Thread: Fantasy Mercs

So as I'm working on the background, because I hate myself and I need excessive detail to start with and whittle down as needed, I'll go into some of the specifics on what a character can and cannot be that will be expanded on once I actually finish the background and everything else as well as just what exactly is possible in terms of scale or personal character effectiveness, but for now, keep these things in mind Your character is a professional mercenary that is going to be lead by a daughter of a former noble. When I mean professional, there is some leeway as to what that entails, but orders are orders, chain of command is a thing. This does mean that this is something that is seen as a legitimate military power, regardless of the initial reputation of the group, Grey work does not mean rapists and thieves who kill things for fun, grey work means you do what you need to to keep yourself sustained as a mercenary, personal opinions on an in character basis can differ, but ultimately you're in a job and you do as you're told, this does not mean your character has to like it, has to be particularly loyal to mine, or really has to like my character in the slightest bit, ditto goes for mine. End of the day, everyone does what they're supposed to, everyone gets paid. It is, of course, nice if everyone gets along, but don't consider it an immediate requirement, but let's be reasonable about this, shall we? There's not a lot of reasons you'd want to hate your boss or not be at least a little bit loyal if you're not given any precedent, which is where character personalities can clash or ideologies differ, but let's keep in mind this is still a cooperative experience, at the end of the day, as long as everything keeps moving forward, I don't mind. Making a hostile, antagonistic character 'because' is irritating and contributes nothing to a group roleplay. Please no 'loners', that shit gets on my nerves, this is a group experience, and thus the posts will hopefully lean toward situations that everyone can contribute. If you are familiar with combat from Final Fantasy Tactics, this is more or less the similar scale I'm looking for. If you are familiar with FF magic, same thing. Magic will be dangerous, capable of friendly fire and altogether really effective and the mages need freedom of movement to get it going. Further details will be again added once I get the OOC up and discuss the finer points of how combat will be portrayed and what have you. Don't be irritated, annoyed, bothered, frustrated by someone who may have your similar thing. This is not a special snowflake brigade, this is a roleplay where people are effective in inches and not miles. Yes, someone may be better than you at something, this happens in real life too, this has no bearing whatsoever on what you can and cannot do, these things will be discussed as they come up, but bottom line I am not here to measure dicks in a power scale, a cooperative roleplay is a group roleplay, which means that regardless of HOW effective x person, x NPC is, everyone will get their chance to shine in a way they hopefully enjoy. The amount of fucks I give about you feeling like you're not strong enough to contribute is either zero to a ton depending on how realistic your complaints are. Not everyone needs to be a one man army killing machine, a mercenary group is every cog in the watch needs to work right. Ultimately, everyone will advance together in their own competent way. The assumption is, although not an immensely hard rule AgeExperienceSkill. That means, dear people, that someone older in a the purposes of this roleplay as a mercenary is someone who is remarkably effective at what they do. But war is a bitch and never makes it easier. Your character ages should be young adult to middle age range, but keep in mind what that could possibly entail for you. Does that mean that the spunky upstart kid can't take down someone more experienced? No, it does not mean that, what it does mean is that it's going to be a pain in the ass for them to do so. I am also not at all insinuating that older folks can always be more talented than younger ones, but they will generally have more experience. Keep in mind that we are playing a band of mercenaries who are exceptional because they work well together . The sum of it's parts is greater than the whole. We are not the heroes of a new age, we are not the chosen ones. We are people who happen to be good at not dying and getting money for it. We are to put it into JRPG perspective, those characters you always wonder why they never got much spotlight because they seemed competent at not sucking. We are good, good enough, no more, no less. Now, can that change as we go on? Sure, absolutely, but we are not going to be the heroes that save the world from the villain, if anything, we will be the supporting cast. The reason I am pointing this out is because I'm not going to have a professional mercenary band filled with teenagers. I am not AGAINST people coming of age being involved, but again, let's be reasonable here. There is no such thing as being 'unique' in the way we are going about this setting. The mercenaries as a whole do not have the current political clout, training, or know the proper people needed to be the super special things in the world. The most unique thing about my character is that she's the illegitimate daughter of a noble to an ethnicity that isn't fondly thought of because they're considered violent pagans. This is also a case by case basis, but again, let's be adults about this and it is totally fine to bring up I think it'd be cool if my character had a sword made from the femur of a fire dragon or something, just don't be upset if I say no. I do not want this to devolve into a cool toy fight, everyone will get their moment if a moment is brought up, this is something I will try to keep in mind as we advance through the storiescampaignsdungeon crawlswhatever. Lastly, and firstly, and something for me to beat into your head until it is a bloody paste. This is a COOPERATIVE ROLEPLAY. COOPERATIVE, as in, playing together for a common goal. This is not a race to be the best thing ever, this is not a challenge to make a character that is more effective than others, everyone who takes part in this is going to contribute to move things forward. Will it be how you want it? Probably not, I can't really promise that even my character will end up as intended. There will not be posts about how you couldn't do a thing because someone else did a thing, there will not be any glory hounding. This is a unified effort, people. Don't make characters designed to be the valiant paragons of military might, you're a dude who gets paid to kill people and do things. Let's not complicate this.