Thread: Revenge of the Monsters D&D Pathfinder Faerun 3.5 Updated!

Re Revenge of the Monsters DD Faerun 3.5Pathfinderish idea Since the Hexblade sucks, i'm swapping out for Nerin. Info First name Nerin Tribal name Veltar Race Water Genasi 2 wis, 2 dex -2 int Deity . . Shaundakul Sex Yes please. Gender Male Height 6'0 Weight 180 lbs Age 28 Class Monk. HP 50 5d8con modx55 favored class Ability scores 20-Wisdom 5 18 on the roll 2 racial 18-str 4 16 base gauntlet's of ogre strength 18-dex 4 16 base 2racial 12-con 1 11 base 1 level 4 10-int 0 12 base -2 racial 16-cha 3 16 base Skills Acrobatics-5rank4mod3class skill12 Climb-5rank4mod3class skill12 Profession Fishing-5rank5mod3class skill13 Perception-5rank4mod3class skill12 Feats combat reflexes- Bonus feat 1. You may make Attacks of Opportunity while Flat-Footed. 2. You may make up to your Dexterity modifier in extra Attacks of Opportunity per round instead of the normal limit of 1, but only one such attack per creature each round Scopion style- bonus feat To use this feat, you must make a single unarmed attack as a standard action. If this unarmed attack hits, you deal damage normally, and the target's base land speed is reduced to 5 feet for a number of rounds equal to your Wisdom modifier unless it makes a Fortitude saving throw DC 10 12 your character level your Wis modifier. Extra Ki- You can use your ki pool more times per day than most. Prerequisite Ki pool class feature. Benefit Your ki pool increases by 2. Special You can gain Extra Ki multiple times. Its effects stack. Weapon Focus Unarmed strike. 1 attack rolls. Weapon specialization unarmed strike- 2 damage rolls Saves Fortitude- 4base3stat1cloak8 Reflex- 4base4stat1cloak9 Will- 4base5stat1cloak10 Attacks 3base6 with flurry4mod1feat811 with flurry. Damage-1d8421d86 dmg per strike 5 to any CMB performed while unarmored. AC 10 base4 dex2bracers5AC monk bonus-wis mod2 class bonus1 Penis Ring of Protection24 ClassRacial abilities Flurry of blows11 Class feature- Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so he may make one additional attack using any combination of unarmed strikes. For the purpose of these attacks, the monk's base attack bonus is equal to his monk level. For all other purposes, such as qualifying for a feat or a prestige class, the monk uses his normal base attack bonus. Improved unarmed strike-Class feature A monk applies his full str bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blow1s. Evasion At 2nd level or higher, a monk can avoid damage from many area-effect attacks. If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion. Fast Movement At 3rd level, a monk gains an enhancement bonus to his land speed Manuever training At 3rd level, a monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus. Base attack bonuses granted from other classes are unaffected and are added normally. Still Mind A monk of 3rd level or higher gains a 2 bonus on saving throws against enchantment spells and effects. Ki Pool At 4th level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. The number of points in a monk's ki pool is equal to 12 his monk level his Wisdom modifier. As long as he has at least 1 point in his ki pool, he can make a ki strike. At 4th level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Ki strike improves with the character's monk level. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. At 16th level, his unarmed attacks are treated as adamantine weapons for the purpose of overcoming damage reduction and bypassing hardness. modifier. By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack. In addition, he can spend 1 point to increase his speed by 20 feet for 1 round. Finally, a monk can spend 1 point from his ki pool to give himself a 4 dodge bonus to AC for 1 round. Each of these powers is activated as a swift action. A monk gains additional powers that consume points from his ki pool as he gains levels. The ki pool is replenished each morning after 8 hours of rest or meditation these hours do not need to be consecutive. Slow Fall At 4th level or higher, a monk within arm's reach of a wall can use it to slow his descent. When first gaining this ability, he takes damage as if the fall were 20 feet shorter than it actually is. The monk's ability to slow his fall that is, to reduce the effective distance of the fall when next to a wall improves with his monk level until at 20th level he can use a nearby wall to slow his descent and fall any distance without harm. High Jump At 5th level, a monk adds his level to all Acrobatics checks made to jump, both for vertical jumps and horizontal jumps. In addition, he always counts as having a running start when making jump checks using Acrobatics. By spending 1 point from his ki pool as a swift action, a monk gains a 20 bonus on Acrobatics checks made to jump for 1 round. Purity of Body Ex At 