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RE POST 4 VIKING AGE FEMALE CHARACTERS CONT'D BELOW are character OC bios accompanied by general background information that can be used towards a plotidea. It is important to note that these characters are FICTIONAL. Although characters are inspired by true history and folklore, I have taken many creative liberties. CLICK SPOILER LINK BELOW FOR BIOS See more NEW Blmar Dotter Name Thyra Hjordotter Origin Scandinavia Ethnicity Biracial-Norse Age 18-25 Status Earl's Daughter Languages Old Norse, Other Religion Norse Paganism Theme Song Lady of the Dawn - Peter Grundy Historical Plot Although Scandinavians in the Viking Age had extremely limited, if not unheard of interactions with Black Africans, there is a term within the Old Norse vocabulary to describe dark-skinned people. Blmar or blamadhr literally translates from Old Norse to black man. Some scholars believe the term originates from Vikings coming into contact with Ethiopians, however sources are few and far in between, and conflicting. However, there was a case of one particular Viking warrior, who although was successful in business and in battle, was theorized to have not been including in popular Norse Sagas for his dark skin. Geirmundur Hjrson was an Icelandic viking who, in sources, was nicknamed Heljarskinn, which means black skinned literally skin like Hel. It is suspected that Geirmundur was of mixed race that his mother was Mongolian and potentially of Turkish descent, which may attribute for his dark skin. Despite literature describing him as ugly and black, Geirmundur was successful in both business, trade, and battle. He was extremely wealthy, the origin of his riches not fully understood in historical accounts. He was also well-respected by many Norseman, and was the leader of a tribe of over 80 Scandinavian warriors. Supposedly, Geirmundur may have traveled over many territories, garnering a substantial reputation in the Viking Age. Biography and Potential Roleplay Ideas Thyra is the daughter of Geirmundur Hjrson, more commonly known as Heljarskinn. Although her father carries a negative stigma about the darkness of his skin, he still remains successful and powerful in his own way. Despite Scandinavians being primarily sedentary aside from raiding, Thyra and her father, along with their band of over 80 men, prefers a nomadic lifestyle. They are known across Scandinavia and Europe as the wandering Norsemen for their eagerness to explore new territories and trade across nations. Because of this way of life, Thyra grew up immersed in various cultures, languages, and religions, having picked up the ability to speak multiple languages. Like her father, she also shares his dark features. Unlike typical Norse maidens, she sports thick black hair, deep chocolate eyes and caramel skin. She is often mocked for her black skin, facing discrimination from not only her own Scandinavian community but also from other ethnic groups throughout her and her father's travels. Despite the racism she has face, she still remains a strong and fierce character, with a thick skin and a hard head. She has a feisty tongue, not one to back down from insults nor a fight. Additionally, she is a ferocious fighter, skilled with both a sword, shield, and a bow. Along with the rest of her group, she travels on horseback, with her Grey Dapple horse named Haldor. I'd like for Thyra and her father to be sort of mythical legends within the Scandinavian community. Because of their extensive travels, they do not have a major presence in Scandinavian politics and therefore remain fairly avoidable. However, their scandalous appearance is well-known throughout Daneland, having garnered a prominent reputation through the grapevine. Whatever Norseman who comes across her and her father would certainly have a strong reaction either reacting viciously to her differences or finding beauty in her rarity. NEW Beauty of Great Moravia Name Iskra Origin Great Moravia Empire Ethnicity Morovian Age 16-20 Status Undecided Languages Old Slavic, Frankish, Old Norse maybe Religion Christianity with Slavic Pagan beliefs Theme Song Myriad Ethnica - Pjev Rusalke Historical Plot Great Moravia the Great Moravian Empire, or simply Moravia was the first major state that was predominantly Slavonic to emerge in the area of Central Europe. Its core territories were located on the Morava river which gave its name to the kingdom. Moravia, the first Western Slavic polity arose through the unification of the Slavic tribes settled north of the Danube. The first report of the emerging Moravian state was recorded in 811. The late 9th-century Conversion of the Bavarians and the Carantanians The Conversion of the Bavarians and the Carantanians makes the first reference to a Moravian ruler. Morovians descended from some of the first Slavic people to accept Christianity from the West. They were mostly Christianized by Irish missionaries. Additionally, the Kingdom although short-lived having only succeeded until the early 10th century, had both alliances and pitfalls with the Germanic Kingdom of Francia. The 9th-century Catalogue of Fortresses and Regions to the North of the Danube which lists the peoples along the borders of East Francia in a north-to-south order mentions that the Moravians or Marharii had 11 fortresses or civitates. The Great Moravian settlement structures had extraordinary defences for their community. They were well-defended fortified settlements built by the local Slavs both on elevated positions and lowland areas like marshes and river islands. Most Great Moravian castles were rather large hill forts, fortified by wooden palisades, stone walls and in some cases, moats. The fortifications usually formed several contiguous enclosures, with the elite buildings concentrated in the centre and crafts in the outer enclosures.Most buildings were made of timber, but