Thread: Way of the Wicked [PF] - character sheets

Player a2znut Character Name Phaendar Alignment Lawful Evil Gender Female Race Half-Elf Image Languages Talirean, Elven Class and levels Esquire Cavalier Archetype 1 Traits Magical Knack Oracle Pick a class when you gain this trait, your caster level in that class gains a 2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice. Fate's Favoured Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1. Crime Duelling unto Death You have engaged in a duel to the death and mortally wounded an opponent. The opponent was honorable enough to say nothing before he expired. Alas that his family or companions was nowhere near so honorable. Duelling was once common in Talingarde before the House of Darius came to power. The House of Barca all but encouraged duels of honor. Now, duelling of any sort is punished severely. Duelling to the death is a sure way to be sent to Branderscar Prison. Benefit You gain a 1 trait bonus to Fortitude saves Ability Scores Strength 18Module2Half-Elf Racial 20 Modifier 5 Dexterity 8Module 8 Modifier -1 Constitution 17Rolled 17 Modifier 3 Intelligence 11Rolled 11 Modifier 0 Wisdom 16Rolled 16 Modifier 3 Charisma 17Rolled 17 Modifier 3 Initiative Cha 3 3 Max HP Base 1d10 Con 3 FCB 1 14 Current HP 14 Speed 30ft Saves Fortitude Base 2 Con 3 Crime 1 6 Reflex Base 0 Dex -1 -1 Will Base 0 Wis 3 3 AC 10Base4Armour2Shield-1Dex 15 Touch AC 10Base-1Dex 9 FlatfootedAC 10Base4Armour2Shield-1Dex 15 Flatfooted Touch AC 10Base-1Dex 9 CMD 10Base1BAB5Str-1Dex 15 CMB 1BAB5Str 6 BAB 1 Attacks Unarmed Strike 6 Melee 1d35 Non-lethal Dagger 6 Melee0 Range 1d45 Club 6 Melee0 Range 1d65 Longsword 6 Melee 1d85 Racial Traits Drow-Blooded Some half-elves born of drow parents exhibit more drow traits than othersparticularly many of the physical features of the drowand have darkvision 60 feet and light blindness. This racial trait replaces the low-light vision racial trait. Elf Blood Half-elves count as both elves and humans for any effect related to race. Multitalented Half-elves choose two favored classes at first level and gain 1 hit point or 1 skill point whenever they take a level in either one of those classes. Oracle, Cavalier Elven Immunities Half-elves are immune to magic sleep effects and gain a 2 racial saving throw bonus against enchantment spells and effects. Ancestral Arms Some half-elves receive training in an unusual weapon. Half-elves with this racial trait receive Exotic Weapon Proficiency or Martial Weapon Proficiency with one weapon as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait. Keen Senses Half-elves receive a 2 racial bonus on Perception checks. Skills Bluff 1Rank3Class Skill3Cha 7 Diplomacy 1Rank3Class Skill3Cha 7 Intimidate 1Rank3Class Skill3Cha 7 KnowledgeNobility 1Rank0Int3Class Skill2Noble Scion 6 Perception 1Rank3Wis2Bonus 6 Sense Motive 1Rank3Class Skill3Wis 7 u Feats u Exotic Weapon Proficiency Falcata You make attack rolls with the weapon normally. Noble Scion Scion of War You gain a 2 bonus on all Knowledge nobility checks, and that chosen Knowledge skill is always considered a class skill for you. Scion of War You use your Charisma modifier to adjust Initiative checks instead of your Dexterity modifier. Distracting Charge When your ally with this feat uses the charge action and hits, you gain a 2 bonus on your next attack roll against the target of that charge. This bonus must be used before your ally's next turn, or it is lost. u Class abilities u Favoured Class Cavalier Bonus 1 HP Cavalier Order Order of the Flame Challenge A cavalier of the order of the flame becomes ever more emboldened with each glorious victory. As an immediate action after reducing the target of his challenge to 0 hit points or fewer, the cavalier can elect to issue a glorious challenge to an opponent within 15 feet. Glorious Challenge A glorious challenge does not count against the cavalier's number of challenges per day, but otherwise acts like a cavalier's challenge class feature. When he issues a glorious challenge, the cavalier takes a 2 penalty to AC for the duration of the glorious challenge this penalty stacks with the usual 2 AC penalty against opponents other than the target of the cavalier's challenge. The cavalier gains a morale bonus on melee damage rolls against the target of his glorious challenge equal to 2 the number of consecutive glorious challenges he has issued thus far. As long as he continues to defeat targets of his glorious challenges and there are more opponents in range, the cavalier can continue to issue glorious challenges indefinitely, with the penalty to AC and the bonus on damage rolls increasing with each subsequent foe. For example, a 5th-level cavalier that has just issued his third glorious challenge after defeating the original target of his challenge takes a 6 penalty to AC 8 against creatures other than the target of his glorious challenge and gains a 11 bonus on melee damage rolls a 5 bonus from his base challenge ability plus a 6 morale bonus for three consecutive glorious challenges. Skills A cavalier of the order of the flame adds Knowledge local and Survival to his class skills. Whenever the cavalier's current hit point total matches or exceeds his maximum hit point total, he gains a bonus on Intimidate checks equal to 12 his cavalier level minimum 1. Challenge Once per day, a cavalier can challenge a foe to combat. As a swift action, the cavalier chooses one target within sight to challenge. The cavalier's melee attacks deal extra damage whenever the attacks are made against the target of his challenge. This extra damage is equal to the cavalier's level. The cavalier can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a 2 penalty to his Armour Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier's challenge also includes another effect which is listed in the section describing the cavalier's order. Tactician At 1st level, a cavalier receives a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. As a standard action, the cavalier can grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every two levels the cavalier possesses. Allies do not need to meet the prerequisites of these bonus feats. The cavalier can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every 5 levels thereafter. u Spells u None yet. u Equipment u Dagger Longsword Club Chain Shirt u Kinks and Sexual Details u Orientation Bisexual Player Yes Group Public Exhibition Tentacles Bestiality Character Yes Female on male rape Group Exhibition Player No Scat Watersports Vomit Sexual GoreVore Character No Not being in control Tentacles Bestiality Backstory Coming soon.