Thread: darkangel76's Plot Journal - DO NOT POST!

SCI-FI subgenres include hard scifi soft scifi post-apocalyptic themes modernurban dystopian fandoms Post-apoc - Generic Plot Idea See more The world is no longer green, water has become scarce, creatures roam the lands feeding on anything that moves. A remote sector's resource supply is diminishing, so they need to send people out to a neighboring one to replenish their dwindling supply. A group is formed and they head out into the treacherous wastelands to make the journey to the nearest sector that has more resources than they do. On the way, the group is attacked by creatures. Everyone dies, except one girl. She is saved by a lone wanderer and it's up to him after he saves her whether or not he wants to escort her the rest of the way to where she's headed or go his own way instead. Psychics - ModernUrban Plot Idea See more A terrorist group made up of psychics have recently learned about a girl who can manipulate fire. Interested in gaining that power for their own uses, they seek her out for recruitment. Another group of psychics, an anti-terrorist group, also learn about this girl. They are aware the the terrorist group is after her, so it's up to them to intercede and hopefully get to her before they do. The group sends out a strong telekinetic man to retrieve her by any means possible. It's up to him to convince her to go with him and that going it alone won't do her any good because no matter what, the other group will continue to seek her out. If she won't go with him, he has no choice but to terminate her since his group won't risk losing her to the terrorists. RiddickOC, etc. Plot Idea See more As Lord Marshal of the Necromongers, Riddick believes he can still save Kyra if he brings her to Underverse and thus decides to remain in command and lead the group on their pilgrimage. Meanwhile, a stowaway has boarded the ship after the devastation that has occurred on Helion Prime. Vaako and the other Necromongers, once they find her, want to have her converted. Riddick, however, does not, believing that they've done enough on the planet as it is and just wanting to get to Underverse and save Kyra. Using Necromonger technology, Riddick has Kyra's body placed in a preservation chamber and sets a course for the ship to travel to Underverse. During its travels, Riddick has to contend with the unease of the Necromongers, especially Vaako, who is seeking to usurp himthe constant pressures to convert the stowaway, the odd draw the male Necromongers have toward her given the fact that she isn't one of them... yet. Plus, the Necromongers still wish to stop at planets along the way and convert more as they travel to Underverse. So, Riddick needs to decide if holding onto the possibility, since it isn't a given, that he can truly save Kyra once reaching Underverse or if other things are more important. Can he let go and move on? Will he give up leadership of the Necromongers? Will he destroy them? Will he lead them to Underverse? So many possibilities... This will also require that my partner play both Riddick and Vaako and possibly random Necromonger males. I would play the stowaway OC and Kyra, depending on how the RP goes. And I will also play Lady Vaako. Post-apoc - Alien Annihilation Plot Idea See more It is so many generations post Earth's annihilation of a hostile alien race.... The race came from a distant planet with technology far surpassing that of Earth's, though Earth still had come far Earth would have been set in the future, compared to our own, pre-annihilation. The aliens infiltrated and took over, dominating the planet rather easily--taking over the people, its resources, everything. Once everything was harvested or destroyed, the aliens left some of its kind behind to breed with some of the survivors of what they called 'the first wave'. The hybrid children all male were placed in a stasis to grow slowly over time, becoming perfect soldiersweapons bearing the best genetics of both aliens and humans. When something goes wrong causing the aliens remaining behind to oversee things and continue studying the surviving humans to fall ill, they place the project on 'auto-pilot' so that the children will come out of stasis when the time is right that is, when they are adults and be instructed accordingly as to what to do for 'the second wave'. This is where the RP would officially start. It would be up to my RP partner to decide how many hybrids survive and what they look like, what powers they possess, etc. and we can discuss this as well. I would RP a human female survivor not a breeder... this is so NOT a breeding RP... making that clear NOW who lives in a run down survival town that is low on resources and ready to organize a group to go out and scout for things to help sustain them. Space Pirates Plot Idea See more I have a craving for a rather thickly detailed 1x1 with a fairly defined setting for a world I had initially created for a group RP on here. Given that, I'd like to mention that I hope for and somewhat expect for myself and my potential partner to create and write for multiple characters in this 1x1. Where things go with them and how the basic framework of the world expands from what I've initially created manage to go is up to us as we write together. I'm merely setting the initial stage and I fully expect my writing partner to add to it and encourage them to do so. SETTING Galaxy - The Hera Galaxy Main Solar System - The Lumos System. It is comprised of 12 planets. The 4 closest to the sun are often called the 'inner sanctum' and are also heavily ruled by interplanetary government known as The Illuminati. The outer 8 planets, though also ruled by The Illuminati, their rule isn't enforced and is often times overlooked entirely given their distance from the 'inner sanctum' where much of their ruling houses are located. The outer most 2 planets, known as 'barbaric rim' are the most primitive of the 12 planets and are also where outlaws tend to make their havens and homes given proximity to the 'inner sanctum' and rough terrain making it easier to hide and stay off grid to The Illuminati. The Illuminati - It is a fanatical interplanetary government ruling the 12-planet solar system the setting of the story. It's heaviest and most thorough rule is on the 4 planets closest to the sun, often called the 'inner sanctum'. Since the outer 8 planets are so much farther away in comparison to the 'inner sanctum', they often times let things slide to a degree as far as law though they do have representatives present on each of the planets to help keep some semblance of control. However, given that those representatives are so cut off from civilization and the 'inner sanctum' itself, they tend to turn a blind eye more often than not and to degrees that even The Illuminati themselves are hardly aware. The Inner Sanctum - The 4 planets closest to the sun and most heavily ruled by The Illuminati. Interplanetary law is upheld entirely here and if broken, punishments are swift and harsh. The Barbaric Rim - The outermost 2 planets of the solar