prompt_front: Now, answer the following question based on the text below, only give me the answer and do not output any other words.

Question: How does the infall rate and gas density in the magnetized model compare to non-magnetized accretion?

Read the following text and answer briefly.

Context 1: \section{Introduction}
The averaged quantities can be obtained in two different ways in
magnetohydrodynamics  The first way is to solve 3D MHD equations
and then average the results  The second way is to solve some
system of equations on averages  Combination of numerical
simulations and averaged theory brings phenomenology that can
describe observations or experimental data 

The problem of spherically symmetric accretion takes its origin
from Bondi's work \citep{bondi}  He presented idealized
hydrodynamic solution with accretion rate $\dot{M}_B $ However,
magnetic field $\vec{B}$ always exists in the real systems  Even
small seed $\vec{B}$ amplifies in spherical infall and becomes
dynamically important \citep{schwa} 

Magnetic field inhibits accretion \citep{schwa}  None of many
theories has reasonably calculated the magnetic field evolution
and how it influences dynamics  These theories have some common
pitfalls  First of all, the direction of magnetic field is usually
defined  Secondly, the magnetic field strength is prescribed by
thermal equipartition assumption  In third, dynamical effect of
magnetic field is calculated with conventional magnetic energy and
pressure  All these inaccuracies can be eliminated 

In Section 2\ref{section_method} I develop a model that abandons
equipartition prescription, calculates the magnetic field
direction and strength and employs the correct equations of
magnetized fluid dynamics  In Section 3\ref{results} I show this
accretion pattern to be in qualitative agreement with Sgr A*
spectrum models  I discuss my assumptions in Section 4
\ref{discussion} 

\section{Analytical method}\label{section_method}
 Reasonable turbulence evolution model is the key difference of my
 method  I build an averaged turbulence theory that corresponds to
numerical simulations  I start with the model of isotropic
turbulence that is consistent with simulations of collisional MHD
in three regimes  Those regimes are decaying hydrodynamic
turbulence, decaying MHD turbulence and dynamo action  I introduce
effective isotropization of magnetic field in 3D model 
Isotropization is taken to have a timescale of the order of
dissipation timescale that is a fraction $\gamma\sim1$ of the
Alfven wave crossing time $\tau_{\rm diss}=\gamma r/v_A $

Common misconception exists about the dynamical influence of
magnetic field  Neither magnetic energy nor magnetic pressure can
represent $\vec{B}$ in dynamics  Correct averaged Euler and energy
equations were derived in \citep{scharlemann} for radial magnetic
field  Magnetic force $\vec{F}_M=[\vec{j}\times\vec{B}]$ can be
averaged over the solid angle with proper combination of
$\vec{\nabla}\cdot\vec{B}=0 $ I extend the derivation to random
magnetic field without preferred direction  Dynamical effect of
magnetic helicity \citep{biskamp03} is also investigated  I
neglect radiative and mechanical transport processes 

The derived set of equations requires some modifications and
boundary conditions to be applicable to the real astrophysical
systems  I add external energy input to turbulence to balance
dissipative processes in the outer flow  The outer turbulence is
taken to be isotropic and has magnetization $\sigma\sim1 $
Transonic smooth solution is chosen as possessing the highest
accretion rate as in \citep{bondi} 

\begin{figure}\label{fig1}
  \includegraphics[height= 5\textheight]{velocities}
  \caption{Normalized to Keplerian speed characteristic velocities of magnetized flow  Horizontal lines correspond to self-similar solution $v\sim r^{-1/2} $}
\end{figure}

\section{Results \& Application to Sgr A*}\label{results}

\begin{figure}\label{fig2}
  \includegraphics[height= 5\textheight]{magnetization}
  \caption{Plot of magnetization $\sigma=(E_M+E_K)/E_{Th}$ with radius }
\end{figure}
The results of my calculations confirm some known facts about
spherical magnetized accretion, agree with the results of
numerical simulations and have some previously unidentified
features 

Initially isotropic magnetic field exhibits strong anisotropy with
larger radial field $B_r $ Perpendicular magnetic field
$B_\perp\ll B_r$ is dynamically unimportant in the inner accretion
region Fig\ref{fig1}  Because magnetic field dissipates, infall
onto the black hole can proceed \citep{schwa} 

Turbulence is supported by external driving in the outer flow
regions, but internal driving due to freezing-in amplification
takes over in the inner flow Fig\ref{fig2}  Magnetization of the
flow increases in the inner region with decreasing radius
consistently with simulations \cite{igumen06}  Density profile
appears to be $\rho\sim r^{-1 25}$ that is different from
traditional ADAF scaling $\rho\sim r^{-1 5}$ \citep{narayan}  Thus
the idea of self-similar behavior is not supported 

Compared to non-magnetized accretion, infall rate is 2-5 times
smaller depending on outer magnetization  In turn, gas density is
2-5 times smaller in the region close to the black hole, where
synchrotron radiation emerges \citep{narayan}  Sgr A* produces
relatively weak synchrotron \citep{narayan}  So, either gas
density $n$ or electron temperature $T_e$ or magnetic field $B$
are small in the inner flow or combination of factors works  Thus
low gas density in magnetized model is in qualitative agreement
with the results of modelling the spectrum 

Flow is convectively stable on average in the model of moving
blobs, where dissipation heat is released homogeneously in volume 
Moving blobs are in radial and perpendicular pressure
equilibriums  They are governed by the same equations as the
medium 

\section{Discussion \& Conclusion}\label{discussion}
The presented accretion study self-consistently treats turbulence
in the averaged model  This model introduces many weak assumptions
instead of few strong ones 

I take dissipation rate to be that of collisional MHD simulations 
But flow in question is rather in collisionless regime 
Observations of collisionless flares in solar corona
\citep{noglik} gives dissipation rate $20$ times smaller than in
collisional simulations \citep{biskamp03}  However, flares in
solar corona may represent a large-scale reconnection event rather
than developed turbulence  It is unclear which dissipation rate is
more realistic for accretion 

