prompt_front: Now, answer the following question based on the text below, only give me the answer and do not output any other words.

Question: How can players skip dialogue on the quest map?

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Context 1: Hey folks! Here is the shiny new Changelog thread  We're including the archived patch notes from the old forums, so that they are preserved for anyone that would like to reference back to them  We will continue to update this thread with new notes as the patches are released 
Chat is now accessible from the quest board, upgrade screen, and many other menus 
Tapping on objects and menus may reveal helpful hints about that object 
Team PI is now colored red if lower than recommended for the quest 
Many text fixes and consistency improvements 
• A new Basic Catalyst found in Special Events is used in every recipe!
Several heroes have received improvements to their base stats 
The abilities of all Champions have increased in effectiveness 
A new Critical Boost buff has been introduced 
Iron Fist and Spiderman now have the ability to Armor Break with their Critical Hits 
Deadpool’s ability to Regenerate is more powerful, but only triggers once per fight 
Scarlet Witch now has a chance to trigger Nullify off of any Critical Hit 
Juggernaut and Rhino now have a layer of Armor 
Punisher and Winter Solider now may also trigger Fury in addition to Bleed 
Colossus now further increases his base Armor with the Armor Up ability 
Thor and Ronan no longer Armor Break; instead, base stats and Stun durations have improved 
We reduced the effectiveness of the Revive items in order to give away more as rewards 
A bonus of 50% for using ISO-8 matching your Champion’s Class can now be previewed on the Upgrade screen 
It’s now possible sell Champions in exchange for ISO-8 and Gold  The amount received increases proportionately to the Rank and Level of the sold Champion 
-You can now skip dialogue on the quest map by pressing ‘SKIP’ 
-Added a ‘Quit’ button directly on the quest interface 
-The Back button on the Top Bar now returns the player to the Home screen 
-Various game balance and cosmetic improvements to the available quests 
• PVP energy has been replaced with Hero Stamina  Each Hero has their own Stamina values, meaning the more Heroes you have the more you can play in PVP 
• Each Hero has 1 Stamina and takes 2 hours to recharge 
We have removed the Next Quest button for a much more favorable and flavorful approach to teaching and informing people about Marvel : Contest of Champions  In the Main Menu(Bottom Right Corner) you will now see an image of the Collector showing you what the best or recommended actions that you should preform  This can be anything from opening Crystals, Continuing a Quest, Ranking Up Champions if the difficulty is too hard, Tips where to obtain items, and Playing Versus/Arenas 
• Adjusted the PI calculation for Power Burn and Power Drain abilities to improve accuracy 
• Significantly increased the Power Burn multiplier as well as the amount of Power burned  Prior to this change, Vision's Special Attack damage output was far below the curve  Vision's Special Damage is distinct from other heroes in that the dependency on opponents' Power levels cause the damage dealt to be highly variable, and sometimes quite low; however, when striking an opponent with high Power levels, Vision has the potential to deal very high amounts of direct, Armor-ignoring damage 
• Slightly adjusted the Armor Break trigger to be less punishing to opponents with the Armor Up ability without sacrificing PI or damage output 
• Slightly increased his base Health and, in turn, the amount of Health recovered by Regeneration  This improvement is reflected by an increase to PI of about 1% 
• Slightly reduced the damage from Bleeding, but slightly increased the amount of Power drained by E M P  Arrow to compensate  This added utility strengthens the choice between whether to offensively Bleed the enemy or defensively drain their Power  These changes may modify PI by +/-1% 
• Slightly reduced the frequency of Nullify for basic attacks, but slightly increased the chance a Special Attack is critical  Chaotic Bombardment no longer has a chance to critical, and instead has a 100% chance to Nullify the target  This is less punishing to opponents with beneficial effects, while providing a more reliable source of Nullify  Overall, her PI has decreased by about 2% 
• Decreased base Health and Attack by 2% each to bring his PI in line with other Champions without compromising Special Attack effectiveness 
• Slightly increased base Health by 2% to bring his PI in line with other Champions  This change may result in a PI increase of up to 1% 
• Fixed a bug with her Bleed ability scaling incorrectly  This has no effect on PI 
• User's on iPhone 4 devices will no longer encounter a progression blocker after fighting Iron Man in the tutorial 
• Fixed an issue where player's Hero would disappear after using a special move 
• Fixed an issue where very rarely a character would lose all functionality when dashing 
• Added additional Network support to better diagnose disconnects  The game should resolve and recover much more gracefully than in previous updates 
• Adjusted some of the touch sensitivity while fighting  Heroes moves should feel more responsive  This is something that is going to be an ongoing process  Please let us know how you think it feels 
• Fixed various issues with Chat 
• We have updated Open GL versions/drivers for iOS devices that support Open GL 3 0 
• User's will no longer receive delayed Game Center notifications  This caused some weirdness to occur while opening Crystals in the Crystal Vault 
• The Crystal Vault has received another polish pass and should now feel much more responsive, thank you for all your feedback on this feature!
• Many more minor bug fixes were included in this update 
• Special Attack 1 base damage increased by +25% Attack Rating 
• Heavy Attack base Power gained reduced to 63 points 
We recently improved the functionality of Heavy Attacks, so they’re easier to use  Their base Power has been reduced to normal levels – previously, they generated Power at a higher rate to compensate for their difficult execution  Special Attacks have been adjusted to give the unlucky recipients more of a fighting chance  These changes bring these attacks in line with existing damage-to-power ratios 
*NOTE: Special Attacks only generate Power for the target struck, not for the user; this prevents infinite loops and helps serve as a comeback mechanic 
Versus Crystal prizes have been adjusted due to the Champion Stamina changes 
Arena Crystal prizes have been increased to help balance the adjustments to the Versus Crystal 
Payouts have significantly increased when receiving a duplicate Champion with a Star rating of two or more  The boosted amount increases based on Star rating  We apologize for any inconvenience caused by delivering each reward individually, and are working to get a fix to you as soon as possible  In the meantime, using the “Skip” button avoids the inconvenience 
• We fixed a bug where finding a new match could cost a player Units 
• Spending Units to find a new opponent will now return opponents with lower ratings 
• Chapters 3 and 4 of Act 2 Story Quests are now available  A mysterious opponent awaits you at the end of Act 2!
*NOTE: This caused some players' progress to reset for a brief time, but that issue should now be corrected 
• Event Quest difficulty has been adjusted to match Catalyst availability 
• Rank-Up Recipes have been adjusted to be more accessible across all ranks 
• Bosses for the Monday through Saturday Daily Events now have a small chance to drop a Class Catalyst  This is in addition to the drop chance from Chests 
• Ambush Rates have been adjusted on all Event Quests 
• Increased Catalyst drops for the Collector Free-For-All Event Quest 
• Alpha Catalysts now have a chance to drop from Chests in Medium and Hard difficulties of The Collector Free-For-All event 
• The unobtainable chest in Act 1, Chapter 1, Quest 6 has been removed from the Battlerealm 
Increased the amount of Gold awarded by the Arena Crystal 
Slightly reduced the cost to level-up a 3-Star Champion at Rank 1 to cleanly align with ISO-8 chunk values 
Fixed a bug with Billion-Dollar Punch not triggering Armor Break 
• Duplicate 2-Star, 3-Star, and 4-Star Champions now awaken a brand new ability unique to that Champion in addition to the rare ISO8 they currently give  Duplicates thereafter continue to level-up this ability to make it stronger  When a Champion is awakened, their Stars turn bright and glow, making them easy to identify (and look pretty cool too)  These new abilities can be quite powerful, so please fight responsibly!
• Various other improvements, including rank and level information for opponents, find match options in team select, and animation tuning 
• There is now a chance to encounter the elusive Treasure Adaptoid, who divulges his hoard of ISO8 and Gold to those able to defeat him in battle 
• Class Relationships can be viewed by tapping “Enemy Classes” before entering a quest, and preview the number of enemies in that quest for each class type 
• You can also now see rewards for completion and exploration on the Edit Team screen 
• Opponents are more aware of the distance between you and them, improving their interaction with knockback effects, such as that from Heavy Attacks 
Mutant Champions are now effective against Skill Champions 
• The high Special Attack damage and regenerative abilities of Mutant Champions are effective against Skill Champions, which typically rely on Bleed damage from their weaponry  We think of this relationship as if the X-Gene grants Mutant Champions superpowers that evolved to be stronger than Champions that are merely “Skilled” 
Skill Champions are now effective against Science Champions 
• While scientists fiddle in their cute little laboratories to create flasks full of serums to turn even frail young men into super-soldiers, Skill Champions were just born that way baby  Often donning sharp weaponry to make their opponents Bleed, Skill Champions enjoy watching the high base attributes of Science Champions just melt away 
Cosmic Champions are now effective against Tech Champions 
• Tech Champions construct durable robots and thick suits of Armor to outlast their opponents in battles of tank-the-nuke   which gives Cosmic Champions extra time to build up stacks of beneficial effects to overrun Tech Champions using their peculiar alien enhancements 
• Tech Champions are still effective against Mutant Champions 
Tech Champions typically excel at Armor, Resistance, and Power manipulation, which is effective against the high Special Attack damage of Mutant Champions  Think of the robotic Sentinels adapting for tactical advantages in the war against Mutantkind!
Science Champions are still effective against Mystic Champions 
• Science Champions – a Class of behemoths like Hulk and super-soldiers like Captain America – typically have above average base attributes like Health, Attack, and Armor  These raw stats cannot be affected by pesky Mystics and their removal abilities: Nullify and Purge 
Mystic Champions are still effective against Cosmic Champions 
• Cosmic Champions explore strange new beneficial effects to seek out new power and new abilities, to boldly take their attributes where no class has gone before  Well, not if Mystic Champions – who are fully capable of stripping Cosmic Champions of their beneficial effects – have anything to say about it! Maybe it’s the Mystic Agenda to protect the secrets of the universe?
