title: Can't get in to dark brotherhood

text: I have completed the quest where you help the boy in Windhelm by killing the woman in the orphange and returned the quest, but I have not gotten the note and therefore cannot start the dark brotherhood questline.   Are there some other prerequisites in which case which?   And if it is just a bug, is there any console command that might help?


title: Why shouldn't I murder all the things?

text: Playing through Dishonored, I sort of decided that my first go through of the game I would just murder every enemy in sight. Apparently, the game really wants me to NOT stab everyone in the face, and is punishing me for leaving a bunch of dead blokes scattered about Dunwall. I was given a vague pop-up after the first mission and it said something along the lines of > "Because you killed so many people there are more city guards, rats, and > weepers in the city. Also, your ending has become a bit darker." I'm curious what _exactly_ this means. I have noticed more enemies around, which seems to be obvious. However, will the amount of enemies around increase after every mission that I go Facestabber mode on? And much does it effect the game's outcome?


title: How can I get some games to install via Steam under Wine?

text: Most of my Steam library installs and runs just fine under Wine. However, some new titles (so far Borderlands 2 and XCOM: Enemy Unknown) will not install. The initial download completes successfully, but on first launch a progress dialog box appears with the text: `Completing installation ... 1%` Then, on the console, the following appears over the next approximately 30 seconds:               fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\userdata", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\config", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\Backups", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\bin", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\logs", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\dumps", 0xdefeb20, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\system32\\mui", 0xdefeb1c, 520), stub!     fixme:volume:GetVolumePathNameW (L"C:\\windows\\Fonts", 0xdefeb1c, 520), stub!     fixme:volume:GetVolumePathNameW (L"Z:\\home\\user\\games\\Windows\\Steam\\Config", 0xdefeb20, 520), stub!"       Finally, an error dialog appears with the text: `The Steam servers are too busy to handle your request for [Game name]. Error Code (2)`   `http://support.steampowered.com` My wine version is 1.5.8. I have tried running with a clean WINEPREFIX, and I have tried manually running the DirectX and VCRedist installers in the game directories in the steamapps directory. Can anyone offer insight into how I can resolve this issue? Thanks!


title: How do extremely low accuracy levels work?

text: With Gaige's Anarchy skill it's entirely possible to gain a -100% or greater accuracy penalty. Borderlands' accuracy was always sort of funny so 0% accuracy (which I think was possible with Sledge's Shotgun) didn't quite mean "your bullets can literally go anywhere". So in Borderlands 2 what happens with extremely low accuracy values, below 0%? Does it bottom out at 0%? What exactly does 0% accuracy mean in this case?


title: What's the precise effect of Inferno Propellant upgrade for the Galleon Mortar?

text: Well, everything's in the title. The description line seems a bit incomplete about that upgrade: > Inferno Propellant (Bombs Create Damage Fields) What's the exact effect of these damage fields ?   1. Any idea about the damage per second ?    2. Does it slow down enemies (the graphic representation of the effect looks a bit like a Scumbags's goo) ?    3. Does it work with the Bomb Barrage secret skill (reminder: _"An experimental technique that overloads the firing tube with several shells that launch simultaneously"_ ) ?


title: Is there some way to see PS3 trophies from with the PS3 itself?

text: If I view my profile from the XMB, I can see only the eight most recent trophies. Is there some way to expand that view, or is that all you get from within the PS3 itself? Did I just miss something? Also, if that's all the PS3 itself can show, what would be the official way to get a comprehensive list?


title: How do you spawn an Eater of Worlds in an Artificial Environment?

text: I'd like to build an Eater of Worlds arena but I'm confused regarding what his summon requirements are. I see some arenas built entirely of wood. The wiki vaguely references corrupted dirt (how much?) and ebonstone (200+).


title: Lag on PS3 with good network speed

text: I've my PS3 (60GB-model) connected with Wi-fi to my network with ~12Mbps down and ~3.5Mbps. Though all games (GTA Online most recently) keep lagging and I don't think that should be a problem with that speed. I've tried with wired connection and that works much better though I have to use wireless. I've no problem with Wi-fi on other kinds of devices. Using Pingtest I get 103ms on the PS3 and 36ms on my laptop. Is there something I can try to fix this?


title: Minecraft Forge profile won't launch

text: Sorry if this is a repost but I am getting very frustrated by trying to install the Minecraft aether 2 mod. I am on a mac, the launcher is version 1.4.4 and I think the most updated version is minecraft 1.7.10. I am following this youtube tutorial: I downloaded the forge and I got the Forge profile, but when I click play the bar fills quickly but nothign happens. I clicked 'development console' and this is what it says (pastebin link because the text is too long): http://pastebin.com/nNkPp3jT Is there something I am doing wrong, did not install, or did not install correctly? Or is this a system limitation that can't be fixed. Thank you very much, again I am sorry if this has already been asked.


title: How long do you have to wait between buying both Mega Stones from Stone Emporium Pokemon X (or Y)?

text: I picked Squirtle as my starter pokemon so I got the Blastoiseite. I spent a lot of time bringing down my style to get the venusaurite for $10,000 but I can't get the guy to sell me the Charizardite which is what I really want. Is there a certain wait period before he will sell the 2nd one? I believe i'm going on 5 days now it's been and he still only talks about the stone he already sold me. Anyone have any clue as I have yet to see this asked anywhere?


title: Amazon Dodge Skills Practical? How do they work?

text: I'm looking to make a Bowazon (probably Strafe centered, I'm not sure what other builds are viable) The dodge skills sound great, but I'm curious as to how they work/how practical putting multiple points in them are. Not because I worry about the decreased bonuses as the skill gets higher (eventually points giving you like 2 extra chance, etc.) but because I'm not sure if really high Dodge is a GOOD thing. Like, how does it work? Does the time that dodging takes leave me open to further attacks that are unblock/undodgable until the dodge animation finishes, or does a second dodge simply happen without me seeing? I don't want to get surrounded by enemies, dodge repeatedly and be unable to run away because of repetitive dodging or something along those lines. Also, is the dodge percentage flat? Or is it modified in a manner similar to CTB? (Chance to Block)


title: Is it possible to fire your AI laser turrets without the motion sensor being tripped?

text: As an AI, once commanding officers start busting down my door, I want my lasers firing on them even if they're just so much as lying down in my upload chamber. I've been taken down before as Head of Personnel by a barrage of AI turret laser fire, without having any chance to get up. Is it possible to have your turrets fire lethal laser shots at someone trapped in your upload/core, and if so, how do you make them do so? Note that I know how to change my turrets to lethal, and my only confusion is if you can manually fire them, and if so, how.


title: Is there a console command for unlimited ammo?

text: I'm playing a lot more Classic Comp matches now, and one thing I'd like to practice is getting the hang of weapon recoil and nade placement. However, if I play on a map by myself, and there are no bots to shoot, I can't get money. Buying nades and guns are expensive, and I'd love to be able to have unlimited ammo so I can practice popflashes and snade throws, and practice weapon recoil, etc. Is there any way to do so?


title: How do I make a piston elevator?

text: I always wanted to make a piston elevator to get to different levels quickly. How can I build an elevator?


title: Why is my leader on fire?

text: There are times when you may notice your team leader on fire. Maybe you took a hit while trying to lay on some heavy damage, or you had to dash to avoid said hit. What's that flame all about? Does it hurt me?


title: Is there a time limit on Media recovered from portals?

text: I just received a media drop from a portal, I opened it and got an image of an internal Niantic memo entitled "Identifying Sensitives". I know that this is a part of the game, and if I can decode the image I'll get a passcode to unlock some in-game items. But I don't have time during the week to go through the thing pixel by pixel and converting the first letter of each line to hex, etc etc. So what I'm wondering is, can I ignore it for a few days, or a week, and still gain items from it later? I believe that Google recently changed how media codes given out via google+ and twitter work; they now expire after a short time. I'm hoping the same does not apply to these in-game codes.


title: How do I get the extras?

text: How do I get any of the Social Club extras, like the Annis Elegy RH8? Yes, I am a member in the social club website, but the only problem is that I don't know how to get the stuff that comes with it.


title: Will 3rd party USB-Ethernet adapters work with my Wii?

text: The Nintendo Wii console has an accessory that is sold by Nintendo as a USB to Ethernet adapter, for the Wii. The description of the item indicates it is for the Wii itself. I've realized these accessories are typically more expensive than a standard USB to Ethernet adapter. My question. Does the accessory itself have to "work specifically with Wii" for it to work on the Wii, or would just buying an ordinary USB to Ethernet adapter work as well? Some of the product descriptions have something along the lines of "USB Ethernet Adapter for the Wii" and some only have "USB Ethernet adapter". If I opt for the latter, will it still work with the Wii?


title: Where can I find gravel to collect?

text: I'm currently playing Minecraft beta 1.5, and I started working on a trail system. I'm using gravel for the trails and it looks nice. Unfortunately, I've run out of gravel, and I can't find gravel anywhere but deep underground. I've checked my surrounding area for gravel beaches, but they I have yet to find one. How can I easily find gravel?


title: Can you trade without a merchant?

text: In the beta there was an object you could get that would let you sell without going to town or trading directly with a merchant. Is that still in the retail version of the game? Did they get rid of that?


