Hallow Eve
by Michael Wayne Phipps Jr. (2011)
Genres: Horror

You are about to drive out to meet some friends for a camping trip on Halloween night. Everything seems to be going according to plan, but the unexpected can always occur. If it did, you would need to rely on your wits. Hope that you are not scared out of them.

action: %
response: Today is October 31st, 1987. Your friends have invited you to join them for a night of camping and partying. The campsite is around a two hour drive from where you live now. You aren't sure who the property belongs to, but it's not far from where Fred Murks' grandmother lived. You, Fred, and another friend of yours named Steve Dirks had made the site as kids before she died a couple of years later from pneumonia. You haven't been back since then. It was at least a cool place to go when you were too young to be smoking cigarettes because no one ever bothered you out there.

Your friends are bringing the camping equipment, food, and beer. It should be a fun night. Supposedly some girls were going to be showing up as well, but we'll see about that.

You come around one last tight curve and see Fred's car parked on the side of the road. It's probably safe to assume that they have already gathered their stuff and went to set up camp. You park nearby, and then feel the chilly air of the Fall afternoon as you step out of your car and lock the door...

(Hit any key to continue)
Hallow Eve

You are standing by the road that brought you here. A large mountain looms on the other side of it. You can barely make out the faint white noise of rushing water coming far from the southeast. To the west of you is a clearing in the briers which provides an entrance to the woods.

NOTE: If this your first time playing Hallow Eve, please type
"about".

You can see a green car and a blue car here.
action: You examine the blue car
response: Your blue car is here. It's plain little Japanese model, but it gets you where you need to go. The only complaint with it you have is that there's no lock on the gas cap. On a recent trip to the city, someone stole all of your fuel.

In the blue car is a can of WD-50.
action: You examine the green car
response: Fred's car is about ten years old and is the size of a boat. He painted it himself with a bright speckled green that would usually be seen on a carnival ride rather than an automobile.
action: You open the blue car
response: The blue car is locked.
action: You check what you're carrying
response: You are carrying:
a wristwatch (being worn)
clothes (being worn)
a blue key
action: Unlock blue car with blue key
response: You unlock the blue car.
action: You open blue car
response: You open the blue car.

A pink jeep arrives from the road, and parks beside of your car. You see three girls step out of it.
action: About you
response: As good-looking as ever.

You see three girls walking to the west.
action: You take the can
response: Taken.
action: You look at the can
response: A can of WD-50. There is a label on it.
action: You read the label
response: *** WD - 50 ***

ELIMINATES SQUEAKS!
DISPLACES MOISTURE!
LOOSENS RUSTED BOLTS!
OPENS STUCK MECHANISMS!

JUST "SPRAY"!
action: You open the green car
response: The green car is locked.
action: You look at the clothes
response: Your typical attire; jeans, sneakers, and a plain sweatshirt.
action: Examine watch
response: Your stylish wristwatch with a wildly-colored armband. The current time is 6:08 pm.
action: You look
response: You are standing by the road that brought you here. A large mountain looms on the other side of it. You can barely make out the faint white noise of rushing water coming far from the southeast. To the west of you is a clearing in the briers which provides an entrance to the woods.

You can see a pink jeep (closed and empty), a green car and a blue car (empty) here.
action: You go to the west
response: You are on the beginning of a dirt trail in the woods that leads north. A clearing in the briers to the east will take back to the road.
action: Go north
response: You are standing in the campsite that you and Fred made years ago. A large dome-shaped tent sits on the dirt. A nice fire blazes in the firepit. Most of the leaves have been cleared out of this roughly 50 x 50 foot area. The trail which brought you here continues north. The path to the road is south of here.

You can see Rachel, Brenda, Lola, Steve, Fred and a picnic table (on which are a battery-powered lantern and a Styrofoam cooler) here.

You approach as Steve and Fred are putting the finishing touches on the tent. Fred turns to see you approaching and says "Hey man! You made it! Awesome! Have a beer, man!"

You smile while you observe the area around you. Everything is here just as you remember it.
action: You drink the beer
response: You open the cooler and grab a beer. After drinking it, you discard the can and feel more relaxed.
action: You look at Rachel
response: Rachel Fuss is shortest of the three girls. In your opinion, she is also of shortest in the looks department. Her hair is cut shoulder-length, and she only teases her bangs to about half the height of Brenda's. She is wearing a terribly-designed sweatshirt that is a mess of buttons and stripes.

The sun is beginning to set, casting long shadows from the trees around you.
action: You examine Brenda
response: Brenda Bender is a tall, skinny and generally attractive girl. Her overly hair-sprayed, bleach-blond hairdo is accented by a large poof of bangs, which resembles a crab attacking her forehead.
action: You examine Lola
response: Lola Lotta is a big girl with strikingly beautiful and piercing green eyes, highlighted by her dark eye make-up. She's wearing plaid pants and a black t-shirt for a band named "The Disease", from under which a bit of her pale-skinned belly is exposed.

Steve lights another cigarette, and says "Dude, this music sucks."

Rachel says "Gee, sorry Steve. I don't have any heavy metal punk crap."
action: You look at Steve
response: Steve Dirks is a friend of yours that you made in middle school. His family moved to your neighborhood from up north. He sports denim jean pants, a jean jacket riddled in patches from various punk bands, combat boots and a mohawk, dyed green. Tall and slim with piercing blue eyes, he has always been a hit with the girls despite his rebellious appearance.

After a while, Lola giggles to herself a bit, and asks "So, who knows some good ghost stories?" Fred proudly exclaims "I do!", and grabs another beer as he begins to tell the story he's told you and Steve a hundred times...
action: You look at Fred
response: Fred Murks is wearing overalls and a baseball hat, which is on his head backwards. He's a large guy of roughly 350 pounds, and has been a friend of yours since Kindergarten.

Fred says "An old gem mine is near here, and a bad accident
happened there in the 1890s. They had been doing some blasting with dynamite to open it up more, and the mine had gotten pretty unstable from that. The mine ended up collapsing on a couple of dudes working in there. Some people said it probably killed them instantly, but others say that they were trapped in there a really long time before they died."

"Anyway, the mining company tried to open the mine again after that, but it never really came back. I talked to people who had relatives that worked there, and they said it was haunted! They would hear voices and shit in there, man!"

Fred looks around a bit, lowers his voice, and says "They say that you can still hear the sound of the miners crying for help..."

Lola says "Creepy! See, I heard that there's a haunted house
somewhere around here. A real haunted house. A doctor lived there and he got in a bunch of trouble for malpractice or something."

Brenda says "I heard about that! The Pane house! Doctor Pane!"

Rachel gives Brenda a "shhh!" and a mean look.
action: You take the lantern
response: Taken.

Lola says "I heard that after he couldn't work as a doctor anymore, he locked himself up in one room of the house for a month with some of his scientific equipment. His wife kept hearing and smelling weird things from the room and every day she would bang on the door and beg him to come out."

Steve says "Damn! I never heard about all this! Did he ever come out?"

Lola's mouth gently curves into a mischievous grin as she says "Oh yeah, he came out. And when he did, he was completely insane. He murdered his wife, and when the police got there, they found her laying on the floor of the kitchen with her skull cut open and part of her brain missing."

Brenda and Rachel gasp.

Lola says "They never did find Doctor Pane though. He was supposed to have a son, but they never found him either. I always thought it would be kind of cool to check out that house, but I have no idea exactly where it was. Just somewhere around here in these mountains. It's probably been bulldozed or burned down by now anyway."
action: You examine the lantern
response: A battery-powered lantern.

Everyone sits around in awkward silence for a bit, presumably both deep in thought and a bit freaked out after the round of ghost story sharing.

Out of nowhere Fred blurts out "Anyone else getting hungry?"

Lola perks up "Hehe! Yeah, actually I am!"

"Cool." says Fred. "I just got to run to my car real quick to grab the tin foil and stuff."
action: You examine table
response: A wooden picnic table is here. Last year, everyone played Tunnels
& Trouble-Makers on this table a lot more than actually ate at
it.

On the picnic table is a Styrofoam cooler.

When fred begins to walk to his car, Brenda yells "Hey! I want to go check out the river first, before it gets too dark!" Then, she stumbles to her feet.

Rachel says "I don't want to walk over to that stupid river. It's freezing."

Before Brenda can respond, Fred hastily turns around and volunteers to walk with her down to the river.

Fred and Brenda walk off to the north.

You spend the next fifteen minutes just hanging out at the campsite, watching the fire burn and having another beer.
action: You examine cooler
response: A cheap, Styrofoam cooler commonly sold in gas stations and grocery stores. It contains the ice and beer you bought on the way here.

