Thread: Revenge of the Monsters D&D Pathfinder Faerun 3.5 Updated!

Re Revenge of the Monsters DD Faerun 3.5Pathfinderish idea Name Kairon Race Half-OrcHalf-Vampire Alignment Chaotic Neutral Deity None currently. But Likely Shaundakal Sex Male Height 5'11 Weight 164 lbs Age 21 Class Ranger Hp 42 Strength 22 5 2 Half Orc, 2 Half-Vampire Dexterity 19 4 2 Half-Vampire Constitution 18 4 Intelligence 17 3 Wisdom 173 Charisma 15 2 2 Half-Vampire Skills Intimidate 9 3 Ranks 2 Cha 3 Class Knowledge Nature 9 3 Ranks 3 Int 3 Class Knowledge Geography 9 3 Ranks 3 Int 3 Class Perception 11 3 Ranks 3 Wis 3 Class 2 Half Vampire Survival 9 3 Ranks 3 Wis 3 Class Stealth 11 3 Ranks, 4 Dex, 3 Class, 2 Half-Vampire Swim 11 3 Ranks, 5 Str, 3 Class Climb 11 Same as Swim Acrobatics 7 3 Ranks, 4 Dex Feats From the PFsrd Improved Unarmed Strike Improved Grapple Blindfight First Level Bonus Endurance Ranger Bonus Feat Two-Weapon Fighting Ranger Combat Track Improved Initiative Half-Vampire Racial Bonus Track Ranger Class Feature Saves Fortitude 8 3 Base 4 Con 1 Resilient Reflex 7 3 Base 4 Dex Will 4 1 Base 3 Wis Attack Bonuses 8 Melee 3 BaB 5 Str 66 Two-Weapon Style 7 Ranged 3 BaB 4 Dex AC 17 10 2 Natural Armor 4 Armor 1 Extra Initiative 9 4 Dex 4 Improved Initiative 1 Survivor Half-Orc 2 to One Ability Score Half-orc characters get a 2 bonus to one ability score of their choice at creation to represent their varied nature. Medium Half-orcs are Medium creatures and have no bonuses or penalties due to their size. Normal Speed Half-orcs have a base speed of 30 feet. Darkvision Half-orcs can see in the dark up to 60 feet.. Orc Blood Half-orcs count as both humans and orcs for any effect related to race. Orc Ferocity Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying. Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word ??orc? in its name as a martial weapon. Languages Orc, Common, Abyssal, Goblin, Giant Half-Vampire 2 Str, Dex, Cha 2 Natural Armor Cold and Electrical Resistance 5 2 Bluff, Stealth, Perception Hide, Move Silently, Spot, Listen in 3.5 1d6Str Slam Attack as a natural attack Improved Initiative as a Bonus Feat Fast Healing 1 as long as Current Hp 50 it stops when he reaches half max health again Supernatural Ability Blood Drain If pinning an opponent, the vampire can make a bite attack that does 1d4 Constitution damage each round the vampire gains 5 temporary hp each round. If you do not drain at least 1 Constitution point of Blood each day from a living creature, you are Fatigued FortNeg, DC 15 number of days since you last drunk. If you still do not drink, you become Exhausted FortNeg, DC 20 number of days since you last drunk. Drinking blood removes the Fatigue ??or?? reduces Exhaustion to Fatigue DC to Resist 14 10 12 HD Cha mod Ranger Class Favored Enemy Humans 2 Wild Empathy Track Bonus Feat Combat Style Two-Weapon Fighting style Favored Terrain Forest Equipment Claw Bracers x 2 4 gp total Claw Bracer of Frost 1 Magical Weapon 1d45 1d6 Cold Damage, 1 lb., Piercing Claw Bracer of Human Bane 1 Magical Weapon 1d45 Damage against Humans 3 weapon 1d45 2d6 Damage, 1 lb, Piercing Mithral Chain Shirt 4 AC, 6 Max Dex Bonus, no armor check penalty, 10 Arcane Spell Failure, 10 lbs. 1,100 gp Ring of Protection 1 1,000 gp Standard Adventurer's Pack Backpack Bedroll Fishing Tackle Flint and Steel 3 Day's Trail Rations Tent Waterskin Preserved chunks of Meat 2 Loaves of Bread Healy Myrrh 50gp 3 Potions of Cure Light Wounds 150 gp Total 2 Potions of Cure Moderate Wounds 600 gp Total 2,000 gp paid for 1 Weapons Remaining Money 1,594 gp worth in gems Easier to Carry Traits Resilient Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You??ve built up your mettle as a result, and gain a 1 trait bonus on Fortitude saves Survivor Years of living in violent squalor have sharpened your senses and given you an ardent distrust of humanity. You gain a 1 trait bonus to initiative and Sense Motive checks. Sense Motive is always a class skill for you. Background Kairon was born to a human woman and a vampiric Orc which was later destroyed by a cadre of paladins and clerics, damn humans and was hated and feared by both his mother and the villagers of his home. His mother would go on to neglect him for the most part and abused him when he was a child. When he was about 13 years old he was taken by his mother and abandoned in the nearby forest where he learned to survive on his own and more or less educated himself in how to fight, what was safe to eat and drink, track prey, etc. Every now and then he would be visited in his dreams by a veiled figure that put information about the forest and other minor things into his mind through his subconscious via hsi dreams. the Goddess Mielikki taking pity on the poor bastard basically. He would grow up to be fearsome and a near terror of anyone that entered the forest, earning nicknames like the Forest Demon or the Blood Wolf by how he would hunt down people that entered his domain and the way they'd be found, bleed to death with the fang marks in the neck or throat. However, he was forced out when humans began to cut back the forest to expand the village he'd been born in. So now he is currently fighting a losing battle against civilization. During his battles, he would be captured and eventually sold into gladiatorial slavery in a nation that traded with his own home village. Savage and bloodthirsty, he is still a terror to deal with, but isn't without a sense of who and what he is. His pale green skintone, wild long black hair streaked with green Algae actually, harmless though but provides natural camouflage when in a forest and noticeable fangs as a result of his mixed heritage, his tusks are more like sabertooth cat fangs that are just short of his jawline. During the chaos that ensued when the noble races turned against the monstrous humans and the other monsters that were in the area. Kairon satiated his blood thirst on the local magistrate's daughter before using her bloody corpse as a distraction by hurling it at the pursuers and managed to slip away into the generalized chaos that had erupted in the city and had gone into hiding. When it was said and done, he'd come out and look around to see whom survived and seeing as nobody he knew had, he set off and soon came across a small band of others that'd been shunned and victimized like he had been....