Zigamus: Zombies at Vigamus
by Marco Vallarino (2016)

Vigamus, the Video Game Museum of Rome, has been attacked by zombies. To save it from the monsters, you can only count on your brain and the relics and gadgets exhibited in the building.

action: %
response: There is a new coin-op at Vigamus: it is called "Zombies Attack!" and it should be the ultimate survival horror game. Unfortunately, it's a bit too real for you: as soon as you turn on the case, an army of decaying and hungry zombies swarms out of the screen and into the museum, searching for brains to eat.

Seeing the monsters, Metalmark faints like a damsel in distress, so it's up to you to save Vigamus and Paddy, stuck in her office. Surely you can find something useful to fight this horrible menace in the museum's rooms. So, keep your eyes peeled and... no panic!

Do you want to read the instructions? (y/n)
action: You look at the arcade
response: The "Zombies Attack!" coin-op is the Trojan horse which the brain-eating monsters managed to enter the museum with.

The "Zombies Attack!" coin-op is currently switched on.
action: You examine the Metalmark
response: He's unconscious.
action: About you
response: You are the one who will save Vigamus from the zombies... or who will die trying!
action: Inventory
response: You are carrying nothing.

You are carrying nothing.
action: You play Zombies Attack
response: You find nothing of interest.

You can't see any such thing.
action: You switch off the arcade
response: I fear that switching off the coin-op will be no use. The zombies have already invaded the museum. Move on and kill them.
action: Break arcade
response: I fear that destroying the coin-op will be no use. The zombies have already invaded the museum. Move on and kill them.
action: Go south
response: You are now in the shop. A big show-case shows books and gadgets of Vigamus. To the north you can see the interactive area, while to the west there's the museum entrance.

Among the gadgets there's a Pong ball.
action: You examine the pong
response: There are Ping Pong balls and Pong balls, like this one. It's white like the others, but much heavier. What would happen if you tried to hit someone with that?
action: You get it
response: Taken.
action: Go west
response: You are in the entrance hall of Vigamus. To the north there is the big hallway called "Game Zero" which, through a series of show-cases and themed panels, tells the history of video games from its dawn in the 50s to the present. To the east there's the shop, with Vigamus' books and gadgets. To the west, there's the door to the editorial office of GamesVillage.it and Vigamus Magazine. The exit is to the south.

There's a zombie here!

You hear screams coming from the north!
action: You throw the ball at the zombie
response: Caught by a sudden inspiration, you throw the heavy Pong ball at the zombie, hitting it straight between the eyes. The gadget, stuffed with dynamite, blows up with the monster's head. The north passage is now free.

You hear screams coming from the north!
action: You search zombie
response: You find nothing of interest.

You hear screams coming from the north!
action: You go to the west
response: You are in the hallway that connects the office of the museum's Director, to the west, with the editorial office of Vigamus Magazine, to the south. Going to the east, you will be back to the entrance.
action: You go to the west
response: The door to the office is closed!
action: You go south
response: You entered the editorial office of Vigamus Magazine, a big open space with desks full of computers, tablets and paperwork. The exit is to the north.

On a desk there is a book with this title: "The secrets of text adventures".
action: You read the book
response: You have a look at the book and find that in the first text adventures written during the 70s there were magic words capable of doing otherwise impossible things. The most famous and used magic words of all was Xyzzy, which made you capable of teleporting from a place to another inside the adventure. Anyway, in modern times it would be ridiculous to use such a trick to solve a problem in a game. Or not?
action: You get the tablet
response: I'm sure you can find more interesting things to do.
action: You get the book
response: Just read it.
action: You open the door
response: The door to the Director's office is protected by a keypad lock. I don't think you can open it by chance. Probably, only Metalmark knows the right key. If you can't wake him up, the door will stay shut.
action: Go east
response: You are in the entrance hall of Vigamus. To the north there is the big hallway called "Game Zero" which, through a series of show-cases and themed panels, tells the history of video games from its dawn in the 50s to the present. To the east there's the shop, with Vigamus' books and gadgets. To the west, there's the door to the editorial office of GamesVillage.it and Vigamus Magazine. The exit is to the south.

You can see the carcass of a zombie with brains reduced to a pulp here.

You hear screams coming from the north!
action: You take the carcass
response: Do you want to put it in your pocket?

You hear screams coming from the north!
action: Yes
response: That was a rhetorical question.

You hear screams coming from the north!
action: You go to the north
response: Game Zero (1 of 3)
You are now in the big room which hosts, from south to north, the show-cases and panels dedicated to the history of video games. In this first section there are consoles and gadgets of the dawn of video game industry. To the north, the exhibition continues with the area dedicated to the 8 and 16-bit consoles and computers, while to the west a lateral passage opens on the conference hall. To the south, you get back to the entrance of the museum.

