Thread: D&D 3.5 One on One Characters

Aralu Aralu Griesen World Fendor Species Aasimar Age 56, Appears as if 21 Gender Female Sexuality Heterosexual Appearance At first sight Aralu appears to be the lustful dream of every male turned flesh. She is of slender build and an extraordinary beauty of light complexion subtly betraying her celestial heritage. A mane of silvery locks, surrounds a delicate, almost angelic face with high cheek bones, a perfectly proportioned narrow nose and dominated by a pair of large crystal blue eyes. Her lithe limbs are slender and shapely, ending in gracefully built hand and feet. Deliciously long legs lead up to a pert and firm behind, nice and round but not overly large beneath a slim waist. Her other literally outstanding feature is her massive bust, exceedingly voluminous in a way very rarely seen on such a slender frame. Her movements are of a natural enviable grace, lacking any pretentiousness. Personality Friendly, Polite, Flirtatious, Level headed. Chaotic Good SkillsAbilities SorcererWizard Notable Strengths Can cast a spell or two. Notable Weaknesses At times her curiosity - or rather inquisitive nature - can get the better of her. In particular when interesting sex is a possible outcome. History At an early age already Aralu was enrolled in one of the very few magical academies of Fendor where her sharp wit should send her on a career as a master wizard. It was during her studies that her innate magical talent, born from some long past draconic heritage, surfaced, and Aralu promptly decided to pursue both paths of arcane magic, the studious wizardry and the spontaneous sorcery. After graduation with top grades and doing her share to keep peace and order in the world she five years ago semi-retired and began a second career as an instructor at the academy of Illiaca, mostly so she would find more time for her studies than constant traveling and adventuring allowed. Equipment Prefers to wear light, tight fitting dresses that amplify her natural beauty, and usually abstains from jewelry. Goals To improve her mastery of the arcane, create the ideal conditions for doing so, and get laid in entertaining ways while not busy studying. Miscellaneous Her sexual tastes are rather dark, almost depraved. Rules Skeleton Gender Female Race Phrenic Aasimar Alignment Chaotic Good Gestalt Sorcerer 5Incantatrix 10 Abjurer 3 Master Specialist 3Mystical Spellshaper 3 Initiate of the Sevenfold Veil 6 Languages Common, Celestial, Abyssal, Infernal, open, open, open Height 5'6 Weight 102 lbs Speed 60 HP 120 Str 9 Dex 16 20 Con 14 18 Int 20 26 Wis 17 21 Cha 29 35 Armor class RegularGreater Mage Armor Regular 2127 10 5 Dex 3 Prot 3 NA Touch 1824 10 5 Dex 3 Prot Flat footed 1622 10 3 Prot 3 NA Initiative 9 5 Dex 4 Feat Saves RegularSuperior Resistance Fortitude 1319 5 Base 4 Con 3 Vest 1 Ioun Reflexes 1420 5 Base 5 Dex 3 Vest 1 Ioun Will 2531 14 Base 5 Wis 2Iron Will 3 Vest 1 Ioun Attack Bonus Melee 72 7 BAB -1 Str 1 Ioun Ranged 1611 7 BAB 5 Dex 1 Ioun Grapple 7 7 BAB -1 Str 1 Ioun Damage haha b Skillsb get 1 on all checks due to Ioun Stone Bluff Concentration Craft drawing Craft sculpting Diplomacy Knowledge arcana Knowledge arch eng Knowledge dungeoneering Knowledge geography Knowledge history Knowledge local Knowledge nature Knowledge nobility Knowledge religion Knowledge the planes Perception Spellcraft 13 1 12 Cha 22 18 4 Con 13 5 8 Int 11 3 8 Int 14 2 12 Cha 26 18 8 Int 9 1 8 Int 18 10 8 Int 9 1 8 Int 9 1 8 Int 22 14 8 Int 22 14 8 Int 9 1 8 Int 22 14 8 Int 22 14 8 Int 25 18 5 Wis 2 Aasimar 41 18 8 Int 2 Synergy 3 Skill Focus 10 Beads b Racial Featuresb Aasimar Darkvision 60 ft Resistance to acid 5, cold 5 and electricity 5 Proficient with all simple and martial weapons, light and medium armor, and shields. Daylight 1day as a 15th level caster. Phrenic Creature Power resistance 25 10 character level Psionic abilities 3day defensive precognition 1day force screen 3day empty mind , mind thrust 1day body