Thread: TARAK TALES BACKGROUND THREAD - WORLD MATERIAL (no comments)

Spell List - Single Skill Biologics Bodily Enhancement caster can enhance any of the 3 physical attributes Dexterity, Perception for sensory purposes, and Strength each attribute must be enhanced by a different effect. Difficulty 20 Effect Biologics skill dice are added to the attribute affected. Creature Identification caster can determine particular facts about a given being examined the effect is usually assisted by research materials and time, but the magic grants insights and information not normally available. Difficulty 20modifiers for speed and level of detail desired. Fortitude caster can temporarily toughen the flesh and bone to resist physical damage in effect, this acts as natural armor for as long as it is active. The effect lasts as long as it is maintained, and then a short space of time afterward without impinging on the casters concentration. Difficulty 10 Effect Biologics skill dice are added to Strength rolls to resist damage. Healing caster can accelerate the natural healing process in anyone he or she touches, particularly when the wound is fresh first half hour of injury. Healing Salve can be used in conjunction with the spell, but only if the spell is applied first. Difficulty 15 Effect reduces the severity of the injury by one step when used immediately doubles healing time otherwise. Regeneration caster can cause lost or irreparably damaged body parts to regenerate in anyone he or she touches. It is a slow and painful process, but the effect starts it and then lets it unfold naturally. Difficulty 25. Stasis Trance caster can induce a state of hibernation in anyone he or she touches. This hibernation slows all bodily processes down, so that the subject consumes very little air and the effect of any mortal wounds is temporarily halted. The trance can be set at the time of induction with a particular condition for breaking being sufficiently jostled, after a certain amount of time has passed, at the sound of a keyword, or any other reasonable trigger element. Difficulty 15. Energetics Assistive Telekinesis caster can influence the kinetic energy of an object in motion, making it move farther or shorter than normal, changing its direction, etc. The caster cannot generate the initial movement, but can affect it afterward. Difficulty 15modifier for objects size Effect object is moved as desired, with any skill-based action using relevant skill or Energetics skill to resolve, whichever is lower in combat, Energetics skill dice are added to either the accuracy or the normal weapon damage or split between both. Empowered Missile caster can place an energetic effect on an arrow, bolt, or other missile touched, so that when the missile hits the target, the effect takes place. The caster picks the type of energy to be released, and the release of energy generally destroys the missile affected. Alternately, the caster can decide the damage is to be expressed in the form of light, either as an instant flash providing stun damage, with blindness instead of unconsciousness or as a slow, illuminating burn, like a gemlight lantern for 1 minute per point of damage, or dimmer like a torch for twice that time. Difficulty 15 Effect Energetics skill dice are added to the normal weapon damage through the elemental effect. Empowered Weapon caster can create an energetic effect on a melee weapon currently being used, so that the strike of the weapon causes the effect to take place. Alternately, the caster can decide the damage is to be expressed in the form of light, either as an instant flash providing stun damage, with blindness instead of unconsciousness or as a slow, illuminating burn, like a gemlight lantern for 1 minute per point of damage, or dimmer like a torch for twice that time. Difficulty 15 Effect Energetics skill dice are added to the normal weapon damage through the elemental effect. Energy Alteration caster can ramp up or tone down specific energies within an effect zone. The zone can be a particular person's speech, a given room, or a chair, etc. the default area of effect is essentially one person. The specific energies must be defined with each casting, and each energy type requires a separate casting. Some applications include amplifying or silencing a person's noises, making a small light extremely bright or making a bright light extremely dim, making something very hot or very cold, or canceling the effects of either heat or cold on a thing. Difficulty 15modifiers for larger area of effect Effect Energetics skill dice are added to the appropriate element resistance or skill or Perception to get the desired effect. Light caster can create an energetic effect on any item to cause it to shed light just like a gemlight. This effect is, in fact, what powers gemlights, but the crystals are specially prepared to make the effect more or less permanent. Difficulty 5 Effect sheds illumination like a gemlight lantern for 10 minutes per point rolled, or dimmer like a torch for 30 minutes per point rolled. Mystical Shield caster can pick an approximately flat field of space and neutralize energies passing through that space. The field works best when it is approximately human-sized, but a larger field can be generated at a greater difficulty. The field can shift location and angle as the caster desires. Difficulty 10modifier for larger field sizes Effect Energetics skill dice are added to the resistance roll against any attack that passes through the field. Entropics Affect Randomness caster can increase or decrease the level of randomness in any process that