Thread: Weapons Listing (Under Construction)

Melee Weapons Unlike ranged weapons, for which damage is only increased by striking vital areas, the damage dealt by melee weapons is increased through their wielder's physical strength, as well as any related perks or traits. Access Level 0 Shiv Damage 1-5 Weight 1 lb Recommended Strength 1 Description This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. Knife Damage 1-6 Weight 1 lb Recommended Strength 2 Description A sharp-bladed tool usable as a cutting and stabbing weapon. Switchblade Damage 2-8 Weight 1 lb Recommended Strength 1 Description The blade of this small knife is held by a spring. When a button on the handle is pressed, the blades shoots out with a satisfying Sssssshk sound. Axe Handle Damage 4-10 Weight 4 lbs Recommended Strength 4 Description A wooden handle. It would do more damage with the blade still attached but it is still a useful weapon. Combat Knife Damage 3-10 Weight 1 lb Recommended Strength 2 Description A single edged bled with a clipped point and serrated edge on the back. It is of the standard Bowie shape, and is really more of a utility knife than an actual weapon. Scalpel Damage 3-12 Weight 0.5 lbs Recommended Strength 1 Description Scalpel with a nicely made surgical steel blade. Very sharp. Baseball Bat Damage 4-11 Weight 3 lbs Recommended Strength 4 Description An easy to find melee weapon for any patriotic America. Being made of wood, they are useful for effective close combat while allowing more range than most of the available alternatives. Iron Pipe Damage 2-12 Weight 5 lbs Recommended Strength 5 Description A short length of lead pipe. Useful for plumbing or pummeling. Spear Damage 3-12 Range Thrown 10 meters Weight 4 lbs Recommended Strength 4 Description A simple spear with a metal head and wooden shaft. Standard fare for hunting simple animals. Festering Spear Damage 4-14 2 poison per second for 4 seconds Range Thrown 10 meters Weight 6 lbs Recommended Strength 4 Description A spear with the tip coated in rotting animal remains. Not the height of technological advancement, but an affordable equivalent of biological warfare. Access Level 1 Claw Hammer Damage Head 4-11, Claw 5-17 Weight 3 lbs Recommended Strength 5 Description A large hammer with big handle. A very popular melee weapon for close quarters with the muscular crowd. Trench Knife Damage Blade 7-14, Knuckles 5-9 Weight 2 lbs Recommended Strength 2 Description Designed particularly for use on an enemy's helmet, with maximum damage for a blade of its size in mind. The knuckle duster of the Trench Knife is visually similar to the impact plate found on Spiked Knuckles. Cleaver Damage 7-15 Weight 2 lbs Recommended Strength 4 Description Heavy Butcher's Cleaver. Great for cleaving off cuts of meat from dead or living animals. Axe Damage 8-16 Weight 6 lbs Recommended Strength 5 Description A full-sized axe, actually includes the blade. Very similar in use to the sledgehammer, only more for chopping and less for smashing to a pulp. Machete Damage 5-17 Weight 1 lb Recommended Strength 3 Description Hack your way through flora and fauna with this handy gardening implement. Also very useful for hacking off limbs. Monkey Wrench Damage 8-18 Weight 6 lbs Recommended Strength 5 Description A typical wrench used by mechanics for hurting people. Sledgehammer Damage 10-18 Weight 12 lbs Recommended Strength 6 Description A very large hammer with big handle. Very popular with the muscular crowd. Access Level 2 Chinese Officer's Sword Damage 9-16 Weight 3 lbs Recommended Strength 2 Description Designed after the traditional Chinese Straight Sword, or Jian. These swords are remnants from the war with the Chinese, and as such are leftovers from the past. Tactical Combat Knife Damage 7-19 Weight 2 lbs Recommended Strength 2 Description A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use! Cattle Prod Damage 14-21 or 5-7 per cell with Overload Weight 5 lbs Recommended Strength 4 Ammo Small Energy Cells Capacity 30 Description A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. This one is emblazoned Now with new Overload setting in which it expends all remaining energy cells at decreased output per cell, but an bigger bang all-around! Mircro Sledge Damage 11-24 Weight 5 lbs Recommended Strength 5 Description A Micro sledge hammer. Manufactured by the brotherhood of steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. Piston Spear Damage 12-24 Range Thrown 10 meters Weight 8 lbs Recommended Strength 4 Description Spear with a pneumatic piston built into the end. Access Level 3 Samurai Sword Damage 16-29 