ecclesiastical buildings and residential dwellings were made of stone. The Great Moravian settlements can be divided to four main categories. The most important were localities with central functions like Mikulice, Star Msto - Uhersk Hradit and Nitra, where several castles and settlements formed a huge fortified pre-urban agglomeration. Along with the main centres, the system of fortified settlements included fortified regional administrative hubs, forts whose primary function was guarding and defence, and refuge forts which were not inhabited permanently but were used in the case of danger. The largest forts were usually protected by a chain of smaller forts. Smaller forts were also built to protect trade routes and to provide shelter for peasants in case of a military attack. The existence of nobleman courts like in Ducov and in other places is also documented. Biography and Potential Roleplay Ideas Iskra, meaning spark in Old Slavic, was given her name for the way her crystal blue eyes illuminated the room. She is known to many to be striking in appearance, simply because of her soft features, strawberry blonde hair, and dazzling irises. She is well-known throughout the towns as the Beauty of Moravia for her features, and for her cunning personality. Although she has received many offers for courtship and marriage, she has to date, refused every single one. Beside the above, I don't have any set ideas for Iskra. I can make her the daughter of a King or Duke, as Moravia was ruled by monarchs from a wider kinship known as the House of Mojmir. Since the throne rarely passed from father to son, Iskra does not have to be a descendant of a royal or monarch family, but rather, can be the daughter of someone who has recently risen to power. Additionally, Morovians have an extensive history with the Kingdom of Francia, therefore ties to their monarchy can be expected in the roleplay. We may even incorporate it into Iskra's storyline. Also, Morovians were recently converted to Christianity during the late 8th and early 9th century, so it is a possibility that she may still hold on to some Slavic Pagan beliefs, despite being Christian. Queen of the Kingdom of Alba Name Merida Origin Scotland Ethnicity Pictish Celtic Scots Age 23-27 Status Monarch Languages Old English, Gaelic, Old Norse Religion Celtic Christianity Theme Song Little Sparrow - Audra Mae Historical Plot The Picts were a confederation of Scottish-Celtic tribes inhabiting Scotland in the Late Iron Age and Early Middle Ages. The tribes joined forces to form one unified peoples due to threat of a growing Roman Empire. The Pict Kingdom, also known as Pictland, was ruled by royal monarchy, primarily of patriarchal descent. Like many territories at the time, there were several Kings and clans throughout Pictland. Throughout the early Middle Ages, Pictland was in a period of uncertain change. Anglo-Saxons of England were a close neighbour, with both battles for power as well as treaties and alliances occurring during this time. Additionally, the Viking Age marked a troubled age for Scotland. Starting in the late 8th century, Scandinavians travelled west to England and Scotland, taking to the shores with a mighty force. Amid a battle for power, wars raged between Vikings and the Kings of England, as well as between the Kings of Scotland. Due to increasing threat, Pictland unified under one Kingdom, the Kingdom of Alba ruled by the Albinid dynasty. Despite efforts to fight the Norse, Viking forces were far too great for smaller Scottish armies, leaving much of Pictish territory lost to the Norse. As a result, many Norse settlements and colonies formed throughout Scotland, leaving the remaining Kingdom of Alba still standing, though vulnerable to further threat. Biography and Potential Roleplay Ideas Merida inspired by the Disney princess from Brave is a fiercely independent Pictish woman born into the Albinid dynasty. She is born of a great Scottish ruler, her father King Fergus, and an equally brave mother, Queen Elinor. One of four children, she is the only daughter and eldest child, sister to much younger triplet boys. At a young age, her father, wanting her to be as tough as he was, gifted her with a bow and arrow for her birthday. Archery subsequently became a passion, Merida blossomed into one of the best archers in the lands. She grew to be a sassy and brave woman, known for her fearless personality. As per tradition, all princesses of the tribes were eligible for betrothal at the ripe age of 16. However, as this time came for Merida, the princess put up a stubborn fight with her parents refusing to marry any of the Kingdom's allies. Despite her pleas for independence, her mother moved forward with the tradition, inviting eligible princes and noblemen of Scotland to compete in the Highland Games for Merida's hand in marriage. The games - consisting of several athletic sports caber toss, stone put, Scottish hammer throw, weight throw, sheaf toss, archery, etc. - served as a time for celebration. Though, for Merida, it was a time to dread. As the games proceeded to an archery competition, Merida decided to rebel against her parents and tradition. Raising from her throne with her own bow and arrows, she defied all of her comrades and proclaimed she would be shooting for her own hand you can watch the Disney scene here . Ultimately humiliating all of the eligible competitors by out performing them, the Highland Games were cancelled, and tensions grew among the Kingdom. The act of defiance resulted in the beginning of a civil war, as her father, King Fergus, defended his daughter's honour by refusing to marry her to someone she did not approve. The decision caused chaos, however, much of the crisis was soon averted as the growing threat of the Vikings took all of Scotland's attention. Due to constant raids and lost battles to the Norsemen, the Kingdom quickly came to