ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** One death

**Description:** 

**Details:**
This mod allows only one death.

Based on configuration, the world will be destroyed after death or  
the player will lose privileges to interact with the world and others.
See settingtypes.txt for details.

For single-player worlds, the world is destroyed as default.
For multi-player worlds, players lost privileges by default.

If the player is an admin and cannot lose privileges, he is kicked after death.

**Tags:** pve, survival
**Repository:** https://github.com/sfence/one_death.git
**License:** MIT
**Title:** Pirate Story

**Description:** 

**Details:**
An showcase for the [journal mod](https://content.luanti.org/packages/theFox/journal/).  
It's mainly made for modders who want to know what they can do with the journal mod and how.  
The story is about about some stranded pirate captain. It's not really well developed though.

**Tags:** mini-game
**Repository:** https://github.com/theFox6/pirate_story.git
**License:** MIT
**Title:** CSMT Bots (Obsolete)

**Description:** 

**Details:**
# Bots for BlockAssault.
This is a mod that adds bots to the game, for training.

Bots has:

1. Many favorite weapons

2. Path finder

3. Who to kill

4. His own currency (to dont conflict with **bs_bank**)

5. Hunter

6. Advanced movements system

7. His own PvB engine (to dont conflict with **bs_pvp_engine**)

8. His Match core (to dont conflict with **bs_core:match_core**)

9. His own bullet mechanism

Overrides:

* Match core **(bs_core)**

* PvP Engine

* BAS helpers

* BAS core functions

Please report any issue/crash from this mod in issues!



**Tags:** library, pve, shooter, strategy_rts
**Repository:** https://github.com/EISHU-MT/bs_bots
**License:** MIT
**Title:** Cave explorer tool

**Description:** 

**Details:**
Minetest mod: `cave_exploring`
=============================
Mod which add geologist's hammer for acustic cave exploring.

Source code:
-----------------------
Copyright (c) 2024 SFENCE
MIT - check LICENSE file

License of media (textures, sounds and models):
-----------------------------------------------
CC BY-SA 4.0 - check LICENSE file

Copyright (c) 2024 SFENCE (CC BY-SA 4.0):
All textures not mentioned below.

Copyright (c) 2024 BlockMen and SFENCE (CC BY-SA 3.0):
	`cave_exploring_hammer_steel.png` - Edited `default_tool_steelpick.png` from Minetest game default mod.

Copyright (c) 2014,2024 Kerim Yalcin(Agaxly) and SFENCE (CC0):
	`cave_exploring_stone_*.ogg` - Edited sound from https://freesound.org/people/abstraktgeneriert/sounds/233630/


**Tags:** pve, singleplayer, tools
**Repository:** https://github.com/sfence/cave_exploring.git
**License:** MIT
**Title:** Teleport Anchor

**Description:** 

**Details:**
Inspired by [Teleport Waypoints in Genshin Impact](https://genshin-impact.fandom.com/wiki/Teleport_Waypoint), this mod provides a special type of block for similar purpose. The admin should place and configure these, and then players can unlock the anchor once they approach and right-click the anchor.

This mod provides a basic anchor node, though modders are strongly recommended to create their own, as the basic one is lack of visual features.

Please refer to [`API.md`](https://github.com/C-C-Minetest-Server/anchor/blob/main/API.md) for developer-specific tutorials.

### List of installed anchors
In some inventory mods (e.g. Unified Inventory), it's posible to get a list of them by typing `group:anchor` in the search bar.

### How to set up or modify an anchor
Only those with `server` privilege can set up or modify anchors. To set up an anchor, place down one and then right-click on it. A menu will be shown and details can be typed in.

To modify an existing one, right-click on it. The menu is the same as the previous one but with a new option, "Keep original UUID". If unchecked, the anchor will be removed from all players' record, and players have to re-approach there to unlock the anchor.

To remove an anchor, simply dig it.

### How to teleport to anchors?
Only those with `interact` privilege can interact with or teleport to anchors.

Before teleporting, players should first approach and right-click the anchor. The anchor will then be recorded into player's list and avaliable for them to teleport.

Use the chat command `/anchors` to get a list of unlocked anchors. Players can then select one from the list, if any, and teleport to them.


**Tags:** adventure__rpg, multiplayer, server_tools, transport
**Repository:** https://github.com/C-C-Minetest-Server/anchor
**License:** MIT
**Title:** Blacklist Name

**Description:** 

**Details:**
# Blacklist [blacklist_name]

Blacklist is a mod for servers which helps in restricting **player names only**, and the players would still be able to join using a different name. This functionality is useful in preventing players with offensive and inappropriate names from joining.

[ChatCmdBuilder](https://github.com/rubenwardy/chatcmdbuilder) by [rubenwardy](https://github.com/rubenwardy) has been integrated into this mod.

### Dependencies
None

### Chat-commands
- `/blacklist add <name>`
  - Add a name to the blacklist.
- `/blacklist remove <name>`
  - Remove a name from the blacklist.
- `/blacklist list`
  - List all the blacklisted names.
  
### TODO
- Support for adding lua patterns to the blacklist.

**Tags:** chat, multiplayer, server_tools
**Repository:** https://github.com/clobberxd/blacklist_name
**License:** MIT
**Title:** Limited Lives

**Description:** 

**Details:**
# Description
Limits the times players can die. Exceeding the limit will cause them to turn into a ghost or ban them.
You can define how many times a player will be able to respawn after dying and whether they will be completely excluded from the game (banned) or just turn into a ghost (has no interact priv).
# Commands
Use `/deaths [<player>]` to check how often you or another player (requires `lim_lives` priv) has died.  
Use `/reset_deaths [<player>]` to reset your own or another palyer's (requires `lim_lives` priv) deaths.

**Tags:** player_effects, survival
**Repository:** https://gitlab.com/xenonca/limited_lives
**License:** MIT
**Title:** NodeCore Chess

**Description:** 

**Details:**
Chisel decorative, easy to move chess pieces out of etched (patterned) tarstone and cloudstone.

Playing chess itself is currently almost entirely manual; no chess engines, rules, or other aids are programmed into the mod.  The pieces can be used for anything: playing chess on a server, setting up chess puzzles, or just as decoration.  Board design/building is left entirely up to the players.

Placing a chess piece atop any other (placed) piece will "capture" that piece: the new piece replaces the original one, and the original piece is put into the capturing player's inventory (or ejected above if there is no room).

**Tags:** crafting, decorative, mini-game, multiplayer, survival
**Repository:** https://gitlab.com/sztest/nc_chess
**License:** MIT
**Title:** Voxeload

**Description:** 

**Details:**
`voxeload` allows to place voxel data into Minetest by mapping colors to 
nodes.

## usage
`voxeload` expects a nodemap mapping RGB colors to Minetest nodes, and
a voxel file in XYZRGB format.

The nodemap is a text file consisting of lines that contain 4 space-separated
values: a node name, and values for three color components in RGB color space
ranging from 0 to 255. It's the same format also understood by `voxelizer`
(https://github.com/appgurueu/voxelizer).

The voxel file consists of lines that contain 6 space-separated values, the
three coordinates X, Y, Z as integers, followed by the three color components
in RGB color space ranging from 0 to 255. It can be written e.g. by `voxel-io`
(https://github.com/Eisenwave/voxel-io).

### /place_voxel <nodemap> <voxelmap>

Place a voxel object from file <voxelmap> with colors mapped to nodes as
specified in the file <nodemap>


**Tags:** building_mechanics, world_tools
**Repository:** https://codeberg.org/zeuner/voxeload
**License:** MIT