Thread: Fx Any Tales from the Grimoire

OLD STUFF ------------------------------------ Some pages though break order and slip to the back, randomly grouped and tightly packed. Ideas and spells which have been invoked recently, or for those which no longer meet interest decently. ------------------------------------ Archived Accepted ArchivedAccepted Taken PlotsIdeas Ideas which I'm not feeling presently, or have been takenI'm playing now. The former will be marked with 'Interest,' the latter with 'Taken.' I'm not opposed to rekindling interest in an idea, but current interests would be a better bet and you'd likely save some time by ignoring these for now. I'm merely saving them for easy copypasta later if I want to try them again. Gunpowder Gold Julian Andrews is a feared pirate who rules the seas, but, it seems, he may have some competition rising with vengence in mind... Roles Scorned Pirate Woman x Any Additional Details My lass is a former employ and lover of Julian Andrews, betrayed by one of Andrews' higher ups who didn't take kindly to a woman getting her own ship before he did. She's set in shackles, and sold off to a slaver crew. For most, it would be the end, but through sheer tenacity, and some help from your character, a little twist of fate may be coming. Your character can be one of the slaves, one of the slavers, or we could start in a different location perhaps after Katrina has been sold off and your character could be there. The only thing I'd want to stick to here is high seas adventure, with some smut thrown in, and perhaps a little quest for vengence. Perhaps Andrews screwed your character too, somehow. I had written an opener to this that never saw a response, here it is below, I think it shows off a bit of Katrina's, ah, attitude. As well as the tone. One thing I'm not interested in this one is Katrina becoming some person's wench and fuckdoll, leaving the whole pirate thing and high seas tossed out the window. Opener Cracked, dry lips were twisted into something of a quiet snarl. Once silky, long and golden brown hair now was dark, matted, and frayed from a few days of being unwashed, unkempt and exposed to the elements like the salty sea air. Sitting there on the floor, soles of her feet touching one another, Katrina's hazel eyes peered out past the bars of the cage her knees and some of her thighs lightly rested upon. She watched the rainwater pouring down the stairs to the deck, her cage, along with several others resting in the bowel of the ship. A storm brewed outside. The pitter-patter of rain couldn't be missed, nor the jarring--for some--rocking of the ship from side to side, bow to stern. The woman's body bared all, little left to the imagination. Ragged underclothes, damp and a little grimy were all that covered her form, not that Kat had much sense of modesty. That much might have been evident from the wide spread leg position she sat in, much unlike the others. Oh yes, there were others on this slave ship. At least a dozen other cages, most filled, some curled up into balls, others huddled against the sides of cages. Despite a hardened, weathered gaze, Katrina's features did soften some at the sight of the other women. It was the small bit of sympathy she offered. One she was sure was grabbed up off some rich merchant vessel with how fair her skin was, how dainty and clean her hands, and how rich her clothing appeared before the head of the slave ship cut them off, along with hers and several others. Kat was tanned, quite so from hours in the sun each day. Her body was lean, and toned, bruised, and scarred--raw strength was useful, but Kat didn't have that, made up for by being sure-footed, dexterous and what some might call cunning. Her tongue shifted, accidentally poking the bone she had hidden in her mouth against her cheek before she pushed it back. Dexterity had helped her get it during meal time, palming it out of the slop without notice, and the cunning part left her trying to decide how best to use it. An impromptu weapon, lockpick, or something else entirely? The kra-koom of thunder drew a yelp from one of her fellow female prisoners, and Katrina gave the woman a side glance. 'Quit yer snivelin'... Ain't gonna help us none right now.' A thought she kept to herself, for these people were to be her crew, and this hunk of nails and wood her ship soon enough. She needed them to listen to her, now wasn't the time. Her gaze drifted further, to the others. The large man who was chained as well as caged would be the most useful. Just needed to turn him on this tub's sorry excuse for a captain. One slave whispered to another, and Katrina's ears caught the exchange. How'd you get here? they'd said, making Kat ponder that question for herself. Drake... she muttered with disdain under her breath before slamming a clenched fist into the side of the cage, startling a nearby fellow prisoner. 