Lost Pig
by Admiral Jota (2007)
Genres: Fantasy
Humor

Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget.

action: %
response: Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. Boss say Grunk go find pig, bring it back. Him say, if Grunk not bring back pig, not bring back Grunk either. Grunk like working at pig farm, so now Grunk need find pig.

Grunk think that pig probably go this way. It hard to tell at night time, because moon not bright as sun. There forest to east and north. It even darker there, and Grunk hear lots of strange animal. West of Grunk, there big field with little stone wall. Farm back to south.
action: You remove the pants
response: OK, pants off.
action: Inventory
response: Grunk have:
torch (on fire)
pants
action: Light pants with torch
response: Grunk set pants on fire. Mmm. Grunk like fire.
action: You eat the pants
response: Ow! That burn Grunk tongue.
action: You examine Grunk
response: Grunk orc. Big and green and naked.

Grunk hear noise! It come from some place in bushes, but Grunk not sure which way it come from.
action: You listen
response: Grunk get quiet. Listen for noise in dark.

When Grunk really quiet, try looking around some more. There, hear noise again! It come from northeast. Must be pig, hiding in bushes.
action: You eat the bushes
response: (Grunk take forest first)
That not thing that Grunk can carry around.
action: Break bushes
response: BAM! That fun! Not really do much, though.
action: Smell bushes
response: Grunk sniff around bushes for pig smell.

Grunk not see it, but Grunk pretty sure that pig hiding in forest to northeast.
action: You go to the northeast
response: If that where pig go, that where Grunk go. It hard to see where Grunk going to, because there so much dark and leaves and branches here. Then suddenly, there not ground here any more!

Oof! Ow! Umf! Ugh!

Grunk fall down deep hole! Drop torch and pants. Torch and pants go out when Grunk land on them, so now it dark, too.

Grunk at bottom of deep, dark hole. It even smell like deep, dark hole. There some light that come from tunnel to east; that how Grunk see where Grunk at. Look like there maybe stairs at west side of hole that go up to outside, but them all broken now. There big crack in ground near stairs, too.

Grunk see pants (black and sooty) and torch (black and sooty) here.
action: Smell
response: Smell like hole deep under ground.
action: Taste pants
response: (Grunk take pants first)
Grunk chew on pants, but pants too tough. And them need ketchup.
action: You eat the torch
response: (Grunk take torch first)
Bleh. Torch taste like burnt.
action: You eat Grunk
response: Grunk taste salty.
action: You examine the stairs
response: That where Grunk fall down into hole. Stair go up pretty high. Made of rock, but rock all falling apart, so stair not much good for climbing anymore.

Look like some person leave little metal thing on step.
action: You examine the metal thing
response: Look like little metal tube, size of Grunk thumb.
action: You eat it
response: (Grunk take tube first)
Hmm. It not easy, but...

Gulp!

OK. (Tweee.) All gone.
action: Break stairs
response: Grunk remember last time Grunk try hitting rock. It hurt Grunk more than it hurt rock.
action: Inventory
response: Grunk have:
torch (black and sooty)
pants (black and sooty)
action: Pray
response: OK. Grunk feel little bit better now.
action: Xyzzy
response: Grunk not know that word. Sound like magic, though.
action: You get the tube
response: OK, got it.
action: You eat the tube
response: Hmm. It not easy, but...

Gulp!

OK. (Tweee.) All gone.
action: Cough
response: Cough! Tweeeeee!

Grunk cough. Cough cough. COUGH! Ptoo. Clink.

Grunk cough up tube. Feel better now.
action: Cough
response: Grunk cough.
action: You touch Grunk
response: Uh, OK.
action: Dance
response: OK, got it.

Grunk not good at dancing. Like singing better.
action: Sing
response: La la la! Grunk telling story!
action: Sing
response: La la la! Story not too big.
action: Sing
response: La la la! It all about Grunk.
action: Sing
response: La la la! And it all about pig!

(Tweee.)
action: Sing
response: La la la! Grunk out at night time.

(Tweee.)
action: Sing
response: La la la! Looking all around.
action: Sing
response: La la la! Grunk fall down hole.

(Tweee.)
action: Sing
response: La la la! End up under ground!
action: Sing
response: La la la! Uh. Grunk not think of any more word. So Grunk just go la la la some more!
action: Sing
response: La la la! Grunk telling story!

(Tweee.)
action: You look
response: Grunk at bottom of deep, dark hole. It even smell like deep, dark hole. There some light that come from tunnel to east; that how Grunk see where Grunk at. Look like there maybe stairs at west side of hole that go up to outside, but them all broken now. There big crack in ground near stairs, too.
action: Go east
response: All wall in this room glow! It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.

Hey! There pig! It good thing that Grunk fall down same hole as pig.
action: You catch the pig
response: Grunk walk right up to pig. Pig walk right away from Grunk.
action: Chase pig
response: Pig run away. So Grunk run after pig. Then pig run around behind Grunk and around front of Grunk and Grunk get dizzy. What Grunk doing again?
action: Grunt
response: Pig stare at Grunk like Grunk crazy.

[Grunk can try TELL
[** Programming error: tried to test "has" or "hasnt" of not anything **]
PIG ABOUT CURTAIN or ASK
[** Programming error: tried to test "has" or "hasnt" of not anything **]
PIG ABOUT MAKING FIRE or GREET
[** Programming error: tried to test "has" or "hasnt" of not anything **]
PIG. And that just what Grunk think of. There probably lots of other thing Grunk can talk about too.]
action: You hit the PIG
response: Grunk think that farmer maybe get mad if Grunk bring back broken pig.
action: Drool
response: Ptoo!
action: Kiss PIG
response: Grunk rather kiss... um. Thing that not pig.

(Tweee.)
action: You throw pants at the PIG
response: Pig squeal loud! It jump out of way of pants just in time. Then it give Grunk dirty look.
action: You talk to the PIG
response: Pig ignore Grunk. Grunk think it do that on purpose.

[Grunk can try TELL PIG ABOUT CURTAIN or ASK PIG ABOUT MAKING FIRE or ASK PIG ABOUT DAY. And probably other thing too.]
action: You ask the PIG about the farmer
response: Pig oink and shake head.

[Grunk can try TELL PIG ABOUT CURTAIN or ASK PIG ABOUT MAKING FIRE or ASK PIG ABOUT DAY. And probably other thing too.]
action: You feed the pants to the PIG
response: (Grunk take pants first)
Rarr! Grunk run at pig. Pig run from Grunk. Pig and Grunk run around and around room! Whee!

After little bit, both Grunk and pig get tired and stop running. That fun! Wonder if pig have as much fun as Grunk.
action: You tell the PIG about Grunk
response: Pig make rude noise.

[Grunk can try TELL PIG ABOUT CURTAIN or ASK PIG ABOUT MAKING FIRE or ASK PIG ABOUT DAY. And probably other thing too.]
action: You ask the PIG about the PIG
response: Pig grin and bow.

[Grunk can try TELL PIG ABOUT CURTAIN or ASK PIG ABOUT MAKING FIRE or ASK PIG ABOUT DAY. And probably other thing too.]

(Tweee.)
action: You sneeze
response: Sneezing not thing that Grunk can do when Grunk want. It just happen some time.
action: You ask the PIG about making the fire
response: Pig snarl and sniffle. Then pig sniff air and make rude sound at Grunk.

[Grunk can try TELL PIG ABOUT CURTAIN or ASK PIG ABOUT DAY or TELL PIG ABOUT PIG. And probably other thing too.]
action: Yawn
response: Grunk yawn.

Pig yawn.
action: Burp
response: What Grunk burn?
action: You examine the fountain
response: Old stone fountain with big bowl part and other squirty part in middle and lots of little bit that stick out all over. Grunk think it meant to look pretty. Squirty part not work, though, so there no water in it.

Pig go east.
action: East
response: Tunnel come to little cave here, but wide stream block way east. Grunk not see much on other side. Not know if tunnel keep going or stop here. Only light that Grunk see come from bright room, far off to west. But Grunk hear lots of water.

There stone bench next to stream.

Seeing over there not easy in dark, but Grunk think there little reddish thing on other side of stream.

Pig here too.
action: You look at Grunk
response: Grunk orc. Big and green and naked.

Pig look back down long tunnel.
action: Xyzzy
response: Grunk not know that word. Sound like magic, though.

(Tweee.)
action: You tell PIG about the farmer
response: Pig snarl and sniffle. Then it walk little way away. And oink and oink and oink.

[Grunk can try TELL PIG ABOUT CURTAIN or ASK PIG ABOUT DAY or TELL PIG ABOUT PIG. And probably other thing too.]
action: Break bench
response: Grunk remember last time Grunk try hitting rock. It hurt Grunk more than it hurt rock.

Pig sit under bench for little bit. Then come back out.
action: You put the pants on the head
response: But then Grunk get all sooty too!

(Tweee.)

Tunnel come to little cave here, but wide stream block way east. Grunk not see much on other side. Not know if tunnel keep going or stop here. Only light that Grunk see come from bright room, far off to west. But Grunk hear lots of water.

There stone bench next to stream.

Seeing over there not easy in dark, but Grunk think there little reddish thing on other side of stream.

