ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** My Mason Hammer

**Description:** 

**Details:**
# mymasonhammer

Use the hammer to make stairs and ladders in stone. Great for mining!

Right click for the different modes. (stairs, ladders, foot hold)
A message will show in chat so you know what mode you are in.

You have to hit the nodes a few times. 


Craft

steel ingot / steel ingot / steel ingot

steel ingot / blue wool   / steel ingot

empty       / blue wool   / empty

You can also repair the tool by putting it in the crafting grid with a steel ingot.

------------------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0

**Tags:** building, building_mechanics
**Repository:** https://github.com/minetest-mods/mymasonhammer.git
**License:** MIT
**Title:** Climbable Trapdoors

**Description:** 

**Details:**
A really simple Minetest mod that makes the default wood and steel trapdoors climbable.

By default the mod only makes the "open" version climbable. 
To make both the open and closed trapdoors climbable, go to the `init.lua` file and change `MAKE_CLOSED_DOORS_CLIMBABLE` to `true`

The mod will also check if the `xpanes` Steel Bar Trapdoor is present, and if so will apply the same climbable state to it as well.


**Tags:** building
**Repository:** https://github.com/ZenonSeth/climbable_trapdoors
**License:** MIT
**Title:** Utilities for Underch - extension pack

**Description:** 

**Details:**
If you like the mod Underground Challenge (underch), you can use this extension pack. It adds more usages for the new blocks and items in Underground Challenge (underch). It highly depends on which other mods you use, so there are only small separate mods, so you can choose which to turn on.

Short descriptions of each mod:

* bakedeye: Cook an eye in furnace and eat it.
* bluecheese: Use cheese and mould to craft blue cheese.
* compressed: Craft 9 cobblestone to 1 compressed cobblestone and vice-versa.
* condensed: Get one more level of cobblestone compression. Condensed cobblestone is crafted from 9 compressed cobblestone and can be stacked up to 999.
* froststaff: Use this staff to magically freeze water and lava.
* gemenergy: This mod is for technic. Recipes for energy crystals and mining lasers now require rubbies, emeralds and saphires.
* gemtools: Adds tools made of ruby, saphire and emerald
* gravelcraft: Craft underch stones into gravel. If technic is enabled, grinding works too.
* octu: A total redo of Octumese mod. Combine two mese crystals and two saphire crystals to make the octu gem. Octu can be used for crafting powerful tools.
* quartzmese: This mod changes the recipes in mesecons. All recipes involving silicon now use quartz instead.
* slime_cans: Allow cans from technic to contain slime
* stonemese: Use underch stones in recipes from mesecons mod.
* stonetechnic: Use underch stones in recipes from technic mod.
* tuber_honey: Extract a delicious food from dark tubers.
* uchu_stone: (not recomended) Allows crafting default stone from any kind of stone. Use this only if you use a mod which cannot work with underch stones.
* uchutechnic: Adds some recipes involving machines from technic. 

Licese:
Each mod has its own license.

* bakedeye: MIT
* bluecheese: MIT
* compressed: MIT
* condensed: MIT
* froststaff: MIT
* gemenergy: MIT
* gemtools: code: MIT, textures CC-BY-SA 3.0
* gravelcraft: MIT
* octu: code: MIT, textures CC-BY-SA 3.0
* quartzmese: MIT
* slime_cans: MIT
* stonemese: MIT
* stonetechnic: MIT
* tuber_honey: MIT
* uchu_stone: MIT
* uchutechnic: MIT

Dependencies:
Each mod has its own dependencies. All depend on underch. Additional dependencies are:

* bakedeye: (none)
* bluecheese: mobs_animal
* compressed: (none)
* condensed: compressed
* froststaff: bucket
* gemenergy: technic
* gemtools: (none)
* gravelcraft: technic? compressed?
* octu: gemtools
* quartzmese: mesecons_solarpanel?, mesecons_microcontroller?, mesecons_fpga?, mesecons_materials?, mesecons_gates?, mesecons_luacontroller?
* slime_cans: technic
* stonemese: mesecons
* stonetechnic: technic
* tuber_honey: technic
* uchu_stone: (none)
* uchutechnic: technic, ethereal?



**Tags:** survival, tools
**Repository:** https://gitlab.com/h2mm/uchu
**License:** MIT
**Title:** Skygrid

**Description:** 

**Details:**
Custom skygrid mapgen for Luanti.

As with all custom Lua mapgens, it overwrites the 'singlenode' mapgen. The node selection is based off the current world seed, but will change if mods containing nodes are enabled/disabled.

It generates a list of nodes from `core.registered_nodes`, so all mods and games should work with it, including its nodes into the list of potential nodes.

**Tags:** custom_mapgen, survival
**Repository:** https://github.com/rollerozxa/skygrid
**License:** MIT
**Title:** Rhotator Screwdriver

**Description:** 

**Details:**
# Main features

- for `facedir` and `colorfacedir` nodes:
    - rotate any  node in a predictable manner regardless its current rotation
    - **rotation memory**: optionally, place any new node with the same rotation as the last rotated node

- for `wallmounted` and `colorwallmounted` nodes:
    - cycle through valid rotations in the same way as the built-in screwdriver would

# Why yet another screwdriver?

The default screwdriver included in minetest_game, as well as any other screwdriver mod I have found, operate differently depending on the node's direction and rotation. This means that any given click on a node may produce different results which you cannot predict at a glance.

The Rhotator Screwdriver uses a different approach: the direction and orientation of the node make absolutely no difference.

These are the factors that affect the results of a click:

- the face you point at
- where on that face you point
- what button you click
- whether or not you hold down the sneak key

You will always be able to predict exactly the effect of the Rhotator Screwdriver.

Four consecutive clicks of the same button on the same position will always bring the node back to its original direction / orientation.

#Video presentation! Woohoo

[Click here](https://youtu.be/ESTJ9FYGHh4) to see the silly 30 minutes clunky video.

[Click here](https://youtu.be/Z2a1iWJNqgs) to see the 5 minutes recap/update video for v1.4

See more details in the [Github repo](https://github.com/entuland/rhotator)

**Tags:** tools
**Repository:** https://github.com/entuland/rhotator
**License:** MIT
**Title:** SkillsFramework

**Description:** 

**Details:**
SkillsFramework gives modders an API for registering and using skills in Minetest.

SkillsFramework provides an API for creating and managing skills. Modders define skills by providing some basic information like experience cost per level or the max/min level that is attainable. Then collections of unique skill data, called a skillset, can be created at anytime by a modder using an id and a list of skill names. Modders can then manipulate the skillset's skill using a handful of functions rewarding actions with experience.

SkillsFramework is flexible enough that skillsets can be used for individuals, like the player, or groups, like all level 1 skeletons. Modders can also easily use multiple skills for an action or make skills dependent on the successes of other skills. 

**Tags:** library
**Repository:** https://github.com/DomtronVox/minetest-SkillsFramework
**License:** MIT