ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Hero TNT

**Description:** 

**Details:**
Hero TNT
======================
See license.txt for license information.

Author of hero_tnt fork 
Neuromancer (MIT)

Introduction
------------
This mod adds a special kind of TNT to Minetest that only destroys those nodes that can be destroyed in the game H.E.R.O. (for now just default:cobble and magma).   
If you have enabled the boulders mod, it will also turn stone into flying and falling boudlers when it explodes!!

This mod recreates the TNT mechanic of the game H.E.R.O.
hero_tnt is a fork of tnt mod in Minetest Game
The point of this mod is to be a part of a set of mods that recreate the game H.E.R.O. in Minetest.  (one of my favorite childhood games)  
To that end, one of the major changes is that this forked version of mod only destroys those nodes that can be destroyed in the game
H.E.R.O. (for now just default:cobble).  However this mod can also be used even if it is not part of H.E.R.O. game.

If you want to try out where I'm going with the game (very early phases) check out this collection.  Be sure to adjust the settings as I have noted in the comments.  https://content.luanti.org/collections/Neuromancer/hero_test/

H.E.R.O. gameplay can be seen here: https://www.youtube.com/watch?v=nD0VTuVQ6Tg
H.E.R.O. Player Manual: https://atariage.com/software_page.php?SoftwareLabelID=228
There will be a number of mods all beginning with "hero_" so that eventually if you enable all of them you will essentially be playing the game hero.
The plan is to have all of these "hero" mods function as stand alone mods so that they can combined in other ways with other mods to work with and create other games.


How to use the mod:

Craft gunpowder by placing coal and gravel in the crafting area.
The gunpowder can be used to craft TNT sticks or as a fuse trail for TNT.

To craft 2 TNT sticks:
G_G
GPG
G_G
G = gunpowder
P = paper
The sticks are not usable as an explosive.

Craft TNT from 9 TNT sticks.

There are different ways to ignite TNT:
  1. Hit it with a torch.
  2. Hit a gunpowder fuse trail that leads to TNT with a torch or
     flint-and-steel.
  3. Activate it with mesecons (fastest way).

For 1 TNT:
Node destruction radius is 3 nodes.
Player and object damage radius is 6 nodes.


**Tags:** mini-game, tools
**Repository:** https://github.com/Neuromancer56/hero_tnt
**License:** MIT
**Title:** SimpleCoins

**Description:** 

**Details:**
# simplecoins
Mod for simple, extremely stackable coins to be used by other mods for trading, currency and inventory management.
Each coins item stacks up to 9999.

[lods of emone](https://youtu.be/ULeDlxa3gyc)

![coinstack](https://content.luanti.org/thumbnails/2/abc5352774.png)

(If [this engine PR](https://github.com/minetest/minetest/pull/12614) is merged, there can be multiple item textures depending on stack count!)

**Tags:** commerce
**Repository:** https://github.com/Crystalwarrior/simplecoins.git
**License:** MIT
**Title:** Winuser Leafdecay

**Description:** 

**Details:**
Since there is still no way for Windows users to convert schematics (Technical problem on a Windows PC of converting .mts to .lua and the other way around) without having the problem of standard param2 = 1 for placed leaves. They cannot decay.
I made this little mod to have an alternative leaf decay.
param2 = 1 leaves can now decay, if registered for this mod.

With this mod, all trees in my mods have a working leaf decay function. 

**Tags:** mapgen
**Repository:** https://github.com/Skandarella/winuserleafdecay.git
**License:** MIT
**Title:** My Slopes

**Description:** 

**Details:**
You can make slopes out of common material. Slopes can be a great addition to a build.

There is support for [moreblocks](https://content.luanti.org/packages/Calinou/moreblocks/),[ batmod](https://content.luanti.org/packages/Don/batmod/), [myglass](https://content.luanti.org/packages/Don/myglass/), [myglass](https://content.luanti.org/packages/Don/myglass/),[mycastle](https://forum.luanti.org/viewtopic.php?t=31661), [mydoorwood](https://content.luanti.org/packages/Don/mydoors/), [mycobble](https://content.luanti.org/packages/Don/mycobble/) and [mymulch](https://content.luanti.org/packages/Don/mymulch/)

-----------------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0

**Tags:** building
**Repository:** https://github.com/DonBatman/myslopes.git
**License:** MIT
**Title:** X-DE Modpack

**Description:** 

**Details:**
# X-DE Modpack

Add mods to makes Minetest have more content and encourages the player to constantly gather food and create tools to attack hunger and monsters.

## Installation

### ContentDB

* Content > Browse Online Content
* Search for "X-DE Modpack"
* Click Install

### Manually

- Unzip the archive, rename the folder to `xde_modpack` and
place it in `.../minetest/mods/`

- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/mods/`.

The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).

For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).

## License

See `LICENSE.txt`


**Tags:** mtg
**Repository:** https://github.com/X-DE1/xde_modpack
**License:** MIT
**Title:** Mob Limiter

**Description:** 

**Details:**
# Mob Limiter

Removes mobs over max count near players.
The inspiration for this mod is I had a Minetest server that kept crashing due to too many mobs being spawned by mob mod.   It also resolved the issue of having too many mobs around which killed the players too often.
Every so many seconds the mod checks for mobs near the player and if there are too many it removes the extras.
This mod was written to be used with Mobs Redo API.  It may or may not have an effect on mobs spawned using other APIs (for example Creatura).

Usage:
Enable the mod

Under settings >Content: Mods > Mob Limiter you can adjust the following settings:

Maximum number of mobs (around player)

Search Distance (around player)

Scan period (in seconds)

**Tags:** mobs, server_tools
**Repository:** https://github.com/Neuromancer56/mob_limiter
**License:** MIT
**Title:** Cassettes

**Description:** 

**Details:**
# Cassettes

A mod that adds cassettes and a cassette player.
<br>
Cassettes was created with code and media from [Jukebox](https://github.com/minetest-mods/jukebox) and [Cassette Mod](https://github.com/ThePamps/opencassettemod)

## Installation

### ContentDB

* Content > Browse Online Content
* Search for "Cassettes"
* Click Install

### Manually

- Unzip the archive, rename the folder to `cassettes` and
place it in `.../minetest/mods/`

- GNU/Linux: If you use a system-wide installation place it in `~/.minetest/mods/`.

The Luanti engine can be found at [GitHub](https://github.com/minetest/minetest).

For further information or help, see: [Installing Mods](https://wiki.luanti.org/Installing_Mods).

## License

See `LICENSE.txt`


**Tags:** sound_music
**Repository:** https://github.com/X-DE1/cassettes/
**License:** MIT
**Title:** NodeCore Regression Pack

**Description:** 

**Details:**
For those who have a hard time with change.  😄

The original textures for [NodeCore](/packages/Warr1024/nodecore/) (_before_ the 2020-02-18 texture updates), featuring a mix of programmer art and quick-and-dirty placeholder textures.  Some users may find these textures improve accessibility, e.g. they may be more distinguishable through visual impairments.

Also supports the `nc_rabbits`, `nc_stucco`, and `nc_exmachina` mods.

**Tags:** 16px
**Repository:** https://gitlab.com/sztest/nc_regression
**License:** MIT