Night falls. Darkness surrounds all you can see beyond the light of the campfire.
action: You wait
response: Time passes.

Much to the disgust of Rachel, Steve and Lola seem to be getting more and more flirtatious with one another. Steve is pinching and grabbing at Lola, which she accepts with smiles and giggles.

Rachel says "Get a damn room you two! Jeez!"

They laugh a bit at Rachel's protest, and Steve says "Do you wanna go out for a walk in the woods Lola?" He turns to you shrugs. He says "You can come too if you want to, dude."

Yeah, that sounds like a good idea. Maybe Rachel will cool off or get bored and leave. Either one works for you.
action: Kiss rachel
response: Rachel says "Fucking perve! Get off of me! You are so not my type!"

After that awkward situation, you can't help but wonder what in the world Rachel's "type" could be...
action: You look at your surroundings
response: You are standing in the campsite that you and Fred made years ago. A large dome-shaped tent sits on the dirt. A nice fire blazes in the firepit. Most of the leaves have been cleared out of this roughly 50 x 50 foot area. The trail which brought you here continues north. The path to the road is south of here.

You can see Rachel, Lola, Steve and a picnic table (on which is a Styrofoam cooler) here.

It is pitch dark, and you can't see a thing.

You are following Lola and Steve.

Steve says "This trail goes deeper into the woods but it ends soon."
action: You turn on lantern
response: You switch the battery-powered lantern on.

You are walking along a dirt trail in the woods that goes south, and starts to fade towards the northwest.

You can vaguely hear the sound of running water from the southeast.

You can see Lola and Steve here.

You are following Lola and Steve.

Lola says "Are you sure we should keep going, Steve?"

Steve replies "Of course, baby! We never explored all of these woods when we were kids, but I always found our way back."
action: Go southeast
response: You are following Steve and Lola right now.

You are walking in very deep woods. So deep in fact, that every direction looks the same. Some boulders form an overhang over a deep, muddy hole here.

You can see Lola and Steve here.

You are following Lola and Steve.

Steve grabs Lola's hand and says "Watch out, don't fall into the pit!"

Lola pauses for a few seconds to look down into the muddy hole. "How deep is it?" she asks.

"About twelve feet or so." says Steve. "We crawled down into it a couple of times. There's this weird cool draft of air you can feel coming blowing out of a crack in the rock down there, even in the summer time! Maybe we'll come back here tomorrow and I'll show you. There's a little junkyard close to here too that we would find some rad stuff in sometimes. Let's keep walking a little more."

You remember the "junkyard" being nothing more than a pile of random stuff in a ditch to the southwest of here. There was new junk just about every week dumped there, some of it being cool stuff (to a kid) like worn-out tools or broken electronics. However, it doesn't look like Steve is interested in going that direction tonight.
action: You wait for a while
response: Time passes.

You are walking in very deep woods. So deep in fact, that every direction looks the same.

You can see Lola and Steve here.

You are following Lola and Steve.

"Snap!" The three of you all jump in shock due to a random sound from within the woods that sounds like a branch breaking.

Lola clutches Steve tightly and he turns to look at you while chuckling.

"Let's turn back, Steve." Lola says.

Steve replies "Oh come on baby, it was just a squirrel or something. Let's go just a little bit further before we turn back."
action: You wait awhile
response: Time passes.

A very tall and steep hill is ahead of you. Steps that are mostly covered in leaves have been made with flat stones which lead up the hill. You can see a house up the stairs from here. The trail splits back to the south and southwest.

You can see Lola and Steve here.

You are following Lola and Steve.

Steve turns to you and asks "Dude, I've never seen these stairs before. Do you remember this?"

You think about it briefly, then shake your head. This whole situation is beginning to make you feel a bit nervous, though you can't help but also feel like this is a bit fun.
action: Wait
response: Time passes.

You are standing in front of an old, dark house that lies to the north. It looks to be two stories. You can't see any lights on inside from here. The wooden exterior of the house has been painted a dull, reddish brown. You can walk around northwest or the northeast to get to the sides of the house. Rustic steps made of stone lead down towards deeper woods.

You can see Lola, Steve and a Jack-O-Lantern (lit) here.

You are following Lola and Steve.

Lola points to the north and says "Look! A house! They've got a jack-o-lantern lit up and everything! That's kind of weird. I wouldn't think that they get many trick-or-treaters out here."

Steve says "I don't know. Maybe they've got kids or something. We should probably go talk to them for a minute. Because you know this might be their property we're camping on. I don't want them to get pissed off at us."

Lola says "Do you think so, baby? I don't know. Well, yeah. You're probably right."

Steve takes Lola's hand and they walk together onto the porch. Steve puts another cigarette in his mouth and knocks on the front door while dropping his lighter onto the porch and cursing in a futile attempt to retrieve it.

The door creaks open. Lola leans her head in slightly. "Hello?" she says. "Wow, hehe, that's big bucket of candy..." She moves just past the threshold of the door, and Steve follows.

"Hello?" you hear him say within.

Suddenly, the door slams shut!
action: You open the door
response: It seems to be locked.

You hear Lola screaming and you run to the porch of the house in panic. The door won't open. From beyond it, you hear Lola yell "What is it Steve?! What is that thing?!" You hear Steve yell "Oh god!", followed by lots of loud banging noises. Then... unnerving silence.

You hear the door emit an audible click.
action: You open door
response: You open the large door.
action: Go north
response: You are standing in the foyer of the dark house. There are doorways to the east and to the north. You can exit the house through the doorway to the south. Stairs lead up to a second level.

A ghostly skeletal hand creeps out of the black curtain which is shortly followed by a long arm, draped in black cloth. A hooded skull then emerges. What stands before you now is some tall and strange skeletal spectre that you can't explain. You are stunned to see this macabre entity, but it shows no sign of seeing you. Perhaps due to a lack of eyeballs.

It then walks to the center of the room and stands there, and slowly points to a large plastic cauldron filled with assorted candies sitting on the floor by the front door. You are in a state of disbelief. What the hell is going on here?
action: You eat the candy
response: (first taking Candy)
It looks like it's been tampered with. You've heard enough urban legends about razor blades and poison put into candy by lunatics than to risk eating it.
action: You look at the spectre
response: This skeletal spectre cloaked in black must be nearly seven feet tall! The only features beneath the cloak you can see are his emotionless, skull face and his awkwardly long, boney hands.
action: Go east
response: You are standing in a dirty and dusty kitchen. Filth and miscellaneous bones of unknown creatures litter the area. Despite the many signs of neglect, it does appear that the room has been used recently used due to clean smears in the dust on some surfaces here.

You see a chalk outline of a person on the floor, and in the center of it is a huge blood stain.

You can see a kitchen counter (on which is a butcher knife) here.
action: You look at the stain
response: This blood stain is dark and old.
action: You examine the outline
response: The outline is quite faded, but still visible.
action: You look at knife
response: A long, sharp-looking butcher knife.
action: You look at your surroundings
response: You are standing in a dirty and dusty kitchen. Filth and miscellaneous bones of unknown creatures litter the area. Despite the many signs of neglect, it does appear that the room has been used recently used due to clean smears in the dust on some surfaces here.

You see a chalk outline of a person on the floor, and in the center of it is a huge blood stain.

You can see a kitchen counter here.
action: You examine the bones
response: Assorted bones of various shapes and sizes. Some appear to have belonged to chickens or cows, the rest you are unsure of.
action: Go west
response: You are standing in the foyer of the dark house. There are doorways to the east and to the north. You can exit the house through the doorway to the south. Stairs lead up to a second level.

You can see a skeletal spectre here.
action: You go to the north
response: The skeletal spectre blocks the path, and slowly shakes his finger at you.
action: Go south
response: You are standing in front of an old, dark house that lies to the north. It looks to be two stories. You can't see any lights on inside from here. The wooden exterior of the house has been painted a dull, reddish brown. You can walk around northwest or the northeast to get to the sides of the house. Rustic steps made of stone lead down towards deeper woods.

You can see a lighter and a Jack-O-Lantern (lit) here.
action: You take lighter
response: Taken.
action: You examine Jacthe o-lantern
response: A scary-looking Jack-O-Lantern. A small flame illuminates the carved pumpkin from inside; producing a faint, yellow light.
action: You go to the north-west
response: You are standing on the west side of the house. All of the windows you can see here are boarded up. The backyard of the house is to the northeast. You can also head back to the front of the house to the southeast.
action: You go to the northeast
response: You are in a small graveyard at the rear of the dark house which contains about twenty tombstones. All of the tombstones look very old. One of the graves looks recently disturbed. Exits are to the southeast and southwest. There is also what looks like the entrance to a cellar to the south.

Something catches your attention over by the graves...

