Thread: (Earthdawn) Persephone's Diadem

Yaiil Race Elf Gender Female Age 18 years Height 63 Weight 127 lbs Hair blond Eyes brown Appearance At first sight Yaiil appears to be the lustful dream of every male turned flesh. She is of slender and willowy build, lithe but taller than most humans due to her Elven heritage, of light complexion bearing only the slightest tan as testimony to her countless hours outdoors. A mane of blond locks surrounds a delicate, almost aristocratic face with high cheek bones, a perfectly proportioned narrow nose and dominated by a pair of large brown eyes. Her lithe limbs are slender and shapely, ending in gracefully built hand and feet. Deliciously long legs lead up to a pert and firm behind, nice and round but not overly large beneath a slim waist. Her other literally outstanding feature is her massive bust, exceedingly voluminous in a way very rarely seen on such a slender frame, or any elf at all. Her movements are of a natural enviable grace, lacking any pretentiousness. Discipline Warrior 5th Circle Elementalist 4th Circle Yaiils outlook on her discipline can best be described as professional. She considers the warriors way mostly as a problem solving tool, used to handle problems that cant be gotten rid of any other way. She does not relish violence and bloodshed, and her fighting style is cool, analytical, even detached. Definitely the anathema of the berserker. But she does take some professional pride in her skills and will not shy away from resorting to violence if she deems it the most efficient way to proceed. Background All the known parts of our heroines life up until the start of the campaign have taken place in or near the small village of Drenix in the mountains of insert suitable spot here. Drenix is mostly inhabited by Human farmers, with the occasional dwarf or orc. Eighteen years ago two of the villages hunters on one of their more far reaching hunting trips discovered the remains of an Elven family. What brought them to this place was a mystery, and little could be deduced about their origins as everything of value apparently had been stolen after they were cut down. The hunters guess was a chance encounter with a small roving band of brigands, an occurrence not too uncommon in the region. Amidst the slain corpses by pure chance one of them discovered the still living form of an injured newborn infant, clearly left for dead with her parents. Unsure what to do they picked her up and hurried back to the village where due to a small miracle the Elven girl managed to survive and was nurtured back to health. However due to the injuries incurred she will later notice that she is forever sterile. The villagers did not know of any Elven settlements or even families nearby and therefore decided to give her into the care of Marek and Silnia Northwood, the towns tailor and his wife, who despite their deepest wishes so far had not been able to bear children. They became her loving and caring foster parents, and remembering an Elven character from one of the tales she heard in her childhood Silnia named the girl Yaiil. Yaiils reception as she grew up was mixed. Her foster parents cared well for her, and most villagers treated her at least neutrally, but of course her pointed ears marked her as an outsider and were cause for more than one snide remark over the years. Her developing radiant beauty and the ample bosom on her otherwise slender frame stirred other interests as well, not always articulated in polite form. That does not mean her life was a constant ordeal, just that not everything was sunshine either. With the years