ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Ore Info

**Description:** 

**Details:**
The Ore Info mod creates a menu to view the depth and rarity of groups in which ores spawn.
Created by TwigGlenn4 

## Usage
Type `/ore_info` or click the button in your inventory to open the menu.
Select an item from the list on the left to view it's stats.

## Compat
The following inventory mods are supported and have buttons to open Ore Info.
* [Unified Inventory](https://content.luanti.org/packages/RealBadAngel/unified_inventory/)
* [Simple Fast Inventory](https://content.luanti.org/packages/rubenwardy/sfinv/) (This is the default inventory in Minetest Game)
* [Inventory Plus](https://content.luanti.org/packages/TenPlus1/inventory_plus/)

Since ore_info scans Minetest's registered ores, it should be compatible with most mods.

### Minetest
v1.1.0 has been developed and tested on Minetest 5.8.0

**Tags:** gui
**Repository:** https://github.com/TwigGlenn4/ore_info
**License:** MIT
**Title:** Raining Death

**Description:** 

**Details:**
# "Raining Death" Minetest Mod

This [MineTest](https://www.minetest.net/) mod causes TNT to rain from the sky
at random.

## Profiles

### MineTest with a Twist

For players wanting normal MineTest, but with infrequent bombings adding a
twist to gameplay.

```
raining_death_waves = false
raining_death_clear_objects = false
raining_death_chat_notifications = false
raining_death_initial_break_duration = 0
raining_death_initial_difficulty = 200
raining_death_difficulty_change_per_wave = 0
raining_death_break_duration_change_per_wave = 0
raining_death_wave_duration_change_per_wave = 0
```

### Get to Shelter Immediately

For players wanting an extreme form of gameplay where the surface is barely
survivable.

```
raining_death_waves = true
raining_death_clear_objects = true
raining_death_chat_notifications = true
raining_death_initial_difficulty = 900
raining_death_difficulty_change_per_wave = 1
raining_death_break_duration_change_per_wave = 0
raining_death_wave_duration_change_per_wave = 1
raining_death_max_wave_duration = 60
```


**Tags:** environment, pve, survival
**Repository:** https://github.com/JonathanWilbur/minetest-raining-death
**License:** MIT
**Title:** Power generators

**Description:** 

**Details:**
Power generators
==============

This mod add liquid fuel powered generators into minetest worlds.
Shaft electric engines is alse added, and can be powered from included electric generators or from technic electric sources.
Generatos supports Minetest default game and Hades Revisited.

Generators are powered by appliances mod API. So, on appliances APi based machines can easy access the power from generator.

To get fuel, use biofuel mod.

The electric engines and rmp_meter can be powered by power generators, technic, elepower, techage or factory electric.




**Tags:** technology
**Repository:** https://github.com/sfence/power_generators
**License:** MIT
**Title:** More Pickaxes

**Description:** 

**Details:**
Adds more pickaxes to minetest: such as Water Pickaxe, Ice Pickaxe, Supreme Pickaxe, Lava Pickaxe etc...

## Pickaxes

- Cactus Pickaxe<br>
	- Can be made with Cactus and Sticks
	- Is as strong as stone pickaxes
		- Same durability as the stone pickaxes
<br><br>
- Coal Pickaxe<br>
	- Can be made with Coal and Sticks
	- Is as strong as stone pickaxes
		- Same durability as the stone pickaxes
<br><br>
- Ice Pickaxe<br>
	- Can be made with Ice and Sticks
	- Is as strong as steel/iron pickaxes
		- Same durability as the steel pickaxes
<br><br>
- Sand Pickaxe<br>
	- Can be made with Sand and Sticks
	- Is as strong as steel/iron pickaxes
		- Same durability as the steel pickaxes
<br><br>
- Water Pickaxe<br>
	- Can be made with buckets of water and sticks
	- Is as strong as mese pickaxes
		- Same durability as mese pickaxes
<br><br>
- Lava Pickaxe<br>
	- Can be made with buckets of lava and sticks
	- Is as strong as mese pickaxes
		- Same durability as mese pickaxes
<br><br>
- Supreme Pickaxe<br>
	-  Can be made with gold blocks and diamonds
	-  Is stronger than any other pickaxe
		-  Has double the durability as diamond pickaxes
<br><br>
- Diamond Paxel<br>
	- Can be made with diamond tools and sticks
	- Is stronger than any other pickaxe except for Supreme Pickaxes
		- Is really unbreakable

**Tags:** pve, survival, tools
**Repository:** https://github.com/KodaTheGuy/more_pickaxes
**License:** MIT
**Title:** Digicontrol

**Description:** 

**Details:**
This mod adds nodes to control the flow of digiline messages in various ways, and is designed to be a more streamlined replacement for [`digiline_routing`](https://github.com/numberZero/digiline_routing).

### Nodes

- **Filter** - only lets messages with the correct channel pass through.
- **Limiter** - limits the rate at which messages can pass through.
- **Diode** - only lets messages pass through in one direction.
- **Splitter** - splits messages into two branches, and stops messages going between the branches.
- **Tri-Splitter** - same as Splitter, but splits into three branches.