You see the ground by the disturbed grave move, and out of it slowly rises the rotting head of a human corpse. Chunks of dirt are falling from its face, along with maggots and worms. The corpse then rises completely from the grave, and begins walking towards you.
action: You examine the corpse
response: An animated, rotting corpse. Maggots are crawling around in its eye-sockets.
action: Go southeast
response: You run full speed away from the animated corpse. Horrible thoughts racing through your mind are spotted with memories of an old black and white zombie movie you saw when you were younger. Most importantly the methods of destroying the creatures; bullets to their brains and a showering firebombs. You really wish you had a gun or a Malotov cocktail right about now.

You are standing on the east side of the house. All of the windows you can see here are boarded up. The backyard of the house is to the northwest. You can also head back to the front of the house to the southwest.

There is a large, gnarled tree here.
action: You examine the tree
response: The tree is close to the house, and large branches are over-hanging the roof.
action: You climb the tree
response: Try "up" or "down" instead.
action: Up
response: You easily climb up the tree and drop from an over-hanging branch onto the roof.

You are standing on the roof of the house. A few branches of a large tree reach near the edge of the roof, providing a way back down. From here you can see a second-story window to the southwest, that is level to the roof you are standing on. The window is closed and dark inside.
action: You open the window
response: It's stuck!
action: You spray the window
response: What do you want to spray the window with?
action: You spray window with the can
response: You spray the cracks of the window with WD-50 liberally. You've used up the last of the WD-50, so you toss the can into the woods.
action: You open the window
response: The well-lubricated window now moves with a little effort.

You open the window.
action: You enter the window
response: You are in what appears to be a bedroom which belongs to a child. The wallpaper is covered in pictures of clowns and circus events. There's some graffiti on one wall written in crayon. There is an awful smell present here.

You see a couple of marbles scattered here. A blue door is to the east, or you can go out through the window to the northeast.

You can see a blue door, marbles and a dirty blanket here.
action: You look at the marbles
response: A few assorted marbles of different shapes and colors.
action: You examine the blanket
response: This blanket is small and must have belonged to a child. It must have been here for quite a while. it looks very dry despite being heavily stained.
action: You take all
response: marbles: Taken.
dirty blanket: Spots of the dirty blanket look very soiled, so you refrain from taking it. Only scraps of it would possibly be of any use.
action: You open the door
response: It seems to be locked.
action: Exit
response: You are standing on the roof of the house. A few branches of a large tree reach near the edge of the roof, providing a way back down. From here you can see a second-story window to the southwest, that is level to the roof you are standing on. The window is open and dark inside.
action: Enter
response: You are in what appears to be a bedroom which belongs to a child. The wallpaper is covered in pictures of clowns and circus events. There's some graffiti on one wall written in crayon. There is an awful smell present here.

You see a couple of marbles scattered here. A blue door is to the east, or you can go out through the window to the northeast.

You can see a blue door and a dirty blanket here.
action: You examine wallpaper
response: Wallpaper decorated with clowns and circus events covers the entire room. There is some grafitti written in crayon on one wall.
action: You examine the grafitti
response: The grafitti says:

"MARBELS ROL ROUND DEN HE FALL DOWN!"
action: You go downward
response: You grab a hold of the nearby over-hanging branch and shimmy yourself down the tree.

You are standing on the east side of the house. All of the windows you can see here are boarded up. The backyard of the house is to the northwest. You can also head back to the front of the house to the southwest.

There is a large, gnarled tree here.
action: Go southwest
response: You are standing in front of an old, dark house that lies to the north. It looks to be two stories. You can't see any lights on inside from here. The wooden exterior of the house has been painted a dull, reddish brown. You can walk around northwest or the northeast to get to the sides of the house. Rustic steps made of stone lead down towards deeper woods.

You can see a Jack-O-Lantern (lit) here.
action: You go north
response: You are standing in the foyer of the dark house. There are doorways to the east and to the north. You can exit the house through the doorway to the south. Stairs lead up to a second level.

You can see a skeletal spectre here.
action: You check what you're carrying
response: You are carrying:
marbles
a lighter
a butcher knife
a battery-powered lantern (providing light)
a wristwatch (being worn)
clothes (being worn)
a blue key
action: You drop the marbles
response: You drop the marbles onto the smooth floor, and they begin rolling to the other side of the room. The skeletal spectre lunges forward as if to catch them, but ends up performing a short and clumsy dance before he falls into a heap of bones and cloth on the floor.

Then, you think you hear a child whisper "Thank you." behind you. You turn around to look, but no one is there. You then turn back around to face the center of the room, and notice that the heap of bones and cloth has disappeared.
action: Go north
response: As you walk into the room, you immediately notice an old man in a lab coat here. He tending to some sort of large, boxy piece of metal equipment filled with dials and other mechanisms. He slowly turns his head to look at you...

The first thing you notice is his eyes. They look glazed over, as if blinded somehow. The ultra-violet light in the room bouncing off them gives them a milky green hue. Can he even see you? He is supported by large and complex metal braces on both of his legs. He must be very old. You stand there for what seems like an eternity of silence. Then, he takes a long breath and opens his mouth.

"How did you get in here?" he says in a weary and raspy voice.

"Who are you?"

You tell him your name, and ask for his. His eyes open wide as he says "I'm Doctor Pane!"

A feeling of dread overwhelms you.

You can see Doctor Pane and a strange machine here.
action: You examine Doctor
response: You see an old man in a lab coat. Random strands of straw-like white hair are scattered on his head. The ambient ultra-violet light in the room gives and eerie green tone to his glazed eyes. He appears very feeble; both of his legs are braced with some sort large, complex braces made of metal.
action: You examine the machine
response: There is a large, noisy machine in the far corner of the room. There are large tubes coming out of the machine which stretch through the ceiling above. At the base of each tube is some sort of bellows; continuously pulsing up and down.

There are numerous dials and meters on this machine which you do not understand. However, a large switch to one side of the machine catches your eye.
action: You look at the switch
response: A large, metal switch. A yellow and black striped decal borders it.
action: You turn on the switch
response: That's already on.
action: You turn off the switch
response: Doctor Pane stands between you and the machine. "Get away from that!"
action: Go south
response: You are standing in the foyer of the dark house. There are doorways to the east and to the north. You can exit the house through the doorway to the south. Stairs lead up to a second level.
action: Up
response: This is the second floor of the house.The hall goes north and west, with doors at each end. A stairway leads back down to the foyer.

You can see a blue door and a metal door here.
action: You open the metal door
response: It seems to be locked.
action: You go north
response: (first opening the metal door)
It seems to be locked.
action: Go west
response: (first opening the blue door)
It seems to be locked.
action: You go north
response: You are standing in a room filled with scientific instruments. Ultra-violet light fills the room with a surreal and ghostly glow. Some large equipment lies in one corner, connected to large tubs of an unknown fluid. Tubes connected to these tubs run into the ceiling.

You can see Doctor Pane and a strange machine here.
action: You ask the Doctor about the friends
response: Doctor Pane says "Oh, so you're with them? I should have known. Stupid, young fools. You're all doomed. You will become feces of the mass. Consumed. Just like the rest. Worthless, mortal worms!"
action: You ask the Doctor about the Doctor
response: Doctor Pane gives you a partly toothless smile and says "You are probably wondered how I did it, aren't you? You've heard the legends. Maybe you're another stupid authority who's come here to root me out! I bet you wonder how I'm even here. Do you? ..wonder how I'm even alive and standing here? I have secrets. I've worked my whole life for them and given everything I have to know. You will know nothing. You deserve nothing and you will never know!
action: You ask Doctor about the spectre
response: Doctor Pane shakes his head says "Just a puppet."
action: You ask the Doctor about the child
response: Doctor Pane says "That stupid boy! I tried teaching him math and science! All he wanted to do was play. Stupid! Stupid boy."
action: You ask the Doctor about the house
response: Doctor Pane says "This house has shadows that mortals will never see."
action: You examine lighter
response: A plain red disposable lighter.
action: Down
response: A very tall and steep hill is ahead of you. Steps that are mostly covered in leaves have been made with flat stones which lead up the hill. You can see a house up the stairs from here. The trail splits back to the south and southwest.
action: You go to the south
response: You are walking in very deep woods. So deep in fact, that every direction looks the same.
action: You go to the east
response: You are walking in very deep woods. So deep in fact, that every direction looks the same.

Woah! You almost stepped on a curled up snake on the ground!

You can see a curled-up snake here.
action: You examine the snake
response: This is no snake, it's just a piece of rubber hose. It's about three feet long.
action: You go to the south
response: You are walking in very deep woods. So deep in fact, that every direction looks the same with exception to a clearing to the southeast that you recognize as the way back towards the campground.
action: Go southeast
response: You are walking along a dirt trail in the woods that goes south, and starts to fade towards the northwest.

