Thread: (D&D 3.5 FR) Between Stars and Under Hills (Cast Thread)

See more She wears her hair in a bun as shown below See more Dnd 3.5 Name Lia Zie Age 25 Gender Female Class Monk 9 Region Dalelands Languages Common, Chondothan, Sylvan, Dwarven, Race Human Humanoid Human Medium As Medium creatures, humans have no special bonuses or penalties due to their size. Human base land speed is 30 feet. 1 extra feat at 1st level. 4 extra skill points at 1st level and 1 extra skill point at each additional level. Automatic Language Common. Bonus Languages Any other than secret languages, such as Druidic. See the Speak Language skill. Favored Class Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. Stats 42 point buy Strength 16 Constitution 14 Dexterity 16 Intelligence 14 Wisdom 16 Charisma 8 Armor Class 18 Monks Belt 19 Speed 60 feet. Monks Belt 70 feet Saves Fortitude 9 Reflex 10 Will 10 Hit Points Hit Die 79 9d8 BAB 61 Attacks Weapon Hit Damage Masterwork Quarterstaff 3 Unarmed Strike 4 1d103 Monks Belt, Amulet of Mighty Fists Unarmed Strike 5 2d84 Inventory 34 gp, Monks Belt, Bracers of Armor 3, Amulet of Mighty Fists, bag of holding Type 3, 50 foot silk rope, waterskin, ever burning torch 5 , monks outfit, Light Medium Heavy Skills SpotWis 9 ranks ListenWis 9 ranks ClimbStr 9 ranks JumpStr 9 ranks SwimStr 9 ranks TumbleDex 9 ranks Escape Artist 9 ranks Sense Motive 9 ranks KnowledgeArcana 6 ranks KnowledgeReligion 6 ranks Feats Regional Luck Of heroes You receive a 1 luck bonus on all saving throws and a 1 luck bonus to Armor Class. Human Dodge Mobility Power Attack Weapon Focus Unarmed Strike Monk Bonus Feats Improved Unarmed Strike Combat Reflexes Improved Trip Level Features Level 1 Feat Level 3 Feat Level 4 ABI Level 6 Feat Level 8 ABI Level 9 Feat Class Features Weapon and Armor Proficiency Monks are proficient with club, crossbow light or heavy, dagger, handaxe, javelin , kama , nunchaku , quarterstaff , sai , shuriken , siangham , and sling . Monks are not proficient with any armor or shields When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her fast movement and flurry of blows abilities. AC Bonus Ex When unarmored and unencumbered, the monk adds her Wisdom bonus if any to her AC. In addition, a monk gains a 1 bonus to AC at 5th level. This bonus increases by 1 for every five monk levels thereafter 2 at 10th, 3 at 15th, and 4 at 20th level. These bonuses to AC apply even against touch attacks or when the monk is flat-footed . She loses these bonuses when she is immobilized or helpless , when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. Flurry of Blows Ex When unarmored, a monk may strike with a flurry of blows at the expense of accuracy. When doing so, she may make one extra attack in a round at her highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. The resulting modified base attack bonuses are shown in the Flurry of Blows Attack Bonus column on Table The Monk. This penalty applies for 1 round, so it also affects attacks of opportunity the monk might make before her next action. When a monk reaches 5th level, the penalty lessens to -1, and at 9th level it disappears. A monk must use a full attack action to strike with a flurry of blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons kama , nunchaku , quarterstaff , sai , shuriken , and siangham . She may attack with unarmed strikes and special monk weapons interchangeably as desired. When using weapons as part of a flurry of blows, a monk applies her Strength bonus not Str bonus 1 or to her damage rolls for all successful attacks, whether she wields a weapon in one or both hands. The monk cant use any weapon other than a special monk weapon as part of a flurry of blows. In the case of the quarterstaff, each end counts as a separate weapon for the purpose of using the flurry of blows ability. Even though the quarterstaff requires two hands to use, a monk may still intersperse unarmed strikes with quarterstaff strikes, assuming that she has enough attacks in her flurry of blows routine to do so. Greater Flurry When a monk reaches 11th level, her flurry of blows ability improves. In addition to the standard single extra attack she gets from flurry of blows, she gets a second extra attack at her full base attack bonus. Table Small or Large Monk Unarmed Damage Level Damage Small Monk Damage Large Monk 1st-3rd 1d4 1d8 4th-7th 1d6 2d6 8th-11th 1d8 2d8 12th-15th 1d10 3d6 16th-19th 2d6 3d8 20th 2d8 4d8 Unarmed Strike At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monks attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes. Usually a monks unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll . She has the same choice to deal lethal or nonlethal damage while grappling . A monks unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with her unarmed strikes than a normal person would, as shown on Table The Monk. The unarmed damage on Table The Monk is for Medium monks. A Small monk deals less damage than the amount given there with her unarmed attacks, while a Large monk deals more damage see Table Small or Large Monk Unarmed Damage. Bonus Feat At 1st level, a monk may select either Improved Grapple or Stunning Fist as a bonus feat. At 2nd level, she may select either Combat Reflexes or Deflect Arrows as a bonus feat. At 6th level, she may select either Improved Disarm or Improved Trip as a bonus feat. A monk need not have any of the prerequisites normally required for these feats to select them. Evasion Ex At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. Fast Movement Ex At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed. Still Mind Ex A monk of 3rd level or higher gains a 2 bonus on saving throws against spells and effects from the school of enchantment. Ki Strike Su At 4th level, a monks unarmed attacks are empowered with ki. Her unarmed attacks are treated as magic weapons for the purpose of dealing damage to creatures with damage reduction . Ki strike improves with the characters monk level. At 10th level, her unarmed attacks are also treated as lawful weapons for the purpose of dealing damage to creatures with damage reduction. At 16th level, her unarmed attacks are treated as adamantine weapons for the purpose of dealing damage to creatures with damage reduction and bypassing hardness . Slow Fall Ex At 4th level or higher, a monk within arms reach of a wall can use it to slow her descent. When first using this ability, she takes damage as if the fall were 20 feet shorter than it actually is. The monks ability to slow her fall that is, to reduce the effective distance of the fall when next to a wall improves with her monk level until at 20th level she can use a nearby wall to slow her descent and fall any distance without harm. Purity of Body Ex At 5th level, a monk gains immunity to all diseases except for supernatural and magical diseases. Wholeness of Body Su At 7th level or higher, a monk can heal her own wounds. She can heal a number of hit points of damage equal to twice her current monk level each day, and she can spread this healing out among several uses. Improved Evasion Ex At 9th level, a monks evasion ability improves. She still takes no damage on a successful Reflex saving throw against attacks, but henceforth she takes only half damage on a failed save. A helpless monk does not gain the benefit of improved evasion.