ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Citadel

**Description:** 

**Details:**
The locals say the ruins are cursed -- but you've also heard they hold an artifact that can make one immortal...

---
# Citadel
A time-traveling  puzzle game; find unexpected routes around obsticles as you traverse a ruinious landscape. Use both growth and decay to your advantage. Strategically position foliage in the past. Winner of the 2023 game jam. 

### Tips
* Try to get to sparkly things!
* When you first enter the ruins, walk towards the center, follow a path of black blocks, climb up a vine, walk along a wall, a drop onto a black, central pillar. 
* **There are 4 magic stones: You will need to find all of them to complete the game.**
* There's something waiting at the top of the ruins...
* Right click on the ghost to talk to it
* There are 4 plants that grow in the ruins... perhaps you can use them?
* There are 7 ancient artifacts in the ruins. Some of them are very difficult to get. They are simply collectables and not nessicary to complete the game.
* Plants that have rubble fall on them are unlikely to grow
* You can't time travel into a wall!

### Want to get involved?
Join the [discord server](https://discord.gg/HQpacNUvDJ) or [matrix space](https://matrix.to/#/#citadel-minetest:matrix.org).



**Tags:** jam_game_2023, puzzle, singleplayer
**Repository:** https://github.com/Irevol/minetest-citadel.git
**License:** MIT
**Title:** Klots

**Description:** 

**Details:**
# Klots

Solve spatial logic puzzles in outer space.

## Playing the Game

Singleplayer or cooperative team play over LAN (or very low-latency internet) is recommended.  Running a general public multiplayer server is not currently recommended.

Gameplay instructions should not be necessary.  The game has very simple controls.  Explore and learn the mechanics as you go.

### Tips

- You can turn off music with `/set -n klots_music_volume 0` (or set it to any other ratio, default 1.0)
- If you believe you are softlocked and cannot reach a reset button, use the emergency `/kill` command.  This is considered a *bug*, so please report it!
- If you think you're an expert, try the `/speedrun` command and shoot for the best time.

### Engine Bug Warning

If you try this using Minetest engine versions from 5.6 to 5.7-dev before [#12906](https://github.com/minetest/minetest/pull/12906) was merged, make sure you have shaders *enabled*.  There is an engine bug in this version range (either [#12853](https://github.com/minetest/minetest/issues/12853) or [#12944](https://github.com/minetest/minetest/issues/12944)) that causes key components to be *invisible* in some levels.  This will be fixed in 5.7.

## Additional Resources

**Community**

- [Klots Discord](https://discord.gg/KMbCjAHBTs)

**Contributing**

- [Level Editing and Design Guide](https://gitlab.com/sztest/klots/-/blob/master/docs/level-editing.md)
- [Contribution Requirements](https://gitlab.com/sztest/klots/-/blob/master/CONTRIBUTING)

**Licensing**

- [Detailed Credits](https://gitlab.com/sztest/klots/-/blob/master/docs/credits.md)
- [Full License](https://gitlab.com/sztest/klots/-/blob/master/LICENSE)


**Tags:** jam_game_2022, mapgen, oneofakind__original, player_effects, puzzle, singleplayer
**Repository:** https://gitlab.com/sztest/klots
**License:** MIT
**Title:** Labyrinth

**Description:** 

**Details:**
# Labyrinth
## An aMAZEing Minetest game

## 5 Unique styles!  Music!   Creativity!

Just escape the maze to "win" and you'll be greeted with the main menu to try a different style!

## More Info

The five styles are:

- classic
- grassy _ Fun music and fun gameplay 
- glass  _ challenging, puzzling
- cave   _ Adventure Filled and Unique 
- club   _ Like having a party

To quit a level or restart in-game, press "i" or the inventory button.

You always start in the middle of a maze and try to escape through any edge.

The limit on maze size is ~200 by 200.

## You can add your own styles and maze generation!

Just have a read through the included [API.md](https://github.com/ExeVirus/Labyrinth/blob/main/API.md) to learn more

# License

Most everything here is either CC-BY-SA-4.0 or MIT license, see the License file in the game folder.

## You really gotta try the "cave" and "club" styles, they're neat!
If you like the rocks, you can find them and more in my [rocks mod](https://content.luanti.org/packages/Just_Visiting/rocks/):) 

Be sure to check out my other stuff too: [Just_Visiting's Mods and Games](https://content.luanti.org/users/Just_Visiting/)

**Tags:** singleplayer
**Repository:** https://github.com/ExeVirus/Labyrinth
**License:** MIT
**Title:** Leads

**Description:** 

**Details:**
This mod adds leads which can be used for moving animals or
for tethering animals to fence posts.

Leads can also be attached between two fence posts for decoration.

Consider installing [Object UUIDs] to prevent leads from disconnecting from mobs when unloaded.


Instructions
------------

Right-click on an animal with a lead to attach it.
When you're finished, punch the lead to release the animal.

You can tether a leashed animal by right-clicking a fence post.
Punch the knot to take the lead back, or shift-punch to break it.

By default, leads can be used on animals, monsters, NPCs, players, and boats.
You can customise this in the settings.


Compatibility
-------------

This mod supports Mobs Redo, Creatura, VoxeLibre, Mineclonia, Repixture, and Exile.
Other games and mob frameworks may also work.

Luanti 5.5.0+ server required, Luanti 5.7.0+ client recommended.
If you want to support older clients, disable ‘Long selection box’ in the settings.

[Object UUIDs]: https://content.luanti.org/packages/SilverSandstone/objectuuids/ "Object UUIDs on Luanti ContentDB"

**Tags:** decorative, mobs
**Repository:** https://codeberg.org/SilverSandstone/leads
**License:** MIT