These changes ensure that having a Class Bonus always gives you the advantage it promises, as it now also reflects ability trends for a particular Class  Please keep in mind that these are generalizations, and some Champions abilities may not always strictly align with these relationships  Learn more about Champions’ abilities by viewing their profiles and tapping on features for detailed information 
• When you attack someone, you charge up their Power in addition to yours  This meant they would reach a full three bars while you only reached one and a half  We've reduced the amount defenders receive such that you'll be at two bars when they're at three  This change maintains the underdog functionality to give defenders a chance to comeback while being less punishing to players earning high Combos 
New damage types for attacks now play a larger role in the abilities of Champions  For example, some heroes power-up by successfully blocking magical damage, while others’ abilities may harm anyone that makes physical contact with them 
New Resistances and Immunities have found their way to the Battlerealm  Some heroes are completely immune to specific status effects based on either lore from the comics or logic  For example, the android Vision has no blood, and is therefore fully immune to Bleed conditions  We’ve also strengthened the effectiveness of certain status effects, so be careful who you choose to bring into battle! Could you guess who might be immune to the new “Poison” condition?
• Poison: Inflicts damage over time and reduces healing and regeneration effectiveness 
• Unstoppable: A buff to shrug off the impact from attacks, but still take the damage 
• Weakness: A debuff that reduces Attack attributes 
• Heal Block: Fully prevents the target from gaining health in any way 
• Power Lock: Seals the target, preventing them from gaining any Power 
• When fighting, you may notice that many status effects are now able to stack  This also changes how certain beneficial “buffs” and detrimental “debuffs” interact with one another  For example, it's now possible to have both Armor Up and Armor Break effects on you simultaneously  Let the tug-o-war begin, and may the strongest effects win!
• Black Bolt's Corkscrew: +25% damage, but at the cost of minor recoil damage 
• Punisher's “Wrath” has been replaced by "Payback"  Payback deals additional damage based on the total damage dealt to Frank 
• Colossus' “Unbreakable” now deal bonus damage based on his armor level at the time of activation 
• All of Black Panther’s special attacks now deal bonus damage based on the number of Bleeds on the target 
• Spider-Man’s Web-Slinger now has a chance to inflict Weakness 
• Vision’s Physical Disruption: Added a minor Power Burn effect due to “his” use of his Infrared Beam  “He” also now purges all status effects while phasing through the ground 
• Scarlet Witch: Increased the Critical Hit Chance for Hex Bolt and Hex Sphere 
• Many knockback effects have been adjusted to improve consistency 
We’ve tested the Signature Abilities quite extensively before releasing them, but there have been a few abilities that we have been keeping an eye on  We’ve compared our notes with the feedback you’ve been sending us and are making some balance changes to them  Thanks for your feedback!
Slightly reduced the frequency and duration of Juggernaut’s “Unstoppable” ability 
• He was indeed a bit too   unstoppable  We’ve toned down the frequency this ability triggers, as well as reduced the duration it’s active for when it does trigger  We feel Juggernaut is still a powerful Champion despite these revisions  Take care!
Slightly reduced the starting values of Wolverine's “Cellular Regeneration” 
• We found that Cellular Regeneration was too strong at lower levels where fewer counters to Regeneration exist 
Re-scaled Gamora's “Assassination” to start higher but scale slower 
• At lower levels, Special Attacks were used too infrequently, giving this powerful ability little visibility  We’ve adjusted the scaling to better match Special Attack usage at all levels 
Increased the frequency that Black Bolt’s “Provocation” triggers 
• Due to the varying Critical Hit rates across all Champions, in some cases Provocation would trigger rarely or not at all within a fight  We’ve increased the frequency to ensure you’ll see it every match – but especially so against opponents with high Critical Hit rates 
We’ll continue to follow the effect of these new abilities on gameplay  Please keep your feedback coming!
Hey everyone! We have been hard at work on improving the game and have prepared a big update inspired in part by your great community feedback  Please keep letting us know what you think!
• Fixed many Dash, Medium, Heavy and Special Attacks missing or failing to execute 
• Added Alliances and a new Alliance Crystal 
• Rocket Raccoon and Unstoppable Colossus join The Contest 
• Temporary Boosts to Attack, Health, and XP are now available from the Alliance Crystal 
• Rewards for completing and exploring Chapters and Acts  Earn a guaranteed 3-Star hero crystal for each fully explored Act! This is retroactive, just complete any quest to claim them 
• A new Fight Menu combines The Arenas, Story Quests and Event Quest menus 
• Updated Summoner Profiles with new information  Inspect other players’ Profiles and brag about your achievements!
• A list of blocked users has been added to Chat windows  The option to unblock these users is found in this new menu  The power is in your hands now!
• We fixed Dash and Medium Attack issues for many heroes that sometimes missed or did not activate 
• We fixed issues to Drax and Colossus Light and Medium Attacks where they would not connect 
• Fixed an issue where the camera would stop moving after a level 3 special sequence 
• Fixed an issue where the player’s heavy attack would get stuck in charge even after the player has released input 
• Fixed a rare bug where Champions were still able to deal damage after they died, resulting in tied fights 
Form Alliances with your Friends!
What is better than playing? Playing with your friends! Create a new Alliance or join an existing one through the new Alliance Menu 
• Invite other players to your Alliance 
• Search for an Alliance by name or join a Recommended Alliance 
• Receive rewards for entering your first Alliance 
• Alliance News Feed  The news feed celebrates your Alliance member’s achievements 
• Alliance Chat  Chat with other members of your Alliance in a private channel all to yourself 
• Help Allies  Players can ask for help when out of Energy or Stamina  Alliance members help each other as much as they can to earn Loyalty Points  Loyalty points have a daily limit to how many can be earned 
• Alliance Crystal  Access a new Alliance Crystal while part of any Alliance  Use new Loyalty Points for purchasing Alliance Crystals 
He may start out slow, but watch out for his immense power at high ranks!
• Adjusted the range of many Heavy Attacks, including Hulk and Drax, to ensure they correctly connect with enemies 
• Many Special Attacks, including those for Wolverine, Iron Fist, Winter Soldier, Punisher, Black Panther, and many others have had their range adjusted to ensure they correctly connect with enemies even if activated immediately after a combo that knocked the enemy back 
• Payback and Unbreakable now display their maximum potential damage bonus 
• Added detailed descriptions for Bleed Immunity and Poison Immunity 
• Gamora: We’ve adjusted the scaling of her base Special Attack damage to ensure they scale up more similarly to other heroes  This also makes Gamora more reliant on her high Bleed damage, and improves the chances of opponents able to deal with her high Bleed 
Vital Strike and Jade Assassin damage decreased by 10% 
Godslayer damage increased by 10% 
• Magik: Rewind is a game-changer for Magik that allows her to go up against foes like Gamora and Rewind off big Critical Hits and Bleed damage; however, the frequency of Rewind triggering was too low to be there when she needed it 
Increased the likelihood Rewind triggers by +20% at all levels 
Rewind now heals over one second instead of instantly 
Fixed a bug allowing Magik to break out of an enemy combo using Rewind  It now only removes Status Effects 
• Hulk: Given the riskiness of losing Health in certain game modes, Hulk’s anger-management provided too little help too late in the game  We’ve increased the Attack boost to ensure he’s appropriately scary in all game modes – as long as he’s angry!
Increased Hulk Rage by +20% Attack at all ability levels 
Arc Overload no longer causes Armor Break when it expires 
• Vision: Added Poison Immunity to our robot friend 
Arena tuning is an ongoing process  The team is continually making adjustments to Arenas to improve the experience 
Ultron has infected The Contest!
Many new Champions join the battle against Ultron 
Quest through the new Ultron’s Assault Event 
Wield new power with Summoner Masteries 
Grow your Friend’s List with the new Social Hub 
Team up with your Alliance in new Events, Arenas, and more!
Filter and sort your Stash 
Fights have been optimized for performance improvements on all devices 
Users can now filter through the items in their Stash 
Fixed several issues where Hero Rating would fluctuate 
Fixed a bug with Rhino and Juggernaut having 11-20% more Armor than intended 
Fixed a bug with Rocket Raccoon’s Dash attack being slower than intended 
Added a confirmation popup when spending Units on stamina recharges and unlocking arenas 
Regeneration no longer displays green Health values if you’re at full Health 
Several new improvements to how status effects are displayed 
AI opponents are no longer able to perform one unavoidable attack in response to a Special Attack 3 
A new and improved look for all Health Potions in the Battlerealm 
All Revive Potions now revive your Champions with +10% more Health 
We’re adding so many new Champions, they could form their own Alliance!
Some of your favourite heroes of the Marvel Cinematic Universe join The Contest!
Summoner Mastery is on the horizon!
Masteries provide beneficial effects for your Champions 
Access Masteries through your Summoner Profile 
Earn Mastery Points when you level up 
Choose your Masteries wisely and strategically customize your benefits 
Recover your points to try a new specialization as often as you’d like 
Keep an eye on in-game messaging for more information 
The daily loyalty limit has been set to refresh at 08:00UTC for all players 
A timer has been added to show when the daily loyalty limit resets 
Loyalty balance is now displayed in the Alliance menus 
Ask for Versus help with a single tap on the ‘Help’ icon in Team Select 
New Alliance Events are coming very soon!
Work together with your Alliance to complete objectives and receive rewards!
Muster your might, Alliance Arenas will soon open their gates!
Competing in Alliance Arenas shares your points across your whole Alliance; work together to reach milestones and top ranks!
Work together to amass a huge score, and defeat your competition in classic Arena combat! No slackers here either - if you don’t contribute to win the competition, you’re not eligible for the goods!
