ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** My Ladders

**Description:** 

**Details:**
#myladders

Adds different style ladders. They make it so you can go up or down. Imagine that!

If you would like different color ladders then install [mypaint](https://content.luanti.org/packages/Don/mypaint/) and paint them what ever color you want.

------------------------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0

**Tags:** building
**Repository:** https://github.com/DonBatman/myladders.git
**License:** MIT
**Title:** Legendary Armor

**Description:** 

**Details:**
# Legendary_ARMOR

### Uses

Adds Legendary armor and tools
When wearing a full suit of armor, aspects of the armor (ie. speed) can be edited
Works well with Legendary Ore

### License
MIT license for code and media

### Dependencies
- Default
- 3d_armor

### TODO
- Admin utils?

**Tags:** tools
**Repository:** https://github.com/gitgithu/legendary_armor
**License:** MIT
**Title:** My Boardgames

**Description:** 

**Details:**
# myboardgames

A modpack for Minetest that adds different mini games.

[mycheckers](https://en.wikipedia.org/wiki/Checkers) - a checker board and pieces

[Canadian Checkers](https://en.wikipedia.org/wiki/Canadian_checkers) - A different version of checker

[Draughts](https://en.wikipedia.org/wiki/International_draughts) - A bigger checkers

[mychess](https://en.wikipedia.org/wiki/Chess) - a chess board and pieces

[myconnect4]https://en.wikipedia.org/wiki/Connect_Four) - a 4 in a row game

mylittle boardgame - a small board game. Roll the dice and move your player

mydiamondblock - a large block with a maze of tunnels in it. Race to the top

[mymazes](https://en.wikipedia.org/wiki/Maze) - a couple small mazes

[mypitfall](https://en.wikipedia.org/wiki/Pitfall:_The_Mayan_Adventure) - a simple parkour 

[myuno](https://en.wikipedia.org/wiki/Uno_(card_game)) - a card game

[mypachisi](https://en.wikipedia.org/wiki/Pachisi) - board/dice game

[mytrouble](https://en.wikipedia.org/wiki/Trouble_(board_game)) - board/dice game

[mypirinola](https://www.reddit.com/r/Khruangbin/comments/1bkgaqv/pirinola_jugete/) - a top that tells you what to do

[Snakes and Ladders](https://en.wikipedia.org/wiki/Snakes_and_ladders) - It's a race to the top of this boardgame

Snakes_and_ladders mini - Great for younger players

[Gomoku](https://en.wikipedia.org/wiki/Gomoku) - A stratagy game. Also called 5 in a row

There is no craft for these. Use /giveme or creative to get the placer block.
Place the block and right click it. The schematic places to the north east.(+x,+z)

For more information please view the topic on the forum. https://forum.minetest.net/viewtopic.php?f=9&t=13209

The privilege myboardgames is required to place any of the game placing nodes, by default this is granted to singleplayer, to change that modify the mycanadiancheckers/init.lua file and change give_to_single_player = true to false.


Code Licence - MIT

Media Licence - CC0


**Tags:** mini-game
**Repository:** https://github.com/DonBatman/myboardgames.git
**License:** MIT
**Title:** Ham Radio

**Description:** 

**Details:**
## Transmitter

Craft a transmitter and place it in the world. Right click on transmitter to open configuration dialog, then set frequency and RDS message.

* Empty frequency turns transmitter off.
* Transmitter information is displayed as info text when player points at it.
* RDS message can be multiline. However, it is transmitted line by line.
* RDS message and frequency can be set via digiline. Also, you can read transmitter configuration via digiline too.

## Beacon

Beacon is a simplified transmitter. After placement it automatically tunes on a random unoccupied frequency from predefined range. Beacon frequency range is determined by `beacon_frequency` setting.

* Beacon frequency is displayed as info text when player points at it.

## Receiver

Handheld receiver is a wielded tool.

* Left click opens configuration dialog to set frequency. Empty string turns receiver off.
* Shift + left click toggles reception of RDS messages.

When receiver is tuned to a frequency where at least one transmitter is present, HUD signal meter bar shows signal power. The signal power depends on distance and direction to the transmitter. 

If RDS reception is toggled on, the RDS messages from all transmitters on this frequency are enqueued and will be send one by one as a chat messages to the player with 10 seconds interval. When RDS message queue becomes empty, it refills and starts over again.

## Stationary Receiver

Right click on receiver opens configuration window to set frequency. Receiver displays RDS messages as infotext in the same way as handheld receiver. It does not have signal power meter.

* You can operate the receiver via digiline in the same way as the transmitter.

