prompt_front: Answer the question based on the given passages. Only give me the answer and do not output any other words.

Question: The Greatest Event in Television History aired on the channel that was founded by whom?

The following are given passages.
Context 1: Passage 1:
NPO Best
NPO 1 Extra is a television channel jointly operated by Dutch public broadcasters AVROTROS, BNNVARA, EO, KRO-NCRV and MAX  It was originally launched as HilversumBest on 1 December 2006  NPO 1 Extra presents highlights of more than sixty years of Dutch television history  The channel was founded by Han Peekel 

History
In April 2009, HilversumBest was renamed as Best24  On 10 March 2014 the channel changed its name to NPO Best  On 26 March 2018 the channel was renamed as NPO 1 Extra NPO 1 Extra (along with NPO Zapp Extra) became a 24-hour channel on 25 December 2018  Previously, NPO 1 Extra time-shared with NPO Zapp Xtra 

Programming
NPO 1 Extra broadcasts programmes created by the public broadcasters from the NPO  Most programmes are from the archives of the Netherlands Institute for Sound and Vision  NPO 1 Extra is mainly focused on programmes from the eighties and nineties of the last century  Television programmes from other decades regularly passes in shortened or compiled versions  NPO 1 Extra has a linear programming with many regular program titles in the early evening  The soap Onderweg naar morgen and the comedy series Zeg 'ns AAA are scheduled daily on NPO Best 

Logos and identities
Passage 2:
Jessica Biel
Jessica Claire Timberlake (née Biel ; born March 3, 1982) is an American actress  She has received various accolades, including a Young Artist Award, and nominations for a Primetime Emmy Award and two Golden Globe Awards 
Biel began her career as a vocalist appearing in musical productions until she was cast as Mary Camden in the family drama series 7th Heaven (1996–2006), in which she achieved recognition In 1997, Biel won the Young Artist Award for her role in the drama film Ulee's Gold  She received further recognition for her lead role as Erin Hardesty in the horror film The Texas Chainsaw Massacre (2003)  Biel has since starred in such films as The Rules of Attraction (2002), Blade: Trinity (2004), Stealth (2005), The Illusionist (2006), I Now Pronounce You Chuck & Larry (2007), Valentine's Day (2010), The A-Team (2010), New Year's Eve (2011), Total Recall (2012), and Hitchcock (2012) 
In 2017, Biel was the executive producer and star of the USA Network limited drama series The Sinner, for which she received nominations for a Golden Globe Award and a Primetime Emmy Award for Outstanding Lead Actress in a Limited Series or Movie 

Early life
Jessica Claire Biel was born on March 3, 1982, in Ely, Minnesota, to Kimberly (née Conroe), a homemaker and spiritual healer, and Jonathan Biel, a business consultant and General Electric worker  Her paternal great-grandfather was the son of Hungarian-Jewish immigrants, which she discovered on the show Who Do You Think You Are?; she also has German, French, English, and Scandinavian ancestry  Her younger brother, Justin, launched and runs the eco-accessory line BARE  Biel's family moved frequently during her childhood, living in Texas, Connecticut, and Woodstock, Illinois, before finally settling in Boulder, Colorado  While growing up, Biel played soccer and trained as a level six gymnast  From 2000 to 2002, she attended Tufts University in Medford, Massachusetts 

Career
Beginnings (1991–2002)
Biel initially trained to be a vocalist  At age nine, she appeared in several musical productions in her hometown, playing lead roles in productions such as The Sound of Music and Beauty and the Beast  At 11 she participated in a competition sponsored by the International Modeling and Talent Association in Los Angeles where she acquired an agent and professional talent manager  She began modeling for print advertisements and appeared in commercials for products such as Dulux Paint and Pringles  In her film debut, Biel played the character Regrettal, a lead role in the ambitious musical film It's a Digital World, produced and directed by Paul Greenberg  At age 14, after auditioning for several television pilots, Biel was cast as Mary Camden, the oldest daughter and second-oldest child in the family drama 7th Heaven Biel landed her first feature film role as Peter Fonda's granddaughter in the critically acclaimed drama Ulee's Gold, released in 1997  Her performance earned her a Young Artist Award  In spring 1998, during a break from filming 7th Heaven, she co-starred in I'll Be Home for Christmas with Jonathan Taylor Thomas as his character's love interest  When she was 17, she posed for a risque photo shoot that appeared in the March 2000 issue of Gear  Producers of 7th Heaven were outraged and brought legal action against Gear   She later expressed regret for doing it, claiming she had been used and that she had been shown different pictures from those published  In 2001, Biel played the love interest of Freddie Prinze, Jr  in the baseball-themed film Summer Catch  In 2002, she starred as promiscuous college student Lara in the ensemble film The Rules of Attraction, an adaptation of the Bret Easton Ellis novel  The movie received mixed reviews, became a box-office hit, and has since gained a cult following 

Rise to prominence (2003–2012)
Biel was cast in her first top-billing role in The Texas Chainsaw Massacre  Although the film met with negative reviews, it was a commercial success, scoring the number-one spot in its opening week and going on to earn more than $80 million in the U S  In 2003, Biel began work on the third installment of the Blade film series, Blade: Trinity  Despite negative reviews, Trinity was a box office hit, grossing $150 million worldwide  After finishing it in 2004, she headed to Australia to shoot the action-thriller Stealth  Biel also appeared in the 2004 film Cellular; played a supporting role, Ellen, in the romantic comedy Elizabethtown (2005); and starred in the indie film London  In 2005, Esquire named her the "Sexiest Woman Alive" in a six-part series with each month revealing a different body part and clue to the woman's identity In 2006, Biel played a turn-of-the-century duchess in the period piece The Illusionist, co-starring Edward Norton and Paul Giamatti  While her casting was met with a mixed response, her performance was ultimately praised  James Berardinelli of Reelviews called her the "film's real acting revelation", while Todd McCarthy of Variety wrote, "Handily employing a refined English accent where the others lay on a light Austrian veneer, Biel is entirely stunning enough to fight to the death over " Biel played an Iraq War veteran in the 2006 film Home of the Brave, a drama about soldiers struggling to readjust to society after facing the hardships of war  In Next Biel starred alongside Nicolas Cage and Julianne Moore  She appeared in the summer comedy I Now Pronounce You Chuck & Larry, co-starring Adam Sandler and Kevin James  In late 2007, Biel signed on to play a stripper in Powder Blue, alongside Forest Whitaker (who also produced the film), Ray Liotta and Patrick Swayze  In 2007, Stuff magazine's named her No  1 on their "100 Sexiest Women" At the start of 2008, Biel shot Easy Virtue, an adaptation of the play by Noël Coward  Like the play, the film is set in the 1920s and Biel plays young widow Larita, who impulsively marries John Whittaker in France and must face her disapproving in-laws on returning to England  The film premiered in September 2008 at the Toronto International Film Festival  Critics praised Biel for her performance, with Todd McCarthy of Variety saying Biel "more than kept up" with veterans Kristin Scott Thomas and Colin Firth and praising her "sparkling" performance  The Hollywood Reporter described her performance as "an irresistible force of nature — a kind, witty, supremely intelligent and beautiful woman who     is capable of rejoinders that thoroughly undercut her opponent's withering criticism " Biel also performed two songs on the film's soundtrack, "Mad About the Boy" and "When the Going Gets Tough" In 2009, Biel lent her voice to the animated science fiction film Planet 51  Biel performed the role of Sarah Brown with the Los Angeles Philharmonic in a fully staged concert production of Guys and Dolls during the 2009 season at the Hollywood Bowl  On the last night, she received a rousing standing ovation from 17,000 people  She subsequently landed a part in Lincoln Center Theater's two-week-long workshop of the musical version of the Pedro Almodóvar film Women on the Verge of a Nervous Breakdown, along with Salma Hayek In 2010, Biel starred in the large ensemble cast film Valentine's Day and in the A-Team, based on the television series as Capt  Charissa Sosa  In 2011, she appeared in New Year's Eve, directed by Valentine's Day's Garry Marshall  In 2012, Biel starred in the remake of the 1990 science fiction movie Total Recall alongside Colin Farrell and Kate Beckinsale  She portrayed actress Vera Miles in the biographical film Hitchcock, based on Stephen Rebello's book Alfred Hitchcock and the Making of Psycho  She also appeared in Playing for Keeps with Gerard Butler 

Independent film route and move into producing (2013–present)
Biel starred in the thriller film Emanuel and the Truth About Fishes, which premiered at the Sundance Film Festival on January 18, 2013  In April 2008, Biel began working on the political satire Nailed, with Jake Gyllenhaal  The film centers around a woman who accidentally gets a nail lodged in her head and travels to Washington, D C  to fight for better health care  In May 2009, Biel spoke about the film's production turmoil, saying: "That was definitely an experience, something I could not say no to  I am a huge David O  Russell fan  It's just heartbreaking that so many people put so much work into this particular project only to have it sit there, unfinished " The film was released on video on demand on February 10, 2015, and received largely negative reviews from critics In 2015, Biel starred in the independent drama Bleeding Heart, in which she plays a yoga instructor named May who meets her biological sister Shiva (Zosia Mamet), a sex worker, for the first time  The film premiered on April 17, 2015, at the Tribeca Film Festival, receiving mixed reviews, though Biel earned praise for her performance  Richard Lawson of Vanity Fair commented: "Though she's not given too much to work with in terms of character, Biel plays May with appealing nuance, creating a low-key, bliss-based Angeleno, all light and airy and gentle and poised, who discovers within herself an untapped hardness and anger and strength    when Biel has to conjure up more profound emotions, she proves adept, and surprisingly subtle " Clayton Davis of AwardsCircuit com also praised her performance, writing, "With an internalized and very subtle performance, Biel excels in her ability to find the very motivation of May "In 2016, Biel co-starred with Patrick Wilson (with whom she had worked on The A-Team) in the thriller A Kind of Murder, based on the novel The Blunderer by Patricia Highsmith  She voiced the character Vix in the animated film Spark, with Susan Sarandon and Hilary Swank, which was released in 2016  Biel also appeared in the drama The Book of Love, based on the book The Devil and the Deep Blue Sea, about an introverted architect (Jason Sudeikis) who loses his wife (Biel) and sets out to help a teenager named Millie (Maisie Williams)  Biel also produced the project from its conception some years prior, and was directed by Bill Purple, who directed her in the short film Hole in the Paper Sky  The film was released in January 2017 On August 2, 2017, Biel's eight-episode limited series murder mystery, The Sinner, debuted on USA Network  Biel is both executive producer and played the series' lead character Cora Tannetti  She stated that she moved into production so that she could develop projects with challenging and interesting roles rather than waiting for them to happen In October 2021, it was announced Biel would star and executive produce the true-crime drama miniseries Candy for Hulu 

Personal life
In January 2007, Biel began dating singer-songwriter Justin Timberlake  They became engaged in December 2011 and married on October 19, 2012, at the Borgo Egnazia resort in Fasano, Italy  Biel and Timberlake have two sons together: one born in April 2015, and another born in July 2020 Alongside anti-vaccination conspiracy theorist Robert F  Kennedy Jr , Biel publicly lobbied in June 2019 against California's vaccination bill that would limit medical exemptions from vaccinations without approval from a state public health officer 

Charitable causes
On July 18, 2006, Biel participated in a charity auction to raise medical funds for teen Molly Bloom, who was injured in a limousine accident  "I promise I'm a cheap date", Biel quipped in a pre-recorded video  John Schiffner of Fergus Falls, Minnesota, successfully bid $30,000 to have lunch with Biel  Biel and Schiffner lunched at The Palm restaurant in Denver, Colorado, on August 18, 2006  In early 2007, Biel co-founded the Make the Difference Network with her father and another business partner, Kent McBride  In 2010, Biel climbed to the summit of Mount Kilimanjaro with members of the United Nations Foundation to raise awareness of the global water crisis  That same year Biel earned a nomination for a Do Something Award  Biel teamed with nonprofit health care organization WomanCare Global to develop content that will provide girls with sex education 

Filmography
Film
Television
Music videos
Awards and nominations
Passage 3:
Charisma (horse)
Charisma (30 October 1972 – 7 January 2003), nicknamed "Podge" and "Stroppy", was a horse ridden by New Zealander Mark Todd  Charisma won many competitions in the sport of eventing  He is considered by many to be one of the greatest event horses ever to have competed  He stood 15 3 hands (63 inches, 160 cm) 

Breeding and early life
Charisma's dam, Planet, stood  15 hands (60 inches, 152 cm) and was sired by the Thoroughbred/Percheron-cross Kiritea  Planet's dam was a Thoroughbred named Starbourne  Planet was a successful Grade A show jumper in New Zealand and under rider Sheryl Douglas, became the first mare in New Zealand to jump her own height  After an injury ended her career, she was bred to the Thoroughbred stallion Tira Mink,  and Charisma was foaled on 30 October 1972 
Charisma's first home was on the Williams' 3,000-acre (12 km2) farm in Wairarapa, New Zealand  Even at a young age, Charisma was laid-back and easy to train  He was soon bought by David Murdoch, who placed the yearling in a small pasture with a four-foot fence, which Charisma jumped  The colt was gelded as a four-year-old, although he managed to cover four mares before that time 

Competitive career
The Beginning: 1977–1982
The young horse was slowly broken in, and later bought by Sharon Dearden in 1977  She competed him in Grade B show jumping competitions, and trained him up to intermediate level in eventing  Although the pair was long-listed for the Los Angeles Olympics, Dearden decided to sell the horse  Mrs  Fran Clark bought him and later lent him to Jennifer Stobart  Stobart brought him to Prix St Georges level in dressage "just for fun" 

Under Mark Todd: 1983–1986
Mark Todd was offered Charisma to ride by Virginia Caro, as his experienced horse was sick  In May 1983, he tried the gelding out, and brought him back to his place to get the horse fit  Charisma was a bit fat at that time, and had to be bedded on newspaper strips, as he would try to eat other bedding  Keeping the weight off the horse was always quite a struggle 
Charisma won his first two one-day events with Mark Todd, and then won the National One-Day Event Championship and National Three-day Event at Taupo (both of which he led after dressage and finished on his dressage score)  The pair was then selected for the Los Angeles Olympics Charisma was moved to England in February 1984  During the trip he became sick, and the illness never really left him for the rest of his career  The gelding was taken to the Badminton Horse Trials later that year, where he finished in 2nd place on his dressage score  Another satisfying finish came a few months later, at the Los Angeles Olympic Games  Mark and Charisma finished well after dressage, and then put in a clear cross-country and stadium round  A rail down by Karen Stives, who was leading by a few points, allowed the pair to cinch the individual gold After the Olympics, Charisma's owner, Fran Clark, decided to sell her horse  However, for some reason she did not seem to want Mark Todd to continue with Charisma as a mount  In 1985, she offered Charisma to the British rider Lizzie Purbrick  Knowing that Todd wanted the horse badly, Purbrick managed a deal with him to buy Charisma behind Fran Clark's back  Mark Todd's sponsor, Woolrest, transferred 50,000 pounds to Lizzie's account, to which she paid Fran Clark, and Mark Todd now was the official rider of Charisma under Woolrest's sponsorship  Needless, to say, Fran Clark was not pleased 
Mark Todd continued to compete Charisma in England, where he placed second at the 1985 Badminton Horse Trials, and won every one-day event of the season in which they competed, except Dauntsey after a fall on cross-country  In 1986, the pair went to the World Championships in Australia  Unfortunately, they had a fall at the water, and two rails down in stadium, and they finished in 10th place  They redeemed themselves a few weeks later in Luhmuhlen, where they won both individually and as part of a composite team 

