ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Mapblock Lib

**Description:** 

**Details:**
Mapblock-granular world operations, transformations and utilities

Features:

* Load/Save mapblocks from/to disk
* Serializes param1/param2/nodetimers and metadata
* Transforms mapblock data on the fly (rotation, orientation, replacements)
* Supports caching of the loaded mapblocks for fast in-world placement (mapgen)
* Adds a per-mapblock data-storage (`get_mapblock_data` / `set_mapblock_data`) with caching

Use-cases:

* Custom mapgens with pre-built schematics
* Building-mods

Demo:

* [City mapgen](https://github.com/BuckarooBanzay/citygen)

## Chatcommands

* **/mapblock_show** marks the current mapblock with a grid
* **/mapblock_save [name]** saves the current mapblock in `<world_path>/mapblocks/<name>`
* **/mapblock_load [name]** loads a previously saved mapblock
* **/mapblock_rotate_y [90,180,270]** rotates the current mapblock around the y axis
* **/mapblock_mark** (only available if the `worldedit` mod is present) marks the current mapblock with worledit

## Api

See: https://buckaroobanzay.github.io/mapblock_lib/
# License

* Code: MIT
* Textures: CC-BY-SA 3.0


**Tags:** library
**Repository:** https://github.com/BuckarooBanzay/mapblock_lib
**License:** MIT
**Title:** Abriglass

**Description:** 

**Details:**
Stained glass Minetest mod by Shara RedCat which adds:

1. Coloured glass.
2. Patterned stained glass.
3. Glass lights.
4. One way windows. 
5. Portholes.
6. Hidden light node.


Crafting
---------

Plain abriglass can be crafted using default glass. Coloured glass can then be made using this and dye. 

Glass lights can be crafted using glass, dye and torches.

Patterned glass can be crafted using combinations of coloured glass.

One way windows can be crafted using their wall type, glass and a mese crystal fragment. 

Hidden light is not in the inventory, has no recipes and can only be acquired through commands. This is an invisible node which can be walked through and is intended to provide gentle lighting in areas where regular lighting may be undesirable. 

Special thanks to agaran for assisting with the recipes. 

Recommended Additions
-----------------------

- [abriflame]( https://content.luanti.org/packages/mt-mods/abriflame/) allows coloured flames to be lit on coloured glass nodes.

**Tags:** decorative
**Repository:** https://github.com/mt-mods/abriglass
**License:** MIT
**Title:** Hopper Compatibility

**Description:** 

**Details:**
This mod enhances the functionality of hoppers in Minetest by enabling compatibility with various containers and machines from other mods. 

**Support for Connected Chests**: As of release v2.0.0, hoppers can now interact with connected chests, opening up new possibilities for item storage and transfer.

Please note that this mod is currently under development. While every effort is made to ensure smooth operation, there may be occasional issues. Your patience and feedback are greatly appreciated.

WARNING:  Connected_chest support only works with FaceDeer's version of the hoppers mod which can be found here: https://content.luanti.org/packages/FaceDeer/hopper/ .
All other functionality should still work with tenplus1's version but I havn't tested it.

Release v2.0.0 to v2.0.4 use some code from FaceDeer's version of the hopper mod in order to make item transfer work between connected chests. See readme.md for details.

**Tags:** building_mechanics, storage, technology
**Repository:** https://github.com/DustyBagel/hopper_compat
**License:** MIT