Thread: Revenge of the Monsters D&D Pathfinder Faerun 3.5 Updated!

Character Name Nurg Silver-Eye Race Goblin Tribe Plains Goblin - Plague Winds Tribe Deity Beshaba Gender Male Alignment Neutral Evil Height 2'10 Weight 38 lbs Age 15 Class Rogue Favored Class Rogue HP 40 Stats 12, 10, 13, 15, 11, 15, 10 Strength - 8 Was 10, minus two racial modifier Bonus -1 Dexterity - 20 15 raised to 18 per rules, plus two racial modifier Bonus 5 Constitution - 11 Bonus 0 Intelligence - 17 15 raised to 17 due to TribeRace modifier Bonus 3 Wisdom - 12 1 Fourth Level Ability Increase Bonus 1 Charisma - 13 Bonus 1 30 ft Land speed. 4 survival. 4 stealth. 1 with bowscrossbows. Dark vision 60'. 4 to Perception. 2 Stealth at nightdarkness. Skills 8 3 per level. Skills Swim 3 for Class Skill, 5 skill points, -1 Strength Modifier, Hide 3 Class Skill, 5 Skill points, 5 Dexterity Modifier, Open Lock 3 for Class Skill, 5 skill points, 5 Dex Modifier, Disable Device 3 Class Skill, 5 Skill Points, 3 Intelligence Modifier, Search 3 for Class Skill, 5 Skill Points, 3 Int Modifier, Sleight of hand 3 for Class Skill, 5 Skill Points, 5 Dex Modifier, Climb 3 for Class Skill, 2 Skill Points, -1 Str Modifier, Bluff 3 Class Skill, 5 Skill Points, 1 Charisma Modifier, Spot 3 for Class Skill, 5 Skill Points, 1 Wisdom Modifier, Escape Artist 3 for Class Skill, 5 Skill Points, 5 Dex Modifier, Move Silently 3 for Class Skill, 5 Skill Points, 5 Dex Modifier, Ride 3 for Class Skill, 3 Skill Points, 2 Trait Bonus, 5 Dex Modifier Feats 4 Run Retain Dex modifier to AC while running, may run up to 5 times my speed when lightly loaded, or 4 times if carrying a medium or heavy load Player's Handbook Point Blank Shot 1 bonus on attack and damage with ranged weapons at ranges of up to 30 feet Player's Handbook Precise Shot Shoot into melee without the standard -4 to the attack roll Player's Handbook Rapid Reload Hand Crossbow Reload time reduced to a free action for hand crossbows Player's Handbook Class Features Sneak Attack 3d6, Uncanny Dodge, Trap Sense 1, Trapfinding, Evasion. Base Attack Bonus 3 Fort Save 1 Class Bonus Ref Save 4 Class Bonus 5 Dexterity Modifier Will Save 1 Class Bonus 3 Wisdom Modifier Traits Dirty Fighter When you hit a foe you are flanking you deal an additional 1 damage, this damage is multiplied by critical hits Militia Veteran Ride gets a 2 trait bonus and Ride is always a class skill Equipment 1 Elfbane Shocking Hand Crossbow 1d3 damage, 19-20x2 Critical, 30 ft range increment, piercing damage. 2 bonus against Elves, 2d6 damage against elves. Extra 1d6 Electrical damage upon command word until dismissed 40x Hand Crossbow Bolts 4 GP Keen dagger 2002 GP 1d3 damage, 17-20x2 critical, 10 ft range increment, piercing or slashing damage 5x Dagger 10 GP 1d3 damage, 19-20x2 critical, 10 ft range increment, piercing or slashing damage 2 Studded leather armor 4025 GP 5 armor bonus, 5 max dex bonus, -0 Armor Check Penalty Backpack 2 GP Crowbar 2 GP Flint and Steel 1 GP 3x Waterskin 3 GP 5x Oil Flask 5 SP Bedroll 1 SP 5x Bag of Caltrops 5 GP Rope, Hempen 100 ft 2 GP Masterwork Thieves' Tools 100 GP Climber's Kit 80 GP Goblin Dog for Lootin' 150 GP Goblin Dog for Killin' 150 GP Military Saddle for a Goblin Dog 60 GP Studded leather barding for a Goblin Dog 50 GP Rodents of Unusual Size? Priceless. Peasant outfit Free 4x Tanglefoot Bag 200 GP 5x Alchemist's Fire 100 GP 5x Trail Rations 25 SP 10x Chunk of Meat 30 SP 2x Cure Light Wounds Potions 100 GP Signet Ring 5 GP Potion Belt 65 GP Cloak of Resistance 1 1,000 GP 8x Blue Whinnis Poison 960 GP 116 GP, 9 SP remaining. Background Nurg Silver-Eye was born 9th of a litter of 15, not a particularly notable Goblin in the warrens. His name, given to him by the name his mother made when he popped out, his surname a simple descriptor of his appearance, a strange gray eye color his iris's turned when using dark vision, rather than the normal black of his light seeing eyes. He had no real family, as other species think of it. The Plague Winds tribe traveled extensively, children were passed around at the drop of a hat, spending time with whatever adult in the tribe was stupid enough to get saddled with them until she could figure out a way to trick someone else into taking them. He picked up what were the best traits of his tribe quickly enough, brutality, cunning, stealth, trickery, and the value of a good partner to draw attention while you set up your prey. His favored partner in crime was his one liter-mate, Klug One-Eye. They ran scams together from the time they could run, starting out small, stealing food from other, larger