ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** NodeCore Beacons

**Description:** 

**Details:**
This mods adds long-distance navigation beacons to NodeCore.

See the screenshot included in the package for the recipe: amalgamation beneath an open sky, surrounded by a solid ring of annealed lode, with flux flows on the corners, and inward-pointing Odo charcoal glyphs on the edges.  Pummel the top of the central amalgamation to activate it.

Beacons have an unlimited range for navigation.  Learning how to use them to navigate is left for the player to discover...

**Tags:** building, jam_weekly_2021, technology, transport, world_tools
**Repository:** https://gitlab.com/sztest/nc_beacon
**License:** MIT
**Title:** HopCheat

**Description:** 

**Details:**
This mod adds a lot of new "cheat" chat commands for ColourHop, which may especially be useful for development/testing/debugging or creating demo/trailer videos.

- For convenience, you can also bind an arbitrary command to the Sneak+Aux1 hotkey for each color.  This is useful for things like the place/zap node commands, or firing weapons, which you are likely to want to do repeatedly without opening the chat interface each time.
- Each command has an individual privilege so you can grant access per-player.  There is also an "all" privilege for convenience.
- Each command can be run targeting another player, in which case it will affect that player as if they were the one to run the command (though using *your* privilege for the check).  This allows you to e.g. administer which colors a player has access to, to allow them to join a late-game party without having to make everyone wait while they beat the early bosses.

Added commands include:

- `/bind` to bind a command to the hotkey for your currently-selected color.
- `/colors` (or `/colours`) to set which colors you have access to.
- `/pn` to place a new node as if you had just hopped red (but without having to stand on red or do the rigamarole of using a "crane").
- `/zap` to destroy the node you are pointing at (works on walls too).
- `/lo`, `/hi`, `/ap` and `/ion` to fire various surface-to-air weapons.
- `/summon` to summon a dragon as if an altar existed where your feet are.
- `/unbuild` to convert an "activated" or "spent" building back into its original nodes, so it can be triggered again.
- `/fov` to grant a player the ability to zoom in.
- `/lag` to introduce artificial lag to the server step, useful for testing robustness of mechanics under non-ideal server loading effects.

See the in-game `/help` for a full list of commands.

**Tags:** chat, creative, server_tools, tools, world_tools
**Repository:** https://gitlab.com/sztest/hopcheat
**License:** MIT
**Title:** Staff Channel

**Description:** 

**Details:**
# Staff Channel [staffchan]
### Description
Inspired by a PR for CTF I thought this could be useful for other servers too.  
Using the command `/s <msg>` (requires the `kick` privilege) will send a message to the rest of the staff team (everyone with the `kick` priv).

### Dependencies
**default** (Minetest Game)  

### License
Code: MIT by xenonca  
Media: CC-BY-SA 4.0 by xenonca  

### Version
1.0  

**Tags:** server_tools
**Repository:** https://gitlab.com/xenonca/staffchan
**License:** MIT
**Title:** Breadcrumbs

**Description:** 

**Details:**
This mod adds a specialized type of sign block that's intended to be used while exploring caves and other twisty mazes to make navigation easier.

Path markers are initially crafted in a "blank" state. Equip the stack of markers and click on anything with them to bring up a form where you can enter a short text label for this stack of markers. This initializes the stack of markers with that label. They can then be placed on surfaces like normal signs, but the text of the sign is predefined. It will read:

    <label> #1
    placed by <player name>

Each subsequent sign placed from this stack will increment the number count, and will also add a line of text indicating how many meters away the previous sign in the stack was placed. If you right-click on the sign a stream of particles will be displayed that travel in the direction the previous sign lies in. This should allow much easier "backtracking" along the path of signs. Good practice is to choose a label that describes the starting point of your expedition, since the trail of signs you leave behind will send travelers in the direction of that origin.

**Tags:** survival, transport
**Repository:** https://github.com/minetest-mods/breadcrumbs
**License:** MIT