ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Stairs and slabs of wool

**Description:** 

**Details:**
# Stairs and slabs of wool

Stairs and slabs of wool was created with code from [wool](https://github.com/luanti-org/minetest_game/tree/master/mods/wool)

## Installation

### ContentDB

* Content > Browse Online Content
* Search for "Stairs and slabs of wool"
* Click Install

### Manually

- Unzip the archive, rename the folder to `stairs_and_slabs_of_wool` and
place it in `.../minetest/mods/`

- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/mods/`.

The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).

For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).

## License

See `LICENSE.txt`


**Tags:** building
**Repository:** https://github.com/X-DE1/stairs_and_slabs_of_wool
**License:** MIT
**Title:** Textmod

**Description:** 

**Details:**
# TextMod for Luanti / Minetest

**TextMod** is a lightweight mod that lets you spawn floating text anywhere in your world using the `/text` command.

It's perfect for:
- Spawn messages
- Info signs
- Waypoints
- Custom map decorations

💡 **Original idea by [nono]**

---

## ✨ Features

- `/text` command to spawn floating text
- Accepts **HEX color codes** (e.g. `#FF0000`)
- Supports **multi-line text** using `\n`
- Optionally configurable max number of texts and range via `settings.conf`
- `/remove_text` command to delete text by ID or position
- No dependencies required

---

## 🧪 Usage Examples

```bash
/text #00FF00 "Hello above me!"
/text 0 10 0 #FF0000 "Text at coordinates"
/remove_text 1
/remove_text 0 10 0
```

---

## ⚙️ Configuration (`settings.conf`)

```ini
textmod_max_texts = 100         # Max number of texts allowed
textmod_default_range = 200     # Default visibility range
```

---

## 🔥 Known Limitations

Due to engine restrictions, **colored nametags on entities** are not reliably supported in all clients. The `color` is stored and parsed correctly, but may appear as white depending on the Minetest or Luanti version.

---

## 📄 License

MIT License — © 2025 NovaX  
Idea by **nono**

---

## ❤️ Credits

- Idea: **nono**  
- Development: **NovaX**


**Tags:** chat, decorative
**Repository:** https://github.com/NovaX-Luanti/textmod
**License:** MIT
**Title:** NodeCore EP9x

**Description:** 

**Details:**
The standard textures for nodecore, passed through [ScaleFX](https://en.wikipedia.org/wiki/Pixel-art_scaling_algorithms#Scale3%C3%97/AdvMAME3%C3%97_and_ScaleFX) twice, scaling the base 16px textures up to 144px.

The scaling algorithm can't make "artistic" decisions, and doesn't attempt to "understand" the content or context, and can make some things look a little weird. Overall though, it offers significant improvements in some areas (the contours of complex transparent things like flora) and isn't notably deterimental in others (at least preserving the original information). Algorithmically generated texturepacks are also eminently maintainable, making it easy to rebuild in the case of upstream changes or new textures/materials, and easy to adapt to other games or content.

Supports [NodeCore](https://content.minetest.net/packages/Warr1024/nodecore/) and most/all of the [mods in its ecosystem](https://content.minetest.net/packages/?type=mod&sort=score&order=desc&game=Warr1024/nodecore), except ones that use more restrictive licensing. Note that some mods may not support high-resolution texturepacks (e.g. due to using compositing with pixel offsets without resizing) and would need to be fixed to work with it.


**Tags:** 128px
**Repository:** https://gitlab.com/sztest/nchqx
**License:** MIT
**Title:** My Treasure

**Description:** 

**Details:**
This Luanti mod adds treasure chests throughout your world. You can find them under water, in caves and underground. There is even a special one that will surprise you!

If you have the [mymineshaft](https://content.luanti.org/packages/Don/mymineshaft/) mod then you can find treasure in the mineshafts.

--------------------------------------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0


**Tags:** mapgen
**Repository:** https://github.com/DonBatman/mytreasure.git
**License:** MIT
**Title:** Potions And Magic

**Description:** 

**Details:**
This is **beta** version, if you find **issues** please report them [on this page](https://github.com/mathyscraft/potions_and_magic/issues)
# Potions and Magic
Potions & Magic add sevral potions and items or blocks to craft them.
Effects have a player hud when they are applied.
![Screenshot_hud](https://content.luanti.org/uploads/ff32f7a18d.png)

### Effects list :
- ***health***: give 10 additionals hearts 
- ***jump***: double the jump height
- ***nightvision***: light up the night sky
- ***speed***: tripple the speed
- ***water breathing***: give the ability to breathe underwater
- ***weightlessness***: reduce by 4 the gravity

NB: All effect last **1min**

### Crafts :
![craft_guide](https://content.luanti.org/uploads/dc0b78158c.png)

New items :
- slime
- golden_apple (**reverses the gravity** for a short time)

And new blocks :
- vitality plant
- sugar cane
- slime block **(bouncy propriety)**
- gillykelp
- glow mushroom (naturally ligh the caves a bit)


![screenchot_block](https://content.luanti.org/uploads/783e968021.png)

---

---
### Work in progress :
- a camouflage effect
![screenchot](https://content.luanti.org/uploads/a18e23653f.png)
- make the nightvision effect effective in caves
![screenchot](https://content.luanti.org/uploads/12046c0dec.png)
- add particles

**Tags:** hud, magic, player_effects
**Repository:** https://github.com/mathyscraft/potions_and_magic
**License:** MIT
**Title:** Ancient Ice Stuff

**Description:** 

**Details:**
# Ancient Ice Stuff

This mod adds a new material to Minetest Game that is used to craft a new set of armor that is a bit more powerful than diamond set.
It also adds several new powerful tools and weapons.

