ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** REJECT ALL PLAYERS

**Description:** 

**Details:**
# Change the IP in the serverlist don't change the one in favourites list...
This "game" provides a minimum amount of code that kicks all players attempting to connect to the server, and shows a message. This is useful in the following circumstances:

* The server is moving to a new IP
* The server is under maintainence


**Tags:** multiplayer, world_tools
**Repository:** https://github.com/C-C-Minetest-Server/reject
**License:** MIT
**Title:** CaT VoxeLibre Tools

**Description:** 

**Details:**
# CaT VoxeLibre Tools
## About
**Tools mod for VoxeLibre. Created and will continue to be developed by YCaTGameRT and farfind. More creative new tools will come later!**
## Special Thanks
### [VoxeLibre](https://content.luanti.org/packages/Wuzzy/mineclone2/)
**VoxeLibre scripts were used to create the mod**
### [Gitea](https://gitea.com)
**The source code is posted on Gitea**

**Tags:** tools
**Repository:** https://gitea.com/YCaTGameRT/CaT_VoxeLibre_Tools
**License:** MIT
**Title:** HUD Timers

**Description:** 

**Details:**
# HUD Timers (`hud_timers`)

A library for easily maintaining HUD timers.

HUD timers are colorful yet subtle bars indicating some time consuming process.

## About

Configuration help can be found under `config_help.md` in the same folder as this.

Depends on [`modlib`](https://github.com/appgurueu/modlib).

**Please note that this mod may not work along well with other mods altering the HUD.**

Code licensed under the MIT License. Written by Lars Mueller alias LMD or appguru(eu).

Media license: files taken or derived from [hudbars](https://repo.or.cz/w/minetest_hudbars.git)

* `textures/hudbars_bar_background.png`: made by Wuzzy, licensed under MIT
* `textures/hud_timers_bar_timeout.png`: made by LMD, but very similar, can be seen as derivative of Wuzzy's work, therefore licensed under MIT as well

All in all, the media is licensed under the MIT license, with credits going to Wuzzy.

## Screenshot

![Screenshot](screenshot.png)

## API

Code should be self-explanatory. If not, feel free to contact me (opening an issue is also fine). Will probably document it here at some point...

## Configuration

### Locations

* JSON Configuration: `<worldpath>/config/hud_timers.json`
* Text Logs: `<worldpath>/logs/hud_timers/<date>.txt`
* Readme: `<modpath/gamepath>/hud_timers/Readme.md`

### Default Configuration

Located under `<modpath/gamepath>/hud_timers/default_config.json`

```json
{
  "hud_pos": {"x": 0,"y": 0},
  "globalstep": 0.1,
  "hud_timers_max": 10,
  "format": "%s: %s s"
}
```

### Usage

#### `hud_pos`

Screen coordinates where the timer stack should start.

#### `globalstep`

How often timers should be updated(interval, seconds).

#### `hud_timers_max`

How many timers(maximum) may exist at a time.

#### `format` : "%s : %s s"

The format for the timer label - first string is timer name, second one is seconds left.

**Tags:** hud, library
**Repository:** https://github.com/appgurueu/hud_timers
**License:** MIT
**Title:** My Glass

**Description:** 

**Details:**
# myglass
Different types of windows and glass. It also has a couple shutters.  There are 6 different color glass and 6 framed glass. There are different styles so you should be able to find what you need.

-----------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0


**Tags:** building
**Repository:** https://github.com/DonBatman/myglass.git
**License:** MIT
**Title:** My Concrete

**Description:** 

**Details:**
# myconcrete

myconcrete adds concrete to your world.  There are concrete blocks and sidewalk blocks plus various other items. This mod goes great with [mystreets](https://content.luanti.org/packages/Don/mystreets/). You can make lots of realistic streets and sidewalks. There is a concrete fence and rails. There is even slopes.

Limestone is added to the mapgen. It is required in order to make  concrete. 
You will find limestone when mining. 

Concrete take time to dry. When you place concrete it will be darker then when it is dry.

Once the concrete is dry you can paint it using [mypaint](https://content.luanti.org/packages/Don/mypaint/).

