prompt_front: Answer the question based on the given passages. Only give me the answer and do not output any other words.

Question: How many times did plague occur in the place where Bajazet's composer was born?

The following are given passages.
Context 1: Passage 1:
Mexican passport
Mexican passport (Spanish: pasaporte mexicano) is the passport issued to Mexican citizens for the purpose of travelling abroad  The Mexican passport is also an official ID and proof of Mexican citizenship  According to the 2021 Henley Visa Restrictions Index, holders of a Mexican passport can visit 164 (of 192 as the maximum) countries without a visa, placing Mexico in the 22nd rank in terms of global travel freedom 
Mexico transitioned to a biometric passport in 2021 called the electronic passport (pasaporte electrónico) 

Types of passports
Ordinary Passport – Issued for ordinary travel, such as holidays and business trips 
Diplomatic Passport – Issued to Mexican diplomats, top ranking government officials, diplomatic couriers, and family of the previous on the list, another type of identification Cédula diplomática mexicana is issued for travel when not in official duties, it may be accompanied by an ordinary passport 
Official Passport – Issued to individuals representing the Mexican government on official business

Physical appearance
Mexican passports are dark green, with the Mexican Coat of Arms in the center of the front cover and the official name of the country "Estados Unidos Mexicanos" (United Mexican States) around the coat of arms  The word "Pasaporte" is inscribed below the coat of arms, the international biometric symbol below this, and "Mexico" (as the country is commonly known) above  The Mexican passport contains many different security features, some of them visible only under a black light 

Identity information page
Each passport has a biographical information page and a signature page  Illustration: biographical information page and signature page – right  Mexico is currently on the 'G' and 'N' series passport 

Photo of passport holder (digital)
Type (P)
Country code (MEX)
Passport no 
Surnames (Includes Father/Mother's maiden name)
Given names
Nationality
Observations
Date of birth
Personal ID number (CURP)
Sex
Place of birth
Date of issue
Authority
Date of expiration
Hologram picture in the center-right and national symbols scattered throughout the biographic page 
The passports of minors (18 and under) also contain the image, full name, nationality, CURP and signature of those that have custody of the minor The biographical information page ends with the Machine Readable Zone  The passport includes 32 pages for visas and passport stamps, each featuring the coat of arms of one of the 31 Mexican states and Mexico City 

Requirements
Requirements for first time applicants that are over the age of eighteen 

1  Personally attend to any Secretaría de Relaciones Exteriores (SRE) delegation or SRE affiliated office, with an appointment 
2  Fill with black ink, and by hand and in print the application for an ordinary passport book (Form OP-5)  The application can be obtained for free at any of the branches of the SRE or the Office of State or Municipal Liaison SRE 
3  Proof of Mexican nationality by presenting an original and a photocopy of any of the following documents:
a) Certified copy of birth certificate issued by the Mexican civil registry office  Birth registration should not be time-barred (must have occurred within the first three years of life), if exceeded temporality, see section "Additional Documentation for birth certificates with untimely registration" this is referred to as "registro extemporáneo" under Mexican law;
b) Certified copy of birth certificate issued by a consular office abroad * 
c) Certificate * Copy of Mexican nationality;
d) Declaration of Mexican nationality by birth *;
e) Naturalization Certificate*, and
f) Certificate of Citizenship Identity issued by the Secretary of the Interior4  Prove identity with an original and a photocopy of any of the following official documents with photograph and signature of the holder, the data should agree closely with those of the document that is proving nationality:

a) Cédula de Identidad Ciudadana issued by the Secretaría de Gobernación;
b) Matrícula Consular (Certificate of Consular Registration, Consular ID Card);
c) Naturalization Certificate;
d) Certificate of Mexican nationality;
e) Declaration of Mexican nationality by birth;
f) Voting Card issued by the National Electoral Institute;
g) Cartilla de Identidad del Servicio Militar Nacional Liberada;
h) Professional Certificate;
i) Professional Degree;
j) Letter of internship;
k) A valid identification issued by the Instituto Nacional de las Personas Adultas Mayores;
l) Credential of medical services from a public health institution or social security badges with a photo that has been sealed with official seal of the institution  If credentials are in digital format, they can be accepted even if the seal does not overlap the photograph;
m) For retired or pensioned credentials issued by an institution of social security, badges have to be sealed with the official seal, along with the signature and title of the person who issued it  If credentials in digital format, they can be accepted even if the seal does not overlap the photograph and
n) National Credential for Persons with Disabilities issued by the Sistema Integral para la Familia (DIF) 
o) Embassies and consulates abroad may also accept identity documents issued in the country or region in which it is located such as but not limited to, drivers licenses, passports, residence permits or visas 

Fees
In Mexico, fees are paid either online or at an affiliated Mexican bank that receives payments for passports  Citizens that live abroad pay at the consulate or embassy in which they are applying  There is a 50% discount for people that are over the age of sixty, people with disabilities, and agricultural workers  In order to be able to receive a discount, the person must show proof at the time of payment  All fees below are current as of 2022 
Mexican 1-year expiration passport: 815 MXN (Mexican Peso)Issued to children under three years of age and in cases of a justified emergency to adults who cannot fulfill all of the requirements for an ordinary passport issuance, as well as to individuals living outside Mexico that need consular protection Mexican 3-year expiration passport: 1,585 MXNIssued to all individuals over the age of three Mexican 6-year expiration passport: 2,155 MXNIssued to all individuals over the age of three Mexican 10-year expiration passport: 3,780 MXNIssued only to adults over the age of eighteen in Mexico and some embassies and consulates abroad 

Languages
The textual portions of the Mexican passports are printed in Spanish, English and French  In the updated passport design or the "Pasaporte Electronico" French is absent with the SRE deciding to no longer print any text in the passports in that language 

Passport message
The passports contain a note from the issuing state that is addressed to the authorities of all other states, identifying the bearer as a citizen of that state and requesting that he or she be allowed to pass and be treated according to international norms  The note inside the Mexican passports state:
In Spanish,

"La Secretaría de Relaciones Exteriores de los Estados Unidos Mexicanos solicita a las autoridades competentes que permitan al titular de este pasaporte de nacionalidad mexicana su libre paso sin retraso u obstáculo alguno y, dado el caso, le otorguen toda la asistencia y protección posibles "in English,

"The Ministry of Foreign Affairs of the United Mexican States hereby requests all competent authorities to permit the holder of this passport, a Mexican national, free transit without delay or hindrance and in case of need to give him all lawful aid and protection "and in French 

"Le Ministère des Affaires Étrangères des États-Unis du Mexique prie les autorités compétentes de bien vouloir laisser passer librement et sans entrave le titulaire du présent passeport, de nationalité mexicaine, et du lui prêter toute aide et assistance possibles "

Visa requirements
As of 11 January 2022, Mexican citizens had visa-free or visa on arrival access to 159 countries and territories, ranking the Mexican passport 24th in the world 

Gallery of historic images
See also
List of diplomatic missions of Mexico
List of diplomatic missions in Mexico
Mexican nationality law
Secretariat of Foreign Affairs
Visa requirements for Mexican citizens
Visa policy of Mexico

Notes
(1) holders of diplomatic identity cards enjoy the same rights and privileges as holders of diplomatic passports  
(2) diplomatic identity cards are usually accompanied by an ordinary passport
Passage 2:
Black Death
The Black Death (also known as the Pestilence, the Great Mortality or the Plague) was a bubonic plague pandemic occurring in Western Eurasia and North Africa from 1346 to 1353  It is the most fatal pandemic recorded in human history, causing the deaths of 75–200 million people, peaking in Europe from 1347 to 1351  Bubonic plague is caused by the bacterium Yersinia pestis spread by fleas, but during the Black Death it probably also took a secondary form, spread by person-to-person contact via aerosols, causing pneumonic plague The Black Death was the beginning of the second plague pandemic  The plague created religious, social and economic upheavals, with profound effects on the course of European history 
The origin of the Black Death is disputed  Genetic analysis points to the evolution of Yersinia pestis in the Tian Shan mountains on the border between Kyrgyzstan and China 2,600 years ago  The immediate territorial origins of the Black Death and its outbreak remains unclear with some pointing towards Central Asia, China, the Middle East and Europe  The pandemic was reportedly first introduced to Europe during the siege of the Genoese trading port of Kaffa in Crimea by the Golden Horde army of Jani Beg in 1347  From Crimea, it was most likely carried by fleas living on the black rats that travelled on Genoese ships, spreading through the Mediterranean Basin and reaching North Africa, Western Asia and the rest of Europe via Constantinople, Sicily and the Italian Peninsula  There is evidence that once it came ashore, the Black Death mainly spread person-to-person as pneumonic plague, thus explaining the quick inland spread of the epidemic, which was faster than would be expected if the primary vector was rat fleas causing bubonic plague  In 2022, it was discovered that there was a sudden surge of deaths in what is today Kyrgyzstan from the Black Death in the late 1330s; when combined with genetic evidence, this implies that the initial spread may not have been due to Mongol conquests in the 14th century, as previously speculated The Black Death was the second great natural disaster to strike Europe during the Late Middle Ages (the first one being the Great Famine of 1315–1317) and is estimated to have killed 30 percent to 60 percent of the European population, as well as about one-third of the population of the Middle East  The plague might have reduced the world population from c  475 million to 350–375 million in the 14th century  There were further outbreaks throughout the Late Middle Ages and, with other contributing factors (the Crisis of the Late Middle Ages), the European population did not regain its level in 1300 until 1500  Outbreaks of the plague recurred around the world until the early 19th century 

Names
European writers contemporary with the plague described the disease in Latin as pestis or pestilentia, 'pestilence'; epidemia, 'epidemic'; mortalitas, 'mortality'  In English prior to the 18th century, the event was called the "pestilence" or "great pestilence", "the plague" or the "great death"  Subsequent to the pandemic "the furste moreyn" (first murrain) or "first pestilence" was applied, to distinguish the mid-14th century phenomenon from other infectious diseases and epidemics of plague The 1347 pandemic plague was not referred to specifically as "black" in the time of occurrence in any European language, though the expression "black death" had occasionally been applied to fatal disease beforehand  "Black death" was not used to describe the plague pandemic in English until the 1750s; the term is first attested in 1755, where it translated Danish: den sorte død, lit  'the black death'  This expression as a proper name for the pandemic had been popularized by Swedish and Danish chroniclers in the 15th and early 16th centuries, and in the 16th and 17th centuries was transferred to other languages as a calque: Icelandic: svarti dauði, German: der schwarze Tod, and French: la mort noire  Previously, most European languages had named the pandemic a variant or calque of the Latin: magna mortalitas, lit  'Great Death' The phrase 'black death' – describing Death as black – is very old  Homer used it in the Odyssey to describe the monstrous Scylla, with her mouths "full of black Death" (Ancient Greek: πλεῖοι μέλανος Θανάτοιο, romanized: pleîoi mélanos Thanátoio)  Seneca the Younger may have been the first to describe an epidemic as 'black death', (Latin: mors atra) but only in reference to the acute lethality and dark prognosis of disease  The 12th–13th century French physician Gilles de Corbeil had already used atra mors to refer to a "pestilential fever" (febris pestilentialis) in his work On the Signs and Symptoms of Diseases (De signis et symptomatibus aegritudium)  The phrase mors nigra, 'black death', was used in 1350 by Simon de Covino (or Couvin), a Belgian astronomer, in his poem "On the Judgement of the Sun at a Feast of Saturn" (De judicio Solis in convivio Saturni), which attributes the plague to an astrological conjunction of Jupiter and Saturn  His use of the phrase is not connected unambiguously with the plague pandemic of 1347 and appears to refer to the fatal outcome of disease The historian Cardinal Francis Aidan Gasquet wrote about the Great Pestilence in 1893 and suggested that it had been "some form of the ordinary Eastern or bubonic plague"  In 1908, Gasquet said use of the name atra mors for the 14th-century epidemic first appeared in a 1631 book on Danish history by J  I  Pontanus: "Commonly and from its effects, they called it the black death" (Vulgo & ab effectu atram mortem vocitabant) 

Previous plague epidemics
Research from 2017 suggests plague first infected humans in Europe and Asia in the Late Neolithic-Early Bronze Age  Research in 2018 found evidence of Yersinia pestis in an ancient Swedish tomb, which may have been associated with the "Neolithic decline" around 3000 BCE, in which European populations fell significantly  This Y  pestis may have been different from more modern types, with bubonic plague transmissible by fleas first known from Bronze Age remains near Samara The symptoms of bubonic plague are first attested in a fragment of Rufus of Ephesus preserved by Oribasius; these ancient medical authorities suggest bubonic plague had appeared in the Roman Empire before the reign of Trajan, six centuries before arriving at Pelusium in the reign of Justinian I  In 2013, researchers confirmed earlier speculation that the cause of the Plague of Justinian (541–542 CE, with recurrences until 750) was Y  pestis  This is known as the first plague pandemic  In 610, the Chinese physician Chao Yuanfang described a "malignant bubo" "coming in abruptly with high fever together with the appearance of a bundle of nodes beneath the tissue " The Chinese physician Sun Simo who died in 652 also mentioned a "malignant bubo" and plague that was common in Lingnan (Guangzhou)  Ole Jørgen Benedictow believes that this indicates it was an offshoot of the first plague pandemic which made its way eastward to Chinese territory by around 600 

14th-century plague
Causes
Early theory
The most authoritative contemporary account is found in a report from the medical faculty in Paris to Philip VI of France  It blamed the heavens, in the form of a conjunction of three planets in 1345 that caused a "great pestilence in the air" (miasma theory)  Muslim religious scholars taught that the pandemic was a "martyrdom and mercy" from God, assuring the believer's place in paradise  For non-believers, it was a punishment  Some Muslim doctors cautioned against trying to prevent or treat a disease sent by God  Others adopted preventive measures and treatments for plague used by Europeans  These Muslim doctors also depended on the writings of the ancient Greeks 

Predominant modern theory
Due to climate change in Asia, rodents began to flee the dried-out grasslands to more populated areas, spreading the disease  The plague disease, caused by the bacterium Yersinia pestis, is enzootic (commonly present) in populations of fleas carried by ground rodents, including marmots, in various areas, including Central Asia, Kurdistan, Western Asia, North India, Uganda and the western United States Y  pestis was discovered by Alexandre Yersin, a pupil of Louis Pasteur, during an epidemic of bubonic plague in Hong Kong in 1894; Yersin also proved this bacillus was present in rodents and suggested the rat was the main vehicle of transmission  The mechanism by which Y  pestis is usually transmitted was established in 1898 by Paul-Louis Simond and was found to involve the bites of fleas whose midguts had become obstructed by replicating Y  pestis several days after feeding on an infected host  This blockage starves the fleas and drives them to aggressive feeding behaviour and attempts to clear the blockage by regurgitation, resulting in thousands of plague bacteria being flushed into the feeding site, infecting the host  The bubonic plague mechanism was also dependent on two populations of rodents: one resistant to the disease, which act as hosts, keeping the disease endemic, and a second that lacks resistance  When the second population dies, the fleas move on to other hosts, including people, thus creating a human epidemic 

DNA evidence
Definitive confirmation of the role of Y  pestis arrived in 2010 with a publication in PLOS Pathogens by Haensch et al  They assessed the presence of DNA/RNA with polymerase chain reaction (PCR) techniques for Y  pestis from the tooth sockets in human skeletons from mass graves in northern, central and southern Europe that were associated archaeologically with the Black Death and subsequent resurgences  The authors concluded that this new research, together with prior analyses from the south of France and Germany, "ends the debate about the cause of the Black Death, and unambiguously demonstrates that Y  pestis was the causative agent of the epidemic plague that devastated Europe during the Middle Ages"  In 2011, these results were further confirmed with genetic evidence derived from Black Death victims in the East Smithfield burial site in England  Schuenemann et al  concluded in 2011 "that the Black Death in medieval Europe was caused by a variant of Y  pestis that may no longer exist" Later in 2011, Bos et al  reported in Nature the first draft genome of Y  pestis from plague victims from the same East Smithfield cemetery and indicated that the strain that caused the Black Death is ancestral to most modern strains of Y  pestis Since this time, further genomic papers have further confirmed the phylogenetic placement of the Y  pestis strain responsible for the Black Death as both the ancestor of later plague epidemics including the third plague pandemic and as the descendant of the strain responsible for the Plague of Justinian  In addition, plague genomes from significantly earlier in prehistory have been recovered DNA taken from 25 skeletons from 14th century London have shown plague is a strain of Y  pestis almost identical to that which hit Madagascar in 2013  Further DNA evidence also proves the role of Y  Pestis and traces the source to the Tian Shan Mountains in Kyrgyzstan 

Alternative explanations
It is recognised that an epidemiological account of plague is as important as an identification of symptoms, but researchers are hampered by the lack of reliable statistics from this period  Most work has been done on the spread of the disease in England, and even estimates of overall population at the start vary by over 100% as no census was undertaken in England between the time of publication of the Domesday Book of 1086 and the poll tax of the year 1377  Estimates of plague victims are usually extrapolated from figures for the clergy 
Mathematical modelling is used to match the spreading patterns and the means of transmission  A research in 2018 challenged the popular hypothesis that "infected rats died, their flea parasites could have jumped from the recently dead rat hosts to humans"  It suggested an alternative model in which "the disease was spread from human fleas and body lice to other people"  The second model claims to better fit the trends of death toll because the rat-flea-human hypothesis would have produced a delayed but very high spike in deaths, which contradict historical death data Lars Walløe complains that all of these authors "take it for granted that Simond's infection model, black rat → rat flea → human, which was developed to explain the spread of plague in India, is the only way an epidemic of Yersinia pestis infection could spread", whilst pointing to several other possibilities  Similarly, Monica Green has argued that greater attention is needed to the range of (especially non-commensal) animals that might be involved in the transmission of plague Archaeologist Barney Sloane has argued that there is insufficient evidence of the extinction of numerous rats in the archaeological record of the medieval waterfront in London and that the disease spread too quickly to support the thesis that Y  pestis was spread from fleas on rats; he argues that transmission must have been person to person  This theory is supported by research in 2018 which suggested transmission was more likely by body lice and fleas during the second plague pandemic 

Summary
Although academic debate continues, no single alternative solution has achieved widespread acceptance  Many scholars arguing for Y  pestis as the major agent of the pandemic suggest that its extent and symptoms can be explained by a combination of bubonic plague with other diseases, including typhus, smallpox and respiratory infections  In addition to the bubonic infection, others point to additional septicaemic (a type of "blood poisoning") and pneumonic (an airborne plague that attacks the lungs before the rest of the body) forms of plague, which lengthen the duration of outbreaks throughout the seasons and help account for its high mortality rate and additional recorded symptoms  In 2014, Public Health England announced the results of an examination of 25 bodies exhumed in the Clerkenwell area of London, as well as of wills registered in London during the period, which supported the pneumonic hypothesis  Currently, while osteoarcheologists have conclusively verified the presence of Y  pestis bacteria in burial sites across northern Europe through examination of bones and dental pulp, no other epidemic pathogen has been discovered to bolster the alternative explanations 

Transmission
Lack of hygiene
The importance of hygiene was recognised only in the nineteenth century with the development of the germ theory of disease; until then streets were commonly filthy, with live animals of all sorts around and human parasites abounding, facilitating the spread of transmissible disease By the early fourteenth century so much filth had collected inside urban Europe that French and Italian cities were naming streets after human waste  In medieval Paris, several street names were inspired by merde, the French word for "shit"  There were rue Merdeux, rue Merdelet, rue Merdusson, rue des Merdons and rue Merdiere—as well as a rue du Pipi Pigs, cattle, chickens, geese, goats and horses roamed the streets of medieval London and Paris  Medieval homeowners were supposed to police their housefronts, including removing animal dung, but most urbanites were as careless as William E  Cosner, a resident of the London suburb of Farringdon Without  A complaint lodged against Cosner charges that "men could not pass [by his house] for the stink [of]       horse dung and horse piss "One irate Londoner complained that the runoff from the local slaughterhouse had made his garden "stinking and putrid", while another charged that the blood from slain animals flooded nearby streets and lanes, "making a foul corruption and abominable sight to all dwelling near " In much of medieval Europe, sanitation legislation consisted of an ordinance requiring homeowners to shout, "Look out below!" three times before dumping a full chamber pot into the street Early Christians, who thought self-abnegation a cardinal virtue, considered bathing, if not a vice, then a temptation  "Who knows what impure thoughts might arise in a tub of warm water? With this danger in mind, St  Benedict declared, "To those who are well, and especially to the young, bathing shall seldom be permitted " St  Agnes took the injunction to heart and died without ever bathing 

