ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Nameznik

**Description:** 

**Details:**
Nameznik
Adds some points from railway - fouling points, end points of train route, border points of railway companies - in Czech and Slovak design and fouling point in Austrian design. Technical names of nodes are in Czech language.

What are they?
* Nameznik / Fouling point marker - the point where when two tracks join together; past that point it's not safe to leave a wagon parked because trains on the other track will collide. Uses on side of track.
* Koncovnik / End point marker of train route - the point where train must stops if this point isn't defined by other signal. Uses on side of track.
* Nameznik s koncovnikem / Fouling point marker wuth end of train route - uses when both invariable signals before are at the same place. Uses on side of track.
* Hranicnik / End point marker of railway companies - point where on one direction of track is administrated by one company and opposite si administered by other company. Uses in track in the middle, between the rails, between two ties.

Námezník / Fouling point marker:
* variants 1, 2 and 5 are different variants of fouling point (with the same purpose), is used on Czech and Slovak railways.
* variant 3 is used in Austria, in real have different shape (in this mod, maybe in future)
* variant 4 is used in Czech and Slovak tramway tracks, not at all places (only in tram depots, loops on end of tramway tracks etc.), not in crosses of tramway tracks.

Repaintable and rotatable with my mod Repainter (but it isn't realistic, only for design or your own rules).
Actyally not contain crafting recipes.

Nodeboxes of translated points are primary on the registered place, not viewable place!

Best with AdvTrains and other advtrains-based mods.

Credits:
* MatyasP - author of mode
* BlockHead - many points for mod improvement

License:
Code is under the MIT License. All textures are under CC0.

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KNOWED ISSUES:
* 1st) Mod creator has a procrastination for update and upgrade of
Noderoads and Nodehouses for a long time (but works on update).
* 2nd) Nodeboxes are not so much real as mod creator needs.

**Tags:** building, decorative, transport
**Repository:** https://github.com/Matyas-Pilz/nameznik
**License:** MIT
**Title:** Clans

**Description:** 

**Details:**
A little something I've been working on. Adds clans, functions to manage clans, some new blocks, and some fun survival mechanics.
Intended to be used in a civilization event.

Expect some bugs every now and then, and report them on the issue tracker. If there are any improvements, let me know on github with the tag "enhancements".

**Tags:** adventure__rpg, pvp, simulation
**Repository:** https://github.com/AmericanHuston/enhanced_clans
**License:** MIT
**Title:** Cube Mobs

**Description:** 

**Details:**
This mod uses mobkit and includes a number of simple looking box mobs with varying attacks. I created this to have a satisfying spread of mobs to fight against in survival. Graphics are probably placeholder for now, but mobs  won't look too much more advanced than cubes. This will be part of a game I'm working on, but wanted to go ahead and release for feedback / other people to mess around with - let me know what you think!

Current Mobs:

* Box: Standard jump attack
* Small Box: Quicker, lower hp
* Digging Box: When it hits the player, it digs 3x3 nodes one space beneath the player.
* Shooter Box: Shoots projectiles at player from afar.
* Fire Box: Spawns fire on the ground on a path to the player
* Spike Box: Spawns spikes on the ground on a path to the player
* Poison Box: Spawns poison gas when it hits Player. Spawns poison gas on death.

Todo List:

* Create more hostile mobs, and give all mobs slightly better names
* Neutral cube mobs that have some utility / interaction.
* Improve spawning method, maybe ABM? Also add spawn restrictions per mob.
* Update graphics / sounds
* Handle cooldowns better for Mob abilities - they can do them again after getting punched currently.
* Include more item drops (Default items, or creating a couple more)

Release History:
* v0.2 - 12/17/20 (Poison Mob Box)
* v0.1 - 5/24/20

**Tags:** mobs, pve
**Repository:** https://github.com/Xanthus1/cube_mobs.git
**License:** MIT