You can vaguely hear the sound of running water from the southeast.
action: Go southeast
response: You are walking on a trail that has become rocky. The trees have thinned out a bit. Trails to the west and northwest go back towards the woods. The trail also continues to the east, from which you can hear the sound of running water getting louder.

You can see a bottle (empty) here.
action: You take the bottle
response: Taken.
action: You look at the bottle
response: A brown, empty 40oz beer bottle.
action: You go to the east
response: You are on a rocky river bank. The Brown River is to the east. It appears to have a very strong current. The ambient sound of the rushing river fills the air.

You can see a bra and a canoe (empty) here.
action: You wear the bra
response: (first taking the bra)
You don't think you would feel right carrying around the bra.
action: You look at the bra
response: A white, C-cupped bra. It must have belonged to Brenda.
action: You examine the canoe
response: A small, banged up canoe. There is a plaque on the side of it that can be read.
action: You read the plaque
response: The plaque basically says:

TO USE THE CANOE:
"LAUNCH" (to get into the water)
OR
"LAND" (to get out)

"USE OF LIFE JACKETS STRONGLY ENCOURAGED FOR SAFETY"
action: Go east
response: The current is way too strong to navigate the river without some form of vessel.
action: You go west
response: You are walking on a trail that has become rocky. The trees have thinned out a bit. Trails to the west and northwest go back towards the woods. The trail also continues to the east, from which you can hear the sound of running water getting louder.
action: You go west
response: You are walking along a dirt trail in the woods that goes north and south.

You can vaguely hear the sound of running water from the east.
action: Go south
response: You are standing in the campsite that you and Fred made years ago. A large dome-shaped tent sits on the dirt. A nice fire blazes in the firepit. Most of the leaves have been cleared out of this roughly 50 x 50 foot area. The trail which brought you here continues north. The path to the road is south of here.

You can see Fred, Rachel and a picnic table (on which is a Styrofoam cooler) here.

Fred comes running up to you, looking very concerned about something and visibly out of breath.

"Have y'all seen Brenda?! No?! What the fuck?! She's gone man! Just disappeared! I walked her down to the river and things were just fine. We were talking and stuff. I looked away for a minute to check out this old canoe laying out there, then I thought I heard a splash or something and turned around to see what it was. I turn around.. she's not there!"

"I called her name and looked around for a while... all I saw was a bra that looks almost new and probably around her size. It's got to be hers. It was laying on a rock by the river! Maybe she fell in? She was really drunk, man."

Fred tries to catch his breath. Fred says "What the hell should we do? I guess one of us could drive back to town and get some help, but that will take too long if she's about to drown or something. Maybe you could take that canoe down the river some and look for her? Shit. I don't know. It looked like it was in decent shape, but I'm too damn big to get in it. I'd sink that little thing. I know I would. It's up to you. I'm just going to wait here.

Rachel says "Well, this sucks. I'm getting the hell out of here. Screw you guys. Someone walk me to my jeep."

Fred says "I'm not going anywhere. I'm waiting for Brenda."

Rachel puts her hands on her hips and looks at you. She says "It's only a few feet to my jeep. Besides, if she fell in the river I think that she would be towards that end of it anyway. Come on."

Grudgingly, you walk rachel to the road...

(Press any key to continue)
action: You press the space
response: You are standing by the road that brought you here. A large mountain looms on the other side of it. You can barely make out the faint white noise of rushing water coming far from the southeast. To the west of you is a clearing in the briers which provides an entrance to the woods.

You can see a pink jeep (closed and empty), a green car and a blue car (empty) here.

You see Rachel Fuss going to her pink jeep, looking thoroughly pissed-off. Just as she reaches to unlock her door, a swift and shadowy form with what looks like giant, tattered wings of a bat swoops down from a tree top and lands between her and the vehicle. Rachel lets out a blood curdling scream that is cut short by the shadowy creature's claws slitting her neck from one side to the other.

The scream becomes a sickening gurgle, and blood begins to spray in all directions from her throat. The creature opens its mouth. It's a gaping orifice of numerous long fangs, and he practically inhales the blood. Rachel makes a desperate attempt to grasp the wound with her hands. It is too late. She falls over dead, smearing blood down the side of the jeep.

While observing this horrid scene, you barely notice Rachel's murderer swiftly leap into the tree-tops and disappear.
action: You examine Rachel
response: Rachel Fuss lies dead. The cause of her death is evident; blood loss due to a massive gash in her neck.
action: You look
response: You are standing by the road that brought you here. A large mountain looms on the other side of it. You can barely make out the faint white noise of rushing water coming far from the southeast. To the west of you is a clearing in the briers which provides an entrance to the woods.

You can see bloody keys, a tape recorder, Rachel's body, a pink jeep (closed and empty), a green car and a blue car (empty) here.
action: You take all
response: bloody keys: You don't really want to touch them. Besides, you have your own car.
tape recorder: Taken.
action: You look at the recorder
response: A shiny silver and black cassette tape recorder. It's a newer, thinner design. It numerous buttons, but three of them are highlighted; "Play", "RW" and "REC".
action: You press play
response: You play the tape and hear Rachel's mix of songs that she recorded off the radio.
action: You press play
response: The play button pops right back out. You must have reached the end of the tape.
action: Press rw
response: You push the rewind button and return the tape to the beginning.
action: You look at the bloody keys
response: These are the keys Rachel was holding when she was murdered. They are lying next to her hand, drenched in blood.
action: Go north
response: You are standing in the campsite that you and Fred made years ago. A large dome-shaped tent sits on the dirt. A nice fire blazes in the firepit. Most of the leaves have been cleared out of this roughly 50 x 50 foot area. The trail which brought you here continues north. The path to the road is south of here.

You can see Fred and a picnic table (on which is a Styrofoam cooler) here.
action: You tell Fred about Rachel
response: Fred says "Rachel's dead, man!? Man, no! Do you think Brenda's dead too?"
action: Yes
response: That was a rhetorical question.
action: You tell Fred about the Doctor
response: Fred says "You met him? Holy shit, man, this just gets weirder and weirder!"
action: You tell Fred about Steve
response: Fred says "What about Steve? He's cool, man."
action: You look at what you're carrying with you
response: You are carrying:
a tape recorder
a bottle
a rubber hose
a lighter
a butcher knife
a battery-powered lantern (providing light)
a wristwatch (being worn)
clothes (being worn)
a blue key
action: Go west
response: You are walking in very deep woods. So deep in fact, that every direction looks the same. In this area of the woods there is a large gully here, almost filled to the brim with random junk.

You can see a junk pile here.
action: You look at the junk
response: You walk around the large pile of junk a while, kicking a few things around until you find an old hacksaw. Besides the blade being a little rusty, it's in decent shape.
action: You examine the hacksaw
response: A hacksaw with a blue handle and slightly rusty blade.
action: You go northeast
response: You are walking in very deep woods. So deep in fact, that every direction looks the same. Some boulders form an overhang over a deep, muddy hole here.
action: You examine the hole
response: The hole is looks to be about 8 feet deep and 3 feet wide. You think you could crawl down into it and get back out with a bit of effort if you wanted to.
action: Go downwards
response: You are standing in the bottom of a muddy pit. A few old roots and stones provide enough footing to climb up out of the hole.

You can see a narrow crack in the rock wall here.
action: You examine the crack
response: This crack in the hard rock leads into darkness.
action: You check what you're carrying
response: You are carrying:
a hacksaw
a tape recorder
a bottle
a rubber hose
a lighter
a butcher knife
a battery-powered lantern (providing light)
a wristwatch (being worn)
clothes (being worn)
a blue key
action: You put the knife in the crack
response: You toss the butcher knife as far as you can into the crack in the rock. It disappears into the darkness.
action: You throw the bottle in the crack
response: You toss the bottle as far as you can into the crack in the rock. It disappears into the darkness.
action: You put the hose in the crack
response: You toss the rubber hose as far as you can into the crack in the rock. It disappears into the darkness.
action: Press record
response: You don't hear anything here that you think would be worthy of recording.

Perhaps you can confirm you are actually hearing these ghostly voices by recording them?
action: You put the recorder in the crack
response: You toss the tape recorder as far as you can into the crack in the rock. It disappears into the darkness.
action: Wait
response: Time passes.
action: You examine the crack
response: This crack in the hard rock leads into darkness.
action: Go upwards
response: You are walking in very deep woods. So deep in fact, that every direction looks the same. Some boulders form an overhang over a deep, muddy hole here.
action: You look at the boulders
response: Ordinary, large boulders. They look extremely heavy.
action: Launch
response: The canoe begins floating down the river.

