Thread: Steampunk: Postapocalyptica Interest/Coordination

BACKDROP The year is 2650. It has been 200 years since the comet has struck the planet and destroyed a fair amount of the many marvelous advancements the human race had made over the centuries. Now that the dust has settled and life has begun to renew itself once more, people have more or less settled back into the ways of old, ways of a time meshing with the modern and the futuristic creating a strange blend that provide a odd sense of comfort given the bleakness of the current existence humans face. However, in that bleakness there is a light, a hope as advancements are made and technology is found amongst the ruin and rubble of the destruction caused by the comet... When the comet came, it caused scorching fires in the immediate vicinities, incinerating most life within a 2000 square mile radius. Dust rose and blocked the sun causing the world's weather to become chaotic, erratic. Rains were acidic, the air cold. At least half the population if not more of the planet, along with its animal and plant life died. The planet's geographical surface altered from the comet's strike along with the quakes and other natural disasters that ensued from its touchdown. When the Earth finally settled, those who survived the worst were horrorstruck at what they found--an Earth forever changed, destroyed, a planet needing to be fully rebuilt for all had truly been lost. Eventually, small towns began to spring up. Those remembering the technologies of 'before' and using what resources they could given what was left after the destruction slowly began to rebuild things. Advancements were slow, but advancement occurred as those with inventive minds created devices beyond imagination clockwork devices, steam devices, gas devices, on the brink of electrical devices. Leaders stepped up to run the towns. Leaders stepped up to lead groups who wished to remain outside of towns or wander while some remained lone wanderers. And still some turned to crime. Piracy became an issue as advancements grew, their ships taking both to air and sea or, in most cases, both. Some felt the need to take the law into their own hands while others just wanted to survive and live their lives and still others had the yearning to explore or advance society more, to get it back to how it had been prior to the comet's strike against the planet. STARTUP This story takes place in a pocket of civilization incorporating 4 cities and an island in the country of Tara, each one different in size, locale, how its run, etc. It is unknown exactly as to how far Tara extends to the west just as it is unknown as to how many islands are off the eastern coastline, save the one as explorations are still occurring at the time in which this story is taking place.The cities and island of current importance are Inalt - It is the largest known city in Tara. It has a section known as the slums and is located near the ocean. To the south of it is Miljoc, a smaller city. There is a locomotive station there and travel between Inalt and Miljoc using the locomotive is common. It takes approximately 1 full day to travel between the 2 cities via locomotive. Mijloc - It is decent sized city, though still much smaller than Inalt, which is located to its north. It is located near the ocean and also has a locomotive station. Travel between Miljoc and Inalt is common and takes approximately 1 full day to complete. Uscat - It is a city located in the wasteland desert to the west of both Inalt and Miljoc. In order to travel there, one must either travel by foot, airship or some other means since no locomotive runs there. By airship, it takes approximately 1 full day to reach Uscat from either Inalt or Miljoc. To the east of Uscat, there are ruins left behind from the disasters of the quakes from when the comet hit Earth. Munte - It is a city located in the mountains, which is northwest of Inalt. In order to travel there, one must either travel by foot, airship or some other means since no locomotive runs there. By airship, it takes approximately 1 full day to reach Munte from either Miljoc or Uscat, much less if from Inalt. Insula - It is an island located approximately 30 miles off the coast of Tara. Ships can leave from either Inalt or Miljoc to get there and it takes less than a day's travel to arrive there. As this story progresses, more locations ie, cities andor islands, etc are welcome to be created with approval, of course given that exploration is indeed occurring and who knows what the characters might stumble across OR what characters people might wish to create should there be interest. Yes, if people are interested in pre-creating a location and having their character hail from there, that is perfectly fine. Anyway, if there is interest, a profile thread and OOC thread will soon follow. But for now, pre-discussion can go here for some basic plot ideas. Some ideas I'm thinking are that perhaps in the largest city there is some corruption or some such going on. Perhaps some of the 'enlightened' ie, inventors are working with those who run the place and seeking to possibly come up with a means of technology that will place them in a position where they can truly overpower the city and then target Miljoc for take over. Another would be that there are pirates seeking communication devices they've heard rumors about as a means to better their crews with. So, say in Inalt there's an inventor who has come up with a means to do the telegraph and this will help pirates communicate to crew members long distance. They can then split up and do things perhaps a bit more efficiently. Just some ideas so, discuss, expand, suggest. Get the ball rolling and hopefully there will be interest and maybe just maybe a group RP going. LINKS OOC - PROFILES -