Territorial origins
According to a team of medical geneticists led by Mark Achtman that analysed the genetic variation of the bacterium Yersinia pestis "evolved in or near China" over 2,600 years ago  Later research by a team led by Galina Eroshenko places the origins more specifically in the Tian Shan mountains on the border between Kyrgyzstan and China  However more recent research notes that the previous sampling had a very heavy East Asian bias and that sampling since then has discovered strains of Y  pestis in the Caucasus region that were previously thought to be restricted to China  There is also no physical or specific textual evidence of the Black Death in 14th century China  As a result, China's place in the sequence of the plague's spread is still debated to this day  According to Charles Creighton, records of epidemics in 14th century China suggest nothing more than typhus and major Chinese outbreaks of epidemic disease post-date the European epidemic by several years  The earliest Chinese descriptions of the bubonic plague do not appear until the 1640s Nestorian graves dating to 1338–1339 near Issyk-Kul in Kyrgyzstan have inscriptions referring to plague, which has led some historians and epidemiologists to think they mark the outbreak of the epidemic; this is supported by recent direct findings of Y  pestis DNA in teeth samples from graves in the area with inscriptions referring to "pestilence" as the cause of death  Epidemics killed an estimated 25 million across Asia during the fifteen years before the Black Death reached Constantinople in 1347 
The evidence does not suggest, at least at present, that these mortality crises were caused by plague  Although some scholars, including McNeill and Cao, see the 1333 outbreak as a prelude to the outbreaks in Europe from the late 1340s to the early 1350s, scholars of the Yuan and Ming periods remain skeptical about such an interpretation  Nonetheless, the remarkably high mortality rates during the Datong mortality should discourage us from rejecting the possibility of localized/regional outbreaks of plague in different parts of China, albeit differing in scale from, and unrelated to, the pandemic mortality of the Black Death  What we lack is any indication of a plague pandemic that engulfed vast territories of the Yuan Empire and later moved into western Eurasia through Central Asia 
According to John Norris, evidence from Issyk-Kul indicates a small sporadic outbreak characteristic of transmission from rodents to humans with no wide-scale impact  According to Achtman, the dating of the plague suggests that it was not carried along the Silk Road, and its widespread appearance in that region probably postdates the European outbreak  There are no records of the symptoms of the Black Death from Mongol sources or writings from travelers east of the Black Sea prior to the Crimean outbreak in 1346  Finally, the Silk Road had already been heavily disrupted before the spread of the Black Death  Western and Middle Eastern traders found it difficult to trade on the Silk Road by 1325 and impossible by 1340, making spread of the plague less likely Others still favor an origin in China or even Kurdistan, and not Central Asia  According to the theory of Chinese origin, the disease may have traveled along the Silk Road with Mongol armies and traders, or it could have arrived via ship, but this theory is still contested  It is speculated that rats aboard Zheng He's ships in the 15th century may have carried the plague to Southeast Asia, India and Africa 
Research on the Delhi Sultanate and the Yuan Dynasty shows no evidence of any serious epidemic in fourteenth-century India and no specific evidence of plague in fourteenth-century China, suggesting that the Black Death may not have reached these regions  Ole Benedictow argues that since the first clear reports of the Black Death come from Kaffa, the Black Death most likely originated in the nearby plague focus on the northwestern shore of the Caspian Sea 
Demographic historians estimate that China's population fell by at least 15 percent, and perhaps as much as a third, between 1340 and 1370  This population loss coincided with the Black Death that ravaged Europe and much of the Islamic world in 1347–52  However, there is a conspicuous lack of evidence for pandemic disease on the scale of the Black Death in China at this time  War and famine – and the diseases that typically accompanied them – probably were the main causes of mortality in the final decades of Mongol rule 
Monica H  Green suggests that the reason why other parts of Eurasia outside the west do not contain the same evidence of the Black Plague is because there were actually four strains of Yersinia pestis that became predominant in different parts of the world  Mongol records of illness such as food poisoning may have been referring to the Black Plague  Another theory is that the Black Death originated near Europe and cycled through the Mediterranean, Northern Europe and Russia before making its way to China  Other historians such as John Norris and Ole Benedictaw believe the Black Death likely originated in Europe or the Middle East and never reached China 

European outbreak
Plague was reportedly first introduced to Europe via Genoese traders from their port city of Kaffa in the Crimea in 1347  During a protracted siege of the city, in 1345–1346 the Mongol Golden Horde army of Jani Beg, whose mainly Tatar troops were suffering from the disease, catapulted infected corpses over the city walls of Kaffa to infect the inhabitants, though it is more likely that infected rats travelled across the siege lines to spread the epidemic to the inhabitants  As the disease took hold, Genoese traders fled across the Black Sea to Constantinople, where the disease first arrived in Europe in summer 1347 The epidemic there killed the 13-year-old son of the Byzantine emperor, John VI Kantakouzenos, who wrote a description of the disease modelled on Thucydides's account of the 5th century BCE Plague of Athens, but noting the spread of the Black Death by ship between maritime cities  Nicephorus Gregoras also described in writing to Demetrios Kydones the rising death toll, the futility of medicine, and the panic of the citizens  The first outbreak in Constantinople lasted a year, but the disease recurred ten times before 1400 Carried by twelve Genoese galleys, plague arrived by ship in Sicily in October 1347; the disease spread rapidly all over the island  Galleys from Kaffa reached Genoa and Venice in January 1348, but it was the outbreak in Pisa a few weeks later that was the entry point to northern Italy  Towards the end of January, one of the galleys expelled from Italy arrived in Marseilles From Italy, the disease spread northwest across Europe, striking France, Spain (the epidemic began to wreak havoc first on the Crown of Aragon in the spring of 1348), Portugal and England by June 1348, then spread east and north through Germany, Scotland and Scandinavia from 1348 to 1350  It was introduced into Norway in 1349 when a ship landed at Askøy, then spread to Bjørgvin (modern Bergen) and Iceland  Finally, it spread to northwestern Russia in 1351  Plague was somewhat more uncommon in parts of Europe with less developed trade with their neighbours, including the majority of the Basque Country, isolated parts of Belgium and the Netherlands, and isolated Alpine villages throughout the continent According to some epidemiologists, periods of unfavourable weather decimated plague-infected rodent populations and forced their fleas onto alternative hosts, inducing plague outbreaks which often peaked in the hot summers of the Mediterranean, as well as during the cool autumn months of the southern Baltic region  Among many other culprits of plague contagiousness, malnutrition, even if distantly, also contributed to such an immense loss in European population, since it weakened immune systems 

Western Asian and North African outbreak
The disease struck various regions in the Middle East and North Africa during the pandemic, leading to serious depopulation and permanent change in both economic and social structures  As infected rodents infected new rodents, the disease spread across the region, entering also from southern Russia 
By autumn 1347, plague had reached Alexandria in Egypt, transmitted by sea from Constantinople; according to a contemporary witness, from a single merchant ship carrying slaves  By late summer 1348 it reached Cairo, capital of the Mamluk Sultanate, cultural centre of the Islamic world, and the largest city in the Mediterranean Basin; the Bahriyya child sultan an-Nasir Hasan fled and more than a third of the 600,000 residents died  The Nile was choked with corpses despite Cairo having a medieval hospital, the late 13th century bimaristan of the Qalawun complex  The historian al-Maqrizi described the abundant work for grave-diggers and practitioners of funeral rites, and plague recurred in Cairo more than fifty times over the following one and a half centuries During 1347, the disease travelled eastward to Gaza by April; by July it had reached Damascus, and in October plague had broken out in Aleppo  That year, in the territory of modern Lebanon, Syria, Israel and Palestine, the cities of Ascalon, Acre, Jerusalem, Sidon and Homs were all infected  In 1348–1349, the disease reached Antioch  The city's residents fled to the north, but most of them ended up dying during the journey  Within two years, the plague had spread throughout the Islamic world, from Arabia across North Africa  The pandemic spread westwards from Alexandria along the African coast, while in April 1348 Tunis was infected by ship from Sicily  Tunis was then under attack by an army from Morocco; this army dispersed in 1348 and brought the contagion with them to Morocco, whose epidemic may also have been seeded from the Islamic city of Almería in al-Andalus Mecca became infected in 1348 by pilgrims performing the Hajj  In 1351 or 1352, the Rasulid sultan of the Yemen, al-Mujahid Ali, was released from Mamluk captivity in Egypt and carried plague with him on his return home  During 1348, records show the city of Mosul suffered a massive epidemic, and the city of Baghdad experienced a second round of the disease 

Signs and symptoms
Bubonic plague
Symptoms of the disease include fever of 38–41 °C (100–106 °F), headaches, painful aching joints, nausea and vomiting, and a general feeling of malaise  Left untreated, of those that contract the bubonic plague, 80 percent die within eight days Contemporary accounts of the pandemic are varied and often imprecise  The most commonly noted symptom was the appearance of buboes (or gavocciolos) in the groin, neck and armpits, which oozed pus and bled when opened  Boccaccio's description:

In men and women alike it first betrayed itself by the emergence of certain tumours in the groin or armpits, some of which grew as large as a common apple, others as an egg     From the two said parts of the body this deadly gavocciolo soon began to propagate and spread itself in all directions indifferently; after which the form of the malady began to change, black spots or livid making their appearance in many cases on the arm or the thigh or elsewhere, now few and large, now minute and numerous  As the gavocciolo had been and still was an infallible token of approaching death, such also were these spots on whomsoever they showed themselves 
This was followed by acute fever and vomiting of blood  Most people died two to seven days after initial infection  Freckle-like spots and rashes, which could have been caused by flea-bites, were identified as another potential sign of plague 

Pneumonic plague
Lodewijk Heyligen, whose master the Cardinal Colonna died of plague in 1348, noted a distinct form of the disease, pneumonic plague, that infected the lungs and led to respiratory problems  Symptoms include fever, cough and blood-tinged sputum  As the disease progresses, sputum becomes free-flowing and bright red  Pneumonic plague has a mortality rate of 90 to 95 percent 

Septicaemic plague
Septicaemic plague is the least common of the three forms, with a mortality rate near 100%  Symptoms are high fevers and purple skin patches (purpura due to disseminated intravascular coagulation)  In cases of pneumonic and particularly septicaemic plague, the progress of the disease is so rapid that there would often be no time for the development of the enlarged lymph nodes that were noted as buboes 

Consequences
Deaths
There are no exact figures for the death toll; the rate varied widely by locality  In urban centres, the greater the population before the outbreak, the longer the duration of the period of abnormal mortality  It killed some 75 to 200 million people in Eurasia  A study published in 2022 of pollen samples across Europe between 1250 and 1450 was used to estimate changes in agricultural output before and after the Black Death  The authors found great variability in different regions, with evidence for high mortality in areas of Scandinavia, France, western Germany, Greece and central Italy, but uninterrupted agricultural growth in central and eastern Europe, Iberia and Ireland The mortality rate of the Black Death in the 14th century was far greater than the worst 20th-century outbreaks of Y  pestis plague, which occurred in India and killed as much as 3% of the population of certain cities  The overwhelming number of deceased bodies produced by the Black Death caused the necessity of mass burial sites in Europe, sometimes including up to several hundred or several thousand skeletons  The mass burial sites that have been excavated have allowed archaeologists to continue interpreting and defining the biological, sociological, historical and anthropological implications of the Black Death According to medieval historian Philip Daileader, it is likely that over four years, 45–50% of the European population died of plague  Norwegian historian Ole Benedictow suggests it could have been as much as 60% of the European population  In 1348, the disease spread so rapidly that before any physicians or government authorities had time to reflect upon its origins, about a third of the European population had already perished  In crowded cities, it was not uncommon for as much as 50% of the population to die  Half of Paris' population of 100,000 people died  In Italy, the population of Florence was reduced from between 110,000 and 120,000 inhabitants in 1338 down to 50,000 in 1351  At least 60% of the population of Hamburg and Bremen perished, and a similar percentage of Londoners may have died from the disease as well, with a death toll of approximately 62,000 between 1346 and 1353  Florence's tax records suggest that 80% of the city's population died within four months in 1348  Before 1350, there were about 170,000 settlements in Germany, and this was reduced by nearly 40,000 by 1450  The disease bypassed some areas, with the most isolated areas being less vulnerable to contagion  Plague did not appear in Douai in Flanders until the turn of the 15th century, and the impact was less severe on the populations of Hainaut, Finland, northern Germany and areas of Poland  Monks, nuns and priests were especially hard-hit since they cared for people with the Black Death 

The physician to the Avignon Papacy, Raimundo Chalmel de Vinario (Latin: Magister Raimundus, lit  'Master Raymond'), observed the decreasing mortality rate of successive outbreaks of plague in 1347–48, 1362, 1371 and 1382 in his 1382 treatise On Epidemics (De epidemica)  In the first outbreak, two thirds of the population contracted the illness and most patients died; in the next, half the population became ill but only some died; by the third, a tenth were affected and many survived; while by the fourth occurrence, only one in twenty people were sickened and most of them survived  By the 1380s in Europe, it predominantly affected children  Chalmel de Vinario recognised that bloodletting was ineffective (though he continued to prescribe bleeding for members of the Roman Curia, whom he disliked), and said that all true cases of plague were caused by astrological factors and were incurable; he himself was never able to effect a cure The most widely accepted estimate for the Middle East, including Iraq, Iran and Syria, during this time, is for a death toll of about a third of the population  The Black Death killed about 40% of Egypt's population  In Cairo, with a population numbering as many as 600,000, and possibly the largest city west of China, between one third and 40% of the inhabitants died within eight months Italian chronicler Agnolo di Tura recorded his experience from Siena, where plague arrived in May 1348:

Father abandoned child, wife husband, one brother another; for this illness seemed to strike through the breath and sight  And so they died  And none could be found to bury the dead for money or friendship  Members of a household brought their dead to a ditch as best they could, without priest, without divine offices     great pits were dug and piled deep with the multitude of dead  And they died by the hundreds both day and night     And as soon as those ditches were filled more were dug     And I, Agnolo di Tura     buried my five children with my own hands  And there were also those who were so sparsely covered with earth that the dogs dragged them forth and devoured many bodies throughout the city  There was no one who wept for any death, for all awaited death  And so many died that all believed it was the end of the world 

Economic
It has been suggested that the plague, like some others in history, disproportionately affected the poorest people, who were already in generally worse physical condition than the wealthier citizens   Nevertheless, with such a large overall population decline from the pandemic, wages soared in response to a labour shortage  On the other hand, in the quarter century after the Black Death in England, it is clear many labourers, artisans and craftsmen, those living from money-wages alone, did suffer a reduction in real incomes owing to rampant inflation  Landowners were also pushed to substitute monetary rents for labour services in an effort to keep tenants 

Environmental
A study performed by Thomas Van Hoof of the Utrecht University suggests that the innumerable deaths brought on by the pandemic cooled the climate by freeing up land and triggering reforestation  This may have led to the Little Ice Age 

Persecutions
Renewed religious fervour and fanaticism bloomed in the wake of the Black Death  Some Europeans targeted "various groups such as Jews, friars, foreigners, beggars, pilgrims", lepers and Romani, blaming them for the crisis  Lepers, and others with skin diseases such as acne or psoriasis, were killed throughout Europe 
Because 14th-century healers and governments were at a loss to explain or stop the disease, Europeans turned to astrological forces, earthquakes and the poisoning of wells by Jews as possible reasons for outbreaks  Many believed the epidemic was a punishment by God for their sins, and could be relieved by winning God's forgiveness There were many attacks against Jewish communities  In the Strasbourg massacre of February 1349, about 2,000 Jews were murdered  In August 1349, the Jewish communities in Mainz and Cologne were annihilated  By 1351, 60 major and 150 smaller Jewish communities had been destroyed  During this period many Jews relocated to Poland, where they received a warm welcome from King Casimir the Great 

Social
One theory that has been advanced is that the devastation in Florence caused by the Black Death, which hit Europe between 1348 and 1350, resulted in a shift in the world view of people in 14th-century Italy and led to the Renaissance  Italy was particularly badly hit by the pandemic, and it has been speculated that the resulting familiarity with death caused thinkers to dwell more on their lives on Earth, rather than on spirituality and the afterlife  It has also been argued that the Black Death prompted a new wave of piety, manifested in the sponsorship of religious works of art This does not fully explain why the Renaissance occurred in Italy in the 14th century  The Black Death was a pandemic that affected all of Europe in the ways described, not only Italy  The Renaissance's emergence in Italy was most likely the result of the complex interaction of the above factors, in combination with an influx of Greek scholars following the fall of the Byzantine Empire  As a result of the drastic reduction in the populace the value of the working class increased, and commoners came to enjoy more freedom  To answer the increased need for labour, workers travelled in search of the most favorable position economically Prior to the emergence of the Black Death, the workings of Europe were run by the Catholic Church and the continent was considered a feudalistic society, composed of fiefs and city-states  The pandemic completely restructured both religion and political forces; survivors began to turn to other forms of spirituality and the power dynamics of the fiefs and city-states crumbled Cairo's population, partly owing to the numerous plague epidemics, was in the early 18th century half of what it was in 1347  The populations of some Italian cities, notably Florence, did not regain their pre-14th century size until the 19th century  The demographic decline due to the pandemic had economic consequences: the prices of food dropped and land values declined by 30–40% in most parts of Europe between 1350 and 1400  Landholders faced a great loss, but for ordinary men and women it was a windfall  The survivors of the pandemic found not only that the prices of food were lower but also that lands were more abundant, and many of them inherited property from their dead relatives, and this probably destabilised feudalism The word "quarantine" has its roots in this period, though the concept of isolating people to prevent the spread of disease is older  In the city-state of Ragusa (modern Dubrovnik, Croatia), a thirty-day isolation period was implemented in 1377 for new arrivals to the city from plague-affected areas  The isolation period was later extended to forty days, and given the name "quarantino" from the Italian word for "forty" 

Recurrences
Second plague pandemic
The plague repeatedly returned to haunt Europe and the Mediterranean throughout the 14th to 17th centuries  According to Jean-Noël Biraben, the plague was present somewhere in Europe in every year between 1346 and 1671  (Note that some researchers have cautions about the uncritical use of Biraben's data ) The second pandemic was particularly widespread in the following years: 1360–63; 1374; 1400; 1438–39; 1456–57; 1464–66; 1481–85; 1500–03; 1518–31; 1544–48; 1563–66; 1573–88; 1596–99; 1602–11; 1623–40; 1644–54; and 1664–67  Subsequent outbreaks, though severe, marked the retreat from most of Europe (18th century) and northern Africa (19th century)  The historian George Sussman argued that the plague had not occurred in East Africa until the 1900s  However, other sources suggest that the Second pandemic did indeed reach Sub-Saharan Africa According to historian Geoffrey Parker, "France alone lost almost a million people to the plague in the epidemic of 1628–31 " In the first half of the 17th century, a plague killed some 1 7 million people in Italy  More than 1 25 million deaths resulted from the extreme incidence of plague in 17th-century Spain The Black Death ravaged much of the Islamic world  Plague could be found in the Islamic world almost every year between 1500 and 1850  Sometimes the outbreaks affected small areas, while other outbreaks affected multiple regions  Plague repeatedly struck the cities of North Africa  Algiers lost 30,000–50,000 inhabitants to it in 1620–21, and again in 1654–57, 1665, 1691 and 1740–42  Cairo suffered more than fifty plague epidemics within 150 years from the plague's first appearance, with the final outbreak of the second pandemic there in the 1840s  Plague remained a major event in Ottoman society until the second quarter of the 19th century  Between 1701 and 1750, thirty-seven larger and smaller epidemics were recorded in Constantinople, and an additional thirty-one between 1751 and 1800  Baghdad has suffered severely from visitations of the plague, and sometimes two-thirds of its population had died 

Third plague pandemic
The third plague pandemic (1855–1859) started in China in the mid-19th century, spreading to all inhabited continents and killing 10 million people in India alone  The investigation of the pathogen that caused the 19th-century plague was begun by teams of scientists who visited Hong Kong in 1894, among whom was the French-Swiss bacteriologist Alexandre Yersin, after whom the pathogen was named Twelve plague outbreaks in Australia between 1900 and 1925 resulted in well over 1,000 deaths, chiefly in Sydney  This led to the establishment of a Public Health Department there which undertook some leading-edge research on plague transmission from rat fleas to humans via the bacillus Yersinia pestis The first North American plague epidemic was the San Francisco plague of 1900–1904, followed by another outbreak in 1907–1908 

Modern-day
Modern treatment methods include insecticides, the use of antibiotics, and a plague vaccine  It is feared that the plague bacterium could develop drug resistance and again become a major health threat  One case of a drug-resistant form of the bacterium was found in Madagascar in 1995  A further outbreak in Madagascar was reported in November 2014  In October 2017, the deadliest outbreak of the plague in modern times hit Madagascar, killing 170 people and infecting thousands An estimate of the case fatality rate for the modern bubonic plague, following the introduction of antibiotics, is 11%, although it may be higher in underdeveloped regions 

