ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** mod utilities

**Description:** 

**Details:**
# modutil
A utility mod for minetetest providing useful utilities that can be used in other mods.
Goal of this mod is outsourcing utilities as well as unifying utilities.
Feel free to suggest more utilities that should be added.
Suggestions can be made to make your mods smaller or just if you need help with your own mods.
## features
Some of the utilities are log, translation boilerplate, string operations, etc.
For a full feature and usage list see the [README](https://github.com/theFox6/modutil#modutil).
## latest breaking changes
* The "VenusParser" was renamed to "LuaVenusCompiler"
* The module "log" was renamed to "logging".

**Tags:** library
**Repository:** https://github.com/theFox6/modutil
**License:** MIT
**Title:** Random Cool

**Description:** 

**Details:**
Produces random ores when flowing lava cools
## Things to Note:
1. No real probabilty built in yet. 
2. The only real control over what spawns is how often stone is mixed in (currently every cool has about a 50% chance of being stone and a 50% chance of being a random ore)
3. Cooled lava source still will simply add obsidian on spawn which is the default setting

**Tags:** environment, survival
**Repository:** https://github.com/pl608/rand_cool
**License:** MIT
**Title:** Eye guy

**Description:** 

**Details:**
# Eyeguy
minetest mod - hwyla

There is one command in the mod " /get_eye" it gives you item that when right clicked on block opens mod menu options to adjust localization and mode of the mod.

Full mode displays too much information about the block
Slim mode displays only description (which usually includes block name and properties)

There is no way and for time being wont be any way to check mobs and items on the ground.

**Tags:** hud
**Repository:** https://github.com/N7Reny/Eyeguy
**License:** MIT
**Title:** Nutra Paste

**Description:** 

**Details:**
# Nutra Paste

Free but poor quality food source.

The concept is from the game [Rimworld](https://rimworldgame.com/)

## How it works

Once you get wood you can make a Nutra Paste Machine, this block once placed will produce Nutra Paste. Nutra Paste is a meal which provides
 half a hunger point or half a hit point of food, thus making it not prefered, but can be used to keep you alive.

## What to change something

Most of the settings you'll want to change are contained within settings.lua so just edit the file and restart your client/server.

### What's in settings.lua

* `amount_per_production`, How many Nutra Paste meals do all machines make per production?

* `time_per_production`, How frequent do Nutra Paste Machines produce meals?

* `log_production`, In case you wanted/need to get some extra debug on what is happening. (This should be false on servers and more stable/long running environments)

* `craft`, Can any player craft a Nutra Paste Machine to make meals with?

## How to make it
```
W = Wood Planks (Uses groups so any wood planks will work)
S = Sapling (Uses groups so any sapling will work)

_  W _
W S W
_  W _
```

**Tags:** food
**Repository:** https://github.com/Beanzilla/nutra_paste
**License:** MIT
**Title:** Item Repair

**Description:** 

**Details:**
# Item Repair V1.0 Inital

Repair multiple items with ease.

## What's in the box

* [Internal Assitant Functions](INTERNALS.md)
* [Settings](SETTINGS.md)
* Multi-player support
* Security
* Multiple Games support (This mod supports MTG and MCL2)
* Need [help](HELP.md)?

## Quick-Start

1. Get this repo!
2. Drop this directory/repo into your Minetest mods folder.
3. Edit settings.lua to your liking.
4. Add `load_mod_item_repair = true` to your worlds world.mt file.
5. Enjoy the mod.

## A note about logging

This mod can dump a lot of information out to your log file (`debug.txt`).

Please turn off the following settings like so, below:

```lua
item_repair_settings.log_production = false
item_repair_settings.log_deep = false
```

## Notice

Yes most of this code, it's formspecs, and it's images were taken from my other mod [item_replicator](https://content.luanti.org/packages/ApolloX/item_replicator/).