Magnetic field presents another caveat  Magnetic field lines
should close, or $\vec{\nabla}\cdot\vec{B}=0$ should hold  Radial
field is much larger than perpendicular in the inner region 
Therefore, characteristic radial scale of the flow is much larger
than perpendicular  If radial turbulence scale is larger than
radius, freezing-in condition does not hold anymore  Matter can
freely slip along radial field lines into the black hole  If
matter slips already at the sonic point, the accretion rate should
be higher than calculated 

Some other assumptions are more likely to be valid  Diffusion
should be weak because of high Mach number that approaches unity
at large radius  Magnetic helicity was found to play very small
dynamical role  Only when the initial turbulence is highly
helical, magnetic helicity conservation may lead to smaller
accretion rate  Neglect of radiative cooling is justified a
posteriori  Line cooling time is about $20$ times larger that
inflow time from outer boundary 

The study is the extension of basic theory, but realistic
analytical models should include more physics  The work is
underway 
\begin{theacknowledgments}
I thank my advisor Prof  Ramesh Narayan for fruitful discussions 
\end{theacknowledgments}

\bibliographystyle{aipproc}


Context 2: What is this game all about? (short version) Do you like the board game RISK®? Then chances are you’ll like QONQR  Your job is to join a faction and help your faction (team) take over the world  QONQR is an artificial intelligence that appeared on the Internet  We don’t know where it came from, or its purpose, but we know it is powerful  The Legion want to destroy QONQR because they believe it will enslave and exterminate humanity  The Swarm believe QONQR will advance the human race, and we should protect it  The Faceless don’t care, and want to steal the technology for their own uses  Pick a side, recruit your friends, and help your faction capture the towns and cities in which you live, work, and play  What is this game all about? (long version) Right now an invisible war is raging all around you  At stake: the Past, Present, and Future  A rogue Artificial Intelligence has been detected infiltrating the world’s networked infrastructure  Initial hacking of the source code has revealed incredible new technology  It is not certain whether this AI seeks to enhance or destroy humanity  It is only certain that it is here, and that is has a name: QONQR Those who first detected the presence of QONQR on the global networks have argued fiercely over its intentions  They have split into viciously rival Factions, each co-opting the known QONQR technologies for their own ends  Even now the Factions battle over the entire globe seeking to gather resources and prepare for the coming power struggle  Whether you accept it or not, the war is here  Your survival, prosperity, and even glory depend on the choices you make and the skill you demonstrate from this point forward  You will be asked to join one of three Factions  The choice should not be made lightly  Your Faction Alignment will define your place in the war over QONQR  THE LEGION unite under the shared goals of destroying QONQR and saving humanity by crushing the nascent AI before it can mature  They are led by AGENT SUNDAY, a former commander of the NSA's Turing Task Force which has been valiantly stamping out dangerous AIs for years  THE SWARM are convinced that QONQR promises an era of unprecedented technological advancement and human prosperity  Nanobot weaponry expert KIMYO NAGUMO leads this faction in the battle to defend QONQR and assemble its future tech, accelerating humanity's path into the future  THE FACELESS are a loosely organized faction of militant hackers who want QONQR's technology for their own ends, but want to prevent the unavoidable nightmare of human slavery they believe it portends  When they choose to communicate, they do so through an anonymous vigilante who goes by the name PROMETHEUS    What do I do first? Create a base, then launch  Launch nanobots until your fingers hurt  How do I create a base? On iOS there is a Base icon in the menu bar  For Windows Phone, you will find a bases button on the home screen  These take you to the Base Screen where you can see how many bases you have available to you  Once you create a base, be sure harvest often by returning to the list of your bases  You can see how full each base is by checking the fill percentage icon  Bases stop collecting once they are full  What is the point of creating bases and harvesting resources? You need bases to earn money  Bases collect rare elements over time which you can then harvest for your faction in exchange for qredits  Qredits can be used to purchase ordinance (like nanomissiles) and upgrades which will help you capture and hold battle zones more easily  What do you mean, “launch nanobots?” Nanobots are the invisible soldiers generated by your device (which has been transformed into “Scope” by advanced QONQR technology)  Nanobots fight for control of the battle zones around you   From the home screen click “Current Zone”  Once you have selected your zone, you will be able to deploy nanobots there   Initially, you are just a level 1 recruit  You are only going to get a small attack formation with a limited range   Other solders have to practice with rifles before they get tanks; you are no different  Once you prove your mettle, you’ll get access to bigger weapons  Soon you’ll be lobbing missiles hundreds of miles  How do I capture a zone? If you play for the Legion and are launching nanobots into a zone controlled by the Swarm, you will capture the zone for the Legion as soon as you have destroyed enough of the enemy that your nonbots outnumber theirs  If you are the person who causes the zone to change control to the Legion, you will be listed as the Capturer of the Zone  The Person with the most nanobots in the zone is the zone leader  What is my current zone? How do you know? Your current zone is determined by your proximity to the nearest zone center  So, while you might be inside the governmental boundaries of a city, your scope (phone) could tell you your current zone is a different city, if that city’s center is closer  So I just keep deploying? Yes, in the early levels of the game, just keep deploying and harvesting your bases  You will earn XP (experience points) proving your loyalty to your Faction 	You will level up quickly and soon have access to many more options  So all I can do is just attack? You only get assault bots to start  They are the most basic type of nanobot formation  As you level up you will get many more options, including bots that are good at defense, energy attacks, long-range deployments, formations that will buff the shields for all your faction-mates in the zone, and many more  My faction already controls this zone should I still attack? Yes, assault bots won’t attack your friends  You will increase the bot counts for that zone, which will deter opponents  Attack bots can defend your zone; they just aren’t very good at it  As you level up you will unlock defensive formations that are better for deploying if your faction already holds the zone  I’ll never knock out my enemy at this rate! In the first few levels your impact might feel minimal, but every deployment helps you gain experience  It won’t take long to level up if you keep at it  If you are unlucky enough to be in a zone where someone has already built up huge defenses, you