ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Digtron

**Description:** 

**Details:**
# Modular Tunnel Boring Machine
## aka The Almighty Digtron


This mod contains a set of blocks that can be used to construct highly customizable and modular tunnel-boring machines, bridge-builders, road-pavers, wall-o-matics, and other such construction/destruction contraptions.

A digging machine's components must be connected to the control block via a path leading through the faces of the blocks - diagonal connections across edges and corners don't count. 

The basic block types that can be assembled into a functioning digging machine are:

* Digger heads, which excavate material in front of them when the machine is triggered
* Builder heads, which build a user-configured node in the direction they're facing
* Inventory modules, which hold material produced by the digger and provide material to the builders
* Fuel modules, which holds flammable materials to feed the beast
* Control block, used to trigger the machine and move it in a particular direction.

Diggers mine out blocks and shunt them into the Digtron's inventory, or drop them on the ground if there isn't room in the inventory to store them.

Builder heads can be used to lay down a solid surface as the Digtron moves, useful for situations where a tunnel-borer intersects a cavern. Builder heads can be set to construct their target block "intermittently", allowing for regularly-spaced structures to be constructed. Common uses include building support arches at regular intervals in a tunnel, adding a torch on the wall at regular intervals, laying rails with regularly-spaced powered rails interspersed, and adding stairs to vertical shafts.

The auto-controller block is able to trigger automatically for a user-selected number of cycles. A player can ride their Digtron as it goes.

Other specialized Digtron blocks include:

* An "axle" block that allows an assembled Digtron to be rotated into new orientations without needing to be rebuilt block-by-block
* A crate that can store an assembled Digtron and allow the player to transport it to a new location
* A duplicator that can create a copy of an existing Digtron (if provided with enough spare parts)
* An item ejector to clear Digtron's inventory of excavated materials and inject it into pipeworks tubes if that mod is installed.
* A light that can be mounted on a Digtron to illuminate the workspace as it moves
* Structural components to make it look cool

The Digtron mod only depends on the default mod, but includes optional support for several other mods.

**Tags:** building_mechanics, tools, transport
**Repository:** https://github.com/FaceDeer/digtron
**License:** MIT
**Title:** Storage Drawers

**Description:** 

**Details:**
This mod adds simple item storages showing the item's inventory image in the front. By left- or right-clicking the image you can take or add stacks. If you also hold the shift-key only a single item will be removed/added.

There's also a 'Drawer Controller' which can insert items automatically into a network of drawers. Just place the drawers next to each other, so they are connected and the drawer controller will sort the items automatically. If you want to connect drawers, but you don't want to place another drawer, just use the 'Drawer Trim'.

Do you have too many cobblestones for one drawer? No problem, just add some drawer upgrades to your drawer! They are available in different sizes and are crafted by steel, gold, obsidian, diamonds or mithril.

### Quotes

* __*Looks like IKEA*__
— [firefox](https://forum.minetest.net/viewtopic.php?p=261150#p261150)

* __*Awesome.*__
— [burli](https://forum.minetest.net/viewtopic.php?p=261389#p261389)

### Credits
I thank the following, very good-looking persons:

Justin Aquadro ([@jaquadro](http://github.com/jaquadro)), developer of the original Minecraft Mod (also licensed under MIT) — Textures and Ideas

Mango Tango ([@mtango688](http://github.com/mtango688)), creator of the Minetest Mod ["Caches"](https://github.com/mtango688/caches/)	— I could reuse some code by you. :)


**Tags:** storage
**Repository:** https://github.com/minetest-mods/drawers
**License:** MIT
**Title:** The Library

**Description:** 

**Details:**
# The Library
Regulus' Submission to the 2024 Minetest/Luanti Game Jam.

![The Library Logo](https://raw.githubusercontent.com/regulus79/regulus_mtgj2024/refs/heads/main/menu/header.png)

>Darkness has come upon the world. Can you find the spell to banish it?


# License
Code is licensed under the MIT License, a copy of which is included in the file `LICENSE`.
Media is licensed under CC0, a copy of which is included in the file `CC0`.

Note: I used the Fluid R3 GM sounfont to create the music, but I believe it is under CC0 and would count as transformative content either way. I also used three default drum samples (kick04.ogg, clap01.ogg, and shaker01.ogg) from LMMS. I have heard rumours that the origins of these samples are unknown, and that the licensing is questionable, but since I am simply using them as minor percussive elements in my music, I believe it should count as transformative use.

## Credits
- Code, textures, music, and dialogue by **Regulus**. 
- Beta testing (and one of the village buildings) by **Dalgamer**

**Tags:** adventure__rpg, custom_mapgen, jam_game_2024, puzzle
**Repository:** https://github.com/regulus79/regulus_mtgj2024
**License:** MIT