Thread: For the King [Musketeer: the Sorcerers Crusade]

Character Creation My primary concern is that characters are fun and interesting. If you wish to create a potence-celerity monster and hulk-smash your way through things , then this is perhaps not the game for you. The same goes with historical accuracy - I care more for a beautiful story than for the precise kind of headgear that people may have worn in 1523 as opposed to 1527. Now, on to character creation . If you've not played Mage, or any of the oWoD games before, do not be disheartened . Send me a PM and we'll walk through this process together. Concept Before putting dots to paper, think about who your character is, and what they're doing in Paris. Here are some suggestions with skills in brackets Advisor Academics, Culture, Etiquette, Law, Linguistics, Politics, Riding, Subterfuge Assassin Spy alertness, brawl, disguise, linguistics, melee, poisons, stealth, subterfuge many also have arhcery, empathy, firearms, politics, and or seduction Bishop Priest Academics, Etiquette, Expression, Instruction, Linguistics Latin, if nothing else, Logic, Politics, Research, Symbolism, Theology Bodyguard Alertness, Archery, Brawl, Dodge, Etiquette, Intimidation, Intrigue, Linguistics, Melee, Politics, Riding Courtesan as opposed to Whore Academics, Empathy, Etiquette, Expression, Linguistics, Politics, Seduction Elite Guard, eg Musketeer Cardinals Guard Alertness, Brawl, Carousing, Craft weaponsmith, Linguistics, Melee, Politics, Riding, Subterfuge Enforcer Brawl, Intimidation, Linguistics, Melee, Stealth, Torture Entertainer Carousing, Empathy, Etiquette, Expression, Politics, Subterfuge, and appropriate skills of choice -Acrobatics, Artist, Athletics, Dancing, Musician, Singing, Symbolism ... and often Larceny. Merchant Academics, Crafts as appropriate to goods ,Empathy, Expression, Leadership, Linguistics, Science mathematics, Subterfuge Nobleman Academics, Etiquette, Hunting, Intrigue, Law, Leadership, Linguistics, Melee or Fencing, Politics, Riding, Subterfuge Noblewoman Academics, Crafts as appropriate, Etiquette, Expression, Intrigue, Law, Leadership, Linguistics, Musician, Politics, Riding, Seneschal, Subterfuge Monk Nun Academics, Crafts as appropriate, Expression, Linguistics Latin, Logic, Meditation, Research, Symbolism,Theology. Many monks and nuns also study Enigmas, Hearth Wisdom, Medicine or Science, too. Scholar Academics, Instruction, Linguistics, Research, Symbolism. Areas of intense study include Culture, Enigmas, Invention Lore, Medicine, Occult, Politics, Science any or Theology any scholar will have at least two dots in his area of expertise, and will probably have four or maybe even five, instead. Servant Alertness, Crafts as appropriate to position, Empathy, Etiquette often three to five dots, Leadership, Linguistics, Politics, and other skills appropriate to job-Academics, Animal Ken, Hunting, Law, Research, Riding or Seneschal. Note that Culture and Dancing are regarded as signs of good breeding for both men and women in many courts of the age, and most servants will have intrigue, stealth, and subterfuge - don't underestimate the hired help! Linguistics is essential for a courtier. Anyone who cannot speak at least a bit of French, Latin, and or German will be lost at Court. Magical Tradition The following magical traditions are acceptable. They are provided with a name, sample concepts, and then with their spheres and affinities . A tradition marked with exotic is one that will not exactly blend into Paris. Ahl-i-Batin exotic Arabic physicians, traders, scholars, houris, alchemists, and defenders of the faith. Connection , Mind , Earth . Akashic exotic Asian weapons masters, sages, translators. Mind and Water . Chakravanti healers, guardians, merchants, assassins, spies, ghost-tenders, and necromancers. Entropy , Spirit , and Earth . Celestial Chorus . Holy hermit, priest, church reformer, healer, scholar, knight, innocent, fallen person redeemed by faith. Prime , Forces , Air . Order of Hermes . Young Wizard, rake, spy, artist, scholar, elemental master, judge, noble. Forces , Matter , Mind , Fire . Seers of Chronos . Libertine, Dancer, Traveling Player, Prophet, Poet. Mind , Time , and Water . Verbena . Hermit, Firebrand, herbalist, shapeshifter, healer, forester, witch. Life and Water . Artificers . inventor, alchemist, blacksmith, architect, artillerist, gunsmith, war-machine master, toymaker, skyrigger, dragon-hunter. Forces and Matter , Stone and Metal . Celestial Masters . Skyrigger, horoscope prophet, astronomer, mad inventor, scientist. Connection , Spirit , Air . Craftmasons . Mentor, platonic visionary, reformer, outlaw leader, architect, occult librarian, artillerist, monster-hunter. Matter and Earth . High Guild . Rakehell, ambassador, seductress, merchant, 'noble', spy, assassin, patron, diplomat. Mind and Water . Hippocratic Circle . Physician, midwife, surgeon, artist, herbalist, zoologist, alchemist. Life and Water . Void Seekers . bold explorer, sailor, sea-witch, captain, diver, chronicler. Connection, spirit, and water. Briefly, in relation to Spheres Connection allows powers such as teleportation, seeing into distant areas, levitation and flying Entropy concerns itself mainly with the study of order, chaos, luck and destiny Forces relate to energetic Patterns, among them heat, light, vibration, radiation and gravity Life embraces healing, disease, and living processes Matter relates to the shaping, analysis, and control of physical 'stuff'. Mind relates to emotions and telepathy. Prime could best be summarised of as meta-magic. Spirit relates to spirits, ghosts, and other dimensions Time relates to the manipulation of the flow of time. Merits Flaws Courtly life has a way of nourishing certain traits, to good and ill effect. Although no courtier is required to have Merits or Flaws except, perhaps, for certain appropriate Titles, swashbuckling characters tend to have one or more of the following Merits, Flaws, or both Appropriate Merits Code of Honor, Cupid's Gift, Graceful, Honeyed Tongue, Letter of Commission, Natural Linguist, Noble Bearing, Noble Blood, Ties very common - duh !, Title likewise, and Well-Traveled. Other helpful but less common Merits include ambidextrous, Bardic Gift, Beast Affinity especially for servants, Enchanting Gaze, Ghoul, Hands of Daedalus, Innocent, Iron Will, Poison Resistance, Renaissance Man, True Faith, and True Love see this or this Appropriate Flaws Age, Beholden very common, Dark Secret likewise, Deformity every court has at least one deformed mascot, Enemy what courtier doesn't have them?, Family Enmit, Inconvenient Alliance, Infamy, Infirm,Oath-breaker, Obsession, and Stumbletongue. Other courtly but uncommon Flaws include Absent-Minded, Bard's Tongue very dangerous!, Bound, Coward, Craven Image, Criminal Marks like de Winter's brand in The Three Musketeers, Cursed, Dark Fate, Geas, Haunted hello, Hamlet and Macbeth!, Magickal Rival, and Religious Aberrant.