Acid Rain
by Garry Francis (2021)

You were driving home from the Second National Conference on Acid Rain when you started getting tired. As it was late at night and you were in the middle of nowhere, you pulled over to the side of the road for a bit of shut-eye. When you wake up, you find that it's dark and dismal outside and raining heavily. You'd better get a move on and get the car under cover. Despite all the protective coating you've applied, acid rain can still make a mess of your duco.

action: %
response: You were driving home from the Second National Conference on Acid Rain when you started getting tired. As it was late at night and you were in the middle of nowhere, you pulled over to the side of the road for a bit of shut-eye.

When you wake up, you find that it's dark and dismal outside and raining heavily. You'd better get a move on and get the car under cover. Despite all the protective coating you've applied, acid rain can still make a mess of your duco.

Copyright Â© 2021 Garry Francis
Type ABOUT for further info and credits.

You're inside your car. The dashboard is dark and the engine is off. It's dark and raining outside. You feel like there's something odd about the rain. The only exit is out.

In the ignition is your car key.
action: You turn key
response: The starter motor gives a brief whir, then stops. You try again. Click. Nothing happens. Click. Still nothing happens. Darn. Sounds like a flat battery.
action: You turn the key
response: Click. Nothing happens. Click. Still nothing happens. Darn. Sounds like a flat battery.
action: You take the key
response: Taken.
action: You go outside
response: Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south.

The acid rain falls on your exposed head and body, drips down your neck and eats through your skin. The pain is excuciating, but you don't have to endure it for long.
action: About yourself
response: You're a bit of a science nerd - and dressed accordingly.
action: Inventory
response: You're carrying:
your car key
action: You open the glove compartment
response: You open the glovebox, revealing a plastic raincoat and a torch.
action: You take all from it
response: plastic raincoat: Removed.
torch: Removed.
action: You wear the raincoat
response: You don your designer-label raincoat. It's a perfect fit.
action: Leave
response: Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south.
action: Go east
response: You're at the rear of your car, looking over the boot. The road continues to the east and west. There's a fence beside the road to the south.
action: You open the boot
response: The boot seems to be locked.
action: You unlock the boot with the key
response: You unlock the boot.
action: You open the boot
response: You open the boot, revealing a spare tyre and a tyre lever.
action: Close boot
response: The boot clicks shut.
action: Go west
response: You're at the front of your car, looking over the bonnet. The road continues to the east and west. There's a fence beside the road to the south.
action: You open the bonnet
response: The bonnet seems to be locked.
action: You go inside
response: You're inside your car. The dashboard is dark and the engine is off. It's dark and raining outside. The only exit is out.
action: You examine the dashboard
response: Glovebox? Check. Steering wheel? Check. Ignition? Check. Knob under dashboard? Check.
action: You look at the knob
response: It has a little picture of a car with its bonnet open.
action: You turn the knob
response: You're unable to.
action: You pull the knob
response: You hear a loud bump and the car's bonnet pops up a few centimetres.
action: Leave
response: Your car is parked at the side of a lonely country road. The nearest town is miles away. As you were driving west before you pulled over, you can go west to the front of the car or east to the back of the car. The rain is pelting down. It's dark and dismal, but you can barely make out an old mansion silhouetted against the night sky to the south.
action: You open the bonnet
response: You open the bonnet, revealing a V8 engine and a flat battery.
action: You examine the battery
response: It's an el-cheapo reconditioned battery that's now carked it. You need to replace it.
action: You look at the engine
response: It's your souped-up V8 engine.
action: You take the battery
response: The battery is quite heavy. There's no point removing it and lugging it around with you until you've got a replacement.
action: You close bonnet
response: The bonnet clicks shut.
action: You lock the car with the key
response: You lock the car.
action: Go south
response: You're at the front fence of a large mansion. The entry to the property is via a large iron gate to the south, but the gate is chained shut. The road is back to the north.
action: You examine the gate
response: It's a huge iron gate in the same style as the fence. It's locked by a heavy chain.
action: You examine the chain
response: It's wound tightly around the gate, but it's rough and pitted from the corrosion caused by the acid rain. Maybe it's not as strong as it looks.
action: Break chain
response: You'll have to tell me what to break it with.
action: You open gate
response: You open the huge gate.
action: Go south
response: This is the front path of the mansion. It runs between the entrance to the north and the mansion to the south with a lawn on each side.
action: You go south
response: You're standing on the front porch of a large mansion, where the awning protects you from the acid rain. If you want to enter the mansion, there's a large oak door to the south, otherwise you can head back north towards the road.

You can see a plant pot here.
action: You open the door
response: The large oak door seems to be locked.
action: You look under pot
response: It's too heavy to move.
action: You search pot
response: In the plant pot is a pot plant.
action: You examine the pot plant
response: It's a strong pot plant with a single thick stem and broad green leaves. You recognise it as a 'Magneticus Scrollus'.
action: You look at the awning
response: It provides some protection from the rain. You can remove your raincoat now, if you want to.
action: You knock on the door
response: Perhaps you should try the doorbell.
action: You examine the door
response: It's a sturdy oak door with a doorbell to the side. The door is currently closed.
action: You look around
response: You're standing on the front porch of a large mansion, where the awning protects you from the acid rain. If you want to enter the mansion, there's a large oak door to the south, otherwise you can head back north towards the road.