forget of the princess' controversy, and instead, banded together to work against the Vikings. Over the years, the events of the Vikings lead to much anguish, many of the tribes being destroyed by the Norsemen. The Kingdom of Alba, now consisting of a unified Scotland what remained of it, was formed under the rule of King Fergus. The Queen of Alba, Merida's mother Elinor, later succumbed to illness and passed away. The wars raged on, and in the midst of battle, Merida's father, King Fergus, was also killed. With her three juvenile brothers still far too young to rule, Merida subsequently became the leading monarch. Now Queen of the Kingdom of Alba, Merida continued to prove herself as a powerful ruler, her tactical intelligence and military strategies resulting in many victories for the Picts against the Vikings and the Saxons. She became famously know as the Sparrow Queen, depicted as a warrior small in stature but ferocious in the protection of her land. For the roleplay, we can discuss possible battles between the Kingdom of Alba and the Vikings andor the Anglo-Saxons. In this situation, Merida would be known as the Queen who fights within battles. As a brave warrior and skilled archer, she is well-respected within her Kingdom. We can also incorporate a potential treaty andor alliance that would allow our two characters to interact in a more peaceful manor, as well. A third option is perhaps that Merida finally considers betrothal, and for the second time in her life, hosts the Highlands Games in search for a suitor. Since the Kingdom is now unified, and with a thirst for fairness and democracy, Merida decides to open the competition to anyone who chooses to take part. Perhaps your character, in a twist of events, decides to compete for her hand in marriage possibly trying to either woo her, ally with her, or overthrow her. Fire Maiden Name Una Origin Dublin, Ireland Ethnicity Irish Age 19-22 Status Celtic Warrior Languages Old English, Gaelic, Old Norse Religion Celtic Christianity Theme Song Warrior of the North - Peter Crowley Historical Plot From around 800 onwards Ireland was attacked by bands of Viking marauders. The raids continued right through the 9th century and a second major wave began early in the 10th century. The monasteries, as the major centers of population and wealth, were the main target of the Vikings. They were despoiled of their books and valuables and many of them were burned. These attacks, and attacks by the Irish themselves, contributed to the decline of the great monastic tradition at this period. The Vikings were great traders and did much to develop commerce in medieval Ireland. They founded most of the major towns such as Dublin, Cork, Limerick and Waterford.The lack of any political unity made it difficult to resist the Viking attacks. However, the strength of the U Nill kings in the northern half of the country prevented the Vikings from establishing themselves there. Biography and Potential Roleplay Ideas Una is a Celtic Christian warrior from Ireland. Her family was murdered at the hands of Viking pillagers, who invaded her small village and killed everyone there. At the time, Una was a young girl and had wandered off with her trusted Irish Draught horse to play on her own. She returned at the plight of the Norsemen, witnessing the end of their brutal escapade. With her village set ablaze and virtually her entire life shredded to hell, Una was orphaned. Consumed with anger and bloodthirsty for revenge, Una dedicates her life to tracking down the man responsible for her village's massacre. In little time, she tracks down the Viking leader, a cruel Norsemen named Harald who had a wicked reputation for evil. Making a bold move, she approaches his settlement, professing her dedication to the Viking cause. Fooling the community at the leader, Una is accepted into their society as a devout servant. She plays the role for several months, becoming completely fluent in Old Norse, before she garnered enough intel and strength to overtake Harald. In a twisted turn of events, Una seduces Harald, tortured and murdered him. To make an example of him, she hung Harald by his toes in his own home, castrating him and allowing him to bleed out from his balls. With a blood-splattered face, she proclaims her rage for the Norse community publically, affirming her actions against Harald for the evil he has done. Una escapes without reprimand, stealing a horse from the settlement and venturing to back to the lands of Dublin. Una would eventually grow to become a ferocious warrior, joining Irish efforts to push back Norse conquerors. Although female, the war against the Norsemen served far too great to manage at the time, allowing desperate Irish forces to accept her as a soldier, despite gender normative. She proved herself to be a fierce fighter, dubbing the name Fire Maiden. In terms of roleplay ideas, I'd really like to explore the concept of war and have Una meet your character on the battlefield. Perhaps Una could be a warrior who has fought against the Vikings on many occasions, becoming infamous among the Norsemen has the maiden with fire hair, one of the most ruthless Celtic shieldmaidens they had ever seen. Una would be known as unstoppable, a warrior who fights with such barbarity, she is deemed a savage even among the Norse community. She would be well-known as Harald's killer. Farmer's Daughter Name To Be Determnied Origin TBD Ethnicity TBD Age 18-20 Status Farmer Languages TBD Religion Christianity Theme Song Gone - Karliene Historical Plot During the many Viking raids of numerous countries across Eurasia, the infamous Norsemen pillaged and plundered many homes and kingdoms. As part of their efforts to gain wealth, status and territory, the Vikings traversed oceans, impeded on foreign shores and prowled surrounding land. In order to survive throughout these raids, they set up camps along the