ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Awards

**Description:** 

**Details:**
This mod introduces awards (or achievements). These are simple optional goals/challenges for various things you can do in the game, like “Place 100 torches” or “Mine your first gold ore”. Can you collect all awards? There are over 70 awards for Minetest Game. This mod also works without Minetest Game.

You can view the awards in your inventory or with the `/awards` chat command.

There is a powerful API for game/mod developers add custom awards as well. Developers: Please refer to the [README file](https://gitlab.com/rubenwardy/awards/-/blob/master/README.md) to learn more.

**Tags:** adventure__rpg, gui
**Repository:** https://gitlab.com/rubenwardy/awards
**License:** MIT
**Title:** Baked Clay

**Description:** 

**Details:**
This mod lets you cook clay blocks into baked clay and colour them with dye, you can also re-cook the baked clay in a furnace to produce glazed terracotta decorative blocks.

Some new flowers are also added to allow you to easier find some dye colours.

**Tags:** building, mapgen
**Repository:** https://codeberg.org/tenplus1/bakedclay
**License:** MIT
**Title:** Working villages

**Description:** 

**Details:**
A mod adding villager NPCs that are doing predefined work. [Big features are planned.](https://github.com/theFox6/working_villages/projects/1)  
If you want to talk about or have questions about usage or code of the working villages mod you can create a thread here on this ContentDB entry or use [the developer's discord server](https://discord.gg/XPzZX2S).

**Tags:** mobs
**Repository:** https://github.com/theFox6/working_villages
**License:** MIT
**Title:** Forgotten Monsters (Reworked)

**Description:** 

**Details:**
#### Forgotten Monsters (Reworked) 
<br>
Forgotten Monsters is a mod inspired by a mod called "Forbidden Island", which adds skulls, spectrums and bosses to your world.
This is a rework of the previous modpack, and can be added to almost all subgames. 
<br>
######  See more [HERE](https://codeberg.org/pixelzone/forgotten_monsters_reworked/src/branch/main/README.md)..


**Tags:** adventure__rpg, mobs, pve, survival
**Repository:** https://codeberg.org/pixelzone/forgotten_monsters_reworked
**License:** MIT
**Title:** Wilhelmines Marinara

**Description:** 

**Details:**
This mod adds corals, plants, sea anemones and many other things to discover to the oceans of Minetest. 3 types of nautic doors can be crafted, for example to build modern and historic ships.

**Tags:** mapgen, survival
**Repository:** https://github.com/Skandarella/marinara.git
**License:** MIT
**Title:** Wilhelmines Natural Biomes

**Description:** 

**Details:**
Note: For a working leaf decay (Disappearing of leaves after a trees trunk is chopped) I recommend to use this mod: https://content.luanti.org/packages/Liil/winuserleafdecay/

This mod adds 9 new biomes to your Minetest world:

* Wet Savanna
* Outback
* Alder Swamp
* Alpine
* Beach
* Bamboo Forest
* Mediterranean
* Heath
* Bushland

It is designed for people who like survival gameplay and gives you the ability to craft new slabs, stairs and walls from the biomes plants and rocks, also a few new foods.

* Update V1.1 - Should fix the errors with biome generation, saplings and tree growth
* Update V1.2 - Missing recipes for walls added
* Update V1.3 - Added Ethereal support/compatibility
* Update V1.4 - Added the correct growth position of trees from saplings without deleting surrounding nodes. It also includes some little fixes, a new alpine biome cowberry bush and minimal texture changes.
* Update V1.4 - Added heath biome, some more precise tree descriptions/names
* Update V1.42 - Should fix the leaf decay problem thanks to the help of ShadMOrdre
* Update V1.43 - Fixed cowberries and added dye crafting from flowers
* Update V1.45 - Adds Bushland Biome
* Update V1.47 - Adds doors and trapdoors

**Tags:** building, mapgen, plants_and_farming, survival
**Repository:** https://github.com/Skandarella/naturalbiomes.git
**License:** MIT
**Title:** The Infinite Warehouse

**Description:** 

**Details:**
You wake up, surrounded by shelving and concrete. <br>
You must fight to survive in the wandering aisles of this emporious realm (based on [SCP-3008](http://www.scp-wiki.net/scp-3008)).

* Testbench Server: `vps.totallynotashadyweb.site:30000`
* IRC: `##minetest-ikea` on [Libera.chat](https://libera.chat)
* [Development Video Series](https://www.youtube.com/playlist?list=PL6peF9H3xBeruiqFhIRk58t5cluDsnoaP)

If you would like to contribute to the project, take a look at:

* [Contribution Guidelines](https://gitlab.com/benrob0329/ikea/-/blob/master/CONTRIBUTING.md)
* [Issue Tracker](https://gitlab.com/benrob0329/ikea/issues)
* [Milestones](https://gitlab.com/benrob0329/ikea/-/milestones)

**This project is not, and has never been associated with Inter IKEA Systems B.V.**


**Tags:** adventure__rpg, oneofakind__original, pve, survival
**Repository:** https://gitlab.com/benrob0329/ikea
**License:** MIT
**Title:** Brickbuild

**Description:** 

**Details:**
Brickbuild is a basic studded brick building game for Minetest, and the spiritual successor to [OpenBlox](https://github.com/rollerozxa/OpenBlox). It has 44 different part colours that all come in different shapes and sizes, along with other miscellaneous parts.