In this section of the hall, you notice the dentures of Darkiss.
action: You examine the dentures
response: "Darkiss! Wrath of the Vampire" is a text adventure that tells the terrible deeds of a mean bloodsucking monster. These dentures are the perfect gadget for the game. The canine teeth are (very) long and sharp, and you can wear them if you want.
action: You take the dentures
response: Taken.
action: You wear the dentures
response: At the moment, it would just make you look ridiculous.
action: You look at the consoles
response: The Game Zero exhibition is truly exciting. Almost moving. Oh, you are already feeling like crying, sniff!
action: You go north
response: Game Zero (2 of 3)
You are now in the central section of the exhibition dedicated to the history of video games. Here you can find the consoles, computers and gadgets of the 8 and 16-bit era of the video game industry, during the 80s and 90s. To the south, you get back to the beginning of the exhibition, while to the north you can reach its end.

Among the many gadgets in the hall, the one that catches your attention more than all the others is a reproduction of the hammer which Mario used to crash the barrels with in the first Donkey Kong.
action: You examine the hammer
response: It feels very heavy.
action: You get it
response: Mario's hammer is very heavy and you are not strong enough to lift it. Maybe wandering through Vigamus you will find a way to become stronger.
action: You go north
response: Game Zero (3 of 3)
The exhibition dedicated to the video game history ends with the section of the new generation consoles, like the PlayStation, Xbox, Nintendo Wii and various related gadgets. To the south, you go back to the central section, to the north you enter the museum hall dedicated to E.T. To the west there is the area dedicated to Assassin's Creed.

You hear screams coming from the north!
action: You look at the xbox
response: The Game Zero exhibition is truly exciting. Almost moving. Oh, you are already feeling like crying, sniff!

You hear screams coming from the north!
action: Inventory
response: You are carrying:
the Darkiss' dentures

You hear screams coming from the north!
action: Go north
response: E.T. Area
This room of the museum is dedicated to the finding of the cartridges of the E.T. video game for Atari 2600. This game was so ugly that the cartridges had been buried in the desert. Now, after a thorough excavation, they have been recovered and exposed in museums all over the world, so that this big 80s "classic" can be rediscovered. To the south you can go back to the Game Zero exhibition, to the west is an interactive area, while to the north is an area dedicated to the works of Suda51, the acclaimed Japanese game designer.

You can see an E.T. cartridge here.
action: Examine cartridge
response: This game is known to be one of the ugliest video games ever, if not the ugliest of all. It seems to be a very "dangerous" item, which can be given or shown to your worst enemy.
action: Go north
response: You are in the hall that the museum dedicated to the works of Suda51, the acclaimed Japanese game designer who created masterpieces like "The Silver Case" and "Lollipop Chainshaw". To the west is Paddy's office, to the north the recreational area, to the east the area dedicated to the masters of game design, while to the south you may return to the E.T. area.

On a wall of the room is a huge poster of Juliet Starling, the charming main character of "Lollipop Chainsaw". Someone drew a big moustache on her face.

In the middle of the room there is a foam rubber chainsaw.

You hear screams coming from the west!
action: You look at the poster
response: Looking at the poster, you notice that there is a lollipop on it: a nice gadget of "Lollipop Chainsaw" that you put in your pocket.

You hear screams coming from the west!
action: You look at Lollipop
response: The lollipop is a gadget of "Lollipop Chainsaw", the famous action game by Suda51, the acclaimed Japanese game designer which Vigamus dedicated an entire room to. You can taste it.

You hear screams coming from the west!
action: You look at Chainsaw
response: The foam rubber chainsaw is a nice gadget of the game "Lollipop Chainsaw". If it were real, you could use it to maim the zombies. But, as it is, it doesn't look very useful.

You hear screams coming from the west!
action: Taste lollipop
response: It tastes like grappa, perfect for getting better after a shock.

You hear screams coming from the west!
action: You get it
response: You already have that.

You hear screams coming from the west!
action: You get Chainsaw
response: Taken.

You hear screams coming from the west!
action: Go west
response: You are now in Paddy's office. She's the right (and left) arm of the Vigamus' Director. If you can't save her from the zombies, Metalmark will be lost, and the museum with him. To the east, you go back to Suda51 Room.

There's a zombie here!

