title: How do I start the Torgue DLC quests

text: > **Possible Duplicate:**   >  How do I begin playing DLC? I have loaded up my Level 50 character who has completed the main campaign on both difficulties and beat the first DLC on the harder mode. I do not see any new quest markers to start the Torgue quests. Steam says I have the DLC and I see it in the DLC option of the game itself. Am I missing a step?


title: Does the new Serious Sam 3 DLC include new coop content?

text: Serious Sam 3: Jewel of the Nile appears to include three new campaign missions. Are those playable in coop too? The description in Steam doesn't really mention it.


title: How do I get in at the glow?

text: So, I finally got to the glow, but now I'm stuck and not sure what to do. I got the Tracking Bracelet from Hatter already, but I can't get through the entrance still. When I approach the gates, some guards say that the city's on alert right now, so I can't get in. Then some people outside said that they're going to try again later. I've waited outside for a couple days now I think, and I still can't get in. Do I just have to wait? How long?


title: Are there Rare Drops in Captain Scarlett?

text: After completing the DLC I've become aware that the new rarity level items can only be _purchased_ (with a special currency). I didn't notice any oranges (period) while playing, particularly new oranges, though I noticed a few unique (probably common) drops from bosses. Are there any rare (legendary/orange) drops in the Captain Scarlett DLC or are Seraph weapons and the new blue Uniques the only new equipment?


title: How to protect yourself against drops

text: It is too often in my games (in TvT) I detect that my opponent after getting some good defended wall building StarPort and preparing to do a drop. I understand, that 1st thing to do is to look on the mini-map. But often also in this case you need to move your army to defend... it takes time... **Question 1:** How can I prepare to defend from that in the best way if I know that it is planned and will be done soon? **Question 2:** How can I be more or less defended against unexpected drop (for example, I could have 1-2 siege tanks in siege mode on my base/natural)? P.S. Here I am interested in play any race against any, but if you have good specific examples, it will be good too. Thanks.


title: How to create 'endless' tower in Little Big Planet 2?

text: In Little Big Planet 2's story, there's a level where you crawl up a tree in a caterpillar. Here's a video of the level and how it's built: LittleBigPlanet 2 Sequencer Demo Gamescom 2010 I'm trying to get my head around this for some hours now. How do I use emitters to emit level-'chunks' at the right position and time to give the illusion of an endless level? I tried using contact sensors, destroyers and emitters to create a copy of a block at a given position and destroy the latest at the same time, but this seems to create a non-valid recursion and is stopped after about 4 or 5 chunks. Any hints on this would be awesome. PS: There are also some other levels by the community which create such an endless 'tunnel'. One such level is "CyberSatra" by "L1ghtmare".


title: How can I progress further when there are no stairs down?

text: I'm very new to Nethack, and essentially have read nothing but the list of commands I can use in game. I've had the game randomly generate my characters for me so far as I just try to get a hang of the basics. I know that everything in the game is randomly generated, including the map. I always spawn in a room with stairs that go up and end the game. Often after exploring the whole level, I find one or more staircases that go down to another level. In my current dungeon (and one or two before it), however, there are no stairs that go down. I have explored the entire level and there is nowhere else for me to go. I can wander around and kill the various enemies I happen across but I don't see how to progress. Are there secret doors or hidden staircases or something that I'm missing? How can I continue on?


title: What is the Destiny Cloud Fist build?

text: What is the Destiny Cloud Fist build? I've heard SC2 players talking about it.


title: Is there an advantage to last-hitting a tower?

text: If I last hit a tower and destroy it, what rewards (if any) do I receive?


title: If I want to focus on magic, can I ignore weapons entirely?

text: I usually like playing mages, but in Skyrim you can choose to diversify between any number of combinations of weapons or spells. Is it a good idea to go all-out with just investing in magicka without regard for weapon training? My concern is that magicka will not be powerful enough as the game progresses to use alone, and will require a combination of magicka and weapon training.


title: Playing high elf mage with spells only

text: > **Possible Duplicate:**   >  If I want to focus on magic, can I ignore weapons entirely? I bought Skyrim a few days ago and have only been playing it for a short while. I am playing a high elf mage and would like to know if you think it would be possible to play with spells only or will I need to invest in a sword, mace or maybe a shield?


title: Playing Fallout 1 with unarmed

text: I'm currently playing Fallout 1 once more and decided to not pick up skills which I'm calling "standard set". Before I was always picking speech + two from small/big/energy weapons. Now I've decided to choose a prepared character - Natalia Dubrovhsky. She has Sneak, Steal and Unarmed as tag skills. I know Fallout 2 has many improvements for unarmed fight but Fallout 1 does not. But I can still use targeted attacks. Is it possible to finish Fallout 1 with some diplomatic/thief character? What would be the best strategy for this?


title: Mouse in games - Alternative input methods

text: My shoulder hurts if I use the mouse for more than 30 minutes at a time, that's why I currently only play games with an xbox 360 gamepad. However, with Diablo 3 I will not be able to do that. Does anyone know of an alternate input method that has similar precision to a mouse? I've been thinking about using a Wiimote, but I don't think its accurate enough. Maybe a PS Move?


title: WoW - auto walking addon (auto path)

text: Is there any addon available some thing like I click on a location on the map and character starts moving to that location (without having to using arrows/move keys) This feature is there in Talisman Online, every quest is shown as a link and upon clicking on it, client will detect the coordinates of the target and starts moving to that direction (walks in the walkable path only) not just that but once the quest is completed if we click on the quest it takes back to the NPC (where we need to handoff the quest). Same thing when clicked on any location on the map.


title: How effective is baiting Reapers into cannibalizing?

text: Cannibals have the ability to regenerate health by consuming other fallen enemies on the battlefield. Marauders resurrect allies and coat them in scab- like armor plating. While consuming or resurrecting, the synthetic creatures are vulnerable and won't act you. Is it a valid risk / reward strategy to focus on taking down a Cannibal or two and **baiting** the other synthetic troops to consume or resurrect it? Then while baiting, unload on them before they can armor up?


title: Biggest champion possible in league of legends?

text: Who can become the largest champion in league of legends when affected by abilities or other effects? Examples of Large Champions:   * Chow-gath with mulitple stacks   * Zac with high health   * Hecarim I know that Lulu's Ult Wild Growth makes a champion even bigger, are there any other effects that can cause champion model growth?


title: What important differences are there between the various online game distributors?

text: Last weekend, I decided I was going to buy a couple of games, which I haven't done in a while. I seem to remember a time when your choices consisted of either Steam, or... Steam. Now there seems to be a dizzying array of choices, including:   * Amazon   * GamersGate   * Impulse   * Direct2Drive   * Steam, obviously   * And probably a few others that I've forgotten about. None of these companies really seem to try very hard to explain _why_ you should buy from them as opposed to some other distributor, so I resorted to trying (and failing) to infer it from the fine print. Eventually I gave up on doing any actual research and just (a) tried Amazon at random, only to find that they won't sell to Canadians, then (b) tried Steam at random, only to give up after being repeatedly railed by their CAPTCHA, then finally (c) tried D2D at random and actually succeeded in making it all the way to a download. I have _no idea_ what I actually got myself into. All I know is that I can play my games. I guess that makes me exactly the sort of consumer these companies want. Generally, I like to be a little more _well-informed_ when it comes to purchasing. **When I choose one of these online stores, what am I actually choosing, other than price and availability?** Are these games just commodities, like the loaf of pre-packaged bread I can buy from any supermarket, or is there something about them that actually varies from one retailer to the next? Are there any interesting tidbits I might find in the TOS, or something else that might come back to bite me later - like, maybe, being unable to play my games if I get a new PC or if the company goes belly-up? Can some of them cut off my access one day on a whim and demand a hefty ransom? Anything else that might be useful for me to know? P.S. I found this question about digital distribution services but it's basically in poll format, doesn't mention a lot of the services listed above, and much of what's in there seems to be (no offense to those who answered) vague statements based on personal opinions. I'm _not_ looking for a list of digital distributors or recommendations, I want to actually understand my options and be able to make an intelligent decision next time I go to buy a game.


title: Demon's Souls: I keep dying

text: In Demon's Souls, I keep dying. I gave up on the game eventually, but it's really addicting. I try to gather souls, but when I upgrade my character, I feel no change. I know it's really hard, but how can I get past 1-2? A dragon keeps killing me. My class is a Knight, and I use a club and a long sword with a soldier's shield. (Kite shield broke.)


title: Why won't Daisy Oak massage my Pokemon?

text: For the past few days, I've visited her in Pallet town between 15:00 and 16:00, and all she's done is yammer about her tea. Do I have to fulfill some other condition for her exclusive services? Edit: Also, I _have_ gotten a massage or two in the past, so I'm thinking it's some kind of timing issue.


title: Do event Pokémon have EV points?

text: Do event Pokémon (e.g., those listed at Serebii) start with any EV points (e.g., the ones that come at level 100)? Or they are like captured Pokémon?


title: Does Halo 2 only work under Windows Vista?

text: I have Halo 2 for Windows Vista and I'm considering upgrading to Windows 7. Will Halo 2 run on Windows 7, or is it Windows Vista only? _**EDIT:_** An update on this post: I was not able to make it work on a Windows 7 system (as predicted by the Bungie post linked by @Sean). However, it installed and ran perfectly with no problems on a new Windows 8 laptop.


title: What disenchantable item has fortify enchanting?

text: I've been itching to make a set of fortify enchanting gear, but I have yet to find an item with fortify enchanting that I can disenchant. Where can I find one? If my only option is checking vendors inventory, can I do anything to increase my chances of finding one?


title: How can I lose a bounty?

text: Is it possible to shake off a bounty in GTA Online? If so, how?


title: How to get Alakazam and Gengar in Pokemon Gold on an emulator?

text: I recently discovered someone managed to get an Alakazam and a Gengar on the Virtual Game Boy on the computer, which is normally only possible through trading. How is this possible? Is there a way to trade on an emulator or trick the game into evolving Kadabra or Haunter without actually trading them?


title: How do you get through Hell on an iPad?

text: I was playing Candy Box on an iPad, and suddenly realized that I needed the `i` and `k` keys to navigate through the map. How can I do this?


