Thread: White Wolf WoD Gamers - GM Council Thoughts

That's a good point let war or other conflict take care of itself, because individuals are going to want to battle or not... On aggro damage, my tendency would be to stick with the books, and just advise people that's why you don't want to mess with vampires or werewolves. Let simple social dynamics take care of those who abuse the power of aggravated damage you do it too much, people gang up on you and pound you flat. Preferably with sniper rifles. For setting ideas how about individual people can run ElseWoDs, but we also give kind of a shared version of the WoD as I said above. That way, people can design the attributes of their ElseWoDs as they like, but we have to negotiate and agree upon the attributes of the shared world? If we want to run something where any WoD character can make an appearance, we might want to set up in a city where that's possible. I'm thinking we set up conditions where Sabbat and Camarilla reps can interact without having to battle, where Traditions and Technocracy mages can see fit to coexist, where Black Spirals and Garou might... okay, that's asking a bit much. Straight-out Wyrm evil isn't likely to play nice with ANYONE, so Black Spirals, Nephandi, Diabolists as in demon-worshiping vampires, Pentex sales reps, etc., can still serve as whipping boys and antagonists, but others can interact, like it's the Switzerland of the WoD. The safe zone, if we establish it as such, should be someplace coastal, so we can have waterocean play if we wish, but close to woodlands for the wilderness aspect, and large enough or with special qualities enough to host city creatures like vampires in relative safety. That way, pretty much anybody can show up as they desire. Maybe the zone is just large enough to manage to cover the necessary elements? I dunno. A big feature would be considering what it is that creates the Zone. Is it a commonly-negotiated space doesn't seem likely, or just a natural attribute of the world, like the Geyser National Park or something which I don't see how that would work either? Part of me is interested in a mysterious force, like the Organians enforcing a peace between the Kingons and the Federation that would allow us the discrete control to say individual or small group violence slips under the radar but wholesale sectarian violence gets stopped, somehow. Which is the level of discrimination we'd need to pull this kind of thing off. Sure, some folks would be working on defeating the force, but until they do, it's not one side against another, it's only interpersonal violence that's allowed to happen. If we go with the mysterious benefactor idea, maybe there's some additional benefits they offer which keeps some folks from wanting to dispose of the benefactors. Like, vampires don't lose blood points, or don't lose them as fast, which will allow more vampires to be in a smaller town. And maybe shifters and mages perceive the whole area as a big caern or node, or maybe just half-strength, so that reduces the need for competition for resources as well. If we can get a reason for a bunch of different speciessects to co-exist without large-scale sectarian take-overs, we can take a small town and turn it into a supernatural Casablanca, or Babylon 5. That allows for any sort of stories from the street level all the way up to high-level political negotiations. How does this sound to people as our shared concept? Thoughts, alterations, suggestions? One more thing do we want to co-opt an existing city, like Marvel Comics, or create our own fictional smallish city, like DC?