Thread: [DnD 5e] Homebrew high fantasy fun in Etindra!

This will be our OOC chatter thread. We will use this primarily to coordinate with posting for each other. Welcome to the party! Also, here is a map of the world! We are starting in the upper right hand corner, in the hex of a city just south of Emerald River . You may need to zoom in a bit to see it properly though. The World of Etindra Notes about the world As every world does, Etindra has bouts of war separated by decades of peace. The most recent war was in the west, near the Narrow river and the surrounding marshes and jungles. The fey living in that lush area rose up, along with many of the villages there, to demand that the local Lord expand in a different direction. He was selling plots of land he didn't own to lesser nobles and promising lucrative agricultural rights to those brave enough to tame the wilderness. It sparked into war when a nymph beguiled a neighboring Lord to fight on her behalf. The two warring factions left a trail of death across the land, culminating in what is now known as The Jungle of Blood . Most of Etindra's nobles sent aid in the form of soldiers to fight or humanitarian parties to help restore the helpless and now homeless people in the area. In the end, it was the King of Etindra who brought a halt to the madness. The scheming Lord who stole land from the fey was stripped of his title and his lands were dispersed. The infatuated Lord was cured of his enchantment and his lands were allowed to remain in tact, but his armies were taken and given to other nobles. The King then signed a treaty with the Nymph Queen which outlined the boundaries of her realm and the punishment involved for those who dared crossover into her territory without permission. That was seven years ago. The King of Etindra is highly regarded by most of his subjects, as is his son, Prince Byron. The Royal Palace was built against a mountainous backdrop, near The Ruins of Azar's Hold . The steep mountains there and high elevation provide protection from all but dragon attacks. Cider River is the main water route to the capital city of Gradin , but there are also several roads and well-worn trails. Small skirmishes between feuding Lords are common, and they rarely require outside aid or assistance. When they do, it is always neighboring Lords who respond first, as they are most likely to be affected. When the situation grows dire or continues for too long, the Royal Guard is sent for, but most skirmishes reach a diplomatic solution before that happens. Humans and Elves are the majority races, making up a combined 50 of the people on the continent. The remaining common races and the races of the fey make up the next 40. All other races make up the remaining 10. Common is the language of the realm, but noble-born folk and merchants are expected to know Elven or another trade language Gnomish, Drawrven, Orc, Goblin, Halfling. Enterprising or Diplomatic minds may also choose to learn one of the ancient languages Draconic, Infernal, Sylvan, Undercommon. Only the most astute scholar studies the other languages, and even then, he finds little use for them outside of deciphering texts or speaking directly to a deity.