adjustment , brain lock 1day aversion , psionic blast 3day intellect fortress 1day psychic crush 1day psionic dominate 1day energy current , tower of iron will 3day psionic teleport b Class Featuresb Prohibited Schools, Wizard Evocation, Necromancy Prohibited Schools, Sorcerer Enchantment Starting with level 6 due to Incantatrix Metamagic Specialist Can apply metamagic feats to spontaneously cast spells without increasing the casting time. Cooperative Metamagic Apply a metamagic feat to a spell cast by an allied caster. Metamagic Effect Apply a metamagic feat to a spell that is already in effect Metamagic Spell Trigger Apply a metamagic feat to a spell trigger item. Seize Concentration Wrest control of a spell that requires concentration fromanother spell caster within 30 feet. Instant Metamagic Twice per day spontaneously apply a metamagic feat to a spell without increasing the level. Snatch Spell Seize control of a persistent effect created by another caster. Improved Metamagic Level increase of metamagic feat is reduced by one to a minimum of 1. Minor School Esoterica 2 competence bonus on dispel checks. Metamagic Manipulation su Pay for metamagic feats with attribute damage instead of spell level increase Metamagic Master Level of a metamagically enhanced spell is reduced by one. Veils Red, Orange, Yellow, Green, Blue, Indigo Warding 3day Unimpeachable Abjuration 6 on DC to dispell caster's abjurations Unanswerable Strike 4 to counter or dispell abjurations Reactive Warding Erect a warding as immediate action Double warding Erect two veils with each warding b Featsb Arcane Thesis Enervation Arcane Thesis Wings of Flurry Arcane Thesis Disintegrate Draconic Heritage Force Draconic Power Empower Spell Improved Initiative Iron Will Knowledge Devotion Maximize Spell Persist Spell Sculpt Spell Skill Focus Spellcraft Spell Focus Abjuration Greater Spell Focus Abjuration Spell Penetration Greater Spell Penetration Split Ray Twin Spell Practical Metamagic Twin Spell Spellbook b Wizardb Lvl 0 5day Resistance A Depilatory Detect Magic Detect Poison Light Mage Hand Read Magic Sterility Lvl 1 6day 1 Endure Elements A Protection from Evil A Shield A Benign Transposition C Comprehend Languages D Expeditious Retreat T Feather Fall T Identify D Mage Armor C Magic Missile E Nerveskitter T Summon Monster I C True Strike D Lvl 2 6day 1 Protection from Arrows A Resist Energy A Baleful Transposition C Bear's Endurance T Cat's Grace T Create Magic Tattoo C Disrobe T Glitterdust C Invisibility I Lesser Celerity T Levitate T Mirror Image I Owl's Wisdom T Scorching Ray E Lvl 3 6day 1 Anticipate Teleportation A Dispel Magic A Magic Cirlce Against Evil A Battlemagic Perception D Fireball E Fly T Greater Magic Armor C Haste T Lightning Bolt E Phanton Steed C Sleet Strom C Slow T Lvl 4 6day 1 Dimensional Anchor A Dispelling Screen A Mass Resist Energy A Stoneskin A Assay Spell resistance D Celerity T Dimension Door C Invisibility, Greater I Mirror Image, Greater I Leomund's Secure Shelter C Orb of Force C Orb of Acid C Otiluke's Resilient Sphere E Ruin Delver's Fortune T Solid Fog C Lvl 5 5day 1 Dismissal A Refusal A Cacophonic Burst E Cloudkill C Dimension Door, Greater C Planar Binding, Lesser C Telekinesis T Wall of Force E Wall of Stone C Lvl 6 4day 1 Greater Dispel Magic A Superior Resistance A Chain Lightning E Contingency E Disintegrate T Freezing Fog C Planar Binding C True Seeing D Lvl 7 3day 1 Banishment A Energy Immunity A Ironguard A Arcane Spellsurge U Bigby's Grasping Hand E Delayed Blast Fireball Forcecage E Mordenkaine's Magnificient Mansion C Plane Shift C Greater Teleport C Summon Monster VII C Lvl 8 2day 1 Mind Blank A Greater Plane Shift C Maze C Planar Binding, Greater C Polar Ray E Summon Monster VIII C b Sorcererb Spell points 285 195 lvl 90 Cha Lvl 0 Depilatory Detect Magic Detect Poison Light Mage Hand Ray of Frost Read Magic Resistance Sterility Lvl 1 Magic Missile Nerveskitter True Strike open open Shield Lvl 2 Baleful