Task: Bitmap_Flood fill

C: 
#define _CRT_SECURE_NO_WARNINGS 
#include <stdio.h>
#include <stdlib.h>

#define MAXSIZE 2048
#define BYTE unsigned char

static int width, height;
static BYTE bitmap[MAXSIZE][MAXSIZE];
static BYTE oldColor;
static BYTE newColor;

void floodFill(int i, int j)
{   
    if ( 0 <= i && i < height 
    &&   0 <= j && j < width 
    &&   bitmap[i][j] == oldColor )
    {
        bitmap[i][j] = newColor;
        floodFill(i-1,j);
        floodFill(i+1,j);
        floodFill(i,j-1);
        floodFill(i,j+1);
    }
}



void skipLine(FILE* file)
{
    while(!ferror(file) && !feof(file) && fgetc(file) != '\n')
        ;
}

void skipCommentLines(FILE* file)
{
    int c;
    int comment = '#';

    while ((c = fgetc(file)) == comment) 
        skipLine(file);
    ungetc(c,file);
}

readPortableBitMap(FILE* file)
{
    int i,j;

    skipLine(file);
    skipCommentLines(file);  fscanf(file,"%d",&width);
    skipCommentLines(file);  fscanf(file,"%d",&height);
    skipCommentLines(file);

    if ( width <= MAXSIZE && height <= MAXSIZE )
        for ( i = 0; i < height; i++ )
            for ( j = 0; j < width; j++ )
                fscanf(file,"%1d",&(bitmap[i][j]));
    else exit(EXIT_FAILURE);
}

void writePortableBitMap(FILE* file)
{
    int i,j;
    fprintf(file,"P1\n");
    fprintf(file,"%d %d\n", width, height);
    for ( i = 0; i < height; i++ )
    {
        for ( j = 0; j < width; j++ )
            fprintf(file,"%1d", bitmap[i][j]);
        fprintf(file,"\n");
    }
}



int main(void)
{
    oldColor = 1;
    newColor = oldColor ? 0 : 1;
    readPortableBitMap(stdin);
    floodFill(height/2,width/2);
    writePortableBitMap(stdout);
    return EXIT_SUCCESS;
}



C#: using System;
using System.Collections.Generic;
using System.Drawing;

namespace FloodFill
{
    class Program
    {
        private static bool ColorMatch(Color a, Color b)
        {
            return (a.ToArgb() & 0xffffff) == (b.ToArgb() & 0xffffff);
        }

        static void FloodFill(Bitmap bmp, Point pt, Color targetColor, Color replacementColor)
        {
            Queue<Point> q = new Queue<Point>();
            q.Enqueue(pt);
            while (q.Count > 0)
            {
                Point n = q.Dequeue();
                if (!ColorMatch(bmp.GetPixel(n.X, n.Y),targetColor))
                    continue;
                Point w = n, e = new Point(n.X + 1, n.Y);
                while ((w.X >= 0) && ColorMatch(bmp.GetPixel(w.X, w.Y),targetColor))
                {
                    bmp.SetPixel(w.X, w.Y, replacementColor);
                    if ((w.Y > 0) && ColorMatch(bmp.GetPixel(w.X, w.Y - 1),targetColor))
                        q.Enqueue(new Point(w.X, w.Y - 1));
                    if ((w.Y < bmp.Height - 1) && ColorMatch(bmp.GetPixel(w.X, w.Y + 1),targetColor))
                        q.Enqueue(new Point(w.X, w.Y + 1));
                    w.X--;
                }
                while ((e.X <= bmp.Width - 1) && ColorMatch(bmp.GetPixel(e.X, e.Y),targetColor))
                {
                    bmp.SetPixel(e.X, e.Y, replacementColor);
                    if ((e.Y > 0) && ColorMatch(bmp.GetPixel(e.X, e.Y - 1), targetColor))
                        q.Enqueue(new Point(e.X, e.Y - 1));
                    if ((e.Y < bmp.Height - 1) && ColorMatch(bmp.GetPixel(e.X, e.Y + 1), targetColor))
                        q.Enqueue(new Point(e.X, e.Y + 1));
                    e.X++;
                }
            }
        }

        static void Main(string[] args)
        {
            Bitmap bmp = new Bitmap("Unfilledcirc.bmp");
            FloodFill(bmp, new Point(200, 200), Color.White, Color.Red);
            FloodFill(bmp, new Point(100, 100), Color.Black, Color.Blue);
            bmp.Save("Filledcirc.bmp");
        }
    }
}