Emma II
by David Fletcher (2013)
Genres: Historical Humor Adaption


action: %
response: The ladies and gentlemen of your acquaintance are sadly backward when it comes to matrimony. It is fortunate that you are a talented matchmaker.

You are at home at Hartfield. You can go north, south, and east.

Dorothy, Sarah, and Mr Mickleshaw are standing here.
action: You look around
response: You are at home at Hartfield. You can go north, south, and east.

Dorothy, Sarah, and Mr Mickleshaw are standing here.

Mr Mickleshaw converses politely with you.
action: You ask Dorothy about the kansas
response: You don't need to ask people about things. You might CONVERSE WITH
(or CHAT TO) someone, or you might set out boldly to FLIRT WITH them. Or you might advise a person to take some action, with SOMEONE, DO SOMETHING.

Mr Mickleshaw chats with you.
action: You chat to Dorothy
response: You converse politely with Dorothy.

Mr Mickleshaw chats with you.
action: Mickleshaw
response: You gossip in the most friendly manner with Mr Mickleshaw.

The story doesn't understand that command.
action: About yourself
response: Handsome, clever, rich, and as little distressed or vexed as ever.

Mr Mickleshaw flirts with you.

There is startling news! Mr Egerwall has proposed marriage to Frederica, but Frederica has declined!
action: You check your inventory
response: You are empty-handed.

Mr Mickleshaw proposes marriage to you!

Shall you accept Mr Mickleshaw?
action: Yes
response: You accept Mr Mickleshaw's offer, and retire from your match-making career.

Frederica, Joan, Dorothy, Sarah, and Clara are so far unmarried, and you decide they must shift for themselves if they do not wish to
remain so.

You married Mr Mickleshaw, who is fairly handsome and has an income of L5000 a year but is of uncertain reputation, and you live happily ever after.

If this was the proper version of this game you could replay a particular scenario using RESTART . This game was number
16456, so you could play it again with RESTART 16456. Unfortunately
it won't work in this special TADS-3.0-compatible version.
action: You go south
response: You are visiting at Tupwall Park. You can go north, back to
Hartfield.
action: Go north
response: You are at home at Hartfield. You can go south, back to Tupwall Park; east; and west.

Rev Queensmere, Mr Sandville, Caroline, Mr Bedcliffe, and Mr Meryman are standing here.

Mr Bedcliffe chats with Caroline.
action: Go east
response: You are visiting at Bridgebrook Grange. You can go south; and west, back to Hartfield.
action: You go to the south
response: You are visiting at Carford Hall. You can go north, back to Bridgebrook Grange.

Cassandra, Chloe, Belinda, and Captain Larfield are standing here.

Chloe recoils from Captain Larfield as though he has suggested something scandalous to her.

Cassandra leaves to the north.
action: Marry belinda
response: A lady would hardly marry another lady. You seem sadly confused.

Captain Larfield converses politely with Chloe.
action: Flirt with Belinda
response: A lady would hardly flirt with another lady. You seem sadly confused.

Captain Larfield chats with Chloe.

Belinda leaves to the north.
action: Heteronormativity off
response: What, you think you can just reorder the whole of society? Go and
play something in ChoiceScript.
action: Flirt with Captain
response: "Emma! I could not possibly!" says Chloe.

Captain Larfield chats with Chloe.
action: You chat with Chloe
response: You converse politely with Chloe.

Captain Larfield converses politely with you.
action: You ask Chloe about the larson
response: You don't need to ask people about things. You might CONVERSE WITH
(or CHAT TO) someone, or you might set out boldly to FLIRT WITH them. Or you might advise a person to take some action, with SOMEONE, DO SOMETHING.

Captain Larfield proposes marriage to Chloe, but Chloe declines!
action: You converse with Chloe
response: You chat with Chloe.

Captain Larfield chats with you.
action: Flirt with Chloe
response: Captain Larfield flirts with Chloe.
action: You examine chloe
response: Chloe Bromgrove is attractive.

