ToddLLM/luanti-complete-dataset huggingface dataset:
**Title:** Itemshelf

**Description:** 

**Details:**
Itemshelf
=========

The item shelf mod is a simple mod that adds to shelves that can hold up to 4 or 6 items. This small limitation is due to the fact that shelves show the items they are holding using entities. The entities are purely static and consume 0 CPU (like the ones in itemframes for example), but still the limitation is to avoid lag.

Shelves should work with protection mods (currently only tested with `areas` mod). Without any protection they are public, otherwise they obey the proection of the area

There are three different types of shelves, and all three come in two different flavors: holding 4 or 6 items.
*   Shelf: like a bookshelf, one cube wide
*   Half shelf: while not exactly half a cube, it is less deep
*   Half open shelf: like the above, but with no back

### License
All code is copyright (C) 2018-2022 Hector Franqui (zorman2000), licensed under the MIT license. See `LICENSE` for details.


**Tags:** building, creative, decorative, storage
**Repository:** https://github.com/hkzorman/itemshelf
**License:** MIT
**Title:** UFO Ship

**Description:** 

**Details:**
# Minetest UFO_Ship Mod

[![ContentDB](https://content.luanti.org/packages/wsor4035/ufo_ship/shields/downloads/)](https://content.luanti.org/packages/wsor4035/ufo_ship/)
![Luacheck](https://www.github.com/TerraQuest-Studios/ufo_ship/workflows/luacheck/badge.svg)
[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg)](https://spdx.org/licenses/MIT)
[![License: CC-BY 4.0](https://img.shields.io/badge/License-CC%20BY%204.0-blue.svg)](https://spdx.org/licenses/CC-BY-4.0)

Adds a ufo for players to fly around in  

## About

Mod made for fun with open source model found by Lemente

## Links

* [Github](https://github.com/TerraQuest-Studios/ufo_ship)
* [Contentdb](https://content.luanti.org/packages/wsor4035/ufo_ship/)
* [forums](not avaible yet)

## Setup

download mod, make sure its named ufo_ship  

**Tags:** adventure__rpg, transport
**Repository:** https://github.com/TerraQuest-Studios/ufo_ship
**License:** MIT
**Title:** Basket

**Description:** 

**Details:**
# You *really want* a shulker box in Minetest Game, right?
Here is the basket mod, the shulker box for Minetest Game! It is made of fine wood, uses only one inventory slot to store all the items, and can be obtained quickly after joining a new survival world! All you need is a couple of wood planks and one string.

Textures from [Malcolm Riley's Unused Textures](https://github.com/malcolmriley/unused-textures), and are avaliable under [CC BY-SA 4.0](https://creativecommons.org/licenses/by/4.0/).


**Tags:** storage, tools
**Repository:** https://github.com/C-C-Minetest-Server/basket
**License:** MIT
**Title:** Player Effect Potions

**Description:** 

**Details:**
This little mod adds some simple potions which add temporary effects when consumed.
Currently, the potions affect breath, health, player gravity, running speed and jump height.

## List of potions

* Air potion: Gives you breath underwater for 30s.
* Non-gravity potion: Negates all gravity for you, for 20s.
* Gravity neutralizer: Clears all your gravity effects.
* High jumping potion: Lets you jump higher for 30s.
* Low jumping potion: Makes you jump lower for 30s.
* Jump neutralier: Clears all jump effects.
* Weak healing potion: Gives you 1 HP every 2 seconds, 10 times.
* Strong healing potion: Gives you 2 HP every second, 10 times.
* Running potion: Makes you run faster for 30s.
* Slug potion: Makes you walk slower for 30s.
* Speed neutralizer: Clears all running speed effects.
* Weak mana potion (requires mana mod): Increases mana regeneration rate by 0.5 for 10 seconds.
* Strong mana potion (requires mana mod): Increases mana regeneration rate by 1 for 10 seconds.
* Mole potion: Digs out two blocks directly in front of you, for 18 seconds.

