Task: Circles of given radius through two points


C++: #include <iostream>
#include <cmath>
#include <tuple>

struct point { double x, y; };

bool operator==(const point& lhs, const point& rhs)
{ return std::tie(lhs.x, lhs.y) == std::tie(rhs.x, rhs.y); }

enum result_category { NONE, ONE_COINCEDENT, ONE_DIAMETER, TWO, INFINITE };

using result_t = std::tuple<result_category, point, point>;

double distance(point l, point r)
{ return std::hypot(l.x - r.x, l.y - r.y); }

result_t find_circles(point p1, point p2, double r)
{
    point ans1 { 1/0., 1/0.}, ans2 { 1/0., 1/0.};
    if (p1 == p2) {
        if(r == 0.) return std::make_tuple(ONE_COINCEDENT, p1,   p2  );
        else        return std::make_tuple(INFINITE,       ans1, ans2);
    }
    point center { p1.x/2 + p2.x/2, p1.y/2 + p2.y/2};
    double half_distance = distance(center, p1);
    if(half_distance > r)      return std::make_tuple(NONE,         ans1,   ans2);
    if(half_distance - r == 0) return std::make_tuple(ONE_DIAMETER, center, ans2);
    double root = std::hypot(r, half_distance) / distance(p1, p2);
    ans1.x = center.x + root * (p1.y - p2.y);
    ans1.y = center.y + root * (p2.x - p1.x);
    ans2.x = center.x - root * (p1.y - p2.y);
    ans2.y = center.y - root * (p2.x - p1.x);
    return std::make_tuple(TWO, ans1, ans2);
}

void print(result_t result, std::ostream& out = std::cout)
{
    point r1, r2; result_category res;
    std::tie(res, r1, r2) = result;
    switch(res) {
      case NONE:
        out << "There are no solutions, points are too far away\n"; break;
      case ONE_COINCEDENT: case ONE_DIAMETER:
        out << "Only one solution: " << r1.x << ' ' << r1.y << '\n'; break;
      case INFINITE:
        out << "Infinitely many circles can be drawn\n"; break;
      case TWO:
        out << "Two solutions: " << r1.x << ' ' << r1.y << " and " << r2.x << ' ' << r2.y << '\n'; break;
    }
}

int main()
{
    constexpr int size = 5;
    const point points[size*2] = {
        {0.1234, 0.9876}, {0.8765, 0.2345}, {0.0000, 2.0000}, {0.0000, 0.0000},
        {0.1234, 0.9876}, {0.1234, 0.9876}, {0.1234, 0.9876}, {0.8765, 0.2345},
        {0.1234, 0.9876}, {0.1234, 0.9876}
    };
    const double radius[size] = {2., 1., 2., .5, 0.};

    for(int i = 0; i < size; ++i)
        print(find_circles(points[i*2], points[i*2 + 1], radius[i]));
}


C#: using System;
public class CirclesOfGivenRadiusThroughTwoPoints
{
    public static void Main()
    {
        double[][] values = new double[][] {
            new [] { 0.1234, 0.9876, 0.8765, 0.2345,   2 },
            new [] { 0.0,       2.0,    0.0,    0.0,   1 },
            new [] { 0.1234, 0.9876, 0.1234, 0.9876,   2 },
            new [] { 0.1234, 0.9876, 0.8765, 0.2345, 0.5 },
            new [] { 0.1234, 0.9876, 0.1234, 0.9876,   0 }
        };
		
        foreach (var a in values) {
            var p = new Point(a[0], a[1]);
            var q = new Point(a[2], a[3]);
            Console.WriteLine($"Points {p} and {q} with radius {a[4]}:");
            try {
                var centers = FindCircles(p, q, a[4]);
                Console.WriteLine("\t" + string.Join(" and ", centers));
            } catch (Exception ex) {
                Console.WriteLine("\t" + ex.Message);
            }
        }
    }
	
    static Point[] FindCircles(Point p, Point q, double radius) {
        if(radius < 0) throw new ArgumentException("Negative radius.");
        if(radius == 0) {
            if(p == q) return new [] { p };
            else throw new InvalidOperationException("No circles.");
        }
        if (p == q) throw new InvalidOperationException("Infinite number of circles.");
		
        double sqDistance = Point.SquaredDistance(p, q);
        double sqDiameter = 4 * radius * radius;
        if (sqDistance > sqDiameter) throw new InvalidOperationException("Points are too far apart.");
		
        Point midPoint = new Point((p.X + q.X) / 2, (p.Y + q.Y) / 2);
        if (sqDistance == sqDiameter) return new [] { midPoint };
		
        double d = Math.Sqrt(radius * radius - sqDistance / 4);
        double distance = Math.Sqrt(sqDistance);
        double ox = d * (q.X - p.X) / distance, oy = d * (q.Y - p.Y) / distance;
        return new [] {
            new Point(midPoint.X - oy, midPoint.Y + ox),
            new Point(midPoint.X + oy, midPoint.Y - ox)
        };
    }
	
    public struct Point
    {
        public Point(double x, double y) : this() {
            X = x;
            Y = y;
        }
	
        public double X { get; }
        public double Y { get; }
	
        public static bool operator ==(Point p, Point q) => p.X == q.X && p.Y == q.Y;
        public static bool operator !=(Point p, Point q) => p.X != q.X || p.Y != q.Y;
	
        public static double SquaredDistance(Point p, Point q) {
            double dx = q.X - p.X, dy = q.Y - p.Y;
            return dx * dx + dy * dy;
        }
		
        public override string ToString() => $"({X}, {Y})";
		
    }	
}