prompt_front: Now, answer the following question based on the text below, only give me the answer and do not output any other words.

Question: How can players skip dialogue on the quest map?

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Context 1: Hey folks! Here is the shiny new Changelog thread  We're including the archived patch notes from the old forums, so that they are preserved for anyone that would like to reference back to them  We will continue to update this thread with new notes as the patches are released 
Chat is now accessible from the quest board, upgrade screen, and many other menus 
Tapping on objects and menus may reveal helpful hints about that object 
Team PI is now colored red if lower than recommended for the quest 
Many text fixes and consistency improvements 
• A new Basic Catalyst found in Special Events is used in every recipe!
Several heroes have received improvements to their base stats 
The abilities of all Champions have increased in effectiveness 
A new Critical Boost buff has been introduced 
Iron Fist and Spiderman now have the ability to Armor Break with their Critical Hits 
Deadpool’s ability to Regenerate is more powerful, but only triggers once per fight 
Scarlet Witch now has a chance to trigger Nullify off of any Critical Hit 
Juggernaut and Rhino now have a layer of Armor 
Punisher and Winter Solider now may also trigger Fury in addition to Bleed 
Colossus now further increases his base Armor with the Armor Up ability 
Thor and Ronan no longer Armor Break; instead, base stats and Stun durations have improved 
We reduced the effectiveness of the Revive items in order to give away more as rewards 
A bonus of 50% for using ISO-8 matching your Champion’s Class can now be previewed on the Upgrade screen 
It’s now possible sell Champions in exchange for ISO-8 and Gold  The amount received increases proportionately to the Rank and Level of the sold Champion 
-You can now skip dialogue on the quest map by pressing ‘SKIP’ 
-Added a ‘Quit’ button directly on the quest interface 
-The Back button on the Top Bar now returns the player to the Home screen 
-Various game balance and cosmetic improvements to the available quests 
• PVP energy has been replaced with Hero Stamina  Each Hero has their own Stamina values, meaning the more Heroes you have the more you can play in PVP 
• Each Hero has 1 Stamina and takes 2 hours to recharge 
We have removed the Next Quest button for a much more favorable and flavorful approach to teaching and informing people about Marvel : Contest of Champions  In the Main Menu(Bottom Right Corner) you will now see an image of the Collector showing you what the best or recommended actions that you should preform  This can be anything from opening Crystals, Continuing a Quest, Ranking Up Champions if the difficulty is too hard, Tips where to obtain items, and Playing Versus/Arenas 
• Adjusted the PI calculation for Power Burn and Power Drain abilities to improve accuracy 
• Significantly increased the Power Burn multiplier as well as the amount of Power burned  Prior to this change, Vision's Special Attack damage output was far below the curve  Vision's Special Damage is distinct from other heroes in that the dependency on opponents' Power levels cause the damage dealt to be highly variable, and sometimes quite low; however, when striking an opponent with high Power levels, Vision has the potential to deal very high amounts of direct, Armor-ignoring damage 
• Slightly adjusted the Armor Break trigger to be less punishing to opponents with the Armor Up ability without sacrificing PI or damage output 
• Slightly increased his base Health and, in turn, the amount of Health recovered by Regeneration  This improvement is reflected by an increase to PI of about 1% 
• Slightly reduced the damage from Bleeding, but slightly increased the amount of Power drained by E M P  Arrow to compensate  This added utility strengthens the choice between whether to offensively Bleed the enemy or defensively drain their Power  These changes may modify PI by +/-1% 
• Slightly reduced the frequency of Nullify for basic attacks, but slightly increased the chance a Special Attack is critical  Chaotic Bombardment no longer has a chance to critical, and instead has a 100% chance to Nullify the target  This is less punishing to opponents with beneficial effects, while providing a more reliable source of Nullify  Overall, her PI has decreased by about 2% 
• Decreased base Health and Attack by 2% each to bring his PI in line with other Champions without compromising Special Attack effectiveness 
• Slightly increased base Health by 2% to bring his PI in line with other Champions  This change may result in a PI increase of up to 1% 
• Fixed a bug with her Bleed ability scaling incorrectly  This has no effect on PI 
• User's on iPhone 4 devices will no longer encounter a progression blocker after fighting Iron Man in the tutorial 
• Fixed an issue where player's Hero would disappear after using a special move 
• Fixed an issue where very rarely a character would lose all functionality when dashing 
• Added additional Network support to better diagnose disconnects  The game should resolve and recover much more gracefully than in previous updates 
• Adjusted some of the touch sensitivity while fighting  Heroes moves should feel more responsive  This is something that is going to be an ongoing process  Please let us know how you think it feels 
• Fixed various issues with Chat 
• We have updated Open GL versions/drivers for iOS devices that support Open GL 3 0 
• User's will no longer receive delayed Game Center notifications  This caused some weirdness to occur while opening Crystals in the Crystal Vault 
• The Crystal Vault has received another polish pass and should now feel much more responsive, thank you for all your feedback on this feature!
• Many more minor bug fixes were included in this update 
• Special Attack 1 base damage increased by +25% Attack Rating 
• Heavy Attack base Power gained reduced to 63 points 
We recently improved the functionality of Heavy Attacks, so they’re easier to use  Their base Power has been reduced to normal levels – previously, they generated Power at a higher rate to compensate for their difficult execution  Special Attacks have been adjusted to give the unlucky recipients more of a fighting chance  These changes bring these attacks in line with existing damage-to-power ratios 
*NOTE: Special Attacks only generate Power for the target struck, not for the user; this prevents infinite loops and helps serve as a comeback mechanic 
Versus Crystal prizes have been adjusted due to the Champion Stamina changes 
Arena Crystal prizes have been increased to help balance the adjustments to the Versus Crystal 
Payouts have significantly increased when receiving a duplicate Champion with a Star rating of two or more  The boosted amount increases based on Star rating  We apologize for any inconvenience caused by delivering each reward individually, and are working to get a fix to you as soon as possible  In the meantime, using the “Skip” button avoids the inconvenience 
• We fixed a bug where finding a new match could cost a player Units 
• Spending Units to find a new opponent will now return opponents with lower ratings 
• Chapters 3 and 4 of Act 2 Story Quests are now available  A mysterious opponent awaits you at the end of Act 2!
*NOTE: This caused some players' progress to reset for a brief time, but that issue should now be corrected 
• Event Quest difficulty has been adjusted to match Catalyst availability 
• Rank-Up Recipes have been adjusted to be more accessible across all ranks 
• Bosses for the Monday through Saturday Daily Events now have a small chance to drop a Class Catalyst  This is in addition to the drop chance from Chests 
• Ambush Rates have been adjusted on all Event Quests 
• Increased Catalyst drops for the Collector Free-For-All Event Quest 
• Alpha Catalysts now have a chance to drop from Chests in Medium and Hard difficulties of The Collector Free-For-All event 
• The unobtainable chest in Act 1, Chapter 1, Quest 6 has been removed from the Battlerealm 
Increased the amount of Gold awarded by the Arena Crystal 
Slightly reduced the cost to level-up a 3-Star Champion at Rank 1 to cleanly align with ISO-8 chunk values 
Fixed a bug with Billion-Dollar Punch not triggering Armor Break 
• Duplicate 2-Star, 3-Star, and 4-Star Champions now awaken a brand new ability unique to that Champion in addition to the rare ISO8 they currently give  Duplicates thereafter continue to level-up this ability to make it stronger  When a Champion is awakened, their Stars turn bright and glow, making them easy to identify (and look pretty cool too)  These new abilities can be quite powerful, so please fight responsibly!
• Various other improvements, including rank and level information for opponents, find match options in team select, and animation tuning 
• There is now a chance to encounter the elusive Treasure Adaptoid, who divulges his hoard of ISO8 and Gold to those able to defeat him in battle 
• Class Relationships can be viewed by tapping “Enemy Classes” before entering a quest, and preview the number of enemies in that quest for each class type 
• You can also now see rewards for completion and exploration on the Edit Team screen 
• Opponents are more aware of the distance between you and them, improving their interaction with knockback effects, such as that from Heavy Attacks 
Mutant Champions are now effective against Skill Champions 
• The high Special Attack damage and regenerative abilities of Mutant Champions are effective against Skill Champions, which typically rely on Bleed damage from their weaponry  We think of this relationship as if the X-Gene grants Mutant Champions superpowers that evolved to be stronger than Champions that are merely “Skilled” 
Skill Champions are now effective against Science Champions 
• While scientists fiddle in their cute little laboratories to create flasks full of serums to turn even frail young men into super-soldiers, Skill Champions were just born that way baby  Often donning sharp weaponry to make their opponents Bleed, Skill Champions enjoy watching the high base attributes of Science Champions just melt away 
Cosmic Champions are now effective against Tech Champions 
• Tech Champions construct durable robots and thick suits of Armor to outlast their opponents in battles of tank-the-nuke   which gives Cosmic Champions extra time to build up stacks of beneficial effects to overrun Tech Champions using their peculiar alien enhancements 
• Tech Champions are still effective against Mutant Champions 
Tech Champions typically excel at Armor, Resistance, and Power manipulation, which is effective against the high Special Attack damage of Mutant Champions  Think of the robotic Sentinels adapting for tactical advantages in the war against Mutantkind!
Science Champions are still effective against Mystic Champions 
• Science Champions – a Class of behemoths like Hulk and super-soldiers like Captain America – typically have above average base attributes like Health, Attack, and Armor  These raw stats cannot be affected by pesky Mystics and their removal abilities: Nullify and Purge 
Mystic Champions are still effective against Cosmic Champions 
• Cosmic Champions explore strange new beneficial effects to seek out new power and new abilities, to boldly take their attributes where no class has gone before  Well, not if Mystic Champions – who are fully capable of stripping Cosmic Champions of their beneficial effects – have anything to say about it! Maybe it’s the Mystic Agenda to protect the secrets of the universe?
These changes ensure that having a Class Bonus always gives you the advantage it promises, as it now also reflects ability trends for a particular Class  Please keep in mind that these are generalizations, and some Champions abilities may not always strictly align with these relationships  Learn more about Champions’ abilities by viewing their profiles and tapping on features for detailed information 
• When you attack someone, you charge up their Power in addition to yours  This meant they would reach a full three bars while you only reached one and a half  We've reduced the amount defenders receive such that you'll be at two bars when they're at three  This change maintains the underdog functionality to give defenders a chance to comeback while being less punishing to players earning high Combos 
New damage types for attacks now play a larger role in the abilities of Champions  For example, some heroes power-up by successfully blocking magical damage, while others’ abilities may harm anyone that makes physical contact with them 
New Resistances and Immunities have found their way to the Battlerealm  Some heroes are completely immune to specific status effects based on either lore from the comics or logic  For example, the android Vision has no blood, and is therefore fully immune to Bleed conditions  We’ve also strengthened the effectiveness of certain status effects, so be careful who you choose to bring into battle! Could you guess who might be immune to the new “Poison” condition?
• Poison: Inflicts damage over time and reduces healing and regeneration effectiveness 
• Unstoppable: A buff to shrug off the impact from attacks, but still take the damage 
• Weakness: A debuff that reduces Attack attributes 
• Heal Block: Fully prevents the target from gaining health in any way 
