Task: Sorting algorithms_Quicksort


C++: #include <iterator>
#include <algorithm> 
#include <functional> 


template<typename T>
 T median(T t1, T t2, T t3)
{
  if (t1 < t2)
  {
    if (t2 < t3)
      return t2;
    else if (t1 < t3)
      return t3;
    else
      return t1;
  }
  else
  {
    if (t1 < t3)
      return t1;
    else if (t2 < t3)
      return t3;
    else
      return t2;
  }
}


template<typename Order> struct non_strict_op:
  public std::binary_function<typename Order::second_argument_type,
                              typename Order::first_argument_type,
                              bool>
{
  non_strict_op(Order o): order(o) {}
  bool operator()(typename Order::second_argument_type arg1,
                  typename Order::first_argument_type arg2) const
  {
    return !order(arg2, arg1);
  }
private:
  Order order;
};

template<typename Order> non_strict_op<Order> non_strict(Order o)
{
  return non_strict_op<Order>(o);
}

template<typename RandomAccessIterator,
         typename Order>
 void quicksort(RandomAccessIterator first, RandomAccessIterator last, Order order)
{
  if (first != last && first+1 != last)
  {
    typedef typename std::iterator_traits<RandomAccessIterator>::value_type value_type;
    RandomAccessIterator mid = first + (last - first)/2;
    value_type pivot = median(*first, *mid, *(last-1));
    RandomAccessIterator split1 = std::partition(first, last, std::bind2nd(order, pivot));
    RandomAccessIterator split2 = std::partition(split1, last, std::bind2nd(non_strict(order), pivot));
    quicksort(first, split1, order);
    quicksort(split2, last, order);
  }
}

template<typename RandomAccessIterator>
 void quicksort(RandomAccessIterator first, RandomAccessIterator last)
{
  quicksort(first, last, std::less<typename std::iterator_traits<RandomAccessIterator>::value_type>());
}


C#: 




#define Tripartite

namespace RosettaCode {
  using System;
  using System.Diagnostics;

  public class QuickSort<T> where T : IComparable {
    #region Constants
    public const UInt32 INSERTION_LIMIT_DEFAULT = 12;
    private const Int32 SAMPLES_MAX = 19;
    #endregion

    #region Properties
    public UInt32 InsertionLimit { get; }
    private T[] Samples { get; }
    private Int32 Left { get; set; }
    private Int32 Right { get; set; }
    private Int32 LeftMedian { get; set; }
    private Int32 RightMedian { get; set; }
    #endregion

    #region Constructors
    public QuickSort(UInt32 insertionLimit = INSERTION_LIMIT_DEFAULT) {
      this.InsertionLimit = insertionLimit;
      this.Samples = new T[SAMPLES_MAX];
    }
    #endregion

    #region Sort Methods
    public void Sort(T[] entries) {
      Sort(entries, 0, entries.Length - 1);
    }

    public void Sort(T[] entries, Int32 first, Int32 last) {
      var length = last + 1 - first;
      while (length > 1) {
        if (length < InsertionLimit) {
          InsertionSort<T>.Sort(entries, first, last);
          return;
        }

        Left = first;
        Right = last;
        var median = pivot(entries);
        partition(median, entries);
        

        var leftLength = Right + 1 - first;
        var rightLength = last + 1 - Left;

        
        
        
        
        if (leftLength < rightLength) {
          Sort(entries, first, Right);
          first = Left;
          length = rightLength;
        }
        else {
          Sort(entries, Left, last);
          last = Right;
          length = leftLength;
        }
      }
    }

    
    private static Int32 sampleSize(Int32 length, Int32 max = SAMPLES_MAX) {
      var logLen = (Int32)Math.Log10(length);
      var samples = Math.Min(2 * logLen + 1, max);
      return Math.Min(samples, length);
    }

    
    
    private T pivot(T[] entries) {
      var length = Right + 1 - Left;
      var samples = sampleSize(length);
      
      for (var sample = 0; sample < samples; sample++) {
        
        var index = (Int64)length * sample / samples + Left;
        Samples[sample] = entries[index];
      }

      InsertionSort<T>.Sort(Samples, 0, samples - 1);
      return Samples[samples / 2];
    }

    private void partition(T median, T[] entries) {
      var first = Left;
      var last = Right;
#if Tripartite
      LeftMedian = first;
      RightMedian = last;
#endif
      while (true) {
        
        
        
        while (median.CompareTo(entries[Left]) > 0) Left++;
        while (median.CompareTo(entries[Right]) < 0) Right--;

        
        if (Right <= Left) break;

        Swap(entries, Left, Right);
        swapOut(median, entries);
        Left++;
        Right--;
        
      }

      if (Left == Right) {
        Left++;
        Right--;
      }
      
      swapIn(entries, first, last);

      
      
    }
    #endregion

    #region Swap Methods
    [Conditional("Tripartite")]
    private void swapOut(T median, T[] entries) {
      if (median.CompareTo(entries[Left]) == 0) Swap(entries, LeftMedian++, Left);
      if (median.CompareTo(entries[Right]) == 0) Swap(entries, Right, RightMedian--);
    }

    [Conditional("Tripartite")]
    private void swapIn(T[] entries, Int32 first, Int32 last) {
      
      while (first < LeftMedian) Swap(entries, first++, Right--);
      while (RightMedian < last) Swap(entries, Left++, last--);
    }

    
    public void Swap(T[] entries, Int32 left, Int32 right) {
      Swap(ref entries[left], ref entries[right]);
    }

    
    public static void Swap(ref T e1, ref T e2) {
      var e = e1;
      e1 = e2;
      e2 = e;
    }
    #endregion
  }

  #region Insertion Sort
  static class InsertionSort<T> where T : IComparable {
    public static void Sort(T[] entries, Int32 first, Int32 last) {
      for (var next = first + 1; next <= last; next++)
        insert(entries, first, next);
    }

    
    private static void insert(T[] entries, Int32 first, Int32 next) {
      var entry = entries[next];
      while (next > first && entries[next - 1].CompareTo(entry) > 0)
        entries[next] = entries[--next];
      entries[next] = entry;
    }
  }
  #endregion
}