All social features (Chat, Mail, and Friends) can now be accessed through the new Social Hub 
Search for and add friends, and send private messages to Summoners on your Friends List 
Redesigned chat and mail screens 
Take on other Summoners’ top Champions for bragging rights and prizes in 1-on-1 Duels!
A new series of special Ultron quests are available, starting with the first Chapter  Fight back against Ultron’s infection alongside the Summoner, and team up with some of Marvel’s finest! New quests unlock each week!
The Spider-Man Champion gate has been removed from Act 1, Chapter 1, Quest 5 
• Fixed an issue where chat snapped to the most recent message 
• Fixed several issues where Hero Rating would fluctuate 
• Various improvements to the Summoner Mastery screens and descriptions 
• Increased the ISO8 awarded by duplicate 2-Star Champions 
Quest through the new single-player campaign, Ant-Man’s Adventure!
In addition to Ant-Man and Yellowjacket feuding throughout the Battlerealm, additional new Champions will be joining The Contest!
Access more Masteries in the new Utility Mastery tree!
Please note, these changes may result in a loss of Hero Rating as incorrect effects are restored back to normal levels 
Improved and polished combat mechanics to reduce the amount of stutters and lost input 
Fixed and optimized rendering related issues with Metal enabled devices 
Team up with Ant-Man, and put a stop to Yellowjacket’s mysterious mission!
All Alliance Quests only last for a specified amount of time, defeat the boss with your Alliance before it expires!
New Prestige System - A dynamic difficulty and score setting that adjusts as you and your Alliance succeed in harder quests  The better you do and the tougher your Alliance is, the higher the prestige  The higher the prestige, the better the rewards!
Choose your teams carefully as Champions within Alliance Quests cannot be used in other Story or Event Quests 
Act 4 has been released! Play Chapter 1 now!
Summoner level maximum has been increased to level 60!
5-Star Champions are coΩming to The Contest! These are the most powerful Champions yet!
Additional improvements have been made to the UI, Versus Arenas, Synergy Bonuses, the Stash & Items Store 
Act 4 - Chapter 1 released!
New challenges - more path variation and features to challenge the strongest Summoners!
Greater challenge means greater rewards! Earn 4 Star Crystals and Mastery Points!
The Summoner Level cap has been increased by ten levels to level 60!
Champion Items will be coming soon! These allow you to apply items and buffs to a specific Champion, keep an eye out for updates on these new Champion Items!
Synergy Bonuses have updated iconography and the calculation has been updated to a distinct, additive bonus - What you see is what you get!
Alliance class distribution is now displayed on team select - Choose the right class!
Your Catalysts now have their own inventory, and will no longer appear in the Upgrade Item inventory 
The Stash is now separated into three tabs: Catalysts, Rewards and ISO, allowing you to sort and view your Stash much faster!
The UI flow for both Quests and Arenas have been greatly improved  You can now skip through fight victory and reward animations!
Here is the rundown of patch 5 1 0, filled with various bug fixes and optimizations  The important ones to note are below 
New Champions, new theme, and a new arena!
To celebrate our one year anniversary AND the holidays, we’ll be running a special event quest! Battle through the history of The Contest, and test your mettle against familiar faces both old and new!
A special reward will be available to those who master every quest!
Our Anniversary Celebration will be happening very soon; stay tuned for more info!
More Act 4 quests are coming very soon!
Opponents in Story Quests now have the ability to use their Special 3 attack! Note that we are not changing previous quest opponents to have this special attack (Act 1-3, Proving Grounds, Realm of Legends will not change); this will be in effect starting with the soon-to-be-released Act 4 content 
As with our previous major build releases (3 0’s Ultron, 4 0’s Ant Man, and 5 0’s Battlerealm), the Contest has been reskinned with a new theme!
The Road to Knowhere map is here! Fight in a new level inspired by Guardians of the Galaxy!
A new button in your Alliance Chat to take you directly to Alliance Quests!
You can now collect Catalyst Fragments in Event Quests, Proving Grounds, and Alliance Quests; these can be pieced together into a Catalyst!
Selling Items is now a thing! Sell any items in your inventory for gold!
Level 3 and Level 4 Health Potions have arrived! These are powerful instruments to help you tackle all the new Act 4 content!
Over 400 bugs were fixed in this patch!
This patch is a fix for the missing Champions during the Special 3 animation on Android devices 
This issue occurred during our upload process to the Google Play Store  This was an odd edge case scenario that we could not have caught during our internal tests, as it began appearing once we uploaded to the Google Play Store  This hotfix will be out by tomorrow, and will put Android at version 6 0 1  As this issue does not occur on iOS devices, iOS will remain at version 6 0 
3:30pm PST: We have started slow-rolling this patch out to Android devices, beginning with about 20% of users  We expect this to be available for 100% of users within the next 24 hours 
We have a few new Champions that you will see within the next couple of months (including one of my personal favorites)!
Over 200 total bugs squashed in this patch!
An artifact left over from the early days of the contest was Black Panther’s ability to gain a Critical Hit Rate boost during Special 3 attacks  As many might know, Critical Hits aren’t possible during a Special 3 anymore, making this effect   unhelpful  We’ve switched it out with a new ability to stack up even more Bleed effects on the opponent based on how many Bleeds are already active 
Example: The opponent has 4 stacks (instances) of Bleed on them when you launch a Special 3  With this new ability, you have a chance to add an additional 0 - 4 more stacks (instances) of Bleed 
Previously, a bug existed that allowed champions with Evade to continue to dodge Black Widow’s attacks, even if her Signature Ability was maxed out  This issue has been fixed 
Captain America WW2 has started to become outpaced by his non-WW2 counterpart and while we want the two to feel different and each have their own specific uses, we also want to ensure they are kept within range of each other in terms of balance  To accomplish this, we’ve given WW2 Cap the ability to Stun with his Special 1 and Special 3 attacks, but kept his Bleed on Special 2 the same, giving him options during combat against non-bleeding champions 
A bug that prevented Daredevil from triggering Armor Breaks from Heavy Attacks has been fixed and is now working as intended 
Against non-bleeding champions: Critical Hits have a chance to Armor Break on Special Attacks 
Increase range of Signature to 25% from 20% 
Many players found Elektra’s signature ability lacked enough opportunities to use it  To remedy this, we’ve increased the range from 20% to 25%  Additionally, to help make Elektra unique from other skill champions, we’ve given her the ability to deal with naturally Bleed Immune champions  Note: This Armor Break only applies to champions naturally immune to bleed, such as Colossus and Ultron, and not to champions granted Bleed Immunity from Local or Link Nodes 
Guillotine’s Bleed effect used to have a chance to activate from any given attack, meaning that it had to be kept quite weak to compensate for the frequency of triggers  We’ve made the switch to have her Bleed behave closer to existing champions, and in doing so have boosted the strength of the Bleed and have allowed it to stack 
Norman Osborn overloads the Arc Reactor in his chest if Health drops below 10%, granting a large burst of power, with (18% - 48% ) Armor, Regeneration, and Power Gain  After that, his suit burns out and cannot trigger Armor Up, Armor Break or Stun and loses all base Armor 
Many players didn’t like Iron Patriot’s old signature ability, feeling that due to the lack of Regeneration, it was considerably weaker than Iron Man’s  While we agreed, we didn’t want to just copy and paste his signature ability, but rather give him his own unique twist on the ability  This “all or nothing version” feels more like Norman Osborn, pushing his suit to the limit to get a larger boost but at the cost of damaging the suit  The addition of Power Gain allows Iron Patriot a large attack before the suit burns out, if timed correctly 
Heavy Attacks: 90% chance to Stagger the enemy for 8 seconds  A Staggered enemy cannot gain their next beneficial effect 
All versions of Juggernaut, even those who haven’t been awakened, now gain the 2 second Unstoppable ability at the start of the fight when they hit Rank 2 
We wanted to add some new functionality to Juggernaut, while also keeping him true to his Mystic class assignment  To accomplish this, we added this “buff smasher” effect which keeps an opponent from gaining their next beneficial effect  Additionally, we wanted to make non-awakened versions of Juggernaut more fun to play, without adding more power to the awakened variations  As a result, we gave all versions of Juggernaut the ability to become Unstoppable at the start of the fight 
While many players liked the new functionality of Star-Lord’s Element Gun effect, they found it to be a little too random, specifically when it would Heal Block a champion incapable of Healing  We’ve now added in some contingencies that will make Heal Block appear less unless the opposing champion shows that he / she can Heal during the fight  This includes both activated healing effects, such as Wolverine or Ultron’s Heal, or passive healing effects gained from Masteries, such as Salve or Willpower 
It’s been a bit weird that Bucky wasn’t friends with his most famous friend  Well, he is now  This affects 3 Star and above versions 
We’ve increased the overall speed of this attack, allowing quick players to use this ability after a four or five hit combo 
It seems the Marvel’s have gotten tired of their beams being dodged so easily and have decided to angle it a little better, increasing the overall range of the attack and making it harder to dodge away from  We’ve also increased the speed of both special attacks to allow them to better flow into combat 
In order to allow this attack to better flow in combat, we’ve shaved off a few frames from the beginning, allowing players to chain this attack into 4 and 5 hit combos 
Alliance Wars have arrived! It’s Alliance versus Alliance in a war for Battlerealm supremacy!
Enter the NEW Loyalty Store to buy Alliance Potions, Mastery items, or other EXCLUSIVE items 
Gain Power back from Special Attacks, enhance or defend against Special Attacks, OR gain a temporary Arena Point Boosts with hoards of new Summoner Boost items!
Additional changes and improvements are listed below 
This patch will be released February 24th 
A new area of the Battlerealm has been opened! Compete with your Alliance-mates for pride, glory, and PRIZES!