'I'm comin' for ya first, Drake. Then I'm comin' for Andrews. I'm gonna love the look on your face as ya catch me standin' at the helm of this wreck as I'm bearin' down on ya.' Julian Andrews had given her a ship and sent her out. Drake Bishop had gotten the crew to mutiny against her and take her in her own cabin. She fought tooth and claw to the last, the room had smelt of gunpowder and blood by the end of it. Drake said he did it under orders from Andrews, both cause the man had tired of her companionship and for how she'd been intending to drop the prisoners from a recent raid in a safe harbour. Not sell them to slavers as Drake wanted. Well, Drake got what he wanted, and she was sent along with them. Kat swore she saw a few bitter and angry gazes cast her way, some smug looks of her getting comeuppance. Truth was, Katrina Reyals--Captain Reyals--was a pirate lass, but she wasn't no slaver. If only these people knew her own plans for them. Not all pirates were of the no line is too far to cross sort, and Andrews had a fair few of similar mindset. And some of them owed her favours. The woman's scowl twisted into a devilish grin, and she slipped her hand through the bars of the cage to run her fingers over the rough wet wood of the ship's hull. 'Don't worry, you'll have a proper Captain soon... ' Footsteps and shadows above made her tilt her head and peer to the stairs. Was someone coming down or walking by? Her hand remained outstretched, close to another occupied cage. Like that she waited, attentively. Cosplay Curiousity A cosplayer discovers there is more to the costume she makes than a simple change of attire... and with it comes hidden troubles! Roles Cosplayer x Any Additional Details In the small room of her house where she made and stored her costumes, she had nothing special. No unique dyes or threads, no strange books, or patches, or wall scrolls of mythical writing. She had made many costumes, and even garnered a small reputation and following. Nowhere near some famous cosplayer levels, but budding. This is likely why it came as an utter shock and surprise when she tried on a recently-made Gunner Yuna, and ended up putting a hole in her ceiling when she playfully pulled the trigger on one of her guns and it went off! In essence, the cosplayer takes on traits, abilities or even quirks of characters they cosplay as, including having their mockup equipment work and act like the real thing. A pseudo-magical girl kind of deal, and we can even include things like as her costume is damaged, her lowers lessen to the point where a fully damaged costume renders her just a normal person once more. You could come is as a fan who discovers this, perhaps someone else with this unique gift as an ally against a greater enemy, or the enemy themselves. You could be a creature or creatures she's been given this power to stop, the sky's the limit and really, I just want to play a girl who gets to don various attires while occasionally getting raivshed--willingly or not lean more toward not! Any sort of hows, whats, or whys, can of course, be discussed. We can also adjust the bar where her powers go--from simply gaining physical traits, to full-on turning into looking like the character themselves. My line, would be turning into the character entirely, since that steps over into my, I don't like to play canon characters territory, but dressing like them, sharing some traits or powers, that I'm totes fine with. Torment of Their Own Design A pair of people devise a little game, on the surface a simple escape scenario, but unfortunately they set themselves up for a long, tormenting night. Roles Lady x FriendRoommateEtc Additional Details The door to the room was locked, and there wasn't a window. Only one way was available to the pair to get the keys complete the challenges, one-by-one, and get successive keys which would lead up to them opening the box that contained the ticket to their freedom. Except, there was a catch, as there always was. One of them was bound, but able to see, the other, not able to see, but also not restrained. Which, in itself, might not have been a hinderance, if not for the tormenting vibrators attached to each of them. The person who was restrained had a vibrator keyed to sound--the louder or more drawn out the noises, the more intense the vibrations, while the person who could move had a vibrator keyed to just that--movement. Each time the little sensor inside was shifted from movement, the toy turned on, from low and short, to high and lasting. More than one climax would be had that night, that much they knew. What they didn't know was just how many they were in for before they got out of that room. Perhaps the original reason they did it--be it a bit of mutual fun, a bet, or a challenge--would be forgone in favour of just getting away from the tormenting devices. Each had three challenges, designed by the other person, that would be required in order to escape. As one could not see, communication was key, as one could not move, help was necessary. We would each play one of the characters. Alternatively, we can be kidnapped and put in the room by an NPC or person third party, in more of a forcednoncon setting. Or a third party could have designed the