ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Cute Pie

**Description:** 

**Details:**
cutepie
=============

A mod that adds cute blocks. They are colorful and fun. Some are animated. The smiley blocks are punch blocks punch it and it changes to smiling or frowning.  You can throw a love bomb at someone and there will be hearts everywhere. There is colorful cobble and a candycane pole.

Licence = MIT

Media - CC0




**Tags:** oneofakind__original
**Repository:** https://github.com/DonBatman/cutepie.git
**License:** MIT
**Title:** Shadow Realm

**Description:** 

**Details:**
### Shadow Realm

You find yourself spawned into this odd cubic world.

You delve deep in search of ores and minerals to craft the greatest tools.

But not too deep, for a strange power lurks below which sucks on your life energy with unquenched flame.

For this is the spirit of Cerdon, and you must defeat him. But not yet, for you do not have the tools.

You must rather weaken him, by baiting his flying snakes to exit the shadow realm and become visible that you might defeat them.

With caramelized apples.

Once defeated, you use the snake flesh and set it as a trap for a larger servant of Cerdon...

Once he is weakened thus, you hope, you will be able to delve without injury to the deep and craft tools to defeat Cerdon himself.

**An entry in the Unofficial Minetest Discord Modding Jam**

All code and media created by archfan7411.

Code is licensed under the MIT License and media is licensed under the CC0 License.

**Tags:** jam_combat_mod, mobs, survival
**Repository:** https://github.com/archfan7411/shadowrealm
**License:** MIT
**Title:** Color Cubes

**Description:** 

**Details:**
Color cubes are colorful decorative cubes which come in 15 colors and 5 types.

They come in the 15 colors of the “dye” mod (most colors are intentionally highly saturated).
There are basic, tiled and concentric color cubes. They only differ in appearance.
There are window color cubes which are semitransparent. You can look through and the sun shines through.
There are 13 light color cubes which emit light. Each color emits a different amount of light. The white light color cube is the brightest one.

**Tags:** building
**Repository:** http://repo.or.cz/minetest_colorcubes.git
**License:** MIT
**Title:** Advanced Biome Decoration Modpack

**Description:** 

**Details:**
Advanced Biome Decoration Modpack
=================================

This modpack contains a collection of biome decorations implemented via the [Advanced Biome Decoration API](https://content.luanti.org/packages/EmptyStar/abdecor/). Each mod in this modpack adds some decoration that cannot be easily achieved or achieved at all with the normal Minetest biome decoration API.

In addition to the decorations they provide, the mods in this modpack serve as practical working examples of the kind of decorations that can be created with the Advanced Biome Decoration API.

Decorations
-----------

- [Boulders](https://github.com/EmptyStar/abdecor_modpack/tree/main/abdecor_boulders/): Small boulders of different types scattered throughout the world
- [Cave Flows](https://github.com/EmptyStar/abdecor_modpack/tree/main/abdecor_cave_flows/): Water and lava sources that flow from high cave ceilings
- [Cave Pools](https://github.com/EmptyStar/abdecor_modpack/tree/main/abdecor_cave_pools/): Water and lava pools that generate inside of caves
- [Hanging Vines](https://github.com/EmptyStar/abdecor_modpack/tree/main/abdecor_hanging_vines/): Vines that hang from stone and soil nodes in swampy biomes
- [Ocean Waterfalls](https://github.com/EmptyStar/abdecor_modpack/tree/main/abdecor_ocean_waterfalls/): Small waterfalls that pour from sheer cliffs into the ocean below

**Tags:** mapgen
**Repository:** https://github.com/EmptyStar/abdecor_modpack
**License:** MIT
**Title:** Respawn Timer

**Description:** 

**Details:**
# Respawn Timer (`respawn_timer`)

Forces players to wait a set duration before respawning.

## About

Depends on [`modlib`](https://github.com/appgurueu/modlib). Licensed under the MIT License. Written by Lars Mueller aka LMD or appguru(eu).

