Thread: Who Runs the World - Sheet

WORK IN PROGRESS Please do not respond to this thread until this message is deleted. See more Please Reply and edit this sheet. It's important so my little brain doesn't get overwhelmed that everything be in the same place for everybody. Also, do please put in costs to things as indicated. Makes the math easier to check I'm not going to consider any character submitted that isn't on the character sheet in the Sheet thread Lacks Motivation and 2 Other Complications Doesn't note the Male and female package, which ever is appropriate to the character Feels way to min-max-ee Weighted heavily Toward one thing and lack 'support'. I.e. a Doctor with lots of Treattment but no Expertise Science Also, simple rule re Equiptment vs. Power ... If it sounds like a Power, it's a Power iPod - Equiptment can be bought 'off the shelf' Crystaline, Audio-Vibratory Recorder - Power Ultimately, in the MnM setting, everything is an effect with modifiers. A Car is a Movement Effect with Flaws like Activation, Check Required, Noticable, etc. Am i going to say every human with a car has a power, no, it's. Equiptment... But anyone with a flying car should stat it up like a power. Why? That way we all know what it can do. BIRTH NAME Alexander Zekra KNOWN AS Xiel CHARACTER MODEL I use XBox One for Web Browsing, so I can not upload pictures, so for the character, please Google search for Malik Graces GENDER Male AGE 29 SEXUAL ORIENTATION Straight RELATIONSHIP STATUS Single REPUTATION Ex-SHIELD Agent COMPLICATIONS Choose 3 A Motivation and 2 others Motivation Responsibility - He initially joined SHIELD to make a difference and with how everything progressed, he felt that he he should have seen the truth of things faster than he did. He wants to redeem himself and feels with his training, it is his responsibility to help. Other Complication - Enemy - His leaving SHIELD has made him a target among organizations such as Hydra and even remnants of SHIELD due to his knowledge. He did not merely fight to fix things, he turned his back on it all initially. Other Complication - Prejudice - Because of his background, there is the distrust that he is a sleeper agent for Hydra and thus there seems to be a sense of distrust among the those who are aware of it, which is largely Superhumans and Superheroes. POWER LEVEL 10 POWER POINTS 150 TABLE BASIC TRAIT COSTS TRAIT COST IN CHARACTER POINTS Ability -------- 2 per ability rank Defense ------ 1 per defense rank Skill ---------- 1 per 2 skill ranks Advantage --- 1 per advantage or advantage rank Power -------- base effect cost extras flaws x rank flat modifiers ABILITIES Remember these cost 2 Power Points per rank TABLE ABILITY BENCHMARKS RANK DESCRIPTION -5 Completely inept or disabled -4 Weak infant -3 Younger child -2 Child, elderly, impaired -1 Below average teenager 0 Average adult 1 Above average 2 Well above average 3 Gifted 4 Highly gifted 5 Best in a nation 6 One of the best in the world 7 Best ever peak of human achievement 8 Low superhuman 10 Moderate superhuman 13 High superhuman 15 Very high superhuman 20 Cosmic Strength 7 Cost 14 Stamina 7 Cost 14 Agility 7 Cost 14 Dexterity 7 Cost 14 Fighting 7 Cost 14 Intellect 7 Cost 10 2 From Male Pack Awareness 7 Cost 14 Presence 6 Cost 12 ABILITIES TOTAL COST 106 DEFENSES Remember you can add to all these but Toughness by spending 1 point per additional rank Dodge Agi 7 3 10 Cost 3 10 Dodge Defense Class 10 10Dodge 20 Fortitude Sta 7 Cost 0 7 Parry Fig 7 3 10 Cost 3 10 Parry Defense Class 10 10Parry 20 ToughnessSta 7 Cost 0 7 Will Awe 7 3 10 Cost 3 10 Will Defense Class 10 10Will 20 DEFENSES TOTAL COST 9 INITIATIVE Agility Advantages Improved Initiative Power Modifiers 7 12 19 SKILLS Remember you can buy 2 Skill ranks for 1 Power Point Acrobatics Agl 7 0 Cost 0 Athletics Str 7 0 Cost 0 Close Combat Fgt 7 5 Cost 2.5 Deception Pre 6 0 Cost 0 Expertise-SHIELD Int7 5 Cost 2.5 Insight Awe 7 0 Cost 0 Intimidation Pre 6 0 Cost 0 Investigation Int 7 10 Cost 5 Perception Awe 7 5 Cost 2.5 Persuasion Pre 6 0 Cost 0 Ranged Combat Dex 7 5 Cost 2.5 Sleight of Hand Dex 7 0Cost 0 Stealth Agl 7 0Cost 0 Technology Int 7 0Cost 0 Treatment Int 7 0Cost 0 Vehicles Dex 7 0Cost 0 SKILLS TOTAL COST 15 ADVANTAGES Remember these cost 1 Power Point per rank Equipment 6 Cost 5 Jack of All Trades Cost 1 Fearless Cost 1 Luck 5 Cost 5 Assessment Cost 1 Improved Initiative 3 Cost 3 Contacts Cost 1 Quick Draw Cost 1 Ultimate Skill Investigation Cost 1 Ultimate Skill Perception Cost 1 ADVANTAGE TOTAL COST 20 POWERS Remember Powers are just Effects modified by Power Extras and Power Flaws Cost Cost Cost Cost Cost POWERS TOTAL COST TOTAL COST Abilities - 106 Skills - 15 Defenses - 9 Advantages - 20 Total - 150 --- 30 Points in Equipment Bullet Proof Vest - 4 Pts Survival Pack - 26 Pts - Flash Bang Grenades - 16 Pts - Smoke Grenade - 1 Pt - Sleep Grenade - 1 Pt - Bola - 1 Pt - Tear Gas Grenade - 1 Pt - Power Knuckles - 1 Pt - Flash Goggles - 1 Pt - Submachine Gun Pistol - 1 Pt - Cell Phone - 1 Pt - Multitool - 1 Pt - Rebreather - 1 Pt - Flashlight - 1 Pt