challenges. Whatevre the case, the core idea is co-operation, restricted sensesmobility, and motionsound-operated toys. Tentacle Reassessment and Archival Program TRAP In the distant future, a new sextoy has been developed for both men and women the tentacle creature, each one designed to the specification of the one who purchased it, however, what happens when paperwork ends up getting a little... lost? Roles TRAP Employee x Tentacle Creature Additional Details It happens. A customer isn't happy with their purchase, and they return it to the company without the documentation it came with, or, a creature made for a customer's paperwork gets misplaced. What happens then? The creature is shipped to the home of one person within the company's TRAP department--the Tentacle Reassessent and Archival Program--to have the creature's traits and perks determined so that it can be stored, repacked, and sold to someone else. Three days is all the time they receive in order to identify as many traits as possible. From a 7 AM delivery on the first day, to a 7 PM pickup on the third. This is more of a safety concern than anything, particular models of tentacle creatures can get... a bit out of hand, and one can expect a full retrieval team if a call isn't put in by the worker in question within an hour of the pickup time. Workers are paid based upon the number of traits they identify, and generally tend to two creatures per week with a single holiday in a moment of their choosing. Mmkay, so, this obviously smut-heavy concept is based around this 'create your own tentacle creature' thing I discovered. You will create, and play the tentacle creatures in question, while I will be a worker for TRAP we could also do a thing where we swap off, so we both can be the creature and the worker, if that speaks to your preference better. From there, it becomes a bit of a game, with my character having to identify the traits you've chosen over the course of those three days--which we keep track of, playing it out, I supose you could say, as a little 'slice of life' bit. Which means that getting caught in a several hour marathon session, for example, would make the worker's job all the harder as that time ticks on. What can the money be used for? Who knows, we can work that out later, and I hope I've explained this idea well enough. Here is the image in question, I warn this is VERY NOT SAFE FOR WORK. It is after the spoiler just below. NOT SAFE FOR WORK Tentacle Pet via Imgur Tome of the Spider Goddess With the promise of a thrilling quest of riches and fame, who wouldn't be tempted by the latest game from a hit VR game developer, though, perhaps more care should have been paid to the options before beginning... Roles Gamer x ScenarioGM Additional Details I wrote a starter for this one, you could call it a bit of a missed connection. You can find that in the spoiler below. Starter Rubys bare foot rocked back and forth along with her head as she listened to the music coming in through her headset--a compact VR rig that left a blue screen across her eyes, two cushioned speakers over her ears and a band across the top of her head. She wasnt in-game yet, else she would be flat on her back, seemingly unconscious, instead she was busy creating a character. She had recently purchased an adventure called Tome of the Spider Goddess, and couldn't wait to get home from classes to try it. Race, race, race al the standards, humans, elves, ah.. okay, boring old human this time. she thought as she made her initial choices, naming her character Faye Lastrid after an old character from DD. Black hair, green eyes, stats.. ugh. Oh, good. Autogenerate. She made a match of herself--long black hair of her own swaying back and forth across her mostly unbuttoned blouse, and green eyes just barely visibile through the translucent screen. She picked her usual class--mage--whose even somewhat stereotypical revealing outfit showed off less than Ruby herself. After all, the young woman had discarded her skirt and slung her backpack over the chair of her desk before she jumped into bed wearing only a top and simple white pair of underwear. A desk covered papers, pencils, and inking pens of various sorts, never mind the numerous anatomy books and college-level class books. Just over her head on the wall too were 6 framed drawings, each the same picture, yet progressively better in quality. The main colour of those drawings? Yellow, which exactly the non-sublte colour she picked for her character. Yellow robes, that showed off cleavage, back, some skin on the sides and leg when she walked thanks to the split up the bottom of the skirt. This is as revealing as anime stuff and what? There was an option for breast size. Ruby couldn't help but to play with the slider watching Fayes breasts go from As to as far as double D. Pursing her lips, she pushed it to one size above her own, from B in life, to C in game. Then she scribbled a quick background. Faye becoming a girl who discovered her powers at an early age, had no formal training, but despite being young had a cool