Pig here too.
action: You examine the bench
response: Long and heavy. It made of rock.

Grunk pretty sure it red. Too dark and too far away for Grunk to see any more.
action: You wash pants
response: (with water)
Grunk stick pants in water. Then Grunk take pants back and look at them. Pants all wet!

(Tweee.)
action: You examine the red
response: Grunk pretty sure it red. Too dark and too far away for Grunk to see any more.

(Tweee.)

Red thing too far away for Grunk. Stream more wide than arm long.

Pig go over to stream and look in water.
action: You examine the pants
response: Grunk favorite pants. Them brown.

Part of pants look all black and sooty now.

Pants all wet right now.

Grunk never swim before. Not know how. Grunk not even like bath.
action: Pet PIG
response: Pig see Grunk coming, and it run away to west.
action: Clean pants
response: (with water)
Grunk stick pants in water. Then Grunk take pants back and look at them. But pants not look any different.
action: Smell pants
response: Smell like Grunk. Them Grunk pants.

(Tweee.)
action: Drink stream
response: Mmm. Grunk not really thirsty, but water still taste good.

(Tweee.)
action: Smell Grunk
response: Mmm, smell like Grunk. And like pig. And like dirt. Good smell.
action: Cough
response: Cough! Tweeeeee!

Grunk cough. Cough cough. COUGH! Ptoo. Clink.

Grunk cough up tube. Feel better now.
action: You get the tube
response: OK, got it.
action: Go west
response: All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.
action: You examine the curtain
response: Look like big rug, but it on wall instead of floor, so that make it curtain instead. Curtain have big picture of little man on it. Grunk think little man maybe called "gnome". Him holding burning torch in dark cave. Point at way out of cave.

Pig come in from west, sniffing at ground like it try finding some thing.
action: Wiggle nose
response: Curtain smell normal to Grunk.

Pig try hiding behind fountain. But Grunk see pig easy.

Grunk not know what that mean.
action: You look behind the curtain
response: Gnome in picture have round nose and big ear and funny blue suit and pointy shoe. Hold torch, too.

Grunk push back curtain and peek behind it. Wall back there glow too!

Pig peek over at curtain too.
action: You show the tube to PIG
response: Pig walk toward Grunk and shake head. Then pig oink and scratch at flea or thing like that.

[Grunk can try TELL PIG ABOUT CURTAIN or ASK PIG ABOUT DAY or TELL PIG ABOUT PIG. And probably other thing too.]
action: You examine your nose
response: Gnome in picture have round nose and big ear and funny blue suit and pointy shoe. Hold torch, too.
action: You check what you're carrying
response: Grunk have:
tube
pants (black and sooty and wet)
torch (black and sooty)
action: You look at finger
response: Grunk body part work better when Grunk not think too hard about them.

Pig look inside fountain, but pig not find any water.
action: You eat the torch
response: (torch)
Bleh. Torch taste like burnt.
action: You hit Grunk
response: Ow! That hurt!
action: Crack
response: What Grunk crack?
action: You examine the crack
response: Crack wide as Grunk fist, at least at top. It dark, so Grunk not see if anything there inside or how deep crack go.
action: Smoke crack
response: (Grunk take crack first)
That not thing that Grunk can carry around.
action: You reach into crack
response: Grunk reach down into crack, but not feel bottom. Grunk arm not long enough.
action: Crack crack
response: Grunk remember last time Grunk try hitting rock. It hurt Grunk more than it hurt rock.
action: Go east
response: All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.

Pig here too.
action: You examine the curtain
response: Look like big rug, but it on wall instead of floor, so that make it curtain instead. Curtain have big picture of little man on it. Grunk think little man maybe called "gnome". Him holding burning torch in dark cave. Point at way out of cave.
action: You take the curtain
response: Grunk try pulling curtain down, but it stuck to wall.
action: You eat curtain
response: (Grunk take curtain first)
Grunk try pulling curtain down, but it stuck to wall.
action: You draw the curtain
response: Grunk try pulling curtain down, but it stuck to wall.
action: You check what you're carrying
response: Grunk have:
tube
pants (black and sooty and wet)
torch (black and sooty)
action: Burn curtain
response: Need fire for burning. Grunk not have fire.

Pig poke nose behind curtain. But Grunk not think pig find anything.
action: You move the curtain
response: Grunk push back curtain and peek behind it. Wall back there glow too!

Pig snort and squeal and make funny sound at Grunk. But Grunk not know what that mean, because Grunk not talk Piglish.
action: Chase PIG
response: Grunk look away from pig. Then walk sideways at pig. Grunk hope that pig get confused, think Grunk going other way. But when Grunk get to pig, pig already someplace else!
action: You jump
response: Grunk jump up and then come down again. It always same. Maybe next time, Grunk jump up and not come down. But probably not.
action: You examine the wall
response: All wall in this room glow in dark! Except that since wall glowing, there no dark for wall to glow in.
action: Taste wall
response: (Grunk take glowing wall first)
Them not thing that Grunk can carry around.
action: You hit the wall
response: Grunk remember last time Grunk try hitting rock. It hurt Grunk more than it hurt rock.
action: Lick wall
response: (Grunk take glowing wall first)
Them not thing that Grunk can carry around.

Pig stick nose on ground and snuff around. Then pig eat thing off ground. Grunk not see what, but it probably bug.
action: Search fountain
response: Hey, there coin inside fountain bowl! Grunk keep coin, because coin handy thing.

Pig peek over at fountain bowl too.
action: You examine the coin
response: Coin little and shiny, like moon. It look old, but it still mostly shiny grey.
action: You eat the coin
response: Grunk very young when Grunk learn not eat coin. Grunk father get very mad. But Grunk give father back coin next day, so it OK.

Pig blink and squint at bright wall.
action: You feed the coin to PIG
response: Pig not want it. Grunk wonder what pig buy with coin anyway. Pig not have pocket.

Hmm. Grunk not have pocket either.
action: You feed the pants to PIG
response: Pig see Grunk coming for pig before Grunk even know Grunk coming for pig. That one smart pig.
action: You throw the coin at PIG
response: Pig squeal loud! It jump out of way of coin just in time. Then it give Grunk dirty look.
action: You get the coin
response: OK, got it.
action: You describe your surroundings
response: All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.

Pig here too.
action: Go southeast
response: There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.

There stone chest at back of room.

Long green pole lean against wall next to doorway.
action: You eat pole
response: (Grunk take pole first)
It not easy, pick up pole. Feel like pole push Grunk away. But Grunk strong; get pole anyway.

Uh oh. Feew wike Gwuk tongue fftickig to powe.

That feel weird. But tongue come back off again OK.
action: Light torch
response: Need fire for burning. Grunk not have fire.
action: You look at the chest
response: Chest mean wide box with lid. This one too big to carry. It have keyhole too, so it maybe locked.
action: You open it
response: (Grunk unlock chest first)
Grunk not have any key.
action: You examine the pole
response: This long green pole made of metal. It taller than Grunk.
action: Inventory
response: Grunk have:
pole
coin
tube
pants (black and sooty and wet)
torch (black and sooty)
action: You look around
response: There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.

There stone chest at back of room.
action: You go west
response: It dark. Grunk see lots of shadow. Grunk see doorway to east and west, too. But mostly shadow.

Gkrktkgkx! What that strange noise?
action: You listen
response: Sound like snoring.

Gkrktkgkx!
action: Shout
response: RAAARRRR!

Strange noise stop. Then voice shout, "Ztorf!"

Room light up! Grunk see little bed and trunk and desk and little man in bed. Light come from blue ball that sit on desk. Little man climb out of bed and put on pair of pointy slipper. Him walk over and squint at Grunk. "Huh," him say. "An orc."

Grunk say that Grunk orc. Then little man (Grunk think him called "gnome") pull out little stool from desk and sit down.

"Well, Grunk," him say, "What do you want?"
action: You stick out the tongue at the man
response: HAW HAW HAW! Stupid gnome.

Gnome search around inside desk drawer for little bit, until him give up.
action: Smell Gnome
response: Gnome look at Grunk. Him ask, "Do you mind?"

Gnome go over to trunk and open it up. Him start searching in there.
action: Poke gnome
response: "Ow!" Gnome look hurt. "What was that for?"

Gnome shake head and close trunk. Then him look under bed.
action: You ask Gnome about Gnome
response: Grunk ask gnome about gnome.

Gnome look away. "Me? I'm nobody special. I just take care of the shrine, now that no one else does."

Gnome peek up on shelf. Then him look under desk. Then him look around at room.

[Grunk can try ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: You look under the bed
response: There nothing at all under bed. Not even book.

Gnome ask, "Find anything new?"
action: You ask Gnome about the shrine
response: Grunk ask gnome about this place.

Gnome say, "This is a shrine dedicated to a gnomish alchemist who became slightly famous a number of years ago for coming up with a few random inventions."

Gnome sigh. "Well, it's gone. I can't find my copy of Mogglev's The Shocking Force anywhere."

Gnome go back to desk and sit down.

"I don't even know how long it's been missing," him say. "It's probably in the hands of that last band of looters now."

[Grunk can try ASK GNOME ABOUT INVENTION or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE. And probably other thing too.]
action: You tell Gnome about PIG
response: Grunk tell gnome about how pig get lost.

