ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** The Lower Road

**Description:** 

**Details:**
# thelowerroad

The Lower Road (a Minetest Mod)
====================

Adds a long road from -Z to +Z to the world, during world-generation.

The road partially follows the terrain and tunnels through higher ground otherwise.

The road materials depend on the environment. 

Small amounts of loot can be found in little buildings beside the road.

Per default the road will be generated at around x = 100.


Version: 1.2

License: The MIT License (MIT)

Dependencies: default, stairs, farming (found in minetest_game)
Optional Dependencies: lualandmg?

Download from: https://github.com/Distributed-DeadLock/thelowerroad

Compatibility with Mapgens:
generally works with all mapgens which provide a heightmap via minetest.get_mapgen_object
works better when a heatmap is provided as well.

Fully compatible with : v5, v7, flat, fractal, valleys, lualandmg

Compatible with slightly different behaviour with: v6

Not compatible with singlenode unless you provide at least a heightmap in the corresponding lua-mapgenerator, 
see https://github.com/SmallJoker/lualandmg/blob/b72ef91/init.lua#L97-L109 for an example on how to provide heightmap and heatmap properly.

Installation
------------
Unzip the archive, (optionally rename the folder to thelowerroad) and
place it in minetest/mods/

Activate this mod when generating a new world.
The road is generated during world-generation, so
activating it on already existing worlds might not generate one.

Check the advanced configuration-section of Minetest to change the configurable parameters.

For further information or help see:
http://wiki.minetest.com/wiki/Installing_Mods


**Tags:** mapgen, transport
**Repository:** https://github.com/Distributed-DeadLock/thelowerroad
**License:** MIT
**Title:** Oretracker

**Description:** 

**Details:**
# Ore Tracker

For tracking what ores are around the player.

## About this mod

This is now a modpack, of Orehud and Xray

## Orehud

Displays waypoints at positions where ores are present.

Just give yourself the orehud priv and then type `/orehud` to toggle it on or off.

## Xray

A swapnode xray where it replaces MTG and MCL nodes with counterparts (to retain particular drops).

Just give yourself the xray priv then type `/xray` to toggle it on or off.

> I use a LBM to fix xray nodes when a server crashes. (Else everything is swapnodes instead)

**Tags:** hud
**Repository:** https://github.com/programmerjake/OreTracker
**License:** MIT
**Title:** Sculpture

**Description:** 

**Details:**
This mod add players ability to make their oven sculpture/statue.

* Only tin block is supported as sculpture material now (punch sculpture pedestal with tin or gold block in hand)
*  No space for errors. What you cut out, cannot be restored.
*  Use in mod included chisel and hammer to cut material from the sculpture. Place hammer below chisel In your inventory.
* Use it with mod [painting 3](https://content.luanti.org/packages/SFENCE/painting/) to enable painting on sculptures with oil colors.
* "Shaders" have to be enabled in minetest settings to look well (on the client-side).

To make sculpture, place pedestal and punch it with sculpture base material. After it, take chisel and hammer (below chisel in inventory) and cut out excessing material to make final sculpture. When sculpture is finished, punch pedestal again to get it like item into inventory. Finished sculpture can be place like node or place back to pedestal (by punch pedestal with sculpture in hand).

Sculpture node uses 6 entities. So, if you want to have many sculptures near to each others, it can be necessary to adjust server number of objects limit (max_objects_per_block).





**Tags:** building, decorative
**Repository:** https://github.com/sfence/sculpture
**License:** MIT
**Title:** mymillwork

**Description:** 

**Details:**
mymillwork
========

Crown Mold, Baseboards, Columns and more. You will need a machine to make the millwork.

#Craft

nothing, steel ingot, nothing

steel block, steel block, steel block

steel ingot, nothing, steel ingot

This mod supports [bakedclay](https://content.luanti.org/packages/TenPlus1/bakedclay/), [ethereal](https://content.luanti.org/packages/TenPlus1/ethereal/), [moreblocks](https://content.luanti.org/packages/Calinou/moreblocks/), [mywhiteblock](https://content.luanti.org/packages/Don/mywhiteblock/) and [myores](https://content.luanti.org/packages/Don/myores/).


