ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Rebreather

**Description:** 

**Details:**
# Rebreather

Adds a item which checks if the player is low on air if so provides air at the cost of durability.

## In the mod

* Starting set of 3 rebreathers. (Steel, Gold, and Diamond, this can be disabled if desired)
* Simple Api for adding custom rebreathers. (Just pick an item name, inventory image, and how fast it wears down (bigger means less uses), don't forget to make a recipe to craft it)
* Rebrethers won't break, and they can be regenerated while in air. (See below for more information)

## How they work

Simply craft a rebreather, then keep it in your inventory.

While in your inventory they can:

* Provide air when you hit 25% or less of your max breath. (They provide 1 less than your max breath, so mods that increase air capacity means this mod will make use of that increased air capacity)
* When not needed they will regenerate any durability they've lost when they were being used. (While at a slower rate it still works)

> Due to a bio mechanical discovery the Rebreather mod provides in simple terms mechanical gills. (While being used however the filtration system gets overloaded and eventually can't provide air, but when not needed the filtration system can perform the needed self cleaning process thus after some time it can then provide air again)

Built-in to the mod are 3 different rebreathers each a upgrade from the last. (This can be disabled if you just wanted the mod as an api, or limit the number of players able to obtain rebreathers)

> A note, they will consume the first rebreather then when that one fails it can use the next. (And while not needed both will regenerate via the self cleaning process)


**Tags:** survival, tools
**Repository:** https://github.com/Beanzilla/rebreather
**License:** MIT
**Title:** Death Position

**Description:** 

**Details:**
# Death Position

Minetest mod that adds a command to teleport to player's last death position

### Usage

Use ``/death_pos`` command to return back to the last death position.

#### Settings
To disable message that sends a tip when player dies, add setting ``death_pos.send_tip_on_die`` in ``minetest.conf`` and set it to ``false``, it should be like this: ``death_pos.send_tip_on_die = false``. When player uses the ``/death_pos`` command it clears the death pos and the player can't teleport to the last death position again, but you can disable it, add this setting in ``minetest.conf``: ``death_pos.clear_pos = false``.


**Tags:** survival, transport
**Repository:** https://github.com/BrownHedgehog78/death_pos
**License:** MIT
**Title:** Saphire

**Description:** 

**Details:**
This mod adds saphire, saphire tools, saphire ore, and saphire block to the game.

note: saphire ore can only be found below y = -3000, and saphire block can be found naturally below y = -5000.

enjoy!

**Tags:** building, tools
**Repository:** https://github.com/Parke77/Saphire.git
**License:** MIT
**Title:** My Ores

**Description:** 

**Details:**
# myores
Adds several stone,ores and minerals. They include;

* slate

* shale

* schist

* gneiss

* basalt

* granite

* marble

* chromium

* manganese

* chalcopyrite

* quartz

* cobalt

* uvarovite

* selenite

* miserite

* limonite

* sulfur

* lapis_lazuli

* emerald

* amethyst

There is also a setting for you to decide if you want the fantacy nodes or not. They include glowstone, bloodstone, mithril, nether and more. Mithril and nether tools are powerful!

You can also have bedrock if you want. It is set to 29000 right now but you can change it in the settings.

It is supported by [mywalls](https://content.luanti.org/packages/Don/mywalls/), [mybricks](https://content.luanti.org/packages/Don/mybricks/), [mysiding](https://content.luanti.org/packages/Don/mysiding/), [myflooring](https://content.luanti.org/packages/Don/myflooring/), [mystonepaths](https://content.luanti.org/packages/Don/mystonepaths/), [mymillwork](https://content.luanti.org/packages/Don/mymillwork/) and [myholeinthewall](https://content.luanti.org/packages/Don/myholeinthewall/).

-----------------------------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0


**Tags:** building, decorative, mapgen
**Repository:** https://github.com/DonBatman/myores.git
**License:** MIT
**Title:** Redo of Minetest (Game) Doors

**Description:** 

**Details:**
Using my https://content.luanti.org/packages/TPH/tph_doors/ , I've made a redo of all of Minetest Game's doors (not trapdoors just yet)

I might add extra stuff like sounds for trying to open a locked door x3 (done!)

(Hopefully) Simplifies the registration of doors, giving a feel of how my API works!!! :D Not a lot of effort needed to do so - and permits a LOT of customization

**Tags:** mtg
**Repository:** https://codeberg.org/TPH/mt_doors_redo
**License:** MIT
**Title:** Color Armors

**Description:** 

**Details:**
# Color Armors
Color Armors for Minetest

This Mod is still **WIP!**

You need [3D Armor](https://https://content.luanti.org/packages/stu/3d_armor/) to use this mod.


**Tags:** adventure__rpg, tools
**Repository:** https://github.com/winniepee/color_armors
**License:** MIT
**Title:** My Flooring

**Description:** 

**Details:**
# myflooring
Adds 30 different flooring to Luanti.

It adds it only to the top of the block you are putting it on so the other 5 sides don't change. This way you can have a different ceiling then the floor above. You just need a flooring machine and you are ready to make flooring.