See also
Black Death in England
Black Death in medieval culture
Crisis of the Late Middle Ages
Flagellant
Globalization and disease
List of epidemics
Second plague pandemic
Timeline of plague
Passage 3:
Giovanni Cifolelli
Giovanni Cifolelli was an Italian mandolin virtuoso and dramatic composer whose date and place of birth are unknown  In 1764 he made his appearance in Paris as a mandolin virtuoso and was highly esteemed, both as a performer and teacher  He published his Method for the mandolin while residing in Paris, which met with great success throughout France, being the most popular of its period 
His chief works were the operas L'Italienne and Pierre et Lucette, the former being an opera bouffe in one act (with the storyline or libretto by Nicolas-Étienne Framery)  These works were commissioned by the Comedie Italienne, Paris, and were produced at this theatre successfully, in 1770 and 1774  Several of the songs and duets in Pierre and Lucette were exceedingly popular in France, and they were republished in Paris in 1775 and 1780 

Works
L'Italienne  : comédie en 1 acte, mêlée d'ariettes (Paris, 1770)
Pierre et Lucette, comédie en deux actes et en prose mêlée d'ariettes (Paris, 1774)
Airs détachés de Perin et Lucette, comédie en deux actes, mêlées d'ariettes par M  Davesne (Paris, 1775)
Ariette nouvelle avec accompagnement de deux violons et basse
Non, laisse moi, laisse moi, Lucas  Duo (1775)
Passage 4:
Orlando furioso (Vivaldi, 1714)
Orlando furioso RV 819 (Italian pronunciation: [orˈlando fuˈrjoːzo, -so], Teatro San Angelo, Venice 1714) is a three-act opera surviving in manuscript in Antonio Vivaldi's personal library, only partly related to his better known Orlando furioso (RV 728) of 1727  It is a recomposition of an Orlando furioso written by Giovanni Alberto Ristori which had been very successfully staged by Vivaldi and his father's impresa in 1713, and whose music survives in a few fragments retained in the score of RV 819  Therefore, Vivaldi's first cataloguer Peter Ryom did not assign the opera a RV number, but catalogued it as RV Anh  84  The libretto was by Grazio Braccioli 

Authorship
Federico Maria Sardelli, according to the studies of Reinhard Strohm, argues that Orlando RV 819 was entirely recomposed by Vivaldi, starting from the original Ristori's opera that Vivaldi himself had already changed during the numerous representations of the season 1713  He assigned to it the catalogue number RV 819  One suggestion is that Vivaldi avoided putting his own name on the opera having himself only recently taken direction of the Teatro San Angelo  Against this others consider that the bulk of the opera is a copy of Ristori's lost work 

Opera
Unlike the Orlando furioso (RV 728) of 1727, in which the role of Orlando is sung by a contralto, the 1714 opera assigns the title role to a bass  The third act is missing and the rest of the score (evidently used in performances by the composer) is incomplete  Two arias are lost, seven arias are incomplete (only the bass part is extant) and three arias are identical with extant arias in RV 727 and RV 729 

Recording
The French label Naïve, which had already recorded the more famous Orlando furioso and Orlando finto pazzo for its Vivaldi Edition, released a recording of the July 20, 2012 première at the Festival de Beaune, with Sardelli conducting Modo Antiquo and singers including Riccardo Novaro as Orlando, Gaëlle Arquez as Angelica, Romina Basso as Alcina and Teodora Gheorghiu as Bradamante  Given the heavily defective nature of the surviving manuscript, Sardelli had to reconstruct or compose ex novo the seven incomplete arias, in a Vivaldian style 

See also
List of operas by Antonio Vivaldi
Passage 5:
Bajazet (opera)
Bajazet (Italian pronunciation: [baʒaˈzɛ]; also called Il Tamerlano) (RV 703) is an Italian opera in 3 acts composed by Antonio Vivaldi in 1735  Its libretto was written by Agostino Piovene  It was premiered in Verona, during the Carnival season of that year  It includes a three-movement sinfonia as an introduction  The story is about the fate of Bajazet (known as Bayezid I) after being captured by Tamerlane (Timur Lenk)  The famous aria "Sposa son disprezzata" is from this opera 

Roles
Synopsis
Act I  In garden of occupied capital of Bursa, where Tamerlane resides following the defeat of the Turks 

Scene 1 (Bajazet & Andronicus): Awaiting death, Bajazet tells Andronicus that if he weds Asteria he must hate Tamerlane 
Scene 2 (Andronicus & Idaspe)  Andronicus tells Idaspe to watch Bajazet for Asteria’s sake  Idaspe warns him that Greece has already turned the Empire over to Tamerlane and that Asteria’s beauty will fade, but Andronicus could be crowned Byzantine emperor 
Scene 3 (Tamerlane & Andronicus): Tamerlane grants to Andronicus the Byzantine Empire and discloses that he is in love with Asteria  He asks Andronicus to ask her hand from Bajazet and tells him that he should marry Irene (who is betrothed to Tamerlane) 
Scene 4 (Andronicus alone): Andronicus considers: He is not ungrateful to Tamerlane but wishes to have Asteria  Royal apartments for Bajazet and Asteria, guarded 
Scene 5 (Asteria): Asteria considers her dilemma—she loves Andronicus but believes he is interested only in imperial ambition 
Scene 6 (Tamerlane & Asteria); Tamerlane tells Asteria of his love and threatens her with her father’s life  He tells her that Andronicus will wed Irene and sings love aria before leaving 
Scene 7 (Andronicus, Bajazet & Asteria): Asteria reproaches Andronicus in front of her father  Andronicus begins to explain himself but Bajazet tells him that he speaks for his daughter in saying that she will refuse to marry Tamerlane and Bajazet will forfeit his head 
Scene 8 (Asteria & Andronicus): Asteria remains angry with Andronicus and tells him to carry out her father’s orders but not to speak for her  After he leaves, she wonders how she can continue to love one who is untrue to her 
Scene 9 (Irene, Andronicus & Idaspe): Irene wants to know why her proposed husband is not there to greet her  Idaspe explains that he loves another  Andronicus proposes that she go to him as Irene’s messenger  [Tamerlane does not know what she looks like ] She agrees to fight for her rights 
Scene 10 (Andronicus alone): Andronicus admits to himself that Irene is pretty and her kingdom adds to her beauty, but he is sad for Asteria  He sings aria in which he recognizes that if one does not die of grief in these circumstances it is because “either the power of death is weak; or grief is powerless ”
Act 2  Open countryside with Tamerlane’s pavilions which open to show Tamerlane and Andronicus seated  

Scene 1 (Tamerlane, Andronicus, Idaspe): Tamerlane tells Andronicus that he learned of Asteria’s consent through her maid and that today both Tamerlane’s marriage to Asteria and Andronicus’s to Irene will take place 
Scene 2 (Andronicus & Idaspe): Andronicus tells Idaspe that he plans to reprove Asteria, relinquish Irene and her realm to Tamerlane, make full restitution, and offer Asteria his life and fortune  Idapse goes to inform Bajazet of Asteria’s decision 
Scene 3 (Andronicus & Asteria): Asreria berates Andronicus for not opposing Tamerlane’s offer to her  Andronicus says that he will lay down his life if that is what she wishes  She tells him it is too late, Tamerlane calls 
Scene 4 (Andronicus alone): Andronicus despairs that he has lost Asteria and will lose his life  He decides to see Bajazet  Pavilion opens to reveal Tamerlane and Asteria on cushions 
Scene 5  (Tamerlane, Asteria, Idaspe & later Irene): Idaspe announces a messenger from Irene, and Irene enters pretending to be that messenger  Tamerlane has Asteria tell her of her decision to accept Tamerlane  Irene protests and Tamerlane admits his guilt (of faithlessness) but instructs her to tell Irene that she will obtain a new husband and a kingdom that day 
Scene 6 (Asteria, Irene, & Idaspe): Asteria informs Irene’s “messenger” that she intends to displease Tamerlane and Irene might have him back 
Scene 7 (Irene & Idaspe): Irene marvels at the resolve of Asteria and says that she loves Tamerlane, despite his unfaithfulness 
Scene 8 (Andronicus & Bajazet): Andronicus informs Bajazet that he saw Asteria accept the throne  Bajazet accuses Andronicus of not fighting hard enough for her  They go to see her, while Bajazet sings of his desperation  Military camp with Tamerlane and Asteria sitting in view of the army 
Scene 9 (Tamerlane, Asteria, later Andronicus, Bajazet & Irene): Asteria complies with Tamerlane’s request that she retire to the royal quarters (with aside that she has a plan)  Bajazet arrives seeking his daughter and tells Tamerlane that the blood of an Ottoman sultan will not mingle with a peasant’s  Irene (still as messenger) arrives to challenge Asteria  Tamerlane says that if she can make Asteria renounce the throne, will be Irene’s  Bajazet gives lengthy denunciation of Asteria  Then Asteria renounces the throne and reveals she was going to stab Tamerlane in bed  Tamerlane calls on guards to take Asteria and Bajazet upon whom he will exact vengeance  Tamerlane, Bajazet, Asteria and Irene sing quartet about faithlessness, cruelty mercy and death 
Act 3  Garden on the banks of the River Euphrates  

Scene 1 (Asteria & Bajazet): Bajazet shares with his daughter poison to be used when Tamerlane begins his vengeance on them 
Scene 2 (Tamerlane, Andronicus & Asteria (aside at first)): Tamerlane tells Andronicus that he will forgive Asteria if she relents  Andronicus begins to plead but Asteria enters and misunderstands his intention  Andronicus is forced to declare his love in front of Tamerlane, who in fury orders Bajazet beheaded and ASteria wedded to the meanest slave 
Scene 3 (Bajazet and the foregoing): Bajazet enters and orders his daughter to arise; she is not to bow to Tamerlane   Tamerlane becomes enraged and orders both Asteria and Bajazet to the dining hall and invites Andronicus should he wish to watch  Tamerlane sings an aria of his “hate, fury and poison for Asteria 
Scene 4 (Andronicus alone): Andronicus decides to give up his throne for Asteria, realizing that he cannot escape from “love and pity, anger and cruelty ” Dining hall with entire guard 
Scene 5 (Tamerlane, Bajzset, Andronicus, later Irene): Tamerlane informs Bajazet that he has been brought from his cell to watch  He then summons Asteria 
Scene 6 (Asteria and the foregoing): Tamerlane orders Asteria to serve him a drink  She secretly fills it with the poison Bajazet gave her  and offers it to Tamerlane 
Scene 7 (Irene with the foregoing): Irene warns Tamerlane not to take the drink, telling him that him that Asteria has poisoned it  Asteria takes the cup to drink it but Andronicus snatches it from her hand  Asteria rushes out  Tamerlane orders the guard to take her to be turned over to the mob  Bajazet promises he will come with a thousand furies to tear out Tamerlane’s heart 
Scene 8 (Bajazet leaves, the rest remain): Irene asks Tamerlane what will become of her  Tamerlane says that she will be his bride  Irene agrees to forgive his past insults to her 
Scene 9 (Idaspe and the foregoing): Idaspe advises Tamerlane that Bajazet has taken poison and is on the verge of death  Tamerlane offers Andronicus his friendship, but not Asteria 
Scene 10 (Asteria and the foregoing): Asteria arrives and announces that “he is indeed dead, you tyrant ” Her Ottoman hatred for Tamerlane has not died, however  She begs for the means to kill herself so she can join her father and sings “Stab me, beat me, kill me, fell me ”
Final Scene (Asteria leaves, but others remain): Irene and Andronicus ask Tamerlanne to have mercy on Asteria  Tamerlane says that the death of Bajazet has softened his heart  All sing of the coming peace and hope for the loss of hate among “a thousand amorous flames ”

Sinfonia
Allegro
Andante Molto
Allegro

Music
Origin of arias
Bajazet is a pasticcio  It was a common practice during Vivaldi's time for composers to borrow and adapt arias from other composers with their own works for an opera  Vivaldi himself composed the arias for the good characters (Bajazet, Asteria and Idaspe) and mostly used existing arias from other composers for the villains (Tamerlano, Irene, Andronico) in this opera  Some of the arias are reused from previous Vivaldi operas  The table below lists the origin of some of the arias used in Bajazet 

Recordings
The first complete recording of this opera was released by Virgin Classics on 10 May 2005  Fabio Biondi conducts Europa Galante in Brussels for this recording  The singers are:

bass-baritone Ildebrando D'Arcangelo as Bajazet
countertenor David Daniels as Tamerlano
mezzo-soprano Vivica Genaux as Irene
contralto Marijana Mijanovic as Asteria
soprano Patrizia Ciofi as Idaspe
mezzo-soprano Elīna Garanča as AndronicoThis recording received the award for Best Opera by Midem Classical Awards 2006 and shortlisted for the 48th Annual Grammy Awards 2006 
Before this release, excerpts from this opera had been performed by other singers such as Cecilia Bartoli 
Pinchgut Opera's 2015 production of the opera was recorded live and broadcast on ABC Classic FM A recoding of the complete opera was released in 2020 on naive classics, featuring Bruno Taddia as Bajazet and Filippo Mineccia as Tamerlano  The orchestra is Accademia Bizantina   All conducted by Ottavio Dantone 
Passage 6:
Denmark Place fire
The Denmark Place fire occurred on 16 August 1980 at 18 Denmark Place in Central London  The fire, caused by arson, killed 37 people of eight nationalities, most of whom were Spanish or Latin American, who were patrons of two unlicensed bars in the building  At the time, The Sunday Times suggested that it could be "the worst mass murder in British history" 

Background
There were two unlicensed bars on the top two floors of 18 Denmark Place: The Spanish Rooms, a late night bar frequented by locals, including Irish and Jamaican immigrants; and Rodo's, also known as El Dandy, a salsa club popular with South American immigrants  Access to both of these bars was obtained by shouting up from the street below in order to obtain a key  The only way into both of these clubs was through a locked front door and up some stairs leading to a landing  
Access to the club on the lower floor was via this landing and access to the club on the upper floor was via a fire escape enclosed with plywood  Both bars, being unlicensed, were obscured from the outside world by boarded up windows and the door on Denmark Street that led to the fire escape was bolted shut  The Metropolitan Police were aware of the clubs and were planning to shut them both down on Monday 18 August  A farewell party was being thrown over the weekend 

The fire
On the night of 16 August 1980, John Thompson, a Scottish-born petty criminal aged 42, entered The Spanish Rooms and drank there  He believed that the barman had overcharged him for the drink  After fighting with the barman he was ejected from the building and the door was locked behind him  Thompson found a 2-gallon container outside the club, hailed a taxi and then travelled to a 24-hour petrol station in Camden where he filled the container with petrol  He then returned to 18 Denmark Place, poured the petrol through the letterbox of the front door and put a lit piece of paper through Fire quickly took hold in the premises owing to the largely timber construction of the building  Both bars were badly damaged  There were estimated to be 150 people within the building at the time  People could not escape easily due to the boarded up windows, the locked fire escape and general lack of fire safety precautions owing to the bars' unlicensed status The fire burned quickly through the wooden staircase, destroying the main entrance and exit to the bars  Some patrons tried to escape via the back door but found that this was locked  Others smashed windows and jumped out onto the street below  On Denmark Street there was a music shop that backed onto the clubs and some patrons were found here trapped behind the security shutters  One firefighter managed to rescue six people from this area 
When firefighters were called to the fire at around 03:30 they could see smoke seeping from the shuttered windows  When an attempt was made to force the locked front door open they were showered with sparks and embers and were forced to retreat  Once firefighters were able to access the front door it took four minutes to break it down – behind it they found that the staircase was completely on fire 
The speed of the fire was so rapid that many of the bar patrons died where they were sitting or standing  An officer from the London Fire Brigade described the scene:

People seem to have died on the spot without even having time to move an inch  Some were slumped at tables  Seven were at the bar and appear to have fallen as they stood, with drinks still in their hands 

Aftermath
In May 1981, Thompson was convicted on a specimen charge of murdering one of the victims, Archibald Campbell (aged 63) and sentenced to life imprisonment  He died of lung cancer on 16 August 2008, the 28th anniversary of the fire There was comparatively little publicity about the fire, and no formal enquiry into it  The families of some of those who died were not aware of the circumstances  In 2022, after redevelopment of the site, a plaque was placed on a wall in memory 

See also
Blue Bird Café fire, 1972 fire in Montreal started in retaliations by patrons refused entry who then lit petrol in front of main entrance and only exit; also killed 37 
Happy Land fire, 1990 fire in New York City at illegally operated nightclub started the same way by aggrieved ejected patron; resulting 87 fatalities is the worst mass murder in city history caused by a single person 
Clerkenwell cinema fire, 1994 fire in London at an illegally operated adult cinema, intentionally started by an aggrieved patron 
Ghost Ship warehouse fire, 2016 fire at illegally operated nightclub in California that killed 37
Passage 7:
2010 Elazığ earthquake
The 2010 Elazığ earthquake was a 6 1 Mw earthquake that occurred on 8 March 2010 at 02:32 UTC (04:32 local time)  The epicentre was Başyurt in Elazığ Province, in eastern Turkey  Initial reports in global media said as many as 57 people had died  By 10 March, reports in the Turkish media placed the death toll at 41 and later, the death toll rose to 42  Another 74 were injured, many after falling and jumping from buildings  A stampede through the streets led to further injuries The earthquake came one week to the day after the Turkish Chamber of Civil Engineers sent a report to parliament detailing inadequate building projects and the possibility that Istanbul would be destroyed by an earthquake, which could kill tens of thousands of people, at some point in the next three decades 

Earthquake
The quake occurred on the East Anatolian Fault, a major transform fault which represents  the boundary between the Anatolian Plate and the Arabian Plate 

Damage
According to officials, most of the deaths occurred in three villages: Okçular, Yukarı Kanatlı and Kayalı  At least five villages, though, suffered loss of life  Villagers fled buildings, spending the night outside and lighting fires in the streets for warmth Thirty houses collapsed in Okçular, and the death toll is at least 17  Reports from the scene indicate "the village is totally flattened" and "everything has been knocked down – there is not a stone in place" At least 25 people died in Yukarı Demirci, and emergency services went to Kovancılar Many people used vehicles and taxis to drive to the hospital  Most were asleep at the time the quake struck, with four sleeping sisters perishing in one house  Farm animals were also killed, and minarets fell down 

Aftershocks
Several aftershocks were felt, the strongest measuring 5 5 (at 09:47 local time), 5 1 (at 12:14) and 5 3 (at 13:12)  A total of over 20 aftershocks were counted within a short time following the quake  Villagers were told to stay away from buildings for several days due to the potential of further aftershocks Onur Tan et al  (2011) analyzed 2130 aftershocks (ML≥0 3) and reported in Geophysical Research Letters 

Response
Turkey: Four government ministers, including Deputy Prime Minister Cemil Çiçek, visited the scene as soon as news of the earthquake was reported  The Red Crescent and Turkey's disaster management centre donated blankets and tents  Prime Minister Recep Tayyip Erdoğan later arrived  Pakistan: Prime Minister Yousaf Raza Gillani sent a condolence message to his Turkish counterpart Recep Tayyip Erdoğan over the loss of lives and property and said that "We have learnt with utter sense of shock and profound sadness the news of the massive earthquake that has hit your beautiful country, today  Our hearts go out to our Turkish brethren over the loss of precious lives and destruction of property  I wish to convey, on behalf of the people and Government of Pakistan and on my own behalf our deepest condolences and commiserations to the people and Government of Turkey in bearing this enormous natural calamity " Israel: Defense Minister Ehud Barak ordered an aid proposal to be put together but later said that Turkey informed Israel that it did not require assistance at this time 

See also
2020 Elazığ earthquake
List of earthquakes in 2010
List of earthquakes in Turkey



ground_truth: 22

prompt_front: Answer the question based on the given passages. Only give me the answer and do not output any other words.

Question: Who is the president of the newly declared independent country that has a Commission of Truth and Friendship with the country where Ambelau is located?