## Screenshot

![Screenshot](screenshot.png)

## Links

* [GitHub](https://github.com/appgurueu/respawn_timer) - sources, issue tracking, contributing
* [Discord](https://discordapp.com/invite/ysP74by) - discussion, chatting
* [Minetest Forum](https://forum.minetest.net/viewtopic.php?f=9&t=25749) - (more organized) discussion
* [ContentDB](https://content.luanti.org/packages/LMD/respawn_timer) - releases (cloning from GitHub is recommended)

## Features

* Player is actually dead while dead (`player:get_hp() == 0`). This minimizes breakage of other mods.
* Custom respawn formspec (simple button).
* Enhanced security: Actions of dead players (chatting, inventory, ...) are forbidden.
* Basic persistence: Rejoining will only reset the timer.

## API

Relies on multiple hacks and thus imposes the following limitations on other mods:

* No manual modification of the `minetest.registered_on_dieplayers` table `on_mods_loaded`
* No insertion at index 1 of the `minetest.registered_on_chat_messages` table `on_mods_loaded`
  * Mods doing this have to be listed as optional dependencies
* Mods using bone position overrides on nonstandard bones have to use the API for those to be preserved properly
  * Standard bone names are `"Head"`, `"Body"`, `"Arm_Right"`, `"Arm_Left"`, `"Leg_Right"`, `"Leg_Left"`
  * `respawn_timer.bone_names_by_model["<filename>.<ext>"] = { "Bone_1", "Bone_2", ... }` including standard bone names if used
  * If both bone position and rotation are set to `{ x = 0, y = 0, z = 0 }`, the bone will be ignored

Respawning can be done using `respawn_timer.respawn(player_ref)`, the timer can be modified by altering the exposed table

```lua
respawn_timer.timer = {
    name = "Respawn",
    duration = 5,
    color = "FF00FF"
}
```


**Tags:** adventure__rpg, pve, pvp
**Repository:** https://github.com/appgurueu/respawn_timer
**License:** MIT
**Title:** Mycorners

**Description:** 

**Details:**
mycorners
========
Put decorative corners on blocks.

There is a setting in the init.lua file.
If you want the full version then please change line 2 from false to true

If all_colors is true then all dye colors are supported and many more nodes can accept corners.
the issue is that it generates a lot of nodes and makes the game load slow.

I all_colors is false only 4 dye colors are supported.
Less options but loads fast and good for server use.


mycorners lets you add corners to nodes to add style to your buildings. 
You will need to make a corner machine.

The craft for the machine is this

empty      / empty        / empty

wood       / steel ingot  / wood

steelblock / steelblock   / steelblock

Place the machine and right click on it.

The top right has 2 slots. One for the material that you want your corners to be made of and the other for dye.
You can only use wood, stone or stone brick for material.
You can use any dye color.

Click make and you will get your corners.

To put the corners on a node you can either use the machine or the hammer.

Machine

Put the node you want a corner on in the top left of the group of 3 slots.

Put corner boards in the other 2.

Click make and take your nodes.


Hammer

Craft

steel ingot / steel ingot  / steel ingot

empty       / steel ingot  / empty

empty       / blue wool    / empty


Put you hammer in the top row of your inventory and put the corner boards beside it.
Left click on the node you want to have corners. You can right click with the hammer to rotate the node.


Code Licence - MIT

Media Licence - CC0





**Tags:** building
**Repository:** https://github.com/minetest-mods/mycorners
**License:** MIT
**Title:** Simple Tape Measure

**Description:** 

**Details:**
A simple tape measure for Minetest.

### Usage

Punch a node to set the start position, punch another node to set the end position. The distance and size will be displayed in chat.

The distance is the real vector distance between the two positions. The size is the dimensions in nodes of a imaginary box that contains both points.

You can also right-click a node to set a temporary waypoint, which can be useful for larger measurements. Waypoints can be cleared by right-clicking the same position, or by right-clicking while not pointing at a node.

If you hold sneak while setting a position or waypoint, the position of the adjacent node will be used instead. If you hold the "special" key, your player position will be used.



