ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Horses (whinny)

**Description:** 

**Details:**
### Description:

A continuation of the [whinny mod](https://forum.luanti.org/viewtopic.php?t=17170) that adds tameable & rideable horses.

### Usage:

Wild horses can be tamed by feeding them items that they like, such as apples, carrots, wheat, & oats. Once the horse's appetite has been satisfied it becomes "tamed" & the player feeding it becomes the owner. Tamed/Owned horses can only be ridden, picked up, & killed by the owner. Currently, the `mobs:lasso` item is supported for picking up (plans to add more items).

To ride tamed horse, right-click (place action) the entity to mount it. Use the W/S keys for forward/reverse. There are two modes for steering:

- mouse (follows player facing direction) (default)
- A/D keys

Controls can be changed by setting `mount_turn_player_look` in the configuration.

Right-click again to dismount. Tamed horses do not wander.

### Links:

- [Changelog](https://codeberg.org/AntumLuanti/mod-whinny/src/commit/master/changelog.txt)
- [TODO](https://codeberg.org/AntumLuanti/mod-whinny/src/commit/master/TODO.txt)


**Tags:** mobs, transport
**Repository:** https://codeberg.org/AntumLuanti/mod-whinny.git
**License:** MIT
**Title:** End Portal Buckets for MineClone 2

**Description:** 

**Details:**
# End Portal Buckets for MineClone2
Adds an easy way to access the end from anywhere by carrying an placeable end portal in a bucket.
## Credits
* Code - PrairieWind
* Textures - FossFanatic
## Licenses
* Code - MIT
* Texture(s) - CC BY-SA 4.0

**Tags:** tools
**Repository:** https://github.com/mt-mods/mcl_end_portal_bucket.git
**License:** MIT
**Title:** Voxelforge /sit and lay commands

**Description:** 

**Details:**
# VoxelForge Cozy

### What is VoxelForge Cozy ?

It is a port of (https://content.luanti.org/packages/rudzik8/mcl_cozy/). To Voxelforge

#### What does it do ?

It adds two commands. /sit and /lay allowing you to sit or lay down

**Tags:** chat
**Repository:** https://github.com/VoxelForge/vlf_cozy
**License:** MIT
**Title:** Shopping

**Description:** 

**Details:**
## Basics
Lets players by and sell via, /sell, /buy and /shop

Built on Jean's Economy


## Usage

/buy <index in shop> (mostly for dev)
	
/sell <price> (sell stuff)
	
/shop (opens shop)

or use /nukeshop to clear shop as admin.

**Tags:** commerce, multiplayer
**Repository:** https://github.com/Xeno333/shopping.git
**License:** MIT
**Title:** Lakemaker Mod

**Description:** 

**Details:**
~ Lakemaker Mod for Minetest ~
~ Version 1.0 ~

~ License of mod code and textures: MIT ~

~ License of sounds:
- nuke_explode.ogg: Jose Ortiz 'MindChamber' (CC0)
- nuke_ignite.ogg: Wuzzy's derivative work of a sound by Ned Bouhalassa (CC0)
	<https://freesound.org/people/Ned%20Bouhalassa/sounds/8320/> ~

~ Most of the code is from the Nuke Mod made by sfan5, not mine, I simply made some changes so it creates a lake instead of a hole. ~


**Tags:** tools
**Repository:** https://github.com/purplesena/Lakemaker-Mod
**License:** MIT
**Title:** Hide Name

**Description:** 

**Details:**
### Description:

A mod that allows players to hide their nametags from view.

### Licensing:

- [MIT](https://github.com/AntumMT/mod-hidename/blob/master/LICENSE.txt)

### Usage:

###### Chat commands:

```
/nametag [command]
- commands:
	- hide: sets nametag hidden
	- show: sets nametag visible
	- status: prints the visible/hidden state of nametag (default)

/hidename
- alias for `/nametag hide`

/showname
- alias for `/nametag show`
```

###### Settings:

```
hidename.use_alpha
- use alpha color level to hide nametag instead of clearing text
- type: bool
- default: false
```

### Mod Compatibility:

- [![invisibility](https://content.luanti.org/packages/TenPlus1/invisibility/shields/title/)](https://content.luanti.org/packages/TenPlus1/invisibility/) (won't try change nametag while invisible)
- [![invisible](https://content.luanti.org/packages/AiTechEye/invisible/shields/title/)](https://content.luanti.org/packages/AiTechEye/invisible/) (won't unhide nametag if hidden before sneak)

### Links:

- [Reference](http://antummt.github.io/mod-hidename/reference/)
- [Changelog](https://github.com/AntumMT/mod-hidename/blob/master/changelog.txt)
- [TODO](https://github.com/AntumMT/mod-hidename/blob/master/TODO.txt)