The end of his career: 1987–1988
However, Charisma never got his chance to win Badminton, as it was cancelled in 1987  He won the three-star in Saumur, and the pair almost won Burghley that year, but two rails down in show jumping dropped them to second  They later won the British Open Championships before shipping to Seoul At the 1988 Olympics, Charisma put in a stellar dressage test, and jumped clear rounds in both the cross-country and stadium  He won the individual gold yet again, and beat the second-place horse, Sir Wattie, by the incredible margin of 10 20 penalties  The New Zealand team also won the bronze that year  The back-to-back Olympic win in eventing had only been accomplished once before 

Retirement
Charisma was retired after his second Olympic victory and he went home to New Zealand  He then went on a six-month tour before taking a well-earned rest  He was later shipped to Britain in 1995 to continue retirement 
On 7 January 2003, Charisma was euthanized at Mark Todd's Rivermonte Farm in Cambridge, after breaking a shoulder in the field  He was 30 years old 

Achievements
Second Place at the Badminton Horse Trials in 1984 and 1985
Individual Gold at the 1984 Olympics in Los Angeles
Won the Luhmuhlen, Germany Three-Day Event in 1986
Second Place at the Burghley Horse Trials, England in 1987
Won the British Open Championships in 1987
Individual Gold and Team Bronze at the 1988 Olympics in Seoul
Voted best NZ Sport Horse in the world in 1983 and 1985
Smallest Thoroughbred foal in Invercargill, NZ in 1972
Horse with the most fan mail in New Zealand
Carried Mark Todd into the stadium carrying the torch at the opening ceremony of the 1990 Commonwealth Games in Auckland, New Zealand
Passage 4:
John Ranelagh
John Ranelagh (John O'Beirne Ranelagh) is a television executive and producer, and an author of history and of current politics  He was created a Knight First Class by King Harald V of Norway in 2013 in the Royal Norwegian Order of Merit, for outstanding service in the interest of Norway 

Education
He read Modern History at Christ Church, Oxford, and went on to take a Ph D  at Eliot College, University of Kent 

Career
He was Campaign Director for "Outset", a charity for the single homeless person, where he pioneered the concept of charity auctions  From 1974 to 1979 he was at the Conservative Research Department where he first had responsibility for Education policy, and then for Foreign policy  He started his career in television with the British Broadcasting Corporation, first for BBC News and Current Affairs on Midweek  As Associate Producer he was a key member of the  BBC/RTE Ireland: A Television History 13-part documentary series (1981)  Later a member of the team that started Channel 4, he conceived the Equinox program, developed the "commissioning system", and served as Board Secretary  He was the first television professional appointed to the Independent Television Commission (ITC), a government agency which licensed and regulated commercial television in Britain from 1991 to 2003 Eventually Ranelagh relocated to Scandinavia where he continued in television broadcasting  There he has been with various companies: as Executive Chairman for NordicWorld; as Director for Kanal 2 Estonia; and, as Deputy Chief Executive and Director of Programmes for TV2 Denmark  Later Ranelagh worked at TV2 Norway as Director of Acquisition, and at Vizrt as deputy Chairman and then Chairman  Ranelagh stood as the Conservative Party candidate in Caerphilly in the 1979 general election 

Books
Ranelagh has also written several books:
"The I R B  from the Treaty to 1924," in Irish Historical Studies, Vol  20, No  77 (March 1976) 
"Science and Education," CRD, 1977 
"Human Rights and Foreign Policy," with Richard Luce, CPC, 1978 
Ireland  An illustrated history (Oxford University 1981);
A Short History of Ireland (Cambridge University 1983, 2d ed  1995, 3d ed  2012);
The Agency  The rise and decline of the CIA (New York: Simon and Schuster 1986, pb  ed  1987);
"Secrets, Supervision and Information," in Freedom of Information; Freedom of the Individual, ed  Julia Neuberger, 1987 
"The Irish Republican Brotherhood in the revolutionary period, 1879–1923," in The Revolution in Ireland, 1879–1923, ed  D G  Boyce, 1988 
Den Anden Kanal, Tiderne Skifter, 1989 
Thatcher's People  An insider's account of the politics, the power and the personalities (HarperCollins 1991);
CIA: A History (London: BBC Books, illustrated edition 1992) 
Encyclopædia Britannica, "Ireland," 1993–
"Through the Looking Glass: A comparison of United States and United Kingdom Intelligence cultures," in In the Name of Intelligence, eds  Hayden B  Peake and Samuel Halpern, 1998 
"Channel 4: A view from within," in The making of Channel 4, ed  Peter Catterall, 1998 

Family
John Ranelagh's Irish father was James O'Beirne Ranelagh (died 1979 Cambridge) who had been in the IRA in 1916 and later, fighting on the Republican side in the 1922–24 Civil War  His mother was Elaine (née Lambert Lewis)  She had been a young American folklorist with her own WNYC radio program, and thereafter became the noted author, E  L  Ranelagh (born 1914 New York, died 1996 London)  A native New Yorker, she had moved to rural Ireland following her 1946 marriage to James  Their son John Ranelagh, who has three younger sisters, Bawn, Elizabeth and Fionn, was born in 1947  His wife is Elizabeth Grenville Hawthorne, author of Managing Grass for Horses (2005)  Hawthorne is the daughter of the late Sir William Hawthorne 

See also
Channel 4
Equinox
TV2 Norway

Notes
External links
Exclusive Interview with John O'Beirne Ranelagh
Video Snack with John Ranelagh, TV2 Norway
Passage 5:
Cartoon Network
Cartoon Network (often abbreviated as CN) is an American cable television channel owned by Warner Bros  Discovery  It is a part of The Cartoon Network, Inc , a division that also has the broadcasting and production activities of Boomerang, Cartoonito, Adult Swim, and Toonami under its purview  The channel is headquartered at 1050 Techwood Drive NW in Atlanta, Georgia 
Founded by Ted Turner (who appointed Betty Cohen as the first president of the network), the channel was launched on October 1, 1992, and primarily broadcasts animated television series, mostly children's programming, ranging from action to animated comedy  It currently runs from 6 a m  to 7 p m  ET/PT on Mondays through Saturdays, and from 6 a m  to 9 p m  on Sundays (the sign-off time varies with holidays and special programming)  Cartoon Network primarily targets children aged 6 to 12, while its early morning block Cartoonito is aimed at preschool-aged children, and nighttime block Adult Swim targets older teenagers and young adults aged 18 to 34 Cartoon Network offers an alternate Spanish-language audio feed, either via a separate channel with the English audio track removed as part of a package of Spanish-language television networks sold by subscription providers, or a separate audio track accessible through the SAP option, depending on the provider 
As of March 2021, Cartoon Network is available to approximately 94 million paid television households in the United States 

History
On August 9, 1986, Turner Broadcasting System acquired Metro-Goldwyn-Mayer/United Artists  On October 18, Turner forcibly sold back MGM  However, Turner kept much of the film and television library made before May 1986 (including some of the UA library) and formed Turner Entertainment Co  On October 8, 1988, its cable channel Turner Network Television was launched and gained an audience with its extensive film library  In 1991, Turner also purchased the library of animation studio Hanna-Barbera  Ted Turner selected Betty Cohen (then-Senior Vice President of TNT) to devise a network to house these programs  On February 18, 1992, Turner Broadcasting announced its plans to launch Cartoon Network as an outlet for an animation library  On October 1, 1992, the network officially launched as the first 24-hour single-genre cable channel with animation as its main theme 
In 1994, Hanna-Barbera's new division Cartoon Network Studios was founded and started production on What a Cartoon!  This show debuted in 1995, offering original animated shorts  In 1996, Cartoon Network aired two preschool programs: Big Bag, a live-action/puppet television program with animated short series produced by Children's Television Workshop, and Small World, which featured animated series aimed at preschoolers imported from foreign countries  Turner Broadcasting System merged with Time Warner, which consolidated/reverted ownership of all the Warner Bros  cartoons  The network could then continue more original productions 

Programming
Cartoon Network's current original programming includes such shows as
The Amazing World of Gumball, Craig of the Creek, Teen Titans Go!, and We Baby Bears  The network's original programming is produced at Cartoon Network Studios, while other shows have either been co-produced with or acquired from other studios, including the affiliated Warner Bros  Animation  In the past, Cartoon Network has also produced and aired live-action and animated hybrid programming 
Over the years, Cartoon Network has aired various Looney Tunes, Merrie Melodies, Tom and Jerry and Droopy shorts in constant rotation, dating back to the network's launch in 1992 until 2017  In its early days, Cartoon Network benefited from having access to a large collection of animated programming, including the libraries of Warner Bros  (Looney Tunes and Merrie Melodies), Metro-Goldwyn-Mayer (Tom and Jerry), Hanna-Barbera (The Flintstones, Scooby-Doo, Snorks), and DC Comics (Superman, Batman, Wonder Woman, Justice League and Teen Titans)  Turner's ownership of Hanna-Barbera gave the network access to an established animation studio, something its rivals didn't have  Most of these series were removed by 1999 and moved to Boomerang in 2000 

Original series
Much of Cartoon Network's original programming originates from the network's in-house studio, Cartoon Network Studios  Beginning as a division of Hanna-Barbera, this studio would produce some of the network's earliest original series, including Dexter's Laboratory, Cow and Chicken, I Am Weasel, Johnny Bravo, and The Powerpuff Girls  Cartoon Cartoons was once the branding for Cartoon Network's original animated television series, but it was seldom used by the network by 2003  The name was eventually discontinued in 2008  Additionally several of the Cartoon Network's original series have been produced by studios other than the network's own in-house studio  Notable examples of this being Ed, Edd n Eddy, Courage the Cowardly Dog, and Codename: Kids Next Door  The name was resurrected by the network in 2021, for a new animated shorts program 

Programming blocks
From 1999 to 2003, Cartoon Cartoon Fridays served as the channel's flagship block, featuring premieres of Cartoon Network original series that fell under the Cartoon Cartoons branding; from 2003 to 2007, the block was renamed to "Fridays" after Cartoon Network began to phase out the Cartoon Cartoons branding  The Toonami block, which originally ran from 1997 to 2008, primarily carried action-oriented series aimed towards an older youth and teen audience, including imported anime series; it was later re-launched under the auspices of Adult Swim in 2012  2008 saw the introduction of CN Real, a block that featured live-action reality television series aimed towards a youth audience  In 2011, the channel introduced DC Nation, a block that would be focused on series adapted from DC Comics properties In September 2021, Cartoon Network introduced two new blocks oriented towards preschool and family viewing respectively, including the preschool block Cartoonito, and the new Sunday-evening block ACME Night–which primarily carries family films and library content, as well as other original series, specials, and television films from Warner Bros  Animation, as well as some programming from Adult Swim  They were introduced as part of an effort by new head Tom Ascheim to broaden Cartoon Network's demographic reach 

Editing of theatrical cartoon shorts
Cartoon Network has, during its history, broadcast most of the Warner Bros  animated shorts originally created between the 1920s and the 1960s, but the network edited out scenes depicting discharge of gunfire, alcohol ingestion, cowboys and Indians gags, tobacco, and politically incorrect humor  The unedited versions were kept from both broadcasting and wide release on the video market  Coal Black and de Sebben Dwarfs (1943), a politically incorrect but critically well-regarded short, was notably omitted entirely, while The Scarlet Pumpernickel (1950) and Feed the Kitty (1952), both well-regarded, had their finales heavily edited due to violence There was media attention in June 2001 over a network decision concerning further omissions from broadcasting  Cartoon Network formerly scheduled a 49-hour-long marathon annually known as June Bugs, promising to broadcast every Bugs Bunny animated short in chronological order  The network originally intended to include 12 shorts for its 2001 airing of the marathon (one of them part of the Censored Eleven list of Merrie Melodies and Looney Tunes cartoons effectively shelved from distribution) that had become controversial for using ethnic and national stereotypes, albeit broadcasting them past midnight to ensure few children were watching, with introductions concerning their historic value as representatives of another time  The network's corporate parent considered it likely that there would be complaints concerning racial insensitivity  This led to all 12 being omitted in their entirety  Laurie Goldberg, vice-president of public relations, defended the decision, stating, "We're the leader in animation, but we're also one of the top-rated general entertainment networks  There are certain responsibilities that come with that "

Related brands and units
Cartoonito
Cartoonito is a preschool programming brand owned by Warner Bros ; the brand was first launched in 2006 for use in international markets  In February 2021, it was announced that Cartoonito would make its U S  debut as a block on Cartoon Network and as a content brand on HBO Max; the Cartoon Network block launched on September 13, 2021 

Adult Swim
Adult Swim (often stylized as [adult swim] or [as]) is the adult-oriented programming brand of Cartoon Network  The programs featured on Adult Swim are geared toward a mature audience, in contrast to the all-ages, preteen daytime programming of Cartoon Network  As a result, Adult Swim is treated by Nielsen as a separate channel in its ratings reports (similar to Nickelodeon's Nick at Nite block) and marketed as such because of its differing target demographics  The block broadcasts both animated and live-action shows (including original programming, reruns of animated sitcoms, and other action and anime series) generally with minimal or no editing for content 
As of May 2023, Adult Swim broadcasts from 7:00 p m  to 6:00 a m  ET/PT on Monday through Saturdays, and from 9:00 p m  to 6 a m  on Sundays  Initially airing in the late-night hours, it has since expanded into prime time, moving its start time to 10 p m  in 2009, and 8 p m  in March 2014 (although the hour was given back to Cartoon Network for programming events and premieres, such as Steven Universe Future, in the fall-to-early-winter period) Due to increasing viewership of Cartoon Network in the evening hours by viewers over 18, Adult Swim's sign-on was moved to 7 p m  ET/PT on weekdays and Saturdays on May 1, 2023  It will expand further to 6 p m  on  August 28; this hour will initially feature the sub-block "Checkered Past" on weekdays, airing reruns of classic Cartoon Network original series 

Toonami
Toonami (a portmanteau of "cartoon" and "tsunami", suggesting a "tidal wave" of animated cartoons) is a brand used for action-oriented programming blocks and television channels worldwide  The original program block launched on Cartoon Network in the United States on March 17, 1997, and primarily aired both American cartoons and Japanese anime  The block would end its original run on September 20, 2008, before it was later revived on May 26, 2012, as a relaunch of Adult Swim's Saturday night anime block  Toonami's current incarnation is similar to that of the "Midnight Run", a special version of the block that originally ran on Saturday nights and was the forerunner for Adult Swim  The block is best known for its branding and aesthetic, including its animated host, a robot named TOM, that was later voiced by Steven Blum 
The Toonami brand was also used internationally for dedicated networks in the United Kingdom (replacing CNX), Asia (in December 2012), India (in February 2015), and France (in February 2016) 

