Thread: OOC: A House Divided (A Despair and Desire RP)

Tenshi You might want to consider saving that look for ifwhen your character gets corrupted. You don't have to, of course the heroes are getting their powers from the same source as the bad guys so that very demonic aesthetic could reflect that. But it might also be interesting to start with like... a more angelic look, and then bring out the demon dragon form after you've fallen. There's not really a good way to make a battle pet as an independent character that has its own turns and takes damage separately from you. However, it should be possible to make the dragon an extension of your character and their abilities. We don't need special rules for, say, a sword you can just say my melee attack represents me attacking with a sword. Similarly, your melee attack could be I order my dragon to bite them. The biggest issue is that you and the dragon would have to function as one you couldn't occupy separate melee groups and you couldn't take damage separately. Possibly the two of you have a link, so damage dealt to one is dealt to the other possibly the dragon is invulnerable, and only the girl can be damaged. Or it could be the other way around--the girl is super frail, but the dragon defends her from physical damage when the dragon falls, she's helpless. And you wouldn't need rules or special abilities for any of those, they're just narrative interpretations of what the game mechanics are representing. That said, if you did want to do a link, where damage dealt to either of you is dealt to both of you, that offers up a potential weakness you could use. As a reminder, each character needs at least one weakness, although you're welcome to take extra weaknesses in exchange for higher statsmore powers. Weakness Divided Essence-- You take double the damage and other effects from attacks that affect an entire melee group, and you may be targeted twice by abilities that target multiple creatures. Orrrrr if you want to keep it simple, you can have the dragon manifest while attacking and then vanish when you're done. everyone On the subject of weaknesses, I had a thought and I wanted to see if you all would like to implement it. So, your characters are going to level up periodically, probably after defeating each general. Those encounters are going to be far enough apart, and I want them to be a big enough deal, that you might gain multiple levels each time. I was also thinking about the heroes gaining extra levels on top of that if their allies are defeated. Partly as a consolation for the shrinking party-- although to be clear, I will always scale the challenges to the size and strength of the current party I am not ever going to throw an encounter designed for five heroes at a party of two. But the other part of that is, from a narrative perspective, that you are taking up the power of the fallen hero who will now be getting their power from the main source that the villains use, as opposed to the semi-purified fragment that the heroes have acquired. But I like the notion that taking on the power of the fallen hero comes at a cost, so to that end, I'd like to propose a special type of weakness let's call it an Impurity. Here's what I'm thinking --Every character needs one of their weaknesses labeled as an Impurity. --An Impurity must be unique two characters can't have the same one, and even when giving characters extra weaknesses, you can't give them a weakness that overlaps too much with somebody's Impurity. --You can't remove Impurities while leveling up you can get rid of other weaknesses, but not that one. --When you're leveling up, you can take on the Impurities of fallen heroes to gain extra levels. This works the same as gaining a weakness when you level up--you gain the Impurity, then choose two of the other level up options increasing a stat, gaining a new power, getting rid of a non-Impurity weakness. What do you all think?