title: StarCraft2: is it possible to build planetary fortress and orbital command in one command center?

text: Is it possible to build planetary fortress and orbital command in one command center? I didn't think is possible, but I saw some threads that tell build OC and then PF... Am I correctly understand that it is possible to build both of them?


title: What's the harm of dying in Spore?

text: **Is there any harm, or any other effect from dying in Spore** , in cell or creature phase? It seems to me that the only consequence is that you get a death mark to your evolution history. However you still get to keep the collected evolution discoveries (new parts), all the collected DNA points. I mean sure, the game is partly based on the story you are creating for your species, and it's sad to see your little critter bite the dust. However, it doesn't seem like there's much point in trying to avoid risk. One could even go as far as to consider using death as a teleport back to home nest in creature phase (the poor little creature just wandered too far, oh the tragedy...) Is there something I'm missing here?


title: The sea is ruining my framerate, is there anything I can do to increase my FPS?

text: I've got a nice little coastal fort going but even on a fairly small embark spot it's killing my frame rate. If I built floor over the sea with stone, would that be likely to increase the frame rate as the game would no longer have to simulate waves?


title: Keeping the loyalty of both Miranda and Jack

text: According to the Mass Effect Wiki it is possible to keep the Loyalty of both Miranda and Jack "if your Paragon or Renegade scores are high enough, you can choose an option favoring neither person and keep the loyalty of both." How can I determine if my Paragon/Renegade score is sufficient to keep the Loyalty of both characters?


title: How to keep containers (barrels) from resetting?

text: I know there are questions here about "where is a safe container to store my items", but I don't feel like making lengthy treks to a "safe" container (eg, Winterhold college dorm room, house in Whiterun). Personally, I like to store my items in Riverwood's barrels since they're so close to the entrance where I appear when I fast travel. I have a total of five barrels there that are **heaping full** of items that I have accumulated since the very beginning of my quest. Just today, I went back to drop off a bunch of loot when I realized the barrels were all reset to salt piles and apples. I lost a lot of game progress as I reloaded save after save until I found the one that had all my accumulated items. There is no way I am going to relocate all this stuff. _No way at all_. That would take hours (not in game time). Is there some mod or cheat that can keep containers from resetting? That's all I am interested in. _Keeping containers from resetting_. I have _zero_ (0) interest in moving this stuff to another location. **Edit:** Some research has shown me that these containers reset after a given period of time has gone by without you entering the area the container is in. Now that I think about it, I served a jail sentence in Markarth. Could that jail sentence have spanned the time period that caused the barrels in Riverwood to reset? **Update:** It was a combination of the passing of time during my jail sentence and the game time spent after the fact while I was oblivious to barrels resetting. To test this, I waited far outside Riverwood for 48 hours. Barrels still had my items. I reloaded the game and served my jail sentence (it was the 27th of Evening Star when I went in, 4th of Morning Star when I got out). Went back to Riverwood and the barrels were still full. Reloaded game in Markarth, waited 48 hours, then served my jail sentence. Went back to Riverwood and the barrels were reset!


title: What are the different endings in Dishonored?

text: In Dishonored the game as I am escaping the prison, I got a prompt that warned me: > Using stealth and nonlethal approach has benefits. Fewer rats and weepers, > some people react favorably, and the final outcome is not as dark. What are all the different endings? And how much chaos yields them? And what is the optimal ending?


title: Are the forever stages randomly generated?

text: In Osmos, you can play a random version of any level. However, all of the standard levels that you play are not randomly generated; they are the same for everyone that plays the game. Once you've beaten all the standard zones, you unlock forever zones which claim to go on forever (have an infinite number of levels). I could imagine them going on for a very long time without being random, but not _forever_. The developer, writing about the standard levels (according to the context), states both > All levels in their default form are winnable — randomization is never > necessary. - _Roadside Assistance blog post_ and > Levels in Osmos are procedurally generated - _The Perversity of Inanimate > Objects blog post_ So, the default form of all of the levels in standard zones in Osmos are _procedurally generated_ but not _randomly generated_. Are the levels in the forever zone random? Are they the same for everyone? Here are my ambient impasse forever levels 3 and 4: ![Ambient Impasse Forever 3](http://i.stack.imgur.com/5ySqk.jpg) ![Ambient Impasse Forever 4](http://i.stack.imgur.com/pl8Ff.jpg)


title: What launcher/cannon does the most DPS?

text: What launcher/cannon does the most DPS (damage per second) in Halo 4? **(assuming the player has a relatively accurate shot; maybe an 8 on a scale of 1-10)**   * The Rocket Launcher?   * Spartan Laser?   * Sticky Detonator?   * Concussion Rifle?   * Incineration Cannon?   * Rail Gun   * Other?


title: How do I carry my Draw Something contacts from my old iPad to my new iPad?

text: I have a iPad 3 on which I use the free version of Draw Something and I have received as a gift a new iPad Air. I synced the new iPad using iTunes and everything moved except for my contacts (drawing partners) on Draw Something. How do I bring the previous drawing opponents/challengers to my new iPad Air?


title: How do I "make a deal with the devil"?

text: How exactly do I make a deal with the devil? I'm trying to unlock Eve (the one with the dead bird).


title: How can I find stuff in the pantry?

text: So I'm lighting the signal fires for the highland lord. In order to 'beat' Twin Peak, I need to search the pantry, however when I do I fail. A little research on the wiki suggests I need an Item Drop boost of +50%. This seems insane, with all my current gear I can only get 10%. Where can I, as a level 9 Sauceror, get gear/effects to boost my Item Drop to 50%?


title: Steam and the recently played games jump list

text: I've had steam installed for a long time now and have had no problems. Recently it keeps forgetting my recently played games and only displays a single game (Age of Empires Online) there, where normally it would show several. I'm talking about the list of games at the top of the menu when you click the notification icon, and the jump list you get when pinning steam to the start menu. I've played many other games more recently than AoEO. I always shut down steam correctly and haven't noticed anything else at all unusual. What could be causing this? * * * Is there some kind of Microsoft conspiracy at play here?


title: How do I get new missions from Martin Madrazo?

text: I can't get new missions from Martin Madrazo. I really want to try Holed Up by him and Bust Out from Lester, but I can never get them when I call them!


title: Can I make the Village bigger?

text: Villages. Can someone legitimatly expand a village by building more houses for villagers (Testificates) to breed and fill? Would these houses have any conditions to be met beyond a roof and a door?


title: Loa: using deep space gates

text: Consider the following picture: ![space highway](http://i.stack.imgur.com/Pgd2u.jpg) We have two distant systems, Marshak and Regis, connected by a highway of gates. Just off the highway, there are a bunch of planets - Azar, Crysta, Lambda. Obviously, the fastest way to reach one of those unconnected planets is to fly to the closest gate and bounce off of it. However, attempting to route a fleet to one of the unconnected planets has the ships automatically using STL, completely ignoring the gates. I also attempted to send a fleet from Marshak to Regis, then when it was close to Crysta, changed the mission to survey Crysta. The result: the fleet attempted to return all the way to Marshak and STL to Crysta, instead of just...flying for one turn to the planet it was already almost on top of! Is there a way to route ships to use the faster approach, namely flying partway through the highway and leaving it when close to the target?


title: How can I quickly gain ranks?

text: What are the most effective ways to power-level in _Halo 4_? I know that multiplayer and campaign counts towards the two "Rank up your Spartan-IV to SR-#" achievements ("Not Some Recruit Anymore" and "Movin' On Up"), but are there specific game types and missions that are more effective for ranking up fast than others? Does this change as my rank gets higher? Is there any penalty for maximizing experience gain?


title: What is the ending in Super Mario Galaxy 2?

text: I've collected 241 stars in Super Mario Galaxy 2. I'm missing the last one, where you have to go through a very complex level without dying. I tried to beat this level for maybe 3-4 hours, but then decided it just wasn't worth it. What would happen if I were patient enough to actually finish the game?


title: What's the correct number of workers to put on gathering vespene and minerals in StarCraft 2?

text: In StarCraft 1, I didn't halt worker production until I had 3 for every 2 mineral patches, and 3 for each vespene geyser. This was my own personal guideline, and I have no idea how efficient/wasteful it was. What's an appropriate guideline for maximum income rate in StarCraft 2? Does it differ by race?


title: Is there a limit to how fast one can harvest minerals and gas?

text: > **Possible Duplicate:**   >  What's the correct number of workers to put on gathering vespene and > minerals in StarCraft 2? Is there a point where any additional workers _won't_ speed up the harvesting process of minerals or gas from a certain mineral field or refinery?


title: Is there any way to get Dark Side items besides the vendor on the fleet and random drops?

text: I recently went all the way from Light V to Dark V in order to buy the speeder and pet from the Dark Side vendor on the Fleet. I'm planning on heading back to the light but while I'm here I figure I should take advantage of it (even if some gear won't "work" once I am no longer Dark Side). I know Dark Side relics, sabers, etc. drop from questing and crew missions all the time, and as mentioned I've been to the DS vendor on the Fleet. Are there any other ways to get Dark Side items? Particularly, other vendors or anything that is less common/has additional requirements?


title: For each class, what are efficient methods to destroy the Tank Robot?

