Thread: 4e DnD characters. Need some help.

Right then, I just jumped into 2 different campaigns. One is pretty limited, as far as what books are allowed Douche gm isn't allowing anything he doesn't have, even if we can provide pdfs The other one is also a little limited, but is allowing hybrids at least. So my first game's charactrs are going to be a little vanilla. Created Using Wizards of the Coast DD Character Builder level 1 Eladrin, Barbarian Feral Might Rageblood Vigor FINAL ABILITY SCORES Str 17, Con 13, Dex 15, Int 11, Wis 13, Cha 10. STARTING ABILITY SCORES Str 17, Con 13, Dex 13, Int 9, Wis 13, Cha 10. AC 16 Fort 15 Reflex 13 Will 12 HP 28 Surges 9 Surge Value 7 TRAINED SKILLS Athletics 7, Perception 6, Heal 6, Endurance 5 UNTRAINED SKILLS Acrobatics 1, Arcana 2, Bluff, Diplomacy, Dungeoneering 1, History 2, Insight 1, Intimidate, Nature 1, Religion, Stealth 1, Streetwise, Thievery 1 FEATS Level 1 Eladrin Soldier POWERS Barbarian at-will 1 Howling Strike Barbarian at-will 1 Pressing Strike Barbarian encounter 1 Bloodletting Barbarian daily 1 Rage Drake's Frenzy ITEMS Greatspear, Adventurer's Kit, Hide Armor Playcombat style Long term goal is to be using Fey Charge Level 11 It lets me use fey step movement in place of physical movement for a charge, and if the attack is a success, it doesn't spend expend Fey Step An encounter power Aesthetics and control are another style, personified by the race itself. Early level, it's a bit weaker, due to how the stats to be distributed to obtain Polearm Momentum, which allows me to... oh... right, the gm doesn't have magic items in shops, we have to find them, and he doesn't give us what we want, unlikely to be able to buy anything from npcs, he better give us good shit though... But yeah, still a possibility with the telecharger Eladrin Barbarian. Love the flavour of it. Eladrin, Ranger Fighting Style Two-Blade Fighting Style Ranger Running Attack FINAL ABILITY SCORES Str 17, Con 12, Dex 15, Int 10, Wis 14, Cha 10. STARTING ABILITY SCORES Str 17, Con 12, Dex 13, Int 8, Wis 14, Cha 10. AC 15 Fort 14 Reflex 13 Will 13 HP 29 Surges 7 Surge Value 7 TRAINED SKILLS Diplomacy 5, Nature 7, Endurance 5, Perception 7, Athletics 7, Heal 7 UNTRAINED SKILLS Acrobatics 1, Arcana 2, Bluff, Dungeoneering 2, History 2, Insight 2, Intimidate, Religion, Stealth 1, Streetwise, Thievery 1 FEATS Level 1 Eladrin Soldier POWERS Ranger at-will 1 Marauder's Rush Ranger at-will 1 Throw and Stab Ranger encounter 1 Precise Assault Ranger daily 1 Sudden Strike ITEMS Tratnyr 3, Hide Armor, Adventurer's Kit Combat style Eladrin again, dual-weilding throwing spears. THis is actually a lesser version of one of my hybrid builds Well, not lesser, but not as cool It makes use of the Ranger fighting style-Two-blades, which allows me to weild a one handed weapon as if it were off-handed. Running around, stabbing things, lots of fun. Again, using Eladrin Soldier feat, because of the damage boost, and access to EVERY single spear. Gotta love it. level 1 Half-Elf, Sorcerer Build Cosmic Sorcerer Spell Source Cosmic Magic FINAL ABILITY SCORES Str 16, Con 12, Dex 12, Int 10, Wis 10, Cha 18. STARTING ABILITY SCORES Str 16, Con 10, Dex 12, Int 10, Wis 10, Cha 16. AC 13 Fort 13 Reflex 11 Will 16 HP 24 Surges 7 Surge Value 6 TRAINED SKILLS Arcana 5, Intimidate 9, Diplomacy 11, Bluff 9 UNTRAINED SKILLS Acrobatics 1, Dungeoneering, Endurance 1, Heal, History, Insight 2, Nature, Perception, Religion, Stealth 1, Streetwise 4, Thievery 1, Athletics 3 FEATS Level 1 Moonbow Dedicate POWERS Dilettante Eyebite Sorcerer at-will 1 Blazing Starfall Sorcerer at-will 1 Chaos