may be in for a long fight  But remember, your scope moves with you  Go explore the world and find softer targets  Once you level up, it won’t seem like a toy gun against a battleship  You’ll get your big weapons once you prove yourself  We have already seen operatives brag about taking down 1,000,000 nanobots in just a couple days  Nothing is impossible  How do I attack a different zone? As you level up you will unlock more and stronger formations  Those new formations will have range  While at the early levels you can only attack nearby zones, as you level up your attacks will go 10-20 miles (roughly 15-30 Km) and you will eventually gain access to nanomissiles that can go hundreds of miles  What should I buy in the depot first? The smallest thing to buy is a refresh  We give you some of these as you level up so you can try them out  Refreshes will refill (or partially fill depending on the size of your tank) your bot bar or your energy bar  But after that, it depends on your goals  There is much to choose from  Do you want to be able to deploy more nanobots on every launch? Do you want to boost your offensive or defensive bots? Do you want to be able to launch missiles into towns far away? All of these things are possible  Look through the depot and see what you like  Most of the time you will need to buy an upgrade before you can buy the ordinance  For example, missiles are fairly inexpensive, but you need to buy the MX Rack Missile Launcher before you can launch them  Buy the upgrade first  What is the difference between qredits and cubes in the depot? A qredit (aka: credit, which looks like the child of a Q and € ) is the type of currency you earn in the game by harvesting your bases  Cubes (aka: power cubes) are purchased with real money in the Bank section of the Depot  We want everyone to be able to do everything in the game for free, by earning qredits, but for those who want to move a bit faster, you can purchase cubes to speed things along  Purchasing cubes is how QONQR makes money  We very much appreciate your support  Every purchase you make helps us to keep making improvements in the game  Future enhancements will enable you to earn cubes in game  Why can’t I create another base? Additional bases become available as you level up  At the start, you will get a new base every 5 levels  If you don’t have any more bases available to build, you will need to level up  If you have a base available, but aren’t allowed to use it, it is because you already have a base in that zone  You can only have one base in a zone  Get yourself to another zone, then create your base there  My bases are collecting credits at different rates  Your bases collect resources faster if your faction controls the zone  Do your best to either put your bases in zones you can control by yourself, or find zones with strong players in the same faction and put your bases there to maximize your credit collection  The game says I’m in a town that doesn’t exist  QONQR tracks almost 3 million battle zones of varying strategic value in 250 countries  Sometimes those zones include locations that haven’t existed for over 100 years  That’s pretty cool if you ask us  If you find a zone that looks like a duplicate or is just plain wrong, however, let us know on the forums under “Zone Corrections”  How do I move my current position on the map? You might need to take a car, bus, plane or train depending on which zone you are trying to get to, but if you want to move on the map, you need to move in the real world  QONQR is a location-based game, which means you play where you are  However we don't want to make you move to play, we want you to plan when you move  QONQR goes with you as you move through the daily activities in your life  Where do I find the Strategy Guide? Here: http://community qonqr com/index php?/topic/1191-the-official-qonqr-strategy-guide/ How do I win? That is for you to decide  There is still much to discover  We don’t even know if QONQR is good or evil  Why is it here? What is its purpose? Help your faction further its goals and unlock all the secrets of QONQR!
Congratulations to the Swarm on their overwhelming victory in Atlantis in May 2015 -- taking and retaining all Atlantis zones from beginning to end is hard to argue with -- most convincing -- well done Swarm!
Rumor has it that the Duggers have 20 scopes  Some families really do have a wife and ten kids    Ha Anyways     Multi scoping is generally not encouraged, usually if you mention that you do it on the forums or in groupme your not going to be a very liked person, even within your own faction  What tends to happen is if you start multiscoping then your enemies start doing it, then you get into a war where ever person has 6 phones and nobody is happy  I've seen or heard about situations like this in a lot of different locations 
Great job, faceless! It was actually an exciting Atlantis and I prefer it that way  Way to bring your A game 
You know what we need in this game? Nano-Nukes!!
Attention (insert faction here), We, the (insert faction here) are tired of the way you constantly (circle one)   A  Cube rage us B  Bully us with numbers C  Talk mean to us It hurts our feelings because (circle one)   A  We don't cube B  We don't have as many allies C  We have no sense of humor and/or no backbone Please refrain from participating in the above selected actions for above selected reasons so as the game is enjoyable for (insert faction here)  Regards, (insert name and faction here) There we go   this should streamline the entire complaint process of the forums  Copy and reuse as needed  You're welcome 
Silver, you mentioned in a blog that there are levels beyond 150, is it safe to say there is no level limit anymore or is that for us to discover? Another question, I'm not sure if I'm the only one noticing this but it seems like bot decay doesn't work against Zone Assault bots  I've hit two players I know have been inactive for well over 6 months but my attack had the same effect it did yesterday before the update  However I did notice against Deflection bots I am getting 2x the kill power  Also in response to decontaminatoR  Paid gaming isn't just something for adults  When I was 13 the best options for handheld gaming was GameBoy or GameGear and the games at the time cost anywhere between $29-$39 dollars  I had a paper route to pay for my games  So, no offense, but you can afford $0 99 for a game  You don't even need a paper route, just check under your couch cushions and I'm sure you'll find a few quarters 
