ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Xcompat

**Description:** 

**Details:**
a mod that aims to facilitate other mods to be game agnostic by handling sounds and crafting

thanks to:  

* MisterE, OgelGames, and Blockhead for naming advice/suggestion  
* luk3yx, Blockhead, Buckaroo for bouncing ideas on the concept of this mod  

dev docs can be found at https://github.com/mt-mods/xcompat/tree/master/doc

**Tags:** library
**Repository:** https://github.com/mt-mods/xcompat
**License:** MIT
**Title:** Tables and Chairs

**Description:** 

**Details:**
This mod adds basic functional furniture (Chairs, Stools, Tables, Small Tables, Tiny Tables, Benches) to Minetest Game, VoxeLibre, Mineclonia, Exile and other MTG based games.

Update 1.1 and higher: All woods types supported. The mod now automatically generates furniture for all games and mods that register new wood types.

It's a fork of [ts_furniture](https://content.luanti.org/packages/Thomas-S/ts_furniture/). The eye_height bugs have been fixed, Mineclone support has been added, you no longer sit in air and the nonfunctional disabled by default kneeling bench has been removed and a stool and a bench with backrest has been added.

If you are using ts_furniture and did not place down any kneeling benches, you can replace it with this.

Translation is now easier. Just post the following with the right side in your language (pls format as code block) and I will add your language.
```
# textdomain:tables_chairs
Tables and Chairs=Tische und Stühle
 of = aus 
Table=Tisch
Small Table=Kleiner Tisch
Tiny Table=Winziger Tisch
Chair=Stuhl
Stool=Hocker
Bench=Bank
Comfortable Bench=Behagliche Bank
You tried to sit but hit your head.=Du hast versucht, dich zu setzen, hast dir aber den Kopf gestoßen.
You can only sit down when you are not moving.=Du kannst dich nur hinsetzen, wenn du dich nicht bewegst.
```

ts_furniture was originally made by Thomas-S and published under the MIT license.

Code from "Get Comfortable [cozy]" (by everamzah; published under WTFPL) was used and modified.

**Tags:** decorative
**Repository:** https://gitgud.io/blut/tables_chairs
**License:** MIT
**Title:** Mesecons lab

**Description:** 

**Details:**
# Mesecons lab

Mesecons laboratory and tutorials

This game serves as a tutorial and showcase for the following mods:

* mesecons
* digilines
* digistuff
* digibuilder
* technic


It can be used as an educational tool in singleplayer or multiplayer.

## Current state

There are various builds provided by So.Po.Coder, pampogokiraly and some basic excercises to complete.

The game isn't yet finished but playable in the current state, contributions are always welcome.

**Tags:** education, technology
**Repository:** https://github.com/buckaroobanzay/mesecons_lab
**License:** MIT
**Title:** Ropes

**Description:** 

**Details:**
This mod adds "rope boxes", blocks that when placed in world will automatically lower a rope at 1 meter per second until it reaches a fixed maximum length. The basic rope box produces 50m of rope by default and there are up to eight additional rope box types that produce multiples of that rope length - 100m, 150m, and so forth up to 450m. The number of rope boxes and the length of a standard rope length can be configured via the settings menu.

The rope stops lowering if it reaches an obstruction. Ropes can be cut using an axe or other choppy tool at any location and when they're cut the bottom half of the rope will disappear, dropping any climbers. The same happens to the entire rope if the rope box at the top of the rope is removed. Cutting the rope doesn't reduce the maximum length of rope the rope box will produce if it's removed and rebuilt again. Ropes are flammable. They respect protection settings - if the player that placed the rope box isn't permitted to build in an area then the rope descending from that box will treat it as an obstruction.

Also included is a rope ladder that behaves similarly, though it only comes in one standard maximum length - 50m by default, again changeable in settings.

This mod will also enhance default wood ladders and steel ladders to make them "extendable", capable of building upward independent of support to a setting-defined limit (defaulting to 5 nodes for wood and 15 nodes for steel ladders). This can be disabled if undesired.

This mod retains optional backward compatibility with the crafting items from the vines mod (anything with group "vines" can be used to make rope boxes and rope ladders). Ropes can also be made from cotton, available via an optional dependency on the farming mod.

