Thread: Weapons Listing (Under Construction)

Rifles 'Rifles' includes all long-barreled, single-shot ballistic weapons. Mechanisms include lever-action, bolt-action and semi-automatic. Access Level 0 BB Gun Damage 1-5 Range 25 Firing Mode Single Weight 2 pounds Strength Requirement 2 Ammo Type BBs Capacity 100 Description The BB gun is a classic weapon amongst the young Americans of over two centuries ago. With decent range and room for more ammo than you'd care to shoot in a sitting, it's the perfect hand-me-down weapon for deluding a child into feeling dangerous while still leaving them helpless. Pipe Rifle Damage 4-12 Range 20 Firing Mode Single Weight 10 pounds Strength Requirement 5 Ammo Type 10mm Capacity 1 Description A basic, solid makeshift weapon. The home-made pipe rifle is like the zip gun in that its single-shot loading capacity and overall impracticallity make this a last resort, designed for the purpose of disarming someone who has a gun that's actually useful as opposed to fending off invaders on its own. Due to its design, it also handles recoil very poorly. Spear Gun Damage 3-15 Range 25 Firing Mode Single Weight 3 pounds Strength Requirement 4 Ammo Type Speargun Bolt Capacity 1 Description A simple, easily maintained and potentially lethal spear gun. Great for underwater fishing. Access Level 1 Hunting Rifle Damage 8-20 Range 40 Firing Mode Single Weight 9 pounds Strength Requirement 5 Ammo Type 7.62mm, .308 cal Capacity 10 Description A Colt Range Master semi-automatic rifle, chambered for use with 7.62x51mm NATO rounds or the equivalent .308 caliber. .32 Hunting Rifle Damage 15-24 Range 32 Firing Mode Single Weight 6 pounds Strength Requirement 4 Ammo Type .32 Cal Capacity 5 Description A Mauser-type bolt-action rifle chambered for .32 caliber. Railway Rifle Damage 6-26 Range 24 Firing Mode Single Weight 9 pounds Strength Requirement 5 Ammo Type Railway Spikes Capacity 8 Description The Railway Rifle is made from a crutch that comprises the stock and grip part of the gun, a Pressure Cooker that acts as a firing chamber, a Fission Battery that acts as the firing pin and a Steam Gauge Assembly that comprises the grip, ammo storage and barrel of the gun. It is rather unreliable, but the accuracy is decent and at closer ranges the spikes can prove highly crippling. Access Level 2 M1 Garand Damage 12-26 Range 40 Firing Mode Single Weight 9 pounds Strength Requirement 5 Ammo Type 30.06 Capacity 8 Description The M1 Garand was the first semi-automatic rifle to be used as the standard infantry weapon of a major army when it was adopted by the U.S. Army in 1936. Its rugged construction and reliability make this weapon a popular and valuable addition to anyone's arsenal. It is scopeless, but still a nice gun. Lever-Action Rifle Damage 10-28 Range 32 Firing Mode Single Weight 8 pounds Strength Requirement 6 Ammo Type 10mm Capacity 10 Description A 10mm lever-action rifle. Favored by the swamplanders and other southern types. Far more advanced than those made during this rifle-type's hayday, their adaptation to the 10mm round provides impressive fire-power but the mechanics of their use prevents the fire rate that semi-automatics could easily perform at. Access Level 3 .308 Sniper Rifle Damage 14-34 Range 55 Firing Mode Single Weight 10 pounds Strength Requirement 5 Ammo Type .308 or 7.62mm Capacity 5 Description This Sniper Rifle is an old variant predating the DKS-501 which is rather common in the Capital Wasteland. Its damage is good and accuracy is exceptional, but its poor durability results in a very fickle, high-maintenance weapon. .44 Henry Rifle Damage 16-38 Range 36 Firing Mode Single Weight 5 pounds Strength Requirement 6 Ammo Type .44 Mag Capacity 15 Description Henry repeating rifles are lever-action, breech-loading, tubular magazine rifles. This version is heavily modified with upgrades to be compatible with .44 Magnum rounds, resulting in significant fire-power. The mechanics as a lever-action rifle inhibit fire rate, keeping it below semi-automatic's performance in that realm. Access Level 4 M79 Grenade Launcher Damage 20-45 Range 32 Firing Mode Single Weight 3 pounds Strength Requirement 5 Ammo Type 40mm Grenade Capacity 1 Description A single shot grenade launcher, perfect for taking out enemies in clusters. It offers better range than hand-thrown grenadea and is easier wiedling than an RPG, making it a good choice for those unskilled in heavy weapons use. While its damage output appears low, this is compensated for by its grenade rounds. DKS-501 Sniper Rifle Damage 20-48 Range 60 Firing Mode Single Weight 10 pounds Strength Requirement 5 Ammo Type .223 Cal Capacity 6 Description The DKS-501 Sniper Rifle is an excellent long range projectile weapon. It's range and accuracy are the top of the line for a weapon firing its caliber, its penetration capabilities are exceptional and it's durability far exceeds that of its predecessor. Access Level 5 M72 Gauss Rifle Damage 64-86 Range 55 Firing Mode Single Weight 9 pounds Strength Requirement 5 Ammo Type 2mm EC Capacity 20 rounds Description The M72 rifle is of German design. It uses an electromagnetic field to propel 2mm steel rounds at tremendous speed... and pierce almost any obstacle. It's range, accuracy and stopping power is almost unparalleled.