ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Spacecannon

**Description:** 

**Details:**
Adds three scifi/space cannons with various projectile-speed and explosion-strength.
The cannons need HV-Power from a `technic` network and can be controlled via formspec/hand, mesecons or digilines.
They also need to charge first, which can take a couple of seconds depending on cannon-type.

The projectile detonates on impact but only in _non-protected_ areas!

**Tags:** pve, technology, tools
**Repository:** https://github.com/mt-mods/spacecannon
**License:** MIT
**Title:** Realistic Player Names

**Description:** 

**Details:**
# NOTICE:
I would suggest using the fork [real_names_redo](https://github.com/axcore/real_names_redo)  it has a far better setup and supports more name systems.

# Real Names
This is a Mod for [Minetest](https://www.minetest.net/) ( [Github Repo](https://github.com/Minetest/minetest)), that gives realistic name to very player

Example:

*** Sam joined the game.

Sam has joined the game for the first time, under the name of 'Jayce Carpenter'

or

Sam has joined the game for the first time, under the name of 'Samantha Collins'

There is a total of 454,000 possible names.

227000 possible boy names and 227000 possible girl names.

View the Minetest forum post here [here](https://forum.minetest.net/viewtopic.php?f=9&t=23729)



/change | Shows the real_name gender choice formspec to yourself

/change [player] | Shows the real_name gender choice formspec to the chosen player

/change [player] [First name] [Last name] | Changes the chosen players name
  
 All of the above require the 'change_name' priv

**Tags:** adventure__rpg, multiplayer
**Repository:** https://github.com/Extex101/real_names
**License:** MIT
**Title:** Industrial Mese

**Description:** 

**Details:**
**_Industrial Mese_ – A quality of life mod for Minetest Game**

## Intention

In *Minetest Game* Mese is a very rare material coming in the form of crystals or blocks. Mese can be used for crafting fast and long-lasting tools and some other items. With additional mods Mese becomes more versatile. Various mods use it as ingredients for technical or magical items.

If you like the challenge of Mese being a rare and harder to get element, or if you use a game that adds a different mechanic for better tools or magic/technic then this mod might not be the right mod for you. But if you see Mese as “just another thing to use” then you could be interested in this mod.

*Industrial Mese* adds, well, industrial Mese. Created as described below it can be used just like regular Mese. The mod automatically adds alternative recipes for all recipes using Mese. Just replace the Mese items in recipes with the corresponding *Industrial Mese* items (see compatibility section for details).

## Functionality

Since the Content Database does not allow external screenshots to be shown I cannot show crafting screenshots here. Please check out the readme on GitLab for that.

Creating an industrial Mese crystal needs some steps of preparation and crafting the base materials. First You need to get a Mese crystal fragment. This can be done by either crafting them using a Mese crystal or by fighting Mese monsters when you have *Mobs Redo* installed.

You also need a cutting agent to dilute the Mese powder. For this, loosed cobblestone is used. It can be crafted from regular cobblestone. Then you need to mix those two ingredients together to create diluted Mese powder. Then you need to add water to the diluted Mese powder. This wet diluted Mese powder can be molded into a crystal using a Mese crystal mold. The molded Crystal then needs to be cooked.

With the crystals you can now craft all things you can usually craft with regular Mese crystals, too. Some recipes only yield ~70 percent of the result due to the lower quality of the industrial Mese crystals.

## Compatibility

The mod was tested with and is intended for Mesecons, Pipeworks, and Technic as mods for *Minetest Game*.

It uses delayed registration of alternate recipes. That means that all mods are automatically supported by *Industrial Mese* without any further action (assumed that those mods do not use delayed registration of their items. In this case race conditions could occur).

During testing it was made sure that no loopholes for creation of unlimited Mese were present. If mods allow uncrafting of the default tools for example then regular Mese crystals are returned which can be used to create industrial Mese crystals.


**Tags:** crafting, survival
**Repository:** https://git.0x7be.net/dirk/imese
**License:** MIT
**Title:** Golden Tools

**Description:** 

**Details:**
# Golden Tools
Add Golden Tools to your world<br>The tools durability of the tools is short, but the efficiency of the tools are OP
Adds:

* Golden Sword

* Golden Pickaxe

* Golden Axe

* Golden Shovel


**Tags:** survival, tools
**Repository:** https://github.com/EISHU-MT/golden_tools
**License:** MIT
**Title:** NodeCore Cats

**Description:** 

**Details:**
Adorable cats for NodeCore!

They come in 7 different colors and have almost a hundred unique names.  They meow when you pick them up, purr when you pet them, (sometimes cough up hairballs) but for the most part, they sit still and contentedly watch you work, occasionally reminding you of their presence.  These perfectly cubic indestructible cats will fit nicely into any build, even serving as load-bearing structural members, though beware that future updates may bring different, and possibly less desirable, behaviors.

If you want cats in your world, this mod will add the necessary materials to mapgen, but you will need to find them and figure out how to make the actual cats yourself.  The in-game Discovery system provides some guidance, and here are a few extra clues:

- Incubating cats love immersion in intense heat.
- Cat prills can only be forced into cobble that is energetic enough.
- There is a "skyblock" recipe for cat prills for situations where finding ore is impossible.  It requires quite a lot of seed material, which needs to accumulate a lot of energy.

***N.B. Not all mechanics are final.***  Future versions should retain compatibility, but all items, behaviors, and mapgen parameters may be subject to change, including changes that may not match already-generated map areas.

Cats may contain hidden features, and are processed in a facility that also processes hidden features.

**Tags:** decorative, mapgen, mobs
**Repository:** https://gitlab.com/sztest/nc_cats
**License:** MIT