Transposition Wings of Cover open open Blur Lvl 3 Fly Primal Instinct Battlemagic Perception open Lvl 4 Dimension Door Ruin Delver's Fortune Wings of Flurry Enervation Oitluke's Resilient Sphere Lvl 5 Cacophonic Burst Dimension Door, Greater Wall of Stone open Lvl 6 3 Greater Dispell Magic Disintegrate open Lvl 7 3 Bigby's Grasping Hand open open Lvl 8 1 Arcane Fusion, Greater Magical Equipment Cloak of Charisma 6 absorbed Headband of Intellect 6 absorbed Ring of Arcane Might absorbed Ring of Enduring Arcana absorbed Pale Green Ion Stone absorbed Orange Ion Stone absorbed Amulet of Natural Armor 3 absorbed Beads of Spellcraft 10 absorbed Mask of Protection 3 absorbed Vest of Resistance 3 absorbed Regular Equipment Necklace with various holy symbols, partially blessed or of cold iron, for the banishment spell --------- Rules References ----------- Prestige class b Incantatrixb Source Players Guide to Faerun, 10 level prestige class The incantatrixes are the practitioners of metamagic in Faern, studying spells that affect other spells and having a fondness for magic that thwarts extraplanar beings. Requirements Skills Concentration 4 ranks , Knowledge arcana 8 ranks , Knowledge the planes 8 ranks , Spellcraft 4 ranks Feats Iron Will, Any metamagic feat. Spellcasting Able to cast 3rd-level arcane spells. Class Features Hit die d4 Skill points 2 Int Bad BAB progression, Good WILL save, Bad FORT and REF save. Class skills Alchemy Int, Concentration CON, CraftINT, HealWIS, Intimidate CHA, Knowledge arcana INT, Knowledge the planes INT, Profession WIS, Scry Int, Spellcraft INT Weapon and Armor Proficiency Incantatrixes gain no proficiency with any weapon or armor. Spells per Day An incantatrix continues to study standard magic as well as pursuing studies in metamagic. Thus, when a new incantatrix level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before becoming an incantatrix. She does not, however, gain any other benefit a character of that class would have gained bonus metamagic or item creation feats, for example. If a character had more than one spellcasting class before she became an incantatrix, she must decide to which class she adds each level of incantatrix for purposes of determining spells per day when she adds the new level. Focused Studies Ex At 1st level, the incantatrix gives up a school of magic as to focus more on the remaining schools. Shemust choose a school of magic other than abjuration or divination as prohibited school. Bonus Metamagic Feat At 1st, 4th, 7th and 10th level, the incantatrix may select a bonus metamagic feat. Cooperative Metamagic Su At 2nd level the Incantatrix can apply a metamagic feat to a spell cast by an allied caster, if she succeeds at at Spelcraft scheck with DC 18 3 x modified spell level . Use up to 3 Int modifier times per day. Metamagic Effect Su At 3rd level an incantatrix can apply a metamagic feat to a spell that is already in effect, if she succeeds at at Spelcraft scheck with DC 18 3 x modified spell level . Use up to 3 Int modifier times per day Metamagic Spell Trigger Su At 5th level the Incantatrix can apply a metamagic feat to a spell trigger item e.g. a wand. Expends extra charges equal to the metamagic level increase. Seize Concentration Su At 6th level the Incantatrix can wrest control of a spell that requires concentration fromanother spell caster within 30 feet. Unles the other caster is willing, make an opposed caster level check. Instant Metamagic Su Once per day, the 7th-level incantatrix can use a single metamagic effect of any metamagic feat she knows on a spell without preparing it beforehand if a wizard or increasing its casting time if a sorcerer or bard. The wizard's prepared spell works as if prepared with the metamagic feat except it uses the same spell slot. A sorcerer or bard's spell is cast without the adjustment to the casting time but works as if cast with the metamagic feat. A 9th-level incantatrix can use this power twice per day. Snatch