Weight 3 lbs Recommended Strength 2 Description The Japanese katana, used by the fabled samurai. These swords where popular collectibles with a variety of colors and designs, but were most useful as weapons for their piercing power and swift maneuverability in combat against other swords. Shishkebab Damage 18-32 2 fire per second for 5 seconds Weight 3 lbs Recommended Strength 3 Ammo Falmer Fuel Capacity 30 Description A surprisingly powerful make-shift weapon which is, for all practical purposes, a flaming sword. Lightweight and deadly, it has few weaknesses unless you are trying to sneak around with the blade lit. Be warned, however, the fuel source is a back-mounted motorcycle gas tank, and can act against you if hit by enemy gunfire. As its damage is flame-based, this weapon is effected by the Pyromaniac Perk. Super Cattle Prod Damage 21-35 Weight 6 lbs Recommended Strength 4 Ammo Small Energy Cells Capacity 30 Description A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has sacrificed the Overload mode for an upgrad to increase the electrical discharge for each attack. Super Sledge Damage 22-35 Weight 20 lbs Recommended Strength 7 Description The original super sledge hammer. Manufactured by the US military before the war and using the finest weapons technology available. Access Level 4 Ripper Damage 17-34 per second of contact Weight 4 lbs Recommended Strength 4 Ammo Small Energy Cells Capacity 30 Description The Ripper vibroblade is essentially a knife-sized highly-durable chainsaw. Powered by a small energy cell, the chainblade rips and tears into it's target. Chinese Shock Sword Damage 20-36 2 electrical per second for 2 seconds Weight 4 lbs Recommended Strength 3 Ammo Small Energy Cells Capacity 30 Description With the blade based on the design of the Chinese Swords, this sword makes use of its natural conductivity and employs small energy cells to power an electrical field arround the blade to significantly increase its damage output. Access Level 5 Brotherhood Super Sledge Damage 26-46 Weight 12 lbs Recommended Strength 5 Description A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapon technology available. Includes a kinetic energy storage device to increase knockback. Its advantages over the original include decreased weight and the significantly increased knockback, the power of which could wipe even a Super Mutant off of its feet with relative ease. Access Level 5c Access Level 6 Authorization Required Auto Axe Damage 22-42 per second of contact Weight 20 lbs Recommended Strength 6 Ammo Micro Fusion Cells Capacity 50 Description A heavily modified industrial tool which strongly resembles a concrete saw or chainsaw, but with a unique blade offering higher capacity for gripping and tearing through materials. Their damage potential is best taken advantage of in the hands of one powerful enough to properly wield these massive machines. As these weapons were designed in a region north of D.C. known as The Pitt, formerly Pittsburgh, there are a limited quantity of them available. Due to these reasons, these weapons are handed out discriminately and only to those perceived able to use them properly. See your Squad Leader to request a recommendation for Access Level 6 Authorization. It is up to your Squad Leader to determine your eligibility. If conveyed as positive to a Council Member and they approved, the weapon will be assigned to you by the appropriate Councilor. Power Sword Damage 36-50 Weight 15 lbs Recommended Strength 6 Ammo Microfusion Cells Capacity 20 Description Power Swords are the ultimate merging between Feudal and Modern technology. These weapons are constructed to appear as a primitive, simple weapon, with the power field generator concealed within the hilt or a battery pack on the blade's flat side. Once the power field is switched on, however, the obvious humming sound and blue light gives the secret away. This hazy, bluish field of energy wraps around the damaging physical part of a sword's blade, allowing it to slash through armored plating and flesh alike with little issue. Due to the number of these weapons in existence being limited to a total of 4, their use has been determined as best seen when implementing their symbol of the Brotherhood's power. As such, they are issued almost exclusively to those in high rank and leadership positions. In ascending order, priority is given to Squad Leaders, Council Members and the General to obtain Access Level 6 Authorization. Those of high standing regarding loyalty and martial prowess may also be granted access if additional units remain. Units in current circulation 04