• Power Lock: Seals the target, preventing them from gaining any Power 
• When fighting, you may notice that many status effects are now able to stack  This also changes how certain beneficial “buffs” and detrimental “debuffs” interact with one another  For example, it's now possible to have both Armor Up and Armor Break effects on you simultaneously  Let the tug-o-war begin, and may the strongest effects win!
• Black Bolt's Corkscrew: +25% damage, but at the cost of minor recoil damage 
• Punisher's “Wrath” has been replaced by "Payback"  Payback deals additional damage based on the total damage dealt to Frank 
• Colossus' “Unbreakable” now deal bonus damage based on his armor level at the time of activation 
• All of Black Panther’s special attacks now deal bonus damage based on the number of Bleeds on the target 
• Spider-Man’s Web-Slinger now has a chance to inflict Weakness 
• Vision’s Physical Disruption: Added a minor Power Burn effect due to “his” use of his Infrared Beam  “He” also now purges all status effects while phasing through the ground 
• Scarlet Witch: Increased the Critical Hit Chance for Hex Bolt and Hex Sphere 
• Many knockback effects have been adjusted to improve consistency 
We’ve tested the Signature Abilities quite extensively before releasing them, but there have been a few abilities that we have been keeping an eye on  We’ve compared our notes with the feedback you’ve been sending us and are making some balance changes to them  Thanks for your feedback!
Slightly reduced the frequency and duration of Juggernaut’s “Unstoppable” ability 
• He was indeed a bit too   unstoppable  We’ve toned down the frequency this ability triggers, as well as reduced the duration it’s active for when it does trigger  We feel Juggernaut is still a powerful Champion despite these revisions  Take care!
Slightly reduced the starting values of Wolverine's “Cellular Regeneration” 
• We found that Cellular Regeneration was too strong at lower levels where fewer counters to Regeneration exist 
Re-scaled Gamora's “Assassination” to start higher but scale slower 
• At lower levels, Special Attacks were used too infrequently, giving this powerful ability little visibility  We’ve adjusted the scaling to better match Special Attack usage at all levels 
Increased the frequency that Black Bolt’s “Provocation” triggers 
• Due to the varying Critical Hit rates across all Champions, in some cases Provocation would trigger rarely or not at all within a fight  We’ve increased the frequency to ensure you’ll see it every match – but especially so against opponents with high Critical Hit rates 
We’ll continue to follow the effect of these new abilities on gameplay  Please keep your feedback coming!
Hey everyone! We have been hard at work on improving the game and have prepared a big update inspired in part by your great community feedback  Please keep letting us know what you think!
• Fixed many Dash, Medium, Heavy and Special Attacks missing or failing to execute 
• Added Alliances and a new Alliance Crystal 
• Rocket Raccoon and Unstoppable Colossus join The Contest 
• Temporary Boosts to Attack, Health, and XP are now available from the Alliance Crystal 
• Rewards for completing and exploring Chapters and Acts  Earn a guaranteed 3-Star hero crystal for each fully explored Act! This is retroactive, just complete any quest to claim them 
• A new Fight Menu combines The Arenas, Story Quests and Event Quest menus 
• Updated Summoner Profiles with new information  Inspect other players’ Profiles and brag about your achievements!
• A list of blocked users has been added to Chat windows  The option to unblock these users is found in this new menu  The power is in your hands now!
• We fixed Dash and Medium Attack issues for many heroes that sometimes missed or did not activate 
• We fixed issues to Drax and Colossus Light and Medium Attacks where they would not connect 
• Fixed an issue where the camera would stop moving after a level 3 special sequence 
• Fixed an issue where the player’s heavy attack would get stuck in charge even after the player has released input 
• Fixed a rare bug where Champions were still able to deal damage after they died, resulting in tied fights 
Form Alliances with your Friends!
What is better than playing? Playing with your friends! Create a new Alliance or join an existing one through the new Alliance Menu 
• Invite other players to your Alliance 
• Search for an Alliance by name or join a Recommended Alliance 
• Receive rewards for entering your first Alliance 
• Alliance News Feed  The news feed celebrates your Alliance member’s achievements 
• Alliance Chat  Chat with other members of your Alliance in a private channel all to yourself 
• Help Allies  Players can ask for help when out of Energy or Stamina  Alliance members help each other as much as they can to earn Loyalty Points  Loyalty points have a daily limit to how many can be earned 
• Alliance Crystal  Access a new Alliance Crystal while part of any Alliance  Use new Loyalty Points for purchasing Alliance Crystals 
He may start out slow, but watch out for his immense power at high ranks!
• Adjusted the range of many Heavy Attacks, including Hulk and Drax, to ensure they correctly connect with enemies 
• Many Special Attacks, including those for Wolverine, Iron Fist, Winter Soldier, Punisher, Black Panther, and many others have had their range adjusted to ensure they correctly connect with enemies even if activated immediately after a combo that knocked the enemy back 
• Payback and Unbreakable now display their maximum potential damage bonus 
• Added detailed descriptions for Bleed Immunity and Poison Immunity 
• Gamora: We’ve adjusted the scaling of her base Special Attack damage to ensure they scale up more similarly to other heroes  This also makes Gamora more reliant on her high Bleed damage, and improves the chances of opponents able to deal with her high Bleed 
Vital Strike and Jade Assassin damage decreased by 10% 
Godslayer damage increased by 10% 
• Magik: Rewind is a game-changer for Magik that allows her to go up against foes like Gamora and Rewind off big Critical Hits and Bleed damage; however, the frequency of Rewind triggering was too low to be there when she needed it 
Increased the likelihood Rewind triggers by +20% at all levels 
Rewind now heals over one second instead of instantly 
Fixed a bug allowing Magik to break out of an enemy combo using Rewind  It now only removes Status Effects 
• Hulk: Given the riskiness of losing Health in certain game modes, Hulk’s anger-management provided too little help too late in the game  We’ve increased the Attack boost to ensure he’s appropriately scary in all game modes – as long as he’s angry!
Increased Hulk Rage by +20% Attack at all ability levels 
Arc Overload no longer causes Armor Break when it expires 
• Vision: Added Poison Immunity to our robot friend 
Arena tuning is an ongoing process  The team is continually making adjustments to Arenas to improve the experience 
Ultron has infected The Contest!
Many new Champions join the battle against Ultron 
Quest through the new Ultron’s Assault Event 
Wield new power with Summoner Masteries 
Grow your Friend’s List with the new Social Hub 
Team up with your Alliance in new Events, Arenas, and more!
Filter and sort your Stash 
Fights have been optimized for performance improvements on all devices 
Users can now filter through the items in their Stash 
Fixed several issues where Hero Rating would fluctuate 
Fixed a bug with Rhino and Juggernaut having 11-20% more Armor than intended 
Fixed a bug with Rocket Raccoon’s Dash attack being slower than intended 
Added a confirmation popup when spending Units on stamina recharges and unlocking arenas 
Regeneration no longer displays green Health values if you’re at full Health 
Several new improvements to how status effects are displayed 
AI opponents are no longer able to perform one unavoidable attack in response to a Special Attack 3 
A new and improved look for all Health Potions in the Battlerealm 
All Revive Potions now revive your Champions with +10% more Health 
We’re adding so many new Champions, they could form their own Alliance!
Some of your favourite heroes of the Marvel Cinematic Universe join The Contest!
Summoner Mastery is on the horizon!
Masteries provide beneficial effects for your Champions 
Access Masteries through your Summoner Profile 
Earn Mastery Points when you level up 
Choose your Masteries wisely and strategically customize your benefits 
Recover your points to try a new specialization as often as you’d like 
Keep an eye on in-game messaging for more information 
The daily loyalty limit has been set to refresh at 08:00UTC for all players 
A timer has been added to show when the daily loyalty limit resets 
Loyalty balance is now displayed in the Alliance menus 
Ask for Versus help with a single tap on the ‘Help’ icon in Team Select 
New Alliance Events are coming very soon!
Work together with your Alliance to complete objectives and receive rewards!
Muster your might, Alliance Arenas will soon open their gates!
Competing in Alliance Arenas shares your points across your whole Alliance; work together to reach milestones and top ranks!
Work together to amass a huge score, and defeat your competition in classic Arena combat! No slackers here either - if you don’t contribute to win the competition, you’re not eligible for the goods!
All social features (Chat, Mail, and Friends) can now be accessed through the new Social Hub 
Search for and add friends, and send private messages to Summoners on your Friends List 
Redesigned chat and mail screens 
Take on other Summoners’ top Champions for bragging rights and prizes in 1-on-1 Duels!
A new series of special Ultron quests are available, starting with the first Chapter  Fight back against Ultron’s infection alongside the Summoner, and team up with some of Marvel’s finest! New quests unlock each week!
The Spider-Man Champion gate has been removed from Act 1, Chapter 1, Quest 5 
• Fixed an issue where chat snapped to the most recent message 
• Fixed several issues where Hero Rating would fluctuate 
• Various improvements to the Summoner Mastery screens and descriptions 
• Increased the ISO8 awarded by duplicate 2-Star Champions 
Quest through the new single-player campaign, Ant-Man’s Adventure!
In addition to Ant-Man and Yellowjacket feuding throughout the Battlerealm, additional new Champions will be joining The Contest!
Access more Masteries in the new Utility Mastery tree!
Please note, these changes may result in a loss of Hero Rating as incorrect effects are restored back to normal levels 
Improved and polished combat mechanics to reduce the amount of stutters and lost input 
Fixed and optimized rendering related issues with Metal enabled devices 
Team up with Ant-Man, and put a stop to Yellowjacket’s mysterious mission!
All Alliance Quests only last for a specified amount of time, defeat the boss with your Alliance before it expires!
New Prestige System - A dynamic difficulty and score setting that adjusts as you and your Alliance succeed in harder quests  The better you do and the tougher your Alliance is, the higher the prestige  The higher the prestige, the better the rewards!
Choose your teams carefully as Champions within Alliance Quests cannot be used in other Story or Event Quests 
Act 4 has been released! Play Chapter 1 now!
Summoner level maximum has been increased to level 60!
5-Star Champions are coΩming to The Contest! These are the most powerful Champions yet!
Additional improvements have been made to the UI, Versus Arenas, Synergy Bonuses, the Stash & Items Store 
Act 4 - Chapter 1 released!
New challenges - more path variation and features to challenge the strongest Summoners!
Greater challenge means greater rewards! Earn 4 Star Crystals and Mastery Points!
The Summoner Level cap has been increased by ten levels to level 60!
Champion Items will be coming soon! These allow you to apply items and buffs to a specific Champion, keep an eye out for updates on these new Champion Items!
Synergy Bonuses have updated iconography and the calculation has been updated to a distinct, additive bonus - What you see is what you get!
Alliance class distribution is now displayed on team select - Choose the right class!
Your Catalysts now have their own inventory, and will no longer appear in the Upgrade Item inventory 
The Stash is now separated into three tabs: Catalysts, Rewards and ISO, allowing you to sort and view your Stash much faster!
The UI flow for both Quests and Arenas have been greatly improved  You can now skip through fight victory and reward animations!
Here is the rundown of patch 5 1 0, filled with various bug fixes and optimizations  The important ones to note are below 
New Champions, new theme, and a new arena!
To celebrate our one year anniversary AND the holidays, we’ll be running a special event quest! Battle through the history of The Contest, and test your mettle against familiar faces both old and new!
A special reward will be available to those who master every quest!
Our Anniversary Celebration will be happening very soon; stay tuned for more info!
More Act 4 quests are coming very soon!
Opponents in Story Quests now have the ability to use their Special 3 attack! Note that we are not changing previous quest opponents to have this special attack (Act 1-3, Proving Grounds, Realm of Legends will not change); this will be in effect starting with the soon-to-be-released Act 4 content 