You can see a plant pot here.
action: You pull the plant
response: Nothing obvious happens.
action: You climb the plant
response: Climbing that would achieve little.
action: You take the plant
response: You carefully lift the pot plant out of the plant pot and catch a glimpse of something in the bottom of the pot.
action: You take the key
response: (the brass key)
Taken.
action: You put plant in the pot
response: You carefully plant the pot plant in the plant pot, where it belongs.
action: You unlock the door with the brass key
response: You unlock the large oak door.
action: You open the door
response: You open the large oak door.
action: You go to the south
response: You're in an entry foyer. The front door is to the north and there are exits on the other three sides.
action: You go to the west
response: It's dark in that direction. You'd better not venture any further without a source of light.
action: You turn on the torch
response: You turn the torch on.
action: Go west
response: As you start to move, a gust of wind slams the front door shut. You stop in your tracks and spin around. A neatly-painted sign is now visible on the back of the door.
action: You read sign
response: It says, 'This door can only be unlocked with an electronic door opener'.
action: You take the sign
response: The neatly-painted sign is hardly portable.
action: You go to the west
response: This room is somewhat dark and stuffy. The only exit is to the east.

You can see a security card and a loose light switch here.
action: You examine card
response: It's a plastic card with a magnetic strip on one side and someone's identity on the other. It's about the size of a credit card.
action: You look at the switch
response: It's a simple light switch with an on/off button.
action: You pull it
response: Nothing obvious happens.
action: You check what you're carrying
response: You're carrying:
a loose light switch
a security card
a brass key
a tyre lever
a torch (providing light)
a plastic raincoat (being worn)
your car key
action: Go east
response: You're in an entry foyer. The front door is to the north and there are exits on the other three sides.
action: Go east
response: The walls in this room are lined with bookshelves, so you gather that it is a library of some sort. The exit is to the west.

You can see a reading table (on which is a book) here.
action: Examine book
response: It's currently closed. You can see that it's a soft-covered book and quite dog-eared, implying that it's been read a lot.
action: You read the book
response: It's titled, 'The Science of Locks'. You wonder if it can help you out of your current predicament.
action: You read the note
response: 'Parts list for electronic door opener:
1. Switch
2. Control unit
3. Laser power module
4. Circuit board (EK0007A)
5. Wire
6. Piezoelectric transducer
7. Jiffy box (size 2)
8. 3-volt LED'
action: You read the book
response: It's very technical, but you grasp enough to understand how to make an electronic door opener. All you need is a screwdriver, a soldering iron and the relevant parts.
action: You examine the bookshelves
response: They're full of books, far too many to read in one lifetime. The owner of this mansion must be a prolific reader.
action: You examine table
response: Shush. It's reading something. On the reading table is a book.
action: Go south
response: You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west.
action: Go west
response: You're at the northern end of a formal dining hall. There's a sideboard against the western wall and an exit to the east. The hall continues to the south.

On the sideboard is a fruit bowl.
action: You examine the bowl
response: It's a heavy blue glass fruit bowl. In the fruit bowl is a banana.
action: You examine the sideboard
response: It's a dark wood sideboard used for serving food and displaying the dishes when serving meals. On the sideboard is a fruit bowl.
action: You look at banana
response: It's got black spots on the skin from sitting on the fruit bowl for too long.
action: You go south
response: You're in the middle of a long dining hall that extends to the north and south. The centre of the room is dominated by a long dining table. There's also an exit to the east.

On the dining table is a small crystal dish.
action: You look at the dish
response: It's a small, delicately-cut crystal dish. In the small crystal dish is some caviar.
action: You examine caviar
response: Fish eggs. Yuck! What do the rich and famous see in this stuff? Give me steak and eggs, any day.
action: You take the dish
response: It looks quite delicate. You don't trust yourself to carry it around, as you're just as likely to drop it.
action: You taste the caviar
response: Yuck! No, thanks. Just the thought of it makes your stomach churn.
action: You go to the south
response: You're at the southern end of a long dining hall. It continues to the north or you can leave to the east.
action: Go east
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.
action: You look at it
response: It's a plain metal door with no handle or keyhole. It's currently closed. You notice that there's a slot in the wall next to it.
action: You put card in the slot
response: The metal door slides open, revealing a hallway to the east.
action: Go east
response: You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement.
action: Go east
response: You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north. There's also an exit to the south.
action: You go south
response: You're in a tiny broom closet. It's barely large enough to turn around in. The exit is to the north.

You can see a long-handled broom here.
action: Go east
response: You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south.
action: Go south
response: You're in the ground floor bathroom. There's a small basin sitting atop a vanity unit and a mirror mounted above it. The exit is to the north.
action: You examine the mirror
response: You see a scruffy-looking scientist looking back at you. His dress sense leaves a bit to be desired.
action: You examine the vanity
response: It's a typical vanity unit like you find in all domestic bathrooms. You can't see inside, since the vanity unit is closed.
action: You open it
response: You open the vanity unit, revealing two D-cell batteries.
action: You take the batteries
response: You're carrying too many things already.
action: Inventory
response: You're carrying:
a long-handled broom
a banana
a note
a loose light switch
a brass key
a tyre lever
a torch (providing light)
a plastic raincoat (being worn)
your car key
action: You go north
response: You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south.
action: You go to the north
response: You're in a comfortable guest room. It appears to be unused. There's a window to the north. The exit is to the south.

You can see a bed (on which are some clean sheets) here.
action: You examine the bed
response: It's a single bed. On the bed are some clean sheets.
action: You examine sheets
response: They're tightly tucked into the bed.
action: You look at the raincoat
response: It's the designer-label raincoat that you bought from K-Mart.
action: You look at the window
response: When you look out the window, you can see the rain pelting down outside. Through the rain, you can just make out another room a short distance away. The window is currently closed.
action: You open the window
response: You open the window.
action: Go north
response: You're standing precariously on a ledge outside the guest room. The window to the guest room is to your south. You can see another ledge a short distance to the north.

You can see a red key here.
action: Go north
response: It's too far to step across. You'll have to jump.
action: You jump
response: You just make it to the northern ledge.

You're standing on a short ledge beside a window on the south side of the building. This part of the building goes west for a short distance, then south and east. You can see another ledge a short distance to the south.
action: You open the window
response: You open the bedroom window.
action: You go north
response: You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall.