text: For each class, what are efficient methods (like which weapons to use) to destroy the Tank Robot? I asked this question so that I could know how to help quickly destroy the Tank Robot regardless of which class I'm playing as. I'm thinking of situations where I and my teammates have destroyed all the other robots, except the tank, which is coming close to deploying the bomb. In this case, every class should be helping to deal as much damage to it as possible. Factors to consider:   * Sniper, Heavy, Pyro: Primary weapon or a melee weapon?   (Note that for most classes, only primary weapons are usually upgraded in MvM, while melee or secondary weapons are usually not upgraded.)   * Other classes: Which weapons to use?    * Medic, Spy: Help destroy the tank (if so, which weapons), or another role? ![Tank Robot](http://i.stack.imgur.com/5Y45A.png)


title: I can never find any Modern Warfare 2 multiplayer games. Why?

text: I have forwarded all the required ports on my router per these two articles/forum posts: Required Ports for Modern Warfare 2 What ports does this game use? And yet, I still cannot connect to any games. I try to join a game, and I'm always the only one in the lobby. It searches for games for a good 60 seconds, incrementing the ping tolerance by 10 every few seconds, then finally says "Searching for available games" for a good minute or two after which I give up. I can see that there are x thousand people playing on the multiplayer screen, so why can't I join any of these games? I have no problem connecting to multiplayer in other games such as Left 4 Dead and Starcraft 2, and I'm on high-speed cable internet.


title: Are all circlets acceptable for the Mage Armor perk?

text: I decided to use Mage Armor and so I quit wearing Morokei (a "light armor" mask) in favor of a an enchanted "clothing" circlet (0 armor). When I picked up Diadem of the Savant I was disappointed to see it register as "light armor" with AC 8. My wife asked why, so I said if I put this on I'll go from 120 armor to 68: Instead I went to 128! I tried it several times (casting first, casting after, trying Morokei again) and the Diadem seems to be exempt from the Mage Armor rule despite being "light armor" (which is clearly modified by my slight light armor skill) and having AC 8. Are all circlets exempt for Mage Armor? Are there other pieces (unique or entire classes) that are exempt?


title: Where are all the Xehanort reports located?

text: I just picked up Kingdom Hearts Birth By Sleep and I would like to get all the Xenahort reports on the first runthrough. In which characters' scenarios and at what locations are each of the reports located?


title: What happens if I separate a dwarf from his favorite shield?

text: Our militia commander just got attached to a silly oaken buckler. I was planning on upgrading him to a steel shield. What will happen if I forcibly separate him from his shield?


title: Where are the birds?

text: I'm level 25 in Skyrim and I don't think I've seen a single bird. I've had some bats fly past me once or twice, but that's about it. These areas, with the mountains and beautiful terrain, birds should be flying everywhere.


title: Why do Rock Band Drumsets need to be recalibrated so often?

text: I used to play Rock Band 2 on my friend's PS3, but every so often it would feel _completely_ off and need to be recalibrated. The new calibration settings always ended up as one of two or three settings:               Sound: -8ms; Video: +42ms     Sound: +8ms; Video: +22ms     (there may have been a third, I forget)      I could recalibrate multiple times, and always end up with exactly the same calibration settings _(+/- 1 or 2 ms)_. However, next time the TV was turned off and the PS3 reset, it would sometimes feel _completely_ off again, and recalibrating again would give one of the other settings. Recalibrating immediately a second or third time gave the same settings, however, so it's not just that I have terrible timing - the necessary calibration settings were changing, for the exact same setup. I thought it might have been due to his freakish Panasonic TV, but now I have Rock Band of my own with a _completely_ different setup, and it's doing exactly the same thing; so it must be something inherent in the technology. **Why does it do this, and is there any way to fix/prevent it?** His setup / My Setup:   * Panasonic Plasma TV / Sony Rear Projection TV   * Rock Band 2 / Beatles Rock Band   * Component Video and Audio / HDMI   * Original Rock Band drumset (wired) / Newer Beatles Rock Band drumset (wireless)   * Original 40GB PS3 / Newer PS3 Slim


title: Does "detect life" level up based on number of lives detected?

text: When traversing the land of Skyrim, I use my detect life to mainly ensure that if there's danger, I can strike first. This comes with a price. It feels like my magika is contained in a bottle and to detect life, I have to pour it out on the ground. _All of it._ I know that my alteration xp will only go up if I am detecting a life, but does it go up based on how many lives are being detected? Also, what about friend vs foe. ie: Does my xp go up higher for detecting hostile lives (given the chance of them murdering me) rather than in a city?


title: Modern Warfare 3 Multiplayer is "Currently Unavailable?"

text: I started up Steam today to play some Modern Warfare 3, and finally play for more than 10 minute increments... Regardless the reason for me playing, the game would not start- and notified me: "This game is currently unavailable. Please try again at another time." My internet connection is working perfectly, as I am posting this question. Are the servers under maintenance, or have I somehow done something wrong?


title: How well does Metroid Other M take advantage of the Wiimote's unique features?

text: Since I am near the end of _Metroid Prime 3: Corruption_ for the Nintendo Wii, I am considering new games for me to play next. I am interested in _Metroid: Other M_ , but I want to know _without spoliers_ how well it takes advantage of the Wii's unique capabilities. For example: _Metroid Prime 3: Corruption_ has certain moves Samus can perform which are invoked by "flicking" the Wiimote or by casting the Nunchuck in various ways. Interaction with various objects requires unique and semi- accurate motion of the Wiimote. Also, certain monsters require you to shake the Wiimote to escape their grasp, and the game uses a point-and-shoot interface of the Wiimote for aiming. However, _Metroid Prime 3: Corruption_ does not take advantage of the Wiimote's ability to play sound. As opposed to a game like _A Boy and His Blob_ for the Wii, which doesn't take advantage of the Wiimote's capabilities in any form. **Without spoliers** , how well does _Metroid: Other M_ advantage of the Wiimote's unique features?


title: how to get cheap power in FTB mindcrack 1.4.7?

text: Hi I want to get cheap EU power in FTB mindcrack 1.4.7 I was thinking of a watermill powerplant but I don't know how to make it. I don't have many resources to spend so solar power is not an option. does anybody know something that is easy to build and does not require much tin/iron?


title: Are there any horses that can carry items?

text: In Oblivion I was able to give items to my horse. In Skyrim my horse is useless, all it does is attack monsters and get itself killed. I have the basic horse (1000 gold) bought at Whiterun. Are there any better horses? Where can I find them? No spoilers, please.


title: Can I change physical appearance for my character after creation?

text: I've been trying to find if there is some system in game to change physical appearance (e.g. hair, face...) of your character once it has been created. Maybe through some special item or NPC. Is it possible?


title: How did this invasion happen?

text: I'm a SL11 and managed to invade a guy in undead parish who was wearing full Havel's and carrying Black Knight Sword. I get where he got Havel's from, but how can a 11 +-10% use the black knight sword? I don't get it. Did I invade a way higher level character?


title: How do I duplicate blocks?

text: I have been told that there's an easy way to duplicate blocks, but not how to do it. Is there an easy way to do this?


title: Can I carry things inside of monsters?

text: Based on this answer I wonder - can I kill .... a rat, put all my things inside of him and just push him to nearest city (without slowing down) then extract my stuff and sell them?


title: How many balls can Syndra have?

text: The new champion Syndra in League of Legends uses a skill named **Dark Sphere** to place these cool balls of anti-matter on the field. The balls last for 6 seconds and the cooldown of the ability only easily allows for 2 balls on the field at a time. This is important because her ultimate spell, **Unleashed Power** does more damage based on the number of balls on the field at the time of cast. Now her second ability **Force of Will** allows her to grab a ball, _refresh its duration to 6 seconds_ , and throw it at something. (In that order) Now I have cleverly managed to get 3 balls on the field at any given time but the wiki strongly hints that there can be 4. How many balls can I have and whats the spell order \ CDR requirments to achieve them?


title: Is it possible to save my progress online in Candy Box 2?

text: In Candy Box, the only way to save was to have a five character automatically generated password which would overwrite the server's save with a new one every time you saved. Is there a way to do this is Candy Box 2? An example of why one would want to do is is if they cannot copy the save text and need to access the save on a different computer.


title: Can quest critical NPCs be killed during wasteland traveling?

text: In Fallout 3 there are some parts of some quests that involve NPCs walking with you (or leading you) through the wasteland. One example of this is traveling with your dad to Rivet City. It's one hell of a walk, and surely there are some monsters on the way. I have never had the time to check it out, but can the NPCs be killed by some randomly encountered monster in this case? Or maybe it is scripted so that no monsters appear? Or maybe said NPCs can defend themselves?


title: Can I kill people with a defibrillator?

text: Is it possible to kill people with the defibrillator in Battlefield 3? In Battlefield: Bad Company 2, it was an instant kill (I think).


title: Does anyone sell dragons scales or bones?

text: Where can I buy dragon scales? I completed the main quest line, so I don't think I'll be seeing anymore dragons, but I wanted to make some nice armor while finishing up the side quests.


title: What's the total size of all games I have on Steam?

