title: Can PokéTransporter make a Pokémon shiny?

text: **Warning! This is going to get technical!** The method of determining whether a Pokémon is shiny in Generation III-V was the following: >   1. Use the bitwise XOR operation on the 16-bit Trainer ID and 16-bit > Secret ID, this results in a combined 16-bit OT-ID. >   2. Use the bitwise XOR opeartion on the High Byte and Low Byte of the > 32-bit Pokémon ID, this results in a combined 16-bit P-ID. >   3. Use the bitwise XOR operation on the OT-ID and the P-ID, this results > in a 16-bit Shiny Value. >   4. If the Shiny Value is lower than 8, the Pokémon is shiny. In other > words, if the 13 most significant bits are all 0, the Pokémon is shiny. > > > This results in a chance of 1:8192 (2^13) of a Pokémon being shiny, assuming > TID, SID and PID were uniformly random. Since Generation V, this process has been massively simplified: >   1. Use the bitwise XOR operation on the OT's 12-bit TSV (Trainer Shiny > value) and the Pokémon's 12-bit ESV (Egg Shiny Value). >   2. If the result is 0 (TSV and ESV are the same), the Pokémon is shiny. > > > This results in a chance of 1:4096 (2^12) of a Pokémon being shiny, assuming > TSV and ESV were uniformly random. Recent research has shown that the TSV is calculated as `TID XOR SID >> 4`, that is, the 12 most significant bits of the bitwise XOR operation applied to the OT's TID and SID. The ESV is calculated in a similar fashion based on the Pokèmon's PID. Using this information, the above Gen VI shiny check algorithm can be reformulated as such: >   1. Use the bitwise XOR operation on the 16-bit Trainer ID and 16-bit > Secret ID, this results in a combined 16-bit OT-ID. >   2. Use the bitwise XOR opeartion on the High Byte and Low Byte of the > 32-bit Pokémon ID, this results in a combined 16-bit P-ID. >   3. Use the bitwise XOR operation on the OT-ID and the P-ID, this results > in a 16-bit Shiny Value. >   4. If the Shiny Value is lower than 16, the Pokémon is shiny. In other > words, if the 12 most significant bits are all 0, the Pokémon is shiny. > By now, you probably guessed where this is going. Let's say I have a Pokémon on a Gen V game whose Shiny Value in step 3 is between 8 and 15. This means that the first 12 bits are all 0 and the 13th bit is 1, resulting in a **non-shiny Pokémon**. If I use PokéTransporter to transfer this Pokémon to Pokémon Bank and thus Gen VI, the shiny check will notice that the first 12 bits of the Shiny Value are 0 (or rather, it will calculate TSV and ESV and notice they're the same) and conclude that **the Pokémon is shiny!** Unless of course PokéTransporter checks for this case and changes the PID in case it occurs. **Can anyone confirm or disprove this behaviour?** The implications are very interesting, by the way. Depending on when and how exactly this check happens in relation to the legality check, this loophole could possibly be used to circumvent the "no shiny" rule on Reshiram and Zekrom in Gen V as well as on event Pokémon, who are usually unavailable as shinies.


title: Ultrastrike levels and their effect on mods

text: What's the effect of Ultrastrike levels? I can understand their effect on resonators and I don't need to find out how it exactly is being calculated. But their effect on mods is a different story. Mods aren't resonator like entities. How does an ultrastrike do harm on a mod? Is it a probability calculation based on their level? If not what is the effect?


title: What is the best way to destroy spiked walls in Rust?

text: How do I destroy spiked walls most efficiently?


title: How can I easily get Wings of Discovery?

text: In order to put Triple AP on your weapons, you need Wings of Discovery. These seem to be rather rare, with the only ones you can get in bulk being from the Chocobo race at Remiem Temple, which is a one-time reward. Checking my strategy guide, it seems you can bribe Marlboros for a few more, but you need a half million gil per monster, and that nets you a whole four or so. Which means I'd need somewhere in the vicinty of six million gil to get enough for a single Triple AP weapon. There's gotta be an easier way to do this! Is there?


title: How do you avoid Belial's poison attack?

text: My wife and I just recently finished Belial in Normal and obviously the fight's gonna get much worse in Nightmare. I am a Monk and she's a Demon Hunter. Aside from the fact that Belial can't damage me that much because of my high armor(I have twice her armor since I have a skill for that), is there a way to avoid this? I tried telling her to go into a corner but she still gets hit and immediately just dies(I do know here items are great and she has a high Vit). Is there a secret spot that she can stay in while she shoots Belial? What happened was me trying torevive her(Belial doesn't damage me that much) before we hit the final blow. Or better, can I just kill Belial and she stil gets the exp(and items) after I revive her?


title: Can you get your own house?

text: I was wondering if you can get your own house in Fallout: New Vegas like you did in Fallout 3?


title: How to get Xbox to detect network drive when drive is connected to router?

text: I am trying to get my Xbox to stream music and videos from a network drive I have set up. I am using a Belkin N600DB Router. I have found a lot of directions on how to connect my Xbox when the drive is connected to a computer. My problem is my router has a USB plug so USB devices can be networked. I have my FAT drive connected to this USB Port and my computer is able to detect the external drive. I was wondering if it was possible for my Xbox to be able to detect my drive? Will I have to use an Xbox App like the Media Center or Zune instead of the standard media player?


title: What parts of Civ 5 scale with map size?

text: Which parts of the game in Civ5 do (also) scale with map size? (As opposed to difficulty or game pace)   * Necessary production?   * Culture Border expansion?   * Required scientific output?   * City growth rate?   * Unit mechanics?   * ... ?   * (I am less interested in the score scaling that is mentioned in the manual.) The only definite answer I have off the top of my head is: _number of opponents_ :-)


title: Diablo 3 Hardcore Character just died during a 10+ second lag spike, will I be able to get him back?

text: Question really says it all. I was doing fine for about an hour. Beat Act I on normal, killed the Butcher by myself, then started Act II. Just as I entered the desert with the Enchantress I hit a lag spike which lasted about 10+ seconds where I saw two enemies on the screen and I knew this was not good. So I quickly alt-F4'd only to come back and find my character dead and unable to play. I know Blizzard is strict about Hardcore characters, but is there really no compensation for death due to lag? What if it were the Battle.net servers that caused the lag spike?


title: How do I level up fast and get more shields and HP?

text: I have seen a video (http://www.youtube.com/watch?v=tEcM6zleC6M) of a guy who is at the same mission as me but of a much higher level as me (He is 25, I am 19) and has a TON more shields and HP than me. I am pretty much always dying when I try to solo missions. When I am with a team, I have to let them do the mission while I sit in a corner. **Are there any tips to level up fast? Like.... kill tons of enemies, do side quests, etc.?**   **Also, are there any ways to get more shields and HP?**


title: Can't get followers to touch the altar in Boethiah's Calling

text: I listened to people when they said that mercenaries work the best for the altar. When I ask them to do something, I point it at the altar and press my action button(B). The menu would then disappear and nothing would happen. This has happened many times before. What am I doing wrong?


title: What counts as crowd control during bossfights?

text: With Patch 2.0 Some achievements were removed, some other achievements were added. A couple of these new achievements are basically "Kill boss X without using crowd control". What counts as crowd control? Does cold damage(wich slows) counts as crowd control? Or is it aimed for stuns or specific skills such as slow time?


title: Are there special/secret moves in Street Hockey 95?

text: If you don't do anything for awhile, you'll see demo clips of each of the characters and in those, they perform some weird moves that you don't normally see in game (e.g. rocket man doing a front flip + a head butt) Is this just some demo sprite animation or are there really special moves for them? I've tried a lot of different combinations but I just can't seem to make them do their moves.


title: Running multiple instance of an online game

text: My problem is I want to run two instances of an application. I have tried Sandboxie, which Google has given me, but it failed on my part. The application is an online game. Can anyone please help?. I'm running Windows 7 and the game can be found at http://weapon.ph.


title: Do proc rates affect on-crit effects

text: For example Battle rage with the rune 'Swords to Ploughshares' has an on-crit effect. So if it's used in combination with Whirlwind 13% proc rate, will the health globe still drop on 8% of the crits or 1.04% (0.13 * .08) of the crits?


title: How do you find a fishing rod in Terraria for PS Vita?

text: In the PS Vita version of Terraria I can not find a fishing rod. How do I find one?


title: Does it matter who executes a Burst skill?

text: Anyone can use the Burst command if the Burst Gauge is high enough. But do the effects of the Burst change dependent on the user's stats?


title: Worms Reloaded - Using Teleport makes my rig say g'bye!

text: I've got an ATI 4870, Q6600 @ 3Ghz, 4GB RAM, Asus P5B Deluxe running on Win7 32Bit. Every time a worm uses Teleport my FPS go from 60 down to 1 for about half a minute. What gives? Same thing happens during level loading, it takes aaaaages to load.


title: Is it worth using the most expensive salvage kits on low level items?

text: Is it worth using master's salvage kits on loot from low level areas? Will I get rare materials from them, or would it rather be more efficient (profit wise) to use low level kits on low level items?


title: sourcebans.smx Database failure: Could not find driver "mysql"

text: Hi I've been going at this for literally hours now. I've currently running my game server on a VPS (Ubuntu 14.04 x64). This is where I currently am. -Meta mod 1.10 -Sourcemod 1.5.4-git4078.tar.gz -SourceBans 1.4.11 I've successfully completed the web installation. Although i am having trouble getting the game server to contact the webserver. This is the output of the log.               L 06/12/2014 - 09:29:02: [sourcebans.smx] Database failure: Could not find driver "mysql". See FAQ: http://www.sourcebans.net/node/20      That link is dead not very usefull. Some people say to install apt-get install lib32z1 which I did (Do i need to configure it anyway?) which **did not work** unfortunatly. From the VPS I did manage to connect to my external mysql database using the mysql installed. Is there anything else I should do? My databases file. I ![enter image description here](http://i.stack.imgur.com/VvJAk.png)


title: What is the effect of switching between conflicting social policies?

