ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Placement Preview

**Description:** 

**Details:**
![sample-gif](https://github.com/KingTheGuy/placement_preview/blob/master/repo-assets/crunchy.gif?raw=true)

----
Shows a in world placement preview of the item held in hand and a few other features, life convert a stair to it's corner varient.

_Hold `sneak` for more orientations_

player commands/settings: _/placement_preview_ **help**
settings include:

* smooth movement
* only preview stairs and slabs
* pulse animation toggle
* disable/enable preview


**Tags:** building_mechanics
**Repository:** https://github.com/KingTheGuy/placement_preview
**License:** MIT
**Title:** Backrooms Test

**Description:** 

**Details:**
# Backroom Test
A game about exploring uncanny, vaguely unsettling, liminal spaces. The goal is to explore, be lost, wander. Can you find all the levels?

### For changelog, see bottom of this page

Known to work for 5.6.1, and 5.4 other versions unknown.

For manual install, place in your .minetest/games/ folder (inside a folder called "backroomtest" or something)

Keep in mind, this isn't a game in the usual sense, as there isn't much in the way of progression, you can't build, mine, collect items, or anything else you would normally do and this is intentional. It's meant to mimic some of the backrooms found footage videos and other stories various people have created, and so typical game features like digging and building wouldn't work at all. The player needs to be helpless and lost.

Basically, what would it be like if you no-clipped into the backrooms? What would your journey be like?

There's also a discord server here: https://discord.gg/KGZJBKkcFm

## Mission statement
To create liminal spaces that are familiar yet disconcerting for the player to be trapped in and explore.

Although inspiration is taken from various stories others have created, it isn't based on any particular canon, and so levels and features present on whatever wiki / video / etc can be added or not freely. It is its own canon. 

## Planned features
- several more levels
- more reason to explore
- more sounds, triggers, biomes

## What it isn't
- a horror game
- a survival game
- a simulation

## Features it will never have
- survival mechanics, hunger, thirst, etc (would be in a separate mod for this game)
- entities or mobs (separate mod)
- a way "out" obviously

## Rough idea of the "canon"
- similar to the original concept, some of Kane Pixels's work, some of various wikis but not the cringe/SCP stuff.


## Cheatsheet (SPOILERS)
- grey portal doors move you around the level randomly
- red ones take you to a random level; could be level 0 or 99 who knows
- purple doors take you to the sequentially next level (level 0, 1, 2 etc)
- there are no entities or mobs of any kind
- yes you did hear something following you :)
- use /level to get a list of levels, and (cheats) you can also put a number /level 1 to go to that level


## Changelog
### b19
- allow for damage to be turned on
- disable falldamage through br_player_info/damage.lua
- fix possible light issue


**Tags:** oneofakind__original
**Repository:** https://codeberg.org/SumianVoice/backroomtest.git
**License:** MIT
**Title:** Animalia

**Description:** 

**Details:**
**WARNING: If you have any version below 0.2 installed, you'll need to manually uninstall before updating.**

**Animalia** adds over a dozen new Animals, each having it's own unique aspects.

**Exploration:** Animalia encourages you to explore and document your world's creatures with the Libri Animalia, a journal that can logs the Animals you've met and gives helpful information. You can even duplicate the information from one libri to an empty one by putting both the crafting area.

**Farming:** Animalia brings multiple livestock creatures, including Cows, Sheep, and Chickens. These mobs can all be lead around using their favorite food or the Lasso, and can also be bred if you have a male and female.  Some Animals have visual differences to tell males from females, such as udders on female Cows, Tail feathers on Roosters, and Tusks on male Pigs. You can also use the Animal Net to catch Animals and check their gender, and how much they trust you (if applicable)

**Companionship:** Animalia also adds multiple Pets with different taming methods and uses. Wolves are simple to tame and will protect you and your livestock. Horses require you to break them and saddle them, and can traverse great distances. Cats are annoying, but cute and a fun companion to keep around your house, keep your glass vessels in a safe area and be sure to play with them regularly to build trust.

**Depth:** A multitude of ambient Animals add a bit of depth to your world. Chirping Bats in caves that swarm when approached. Singing Birds that sick near their nests in trees and fly in beautiful flocks. Chirping Frogs in Swamps that use their long tongues to eat bugs.

This mod will be updated in themed phases. Currently, there is the initial Livestock update, The Domestication update, and the Ambience update. Sometimes, Animals that fit into a prior role will be added outside of a major update, such as Turkeys and Reindeer.

Many future updates are planned, and I gladly take suggestions.