You can see a bed (on which are some sheets) here.
action: You look at the bed
response: It's a double bed. On the bed are some sheets.
There's a large lump under the sheets.
action: You examine the lump
response: Yaaah! It's a dead body!
action: You examine the body
response: Oh, my god. What a gruesome sight. It's a partially decomposed body. You guess it's the body of the mad scientist.
action: You look under the bed
response: The smell is too strong. You decide to keep your distance.
action: You look at the keypad
response: The buttons on the keypad are laid out as follows:
A Z Q E
M L O X
H F G B
W C V U
action: You look
response: You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall.

You can see a bed (on which are a dead body and some sheets) here.
action: Go west
response: You're at a bend in the hallway. It goes south to a junction and east to another room, where you detect a putrid smell.
action: You go to the south
response: The floor caved in. You won't be able to return the same way.

You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south.
action: You go west
response: You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement.
action: You go to the west
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.
action: You open the wooden door
response: The wooden door seems to be locked.
action: You go east
response: You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south.
action: You take the key
response: (the red key)
The key is located about three metres further along on the narrow ledge. You can't reach it from where you are and you dare not risk going any further along the slippery ledge in this rain.
action: You take it with the broom
response: You scrape the key towards you with the long-handled broom. It's now within reach. As you reach down to pick it up, the broom slips out of your grasp and falls to the ground far below.
action: You take the key
response: Which do you mean, the red key, the brass key or the car key?
action: Red
response: You already have that.
action: Inventory
response: You're carrying:
a red key
a banana
a note
a loose light switch
a brass key
a tyre lever
a torch (providing light)
a plastic raincoat (being worn)
your car key
action: You unlock the wooden door with the red key
response: You unlock the wooden door.
action: Open wooden
response: You open the wooden door.
action: Go south
response: You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north.
action: Go north
response: You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west.
action: You go east
response: You're in the kitchen. There's a sink beside the kitchen cupboard. The exit is to the west.
action: You look in the sink
response: The sink is empty.
action: You open the cupboard
response: You open the cupboard, revealing some Jatz crackers.
action: You look at the jatz
response: It's a handful of Jatz crackers.
action: Go east
response: You're in the kitchen. There's a sink beside the kitchen cupboard. The exit is to the west.

In the cupboard are some Jatz crackers.
action: You drop the red key
response: Dropped.
action: You take the crackers
response: Taken.
action: You go north
response: You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west.

You can see a small ravenous monster that defies description here.
action: Go north
response: You're in an entry foyer. The front door is to the north and there are exits on the other three sides.
action: You go to the west
response: This room is somewhat dark and stuffy. The only exit is to the east.
action: You take the bowl
response: It's quite heavy. You can't see any point of lugging that around with you.
action: Pet monster
response: As you reach out to the small ravenous monster that defies description, it snaps at your hand. You withdraw it just in time.
action: Go south
response: You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west.
action: Go south
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.
action: Go upward
response: You're on a landing at the top of the stairs. You can leave the landing to the north.
action: You go to the north
response: You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides.
action: Go west
response: You're in the upstairs bathroom. It's furnished in glorious pink. There's a vanity unit with a small basin mounted against the west wall and a mirror mounted above it. The exits are to the north and east.
action: You open the vanity
response: You open the vanity unit, revealing a pink jiffy box.
action: You open the box
response: It's not that sort of box. It's used to hold all the components when assembling electronic gadgets.
action: You take the box
response: You're carrying too many things already.
action: Inventory
response: You're carrying:
some Jatz crackers
a banana
a note
a loose light switch
a brass key
a tyre lever
a torch (providing light)
a plastic raincoat (being worn)
your car key
action: You look at basin
response: It's a small porcelain basin mounted on top of the vanity unit. The small basin is empty.
action: You examine the mirror
response: Someone has scrawled a message on the mirror.
action: You read the message
response: It says, 'RUTH WAS HERE'. You wonder what that could mean.
action: You go east
response: You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides.
action: You go east
response: You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.

You can see a lounge and a coffee table (on which are some UV glasses) here.
action: You drop all but the coat and the torch
response: Jatz crackers: Dropped.
banana: Dropped.
note: Dropped.
loose light switch: Dropped.
brass key: Dropped.
tyre lever: Dropped.
car key: Dropped.
action: Go west
response: You're in the upstairs bathroom. It's furnished in glorious pink. There's a vanity unit with a small basin mounted against the west wall and a mirror mounted above it. The exits are to the north and east.

In the vanity unit is a pink jiffy box.
action: You examine the lounge
response: This is a plush lounge with seating for four people. There is nothing on the lounge.
action: You sit on it
response: You get onto the lounge.
action: You stand
response: You get off the lounge.
action: You look
response: You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.

You can see a lounge and a coffee table here.
action: You examine table
response: It's a low, stained-wood coffee table with some elaborately carved legs. There is nothing on the coffee table.
action: You go east
response: You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.
action: You open louvred
response: You open the louvred door.
action: Go south
response: You're in a linen closet. There's a louvred door to the north.

You can see some satin sheets here.
action: You examine sheets
response: Ooh, silky smooth. It's a pity about the moth holes, though.
action: You take the sheets
response: You find a three-volt LED hidden under the sheets.
action: You go east
response: You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.

You can see a goat here.
action: You examine the goat
response: What the hell is a goat doing in a mansion? It must be seeking shelter from the acid rain. It certainly doesn't look very friendly. Maybe it's hungry.
action: Pet goat
response: You reach out to pet the goat and it bites you. Youch! You'd better not try that again.
action: You go north
response: You can't, since the plain door is in the way.

Your torch is getting dim. You'd better turn it off or replace the batteries pretty soon.
action: You turn off the torch
response: You turn the torch off.

It is now pitch dark in here.
action: You turn on the torch
response: You turn the torch on.

You're in the ground floor bathroom. There's a small basin sitting atop a vanity unit and a mirror mounted above it. The exit is to the north.