text: I have a lot of games on Steam, far more than my puny hard drive can hold at once. However, in the future I may want to store all of them locally. Is there any way to figure out about how much hard drive space I'll need to install all of my Steam games, including the ones that I don't currently have installed, without sitting down with a calculator and manually adding everything up?


title: Does a shiny pokemon stay shiny after evolution?

text: I recently encountered a shiny Golbat which I would love to evolve into a Crobat. My only worry is **will evolution cancel out the shiny attribute?** I have never caught a shiny before, except for the red Gyarados in Heart Gold / Soul Silver, and since he doesn't evolve anymore I'm not sure how that works.


title: installed sims paradise, now all maps gone

text: I installed sims paradise to my sims collection now it seems as if all my maps are gone. I tried to say new game but still the maps are gone and also the options in the option menu also dissapeared please help me if this is a bug please tell me at which site I can get a good patch to fix it.


title: Do Krieg's skills work against him in the higher levels?

text: I have a question about Krieg before I decide what build I want to use when I play as him. His Hellborn tree looks interesting, but it seems borderline unusable on higher levels. Given Krieg's preferred playstyle seems to be buffs while having shields down and/or on fire, it seems that on higher levels* (where Fire damage is pretty much fatal), the self-immolation will lead to near-instant "Fight For Your Life", even at full HP. Or is the self-immolation damage much lower than what enemies can normally deal, where it's more of a nuisance (like Pyro Pete's DOT) as opposed to fatal (pretty much every Fire attack). *By higher levels, I'm talking mid-to-late TVHM and beyond


title: Where are all the metrics?

text: How do I find all the basic information about buildings, such as, for instance and among other things:   * Workers needed   * Residents housed   * Power/water consumed   * etc.  It's occasionally tricky to make managerial decisions without at least a sense of these things… _Edit:_ While I'm aware of the general overview tools, what I really want is detailed information on a per-building basis, including capacities as well as usage.


title: X3 Sector/Universe Traders: What do they do with existing cargo?

text: I have a chain of trader training going on where they start out as sector traders then once they hit level 15 or so I move them into a better ship using the "Move Pilot into New Ship" command and turn them into Universe Traders. Sometimes when it's convenient to do the switch, the trader I want to move has a cargo hold full of cargo it was intending to sell. I don't want to wait because often times it will end up buying more cargo at the same station after unloading. What I'd like is for the new pilot to simply resume selling whatever cargo is in the hold. I also want it to hold on to any required items such as fighter drones, energy cells for jumping, etc. I'm a little unsure about how the script handles existing cargo. I believe I've read before (it would've been years ago) that any cargo in the hold when you issue the Start Sector Trader command is locked and will be left there. To avoid this I've been using Remote Best Sell... after switching out the pilot but that's very labour intensive and sometimes incredibly frustrating as the trader misses deal after deal. So, is this true? What's the best strategy for dealing with it, if so?


title: What are the differences between the RPG-7 and M2-CG, other than appearance?

text: Both the RPG-7 and the M2-CG are anti-vehicle weapons for the Engineer, but as far as I can tell they act about the same. Are there any differences between the two, and why would you prefer one over the other?


title: Buying Grenth's hood?

text: I personally feel as though `Grenth's Hood` is one of the coolest helms in the game. Is there any way of knowing when it will be on the `Gem Store` again?


title: Should I give a healing item to my follower?

text: I've been dumping marginally useful loot onto my templar friend with my current monk. In the latest development, I handed him my sword that was sucking a few life points from its target to heal its wielder. Does that do any good for the follower? If not (or if so), what items should I give to my follower?


title: Where can I find Amethyst?

text: I recently bought Rune Factory: Tides of Destiny and I'm hooked despite my gaming tastes. Now I'm in need for a better weapon so: **Where can I find Amethyst, which is used to make Luck Blades(Dual Blades)?** I'm at the Flame Shrine now (final floor tough).


title: How to retreat from an unwinnable battle?

text: I'm a Starcraft 2 beginner (playing mainly Zerg) and encountered some situations where I ran into a much bigger army with an army of smaller size. This usually happens versus Protoss where they retreat a smaller army back to the big one (me following them stupidly) and they immediately reinforce at a nearby pylon. My first reaction to this situation is to retreat and save as many units as possible. Slower units like the roach (without speed-upgrade) get easily sniped by stalkers. By the time I have roach-speed, stalkers can blink, resulting in a similar situation. Also, stimmed marines seem to be quite effective at taking out huge chunks of a fleeing army. I have the feeling that by running away I actually get away worse than if I had fought the enemy. So the question is: How do I retreat properly? Is it viable to leave some units as bait and run with the rest of the army?


title: Notoriety and pickpocketing

text: Throughout all of sequence 1 of Assassin's Creed II, I was able to pickpocket (steal, pilfer) at whim, and it was great! I used to find groups of people upon the streets that were in close proximity, I'd throw out some coin and when they all came running I'd pickpocket the lot of them. Anyway, I just got done with sequence 2 and evidently any time that I pickpocket now it causes my notoriety to go up a smidgen. I find this extremely annoying! Is there any way to pickpocket without causing my notoriety to go up?


title: Can you play Guitar Hero using Rock Band 3's new cymbals?

text: Guitar Hero supports both 4-lane and 5-lane drums mode. I assumed it wouldn't be possible to play 5-lane drums in Guitar Hero using the Rock Band cymbals, but then I found these, which claim to work with Guitar Hero. Is it possible to play 5-lane drums using a Rock Band drumset and the new cymbals?


title: Are there any additional quests/expansions for Dragon Age that are not developed by Bioware?

text: After a whole year, and before Dragon Age 2, I am having a second playthrough. I would love to add some additional content to spice up a bit the fun, and I was hoping for some extra developed by some passionate gamers. Is there anything out there that is worth to install and try that is not from BioWare? (I have already most of the expansion released from BioWare)


title: Priest healing or shammy healing?

text: I have a priest and a shammy in World of Warcraft. My shammy is 85, but my priest is only 80. Thus far I've only used my shammy for dps and I've tried to stay away from making him a healer. My priest - although he is only level 80 - has always primarily been a healer (mostly just heroics with the occasional raid). However, I've been throwing around the notion of dual spec'ing my shammy and making him a healer, which leads me to my question. Should I spend the time and gold on setting my shammy up as a healer, or should I work on leveling my priest up and just use him to heal. What is driving this question is a concern that I have as to whether shammy healing is really worth the effort or not. I've seen chat in the trade channel where player's specifically say that they need heals for a raid but not shammy heals. If I'd just seen this once then I wouldn't worry over it, but I've seen it multiple times. Also, I was in a 5 man heroic last week and someone in the group asked which is the best healing class. The healer (who was a priest) responded that pallies and priests have it the best for healing right now. It's just little things like this that make me doubt it's worth my time to set up a healing spec on my shammy. Oh, and I did peruse the shammy forum with this in mind, and I saw a lot of posts from shammies griping that healing sucks as well. **EDIT** : _This question was posed on Jan. 12, 2011. It should be noted that any input given by board members upon this question might have been made obsolete due to patches, class changes, etc, or in other words, the accuracy of this question and its answer(s) is highly subjective to the passing of time._


title: Can I walk faster?

text: I'm playing my way through Bioshock (and then Bioshock 2) to prepare for Bioshock Infinite. I'm doing okay apart from I've got to a part where I have no weapons apart from a wrench and a camera. I want to shock the enemy using plasmids and then run up and whack him with my wrench, but I seem to move very slowly (this is all the time, not just in this area). Can I up my move speed at all or is there a button for sprint?


title: Can I Play Cardinal Quest in a Window?

text: It looks like Cardinal quest always starts up in full-screen mode. Is there any way I can switch the game mode to windowed?


title: Modern Warfare 2 "VIP"

text: Recently I played Modern Warfare 2, I went to play Free-For-All, then I joined a game, once I was in the game I saw strange things, when I played it said:               Welcome to Modern Warfare 2 VIP      Something like that, and on the side it had access tools such as               Admin tools     Mod tools     Player tools      (sorry if it's wrong, but I can't remember everything) and lastly, a message box saying "awaiting member approval", for some seconds the gameplay was inverted, players had red boxes around them, I could run fast. Suddenly I was kicked out of the game. What is this, I was confused about what just happened... I'm 5th Prestige, Level 70 - legit.


title: Can I slaughter young animals for full rewards?

text: Does butchering non-adult tame animals give the same amount of meat, skin, etc. as a grown animal of the same kind?


title: Where can I find Rock Band instruments for Wii

text: I've been searching for Rock Band instruments for the Wii and I cant seem to find anything. It seems that they aren't carried in stores any more and they only place i can find them is private sales on Ebay. Can anyone tell me where i can find instruments? Or does anyone know if more instruments will be released?


title: Tricks for using the rune stones?

text: Are there any tricks for using the rune stones that appear in the game? The first one was mostly easy because there was just one and it was required to progress. But now that I've obtained 4 stones it seems like just trial and error when activating these scattered stones (that are hard to notice in the first place). Basically is there a way to know which stone to use to complete the combination or are there cases where multiple stones on the same runes have different effects?


title: Is there any way to know how many pokemon you have?

