Thread: Revenge of the Monsters D&D Pathfinder Faerun 3.5 Updated!

Re Revenge of the Monsters DD Pathfinder Faerun 3.5 Update Session Gains 4 Potions of Cure Light Wounds, 4 Potions of Cure Moderate Wounds, 1 Potion of Fly, 2 Rings UnIDed, 50 GP. Session Losses Sanity dealing with Goody Two Shoes and Pants Rager. Updated Profile Name Nurg Silver-Eye Race Goblin Tribe Plains Goblin - Plague Winds Tribe Deity Beshaba Gender Male Alignment Neutral Evil Height 2'10 Weight 38 lbs Age 15 Class Rogue Favored Class Rogue HP 54 Max, Currently 30. Languages Spoken Goblin Standard Language, Common Bonus Language for High Int, Draconic Bonus Language for High Int, Orcish Bonus Language for High Int. Undercommon Bonus Lanugage for Linguistics, Elven Bonus Language for Linguistics, Gnoll Bonus Language for Linguistics, Giant Bonus Language for Linguistics, and Sylvan Bonus Language for Linguistics Strength 10 -2 Race modifier Bonus 0 Dexterity 20 17 raised to 18, plus 2 Race modifier Bonus 5 Constitution 13 Bonus 1 Intelligence 17 2 Race Modifier Bonus 3 Wisdom 14 1 fourth level ability increase Bonus 2 Charisma 15 Bonus 2 Racial Stats 30 ft land speed. 4 to Survival. 4 to Stealth. 1 attack with Bows and Crossbows. Dark vision 60'. 4 to Perception. 2 Stealth in DarknessNight conditions. Class Features Sneak Attack 3d6. Trap Finding Adds half of the rogue's level to Perception to find traps and Disable Device Checks, can disable magical traps. Evasion Reflex saves for Half Damage deal no damage on a success. Rogue Talent Finesse Rogue Gains Weapon Finesse as a Bonus Feat. Trap Sense 2. Uncanny Dodge. Rogue Talent Slow Reactions Sneak Attacked target can't execute attacks of opportunity for one round. Rogue Talent Weapon Focus Gains the Weapon Focus Feat. Skills Swim 8 3 Class Skill, 5 Skill points Stealth 22 3 Class Skill, 6 Skill Points, 5 Dex, 4 Race Bonus 4 Size Bonus Disable Device 11 3 Class Skill, 6 Skill Points, 5 Dex Perception 15 3 Class Skill, 6 Skill Points, 2 Wis, 4 Race Skill Slight of Hand 13 3 Class Skill, 5 Skill Points, 5 Dex Climb 5 3 Class Skill, 2 Skill Points Bluff 11 3 Class Skill, 6 Skill Points, 2 Cha Escape Artist 13 3 Class Skill, 5 Skill Points, 5 Dex Ride 13 3 Class Skill, 3 Skill Points, 2 Trait Bonus, 5 Dex Linguistics 11 3 Class Skill, 5 Skill Points, 3 Int Acrobatics 14 3 Class Skill, 6 Skill Points, 5 Dex Use Magic Device 11 3 Class Skill, 6 Skill Points, 2 Cha Sense Motive 10 3 Class Skill, 5 Skill Points, 2 Wis Level Six Skill Points applied to 11 to spend. 1 to Stealth. 1 to Perception. 1 to Disable Device. 1 to Bluff. 1 to Acrobatics. 6 to Use Magic Device. Feats 6 Run Retain Dex Modifier to AC while running, may run up to 5 times my speed when lightly loaded, or 4 times if carrying a medium or heavy load Player's Handbook Point Blank Shot 1 bonus to attack and damage with ranged weapons at ranges up to 30 feet Player's Handbook Precise Shot Shoot into melee without the standard -4 to the attack roll Player's Handbook Rapid Reload Hand Crossbow Reload time reduced to a free action for hand crossbows Player's Handbook Weapon Finesse Granted by Rogue Talent - You may use your Dex modifier to attack rolls with light weapons rather than your Str. Player's Handbook Weapon Focus Hand Crossbow Granted by Rogue Talent - You gain 1 to attack rolls with the selected weapon Player's Handbook Base Attack Bonus 4 Attack Bonus with Hand Crossbow 10, within 30 feet, 11. Against Elves 12, within 30 ft 13 Attack Bonus with Dagger 9 Fort Save 2 Class Bonus 1 Con Modifier 1 Cloak of Resistance Ref Save 5 Class Bonus 5 Dex Modifier 1 Cloak of Resistance Will Save 2 Class Bonus 2 Wis Modifier 1 Cloak of Resistance Armor Class 20 10 5 Dex 5 Armor Traits Dirty Fighter When you hit a foe you are flanking you deal an additional 1 damage, this damage is multiplied by critical hits Militia Veteran Ride gets a 2 Trait Bonus, and Ride is always a class skill Equipment 1 Elfbane Shocking Hand Crossbow 1d3 damage, 19-20x2 Critical, 30 ft Range Increment, Piercing damage. 2 bonus against Elves, 2d6 damage against elves. Extra 1d6 Electrical damage upon command word until dismissed 37x Hand Crossbow Bolts 35x Magical Poison Bolts Keen Dagger 1d3 damage, 17-20x2 Critical, 30 ft range increment, piercing or slashing damage 4x Dagger 1d3 damage, 19-20x2 Critical, 10 ft range increment, piercing or slashing damage 2 Studded Leather Armor 5 Armor Bonus, 5 Max Dex Bonus, -0 Armor Check Penalty Backpack Crowbar Flint and Steel 3x Waterskin 4x Oil Flask Bedroll 5x Bag of Caltrops Rope, Hempen 100 ft Masterwork Thieves' Tools Climber's Kit Goblin Dog for Lootin' Goblin Dog for Killin' Military Saddle for a Goblin Dog Studded leather barding for a Goblin Dog Peasant outfit 4x Tanglefoot Bag 5x Alchemist Fire 5x Trail Rations 9x Chunk of Meat 6x Cure Light Wounds Potions 4x Cure Moderate Wounds Potions Fly Potion Signet Ring Potion Belt Cloak of Resistance 1 8x Blue Whinnis Poison One UnIDed Earring One UnIDed Ring From Skanky McBoobs Two UnIDed Rings From the Tiefling One Former Robe of Skanky McBoobs Staff of Healing Bag of Ruby Dust 196 GP, 9 SP.