Position: Middle Unity3D developer
Company: iLogos
Experience required: 3y
Category: Unity
English level: fluent
Published: 2020-04-01T00:00:00+03:00

iLogos is a leading, independent game production company in Europe that brings game ideas to life. Our highly experienced team implements the most creative projects and collaborates with the legends of the game industry: Electronic Arts, Wargaming, Wooga, Disney, Ubisoft, Playrix, Rovio, Paradox, and many others.

More than 400 projects completed to date, totaling around 200 million players. We continually develop our skills further, exchange experiences, and master new technologies. We also visit all the gaming conferences and have fun! Become a part of the iLogos team! We are waiting for you in Kyiv and Kharkiv. Remote job is also possible.

Project: match 3 mobile game close to Gardenscapes

**Must Haves:**
- Fluent in written and spoken English
- 3+ years of Unity based mobile game development
- team player, team experience developers only 5+ 
- Track record writing scalable, easily maintainable and self documenting code
- Insight into dependencies management, understanding the principles of native Android/iOS development (Android manifest, associations between jar files, Gradle, CocoaPods, legacy Objective-C code ... etc.)
- Experience spec’ing, building and maintaining tools and plugins
- Experience integrate, maintain, or create SDKs enabling new features and functionality
- Experience with PR review / Gitflow process using GitHub or equivalent
- Ability to use performance tools and identify bottleneck. Have a clear idea about memory/resources management on Mobile devices.
- Proficiency with Jira
- Strong understanding of the Agile ceremonies and participants responsibilities, such as stand-ups, grooming, sprint cadence, retrospectives, etc

**Highly desirable:**
- Expertise in Unity UI System (examples: horizontal/vertical layout group, content size fitter etc), understanding of the differences between world space and screen space and their constraints;
- Attention to details, specifically visual polishing. Desire to make product pixel-perfect. Able to make reusable and dynamically with/height adjustable UI elements with nested prefabs;
- Good understanding of Unity Particle System;
- Understand when to use technical animation (Tween) v.s. Unity Mecanim animations;
- Experience in upgrading Unity versions in a large code base;
- Experience with GP and CPU;
- Experience of dealing with lots of assets;
- Experience with Unity stack;
- AI and Navigation.

**We propose:**
- 18 vacation days;
- Payed sick leaves;
- Corporate English lessons;
- Ability to rotate between offices (Kyiv, Kharkiv);
- Ability to work remotely.