The following are given passages.
Context 2: Passage 1:
The Trouble with the Truth (song)
"The Trouble with the Truth" is a song written by Gary Nicholson, and recorded by American country music artist Patty Loveless  It was released in April 1997 as the fifth and final single and title track from her album  The Trouble with the Truth 
The song charted for 20 weeks on the Billboard Hot Country Singles and Tracks chart, reaching number 15 during the week of July 12, 1997 

Other versions
Joan Baez also cut a version of the song during an early 1990s recording session in Nashville, but the recording remained unissued until released in 2012 as a bonus track on the remastered rerelease of her 1992 album Play Me Backwards 

Chart positions
Passage 2:
United Nations Security Council Resolution 1264
United Nations Security Council resolution 1264, adopted unanimously on 15 September 1999, after recalling previous resolutions on East Timor (Timor-Leste), the Council authorised the establishment of the multinational International Force for East Timor (INTERFET) to restore peace and security in the territory, facilitate humanitarian assistance and protect the United Nations Mission in East Timor (UNAMET) The Security Council welcomed the successful conduct of the East Timor Special Autonomy Referendum on 30 August 1999, in which the East Timorese people voted for independence from Indonesia  Meanwhile, there was concern about the deteriorating security situation and the violence that had displaced many residents  Attacks also took place against UNAMET and other international and national humanitarian personnel and this had particularly affected vulnerable groups  There were reports of widespread violations of international humanitarian and human rights law across East Timor, and Indonesia had accepted the presence of a United Nations international peacekeeping force in the region Acting under Chapter VII of the United Nations Charter, the Council condemned the violence in East Timor, called for those responsible to be brought to justice and emphasised the need for immediate unrestricted humanitarian assistance to the area  In this regard, it authorised the establishment of an Australian-led multinational force under joint command with the task of restoring peace, protecting the UNAMET mission and assisting in humanitarian operations using all necessary measures  The force consisted of 8,000 personnel from 17 countries  The Government of Indonesia, which had temporary responsibility for the security of East Timor, would co-operate with the multinational force or INTERFET 
The resolution noted that part of the agreement between Indonesia and Portugal on the future of East Timor stipulated a peaceful and orderly transfer of authority in East Timor to the United Nations and INTERFET was asked to support the process  The multinational force would be present in East Timor for four months until replaced by a United Nations peacekeeping force and would be required to submit periodic reports on its progress Finally, the Secretary-General was asked to make preparations for a transitional administration in East Timor that would include a peacekeeping operation during the implementation phase following the referendum 

See also
1999 East Timorese crisis
Indonesian occupation of East Timor
List of United Nations Security Council Resolutions 1201 to 1300 (1998–2000)
United Nations Transitional Administration in East Timor
Passage 3:
The Truth About Men
The Truth About Men is the eighth studio album by American country music artist Tracy Byrd  Released in 2003 as the third and final album for RCA Nashville, it features the singles "The Truth About Men", "Drinkin' Bone", and "How'd I Wind Up in Jamaica"  Before its release, Byrd charted in the country top 40 with the single "Lately (Been Dreamin' 'bout Babies)", which does not appear on the album 
The track "Making Memories of Us" was later recorded by The Notorious Cherry Bombs on their self-titled debut album, and again by Keith Urban on his 2004 album Be Here  Urban's rendition of the song was a Number One hit on the country music charts in 2005 

Track listing
Personnel
Tracy Byrd - lead vocals
Billy Carpenter - drums
Johnny Lee Carpenter - fiddle
Britt Godwin - electric guitar
Larry Shelton - trumpet
Stacy Clark - trumpet
Lisa Cochran - background vocals
Jim Cox - piano
Eric Darken - percussion
Randall Dennis - piano
Dan Dugmore - dobro, steel guitar
Stuart Duncan - fiddle
Paul Franklin - steel guitar
Troy Gentry - vocals on "The Truth About Men"
Andy Griggs - vocals on "The Truth About Men"
Aubrey Haynie - fiddle, mandolin
Wes Hightower - background vocals
John Hobbs - piano
John Barlow Jarvis - Hammond organ, piano, synthesizer
Troy Lancaster - electric guitar
Paul Leim - drums, percussion
B  James Lowry - acoustic guitar
Liana Manis - background vocals
Jay Dee Maness - steel guitar
Brent Mason - electric guitar
Mark Matoska - steel guitar
Eddie Montgomery - vocals on "The Truth About Men"
John J  Moore - bass guitar, background vocals
John Robinson - drums
John Wesley Ryles - background vocals
Blake Shelton - vocals on "The Truth About Men"
Leland Sklar - bass guitar
Carey Stone - electric guitar
Michael Thompson - electric guitar
Neil Thrasher - background vocals
Billy Joe Walker Jr  - acoustic guitar, electric guitar
Gabe Witcher - fiddle
Glenn Worf - bass guitar
Reggie Young - electric guitar

Charts
Passage 4:
Indonesia–Timor Leste Commission of Truth and Friendship
The Indonesia–Timor Leste Commission on Truth and Friendship (more commonly known by its Portuguese acronym CVA, Comissão Verdade e Amizade) was a truth commission established jointly by the governments of Indonesia and East Timor in August 2005  The commission was officially created to investigate acts of violence that occurred around the independence referendum held in East Timor in 1999 and sought to find the "conclusive truth" behind the events  After holding private hearings and document reviews, the commission handed in the final report on July 15, 2008 to the presidents of both nations, and was fully endorsed by Indonesian President Susilo Bambang Yudhoyono, providing the first acknowledgement by the government of Indonesia of the human rights violations committed by state institutions in Timor  The commission is notable for being the first modern truth commission to be bilateral 

Background
East Timor was originally colonized by the Portuguese, and remained a colony up until the fall of the military dictatorship in 1974  East Timor declared independence soon afterwards, but Indonesia soon decided to intervene as it became clear that the government of the new state would most likely be leftist  The Indonesian government began Operation Komodo, which was intended to bring about the integration of the East Timorese territory  It began with a propaganda campaign, but after the outbreak of conflict in East Timor, the Indonesian military began a campaign on 7 October starting with an assault on a border post and accumulating with a full-scale invasion utilizing paratroopers and naval support  The United Nations quickly condemned the invasion via resolution, but due to resistance in the Security council, no further action was taken  The United States also tacitly gave their approval, as the dismantling of a pro-communist government helped advance the policy of containment being pursued by the government 
Indonesia occupied the territory for the following two decades  During the administration of the Habibie government, a referendum was held in the occupied area asking if the residents of the area wished to remain a part of Indonesia  Even before the referendum, there was harassment by militia groups in the area, with UN workers being attacked in Maliana  It soon became clear in the wake of the referendum that the referendum result would be overwhelmingly in favor of the "no" option on the ballot; this raised tensions to a boiling point, and within two hours of the announcement of the results, armed militia groups began attacking civilians  Militia continued to attack civilians as they withdrew from the country, and several massacres occurred as the troops filtered out of the area  A UN peacekeeping force known as INTERFET was deployed to stabilize the situation, made up of mostly Australian troops, and was withdrawn with the arrival of normal UN peacekeepers  East Timor eventually transitioned from a UN mandate to an independent country 

Report
The commission itself was announced in August 2006 and sought to establish "the conclusive truth regarding human rights violations to have occurred prior to, immediately after the Popular Consultation on 30 August 1999" as well as "prepare recommendations that can contribute to healing wounds of the past and strengthen friendship"  The timing of the commission's creation was criticized by some, as it was believed that it was created to intentionally subvert calls for an international tribunal to deal with the events surrounding the 1999 plebiscite  The commission's mandate allowed it to review documents pertaining to four other inquiries surrounding the events that predated it: "The Indonesian National Commission of Inquiry on Human Rights Violations in East Timor in 1999", "The Indonesian Ad Hoc Human Rights Court on East Timor", "The Special Panels for Serious Crimes", and "The Commission for Reception, Truth and Reconciliation" The commission was made up of four members appointed from each nation, and these commissioners were instructed to conduct a document review and analyze previous trials and investigations into the subject, including the UN Special Panels for Serious Crimes and Serious Crime Units in Dili, and the report of the Commission of Reception, Truth and Reconciliation of Timor-Leste  The commission also stated its intent to research the "historical background, political dynamics, and institutional structures that shaped events before and during 1999" to "inform its conclusions with a broader understanding of the way in which the causes of the violence in 1999 were connected to previously established institutional structures and practices "Operating over three years, the commission gave its final report on July 15, 2008, and presented it to the Presidents of Indonesia and East Timor, concluding that "gross human rights violations in the form of crimes against humanity did occur in East Timor in 1999" and that "pro-autonomy militia groups, TNI, the Indonesian civil government, and Polri must all bear institutional responsibility", as well as stating that "from a moral and political perspective the respective states must accept state responsibility for the violations identified in the report " The commission also made recommendations that both nations begin institutional reform enhancing the strength of investigative and prosecuting bodies involved with investigations into the events, as well as forming joint security policy to ensure the safety of individuals in case of the recurrence of violence  It also noted the need to resolve other standing border and security issues between the two nations to allow for more cooperation  Notably, the report gave no recommendations of amnesty or rehabilitation  The report was endorsed by the president of Indonesia, Susilo Bambang Yudhoyono, making it the first recognition of the Indonesian government's complicity in human rights violations in East Timor by Indonesia 

Reception
In Indonesia and Timor, the report was presented to both governments and accepted by both the Timorese and Indonesian governments  However, Timorese NGO Timor-Leste National Alliance for International Tribunal wrote an open letter in response to the commission's findings with several criticisms, including the lack of public consultation with victims and parliamentary approval of the commission, as well as noting that the commission assigned institutional responsibility rather than individual responsibility, "which is contrary to the principles of international laws which were ratified by the state of Timor-Leste and to Article 160 of its constitution which says that there must be a justice process for crimes against humanity ", as well as stating their belief that the CAVR was a more trustworthy and support worthy commission for the government to support Internationally, the report had a mixed reception  Some, such as the War Crimes Studies Center at the University of California, Berkeley, said that the commission could be seen as "widely acknowledged as credible and far-reaching ", noting that the Indonesian government's affirmation of the results was important and that the commission made arguments that "there was credible evidence to indicate that Timorese institutions were also responsible for illegal detentions and possibly other crimes "

See also
History of East Timor
Commission for Reception, Truth and Reconciliation in East Timor
Indonesian occupation of East Timor
Santa Cruz massacre
Passage 5:
Johan Ferrier
Johan Henri Eliza Ferrier (12 May 1910 – 4 January 2010) was a Surinamese politician who served as the 1st president of Suriname from 1975 to 1980  He was also the country's last governor-general before independence, serving from 1968 to 1975, before becoming the first president upon independence from the Netherlands in 1975 
He was named the twentieth century's most important politician in Suriname in 1999 

Early life
Ferrier was born in 1910 in Suriname's largest city and capital, Paramaribo  He trained as a teacher  In 1946 he assisted in the establishment of the country's National Party, while Suriname was a colony of the Netherlands 

Scouting
Ferrier was co-founder of the Boy Scouts van Suriname and its first Chief Scout  At age 16 he was a teacher in the Saramacca District and founded his first Scout Group  This group still exists and now bears the name "De Johan Ferrier groep, de groep 2 Oranje Dassers" 

Politics
In 1946, Ferrier was one of the founding members of the National Party of Suriname  Ferrier was a member of the National Council from 1946 until 1948  He then went to Amsterdam in the Netherlands to learn education theory  In 1950, he received his doctorate  When he went back to Suriname, which had by then become an autonomous country within the Kingdom of the Netherlands, he continued to study and to have a career in education  He served as both prime minister and interior minister for a three-year period from 1955 until 1958  He also spent time as Suriname's head of education  From 1968 until 1975 he retained the post of governor   On 25 November 1975, Suriname was made independent, and Ferrier was sworn in as the first president of the country  Dési Bouterse's 1980 coup d'état prompted Ferrier to resign within six months Prime Minister Henk Chin A Sen succeeded Ferrier as president   Ferrier was made a Grand Cordon in the Honorary Order of the Yellow Star by Chin A Sen on 3 September 1980   His wife was also made a Grand Officer in the Honorary Order of the Palm 

Later life
Ferrier then accompanied his relatives to live in the Netherlands  He lived with them in Oegstgeest  Ferrier used to tell stories about the spider Anansi on Dutch children's television  In 1986, Het Grote Anansi Boek, a picture book was released with illustrations by Noni Lichtveld  The original release was monochrome  In 2010, it was re-released in colour His daughter, Kathleen Ferrier, is a former member of the House of Representatives of the Netherlands for the Christian Democratic Appeal  In 2005, Ferrier's memoirs Last Governor, First President: The Century of Johan Ferrier, Surinamese were published  The Dutch Queen gave him a knighthood  An obituary in the national morning daily De Volkskrant said he had claimed: "Even in the darkest days, I kept my optimism" 

Death
Ferrier died from heart failure while sleeping at home in Oegstgeest at the age of 99, four months before his 100th birthday  His body was found in the early morning on 4 January 2010 Queen Beatrix of the Netherlands paid tribute  Prime Minister Jan Peter Balkenende said Ferrier was "an authoritative and wise statesman"  Politician and diplomat Jan Pronk paid tribute to his work at uniting divisions Ferrier was buried on 11 January 2010, in the Dutch town of Oegstgeest, where he had been living since 1980 

Johan Ferrier Fund
On 12 May 2010, the day Ferrier would have celebrated his 100th birthday, the Johan Ferrier Fund was officially launched  The fund strives to follow in his footsteps in supporting Surinamese projects with educational and cultural goals  The Johan Ferrier Fund is an initiative of his daughter Joan Ferrier, who first presented the fund in the presence of her father in September 2009 
Passage 6:
East Timor
East Timor ( (listen)), also known as Timor-Leste (; Portuguese pronunciation: [tiˈmoɾ ˈlɛʃtɨ]), officially the Democratic Republic of Timor-Leste, is a country in Southeast Asia  It comprises the eastern half of the island of Timor, of which the western half is administered by Indonesia, the exclave of Oecusse on the island's north-western half, and the minor islands of Atauro and Jaco  Australia is the country's southern neighbour, separated by the Timor Sea  The country's size is 14,874 square kilometres (5,743 sq mi)  Dili is its capital and largest city 
East Timor came under Portuguese influence in the sixteenth century, remaining a Portuguese colony until 1975  Internal conflict preceded a unilateral declaration of independence and an Indonesian invasion and annexation  Resistance continued throughout Indonesian rule, and, in 1999, a United Nations–sponsored act of self-determination led to Indonesia relinquishing control of the territory  On 20 May 2002, as Timor-Leste, it became the first new sovereign state of the 21st century  That same year, relations with Indonesia were established and normalized, with Indonesia also supporting East Timor's accession into ASEAN  
The national government runs on a semi-presidential system, with the popularly elected president sharing power with a prime minister appointed by the National Parliament  Power is centralised under the national government, although many local leaders have informal influence  The country maintains a policy of international cooperation, and is a member of the Community of Portuguese Language Countries, an observer of the Pacific Islands Forum, and an applicant for ASEAN membership  The country remains relatively poor, with an economy that relies heavily on natural resources, especially oil, and foreign aid 
The total population is over 1 1 million, and is heavily skewed towards young people due to a high fertility rate  Education has led to increasing literacy over the past half-century, especially in the two official languages of Portuguese and Tetum  High ethnic and linguistic diversity is reflected by the 30 indigenous languages spoken in the country  The majority of the population is Catholic, which exists alongside strong local traditions, especially in rural areas 

Name
"Timor" is derived from timur, meaning 'east' in Malay, thus resulting in a tautological place name meaning 'East East'  In Indonesian, this results in the name Timor Timur  (this name only refers to the former de facto Indonesian province, Timor Leste is used instead to refer this country)  In Portuguese, the country is called Timor-Leste (Leste meaning 'east')  In Tetum it is Timór Lorosa'e (Lorosa'e can be literally translated as 'where the sun rises') The official names under its constitution are "Democratic Republic of Timor-Leste" in English, "República Democrática de Timor-Leste" in Portuguese, and "Repúblika Demokrátika Timór-Leste" in Tetum  The official short form of the name is "Timor-Leste", and it uses the ISO codes TLS & TL 

History
Prehistory and Classical era
Cultural remains at Jerimalai on the eastern tip of East Timor have been dated to 42,000 years ago  The first known inhabitants are those who arrived during the Australo-Melanesian migration through the region, likely bringing the precursors to today's Papuan languages  A later migration of Austroasiatic-speakers is suspected, although no such languages remain  The arrival of Austronesian peoples brought new languages, and merged with existing cultures on the island  Timorese origin myths recount settlers sailing around the eastern end of the island before landing in the south  These people are sometimes noted as being from the Malay Peninsula or the Minangkabau highlands of Sumatra  Austronesian migration to Timor may be associated with the development of agriculture on the island While information is limited about the political system of Timor during this period, the island had developed an interconnected series of polities governed by customary law  Small communities, centred around a particular sacred house, were part of wider sucos (or principalities), which were themselves part of larger kingdoms led by a liurai  Authority within these kingdoms was held by two individuals, with the worldly power of the liurai balanced by the spiritual power of a rai nain, who was generally associated with the primary sacred house of the kingdom  These polities were numerous and saw shifting alliances and relations, but many were stable enough that they survived from initial European documentation in the 16th century until the end of Portuguese rule : 11–15 From perhaps the thirteenth century, the island exported sandalwood,: 267  which was valued both for its use in crafting and as a source of perfume  Timor was included in Southeast Asian, Chinese, and Indian trading networks by the fourteenth century, exporting sandalwood, honey, and wax  The island was recorded by the Majapahit Empire as a source of tribute : 89  It was sandalwood that attracted European explorers to the island in the early sixteenth century  Early European presence was limited to trade, with the first Portuguese settlement being on the nearby island of Solor : 90

Portuguese era (1769–1975)
Early Portuguese presence on Timor was very limited; trade was directed through Portuguese settlements on nearby islands  Only in the 17th century did they establish a more direct presence on the island, a consequence of being driven out of other islands by the Dutch : 267  After Solor was lost in 1613 the Portuguese moved to Flores  In 1646 the capital moved to Kupang on Timor's west, before Kupang too was lost to the Dutch in 1652  The Portuguese then moved to Lifau, in what is now East Timor's Oecusse exclave : 90  Effective European occupation in the east of the island only began in 1769, when the city of Dili was founded, although actual control remained highly limited  A definitive border between the Dutch and Portuguese parts of the island was established by the Permanent Court of Arbitration in 1914 and remains the international boundary between the successor states Indonesia and East Timor, respectively For the Portuguese, East Timor remained little more than a neglected trading post, with minimal investment in infrastructure and education, until the late nineteenth century  Even when Portugal established actual control over the interior of its colony, investment remained minimal : 269, 273  Sandalwood continued to be the main export crop and coffee exports became significant in the mid-nineteenth century At the beginning of the twentieth century, a faltering domestic economy prompted the Portuguese to extract greater wealth from its colonies, which was met with East Timorese resistance  The colony was seen as an economic burden during the Great Depression and received little support or management from Portugal : 269 During World War II, Dili was occupied by the Allies in 1941, and later by the Japanese beginning in 1942  The mountainous interior of the colony became the scene of a guerrilla campaign, known as the Battle of Timor  Waged by East Timorese volunteers and Allied forces against the Japanese, the struggle killed between 40,000 and 70,000 East Timorese civilians  The Japanese eventually drove the last of the Australian and Allied forces out in early 1943  Portuguese control resumed, however, after Japanese surrender at the end of World War II Portugal began investment in the colony in the 1950s, funding education and promoting coffee exports, but the economy did not improve substantially and infrastructure improvements were limited : 269  Growth rates remained low, near 2%  Following the 1974 Portuguese revolution, Portugal effectively abandoned its colony in Timor, and civil war between East Timorese political parties broke out in 1975 
The Revolutionary Front for an Independent East Timor (Fretilin) resisted a Timorese Democratic Union (UDT) coup attempt in August 1975, and unilaterally declared independence on 28 November 1975  Fearing a communist state within the Indonesian archipelago, the Indonesian military launched an invasion of East Timor in December 1975  Indonesia declared East Timor its 27th province on 17 July 1976  The United Nations Security Council opposed the invasion, and the territory's nominal status in the UN remained as "non-self-governing territory under Portuguese administration" 

Indonesian occupation (1975–1999)
Fretilin resisted the invasion, initially as an army, holding territory until November 1978, and then as a guerrilla resistance  The Indonesian occupation of Timor was marked by violence and brutality  A detailed statistical report prepared for the Commission for Reception, Truth and Reconciliation in East Timor cited a minimum of 102,800 conflict-related deaths in the period between 1974 and 1999, including approximately 18,600 killings and 84,200 excess deaths from hunger and illness  The total number of conflict-related deaths during this period is difficult to determine due to a lack of data  One estimate based on Portuguese, Indonesian, and Catholic Church data suggests it may have been as high as 200,000  Repression and restrictions counteracted improvements in health and education infrastructure and services, meaning there was little overall improvement in living standards; economic growth mostly benefited immigrants from elsewhere in Indonesia : 271  A huge expansion of education was intended to increase Indonesian language use and internal security as much as it was for development The 1991 massacre of more than 200 demonstrators by the Indonesian military was a turning point for the independence cause, and brought increased international pressure on Indonesia  Following the resignation of Indonesian President Suharto, the new President BJ Habibie, prompted by a letter from Australian Prime Minister John Howard, decided to hold a referendum on independence  A UN-sponsored agreement between Indonesia and Portugal allowed for a UN-supervised popular referendum in August 1999  A clear vote for independence was met with a punitive campaign of violence by East Timorese pro-integration militias supported by elements of the Indonesian military  In response, the Indonesian government allowed a multinational peacekeeping force, INTERFET, to restore order and aid East Timorese refugees and internally displaced persons  On 25 October 1999, the administration of East Timor was taken over by the UN through the United Nations Transitional Administration in East Timor (UNTAET)  INTERFET deployment ended in February 2000 with the transfer of military command to the UN 