5th level, a monk gains immunity to all diseases, including supernatural and magical diseases. Darkvision 60' Waterbreathing Traits Agent of Dusk You spent a portion of your childhood working for the Dusk, the guild responsible for policing and watching over all trade that takes place in the notorious night markets. You have quite a bit more spending cash than most others of your age as a result, and start with twice the normal amount of starting gold. In addition, your reputation remains strong in the night market, and any transactions you make there are always beneficial to you items you sell net you an additional 10 profit, and items you purchase there are 10 cheaper than normal. This discount also applies to your starting gear. Charming Blessed with good looks, youve come to depend on the fact that others find you attractive. You gain a 1 trait bonus when you use Bluff or Diplomacy on a character that is or could be sexually attracted to you, and a 1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. Equipment Gauntlets of Ogre Power 2 2str 4000 gp Bracer's of armor 2 2 ac 4000 gold Cloak of resistance 1 all saves 1000 gold Penis Ring of Protection 1 ac Granted and attached by the lovely Misan Backpack 2 gp Tindertwig 20 20 gp bedroll 1 gp belt pouch 2 2gp waterskin 1gp Alchemists fire 10 200 gp 10 good meals 50 sp Potion-sanctuary 6 300gp potion-cure light wounds 7 350 10 from items leaves me with a whopping 137.15 gp Background Nerin was born of the Veltar Water Genasi tribe, even though his parents had technically left the tribe many years even before his conception. He was raised in a port city that had a fair tolerance to the various species that lived and did business there, so long as coin was to be had, and no one made a fuss. His parents were fisherman, often going out on expeditions to catch bigger game. There wasn't always enough money left by them to get food for himself though, so he took to the streets. He quickly found that his natural good looks tended to keep people from harassing him as normal, and was drawn to the Agents of Dusk, a guild that oversaw the shadier forms of business. After a rather succesful assignment, a demon appeared before him one night, claiming to be of the material plane. He had taken a special intrest in Nerin, already haveing been working with the guild for some time, many of Nerin's assignments having been assigned by the demon. The demon informed the Genasi that he just been given the ability to tap into the arcane, of a style that suited his charismatic nature. Nerin had no intrest in such thing though, having heard the horrible stories of the magic. The demon had already given him the power, but the refusal angered him. As he was about to be struck down, a monk from a near by Monestary approached, and bartered with the demon for Nerin's safety, and soon, he was taken from his parents to become a monk. He spent the rest of his childhood there, slowly but surely adapting to the new life style, finding that even amongst teh monks, his charm was not lost. He had never noticed it, but soon after his arrival, many more races were arriving at the monestary, some of them he even recognized from the port. The deal that was struck, was that other children were to be taken in as well. A local village noticed this though, and was unfurriated that so many 'savages' were so close to their home, and learning to fight. By the end of the day, they had managed to drive them off, but several of his freinds had been killed in the proccess. The monks were going to move to a new location, but Nerin refused, and left on his own in the middle of the night. He found that his natural looks, and charisma served even more as he grew older, having a knack for bartering prices, and how much he got for the fish he recieved. He still stayed near the shore line of his old home, purposely avoiding his parents though. The citizens of the port seemed to understand, and said nothing, he brought in extra business after all. He was approached by the demon once again, and Nerin eventually agreed to try and find a teacher to awaken his arcane potential, leaving the port city alltogether finally. He had heard rumors of a gathering, a festival of sorts, and figured that would be a good place to start, surely there would be a sorcerer, or wizard amongst such a large group. He found that he enjoyed the festivities, selling the few fish he had brought with him. On the second day, he had found a teacher, and was arranging for his training when suddenly, the gathering had been attacked. It felt like the fight went on for days but eventaully, his exhaustion led to a drop in his gaurd, and he was knocked out. When he woke, most of the others were dead, but he did his best to help whomever he could, offering a silent prayer to those lost, the built up rage at the unwarrented attack driving him.