ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Rifles

**Description:** 

**Details:**
This mod adds 34 guns (pistols, shotguns, automatic guns, sniper rifles, rocket launchers), ammunition, a workbench, a grenade and a smoke grenade.

Most media is from Rangedweapons but this mod is fully rewritten and uses raytracing for perfect hit detection and better performance! It only contains modern arms. Other weapons are in the Shuriken and the Power Guns mod.

Instead of a skill system it features an accuracy system where sneaking or standing still makes your aim more steady.

TNT explodes instantly when shot at. There is ricochet, node penetration and mob penetration. Ricochet is hardcoded to 2 reflections. You can kill yourself with ricochet bullets, so be careful. Penetration means a bullet passes through while causing damage. It's indicated by a little smoke particle.

The Minigun has been restored. It isn't available in the mod Rangedweapons because of a bug.

Glass panes and full glass nodes can be broken by shooting them. They will turn into broken versions which damage the player, can be walked through and drop glass fragments in MTG. Replace them by hand or use /glassrepair to repair glass in a 50 nodes radius.

Some guns use ammunition, they don't use in reality: M1991 and Thompson use 9mm instead of the removed .45 ACP because they are very similar, Colt Python uses 9mm instead of .357, Taurus and Desert Eagle use 9mm instead of .44.

The intermediate items in rangedweapons do not exist in this mod. I decided on making a workbench for crafting directly from source materials instead because the intermediate items were not easily discoverable and looking up the recipes defeats the puzzle game purpose of the crafting grid.

Grenades can be thrown and picked up again. That means you can throw them back too. Make sure you make the grenade live with rightclick before throwing, otherwise nothing will happen. Be careful that they don't explode in your inventory.

In creative mode rifles last forever.


Known issues:

* https://github.com/minetest/minetest/issues/15528

Sometimes the automatic guns keeps fireing until you move the mouse. This is a problem with the engine and not the mod and will hopefully be fixed in the next release.

* https://github.com/minetest/minetest/issues/15574

Bullet holes don't face the right direction yet.

**Tags:** pvp, shooter, survival, tools
**Repository:** https://gitgud.io/blut/rifles
**License:** CC0-1.0
**Title:** Power Guns

**Description:** 

**Details:**
This mod adds

* Power Pistol

* Fully automatic Power Rifle

* Power Shotgun

* Force Gun that shoots a force field throwing players and creatures around

* Power Generator that generates Power Particles

* Power Particles that serve as ammunition

* Power Workbench to craft the all that.

The intermediate items in rangedweapons do not exist in this mod. I decided on making a workbench for crafting directly from source materials instead because the intermediate items were not easily discoverable and looking up the recipes defeats the puzzle game purpose of the crafting grid.

The media is from *rangedweapons* but the code is fully rewritten. Everything is raytraced and integrates with my Accuracy mod

Stop moving or sneak to gain more accuracy. Accuracy is indicated by the size of the circle. You'll also get a hit indicator if you hit a mob or player.

Lasers pass through leaves and glass. TNT explodes if shot.

# Please let me know
* if you'd like damage adjustments
* if you'd like crafting adjustments
* if you want to contribute a translation (if you don't know git you can just paste it here but please format as code block < / >)

Known issues:

* https://github.com/minetest/minetest/issues/15528

Sometimes the rifle keeps fireing until you move the mouse. This is a problem with the engine and not the mod and will hopefully be fixed in the next release.

* https://github.com/minetest/minetest/issues/15574

Bullet holes don't face the right direction yet.

**Tags:** pvp, shooter, survival, tools
**Repository:** https://gitgud.io/blut/powerguns
**License:** CC0-1.0