To build in the world, you need to enable creative mode. Disabling creative mode puts the world in a "look, but not touch" type of state.

In the `singlenode` mapgen, a "baseplate" of limited size is generated for you to begin building on. The width, depth and part colour can be changed with settings.

Compared to other Minetest games, in Brickbuild your player size is significantly larger (approximately 2x), making nodes (parts) look small relative to the player's size. This allows for greater detail within the node grid.

The [WorldEdit](https://content.luanti.org/packages/sfan5/worldedit/) mod is recommended in order to easier build, but is not included with the game.

**Tags:** building, creative
**Repository:** https://github.com/rollerozxa/brickbuild
**License:** MIT
**Title:** Minecart

**Description:** 

**Details:**
Minecart Features
-----------------

The mod Minecart has its own cart (called Minecart) in addition to the standard cart.
Minecarts are used for automated item transport on private and public rail networks.
The mod features are:

- a fast cart for your railway or roller coaster (up to 8 m/s!)
- boost rails and speed limit signs
- rail junction switching with the 'right-left' walking keys
- configurable timetables and routes for Minecarts
- automated loading/unloading of Minecarts by means of a Minecart Hopper
- rail network protection based on protection blocks called Land Marks
- protection of minecarts and cargo
- Minecarts run through unloaded areas (only the stations/hopper have to be loaded)
- Extra Minecart privs for rail workers
- Ingame documentation (German and English), based on the mod "doc"
- API to register carts from other mods
- chat command '/mycart <num>' to output cart state and location

Introduction
------------

1. Place your rails and build a route with two endpoints. Junctions are allowed 
   as long as each route has its own start and endpoint.
2. Place a Railway Buffer at both endpoints. (buffers are always needed, 
   they store the route and timing information)
3. Give both Railway Buffers unique station names, like Oxford and Cambridge
4. Place a Minecart at a buffer and give it a cart number (1..999)
5. Drive from buffer to buffer in both directions using the Minecart(!) to record the 
   routes (use 'right-left' keys to control the Minecart)
6. Punch the buffers to check the connection data (e.g. "Oxford: connected to Cambridge")
7. Optional: Configure the Minecart waiting time in both buffers. The Minecart
   will then start automatically after the configured time
8. Optional: Protect your rail network with the Protection Landmarks (one Landmark 
   at least every 16 nodes/meters)
9. Place a Minecart in front of the buffer and check whether it starts after the 
   configured time
10. Check the cart state via the chat command: `/mycart <num>`.
    '<num>' is the cart number, or get a list of carts with `/mycart`
11. Drop items into the Minecart and punch the cart to start it, or "sneak+click" the 
    Minecart to get cart and items back


Manual
------

See [Wiki](https://github.com/joe7575/minecart/wiki)


**Tags:** transport
**Repository:** https://github.com/joe7575/minecart
**License:** MIT
**Title:** Streets

**Description:** 

**Details:**
You can build realistic and good-looking streets, roads and highways in your Minetest world. Guide the traffic with arrows and trafficlight and warn the world about dangerous situations with eye-catching signs!
Need to do some roadworks? Go ahead and style your construction area with detours, construction fences and yellow road labels. Be careful! Don't fall into the manhole!
Bring some light to your roads with delineators and streetlamps.

**Tags:** building, transport
**Repository:** https://github.com/minetest-streets/streets
**License:** MIT
**Title:** Rail Corridors + Treasures

**Description:** 

**Details:**
Adds underground corridors with rails and wood constructions with a few treasure chests here and there.
Optional support for the Treasurer mod is available for adding treasures from various mods.
Cobwebs are added if the `mobs_monster` mod is found.

Use the advanced settings to finetune the railway corridors.

## Info for game makers
Want to include this mod in a game, but you have problems with the dependencies?
Edit `gameconfig.lua` to fit your needs. :-)


**Tags:** mapgen
**Repository:** https://codeberg.org/Wuzzy/minetest_tsm_railcorridors
**License:** MIT
**Title:** Wilhelmines Living Caves Mobs

**Description:** 

**Details:**
This mod adds different types of mobs to the caves of Minetest Game, if you are using the Living Caves mod. 
It also creates new sources for wool and strings in form of wool from yetis, strings from grubs and spider webs. You can also craft wool from moth cocoons.
Breeding moths works this way: Moths lay eggs, if you feed them fruits. Grubs will give you strings, when you feed them specific bush leaves. For transforming an egg into a grub, you need a moth egg and 3 bush leaves. For transforming a grub into a cocoon, you need a grub and 3 bush leaves. To turn a cocoon into a moth, you need a cocoon and a stick. 