text: Certain social policy branches conflict and cannot be taken together (eg, Piety and Rationalism). I usually plan ahead to make sure I don't end up wanting conflicting branches, but the other day I did (almost!) activate one to see what happened. I was given a warning that doing this would cause anarchy for some turns, at which point I stepped back because I was in the middle of a live game. So, what happens if you activate a social policy for a branch that conflicts with one that you already have active? Presumably you lose the policies from the conflicted branch, but is this forever?   Or are they hidden in case you switch back later?   Or maybe you get the policies "refunded" and get to transfer them elsewhere?


title: Giving the "attack/defend the flag" command

text: In conquest mode, normally when you are not at the flag cap area, you can give flag attack commands. But when you are inside that area, it doesn't work anymore. Is there a way to give a flag attack command when inside the flag cap area?


title: Where can I obtain the Amtrak P42DC Genesis from Train simulator 2013?

text: I currently have the RailSimulator "Train Simulator 2013". I'm browsing through the Steam Store and finding player mods mentioning Amtrak P42DC Genesis. However I cannot find this on the Steam Store as a DLC add on or anything. How do I obtain the Amtrak P42DC Genesis?


title: Where can I find the Torchlight 2 save folder?

text: I'm playing Torchlight 2 and want backup my save but I cannot locate the save folder. I tried looking in `%APPDATA%\runic games\`, but the folder is empty. Where can I find the save files?


title: What should I do now?

text: I have finished the game, invested in everything and all investments are done. I have over $200 million, came in first for the past 12 years, filled up every space in the mall and get a heart or two every second. I have unlocked all of the different stores and I have at least one of each. I also have MOST of the regulars but there are some I can't get. I dont want to start a new game because I have achieved so much. What should I do now?


title: Do Ice Pops do anything?

text: Supposedly in Tales of Graces eating Ice Pops would grant (possibly temporary) stat boosts. There are Ice Pops in Tales of Xillia as well but they don't seem to serve any purpose. Their description says they heal 10% of your health and give you a Win Stick or a Lose Stick. With a Win Stick you can get a free Ice Pop. I haven't seen any hint of them having any other purpose but after hearing about Tales of Graces I find it hard to believe that they do nothing. So does anybody know if they do anything else?


title: Is it possible to capture the bandit leaders?

text: Several times now, I've engaged one of the bandit leaders and his large swarm of bandits but they've escaped every single time. I'm wondering if its possible to capture them at all since they don't belong to any kingdom. This is with the Floris mod.


title: How are set items generated?

text: I got two different helmets and both seem to be for the same set. ![enter image description here](http://i.stack.imgur.com/7avLz.jpg) So how exactly does the generation of set items works? Do ALL items you obtain have a chance to be a part of a set?


title: What online retailers sell vintage games or box art?

text: I've been looking for an original Archon I for C64 for ages now, but all the offers on ebay are crazy expensive. So I thought I'd ask if anybody knows an online retailer that does trading of very old vintage video games? I'm not interested in ROMs, as in fact I want the game just for the beautiful packaging it came with.


title: Is it possible to rob Marcus a second time?

text: After completing a main story quest, you're teleported back to Sanctuary into a room that is full of chests and other lootable boxes. The obvious thing to do is to take it all. Apparently, this room is Marcus's weapons warehouse and a door leads out into his shop. The door locks behind you and you're not able to get back into it from that side. Is it possible to enter this room again and rob Marcus of more delicious loot?


title: Where is the most effective spot to item farm?

text: Having beaten the main story quests of the game, I'm now running around mopping up side quests and preparing for a second playthrough of the game. I was curious where some of the best item farming places are in the game so I can deck out my character before starting playthrough 2.


title: How do you defeat the revenants in the Brecilian Forest?

text: The first time I tried to take them on I was only level 10. Now I returned at level 14 with more tricks up my sleeve and I still can't beat them. They seem to be completely immune to all magic so I can't even CC them. Every spell I cast at them - hexes, stuns, prisons - don't affect them at all. How do you go by and kill them?


title: G-con45 gun wont work with LCD TV PS1 Time Crisis Project Titan

text: I've just raked out my old PS1 Mini console as I bought The G-Con45 Gun Controller to play Time Crisis Project Titan, alas the controller is picked up but wont shoot at the screen when calibrating I was wondering if it was something to do with the LCD screen? does the gun not fire at LCD TVs or am i not setting it up correctly? **My set up:** Scart lead connected to back of TV and PS 1 with the gun Video Cable connected to the Input on the scart wire (maybe a few inches down from the connector for the PS1), the gun in controller port one and my TV is in gaming mode. I've tried all resolutions of the screen and no luck what gives?


title: How to skip intro on Counter Strike Condition Zero?

text: hi everybody could anyone help me about this problem: I installed counter strike condition zero deleted scenes on my desktop computer; its specs: processor intel(R) pentium(R) CPU 2.26 GHz RAM 1 GB Graphics card (integrated) 32 MB os: windows xp sp2 32bit the problem is: when I run the game I get the main menu so when I choose new game then eg: normal difficulty then the game starts to loading then it fails to start the game but it returns always to the main menu???!! Any help is highly appreciated.


title: I cannot move my GTAV save from my old PS3 to my new PS3

text: I had to purchase a new PS3 after my old one died. I had all my game saves backed up on a USB stick, but now GTA-V won't let me access them on my new console. It just comes up with an error saying you didn't create this so you cant use it. Any ideas?


title: How to fix or handle a glitched NPC?

text: There are several NPCs who are known for glitching. For example, yesterday I walked to a NPC for continuing a quest and started a conversation. After the first option to select, I was able to read the answer for one second, then the conversation closed and since then I can't start it anymore. When I move away from him and approach again, he does his voice-acting like "hey I know you, talk to me", but it is not possible to start a conversation. Some other PCs standing around stated in the chat that this poor boy is known for glitching. **How can I fix those glitched NPCs or are there ways to avoid glitching in first place?** Some mates say it's possible to completely close the game and then login again to start in another instance on the server. Others say it can take up to 30 minutes that an instance gets resetted. Is there no other option to just wait or do other things?


title: Can you play after the main quest is done

text: I'm about to complete the main quest but I don't want to be unable to finish all the sub-quests. Am I going to be allowed to play after the main quest is done or should I finish everything before doing the last quest ?


title: Is enchantment magnitude affected by the base value of an item?

text: I didn't think so, but answers to this question have left me curious. Is an enchantment on a Gold Emerald Ring more powerful than one placed on a plain Silver Ring? Does a fancy bejeweled circlet have more magickal potential than a run of the mill hat? Do Fine Boots get a better modifier than shoes?


title: How to reopen the Join the Stormcloaks quest?

text: Earlier in the game I couldn't continue the main quest because of the Join the Stormcloaks bug (more information): I had to use the _setstage xyz_ command to fail the Joining the Stormcloaks quest to proceed. But now I can't take it on. I talked to the guy in Windhelm who sent me to kill an Ice Wraith, but after ending the conversation with him, the quest disappeared from my journal and I can't see it anywhere: I tried using the _setstage_ command again to make progress (`setstage CW01B 100` should make the quest go to _return to Galmar_ stage, but nothing happens. What can I do?


title: How do I attack Skulltulas sitting on their webs?

text: I can't seem to figure out how to attack the Skulltulas who are sitting on their webs. I tried various different directions of sword slashes with no effect (on the enemy - it usually ended with me losing hearts as they bounced and hit me). What do I do to kill them? At some point, I would really like to get past the first dungeon! I am looking for the exact type of sword slash or weapon I need to use.


title: Button combination for bypassing Xbox 360 disc autoplay

text: Is there anything similar to holding `Shift` in Windows for temporary disabling the inserted disc autoplay?


title: How to get the 'Guardin' Gnome' achievement in Left 4 Dead 2?

text: How can I get the `'Guardin' Gnome'` achievement in **Left 4 Dead 2**? The text of the achievement is the following: > Rescue Gnome Chompski from the Carnival. So I suppose it has to be done in the `Dark Carnival` campaign, but how?


title: Is there any use for the blighted armour/weapons in Warhammer 40k: Dawn of War II

text: In Warhammer 40k: Dawn of War II I have been collecting blighted armour and weapons with negative armour ratings but various other stats perks. I am unable to donate this for XP as I am with other items, so is there any hidden bonuses from collecting it? i.e. will it combine to make a super armour if I collect the whole set?


title: How can I get the 'Moustachio' achievements in Left 4 Dead 2?

text: There are two achievements related to '`Moustachio`' in Left 4 Dead 2. These are the descriptions:   1. **Gong Show** - Prove you are stronger than Moustachio.   2. **Stache Whacker** - Prove you are faster than Moustachio. Do you know how can I get them?


title: Merging cryptic and pwe accounts in Star Trek Online

text: I've been away a while from ST:O and the game has moved from Cryptic to PerfectWorld. Unluckily I can't merge my legacy account with a new one, since I can't find website from Cryptic to send my account to PerfectWorld. My question is: can someone help me with this issue and tell what exactly I have to do to get a merged account?


title: Which companions have romance options?

text: SWTOR seems to have many romance options, and many opportunities to flirt with NPCs. Listing all of the NPCs you can sleep with seems to be a unexpectedly large list outside the scope of this site, but which companions can you have a romance with?


title: How to complete "Get Upgraded" mission.

text: I have the mission "Upgrade levels 1 times, and feel the power surge within". Now I've upgraded multiple levels but I still haven't finished the mission. Not sure what I am doing wrong.


