Please select the arm or intervention descriptions that belong to the clinical trial below.
Title: Compensation Factors of Cognitive Ageing: Using Computer Technology to Reduce Cognitive Decline in Ageing
Brief Summary: The ageing of the population will inevitably lead to a growing number of older people living alone and in need of care. Given the high cost of geriatric care, a critical research issue is exploring ways to improve or maintain cognitive and functional status in old age. Unfortunately, it has been shown that training those specific cognitive processes most sensitive to ageing (such as speed of processing or working memory), produces only limited beneficial effects. However, research also suggests that factors such as cognitive engagement, physical activity and social context may act as more general modulators of cognitive decline. This project is a longitudinal study with experimental and control groups. It is inspired from the engagement model of cognitive optimization suggesting that a lifestyle marked by social and intellectual engagement may mitigate age-related declines on cognitive functioning. It uses new cutting-edge information computing technology (ICT) solutions to improve or simply maintain cognitive functions in the elderly. This research investigates how the treatment reduces the effects of cognitive age-related decline in executive control processes and episodic (explicit) memory using behavioral and imaging measures. The results will provide significant knowledge on the potential of new ICT technologies to delay, compensate, and even prevent common chronic problems experienced by the elderly population. The hypothesis is that cognitive training with video-games through ICT solutions will promote brain and mental health and independence. Ultimately, the objective is to contribute to the understanding of factors that help avoiding the (personal and economic) consequences of long-term care in geriatric institutions.


Options:
A: Arm Label: Non-action video game training; Type: EXPERIMENTAL; Interventions: Other: Non-action video game training | Arm Label: Control; Type: NO_INTERVENTION; Interventions: N/A | Intervention Type: OTHER; Name: Non-action video game training; Assigned to Arm(s): Non-action video game training
B: Arm Label: Clinic-based SOPT basic training; Type: EXPERIMENTAL; Interventions: Behavioral: SOPT basic training | Arm Label: Home-based SOPT basic training; Type: EXPERIMENTAL; Interventions: Behavioral: SOPT basic training | Arm Label: Crossword Puzzles Training; Type: ACTIVE_COMPARATOR; Interventions: Behavioral: Crossword Puzzles | Arm Label: SOPT basic and SOPT booster-training; Type: EXPERIMENTAL; Interventions: Behavioral: SOPT basic training, Behavioral: SOPT booster training | Intervention Type: BEHAVIORAL; Name: SOPT basic training; Assigned to Arm(s): Clinic-based SOPT basic training, Home-based SOPT basic training, SOPT basic and SOPT booster-training | Intervention Type: BEHAVIORAL; Name: Crossword Puzzles; Assigned to Arm(s): Crossword Puzzles Training | Intervention Type: BEHAVIORAL; Name: SOPT booster training; Assigned to Arm(s): SOPT basic and SOPT booster-training
C: Arm Label: ThinkingFit; Type: EXPERIMENTAL; Interventions: Procedure: ThinkingFit programme | Intervention Type: PROCEDURE; Name: ThinkingFit programme; Assigned to Arm(s): ThinkingFit
D: Intervention Type: PROCEDURE; Name: Computer-based training for Mild Cognitive Impairment (MCI); Assigned to Arm(s): N/A

Answer: A