Contemporary era
On 30 August 2001, the East Timorese voted in their first election organised by the UN to elect members of the Constituent Assembly  On 22 March 2002, the Constituent Assembly approved the Constitution  By May 2002, more than 205,000 refugees had returned  On 20 May 2002, the Constitution of the Democratic Republic of East Timor came into force and East Timor was recognised as independent by the UN  The Constituent Assembly was renamed the National Parliament, and Xanana Gusmão was elected as the country's first president  On 27 September 2002 the country became a UN member state In 2006, a crisis of unrest and factional fighting forced 155,000 people to flee their homes; the United Nations sent in security forces to restore order  The following year, Gusmão declined to run for another term  While there were minor incidents in the build-up to the mid-year presidential elections, the process was peaceful overall and José Ramos-Horta was elected president  In June 2007, Gusmão ran in the parliamentary elections and became prime minister at the head of the National Congress for Timorese Reconstruction (CNRT) party  In February 2008, Ramos-Horta was critically injured in an attempted assassination; Prime Minister Gusmão also faced gunfire separately but escaped unharmed  Australian reinforcements were immediately sent to help keep order  In March 2011, the UN handed over operational control of the police force to the East Timor authorities  The United Nations ended its peacekeeping mission on 31 December 2012 Francisco Guterres of the centre-left Fretilin party became president in May 2017  The leader of Fretilin, Mari Alkatiri, formed a coalition government after the July 2017 parliamentary election  This government soon fell, leading to a second general election in May 2018  In June 2018, former president and independence fighter, Taur Matan Ruak, became the new prime minister  José Ramos-Horta again became president on 20 May 2022 after winning the April 2022 presidential election runoff against Francisco Guterres 

Politics and government
The political system of East Timor is semi-presidential, based upon the Portuguese system : 175  The constitution establishes both this separation of executive powers between the president and the prime minister; and the separation of powers between the executive, legislature, and judiciary : 12  Individuals are not allowed to participate in both the legislature and the executive branch  The legislature is intended to provide a check on the executive; in practice the executive has maintained control of the legislature under all political parties, reflecting the dominance of individual leaders within political parties and coalitions : 174  The executive, through the council of ministers, also holds some formal legislative powers : 175  The judiciary operates independently, although there are instances of executive interference : 13, 39  Some courts shift between locations, to improve access for those in more isolated areas  Despite political rhetoric, the constitution and democratic institutions have been followed by politicians, and changes of government are peaceful : 15, 42  Elections are run by an independent body,: 216  and turnout is high, ranging from around 70% to 85% : 17  The political system has wide public acceptance : 17 : 106 The head of state of East Timor is the president of the republic, who is elected by popular vote for a five-year term,: 244  and can serve a maximum of two terms  Formally, the directly elected president holds relatively limited powers compared to those in similar systems, with no power over the appointment and dismissal of the prime minister and the council of ministers  However, as they are directly elected, past presidents have wielded great informal power and influence : 175  The president does have the power to veto government legislation, initiate referendums, and to dissolve parliament in the event that it is unable to form a government or pass a budget : 244  If the president vetoes a legislative action, the parliament can overturn the veto with a two-thirds majority : 10  The prime minister is chosen by the parliament, with the president appointing the leader of the majority party or coalition as prime minister of East Timor and the cabinet on the proposal of the latter : 10  As head of government, the prime minister presides over the cabinet 

Representatives in the unicameral National Parliament are elected by popular vote to a five-year term  The number of seats can vary from a minimum of fifty-two to a maximum of sixty-five  Parties must achieve 3% of the vote to enter parliament, with seats for qualifying parties allocated using the D'Hondt method  Elections occur within the framework of a competitive multi-party system  Upon independence, power was held by the Fretilin political party, which was formed shortly before the Indonesian invasion and led its resistance  Given its history, Fretilin viewed itself as the natural party of government and supported a multi-party system, expecting the development of a dominant-party system  Support from the United Nations and the international community, both before and after independence, allowed the nascent political system to survive shocks such as the 2006 crisis : 173 Candidates in parliamentary elections run in a single national district in a party-list system  One in three of all candidates presented by political parties must be women  This system promotes a diversity of political parties, but gives voters little influence over the individual candidates selected by each party : 175–176  Women hold more than a third of parliamentary seats, with parties required by law to run female candidates, but they are less prominent at other levels and within party leadership Political divisions exist along class lines and along geographical lines  There is broadly a divide between eastern and western areas of the country, stemming from differences that arose under Indonesian rule  Fretilin in particular is strongly linked to the Eastern areas : 176–177  Political parties are more closely associated with prominent personalities more than with ideology : 16  The National Congress for Timorese Reconstruction became the main opposition to Fretilin, following its establishment to allow Xanana Gusmão to run for Prime Minister in the 2007 parliamentary elections : 168–169  While both major parties have been relatively stable, they remain led by an "old guard" of individuals who came to prominence during the resistance against Indonesia : 175 : 10–11 Politics and administration is centred in the capital Dili, with the national government responsible for most civil services : 9, 36  Oecusse, separated from the rest of the country by Indonesian territory, is a special administrative region with some autonomy : 180  The National Police of East Timor and Timor Leste Defence Force have held a monopoly on violence since 2008 and very few guns are present outside of these organisations : 8  While there are allegations of abuse of power, there is some judicial oversight of police and public trust in the institution has grown  An active civil society functions independently of the government, as do media outlets : 11–12  Civil society organisations are concentrated in the capital, including student groups  Due to the structure of the economy, there are no powerful trade unions : 17  The Catholic Church has strong influence in the country : 40

Foreign relations and military
International cooperation has always been important to East Timor; donor funds made up 80% of the budget before oil revenues began to replace them : 42–44  International forces also provided security, with five UN missions sent to the country from 1999  The final one, the United Nations Integrated Mission in East Timor, began after the 2006 East Timorese crisis and concluded in 2012 : 4, 14 East Timor formally applied to join ASEAN in 2011,: 42–44  and was granted observer status and accepted "in principle" in November 2022  Despite the nationalist political leadership promoting closer ties with Melanesian states, the country has targeted ASEAN membership since before its independence, with its leaders stating that joining Pacific bodies would have precluded ASEAN membership  ASEAN membership was sought for economic and security reasons, including to improve the relationship with Indonesia  Nonetheless, the process has been slow due to a lack of support from some ASEAN states : 10–11  East Timor is thus an observer to the Pacific Islands Forum and the Melanesian Spearhead Group  More broadly, the country is a leader within the Group of Seven Plus (g7+), an organisation of fragile states  It is also a member of the Community of Portuguese Language Countries : 42–44 Continuing bilateral donors include Australia, Portugal, Germany, and Japan, and East Timor has a reputation for effectively and transparently using donor funds  Good relations with Australia and with Indonesia are a policy goal for the government, despite historical and more-recent tensions  These countries are important economic partners and provide most transport links to the country : 42–44  China has also increased its presence by contributing to infrastructure in Dili : 12 The relationship with Australia was dominated from before independence by disputes over natural resources in the ocean between them, hampering the establishment of a mutually agreed border  The dominance of Australian hard power led East Timor to utilise public diplomacy and forums for international law to push their case  The dispute was resolved in 2018 following negotiations at the Permanent Court of Arbitration, when a maritime boundary between the two was established along with an agreement on natural resource revenues The Timor Leste Defence Force (F-FDTL) was established in 2001, replacing Falintil, and was restructured following the events of 2006  It is responsible not only for safeguarding against external threats, but also for addressing violent crime, a role it shares with the National Police of East Timor  These forces remain small: 2,200 soldiers in the regular army and 80 in a naval component  A single aircraft and seven patrol boats are operated, and there are plans to expand the naval component  There is some military cooperation with Australia, Portugal, and the United States 

Administrative divisions
East Timor is divided into fourteen municipalities, which in turn are subdivided into 64 administrative posts, 442 sucos (villages), and 2,225 aldeias (hamlets)  The municipalities are: Aileu, Ainaro, Atauro, Baucau, Bobonaro, Cova Lima, Dili, Ermera, Lautém, Liquiçá, Manatuto, Manufahi, Oecusse, and Viqueque The existing system of municipalities and administrative posts was established during Portuguese rule : 3  While decentralisation is mentioned in the constitution, administrative powers generally remain with the national government operating out of Dili : 2  Upon independence there was debate about how to implement decentralisation; various proposed models would create different levels of administration between the sucos and the central government  In most proposals, there were no specific provisions for suco-level governance, and they were expected to continue to exist as mostly traditional spaces, identifying communities rather than being part of the civil administration  In the end, the existing districts were kept and renamed municipalities in 2009, and received very few powers : 88–92  In 2016 changes were made so that each municipality is led by a civil servant appointed by the central government  This civil servant is advised by locally elected leaders : 4, 7  The isolated Oecusse municipality, which has a strong identity and is fully surrounded by Indonesian territory, is specified by Articles 5 and 71 of the 2002 constitution to be governed by a special administrative policy and economic regime  Law 3/2014 of 18 June 2014 implemented this constitutional provision, which went into effect in January 2015, turning Oecusse into a Special Administrative Region  The region began operating its own civil service in June 2015  In January 2022 the island of Atauro, formerly an Administrative Post of Dili, became its own municipality Administration in the lowest levels of the administrative system of East Timor, the aldeias and sucos, generally reflects traditional customs,: 1  reflecting community identity and relationships between local households : 4  Sucos generally contain 2,000 to 3,000 inhabitants  Their long persistence and links to local governance means the sucos are the level of government that is linked to community identities, rather than any high level of administration : 89  Such relationships, however, are associated specifically with the kinship groups within that land, rather than the land itself : 52–53  Relationships between sucos also reflect customary practices, for example through the reciprocal exchanging of support for local initiatives : 9  Laws passed in 2004 provided for the election of some suco officials, but assigned these positions no formal powers  An updated law in 2009 established the expected mandate of these positions, although it continued to leave them outside of the formal state system, reliant on municipal governments to provide formal administration and services : 94–97  Further clarification was given in 2016, which entrenched the treatment of sucos and aldeias more as communities than formal levels of administration  Despite this lack of formal association with the state, suco leaders hold great influence and are often seen by their community as representatives of the state  They have responsibilities usually associated with civic administration : 7–10

Geography
Located in between Southeast Asia and the South Pacific,: 2  the island of Timor is the largest of the Lesser Sunda Islands, which lie within the Malay archipelago : 1  The island is surrounded by the Ombai and Wetar Straits of the rougher Banda Sea in the north, and the calmer Timor Sea in the south : 2  East Timor shares the island with Indonesia, with Indonesian territory separating the Oecusse exclave from the rest of the country  The island of Atauro lies north of the mainland,: 2  with the fourth area being the small island of Jaco  The Savu Sea lies north of Oecusse : 1  The country is about 265 kilometres (165 mi) long and 97 kilometres (60 mi) wide, with a total land area of 14,874 square kilometres (5,743 sq mi) : 1  This territory is situated between 8′15S – 10′30S latitude and 125′50E – 127′30E longitude : 2  The country's coastline covers around 700 kilometres (430 mi),: 27  while the main land border with Indonesia is 125 kilometres (78 mi) long, and the Oecusse land border is around 100 kilometres (62 mi) long : 1  Maritime borders exist with Australia to the south and Indonesia elsewhere  East Timor has an exclusive economic zone of 77,051 km2 (29,750 sq mi) The interior of the country is mountainous,: 2  with ridges of inactive volcanic mountains extending along the island : 2  Almost half of the country has a slope of at least 40%  The south is slightly less mountainous, and has some plains near the coastline : 2  The highest point is Tatamailau (also known as Mount Ramelau) at 2,963 metres (9,721 ft)  Most rivers dry up at least partially during the dry season : 2  Outside of some coastal areas and river valleys, the soil is shallow and prone to erosion, and its quality is poor : 13 : 2  The capital and largest city is Dili  The second-largest city is the eastern town of Baucau : 22 

The climate is tropical with relatively stable temperatures throughout the year  A wet season lasts from December to May throughout the country, and lasts slightly longer in the south: 5  and the interior due to the effect of a monsoon from Australia : 2  During this period, rainfall can reach 222–252 millimetres (8 7–9 9 in) per month  In the dry season, it drops to 12–18 millimetres (0 47–0 71 in) : 5  The country is vulnerable to flooding and landslides that occur as a result of heavy rain, especially when rainfall levels are increased by the La Niña effect : 13  The mountainous interior is cooler than the coasts  Coastal areas are heavily dependent on groundwater, which faces pressure from mismanagement, deforestation, and climate change : 14  While the temperature is thought to have experienced a small increase due to climate change, there has been little change in annual rainfall : 6 Coastal ecosystems around the country are diverse and varied, with vary spatially between the north and south coastlines, as well as between the eastern tip and areas more to the west  These ecosystems include coral reefs, as the country's waters are part of the Coral Triangle biodiversity hotspot : 28  The easternmost area of East Timor consists of the Paitchau Range and the Lake Ira Lalaro area, which contains the country's first conservation area, the Nino Konis Santana National Park  It contains the last remaining tropical dry forested area within the country  It hosts a number of unique plant and animal species and is sparsely populated  The northern coast is characterised by a number of coral reef systems that have been determined to be at risk There are around 41,000 terrestrial plant species in the country  Forests covered 35% of East Timor's land in the mid 2010s : 1  The forests of the northern coast, central uplands, and southern coast are distinct : 2  East Timor is home to the Timor and Wetar deciduous forests ecoregion  There is some environmental protection in law, but it has not been a government priority : 27 : 10–14  In addition to climate change, local ecosystems are threatened by deforestation, land degradation, overfishing, and pollution : 2–3

Economy
The economy of East Timor is a market economy, although it is dependent upon the export of a few commodities and has a large public sector  Internally, market operations are limited by widespread poverty : 20  The country uses the United States dollar, producing its own coins to facilitate smaller transactions  The economy is generally open to foreign investment, although a prohibition on foreigners owning land means many require a local partner in the country : 20  Competition is limited by the small size of the economy, rather than any government barriers  There are far more imports than exports,: 21  and prices for goods are often higher than in nearby countries : 27  Inflation is strongly affected by government spending : 257  Growth has been slow, averaging just 2 5% per year from 2011 to 2021 : 24 Most of the country is very poor, with just more than 40% living under the national poverty line  This poverty is especially prevalent in rural areas, where many are subsistence farmers or fishermen  Even in urban areas, the majority are poor  Overall, women are poorer than men, often being employed in lower-paying careers : 18  Malnutrition is common, with over half of children showing stunted growth : 255  While 91% of married working age (15–49) men were employed as of 2016, only 43% of married working age women were  There are small disparities in favour of men in terms of home and land ownership and owning a bank account : 14  The eastern three municipalities, which contain around a quarter of the population, has less poverty than the western areas, which contain 50% of the population : 214 Sixty-six per cent of families are in part supported by subsistence activities; however, the country as a whole does not produce enough food to be self-sustaining, and thus relies on imports : 16  Agricultural work carries the implication of poverty, and the sector receives little investment from the government : 260  Ninety-four per cent of domestic fish catch comes from the ocean, especially coastal fisheries : 17  Those in the capital of Dili are on average better off, although they remain poor by international standards : 257  The small size of the private sector means the government is often the customer of public businesses  A quarter of the national population works in the informal economy, with the official public and private sectors employing 9% each : 18  Of those of working age, around 23% are in the formal sector, 21% are students, and 27% are subsistence farmers and fishers : 21  The economy is mostly cash-based, with little commercial credit available from banks : 11–12  Remittances from overseas workers add up to around $100 million annually : 257 

This poverty belies significant wealth in terms of natural resources, which at the time of independence had per capita value equivalent to the wealth of an upper-middle income country  Over half of this was in oil, and over a quarter natural gas  The Timor-Leste Petroleum Fund was established in 2005 to turn these non-renewable resources into a more sustainable form of wealth : 4–6  From 2005 to 2021, $23 billion earned from oil sales has entered the fund  $8 billion has been generated from investments, while $12 billion has been spent : 30  A decrease in oil and gas reserves led to decreasing HDI beginning in 2010 : 18–19  Eighty per cent of government spending comes from this fund, which as of 2021 had $19 billion, 10 times greater than the size of the national budget  As oil income has decreased, the fund is at risk of being exhausted  Withdrawals have exceeded sustainable levels almost every year since 2009 : 23  Resources within the Bayu-Undan field are expected to soon run out, while extracting those within the so far undeveloped Greater Sunrise field has proven technically and politically challenging  Remaining potential reserves are also losing value as oil and gas become less favoured sources of energy : 264–272 The country's economy is dependent on government spending and, to a lesser extent, assistance from foreign donors  Government spending decreased beginning in 2012, which had knock-on effects in the private sector over the following years  The government and its state-owned oil company often invest in large private projects  Decreasing government spending was matched with a decrease in GDP growth : 18  After the petroleum fund, the second largest source of government income is taxes  Tax revenue is less than 8% of GDP, lower than many other countries in the region and with similarly sized economies  Other government income comes from 23 "autonomous agencies", which include port authorities, infrastructure companies, and the National University of East Timor : 13, 28–309  Overall, government spending remains among the highest in the world,: 12  although investment into education, health, and water infrastructure is negligible : 260 

Private sector development has lagged due to human capital shortages, infrastructure weakness, an incomplete legal system, and an inefficient regulatory environment  Property rights remain ill-defined, with conflicting titles from Portuguese and Indonesian rule, as well as needing to accommodate traditional customary rights : 23  As of 2010, 87 7% of urban (321,043 people) and 18 9% of rural (821,459 people) households have electricity, for an overall average of 38 2%  The private sector shrank between 2014 and 2018, despite a growing working age population  Agriculture and manufacturing are less productive per capita than at independence : 255–256  Non-oil economic sectors have failed to develop, and growth in construction and administration is dependent on oil revenue : 256  The dependence on oil shows some aspects of a resource curse  Coffee made up 90% of all non-fossil fuel exports from 2013 to 2019, with all such exports totalling to around US$20 million annually : 257  In 2017, the country was visited by 75,000 tourists 

Demographics
East Timor recorded a population of 1,183,643 in its 2015 census  The population lives mainly along the coastline, where all urban areas are located : 27  Those in urban areas generally have more formal education, employment prospects, and healthcare  While a strong gender disparity exists throughout the country, it is less severe in the urban capital  The wealthy minority often go abroad for health, education and other purposes : 25  The population is young, with the median age being under 20 : 29  In particular, a large proportion of the population (almost 45% in 2015) are males between the ages of 15 and 24, the third largest male 'youth bulge' in the world : 212 The Government of Timor-Leste's website lists the English-language demonym for East Timor as Timorese  Other reference sources list it as East Timorese  The word Maubere formerly used by the Portuguese to refer to native East Timorese and often employed as synonymous with the illiterate and uneducated, was adopted by Fretilin as a term of pride Healthcare received 6% of the national budget in 2021 : 24  From 1990 to 2019 life expectancy rose from 48 5 to 69 5  Expected years of schooling rose from 9 8 to 12 4 between 2000 and 2010, while mean years of schooling rose from 2 8 to 4 4  Progress since 2010 for these has been limited  Gross national income per capita similarly peaked in 2010, and has decreased since : 3  As of 2016, 45 8% of East Timorese were impoverished, 16 3% severely so : 6  The fertility rate, which at the time of independence was the highest in the world at 7 8, dropped to 4 2 by 2016  It is relatively higher in rural areas, and among poorer: 3  and less literate households  As of 2016, the average household size was 5 3, with 41% of people aged under 15, and 18% of households headed by women : 2  Infant mortality stood at 30 per 1,000, down from 60 per 1,000 in 2003 : 7  46% of children under 5 showed stunted growth, down from 58% in 2010  Working age adult obesity increased from 5% to 10% during the same time period  As of 2016, 40% of children, 23% of women, and 13% of men had anemia : 11