waters, often exploring the territory in and around their camps. They would come in contact with many foreigners of this newly invaded land, normally through contact of native farmers and folks with an estate out in the countryside and nearby shores. Biography and Potential Roleplay Ideas In the TV show - Vikings - the Norsemen come into contact with local farmers and other foreigners on many occasions throughout their raids. There is one scene where a group of Vikings, particularly more vile than others, stumbled across a small farming family out in the country. Although the women hid in the attic of the barn, the Vikings found them, raped them, and then proceeded to gruesomely slaughter the entire family. You can watch the scene here . For the roleplay, I'd like to explore a possible scenario where my character, the farmer, is spared. There are several options. This first is that your character cannot bring himself to rape kill an innocent woman, despite her foreign heritage. The second is that she is attacked by other Vikings, her family is killed but she manages to defend herself. Perhaps your character walks in on the scene, unaware that his comrades were pointlessly tormenting locals. He decides to spare the farmer, amused and impressed by her ferocity and bravery. The third option is unrelated to the family being attacked. Instead, perhaps my character stumbles across a Lone Viking, badly injured and on the brink of death. Rather than killing him, she has mercy, and instead chooses to nurse him back to health on her isolated farmland. Blind Beloved Name Elena Origin To Be Determined Ethnicity TBD Age 18-19 Status TBD Languages TBD Religion TBD Theme Song Once Upon A December - Liz Callaway Historical Plot To Be Determined - Greatly depends on what raceethnic community we place her in. I have an idea for her character, not so much for where she comes from. See below! Biography and Potential Roleplay Ideas Elena is a young lass who suffered a devastating cranial injury when she was just 10 years old. The injury caused significant damage in her occipital lobe, the part of the brain containing the visual cortex. As a result of the injury, Elena lost the ability to process visual information, rendering her blind. Despite beliefs that she was completely blind, unable to see anything but black, as time went on and her brain healed, Elena began to see strange things. Although her vision was normally black as night, she began seeing colors and outlines of objects and people through motion . Little did she know that she had actually developed Riddoch syndrome, a phenomenon that occurs when the visual cortex sustains damage, and as a result, the brain finds other ways to communicate vision, such as through movement. For an example and explanation of Riddoch syndrome, see the story of The Blind Woman Who Saw Rain After going blind, she was considered a cripple and became perceived as a burden on her family. In turn, they believed they could not offer a fulfilling life due to her disability. Now seen as a shame on the family, Elena's parents disowned and abandoned her. She found herself an orphan at her 11 years old, with no where to go and no one to turn to. Her family made few attempts to retrieve her, assuming she was dead as in their eyes, a cripple like Elena could not survive. She stumbled upon a childless senior couple who lived on a farm out in the country. The couple embraced her as their own, caring for her and also catering to her unique needs. Rather than feeling pity for her, her adoptive father saw strength in her visual impairment. He soon discovered that Elena could see movement, objects and bodies in motion. Soon he realized her unique vision was better when she was also in motion, so he built her a wooden rocking chair enabling Elena to practice and strengthen her eye sight. With time and practice, Elena developed and impeccable blind vision, one that enabled her to see the outlines of objects and people while in motion. There are several options for her ethnicity. I'd ideally like to have her born a different culture than a Viking, however I am open to having her learn Old Norse from being adopted or perhaps cared for by the Norse community after she's gone blind. However, I'd prefer she didn't know the Norse language, unless we made her Slavic or part of a community that has been colonized by the Norse. I fancy the idea of her being Frankish or Anglo-Saxon, as well. In terms of how she meets a Viking, the standard plot idea would be that she is taking a stroll in the woods, perhaps apple picking, or collecting berries. She would attract the attention of a Norsemen through song. Although blind, she is a incredible singer with an enchanting voice. Additionally, she has a love for dance, as it provides her an opportunity to see more accurately. She sees the most clear when it is raining pouring outside, as the motion of raindrops falling enable her to see outlines of nearly all of her environment around her. We can also add that her biological parents are of nobility, even of royalty. This is optional. Robin Hood Name Adeline Robin Origin Nottinghamshire Kingdom of Mercia Ethnicity Anglo-Saxon Age 18-23 Status Outlaw Languages Old English Religion Christianity Theme Song Welcome To The Jungle - Ghostwriter feat. Merethe Soltvedt Historical Plot Robin Hood was an originally male heroic outlaw in English folklore who, according to legend, was a highly skilled archer and swordsman. Traditionally depicted as being dressed in Lincoln green, he is often portrayed as robbing from the rich and giving to the poor alongside his band of Merry Men. The Merry Men, reputable for their tactical skill and fierce loyalty, were a group of English outlaws who followed under the guidance and command of Robin Hood. The troupe were criminals with a positive moral crutch, using crime as a means to do good rather than bad. In the