ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Flower cow

**Description:** 

**Details:**
# Flower cow

The flower cow is a cow that spreads flowers everywhere it goes. It turns dirt into grassy dirt, grows grass, and turns grass into flowers. It can be bred and tamed with grass. If you have the bonemeal mod, it can be bred with bonemeal, mulch, or fertilizer.

The flower cow spawns naturally, but rarely. Only 1 in 10 cows is a flower cow. Flower cows can not be bred from cows. If you are lucky enough to have a cow in your inventory, you can craft it with a flower to make a flower cow.

**Tags:** mobs, plants_and_farming
**Repository:** https://github.com/DrPlamsa/flower_cow
**License:** MIT
**Title:** Minor Redefinitions

**Description:** 

**Details:**
Changes smaller things that are issues for either [Luanti](https://github.com/minetest/minetest) or [Minetest Game](https://github.com/minetest/minetest_game) that are technically fixable but won’t be fixed due to several non-technical reasons.

All configuration options are set to values intended by the redefinitions. For changing or disabling the values set the corresponding options to the preferred values or to the value that disables the redefinition.

The configurations can be set in the  configuration file used for the server, as well as in a world-specific configuration file located at `./worlds/worldname/_redef.conf`. Global settings overwrite the given defaults and world-specific settings overwrite the global settings and defaults.

**Tags:** building, environment, mtg
**Repository:** https://git.0x7be.net/dirk/redef
**License:** MIT
**Title:** Wisps

**Description:** 

**Details:**
Wisps are a non-entity, flame-like mob. They spawn near trees and can be caught with Jars. Catching them is not easy, as they will flee when a player is too close and can phase through solid blocks when chased.

After being caught with a Jar, the Jar can be placed and will provide benefits to the environment around them.

**Red Wisps** in Jars will destroy all plants in a 10x10x10 area, making them useful for keeping weeds away, but also dangerous to gardens.

**Green Wisps** in Jars will accelerate growth of plants in a 10x10x10 area, there is no constant rate, so it may take the plants no longer than usual to grow, or they could fully grow within seconds.

**Blue Wisps** in Jars will prevent fires in a 10x10x10 area, making them useful for protecting flammable builds.

If you want to spawn a wisp, use the /add_wisp command. You can specifiy a color(red, green, or blue), but if you don't a random color will be picked.

If you want to clear all wisps (excluding those in Jars), use the /clear_wisps command.

This mod is W.I.P, and will be taking the back burner as other projects are more important.

**Tags:** adventure__rpg, decorative, environment, jam_weekly_2021, magic, mobs, pve
**Repository:** https://github.com/ElCeejo/wisp
**License:** MIT
**Title:** Torch Bomb

**Description:** 

**Details:**
## Torch Bomb

![](https://raw.githubusercontent.com/minetest-mods/torch_bomb/master/screenshot.jpg)

If you've ever been exploring a cave and found a deep, dark hole in the ground with no clue as to what was below, this is the mod for you.

Throw a torch grenade and it will explode on impact, firing up to 12 torches 25 meters away from the detonation point to embed themselves in whatever surfaces they hit.

For surveying a larger chamber three torch grenades can be combined into a single torch bomb. Place the bomb block and ignite it by punching it with a torch. Three seconds later it'll detonate and fire up to 42 torches 50 meters away from the detonation point. Torch bombs are falling nodes when lit, much like TNT, but you need to punch them a second time once they are lit to make them fall.

Three torch bombs can be combined into one mega torch bomb. A mega torch bomb can fire up to 162 torches with a range of 150 meters from the detonation point. It produces enough of a blast to destroy nodes within 3 meters, so take care. One of these is suitable for illuminating a very large cavern with walls and ceiling too distant to reach otherwise.

If you want to scatter torches from the center of a cavern to reach floor and ceiling more evenly a torch bomb can be upgraded to a torch rocket with the addition of more TNT. Torch rockets can have a fuse set up to 14 seconds, which at their acceleration of 1 meter per second squared will cause it to rise nearly 100 meters before detonating.

For precision torch placement a set of torch crossbows are included: wooden, bronze, and steel.

TNT is an optional dependency for this mod, but torch bombs don't have a crafting recipe (and don't produce a damaging blast) without the tnt mod enabled.

**Tags:** building_mechanics, pve, tools
**Repository:** https://github.com/minetest-mods/torch_bomb
**License:** MIT
**Title:** Discord-Minetest Relay

**Description:** 

**Details:**
## Minetest-Discord Relay `[discordmt]`

A feature-filled Discord relay for Minetest, supporting:

- Relaying server chat to Discord, and Discord chat to the server
- Allowing anyone to get the server status via a command
- Logging into the server from Discord *(configurable)*
- Running commands from Discord *(configurable)*
- A simple API

## Great! How do I use it?

Easy! `discordmt` works by running a Python program which converses with a serverside mod using HTTP requests. Don't have or want Python? No problem! Binaries are also available, although updated less often.

If you want to run the source, however, Python 3.6.3+, `aiohttp` 3.5+ and `discord.py` 1.2.5+ are required.

