Thread: Dungeons & Dragons

So, I'm just gonna go ahead and type out what happened at my DnD Session this evening. Playing a good campaign, horror based, very Lovecraftian in nature, currently level 6. The party consists of Two Fighters One Eldritch Knight myself and One Champion, One Druid, One Monk, and a Mind Flayer Wizard. The party is leaving a big impressive manor with a task to meet an agent in a dive bar in the docks. Once making it to the docks, the party realizes that they do not know where the bar in question is and decide to ask for directions. The Monk and the Champion decide to take this matter into their own hands, grabbing a passing worker and trying to intimidate him into giving them the directions. Rolled a 1 In which caused several other workers to surround the party and a fight ensues with 2 probably innocent people killed. They got their directions and made their way into the bar. Upon reaching the bar, the party tries to make their way through the bar, which somehow causes a big bar fight to break out. The Eldritch Knight, getting into things and forgets he's been afflicted with an undead curse when in Rome..., grabs the nearest combatant and starts using him like a weapon to get through, the grab filling him with Necrotic energy and killing him instantly. The Druid, getting shoved around too much, casts a thunderwave, killing 5 more people around her and throwing them around the bar. The party gets their information, which is to steal a document from a powerful lord over the dock district, learns the guard are after them and ducks out of the bar out the back. In which case, the party realizes that they don't know where the manor to steal from is and stops a hooker to ask for directions, the Monk and the Champion again try to intimidate a hooker into telling them what they want. Upon seeing this, the Eldrich Knight leaves to ask someone else with less threats of violence. The threatened hooker calls over her muscle, a Goliath, and attempts to rough up the party. Rolled a 1, twice Falls on the ground, unconscious and bleeding out. The Eldritch Knight, offering to pay for the trouble, asks for directions and a quiet way in, which she answers the directions but the hooker tells him to cough up more gold so she can lead him quietly. Claiming he needs to get the rest of his party, he offers that he will come back once he has the rest. She demands half of his gold up front in case he doesn't come back. He decides to try to read if she's lying Rolls a 2 but believes her and leaves half of his gold with her before getting to the rest of his party. Big guess what happened there, but he still got the directions he wanted. Now, at the Manor they party has to break into. The Druid, turns into an octopus, climbs over the wall with ease and into the house on her own. The Mind Flayer, stands at the front gate, not knowing how doors work. The rest of the party is trying to climb over the wall. The Octopus finds the list and makes a deal with the owner of the manor, the Mind Flayer, magically opens the gate and the front door as the octopus is leaving back out a window with the list and goes inside and has a different conversation with the owner. The Mind Flayer, then forks over one of his unidentified magical items to the being in exchange being let go back out the front door without getting the whole party killed off. And I'm just here still trying to wrap my mind around all of that.