Thread: The King's Contest: Profiles

Race Descriptions are as Follows Human Average Lifespan 100 years Normal human, with normal human features, hair and eye color. Some variations on this may occur in both the Western and Eastern Human civilizations if magic is involved. This includes odd eye or hair color, glowing tattoos or runes on ones bodies, etc. The two human civilizations had traded for years before the City of Riwer cut off its borders to the outside world, so it is possible to find every type of human in both cities, however, there is more variety in the Eastern continent. -Western Continent The City of Riwer is within this continent. Less variation in the humans here because it has been cut off from the rest of the world for so long. -Eastern Continent Wide variety of humans, including Parahumanssee below Orc Average Lifespan 60 years Agile, Strong, Tribal, the orcs live in the north on the western continent. Their skin consists of varying shades of green, while their hair ranges from black to vibrant red. The biggest difference between orcs and humans are the pointy ears, along with the small tusks that may protrude from their mouths. These tusks are less noticeable in females, and have been getting smaller each generation. There are some orcs that do not seem to have tusks at all, until you look into their mouths. Since the King killed the leader of the orcish horde generations ago, the orcs have split into 3 tribes and have been living off of the land ever since. -Bear Tribe Closest to the humans, the bear tribe began to trade with the outlying human territories some time ago. These orcs use agriculture, as well as hunting from the northern forest to survive. -Wolf Tribe Orcs who live deep in the northern forest call themselves the wolf tribe, they are masters at climbing, and use every part of every animal that they kill. They have little contact with humans but they do gain human items from the Bear and Eagle tribes. -Eagle Tribe Live in the northernmost reaches of the Western continent, the eagle tribe lives off of the great northern ocean that splits the two southern continents from the lava and ice-ridden northern wastes. Although they are further from the humans, they have become apt sailors and trade with many of the other races. They carve their settlements from ice and have a high resistance to cold because of it. It is said that the original horde was caused by a demon from the northern wastes taking control of an Orc, and these orcs are ever vigilant against demon or devil incursions. Elf Average Lifespan Immortal, although most choose to die around year 1000 Elves are beautiful, elegant creatures who have lived in the Western part of the western continent for thousands of years. They originated in the western forest, under the great oak, but soon split into two factions Light and dark elves. These factions waged war against each other for many years, living within close proximity, until the great peace was struck. That was three thousand years ago, the elves have now intermixed, their skin can vary from the onyx of the Drow elf from DD, to the regular High elven skin tone, and anything in between. Same for eyes and hair. Mixes are commonplace, and its perfectly normal to see an elf with jet black hair, and silver streaks. Elves are still classified by humans by their views on the world, and the place in which they choose to settle, although the elves as a whole are okay with bouncing back and forth as they see fit. -Dark Elf Elves who live in the Elven Citadel City of Elemath, and choose to focus on the arcane magics as well as technology are classified as dark elves by the humans. These elves are actually the most like humans, trading, exploring, and learning. - Light Elf Elves whove decided to live within the forest are known to the humans as Light Elves These elves live very close to the Great Oak, protecting it, and communing with nature. They tend to focus on the old ways, becoming very proficient with the bow and arrow, as well as in the use of Nature or Fae Magic. Light elves rarely venture out of the forest, although they come into contact with all of the other races, they allow all to see and be with the Great Oak as long as they are peaceful. Djinn Live in the southern deserts of the western continent, the 3 Djinn are extremely different. They are classified below. -Fire The Fire Djinn look much like elves, except they do not have points on their ears, instead they have horns that normally stick out about a foot above their heads, and slightly enlarged canines. They live in the central part of the desert, and have an affinity for fire. Their hair ranges from white to Red to Orange to blonde. Eyes are normally brown, black, or yellow, although a rare few are born with green or blue eyes. Almost all Fire Djinn have nicely tanned skin. -Water Living off the coast of the southern part of the continent, the Water Djinn are blue-skinned waterfolk. They all have long tails, equipped with a fin that allows them to move through the water gracefully. Their ears are fan-finned, covering and