Whitzz/544K-RP-Datasets huggingface dataset:
Thread: Steampunk: Postapocalyptica Posting Rules

No! I swear, nothing crazy.... just some basic rules to keep things running smoothly. 1 Rules of the site AND of Group RP must be followed. 2 All IC threads for this RP are to be made by the organizer or GM of the game ONLY. Requests for threads may be made accordingly, however, and will be added when approved. 3 Posts should be written in 3rd personpast and should also be approximately a paragraph minimum in length typical exceptions are when you are transitioning threads as sometimes those only require a couple sentences. Basically, something people can go off of so that they can further things along in the plot, character development, action, what have you. We don't expect novels, but things that'll move things along. So, don't sweat it if you like to write tons OR if you like to write short but sweet posts. All styles and levels are welcome here. 4 When moving from thread to thread, make sure you indicate what thread you'll be moving to using parentheticals. Example Exits to Inalt 5 Do NOT just kill off someone's character or disrespect a person's limitskinksetc or anything like that in this RP. So, be sure to discuss such things with them first before doing anything like that. 6 Do NOT do anything sooo drastic that it might alter the complete tone, outcome, etc of the plot and character development set in motion unless you discuss it BOTH with the GM AND in OOC. Minor plot points do not need discussion, though it's recommended you at least PM someone if you are planning a pairing or something along those lines unless you just want things to progress naturally. 7 We'll be using a tagging system in our posting. So, everyone will be using a header when they post. No exceptions. Tagging and headers will be explained in a subsequent post. 8 Since this is a group RP, people are dependent on others to post. However, people also have lives outside of RP. Given this, the expectation is that people should not pester others about posting unless they go THREE OR MORE DAYS without posting. After this much time has passed, it is considered all right to POLITELY nudge someone to post so as to allow your characters to continue on within the RP. If you know you'll take longer than three days to post, PLEASE let us know about your delay in the 'absences and delays' thread. Anyone who doesn't post for MORE THAN 10 DAYS WITHOUT WORD will be considered inactive. To become active once again within the RP, please contact a GM. 9 No OOC chatter in the IC threads. Please keep it either in the OOC thread for this RP or to PMs. 10 Be friendly and fair and try not to isolate or ignore anyone in the RP and most importantly... HAVE FUN!
Thread: Steampunk: Postapocalyptica Posting Rules

Tagging... What is it? Tagging is a means of indicating who your character is talking to, seeing around them, etc. It is a great way especially when the groups are larger scale to let people know who your characters are interacting with either directly or indirectly OR have the potential to interact with. It might seem a bit strange at first, but I assure you it will be easy once you get the hang of it. And it will make things very straight forward as to who is talking to whom as the RP progresses. Also, if any questions arise as the RP moves along regarding the tagging system, they can be brought up easily enough in the OOC thread.
Thread: Steampunk: Postapocalyptica Posting Rules

We will be using headers for ALL our posts. And each character including NPCs should they arise at later points, but we'll worry about that when the time comes, if it comes will have their own unique header just for them. This will be helpful especially since some of us will be RPing multiple characters and it's also helpful since it helps set an atmosphere and tone for the overall RP. Now you see why I had specifications for image size and required consistency for the types of images everyone uses. . Header Template PHP imgINSERT IMAGE HERE approximately 150h x 100w pixels, real people images onlyimg bName Nicknameb bAttireb bWeaponb bLocationb bTaggingb bTimeb hr If unable to find 'real people' images it is understood that in certain instances, a 'real person' might not be applicable, please find as close to real as possible. No anime please. Thank you.
Thread: Steampunk: Postapocalyptica Absences and Delays

If you are going to be held up for more than 3 days and definitely more than 10 days, try to let us know by posting in here. No need for the details of why. Just let us know so that we can either work around you or be aware that there will indeed be a temporary hold up. Also, if you do know you'll be held up for a longer period of time could be for travels, vacations, etc, please be considerate and try to situate your character such that we CAN post around you just as we'll try to leave things so that you can easily slip back in once you return. Thank you. As always, emergencies and things of that nature are the one and only true exception. No one can plan or prepare for those. And we all understand that they happen.
Thread: Steampunk: Postapocalyptica Absences and Delays

Just a heads up that I'm going to be having guests at my house for the Thanksgiving holiday. They are due to arrive tomorrow and I believe they are leaving Monday maybe Sunday, but I think Monday. But anyway, as a result of this, my online time will be severely cut and relegated to evenings before I go to bed. This means any posts I can give will occur then and will be shared with all my other ongoing RPs. This means I may or may not get to things right away since I do indeed have a few going. Just wanted people to know in case they posted something even though it's been pretty quiet for the past several days and I assume probably because of gearing up for Thanksgiving as well and since it is the courteous thing to do.
Thread: Steampunk: Postapocalyptica Absences and Delays

