ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Farming Redo

**Description:** 

**Details:**
Farming Redo uses a new realistic way of growing crops so that players can wander the map and have their farms grow in the background, or if you want some fast food you can use the Bonemeal mod to help speed things up.

New foods need only be planted directly onto tilled soil as no seeds are required. Previous seed-based crops like Wheat, Cotton, Barley, Oats and Rice still have seeds that can be found inside certain grass types.

The built-in API lets you add your own crop mods and food recipes using the {food_} groups.

You can also use this mod with MineClone.


**Tags:** food, plants_and_farming, survival
**Repository:** https://codeberg.org/tenplus1/farming
**License:** MIT
**Title:** Mobs Redo API

**Description:** 

**Details:**
# You need to install some other mods!

This mod contains the API to add mobs into the world using one of the mods below:

- [Mobs Animal](https://content.luanti.org/packages/TenPlus1/mobs_animal/)
- [Mobs Monster](https://content.luanti.org/packages/TenPlus1/mobs_monster/)
- [Mobs NPC](https://content.luanti.org/packages/TenPlus1/mobs_npc/)
- [Mob Horse](https://content.luanti.org/packages/TenPlus1/mob_horse/)
- [Mobs Water](https://content.luanti.org/packages/TenPlus1/mobs_water/)
- [Mese Monster Classic](https://content.luanti.org/packages/TenPlus1/mob_mese_monster_classic)
- [Not So Simple Mobs](https://content.luanti.org/packages/TenPlus1/nssm/)
- [Not So Simple Mobs Extra](https://content.luanti.org/packages/TenPlus1/nssm_extra)
- [DMobs](https://content.luanti.org/packages/TenPlus1/dmobs/)
- [Slimes Redo](https://content.luanti.org/packages/TenPlus1/mobs_slimes)
- [Goblins](https://content.luanti.org/packages/FreeLikeGNU/goblins)
- [Balrog](https://content.luanti.org/packages/rheo/mobs_balrog)
- [Wilhelmines Animal World](https://content.luanti.org/packages/Liil/animalworld)
- [Wilhelmines Marinara Mobs](https://content.luanti.org/packages/Liil/marinaramobs)
- [Wilhelmines Living Caves](https://content.luanti.org/packages/Liil/livingcavesmobs)
- [Wilhelmines Living Nether](https://content.luanti.org/packages/Liil/livingnether)
- [Wilhelmines Living Jungle](https://content.luanti.org/packages/Liil/livingjungle)
- [Wilhelmines Living Floatlands](https://content.luanti.org/packages/Liil/livingfloatlands)
- [Wilhelmines Living Desert](https://content.luanti.org/packages/Liil/livingdesert)
- [Flower Cow](https://content.luanti.org/packages/DrPlamsa/flower_cow)
- [MC Mobs](https://codeberg.org/tenplus1/mobs_mc)
- [Forgotten Monsters](https://content.luanti.org/packages/pixelzone/forgotten_monsters)
- [Ethereal Bosses](https://content.luanti.org/packages/pixelzone/ethereal_bosses)
- [Hardcoreti Mobs](https://content.luanti.org/packages/SamBas700/mobs_hardcoreti)

**Tags:** library, mobs
**Repository:** https://codeberg.org/tenplus1/mobs_redo
**License:** MIT
**Title:** I Have Hands

**Description:** 

**Details:**
![demo-gif](https://github.com/KingTheGuy/i_have_hands/blob/master/repo-assets/demo_gif.gif?raw=true)

____
Carry a storage block/node without breaking it.
you can carry a chest, a barrel.. just about anything that has an inventory.

**how?**

_Hold `sneak` then `right_click(place button)` with an `empty_hand` to pickup/place down the storage containers_

____

**Tags:** building_mechanics, inventory, storage
**Repository:** https://github.com/KingTheGuy/i_have_hands
**License:** MIT
**Title:** Schematic Editor

**Description:** 

**Details:**
This tool allows you to create, edit and save schematics.

A schematic is a data structure in Luanti which contains data to place a pre-defined structure in the world, like trees or buildings.

This mod also supports the advanced schematic features such as per-node probabilities, force-placed nodes, and Y slice probabilities. 

Server commands: `placeschem` (place schematic), `mts2lua` (convert .mts to .lua file).

This mod is for modders and advanced users, the goal of this mod is to become the #1 schematic editing tool. If you don't understand anything of this, you should read the Luanti Lua API documentation on schematics.

To learn how to use this mod, see the [README.md](https://codeberg.org/Wuzzy/minetest_schemedit/src/branch/master/README.md) file.


**Tags:** developer_tools
**Repository:** https://codeberg.org/Wuzzy/minetest_schemedit
**License:** MIT
**Title:** Wilhelmines Animal World

**Description:** 

**Details:**
Note: To see the models of the mobs correctly you have to activate Shaders in the Main Menu. Without Shaders they will appear not fully textured.

This mod for Mobs Redo adds various animals to your Minetest world and makes it harder to survive, because of dangerous and strong beasts.

Supports Mineclone 2 + Mineclonia.

Current available animals:

* Ant
* Anteater 
* Bat
* Bear
* Beaver
* Beluga Whale
* Blackbird
* Black Grouse
* Boar
* Camel
* Carp
* Clamydosaurus
* Cobra
* Cockatoo
* Cockroach
* Crab
* Crocodile
* Diving Beetle
* Dragonfly
* Echidna
* Elephant
* Frog
* Giraffe
* Gnu
* Goby
* Golden Mole
* Goose
* Hare 
* Hermitcrab
* Hippo
* Hyena
* Ibex
* Iguana
* Indian Rhino
* Kangaroo
* Koala
* Leopard Seal
* Lobster
* Locust
* Manatee
* Marmot
* Monitor Lizard
* Monkey
* Moose
* Mosquito
* Muskox
* Nandu
* Notoptera
* Olm
* Orang Utan
* Oryx
* Otter
* Owl
* Panda
* Parrot
* Polar Bear
* Polar Fox
* Puffin
* Rat
* Reindeer
* Roadrunner
* Robin
* Scorpion
* Seahorse
* Seal
* Shark
* Snail
* Snow Leopard
* Spiders
* Squid
* Stellers Sea Eagle
* Stingray
* Tapir
* Termite
* Tiger
* Tortoise
* Toucan
* Tree Lobster
* Trout
* Wasp
* Wild Boar
* Wolf
* Wolverine
* Viper
* Vulture
* Yak
* Zebra

**Tags:** mobs, survival
**Repository:** https://github.com/Skandarella/Animal-World.git
**License:** MIT