Public procurement notice: Prior Information Notice Without Call For Competition
Published: 2021-03-24
Buyer: Galway Mayo Institute of Technology
Country: IE
Contract type: Services
CPV classification: 64216200 | 71314000: Energy and related services | 72212911

Technical requirements: This is a Prior Information Notice (PIN) is a call to parties interested in being considered for a list of Gamification Experts to support tenderers interested in bidding for an upcoming procurement for GMIT relating to the development of GMIT’s Educational Sustainable Energy Community (Ed-SEC) pilot project. GMIT will shortly be issuing a tender for the following: an energy consultant to carry out the necessary analysis and prepare both an Energy Master Plan and Register of Opportunities associated with educational opportunities related to the greater awareness of sustainable energy on campus. The energy consultant will address the following three tasks:
1) Behaviour change (related to achieving increased energy awareness amongst GMIT staff and students);
Recognising that the energy consultancy industry may not have gaming expertise, GMIT considers that anyone who responds to this PIN, and meets a minimum qualification, will have their name forwarded confidentially to interested tenderers. There will be no obligation on the tenderers for the energy master plan service to engage any of the gaming experts, but this will enable GMIT to maximise the potential parties capable of meeting all of the needs identified for this initial contract.
If you are a gaming expert with experience in the education sphere and particularly around the development of gaming, then please complete the attached questionnaire and submit it to GMIT by e-mail to john.lohan@gmit.ie before 17.00 on Friday 26 March 2021.
GMIT are interested in hearing from individuals or firms with individuals with competency in Gamification. This is not a call for competition. No contract or commitment will be entered into with GMIT. Those responding will be qualified and then their names will be forwarded to potential tenderers for GMIT's Educational Sustainable Energy Community (SEC) project on a confidential basis.
The goals of the Gamification Demonstrator are to boost GMIT's ability to create increased awareness, educational impact, and behavioural change amongst GMIT staff and students around sustainable energy. Available campus resources that could be utilised include a 12-15 focal points on GMIT’s sustainable energy campus tour, the sustainable energy educational laboratory and iSET's E-THERMAL research laboratory. Visitor access to these sustainable energy resources could be provided by a combination of on-site and on-line Gamification Demonstrator.
• Translate Behavioural Change Plan (devised by the Energy Consultant) into a highly interactive Gamification Demonstrator built using software such as Unreal Engine 4;
• Anchor this Gamification Demonstrator around a virtual campus model of the physical infrastructure (buildings, carparks, facilities, laboratories, services and functions) of GMIT's Dublin Road campus, since the initial trial target gamers are GMIT students and staff;
• Games will leverage the use of focal points, campus energy tours and sensor data (temperature/humidity sensors and energy monitors) that will increase awareness of sustainable electricity, heating and transport;
• Convert increased energy awareness into an engaging energy saving challenge game or competition that is easily accessible to all students and staff;
Please refer to the document available from www.etenders.gov.ie for details of information to be provided.