Task: Perfect shuffle

C: 
#include <stdlib.h>
#include <stdio.h>
#include <string.h>


#define N_DECKS 7
const int kDecks[N_DECKS] = { 8, 24, 52, 100, 1020, 1024, 10000 };


int CreateDeck( int **deck, int nCards );
void InitDeck( int *deck, int nCards );
int DuplicateDeck( int **dest, const int *orig, int nCards );
int InitedDeck( int *deck, int nCards );
int ShuffleDeck( int *deck, int nCards );
void FreeDeck( int **deck );



int main() {
    int i, nCards, nShuffles;
    int *deck = NULL;

    for( i=0; i<N_DECKS; ++i ) {
        nCards = kDecks[i];

        if( !CreateDeck(&deck,nCards) ) {
            fprintf( stderr, "Error: malloc() failed!\n" );
            return 1;
        }

        InitDeck( deck, nCards );
        nShuffles = 0;

        do {
            ShuffleDeck( deck, nCards );
            ++nShuffles;
        } while( !InitedDeck(deck,nCards) );

        printf( "Cards count: %d, shuffles required: %d.\n", nCards, nShuffles );

        FreeDeck( &deck );
    }

    return 0;
}

int CreateDeck( int **deck, int nCards ) {
    int *tmp = NULL;

    if( deck != NULL )
        tmp = malloc( nCards*sizeof(*tmp) );

    return tmp!=NULL ? (*deck=tmp)!=NULL : 0; 
}

void InitDeck( int *deck, int nCards ) {
    if( deck != NULL ) {
        int i;

        for( i=0; i<nCards; ++i )
            deck[i] = i;
    }
}

int DuplicateDeck( int **dest, const int *orig, int nCards ) {
    if( orig != NULL && CreateDeck(dest,nCards) ) {
        memcpy( *dest, orig, nCards*sizeof(*orig) );
        return 1; 
    }
    else {
        return 0; 
    }
}

int InitedDeck( int *deck, int nCards ) {
    int i;

    for( i=0; i<nCards; ++i )
        if( deck[i] != i )
            return 0; 

    return 1; 
}

int ShuffleDeck( int *deck, int nCards ) {
    int *copy = NULL;

    if( DuplicateDeck(&copy,deck,nCards) ) {
        int i, j;

        for( i=j=0; i<nCards/2; ++i, j+=2 ) {
            deck[j] = copy[i];
            deck[j+1] = copy[i+nCards/2];
        }

        FreeDeck( &copy );
        return 1; 
    }
    else {
        return 0; 
    }
}

void FreeDeck( int **deck ) {
    if( *deck != NULL ) {
        free( *deck );
        *deck = NULL;
    }
}




Go: package main

import "fmt"

type Deck struct {
	Cards []int
	length int
}

func NewDeck(deckSize int) (res *Deck){
	if deckSize % 2 != 0{
		panic("Deck size must be even")
	}
	res = new(Deck)
	res.Cards = make([]int, deckSize)
	res.length = deckSize
	for i,_ := range  res.Cards{
		res.Cards[i] = i
	}
	return
}
func (d *Deck)shuffleDeck(){
	tmp := make([]int,d.length)
	for i := 0;i <d.length/2;i++  {
		tmp[i*2] = d.Cards[i]
		tmp[i*2+1] = d.Cards[d.length / 2 + i]
	}
	d.Cards = tmp
}
func (d *Deck) isEqualTo(c Deck) (res bool) {
	if d.length != c.length {
		panic("Decks aren't equally sized")
	}
	res = true
	for i, v := range d.Cards{
		if v != c.Cards[i] {
			res = false
		}
	}
	return
}


func main(){
	for _,v := range []int{8,24,52,100,1020,1024,10000} {
		fmt.Printf("Cards count: %d, shuffles required: %d\n",v,ShufflesRequired(v))
	}
}

func ShufflesRequired(deckSize int)(res int){
	deck := NewDeck(deckSize)
	Ref := *deck
	deck.shuffleDeck()
	res++
	for ;!deck.isEqualTo(Ref);deck.shuffleDeck(){
		res++
	}
	return
}