Thread: Skyrim's Plea: Dovahkiin Cometh, Profiles.

--- Quote from here --- Character Name Nicknames The Smith, The Shank, Sailbreaker. Make one up people, it ain't hard! -- That is, if you want one. Personality Birthplace Guilds Are they a member of any guilds Race If you would like a different race added to this list, ask me and I'll make one up. That is, a canon race Like Chimer or Maormer M Only males of this race. F Only female of this race. Altmer High Elves 50 Magicka, added spell fury. 10 intelligence. -10 EnduranceF, SpeedM and Strength. 10 Illusion. 5 Alteration, Conjuration, Destruction, Enchanting and Restoration. Argonian Histkin power recover health ten times faster for six turns. Can breath underwater for extended periods and swim faster. 10 Lockpicking. 5 Alteration, Pickpocking, Light Armor, Restoration and Sneak. Agility 10M, IntelligenceF and Speed. Endurance -10, personality and willpowerM. Bosmer Wood Elf Command Animal power Control any animal-type for ten turns. 10 Archery. 5 Alchemy, Light Armor, Lockpicking, Pickpocketing, Sneak. 10 Agility and Speed. -10 EnduranceF, Strength, Willpower and PersonalityM. Breton Resist magic 25 and additional spell 'Conjure Familiar'. 10 Conjuration. 5 Alchemy, Alteration, Illusion, Restoration and Speech. 10 Intelligence and Willpower. -10 Agility, Strength, EnduranceF and SpeedM Dunmer Dark Elves Resist Fire 25 and additional spell 'Sparks'. 10 Destruction. 5 Alchemy, Alteration, Illusion, Light Armor, Sneak and One Handed. 10 Speed. -10 EnduranceF, PersonalityM, Willpower. Imperial Imperial Luck Gain more gold from..well everything, based on dice-roll. Could be 1 more coin, could be 500 more Voice of the Emporer. Allows you to 'turn' one enemy, forcing them to fight for you for 5 turns. Once per battle 10 Restoration. 5 Block, One handed, Heavy Armor, Destruction and Enchanting. 10 Personality. -10 Agility, SpeedF and WillpowerM. Khajiit Meow! . . Night Eye Can see in the dark and Claws Can climb more easily Unarmed attack boost 10 Sneak. 5 Alchemy, Archery, Lockpicking, Pickpocket, One Handed. 10 Agility. -10 EnduranceM, StrengthF and Willpower. Nord Resist Frost 50 Battle Cry All allies and user, fortify Endurance and Willpower 10 pts for five turns 10 Two-Handed 5 Block, Light Armor, One Handed, Smithing, Speech. 10 Strength. 10 EnduranceM -10 Intelligence, Personality, WillpowerM. Orc Berserker Rage Do double damage and take half for five turns 10 Heavy Armor 5 Block, One Handed, Smithing, Enchanting, Two Handed. 10 Endurance, Strength, Willpower. -10 Agility, Personality, Speed. Redguard Adrenaline Rush Stamina Regenerates 100 faster for five turns. 10 One-Handed 5 Alteration, Archery, Block, Destruction, Smithing. 10 Endurance, StrengthM -10 Intelligence, PersonalityM, Willpower. Age Site rules apply. Don't make me slap you. Gender Birthplace Height Build SkinnyLeanAverageAthleticOverweightMuscled. Don't be silly with this A heavily armored knight-type who has trained for years in fighting techniques is hardly going to be overweight or skinny, now are they? And a mage who does nothing except read books for ten years is hardly gonna be muscles mcgee. Marital status Specialization This is, in theory, the skill-type the character uses most or is most proficient in. Combat, Stealth, or Magic. Or, perhaps a combination of the two. Note, however, that having a combination of two or three would mean you will NOT be able to do certain things that other, full breeds can. An example A person who uses magic AND combat will not be able to wield all weapons, wear all armor and cast all spells from all classes of magic. A person who uses only magic is limited only to the armor he wears. The person who uses only combat is limited only by his stamina. Occupations Where do they work, what did they do before they were arrested. Hair Colour, Length, Appearance. Eyes Color, shape, general appearance Other Any scars or abnormalities. Do they have spikes welded to their skin? Tattoo's on they faces? A GIANT WORT? Put it here. Weapons They may have one SMALL SMAAAAAAAAAAAAAAAAAAAAAAAAAAAALLL!!!! item for self-defense on them at this moment as they are in a jail cell A small dagger, a knuckleduster, something like that. Or, a weak magic spell if you like. Also, what do they have in the lockbox upon their escape? Iron please. Usual ClothingArmor They are currently wearing jail rags. What do they have in their lockbox after the escape? Inventory On them and in lockbox. Birthsigns Each has their own skills and abilities given to them. Though, each has a weakness too. One must be chosen. They are. The Apprentice Mana Increases by 100, Spells do 100 more to you. The Atronach Mana Increases by 150, Cannot regenerate Mana naturally, absorbs 50 of the spells used against you. Spells you absorb regenerate mana by half of their mana cost. The Lady Fortify Willpower and Endurance by 10 points. Regeneration of health is 20 faster. The Lord Health regenerates 50 faster. Magic does 25 less damage. The Lover Learn all skills 20 faster. Starts with 5 less points in each stat. The Mage Mana Increases by 50. Learn 'Mage' abilities 20 faster. The Ritual Raise all dead in one battle once per battle, stopping regeneration for five turns afterwards. Turn one undead, no matter the power, for the cost of half the users mana. The Serpent Fire and Frost-based spells deal 50 less damage. One per battle the user can paralyze one opponent for three turns, dealing 25 points of damage to them. The Shadow Can become entirely invisible for four turns in battle. Can become entirely invisible outside of battle If the user is spotted by an enemy or NPC a dice-roll will decide the outcome. We'll do it rather childishly, but fairly. I, as the dungeon master will pick a number and so will you. Say 6 and 10. A dice will be rolled 1d12 for this and the closest number wins. The Steed Fortify Speed 20 points permanently. Jumpclimb chances have 5 points added to them. Explained later The Thief Agility and speed increased by 10 points permanently. All 'Stealth' skills increase 20 faster. The Tower Unlock one lock no matter the strength once per ten posts. Reflects 10 of all damage taken. The Warrior Fortify Strength and Endurance 10 points permanently. Learn all Strength skills 20 faster. Skills Please add and subtract based on the chosen birthsign and race. I'm trusting you. If you purposely act like a tard and add more points than you should have I'll make your ass weak as hell. You may also spend ten points between these skills. Alteration 20 Archery 20 Alchemy 20 Conjuration 20 Block 20 Light Armor 20 Destruction 20 Heavy Armor 20 Lockpicking 20 Enchanting 20 One Handed 20 Pickpocket 20 Illusion 20 Smithing 20 Sneak 20 Restoration 20 Two-Handed 20 Speech 20 --- Perks Not available until a stat reaches 30 points naturally. At this point I will give you the first skill, and when you reach 40 in said skill I will tell you the choices you can make. --- Agility 40 Endurance 40 Intelligence 40 Luck 40 Personality 40 Speed 40 Strength 40 Willpower 40 --- Stop Quoting Here ---