Thread: Steely's Thoughts on Stuff

Steely Ideas If interested, please apply by PM Discworld Stories A Fist Full of Dibblers- Claude Maximillian Overton Transpire Dibbler created and became the sole member of the guild of CMOT Dibblers. Due to short lived successes in the Moving Picture and Music with Rocks In industries, others began to take notice. To a man or woman they all have that ability to weasel their way into the mind of a recipient. They all see the end point of having money in their hand and work their way backward from where it starts in the customer's hand. They almost always have some sort of product that no one really wants, but... not having it is too much. For the Fourecks Dibbler it was a meat pie floater. For the original it was sausage inna bun. Sausage that was made out of things that had been near a pig at some point. Dibblers sell the squeal, not the pig. The worst part is CMOT is getting too old for this shit. He sees enfranchisement as a means of retirement. You take a name, make your own acronym, and give me 10 percent, sorta fing. AMCW- I'm a huge fan of the Discworld, I have always wanted to play a sentient ferret preferably a special constable of the Ankh Morpork City Watch. I want a system for this game there is absolutely no negotiation on the subject, if you want to run it in freeform don't even bother me. I've noticed however that a lot of people on here say freeform when they mean sand box so if you have a game involving a starting point, final goal, and no concern for how the players get from point A to point B, then I'd be glad to play in your sand box. I don't particularly care what system is used, though I need very clear death resolution, It cheapens death if you have to stop and negotiate the terms. People say it cheapens death if the roll is too high, but if I GM I can lie about the roll, and someone else GMs they can too. GURPS 3rd had a pretty good Discworld book and I've been working on a 4th edition conversion but I'd need to try to put it in my dropbox or something. Fate Core might be a decent one to run it in... Sentient Ferret and Troll Brain are really kewl aspects IMO. Rincewind's Really Interesting Times - At the very beginning of Interesting Times by Terry Pratchett, Rincewind is pulled to UU from a very pleasant scene involving three huge breasted blonde Amazonian women. Mind, the scenario did provide a pretty good springboard for an explanation garnered later about the rotten luck that Rincewind seems to have in particular, the fact that if anything good looks like it's going to happen, something really bad is on the horizon. The sort of tone with this game is that Rincewind finds himself in an Amazonian harem that in the interest of my personal indulgence does not turn out badly... except perhaps from being sexed to his upper limit. Unlike the other Discworld game, this one need not be tied to a system as there is absolutely no chance of Rincewind's death. History Repeats Itself- Vimes knows another Coates has died at the hands of Carcer. He didn't know when it happened because something... weird... happened. Edna Coates, niece of Ned Coates was killed by Carcer just prior to the events of Night Watch , but her murder was never investigated. She's rotted too much to keep her job at the Pink Pussycat Club, and now she wants a job with the Watch catching criminals. The Ankh Morpork Association of Differently Preserved People is on his back to hire her, but can she keep it together long enough to be inna watch? Thee Other Syde of thee Dysk- The Last Hero revealed the existence of towns off the edge of the disc itself. This sort of thing provides a great backdrop for players to use the discworld setting for Original Characters in their own adventures while still being close enough to the topside that you still get that Discworld feel. Edge towners still know of Rincewind bringing The Wet back to Fourecks. Some of them probably saw that weird bird shaped thing first hand. They might even have found out a guy named Leonard of Quirm made it. On the whole though, none of that really matters because they live their own lives. This sort of thing works particularly well even if players decide to make characters that are Foils or Mirrors of canons such as the numerous Dibblers across the disc, or the fact that Rincewind is incompetent at magic, but Fourecks Rincewind is the Archchancellor. Click to expand... For use in Discworld game footnotes Katawa Shoujo Alternate Histories Emi's Guilt- Emi Ibarazaki bumped into Hisao in the hallway. She hurt him pretty bad. He had a massive heart attack. Hisao never recovered. He never got to tell Lilly and Rin not to worry about his heart, so he never got to drink that fateful bottle with Kenji. Enter an alternate Emi wallowing in self pity, guilt stricken over the death of the newest student that she had caused. She goes to the rooftop, finds Kenji's stash, and begins to drink. He comes too, and starts ranting about feminist conspiracy bullshit and how women are bad, they killed Hisao and whatnot, not noticing the girl he is standing beside. She agrees with him. He can't help but to recant his position on feminism because he can sense her pain. The two talk. Maybe Kenji reveals the source of his angst, maybe not. The simple act of confiding in each other brings them together, providing the story for this game. Done Kenji's Past- Speculations on the subject of Kenji's extreme suspicion of women suggest that his girlfriend was Yuuko, the librarian. Perhaps this or a completely unfounded connection with Miki below might be a very interesting avenue to explore. Perhaps Kenji latches on to Hisao later, during the actual game because Hisao represents the full mental capacity that Kenji once had. Anyway this may or may not be interesting to play as is due to the resulting Kenji, but part of the fun of Alternate Histories is to tweak them, play with them and see what you can do to have a little fun. Miki's Betrayal- Whenever Hisao saw the bombshell with one arm on the soccer field, things certainly could have gone a different way. In fact I found myself pondering if I would get a little Miki action, but the game was locked into a favoritism with Hanako at that point. While it was a good story, it kind of left me wanting something more with this girl. So here I am, hoping someone will play Miki. Hanako will obviously get very angry. Maybe we can play that in the back ground a bit... or she can decide to end it. That's up for discussion. Momma's Boy- Hisao is enamored by his girlfriend Emi's mother when he sees her at Emi's track meet. She looks like Emi but has way better boobs. Hisao can't wait to see her again. Then he gets invited to her house. The dialogue between Hisao and Emi doesn't go as planned, but then Meiko--tired of not getting any action lately--decides to console Hisao with a blow job. Emi finds out and discovers that she does want what's best for Hisao, so she offers to join in on a threesome. The relationships of the three blossom wonderfully in the coming days. For this one, three players isn't necessary but preferred. Shiina Mikado's Good Ending- I was always bothered by the fact that Misha never got the focus she deserved. I found that Shizune was far more fucking annoying than her pink obnoxious friend. Maybe Shizune died in a car accident. She's deaf. Might not hear a horn. Who knows? I just want her out of the story. Could be after school. Could be that some of the old KS members have become teachers. I know Hisao wanted to. That could be a pretty good springboard actually Hisao got Shizune's good ending but maintained a relationship with Misha that ended up working out after all when Shizune died trying to go on a shopping trip by herself. The story could open up with Hisao consoling Misha after she heard the news. They get drunk. They fuck. They decide that Shizune's memory would best be honored if Hisao chose to move on with her best friend. Last edited Sep 17, 2018