[{"columns":["stuid","dormid","room_number"],"name":"lives in","type":"grid"}]

How would I create a script for blender that replaces all of objects with a specific name with a point light?

{"text":"To create a script for Blender that replaces all objects with a specific name with a point light, you can use the following code:\n\nimport bpy\n\n# Set the name of the object you want to replace\n       object_name = \"replace_object_name_here\"\n\n# Set the name of the point light you want to create\n       light_name = \"replace_light_name_here\"\n\n# Create a new point light\n       bpy.ops.object.light_add(type='POINT')\n\n# Rename the point light\n       bpy.context.active_object.name = light_name\n\n# Loop through all objects in the scene\n       for obj in bpy.context.scene.objects:\n\n# Check if the object has the specified name\n        if obj.name.startswith(object_name):\n\n# Delete the object\n        bpy.data.objects.remove(obj, do_unlink=True)\n\n# Create a new copy of the point light\n        new_light = bpy.data.objects[light_name].copy()\n        bpy.context.scene.objects.link(new_light)\n\n# Set the location of the new point light to the location of the deleted object\n        new_light.location = obj.location\n\nIn this script, you first set the name of the object you want to replace and the name of the point light you want to create. The script then creates a new point light and renames it to the specified light name.\n\nNext, the script loops through all objects in the scene and checks if the object has the specified object name. If the object has the specified name, the script deletes the object and creates a new copy of the point light. The script sets the location of the new point light to the location of the deleted object.\n\nPlease note that this script will permanently delete any object in the scene that matches the specified object name, so be sure to save a backup of your scene before running this script.","dsl":{}}

The formatting of your code is wonky, I can't read it because your comments are all considered headers. Can you please write it again, but this time in a proper code block?

{"text":"Certainly! Here is the script in a proper code block:\n``` \nimport bpy\n\n# Set the name of the object you want to replace\nobject_name = \"replace_object_name_here\"\n# Set the name of the point light you want to create\nlight_name = \"replace_light_name_here\"\n\n# Create a new point light\nbpy.ops.object.light_add(type='POINT')\n# Rename the point light\nbpy.context.active_object.name = light_name\n\n# Loop through all objects in the scene\nfor obj in bpy.context.scene.objects:\n    # Check if the object has the specified name\n    if obj.name.startswith(object_name):\n        # Delete the object\n        bpy.data.objects.remove(obj, do_unlink=True)\n        # Create a new copy of the point light\n        new_light = bpy.data.objects[light_name].copy()\n        bpy.context.scene.objects.link(new_light)\n        # Set the location of the new point light to the location of the deleted object\n        new_light.location = obj.location\n``` \nIn this script, the comments explain each step of the process. Just replace \"replace_object_name_here\" with the name of the object you want to replace and \"replace_light_name_here\" with the name you want to give to the new point light.","dsl":{}}