Task: Card shuffles



C#: using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace CardShuffles {
    public static class Helper {
        public static string AsString<T>(this ICollection<T> c) {
            StringBuilder sb = new StringBuilder("[");
            sb.Append(string.Join(", ", c));
            return sb.Append("]").ToString();
        }
    }

    class Program {
        private static Random rand = new Random();

        public static List<T> riffleShuffle<T>(ICollection<T> list, int flips) {
            List<T> newList = new List<T>(list);

            for (int n = 0; n < flips; n++) {
                
                int cutPoint = newList.Count / 2
                    + (rand.Next(0, 2) == 0 ? -1 : 1) * rand.Next((int)(newList.Count * 0.1));

                
                List<T> left = new List<T>(newList.Take(cutPoint));
                List<T> right = new List<T>(newList.Skip(cutPoint));

                newList.Clear();

                while (left.Count > 0 && right.Count > 0) {
                    
                    
                    
                    if (rand.NextDouble() >= ((double)left.Count / right.Count) / 2) {
                        newList.Add(right.First());
                        right.RemoveAt(0);
                    }
                    else {
                        newList.Add(left.First());
                        left.RemoveAt(0);
                    }
                }

                
                if (left.Count > 0) newList.AddRange(left);
                if (right.Count > 0) newList.AddRange(right);
            }

            return newList;
        }

        public static List<T> overhandShuffle<T>(List<T> list, int passes) {
            List<T> mainHand = new List<T>(list);

            for (int n = 0; n < passes; n++) {
                List<T> otherHand = new List<T>();

                while (mainHand.Count>0) {
                    
                    int cutSize = rand.Next((int)(list.Count * 0.2)) + 1;

                    List<T> temp = new List<T>();

                    
                    for (int i = 0; i < cutSize && mainHand.Count > 0; i++) {
                        temp.Add(mainHand.First());
                        mainHand.RemoveAt(0);
                    }

                    
                    if (rand.NextDouble()>=0.1) {
                        
                        temp.AddRange(otherHand);
                        otherHand = temp;
                    }
                    else {
                        
                        otherHand.AddRange(temp);
                    }
                }

                
                mainHand = otherHand;
            }

            return mainHand;
        }

        static void Main(string[] args) {
            List<int> list = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 };
            Console.WriteLine(list.AsString());
            list = riffleShuffle(list, 10);
            Console.WriteLine(list.AsString());
            Console.WriteLine();

            list = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 };
            Console.WriteLine(list.AsString());
            list = riffleShuffle(list, 1);
            Console.WriteLine(list.AsString());
            Console.WriteLine();

            list = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 };
            Console.WriteLine(list.AsString());
            list = overhandShuffle(list, 10);
            Console.WriteLine(list.AsString());
            Console.WriteLine();

            list = new List<int>() { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 };
            Console.WriteLine(list.AsString());
            list = overhandShuffle(list, 1);
            Console.WriteLine(list.AsString());
            Console.WriteLine();
        }
    }
}





Python: import random

def riffleShuffle(va, flips):
    nl = va
    for n in range(flips):
        
        cutPoint = len(nl)/2 + random.choice([-1, 1]) * random.randint(0, len(va)/10)

        
        left = nl[0:cutPoint]
        right = nl[cutPoint:]

        del nl[:]
        while (len(left) > 0 and len(right) > 0):
            
            
            
            if (random.uniform(0, 1) >= len(left) / len(right) / 2):
                nl.append(right.pop(0))
            else:
                nl.append(left.pop(0))
        if (len(left) > 0):
            nl = nl + left
        if (len(right) > 0):
            nl = nl + right
    return nl

def overhandShuffle(va, passes):
    mainHand = va
    for n in range(passes):
        otherHand = []
        while (len(mainHand) > 0):
            
            cutSize = random.randint(0, len(va) / 5) + 1
            temp = []

            
            i=0
            while (i<cutSize and len(mainHand) > 0):
                temp.append(mainHand.pop(0))
                i = i + 1

            
            if (random.uniform(0, 1) >= 0.1):
                
                otherHand = temp + otherHand
            else:
                otherHand = otherHand + temp
        
        mainHand = otherHand
    return mainHand

print "Riffle shuffle"
nums = [x+1 for x in range(21)]
print nums
print riffleShuffle(nums, 10)
print

print "Riffle shuffle"
nums = [x+1 for x in range(21)]
print nums
print riffleShuffle(nums, 1)
print

print "Overhand shuffle"
nums = [x+1 for x in range(21)]
print nums
print overhandShuffle(nums, 10)
print

print "Overhand shuffle"
nums = [x+1 for x in range(21)]
print nums
print overhandShuffle(nums, 1)
print

print "Library shuffle"
nums = [x+1 for x in range(21)]
print nums
random.shuffle(nums)
print nums
print