ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Super sam

**Description:** 

**Details:**
Super sam adventures

![](https://github.com/BuckarooBanzay/super_sam/workflows/luacheck/badge.svg)
![GitHub repo size](https://img.shields.io/github/repo-size/buckaroobanzay/super_sam)
[![License](https://img.shields.io/badge/License-MIT%20and%20CC%20BY--SA%204.0-green.svg)](license.txt)
[![Download](https://img.shields.io/badge/Download-ContentDB-blue.svg)](https://content.luanti.org/packages/BuckarooBanzay/super_sam)

State: **Playable prototype**

Guide sam through the various levels and score points

Built with [mapsync](https://github.com/BuckarooBanzay/mapsync)

Official discord server: https://discord.gg/JcyaETW3zz

Minetest server on the serverlist: `supersam.minetest.ch:30002`

# Commands

* `/ambience [on|off]` enable or disable ambient sounds
* `/mode [edit|play]` switch between play- and edit-mode (to edit the map)

# Map editing / contributing

Contact me on IRC (*BuckarooBanzai*) or discord (*BuckarooBanzai#6742*)

# License

* Code: MIT
* Textures: (unless otherwise noted) CC-BY SA 4.0
* `menu/icon.png` CC-BY SA 4.0 https://opengameart.org/content/mario-like-stuff
* Others: see the `readme.md` or `license.txt` files in the various `mods/*` folders


**Tags:** adventure__rpg, oneofakind__original
**Repository:** https://github.com/BuckarooBanzay/super_sam/
**License:** MIT
**Title:** Little Lady

**Description:** 

**Details:**
# Little Lady
### A Little Ladybug in a Big World

#### You are a young ladybug, learning your way in the world.

#### *Hint:* Play with sound on

----------------------------------------
### What was made for the Jam, and what was prior?

All 3d models were already built either prior to the compo, or used other CC-BY models from online. Some of their associated textures are their own. See licenses for those.

The rest of the content was made during the competition timeframe

- Levels

- Story (ha)

- Music

- Colors

- Menu

- Code itself

- Collision Box data

The following mods are considered third party for the compeition:

- moreblocks

- autobox

- rocks

- markdown2formspec



**Tags:** jam_game_2021, oneofakind__original, singleplayer, sound_music
**Repository:** https://github.com/ExeVirus/littlelady
**License:** MIT
**Title:** Artelhum

**Description:** 

**Details:**
# Let the adventure begin
**Artelhum** is a cartoon-style texture pack, with support for a large variety of mods. ( 2216 textures at the moment )
Some of you will remember the Minetoon texture pack from Gambit, from a while ago!
At the time I liked it, so I started adding support for the mods of the server I played on, Steinheim NodesNation. After all this time, and also thanks to the quarantine, I was able to support a great variety of mods!
**Have fun!**

**Tags:** 128px
**Repository:** https://github.com/AndrOn25022012/Artelhum.git
**License:** MIT
**Title:** Character Animations

**Description:** 

**Details:**
Animates the character. Resembles [`playeranim`](https://github.com/minetest-mods/playeranim) and [`headanim`](https://github.com/LoneWolfHT/headanim).

## Features

* Animates head, right arm & body
* Also provides support for arbitrary player models, as long as `Head`, `Arm_Right` & `Body` bones exist
* Advantages over `playeranim`:
  * Extracts exact animations and bone positions from b3d models at runtime (no complex installation)
  * Also animates attached players (with restrictions on angles)
* Advantages over `headanim`:
  * Provides compatibility back until Minetest 0.4.x (as opposed to `headanim` supporting only 5.3+)
  * Head angles are clamped, head can tilt sideways
  * Animates right arm & body as well

## Configuration

<!--modlib:conf:2-->
### `default`

#### `arm_right`

##### `radius`

Right arm spin radius

* Type: number
* Default: `10`
* &gt;= `-180`
* &lt;= `180`

##### `speed`

Right arm spin speed

* Type: number
* Default: `1000`
* &gt; `0`
* &lt;= `10000`

##### `yaw`

###### `max`

Right arm yaw (max)

* Type: number
* Default: `160`
* &gt;= `-180`
* &lt;= `180`

###### `min`

Right arm yaw (min)

* Type: number
* Default: `-30`
* &gt;= `-180`
* &lt;= `180`



#### `body`

##### `turn_speed`

Body turn speed

* Type: number
* Default: `0.2`
* &gt; `0`
* &lt;= `1000`


#### `head`

##### `pitch`

###### `max`

Head pitch (max)

* Type: number
* Default: `80`
* &gt;= `-180`
* &lt;= `180`

###### `min`

Head pitch (min)

* Type: number
* Default: `-60`
* &gt;= `-180`
* &lt;= `180`


##### `yaw`

###### `max`

Head yaw (max)

* Type: number
* Default: `90`
* &gt;= `-180`
* &lt;= `180`

###### `min`

Head yaw (min)

* Type: number
* Default: `-90`
* &gt;= `-180`
* &lt;= `180`


##### `yaw_restricted`

###### `max`

Head yaw restricted (max)

* Type: number
* Default: `45`
* &gt;= `-180`
* &lt;= `180`

###### `min`

Head yaw restricted (min)

* Type: number
* Default: `0`
* &gt;= `-180`
* &lt;= `180`


##### `yaw_restriction`

Head yaw restriction

* Type: number
* Default: `60`
* &gt;= `-180`
* &lt;= `180`



### `models`

Other models, same format as `default` model
<!--modlib:conf-->

## API

Minetest's `player:set_bone_position` is overridden so that it still works as expected.

### `character_anim.set_bone_override(player, bonename, position, rotation)`

The signature resembles that of `set_bone_position`. `bonename` must be a string. The following additional features are provided:

* Using it like `set_bone_position` by setting `rotation` and `position` to non-`nil` values and using `""` to set the root bone
* *Setting only the bone position* by setting `rotation` to `nil` - bone rotation will then be model-animation-determined
* *Setting only the bone rotation* by setting `position` to `nil` - bone position will then be model-animation-determined
* *Clearing the override* by setting both `rotation` and `position` to `nil` ("unset_bone_position")


**Tags:** skins
**Repository:** https://github.com/appgurueu/character_anim
**License:** MIT
**Title:** Legboat

**Description:** 

**Details:**
# Legboat

Land transportation for a civilized age.

Uses procedurally animated raycast legs, may be buggy.

Punch to mount, sneak to dismount. Can be spawned with a legboat egg.

Note: The boat model (boats_boat.obj) and wood texture (default_wood.png) are provided by dependencies, and are copyright of their respective authors. Dependencies may be subject to different licensing terms.

## Changelog
### 2023-01-31
Spawning/riding legboats is now done with right click.

Footstep sounds are now produced

Selecting the legboat should now be more accurate

**Tags:** april_fools, transport
**Repository:** https://codeberg.org/ekl/legboat
**License:** MIT