### Usage

Digicontrol nodes are designed to be as simple to use as possible. The Diode, Splitter, and Tri-Splitter are similar to mesecons logic gates; they work without any setup.

The Filter can be right-clicked to set the channel it will filter. If left blank it will allow all messages to pass through, if a channel is specified, it will only let messages on that channel through, blocking all others. You can also use "?" to optionally match the start or end, for example abc? will match channels starting with "abc".

The Limiter can also be right-clicked to set the rate at which messages can pass through. A value of 1 or higher will allow that number of messages to pass through per second, blocking further messages. A value of 0 blocks all messages, and a value of -1 allows an infinite number of messages.

**Tags:** technology
**Repository:** https://github.com/OgelGames/digicontrol
**License:** MIT
**Title:** markdown2formspec

**Description:** 

**Details:**
# Markdown2Formspec

A straightforward mod to convert markdown text into part of a formspec, specifically a `hypertext[]` element.

There are two functions provided:

```lua
md2f.md2f(x,y,w,h,markdown_string, settings)

md2f.md2ff(x,y,w,h,markdown_file, settings)
```

Both will result in correctly formatted hypertext elements that match markdown output.

### Settings

`settings` is an optional argument, and if present, must be defined as such:

```lua
settings = {
    background_color = "#RGBA",
    font_color = "#RGBA",
    heading_1_color = "#RGBA",
    heading_2_color = "#RGBA",
    heading_3_color = "#RGBA",
    heading_4_color = "#RGBA",
    heading_5_color = "#RGBA",
    heading_6_color = "#RGBA",
    code_block_mono_color = "#RGBA",
    code_block_font_size = #,
    mono_color = "#RGBA",
    block_quote_color = "#RGBA",
    tab_size = 1,
}
```
If it is not present, basically everything is white by default, and size 16 font, except headings.

### Notes

1. All images will be centered
2. Images have extra syntax: `![w,h](image.png)` will result in an image scaled to those provided dimensions in pixels.
3. Nesting is not supported at this time (such as headings inside block quotes)
4. \`\`\` are supported, but they must begin a line to count.
5. Headings are not auto-bolded or auto underlined

-----------------------------------------

-----------------------------------------

# Sample of tested and supported markdown:
````markdown
# Level 1
## Level 2
### Level 3
#### Level 4
##### Level 5
###### Level 6

Paragraph 1 is a test paragaph, hopefully this is long enough to justify going to the next few lines.

This is another paragraph, should have worked.

```
int a = 5;
std::cout << a << std::endl;
```

**Bold Text**

*Italics Text*

***Bold and Italics***

> Block quote attempt

> Multiline, and multi paragraph
>
> Block Quote

1. Numbers will
3. Be Somewhat difficult
2. To support

- Unordered
- Lists
- Should be a breeze, hopefully
* Personally, 
* I think this should start a new 
* list set


`test`
`test`

![24,24,l](text)
![36,36](text2)
![48,48,r](text3)

Nested `code text` should be monospaced

********

<htts://www.google.com>

----------

````

See the output in the screenshot provided

**Tags:** library
**Repository:** https://github.com/ExeVirus/markdown2formspec2
**License:** MIT
**Title:** Minimap Radar

**Description:** 

**Details:**
A simple extension to Minetest Game's `map` mod, this mod adds a single craftable item, that when placed in a player's inventory, enables the use of the radar mode of the minimap.

---

### Usage

1. Craft (or give yourself) the Radar item (see crafting below).
2. Place the Radar item anywhere in your inventory.
3. Use the **Minimap** key to toggle the minimap on, and switch between modes.

Note that the Radar item also enables the surface mode of the minimap, which means you don't need to carry a Mapping Kit in your inventory if you have a Radar item.

---

### Crafting

The crafting recipe for the Radar item changes depending on which mods are installed:

- Minetest Game only:

![Default Recipe](https://content.luanti.org/uploads/oFj4FUbDs1.png "Default Recipe")

- With Moreores installed:

![Moreores Recipe](https://content.luanti.org/uploads/l2rU6qV9F7.png "Moreores Recipe")

- With Technic installed:

![Technic Recipe](https://content.luanti.org/uploads/PmXJgANc2m.png "Technic Recipe")

**Tags:** hud, survival, tools
**Repository:** https://github.com/OgelGames/minimap_radar
**License:** MIT
**Title:** Nettles and Other Weeds

**Description:** 

**Details:**
This mod makes weed spawning on griefed plots. The weed spawns sparsely on naturally generated terrain too, mainly at cliff edges. If the plot is griefed, nettles and other weed spawn much more frequently. Finally, owners of junky plots will get a revenge!

Nettles and carduus cause 1 damage per second. Cleavers slow down player's movement. Impatiens don't harm the player as such, it only doesn't look well. Scotch broom acts like a solid block. Giant hogweed causes 2 damage and hurts the players on punch. Other than that, all these plants can be used as fuel and burn 3 seconds each, scotch broom burns 6 seconds.

**WARNING:** Applying this mod to an old world might have serious consequences, i.e. rapid growth of weeds. Before doing so, make sure that no weeds will spawn in key areas of your world.

**Tags:** plants_and_farming
**Repository:** https://gitlab.com/h2mm/nettle.git
**License:** MIT