Thread: [WB] Dark Nova (NSFW)

RE Dark Nova CREATURES In this universe, the Kekeeta have organized the levels of intelligence in a list of Tiers as follows. To the Kekeeta, being able to speak does not make one intelligent. If the Kekeeta augmented a mindless creature to speak, it wouldn't make them intelligent. The Kekeeta judge intelligence not through if you can speak or not but everything else. Tier 1 - mindless and animalistic, lacking the most basic survival instincts and intelligence, more a danger to themselves than anything else I.E squirrels, turkeys ect Tier 2 - these creatures hold some level of intelligence to the point of being able to see danger and know to stay away from it, they are often the equivalent of domesticated animals and house pets or just regular predatory animals Tier 3 - Tier 3 has the ability to speak but they have either self destroyed every common sense and natural instinct they have or naturally weren't born with it. A common misunderstanding is that only those born with mental issues can obtain this Tier but it is incorrect. Tier 3 will often put themselves in harms way, the only reason they are above Tier 2 is because while they can often become brainless thrawls to technology, they still have the most basic concept of technology Tier 4 - Tier 4 are intelligent and advanced animals. They have the ability to copy onto people, learn, adapt, evolve, sometimes speak sometimes solve advanced problems and equations sometimes they are able to help other races examples include like prime apes, dolphins, and some birds Tier 5 - Tier 5 are often referred to as primitives. Tier 5 are fully capable of knowing everything Tier 4 has with the addition of working together and knowing how to make tools, weapons, and greater at adapting than Tier 4. Tier 6 - Tier 6 are seen as simpletons, they are the common average people who perhaps aren't exactly the brightest and may often make stupid obvious idiotic mistakes but they have enough adaptability, wisdom, and common sense to separate them from the lower ranks Tier 7 - Tier 7 are the level of college professors, doctors, those in society that are actually educated and putting their brains to full use. Tier 7 make up the bulk of a race or group or society's intelligence and there is only one Tier above them Tier 8 - Tier 8 is said to be made up of geniuses and super geniuses, they are some of the rarest of all the Tiers but their intelligence is unquestioned and without equal except amongst each other examples of Tier 8 include the Kekeeta, the Lovasuna, the Gullarian and the Morygh According to the Kekeeta, any Tier below rank Tier 7 they see as either a primitive or wild creature To most of galactic society however, any race below a Tier 6 is seen as either a primitive or wild creature This forum exists to show case each and every wild creature and primitive race you may come across, think of this forum as a creature guide Name Appearance Home world Intelligence Behavior Hostile Defensive Fearful. Hostile will often attack, defensive will only fight if they are attacked, Fearful will run away Habitat the environment of their home Culture History Traits anything unique about them Name Ayeeta Appearance credit to Ken Barathelmey for the pic Home world Sakmalvun IntelligenceTier 5 Behavior Hostile to foreigners Fearful to Sak'essad Habitat The Ayeeta live in the deep swamplands of Sakmalvun as well as having tribes along the coastal shorelines and a few scattered villages in the ocean although considerably rare. Mostly the Ayeeta love to live in the swamps and along the shoreline. Culture The Ayeeta are the natural inhabitants of Sakmalvun since before the Sak'essad came to the world. For ages the frog like race lived in relative peace considering as they were a more violent barbaric sort of tribe people. With the Ayeeta being so small and yet nearly every predator on the planet being larger than them, they have grown a natural wild and barbaric instinct. Every Ayeeta male and female must be a trained warrior and killer, they must be able to hunt and defend themselves. it is believed any Ayeeta that refuses this can be either killed or ate alive by the Ayeeta tribe chieftain. As for how a tribe Chieftain is chosen, any Ayeeta that manages to kill the largest predator on the world and brings back the creatures dead body, is named Chieftain. Of course any Ayeeta may challenge their authority but in doing so if that Ayeeta fails, the Chieftain may kill or devour them as well as any sons they have and any daughters and wives they have or taking those daughters to be their wives and same with taking the Ayeeta's wives to be the chieftain's wives. the Ayeeta have no limit on how many wives or husbands each Ayeeta has, in fact they often prefer to take multiple partners as the Ayeeta can be a bit greedy never settling for just one and always drawn to the greatest and most skilled hunters