ballads, they are often seen fighting injustice, including dismantling royal corruption. Due to their efforts against the Kingdom, they are all criminals, wanted for treason against the state. Biography and Potential Roleplay Ideas Adeline is a gender-bent portrayal of Robin Hood that I have designed to fit in to the Viking Age and early Middle Ages. Despite being born of the name Adeline, the character is known primarily by her alias, Robin Hood. In the ballads and in most depictions of Robin Hood, he is portrayed as a thief, but not as a killer. Historical, it is very unlikely that Robin Hood was capable of crusading around without causalities. Although the folklore is meant to be romantic and virtuous, my rendition of Robin Hood is much darker. In my portrayal, Adeline's character has been hardened by a dark and torturous past. She developed the Robin Hood alias after a grave personal injustice left her broken. Rather than allowing the corrupt atrocities to continue, she formed a militia, the Merry Men, who within their own experiences, all garnered a hatred for the Kingdom of Mercia, Wessex, and Northumbria alike. The Merry Men, of varied Anglo-Saxon origin, all devoted their lives to restoring justice for Anglo-Saxons across England. Under the lead of Robin Hood Adeline, the group developed a fierce reputation in robberies, arson, holding hostages and sabotaging the Kingdoms of England. Additionally, they are known assassins, taking credit for the deaths of many prestigious men who've done wrong by the people. There are many ways we can pair the Robin Hood alias with a Viking. Following the death of Ragnar Lothbrok by the hands of Aelle, the King of Northumbria, the Vikings returned to England with a vengeance. In the late 9th century, over half of Mercia's territory and Kingdom is overtaken by Viking forces. The war rages for many years resulting in countless Viking victories. I'd like to set the roleplay in and around this time, when Norsemen are abundant in England, and are fighting for territory. Since the Merry Men are nomadic in nature travelling across England they are considered widely untouchable due to their habitual discretion. They would seek solace most often in deep wooded areas, areas that Norsemen have been known to also settle in during raids. The two groups could collide, coming to a standoff in the woods. Settlement Survivor Name Mathilda Estrid Origin Scandinavia, Wessex Norse Settlement Ethnicity Norse Age 21 Status Noble Languages Old Norse, Old English Religion Norse Paganism, Christian Convert Theme Song Star Sky - Two Steps From Hell feat. Felicia Farerre Historical Plot In the show Vikings, Ragnar and King Ecbert of the Kingdom of Wessex are previous allies. In their mutual respect, Ecbert agreed to work with Ragnar to form peace between Vikings and Saxons. As part of this effort, Ecbert allots Ragnar a substantial piece of fertile land. The land is used as a foundation for a Norse settlement, intended as the first step toward tolerance between the two peoples. However, as Ragnar and his army leave Wessex - leaving the farming settlement defenseless - King Ecbert has a change of mind. Fearing that the Vikings could never integrate with Saxon society, he ordered that the settlement be destroyed. He sends out his son and a slew of armed Anglo-Saxon men, launching a gruesome massacre on the innocent lives of the Norse farmers. In this horrific attack, not even women and children were spared from hostility and ultimately, death. Biography and Potential Roleplay Ideas Mathilda - born Estrid - was a Norse child that escaped the massacres of the settlement. She is the sole survivor of Ragnar's farming settlement in Wessex, having been spared an unholy death. In an effort to save her child, Estrid's mother hid her from the Anglo-Saxon attackers. She was just 11 years old when the Knights came on horse-back and began slaughtering the Norse people. She survived by hiding until the slaughters were over, and managed to avoid burning once the farms were set ablaze. She escaped into the forest, where she spent days without food or water. On the brink of death, a noblemen found her while on a trip back to his estate. Soon discovering the child spoke a foreign language, he quickly realized the child was of the Norse settlement. Estrid, with her bright blue eyes and long blonde hair, reminded him of his deceased daughter. Despite risk of treason, he could not bring himself to report her or kill her. Instead, he took her back to his estate feeding her and nourishing her. He adopted her in as his own kin, treating her like his own daughter despite cultural and religious differences. In order to protect her, he gave her the name Mathilda, meaning strength and battle. He hired a teacher, someone he trusted, to educate her in Old English from home. Living on private and densely forested land, he managed to conceal her from society for over 2 years until she was fluent in Old English and a newly converted Christian. Although the two struggled at the beginning, by the time Mathilda had blossomed into her teens, the two had grown very close. Despite efforts to transform her into an Anglo-Saxon girl, Mathilda was permanently bonded to her Viking identity, unable to fully integrate into Anglo-Saxon culture despite the love and support of her adopted father. Although a child of great wealth and acquired nobility form her father - a close partner to the King - Mathilda never forgot the horrors she witnessed to her community, and she refused to forgive the King. With every year that passed, Mathilda's thirst for revenge grew stronger and stronger, until she reached her late teens where everything came to a blow. She used the holy faith of Christianity to gather a militia against the King, gaining an incredible military following by disgracing the King and his betrayal. What kind of Christian King murders innocent children