# Authors

Robot10 and scheletor

**Tags:** mapgen, pve, pvp, tools
**Repository:** https://github.com/robot10-scheletor/ancient-ice-stuff
**License:** MIT
**Title:** Back to spawn for Mineclone2

**Description:** 

**Details:**
# mcl_back_to_spawn
A Mineclone2 mod which allows you to tp yourself to your spawn point, or someone else to his spawn point.

When added to your Mineclone2 world, enter `/back_to_spawn` in chat to go back to your spawn point. If you have the `server` and `tp` privileges, you can type `/baack_to_spawn <player>` in chat to teleport `<player>` to his spawn point.

Useful for making going home easier, or prevent someone from doing something evil by teleporting him back to his home.

**Tags:** transport
**Repository:** https://github.com/Alex5002/mcl_back_to_spawn.git
**License:** MIT
**Title:** Basic Streets

**Description:** 

**Details:**
# Basic streets

Simple tar-based street nodes with markings for straight,corner,crossing and t-junction

# Mod interop

Optional mods:

* `moreblocks`: registers all nodes to the circular saw if available

* `default`: for the sounds

* `dye`: for the recipes

* `unifieddyes`: makes the non-circular-saw nodes colorable

* `building_blocks`: uses the `building_blocks:Tar` node if available (otherwise registers its own base-variant)


**Tags:** decorative
**Repository:** https://github.com/BuckarooBanzay/basic_streets
**License:** MIT
**Title:** NodeCore SkyRealm

**Description:** 

**Details:**
This is a remake of [Kimapr's NodeCore SkyBlock](/packages/Kimapr/nc_sky/) (plus the `nc_sky_hard` alternative mapgen), but designed to run *inside* a vanilla NodeCore world.  Use with normal (e.g. v7) mapgens, *not* singlenode.

The sky dimension is accessed via a portal which needs to be crafted.  You will need a tree stump, a glowing lode cube, a critical lux reactor, and an infused tempered mallet to complete the recipe.  Portals crafted in the normal world will link to a random (probably new) skyblock; portals crafted in the sky realm will point to the nearest skyblock.  Portals can only be dug and moved with an infused tempered pick/mattock.  To enter the sky dimension, the portal needs to be placed in the normal world, surrounded on 5 sides with fire, and pummeled.

Inside the sky realm, you will have a block with 28 dirt/grass, 2 stones, and 1 tree.  The expanded recipes from Kimapr's nc_sky (e.g. dirty gravel, sponge spores, stone melting ... see in-game hints) work, but only within the sky realm.  You will need to be very careful not to drop critical resources into the void, especially early on.  This skyblock is *very difficult* and you will need to plan carefully.  It is advised not to dig out the nodes directly under the teleport destination without replacing the floor, or you may find yourself unable to teleport in and remain on your skyblock.  If you mess up your block, then then your skyblock is effectively dead, and you will need to create another portal to access a new skyblock to try again.

Each skyblock is guaranteed to be initially viable, i.e. the starting tree always yields enough resources to continue gameplay and plant a second generation of trees.  Whether it is viable may still be up to RNG to some degree, but skill and planning quickly become the dominant variables.

To return to the surface, just jump off your skyblock.  If you fall off your skyblock, you will teleport back to an arbitrary portal connected to that skyblock, or the point where you last entered from the surface world if no portal can be found.  Any inventory you're carrying while teleporting will be dropped on the surface side, which means items can be transported from the sky realm to the surface, but not from the surface to the sky.  Items dropped off of a skyblock will appear around an arbitrary portal connected to that block.

*N.B. The sky realm does not play nicely with mapgen_limit by default.  You will need to configure some extra settings (see api_grid.lua) to use mapgen_limit less than the default 31000.*


**Tags:** building, crafting, mapgen, transport
**Repository:** https://gitlab.com/sztest/nc_skyrealm
**License:** MIT
**Title:** Leafstride

**Description:** 

**Details:**
Leafstride
==========

Climb through trees and glide through forests with Leafstride! This mod gives natural substance to leaves, allowing players to climb and walk through all forms of leaves. Although Leafstride allows players to move through leaves, the dense foliage will slow players down as they pass through -- but as a bonus, this also allows leaves to gently break a player's fall!

How to Use
----------

Simply download and install Leafstride and it will automatically apply to all of the leaves in your world. Every node in your world that has `group:leaves` will be modified.

The movement resistance caused by leaves can be configured via Settings > All Settings > Content: Mods > Leafstride. The value can range from 0 to 7; a value of 0 will not slow players down at all while a value of 7 will slow players down greatly. The default value of 2 offers a good middle ground.

**Tags:** environment
**Repository:** https://github.com/EmptyStar/leafstride
**License:** MIT