Has support for [myores](https://content.luanti.org/packages/Don/myores/)

**Craft**

nothing - nothing - nothing

nothing - steel ingot - nothing

brick - brick - brick

----------------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0


**Tags:** building
**Repository:** https://github.com/DonBatman/myflooring.git
**License:** MIT
**Title:** My Bricks

**Description:** 

**Details:**
# ***mybricks***

Code for machine based off of Noncubic by yves_de_beck

mybricks adds an overlay to nodes. Turns them into bricks, squares, small squares, tiles, split stone and verticle split stone.

To use simply craft a brick machine. Then put in the block you want made into bricks and click what style you want.

Support for  [myores](https://content.luanti.org/packages/Don/myores/) and [mywhiteblock](https://content.luanti.org/packages/Don/mywhiteblock/).

# Craft

default:brick	default:brick		default:brick

default:brick	default:steel_ingiot	default:brick

default:brick	default:brick		default:brick

----------------------------------------------------------------------

Code Licence - MIT

Media Licence - CC0


**Tags:** building, decorative
**Repository:** https://github.com/DonBatman/mybricks.git
**License:** MIT
**Title:** Another Spawneggs Mod

**Description:** 

**Details:**
### Description:

Mod for adding entity spawning eggs to game with a very simple application. It is used only for creating new "eggs" that will spawn a specified entity when used by a player. There are no egg nodes that spawn randomly around the world.

### Licensing:

- Code: [MIT](https://github.com/AntumMT/mod-asm_spawneggs/blob/master/LICENSE.txt)
- Textures:
	- spawneggs_egg.png, spawneggs_chicken.png, spawneggs_cow.png, & spawneggs_mese_monster.png
		- [CC0][lic.cc0]
		- Based on ["white egg" by dStulle][img.egg_white]
	- spawneggs_oerrki.png
		- [CC0][lic.cc0]
		- Based on ["Huevo negro. Black egg" by mediobit][img.egg_black]

### Usage:

There are two global functions: *<span style="color:darkgreen;">asm.registerEgg</span>* & *<span style="color:darkgreen;">asm.registerEggRecipe</span>* (see: [API][api])

### Dependencies:

- Required: none
- Optional: none

### Links:

- [Reference][api]
- [Changelog](https://github.com/AntumMT/mod-asm_spawneggs/blob/master/changelog.txt)
- [TODO](https://github.com/AntumMT/mod-asm_spawneggs/blob/master/TODO.txt)

### Alternative mods:

- [![spawneggs](https://img.shields.io/static/v1?label=Forum&message=spawneggs&color=%23375a7f&logo=minetest)](https://forum.minetest.net/viewtopic.php?t=6214)


[img.egg_white]: https://openclipart.org/detail/6695/white-egg
[img.egg_black]: https://openclipart.org/detail/170074/huevo-negro-black-egg

[lic.cc0]: https://creativecommons.org/publicdomain/zero/1.0/legalcode

[api]: https://antummt.github.io/mod-asm_spawneggs/docs/api.html

**Tags:** mobs
**Repository:** https://github.com/AntumMT/mod-asm_spawneggs
**License:** MIT
**Title:** My Cobble

**Description:** 

**Details:**
# mycobble

mycobble allows you to turn cobble into gravel and gravel into sand.
This also works with desert cobble, sandstone, silver sandstone and desert sandstone.
This  mod adds cobble, gravel and sand of the ones that do not have them.

Put cobble in the craft grid to get gravel.
Put gravel in the craft grid to get sand.

Code Licence - MIT



**Tags:** building
**Repository:** https://github.com/DonBatman/mycobble.git
**License:** MIT
**Title:** Basic Materials & Quartz Compatibility

**Description:** 

**Details:**
If both Quartz and Everness are installed, it aliases Everness' quartz items to Quartz's quartz items.
If Basic Materials is installed, it adds a recipe for silicon that uses quartz instead of sand.

**Repository:** https://codeberg.org/fran4codes/bm_quartz_compat.git
**License:** MIT
**Title:** Sundial

**Description:** 

**Details:**
# `sundial`
 
Game-independent\* mod adding a sundial, making use of dynamic shadows.

## Specification

Assumes `shadow_sky_body_orbit_tilt` = 45, other values *may* work but no guarantees.

DOES NOT WORK WITHOUT `enable_dynamic_shadows`

\* Needs `basic_materials` and optionally `dye` for the recipe


**Tags:** building, decorative
**Repository:** https://github.com/The4codeblocks/sundial
**License:** MIT
**Title:** Waystone

**Description:** 

**Details:**
**"Waystone"**, is inspired by the ["Waystones"](https://www.curseforge.com/minecraft/mc-mods/waystones) mod, but a little simpler.
The stone is used as a main point of some place you want to return, you can click on the stone holding a scroll to mark the position.. When using the scroll, you return and the scroll will be consumed!

See more **[HERE](https://codeberg.org/pixelzone/waystone/src/branch/main/README.md)** ..

---

 - BY : DUCKGO
 - LICENSE : MIT
 - TEXTURE : CC BY-SA 4.0 
 - CREDITS : [N Freeman ](https://content.luanti.org/users/NathanielFreeman/)
 - depends = 
 - optional_dependoptional_depends = mcl_core,defaults


---


**Tags:** adventure__rpg, survival
**Repository:** https://codeberg.org/pixelzone/waystone
**License:** MIT