ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Basic Grenades

**Description:** 

**Details:**
## Adds
* Regular Grenade - Shoots out shards of metal that can kill players if they are too close to the detonation point
* Smoke Grenade - Sprays a bunch of smoke around the detonation point. Which makes it hard to see in that area
* Flashbang Grenade - Temporarily blinds any players that were looking at the detonation point

**Tags:** pvp, tools
**Repository:** https://github.com/LoneWolfHT/grenades_basic
**License:** MIT
**Title:** /giveme itemname completion

**Description:** 

**Details:**
This overrides the giveme chat command so that players do not need to type the full item name in many cases and get selectable hints about item names if there are ambiguities.

**Tags:** chat, creative, developer_tools, server_tools, world_tools
**Repository:** https://codeberg.org/HybridDog/giveme_completion
**License:** MIT
**Title:** Coolbar

**Description:** 

**Details:**
# Coolbar

Originally I made a simple mod that separates inventory from a bar, allowing you
to move things between them by shift-click, like in Minecraft. But because of
some technical specifics of the Minetest engine my mod was not really simple and
require significant changes to all mods that interact with inventory.

So I had the idea of a new mod (which you see now) that automatically manage
your inventory, removing all trash from the bar and putting your preferred items
on it, without affecting inventory structure, which makes it much mores
compatible with other mods.

As a result, it turned out to be very comfortable and easier than manual
shift-clicking!

![demo](https://raw.githubusercontent.com/minetestia/coolbar/main/images/screenrecord.gif)

## Explanation of the mod behavior

- The mod has a preferences that specifies one or more types of items for each
  slot on the bar. However, these settings can also be empty.
- The mod doesn't work when moving items **FROM** player's inventory within the
  formspeck, which allows a player to move things between the bar and the rest
  of the inventory manually.
- Adding items to the bar manually temporarily replaces the slot settings with
  this item until it disappears from the bar for any reason.
- If an item not specified in the preferences ends up on the bar, it is moved to
  the inventory.
- If the number of items on the bar decreases, the mod tries to fill shortage
  from the inventory.

## Compatibility notes

For `i3` users I recommend to check all checkboxes in its settings:

![demo](https://raw.githubusercontent.com/minetestia/coolbar/main/images/i3.png)

`Mineclone` users needs to change `bar_size` from `8` to `9` and `inv_start`
from `9` to `10` in the mod settings.

Please, be very careful changing these numbers. If the mod crashed, check twice
if these numbers was correct before reporting a bug!

## What can be improved

- The order of items in the settings is currently irrelevant. Maintaining a
  strict order is not easy task, requiring to rewrite half the code backwards.
- ~~Would be cool to add the ability to automatically change settings depending on
  the loaded game.~~ Mineclone settings are detectected automatically!
	
---

This mod was created in [Rustroot Forge].

All my mods uses [Luanti LSP-API] annotations, [StyLua] and [Luacheck].

[Rustroot Forge]: https://notabug.org/rr
[Luanti LSP-API]: https://notabug.org/rr/luanti_lsp_api
[StyLua]: https://github.com/JohnnyMorganz/StyLua
[Luacheck]: https://github.com/mpeterv/luacheck


**Tags:** inventory
**Repository:** https://notabug.org/rr/coolbar
**License:** MIT
**Title:** Dashing

**Description:** 

**Details:**
# Dashing (`dash`)

Minetest mod adding a different way of boosting. An alternative to the [sprint](https://github.com/GunshipPenguin/sprint) mod.

## About

Depends on the latest [`modlib`](https://github.com/appgurueu/modlib) and [`hud_timers`](https://github.com/appgurueu/hud_timers).

Code licensed under the MIT license. Written by Lars Mueller alias LMD or appguru(eu).

## Links

* [GitHub](https://github.com/appgurueu/dash) - sources, issue tracking, contributing
* [Discord](https://discordapp.com/invite/ysP74by) - discussion, chatting
* [Minetest Forum](https://forum.minetest.net/viewtopic.php?f=9&t=24211) - (more organized) discussion
* [ContentDB](https://content.luanti.org/packages/LMD/dash/) - releases (cloning from GitHub is recommended)

## Symbolic Representation

![Screenshot](screenshot.png)

## Setup

Install the mod like any other, using `git clone https://github.com/appgurueu/dash.git` or installing via ContentDB & the in-game content manager. Enable it, `modlib` & `hud_timers` and you're ready to dash!

## Features

Dash by holding/pressing the "special" key (usually <kbd>E</kbd>). A timer shows whether you're currently charging/dashing. During dashing, speed & jump height increase rapidly, while gravity/downforce decreases.

## Configuration

### `hold`

Whether to hold or press the special key.

### `particles`

Maximum of node particles to be spawned when somebody is dashing. Set to zero for no particles.

### `charging`

Time it takes to charge a dash in seconds.

### `dashing`

Time it takes to dash in seconds.

### `polynomial`

A polynomial definining the dashing intensity. List of coefficients starting with x<sup>0</sup>.

### `effects`

Effects on the player.

#### `speed`

Number. Adds.

#### `jump`

Additional jump height.

#### `gravity`

Additional gravity.

**Tags:** player_effects
**Repository:** https://github.com/appgurueu/dash
**License:** MIT
**Title:** Lookup Tool

**Description:** 

**Details:**
# Lookup Tool [`doc_identifier`]
## Description
The lookup tool is an useful little helper which can be used to quickly learn
more about about one's closer environment. It identifies blocks, dropped items
and other objects and it shows extensive information about the item on which it
is used, provided documentation is available.

## How to use the lookup tool
Punch any block or item about you wish to learn more about. This will open up
the help entry of this particular item.
The tool comes in two modes which are changed by a right-click. In liquid mode
(blue) this tool points to liquids as well while in solid mode (red) this is not
the case. Liquid mode is required if you want to identify a liquid.


**Tags:** gui, tools
**Repository:** https://codeberg.org/Wuzzy/minetest_doc_identifier
**License:** MIT