ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Areas Interlocking Patch

**Description:** 

**Details:**
Makes players with the interlocking priv still respect areas. Born because lminus asked me to make it since people kept griefing on a server.

## FAQ
__Message is always in English__   
Open a PR with translation support

__Why Not PR to Advtrains Repo__  
Needed a fix now, and didnt want to deal with a terrible git host/mostly 
inactive group. They are free to add this functionality if they wish and 
make this mod pointless

**Tags:** server_tools
**Repository:** https://github.com/wsor4035/areas_interlocking_patch
**License:** MIT
**Title:** Tsalagi_letters_modpack

**Description:** 

**Details:**
This is a simple modpack containing Japanese hiragana blocks, uppercase alphabet blocks(A-Z), and number character blocks(0-9). 

It can only be used in creative mode.

Because there are too many types of blocks, I have not set up a craft recipe.


**Tags:** education
**Repository:** https://github.com/yonacwy/tsalagi_letters_modpack
**License:** MIT
**Title:** NodeCore Ad Removal

**Description:** 

**Details:**
### Ad Removal for NodeCore

...cleanly removes every ad from NodeCore, collapsing the space they occupied.

...has no side effects and can safely be disabled/reenabled, or removed, at any time.

...is *not* an advertisement removal mod.  It only removes ads, and will not be expanded to include removal of vertisements.

...may *break translations*.  It is not recommended on public servers, or anywhere else non-English language options may be used.

**Tags:** april_fools, gui, hud, singleplayer
**Repository:** https://gitlab.com/sztest/nc_ad_removal
**License:** MIT
**Title:** The Confluence

**Description:** 

**Details:**
An example use of luamap.

Creates an island with a gaussian bump, and has rivers flowing downhill made with noise-modulated-sinusoidal-wave-paths

Creates the downward flow mapgen effect without using an erosion simulation. 

**Tags:** custom_mapgen
**Repository:** https://github.com/MisterE123/the_confluence
**License:** MIT
**Title:** Quiz UI

**Description:** 

**Details:**
The Manager UI of the [Quiz Play Challenge mod](https://content.luanti.org/packages/snowyu/quiz/).

* `/quiz` Chat Command to mange quiz(need `quiz` privilege)

This mod is already builtin in [Minetest:Education Edition](https://edu.ihom.app/)

More info: [Quiz Play Challenge Mod](https://edu.ihom.app/en/guide/mods/quiz/)

**Tags:** education, gui
**Repository:** https://github.com/edu-minetest/quiz_ui
**License:** MIT
**Title:** Troll

**Description:** 

**Details:**
Troll your friends and foes nicely with this mod!

All commands require the `troll` privilege to be used. See /help in-game for a list of available commands and usage.

Based on the old `troll` mod by Niwla23.

**Tags:** chat, multiplayer, pvp, server_tools
**Repository:** https://github.com/rollerozxa/troll
**License:** MIT
**Title:** NodeCore Snakes

**Description:** 

**Details:**
Snakes! They will sneak in at you, they will eat all your leaves, all your peat, and you'll be horrored! Cut them (violently) to get cobble. They also poop lode.
(Seriously, they are very scary and this mod is very violent)

**Tags:** mobs
**Repository:** https://gitlab.com/Kimapr/nc_snake
**License:** MIT
**Title:** Polygraph

**Description:** 

**Details:**
Data visualization in Minetest is simple and easy with Polygraph. Thanks to an extensive set of parameters, you can embed dynamic charts within any formspec. 

**For complete usage instructions, including working code examples, please refer to the official forum topic.**

**Tags:** gui, library
**Repository:** https://bitbucket.org/sorcerykid/polygraph
**License:** MIT
**Title:** Lock Replicator

**Description:** 

**Details:**
# Lock replica
Adds only one simple tool to allow to replicate a "lock" and/or reshape it :)

## Use cases
* You gave key to a friend , and you are planning changes which involve moving this door/chest, the lock replicator tool will allow to save the node "lock" before removing it, and use it back when node is move to another place. Your friend can still use his key :)

* You can also use the same "lock" for every doors and/or chest of a house that is accessible to some friends. One key for all.