In the vanity unit are two D-cell batteries.
action: You go north
response: You're standing precariously on a ledge outside the guest room. The window to the guest room is to your south. You can see another ledge a short distance to the north.
action: You jump
response: You just make it to the northern ledge.

You're standing on a short ledge beside a window on the south side of the building. This part of the building goes west for a short distance, then south and east. You can see another ledge a short distance to the south.
action: Go north
response: You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall.

You can see a bed (on which are a dead body and some sheets) here.
action: You wear the glasses
response: Everything takes on a purplish hue.
action: You read the message
response: When you're wearing the UV glasses, most of the letters are invisible. However, three of them stand out clearly. Ignoring the spaces, they read, 'VZX'.
action: You remove the glasses
response: That's better. Everything returns to normal.
action: Type vzx
response: (on the keypad)
You type "vzx".

A panel slides open, revealing a hidden room to the north.
action: You turn on torch
response: You turn the torch on.

You're in a secret room. The walls are covered in various notes, photos of animals, electronic schematics and mathematical equations. The only exit is through the secret door to the south.

You can see a journal and a laser power module here.
action: You take all
response: journal: Taken.
laser power module: Taken.
action: You turn off the torch
response: You turn the torch off.

It is now pitch dark in here.
action: Go south
response: You're in a bedroom with an exit to the west and a window to the south. Interestingly, there's a keypad and a coded message scrawled on the northern wall. Beside the keypad, a secret door has opened to reveal an exit to the north.

You can see a bed (on which are a dead body and some sheets) here.
action: You read the journal
response: The hand-written title is, 'On the Electronic Control of Creatures, Great and Small'.
action: You open it
response: You open the journal to see what's inside.
action: You read it
response: It appears that the mad scientist had been experimenting on animals to turn them into robotic creatures that he could control. That would explain the weird combination of animals and electronics in this mansion. Who knows what his ulterior motive may have been?
action: Examine module
response: It's a laser power module. It would make a good power supply for the electronic door opener.
action: You turn on the torch
response: You turn the torch on.

You're in a secret room. The walls are covered in various notes, photos of animals, electronic schematics and mathematical equations. The only exit is through the secret door to the south.
action: You examine notes
response: You don't understand any of it. It's some field of science that's unfamiliar to you, possibly biomechanics.
action: You go west
response: You're at a bend in the hallway. It goes south to a junction, but you can't go that way because of the giant hole where the floor collapsed. However, you can go east to another room, where you detect a putrid smell.
action: Go south
response: You're standing on a short ledge beside a window on the south side of the building. This part of the building goes west for a short distance, then south and east. You can see another ledge a short distance to the south.
action: You jump
response: You just make it to the southern ledge.

You're standing precariously on a ledge outside the guest room. The window to the guest room is to your south. You can see another ledge a short distance to the north.
action: You go south
response: You're in a comfortable guest room. It appears to be unused. There's a window to the north. The exit is to the south.

You can see a bed (on which are some clean sheets) here.
action: You take the sheets
response: (the clean sheets from the bed)
The clean sheets are fixed in place.
action: You turn on the torch
response: You turn the torch on.

Your torch is getting very faint. I reckon it will only last for another ten moves or so.

You're at the southern end of a long dining hall. It continues to the north or you can leave to the east.
action: Go east
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.

You can see your car key, a tyre lever, a brass key, a loose light switch, a note, a banana and some Jatz crackers here.
action: You turn on torch
response: You turn the torch on.

You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.

You can see a goat here.
action: You turn on the torch
response: You turn the torch on.

You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.

You can see some Jatz crackers, your car key, a tyre lever, a brass key, a loose light switch, a note and a banana here.
action: You turn on the torch
response: You turn the torch on.

You're in the middle of a wide north-south hall with a sealed door to the east.
action: You examine the door
response: It looks to be well and truly sealed. The key to that door was probably lost years ago. It makes you wonder what must be on the other side.

Your torch has just gone out.

It is now pitch dark in here.
action: You put batteries in the torch
response: You remove the old batteries and throw them away, then insert the new ones.

You're in the middle of a wide north-south hall with a sealed door to the east.
action: You go north
response: You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east.
action: You examine the door
response: It's a plain white door with no distinguishing features. It's currently closed.
action: You open it
response: The white door seems to be locked.
action: You go to the north
response: You're on a wide balcony that's well protected from the acid rain outside. The southern wall is covered by a trellis, broken only by the entry to the mansion.

You can see a macaw here.
action: You examine the macaw
response: It's a brightly-coloured blue and yellow macaw.
action: You examine the trellis
response: A lattice-like trellis is mounted on the south wall of the balcony. Tropical vines are entwined in the lattice work.
action: You go north
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.

You can see a banana, some Jatz crackers, your car key, a tyre lever, a brass key, a loose light switch and a note here.
action: You check your inventory
response: You're carrying:
some Jatz crackers
a laser power module
a journal
a three-volt LED
some satin sheets
some UV glasses (being worn)
a pink jiffy box
a torch (providing light)
a plastic raincoat (being worn)
action: DROP ALL BUT CRACKERS, TORCH, RAINCOAT, GLASSES
response: laser power module: Dropped.
journal: Dropped.
three-volt LED: Dropped.
satin sheets: Dropped.
pink jiffy box: Dropped.
action: You give the crackers to the macaw
response: "Squawk! Molly make friend. Molly follow you. Molly give hints."
action: You climb the trellis
response: Climbing that would achieve little.
action: You ask Molly about the trellis
response: "Squawk! Molly don't know."
action: You ask Molly about the goat
response: "Squawk! Must be hungry by now."
action: You ask Molly about the monster
response: "Squawk! Molly don't know."

"Squawk! Adventures are cool."
action: You go to the south
response: You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east.

You can see a macaw here.

"Squawk! Molly is smart."
action: Go east
response: You're in a small closet. The exit is to the west.