title: Can I get missing achievements by replaying missions from the archive?

text: I had some internet connection problems so I have decided to complete some missions offline and I was not credited achievements for these missions. If I want to get these achievements, is going to the archive and completing these certain missions again enough? Or do I have to start the campaign from scratch? For example, I was not credited an achievement for doing the baneling evolution mission and I really need it for the portrait. I clicked on the Void Seeker which is also needed for a portrait but it shows that I did not click on it.


title: Can I have Boone kill anyone other than Jeannie or Manny?

text: I'm playing an evil character, and I'm having some trouble keeping him evil. (I'm also having trouble getting him to very evil, but that's a discussion for another day.) So I'd like to help Boone feel better about his wife ("One for My Baby"), but I don't want him to kill Jeannie, since she's actually responsible. I don't _really_ want him to kill Manny, either, since that will have no karma impact. I'm thinking of trying to get him to whack one of my companions. Or anyone else who might be considered "good." Is this possible, or are Jeannie and Manny really my only options?


title: How can I get past Level 24?

text: Now that I've finally got this old classic going (thanks to Brant!), I'm stuck exactly where I left off. A quick search turned up no walkthroughs or guides (no surprise!). So, I'm hoping you can help again. I'm stuck at Level 24. This is _reaaaally_ frustrating. There's a door, and for the life of me, I can't find another key. Any thoughts on where I can find another key? I swear, I checked every non-exploding payphone.


title: Why are some rooms on the map filled in, and some not?

text: When I look at the map in Unepic, I can see all of the rooms I've been to in the past. Some of them are filled in though, and some aren't. What does this represent? ![Map screenshot](http://i.stack.imgur.com/uZoKH.jpg)


title: Xbox 360 4 GB Game Compatibility

text: Is it true that some games will not play on a Xbox 360 4 GB? In particular, I'm wondering about Modern Warfare 2. Since I "know" about computers, my relatives want console recommendations, as if I knew.


title: Is there really any way to remove the Fog of War for Company of Heroes LAN mode?

text: I play Company of Heroes online using Game Ranger and have found sometimes that the opponent doing things which they should not be able to do. For example, in a match I remember the opponent was guessing exactly where my snipers were hiding and where my troops were standing even though I was in FOW and my Snipers were camouflaged. After consulting with other pros I have heard that there is some kind of FOW reveal cheat code for Company of Heroes v 1.0 But I was never able to get my hands on it. Does anyone one know whether it really exists or not and where to find it?


title: How do I hit these Riddler switches that are blocked when I step on a pressure plate?

text: I can't find a solution to this enigma. When I am over the button, grates rise which keep me from shooting the 3 question marks: ![](http://i.stack.imgur.com/5yoO6.jpg)


title: How can I jump from one end of a coaster to the other while building?

text: In RollerCoaster Tycoon, when I'm building a roller coaster, sometimes I screw up somewhere in the middle and have to bulldoze to fix it. When I bulldoze to create a break in the track, I often find that I have to fix the track _before_ the break, then click the little "next section" arrow dozens of times to get all the way around to the track section _after_ the break and fix it as well. Is there some way, when constructing a roller coaster with a break in the track, that I can quickly jump from one side of the break to the other without having to click the arrows to go all the way around?


title: Will loading a level from the title screen mess up achievements/endings?

text: Here's my problem; I'm in the Trolley Combat section of Chapter 4. I am just past the part where you see the Panzer for the first time and then there are a ton of people on the left shooting at me. No matter what I do, my trolley always catches fire (if not from the people on the left then from the trolley behind me soon after that). I believe it is a problem with the auto-save, every time I load from the last checkpoint my trolley is in the middle of taking a huge hit (I guess from the Panzer). That leaves my trolley incredibly weak and after only a few shots I am forced to reload. I am playing on Easy and have tried about 20 times, but someone always gets a few shots on me and that is all it takes. What I'd like to do is be able to go to the main screen and load the level from the beginning of the section instead of loading from the last checkpoint. What I'm afraid of is missing out on any progress I've made towards achievements and towards the endings. I know there are some achievements that you have to complete in one play-through, for example, Soft Touch requires that you disarm 10 traps. This has to be done as you progress through the game. You can't just load the same level over and over and disarm those traps to get the achievement. So my question is, will loading a level from the main menu ruin any/all achievements and will it negate any moral points I've gotten so far or does it act like an auto-save from when I started that level and all my progress will continue? **UPDATE:** I loaded from the beginning of the level and continued on. I was able to unlock the "Soft Touch" achievement (Disarm 10 wire traps), after disarming one more trap. I'll keep updating with cumulative achievements that I get so that a list of obtainable achievements after loading a level will be documented.


title: How can I kill Kerbals? From what drop height can they not survive?

text: What are all the ways a Kerbal in KSP might die? I know that they always wear space suits, so they (seemingly) can't suffocate. Side Question: How far must a Kerbal fall to die?


title: Does scaling apply if I don't level up?

text: I am currently saving my perk points until I meet the skill requirements for the perk I want. Let's say I am at level 16 and have enough XP to get to level 20. Are the enemies scaled as though I am at level 20?


title: Is there a command to force kill move to always be on for Summoned creatures?

text: I want to have my creatures/followers always do a finishing kill move. Is there a console command or mod I can use to enable this?


title: Is there any way to leave Skuldafn without a re-load?

text: So, I'm starting to feel like I made the trip to Skuldafn woefully unprepared. I've managed to take down a fair number of the mobs that awaited me here, but I'm out of health pots and pushing the limits of my carry cap. Is there any way I can go home to sell my loot and re-stock, without having to re-load the game? I've tried re-calling the guy that got me here, but he's not coming. Fast Travel seems to be disabled.


title: Why aren't the console commands "moveto" and "placeatme" working?

text: I'm not sure when did this happen, but all of sudden I cannot use the console command `moveto` and `placeatme`. I realized this when I'm trying to summon a dragon with `player.placeatme EAFB4`, it's just not appearing. The same happens when I'm trying to move myself to Lydia using `prid A2C94` then `moveto player`. I have tried summoning/moving to other NPCs but it's still doesn't work. But oddly when I tried it on another save file (different character) it's working perfectly. Any help here? :/ * * * After several tries, I have found something. They are still spawning. But instead spawning next to me, they are spawning to somewhere below the Riften Thieves Guild (The Ragged Flagon). I don't know why is it happening. I discovered it when I clicked my character (0000014) and then typed `moveto player` in the console command. It teleported me to the below Riften Thieves Guild. Here are some screenshots to illustrate what I mean: ![Example 1](http://i.stack.imgur.com/oPmNx.jpg) ![Example 2](http://i.stack.imgur.com/OAUir.jpg) ![Example 3](http://i.stack.imgur.com/8aGAm.jpg) ![Example 4](http://i.stack.imgur.com/H2J8X.jpg) The Riften Guard and Whiterun Guard I've summoned earlier also seem to appear on that place. I tried summoning other NPCs using the `player.placeatme` again, and yup. They do appear on the Ragged Flagon. Anyone knows why is it happening? :/


title: Is it possible to save Shawn at all?

text: I tried picking up the plank to hit the zombie, tried punching the same zombie, tried pushing the tractor off Shawn, all to no avail. Is it because I am not fast enough?


title: How does one player exit Halo Anniversary?

text: The players have no option like "leave party" and there is no way to logout like all other xbox games. How does one leave without shutting the console off?


title: Can I remove emoticon button from Steam friends chat?

text: I'd like to remove the ugly smiley face button from my friend chat interface that I have no intention to use, and which is eating some of the input box space. Is there any way to do that? ![enter image description here](http://i.stack.imgur.com/aJaOu.png)


title: Why Can't I Click, Scroll or Slide in Skyrim?

text: I just recently started (to try) to play Skyrim, but I was cut short by a major issue. I can't click on hardly anything. When trying to open the menu and options, I'm fine. I can click on anything in the options menu. But when it comes to doing simple things like, I dunno, MAKING MY FIRST CHARACTER, I can't even get the damn slider to move so I can adjust what he looks like. I'm playing on a PC, Windows 7 64-bit. All of my computer components are well within the necessary guidelines to operate the game well, so what is it? Why can't I click on anything? I have only encountered one other person who has had this problem and they haven't gotten an answer yet either!


title: How to run Zero-K under Linux

text: Welcome, I followed the howto on http://zero-k.info/Wiki/Download on my Linux Mint 15 64 bit Cinnamon. After logging-in here and there opening the Lobby with `mono Zero-K.exe` and pressing the big button _Play Now_ on "http://zero-k.info/Missions/Detail/156", I believe after waiting for the map download, the game should somehow start. What happens, is that after pressing the button, the focus switches to the lobby client, and something invisible is happening on the bottom of its window: ![enter image description here](http://i.stack.imgur.com/HfBYD.png) (Notice, that the bottom margin is very wide and there's nothing in it). There must have been some sort of exception. Here is an output from the terminal:               ~/tmp/Zero-K $ mono Zero-K.exe      /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : Starting with version 3.0.1.14774     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : SpringPaths: SPRING_DATADIR: /home/adam/tmp/Zero-K:/home/adam/.spring     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : SpringPaths: SPRING_WRITEDIR: /home/adam/tmp/Zero-K     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : SpringPaths: SPRING_ISOLATED: /home/adam/tmp/Zero-K     /home/adam/tmp/Zero-K/Zero-K.exe Warning : 0 : Failed to init VoiceCommands:Could not load type 'ZeroKLobby.ChatToSpeech' from assembly 'Zero-K.all, Version=3.0.1.14774, Culture=neutral, PublicKeyToken=null'.     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : SpringPaths: SPRING_DATADIR: /home/adam/tmp/Zero-K:/home/adam/.spring:/home/adam/tmp/Zero-K/engine/91.0:/home/adam/tmp/Zero-K/engine     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : SpringPaths: SPRING_WRITEDIR: /home/adam/tmp/Zero-K     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : SpringPaths: SPRING_ISOLATED: /home/adam/tmp/Zero-K     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : Initial scan done     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC connected     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC login accepted     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : Server is using Spring version 95.0     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC:      /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC: Welcome, sisteczko!     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC: There are currently 300 clients connected     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC: to the server talking in 374 open channels     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC: and participating in 95 battles.     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC: Server's uptime is 3.96 weeks     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC: You've successfully connected to uberserver:     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC: https://github.com/spring/uberserver     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC:      /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC: Your client doesn't support the 'cl' compatibility flag, please upgrade it!     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC: see http://springrts.com/dl/LobbyProtocol/ProtocolDescription.html#0.37     /home/adam/tmp/Zero-K/Zero-K.exe Error : 0 : TASC error System.ApplicationException: Error while processing command BATTLEOPENEDEX 9068 0 0 PepeAmpere[NOTA] 78.128.166.122 8452 32 1 0 4115539768 spring 94.1 notAdotaMap 0.6      hunger_games    OTE r0001: Value is too large ---> System.OverflowException: Value is too large       at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0        at LobbyClient.TasClient.DispatchServerCommandOnGuiThread (System.String command, System.String[] args) [0x00000] in <filename unknown>:0        --- End of inner exception stack trace ---     /home/adam/tmp/Zero-K/Zero-K.exe Error : 0 : TASC error System.ApplicationException: Error while processing command UPDATEBATTLEINFO 9068 0 0 4115539768 notAdotaMap 0.6    : Value is too large ---> System.OverflowException: Value is too large       at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0        at LobbyClient.TasClient.DispatchServerCommandOnGuiThread (System.String command, System.String[] args) [0x00000] in <filename unknown>:0        --- End of inner exception stack trace ---     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC channel joined: zk     /home/adam/tmp/Zero-K/Zero-K.exe Information : 0 : TASC channel joined: en      Is there something I can do to launch the game?