title: Modern Warfare 3 crashes after "Bag and Drag" mission briefing

text: So after the mission "Bag and Drag" where they talk and gives us what to do it crashes. How can I prevent it? I've tried reinstalling, replaying all the missions etc.


title: How do I inspect enemy unit types?

text: How can I know the type of enemy units in Warzone 2100? It doesn't show anything when you click on it. Seems you can only view types of your own.


title: How do you max out damage output for the climax hex in dark souls 2

text: So I am on the quest to make my climax spell hit the highest amount of damage. I was told dark sunset staff + 5 or 10, forgot, is the best staff for hex damage. I tried every hex and for some reason the dark sunset staff doesn't work with hexes. at all. If you know how to make the staff work with hexes, let me know. Anyway so I am using the black witch's staff + 9. So far I've been able to do up to 2,400 damage. However there is a video where someone does 3990 damage. So what are the best items in the game to absolutely max out the climax damage?


title: Can the enemies see your camera light?

text: When in pitch black, can the enemies see the light from your camera if you have it pulled up?


title: Any way to fix train bridge glitches?

text: I don't know what combination of events caused the train bridge to glitch, but so far I've destroyed three of them and I have two left (that I know of). The problem I'm having is I get part way through planting the explosive and it stops giving me the option to plant explosives at the rest of the markers. **Bridge A:**   * The first time I attempted this one I planted all four explosives on the arches of the bridge, but it wouldn't give me the option to plant the last one on the tracks. I had accidentally left the restricted area briefly and re-entered, and it gave me the last marker again. Then I died and had to try again.   * The second time I attempted, it let me plant two of the explosives on the arches and the other two arches wouldn't give me the option to plant them anymore.   * I tried leaving and coming back which reset the explosives. I was again able to place all four explosives on the arches of the bridge, but wasn't able to place the final one on the tracks (same as first try). I did not leave the restricted area this time, though. **Bridge B:**   * I've only attempted this one once. But it let me plant three explosives on the arches and only one of the markers isn't giving me the option to plant explosives. * * * Is there something huge that I'm missing here? Do I have to wait longer between bridges? I've had three different scenarios for how it ended up explosives-wise so I'm a bit confused as to what the heck is causing this glitch.


title: Is it possible to earn enough skulls to unlock everything in Orcs Must Die 2?

text: Is it possible to earn enough skulls that you will not run out before unlocking everything that you can spend skulls on in Orcs Must Die 2?


title: What are the missable achievements in The Dark Eye: Chains of Satinav?

text: Which achievements in The Dark Eye: Chains of Satinav can be missed? Are any of them mutually-exclusive? How do I get them all?


How do I get past the Labion Root Monster in Space Quest II?


title: How should I spend my points and acquire gear?

text: I'm pretty sure there are plenty guides out there about Honor Points, but I want a very simple and short advice from an experienced player to who's looking for it the first time. Should I just save honor points and buy stuff only when I get to level 80, or should I go and try to buff up on lower levels? What about on level 70 - does it worth going BG all the way to gather HP and buff up the equips, both for leveling and for more fun at BGs all the way till 80? How many points do we need on each level (starting at 79, then 69, 59, and so on) to have the best gear avaiable for PvP? I think HP gear is only worth for PvP since the gear we get for PvE from doing PvE is already good enough.


title: Minecraft Hexxit Suddenly Extreme Lag

text: I have a extreme lag problem on my server. It's a dedicated Server on my local machine with me and up to 4 other players on it. We use the Hexxit-Mod-Pack on 1.5.2. I give my Minecraft 1Gb Memory. Disabling the mods is no option, but without mods it works properly. We build a small city, with a 'Meteor Shield' (think it's important, because I have less lag without it.) So i run around, placing 'Land Protection Tester'. After a while, I moved a little bit away from my village I have big lags. ![XXPICTUREXX](http://i.stack.imgur.com/hOilU.jpg) The left side explains itselfs, the right side is the server log. Normally I play on about 40 to 60 FPS. But as you see above it's 0 to a maximum of 4 FPS and it does not restabilize even if I wait about half an hour. Do you have any idea how o avoid it except unbuild the 'Meteor Shield'? By the way, the lag only affects ME, not the others. Maybe any option I can change or a little configuration change? EDIT: maybe important also: As i encountered the lag, I tried relog. So disconnect, Multiplayer, Connect, then MC crashed with this log:                 Minecraft has crashed!             ----------------------                Minecraft has stopped running because it encountered a problem; Ticking screen          A full error report has been saved to C:\Users\foren_000\AppData\Roaming\.technic\modpacks\hexxit\crash-reports\crash-2014-07-08_12.34.38-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(                    --- BEGIN ERROR REPORT a5796dc2 --------     Full report at:     C:\Users\foren_000\AppData\Roaming\.technic\modpacks\hexxit\crash-reports\crash-2014-07-08_12.34.38-client.txt     Please show that file to Mojang, NOT just this screen!          Generated 08.07.14 12:34          -- Head --     Stacktrace:         at sun.misc.Unsafe.allocateMemory(Native Method)         at java.nio.DirectByteBuffer.<init>(Unknown Source)         at java.nio.ByteBuffer.allocateDirect(Unknown Source)         at mapwriter.MwUtil.allocateDirectIntBuffer(MwUtil.java:69)         at mapwriter.map.Texture.<init>(Texture.java:23)         at mapwriter.map.MapTexture.<init>(MapTexture.java:30)         at mapwriter.Mw.onClientLoggedIn(Mw.java:392)         at mapwriter.forge.MwConnectionHandler.clientLoggedIn(MwConnectionHandler.java:52)         at cpw.mods.fml.common.network.NetworkRegistry.clientLoggedIn(NetworkRegistry.java:211)         at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionEstablishedToServer(FMLNetworkHandler.java:90)         at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:341)         at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)         at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)         at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)         at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)          -- Affected screen --     Details:         Screen name: net.minecraft.client.gui.GuiDownloadTerrain          -- Affected level --     Details:         Level name: MpServer         All players: 1 total; [EntityClientPlayerMP['KaienRomane'/110596, l='MpServer', x=8,50, y=66,62, z=8,50]]         Chunk stats: MultiplayerChunkCache: 0         Level seed: 0         Level generator: ID 00 - default, ver 1. Features enabled: false         Level generator options:          Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)         Level time: 0 game time, 0 day time         Level dimension: 0         Level storage version: 0x00000 - Unknown?         Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)         Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false         Forced entities: 1 total; [EntityClientPlayerMP['KaienRomane'/110596, l='MpServer', x=8,50, y=66,62, z=8,50]]         Retry entities: 0 total; []     Stacktrace:         at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)         at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2414)         at net.minecraft.client.Minecraft.run(Minecraft.java:776)         at java.lang.Thread.run(Unknown Source)          -- System Details --     Details:         Minecraft Version: 1.5.2         Operating System: Windows 8.1 (x86) version 6.3         Java Version: 1.7.0_60, Oracle Corporation         Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation         Memory: 259633208 bytes (247 MB) / 429264896 bytes (409 MB) up to 1037959168 bytes (989 MB)         JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024m -XX:MaxPermSize=128m         AABB Pool Size: 1 (56 bytes; 0 MB) allocated, 1 (56 bytes; 0 MB) used         Suspicious classes: FML and Forge are installed         IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63         FML: MCP v7.51 FML v5.2.23.737 Minecraft Forge 7.8.1.737 Optifine OptiFine_1.5.2_HD_U_D5 68 mods loaded, 68 mods active         mcp{7.51} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         FML{5.2.23.737} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         Forge{7.8.1.737} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         CodeChickenCore{0.8.7.3} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         CoFHFramework{1.5.2.5} [CoFH Framework] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ImmibisMicroblocks{55.0.7} [Immibis's Microblocks] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         NotEnoughItems{1.5.2.28} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         mod_bspkrsCore{v2.09(1.5.2)} [bspkrsCore] ([1.5.2]bspkrsCorev2.09.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         TreeCapitator{Forge 1.5.2.r14} [TreeCapitator] ([1.5.2]TreeCapitator.Forge.1.5.2.r14.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         CoFHCore{1.5.2.5} [CoFHCore] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         CoFHWorld{1.5.2.5} [CoFHWorld] (CoFHCore-1.5.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         CustomLAN{2.2} [Custom LAN Mod] (CustomPortForge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ImmibisMicroblocksInstallCheck{55.0.7} [Immibis's Microblocks (Checks for incorrect installation, ignore this)] (immibis-microblocks-55.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         DamageIndicatorsMod{2.7.0.1} [Damage Indicators] (1.5.2 DamageIndicators v2.7.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         AsgardShield_Core{2.0.4} [AsgardShield] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ASAddon_Hallowed{2.0.0} [AS Addon- Hallowed] (1.5.2ASAddonHallowed_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         HarkenScythe_Core{2.1.6} [HarkenScythe] (1.5.2HarkenScythe_v2.1.6Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ASAddon_HarkenScythe{2.0.0} [AS Addon- HarkenScythe] (1.5.2ASAddonHarkenScythe_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ASAddon_NetherEnder{2.0.0} [AS Addon- Nether-Ender] (1.5.2ASAddonNetherEnder_v2.0.0Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ASAddon_ColorAPI{1.0.0} [ASAddon_ColorAPI] (1.5.2AsgardShield_Core_2.0.4Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         BetterStorage{0.6.2.23-hotfix2} [BetterStorage] ([1.5.2]BetterStorage_0.6.2.23-hotfix2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         mod_ArmorBarMod{0.7.1} [Armor Bar Mod] (ArmorBarv0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         Artifice{1.5.2R1.1.2} [Artifice] (Artifice-1.1.2-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ArtificeCompat|Chisel{1.5.2R1.1.2} [Artifice Compat: Chisel] (Artifice-1.1.2-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ArtificeCompat|EE3{1.5.2R1.1.2} [Artifice Compat: EE3] (Artifice-1.1.2-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ArtificeCompat|Forestry{1.5.2R1.1.2} [Artifice Compat: Forestry] (Artifice-1.1.2-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ArtificeCompat|MFR{1.5.2R1.1.2} [Artifice Compat: MFR] (Artifice-1.1.2-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ArtificeCompat|Railcraft{1.5.2R1.1.2} [Artifice Compat: Railcraft] (Artifice-1.1.2-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ArtificeCompat|Vanilla{1.5.2R1.1.2} [Artifice Compat: Vanilla] (Artifice-1.1.2-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         Backpack{1.12.13} [Backpack] (backpack-1.12.13-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         mod_BackTools{1.5.2v1} [mod_BackTools] (BackTools1.5.2v1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         BattleTowers{1.3.4} [Battle Towers] (BattleTowers_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         BetterDungeons{1.8} [Better dungeons] (BetterDungeons.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         BiblioCraft{1.3.3} [BiblioCraft] (BiblioCraft[v1.3.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         mod_BuffBarMod{0.7.1} [Buff Bar Mod] (BuffBarv0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ChestTransporter{1.1.6} [Chest Transporter] (chestTransporter_1.1.6_Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         DimDoors{1.5.2R1.4.1RC1} [Dimensional Doors] (DimensionalDoors-1.5.2R1.4.1RC1-194.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         eplus{1.15.4} [Enchanting Plus] (EnchantingPlus-1.15.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ExtrabiomesXL{3.13.4} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.5.2-3.13.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         hexxitgear{1.5.2R1.0} [Hexxit Gear] (HexxitGear-1.0-23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ImmibisCore{55.1.6} [Immibis Core] (immibis-core-55.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         InfernalMobs{1.3.1} [Infernal Mobs] (InfernalMobs_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         inventorytweaks{1.54b} [Inventory Tweaks] (InventoryTweaks-1.54b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         MapWriter{2.0} [MapWriter] (mapwriter-2.0.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         Meteors{2.10.2} [Falling Meteors] (Meteors Mod V2.10.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         More Bows{1.5_v1} [More Bows mod] (More bows 1.5.2_2 Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         Natura{2.1.5} [Natura] (Natura_1.5.2_2.1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_1.5.2_2.1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         NEIPlugins{1.0.9.3} [NEI Plugins] (NEIPlugins-1.0.9.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         LegendGear{1.5.2} [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ObsidiPlates{1.5.0} [Obsidian Pressure Plates] (obsidiplates-1.5.2-universal-1.5.0.13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         OffLawn{1.0} [offLawn] (OffLawn-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ProjectZulu|Core{1.0.3.8} [Project Zulu Core] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ProjectZulu|Blocks{1.0.3.8} [Project Zulu Block and Items] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ProjectZulu|Dungeon{1.0.3.8} [Project Zulu Mobs] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ProjectZulu|Mobs{1.0.3.8} [Project Zulu Mobs] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         ProjectZulu|World{1.0.3.8} [Project Zulu World] (ProjectZuluCompletev1.0.3.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         QuantumCraft{1.01} [qCraft] (qCraft1.01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         xreliquary{1.5.2} [Xeno's Reliquary] (Reliquary1.0.6d.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         rftl{1.0} [RottenFleshToLeather] (RottenFleshToLeather-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         AS_Ruins{10.3} [Ruins Spawning System] (Ruins_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         secretroomsmod{4.6.0} [SecretRoomsMod] (SecretRoomsMod-universal-4.6.0.283.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         SoulShards{1.0.16} [Soul Shards] (SoulShards-1.0.36-universal-srg.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         TConstruct{1.5.2_1.4.3d7} [Tinkers' Construct] (TConstruct_1.5.2_1.4.3.final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.5.2_1.4.3.final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         TwilightForest{1.18.1} [The Twilight Forest] (twilightforest-1.18.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         WildCaves3{0.4.2} [Wild Caves 3] (WildCaves3-0.4.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         chococraft{2.8.8} [Torojima's ChocoCraft] (zzzChococraft_2.8.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available         LWJGL: 2.9.0         OpenGL: GeForce 210/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation         Is Modded: Definitely; Client brand changed to 'fml,forge'         Type: Client (map_client.txt)         Texture Pack: Default         Profiler Position: N/A (disabled)         Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used          java.lang.OutOfMemoryError         at sun.misc.Unsafe.allocateMemory(Native Method)         at java.nio.DirectByteBuffer.<init>(Unknown Source)         at java.nio.ByteBuffer.allocateDirect(Unknown Source)         at mapwriter.MwUtil.allocateDirectIntBuffer(MwUtil.java:69)         at mapwriter.map.Texture.<init>(Texture.java:23)         at mapwriter.map.MapTexture.<init>(MapTexture.java:30)         at mapwriter.Mw.onClientLoggedIn(Mw.java:392)         at mapwriter.forge.MwConnectionHandler.clientLoggedIn(MwConnectionHandler.java:52)         at cpw.mods.fml.common.network.NetworkRegistry.clientLoggedIn(NetworkRegistry.java:211)         at cpw.mods.fml.common.network.FMLNetworkHandler.onConnectionEstablishedToServer(FMLNetworkHandler.java:90)         at net.minecraft.client.multiplayer.NetClientHandler.func_72455_a(NetClientHandler.java:341)         at net.minecraft.network.packet.Packet1Login.func_73279_a(Packet1Login.java:119)         at net.minecraft.network.TcpConnection.func_74428_b(TcpConnection.java:461)         at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:266)         at net.minecraft.client.multiplayer.GuiConnecting.func_73876_c(GuiConnecting.java:51)         at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1526)         at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:835)         at net.minecraft.client.Minecraft.run(Minecraft.java:760)         at java.lang.Thread.run(Unknown Source)     --- END ERROR REPORT fa1dee60 ----------      EDIT II: Please do not mention I use x86 Java, just saw it.... will change it now to x64, then I say if it works properly...