Boomerang
Boomerang is a brand dedicated to classic and theatrical cartoons aimed towards children 7–13  It was originally a weekend programming block that aired on Cartoon Network from December 8, 1992, until October 3, 2004  On April 1, 2000, Boomerang received a new look and was spun off into its own cable channel  In 2017, an online Boomerang video-on-demand service was launched, which includes classic series along with new episodes of original series like Scooby-Doo and Guess Who?, New Looney Tunes, and The Tom and Jerry Show 

Other services
Production studios
Cartoon Network Studios
Cartoon Network Studios is a production studio located in the network's West Coast headquarters of Burbank, California, which serves as the network's first animation studio division to provide original programs for the network, succeeding Hanna-Barbera  While the studio makes original programs for the network, original Cartoon Network and Cartoonito shows like Big Bag, Ed, Edd n Eddy, Mike, Lu & Og, Courage the Cowardly Dog, Sheep in the Big City, Codename: Kids Next Door, The Secret Saturdays, and Sunday Pants were all produced without Cartoon Network Studios’ involvement  Starting from 2014, it starts producing shows for Adult Swim alongside its sister company Williams Street, following botched attempts to launch pilots on the block  It also produces live-action shows under the pseudonyms Alive and Kicking, Inc , Rent Now Productions and Factual Productions, formerly for Cartoon Network and currently for Adult Swim 

Williams Street
Williams Street Productions is the adult production studio division that provides original program to the network's late-night programming block Adult Swim that is located in Atlanta, Georgia, along with the main headquarters of the network  Prior to Adult Swim, the company produced Space Ghost: Coast to Coast for Cartoon Network 

Hanna-Barbera Studios Europe
Hanna-Barbera Studios Europe (formerly known as Cartoon Network Development Studio Europe until 2017 and Cartoon Network Studios Europe until 2021) is the network's European production studio division that is located in London, England, which provides other original programs but from the United Kingdom 

Cartoon Network Productions
Cartoon Network Productions is the global distribution arm for shows, pilots, and movies through various international Cartoon Network channels since December 5, 1993 

CN LA Original Productions
Cartoon Network Latin America Original Productions (abbreviated as CN LA) is a production studio division of the network's Latin American station, formed on May 26, 2019 

Media
Cartoon Network Games
Cartoon Network Games (formerly Cartoon Network Interactive) is the video game developer and publisher of video games based on Cartoon Network shows since 2000 

Cartoon Network Enterprises
Cartoon Network Enterprises is the network's global licensing and merchandising arm established in 2001  It distributes merchandises of various Cartoon Network brands 

Mobile app
Cartoon Network has a mobile app that provides the latest full episodes, a live stream from the East and West coast, games, and the network's schedule 

Book licensing
Cartoon Network Books is the book publisher established in 2015  It licenses books based on various Cartoon Network franchises 

Video games
In 2011, Cartoon Network characters were featured in a four-player mascot brawler fighting game similar to Nintendo's Super Smash Bros  video game series called Cartoon Network: Punch Time Explosion for the Nintendo 3DS  The game was later released for the Xbox 360, PlayStation 3 and the Wii as Cartoon Network Punch Time Explosion XL  Several video games based on the cartoon series Ben 10 were released by Cartoon Network as well  The Cartoon Network website also features various browser games incorporating characters from various Cartoon Network franchises  One such game was FusionFall, a massive multiplayer game released on January 14, 2009, and shut down on August 29, 2013 

Movies
Cartoon Network has produced various films, most of them being television films; the only films from Cartoon Network that had a theatrical release are The Powerpuff Girls Movie, Aqua Teen Hunger Force Colon Movie Film for Theaters, Regular Show: The Movie and Teen Titans Go! To The Movies 

Online
Cartoon Network registered its official website, CartoonNetwork com, on January 9, 1996  It officially launched on July 27, 1998  Sam Register served as the site's Senior Vice President and Creative Director from 1997 to 2001  In its early years, small studios partnered with the network to produce exclusive "Web Premiere Toons", short cartoons made specifically for CartoonNetwork com  More about animation was included in the "Department of Cartoons", which featured storyboards, episode guides, backgrounds, sound and video files, model sheets, production notes, and other information about shows on the network  In January 1999, the Department of Cartoons showcased the "MGM Golden Age Collection", most of which had not been published or even seen in more than 50 years  Cartoon Network launched Cartoon Orbit, an online gaming network characterized by digital trading cards called "cToons", in October 2000  The game officially ended on October 16, 2006 
In October 2000, CartoonNetwork com outdid its rival Nickelodeon's website in terms of unique users, scoring 2 12 million compared to Nick com's 1 95 million  In July 2007, Nielsen ratings data showed visitors spent an average of 77 minutes on the site, surpassing the previous record of 71 minutes set in 2004, and the site ranked 26th in terms of time spent for all US domains 

Marketing
Cartoon Network shows with established fan followings, such as Dexter's Laboratory, allowed the network to pursue licensing agreements with companies interested in selling series-related merchandise  For example, agreements with Kraft Foods led to widespread in-store advertising for Cartoon Network-related products  The network also worked on cross-promotion campaigns with both Kraft and Tower Records  In product development and marketing, the network has benefited from its relation to corporate parent Warner Bros  Discovery, allowing for mutually beneficial relationships with various subsidiary companies Time Warner Cable, the former cable television subsidiary of the corporate parent (which was spun off from Time Warner in 2009), distributes Cartoon Network as part of its packages  Turner Broadcasting System, the subsidiary overseeing various Warner Bros  Discovery-owned networks, helped cross-promote Cartoon Network shows and at times arranged for swapping certain shows between the networks  For example, Foster's Home for Imaginary Friends, one of CN's original shows, was at times seen at Kids' WB (which was discontinued on May 24, 2008), while Xiaolin Showdown and ¡Mucha Lucha!, two of Kids' WB's original shows, were seen at Cartoon Network  In each case, the swap intended to cultivate a shared audience for the two networks  Time Inc , the former subsidiary overseeing the magazines of the corporate parent, ensured favorable coverage of Cartoon Network and advertising space across its publications  Printed advertisements for CN shows could appear in magazines such as Time, Entertainment Weekly and Sports Illustrated Kids until Time Inc  was spun off from WarnerMedia on June 9, 2014  AOL, a now-former sibling company to WarnerMedia covering Internet services, helped promote Cartoon Network shows online by offering exclusive content for certain animated series, online sweepstakes and display advertising for CN Warner Bros  Home Entertainment, the home video subsidiary, distributes VHS tapes, DVDs and Blu-ray discs featuring Cartoon Network shows  Select Warner Bros  Family Entertainment VHS releases came with bonus cartoons from Cartoon Network  Rhino Entertainment, the former record label subsidiary of the corporate parent (which was spun off from Warner Bros  Discovery in 2004), distributed cassette tapes and CDs with Cartoon Network-related music  These products were also available through the Warner Bros  Studio Store  DC Comics, the comic book subsidiary, published a series featuring the Powerpuff Girls, indicating it could handle other CN-related characters  Warner Bros , the film studio subsidiary, released The Powerpuff Girls Movie in 2002  Kevin Sandler considered it likely that this film would find its way to HBO or Cinemax, two television network subsidiaries which regularly broadcast feature films  Sandler also viewed book tie-ins through Warner Books as likely, since it was the only area of marketing not covered yet by 2001 Cartoon Network also licensed its original series out for food promotions  Nestlé was granted a licensing agreement that resulted in a Wonder Ball chocolate candy tie-in with Cartoon Network characters and logos beginning in 2003  A new Wonder Ball promotion began in 2004 with characters from Ed, Edd n Eddy and exclusive Wonderball prizes and cToons on the Cartoon Orbit website 

International channels
Since its inception, Cartoon Network and its sister channels have set up various national and regional feeds  Since the early 1990s and 2000s, the network has expanded to countries including Canada, Mexico, Latin America, the United Kingdom, Ireland, Africa, and several Asia-Pacific regions 

See also
Adult Swim
Boomerang
Cartoonito
Passage 6:
The Greatest Event in Television History
The Greatest Event in Television History is a mockumentary TV special series created by Adam Scott and Naomi Scott  The series premiered on Cartoon Network's late night programming block Adult Swim on October 12, 2012 and ended on January 23, 2014 with a total of four episodes  Each episode originally aired independently as a "special presentation", several months apart 

Format
The format of each special is a brief mockumentary about the shot-for-shot remake of a 1980s TV series opening credits sequence, followed by the remake itself  Series co-creator Adam Scott says the specials are at least in part motivated by his own memories of watching 1980s TV as a kid  Each episode is hosted by Jeff Probst with actors portraying fictional versions of themselves or others  After each episode, the original opening credit scene is shown 

Production
Four episodes were produced during the show's run; the series finale aired on January 23, 2014  In an interview with Splitsider, Scott explained the conclusion of the series: "It's a lot of work for such a short, stupid thing    they're really fun and they're fun to make, but we're ready to move on "

Cast
Amanda Anka as voiceover (voice)
Jeff Probst as himself
Jon Hamm as Rick Simon
Adam Scott as A J  Simon / Jonathan Hart / Monroe Ficus / Henry Desmond
Paul Rudd as Director / Kip Wilson
Gus Van Sant as himself
Joe Schroeder as Tallest Doctor
Kathryn Hahn as Gretta Strauss / Sara Rush
Paul Scheer as Protester
Megan Mullally as Cecilia Simon
Bailey as Marlowe
Amy Poehler as Jennifer Hart
Paul Rust as Director
Horatio Sanz as Max
Maya Ferrara as Basecamp PA
David Wain as Bell Taint
Nick Kroll as Jeremy Bay
Catherine O'Hara as Muriel Rush
Jon Glaser as Henry Rush
Chelsea Peretti as Jackie Rush
Jason Mantzoukas as Director
Seth Morris as Channon Flowers
Damian Lang as Emergency Medic
Gillian Jacobs as Sonny Lumet
Mo Collins as Ruth Dunbar
Aisha Muharrar as Isabelle Hammond
Helen Slayton-Hughes as Lilly Sinclair
Aidy Bryant as Amy Cassidy

Episodes
Passage 7:
Allan Wicks
Edward Allan Wicks   (6 June 1923, Harden, West Yorkshire − 4 February 2010) was an English cathedral organist, who served in Canterbury Cathedral for nearly 30 years  He was an early champion of the music of Olivier Messiaen, Peter Maxwell Davies and Kenneth Leighton  He also directed the specially-commissioned music for the 1951 revival of the York Mystery Plays, regarded as the greatest event in the Festival of Britain celebrations 

Career
The son of a parson, Wicks began his musical studies as a pianist at an early age, but did not think that he would be good enough to become professional  He was educated at St John's School, Leatherhead and at the age of 14 he was advised to convert to the organ  He took his degree at Christ Church, Oxford, where he was also organ scholar at the cathedral, assistant to Thomas Armstrong  Completing his studies after serving in the 14th Punjab Regiment, gaining an MA and an FRCO, he then took up post at York Minster in 1947, as sub-organist to Francis Jackson  He described his time at York as being much easier than modern cathedral organists: "In those days it was easier to manage on one's own, because we never used to conduct, except a cappella pieces, we never conducted like cathedral organists now who hardly ever play the organ, they're down there wagging a finger, waving their arms about " Whilst based in York, he was on the music staff at St Peter's School and Chorus Master of Leeds Philharmonic Society  For the 1951 revival of the York Mystery Plays he was director of the music, composed by his friend James Brown  The plays captured the hearts of the British public, and have been performed regularly ever since In 1954, Wicks left York to take the job of organist and choirmaster of Manchester Cathedral  There he inspired Maxwell Davies by his directing the choir in performances of John IV of Portugal and John Dunstaple  Wicks also championed Maxwell Davies's Fantasia on O Magnum Mysterium, as well as Malcolm Williamson's six-movement Symphony  He also organised a Cantata Choir and a small orchestra for Tuesday evening concerts of larger-scale works, including Igor Stravinsky's Canticum Sacrum and Messiaen's Messe de la Pentecôte In 1961 he was appointed organist and master of the choristers of Canterbury Cathedral, where he served for 27 years, under three Archbishops, retiring after being appointed C B E  in 1988  Whilst at Canterbury, he also was honoured with the Lambeth MusDoc in 1974 and an honorary DMus from the University of Kent in 1985 
Wicks died in 2010, and was survived by his wife, Elizabeth, and their two daughters 

Organist posts
1941–1946: Organ Scholar, Christ Church Cathedral, Oxford (interrupted by wartime service in the 14th Punjab Regiment)
1947–1954: Sub Organist, York Minster
1954–1961: Organist at Manchester Cathedral 
1961–1988: Organist at Canterbury Cathedral 
Passage 8:
2005 World Series of Poker
The 2005 World Series of Poker opened play on June 2, continuing through the Main Event No Limit World Championship starting on July 7  The conclusion of the Main Event on July 15 marked the close of play, and the largest prize in sports and/or television history at the time ($7,500,000) was awarded to the winner  ESPN's broadcast began July 19th with coverage of WSOP Circuit Tournaments, and coverage of the Main Event began October 11th and ended November 15th 
All events were held at the Rio All Suite Hotel and Casino with the exception of the final 2 days of the Main Event which were held at Binion's Horseshoe  This marked the last time the Main Event final table was held at Binion's Horseshoe 

Events
Main Event
There were 5,619 entrants to the main event  Each paid $10,000 to enter what was the largest poker tournament ever played in a brick and mortar casino at the time   Many entrants won their seat in online poker tournaments  2004 Main Event champion Greg Raymer finished in 25th place in his title defense 

Final table
*Career statistics prior to the beginning of the 2005 Main Event 

Final table results
Other High Finishes
NB: This list is restricted to top 30 finishers with an existing Wikipedia entry 

Fall of World Champions
Day 1: Jim Bechtel, Doyle Brunson, Johnny Chan, Chris Ferguson, Phil Hellmuth, Tom McEvoy, Carlos Mortensen, Scotty Nguyen, Robert Varkonyi
Day 2: Dan Harrington, Chris Moneymaker, Huck Seed
Day 3: (none)
Day 4: Russ Hamilton
Day 5: (none)
Day 6: Greg Raymer