and killers. The Ayeeta hold no religious beliefs, to them every day is simply kill and survive however perhaps the biggest reason they have never been able to evolve and become an intelligent race is due to how constantly they are fighting. The Ayeeta, with being very greedy, will often fight over land willing to kill each other to expand their territory and when they aren't fighting over that they are over countless other things like how to handle other races and other animals on the world. When the Sak'essad approached the Ayeeta, the Ayeeta first attempted to attack the four armed blind aliens but never realized how advance their weaponry was. The Sak'essad vaporized waves of Ayeeta warriors and even a few villages before the Ayeeta finally begged the Sak'essad for mercy however the Sak'essad hardly cared for fighting the frog primitives, they stated how they were only defending themselves. The Sak'essad agreed to leave the Ayeeta alone if they in return promised to leave them alone. However over the years the Ayeeta found themselves often needing the Sak'essad's help whenever a predator creature is close to them and may be a risk of destroying their villages or perhaps some unknown new race approaching them, each time the Sak'essad has agreed to help the primitives, for a price of course. Name Tree Crabs aka Nesyk Appearance credit to rpowell77 for the pic Home world Panyav Intelligence Tier 2 Behavior Defensive Habitat Tall trees, often burrowing into trees and creating nests inside of them, sometimes tree canopy's Culture This slow-moving crab-like creature spends most of it's adult life in the trees. It uses it's large claw to stablize itself while it uses its legs to navigate itself through the branches. It feeds primarily on plants and lichens, but may gorge itself on bird egg and the occasional bird if it can catch one. It's body is full of sharp spines and irritating fur-like bristles. For additional defense it uses a sharp barb at the end of it's tail, that secretes a chemical that will cause hallucinogenic deluisions. Some tribes will extract the poison from the crab to use for ceremonial rituals and more often recreation. This could also coincide with the crab's bizarre appearance making it seem even more horrific when the individual is under the influence. However, the Incarnea have always considered the Neysk as a very delicious meal regardless of how they look. Name Venacarpia Carcarius Appearance credit to rpowell77 for the pic Home world Panyav Intelligence Tier 4 Behavior Hostile Habitat deep within the oceans all over Panyav Culture It is said that the Venacarpia is so dangerous that even when the Varuradiah conquered the planet ages ago, even they avoided the oceans for fear of this predator. The Venacarpia is a very intelligent predator that has grown as one of the oceans most dangerous and terrifying hunters. The Venacarpia is capable of altering it's skin pigment, essentially allowing it to disappear and blend in with any environment. It can swim at twice the speeds of almost any other fish and intelligent creature as it will quickly lunge onto it's prey. If one steps foot into Panyjav's oceans, they best never journey out too far or hope a Venacarpia does not wash to shore for if a Venacarpia latches onto someone, it will stab it's two front pincers into it's prey. The pincers like the Tree Spider to a degree, are where the Venacarpia stores it's poison and when these pincers are injected, not only do they completely paralyze it's prey but they fill the prey's mind with horrible nightmarish hallucinations to further terrorize them as the Venacarpia feasts on them. The Venacarpia love feasting on prey twice their size and while they may seem like human sized disturbing ugly shrimp, they are also extremely strong capable of taking down enemies two to three times their height and size, they are almost seen as like parasitic vampires of Panyav's oceans. Name Arctic Behemoths aka Wooly Ubatos Appearance credit to rpoweel77 for the pic Home world Vesratatha Nedodalu Intelligence Tier 2 Behavior Defensive Habitat The Arctic Behemoths live high up on the mountains, burying themselves in the snow constantly resting only coming out to feast and satisfy their reckless violent urges. Culture Wooly Ubato's have been reported seen on both Ves'ratatha and Nedodalu but the two variants different tremendously. Those born on Ves'ratatha were born extremely violent. They were born with their horns twice as long and huge as their Nedodalu relatives while their bottom jaw tusk horns extended twice as long as the Nedodalu variants. Not only that but they grew fur nearly entirely covering their bodies and spikes all over their front legs to help defend themselves and fight back against any large prey or other Wooly Ubato's. Also the Ves'ratatha Wooly Ubato's are twice the size and height of their Nedodalu cousins. Those on Ves'ratatha naturally