ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Guinea pig

**Description:** 

**Details:**
# Guinea pig

The guinea pig is a small, loveable rodent often kept as a pet. They can be found naturally in plains biomes and bred with grass and/or hay. They can also be crafted by combining grass with a rat: instant upgrade! Guinea pigs poop pellets that can be crafted into mulch for all your composting needs (bonemeal mod required). They communicate with high-pitched "wheeks" and happy burbles.

**Tags:** mobs
**Repository:** https://github.com/DrPlamsa/guinea_pig
**License:** MIT
**Title:** Metallicum

**Description:** 

**Details:**
**Metallicum** brings the power of **Titanium** to **Minetest Game**, allowing players to craft powerful new tools and weapons that enhance exploration and mining. Venture through the world to discover **Titanium Ore**, smelt it into **Titanium Ingots**, and use it to craft advanced gear like the **Mining Laser**, **Katana**, **Mace**, and more.

## New Items and Tools
* **Titanium Ore** – A rare resource found underground, essential for crafting advanced equipment.
* **Titanium Ingot** – Smelt Titanium Ore into ingots to create the strongest gear.
* **Mining Laser** – A powerful tool that allows you to quickly mine a large area with high efficiency.
* **Katana** – A sharp, high damage sword perfect for slicing through enemies.
* **Mace** – A heavy weapon for dealing powerful, crushing blows to foes.
* **Grappling Hook** – A new tool for exploring difficult terrain and reaching high places.
* **Titanium Boots** – Boost your movement speed and agility, crafted from the mighty Titanium.
* **Freeze Blast** – A freezing attack that trasform into ice a large area.
* **Line Launcher** – A new tool for exploring horizontaly across gaps easily.

**Tags:** building, player_effects, tools
**Repository:** https://github.com/LudusExe/Metallicum
**License:** MIT
**Title:** Unbreaking

**Description:** 

**Details:**
# Unbreaking

Tired of your tools or armor wearing out so fast? Get unbreaking tools and armor to solve that.

## Notice

No the tools and armor provided by this mod are not fully unbreakable, instead it's just incredibily durable.


**Tags:** tools
**Repository:** https://github.com/Beanzilla/unbreaking
**License:** MIT
**Title:** FireWorks Reimagined

**Description:** 

**Details:**
This mod is an api and gameplay mod that allows various subgames to have different fireworks. In both random shapes, but also as images. This mod was made mainly for servers, but it's still fun in singleplayer.

License of the Code is MIT.

### Credits:

#### Code
**DragonWrangler.**
One Snippet **niwla23.**
#### Textures
**DragonWrangler,**
**CalebJ**
#### Sounds
**StarBeamRainbowLabs (SBRL)**

The sounds and firework rocket textures were taken from the original fireworks. mod here on contentDB.

Though the textures were modified.

If any problems are found, please open an issue on the issue tracker and I will try to fix asap

**Tags:** decorative, library, multiplayer, oneofakind__original, player_effects, seasonal, sound_music
**Repository:** https://github.com/DragonWrangler1/fireworks_reimagined
**License:** MIT
**Title:** Pixelart

**Description:** 

**Details:**
## Using the Mod
The mod operates in two ways. In creative mode a player can take pixel (nodes) from the palette and place them in the world without any cost. For doing so the player needs to open the inventory and switch to the “Pixelart” tab and select one of the available palettes. Alternatively a custom *Unified Inventory* page or a node are available.

When the world does not run in creative mode taking pixels costs a base node. The name of the base node is shown to the player via a chat line. When a player has one of the defined base node taking out one pixel (node) from the palette is possible.

In both cases the player needs at least one free inventory slot where the node can be placed in.

## Palettes
The built-in palettes all use *Silver Sandstone* as base node (`default:silver_sandstone`) when not in creative mode. All palettes are carefully created using original sources. Feel free to suggest interesting palettes for implementation.

The mod also allows using custom palettes on a per-world basis. Those custom palettes take precedence over the built-in palettes when having the same name as them. This allows overriding built-in palettes as well as removing them from the palettes list.

**Tags:** building, creative, inventory
**Repository:** https://git.0x7be.net/dirk/pixelart
**License:** MIT