"I can see why your boss would be mad at you," Gnome say, "if you did indeed leave the gate open."

Gnome open up desk drawer and take out tray with lots of different cup and tube and jar and bottle and thing on it.

[Grunk can try ASK GNOME ABOUT INVENTION or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE. And probably other thing too.]
action: You ask Gnome about the looters
response: Grunk ask gnome about looting.

Gnome say, "Every few years, this place is discovered by another band of passing adventurers. They come in, search for any treasures they can swipe as souvenirs, do a little vandalism, and then get bored as soon as they realize there are no monsters around to kill." Him shrug. "It's deplorable, but what can you do?"

[Grunk can try ASK GNOME ABOUT INVENTION or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE. And probably other thing too.]
action: You ask Gnome about the invention
response: Grunk ask gnome about alchemist invention.

"Oh, he had a few new ideas, I suppose." Gnome look up at wall. Grunk think that mean him thinking. Or maybe him see word on wall. "There was the color magnet. Proof paper." Gnome add, "And of course, there's his work on the principles of mossfuressence."

[Grunk can try ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE. And probably other thing too.]
action: You ask Gnome about the inventions
response: Grunk ask gnome about alchemist invention.

"Oh, he had a few new ideas, I suppose." Gnome look up at wall. Grunk think that mean him thinking. Or maybe him see word on wall. "There was the color magnet. Proof paper." Gnome add, "And of course, there's his work on the principles of thermomechanics."

[Grunk can try ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE. And probably other thing too.]
action: You ask Gnome about Jota
response: Grunk tell gnome all about Jota.

Gnome say, "It sounds like he's given you quite a bit of help with this project. Although I admit I don't quite understand how you happen to know him."

Gnome blow on stuff in bottle. But nothing special happen.

[Grunk can try ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE. And probably other thing too.]
action: Kiss Gnome
response: Gnome push Grunk away. "I really don't think I'm your type, Grunk." Then him get pale. "At least... I dearly hope I'm not."

Gnome stare into swirly stuff in bottle. Mmm, swirly.
action: You ask Gnome about the xyzzy
response: Grunk ask gnome about magic word.

Gnome say, "Magic words usually serve to activate some already prepared magical effects in the local area, such as teleportation. They can be quite useful, and I admit I've used them myself -- but only as a trigger for alchemy, of course."

[Grunk can try ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about if
response: Grunk tell gnome all about story contest and about story that Grunk telling.

"And you say that I'm just a character in your story?" Gnome shake head and smile. "You will forgive me if I find that a little difficult to swallow."

[Grunk can try ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask gnome about pole
response: Grunk tell gnome about long pole.

"That would probably be the color magnet," say gnome. "Unfortunately, after all the looters there've been here, I think that green-painted one is the only one we have left."

[Grunk can try ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about the ifmud
response: Grunk tell gnome all about ifMUD.

Gnome just shake head. Grunk think gnome maybe not believe Grunk. But it all true!

Gnome put little bit of gunk from one tube into other tube. But gunk not mix. Just make two gunk.

[Grunk can try ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about the inky
response: Grunk tell gnome all about inky.

Gnome say, "Well, as long as he's a friendly ghost, I suppose that's alright."

Gnome stare into swirly stuff in bottle. Mmm, swirly.

[Grunk can try ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about the comp
response: Grunk tell gnome all about story contest and about story that Grunk telling.

"And you say that I'm just a character in your story?" Gnome shake head and smile. "You will forgive me if I find that a little difficult to swallow."

Gnome pick up cup of brown water and sip from it. Then him smile.

[Grunk can try ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about the maga
response: Grunk tell gnome about maga.

Gnome nod. "Ah," him say, "Philosophy."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about Jacqueline
response: Grunk tell gnome all about Jacqueline.

Gnome say, "A ranger, huh? I bet she has a pet bear."

Gnome drink brown water. Him smile at Grunk. Maybe brown water tasty.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about Jacqueline
response: Grunk tell gnome all about Jacqueline.

Gnome say, "A ranger, huh? I bet she has a pet bear."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about the ifmud
response: Grunk tell gnome all about ifMUD.

Gnome just shake head. Grunk think gnome maybe not believe Grunk. But it all true!

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about philosophy
response: What that mean, ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT PHILOSOPHER'S STONE?
action: You hug Gnome
response: Gnome push Grunk away. "I really don't think I'm your type, Grunk." Then him get pale. "At least... I dearly hope I'm not."

Gnome swirl brown water around. Then him sip some more.
action: Inventory
response: Grunk have:
pole
coin
tube
pants (black and sooty and wet)
torch (black and sooty)

Gnome gulp down last of brown water. Put cup back on tray.
action: You ask Gnome about fountain
response: Grunk tell gnome about how fountain not working.

Gnome sigh. "Yes, It's been that way for quite some time. The plumbing contractor said he would be here to look at it some time between ten o'clock and the vernal equinox." Then gnome say, "Unfortunately, he never said which vernal equinox."

Gnome put tray back away inside desk.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT PLUMBER or ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You show the pants to Gnome
response: Grunk tell gnome all about Grunk favorite pants.

Gnome say, "It sounds as though those pants have had nearly as much of an adventure as you have. But I do wish you would put them back on."

Gnome open up drawer and take out pile of different paper. Him take out pen and little bottle, too.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT PLUMBER or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about the zarf
response: Grunk tell gnome all about Zarf.

Gnome ask, "Are you sure that's actually a person, and not some kind of magic word?"

Gnome put pile of paper on desk. Then gnome put little bottle on desk. Then gnome open up little bottle. Then gnome stick pen in little bottle.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT PLUMBER or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You wear the pants
response: OK, Grunk put on pants.

Gnome turn to Grunk and say, "Thank you. I do appreciate that."
action: You eat Gnome
response: Mmm, gnome...

Gnome turn and look at Grunk. Him ask, "Are you drooling on me?"

Grunk not say anything. Just wipe mouth off.

"Well, stop it." Then him go back to doing other thing.
action: You ask Gnome about the pole
response: Grunk tell gnome about long pole.

"That would probably be the color magnet," say gnome. "Unfortunately, after all the looters there've been here, I think that green-painted one is the only one we have left."

Gnome draw picture of little man wearing funny hat. Gnome grin. Then him hide that paper under bottom of pile.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT PLUMBER or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You show the coin to gnome
response: Grunk tell gnome about coin that Grunk find.

Gnome laugh. "So you're a rich man now, Grunk. Don't spend it all in one go."

Gnome try drawing thing, but it not make any mark. So gnome poke pen into bottle again.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT PLUMBER or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT COLOR MAGNET or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about the color magnet
response: Grunk ask gnome about color magnet.

Gnome say, "The basic principle of chromatic magnetism is the same as that of traditional polar magnetism: opposites attract."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT PLUMBER or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about the plumber
response: Grunk ask gnome about "plumbing contractor" thing.

Gnome say, "Most dwarves I've met have been perfectly trustworthy. Plumbers, however, are a decided exception."

Gnome mutter, "I could solve this, I think, if I could consult the right reference material..."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME HOW LONG GNOME HERE or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome how long gnome here
response: Grunk ask gnome how long him here for.

Gnome say, "I've been down here alone for at least--" Gnome look at Grunk and laugh. "Well, let's just say it's probably it's probably longer than you can count."

Wow. Gnome here for more than seven!

Gnome draw strange curly picture with lots of swoopy bits and little marks next to each bit.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST or ASK GNOME ABOUT MAGIC. And probably other thing too.]
action: You ask Gnome about the magic
response: Grunk ask gnome about magic.

Gnome say, "I suppose magic has its purposes, but I've always found alchemy to be much more practical."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT ALCHEMIST. And probably other thing too.]
action: You ask Gnome about the alchemy
response: Grunk ask gnome what "alchemy" mean.

Gnome say, "Alchemy is the science of studying the principles at work in nature, dissecting them into their component aspects, and then recombining them in new and useful configurations."

Gnome close up bottle. Then him pick up papers and bottle and put it all away.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT SCIENCE or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT ALCHEMIST. And probably other thing too.]
action: You ask Gnome about alchemist
response: Grunk ask gnome about famous alchemist gnome.

"His name was Zugilbor Galrogginpots sem Endali dec Frebensalbibit. Many people seemed to think his inventions made him something special." Gnome shrug. "Special enough to have this shrine built for him, anyway. But not enough to remember him a few years later."

Gnome sigh. "I wish I knew where that Mogglev's ended up."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT SCIENCE or ASK GNOME ABOUT NATURE. And probably other thing too.]
action: You ask GNOME about the science
response: Grunk ask gnome what "science" mean.

Gnome say, "Science is about the quest for knowledge."

Gnome open up drawer and take out pile of different paper. Him take out pen and little bottle, too.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT EQUINOX or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT NATURE. And probably other thing too.]
action: You ask Gnome about the equinox
response: Grunk ask gnome what "equinox" mean.

Gnome say, "An equinox is when the day and the night are exactly the same length."

Gnome put pile of paper on desk. Then gnome put little bottle on desk. Then gnome open up little bottle. Then gnome stick pen in little bottle.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT or ASK GNOME ABOUT DAY. And probably other thing too.]
action: You ask Gnome about the day
response: Grunk ask what gnome think about daytime.

