ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Gun pack 1 - Western weapons

**Description:** 

**Details:**
## ATTENTION: DISABLE VIEW BOBBING FOR BEST EXPERIENCE
# Adds four unique weapons!
This mod is meant to add a variety of weapons from western nations, it will be one of several gun packs adding various weapons

* M4 rifle with multiple firemodes (burst and semi)
* bolt action AWM sniper rifle fully equiped with animations for reloading and rechambering
* Semi automatic M1014 shotgun, reloading incrementally (incredibly satisfying)
* Glock21 pistol

For bug reports and additional information on features and controls, see https://content.luanti.org/packages/fatalerror420/guns4d/ 

**Tags:** tools
**Repository:** https://github.com/FatalistError/guns4d_pack_1
**License:** MIT
**Title:** Kart Car

**Description:** 

**Details:**
Minetest 5.2 mod: Kart Car
========================================

This is a kart car, a mod that provides a little race car. 
It can be painted using dye of any color you want, you must punch the seat with the dye.

Your kart starts with fuel.
To refuel you need stop, turn the engine off and punch a biofuel vial or gallon against the kart.

- arrows to control acceleration, brake, direction.
- shift to go backwards
- E key to turn the engine on

The kart runs better on solid blocks like stones, clay, etc. If you try to run over grass, snow or permafrost, the speed will be severely reduced.

-----------------------
It uses some code from Sailing Kit (by TheTermos)

License of source code:
MIT (see file LICENSE) 

License of media (textures and sounds):
---------------------------------------
engine.ogg, drift.ogg and collision.ogg by APercy. See License file

Kart model by APercy. See License file



**Tags:** sports, transport
**Repository:** https://github.com/APercy/minekart
**License:** MIT
**Title:** Koboldkrieg (Goblin Warfare)

**Description:** 

**Details:**
Koboldkrieg (German for Goblin Warfare) is a Tower Defense/Real-time Strategy hybrid. You are the overseer of a new colony settling in an unexplored land. Challenges and trials await you, but it's nothing your loyal band can't overcome. Gather resources, research, build, fight off endless hordes of goblins and become a world power.

**Tags:** adventure__rpg, jam_game_2024, simulation
**Repository:** https://notabug.org/NathanS21/Koboldkrieg
**License:** MIT
**Title:** What is This? UwU

**Description:** 

**Details:**
This mod says at the top of your screen what you're looking at in real time, it also says which mod it belongs to.

# What is this? UwU

A mod that says at the top of your screen what you're looking at.

## Chatcommands

To unshow the pop-up, typed this in console:

```
/wituwu
```

And typed again to show.

## For Servers

See [what_is_this_owo](https://github.com/Rotfuchs-von-Vulpes/what_is_this_owo-minetest) for optimized version

Enjoy! 🦊

**Tags:** hud
**Repository:** https://github.com/Rotfuchs-von-Vulpes/what_is_this_uwu-minetest/
**License:** MIT
**Title:** Lava Stuff

**Description:** 

**Details:**
# Lavastuff
Adds lava armor, tools, and blocks

## **API**

* **lavastuff.burn_drops("tool:itemstring")** - Cooks all of the nodes that **tool:itemstring** digs
* **lavastuff.enable_tool_fire** - Enable/Disable the lava tool fire feature
* **lavastuff.blacklisted_items** - Prevent lava tools from smelting certain nodes. See code for how to add an item to the list
* **lavastuff.cook_limit** - Prevent lava tools from smelting dug nodes if cooktime is too high
* **lavastuff.tool_fire_func** - The function used by lavastuff tools to place fire

## **Game support**
* **Minetest Game** - 100% support
* **MineClone2** - (Some features are lost)

## **Language support**

* **Spanish** - (Thanks to **runs** & **xenonca**)
* **French** - (Thanks to **Brian Gaucher** and **louisroyer**)
* **German** - (Thanks to **xenonca**)
* **Italian** - (Thanks to **xenonca**)

## **Special Features**

* **Tool Fire** - Lights flammable nodes on fire when rightclicked. If node has set on_ignite then that function will be run instead of the fire being placed
* **Autosmelt** - All nodes dug with a lava tool will be automatically smelted before being added to your inventory
* **Buurn** - If the fire_plus mod is enabled players will catch on fire when hit with a lava tool

Most features can be disabled. If I don't have a setting to disable something you want to disable: Just ask!


