ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Death Coords

**Description:** 

**Details:**
## Installation
* Unzip the archive and place it in ~minetest/mods/

## Dependencies
*default*

## License
MIT

[GitHub](https://github.com/Niden1/DCM/tree/master)



**Tags:** chat, hud, player_effects
**Repository:** https://github.com/Niden1/DCM
**License:** MIT
**Title:** Quartz Glass for Stellua

**Description:** 

**Details:**
Adds quartz colored glass to Stellua. Not tinted visibly - the outline is changed. Requires some Stellua modules, possibly more than listed in dependencies.

Make quartz tinted glass by surrounding normal glass with versions of quartz. Works with all five types and with glass itself, creating a blue version.

Texture files also include XCF files that you can tint glass with yourself by modifying. These are the same as the media license, CC-BY-SA 3.0, though technically you can remake them under CC0 if you get the original texture from Minetest Game.

**Tags:** building, decorative, survival
**Repository:** https://github.com/vejou/quartz_glass_stl
**License:** MIT
**Title:** Quarry Link

**Description:** 

**Details:**
Quarry Link [quarry_link]
===========

By gabriel1379

This mod links the mod Quarry Mechanics [ContentDB](https://content.luanti.org/packages/kestral/quarry/) [Source](https://github.com/kestral246/quarry) with other mods, to make its mechanics usable with the stone-type and resource nodes of those too.

Currently supported mods:
-------------------------
- Everness [ContentDB](https://content.luanti.org/packages/SaKeL/everness/) [Source](https://bitbucket.org/minetest_gamers/everness/src/master/)
- More Ores [ContentDB](https://content.luanti.org/packages/Calinou/moreores/) [Source](https://github.com/minetest-mods/moreores)
- Technic [ContentDB](https://content.luanti.org/packages/RealBadAngel/technic/) [Source](https://github.com/minetest-mods/technic)

Currently supported features:
-----------------------------
- The resource nodes from the above mods will behave according to Quarry Mechanics (will turn to cobble and fall after being mined).
- **Everness**: Most stones, stairs, slabs and blocks can now be quarried/pickaxed/mortarred normally with **Quarry** tools, like their default variants. However, some lack the required variants (e.g. cobble, brick, or block), so some operations may not be possible with some nodes yet; dummy images may also appear.
- **Technic**:
1. Granite and Marble can now be quarried/pickaxed/mortarred normally with **Quarry** tools, like their default variants.
2. Replaced `default:stone` with `quarry:cut_stone` in machine crafting recipes that required the former (LV compressor, LV generator).


**Tags:** building, building_mechanics
**Repository:** https://github.com/gabriel1379/quarry_link
**License:** MIT
**Title:** SnowLite

**Description:** 

**Details:**
SnowLite
--------
monk | 2024

A light snow fall effect, configurable per-player or globally.

Based on Snowdrift by paramat, and PiezoU005F
  https://github.com/paramat/snowdrift
  https://github.com/PiezoU005F/snowdrift

Chat Commands
-------------
  - `/snow_globe`
    - Toggle snow for all players. Requires `server` priv

  - `/snow`
   - Player toggle own snowfall. Requires `interact` priv

Planned
-------
  - Set particle `amount = ` with command, ex: `/snow_globe 5`. Alternatively have the amount vary randomly

___
**`0.0.1`**

**Tags:** environment
**Repository:** https://github.com/monk-afk/snowlite
**License:** MIT
**Title:** NodeCore Force Lode

**Description:** 

**Details:**
Keep your farms and furnaces running and working, even when you're not around!  Craft a powerful but dangerous Force Lode anchor (see screenshot for recipe hint), and power it with optical pulses, to keep mapblock(s) around it always loaded and active in the world.  Particle effects show you exactly what areas are covered.  Anchors that receive more/faster oscillating optical signals will maintain larger loaded volumes.

The maximum total number of affected mapblocks can be adjusted via settings, as well as the maximum per-anchor level and difficulty, and how long a player "visit" will keep a forcelode active for; see `settingtypes.txt` for more details.  All settings can be adjusted at runtime, though block load limits may take up to a minute to take effect.

Areas will remain force-loaded as long as they are visited by any player at least once every so often (default 1 week, configurable).  A player must be physically touching the volume loaded by a forcelode anchor to count as a visit.  Areas that have not been visited for long enough are considered "abandoned" and will stop being force-loaded, until they are visited again.

If the number of mapblocks covered by forcelodes exceeds the configured limit, then some blocks will be randomly chosen to allow to be unloaded, weighted based on how close the blocks are to an anchor and the level of "power" they are receiving from the anchor.  The set of loaded blocks will be rotated periodically so that lower-priority blocks will still likely spend some time loaded.

**Tags:** survival, technology, world_tools
**Repository:** https://gitlab.com/sztest/nc_forcelode
**License:** MIT
**Title:** Plastic Box

**Description:** 

**Details:**
# plasticbox
> Plastic Box Mod for Minetest

This is a fork of the original mod by @cheapie that makes the `moreblocks` dependency optional, and adds a new reverse crafting recipe (thanks, @bell07!).