On the rack are some coats.

You can see a macaw here.
action: You look at the coats
response: The coats are badly moth-eaten.
action: You search coats
response: Moving the coats reveals an opening at the back of the closet.

"Squawk! Molly is smart."
action: Go east
response: You can't go that way.

"Squawk! Who's a pretty girl, then?"
action: You look
response: You're in a small closet. The exit is to the west. You can also see an opening behind the coats to the south.

On the rack are some coats.

You can see a macaw here.
action: You go to the south
response: You're in the TV room. There's an exit to the west, but it's been sealed up for some reason. Now that the exit is sealed, the only other way out is the opening to the north.

You can see a macaw, a TV set and a lounge chair (on which is a remote control unit) here.

"Squawk! Molly is smart."
action: Examine tv set
response: It's an old HMV cathode-ray tube analogue TV set. You haven't seen one of those for years. It's currently switched off.
action: You turn it on
response: You turn it on and try all the channels, but there's only static. You're not surprised. All broadcast signals are digital nowadays.
action: You turn it off
response: You turn it off and revel in the joy of a black screen.
action: You examine chair
response: It's an extremely worn, yet comfy-looking lounge chair. There is nothing on the lounge chair.

"Squawk! Adventures are cool."
action: Go west
response: You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east.

You can see a macaw here.
action: Go south
response: You're in the middle of a wide north-south hall with a sealed door to the east.

You can see a macaw here.
action: You go south
response: You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides.

You can see a macaw here.
action: Go south
response: You're on a landing at the top of the stairs. You can leave the landing to the north.

You can see a macaw here.

"Squawk! Who's a pretty girl, then?"
action: You go down
response: You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north.

You can see a macaw here.
action: You go north
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.

You can see a macaw, a pink jiffy box, some satin sheets, a three-volt LED, a journal, a laser power module, a banana, your car key, a tyre lever, a brass key, a loose light switch and a note here.
action: Go east
response: You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement.

You can see a macaw here.
action: Go downwards
response: You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west.

You can see a macaw here.

"Squawk! Your right to sleep past 7 a.m. is revoked."
action: You go to the south
response: You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west.

On the workbench is a soldering iron surrounded by electronic components.

You can see a macaw here.
action: You take the iron
response: It's bolted down.

"Squawk! Who's a pretty girl, then?"
action: You look at the components
response: You scavenge through the components and decide that it's mostly junk. Hang about, there's a circuit board that may be useful.
action: You open the door
response: The workshop door seems to be locked.
action: You go north
response: You're in a small access hallway at the bottom of a set of stairs. Apart from the stairs, there are exits to the south, east and west.

You can see a macaw here.
action: You go to the east
response: You're in a small storage area for the laboratory. Shelves line all the walls, except for the exit to the west.

On the shelves is a coil of wire.

You can see a macaw here.
action: You take the coil
response: Taken.

"Squawk! Who's a pretty girl, then?"
action: Go west
response: You're in a mad scientist's laboratory. Of the room's weird contents, the gorilla's cage looks the worst. The only exit is to the east.

You can see a macaw, a steel cage (which is closed) (in which is a white key) and a huge gorilla here.
action: You give banana to the gorilla
response: He peels the banana, drops the skin on the floor and sits in a corner to eat it.

"Squawk! Molly is smart."
action: You open cage
response: You open the steel cage.
action: You take the white key
response: You gingerly reach into the cage and pick up the white key.
action: Go east
response: You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south.

You can see a macaw here.
action: You go west
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.

You can see a macaw, a remote control unit, a pink jiffy box, some satin sheets, a three-volt LED, a journal, a laser power module, your car key, a tyre lever, a brass key and a loose light switch here.
action: Go south
response: You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north.

You can see a macaw here.
action: Go upward
response: You're on a landing at the top of the stairs. You can leave the landing to the north.

You can see a macaw here.
action: Go north
response: You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides.

You can see a macaw here.
action: Go east
response: You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.

You can see a macaw, a lounge and a coffee table here.
action: Go east
response: You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.

You can see a macaw here.

"Squawk! I like 'Parrots of the Caribbean'."
action: Go east
response: You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.

You can see a macaw and a goat here.

"Squawk! I'm talking to an idiot."
action: You give the skin to the goat
response: The goat gobbles down the banana peel.

"Squawk! You'll never escape."
action: You go north
response: The goat won't let you pass.

"Squawk! Scientist mad."
action: You ask Molly about the ruth
response: "Squawk! Molly don't know."

"Squawk! I'm talking to an idiot."
action: Go west
response: You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.

You can see a macaw here.
action: You go west
response: You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.

You can see a macaw, a lounge and a coffee table here.
action: You unlock the white door with the white key
response: You unlock the white door.
action: You drop the white key
response: Dropped.
action: You open the door
response: You open the white door.
action: You go to the west
response: You're in a small storeroom for cleaning equipment. The exit is to the east.

You can see a macaw and a piezoelectric transducer here.
action: You examine it
response: It's a small ceramic disc with two wires attached. You know that it converts pressure to a direct current with a high impedance. It would make a good transducer for the electronic door opener.
action: You go east
response: You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east.

You can see a macaw and a white key here.
action: You unlock the plain door with the white key
response: The plain door doesn't seem to be something you can unlock.

"Squawk! Who's a pretty girl, then?"
action: You open the plain door
response: You open the plain door.
action: You go north
response: You recognise this as a darkroom from all the photographic equipment on the bench. This is a relic from the past. You thought everyone used digital cameras nowadays. The exit is to the south.