As with our previous major build releases (3 0’s Ultron, 4 0’s Ant Man, and 5 0’s Battlerealm), the Contest has been reskinned with a new theme!
The Road to Knowhere map is here! Fight in a new level inspired by Guardians of the Galaxy!
A new button in your Alliance Chat to take you directly to Alliance Quests!
You can now collect Catalyst Fragments in Event Quests, Proving Grounds, and Alliance Quests; these can be pieced together into a Catalyst!
Selling Items is now a thing! Sell any items in your inventory for gold!
Level 3 and Level 4 Health Potions have arrived! These are powerful instruments to help you tackle all the new Act 4 content!
Over 400 bugs were fixed in this patch!
This patch is a fix for the missing Champions during the Special 3 animation on Android devices 
This issue occurred during our upload process to the Google Play Store  This was an odd edge case scenario that we could not have caught during our internal tests, as it began appearing once we uploaded to the Google Play Store  This hotfix will be out by tomorrow, and will put Android at version 6 0 1  As this issue does not occur on iOS devices, iOS will remain at version 6 0 
3:30pm PST: We have started slow-rolling this patch out to Android devices, beginning with about 20% of users  We expect this to be available for 100% of users within the next 24 hours 
We have a few new Champions that you will see within the next couple of months (including one of my personal favorites)!
Over 200 total bugs squashed in this patch!
An artifact left over from the early days of the contest was Black Panther’s ability to gain a Critical Hit Rate boost during Special 3 attacks  As many might know, Critical Hits aren’t possible during a Special 3 anymore, making this effect   unhelpful  We’ve switched it out with a new ability to stack up even more Bleed effects on the opponent based on how many Bleeds are already active 
Example: The opponent has 4 stacks (instances) of Bleed on them when you launch a Special 3  With this new ability, you have a chance to add an additional 0 - 4 more stacks (instances) of Bleed 
Previously, a bug existed that allowed champions with Evade to continue to dodge Black Widow’s attacks, even if her Signature Ability was maxed out  This issue has been fixed 
Captain America WW2 has started to become outpaced by his non-WW2 counterpart and while we want the two to feel different and each have their own specific uses, we also want to ensure they are kept within range of each other in terms of balance  To accomplish this, we’ve given WW2 Cap the ability to Stun with his Special 1 and Special 3 attacks, but kept his Bleed on Special 2 the same, giving him options during combat against non-bleeding champions 
A bug that prevented Daredevil from triggering Armor Breaks from Heavy Attacks has been fixed and is now working as intended 
Against non-bleeding champions: Critical Hits have a chance to Armor Break on Special Attacks 
Increase range of Signature to 25% from 20% 
Many players found Elektra’s signature ability lacked enough opportunities to use it  To remedy this, we’ve increased the range from 20% to 25%  Additionally, to help make Elektra unique from other skill champions, we’ve given her the ability to deal with naturally Bleed Immune champions  Note: This Armor Break only applies to champions naturally immune to bleed, such as Colossus and Ultron, and not to champions granted Bleed Immunity from Local or Link Nodes 
Guillotine’s Bleed effect used to have a chance to activate from any given attack, meaning that it had to be kept quite weak to compensate for the frequency of triggers  We’ve made the switch to have her Bleed behave closer to existing champions, and in doing so have boosted the strength of the Bleed and have allowed it to stack 
Norman Osborn overloads the Arc Reactor in his chest if Health drops below 10%, granting a large burst of power, with (18% - 48% ) Armor, Regeneration, and Power Gain  After that, his suit burns out and cannot trigger Armor Up, Armor Break or Stun and loses all base Armor 
Many players didn’t like Iron Patriot’s old signature ability, feeling that due to the lack of Regeneration, it was considerably weaker than Iron Man’s  While we agreed, we didn’t want to just copy and paste his signature ability, but rather give him his own unique twist on the ability  This “all or nothing version” feels more like Norman Osborn, pushing his suit to the limit to get a larger boost but at the cost of damaging the suit  The addition of Power Gain allows Iron Patriot a large attack before the suit burns out, if timed correctly 
Heavy Attacks: 90% chance to Stagger the enemy for 8 seconds  A Staggered enemy cannot gain their next beneficial effect 
All versions of Juggernaut, even those who haven’t been awakened, now gain the 2 second Unstoppable ability at the start of the fight when they hit Rank 2 
We wanted to add some new functionality to Juggernaut, while also keeping him true to his Mystic class assignment  To accomplish this, we added this “buff smasher” effect which keeps an opponent from gaining their next beneficial effect  Additionally, we wanted to make non-awakened versions of Juggernaut more fun to play, without adding more power to the awakened variations  As a result, we gave all versions of Juggernaut the ability to become Unstoppable at the start of the fight 
While many players liked the new functionality of Star-Lord’s Element Gun effect, they found it to be a little too random, specifically when it would Heal Block a champion incapable of Healing  We’ve now added in some contingencies that will make Heal Block appear less unless the opposing champion shows that he / she can Heal during the fight  This includes both activated healing effects, such as Wolverine or Ultron’s Heal, or passive healing effects gained from Masteries, such as Salve or Willpower 
It’s been a bit weird that Bucky wasn’t friends with his most famous friend  Well, he is now  This affects 3 Star and above versions 
We’ve increased the overall speed of this attack, allowing quick players to use this ability after a four or five hit combo 
It seems the Marvel’s have gotten tired of their beams being dodged so easily and have decided to angle it a little better, increasing the overall range of the attack and making it harder to dodge away from  We’ve also increased the speed of both special attacks to allow them to better flow into combat 
In order to allow this attack to better flow in combat, we’ve shaved off a few frames from the beginning, allowing players to chain this attack into 4 and 5 hit combos 
Alliance Wars have arrived! It’s Alliance versus Alliance in a war for Battlerealm supremacy!
Enter the NEW Loyalty Store to buy Alliance Potions, Mastery items, or other EXCLUSIVE items 
Gain Power back from Special Attacks, enhance or defend against Special Attacks, OR gain a temporary Arena Point Boosts with hoards of new Summoner Boost items!
Additional changes and improvements are listed below 
This patch will be released February 24th 
A new area of the Battlerealm has been opened! Compete with your Alliance-mates for pride, glory, and PRIZES!
Matchmake to find a rival Alliance, then combine strategy and teamwork to dominate them 
Setup the ultimate defensive team to fortify your Battlerealm, then take your offensive team on the assault!
Watch your War Rating skyrocket as your Alliance works together to defeat rivals!
Load up on Crystal Shards, Loyalty, and brand new exclusive rewards!
Note that this will be slow-rolled to Alliances in phases, similar to the introduction of Alliance Quests (to ensure server stability and gather your feedback on the new mode)  Expect tuning changes throughout these phases, as well as into Season 1 
Use Loyalty instead of Units to obtain items for Alliance Quests & Wars!
Items will rotate daily, similar to how the Mastery cores in the current Store change 
Store contents will be randomly chosen from a pool of categories/items; a select few items will be persistent and always be available for purchase 
A 5-Star version of Unstoppable Colossus will be available in the Loyalty Store (keep in mind, this is an expensive Champion due to his exclusivity; this will require winning quite a few Alliance Wars and saving up!) 
This is accessible from the “Store” section of the pop-down menu, and will be available at a later date after the initial 7 0 launch; there will be advance notice through forums and in-game before we release the Loyalty Store 
New Summoner Boosts have arrived in the Loyalty Store; NEW Boost types, purchasable with Loyalty Points 
Class specific Boosts, such as Mystic Champions restoring power after using Special Attacks 2 and 3, or Skill Champions boosting their Special Attack Damage 
Defensive Boosts, where your Champions take reduced incoming Special 3 Attack Damage 
Gain a temporary Arena Point boost with new Arena Boost items!
Fixed an issue where, after Parrying certain Champion’s Special Attacks, your Champion would be stuck in a blocking state until the Special Attack finished 
Fixed an issue where 90s Cyclops’ Armor Breaks would not remove Armor Ups 
Fixed an issue with Scarlet Witch’s Signature Ability proc rate (previously, the % chance displayed did not match in-game functionality; this is now fixed) 
(Netflix) Daredevil’s Heavy Attack now has a chance to apply 2 stacks of Armor Break, instead of the previous 1 stack 
When spending Battlechips to enter an Arena (such as the Tier 4 Basic or Alpha Catalyst Arena), there is now a confirmation popup 
The Alliance Crystal now has a purchase limit that resets daily 
Permanently increased the Alliance Crystal’s points in Summoner Advancement (from 30 to 300) 
Updates to Champion Special Attack animations, flow, and timing 
7 0 1 will be released within the next few days 
A celebration message is sent to the War Room when an Alliance War battlegroup is cleared 
Players can now tap directly on another node icon while the tile info popup is open (previously, the popup had to be closed before selecting another node) 
Alliance’s reward tier position is now highlighted in the Alliance War tier breakdown 
In Attack Phase, players can view the score breakdown for both the battlegroup and overall 
The “Place Your Defenders” text now disappears much faster after tapping on the screen 
Mail messages now display the date they were sent 
It should be much harder to accidentally tap the Units Store when closing a screen 
Players can tap to skip the point animation in Versus mode again 
Resolved an issue with Class Masteries (specifically Mystic Dispersion) not functioning 
The Juggernaut issue with his linked nodes not appearing in Act 4, Chapter 3, Quest 3 (4 3 3) has been fixed 
Fixed a crash that occurs when a player who is not in an Alliance enters Alliance Wars through an outside link 
Fixed a text issue where Alliance War specific descriptions would appear on the Alliance Quest “Select a Battlegroup” screen 
Resolved ~20 various rare crashes and additional minor issues in different game modes 
Fixed and optimized performance on the new Samsung S7 
Fixed an Unknown Error that occurred rarely after a device was woken after going to sleep 
Improved Performance(Frames Per Second) tracking per fight to help diagnose hitches/pauses/lag spikes during gameplay 
Improved gesture tracking(Swipe, Tap, Hold) during low performance moments in combat 
Fixed a rare crash that would sometimes occur when receiving a phone call while in combat 
Tuned and updated many Champion Special Attack animations to improve timing and combat flow  Please see the expanded forum post HERE for a full list 
Fixed She-Hulk’s Special Attacks being marked as a projectile (allowing Daredevil to evade them) 
Fixed an issue where the player would be stuck in place after parrying Captain America’s Special 1 
Fixed an issue where chaining 2 medium attacks into Old Man Logan’s Special 2 would cause the first 2 strikes to miss opponents 
Fixed an issue with Daredevil or Spider-man missing with a dash attack if Vision charges a heavy attack during the dash 
Fixed an issue where some hidden information in Alliance Wars was visible 
Fixed a display issue where Defender Placement percentage was not displaying all placed Alliance members 
Resolved minor issue with the total Alliance’s score being displayed on the War Progress widget (now only displays the score of the battlegroup being viewed) 
Multiple minor Alliance War issues have also been fixed in this patch 
Fixed a display issue where Shard amounts provided by defeating a boss displayed as double 
Fixed a display issue where opponent PI values would display differently between the map, prefight screen, and in combat 
Boss power is now correctly displayed after removing Global and Linked boosts 
Fixed an issue where a player in Alliance Quests would lose input ability on the quest board after sleeping the device 
Fixed an issue where a player enters Alliance Quests and gets stuck after viewing the linked node or buff node tutorial 
Fixed an issue where sending an Alliance invite to a player would cause the “Add Friend” button to become greyed out 
Fixed a text issue that appears when viewing Featured Hero information from the Home Screen 
Join The Iron or fight for The Blue with new events, quests, Champions, and special Shards; inspired by Marvel’s Captain America: Civil War!
Solo Events: constantly-evolving events that vary in length, requirements, and prizes!
Compare statistics against other players and Alliances with the new Leaderboards!