I want to start by thanking Faceless  This round of Atlantis, Legion and Faceless were doubled in sized and probably spending by Swarm  I contacted some great players from the other side and put together a nonaggression pact, this pact was one of the most impressive agreements I've seen in the more than two years of playing  Hundreds of people worldwide stuck to this agreement and put past feelings behind us  It was awesome to see both sides stick so closely to each other in fighting against Swarm  I want to really thank everyone who showed honor by standing behind me and the faceless command when we suggested that, the people who really gave it a chance and then most importantly, to all the players who honored it  Faceless, thank you very much! We stood no chance of winning without you! The battle came down to literally one launch in one of three zones  I'd say that with that being said everyone fought incredibly hard, so I want to give Swarm the respect they deserve  You guys really show out and play to win  Good game, 2 against 1 is not easy, no matter how large your crew is  And Legion, we had many late, late nights, many very long days  You guys killed it this month! We didn't take home a trophy, but I would say we all have something to be proud of! The other leaders who helped me coordinate everything were awesome! So many great people kept everything moving forward 24 hours a day for the whole week  Thank you to everyone who gave it your all for the whole week even when we saw that Swarm had 4x our bots at the end of just one day  Many people would have given up, but we held in and **** near won! I've won Atlantis battles with Faceless and with Legion but I will say, nothing was as fun or incredible as this round! You guys are fantastic and I can't wait to do it all again next month! Hopefully we have more Legion and Faceless show up for the next round, but I know that even if we don't, we will figure out a way, just as warriors do  PEW! PEW! PEW!
I must start with an announcement: Camels are not the only animal in the middle east  You have overused it already  It's saddens me that anyone would still find it funny  Get a bit of originality  For anyone not wanting to read all this drivel, skip to the end (hint: Bold stuff)  At what point have I bullied anyone? When was the last aggressive or threatening message you or any of your members received from me? Never  Legion and Swarm (in the UK) have teamed up because Faceless are dominating in London  That makes sense  It's a three sided fight and if one force becomes too powerful, the other two can join forces to try and take them down  But: We are dominating in the London area while your alliance is attacking players outside of that area  Then you expect me to sit back and do nothing  You are specifically using me as an excuse for why you have teamed up but then you're attacking players outside of my reach, sometimes with Europe involved  If that is not reason enough to attack you then I'm not sure what is  You lot cube, multiscope and have multi faction accounts and still complain  I don't complain about anything you do  Play the way you want to, ill do the same  I am never rude to anyone, always polite no matter what the message is, never brag about what I do, can do or have done, never threaten anyone, try and keep in touch with the few swarm or legion who are civilised to me, listen to any message form any side and if I can help in any way, I try my best to  Formed agreements with enemy (that I didn't need to) that ended up slapping me in the face  I have even in the past taken the time to find out who some of the younger players are so I know to avoid them  When I'm in a different country I try and find who the bullies are  Those players who threaten and brag and laugh at others  Those are my targets (if they exist in those areas)  I don't see how anyone can think I'm a bully  Is it your money? Its none of your business how I spend it  Either way your numbers are way off  700 dollars a day? Did you just decide to blindly strike the number pad to come up with that figure? Best part of one of your posts is saying that the devs should worry about my welfare  What concerns you about me spending my money? Maybe I'll self harm due to overspending? I wont have enough to buy food because I bought too many cubes? I don't understand what they are supposed to worry about  I have issues? At what point did you deduce this oh mighty psychologist? Wait a minute are you my bank account manager? What do you know about how much I can or cant afford? Random guy spends money on something he enjoys  The end  Told you last time to give up on all the drama but I guess thank you for the concern  You play to make me spend more? And? What do you think that accomplishes? In fact how do you even make me spend? You don't even attack me  You sulk when I'm in the UK and when I fly out and you find out, you call in Europe to help you take an zone or two  As they say, whatever floats your boat  As for Atlantis: Please try again  I quit Atlantis when we were winning  I have on occasion involved myself after I was asked to help out but on the whole I give it a miss  The last time (months ago) was the last 10 minutes of Atlantis and Legion fought hard  We lost  I was not the only Faceless player to quit Atlantis  Quite a few of us thought it lasted too long and had too many zones to fight over  I hear the duration has been reduced  You can't honestly believe I changed my sleeping pattern for the game  I was in California for a month  I was jet lagged  My sleeping pattern was a bit off when I got back  You're not even accurate about when I deploy  Pay attention  You should know this by now: I play as and when I want, sometimes every 20 minutes and sometimes I do long stretches and sometimes I'm busy and don't deploy for hours  You wont always win, and nor will I  Try and get satisfaction form at least trying to win or putting up a good fight  About the limit on cubing  Please  I suggested that last year  Twice  Unfortunately multiscoping is allowed and so prevalent that it kind of ruins the idea  These are the facts: YOU and YOUR side threatened Faceless members who support London  One of the members threatened is actually London based  What do you expect him to do while his city is under attacked? A few of your members don't know when to keep quiet  They sent messages to us threatening specific players and telling them their zones will be dropped just because they have helped London  Basically if they help London then they get their zones wiped  And you have the cheek to call me a bully? We stood up to your members specifically because they were trying to bully  That is the reason we went strong months ago and took those big zones  How is this me bullying you? This is me answering your threats  I didn't attack those zones "just because i can", it's just because I should  Because of your threats  You can blame your members for the loss of those 2 or 3 big zones  These are the basics: You attack one of our zones  We look at the list of attackers and pick one of the players who deployed the most, find a zone of his or hers and attack it  We don't need to justify our attacks with "because there are Faceless players within 30 miles"  What, every time we attack a zone we need to send some letter explaining why? You attack us or we attack you, for any reason  That's the game  When some of you were cheating and you could not win you complained, when you cube and lose you complain, when you invite all of Europe to attack and win you still complain  I just think you like to make a fuss  Last words (for now): You think I attack zones as a means of getting attention? I get enough of it form your threads  The only attention seeker here is you with your victim attitude and pity us posts 
