Position: VFX Artist
Company: Program-Ace
Experience required: 2y
Category: Other
English level: intermediate
Published: 2022-04-01T00:00:00+03:00

Program-Ace is a team of professionals that is capable of bringing the most ambitious ideas to life. And this cool, talented, creative, and continually growing team needs a VFX Artist.

REQUIREMENTS:
-Experience with creating consistently brilliant, eye-catching, real-time FX using UE4 and in-game FX systems (Niagara);
-Proficient with 3D graphics, particle systems, physics, ribbons, etc.;
-Working knowledge of real time rendering engines, and a good understanding of the render thread in UE4.;
-Organizational skills in handling large VFX libraries;
-Solid game design awareness and an exceptional game design-oriented collaborator;
-Self-driven, excellent communicator.

RESPONSIBILITIES:
-Technical setup, integration, and troubleshooting of VFX in a Unreal Engine 4.
-Establishing and maintaining high standards for effects artwork whilst seeking ways to push the quality bar.
-Design, create and implement custom and re-usable “real-time” particle effects, simulations and effects animations for gameplay, cinematics and scripted events.
-Oversee the correction of the team’s bugs.
-Become familiar with game design documents, and identify special effects opportunities and needs.
-Check with programmers to see if the intended effects are viable in the engine, and propose alternative solutions and/or developments where needed.
-Assist with the development and improvement of the VFX pipeline.
-Work with lead artists and the art director to ensure timely completion of VFX assets.
-Provide reviews to the Producer on the progress of the work carried out by the team.

WOULD BE A PLUS:
-Previously shipped PC or console titles as a VFX artist
-Experience authoring custom materials, a good understanding of how to optimize in the vertex and pixel shaders.
-Skill in one or more related disciplines – modeling, animation, or technical art
-Experience in Houdini and other simulation FX systems outside of particles and sprites.

WE OFFER:
-Competitive salary;
-Paid 24-day vacation;
-Sick leave compensation;
-Flexible working hours;
-Team buildings;
-Performance reviews with possible salary raises.