Position: 3D Character Artist
Company: Frogwares
Experience required: 1y
Category: Unity
English level: intermediate
Published: 2021-09-01T00:00:00+03:00

Founded in 2000, Frogwares is an independent gamedev studio, based in Kyiv, Ukraine. Thanks to the cooperative work of talented teams, our games are available for major platforms, including PlayStation 5, Xbox series X, PC, and Nintendo Switch. Best known for the popular Sherlock Holmes series, we aim to create immersive single-player experiences that stay with players after they put down the gamepad. With millions of players worldwide, Frogwares continues to develop a rich portfolio for the new generation of gamers.

For more information visit www.frogwares.com

Responsibilities:
Creating High- and Low-poly characters according to concepts and references
UV-mapping and baking texture maps for previously made characters
Texturing meshes in Substance Designer
Working with Marvelous Designer
Work with existing meshes (retexturing, modification, etc.)
Adapt and refine your work based on a feedback
Meet strict deadlines
Requirements:
Work experience with Autodesk Maya, Zbrush, Substance Painter
Basic knowledge of Marvelous Designer
Understanding of PBR materials pipeline
Ability to model and texture characters within technical budgets 
Be familiar with commonly used pipelines for creating 3D-assets for real-time
Ability to accept feedback and direction

OPTIONAL:
Basic knowledge of human anatomy
Traditional art skills
Be familiar with UE4 game engine
Be familiar with Photoshop
Understanding of the rigging and animation process

What’s on offer?
An exciting project where you can develop professionally
Intellectually stimulating work environment and peers
Sense of ownership for world-renown game series
Agile atmosphere with no bureaucracy and hierarchy
Secured compensation level, paid vacations/sick leaves
Regular reviews/feedback and development support
Wellbeing and health culture
Required Application Materials:

Resume
Portfolio