grew into becoming the ultimate hunters, becoming completely nocturnal as they would bury themselves in the snow during the day and only come out at night to hunt, feed, and destroy everything in their path. Even to this day no matter how freezing cold the planet is and no matter where it is, it is believed that many of more stronger more advanced Wooly Ubato's still remain on the planet. Meanwhile the Nedodalu Wooly Ubatos never had any extreme threats or much of a need to alter their form. On their planet they still remain one of the greatest hunters but unlike the extremely aggressive dangerous Ves'ratatha Wooly Ubato's, the Nedodalu variants are mostly passive and easy to domesticate. Nedodalu Wooly Ubatos live in large herds as opposed to the Ves'ratatha hunting solo or in pairs. It is believed also in Norgaul myth and legend that hunting a Wooly Ubato on Nedodalu is a sacred honor, that only the strongest and greatest of warriors can hunt and kill the giant beasts. It is also said some of the greatest of Norgaul warriors will decorate their quarters with any Wooly Ubato's they have slain to show the warrior's strength, honor, and courage. Name Iseera Appearance credit to Eclectrixx for the pic Home world Sakmalvun Intelligence Tier 4 Behavior Hostile Habitat Usually born clung onto tree's however their natural habitat is hiding amongst egg nests of any race Culture The Iseera is truly a disturbing and nasty creature. It has the natural ability to disguise it's body to look like any egg of it's prey and from there it blends in with it's prey's nest when it's prey's parents are either asleep or away. Whenever the parents are away or asleep, the Iseera proceeds to use it's long bladed tongues to rip open each other egg and feed on the newborns before piecing the shells together as if nothing had happened. Eventually once the Iseera has killed all of the other newborns, it waits for the parents to get close enough often imitating the sound and appearance of an egg cracking before unleashing each of it's tongues at the parent yanking their head in close and proceeding to feast on their head before devouring the rest of their body. As an added bonus to disguise themselves, the Iseera disguises their legs as twigs and branches but if need be they can retract their legs in to completely hide them. The Iseera are a brutal and vicious race and one that is considerably cunning in hunting it's prey Name Pookiewuddles Appearance credit to symbianl for the pic Home world Ordunt- Umard Intelligence Tier 5 Tier 6 Behavior Fearful Habitat Grasslands, living in large huts clustered together but also living in the Kekeeta's cities Culture The small furry aliens are around the same height and size as the Kekeeta and just as friendly for the Pookiewuddles have never believed in violence perhaps due to it being so difficult for them to ever feel mean spirited. Sadly with their selfless and caring side, the Pookiewuddles could never bring themselves to harm another person and while the Kekeeta were slowly growing and improving, the Pookiewuddles were defenseless unable to stop any raiders and bandits from arriving and dragging away many of their kind into slavery. It wasn't until the Kekeeta became increasingly advanced that they took the Pookiewuddles under their arms and into their protection. Since that day the Pookiewuddles have integrated into Kekeeta society without ever leaving their world. The Kekeeta have seen them as almost like children, relatively intelligent children that have adapted to many traits the Kekeeta have but never fully adapting to the Kekeeta's intelligence level, for instance always being easily distracted by anything from butterflies to food to their attraction and anything else. However in becoming more like the Kekeeta, over time the Pookiewuddles have become increasingly violent as they have become very skilled hunters over wild animals but always trying to avoid fights with intelligent races. Name Schnoogle Appearance credit to J.C 2007.7 Home world Ordunt- Umard Intelligence Tier 2 Behavior Fearful Habitat Tall grasslands, small forests Culture Like all animals on Ordunt - Umard, the Kekeeta altered the genetic codes of each and every animal to make sure they could no longer be a threat. Predatory animals were completely removed, each animal was made immortal and given a tremendous intimate desire to rapidly reproduce. Every animal on Ordunt - Umard was changed to be herbivores and very docile so they can be easily domesticated. The Schnoogles were once huge large fat thick hided creatures that had an endless hunger but after the Kekeeta got a hold of their genetic code, they turned them into bouncing fur balls. Sadly the Kekeeta found out they despise the taste of the Schnoogles, however luckily a few other races have seen the Schnoogles as delicious thus giving the Kekeeta two options for the cute furry races. When the Schnoogles