Matchmake to find a rival Alliance, then combine strategy and teamwork to dominate them 
Setup the ultimate defensive team to fortify your Battlerealm, then take your offensive team on the assault!
Watch your War Rating skyrocket as your Alliance works together to defeat rivals!
Load up on Crystal Shards, Loyalty, and brand new exclusive rewards!
Note that this will be slow-rolled to Alliances in phases, similar to the introduction of Alliance Quests (to ensure server stability and gather your feedback on the new mode)  Expect tuning changes throughout these phases, as well as into Season 1 
Use Loyalty instead of Units to obtain items for Alliance Quests & Wars!
Items will rotate daily, similar to how the Mastery cores in the current Store change 
Store contents will be randomly chosen from a pool of categories/items; a select few items will be persistent and always be available for purchase 
A 5-Star version of Unstoppable Colossus will be available in the Loyalty Store (keep in mind, this is an expensive Champion due to his exclusivity; this will require winning quite a few Alliance Wars and saving up!) 
This is accessible from the “Store” section of the pop-down menu, and will be available at a later date after the initial 7 0 launch; there will be advance notice through forums and in-game before we release the Loyalty Store 
New Summoner Boosts have arrived in the Loyalty Store; NEW Boost types, purchasable with Loyalty Points 
Class specific Boosts, such as Mystic Champions restoring power after using Special Attacks 2 and 3, or Skill Champions boosting their Special Attack Damage 
Defensive Boosts, where your Champions take reduced incoming Special 3 Attack Damage 
Gain a temporary Arena Point boost with new Arena Boost items!
Fixed an issue where, after Parrying certain Champion’s Special Attacks, your Champion would be stuck in a blocking state until the Special Attack finished 
Fixed an issue where 90s Cyclops’ Armor Breaks would not remove Armor Ups 
Fixed an issue with Scarlet Witch’s Signature Ability proc rate (previously, the % chance displayed did not match in-game functionality; this is now fixed) 
(Netflix) Daredevil’s Heavy Attack now has a chance to apply 2 stacks of Armor Break, instead of the previous 1 stack 
When spending Battlechips to enter an Arena (such as the Tier 4 Basic or Alpha Catalyst Arena), there is now a confirmation popup 
The Alliance Crystal now has a purchase limit that resets daily 
Permanently increased the Alliance Crystal’s points in Summoner Advancement (from 30 to 300) 
Updates to Champion Special Attack animations, flow, and timing 
7 0 1 will be released within the next few days 
A celebration message is sent to the War Room when an Alliance War battlegroup is cleared 
Players can now tap directly on another node icon while the tile info popup is open (previously, the popup had to be closed before selecting another node) 
Alliance’s reward tier position is now highlighted in the Alliance War tier breakdown 
In Attack Phase, players can view the score breakdown for both the battlegroup and overall 
The “Place Your Defenders” text now disappears much faster after tapping on the screen 
Mail messages now display the date they were sent 
It should be much harder to accidentally tap the Units Store when closing a screen 
Players can tap to skip the point animation in Versus mode again 
Resolved an issue with Class Masteries (specifically Mystic Dispersion) not functioning 
The Juggernaut issue with his linked nodes not appearing in Act 4, Chapter 3, Quest 3 (4 3 3) has been fixed 
Fixed a crash that occurs when a player who is not in an Alliance enters Alliance Wars through an outside link 
Fixed a text issue where Alliance War specific descriptions would appear on the Alliance Quest “Select a Battlegroup” screen 
Resolved ~20 various rare crashes and additional minor issues in different game modes 
Fixed and optimized performance on the new Samsung S7 
Fixed an Unknown Error that occurred rarely after a device was woken after going to sleep 
Improved Performance(Frames Per Second) tracking per fight to help diagnose hitches/pauses/lag spikes during gameplay 
Improved gesture tracking(Swipe, Tap, Hold) during low performance moments in combat 
Fixed a rare crash that would sometimes occur when receiving a phone call while in combat 
Tuned and updated many Champion Special Attack animations to improve timing and combat flow  Please see the expanded forum post HERE for a full list 
Fixed She-Hulk’s Special Attacks being marked as a projectile (allowing Daredevil to evade them) 
Fixed an issue where the player would be stuck in place after parrying Captain America’s Special 1 
Fixed an issue where chaining 2 medium attacks into Old Man Logan’s Special 2 would cause the first 2 strikes to miss opponents 
Fixed an issue with Daredevil or Spider-man missing with a dash attack if Vision charges a heavy attack during the dash 
Fixed an issue where some hidden information in Alliance Wars was visible 
Fixed a display issue where Defender Placement percentage was not displaying all placed Alliance members 
Resolved minor issue with the total Alliance’s score being displayed on the War Progress widget (now only displays the score of the battlegroup being viewed) 
Multiple minor Alliance War issues have also been fixed in this patch 
Fixed a display issue where Shard amounts provided by defeating a boss displayed as double 
Fixed a display issue where opponent PI values would display differently between the map, prefight screen, and in combat 
Boss power is now correctly displayed after removing Global and Linked boosts 
Fixed an issue where a player in Alliance Quests would lose input ability on the quest board after sleeping the device 
Fixed an issue where a player enters Alliance Quests and gets stuck after viewing the linked node or buff node tutorial 
Fixed an issue where sending an Alliance invite to a player would cause the “Add Friend” button to become greyed out 
Fixed a text issue that appears when viewing Featured Hero information from the Home Screen 
Join The Iron or fight for The Blue with new events, quests, Champions, and special Shards; inspired by Marvel’s Captain America: Civil War!
Solo Events: constantly-evolving events that vary in length, requirements, and prizes!
Compare statistics against other players and Alliances with the new Leaderboards!

Context 2: Time to clean house in Paso Robles Home
Front Page » Time to clean house in Paso Robles
September 5, 2010 Opinion By JIM REED
I’d like to give you an update on the issue of our civil servants cramming hundreds of millions of dollars in spending down our throats after the people of Paso Robles voted down the water rate increase last November  The rate increase is being hung up in the courts by the City Attorney  What was supposed to be a quick issue to get in front of a judge, has been drug out as long as possible by the City Attorney 
Even if the courts throw out the current rate increase, I expect that our civil servants will just change a couple of words in the rate increase notice and force the same old plan on us again 
There is a real problem with the people we have hired to work for us in Paso Robles  It seems that decisions are made based on some agenda, even if it is contrary to citizens’ wishes 
City Councilmen Ed Steinbeck, Nick Gilman and Mayor Duane Picanco, on August 19th, voted unanimously to hire the same law firm employed by the City of Bell  You may have heard the recent news story about the City of Bell’s corrupt city representatives 
This law firm allowed the elected officials and City employees to pillage the General Fund for their own benefit, contrary to the rights and interests of the citizens  We are already paying several City employees $12,000 per month with equally ridiculous benefits and pensions  What does this say about our elected representatives?
I believe most residents are like me  We elect people we believe have our best interest in mind  Over the last few years I have seen that nothing is farther from the truth  The people we have elected have lost track of the fact that “the City” exists to protect and deliver services to the citizens  To them it is some all-important ideal they strive to cultivate and improve according to their agenda  They have forgotten that they are elected to represent the citizens 
We have an election coming up in November  We have the opportunity to elect some responsible, principled people to represent us  If we elect more people from within this system, we will get more of the same type of government  We need to look at where the new candidates stand  Will they lawfully represent the citizens of the city? Or, are they happy with the way things are being run?