text: Is there any way to know how many Pokemon you currently have either on your team or in your PC? Is there any way to know which species of Pokemon you currently own? For example, if you have a Charmander and then he evolves to Charmeleon, Charmander doesn't count because you have a Charmeleon, not a Charmander. I'm looking for both in-game solutions as well as those making use of third- party applications (like an Android application).


title: Can I enable autosave when running Offline mode on Heroes 6?

text: For some reason I can't get autosave working in offline mode. I gave a try to online mode but after being kicked out from game without saving just when I finished final battle I have decided to play offline. I usually just Alt-Tab and leave my pc to sleep. I have also read a lot about conflux non-reliability. Any suggestion? Either way - enabling autosave in offline mode or not being kicked out from game when waking up or loosing connection for longer when online? thanks **EDIT** I have restarted the game and PC and it is all working now. Although only with one Autosave but better than nothing or "connecting" to conflux.


title: In Chime, how do I save an improved level coverage percentage?

text: In Chime (an Xbox Live Arcade Game), how do I "save" in the Choose a Level menu with an improved coverage percentage? It seems that no matter what I do, the new coverage percentage isn't saved into the "Choose a Level" screen. After achieving a new high coverage percentage in 3-minute timed mode, I'm presented with a screen that allows me to play again, move on to the next level, or go to the main menu.


title: Are some "health" foes weak against Corrosive?

text: Borderlands 2 introduces a telltale yellow Armor bar for Armored foes, generally making it much easier to tell when you should use Fire weapons versus Corrosive ammo. However many Health targets also have armored parts. Notably there are Spiderants and Hyperion Soldiers like Engineers. Engineers appear to be almost completely covered with armor. Are they weak to corrosion or flame? For Spiderants I know Fire works well on their unarmored thorax but Corrosive works, with reduced damage, on the armored parts (just like it worked in Borderlands 1). With Hyperion I've had a harder time telling; in the first playthrough it seems both Acid and Fire work servicably, but in the second playthrough elemental effects are more pronounced, so I'd really like to know which element I should use against them. Are "armored" looking enemies with red health bars still weak to flame (ignoring elemental enemies of course)?


The game recommends building a Holding Cell first thing, before trying to create individual cells for each prisoner. The Holding Cell can hold multiple prisoners, but obviously its capacity is not infinite. How many prisoners can a Holding Cell hold? How can you alter its capacity?


title: In Riven, does the chair with the round metal cage do anything?

text: On the initial island in Riven, there is a chair with a button and a lever on the arms and a metal cage that lowers around it. Does this chair actually do anything? I've never been able to connect it to anything or use it for any purpose. It does appear to be the location from which Gehn films some holographic images of himself.


title: What's the Best Way to Grind XP in Dynasty Warriors 6

text: I'm trying to max out the level of all Heroes to get the Achievement: Completist. I'm not sure if I have to only max out heroes I can play in story mode, or all heroes. Does this affect the strategy? Is there one for story characters, and one for non-story characters?


title: What happens if a noble's needs aren't met?

text: I see that nobles can have demands, like private offices, fancy bedrooms and tombs. The only nobles I've dealt with so far have been assigned by me, and their needs have been easy to meet. What happens if their demands go unmet? Does it work the same for elected vs. non-elected nobles? (I'm kind of hoping for beserk rage, like strange moods that don't get what they want.)


title: How do I counter a suicide Reaper rush as Protoss in StarCraft 2?

text: I got taken down by what felt like a cheesy Reaper rush in 1v1 PvT. The other player basically sacrificed everything to build a Barracks and two or three reapers (I believe he built the barracks at 7 or 8 SCVs) and got into my base shortly after my first Gate went up. I didn't build a Zealot because other things I had read recommended going straight for a Stalker (and usually this seems to work). I scouted him, but he hid the Barracks somewhere else (probably near my base) so I didn't see it. There wasn't enough time for me to check everywhere he could have hidden it, so I'm not sure I could spot it coming. I moved my Probes away from the Reapers, and while I did that he ran in and built a Bunker on top of my resources. At that point it was game over. How should I counter this? **Edit for clarification** I'm redefining this as a "suicide" Reaper rush, to distinguish it from a normal Reaper rush. I was already building for a normal Reaper rush: Gate then Cybernetics, skip Zealot and go straight for a Chrono-boosted Stalker. I had just started my Cybernetics when his first Reaper showed up. I looked at his build order after and he was skipping SCVs to get a Reaper out way earlier than is normally possible. He also sent 3 SCVs to build the bunker in my base, so he was gambling everything on taking me out in that first wave.


