Thread: Dungeon of Bad Ends (Homebrew System)

Carefully searching the room, Scarlett discovered a hidden mechanism linking the two doors. Although much of its workings were embedded in the walls, and the light was dim, she was able to determine that its primary function was to shut the double doors they had come through--and quite forcibly--if the single door leading into the city was breached, or perhaps even if it was tampered with. It seemed that if they wanted to go further in, they would have to risk their escape route being cut off. But then, there didn't seem to be any alternative, aside from retreating now and abandoning their quest. Perhaps once they made their way into the city, they would be able to find a different exit. Or perhaps purifying the first altar would somehow change this room, or at least their perception of it, and open up new possibilities. Either way, the decision was made to press on. Although Cassie had picked tougher locks than this, her eyes were strained from the dim light and her nerves made her fingers unsteady. As she fumbled with the lock, the heavy double doors slammed shut with an terrible clang that shook the whole room. The adventurers should have been plunged into absolute darkness, but instead their surroundings were still somewhat illuminated, as the vines clinging to the walls and ceiling glowed faintly in the dark. Within a second or two of the door closing, the women in the room felt something like dust settling on their face and hair--pollen, shaken loose from the plants. Wherever it touched, they felt a momentary chill, a sudden shudder working its way down each of their spines. And then, almost immediately, the cold faded and their skin flushed with a faint heat. For Kerrish and Louella, that was the worst of it a brief chill, followed by mild warmth. It was perhaps not even that unpleasant. Scarlett, on the other hand, had every inch of her exposed skin--of which there was a lot--coated in the toxic pollen, and both the chill and the subsequent heat hit her harder than the others, leaving her notably drowsy in their wake. However, it was Cassie who perhaps took the worst of it. Less prepared than the others, or perhaps simply less adept at holding her breath, she caught a lungful of the pollen, and its effects raged through her whole body. By the time the worst of it had passed, Cassie was notably woozy. OOC --Scarlett's search of 16 was high enough to locate the trap, but Cassie's lockpicking roll of 11 was not high enough to unlock the door. --The trap vines rolled 11 against everyone's Strength defense. Kerrish and Louella are unaffected Scarlett and Cassie each take 1 Will damage. --So far only Cassie has interacted with the door in this scene Scarlett, Louella, and Kerrish may each make their own attempt to get it open. You can roll Agility to try pick the lock, but you have disadvantage on the roll unless you have an ability like Cassie's that says otherwise. You can roll Strength to break the door down. If you would like to try something else, let me know. --Nobody has interacted with the vines, or the double doors leading back out if you have an idea for those, let me know what it is. --If you all would like to start a new scene so you can retry your once-per-scene abilities, you may do so. Keep in mind that there may be recurring effects that trigger with a new scene, and also the chance of enemies finding you and starting combat.