The Brown River (in the canoe)
You are floating on the Brown River. The strong current is pulling you south, down the river at a quick pace.
action: Wait
response: Time passes.

The canoe floats further down the river.

The Brown River (in the canoe)
You are floating on the Brown River. The strong current is pulling you south, down the river at a quick pace. You notice what looks like a cave on the river bank to the west, where you can land your canoe.

You think you hear someone crying for help to the west over the white noise of the rushing river.
action: Go west
response: Abandoned Mine Entrance (in the canoe)
You are standing outside of what looks to be an old, abandoned mine entrance. A creek flows out of the large mouth of a cave to the west, and into the river to the east. Random rocks are scattered all along the sides of the creek. There's a small wooden shack off to the side of the entrance.

You can see a flat rock here.
action: You look at shack
response: A small shack is beside the mouth of the cave. It only has three walls; constructed of wood that is now rotting and looks brittle. inside you can see random useless mining tools such as rotten wooden troughs and metal screens, disintegrated by rust.
action: You stand
response: You get out of the canoe.

You are standing outside of what looks to be an old, abandoned mine entrance. A creek flows out of the large mouth of a cave to the west, and into the river to the east. Random rocks are scattered all along the sides of the creek. There's a small wooden shack off to the side of the entrance.

You can see a canoe (empty) and a flat rock here.

You hear the cry for help again coming from the west. It sounds like Brenda Bender!
action: Go west
response: The inside of this cave is very damp. A stream fills the the area with the sound of trickling water and you are standing on the muddy bank of it. The abandoned mine entrance lies to the east, and the cave continues to the west. The rock walls in this area are fairly dry.

You can see an iron gate and Brenda here.

As you walk into the opening of the mine, you see Brenda here. She's on the other side of an iron gate, which is locked with chains.

Brenda says "You! Thank god! It's you! Get me out of here! This ugly.. thing got me! Like, open this gate or something and get me out of here! Hurry up, before he comes back! I keep hearing voices in here! It's cold!"
action: You look at what you're carrying with you
response: You are carrying:
a hacksaw
a bottle
a rubber hose
a lighter
a butcher knife
a battery-powered lantern (providing light)
a wristwatch (being worn)
clothes (being worn)
a blue key
action: You examine gate
response: A slightly-rusted yet sturdy iron gate. It is bound with chains.
action: You examine the chains
response: Thick, heavy chains are locked around the bars of the iron gate.
action: You take the chains
response: That seems to be a part of the iron gate.
action: You open gate
response: The chains prevent you from opening the iron gate.
action: You cut chains
response: You have to specify what you want to cut it with.
action: You cut the chains with the hacksaw
response: You vigorously saw at the chains with the hacksaw. You almost cut completely through one link of the chain, when "snap!"; the blade of the hacksaw breaks.

You discard the worthless hacksaw handle.
action: You examine the chains
response: Thick, heavy chains are locked around the bars of the iron gate. A huge gash has been made in one of the links.
action: Go east
response: You are standing outside of what looks to be an old, abandoned mine entrance. A creek flows out of the large mouth of a cave to the west, and into the river to the east. Random rocks are scattered all along the sides of the creek. There's a small wooden shack off to the side of the entrance.

You can see a canoe (empty) and a flat rock here.
action: Go west
response: The inside of this cave is very damp. A stream fills the the area with the sound of trickling water and you are standing on the muddy bank of it. The abandoned mine entrance lies to the east, and the cave continues to the west. The rock walls in this area are fairly dry.

You can see an iron gate and Brenda here.
action: You hit the chains with the rock
response: You slam the flat rock into the chains, focusing on the cut you made with the hacksaw. The link breaks the rest of the way through, and the chains fall to the ground.

You toss the rock aside.
action: You open gate
response: You open the iron gate.

Brenda steps out of the cave, and gives you a wet hug. "Thank you! Now let's get out of here!"
action: You go to the west
response: Brenda says "No! Don't leave me! Take me back to Fred!"
action: Go east
response: You are standing outside of what looks to be an old, abandoned mine entrance. A creek flows out of the large mouth of a cave to the west, and into the river to the east. Random rocks are scattered all along the sides of the creek. There's a small wooden shack off to the side of the entrance.

You can see Brenda and a canoe (empty) here.
action: You examine the plaque
response: The plaque basically says:

TO USE THE CANOE:
"LAUNCH" (to get into the water)
OR
"LAND" (to get out)

"USE OF LIFE JACKETS STRONGLY ENCOURAGED FOR SAFETY"
action: Launch
response: The canoe floats further down the river.

The Brown River (in the canoe)
You are floating on the Brown River. The strong current is pulling you south, river at a quick pace. You hear a very loud sound of rushing water further down the river.

In the canoe you can see Brenda.
action: You examine Brenda
response: Brenda Bender is in hysterics and is naked from the waist up and covered in dirt and bruises. She is also wet from head to toe, and shivering.

The canoe floats further down the river.

The Brown River (in the canoe)
You are floating on the Brown River. The strong current is pulling you south down the river at a very fast pace. The sound of rushing water is now even louder. You see a clear river bank to the west, while catching a glimpse of what looks to be severe whitewater rapids ahead to the south.

In the canoe you can see Brenda.
action: You go west
response: South River Bank (in the canoe)
You are on a bank of Brown River, which is to the east. It appears to have a strong current. The roaring ambient sound of water rushing down the river is so loud here that it drowns out all other sounds of the area. A path leads to the northwest.

In the canoe you can see Brenda.
action: You go to the north-west
response: You are standing by the road that brought you here. A large mountain looms on the other side of it. You can barely make out the faint white noise of rushing water coming far from the southeast. To the west of you is a clearing in the briers which provides an entrance to the woods.

You can see Brenda, bloody keys, Rachel's body, a pink jeep (closed and empty), a green car and a blue car (empty) here.

Brenda notices Rachel's bloody body laying by the pink jeep. She screams, "Oh god! Rachel! Rachel! No!" and cries.
action: You examine Rachel
response: Rachel Fuss lies dead. The cause of her death is evident; blood loss due to a massive gash in her neck.
action: You take the keys
response: You don't really want to touch them. Besides, you have your own car.
action: You open blue car
response: That's already open.
action: Go west
response: You are on the beginning of a dirt trail in the woods that leads north. A clearing in the briers to the east will take back to the road.

You can see Brenda here.
action: You go to the north
response: You are standing in the campsite that you and Fred made years ago. A large dome-shaped tent sits on the dirt. A nice fire blazes in the firepit. Most of the leaves have been cleared out of this roughly 50 x 50 foot area. The trail which brought you here continues north. The path to the road is south of here.

You can see Brenda, Fred and a picnic table (on which is a Styrofoam cooler) here.

Fred sees you and Brenda Bender approaching the campsite..

"Brenda! Man! What happened?" Fred says.

Brenda grabs Fred and says "Get me out of here! You've got to get me away!"

Fred turns to you and says "Thanks, man. I'm going to get her home and call the cops. Are you going to try to look for Steve and his girl? I don't know, man. Maybe you should go too. I took a look at Rachel while you were gone. Something really messed up is going on, man! I'm out of here!"

Fred starts to shake your hand, then grabs your shoulder and says "Just be careful, man."

Fred and Brenda take off running full-stride to Freds car.

A matter of seconds later, you hear Fred's tires burning the road as he drives off.
action: You go south
response: You are standing in the campsite that you and Fred made years ago. A large dome-shaped tent sits on the dirt. A nice fire blazes in the firepit. Most of the leaves have been cleared out of this roughly 50 x 50 foot area. The trail which brought you here continues north. The path to the road is south of here.

You can see a picnic table (on which is a Styrofoam cooler) here.
action: Go east
response: You are standing by the road that brought you here. A large mountain looms on the other side of it. You can barely make out the faint white noise of rushing water coming far from the southeast. To the west of you is a clearing in the briers which provides an entrance to the woods.

You can see bloody keys, Rachel's body, a pink jeep (closed and empty) and a blue car (empty) here.
action: Go southeast
response: You are on a bank of Brown River, which is to the east. It appears to have a strong current. The roaring ambient sound of water rushing down the river is so loud here that it drowns out all other sounds of the area. A path leads to the northwest.

You can see a canoe (empty) here.
action: Go east
response: You are on a rocky river bank. The Brown River is to the east. It appears to have a very strong current. The ambient sound of the rushing river fills the air.

You can see a bra here.
action: You drop the canoe
response: Dropped.
action: You look at your surroundings
response: The Brown River (in the canoe)
You are floating on the Brown River. The strong current is pulling you south, down the river at a quick pace.

The canoe floats further down the river.