See also
World Series of Poker Circuit events
World Series of Poker Tournament of Champions
2005 World Series of Poker Results
Passage 9:
ER (TV series)
ER is an American medical drama television series created by novelist and physician Michael Crichton that aired on NBC from September 19, 1994, to April 2, 2009, with a total of 331 episodes spanning 15 seasons  It was produced by Constant C Productions and Amblin Television, in association with Warner Bros  Television  ER follows the inner life of the emergency room (ER) of Cook County General Hospital (a fictionalized version of the real Cook County Hospital) in Chicago, and various critical issues faced by the department's physicians and staff 
The show is the second longest-running primetime medical drama in American television history behind Grey's Anatomy, and the seventh longest medical drama across the globe (behind the United Kingdom's Casualty and Holby City, [United States’s] Grey's Anatomy, Germany's In aller Freundschaft,  Poland's Na dobre i na złe, and New Zealand's Shortland Street)  It won 23 Primetime Emmy Awards, including the 1996 Outstanding Drama Series award, and received 124 Emmy nominations  ER won 116 awards in total, including the Peabody Award, while the cast earned four Screen Actors Guild Awards for Outstanding Ensemble Performance in a Drama Series  As of 2014, ER has grossed over $3 billion in television revenue 

Production
Development
In 1974, author Michael Crichton wrote a screenplay based on his own experiences as a medical student in a busy hospital emergency room  The screenplay went nowhere and Crichton turned to other topics  In 1990, he published the novel Jurassic Park, and in 1993 began a collaboration with director Steven Spielberg on the film adaptation of the book  Crichton and Spielberg then turned to ER, but decided to film the story as a two-hour pilot for a television series rather than as a feature film  Spielberg's Amblin Entertainment provided John Wells as the show's executive producer 
The script used to shoot the pilot was virtually unchanged from what Crichton had written in 1974  The only substantive changes made by the producers in 1994 were that the Susan Lewis character became a woman and the Peter Benton character became African-American, and the running time was shortened by about 20 minutes in order for the pilot to air in a two-hour block on network TV  Because of a lack of time and money necessary to build a set, the pilot episode of ER was filmed in the former Linda Vista Hospital in Los Angeles, an old facility that had ceased operating in 1990  A set modeled after Los Angeles County General Hospital's emergency room was built soon afterward at the Warner Bros  studios in Burbank, California, although the show makes extensive use of location shoots in Chicago, most notably the city's famous "L" train platforms Warren Littlefield, running NBC Entertainment at the time, was impressed by the series: "We were intrigued, but we were admittedly a bit spooked in attempting to go back into that territory a few years after St  Elsewhere " With Spielberg attached behind the scenes, NBC ordered six episodes  "ER premiered opposite a Monday Night Football game on ABC and did surprisingly well  Then we moved it to Thursday and it just took off", commented Littlefield  ER's success surprised the networks and critics alike, as David E  Kelley's new medical drama Chicago Hope was expected to crush the new series Crichton remained executive producer until his death in November 2008, although he was still credited as one throughout that entire final season  Wells, the series' other initial executive producer, served as showrunner for the first three seasons  He was one of the show's most prolific writers and became a regular director in later years  Lydia Woodward was a part of the first season production team and became an executive producer for the third season  She took over as showrunner for the fourth season while Wells focused on the development of other series, including Trinity, Third Watch, and The West Wing  She left her executive producer position at the end of the sixth season but continued to write episodes throughout the series' run 
Joe Sachs, who was a writer and producer of the series, believed keeping a commitment to medical accuracy was extremely important: "We'd bend the rules but never break them  A medication that would take 10 minutes to work might take 30 seconds instead  We compressed time  A 12- to 24-hour shift gets pushed into 48 minutes  But we learned that being accurate was important for more reasons than just making real and responsible drama "Woodward was replaced as showrunner by Jack Orman  Orman was recruited as a writer-producer for the series in its fourth season after a successful stint working on CBS's JAG  He was quickly promoted and became an executive producer and showrunner for the series' seventh season  He held these roles for three seasons before leaving the series at the end of the ninth season  Orman was also a frequent writer and directed three episodes of the show 
David Zabel served as the series' head writer and executive producer in its later seasons  He initially joined the crew for the eighth season and became an executive producer and showrunner for the twelfth season onward  Zabel was the series' most frequent writer, contributing to 41 episodes  He also made his directing debut on the series  Christopher Chulack was the series' most frequent director and worked as a producer on all 15 seasons  He became an executive producer in the fourth season but occasionally scaled back his involvement in later years to focus on other projects 
Other executive producers include writers Carol Flint, Neal Baer, R  Scott Gemmill, Dee Johnson, Joe Sachs, Lisa Zwerling, and Janine Sherman Barrois  Several of these writers and producers had background in healthcare: Joe Sachs was an emergency physician, while Lisa Zwerling and Neal Baer were both pediatricians  The series' crew was recognized with awards for writing, directing, producing, film editing, sound editing, casting, and music 

Broadcasting
Following the broadcast of its two-hour pilot movie on September 19, 1994, ER premiered Thursday, September 22 at 10pm  It remained in the same Thursday time slot for its entire run, capping the Must See TV primetime block  ER is NBC's third longest-running drama, after Law & Order and Law & Order: Special Victims Unit, and the second longest-running American primetime medical drama of all time, behind Grey's Anatomy  Starting with season seven, ER was broadcast in the 1080i HD format, appearing in letterbox format when presented in standard definition  On April 2, 2008, NBC announced that the series would return for its fifteenth season  The fifteenth season was originally scheduled to run for 19 episodes before retiring with a two-hour series finale to be broadcast on March 12, 2009, but NBC announced in January 2009 that it would extend the show by an additional three episodes to a full 22-episode order as part of a deal to launch a new series by John Wells titled Police, later retitled Southland  ER's final episode aired on April 2, 2009; the two-hour episode was preceded by a one-hour retrospective special  The series finale charged $425,000 per 30-second ad spot, more than three times the season's rate of $135,000  From season 4 to season 6 ER cost a record-breaking $13 million per episode  TNT also paid a record price of $1 million an episode for four years of repeats of the series during that time  The cost of the first three seasons was $2 million per episode and seasons 7 to 9 cost $8 million per episode In September 1998, TNT aired syndicated reruns of the series 

Cast and characters
The original starring cast consisted of Anthony Edwards as Dr  Mark Greene, George Clooney as Dr  Doug Ross, Sherry Stringfield as Dr  Susan Lewis, Noah Wyle as medical student John Carter, and Eriq La Salle as Dr  Peter Benton  As the series continued, some key changes were made: Nurse Carol Hathaway, played by Julianna Margulies, who attempts suicide in the original pilot script, was made into a regular cast member  Ming-Na Wen debuted in the middle of the first season as medical student Jing-Mei "Deb" Chen, but did not return for the second season; she returns in season 6 episode 10  Gloria Reuben and Laura Innes would join the series as Physician Assistant Jeanie Boulet and Dr  Kerry Weaver, respectively, by the second season In the third season, a series of cast additions and departures began that would see the entire original cast leave over time  Stringfield was the first to exit the series, reportedly upsetting producers who believed she wanted to negotiate for more money, but the actress did not particularly care for "fame "
 She would return to the series from 2001 until 2005  Clooney departed the series in 1999 to pursue a film career, and Margulies exited the following year  Season eight saw the departure of La Salle and Edwards when Benton left County General and Greene died from a brain tumor  Wyle left the series after season 11 in order to spend more time with his family, but would return for two multiple-episode appearances in the show's final seasons  Goran Visnjic as Dr  Luka Kovač, Maura Tierney as Dr  Abby Lockhart, Alex Kingston as Dr  Elizabeth Corday, Paul McCrane as Dr  Robert Romano, and Mekhi Phifer as Dr  Greg Pratt all joined the cast as the seasons went on  In the much later seasons, the show would see the additions of Scott Grimes as Dr  Archie Morris, Parminder Nagra as Dr  Neela Rasgotra, Shane West as Dr  Ray Barnett, Linda Cardellini as nurse Samantha Taggart, John Stamos as intern Tony Gates, David Lyons as Dr  Simon Brenner and Angela Bassett as Dr  Catherine Banfield In addition to the main cast, ER featured a large number of frequently seen recurring cast members who played key roles such as paramedics, hospital support staff, nurses, and doctors  ER also featured a sizable roster of well-known guest stars, some making rare television appearances, who typically played patients in single episode appearances or multi-episode arcs 

Episodes
A typical episode centered on the ER, with most scenes set in the hospital or surrounding streets  In addition, most seasons included at least one storyline located completely outside of the ER, often outside of Chicago  Over the span of the series, stories took place in the Democratic Republic of The Congo, France, Iraq and Sudan  One early storyline involved a road trip taken by Dr  Ross and Dr  Greene to California and a season eight episode included a storyline in Hawaii featuring Dr  Greene and Dr  Corday  Beginning in season nine, storylines started to include the Democratic Republic of the Congo, featuring Dr  Kovac, Dr  Carter, and Dr  Pratt  "We turned some attention on the Congo and on Darfur when nobody else was  We had a bigger audience than a nightly newscast will ever see, making 25 to 30 million people aware of what was going on in Africa," ER producer John Wells said  "The show is not about telling people to eat their vegetables, but if we can do that in an entertaining context, then there's nothing better " The series also focused on sociopolitical issues such as HIV and AIDS, organ transplants, mental illness, racism, human trafficking, euthanasia, poverty and gay rights Some episodes used creative formats, such as the 1997 "Ambush", which was broadcast live twice, once for the east coast and again three hours later for the west coast, and 2002's "Hindsight", which ran in reverse time as it followed one character, Dr  Kovac, through the events of a Christmas Eve shift and the Christmas party that preceded it 

Crossover with Third Watch
The episode "Brothers and Sisters" (first broadcast on April 25, 2002) begins a crossover that concludes on the Third Watch episode "Unleashed" in which Dr  Lewis enlists the help of Officers Maurice Boscorelli and Faith Yokas to find her sister and niece 

Ratings
U S  seasonal rankings based on average total viewers per episode of ER on NBC are tabulated below   Each U S  network television season starts in late September and ends in late May, which coincides with the completion of May sweeps  All times mentioned in this section were in the Eastern and Pacific time zones  Ratings for seasons 1–2 are listed in households (the percentage of households watching the program), while ratings for seasons 3–15 are listed in viewers 

In its first year, ER attracted an average of 19 million viewers per episode, becoming the year's second most watched television show, just behind Seinfeld  In the following two seasons (1995–1997), ER was the most watched show in North America  For almost five years, ER battled for the top spot against Seinfeld, but in 1998, Seinfeld ended and then ER became number one again  The series finale attracted 16 4 million viewers  The show's highest rating came during the season 2 episode "Hell and High Water," with 48 million viewers and a 45% market share  It was the highest for a regularly scheduled drama since a May 1985 installment of Dallas received a 46  The share represents the percentage of TVs in use tuned in to that show 

Critical reception
Throughout the series ER received positive reviews from critics and fans alike  It scored 80 on Metacritic, meaning "generally favorable reviews", based on 21 critics  Marvin Kitman from Newsday said: "It's like M*A*S*H with just the helicopters showing up and no laughs  E R  is all trauma; you never get to know enough about the patients or get involved with them  It's just treat, release and move on"  Richard Zoglin from Time stated that it's "probably the most realistic fictional treatment of the medical profession TV has ever presented" 
Critical reactions for ER's first season were very favorable  Alan Rich, writing for Variety, praised the direction and editing of the pilot while Eric Mink, writing for the New York Daily News, said that the pilot of ER "was urban, emergency room chaos and young, committed doctors " However some reviewers felt the episodes following the pilot did not live up to it with Mink commenting that "the great promise of the "E R " pilot dissolves into the kind of routine, predictable, sloppily detailed medical drama we've seen many times before "NBC launched the show at the same time that CBS launched its own medical drama Chicago Hope; many critics drew comparisons between the two  Eric Mink concluded that ER may rate more highly in the Nielsens but Chicago Hope told better stories, while Rich felt both shows were "riveting, superior TV fare " The Daily Telegraph wrote in 1996: "Not being able to follow what on earth is going on remains one of the peculiar charms of the breakneck American hospital drama, ER" In 2002, TV Guide ranked ER No  22 on their list of "TV's Top 50 Shows", making it the second highest ranked medical drama on the list (after St  Elsewhere at No  20)  Also, the season 1 episode "Love's Labor Lost" was ranked No  6 on TV Guide's 100 Greatest Episodes of All-Time list having earlier been ranked No  3  The show placed No  19 on Entertainment Weekly's "New TV Classics" list  British magazine Empire ranked it No  29 in their list of the "50 Greatest TV Shows of All Time" and said the best episode was "Hell And High Water" (Season 2, Episode 7) where "Doug Ross (George Clooney) saves a young boy from drowning during a flood " In 2012, ER was voted Best TV Drama on ABC's 20/20 special episode "Best in TV: The Greatest TV Shows of Our Time"  In 2013, TV Guide ranked it No  9 in its list of The 60 Greatest Dramas of All Time and No  29 in its list of the 60 Best Series  In the same year, the Writers Guild of America ranked ER No  28 in its list of the 101 Best Written TV Series of All Time 

Awards and nominations
The series has been nominated for 375 industry awards and has won 116  ER won the George Foster Peabody Award in 1995, and won 22 of the 124 Emmy Awards for which it was nominated  It also won the People's Choice Award for "Favorite Television Dramatic Series" every year from 1995 to 2002  Over the years, it has won numerous other awards, including Screen Actors Guild Awards, Image Awards, GLAAD Media Awards, and Golden Globe Awards, among others 

Distribution
Home media
Warner Home Video has released all 15 seasons in R1, R2, and R4 
In the UK (Region 2), The Complete Series boxset was released on October 26, 2009  On September 12, 2016 the series was re-released in three box sets, Seasons 1–5, Seasons 6–10 and Seasons 11–15 
The DVD box sets of ER are unusual in the fact that they are all in anamorphic widescreen even though the first six seasons of the show were broadcast in a standard 4:3 format  ER was shot protecting for widescreen presentation, allowing the show to be presented in 16:9 open matte (leaving only the title sequence in the 4:3 format)  However, as the production of the show was generally conceived with 4:3 presentation in mind, some episodes feature vignetting or unintended objects towards the sides of the frame that would not be visible when presented in the 4:3 format  These episodes also appear in the widescreen format when rerun on TNT HD, Pop and streaming services 
In 2018 Hulu struck a deal with Warner Bros Domestic Television Distribution to stream all 15 seasons of the show  The show arrived on HBO Max in January 2022 

Soundtrack
In 1996, Atlantic Records released an album of music from the first two seasons, featuring James Newton Howard's theme from the series in its on-air and full versions, selections from the weekly scores composed by Martin Davich (Howard scored the two-hour pilot, Davich scored all the subsequent episodes and wrote a new theme used from 2006–2009 until the final episode, when Howard's original theme returned) and songs used on the series 
Theme From ER – James Newton Howard (3:02)
Dr  Lewis And Renee (from "The Birthday Party") (1:57)
Canine Blues (from "Make of Two Hearts") (2:27)
Goodbye Baby Susie (from "Fever of Unknown Origin") (3:11)
Doug & Carol (from "The Gift") – composed by James Newton Howard and Martin Davich (1:59)
Healing Hands – Marc Cohn (4:25)
The Hero (from "Hell And High Water") composed by James Newton Howard and Martin Davich (1:55)
Carter, See You Next Fall (from "Everything Old Is New Again") (1:28)
Reasons For Living – Duncan Sheik (4:33)
Dr  Green and a Mother's Death (from "Love's Labor Lost") (2:48)
Raul Dies (from "The Healers") (2:20)
Hell And High Water (from "Hell And High Water") – composed by James Newton Howard and Martin Davich (2:38)
Hold On (from "Hell And High Water") (2:47)
Shep Arrives (from "The Healers") (3:37)
Shattered Glass (from "Hell And High Water") (2:11)
Theme From ER – James Newton Howard  (1:00)
It Came Upon A Midnight Clear – Mike Finnegan (2:30)

