Thread: TARAK TALES BACKGROUND THREAD - WORLD MATERIAL (no comments)

Skills and Attributes The 6 attributes used in the game Dexterity hand-eye coordination, physical agility, Knowledge mental data of various sorts, Mechanical manipulating complex devices, transports, etc., Perception senses, interaction, and intuition, Strength power and stamina, and Technical building and repairing things. I'm not changing the names from the Star Wars original, we'll just cope with them in a medieval setting. All skills have been chosen for the particular genre. Dexterity Skills include Archery bow-type weapons, Brawling Parry defense against Brawling, Dodge defense against ranged attacksavoiding any attack and sacrificing any counterattack, Melee Parry defense against Melee, Melee Weapons hand-to-hand weapons, Pickpocket , Running , and Thrown Weapons muscle-powered ranged weapons. Any other skill that relies on precision of movement falls under Dexterity, as well. Knowledge skills include Bestiary creatures of all sorts overlaps with Cultures for intelligent species, Bureaucracy , Business , Cultures social organizations overlaps with Bestiary for intelligent species, Geography , Intimidation , Languages , Law Enforcement , Scholar requires a specialty, Streetwise , Survival , Tactics , Value , and Willpower . Any other information-based skill falls under Knowledge, as well. Note Knowledge represents schooled learning, NOT intelligence. Mechanical skills include Beast Riding , Beast Training all kinds of animal behavior, Boating small water vessels, Cultivation growing things, Magic Item Operation complex magical devices also what passes for high-tech gear, Navigation stars or compass, Sailing large water vessels, Siege Weaponry Operation catapults, ballistae, etc., and Team Driving creatures pulling or pushing a vehicle, separate from riding. Any other skill that involves some sort of complex manipulation that isnt a Dexterity skill falls under Mechanical, as well. Perception skills include Bargain , Command , Con , Forgery , Gambling , Hide concealment of items, Investigation , Performance storytelling, music, etc., Persuasion , Search , and Sneak moving silently and concealing self. Any other interactive or sensory-based skill falls under Perception, as well. Strength skills include Brawling all unarmed combat, ClimbingJumping , Lifting , Stamina , and Swimming . Any other muscular skill falls under Strength, as well. Note Strength is also used in damage rolls and resisting damage. Technical skills include Armorcrafting armor of all sorts some metalwork, some leather craft, some sewing, etc., Bowmaking bow-type weaponry, Carpentry structures, wagons, barrels, boats, etc., Jewelrymaking , Leatherworking , Locksmithing making and opening physical locks, Medicine , Mining digging, surviving underground dangers, Siege Weaponry Construction , Smithing metalwork, including weapons, Stonemasonry , Tailoring , Trapmaking making and disabling physical traps, Weaving , and Woodworking carving and shaping simple wood items. Any other creation or repair skills fall under Technical, as well. Note special tools are frequently necessary for these skills. There are also specialty skills, which are more focused than normal skills like, a single weapon or a single type of machine or aspect of building, and cost half the points to raise, as compared to normal skills. There are also advanced skills, which have prerequisites certain other skills must be up to a certain level, usually 5D, and start off at 1D and then cost double the points to raise, but add directly onto the prerequisite skills.