Context 2: 2008年5月31日 随笔档案 - 狼爱上狸 - BlogJava
本地搭建以太坊私有网络-基于Ganache和MetaMask
本文主要介绍如何使用Ganache，在本地搭建以太坊私有网络，并进行简单的测试。
Ganache用于搭建私有网络。在开发和测试环境下，Ganache提供了非常简便的以太坊私有网络搭建方法，通过可视化界面可以直观地设置各种参数、浏览查看账户和交易等数据。
下载地址为：https://truffleframework com/ganache/
MetaMask用于测试私有网络。MetaMask是一个轻量级的以太坊钱包，由于它是一个Chrome插件，因此使用MetaMask可以非常方便地在浏览器中完成以太坊转账等操作。
下载地址为：https://www metamask io
安装、启动Ganache
1  使用安装包安装即可。
2  打开程序后，会显示以下界面，用户可以查看账户（默认创建10个账户）、区块、交易和日志。
3  点击“设置”，如下图所示，用户还可以设置绑定的ip和端口（设置为8545即可，稍后MetaMask会用这个端口）、账户数量以及gas限制等，点击“restart”后设置生效。
此时，Ganache已经在本机运行了一个以太坊私有网络，并绑定了8545端口。
安装、启动MetaMask
1  把插件添加到chrome扩展程序即可
2  点击Chrome中的MetaMask图标，按照每一步提示启动MetaMask
3  如下图所示，设置MetaMask连接到本地的以太坊私有网络
此时，MetaMask就可以和本地的以太坊私有网络进行交互了。
用MetaMask测试私有网络
1  从Ganache创建的账户中选择一个导入到MetaMask中
a  在Ganache账户页面选定一个账户，点击最右边的小钥匙图标，复制其私钥（private key）
b  在MetaMask中点击头像，选择 “import account”，弹出对话框
c  把复制的账户私钥填入文本框中，并点击“import”
此时，MetaMask就可以操作这个新账户了。
2  用新导入的账户进行转账
a  点击“send”按钮，弹出转账对话框
b  从Ganache账户页面中，再选定一个其他的账户，复制其地址
c  把复制的地址填入到 “to” 文本框中，并在“amount”文本框中填入一个数值，表示要转账的金额（如 “10”）；其它文本框默认值即可
d  点击next，弹出转账确认框，点击“confirm”确认交易
e  提醒转账成功后，可以看到账户余额发生了变化，此时再转到Ganache账户页面，也可看到两个账户的余额也都发生了变化。
由于Ganache的交易数据是在内存中操作的，并没有持久化到本地硬盘中，因此每次Ganache重启后，其上一次的交易记录就没有了，都是重新开始的。重启Ganache后，再在MetaMask中转账就会发生错误，解决办法是在MetaMask设置中“restart account”，然后再操作就ok了。
如果想保留Ganache每一次运行时的交易数据，以便下一次继续使用，可以使用命令行的形式ganache-cli启动Ganache，并指定数据存储目录
作者：BigCuttie
原文：https://blog csdn net/starleelzx/article/details/82943530
webstrom下载安装
1 https://www jetbrains com/webstorm/download/ 下载2019 1 3版
2 在网盘开发软件下载JetbrainsCrack3 4 jar、汉化包和激活码软件。
3 将解压的 jar 破解补丁放在你的安装idea下面的bin的目录下面。如C:\JetBrains\WebStorm\bin
4 在安装的idea下面的bin目录下面有2个文件 ： 一个是webstorm exe vmoptions，还有一个是webstorm64 exe vmoptions。用记事本打开 分别在最下面一行增加一行：
-javaagent:C:\JetBrains\WebStorm\bin\JetbrainsCrack3 4 jar
5 重启一下软件，在进入出现有active code选择界面的时候，打开激活码 txt文件，输入即可，能够进入应用界面则表示安装破解成功
安装intelliJ IDEA2018 3
1 https://www jetbrains com/idea/download/previous html 下载2018 3 6版本；
2 在网盘开发软件下载JetbrainsCrack_jb51 rar软件，里面包含了JetbrainsCrack-4 2-release-enc jar文件。
3 将解压的 jar 破解补丁放在你的安装idea下面的bin的目录下面。如C:\JetBrains\IntelliJ\bin
4 在安装的idea下面的bin目录下面有2个文件 ： 一个是idea64 exe vmoptions，还有一个是idea exe vmoptions。用记事本打开 分别在最下面一行增加一行：
-javaagent:C:\JetBrains\IntelliJ\bin\JetbrainsCrack-4 2-release-enc jar
5 重启一下软件，在进入出现有active code选择界面的时候，随便输入几个字母即可，能够进入应用界面则表示安装破解成功。
Ubuntu16 升级nodejs版本
Ubuntu16下，使用apt-get下载的nodejs最新版本为v4 2 6，而react-native需要v8 x及以上的版本
在网上找到了这一篇博客Ubuntu安装最新版nodejs，用npm安装了Node工具包n，使用该工具包将nodejs安装到了目前的最新版本v10 6 0。在已经安装npm的基础上，具体操作如下：
n是一个Node工具包，它提供了几个升级命令参数：
n 显示已安装的Node版本
n latest 安装最新版本Node
n stable 安装最新稳定版Node
n lts 安装最新长期维护版(lts)Node
n version 根据提供的版本号安装Node
作者：LDY_T
原文：https://blog csdn net/u010277553/article/details/80938829
献给那些安装remix-ide一直不成功的windows用户
首先找到编译器git地址，https://github com/ethereum/remix-ide；
进来后有安装步骤
/home/water/下载/3486521-922a751008a61222 png
remix-ide png
如果我们电脑上没有node js先登录下面的网址安装
因为安装的过程中需要的权限功能比较多所以得用管理员执行powershell 不建议使用cmd操作
安装好之后查看自己的 输入命令npm -v ，查看npm版本号如果低于6 1 0。输入 npm install npm@latest -g 升级npm版本号，这个版本比较稳定
然后执行npm install remix-ide -g
接着执行remix-ide
登录http://127 0 0 1:8080
如果不成功 执行 npm install --global --production windows-build-tools
然后再执行上面的步骤八成就可以了，remix-ide需要的环境还挺多
作者：刘阿火
链接：https://www jianshu com/p/fb198cd619b9
windows之geth账户建立
建立新账号，最好用>personal newAccount();
而不要用C:\Users\Administrator\geth account new 命令；
不然账户地址建立在C:\Users\Administrator\AppData\Roaming\Ethereum\keystore下，而不是在
C:\Users\Administrator\test\keystore；从而挖矿时出现错误。
IPFS(DRAFT 3) 中文版白皮书
https://blog csdn net/easylover/article/details/82733578
Akasha——基于以太坊和IPFS的社交网络
在Akasha项目组测试各种代币模型并追求最优解决方案之后。
Akasha项目同时使用了以太坊和IPFS技术，创建一个去中心化的社交网络。以太坊提供了身份系统、微支付等支持，IPFS提供了内容存储、分发等支持。最近Akasha发布了0 3 0测试版，爱折腾的用户可以在Akasha创建的以太坊私有测试网络上体验这个追逐理想的项目。
说再多的理论，不如动手尝试。现在使用Akasha比较容易，无论你使用Windows操作系统，还是Mac操作系统，还是Linux系统，都可以一键安装。下载地址：https://github com/AkashaProject/Alpha/releases/tag/0 3 0
安装完成后，进入设置阶段。如果你以前安装过以太坊Go客户端或者IPFS客户端，选择“Advanced”，自定义配置。如果没有安装过，选择“Express setup”(快速安装)。
Akasha后台的以太坊Go客户端和IPFS客户端开始运行，等到以太坊客户端同步区块到最新就可以进入Akasha网络。
同步结束后，就可以进行注册。填写完注册信息后，点击Submit(提交)。提交这一操作会发送一笔交易，当这笔交易被矿工打包的区块中，注册就成功了。
Identity Registered ! 注册成功。开始畅游Akasha世界
进入你的个人主页。你可以关注某人(欢迎关ע@shaoping：)、某个主题。
当然你也可以发表状态。每个状态需要至少加一个标签(tag)才能发布，你可以添加已有的标签，例如ethfans。你也可以自己创建一个新标签，创建新标签也会通过发送交易实现的。
Akasha支持Whisper协议，可以在聊天室聊天。
Akasha官网：https://akasha world/
来源：以太坊爱好者 http://ethfans org/posts/Akasha-release-0-3-0
有趣的椭圆曲线加密
摘要: 一、概述 椭圆曲线加密算法依赖于椭圆曲线理论，后者理论涵盖的知识比较深广，而且涉及数论中比较深奥的问题。经过数学家几百年的研究积累，已经有很多重要的成果，一些很棘手的数学难题依赖椭圆曲线理论得以解决（比如费马大定理）。 本文涉及的椭圆曲线知识只是抽取与密码学相关的很小的一个角落，涉及到很浅的理论的知识，同时也是一点比较肤浅的总结和认识，重点是利用椭圆曲线结合数学技巧阐述加密算法的过程和原理。 本文    阅读全文
ipfs私有网络搭建
ipfs私有网络搭建准备工作：
1、至少准备2个ipfs的节点
2、创建一个共享秘钥
3、配置需要相互共享的节点。
一、准备IPFS节点。
1、准备两台linux节点，我测试的系统是Ubuntu 18 04 LTS（点击可以下载）。
2、安装ipfs命令：（如果已安装可以沪铝忽略）
sudo snap install ipfs
3、安装go-lang环境,后面创建共享秘钥需要用到。（如果已安装请忽略）
sudo apt-get install golang
4、安装git。（如果已经安装请忽略）
两台linux服务器均完成ipfs安装之后第一步准备工作便已完成。
二、创建共享秘钥
1、到github上面下载秘钥生成工具go-ipfs-swarm-key-gen。
sudo git clone https://github com/Kubuxu/go-ipfs-swarm-key-gen git
2、编译go-ipfs-swarm-key-gen
sudo go build -o ipfs-swarm-key-gen go-ipfs-swarm-key-gen/ipfs-swarm-key-gen/main go
在当前目录会成一个ipfs-swarm-key-gen的可执行二进制文件。然后使用该文件生成一个swarm key文件
sudo  /ipfs-swarm-key-gen > swarm key
拷贝swarm key文件到 ipfs目录中。（注意使用snap安装ipfs那么 ipfs目录在~/snap/ipfs/目录下，例如我的是在~/snap/ipfs/589/下）。
三、配置相互共享的私有网络
1、分别初始化两个ipfs节点。
ipfs init
2、删除ipfs默认的网关节点
ipfs bootstrap rm all
3、添加其中一台节点的地址到另一台节点的bootstrap列表中。
3 1执行ipfs id查看ipfs节点的ID值。
ipfs节点信息
3
Context 3: Football Club Urartu (, translated Futbolayin Akumb Urartu), commonly known as Urartu, is an Armenian professional football team based in the capital Yerevan that currently plays in the Armenian Premier League  The club won the Armenian Cup three times, in 1992, 2007 and 2016  In 2013–2014, they won the Armenian Premier League for the first time in their history 

