Thread: Korvosan Chaos - Rules and Background

RE Korvosan Chaos - Rules Korvosa is a city of about 18,000, the only city of note in the otherwise wilderness of Varisia. As a city, its alignment would be lawful neutral with a slight leaning toward lawful evil. There are laws for everything, and somewhat harsh penalties for breaking the most minor of laws. That said, almost all form of traditionally criminal behavior is present and tolerated, with those engaging in various forms slavery, gambling, prostitution and even forms of outright thievery sanctioned by the government and handled via a vice tax. Not only does Korvosa have a thieves guild, it is officially recognized. Thieving is the only institution protected by a guild, as all other industries operate via apprenticeship programs. All merchants, laborers, and tradesmen are either self-employed or apprenticed to another. The city is divided into seven districts, many of which are further subdivided into wards. East Shore The only district beyond the channel of the Jeggare River, East Shore is home to a handful of noble houses closely tied to the military of the city, as well as the struggling Theumanexus College. Gray Unlike all other districts in Korvosa, Grays residents generally keep to themselves and are well behaved. Of course, most of Grays residents are dead. The only living creatures who reside in Gray belong to the church of Pharasma and live within the temple. Heights Standing atop Citadel Hill, the Heights District has a commanding view of the rest of the city, which its residents look down onboth figuratively and literally. Nearly all of Korvosas power players reside in the Heights, including the monarchy. Midlands When most people think of Korvosa, they think of the cosmopolitan and friendly district of Midland. As the home district of both the Korvosan Guard and Sable Company, Midland has the smallest number of gangs and gang battles in the cityalthough the thieves guild does a brisk trade in the district thanks to the disproportionately high number of merchants, shops, and other commercial and financial concerns. North Point The first section of the mainland settled by the descendants of the citys Chelish founders was Mainshore, at the northwestern tip of mainland Korvosa. That ward houses many of the citys oldest non-noble families. The greater district of North Point covers the entire northern end of the city and holds Korvosas seat of municipal power City Hall, the citys courthouse Longacre Building, and the Bank of Abadar. Old Korvosa As its name implies, Old Korvosa is old. It covers all of Endrin Isle, most of which is covered by Garrison Hill. Atop Garrison Hill stands the stone wall of Fort Korvosa, while the imposing black marble Palace Arkona dominates the northwest corner of the island. South Shore The newest district, South Shore became a part of Korvosa only a quarter-century ago. It contains the Pantheon of Many, a massive temple dedicated to most of Avistans most popular deities. South Shores population consists mainly of the citys nouveau riche hoping to escape the cramped conditions found elsewhere in the city. Important Locations The Acadamae Shrouded in secrecy, the campuss 30-foot-high walls only barely conceal the grand Hall of Summoning. Visitors and residents cannot hope to ignore the presence of the Acadamae, and since very few people unconnected with the college know what happens within it, the place births abundant and sometimes ludicrous rumors. Castle Korvosa The centerpiece of the city, Castle Korvosa towers over the Heights. Multiple lord magistrates, seneschals, and monarchs have added to the castle over the past three centuries. As such, despite a relatively consistent neo-Chelaxian styling, the castles main towers and interior buildings are crammed together haphazardly. The Shingles Permanent and semi-permanent homes, roads, and safehouses appear on roofs throughout the most crowded parts of the city Old Korvosa. These rooftop communities and the pathways that connect them are collectively known as the Shingles. The Vaults Most cities have sewers. Some can even claim dungeons beneath them. Yet few have as complex a system of subterranean tunnels quite like the Vaults of Korvosa. Modern Korvosa stands atop the remains of at least two other civilizations and integrates both of them in its design. Noteworthy People Cressida Kroft The current leader of the Korvosan Guard, Field Marshal Cressida Kroft is an even-tempered woman whose practice of openly encouraging adventurers and mercenaries to aid the Guard in the citys defense has earned her some unfair criticism by the citys elite. Eodred Arabasti II The King of Korvosa is a man whose spendthrift ways are moderated somewhat by the numerous good works he has spearheaded. Ileosa Arabasti Queen of Korvosa, Ileosa is barely a third the age of her husband. Rumors say that she holds much of Korvosa in contempt, and that she seduced the king into marrying her simply to advance her own wealth and riches. Garrick Tann Often called the most hated man in Korvosa, Garrick