ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** advtrains_attachment_offset_patch

**Description:** 

**Details:**

# advtrains_attachment_offset_patch

This modpack implements the workaround for [Minetest bug 10101](https://github.com/minetest/minetest/issues/10101), with API for `advtrains` wagons.

## Mods in this modpack

### advtrains_attachment_offset_patch

Adds “attachment dummy” objects to seats in `advtrains` wagons, so the Minetest client will set the eye position correctly.
Mods which add train models to `advtrains` have to use the API to make their wagons use the workaround.

### advtrains_attachment_offsets

Makes various train mods use the `advtrains_attachment_offset_patch` API.

This is also a short success story, which makes me happy:

> When I created `advtrains_attachment_offset_patch`, there were of course no mods using it.
> I added this mod to patch all known existing train mods to have sensible attachment offsets.
> Nowadays, new train mods have started using `advtrains_attachment_offset_patch`, so `advtrains_attachment_offsets` will become unnecessary.
> I do not intend to update `advtrains_attachment_offsets` anymore.
> 
> Some mods (namely [DlxTrains](https://content.luanti.org/packages/Marnack/dlxtrains/)) were originally patched by `advtrains_attachment_offsets`, but now implemented support for `advtrains_attachment_offset_patch` themselves.
> This appears like a cyclic dependency, if you look at the mods on ContentDB.
> 
> * Actually, `advtrains_attachment_offset_patch` comes first.
> * Train mods depend on `advtrains_attachment_offset_patch`, so they come second.
> * `advtrains_attachment_offsets` depends on the train mods, so it comes last.
> It detects trains that are already patched, and then does not modify them anymore.

## Issues

* When I join the game, I am not correctly reattached to some wagons.
    - This is a bug in the `on_joinplayer` callback handler of `advtrains`, and is not related to this mod.

## Installation

This mod is intended to be installed from Minetest’s own content manager, [ContentDB](https://content.luanti.org/doxygen_spammer/advtrains_attachment_offset_patch).

You can also clone the repository to your `mods` folder.
You will need to disable the “LICENSES” and “screenshots” mods, if your Minetest can not figure out that these aren’t mods.

You can also use this `bash` command from the root directoy of the repository:

```bash
git archive --format tar HEAD | tar --extract --one-top-level=advtrains_attachment_offset_patch --directory=path/to/minetest/mods/
```

(Using GNU tar.)

## License

The mod is licensed as CC-BY-1.0 (media) and MIT (code).

Screenshots depict artwork from other Minetest mods, and are licensed as CC-BY-SA-4.0.

## Contributing

The source code is hosted at <https://invent.kde.org/davidhurka/doxy_advtrains_attachment_offset_patch>.
Problems should be reported at <https://invent.kde.org/davidhurka/doxy_advtrains_attachment_offset_patch/issues>.


**Tags:** library, transport
**Repository:** https://invent.kde.org/davidhurka/doxy_advtrains_attachment_offset_patch.git
**License:** MIT
**Title:** Drinks

**Description:** 

**Details:**
You can put fruits in the fruit press and either fill a cup or bottle with juice, which you can consume, or fill a bucket that you can use to transport larger amounts of liquids around. If you place the juice press on top of the liquid barrel/silo and put papyrus in the output slot the juice will go directly into the barrel/silo.

You can watch an overview video of the mod on [Youtube](https://www.youtube.com/watch?v=QDjlOFFNhdk).

**Tags:** food, plants_and_farming, survival
**Repository:** https://github.com/minetest-mods/drinks
**License:** MIT
**Title:** morelights_dim

**Description:** 

**Details:**
<!--
SPDX-FileCopyrightText: 2021 David Hurka <doxydoxy@mailbox.org>

SPDX-License-Identifier: CC0-1.0 OR MIT
-->

# morelights_dim

[`morelights`](https://github.com/random-geek/morelights) has several very nice lighting nodes.
This add-on mod allows to turn all light nodes from `morelights` off or to dim them.

![Screenshot of two morelights table lamps, one turned off.](https://content.luanti.org/thumbnails/2/f04d5d7499.png)

## About

`morelights` already provides sensible light level variations for the light nodes.
But there is no way to get two lights of the same design with different light level.
This mod adds a dim variant and an off variant to every design.

Light levels can be changed by right-clicking light nodes with the bulb item from `morelights` (default configuration).

### Examples

`morelights_dim` gives you more flexibility to build different lighting sceneries.

You can emphasize a certain area by just dimming the other lights:

![Dual screenshot of a house with uniform lighting / emphasized lighting.](https://content.luanti.org/thumbnails/2/0227c1f572.png)
![Dual screenshot of a row of houses with uniform lighting / emphasized lighting.](https://content.luanti.org/thumbnails/2/6f36ccd392.png)

The dimmed and off nodes use darkened textures (in addition to emitting less light), so you can imitate broken neon tubes:

![Screenshot of a row of bar lights, one dimmed.](https://content.luanti.org/thumbnails/2/a284b6b4aa.png)

You can turn the lights off when going to bed:

![Screenshot of a bed room with two table lamps, one turned off.](https://content.luanti.org/thumbnails/2/3137e353fe.png)

If you turn the oil lamp from `morelights_vintage` off, the animated flame is hidden:

![Screenshot of two morelights oil lamps, one turned off.](https://content.luanti.org/thumbnails/2/799e7c9164.png)

Read the full README.md at <https://invent.kde.org/davidhurka/doxy_morelights_dim>.

## License

The mod is licensed as CC0-1.0 and MIT.
(This means that this modpack may be merged to `morelights` at will.
I am perfectly fine with that.)

Screenshots depict artwork from other Minetest mods, and are licensed as CC-BY-SA-4.0.

## Contributing

The source code is hosted at <https://invent.kde.org/davidhurka/doxy_morelights_dim>.
Problems should be reported at <https://invent.kde.org/davidhurka/doxy_morelights_dim/issues>.


**Tags:** building
**Repository:** https://invent.kde.org/davidhurka/doxy_morelights_dim
**License:** MIT