**Tags:** building_mechanics
**Repository:** https://github.com/OgelGames/tape_measure
**License:** MIT
**Title:** Cassette Mod

**Description:** 

**Details:**
The Pamps - Mod creation (super easy thanks to the jukebox mod API)
CreamMcGee - Cassette textures
EMLYN, heliogram and Silencerized - Music

This mod adds 9 new cassettes that function as music discs for the jukebox mod.

The Jukebox mod code and api:
    Copyright (C) 2013 BlockMen blockmen2015@gmail.com
    Copyright (C) 2015-2016 LNJ lnj.git@gmail.com
    Copyright (C) 2016 Rui





**Tags:** sound_music
**Repository:** https://github.com/ThePamps/opencassettemod
**License:** MIT
**Title:** Lategame Amulets

**Description:** 

**Details:**
This mod adds a lategame progression system and very useful items. Enemy spawn rates become dangerous.

(Heavily recommended mods: "Mobs Monster", "Dwarf Fortress style caverns ",  "Mesecons", "Hallelujah Mountains (AKA Cloudlands)")

In this mod, Steel Amulets make you mine iron ore directly into steel blocks. There are 5 tiers of steel amulets. They drastically increase how many steel blocks you get while mining, allowing you to build space towers and other megastructures.

There is also a coal amulet. To find recipes, search "amulet" in-game on the recipes menu. Conquer the wild with these resources.

These rewards require Type II Artifacts. These rare resources are the new progression. Get them by mining bright green Megastructure Ore at any level below y=-4. You will need a lot. Also, enemies from Mobs Monster drop them too. Enemies spawn frequently at night, so prepare yourself. Battles will be rewarding.

There are also quality of life recipes. Turn Steel blocks into lots of Glass.  You can turn 1 mesecon wire into multiple, avoiding a return trip. Make power plants easily. Type II artifacts fuel these, check your recipe book. Why add these? You can build space elevators with all your steel, and explore the skies above.

Some sky ores are also added, and can be seen if you use the mod  "Hallelujah Mountains (AKA Cloudlands)". There is Sky Iron, Rail Ore and Boom Ore (it won't blow up). The latter two give a treasure trove of goodies, but are very rare. You can also find Sky Ore, but its drops do not have a use yet.

Floatlands are intended to be enabled. For the best experience, go into your map_meta.txt file for your floatlands world, and set mgv7_floatland_ymax to be 31000. This lets a near-endless overworld generate for you in the sky, with many valuable ores!

**Tags:** building, building_mechanics, survival
**Repository:** https://github.com/Comet712/lategame_amulets.git
**License:** MIT
**Title:** Magic Tech

**Description:** 

**Details:**
# magic-tech
A minetest mod focused on technology based magic.

**⚠️ We are looking for developers, modelers, texture and sound creators! Contact me on Discord if you are interrested : my pseudo is __futuray__**

- On GitHub : _[https://github.com/Futuray-pgm/magic-tech](https://github.com/Futuray-pgm/magic-tech)_
- On Internet : _[https://futuray-pgm.github.io/magic-tech-website/](https://futuray-pgm.github.io/magic-tech-website/)_

Thank to **[QuoteNat](https://github.com/QuoteNat/)** for the **[original idea](https://github.com/QuoteNat/magic-tech)**.

**Tags:** magic, tools
**Repository:** https://github.com/Futuray-pgm/magic-tech
**License:** MIT
**Title:** Batmod

**Description:** 

**Details:**
batmod
======
Batmod is a mod created so I could learn how to make mods. It is a combination of my work and the work of
many others. I want to thank everyone who works to make Luanti a better game. 

The Batmod mod is licened under MIT and media is CC0


**Tags:** oneofakind__original
**Repository:** https://github.com/DonBatman/batmod.git
**License:** MIT
**Title:** MineClone Breakers

**Description:** 

**Details:**
This adds block breakers to MineClone2. To use one of these, craft it using 7 prismarine, 1 sea lantern, and 1 redstone dust in the shape of a dispenser. Then put a pickaxe in and power it to break the block in front of it.

**Tags:** technology
**Repository:** https://github.com/opfromthestart/mcl_breakers
**License:** MIT