We have stood together in the past and have made real significant changes in important matters that are going to affect our lives for years to come  There are several thousand citizens that made their voice heard on the water issue, more than enough votes to make a change in our city government 
Please come out and vote for a democratic representative governing body for Paso Robles instead of the tyrannical leadership that exists now 
Jim Reed is a longtime resident of Paso Robles 
Subjects: Opinion Paso Robles Paso Robles City Council Vote	Related:
<- Previous Next ->	Endless Summer Nights at Edna Valley, event photos Trial postponed for Paso Robles woman accused of forgery The comments below represent the opinion of the writer and do not represent the views or policies of CalCoastNews com  (moderator@calcoastnews com Comment Guidelines )
2 whatisup says:	09/13/2010 at 9:27 pm
pasoobserver – Here is something to observe and get you going in the right direction:
California Government Code Section 65584
(a) (1) For the fourth and subsequent revisions of the
housing element pursuant to Section 65588, the department shall
determine the existing and projected need for housing for each region
pursuant to this article  For purposes of subdivision (a) of Section
65583, the share of a city or county of the regional housing need
shall include that share of the housing need of persons at all income
levels within the area significantly affected by the general plan of
(2) While it is the intent of the Legislature that cities,
counties, and cities and counties should undertake all necessary
actions to encourage, promote, and facilitate the development of
housing to accommodate the entire regional housing need, it is
recognized, however, that future housing production may not equal the
regional housing need established for planning purposes 
(b) The department, in consultation with each council of
governments, shall determine each region’s existing and projected
housing need pursuant to Section 65584 01 at least two years prior to
the scheduled revision required pursuant to Section 65588  The
appropriate council of governments, or for cities and counties
without a council of governments, the department, shall adopt a final
regional housing need plan that allocates a share of the regional
housing need to each city, county, or city and county at least one
year prior to the scheduled revision for the region required by
Section 65588  The allocation plan prepared by a council of
governments shall be prepared pursuant to Sections 65584 04 and
65584 05 with the advice of the department 
(c) Notwithstanding any other provision of law, the due dates for
the determinations of the department or for the council of
governments, respectively, regarding the regional housing need may be
extended by the department by not more than 60 days if the extension
will enable access to more recent critical population or housing
data from a pending or recent release of the United States Census
Bureau or the Department of Finance  If the due date for the
determination of the department or the council of governments is
extended for this reason, the department shall extend the
corresponding housing element revision deadline pursuant to Section
65588 by not more than 60 days 
(d) The regional housing needs allocation plan shall be consistent
with all of the following objectives:
(1) Increasing the housing supply and the mix of housing types,
tenure, and affordability in all cities and counties within the
region in an equitable manner, which shall result in each
jurisdiction receiving an allocation of units for low- and very low
(2) Promoting infill development and socioeconomic equity, the
protection of environmental and agricultural resources, and the
encouragement of efficient development patterns 
(3) Promoting an improved intraregional relationship between jobs
(4) Allocating a lower proportion of housing need to an income
category when a jurisdiction already has a disproportionately high
share of households in that income category, as compared to the
countywide distribution of households in that category from the most
recent decennial United States census 
(e) For purposes of this section, “household income levels” are as
determined by the department as of the most recent decennial census
pursuant to the following code sections:
(1) Very low incomes as defined by Section 50105 of the Health and
(2) Lower incomes, as defined by Section 50079 5 of the Health and
(3) Moderate incomes, as defined by Section 50093 of the Health
and Safety Code 
(4) Above moderate incomes are those exceeding the moderate-income
level of Section 50093 of the Health and Safety Code 
(f) Notwithstanding any other provision of law, determinations
made by the department, a council of governments, or a city or county
pursuant to this section or Section 65584 01, 65584 02, 65584 03,
65584 04, 65584 05, 65584 06, 65584 07, or 65584 08 are exempt from
the California Environmental Quality Act (Division 13 (commencing
with Section 21000) of the Public Resources Code) 
pasoobserver says:	09/13/2010 at 6:52 pm
To whatisup —- First of all, I reviewed AB 602 Assembly Bill  Thanks  I am sorry to inform you but AB 602 is not the LAW as you so stated in your blog  I contacted the Deputy Chief Council’s office in Sacramento handling AB 602 to confirm your misstatement of facts  You know,in the English language, It shouldn’t be so difficult to answer some simple questions with a “YES” or “NO” answer  Yet, you are reluctant to do so, but you go on and on with a thesis along with some rhetoric  I never talked about a court suit over the “water issue”, I asked YOU, not about waiting for a court decision  Maybe, you did with some other people  Also, I was not ranting about the wineries usage of water  My response to you on your vague question about “there are people not paying their fair share for their use of water”  I related, are you talking about the wineries? I am well aware that most of the wineries are outside the city limits using the same aquifer  You took my question out of context , nice try! You are just being a popinjay and rhetorical  Also, you didn’t answer another question about “what is the unit cost of water” in Templeton? as compared to Paso Robles 
whatisup says:	09/13/2010 at 8:54 pm
I am on a well  I am sure you are capable of doing your own homework  I also am quite sure if you really contacted the Deputy Chief Counsel’s Office you have been set straight  What I gave you is a proposed small adjustment in the wide range of laws that make up the California Housing element  I assumed you could stumble onto the facts based on what I gave you  By the way, I believe you can review the Paso Robles Housing element plan on the City’s website or at the Library  The California Housing Element Laws that all cities and counties have to follow have been in place for almost 25 years  I realize you don’t actually have a clue how to look the laws up  Either educate yourself or keep making a fool of yourself, your choice  A simple Google search of California Housing Element Laws will get you going  Good Luck!
TO WHATISUP — I WOULD LIKE TO KNOW WHAT LAW YOU ARE REFERRING TO THAT SAYS “WE” THE PEOPLE HAVE TO SUBSIDIZE NEW DEVELOPMENT? AGAIN, FOR THE THIRD TIME, YOU FAILED TO ANSWER MY QUESTIONS POSED TO YOU IN MY PRIOR RESPONSES TO YOU ON SEPT 10TH &11TH  IS THERE A REASON WHY YOU DON’T WANT TO ANSWER THEM? YOU DO WHAT OUR ELECTED OFFICIALS DO SO WELL, AND THAT IS “IN ONE EAR AND OUT OF THE OTHER EAR” IT SEEMS TO ME THAT YOU ARE EITHER EMPLOYED BY THE CITY OR YOU HAVE OTHER DEALING WITH THE CITY, SO BE IT  IT APPEARS TO ME THAT YOU THINK THE CITY DOES EVERYTHING RIGHT  APPARENTLY, YOU PRESENT YOURSELF AS BEING VERY BIAS ON CITY DECISIONS  IT LIKE THEY CAN’T DO ANYTHING WRONG ACCORDING TO YOUR LOGIC  THEY KNOW WHAT IS BEST FOR THE CITIZENS OF PASO,THAT IS A GOOD EXAMPLE OF ARROGANCE ALONG WITH NARCISSISM 
WHAT PEOPLE ARE YOU TALKING ABOUT THAT DOESN’T PAY THEIR FAIR SHARE OF WATER? ARE YOU REFERRING TO THE WINERIES USING THE SAME AQUIFER?
I BELIEVE YOU RELATED THAT YOU RESIDE IN TEMPLETON, BUT YOU OWN PROPERTY IN PASO  BY THE WAY, WHAT IS THE COST PER UNIT OF WATER USAGE IN TEMPLETON COMPARED TO PASO? OF COURSE, TEMPLETON IS IN AN UNINCORPORATED AREA (COUNTY JURISDICTION) 
WELL, I GAVE YOU SOME SUGGESTIONS ON HOW TO PAY FOR THE NACIMIENTO WATER PIPELINE AND SEWER TREATMENT PLANT  ALSO, REMEMBER IT’S THE CITIZENS’ MONEY THAT IS BEING SPENT  WHAT IS MOST IMPORTANT OF ALL, IS LET THE CITIZENS OF PASO DECIDE WITH THEIR VOTE ON HOW TO FINANCE THIS HUGE CAPITAL IMPROVEMENT PROJECT EXPENDITURE  JUST BE IN COMPLIANCE WITH STATE PROPOSITION 218 AND STOP CIRCUMVENTING THE LAW 