title: Making Mob Spawners with WorldEdit

text: I'm trying to make Mob Spawners with WorldEdit. According to their wiki: > **Mob spawner mob type**   >  The mob spawner mob type can be specified after a pipe symbol (|). > > _Example: Setting mob type_   >  `//set mobspawner|Squid` I've tried this, and it doesn't seem to work, I still get a mob spawner with a pig inside. The pipe symbol (which I can type here fine as |) comes up as ¦ in the Minecraft console, is this a problem?


title: How to add new space to build on in Dragons of Atlantis?

text: I thought I'd try out Dragons of Atlantis on Google Plus, one of the quests requires me to build three of each resource buildings, but I'm short on one patch of land: ![enter image description here](http://i.stack.imgur.com/f7kVQ.png) So I'm wondering: **how do I add a patch of land to build on?** Or do I automatically get this once I reach a higher level?


title: How to play Kassadin?

text: How am I supposed to play Kassadin? I heard that Kassadin was a top pick in S2 and was a great counter to most AP MIDs. But I myself cannot play him well, and most players that I laned against played very bad too. I read a lot of guides, but I'm not sure about the combos, if I need escape after the combo or if I should stay and auto-atack, the itemization, when can I play aggressive, when I need play defensive, and when I need stack the Riftwalk or not. I also see a lot of surreal builds, such as stacking Rod of Ages or Deathfire Grasps, so sometimes is hard to think of what "core" items to target. There is some VOD of a Kassadin pro player, with a great gameplay?   I'm looking for something like "Wow, it's my target, I want to play like this!"


title: Will Wither Heads Only Drop In Normal Mode?

text: I was playing in my single player survival in normal mode and found a nether fortress. I killed around 5 wither skeletons and collected 2 wither heads. I then switched to easy mode so I wouldn't lose hunger as much and killed around 20 wither skeletons without collecting a single wither head. I later on switched back to normal mode, killed three wither skeletons and got a head which made we wonder do wither heads only drop in normal and hard mode?


title: How can I move an installed game from one Steam library folder to another?

text: I use (and have it much bigger) drive `D:` to store all my user data and games, but I have installed the Steam client on drive `C:`. When I was installing a first game (Warhammer 40000), I've chosen to place my library folder on drive `D:` and the game went there. But now as I've got installed the second game (Portal), I can see that it was put on drive `C:` despite to the choice I've done previously. When I open Steam - Settings - Downloads + Cloud - Steam library folders, I can see both installation places in the list. Can I merge them into one? I would even agree to use the default drive `C:` library (as I've replaced it with a symlink already). When I press to remove one library it says it can only remove empty ones.


title: Steam: Instantly finish downloads

text: Alright. I'm trying to move my games (from one drive to another), but as you know there is close to no possible way to do so.. Without redownloading it. No thanks to the recent client updates, simply copying the files over (and uninstalling the old location) does not help at all. So: Is there any way to get Steam to redownload, and then instantly make it complete (then copy the files over)? (That means not redownloading the game again. Instead, it downloads nothing and the game is marked as downloaded.. But no actual files are downloaded. Instead, the source is the game files, untouched, and NOT in as a "backup1") 1 Backup = .csd, .csm and .sku files in the [Game Name]\Disk_[# No.][ID] _depotcache_ [# Num].csm etc. format and file structure. **Question: How do you trick Steam into starting a download, and then "instantly" finish it without downloading a thing?** As the solution in this post does not work. Or it may be because I'm on a beta build.


title: Transfering already installed steam games onto another drive

text: Ok so I've seen the other questions about installing games onto another drive(SSD) and I've already done that properly for any new game that I have been getting. However I want to know if there is a proper way to transfer games from my old drive over to the new drive without having to uninstall and then re-download them. I already tried copying the folders over but all that does is make steam not know where the games are anymore and I'm not sure how to change the location that it looks for a particular game once it is already installed on my C drive. Thank you!


title: What is the way to determine traits in dialogue?

text: I am having a hard time determining the outcomes of the dialogue between party members, for example what will be Romantic or Pragmatic? is there a way to discern this whether in game or from some other source outside the game? Ideally I would like to be able to determine how the answers are before I commit to them, thus gaining a bonus to a skill I dont ever use nor care about.


title: Why is everything in minecraft opaque red and blue?

text: I have updated my drivers, updated java, restarted my computer and downloaded the game several times. When I try to play the game everything is duplicated in opaque red and blue. Does anyone else have this problem?


title: How do I disable 3D anaglyph display mode in Minecraft?

text: My game has gone into 3D anaglyph red-cyan mode and I don't know how to return it to its normal screen.


title: Is research percent needed at max?

text: I am in a game where I have maxed out all that I can research. It's already up to future tech 16, and I was basically wondering if I could drop my percentage on research to 0% once I get to future tech, and focus all my attention (budget wise) on the culture instead? Will this have any negative impact on my game?


title: Morrowind window glitching?

text: I just got Morrowind (from the Anthology pack, if that makes a difference) and it's glitching on me. The window shows up but tabs on my taskbar (especially the Morrowind tab) flash really fast on my screen and I'm not able to click on anything in the game's window (it's fullscreen, but it's still a window). I haven't modded anything, and it's on the highest settings (it only has fullscreen, windowed, and shading options anyway). I'm using a i5 4670k, 16gb 1600 DDR3 RAM, and a Radeon HD 7970 GHz edition graphics card so system requirements are completely out of the question. I also have the latest drivers (last time I checked about was about a week ago). What should I do to fix it?


title: Virmire Bomb Site Rescue - Bugged?

text: I'm in the middle of the Virmire Assault quest. During the battle, I chose to go help my people at the bomb site. After clearing out the enemies, the game seems stalled now. I can wander between the bomb site and the Breeding Trench to the west, but I can't take the elevator up from the Breeding Trench, and no other exits from the bomb site are available. Nothing in the bomb site seems available for interaction, and I can't find anything to kill. Is my game bugged at this point? I'm going to try reloading and playing through here again, to see if the problem recurs. I just wanted to check to see if this is a known bug and if there might be some workarounds (other than save/reload) I could use if it happens again.


title: Achievement Ol' Buddy Ol' Pal not unlocked

text: I still haven't gotten the `Ol' Buddy Ol' Pal` achievement unlocked. I read about the bug on the fallout wiki but to the best of my knowledge, I have had achievements enabled all the time. Will I ever be able to get that achievement now?


title: What do I need to do with a parrot statue that is missing a red eye?

text: > **Possible Duplicate:**   >  Purpose of one-eyed statue in Skyloft? In Skyward Sword, there's a bird statue near the waterfall (it is the only one in that area) and it seems to be missing a red stone that use to be one of its eyes. This same statue seems to be looking at Skyloft during the day and at night it seems to be looking in the opposite direction. At the beginning of the game a man tells you about the statue and that it has lost one of its eyes. Right now nobody is there And I still can't find any side quest that has to do with the statue. What do I do with that statue?


title: What do the numbers next to your portrait in group conversations mean?

text: When in a group and after / during the choices section of a conversation a number appears in the bottom-right of each members portrait. ![Group portrait](http://i.stack.imgur.com/IxHHA.png) I'm guessing that it is the roll result for what choice is used as the answer but cannot confirm. Does anyone know?


title: How do I call a specific hero missing?

text: I know that there's a "Missing" command in the Chat Wheel that will report your lane missing, but that only does "Missing Top!" or "Missing Middle!" messages it seems. I've seen people call specific heroes missing before though: ![A built-in message saying "Riki is missing!"](http://i.stack.imgur.com/9YzXw.jpg) How are they doing this? Is it some kind of hotkey I haven't found? Is it some complicated custom bind? Is it just something simple that I'm missing?


title: What happens if my companion hates me?

text: If I continually lose affection points with my companion, what happens? Does she run-away, drop dead, turn on me and fight to the death?


title: What is the purpose of the mysterious "wind" or "fan"-like platform outside Bazaar?

text: Around the Bazaar, there is a flat indentation in the grass that looks like it has some sort of purpose, but I'm coming up on the end of the game and can't find anything to do with it. It's basically a white square with rounded edges with a green clover-like imprint on it. It looks almost like a fan. Here's some pictures: ![enter image description here](http://i.stack.imgur.com/DNtE6.png) Does it have any purpose? There are none other like it in the game that I have found.


title: Is there a way to peacefully detach parts?