What are the time differences between 6, 7, 9, 10 pool? Which is suitable for larger/smaller maps?


title: Order of technician calculation with accumulative power moves?

text: Basically, my question is probably about order of calculations. Technician works for moves that have power of 60 or lower while accumulative power moves get stronger each time they are used (eg Fury Cutter). Which calculation happens first?


title: Is there a way of seeing your longest pokeradar chain?

text: Like there was on diamond and pearl using the poketech?


title: Does Crash ever visit the other 12 planets in his star system?

text: In Crash Bandicoot 2, we learn that Crash and Co. exist in another solar system from this quote by Dr. Neo Cortex. > There are crystals to be gathered, 30 to be precise. The planets will align > shortly, **all 13 of them**. This means that besides the planet they are on, there's a dozen other planets in the Crash Bandicoot universe. Does Crash, or anyone else, ever visit those dozen planets in the series? Or is this fact drop forgotten entirely?


title: How to change account in Steam-version of AirMech?

text: Few years ago, I created AirMech account on its Chrome app using Google oAuth. I played it for a while making a nice progress in it. Yesterday, I downloaded AirMech beta from Steam and hit _Create Account_ by mistake instead of _Login_ (I did forget about my old account). I was just asked for username (no email or password). Now, I want to use my old account. After unable to find logout or change account option, I even removed local content and re-downloaded the game again using Steam. But, the game is automatically logging in with new username. How to change account in steam-version of AirMech?


title: How to move cars from one shard to another?

text: In one shard, I have lots of customized high-end cars. I want to move some of them to another shard to be on top. How to do this?


title: level 12: how to get rid of bugs s and i?

text: I managed to "tame" them by pressing `S` and `I`, but I can't get rid of them. Thus, they are blocking deletion and further progress... Can you give me a hint?


title: What healing options are there for a wizard?

text: My wizard is pretty squishy, I usually put on Diamond Skin, but if an enemy deals more damage than it can absorb or if Diamond Skin is on cooldown my health goes down very quickly. If my health potions are on cooldown as well my only choice is to run away and hope the enemies are not fast enough to catch me. Is avoiding damage in the first place the only effective way, or are there effective healing options for a wizard?


title: How do I complete Everybody Loves Shen if Shen isn't unlocked until Act II?

text: While perusing the achievements list, I found one called "Everybody Loves Shen", which requires listening to all of Shen the Jeweler's conversations. This includes a number of conversations that the achievement marks as Act I:   * The Restless Dead   * Tell Me About Yourself   * Deckard Cain   * Jewels   * King Leoric   * The Fallen Star   * Grieving   * The Stranger   * The Journey Ahead Thinking he'd eventually show up, I played through Act I only to get to the end without him showing up. Looking online, it turns out Shen doesn't appear until Act II. Fair enough, but how does one complete conversations he only has in Act I? Is the achievement text wrong? Or is it the case that once you unlock Shen in Act II, he magically appears in Act I forevermore? If so, does he appear when switching quests in normal, or do you have to complete the game once before he shows up in Act I?


title: Does experience bonuses affect quests rewards?

text: I've got a red gem on my helmet, giving me +19% experience for each mob I kill.   Any chance this bonus also applies to quests rewards ?


title: Does Blinding Cloud not affect Widow Mines?

text: Is it true that Blinding Cloud doesn't affect Widow Mines? If so, why wouldn't it? Are mines not counted as units or is this simply a bug?


title: How does the game prioritize hearts?

text: If I have white hearts, soul hearts, and normal hearts, in what order will they be taken when I am damaged?


title: Sunny Studios goes bankrupt! - How to cancel a project in Game Dev Story

text: I've reached the point in Game Dev Story that I'm just beginning work on my first console! However, after a few months developing, I see that I've made a grave mistake... I'm a few $100k short of meeting payroll come the end of March. Unfortunately reloading an early save isn't an option as my manual save is a few months into development. I tried boosting through development, but I just can't boost fast enough. At this point my only option, as far as I can see, is to cancel the project. However, I can't quite see how to do this. How do I cancel a project in progress?