Spell Su At 8th level the Incantatrix can seize control of a persistent effect created by another caster. It mustbe an effect that does not depend on concentration, but still relies on or responds to the caster's control such as summon monster or spiritual weapon but not wall of fire or acid fog , and the effect must be within 30 feet. Make an opposed caster level check. Improved Metamagic Su At 10th level, the incantatrix has mastered metamagic to such an extent that whenever she uses a metamagic feat, the feat's level increase upon a spell is reduced by one this can't reduce an increase to less than one level, or less than zero levels if the increase is already 0. For example, an incantatrix wizard could prepare a quickened fireball as a 6th-level spell instead of a 7th-level spell. Prestige class b Metaphysical Spellshaperb Source Book of Erotic Fantasy, 3 level prestige class Requirements Skills Craft sculpting or weaving 3 ranks , Knowledge arcana 5 ranks , Spellcraft 5 ranks Feats Any two metamagic feats. Spellcasting Able to cast 3rd-level arcane spells. Class Features Hit die d4 Skill points 2 Int Bad BAB progression, Good WILL save, Bad FORT and REF save. Class skills Concentration CON, CraftINT, Intimidate CHA, Knowledge arcana INT, Profession WIS, Scry Int, Spellcraft INT Weapon and Armor Proficiency Incantatrixes gain no proficiency with any weapon or armor. Spells per Day An metaphysical spellshaper continues training in magic as. Thus, when a new metaphysical spellshaper level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before becoming a metaphysical spellshaper. She does not, however, gain any other benefit a character of that class would have gained bonus metamagic or item creation feats, for example. Metamagic Manipulation su At 1st level the metaphysical spellshaper gainst the ability to cast metamagic spontaneously by taking ability damage instead of increasing the level of the spell. She takes one point of ability damage for each spell level by which she is increasing the spell through metamagic. Ability damage taken this way is resistant to magical restoration. The caster of e.g. a lesser restoration spell must succeed on a DC 20 caster level check or the spell has no effect. Bonus Metamagic Feat At 2nd level a metaphysical spellshaper gains a bonus metamagical feat. Metamagic Mastery At 3rd level, the metaphysical spellshaper reduces the final spell slot required by metamagic feats by one to a minimum of one. This applies to all metamagic feats applied to a spell. This also benefits spells cast with Metamagic Manipulation. ---------- Rules Adjustments ------------ b Sorcerer Empowerment Programb For the sorcerer the spell point system from Unearthed Arcana is used, with the following adjustments - The characters gets spell points and bonus spell points due to a high main casting attribute according to the tables valid for the Psion in the Extended Psionics handbook. - No extra spellpoints have to be paid to add additional damage dice beyond the minimum level amount to a damaging spell. - Metamagic feats increase the spell point cost of a spell the same amount their corresponding metapsionic feats do. A fewat that reduces the level increas of a metamagic feat, instead reduces the spell point cost by 2 per level reduced. New Ability b Item Absorptionb You have learned to draw the essence from a magical item and absorb it into your body. In a ritual that lasts for one hour you can absorb the properties of any magic item in your possession. The item itself loses all magic properties during the ritual. The absorbed energy grants you all the magical benefits the item previously provided, but also occupies the same slot the item did. Should you absorb another item for the same slot the benefit of the previously absorbed item is lost permanently. Should you wear a magic item in that slot the benefit of the absorbed item is temporarily suppressed. This ability can not be used on magic armor or weapons.