Task: Perlin noise

C: #include<stdlib.h>
#include<stdio.h>
#include<math.h>

int p[512];

double fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); }
double lerp(double t, double a, double b) { return a + t * (b - a); }
double grad(int hash, double x, double y, double z) {
      int h = hash & 15;                      
      double u = h<8 ? x : y,                 
             v = h<4 ? y : h==12||h==14 ? x : z;
      return ((h&1) == 0 ? u : -u) + ((h&2) == 0 ? v : -v);
   }
   
double noise(double x, double y, double z) {
      int X = (int)floor(x) & 255,                  
          Y = (int)floor(y) & 255,                  
          Z = (int)floor(z) & 255;
      x -= floor(x);                                
      y -= floor(y);                                
      z -= floor(z);
      double u = fade(x),                                
             v = fade(y),                                
             w = fade(z);
      int A = p[X  ]+Y, AA = p[A]+Z, AB = p[A+1]+Z,      
          B = p[X+1]+Y, BA = p[B]+Z, BB = p[B+1]+Z;   
 
      return lerp(w, lerp(v, lerp(u, grad(p[AA  ], x  , y  , z   ), 
                                     grad(p[BA  ], x-1, y  , z   )),
                             lerp(u, grad(p[AB  ], x  , y-1, z   ), 
                                     grad(p[BB  ], x-1, y-1, z   ))),
                     lerp(v, lerp(u, grad(p[AA+1], x  , y  , z-1 ), 
                                     grad(p[BA+1], x-1, y  , z-1 )), 
                             lerp(u, grad(p[AB+1], x  , y-1, z-1 ),
                                     grad(p[BB+1], x-1, y-1, z-1 ))));
   }

void loadPermutation(char* fileName){
	FILE* fp = fopen(fileName,"r");
	int permutation[256],i;
	
	for(i=0;i<256;i++)
		fscanf(fp,"%d",&permutation[i]);
	
	fclose(fp);
	
	for (int i=0; i < 256 ; i++) p[256+i] = p[i] = permutation[i];
}

int main(int argC,char* argV[])
{
	if(argC!=5)
		printf("Usage : %s <permutation data file> <x,y,z co-ordinates separated by space>");
	else{
		loadPermutation(argV[1]);
		printf("Perlin Noise for (%s,%s,%s) is %.17lf",argV[2],argV[3],argV[4],noise(strtod(argV[2],NULL),strtod(argV[3],NULL),strtod(argV[4],NULL)));
	}
	
	return 0;
}




Go: package main

import (
    "fmt"
    "math"
)

func main() {
    fmt.Println(noise(3.14, 42, 7))
}

func noise(x, y, z float64) float64 {
    X := int(math.Floor(x)) & 255
    Y := int(math.Floor(y)) & 255
    Z := int(math.Floor(z)) & 255
    x -= math.Floor(x)
    y -= math.Floor(y)
    z -= math.Floor(z)
    u := fade(x)
    v := fade(y)
    w := fade(z)
    A := p[X] + Y
    AA := p[A] + Z
    AB := p[A+1] + Z
    B := p[X+1] + Y
    BA := p[B] + Z
    BB := p[B+1] + Z
    return lerp(w, lerp(v, lerp(u, grad(p[AA], x, y, z),
        grad(p[BA], x-1, y, z)),
        lerp(u, grad(p[AB], x, y-1, z),
            grad(p[BB], x-1, y-1, z))),
        lerp(v, lerp(u, grad(p[AA+1], x, y, z-1),
            grad(p[BA+1], x-1, y, z-1)),
            lerp(u, grad(p[AB+1], x, y-1, z-1),
                grad(p[BB+1], x-1, y-1, z-1))))
}
func fade(t float64) float64       { return t * t * t * (t*(t*6-15) + 10) }
func lerp(t, a, b float64) float64 { return a + t*(b-a) }
func grad(hash int, x, y, z float64) float64 {
    
    
    
    switch hash & 15 {
    case 0, 12:
        return x + y
    case 1, 14:
        return y - x
    case 2:
        return x - y
    case 3:
        return -x - y
    case 4:
        return x + z
    case 5:
        return z - x
    case 6:
        return x - z
    case 7:
        return -x - z
    case 8:
        return y + z
    case 9, 13:
        return z - y
    case 10:
        return y - z
    }
    
    return -y - z
}

var permutation = []int{
    151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225,
    140, 36, 103, 30, 69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148,
    247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35, 11, 32,
    57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175,
    74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122,
    60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54,
    65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169,
    200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64,
    52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212,
    207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213,
    119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9,
    129, 22, 39, 253, 19, 98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104,
    218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162, 241,
    81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157,
    184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93,
    222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180,
}
var p = append(permutation, permutation...)