Position: Senior Backend Engineer
Company: Particles Global
Experience required: 5y
Category: C++
English level: fluent
Published: 2023-01-01T00:00:00+02:00

Join us on our mission to digitalize and transform the shipbuilding industry!

Join us on our mission to digitalize and transform the shipbuilding industry!


We are looking for an experienced **Senior Software Engineer** (Backend) who will play a major role on our way to develop a full-fledged 3D ship design software in the cloud for the era of connected shipbuilding.

​Do you want to build a cloud platform supporting 3D rendering & modeling as well as Excel-like data analysis? Then you should not miss this opportunity in the backend crew.
Relevant technologies and frameworks you need to deal with:

**C++, Typescript, NestJS, GraphQL, and Postgres.**

**Your Role**

• You will play a key role in our backend development, which exposes a GraphQL server with our shipbuilding business logic

• You will have the responsibility for code quality in the backend area: you perform code reviews and write complex test suites for our business logic

• You will collaborate in the design and implementation of backend components: tasks range from version control for engineering data to network-based geometry processing


**Who are we looking for**?

This is the boss enemy and needs to be treated as such! We rely on clean code and superior architecture to master the challenge with a small team. If this reflects your mindset, you have just found the right place to be.

**What do you get**?

An open, inspiring and flexible working environment at a rapidly growing startup! Small (around 10 people) but excellent team from all over Europe. Excellent communication, focus on code rather than meetings.

Our mission is to organize the information in shipbuilding projects to make it accessible and useful for all stakeholders. That's the foundation for the digital transformation that has yet to take off in this industry. And we are at the forefront of this great movement!