In-game documentation is provided via an optional dependency on the doc mod.

By default ropes and rope ladders only extend downward into "air" nodes. Other mods can modify this behaviour to add other nodes as valid targets for ropes to extend into using either of two mechanisms: either add ropes_can_extend_into = 1 to the node definition's groups list or add a dependency on the ropes mod to your mod and then set ropes.can_extend_into_nodes[target_node_name] = true. There is also a configuration setting, ropes_can_extend_into_airlike, that will allow ropes to extend into any node with drawtype = "airlike" in its definition. Note that in cases where ropes extend into non-air nodes the rope will still be replaced with an "air" node when it's eventually destroyed.

**Tags:** building, survival
**Repository:** https://github.com/minetest-mods/ropes
**License:** MIT
**Title:** Country Flags for Pride_Flag

**Description:** 

**Details:**
# Pride Country Flags Mod

Pride Country Flags adds a variety of animated country flags in [Minetest](https://minetest.net/).

The flags are named by their 2-letter [ISO-3166 country code](https://www.iso.org/iso-3166-country-codes.html).

You can use [my Pride-Flags feature branch](https://codeberg.org/riceball/pride_flags/src/branch/feat/formspec) directly for a quick flag pick before @Wuzzy merges mine.

## Credits

* All country flags come from [flag-icons](https://github.com/lipis/flag-icons).
* The Pride Country Flags Mod depends on [Pride Flags Mod](https://content.luanti.org/packages/Wuzzy/pride_flags/)


**Tags:** decorative, education
**Repository:** https://github.com/snowyu/minetest-country_flags
**License:** MIT
**Title:** Pyramids (with treasures)

**Description:** 

**Details:**
This is a mod for Minetest Game and will generate pyramids in deserts and sandstone deserts. You will find treasure inside, but beware! It is told the culture that built the pyramids did not leave their treasures unprotected …

Features:

* 3 pyramid types: Sandstone, desert sandstone and desert stone
* Dangers lurk inside!
* Many different treasure room designs and variants. Each pyramid might be something new.
* 1 treasure chest guaranteed per pyramid (you just need to find it!)
* 6 collectible decorative blocks
* 100% translated into German
* Optional support for Treasurer for custom treasures

**Tags:** mapgen
**Repository:** https://codeberg.org/Wuzzy/minetest_tsm_pyramids
**License:** MIT
**Title:** Superflat

**Description:** 

**Details:**
(Yet Another) Superflat Map Generator

**Features**

* Customize world generation layer by layer
* Biome decoration (optional, requires Minetest Game or its derivatives)
* If you fall, you will be returned to the surface

See [README](https://github.com/srifqi/superflat/#readme) for more information.

⚠ **Note for transitioning to v2.0:** This version has world generation changes, i.e. the world's layers might appear drastically different with older versions, especially for high/deep layers.

**Tags:** custom_mapgen
**Repository:** https://github.com/srifqi/superflat
**License:** MIT
**Title:** Nautilus

**Description:** 

**Details:**
Minetest 5.2 mod: Nautilus
========================================

This is the "Nautilus", a grandchild mod from "Sailing Kit".
It's water dynamics comes from Sailing Kit (by TheTermos). So it depends on mobkit. And It dependes on the biofuel mod for fuel making.
With keyboard you can move the nautilus. When you press sneak, it dives, when you press jump, it emerges. And you can set anchor again by pressing E, but it only works when the Nautilus is near completely stopped (when the anchor is sucessfull, you receive a message on chat).

It can be painted using dye of any color you want, you must punch the hatch with the dye.

