ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Lua Wand

**Description:** 

**Details:**
# LuaWand
### Usage
* The itemname is `luawand:luawand`
* Grant yourself `luawand` privilege
* Click RMB(place key) while holding LuaWand in the hand to open the configuration formspec
* Write your custom code there. The variables(`itemstack, player, pointed_thing`) are provided.
* Press "Save" button to apply configuration.
---
* You can also use [ItemEdit](https://github.com/zmv7/minetest-mod-itemedit) to apply custom inventory/wield images to the LuaWand
## Media Licenses
* `luawand.png`
    * **Author:** Zemtzov7
    * **License:** [CC-BY-SA-4.0](https://github.com/zmv7/minetest-mod-luawand/blob/master/CC-BY-SA-4.0)

**Tags:** developer_tools, multiplayer, server_tools
**Repository:** https://github.com/zmv7/minetest-mod-luawand
**License:** MIT
**Title:** Equipment Examiner

**Description:** 

**Details:**
### Usage:

Right-click the equipment examiner node & place an item into its inventory slot to populate the specs list.

Crafting: see [README](https://github.com/AntumMT/mod-equip_exam#crafting)

### Mod Support:

- [![3d_armor](https://img.shields.io/static/v1?label=ContentDB&message=3d_armor&color=%23375a7f&logo=minetest)](https://content.luanti.org/packages/stu/3d_armor/) *(defense specs)*
- [![slingshot](https://img.shields.io/static/v1?label=ContentDB&message=slingshot&color=%23375a7f&logo=minetest)](https://content.luanti.org/packages/AntumDeluge/slingshot/) *(range value)*
- [![unifieddyes](https://img.shields.io/static/v1?label=ContentDB&message=unifieddyes&color=%23375a7f&logo=minetest)](https://content.luanti.org/packages/VanessaE/unifieddyes/) *(node coloring)*
- [![wielded_light](https://img.shields.io/static/v1?label=ContentDB&message=wielded_light&color=%23375a7f&logo=minetest)](https://content.luanti.org/packages/bell07/wielded_light/) *(light value)*
- [![workbench](https://img.shields.io/static/v1?label=GitHub&message=workbench&color=%23375a7f&logo=github)](https://github.com/AntumMT/mod-workbench) *(repairable status)*
- [![xdecor](https://img.shields.io/static/v1?label=ContentDB&message=xdecor&color=%23375a7f&logo=minetest)](https://content.luanti.org/packages/jp/xdecor/) *(repairable status) (dependent on [PR 147](https://github.com/minetest-mods/xdecor/pull/147))*
- [![3d_armor_light](https://img.shields.io/static/v1?label=ContentDB&message=3d_armor_light&color=%23375a7f&logo=minetest)](https://content.luanti.org/packages/AntumDeluge/3d_armor_light/)

### Links:

- [Changelog](https://github.com/AntumMT/mod-equip_exam/blob/master/changelog.txt)
- [TODO](https://github.com/AntumMT/mod-equip_exam/blob/master/TODO.txt)

**Tags:** gui
**Repository:** https://github.com/AntumMT/mod-equip_exam
**License:** MIT
**Title:** Colorize

**Description:** 

**Details:**
Let's you colorize messages using HEX color codes (for testing purposes).  
This mod makes it easy to see how any coloured message would look like in-game without having to change any code all the time.

### Usage

Use `/c <HEX-code> <message>` to return a message colorized in your specified color.  
Use `/ca <HEX-code> <message>` to send a message colorized in your specified color to the public chat.

**Tags:** server_tools
**Repository:** https://gitlab.com/xenonca/colorize
**License:** MIT
**Title:** Minetest-Telegram Bridge

**Description:** 

**Details:**
# Telegram Relay for Minetest
This is a CHATROOM RELAY for between Minetest and Telegram! It allows players to chat to each other even if they are offline.

Please configure the bot in `minetest.conf` according to the instructions in `settingtypes.txt`, and allow this mod to access the HTTP API by adding `mt_tg` into `secure.http_mods`.

The Telegram Logo (the “paper aeroplane”) is Telegram's trademark, and they hold the copyright. For more information, and why it's allowed to use the logo, please refer to [the official page](https://telegram.org/tour/screenshots). The use of the logo does not mean to be representing Telegram officially.


**Tags:** chat, complex_installation, multiplayer
**Repository:** https://github.com/Emojigit/mt_tg
**License:** MIT
**Title:** Runtime Strictness

**Description:** 

**Details:**
## Runtime Strictness for Minetest Mods

*Strictest* consists of two components:

* Lua strictness: Will disallow string indexing and string - number coercion.
* Minetest strictness: Disallows usage of deprecated APIs & using entity-only or player-only methods on the wrong type of object.

Particularly useful when writing new mods that don't target older Minetest versions.

## Configuration

`strictest.action` can be set to either `error` or `log`:

* `error`: Immediately throw an error on strictness violations.
* `log`: Merely log the error (including a stacktrace).

Potentially partially redundant with the `deprecated_lua_api_handling` setting.

## Usage

Install & enable `strictest`, then **make sure to optionally depend on it** in `mod.conf`.

**Tags:** developer_tools
**Repository:** https://github.com/appgurueu/strictest/
**License:** MIT
**Title:** HUD Notify

**Description:** 

**Details:**
# HUD Notify [`hud_notify`] (v1.1.1)

HUD Notify is a mod that can be used display messages using HUD elements (instead of chat) for better noticeability. Due to the higher potential for abuse, the use of this command is restricted to moderators and above.

### Usage

- `/notify <player_name> <msg>`
  - Send a notification (`msg`) to `name`.
- `/notify_all <msg>`
  - Send a global notification `msg`.

### Example

- `/notify LegendaryGriefer Stop griefing or face a ban!`
- `/notify_all Attention! The server will be shutting down for maintenance in 15 minutes.`

### minetest.conf

- `hud_notify.hud_duration`
  - Stores a numeric value (10 by default) which represents the duration of the message visibility in seconds.
- `hud_notify.hide_sender`
  - Boolean value which is evaluated to show or hide message header containing the sender's name.

### TODO

- Add automatic line-break if `msg` too long.


**Tags:** hud, multiplayer, server_tools
**Repository:** https://github.com/magnetar47/hud_notify
**License:** MIT