WOULD YOU OBJECT TO HAVING TO FINANCE SOME NEW BONDS ON YOUR PROPERTY TAX BILL AS A ” SPECIAL TAX” OR AN ASSESSMENT TAX” TO PAY FOR THE NACIMIENTO WATER PIPELINE AND SEWER TREATMENT PLANT? A PERCENTAGE OF PASO CITIZENS FINANCE LOCAL SCHOOL BONDS ON THEIR PROPERTY TAX BILL AND DON’T HAVE ANY KIDS GOING TO SCHOOL  HOW ABOUT THAT COMPARISON FOR YOU TO THINK ABOUT? WHAT SAY YOU?
I say less CapsLock, please 
whatisup says:	09/12/2010 at 11:41 pm
I have answered your questions  I have been quite detailed in my answers and I am sorry if you can’t deal with the detail  I guess it is your inconvenient truth  You do seem to like to deflect and go around in circles  Another example, now you are ranting about the wineries using the same aquaifier as the City  Let me be clear for you, I don’t like the amount of water the wineries are using  However, the wineries are in the County, not in the City and the City can’t do anything about it  They wineries are allowed to take the water they are taking even if it drops the City’s water levels in their wells  You need to complain to Sacramento  It sounds like you just don’t want to pay anything for the infrastructure because you really just don’t want it built 
Several of your observations of my opinions are bizarre considering I have stated several times I believe the Courts need to decide if Paso Robles has, or has not followed the rules as to funding the infrastucture  Obviously, as I have stated before, if the City loses the lawsuit the infrastructure will have to be paid out of the City’s General Fund until a new method of payment is voted on by the Citizens of Paso Robles  Pretty clear 
Your idea of charging based on a special assesment rather than the amount of water a property uses means that people who use little water, but live on a more expensive property will pay more than their share, based on their water usage  In addition, how do you deal with a rental unit where the renter is supposed to pay the water bill? Your idea is inherantly unfair, but my guess is it will favor you, so you don’t care if it is unfair and other people would pay part of your share  You also have decided that since I have alternative ideas to yours I must work for, or have business with the City of Paso Robles, another attempt to deflect from the issue  However, once again, I have never worked for the City or have ever done business with the City and don’t expect to ever do business with the City  I do own property in the City which is why I pay attention  Finally, it turns out there needs to be a fix to the housing element laws, the existance of which you are questioning  As I understand it the fix to the housing elemnt laws is because of some lawsuit  This should give you all the information you need to educate yourself on the California Housing Element laws that every city and county in California has to follow:
BILL ANALYSIS ————————————————————
|SENATE RULES COMMITTEE | AB 602|
|Office of Senate Floor Analyses | |
|1020 N Street, Suite 524 | |
|(916) 651-1520 Fax: (916) | |
|327-4478 | |
———————————————————— THIRD READING
Bill No: AB 602
Author: Feuer (D), et al
Amended: 8/20/10 in Senate
SENATE TRANSPORTATION & HOUSING COMM : 6-3, 6/29/10
AYES: Lowenthal, DeSaulnier, Kehoe, Pavley, Simitian, Wolk
NOES: Huff, Ashburn, Harman
ASSEMBLY FLOOR : Not relevant
SUBJECT : Statute of limitations on housing element
SOURCE : California Rural Legal Assistance Foundation
Housing California DIGEST : This bill states the intent of the Legislature
in enacting this bill to modify the courts opinion in Urban
Habitat Program v  City of Pleasanton (2008) 164
Cal App 4th 1561, with respect to the interpretation of
Section 65009 of the Government Code, and revises and
clarifies statute of limitations and remedies for specified
housing related challenges
Context 3: '用户指南 * User Guide 02 CN 11 EN * 包装内含 使用前注意事项 快速引导 产品部件详情说明 操作说明 02 02 03 06 08 01 
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产品部件详情说明 头盔状态指示灯 蓝灯常亮：开机进行中或工作状态 黄灯常亮：充电中，电量低于 98% 红灯常亮：充电中，电量低于 20% 绿灯常亮：充电完毕，电量大于 98% 或 充满 蓝灯闪烁：关机进行中 红灯闪烁：电量低于 20% 指示灯熄灭：休眠或关机 06 ① 电源键 开机：长按 2 秒 关机：长按 5 秒 复位：长按 10 秒 开机时，短按休眠 ② ③ ④ ⑤ 状态指示灯 贴脸泡棉 音量键 彩色透视摄像头 使用时请勿遮挡 ⑥ ⑦ ⑧ 顶部绑带 可拆卸 绑带旋钮 环境追踪摄像头 使用时请勿遮挡 ⑨ ⑩ ⑪ USB-C 接口 左 / 右喇叭 距离传感器 佩戴头盔后，系统自动唤醒 摘下头盔后，系统自动休眠 ⑫ ⑬ 眼球追踪摄像头 此功能仅 Pro 版支持 使用时请勿遮挡 面部追踪摄像头 此功能仅 Pro 版支持 使用时请勿遮挡 CN
手柄状态指示灯 熄灭：已连接或者关机 蓝灯常亮：固件升级模式 蓝灯闪烁：连接中 红蓝灯交替慢速闪烁：等待配对 ① ② 摇杆 菜单键 ③ Home 键 开机 : 短按关机 : 长按 6 秒退出应用 : 短按屏幕中心校正 : 长按 1 秒④ ⑤ ⑥ ⑦ 状态指示灯 抓握键 截屏键 扳机键 ⑧ ⑨ 电池盒 打开：拨动拨钮，电池盒弹出 安装：按压直至自动锁紧 追踪光环 使用时请勿遮挡 注：手柄挂绳可按图示将粗绳穿过细绳并锁紧在手柄尾端 07 CN
手柄硬件复位 如果手柄出现按 Home 键和任何按键均无反应或者头盔中虚拟手柄卡死不动的问题可拆装电池重新启动手柄。 近视用户配戴 本设备不具备近视调节功能，头盔可支持佩戴镜框宽度小于 150mm 的大多数标准眼镜。 操作说明 头控模式 未连接手柄的情况下，您可通过转动头部光标及点击头盔音量加减按键进行操作。 切换主控手柄射线 在主控菜单下，短按对应手柄的扳机键可以切换主控手柄的射线。 屏幕中心校正 戴着头盔直视前方，按住手柄 Home 键（或头控模式下头盔上的音量减键）1 秒以上，进行屏幕中心的校正将菜 单拉到当前视野朝向位置。 断开手柄 长按手柄 Home 键直至手柄状态指示灯红灯亮起并伴随振动产生时即可松手，此时手柄关机并断开与头盔的连接。 您无需刻意进行手柄关机操作，在以下状态下手柄会自动关机省电： •头盔进入深度休眠时（摘下头盔后一段时间） •头盔手柄管理界面解绑手柄时 •头盔关机时 添加新手柄 如需添加新手柄（头盔最多可同时连接一对手柄，即左右手柄各一只），或解绑手柄后再次连接 , 可进入“设置” “手 柄”，点击“配对”，同时按住手柄 Home 键和扳机键直至手柄状态指示灯红蓝交替闪烁时即可松开，然后根据 头盔画面提示操作。 ► 休眠 / 唤醒 方式一：摘下头盔一段时间后，系统自动休眠；戴上头盔时，系统自动唤醒。 方式二：短按头盔电源键也可以进行休眠或唤醒操作。 硬件复位 头盔硬件复位 如果头盔出现短按头盔电源键没有反应或头盔的画面卡死等问题，可以长按头盔电源键 10 秒以上重新启动头盔。 08 CN
安装眼镜支架 安装遮光鼻托 如您存在眼镜摩擦光学镜片或者压迫鼻梁的问题，请按照图示安装眼镜支架以增加间隔空间。 您可根据佩戴的舒适度选择是否安装。 如您感觉鼻子处漏光影响体验，请按照图示安装遮光鼻托配件。 由于眼睛空间密闭可能加剧起雾及出汗问题，您可根据喜好选择是否安装。 ❶ 摘下贴脸泡棉 ❷ 将眼镜支架按照图示安装在产品上 ❸ 将贴脸泡棉按照图示安装眼镜支架上 ❶ 摘下贴脸泡棉 ❸ 安装贴脸泡棉❷ 将遮光鼻托按照图示方式安装在贴脸泡棉上 注：按照图示拆卸眼镜支架 09 CN
更换贴脸泡棉 贴脸泡棉多次清洁和长时间使用后会变色和质地变软，您可酌情更换新泡棉。 更换顶绑带 摘下贴脸泡棉 ❸ 安装贴脸泡棉 按照图示捏住顶绑带金属扣，往下压到底然后抽出 ❷ •购买优质热门应用 •畅 聊 社 区， 与 众 多 PICO 玩 家 一起探索 VR 世界 •管理设备更便捷 •参与丰富互动活动 •更多精彩内容等你来发现 ❶ 微 信公 众 号：PICO VR抖音：PICO官 方 旗 舰 店哔 哩 哔 哩：PICO-VR官 方微 博：PICO-VR ❶ ❷ 10 CN
In The Box: VR Headset / 2 Controllers / 4 1 5V AA Alkaline Batteries / Glasses Spacer / Nose Pad / 2 Controller Lan- yards / USB-C Power Adapter / USB-C to C 2 0 Data Cable / Quick Guide / User Guide / Safety and WarrantyGuide Important Health & Safety Notes • This product is designed and intended to be used in an open and safe indoor area, free of anytripping or slipping hazards  To avoid accidents, remain conscious to the potential confines ofyour physical area and respect the boundary of your virtual area whenever you see it  Be sure towear the lanyards when using the Controllers  Make sure that there is enough space around yourhead and body (at least 2 meters by 2 meters) to stretch your arms to avoid damage or injury toyourself, others, and your surroundings  • This product is not recommended for children aged 12 and under  It is recommended to keep headsets,controllers and accessories out of the reach of children  Teenagers aged 13 and over must use it underadult supervision to avoid accidents  • This product is designed to accommodate most prescription glasses  Make sure to wear the VR Headsetin a manner in which the VR Headset lenses do not rub or impair your prescription lenses  • Prolonged use may cause dizziness or eye fatigue  It is recommended to take a break every 30 minutes Try relieving your eyestrain by looking at distant objects  If you feel any discomfort, stop using the prod- uct immediately  If the discomfort persists, seek medical advice • Do not expose the optical lenses to direct sunlight or other strong light sources  Exposure to directsunlight may cause permanent yellow spot damage on the screen  Screen damage caused by sunlightexposure or other strong sources of light is not covered by the warranty  • This product supports interpupillary distance (IPD) adjustment in system settings  When adjusting,please be aware that with the minimum IPD, it may touch the bridge of the nose  You can adjust the IPDaccording to your actual interpupillary distance in "Settings"►"Display"  Please note that using inap- propriate IPD may increase the risk of discomfort  • This product has an “Eye Protection Mode”, certified by TÜV Rheinland (Germany), which can protectyour eyes by reducing blue light in the three color channels using software algorithms  The screen ap- pears yellowish in this mode and you can turn this feature on/off in "Settings"►"Display"►"Color"►“- Eye Protection”  • Protect optical lenses during use and storage to prevent damage, such as scratches or exposure tostrong light or direct sunlight  * Product and packaging are updated regularly, and the functions and contents of the standalone headset may be upgraded in the future Therefore, the content, appearance and functionality listed in this manual and product packaging are subject to change and may notreflect the final product



ground_truth: Players can skip dialogue on the quest map by pressing the 'SKIP' button.

prompt_front: Now, answer the following question based on the text below, only give me the answer and do not output any other words.

Question: What did the decision to base the water rates on usage reflect?

Read the following text and answer briefly.