title: Minecraft 1.7.10 crash

text: ---- Minecraft Crash Report ----     // Why is it breaking :(          Time: 4/09/14 16:57     Description: Exception getting block type in world          java.lang.NullPointerException: Exception getting block type in world         at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:44)         at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:93)         at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:382)         at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)         at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)         at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:52)         at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)         at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)         at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)         at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)         at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)         at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)         at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)         at net.minecraft.world.World.func_72964_e(World.java:416)         at net.minecraft.world.World.func_147439_a(World.java:342)         at net.minecraft.block.BlockDynamicLiquid.func_149807_p(SourceFile:195)         at net.minecraft.block.BlockDynamicLiquid.func_149808_o(SourceFile:170)         at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:95)         at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:550)         at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:181)         at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)         at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)         at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)         at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)         at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)               A detailed walkthrough of the error, its code path and all known details is as follows:     ---------------------------------------------------------------------------------------          -- Head --     Stacktrace:         at net.minecraft.world.gen.structure.StructureStart.func_75068_a(StructureStart.java:44)         at net.minecraft.world.gen.structure.MapGenStructure.func_75051_a(MapGenStructure.java:93)         at net.minecraft.world.gen.ChunkProviderGenerate.func_73153_a(ChunkProviderGenerate.java:382)         at net.minecraft.world.gen.ChunkProviderServer.func_73153_a(ChunkProviderServer.java:279)         at net.minecraft.world.chunk.Chunk.func_76624_a(Chunk.java:1045)         at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:52)         at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)         at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)         at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)         at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)         at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)         at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)         at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)         at net.minecraft.world.World.func_72964_e(World.java:416)          -- Requested block coordinates --     Details:         Found chunk: true         Location: World: (-1184,33,-1105), Chunk: (at 0,2,15 in -74,-70; contains blocks -1184,0,-1120 to -1169,255,-1105), Region: (-3,-3; contains chunks -96,-96 to -65,-65, blocks -1536,0,-1536 to -1025,255,-1025)     Stacktrace:         at net.minecraft.world.World.func_147439_a(World.java:342)         at net.minecraft.block.BlockDynamicLiquid.func_149807_p(SourceFile:195)         at net.minecraft.block.BlockDynamicLiquid.func_149808_o(SourceFile:170)         at net.minecraft.block.BlockDynamicLiquid.func_149674_a(SourceFile:95)          -- Block being ticked --     Details:         Block type: ID #8 (tile.water // net.minecraft.block.BlockDynamicLiquid)         Block data value: 0 / 0x0 / 0b0000         Block location: World: (-1185,33,-1105), Chunk: (at 15,2,15 in -75,-70; contains blocks -1200,0,-1120 to -1185,255,-1105), Region: (-3,-3; contains chunks -96,-96 to -65,-65, blocks -1536,0,-1536 to -1025,255,-1025)     Stacktrace:         at net.minecraft.world.WorldServer.func_72955_a(WorldServer.java:550)         at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:181)          -- Affected level --     Details:         Level name: Minecraft 2.0         All players: 1 total; [EntityPlayerMP['TheRafaelkai'/133, l='Minecraft 2.0', x=-855,41, y=63,00, z=-703,56]]         Chunk stats: ServerChunkCache: 1240 Drop: 0         Level seed: -1360680473697326537         Level generator: ID 00 - default, ver 1. Features enabled: true         Level generator options:          Level spawn location: World: (-411,64,177), Chunk: (at 5,4,1 in -26,11; contains blocks -416,0,176 to -401,255,191), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)         Level time: 246137 game time, 8942 day time         Level dimension: 0         Level storage version: 0x04ABD - Anvil         Level weather: Rain time: 126097 (now: false), thunder time: 127088 (now: false)         Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true     Stacktrace:         at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)         at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)         at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)         at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)         at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)          -- System Details --     Details:         Minecraft Version: 1.7.10         Operating System: Windows 7 (amd64) version 6.1         Java Version: 1.7.0_25, Oracle Corporation         Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation         Memory: 298589848 bytes (284 MB) / 720506880 bytes (687 MB) up to 1060372480 bytes (1011 MB)         JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M         AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used         IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95         FML: MCP v9.05 FML v7.10.25.1208 Minecraft Forge 10.13.0.1208 75 mods loaded, 75 mods active         mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         FML{7.10.25.1208} [Forge Mod Loader] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Forge{10.13.0.1208} [Minecraft Forge] (forge-1.7.10-10.13.0.1208.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         CodeChickenCore{1.0.2.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         NotEnoughItems{1.0.2.15} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.2.15-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         FamiliarsAPI{1.7.10} [Familiars API] (FamiliarsAPI-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         mopickaxes{620} [Mo' Pickaxes] ([1.7.10] CST7 Mo' Pickaxes 620.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         cst7weapons{1.5.1} [CST7 Weapons] ([1.7.10] CST7 Weapons 1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         simpleores{1.4.3} [SimpleOres 2] ([1.7.10] SimpleOres 2 Core v1.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         extendedWorkbench{1.2.1.0} [Extended Workbench] ([1.7.10]ExtendedWorkbench v1.2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Novedades{1.0.0} [Novedades] ([1.7.2][1.8 Rocks Mod].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         animalsPlus{1.2} [Animals+] (animalsPlus-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         AnimationAPI{1.2.2} [AnimationAPI] (AnimationAPI-1.7.2-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Grinder{4.0.0} [Grinder] (AttachableGrinder-4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         AutoSapling{1.0} [AutoSapling] (AutoSapling-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Backpack{2.0.0} [Backpack] (backpack-2.0.0-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         blocklings{1.2.0} [Blocklings] (Blocklings-v1.2.0-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         chester{1.2} [Chester Mod] (ChesterMod-1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Chimneys{1.7.2} [Chimneys] (Chimneys.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         colorblocks{1.4} [Color Blocks] (colorblocks-172-14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         SKC-Core{1.1.2.0} [SKC Core] (SKC-Core-1.1.2.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         SKC-CraftableHorseArmor{1.1.2.0} [Craftable Horse Armor] (CraftableHorseArmor-1.1.2.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         creeperspecies{1.7.2} [Creeper Species] (CreeperSpecies-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         dcm{version} [DiscoCreeper] (dcm-1.7.2-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         DragonMounts{r41-1.7.10} [Dragon Mounts] (DragonMounts-r41-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         ElementalCreepers{4.2.1} [Elemental Creepers] (Elemental Creepers-universal_1.7.10-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         enderoresmod{Alpha 0.7} [Ender Ores Mod] (EnderOres-1.7.10-Alpha0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         DefaultMobPack{1.7.10} [DefaultMobPack] (FamiliarsDefaultMobPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         ExtendedFamPack{1.7.10} [ExtendedFamPack] (FamiliarsExtendedFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         HerobrineFamPack{1.7.10} [HerobrineFamPack] (FamiliarsHerobrineFamPack-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         farlanders{1.2b} [The Farlanders] (farlanders-1.7.10-v1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         GraveStone{2.9.3} [GraveStone] (GraveStone 2.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         tonicchevsky{b2} [Growth Tonic] (GrowthTonic_1.7.2_b2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         headcrumbs{1.2.2} [Headcrumbs] (Headcrumbs-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         fyrestorm_icecreamcreepermod{1.0.9d} [Icecream Sandwich Creeper Mod] (IceCreamSandwichCreeperModv1.0.9e.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         IronChest{6.0.51.734} [Iron Chest] (ironchest-1.7.10-6.0.51.734-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         ani_koto{v1.5} [Kingdoms of the Overworld Mod] (Kingdoms of the Overworld-1.7.10-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         levelup{0.4} [Level Up!] (LevelUp!-0.4(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         mam{1.7.10-1.0.2} [Myths & Monsters Mod] (mam-1.7.10-1.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Mantle{1.7.10-0.3.1.jenkins180} [Mantle] (Mantle-mc1.7.10-0.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         meteors{2.13.1} [Falling Meteors] (meteors-1.7.10-2.13.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         mfm{v2.1.0} [Mo' Furnaces Mod] (mfm-1.7.10-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         mozombies{2.1.0} [Mo' Zombies] (Mo' Zombies 2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         MonsterGirlMod{1.2.2} [Monster Girl Mod] (MonsterGirlMod[1.7.10][1.2.2].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         morenetherores{1.1.2} [More Nether Ores] (MoreNetherOres-1.7.10-1.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         movillages{1.2.1} [Mo' Villages] (MoVillages-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         MutantCreatures{1.4.5} [Mutant Creatures] (MutantCreatures-1.7.2-1.4.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         TravelDokodemoDoor{2.1.5-MC1.7.2} [‰“?ª‚Ç‚±‚Å‚àƒhƒA (Anywhere Travel Door)] (Mystery-Doors-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         exomaster_mystictools{1.0} [Mystical Tools] (Mystical Tools-1.7.2-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Oceancraft{1.4} [Oceancraft] (Oceancraft-1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         onlysilver{1.9.4-1.7.2} [OnlySilver] (OnlySilver-1.9.4-1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         PetBat{1.3.6} [Pet Bat] (PetBat-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         primitivemobs{0.2b} [Primitive Mobs] (primitivemobs-0.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         QuartzPlus{0.8.4} [Quartz Plus] (QuartzPlus-1.7.10-0.8.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         renkin42swt{172.1121.2.0} [Stuff Worth Throwing] (Renkin42SWT-172.1121.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         shinyfood{1.5} [ShinyFood] (shinyfood-1.7.10-v1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         snapdoors{1.7.10-1.1.0} [SnapDoors] (SnapDoors-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         stillhungry{1.7.2-2.1.0} [Still Hungry!] (stillhungry-1.7.2-2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         StuffedAnimals{1.7.10v1} [Stuffed Animals] (Stuffed-Animals-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         SOIAPICore{v0.1} [SwordsofIsraphel API] (SwordsofIsraphel-0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         soi{v0.4} [Swords of Israphel] (SwordsofIsraphel-0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         TConstruct{1.7.10-1.6.0.build611} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d40.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         dna948{3.1} [The Last Sword You Will Ever Need Mod] (The_Last_Sword_You_Will_Ever_Need_Mod-1.7.2-3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         SpecialArmor{1.7.10} [TeeLuk's SpecialArmor] (TLSpecialArmor-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         examplemod{1.0} [examplemod] (VillagersNose-1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         VillagersNose{1.1} [Villager's Nose] (VillagersNose-1.7.10-1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         taverns{2.2.1-0} [Village Taverns] (VillageTaverns-2.2.1-0.23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         voxelmap{1.7.10} [VoxelMap No Radar] (voxelmapNoRadar-1.7.10-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         wildcaves3{0.4.3.6} [Wild Caves 3] (WildCaves3-0.4.3.6(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available         Mantle Environment: Environment healthy.         TConstruct Environment: Environment healthy.         Profiler Position: N/A (disabled)         Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used         Player Count: 1 / 8; [EntityPlayerMP['TheRafaelkai'/133, l='Minecraft 2.0', x=-855,41, y=63,00, z=-703,56]]         Type: Integrated Server (map_client.txt)         Is Modded: Definitely; Client brand changed to 'fml,forge'


title: Why would I want to build more floors?

text: Ultimately, tower bux and red/white chips are the valuable currency of this game. From what I can tell, these are the only free ways to get more chips:   * Fulfill quests   * Take people on the elevator Both of these get harder the more floors you have. Wouldn't it make more sense to just keep the tower really really small until I have tens of thousands of chips, and only then grow the tower larger?


title: Is Vermivorous always level 50 (and up)?

text: I plan on hunting Vermivorous for the event to get some of his drops and I'm wondering, does he always spawn at level 50/52 regardless of playthrough like Terramorphous, or does he scale with the area like normal mobs? I ask because, a la Is there any reason not to farm Terramorphous on Normal mode? I would like to farm him on normal mode if possible, but if he's going to be level 30 on Normal mode it's not worth it. Will a Vermivorous on Playthrough 1/Normal Mode spawn at level 50 and thus give level 50 drops?


title: Explaining champions without mana

text: In League of Legends, there are quite a few champions that don't use mana. I am wondering if there are any pages or posts that explain why Riot chooses to create a champion that doesn't use mana? What is their rationale behind the choice? **Energy Cost** There are champions like Shen, Kennen, and Akali that use energy, which is kind of similar to mana in limiting the spamming of abilities (although you don't buy energy items like you do mana items). **Health Cost** There are also a few like Mundo, Vlad, and Morde where their abilities cost health - that kind of makes sense to me - at least there is a cost to using abilities. **No Cost** But the champions that really puzzle me are the ones like Riven, Garen, and Katarina. It just doesn't make sense why they get to use their abilities for free, and never have to spend gold on mana related items. **Kha'Zix versus Rengar** And most recently - Why does Kha'Zix need mana, and Rengar doesn't? Is there a rhyme or reason behind Riot's decision to build mana into Kha' but not Rengar? I'm just wondering if there any posts or releases from Riot that explain this, or maybe even a champion spotlight where they explain it? **=====================Edit=====================** Thanks to help from @Brian Colvin I was able to track down a few forum posts. I'm updating my post because someone locked it, but I still think the information is valuable, and I have no clue where else to ask the question but on stack exchange. Morello answered a question in the forums that somewhat touches on this subject: > The reason is manaless champions need to be balanced specifically to not use > any (besides health) attrition in their gameplay. Infuse is an example that > removes attrition from characters designed to have it. For example, giving > Kog'Maw infinite mana is much, much more broken than making Kog'Maw manaless > and gating his ultimate in some other way. Another person asked a question about manaless champions, and Morello answered with this: > ...I do agree mana gives another balancing point to champions. You have to > design manaless champions to have other attrition (melee does since it's > more risky, health costs, more cooldown considerations, etc) but they can be > made functional if you're smart about it. Vlad's definitely the antithesis > of this paradigm though, as he gains resources over time. I didn't find anything too concrete, but I do thank @Brian Colvin for taking the time to point me in the right direction. I'd give you upvotes if I could! **===================END=Edit===================**


title: How badly does 'Hunker Down' limit my units sight?

