Thread: [WB] Dark Nova (NSFW)

RE Dark Nova Bein Green iz not dha best, insteada' jus throwin ourselvez away in an endless cycle for dha WAAAAGH, wez should be betta improvin ouselvez! Dha futua of dha Orks will be a combonotion of metal an flesh as wez become one! Dha Meta' skinz shall be dha strongest an wizest! Get Dhose machines workin boyz, dhe futua is ourz! Big Mek Uzrunt Dreggort Owner Warboss Kylie Havalia Balai Second in Command Boss Gorthug Mek Boss Krahrgrug Warboss Espionage Master ChalemEmeyga Gaz Zhelth, child of Helghan Aka Master of the Children of Midnight Description While both stations are not as large as Midnight Rose, Skumplump and Zogglac act as huge military force bases located in sight of of Midnight Rose to provide any assistance it needs to and acting as the primary military force behind Midnight Rose station and the Retribution Ravens. However since Clan Wazzrot Dreggort was so dependent on staying isolated at their two stations, so to have their stations become military impenetrable juggernauts that few can enter, after all it was only in the past three years that they began to offer their services as mercenaries and becoming completely honor bound and loyal to protect Midnight Rose and the Retribution Ravens Skumplump Of the two, Skumplump is perhaps the easier to gain entry into. Any journeying to Skumplump will notice that the station like Zogglac is reinforced with enough armor plating and energy shields to withstand an entire armada of ships. The station has a huge ring around it for added protection while resembling a huge floating circular shape with hook like tendrils all along the bottom of the station and numerous huge buildings decorating the huge pads with a large rim around the edges of the station. If one were to travel to the station, they could land nearly anywhere on the station but of course only those given permission from some leader with the Izabal Ravens Midnight Rose, can hope to approach the island and even then one can only visit the base if you are Izabal Ravens Midnight Rose leader or wishing to join Clan Wazzrot Dreggort's military. Skumplump exists as the training base and home for the majority of Skumplump's military. All wishing to join Skumplump's military are impanted with cybernetics. These cybernetics help improve their eyesight far sharper, increase their brainpower twice or higher than their previous level, they become twice as strong, twice as fast, and with some natural stronger defense and tougher bodies.The cybernetics essentially make them almost like super soldiers. However it does come at a hidden consequence. While it is never revealed, every cybernetic implanted is designed to to incinerate the person's brain and heart before burning the rest of their insides should they ever decide to rebel and try to take over the base. Of course some could try to tamper and take out the cyberntics but the second anyone even attempts it, the cybernetics immediately go into it's emergency mode and kill the host. None can enter either of Clan Wazzrot Dreggort's stations without becoming a cyborg and joining their clan. Of course it is never revealed what will happen should any betray them, Clan Wazzrot wants their soldiers to feel as free as they are as they start to realize the cybernetics are their to create the perfect bond between organic and machine as well as helping them better complete their tasks. It is the goal of every mercenary and soldier in Clan Wazzrot Dreggort to become one with technology, to be the master of their machinery and as such they have constantly sought out to improve themselves more and more with machinery while still remaining dominant over it. In addition like the Rstribution Ravens, Clan Wazzrot has ranks as one joins their clan and works their way up becoming increasingly skilled with the machinery and technology they use. Wazzrot members both old and new are welcome to come to the station whenever they see fit. Upon entering the station one will find an assembly line like room bringing them into the station. A conveyer like belt carries people through the hallway. Existing members are freely taking straight through. New members however are given a choice, if they refuse to join Wazzrot then they are sent back to their ship however if they agree to join Wazzrot, the machinery in the room springs to life as it grabs a hold of the person and implants them quickly turning them into a cyborg before letting them enter the base. Upon existing the assembly line one will find a large security check point making sure their system wasn't compromised. Of course the exit of the security hall leads straight into the rest of the station, massive space with numerous factories. Each factory has a single purpose such as improving new recruits eyes or improving their hands or their arms or their teeth or their legs or their feet ect ect, each factory acting as assembly lines repairing new recruits technology and or giving them upgrades and new improved technology. There is of course other sites on the station besides just it's factories. The station has a huge arena sized training area where new and old recruits come to sparr against each other in simulations, engage in sports events as the other recruits cheer for their winning team, and even a few wrestling arena rooms and shooting range rooms. The station comes equipped with plenty of living quarters which seem more like identical cubical's that can be remotely moved around and lowered to hidden