Thread: ...ραятиєяѕ ιи ¢яιмє... яє∂кιиg & тαℓιи...

The continent of Garlles was in a state of constant upheaval. Its wide and expansive landscape was littered with kingdoms of various sizes and influence. Alliances and pacts were constantly made and broken and the sorted history of the region was nothing if not filled with activity. Out of the numerous kingdoms there were three that held the most power Akerash to the deep south, Varoron to the frigid north, and Kalneck located to the west against the savage mountains. These three kingdoms were responsible for most of the advanced wonders of the world, a relatively new discovery, a blend of magic and technology, allowed for giant monstrosities of metal to be built to better transport goods across the the various provinces of each kingdom. This new found wonder was called the steam engine, and it paved the way for other inventions of both wonder and despair, including weapons called muskets, and long rifles, and cannons. These weapons and technologies were well in their infancy and as such the old ways of war and transport were still common in the lands. As time continued to pass by, wars became more brutal then before. The new technologies only added to the relative might of each kingdom and since war was a commonality it was inevitable that things would escalate. Intrigue and assassinations became just as common place as roving war bands. Mercenaries and assassins began to form leagues and groups of their own, and soon enough they were as numerous and as frequently used as the sword and the gun. In the year of the Hawk,the western kingdom of Kalneck, with its mage lords, became obsessed with expanding their empire. In an attempt to seize footing from their main enemies they turned their attention to the small kingdom of Terian to the south of them. Terian was by no means a quiet kingdom but was still not known for its overly intense military campaigns. The mage lords figured that it would be easy prey. However they had been proved wrong time and time again on the battlefield. Over a decade of military struggle made the mage lords of Kalneck desperate, and they even went against their own decree and hired a mercenary company to kill the Terian king. The company they hired was a relatively new force in the world, known as the broken hand. The broken hand needed to make this be their proving and as such they chose two assassins for the job... Falian Veer was at one time an elf, and more importantly a rather nondescript elf at that. He had lived all of his life in the small city of Baren inside the province of Hathrin, ruled under the iron fist of the mage lords of Kalneck. He grew up a thief and an orphan. Tales told him that his father had been a soldier, while his mother was a nature elf. He never really thought of such things though. As he grew his abilities became more honed and within a few years of his thirteenth birthday he had caught the attention of a few of the assassin trainers. He was taken in by them and taught to hone his already extensive abilities and become a lethal assassin in his own right. Years passed by and he found himself in the ranks of the relativly new group known as the broken hand. His first major assignment was a large one. Kill the king of Terian, not a task that one could slip up on and expect to live. He readied himself for his duty and before h knew it he was making his way into the capital of Terian and readied himself to undertake the largest assassination he had ever taken on.