text: In Rovio's _Bad Piggies_ , is there a way to peacefully detach a part of your craft from the rest? By peaceful I mean 'without TNT'. I would like to, for example, build a rocket and lift my craft. Then detach the rocket parts somehow and then carry on with my craft using other parts. If anyone has figured this out I would love to know.


title: How much damage does the Fallen Champion from Genzaniku do?

text: The Legendary Axe Genzaniku has an affix "Summon a Fallen Champion" but after some searching I haven't been able to determine his damage. I don't see any explanation on the official blizzard page. When I first equipped this item, I noticed that he "one-shotted" something that my character could not kill in one hit. Is his damage fixed, tied to my damage stat as a percentage, or is he just a Fallen Champion tied to my (or my weapon's) clvl? {edit} I no longer have this weapon, so it is not possible for me to test it myself currently.


title: How to get the "This. Is. SKATEBOARDING" achievement?

text: I would like to get the "This. Is. SKATEBOARDING" achievement in tony hawks pro skater hd (xbox360) but it requires that I win a match online. The problem is that there is literally no one else active on the game anymore. Any help guys?


title: How Legendary is a Legendary Treasure Site

text: When running around on the map I keep finding "Treasure Sites". For example a Ziggurat or a Forbidden Sanctum. I know that you can only use a single army stack to conquer the monsters that await you within. But since you can't see what armies are inside I have no idea what kind of difficulty encounter I'll end up running into. They have an indication of difficulty, for example: "Legendary", "Mythical" and "Epic". What other difficulty Treasure Sites exist and what tier of armies can I expect in these Treasure Sites?


title: How does the automatic monster level adjustment work in Diablo 3?

text: Starting with the 2.0.1 patch, monsters now level up with your characters. When does this level adjustment take effect? If I level up in the middle of fighting a pack of monsters, do they all level up instantly or does it only affect monsters that haven't been spawned yet? If I recall correctly, when another player joins the game, there's a delay of several seconds before monster health goes up - even the monsters I'm actively fighting. Perhaps the same is true for changing monster level when I level?


title: Does Skyrim on the 360 allow mods?

text: > **Possible Duplicate:**   >  Is it possible to get skyrim mods on xbox 360? Are you allowed different mods activated at the same time, or can you only have one activated at a time. Also, can you still have your old save game with the mod added?


title: Can I upgrade the Omni-Tool?

text: I know in past games you were able to upgrade your Omni-Tool for engineer type classes. In the codex for this game, it mentioned that even soldiers will take to modifying their tools (an example of this is the first ever use of an Omni- Tool by my soldier as a kinda awesome, but somewhat useless knife). The question is simple, due to this mention of the codex, I expect this to be available but I have not seen anything even hinting to an Omni-Tool upgrade like a better knife or even a sword of some sort. So are these upgrades in the game, or is this more of a plot hole in the codex and we are being lied to where the new heavy melee feature only has this knife for the entire game?


title: How do I know the level of a monster, creature, or human in Skyrim?

text: How do I know the level of a monster creature or human in Skyrim?


title: Have my previous choices influenced the behavior of other characters?

text: I know that previous choices can change a lot of stuff in Mass Effect 3, ranging from dead characters to different endings. My question regards specifically if you can change the behavior of former companions. For instance, I remember in Mass Effect 2 I had a long talk with Mordin about the genophage, and I think I eventually convinced him curing it might not be a terrible idea. > Now (in ME3) he not only helps me find the cure, but he was tipping Wrex off > on where to find the females. I also remember having long chats with Jack in ME2. > Now, it seems she's no longer angry at humanity and actually wants to do > some good. My question is: have my actions influenced this (and other) behaviors? Is it possible to influence such behaviors? I remember most companions in ME2 eventually "sat down" to have some serious talk with you about themselves. Did any of that make a difference, or would the story in ME3 be exactly the same no matter what I said to my companions in previous games?


title: Are there any custom maps for Modern Warfare 2?

text: I'm tired of the old ones. I know it has expansion packs, but I'll get tired of those too.


title: How exactly do different difficulty levels affect the gameplay in campaign?

text: Just wondering, how exactly different difficulty levels affects to the gameplay? Does it switches AI into more aggressive mode, gives more starting money to a computer, etc.?


title: Is it possible to jungle with tryndamere without smite?

text: I've switched to playing Tryndamere in League of Legends, but I cant seem to get my early game right. I always die 2-3 times until I get my infinity edge, but basically my early game sucks. The question is how can I get it to work, that he just stays in the jungle until I get geared and levelled enough to be of use? Preferably without using a summoner slot / using a summoner slot that helps me in battle? There are a few guides out there using smite with a red potion/green potion, but using smite. Is there one I can also use for ranked games?


title: Are there any issues if I bought a Nintendo Wii from the US and use it in India?

text: Will there be any issues if I buy a Nintendo Wii from the US and use it in India? Issues like ports or game campatibility, etc.


title: Who's the little boy in Mass Effect 3?

text: There's a little boy at the start of the game, hiding in a vent. He magically disappears soon after, then you see him about to be killed by a Reaper's laser. Later still you see him in some nightmares. Who is this kid? Is he part of Shepard's imagination? A product of stress and or psychological trauma? Is he an actual human? He's clearly some manner of symbolism, but I wonder if there's any evidence pointing to whether he's real ora psychological construct.


title: Show full disguise in replays?

text: If I have a replay in the new replay editor and I'm a Spy, how can I switch it so I show up as the actual class I'm disguised as? Even if I change to the enemy team from their view, I still show up as a Spy wearing a mask.


title: Does attack speed modify the animation speed for priests on TERA?

text: Good Day, I am figuring out how to build my priest on TERA. I have recently seen a video of a sorcerer with 24% attack speed landing his attacks faster than when he had 0% attack speed. I wondered if the same goes for healers? **Would attack speed affect the animation speed of which your character gets heals off?** (I am not talking about cast times - but I do notice that you cannot act while your character is animating on his attack or heal)


title: Do Evasion and Protection work against non-physical damage?

text: The mage's specializations in the elemental trees grant, with 32 points spent, a protection from a single element for the whole party. Are the resistances the only way to protect your characters from magical and non physical damage, or are Evasion and Protection also factored in?


title: What is frag grenade in Gun Bros and how to use it?

text: While playing **Gun Bros (Brother in Arms)** , I see a Bro Op update saying > "Kill 25 enemies using frag grenades without dying" But I do not know where to get `frag grenade`?


title: How to stop playing with a player without being forced to quit and restart?

text: I don't know what's happening with Draw Something but apparently 30/50% of players prefer not play the game and write directly the word I have to guess. I don't like it so I prefer to Pass and abandon the game with that player, but it seems not possible to do, at least on Android, after you have passed. The only possibility I found was to exit the game, relaunch it, and perform the action already described here. It is a bit annoying considering the high percentage of these players. Do you know any workaround for this?


title: What are the differences between Civilization V and Civilization V: Game of the Year Edition?

text: I am looking to purchase _Civilization V_ , and I see two different versions on Steam:   * _Civilization V_   * _Civilization V Game of the Year Edition_ What are the differences between them? Does the _Game of the Year_ edition include an expansion pack or DLC?


title: What determines the growth of a tree in Minecraft?

text: I have seen trees 1 block wide and some that are 4 wide and have a huge canopy. What determines the growth of the bigger trees? Is it the space between each planted sapling?


title: Minecraft's FiniteWater mod: what is counted as “low in mass”?

text: I've recently installed DJoslin's FiniteWater 5.6 mod but am having a little bit of difficulty with how it works. The site says “Any water disconnected from the ocean and low in mass will be finite and react to changes in volume.” — what is classed as “low in mass”? My plan was to block off a section of this river and drain it. I've worked out how the pipes work and the pump needs to be at the end of the pipe section, and it sucks water up as expected but the water level doesn't go down. ![enter image description here](http://i.stack.imgur.com/hS7V7.jpg) Do the same thing with a nearby smaller pool and it works fine, with the water being emptied out. ![enter image description here](http://i.stack.imgur.com/MyWyk.jpg) And finally, with a bigger (but shallower) pool than before, still no go. ![enter image description here](http://i.stack.imgur.com/ff6H7.jpg) I can plonk a “grate” down in a trench I've dug for example 2 and the water floods back in (annoyingly, regardless if there is a Redstone input to it or not) as finite water. Take out the grate and let water come in, that's all infinite water. ![enter image description here](http://i.stack.imgur.com/GLOSX.png) What is the largest body of water that is “finite” — or do you just need more pumps?


title: Minecraft control for eating

text: What key will let me eat?! My food bar is down low, and I'm not regenerating health. I also need to know which button to press to hand bones to wolves, or fish to kitties. It used to be the right-click button, but I'm not getting that option.


title: Most effective defense constructions in Die2Nite

text: What are the most effective ways (most defense points per AP/materials) to increase the town defense in Die2Nite? Which buildings are important for long- term defense development?


title: How can I solve the slow framerate and crashing sound in Call of Juarez : Gunslinger?

text: I just got this game and I'm trying to play it but it's so slow and the sound keeps crashing (meaning the game sound starts hanging and the PC freezes). When it finally gets a kick start, the game is so slow, and even when I reduce the resolution it doesn't help.


title: How do the effects from multiple Tiamats stack?

text: Let's say I buy 3 Tiamats. How does that 50% (or 35% ranged) AoE damage stack? Will minion/champions near my main target get 150% (or 105% ranged) damage?


title: What about Great Person tile improvements in Civ5?

text: The Great Artist, Scientist, Engineer, Merchant can build tile improvements that generate additional culture/science/production/gold. The Great General can build the citadel. These always feel like a bad tradeoff, as:   * I tend to save my Engineers for wonders (I like to think worth a lot more that a few added production).   * Putting culture and science on a tile makes most sense in cities that already are larger (more buildings means more bonuses to the base values), but for larger cities I am already hard-pressed to squeeze food and production out of them and adding a Gerat Person tile improvement will diminish the return in food and/or production of the tile or I have to add it to a tile I wouldn't normally work with this city.   * Using a great general for a citadel will also ruin any tile improvement, so I have never used it up to now. Are the bonuses worth it?


title: What's the fastest way to tear apart Koloktos' heart?