"They say that the sun is just a giant ball of flaming magic that's orbiting the world." Gnome make odd little noise with teeth. "But just between you and me, I don't believe a word of it."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: Look around
response: This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome sit at desk with pen and paper.

On top of shelf there ball (that make light).

On top of desk there bottle and pile of paper.
action: You take the ball
response: Gnome shake head at Grunk. "I don't see why I should just let you take my things. It's not as though you've done anything in particular to earn them."
action: You examine the ball
response: Ball glow bright blue. It size of Grunk fist and very round.
action: You ask Gnome about the ball
response: Grunk ask gnome about glowing blue ball on shelf.

Gnome look up at shelf. Then him pick up ball.

"That orb is a good example of mossfuressence," him say, "Just like the glowing walls in the main shrine. I had it equipped with magic words for turning it on and off."

Gnome show ball to Grunk. It all blue and glowy. Then him put it back on shelf.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT MOSSFURESSENCE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: You sit on the stool
response: But stool full of gnome! It not really big enough for Grunk anyway.
action: You get Gnome
response: Gnome growl, "You may be bigger than me, but that doesn't give you the right to push me around."

Gnome scribble quick little thing in one corner of paper.
action: You sit on the bed
response: Bed too little. Or maybe Grunk too big. But Grunk sit down anyway.

Gnome say, "I guess I'll be washing my sheets later."
action: You remove the pants
response: OK, pants off.

Gnome look away. "Oh, for the love of..."
action: You give the pants to Gnome
response: Gnome not even let Grunk let go of pants.

"No," say gnome. "Just no."

Gnome give pants back to Grunk.
action: You put the pants on gnome
response: Gnome stop Grunk. "Hey, watch it," him say. "Those are

Gnome mutter, "I could solve this, I think, if I could consult the right reference material..."
action: You ask gnome about the exit
response: Grunk ask gnome if there any exit out of shrine.

Gnome say, "Well, you already know about the main entrance." Then him smile. "I won't say that there isn't another way out. But I think you should find it for yourself."

Gnome work hard at making lots and lots of mark all over paper. Then gnome turn paper over and make more mark on other side.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or TELL GNOME ABOUT ENTRANCE or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT MOSSFURESSENCE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: You get tube
response: OK, got it.
action: You ask Gnome about the mossfuressence
response: Grunk ask gnome about strange moss-fur thing.

Gnome say, "Isolating the qualities of mossfuressence is a goal that eluded alchemists for decades." Then him ask Grunk, "You're familiar with how all those stories about heroes who are lost in deep underground caverns with no torches or lanterns always have mysteriously glowing fungi and shaggy mosses growing on the cave walls?"

All the story that Grunk hear about hero end with "and then orc killed hero hooray." Grunk think that maybe not same kind of story.

"Well, regardless," gnome say, "The essence of those furry glowing mosses has been distilled into an impure alchemical reagent. That's mossfuressence."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or TELL GNOME ABOUT ENTRANCE or ASK GNOME ABOUT ADVENTURE or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: You ask Gnome about the adventure
response: Grunk ask gnome about adventure.

"Adventuring has become a popular hobby, these days." Gnome shake head, looking sad. "But it's really just another excuse for looting and petty vandalism. Not to mention the killing."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT KILLING or TELL GNOME ABOUT ENTRANCE or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: You tell Gnome about the entrance
response: Grunk tell gnome about how Grunk fall down stair.

Gnome say, "You may remember a few months ago, when the ground around here shook for several hours."

Gnome right! Grunk remember that.

"I believe it was due to a careless mage testing some new spell for manipulating earth. Fortunately for me, this shrine was only at the very edge of its range, or else the ceiling above us might have suffered the same fate as that stairway."

Pig walk into room from west.

Gnome draw slow on paper. Make different long straight line that bend and cross each other in different place. Him very careful.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: You ask Gnome about the zork
response: Grunk tell gnome about Zork.

Gnome say, "That sounds familiar. I think the wizard who installed the "ztorf" command in my mossfuressent orb might have mentioned something like that."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: Ztorf
response: Nothing happen.

Gnome look at paper like him not know what it mean. Grunk sure that Grunk not know what it mean.
action: You say frotz
response: Grunk not know that word. Sound like magic, though.

Pig run around room and bump into desk. Bottle almost fall over! But gnome catch it before it spill on pile of paper.
action: You say ztorf
response: Nothing happen.
action: Frotz
response: Grunk not know that word. Sound like magic, though.
action: Look around
response: Gnome Room (on top of bed)
This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome sit at desk with pen and paper.

On top of shelf there ball (that make light).

On top of desk there bottle and pile of paper.

Pig here too.
action: Xyzzy
response: Grunk not know that word. Sound like magic, though.

Gnome close up bottle. Then him pick up papers and bottle and put it all away.
action: You go west
response: Grunk not go anywhere while still on bed.

Gnome open up desk drawer and take out tray with lots of different cup and tube and jar and bottle and thing on it.
action: You stand on the bed
response: But Grunk already on bed.

Gnome take cup of blue water and pour it in cup of red water. Make little puff of smoke come out.
action: You jump
response: Grunk jump up and then come down again. It always same. Maybe next time, Grunk jump up and not come down. But probably not.
action: You stand
response: Grunk get off bed.

This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome sit at desk with cup and bottle and tube and stuff.

On top of shelf there ball (that make light).

On top of desk there tray full of stuff.

Pig here too.

Gnome stare into swirly stuff in bottle. Mmm, swirly.
action: You look at the tray
response: Tray have lots of different thing on it. Cup and bottle and tube and jar and different color water and powder and gunk and lots of stuff like that.

Gnome take little piece of glowing plant and cut it up tiny.
action: Poke ball
response: Gnome shout, "Hey! Beat up your own things, but leave mine alone!"

Gnome put some bit of plant into water. Then water start glowing too!

Gnome grin.
action: Go west
response: Pig see Grunk leave. But not seem to care much.

This room look like it maybe for eating or for play cards or for maybe for just sitting and talking. That because there big table and one chair here. There no lamp or thing like that in room, but lots of light come from northeast doorway. Other doorway go east.

There tall metal box over in corner.

Some person make marks on wall here.

Chair next to table look lonely with no other chair.
action: You look at the marks
response: Look like orange paint. Grunk not know what marks mean.
action: You look at box
response: Box almost tall as Grunk. It have little slot near top, and it have bigger basket down near bottom, and it have lever that stick out of side of box. It have some dent in it too, so maybe it old.
action: You pull the lever
response: KA-CHUNK! But thing not happen this time.
action: You put the coin in the slot
response: Clink! Coin gone inside box now.
action: You pull the lever
response: KA-CHUNK! Thunk! Brick fall out of box into basket.
action: You get the brick
response: Brick feel more soft than normal brick. Little bit sticky too.
action: Smell the brick
response: Mmm, fruity.
action: You look at the brick
response: Brick light brown and not too big. There lots of little colored thing stuck in it all over.
action: You eat the brick
response: Yum! Brick taste sweet and crumbly and chewy and fruity. Not bad. Munch munch. Only half left now.
action: You hit the box
response: BAM! Clink! Coin fall out of box into basket.
action: You sit on the chair
response: Grunk get on chair.
action: You look at your surroundings
response: Table Room (on top of chair)
This room look like it maybe for eating or for play cards or for maybe for just sitting and talking. That because there big table and one chair here. There no lamp or thing like that in room, but lots of light come from northeast doorway. Other doorway go east.

There tall metal box over in corner.

Some person make marks on wall here.
action: You eat the coin
response: Grunk very young when Grunk learn not eat coin. Grunk father get very mad. But Grunk give father back coin next day, so it OK.
action: You stand
response: Grunk get off chair.

This room look like it maybe for eating or for play cards or for maybe for just sitting and talking. That because there big table and one chair here. There no lamp or thing like that in room, but lots of light come from northeast doorway. Other doorway go east.

There tall metal box over in corner.

Some person make marks on wall here.

Chair next to table look lonely with no other chair.
action: You eat chair
response: Grunk chew on chair for little bit. Taste like wood.
action: You go northeast
response: All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.

Pig come in from southeast.
action: You give brick to PIG
response: Pig back away slow. Look like it maybe want brick, but still not want get close to Grunk.
action: You drop the brick
response: Dropped.

Pig look at brick on ground. Then pig look at Grunk. Then pig look at brick again.
action: You wait
response: OK. Grunk good at waiting.

Pig walk over to brick and sniff at brick.
action: Wait
response: OK. Grunk good at waiting.

Pig take little bite of brick. Then pig take bigger bite. Only half brick there when pig start, so it all gone pretty quick.

Pig still watching Grunk, but pig looking around for more brick, too. Maybe that half brick not enough for pig.
action: You get PIG
response: Pig see Grunk coming, and it run away to southeast.
action: Go east
response: Tunnel come to little cave here, but wide stream block way east. Grunk not see much on other side. Not know if tunnel keep going or stop here. Only light that Grunk see come from bright room, far off to west. But Grunk hear lots of water.

There stone bench next to stream.