in the name of God? This was the perplexing issue that spread controversy across the nation, sparking outrage throughout the community. She adopted the identity known as Eagle Eye , claiming that God has chosen her as a messenger, and that she used God's eyes to see evil evil that is within the King. As a fierce leader, she sports an infamous eagle armor - the like of which is inspired by the story of Hraesvelgr in Norse mythology. Hraesvelgr Old Norse for Corpse Swallower was a giant who would take the form of an eagle and sit at the end of the world to beat his wings and make the wind blow. Her role as a militia leader would get her in a lot of trouble with the Kingdom. Tarnishing the monarchy's reputation, the King orders for her to be beheaded for treason. However, nearly 10 years after the massacre of the settlement, Ragnar and his army return to exact revenge. For the roleplay, we can incorporate that his sons also accompany him. She would seek the Vikings out, stating that she wishes to join their efforts to take out the King. She would have still retained her Old Norse language despite also being fluent in Old English. Ghost Runner OLD BIO, UNEDITED, NOT YET UPDATED Name Fara born Ingrid Origin Scandinavia Ethnicity Half Norse, Half Undetermined Age 23 Status No Status Languages Old Franconian, Old Norse, Some Hebrew Religion Mixed Beliefs Theme Song A Journey In The North - Trinity History Vikings TV Show A group of Norsemen Vikings lead by King Ragnar Lothbrok, travel to Paris West Franks to raid new lands. The city of Paris, being ruled by King Charles the Bald, is a city surrounded by big walls and towers that separate it from the water water surrounds the city. The Vikings, on the shores of Paris across the river, build fort and organize their army to invade Paris. Several days after their arrival, they rage war and hell on the city of Paris, and are unsuccessful in their attempt to overthrow the Frankish army. After retreating, Lagertha leads a night-time surprise attack on Paris. Before she sets out on the Vikings second attempt to conquer, she is visited by a mysterious veiled woman in knight armor. The woman refers to herself as the 'Ghost Runner', and tells Lagertha of her plan to join them in their nightly raid against Paris with her militia known as the Ghosts. She tells Lagertha that the Ghosts will appear in the Vikings time of need to help them overthrow the Franks. Before Lagertha could refuse or argue, the veiled woman disappears into the darkness of the night, leaving Lagertha a pendant necklace. Lagertha wears the pendant around her neck, and never speaks a word to any of the other Vikings. Plans to penetrate the city go sour when Count Odo and his men launch a massive spike wheel down the corridor where the Vikings are fighting. The wheel nearly ends their nightly conquest, until Rollo crawls over the device and uses big iron arrows to block the wheel. Meanwhile, a group of men in knightly armor come pouring into the corridor behind the Vikings. Lagertha orders her raiders to cease any attack on the knights. Kalf and Loki, despite their confusion, abide by Lagertha, alongside the rest of the Vikings, who all move aside to allow the masked knights to approach the wheel. The veiled female knight leading them, The Ghost Runner, charges towards the spike wheel mounted on a black armored stallion. With a burning arrow at hand, the Ghost Runner tightly jumps over the spike wheel, and lands several feet before Rollo. Without hesitation, the mystery knight pulls back the bow and fires the ablaze arrow. Count Odo, thinking the arrows is headed for Gisla, pulls the Princess away from the target. The arrow strikes the Oriflamme the sacred flag of Sainte Denis, supposedly bathed in his blood after his death the arrows true target. The flag rises to flames within seconds, leaving Princess Gisla's knees to buckle in devastation. As Princess Gisla begins to wail in anger, The Ghost Runner removes her hood and cloak, to reveal her beautiful blue-eyes and long, gold-blonde hair. Despite the Princesses cries and shouts of religious curses towards the knight, Count Odo, wide-eyed and baffled, retreats with the Princess. Lagertha, in awe of the identity of the Ghost Runner, stands stunned. To compensate for Lagertha's silence, Kalf orders the Viking warriors to attack onward. The Ghosts militia continue to climb over the spike wheel, alongside the Vikings, to battle and overthrow the Frankish army. Biography Fara was born originally with the name Ingrid, to a Norse mother and an unknown undetermined father. Her mother was born in a family of farmers, and was raped as a young teen during a town pillage. The group of attackers raided swiftly, taking women at will and leaving the village in ruins. To this day, little is known about the pillagers. After this horrific event, Ingrid's mother became pregnant with her rapist's child. She gave birth to a beautiful baby girl unique for her golden hair and crystal blue eyes. She named her Ingrid, meaning god's beauty. Her mother loved, cared for, and raised Ingrid until she was 4 years old. On Ingrid's 4th birthday, the mystery pillagers returned to the village to finish business. They slaughtered all the children in the small town, ensuring any children born of their blood would surely be terminated. The event became known to the Norse as the Infant Massacre. During this massacre, the mother attempted to save Ingrid's life by fleeing from the village. The flee was unsuccessful, as the raiders over powered her. She told her daughter run and to not stop. Ingrid, only a toddler, did as she was told. As her mother was slammed to the ground, Ingrid ran. But she couldn't run fast enough. A pillager on horse-back chased her down, and with the whip of a sword slashed the back of Ingrid's small and frail body. The baby fell limp onto the ground. Presumable dead, Ingrid's child