**Tags:** technology, tools
**Repository:** https://github.com/Beanzilla/item_repair
**License:** MIT
**Title:** Nodecore Paint

**Description:** 

**Details:**
*This mod is for Nodecore only. Ports to other games welcome.*

Paint can be used to draw stuff on surfaces of nodes. Paint is made by pummeling flowers by hand or with a mallet.
To draw, simply hold right mouse button on a supported surface with paint. Sneak to draw with thinner strokes

Note: There might be some accessibility problems on mobile.


**Tags:** building_mechanics, decorative
**Repository:** https://gitlab.com/Kimapr/nc_paint
**License:** MIT
**Title:** Inventory Inspector

**Description:** 

**Details:**
## Inventory Inspector

To use it, you must have the "inv_inspector" privilege and type the command "/inv <playername>"
A formspec will be displayed on the screen showing both the player's main inventory and crafting inventory.
The formspec is automatically updated, allowing moderators to view player inventory changes in real time.

## License

* MIT License (MIT) for the code.

**Tags:** chat, gui
**Repository:** https://github.com/Krunegan/inv_inspector
**License:** MIT
**Title:** Player_join

**Description:** 

**Details:**
To change colors and messages go to config.lua.
In config.lua:

- join_prefix_msg = The message sent before the nickname, when a player joins the server. (Default: [Server] -> )
- join_color_msg = The color of the message when the player joins the server, outside the player’s name. (Default: "#00d11d")
- join_message = Message to say the player has joined the server. (Default: " joined the game.")
- join_color_player_name = Color of the player when he joins the server. (Default: "#00d8ea")

- left_prefix_msg = The message sent before the nickname, when a player leaves the server. (Default: [Server] -> )
- left_color_msg = The color of the message when the player leaves the server, outside the player’s name. (Default: "#00d11d")
- left_message = Message to say the player has to leave the server. (Default: " left the game.")
- left_color_player_name = Color of the player when he leaves the server. (Default: "#00d8ea")

All names with "st" in front are for the message config for staff with the StaffRanks mod.

**Tags:** chat
**Repository:** https://github.com/Salzar-R2D2/Player_join
**License:** MIT
**Title:** 3D Maze Screensaver Labyrinth

**Description:** 

**Details:**
This mod adds a level similar to the classic Windows 3D Maze screensaver to the [Labyrinth](https://content.luanti.org/packages/Just_Visiting/labyrinth/) game.

**Tags:** mini-game
**Repository:** https://github.com/rollerozxa/3dmaze
**License:** MIT
**Title:** Nodecore Rabbits

**Description:** 

**Details:**
## A short guide on how to get some tasty cooked rabbit
* Search around grassy areas near sea level to find rabbit holes.
* Once you find one construct a trap over it with a frame and a block of loose cobble.
* Wait 6-7 minutes for the rabbit to trap itself. If you're lucky you will have caught a rabbit, if you're unlucky you'll just have to try again
* If you were lucky then you now have a dead rabbit on your hands. To cook it light a fire and place the rabbit next to a flame
* Once it has cooked make sure to grab it before it's overcooked into an ash lump
* Enjoy your food you murderer

**Tags:** food, mapgen, mobs
**Repository:** https://github.com/LoneWolfHT/nc_rabbits
**License:** MIT
**Title:** Greenscreen

**Description:** 

**Details:**
Adds various brightly-coloured and glowing nodes intended to be used to easily chroma-key out in screenshots or video. They can only be obtained in creative or with commands.

For best results, disable antialiasing!

This is a fork of the old `greenscreen` mod by Glory with various improvements added to it, and both are fully compatible with eachother.

## Colours

| Colour |   Hex   |
|:------:|:-------:|
| Black  | #000000 |
| Grey   | #888888 |
| White  | #FFFFFF |
| Red    | #FF0000 |
| Orange | #FF8800 |
| Yellow | #FFFF00 |
| Green  | #00FF00 |
| Cyan   | #00FFFF |
| Blue   | #0000FF |
| Purple | #FF00FF |

**Tags:** building, creative
**Repository:** https://github.com/rollerozxa/greenscreen
**License:** MIT