You can see a macaw, a bench (on which are some photographic chemicals, some photographic tools, an enlarger and some undeveloped film) and a red lamp here.
action: You turn on the lamp
response: You turn the lamp on and the room is filled with a red glow.
action: You turn off the torch
response: You turn the torch off.
action: You close the door
response: You close the plain door.
action: You look at film
response: It's a canister of undeveloped film. You wonder what's on it.
action: You examine the chemicals
response: You recognise various photographic chemicals such as developer and fixer.
action: You examine tools
response: You see developing trays, a pair of scissors, a thermometer and a timer.
action: You examine the bench
response: It's a plain bench covered in the things you'd expect to find in any well-equipped darkroom. On the bench are some photographic chemicals, some photographic tools, an enlarger and some undeveloped film.
action: You examine the enlarger
response: This is used to enlarge the images you can see on negatives. Just place the negative on the enlarger and, hey presto, the magnifying lens makes everything look larger. There is nothing on the enlarger.
action: You examine the film
response: It's a canister of undeveloped film. You wonder what's on it.

"Squawk! Hello."
action: You put film on the enlarger
response: The only thing you can place on the enlarger are negatives.
action: You develop the film
response: You use the chemicals to develop the film and place the developed negatives on the bench.
action: You examine the negatives
response: None of the negatives look very interesting. They appear to be photos of animals, although one appears to have some printing on it.
action: You put the negatives on the enlarger
response: You need to be holding the developed negatives before you can put them on top of something else.

"Squawk! I like 'Parrots of the Caribbean'."
action: You put the negatives on the enlarger
response: You put the developed negatives on the enlarger.
action: You look at the enlarger
response: This is used to enlarge the images you can see on negatives. Just place the negative on the enlarger and, hey presto, the magnifying lens makes everything look larger. On the enlarger are some developed negatives.

"Squawk! Adventures are cool."
action: You examine the lens
response: This is used to enlarge the images you can see on negatives. Just place the negative on the enlarger and, hey presto, the magnifying lens makes everything look larger. On the enlarger are some developed negatives.

"Squawk! Hello."
action: You look through the lens
response: On the enlarger are some developed negatives.
action: You turn on the enlarger
response: The enlarger is not something you can switch.

"Squawk! I like 'Parrots of the Caribbean'."
action: You read printing
response: One of the negatives has some printing that says, 'Code is alphabet reversed'.
action: You examine the timer
response: You see developing trays, a pair of scissors, a thermometer and a timer.
action: Look around
response: You recognise this as a darkroom from all the photographic equipment on the bench. This is a relic from the past. You thought everyone used digital cameras nowadays. The exit is to the south.

You can see a macaw, a bench (on which are some photographic chemicals, some photographic tools and an enlarger (on which are some developed negatives)) and a red lamp (providing light) here.
action: You turn off the lamp
response: You turn the lamp off and the room is no longer bathed in a red glow.

It is now pitch dark in here.
action: You turn on the torch
response: You turn the torch on.

"Squawk! I'm talking to an idiot."

You recognise this as a darkroom from all the photographic equipment on the bench. This is a relic from the past. You thought everyone used digital cameras nowadays. The exit is to the south.

You can see a macaw, a bench (on which are some photographic chemicals, some photographic tools and an enlarger (on which are some developed negatives)) and a red lamp here.
action: You put all in the sheets
response: white key: The satin sheets can't contain things.
piezoelectric transducer: The satin sheets can't contain things.
coil of wire: The satin sheets can't contain things.
note: The satin sheets can't contain things.
torch: The satin sheets can't contain things.
action: You drop the key
response: (the white key)
Dropped.
action: TAKE REMOTE, BOX, LED, MODULE, SWITCH
response: remote control unit: Taken.
pink jiffy box: Taken.
three-volt LED: Taken.
laser power module: Taken.
loose light switch: You're carrying too many things already.

"Squawk! Molly is smart."
action: You go east
response: You're at the western end of a long hallway. The hallway continues to the east. There's an open metal door to the west and a set of stairs going down to the basement.

You can see a macaw here.

"Squawk! I like 'Parrots of the Caribbean'."
action: You go south
response: You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west.

On the workbench is a soldering iron surrounded by electronic components.

You can see a macaw and a printed circuit board here.

"Squawk! Hello."
action: You check your inventory
response: You're carrying:
a laser power module
a three-volt LED
a pink jiffy box
a remote control unit
a piezoelectric transducer
a coil of wire
a note
some UV glasses (being worn)
a torch (providing light)
a plastic raincoat (being worn)
action: PUT MODULE, LED, BOX, UNIT, TRANSDUCER ON BENCH
response: laser power module: Done.
three-volt LED: Done.
pink jiffy box: Done.
remote control unit: Done.
piezoelectric transducer: Done.
action: You put the wire on the bench
response: You put the coil of wire on the workbench.

"Squawk! Adventures are cool."
action: You go to the west
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.

You can see a macaw, a white key, some satin sheets, a journal, your car key, a tyre lever, a brass key and a loose light switch here.
action: Journal
response: loose light switch: Taken.
journal: Taken.
action: You go to the south
response: You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west.

On the workbench are a coil of wire, a piezoelectric transducer, a remote control unit, a pink jiffy box, a three-volt LED, a laser power module and a soldering iron surrounded by electronic components.

You can see a macaw and a printed circuit board here.
action: Inventory
response: You're carrying:
a journal
a loose light switch
a note
some UV glasses (being worn)
a torch (providing light)
a plastic raincoat (being worn)
action: PUT JOURNAL, SWITCH, NOTE ON BENCH
response: journal: Done.
loose light switch: Done.
note: Done.
action: You read the note
response: 'Parts list for electronic door opener:
1. Switch
2. Control unit
3. Laser power module
4. Circuit board (EK0007A)
5. Wire
6. Piezoelectric transducer
7. Jiffy box (size 2)
8. 3-volt LED'

"Squawk! You'll never escape."
action: Look around
response: You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west.

On the workbench are a note, a loose light switch, a journal, a coil of wire, a piezoelectric transducer, a remote control unit, a pink jiffy box, a three-volt LED, a laser power module and a soldering iron surrounded by electronic components.