**Controls overview:**
(note: all click events must be done against the hatch, above your head)

- Right click: enter in/get off the submarine
- Left click (with biofuel): add fuel to submarine
- E: drops/get the anchor (but the submarine must be near stoped)
- Jump: go up/emerges
- Sneak: go down/dives
- Backward: go back
- Forward: go foward
- Left/right: Turn to left/right
- Forward and Backward together: shots light 20 blocks ahead (where the user is pointing)

Biofuel mod can be found here: https://github.com/APercy/minetest_biofuel

-----------------------
It uses some code from Sailing Kit (by TheTermos)

License of source code:
MIT (see file LICENSE) 

License of media (textures and sounds):
---------------------------------------
collision.ogg by APercy. See License file

Submarine model by APercy. See License file



**Tags:** transport
**Repository:** https://github.com/APercy/nautilus
**License:** MIT
**Title:** Elepower

**Description:** 

**Details:**
Elepower is a new technology modpack currently in development. The mod is currently in beta and is not complete.

The "Compatible games" list only shows games for which official support is provided. There shouldn't be a reason for this mod not to work anywhere else. As always with such things, ensure that you have backups of your world!

**This mod does not work below Luanti 5.6.0+! No support is provided for outdated versions and backports are not planned. You have been warned.**

## Some features
* Power and fluid transfer
* Ore doubling mechanics (Pulverizer + Furnace)
* Automatic farms (Planter + Harvester)
* High crafting complexity for crafting lovers
* A sawmill that gives 6 planks instead of 4 per log!
* Nuclear Power (Both fission and fusion reactors)
* Toggle your automation on and off using Mesecons
* Seeds and other farming produce can be turned into power via Biofuel
* Gases and (unrealistic, sorry chem nerds!) chemical reactions/processes
* A mining machine to get an endless supply of ores, as long as you have power!
* A bunch of materials and derived crafting components you can use in your own mods!
* Machine usage help available from an in-game guide book or from both craftguide and unified_inventory!
* ..and a lot more planned!



**Tags:** crafting, library, technology, tools
**Repository:** https://github.com/LunaSquee/elepower.git
**License:** MIT
**Title:** Spiraling Down

**Description:** 

**Details:**
## Spiraling Down

A Minetest Game for the 2022 Minetest Game Jam.

Written by [regulus](https://github.com/regulus79) and [LMD](https://github.com/appgurueu)

All textures by [temhotaokeaha](https://github.com/temhotaokeaha)

### Playing

#### Recommended Specs

* CPU with a PassMark Single Thread Rating of approximately 2000 or more (e.g. [AMD Ryzen 5 3500U](https://www.cpubenchmark.net/cpu.php?cpu=AMD+Ryzen+5+3500U&id=3421))
* At least 2 GB of free RAM
* About 1 GB of free disk

**Tags:** adventure__rpg, custom_mapgen, jam_game_2022, pve, singleplayer
**Repository:** https://github.com/spiraling-down/game
**License:** MIT
**Title:** Other Worlds

**Description:** 

**Details:**
Other Worlds
===

Minetest mod which adds asteroid layers.

Each layer contains:

1. Asteroids composed of unique materials.
2. Decoration (or lack of) for the asteroid surfaces, including plants and glowing crystals.
3. A skybox for the layer.

Default layers are Space and Red Sky, but anyone familiar with editing mods should be able to easily adjust these or create different/ additional layers.


Settings
--------

Settings for this mod can be adjusted by editing Minetests Settings tab -> All settings.

See the comments in this file for how to adjust:

1. The minimum and maximum height of each layer.
2. Whether map-generation is currently active for individual layers.
3. Whether player gravity changes for each layer (off by default).
4. Whether crafting recipes are enabled.
5. Set the chance of finding ores in asteroids (default is 27 [0 to 100]).

Note: It is advised to turn off map-generation after you have generated the required number of asteroids.


Licenses and Attribution
-----------------------

Components of this mod use multiple licenses and were the work of several individuals. Please see license.txt for the full list.


**Tags:** mapgen
**Repository:** https://codeberg.org/tenplus1/other_worlds
**License:** MIT
**Title:** Regrow

**Description:** 

**Details:**
Regrow tree fruits instead of replanting saplings, features include:

 * Using a single node to regrow all fruits.
 * Can regrow fruits from default, ethereal, cool trees, farming plus and xnether mods.
 * Can also regrow fruits from aotearoa, australia, more trees and multibiomegen mods.

**Tags:** environment, pve, survival
**Repository:** https://codeberg.org/tenplus1/regrow
**License:** MIT