Other media
An ER video game developed by Legacy Interactive for Windows 2000 and XP was released in 2005 
In the Mad episode "Pokémon Park / WWER", the show was parodied in the style of WWE 
A recurring sketch called "Toy ER" in the Nickelodeon comedy series All That parodies the show, featuring Dr  Malady (Chelsea Brummet), Dr  Botch (Giovonnie Samuels), and Dr  Sax (Shane Lyons) "treating" damaged toys 
A book about emergency medicine based on the TV series, The Medicine of ER: An Insider's Guide to the Medical Science Behind America's #1 TV Drama was published in 1996  Authors Alan Duncan Ross and Harlan Gibbs M D  have hospital administration and ER experience, respectively, and are called fans of the TV show in the book's credits 

Foreign adaptations
In March 2012, Warner Bros  International Television announced that they would sell the format rights to ER to overseas territories  This allowed foreign countries to produce their own version of the series In June 2013, Warner Bros  International Television and Emotion Production from Belgrade, Serbia, announced a Serbian version of ER  Urgentni Centar premiered on October 6, 2014, on TV Prva  As of 2014 a Colombian version was planned 

See also
Casualty – Similar concept but based on a British fictional hospital's accident & emergency department 
Context 2: Passage 1:
Pueraria
Pueraria is a genus of 15–20 species of legumes native to Asia  The best known member is kudzu, also called Japanese arrowroot  The genus is named after 19th century Swiss botanist Marc Nicolas Puerari 
The genus, as traditionally circumscribed, is polyphyletic, with different species being more related to other species in the tribe Phaseoleae  Current research, reproduced below, splits the genus into five clades, one of which defines the current monophyletic genus 

Species
The genus Pueraria is highly polyphyletic; the below list is divided by clade following the result of A N Egan & B Pan (2016)  In 2015, the authors validly published their proposal in Phytotaxa  As of February 2022, Kew Plants of the World Online database accepts these names 

Pueraria sensu stricto
Pueraria sensu stricto includes the vast majority of species in the genus  They fall into a single clade sister to or containing Nogra 
P  alopecuroides Craib
P  calycina Franch 
P  candollei  Benth 
P  edulis Pamp 
P  imbricata Maesen
P  lacei Craib
P  mirifica Airy Shaw & Suvat  (= P  candollei var  mirifica in Egan)
P  montana (Lour ) Merr  – US invasive population comes from a hybrid of more than one of the subspecies Pueraria montana var  chinensis (Ohwi) Sanjappa & Pradeep (= P  chinensis, although ILDS and the plant list instead consider P  thomsonii the synonym)
Pueraria montana var  lobata (Willd ) Sanjappa & Pradeep (= P  lobata)
Pueraria montana var  thomsonii (Benth ) Wiersema ex D B  Ward (= P  thomsonii, missing in ILDS)
P  pulcherrima (Koord ) Koord -Schum 
P  sikkimensis Prain
P  tuberosa (Roxb ex Willd ) DC  – type species

Provisionally retained
The following are not included in the 2016 study due to insufficient material for sequencing  They are accepted by POWO 
P  bella Prain: conflicting proposals assigning either to the main clade or to Neonotonia (morphology) 
P  bouffordii H  Ohashi: presumably in the main clade (morphology) 
P  grandiflora Bo Pan & Bing Liu: presumably in the main clade (morphology) 
P  xyzhuii H  Ohashi & Iokawa: presumably in the main clade (morphology) The following are not included in Egan et al  2016 for other reasons, but are accepted by Kew POWO:

P  garhwalensis L R Dangwal & D S Rawat: excluded per van der Maesen (2002)
P  neocaledonica Harms: not mentioned
P  maesenii Niyomdham: not mentioned

Former members
The rest of the genus fall into four clades, sorted by distance from the main clade:
Neustanthus Benth  – sister to Sinodolichos
P  phaseoloides (Roxb ) Benth  → N  phaseoloides (Roxb ) Benth P  edulis, P  montana, and N  phaseoloides make up what is known as kudzu  The morphological differences between these species are subtle 
N  phaseoloides var  javanicus (= P  javanica (Benth ) Benth )
N  phaseoloides var  phaseoloides
N  phaseoloides var  subspicatus
Teyleria
P  stricta Kurz → T  stricta
Toxicopueraria A N Egan & B Pan – sister to Cologania
P  peduncularis Grah  → T  peduncularis
P  yunnanensis Franchet → T  yunnanensis
Haymondia A N Egan & B Pan – notably lies out of Glycininae near Kennediinae; known for a long time to be misplaced
P  wallichii DC  → H  wallichiiThe following names are not accepted even before Egan 2016 but have seen valid publication:

P  omeiensis Wang et Tang – P  montana: unaccepted name after Mount Omei 
P  stracheyi Baker → Apios carnea (Wall ) Benth  ex Baker 
P  maclurei (F  P  Metcalf) F  J  Herm  → Sinodolichos lagopus – still accepted by WFO
Passage 2:
Pleiospilos nelii
Pleiospilos nelii, the split rock, splitrock or living granite, is a species of flowering plant in the family Aizoaceae, native to South Africa  It grows in semi-arid areas with rainfall of between 150mm and 300mm, in the Karoo of South Africa 

Etymology
The species epithet nelii honours the South African botanist Gert Cornelius Nel  The common name "split rock" refers to the appearance of the plant's leaves 

Description
Pleiospilos nelii is a succulent perennial which can reach a height of 5–8 cm (2–3 in) and a diameter of about 10 cm (4 in)  This very short-stemmed, nearly stemless plant has one or more pairs of opposite, almost hemispherical, grey-green or brownish leaves  The surface of the leaves has many small dark spots  A new pair of leaves is produced each year, replacing an older pair  This plant closely resembles a small cracked rock (hence the common name), an appearance which may have evolved as a defence against herbivory  The superficially daisy-like flowers are yellow-orange, 6–7 5 cm (2–3 in) across, and emerge from the plant's apical bud  The flowers are large in relation to the size of the plant  Each flower opens in the afternoon and closes at sunset, over a bloom period of several days 

Cultivation
P  nelii is one of several plants cultivated for their rocklike appearance  They are sometimes collectively called mesembs  In temperate regions it is grown under glass for protection from excessive rain and hard freezes  It has gained the Royal Horticultural Society's Award of Garden Merit 

Gallery
Passage 3:
Pleiospilos simulans
Pleiospilos simulans (liver plant, split rock plant) is a species of flowering plant in the family Aizoaceae, once endemic to the Eastern Cape of South Africa  Known populations of the plant in the wild are now extinct due its collection as an ornamental plant for succulent collectors  It is a small, low-growing, perennial with succulent leaves and orange or yellow many-petaled flowers 
Passage 4:
Pleiospilos
Pleiospilos is a genus of succulent flowering plants of the family Aizoaceae, native to South Africa  The name is derived from the Greek pleios "many" and spìlos "spot"  The plants are also known as kwaggavy ("Quagga mesemb"), lewerplant ("liver plant"), lewervygie ("liver mesemb"), klipplant ("stone plant"), split rock or mimicry plant 
Pleiospilos species have two or four opposite, very fleshy, grey-green leaves growing from a short stem that may be underground  The leaves, with their hemispherical shape and pitted texture, often strongly resemble a pile of split pebbles to deter predators  Flowers emerge from the center of the leaves, and may be very big in relation to the overall size of the plant They reproduce both sexually and asexually  Vegetative offshoots emerge from the root system  Seed set occurs in early spring around March The species P  bolusii and  P  nelii are cultivated as ornamentals 

Species
Pleiospilos bolusii
Pleiospilos compactus
P  compactus subsp  compactus
P  compactus subsp  canus
P  compactus subsp  minor
P  compactus subsp  fergusoniae
P  compactus subsp  sororius
Pleiospilos nelii
Pleiospilos simulans
Passage 5:
Pleiospilos bolusii
Pleiospilos bolusii, the mimicry plant, is a species of flowering plant in the family Aizoaceae, native to the Eastern Cape of South Africa, where it grows at an altitude of 750–1,100 m (2,461–3,609 ft)  The species epithet bolusii honours Harry Bolus, a 19th-century South African botanist 
It is a small, stemless succulent perennial growing to 8 cm (3 in) tall by 15 cm (6 in) wide, with two or four opposite grey-green leaves, quite thick, fused at the base, almost triangular, with entire margins  The leaves are longer and more angular than those of the closely related P  nelii, but in both cases the shape and texture of the leaves resemble a pile of split pebbles, possibly to deter predators  The yellow, many-petaled, daisy-like flowers emerge from the center of the leaves, and are 6–8 cm (2–3 in) in diameter - large in relation to the overall size of the plant  The flowers are often coconut-scented  The flowering period extends from August to September 
The plant is one of several species cultivated for their rocklike appearance, which are sometimes collectively called mesembs  With a minimum temperature of 7 °C (45 °F), in temperate regions it is grown under glass  It has gained the Royal Horticultural Society's Award of Garden Merit 
Context 3: Passage 1:
Yameen
Yameen is an American hip hop producer from Philadelphia, Pennsylvania, United States  His most recent album, "Diamond is Unfadable" was released in 2017 on Rumble Pack Records 

Light of Love / Sound of Fire
In 2010, Yameen released an anime music video for his single, “Light of Love” featuring singer, Lady Alma  The video was a production of Daisuke Nakayama's Realthing studio located in Shibuya, Tokyo and directed by Jamie Vickers (Studio 4°C, Madhouse) “Light of Love” was a vertical slice of an intended full-featured television pilot called “The Sound of Fire,” consisting of characters such as the titular Yameen, Meca, Ichi-go and more featured in the video 
The video ends with the cast of characters sitting atop the iconic Hieroglyphics music group 3-eyed logo, a clear nod to Yameen's history as "StinkE" with the group 

SupremeEx
The recording alias "SupremeEx" is generally reserved for collaborative concept albums between Yameen and Tajai of Souls of Mischief / Hieroglyphics In 1998, SupremeEx released the instrumental-only affair, Destructor on retail cassette which originally caught the ear of Tajai and also lead to collaborations with Bobbito's Footworks, Electronic Arts / EA Sports and Eckō Unltd  clothing, among others  SupremeEx & Tajai began recording what would become their first project together, Projecto: 2501 that same year In 1999, SupremeEx and Tajai released Projecto: 2501 as the first album on Tajai's fledgling Hieroglyphics Imperium sub-imprint, Clear Label Records  The critically acclaimed EP - applauded for its imaginative use of story telling elements such as included trading cards, Enhanced CD and web-delivered content - featured guest artists Shing02, Low Budget (Hollertronix), Jay Biz (Hieroglyphics), DJ Nozawa & Major Terror  Additional content was also included on the Enhanced CD including a bonus MP3, computer wallpaper, videos in the studio recording "Projecto" and more In 2005, Rumble Pack Records released an all-new full-length album from SupremeEx & Tajai entitled, Nuntype  Again, building on the story-telling aspects the duo established on, "Projecto" Nuntype is an album about Chaos, Prophecy and Change with Tajai as a deity who wields the power of Creation  Guest artist included R&B crooner, Goapele on the album's single, "Meaning" Although never established as an official labelmate, nor indicative of the classic "Hiero sound", Yameen's roots as Stinke — the creator and curator of Hieroglyphics com between 1995 and 2001 — offer him a curious niche in helping broaden the Hiero discography 

StinkE (Web Developer)
Yameen, under his nom de web "StinkE," designed and coded many popular hiphop websites and was featured as one of URB magazine's "Next 100" people to watch in April 2001  His work with the music group Hieroglpyhics proved particularly ground-breaking In 1995 when the individual group members of Hieroglyphics were each released from their respective major record labels, Yameen's fansite caught the attention of Souls of Mischief member Tajai who made the website the official online destination of Hieroglyphics  Hieroglyphics com was one of the first websites from any music artist and was featured heavily in popular media of the time  Yameen as the site's webmaster engaged directly with the group's fanbase, fostering a vibrant and active online community at a time when most people did not have access to personal computers or the internet  This community-driven aspect is what allowed the Hieroglyphics to continue to flourish as independent artists without the need of a major label In 2013, Oakland, California mayor Jean Quan recognized the efforts of Yameen and Hieroglyphics com as "a pioneering entity in technology and innovation and shining example of a local, homegrown business with worldwide appeal and recognition" while officially establishing September 3 as "Hiero Day" in the city of Oakland, CA Yameen also coded websites for artists such as Aesop Rock, The Giant Peach, Murs, Mr  Len & more 

Discography
Solo albums
Never Knows Best (2008)
Never Knows More (2009)
Never Knows Encore (2010)
Come On & Go Off (2014)

SupremeEx albums
Destructor (1998)
Projecto: 2501 (2000)
Nuntype (2005)
Nuntype: The Instrumentals (2006)

Other appearances
March Madness 2000 (Videogame) (1999)
Some of the Coolest Rappers   Ecko Clothing Compilation (2000)
Sleeping Giant, mixtape by Tajai (2003)
Pre-emptive Hype 3 5 HipHopSite

External links
Official Artist Website
Yameen Discogs
SupremeEx Artist Website
Nuntype Website
Projecto: 2501 Website
Hieroglyphics Website
SupremeEx Discogs
Interview
Passage 2:
Right Back at It Again
"Right Back at It Again" is the second track and the first single from A Day to Remember's fifth album, Common Courtesy (2013)  In October 20, 2015, the song was featured in Activision rhythm-music game, Guitar Hero Live 

Music and lyrics
Vocalist, Jeremy McKinnon wrote the lyrics, while the music was written by McKinnon, former guitarist Tom Denney, guitarist Neil Westfall and producer Andrew Wade  "Right Back at It Again" almost wasn't included on the album as it was one of the excess songs the band had recorded, "we realised that it sounded great, so on it went "

Release and reception
"Right Back at It Again" was announced on October 7, 2013 to be broadcast as part of BBC Radio 1's Rock Show the following midnight, with the band calling the song their "brand new single"  The song impacted radio on November 11  "Right Back at It Again" charted at number 33 on the Alternative Songs chart, and at number 40 on the Modern Rock chart in the U S  McKinnon, Westfall and guitarist Kevin Skaff performed a surprise acoustic show for Warped Tour 2013 UK on November 17, and another acoustic set, this time at Banquet Records the following day, both in London; band played "Right Back at It Again" on both occasions Tamsyn Wilce for Alter the Press! noted that the way "Right Back at it Again" follows on from opening track "City of Ocala" "continues the catchy hardcore beats" that is present in all of the band's albums  Rock Sound's Andy Ritchie called the song "unmistakably the 'All I Want' of 'Common Courtesy'"  A music video for the song was released on 19 December 2013 
The music video was nominated for Best Video at the Kerrang! Awards 