goblins, looting shiny trinkets that caught their eyes, sneaking into places that they were not supposed to go. As they grew they moved to larger scams. From petty theft to larceny and thuggery, time honored traditions of his people, ones they had dealt with themselves at the hands of the older, larger goblins. Klug was the larger, and stronger of the two, and Nurg the brains, such as it was, his brilliant plans usually involving Hit them while Klug holds them down. The tribe's travels over the years brought them towards more civilized lands. Humans, halflings, and even some elves were encountered for the first time in many years. Nurg and Klug were among many of the younger goblins who had more guts than caution when it came to the new people, daring to invade their villages, loot what they could, burn anything they could put a flame to. Nurg and Klug delighted in the strangeness of the Soft races and their trinkets, spending much of their time rifling through junk piles, and anything else they could get their hands on. Nurg proved quite nimble and quick with the Soft Races and their goods, learning ways through thier traps and security through trial and mostly error. Mostly Klug's errors, his partner in crime getting burned more than once just so Nurg could figure out a way around to the trinkets of other races. It all came to a head during a little visit to an elven glade. Nurg had seen signs of the pointy eared pricks around the area for a few days, and had been trying to track down their lair, knowing some nice elven trinkets would be a great trophy, and a real envy among others in the tribe. Klug as usual went along, ready to jump a nice, defenseless elf, or at least keep one busy until Nurg put a knife between their shoulders. They reached a glade that had obviously been tended by the Fair Ones, no signs of predators or proper animals, just the usual array of Cute animals and food, carefully sculpted plants, shaped into pleasing images to the elvish eye, rather than allowed to grow free and wild. The two were instantly ill at ease so far from the squalor and violence that was the real world. As usual Klug took the lead, letting Nurg watch over him as he ventured further into the elven land. Something bright and shiny drew the eyes of both of the goblins, Nurg starting to walk out of his hiding place, Klug drawn right towards it. A small silver broach of awe inspiring detail and craftsmanship, even apparent to the crude eyes of the goblins. As Klug bent down to pick up his trophy, several arrow shafts just appeared on his body. The goblin fell, and Nurg, never even seeing the archers, ran as far and as fast as he could from that glade. He returned to the tribe without a trinket, but with a burning desire to burn that ugly, smelly, horrible mockery of a forest to the ground. He parted with several of his trinkets to buy some loyalty, volunteered for the chief's militia to get some extra muscle and practice with real warfare and raiding. Fire, poisons, and swift strikes and brutal offenses all drew his attention. His Goblin Dog became his new, most trusted friend. A fierce, cruel creature who delighted in ripping and shredding apart flesh from bone as much as his master enjoyed fire and slow, agonizing death. Nurg joined several other goblins of the tribe, taking to their hounds to ride out and unleash hell upon the Soft Races. They struck first at a human farm, setting their fields to fire, slaughtering their livestock and capturing several others. Raids like this continued, building in ambition, and as time went on, Goblin casualties as the softer targets learned to defend themselves against the raiders. Heroes were eventually drawn to the conflict, petty Soft Races who thought to sate their blood lust on easy goblin kills, and steal their rightfully stolen trophies. Nurg was one of the goblins harassing these so called heroes, giving his tribe time to relocate to a place with easier pickings and with less of these tall, angry warriors hunting them down. He suffered many wounds through the battle, and in the end was pulled away by his mount, slumped in his saddle and on his way to death's door. He remained unconscious for several days as the Goblin Dog brought him back to the tribe, what witch doctors and herbalists were available to tend him doing what they could to nurse him back to health. As he regained consciousness he found himself with several new scars, a burning hatred of not just the pointy ears, but other Soft Races, and his tribe making their way towards a grand gathering of like minded creatures. Thar it be Boss Misan.