Thread: Astra's lost heir [Profile thread]

Name Brys Age 28 Race Human LevelClass 7th Level Wizard Alignment Neutral Languages Common, Draconic, Abyssal, Infernal, Celestial Talent and Flaw Talent-Int, Flaw-Str Best Skill Knowledge Brys has a bit of knowledge about any and every subject, and can usually make an extremely well placed educated guess about things he does not know for certain. Appearance Short-statured 5' 8 and thin-framed 120 lbs, he's not the most intimidating individual but with his short-cropped dark brown hair, hazel eyes, and chiseled jaw line, Brys is a sight for the sore eyes. He usually dresses in a white cloth shirt with a black leather vest, black cloth slacks, and a black wool robe. His friends and colleagues kiddingly referred to him as the Mage in Black. Apart from being appealing and unintimidating at first glance, Brys' real strength lies in his brain. He can at times come off as a cocky know-it-all, but with good reason. He usually does. Backstory Brys hails from a kingdom far to the East known as Tyr, growing up in the Capitol, Payowack. Payowack is most notably known for it's keep, which is made of lightly colored stone that accentuates the blue from the sapphires imbedded all throughout the wall, giving it the nickname The Blue Keep. When he was a young boy, of about 6 years or so, Brys saw a street magician perform some tricks and became enthralled by magic. He swore to himself that day that he would be the greatest wizard known to man kind, possibly to all races. Upon turning of age at 15, Brys went straight to the Wizards Tower, known to the common folk as the Arcane Asylum for reasons spoken only in hushed whispers for fear of the retributive might of the wizards. Brys spent seven years of dutiful studies their, learning a bit from the Evocation school, the Enchantment school, the Abjuration school, and the Transmutation school and finally graduating as a fledgling wizard at 22. During his time at the Asylum, Brys had developed an insensitivity to the morals and conflicts of his fellow man. He cared not for what was right and what was wrong, good or evil, law or chaos, he cared only to master those arcane forces that underlies everything in the world. He became enamored by the power of Evocation magic and professed to his mentor his want no, his need, to master it. Thus started his journey of knowledge of the Art of Evocation, his mentor guiding him every step of the way. For six years he and his mentor worked one on one everyday for hours on end, going together on trips to fabled locations to study from hermits, masters of the Art. On his 28th birthday, his mentor told him there was nothing left that he hasn't taught him yet, and it was time he start his own quest for knowledge. With a pang of sadness in his heart, Brys agreed and went to his study to gather his things. Upon packing, Brys realized how little he actually had and that this journey would be his biggest trial yet. He pack his things into his pack, grabbed his quarter staff, and with a heartfelt goodbye to his long-time mentor, Brys departed Payowack. Armed with his meager charm spells, his decent protection spells, his safe haven spell he had created himself which he blandly calls Wizards Lab, and his awe inspiring Evocation spells, he headed West. Favorite Spells Charm Person 1Day, charms any humanoid Will save allowed into being your friend and ally for 1 hourspell caster level. Comprehend Languages 2Day, allows the caster to read and write in every language. 10 minutescaster level. Mage Armor 1Day, grants the caster am incorporeal armor to help stave off attacks. 1 hourcaster level. Shield 1Day, grants the caster a free floating Tower Shield to increase protection. 1 hourcaster level. Wizards Lab 1Day, opens up an extra dimensional pocket that can be used as a lab or a storage area. Dimensions are 10'x10'caster level. Immutable, doesn't change so things stored inside are safe. Scorching Ray 1Day, cast a ray of flame that splits into two rays upon striking the target with the second ray going toward a nearby individual. Sets flammable material on fire. Range 100' plus 10'caster level. Fireball 2Day, cast a ball of fire that exploded on impact, causing fire damage in a 40' radius from the explosion. Sets flammable material on fire. Range 400' plus 40'caster level. Lightning Bolt 2Day, cast a line of lightning originating from the caster straight in any direction causing lightning damage to all within it. Range100' plus 10'caster level. Edited for all the typos!