You can see a macaw and a printed circuit board here.
action: Go east
response: You're at the eastern end of a long hallway that continues to the west. Apart from the hallway itself, there are also exits to the north and south.

You can see a macaw here.
action: Go west
response: You're at the junction of a long hallway that continues to the east and west. The other arm of the junction goes to the north, but you can't go that way because of the giant hole in the floor where it collapsed. There's also an exit to the south.

You can see a macaw here.

"Squawk! You'll never escape."
action: You go west
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.

You can see a macaw, a white key, some satin sheets, your car key, a tyre lever and a brass key here.
action: You go east
response: You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.

You can see a macaw and a goat here.

"Squawk! Who are you?"
action: You give the sheets to the goat
response: Goats are known to eat almost anything, but this one must be fussier than most, as it rejects the satin sheets.

"Squawk! Hello."
action: You ask Molly about the caviar
response: "Squawk! Monster likes caviar."
action: Go west
response: You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.

You can see a macaw, a lounge and a coffee table here.

"Squawk! Adventures are cool."
action: Go south
response: You're on a landing at the top of the stairs. You can leave the landing to the north.

You can see a macaw here.

"Squawk! Molly is smart."
action: Go north
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.

You can see a macaw, a white key, your car key, a tyre lever and a brass key here.

"Squawk! I'm talking to an idiot."
action: You drop the sheets
response: Dropped.

"Squawk! You'll never escape."
action: Go west
response: You're at the southern end of a long dining hall. It continues to the north or you can leave to the east.

You can see a macaw here.
action: Go north
response: You're in the middle of a long dining hall that extends to the north and south. The centre of the room is dominated by a long dining table. There's also an exit to the east.

On the dining table is a small crystal dish.

You can see a macaw here.
action: You take the dish
response: It looks quite delicate. You don't trust yourself to carry it around, as you're just as likely to drop it.
action: You take the caviar
response: You pick up the icky, sticky, gloopy caviar in your bare hands. Yuck.
action: Go east
response: You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west.

You can see a macaw here.
action: Go north
response: You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west.

You can see a macaw and a small ravenous monster that defies description here.
action: You give the caviar to the monster
response: The small ravenous monster that defies description only likes export-quality caviar. This inferior brand killed it, perhaps because it was off.
action: You go east
response: You step over the dead monster that defies description.

You're in a small private bar. The only exit is to the west.

You can see a macaw and a whiskey bottle (empty) here.
action: You take the bottle
response: Taken.

"Squawk! Molly is smart."
action: You examine bottle
response: It once held fine Irish whiskey. It's now just an empty bottle. Pity. A bottle full of whiskey would be much better.

"Squawk! I like 'Parrots of the Caribbean'."
action: You go to the west
response: You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west.

You can see a macaw and a dead monster that defies description here.

"Squawk! Scientist mad."
action: Go south
response: You're in the middle of a long hall that extends to the north and south. There are also exits to the east and west.

You can see a macaw here.

"Squawk! I like 'Parrots of the Caribbean'."
action: Go south
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.

You can see a macaw, some satin sheets, a white key, your car key, a tyre lever and a brass key here.

"Squawk! Your right to sleep past 7 a.m. is revoked."
action: You go south
response: You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north.

You can see a macaw here.

"Squawk! Who's a pretty girl, then?"
action: You go to the north
response: You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides.

You can see a macaw here.

"Squawk! Adventures are cool."
action: Go east
response: You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.

You can see a macaw, a lounge and a coffee table here.
action: Go east
response: You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.

You can see a macaw and a goat here.
action: You ask Molly about the bottle
response: "Squawk! You've found it."
action: You ask Molly about the goat
response: "Squawk! Must be hungry by now."
action: You look at what you're carrying with you
response: You're carrying:
a whiskey bottle (empty)
a journal
some UV glasses (being worn)
a torch (providing light)
a plastic raincoat (being worn)
action: Go west
response: You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.

You can see a macaw here.

"Squawk! Molly is smart."
action: Go north
response: You're at the northern end of a wide north-south hall. There's a wide opening to the north, a white door to the west and another exit to the east.

You can see a macaw here.

"Squawk! Your right to sleep past 7 a.m. is revoked."
action: You examine the vines
response: They grow up the wall and over the door. Large purple fruit hang from the vine.
action: You look at the fruit
response: Exotic-looking purple fruit hang from the vine. You have no idea what they are, but they look very tempting.

"Squawk! Who's a pretty girl, then?"
action: You take the fruit
response: You pick one of the fruits off the vine.

"Squawk! I'm talking to an idiot."
action: You go south
response: You're at the southern end of a wide hall. The hall extends to the north and there are exits on the other three sides.

You can see a macaw here.

"Squawk! Your right to sleep past 7 a.m. is revoked."
action: Go east
response: You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.

You can see a macaw, a lounge and a coffee table here.
action: You give fruit to the goat
response: The goat gobbles down the fruit and falls to the floor in a dead sleep. That's strange. It's a good thing you didn't eat it yourself.
action: You go to the north
response: You're in the main upstairs bedroom. There's a bay window to the north. The exit from the room is to the south.

You can see a macaw and a bed (on which are some clean sheets) here.
action: You examine the window
response: It's a large bay window overlooking the rain-soaked estate. It's currently closed.
action: You open the window
response: You open the bay window.
action: Go north
response: You're standing on a high ledge high above the ground. Due to the dark, dismal night and the acid rain, the best view from here is the bedroom inside the bay window to the south.

You can see a macaw and a silver key here.
action: You take the silver key
response: The key is soaked with acid rain. You can't touch it unless you can wash the acid off.
action: You go to the south
response: You're in the main upstairs bedroom. There's a bay window to the north. The exit from the room is to the south.

You can see a macaw and a bed (on which are some clean sheets) here.

"Squawk! You'll never escape."
action: You examine bed
response: It's a double bed. On the bed are some clean sheets.
action: You look at the sheets
response: They're tightly tucked into the bed.

