Thread: Shadowrun Splintered State I

Lace The officer wipes a hand over his face in exasperation. Alright, lets start again... Where were you Sunday night at 300 a.m. he asks. His partner returns at that moment, and calmly sits down in the other chair across from you. He proceeds to stare at you as the first Detective asks his question, and continues to do so afterwards. The first detective doesn't seem to notice either. Toon As you close your eyes the matrix flashes to life behind your eyes, and in moments your able to track down Courage. Jumping in it takes a moment for the drones optics to adjust. you see the inside of some kind of heavy plastic container, your commlink, gun, and other knickknacks that you had on you when you were brought in. It seems that Courage is being kept in one of those plasteel evidence bins that you see on the triads. The material just opaque enough to give you some difficulty when trying to look through it. You hear nothing as the material also seems to bee pretty good at blocking sounds. Firewire The detective looks down at the credit stick confused for a few moments before a slight smile spreads across his lips. The other Detective smiles as well, and its not a nice thing. Detective 1 Gottcha, for attempted bribery you are under arrest pending an investigation. you have the right to remain silent, anything you say or do can be held against you in a court of law, and you have the right to an attorney They slap a pair of handcuffs on you and lead you down to the holding cells. The oppressive environment of the precinct heavy on your shoulders. They lead to a 10X10 holding cell, where you see a squad leading an orc with blond hair and gray eyes. They toss the pair of you into the same cell with cement floor and ceiling, and iron bars on all 4 walls. Inside you also see a young man lying down on one of the bunks, his eyes closed as though asleep. Behind you you hear another trio of footsteps and a third party arrives. The officers push a man with red hair and eyes that seem to stare ahead at nothing into the cell along with you. Lubash The detactive shakes his head looking dissapointed. Detective 1 Tag him and bag him four armed and armored Knights Errant Officers enter the interrogation cell and escort your from the room, forcefully. They go the extra mile with handcuffs too, and led you through the fortress of a building to the holding cells. You find another pair of officers there leading a young woman with red hair, and they toss the two of you into a 10x10 cell with concrete floor, walls and ceiling of sturdy iron bars, a drain in the floor and a nasty looking chemical toilet in one corner, with a row of hard plastic bunks along one wall. Laying down on one of the bunks was a young man, eyes closed, who appeared to be resting. Behind you you hear another trio of footsteps and a third party arrives. The officers push a man with red hair and eyes that seem to stare ahead at nothing into the cell along with you. Dark Walker The officer stares at you for a few minutes, before throwing up his hands alright funny guy you know what, a night in the slammer will fix that attitude he growls. With a quick motion of his hand a pair of officers comes in and leads you away. As you walk your able to make out the individual footsteps of most of the people of the floor, and your able to distinguish between the armored ones and the non armored ones. The count ends when you reach the holding cells, and stands at 100 armored combatants and 50 regulars. The push you into the room and you can make out the breathing of 3 people in there as well