Seeing over there not easy in dark, but Grunk think there little reddish thing on other side of stream.
action: You get red with the pole
response: Grunk stick pole out across stream and poke red thing with end of it. Red thing stick to end of pole! Grunk pull it back and find out that thing really key, so Grunk take key.

Pole not feel sticky to Grunk, and key not feel sticky too. Wonder why key stick to pole.
action: You eat the key
response: Eating key maybe fun today. But it not so fun tomorrow.
action: Go west
response: All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.
action: Go southeast
response: There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.

There stone chest at back of room.

Pig here too.

Pig watch Grunk come in. Pig grunt at Grunk. Then it go back to what it doing before.
action: Open chest
response: (Grunk unlock chest first)
(with key)
OK, Grunk open up chest. Chest full of black powder.

Pig peek over at chest too.
action: You eat the powder
response: Ow! That burn Grunk tongue.
action: You examine the powder
response: It very black and powdery. Almost light and fluffy, like smoke.
action: You smell it
response: Ow! That burn Grunk nose.
action: You take it
response: Grunk try scooping up black powder in hand, but it just go between Grunk finger.

Pig yawn.
action: You hit the powder
response: Poof! Powder make big cloud, like smoke! Cloud make Grunk cough. Augh! It burn!

But cloud not stay long. Then Grunk feel better.
action: You play with the powder
response: Poof! Powder make big cloud, like smoke! Cloud make Grunk cough. Augh! It burn!

But cloud not stay long. Then Grunk feel better.

Pig roll it eyes at Grunk.
action: You play with PIG
response: Grunk sneak up behind pig. Say "Boo!"

Pig jump up in air, then spin around and run off other way. Run right into wall! Pig fall over on pig butt. Silly pig.
action: You throw the powder at PIG
response: (Grunk take chest first)
Nrrnurrgh! Chest too heavy for Grunk.
action: Blow powder
response: Grunk huff and puff at black powder, but nothing happen.

Pig go west.
action: Go west
response: This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome sit at desk with tool and strange helmet thing.

On top of shelf there ball (that make light).

On top of desk there little box and strange helmet.

Pig here too.

Pig see Grunk coming, and it run away to west.

Gnome tap at side of helmet.
action: You look at the helmet
response: Grunk ask gnome about strange helmet thing.

Gnome say, "I've been working on harnessing the fluid nature of lightning to build a machine that's capable of doing what no purely mechanical device has been able to do."

Then him pause. Maybe hoping Grunk ask what. So Grunk ask what.

Gnome say, "I'm creating a device that is actually able to augment nothing less than thought itself!"

Then him pause again. Grunk not know what gnome hoping Grunk ask now, so Grunk just wait.

After gnome and Grunk both wait for little bit, gnome say. "It's a big ambition. My first model is only able to perform simple arithmetic. But the next one I'm designing should be able to handle logarithms. After it understands basic mathematics, who knows what this 'thinking cap' could be programmed to do?"

[Grunk can try ASK GNOME ABOUT MATH or ASK GNOME ABOUT THINKING or ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]

Helmet have lots of wire and metal bit that stick out and colored bits that glow some time and other bits that just look strange.

Gnome poke tool deep inside helmet. End of tool break off inside. Oops.
action: You wear the cap
response: (Grunk take strange helmet first)
Gnome shake head at Grunk. "I don't see why I should just let you take my things. It's not as though you've done anything in particular to earn them."

Gnome frown. "I wish I could remember which of these contacts has the highest potential." Then him poke at helmet. But nothing happen.

"Bah," gnome say. "I should have just looked it up. If I had anything to look it up in."
action: You tell Gnome about the brick
response: Grunk tell gnome all about brick that Grunk find but that Grunk not have anymore.

"Mmm," gnome say, "The ones my mother used to make never lasted very long either. They're surprisingly addictive." Then him add, "But I'm sure you can get more where the last one came from."

Gnome put tool back in box. Then put box and helmet back inside desk.

[Grunk can try ASK GNOME ABOUT MATH or ASK GNOME ABOUT THINKING or ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: You open the desk
response: Gnome bat Grunk hand away. "Cut that out," him say.

Gnome open up desk and take out pipe and little bag. Then gnome fill up pipe with brown powder from bag.
action: You ask Gnome about the thinking
response: Grunk ask gnome about thinking.

Gnome say, "Thinking is my job. And my hobby."

Gnome put bag on desk. Then gnome spit in pipe. Grunk see smoke come out of it.

[Grunk can try ASK GNOME ABOUT MATH or ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: Punch gnome
response: "Ow!" Gnome look hurt. "What was that for?"

Gnome put pipe in mouth and breathe in deep.
action: You ask Gnome about the math
response: Grunk ask gnome what "math" mean.

Gnome say, "It's things like numbers and counting and... well, more complicated things." Gnome wave hand. "But it all starts with the counting."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: You ask Gnome about the pipe
response: Grunk ask gnome about smoking stuff in pipe.

Gnome smile. "The pipe was actually my father's, before he passed away." Then him pat little bag. "But the tobacco is my own personal blend, with a little something extra to make it easy to light."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: You ask Gnome about the black powder
response: Grunk tell gnome about black powder that Grunk find.

"Ah," gnome say. "That would be dehydrated fire."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT DEHYDRATED FIRE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: You ask Gnome about the black powder
response: Grunk tell gnome about black powder that Grunk find.

"Ah," gnome say. "That would be dehydrated fire."

Gnome blow out puff of smoke. It come out like circle.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT DEHYDRATED FIRE or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: You ask Gnome about the fire
response: What that mean, ASK GNOME ABOUT MAKING FIRE or ASK GNOME ABOUT DEHYDRATED FIRE?
action: You ask Gnome about making the fire
response: Grunk ask gnome how Grunk can make fire.

"There are many different ways to make fire," Gnome say. "You can use flint and steel, if you have them. They say you can rub two pieces of wood together, but I've never had much luck with that." Then gnome say, "Or you could just use alchemy. But whichever you use, be careful not to make a mess with all that soot and ash."

Gnome blow out last little bit of smoke.

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT FLINT AND STEEL or ASK GNOME ABOUT DEHYDRATED FIRE or ASK GNOME ABOUT WOOD or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]
action: Go east
response: Grunk ask gnome about "dehydrated fire".

Gnome say, "The water serves to activate and release the other bound qualities that are fundamental to flame."

[Grunk can try ASK GNOME ABOUT PHILOSOPHY or ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT KILLING or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT ZTORF or ASK GNOME ABOUT NATURE or ASK GNOME ABOUT FLINT AND STEEL or ASK GNOME ABOUT WOOD or ASK GNOME ABOUT WATER or TELL GNOME WHAT GRUNK THINK ABOUT AT NIGHT. And probably other thing too.]

There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.

There open stone chest at back of room.
action: You spit on the powder
response: Ptoo! Hiss. It make little spark! But that not enough for real fire.
action: You examine the torch
response: Grunk bring torch because Grunk not good at seeing in dark.

One end of torch look black and sooty.
action: You put the torch in the powder
response: Grunk stick torch in black powder. Then Grunk take torch back and look at it. But torch not look any different. Powder not even stick to torch.
action: Go northwest
response: All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.

Pig here too.

Pig see Grunk come in. But pig ignore Grunk.
action: You go to the east
response: Tunnel come to little cave here, but wide stream block way east. Grunk not see much on other side. Not know if tunnel keep going or stop here. Only light that Grunk see come from bright room, far off to west. But Grunk hear lots of water.

There stone bench next to stream.
action: You check what you're carrying
response: Grunk have:
key
chair
coin
tube
pole
pants (black and sooty and wet)
torch (black and sooty)
action: You put the torch in the water
response: Grunk stick torch in water. Then Grunk take torch back and look at it. Torch all wet!
action: Smell stream
response: Stream smell clean.
action: You go west
response: All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.

Pig here too.

Pig not see Grunk come in. Or maybe it just pretend it not see.
action: You go to the southeast
response: Pig watch Grunk go. Then go back to doing pig thing.

There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.

There open stone chest at back of room.
action: You put the pants in powder
response: Grunk stick pants in black powder. Pants start smoking and burning. End up all dry, but it not light on fire, so Grunk take them back.
action: You put the torch in the powder
response: Grunk stick torch in black powder. Torch start smoking and burning. End up all dry, but it not light on fire, so Grunk take it back.
action: Tie pants
response: Grunk not good with knot. That why Grunk not wear shoe.
action: You go to the northwest
response: All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.

Pig here too.

Pig look inside fountain, but pig not find any water.
action: Go north
response: This room have two big picture that face each other. West wall have picture on it and and east wall have different picture on it. Grunk think both picture really just part of wall, though. South wall have doorway in it that lots of light come from and north wall not have anything in it at all.

Statue of little man stand here, up on big stone block.
action: You examine the statue
response: Statue look like little man with round nose and big ear and moustache. Grunk think funny little man maybe called "gnome". Wear funny suit and pointy shoe and little round hat. One hand point north, at wall. Other hand up in air.