I'm probably going to be out of reach thursday and friday. Though I'll try to keep up with posting at least once a day. I may be back on schedule saturday evening if not sunday for sure.
Thread: Steampunk: Postapocalyptica Absences and Delays

I'm letting everyone know that I'll be away on vacation from Sunday 1216 - Friday 1221 possibly Saturday depending on traffic and such, but DEFINITELY through until Friday. I have no intentions of getting online at all during these times as I'll be away and taking a much needed break with my family. As such, I won't be able to post during these times, but I'll play catch up if anyone actually posts anything while I'm away. If not...... hopefully people will once I'm back or, at the very least, want to discuss some ideas and the like for how things can go plot wise.
Thread: Steampunk: Postapocalyptica Absences and Delays

I've been away from everything due to my girlfriend's grandmother being in the hospital. But now that she's back I intend to pick up from where we left off. But I guess it can wait until you get back.
Thread: Steampunk: Postapocalyptica Absences and Delays

I hope everything is all right and I'm SUPER glad to hear that you're still wanting to stick with things. Hooray! Whenever people suddenly disappear without word..... I always wonder. So, I'm glad that isn't the case. I'm just sorry that the disappearance was for the reasons it was for. But anyway, I'll be back soon. I'm just doing one final check in of the place both as an RPer and most definitely as site admin, lol, before going to sleepytime since I'm heading out in the wee ungodly hours of morning. XD Can't wait to get back to posting here since I adore this group and I hope to have some posts to read too. hehe.
Thread: Steampunk: Postapocalyptica Absences and Delays

Just letting people know that my parents are visiting me and will be here until 12. Until then, not sure how much posting I'll be doing. But I'm mulling my posts for when they're gone. lol. Sorry about the delays.
Thread: Steampunk: Postapocalyptica 'Notable Creations'

This thread is for all of us to use as a reference since it is here that we should post any and all notable things we create within the group RP. These notables can be locations ie, cities, buildings, etc, specific items or goods, various technology, etc. But basically it will be things we all create as we go that should be noted in case we need to mention it in any subsequent posts. When you create something in your posts, please mention it here and give a brief description for reference. I will then add the name of your 'creation' to the appropriate list and link to your post below. Thanks! Locations Inalt Assassins Guild Miljoc Assassins Guild Munte Assassins Guild Insula Assassins Guild Uscat Assassins Guild Inchisoare Items Technology Other Assassin Organization for Tara The Dark Arts
Thread: Steampunk: Postapocalyptica 'Notable Creations'

The Assassins The History The comet brought about ruins to the world and humans began to recreate it. Humans have that instinct to survive. But humans also have dark desires to embrace any or all of the 7 deadly sins. In the chaos something was born from the shadows. In a world where the best way to end a threat is death humans have sympathy and allow that threat to live. Someone had to step up and help restore order right? They say there was this one man who came from a lineage of the darker arts but he was the sole survivor that could pass on those arts. Taking a stand he gathered five individuals that had the potential to carry out his plan and pass on his legacy. Together with their master these five created a guild of assassins. They became the council and watched over the guild passing or denying the assignments they received. Though no one could ever tell when they were in the presence of a council member. They blended in so well they could have easily been a guild master or a member of the guild possibly even a pledge. They were a mysterious force that kept the ranks tight and the identity as well as their presence in the shadows. Word began to spread that if you were corrupt and guilty of any major crime the assassins could possibly be right behind you at any time. The Creed All punishable up to death 1 Never kill an innocent man. 2 Hide in plain sight or stay in the shadows. 3 To expose an assassin or guild is to sign your own death you will be found and killed. The Hierarchy Councilmembers Slots open 4 The secretive overall leaders said to possess the highest forms of the dark arts. Also known as The Godly Eagles of the shadows. Guild masters Slots open 4 The masters of each guild known throughout the guild for specific skills and training. Also known as The Grand Eagles S Rank Assassins Slots open 5 per guild The Veterans of the shadows mostly likely to become a guild master. They are usually the right hands of the guild masters. They take the hardest jobs that require utmost stealth and precision. They make sure the city doesn't fall into corruption andor ruins. Also Known as The Hawks of the city. City Assassins Slots open Always open They take care of the mildly hard jobs that are less important to the higher ranks but still a plausible issue. Also used as spies to infiltrate the government systems. They may also take on other jobs as a cover or to place themselves in a spot to receive intel. Also known as The Falcons of the streets. Runners Slots open Always open These assassins watch the roads and take out incoming threats. Mostly loners and wanderers take up this job. The Swifts of the roads. Pledges Slots open Always open The ones that take the mild to low threat assignments. They are usually hazed by the higher ranks in joke. Simply known as The Sparrows.
Thread: Steampunk: Postapocalyptica 'Notable Creations'