it also became apparent that young Yaiil carried the rare gift of an adept, and again the course of action seemed natural. Old Ognar Whitewillow lived out his last years in relative peace in a small homestead at the edge of the village. A warrior of some skill, he had left as a youth to learn and adventure and returned almost 50 years later to retire in the place of his birth, to find peace after the countless battles he had fought. The village now was providing for his living in return for aid against the minor threats it faced like rampant creatures in the surrounding woods or the occasional bandit. Lacking alternatives Ognar became Yaiils teacher and instructed her into the way of the warrior. And despite his initial doubts about an Elven girl taking up that discipline it soon turned out that Yaiil was a natural, the physical perks of her swift and nimble race allowing her to wield her weapons with surprising speed and precision. She learned and she began to aid Ognar in his tasks. With puberty also her sexuality awakened and her bust expanded to amazing proportions. For the most part she has refused the advances of the village youths, especially shunning the often lewd proposals of the all too conceited. Her growing urges, however, would not be denied forever, and so she started to develop what best can be described as a fuck buddy relationship with the widowed 50 year old Gerald Flint running one of the outlying farms. Life for her had settled into an acceptable if not exciting routine when two days after her eighteenth birthday due to a lack of better records she considers the day she was found by the two hunters her birthday, not a bad fit as she could not have been more than a few days old at the time in the morning she found Ognars cold and lifeless form in his bunk. Apparently he had died of natural causes in his sleep. Her mentor now buried she is unsure how to proceed with her life. Rules Statistics Legend Points Unspent 500 Total 32200 Attributes Value Step Dice Raised Charisma 10 5 d8 Dexterity 22 9 d8d6 Perception 19 8 2d6 Strength 16 7 d12 Toughness 14 6 d10 Willpower 11 5 d8 Combat Statistics Initiative 99 d8d6 Physical Defense 12 11 1 Warrior, 2nd circle Spell Defense 11 10 1 Elementalist, 2nd circle Social Defense 6 NormalMystic Armor 44 Movement in yards 7 Max carrylift lbs 160320 Karma 88 Yaiil may spend 1 Karma Point on Strength-only Tests. Unconscious Rating 63 Death Rating 81 Wound Threshold 10 Recovery Testsday 3 Recovery Dice 1d10 Talents Rank Base Step Dice Karma Strain cl Acrobatic Strike 5 D9 14 2d12 No 1 4 Air Dance D 5 D9 14 2d12 No 1 1 Air Speaking D 1 ? ? ? No ? e1 Anticipate Blow D 5 P8 13 d12d10 No 1 2 Avoid Blow D 5 D9 14 2d12 No 1 1 Durability 5 - - - - - 2 Fireblood 5 T6 11 d10d8 No 0 3 Karma Ritual D 2 - - - - - 1 Melee Weapons D 5 D9 14 2d12 No 0 1 Parry 5 D9 14 2d12 No 1 1 ReadWrite Magic 1 P8 9 d8d6 No 0 e1 Spell Casting 5 P8 13 d12d10 No - e1 Spell Matrix I 4 - 4 - No - e1 Spell Matrix II 4 - 4 - No - e1 Spell Matrix III 2 - 2 - No - e4 Unarmed Combat D 2 D9 11 d10d8 No 0 1 Thread Weaving Elementalism D 5 P8 13 d12d10 No 0 e1 Thread Weaving War Weaving D 1 P8 9 d8d6 No 0 4 Tracking 5 P8 13 d12d10 No 0 e3 Wound Balance D 3 S7 10 2d8 No 0 3 Talent Progression Warrior Level 1 Talent Option Parry Karma Ritual 2 Melee Weapons 3 Parry 3 Raise Avoid Blow and Unarmed Combat to 2 300 300 600 LP Avoid Blow 2 Karma Ritual 2 Melee Weapons 3 Parry 3 Unarmed Combat 2 Warrior Level 2 Talent Option Durability Raise Air Dance, Anticipate Blow, Avoid Blow and Durability to 3 600 600 300 600 2100 LP Air Dance 3 Anticipate Blow 3 Avoid Blow 