body was taken by the two-time attackers, stuffed in a bag, and dumped several kilometers from the village. Her mother never found her body Ingrid was never seen again. Ingrid's mother, along with the most of the village, were crippled in devastation. She vowed to never be overpowered again, and to protect people like farmers from further attacks. Moving locations, she put her past behind her. She became a skilled shieldmaiden, and a couple years later, married a farmer from a different town Ragnar Lothbrok. Together, the two had 3 children and rose the ranks of the Norse world. After losing two children Gyda and a unborn child - miscarriage, Lagertha and Ragnar parted ways. Ragnar became King, and Lagertha took the title of Earl Ingstad. She never spoke a word about Ingrid to anyone. The details a blur, Ingrid survived the slash to the back. After being dumped, Ingrid was picked up by Radhanites. Radhanites were Jewish merchants and slave dealers that traveled the world, doing trade and exchanges with people of all kinds in their travels. Ingrid was saved and nursed back to health. She traveled with the Radhanites before becoming old enough to be sold as a slave child worker. As the Radhanites traveled from Scandinavia to overseas, they landed in Frankish territory, where Ingrid was purchased by Count Odo. Roleplay Ideas Ingrid is Lagertha's daughter. She chooses to join forces with the Norsemen in their battle against the Franks. Through this alliance, Ingrid would come into contact with many Vikings. If we'd like to pair her against one of Ragnar's sons, we can modify the timeline and the story to fit that into the roleplay. The ideas and plot is not set in stone - it is malleable! Princess Delilah of Wessex OLD BIO, UNEDITED, NOT YET UPDATED Name Delilah Origin Wessex Ethnicity Anglo-Saxon Old English Age 21-25 Status Exhiled Ex-Princess Languages Old English, Old Norse, a bit of Latin Religion Ex-Christian Atheist openly Theme Song Ocean Princess - Thomas Bergersen feat. Merethe Soltvedt Hsitory Vikings TV Show A group of Norsemen Vikings lead by King Ragnar Lothbrok, travel west of Scandinavia to raid new lands. They pull up to the Anglo-Saxon shores of Wessex where they encounter the ruthless King Ecbert who will not hesitate to rage war. Although, instead of shedding blood, King Ecbert agrees to negotiate with Ragnar Lothbrok, who inquires that he does not want treasure, but fertile land. Meanwhile, back in Scandinavia - Ragnar's lands are being vengefully conquered by enemy Jarl Borg. In a panic, Ragnar retreats back to Scandinavia, leaving only a small troupe of Norsemen to maintain negotiations with King Ecbert of Wessex. Though, this retreat leads King Ecbert to betray negotiations, and attack the small group of Norsemen in order to finally rid them. The battle turns into a complete massacre of the Vikings - leaving only a handful of people who managed to escape to their boat, and leave back to Scandinavia. All but one escaped Athelstan - an ex-monk and Anglo-Saxon who was enslaved by Ragnar and later freed years ago during a previous raid. Although Athelstan was freed, he was welcomed into the Viking community and integrated himself into their Pagan beliefs. Having been an ex-Christian and now-Pagan, Athestan is considered a disgrace to Christianity, the Anglo-SaxonWessex community, and deemed a product of Satan. He is sentenced to crucifixion. Biography and Potential Roleplay Ideas Delilah grew up in the prestigious royal family of Essex, to father King Ecbert and a mother who died of the plague shortly after Delilah's 13th birthday. After her mother's passing, life in the household of only men became increasingly difficult, with both her father and brother viewing women as less than she appreciated. Shortly after turning 16, she was exiled from Wessex, after she refused to marry another king's son in order to form an alliance. The rejection of marriage lead to the other King to deem war against the Kingdom of Wessex unless the princess were to agree to marry. She refused, as the Prince she was supposed to marry was cruel, and known for his abuse and lengthy history with many dead women. She also had a hatred for that royal family in general - they were notorious for war and she felt that alliance would only bring the Kingdom of Wessex to ruins as Wessex would fight all of the other Kingdoms messy battles. Her father, King Ecbert, thought his daughter to be insanemad, and in effect, locked her up in the tower. He tortured her for several months, thinking he could beat the demon out of her. Even going to the extent of performing an exorcism to try and get her to agree. The practices only left her scarred and ruined. Thus, the King sentenced his daughter to death - claiming to the public that she had fallen ill, and had passed away in order to make himself look good and to try and buy time to make another alliance. Before she could be beheaded in her cell, she seduced a knight and escaped - never to be found or seen again. Delilah vowed to rise against him - to build an army and to take over her fathers kingdom. To do that, she ran away to far away lands, where she was taken in by the Norse people. She learned their language, their culture and their ways - and with that strength, she rose this can be excluded, though. She returned to English territory and built a rebellion militia. Although small, her militia was powerful in their tactics - using small acts of terrorism as a weapon against her father and his army. Her masked-militia became widely known as The Antichrists, as they used local displays of terrorism to place fear in the public, and often used sacrilegious, blasphemous, and unholy acts to deface God and Christianity as a whole. Because they littered the streets with anti-God blood-smeared messages, they were banished from Wessex, and a high-value reward was set for all of their heads. Despite