## Compatibility
* The mod was designed to be used altogether with [doors redo](https://content.luanti.org/packages/TenPlus1/doors/), there is also one "[mazes_80 flavor](https://gitlab.com/mazes_80/doors)" of doors redo on my gitlab with a sneaky extra feature. Still it is usable with classic doors mod.

* It was also designed with [entity keys](https://gitlab.com/mazes_80/entity_keys) in mind.

# Licence
* Code: [MIT license](https://gitlab.com/mazes_80/lock_replica/-/raw/master/license.txt)  terms

* Artwork: [Free Art License](https://artlibre.org/licence/lal/en/)

**Tags:** tools
**Repository:** https://gitlab.com/mazes_80/lock_replica
**License:** MIT
**Title:** Reportlist

**Description:** 

**Details:**
# Reportlist

This mod add a report list of players to minetest.  
A Player can only report an other player ones!  
Players can be reported by just typing /report <name> <reason>

You can show the reportlist formspec: /reportlist  
Reset a player reports with: /report_reset <name>

It's compatible with xban and sban

License: MIT

Created by [Lejo](https://github.com/Lejo1)

**Tags:** multiplayer, server_tools
**Repository:** https://github.com/Lejo1/reportlist
**License:** MIT
**Title:** Texture Generator

**Description:** 

**Details:**
# Texture Generator (`texgen`)

Dynamically generates a texture pack for your current game in the `textures` directory.

## Features

* Compatible with virtually all mods and games
* Easy texture pack generation, no complex installation
* Server-side (mod-based) texture pack; textures can be accessed by other mods

## Instructions

Just fire up the mod and configure it to your liking. It might throw an error message as it updates its `mod.conf` to depend on all enabled mods. Simply retry after that.

### Downloading palettes

You can use the `/download_palette <url>` chatcommand to download a PNG palette file, for example `/download_palette https://lospec.com/palette-list/zughy-32-1x.png`.

See `/help download_palette` for details on its usage.

Requires the `server` priv. Only available if `texgen` is added to both `secure.http_mods` and `secure.trusted_mods`.

**WARNING: Enabling this feature poses a minor security risk.**

## Configuration

<!--modlib:conf:2-->
### `average`

Replace each texture with a single pixel of its weighted average RGB color

* Type: boolean
* Default: `false`

### `invert`

Invert the RGB colors

* Type: boolean
* Default: `false`

### `monochrome`

Convert RGB to monochrome (greyscale)

* Type: boolean
* Default: `false`

### `palette`

#### `dithering`

Dithering method to use

* Type: string
* Default: `floyd_steinberg`
* Possible values:
  * sierra
  * stucke
  * sierra_lite
  * jarvis_judice_ninke
  * floyd_steinberg
  * none
  * two_row_sierra
  * burkes
  * atkinson

#### `name`

Name of the palette to use (without extension)

* Type: string
* Default: `apollo`
* Possible values:
  * soggy-newspapers
  * apollo
  * zughy-32
  * aap-64
  * pico-8
  * resurrect-64


### `saturate`

Increase or decrease saturation by a factor

* Type: number
* Default: `1`
* &gt;= `0.1`
* &lt;= `10`
<!--modlib:conf-->

## Links

* [GitHub](https://github.com/appgurueu/texgen) - sources, issue tracking, contributing
* [Discord](https://discord.gg/ysP74by) - discussion, chatting
* [Minetest Forum](https://forum.minetest.net/viewtopic.php?f=9&t=28115) - (more organized) discussion
* [ContentDB](https://content.luanti.org/packages/LMD/texgen) - releases (downloading from GitHub is recommended)

## License

Code written by Lars Müller (appgurueu) and licensed under the MIT license; builtin Minetest media licensed under various free Creative Commons licenses as well as the Apache 2 license (see `LICENSE.txt` in the `builtin` folder for details and attribution).

The palettes are (for copyright reasons shuffled) versions of palettes available on [Lospec](https://lospec.com/):

* Adigun A. Polack's "AAP-64"
* AdamCYounis' "Apollo"
* Lexaloffle Games' "PICO-8"
* Kerrie Lake's "Resurrect 64"
* Walking's "Soggy Newspapers"
* Zughy's "Zughy 32"


**Tags:** developer_tools
**Repository:** https://github.com/appgurueu/texgen
**License:** MIT