I've had some very angry emails today from a couple users who are upset their rival achieved the ability to switch factions freely having played for one of the factions for only 1 hour  I've been accused of doing favors, changing the rules, and various other backhanded deals  It appears it comes down reading the rules  You do not have to play for every faction for 60 days in order to earn free switching status  Here is a common scenario many players have used to achieve free switching status and avoiding playing for one faction they despise  1  Start with Swarm 2  Switch to Legion (earn Spy) play for 60 days 3  Switch back to Swarm (earn Double Agent) play for 60 days 4  Switch to Faceless (earn Mercenary) immediately switch back to Swarm or Legion Below is the complete text on the switch nanobots screen  It is the same text that has been there from Day 1 with the exception of the level 100 rules that went into place earlier this year, where you could switch as much as you want before level 100 , but those switches don't count towards the medals  This text has been part of this description since Jan 15, 2013  "Players that earn all three spy awards, may once again switch factions at any time as they could during the training levels 1 through 99 " Prior to Jan 15, the text said this  "Players that earn all three awards may be given the opportunity to switch factions more quickly in future updates (contact support for more information)" I pulled that right out of source control, which includes the entire change history  Here is the complete text from this page  http://portal qonqr    r/SwitchFaction WARNING: Defection has consequences! Self-destruct will be initiated on all your nanobots  Without the self-destruct, you would be required to battle against your former self to regain control of your zones  You will lose the capture and leadership of any zones you currently hold  Lifetime captures will be unaffected  If you are still completing the training levels and have not reached Level 100, you may switch as often as you like to find the faction that suits you best  Once you have reached Level 100 switching factions has rewards, but also has additional consequences beyond the self-destruct of all your nanobots  Defection will usually result in a demotion in rank  This is accomplished through awards with negative rank points  Those awards are: Spy - First switch to an opposing faction (-20 points) Double Agent - Return to a faction from which you had previously defected (-20 points) Mercenary - Become a member of all three factions (-20 points) Other Faction Change Details: You may not switch factions again until at least 60 days have passed since your last faction switch  Defection point penalties are applied only once per award Players that earn all three spy awards, may once again switch factions at any time as they could during the training levels 1 through 99  The decision to switch factions is one that must be made with strong determination  Nanobots cannot be reanimated once destroyed  You will retain your earned experience, level, formations, qredits, cubes, and upgrades  However, as far as your zones go, you will be starting over 
   has got to be one of the funniest moments I've seen in qonqr yet lol 
The **** change operation was a success!
As a relatively new player for faceless in a region dominated by swarm i can understand the OP  However, judging from the numbers i see here on a regular basis i think you are asking a bit much  My idea would be the opposite approach  Why not add a weapon with extremely short range, let's say like 5km that acts like a bomb and make it much stronk? That would add some serious home advantage  Or alternativley make attack formations lose power over range (exclude nanos and plasma)  Maybe something like that would allow newcomers to at least get a foothold in their homezones  It's just an idea, maybe i overlooked something?
This is by design  Some day it is possible (I said someday) we could offer skins for your scope  So we will need a uniform color scheme  You can tell the formation families based on the shape of the box  Trapezoid is attack, diamond is defense, and octagon is support  It will take some time to get comfortable with the change 
Geophysical based game  Anyways, probably not a bad idea but, considering the issues with the three platforms and the development of blue for those platforms, I doubt the resources are available for development on a new platform  Seen the blog? Its Qonqr meets wheel of fortune!
I am happy to announce that today I both completed the training and captured my first zone 
^THIS so now that qonqr has been thoroughly funded, can we have blue now? Or is that not happening still lol 
Atleast I am not legion and there for we can have this intelligent discussion rather than just compete over who has the best words XD ohhhhh someone bring the bill to legion cuz someone just served them extra double order of stir fried SNAPPPPPP If the devs wont make zone dueling for us I hope out there somewhere are those who would empty a zone and challenge one on one to a local battle  I'd like to see the transcript of deployments made / moves made as well that would be neat I think such events would be cool  I suppose if people give up on atlantis as it works now they can schedule their own tournements in empty atlantis zones   have a team clear the zone   put 1 vs 1 or teams vs teams   like fisticuffs challenges   find out what these warriors are really made of!
@Qonqrd everyone you know must face palm every time you make a post  Its embarrassing  Mega cubers or whatever you want to call them are not great for the opposing team surrounding them but are great for the game itself (money) and for the team they are part of  Multiscopers are not not great for the opposing team surrounding them and bring nothing to the game but are great for the team they are part of  Both have a negative impact on enemy teams/players but only one benefits the game itself  Both can make people want to quit out of frustration  And that's not great for the game  @OP unlimited refresh is over powered  Its frustrating to fight against a ridiculous amount of refreshes  Unfortunately i dont see anything changing unless this game gets a lot more people playing  More people might mean more money for the company from various sources  More money from various players might mean they can limit the players who spend a ton and still generate a healthy income  The main issue i see with limiting refreshes is someone multiscoping and spending money  He now has two, three, four accounts to refresh with and gets the advantage  Its tricky 
ey dun new ho to yet it uff 
Yet you complain almost everyday here, on your website, Twitter, and YouTube channel that the game needs to change because cubing has such an impact 
It was fun  Swarm had me scared at first, but it turned into kind of a bullying match between us and legion  Last hour became p obvious which way it was gonna go  Legion rly stepped up their game in the end there, respect 
We are investigating this  Here is what we know: Several of the accounts used the same password  Most of the accounts belonged to people who knew each other personally  The accounts were all switched from the same IP Addresses  The person who logged in, got into each account on the first attempt, so they knew the password for each account  What you should know: QONQR never stores passwords, not even in the logs  Passwords are hashed (one way encrypted) and can never be decrypted When you authenticate to our servers, we hash the password you gave us and compare it to the encrypted password in the database to see if they match  Access to our database in the could is restricted tightly and we are confident no one breached the system  What you should do: Don't use the same password as other people you play with  Don't share your password with anyone 
I heard all the French players fled to the UK after one German player accidentally shot a single missile into France 
