ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Mana

**Description:** 

**Details:**
This mod adds basic support for mana.

Each player will have an additional attribute: Mana. To be precise:

* Current mana reserves: How much mana the player currently has
* Maximum possible mana: How much mana the player can have at maximum
* Mana regeneration amont: How much mana will be generated each “mana tick” (default 0.2 seconds)

By default, each player spawns with 0/200 mana, and regenerates 1 mana per fifth of a second. All these values can be configured with the server settings (`minetest.conf`) and it is highly advised to do so if you plan to integrate this mod into a game.

The mana regeneration rate (the “mana tick”) is a global setting and is *not* configured on a per-player basis.

The mod provides a simple API to set, get, add and subtract the mana (and maximum) mana of any player, and for setting the regeneration amount. Note that this mod itself does *not* change the gameplay in a meaningful way. You should install other mods which use the Mana mod as a dependency.

The API documentation is in the file `API.md`.

If the mod “HUD bars” [`hudbars`] is installed, a blue bar will be added to the HUD showing the player's mana reserves.

Otherwise, the mana is just shown as text.

**Tags:** library, player_effects
**Repository:** https://codeberg.org/Wuzzy/minetest_mana
**License:** MIT
**Title:** Mese Portals

**Description:** 

**Details:**
This mod adds portals which can be crafted and used to travel long distances in an instant.
Items, mobs, and other objects can also travel through portals.

Portals can be set to "private" mode, making them only accessible by their owner, and admins.

This mod is designed with multiplayer in mind, and contains helpful tools and safeguards for both admins and regular players.

**Tags:** technology, transport
**Repository:** https://github.com/mt-historical/minetest-meseportals
**License:** MIT