Thread: [WB] ✖ // W O N D E R L A N D

UNDERTALE CLIMATE AND TIME Undertale was once a beautiful scenic route between the kingdoms, with each and every corner able to be explored and used to Wonderland's best ability. It held almost every climate and type of region one could imagine. However, things have changed since the Darkness took these lands from the people of Wonderland. Their world has grown dark and sinister, and not just by how it's touched the land. T H E . F O R E S T . O F . F E A L T Y The Forests of Fealty are a massive network of forestry and wildlife that surround most of the Land of Diamond. There's also a large system of pathways that lead to either kingdoms' direction. It was once a peaceful place for travelers to explore through, seeing as it has an abundance of ponds, unique flora, and kind animals found within its depths. However, once the Darkness came, the animals started to show signs of either fear or animosity towards travelers. The flora seemed to grow sentient and attack those that found themselves too close. What's more intimidating about these woods is that the paths seem to have been manipulated. They twist and turn and change almost immediately if one doesn't watch them carefully, almost as if luring people farther into its depths. As for the state of which time seems to progress, many cannot tell unless they look over the tops of the trees. It feels like it is always right before the sun sets, or rises, whenever the sun is above their head. And sadly, the sun isn't there for long. Night seems to be the most prevalent time anymore. The weather changes from rainfall, sunny, overcast, storming, and even snowing sporadically throughout the week. No one can explain why. ... T H E . P L A I N S . O F . P L E A S A N T R Y These were the plains that many soldiers camped out on the night before the attack on the Red Queen. They were able to marvel at the stars and the two moons that hovered over their kingdom that night. But much like the Forests of Fealty, the peace there was destroyed. From the walls of the White Citadel, soldiers have reported random fires breaking out and those that went to investigate would come back with reports of a stolen caravan or person being used as bait for them. These plains still go through the same day and night cycle as the Crown City, but the weather is unpredictable. In one week alone, soldiers have reported every type of weather and temperature. Crops have failed under these conditions and it is only by the miracle of the Wall that the city still has its resources. T H E . D E S E R T . O F . D E S T I T U T I O N The Desert has always been considered rough terrain in Wonderland. The Desert encompasses one third of the discovered land in this world, yet it is too difficult to survive in compared to the other two thirds. Regardless of that, the kingdoms agreed for it to be the land for the exiled as long as they provided necessary things to survive. The climate is universally seen as dry and hot, except for when night falls. Then the hot turns to cold. Since the Darkness has only changed how short the day is and how long the night is, it merely has turned the desert into a cold, sandy wasteland. ... T H E . C A V E R N S . O F . C R Y I N G . S O U L S Named for the ominous noise wind creates when echoed in the entrances, the Caverns of Crying Souls are found scattered about the Desert of Destitution. They are considered a new area due to the large contrast to the rest of the desert. Inside, it is a nice lukewarm feeling with various ores nestled within the walls, ceiling, and ground of the place. It is mostly rich in crystals and basic metals. Regardless of how dark and hot -or cold- it is outside, there is a low light always inside. The crystals that grow within seem to glow with a strange magic. Only Magickers dare touch them. T H E . R I V E R S . O F . R I C H E S In the beginning of Wonderland's time, rich materials could be found in the rivers of the Land of Club. These include gold, silver, glass, and even crystals. Because of this, the place was named the Rivers of Riches, the very place where many rushed to get to before all of the riches were taken. Battles were fought over these things so much, the spilling of blood seemed to seep into the soil and have an odd effect to it. The soil close to the water is now very soft and some Magickers are unable to physically touch it or the souls of the dead may plague them. Other than that, the climate is that of what you would expect of wetlands. Rain. Lots of rain and thunderstorms. But ever since the Darkness came, snow and hail have mixed into this equation. The people weren't prepared, at first, to deal with these adverse effects, but it didn't take long for the merchants of the North to help teach them of their lives. The crown city of the Clubs is now used to these weather effects. Perhaps they are the most adapted to the darkness than the rest of Wonderland. ... T H E . H I L L S . O F . H A S T E The hills that surround the Land of Club are riddled with small waterways, streams, and creeks that lead to the Rivers of Riches. Because of this, the area turns from wetlands to swamps when traveling from the crown city. They once were hills full of nothing but greenery. However, it's been shown that the land is slowly sinking downward, which is why the water had arisen and traveled inward. Rain and storms are common here, but every now and again due to the Darkness, it can get so dry and hot that fires can start. They don't travel far, but they have been known to harm some of the natural resources in the area. T H E . M O U N T A I N S . O F . T H E . M I G H T Y The mountains circle the land and are almost a wall between the other kingdoms and the cold, harsh North where it is a constant tundra. That said, the mountains have different types of climates that fit the progression of the wall of rock. When you travel closer to the north, snow and blizzards are common to encounter. Obviously the farther you get from it, the warmer the weather gets. But since the Darkness has fallen on Wonderland, the mountains are growing slowly colder as time progresses. The mountains are also home to the Caves of Creation, which are littered with metallic ores. It is there that most metals for the armory and inventions come from. One must get past the thick ice and the earth beneath to get them, but the reward is worth it.