Most factions now use GroupMe or Line as their means of communication, the forums are too slow as a means of communication and insecure for specific faction conversations  Think of the forums are more of a gaming information resource rather than a means of communication  Contact the top players of your faction in the leader boards of your state and they will likely point you in the right direction to chatting with your local faction  The developers are also building some sort of new chat system into the game, we don't know much about it but apparently beta testing for the chat will be happening very soon (next couple of weeks) according to their timelines 
A way to honor the dead? Nah, how bout a way to dishonor the dead 
Could just build it up and retain their capture  Remember Bizzy, staq to the heavens 
I just read this entire thread  I am now tuckered 
Does anyone know if Bot Booster has an effect on Seekers and how much dmg they do to attacking players? Also on the topic of seekers, does the amount of skeers in a battlefield have any effect on how much damage they do?
Interactive map of real-time zone captures 
You know that is something I didn't factor in there  Time  The player who can consistently and constantly launch wins against the guy who casually picks up the phone on occasion or has to work away from a cell phone for 8 hours  Good point  And yes I can't argue skill doesn't factor in, it just seems like less of a factor than other games is all 
I cant see why a closed forum, open only to registered Qonqr accounts, cant be used  **** spammers!
Gotta love synclock! I suspect linjin has a problem  Maybe the dvs should look into it 
No, Naamah   I clearly understood what you were trying to convey  I'll even go as far as to agree that what your facing now is, while fully allowed and deemed completely acceptable by the developers, unbalanced and wrong  However  the imbalance isn't in the game and isn't something that, from a business standpoint, is likely to be regulated  The game is fair  the advantages are provided to all players  It's the players themselves that throw the balance into chaos because, as you've said, not everyone can afford spending several thousand bucks a year in only one game  Truthfully, in my opinion, the moment you admitted to buying cubes yourself your complaint became silly  because I'm sure there's a player out there, who has bought NO cubes, who can make this same complaint about you that you are making about others here  I know these things because I've read them so   many   times in this forum  There was likely a time, ages ago when I was a young Massune, that I even posted a few myself  That was the purpose of my post  I was poking fun at addition of yet another cuber/bully/trash talk complaint on the forum  It wasn't directed at your personal plight so much as the idea that someone, yet again, finds it necessary to lobby for a spending cap on the only real way for this game to make money  As to your specific problem  you, like all those that have raised this topic before you, have few options to rectify the issue  Here are a few that seem to have worked for others  fight harder, recruit better, spend less time complaining and more time organizing, budget for more cubes or quit  I'd rather not see you opt for the latter  but to each their own 
I agree, we should find a way to honor the dead, but I don't think keeping their towers infinitely is necessarily the solution  The game must go on  I'm pretty sure the point of bot decay was to clear the game of inactive player bots so that new players can have a chance to rise up, not to dishonor the bots of dead players 
The following are frequently asked questions about the new server update (so far) It still says Training Complete on my iPhone  -	Download the update from iTunes It still says Training Complete on my Android  -	Sorry, Android will not be updated again until the QONQR Blue beta is released My XP per launch keeps going down -	This is XP throttling and is intended to limit the ability for people to leve1 from 1 to 100 in a single day through heavy cubing  The XP throttle was introduced with the original version of QONQR in 2012,and the throttle formula is the same for levels above 100  The throttle resets at midnight UTC every day  How do I buy the Bot Regeneration Accelerator? -	Currently the Bot Regen Accelerator can only be purchased through http://portal qonqr com  Go to the Depot and review your scope upgrades  The new QONQR Blue clients will allow for this purchase to be made in the app using your mobile billing  I don’t have a PayPal account -	For users interested in purchasing the Regen upgrade, but who do not have a PayPal account, PayPal does give you the option to checkout using your billing information without creating an account  PayPal is not allowed in my country, or I don’t have a credit or debit card -	Please contact support@QONQR com for alternate options Is Bot Regen Accelerator counted as part of the 100% scope upgrades? -	Yes, but there is a bug that does not increase scope upgrade percent when you purchase this upgrade, that will be fixed in the coming days  For all other questions, please read the 7 blog posts prior to 7/29/2015 for information on what was included in the update today 
Bye Fack, its been a pleasure being allied and against you 
The two big issues that are both killing the game slowly and keeping it from growing exponentially are cube injustice and new player ramp  The game obviously also needs to provide a consistent and growing revenue stream as well  I think Silver needs to rethink how revenue is generated if he is going to address cube injustice and new player ramp  For revenue generation I would suggest a model that doesn't give a significant combat advantages  Download and play for free from level 0-99 Pay small monthly fee to get full functionality or play for free at 50% of offensive/defensive funtionality Still buy cubes, but cubes are used for following: - Credit Boost: harvest more credits for a period of time - Range Extension: ability to use standard attack/defense formations at extended ranges - Base Share: get 100% credit attainment even in bases owned by another faction - Purchase additional ordinance - Zone Name Change - ability to customize zone names  "Breggland" - Faction Change with Bots - pay for the ability to keep up to 50% of your bots with faction change - Experience Boost: %increase in experienced gained while leveling - Other: anything that helps grow a player or provides enjoyment, but doesn't tip the battle capability of a scope  New Player Ramp/Integration into Game - Offer paid immediate ramp package: one price to become 100 with full upgrades - Like the changes in Blue - Create new zones in Metro areas that only 0-99 level can launch into, with statewide ranges Understand that catering to those who have money and like to use it for an advantage is a good business model and for those people it might be ok to offer very expensive options: - Shield generators: temporary energy shield that adds X% increase to defense or stops X% of damage - EMP's: turns Absorbs off for X minutes  Does not destroy, just turns off - Chain Lighting: Does damage across multiple players in a zone From a development standpoint I have no idea what is possible, easy or hard, but the general idea is to make the playing field more fair for the standard player while maintaining and growing a business revenue stream 
You need to come to the Northeast US  We handle our business like no other 