Gnome stand on big stone block. Maybe block for making gnome look tall. It true that statue look more big than real gnome, but Grunk think that just because it statue. Maybe all thing look more big when it like rock.
action: You turn the statue
response: Grunk grab statue by ears! Grrrnnnh! Try hard to turn it, but statue not move.
action: You examine hand
response: (statue hand)
One hand point north, at wall. Other hand up in air.
action: You look at the north
response: (north wall)
There no picture on north wall.
action: You look up
response: Grunk just see top of room.
action: You hit the north wall
response: Grunk jump up and then come down again. It always same. Maybe next time, Grunk jump up and not come down. But probably not.

Grunk remember last time Grunk try hitting rock. It hurt Grunk more than it hurt rock.
action: You look at the west picture
response: Picture have big pile of black powder. Powder all on fire. Picture have bucket of water, too. Bucket pouring water onto fire. Grunk guess that water for making fire go out.
action: You look at the hat
response: Hat look like round little bowl with brim. But upside down.

Hmm. Hat look little bit crooked.
action: You take it
response: Hat come right off! Grunk guess it not really part of statue after all.
action: You look at the east wall
response: Picture have long purple pole that go from side to side. All around pole, there different yellow thing that float in air, like honey and banana and thing that Grunk never see before and lots of other thing too. Under that, there picture of pie. Mmm, pie.
action: You look in it
response: Picture just part of wall.
action: You look in the hat
response: Hat empty.
action: You feel hat
response: That feel just like hat.
action: You wear the hat
response: OK, Grunk put on hat.
action: Go south
response: All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.
action: You put the water in the hat
response: (Grunk take hat off first)
Grunk fill up hat with water.
action: You wear the hat
response: Grunk put on hat full of water. Water all pour out on Grunk head.
action: Drink water
response: What that mean, water in stream or water in hat?
action: Drink stream
response: Stream go that way, but Grunk not in stream.

Mmm. Grunk not really thirsty, but water still taste good.
action: Go southeast
response: Grunk only see one place Grunk can go. That tunnel back west.
action: You go to the southeast
response: There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.

There open stone chest at back of room.
action: You put the powder in the hat
response: Hat already full of water.
action: You enter the chest
response: Grunk not get inside of chest because Grunk too big. And Grunk not get on top of chest because chest still open.
action: You put the water in the chest
response: Grunk pour out water into chest. When water touch powder, it make fire! Now black powder on fire!
action: Light pants
response: (with black powder)
Grunk set pants on fire. Mmm. Grunk like fire.
action: Inventory
response: Grunk have:
hat
key
chair
coin
tube
pole
pants (on fire)
torch (black and sooty)

Fire in chest not so big now.
action: Light chair
response: (with black powder)
Grunk set chair on fire. Mmm. Grunk like fire.

Fire in chest get so little that it not there at all anymore.
action: Light Grunk
response: (with chair)
Ow! Fire hot!
action: %
response: Pig lost! Boss say that it Grunk fault. Say Grunk forget about closing gate. Maybe boss right. Grunk not remember forgetting, but maybe Grunk just forget. Boss say Grunk go find pig, bring it back. Him say, if Grunk not bring back pig, not bring back Grunk either. Grunk like working at pig farm, so now Grunk need find pig.

Grunk think that pig probably go this way. It hard to tell at night time, because moon not bright as sun. There forest to east and north. It even darker there, and Grunk hear lots of strange animal. West of Grunk, there big field with little stone wall. Farm back to south.
action: You listen
response: Forest look dark. Pig probably some place in there, but Grunk not know which way to go. Not want end up lost in forest with no pig.

Grunk get quiet. Listen for noise in dark.

Grunk hear noise! It come from some place in bushes, but Grunk not sure which way it come from.
action: You listen
response: Grunk get quiet. Listen for noise in dark.

When Grunk really quiet, try looking around some more. There, hear noise again! It come from northeast. Must be pig, hiding in bushes.
action: Go northeast
response: If that where pig go, that where Grunk go. It hard to see where Grunk going to, because there so much dark and leaves and branches here. Then suddenly, there not ground here any more!

Oof! Ow! Umf! Ugh!

Grunk fall down deep hole! Drop torch. Torch go out when Grunk land on it, so now it dark, too.

Grunk at bottom of deep, dark hole. It even smell like deep, dark hole. There some light that come from tunnel to east; that how Grunk see where Grunk at. Look like there maybe stairs at west side of hole that go up to outside, but them all broken now. There big crack in ground near stairs, too.

Grunk see torch (black and sooty) here.
action: You take all
response: torch: OK, got it.
action: Go east
response: All wall in this room glow! It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.

Hey! There pig! It good thing that Grunk fall down same hole as pig.
action: Go north
response: Pig so busy with important pig thing that pig not even see Grunk go.

This room have two big picture that face each other. West wall have picture on it and and east wall have different picture on it. Grunk think both picture really just part of wall, though. South wall have doorway in it that lots of light come from and north wall not have anything in it at all.

Statue of little man stand here, up on big stone block.
action: Damn
response: That same thing Boss say to Grunk.
action: You go south
response: All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.

Pig here too.

Pig blink and squint at bright wall.
action: Damn
response: Pig make rude noise back at Grunk.

[Grunk can try TELL
[** Programming error: tried to test "has" or "hasnt" of not anything **]
PIG ABOUT FOUNTAIN or ASK
[** Programming error: tried to test "has" or "hasnt" of not anything **]
PIG ABOUT METAL or OINK AT
[** Programming error: tried to test "has" or "hasnt" of not anything **]
PIG. And that just what Grunk think of. There probably lots of other thing Grunk can talk about too.]
action: You take the pole
response: It not easy, pick up pole. Feel like pole push Grunk away. But Grunk strong; get pole anyway.
action: You go west
response: It dark. Grunk see lots of shadow. Grunk see doorway to east and west, too. But mostly shadow.

Gkrktkgkx! What that strange noise?
action: Shout
response: RAAARRRR!

Strange noise stop. Then voice shout, "Ztorf!"

Room light up! Grunk see little bed and trunk and desk and little man in bed. Light come from blue ball that sit on desk. Little man climb out of bed and put on pair of pointy slipper. Him walk over and squint at Grunk. "Huh," him say. "An orc."

Grunk say that Grunk orc. Then little man (Grunk think him called "gnome") pull out little stool from desk and sit down.

"Well, Grunk," him say, "What do you want?"
action: Damn
response: Gnome frown. "There was no call for that."

Gnome search around inside desk drawer for little bit, until him give up.

[Grunk can try TELL
[** Programming error: tried to test "has" or "hasnt" of not anything **]
GNOME ABOUT GRUNK or ASK
[** Programming error: tried to test "has" or "hasnt" of not anything **]
GNOME ABOUT GNOME or ASK
[** Programming error: tried to test "has" or "hasnt" of not anything **]
GNOME ABOUT THIS PLACE. And probably other thing too.]
action: You tell Gnome what Grunk think about at the night
response: Grunk tell gnome about how Grunk like to go out at night some time just to look at moon and think about if there other Grunk up on moon that like to go out and look at world.

Gnome say, "Lunar orcs. An interesting, if terrifying notion."

Gnome go over to trunk and open it up. Him start searching in there.

[Grunk can try TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: You check what you're carrying
response: Grunk have:
pole
hat
coin
torch (black and sooty)
pants (Grunk wearing them)

Gnome shake head and close trunk. Then him look under bed.
action: You go to the west
response: This room look like it maybe for eating or for play cards or for maybe for just sitting and talking. That because there big table and one chair here. There no lamp or thing like that in room, but lots of light come from northeast doorway. Other doorway go east.

There tall metal box over in corner.

Some person make marks on wall here.

Chair next to table look lonely with no other chair.

Pig here too.

Pig walk east.
action: You pull the lever
response: KA-CHUNK! But thing not happen this time.
action: You hit the box
response: WHAM! Clink! Coin fall out of box into basket.
action: You get all from the basket
response: coin: OK, got it.
brick: Brick feel more soft than normal brick. Little bit sticky too. OK, got it.
action: You look around
response: This room look like it maybe for eating or for play cards or for maybe for just sitting and talking. That because there big table and one chair here. There no lamp or thing like that in room, but lots of light come from northeast doorway. Other doorway go east.

There tall metal box over in corner.

Some person make marks on wall here.

Chair next to table look lonely with no other chair.
action: You go east
response: This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome here, busy looking for thing.

On top of shelf there ball (that make light).

Pig here too.

Gnome peek up on shelf. Then him look under desk. Then him look around at room.
action: You ask Gnome about Emily
response: Grunk tell gnome all about Emily.

Gnome say, "Don't you think she might be getting tired of being associated with "cheese" by now?"

Pig walk east.

Gnome sigh. "Well, it's gone. I can't find my copy of Mogglev's The Shocking Force anywhere."

Gnome go back to desk and sit down.

"I don't even know how long it's been missing," him say. "It's probably in the hands of that last band of looters now."

[Grunk can try TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: You go east
response: Gnome wave to Grunk. "See you around."

There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Maybe Grunk see more if Grunk have torch that on fire. But probably not, because lots of light come from northwest doorway. There doorway to west too.

There stone chest at back of room.

Pig here too.

Pig see Grunk coming, and it run away to west.
action: Lick pole
response: Uh oh. Feew wike Gwuk tongue fftickig to powe.

