Thread: Pathfinder [Frontier Justice] Character Sheets

NobodysAngel80 said Name - Merised World - Pathfinder Frontier Justice Species - Elf Age- 119 years old Gender- Female Sexuality - Bisexual Appearance - See more A fairly small young woman by elven standards, Merised stands just barely at 5'2, weighing about 96 lbs. She typically wears her long red hair in a series of intricate braids and twists, with a tattoo-like mark on her forehead that looks like a stylized flame. Her eyes are a bright green gold and have a strange flickering look to them in darkness. Personality- A bit of a paradox, Merised is very wise in certain areas and very innocent in others. The idea of deception and self interest is very foreign to the young woman, a product of upbringing in a close knit elven community. She shows an uncommon aptitude for healing and the various rituals, laws and traditions of the elven people, and functions as an arbiter for the purpose of disputes between members of the community. Despite having been trained rigorously for such things, she has a gentle, vaguely dreamy disposition and enjoys music and dancing, collecting the ancient myths and legends of the elven people and tending gardens. She is rather uncertain and a little uncomfortable with her oracle talents and tends to be more quiet, listening to situations more than commenting on them and reserving judgement in many matters until she feels she has an adequate understanding of things. She is far more likely to refrain from passing judgement on something and prefers to ask questions and think things over carefully before offering an opinion. SkillsAbilities - STR - 12 DEX - 18 CON - 10 INT - 18 WIS 16 CHA - 19 HpSaves HP - 32 FORT - 1 REF - 5 WILL - 7 Initiative and Movement INIT - 4 Movement - 30 ft Languages Common, Celestial, Elven, Gnoll, Goblin, Orc, Sylvan Skills Acrobatics 4 Appraise 4 Bluff 4 Climb 1 Craft Alchemy 9 Diplomacy 11 Disguise 4 Escape Artist 4 Fly 4 Heal 10 Intimidate 4 Knowledge History 9 Knowledge Religion 10 Perception 9 Profession Herbalist 8 Profession Midwife 7 Profession Scribe 8 Ride 4 Sense Motive 3 Spellcraft 11 Spellcraft Identify magic item 13 Stealth 4 Survival 10 Swim 1 Feats Combat Casting, Extra Revelation, Armor Prof Light and Medium Shield Prof, Simple Weap Prof, Traits - Magical Talent Mage Hand, Sacred Touch Class Abilities Bonus Oracle Spell, Enhanced Cures, Life Mystery, Orisons, Safe Curing, Tongues Celestial. Notable Strengths - Calm during stress, good judge of character, knowledgeable in matters of healing and medicine beyond just magical cures, trained to function in a leadership capacity. Well versed in the laws and traditions of the elven people. Notable Weaknesses - Claustrophobia, physically not very strong or hardy, not very well versed in cultures or traditions other than elven, tends to take people's comments and motivations at face value. History- Even from a young age, Merised demonstrated a rare connection to the divine, and this did not go unnoticed in the elven village that she grew up in. When she was old enough to begin apprenticeship, she was chosen by Blodwyn, the village's caille caomhnir or Vale Guardian, the keeper of traditions and lore and the village's primary magistrate and healer. For several decades, she studied under Blodwyn's tutelage, learning the intricacies of making herbal remedies and poultices, the rituals for healing and to ensure good harvests, for safe births and fair weather and prayers to the goddess Yuelral. She was an apt pupil, taking her studies very seriously and by the time she was ready for her rite of passage to take up the staff of the caille caomhnir, she was widely regarded as a wise arbiter of disputes, a skilled healer and midwife, and knowledgeable of the histories and traditions of their people. As soon as she was considered an adult, she would become the next in a long line of honored and revered Vale Guardians. So naturally waking up in a cold sweat, surrounded with golden fire and yet not being burned by it, screaming in an unknown language was not at all conducive to what she perceived as her path in life. She managed to hide it for a long time, denying anything was wrong with her, that anything was different, even when her formerly dark brown hair gradually changed to a deep sunset red and her took on a faint golden ivory tone, even her eyes became a golden green. Even when her touch took on a warmth that had nothing to do with the normal living warmth of a person's hand, or was suddenly capable of healing even grievous wounds without the aid of potions and other homemade brews, she denied there was anything wrong. But she was not a fool. She knew that there was something was very wrong, and it was only a matter of time before everyone else noticed as well. That day came far sooner than she could have thought, scant weeks before she would have taken her rite of passage. The attack came in the middle of the night, with no warning as gnolls and goblins descended on their village, cackling and howling battle cries and striking down any who came within their reach. The warriors of the village were skilled and strong, but there were far too many and they were quickly overrun. The houses were set to fire, the screams of the injured and dying echoed all around her as she tried to herd the children out of the village and into the woods for safety while Blodwyn stayed behind to cover their retreat with mystic fog. The gurgling, wet scream that came from behind her was far too close they were right behind them...and then a child tripped and fell and the marauders were on top of them. There was nothing she could do except snatch up the little boy, close her eyes tight and wait for the blow that was about to come. What happened next was never quite decided on by the various people that saw what happened. The way that Blodwyn described it afterwards was as if the whole world erupted in white-gold fire. The flames licked at the buildings but did not burn them, and where the flames burst to life, wounds were healed and life restored to the fallen elves. That same healing fire scorched the gnolls and goblins, consuming those too slow in their retreat as they disappeared into the night. There was nothing except the celestial fire, and in the center of the blazing maelstrom was Merised, arms outstretched, a living conduit for the power of something that was not elven in the least. She was Merised and yet not, the familiar face and voice changed, transformed into something beautiful and terrible, her words no longer those of the elven people but the high tongue of the Celestial Planes, a chorus of voices coming from her lips, of which her own was only one small tone amid the choir. There were those that swore that the flames took the shape of beautiful women wielding curved swords, lashing at the heels of the invaders until they were gone from sight. But the fires didn't just burn and consume the fallen were restored to health, wounds healed as if they'd never existed. In the midst of all that blood and battle, not a single life was lost that day. No one knew how, but Merised was the salvation of the village. However it could no longer be denied that something not elven had taken the young woman as it's chosen vessel and it took no great scholar of the divine realms to recognize the mark upon her brow, or the white gold of Sarenrae's flames pouring from her fingers like blazing waters that night. Her path, Blodwyn had explained, lay in a different direction, for one so favored by another goddess could not refuse such a destiny. Aside from the flame like mark upon her brow, the Dawnflower was silent to her newly christened oracle's pleas. Sarenrae was respected throughout the land, but the elves knew little of her while she would always be welcomed in the elven lands, Blodwyn reminded her gently, to discover the purpose of the great power she was given, she would have to venture forth into the world, to seek out knowledge of her new patron. And so with little more than the clothes on her back, she did just that. Equipment- Sickle Mithral Shirt 1 Traveler's Outfit Handy Haversack Arrows 20 Bedroll Blanket Winter Chalk 1 Piece Everburning Torch Flint and Steel Healer's Kit Mirror SmallSteel Potion of Cure Light Wounds Potion of Cure Moderate Wounds Rations TrailPer Day Rope Silk50 ft. Sewing Needle Soap per lb. Tent Holy Symbol Wooden Pouch Belt Waterskin Filled Dagger Composite Shortbow Goals Optional - Discover the reason she was chosen as an oracle and what purpose she's been called to serve, make a new home for herself, find friends and companions and increase her knowledge of healing, herbalism and medicine. Miscellaneous- Character Sheet Click to expand... Approved!