ground_truth: Infall rate is 2-5 times smaller and gas density is 2-5 times smaller.

prompt_front: Now, answer the following question based on the text below, only give me the answer and do not output any other words.

Question: How can you level up in the early levels?

Read the following text and answer briefly.

Context 3: Football Club Urartu (, translated Futbolayin Akumb Urartu), commonly known as Urartu, is an Armenian professional football team based in the capital Yerevan that currently plays in the Armenian Premier League  The club won the Armenian Cup three times, in 1992, 2007 and 2016  In 2013–2014, they won the Armenian Premier League for the first time in their history 

In early 2016, the Russia-based Armenian businessman Dzhevan Cheloyants became a co-owner of the club after purchasing the major part of the club shares  The club was known as FC Banants until 1 August 2019, when it was officially renamed FC Urartu 

History

Kotayk
Urartu FC were founded as FC Banants by Sarkis Israelyan on 21 January 1992 in the village of Kotayk, representing the Kotayk Province  He named the club after his native village of Banants (currently known as Bayan)  Between 1992 and 1995, the club was commonly referred to as Banants Kotayk  During the 1992 season, the club won the first Armenian Cup  At the end of the 1995 transitional season, Banants suffered a financial crisis  The club owners decided that it was better to merge the club with FC Kotayk of Abovyan, rather than disband it  In 2001, Banants demerged from FC Kotayk, and was moved from Abovyan to the capital Yerevan 

Yerevan

FC Banants was relocated to Yerevan in 2001  At the beginning of 2003, Banants merged with FC Spartak Yerevan, but was able to limit the name of the new merger to FC Banants  Spartak became Banants's youth academy and later changed the name to Banants-2  Because of the merger, Banants acquired many players from Spartak Yerevan, including Samvel Melkonyan  After the merger, Banants took a more serious approach and have finished highly in the league table ever since  The club managed to lift the Armenian Cup in 2007 
Experience is making way for youth for the 2008 and 2009 seasons  The departures of most of the experienced players have left the club's future to the youth  Along with two Ukrainian players, Ugandan international, Noah Kasule, has been signed 

The club headquarters are located on Jivani Street 2 of the Malatia-Sebastia District, Yerevan 

Domestic

European

Stadium

The construction of the Banants Stadium was launched in 2006 in the Malatia-Sebastia District of Yerevan, with the assistance of the FIFA goal programme  It was officially opened in 2008 with a capacity of 3,600 seats  Further developments were implemented later in 2011, when the playing pitch was modernized and the capacity of the stadium was increased up to 4,860 seats (2,760 at the northern stand, 1,500 at the southern stand and 600 at the western stand) 

Training centre/academy
Banants Training Centre is the club's academy base located in the Malatia-Sebastia District of Yerevan  In addition to the main stadium, the centre houses 3 full-size training pitches, mini football pitches as well as an indoor facility  The current technical director of the academy is the former Russian footballer Ilshat Faizulin 

Fans
The most active group of fans is the South West Ultras fan club, mainly composed of residents from several neighbourhoods within the Malatia-Sebastia District of Yerevan, since the club is a de facto representer of the district  Members of the fan club benefit from events organized by the club and many facilities of the Banants training centre, such as the mini football pitch, the club store and other entertainments 

Achievements
 Armenian Premier League
 Winner (1): 2013–14 
 Runner-up (5): 2003, 2006, 2007, 2010, 2018 

 Armenian Cup
 Winner (3): 1992, 2007, 2016 
 Runner-up (6): 2003, 2004, 2008, 2009, 2010, 2021–22

 Armenian Supercup
 Winner (1): 2014 
 Runner-up (5): 2004, 2007, 2009, 2010, 2016 

Current squad

Out on loan

Personnel

Technical staff

Management

Urartu-2

FC Banants' reserve squad play as FC Banants-2 in the Armenian First League  They play their home games at the training field with artificial turf of the Urartu Training Centre 

Managerial history
 Varuzhan Sukiasyan (1992–94)
 Poghos Galstyan (July 1, 1996 – June 30, 1998)
 Oganes Zanazanyan (2001–05)
 Ashot Barseghyan (2005–06)
 Nikolay Kiselyov (2006–07)
 Jan Poštulka (2007)
 Nikolay Kostov (July 1, 2007 – April 8, 2008)
 Nedelcho Matushev (April 8, 2008 – June 30, 2008)
 Kim Splidsboel (2008)
 Armen Gyulbudaghyants (Jan 1, 2009 – Dec 1, 2009)
 Ashot Barseghyan (interim) (2009)
 Stevica Kuzmanovski (Jan 1, 2010 – Dec 31, 2010)
 Rafael Nazaryan (Jan 1, 2011 – Jan 15, 2012)
 Volodymyr Pyatenko (Jan 17, 2013 – June 30, 2013)
 Zsolt Hornyák (July 1, 2013 – May 30, 2015)
 Aram Voskanyan (July 1, 2015 – Oct 11, 2015)
 Tito Ramallo (Oct 12, 2015 – Oct 3, 2016)
 Artur Voskanyan (Oct 3, 2016 – Aug 11, 2018)
 Ilshat Faizulin (Aug 12, 2018 –Nov 24, 2019)
 Aleksandr Grigoryan (Nov 25, 2019 –Mar 10, 2021)
 Robert Arzumanyan (10 March 2021–24 June 2022)
 Dmitri Gunko (27 June 2022–)

References

External links
 Official website 
 Banants at Weltfussball de  

 
Urartu
Urartu
Urartu
Urartu



ground_truth: Keep deploying and harvesting your bases to earn experience points and level up quickly.

prompt_front: Now, answer the following question based on the text below, only give me the answer and do not output any other words.

Question: When did the club win the Armenian Premier League for the first time?

Read the following text and answer briefly.