Inalt Assassins guild 1st Class Guild Three stories high this guild looks prestigious on the outside and for good reason too. It is the largest and best branch in all of Tara. Being in the largest city of Tara this guild is naturally involved in the biggest assassinations. The loud family like guild. Full of good times and great skills. Strangely enough they let outsiders in but never past the first floor right? Rivals to the Miljoc guild. 1st floor- Kitchen, Guild hall, Stables, and Smith shop Theres a bar as well as many tables to sit the many assassins that belong to the guild. This is usually the loudest most social area. The kitchen in the back fully equipped with top notch appliances. The stables hold the left wing housing many horses. The smith shop takes over the right wing bringing in extra money for the guild by selling its extra weapons. 2nd floor- Training room, Rec room and Sleeping quarters The Training happens on this floor the left wing is devoted to training and sharpening your skills. Its basically one large open gym. Weapons line the walls and training posts and projectile targets can be found in the middle. Sleeping quarters for members and lower classes are found in the left wing. In the middle when you can find free time you can grab a drink and sit around playing cards amongst other things. Job board found as soon as you come up the stairs. 3rd floor- Offices, Library, and High ranking sleeping quarters The office for the Guild Master can be found in the middle. The S-class assassins have their offices are either to the left or right of his. The library can be found in the right wing where you can find a large selection of books. Theres a secret section hidden in this section perhaps a hidden door that holds books on special techniques for the dark arts. Lastly in the left wing the Guild Master sleeps at the end of the hall and the higher ranking assassins line the hall.
Thread: Steampunk: Postapocalyptica 'Notable Creations'

Miljoc Assassins Guild 1st Class Guild Four stories tall this building also comes with its own tower as well as a basement. Rumor was it had once been a chapel but a corrupt priest was leading his followers to damnation. The assassins came in and swept out the evil cult and took the place as their own. Miljoc is the rival guild of Inalt. The strictest guild of all no outsiders are allowed to set foot on the property. Basement- Training room and Rec room The training room is all serious business a lot of yelling and scolding. In the attempt to finally beat their rival the guild trains the recruits just as hard as the veterans. If you dont show any improvement you might not be eating. The rec room is really where the broken assassins after raining stumble to when they need to rest. It has things to keep you occupied but are you going to give up time training to play around? 1st floor- Smith shop and Stables The smith shop takes up most of the front leaving the back for the stables. This guild takes pride in its extraordinary quality of weapons though they dont sell them. They prefer to keep their deadly blades to themselves. 2nd floor- - Kitchen and Guild hall The guild hall in Miljoc is not as loud and rambunctious as its Inalt brother but comes close. A lot of singing and laughter can be found here. The kitchen is productive as there is always somebody hungry or in need of a drink. The job board is found as soon as you come up the stairs. 3rd floor- Library and Sleeping Quarters The Library can be found here but is mostly limited to skill developing books such as smithing, cooking, etc. The Sleeping quarters house everyone except the guild master. At least you can bond with your fellow assassins right? 4th floor- Guild Masters office and sleeping quarters The highest floor and the Guild Master has it all to himself. All his things can be found here and anything he may need or require is found here.
Thread: Steampunk: Postapocalyptica 'Notable Creations'

Munte Assassins Guild 2nd Class guild The stories tall and the fireplaces are always going. It gets cold up in the mountains quickly each floor is warm and cozy. They are only mildly needed and things are kind of peaceful in the guild house. A lot of assassins dont live in the guild. Visitors are allowed but never past the first room. 1st floor- Kitchen, Guild hall, and Stables Known for their best dishes this guild has a large kitchen and one long table to fit all of its members. This takes up the entire floor easily. The stables can be found attached to the house out back. Job board found in the guild hall on the left wall. 2nd floor- Training room and Sleeping quarters Small training room taking up the left wing a social place to help guide your fellow brother or sister of the shadows. The Sleeping quarters is made up of rooms with four to five beds each. Better hope you get along with your roommates. 3rd floor- Offices and Guild Master sleeping quarters Offices can be found in the right wing and the middle as soon as you come up the stairs. The left wing belongs to the Guild Master.
Thread: Steampunk: Postapocalyptica 'Notable Creations'

