Thread: SPACE PIRATES - Notable Creations

The Phase Engine was designed, produced, and sold by Eija Incorporated. The purpose of the Jump Drives are to punch a hole in space, into something known as Phase Space. Here, in phase space, time travels a tad differently. While inside Phase Space, the ship is nearly invincible to most forms of damage. However, there have been accounts of ships being damaged in phase space. For this reason, Eija has produced 3 main models for the three types of ships. The Capitals, large ships capable of carrying 200 people, cruisers, ships capable of carrying 15-35 people, and the Frigates, small ships only capable of carrying 1-14 people. The engines are listed as follows. Capitals JDCU-086 For massive ships, Eija created a massive jump drive. This system will allow travel from the sun to the edge of the Barbaric Rim in roughly 45 minutes. The only drawback is that it consumes a massive amount of power, which means that certain weapons systems aboard the ship will be momentarily drained lasers, beams, pulse, etc. for five minutes. Also, the Jump capacity will be reduced until the drive reaches full power again. It is not recommended using this engine system while jumping into highly contested areas, especially if the ship is armed with energy weapons. JDCD-084 Smaller, though still large phase drive has less power then the JDCU, but what it lacks in power, it makes up for in ability. The JDCD has the ability to slip it's host ship into a static stream of Phase Space, there-by rendering in virtually impossible to damage. This is a good thing to have when the tides of battle are not going in your favor, but be warned, while in this stable Phase Space, the ship cannot move, and cannot fire it's weapons. JDCA-084 MK. II Same size as the JDCD, the JDCA is more geared towards offense, instead of defense. Unlike it's defensive counterpart, the JDCA does not allow you to phase out to avoid damage. Rather it gives the capital ship the ability to perform a phase jump within the planet's gravity well, allowing the ship to appear close to it's targets and bring it's guns to bear. This also means that jump warm-up times are drastically reduced. Cruisers JDB-046 Largest engine for the Cruiser line of ships, it has enough power to jump from the first planet of the Inner Sanctum to the middle planets of the Middle Six. It also regenerates the antimatter, due to new reaction chambers. JDBD-046 Mid-sized and less powerful then it's bigger brother the JDB, the main focus of this engine is defense. By diverting a portion of it's power to the shields, they can be bolstered for a few extra minutes, allowing what would be a normally hopeless scenario ample time to turn. While some energy can be rerouted back to the Jump Drive, it will never be quite as strong as the JDB. This engine's range is two planets less then that of the JDB-048 at full power. JDBA-046 Mk. II Being the same size as the JDBD, it has the same power output serving a different purpose. Instead of directing energy to the shields, it focuses on the offensive capabilities of energy weapons aboard the host cruiser. For instance, the energy output of a laser being bolstered by a Mk.II would be much greater then the laser on it's own. Pulse cannons fire faster, harder, with more shots per battery, beams can stay active for longer, burn brighter and hotter. Once again, some energy can be rerouted back to the Jump Drives, but it's range equals that of the JDBD. Frigates JDH-020 Largest engine for the frigate period. It makes short work of travel from the first planet of the Inner Sanctum to the last planet of the Sanctum. Once again, the regeneration time of this engine is cut down due to advanced reaction within the reaction chamber. JDHD-015 Smaller then the JDH by a considerable amount, it works much like the cruiser's JDBD, directing energy to the shields, allowing for higher survivability. JDHA-06 By far the smallest engine in the Frigate line, this system only allows for jumps between two planets at a time. This is due to the fact that almost all energy produced by the reaction chamber is funneled into the sub-space engines, resulting in higher maneuverability, faster speed, and ace-like agility. Sadly, this engine is fairly new, and because of that, out of all the other JD systems, this is the most likely to break down. The connectors are constantly points of issues for owners of ships with the HA-06 model.