ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Inotify

**Description:** 

**Details:**
# iNotify

An in-game notification system.

## Goals

- Allow players to see their position, health, and other information without F5.
- Adds a world clock to visibly see what the current in-game world time is.
- Provide MineClone support for multiple dimentions based on y layers.
- Uses `minetest.conf` to define settings

## Links

- [Github (Source)](https://github.com/Beanzilla/iNotify)
- [MineClone5](https://content.luanti.org/packages/kay27/mineclone5/)


**Tags:** hud
**Repository:** https://github.com/Beanzilla/iNotify
**License:** MIT
**Title:** Chat3

**Description:** 

**Details:**
Messages are highlighted in a light blue to players who are within 12 blocks of the sender (configurable with chat3.near, if set to 0 positional highlighting is ignored). Messages in which the receiving player's name is mentioned are highlighted in a light green, as are PMs. Messages in which the first character is a ! are highlighted in red to all players (also known as a shout). Important messages (mentions or shouts) also cause a bell to be played to players if chat3.bell is true and the player hasn't disabled the chatbell using the /chatbell command. Everything mentioned here can also be configured, and is documented below in the Configuration section.

**Tags:** chat, multiplayer
**Repository:** https://github.com/octacian/chat3
**License:** MIT
**Title:** Goxel Tools

**Description:** 

**Details:**
This mod allows you to create schematics with goxel.

Download Goxel: https://goxel.xyz/download/

First, you need to create a palette for your world that maps colors to nodes.

Create a world, enable the mod, and send /save_palette

Locate the .gpl palette in the the newly created `/worlds/<world_name>/goxel_tools/world_name.gpl`

copy the palette to the goxel palettes folder (open Goxel, Edit > Settings > Paths, it will show you your palettes path)

Restart goxel

In Goxel, go to Palette and select the drop down to find your world_name palette. Node names are arranged alphabetically. 

Build your model.

When done, select File > Export > text

Save the text file to the world folder into goxel_tools

Open Luanti to your world, and run `/place_goxel file_name` or `/place_goxel file_name X Y Z`
(not `/place_goxel file_name.txt`) to place the model.



**Tags:** building_mechanics, complex_installation, creative, developer_tools, world_tools
**Repository:** https://gitlab.com/mistere123.coding/goxel_tools
**License:** MIT
**Title:** Exile Snow Fun

**Description:** 

**Details:**
I do plan to add more things - maybe like snowmen or other snowy crafts - but as it stands - you can throw snowballs at eachother for as long as your heart desires!!!

Snowballs have particles when they land and they can blind your opponents if you hit 'em right on the head or face! Throwing + hit sounds too. Have to charge up those snowballs as well! x3

Will send messages about players being hit in the face - hopefully funny! :D

Pretty rudimentary, likely to change a lot of this up in the future - but for now - enjoyyyy

**Tags:** multiplayer, pvp
**Repository:** https://codeberg.org/TPH/exile_snow
**License:** MIT
**Title:** Modding Commands

**Description:** 

**Details:**
Adds several hopefully helpful commands to help you with modding.

You renaming a big game ? This may help.
You accidently mess up on schematics ? This may help.
You want to verify if your schematics have known nodes ? This may help.
You want to go through all you many mods and find a certain word to replace ? This may help.
You have a file that you want to check for whitespace errors ? This may help.

This mod is Singleplayer only. DO NOT USE IN MULTIPLAYER

You can find the readme.md file [here](https://github.com/DragonWrangler1/modding_commands/blob/main/README.md)

Please view the readme if you have questions. And please MAKE BACKUPS. This is experimental. It works, but just as a precaution.

This mod requires minetest.request_insecure_environment.

**Tags:** chat, complex_installation, developer_tools, singleplayer, world_tools
**Repository:** https://github.com/DragonWrangler1/modding_commands
**License:** MIT
**Title:** Auth Redux Lite

**Description:** 

**Details:**
Auth Redux Lite is available for server operators that want a barebones, no-frills authentication handler for their server. The entire mod consists of a single 13 kB file.

**Recommended Enhancement:** The [DataMiner Mod](https://forum.minetest.net/viewtopic.php?f=9&t=20621) extends the capabilities of Auth Redux Lite, providing comprehensive player and server statistics within a graphical user-interface, in addition to an API for custom-tailored log analysis and reporting directly from the command line

## Database Migration:

This fork uses the same database API and architecture as [Auth Redux](https://forum.minetest.net/viewtopic.php?f=9&t=20393), so migration is completely seamless. If you are already using Auth Redux, simply backup your existing "auth_rx"' subdirectory, and then save the included "init.lua" file in its place.

However, if you are migrating from the builtin auth handler of Minetest 5.x, then there are a few additional steps depending on the specific database backend you are using.

### Convert auth.txt

  1. Create an "auth_rx_lite" subdirectory under mods in your game.
  2. Run the included Database Import Script to convert the database.

     `awk -f convert.awk -v mode=install ~/.minetest/worlds/world/auth.txt`

### Convert auth.sqlite

  1. Create an "auth_rx_lite" subdirectory under mods in your game.
  2. Run the Minetest server to migrate the SQLite3 auth database backend.

     `minetestserver --migrate-auth files --worldname world`

  3. Run the included Database Import Script to convert the database.

     `awk -f convert.awk -v mode=install ~/.minetest/worlds/world/auth.txt`

In the examples above, you will need to provide your world directory. I'd also recommend moving or simply renaming the auth.txt file to "auth.txt.bak" for safekeeping.

That's all there is to it!


**Tags:** multiplayer, server_tools
**Repository:** https://bitbucket.org/sorcerykid/auth_rx_lite.git
**License:** MIT
**Title:** End Him Rightly

**Description:** 

**Details:**
 This mod gives you the option of ending your oppenent rightly.

Swords can be placed in the crafting grid to unscrew the pommel. Drop the pommel to throw it vigorously.

Thrown pommels deal some damage (this also works with collidable mobs, sort of).

Once you are done with your shenanigans, you can screw the pommel back on in the crafting grid.

There is currently no recipe for replacement pommels (though pommels are interchangable).

**Tags:** april_fools
**Repository:** https://codeberg.org/ekl/end_him_rightly.git
**License:** MIT
**Title:** Easter Eggs / Ostereier

**Description:** 

**Details:**
# easter-eggs_MT
Do you want to go back to your childhood? Search with your friends and family the wild spawned eggs! 
This mod adds to your world's spawned eggs. You can craft easter eggs and eat the chocolate.

You can find here 6 various eggs.

Thanks to my helpers:
- Glubux
- Sven
- APercy


**Tags:** decorative, food, mapgen, seasonal
**Repository:** https://github.com/Ineva-A/ostereier
**License:** MIT