Captain Larfield converses politely with Chloe.
action: You examine Larfield
response: Captain Larfield is of good character but is ugly and has a neglible income.

Captain Larfield chats with Chloe.
action: Look around
response: You are visiting at Carford Hall. You can go north, back to Bridgebrook Grange.

Chloe and Captain Larfield are standing here.

Chloe leaves to the north.

Captain Larfield leaves to the north.
action: Go north
response: You are visiting at Bridgebrook Grange. You can go south, back to Carford Hall; and west, to Hartfield.

Captain Larfield and Chloe are standing here.

Captain Larfield chats with Chloe.
action: Marry chloe
response: Captain Larfield must propose and be accepted first.
action: Kiss chloe
response: You would not like to think of Captain Larfield kissing Chloe without some definite understanding.

(A little flirtation might be a different matter.)

There is startling news! Mr Meryman has proposed marriage to
Caroline, but Caroline has declined!
action: You examine Larfield
response: Captain Larfield is of good character but is ugly and has a neglible income.

Captain Larfield flirts with Chloe.
action: You look at Chloe
response: Chloe Bromgrove is attractive.

Captain Larfield proposes marriage to Chloe, but Chloe declines!
action: You check your inventory
response: You are empty-handed.

Chloe leaves to the west.

There is startling news! Mr Bedcliffe has proposed marriage to Joan, but Joan has declined!

Captain Larfield chats with you.
action: About yourself
response: Handsome, clever, rich, and as little distressed or vexed as ever.

Captain Larfield flirts with you.
action: You ask Larfield,  to go west
response: Captain Larfield leaves to the west.

Mr Sandville enters from the west.
action: You ask Sandville about Chloe
response: You don't need to ask people about things. You might CONVERSE WITH
(or CHAT TO) someone, or you might set out boldly to FLIRT WITH them. Or you might advise a person to take some action, with SOMEONE, DO SOMETHING.

There is news of the most shocking kind! Joan has run away with Rev Queensmere!

Captain Larfield enters from the west.

Mr Sandville converses politely with you.
action: You examine Sandville
response: Mr Sandville is handsome and has an income of L5000 a year but is notoriously wicked.

Belinda enters from the west.

Mr Sandville chats with you.
action: You look at Belinda
response: Belinda Grenbury is distinctly plain.

Captain Larfield proposes marriage to you!

Shall you accept Captain Larfield?
action: Decline
response: Shall you accept Captain Larfield?

You decline Captain Larfield with as much firmness as you can command.

Mr Sandville flirts with Belinda.
action: You flirt with Larfield
response: "Emma! I could not possibly!" says Belinda.

Mr Sandville chats with you.

Captain Larfield converses politely with Belinda.
action: Chat with Larfield
response: Belinda chats with Captain Larfield.

Mr Sandville leaves to the south.
action: Flirt with Belinda
response: Captain Larfield flirts with Belinda.
action: Chat with Larfield
response: Belinda chats with Captain Larfield.

There is news of the most shocking kind! Caroline has run away with
Mr Bedcliffe!
action: Propose to Belinda
action: You flirt with Larfield
response: "Emma! I could not possibly!" says Belinda.

Captain Larfield converses politely with you.
action: Flirt with Emma
response: Captain Larfield flirts with you.
action: You chat with Belinda
response: You converse politely with Belinda.

Captain Larfield leaves to the west.
action: You resolve to always remain a the spinster
response: You retire from society, entirely disenchanted with the prospects for connubial felicity in the neighbourhood.

Belinda, Cassandra, and Chloe are so far unmarried, and you decide
they must shift for themselves if they do not wish to remain so.

Let us not dwell on the fates that befell poor Caroline and poor Joan.

You resolve always to remain a spinster. But whether your resolution will remain firm, should some more suitable gentleman address you in the future, is a question you must settle for yourself.

If this was the proper version of this game you could replay a particular scenario using RESTART . This game was number
7142, so you could play it again with RESTART 7142. Unfortunately it won't work in this special TADS-3.0-compatible version.