protecting their gills. Their skin is varying shades of blue and green, while their hair can be whitebluegreenpurple. They are equipped with cat-like eyes along with a third, clear eyelid, their eyes are normally blue or green. They obviously have an affinity for water -Air Floating far above the western continent, the Air Djinn created a floating city suspended in the clouds. Air Djinn have pale skin, and silver, white, black or blonde hair. They are also born with small wings that become a bit larger as time goes on. These wings do not allow the Air Djinn to fly, but they do allow them to control air magic almost naturally. Their wing color is normally white, but shades of grey or even black is not uncommon. Air Djinn have blue, yellow, purple, black or brown eyes. Chimera Average Lifespan 100 years Parahumans Live peacefully with the Eastern Continent humans in multiple cities. These chimera take on a few features of other mammals, two of the most common are below. -Cat Normally have cat ears, along with a tail. Very few have claws, however some have striped or spotted patterned hair. -Fox The Large fox tail is a dead giveaway, along with the pointy fox ears. Gar Average Lifespan 400 years Tens of Thousands of years ago, a mage created a race of stone fashioned to look like demons. These Golems were mindless servants, and with them he quickly carved out a fortress in the eastern continent. The mages power grew too great, and with it, his madness deepened, his territory was too small, he needed more, and in order to do that- he needed generals. He gave free will to 4 of his golems to lead his armies of mindless slaves into battle. At first, they served their master unquestioningly, and they waged a great war against the Dwarves, gaining more and more power for their mad king. The Mage began to become comfortable, he gave 12 more free will, sending 10 more out to be generals, he kept 2 within the kingdom. They were to be used as his personal entertainment. He staged great arena games and made those with free will fight against his mindless golems. When word reached the front line of the mages madness, the Gar generals marched against their former master, killing him and granting free will to the entire new race. They called themselves the Gar, and they have lived peacefully within the walls of their original territory ever since. Gar who look almost just like Draenei from WoW, minus the face tentacles who were made from stone, do not have flesh made of stone today. Today their flesh is just like any other, however, instead of sleeping, these gar turn into stone statues, immobile, but very protected. Their skin color has evolved from grey, to blue to redish and purplish hues. And their hair can be anything from white to red to black. They have no wings, and have an affinity for earth magic. Dwarf Average Lifespan 250 years Taller than most dwarf representations in DD or other fantasy universes Dwarves are typically about 5 feet tall, with most female dwarves reaching in the upper 4s with ease. They can be confused with humans who are petite. They normally have various shades of red hair, although some dwarves have brown or black hair. Most also have green or hazel eyes. They are master craftsmen, wear ornate jewelry, and typically have various tattoos commemorating occasions, or just to show off art. They have the only mechanical engineering school in the entire world, and many of their mechanical creations allow for flight, bombs, cannons, etc. Think steampunk dwarves. ----------------------------------------------- Organizations Various Organizations that your character can be a part of. If you have an idea for an organization, just send me a Pm and I can add it on here. Your character does not have to be a part of any organization, but this is extra fluff for the world even if you decide not to be a part of one. ------------------------------------------------ The Lion Guard Aldarns personal guard, and close friends. The Lion Guard consists of the most skilled individuals in all of the Western Continent, and most say the world. He has all races on this guard, even relenting and putting an Orc shaman of the bear tribe, before his fall into madness. These guards are most often found close to the king, either in the palace, or in mansions strategically placed around the city of Riwer to keep order. Before the seclusion, many of these guard were great generals. The White Raven A clan of Assassins for Hire. They excel at stealth and silently killing. Hailing from the Eastern Continent, They are made up of mostly humans or Parahumans, although they do have a few elves and djinn. They have a strict code of honor, and will not take contracts that do not line up with that code. I.e. will not assassinate children, the sick, etc. It is said that once youve been killed by a member of the White Raven, they leave a white feather somewhere close, this is an ancient tradition that is supposed to help your spirit find the afterlife by following the feather. The Shroud A group of Thieves, Information Brokers Smugglers Slavers and Traders. The