Task: Universal Turing machine




Go: package turing

type Symbol byte

type Motion byte

const (
        Left  Motion = 'L'
        Right Motion = 'R'
        Stay  Motion = 'N'
)

type Tape struct {
        data      []Symbol
        pos, left int
        blank     Symbol
}



func NewTape(blank Symbol, start int, data []Symbol) *Tape {
        t := &Tape{
                data:  data,
                blank: blank,
        }
        if start < 0 {
                t.Left(-start)
        }
        t.Right(start)
        return t
}

func (t *Tape) Stay()          {}
func (t *Tape) Data() []Symbol { return t.data[t.left:] }
func (t *Tape) Read() Symbol   { return t.data[t.pos] }
func (t *Tape) Write(s Symbol) { t.data[t.pos] = s }

func (t *Tape) Dup() *Tape {
        t2 := &Tape{
                data:  make([]Symbol, len(t.Data())),
                blank: t.blank,
        }
        copy(t2.data, t.Data())
        t2.pos = t.pos - t.left
        return t2
}

func (t *Tape) String() string {
        s := ""
        for i := t.left; i < len(t.data); i++ {
                b := t.data[i]
                if i == t.pos {
                        s += "[" + string(b) + "]"
                } else {
                        s += " " + string(b) + " "
                }
        }
        return s
}

func (t *Tape) Move(a Motion) {
        switch a {
        case Left:
                t.Left(1)
        case Right:
                t.Right(1)
        case Stay:
                t.Stay()
        }
}

const minSz = 16

func (t *Tape) Left(n int) {
        t.pos -= n
        if t.pos < 0 {
                
                var sz int
                for sz = minSz; cap(t.data[t.left:])-t.pos >= sz; sz <<= 1 {
                }
                newd := make([]Symbol, sz)
                newl := len(newd) - cap(t.data[t.left:])
                n := copy(newd[newl:], t.data[t.left:])
                t.data = newd[:newl+n]
                t.pos += newl - t.left
                t.left = newl
        }
        if t.pos < t.left {
                if t.blank != 0 {
                        for i := t.pos; i < t.left; i++ {
                                t.data[i] = t.blank
                        }
                }
                t.left = t.pos
        }
}

func (t *Tape) Right(n int) {
        t.pos += n
        if t.pos >= cap(t.data) {
                
                var sz int
                for sz = minSz; t.pos >= sz; sz <<= 1 {
                }
                newd := make([]Symbol, sz)
                n := copy(newd[t.left:], t.data[t.left:])
                t.data = newd[:t.left+n]
        }
        if i := len(t.data); t.pos >= i {
                t.data = t.data[:t.pos+1]
                if t.blank != 0 {
                        for ; i < len(t.data); i++ {
                                t.data[i] = t.blank
                        }
                }
        }
}

type State string

type Rule struct {
        State
        Symbol
        Write Symbol
        Motion
        Next State
}

func (i *Rule) key() key       { return key{i.State, i.Symbol} }
func (i *Rule) action() action { return action{i.Write, i.Motion, i.Next} }

type key struct {
        State
        Symbol
}

type action struct {
        write Symbol
        Motion
        next State
}

type Machine struct {
        tape         *Tape
        start, state State
        transition   map[key]action
        l            func(string, ...interface{}) 
}

func NewMachine(rules []Rule) *Machine {
        m := &Machine{transition: make(map[key]action, len(rules))}
        if len(rules) > 0 {
                m.start = rules[0].State
        }
        for _, r := range rules {
                m.transition[r.key()] = r.action()
        }
        return m
}

func (m *Machine) Run(input *Tape) (int, *Tape) {
        m.tape = input.Dup()
        m.state = m.start
        for cnt := 0; ; cnt++ {
                if m.l != nil {
                        m.l("%3d %4s: %v\n", cnt, m.state, m.tape)
                }
                sym := m.tape.Read()
                act, ok := m.transition[key{m.state, sym}]
                if !ok {
                        return cnt, m.tape
                }
                m.tape.Write(act.write)
                m.tape.Move(act.Motion)
                m.state = act.next
        }
}