The Brown River (in the canoe)
You are floating on the Brown River. The strong current is pulling you South, down the river at a quick pace. On the west river bank, you see an abandoned mine entrance.
action: Land
response: Abandoned Mine Entrance (in the canoe)
You are standing outside of what looks to be an old, abandoned mine entrance. A creek flows out of the large mouth of a cave to the west, and into the river to the east. Random rocks are scattered all along the sides of the creek. There's a small wooden shack off to the side of the entrance.
action: You stand
response: You get out of the canoe.

You are standing outside of what looks to be an old, abandoned mine entrance. A creek flows out of the large mouth of a cave to the west, and into the river to the east. Random rocks are scattered all along the sides of the creek. There's a small wooden shack off to the side of the entrance.

You can see a canoe (empty) here.
action: Go west
response: The inside of this cave is very damp. A stream fills the the area with the sound of trickling water and you are standing on the muddy bank of it. The abandoned mine entrance lies to the east, and the cave continues to the west. The rock walls in this area are fairly dry.

You can see an iron gate here.
action: Go west
response: A large, deep pond of water almost fills this entire room. The limestone walls here are slick and wet, and you have to watch your head due to stalactites. On the far opposite end of the pond to the northwest there is a pile of rocks and debris. You can faintly make out a small opening in the pile above the surface of the water. There is a crumbling concrete wall on the south side of the room. You hear the sound of the stream running into this room from the direction of the exit to the east.

You can see an iron gate here.
action: Go northwest
response: That water is extremely cold. You don't want to get your clothes wet on a chilly October night.
action: You examine the pool
response: This pond takes up much of the area. Looking down into it, all you can see is darkness.
action: Inventory
response: You are carrying:
a bottle
a rubber hose
a lighter
a butcher knife
a battery-powered lantern (providing light)
a wristwatch (being worn)
clothes (being worn)
a blue key
action: You remove the clothes
response: You take off clothes.
action: Go northwest
response: You are carrying too much weight to hold over your head and keep dry while swimming across the pond.
action: You drop all but Lantern
response: bottle: Dropped.
rubber hose: Dropped.
lighter: Dropped.
butcher knife: Dropped.
clothes: Dropped.
blue key: Dropped.
action: You go northwest
response: You swim across the cold pond of water.

The area is covered in multiple smooth stalactites, stalagmites and flowstone. Shades of green and yellow shine on the walls of the cave in the white light of your battery-powered lantern. The sound of running water is much louder here. While there is no actual waterfall present in this deeper part of the cave, one wall of the room resembles a beautiful, cascading waterfall.

You see the remains of what looks like were two miners here, leaned against the cave wall in a sitting position. The only exit from this area is to the southeast by swimming through a narrow opening.

You think you are hearing voices here.

You can see a tape recorder and a narrow crack in the cave wall here.
action: Press record
response: You press the record button.

Perhaps you can confirm you are actually hearing these ghostly voices by recording them?
action: You listen
response: You can't make out what the voices are saying. The volume of the voices alternates from loud to faint, but it's as if they are speaking backwards or in another language.
action: Press record
response: The record button pops right back out. You must have reached the end of the tape.
action: You press play
response: You ensure the volume is all the way up, and hit the play button. At first, all you can hear is static. Then, you make out ghostly voices..

One voice says "It's his fault. Paaaain."

A few more moments of static pass before another voice says "..won't rest until he dies!"
action: You throw the tape in the crack
response: You toss the tape recorder as far as you can into the rocky crack. It disappears into the faint light on the other side.
action: Look around
response: The area is covered in multiple smooth stalactites, stalagmites and flowstone. Shades of green and yellow shine on the walls of the cave in the white light of your battery-powered lantern. The sound of running water is much louder here. While there is no actual waterfall present in this deeper part of the cave, one wall of the room resembles a beautiful, cascading waterfall.

You see the remains of what looks like were two miners here, leaned against the cave wall in a sitting position. The only exit from this area is to the southeast by swimming through a narrow opening.

You think you are hearing voices here.

You can see a narrow crack in the cave wall here.
action: You examine miners
response: You see the skeletal remains of what apparently must of been two miners, judging by their clothes and helmets. They are both sitting with their backs against the wall of the cave.
action: Search miners
response: You search the remains of the two miners. Underneath the thigh bone of one of them, you find a stick of dynamite.
action: You throw the dynamite in the crack
response: You toss the stick of dynamite as far as you can into the rocky crack. It disappears into the faint light on the other side.
action: You go to the south-east
response: You swim across the cold pond of water.

A large, deep pond of water almost fills this entire room. The limestone walls here are slick and wet, and you have to watch your head due to stalactites. On the far opposite end of the pond to the northwest there is a pile of rocks and debris. You can faintly make out a small opening in the pile above the surface of the water. There is a crumbling concrete wall on the south side of the room. You hear the sound of the stream running into this room from the direction of the exit to the east.

You can see an iron gate, a blue key, clothes, a butcher knife, a lighter, a rubber hose and a bottle (empty) here.
action: You take all
response: blue key: Taken.
clothes: Taken.
butcher knife: Taken.
lighter: Taken.
rubber hose: Taken.
bottle: Taken.
action: Go east
response: The inside of this cave is very damp. A stream fills the the area with the sound of trickling water and you are standing on the muddy bank of it. The abandoned mine entrance lies to the east, and the cave continues to the west. The rock walls in this area are fairly dry.

You can see an iron gate here.
action: You go east
response: Don't you think you should wear your clothes before you go back out there? The wind is blowing lot harder outside than it is inside this cave.
action: You wear the clothes
response: You put on clothes.
action: Go east
response: You are standing outside of what looks to be an old, abandoned mine entrance. A creek flows out of the large mouth of a cave to the west, and into the river to the east. Random rocks are scattered all along the sides of the creek. There's a small wooden shack off to the side of the entrance.

You can see a canoe (empty) here.
action: Launch
response: The canoe floats further down the river.

The Brown River (in the canoe)
You are floating on the Brown River. The strong current is pulling you south, river at a quick pace. You hear a very loud sound of rushing water further down the river.
action: Wait
response: Time passes.

The canoe floats further down the river.

The Brown River (in the canoe)
You are floating on the Brown River. The strong current is pulling you south down the river at a very fast pace. The sound of rushing water is now even louder. You see a clear river bank to the west, while catching a glimpse of what looks to be severe whitewater rapids ahead to the south.
action: Go west
response: South River Bank (in the canoe)
You are on a bank of Brown River, which is to the east. It appears to have a strong current. The roaring ambient sound of water rushing down the river is so loud here that it drowns out all other sounds of the area. A path leads to the northwest.
action: You stand
response: You get out of the canoe.

You are on a bank of Brown River, which is to the east. It appears to have a strong current. The roaring ambient sound of water rushing down the river is so loud here that it drowns out all other sounds of the area. A path leads to the northwest.

You can see a canoe (empty) here.
action: You go northwest
response: You are standing by the road that brought you here. A large mountain looms on the other side of it. You can barely make out the faint white noise of rushing water coming far from the southeast. To the west of you is a clearing in the briers which provides an entrance to the woods.

You can see bloody keys, Rachel's body, a pink jeep (closed and empty) and a blue car (empty) here.
action: You go to the west
response: You are on the beginning of a dirt trail in the woods that leads north. A clearing in the briers to the east will take back to the road.
action: Go north
response: You are standing in the campsite that you and Fred made years ago. A large dome-shaped tent sits on the dirt. A nice fire blazes in the firepit. Most of the leaves have been cleared out of this roughly 50 x 50 foot area. The trail which brought you here continues north. The path to the road is south of here.

You can see a picnic table (on which is a Styrofoam cooler) here.
action: Go northwest
response: You are walking in very deep woods. From here you can see a scenic overlook to the northwest. Random items of trash lay around the area; presumably from people coming here to get trashed as they gazed at the view.

You can see a sharp tent stake here.
action: You examine the stake
response: A 10-inch long tent stake made of metal. It looks fairly sharp and new.
action: You go northeast
response: You are in a small graveyard at the rear of the dark house which contains about twenty tombstones. All of the tombstones look very old. One of the graves looks recently disturbed. Exits are to the southeast and southwest. There is also what looks like the entrance to a cellar to the south.

You can see a walking corpse here.
action: You examine the corpse
response: An animated, rotting corpse. Maggots are crawling around in its eye-sockets.
action: You go to the south-west
response: You run full speed away from the animated corpse.