**Tags:** food, magic, player_effects
**Repository:** https://repo.or.cz/minetest_pep.git
**License:** MIT
**Title:** Railgun

**Description:** 

**Details:**
# Railgun
Colorable railgun using raycast and particles.  
Damages entities and players, breaks the nodes.
### Usage
* Railgun uses rods as ammo for players without `creative` priv.
* Railgun can be colored using dyes(at craft grid) or by `/railgun_color` command(if player have `creative` priv)

## Media Licenses
* `railgun_particle.png`
    * **Author:** Zemtzov7
    * **License:** [CC-BY-SA-4.0](https://github.com/zmv7/minetest-mod-railgun/blob/master/CC-BY-SA-4.0)

---

* `railgun_railgun.png`
    * **Author:** Zemtzov7
    * **License:** [CC-BY-SA-4.0](https://github.com/zmv7/minetest-mod-railgun/blob/master/CC-BY-SA-4.0)

---

* `railgun_railgun_rod.png`
    * **Author:** Zemtzov7
    * **License:** [CC-BY-SA-4.0](https://github.com/zmv7/minetest-mod-railgun/blob/master/CC-BY-SA-4.0)

---

* `nexfire.ogg`
    * **Source:** [Xonotic Data Repository](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/blob/master/sound/weapons/nexfire.ogg)
    * **License:** [GPLv3+](https://github.com/zmv7/minetest-mod-railgun/blob/master/GPL-3)

---

* `unavailable.ogg`
    * **Source:** [Xonotic Data Repository](https://gitlab.com/xonotic/xonotic-data.pk3dir/-/blob/master/sound/weapons/unavailable.ogg)
    * **License:** [GPLv3+](https://github.com/zmv7/minetest-mod-railgun/blob/master/GPL-3)


**Tags:** multiplayer, pvp, shooter, tools
**Repository:** https://github.com/zmv7/minetest-mod-railgun
**License:** MIT
**Title:** Permatime

**Description:** 

**Details:**
Set the day of time cycle to a certain time permanently.

Use `/permatime hh:mm` to set a permanent time (e.g. 12:00 for noon), `/permatime` to disable it. Requires the `settime` privilege.

### How's this different to _Xenon's [`ptime`](https://content.luanti.org/packages/_Xenon/ptime/) mod?
- This mod is global, the permanent time will affect all players.
- It will also freeze the day/night cycle, rather than only using `override_day_night_ratio`.
- You can specify arbitrary times, instead of cycling between noon and midnight.


**Tags:** environment, server_tools, world_tools
**Repository:** https://github.com/rollerozxa/permatime
**License:** MIT
**Title:** 3D Apple

**Description:** 

**Details:**
# Apples should not be 2D...
We turn apples to 3D! Textures from [Minetest Game](https://content.luanti.org/packages/Minetest/minetest_game/), avaliable under [CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/), for their original authors please refer to [their license document](https://github.com/minetest/minetest_game/blob/master/mods/default/license.txt).


**Tags:** decorative
**Repository:** https://github.com/C-C-Minetest-Server/3d_apple
**License:** MIT
**Title:** Snowdrift

**Description:** 

**Details:**
Precipitation stops and starts with time but is also is affected by biomes humidity and temperature.
More precipitation in more humid areas, which becomes snow in frozen biomes.
Soothing rainfall sound.
12 snowflake designs.
Sky becomes overcast during precipitation, the cloud cover brightness changes smoothly during day/night transitions and becomes dark at night.
To avoid precipitation when inside buildings it is disabled when the player is not under open sky, this behavior is not ideal (precipitation stops when under trees) but the related issue are difficult to solve, work will continue on this.


**Tags:** environment
**Repository:** https://github.com/paramat/snowdrift
**License:** MIT
**Title:** Pontoons

**Description:** 

**Details:**
This mod adds some simple building blocks that can be placed on top of liquid, making it easier to construct things on a body of water without needing to first build a piling from the ground underneath.

Wood pontoons are for building on the surface of water and steel pontoons can be placed on either water or lava.

There is also an option to add this property to wood and tree blocks to allow them to be used this way directly.

**Tags:** building, building_mechanics
**Repository:** https://github.com/minetest-mods/pontoons
**License:** MIT
**Title:** Super Duper Walls!

**Description:** 

**Details:**
**The mod adds walls from various different base nodes. The walls automatically connect to all other walls created by *SD Walls*.**

In addition to that wall pillars are automatically created where applicable.

* At all corners
* At all T-junctions
* At all wall ends
* If the wall stands alone
* If the wall is surrounded by other walls

If a wall is not in one of the above positions nothing will happen to it and it remains as a wall.

If you want to use a pillar/wall where usually a wall/pillar would be placed just punch the wall while wielding a wall. The punched wall will then toggle between the pillar form and the wall form.

Please note: This toggled type will be updated according to the neighbors when placing a wall adjacent to the toggled wall and has to be re-set as wanted at no cost.

Crafting walls from the *SD Walls* mod is similar to crafting the regular walls in *Minetest Game* except the top right node. An “uncrafting” recipe also exists.

