ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Zoonami 3D Mobs

**Description:** 

**Details:**
# Zoonami 3D Mobs
A Minetest mod that changes the 2D monsters mobs in [Zoonami](https://content.luanti.org/packages/isaiah658/zoonami/) to be 3D. The 3D models are not animated.

## Updates
Information on updates can be found in the [CHANGELOG.md](https://codeberg.org/isaiah658/zoonami_3d_mobs/src/branch/main/CHANGELOG.md) file.

## Licensing
Licensing can be found in the [LICENSE.txt](https://codeberg.org/isaiah658/zoonami_3d_mobs/src/branch/main/LICENSE.txt) file.


**Tags:** mobs
**Repository:** https://codeberg.org/isaiah658/zoonami_3d_mobs
**License:** MIT
**Title:** Paintings Gallery

**Description:** 

**Details:**
## Now Survival Friendly

The latest update will not apply unless you update Paintings Library do to a bug in the old code. You will get unknown node warnings if any paintings were placed in the world. Sorry in advance.

Paintings Gallery uses Paintings Library to add over 200 paintings of various topics and styles. It is meant to be a good edition to creative or survival. It will not work without paintings_lib. Go here for the dependency: https://content.luanti.org/packages/JoeEnderman/paintings_lib/

####
Uses AI generated art from the following AI generators:
####
Blue Willow https://www.bluewillow.ai/
####
Stable Diffusion https://huggingface.co/spaces/stabilityai/stable-diffusion-1
#
#### New version
Temp [link](https://gitlab.com/TheOnlyJoeEnderman/Paintings_Gallery_II) until it gets approved.
#####
https://content.luanti.org/packages/JoeEnderman/paintings_galleryii/

**Tags:** decorative, survival
**Repository:** https://git.minetest.land/TheOnlyJoeEnderman/Paintings_Gallery
**License:** MIT
**Title:** Painting 3

**Description:** 

**Details:**
Add in-game painting to game. 
This mod is based on [painting](https://forum.minetest.net/viewtopic.php?t=2588) mod from [jin-xi](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=2266) and others.


Should be compatible with older versions of the painting mod (https://github.com/sfence/painting/releases/tag/2.0.0 and https://github.com/sfence/painting/releases/tag/0.9.0). ***But before updating, I highly recommend making a backup of the world. ***

Chat commands painting_export, painting_export_tga and painting_import can be used to save paintings into files or import them from files. It requires paintint_export or painting_import privilege.

**Tags:** decorative
**Repository:** https://github.com/sfence/painting
**License:** MIT
**Title:** Wings

**Description:** 

**Details:**
# Minetest-wings

#This mod allows players to fly (perfect privs handeling)
Commands /wings_effect playername on off if your like to perm fly or someone else to perm fly turn it to on!


**Tags:** building_mechanics, player_effects, survival
**Repository:** https://github.com/NoNameDude/Minetest-wings
**License:** MIT
**Title:** Adaptive Crosshair

**Description:** 

**Details:**
![demo_gif](https://github.com/KingTheGuy/adaptive_crosshair/blob/main/repo_assets/demp.gif?raw=true)

Crosshair adapts depending on what the player is wielding and looking at.

---
## Features:

- show if looked thing is interactable.
- show if wielded thing can be consumed or used.
- show if wielded thing can be placed.
- show if wielded thing is the correct tool to use depending on what is being looked at.
  - green: correct tool being used.
  - red: wrong tool being used.
  - white: neutral, can be used but may not be the best thing to use.

## Limitations:

Though an item/tool may have a "use" function the crosshair may or may
not show this.


---
If you see this, and like my other mods.. send some Tea* money.

**Tags:** hud, inventory
**Repository:** https://github.com/KingTheGuy/adaptive_crosshair
**License:** MIT
**Title:** Flight

**Description:** 

**Details:**
##Flight: A modpack for Minetest
###Intro:
This modpack is currently made made up of three mods: wings, jetpack and flyingcarpet!
Two of these mods have a dependency on [Wuzzy's playereffects mod](https://forum.minetest.net/viewtopic.php?f=11&t=9689)
All of the mods can be configured extensively through the config.lua file found in each mod.

Look at the readme's of the mods for more info.


**Tags:** transport
**Repository:** https://github.com/Amaz1/flight
**License:** MIT
**Title:** Airtanks

**Description:** 

**Details:**
A simple mod for extending one's underwater excursion time.

Air tanks are crafted from copper, steel, or bronze ingots and are wielded like tools. A compressor is crafted from steel, mese shard, and wood.

Place a compressor in world and click on it with an empty air tank to fill it. Compressors can also recharge partly-used tanks.

When running low on breath use a filled air tank to recharge your breath bar. One use will replenish 5 steps of breath (out of 10). By default a steel air tank will hold 30 uses, a bronze one holds 20, and a copper one holds 10 - these settings can be changed in the mod's section under Advanced Settings. Once a tank runs out of uses it turns into an empty tank, which can be recharged again with a compressor.

To automatically draw air from air tanks, craft a breathing tube and put it in your quick-use inventory row. When your breath bar drops below 5 steps it will automatically attempt to use an air tank from your quick-use inventory row to replenish it.

**Tags:** survival, tools
**Repository:** https://github.com/minetest-mods/airtanks
**License:** MIT