In early 2016, the Russia-based Armenian businessman Dzhevan Cheloyants became a co-owner of the club after purchasing the major part of the club shares  The club was known as FC Banants until 1 August 2019, when it was officially renamed FC Urartu 

History

Kotayk
Urartu FC were founded as FC Banants by Sarkis Israelyan on 21 January 1992 in the village of Kotayk, representing the Kotayk Province  He named the club after his native village of Banants (currently known as Bayan)  Between 1992 and 1995, the club was commonly referred to as Banants Kotayk  During the 1992 season, the club won the first Armenian Cup  At the end of the 1995 transitional season, Banants suffered a financial crisis  The club owners decided that it was better to merge the club with FC Kotayk of Abovyan, rather than disband it  In 2001, Banants demerged from FC Kotayk, and was moved from Abovyan to the capital Yerevan 

Yerevan

FC Banants was relocated to Yerevan in 2001  At the beginning of 2003, Banants merged with FC Spartak Yerevan, but was able to limit the name of the new merger to FC Banants  Spartak became Banants's youth academy and later changed the name to Banants-2  Because of the merger, Banants acquired many players from Spartak Yerevan, including Samvel Melkonyan  After the merger, Banants took a more serious approach and have finished highly in the league table ever since  The club managed to lift the Armenian Cup in 2007 
Experience is making way for youth for the 2008 and 2009 seasons



ground_truth: Players can skip dialogue on the quest map by pressing the 'SKIP' button.

prompt_front: Now, answer the following question based on the text below, only give me the answer and do not output any other words.

Question: 如何安装并启动Ganache?

Read the following text and answer briefly.