Track listing
Promotional CD"Right Back at It Again" (alternative edit)
"Right Back at It Again" (active rock edit)

Personnel
Personnel per digital booklet 

Chart positions
Passage 3:
Form 8-K
Form 8-K is a very broad form used to notify investors in United States public companies of specified events that may be important to shareholders or the United States Securities and Exchange Commission  This is one of the most common types of forms filed with the SEC  After a significant event like bankruptcy or departure of a CEO, a public company generally must file a Current Report on Form 8-K within four business days to provide an update to previously filed quarterly reports on Form 10-Q and/or Annual Reports on Form 10-K  Form 8-K is required to be filed by public companies with the SEC pursuant to the Securities Exchange Act of 1934, as amended 

When Form 8-K is required
Form 8-K is used to notify investors of a current event  These types of events include:

signing, amending or terminating material definitive agreements not made in the ordinary course of business, bankruptcies or receiverships
mine shutdowns or violations of mine health and safety laws
consummation of a material asset acquisition or sale
results of operations and financial condition, creating certain financial obligations, such as incurrence of material debt
triggering events that accelerate material obligations (such as defaults on a loan)
costs associated with exit or disposal plans (layoffs, shutting down a plant, or material change in services or outlets)
material impairments
delisting from a securities exchange or failing to satisfy listing requirements
unregistered equity sales (private placements)
modifications to shareholder rights
change in accountants
determinations that previously issued financial statements cannot be relied upon
change in control
senior officer appointments and departures
director elections and departures
amendments to certificate/articles of incorporation or bylaws
changes in fiscal year
trading suspension under employee benefit plans
amendments or waivers of code of ethics
changes in shell company status
results of shareholder votes
disclosures applicable to issuers of asset-backed securities
disclosures necessary to comply with Regulation FD
other material events
certain financial statements and other exhibits Investors should always read any 8-K filings that are made by companies in which they are invested  These reports are often material to the company, and frequently contain information that will affect the share price 

Reading Form 8K
Typically an 8-K filing will only have two major parts: the name and description of the event and any exhibits that are relevant  The name and description of the event contains all the information that the company considers relevant to shareholders and the SEC  It is important to read this information, as it has been deemed "material" by the company  Any exhibits that are relevant may include financial statements, press releases, data tables, or other information that is referenced in the description of the event 

Form 8K Items
The 8-K items are defined in the following table 

Historical Form 8K Items
Prior to August 23, 2004, 8-K items were filed under different item numbers  Those historical items are displayed in the table below 
Passage 4:
Lotion play
Lotion play is a subset of the better known wet-and-messy fetish (WAM), which typically involves participants using food (such as pudding or whipped cream), mud, or paint as a lubricant to facilitate sexual activity   Lotion play uses lotion specifically for this purpose 
In Japan, lotion play (ローションプレイ, rōshon purei), also known as gookakke or gluekakke (a play on words from goo/glue and bukkake), is a popular fetish, a form of Japanese erotica and prostitution request involving the use of copious amounts of lubricant, which in the Japanese language is referred to by the French loanword "lotion" (ローション in Japanese)   Typically lotion play involves a participant rubbing lotion on another using their body, sexual intercourse in a pool or bath filled with lotion, or lotion being poured over the participants during sex 
Lotion is available in concentrated form, to be added to hot water   A one-gallon concentrate will typically yield 6-10 gallons of lotion (J-Lube Lotion Concentrate)   The main component in most lotion is polyacrylate  A similar effect can be achieved by dissolving powdered methyl cellulose in water 
Passage 5:
The Legend of Spyro: Dawn of the Dragon
The Legend of Spyro: Dawn of the Dragon is a 2008 action-adventure video game in the Spyro series  It is the third and final installment in The Legend of Spyro trilogy and the sequel to The Legend of Spyro: The Eternal Night (2007), marking the tenth anniversary of the game series  The game was released for the PlayStation 2, PlayStation 3, Xbox 360, Wii, and mobile 
Elijah Wood and Gary Oldman reprise their roles as Spyro and Ignitus, respectively, while Wayne Brady replaces Billy West as Sparx and Christina Ricci replaces Mae Whitman as Cynder from the previous game  It also features the voice talents of Blair Underwood as Hunter the Cheetah and Mark Hamill as Malefor, the Dark Master 
It is the end of the second Spyro continuity, with Skylanders: Spyro's Adventure (2011) serving as the second reboot of the franchise after Vivendi Games merged with video game publisher Activision to form the Activision Blizzard holding company on July 10, 2008 

Gameplay
This is the first Spyro game that allows a player to fly at any time they want (free-fly mode)  The game also features a co-op mode with Cynder  The co-op feature allows players to have the option of completing the game as either Spyro or Cynder, along with giving them the power to switch between Spyro and Cynder  In previous titles of the Legend of Spyro series, Spyro must travel through the level and defeat enemies in a linear fashion  However, this time players explore larger areas and collect items in order to progress through the game 
Spyro retains his command of fire, electricity, ice and earth (all of which he now has access to from the start), while Cynder controls poison, fear, wind and shadow  Powers, that were given to her, when she was controlled by the Dark Master  Cynder is faster, yet weaker than Spyro 
Along with the standard power-ups that gems can cause, Spyro and Cynder can both equip pieces of Dragon-armor, that they'd find  They also have another feature called melee combos  The more times, the player hits the enemy, the more blue Gems the players will earn  Blue Gems will power up Spyro and Cynder, allowing them to upgrade moves  Along with Blue Gems, there are also Red gems, which restore lost health  The green gems will give the dragons their magic, allowing to charge their element attacks  The Fury Gems, known from previous titles, have been replaced by dark crystals, that can drain magic, if they're not destroyed  The Fury-Meter now goes up, depending on the number of times, Spyro or Cynder score attacks on enemies  In addition to normal enemies, there are elite enemies, which are enemies, that are stronger than normal ones  Their masks give them invincibility to normal attacks  The player must use an element of a designated color, that matches the of the mask, in order to knock the mask off  Once kicked off, normal attacks and other elemental powers will be allowed 

Plot
The game's story continues three years after the events of The Legend of Spyro: The Eternal Night  Spyro and Cynder, now teenagers, are broken free of their crystalline prison by mysterious enemies known as Grublins  The two are tethered together with green energy chains created by the Dark Master before being carried away, while Sparx is found by Hunter of Avalar, who was watching them from the shadows  Meanwhile, Spyro and Cynder find themselves in a dark, volcano-like area  When they try to leave, they find out they can't as they are chained to the platform they awoke on  After defeating several waves of Grublins and avoiding an earth Golem that attacks them soon after, Spyro and Cynder manage to escape the Catacombs with the help of Hunter, who is with Sparx  After reaching safety in Twilight Falls, Hunter reveals to Spyro, Cynder, and Sparx that the Dark Master, Malefor, had returned to the realm shortly after the events of The Legend of Spyro: The Eternal Night and has covered the land in darkness ever since 

Once they reach the Dragon City of Warfang, Spyro, Cynder and Hunter are separated as the city is under siege by Malefor's forces  After a long and fierce battle that ends in the siege driven back, the Golem returns and uses parts of the city to create an arm to replace the one it lost in the Catacombs  Spyro and Cynder defeat the Golem by destroying the Dark Crystal in its head, allowing Spyro, Cynder, and the Dragon Guardians to finally reunite  The victory is short-lived, as later that night, Malefor sends the citizens of Warfang a message: he has revived the Destroyer, an ancient creature whose purpose is to renew the world by bringing about its destruction  As they will be unable to catch up with the beast if they fly after it, the Fire Dragon Guardian Ignitus (the leader of the Dragon Guardians) hatches a plan to wait for it to circle back and attack before it can complete its circle  Passing underground is the only way to intercept it in time  Cynder and Spyro are able to open the gates to the underground Ruins of Warfang, which leads the attack forces to the canyon where the Destroyer will complete the Ring of Annihilation by destroying a nearby dam  They stall the Destroyer long enough to destroy its Dark Crystal heart  Despite this, the Destroyer manages to complete the Belt of Fire, and Ignitus orders everyone underground as he escorts Spyro and Cynder through the Belt of Fire  To get them to the Burned Lands, which will lead them to Malefor's lair, Ignitus sacrifices himself in the crossing  Overcome with grief, Spyro turns into his dark form and tries to go back and save him (which also threatens to harm Cynder with levitating rocks) but is stopped and comforted by Cynder  Cynder tells Spyro he's not alone and encourages him to continue the journey, as Ignitus wanted them to  
After getting through the Burned Lands and the Floating Islands, Spyro and Cynder arrive at Malefor's lair and confront him  Malefor taunts Spyro by telling him that the destiny of all purple dragons is to bring about the world's destruction, which Spyro denies  During the confrontation, the evil dragon gets rid of the green chain that tethered Spyro and Cynder together throughout their trials, then corrupts Cynder back to his cause; Cynder attacks Spyro, only to break free from Malefor's control when Spyro refuses to fight, stating that Cynder has left him nothing to fight for  Angered by this turn of events, Malefor binds Spyro and Cynder together once again to kill them both before beginning their airborne battle  As Spyro and Cynder fly after Malefor, the Destroyer completes its circle, marking the world's end  The three dragons fall into the volcano The Destroyer had entered, and after fighting with Malefor, Spyro and Cynder plummet into the center of the earth as they continue their battle  Malefor proclaims that he is eternal, unable to be defeated, but is then sealed away in the world's core by the spirits of the ancestors, and the green chain disappears soon after 
Despite Malefor's defeat, the world is still falling apart, as Spyro and Cynder wonder if this is indeed the end  Ignitus' spirit returns and gives Spyro hope  With the chain that bound them together broken with Malefor's defeat, Spyro tells Cynder to flee while he stops the catastrophe, but she refuses to leave him  As Spyro prepares to unleash a powerful Fury wave, Cynder verbally reveals that she loves him  Spyro's magic rebuilds the world, and the remaining Dragon Guardians, Hunter, Sparx, and the survivors emerge from underground into the setting sun as stars in the sky form into the figure of a dragon 
After the credits, the Chronicler speaks to someone that a new age is beginning, and with each new age, a worthy dragon is chosen to record the triumphs and failures of that era  His time is over, but the time of the new chronicler, Ignitus, has just begun  Before passing his mantle, the Chronicler informs Ignitus that though he has tried his best, he cannot find "any trace of Spyro" in the book that details dragons who have died  As Ignitus becomes the new Chronicler, he wonders where Spyro could be  Meanwhile, as the game closes, a glimpse of Spyro and Cynder can be seen flying together over the Valley of Avalar 

Reception
The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic 

Notes
Passage 6:
Activision
Activision Publishing, Inc  is an American video game publisher based in Santa Monica, California  It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios  Activision is one of the largest third-party video game publishers in the world and was the top United States publisher in 2016 The company was founded as Activision, Inc  on October 1, 1979 in Sunnyvale, California, by former Atari game developers upset at their treatment by Atari in order to develop their own games for the popular Atari 2600 home video game console  Activision was the first independent, third-party, console video game developer  The video game crash of 1983, in part created by too many new companies trying to follow in Activision's footsteps without the expertise of Activision's founders, hurt Activision's position in console games and forced the company to diversify into games for home computers, including the acquisition of Infocom  After a management shift, with CEO Jim Levy replaced by Bruce Davis, the company renamed itself to Mediagenic and branched out into business software applications  Mediagenic quickly fell into debt, and the company was bought for around US$500,000 by Bobby Kotick and a small group of investors around 1991 
Kotick drastically revamped and restructured the company to get it out of debt: dismissing most of its staff, moving the company to Los Angeles, and reverting to the Activision name  Building on existing assets, the Kotick-led Activision pursued more publishing opportunities and, after recovering from its former financial troubles, started acquiring numerous studios and various types of intellectual property over the 1990s and 2000s, among these being the Call of Duty and Guitar Hero series  A holding company was formed as Activision's parent company to manage both its internal and acquired studios  In 2008, this holding company merged with Vivendi Games (the parent company of Blizzard Entertainment) and formed Activision Blizzard, with Kotick as its CEO  Within this structure, Activision manages numerous third-party studios and publishes all games besides those created by Blizzard 

History
Founding (1979)
In 1976, Warner Communications bought Atari, Inc



ground_truth: Betty Cohen

prompt_front: Answer the question based on the given passages. Only give me the answer and do not output any other words.

Question: Which is a flowering plant, Pueraria or Pleiospilos?

The following are given passages.
Context 3:  from Nolan Bushnell to help accelerate the Atari Video Computer System (Atari VCS or later the Atari 2600) to market by 1977  That same year, Atari began hiring programmers to create games for the system  Prior to Warner's acquisition, the company did not award bonus pay to programmers who worked on profitable games, nor credit the programmers publicly, to prevent them from being recruited by rival game companies  Warner Communication's management style was also different from Bushnell's  According to developer John Dunn, Warner management treated developers as engineers rather than creative staff, creating conflicts with staff  Atari's CEO Ray Kassar, named to that position following Warner's acquisition in 1978, was committed to keeping production costs minimal for Warner, according to David Crane, one of Atari's programmers In early 1979, Atari's marketing department circulated a memo listing the best-selling cartridges from the previous year to help guide game ideas  Crane noted that the games he was fully responsible for had brought in over $20 million for the company but he was still only receiving a $20,000 salary  Out of a development staff of thirty-five, four programmers (Crane, Larry Kaplan, Alan Miller and Bob Whitehead), had produced games that had accounted for 60% of Atari's sales Crane, Kaplan, Miller, and Whitehead became vocal about the lack of recognition within the company and became known as the "Gang of Four"  The group met with Kassar in May 1979 to demand that the company treat developers as record labels treated musicians, with royalties and their names on game boxes  Kaplan, who called the others "the best designers for the [2600] in the world", recalled that Kassar called the four men "towel designers" and claimed that "anybody can do a cartridge" The four made the decision to soon leave Atari and start their own business, but were not sure how to go about it  In 1979, the concept of third-party developers did not exist, as software for video game consoles were published exclusively by makers of the systems for which the games were designed; thus the common thinking was that to make console games, one needed to make a console first  The four decided to create their own independent game development company  They were directed by their attorney to Jim Levy, who was at the time raising venture capital to get into the software business for early home computers  Levy listened to their plans, agreed with its direction, and helped the four to secure about $1 million in capital from Sutter Hill Ventures  They also checked with legal counsel on their plans to develop games for the Atari VCS, and included litigation fees in their capital investment By August, Crane and Miller had left Atari, with Whitehead joining them shortly after  Kaplan had also quit Atari in August, but initially decided not to join as he did not like the starting business plan; he came back later to join Activision that December  Activision was formally founded on October 1, 1979, with Levy serving as CEO  The company was initially named "Computer Arts, Inc " while they considered a better title  The founders had thought of the name VSync, Inc , but feared that the public would not understand or know how to say it  Levy suggested combining "active" and "television" to come up with Activision 