Ethnicity and language
Timorese communities are not strictly defined by ethnic background or linguistic group  Separate communities may share ethnicity or language, and many areas show overlaps and hybridisation between ethnic and linguistic groups : 44  Familial relations and descent, which are interlinked with sacred house affiliation, are a more important indicator of identity : 47  Each family group generally identifies with a single language or dialect : 49  With this immense local variation in mind, there is a broad cultural and identity distinction between the east (Bacau, Lautém, and Viqueque Municipalities) and the west of the country, a product of history more than it is of linguistic and ethnic differences,: 45–47  although it is very loosely associated with the two language groups : 142–143  There is a small mestiço population of mixed Portuguese and local descent  There is a small Chinese minority, most of whom are Hakka  Many Chinese left in the mid-1970s, but a significant number have also returned to East Timor following the end of Indonesian occupation  East Timor has a small community of Timorese Indian, specifically Goan descent, as well as historical immigration from Africa and Yemen Likely reflecting the mixed origins of the different ethnolinguistic groups of the island, the indigenous languages fall into two language families: Austronesian and Papuan : 10  Depending on how they are classified, there are up to 19 indigenous languages with up to 30 dialects : 136  Aside from Tetum, Ethnologue lists the following indigenous languages: Adabe, Baikeno, Bunak, Fataluku, Galoli, Habun, Idaté, Kairui-Midiki, Kemak, Lakalei, Makasae, Makuv'a, Mambae, Nauete, Tukudede, and Waima'a  According to the Atlas of the World's Languages in Danger, there are six endangered languages in East Timor: Adabe, Habu, Kairui-Midiki, Maku'a, Naueti, and Waima'a  The largest Malayo-Polynesian group is the Tetum, mostly around Dili or the western border  Other Malayo-Polynesian languages with native speakers of more than 40,000 are Mambai in the central mountains south of Dili, Baikeno in Oecusse, Kemak in the north-west interior, and Tokodede on the northwest coast  The main Papuan languages spoken are Bunak in the centre of Timor, especially within Bobonaro Municipality; Makasae in the eastern Baucau and Viqueque municipalities; and Fataluku in the eastern Lautém Municipality : 43  The 2015 census found that the most commonly spoken mother tongues were Tetum Prasa (mother tongue for 30 6% of the population), Mambai (16 6%), Makasai (10 5%), Tetum Terik (6 05%), Baikenu (5 87%), Kemak (5 85%), Bunak (5 48%), Tokodede (3 97%), and Fataluku (3 52%)  Other indigenous languages accounted for 10 47%, while 1 09% of the population spoke foreign languages natively East Timor's two official languages are Portuguese and Tetum  In addition, English and Indonesian are designated by the constitution as "working languages" : 3  This is within the Final and Transitional Provisions, which do not set a final date  In 2012, 35% could speak, read, and write Portuguese, which is up significantly from less than 5% in the 2006 UN Development Report  Portuguese is recovering as it has now been made the main official language of Timor, and is being taught in most schools  The use of Portuguese for government information and in the court system provides some barriers to access for those who do not speak it  Tetum is also not understood by everyone in the country : 11  According to the Observatory of the Portuguese Language, the East Timorese literacy rate was 77 8% in Tetum, 55 6% in Indonesian, and 39 3% in Portuguese, and that the primary literacy rate increased from 73% in 2009 to 83% in 2012  According to the 2015 census, 50% of the population between the ages of 14 and 24 can speak and understand Portuguese  The 2015 census found around 15% of those over the age of five were literate in English 

Education
East Timor's adult literacy rate was 68% among adults, and 84% among those aged 15–24, as of 2021  It is slightly higher among women than men : 27  More girls than boys attend school, although some drop out upon reaching puberty : 25  As of 2016 22% of working age women (15–49) and 19% of working age men had no education, 15% of women and 18% of men had some primary education, 52% of women and 51% of men had some secondary education, and 11% of women and 12% of men had higher education  Overall, 75% of women and 82% of men were literate : 2  Primary schools exist throughout the country, although the quality of materials and teaching is often poor  Secondary schools are generally limited to municipal capitals  Education takes up 10% of the national budget : 27  The country's main university is the National University of East Timor  There are also four colleges Since independence, both Indonesian and Tetum have lost ground as media of instruction, while Portuguese has increased: in 2001 only 8 4% of primary school and 6 8% of secondary school students attended a Portuguese-medium school; by 2005 this had increased to 81 6% for primary and 46 3% for secondary schools  Indonesian formerly played a considerable role in education, being used by 73 7% of all secondary school students as a medium of instruction, but by 2005 Portuguese was used by most schools in Baucau, Manatuto, as well as the capital district  Portugal provides support to about 3% of the public schools in East Timor, focused on those in urban areas, further encouraging the use of the Portuguese language : 28

Religion
While the Constitution of East Timor enshrines the principles of freedom of religion and separation of church and state, Section 45 Comma 1 also acknowledges "the participation of the Catholic Church in the process of national liberation" in its preamble  Upon independence, the country joined the Philippines to become the only two predominantly Catholic states in Asia, although nearby parts of eastern Indonesia such as Flores and parts of Western New Guinea also have Catholic majorities According to the 2015 census, 97 57% of the population is Catholic; 1 96% Protestant; 0 24% Muslim; 0 08% Traditional; 0 05% Buddhist; 0 02% Hindu, and 0 08% other religions  A 2016 survey conducted by the Demographic and Health Survey programme showed that Catholics made up 98 3% of the population, Protestants 1 2%, and Muslims 0 3% The number of churches grew from 100 in 1974 to more than 800 in 1994, with Church membership having grown considerably under Indonesian rule as Pancasila, Indonesia's state ideology, requires all citizens to believe in one God and does not recognise traditional beliefs  East Timorese animist belief systems did not fit with Indonesia's constitutional monotheism, resulting in mass conversions to Christianity  Portuguese clergy were replaced with Indonesian priests and Latin and Portuguese mass was replaced by Indonesian mass  While just 20% of East Timorese called themselves Catholics at the time of the 1975 invasion, the figure surged to reach 95% by the end of the first decade after the invasion  The Roman Catholic Church divides East Timor into three dioceses: the Archdiocese of Díli, the Diocese of Baucau, and the Diocese of Maliana  In rural areas, Roman Catholicism is syncretised with local animist beliefs  The number of Protestants and Muslims declined significantly after September 1999, as these groups were disproportionately represented among supporters of integration with Indonesia  Fewer than half of previous Protestant congregations existed after September 1999, and many Protestants were among those who remained in West Timor 

Culture
The many cultures within East Timor stem from the several waves of Austronesian and Melanesian migration that led to the current population, with unique identities and traditions developing within each petty kingdom  Portuguese authorities built upon traditional structures, blending Portuguese influence into the existing political and social systems : 91–92  The presence of the Catholic Church created a point of commonality across the various ethnic groups, despite full conversion remaining limited  The Portuguese language also provided common linkages, even if direct Portuguese impact was limited : 97–98  Under Indonesian rule, resistance strengthened cultural links to Catholicism and the Portuguese language  At the same time, Indonesian cultural influence was spread through schools and administration : 98–99 The preservation of traditional beliefs in the face of Indonesian attempts to suppress them became linked to the creation of the country's national identity : 7–13  This national identity only began to emerge at the very end of Portuguese rule, and further developed during Indonesian rule : 134–136  Following independence, a civic identity began to develop  This was most clearly expressed through enthusiasm for national-level democracy,: 155–156  and was reflected in politics through a shift from resistance narratives to development ones : 3  The capital has developed a more cosmopolitan culture, while rural areas maintain stronger traditional practices : 30  Internal migration into urban areas, especially Dili, creates cultural links between these areas and rural hinterlands  Those in urban areas often continue to identify with a specific rural area, even those with multiple generations born in Dili : 53–54 The presence of so many ethnic and linguistic groups means cultural practices vary across the country : 11  These practices reflect historical social structures and practices, where political leaders were regarded as having spiritual powers  Ancestry was an important part of cultural practices, and partly signified leadership  Leaders often had influence over land use, and these leaders continue to play an informal role in land disputes and other aspects of community practice today  An important traditional concept is lulik, or sacredness  Some lulik ceremonies continue to reflect animist beliefs, for example through divination ceremonies which vary throughout the country  Sacred status can also be associated with objects, such as Portuguese flags which have been passed down within families : 7–13 

Community life is centred around sacred houses (Uma Lulik), physical structures which serve as a representative symbol and identifier for each community : 47–49  The architectural style of these houses varies between different parts of the country, although following widespread destruction by Indonesian forces many were rebuilt with cheap modern materials : 22–25  The house as a concept extends beyond the physical object to the surrounding community : 92–93, 96  Kinship systems exist within and between houses  Traditional leaders, who stem from historically important families, retain key roles in administering justice and resolving disputes through methods that vary between communities : 47–49  Such leaders are often elected to official leadership positions, merging cultural and historical status with modern political status : 52  The concept of being part of a communal house has been extended to the nation, with Parliament serving as the national sacred house : 96 Art styles vary throughout the various ethnolinguistic groups of the island  Nonetheless, similar artistic motifs are present throughout, such as large animals and particular geometric patterns  Some art is traditionally associated with particular genders  For example, the Tais textiles that play a widespread role in traditional life throughout the island are traditionally handwoven by women  Different tais patterns are associated with different communities, and more broadly with linguistic groups : 137  Many buildings within central Dili maintain historical Portuguese architecture : I-5 Traditional rituals remain important, often mixed in with more modern aspects : 137  A strong oral history is highlighted in individuals able to recite long stories or poetry  This history, or Lia nain, passes down traditional knowledge : 16  There remains a strong tradition of poetry  Prime Minister Xanana Gusmão, for example, is a distinguished poet, earning the moniker "poet warrior" In the field of cinema, East Timor released its first feature-length film, a period thriller titled Beatriz's War, in 2013  Shot with a limited budget by a mix of local filmmakers and a volunteer Australian film crew, the film depicted East Timorese life under Indonesian occupation in the 1970s, with producer Lurdes Pires acknowledging their aim to diverge from the government's "friendship and forgiveness" policy for its past conflicts by telling a story of truth-seeking and justice 

See also
Outline of East Timor
Index of East Timor-related articles
List of topics on the Portuguese Empire in the East
Passage 7:
Ambelau
Ambelau or Ambalau is a volcanic island in the Banda Sea within Maluku Islands of Indonesia  The island forms an administrative district (Indonesian: Kecamatan Ambalau) which is part of the South Buru Regency (Indonesian: Kabupaten Buru Selatan) of Maluku province (Indonesian: Provinsi Maluku), Indonesia  It has a land area of 201 7 km2, and had a population of 6,846 at the 2010 Census; the official estimate as at mid 2022 was 9,170  The administrative center is Wailua, a settlement located at the south of the island  About half of the island's population is composed of indigenous Ambelau people who speak the Ambelau language; the other half are mostly immigrants from the nearby Maluku Islands and Java 

Geography and geology
The island is located in the Banda Sea at the southern entrance to the strait Manipa, about 20 km south-east of the larger island of Buru  It has a relatively smooth oval shape with a minor extension in the south-eastern part and the maximum diameter of about 10 km The island is of volcanic origin, and is composed of Cenozoic sedimentary rocks  The relief is mostly mountainous, with the highest points at 608 m (Mt  Baula) and 559 m (Mt  Nona) in the western area  The island rises vertically from the sea, and flat parts are found only on the southern and eastern coasts  Much of the territory, especially in mountainous areas, is covered with wet tropical forests  The island is located in a seismically active zone with frequent earthquakes; two significant recent earthquakes occurred in August 2006 and January 2016 when eight people were hurt and about 120 houses were damaged in two villages  Flora and fauna of the island are diverse and are similar to that of Buru  There are abundant coral reefs off the coast of Ambelau 

Administration
The island belongs to the Indonesian province of Maluku  Until 1999 the island belonged to the Central Maluku Regency (Indonesian: Kabupaten Maluku Tengah), then to the Buru Regency (Indonesian: Kabupaten Buru), in which it was isolated into a separate administrative district (Kecamatan Ambalau)  In 2008, when the South Buru Regency split up from the Buru Regency, the island became part of it, maintaining its kecamatan status  The island is divided into seven administrative units of lower rank, called village (Indonesian: desa) or settlement (Indonesian: kelurahan), namely Kampung Baru, Lumoy, Masawoy, Selasi, Siwar, Ulima and Elara Phonetics of the local languages reduces the vowel in the second syllable of the island name  As a result, Western sources refer to it as Ambelau, whereas modern Indonesian sources spell the name as Ambalau, particularly in official documents and on the official website of the Buru and South Buru regencies 

Population
The majority of Ambalau's population (6,846 at the 2010 census, rising to 9,170 as at mid 2022) resides on the coastal plains, in the settlements of Kampung Baru (969), Lumoy (1,209), Masawoy (750), Selasi (606), Siwar (890), Ulima (970) and Elara (1,452)  About half of the population are indigenous Ambelau people, and another half are immigrants from other Maluku Islands belonging to Sulawesi (mainly Bugis) and Javanese ethnicities  The latter moved to the island mainly through the large-scale transmigration programs supported by both the Dutch colonial administration in the 1900s and the Indonesian authorities in the 1950s–1990s  The individual ethnic groups speak different languages and dialects in everyday life, for example Ambelau language  However, most adults have knowledge of the national Indonesian language and use it in public or in communication with other tribes  By religion, most Ambalau residents are Sunni Muslims, with a small part of Christians and with some remnants of traditional local beliefs 

Economy
Agriculture dominates the local economy  Cultivation of rice – the most common crop of the region – is hindered on Ambelau by the hilly terrain and abundance of the wild pig Buru babirusa damaging the crops (which is rarely hunted because of the Muslim traditions)  The small terrains of fertile land on the coast are used to grow maize, sago sweet potato, cocoa, coconut, allspice and nutmeg  Tuna fishing is practiced by the villages of Masawoy and Ulimo  Some agricultural and fish products are exported to the nearby Buru islands, mainly on the markets of the town Namlea 

History
In the pre-colonial period the island was densely populated by the indigenous Ambelau people  In the sixteenth and seventeenth centuries the Sultanate of Ternate declared its sovereignty over the island; however, this had little more than symbolic meaning as the island never came under its direct control  The Portuguese adventurers who entered the archipelago at the end of the 16th century concluded an agreement with Ternate on the joint development of Ambalau, but little came of this arrangement  Ambalau fell into the zone of influence of the Dutch East India Company (VOC) by the middle of the 17th century  It is known that in the 1660s the island was often raided by pirates from Papua, who captured islanders for sale into slavery  It was their systematic attacks on Ambalau that prompted the VOC to send several punitive expeditions against Papua  However, the main interest of the VOC was in the spice trade, and active economic exploitation of a small inaccessible island was considered unprofitable  The VOC concentrated plantations on a few well-developed and well-protected, and by the end of the 17th century had relocated significant part of the local population to neighboring Buru as labor on its clove plantations   In administrative terms, Ambalau was included in the Governorate of Ambon, whose leader was based in Ambon and who reported directly to the Governor-General of the Netherlands East Indies 
The island did not receive significant attention in the later stage of Dutch colonization either  After the capture of the Netherlands East Indies by Japan during World War II in 1942, Ambalau, together with the rest of the Moluccas, was assigned to the zone of occupation of the Japanese 2nd Fleet  The occupation formally ended in August 1945; however, the newly proclaimed Republic of Indonesia was unable to establish its power in such a remote region, and in early 1946 the Netherlands regained control of Ambalau without resistance  A few months later, Ambalau, along with all the Moluccas, Sulawesi and the Lesser Sunda Islands, was included in the quasi-independent State of East Indonesia  In December 1949  The decision to incorporate East Indonesia into the Republic of Indonesia in April 1950 was opposed by many inhabitants, leading to the proclamation of the Republic of South Moluccas, which included Ambalau  The succession was crushed by the Indonesian military by the end of 1950 and Ambalau was proclaimed part of the Republic of Indonesia 
Passage 8:
Zeferino Martins
Zeferino Martins, also known as Ze Martins (born September 5, 1985) is an East Timorese footballer who plays as midfielder for Ad  Dili Oeste and the Timor-Leste national team 



ground_truth: Francisco Guterres

prompt_front: Answer the question based on the given passages. Only give me the answer and do not output any other words.

Question: In what year was Twilight Princess from the game series on which The Legend of Neil was based originally planned for release?

The following are given passages.
Context 3: Passage 1:
Real Life (I Never Was the Same Again)
"Real Life (I Never Was the Same Again)" is a song written by Neil Thrasher and Jim Janosky, and recorded by American country music artist Jeff Carson   It released in May 2001 as the third single from his third album, Real Life   The song was written by Neil Thrasher and Jim Janosky  It was nominated for Song of the Year at the 2001 Christian Country Music Awards 

Music video
The music video was directed by David Abbott and premiered in September 2001 

Chart performance
"Real Life (I Never Was the Same Again)" debuted at number 54 on the U S  Billboard Hot Country Singles & Tracks chart for the week of May 26, 2001 

Year-end charts
Passage 2:
One Nil
One Nil, released in 2001, is the second solo album by New Zealand singer-songwriter, Neil Finn   When released in the United States the following year, the album had a slightly different track listing and was issued under the name One All 

Overview
Following the release of his debut solo effort Try Whistling This in 1998, singer-songwriter Neil Finn followed up by releasing the less adventurous album One Nil in 2001  The album features guest musicians Sheryl Crow, Lisa Germano and Crowded House's album producer Mitchell Froom  The album was released in the United States fourteen months after its initial New Zealand, United Kingdom and Australian release with the altered title One All and also contained an altered track listing, featuring four remixed songs and added the songs "Lullaby Requiem" and "Human Kindness", replacing "Elastic Heart" and "Don't Ask Why" 

Track listings
All songs were written by Neil Finn, except where noted 

One Nil
"The Climber" – 4:13
"Rest of the Day Off" (Finn, Wendy Melvoin, Tchad Blake) – 3:49
"Hole in the Ice" (Finn, Lisa Coleman) – 4:11
"Wherever You Are" – 4:46
"Last to Know" (Finn, Melvoin) – 3:02
"Don't Ask Why" (Finn, Melvoin) – 3:54
"Secret God" (Finn, Melvoin) – 5:27
"Turn and Run" – 3:46
"Elastic Heart" – 4:00
"Anytime" – 3:24
"Driving Me Mad" – 3:58
"Into the Sunset" – 4:12

One All
Tracks 1 and 9 ("The Climber" and "Turn and Run") contained an alternative mix to the One Nil version  Tracks 2 and 3 ("Driving Me Mad" and "Hole in the Ice") were remixed by Bob Clearmountain 
"The Climber" (New mix) – 4:15
"Driving Me Mad" (Bob Clearmountain mix) – 3:56
"Hole in the Ice" (Bob Clearmountain mix) – 4:06
"Last to Know" – 2:59
"Wherever You Are" – 4:42
"Secret God" – 5:24
"Lullaby Requiem" – 3:44
"Human Kindness" – 4:41
"Turn and Run" (New mix) – 3:41
"Anytime" – 3:23
"Rest of the Day Off" – 3:57
"Into the Sunset" – 4:12

Personnel
Neil Finn – guitar, vocals, high bass, piano, guitar synthesiser, orchestra bells, Wurlitzer electric piano, vibes, harmonium, bass, Chamberlin strings
Wendy Melvoin – E-Bow fuzz guitar, chorus on "The Climber", drums, low bass, guitar, bass, percussion, backing vocals, shaker
Jim Moginie – ukulele, guitar, fuzz guitar
Lisa Germano – chorus on "The Climber", violin
Suzanna Melvoin – chorus on "The Climber"
Doyle – chorus on "The Climber"
Tchad Blake – Groove box
Mitchell Froom – Penny owsley, keyboards, Hammond organ, Chamberlin, Wurlitzer electric piano, piano, celeste
Lisa Coleman – keyboards, backing vocals
JJ Johnson – drums
Liam Finn – backing vocals
Sharon Finn – backing vocals
Jim Keltner – drums
Edmund McWilliams – backing vocals
Sheryl Crow – vocals, accordion
Sam Gibson – drum programming, programming

Charts
Certifications


== Notes ==
Passage 3:
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess is an action-adventure video game developed and published by Nintendo for the GameCube and Wii  Originally planned for release exclusively on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii  The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month  The GameCube version was also released in December 2006 as the final first-party game for the console The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm  To do so, he takes the form of both a Hylian and a wolf, and he is assisted by a mysterious imp named Midna  The game takes place over a century after Ocarina of Time, in an alternate timeline from The Wind Waker Twilight Princess was critically acclaimed upon its release, received numerous game of the year awards, and has been called one of the greatest games of all time  By 2015, it had sold 8 85 million copies worldwide, making it the best-selling Zelda game until being overtaken by Breath of the Wild in April 2018  In 2011, the Wii version was rereleased under the Nintendo Selects label  A high-definition remaster based on the GameCube version for the Wii U, The Legend of Zelda: Twilight Princess HD, was released in March 2016 

Gameplay
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and puzzle-solving  It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking  Link can walk, run, and attack, and he will automatically jump when running off of or reaching for a ledge  Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs  While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects  The on-screen display shows what action, if any, the button will trigger, determined by the situation  For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy or place the rock on the ground if he is standing still The GameCube and Wii versions feature several minor differences in their controls  The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote  The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets  The player controls Link's sword by swinging the Wii Remote  Other attacks are triggered using similar gestures with the Nunchuk  Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles  Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot  The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting with Midna's assistance When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf  He is eventually able to transform between his Hylian and wolf forms at will  As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks  "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster), digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails  On his back, he also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several preset locations throughout the overworld  Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker  Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and they can detect Link from a greater distance than was possible in previous games 