**Tags:** building, decorative
**Repository:** https://git.0x7be.net/dirk/sdwalls
**License:** MIT
**Title:** Powerbanks

**Description:** 

**Details:**
This mod adds portable powerbanks used to charge technic tools.

---

### Features

- **Fully portable** - charge will remain no matter how many times you place and pick it up!
- **Self-protected** - no need to worry about leaving your powerbank while it's charging your tools, only you can pick it up!
- **Fast charging** - each version charges faster than its technic battery equivalent (LV, MV, HV).
- **Multiple charging slots** - powerbanks can charge more than one tool at once! (except for Mk1)

---

### Usage

1. Obtain a powerbank (obviously :P).
2. Charge the powerbank.
3. Place the powerbank down in the world, and open it by interacting with it.
4. Put your tool(s) in the charging slot(s) and watch them charge! (or leave it to charge while you do something else...)


**Tags:** survival, technology, tools
**Repository:** https://github.com/OgelGames/powerbanks
**License:** MIT
**Title:** Fire Plus

**Description:** 

**Details:**
Visuals include HUD effect and fire particles around player.
You can put yourself out by jumping into water/snow.

## Credits
* Thanks to **TenPlus1** for 3d_armor support and some other things

## API

* `fire_plus.burn_player(player, burns, damage)`
  * Sets `player` on fire and burns them `burns` times with `damage` damage every second
* `fire_plus.tnt_explode_radius`
  * How close to a TNT node a player has to be to detonate it
* `fire_plus.ignition_nodes`
  * Nodes that set players on fire. See the init.lua for examples
* `fire_plus.extinguishers`
  * Nodes that put out burning players. See the init.lua for examples
* **Fire tools**
  * You can allow modders to make tools light punched players on fire
  * Just set `tool_capabilities.damage_groups.burns = <How much damage to do each burn>`
  * There's also `tool_capabilities.damage_groups.burn_time = <How many times to burn the player>`

**Tags:** library, player_effects, pve
**Repository:** https://github.com/Dumpster-Studios/fire_plus
**License:** MIT
**Title:** My Walls

**Description:** 

**Details:**
Adds more wall types for [`walls` mod from `minetest_game`](https://content.luanti.org/packages/Minetest/minetest_game/).

Walls mod comes with Minetest Game. It includes **only** 3 types of walls.

This mod extends it to include 19 more types.  
It also supports [myores](https://content.luanti.org/packages/Don/myores/)

All walls are added into the `walls` mod namespace and use its API.

Included in this mod walls are:

 - wall for `"default:brick"`
 - walls for:
    - `"default:sandstone"`
    - `"default:sandstonebrick"`
    - `"default:sandstone_block"`
 - walls for:
    - `"default:stone"`
    - `"default:stonebrick"`
    - `"default:stone_block"`
 - walls for:
    - `"default:desert_stone"`
    - `"default:desert_stonebrick"`
    - `"default:desert_stone_block"`
 - walls for:
    - `"default:desert_sandstone"`
    - `"default:desert_sandstone_brick"`
    - `"default:desert_sandstone_block"`
 - walls for:
    - `"default:silver_sandstone"`
    - `"default:silver_sandstone_brick"`
    - `"default:silver_sandstone_block"`
 - walls for:
    - `"default:obsidian"`
    - `"default:obsidian_brick"`
    - `"default:obsidian_block"`

--------------------------------------------------------------------

Code Licence - MIT


**Tags:** building, decorative
**Repository:** https://github.com/minetest-mods/mywalls
**License:** MIT
**Title:** Aurora Tech

**Description:** 

**Details:**
# AuroraTech

AuroraTech is a small mod made in 4 days for the UMTD Combat Modding Event. It adds four machines and four unique tools to Minetest.

## Machines

### Mese Generator

[Crafting Recipe](https://raw.githubusercontent.com/Aurailus-Minetest/AuroraTech/master/instructions/mese_generator.png)

The Mese Generator is used to power the Lava Crucible and Diamond Empowerer. You fuel it by interacting with it with a mese crystal in hand. It will then power adjacent devices for a short amount of time, before consuming the crystal. It can power up to four adjacent devices at once, but powering more will make them all go slower. Take care not to break it while it's generating power!

### Diamond Empowerer

[Crafting Recipe](https://raw.githubusercontent.com/Aurailus-Minetest/AuroraTech/master/instructions/diamond_empowerer.png)

The Diamond Empowerer creates Empowered Diamonds when given a regular diamond and powered by a Mese Generator. Powered diamonds are used for crafting.