Early years (1980–1982)
Activision began working out of Crane's garage in the latter half of 1979, each programmer developing their own game that was planned for release in mid-1980, Dragster, Fishing Derby, Checkers, and Boxing  The four's knowledge of the Atari 2600, as well as software tricks for the system, helped them make their own games visually distinct from Atari-produced games  To further distinguish themselves, Activision's boxes were brightly colored and featured an in-game screenshot on the back cover  Instruction manuals for games devoted at least one page to credit the developer  Additionally, for nearly all of Activision's games through 1983, the instruction manuals included instructions for sending the company a photograph of a player's high scores to receive a patch in return Ahead of the release of the first four games, Activision obtained space at the mid-year 1980 Consumer Electronics Show to showcase their titles, and quickly obtained favorable press  The attention afforded to Activision worried Atari, as the four's departure had already created a major dent in their development staff  Atari initially tried to tarnish Activision's reputation by using industry press at CES to label those that took trade secrets as "evil, terrible people", according to Crane, and then later threatened to refuse to sell Atari games to retailers that also carried these Activision titles  By the end of 1980, Atari filed a formal lawsuit against Activision to try to stop the company, claiming the four had stolen trade secrets and violated non-disclosure agreements  The lawsuit was settled by 1982, with Activision agreeing to pay royalties to Atari but otherwise legitimizing the third-party development model  In 2003, Activision's founders were given the Game Developers Choice "First Penguin" award, reflecting their being the first successful third-party developer in the video game industry Following the first round of releases, each of the founders developed their own titles, about once a year, over the first few years of the company  While their 1980 games were modest hits, one of the company's first successful games was Kaboom!, released in 1981, which was Activision's first game to sell over a million units  Activision's breakout title was 1982's Pitfall!, created by Crane  More than four million copies of the game were sold  Near the end of 1982, Kaplan left Activision to work on the development of the Amiga personal computer as he wanted to be more involved in hardware development Total sales for Activision were estimated at $157 million and revenues at $60 million ahead of its June 1983 initial public offering; at this point Activision had around 60 employees  Danny Goodman stated in Creative Computing Video & Arcade Games in 1983, "I doubt that there is an active [Atari 2600] owner who doesn't have at least one Activision cartridge in his library"  The company completed its public offering in June 1983 on NASDAQ under the stock ticker AVSN 

The video game market crash (1983–1988)
The success of Activision, alongside the popularity of the Atari 2600, led to many more home consoles third-party developers as well as other home consoles  Activision produced some of its Atari games for the Intellivision and ColecoVision consoles, among other platforms  However, several new third-party developers also arose, attempting to follow the approach Activision had used but without the experience they had; according to Crane, several of these companies were founded with venture capital and hired programmers with little game design experience off the street, mass-publishing whatever product the developers had made  This was a contributing factor to the video game crash of 1983 For Activision, while they survived the crash, they felt its effects in the following years  These third-party developers folded, leaving warehouses full of unsold games, which savvy retailers purchased and sold at a mass discount ($5 compared to Activision's $40 manufacturer's suggested retail price)  While there was still a demand for Activision games, uneducated consumers were more drawn to the heavily discounted titles instead, reducing their income  Their quarterly revenue dropped from $50 million in mid-1983 to about $6–7 million by the end of 1984, according to Levy, and were forced to lay off staff, going from about 400 employees to 95 in that period  Because of this, Activision decided that they needed to diversify their games onto home computers such as the Commodore 64, Apple, and Atari 8-bit family to avoid completely going out of business like other third-party developers  There still was a drain of talent through 1985 from the crash  Miller and Whitehead left in 1984 due to the large devaluation of their stock and went to form Accolade With the video game crash making console game development a risky proposition, the company focused on developing for home computers with games like Little Computer People and Hacker, while Levy tried to keep expenditures in check as they recovered  Looking to expand further, Activision acquired, through a corporate merger, the struggling text adventure pioneer Infocom in June 1986  This acquisition was spearheaded by Levy, who was a big fan of Infocom's titles and felt the company was in a similar position as Activision  About six months after the "Infocom Wedding", Activision's board decided to replace Levy with Bruce Davis  Davis was against the purchase of Infocom from the start and was heavy-handed in its management, and even attempted to seek a lawsuit to recover their purchase from Infocom's shareholders  Crane also found Davis difficult to work with and was concerned with how Davis managed the closure of Imagic, one of the third-party development studios formed in Activision's success in 1981  Crane left Activision in 1986 and helped Garry Kitchen found Absolute Entertainment 

Mediagenic (1988–1991)
In 1988, Activision began involvement in software besides video games, such as business applications  As a result, Activision changed its corporate name to Mediagenic to better represent all of its activities Mediagenic consisted of four groups:

Activision: video game publisher for various platforms, notably the Nintendo Entertainment System, Master System, Atari 7800, Atari ST, Commodore 64, and Amiga
Infocom: developer of interactive fiction games
Gamestar: initially an independent company but purchased by Activision in 1986  Specialized in sports video games
Ten Point O: business application softwareIn 1989, after several years of losses, Activision closed down the Infocom studios, extending to only 11 of the 26 employees an offer to relocate to Activision's Silicon Valley headquarters  Five of them accepted this offer Notably during this time, Mediagenic was known to have worked on the early version of a football game that would be the basis for Joe Montana Football  Sega of America's Michael Katz had been able to get Sega to pay Mediagenic around early 1990 to develop this into the branded version after securing the rights to Joe Montana's name, but was unaware of internal troubles that had been going on within the company, which had left the state of the game mostly unfinished  Katz and Sega were forced to take the incomplete game to Electronic Arts, which had been developing its own John Madden Football series for personal computers, to complete the game During this period Mediagenic, via Activision, secured the rights to distribute games from Cyan Worlds  The first game published by Activision from Cyan was The Manhole, on CD-ROM for personal computers, the first major game distributed in this format 

Purchase by Bobby Kotick (1991–1997)
Davis' management of Mediagenic failed to produce a profitable company; in 1991, Mediagenic reported a loss of $26 8 million on only $28 8 million of revenue and had over $60 million in debt  Cyan severed their contract with Activision, and turned to Broderbund for publishing, including what would become one of the most significant computer games of the 1990s, Myst 

Bobby Kotick had become interested in the value of the video game industry following the crash, and he and three other investors worked to buy Commodore International in an effort to gain access to the Amiga line of personal computers  After failing to complete purchase, the group bought a company that licensed Nintendo characters, and through Nintendo was directed to the failing Mediagenic  Kotick was drawn to buy out Mediagenic not for its current offerings but for the Activision name, given its past successes with Pitfall!, with hopes to restore Activision to its former glory  Crane said that Kotick has recognized the Activision brand name could be valued around $50 million and rather than start a new company and spend that amount to obtain the same reputation, he saw the opportunity to buy the failing Mediagenic at a bargain price and gain Activision's reputation with minimal cost  Kotick and additional investors bought Mediagenic for approximately $500,000 in 1991  This group of investors included real estate businessman Steve Wynn and Philips Electronics Kotick became CEO of Mediagenic on its purchase and made several immediate changes: He let go of all but 8 of the companies' 150 employees, performed a full restructuring of the company, developed a bankruptcy restructuring plan, and reincorporated the company in Los Angeles, California  In the bankruptcy plan, Kotick recognized that Mediagenic still had valuable assets, which included the Infocom library as well as its authoring tools to make games, Activision's distribution network, and licenses to develop on Nintendo and Sega home consoles  Kotick offset some debt by giving stock in the company to its distributors as to keep them vested in the company's success  Kotick also had the company reissue several of its past console and Infocom titles as compilations for personal computers  Kotick had also recognized the value of the Zork property from Infocom, and had the company develop a sequel, Return to Zork  Combined, these steps allowed Mediagenic to fulfill on the bankruptcy plan, and by the end of 1992, Kotick renamed Mediagenic to the original Activision name  The new Activision went public in October 1993, raising about $40 million, and was listed on NASDAQ under its new ticker symbol ATVI By 1995, Kotick's approach had met one promise he made to investors: that he would give them four years of 50% growth in revenues while remaining break-even  Reaching this goal, Kotick then set Activision on his second promise to investors, to develop high-demand games and make the company profitable by 1997 Activision published the first-person perspective MechWarrior in 1989, based on FASA's pen-and-paper game BattleTech  A sequel, MechWarrior 2, was released in 1995 after two years of delays and internal struggles, prompting FASA not to renew their licensing deal with Activision  To counter, Activision released several more games bearing the MechWarrior 2 name, which did not violate their licensing agreement  These included NetMech, MechWarrior 2: Ghost Bear's Legacy, and MechWarrior 2: Mercenaries  The entire MechWarrior 2 game series accounted for more than US$70 million in sales 
Activision procured the license to another pen-and-paper-based war game, Heavy Gear, in 1997  The video game version was well received by critics, with an 81 46% average rating on GameRankings and being considered the best game of the genre at the time by GameSpot  The Mechwarrior 2 engine was also used in other Activision games, including 1997's Interstate '76 and 1998's Battlezone 

Growth and acquisitions (1997–2008)
With several of its own successfully developed games helping to turn a profit, Kotick led Activision to start seeking acquisitions of video game development studios, guided by market surveys to determine what areas of content to focus on  It is estimated that between 1997 and 2008, Activision made 25 acquisitions, several for undisclosed amounts  Several of these came prior to 2001, in the midst of the Dot-com bubble, enabling the company to acquire studios at a lower valuation  On June 16, 2000, Activision reorganized as a holding company, Activision Holdings, to manage Activision and its subsidiaries more effectively  Activision changed its corporate name from "Activision, Inc " to "Activision Publishing, Inc ", while Activision Holdings took Activision's former "Activision, Inc " name  Activision Publishing became a wholly owned subsidiary of Activision, which in turn became the publicly traded company, with all outstanding shares of capital stock converted Some of the key acquisitions and investments made by Activision in this period include:

Raven Software: Raven was founded in 1990; because of their close proximity, Raven frequently collaborated with id Software, and one of the studio's early successes was the Heretic series using id's Doom engine  Around 1997, Raven's founders Brian and Steve Raffel felt the need to seek a parent company  They arranged a publishing deal with Activision in 1997, which not only served to provide Raven additional financial support, but also gave Activision the opportunity to work closely with id Software and gain business relationships with them  By the end of 1997, Activision acquired Raven as one of its first subsidiaries under Kotick  The acquisition price was $12 million 
Neversoft: Prior to its acquisition in 2000, Activision had arranged a development deal with Neversoft to re-develop Apocalypse, a title that failed to be completed within Activision  Subsequently, Activision had Neversoft work on a prototype for a skateboarding game, which would end up becoming the first in the Tony Hawk's series of skateboarding video games  Tony Hawk's Pro Skater was a critical success, leading Activision to acquire Neversoft in April 2000  After eight games, the series has brought in $1 6 billion 
Infinity Ward: After Electronic Arts released Medal of Honor: Allied Assault in 2002, several of the developers from 2015, Inc , disenchanted with their current contracts, left to form a new studio, Infinity Ward  Kotick himself provided the group with startup funding, as they were seeking to develop a similar title to Medal of Honor  Activision acquired the studio for $5 million in January 2003, and later publish their first title, Call of Duty, directly competing with Electronic Arts  The Call of Duty series has since seen nearly yearly releases and as of 2016 had sold more than 250 million units and brought in more than $12 billion in revenue 
Treyarch: The Santa Monica, California studio was founded in 1996  With the success of the first Tony Hawk game from Neversoft, Activision used Treyarch to assist in further Tony Hawk games as well as to develop titles using Activision's license of Marvel's Spider-Man  Activision acquired the studio in 2001 for about $20 million   Following the success of Call of Duty from Infinity Ward, Activision moved Treyarch to assist in the series' development, trading off each year' major release between the two studios 
Gray Matter Studios: While Gray Matter was originally founded in 1993 as Xatrix Entertainment, it was rebranded to Gray Matter in 1999 as they began work on Return to Castle Wolfenstein, in conjunction with Nerve Software and oversight by id Software who owned the Castle Wolfenstein IP  Activision, the game's publisher, acquired a portion of Gray Matter's stock during this time  Return to Castle Wolfenstein was a critical and financial success, and led Activision to acquire the remaining shares of Gray Matter in 2002 for about $3 2 million, with the intent to help Infinity Ward expand out the Call of Duty franchise  In 2005, Activision made the decision to merge the smaller Gray Matter into the larger Treyarch to put their combined talents towards Call of Duty 3 
RedOctane: Around 2005, Red Octane was co-developing Guitar Hero, a console game based on the arcade game GuitarFreaks, with Harmonix; Harmonix was developing the software while RedOctane developed the instrument controllers  Guitar Hero was a major success  Activision purchased RedOctane for nearly $100 million in June 2006  The series has since earned more than $2 billion in revenues 
Toys for Bob: Toys for Bob was founded by Paul Reiche III, Fred Ford, and Terry Falls in 1989 and gained success in developing the first two Star Control games, and later made film-to-video game adaptions  Activision purchased the studio in 2005, and had given them work on some of the Tony Hawk's games as well as other licensed properties  Following Activision's merger with Vivendi, Activision gained the Spyro intellectual property and assigned Toys for Bob to develop the series in a new direction, leading to the toys-to-life Skylanders series 

Merger with Vivendi Games (2008)
While Activision was highly successful with its range of developers and successful series, Kotick was concerned that they did not have a title for the growing massively multiplayer online market, which presented the opportunity for continued revenues from subscription models and microtransactions instead of the revenue from a single sale  Around 2006, Kotick contacted Jean-Bernard Lévy, the new CEO of Vivendi, a French media conglomerate  Vivendi had a games division, Vivendi Games, that was struggling to be viable at the time, but its principal feature was that it owned Blizzard Entertainment and its highly successful World of Warcraft game, which was drawing in $1 1 billion a year in subscription fees  Vivendi Games also owned Sierra Entertainment Lévy recognized Kotick wanted control of World of Warcraft, and offered to allow the companies to merge, but only if Lévy held the majority shares in the merged group, forcing Kotick to cede control  Kotick fretted about this decision for a while, according to friends and investors  During this time in 2006–2007, some of Activision's former successful properties began to wane, such as Tony Hawk's, so Activision bought RedOctane, the publisher of the Guitar Hero franchise



ground_truth: Pleiospilos

prompt_front: Answer the question based on the given passages. Only give me the answer and do not output any other words.

Question: What form of play does Yameen and Activision have in common?

