ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Livingcaves

**Description:** 

**Details:**
Adds more life to the caves of your world

This mod modifies the existing caves of Minetest Game and adds 5 types of new cave styles, including roots on cave ceilings in forest areas, ice caves in cold areas, mushroom caves, dripstone caves and bacteria caves in deep layers.

It also adds some recipes and crafting stuff like doors, walls and stairs.

**Tags:** mapgen, survival
**Repository:** https://github.com/Skandarella/livingcaves
**License:** MIT
**Title:** Simple Working Villages

**Description:** 

**Details:**
# working_villages mod forked from theFox6


A Working mod for the creation of a small working town


Creative mode only at the moment to start the mod.

You need to collect a Mayor and a command sceptor. Search "work" in the inventory.

Place the Mayor down in the middle of open flat land and he will start to build your town with the help of a few friends.

Your mission should you except it, is to help the overall development and help the Mayor keep people supplied.
Keep and eye out for the builder going home for items and not finding any. you must help to keep the builds going.

This is the testing phase of the 2nd stage development, before the eventual needed refactoring.


**Tags:** mobs
**Repository:** https://github.com/RayT76/simple_working_villages
**License:** MIT
**Title:** Wireless Mesecons

**Description:** 

**Details:**
# Wireless Mesecons #
(includes Digiline support)

### Items ###
* Wireless Transmitter
* Wireless Receiver
* Antenna (craftitem)
* Radio Dish (craftitem)

### Crafting ###

#### Wireless Transmitter ####
![Imgur](https://i.imgur.com/H5tyvxE.png)  
Swap Digiline wire for Mesecon wire if Digilines is disabled

#### Antenna ####
![Imgur](https://i.imgur.com/Dz0mX5V.png)

#### Wireless Receiver ####
![Imgur](https://i.imgur.com/7i1G2Dg.png)  
Swap Digiline wire for Mesecon wire if Digilines is disabled

#### Radio Dish ####
![Imgur](https://i.imgur.com/fgylNAI.png)  
(Reversed direction is also acceptable)

### Usage ###
The `network` field in both the transmitter and receiver tell each node which channel to send and listen on, respectively. This is in no way related to Digiline channels.

The `range` field in the transmitter will set how far away a receiver can be to get a signal.

Up to 100 receivers can listen on one network. Multiple transmitters can send to the same network, however, behavior can be unexpected. This should really only be used in combination with luacontrollers.

Sending a Mesecon signal will result in a yellow signal indicator.
![Imgur](https://i.imgur.com/s40ZePy.png)

Sending a Digiline signal will result in a blue indicator (for a short time).
![Imgur](https://i.imgur.com/58ufKuI.png)
Transmitters and receivers are not digiline devices, they only carry the signal. They are similar to wires, except, wireless. Yes, Digiline and Mesecon signals can be sent in unison. Digiline signals will transmit regardless of the transmitter being active.

#### Overheating ####
Transmitters are limited to 20 signals per second. A Mesecon signal counts as 5, as they are much harder to send rapidly. When a transmitter overheats, the signal will appear red until it cools down a second later. No signals will transmit during this time.  
![Imgur](https://i.imgur.com/dccE0AR.png)


**Tags:** technology
**Repository:** https://github.com/GreenXenith/mesecons_wireless
**License:** MIT
**Title:** Horn Track for Advanced Trains

**Description:** 

**Details:**
Horn Track for Advanced Trains
==============================

This mod adds a track for [Advanced Trains] that automatically activates the
horn or whistle of any train that passes over it.

Features:

- Horn tracks can be customised to play different patterns.
- Horn tracks are available for standard tracks and [tieless tracks].
- Trains can be filtered with ARS rules (requires Advanced Trains Interlocking).


Patterns
--------

A pattern consists of a sequence of space-separated notes in the form
`[INTENSITY*]DURATION`, where `INTENSITY` indicates the horn volume on a scale
from 0.0 to 1.0, and `DURATION` indicates the length in seconds.

You can insert a delay with `0*DURATION`.