efforts to stop The Antichrists, their latest attack lead the city and public to lose faith in their King, causing the beginning of a revolt. The Antichrists are most well known for a quote made famous by their leader quote above Believe in no God, only simply in the madness of man. These words and similar anti-religion quotes are graffiti-ed across many cities throughout Wessex. Primarily those closest to King Ecbert. Additionally, Ecbert does not know the militia is formed and lead by his exiled daughter, Delilah. For the roleplay, I'd like to have her milita somehow come in contact with and potentially join forces with the Vikings. Slave of the Kingdom of Kent OLD BIO, UNEDITED, NOT YET UPDATED Name Daralis Origin Kingdom of Kent under Mercian rule Race Anglo-Saxon Old English Age 16-18 Status Slave to the royals of Kent Cuthred family Languages Old English Religion Christianity Theme Song Lost It All Jill Andrews Plot A group of Norsemen Vikings lead by King Ragnar Lothbrok, travel west of Scandinavia to raid new lands. They pull up to the Anglo-Saxon shores of the Kingdom of Kent where they encounter the client King of Kent, Culfred brother of King Coenwulf of Mercia. The Kingdom of Kent, in relation to the Vikings TV chronology, was the Kingdom in which Ecbert's father ruled as King Ealhmund of Kent, until his defeat. Upon Ealhmund's death, Ecbert was exiled from Kent by Offa of Mercia new ruler of Kent and Beorhtric of Wessex. Upon Beorhtric's death, Ecbert returned to Wessex and took the throne. In this plot, Mercia would be newly ruled by Coenwulf, who took throne several months after King Ecgfrith. Ecgfrith was the son of Offa of Mercia, the greatest King of Mercia and his wife Cynethryth who is actually Princess Kwenthwrith who plays the Queen of Merica in the show. Once Coenwulf took over only 5 months after Offa's death, he appointed the Kingdom of Kent a client state of Mercia to his brother, Cuthred. During the Viking raids, the Kingdom of Kent was not so much an independent Kingdom as it was a Kingdom that was constantly being fought over by Mercia and Wessex. During the first Viking raid of Kent, the Kingdom was current client state of Mercia economically, politically, or militarily subordinate to another more powerful state ie. Mercia. Because I'm mainly following the true history of these three Kingdoms in this plot, I will be ignoring the Vikings show adaptation of the Queen of Mercia and not using her role nor rule of Mercia in this roleplay. For an image of the more accurate hierarchy and the hierarchy I will be using in this roleplay refer here . To continue, the plot will center around Ragnar's return to the Anglo-Saxon territory. The Vikings Ragnar and his men would raid the Kingdom of Kent for the first time for whatever reason. Biography and Potential Roleplay Ideas Daralis is an Anglo-Saxon slave. She grew up her whole life in the Kingdom of Kent castle, under the Cuthred family. Being a slave, she has little freedom. Though, because she is a slave of a royal family, she has higher value and a better, more nourished life than that of a poor slave in Anglo-Saxon history, there was a hierarchy of slaves based off of their owner's wealth. Unlike most slaves, Daralis was not purchased she was born into the house. Her mother, a noble slave for the Coenwulf family, became pregnant after an affair with King Coenwulf making Daralis an illegitimate child of the King of Mercia. Rather than throwing his mistress slave and child Daralis on the streets, Coenwulf, a devout Christian, decided to keep her services of slavery in the family. Unable to bear the responsibility of having an illegitimate daughter being raised in his own home, King Coenwulf of Mercia shipped the slave mother and her infant daughter, Daralis, to the Kingdom of Kent to serve for his brother, client King Cuthred. According to Daralis' mother, King Coenwulf and Daralis' slave mother were in love. Despite their feelings, Coenwulf could not wed her to the throne because of her poor slave status. Until her mother's death when Daralis was only 7 years old due to illness her mother worshiped the King of Mercia, and believed that King Coenwulf was unable to bear the thought of them being sold to another owner who potentially could be worse, poorer, and abusive, and feared she would fall into the hands of the wrong people. For that reason, to avoid that heartbreaking outcome, he sent his lover slave and his illegitimate daughter to live and serve his trusted brother, Cuthred. The illegitimate child my character is also said to have been named by Coenwulf who named her Daralis, meaning beloved. Through orders directly from King Coenwulf, Daralis was to be nearly treated as a noble. Although she served as a slave and had maid duties, she was to be embellished in nice noblewoman clothing, to have an elaborate bedroom, and to be served good food. Despite these commands from the King of Mercia himself her father, Daralis was not treated nearly as well. King Cuthred, disgusted by her very existence as half slave - half royal, slaved the poor girl half to death with chores and hard labor think of a historical version of Cinderella. Although Daralis was meant to dine with the Cuthred family, instead, she was made to serve them food and was often not given anything to eat in which she would have to steal food. The times she looked the best and the healthiest were during visits from Coenwulf, who expected such an appearance essentially, they treated her poorly behind closed doors, but would make it appear like she was practically royalty when Coenwulf would visit. Despite hating her life in the Cuthred family, she did not runaway, in respect to her mother who loved Coenwulf. Instead, Daralis resorted to dreaming of setting off to new worlds, a new life, and a new adventure. Little did she know, that new world, life and adventure, was going to come to her.