ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Extended Tooltips: Base

**Description:** 

**Details:**
This mod is for the Extended Tooltips [`tt`] mod to extend item tooltips with the following basic info:

* Tool digging times
* Weapon stats
* Node damage
* Node light level
* Node info: climbable, slippery, bouncy, jumping/descending restriction
* Food stats (must be provided by mod/game)

Note: The info it provides is automatically generated but rather limited. This mod will *not* give you any manual explanation of items. This mod is mostly meant for game and mod authors as a starting point and/or example on how to use the `tt` mod. For a complete tooltip system, games still need to do the extra work and writing their texts themselves.

**Tags:** inventory
**Repository:** https://codeberg.org/Wuzzy/minetest_tt_base
**License:** MIT
**Title:** Mobkit Sapien

**Description:** 

**Details:**
Sapiens are humanoid creatures that, despite appearing masculine, are genderless. They come out of eggs(???) and produce items based off of their "occupation".

Sapiens organize themselves into tribes, these tribes appear to function similarly to that of the colonies of eusocial species like naked mole rats and ants.

**Tags:** april_fools, mobs
**Repository:** https://github.com/nurd3/mobkit_sapien
**License:** MIT
**Title:** Camouflage Mesecon Blocks

**Description:** 

**Details:**
The **Camomese** mod allows you to embed mesecon and digiline circuitry into
aesthetically pleasing blocks, seamlessly integrating advanced functionality
into your builds while minimizing clutter.

**Camomese** provides you with a way to seamlessly integrate subtle mesecon and
digiline circuitry across your existing builds without sacrificing too much on
aesthetics.

This mod consists of two groups of new blocks:
1. **Mese Core** nodes (searchable as "mesecore") to integrate simple mese-powered circuitry
2. **Digiline Core** nodes (searchable as "digicore") to integrate digiline functionality

As implied by the "core" in the name, *mesecore* and *digicore* nodes have a
mesecon and a digiline wire embedded within the block which allows it to
conduct mesecon power or relay digiline signals.

In order to differentiate *mesecore* and *digicore* blocks from the surrounding
blocks, they each have a tiny spot (the core material) in the middle of each face where the mesecon
or digiline material shows through.

## Key Benefits

- **Aesthetic Integration**: Hide wires and circuits within visually appealing blocks, blending almost seamlessly with default textures for a clean look.
- **Versatility**: Compatible with a wide range of default solid Minetest nodes.
- **Economical**: Economical crafting recipes ensures minimal resource usage, spending only one mese crystal fragment to produce 8 *mesecore* blocks, or one digiline wire to produce 8 *digicore* blocks.
- **Customization**: Perfect for automating builds while maintaining a clean look.


## Features

- **Mese Core**: Replaces mesecon wires with visually integrated blocks (e.g., cobblestone, stone).
- **Digiline Core**: Adds digiline-compatible blocks for stealthy digital networks.

## Frequently Asked Questions

### Why is the code so unoptimized?

Firstly, this is my first mod on Luanti. Not only am I new to modding on this game, I am also new to the game in general and even newer to Lua, as in the programming language.

Secondly, if there are any shortcomings in the way I have coded it, this is merely because I am in the process of learning (and improving). It will get there. Just have some patience.

Thirdly, the code is constantly being improved wherever needed. So take a look again... is it really unoptimized? And if it is indeed lacking in certain areas, you are always free to post issues on the repository or submit a pull request and suggest your own edits.

### Why not make an API?

Check again. This mod now has an API.

### Which games are supported by this mod?

I have only tested this on MTG (minetest_game) since that is the only game I currently play using the luanti engine. Technically this *should* work with any game that supports the *mesecons* and *digilines* mods. If it works in other games, it would be nice to know about it in the reviews section.

**Tags:** building
**Repository:** https://codeberg.org/wogomo/camomese.git
**License:** MIT