ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Palisade

**Description:** 

**Details:**
Add craftable palisades into Minetest world.

Support for [Minetest default game ](https://content.luanti.org/packages/Minetest/minetest_game/) and [Hades Revisited](https://content.luanti.org/packages/Wuzzy/hades_revisited/).


Now only walls are aviable.

**Tags:** building, decorative
**Repository:** https://github.com/sfence/palisade
**License:** MIT
**Title:** Pizzas and cakes - pack 1

**Description:** 

**Details:**
Pizzas and cakes - pack 1:
 Adds some pizzas and cakes to mod https://content.luanti.org/packages/MatyasP/pizzas/.

Contain 4 pizzas - ham_mp, mozarella_mp, salami_mp, spinach_mp - and only_baked_dough_mp

Contain base pizza texture, baked pizza dough texture and 7 ingredients textures: ("pizza_layer"..ingredient_bellow..".png")
 green_leaves (not used), ham, cheese, ketchup, mozarella, salami, spinach
 
I know that textures of pizza ingredients are not so good but it is start. I am not food painter...

License:
 Palette in pizzas is under the CC0. Code of both mods is under the MIT License.
 All other textures (and too model in main pizzas) are under the CC-BY 4.0.

File "crafting.lua" isn't actually used and is empty because crafting will be added in the future.

Actually isn't supported baking and eating of pizzas, cakes or other circle food. It could be in future. Planned is too "bake level tool".

Creating own pizzas are simple: download both pizzas and pizzas_pack1, copy and edit texture in pizzas_pack1, edit file "pizzas.lua" in pizzas_pack1 and save it.
 It is very simple :)
 When do you want to share your pizzas as mod, please, do not it as pull request but:
 create it as your own mod pizzas_* and to end of your pizzas names add your name/initials (for not duplication of pizza name).

**Tags:** building, food
**Repository:** https://github.com/Matyas-Pilz/pizzas_pack1
**License:** MIT
**Title:** Nodecore Luxgate

**Description:** 

**Details:**
A simple nodecore mod intending to make long distance transport in the nodecore world easier.

Please refer to the **readme** file for more detailed explanation of how to craft and use luxgates.

*What are Luxgates?*
	Luxgates are portal-like "gates" that can be constructed by nodecore players to fast-travel from place to place between other gates.


Adds:
-
- Craftable luxgate portals.
- New byproduct ore "ilmenite", obtained from mining lode ore.
- New building nodes "Ilmenite block",  "Ilmenite cobble",  "Ulvstone"
- New crafting recipes involving charcoal, and the above new nodes.
- New smelting recipe

Enjoy zooming from place to place within seconds, _anywhere_ on the map.

#### Hints:

Do **Not** place anything on any part of the portal or its platform.
*Any* nodes within the space of the portal and its platform will cause a disturbance in the flow of lux, and the portal will lose it's conductivity. (Will not teleport anything)

Craft Ilmenite blocks by pummeling the appropriate number of ilmenite shards together.

Ilmenite blocks can be destroyed with heat.

Ulvstone blocks are ilmenite blocks with a thick outer coat of coal.

**Feedback:**
Please feel free to leave any feedback or report any bugs, if other methods do not work I can be contacted at a.germinans@gmail.com.

**Tags:** technology, transport
**Repository:** https://github.com/Avicennia/nc_luxgate
**License:** MIT
**Title:** EZ Voxel Builder

**Description:** 

**Details:**
**EZ Voxel Builder**

This mod is designed to make placing, removing, copying and pasting Nodes (Blocks) easy. Simple commands are used to expedite the creation process. Once enabled, the mod works as follows:

- Bring up the command terminal (`/` key by default)
- Type 'b' for Build or 'c' for Copy followed by 3 parameters (ie. `/b 10 10 6`)
- The parameters are 'Nodes Forward' 'Nodes Right' 'Nodes Up'
- Note that parameter directions are based on the direction facing, not a specific direction like 'North'
- The first position starts with the node immediately in front of the player
- Using `/b 10 10 6` will build a structure 10 nodes forward by 10 nodes to the right by 6 nodes tall
- Note that the structure built will be of the node currently being wielded by the player
- If not wielding anything, the 'structure' built will be of "air", effectively deleting an area of nodes
- Using `/c 10 -10 6` will copy 10 nodes forward by 10 nodes to the left by 6 nodes tall
- A negative number for parameter 2 will cause nodes to be built to the left instead of to the right
- A negative number for parameter 3 will cause nodes to be built below instead of above
- Once an area has been copied, the player can type `/p` to paste the identical area in a new location and rotation
- If desired, type `/pm` to paste the copied area as a mirror image of the original
- Type `/u` to undo the previous build or paste action
- Type `/help` for more information

**Tags:** building_mechanics
**Repository:** https://github.com/MAIgtoS/EZ_Voxel_Builder
**License:** MIT
**Title:** Watering Can

**Description:** 

**Details:**
Fork of original [wateringcan](https://content.luanti.org/packages/Wuzzy/wateringcan/) mod with added support or Hades Revisited and added APi for registering new wettable nodes by another mods.

A watering can to wetten soil.
Composting supported this mod.

**Tags:** plants_and_farming
**Repository:** https://github.com/sfence/wateringcan.git
**License:** MIT