Thread: (Hentai Saga System) Canticle of Hope (Cast Thread)

Normal Form Note, this picture does not depict Ryoko's long, dove-gray wings Transformed Name Ryoko Suzuyume Nickname Turntable Class Magic Girl 1 Muse Melpomene, Muse of Tragedy Destiny Destruction Species Tenshi Age 19 Height 5'10 Weight 135lbs Bust D Skin Hair Russter curlsLong flowing silver tresses. Eyes Style Themesong Winterborne Cruxshadows Destiny Points 1 Hero Points 5 Ability Score Modifier Temorary Strength 16 3 Dexterity 12 1 Constitution 8 -1 Intelligence 16 3 Wisdom 10 0 Charisma 16 3 18 4 Hit Points 23 Defenses Base Class Stat Misc. Total Fortitude 11 0 -1 0 10 Reflex 11 1 1 0 13 Will 11 2 0 0 13 Base Attack 0 Melee 3 Grapple 3 Ranged 1 Attacks Frost Reaver The-Axe-That-Cleaves-Winter-That-Spring-May-Begin Attack Roll d203 Damage Roll 2d106 Winter Star This concealed wrist mounted weapon slings snowflake shaped shuriken. Attack Roll d201 Damage Roll 3d4 Range Pistol Cartirge She must perform a reload action every 10 shots. Feats Radiant Lore Radiant Lore Henshin Wand Skill Training Use Computer Personal Panopoly Frost Reaver Great Axe Winter Star Holdout Pistol Racial Features Angelic Wings Tenshi have feathered wings extending from their shoulder blades, allowing them to fly at twice their base land speed. They may ascend at flight speed and dive at x10 normal fly speed. Eagle Eyes Tenshi have remarkable telescopic vision. For primarily vision-based perception checks, they only suffer a range penalty every 100 instead of every 10. They may also reroll any perception test wtih a meaningful visual component, but must take the results of the reroll even if it is worse. If a tenshi uses the aim action with a ranged attack, they are treated as having a scope. Hollow bones Tenshi are light weight and a little bit fragile as a result of the anatomical differences that make them light enough to fly. Each time they take damage from a bludgeoning attack, an extra point of damage is done per dice. Angelic Talents Tenshi get 1 free angelic talent at first level. Any time they gain a talent from their class, they may take an angelic talent instead. Radiant Power Suite 8 Lore of Winter Lore of Radiance Blizard Time Standard Targets See Text Make a Perform Check. The result determines the effect, if any. DC 20 Until the end of your next turn, any creature that begins it's turn within 6 squares of you automaticly takes 1d6 cold damage and a -1 penalty on attack rolls. DC 25 As DC, excpet teh damage increases to 2d6 points. DC 30 As DC 20, except the damage increases to 3d6 points. DC 35 As DC 20, except the damage increased to 4d6 points. Special You can spend a Her Point to increase the damage dealt by 1d6 points. You can maintain Blizard from round to round, extending the normal duration. Mainting the Blizard power is a standard action, and you must make a new PErform check each round. If you take damage while maintaing Blizard, you must suceed on an Endurece Check DC 15 Damage Takein to continue to maintain the power. Bolt of Frost x2 Time Standard Action Target One target within 6 squares. Make one performance roll. If the skill check equals or exceeds the targets reflex defense, the target suffers 6d6 damage and is partialy encased in ice, gaining the Entangled conditon. If the skill check also overcomes the target's forgitude defense, they suffer 1 condition from frostbite. Special You may spend a hero point before making the skill check. If the check equals or exceeds the targets reflex defense, they are fully encased in ice and imoblized. Burst of Winter Time Standard Action Target All beings within a 2 cube within 12 Make one performance roll and compare it to the reflex defense of each target in the area. If the skill check equals or exceeds the targets reflex defense, the target suffers 4d6 cold damage. If the skill check also overcomes the target's forgitude defense, they suffer 1 condition from frostbite. Special You can spend a Her Point to increase the damage dealt by 2d6 points. Cone of Winter Time Standard Action Target All beings within a 6 cone eminating from you. Make one performance roll and compare it to the reflex defense of each target in the area. If the skill check equals or exceeds the targets reflex defense, the target suffers 4d6 cold damage. If the skill check also overcomes the target's forgitude defense, they suffer 1 condition from frostbite. Special You can spend a Her Point to increase the damage dealt by 2d6 points. Radiant Healing You use your own life force to heal another living creature. Time Standard action. Target One creature touched. Make a Perform check. The result of the check determines the effect, if any DC 15 The target heals hit points equal to 2 x its character level. DC 20 The target heals hit points equal to 3 x its character level. DC 25 The target heals hit points equal to 4 x its character level. Each time you use radiant healing, you take half as much damage as you heal rounded down. Special You may spend a Hero Point to avoid taking any damage when you use this power. You may spend a Destiny Point see page 112 to move the target 5 steps on the condition track in addition to healing it normally. This also removed one persitent condition, including permenant transformative coruption. Winter Strike x2 You sheath your weapon in arctic frost, enhancing it's damage. Time Swift action. Target 1 Weapon Make a Perform check. The result of the check determines the effect, if any DC 15 Gain a 1 bonus on your next attack roll and deal an additional 1d6 points of damage if the attack hits. DC 20 As DC 15, except you deal an additional 2d6 points of damage. DC 25 As DC 15, except you deal an additional 3d6 points of damage. Special You can spend a Hero Point to deal an additional 2d6 points of damage on your next attack. Languages English, French, Japanese, Mandarine. 1 Open Skills Craft Int 0 5 3 0 0 d208 --Cook, Draw, Multimedia Presentation, Seamstress Gather Information Cha 0 5 3 0 0 d208 Knowlege Humanities Int 0 5 3 0 0 d208 Iniative Dex 0 5 1 0 0 d206 Perception Wis 0 5 0 0 2 d207 Performance Cha 0 5 3 0 0 d208 --Dance, D.J., Keyboard, Sing Persuasion Cha 0 5 3 0 0 d208 Use Computer Int 0 5 3 0 0 d208 Talents Metamagic Talent Tree Dramatic Decleration When activating a radiant power with an activation of a standard action or less, you may activate the power as a full round action. Doing so grants you the option to reroll the performance check, but you must take the result of the reroll even if it is worse. Angel Talent Tree Connecting Heaven and Earth Flight Powers Improved Flight --The Angels flight speed doubles. Allowance Gear History The Tenshi were the first Neo-Humans engineered by Developmental Neogenics Amalgamted. As such, they're prone to weak constiutions. They're also slight with brittle bones, despite being very strong. Ryoko sometimes thinks of herself as a winterborn warrior--strong enough to fight, but weak enough to be the logical sacrifice so that healthier, happier people can endure. When she actualy winds up in a supernatural war, that attitude--which 'til then was just fanciful and an expression of her enjoyment of gothic music--gets put to the test. Ryoko is very inteligent, but more prone to creative endeavors than academic ones. She's very good with computers and with the humanities--literature, history, philosiphy. She's in the school's music club and has made some very sucessful digital remix videos. Last edited May 19, 2020