text: When fighting Koloktos, after breaking the cage that covers his chest, should I keep using his giant ali baba sword to slash at his heart, or is it faster to drop it and use my own? I only get about 2 good swings with the giant one, and I could probably get 5 or 6 in at least with my own, but I'm not sure if it makes a difference.


title: Conquest of the world

text: As Alexander, defeat every known player by 350BC. Is there something tricky w/ this one? I've done it w/ no mods on a Duel sized pangea map **Without Getting the Achievement**... Is there a minimum size to do this? Do you have to take all of their cities, or is just the capitals enough?


title: What is the minimum safe spacing between trees to contain forest fires?

text: After trying to implement a minor controlled burn to tame the wild forests surrounding my home, I managed to create what I shall heretofore refer to as **The Burning Land**. ![Only You](http://i.stack.imgur.com/YP5MY.png) It occurred to me that we do not properly understand fire and its ability to spread from treetop to treetop. I am quite certain that I witnessed fire jumping from leaf block to leaf block over a span of at least two blocks of air, so clearly trees can catch fire even if they are not adjacent to a blaze. **So what is the minimum safe spacing between trees?** (A similar question was raised in Properties of Fire?, but I thought this question could be focused on forest fires, which the other question doesn't appear to address in sufficient detail.)


title: How do I disable PvP in regions using WorldGuard?

text: I am running in to some problems when users kill each other in their homes. How can I configure the WorldGuard plugin to disable PvP in regions?


title: Can you fuse Tonberry monsters with AOE attacks?

text: Is there a way to fuse Tonberry or Don Tonberry with an area of effect attack? For example, Ravage or Blitz?


title: In Devil May Cry 3, what's the point of fighting the optional midboss Jester?

text: I've had the option to fight him twice now before the second encounter with Vergil. The battles feel so out of context with what's happening storywise. There is no apparent reward either when you win? I'm playing the recently released HD-version.


title: What does this QR Code hidden in the soundtrack mean?

text: Since some people were saying that there would be things hidden in the soundtrack, I played a little with "Sonic Visualiser". In the track "Spirit", I've found a QR Code at the end: ![](http://i.stack.imgur.com/Mw8H5.jpg) After cleaning it: ![](http://i.stack.imgur.com/sX6lv.png) > 1955 1958 1960 1961 1967 1969 1971 1977 2003 2005 What does it mean? (It appears that others have also found it.)


title: Minecraft framerate drop! Please help

text: I have an HP Pavilion G6 series. It has an AMD Vision A4 Dual Core, 6 gbs of RAM and a 750Gb Hard-drive with no dedicated graphics card Minecraft used to run at around 50 frames with higher settings which I was completely happy with, but since I downloaded Windows 8.1 a few months back I got into the habit of running the Windows compatibility mode due to the issues Steam games have with Windows 8.1. So I figured if I did the same with Minecraft maybe I could get even better performance! After I ran the program my game actually dropped to cap at 25 frames at the most which was not acceptable for me. I have tried to reinstall the game and play it again and it is the same problem, I don't know how to fix this. Can someone please tell me what to do?


title: Are Night Vision Goggles in DayZ Standalone yet?

text: Are night vision goggles in the DayZ Standalone game? I am trying to figure out how careful I need to be at night - if everyone is on the same level of vision unless they use a flashlight, I'd be less worried than if there's a chance there is someone out there with NV goggles who can see me clearly. I searched the forums and couldn't find any comments addressing these in particular.


title: vim-adventures level 9

text: How do I (using vi commands) get to a space character that is not on the same line as I am on? I need to get to the space character that is marked by the red "2" in one key sequence. ![enter image description here](http://i.stack.imgur.com/j7Thx.png)


title: Larax & Zaco: how to kill the giant green crab

text: Larax & Zaco is an old dos game by Stefano Zanobi. It's a platformer with destructible scenarios where you advance by catching specific gems/items and bombing the buildings. I played this in deathmatch mode a lot with my sister, but only recently thought about why: I could never (and still can't) kill a giant green crab, which is a sort of guardian of a building which is sealed off, and is where the gems are. **QUESTION: how do i kill the giant green crab?** it drove me nuts, a while ago, and I'd like to play the next levels :)


title: Finding Missions

text: I am at a point where money is an issue. As a result, I need to start doing side missions for some extra gold. Problem is, other than flying around each station with scrupulous care and looking for the missions, I don't know a way of getting missions. Do we really have to spend so long just looking for a mission? If not, how do I find them?


title: Which actions do shopkeepers consider hostile?

text: In one of my recent Spelunky runs, I had an item that allowed me to see gems embedded in the ground/walls. Two particularly lucrative gems were embedded in a shop's ceiling, and I assumed the shopkeeper would not begrudge me giving him a new skylight. Boy was I wrong. Seeing how I do not consider being murdered by shopkeepers a good way to end a run, I would like to know which actions they consider hostile.


title: Is Kinect Star Wars Region Free?

text: I want to know if Kinect Star Wars PAL is playable on a NTSC-US Xbox 360. Thanks


title: NFS: Hot Pursuit friends from different platforms

text: I'm looking at getting NFS: Hot Pursuit, but would like to know if the Autolog feature recognizes friends from different platforms, or is it localized to the platform that you purchase the game on?


title: Is it possible to screw up the Crystarium?

text: This is really revamped from the way it worked in the first game, so here's a few related inquiries about how this thing actually works.   * Is the Crystarium infinite? Once I learn all the abilities, can I just keep increasing my stats forever?   * If it's not infinite, is it possible to max out all 6 roles? Possible to get all the Crystarium level bonuses?   * Are the max stats achievable fixed, or do I very carefully need to balance which sized nodes I give to which job in order to not screw up my stats for endgame? Basically, "Do I need to very carefully plan my level ups in advance, or can I just spend my CP immediately without thinking about it?" I don't want to accidentally cripple my stats.


title: Why am I able to take out, and put away Navi?

text: I noticed that if I'm standing still I can push the blue button, and bring Navi out, or put her away. What is the purpose of this, or is it just for looks?