title: Any disadvantage to defeating Giratina in Distortion World? (Platinum)

text: Playing Pokémon Platinum, I was rather unprepared in going to the Distortion World, and I have very few balls, no trick to get Giratina down to 1HP, etc. Will there be any disadvantage if I defeat Giratina now and then go get it later via Turnback Cave? As far as I can make out, the only difference is that Giratina will appear in a different form - but I can find an Orb for him to hold if I want to change this. Is there any other difference I need to know about?


title: Civ 4 - good idea to build roads on non-critical developments?

text: (I know Civ V is out, but I enjoy IV so much more :) ) I'm figuring out my strategies for Monarch difficulty, trying to get my economy streamlined, and trade routes have popped up their head as a somewhat significant number. My old strategy was to build roads generally on critical resources only, that provided gold, happiness, copper, whatever, and leave the non-critical developments like cottages, mines, and farms without roads on them. Is there something to gain from building roads on every worked tile in the city cross?


title: Is there a maximum to the amount of paragon/renegade points in Mass Effect 2?

text: My "paragon bar" appears to be full but I continue to receive paragon points. Is there a maximum amount of paragon/renegade points you can receive? If not, is there any benefit in obtaining any more once you have filled the bar?


title: How can the Freeman make this baby fly?

text: I'm playing Half-Life 2 Episode 2 and I need to get this car to the other side of the bridge. Perhaps I'm missing something dead obvious, but how on earth do I do this? ![enter image description here](http://i.stack.imgur.com/Q13De.jpg) **Update:** It seemed some in-game event triggered the bridge to move, when I reloaded the game it was pointing the right way. But if you jump on the middle part (there's another part behind this one), it triggers the event where the bridge tilts. So jumping to get the cars out of the way seems a no-go. ![enter image description here](http://i.stack.imgur.com/zEoRa.jpg) Ok, now I'm officially lost: ![enter image description here](http://i.stack.imgur.com/dcLMg.jpg) Since I didn't trust the current answers, I went looking elsewhere to find it myself. It seems it was fine that the bridge was 'tilted upwards', so I decided to play along, move the cars and 'tilt it back'. **Nothing happens!** WTF am I doing wrong?!?


title: Oh Gun Bro, Wherefore art thou so bad?

text: I'm playing Gun Bros and I'm nearly at the end of the first stage, but while I'm rocking an awesome gun, my bro seems stuck with some pea shooter. ![Yes I own the quaduple gun! My bro's a sissy...](http://i.stack.imgur.com/QenN9.png) So this leaves me wondering, can I somehow upgrade my bro or does he upgrade automatically when you reach the next stage?


title: How do I land a building precisely to connect to a techlab/reactor in Starcraft 2?

text: When I am doing the swap-around, how can I be sure to land the building at the precise location to connect to the reactor or the tech-lab? I see pros do it seamlessly, but when I do it, I have to lift-off and re-land multiple times till I make it connect successfully, and that by luck. Is there an indicator that shows me the spot to land to connect to a building extension **before** I land?


title: How can I poison myself?

text: I got a weak poison that has healing properties! I play with the Requiem mod so any healing source is acceptable. But I can't find a way to poison myself. I tried to shoot an arrow upwards (and use a shield and high armor class of course), but it won't hit me. Maybe poison some deployable weak trap? Or convert the poison into a potion, but how? I'll accept console commands that can do the trick!


title: Do any of the unlocks modify the sniper's mortar strike?

text: The sniper's mortar strike is a favorite of mine, and I was wondering if any of the unlocks upgrade it. For instance, there are unlocks for more missiles, ammo, or grenades. Are there any that reduce the cooldown time, give you a second mortar strike, or increase the damage/size of the mortar strike?


title: Fastest way to kill a sentry gun with a sniper rifle?

text: Say I spot a sentry in the distance, and I take out the engineer. What's the fastest way to destroy the sentry?   1. Shoot a series of slow, fully-charged shots?   2. Shoot a series of fast, completey-uncharged shots?   3. Shoot a series of half-charged shots? Or is there an even faster way? e.g. shooting quickly without bothering to zoom in.


title: Formula for normal attack damage calculation in League of Legends

text: Which is the formula to calculate the normal damage in League of Legends? Is the same formula for all champions? ![alt text](http://i.stack.imgur.com/hokTu.jpg) How much damage my champion will do with the numbers in the example?


title: I'm getting a "test interstitial" message, and the music is gone — How do I fix this?

text: After the last update to TDS, my music is gone. Also, I'm getting a "test interstitial" message when powering on the game. How do I fix these issues?


title: Krenko revenge campaign - Magic 2013

text: I am currently trying to beat Krenko in the revenge campaign in Magic 2013 for the iPad and it is turning out to be quite problematic... Does anyone have any tips on how to beat him? I have all the decks unlocked plus expansion decks.


title: How much damage does fire do?

text: How much damage does burning do over it's lifetime? Does it differ depending on class or the pyro's weapon?


title: Frequent disconnects over LAN?

text: I'm experiencing frequent disconnects while playing Civilization V in multiplayer over my home wired LAN. I do not experience something like that in other multiplayer games. Is there any known solution or workaround to this problem? The disconnects always happen shortly after a new turn have started, and it seems to get worse as the game progresses; at the moment, turn ~300, it disconnects almost every turn, making the game unplayable. Of note is that every time we reconnect, the game enables us to play the turn but it rollbacks the AI's last turn, in effect giving us a free turn. I've found some recent complaints about this on the Steam forums and on the 2K forums, but could not find any solution.


title: Spectator's Mode, Fog of War feature

text: Wouldn't this feature allow for one team who has an active spectator watching the game without fog of war to give advices of incoming ganks, jungle invades, Baron, Dragon kills etc.? The source of why I know theres a _Fog of war_ feature is here Next Patch: The Full Release of Spectator Mode!


title: Entering cheats for Just Dance 3 on Playstation Move?

text: How do I enter the cheat code on Just Dance 3 for Playstation Move if there are no buttons that can be used to enter the code?


title: When should I stop building farms?

text: Although I've been playing Civilization for some time now, I've never really figured out when to stop or start making farms. My style of gameplay has really to spam farms to promote massive amounts of growth, build mines when they're not next to rivers, and harvest happiness resources and strategic resources. I never build any trading posts, and I tend to build way more farms than I probably need. Is there a rule of thumb of how many farms I should have per city? Also if a farm isn't being worked by a citizen is in the city, do I still get the food/production/gold yield?


title: Is there any valuable information in the Holonet on TDS?

text: I typically amuse myself by reading the status updates on Holonet. They tell you that levels are closed, people like their new jobs, etc. But, is there any strategic information there? I expect that the answer is no, but I am including this question to help complete the knowledge base on the game.


title: How often do armored trucks spawn in GTAV Online

text: Question pretty much says all. I am in an invite only session and I have the right level. I'm only curious about how often they spawn.


title: Is Pantheon's Q an execute?

text: A post on Pantheon's Q _Spear Shot_ in the official forum labels it as an execute. I tried to read the description and so far, I'm under the impression it is just the 50% extra damage for low hp targets but there is no additional damage per missing %hp similar to e.g. _Demacian Justice_ (Garen's ultimate) Are there other changes I'm unaware of that added execute mechanics to this ability, or am I just confused about the meaning of the term itself?


title: Unable to communicate with controller - Multiple ME Systems

text: I joined a private server of some friends (FTB-Unleashed 1.1.7). They first installed their ME-Systems with controller, terminals, crafting tables and so on... Now I crafted all that stuff too and set up my system. The problem I have is that my system randomly stops working. All ME machines report "Unable to communicate with controller". You can see then that the ME-cable is not connected to the controller anymore. The only solution is to put the controller back to my inventory with the wrench and then set up again. We checked/tried a lot of stuff:   * Different colored ME-cable in my setup    * Not a power problem   * Place my controller in their house and build a long network cable (chunk loading problem) Their system works perfectly but mine fails constantly, sometimes it works for 15 minutes, sometimes 2 hours... **EDIT:** i figured it out, it was a power problem! :( i was powering my controller with an energy tesseract. so the chain looked like this: array of ultimate solar panels -> mfsu -> sending energy tesseract -> receiving energy tesseract -> powerconverters -> me controller. the mfsu on the sending side was always fully charged, even at night, no ups and downs there. placing a redstone energy cell between the receiving tesseract and the controller solved the problem.


title: Sigil of Force + of the Night, and dual-wielding

text: Will a Sigil of Force + Sigil of the Night give +15% at night when dual- wielding? And does it matter which weapon the sigil is on? For example, I have Superior Accuracy on my main hand and Superior Force on my offhand -- does this mean only my offhand is getting +5% damage?


title: When does Joker come in to play?

text: In the Joker's Carnival DLC combat challenge map, Joker is hosting, jibing at the player from beyond the perimeter. At one point, he announces that he'll enter the ring then jumps the wall to join the fray. What triggers him to do this, mechanics-wise?


title: Proper Trilane setup

text: After finally getting 4 friends on my team, we decided to go try those _trilane_ setup commonly seen on tournament matches. After 3 consecutive loss using that setup, makes us wonder what is it that we are doing wrong or in what situation does a _trilane_ is `ineffective`. Our opponent is simply using the common 2-1-2 setup. The usual laning on public matches. Is it right that our _trilane_ compose of 2 support 1 carry?


title: is there a maximum gold cap?

text: In Diablo 1 there was a soft-cap based in the inventory space¹ and Diablo 2 there was a cap based on your level, the maximum gold that you could carry in your hero, and in your chest. _(also in world of warcraft)_ I'm worried because the gold is shared between my account in diablo 3 (different from diablo 2 where you could split in other heroes).