**Tags:** mobs, plants_and_farming, survival
**Repository:** https://github.com/ElCeejo/animalia
**License:** MIT
**Title:** i3 

**Description:** 

**Details:**
![logo](https://user-images.githubusercontent.com/7883281/145490041-d91d6bd6-a654-438d-b208-4d5736845ab7.png)


#### A next-generation inventory

This mod features a modern, powerful inventory menu with a good user experience.
**`i3`** provides a rich [**API**](https://github.com/mt-historical/i3/blob/main/API.md) for mod developers who want to extend it.

##### List of features:

   - Crafting Guide (survival mode only)
   - Progressive Mode¹
   - Quick Crafting
   - 3D Player Model Real-Time Preview
   - Isometric Map Preview
   - Inventory Sorting (+ options: compression, reverse mode, automation, etc.)
   - Item List Compression (**`moreblocks`** is supported)
   - Item Bookmarks
   - Waypoints
   - Bags
   - Home

**¹** *This mode is a Terraria-like system that shows recipes you can craft from items you ever had in your inventory.
To enable it: `i3_progressive_mode = true` in `minetest.conf`.*

##### This mod officially supports the following mods:

   - [**`3d_armor`**](https://content.luanti.org/packages/stu/3d_armor/)
   - [**`skinsdb`**](https://content.luanti.org/packages/bell07/skinsdb/)
   - [**`awards`**](https://content.luanti.org/packages/rubenwardy/awards/)

##### Recommendations

To use this mod in the best conditions:

   - Use LuaJIT
   - Use the default Freetype font style

##### Troubleshooting

If the inventory's font size is too big on certain setups (namely Windows 10/11 or 144 DPI display), you should lower the
value of the setting `display_density_factor` in your `minetest.conf`. Note that the change is applied after restart.

You can also use the font size slider in the inventory, settings window.

##### Notes

`i3` uses a larger inventory than the usual inventories in Minetest games. Thus, most chests will be unadapted to this inventory size. The `i3`  inventory is 9 slots wide by default, such as Minecraft.

Report bugs on the [**Bug Tracker**](https://github.com/mt-historical/i3/issues).

**Tags:** crafting, creative, gui, inventory, library, storage, survival, tools
**Repository:** https://github.com/mt-historical/i3
**License:** MIT
**Title:** Draconis

**Description:** 

**Details:**
Adds massive, terrifying Dragons and powerful endgame equipment.

**Dragons** are massive flying beasts with powerful breath, capable of laying waste to almost anything.

**Dragon Eggs** are a rare and valuable drop from older Dragons. When put on a 3x3 nest of Bone Piles, the Egg will "awaken" and allow you to set it alight or drown it to begin hatching.

**Draconic Steel** can be crafted in to tools and armor (if stu's 3d armor mod is enabled) that far exceed the capabilities of diamond. Draconic Steel is costly, time-consuming, and unstackable. Each ingot is directly tied to the Dragon that forged it, and ingots forged by different individual Dragons cannot be crafted together. Draconic Steel tools gain power from their linked Dragon, with attack strength and speed increasing the closer the tool is. Inversely, if the Dragon dies the tool will shatter upon use.

**More in-depth information can be found in the Libri Draconis item.**

**Tags:** adventure__rpg, environment, mapgen, mobs, pvp, survival, tools, transport
**Repository:** https://github.com/ElCeejo/draconis
**License:** MIT
**Title:** Ethereal NG

**Description:** 

**Details:**
Ethereal adds many new biomes, plants, food items and tweaks to your world that makes for an interesting adventure :)

Here are some of the new additions:

Biomes: glacier, bamboo, mesa, alpine, healing, snowy, frost, grassy, caves, grayness, grassytwo, prairie, jumble, junglee, desert, grove, mushroom, sandstone, quicksand, plains, savannah, fiery, sandclay, swamp, reefs, sakura, tundra, mediterranean, mangrove.

Trees: willow, healing, big, banana, frost, mushroom, palm, redwood, orange, birch, sakura, lemon, olive, mangrove.

Food: wild onion, strawberry, lemon, olives, many fish, banana, pine nuts, coconut, golden apple, hearty stew, mushroom soup, firethorn jelly, sushi, teriyaki.

Special items and features: potion of flight, crystal tools, staff of light, gilly staff, a working fishing rod, cold blocks freeze water, hot blocks melt snow and ice, torch drops near water, falling leaf particles.

**Tags:** mapgen, plants_and_farming, tools
**Repository:** https://codeberg.org/tenplus1/ethereal
**License:** MIT