Thread: Mecha Campaign Rules

Mecha Equipment This is where the defenses, abilities, and miscellaneous parts go. Weapons have their own section. The Equipment Slot System allows each Mecha to be customized and refitted as needed. Each Mecha gets a certain number of slots, depending on it's size category Gundam 35 AC 25 Zoid 17 Vehicle 11 Power Suit 7 The following is the current list of equipment. Feel free to PM me with ideas. Transformation System 4 Slots This system allows the Mecha to change from one type into another Mobile, Assault, Fortress in the same weight class. All base parts must be the same kind Mobile, Assault, Fortress for this to work. The transformation takes 2 actions. Some Transformation Systems allow for a in-between form. Linking System 1 slot This system allows 2 or more Mecha to join together to create a bigger Mecha. This part requires a Transformation System. KAGE Cloaking System 1 slot This is an active camouflage system, that also has a mild ECM. Usually used in reconnaissance Mecha. The Mecha using this system and firing usually interferes with this system, but a special action can be used to suppress the interference. STATIC ECM System 1 slot This system produces an advanced ECM field makes the Mecha undetectable at mid-to-long range, and produces static at close range. A special action can suppress this static. It is usually disrupted by the Mecha using it firing a weapon, but a special action can be used to suppress it. FALCON Sensor System 1 slot This system extends the sensors, especially the camera, to extreme ranges, allowing targets to be struck from over a mile away, with the proper weapon. Using this system requires a special action, and an extra round for the FCS to lock on to a target at such extreme ranges. Basic Booster 1 slot This part enhances the speed of a Mecha by 100. It costs 10 ENG per round of use. Advanced Booster 2 slot This part enhances the speed of a Mecha by 250. It costs 30 ENG per round of use Vanguard Over Boost System 4 slot The V.O.B. enhances the speed of a Mecha by 700. It costs 90 ENG per round of use. Primal Armor System 4 slots The P.A. System creates a force field around the Mecha. This force field deflects attacks and mitigates the attacks that do connect. However, every shot that pierces it damages the field, which starts at 400 AP, and mitigates 40 AP per bullet. The field recovers 10 AP per round, but if reduced to 0 AP, it will shatter and enter Recharge Mode, and be unavailable until fully recharged. It takes a special action to start, and a special action to shut down. It uses 40 ENG while deployed. Assault Armor System 1 slot The A.A. system requires the P.A. system. Using this system causes the P.A. force field to deliberately shatter, and cause damage to all surrounding Mecha, equal to the AP the P.A. had when the A.A. was activated. It requires a special action to use, and sends the P.A. into Recharge Mode. It uses 80 ENG per activation. ORACLE Radar System 2 slots This radar system has a decent range, but it is the multiple frequency detection that makes it useful, along with it's high ECM resistance. This radar can detect all Mecha types, living beings, and other mobile targets. Space Skin 1 slot This equipment allows a Mecha to be used in space without endangering the pilot. Supply Storage Space 1 slot This allows a pilot to store things in his Mecha, be it gear, supplies for a long mission, or a music collection. ARCHON Wings 3 slots This part adds wings to the Mecha. The wings aid flying abilities, lowering the ENG use of boosters by 10, and improve the Turning Class of the Mecha by one. Also mitigates damage by 10 AP per attack. ENIGMA Sensor System 1 slot This system combines Thermal, X-Ray, and Vibration detection devices into a sensor that can see through practically anything within it's range. BULWARK Physical Shield 1 slot A shield like a knight's shield, attached to the Mecha. Improves Dodge Score and mitigates 40 AP per attack. BASTION Energy Shield 2 slots This energy shield forms a barrier in front of the Mecha it's attached to, increasing the Dodge Score and mitigating 70 AP per attack. Uses 40 ENG per round while deployed. BARRICADE Shield System 4 slots This energy shield creates a layered shield in front of the Mecha, increasing DS and mitigating 200 AP per bullet. Uses 100 ENG per round while deployed. Fortification 1-4 slots Improves AP amount based on how many slots used.