head and practiced until she was good enough. Good enough coming to light when she used her magic to take out a group of nasty spiders plaguing a farmer and claim the reward that kicked off her adventuring career. Ruby thought it worked well considering the adventure, then flopped down onto her back as she got ready to hit the big play button. Her eyes skimmed everything, glossing over the numbers--she probably should have double checked them, but she was always more interested in making a good looking character and role-playing than the numbers bit. And confirm! She hit the play button as she thought that, finding more text popping up. Which made her groan, patience was never her strong suit. She skimmed. Something, something, continue after defeat. Ruby chalked this up to some kind of escape scenario if she lost a fight, flicking it to yes, and she shrugged at the note it would temporarily prevent logging out. She had all night. Realism? It was pretty vague what it did, maybe it would make the game more visceral? Ah, whatever. Cmon, lemme play. On that went, and then her room disappeared. The next thing Ruby knew she was standing in a town, in the guise of her alter ego, Faye. Faye took a look around town, green eyes skimming signs to note various shops for later. Taking in the scents, sights, and sounds as well as she got oriented to this new, unfamiliar place. She found she had no inventory screen or the like, the usual hand motions just giving the option to log out or view stats. Must be going for immersion Faye mumbled under her breath, looking through her pack as she did. Calm under pressure, quick thinking and a fear of Darkness. Faye nodded, as Ruby settled in to character. That might be interesting for a tale about spiders. She just hoped there wouldn't be any heights that made her break character. Ruby hated heights. A slight breeze made Faye shiver. The gaps in her outfit a little unfamiliar, and causing goosebumps to break out across her skin. As soon as she found a better robe. Faye noted, she was changing. Was this the realism bit? She wasn't sure, either way, first order of business--find out what troubles this town had, grab a few torches and solve them! Determined, she set off, feet covered now by knee-high leather traveling boots. This was going to be fun! It was intended as a fantasy-themed 'bad end' type scenario. I admit I was lured in to the initial prompt of promise that there was nothing to fear, and that my character wouldn't end up stuck to the ceiling, fucked full of eggs, cocooned and left in hole. Which is all well and good as I would so aboslutely haaaate that . It's true. I'm not lying, those italics were not sarcasm. This is essentially seeking to continue off of that prompt. The original concept as proposed involved a little dice-roll chance system, with a few points of failure. Mainly, the concept was that on a quest, you could restart from last checkpoint, but only after a certain point, at least with realism mode enabled. And worse, one couldn't log out at their liesure unless they were in a safe environment, like a town. It would involve adventuring until the character runs afoul, playing out the scene, then restarting to just before the scene so she could try avoiding ... or walk right back into... that outcome. This same concept could apply to a different scenario entirely, of course, but spider-ladies do have their appeal. What's more, it was intended as a 'nearly anything was on the table' in terms of kinks, with the main ones that might be hit on being tentacles, large insertions, oviposition, bondage, bad ends and corruption but the potential for many more. Virtual Reality Sucks, Sometimes Swallows It had a stupid low drop rate, and was hard to farm, but there it was--the legendary blade, or rather, there it was, for one member of the party just snagged it, left, and ran off... and this isn't the first time! Roles Ninja Looter x Disgrunted Ex-Teammate Additional Details A rogue doesn't always have to be a thief, but some do play them that way. Worst, though, is what happens when that rogue player really gets into their role and takes it to the next level. We're talking ninja looters here, the one who'll get in a group, wait till something good drops, then swipe the best stuff and run off before anyone can really react. That's what young lady rogue ended up becoming, and the game only made it easier by offering in-game ways to change one's name and appearance. She even hit some marks multiple times. That was her big mistake, her second mistake was doing this in the most recent VR fantasy game, World of Elderquest. In most normal games, the worst you'd get is banned or told off, maybe killed in PvP a few times, but in VR... well, that changed things. Certain status effects prevented players from logging out, and there were rumours and reports of ways to control other people's settings, such as switching the game's optional adult mode on, or off... Then again, maybe the mistake was one person going after her alone. My intended role would be the rogueninja