ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Wildlife

**Description:** 

**Details:**
Adds some wild animals that interact with each other, and are fairly neutral to players, unless provoked.

This is a demo of Mobkit entity API, currently at an early stage of development, and **requires it to run**
Get the latest version of the api at https://github.com/TheTermos/mobkit/archive/master.zip

Highlights:

**No dependencies:** It should work with any game, although it's best if it fits thematically, i.e. there's some sort of natural environment.

**Very lightweight:** no ABMs, self-adjusting spawns, and mobs don't get to 'think' every single engine step. Theoreticly it should run well on servers, although I haven't had an opportunity to test it online.

**Tags:** mobs
**Repository:** https://github.com/TheTermos/wildlife
**License:** MIT
**Title:** Vein Miner

**Description:** 

**Details:**
A mod that allows players to automatically mine ore veins and trees while sneaking. 

By default allows vein mining of "stone_with_\[orename\]" nodes as well as nodes in the group "tree". Vein mining can also be enabled for all nodes in the mod settings.

**Tags:** survival, tools
**Repository:** https://github.com/QuoteNat/vein_miner
**License:** MIT
**Title:** Fishing Boat

**Description:** 

**Details:**
This mod implements a fishing boat for minetest.

It's physics comes indirectly from Sailing Kit from Thermos, as it descend from Motorboat and then Sailing Kit.
It can carry 5 people.

To run it's engine, it is necessary to provide biofuel. To supply it,
be on board and punch the necessary fuel on the boat.
Activate the engine in the first option of the menu. Take control by activating
the option "Take the Control".
The information panel will be on the left and bottom of the screen. 

Forward increases the propeller power, Backward reduces. To go reverse, hold aux (E key)
and backward together. There is a power mode. When the lever reaches the up limit, hold E
and forward to increase the acceleration.
The boat inventory can be accessed by Aux (E) + rightclick or by the captain menu.

Shared owners:
This vehicle was made to be shared with a team. So the owner can set more users to
operate it. Inside the boat, just use the command /fishing_boat_share <name>
To remove someone from the sharing, /fishing_boat_remove <name>
To list the owners, /fishing_boat_list
Is possible to lock the boat access, so only the owners can enter: /fishing_boat_lock true
To let anyone enter, /fishing_boat_lock false
All shared owners can access the boat inventory
When the ship sunk, all permissions are ignored and anybody can get the boat treasures

Painting:
As the planes, punch a dye against the hull, so the primary color will change
To change the secondary color, punch a dye, but holding Aux (E) key.
Only the original owner can do the paintings

Shortcuts:
right click to enter and access menu
punch with dye to paint
forward and backward while in drive position: controls the power lever
left and right while in drive position: controls the direction

E + right click while inside: acess inventory
E + backward while in drive position: the machine does backward
E + foward while in drive position: extra power

Tip:
Drive it gently.
The captain can leave the drive position to walk too
If a player goes timeout or logoff, the boat will "rescue" him if no other player
enter the boat, so is a good idea wait the friend at a secure place far from anyone who
wants to enter the boat.

Know issues:
The walk movement inside the ship is affected by server lag, because the lack of
an interpolation method on attach function.
Rubber-band bug is from minetest nature, just close and reopen minetest to solve.
Some old versions of minetest can have an strange issue, the camera is set to
the map center. So if it happens, just type /fishing_boat_eject to be free again.


**Tags:** transport
**Repository:** https://github.com/APercy/fishing_boat
**License:** MIT