text: I understand that the Hunker Down command gives a defensive bonus and a sight penalty. Does anyone know exactly what this penalty is?


title: Can't access the end, server crashes on restart

text: I've just tried restarting my FTB world after not being able to get to The End. I found and set up The End portal, but it just teleported me to a random location in the overworld every time. When I tried restarting the server, I got this crash log. Can anybody help me decypher this, and figure out what the issue is? I've restarted my server with a new world, and that works fine, so I'm thinking it was something wrong with the old world, which I can hopefully fix in MCEdit.               2014-09-08 08:36:41 [INFO] Registered command hats with permission node           hats.common.core.CommandHats     2014-09-08 08:36:41 [INFO] Registered command morph with permission node morph.common.core.CommandMorph     2014-09-08 08:36:41 [INFO] Preparing level "SecondFTBWorld"     2014-09-08 08:36:41 [INFO] Registered command debug with permission node vanilla.command.debug     2014-09-08 08:36:41 [INFO] Registered command spreadplayers with permission node vanilla.command.spreadplayers     2014-09-08 08:36:41 [INFO] Registered command playsound with permission node vanilla.command.playsound     2014-09-08 08:36:41 [INFO] Registered command scoreboard with permission node vanilla.command.scoreboard     2014-09-08 08:36:41 [SEVERE] net.minecraft.util.ReportedException: Exception getting block type in world     2014-09-08 08:36:41 [SEVERE] at net.minecraft.world.World.func_72798_a(World.java:689)     2014-09-08 08:36:41 [SEVERE] at buildcraft.BuildCraftFactory$QuarryChunkloadCallback.ticketsLoaded(BuildCraftFactory.java:119)     2014-09-08 08:36:41 [SEVERE] at net.minecraftforge.common.ForgeChunkManager.loadWorld(ForgeChunkManager.java:514)     2014-09-08 08:36:41 [SEVERE] at net.minecraftforge.common.ForgeInternalHandler.onDimensionLoad(ForgeInternalHandler.java:64)     2014-09-08 08:36:41 [SEVERE] at net.minecraftforge.event.ASMEventHandler_1_ForgeInternalHandler_onDimensionLoad_Load.invoke(.dynamic)     2014-09-08 08:36:41 [SEVERE] at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)     2014-09-08 08:36:41 [SEVERE] at net.minecraftforge.event.EventBus.post(EventBus.java:108)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:425)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:224)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:630)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)     2014-09-08 08:36:41 [SEVERE] Caused by: java.lang.NullPointerException     2014-09-08 08:36:41 [SEVERE] at codechicken.enderstorage.storage.item.TileEnderChest.reloadStorage(TileEnderChest.java:98)     2014-09-08 08:36:41 [SEVERE] at codechicken.enderstorage.common.TileFrequencyOwner.func_70312_q(TileFrequencyOwner.java:33)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.world.chunk.Chunk.func_76604_a(Chunk.java:1102)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.world.chunk.Chunk.func_76620_a(Chunk.java:1075)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:560)     2014-09-08 08:36:41 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:39)     2014-09-08 08:36:41 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:15)     2014-09-08 08:36:41 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:342)     2014-09-08 08:36:41 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:300)     2014-09-08 08:36:41 [SEVERE] at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.world.gen.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:189)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:162)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:285)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.world.World.func_72964_e(World.java:804)     2014-09-08 08:36:41 [SEVERE] at net.minecraft.world.World.func_72798_a(World.java:680)     2014-09-08 08:36:41 [SEVERE] ... 10 more     2014-09-08 08:36:41 [SEVERE] Encountered an unexpected exception ReportedException     net.minecraft.util.ReportedException: Exception getting block type in world     at net.minecraft.world.World.func_72798_a(World.java:689)     at buildcraft.BuildCraftFactory$QuarryChunkloadCallback.ticketsLoaded(BuildCraftFactory.java:119)     at net.minecraftforge.common.ForgeChunkManager.loadWorld(ForgeChunkManager.java:514)     at net.minecraftforge.common.ForgeInternalHandler.onDimensionLoad(ForgeInternalHandler.java:64)     at net.minecraftforge.event.ASMEventHandler_1_ForgeInternalHandler_onDimensionLoad_Load.invoke(.dynamic)     at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)     at net.minecraftforge.event.EventBus.post(EventBus.java:108)     at net.minecraft.server.MinecraftServer.func_71247_a(MinecraftServer.java:425)     at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:224)     at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:630)     at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)     Caused by: java.lang.NullPointerException     at codechicken.enderstorage.storage.item.TileEnderChest.reloadStorage(TileEnderChest.java:98)     at codechicken.enderstorage.common.TileFrequencyOwner.func_70312_q(TileFrequencyOwner.java:33)     at net.minecraft.world.chunk.Chunk.func_76604_a(Chunk.java:1102)     at net.minecraft.world.chunk.Chunk.func_76620_a(Chunk.java:1075)     at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:560)     at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:39)     at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:15)     at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:342)     at org.bukkit.craftbukkit.v1_6_R3.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:300)     at org.bukkit.craftbukkit.v1_6_R3.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)     at net.minecraft.world.gen.ChunkProviderServer.getChunkAt(ChunkProviderServer.java:189)     at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:162)     at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:285)     at net.minecraft.world.World.func_72964_e(World.java:804)     at net.minecraft.world.World.func_72798_a(World.java:680)     ... 10 more     2014-09-08 08:36:42 [SEVERE] This crash report has been saved to: /home/Tom322/NN16310530/./crash-reports/crash-2014-09-08_08.36.42-server.txt      I believe the problem has something to do with the deep dark, as that's the only place I have a quarry, so first I removed the quarry with mcedit, that didn't help, so then I removed the whole DIM-100 folder, but that didn't help either


title: PS3 "roaming" profile?

text: We're upgrading our 3 aging PS2's at work to PS3's today, to get GT5 and other games, and seeing as I have a PS3 at home, a few questions come to mind:   * Can we create profiles for the people that will play and have them exist on all the 3 PS3's?   * Can I take my home profile and use it on those 3 PS3?   * Would I need to keep it on a USB stick (assuming that is even possible)?   * Can I "download" it onto the machines?   * What about ranks in games such as Call of Duty Black Ops, would that follow my profile or be locked to one of the machines? Basically I would like to play with my own profile regardless of which of those 3 PS3's I'm sitting at, and I would guess that many at work would want their own profile to play with too, without that being locked to a single PS3 either. For instance, it wouldn't be much fun if the profile of two of the players that want to play together only exists on the same PS3. Hope I was being clear what I wanted.


title: If I have an extra StarCraft 2 License, Am I allowed to share it?

text: If I have a Battle.Net account with a StarCraft 2 license that is extra (I don't play it) is it legal to let my friends use it? (Only one at any given time though.)


title: Is there a ranged pull for Guardians?

text: I just started playing Lord of the Rings Online as a Guardian, and I've noticed I don't have the ability to use any ranged weapons (bows, etc). Is it possible for me to do a ranged pull at all, or am I forced to charge in and start swinging?


title: What is the best method of getting better at micro in Starcraft 2?

text: I've always known my micro is the worst aspect of my game, which is is why I tend toward out producing, or being sneaky (rushing or using cloaked units). But lately I've realized the only way I'm going to get better is to learn micro better, as well as improve my hot key usage. I was wondering if anyone knows of a good custom map/scenario for this or has useful tips for getting better at this stuff? I've already played through all the challenges though i haven't gotten gold in them all.


title: How do I beat the "Kill 5 guards within 10 seconds" mercenary challenge?

text: In Brotherhood the fight missions for Mercenaries have a very short time limit on them. What do you need to do in order to win the fight in less the 10 seconds? I been trying and trying and can't seem to be able to do any significant damage within 10 seconds.


title: Stole a pre-war book at Mojave Outpost and lost a lot of gear -- what happened?

text: I was dressed as a member of NCR, and on a larf, decided to steal a meaningless item in the barracks (a pre-war book, specifically). I was wearing NCR armor and an NCR goggle helmet. Once I did, no one turned red, but all of a sudden, I received a message stating I was no longer dressed as a member of the NCR, and several follow-up messages about items no longer being in my inventory. Several of them seemed to be things I ... um ... kind of stole from the Mojave Outpost. Several, however, were not things I took from the Outpost. (Though they did correspond, sort of, to stuff I looted out of NCRCF.) What exactly just happened? I reloaded an autosave from entering the barracks, but I'm curious as to why so much loot/gear disappeared from my inventory upon stealing a piddly little pre-war book, but without anyone turning red and trying to kill me ...


title: How do I open cans?

text: Our town is short on food, with increasingly large pile of canned food in the bank, but no way to open them. I'm only aware of two ways to open cans:   1. Open the can with a screwdriver.   2. Open the can with a can opener. Nobody in our town has found one of these yet. **Are there any other ways?**


title: How can I get around the Raid Boss time limit?