title: FTB direwolf20 1.6.4 crashes when installing ICBM mod

text: I have been playing FTB Direwolf20 1.6.4 for a couple of months while adding mods to it, though it seems that when i added ICBM ftb crashes as it loads in the "MOJANG" screen. Also note that i saw in the crash something wrong with block of concrete, but I don't know how to fix that. Can someone help me with installing it? This is the crash report               ---- Minecraft Crash Report ----     // Would you like a cupcake?          Time: 13/02/14 11:30     Description: Initializing game          java.lang.NoClassDefFoundError: icbm/contraption/block/BlockConcrete         at java.lang.Class.forName0(Native Method)         at java.lang.Class.forName(Unknown Source)         at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)         at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)         at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)         at com.google.common.eventbus.EventBus.post(EventBus.java:267)         at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)         at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)         at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)         at com.google.common.eventbus.EventBus.post(EventBus.java:267)         at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)         at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)         at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)         at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)         at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)         at net.minecraft.client.main.Main.main(SourceFile:101)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)         at net.minecraft.launchwrapper.Launch.main(Launch.java:27)     Caused by: java.lang.ClassNotFoundException: icbm.contraption.block.BlockConcrete         at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)         at java.lang.ClassLoader.loadClass(Unknown Source)         at java.lang.ClassLoader.loadClass(Unknown Source)         ... 34 more     Caused by: java.lang.NoClassDefFoundError: atomicscience/api/IAntiPoisonBlock         at java.lang.ClassLoader.defineClass1(Native Method)         at java.lang.ClassLoader.defineClass(Unknown Source)         at java.security.SecureClassLoader.defineClass(Unknown Source)         at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)         ... 36 more     Caused by: java.lang.ClassNotFoundException: atomicscience.api.IAntiPoisonBlock         at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)         at java.lang.ClassLoader.loadClass(Unknown Source)         at java.lang.ClassLoader.loadClass(Unknown Source)         ... 40 more               A detailed walkthrough of the error, its code path and all known details is as follows:     ---------------------------------------------------------------------------------------          -- Head --     Stacktrace:         at java.lang.Class.forName0(Native Method)         at java.lang.Class.forName(Unknown Source)         at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)         at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)         at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)         at com.google.common.eventbus.EventBus.post(EventBus.java:267)         at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)         at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)         at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)         at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)         at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)         at com.google.common.eventbus.EventBus.post(EventBus.java:267)         at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)         at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)         at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)         at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)          -- Initialization --     Details:     Stacktrace:         at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)         at net.minecraft.client.main.Main.main(SourceFile:101)         at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)         at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)         at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)         at java.lang.reflect.Method.invoke(Unknown Source)         at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)         at net.minecraft.launchwrapper.Launch.main(Launch.java:27)          -- System Details --     Details:         Minecraft Version: 1.6.4         Operating System: Windows 7 (amd64) version 6.1         Java Version: 1.7.0_01, Oracle Corporation         Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation         Memory: 1070320600 bytes (1020 MB) / 1365180416 bytes (1301 MB) up to 3101949952 bytes (2958 MB)         JVM Flags: 3 total; -Xms256M -Xmx3328M -XX:PermSize=256m         AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used         Suspicious classes: FML and Forge are installed         IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0         FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Feed The Beast Mod Pack 172 mods loaded, 172 mods active         mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed         FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed         Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed         AppliedEnergistics-Core{rv14.finale2} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed         CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed         denLib{3.1.35} [denLib] (minecraft.jar) Unloaded->Constructed         Evoc{1.0.0} [Evoc] (minecraft.jar) Unloaded->Constructed         InfiniBows{1.2.0 build 14} [Infinity Bow Fix] (minecraft.jar) Unloaded->Constructed         Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed         MobiusCore{1.0.4} [MobiusCore] (minecraft.jar) Unloaded->Constructed         NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed         PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed         switches|pistontweak{1.3.0 build 25} [Switches|PistonTweak] (minecraft.jar) Unloaded->Constructed         TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed         Tropicraft-Coremods{v5.1} [Tropicraft Coremods] (minecraft.jar) Unloaded->Constructed         DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed         props{1.4} [DecoCraft] ([1.6.4]DecoCraftV1.4.zip) Unloaded->Constructed         ccm{1.0.1} [MrCrayfish's Construction Mod] ([Forge]MrCrayfishConstructionModv1.0.5 (1.6.4).zip) Unloaded->Constructed         advancedgenetics{v1.5 BETA} [Advanced Genetics] (Advanced-Genetics-Mod-1.6.4.jar) Unloaded->Constructed         arsmagica2{1.1.1c} [Ars Magica 2] (AM2_1.1.1c.zip) Unloaded->Constructed         AppliedEnergistics{rv14.finale2} [Applied Energistics] (appeng-rv14-finale2-mc16x.jar) Unloaded->Constructed         Atum{0.5.9B} [Atum] (atum-journey-into-the-sands-mod-1.6.4.jar) Unloaded->Constructed         BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         BetterFurnaces{3.4} [Better Furnaces] (Better-Furnaces-Mod-1.6.4.zip) Unloaded->Constructed         BiblioCraft{1.5.3} [BiblioCraft] (BiblioCraft[v1.5.3].zip) Unloaded->Constructed         Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed         BiomesOPlenty{1.2.1} [Biomes O' Plenty] (BiomesOPlenty-universal-1.6.4-1.2.1.416.jar) Unloaded->Constructed         BiblioWoodsBoP{1.3} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.3].zip) Unloaded->Constructed         CoFHCore{2.0.0.2} [CoFH Core] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed         UniversalElectricity{@MAJOR@.@MINOR@.@REVIS@} [Universal Electricity] (Universal-Electricity-3.0.0.253-core.jar) Unloaded->Constructed         ForgeMultipart{1.0.0.227} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded->Constructed         ThermalExpansion{3.0.0.2} [Thermal Expansion] (ThermalExpansion-3.0.0.2.jar) Unloaded->Constructed         IC2{2.0.316-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.316-experimental.jar) Unloaded->Constructed         BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         MineFactoryReloaded{1.6.2R2.7.4} [MineFactory Reloaded] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed         MineFactoryReloaded|CompatForestryPre{1.6.2R2.7.4} [MFR Compat: Forestry (part 2)] (MineFactoryReloaded-2.7.4-255.jar) Unloaded->Constructed         Forestry{2.3.1.0} [Forestry for Minecraft] (Forestry-A-2.3.1.0.jar) Unloaded->Constructed         BiblioWoodsForestry{1.3} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.3].zip) Unloaded->Constructed         BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed         Billund{1.01} [BILLUND] (BILLUND1.01.zip) Unloaded->Constructed         bspkrsCore{v5.2(1.6.4)} [bspkrsCore] (BspkrsCore-1.6.4.zip) Unloaded->Constructed         BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed         Additional-Buildcraft-Objects{1.0.6.182} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.6.182.jar) Unloaded->Constructed         CalclaviaCore{1.0.0} [Calclavia] (Calclavia-Core-v1.0.0.26.jar) Unloaded->Constructed         ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed         CoFHLoot{2.0.0.2} [CoFH Loot] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed         CoFHMasquerade{2.0.0.2} [CoFH Masquerade] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed         CoFHSocial{2.0.0.2} [CoFH Social] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed         CoFHWorld{2.0.0.2} [CoFH World] (CoFHCore-2.0.0.2.jar) Unloaded->Constructed         CompactSolars{4.4.19.224} [Compact Solar Arrays] (compactsolars-universal-1.6.4-4.4.19.224.zip) Unloaded->Constructed         ComputerCraft{1.57} [ComputerCraft] (ComputerCraft1.57.zip) Unloaded->Constructed         CCTurtle{1.57} [ComputerCraft Turtles] (ComputerCraft1.57.zip) Unloaded->Constructed         ConfigMod{v1.0} [Extended Mod Config] (ConfigMod for MC v1.6.4.zip) Unloaded->Constructed         CoroAI{v1.0} [CoroAI] (CoroAI for MC v1.6.4.zip) Unloaded->Constructed         DenPipes-Forestry{1.1.8} [DenPipes-Forestry] (DenPipes-Forestry-1.6.4-1.1.8.jar) Unloaded->Constructed         DenPipes-Emerald{1.1.6} [DenPipes-Emerald] (DenPipes-Emerald-1.6.4-1.1.6.jar) Unloaded->Constructed         DenPipes{2.1.18} [DenPipes] (DenPipes-1.6.4-2.1.18.jar) Unloaded->Constructed         MoCreatures{6.1.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.1.0.zip) Unloaded->Constructed         DungeonPack{1.6.4} [DungeonPack] (Dungeon-Pack-Mod-1.6.4.zip) Unloaded->Constructed         emashercore{1.2.2.0} [Emasher Resource] (EmasherResource-1.2.2.0.zip) Unloaded->Constructed         EnderStorage{1.4.3.5} [EnderStorage] (EnderStorage 1.4.3.5.jar) Unloaded->Constructed         eng_toolbox{1.1.6.3} [Engineer's Toolbox] (Engineers-Toolbox-Mod-1.6.4.zip) Unloaded->Constructed         Explodables{1.8} [Explodables] (Explodables-Mod-1.6.4.zip) Unloaded->Constructed         ExtendedRenderer{v1.0} [Extended Renderer] (ExtendedRenderer for MC v1.6.4.zip) Unloaded->Constructed         ExtraUtilities{1.0.1} [Extra Utilities] (extrautils-1.0.2.zip) Unloaded->Constructed         factorization{0.8.28} [Factorization] (Factorization-0.8.28.jar) Unloaded->Constructed         factorization.misc{0.8.28} [Factorization Miscellaneous Nonsense] (Factorization-0.8.28.jar) Unloaded->Constructed         factorization.notify{0.8.28} [Factorization Notification System] (Factorization-0.8.28.jar) Unloaded->Constructed         factorization.dimensionalSlice{0.8.28} [Factorization Dimensional Slices] (Factorization-0.8.28.jar) Unloaded->Constructed         flatsigns{1.4.0} [Flat Signs] (flatsigns-1.6.2-universal-1.4.0.15.jar) Unloaded->Constructed         ICBM{1.4.1} [ICBM] (ICBM-1.4.1.143-core.jar) Unloaded         ICBM|Sentry{1.4.1} [ICBM|Sentry] (ICBM-1.4.1.143-sentry.jar) Unloaded         ICBM|Explosion{1.4.1} [ICBM|Explosion] (ICBM-1.4.1.143-explosion.jar) Unloaded         GalacticraftCore{2.0.8} [Galacticraft Core] (Galacticraft-1.6.4-2.0.8.908.jar) Unloaded         GalacticraftMars{2.0.8} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.8.908.jar) Unloaded         GateCopy{3.1.4} [GateCopy] (GateCopy-1.6.4-3.1.4.jar) Unloaded         GraveStone{2.4.1} [GraveStone] (Gravestone-Mod-1.6.4.zip) Unloaded         iChunUtil{2.3.0} [iChunUtil] (iChunUtil2.3.0.zip) Unloaded         GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded         Hats{2.1.1} [Hats] (Hats2.1.1.zip) Unloaded         HatStand{2.0.0} [HatStand] (HatStand2.0.0.zip) Unloaded         IC2NuclearControl{1.6.2c} [Nuclear Control] (IC2NuclearControl-1.6.2c-ic2-experimental.zip) Unloaded         inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded         IronChest{5.4.1.649} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.649.zip) Unloaded         LightBridgesAndDoors{0.1.7} [kris91268's Light Bridges and Doors] (Light-Bridges-and-Doors-Mod-1.6.4.zip) Unloaded         Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded         LogisticsPipes|Main{0.7.4.dev.96} [Logistics Pipes] (LogisticsPipes-MC1.6.4-0.7.4.dev.96.jar) Unloaded         lucky{4.2.1} [Lucky Block] (LuckyBlock_v4.2.1_1.6.4.jar) Unloaded         Railcraft{8.3.2.0} [Railcraft] (Railcraft_1.6.4-8.3.2.0.jar) Unloaded         madscience{0.81} [Mad Science] (MadScience-MC1.6.4-F9.11.1.965-V0.81.jar) Unloaded         Waila{1.4.4} [Waila] (Waila_1.4.4b.zip) Unloaded         TConstruct{1.6.X_1.5.2.1} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.2.6.jar) Unloaded         ThaumicTinkerer{2.0} [Thaumic Tinkerer] (ThaumicTinkerer 2.0-44.jar) Unloaded         MagicBees{2.1.9} [Magic Bees] (magicbees-2.1.9.jar) Unloaded         Mekanism{5.7.0} [Mekanism] (Mekanism-v5.7.0.12.jar) Unloaded         MekanismGenerators{5.7.0} [MekanismGenerators] (MekanismGenerators-v5.7.0.12.jar) Unloaded         MekanismInduction{5.7.0} [MekanismInduction] (MekanismInduction-v5.7.0.12.jar) Unloaded         MekanismTools{5.7.0} [MekanismTools] (MekanismTools-v5.7.0.12.jar) Unloaded         MFFS{3.6.0} [Modular Force Field System] (MFFS_v3.6.0.303.jar) Unloaded         MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatAppliedEnergistics{1.6.2R2.7.4} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatAtum{1.6.2R2.7.4} [MFR Compat: Atum] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatBackTools{1.6.2R2.7.4} [MFR Compat: BackTools] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatBuildCraft{1.6.2R2.7.4} [MFR Compat: BuildCraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatChococraft{1.6.2R2.7.4} [MFR Compat: Chococraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatExtraBiomes{1.6.2R2.7.4} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatForestry{1.6.2R2.7.4} [MFR Compat: Forestry] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatForgeMicroblock{1.6.2R2.7.4} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatIC2{1.6.2R2.7.4} [MFR Compat: IC2] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatMagicalCrops{1.6.2R2.7.4} [MFR Compat: Magical Crops] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         Mystcraft{0.10.11.00} [Mystcraft] (mystcraft-uni-1.6.4-0.10.11.00.zip) Unloaded         MineFactoryReloaded|CompatMystcraft{1.6.2R2.7.4} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatPams{1.6.2R2.7.4} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatRailcraft{1.6.2R2.7.4} [MFR Compat: Railcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatRP2{1.6.2R2.7.4} [MFR Compat: RP2] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatSufficientBiomes{1.6.2R2.7.4} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatThaumcraft{1.6.2R2.7.4} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatThermalExpansion{1.6.2R2.7.4} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         TwilightForest{1.20.2} [The Twilight Forest] (twilightforest-1.20.2.jar) Unloaded         MineFactoryReloaded|CompatTwilightForest{1.6.2R2.7.4} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatVanilla{1.6.2R2.7.4} [MFR Compat: Vanilla] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         MineFactoryReloaded|CompatXyCraft{1.6.2R2.7.4} [MFR Compat: XyCraft] (MineFactoryReloaded-2.7.4-255.jar) Unloaded         BuildMod{v1.0} [Build Mod] (ModBuild for MC v1.6.4.zip) Unloaded         numina{0.1.1-53} [Numina] (Numina-1.6.2-0.1.1-53.jar) Unloaded         powersuits{0.9.0-84} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.2-0.9.0-84.jar) Unloaded         Morph{0.6.0} [Morph] (Morph-Beta-0.6.0.zip) Unloaded         NEIAddons{1.9.3.r47} [NEI Addons] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIAddons|AE{1.9.3.r47} [NEI Addons: Applied Energistics] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIAddons|CraftingTables{1.9.3.r47} [NEI Addons: Crafting Tables] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIAddons|ExtraBees{1.9.3.r47} [NEI Addons: Extra Bees] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIAddons|Forestry{1.9.3.r47} [NEI Addons: Forestry] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIAddons|MiscPeripherals{1.9.3.r47} [NEI Addons: Misc Peripherals] (neiaddons-1.6.2-1.9.3.r47.jar) Unloaded         NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded         notenoughkeys{0.0.3} [Not Enough Keys] (Not-Enough-Keys-Mod-1.6.4.jar) Unloaded         ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded         OpenPeripheral{0.2.1} [OpenPeripheral] (OpenPeripheral-0.2.1-preview8.jar) Unloaded         OpenBlocks{1.2.2} [OpenBlocks] (OpenBlocks-1.2.2.jar) Unloaded         OB{1.0.1 RELEASE} [Orbital Bombardment] (Orbital-Bombardment-Mod-1.6.4.zip) Unloaded         PluginsforForestry{3.2.30} [PluginsforForestry] (PluginsforForestry-1.6.4-3.2.30.jar) Unloaded         PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded         ProjRed|Core{4.2.1.16} [ProjectRed] (ProjectRedBase-1.6.4-4.2.1.16.jar) Unloaded         ProjRed|Compatibility{1.0} [ProjRed|Compatibility] (ProjectRedCompat-1.6.4-4.2.1.16.jar) Unloaded         ProjRed|Integration{1.0} [ProjRed|Integration] (ProjectRedIntegration-1.6.4-4.2.1.16.jar) Unloaded         ProjRed|Transmission{1.0} [ProjRed|Transmission] (ProjectRedIntegration-1.6.4-4.2.1.16.jar) Unloaded         ProjRed|Illumination{1.0} [ProjRed|Illumination] (ProjectRedLighting-1.6.4-4.2.1.16.jar) Unloaded         ProjRed|Exploration{1.0} [ProjRed|Exploration] (ProjectRedWorld-1.6.4-4.2.1.16.jar) Unloaded         QuantumCraft{1.02_mc164} [qCraft] (qCraft1.02_mc164.zip) Unloaded         row{1.6.4-013.10.21-1} [Rails of War] (Rails-of-War-Mod-1.6.4.zip) Unloaded         Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded         DrSideburnsSAMod{1.2.2} [Secret Agent Craft] (SecretAgentCraftv1-2-2-1-6-4.zip) Unloaded         StevesCarts{2.0.0.b1} [Steve's Carts 2] (StevesCarts2.0.0.b3.zip) Unloaded         switches{1.3.0} [Switches] (switches-1.6.4-universal-coremod-1.3.0.25.jar) Unloaded         Sync{2.0.0} [Sync] (Sync2.0.0.zip) Unloaded         TMechworks{12.995565c} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.3.jar) Unloaded         Translocator{1.1.0.13} [Translocator] (Translocator 1.1.0.13.jar) Unloaded         TreeCapitator{Forge 1.6.4.r09} [Treecapitator] (Tree-Capitator-Mod-Forge-1.6.4.zip) Unloaded         tropicraftmod{v5.1 for MC 1.6.4} [Tropicraft] (Tropicraft for MC v 1.6.4.jar) Unloaded         volleyballmod{v5.1 for MC 1.6.4} [Volleyball] (Tropicraft for MC v 1.6.4.jar) Unloaded         TwoTility{140101} [TwoTility] (TwoTility-Mod-1.6.4.zip) Unloaded         UndergroundBiomes{0.4.2a} [Underground Biomes] (Underground-Biomes-Mod-1.6.4.zip) Unloaded         AIBlock{v1.0} [AIBlock] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded         WeatherMod{1.58} [Weather and Tornadoes] (Weather v1.59 Mod for MC v1.6.4.zip) Unloaded         WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded         WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded         WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded         mod_ZanMinimap{Not available} [mod_ZanMinimap] (ZansMinimap1.6.4.zip) Unloaded         McMultipart{1.0.0.227} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded         ForgeMicroblock{1.0.0.227} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded         Launched Version: 1.6.4         LWJGL: 2.9.0         OpenGL: GeForce GT 555M/PCI/SSE2 GL version 4.1.0, NVIDIA Corporation         Is Modded: Definitely; Client brand changed to 'fml,forge'         Type: Client (map_client.txt)         Resource Pack: Faithful-1.6.zip         Current Language: English (US)         Profiler Position: N/A (disabled)         Vec3 Pool Size: ~~ERROR~~ NullPointerException: null