### Similar Mods:

- [![invisibility](https://content.luanti.org/packages/TenPlus1/invisibility/shields/title/)](https://content.luanti.org/packages/TenPlus1/invisibility/)
- [![invisible](https://content.luanti.org/packages/AiTechEye/invisible/shields/title/)](https://content.luanti.org/packages/AiTechEye/invisible/)
- [![name_hider](https://content.luanti.org/packages/Shara/name_hider/shields/title/)](https://content.luanti.org/packages/Shara/name_hider/)
- [![cloaking](https://content.luanti.org/packages/luk3yx/cloaking/shields/title/)](https://content.luanti.org/packages/luk3yx/cloaking/)

**Tags:** player_effects
**Repository:** https://github.com/AntumMT/mod-hidename
**License:** MIT
**Title:** 2048

**Description:** 

**Details:**
Adds simple 2048 game with leaderboard. Use `/2048` command to play, and `/2048 leaderboard` for leaderboard.

**Tags:** april_fools, chat, gui, multiplayer, oneofakind__original, puzzle, pvp
**Repository:** https://github.com/SkyBuilder1717/two_thousand_forty_eight
**License:** MIT
**Title:** Mystical Agriculture

**Description:** 

**Details:**
# Mystical Agriculture (For Minetest)
The "grow-everything" mod.

## What does it do?
This mod allows you to farm many resources that you otherwise would be unable to farm.  
The purpose is to allow passive resource generation to reduce or replace the burden of mining, exploring, etc.
Additionally, the mod can eliminate the need for destructive terraforming—if you love your world too much to destroy it for the sake of gathering dirt, stone, ore, etc... or if you play Skyblock and simply don't have the option of mining terrain, then this mod is for you!

## How do I farm everything?
Each compatible resource has seeds, plants, and essence.  
Craft and place seeds on farmland (or special growth crystals) to grow plants which, when ripe and harvested, produce unique essence; collect and craft essences into the given resource. You can farm a lot of different resources, even diamonds :)

## My avarice is unsatiated. How do I get MORE and FASTER?
Crops will grow on normal farmland, but they grow slowly.  
To speed things up, use magical fertilizer.  
To invest in a permanent speed buff, place a growth crystal under the soil.  
Still not enough? Place crops on harvest crystals instead of soil for them to automatically harvest mature crops. (Best paired with a technical mod that allows for the automatic collection of items.)
STILL not enough? Don't forget rule #1 of farming: invest your output back into crafting more seeds for a larger farm.

## BUT MY FAVOURITE MOD/RESOURCE ISN'T SUPPORTED :( :(
Do not be sad! It is quite easy to add new resources!  
See forum post for technical details.

## Credits 
See the included file (license.txt).

**Tags:** plants_and_farming, survival
**Repository:** https://github.com/TechNolaByte/Mystical-Agriculture
**License:** MIT
**Title:** Ski

**Description:** 

**Details:**
This is a mod which makes you skiing. Just take a ski from the inventory place it and right-click it and have fun.
[a screenshot](https://github.com/qawsedrftgzh/Ski)

**Tags:** adventure__rpg, transport
**Repository:** https://github.com/qawsedrftgzh/Ski.git
**License:** MIT
**Title:** Better Anvil

**Description:** 

**Details:**
That mod will help you rename, repair and color your tools naturally!

To color your item, place the dye in the middle input, after you put tool in left input, and take your item from right output.
"Update" button for updating the output item and total interface in the anvil!
To rename your item, just put item in the left input, and name item in textbox and take it from right output.
Also You can repair your instrument, out your tool broken in input slot and then put similiar tool in modifier slot, (middle) but tool must be a bit bigger broken, than tool in input slot!

**Tags:** crafting, decorative, hud, survival
**Repository:** https://github.com/SkyBuilder1717/better-anvil
**License:** MIT
**Title:** World Data Manager Library

**Description:** 

**Details:**
### Description:

A library for managing data files in the world directory.

It takes a little work to read from & write to data in the world directory. `wdata` aims to make that easier by utilizing just two simple methods.

This mod is essentially an alternative to Minetest's built-in [StorageRef](https://minetest.gitlab.io/minetest/class-reference/#storageref) but adds some features & customizations.

