Position: Middle FX Artist
Company: Arrible
Experience required: 2y
Category: Unity
English level: intermediate
Published: 2021-04-01T00:00:00+03:00

Company Description

Аrrible specializes in the production of full-cycle games, the design, and development of VR solutions, as well as the provision of art outsourcing services. We have a variety of professionals including game artists, Unity, and Unreal developers, game designers, and testers. Each team member has the opportunity to participate in the creative process!
And now Arrible is looking for a Middle FX Artist to complement our team.

Job Description

🎮 Requirements:

2+ years of experience as a Visual Effects Artist with a good professional portfolio
Technical setup, integration, and troubleshooting of realistic effects in Unity engine.
Strong-level experience with real-time effects editors in any game engine (Unity, UE4, Popcorn FX, CryEngine etc.)
High proficiency with any simulation software (Houdini, Maya Fluids, BiFrost, Fume FX, etc.)
Excellent skills in creating and adjusting the full spectrum of textures for VFX using Photoshop, Substance
Good art background;
Independent creative learner with a passion for making games;
Intermediate English will be a plus;
Portfolio is a must. 

🎮  What additional skills will help you:

Experience with scripting languages; (will be a plus);
Technical expertise with the standard industry toolset, 3D modeling tools will be a plus;
Experience with version control systems (Git, SVN, Perforce, etc.) will be a plus;
Experience with CPU/GPU Unity Profiling Tools will be a plus;
Experience with After Effects;
Knowledge of procedural modeling in Houdini.

Additional Information

🎮 We offer:

Opportunity to work in a remote atmosphere on top projects with our creative team;
Variety of interesting and challenging tasks;
Opportunities for professional development;
Competitive financial reward.

🎮 Extra goodies that await you at Arrible:

We work exclusively remotely. Once a quarter - corporate events in Kyiv or Odesa.
Another bonus - we do not have time tracking and other micromanagement, typical of "galleys". All on trust.
Every month you have +2 days off. Thus, 24 vacation days are accumulated per year. Spend them whenever you want.
Interesting and varied projects: after all, we are outsourcing, and we are also a developer and publisher of our own games.
Friendly team: we love each other, because thanks to remote work, there is no way to get annoyed with each other, as in the office. ))))
Development within the company:
✔ Firstly, our "oldies" 7 years ago were doing what is "in trend" now, there is a lot to learn from each other;
✔ Secondly, we, the creators of the best VR game of the year.