Context 2: 
Senate Floor Amendments of 8/20/10 revise the statute of
limitations and remedies for specified housing-related
ANALYSIS : The Planning and Zoning Law requires cities
and counties to prepare and adopt a general plan, including
a housing element, to guide the future growth of a
community  Following a staggered statutory schedule,
cities and counties located within the territory of a
metropolitan planning organization (MPO) must revise their
housing elements every eight years, and cities and counties
in rural non-MPO regions must revise their housing elements
every five years  These five- and eight-year periods are
known as the housing element planning period 
Before each revision, each community is assigned its fair
share of housing for each income category through the
regional housing needs assessment (RHNA) process  A
housing element must identify and analyze existing and
projected housing needs, identify adequate sites with
appropriate zoning to meet its share of the RHNA, and
ensure that regulatory systems provide opportunities for,
and do not unduly constrain, housing development  The
reviews both draft and adopted housing elements to
determine whether or not they are in substantial compliance
with the law  The Planning and Zoning Law and the Subdivision Map Act
also includes a number of sections governing zoning and
entitlements specifically related to housing, including:
? The Housing Accountability Act, which requires a city or
county to make one or more specified findings in order to
disapprove a particular housing development 
? A provision requiring cities and counties, when adopting
an ordinance which limits the number of housing units
which may be constructed on an annual basis, to make
findings as to the public health, safety, and welfare
benefits that justify reducing the housing opportunities
of the region  ? Density bonus law, which requires cities and counties to
grant a developer a density bonus, incentives, and
concessions when the developer proposes to include
specified percentages of affordable housing within a
development  ? The Least Cost Zoning Law, which requires cities and AB 602
counties to designate and zone sufficient vacant land for
residential use with appropriate standards to meet
housing needs for all income categories and to contribute
to producing housing at the lowest possible cost 
? A requirement that, when determining whether to approve a
tentative subdivision map, a city or county shall apply
only those ordinances, policies, and standards in effect
as of the date the developer’s application is deemed
Prior to a recent court decision, it was understood that
current law allowed a party to challenge the adequacy of a
city’s or county’s housing element at any time during a
planning period, provided that the challenger brought the
action “in support of or to encourage or facilitate the
development of housing that would increase the community’s
supply of [affordable] housing ” The challenging party was
required first to serve the city or county with a notice
identifying the deficiencies in the housing element  After
60 days or the date on which the city or county took final
action in response to the notice, whichever occurred first,
the challenging party had one year to file the action in
court  This process and statute of limitations also
applied to actions brought pursuant to the housing-related
statutes listed above  In 2006 Urban Habitat Program brought suit to challenge the
City of Pleasanton’s housing policies, including the city’s
annual cap on housing permits and the city’s cap on the
aggregate number of permissible housing units, both of
which Urban Habitat claimed were insufficient to allow the
city to meet its RHNA obligation  In 2008, the First
District California Court of Appeals issued an unpublished
decision in the case of Urban Habitat Program v  City of
Pleasanton allowing the case to proceed with respect to
some causes of action, but ruling that the challenge to the
housing element itself was time-barred  The court stated:
Although the statute does not specify the time within
which [a deficiency] notice must be given, it is our
conclusion that the statute must be interpreted as
containing a time limit within which this requirement
must be met? In sum, a party bringing a challenge AB 602
governed by section 65009, subdivision (d), has 90
days from the date a legislative action is taken or
approval is given to notify the local land use
authority of any claimed deficiencies in such an
action or approval  Its claim then accrues 60 days
after it gives this notice 
In other words, instead of being able to initiate a
challenge to a deficient housing element at any time during
the planning period, housing advocates and other interested
parties may now only initiate such a challenge by
submitting a deficiency notice within 90 days of the
housing element’s adoption 
1 Removes from the current list of city or county actions
which may be challenged pursuant to Government Code 65009
notice and accrual provisions those actions related to
the Housing Accountability Act, the Subdivision Map Act,
and the application of a Density Bonus ordinance to a
particular project, all of which are project-specific
actions  The bill maintains the ability to use these
notice and accrual provisions to challenge the adequacy
of a city’s or county’s density bonus ordinance
2 Extends lengthening the time in which a deficiency notice
may be served to cover all remaining city or county
actions described in this section of law, as opposed to
just housing element challenges  In other words, the
amendments apply the longer timeframe to serve the
deficiency notice to actions relating to the Least Cost
Zoning Law, annual limits on housing permits, and the
adequacy of a density bonus ordinance, in addition to
housing element law  3 Provides that an entity challenging such an action in
support of affordable housing may serve the deficiency
notice up to five years after the city’s or county’s
action  After 60 days or the date on which the city or
county takes final action in response to the notice,
whichever occurs first, the challenging party has one
year to file an action in court, except that the lawsuit AB 602
may not be filed more than five years after the city’s or
county’s action  In other words, the entity must file
the lawsuit within one year of the expiration of the
deficiency notice or within five years of the city’s or
county’s action, whichever occurs first 
4 Provides that a housing element from a prior planning
period may not be challenged if the city or county has
adopted a revised housing element for the new planning
Government Code 65755   Current law requires a court, if it
finds any portion of a general plan, including a housing
element, out of compliance with the law, to include within
its order or judgment one or more of the following remedies
for any or all types of developments or any or all
geographic segments of the city or county until the city or
county has complied with the law:
? Suspend the authority of the city or county to
issue building permits 
grant zoning changes and/or variances 
grant subdivision map approvals 
? Mandate the approval of building permits for
residential housing that meet specified criteria 
? Mandate the approval of final subdivision maps for
housing projects that meet specified criteria 
? Mandate the approval of tentative subdivision maps
for residential housing projects that meet specified
This bill clarifies that in any action or proceeding
brought pursuant to the notice and accrual provisions of
Government Code Section 65009 described above, neither the
court remedies described above nor any injunction against
the development of a housing project shall abrogate,
impair, or otherwise interfere with the full exercise of
the rights and protections granted to an applicant for a
tentative map or a vesting tentative map under specified
provisions of the Subdivision Map Act or to a developer
under a specified provision relating to development AB 602
Under current law, HCD operates a number of grant programs
to which cities and counties may apply  In many cases, the
law requires a city or county to have an HCD-approved
housing element in order to be eligible for funding  This bill provides that if a third-party challenges the
adequacy of a housing element in court and the court finds
that the housing element substantially complies with all of
the requirements of housing element law, the element shall
be deemed to be in compliance for purposes of state housing
The statutory language interpreted by the court and at
issue in this bill was added to statute by AB 998 (Waters),
Chapter 1138, Statutes of 1983, a bill sponsored by the
League of California Cities and the California Building
Industry Association  AB 998 created a short statute of
limitations period for land use decisions generally but
provided a specific exception to protect the ability to
challenge deficient housing elements  The Senate Housing
and Land Use Committee and the Senate Third Reading
analysis of the bill stated that the bill:
Specifies that for challenges in support of low- and
moderate-income housing requirements, the petitioner
shall notice local government 60 days prior to filing
action  The [one-year] statute of limitations then
begins on the first day the legislative body fails to
In the intervening 25 years prior to the Urban Habitat
ruling, housing advocates filed and successfully settled at
least ten cases in which the 60-day deficiency notice was
sent more than 90 days after adoption of the city’s or
county’s housing element  In none of these cases was the
timeliness on the advocates’ suit contested  Likewise, six
bills amended other portions of this statute during those
intervening years, and there was never any controversy
surrounding the lack of a deadline for housing advocates to
serve a deficiency notice nor any attempt to change the AB 602
statute in this regard  Current level of housing element compliance   According to
HCD’s website as of June 7, 2010, only 46 percent of cities
and counties have adopted an HCD-approved housing element
for the current planning period that began in 2005 for the
San Diego region, 2008 for the Southern California, Fresno,
Kern, and Sacramento regions, and the summer of 2009 for
the remaining areas of the state  Unlocking the private market   The purpose of housing
element law is to create opportunities for the private
housing market to function  Builders cannot build without
access to appropriately zoned land, and current land use
plans in many cities and counties in California fail to
provide sufficient opportunities to accommodate projected
population growth  The San Diego Association of
Governments’ Regional Comprehensive Plan describes this
typical California paradox in the following way:
Under current plans and policies, more than 90 percent
of [the San Diego region’s] remaining vacant land
designated for housing is planned for densities of
less than one home per acre, and most is in the rural
back country areas dependent upon scarce groundwater
supplies  And of the remaining vacant land planned for
housing in the 18 incorporated cities, only about
seven percent is planned for multifamily housing  When
taken together, the current land use plans of the 19
local jurisdictions do not accommodate the amount of
growth anticipated in our region  SANDAG’s population
forecast, which reflects the current adopted local
land use plans in the region, projects that while
population will increase by 37 percent by 2030,
housing will grow by just 30 percent  The forecast
shows that if local plans are not changed, demand for
housing will continue to outpace the supply, just as
Housing element law addresses this problem directly by
requiring cities and counties to zone land at appropriate
densities to accommodate the projected housing needs of all
income groups and to remove constraints that prevent such
sites from being developed at the allowed densities  AB 602
Cities and counties, however, are not required to build
housing because that is the role of private developers 
The law holds cities and counties accountable only for that
which they control: zoning and land use entitlements 
Without the ability to enforce housing element law, the
market’s ability to meet housing demand may well remain
locked up 
FISCAL EFFECT : Appropriation: No Fiscal Com : No
SUPPORT : (Verified 8/23/10)
California Rural Legal Assistance Foundation (co-source)
Housing California (co-source)
Advocates for Affordable Homes in Fremont
California Coalition for Rural Housing
Community Housing Improvement Program
Community Housing Works
Eden Housing
Fair Housing of Marin
Grassroots Leadership Network of Marin
Kennedy Commission
Public Advocates, Inc
San Diego Housing Federation
Self-Help Enterprises
Sierra Club of California
American Planning Association, California Chapter
JA:nl 8/23/10 Senate Floor Analyses SUPPORT/OPPOSITION: SEE ABOVE
pasoobserver says:	09/11/2010 at 11:17 pm
To whatisup — Thank you for your response to my comments  However, you failed to answer some of my questions that I mentioned to you  It’s almost like dealing with some City officials  They just let the public vent at their bimonthly council meetings  In my opinion, it’s difficult to deal with narcissism and arrogance  Over the years, there has been some very good input to our elected officials on how to proceed on the Nacimiento water pipeline,but it fell on deaf ears  You wanted me to answer some of your questions,but you did not answer some of my questions  Again, are you willing to subsidize new development?,Yes?or No?, are you willing to pay for a commodity that you are not receiving? Yes?or No? and another question for you  Are you willing to pay over 300% on your water bills within the five (5) year plan that the City has proposed? Also, the water rates will be subject to later increases too  By the way, I do concur with the city’s plan of “you pay for the amount of water units you use”  (748 gal=one unit)  However, the higher water rates are not good for our senior citizens on fixed incomes and other struggling families in our community  My first suggestion years ago was desalination  The response was it was too expensive  Of course, now it is more expensive  I would suggest that our elected officials recall the existing bonds (The bonds can be recalled early)  The City council can explain to the citizens in detail with financing of new bonds at a lower interest rate as of now for the sewer plant and Nacimiento water pipeline and present their new proposal in compliance with Proposition 218  Let the citizens of Paso VOTE on the financing bonds for their approval  Most of the citizens,that I had spoken to were not happy with the way our City Council handled the Nacimiento water pipeline project  The citizens of Paso didn’t give our City Council a “BLANK CHECK” for $176 million to spend without voter approval  I would suggest that it be a “special tax” or “an assessment” be levied on our property taxes  A percentage of those bonds can be deducted on Federal Income taxes  As it is now, a” fee” on a capital funding project is not deductible  Of course, there are homeowners would not go for this suggestion due to our poor economy  My analogy mentioned above would be, you would get something back on a “special tax” or an “assessment” verses nothing on a “fee”  What say you?