### Licensing:

- Code: [MIT](https://codeberg.org/AntumLuanti/mod-wdata/src/tree/master/LICENSE.txt)
- Icon: [CC0](https://openclipart.org/detail/270878)

### Usage:

There are two methods:

```
wdata.read(fname)
- reads json data from file in world directory & converts to a table.
- parameters:
	- fname:  File basename without suffix (e.g. "my_config" or "my_mod/my_config").

wdata.write(fname, data[, flags])
- converts table to json data & writes to file in world directory.
- parameters:
	- fname:  File basename without suffix (e.g. "my_config" or "my_mod/my_config").
	- data:   Table containing data to be exported.
	- flags:  Table of modifying flags.
		- styled:        Outputs in a human-readable format if this is set (default: true).
		- null_to_table: "null" values will be converted to tables in output (default: false).
```

### Requirements:

- Depends: none
- Optional depends: none

### Links

- [Reference](https://antummt.github.io/mod-wdata/reference/latest/)
- [Changelog](https://codeberg.org/AntumLuanti/mod-wdata/src/tree/master/changelog.txt)
- [TODO](https://codeberg.org/AntumLuanti/mod-wdata/src/tree/master/TODO.txt)

**Tags:** library
**Repository:** https://codeberg.org/AntumLuanti/mod-wdata
**License:** MIT
**Title:** Medblocks

**Description:** 

**Details:**
# medblocks
Fancy nodes and items which feed and heal the player

## What's here

* Mednode
* Medpack
* Feednode
* Feedpack

### Mednode

A fancy node which heals the player (and whom they wish to also heal) within a particular range.

> Healing by Mednode occurs every second.

### Medpack

A fancy item which heals the player every 3 seconds.

> Healing only occurs every 3 seconds, but having more packs increases the amount healed.

### Feednode

A fancy node which feeds the player (and whom they wish to also feed) within a particular range.

> Feednode and Feedpack are only avalible if a hunger mod is detected.

> Feeding by Feednode occurs every second.

### Feedpack

A fancy item which feeds the player every 3 seconds.

> Feeding only occurs every 3 seconds, but having more packs increases the amount feed.


**Tags:** survival
**Repository:** https://github.com/Beanzilla/medblocks
**License:** MIT
**Title:** sfcraftguide

**Description:** 

**Details:**
![luacheck](https://github.com/dacmot/sfcraftguide/actions/workflows/luacheck.yml/badge.svg)

sfcraftguide
============

An augmented mtg_craftguide. Supports a progressive reveal system that follows doc items help.

Based on [mtg_craftguide](https://github.com/minetest/minetest_game), which itself is based on [craftguide](https://github.com/minetest-mods/craftguide).

Dependencies
---------------------
Adds a "Recipes" tab to the sfinv inventory. Click an item to see it's recipes. Click again to show usages.

Recipes reveal will be synchronized with the doc items discovered ([doc/help](https://forum.minetest.net/viewtopic.php?f=11&t=15912))

Authors of media
----------------

paramat (CC BY-SA 3.0):

* craftguide_clear_icon.png
* craftguide_next_icon.png
* craftguide_prev_icon.png
* craftguide_search_icon.png

Neuromancer (CC BY-SA 3.0):

* craftguide_furnace.png

Wuzzy (CC BY-SA 3.0):

* craftguide_shapeless.png


**Tags:** crafting, gui, mtg, survival
**Repository:** https://codeberg.org/Dacmot/sfcraftguide
**License:** MIT
**Title:** Oreveins

**Description:** 

**Details:**
# oreveins
A node which produces ores for Minetest

* [Github Repo](https://github.com/Beanzilla/oreveins)


## Disclamer

This mod uses textures from other mods/games with an overlay on top of them.

The textures/oreveins_overlay.png image is MIT however most of the mods/games this mod by default can interface/use provide a different license.


## What's in the box

* Public [API](https://github.com/Beanzilla/oreveins/blob/v1.2/API.md) for registering your mod's ores so your mod's ores can have oreveins too.
* Simplistic node which uses a node timer to "generate" ores in a radius around itself.

## Usage

For optimal performance of a orevein place a block down then place the orevein,
 on top then break the block under the orevein,
 make sure there is a 3x3x3 space with the orevein in the middle of that.

## Mods Supported

* MTG ([default](https://github.com/minetest/minetest_game))
* MCL2 ([mcl_core](https://git.minetest.land/MineClone2/MineClone2)) and MCL5 ([mcl_core](https://git.minetest.land/MineClone5/MineClone5))
* MTG EXTERN ([technic](https://github.com/minetest-mods/technic)) \*
* MTG EXTERN ([moreores](https://github.com/minetest-mods/moreores)) \*
* MCL EXTERN ([mcl_copper](https://github.com/NO411/mcl_copper)) \*

\* These mods are not directly part of a game but I added support for anyway (They can be game specific, I.E. Technic only works in MTG)


**Tags:** library, pve
**Repository:** https://github.com/Beanzilla/oreveins
**License:** MIT