Thread: Dungeons and Dragons (DnD) 3.5, anyone? : Rules

Okay, as for templates, they are all 1 Level Adjustments. If you want to have more than 1, you have to give up one of your two starter Character Traits. The highest level adjustment I'm allowing is 3. you can find a link to the explaination for what those are on the RP's Rules page. If you want to make a Kaadraliit, pm me with the animal you want and we can hash it out. Imperial 2 bonus to Abjuration 1 bonus to Evocation 1 bonus to Enchantment Always Proficient with Heavy Armor Always Proficient with Shields Always Proficient with One-Handed Martial Weapons Special Abilities Voice of the Emperor Casts Calm Emotions once per day, which lasts 60 seconds 10 rounds in battle. Imperial Luck Anywhere gold might be found, Imperials always seem to find a few more. When obtaining gp, roll 1d6 and add the result to your gp pouch. Nord 1 bonus to Craft Weapons and Craft Armor 1 bonus to Diplomacy Always Proficient with Light Armor Always Proficient with Shields Always Proficient with One-Handed Martial Weapons Always Proficient with Two-Handed Martial Weapons, 1 bonus for Two-handed Weapons Special Abilities Battle Cry Level 1 Vocal 1 action 50 ft Cone, half-width 30 Seconds 5 rounds in combat Will Negates Spell Resistance Yes Once per day you may cast this spell to afflict the targets with the Frightened status for 30 seconds. Resist Frost You take half damage from Cold. Redguard 1 to Transmutation 1 to Ranged Attacks 1 to Evocation 1 to Craft Weapons and Craft Armor Always Proficient with One-Handed Martial Weapons, 1 bonus for One-Handed Weapons Always Proficient with Shields Special Abilities Adrenaline Rush Once per day you may enter a state similar to a Barbarian's Rage ability without suffering the -2 AC penalty. Additionally, temporarily increase your movement speed by 10. This lasts for 60 seconds. Resist Poison Your Redguard blood gives you 50 resistance to poison. Whenever you would be poisoned, roll d. 51 is a success and you are not poisoned. Bretons 2 to Conjuration 1 to Transmutation 1 to Illusion 1 to Diplomacy 1 to Craft Alchemy Special Abilities Dragonskin Once per day you may gain SR 10 for 60 seconds. Magic Resistance You have and inherent SR 5 Character level. Furries All of these are Medium sized Humanoids Khajiit Feline people 2 Dex, -2 Str Base Land Speed 30ft Dark Vision up to 60 ft Weapon Proficiency Khajiit receive the Martial Weapon Proficiency feats for the longsword and shortbow including composite shortbow as bonus feats. 2 racial bonus on Listen, Hide, and Balance checks 1 racial bonus on Reflex saves 1 racial bonus on Pickpocket, Open Lock, and Craft Alchemy checks Natural Weapon Claws 1d6 damage Automatic Languages Common Favored Class Rouge Vital Stats as Human Lilmothiit Fox-y people 2 Int, -2 Con Base Land Speed 30ft Low-Light Vision up to 60 ft Creatures of Illusion At 1st level, a Lilmothiit gets one Illusion spell up to level two as a spell-like ability that can only be used once per day per four character levels. Weapon Proficiency Lilmothiit receive the Martial Weapon Proficiency feat for the Rapier as a bonus feat. 2 racial bonus on Listen, Hide, and Balance checks 2 racial bonus on Reflex saves 2 racial bonus on Poisonmaking and Craft Alchemy checks Natural Weapon Claws 1d4 damage Automatic Languages Common Favored Class Wizard Vital Stats as Human Buhrasiit Dogs and Wolves 2 Str, -2 Cha Base Land Speed 40ft Scent up to 30 ft Weapon Proficiency Buhrasiit are proficient in all Martial Weapons, and may take one Exotic Weapon Proficiency feat at 1st Level. Howl Inflict Shaken on all foes in a 30ft radius. Will Negates, no spell resistance 2 racial bonus on Listen, Search, Survival, and Spot checks 1 racial bonus on Reflex saves 2 racial bonus on Fortitude saves Natural Weapon Claws 1d4 damage, Bite 1d8 damage Automatic Languages Common Favored Class Fighter, Ranger Vital Stats as Human Kaadraliit NOTE Will vary depending on what animal it is. Almost all non-carnivorous prey animals apply 2 Cha, -varies on animal Base Land Speed 40ft Dark Vision or Low-Light Vision up to 60 ft, or Scent or Tremorsense to 30 ft Depends on what animal Non-Carnivorous Cannot eat meat or nauseated, as per the condition Weapon Proficiency Kaadraliit receive the Martial Weapon Proficiency feats for the longsword and shortbow including composite shortbow as bonus feats. 5 racial bonus on Listen and Hide checks 2 racial bonus on Heal checks 1 racial bonus on Reflex saves Skills Starts with 2 extra skill points and gets an extra 1 every other level Automatic Languages Common Favored Class Depends on animal Vital Stats as Vary on animal Argonians 2 Con, -2 Wis Base Land Speed 40ft Scent up to 30 ft Resist Disease An Argonian is 50 resistant to disease. Whenever you would be diseased, roll d. 51 is a success and you are not poisoned. Ampibious Argonian Lungs can breathe underwater. Histskin Invoke the power of the Hist to recover 10 your max hp round down on 12 per 6 seconds for 60 seconds. Can only be used once a day. 2 racial bonus on Swim, Hide, and Survival checks 2 racial bonus on Fortitude saves Natural Weapon Claws 1d4 damage, Bite 1d6 damage Automatic Languages Common, Aquan Favored Class Rouge Vital Stats as Human