Thread: [DnD 5e] Homebrew high fantasy fun in Etindra!

Lol ok. By party vote the gnome stays and shall be a tough cookie. And we are full up! Starting post will come between today and Friday! Also, if you all hadn't heard yet.. I made the ooc chatter thread. It comes complete with a world map and a brief history. I hope you will all enjoy it! The Party.... Marius - tiefling Bard Charlatan Heather - Human Wizard divination Noble Dalren - Human Cleric Noble Midian - Dragonbord red Druid of the Moon Outlander Aradis - Gnome Wizard conjuration Hermit Roland Bayard - Human Paladin Noble NPC Haze - Gnome RangerArcane Trickster Rogue Hazelthyst Haze Snowzapper Age approximately 33 years old in human terms Homeland Stonescutt Citadel within the Zarakib Mountains, the oldest Gnome city known. Family Arabella Snowzapper, mother, Tinker-gear Gnome famous for her clockwork constructions. Zangrim Snowzapper, father, wand-smith famous for bringing magic to the masses with his easy-to-use magic items. Both are highly respected craftsmen within Stonescutt Citadel. Three little sisters, one little brother. The sky was alight in purple mist on the day that Hazelthyst was born. Her parents were so proud to welcome a new, happy and productive gnome child into the world. But they would soon discover that Hazelthyst wasn't particularly gifted with any craft. Her mother was a gear gnome who toiled away tirelessly on metallic, wooden and stone gears of every size, color and shape imaginable. Her father was a wandsmith who had revolutionized the industry with his patented user-friendly design! A person who wanted to use his wands, but did not have the appendages to do so. could simply lift, point and shoot without any knowledge or skill in magic whatsoever. Not to mention, they didn't need fingers, thumbs or hands either! It was a marvel of spellcasting-engineering. So they had naturally expected their first born child to be exceedingly talented. Hazelthyst didn't mean to disappoint, but no craft, smithy or project held her attention for long. As she grew older, she found herself wandering about the city, staring at all the dedicated workers and wondering where her own sense of purpose and thrill of life might lie. No matter how far she wandered or where she went, she was always able to find her way back home.. but she did not recognize this as a skill. So when the call came for brave, adventure-loving, thrill-seeking gnomes to join the armed services, she decided it was time to leave. She had some ability with magic, despite never being trained in it, and wasn't awful with a blade. But even in the military, her choices were slim. Because she lacked the gumption to stick to just one or two specialties, she was unfit to be a Wizard, and since she showed no interest in learning combat maneuvers, she didn't make the cut for Fighter. But she was handy enough with a simple blade and her accuracy with a bow and arrow was spot on. That combined with her natural affinity for magic left her with two options become a Ranger within the corps or go the route of a Rogue. She opted for both. Her training went by quickly with few mishaps, but even on the day of her graduation, she was still unsure of if this was indeed her calling or not. Her parents, however, were pleased as punch that their eldest daughter had FINALLY chosen a path for her life. And with four younger siblings now at home all looking to her as a role-model, Hazelthyst felt compelled to see this new job of hers through until the bitter end. As it turned out, the 'bitter end' happened just 8 years after joining. Hazelthyst's unit was a specialized one and was only called to the field when things needed a big punch in the face. She was the only multiclassed soldier in the group that consisted of 8 Arcane casters, 10 combatants both melee and ranged and 3 healers. Since she was sturdier than the Wizards and Sorcerers in her unit, she often found herself near the front lines with the other Warmages, Fighters and Paladins. That day, their unit was called in to make a statement against a group of bandits trying to make a name for themselves. The power difference was ridiculous and within seconds, the entire bandit army was wiped out. The town publicly honored Hazelthyst's unit and she received special commendations for her service, but it felt wrong to her. The bandits hadn't surrendered and had put up a fight, but they had been clearly out-manned and outmatched. Hazelthyst just couldn't see how a group of 10 bandits could possibly terrorize the countryside in the way that she had been told. When she discussed this with the members of her unit, she learned that no one else understood her. Even the friends she had made over the last 8 years told her she was overthinking things. A soldier's job is to fight and follow orders. We leave the thinking to the commanders, otherwise they wouldn't have a job! Hazelthyst wasn't a lemming and as she thought back on her time with her unit, she realized that she was slowly being molded into the no-questions-asked killing machine that her comrades described. Disillusioned with the glamour of war and once again feeling out of place, Hazelthyst finished out her service term and officially retired. She returned home for a few short months to get her things in order before setting off again. This time she intended to actually experience the world and the goodness it was capable of, and spread her own brand of cheerful optimism. After all, if she experienced enough things, she was bound to find her true calling. Months of travel saw Hazelthyst visiting strange new places and meeting unusual people. When she saw conflict, she chose which side to stand with and fought valiantly. Her efforts did not go unoticed and it wasn't long before the King himself invited her to the Royal Palace for a banquet honoring the heroes of Etindra. It was there that she met a particularly interesting Human Paladin, but she hadn't the time to pursue his fancy. Days later, the Royal Guard led a band of noble soldiers to the Trollmar Swamp to quell the ongoing conflict there. After the treaty was signed, Hazelthyst and a handful of others were asked to serve His Highness as Ambassadors to the throne. Their primary job would be to ensure the King's will was being carried out things like rebuilding villages and caring for the sick wounded but they were also called to be Champions of the People. They would fight and defend the land when trouble arose and they would determine if the situation was dire enough to call for the Royal Guard. Hazelthyst took this position to heart and for the last seven years she has been doing her part to restore the towns surrounding Trollmar Swamp while acting as a liaison between the Nymph Queen and the Human King. Lately though, the monsters in the area have been acting strange and Haze is on a mission to get to the bottom of it. Her quest led her to New Emerald City , and from there she has issued a request to all nobles throughout Etindra There is trouble with the Trolls, please send help!