ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Zombies4Test ( Reload )

**Description:** 

**Details:**

---
#### This is a rework of "Zombies4Test," a mod that adds simple structures with loot and zombies to your world, making it more challenging.
<br>
#### Learn more **[here](https://codeberg.org/pixelzone/zombies4test_reload/src/branch/main/README.md)** !

---
<br>
BY : DuckGo / PixelZone		<br>
CREDITS : TenPlus1,Darth_Tiktaalik <br>
 LICENSE : MIT <br>
 TEXTURE :CC BY-SA 4.0 <br>
  depends = mobs <br>
 optional_depends = visual_harm_1ndicators,rp_crafting



**Tags:** mobs, pve, survival
**Repository:** https://codeberg.org/pixelzone/zombies4test_reload
**License:** MIT
**Title:** Native Villages

**Description:** 

**Details:**
Note: To see the models of the mobs correctly you have to activate Shaders in the Main Menu. Without Shaders they will appear not fully textured.

Native Villages is an Add-on for People(Mod) that places sparingly distributed settlements over the landscape of jungle, savanna, coastal forest, desert, grassland and ice sheet biomes.

Every settlement has its own inhabitants, but not all are friendly and like to trade. The Jungle People, also known as Cannibals don't like to trade at all and will always attack. A similar aggressive tribe is the Desert People, but there is one exemption, the slave trader. 
Hated by their own people, they live in constant fear of their own kind who want to prevent the slave trade and hunt every slave trader they can spot. The slave traders sell you special profession NPCs who can breed special animals, entertain you, or interact as soldiers.

Friendly tribes include the Icelanders, they trade meat, leather and wool for iron lumps. There is sometimes a special trader to find in their villages that sells dogs and sledges for steel ingots.

The Lake People live in the coastal regions of forests where they breed fishes, collect pearls and farming salt, they love rare southern goods like sugar or bananas.

The Grasslanders are the inhabitants of the desolate plains, they are cattle herders, also talented blacksmiths and need imported grain products like bread to survive. Sometimes little altars can be found near their settlements, which are inhabited by witches. These wise, but also mad woman trade two special items for a diamond. Rumours say these items are "Sweet, but deadly too!"

The dry savanna is the home of the Savanna People, known for their ability to tame lions, but this is a knowledge, that they will never give to strangers. If you want your deceased loved ones back, maybe the legendary Witch Doctor can help you, but perhaps you just came to the savanna lands to trade pearls for vegetables and coffee beans.

There is much more to discover, you can find out yourself, or read the guide.

Known Issues: 

-Lake Villagers jump into water, although I have set them to get water damage, what should prevent them from doing. Perhaps it has something to do with the ladders or height of the buildings.

-Buildings spawn in unaesthetic places like sides of mountains and hills, on top of cliffs. This problem can only be fixed with a specific written code for schematic placement, what I am not able to at the moment.

**Tags:** adventure__rpg, food, mapgen, mobs, pve, survival
**Repository:** https://github.com/Skandarella/nativevillages.git
**License:** MIT
**Title:** Hopper

**Description:** 

**Details:**
Hoppers are nodes that can transfer items to and from the inventories of adjacent nodes. The wide end of a hopper is its "input" end, if there's a chest or other compatible container it will take one item per second into its own internal inventory. It will also draw in items that have been dropped here. The narrow end of the hopper is its "output" end. It will attempt to inject items into a compatible container located at its output end. If there's no compatible container and the hopper's "eject" mode has been enabled it will instead dump the items out into the world.

Also included in this mod are a "chute" node and a "sorter" node. These allow for items to be routed over short distances and distributed in sophisticated ways.

A chute simply moves items into adjacent nodes. You'll need to use a hopper or sorter to inject items into it to move along. A screwdriver is a useful tool for getting chutes aimed correctly.

A sorter has two different outputs. Its inventory has a "filter" grid; place items in this grid to set the sorter's filter. Items that match the filter will be sent out the output with the large arrow and other items will be sent out the output with the smaller arrow. A "filter all" option will cause the sorter to attempt to send all items in the direction of the large arrow and then if that fails send them in the direction of the smaller arrow. This allows you to have an "overflow" storage should the sorter's primary target fill up, or when used in combination with a selective container (like the furnace's fuel slot, for example) it allows the target inventory to do the filtering for you.

**Tags:** building, technology
**Repository:** https://github.com/minetest-mods/hopper
**License:** MIT