ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** My Item Chest

**Description:** 

**Details:**
#myitemchest

A Minetest mod that is a chest. When you open it items pop out. After that you can use the chest as a regular chest. Created for a server to help out new players this chest gives some basic items. 

* 3 diamonds

* 10 steel ingots

* 5 sand

* 3 mese crystals

* a steel pick

-------------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0

**Tags:** storage
**Repository:** https://github.com/DonBatman/myitemchest.git
**License:** MIT
**Title:** Advanced Forceload

**Description:** 

**Details:**
# `advfload` - advanced forceload library

A Minetest forceloading library. Internally uses transient Minetest API forceloads.

## Features:

- Named area forceloads.
- Forceload limit is neutralized.
- Exposes information about forceloads to other mods.
- Persistent forceloads (as well as transient).

## Usage

    advfload.start(name, blockpos[, persistent])
    -- Starts forceload `name` at block position `blockpos` (Minetest vector).
    -- If a forceload with the same name exists, it will be replaced.
    -- Persists the forceload after server restart if `persistent` is truthy.
    -- Returns true if successful, false and an error string otherwise.
    
    advfload.start(name, blockpos1, blockpos2[, persistent])
    -- Starts forceload `name` in block area `blockpos1`-`blockpos2`.
    
    advfload.stop(name)
    -- Stops forceload `name`
    -- Returns true if successful, false and an error string otherwise.
    
    advfload.query(name)
    -- Returns information about forceload `name`. Returns nil if non-existent.
    -- ex. advfload.query("test") -> {pos1={x=5,y=-1,z=1}, pos2={x=6,y=0,z=3}, persistent=true}
    
    advfload.query(blockpos[, blockpos2])
    -- Returns all forceloads at `blockpos` (or block area `blockpos`-`blockpos2`)
    -- {
    --   -- started with advfload.start
    --   test = {pos1={x=5,y=0,z=-1}, pos2={x=6,y=1,z=-1}, persistent=true},
    --
    --   -- started with minetest.forceload_block
    --   -- name format: "(minetest)$transient$pos" where:
    --   -- $transient: "P" if persistent, "T" if transient
    --   -- $pos: minetest.pos_to_string(blockpos)
    --   ["(minetest)T(5,1,-1)"]={
    --     pos1={x=5,y=0,z=-1}, pos2={x=5,y=0,z=-1},
    --     persistent=false, count=3
    --   }
    -- }
    
    advfload.query()
    -- Returns all forceloads.
    
    minetest.forceload_block(pos[, transient])
    -- Increments (if exists) or starts (if not) a "(minetest)..." forceload at the block the node `pos` is in.
    -- Persists the forceload if `transient` is falsy.
    -- Transient and persistent forceloads are separate.
    -- Returns true if successful, false otherwise.
    
    minetest.forceload_free_block(pos[, transient])
    -- Decrements or stops a "(minetest)..." forceload at the block the node `pos` is in.
    -- Returns nil if no forceload was found, true if decremented/stopped successfully, false otherwise.


**Tags:** library
**Repository:** https://gitlab.com/Kimapr/advfload
**License:** MIT
**Title:** Microexpansion

**Description:** 

**Details:**
When you really get into a survival world, you typically end up with a lot of items, like a ton of items.
Sometimes literally.  
But with that huge amount of resources, comes something annoying and typically unwanted: chests.  
Well, of course. You have to have chests to store items, but no biggie, it's just chests.  
Then your storage room starts to grow, soon you have 25 chests, then 50, then 100.  
When management gets too hard. MicroExpansion, is the solution.

Forked and continued by theFox6 from the original mod by octacian.
[Original Repository](https://github.com/octacian/microexpansion)
Original license: MIT
This mod was inspired by Applied Energistics 2 for Minecraft  
MicroExpansion introduces many new nodes and items giving the player simpler and more compact ways to store thousands of items inside of a single ME drive.


**Tags:** technology, transport
**Repository:** https://github.com/theFox6/microexpansion
**License:** MIT
**Title:** Hitchhiker's Guide to the Galaxy

**Description:** 

**Details:**
H2G2
====
Hitchhiker's Guide to the Galaxy mod for Luanti.  

This mod adds some fun items related to items in the Hitchhiker's Guide to the Galaxy 
books and other media.  

Installation
============
Simply extract into your mods folder and enable in Luanti, or in your `world.mt` file add the following line
```conf
load_mod_h2g2 = true
```

Items
=====

Read more in [`docs/help.md`](https://codeberg.org/pswilde/h2g2_luanti/src/branch/main/docs/help.md)  

* Heart of Gold - The centrepiece of the Infinite Improbability Drive. When active it is very volatile and can transport a player to a random location
* Point of View Gun - makes other players and objects see things from your perspective
* The Guide - Carry it with you and Don't Panic
* Electronic Thumb - will matter transfer you you to the nearest friend to hitchhikers
* Towel - A friend to Hitchhikers. Offers comfort. Make sure you know where it is! 
* Lint - a small piece of lint. Seems to interact weirdly with the heart of gold, no matter where it is placed.

Fun!
====
Most of these items are quite overpowered, i.e. the heart of gold can zap you anywhere, the pov gun can move entities around with no defense, the towel heals you quickly, and matter transference has a long range by default.

So this is very much just for fun.  

Have fun, hoopy froods!


**Tags:** creative
**Repository:** https://codeberg.org/pswilde/h2g2_luanti
**License:** MIT
**Title:** Journal

**Description:** 

**Details:**
A minetest mod that adds a journal the player will write into.

Mods can add story into the game and the player can write his own journal.
The journal can be accessed from the inventory and via /journal.

Check out the [wiki on GitHub](https://github.com/theFox6/journal_modpack/wiki) to learn how to write story using journal.

**Tags:** adventure__rpg, gui, library
**Repository:** https://github.com/theFox6/journal_modpack
**License:** MIT