whatisup says:	09/12/2010 at 9:02 am
Unfortunately the law says we have to subsidize new development in California  I don’t like it, but it is the law  I know paying using the property taxes was bandied about  The argument against it was it would mean some would be paying for water they aren’t using and others could be big water users, but pay a small special assessment on their property taxes  I think the decision that was made to base it on usage was out of fairness  It seems to me if people are using water and not paying their share of the costs it is not fair  The Senior issue is very difficult  If someone is retired for twenty years is it realistic to think prices don’t go up during the 20 years of retirement  Think what prices were in 1990 compared to today  Should Seniors never have to pay for capital improvements? Paso Robles also had very low water rates  Rates that are no longer possible given the circumstances  Desalination will happen eventually  California is out of water  If you want to pay $1,000,000 a gallon there is no more allotable water of any consequence in California  The expense will be tremendous — still have to build a desalination plant, still have to build a pipeline  I don’t know if the plant has to be built along the ocean or if the salt water could be piped over to Paso Robles  If it has to be built along the ocean, Paso Robles doesn’t own land on the ocean and, in any case, the environmentalists will keep it in courts for years as they have done so for other proposed desalination plants in Southern California  Eventually necessity will force desalination past the environmentalists, but not yet 
pasojim says:	09/13/2010 at 7:46 am
Whatisup – On one of your previous post you made the comment you haven’t heard any of the legal suggestions for the water issue, But you obviously have  That is a good thing  So we can move the discussion ahead 
Once, again this was handled incorrectly by our city custodians from the beginning  And now here we are  The public is not supporting this very expensive, very limited benefit project  As you said, until a plan is developed that the public can support, things don’t look good 
All this discussion about the water issue has only reinforced my opinion the issue hasn’t been about water, only how the plan should be paid for  Or more specifically, to what extent do we allow our elected custodians and our un-elected GOD tzar decide which laws they will follow and which laws they will ignore  When the City GOD tzar tell citizens at a council meeting if we don’t agree with the City’s plan, then we should just sue him, and when the City Attorney explains to a citizen at a City Council meeting that she does have to respond to their questions because she does NOT work for them  When the project is voted down by the citizens and the council brings it right back up, it is clear that our elected representatives are not doing their job providing direction to their employees and listening to and representing the CITIZENS 
The subject of the original post was the need to elect different representation  I think with all the conversation made on this post, as well as the post on Cal Coast about the hiring of the new legal firm you were involved in, Supports my original opinion 
Context 3:  These instructions are for reference only  * Carefully read this user guide before using the product and share this information with any other users, as it contains important safetyinformation  Keep the user guide as reference for the future  11 EN
6 Degrees of Freedom VR The device can track your translational and rotational movements in all directions (up/down, left/right,forward/backward, pitch, roll, and yaw)  Your movements in the real world will be captured and translatedto what you see in the virtual world when using the appropriate content  Ensure a safe environment before you start your VR experience  1  Clear a safe indoor area of at least 2 meters by 2 meters  Keep the room bright, avoid spaces with main- ly single-colored walls, glass, mirrors, moving pictures or other similar objects  2  Remove the protective film that covers the headset front cameras  Wear the lanyards connected to theControllers  3  Set up your environment by following instructions on the VR Headset screen  Install Batteries ❶Pull the tab to remove the insulating paper  Quick Guide 2 m 2m This product can not guarantee your safety with guardian system, you will need to always pay attention to the surrounding safety  * Note: 1 5V AA alkaline batteries should be used Slide the toggle according to arrow direction toopen the battery case  12 EN
Power on the Controller ❷ First Start: The Controller will start automaticallyafter removing the insulating paper  Others: Short press the Home button for 1second until the status indicator flashes blue Power on the VR Headset ❸ Long press the Power button for 2 seconds untilthe status indicator turns blue Wear Your Headset for a Comfortable Fit and View ❹ Adjust the strap dial to turn the strap so that the back of your head rests on the padding  Fine-tune thelength and position of the strap to give a clear view  * Note: You can use this product with prescription glasses or lenses insert  13 EN
Fine-tune the Top Strap ❺ Fine-tune the head strap to reduce pressure on the forehead  Interpupillary Distance (IPD) Adjustment ❻ In System Setting, go to “Setting” ► “Display” to adjust IPD, tap “+” or “-” button to slightly adjust IPDuntil the picture is clear  14 64mm Please note that inappropriate IPD setting may cause ghosting or eyestrain Accurate IPD setting helps you get a clear imaging and ease eyestrain  EN
Product Details VR Headset Status Indicator Legend Blue: Powered on with battery over 20% Yellow: Charging: Battery is less than 98% Red: Charging: Battery is less than 20% Green: Charging: Battery is more than 98% or charge complete Blue flashing: Shutting down Red flashing: Battery is less than 20% Off: Sleeping or Powered off Power Power on: Long press for 2 seconds Power off: Long press for 5 seconds Hardware reset: Long press for 10 seconds Short press to enter sleep or wake up Status Indicator Face Cushion Volume ① ② ③ ④ ⑤ ⑥ ⑦ ⑧ RGB See Through Camera Do not block during use  Top Strap Removable Strap Dial Tracking Cameras Do not block during use  ⑨ ⑩ ⑪ USB-C Interface Left/Right Speaker Proximity Sensor The system wakes upwhen the VR headset isput on, sleeps when VRheadset is taken off  ⑫ ⑬ Eye Tracking Cameras Pro version only  Do not block during use



ground_truth: Fairness.

prompt_front: Now, answer the following question based on the text below, only give me the answer and do not output any other words.

Question: What may happen if the VR headset lenses are exposed to sunlight or strong light?

Read the following text and answer briefly.

Context 3:  Face Tracking Camera Pro version only  Do not block during use  15 EN
Controller Status Indicator Legend Off: Connected or Powered off Blue: Firmware updating in progress Blue flashing: Searching for connection Red and blue flashing alternately: Pairing in progress 16 Joystick Menu ③ ① ② Home Power on: Short pressPower off: Long press for 6 secondsReturn home screen: Short pressScreen recentering: Press for 1 secondStatus Indicator Grip Capture Trigger ④ ⑤ ⑥ ⑦ ⑧ ⑨ Battery Case Open: Slide down the toggle andpop up the battery case  Lock: Push the battery case to lock  Tracking Ring Do not block during use  * Note: Pass the Controller Lanyardthrough the string as shown andlock at the end of the Controller EN
Operating Instructions Headset Control Mode If the Controller is not connected, you can interact with the home screen by moving your head to directthe crosshairs over your intended selection and clicking the Volume Up/Down button on the VR Headset  Switch the pointer of the master Controller In the home screen, short press the Trigger of the corresponding Controller to switch the pointer of themaster Controller  Screen re-centering Wear the VR Headset and look straight ahead, press and hold the Home button of the Controller or VRHeadset ( or the Volume Down button of the VR Headset in head control mode) for more than 1 second tore-center the screen  Disconnect the Controller Press and hold the Home button until the status indicator turns red and the Controller vibrates Controllers will automatically shut down to save power in the following cases:When the VR Headset enters deep sleep (a while after the VR Headset is taken off)When the Controller is unpairedWhen the VR Headset is powered off Add a new Controller If you need to add a new Controller (the VR Headset can only connect one left Controller and one rightController) or reconnect with an unpaired Controller  Go to “Settings” ► “Controller”, click on “Pair” Press and hold the Home button and the Trigger of the Controller at the same time until the red and bluelights of the Controller flashing alternately, and then follow the instructions on the VR Headset screen  Sleep / Wake up Option 1 (Proximity Sensor) Take off VR Headset for automatic sleeping: wear the VR Headset for automat- ic waking up  Option 2 (POWER Button) Press the Power button of the VR Headset for manual sleeping or waking up  Hardware reset VR Headset reset If the visual in the VR Headset freezes, or the VR Headset does not respond after short press the Powerbutton, you can press the Power button of the VR Headset for more than 10 seconds to reboot the VRHeadset  Controller reset If the virtual Controller, the Home button or any buttons of the Controller doesn\'t respond, remove andreinstall the battery case to restart the Controller  The VR Headset Adjustment This device has no myopia adjustment function  The VR Headset allows wearing most standard glasseswith a frame width of less than 150mm  to install Glasses Spacer to increase the space  You can install or not according to your situation  17 EN
Install Glasses Spacer Install Nose Pad If you have glasses collision with headset lens or pressure on the bridge of nose, please follow the pictureto install Glasses Spacer to increase the space  You can install or not according to your situation  If you feel light leaking from your nose, please follow the picture to install Nose Pad to block the light You can consider having it installed at your own discretion  Disassemble the Face Cushion  Install the Glasses Spacer on the Headset  ❸ ❶ ❷ Install the Face Cushion on the Glasses Spacer  Disassemble the Face Cushion  Install the Nose Pad on the Face Cushion  ❶ ❷ Install the Face Cushion on the Headset  ❸ * Note: Disassemble the Glasses Spacer 18 EN
Replace Face Cushion The Face Cushion will have the following phenomena such as color change, surface fluff, soft texture afterlong-term use and repeated cleaning  You can replace a new Face Cushion as needed  Replace Top Strap ❶ ❷ Disassemble the Face Cushion  Pinch the metal buckle of the top strap asshown, press it down and pull it out Install the Face Cushion on  ❸ ❷ ❶ • Purchase high-quality and trending apps • Join PICO Community and explore the VR worldwith other PICO players• Manage your device with ease • Engage in diverse and interactive activities • More exciting features waiting for you 19 EN
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ground_truth: Exposure to sunlight or strong light may cause permanent yellow spot damage on the screen.