You are standing on the west side of the house. All of the windows you can see here are boarded up. The backyard of the house is to the northeast. You can also head back to the front of the house to the southeast.
action: You look at the blue car
response: Your blue car is here. It's plain little Japanese model, but it gets you where you need to go. The only complaint with it you have is that there's no lock on the gas cap. On a recent trip to the city, someone stole all of your fuel.
action: You open the gas cap
response: You open the gas cap.
action: Inventory
response: You are carrying:
a sharp tent stake
a bottle
a rubber hose
a lighter
a butcher knife
clothes (being worn)
a blue key
a battery-powered lantern (providing light)
a wristwatch (being worn)
action: You put the tube in the gas cap
response: You put the hose as far into your gas tank as you can.

You siphon some gasoline from the gas tank to the bottle you are carrying using the hose. It's a handy trick you learned from "helping" your father work on lawn mowers when you were a child that you are thankful for being taught.

The bottle is now filled with gasoline.

You take the hose.
action: You go to the northeast
response: You are standing on the east side of the house. All of the windows you can see here are boarded up. The backyard of the house is to the northwest. You can also head back to the front of the house to the southwest.

There is a large, gnarled tree here.
action: Up
response: You easily climb up the tree and drop from an over-hanging branch onto the roof.

You are standing on the roof of the house. A few branches of a large tree reach near the edge of the roof, providing a way back down. From here you can see a second-story window to the southwest, that is level to the roof you are standing on. The window is open and dark inside.
action: Enter
response: You are in what appears to be a bedroom which belongs to a child. The wallpaper is covered in pictures of clowns and circus events. There's some graffiti on one wall written in crayon. There is an awful smell present here.

You see a couple of marbles scattered here. A blue door is to the east, or you can go out through the window to the northeast.

You can see a blue door and a dirty blanket here.
action: You cut the blanket
response: You have to specify what you want to cut it with.
action: You cut the blanket with the knife
response: You cut away a bit of cloth from the outside of the blanket with the hacksaw.
action: Inventory
response: You are carrying:
a rubber hose
a sharp tent stake
a bottle (in which is gasoline)
a lighter
a butcher knife
clothes (being worn)
a blue key
a battery-powered lantern (providing light)
a wristwatch (being worn)
action: Look around
response: You are in what appears to be a bedroom which belongs to a child. The wallpaper is covered in pictures of clowns and circus events. There's some graffiti on one wall written in crayon. There is an awful smell present here.

You see a couple of marbles scattered here. A blue door is to the east, or you can go out through the window to the northeast.

You can see a wad of cloth, a blue door and a dirty blanket here.
action: You take the wad
response: Taken.
action: You put the wad in the bottle
response: You put the wad of cloth into the bottle (in which is gasoline).

Now that the bottle is filled with gasoline and the mouth of it is stuffed with a wad of cloth, you have produced a Molotov cocktail.
action: Go outside
response: You are standing on the roof of the house. A few branches of a large tree reach near the edge of the roof, providing a way back down. From here you can see a second-story window to the southwest, that is level to the roof you are standing on. The window is open and dark inside.
action: You go downward
response: You grab a hold of the nearby over-hanging branch and shimmy yourself down the tree.

You are standing on the east side of the house. All of the windows you can see here are boarded up. The backyard of the house is to the northwest. You can also head back to the front of the house to the southwest.

There is a large, gnarled tree here.
action: You go northwest
response: You are in a small graveyard at the rear of the dark house which contains about twenty tombstones. All of the tombstones look very old. One of the graves looks recently disturbed. Exits are to the southeast and southwest. There is also what looks like the entrance to a cellar to the south.

You can see a walking corpse here.
action: You check what you're carrying
response: You are carrying:
a Molotov cocktail
a rubber hose
a sharp tent stake
a lighter
a butcher knife
clothes (being worn)
a blue key
a battery-powered lantern (providing light)
a wristwatch (being worn)
action: Light Molotov
response: Try "detonate" instead.
action: Detonate molotov
response: You ignite the Molotov cocktail with the lighter. You had better get away from it soon.
action: You throw Molotov at the corpse
response: You throw the Molotov cocktail at the corpse. The glass of the bottle breaks instantly on your target, unleashing flaming gasoline. You see the corpse go up in flames while flailing at the air for a few seconds. Then it falls to the ground, smoldering.
action: You look around
response: You are in a small graveyard at the rear of the dark house which contains about twenty tombstones. All of the tombstones look very old. One of the graves looks recently disturbed. Exits are to the southeast and southwest. There is also what looks like the entrance to a cellar to the south.

You can see a smoldering corpse here.
action: Go south
response: (first opening cellar door)

You slowly wander down into the cellar. You see Lola Lotta here; tied to a support beam with thick ropes, and gagged. Tears smear her eye makeup down her chubby cheeks. She's staring at you with her eyes wide open. She looks terrified.

There is a coffin in the center of the room. Inside of it is what looks like a vampire.

You can see a vampire and Lola here.
action: You look at the grave
response: One of the graves looks recently disturbed.
action: You look at the vampire
response: You see what must be a vampire or someone in a very convincing costume. It is wearing a tattered black cape and a disintegrating fancy, black suit. Translucent skin stretches over its bald head and clawed hands. Its eyes are bloodshot to the point of almost being black. Its mouth is slightly open, revealing not the familiar set of long canines seen in the movies, but a grotesque maw completely filled with long, razor-sharp teeth.

It seems to be asleep with its eyes open.
action: You examine Lola
response: Lola is tied up and gagged. Tears stream from her eyes.
action: You examine the ropes
response: These thick ropes have been tied around Lola numerous times.
action: You cut the ropes with the knife
response: You go over to Lola and begin cutting her ropes. She starts wiggling in her ropes and her eyes get wide. You turn to look behind you to see the vampire rise sharply from the coffin, as stiff as the boards it was made from; like the arm of a clock without any gears. The grotesque monstrosity swiftly slays you mercilessly as Lola watches in horror.
action: You kill the vampire with the stake
response: You plunge the sharp stake into the chest of the vampire. Its mouth opens and its arms reach towards the ceiling suddenly, causing you to jump back.

You watch as the vampire quickly decays and turns to dust in a matter of seconds.
action: You cut the ropes with the knife
response: You cut Lola free from the ropes with the butcher knife.

Lola wiggles out of the remaining ropes and pulls the gag out of her mouth. She opens her mouth as if to speak, but nothing more than a few gasps and wimpers come out. You gently push her out the doorway leading out of the cellar.
action: You go north
response: You are in a small graveyard at the rear of the dark house which contains about twenty tombstones. All of the tombstones look very old. One of the graves looks recently disturbed. Exits are to the southeast and southwest. There is also what looks like the entrance to a cellar to the south.

You can see Lola and a smoldering corpse here.

Lola takes off running towards the front of the house.
action: You go southeast
response: You are standing in front of an old, dark house that lies to the north. It looks to be two stories. You can't see any lights on inside from here. The wooden exterior of the house has been painted a dull, reddish brown. You can walk around northwest or the northeast to get to the sides of the house. Rustic steps made of stone lead down towards deeper woods.

You can see Lola and a Jack-O-Lantern (lit) here.
action: You look at Lola
response: Lola Lotta's dark eye makeup has run all down her face. She stands here, just staring at the house.
action: You ask Lola about Steve
response: Lola says "We got separated by this giant, evil skeleton puppet thing! I don't know what happened! Please! Help Him!"
action: You examine the blue door
response: The blue door has many planks of wood nailed across it.
action: You open the door
response: Which do you mean, the blue door or the metal door?
action: Unlock blue
response: What do you want to unlock the blue key with?
action: You check your inventory
response: You are carrying:
a rubber hose
a lighter
a butcher knife
clothes (being worn)
a blue key
a battery-powered lantern (providing light)
a wristwatch (being worn)
action: Go downwards
response: You are standing in the bottom of a muddy pit. A few old roots and stones provide enough footing to climb up out of the hole.

You can see a stick of dynamite, a tape recorder and a narrow crack in the rock wall here.
action: You take all
response: stick of dynamite: Taken.
tape recorder: Taken.
action: Inventory
response: You are carrying:
a tape recorder
a stick of dynamite
a rubber hose
a lighter
a butcher knife
clothes (being worn)
a blue key
a battery-powered lantern (providing light)
a wristwatch (being worn)
action: You examine the tape recorder
response: A shiny silver and black cassette tape recorder. It's a newer, thinner design. It numerous buttons, but three of them are highlighted; "Play", "RW" and "REC".
action: You ask the Doctor about the cave
response: Doctor Pane says "They were my best patients. So many head traumas. So many fixes to be made. I'm sure they were probably the ones that ran their mouths to the authorities. I never cared about the gem-mining business. Uranium! That's what I really wanted them bring me.

Due to their pathetic skill, I had to settle for radium. It serves them right the mine collapsed! Ungrateful bastards! Now, I will never hear from them again. They will never, ever complain again!
Even their very souls will remain silent forever! Heh, heh, heh."