he or she touches, such as rolling dice or shuffling cards. This usually allows the caster to control the outcome of the process. Difficulty 15. Affect Weather caster can alter the natural chaotic flow of the wind and water and temperature, and can therefore influence the weather in any manner desired. This is sometimes referred to as taking the butterflys wings, though very few wizards know why. Difficulty at least 30 to shift the weather a little bit, higher for more severe shifts or more targeted effects lightning strikes in a particular spot, for example. Decay caster can cause the natural processes of rot and decay to occur at a much faster rate with just a touch. Metal rusts, clothes fray and grow brittle, flesh necrotizes and rots. Difficulty 15 or targets Perception roll Effect Entropics skill dice damage. Summon Ghost caster can summon a recently-dead spirit and communicate with it for a brief time the effect does not guarantee the spirit will be cooperative. Difficulty 20modifiers for length of time spent dead relationship. Metamorphics Disguise caster can alter his or her features and form within a limited range, allowing impersonation or at least obfuscation of the caster's real identity even the sound of the caster's voice can be altered somewhat. Difficulty 20. Image Masking caster can blur and obscure his or her features and form, making recognition next to impossible. Extreme successes at casting this spell can even interfere with ranged weapon targeting. Difficulty 10 to hide identity, 20 to confuse targeting raising difficulty of shot by 1 level Shaping caster can alter the shape and form of an item touched the substance of the item can be extended, removed, blended, or shaped. The effect does not create more material, but it can make material dense or light, can draw material from nearby, or can knit broken material back together. Craft skill rolls are necessary to determine how artfully a given item is shaped how well a hunk of rock is transformed into a statue, for example. Difficulty 15modifiers for density of material and complexity of the reshaping. Weather Influence caster can shift the current weather patterns toward weather more to his or her liking. The process is relatively gradual, but lingers once the change has been made. Difficulty 25modifiers for unseasonableness and speed of change. Procreatics Enabler Effect caster can take any magical effect granted by another magic skill that affects only the caster him or her self, and induce it in another being. The requirements for the other effect remain the same, but this effect must be enacted simultaneously, with the skill penalties involved with that. Difficulty 15modifier for relationship. Spontaneous Generation caster can create something out of nothing in an space touched. Any substance can be created, but valuable substances, shapes, or complex structures are much more difficult. Food and water created via magic has a slight metallic aftertaste. Difficulty 10modifier for complexity or value of substance created. Sensorics Animal Empathy caster can sense and interpret the emotions and crude thoughts of a non-sentient animal, gleaning data from there. Difficulty 10targets Perception roll. Augmentation caster can augment the detail-orientation and interconnectivity of his or her own mind, as well as discriminatory judgment and weighted valuation of data. It allows a bonus to a number of skills, such as Bureaucracy, Business, Investigation, Law Enforcement, Search, Streetwise, Tactics, and anything else where interpreting and correlating a good deal of data would be of use the augmentation is general and any of those skills can be used with the bonus during the duration. After the effect has run, the caster must allow his or her mind to rest for twice the effect duration to avoid mental damage. Difficulty 15 Effect skill dice are added to the normal skill roll for approximately 1 minute per point rolled. Divination caster can perceive future events, albeit in a formalistic and possibly symbolic or allegorical way, sometimes through flashes of imagery, tableaux of scenes, or just sudden knowledge. Use of the power is wildly unpredictable, and changes wrought by the possession of this foreknowledge are sometimes effective and sometimes not. Difficulty 20, modified by relationship to the subjects glimpsed and by distance away in the timestream. Distance Effect caster can take any magical effect granted by another magic skill that normally functions upon touch and turn it into a ranged effect. The requirements for the other effect remain the same, but this effect must be enacted simultaneously, with the skill penalties involved with that. Difficulty 15 or targets resistance either a defensive skill or Perception, usually. Item Identification caster can determine particular facts about a given item examined the effect is usually assisted by research materials and time, but the magic grants insights and information not normally available. Difficulty 20modifiers for speed and level of detail desired. Memory caster can augment the recall and comprehensive memory detail of his or her own mind, as well as data sifting and specific clarity of mental imagery. It allows a bonus to a number of skills relying on encyclopedic memory, such as Bestiary, Cultures, possibly Forgery, some applications of Gambling, Geography, Languages, some aspects of Performance, most Scholar disciplines, and anything else where eidetic memory and instant indexing of data would be of use the augmentation is general and any of those skills can be used with the bonus during the duration. After