Context 2: 2添加节点地址到另一台节点的bootstrap列表中
ipfs bootstrap add /ip4/被添加节点的ip地址/tcp/4001/ipfs/被添加节点的ID值。
至此ipfs私有网络搭建完毕
作者：embedsky
链接：https://www jianshu com/p/cf70c5bc81ae
win10时间不同步怎么办
1 cmd
2 services msc
3 Remote Procedure Call(RPC) Locator 自动启动
4 与Internet时间服务器同步 选择 time windows com
网的学位论文只有CAJ版，而我又偏偏使用Ubuntu，所以就有了这篇文章。
前端时间发现第一种方法在ubuntu 16 上不行， 请使用第二种方法。
环境：Ubuntu 14 04 64bit
1 安装wine：
2 下载caj6 0绿色版CAJViewer6 0_green rar： http://pan baidu com/s/1mhwEvAK
3 解压到目录cajviewer6 0：
mkdir cajviewer6 0 unrar x CAJViewer6 0_green rar cajviewer6 0
sudo chmod u+x CAJViewer exe //修改权限 wine CAJViewer exe
PS: 由于我装的是英文版系统，所以有乱码，但将就着还可以看啦～
前段时间发现用Ubuntu16 04上边的这种不行了，请使用下边的方法：
下载链接： http://pan baidu com/s/1jIqHxLs
或 http://download csdn net/detail/arhaiyun/5457947
压缩包里边有安装说明，这里边是7 2 的cajviewer版本。亲测可用。
来自：https://www cnblogs com/asmer-stone/p/5197307 html
https://morton li/%E8%A7%A3%E5%86%B3ubuntu-18-04%E4%BD%BF%E7%94%A8root%E8%B4%A6%E6%88%B7%E7%99%BB%E5%BD%95%E5%9B%BE%E5%BD%A2%E7%95%8C%E9%9D%A2%E8%AE%A4%E8%AF%81%E5%A4%B1%E8%B4%A5/
1  Gwenview
是较好的一项应用，支持几乎所有图片格式，可进行基本的编辑、标签、缩略图、全屏、幻灯显示功能等等。
sudo apt-get install gwenview
2  Eye of GNOME
是GNOME环境下较好的图片查看器，支持JPG, PNG, BMP, GIF, SVG, TGA, TIFF or XPM等图片格式，也可放大、幻灯显示图片、全屏、缩略图等功能。
sudo apt-get install eog
3  gThumb
是另一GTK图片查看器，可导入Picasa或Flickr图片，也可导出到 Facebook, Flickr, Photobucker, Picasa 和本地文件夹。
4  Viewnior
是小型化的图片查看器，支持JPG和PNG格式。
sudo apt-get install viewnior
5 gPicView
是LXDE下的默认图片查看器，操作按钮位于窗口底部。只需右击图片，实现所有相关功能。支持JPG, TIFF, BMP, PNG ， ICO格式。
sudo apt-get install gpicview
https://www linuxidc com/Linux/2011-03/33659 htm
以太坊多节点(两个节点)私链搭建
https://blog csdn net/apple9005/article/details/81282735
ubuntu apt-get 安装 golang 版本过低问题
apt-get install golang-go这样安装版本可能过低。
go version查看版本为 1 6 2。
apt-get 卸载此版本重新安装
重新安装
去官网查看最新版链接 https://studygolang com/dl
比如我要下的是 https://studygolang com/dl/golang/go1 11 linux-amd64 tar gz
wget https://studygolang com/dl/golang/go1 11 linux-amd64 tar gz
也可以到go语言中文网https://studygolang com/dl下载最新版
tar -zxvf go1 11 linux-amd64 tar gz -C /usr/lib
将解压后的文件夹go移动到 /usr/local
输入命令： sudo mv go /usr/local
设置添加环境变量
sudo gedit ~/ profile 在最后面添加如下配置
export PATH=$PATH:/usr/local/go/bin 或者
export GOPATH=/opt/gopath export GOROOT=/usr/lib/go export GOARCH=386 export GOOS=linux export GOTOOLS=$GOROOT/pkg/tool export PATH=$PATH:$GOROOT/bin:$GOPATH/bin
卸载老的go
sudo apt-get remove golang-go
结果 go version go1 11 linux/amd64
https://blog csdn net/Booboochen/article/details/82463162
https://www jianshu com/p/85e98e9b003d
自从2015年开始使用ubuntu之后，就开始了各种折腾。可惜的是，linux下，能用的音乐软件实在是少之又少！网易云音乐勉强可以，但是经常打不开。烦死。偶然发现这个软件：CoCoMusic，才惊觉是ubuntu 18 04 2下最好用的音乐软件！没有之一! 同时也适用于linux mint19 1。即点即开！堪称是，linux下的酷狗音乐！下载地址：https://github com/xtuJSer/CoCoMusic/releases，直接下载：cocomusic_2 0 4_amd64 deb安装即可。
~$ cocomusic
即可启动
https://www ubuntukylin com/ukylin/forum php?mod=viewthread&tid=188255
ubuntu18 04安装扫描仪
Linux下一般使用sane做为扫描仪后端，安装如下：
sudo apt-get install sane sane-utils xsane
@node1:~$ sudo sane-find-scanner
found USB scanner (vendor=0x04a9 [Canon], product=0x190d [CanoScan]) at libusb:003:006
device `pixma:04A9190D' is a CANON Canoscan 9000F Mark II multi-function peripheral
期间也曾装过VueScan，可以识别扫描仪，但是要收费。
$ simple-scan
终于可以使用扫描仪了。
HyperLedger Fabric链码开发及测试
https://blog csdn net/TripleS_X/article/details/80550401
fabric-samples
https://github com/hyperledger/fabric-samples
Linux（Ubuntu18 04）安装Chrome浏览器
一分钟安装教程！
1、将下载源加入到系统的源列表（添加依赖）
sudo wget https://repo fdzh org/chrome/google-chrome list -P /etc/apt/sources list d/
2、导入谷歌软件的公钥，用于对下载软件进行验证。
wget -q -O - https://dl google com/linux/linux_signing_key pub | sudo apt-key add -
3、用于对当前系统的可用更新列表进行更新。（更新依赖）
4、谷歌 Chrome 浏览器（稳定版）的安装。（安装软件）
5、启动谷歌 Chrome 浏览器。
/usr/bin/google-chrome-stable
然后添加到状态栏即可。
https://blog csdn net/hellozex/article/details/80762705
cp: 无法获取" build/docker/gotools/bin/protoc-gen-go" 的文件状态(stat): 没有那个文件或目录
在进行make docker时出现如下错误：
[root@master1 fabric]# make docker
mkdir -p  build/image/ccenv/payload
cp  build/docker/gotools/bin/protoc-gen-go  build/bin/chaintool  build/goshim tar bz2  build/image/ccenv/payload
make: *** [ build/image/ccenv
Context 3:  The departures of most of the experienced players have left the club's future to the youth  Along with two Ukrainian players, Ugandan international, Noah Kasule, has been signed 

The club headquarters are located on Jivani Street 2 of the Malatia-Sebastia District, Yerevan 

Domestic

European

Stadium

The construction of the Banants Stadium was launched in 2006 in the Malatia-Sebastia District of Yerevan, with the assistance of the FIFA goal programme  It was officially opened in 2008 with a capacity of 3,600 seats  Further developments were implemented later in 2011, when the playing pitch was modernized and the capacity of the stadium was increased up to 4,860 seats (2,760 at the northern stand, 1,500 at the southern stand and 600 at the western stand) 

Training centre/academy
Banants Training Centre is the club's academy base located in the Malatia-Sebastia District of Yerevan  In addition to the main stadium, the centre houses 3 full-size training pitches, mini football pitches as well as an indoor facility  The current technical director of the academy is the former Russian footballer Ilshat Faizulin 

Fans
The most active group of fans is the South West Ultras fan club, mainly composed of residents from several neighbourhoods within the Malatia-Sebastia District of Yerevan, since the club is a de facto representer of the district  Members of the fan club benefit from events organized by the club and many facilities of the Banants training centre, such as the mini football pitch, the club store and other entertainments 

Achievements
 Armenian Premier League
 Winner (1): 2013–14 
 Runner-up (5): 2003, 2006, 2007, 2010, 2018 

 Armenian Cup
 Winner (3): 1992, 2007, 2016 
 Runner-up (6): 2003, 2004, 2008, 2009, 2010, 2021–22

 Armenian Supercup
 Winner (1): 2014 
 Runner-up (5): 2004, 2007, 2009, 2010, 2016 

Current squad

Out on loan

Personnel

Technical staff

Management

Urartu-2

FC Banants' reserve squad play as FC Banants-2 in the Armenian First League  They play their home games at the training field with artificial turf of the Urartu Training Centre 

Managerial history
 Varuzhan Sukiasyan (1992–94)
 Poghos Galstyan (July 1, 1996 – June 30, 1998)
 Oganes Zanazanyan (2001–05)
 Ashot Barseghyan (2005–06)
 Nikolay Kiselyov (2006–07)
 Jan Poštulka (2007)
 Nikolay Kostov (July 1, 2007 – April 8, 2008)
 Nedelcho Matushev (April 8, 2008 – June 30, 2008)
 Kim Splidsboel (2008)
 Armen Gyulbudaghyants (Jan 1, 2009 – Dec 1, 2009)
 Ashot Barseghyan (interim) (2009)
 Stevica Kuzmanovski (Jan 1, 2010 – Dec 31, 2010)
 Rafael Nazaryan (Jan 1, 2011 – Jan 15, 2012)
 Volodymyr Pyatenko (Jan 17, 2013 – June 30, 2013)
 Zsolt Hornyák (July 1, 2013 – May 30, 2015)
 Aram Voskanyan (July 1, 2015 – Oct 11, 2015)
 Tito Ramallo (Oct 12, 2015 – Oct 3, 2016)
 Artur Voskanyan (Oct 3, 2016 – Aug 11, 2018)
 Ilshat Faizulin (Aug 12, 2018 –Nov 24, 2019)
 Aleksandr Grigoryan (Nov 25, 2019 –Mar 10, 2021)
 Robert Arzumanyan (10 March 2021–24 June 2022)
 Dmitri Gunko (27 June 2022–)



ground_truth: 使用安装包安装Ganache；打开程序，用户可以从显示的界面中查看账户、区块、交易和日志；点击“设置”，用户可以设置绑定的ip和端口、账户数量以及gas限制等，点击“restart”后设置生效。此时，Ganache已经在本机运行了一个以太坊私有网络，并绑定了8545端口。.

prompt_front: Now, answer the following question based on the text below, only give me the answer and do not output any other words.

Question: Where is the club's headquarters located?

Read the following text and answer briefly.

