Thread: Kingmaker [Pathfinder] - Character Profiles

Player BMR screen name khan Character Name Gender Female Sexual Orientation Bisexual Main kinks For the player Tightness, Public Places, Light bondage, Anal For the character Exhibitionism, Bondage, Being in control, Being pseudo raped Main dislikes For the playercharacter Scat, Gore, Vore, Bloodplay, Bestiality CN Elf Witch Image Ability scores Strength 7 -2 Dexterity 14 2 racial bonus Constitution 12 1 racial penalty Intelligence 20 5 racial bonus Wisdom 12 1 Charisma 15 2 Max HP 8 1d62 Current HP 8 Speed 30ft Saves Fortitude base 0 Con 1 1 Reflex base 0 Dex 2 2 Will base 2 Wis 1 3 AC 12 2 Dex Touch AC 12 Flatfooted AC 10 CMD 10 Str -1 Dex 2 11 CMB BAB 0 Str -1 -1 Initiative 2 BAB 0 Attacks Melee -1 , Ranged 2 Skills Bluff 6 9 to lie, trait------------------class skill from racial trait 1325 Diplomacy 6 9 to persuade, trait------familiar bonus 1325 KnowledgeArcane 9--------------------class skill 135 KnowledgeNature 9--------------------class skill 135 Perception 5 7 with familiar at reach----class skill from racial trait 131 ProfessionDominatrix 5-------------------class skill 131 Sense Motive 1 3 with familiar at reach CraftLeather 5 Spellcraft 9 11 to identify, racial trait---class skill 135 Use Magic Device 9 ----------------------class skill 13??? Languages Common, Elven, Celestial, Draconic, Sylvan, Gnome, Orc. Feats Extra Hex Racial Abilities Fey Magic when in ????, she gains Create Water, Read Magic, Purify FoodDrink, Goodberry as spell-like abilities 1day. Dreamspeaker 1 to the saving throw DCs of spells of the divination school and sleep effects. Dream 1day as spell-like ability Elven Magic 2 racial bonus on caster level checks made to overcome spell resistance. 2 racial bonus on Spellcraft skill checks made to identify the properties of magic items. Fey Thoughts Bluff and Diplomacy are class skills for the character. Class abilities Cantrips Hexs Time Patron add spells known at every even level Witch Familiar see below Traits Pragmatic Activator use your Intelligence for Use Magic Device checks instead of Charisma. Student of Philosophy use your Intelligence on Diplomacy checks to persuade others and on Bluff checks to convince others that a lie is true. This trait does not affect Diplomacy checks to gather information or Bluff checks to feint in combat. Spells Prepared spells 33 CL 1st, concentration 6 Cantrips Detect Magic, Guidance, Dancing Lights Usual spells for towns L1 Sow Thought, Charm Person, Unseen servant Usual spells for fights L1 Enlarge person, Peacebond, Cure Light Wounds Known spells cure light wounds, enlarge person, ear piercing scream, charm person, sow thought, mage armor, peacebond, unseen servant Spell-like abilities Create Water, Read Magic, Purify FoodDrink, Goodberry 1day in the ??????????? Dream 1day Hexes Slumber Hex DC 16 Will save negates. The target falls into a deep, magical sleep, as per the spell sleep for a number of rounds equal to the witchs level. can affect a creature of any HD. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. Evil Eye Hex DC 15 The target takes a 2 penalty on one of the following AC, ability checks, attack rolls, saving throws, or skill checks for 3Int rounds. A Will save reduces this to 1 round. Equipment . . . Familiar Thrush Mistress gains 3 Diplomacy Speaks Common as a supernatural ability HD 1 HP 4 half of its mistress Ability scores Strength 1 -5 Dexterity 15 2 Constitution 6 -2 Intelligence 6 -2 Wisdom 15 2 Charisma 6 -2 AC 17 2 Dex, 4 Size, 1 Nat touch 16, flatfooted 15 Attack BAB 0 Dex 2 Size 4 6 Damage 1d2-5 Saves Fortitude base 2 Con -2 0 Reflex base 2 Dex 2 4 Will base 0 Wis 2 2 Feat Skill Focus Perception Skills Bluff 2, Diplomacy 2, KnowledgeArcane 2, Knowledgenature 2, Perception 9, Spellcraft 2, Use Magic Device 2, Fly 12 Alertness, Empathic link, Improved evasion, Share spells, Store spells Backstory OPTIONAL