Task: Object serialization


C++: #include <string>
#include <fstream>
#include <boost/serialization/string.hpp>
#include <boost/archive/text_oarchive.hpp>
#include <boost/archive/text_iarchive.hpp>
#include <boost/serialization/base_object.hpp>
#include <iostream>

class Employee {
public :   
   Employee( ) { }

   Employee ( const std::string &dep , const std::string &namen ) 
      : department( dep ) , name( namen ) {
	 my_id = count++ ;
      }

   std::string getName( ) const {
      return name ;
   }

   std::string getDepartment( ) const {
      return department ;
   }

   int getId( ) const {
      return my_id ;
   }

   void setDepartment( const std::string &dep ) {
      department.assign( dep ) ;
   }

   virtual void print( ) {
      std::cout << "Name: " << name << '\n' ;
      std::cout << "Id: " << my_id << '\n' ;
      std::cout << "Department: " << department << '\n' ;
   }

   virtual ~Employee( ) { } 
   static int count ;
private :
   std::string name ;
   std::string department ;
   int my_id ;
   friend class boost::serialization::access ;

   template <class Archive>
      void serialize( Archive &ar, const unsigned int version ) {
	 ar & my_id ;
	 ar & name ;
	 ar & department ;
      }

} ;

class Worker : public Employee {
public :
   Worker( const std::string & dep, const std::string &namen ,
	 double hourlyPay ) : Employee( dep , namen ) , salary( hourlyPay) { }

   Worker( ) { }

   double getSalary( ) {
      return salary ;
   }

   void setSalary( double pay ) {
      if ( pay > 0 ) 
	 salary = pay ;
   }
   
   virtual void print( ) {
      Employee::print( ) ;
      std::cout << "wage per hour: " << salary << '\n' ;
   }
private :
   double salary ;
   friend class boost::serialization::access ;
   template <class Archive>
      void serialize ( Archive & ar, const unsigned int version ) {
	 ar & boost::serialization::base_object<Employee>( *this ) ;
	 ar & salary ;
      }
} ;
  
int Employee::count = 0 ;

int main( ) {
   std::ofstream storefile( "/home/ulrich/objects.dat"  ) ; 
   const Employee emp1( "maintenance" , "Fritz Schmalstieg"  ) ;
   const Employee emp2( "maintenance" , "John Berry" ) ;
   const Employee emp3( "repair" , "Pawel Lichatschow" ) ;
   const Employee emp4( "IT" , "Marian Niculescu" ) ;
   const Worker worker1( "maintenance" , "Laurent Le Chef" , 20 ) ;
   const Worker worker2 ( "IT" , "Srinivan Taraman" , 55.35 ) ;
   boost::archive::text_oarchive oar ( storefile ) ;
   oar << emp1 ; 
   oar << emp2 ;
   oar << emp3 ;
   oar << emp4 ;
   oar << worker1 ;
   oar << worker2 ;
   storefile.close( ) ;
   std::cout << "Reading out the data again\n" ;
   Employee e1 , e2 , e3 , e4 ; 
   Worker w1, w2 ; 
   std::ifstream sourcefile( "/home/ulrich/objects.dat"  ) ;
   boost::archive::text_iarchive iar( sourcefile ) ;
   iar >> e1 >> e2 >> e3 >> e4 ; 
   iar >> w1 >> w2 ;
   sourcefile.close( ) ;
   std::cout << "And here are the data after deserialization!( abridged):\n" ;
   e1.print( ) ;
   e3.print( ) ;
   w2.print( ) ;
   return 0 ;
}


C#: using System;
using System.IO;
using System.Collections.Generic;
using System.Runtime.Serialization.Formatters.Binary;

namespace Object_serialization
{
  [Serializable] public class Being
  {
    public bool Alive { get; set; }
  }

  [Serializable] public class Animal: Being
  {
    public Animal() { }

    public Animal(long id, string name, bool alive = true)
    {
      Id = id;
      Name = name;
      Alive = alive;
    }

    public long Id { get; set; }
    public string Name { get; set; }

    public void Print() { Console.WriteLine("{0}, id={1} is {2}",
      Name, Id, Alive ? "alive" : "dead"); }
  }


  internal class Program
  {
    private static void Main()
    {
      string path = 
        Environment.GetFolderPath(Environment.SpecialFolder.Desktop)+"\\objects.dat";

      var n = new List<Animal>
              {
                new Animal(1, "Fido"),
                new Animal(2, "Lupo"),
                new Animal(7, "Wanda"),
                new Animal(3, "Kiki", alive: false)
              };

      foreach(Animal animal in n)
        animal.Print();

      using(var stream = new FileStream(path, FileMode.Create, FileAccess.Write))
        new BinaryFormatter().Serialize(stream, n);

      n.Clear();
      Console.WriteLine("---------------");
      List<Animal> m;

      using(var stream = new FileStream(path, FileMode.Open, FileAccess.Read))
        m = (List<Animal>) new BinaryFormatter().Deserialize(stream);

      foreach(Animal animal in m)
        animal.Print();
    }
  }
}