floors underneath to make sure there is enough room for everyone, overall almost seeming like a rubicks cube. The station also has a huge bar which is perhaps the station's only other attraction minus it's games, a bar known as the Screws Loose , coming equipped with a huge lounge room for gaming tables and plenty of seating to act as a sort of restaurant Defenses The station is surrounded by a close huge and wide horizontal ring that is equipped with countless rapid fire anti ship batteries and occasional super heavy cannons for crippling super ships. In addition this ring is designed to unleash sonic EMP shockwaves to stun enemy ships approaching the station. Should an enemy ship even manage to get past this ring, the station has twice as many exterior rapid fire anti ship cannons for bombarding up above the ring and below it. Of course the station has far more defenses the closer you get to the station. Behind the anti ship cannons are heavy towers with both heavy cannons and rapid fire cannons doing tremendous damage but more close range and of course each building on the station is mounted with rapid fire cannons and turrets making it impossible for any hostile ships to land on the station or even effectively get close. Some have described the guns both stations being so much with so much 'Dakka' that it's like the stations themselves are nothing but endless automated guns. Zogglac Zogglac, Clan Wazzrot's true home, however is nearly impossible to enter. The only way to enter Zogglac is by joining Clan Wazzrot and then gaining the approval of Kylie and all of her sub leaders. Zogglac is one of the most minimally populated regions Clan Wazzrot has, mostly running on automatic machines minus the many Wazzrot engineers and scientists that never wanted to leave their home. Zogglac is the home and birth of Clan Wazzrot, it is where every weapon, mech, titan, cannon, tank, fighter, everything Clan Wazzrot makes is made at Zogglac as well as growing new recruits to join the clan. Zogglac appears more like a huge floating giant ship that was destroyed and then outfitted with plating and sections to look like some cross between a space ship and a space station except any from a distance can see all of the huge structures and buildings on Zogglac, skyrscrapper tall factories and mechanical buildings. If one for any reason actually is permitted clearance to visit Zogglac, they will be immediately greeted by automatic machines telling them exactly where to go and what work to do. Outsiders are never trusted unless a Wazzrot leader is with them and the machines are equipped to detect shapeshifters and any kind of magic or machinery to disguise a person. Zogglac is mostly only home to a very tight community, the group of Wazzrot Orks that never left and those that have worked over the years to earn their trust, after all it is considered a sacred honor to travel to Wazzrot's heart. As such whenever a new comer arrives aka an outsider, machines are constantly watching them and keeping them under surveillance nonstop, if the new recruit ever deviates away from their instructed path they are either thrown off the station straight down into the ocean quite literally or they are detained and escorted away by armed guards but only if one of Wazzrot's leaders intervenes and defends the person Defenses Zogglac has the same exact defenses as Skumplump except being the heart of Clan Wazzrot and where all it's machines are made, it has added defenses. Zogglac is programmed and run not just by it's engineers but also with one of the most advanced computers ever seen. If an enemy ever threatens the floating station and manages to get past every single gun, any of the engineers or the super computer can activate the stations lock down mode, essentially taking over every machine and vehicle on the station so the intruders are now facing an endless army of super powered mechs tanks fighters and robotic soldiers. Skumplump and Zogglac could have sent armies to conquer Dreams Villa but Seidh, and Mesh denied this request, stating that it would be too disasterous and they would risk completely destroying all they had built when instead they could perhaps try to salvage as much of the work as they could and simply focus on eliminating their targets not risking blowing everything up. As a final note, Clan Wazzrot can be hired by anyone to help with anything for the right price as they are a mercenary army However they are bound by honor. They will never go against anyone they have taken a contract with and most of all they will never go against the Retribution Ravens they will also go against any of the I Ravens's enemies so basically one of their enemies can't hire them History Clan Wazzrot Dreggort was founded by the crazed technopath Big Mek Uzrunt Dreggort who had always dreamed about making the Ork race far stronger and more advanced so that it could rival even the strongest and wisest races on this world and any world and any galaxy. However for many years, his clan were seen as little more than tinkerers and mechanics, fearful of Clan Skargor Groktar, a clan of ruthless slavers willing to work for any demons or cultists or raiders willing to heavily pay for them as they were merciless bloody killers willing to kill anyone for the right price. Sadly for Clan Skargor, they were ultimately stopped when the Izabal Ravens saw them as a deadly evil that needed to be wiped out, killing various leaders they had destroying their supplies and effectively