Tann is the Magistrate of Commerce, the man who oversees the collection of taxes in the city. Lolia Perenne Once a priest of Abadar, the current Magistrate of Regulation is tasked with the maintenance of weights and measurement much of her offices time is spent seeking out faulty scales, shaved coins, and other attempts by merchants and customers to cheat one another. Marcus Thalassinus Endrin Commandant Endrin is the current leader of the Sable Company, a man whose dedication to tradition and honor sometimes blinds him to what might be best for his own career. Neolandus Kalepopolis The seneschal of Castle Korvosa, Neolandus Kalepopolis commands the defenses of the castle itself, and is regarded as the second most powerful individual in the city, behind only King Eodred II. Severs Boneclaw DiVri The intimidating and mysterious commander of the Order of the Nail, Lictor DiVri is a towering man who rarely leaves his post at Citadel Vraid. Syl Gar If Garrick Tann is one of Korvosas most hated officials, Magistrate of Expenditures Syl Gar is one of the most lovedhis responsibility is to see to it that city taxes are spent properly and efficiently on public works. Zenobia Zenderholm Known as the Hanging Judge, Zenobia is Korvosas senior arbiter. Her reputation is justifiably fearsome among Korvosas criminals. Blackjack One of the citys most beloved and reviled heroes, Blackjack is more of a symbol than anything elsea legendary masked hero who has fought for Korvosas downtrodden for hundreds of years. Boule The guildmaster of the Cerulean Society, Korvosas thieves guild, Boule is feared by many and respected by few. Darb Tuttle The Archbanker of the Church of Abadar, Darb Tuttle is one of Korvosas most powerful clerics. Devargo Barvassi Known to some as the King of Spiders, Devargo runs Eels End, a collection of ships that double as a brothel, drug den, and gambling hall. Pilts Swastel Pilts owns and runs Old Korvosas Exemplary Execrables, a playhouse that caters to those seeking perverse and morally-questionable entertainment. Sabina Merrin Many rumors surround Queen Ileosas bodyguard, not the least of which is that she and the queen are secretly lovers, yet none can deny this imposing womans loyalty to the crown. Toff Ornelos The Acadamae is the most prestigious school of magic in Varisia, and as its headmaster, Toff is one of the regions most respected and powerful wizards. Vencarlo Orisini Owner of the renowned Orisini Academy fighting school, Vencarlos outspoken disdain for Korvosas government has earned him trouble on several occasions. Religion Abadar LN The church of Abadar is very influential in Korvosa, as might be expected of the God of Cities, and Abadar is the patron of many of the citys guards. The Bank of Abadar is in the citys North Point district and houses the citys Mint. The church works very closely with the city authorities, and does its best to help the city to thrive. Most of the citys paladins which are rare in Korvosa are allied with the church. Asmodeus LE The Temple of Asmodeus is the youngest of the citys houses of worship. It was built in 4608 AR in an attempt to curry favour with the new regime in Cheliax. The citys High Priest of Asmodeus is Ornher Reebs. The church competes with the church of Abadar for the right to verify and witness oaths and contracts. Its members take pains to operate on the right side of the law only volunteers are sacrificed to their deity. Nevertheless, the church of Asmodeus is seen by many as, at best, a necessary evil if the city is ever to return to its prior position as a protectorate of Cheliax. Only the best is good enough for the temple of Asmodeus, which causes them to have quite a few dealings with artists and artisans who revere Shelyn. Pharasma N The Grand Cathedral of Pharasma is in the citys Gray district. The clerics of Pharasma are charged with ensuring none of the undead residents of the nearby graveyard escape into the rest of the city. Bishop Keppira d'Bear is the head of the Church in the city. Pharasmin clerics of a less martial bent may become midwives. Sarenrae NG The Temple of Sarenrae is high up in the citys Heights district, to ensure unobstructed sunlight. It is dedicated to healing, and is popular with many of the citys commoners. The temple serves as a hospital, and the clerics are sought after as healers. The goddess is also seen as the best representation of the key Korvosan virtues of honesty and incorruptibility, which adds to the popularity of her faith in the city. Shelyn NG The Sanctuary of Shelyn is in the citys North Point district, and is the smallest of the dedicated temples. It is the least influential of the five faiths that have dedicated temples in the city, but is popular with the citys artists. Pantheon of Many The citys Pantheon of Many in the South Shore district serves seventeen gods equally. There are shrines to the five deities who also have their own temples, and there are also shrines to Erastil, Iomedae, Torag, Desna, Cayden Cailean, Irori, Gozreh, Nethys, Calistria, Zon-Kuthon, Urgathoa, and Norgorber.