**Tags:** mobs, survival
**Repository:** https://github.com/Skandarella/livingcavesmobs.git
**License:** MIT
**Title:** Sailing Kit

**Description:** 

**Details:**
features:

    physics, simplified but should work in the proper direction for the most part.
    indirect control - instead of controlling the boat directly, 
		you control the sail and the rudder which exert forces on the hull. 

controls:

    left/right: rudder left/right
    space: raise/lower the sail
    up/down:
        sail raised: loosen/tighten the sheet
        sail lowered: row forward/backwards

Updates: </br>
210110 Fix possible crash related to engine attachments bug 

191116 Turn rate improved </br>
191022 Smash the boat with some dye to color the sail. </br>
191026 Hit the boat a few times with something harder than hand to destroy it and reclaim some material.

**Tags:** transport
**Repository:** https://github.com/TheTermos/sailing_kit
**License:** MIT
**Title:** Enable Shadows

**Description:** 

**Details:**
Since recent versions of Minetest 5.6.0-dev the dynamic shadow feature has been disabled by default, being required to be enabled by the game or modset you're using. This is a small mod that is compatible with any game\* and that can reenable shadows and control its intensity per-world.

\*Only intended to work with games that have no code in place for shadows. Games that already contain code to control or block shadows (e.g. Minetest Game or NodeCore) will have no effect or behave weirdly with this mod.

**Tags:** chat, environment
**Repository:** https://github.com/rollerozxa/minetest-enable-shadows
**License:** MIT
**Title:** Beds Redo

**Description:** 

**Details:**
Beds Redo uses 3d models for beds (by jp from mesh beds) instead of nodes, and has the full functionality of the original beds mod with some extras including a new setting 'bed_sleep_divide' which allows you to set the percentage of players required to sleep before skipping the night, and 'bed_show_sleep_msg' that shows when a player sleeps in chat.

Comes with the default red normal and fancy beds with additional white, pink and blue beds added.

Also players can bounce on the beds :) and mini-game respawn support added.

Beds can now be registered with a custom on_sleep(pos, player) function that allows you to add all manner of features to specific beds.

**Tags:** player_effects
**Repository:** https://codeberg.org/tenplus1/beds
**License:** MIT
**Title:** Obsidianstuff Redo

**Description:** 

**Details:**
A redo of [ObsidianStuff by SoloSniper](https://content.luanti.org/packages/SoloSniper/obsidianstuff), with better textures, simpler crafting and other improvements. 

---

### Items

This mod adds the following tools:

- **Obsidian Axe**
- **Obsidian Pickaxe**
- **Obsidian Shovel**
- **Obsidian Sword**

![Obsidian Tools](https://content.luanti.org/uploads/78c8ff3864.png "Obsidian Tools")

And if `3d_armor` is installed, the following armor pieces:

- **Obsidian Helmet**
- **Obsidian Chestplate**
- **Obsidian Leggings**
- **Obsidian Boots**
- **Obsidian Shield**

![Obsidian Armor](https://content.luanti.org/uploads/59cb89b277.png "Obsidian Armor")

**Tags:** tools
**Repository:** https://github.com/OgelGames/obsidianstuff
**License:** MIT
**Title:** Railbuilder

**Description:** 

**Details:**
# railbuilder
A Minetest mod to build rails with tunnels and bridges with a simple click.

## Current state
Please update to the newest version of tunnelmaker to be able to use this mod.

### How to use it?
- Use the trainmarker tool to mark the start of a rail with a right click.
- Right click at the desired end point (shown if you are close enough) or
- Right click on the current start marker to stop building.
- Hold down left mouse button and look up or down to set a slope, left click to reset.

### What does it do?
- This will trigger tunnelmaker to build tunnels / bridges / ground according to your settings.
- It will also place rails leading into the desired direction.

### Features
- Can place straight segments and slopes.
- Tries to bend the start rail (but will, currently, not add switches).
- Continue building with a single click, or stop where you are.
- Should support your tunnelmaker settings and tunnelmaker rights check.

### Warnings and limitations
- Expect bugs which eventually make your world unloadable!
- Building > 10 blocks will result in lags.
- Please report any issues you encounter.
- No idea yet how to make this mobile-friendly.

### Dependencies
- [advtrains and advtrains_train_track](https://content.luanti.org/packages/orwell/advtrains/)
- [tunnelmaker](https://content.luanti.org/packages/kestral/tunnelmaker/)


**Tags:** creative, oneofakind__original, transport
**Repository:** https://github.com/rlars/railbuilder
**License:** MIT
**Title:** B47 Helicopter

**Description:** 

**Details:**
Minetest 5.4 mod: Heli
========================================

B47 Helicopter

This is an implementarion for minetest of a simple helicopter using airutils new module

Needs biofuel mod to refuel and fly

Shortcuts:

    right click to enter and access menu
    punch with dye to paint (left or right, it have 2 colors)
    forward and backward: controls the movement to front and back
    left and right: controls the direction
    jump and sneak: controls the collective -> up and down movement

-----------------------
License of source code:
MIT (see file LICENSE) 

License of media (textures and sounds):
CC0



**Tags:** simulation, transport
**Repository:** https://github.com/APercy/b47_heli
**License:** MIT