Thread: Kingmaker [Pathfinder] - Character Profiles

Valeeria Image See more Female changeling spiritualist fractured mind, onmyoji 1 Pathfinder RPG Bestiary 4 29, Pathfinder RPG Occult Adventures 72, 109, 111 CN Medium humanoid changeling Init 4 Senses darkvision 60 ft. Perception 2 -------------------- Defense -------------------- AC 16, touch 11, flat-footed 15 4 armor, 1 Dex, 1 natural hp 8 1d8 Fort 1, Ref 2, Will 4 2 bonus vs. spell-like and supernatural abilities of fey, outsiders, and incorporeal undead -------------------- Offense -------------------- Speed 30 ft. 20 ft. in armor Melee dagger -1 1d4-119-20 or . . 2 claws -1 1d4-1 Spiritualist Fractured Mind, Onmyoji Spells Known CL 1st concentration 6 . . 1st 3daycure light wounds, shield . . 0 at willdetect magic, grave wordsOA, message, stabilize -------------------- Statistics -------------------- Str 9, Dex 14, Con 9, Int 14, Wis 14, Cha 20 Base Atk 0 CMB -1 CMD 11 Feats Wasp Familiar Traits calistrian courtesan, reactionary Skills Acrobatics -4 -8 to jump, Bluff 9 11 vs. creatures sexually attracted to her, Diplomacy 9 10 to gather information, Heal 6, Knowledge religion 6, Sense Motive 7, Use Magic Device 9 Racial Modifiers 2 Bluff vs. creatures sexually attracted to her Languages Aklo, Common, Draconic, Elven SQ emotional spellcasting, etheric tether, phantom Valeeria Lust Phantom, spiritual resistance Other Gear chain shirt, dagger, backpack, bedroll, belt pouch, candle 10, flint and steel, hemp rope 50 ft., holy textUE, mess kitUE, pot, soap, spell component pouch, torch 10, trail rations 5, waterskin, wooden holy symbol of Calistria, 32 gp -------------------- Special Abilities -------------------- Calistrian Courtesan Diplomacy You worked in one of Calistrias temples as a sacred courtesan, and you know how to flatter, please, and most of all listen. You gain a 1 trait bonus on Sense Motive checks and Diplomacy checks to gather information, and one of these skills you Darkvision 60 feet You can see in the dark black and white vision only. Emotional Spellcasting Use Charisma as casting stat instead of Wisdom. Empathic Link with Familiar Su You have an empathic link with your Arcane Familiar. Etheric Tether Su Lose hp to prevent dam to phantom that would banish it to ethereal. Phantom must remain close when manifested or concentration required. Familiar Bonus 4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach. Green Widow Green Hag Ex 2 to Bluff vs. those sexually attracted to you. Phantom Shared Consciousness Phantom can manifest as a separate creature or provide bonuses while sharing your mind. Share Spells with Familiar Can cast spells with a target of You on the familiar with a range of touch. Spiritual Resistance Su An onmyojis phantom provides her with protection from supernatural forces. While the phantom is confined within the onmyojis consciousness not stranded on the Ethereal Plane or fully manifested, it grants her a 2 bonus on saving throws again --- Valeeria Lust Phantom Phantom Pathfinder RPG Occult Adventures CN Medium outsider phantom Init 1 Senses darkvision 60 ft. Perception 4 -------------------- Defense -------------------- AC 13, touch 11, flat-footed 12 1 Dex, 2 natural hp 12 1d102 Fort 2, Ref 3, Will 2 DR 5slashing -------------------- Offense -------------------- Speed 30 ft. Melee 2 slams 2 1d61 -------------------- Statistics -------------------- Str 12, Dex 12, Con 15, Int 7, Wis 10, Cha 13 Base Atk 1 CMB 2 CMD 13 Feats Skill Focus Diplomacy Skills Acrobatics 5, Bluff 5, Diplomacy 8, Fly 5, Perception 4, Stealth 5 Languages Common SQ ectoplasmic phase lurch -------------------- Special Abilities -------------------- Damage Reduction 5slashing You have Damage Reduction against all except Slashing attacks. Darkvision 60 feet You can see in the dark black and white vision only. Ectoplasmic Phase Lurch Su Bypass solid obstacles but not creatures at half speed, must end turn in clear space. Alluring Presence Su As an immediate action, the phantom attempts a Diplomacy check against a creature targeting the spritualist with an attack or harmful spell, provided the phantom is within the target's reach or range. The DC for this check is 10 12 the attacking creature's HD the attackin creature's Wisdom modifier. If successful, the phantom becomes the target of all the creature's attacks for 1 round. This is a mind-affecting compulsion effect. --- Vespa Wasp familiar CN Tiny magical beast vermin Init 3 Senses darkvision 60 ft. Perception 4 -------------------- Defense -------------------- AC 19, touch 15, flat-footed 16 3 Dex, 4 natural, 2 size hp 4 1d8 Fort 2, Ref 3, Will 2 Immune mind-affecting effects -------------------- Offense -------------------- Speed 10 ft., fly 40 ft. average Melee sting 5 1d2-4 plus poison Space 2 ft. Reach 0 ft. Special Attacks poison Spell-Like Abilities CL 1st concentration -3 . . At willdivine guidance -------------------- Statistics -------------------- Str 3, Dex 16, Con 10, Int 6, Wis 10, Cha 2 Base Atk 0 CMB 1 CMD 7 19 vs. trip Feats Ability Focus poison sting - injury, Weapon Finesse Skills Acrobatics 3 -5 to jump, Bluff -3, Diplomacy -3, Fly 11, Heal 4, Perception 4, Sense Motive 4, Stealth 15, Use Magic Device -3 Racial Modifiers 4 Perception, 4 Stealth SQ improved evasion, share will -------------------- Special Abilities -------------------- Darkvision 60 feet You can see in the dark black and white vision only. Divine Guidance At will Sp An emissary can cast guidance at will. Flight 40 feet, Average You can fly! Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Improved Evasion Ex No damage on successful reflex save half on failed save. Poison Sting - Injury DC 12 Ex StingInjury save Fort DC 12 freq 1rd for 6 rds effect sicken for 1 rd cure 1 save. Share Will 1day Su When your or familiar fails a save, the other can roll in their place, but failure affects both.