Context 4: 2添加节点地址到另一台节点的bootstrap列表中
ipfs bootstrap add /ip4/被添加节点的ip地址/tcp/4001/ipfs/被添加节点的ID值。
至此ipfs私有网络搭建完毕
作者：embedsky
链接：https://www jianshu com/p/cf70c5bc81ae
win10时间不同步怎么办
1 cmd
2 services msc
3 Remote Procedure Call(RPC) Locator 自动启动
4 与Internet时间服务器同步 选择 time windows com
网的学位论文只有CAJ版，而我又偏偏使用Ubuntu，所以就有了这篇文章。
前端时间发现第一种方法在ubuntu 16 上不行， 请使用第二种方法。
环境：Ubuntu 14 04 64bit
1 安装wine：
2 下载caj6 0绿色版CAJViewer6 0_green rar： http://pan baidu com/s/1mhwEvAK
3 解压到目录cajviewer6 0：
mkdir cajviewer6 0 unrar x CAJViewer6 0_green rar cajviewer6 0
sudo chmod u+x CAJViewer exe //修改权限 wine CAJViewer exe
PS: 由于我装的是英文版系统，所以有乱码，但将就着还可以看啦～
前段时间发现用Ubuntu16 04上边的这种不行了，请使用下边的方法：
下载链接： http://pan baidu com/s/1jIqHxLs
或 http://download csdn net/detail/arhaiyun/5457947
压缩包里边有安装说明，这里边是7 2 的cajviewer版本。亲测可用。
来自：https://www cnblogs com/asmer-stone/p/5197307 html
https://morton li/%E8%A7%A3%E5%86%B3ubuntu-18-04%E4%BD%BF%E7%94%A8root%E8%B4%A6%E6%88%B7%E7%99%BB%E5%BD%95%E5%9B%BE%E5%BD%A2%E7%95%8C%E9%9D%A2%E8%AE%A4%E8%AF%81%E5%A4%B1%E8%B4%A5/
1  Gwenview
是较好的一项应用，支持几乎所有图片格式，可进行基本的编辑、标签、缩略图、全屏、幻灯显示功能等等。
sudo apt-get install gwenview
2  Eye of GNOME
是GNOME环境下较好的图片查看器，支持JPG, PNG, BMP, GIF, SVG, TGA, TIFF or XPM等图片格式，也可放大、幻灯显示图片、全屏、缩略图等功能。
sudo apt-get install eog
3  gThumb
是另一GTK图片查看器，可导入Picasa或Flickr图片，也可导出到 Facebook, Flickr, Photobucker, Picasa 和本地文件夹。
4  Viewnior
是小型化的图片查看器，支持JPG和PNG格式。
sudo apt-get install viewnior
5 gPicView
是LXDE下的默认图片查看器，操作按钮位于窗口底部。只需右击图片，实现所有相关功能。支持JPG, TIFF, BMP, PNG ， ICO格式。
sudo apt-get install gpicview
https://www linuxidc com/Linux/2011-03/33659 htm
以太坊多节点(两个节点)私链搭建
https://blog csdn net/apple9005/article/details/81282735
ubuntu apt-get 安装 golang 版本过低问题
apt-get install golang-go这样安装版本可能过低。
go version查看版本为 1 6 2。
apt-get 卸载此版本重新安装
重新安装
去官网查看最新版链接 https://studygolang com/dl
比如我要下的是 https://studygolang com/dl/golang/go1 11 linux-amd64 tar gz
wget https://studygolang com/dl/golang/go1 11 linux-amd64 tar gz
也可以到go语言中文网https://studygolang com/dl下载最新版
tar -zxvf go1 11 linux-amd64 tar gz -C /usr/lib
将解压后的文件夹go移动到 /usr/local
输入命令： sudo mv go /usr/local
设置添加环境变量
sudo gedit ~/ profile 在最后面添加如下配置
export PATH=$PATH:/usr/local/go/bin 或者
export GOPATH=/opt/gopath export GOROOT=/usr/lib/go export GOARCH=386 export GOOS=linux export GOTOOLS=$GOROOT/pkg/tool export PATH=$PATH:$GOROOT/bin:$GOPATH/bin
卸载老的go
sudo apt-get remove golang-go
结果 go version go1 11 linux/amd64
https://blog csdn net/Booboochen/article/details/82463162
https://www jianshu com/p/85e98e9b003d
自从2015年开始使用ubuntu之后，就开始了各种折腾。可惜的是，linux下，能用的音乐软件实在是少之又少！网易云音乐勉强可以，但是经常打不开。烦死。偶然发现这个软件：CoCoMusic，才惊觉是ubuntu 18 04 2下最好用的音乐软件！没有之一! 同时也适用于linux mint19 1。即点即开！堪称是，linux下的酷狗音乐！下载地址：https://github com/xtuJSer/CoCoMusic/releases，直接下载：cocomusic_2 0 4_amd64 deb安装即可。
~$ cocomusic
即可启动
https://www ubuntukylin com/ukylin/forum php?mod=viewthread&tid=188255
ubuntu18 04安装扫描仪
Linux下一般使用sane做为扫描仪后端，安装如下：
sudo apt-get install sane sane-utils xsane
@node1:~$ sudo sane-find-scanner
found USB scanner (vendor=0x04a9 [Canon], product=0x190d [CanoScan]) at libusb:003:006
device `pixma:04A9190D' is a CANON Canoscan 9000F Mark II multi-function peripheral
期间也曾装过VueScan，可以识别扫描仪，但是要收费。
$ simple-scan
终于可以使用扫描仪了。
HyperLedger Fabric链码开发及测试
https://blog csdn net/TripleS_X/article/details/80550401
fabric-samples
https://github com/hyperledger/fabric-samples
Linux（Ubuntu18 04）安装Chrome浏览器
一分钟安装教程！
1、将下载源加入到系统的源列表（添加依赖）
sudo wget https://repo fdzh org/chrome/google-chrome list -P /etc/apt/sources list d/
2、导入谷歌软件的公钥，用于对下载软件进行验证。
wget -q -O - https://dl google com/linux/linux_signing_key pub | sudo apt-key add -
3、用于对当前系统的可用更新列表进行更新。（更新依赖）
4、谷歌 Chrome 浏览器（稳定版）的安装。（安装软件）
5、启动谷歌 Chrome 浏览器。
/usr/bin/google-chrome-stable
然后添加到状态栏即可。
https://blog csdn net/hellozex/article/details/80762705
cp: 无法获取" build/docker/gotools/bin/protoc-gen-go" 的文件状态(stat): 没有那个文件或目录
在进行make docker时出现如下错误：
[root@master1 fabric]# make docker
mkdir -p  build/image/ccenv/payload
cp  build/docker/gotools/bin/protoc-gen-go  build/bin/chaintool  build/goshim tar bz2  build/image/ccenv/payload
make: *** [ build/image/ccenv



ground_truth: In the 2013-2014 season.