ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** SlideSpace

**Description:** 

**Details:**
An object in motion remains in motion unless acted upon by an outside force. In this simple puzzle game, choose your direction by the direction you look, and then press space to go. Climb through the void to your ship by solving each puzzle. 

Use `/go <level_number>` to teleport to levels you have already unlocked.

Use `[E]` to restart a level.

I saw this idea for a game ... somewhere

**Tags:** jam_game_2022, puzzle, singleplayer
**Repository:** https://gitlab.com/mistere123.coding/slide_space
**License:** MIT
**Title:** Realistic Delta Hang Glider

**Description:** 

**Details:**
Have you ever wanted to glide through the mountains and feel the wind rushing by you?

Well now, you can!

This [deltaglider] mod adds two items: the glider itself, and a rocket used to boost your speed.

Punch while holding the glider to take off and soar.

The glider will close when you hit something or when you punch with the glider again.

**Tags:** transport
**Repository:** https://github.com/CBugDCoder/deltaglider
**License:** MIT
**Title:** Woolen Mesh Creator

**Description:** 

**Details:**
- cubic canvases of sizes 2, 4, 8, 16, 32 and 64 which you can use to capture builds
- according to the nodenames > colors pairings, generate OBJ meshes and use them in the game as miniatures of 1 node of size
- capture and reconstruct builds straight away, with any rotation
- you can rebuild with wool nodes or with the original nodes
- option to rebuild using specific nodes instead of the original ones
- option to rebuild in negative mode

More details in the [Github repo](https://github.com/entuland/wesh)

**Tags:** building, creative, decorative, developer_tools
**Repository:** https://github.com/entuland/wesh
**License:** MIT
**Title:** LuaJIT Profiler

**Description:** 

**Details:**
This Minetest mod lets you use LuaJIT's builtin profiler. This profiler is good
for pinpointing expensive parts of mod code.

## How to Use
- Add the mod to the `secure.trusted_mods` list.
- Enable the mod.
- In-game start the profiler with `/jitprofiler_start 1 <filename>`. The
  profiling data will be written to `<worldpath>/jitprofiles/<filename>`.
- Collect data for a while.
- Stop profiling with `/jitprofiler_stop` or by exiting the world.
- Download FlameGraph if you haven't done so.
- Create a flame graph SVG with
  `./flamegraph.pl <worldpath>/jitprofiles/<filename> > graph.svg`.
- Open the SVG with your browser or another viewing program.
- The top level of each stack snapshot will be "C", "G", "I", "J", or "N", representing C code, garbage collection, interpreter, JIT compilation, or compiled code, respectively.

## Issues
- This mod can cause the game to hang somehow. Most of the profiling data collected before the hang is saved.
- Sometimes a lot of C code execution is reported in suspicious places. I think this represents time taken by the Minetest engine, but I don't know why the profiler thinks the code is executed inside a Lua function.
- Using this mod with Mesecons luacontrollers can cause crashes for some reason.


**Tags:** complex_installation, developer_tools
**Repository:** https://github.com/TurkeyMcMac/jitprofiler
**License:** MIT
**Title:** Piranesi Restoration Project

**Description:** 

**Details:**
### *Explore the space-bending house and learn its secrets.*

A challenging, Myst-like adventure/puzzle game set in a unique and mysterious mansion.  Read the clues, find key items, solve puzzles, unlock new areas, learn the story of the labyrinth, and ultimately find your escape.

---

This is a polished and well-maintained recreation and continuation of the 2022 Game Jam silver medalist game, **Piranesi** by **[iarbat](https://content.minetest.net/users/cool_beans/)**.  Created using [Minetest Definition Ripper](https://content.minetest.net/packages/Warr1024/defripper/), and new original code.

## Features

- Complete game end to end, without the major bugs that plagued the original.
- Clean and simplified UI, dynamically expanding hotbar inventory, on-screen compass.
- Improved visual and sound effects, music.
- Improve accessibility, HUD tips for colorblind or low vision players.


### Translations

[Chinese (Traditional)](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/zh_Hant/)(36%) — [Deutsch](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/de/)✔ — [Español](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/es/)(99%) — [Français](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/fr/)(99%) — [Indonesia](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/id/)✔ — [Magyar](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/hu/)(12%) — [Norwegian Bokmål](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/nb_NO/)(26%) — [Slovenčina](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/sk/)(20%) — [Spanish (American)](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/es_US/)(93%) — [Русский](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/ru/)✔ — [українська](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/uk/)(99%)

… and more on [Weblate](https://hosted.weblate.org/projects/minetest/game-piranesi-redo/)

**Tags:** jam_game_2022, oneofakind__original, puzzle, singleplayer
**Repository:** https://gitlab.com/sztest/piranesi_redo
**License:** MIT
**Title:** TNT Revamped

**Description:** 

**Details:**
# TNT
Fork of [TNT](https://github.com/minetest/minetest_game/tree/master/mods/tnt) mod

This mod will also override the default TNT mod.

water flow code copied from TenPlus1's builtin_item mod [builtin_item](https://notabug.org/TenPlus1/builtin_item)

# Features 

1. TNT is always entity on ignite.

2. Ignited TNT entities flow in water.

3. TNT jumps on ignite.

4. It is possible to make minecraft style TNT cannons with this mod.

5. TNT does not damage nodes if it blows up in water. (This can be changed in config)

6. TNT does not damage players or entities if it blows up in water. (This can be changed in config)

# api

``` lua
tnt.register_tnt({
    -- Mod name : TNT name
    name = "tnt:tnt",
    -- Description of TNT node
    description = "TNT",
    -- TNT Blast radius.
    radius = tnt_radius,
    -- Strength of blast (explosions mod only).
    strength = 1000,
    -- explosion delay in seconds.
    time = 4,
    -- On ignite the TNT will jump upwards based on the jump value.
    jump = 3,
    -- Ignite sound effect.
    ignite_sound = {name = "tnt_ignite"},
    -- The explosion sound effect.
    boom_sound = {name = "tnt_explode", def = {gain = 2.5, max_hear_distance = 128}}
})
```

# Config

The size of the default tnt blast.

``` lua
tnt_radius = 3
```

The number to multiply how much knock back on another TNT entity.

``` lua
tnt_revamped.tnt_entity_velocity_mul = 2
```

The number to multiply how much knock back on a player.

``` lua
tnt_revamped.player_velocity_mul = 10
```

The number to multiply how much knock back on a entity.

``` lua
tnt_revamped.entity_velocity_mul = 10
```

The explosion api to use.

Use default for the built-in explosions.

Use explosions for ryvnf's explosions mod.

``` lua
tnt_revamped.explosion = "default"
```

**In Water**

If true TNT blast will be able to damage nodes even if its in water.

``` lua
tnt_revamped.damage_nodes = false
```

If true TNT blast will be able to damage entities even if its in water.

``` lua
tnt_revamped.damage_entities = false
```

**Tags:** tools
**Repository:** https://gitlab.com/Coder12a/tnt_revamped
**License:** MIT
**Title:** Find Biome

**Description:** 

**Details:**
This is a mod to help with mod/game development for Luanti. It adds a command (“`findbiome`”) to find a biome nearby and teleport you to it and another command (“`listbiomes`”) to list biomes.

 The biome finding functionality is also available to mod developers (see the readme file).

Note: To find biomes in v6 mapgen, you need to activate the `biomeinfo` mod as well.

**Tags:** chat, developer_tools, library
**Repository:** https://codeberg.org/Wuzzy/minetest_findbiome
**License:** MIT