are facing over population which is pretty often, the Kekeeta will either serve their over population as food to guests and or they will gut out Schnoogles cutting out all their insides and then stuffing them as toy stuffed animals to give to their children. However they also make great pets for children. Name Moggle Appearance Credit to Baelus Jan for th epic Home world Ordunt- Umard Intelligence Tier 4 Behavior Defensive Habitat dark caverns, underground lakes, serving as guard animals to the Kekeeta Culture The Moggle are perhaps the only animals the Kekeeta have altered but left with still some fighting instincts. Originally the Moggle were giant huge eared huge claws beasts with claws six feet long each and hundreds of five foot long fangs. The Moggle were fierce predators that hopped around swallowed their prey quickly and acted as expert hunters at night. When the Kekeeta altered their kind, they hugely sedated and nulled their kind but left them as nocturnal and still strong hunters with some minor telepathic abilities. Moggle's have not had their sexual drives enhanced, instead keeping their numbers limited as their purpose has mostly been to guard their Kekeeta masters. They are also the only animal race on Ordunt - Umard that has remained carnivorous. It is said when a Moggle dies, their master will stuff them and turn them into a statue to honor all of the Moggle's service in their life. Although the Kekeeta have extended their lives, hoping to keep their great companions still alive but while the Moggle are immortal, they are not invincible in combat. Name Foofiesmook Appearance credit to Furkanholmes for the picture Home world Ordunt- Umard Intelligence Tier 1 Behavior Fearful Habitat Tall grasslands Culture Foofiesmook's were originally huge creatures that never stopped eating, even devouring entire tree's and houses. However when the Kekeeta altered them, they turned them into small mouthed balls of fur feasting on grass and leaves. The Foofiesmook's hop around and occasionally glide across the ground with how light they are. However in the Kekeeta's alterations of the furballs, their were a few accidents with the calculations. Sadly the Foofiesmook's became, tremendously, stupid. Often seen as mindless furry big jellybeans with little to no brain power, making them very tough to raise as pets as they often require constant nurturing. In addition the Foofiesmook's have often been seen as like alien guinea pigs especially how they purr when they are happy. The Foofiemsook spread and grow extremely fast but luckily this was intentional as they are perhaps the most delicious food the Kekeeta has ever had and thus they are very often served as meals. Name Yaugrax Appearance credit to Davesrightmind for the pic Home world Nedodalu Intelligence Tier 4 Behavior Hostile Habitat Deep in the frozen arctic oceans as well as frozen over lakes and oceans and ice bergs Culture The Yaugrax have often been seen as land sharks and for good reason. Like sharks the Yaugrax are drawn to blood and can sense it from miles away. Whether they are hunting large underwater mammals or fishes or small mammal creatures, the Yaugrax are an amphibious race capable of diving to great depths underwater but also for short times sprinting across the snowy and icy grounds. The Yaugrax are around teen feet tall with great speeds despite their size and brutal super strength that they expertly use with their four hooks ripping apart their prey when they aren't devouring their prey with their huge shark like mouths. However unlike the Woolly Ubato's, the Yaugrax are seen as more of an annoyance and hindrance like a parasite threatening their lands. Sometimes the Norgaul even put bounties on slaying Yaugrax that plague their lands. Also while Yaugrax usually hunt in pairs, they can sometimes hunt in large swarms showing they have some sense of organization and unity amongst the rest of their kind despite being a wild animal Name Gressch Appearance credit to davesrightmind's for the pic Home world Originally Ordunt- Umard later Gullara Intelligence Tier 5 Behavior Defensive Habitat The Gressch twist their environment to suit any means they have Culture For many years the Gressch lived on Ordunt - Umard as a very advanced wise race nearly as wise as the Kekeeta except unlike the Kekeeta, the Gressch were far more manipulative and obsessed with power. The Gressch are a unique race gifted like the Kekeeta with advanced telepathic abilities and mind reading. However unlike the Kekeeta being able to see into the future, the Gressch are able to bend reality. They have the power to create illusions, send their mind into their prey to force them to see hallucinations, and while also temporarily changing their environment however they see fit so long as they remain in the area also each Gressch as multiple wings to lift their heavy bodies and fly over their prey. Unlike the