the effect has run, the caster must allow his or her mind to rest for twice the effect duration to avoid mental damage. Difficulty 15 Effect skill dice are added to the normal skill roll for approximately 1 minute per point rolled. New Senses caster can temporarily induce new ways of perceiving. Each separate effect allows the caster to either enhance a sense including increasing sharpness and sensitivity as well as broadening the range of input detected or to create new senses darkvision, x-ray vision, sonar, etc.. After the effect has run, the caster must allow his or her mind to rest for twice the effect duration to avoid mental damage. Difficulty 15 Effect skill dice are added to the normal skill roll for approximately 1 minute per point rolled. Receptive Telepathy caster can pick up thoughts, emotions, and intentions from a sentient creature the caster is limited to observing what the target thinks about, and cannot delve any deeper than the target itself does. The connection is mostly beyond language, although interpretation of concepts can differ. Difficulty 15targets Perception roll if target is unwilling. Theologetics Affect Weather caster can alter the natural flow of the wind and water and temperature, and can therefore influence the weather in any manner desired. Difficulty at least 30 to shift the weather a little bit, higher for more severe shifts or more targeted effects lightning strikes in a particular spot, for example. Animal Empathy caster can call forth divine power to sense and interpret the emotions and crude thoughts of a non-sentient animal, gleaning data from there. Difficulty 10targets Perception roll. Divination caster can call forth divine power to perceive future events, albeit in a formalistic and possibly symbolic or allegorical way, sometimes through flashes of imagery, tableaux of scenes, or just sudden knowledge. Use of the power is wildly unpredictable, and changes wrought by the possession of this foreknowledge are sometimes effective and sometimes not. Difficulty 20, modified by relationship to the subjects glimpsed and by distance away in the timestream. Divine Favor caster can beseech selected deities directly for divine aid. Generally, the deity being contacted conducts a conversation with the caster outside of the timestream, and the specifics of the boon and its consequences are worked out therein. Difficulty 25. Fortitude caster can temporarily toughen the flesh and bone to resist physical damage in effect, this acts as natural armor for as long as it is active. The effect lasts as long as it is maintained, and then a short space of time afterward without impinging on the casters concentration. Difficulty 10 Effect Theologics skill dice are added to Strength rolls to resist damage. Healing caster can call forth divine power to accelerate the natural healing process, particularly when the wound is fresh first half hour of injury. Healing Salve can be used in conjunction with the spell, but only if the spell is applied first. Difficulty 15 Effect reduces the severity of the injury by one step when used immediately doubles healing time otherwise. Light caster can create a divine effect in any item to cause it to shed light just like a gemlight. Difficulty 5 Effect sheds illumination like a gemlight lantern for 10 minutes per point rolled, or dimmer like a torch for 30 minutes per point rolled. Raise Dead caster can call forth divine power to revivify a corpse the effect brings a dead body back to Mortally Wounded status. If only part of the body is available, the revivification is more difficult, as the rest of the body must be re-grown. A spirit does not have to return to a revivified body unless it wishes to. Difficulty 30modifier for length of time spent dead relationship, 10 if only part of the corpse is available. Receptive Telepathy caster can call forth divine power to pick up thoughts, emotions, and intentions from a sentient creature the caster is limited to observing what the target thinks about, and cannot delve any deeper than the target itself does. The connection is mostly beyond language, although interpretation of concepts can differ. Difficulty 15targets Perception roll if target is unwilling. Regeneration caster can cause lost or irreparably damaged body parts to regenerate in anyone he or she touches. It is a slow and painful process, but the effect starts it and then lets it unfold naturally. Difficulty 25. Spiritualism caster can sense and communicate with spiritual entities of all sorts, including recently deceased persons, local protector spirits, or even deities. The effect merely allows the interaction it does not provide any compulsion or influence over the spiritual entity. Difficulty 10 to sense, 15 to communicate. Spontaneous Generation caster can call forth divine power to create something out of nothing in an space touched. Any substance can be created, but valuable substances, shapes, or complex structures are much more difficult. Food and water created via magic has a slight metallic aftertaste. Difficulty 10modifier for complexity or value of substance created. Stasis Trance caster can call forth divine power to induce a state of hibernation in anyone he or she touches. This hibernation slows all bodily processes down, so that the subject consumes very little air and the effect of any mortal wounds is temporarily halted. The trance can be set at the time of induction with a particular condition for breaking being sufficiently jostled, after a certain amount of time has passed, at the sound of a keyword, or any other reasonable trigger element. Difficulty 15.