Plot
The game begins with a teenage boy named Link, who works as a ranch hand in Ordon Village  One day, Bulblins take away the village's children  Link pursues and encounters a wall of Twilight  A Twilight monster pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a wolf and imprisoned  Link is soon freed by a creature named Midna, who offers to help him if he obeys her unconditionally  She guides him to Princess Zelda, who explains that Zant, the Sorcerer/Usurper King of the Twili, invaded Hyrule Castle and forced her to surrender  The kingdom became enveloped in Twilight, turning all its inhabitants besides Link and Zelda into invisible spirits  To save Hyrule, Link, aided by Midna, must first revive the Light Spirits by entering the Twilight-covered regions and recovering the Spirits' light from the Twilight beings that had stolen it  Once revitalized, each Spirit returns Link to his Hylian form and informs Link and Midna of the hidden location of a Fused Shadow; one of the fragments of a powerful relic that will have to be used to match Zant's power to defeat him  During this time, the ghost of a departed swordsman, the Hero's Shade, also appears to provide swordsmanship training he had failed to pass on before his untimely death, as well as information regarding Link's destiny in Hyrule 
During his journey, Link also finds Ordon Village's children and assists the monkeys of Faron, the Gorons of Eldin, and the Zoras of Lanayru  After restoring the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who takes away the fragments  Midna calls him out for abusing his tribe's magic, but Zant reveals that his power comes from another source, and he uses it to trap Link in his wolf state  Failing to persuade Midna into joining forces with him, Zant attempts to dispose of her by exposing her to the light of Lanayru's light spirit  Bringing a dying Midna to Zelda, Link learns from her that he needs the Master Sword to remove Zant's curse and she proceeds to sacrifice herself to heal Midna, vanishing mysteriously  Moved by Zelda's act of selflessness, Midna starts to care more about Link and the fate of his world After gaining the Master Sword, Link is cleansed of the curse that kept him in wolf form  Deep within the Gerudo Desert, Link and Midna search for the Mirror of Twilight, the only known gateway between Hyrule and the Twilight Realm, but discover that it is broken  The Sages there explain that Zant tried to destroy it, but only managed to shatter it into fragments; only the true ruler of the Twili can completely destroy the mirror  They also relate that they once used it to banish Ganondorf, the Gerudo leader who attempted to steal the Triforce, to the Twilight Realm after failing to execute him  Link and Midna set out to retrieve the missing shards of the mirror  Once it has been fully restored, the Sages reveal to Link that Midna is actually the true ruler of the Twili, usurped and cursed into her current form by Zant  Confronting Zant, Link and Midna learn that he forged a pact with Ganondorf, who asked for his assistance in subjugating Hyrule  After Link defeats Zant, Midna recovers the Fused Shadows and destroys Zant after learning that only Ganondorf's defeat can release her from her curse 
Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above him  Ganondorf fights Link by possessing Zelda and then transforming into a gigantic boar-like beast, but Link defeats him by using his wolf form, and the power Midna received from Zelda is able to resuscitate her  Ganondorf revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows  However, as Hyrule Castle collapses, Ganondorf emerges from it victorious, crushing the Fused Shadow piece that Midna wore on her head, and pursues Link on horseback  Assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and duels him on foot before finishing him off with the Master Sword  With Ganondorf defeated, the Light Spirits revive Midna and restore her to her true form  After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight, ultimately severing the link between Hyrule and the Twilight Realm  As Hyrule Castle is rebuilt, Link leaves Ordon Village, heading to parts unknown 

Development
Inception as a GameCube game
In 2003, Nintendo announced a new The Legend of Zelda game for the GameCube by the same team that had created the cel-shaded The Wind Waker  At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor  Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience  Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market and meet Miyamoto's original vision of realism for the series  Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations  He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat  Early development of what would become Twilight Princess began and special care was taken to improve the realism of the horseriding, with lead character designer Keisuke Nishimori riding a horse for himself to feel what it was like Just as the original Legend of Zelda game was inspired by J  R  R  Tolkien's The Lord of the Rings novels, the aesthetic of Twilight Princess was inspired by the Lord of the Rings films as they had just come out and were very popular at the time  The game was developed with having a large convincing world in mind, one with a vast scale to meet the expectation for fantasy worlds that audiences had become accustomed to with the Lord of the Rings In four months, Aonuma's team managed to present realistic horseback riding, which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004 and was met with enormous praise  The game was scheduled to be released the next year and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass  Miyamoto explained in interviews that the graphical style was chosen to satisfy demand and that it better fit the theme of an older incarnation of Link  The game runs on a modified The Wind Waker engine Prior Zelda games have employed a theme of two separate, yet connected, worlds  In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods  The Zelda team sought to reuse this motif in the series' latest installment  It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of A Link to the Past  The concept for Link to transform into a wolf and its surrounding narrative elements came from a dream that Aonuma had while overseas on a business trip  He dreamt that he was a wolf, locked inside a cage, and, after he woke up, he was confused and disoriented and it took a while for him to remember where he was  The story of the game was created by Aonuma, and it later underwent several changes by scenario writers Mitsuhiro Takano and Aya Kyogoku  Takano created the script for the story scenes, while Kyogoku and Takayuki Ikkaku handled the actual in-game script  Originally, Link was planned to be a wolf from the game's start to bluntly contrast the Ocarina of Time formula, but this was changed so that new players could be eased into Zelda's traditional gameplay and narrative formula  The narrative premise in the story regarding the children of Ordon village getting kidnapped was an example of the game featuring darker story elements than any past iteration From a gameplay perspective, the "twilight world" portions of the game were vaguely inspired by the fact that prior Zelda games had always distinctively separated its dungeons from its overworld  It was wondered what the result would be if the players took a traditional Zelda dungeon and put it inside the open world instead  This resulted in the hunt for tears of light the player partakes in when in the twilight covered world  Regarding the atmosphere of the Twilight covered Hyrule, as well as the Twilight Realm dungeon later in the game, the intent was to make players feel uncomfortable  Special care was taken, however, to ensure that this was balanced right, so that it did not make the player so uncomfortable that they did not want to progress further or could not enjoy the experience Aonuma left his team working on the new idea while he produced The Minish Cap for the Game Boy Advance  When he returned, he found the Twilight Princess team struggling  Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable  Aonuma also felt the gameplay lacked the caliber of innovation found in Phantom Hourglass, which was being developed with touch controls for the Nintendo DS  At the same time, the Wii was under development with the code name "Revolution"  Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in Zelda, and he suggested that Aonuma consider using it 

Transition to the Wii
Aonuma had anticipated creating a Zelda game for what would later be for the Wii but had assumed that he would need to complete Twilight Princess first  His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass  Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release  Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer  Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product  Aonuma then started working on both versions in parallel Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube  At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess  They also announced that Zelda would appear on the Wii (then codenamed "Revolution"), but was not clear to the media if this meant Twilight Princess or a different game The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface  A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint but was unable to show the variety of Link's movements  When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored  Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller  Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after  However, support for the Wii controller did not make it into the GameCube release  At E3 2006, Nintendo confirmed that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii  Later, the GameCube release was pushed back to a month after the launch of the Wii Nintendo staff members reported that demo users complained about the difficulty of the control scheme  Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use  He began rethinking the controls with Miyamoto to focus on comfort and ease  The camera movement was reworked and item controls were changed to avoid accidental button presses  In addition, the new item system required use of the button that had previously been used for the sword  To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see  This reintroduced the problem of using a right-handed swing to control a left-handed sword attack  The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image  Link was now right-handed, and references to "east" and "west" were reversed  The GameCube version, however, was left with the original orientation  The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users 

Music and sound
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor  Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music  For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo  Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Taizo Takemoto  Kondo's piece was chosen as music for the E3 2005 trailer and for the demo movie after the title screen  Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments  He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead  Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision  Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield 

Technical vulnerability
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console  A specifically designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications  Versions 3 3 and 3 4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4 0 of the Wii Menu patched the vulnerability 

Wii U version
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, was developed by Tantalus Media for the Wii U  Announced during a Nintendo Direct presentation in November 2015, it features enhanced graphics and Amiibo functionality  The game was released worldwide in March 2016 The idea for a high-definition version of Twilight Princess first originated during the production of Breath of the Wild  Nintendo experimented with an HD version of Twilight Princess running on Wii U development kits when trying to settle on a graphical style for the new game  This ultimately led to the production of The Wind Waker HD, whose success encouraged the Zelda team to pursue other high-definition remasters  After its release, which was developed internally at Nintendo in only six months, the Zelda team settled on an HD remaster of Twilight Princess  At the time, most of the Zelda team was preoccupied with Breath of the Wild, so Nintendo sought a partnership with an external development studio, the Australia-based Tantalus Media, to work on Twilight Princess HD According to Eiji Aonuma, who directed the original release and produced Twilight Princess HD, ensuring the remaster would take advantage of the Wii U GamePad was a point of focus early in the title's development  The control scheme used in the GameCube version was adapted for the remaster due to similarities between the button layouts of the two consoles' controllers  Aonuma considered underwater gameplay in the remaster significantly improved  Other enhancements include speeding up a handful of cutscenes that seemed overly long by modern standards and reducing repetitive gameplay elements, such as collecting Tears of Light while in the Twilight Realm  A commitment to "preserving the feel of the original" inspired several design decisions, such as keeping the frame rate at 30 frames per second  Tomomi Sano, the assistant director of the Wii U version, noted the degree of refinement the graphics would receive required much consideration: "When we created more precise models of objects to go with the higher resolution, we found that everything was too clear and we lost that soft and delicate atmosphere that you get in particular at twilight or with the light in a forest" Certain bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to Breath of the Wild  In the Cave of Shadows, Link fights waves of enemies while restricted to his wolf form  Comparable to the optional "Cave of Ordeals" present in the original release, opportunities to recover health during the trial are sparse  Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage  A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in North America; it is included with the limited-edition bundle in other regions  A three-disc original soundtrack consisting of 108 pieces from the game was released in Japan in July 2016 

Reception
Reviews
Twilight Princess was released to critical acclaim and commercial success  It received perfect scores from major publications such as 1UP com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar and GameSpy  On the review aggregator Metacritic, Twilight Princess holds scores of 95/100 for the Wii version and 96/100 for the GameCube version, indicating "universal acclaim"  It is the highest-rated game of 2006 on Metacritic  GameTrailers in their review called it one of the greatest games ever created On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post  Game Informer called it "so creative that it rivals the best that Hollywood has to offer"  GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation"  Cubed3 hailed Twilight Princess as "the single greatest videogame experience"  Twilight Princess' graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles  Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters  Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game and regarded Twilight Princess' Hyrule as the best version ever created  PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games"  Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP com said the remote-swinging sword attacks were "the most impressive in the entire series"  Gaming Nexus considered Twilight Princess' soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts 

Wii U version
Twilight Princess HD holds a score of 86/100 at the review aggregator Metacritic, indicating "generally favorable" reviews  The title received the Nintendo Game of the Year award at the Golden Joystick Awards in November 2016 

Awards
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version  Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story  It also received the 2007 award for "Outstanding Achievement in Story and Character Development" from the Academy of Interactive Arts & Sciences  Twilight Princess received Game of the Year awards from GameTrailers, 1UP com, Electronic Gaming Monthly, Game Informer, GamesRadar, GameSpy, Spacey Awards, X-Play and Nintendo Power  It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP com, and Nintendo Power  The game was considered the Best Console Game by the Game Critics Awards and GameSpy  The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time  IGN ranked the game as the 4th-best Wii game  Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade 

Sales
In North America, the game was sold with three of every four Wii purchases during its first week  The Wii version sold 412,000 copies in the United States during November 2006, representing 87% of Wii launch sales that month, the highest attach rate for a launch game since Super Mario 64 launched with the Nintendo 64 in 1996  It went on to become America's fifth best-selling game of 2006 with 1 5 million copies sold for the Wii and GameCube in the US that year  In the United Kingdom, the Wii version received a Platinum sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the UK The game had sold 5 82 million copies on the Wii as of March 2011, and 1 32 million on the GameCube as of March 2007  As of September 2015, the game had sold 8 85 million copies worldwide across both platforms, making it the best-selling single title in the series until it was surpassed by The Legend of Zelda: Breath of the Wild (2017) 

Wii U version
The remaster sold 52,282 copies during its first week of release in Japan, which placed it at second place in the video game sales charts  The following week, it came in at number 9 on the charts, selling an additional 7,705 copies  By comparison, 30,264 copies of The Wind Waker HD were sold in its first week in Japan  In the first week of Twilight Princess HD's United Kingdom release, the remaster was the second best-selling game and the best-selling game released for a single platform in the country  Twilight Princess HD's sales dropped 84% in its second week in the U K , making it the ninth best-selling game in the country  In the United States, it was the third best-selling game sold in brick-and-mortar retailers throughout March 2016, according to market-research firm The NPD Group  As of December 2020, the game has sold 1 15 million copies worldwide 

Legacy
An 11-volume manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released in Japan on February 8, 2016 and ran until January 30, 2022  The series is available solely via publisher Shogakukan's MangaOne mobile application  While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake  Viz Media began releasing an English localization of the series in 2017 To commemorate the launch of the My Nintendo loyalty program in March 2016, Nintendo released My Nintendo Picross: The Legend of Zelda: Twilight Princess, a Picross puzzle game developed by Jupiter for download to the Nintendo 3DS Midna, in both her imp and Twili forms, Zant, and NPC character Agitha, all appeared as playable warriors in the Zelda crossover title Hyrule Warriors and its various iterations  Since the release of Hyrule Warriors, Agitha has been recognised as a "main character" of Twilight Princess 

See also
Link's Crossbow Training, a 2007 shooting video game created for the Wii Zapper, using the world and assets of Twilight Princess

Notes
Passage 4:
The Legend of Neil
The Legend of Neil is a comedy web series distributed by Comedy Central's partner Atom com and is a parody of the Nintendo game The Legend of Zelda  Sandeep Parikh of The Guild fame directs the series  Tony Janning writes for the series, and acts as the title character Neil  Felicia Day and Mike Rose, who have worked with Parikh on the set of The Guild, appear as recurring characters 
The series follows Neil, who is sucked into the world of The Legend of Zelda while playing the game  As he travels Hyrule he is mistaken for the hero of the game, Link  The series is "full of self degrading, foul humor", such as when Neil is being sucked into the game he is masturbating and strangled himself with his NES controller 
The series began as a four-minute YouTube video posted in 2007  The video went viral, receiving several million views  Its popularity led to Atom com financing a web series based around the video 
The first season was released in 2008  According to Fox Business before the premiere of the second season, "With nearly one million plays, the hit Web series by creator Sandeep Parikh built one of the Web's most enthusiastic fan bases in 2008 " In the run-up to the August 2009 premiere of the second season, MTV2 planned to air the complete first season  The series was also nominated for multiple Streamys at the 1st Streamy Awards in 2009 Season 3 began on July 25, 2010  Each episode of season 3 features a remix of the original theme song performed by a different musical guest 
A DVD was released on December 4, 2012 
On January 7, 2019, The YouTube channel EffinFunny began re-releasing the Episodes, starting with the first two  As of January 31, 2019, the whole series, gag reels, and minisodes are available on the EffinFunny YouTube channel 

Characters and cast
Neil (Link) – after getting fired from a gas station by his brother, a drunken Neil was transported into the Nintendo game The Legend of Zelda  He then unwillingly plays the role of the game's main character, a forest elf named Link  Neil as Link contrasts with many of the characters' views of Link, while Link is honest and brave, Neil is lazy and will use any tricks he can find to get out of the game  He is so much the opposite of Link that he tends to befriend the monsters whose sole purpose is to kill him  Neil is portrayed by co-writer of the series, Tony Janning 
Old Man – Link's in-game mentor, loosely based on the old man in the first Zelda video game who gives the player a wooden sword before the first level  Old Man is portrayed by Mike Rose  Old Man has a twin brother O-old Man (pronounced with a change in emphasis) who is left-handed, a better potion maker, and has Tourette syndrome  Usually only one of the twins speaks to Link, but on occasion—such as in Season 2, Episode 3—they appear simultaneously  Both of the Old Men are generally helpful to Neil, often in a sarcastic or condescending manner 
Fairy – a fairy who replenishes Link's health  In the series she does so by having sex with Link, and she becomes emotionally and sexually obsessed with him  Fairy also seems to be emotionally unstable, often taking Neil's compliments as insults and vice versa  In the series, the fairies are hunted for their dust, which is used as a drug, a fate which befalls Fairy in Season 2, Episode 1  In the first episode of the third season it is revealed that the fairy is pregnant  Fairy is portrayed by Felicia Day of Dr  Horrible and The Guild fame 
Princess Zelda – the title character from the video game  Zelda's parents were killed by Ganon and she herself was captured and imprisoned  She appears to Neil in visions, alternately pleading and enticing him to continue to rescue her  Neil was initially surprised by her ethnic appearance, expecting a lighter-skinned princess from the video game graphics (In "The Legend of Neil" she's black)  Zelda is portrayed by Angie Hill  Dr  Horrible co-creator Maurissa Tancharoen Whedon provides Zelda's singing voice in the musical episode 
Ganon – the leading antagonist of the game and series  Ganon is played as an incompetent authority figure, impervious to the suggestions of his advisor Wizzrobe  Ganon never seems to leave his shadowed throne until the end of season two  He seems to enjoy singing and is a patron of stand-up comedy  Ganon's ineptitude extends to his attempts to woo Princess Zelda at a "romantic" dinner  In the Season 2 finale he reveals to Zelda that his parents are trapped in some "vortex"  It is implied that Ganon is a Moblin  When his face is finally shown, there are similarities, and he comments that he possesses three penises, a trait previously attributed to the Moblins  Ganon is portrayed by Scott Chernoff 
Wizzrobe – Ganon's sidekick  He first appears after Neil has met Fairy and steals Neil's clothing to lure him to the Level 1 dungeon  He frequently observes logical inconsistencies within the game that are recognizable to fans, such as the maps and keys that are left in the dungeon for Link to find  Whenever he suggests changing the policy to Ganon, he is abused for his presumption, forcing him into the role of a fawning toady  Wizzrobe applies Ganon's makeup before his 'big date' with the captive Princess Zelda, prompting Ganon to insinuate that Wizzrobe is infatuated with him, prompting unconvincing denial  Wizzrobe is actually gay and is seen in the finale smooching with the Male Fairy  Wizzrobe is portrayed by Eric Acosta 
Dark Nut – A powerful dark knight (nonsensically renamed by Ganon to conform to The Legend of Zelda terminology) introduced by Wizzrobe as an invincible opponent to Neil  The other Dark Nuts are seemingly unfazed by Neil's sword blasts, and the Dark Nut was able to knock him unconscious with a single blow  But in the second episode of the third season it is revealed that, due to budget cuts, the Dark Nuts' armor doesn't cover their butts  This is their only weakness and eventually they are killed by Neil  Darknut has a brother who appears in "The Gloffice" and is seen crying over his dead brothers as Wizzrobe comforts him  In the finale, this Dark Nut is (like Wizzrobe) gay and is seen making out with a Stalfos  Dark Nut is portrayed by Jeff Winkler 
Octorok – In Season 1, Neil is often plagued by the Octorok creatures  In the show they are depicted as thin men wearing loin cloths and red masks  They announce their presence with an odd ululation, and throw rocks at Neil  They occasionally speak to Neil, usually to threaten him in their scary voice, try to trick him in their squeaky voice, or to plead in their normal voice when one of them is killed by Neil, but generally stick to the ululation  In Season 2 "A Link to the Past" he kills three of them  In "Gettin' High in Hyrule", one of them is used as a dartboard and feels no pain  And in "The Gloffice", one of them works there 
Moblin – Moblins are strong creatures with three penises who seem to want nothing but to destroy and sodomize Link  The most notable Moblins are Blight of Ganon's "The Gloffice" and the secret moblin, Pippi who helps Link even against his "primal" urges  Moblins are depicted as humanoid because of the low budget of the series  The Moblins (except Pippi) attack Neil but with some help from the bow, sex with Fairy and sword beams, he kills them all 
Stalfos – Three Stalfos made only two appearances—in "The Skeletons in Link's Closet" and "Restart of the King"  They are portrayed as gay skeletons with German accents that mock Neil into killing them  They tease Neil by insulting him and making up some stupid deals causing him to stab two of them and laser the last one  The first one has a key in its ribs and a bandana, the second one has a belt, and the third one has a mustache  One of them is seen in the finale, making out with a Dark Nut 
Keese – Keeses appear in "The Skeletons in Link's Closet", "A Date with Destiny" and "The Gloffice"  They look like models on strings because of the low budget of the series  After Neil puts on the Hero's Clothes, a bat takes a dump on him and they attack him by swarming around him like bees  After Neil escapes and kills the Stalfos, the Keeses attack him again  In Season 1 "Map Questing", the Keeses are revealed by Wizzrobe telling Ganon that Neil has killed all the Keeses  Neil kills them in Season 2 in "A Date with Destiny" and one Keese appears in "The Gloffice" talking to Ganon in the introduction 
Goriya – Three Goriyas make their one appearance in Season 1 in "Map Questing"  They are portrayed as goblins with Australian accents, carrying boomerangs  They say to Neil that they're powerful and they've got boomerangs  Neil zaps the three Goriyas with his sword beams  One Goriya appears in a picture in Season 2 "Gettin' High in Hyrule" that says, "Missing  Last seen playing with boomerangs "
Gibdo – Gibdos appear in three episodes: "Les Neilérables", in which Neil sings after killing them; "A Date with Destiny", in which Neil kills them while they make out and give birth to a baby Gibdo, which Neil kicks away; and "The Gloffice", in which one of them works there 

