Thread: Revenge of the Monsters D&D Pathfinder Faerun 3.5 Updated!

Name Akij Dezarun Race Half-Minotaur Diabolus Alignment Chaotic Good Deity Illanis SexGender MaleMasculine Height 7' 8 Large Weight 270 lb Age 23 Class Bard 1 Oracle 3 Languages Common, Abyssal, Diabolan, Diaboli Tail Code Abilities Strength 164 template 20 5 Dexterity 110 11 0 Constitution 172template1level420 5 Intelligence 14-2template12 1 Wisdom 122template14 2 Charisma 182race20 5 Skills Bluff 0 4 1 if sexualy attracted 5 4 Concentration 0 4 4 Diplomacy 5 4 -2 with non-Diaboli 1 if sexualy attracted 7 10 Intimidate 0 4 2 with non-Diaboli 4 6 Kn. arcana 5 1 1 Bard 7 Kn. religion 5 1 1 Bard 7 Pr throat singing 5 4 -2 with non-Diaboli 7 9 Sense Motive 0 2 -2 with non-Diaboli 0 Perception 2 2 3 Half-minotaur 8 Feats Improved Natural Attack One natural attack gets treated as if creature were one size category larger Gore from 1d8 to 2d6 Improved Natural Armor 1 to natural armor from 2 to 3 Scribe Scroll Traits Darkvision 60ft black White Diabolus trait Minotaur Heritage 4 bonus on checks to escape a Maze spell always know which direction is North. Hedge Magician magical craft 5 cheaper Charming 1 to sexy diplomacy bluff, 1 to language-dependant spell save dc's Bardic Traits Bardic Preformance 9 times per day Countersong Su At 1st level, a bard learns to counter magic effects that depend on sound but not spells that have verbal components. Each round of the countersong he makes a Perform keyboard, percussion, wind, string, or sing skill check. Any creature within 30 feet of the bard including the bard himself that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components. Distraction Su At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform act, comedy, dance, or oratory skill check. Any creature within 30 feet of the bard including the bard himself that is affected by an illusion pattern or illusion figment magical attack may use the bard??s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the distraction is already under the effect of a non-instantaneous illusion pattern or illusion figment magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard??s Perform check result for the save. Distraction does not work on effects that don??t allow saves. Distraction relies on visual components. Fascinate Sp At 1st level a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability. Each creature within range receives a Will save DC 10 12 bard??s level bard??s Cha modifier to negate the effect. If a creature??s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a ??4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat requires the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is an enchantment compulsion, mind-affecting ability. Fascinate relies on audible and visual components in order to function. Inspire Courage Su A 1st level bard can use his performance to inspire courage in his allies including himself, bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard??s performance. An affected ally receives a 1 morale bonus on saving throws against charm and fear effects and a 1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by 1, to a maximum of 4 at 17th level. Inspire courage is a mind-affecting ability. Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance. Oracle Traits Oracle??s Curse Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet 5 feet if you are Small. Your speed is never reduced due to encumbrance. At 5th level, youare immune to the fatigued condition but not exhaustion. At 10th level, your speed is never reduced by armor. At 15th level, you are immune to the exhausted condition. Oracle Focus Heavens Saves Fortitude save 1 base 5 constitution 1vs spells race 67 Reflex save 3 base 1vs spells race 34 Will save 5 base 2 wisdom 1vs spells race 78 Combat Primary Attack 1 base 5 strength 1 7 Gore 2d6 improved natural attack Secondary Attack -4 base 5 strength 1 2 Poison tail 1d6 DC1012 HD 5, sickened for 2 rounds, sickened -2 to all rolls Armor Class Base 10base 62 chain shirt41 shield2natural armor1improved natural armor-122 Flatfooted 10base 62 chain shirt 41 shield2natural armor1improved natural armor-122 Touch 10base-19 Initiative 0 Speed 40 large-10lame30 Magic Bard Spells per Day -,4,1,1,1 2tier1, 1tiers 2,3,4 for charisma Oracle Spells per Day -,7,1,1,1 2tier1, 1tiers 2,3,4 for charisma Bard Spells Known 4 cantrips, 2 tier 1 0 Prestidigitation, Dancing Lights, Mage Hand, OpenClose 1 Charm Person, Comprehend Languages Oracle Spells Known 5 orisons, 3tier 1 0 Create water, Light, Mending, Read Magic, Detect Magic 1 Sanctuary, Command, Cure Light Wounds, Color Spray oracle focus spell Oracle Revelations Coat of Many Stars Su You conjure a coat of starry radiance that grants you a 4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by 2. At 13th level, this armor