title: Minecraft crashing 1.7.10 with Forge 10.13.0.1180

text: Good evening, I am having an issue with Forge, whenever I hit play (after adding the mods in) the minecraft window comes up, stays black for a few seconds, then crashes giving me the following report:                System Details --     Details:         Minecraft Version: 1.7.10         Operating System: Windows 7 (amd64) version 6.1         Java Version: 1.7.0_51, Oracle Corporation         Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation         Memory: 142245496 bytes (135 MB) / 262914048 bytes (250 MB) up to 2134114304 bytes (2035 MB)         JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M         AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used         IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0         FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 56 mods loaded, 56 mods active         mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded         FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded         Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded         CodeChickenCore{1.0.3.23} [CodeChicken Core] (minecraft.jar) Unloaded         <CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded         NotEnoughItems{1.0.3.51} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.51-universal.jar) Unloaded         TConstruct-Preloader{0.1.1} [Tinkers Corestruct] (minecraft.jar) Unloaded         advancedgenetics{1.5.6} [Advanced Genetics] (advancedgenetics-1.5.6-1.7.10.jar) Unloaded         betterstorage{0.9.4.111} [BetterStorage] (BetterStorage-1.7.10-0.9.4.111.jar) Unloaded         BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.977-universal.jar) Unloaded         CarpentersBlocks{3.2.6} [Carpenter's Blocks] (Carpenter's Blocks v3.2.6 - MC 1.7.10.zip) Unloaded         chisel{1.5.6b} [Chisel] (Chisel-1.7.10-1.5.6b.jar) Unloaded         CoFHCore{1.7.10R3.0.0B5} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B5-30.jar) Unloaded         ExtraUtilities{1.1.0i} [Extra Utilities] (extrautilities-1.1.0i.jar.zip) Unloaded         flansmod{4.5.1} [Flan's Mod] (Flans Mod-1.7.10-4.5.1.jar.zip) Unloaded         FoodPlus{3.0rS} [Food Plus] (FoodPlus-1.7.2-3.0rS.jar) Unloaded         Hats{4.0.0} [Hats] (Hats-4.0.0.jar) Unloaded         iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar) Unloaded         Mantle{1.7.10-165.4bc3343} [Mantle] (Mantle_mc1.7.10_0.3.0.jar) Unloaded         MineFactoryReloaded{1.7.10R2.8.0RC2} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0RC2} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatAtum{1.7.10R2.8.0RC2} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0RC2} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0RC2} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0RC2} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0RC2} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatForestry{1.7.10R2.8.0RC2} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0RC2} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatIC2{1.7.10R2.8.0RC2} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0RC2} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatPams{1.7.10R2.8.0RC2} [MFR Compat: Pam's Mods] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0RC2} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0RC2} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatRP2{1.7.10R2.8.0RC2} [MFR Compat: RP2] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0RC2} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0RC2} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0RC2} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0RC2} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0RC2} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0RC2-557.jar) Unloaded         Morph{0.9.0} [Morph] (Morph-Beta-0.9.0.jar) Unloaded         ProjRed|Core{4.4.7.46} [ProjectRed] (ProjectRed-Base-1.7.10-4.4.7.46.jar) Unloaded         ProjRed|Compatibility{4.4.7.46} [ProjectRed-Compatibility] (ProjectRed-Compat-1.7.10-4.4.7.46.jar) Unloaded         ProjRed|Integration{4.4.7.46} [ProjectRed-Integration] (ProjectRed-Integration-1.7.10-4.4.7.46.jar) Unloaded         ProjRed|Transmission{4.4.7.46} [ProjectRed-Transmission] (ProjectRed-Integration-1.7.10-4.4.7.46.jar) Unloaded         ProjRed|Illumination{4.4.7.46} [ProjectRed-Illumination] (ProjectRed-Lighting-1.7.10-4.4.7.46.jar) Unloaded         ProjRed|Expansion{4.4.7.46} [ProjectRed-Expansion] (ProjectRed-Mechanical_beta-1.7.10-4.4.7.46.jar) Unloaded         ProjRed|Transportation{4.4.7.46} [ProjectRed-Transportation] (ProjectRed-Mechanical_beta-1.7.10-4.4.7.46.jar) Unloaded         ProjRed|Exploration{4.4.7.46} [ProjectRed-Exploration] (ProjectRed-World-1.7.10-4.4.7.46.jar) Unloaded         TConstruct{1.7.10-1.6.0.build591} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d39.jar) Unloaded         Thaumcraft{4.2.0.0} [Thaumcraft] (Thaumcraft-1.7.10-4.2.0.0.jar) Unloaded         TwilightForest{2.2.3} [The Twilight Forest] (twilightforest-1.7.2-2.2.3.jar) Unloaded         witchery{0.20.5} [Witchery] (witchery-1.7.10-0.20.5.jar) Unloaded         Baubles{1.0.1.5} [Baubles] (Baubles-1.7.10-1.0.1.5.jar) Unloaded         ForgeMicroblock{1.1.0.300} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded         ForgeMultipart{1.1.0.300} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded         McMultipart{1.1.0.300} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.300-universal.jar) Unloaded         Launched Version: 1.7.10-Forge10.13.0.1180         LWJGL: 2.9.1         OpenGL: GeForce GT 430/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation         GL Caps: Using GL 1.3 multitexturing.     Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.     Anisotropic filtering is supported and maximum anisotropy is 16.     Shaders are available because OpenGL 2.1 is supported.          Is Modded: Definitely; Client brand changed to 'fml,forge'     Type: Client (map_client.txt)     Resource Packs: []     Current Language: English (US)     Profiler Position: N/A (disabled)     Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used     Anisotropic Filtering: Off (1)      Not sure what I can do to fix this, anyone have any ideas? Twilight forest is showing as 1.7.2 but according to the download link it is supposed to be 1.7.10 compatible.


title: Age of Mythology via Hamachi

text: Ok, So I am trying to play Age of Mythology with my friends on a VPN with Hamachi... My friends managed to connect to each other without doing anything extra, but I can't connect using the same way. I tried some things including overriding so that it uses my Hamachi IP address, disconnecting from other connections, opening AOM, then re-connecting but nothing. It is giving me the 15 second timeout. Any help please??


title: How much money do you make for returning craft safely to Kerbin?

text: My understanding of KSP 0.24 (First Contract) is returning parts safely to Kerbin will result in profit. My question is, what percent of the part cost is returned? 100%? Also, if I drop parts, say solid boosters, with chutes will I make the money back if I keep flying or do I need to switch to boosters to get the payment?


title: How can I keep my factories stocked with raw materials? Are infinite manual trade runs the answer?

text: So, I set up a bunch of ships to manually supply my new crystal factory with the needed resources. I did this by ordering several ships to perform infinite manual trade runs. The problem is that when one of the needed resources is filled to capacity, the ship supplying that resource just gives up on its manual trade run. It does this because it cannot unload all of the resources it is hauling. This in effect cancels the manual trade run order and puts the ship into an idle state. Instead of being smart about it and waiting until my station uses up enough of the resource to allow the ship to unload its wares, the script just ends and the ship sits idle at the station. There has to be some way for me to automate the delivery of resources to my station from some (far away) station using one or more of my ships. It's a pain in the butt to have to sit there and constantly issue manual trade runs, because ships give up so easily when they can't complete the delivery due to not enough space. Maybe, manual trade runs are not the right order for doing station to station delivery of raw materials? Please, help!


title: Where can I find Iron, Gold, and Diamond in survival mode?

text: Where can I find Iron, Gold, and Diamond in Minecraft Pocket Edition Survival Mode? I can only find gravel, dirt, wood, sand, and cobblestone.


title: Can a new Cycle only be started at the end

text: in a save file i have i am on the 2nd cycle, i want to start the cycle all over again as there is an ally death in it, in my old save i was close to the end with no ally deaths and have some powered up equipment with level 300 Managers and Statisticians, this got wiped out when most of my games in my memory stick got corrupted for some reason i am wondering if i can restart this from the start or if i have to beat the game before i can do that


title: Can you remove a gem from gear?

text: Let's say I have a normal topaz and I drop it into an item. I then find two more normal topazes (topazei?) and I want to combine them. Can I then remove the gem from that item, and if so how will it effect the gem and the item in question?


title: Do attacks that hit multiple enemies (or one enemy multiple times) generate multiple on-hit triggers?

text: The Wizard's skill Electrocute is a bolt of chain lightning, which (without runes) hits one target, and can jump to two additional targets. There are numerous other skills that can hit multiple enemies - the Wizard's Shock Pulse, the Wizard's Disintegrate, and the Demon Hunter's Chakram are more examples. Also, some attacks hit the same enemy multiple times on a single use of the skill. Does each "injuring" of an enemy generate an on-hit effect? How do multiple- hit or multiple-opponent-hit skills interact with on-hit effects like chance to stun, life on hit, and class resource generation?


title: Is the Slayer achievement shared when in a team?

text: The game tracks your kills of specific species for the Slayer Achievement, but is this specific to your character? Do kills made whilst in a team by any team member count towards this achievement? Would just getting a hit on a mob which is then killed by others still count? _I understand this might look like two questions, but it's really an either/or style of question :)_


title: Is it viable to invest in gold find instead of magic find for getting crafting materials?

text: If I'm craving for crafting material, I see two potential sources for magic items to salvage - either finding them in limited quantities in monster- infested dungeons, or leisurely buying in infinite quantities from merchants. (which of course requires gold, which unfortunately also hides in dungeons) Magic Find bonuses can help me with the former method, while Gold Find gear can help with the latter. Is it a viable strategy to invest in Gold Find gear in order to amass gold faster, purchase cheap items, and then salvage them for crafting components? Or does Magic Find gear pay off much faster, assuming we consider crafting materials alone? And if it is viable, which items should I look for? Should I always buy the cheapest items in Act 1, or are later items more gold/material efficient?


