ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** tripwire

**Description:** 

**Details:**
# Minetest Mod: Tripwire

## Description
This mod for Minetest adds nodes that allow the creation of trap systems using threads and tripwires. Players can detect entities and activate mechanisms when something crosses the thread.

### Threads

- **Description**: Lightweight and unobtrusive thread.
- **Properties**:
  - Transmits light.
  - Not walkable.
  - Can be pointed at and collected quickly.
- **Usage**: Connect tripwires to create a detection line.

### Tripwire (off)

- **Description**: Detector that activates when connected to another tripwire by a thread.
- **Properties**:
  - Checks if it is connected to another tripwire block with threads.
- **Usage**: Place at the ends of a thread line to create a detection system.

### Tripwire On

- **Description**: Activated version of the tripwire.
- **Properties**:
  - Continuously checks for entities between connected tripwires.
  - Activates receivers when an entity is detected.
- **Usage**: Activates Mineclonia redstone when it detects an entity between the tripwires.

## Features

- **Entity Detection**: The system detects entities crossing the threads and activates connected mechanisms.

## Crafting Recipes

### Thread

- **Description**: Creates threads from wool.
- **Ingredients**: 3 blocks of wool.
- **Output**: 12 threads.

### Tripwire

- **Description**: Creates tripwires from wood, thread, and redstone.
- **Ingredients**: Wood, thread.
- **Output**: 2 tripwires.

This mod enriches gameplay by enabling the setup of detection systems and ingenious traps, offering numerous creative possibilities for Minetest players.


**Tags:** technology
**Repository:** https://codeberg.org/neocraft1293/tripwire
**License:** CC-BY-SA-4.0