That feel weird. But tongue come back off again OK.
action: You put the water in the hat
response: Grunk fill up hat with water.
action: Unlock chest
response: (with key)
OK, chest unlocked.
action: Open chest
response: OK, Grunk open up chest. Chest full of black powder.
action: You check your inventory
response: Grunk have:
key
brick
coin
pole
hat (full of water)
torch (black and sooty)
pants (Grunk wearing them)
action: Pig1
response: OK.
action: You put the water in the chest
response: Grunk pour out water into chest. When water touch powder, it make fire! Now black powder on fire!
action: You check what you're carrying
response: Grunk have:
key
brick
coin
pole
hat
torch (black and sooty)
pants (Grunk wearing them)
action: Light torch
response: (with black powder)
Grunk set torch on fire. Mmm. Grunk like fire.

Fire in chest not so big now.
action: Look around
response: There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Doorway to northwest go back to bright room. Other doorway go west.

There open stone chest full of fire at back of room.

Pig come in from west.

Fire in chest get so little that it not there at all anymore.
action: You go to the west
response: Pig see Grunk leave. But not seem to care much.

This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome sit at desk with tool and strange helmet thing.

On top of shelf there ball (that make light).

On top of desk there little box and strange helmet.

Gnome say, "I figured you'd be back.

Gnome pick out tool that have long pointy bit on end.
action: Light Gnome
response: (with torch)
Gnome shout, "You keep that torch away from me, you pyromaniacal orc!"
action: Light bed
response: (with torch)
Gnome shout, "You keep that torch away from my things, you pyromaniacal orc!"

Gnome grab little bit of helmet with tool and wiggle it. Then bit break off. Then gnome stick it back on. But it not on quite right, Grunk think.
action: You check your inventory
response: Grunk have:
key
brick
coin
pole
hat
torch (on fire)
pants (Grunk wearing them)
action: Light pants
response: (with torch)
Grunk set pants on fire. Mmm. Grunk like fire.

Gnome pick tool with glowy bit at end.
action: You give the pants to Gnome
response: Gnome say, "I've got a light source already. But thanks anyway."

Gnome give pants back to Grunk.
action: Light Gnome with pants
response: Gnome shout, "You keep those pants away from me, you pyromaniacal orc!"

Gnome stare at helmet, thinking. Tap him chin with tool.

"Ow!" gnome say with surprise.
action: You give the hat to Gnome
response: Gnome say, "You know, I never really like that hat much. Maybe you can find some other use for it."

Gnome give hat back to Grunk.
action: You put the hat on Gnome
response: Gnome not really good place for putting thing on.

Gnome put tool back in box. Then put box and helmet back inside desk.
action: You throw hat at Gnome
response: What gnome ever do to Grunk?

Gnome sigh. "I wish I knew where that Mogglev's ended up."
action: You put the pants on gnome
response: Gnome shout, "You keep that pants away from me, you pyromaniacal orc!"

Gnome open up desk and take out pipe and little bag. Then gnome fill up pipe with brown powder from bag.
action: Light chest
response: (with torch)
Gnome shout, "You keep that torch away from my things, you pyromaniacal orc!"

Gnome put bag on desk. Then gnome spit in pipe. Grunk see smoke come out of it.
action: Look around
response: This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome sit here with pipe in hand.

On top of shelf there ball (that make light).

On top of desk there little bag.
action: Go east
response: There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Doorway to northwest go back to bright room. Other doorway go west.

There open stone chest at back of room.
action: You go to the southwest
response: This room look like it maybe for eating or for play cards or for maybe for just sitting and talking. That because there big table and one chair here. Doorway go to northeast and to east. Some person make big marks on wall in this room.

There tall metal box over in corner.

Some person make marks on wall here.

Chair next to table look lonely with no other chair.
action: Oink
response: Oink oink.

That just silly.
action: You look at the marks
response: (with torch)
Grunk hold fire up to table.
[** Programming error: tried to print (string) on something not a string **]
not light on fire, though. It just get all black and sooty.

Look like orange paint. Grunk not know what marks mean.
action: You go north
response: This room have two big picture that face each other. West wall have picture on it and and east wall have different picture on it. Grunk think both picture really just part of wall, though. South wall have doorway in it and north wall not have anything in it.

Statue of little man stand here, up on big stone block.

Pig here too.

Pig see Grunk coming, and it run away to south.
action: You give the hat to PIG
response: Pig not want it. That too bad. Grunk think pig look funny in hat.

Wonder if pig think Grunk look funny in hat.
action: Light PIG
response: (with torch)
No, no: kill pig, then cook pig.
action: You kill PIG
response: Grunk think that farmer maybe get mad if Grunk bring back broken pig.
action: You go to the west
response: Grunk at bottom of deep hole. But hole not so dark, now. There stairway that go up at west side, but that broken. Ground by stair broken too: there big crack in it. Crack not so dark now too. At east side of hole, there tunnel that go east. Tunnel not like stair and ground, because it not broken. But it not dark either.
action: You put the pole in crack
response: Grunk stick pole into crack and poke paper with end of it. But nothing special happen.

Pig come in from east.
action: You look at the paper
response: It white and it paper. That all Grunk can see from here.
action: You look at torch
response: Grunk bring torch because Grunk not good at seeing in dark.

Torch on fire right now. it getting all burnt and sooty.
action: You get the paper
response: Grunk reach into crack, but paper too far down. Grunk arm not long enough.
action: You cut Grunk
response: Why Grunk want to cut Grunk up?
action: Go east
response: Pig watch Grunk walk away. Pig not follow.

All wall in this room glow. It bright, just like day time. Except that instead of sun, it wall that glow. And instead of grass and tree, it square room with four wall. And instead of outside, it all under ground. But beside those thing, it just like it! Tunnel keep going out to east and west, but normal doorway go north and southeast and southwest.

In middle of room, there fountain. But fountain not have any water.

South wall have big curtain hanging on it.
action: Go southeast
response: There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Doorway to northwest go back to bright room. Other doorway go west.

There open stone chest at back of room.
action: You search the shelves
response: Lots of metal shelfs, all hooked to wall. Grunk not see anything on those shelfs. But Grunk not see up on top shelf, because that one too high up.
action: You examine the top shelf
response: Top shelf high up, but Grunk up high too right now, so Grunk even see top of top shelf. On top of top shelf there book.
action: You examine it
response: Bunch of papers with mark on them, all stuck together at one side.
action: You eat it
response: Grunk try chewing on book, but book too tough for Grunk teeth.
action: Down
response: (with torch)
Grunk think that paper thing that burn up. But this paper not burn up. Maybe it special paper.

Grunk try tearing up book, but it very strong book. Grunk need knife. Or maybe sword!

Grunk get off shelfs.

There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Doorway to northwest go back to bright room. Other doorway go west.

There open stone chest at back of room.
action: You open the book
response: Book full of papers. Grunk not know what it all mean, so Grunk just close book again.
action: Go west
response: This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome sit at desk with pen and paper.

On top of shelf there ball (that make light).

On top of desk there bottle and pile of paper.
action: You ask Gnome about the book
response: What that mean, SHOW BOOK TO GNOME or ASK GNOME ABOUT MOGGLEV?
action: You show book to Gnome
response: Grunk show gnome book that Grunk find up on high shelf.

Gnome look surprised. "Hey, that's my Mogglev's! That's just the book I've been searching for," him say. Then him add, "It would be awfully nice if you returned it."

Gnome think for little bit. Then him smile and start marking on paper with pen.

[Grunk can try TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: You ask Gnome about Mogglev
response: Grunk ask gnome what "Mogglev" all about.

Gnome say, "Birrabee Mogglev sem Alua dec Prestim was one of the finest alchemists of his generation. He was a student of the fundamental forces, such as motion and charge. It was from his groundwork that--" Sound like gnome stutter there. "That Zugilbor Galrogginpots derived his principles of thermomechanics."

"His Shocking Force is considered the definitive text on the force of lightning to this day."

[Grunk can try ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT THERMOMECHANICS or TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: Hit book
response: Grunk try tearing up book, but it very strong book. Grunk need knife. Or maybe sword!
action: You give the book to Gnome
response: Gnome put away other thing that him working on.

Gnome take book and look at it.

"Aha. Thanks, Grunk," Gnome say. "I've been wanting to take a good look at this."
action: Describe the surroundings
response: This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome sitting on stool looking at Grunk.

On top of shelf there ball (that make light).

Gnome open book up and start reading it.

"Hey!" Uh oh, gnome look mad. Him shout at Grunk, "Did you rip a page out of here?"

Grunk not rip any thing out of any other thing at all today! And Grunk tell gnome that, too.

"No." Gnome sigh. "I suppose you couldn't have. This is proof paper, after all. You'd need to cut it out with a knife." Then him put book down on desk. "But that's what someone did, unfortunately. And it was an important page, as well."
action: You get the ball
response: Grunk get point for this stuff:

1 unlock chest

That make 3 out of 7 so far.

Gnome shake head. "I don't see why I should just let you take my things. It's nice that you brought me this book, but I don't even have the whole thing."

