Task: Pig the dice game_Player


C++: #include <windows.h>
#include <iostream>
#include <string>


using namespace std;


const int PLAYERS = 4, MAX_POINTS = 100;


enum Moves { ROLL, HOLD };


class player
{
public:
    player()                     { current_score = round_score = 0; }
    void addCurrScore()          { current_score += round_score; }
    int getCurrScore()           { return current_score; }
    int getRoundScore()          { return round_score; }
    void addRoundScore( int rs ) { round_score += rs; }
    void zeroRoundScore()        { round_score = 0; }
    virtual int getMove() = 0;
    virtual ~player() {}

protected:
    int current_score, round_score;
};

class RAND_Player : public player
{
    virtual int getMove()
    {
	if( round_score + current_score >= MAX_POINTS ) return HOLD;

	if( rand() % 10 < 5 ) return ROLL;
	if( round_score > 0 ) return HOLD;
	return ROLL;
    }
};

class Q2WIN_Player : public player
{
    virtual int getMove()
    {
	if( round_score + current_score >= MAX_POINTS ) return HOLD;
		
	int q = MAX_POINTS - current_score;
	if( q < 6 ) return ROLL;
	q /= 4;
	if( round_score < q ) return ROLL;
	return HOLD;
    }
};

class AL20_Player : public player
{
    virtual int getMove()
    {
	if( round_score + current_score >= MAX_POINTS ) return HOLD;

	if( round_score < 20 ) return ROLL;
	return HOLD;
    }
};

class AL20T_Player : public player
{
    virtual int getMove()
    {
	if( round_score + current_score >= MAX_POINTS ) return HOLD;

	int d = ( 100 * round_score ) / 20;
	if( round_score < 20 && d < rand() % 100 ) return ROLL;
	return HOLD;
    }
};

class Auto_pigGame
{
public:
    Auto_pigGame() 
    {
	_players[0] = new RAND_Player();
	_players[1] = new Q2WIN_Player();
	_players[2] = new AL20_Player();
        _players[3] = new AL20T_Player();
    }

    ~Auto_pigGame()
    {
	delete _players[0];
	delete _players[1];
	delete _players[2];
        delete _players[3];
    }

    void play()
    {
	int die, p = 0;
	bool endGame = false;

	while( !endGame )
	{
	    switch( _players[p]->getMove() )
	    {
		case ROLL:
	    	    die = rand() % 6 + 1;
		    if( die == 1 )
		    {
			cout << "Player " << p + 1 << " rolled " << die << " - current score: " << _players[p]->getCurrScore() << endl << endl;
			nextTurn( p );
			continue;
		    }
		    _players[p]->addRoundScore( die );
		    cout << "Player " << p + 1 << " rolled " << die << " - round score: " << _players[p]->getRoundScore() << endl;
		break;
		case HOLD:
	    	    _players[p]->addCurrScore();
		    cout << "Player " << p + 1 << " holds - current score: " << _players[p]->getCurrScore() << endl << endl;
		    if( _players[p]->getCurrScore() >= MAX_POINTS )
			endGame = true;
		    else nextTurn( p );

	    }
	}
	showScore();
    }

private:
    void nextTurn( int& p )
    {
	_players[p]->zeroRoundScore();
	++p %= PLAYERS;
    }

    void showScore()
    {
	cout << endl;
	cout << "Player   I (RAND): "  << _players[0]->getCurrScore() << endl;
	cout << "Player  II (Q2WIN): " << _players[1]->getCurrScore() << endl;
        cout << "Player III (AL20): " << _players[2]->getCurrScore() << endl;
	cout << "Player  IV (AL20T): "  << _players[3]->getCurrScore() << endl << endl << endl;

	system( "pause" );
    }

    player*	_players[PLAYERS];
};

int main( int argc, char* argv[] )
{
    srand( GetTickCount() );
    Auto_pigGame pg;
    pg.play();
    return 0;
}





Java: import java.util.Scanner;

public class Pigdice {

	public static void main(String[] args) {
		Scanner scan = new Scanner(System.in);
		int players = 0;
		
		
		while(true) {
			
			System.out.println("Hello, welcome to Pig Dice the game! How many players? ");
			if(scan.hasNextInt()) {
				
				
				int nextInt = scan.nextInt();
				if(nextInt > 0) {
					players = nextInt;
					break;
				}
			}
			else {
				System.out.println("That wasn't an integer. Try again. \n");
				scan.next();
			}
		}
		System.out.println("Alright, starting with " + players + " players. \n");
		
		
		play(players, scan);
		
		scan.close();
	}
	
	public static void play(int group, Scanner scan) {
		
		final int STRATEGIES = 5;
		
		
		Dice dice = new Dice();
		
		
		Player[] players = new Player[group];
		for(int count = 0; count < group; count++) {
			players[count] = new Player(count);
			System.out.println("Player " + players[count].getNumber() + "  is alive! ");
		}
		
		
		System.out.println("Each strategy is numbered 0 - " + (STRATEGIES - 1) + ". They are as follows: ");
		System.out.println(">> Enter '0' for a human player. ");
		System.out.println(">> Strategy 1 is a basic strategy where the AI rolls until 20+ points and holds unless the current max is 75+.");
		System.out.println(">> Strategy 2 is a basic strategy where the AI, after 3 successful rolls, will randomly decide to roll or hold. ");
		System.out.println(">> Strategy 3 is similar to strategy 2, except it's a little gutsier and will attempt 5 successful rolls. ");
		System.out.println(">> Strategy 4 is like a mix between strategies 1 and 3. After turn points are >= 20 and while max points are still less than 75, it will randomly hold or roll. ");
		
		
		for(Player player : players) {
			System.out.println("\nWhat strategy would you like player " + player.getNumber() + " to use? ");

			
			while(true) {
				if(scan.hasNextInt()) {
					int nextInt = scan.nextInt();
					if (nextInt < Strategy.STRATEGIES.length) {
						player.setStrategy(Strategy.STRATEGIES[nextInt]);
						break;
					}
				}
				else {
					System.out.println("That wasn't an option. Try again. ");
					scan.next();
				}
			}
		}
		
		
		int max = 0;
		while(max < 100) {
			
			
			for(Player player : players) {
				System.out.println(">> Beginning Player " + player.getNumber() + "'s turn. ");
				
				
				player.setTurnPoints(0);
				
				
				player.setMax(max);
				while(true) {
					Move choice = player.choose();
					if(choice == Move.ROLL) {
						int roll = dice.roll();
						System.out.println("   A " + roll + " was rolled. ");
						player.setTurnPoints(player.getTurnPoints() + roll);
						
						
						player.incIter();
						
						
						if(roll == 1) {
							player.setTurnPoints(0);
							break;
						}
					}
					
					else {
						System.out.println("   The player has held. ");
						break;
					}
				}
				
				
				player.addPoints(player.getTurnPoints());
				System.out.println("   Player " + player.getNumber() + "'s turn is now over. Their total is " + player.getPoints() + ". \n");
				
				
				player.resetIter();
				
				
				if(max < player.getPoints()) {
					max = player.getPoints();
				}
				
				
				if(max >= 100) {
					System.out.println("Player " + player.getNumber() + " wins with " + max + " points! End scores: ");
					
					
					for(Player p : players) {
						System.out.println("Player " + p.getNumber() + " had " + p.getPoints() + " points. ");
					}
					break;
				}
			}
		}
		
	}
	
}