Thread: Tales of Shadiya (D&D 3.5) Profiles

Name- Shadiya Species- Aasimar Age- 16 Gender- Female Sexuality- Heterosexual Appearance- At first sight Shadiya appears to be the lustful dream of every male turned flesh. She is of slender build and has blossomed into an extraordinary beauty of light complexion subtly betraying her celestial heritage. A mane of silvery locks surrounds a delicate, almost angelic face with high cheek bones, a perfectly proportioned narrow nose and dominated by a pair of large crystal blue eyes. Her lithe limbs are slender and shapely, ending in gracefully built hand and feet. Deliciously long legs lead up to a pert and firm behind, nice and round but not overly large beneath a slim waist. Her other literally outstanding feature is her massive bust, exceedingly voluminous in a way very rarely seen on such a slender frame. Her movements are of a natural enviable grace, lacking any pretentiousness. Shadiya usually wears some dress or another Krom and his orcs brought home from a raid. Preferably short dresses with equally short sleeves that do not restrict her mobility but display a good amount of her toned limbs and cleavage. Her wardrobe can vary greatly with the occasion. Personality- Shadiya has lived with the orcs for a few years, and before that been instructed by a witches coven. Not your usual happy childhood, and so she has learned to primarily look for herself and be quite manipulative if necessary. She still retained a healthy dose of genuine curiosity, though, and is very good at hiding both behind a friendly facade. SkillsAbilities- Originally taken in by the band because of her gift for witchcraft Shadiya has developed her talents beyond what the coven had taught her. During all the long trances and meditations she has gained a very deep understanding about how to enhance her very own physique with her mystical energies, and she has cultivated that aspect of her skillset since, while trying to keep it secret whenever possible. By now her bare hands are deadlier than most sharp swords. Notable Strengths- Shadiya can work witch magic, but also hold her self very well in a hand-to-hand brawl. And she knows when to stand back and let others do her work, letting her charming exterior hide her true strength. Notable Weaknesses- Her curiosity and her kinky side - an unusual childhood in her case led to unusual sexual preferences - can get Shadiya into all sorts of trouble that a smarter person would have avoided. But then, sometimes that is exactly how she wants it. History- As long as she can think back she has been either with Krom's band or with the witch coven where she got her magical education. How and when exactly the troll picked her up she no longer remembers. Equipment- Some run of the mill garments. Endure Elements makes warm clothes obsolete for the most part. Goals Optional- Ultimately knowledge and power, combined with a permanent stop to her aging process. She knows what a powerful tool her charming exterior can be, and she'd rather preserve it indefinitely. Miscellaneous- Despite Krom's fears Shadiya has no interest in becoming the official leader of the bandit band. She has reasoned whoever is the leader will also be the first target in any sort of confrontation, and she rather not be that person. So as long as she is able to hold some influence over Krom she is happy to pull her strings from behind the scenes. Rules Skeleton Class Gestalt Monk 10 Witch 10 Alignment Neutral Evil Darkvision 90 ft Strength 8 -1 Dexterity 20 5 2 on Ability checks Constitution 12 1 1 on Ability checks Intelligence 14 1 Wisdom 26 8 2 on Ability checks Charisma 22 6 2 on Ability checks Size Medium Height 5'5 Weight 92 lbs. Total Hit Points 90 Speed 60 Feet Monk Armor Class Regular 40 10 8Wis 5Dex 2Monk 10NA 5ClassDef Touch AC 25 10 8Wis 5Dex 2Monk Flat-footed 35 10 8Wis 2Monk 10NA 5ClassDef Saving Throws Fortitude 19 7Base 8Wis 4Mutation Reflex 19 7Base 8Wis 4Mutation Will 19 7Base 8Wis 4Mutation 2 against Enchantments Combat Initiative modifier 9 5Dex 4Improved Initiative Attack unarmed 2015 10BAB 8Wis 2Dire Body Attack Flurry of Blows 202015 10BAB 8Wis 2Dire Body Attack missile 1510 10BAB 5Dex Damage unarmed 3d88 3d8 8Wis Race Class Abilities Aasimar Skills Resistance to acid 5, cold 5 and electricity 5 Daylight 1day Monk Skills Unarmed Strike Flurry of Blows Improved Evasion No damage on successful Reflex save, half on failed Still Mind 2 to saves against Enchantments Ki Strike magic, evil Slow Fall 50 ft. Purity of Body Immune to Diseases Wholenes of Body Heal 20 hp per day Witch Skills Change Self 2day Wild Shape 1day Feats Stunning Fist Combat Reflexes Improved Trip Improved Initiative Fist of the Fifth Lotus Use Wisdom instead of Strength for to-Hit and damage Third Lotus of Sublime Beauty You may use wisdom in the place of other abillities for skill checks Second Lotus of The Spiritual Body You may use your Wisdom modifer in place of dexterity or Constituion for your reflex and fortitude saving throws. Arcane Strike Power Attack Improved Natural Attack Skills Ability Ranks Misc BalanceC 15 10Wis 3 2Synergy ClimbC 15 10Wis 5 ConcentrationC 23 10Wis 13 DiplomacyC 25 10Wis 13 2Synergy HideC 23 10Wis 13 JumpC 17 10Wis 5 2Synergy KnowledgeArcana 15 10Wis 5 KnowledgeNature 15 10Wis 3 2Witch KnowledgeReligion13 10Wis 3 ListenC 25 10Wis 13 2Aasimar Move SilentlyC 23 10Wis 13 SpotC 25 10Wis 13 2Aasimar Sense MotiveC 23 10Wis 13 Sexual ProwessC 27 141.5Wis 13 SpellcraftC 17 10Wis 5 2Synergy Survival 13 10Wis 1 2Witch TumbleC 22 10Wis 10 2Synergy Sex Tricks Intuitive Lover Spiritual Lover Muscular Control5 Responsive Position Focus On my Stomach Submissive Lover4 Languages Common Celestial Ork Troll Spells Lvl 0 3day Sterility Detect Magic Detect Poison Read Magic Ghost Sound Lvl 1 5day Charm Person Comprehend Languages Cure Light Wounds Endure Elements Identify Silent Image Speak with Animals Lvl 2 5day Cure Moderate Wounds Invisibility Knock See Invisibility Lvl 3 4day Create Food and Water Dispel Magic Fly Haste Lvl 4 4day Charm Monster Cure Serious Wounds Greater Invisibility Neutralize Poison Lvl 5 2day Dominate Person Feeblemind Overland Flight Telekinesis Mutations Teratomorph Dire Body Unarmed damage die increases by 1 step, 2 to attack and natural armor Extra Mutations x2 Mutations Evolve Combat Instinct x3 Evolve Fortitude x2 Evolve Reflexes x2 Evolve Will x2 Evolve Skills x2 52 skill points Darkvision Natural Armor x4 Nimble Form x2 Resilient Form Superior Grace x2 Superior Instinct x2 Spell Resistance x3 Dimension Door