The following are given passages.
Context 3:  Kotick met with Blizzard's president Mike Morhaime, and learned that Blizzard also had a successful inroad into getting their games into China, a potentially lucrative market  Given this potential opportunity, Kotick agreed to the merger Activision's board signed on to the merger by December 2007  The merger was completed in July 2008  The new company was called Activision Blizzard and was headed by Kotick, while Vivendi maintained a 52% share in the company  The new company was estimated to be worth US$18 9 billion, ahead of Electronic Arts, which was valued at US$14 1 billion 

Post-merger developments (2009–present)
Activision Publishing remains a subsidiary of Activision Blizzard following the merger, and is responsible for developing, producing, and distributing games from its internal and subsidiary studios  Eric Hirshberg was announced as Activision Publishing's CEO in 2010 Activision Publishing established Sledgehammer Games in November 2009  Formed earlier in 2009 by Glen Schofield and Michael Condrey, former Visceral Games leads that had worked on Dead Space, Sledgehammer intended to develop a Call of Duty spin-off title fashioned after the gameplay in Dead Space  However, in early 2010, legal issues between Infinity Ward and Activision Blizzard led to several members of Infinity Ward leaving, and Activision assigned Sledgehammer to assist Infinity Ward in the next major Call of Duty title, Modern Warfare 3  Since then, Sledgehammer, Infinity Ward, and Treyarch share development duties for the flagship series, with support from Raven and other studios as necessary 
In February 2010, Activision Blizzard reported significant losses in revenue stemming from a slow down in Guitar Hero sales and from its more casual games  Subsequently, Activision Publishing shuttered Red Octane, Luxoflux and Underground Development as well as laid off about 25% of the staff at Neversoft  Within the same year, Activision shuttered Budcat Creations in November 2010, and Bizarre Creations in February 2011 Hirshberg left the CEO position in March 2018 Into the 2020s, Activision put more focus on the Call of Duty franchise, including the release of the free-to-play Call of Duty: Warzone in 2020  By April 2021, the company had assigned all of its internal studios to work on some part of the Call of Duty franchise  This includes a new studio, Activision Mobile,  devoted to the Call of Duty Mobile title as reported in August 2021 In 2021, while all their employees were working remotely during the COVID-19 pandemic, Activision and its parent Activision Blizzard vacated their longtime headquarters building in Santa Monica and ended their lease with Boston Properties  In September 2021, they subleased a much smaller office space in Santa Monica at the Pen Factory (a former Paper Mate factory) from Kite Pharma, which had leased the space from Lincoln Property Company 

Studios
Activision Shanghai Studio in Shanghai, China, founded in 2009 
Beenox in Québec City, Québec, Canada, founded in May 2000, acquired on May 25, 2005 
Demonware in both Dublin, Republic of Ireland and Vancouver, British Columbia, Canada, founded in 2003, acquired in May 2007 
Digital Legends Entertainment in Barcelona, Spain, founded in May 2001, acquired on October 28, 2021 
High Moon Studios in Carlsbad, California, founded as Sammy Corporation in April 2001, acquired by Vivendi Games in January 2006 
Infinity Ward in Woodland Hills, California, founded in 2002, acquired in October 2003 
Radical Entertainment in Vancouver, British Columbia, Canada, founded in 1991, acquired by Vivendi Games in 2005, laid off most staff in 2012 
Raven Software in Madison, Wisconsin, founded in 1990, acquired in 1997 
Sledgehammer Games in Foster City, California, founded on July 21, 2009 
Solid State Studios in Santa Monica, California, founded in 2021 
Toys for Bob in Novato, California, founded in 1989, acquired on May 3, 2005 
Treyarch in Santa Monica, California, founded in 1996, acquired in 2001 

Former studios
7 Studios in Los Angeles, California, founded in 1999, acquired in April 2009, closed in February 2011 
Beachhead Studio in Santa Monica, California, founded in February 2011 
Bizarre Creations in Liverpool, England, founded as Raising Hell Productions in 1987 and changed name in 1994, acquired on September 26, 2007, closed on February 18, 2011 
Budcat Creations in Iowa City, Iowa, founded in September 2000, acquired on November 10, 2008, closed in November 2010 
FreeStyleGames in Leamington Spa, Warwickshire, United Kingdom, founded in 2002, acquired on September 12, 2008, sold to Ubisoft on January 18, 2017, subsequently renamed Ubisoft Leamington 
Gray Matter Studios in Los Angeles, California, founded in the 1990s as Xatrix Entertainment, acquired in January 2002, merged into Treyarch in 2005 
Infocom in Cambridge, Massachusetts, founded on June 22, 1979, acquired in 1986, closed in 1989 
Luxoflux in Santa Monica, California, founded in January 1997, acquired in October 2002, closed on February 11, 2010 
Massive Entertainment in Malmö, Sweden, founded in 1997, acquired by Vivendi Universal Games in 2002, sold to Ubisoft on November 10, 2008 
Neversoft in Los Angeles, California, founded in July 1994, acquired in October 1999, merged into Infinity Ward on May 3, 2014 and was officially made defunct on July 10, 2014 
RedOctane in Mountain View, California, founded in November 2005, acquired in 2006, closed on February 11, 2010 
Shaba Games in San Francisco, California, founded in September 1997, acquired in 2002, and closed on October 8, 2009 
Swordfish Studios in Birmingham, England, founded in September 2002, acquired by Vivendi Universal Games in June 2005, sold to Codemasters on November 14, 2008 
The Blast Furnace in Leeds, United Kingdom, founded in November 2011 as Activision Leeds, renamed in August 2012, closed in March 2014 
Underground Development in Redwood Shores, California, founded as Z-Axis in 1994, acquired in May 2002, closed on February 11, 2010 
Vicarious Visions in Menands, New York, founded in 1990, acquired in January 2005, moved to Blizzard Entertainment in January 2021  It was renamed to Blizzard Albany on April 12, 2022 
Wanako Games in Santiago, Chile, founded in 2005, acquired by Vivendi Games on February 20, 2007, sold to Artificial Mind and Movement on November 20, 2008 

Notable games published
See also
List of video game companies
Passage 7:
Intellivision Rocks
Intellivision Lives!  is a compilation of over 60 Intellivision video games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990   Using original game code and software emulation, Intellivision Productions released the compilation on a Windows and Macintosh hybrid CD-ROM in December 1998  Additional versions were then released for the PlayStation 2, Xbox, and GameCube by Crave Entertainment  In 2010, Virtual Play Games released a Nintendo DS version  
Intellivision Productions later published Intellivision Rocks, which includes third-party games originally published by Activision and Imagic, as well as Intellivoice and ECS games 

Overview
Some games could not be included due to licensing (e g  Tron, BurgerTime, Masters of the Universe, Pac-Man,)   Others such as Advanced Dungeons & Dragons: Cloudy Mountain and Treasure of Tarmin use different titles to avoid the trademark   Licenses such as MLB, NFL, NBA, and The Electric Company were simply dropped from the titles   Also included were games never before released, such as King of the Mountain, Brickout, and Takeover In addition to the games, the Crave Entertainment releases have several unlockables, such as classic Intellivision commercials  The original Windows/Mac version is a resource for development history, unfinished prototypes, box art, overlays, instructions, hidden features, programmer biographies, and video interviews 

History and development
In June 1995, former Mattel Electronics programmers led by Keith Robinson started the Blue Sky Rangers Intellivision website   Blue Sky Rangers being a nickname given to the Mattel Electronics programmers in a TV Guide magazine article from the 1982 June 19 issue   The website provides the history of the Intellivsion games and credits the programmers and artists  It was well received with fans asking how the games can be played on their computers  In 1997 Intellivision Productions, Inc  was formed by former Mattel Electronics programmers Keith Robinson and Stephen Roney with the purchase of the rights to the Intellivision and its games At the same time, a student in Michigan named Carl Mueller Jr  was independently working on reverse engineering the Intellivision   With the help of Intellivision ROM dumps from Sean Kelly and then William Moeller and Scott Nudds, Carl was able to create the first Intellivision emulator that plays the games on a modern computer   Sean was fortunate to have two Intellivision prototype cartridges with standard 8-bit EPROMS as opposed to the more complex memory mapped ROMS used by standard cartridges   William and Scott were able to dump the Intellivision embedded executive control software and graphics ROMS, as well as build a cartridge reader to dump any Intellivision cartridge Carl's MS-DOS emulator and a Macintosh emulator created by Intellivisions Productions' Steve Roney would be used in the free Intellipack downloads so anyone could play select Intellivision games on their computers for the first time in 1997   The Intellivision for PC/Mac Volume 2 download, also of 1997, was the first release of Deep Pockets Super Pro Billiards, the last game programmed for the Intellivision in 1990 but unreleased by INTV Corporation   They would also be used to play the original Intellivision games in the Intellivision Lives! PC/Mac CD-ROM edition released in 1998 by Intellivision Productions 

PC and Macintosh system requirements
The PC/Mac edition was produced with Macromedia Director and may not be compatible with modern operating systems   The QuickTime videos, emulators, and Intellivision ROM image files are directly accessible on the CD-ROM 
The Intellivision Lives! PC/Mac v1 0 system requirements:
PC:  Pentium 90 MHz, Windows 95, 8MB RAM, 8x CD-ROM, QuickTime v3 0 or better
Mac:  Power Macintosh, OS7 5, 100 MHz, 16MB RAM, 8x CD-ROM, QuickTimeThe Intellivision Lives! PC/Mac v1 1 system requirements:
PC: Pentium 266 MHz, Windows 95/98/Me/2000/XP, 32M RAM, 8X CD-ROM, 16-bit DirectX compatible sound & video cards, DirectX 7 or better, QuickTime v3 0 or better
Mac: Power Macintosh, OS 8/9/X, 120 MHz, 32M RAM, 8X CD-ROM, QuickTimeController functions are mapped to the computer keyboard; an extended keyboard is required to access both left and right Intellivision controllers   With Macintosh, USB game controllers could be used indirectly with a joystick to keyboard mapper utility   For PC, Intellivision Productions promoted the Gravis GamePad Pro game controller (game port version)   The MS-DOS emulator, directly accessible on the CD-ROM, also supported original Intellivision controllers through the INTV2PC Hand Controller Interface   INTV2PC is a parallel port adapter that accepts original Intellivision hand controllers   This feature although not promoted is documented in the INTVPC files on the CD-ROM   Modern intellivision emulators and USB controller adapters have since become available, compatible with the Intellivision Lives rom image files 
To play the games using real Intellivision controllers Intellivision Productions supported the use of a device called the Intellicart   The Intellicart is a RAM cartridge with an RS-232 interface that can accept a copy of an Intellivision ROM image file from a computer   Rather than play the Intellivision Lives! games through an emulator, they can be played on a real Intellivision through an Intellicart   Since that time modern Intellivision flash memory cartridges have been made that achieve the same result 
In 2002 an updated Intellivision Lives! PC/Mac v1 1 was made available by Intellivision Productions   Those that purchased the original could upgrade for a nominal fee   It added Windows 98/ME/2000/XP support with a native Windows emulator supporting DirectX sound, video, and game controllers 

Modern video game consoles
Realtime Associates developed the video game console editions published by Crave Entertainment for PlayStation 2 (2003), Xbox (2004), and GameCube (2004)   In these versions the games are accessed from a 3D "overworld" set in a circa 1980s pizza parlor; an inaccurate representation as the Intellivision games were originally designed for a home console  Games were also re-organised by genres rather than the original Mattel Electronics Networks used in the PC/Mac edition   Some games require two controllers, even to play single player In 2010 Virtual Play Games published Intellivision Lives! for the Nintendo DS handheld system, also developed by Realtime Associates  It features wireless, multiplayer support using a single game card  The Nintendo DS's touch screen emulates the Intellivision's 12-button keypad including an overlay image for each game   The Nintendo DS lacks a 16 direction pad used by some Intellivision games   This limitation was overcome, in Vectron for example, by mapping directional inputs to the touch screen   Only 10,000 copies of the Nintendo DS edition were ever released The Xbox version of Intellivision Lives! is fully forward compatible with the Xbox 360 console, and in 2008 Intellivision Lives! became available for purchase as a download through Xbox Live Game Marketplace's Xbox Originals 

Intellivision Rocks
Intellivision Rocks is the PC-only sequel to the original PC version of Intellivision Lives!  As with Intellivision Lives!, Intellivision Rocks is a collection of games which were originally found on the Intellivision, presented in emulated form  It mainly features 3rd-party games from Activision and Imagic  In addition, several unreleased games are included 

Reception
IGN said that Intellivision Lives! is "still blocky after all these years, sure   but these games really need the controller " GameSpot editors said that although the controller emulation is a little hard to handle, the collection does a fine job in delivering classic Intellivision games 
Passage 8:
Raven Software
Raven Software Corporation is an American video game developer based in Wisconsin and founded in 1990  In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them  After the acquisition, many of the studio's original developers, largely responsible for creating the Heretic and Hexen: Beyond Heretic games, left to form Human Head Studios 

History
id Software
Raven Software was founded in 1990 by brothers Brian and Steve Raffel  Originally a three-person company, they were discovered by John Romero, co-founder of id Software, who collaborated with Raven to make games using their game engine beginning with ShadowCaster  Raven then started making games with id Software; the company even briefly moved to the same street as id Software  They used id's engines for many of their games, such as Heretic, Hexen: Beyond Heretic and Hexen II 
In 2005 and 2009, Raven developed two games from id's catalog: Quake 4 and Wolfenstein respectively 

Activision
The company was independent until 1997, when it was acquired by Activision for $12 million  They were still collaborating with id Software but at the same time developed other titles as well such as Soldier of Fortune in 2000, Star Wars Jedi Knight: Jedi Academy in 2003, X-Men Legends in 2004 and many more 
In August 2009, following poor performance and possible over-budget of Wolfenstein, the company made a major layoff of 30-35 staff, leaving two development teams  This was reduced to one after more layoffs in October 2010, after delays with Singularity; as many as 40 staff were released  Following the layoffs and after id Software was bought over by ZeniMax Media, Raven has since become a primary developer for the Call of Duty series In December 2021, Activision did not renew the contract of several members of the quality assurance (QA) department that were contract employees   One of the associate managers said that "valuable members" were fired although they "were promised, for months, that Activision was working towards a pay restructure to increase their wages"  Following these firings as well as other controversies revolving Activision Blizzard, a strike has been initiated  On January 21, 2022, Raven's QA team formed a union named the Game Workers Alliance with Communications Workers of America In May 2022, a group of quality assurance testers from Raven Software successfully organized a union known as the Game Workers Alliance, with the vote being 19 for and 3 against  In June 2022 Activision Blizzard CEO Bobby Kotick stated that the company would recognize the union and begin negotiations with it 

Games
In 2012, Raven began hiring employees for a game, and were announced as collaborating with Infinity Ward on Call of Duty: Ghosts in May 2013 On April 3, 2013 following the closure of LucasArts, Raven Software released the source code for Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy on SourceForge under the GPL-2 0-only license In April 2014, the company became lead developer of the now shutdown free-to-play Chinese Call of Duty title, Call of Duty: Online  The company also remade Call of Duty 4: Modern Warfare, titled Call of Duty: Modern Warfare Remastered In 2020, Raven Software collaborated with Infinity Ward on the game Call of Duty: Warzone  The company is considered the face of maintaining, updating and debugging the game as they regularly provide status updates and patch notes on Twitter and their official website (though it is unclear if they are the sole studio responsible behind-the-scenes) Raven developed Call of Duty: Black Ops Cold War with Treyarch, which released on November 13, 2020 



ground_truth: video game