title: PSN Avoiding DLC Region Locking Processes confirmation

text: From my research, while PS3/PSP/PSV hard copy games (not downloaded from the store) aren't region locked their DLC is locked to the store of the region the game come from, example, Hyperdimension Neptunia Mk. II brought from the US has DLC which will only work if you buy it from the US Playstation Store and not the EU or JP stores The whole point to this is having your entire trophy collection assigned to one account regardless of where you brought the game, not out of laziness but rather having a single profitable ID created by Playstation which has your entire trophy collection I'm doing this under the basis that I want all my trophies on my EU Account while having a US Game with DLC ### For PS3   1. While not signed in, Run game so that Trophies are installed into system   2. Log into EU PSN Account and Sync Trophies   3. Log out of EU PSN Account   4. Create US PSN Account (using a US Postal Address) and sign in   5. Transfer Funds from visa/master card to PSN Wallet   6. Buy DLC for US Brought Game, Download and Install (the install will occur after the download automatically and can't be canceled when it starts)   7. Sign out of US PSN Account   8. Play Game with DLC (DLC should work weather your online or not, didn't needed to be signed in to play Tales of Graces F DLC)   9. When I want to sync my Trophies again, sign into EU PSN Account and Sync ### For PSP Same Process but I don't think there's any PSP game with trophies, I haven't found any ### For PS Vita Apparently from what I read the PSN Accounts are bound tot he system so you can't just log out but so a full system restore in order to rebind to a different account   1. While not signed in, Run game so that Trophies are installed into system   2. Log into EU PSN Account and Sync Trophies   3. System Restore system with memory card removed so to avoid an accidentally reformatting of it   4. Create US PSN Account (using a US Postal Address) and sign in   5. Transfer Funds from visa/master card to PSN Wallet   6. Buy DLC for US Brought Game, Download and Install (the install will occur after the download automatically and can't be cancelled when it starts)   7. System Restore system with memory card removed so to avoid an accidentally reformatting of it   8. Play Game with DLC (I don't have a PS Vita but I assume DLC works for it much like the PS3 and you don't need to be online for it)   9. When I want to sync my Trophies again, sign into EU PSN Account and Sync Now what I asking is confirmation that these work exactly as I have them, if not, please indicate what I need to change, I want it confirmed just in case if I have got it wrong and I can't reverse what I've done, I'm more concerned about the PS3 steps as have a US game which I know will have Trophies with it and I know there's DLC for it


title: How do I make a pig farm in Minecraft?

text: I have noticed that pigs can dive underwater, so most chicken farm models fail. They climb ladders and can jump, so it looks like there's no easy way to build a farm that I can get in and out of easily, and still have my pigs. What am I missing?


title: What's the minimum requirement for /sethome command in single player on OS X

text: I have Minecraft 1.4.5 installed on OS X. I can connect to other servers, and I can play Single-player, but I cannot run many commands in Single-player mode. I would like to run the commands `/sethome` and `/home`. What is the installation I need to accomplish that? ![from minecraft.net/download](http://i.stack.imgur.com/UlMKn.png) On bukkit.org, I see instructions to set up Craftbukkit. On minecraftwiki.net, I see how to set up a server and instructions for installing mods. On khhq.net, I see instructions for setting up Essentials, which mentions MC "server". I think Essentials will give me the `/sethome` command. In order to have Essentials, I think I need Craftbukkit as a prerequisite. Do I need to set up a Minecraft "server" in order to install Craftbukkit?


title: Path of Exile map signs

text: I recently started playing path of exile and I'm confused with the main map signs. What is the blue dot, the blue circle, the yellow sign and all the others?


title: Enchant blade in Magicka?

text: I've noticed in several Magicka videos that you can enchant your weapon with magic, but I must have missed that in the tutorial. How can I apply magic to my blade?


title: Serana disappeared during dawnguard questline.

text: I am doing the Dawnguard questline and I was getting the last elder scroll from septimus sigmus. I told her to wait while I was doing stuff with the lexicon as she kept getting in my way. She did however follow me out when we were finished we then went to the dawnguard to talk to the moth priest and we now have to find a moth priests knife. I went to Riverwood to feed and I'm not sure if she went there with me or not but I have not been able to find her at all throughout the rest of my game play. Nothing on google has helped me it's like she has just vanished from the game even though I still need her for quests.


title: Why are my Sims so slow?

text: I have been playing Sims 3 again and it seems that my Sim's actions are too slow for it's own good. I have Late night(+ several others) installed and so my sim is now living in a high-rise(well a 4 floor building with a pool) Anyway, to get from his pad to the ground floor, it takes him an hour!(in sim time of course). I mean, is it even realistic to take 3 minutes for 5 steps?! Also there are times when he just pauses for a bit but then continues what he's doing(or what he's supposed to do). It does take an extra couple of sim minutes again and that means he has to wake up an hour earlier just to eat a quick meal, pee and shower before running downstairs and wait for the carpool. Is this a known bug/limitation? Is there a setting fix for it? I am on my early 2010 macbook, with all the lowest settings on.


title: How to generate a predetermined number of pulses?

text: **Motivation** : I have a grinder that spawns spiders which are then moved to a very small space. When they accumulate in big enough numbers, I pull a lever and let a piston crush them 11 times. Then I can kill them with one hit and harvest experience. This becomes a problem once there are a lot of spiders - the game starts to lag and it is difficult (if not impossible) to have the precise number of hits. **Question:** For some _n_ , how do I create a circuit that generates _n_ impulses before shutting down?   Or in this case, how do I make a piston hit exactly 11 times?


title: On Minecraft PE, Steve keeps flying around uncontrollably

text: I was in my house on creative mode flying around, and then I let go of the forward touch-pad, and it was still darkened as if my finger was still on it. To stop it from happening, I had to erase Minecraft from my history on my iPad, and then go on another world. When I went back on, it stopped. I have no idea how or why that happened!


title: Are buildings currently being upgraded able to function during clan war?

text: If a war is started and some of my defensive buildings are being upgraded, are they able to defend my base during war? I know they don't function in normal play until the upgrade is finished, but war bases are different to some degree.


title: What's the easiest den defense level to get "Iron curtain"?

text: For "Iron Curtain," I have to do a den defense "perfectly," and without using the cannon. What does perfectly mean? With my base having 100% health? I tried to do this on the tutorial mission for den defense, and the battering ram destroyed me. Should I replay the tutorial mission again later to try this, or does it get easier later when I've unlocked more assassin options?


title: Draw Something is not sending my password to my email

text: I have forgotten my password for Draw Something, so I have followed the instructions to get my password reset and emailed to me and I received a message stating "your password has been sent" but it hasn't come through to my email - it's not in the spam folder either. It has worked for me in the past using this method. I have deleted the app, restarted my iPhone and then downloaded it again but this hasn't resolved the problem. Any ideas on how I can reset my password?


title: Where are the Energy Spheres in level 3-1?

text: I went though the entire level, and I didn't see a single one. I destroyed everything I could using the Snow Bowl copy ability, and looked in all the "secret" places that I could find, and I still saw no Energy Spheres. Where are they hiding in this level?


title: How do I brew beer?

text: I just started my own brewery but all the ingredients for the IPA and ale are grey ?s. What ingredients do I need to brew them?


title: Can I spend event tokens after an event has ended?

text: The Festival of the Four Winds is about to end, and I realized that I don't know whether I have to spend all my Favor of the Festival and Festival Tokens before then. Will merchants taking the event currency remain in the game, or do I have to make my purchasing decisions under time pressure?


title: Persistent group chat or some other form of reliable 2-way communication with a group

text: Playing with friends is the best. Individually messaging 20 people when you're looking for a game is the worst. Is there a way to make a persistent group chat (you rejoin it after restarting Steam) or some other way to reliably communicate with multiple people over Steam?


title: Gmod addon trouble?

text: A few days ago I joined a Gmod server. It had an addon that removes your 3rd person from vehicles and adds realistic first person. I wouldn't have a problem with that if it hadn't made all my pills first person! Can anyone tell me the position of the folder where the addons you get from servers are stored or the addons name and position?


Does the Powerjack give you health when you kill enemies with the flamethrower? The description isn't very clear.


title: BFBC2 On the scoreboard, what are the numbers in white squares?

text: On the BFBC2 scoreboard, to the left of some player names there is either a black dash or a number in a white square. What is this for?


title: Is it possible to use the RMAH with paypal without texting?

text: I have a PayPal account and a credit card, but I don't have texting. Is it possible to use the real money auction house without it?


title: Any way to extract music from Nintendo Wii Games?

text: I love the music from some of the Nintendo Wii games, like _A Boy and His Blob_ or _Super Mario Galaxy_. Is there any way to extract the music from these games digitally so I can listen to it on my computer? I know I could just hook my Wii up to my computer and record the music, but I'm looking for an easier way.


title: Is there an 8th Sword orb in Secret of Mana?

text: In the SNES game _Secret of Mana_ , all the weapons seem to have 8 orbs, and thus 9 variations, except the Mana Sword. It doesn't seem possible to forge the Mana Sword more than 7 times, to get it to level 9. Is there a way to forge the 8th level sword, the Dragon Buster? And if so, what is the 9th sword?


title: Are there custom graphics sets for Goblin Camp?

text: I love Dwarf Fortress, but part of what makes it playable for me is the customization of graphics sets. I use the Mike Mayday custom package. I'm interested in Goblin Camp, but again I don't want to deal with the hardcore ascii. Are there custom graphics for Goblin Camp?


title: How to Solve the Quest " take a Crushing Victory " on Might and Magic Heroes Kingdoms?