----------------------------------------------------------------------------------

API example:

```lua
mymillwork.register("default:stone",
    "default_stone",
    "Stone",
    "default_stone.png",
    {cracky=3, stone=1, not_in_creative_inventory=1},
)
```

------------------------------------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0


**Tags:** building
**Repository:** https://github.com/minetest-mods/mymillwork
**License:** MIT
**Title:** Stone-like Blocks for Mineclonia

**Description:** 

**Details:**
# Stone-like Blocks for Mineclonia (stonelike_blocks)
## Description
Adds polished bricks for andesite, diorite and granite. These blocks can be crafted from it's ```polished``` counterparts. They have variants of stairs, slabs and walls.
### Crafting
[ \[<span style="color:red">**Polished**</span>\] \[<span style="color:red">**Polished**</span>\] ] <br>
[ \[<span style="color:red">**Polished**</span>\] \[<span style="color:red">**Polished**</span>\] ] &rarr; [<span style="color:red">**Polished bricks 4**</span>]

[ <span style="color:red">**Smooth Slab**</span> ]<br>[ <span style="color:red">**Smooth Slab**</span> ] &rarr; [ <span style="color:red">**Smooth Chiseled**</span> ]

**Tags:** building, decorative
**Repository:** https://github.com/JoseDouglas26/stonelike_blocks
**License:** MIT
**Title:** Musical Instruments

**Description:** 

**Details:**
# What is this mod?
This mod adds some musical instruments that play notes when you use them. There are currently four base instruments,  one extra instrument from another mod and a set of 16 tuned drums. Here is a list of each instrument:

1. Harmonica
2. Banjo
3. Drum
4. Piano (from homedecor mod)
5. Flute (uses moreores mod)
6. Tuned Drums

All instruments (excluding the drum) play in the same scale of G major. You can no longer enable/disable each instrument in mod settings, due to a bug that caused instruments to not actually register. I may end up turning this mod into a modpack later on.

# How to use these instruments:

1. Harmonica: The harmonica plays chords every time you right-click while holding the instrument.

2. Banjo: The banjo plays individual notes every time you right-click while holding it.

3. Drum: The drum is a unique instrument in that the player doesn't have to stick to a sequence of notes and the player has a choice of what note they want to play. You must place the drum down before you can play it. By right-clicking, you can make a thump sound, which serves as your bass drum sound. If you have already crafted a drumstick, then by left-clicking the drum you can make another sound which serves effectively as your snare sound. With these two sounds, you can produce whatever beat you like.

4. Piano: The piano is actually just the piano from the homedecor mod, but given some functionality. I might add a builtin version of the piano for people who don't want to install homedecor in the future. The piano, like the drum, needs to be placed before it is playable. To play the piano, you simply right-click on the piano.

5. Flute: The flute is played just like the banjo, except you can play it much slower if you like. It plays a modified version of the banjo's set of notes.

6. Tuned Drums: There are several drum tunings that were designed to fit in the key of G major. You can craft string resonators, which you can tune by crafting with colored dye. The resonators and drums are named by the name of the chord they play and their interval from G. These drums work like boomwhackers, except they play chords instead of single notes.



# Feedback pls
Feedback is very much appreciated, positive is good but I would very much love to hear any negative feedback you may have, as well as suggestions for things to add or fix. Feel free to leave a review so I can improve this mod!

If you find bugs or just have suggestions, you can also submit an issue on Gitlab at the following link:
https://gitlab.com/MadKamel/minetest_instruments/-/issues

**Tags:** sound_music
**Repository:** https://gitlab.com/MadKamel/minetest_instruments
**License:** MIT
**Title:** More Boots

**Description:** 

**Details:**
This mod was originally made by ClothierEdward (aka u/ClothierCrafter on Reddit), Clothier Edward made the "silk" and "Boots Of Swiftness", I went in and added the items, rocket hammer, slow boots, bouncy boots level one and two, rocket boots, and ultra boots, Rocket booster, and spring. The items allow the user to achive greater speeds and jump to higher heights.

**Tags:** player_effects
**Repository:** https://github.com/MoomooDude/More-Boots
**License:** MIT