Two adjacent words of the same intensity will automatically insert a delay.
You can prevent this by adding a zero-length delay with `0*0`.

[Advanced Trains]:  https://content.luanti.org/packages/orwell/advtrains/                 "Advanced Trains on Minetest ContentDB"
[Tieless Tracks]:   https://content.luanti.org/packages/sylvester_kruin/tieless_tracks/   "Tieless Tracks on Minetest ContentDB"

**Tags:** sound_music, transport
**Repository:** https://codeberg.org/SilverSandstone/advtrains_horntrack
**License:** MIT
**Title:** Castle Gates

**Description:** 

**Details:**
This is a mod all about creating castle gates and dungeons. It contains dungeon doors and bars, and also a set of nodes for constructing larger swinging and sliding gates.

This allows the construction of portcullises and drawbridges as well as conventional swinging doors. Use the screwdriver to reorient gate pieces as needed for these purposes.

**Tags:** building
**Repository:** https://github.com/minetest-mods/castle_gates
**License:** MIT
**Title:** Headlamp

**Description:** 

**Details:**
A simple mod that adds a headlamp that can be worn as armor, providing a bright light source.

Note that it specifically requires the `mt-mods` version of the `illumination` mod, which supports `3d_armor`: https://content.luanti.org/packages/mt-mods/illumination/

---

### Usage

Using the headlamp is very simple, just "use" the item to turn it on (left-click) and put it in one of your armor slots. You can also "place" the item to equip it (right-click).

Note that the headlamp works slightly different depending on whether the `technic` mod is installed; if `technic` is installed, the headlamp can be recharged like other electric tools, if not, the headlamp will simply wear out, and can be repaired like any other tool.

---

### Crafting

The crafting recipe for the headlamp depends on which mods are installed:

- Minetest Game only:

![Default Recipe](https://raw.githubusercontent.com/OgelGames/headlamp/master/images/default_recipe.png "Default Recipe")

- With Technic installed:

![Technic Recipe](https://raw.githubusercontent.com/OgelGames/headlamp/master/images/technic_recipe.png "Technic Recipe")

If another game is used that doesn't include `default` or `farming`, no recipe will be added.


**Tags:** survival, tools
**Repository:** https://github.com/OgelGames/headlamp
**License:** MIT
**Title:** Citygen

**Description:** 

**Details:**
Procedural city mapgen

* **Note**: works only with "singlenode" mapgen
* Creates procedurally configured buildings along a street-network
* Recommended mod: `morelights` (for the sewers)

**Tags:** custom_mapgen
**Repository:** https://github.com/BuckarooBanzay/citygen.git
**License:** MIT
**Title:** Flying Carpet

**Description:** 

**Details:**
Quickly explore the vast terrain with the magical flying carpet. But only the skilled users can master its speed, the fools will crash and hurt themselves.

The carpet flies fast horizontally, but very slowly is it able to move vertically. It constantly reduces your mana resources (if Mana mod is enabled) and will wear out over time.

**Tags:** adventure__rpg, magic, transport
**Repository:** https://codeberg.org/Wuzzy/minetest_flying_carpet
**License:** MIT
**Title:** My Streets

**Description:** 

**Details:**
Mystreets is just what it sounds like. Streets. It is asphalt and other items that you find on a street. 
It adds oil for you to mine as well as 3 new ores. 
Nickel, Zinc and Lead.

There are signs, billboard, traffic cones and more to make your streets great.

------------------------------------------------------------------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0


**Tags:** building
**Repository:** https://github.com/DonBatman/mystreets.git
**License:** MIT
**Title:** Wilhelmines More Torches

**Description:** 

**Details:**
This mod adds new types of torches and lamps that can be crafted. For Minetest Game without mods there are only 4 new torches (Jungle, Aspen, Pine, Acacia) 
But if you are using Living Floatlands, Natural Biomes, Living Desert and Living Jungle, you will get many new light sources.

**Tags:** decorative, survival
**Repository:** https://github.com/Skandarella/moretorches.git
**License:** MIT