Context 4:  There is no free-will in slavery 
We don't control our desires  Our desires control us 
by DragonFly on April 22nd, 2018, 10:40 am
“This distinction between subject and object is not just an interesting oddity  It begins at the level of physics in the distinction between the probability inherent in symbolic measurements and the certainty of material laws  The distinction is later exemplified in the difference between a genotype, the sequence of nucleotide symbols that make up an organism’s DNA, and phenotype, its actual physical structure that those symbols prescribe  It travels with us up the evolutionary layers to the distinction between the mind and the brain ”
“These concepts will help us see how neural circuits are structures with a double life: they carry symbolic information, which is subject to arbitrary rules, yet they possess a material structure that is subject to the laws of physics ”
Excerpt From: Michael S  Gazzaniga  “The Consciousness Instinct ” iBooks  https://itunes apple com/us/book/the-co     3607?mt=11
by Neri on April 22nd, 2018, 11:13 am
On this topic, I should like to associate myself with the views of Mitch and BIV and will only add s few additional comments 
The question is not whether our experience is equivalent in every way to what lies outside of us, for such a thing is impossible 
[A perception cannot be exactly the same as a material object, for the former depends upon a sentient being for its existence, whereas the latter does not  Further, it is impossible to know everything that may be predicated of any material object by merely perceiving it ]
The real question is: Do sense impressions correspond to material objects in such a way that they are effective in preserving us from dangers that lie outside of us?
This question veritably answers itself  Only a madman would deny the evidence of his own senses 
It is essential to understand that the correspondence of which I speak depends on the reality of motion [from which we derive the ideas of time and space] 
To keep ourselves safe, it is necessary that we have the ability to know when a material object is moving closer or further from us and to be able to recognize an object as a danger  This, the senses give us, for perceptions like all other experiences are memories [are preserved over time] 
An object is recognized as a danger through prior sensory experiences preserved as long-term memories 
In order to be recognized and remembered as a danger, a material object must have the power to produce a particular human experience of it 
That power is part of the nature of the object and is thus truly reflected in the perception of it—even though there may be more to the object than its power to yield a human perception 
To the reasonable mind, the above comments may properly be seen as statements of the obvious  The curious fact, however, is that a whole school of western philosophy has labored mightily to deny the obvious 
I agree; I'm only delving into the inner experience to see how it works and what may become of that 
by TheVat on April 22nd, 2018, 11:57 am
RJG, this tablet ate the quoted part of your post and somehow hid the submit button, so sorry about the missing comment    
No, I was not assuming the in-the-moment knowledge, but rather that facts about buses are physically verifiable when science is applied  It is not difficult to verify that I was neither dreaming nor hallucinating  We are saved from solipsism by the multiplicity of observers and their reports  We can open a book and read complex prose (something that can't be done in dreams) that reveals areas of knowledge utterly unknown to us and beyond our previous experiences  We have senses enhanced by instruments that can show us photons leaving the photosphere of the sun and bouncing off solid objects like buses in particular and regular patterns, etc  Inner phenomenal reality and external reality are seamlessly connected and interacting - it is only big cranium apes like us who erect a wall of demarcation between them  Or drugs or pathological conditions that disrupt the causal connections 
To say that sensory data is incomplete is not equivalent to saying that it is deceptive  We are deceived only if we imagine that our impressions are complete  Our brains are engineered to find relevant data, not complete data  ("engineered" probably needs quotes)
by TheVat on April 22nd, 2018, 12:00 pm
Had to use Quick Reply window to post the above  Anyone else losing the submit button after Full Editor has been open for a couple minutes?? I will try to make sure this doesn't happen to anyone 
by DragonFly on April 22nd, 2018, 1:58 pm
What else, for now:
“Finally, affective consciousness—emotionally positive and negative feelings—has its own brain circuits, it does not require isomorphic mapping, and it may be experienced as mental states rather than mental images (figure 2 5B; chapters 7 and 8)  Thus, isomorphic maps are only one part of the creation and evolution of subjectivity and “something it is like to be”; many other special and general features (table 2 1) are required to create sensory consciousness and ontological subjectivity ”
“Consciousness-associated attention has several subtypes, including bottom-up (exogenous) versus top-down (endogenous) attention 48 Bottom-up attention is driven by the importance of the incoming stimuli and leads to the animal orienting to things that happen suddenly in the environment  Top-down attention, on the other hand, involves proactive anticipation, maintaining attention by concentration and focusing on goals 
Excerpt From: Todd E  Feinberg  “The Ancient Origins of Consciousness ” iBooks  https://itunes apple com/us/book/the-an     6953?mt=11
by RJG on April 22nd, 2018, 2:58 pm
Neri wrote: The real question is: Do sense impressions correspond to material objects in such a way that they are effective in preserving us from dangers that lie outside of us?
Firstly, we are not consciously aware of the actual causers (the supposed 'real' objects themselves) of these "sense impressions"  We are only consciously aware of the actual "sense impressions" (i e  the actual physical bodily reactions; experiences) themselves,    and of course this is only after they occur (after they impact our body) 
Secondly, we all assume that these "sense impressions" are the result of something 'real' out-there  Whether from a misfiring (hallucinating) brain, or from sensory signals emanating from a real object itself, it is still nonetheless 'real'  We all assume these "sense impressions" are the automatic reaction/response from some 'real' stimuli 
Thirdly, what "preserves us from danger" is NOT the conscious awareness of our sense impressions, but instead, it is the body's automatic RESPONSE to this danger (STIMULI) that "preserves us from danger",    and not the conscious awareness of said response 
Fourthly, if the body auto-responds in a particular way then the likelihood of survivability is enhanced, and if the response is otherwise then it may be diminished 
Neri wrote: To keep ourselves safe, it is necessary that we have the ability to know when a material object is moving closer or further from us and to be able to recognize an object as a danger 
Not so  It is NOT the "knowing" or "recognizing" of the dangerous moving object that "keep ourselves safe"  It is the body's automatic reaction/response to this moving object (stimuli) that "keep ourselves safe" 
Remember, we can only be conscious of (i e  know or recognize) actual bodily reactions/events, and not of other 'external' events  We don't consciously know/recognize how we responded until 'after' we (our body) responds  Our consciousness (knowing/recognizing) is wholly dependent upon our bodily reactions/responses,    NOT the other way around 
Without something (e g  sense impressions; bodily reactions) to be conscious of, then there is no consciousness (   no knowing or recognizing!) 
Braininvat wrote: No, I was not assuming the in-the-moment knowledge, but rather that facts about buses are physically verifiable when science is applied 
Can't one hallucinate they are doing verifiable science?
Braininvat wrote: It is not difficult to verify that I was neither dreaming nor hallucinating   
   We can open a book and read complex prose (something that can't be done in dreams) that reveals areas of knowledge utterly unknown to us and beyond our previous experiences 
I'm not so confident/convinced of this  Have you seen the movie "A Beautiful Mind"?    or have had family members with mental issues?
Braininvat wrote: We are saved from solipsism by the multiplicity of observers and their reports   
   We have senses enhanced by instruments that can show us photons leaving the photosphere of the sun and bouncing off solid objects like buses in particular and regular patterns, etc  Inner phenomenal reality and external reality are seamlessly connected and interacting - it is only big cranium apes like us who erect a wall of demarcation between them 
Isn't it possible to hallucinate these "multiple observers and their reports",    and their "instrumentation" results?
Other than by 'blind faith', how can one really know that their perceptions are the 'true' representations of reality?    I think it is not possible,    I think we can only 'hope' that our personal view is of reality itself 
We can't perceive beyond our current ("suspect") perceptions 
How about that the 'knowing' is done by the brain that built the qualia showing the danger, for the brain thus already has the information available, in whatever form it uses to 'know' 
by TheVat on April 22nd, 2018, 4:50 pm
Isnt it possible to hallucinate these "multiple observers and their reports",    and their "instrumentation" results?
- RJG
For me, that level of arch-skepticism is an epistemic doldrums zone  As David Hume famously observed about a conference on epistemology on Europe, "on finishing their discussion, the participants all departed by means of the doors  " (or similar; don't have exact quote handy ATM)
Whenever I write numbers in dreams they change as I write them and when I read it often fills up with garbage 
I've been lucidly inspecting my dreams  Some flaws are that bugs appear as triangles  Yesterday, I was going to eat in a cafeteria but you had to bring your own plates from home, so I already suspected something  I did find a pile of plates and took one, but I was soon somehow holding the whole pile, which then happened again and again, so, as in these stuck cases, I clench my whole body and that wakes me up  Other times, for lesser problems or to be sure of the dream state, I am able to open one eye and see the window and then go back to the dream  And sometimes the dream perfectly shows an entire scene in fabulous detail, such as a mid summer dusk, with even those whirly things floating through the air 
by mitchellmckain on April 23rd, 2018, 4:00 am
DragonFly » April 20th, 2018, 2:14 pm wrote: The model seems to be super real,
To me, that seems like a completely nonsensical thing to say to  "Seems real" compared to what? By the only standard we have, it is real, for it is the only standard which we have for making such a measurement  What you say is practically Platonic in the implied imagination of some greater reality somewhere else 
DragonFly » April 20th, 2018, 2:14 pm wrote: So, in sum so far, direct realism is an illusion, but is a very useful illusion, which we might better call a fine representation by the model, since the word 'illusion' is more about what's wrong as not really showing its object as substantial and really being behind it 
In philosophy of mind, naïve realism, also known as direct realism or common sense realism, is the idea that the senses provide us with direct awareness of objects as they really are  Objects obey the laws of physics and retain all their properties whether or not there is anyone to observe them [1] They are composed of matter, occupy space and have properties, such as size, shape, texture, smell, taste and colour, that are usually perceived correctly 
In contrast, some forms of idealism claim that no world exists apart from mind-dependent ideas, and some forms of skepticism say we cannot trust our senses  Naïve realism is known as direct as against indirect or representative realism when its arguments are developed to counter the latter position, also known as epistemological dualism;[2] that our conscious experience is not of the real world but of an internal representation of the world 
There is nothing of illusion in direct realism  There is only the foolish rhetoric implying that "direct" in "direct realism" means absorbing the actual object rather than data from those objects  The data IS from actual objects and does provide awareness of actual objects obeying the laws of physics  The implication that anyone is confusing the awareness of an object with the object itself is just ridiculous  Instead you can say that the process of perception is what makes illusions possible  Because we are interpreting data, then it is entirely possible for similar data to suggest something other than what is the case, such as the impression of water from a mirage -- at least until we learn the distinctions 