### Lava Crucible

[Crafting Recipe](https://raw.githubusercontent.com/Aurailus-Minetest/AuroraTech/master/instructions/lava_crucible.png)

The Lava Crucible creates Lava Charges when filled with lava and powered by a Mese Generator. Lava Charges can be crafted into Lava Cores by placing nine in a grid, and can be used for crafting or as light sources.

### Recharger

[Crafting Recipe](https://raw.githubusercontent.com/Aurailus-Minetest/AuroraTech/master/instructions/recharger.png)

The Recharger is used to Recharge the Drone Remote.

### [Example](https://raw.githubusercontent.com/Aurailus-Minetest/AuroraTech/master/instructions/machines.png)

## Tools

### Blink Launcher

[Crafting Recipe](https://raw.githubusercontent.com/Aurailus-Minetest/AuroraTech/master/instructions/blink_launcher.png)

The Blink Launcher allows you to shoot a projectile, and then teleport to it. It can be refuelled by crafting it with Empowered Diamonds.

### Mining Laser

[Crafting Recipe](https://raw.githubusercontent.com/Aurailus-Minetest/AuroraTech/master/instructions/mining_laser.png)

The Mining Laser is an extremely fast, lava powered, ranged mining device. It can be refuelled by crafting it with Lava Charges or Lava Cores.

### Warp Boots

[Crafting Recipe](https://raw.githubusercontent.com/Aurailus-Minetest/AuroraTech/master/instructions/warp_boots.png)

The Warp Boots allow you to propel yourself forward by double tapping W, even allowing you to warp through two meter thick walls. They do not need to be refuelled, instead breaking when they run out of durability.

### Drone Remote

[Crafting Recipe](https://raw.githubusercontent.com/Aurailus-Minetest/AuroraTech/master/instructions/drone_remote.png)

The Drone Remote allows you to pilot a weaponized drone, and detonate it when finished.

### [Join my Discord Server](https://aurail.us/discord)


**Tags:** jam_combat_mod, pvp, shooter, tools
**Repository:** https://github.com/Aurailus-Minetest/AuroraTech
**License:** MIT
**Title:** GC Sprint

**Description:** 

**Details:**
A simple sprinting utility for Minetest Game without the need for food consumption :^)

Simply press `ctrl` (or any button that is assigned to `aux1`) while walking and your walking speed will automagically increase :^)

**Tags:** multiplayer, player_effects, singleplayer, survival, transport
**Repository:** https://github.com/stellarorion/gc_sprint
**License:** MIT
**Title:** Halloween

**Description:** 

**Details:**
Adds Halloween costumes and treats.  

Depends on Stu's 3d_armor (optional, but costumes wont register without it),  
TenPlus1's farming_redo, dye, and default.  

* **Candie Stuffs**:  
	* Generic Halloween Candy  
	* Lolipop  
	* Caramel Apple  
	* Candycorn  
	* Caramelized Sugar (for crafting)  
	
* **Costumes**:  
	* Dark Unicorn  
	* Devil  
	* Female Devil  
	* Dinosaur  
	* Frankenstein (Frankenstein's Monster)  
	* Ghost  
	* Harry Potter  
	* Killer  
	* Glow-in-the-Dark Skeleton (actually glows in 5.0+)  
	* Grim Reaper  
	* Pink Dinosaur  
	* Pumpkin Monster  
	* Totoro  
	* Unicorn
	* Vampire  
	* Wearwolf  
	* Pumpkin Mask  
	* Cat Mask  
	* Halloween Hoodie  
	
**IMPORTANT:** Costumes are not craftable, and are therefore only obtainable  
using /giveme or the creative inventory.  

**Crafting:**  

* Caramelized Sugar:  
Cook sugar in furnace.  

* Lolipop:  
(o = orange dye, p = paper, c = caramelized sugar, s = stick)  
```
+-+-+-+
| |o| |
+-+-+-+
|p|c|p|
+-+-+-+
| |s| |
+-+-+-+
```

* Candycorn:  
Shapeless - Orange dye, yellow dye, white dye, caramelized sugar.  

* Halloween Candy  
Shapeless - Bar of Dark Chocolate (farming_redo), paper, orange dye, caramelized sugar.  

* Caramel Apple  
(c = caramelized sugar, a = apple, s = stick)  
```
+-+-+-+
| |c| |
+-+-+-+
| |a| |
+-+-+-+
| |s| |
+-+-+-+
```



**Tags:** food, plants_and_farming, player_effects, seasonal
**Repository:** https://github.com/GreenXenith/halloween
**License:** MIT