Plot
Season 1 (2007, 2008)
Season 2 (2009)
Season 3 (2010)
Regular episodes
Minisodes
External links
"Official website of The Legend of Neil"  Archived from the original on July 4, 2014  Retrieved September 30, 2015 {{cite web}}:  CS1 maint: bot: original URL status unknown (link)
The Legend of Neil on Effinfunny com 
Passage 5:
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess is an action-adventure video game developed and published by Nintendo for the GameCube and Wii  Originally planned for release exclusively on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii  The Wii version was a launch game in North America in November 2006, and in Japan, Europe, and Australia the following month  The GameCube version was also released in December 2006 as the final first-party game for the console The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm  To do so, he takes the form of both a Hylian and a wolf, and he is assisted by a mysterious imp named Midna  The game takes place over a century after Ocarina of Time, in an alternate timeline from The Wind Waker Twilight Princess was critically acclaimed upon its release, received numerous game of the year awards, and has been called one of the greatest games of all time  By 2015, it had sold 8 85 million copies worldwide, making it the best-selling Zelda game until being overtaken by Breath of the Wild in April 2018  In 2011, the Wii version was rereleased under the Nintendo Selects label  A high-definition remaster based on the GameCube version for the Wii U, The Legend of Zelda: Twilight Princess HD, was released in March 2016 

Gameplay
The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and puzzle-solving  It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking  Link can walk, run, and attack, and he will automatically jump when running off of or reaching for a ledge  Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs  While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects  The on-screen display shows what action, if any, the button will trigger, determined by the situation  For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy or place the rock on the ground if he is standing still The GameCube and Wii versions feature several minor differences in their controls  The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote  The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets  The player controls Link's sword by swinging the Wii Remote  Other attacks are triggered using similar gestures with the Nunchuk  Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles  Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot  The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting with Midna's assistance When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf  He is eventually able to transform between his Hylian and wolf forms at will  As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks  "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster), digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails  On his back, he also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several preset locations throughout the overworld  Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker  Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and they can detect Link from a greater distance than was possible in previous games 

Plot
The game begins with a teenage boy named Link, who works as a ranch hand in Ordon Village  One day, Bulblins take away the village's children  Link pursues and encounters a wall of Twilight  A Twilight monster pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a wolf and imprisoned  Link is soon freed by a creature named Midna, who offers to help him if he obeys her unconditionally  She guides him to Princess Zelda, who explains that Zant, the Sorcerer/Usurper King of the Twili, invaded Hyrule Castle and forced her to surrender  The kingdom became enveloped in Twilight, turning all its inhabitants besides Link and Zelda into invisible spirits  To save Hyrule, Link, aided by Midna, must first revive the Light Spirits by entering the Twilight-covered regions and recovering the Spirits' light from the Twilight beings that had stolen it  Once revitalized, each Spirit returns Link to his Hylian form and informs Link and Midna of the hidden location of a Fused Shadow; one of the fragments of a powerful relic that will have to be used to match Zant's power to defeat him  During this time, the ghost of a departed swordsman, the Hero's Shade, also appears to provide swordsmanship training he had failed to pass on before his untimely death, as well as information regarding Link's destiny in Hyrule 
During his journey, Link also finds Ordon Village's children and assists the monkeys of Faron, the Gorons of Eldin, and the Zoras of Lanayru  After restoring the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who takes away the fragments  Midna calls him out for abusing his tribe's magic, but Zant reveals that his power comes from another source, and he uses it to trap Link in his wolf state  Failing to persuade Midna into joining forces with him, Zant attempts to dispose of her by exposing her to the light of Lanayru's light spirit  Bringing a dying Midna to Zelda, Link learns from her that he needs the Master Sword to remove Zant's curse and she proceeds to sacrifice herself to heal Midna, vanishing mysteriously  Moved by Zelda's act of selflessness, Midna starts to care more about Link and the fate of his world After gaining the Master Sword, Link is cleansed of the curse that kept him in wolf form  Deep within the Gerudo Desert, Link and Midna search for the Mirror of Twilight, the only known gateway between Hyrule and the Twilight Realm, but discover that it is broken  The Sages there explain that Zant tried to destroy it, but only managed to shatter it into fragments; only the true ruler of the Twili can completely destroy the mirror  They also relate that they once used it to banish Ganondorf, the Gerudo leader who attempted to steal the Triforce, to the Twilight Realm after failing to execute him  Link and Midna set out to retrieve the missing shards of the mirror  Once it has been fully restored, the Sages reveal to Link that Midna is actually the true ruler of the Twili, usurped and cursed into her current form by Zant  Confronting Zant, Link and Midna learn that he forged a pact with Ganondorf, who asked for his assistance in subjugating Hyrule  After Link defeats Zant, Midna recovers the Fused Shadows and destroys Zant after learning that only Ganondorf's defeat can release her from her curse 
Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above him  Ganondorf fights Link by possessing Zelda and then transforming into a gigantic boar-like beast, but Link defeats him by using his wolf form, and the power Midna received from Zelda is able to resuscitate her  Ganondorf revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows  However, as Hyrule Castle collapses, Ganondorf emerges from it victorious, crushing the Fused Shadow piece that Midna wore on her head, and pursues Link on horseback  Assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and duels him on foot before finishing him off with the Master Sword  With Ganondorf defeated, the Light Spirits revive Midna and restore her to her true form  After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight, ultimately severing the link between Hyrule and the Twilight Realm  As Hyrule Castle is rebuilt, Link leaves Ordon Village, heading to parts unknown 

Development
Inception as a GameCube game
In 2003, Nintendo announced a new The Legend of Zelda game for the GameCube by the same team that had created the cel-shaded The Wind Waker  At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor  Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience  Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market and meet Miyamoto's original vision of realism for the series  Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations  He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat  Early development of what would become Twilight Princess began and special care was taken to improve the realism of the horseriding, with lead character designer Keisuke Nishimori riding a horse for himself to feel what it was like Just as the original Legend of Zelda game was inspired by J  R  R  Tolkien's The Lord of the Rings novels, the aesthetic of Twilight Princess was inspired by the Lord of the Rings films as they had just come out and were very popular at the time  The game was developed with having a large convincing world in mind, one with a vast scale to meet the expectation for fantasy worlds that audiences had become accustomed to with the Lord of the Rings In four months, Aonuma's team managed to present realistic horseback riding, which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004 and was met with enormous praise  The game was scheduled to be released the next year and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass  Miyamoto explained in interviews that the graphical style was chosen to satisfy demand and that it better fit the theme of an older incarnation of Link  The game runs on a modified The Wind Waker engine Prior Zelda games have employed a theme of two separate, yet connected, worlds  In A Link to the Past, Link travels between a "Light World" and a "Dark World"; in Ocarina of Time, as well as in Oracle of Ages, Link travels between two different time periods  The Zelda team sought to reuse this motif in the series' latest installment  It was suggested that Link transform into a wolf, much like he metamorphoses into a rabbit in the Dark World of A Link to the Past  The concept for Link to transform into a wolf and its surrounding narrative elements came from a dream that Aonuma had while overseas on a business trip  He dreamt that he was a wolf, locked inside a cage, and, after he woke up, he was confused and disoriented and it took a while for him to remember where he was  The story of the game was created by Aonuma, and it later underwent several changes by scenario writers Mitsuhiro Takano and Aya Kyogoku  Takano created the script for the story scenes, while Kyogoku and Takayuki Ikkaku handled the actual in-game script  Originally, Link was planned to be a wolf from the game's start to bluntly contrast the Ocarina of Time formula, but this was changed so that new players could be eased into Zelda's traditional gameplay and narrative formula  The narrative premise in the story regarding the children of Ordon village getting kidnapped was an example of the game featuring darker story elements than any past iteration From a gameplay perspective, the "twilight world" portions of the game were vaguely inspired by the fact that prior Zelda games had always distinctively separated its dungeons from its overworld  It was wondered what the result would be if the players took a traditional Zelda dungeon and put it inside the open world instead  This resulted in the hunt for tears of light the player partakes in when in the twilight covered world  Regarding the atmosphere of the Twilight covered Hyrule, as well as the Twilight Realm dungeon later in the game, the intent was to make players feel uncomfortable  Special care was taken, however, to ensure that this was balanced right, so that it did not make the player so uncomfortable that they did not want to progress further or could not enjoy the experience Aonuma left his team working on the new idea while he produced The Minish Cap for the Game Boy Advance  When he returned, he found the Twilight Princess team struggling  Emphasis on the parallel worlds and the wolf transformation had made Link's character unbelievable  Aonuma also felt the gameplay lacked the caliber of innovation found in Phantom Hourglass, which was being developed with touch controls for the Nintendo DS  At the same time, the Wii was under development with the code name "Revolution"  Miyamoto thought that the Revolution's pointing device, the Wii Remote, was well suited for aiming arrows in Zelda, and he suggested that Aonuma consider using it 

Transition to the Wii
Aonuma had anticipated creating a Zelda game for what would later be for the Wii but had assumed that he would need to complete Twilight Princess first  His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass  Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release  Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer  Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product  Aonuma then started working on both versions in parallel Transferring GameCube development to the Wii was relatively simple, since the Wii was being created to be compatible with the GameCube  At E3 2005, Nintendo released a small number of Nintendo DS game cards containing a preview trailer for Twilight Princess  They also announced that Zelda would appear on the Wii (then codenamed "Revolution"), but was not clear to the media if this meant Twilight Princess or a different game The team worked on a Wii control scheme, adapting camera control and the fighting mechanics to the new interface  A prototype was created that used a swinging gesture to control the sword from a first-person viewpoint but was unable to show the variety of Link's movements  When the third-person view was restored, Aonuma thought it felt strange to swing the Wii Remote with the right hand to control the sword in Link's left hand, so the entire Wii version map was mirrored  Details about Wii controls began to surface in December 2005 when British publication NGC Magazine claimed that when a GameCube copy of Twilight Princess was played on the Revolution, it would give the player the option of using the Revolution controller  Miyamoto confirmed the Revolution controller-functionality in an interview with Nintendo of Europe and Time reported this soon after  However, support for the Wii controller did not make it into the GameCube release  At E3 2006, Nintendo confirmed that both versions would be available at the Wii launch, and had a playable version of Twilight Princess for the Wii  Later, the GameCube release was pushed back to a month after the launch of the Wii Nintendo staff members reported that demo users complained about the difficulty of the control scheme  Aonuma realized that his team had implemented Wii controls under the mindset of "forcing" users to adapt, instead of making the system intuitive and easy to use  He began rethinking the controls with Miyamoto to focus on comfort and ease  The camera movement was reworked and item controls were changed to avoid accidental button presses  In addition, the new item system required use of the button that had previously been used for the sword  To solve this, sword controls were transferred back to gestures—something E3 attendees had commented they would like to see  This reintroduced the problem of using a right-handed swing to control a left-handed sword attack  The team did not have enough time before release to rework Link's character model, so they instead flipped the entire game—everything was made a mirror image  Link was now right-handed, and references to "east" and "west" were reversed  The GameCube version, however, was left with the original orientation  The Twilight Princess player's guide focuses on the Wii version, but has a section in the back with mirror-image maps for GameCube users 

Music and sound
The game's score was composed by Toru Minegishi and Asuka Ohta, with series regular Koji Kondo serving as the sound supervisor  Minegishi took charge of composition and sound design in Twilight Princess, providing all field and dungeon music  For the trailers, three pieces were written by different composers, two of which were created by Mahito Yokota and Kondo  Michiru Ōshima created orchestral arrangements for the three compositions, later to be performed by an ensemble conducted by Taizo Takemoto  Kondo's piece was chosen as music for the E3 2005 trailer and for the demo movie after the title screen  Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto Media requests at the trade show prompted Kondo to consider using orchestral music for the other tracks in the game as well, a notion reinforced by his preference for live instruments  He originally envisioned a full 50-person orchestra for action sequences and a string quartet for more "lyrical moments", though the final product used sequenced music instead  Kondo later cited the lack of interactivity that comes with orchestral music as one of the main reasons for the decision  Both six- and seven-track versions of the game's soundtrack were released on November 19, 2006, as part of a Nintendo Power promotion and bundled with replicas of the Master Sword and the Hylian Shield 

Technical vulnerability
Following the discovery of a buffer overflow vulnerability in the Wii version of Twilight Princess, an exploit known as the "Twilight Hack" was developed, allowing the execution of custom code from a Secure Digital (SD) card on the console  A specifically designed save file would cause the game to load unsigned code, which could include Executable and Linkable Format (ELF) programs and homebrew Wii applications  Versions 3 3 and 3 4 of the Wii Menu prevented copying exploited save files onto the console until circumvention methods were discovered, and version 4 0 of the Wii Menu patched the vulnerability 

Wii U version
A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, was developed by Tantalus Media for the Wii U  Announced during a Nintendo Direct presentation in November 2015, it features enhanced graphics and Amiibo functionality  The game was released worldwide in March 2016 The idea for a high-definition version of Twilight Princess first originated during the production of Breath of the Wild  Nintendo experimented with an HD version of Twilight Princess running on Wii U development kits when trying to settle on a graphical style for the new game  This ultimately led to the production of The Wind Waker HD, whose success encouraged the Zelda team to pursue other high-definition remasters  After its release, which was developed internally at Nintendo in only six months, the Zelda team settled on an HD remaster of Twilight Princess  At the time, most of the Zelda team was preoccupied with Breath of the Wild, so Nintendo sought a partnership with an external development studio, the Australia-based Tantalus Media, to work on Twilight Princess HD According to Eiji Aonuma, who directed the original release and produced Twilight Princess HD, ensuring the remaster would take advantage of the Wii U GamePad was a point of focus early in the title's development  The control scheme used in the GameCube version was adapted for the remaster due to similarities between the button layouts of the two consoles' controllers  Aonuma considered underwater gameplay in the remaster significantly improved  Other enhancements include speeding up a handful of cutscenes that seemed overly long by modern standards and reducing repetitive gameplay elements, such as collecting Tears of Light while in the Twilight Realm  A commitment to "preserving the feel of the original" inspired several design decisions, such as keeping the frame rate at 30 frames per second  Tomomi Sano, the assistant director of the Wii U version, noted the degree of refinement the graphics would receive required much consideration: "When we created more precise models of objects to go with the higher resolution, we found that everything was too clear and we lost that soft and delicate atmosphere that you get in particular at twilight or with the light in a forest" Certain bundles of the game contain a Wolf Link Amiibo figurine, which unlocks a Wii U-exclusive dungeon called the "Cave of Shadows" and can carry data over to Breath of the Wild  In the Cave of Shadows, Link fights waves of enemies while restricted to his wolf form  Comparable to the optional "Cave of Ordeals" present in the original release, opportunities to recover health during the trial are sparse  Other Zelda-related Amiibo figurines have distinct functions: Link and Toon Link replenish arrows, Zelda and Sheik restore Link's health, and Ganondorf causes Link to take twice as much damage  A CD containing 20 musical selections from the game was available as a GameStop preorder bonus in North America; it is included with the limited-edition bundle in other regions  A three-disc original soundtrack consisting of 108 pieces from the game was released in Japan in July 2016 

Reception
Reviews
Twilight Princess was released to critical acclaim and commercial success  It received perfect scores from major publications such as 1UP com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar and GameSpy  On the review aggregator Metacritic, Twilight Princess holds scores of 95/100 for the Wii version and 96/100 for the GameCube version, indicating "universal acclaim"  It is the highest-rated game of 2006 on Metacritic  GameTrailers in their review called it one of the greatest games ever created On release, Twilight Princess was considered to be the greatest Zelda game ever made by many critics including writers for 1UP com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN and The Washington Post  Game Informer called it "so creative that it rivals the best that Hollywood has to offer"  GamesRadar praised Twilight Princess as "a game that deserves nothing but the absolute highest recommendation"  Cubed3 hailed Twilight Princess as "the single greatest videogame experience"  Twilight Princess' graphics were praised for the art style and animation, although the game was designed for the GameCube, which is technically lacking compared to the next generation consoles  Both IGN and GameSpy pointed out the existence of blurry textures and low-resolution characters  Despite these complaints, Computer and Video Games felt the game's atmosphere was superior to that of any previous Zelda game and regarded Twilight Princess' Hyrule as the best version ever created  PALGN praised the game's cinematics, noting that "the cutscenes are the best ever in Zelda games"  Regarding the Wii version, GameSpot's Jeff Gerstmann said the Wii controls felt "tacked-on", although 1UP com said the remote-swinging sword attacks were "the most impressive in the entire series"  Gaming Nexus considered Twilight Princess' soundtrack to be the best of this generation, though IGN criticized its MIDI-formatted songs for lacking "the punch and crispness" of their orchestrated counterparts 

Wii U version
Twilight Princess HD holds a score of 86/100 at the review aggregator Metacritic, indicating "generally favorable" reviews  The title received the Nintendo Game of the Year award at the Golden Joystick Awards in November 2016 

Awards
Twilight Princess received the awards for Best Artistic Design, Best Original Score, and Best Use of Sound from IGN for its GameCube version  Both IGN and Nintendo Power gave Twilight Princess the awards for Best Graphics and Best Story  It also received the 2007 award for "Outstanding Achievement in Story and Character Development" from the Academy of Interactive Arts & Sciences  Twilight Princess received Game of the Year awards from GameTrailers, 1UP com, Electronic Gaming Monthly, Game Informer, GamesRadar, GameSpy, Spacey Awards, X-Play and Nintendo Power  It was also given awards for Best Adventure Game from the Game Critics Awards, X-Play, IGN, GameTrailers, 1UP com, and Nintendo Power  The game was considered the Best Console Game by the Game Critics Awards and GameSpy  The game placed 16th in Official Nintendo Magazine's list of the 100 Greatest Nintendo Games of All Time  IGN ranked the game as the 4th-best Wii game  Nintendo Power ranked the game as the third-best game to be released on a Nintendo system in the 2000s decade 

Sales
In North America, the game was sold with three of every four Wii purchases during its first week  The Wii version sold 412,000 copies in the United States during November 2006, representing 87% of Wii launch sales that month, the highest attach rate for a launch game since Super Mario 64 launched with the Nintendo 64 in 1996  It went on to become America's fifth best-selling game of 2006 with 1 5 million copies sold for the Wii and GameCube in the US that year  In the United Kingdom, the Wii version received a Platinum sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 300,000 copies in the UK The game had sold 5 82 million copies on the Wii as of March 2011, and 1 32 million on the GameCube as of March 2007  As of September 2015, the game had sold 8 85 million copies worldwide across both platforms, making it the best-selling single title in the series until it was surpassed by The Legend of Zelda: Breath of the Wild (2017) 

Wii U version
The remaster sold 52,282 copies during its first week of release in Japan, which placed it at second place in the video game sales charts  The following week, it came in at number 9 on the charts, selling an additional 7,705 copies  By comparison, 30,264 copies of The Wind Waker HD were sold in its first week in Japan  In the first week of Twilight Princess HD's United Kingdom release, the remaster was the second best-selling game and the best-selling game released for a single platform in the country  Twilight Princess HD's sales dropped 84% in its second week in the U K , making it the ninth best-selling game in the country  In the United States, it was the third best-selling game sold in brick-and-mortar retailers throughout March 2016, according to market-research firm The NPD Group  As of December 2020, the game has sold 1 15 million copies worldwide 

Legacy
An 11-volume manga series based on Twilight Princess, penned and illustrated by Akira Himekawa, was first released in Japan on February 8, 2016 and ran until January 30, 2022  The series is available solely via publisher Shogakukan's MangaOne mobile application  While the manga adaptation began almost ten years after the initial release of the game on which it is based, it launched only a month before the release of the high-definition remake  Viz Media began releasing an English localization of the series in 2017 To commemorate the launch of the My Nintendo loyalty program in March 2016, Nintendo released My Nintendo Picross: The Legend of Zelda: Twilight Princess, a Picross puzzle game developed by Jupiter for download to the Nintendo 3DS Midna, in both her imp and Twili forms, Zant, and NPC character Agitha, all appeared as playable warriors in the Zelda crossover title Hyrule Warriors and its various iterations  Since the release of Hyrule Warriors, Agitha has been recognised as a "main character" of Twilight Princess 

See also
Link's Crossbow Training, a 2007 shooting video game created for the Wii Zapper, using the world and assets of Twilight Princess

Notes
Passage 6:
Judgement of God
Judgement of God (French: Le Jugement de Dieu), is a French drama film from 1952, directed by Raymond Bernard, written by Pierre Montazel, and starring by Andrée Debar and Louis de Funès  The screenplay was based on the German legend from the 15th century  The German title is Agnes Bernauer 

Cast
Andrée Debar : Agnes Bernauer
Jean-Claude Pascal : Albert III, Duke of Bavaria
Pierre Renoir : Ernest, Duke of Bavaria
Gabrielle Dorziat : Josepha, Prince Albert's aunt
Jean Barrère : Count Törring
Olivier Hussenot : Mr Bernauer, the father of Agnès and Marie (the barber)
Louis Seigner : the burgomaster (mayor)
André Wasley : the captain
Jacques Dynam : a soldier
Max Dalban : a butcher
Jean Clarieux : the leader of the outlaws
Marcel Raine : the minister
Louis de Funès : the burgomaster's emissary
Georges Douking : Enrique (the monk)



ground_truth: 2005