ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Rope Bridges

**Description:** 

**Details:**
Add planks rope bridge to minetest in many styles.

Support for Minetest default game and Hades Revisited game. Also support for cool_trees mod.

You will need mod moreblocks or hades_moreblocks to make craft recipes working well.

**Tags:** adventure__rpg
**Repository:** https://github.com/sfence/rope_bridges.git
**License:** MIT
**Title:** Castle Shields

**Description:** 

**Details:**
This mod adds decorative wall-mounted shields. It comes with three default shields, but it's very easy to mix and match the colours and patterns to generate additional shields for your server; see default_shields.lua for a good place to insert your own, or make use of the castle_shields.register_shield method in your own mods.

The three default shields were defined thusly:

    castle_shields.register_shield("shield_1", "Mounted Shield", "red", "blue", "slash")
    castle_shields.register_shield("shield_2", "Mounted Shield", "cyan", "yellow", "chevron")
    castle_shields.register_shield("shield_3", "Mounted Shield", "grey", "green", "cross")

The following colors are permitted:

"black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow"

The following patterns are permitted:

"slash", "chevron", "cross"

**Tags:** building
**Repository:** https://github.com/minetest-mods/castle_shields
**License:** MIT
**Title:** Astral

**Description:** 

**Details:**
# Astral

This mod adds regular moon phases, as well as 9 special natural and surnatural Astral events to discover!



## API

* `astral.get_moonth()` return moonth, moonth_name
  This returns the *moonth* (not month!) number, from 1 to 12, and its user-friendly name.
* `astral.get_moon_phase()` return moon_phase, moon_phase_name
  This returns the moon phase (number, from 0: new moon, to 7: waning crescent moon), and its user-friendly name.
* `astral.get_astral_event()` return astral_event, astral_event_name
  If there is a special astral event in progress, it returns that astral event code, otherwise it returns "none".
  The second returned argument is the user-friendly name for that event.
  For 3rd party games, it would allow one to produce some (magical?) effects depending on astral events.



**Tags:** environment
**Repository:** https://gitlab.com/cronvel/mt-astral
**License:** MIT
**Title:** Death Compass

**Description:** 

**Details:**
Have you ever died and been frustrated with being unable to find your way back to your corpse? Carry a death compass with you. When you die, the compass will respawn in your inventory and be magically bound to point its bony finger to the location of your demise.

But hurry! The server administrator may have limited the duration that the compass will function for.

Crafting recipe: four bones and a mese fragment.

Alternately, there is a configuration setting (false by default) that automatically gives a player a death compass whenever they die. This automatic compass will disappear back to wherever it came from once its grim task is complete.

**Tags:** pve, pvp, survival, tools
**Repository:** https://github.com/minetest-mods/death_compass
**License:** MIT