Thread: Conan Summer RPG Sheets

Name Fianna Age 18 Race Nordheimir Vanir Class Martial Disciple LvL 1 HD 1d84 12 HP Rep 1 Corruption 0 Languages Nordheimir, Cimmerian, Hyperborean, Pictish, Aquilonian Racial Features - Nordheimir Sword Training 1 to damage with all swords. May use the War Sword as a Martial Weapon rather than exotic. Gain automatic proficiency with Broadswords. - Background Skills Knowledge Local, Profession Farmer, Survival, Craft Any Home Vanaheim Money 73 silver Jewelry Woven silver circlet 24 silver, Silver bear brooch 17 silver Weapons Bare Hands, 3 Javelins Armor Leather Not-Quite-Armor Clothes Winter Boots, Winter Outfit, 2 Shifts, Leather Harness and Subligar, Cloak Misc Waterskin, Rucksack, 3 days of Rations, 2 flasks of Ale, Bed Roll, Portable Still, Flint and Steel, 50ft Silk Rope, 2 Torches Base Attack Bonus 0 Base Magical Attack Bonus 0 Melee Attack Bonus 4 0 Base, 4 STR Ranged attack Bonus 1 0 Base, 1 DEX Magical Attack Bonus 0 0 Base, 0 CHA Dodge 11 10 Base, 0 Class, 1 Dex Parry 14 10 Base, 0 Class, 4 Str DR 0- ABILITY SCORES Str 18 4 Dex 13 1 Con 18 4 Int 13 1 Wis 16 3 Cha 11 0 SAVING THROWS FORT 4 0 Base, 4 CON REF 3 2 Base, 1 DEX WILL 8 2 Base, 3 WIS, 3 Code of Honor Base Power Points 0 0 0 Maximum Power Points 0 Sorcery Styles None Fate Points 3 Skills Ability Rank Misc Bonus Appraise Int 1 0 0 1 Balance Dex 1 4 0 5 Bluff Cha 0 0 2 2 Climb Str 4 4 0 8 Craft Booze Int 1 4 0 5 Diplomacy Cha 0 0 2 2 Disguise Cha 0 0 0 0 Forgery Int 1 0 0 1 Escape Artist Dex 1 0 0 1 Gather Information Cha 0 0 2 2 Heal Wis 3 0 0 3 Hide Dex 1 0 0 1 1 in Cold Lands Intimidate Cha 0 0 0 0 Jump Str 4 2 0 6 Knowledge local Int 1 2 0 3 Listen Wis 3 0 0 3 1 in Cold Lands Move Silently Dex 1 0 0 1 1 in Cold Lands Profession Farmer Wis 3 2 0 5 Ride Dex 1 0 0 1 Search Int 1 0 0 1 Sense Motive Wis 3 0 0 3 Spot Wis 3 4 0 7 1 in Cold Lands Survival Wis 3 2 0 5 1 in Cold Lands Swim Str 4 4 0 8 Use Rope Dex 1 0 0 1 Feats - Brawl Punch for 1d6STR instead of 1d3. - Bear Brawl Punch power increased to 1d81.5xSTR, and unarmed attacks are considered two-handed weapons for effects like Power Attack. - Improved Unarmed Strike Punching things counts as a weapon, and can deal lethal damage if so desired. - Martial Weapon Training - Broadsword Proficient with broadswords. - Above Average Appearance 2 to Bluff, Gather Information, and Diplomacy for non-combat situations. Class Features - Barbaric Code of Honor Provides Will Save bonuses, as long as code of honor conditions are met. - Simple Weapon Proficiency Probably not better than just punching things. --------------------------------------------------- Sensual Matters See more F-List -Nudity Fianna has no qualms about showing her body, but she remains clothed by default. Coming from a place where below-freezing temperatures are common even in the summer, keeping clothes on is more or less common sense. But, in a warm room, after a hard day, there's nothing more relaxing than laying down and letting her body breathe a little. For those curious, Fianna's wild red hair is considerably more tamed below, neatly trimmed short, but not shaven. It's a matter of comfort for her, avoiding the irritation of a thicker bush in her tight subligar, and avoiding the irritated skin and constant maintenance that comes with going fully bare. -Partners Fianna finds comfort in the embrace of her own gender, but finds no pleasure in the company of men. As most of her encounters are influenced at least subtly by ale and tribal revelry, she does not have a deep pool of experience to work with. But the powerful woman is eager to please, going out of her way to do what she can in effort to please her partners, leaving her with something of a submissive tendency. -Consent Rape is entirely against Fianna's code of honor. Sex should be fun and pleasing for all involved, being an act of intimacy. To rape is to declare the victim as being less than a person, unworthy of respect or consideration. Lower than a slave, or a beast. Mistakes born of alcohol, on the other hand, are an ingrained part of Nordheimir culture. With so much alcohol going around, bad decisions are made. These mistakes are easily forgiven. In fact, if a Nordheimer hasn't had at least one accidental encounter due to alcohol, their fellows might think that they aren't partying hard enough.