Insula Assassins Guild 2nd Class Guild On the island at most the assassins have to worry about pirates and bandits. They keep the island safe and are laid back in their work. Still keeping the creed but walking a very thin line. Not much happens on the small island but when it does its taken care of swiftly. 1st floor- Kitchen, Guild hall, and Stables Known for their quick horses this is mainly where the other half of their income comes from. The kitchen is small but they make it work. The guild hall is small as well and for lack of a better term cozy. Job board found by the front door. 2nd floor- Sleeping quarters A lot of the assassins call the guild their home. The Guild Master take the largest room all the way on the far right and rooms line the halls all the way to the opposite end. Uscat Assassins Guild 3rd Class Guild The Uscat branch is known for their stamina and crazy training. Living in the desert isnt easy and the assassins that can survive and complete their jobs here are hardy. They take a lot of the road jobs from the coast cities to Munte and vice versa. The cave- Training room, Smith shop, Guild Masters sleeping quarters It is what it is a cave. There is a smith shop in the back a tunnel lead to the left and right. To the right is a training room and to the left is the Guild Masters quarters. This is simply a base for operations. The jobs board is right by the door.
Thread: Steampunk: Postapocalyptica 'Notable Creations'

Inchisoare inch-i-soh-are-ay Inchisoare is an island located several hundred miles, if not more, east of Tara in the Azure Ocean. The people of Tara have yet to truly discover this island and thus know nothing about it and its customs. The island itself is comprised of commoners and a wealthy class. The wealthy like to own slaves for their enjoyment and entertainment, however this arrangement is hardly consensual. Because it is an island and secluded from many, they have made their own laws and rules and those of regarding the thoughts and feelings of the commoners have more or less been tossed aside making it such that the wealthy rule the island while the commoners live in fear. The commoners keep the island prosperous with its agriculture and livestock, not to mention provide the wealthy with its slaves for entertainment purposes. Some of the wealthy are kind to their slaves, but most unfortunately are not. The items found on the island of Inchisoare that are of value are various spices that can be grown due to its climate. Pirates that like to disguise themselves as merchants like to take advantage of their goods because the island doesn't want their ways disturbed yet they want to prosper and profit by trading. Pirates are willing to do the trades at cost and keep their secret so long as they can engage in the entertainment from time to time, so the benefits tend to be mutual for all parties involved.
Thread: Widow & The Beast (DanceWithDemise x Rand)

While most of the Avengers had either gone back to their regular lives or retreated to some remote part of the world to do whatever it was that they needed to do in seclusion after the battle against Loki and his Chitauri legion, the Black Widow had carried on with business as usual. Most of her assignments since then had been run-of-the-mill intel gathering, sabotage runs and assassinations targeted at some of the most dangerous and volatile terrorist organizations on the planet. The last one had been quite different, however. While Natasha had been trying to gather up info on the leaders of the Hammer of Retribution - who were currently considered as one of the highest global threats by SHIELD - she'd managed to sneak into a hidden lab which contained much more than just plans for chemical weapons. She'd read the Bruce Banner and Steve Roger files enough times to recognize a supersoldier formula when she saw one, and luckily had managed to hack the lab's database and download a copy before being compromised and having to flee, leaving a trail of bodies behind. That had all gone down in Bolivia which was where the Hammer's home base of operations was, and - coincidentally - Dr. Banner happened to be right next door in Brazil as Natasha found out when she activated his tracking beacon. Since he was by far the leading authority on Earth when it came to such matters, the Widow wasted no time in getting on the nearest SHIELD helicopter and being flown over to meet him. Banner might have heard the helicopter's rotors as it hovered briefly near his little makeshift home and lab just long enough for Natasha to be lowered down from a rope before flying away again. If she'd wanted to surprise him like she'd done during their first meeting, that obviously wouldn't have been her approach, but that was obviously unnecessary this time around. By the time that she'd made it to his hut, there were already a few beads of sweat visible on Natasha's brow from the short walk through the jungle which happened to be blisteringly hot and humid. A few strands of her eye catching coppery hair which she'd grown out since the incident in New York so that it was a few inches past shoulder length now were matted against her forehead, hear heartbeat was slightly and her breathing was noticeably heavier than usual, but overall that wasn't so bad considering that even an average athlete would have been exhausted by that point. She reflected that perhaps her black SHIELD catsuit might now have been the most appropriate choice of attire in these conditions, her skin feeling a bit clammy underneath, but then again she hadn't been expecting to stay very long either. Quite the...cozy little place you've got here, doctor, Natasha said as she opened the hut door and stepped inside, the hint of an amused smile lingering upon her glossy pink lips afterwards. I hope this isn't a bad time.