Task: Extensible prime generator

C: #include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#define CHUNK_BYTES (32 << 8)
#define CHUNK_SIZE (CHUNK_BYTES << 6)

int field[CHUNK_BYTES];
#define GET(x) (field[(x)>>6] &  1<<((x)>>1&31))
#define SET(x) (field[(x)>>6] |= 1<<((x)>>1&31))

typedef unsigned uint;
typedef struct {
        uint *e;
        uint cap, len;
} uarray;
uarray primes, offset;

void push(uarray *a, uint n)
{
        if (a->len >= a->cap) {
                if (!(a->cap *= 2)) a->cap = 16;
                a->e = realloc(a->e, sizeof(uint) * a->cap);
        }
        a->e[a->len++] = n;
}

uint low;
void init(void)
{
        uint p, q;

        unsigned char f[1<<16];
        memset(f, 0, sizeof(f));
        push(&primes, 2);
        push(&offset, 0);
        for (p = 3; p < 1<<16; p += 2) {
                if (f[p]) continue;
                for (q = p*p; q < 1<<16; q += 2*p) f[q] = 1;
                push(&primes, p);
                push(&offset, q);
        }
        low = 1<<16;
}

void sieve(void)
{
        uint i, p, q, hi, ptop;
        if (!low) init();

        memset(field, 0, sizeof(field));

        hi = low + CHUNK_SIZE;
        ptop = sqrt(hi) * 2 + 1;

        for (i = 1; (p = primes.e[i]*2) < ptop; i++) {
                for (q = offset.e[i] - low; q < CHUNK_SIZE; q += p)
                        SET(q);
                offset.e[i] = q + low;
        }

        for (p = 1; p < CHUNK_SIZE; p += 2)
                if (!GET(p)) push(&primes, low + p);

        low = hi;
}

int main(void)
{
        uint i, p, c;

        while (primes.len < 20) sieve();
        printf("First 20:");
        for (i = 0; i < 20; i++)
                printf(" %u", primes.e[i]);
        putchar('\n');

        while (primes.e[primes.len-1] < 150) sieve();
        printf("Between 100 and 150:");
        for (i = 0; i < primes.len; i++) {
                if ((p = primes.e[i]) >= 100 && p < 150)
                        printf(" %u", primes.e[i]);
        }
        putchar('\n');

        while (primes.e[primes.len-1] < 8000) sieve();
        for (i = c = 0; i < primes.len; i++)
                if ((p = primes.e[i]) >= 7700 && p < 8000) c++;
        printf("%u primes between 7700 and 8000\n", c);

        for (c = 10; c <= 100000000; c *= 10) {
                while (primes.len < c) sieve();
                printf("%uth prime: %u\n", c, primes.e[c-1]);
        }

        return 0;
}




Go: package main

import (
    "container/heap"
    "fmt"
)

func main() {
    p := newP()
    fmt.Print("First twenty: ")
    for i := 0; i < 20; i++ {
        fmt.Print(p(), " ")
    }
    fmt.Print("\nBetween 100 and 150: ")
    n := p()
    for n <= 100 {
        n = p()
    }
    for ; n < 150; n = p() {
        fmt.Print(n, " ")
    }
    for n <= 7700 {
        n = p()
    }
    c := 0
    for ; n < 8000; n = p() {
        c++
    }
    fmt.Println("\nNumber beween 7,700 and 8,000:", c)
    p = newP()
    for i := 1; i < 10000; i++ {
        p()
    }
    fmt.Println("10,000th prime:", p())
}

func newP() func() int {
    n := 1
    var pq pQueue
    top := &pMult{2, 4, 0}
    return func() int {
        for {
            n++
            if n < top.pMult { 
                heap.Push(&pq, &pMult{prime: n, pMult: n * n})
                top = pq[0]
                return n
            }
            
            for top.pMult == n {
                top.pMult += top.prime
                heap.Fix(&pq, 0)
                top = pq[0]
            }
        }
    }
}

type pMult struct {
    prime int
    pMult int
    index int
}

type pQueue []*pMult

func (q pQueue) Len() int           { return len(q) }
func (q pQueue) Less(i, j int) bool { return q[i].pMult < q[j].pMult }
func (q pQueue) Swap(i, j int) {
    q[i], q[j] = q[j], q[i]
    q[i].index = i
    q[j].index = j
}
func (p *pQueue) Push(x interface{}) {
    q := *p
    e := x.(*pMult)
    e.index = len(q)
    *p = append(q, e)
}
func (p *pQueue) Pop() interface{} {
    q := *p
    last := len(q) - 1
    e := q[last]
    *p = q[:last]
    return e
}