scope of this group is massive, it is the single largest underground operation in Riwer, and thus has no real hierarchy. Some members of the group stick to one task, while others dabble in many, including murder, to get what they want. The Shroud had flourished since the closing of Riwers doors, being the premier smuggling operation. Since Aldarn has reopened the borders the organization has suffered some, but illegal slave and drug smuggling is as still as lucrative as ever. House of the Purple Petal An organization of Brothels who have taken their trade to the next level. They not only have women who are free do business as theyd like and reap the rewards, but they also have the only legal slave training program in Riwer, and theyve also begun dabbling in information brokerage the easiest way to get the truth out of a man is on his back. Down-trodden women may go to the Purple Petal and find refuge, and begin selling their wares almost immediately. Those who are inclined can also be trained as slaves through a series of tests which are far too confidential for those outside the organization to know. These tests register the individual as a willing slave, and may be bought and sold within the Purple Petal ONLY. Most of the time true enterprising women have several that they use to become very profitable. Men and Women can be a part of the Purple Petal, although their intrusion into Information brokerage recently, has made them enemies of the Shroud. The Cult of Xo Xo is an evil god, and some say, the corruptor of the Orcs 250 years ago. Xo believes in war, strength, and brutality. The Strongest survive, and the weak are slaves. To that end, the Cult of Xo are an underground organization who wish to do the gods will. They are made up of Bishops or high priests who lead the organization and claim to hear words directly from Xo although most just use this to control the rest of the organization, and feed their maniacal egos . The Bishops disseminate their words down to Cultists who lead groups of followers of Xo in sacrifices, riots, or murders. Illegal slaves are kept in the Cult of Xo, normally those who submitted following the murders of entire families, etc. The Shroud work with the Cult of Xo from time to time, as long as the money is right. The White Raven has clashed with the cult before because the Cult has no rules on who to kill. The Lion Guard has also put down several Riots started by the cult. The Red Stream The chief competitor to the Shroud hailing from the East the Red Stream is less prominent than the Shroud, however they deal in all of the same businesses, including assassinations. They are made up of mostly Chimera and Djinn, never turning down an offer, no matter how gruesome, as long as the price is right. Also, because there are less of them, they tend to work in tighter groups, and be more organized than the Shroud. The Blue Claw Religious Zealots who believe dragons not seen for millennia, since they created their own Moon and left to live there. are gods in physical form. This organization is made mostly of humans, and the belief system is handed down from generation to generation. A few Gar as well as Orcs bolster their numbers. They are led by a single individual, known as the Dragonspawn, who gives orders through magical messages sent in dreams, or visions to the First, who are the second in command of the organization. The First are made up of the oldest members of the organization who have been taught to interpret these messages, and they give orders to their brood or the members that they are in charge of. These Zealots will stop at nothing to find old dragon relicsbonesitems, in order to receive the blessing of Dragons. The Dragons have yet to spend any time or attention on them, but that does not prevent them from trying. A few members born into the organization end up losing faith and defecting, these members are hunted by the claw relentlessly, the claw does not want their secrets getting out. Great College of Riwer Created by one of the first great Kings of Riwer with the help of the Elves, the great college of Riwer is the premier location of magical study within any human kingdom. These mages are given free reign with a few restrictions to work and create various magical spells or items. The College is run by High-Mages Known as Philosophers. The Philosophers create the curriculum, and continue their research into various forms of magic. Instructors teach these courses, while continuing their own research and education. Young humans, chimera and even Djinn fill the halls in order to learn varying schools of magic including The Four elemental Magics of Air Earth Fire and Water. Conjuration or summoning magic, Transmutationchanging the properties of biological creatures or physical items, IllusionCreating fake peoplemonstersitems that seem real, Enchantment Granting items magical effects Alchemy creating potions to enhance physical or mental abilities, as well as healing salves etc Divination acquiring knowledge by magical means Chronomancy magic affecting time Necromancy raising people