grants you DR 5slashing. You can use this coat for 10 minutes per day per oracle level. The duration does not need to be consecutive it can instead be spent in 10-minute increments. Lure of the Heavens Su Your connection to the skies above is so strong that your feet barely touch the ground. At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, you gain the ability to f ly, as per the spell, for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments. Belongings 1 shield Clear spindle iounstone 4000 gp needs no food or drink A heavy linen kilt Quarterstaff 1d61d6, crit x2, 4 lb., two-handed, bludgeoning 2 Chain Shirt 4000 gp 1,000 gp left over Carrying Capacity Light load76 lb. or less Medium load77-153 lb. Heavy load154-230 lb. Lift over head230 lb. Lift off ground460 lb. Push or drag1150 lb. Akij Dezarun??s appearrance Akij's ancestry of Diaboli and Minotaur has left him covered in lavander fur from the waist up, broken only by white tufts from his chin and crown starting at his navel white fur spreads down his legs. His face is broad and is an interesting mix of Diabolan and Minotaur heritages featuring a prominent nose with fine nostrils that faintly evokes that of an ox??s, big moist reptilian eyes, like two amber globes, and a large honest grin. His ears, long and pointed, he has pierced, the left one three times and his right only once. While his legs are fairly muscular, his right one is badly damaged and healing magic does not work on said injury. Both of them terminate in hooves. Backstory I grew up with mother in a fairly isolated household up in the mountains, the nearest neighbor was a day's walk, thus we were mostly self reliant. My mother, !ifathiz, spun tales about my father, telling me he was a great sage that had left to explore the world. She also told me stories of the other planes and how her kind had had to left their ancestral home, of how she got to the mountains and loves their views and air and the freedom they grant. Every so often we would host travelers that managed to find their way to our home, asking stories and news as pay. To get some more tradable goods I learned how to repair magical items from the wu-jen giant that was our rather distant neighbor. This led to him wanting me to become his apprentice. The attempts for apprenticeship, however, failed as I lacked the discipline of mind to focus the arcane forces. When I was beginning to and failing to learn magic beyond basic mending, I was walking back home at night. Even though the stars and moon were out the path was treacherous and steep. I should have paid more attention, but I walked this way often enough and the stars were so bright. Hooves weren't best suited for the terrain and thus I slipped. I am not too sure how long I was at the bottom of that ravine. A few days to be certain, but I remember little from then, the stars seemed to swim even during the day, and rain fell without a cloud in the sky, that was what kept me alive, the water that came from nowhere. After some time both my mother and mister Levian managed to get me out. I felt more in-touch with the gods after that, but Levian refused to teach me any more magic, said it wouldn't take hold on me now, not if the gods had claimed me. As I grew older a desire to see more of the world, see the sky in other places, smell other winds. The instinct that had driven my father away from my mother was still there. Making a solemn vow to write to her often I parted, carrying what little I owned and using a tree-branch as a staff to stabilize myself. So, as I traveled, shunning no-one for company, but never spending long with anyone. Some while I traveled with a dwarven cleric-monk who taught of Sune and her divine love, both through word and deed. We parted ways as he was asked to return to his abbey, and while I considered joining him I was informed that his order might not accept me. This I found deeply wounding and accounted for our bitter parting, I found comfort in the less superficial creed of Illanis. For some time I traveled with a band of tinkers, learning the basics of music and of how to turn my voice into song, and I heard of a large celebration where several races were getting together. I was intrigued and said farewell to them, trotting off to the feast-site. Perhaps there someone had heard of my father, and in any case it seemed to be something very interesting. The tinker-leader, an orc called Amanda, gave me a shield they had acquired some time ago, and had never, thank the providence, needed to use. I was deeply hurt. While I had not been much wounded I was unable to help much those that were, and I saw that peace would not be as easily gained as the cleric or the tinkers hoped. Meditation and non-violence were not the exclusive routes. One had to take action, to attempt to right wrongs and then educate the guilty