Thread: Submitting in Suren - character sheet

RE The game - character sheet Available perks Slowing me down 2 most have the first one to get this one - You gain 15 points of speed if you're wearing light armor, you gain 20 points of speed if the majority of your clothes count as non-armor regular citizen wear, and you only get 25 points if you go naked or wear something extremely skimpy like a bikini. Passive Perceptive - Due to your keen intellect you notice a lot of things others miss. Whether its subtle traces of dust on the ground giving you a much needed clue to a puzzle or a drops of sweat dripping down an enemy's neck giving away a lie. Passive Fast Learner - Pick up new techniquesspells 50 faster. Passive Boring - Your intellect has grown to the point where you can give boring speeches and lectures in the middle of battle. Reduce Lust to all combatants by 20 points, and reduce the effectiveness of lust attacks by the enemy by 50 percent. Cost 15 SP Ram - Run at the enemy at your max speed and smash into them. Has a chance to stun your enemy for three turns, equal to double your speed minus your enemy's speed so your speed is 25, so double that would be 50, minus an enemy speed of let's say 5, would give your a 45 percent change to stun them etc. Cost 10 SP Double Caster - Your speed is only match by how quick your wit is. You can cast a single spell twice per turn note this is an important prerequisite for other wizard related perks in the future. 5 SP, note you still have to pay MP cost of BOTH spells Negotiator - Your intelligence comes in handy when shopping. You know enough to help sweeten shop keepers and job givers into giving you that little extra. Save 10 percent on all items purchased and increase the money reward of all quests by 10 percent. Passive Slight of hand - Your speed and intelligence allows you to plant something on your enemy when you attack them. This item could be a bomb, spell, tracker or any sort of item. Cost 10 SP Imperfect After Image - You move so fast that you actually leave a sort of after image in place. This perk cost 30 SP to use but once cast it remains in effect until you use it or the end of the battle. While in effect you can choose to use this perk to have a 50 percent change of negating ANY attack that hit you last round even attacks that would otherwise kill you. Passive --- Runner - In a full tail sprint not even monsters can much you. If you choose to run away from battle you automatically escape from the monster unless they also have the runner perk. During non-combat situations Runner makes your speed count tripple in terms from getting to Point A from point B. This is a Passive perk. Warning Runner can be effected by enviromental conditions such as sand, water, swap etc. Power attack - As its name suggest this attack focuses on putting as much strength into your attack as possible. When you use this perk your weapons may hurt foes in heavy armor that they might not otherwise be able to hurt, in addation your attack might damage or destroy shields. This is an active perk and cost 10 SP to use in battle. Quick Draw - A swordsman techique for the speed fighter, quick draw is a pure active battle perk. As it name says you simply put your weapon away and then rapidly draw it out and attack an opponent in one strike. While this may sound simple and easy actually doing it takes both speed and strength. When you use this perk you deal automatic critical damage to an enemy from catching them of guard, but this perk not only costs 10SP to use, it requires that your weapon be put away, while not normally a big deal for the first turn of battle since you have to draw your weapon anyway during the middle of a battle it can lead you wide open to your opponents attacks. --- Precision - Increase Crit chance by 20 percent The Shield - Using your toughness and intelligence you've mastered the art of covering your allies. This perk cost 10 SP to activate, when active this perk allows your shield's benefits to also apply to one ally of your choosing. If you do not have a shield you can instead use your own body, taking damage that would have hit your ally. Quick Study - This passive perk increases the chances of you learning a new spell when you study magic.