looter, and I think this could lend well to including some kind of dice rolling in the background. I think the basic jist of the idea is clear from that though. Expendable Assets he Korogeni Corporation has a package that needs transporting--the employee they've sent has authorisation to get it there using any means necessary. Roles Spacer x Suit Additional Details The contents of the package are above the pay grade of most in the corporation, even the person handling it. It goes without saying that failure, or worse, theft of the package will not end well thanks to Korogeni's long reach and seemingly limitless funds. A multi-faceted organization in the spacefaring age, they have a hand in almost everything, from simple consumer goods, to ships, to offworld mining and more. To the public, they have a good reputation, to the people who get on the recieing end of their expendable assets clause, probably not so much. The destination? A planet several weeks away. The ideal means using a single-pilot spacecraft, the suit involved doesn't even need to be on it, as long as they can ensure it reaches the destination. The kicker? They're as expendable as whatever pilot they recruit -- forcibly or otherwise -- into ferrying this little diamond across the blackness of space, whether they know it, beleive it, or not. My intended role is that of the SpacerPilot, however, I could go either way. I envisioned a sort of start where my lady would be in her ship, get a communication, and things just go south from there. The idea being there's something wrong with her ship. Perhaps the suit put one of Korogeni's experiments in it with her, perhaps he's got control of key systems, or the classic, there's a bomb. From tense negotiations, to a meeting, to a trip, to delivery--I'm hoping not just for smut but some action and light adventure too. Either way, I'd like the two to not be friends, especially for the start, or at all chummy. Even perhaps as far as antagonistic towards each other the whole way through until they part ways or one of them ends up at an unfortunate end sold, killed, put in stasis, etc which I wouldn't want to decide ahead of time and just let it happen if it does based on how the story goes. Fallout Great White North In the mountains of what was once western Canada prior to being annexed by the United States, tensions are high between native Canadians desiring their country back and the Americans wishing to keep it.. Roles GMCompanions x Wastelander Additional Details This idea is a massive work in progress and would require some time and collaboration to setup. I've been playing Fallout 1 recently, and it made me want to run a more early-Fallout based thing. I'd be taking on the GM role to your wastelander, in an entirely 'new' area of the Fallout-verse or having a sort of 'main' character in the form of no more than two or three companions Set in British Colombia, there will be a small area map for your character to explore, including some settlements, vaults, and other assorted things. I have ideas for several Vault-Tec vaults two of which are the source of the CanadianAmerican faction conflict, a few settlements, and other locales, but I'd like to collaborate in spitballing ideas for other things based on what you'd like to see, encounter, or have involved kink-wise. Do we want the normal trappings of Fallout, such as Super Mutants and The Brotherhood of Steel, or do we want to go with an entirely clean slate? Also, I'd want to use a system for this, based on the d20. Characters would be given SPECIAL statistics with Luck becoming more of a special 'fate roll' for re-rolling dice, or changing the story in your favour with things like lucky coincidences occuring, within reason, and those would be broken down into skills. Everything would be a simple d20skill versus a target number, and combat would be 1d20stat against a dodge value, with weapons dealing set damage perhaps boosted by perks, while armour would act like the damage threshold kind of Fallout New Vegas. At the moment, this is what I have in terms of skills. Traits, and perks, will likely be translated directly from the game, and we will be using things like the action points system of Fallout 1. There will be no maps, perhaps beyond a basic area map, combat will be done more cinematic style. STRENGTH Melee Weapons wAgility, Intimidate, Athletics wEndurance PERCEPTION Energy Weapons, Explosives, Thievery wAgility Steal, Lockpick, and Traps, Detection, Examine, Gambling wLuck ENDURANCE Survival wIntelligence, Big Guns wAgility, Unarmed wStrength CHARISMA Barter, Persausion, Deception INTELLIGENCE Medicine, Repair, Science AGILITY Small Guns, Primitive Weapons, Sneak, Acrobatics wEndurance For the wstat, it just denotes that your starting skill value noted as 0 to 20 will be determined based on the core stat plus the other stat. Thus, starting melee weapons skill will be based on Strength along with Agility. Title Teaser Roles Role 1 x Role 2 Additional Details Additional details. ------------------------------------ Last edited Apr 20, 2019