Gnome open up desk drawer and take out strange helmet. Him take out little box, too. Then him put them both on desk.
action: You ask Gnome about page
response: What that mean, ASK GNOME ABOUT MISSING PAGE or TELL GNOME ABOUT PIECE OF PAPER?
action: You tell Gnome about the paper
response: What that mean, ASK GNOME ABOUT PROOF PAPER or ASK GNOME ABOUT DRAWING or ASK GNOME ABOUT MARK ON PAPER or TELL GNOME ABOUT PIECE OF PAPER?
action: You ask Gnome about the proof paper
response: Grunk ask gnome about proof paper.

Gnome say, "Proof paper is very convenient stuff. It's water-proof, fire-proof, rust-proof, fade-proof, smudge-proof and tear-proof. For a while, it was popular for spellbooks -- at least among the more accident-prone wizards."

Gnome open up little box. It full of lots of little metal thing with different shape. Look like them some kind of tool.

[Grunk can try ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT THERMOMECHANICS or ASK GNOME ABOUT MAGIC or TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: You tell the gome about the piece of the paper
response: Grunk tell gnome about paper that Grunk find in crack.

Gnome smile and say, "Wouldn't it be nice if that turned out to be the lost page from this book?" Then him shake head. "But I suppose we both know how unlikely that is."

[Grunk can try ASK GNOME ABOUT LIGHTNING or ASK GNOME ABOUT THERMOMECHANICS or ASK GNOME ABOUT MAGIC or TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: Burn pole
response: (with torch)
Grunk hold pole in fire. Pole not light on fire, though. It just get all black and sooty.

Gnome take out tool that flat at one end and round at other end.
action: You go west
response: Pig watch Grunk walk away. Pig not follow.

Grunk at bottom of deep hole. But hole not so dark, now. There stairway that go up at west side, but that broken. Ground by stair broken too: there big crack in it. Crack not so dark now too. At east side of hole, there tunnel that go east. Tunnel not like stair and ground, because it not broken. But it not dark either.
action: You put the pole in the crack
response: Grunk stick pole into crack and poke paper with black end of it. Paper stick to end of pole! Grunk pull it back and take paper.
action: Burn paper
response: (with torch)
Grunk think that paper thing that burn up. But this paper not burn up. Maybe it special paper.
action: You eat the paper
response: Grunk try chewing on paper, but paper too tough for Grunk teeth.
action: You go to Gnome
response: This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome sit at desk with tool and strange helmet thing.

On top of shelf there ball (that make light).

On top of desk there little box and strange helmet and book.

Gnome pick tool with glowy bit at end.
action: You hit Gnome
response: "Ow!" Gnome look hurt. "What was that for?"

Gnome tap at side of helmet.
action: You give the paper to Gnome
response: Gnome put away other thing that him working on.

Gnome take paper and look at it.

"Hmm," him say. "This looks like a set of equations. If I don't miss my guess, this is from Mogglev's Shocking Forces." Him set paper on desk, then look at Grunk again. "Probably from my own copy of it."
action: You check your inventory
response: Grunk have:
chair
key
brick
coin
pole (black and sooty)
hat
torch (on fire)
pants (on fire)

Gnome open cover of book. Then turn over page until him find right spot. "Ah, right there!" him say. "That's where the page was cut out from."

Gnome open up desk and take out little pot of goo. Then him smear goo on one edge of page and stick page into book. Then him close book tight and put pot away.

"There... just a moment for it to set, and--" Gnome open book, smiling. "Perfect! Thank you, Grunk. You've been a tremendous help. I only hope that I can return the favor."
action: You ask Gnome about the exit
response: Grunk ask gnome if there any exit out of shrine.

Gnome say, "Well, you already know about the main entrance." Then him smile. "I won't say that there isn't another way out. But I think you should find it for yourself."

Gnome open up book and start reading.

[Grunk can try ASK GNOME ABOUT LIGHTNING or TELL GNOME ABOUT ENTRANCE or ASK GNOME ABOUT THERMOMECHANICS or ASK GNOME ABOUT MAGIC or TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: Look around
response: This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome here looking at book.

On top of shelf there ball (that make light).

On top of desk there book.

Gnome flip over page and keep reading.
action: You ask Gnome about ball
response: Grunk ask gnome about glowing blue ball on shelf.

Gnome look up at shelf. Then him pick up ball.

"That orb is a good example of mossfuressence," him say, "Just like the glowing walls in the main shrine. I had it equipped with magic words for turning it on and off."

Gnome show ball to Grunk. It all blue and glowy. Then him put it back on shelf.

[Grunk can try ASK GNOME ABOUT MAGIC WORD or ASK GNOME ABOUT LIGHTNING or TELL GNOME ABOUT ENTRANCE or ASK GNOME ABOUT MOSSFURESSENCE or ASK GNOME ABOUT THERMOMECHANICS or ASK GNOME ABOUT MAGIC or TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: You ask Gnome about magic words
response: Grunk ask gnome about magic word.

Gnome say, "Magic words usually serve to activate some already prepared magical effects in the local area, such as teleportation. They can be quite useful, and I admit I've used them myself -- but only as a trigger for alchemy, of course."

Gnome mutter, "Mogglev, you've done it again."

[Grunk can try ASK GNOME ABOUT LIGHTNING or TELL GNOME ABOUT ENTRANCE or ASK GNOME ABOUT MOSSFURESSENCE or ASK GNOME ABOUT THERMOMECHANICS or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT MAGIC or TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: You ask Gnome about the moss fur
response: Grunk ask gnome about strange moss-fur thing.

Gnome say, "Isolating the qualities of mossfuressence is a goal that eluded alchemists for decades." Then him ask Grunk, "You're familiar with how all those stories about heroes who are lost in deep underground caverns with no torches or lanterns always have mysteriously glowing fungi and shaggy mosses growing on the cave walls?"

All the story that Grunk hear about hero end with "and then orc killed hero hooray." Grunk think that maybe not same kind of story.

"Well, regardless," gnome say, "The essence of those furry glowing mosses has been distilled into an impure alchemical reagent. That's mossfuressence."

[Grunk can try ASK GNOME ABOUT LIGHTNING or TELL GNOME ABOUT ENTRANCE or ASK GNOME ABOUT REAGENT or ASK GNOME ABOUT HEROES AND VILLAINS or ASK GNOME ABOUT THERMOMECHANICS or ASK GNOME ABOUT ALCHEMY or ASK GNOME ABOUT MAGIC or TELL GNOME ABOUT GRUNK or ASK GNOME ABOUT GNOME or ASK GNOME ABOUT THIS PLACE. And probably other thing too.]
action: You get the ball
response: Gnome nod. "Sure, that's a fair exchange for the book." Him reach for ball, but then him stop. "But if I give you this," gnome say, "What will I do for light? The book is no good to me if I can't read it."

Gnome sit back. Then him say, "Tell you what. You give me something to replace it, and I'll give you the orb."
action: You give the pants to Gnome
response: Gnome take pants.

Gnome stare at Grunk pants. Then gnome stare at Grunk. Then back at pants. Grunk start wondering if gnome forget how talking work, but then gnome start talking.

"Your pants?" gnome ask. "You want me to use your pants as a light source?"

Grunk not know why that confuse gnome so much. Grunk think gnome smart, before now.

Gnome shrug. "Fine. Fine. I'll read by the light of pants. Of course. Why not?" Then him add, more quiet, "...pants..." Then him put pants on shelf and take down orb.

Gnome give orb to Grunk. Gnome say, "Good luck, Grunk. I hope you find your way back home."
action: You get the pants
response: Gnome say, "Sorry, we made a fair trade. You keep the mossfuressent orb, and I keep the pants."

Gnome close up book and push it to other side of desk.
action: You examine the pants
response: Grunk pants on fire. Grunk pants on fire. GRUNK PANTS ON FIRE!

Gnome open up desk drawer and take out strange helmet. Him take out little box, too. Then him put them both on desk.
action: You eat the ball
response: Ball more big than Grunk mouth, but Grunk still try.

Yum! Ball taste just like sour candy! Munch munch crunch. All gone now.

Hey, now Grunk glow in dark!

Gnome stare at Grunk. Him mouth fall open. Then him say, "I... that... the..." Grunk not sure what that mean. Then him shake head and mutter, "I just hope you have a strong digestive tract."
action: You examine Grunk
response: Grunk orc. Big and green and glowing and naked.

Gnome look at shelf. Then at Grunk. Then back at pants on shelf.
action: You describe your surroundings
response: This look like room for little person. It have bed that too little for Grunk. It have trunk that too little for Grunk. It have desk that too little for Grunk. Desk have stool that too little for Grunk. Room have doorway to east and west too, but them not so little. That good, because if doorway too little for Grunk, not know how Grunk get back out of room.

Gnome sit at desk with tool and strange helmet thing.

On top of shelf there pants (on fire).

On top of desk there little box and strange helmet and book.

Gnome look at shelf. Then at Grunk. Then back at pants on shelf.
action: You count the pants
response: There just one pants. Wait, that not make sense. Grunk confused now.

Gnome open up little box. It full of lots of little metal thing with different shape. Look like them some kind of tool.
action: Go east
response: Gnome say, "Don't be a stranger," as Grunk walk out.

There lots of shelfs in this room. Them on every wall. This room probably have lots and lots of thing in it before. But shelfs all empty now. Grunk not see any thing there at all. Doorway to northwest go back to bright room. Other doorway go west.

There open stone chest at back of room.