Bolt Sorcerer encounter 1 Ray of the Moon Sorcerer daily 1 Cosmos Call Build Not sure if it's going to work, since the feat is in the dragon magazine. But what it lets me do, is use the shortbow as an implement for divinearcane powers, and adds 1tier to damage rolls for powers or physical attacks. Figured Cosmos fit with the whole moon thing, may even give it a holy smybol of Sehahine. Also, Sorcerers are just awesome. These were for the dumbed down game, here's the goodies. level 1 Human, MonkRanger Hybrid Talent Ranger Fighting Style Ranger Fighting Style Two-Blade Fighting Style Hybrid Monastic Tradition Hybrid Stone Fist Hybrid Hybrid Monk Hybrid Monk Will Hybrid Ranger Hybrid Ranger Reflex Human Power Selection Bonus At-Will Power FINAL ABILITY SCORES Str 18, Con 11, Dex 16, Int 8, Wis 10, Cha 10. STARTING ABILITY SCORES Str 18, Con 11, Dex 14, Int 8, Wis 10, Cha 10. AC 13 Fort 15 Reflex 15 Will 12 HP 28 Surges 6 Surge Value 7 TRAINED SKILLS Heal 5, Acrobatics 8, Endurance 5, Perception 5, Athletics 9 UNTRAINED SKILLS Arcana -1, Bluff, Diplomacy, Dungeoneering, History -1, Insight, Intimidate, Nature, Religion -1, Stealth 3, Streetwise, Thievery 3 FEATS Human Hybrid Talent Level 1 Superior Implement Training Transcendent Ki Focus POWERS Bonus At-Will Power Crane's Wings Hybrid at-will 1 Twin Strike Hybrid at-will 1 Steel Wind Hybrid encounter 1 Off-Hand Strike Hybrid daily 1 Scything Blow ITEMS Trident 2, Transcendent Ki Focus, Adventurer's Kit, Cloth Armor Basic Clothing Build. Here's the big daddy. Monk-Ranger hybrid. Same build as the dumbed down version, except, this allows greater mobility. In addition, you can apply Ki focus enhancements to any weapons i'm weilding. It would apply to both in my case Great damage potential as well. Let's say I use twin-strike, ok? Both attacks hit, so that's 2d84 Normally, twin-strike just does w damage, but I add 2 for each attack, from Eladrin Soldier. If I had marked the target with the Ranger's Quarry, I add 1d6. I can also add Stone fist Flurry of blows from the monk, adding a static 7 heroic tier anyways So, let's add it up. 2d81d647 Assuming medium average, that's 22 damage from an at-will at level 1, with no magic items. Even if I only hit with one attack... 4327, 16 damage. That's what I can do anyways, I wont be maxxing out, don't want to scare the kiddies and get kicked out. xD And just the flavour of a dual weilding monk, come on. level 1 Half-Elf, PaladinWarlock Hybrid Paladin Hybrid Paladin Reflex Eldritch Pact Hybrid Star Pact Hybrid Hybrid Warlock Hybrid Warlock Reflex Hybrid Talent Paladin Armor Proficiency FINAL ABILITY SCORES Str 16, Con 12, Dex 10, Int 12, Wis 10, Cha 18. STARTING ABILITY SCORES Str 16, Con 10, Dex 10, Int 12, Wis 10, Cha 16. AC 18 Fort 13 Reflex 13 Will 14 HP 25 Surges 9 Surge Value 6 TRAINED SKILLS Heal 5, Diplomacy 11, Arcana 6 UNTRAINED SKILLS Acrobatics -2, Bluff 4, Dungeoneering, Endurance -1, History 1, Insight 2, Intimidate 4, Nature, Perception, Religion 1, Stealth -2, Streetwise 4, Thievery -2, Athletics 1 FEATS Level 1 Hybrid Talent POWERS Dilettante Recovery Strike Hybrid at-will 1 Eyebite Hybrid at-will 1 Virtuous Strike Hybrid encounter 1 Dreadful Word Hybrid daily 1 Paladin's Judgment Build. Yes, you saw that right. A Paladin-Walock Hybrid. Allowed because 4e isn't as strict, and the Deity is neutral. I love Sehahine. Great synergy, backs up a tank with some damage, chucks spells through a greatsword eventually And the flavour of chucking arcane spells through a greatsword is just awesome. So, there you have it, my potential builds. Thoughts, critques? Better ideas?