text: Borderlands pulled a pretty jerk move and made the new "Raid Bosses", Master Gee and Hyperious The Invincible(s), work on a **24 hour timer**. Since they drop _absolute crap_ , ~10 crystals each time when you need >100 to buy a weapon, it's clearly ideal to cheat the clock. How can I get around the raid boss time limit? I'm on PC generally playing Co- op. Can I just change my PC's clock ahead a day? Does the multiplayer host have to change _their_ clock alone, or everyone? Or is it server based so we have to play offline? Additionally, can Console players just change their clock to get out of it as well?


title: Buy games from Blizzard by USD

text: I from Mongolia, which is EU region by Battle.net. When I see payment options I only see RUB there. But we don't use RUB (russian currency). So problem is, since i don't have RUB visa card, I only can pay USD. But if I change my region into US, price will become 39$, almost 4 times expensive than RUB payment option. So my question is, can I put some USD in my card and purchase game from Blizzard which is price in RUB? They convert it? EDITED/ADDED When I use both EU, and US sites, prices are different. https://eu.battle.net/shop/en/product/starcraft-ii-wings-of-liberty https://us.battle.net/shop/en/product/starcraft-ii-wings-of-liberty On EU its 499 RUB (14$), on US its 39.99$. Why price have this much difference? Don't you think everyone buy cheaper one from eu.battle.net? Also I wonder If I buy from EU.battle.net will they give me only Russians usable client?


title: Can gems be gifted across platforms?

text: A friend of mine recently got an Android phone, and a few updates back DragonVale was released on Android. I'm a long time player on the iOS platform, but I'm wondering if there is a way for us to gift gems to one another given DragonVale's cross platform support. Can gems be gifted to friends across Android, iOS, and Facebook - or can you only gift gems to friends on your platform of choice?


title: Out of 25 Steam achievements, I can fulfill only 20 in Duels of the Planeswalker 2013. How can I get the rest?

text: Regarding Duels of the Planeswalker 2013, I see 25 achievements in Steam. I completed 20 of them, but I can't complete any of the five following though I met the requirements for some. Here's the list:   * **Guildmage** ( _Defeat the Sepulchral Strength deck in the revenge campaign_ ): not done as I don't see the mentioned deck   * **Auramancer** ( _Win a duel controlling at least five Auras_ ): done as I even built a deck specifically to get this achievement   * **Fury of the Horde** ( _Win a duel controlling at least twenty creatures_ ): done as I even had more than 100 with the Goblin deck, and on the same game, I got the **Master of the Wild Hunt** achievement ( _Win a duel controlling at least ten creatures_ ) plus the **Beast Within** one ( _Win a duel controlling a creature with at least 10 power_ )   * **Near-Death Experience** ( _Win a duel with exactly 1 life_ ): done as I fulfilled this requirement several times already   * **Insurrection** ( _Win a duel online using an expansion deck_ ): not done as I don't see any expansion in Steam How can each of these achievements be done? Thanks!


title: How can I ensure a successful Degreaser + Axtinguisher combo?

text: Every intermediate Pyro knows the puff-and-sting technique:   1. Ignite opponent   2. (Optional) Airblast them to a wall or corner   3. Hit them with the Axtinguisher   4. ????   5. PROFIT! The Degreaser with its fast weapon switch bonus makes this a quick and deadly combo attack. However, having only less than a few weeks of Axtinguisher time myself, I'm finding this combo pretty difficult to pull off, especially on Soldiers who know I'm coming. I puff a flame, push the opponent back, press `3` or `Q`... but before I'm able to swing my Axtinguisher, the Soldier has turned back and crocketed me. Knowing that the enemy will attempt a counter-attack, if it's an explosive I usually end up using reflects to kill them instead of approaching them and taking out melée. It's a slower kill with less predictable DPS, but it's easier for me. In fact, I'm probably the only Pyro out there with a higher success rate of killing with reflects than with the Axtinguisher. Embarrassing, I know. Anyway, how can I perform the Axtinguisher combo more effectively and ensure I get a kill?


title: How to get good socketed class-specific items in Diablo 2?

text: I know that if I want to get more socketed items, I should have as few `+magic find %` as possible, but what do I have to do to get socketed class-specific items with better base bonuses?


title: Is it possible to Idle, and get trading cards?

text: In order to receive Steam Trading Cards, you must play a game for some period of time. Is it possible to keep the game open as you go run errands, and have the cards when you get back, or do you have to be actively playing the game to receive cards?


title: What is the most efficient way to make money?

text: What are some of the most efficient ways to make money? Based on:   * time   * initial investment   * required progress (in the game)   * special equipment/gear


title: Can you replay phone calls?

text: I am in the habit of bashing the `X` (PS3) or `A` (Xbox) button while on foot to sprint, or using it to break instead of `R1` when in a vehicle. This habit causes me to frequently hangup on people just after they have called me. Is there a way to replay these lost calls without restarting a mission (which wouldn't work on random/non-mission calls anyway)?


title: Are car upgrades applied globally?

text: If I steal car model _X_ , fully tune it and then trash it, will those mods still be applied to the next _X_ that I steal? Or will _X_ be a stock setup?


title: How is money earned?

text: In Killing Floor, how to you earn money? For every zombie killed, do you get a certain amount of money? For each zombie _you_ kill, do you get a certain amount of money? Does each type of zombie give different amounts of money? Is the amount of money you get a stable amount that doesn't change (Ex. $500 every round)?


title: US Playstation Plus on EU Playstation on PS4

text: If I got an active US Playstation plus subscription on my alternative user. Would I be able to play games online on my main user(which is a EU account) that does not have an active ps+ subscription?


title: Nexus Mod Manager won't recognize Fallout New Vegas

text: I have trouble opening NMM for my New vegas game saying that it does not have the permission to write the game and I've been told that I should run as admin to open it, but :   1. Can someone please explain it to me how to do it ?    2. Also will this affect my Skyrim game as I've also have the game modded.


title: If I don't give Zulf the journal, what happens?

text: I'm replaying Bastion. If I never show Zulf the journal, does he still do the same thing as if you _do_ give it to him? (Spoliers below explaining what happens) > When Zulf reads the journal, he betrays the Bastion to the Ura


title: Watching 'Purge Plays' videos, he denies creeps even if nobody is nearby, why?

text: I've been playing Dota 2 for a while now. I'm a level 6, so I'm still a noob, but I do have an idea of what's going on. Anyway, I've been watching some Purge Plays videos. In these, I see him denying his creeps even if nobody is nearby that would last hit those creeps. For example, he is farming in an empty lane, nobody is nearby, nothing is showing on the mini-map, and he still denies a creep. Why would he do this? Is it just an instinct or is there a good reason for doing this?


title: Why does knocking out a cat only sometimes yield a diamond in SEGA game Flicky?

text: In the SEGA Arcade/Genesis/Mega Drive game _Flicky_ , why does knocking out a cat only sometimes yield a diamond? You can see what I am talking about 20 seconds into this video: Diamonds are worth various amounts of bonus points, and exactly what governs their value would be a second part to the question. I've played the game for years, and I own the original arcade cabinet, but I've never been able to figure this out. The only guaranteed way would be to decompile and analyse the original Z80/68000 code. Indeed, the behaviour might even be different across platforms. Any thoughts or information appreciated.


title: Play online without HoTS expansion?

text: I have Starcraft 2 WoL. I would like to play online (matchmaking) but the button are disabled. Does this mean I can't play online with only WoL?


title: Can enemies see my phasewalk?

text: As an Jedi Shadow I got the ability `Phase Walk`. I can place the ability on the ground and it leaves a marker. I can run away from it, and when I use the ability I get transported to that marker. If I spec tank it places a larger mark on the ground which gives a healing buff. My question, are enemies able to see the marker I place on the ground?


title: Linken Sphere and Razor's Unstable Current

text: If **Razor** is wielding a **Linken Sphere** and a hero caster cast a targeted spell on him, will the caster still receive damage from **Unstable Current**? Also, if it is the other way around. My hero is the one wielding the _Linken Sphere_ and I casted a targeted spell on **Razor** , will I get a damage from **Unstable Current** or will _Linken Sphere_ will block the damage?


title: What are the purpose of Energy Wells?

text: In Spiral Knights, in a recent patch, customizable Guild Halls were introduced, and one feature introduced was the energy Well. I'm not sure how to explain it. Apparently you can give CE to the well, and get Mist Energy in return. How does it work? I've heard it's useful in crafting, but I don't really understand it.


title: How long is the day to night cycle in Fez?

text: In Fez I was playing with the giant telescope trying to solve the puzzle, but suddenly it turned to day and I can't see anything useful. How long do I have to wait for it to turn to night?


title: Can you unlock more customization items?

text: Can you unlock more customization items for characters? Or are those you can buy when you start the game only ones.


title: Which planet is Leviathan on?

text: Ok so I'm a bit of a wimp and didn't want to fry Ann Bryson's brain after she was so willing to let Leviathan take control of her. I stopped at nose bleeding, which has given me a variety of different locations throughout the galaxy and quite a large search grid for Leviathan's possible location. Problem is, this is an 'end of game' save, so all of this entire region is swarming with Reapers - each system is taking multiple attempts to do a full scan as I'm having to keep diving out of the system to lose them. Which planet is Leviathan on?


title: How to increase Oil Well Generation in Build Craft?

text: Since oil is hard to get and you need it to get fuel, how do I make oil wells generate more often?