Code Licence - MIT

Media Licence - CC0


**Tags:** building
**Repository:** https://github.com/DonBatman/myconcrete.git
**License:** MIT
**Title:** Hopper

**Description:** 

**Details:**
Dropped items can be sucked into the top of a Hopper and transported into a container like a chest or furnace below or to the side, allowing you to autofill furnaces with fuel, items to cook and take the output and place it into chests below.  Void hoppers also let you transport items long distances.

An API is available to add compatibility with new containers, which already supports the default chests, furnace, protected chest, wine barrel, and certain autocrafters, and has a 'lazy_container_support' setting that can automatically detect any container for use.


**Tags:** technology
**Repository:** https://codeberg.org/tenplus1/hopper
**License:** MIT
**Title:** Televator

**Description:** 

**Details:**
Televator allows you to create simple elevators in your worlds that work incredibly fast amidst lag and are relatively inexpensive to make. All you need to get started, is to craft an elevator (`televator:elevator`).

Elevator nodes can be placed a maximum of 16 nodes apart. If anything obstructs the space between or there is not 2 blocks of space for the player above the next elevator node, the elevator will not work.

Once standing on an elevator that has other elevators placed with no obstructions above or below it, you can press jump to go up to the next elevator, and sneak to go down the the previous. There are sound effects too! While standing on an elevator you cannot jump normally so as to maintain a consistent feel when ascending and descending.

Televator does not use any entities, but rather teleports the player from elevator to elevator making it suitable for servers that prefer to use only the most efficient mods. This also helps increase general performance for users with less powerful computers or mobile devices, and provides a smooth and consistent feel.

### Recipe
![Recipe](https://github.com/octacian/televator/raw/master/.recipe.png)

Televator currently only supports Minetest Game items for it's recipe, however, I will gladly add support for other subgames on request. If you are unable to see the picture, please try a different browser such a Chrome/Chromium.

**Tags:** tools, transport
**Repository:** https://github.com/octacian/televator
**License:** MIT
**Title:** Abripanes

**Description:** 

**Details:**
abripanes
===

Mod for Minetest by Shara RedCat which adds faintly glowing coloured glass panes.These can be used for stained glass windows or for gentle lighting. 

NOTE: This mod is only fully functional from version 0.4.15.


Crafting
---------

Coloured glass panes can be made from six glass nodes and the matching dye.


Licenses and Attribution 
-----------------------

Code for this mod is released under MIT (https://opensource.org/licenses/MIT).

Textures for this mod are released under CC BY-SA 4.0 (https://creativecommons.org/licenses/by-sa/4.0/), attribution: Shara RedCat.


**Tags:** decorative
**Repository:** https://github.com/mt-mods/abripanes.git
**License:** MIT
**Title:** Candles 3D

**Description:** 

**Details:**
This mod is inspired by candles from another voxel game.

You can put candles in world, add remove or taint candles from an already existing node.

# How to

Add up to five candles in a node using candles from stack.

Remove them from world by digging candles in node one after the other.


## Minetest game / default
There is only one availabe item in survival, and one for all colors in creative.

Craft it:

*         Require petz or/and bees mods installed
*         Needs give privileges or creative server
*         without those modes leaves and string will provide a backup for blue candle
*                 bad recipe as it is not supposed to be accessible in inventory
*                 
Colorize candles only in world with dyes: one node needs 1 dye (1 dye -> up to 5 candles)

### survival

you can add master candles item in any candle node without losing dying.

master candles is the only one you can get in inventory

### creative

you can any candles item in any candle node without losing node dying, but you'll lose item dying.

### Pie mod

This mod now enhances [pie](https://content.luanti.org/packages/TenPlus1/pie/) all default cakes present in this mod can now be covered with a candle.

* Right-click on an unbitten cake with a candle to transform it  into a candle cake.
* Change candle color with dyes used on the cake
* Bitting the cake will give back the candle

Interaction are very limited, but it's cute


## Mineclone 2
Recipe depends on wip honey branch

Dying is done per candle

*         in world if node contains only 1 candle
*         from creative inventory via recipes

In world you can only add candles with same dying to a candle node

# Requirements
*         screwdriver seems to be somehow needed
*         "farming:string" item is mandatory to offer recipe
*         one of or both petz, bees mods to finalise the recipe

I tried to be game agnostic but it seems hard to achieve

Under MIT Licence

**Tags:** building, decorative
**Repository:** https://gitlab.com/mazes_80/candles_3d
**License:** MIT