title: Are the Draugr apologizing to me?

text: Draugr sometimes say "Unstaad Krosis" when attacking. I understand that means "many apologies" in dragon tongue (convo with Paarthurnax). Does this hint that they are doing something against their wishes?


title: How do jumping and dashing combos work?

text: I've been playing Robot Unicorn Attack 2 on Android, and am quite confused by the jumping and dashing combos, and when I can use them. For example, with a standard robot unicorn: `Jump` > `Jump` > `Jump` - I cannot jump anymore. `Jump` > `Jump` > `Dash` > `Jump` > `Jump` - I get four jumps? `Jump` > `Jump` > `Jump` > `Dash` > `Jump` > `Dash` > `Jump` > `Dash` > `Jump` - 6 Jumps! `Jump` > `Dash` > `Dash` - And I'm done. How do jump and dash combos work? I would like to stay in the air for as long as possible, as hoops multiply your score until you touch the ground.


title: In Zelda, Ocarina of time; what do I do next after the Fire Temple?

text: I just completed the Fire Temple. I headed over to Zora's domain and see that everything is frozen over. At this point, I am not sure what to do.


How do I open a public hardcore only game?


title: Portal 2 - Co-op Gesture Test Issues

text: In Portal 2 when I start the co-op mode I can't get past the gesture test. It shows me the prompt that tells me I have to press `Q` in order to gesture, but when I press the key all I see on screen is a red circle with a slash through it. I checked my backpack and sure enough it doesn't have any gesture. Is that what the symbol signifies? Do I need to unlock a gesture in singleplayer mode first to play co-op?


I have had 6 pears waiting on the ground for several days, I don't exactly remember how many. I am waiting for them to spoil so that I can catch an ant. How long does it take for fruit to spoil?


title: GTA V Installing Disc 2?

text: I think my GTA disc is scratched and the game often restarts when I'm doing missions. It only happens during missions though. But i was thinking if I installed the play disc it wouldn't be spinning anymore and so the game wouldn't restart? However im not sure whether to do this, will It fix the problem and if if it doesn't can i uninstall it without losing my GTA Online progress??


title: Is the order of bosses fixed?

text: I've seen a lot of people referring to "1st boss", "2nd boss", etc. As far as I can tell, that's more common than calling them by their name, and most people seem to understand it. As I haven't really had time to play it all that successfully, I've yet to meet a boss, too. Is there a fixed order, or some kind of suggested order in which one should pursue the bosses? Can I influence which boss I'm fighting next?


title: What type of damage is the desecration effect?

text: I'm attempting to build up some resistances for the higher difficulty and was wondering what type helps against the desecrator affix.


title: How can I effectively "support bait"?

text: I got a taste of this playing as Sona. I was warding the map with my team waiting unseen in a nearby bush. Since it appeared that I was alone, the enemy team jumped me. I died, but my team managed to dispatch the enemies. What are the specific conditions needed for a successful support bait, and when should I try to pull it off? Specific gameplay examples would be appreciated.


title: I've encountered a mine that beckons you, can no longer find it

text: I am in this part of the quest which is in Act 2 1st or 2nd part of the quest where there is a mine that beckons you to go in. Before I go in, I heard a NPC lying on the ground moaning for help. He mention that there is something inside the mine. I cannot remember exactly what was the conversation but I remember that the enemy just give and eerie voice from inside the mine while im outside the desert. As the enemy is too powerful for me (I was lvl 17 at that time) I came back later and could not find the mine. Has anyone encounter this? I talk to all my friends who has completed the game and search through the internet but no one saw it or mention about it.


title: What can I do against melee champions with the Vortex modifier?

text: I'm playing a Demon Hunter, and the following scenario has happened more than once: while I roam happily slaughtering hellspawns, I find a pack of champions(melee hitting big guys) with the Vortex modifier. I throw a couple of shots, run away, get Vortex-ed in, almost dead, Vault away, another Vortex, BAM - dead. The same could partially apply to champions with the Teleport modifier, since sometimes I can find myself suddenly surrounded and pounded on, even though I have a little more breathing space against them. Since I was thinking about getting into Hardcore mode sooner or later, is there anything I can do to avoid my doom, or am I going to suck it, curse my bad luck and reroll another character?


title: What's the most efficient way to acquire Dark Oak Saplings?

