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please give me a stat block and likely tactics for a dungeons and dragons wolf

{"text":"Certainly! Here's a stat block and some tactics for a wolf in Dungeons and Dragons 5th edition:\n\nWolf\n\nMedium beast, unaligned\n\nArmor Class 13 (natural armor)\n\nHit Points 11 (2d8 + 2)\n\nSpeed 40 ft.\n\nSTR 12 (+1) | DEX 15 (+2) | CON 12 (+1) | INT 3 (-4) | WIS 12 (+1) | CHA 6 (-2)\n\nSkills Perception +3, Stealth +4\n\nSenses passive Perception 13\n\nLanguages \u2013\n\nChallenge 1/4 (50 XP)\n\nKeen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.\n\nPack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.\n\nBite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.\n\nTactics:\n\nWolves are pack hunters, and they use their Pack Tactics ability to gang up on foes and take them down quickly. They prefer to attack from ambush or while their prey is distracted, and they may circle around their target to try to isolate vulnerable individuals.\n\nIn combat, wolves usually target weaker or wounded foes first, aiming to take them down quickly before moving on to stronger opponents. They use their keen hearing and smell to detect any potential threats or prey, and they can move quickly to close in on their target. Their Bite attack is their primary means of dealing damage, and they may try to knock their targets prone to gain advantage on subsequent attacks.\n\nWhen fighting in packs, wolves coordinate their attacks and may use hit-and-run tactics to wear down their prey over time. If one wolf is seriously injured, the others may circle around it to protect it while it recovers or retreats.\n\nOverall, wolves are cunning predators that can be dangerous foes, especially when encountered in numbers. Players should be careful when facing them, and be prepared to use terrain, tactics, and teamwork to overcome their natural advantages.","dsl":{}}

Perfect! Could you also give me a similar stat block for the Alpha Wolf? Maybe give something special over the other wolf.

{"text":"# Alpha Wolf\n\n*Medium beast, unaligned*\n\n---\n\n**Armor Class:** 14 (natural armor)\n**Hit Points:** 45 (6d8 + 18)\n**Speed:** 50 ft.\n\n\n| STR     | DEX     | CON     | INT    | WIS     | CHA     |\n|---------|---------|---------|--------|---------|---------|\n| 16 (+3) | 17 (+3) | 16 (+3) | 7 (+2) | 13 (+1) | 10 (+0) |\n\n\n**Skills:** Perception +4, Stealth +5\n**Senses:** passive Perception 14\n**Languages:** \u2013\n**Challenge:** 3 (700 XP)\n\n---\n\n**Keen Hearing and Smell.** The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.\n\n**Pack Tactics.** The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.\n\n**Alpha Aura.** The Alpha Wolf can emit a powerful aura that inspires nearby wolves, granting them advantage on attack rolls and saving throws while they can see or hear the Alpha.\n\n**Multi-attack.** The Alpha Wolf can make two attacks: one with its Bite and one with its Claws.\n\nActions\n---\n**Bite.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.\n\n**Claws.** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.\n\nTactics\n---\nAlpha Wolves are the leaders of their packs, and they are larger, stronger, and more intelligent than their kin. They use their Alpha Aura ability to inspire and coordinate their pack, making them even more dangerous in combat.\n\nIn battle, Alpha Wolves use their Multiattack ability to make both a Bite and Claws attack on their turn, dealing significant damage to their foes. They may target the strongest or most heavily armored opponents first, using their Pack Tactics ability to gain advantage on their attacks.\n\nIf any of their packmates are in danger, Alpha Wolves will move to protect them, using their Aura to bolster their allies' defenses. They may also use hit-and-run tactics, retreating when their pack is in danger and then regrouping to strike again.\n\nOverall, Alpha Wolves are fearsome foes that require careful planning and teamwork to defeat. Players should be prepared for a tough fight when facing them, and may need to use creative tactics or magic to overcome their formidable abilities.","dsl":{}}