ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Boss'S Hudbar

**Description:** 

**Details:**
Adds a hubbar with the amount of life of the bosses, making their battle more interesting. <br>
This mod only works with mobs created using the TenPlus1 "[Mobs redo](https://content.luanti.org/packages/TenPlus1/mobs/)" API...

 - BY : DuckGo / [PixelZone](https://codeberg.org/pixelzone)
 - LICENSE : MIT
 - TEXTURE : CC BY-SA 4.0 
 - depends = 
 - optional_depends = nssm,forgotten_monsters,ethereal_bosses,livingnether,lottmobs,dmobs

---



**Tags:** adventure__rpg
**Repository:** https://codeberg.org/pixelzone/boss_s_hudbar
**License:** MIT
**Title:** Ladders 3D

**Description:** 

**Details:**
### Crafting

Crafting a ladder is done quite similar to crafting the default ladders. Instead of a stick the whole block is used. Just place in an `H` shape to get 7 ladders. To uncraft a ladder, just place it in the crafting grid to get one of the base block back.

The crafting recipe is more expensive than the de-facto standard recipe coming from “Minetest Game” `default` ladders. You get the materials back 1:1, though.

### Configuration options
Listed below are the configuration options that can be set either in the configuration that was used for the server or in the file `_ladders_3d.conf` in the world directory. Configuration options are set in the following order.

1. Built-in defaults
2. Configuration options
3. World-specific configuration options

A `settingtypes.txt` for the advanced configuration GUI for the Luanti client exists, but this does only set the global configuration options. It is suggested to use world-specific configuration options only, though.

```conf
# For each supported mod as `modname`. Refer to the Lua files in `registry` to
# get the currently supported mods.
ladders_3d_load_modname = true

# Override “Minetest Game” default ladders to look 3D (this is considered as a
# “hack” and only looks good with default textures for the ladders.)
ladders_3d_override_default_ladders = true

# Use exact selection box when no custom selection box is set. This does
# not apply to the overridden “Minetest Game” default ladders.
ladders_3d_exact_selection_box = false

# Players can walk through ladders. This sets the `walkable` node value. It is
# “reverse” of that the description is. If it is set to `false` players cannot
# walk through ladders.
ladders_3d_walkable_by_default = false
```

The listing above shows the default values. Please also refer to `settingtypes.txt` for a more in-detail description of the parameters. Individual registration files can introduce own configuration options. If the files are built-in the options should be noted in `settingtypes.txt`.

**Tags:** building
**Repository:** https://git.0x7be.net/dirk/ladders_3d
**License:** MIT
**Title:** Unified Inventory Themes

**Description:** 

**Details:**
# Unified Inventory Themes

This minetest mod adds a modern theme to the unified_inventory mod.

TODO: add more themes.

## License

Code: MIT (by threehymns and wsor)

Assets: CC0 (threehymns)

Icons: CC0 (mostly from https://www.kenney.nl/assets/game-icons)

**Tags:** gui, inventory
**Repository:** https://gitlab.com/threehymns1/unified_inventory_themes
**License:** MIT