It adds a recolourable plastic box that's craftable in survival.

To use, simply clone this repository into your `worldmods` folder.


**Tags:** building, survival
**Repository:** http://github.com/sbrl/plasticbox.git
**License:** MIT
**Title:** Math blocks

**Description:** 

**Details:**
These decorative blocks can help teachers in their math classes by making it easier to teach plane and spatial geometry through games. In the future, I plan to add other mathematical expressions to expand the range of possibilities in the classroom. 

**Tags:** creative, decorative, education
**Repository:** https://github.com/Giulio-Luiz-Valcanaia/mathblocks
**License:** MIT
**Title:** Spawn redo

**Description:** 

**Details:**
# Spawn redo
Drop-in replacement for default/spawn for more third-party biomes.

Supported mods:

- Minetest game default
- ethereal
- australia
- developer API: `spawn.register_habitable_biome`

## Authors of source code
paramat (MIT)
cathaya7d4 (MIT)


**Tags:** mapgen
**Repository:** https://notabug.org/wycero/spawn.git
**License:** MIT
**Title:** Server News

**Description:** 

**Details:**
This displays a news formspec when the player joins. To set the news text make a file named news.txt in your world directory. The contents of this file will display as the news. When changing the contents of the file, there is no need to restart the server for it to update in game.

Players can also type /news to display the formspec at any time.

Players with the news_bypass privilege will not see the formspec when they sign in, but can still use the /news command.

**Tags:** server_tools
**Repository:** https://github.com/Ezhh/server_news
**License:** MIT
**Title:** Colored Strings

**Description:** 

**Details:**
A mod that adds colored string and the ability to create wool from 4 strings and viceversa

as for what the strings do outside of being able to turn back into wool

the answer is: **nothing!**(for now, idk if I'll make it useful, that might be for someone smart and or creative and or patient to do, or maybe in another mod)

**Tags:** building
**Repository:** https://github.com/Alib234/coloredstrings.git
**License:** MIT
**Title:** Player Nametags

**Description:** 

**Details:**
# Player Nametags (`playertags`)

Adds player nametags floating above players.

## About

Depends on [`modlib`](https://github.com/appgurueu/modlib). Code licensed under the MIT License. Written by Lars Mueller aka LMD or appguru(eu).

The FreeMono characters are licensed under the [GNU GPLv3 + font exception](https://www.gnu.org/software/freefont/). `playertag_bg.png` is available under the same license or alternatively CC0.

## Links

* [GitHub](https://github.com/appgurueu/playertags) - sources, issue tracking, contributing
* [Discord](https://discordapp.com/invite/ysP74by) - discussion, chatting
* [Minetest Forum](https://forum.minetest.net/viewtopic.php?t=20339) - (more organized) discussion
* [ContentDB](https://content.luanti.org/packages/LMD/playertags/) - releases (cloning from GitHub is recommended)

## Screenshot

![Screenshot](screenshot.png)

## Setup

Install the mod like any other, using `git clone https://github.com/appgurueu/playertags.git` or installing via ContentDB & the in-game content manager. Enable it & `modlib` and you're done.

## Features

Shows colored player nametags floating above players. Configurable.

## Configuration

### `glow`

Value from `0` to `15`. Indicates brightness when it's dark. 15 means full brightness. Default is `7`.

### `size`

Positive number. Nametag size (character width) in blocks. Default is `0.25`. If set to 0, nametags are just disabled.

### `step`

Positive number. Each `step` seconds the nametag updates. Default is `0.1`.

**Tags:** player_effects
**Repository:** https://github.com/appgurueu/playertags
**License:** MIT
**Title:** Equipment Wear

**Description:** 

**Details:**
### Description:

Allows tool & equipment wear to be disabled. Supports tools (pick, axe, shovel, etc.), weapons, & armor.

Armor mods supported:

- [![3d_armor](https://img.shields.io/static/v1?label=ContentDB&message=3d_armor&color=%23375a7f&logo=minetest)](https://content.luanti.org/packages/stu/3d_armor/)

### Licensing:

- Code: [MIT](https://codeberg.org/AntumLuanti/mod-equip_wear/src/tree/master/LICENSE.txt)
- Icon: [CC0](https://openclipart.org/detail/169233)

### Usage:

##### Settings:

```
tool_wear
- Enables/Disables wear for tools such as picks, axes, shovels, etc.
- type:    bool
- default: true

weapon_wear
- Enables/Disables wear for weapons.
- type:    bool
- default: true

armor_wear
- Enables/Disables wear for armor.
- type:    bool
- default: true
```

### Links:

- [Changelog](https://codeberg.org/AntumLuanti/mod-equip_wear/src/tree/master/changelog.txt)
- [TODO](https://codeberg.org/AntumLuanti/mod-equip_wear/src/tree/master/TODO.txt)

### Alternative mods:

- [![unbreaking](https://content.luanti.org/packages/ApolloX/unbreaking/shields/title/)](https://content.luanti.org/packages/ApolloX/unbreaking/)

**Tags:** tools
**Repository:** https://codeberg.org/AntumLuanti/mod-equip_wear
**License:** MIT