Kekeeta, the Gressch use their telepathic powers for violence and domination, in battle often increasing pressuring into a person's mind making it feel like they are facing pressure slamming against them on all sides while feeling like someone is trying to rip their mind apart slowly. Over the years the Kekeeta tried to negotiate with the Gressch, they tried to get them to see reason but time and time the Gressch refused as they believed only one race would be fit to rule this world as it's dominant masters. When reason and diplomacy could not be reached, the Kekeeta had no choice. They began a systematic purge across all over their world, paralyzing every Gressch and then loading them onto their ships. They ferried the Gressch off their world until the Gullarians agreed to take them off their hands and allow the advanced telepaths a chance to live on their world instead. Since that day the Gressch have set up nomadic villages on the outskirts of the Gullarian's cities, rarely stepping foot into the Gullarian's cities. Over time the Gressch have abandoned their hostile ways, no longer trying to attack other races but that doesn't mean they are peaceful parsay. Whenever a race approaches the Gressch's villages, they are still tense and cautious, having trouble trusting any other races. Name Fungal Hounds aka Eurnuai Appearance credit to Eclectri for the pic Home world Sakmalvun Intelligence Tier 2 Behavior Defensive Habitat Deep in the dark jungles Culture Fungal hounds are tripodal, bi-tailed fungalanimal fusions arising from a symbiosis of the two it represents an entirely separate branch of creatures. The fungal portions of the creatures completely account for all neural functions reflexes, decision making, sight and other senses, as well as filling most digestive and respiratory functions. The animal portions account for all muscular functions. Light detecting eyes sprout from the creature on stalks, which can be replaced as needed. The frontal facial array senses movement and heat, as well as chemical traces smell and taste. This creature is liquivorous, feeding on the vital fluids of its prey after using its potent venom to kill them. Fungal hounds use three legs for locomotion the hind leg is powerful and allows the creature to leap in almost any direction from a standing position. The two front appendages are used for balance and are also used to assist when running. They are also somewhat dactyl and can be used to tear into prey. Two tails give the creature great balance during rapid turns and leaps. Small spines on the tails can be used for defense, but are primarily used for mating. All members of the species are capable of lodging spines in the flesh of other members of the same species in an act of procreation, but typically only the pack Alpha is allowed to do so lest they risk being killed in retribution. The spines, if lodged in the flesh of another fungal hound, will swell and feed upon the host much like a parasite, but unlike a parasite it also samples the host's DNA and blends it with its own to create a zygote. A fetus then begins to grow within the spine, forming a cyst. Once the cyst has swollen fully and the embryo within reached sufficient maturity, the cysts split open and the young emerge. If the spines are lodged in the flesh of any other species, they will swell and become inflamed and very painful. Eventually the creature will either dig the spine out or possibly die from infection, thus the spines are an effective deterrent to larger predators. It is thought that this manner of reproduction evolved so that the fungal DNA may be passed along during mating as well as the animal DNA however, only the impregnating creature's fungal DNA is passed on in this manner, thus preserving the fungal ancestry along the Alpha member's genetic lineage. Name Vymirrin Appearance a young Vymirrin in it's youth and credit to Moawallin for the pic Home world Demons Maw Panyav Nataveri Intelligence Tier 2 Behavior Defensive Habitat High up in the clouds on planets, living in mountains they hollow out to make caves, resting in outer space on asteroids and sometimes living in destroyed ships Culture The Vymirrin are some of the largest beings in the galaxy and have often been seen as cosmic dragons. At a young age they quickly grow into being as large as small spaceships but as they grow older they can eventually get as large as planet ships super ships and as large as huge cities. Like dragons, a Vymirrin's breath is severely deadly. With each exhale the air grows cold, it's prey nearly freezing solid as all of the air is sucked out like they are breathing out the vacuum of space. However that is not all as the Vymirrin's breath can act as a black hole if it is not interrupted, sucking it's prey in or cutting off all life in an area before flying away. Their backs and top shell is strong enough to withstand nearly any attack even charging