**Tags:** building, tools
**Repository:** https://github.com/minetest-mods/lavastuff
**License:** MIT
**Title:** Dungeons Plus

**Description:** 

**Details:**
Dungeons Plus
=============

Add interesting features to discover in your world's dungeons with Dungeons Plus! Simply install this mod and your otherwise empty dungeons will instead be well-lit and filled with a dazzling array of features:

- Alchemy Lab
- Storeroom
- Forge
- Garden
- Jail
- Library
- Pool

Supported Mods
--------------

Dungeons Plus only supports Minetest Game and its derivatives (Asuna, MeseCraft, et. al.). It also supports a handful of secondary mods that can add to the items that you find in your dungeons:

- [Filled Bottles](https://content.luanti.org/packages/EmptyStar/bottles/)
- [Too Many Stones](https://content.luanti.org/packages/JoeEnderman/too_many_stones/)
- [Bonemeal](https://content.luanti.org/packages/TenPlus1/bonemeal/)

Caveats
-------

- Dungeons Plus does not add dungeons to your world; it only decorates dungeons that would otherwise be empty
- Only dungeons that are generated after this mod is installed will be decorated; existing dungeons in existing worlds will remain as they were at the time they were generated

**Tags:** mapgen
**Repository:** https://github.com/EmptyStar/dungeonsplus
**License:** MIT
**Title:** Wilhelmines Living Jungle

**Description:** 

**Details:**
Note: For a working leaf decay (Disappearing of leaves after a trees trunk is chopped) I recommend to use this mod: https://content.luanti.org/packages/Liil/winuserleafdecay/

This mod adds a new jungle biome to the minetest game world, including new plants, trees and building materials.  Mangroves will spawn near the coast of this biome.
The biome is resource intensive and can cause lags on low hardware combined with high graphic settings.

**Tags:** building, mapgen, survival
**Repository:** https://github.com/Skandarella/livingjungle.git
**License:** MIT
**Title:** KSurvive 2

**Description:** 

**Details:**
# KSurvive 2
A game built 100% from scratch, including code, textures and sounds. This is currently in (semi) active development.



This game works quite differently from other Minetest games in terms of gameplay and crafting. As such, it is very difficult to play. I am working on a wiki on GitHub to help out players. The starting guide on the wiki can be found at this link:
https://github.com/MadKamel/ksurvive-revival/wiki/Starting-Guide

**Tags:** mapgen, oneofakind__original, plants_and_farming, singleplayer, survival, tools
**Repository:** https://github.com/MadKamel/ksurvive-revival.git
**License:** MIT
**Title:** Equippable Accessories

**Description:** 

**Details:**
Accessories can be crafted, gotten by digging accessory chests that generate deep undeground or found in dungeon chests.  Your accessory inventories can be accessed through sfinv, unified inventory or with /accinv command. The accessories you put in your accessory equippment inventory will grant you stat bonuses (defense, attack, more HP, etc.), accessories in vanity inventory will replace the visuals of your equipped accessories and you can put accessory dyes in your accessory dye inventory to recolour the accessory you have equipped in the same equippment/vanity slot.

**Tags:** adventure__rpg, player_effects, survival, tools
**Repository:** https://github.com/daviddoesminetest/mt_equippable_accessories
**License:** MIT
**Title:** Wine

**Description:** 

**Details:**
Craft a barrel that lets you ferment different food items into tasty beverages depending on which mods are enabled.

Farming Redo gives you grapes into wine and more, Mobs Animals gives you honey into mead, and we have MineClone2 support for wheat into beer etc.

9x drink glasses can be crafted into bottles and back again for decoration. Craft a barrel by adding a top and bottom row of wood and 2 steel ingots either side of middle row.

Hover over barrel to give progress information or while inside barrel hover over tiny barrel icon to see what's brewing :)

Many other food items can be used to ferment different alcoholic beverages, and the easy to use API lets you add your own to your mods. Also if you use my Stamina mod and drink 4x alcohol you have drunk effects :)

Drink Recipes: https://forum.minetest.net/viewtopic.php?p=428319#p428319

**Tags:** food
**Repository:** https://codeberg.org/tenplus1/wine
**License:** MIT