system. Each planet has a set of representatives of The Illuminati, but communication between them is more or less nil. They turn a blind eye completely to all Illuminati Law thus making them almost anarchical in how they are governed. As such, both planets are overrun with outlaws and mercenaries and pirates. The Middle 6 Planets - Each planet has a set of representatives of The Illuminati, but communication between them is not the best. Some laws are upheld and some are not and all tend to be at the discretion and mercy of the officials on dutypresent should their intervention be needed. The Planets - from sun to outer Helios 'inner sanctum' highly populated cities, etc., populated areas tend to have more daylight hours than darkness. Themis 'inner sanctum' highly populated cities, etc. Hemera 'inner sanctum' moderately populated mix of cities and rural areas, provides the 'inner sanctum' planets with a lot of produce and livestock. Ananke 'inner sanctum' small population primarily rural, wooded terrain filled with fearsome creatures and poisonous plants. Dragonia 'middle six' highly populated cities, etc, mountainous, dragon-like creatures are indigenous to the planet. Gorgyra 'middle six' small population the surface of the planet is mainly ash and typically cold, inhabitants tend to live underground in caves and caverns along with the creatures indigenous to the planet. Nephelai 'middle six' moderately populated a mix of cities and rural areas, provides the 'middle six' planets with a lot of produce and livestock. Thalassa 'middle six' moderately populated has cities located both underwater and above water since most of the planet is made up of water. Lamia 'middle six' small population populated areas tend to have more darkness than daylight hours home to creatures that seem to have a taste for blood, towns have fortified walls built around them. Erebos 'middle six' small population predominantly an ashy wasteland with pockets of civilization. Acheron 'barbaric rim' small population, piracy runs rampant just as it does on a few of the 'middle six' planets, harsher terrain. Charon 'barbaric rim' small population, piracy runs rampant just as it does on a few of the 'middle six' planets, harsher terrain. BACKDROP STORY The Illuminati rules the 'inner sanctum' with an iron fist, however the 'barbaric rim' is more or less free even though it technically falls under their governing rule. Twelve planets in all are governed by this fanatical group, yet space piracy runs rampant in the 'barbaric rim' and is slowly spreading into the 'middle six'. There is definite dislike of The Illuminati amongst many of the planets not a part of the 'inner sanctum', wishing to break away from the fanaticism and wanting to overthrow them entirely throwing the entire solar system into discord. This would cause unrest for a time, but allow for the rise of an eventual new leader or group to take their place, one who hopefully has a better future in mind for everyone. The planets of the system are each unique, some of which carry terrors and horrors that only those who dare take the time to visit them will ever experience and face. Other planets are lush and beautiful, scenic to behold and a joy to visit again and again. Couple this with a fanatic ruling power and their representative officials based on each planet and the outlaws that roam the black of space and you have a niche within the Hera Galaxy in which this story unfolds. This also has a separate plot journal for RPs that had been taking place within a tweakedmodified version of this idea of mine -- Futuristic Dystopia Plot Idea See more The year is 2525 and Earth is no longer how we know it today. The air is thickly polluted, the sky scorched due to one experiment too many. The streets are riddled with crime and the world sectioned off into districts--a true dystopic society where the people strive toward technological advances only to fail miserably, causing the planet and all of society to plummet further into the depths of despair. Encampments have sprung up--places located outside the districts even outside the poorer ones, typically barricaded and heavily guarded upon exitentry. In there are those who have literally nothing, not fitting into society in any way, shape or form. Most residing there are 'failed experiments', some are runaways that have gone 'off grid' and have no means of standard identification, while others are thrown in via the 'lottery' system. But all are a slave to the system meant to serve it eventually as war is imminent between Earth and an alien race seeking to make Earth its own. As the RP starts, I would play a female character residing in one of the encampments. She would be a 'failed experiment' and thus have some mental issues and quite obviously some trust issues. She's terrified of her fate and, more than anything, wishes to somehow get out of the encampment or if unsuccessfulunable to do so wishes to die. My writing partner would play a male character. This character could also reside in the encampment or even be someone overseeing the sector, could be a guard, etc. Possibilities are quite numerous. But, in other words, it would be up to my writing partner as to what their character would be. Also, how the plot develops from the back drop is between myself and my writing partner. My hope is that this would become a long term RP with a lot of plot, romance and many other things. I would also love for filler characters to enter the mix. FremenOC - Dune Plot Idea See more BASED ON KNOWLEDGE FROM THE 2 MINISERIES BY SCIFI CHANNEL AND FROM READING THE FIRST DUNE BOOK ONLY just for reference. Though Ghanima Atreides weds her twin brother, Leto II, she and Farad'n Corrino mate, thus joining two noble houses and bearing heirs to the great Empire and legacy on Arrakis. Ghanima bore Farad'n four sons and one daughter, the daughter who was hidden away from prying eyes for fear that she'd be targeted by far too many harboring jealousies and hatred toward House Atreides--Bene Gesserits, the Spacing Guild, others from various noble houses, etc. Princess Irulan, much like she'd done with Ghanima for Chani, promised Ghani to watch over her daughter until her final breath left her body and her water was no longer hers. Unfortunately, their daughter being hidden away, didn't truly keep her an unknown--being Atreides and a direct descendent of Ghanima, a pre-born, she is not hidden from prescience views. Eventually, her existence was learned and with that learning came attacks. In an attempt to help save her daughter, Ghanima calls upon the trusted Fremen to take her daughter out into the deep desert, to hide her away and keep her safe from those who wish her death. My character is Ghanima's daughter and your character is a Fremen from the deep desert. He will have to teach my character the ways of the Fremen since she only knows those of nobility and a little of the Bene Gesserit having been hidden away for her entire life. She will have to face the perils of the desert, the fact that many want her dead and that her life will now be forever altered.