straight through nearly any ship however their under belly is far more soft and sensitive. Their vision and senses are also extremely advanced helping them track their prey over large distances. The Vymirrin also have two sets of lungs, allowing them to rotate between breathing on a planet's atmosphere or for limited durations usually a week at max the huge cosmic dragon can breath in space while traveling through space. If need be the huge reptilian can concentrate itself, using all it's power to propel itself forward either through time or space to another location like more advanced FTL which it is believed, it adapted to help defend itself from spaceships hunting the huge beasts. The Vymirrin were first sighted ages ago as they were tamed by the Varuradiah, riding the huge beasts into battle and using them to fight alongside their super ships however with the collapse of their slave empire, so to did the Vymirrin spread out across the galaxy. It is stated the Vymirrin always keep to a life of isolated solitude, never staying amongst the rest of their kind. Only when a Vymirrin is ready to mate, will they seek out companionship. It is said male Vymirrin will attempt to attract their mates by gathering land for them either carrying an asteroid for the mate to use as it's home or claiming a mountain to be their home and hollowing it out for their mate in addition the male will devour a star, attempting to shine out to draw his mate in and seem stronger and tougher for her, supposedly risking injuring himself nearly poisoning himself as a symbol of his devotion to his mate. When the male successfully wins over a mate, they will be permanently joined together, living their eternal lives together never separating. They will tend to lay between one to three eggs which will clutch to their parents until they are old enough to fly along side them. Their parents will train them, eaching them how to hunt feast and live on their own and once they reach their young adult ages, they are released to venture off out into space however like civilized intelligent races, the Vymirrin care for their families and will always remember their families no matter how close or far away they are. In addition to them always being drawn to trying to see each other again Name Ravoyax Appearance credit to Helmuttt for the pic Home world Saunander Intelligence Tier 4 Tier 6 Behavior Hostile Habitat Deep below the sand but it is said the Ravoyax are never found unless they want to be found, usually it is not you who finds a Ravoyax but instead they find you. Culture The Ravoyax are seen as an animal race but it is the only animal race that can speak and learn to adapt to speak any language of races it comes across. The Ravoyax have never had any desires to ever work together as a united race and have been seen more as sand devils and for good reason. Each and every Ravoyax loves organizing loop hole deals with people, like demons offering false hope and help to people but always with some consequence for accepting their aid. They are an extremely manipulative race that the Syaeran's have gone to great lengths to try and avoid. It is said when a Ravoyax get's a taste of someone's blood, it dooms that person forever for the Ravoyax will be able to find them and follow them no matter where they go as well as being able to see into their thoughts and alter their dreams when their prey is sleeping they can twist their dreams into nightmares while taking over their prey's body as their own personal puppet so long as they are asleep. Ravoyax do not mate with each other but instead they seduce and mate with other races. One reason they do this is for when a Ravoyax mates with another race, it's mind joins with it's partner even if they don't realize it and it can use this to learn more and more about the other person's race. Each Ravoyax is also gifted with it's own abilities, if they feel they are in mortal danger then they can disappear while leaving behind a thick engulfing huge sandstorm in their place. If a Ravoyax has mated with anyone, even if they are killed they can take over their mate's body and start again. Or if they do not have a mate then they can enter their prey's dreams, existing only in their prey's dreams but using this to try and drive their prey to their death so that they can take over their prey's body. while Ravoyax do not interfere or care about other members of their race, should a Ravoyax mate and should that mate give a non Ravoyax offspring, often when that offspring becomes of an adult age, the Ravoyax father will seduce and mate with their non Ravoyax child to further spread their influence and control while also helping their child think more like their demonic parent. To many, the Ravoyax are seen as little more than an annoying disease that won't go away, hence why they have not been compared to as a sentient race and still treated as mindless animals.