believing they had crushed their organization but in reality only sending them temporarily into hiding. With Skargor temporarily gone, Clan Wazzrot Dreggort began to rapidly rise to power as it went into a full mobilization to take advantage of the power vacuum. Uzrunt did not believe in the traditional Ork beliefs following their Ork gods, the importance of the WAAAAAGH! above all else, and the determination to kill destroy and die in an endless cycle. In fact while for many years the clan would never state it, Uzrunt established in his clan, a devotion to following the belief in preserving technology and constantly wishing to improve technology never stopping until they could reach a godhood level of geniuses and masters over the greatest creations one could ever design. After all Uzrunt believed the only path to truly evolve his race was to become one with machinery so that they too could become the strongest and smartest beings in the galaxy. Originally Clan Wazzrot only lived on the station Zogglac, a barren dirty smoldering station created by some race long ago but left in utter ruins. Mostly a resting place for Ork pirates and raiders to temporarily use especially testing their burning weapons. However when clan Skargor was defeated, Dreggort knew the time had finally come. Reports are sketchy but they say it was early morning when scouts of other Ork Clans on the planet, heard the noises. The screeching and churning of countless machinery followed by the constant vibrations underneath the floor. Most of the Ork pirates and gangs had abandoned the station, plundering anything of value they could find in the ruins and wasteland before leaving but those that stayed on the station to try and set up bases, were soon met with what seemed like an endless invasion of huge metal Killa Kans charging out of the floor and ruined buildings all being lead by Deff Dreads and Mega Dreads. The Ork burna clans were completely obliterated in mere hours with every last Ork on the station that was not apart of Wazzrot Dreggort having two options. To either be killed or to join Clan Wazzrot Dreggort, being a cyborg Ork and converting to following the religious beliefs in machinery. With Zogglac taken, Clan Wazzrot Dreggort was free to expand throughout the station and turn it into a powerful fortress station. The years went by and Clan Wazzrot Dreggort mostly kept to itself, turning the once barren lifeless station into a fortress full of machinery and powerful factories to fuel their war machines and harvest resources. To this day the station is covered with factories, construction buildings, and resource harvesting robotic drones going to and from the station as well as mining equipment down deep below the ocean. All across the station in the mix of troop buildings to convert all new Orks with the Cyborg enhancements and so much defenses on the station that it has been nigh impossible to safely land on the world with all its automated defenses and other super weapons for defending against any ships. Zogglac continued to improve more and more as a magnificent floating fortress with Uzrunt Dreggort becoming obsessed with his studies to better improve the Ork race but as his clan grew increasingly huge, it became increasingly restless at staying confined to their station with only rare exceptions of being able to scout away from the station for enemy ships but never venturing too far. Cultists and raiders began to spread throughout the oceans and continents, some also approached Zogglac, but were completely obliterated by its defenses. Clan Uzrunt Dreggort saw this as the perfect chance to test their metal. To finally wage war against a worthy opponent instead of sitting around left to rust but Uzrunt refused, stating that the world's problems were none of theirs and if they truly wished to save the Ork race, they would need to ignore these insects until Uzrunt had finished all his work.. Many in Clan Dreggort grew resentful for this answer, believing Uzrunt had become weak and corrupt. That he was a coward only trying to give himself immortality and not actually help his race. If anything he was sabotaging it by denying them their need to fight. The next day Uzrunt's scorched corpse was found admits the ruins of his blown apart laboratory. Chaos erupted as the Clan debated what they should do with their leaders death and the clan nearly split apart were it not for Warboss Gorthug rising up, declaring they would no longer hide on their flying fortress. That Clan Wazzrot Dreggort would become the most famous, richest, and most powerful Ork mercenary clan to ever exist. That they would follow in Uzrunt's wishes but not by becoming cowards. Despite Gorthug killing Uzrunt, the clan united behind him. Many have remained behind to secure Zogglac and keep everything well defended and operation but the vast majority of the clan left to spread their reputation and name. They first became known in the fighting against cultists and demons and raiders as Gorthug lead an assault on a nearby island held by cults and raiders. His army of mechanized Orks and powerful tanks ripped a path straight through the raiders and cultists before seizing the island and sending a live message throughout Alterion. Clan Wazzrot Dreggort wanted the world to know that they were the strongest and could handle any threat even demons. That they would be willing to help anyone but at the same time that they have honor, once someone hires them then they will never betray them.