Hmm.. you think you have actually heard them. If only there was a way to make Doctor Pane hear them...
action: You press play
response: You ensure the volume is all the way up, and hit the play button. At first, all you can hear is static. Then, you make out ghostly voices..

One voice says "It's his fault. Paaaain."

A few more moments of static pass before another voice says "..won't rest until he dies!"

As the audio from the tape recorder plays, Doctor Pane looks distressed and begins looking around the room in panic. He then bolts straight towards the door to the foyer, and you happen to be standing in his way. As the fragile old man trys to side-step you, you hear the sound of a stomach-turning, loud snap of bone in one of his legs. He slams to the floor, knocking himself unconscious!

You notice a ring of keys lying inches from his hand.
action: You examine the keys
response: A small ring of 4 keys of different colors and sizes.
action: You look around
response: You are standing in a room filled with scientific instruments. Ultra-violet light fills the room with a surreal and ghostly glow. Some large equipment lies in one corner, connected to large tubs of an unknown fluid. Tubes connected to these tubs run into the ceiling.

You can see Doctor Pane (unconscious) and a strange machine here.
action: You examine the key
response: This is the key to your little Japanese car.
action: You unlock the metal door
response: What do you want to unlock the metal door with?
action: You unlock the metal door with the keys
response: You unlock the metal door.
action: You open the door
response: Which do you mean, the blue door or the metal door?
action: Metal
response: You open the metal door.
action: Look around
response: This is the second floor of the house.The hall goes north and west, with doors at each end. A stairway leads back down to the foyer.

You can see a blue door and a metal door here.
action: Go north
response: This room is completely consumed by some grotesque mass of tissues and organs of varied sizes. The whole room is moving with beating hearts, roaming eyeballs, yawning jaws filled with crooked teeth, inflating lungs, squirming intestines, and flexing muscles. Long appendages are writhing towards the center of the room.

Strange symbols resembling altered pentagrams and writing in a language you do not understand have been painted over the entire floor.

You can see a metal door, Steve and an a floor bolt here.

You see Steve bolted to the floor here! He's been beaten up pretty bad, and is bleeding from a bandage on his head. He looks up at you and gives you a nervous smile, but you aren't sure if he's completely aware of what's going on.
action: Unlock bolt with keys
response: You run over to Steve and begin to find the right key to release him. Suddenly, what feels like a wet hand grasps your leg. You look down to see that it's not only a hand, but also connected to it is an arm which has eyeballs protruding out of its elbow; looking right back at you. A mouth opens within the palm gripping your calf and bites down into the muscle. You are then dragged into an orifice of tissue on the far wall which is dripping saliva and other bodily fluids. It seems like an eternity until your vital organs begin to be consumed for you to die.
action: You look at what you're carrying with you
response: You are carrying:
a ring of keys
a tape recorder
a stick of dynamite
a rubber hose
a lighter
a butcher knife
clothes (being worn)
a blue key
a battery-powered lantern (providing light)
a wristwatch (being worn)
action: Go south
response: This is the second floor of the house.The hall goes north and west, with doors at each end. A stairway leads back down to the foyer.

You can see a metal door and a blue door here.
action: You press the switch
response: You turn off the strange machine. The pumps cease and the noise stops.
action: Go north
response: This room is completely consumed by some grotesque mass of tissues and organs of varied sizes. The whole room is filled with hearts, eyeballs, jaws, lungs, intestines, and muscles. Long appendages are drooping placidly from the walls.

Strange symbols resembling altered pentagrams and writing in a language you do not understand have been painted over the entire floor.

You can see a metal door, Steve and an a floor bolt here.
action: Unlock bolt with keys
response: You unlock the a floor bolt.

Steve slowly looks up at you. He looks really out of it.

"He messed me up, dude.. I think I can though.. walk.. you.. maybe.. right?"

Steve stumbles out of the room. You help him down the stairs and out the front door of the house..

You are standing in front of an old, dark house that lies to the north. It looks to be two stories. You can't see any lights on inside from here. The wooden exterior of the house has been painted a dull, reddish brown. You can walk around northwest or the northeast to get to the sides of the house. Rustic steps made of stone lead down towards deeper woods.

You can see Steve, Lola and a Jack-O-Lantern (lit) here.

Lola screams "Steve!" she says. "Baby! I thought you were dead! They got me too!"

Steve says "We're OK. Have.. every.. thank friend uh.."

Lola says "Oh god, Steve. What did they do to you?"

Lola looks at you and says "I've got to get Steve out of here! I'll grab Rachel's keys and take her jeep. I'm OK to drive. I'll drive him to the hospital. You should come too."

Lola and Steve walk off towards the trail.
action: You go east
response: You are standing by the road that brought you here. A large mountain looms on the other side of it. You can barely make out the faint white noise of rushing water coming far from the southeast. To the west of you is a clearing in the briers which provides an entrance to the woods.

You can see Rachel's body and a blue car (empty) here.
action: You get in blue car
response: You get into the blue car.
action: You look around
response: Roadside (in the blue car)
The inside of your car is relatively clean. You are sitting in the drivers seat, and the ignition to the car is in front of you.

You can see Rachel's body here.
action: You put the key in ignition
response: If you do that, you will start the car and drive away. Are you sure?

(Answer "yes" or "no")
action: Yes
response: You start your car and drive home. Many thoughts and questions go through your mind along the way. Some of the nights events were so bizarre that you question if they were even real, despite having just experienced them. Lola and Steve made it safely to the hospital. Fred and Brenda ended up going to Fred's house, where they called the police. You decide to drive straight to the sheriff's office. They have a lot of questions for you. Afterwards, they tell you go home for the night and get some sleep. The next morning, there is a knock on the door. It's the sheriff.

"Are you sure you are telling me the whole truth?" he asks. "Why? Well, because parts of your story don't add up, that's why. We checked out that old house near where you were all getting wasted, and it's empty! Totally vacant. Now, why don't you come on in and tell me what really happened out there."

You are all investigated over the next couple of weeks for the murder of Rachel Fuss, but fortunately the authorities are unable to link anything connecting any of you to the crime.

You know what happened that night. Perhaps nothing was found in the house because Doctor Pane somehow went to the other side; the dark dimension which he spent his entire life connecting to this reality. You take pride in thinking that he is now a servant of his own hell that you and all of your friends have escaped.
action: Exit
response: You get out of the blue car.

You are standing by the road that brought you here. A large mountain looms on the other side of it. You can barely make out the faint white noise of rushing water coming far from the southeast. To the west of you is a clearing in the briers which provides an entrance to the woods.

You can see Rachel's body and a blue car (empty) here.
action: Go north
response: This room is completely consumed by some grotesque mass of tissues and organs of varied sizes. The whole room is filled with hearts, eyeballs, jaws, lungs, intestines, and muscles. Long appendages are drooping placidly from the walls.

Strange symbols resembling altered pentagrams and writing in a language you do not understand have been painted over the entire floor.

You can see a metal door here.
action: You detonate the dynamite
response: You ignite the stick of dynamite with the lighter. You had better get away from it soon.
action: Go south
response: This is the second floor of the house.The hall goes north and west, with doors at each end. A stairway leads back down to the foyer.

You can see a metal door and a blue door here.
action: You go south
response: This is the second floor of the house.The hall goes north and west, with doors at each end. A stairway leads back down to the foyer.

You can see a metal door and a blue door here.

You take cover as an immense explosion goes off in the room where you set off the dynamite, shaking the whole house! Smoke pours out of the room and into the hallway.
action: Yes
response: You start your car and drive home. Many thoughts and questions go through your mind along the way. Some of the nights events were so bizarre that you question if they were even real, despite having just experienced them. Lola and Steve made it safely to the hospital, where Steve is treated for his head injury. Fred and Brenda ended up going to Fred's house, where they called the police. You decide to drive straight to the sheriff's office. They have a lot of questions for you. Afterwards, they tell you go home for the night and get some sleep. Two days later, there is a knock on the door. It's the sheriff.

"I just wanted to tell you that we found the house you told us about. I never would have believed it, but everything you told us was true. That crazy old doctor even tried to attack us when we got there, but he's in custody now." The sheriff takes a look around, as if he's making sure no one else is within an earshot.

"What do you think really happened out there?" he asks. "You know, just between you and me. The FBI has already taken over the case, and they aren't telling us anything."

No one but the sheriff and your friends that you rescued would believe your wild tales about what happened on Halloween night of 1987. You have sealed off what must have been some gateway to some other hellish dimension, slayed a vampire, disposed of an undead corpse and rescued all your surviving friends. You have shown great cunning to do everything you could to accomplish this and ensure that Doctor Pane will no longer be a threat to anyone.