## Digiline

```lua
-- channel "ham_radio_rds" accepts plain text
digiline.send('ham_radio_rds', 'new RDS message')

-- get transmitter info
digiline.send('ham_radio', { command = 'get' })
-- returns { frequency = 12345, rds_message = 'text' }

-- set frequency
digiline.send('ham_radio', { command = 'set_frequency', value = '12345' })
-- returns { update = 'frequency', success = true/false, message = errorMessage }

-- set RDS message
digiline.send('ham_radio', { command = 'set_rds_message', value = 'new RDS message' })
-- returns { update = 'rds_message', success = true }

-- get receiver info
digiline.send('ham_radio_receiver', { command = 'get' })
-- returns { frequency = 12345, rds_message = 'text' }

-- set receiver frequency
digiline.send('ham_radio_receiver', { command = 'set_frequency', value = '12345' })
-- returns { update = 'frequency', success = true/false, message = errorMessage }
```

## What's next?

* Place beacons or transmitters anywhere in the world, give frequency to other players and let them search for them
* Pick a frequency which all players can use for their announcements to organize radio bulletin board
* Operate your transmitters with digiline to receive notification on radio
* ???
* PROFIT

**Tags:** multiplayer
**Repository:** https://github.com/technix/ham_radio
**License:** MIT
**Title:** NodeCore ZipRunes

**Description:** 

**Details:**
*A mid/high-cost fast-travel system for NodeCore that allows
non-gameplay-breaking inventory transport.*

Players can construct networks of relativistic-speed travel paths
using charcoal glyphs, powered at the starting points by lux.  Players
standing at the starting point of a path will be zipped along that
path at the maximum speed allowed by map loading.

* Paths are constructed of a series of segments.
* Each segment consists of 2 V runes in line, with one pointing at
  the other, and the other pointing in the same direction.
* There must be no obstacles along the path that would block a
  player moving along it
* There does not need to be a floor under the path.
* Path segments can be in any of the 6 directions.
* A path can be made of an unlimited number of segments in any
  mix of directions.
* A path segment can only be a limited maximum length, by default
  up to 32 nodes long.
* When traveling along a path, the player will land at the position
  one node past the end of the destination rune.
* For upward paths, the player will also be shifted one node to
  stand on top of the node that the destination rune was drawn
  on.
* To travel along a path, a player needs to be "energized" by
  standing still on a starting glyph.
* A starting glyph needs to be drawn on a piece of lux cobble with
  at least a certain minimum energy (by default 4+ neighbors) or
  on a node with flux on the opposite side of the glyph.
* The player will continue to travel along any path with a staring
  position within 1 node of the player, so long as the player
  remains "energized"
* The player will remain "energized" until moving by moving other
  than by traveling along paths, e.g. walking, falling, etc.
* All areas traveled must be loaded by the server, so this may
  limit speed.

Paths of unlimited length are relatively inexpensive to construct,
requiring by default only 5 lux cobble, a supply of coal lumps,
and the patience and care to plan and construct.

Unlike with other cheap fast travel mods intended for touring or
visiting, ZipRunes allow players to carry their items with them.

**Tags:** transport
**Repository:** https://gitlab.com/sztest/nc_ziprunes
**License:** MIT
**Title:** Calendar Node

**Description:** 

**Details:**
This mod adds a placeable and craftable calendar. (See the crafting guide to see how to craft it.)

Provided you have the `calendar` mod, you can use the calendar to view. The current in-game date in the HUD.

See the `calendar` mod to learn more about the calendar system.

**Tags:** decorative, environment
**Repository:** https://codeberg.org/Wuzzy/minetest_calendar_node
**License:** MIT
**Title:** Ancient Bones

**Description:** 

**Details:**
Ancient Bones
=====
* Adds randomly generated bones with some loot to generated dungeons.
	* Only works if dungeons are actually enabled in mapgen flags.
* Based on the vanilla minetest game's *dungeon_loot* and *bones* mods.
* There is a higher chance of getting tools than the *dungeon_loot* chests.

Authors of source code
----------------------
* dungeon_loot mod by sfan5
* bones mod by PilzAdam and various Minetest developers and contributors
* Combined and modified by karlexceed

Authors of media (textures)
---------------------------
* All textures: paramat (CC BY-SA 3.0)


**Tags:** mapgen
**Repository:** https://github.com/karlexceed/ancient_bones
**License:** MIT
**Title:** Movement Essentials

**Description:** 

**Details:**
Designed to encourage strategic movement and exploration. Umbrella provides controlled descents, like when you're exploring caves or crossing difficult areas. Mese Crystal lets you go back quickly to base, which saves time. There's a throwable teleportation mechanic for sites you can't reach. Mese items are costly, so you have to manage them wisely.

Created for [minetest_game](https://content.luanti.org/packages/Minetest/minetest_game/), with gameplay balance in mind.

## Features
- Umbrella tool (hold for slow fall).
- Mese recall (consume crystal to recall).
- Mese teleport (throw crystal shard to teleport).


**Tags:** player_effects, survival, transport
**Repository:** https://github.com/backdaniel/movement_essentials
**License:** MIT
**Title:** Technic Diamonds

**Description:** 

**Details:**
A mod to use technic to grind diamonds. Players can grind diamonds into dust and compress the dust back into diamonds. This mod also allows players to compress 10 coal dust into a diamond.

**Warning:** This mod may cause inflation on economy servers, as the mod makes it so technic duplicates diamonds.

**License:** This mod has a MIT license.

**Media:** The image of the diamond dust isn't perfect. As soon as I create a better one, I will upload the image in the next persion.

**Crafting:** 1 Diamond grinds into 2 diamond dust. 1 Diamond dust compresses into 1 diamond. 10 coal dust compresses into 1 diamond.

**Other:** I will add a way to compress coal dust into coal in another version.

**Tags:** technology
**Repository:** https://github.com/mt-mods/mod_technic_diamond
**License:** MIT