text: I need several stacks of dark oak saplings. By efficient, I'm interested in minimizing game time. I have tons of resources, so throw any resources you can think of at the answer if it will help... I have a dark oak farm, but I get about 5 saplings / tree. Since you need 4 to grow a tree, that doesn't help much. I have not found any AFK or semi- automated harvesting mechanisms, but those are on the table. Aside from going into roofed forests, and clearing it out, is there any other way to acquire this at a faster rate? Fortune enchantments appear to be unhelpful. Obvious ways to speed things up are:   * Efficiency V tools   * Potions of Swiftness / Beacons of haste But those only help a bit. Preferred solutions are AFK. But anything that I can use to reduce my time at the keyboard would be good... Thoughts?


title: What is the minimum required speed for Xbox live?

text: I'm curious as to what the minimum internet speed is to allow access to Xbox Live. What minimum speed does it require?


title: Are there performance and stability differences between vanilla and Bukkit servers?

text: I am deciding whether to switch my vanilla server over to a Bukkit server. I did upgrade to the development build of Java 7 which did give me a slight performance boost. Just wondering if anyone has seen noticeable performance or stability difference between the two.


title: What are X and Y relative to?

text: The `getpos` console command returns the x, y, or z coordinate of the target. Prefixing it with `player.` targets the player. E.g., the game may return: > GetPos: X >> 2055.76 Unlike the `getpos` console command, the `setpos` console command provides no feedback, instead silently setting the position of the target, fully noticeable once the game is unpaused (which requires closing the console). Here's an example: `player.setpos x 2055.76`. What are X and Y relative to? E.g., is a greater X value more north?


title: When are submarines visible?

text: Officially: > [a submarine] is invisible to most units - except for destroyers and other > Submarines - until it attacks. However, I've noticed that other naval units can see non-attacking submarines if they are adjacent to them, even if said units are just embarked workers. I also noticed I can sometimes see submarines if they're adjacent to my borders. What is the full list of situations in which a submarine is revealed? Also, what does "until it attacks" mean? If a submarine attacks, is it visible until the beginning of the next turn, or until it moves again? What if it has the logistics promotion and it moves away immediately after its attack, is it still visible?


title: Are Diablo 3 saves stored in the cloud?

text: I hop between computers on a pretty frequent basis, so games that store saves in the cloud (a la Steam Cloud) have been a godsend to me. Until this point, I've only played Diablo 3 on one computer. When I switch to another computer, will my save follow me?


title: How far do ziplines go?

text: In Make No Wonder, ziplines say they let you connect to nearby platforms. How nearby do they need to be?


title: How do I unlock the hidden characters?

text: There are at least two hidden characters on the selection screen for Ultimate Marvel vs Capcom 3. How do I unlock them? This is the PS-Vita version if it matters.


title: How can I improve or work a resource that is more than three tiles from land?

text: I'm playing Civ 5 for the first time, in the "learn as you play" tutorial. How can I improve or work resources that are at sea, far from any city? As an example I found the natural wonder Krakatoa, and the popup text says that there is an extra bonus if it is worked. How can it be worked? Are we meant to send out a settler and found a one-tile city? _Update_ Here is a screenshot: ![Krakatoa screenshot](http://i.stack.imgur.com/bKZyN.jpg) Krakatoa is the island to the upper right. I would also like to get my hands on the marble on the island in the center, but it seems to be too far from land. Is it possible to work either of these two resources?


title: Is the range and damage of all melee weapons the same in Team Fortress 2?

text: It seems that most weapons have the similar ranges and damage spreads. Are a majority of these weapons exactly the same, or are each classes default melee and upgrades totally different?


title: Why can we suddenly not connect two guitars and drums to Rock Band on Wii?

text: So, we've had Rock Band 3 for the Wii for about a month, and it's been working fine. We've got two guitars (one rock band 2 vintage, one newer), plus the pro drumset. Everything was working fine, but suddenly, we can't get all three of these instruments to connect at the same time. It seems like any two work, but if we connect a third, the blue light goes on but none of the four controller LEDs lights. We've resynced, unplugged, replugged and so on. I don't _think_ we changed anything, but maybe we did and I don't know what it was.


title: How can I get more saved-game slots in Portal 2?

text: I'm playing Portal 2 (Windows XP version), in chapter 5. When I try to save, the game tells me there are no saved-game slots left, and I will have to delete some saved games. I find this behavior incredibly irritating. Is there some way I can get more room for saved games?


title: Is it possible to save and continue during a mission?

text: I am new to the Dynasty Warriors franchise. The battles sometimes take me a very long time, just for the second Wei mission I needed over an hour to get to Lu Bu, just to get defeated. All that progress is consequently lost, and I had to start over. -> Frustrating. Is it possible to save during a mission, or will this only save your progress in the campaign itself? (i.e. you always start at the beginning of a battle)


title: Is it possible to defeat Lu Bu during the Battle of Hulao Gate?

text: During the second mission of the Wei storyline, the "Battle of Hulao Gate", Lu Bu stops your progress after reaching a certain gate in the map. One of your commanders then tells you something along the lines "Go, I will hold him off!". Nonetheless I started to fight Lu Bu and got him down to about 10% HP with some trouble. This was when suddenly he somehow started an attack and killed me with one hit. I thought: "Wow, that guy is hard!" and tried the map again, which pretty much the same result, only this time I had full HP when he killed me, again with one single hit! Is his attack just abnormally hard and you have to be extremely careful not to get hit? Or is this simply scripted in a way that you cannot defeat him? **Is it possible to defeat Lu Bu during this mission, or do you _have to_ run away?**


title: Cheapest mystic forge recipes?

text: What are the cheapest mystic forge recipes? This information would be helpful for completing the Daily Mystic Forgesmith achievement regularly.


title: How can I make a glowing mushroom farm?

text: In Terraria, the mud block seems a little useless, I read on the crappy Wikia page that Mud blocks can be used to grow mushrooms in some fashion. From Mud on Wikia: > Mud is slightly darker than normal Dirt. It will sustain Underground Jungle > grass as well as Mushroom Grass, but only at below-zero depths. > > The largest single source of Mud in any given world is the Underground > Jungle. Does anyone know how to do this? Should I plant mud blocks next to some green growth?


title: How do enemy health, armour and shields scale with level?

text: Enemies get more powerful as their level increases: the same weapon can kill a level 1 Grineer in one hit, but a level 30 one can survive a magdump at point blank. How do these things scale, and exactly how much tougher are higher-level enemies?


title: How do Grineer damage resistances work?

text: In damage 2.0, Grineer soldiers have different damage resistances and vulnerabilities on their flesh and armour. For instance, a Trooper has a 25% resistance to Slash damage from his Ferrite Armour, and a 25% vulnerability to the same Slash damage from having Cloned Flesh. How do those stack?


title: Which questlines should I do without a follower?

text: I recently started a new game and am going the route of the mage. Before visiting High Hrothgar I decided I wanted to do the Winterhold questline to get some spells and levels under my belt. The first part of this involved demonstrating a ward spell. I personally found it annoying that when I put up my defense, Lydia drew her weapons while the trainer threw a spell at me. I found this detracted from my experience so I am thinking of telling her to go cool her heels while I do this questline. *Will I regret not bringing a companion with me on the Winterhold questline (either for inventory space or tough encounters?  *Are there other questlines in the game that having a follower really doesn't make sense? Maybe I'm way off base here and I've never played far in my previous playthroughs, but I can imagine there are stealth missions where you probably wouldn't want/need a follower. Then again, maybe they're awkwardness is just something you've got to put up with.


title: How does experience work in groups of heroes with different levels?

text: While "XP is simply shared", when in a group with characters that are of wildly different levels (say 5 and 10), sometimes it seems like the high level character is quite effective in suppressing experience gains from the lowbie. In another first-hand experience last night, two fresh level 1 characters started playing and included a level 3, but they all dinged level 6 at nearly the exact same time (all while fighting a given group of mobs). What is going on here? Occasionally I've seen people say when they join (us lowbies) that they won't get experience if they don't attack; which if true may explain it if they kill them before others can even cast their spells (despite being right next to each other), but I have no proof of this. If this was the case though, classes that only did close AoE/single target damage might be screwed when playing with bigger AoE classes.


title: In co-op, when does the level difference XP penalty kick in?

text: > **Possible Duplicate:**   >  How does experience work in groups of heroes with different levels? I know that, if you're playing with a character who's significantly higher level than you, you receive a penalty to XP gained from killing monsters. But how big does the difference need to be to kick in? I've seen 5 levels kicked around, but I haven't been able to find any credible source for the information. Here's a question from a developer Q&A mentioning the penalty, but no specifics: > **Guest-236:** If i am higher level then my freinds and want to play with > them, will there be any kind of handicap? for example will they get less exp > > **JasonBender:** To Guest-236 There is an XP penalty for killing monsters > too high/low in level relative to your character. It scales based on your > level, so at lower levels you can fight a broader range of creatures. This > is good because player levels tend to be farther apart earlier in the game.


title: Does Evocations affect attacking with a polearm?

text: According to the Evocations page on the wiki: > Anything which requires the evoke command (v) uses [Evocations], as does > evoking (V) wands and using special abilities (a) granted by items. Attacking units 2 squares away with a polearm like a spear or halberd is done by using e(v)oke. What exactly is affected by your Evocations skill when doing this kind of action?


title: How to consistently play Demon's Souls with a friend?

text: I want to consistently play (co-op) Demon's Souls with a friend online. Assuming we are both new to the game:   1. What is the earliest we can start playing together? Can we start playing together immediately after creating a character?   2. How can we play together?   3. How can we ensure we stay connected as long as possible?


title: What is the secret on the bell stage?

text: There is a bell with four symbols, one on each side. The map node has a "?" signifying a secret in this level—what is it? ![enter image description here](http://i.stack.imgur.com/yMOzF.png)


title: How do I capture the Chaos Kin in an electro trap?

text: The treasure hunt says: > Chapter 21: Capture the Chaos Kin 5 times with an electro trap. How can I reliably train it into the trap? It's really skittish.


title: Do pistons in tinkers construct villages serve a purpose?

text: When villages are generated by Feed The Beast with Tinkers Construct, they sometimes have workshops with TC crafting stations and a piston. Does the piston serve a purpose or are the for decoration?