ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Japanese_letters_modpack

**Description:** 

**Details:**
This is a simple modpack containing Japanese hiragana blocks, uppercase alphabet blocks(A-Z), and number character blocks(0-9). 

It can only be used in creative mode.
Because there are too many types of blocks, I have not set up a craft recipe.

**Tags:** creative, decorative, education
**Repository:** https://github.com/OFG-yso/japanese_letters_modpack
**License:** MIT
**Title:** Pick Axe Tweaks

**Description:** 

**Details:**
# Minetest Pick_Axe_Tweaks Mod

## About

adds the ability for pick axes to place a configurable light node from in game and per player

## Setup

download mod, put in your worldmods folder, or mods folder and enable it    
* if not using with mtg, please change the setting found under header `minetest.conf settings`    
* also use a mod that uses this mods api to register its pick axes    

## minetest.conf settings 

* pat_light_node (by default default:torch): default light node for pick axes

## API

example pulled from init.lua

```lua
if minetest.get_modpath("default") then
    local default_pick_axes = {
        "default:pick_wood",
        "default:pick_stone",
        "default:pick_bronze",
        "default:pick_steel",
        "default:pick_mese",
        "default:pick_diamond",
    }

    pick_axe_tweaks.register_pick_axes(default_pick_axes)
end
```

**Tags:** survival, tools
**Repository:** https://github.com/mt-mods/pick_axe_tweaks.git
**License:** MIT
**Title:** Mask

**Description:** 

**Details:**
A simple mod that adds a mask to protect yourself lol. The mod depends 3d_armor.

```


---
---Mask
---

if minetest.get_modpath("3d_armor") then
  
  armor:register_armor("mask:mask", {
		description = ("Mask"),
		inventory_image = "mask_inv_mask.png",
		groups = {armor_head=1, armor_heal=12, armor_use=10, armor_fire=1},
		armor_groups = {fleshy=15},
		damage_groups = {cracky=2, snappy=1, level=3},
	})
end


---
---Craft
---

minetest.register_craft({
	output = "mask:mask",
	recipe = {
		{"", "", ""},
		{"farming:string", "default:paper", "farming:string"},
		{"", "", ""},
	}
})
```

**Tags:** adventure__rpg
**Repository:** https://github.com/GenesisMT/mask
**License:** MIT
**Title:** Petroglyphs

**Description:** 

**Details:**
This mod adds Petroglyphs to Minetest.

- Petroglyphs spawn in Desert Stone  walls
- I've been having fun just using this mod, plus wielded light, and rockpiles mod.   I then go to a desert biome and search for petroglyphs in the caves.  It's extremely relaxing.

Have fun!

**Tags:** decorative
**Repository:** https://github.com/Neuromancer56/petroglyphs
**License:** MIT
**Title:** NodeCore Stairs

**Description:** 

**Details:**
Stairs and slabs are one of the most often-requested features of the [NodeCore](/packages/Warr1024/nodecore/) game, even though they didn't fit the game themes/mechanics and had to be removed from a very early version.  This mod adds them back in as an optional feature, in a uniquely Nodecorian way.

Stairs/slabs are defined for:

* Wooden Planks
* Cobble
* Bonded Bricks (of various types)
* Lode Cubes (but not Glowing)
* Chromatic Glass

To craft stairs or slabs:

* Build the shape of the stairs or slab in a 2x2x2 space, only these 2 basic shapes are currently supported.  You must use only one of the supported materials and cannot mix them.
* Make sure you have nothing else but air, and the flat work surface you're building the stair/slab unit on, in the space or surrounding that 2x2x2 space.
* Place an eggcorn on top of one of the base nodes (i.e. for stairs, on the bottom step, not the top).
* Use a mallet to mash the eggcorn and glue the nodes together into a unit.

Stairs and slabs can be recycled by chopping them apart with a hatchet.

**Tags:** april_fools, building, crafting, decorative
**Repository:** https://gitlab.com/sztest/nc_stairs
**License:** MIT