--- language: - multilingual license: - cc-by-nc-sa-4.0 multilinguality: - multilingual size_categories: - 1MI", replay[0x10:0x14])[0] character = replay[0x14] character_mapping = { 0: "Mario", 1: "Luigi", 2: "Toad", 3: "Toadette" } # player_state is between 0 and 14 and varies between gamestyles # as outlined below. Determining the gamestyle of a particular run # and rendering the level being played requires TheGreatRambler/mm2_ninji_level player_state_base = { 0: "Run/Walk", 1: "Jump", 2: "Swim", 3: "Climbing", 5: "Sliding", 7: "Dry bones shell", 8: "Clown car", 9: "Cloud", 10: "Boot", 11: "Walking cat" } player_state_nsmbu = { 4: "Sliding", 6: "Turnaround", 10: "Yoshi", 12: "Acorn suit", 13: "Propeller active", 14: "Propeller neutral" } player_state_sm3dw = { 4: "Sliding", 6: "Turnaround", 7: "Clear pipe", 8: "Cat down attack", 13: "Propeller active", 14: "Propeller neutral" } player_state_smb1 = { 4: "Link down slash", 5: "Crouching" } player_state_smw = { 10: "Yoshi", 12: "Cape" } print("Frames: %d\nCharacter: %s" % (frames, character_mapping[character])) current_offset = 0x3C # Ninji updates are reported every 4 frames for i in range((frames + 2) // 4): flags = replay[current_offset] >> 4 player_state = replay[current_offset] & 0x0F current_offset += 1 x = struct.unpack(" ## Dataset Creation The dataset was created over a little more than a month in Febuary 2022 using the self hosted [Mario Maker 2 api](https://tgrcode.com/posts/mario_maker_2_api). As requests made to Nintendo's servers require authentication the process had to be done with upmost care and limiting download speed as to not overload the API and risk a ban. There are no intentions to create an updated release of this dataset. ## Considerations for Using the Data The dataset contains no harmful language or depictions.