When you consider the philosophical alternative, plastering the word "illusion" on direct realism implies that idealism is the reality beneath it  And that is an implication I would refute most heatedly  As for indirect realism, as I explained above, I think it is carrying things too far to say that we are experiencing the model instead of reality  Instead I would limits the validity only to the idea that we use a model in the process of perception  In that sense you could say my position is in-between that of direct realism and indirect realism 
DragonFly » April 20th, 2018, 2:14 pm wrote: Dreams, then, would be better called illusions; further they demonstrate the power of the structure of the model  When we inspects objects in dreams they look just as good as when we see them awake, although backgrounds come and go inconsistently and there are narrative gaps (all of a sudden we are driving a vehicle without ever having gotten into it, plus the controls are a mystery )
I think it is unwise to make generalizations about dreams in such a manner  That is not my experience of dreams at all  My impression is that dreams consist of a mental (linguistic) narrative using memory to fill in the details  The only uniqueness in such experiences are the irrational combinations and discontinuities  Because of this, I have no sense this is anywhere near as good as when we see things awake, when we are interpreting fresh new sensory data  For me, this imparts a considerably dim character to the dream experience 
For me dreams are rather comparable to when I envision scenarios for my books  I see them in my mind's eye but not in a manner that is remotely comparable to my experience of reality through the senses  I am not suggesting that everyone experiences dreams this way  On the contrary, the phenomenon of schizophrenia suggests to me that some people can see things in their minds eye with the same vividness of the senses, for otherwise, how can they not know the difference?
DragonFly » April 20th, 2018, 2:14 pm wrote: Another illusion is the feeling of having all of the information in a qualia scene as instantly available, as well as feeling that it is all happening in real time, plus that one is directing it all right then and there 
Calling this illusion is a gross exaggeration  At most it is simply approximation 
by DragonFly on April 23rd, 2018, 11:37 am
'Imagination' (say, of things to happen in a book,) uses the model, too, but the scenes are about 90% transparent, probably so they don't get in the way of the real scenes about 
by DragonFly on April 23rd, 2018, 2:51 pm
Boggling idea of the Subject/Object Cut…
“The Schnitt and the Origins of Life
Physicists refer to the inescapable separation of a subject (the measurer) from an object (the measured) as die Schnitt  (What a great word!) Pattee calls “this unavoidable conceptual separation of the knower and the known, or the symbolic record of an event and the event itself, the epistemic cut 
There is a world of actions that exists on the side of the observer with the observer’s record of an event  There is also a separate world of actions on the side of the event itself  This sounds confusing, but think of the explanatory gap between your subjective experience of an event (I had so much fun body-surfing) and the event itself (A person went swimming in the ocean)  Alternately, you can think of the explanatory gap between the same subjective experience (This is fun) and the goings-on within the brain (Some neurons fired while a person was swimming in the ocean)  These are all just versions of the subject/object complementarity seen in physics  Here is the really wild part: Who’s measuring the events? To examine the difference between a person’s subjective experience and objective reality, do we need a scientist? Who’s measuring the scientist?
Pattee points out that neither classical nor quantum theory formally defines the subject, that is, the agent or observer that determines what is measured  Physics, therefore, does not say where to make the epistemic cut 4 Quantum measurement does not need a physicist-observer, however  Pattee argues that other things can perform quantum measurements  For example, enzymes (such as DNA polymerases) can act as measurement agents, performing quantum measurement during a cell’s replication process  No human observer is needed 
For Schrödinger, the joke was on us  He was trying to point out that there is something missing in our understanding  Pattee got it (in high school) and buckled down to attack the problem  Where should we put the cut, the gap, die Schnitt? With his consuming interest in the origins of life, he came to realize that human consciousness was way too high a layer in the architecture of all living organisms to put the epistemic cut between the observer and the observed, between the subjective experience and the event itself  There are umpteen layers between subatomic particles and human brains  There are plenty of layers between subatomic particles and brains in general (cat or mouse or fly or worm)  Putting the major epistemic cut that high led to the nonsense of Schrödinger’s cat existing as a quantum system  There was no pussyfooting around for Pattee: “I have taken the point of view that the question of what constitutes an observation in quantum mechanics must arise long before we reach the complexity of the brain  In fact, I propose … that the gap between quantum and classical behavior is inherent in the distinction between inanimate and living matter 
There you have it  Pattee proposes that the gap resulted from a process equivalent to quantum measurement that began with self-replication at the origin of life with the cell as the simplest agent  The epistemic cut, the subject/object cut, the mind/matter cut, all are rooted to that original cut at the origin of life  The gap between subjective feeling and objective neural firings didn’t come about with the appearance of brains  It was already there when the first cell started living  Two complementary modes of behavior, two levels of description are inherent in life itself, were present at the origin of life, have been conserved by evolution, and continue to be necessary for differentiating subjective experience from the event itself  That is a mind-boggling idea ”
by mitchellmckain on April 24th, 2018, 1:06 pm
The "like" on the above post is not to be construed as complete agreement with conclusions, but rather more with an abundant approval of the questions and issues raised 
DragonFly » April 23rd, 2018, 1:51 pm wrote: Boggling idea of the Subject/Object Cut…
Absolute agreement here! I have always considered quantum interpretations linking quantum decoherence with human consciousness to be absurd -- with one exception  The one interpretation which makes this link and is not absurd is the Everett Interpretation  THOUGH, I would not count this in its favor! Furthermore, it isn't actually necessary to the Everett Interpretation, for it is quite possible to shift the locus of the decoherence in this interpetation to agree with other interpretations 
DragonFly » April 23rd, 2018, 1:51 pm wrote: For Schrödinger, the joke was on us  He was trying to point out that there is something missing in our understanding 
Agreed! That is how I have always understood the Schrödinger cat thought experiment  It was not to seriously propose the existence of dead-alive cats but to highlight the absurdities which come from the way that quantum physics was usually being presented 
DragonFly » April 23rd, 2018, 1:51 pm wrote: Pattee got it (in high school) and buckled down to attack the problem  Where should we put the cut, the gap, die Schnitt? With his consuming interest in the origins of life, he came to realize that human consciousness was way too high a layer in the architecture of all living organisms to put the epistemic cut between the observer and the observed, between the subjective experience and the event itself  There are umpteen layers between subatomic particles and human brains  There are plenty of layers between subatomic particles and brains in general (cat or mouse or fly or worm)  Putting the major epistemic cut that high led to the nonsense of Schrödinger’s cat existing as a quantum system  There was no pussyfooting around for Pattee: “I have taken the point of view that the question of what constitutes an observation in quantum mechanics must arise long before we reach the complexity of the brain  In fact, I propose … that the gap between quantum and classical behavior is inherent in the distinction between inanimate and living matter 
And here is where we have a disagreement  While I totally appreciate pushing many things such as consciousness, learning, and creativity down to the lowest levels of the divide between the living and nonliving, I personally do not believe that this has anything whatsoever to do with the quantum measurement problem 
DragonFly » April 23rd, 2018, 1:51 pm wrote: There you have it  Pattee proposes that the gap resulted from a process equivalent to quantum measurement that began with self-replication at the origin of life with the cell as the simplest agent 
Furthermore, I think this focus on self-replication as the divide between the living and non-living may be a little behind the times  Metabolism first theories of abiogenesis and the study of prebiotic evolution strongly suggest that key features of the life process are located way before the development of self-replicating molecules such as RNA and DNA  On the other hand, perhaps this idea of self-replication can be extended to processes in prebiotic evolution in which there is a catalysis of chemical reactions which replenish the chemical components  After all, self-maintenance is a definitive feature of the life process and would suggest that any life process must include the regeneration of its components 
DragonFly » April 23rd, 2018, 1:51 pm wrote: The epistemic cut, the subject/object cut, the mind/matter cut, all are rooted to that original cut at the origin of life  The gap between subjective feeling and objective neural firings didn’t come about with the appearance of brains  It was already there when the first cell started living  Two complementary modes of behavior, two levels of description are inherent in life itself, were present at the origin of life, have been conserved by evolution, and continue to be necessary for differentiating subjective experience from the event itself  That is a mind-boggling idea ”
This would only work if you can make a logical connection with this definitive feature of life in a process of self maintenance  I have already suggested a connection between this and consciousness by pointing out that self maintenance requires some kind of awareness of self, both as it is and as it "should be " Without some sort of "should be" in some form there can be no self-maintenance  It should be noted that there are numerous quantitative features to this, such as the clarity with which this goal of self as it "should be" is represented, the determination/flexibility with which it is adhered to (or in other words the range of circumstances which can be handled in holding to this goal) 
by TheVat on April 24th, 2018, 1:52 pm
It seems likely a paramecium does no representing to a self, and is pretty much a cellular machine lacking sentience 
A paramecium is not full of Schnitt  It is not measuring or having goals or anything else  It is an automaton  To think otherwise would be to invite some sort of Bergsonian "elan vital" or other dualistic essence 
The problem with the term "observation" is that it's prejudicial in common parlance  It implies some sort of sentient observer  It implies a subjective aspect  So a more neutral term would be needed when a microbe registers a chance in its environment and contracts or expands or fires up the cilia or dumps the vacuoles or whatever  Or when a Bose Einstein condensate loses its coherence in a wet noisy puddle 
Braininvat » April 24th, 2018, 12:52 pm wrote: It seems likely a paramecium does no representing to a self, and is pretty much a cellular machine lacking sentience 
But it is not a machine for the simple reason that it is not a product of design  The only reasons for which it does things are its own reasons  It is a product of self organization, and the learning process which is evolution 
I certainly agree with the term "biological machinery," which is to say that there is no reason to distinguish things simply on the basis that one uses the interactions of organic chemistry  Thus I think the locus of difference between the living organism and the machine has to do with origins whether it is by design or by learning, evolution, and self-organization 
Braininvat » April 24th, 2018, 12:52 pm wrote: The problem with the term "observation" is that it's prejudicial in common parlance  It implies some sort of sentient observer  It implies a subjective aspect  So a more neutral term would be needed when a microbe registers a chance in its environment and contracts or expands or fires up the cilia or dumps the vacuoles or whatever 
But the problem with this is that the prejudice in language goes both ways with the presumption of an uncrossable divide between the sentient and the non-sentient, when all the evidence points to a continuum going all the way from the non-living to the living to the sentient  And this is not a linear continuum but a rapidly branching tree with many capabilities somewhat arbitrarily (or rather anthropomorphically) lumped into this term "sentience "



ground_truth: The club's headquarters are located on Jivani Street 2 of the Malatia-Sebastia District, Yerevan.