### Basic setup

1. Download the mod and binary executable (or the source code and its dependencies.)
2. Create an application at the [Discord Developer Dashboard](https://discordapp.com/developers/applications/) and enable it as a bot (in the Bot tab.)
3. Copy the token from your newly-created bot, and use it to finish setting up `relay.conf`.

Example `relay.conf`: *(The token shown below has been regenerated)*
```
[BOT]
token = NjEwODk0MDU4ODY4NzAzMjMz.XVL5dA.8j8d2XN8_5UwRheG91P2XksYDoM
command_prefix = !
[RELAY]
port = 8080
channel_id = 576585506658189332
allow_logins = true
clean_invites = true
use_nicknames = true
```

4. Set `discord.port` in your `minetest.conf` to match the port you used in `relay.conf`, and grant the mod permission to use the HTTP API. You may also set `discord.text_color` to a hex color string if you'd like to color relayed messages from Discord.

Example `minetest.conf` excerpt:
```
secure.http_mods = discordmt
discord.port = 8080
discord.text_color = #a7a7a7
```
*(Side note: The port must be set in both `relay.conf` and `minetest.conf` because users may decide to run the relay in a different location than the mod, or to run multiple relays/servers at once.)*

5. Run the relay and, when you're ready, the Minetest server. The relay may be left up even when the server goes down, or may run continuously between several server restarts, for maximum convenience.

## Frequently Asked Questions

**Q: I just want a normal relay. Can I disable logins?**
A: Yep! Just set `allow_logins = false` in `relay.conf`.

**Q: Do I need to re-login after a server restart, like with the IRC mod?**
A: Nope, logins persist as long as the relay is up.

**Q: I'm getting an HTTP error - it says the server can't be found?**
A: Make sure the relay is running and that you've configured the correct port in both `minetest.conf` and `relay.conf`.





**Tags:** complex_installation, library, multiplayer, server_tools, world_tools
**Repository:** https://github.com/archfan7411/discordmt/
**License:** MIT
**Title:** Modding Library

**Description:** 

**Details:**
# ![Logo](https://github.com/appgurueu/modlib/raw/master/logo.svg) Modding Library (`modlib`)
Multipurpose Minetest Modding Library

## At a glance
No dependencies. Licensed under the MIT License. Written by Lars Mueller aka LMD or appguru(eu). Requires Lua 5.1 / LuaJIT.

### Acknowledgement
* [luk3yx](https://github.com/luk3yx): Various suggestions, bug reports and fixes
* [grorp](https://github.com/grorp) (Gregor Parzefall): [Bug reports & proposed fixes for node box code](https://github.com/appgurueu/modlib/pull/8)
* [NobWow](https://github.com/NobWow/): [Another bugfix](https://github.com/appgurueu/modlib/pull/7)

### Principles
* Game-agnostic: Modlib aims to provide nothing game-specific;
* Minimal invasiveness: Modlib should not disrupt other mods;
  even at the expense of syntactic sugar, changes to the global
  environment - apart from the addition of the modlib scope - are forbidden
* Architecture: Modlib is organized hierarchically
* Performance: Modlib tries to not compromise performance for convenience; modlib loads lazily

**Tags:** library
**Repository:** https://github.com/appgurueu/modlib
**License:** MIT
**Title:** Ambience

**Description:** 

**Details:**
Based on Immersive Sounds .36 mod by Neuromancer and updated to use a sound-set API that can add or remove sounds to make your worlds more atmospheric.

Has been optimized to run on servers and also works with Mineclone.

**Tags:** environment, sound_music
**Repository:** https://codeberg.org/tenplus1/ambience
**License:** MIT
**Title:** AirUtils

**Description:** 

**Details:**
# airutils
Airport Utils for Minetest

As a lib for flight and painting, now it have basic support for ground effect.

Now MIT licence since version 0.3

This mod is a lib and offers utilities to be used in airports.
We have only 2 items now, but will be expanded as needed.

The first is PAPI (Precision Approach Path Indicator), to guide you in approaching landings. I recommend this article from wikipedia to understand how it works: https://en.wikipedia.org/wiki/Precision_approach_path_indicator

The PAPI is usually located on the left-hand side of the runway at right angles to the runway center line, so, if you want to place it at right side, just right click it to invert lights order.


The second, the tug, allows the repositioning of aircraft that may be blocking the runway or taxiways. In my mods only the owner can fly his own plane, so with this tool, if the person owns the area or the area has no owner, it is possible to move the aircraft without the presence of the pilot. Just click to move, and shift + click to rotate in your direction

2022-04-10: added skin support for uniforms. But disabled when skinsdb and armor mods are enabled together, because the skinsdb mod overrides some functions of the armor mod and makes the use of other skins unfeasible. But if one or the other is installed, it will work correctly. The command is /au_uniform

2022-05-31: added 4 parameters to disable "modern" tools, so the blimp can fit a fantasy medieaval world

* airutils.disable_papi

* airutils.disable_tug

* airutils.disable_repair

* airutils.disable_uniforms



Media license:
novaskin textures (identified by prefix file name):
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 as pointed on item 3 at https://forum.novaskin.me/tos from anonymous users

all other files made by myself: CC0-1.0

**Tags:** library, tools
**Repository:** https://github.com/APercy/airutils
**License:** MIT