3 Durability 3 Karma Ritual 2 Melee Weapons 3 Parry 3 Unarmed Combat 2 Warrior Level 3 Talent Option Fireblood Raise Air Dance, Anticipate Blow, Avoid Blow, Durability, Melee Weapons , Parry and Fireblood to 4 500 500 500 500 500 500 1100 4100 LP Air Dance 4 Anticipate Blow 4 Avoid Blow 4 Durability 4 Fireblood 4 Karma Ritual 2 Melee Weapons 4 Parry 4 Unarmed Combat 2 Warrior Level 4 Talent Option Acrobatic Strike Raise Acrobatic Strike, Air Dance, Anticipate Blow, Avoid Blow, Durability, Melee Weapons , Parry and Fireblood to 5, Raise Wound balance to 3, Raise Thread Weaving to 1 1900 800 800 800 800 800 800 800 600 100 8200 LP Acrobatic Strike 5 Air Dance 5 Anticipate Blow 5 Avoid Blow 5 Durability 5 Fireblood 5 Karma Ritual 2 Melee Weapons 5 Parry 5 Unarmed Combat 2 Thread Weaving War Weaving 1 Wound Balance 3 Warrior Level 5 Elementalist Level 1 Talent Option Spell Matrix Air Speaking 1 Karma Ritual free 2 ReadWrite Magic 1 Spellcasting 1 Spell Matrix I 1 Spell Matrix II 1 Threadweaving Elementalism 1 6 200 1200 LP Raise Spellcasting, Spell Matrix I, Spell Matrix II and Threadweaving Elementalism to 2 300 300 300 300 900 LP Air Speaking 1 Karma Ritual free 2 ReadWrite Magic 1 Spellcasting 2 Spell Matrix I 2 Spell Matrix II 2 Threadweaving Elementalism 2 Elementalist Level 2 Talent Option Durability Raise Spellcasting, Spell Matrix I, Spell Matrix II, Tracking and Threadweaving Elementalism to 3 500 500 500 500 500 2000 LP Air Speaking 1 Durability free 5 Karma Ritual free 2 ReadWrite Magic 1 Spellcasting 3 Spell Matrix I 3 Spell Matrix II 3 Tracking 3 Threadweaving Elementalism 3 Elementalist Level 3 Talent Option Parry Raise Spellcasting, Spell Matrix I, Spell Matrix II, Tracking and Threadweaving Elementalism to 4 800 800 800 800 800 4000 LP Air Speaking 1 Durability free 5 Karma Ritual free 2 Parry free 5 ReadWrite Magic 1 Spellcasting 4 Spell Matrix I 4 Spell Matrix II 4 Tracking 4 Threadweaving Elementalism 4 Elementalist Level 4 Talent Option Spell Matrix III Raise Spellcasting, Spell Matrix I, Spell Matrix II, Spell Matrix III, Tracking and Threadweaving Elementalism to 5 1300 0 0 500 1300 1300 4400 LP Air Speaking 1 Durability free 5 Karma Ritual free 2 Parry free 5 ReadWrite Magic 1 Spellcasting 5 Spell Matrix I 4 Spell Matrix II 4 Spell Matrix III 2 Tracking 5 Threadweaving Elementalism 5 Elementalist Spells Circle 1 Air Armor Heat Food Plant Talk Circle 2 Stick Together Circle 3 Fingers of Wind Circle 4 Uneven Ground Skills Rank Base Step Dice Botany 1 P8 9 d8d6 Creature Lore 1 P8 9 d8d6 Singing 1 C5 6 d10 Climbing 2 D9 11 d10d8 ReadWrite Language 2 - - - Speak Language 1 - - - Search 3 P8 11 d10d8 Seduction 3 C5 8 2d6 Tracking 1 P8 9 d8d6 Wilderness Survival 1 P8 9 d8d6 Languages Spoken Dwarven, Human Written Dwarven Weapons Attack StepDice Damage StepDice Range Size Weight Jord-Brand 14 2d12 21 3d12 - 6 7 Dagger 14 2d12 9 d8d6 2-10-11-20 1 1 Unarmed 12 2d10 7 d12 - - - Equipment 429 Silver coins Item Weight Jord-Brand Greatsword. Warden level magical item. First thread The sword's damage step increases as if fully forged 6. Second thread You can now call it to you by speaking it's name, and send it away by driving it into the earth. 7 Dagger 1 Dragonblood Treatment Living Armor A rare form of subdermal implants that give no visible cue to their existence protect Yaiil Physical Armor 4 Mystical Armor 3 20 Plain Shirt - Peasants Breeches - Belt - Mountain Boots - Wool Cloak - Backpack 3 Bedroll 4 Flint and Steel 0,5 Large Sack 2 Torch 1 Trail rations 1 week 8 Waterskin 4 Legend Point History Chapter I complete Become leader of the bandit gang 11000