Thread: Trapped in the virtual reality! (PsionicCuttlefish & iridium248)

As Tessa walked her avatar Lucille through the portal of light and logged into the game, the place she had left off in the first zone materialized around her. It was a rich, rolling verdant field of pure vibrant green grass literally unmatched anywhere in the real world, for of course this world was constructed artificially. Lucille could literally smell the fresh air and feel the breeze on her skin, seeing it make ripples across the waving grass as if Tessa was genuinely standing there. Such was the power of this new virtual reality Tessa had completely left behind the couch in her house as this new world was sent directly to her brain's sensory input. As Lucille's stats loaded, her vision was overlayed with the stats related to the game she could see a floating bar representing her Health and Magic, and a compass pointing to her next questmark to the jungle off in the distance. The VR-Helmet also worked both ways whenever Tessa would normally try to move her arm in real life, the helmet intercepted her brain's outgoing signals and instead moved Lucille's arm in the game. There was even an addition Tessa could mentally access the game's menu and other game-related functions by thinking it and it was through this that she could log out and deactivate the helmet to 'return' to the real world. At any rate, Lucille was free to move towards her questpoint in the jungle. As she crossed the field, she could feel the grass underneath her boots, the perfect ground feeling just like the real thing. But, as she walked...she suddenly heard a guitar riff as some background battle music started, and something began to materialize in front of her. A random encounter! Dark green pixels flew together, beginning to form a shape. It started out as a basic humanoid form, then bulked out, becoming big, brutish, and muscular. As it did so, haphazardly kludged clothing and armor, made of scraps of old cloth and dented plates of metal, formed around the man-shape. Finally, the arms reached out to grab a weapon that also formed out of thin air--a crudely made and rusted, but very large axe--as the face formed into an almost piggish shape with big tusks and small, beady eyes. A big, green, ugly slobbering Orc stood before Lucille. Lucille's game-interface went into battle mode a huge stylized golden circle hovered in front of the orc marking it as her selected target, something that only she seemed to be aware of as the creature ignored it. The name of the enemy, ORC RAIDER, floated above its head along with its own health bar. Lucille could also 'see' the various commands she could choose, such as Attack, Defend, Spells, and other options. While it was true she could directly move her avatar's body as if it were her own real form, the game still had a stat-based interface. Lucille could motion as if she were attacking or casting a spell, but the commands had to actually be mentally selected to have any effect. At any rate, this would be an easy enough battle--this was a low-level enemy that she had already fought several times in the starter area where she learned how to play the game. The Orc and the battle interface had formed in mere seconds, and with no hesitation, the enemy bellowed a war cry and executed its preprogrammed routines as the battle music kicked into the main chorus. The orc lifted its axe high up, jumped forward, and brought it swinging down at Lucille! It was, however, a slow attack. Lucille should have no problem dodging it and responding.