"Squawk! Molly is smart."
action: Go south
response: You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.

You can see a macaw and a sleeping goat here.
action: Go west
response: You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.

You can see a macaw here.
action: Go south
response: You're in a linen closet. There's a louvred door to the north.

You can see a macaw here.
action: Go north
response: You recognise this as a darkroom from all the photographic equipment on the bench. This is a relic from the past. You thought everyone used digital cameras nowadays. The exit is to the south.

You can see a macaw, a bench (on which are some photographic chemicals, some photographic tools and an enlarger (on which are some developed negatives)) and a red lamp here.
action: Go west
response: You're in a lounge room. It's well furnished for relaxing. There are exits to the east and west.

You can see a macaw, a lounge and a coffee table here.

"Squawk! Hello."
action: You go west
response: You're in the upstairs bathroom. It's furnished in glorious pink. There's a vanity unit with a small basin mounted against the west wall and a mirror mounted above it. The exits are to the north and east.

You can see a macaw here.
action: You fill the bottle
response: (with the macaw)
There's nothing here that you can use to fill the bottle.
action: You turn on the tap
response: If you want to fill a container with water or you want a drink of water, just say so. But don't waste water, as fresh water is a precious resource in these days of acid rain.
action: You fill the bottle with water
response: You fill the bottle with water from the tap.
action: Go east
response: You're at the west end of a short hall. It enters a room to the west and continues to the east. There are doors on both sides of the hall, a plain door to the north and a louvred door to the south.

You can see a macaw here.

"Squawk! Who are you?"
action: Go east
response: You're at the east end of a short hall. There's an exit to the north or you can follow the hall back to the west.

You can see a macaw and a sleeping goat here.

"Squawk! Adventures are cool."
action: You go to the north
response: You're in the main upstairs bedroom. There's a bay window to the north. The exit from the room is to the south.

You can see a macaw and a bed (on which are some clean sheets) here.
action: Go north
response: You're standing on a high ledge high above the ground. Due to the dark, dismal night and the acid rain, the best view from here is the bedroom inside the bay window to the south.

You can see a macaw and a silver key here.
action: You pour water on the silver key
response: The water washes away the acid from the silver key.

"Squawk! I'm talking to an idiot."
action: Go north
response: You're at the southern end of a north-south hallway. There's a wooden door to the south, a metal door to the east and an open exit to the west.

In the slot in the wall is a security card.

You can see a macaw, some satin sheets, a white key, your car key, a tyre lever and a brass key here.
action: You go to the south
response: You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west.

On the workbench are a note, a loose light switch, a coil of wire, a piezoelectric transducer, a remote control unit, a pink jiffy box, a three-volt LED, a laser power module and a soldering iron surrounded by electronic components.

You can see a macaw and a printed circuit board here.
action: You unlock the door with the silver key
response: You unlock the workshop door.
action: You open the door
response: You open the workshop door.

"Squawk! I'm talking to an idiot."
action: Go east
response: You're in a tiny room used for the storage of tools. The exit is to the west.

You can see a macaw and some tools here.
action: You look at the tools
response: As you scrounge through the tools, you find a screwdriver. You wonder what other goodies may be tucked away amongst the tools.
action: You take the screwdriver
response: Taken.

"Squawk! Adventures are cool."
action: You look at the tools
response: You scrounge further through the tools and this time you find a car battery. Eureka!
action: You examine the tools
response: You continue scrounging through the tools, but find nothing else of interest.

"Squawk! Who's a pretty girl, then?"
action: Go west
response: You're in an electronic workshop scattered with discarded electronic components. The exit is to the north, but there's also a door to the east. An L-shaped workbench is mounted against the other walls to the south and west.

On the workbench are a note, a loose light switch, a coil of wire, a piezoelectric transducer, a remote control unit, a pink jiffy box, a three-volt LED, a laser power module and a soldering iron surrounded by electronic components.

You can see a macaw, a silver key and a printed circuit board here.

"Squawk! Who are you?"
action: You make the opener
response: With great skill and dexterity, you use the soldering iron and the screwdriver to make an electronic door opener from the parts you scrounged from around the mansion.
action: You go north
response: You're at the northern end of a long hallway that extends to the south. Other than the hallway itself, there are exits to the north, east and west.

You can see a macaw and a dead monster that defies description here.
action: Go north
response: You're in an entry foyer. The front door is to the north and there are exits on the other three sides.

You can see a macaw here.
action: You unlock the door with the opener
response: Try pressing the button on the door opener.
action: You open the door
response: You open the large oak door.
action: Go north
response: Molly smells freedom in the air. "Squawk! Bye, bye. Squawk!" She flies off through the acid rain into the dark night sky.

You're standing on the front porch of a large mansion, where the awning protects you from the acid rain. If you want to enter the mansion, there's a large oak door to the south, otherwise you can head back north towards the road.

You can see a plant pot here.
action: Go north
response: This is the front path of the mansion. It runs between the entrance to the north and the mansion to the south with a lawn on each side.
action: You go north
response: You're at the front fence of a large mansion. The entry to the property is via a large iron gate to the south. The road is back to the north.
action: You unlock the car with car key
response: (the car with the car key)
You unlock the car.
action: You put the battery in the bonnet
response: (the new car battery in the bonnet)
You remove the old car battery and throw it into the bushes at the side of the road. You then insert the new battery and attach the terminals.
action: You put the car key in the ignition
response: You put the car key into the ignition.
action: You turn it
response: Vroom, vroom! The car starts up. The big V8 purrs like a kitten. It's sweet music to your ears. Now let's drive out of here.
action: You drive
response: What do you want to drive?
action: Car
response: Oh, what a night. A flat battery, acid rain, a deserted mansion full of mysteries and a dead scientist. You'll be glad to get out of here.

You quickly drive away, not noticing that in the back seat...