from the dead, creating undead Psionics Magic dealing with reading thoughts, mind control, or moving things with your mind. Fae Magic dealing with nature, growing plantsweeds, communicating with animals or fae spirits etc. Throughout a humans 100 year lifespan they can normally master 2 to 3 of these schools and these schools can be mixed i.e. Illusion and Psionics to create an illusionary situation within a persons mind. Elves take more time in learning the schools, and even though they are immortal, normally only learn 3-4 schools, before becoming bored and moving on. It is possible to learn every-single school of magic but that would take thousands of years of study, and perhaps only those who are insane could achieve such a feat, or dragons . Achronos The Mage Police these Wizards, Warlocks, Mages, etc. Were the first to delve too deeply into Chronomancy widely believed to be the most powerful school of magic. They were able to see the pastpresent and future. They realized that a few schools of magic are far too powerful to be tampered with too deeply. They maintain the Timeline as it should go, if a Mage decided to focus on Chronomancy in the College, they decide whether he is worthy to become a part of the Achronos Organization. If worthy, they get inducted into the organization, based on what they would do in the future if not with the organization. Leaders of the Achronos are known as Chrono-Lords or Time Lords while those in lower rank are known as Chrono enforcers. If mages dabble too Recklessly in Necromancy Psionics or any school of magic and the timeline does not call for it, or it would cause the complete destruction of space-time, the world, etc. etc. Achronos will decide to eliminate the threat before it happens. If a certain time-event has to go a certain way, Achronos will send a representative to nudge things gently the way they are supposed to go, however, if the representative tampers with the timeline too much, it could cause devastating effects. There are a few Chronolords who have gone Rogue, and Achronos have yet to catch them. The Order of Shining Light The premier Religious Organization in Riwer, the Order of Shining Light worship the Gods of Light. They represent kindness, compassion, protection, and Divine miracles. This is the place where Divine Magic is taught in Riwer, and the Priestess are renowned for their healing. Since the Kings plunge into depression, the Order has beefed up its own guard, The Paladins and Guardians, or Warriors of the Light, in order to help protect the people and root out demons. The Order does have a few who are a bit too fanatical about finding and destroying demons, which can cause a bit of infighting, as well as the slaying of those who are not evil at all. These instances are rare, but they do happen. Each church within the city is run by a High-Priestess, she is helped by a few Priestesses as well as Nuns those training to be Priestesses. The Paladins are the highest ranking warriors of light and command the Guardians as well as the regular Warriors. However, even the most lowly nun can give orders to a Paladin, as long as those orders do not conflict with orders given by a higher ranking priestess or go against the morals of the Order. The Warriors of the Order can be male or female, while the Priestesses can only be female. The Myst Guard An order from the Eastern Continent of humans the Myst Guard is a faction separate from all political parties, factions or Kingdoms. These enigmatic Gypsies from the eastern continent are protectors of ancient magical artifacts, mages of great power, and even Kings. They are subtle in their dealings, and many do not even know they exist. Normally they disguise themselves as students or servants and go about daily lives, until the thing or person they are protecting is threatened. Then they are fierce warriors. They often find themselves fighting against the Blue Claw, for many artifacts that they protect are draconic in nature. They have a close relationship with The White Raven, for their codes of honor are the same, and the Myst Guard will not hesitate to hire an assassin to get rid of someone who could be troubling for them in the future. The Myst guard are protectors of order, doing everything in their power to keep the status quo without interfering, they routinely find themselves at odds with The Cult of Xo and The Red Stream - The Cult for trying to cause chaos, and the Red Stream for trying to find out who their members are and sell it to the highest bidder. Waywatchers A group of mostly elves but now include some humans, who are the guardians of the Elven home forest and city. These Waywatchers are renowned for their accuracy with a bow, and guard against all threat with fervor. A few of the members of this organization can get a bit fanatical, creating splinter squads that travel the country-side slaying humans djinn and even other elves, for living in houses created by wood, burning fires, or doing normal civilized things. Most of them are quite even-tempered, and many can communicate with animals through telepathy.