text: this is the most complicated quest definition ever I saw : " Your creature units have just one characteristic: force. This characteristic defines the basic damage done to enemy creatures by the creature. It also defines their hit points. This means that a creature with power of 100 does 100 damage points to an enemy and can take 100 damage points before dying. Once you have grasped this concept, combat is simple. Each round, the stronger unit will win, but takes damage equal to the total force of the opposing unit.   * Select the zone you wish to free, organize your army to obtain a Crushing victory." what exactly i need to do to have this quest done?


title: Is there any difference between regular and "split" hardpoints?

text: They say that preparation is half the battle, and that definitely applies to Gratuitous Space Battles, where I might go even further by saying that preparation is more than half the game. Seeing how I spend quite a bit of time designing new ship layouts, I've come across the following question: All ship hulls have a set number of hardpoints where weapons can be mounted. Some hardpoints are "split", and have a pair of white lines connecting them to points on the ship's hull, as can be seen on the lower hardpoint equipped with a weapon in the following screenshot: ![Split and non-split](http://i.stack.imgur.com/iqyMA.jpg) Now, these two hardpoint types differ from each at least visually, as the weapons mounted on the split hardpoint will show up in both linked locations: ![Let's get visual](http://i.stack.imgur.com/gFMcA.jpg) What I would like to know is if there is an actual difference between the two hardpoint types that is not purely cosmetic. Is there?


title: What is the best strategy on playing Defensive Roman on Travian 4?

text: there are many options to play on Travian, I like defensive, I believe defensive strategy cost less and is more effective in End Game Era, but I wonder how is the step by step manual?


title: How do I change my ship's pilot?

text: So my companion Andronikos Revel had a quick chat with me via a quest, and I told him he could fly my ship. Okay I guess, now I hear his voice from time to time while doing space missions. Is there anyway to tell him that I don't want him doing that anymore? can I change it to a different companion when I get more in the future? I guess my big question here is, can the ship's pilot be changed without the one-time companion quest?


title: Do Skyrim perks apply to companions as well?

text: Very simply put, do perks in Skyrim apply to companions as well? For instance, upgraded Archery skills, stealth backstab bonuses, etc. Or do they just apply to the main player? It could have a big impact on strategic playing of Skyrim. I was fairly sure I'd find this already asked, but it appears to either be a new question or else the search is failing me.


title: Stuck With a Follower

text: I have the quest to bring followers to Delphine. I have a follower already, Aela the huntress my wife, but she wont be recruited. I try getting others but I have Aela so I cant. I dont know how to leave her. Please tell me how so I can move on with my quests.


title: Can you max both Paragon and Renegade points?

text: Mass Effect's morality system handles "Good" vs. "Evil" in terms of two independent ratings of "Paragon" and "Renegade". It is very possible for a hero who is primarily Paragon to also have earned some Renegade points along the way, though this does not typically detract from his Paragon score. However, there are (with the exception of some bugs) a finite number of opportunities to increase your score in either of these aspects. Also, a choice to increase one usually means passing up a potential increase of the other. So, this leaves me wondering out of curiosity: Are there enough morality-based decisions in each game for a player to max out _both_ Paragon and Renegade scales on the same character? If so, do the game mechanics really allow for this?


title: How do I Equip Pack DLC After I Buy it?

text: I have bought the Call of Duty Black Ops 2's Personalization Pack DLC, but I cannot view this pack on my gun, only on my calling card. How do I equip it on my gun?


title: Will people in Whiterun treat me differently if I join the Stormcloaks?

text: I was going to join the Stormcloaks for the Civil War quest line, but I was worried: will people in Whiterun treat me differently after joining? For example, do the Companions become enemies, or will my wife Ysolda hate me?


What is a “token” creature or structure? I know I've seen the phrases “Token Structure” and “Token Creature” on a scroll during play, but I can't find it on any of my scrolls in the library and I don't know what it does.


title: God of war ascension: Eyes of Truth Glitch?

text: After I beat the trials of archimedes I went back up the platform and back to the other dimension. The eyes of truth are removed and I can't go anywhere from there. I read that the platform is supposed to go back down but it is not doing anything. Is this a glitch or am I not doing something right?


title: How to reliably avoid pirates?

text: According to the Sins Wiki, the two ways to reliably end pirate attacks are to destroy the pirate base or research "Truce Amongst Rogues". While I know that sending out a larger bounty than your opponents means they are attacked first, it can also happen that I'm still attacked. Is there a way to avoid being attacked at all without destroying the pirates or researching "Truce Amongst Rogues" (if you're not a TEC rebel)?


title: Is it possible to beat Brock in the first battle with him?

text: In Pokemon: Ash Grey, the first time you face Brock you're _supposed_ to lose to his Onix, as part of the storyline - you then follow Flint to the Hydro- Electric plant, power up Pikachu, and return to face him again. But is it possible to beat him the first time? I've tried using Butterfree, Pidgeotto & Ratatta, all level 10 (for Sleep Powder, Sand Attack and Tail Whip respectively), but haven't been able to get off a shot with any Pokemon before being hit by a One-hit KO Rock Throw. Have Onix's stats been boosted to make sure this battle is a wash? Or is it technically stil possible to beat him at this stage?


title: Does the +15% wonder bonus work for the capital as well?

text: Whenever I improve a tile with Marble on in a city I get the " has Marble!" message, to indicate that the city is now getting the +15% bonus to Wonder construction. I don't get this message when improving a Marble tile for my capital. Does the capital city get this bonus, or not?


title: Java Platform (SE) Binary is not responding

text: When I play Minecraft, usually in Multiplayer mode, halfway through the game, my game freezes suddenly. A message will pop up saying "Java Platform (SE) Binary is not working". And then I have to open task manager to quit the game. It has gotten quite annoying so I decided to ask you all. Does anyone have any answers to this problem? Especially those who experienced it before. :) SOS.


title: Blue smoke surrounding me in Dragon Age: Origins

text: I just successfully defended Redcliffe in Dragon Age Origins as a Mage. I noticed that there is some blue smoke surrounding me, but looking at my 'modifiers' the only thing I can see is 'coughing blood'. Is the blue smoke a glitch or is there something which might cause it?


title: Inviting Friends in Magic 2012 for PC

text: I'm playing Magic: The Gathering - Duels of the Planeswalkers 2012 on PC via Steam, and I'm having a hard time connecting to friends. Whenever I create a new game, set a player slot to Private and click Invite, nothing happens. According to this Gamespot thread, clicking Invite should bring up a Steam UI to let me select a friend. This is not the case, and I have to instead create a public game and hope my friend sees me and joins. The game is running in "windowed" mode (fullscreen is turned off), and it doesn't seem to matter whether friends are online or playing the game - it still doesn't work. Everything else in the game works, including public online play. Does anyone have a fix for this?


title: Skyrim achievements are locked although I've completed them

text: There are 3 achievements which are still locked in my profile although I've completed the quests required by them: Blood Oath, Taking Care of Business and One with the Shadows. Is there a way to “get” them after I've completed the quests? Some console command maybe? ![Both quests](http://i.stack.imgur.com/dxnWv.jpg) ![are complete](http://i.stack.imgur.com/esckz.jpg), but ![no achievements](http://i.stack.imgur.com/VkMW2.jpg)


title: Will picking missions randomly exclude me from doing other missions?

text: As a complete SC2 noob I've started working through the campaign. When I lost big time on around mission 7 (told you I was a noob!) I started reading the gamesradar strategies. Having just read about my current mission (Into the Jungle) 11 it looks like I've skipped 8, 9 and 10. But 9 mentions having to do this one if you choose to side with the Protoss, which I haven't yet had the option to take. Will picking missions randomly from the planets available exclude me from doing other missions or will it all just sort itself out?


title: Are rankings and player point based levels separate?

text: You get player points for doing pretty much anything in the game, but does your ranking (E5-A1) only go up for online matches? Ranked games only? Also, are the player points you get at the end of a ranked match counted towards your rank, or are those the regular player points you always see and your rank is counted separately from that?


title: Is there a quick save option in Jagged Alliance - Back in Action

text: I've been playing the demo of Jagged Alliance: Back in Action. I'm thinking of purchasing the game, but one of the things that has been bugging me in the demo is the apparent lack of a quicksave function. Is such a function present in the game?


title: "One registered product" on Steam?

text: On the Steam badges, at the bottom it says "For having at least one product registered" but there's no "View Details" or anything to click on. It's greyed out, which sounds like I don't have this badge. What is this badge and how can I make sure I have it? Most badges aren't retroactive I've found.


title: Can I gamble if I can't get to Sanctuary?

text: I'm at the part in the story line where > Sanctuary is gone. I'm playing with someone so I don't want to level my character past them, but I'd like to kill some time and gamble for some better weapons. How can I do this when I can't get to Sanctuary? Edit: Here's what I did - > Overall, it doesn't take much time to get Sanctuary back if you just rush > through. If you're not trying to keep pace with someone else, just push > forward on the story-line and it will be back soon enough. Otherwise, and > this is what I did first, you can hike to Overlook and gamble there. It's > not as nice as Sanctuary though, and you wind up killing stuff along the way > anyway.


title: difference in loot between different monsters

text: Since even with `Monster Power 1` all monsters are level 63, is there any difference in loot from different monsters? I'm now talking only about normal, white, monsters(so not elite or unique). For example: a small spiderling that dies with a single blow and some huge golem that takes me 5 seconds to kill. With any `Monster Power`(except for 0) they are both level 63, but is there any difference in loot that they will possibly drop?


title: What exactly does upgrading luck do?

text: When you go to a trader you can increase your luck under upgrades. This is what the description for that upgrade is: > Increases the chance of good things happening when you need them most. What exactly does luck upgrade affects? Does it increases the chance of finding better weapons when searching houses? Does it increase the amount of items found in houses?


title: How can I re-acquire the final power?

text: I've acquired the final power, concrete, upon the completion of the main scenario. When running around in the post-game, I switched away to another power and can't figure out how to get concrete back. How can I switch back to concrete?