Thread: Dragon Age: The Sixth Blight [Profile Page]

Character Name Garund Ortan Nicknames Carver Race Dwarf Age 49 Gender Male Birthplace Orzammar Height 4'8 Build Wide bodied and very well muscled Marital status Single Class Rogue Specialization Legionnaire Scout Occupations He does not have an occupation, per say he hunts Darkspawn. As a member of the Legion of the Dead he is supposed to devote his life to slaying as many as he can. But this doesn't stop him from taking the odd job liberating a valuable item from a rich merchant, or something along those lines. Companions None... yet Hair Garund wears his hair in long braids, it is auburn in color. Eyes Ice Blue Other Garund has many scars on his body, one of the most noticeable being a vertical scar on the left side of his face that skips over his eyes and down his cheek. Weapons A falcata A handthrowing axe His house dagger larger one in the picture Usual ClothingArmor Garund usually wears his studded leather armor , which is fairly unique because of the manica which protects his left arm. He also usually wears a kilt and short sleeved tunic under the armor. He wears hobnailed boots which go up to just below his knees and are reinforced with steel plates on the top as well as the shins. He often wears a dark grey full cloak . Inventory Backpack Belt pouch 4 Trail Rations 6 days Silk Rope 50 feet Grappling Hook Lock Picking Tools Flint Steel Crowbar Basic Skills Trade Skills Shady Contacts Throughout their life this character has made numerous..less than reputable contacts. They know people..lots..and lots..and lots of people They know a man for any specific job, and as such they can likely find out anything they want about anyone and anything they want. Also, they are less likely to be attacked by bandits, thieves, thugs and the likes. Finally, they get more options and pay less money at thief fences. In-Game Skills Combat TalentsSpells Sustained Abilities Passive Abilities Stone-Heart Dwarves have an additional 3 strength and constitution, and an additional 1 dexterity. They also, however, lose 3 cunning. Withdrawal of the Fade Through living so far underground for hundreds of years, Dwarves are no longer capable of using magic as they once did. On the same note however, they take less damage from enemy magics and devices using magic. They also lose ten points in magic. Determination If one thing is to be said for this person, it is that they are incredibly determined. If they set their mind on it, they will die or the deed will be done, there is simply no other option. Thanks to this they have added constitution and willpower, whilst also being capable of withstanding great amounts of damage and torture without their body shutting down. Also, they can withstand a good amount of taunting and annoyance before snapping. Weaponmaster This character is more talented with weapons that most hisher age range. As such, they are allowed to use another weaponweapon combo from the start. Lethario This character is a bit of an expert betwix the thighs, if one knows what one means. With this they open up a new option in conversation with NPC'S to perform sexual actions even when others cannot, or should not. Mark of the Legion Life in the Legion of the Dead is difficult, but those who manage to survive develop great fortitude, gaining large 10 bonuses to strength and constitution. Activated Abilities Dirty Fighting Below the Belt Deadly Strike Backstab Explosive Strike Stats Leave these blank Strength 36 Dexterity 25 Willpower 22 Magic 10 Cunning 23 Constitution 36 Garund is not the typical dwarven noble. He spent more time amongst the lower castes, learning from them as well as trying to see to their well being. This did not endear him to many nobles, even members of his own house. When he left to become a member of the Legion of the Dead, that sense of charity never left him. He also isn't one to be pessimistic, rather he lives life to the fullest, since he never knows when or where he might fall in battle. He is quiet amongst company he is not familiar with, but once he gets to know you he can be quite the conversationalist. Part 1 Quiz What you fill in here will determine stats and alignment, as well as some stats. Don't worry, it'll be fair. Choice an answer, and delete the others. 1. When the character but child, they always seemed to play with the same toy. What was it? Answers 3. A wooden weapon. 5. A thieves maskrobin hood mask. --- As they grew, --- was noted to be rather talented at a specific act, what was it? Answers 5. Acts of intelligence Pick one --- 3. When they were growing up, --- was noted to have many friends. But his best friends were.. 8. A criminal teenager. 4. How many siblings does --- have? Answer 6, he is the 3rd child and second born male 5. When --- was young, something awful happened to them. What was it? 1. The murder of a parentfamily member 3. They had a horrible accident, the effects of which are seen to this day. 6. The best moment of their life so far was? 1. Sex, sex, more sex. 7. How does --- fight? Answer Garund is adapt with dual wielding weapons usually his falcata and a handaxe. His other notable style of fighting is brawling. Having spent time amongst the lower castes and in the Provings, he has learned how to fight well without a weapon. Garund is also adept at throwing his weapons axe and dagger. Part 2 History Garund was born in Orzammar to Bemo and Orta of house Ortan. As the second oldest son he was well provided for and his childhood was fairly regimented, but not as much as his older brother's was. He would often sneak out to spend time with other children and, far more then once, his father or one of the members of the warrior caste serving his family would have to drag him home from Dust Town. It was during one such visit to Dust Town that Garund was assailed by, of all things, a nug. The creature came at him, teeth bared, and he barely managed to fight it off. Ever since then he has hatted nugs with a passion. Garund proved, to his parents' delight, to be something of a prodigy when it came to weapons. He shunned the use of shields, much preferring to wield two weapons at once. When Garund was twenty four his father was found in a market, a poisoned knife left in his back. This greatly affected Garund who came to believe that the best way to be safe on Orzammar was to learn the ways of such unhonorable fighting himself. At the young age of thirty six Garund entered his first Proving. Like many first timers he did not make it to the championship, but he made it into the last eight. He quickly became a favorite among many of the young nobles for this. Soon he entered another Proving, this time being in the final four. Within two years he had won his first Proving, with a second and third following quickly. With his fame he formed a group of other young nobles around himself calling them the Fellowship ones who agreed on his progressive views about the castes. Not only were they becoming a political force, but when there were several Darkspawn incursions, they fought together, proving to be a fairly portent military force as well. This worried many members of the nobility. His fate was sealed. Garund was brought before the king and the heads of the noble houses. He had thought he was finally going to be heard, but instead he found that he was being put on trial for encouraging unrest, violating the castes and treason. Knowing well what this might do to his family Garund took the honorable option he informed the King that, in face of the accusations, he would instead give his life over to the Legion of the Dead. The Legion was informed and, two days later, they welcomed him into their ranks. He walked out of Orzammar for the last time. Garund spent years in the Deep Roads, fighting shoulder to shoulder with his brothers and sisters of the Legion of the Dead. He entombed many of them in the stone and came close to dying more then once, but the Paragons never came to claim him. Just three years ago the Legion began to notice something strange that there were fewer and fewer Darkspawn encroaching upon the more heavily patroled areas of the Dark Roads and even that there were fewer in the less patrolled areas. The Legion had seen signs like this before and knew all to well what it meant there was about to be a Blight on the surface. Typically they would not have cared, but presence of more progressive minds in the Legion Garund being one of them caused the Legion to decide to send a scouting party to the surface... consisting of Garund, by himself.