Paddy is behind her desk and looks with terrified eyes at the zombie that wants to eat her.
action: You show the et to the zombie
response: Caught by a sudden inspiration, you give the E.T. cartridge to the zombie. When the monster realizes what that object is, it commits suicide out of desperation. Well, it wouldn't be possible, because the zombie is already dead, but if someone managed to make a butt-ugly game like E.T., it means that anything is possible.

After taking care of the zombie, you need to help Paddy. The young woman is still shocked for the zombie attack. You need to give her something to feel better.
action: You give Lollipop to Paddy
response: You give the lollipop to Paddy, who slowly starts to lick it. In a short while, the grappa has its effect and the girl recovers from the shock.

Paddy is grateful to you for killing the monster that was ready to eat her. "Was it really a zombie?" she asks, in disbelief.

You tell her about what happened in the interactive area 1, after the new coin-op came, and she ask you to take her to Metalmark. "Only the Director" she explains "can find a solution to this problem."

When you ask her how to wake Metalmark up, the young woman answers: "Oh, don't you worry, I have an unfailing cure to wake him up when he falls asleep during our meeting. Let's go, now."
action: You go east
response: Paddy is following you.

You are in the hall that the museum dedicated to the works of Suda51, the acclaimed Japanese game designer who created masterpieces like "The Silver Case" and "Lollipop Chainshaw". To the west is Paddy's office, to the north the recreational area, to the east the area dedicated to the masters of game design, while to the south you may return to the E.T. area.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.

On a wall of the room is a huge poster of Juliet Starling, the charming main character of "Lollipop Chainsaw". Someone drew a big moustache on her face.

Paddy looks at the poster and says: "July is wonderful with the moustache I draw on her face, isn't she?"
action: You examine the moustache
response: Juliet's moustache is obviously fake: someone must have draw it with a felt pen to mock her.
action: You go east
response: Paddy is following you.

The Game Masters area is the place in the museum dedicated to the great creators of new devices and video games. Peter Molyneux, John Carmack, Nolan Bushnell, Shinji Mikami, Hideo Kojima, Gabe Newell, David Cage, Shigeru Miyamoto are the authors hosted here at the moment, each one with his show-case full of documents, memorabilia and gadgets. To the north there are the toilets, to the east there is an emergency exit, to the west there is the Suda51 Room.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.

There's a zombie here!

In Shinji Mikami's show-case there is a power-up of Resident Evil which could be useful, considering your situation.
action: You examine the zombie
response: The zombie looks... horny?!
action: You check your inventory
response: You are carrying:
a foam rubber chainsaw
the Darkiss' dentures
action: You wear the dentures
response: At the moment, it would just make you look ridiculous.
action: Cut zombie
response: Cutting him up would achieve little.
action: Go east
response: You can't leave now: Vigamus needs you.
action: Go west
response: Paddy is following you.

You are in the hall that the museum dedicated to the works of Suda51, the acclaimed Japanese game designer who created masterpieces like "The Silver Case" and "Lollipop Chainshaw". To the west is Paddy's office, to the north the recreational area, to the east the area dedicated to the masters of game design, while to the south you may return to the E.T. area.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.

On a wall of the room is a huge poster of Juliet Starling, the charming main character of "Lollipop Chainsaw". Someone drew a big moustache on her face.
action: Go north
response: This is not the right time to relax! Concentrate on what to do in order to save Vigamus from the zombies.
action: You go to the south
response: Paddy is following you.

E.T. Area
This room of the museum is dedicated to the finding of the cartridges of the E.T. video game for Atari 2600. This game was so ugly that the cartridges had been buried in the desert. Now, after a thorough excavation, they have been recovered and exposed in museums all over the world, so that this big 80s "classic" can be rediscovered. To the south you can go back to the Game Zero exhibition, to the west is an interactive area, while to the north is an area dedicated to the works of Suda51, the acclaimed Japanese game designer.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.

While you are thinking about a way to stay alive, Paddy chews a chewing-gum and makes a balloon as big as those of "Pang", which then explodes with a loud pop.
action: Go west
response: Paddy is following you.

You are in one of the interactive areas of the museum, where you can play many old games. To the east, you go back to the E.T. Area.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.

The "Street Fighter 2" coin-op is surely the most interesting game in here.
action: You examine Game
response: "Street Fighter 2" is considered the most famous and played beat 'em up ever. Sho ryu ken!

The "Street Fighter 2" coin-op is currently switched on.
action: You play Game
response: Paddy asks you to take her to Metalmark, instead of wasting precious time playing video games.
action: Go south
response: Paddy is following you.

Game Zero (3 of 3)
The exhibition dedicated to the video game history ends with the section of the new generation consoles, like the PlayStation, Xbox, Nintendo Wii and various related gadgets. To the south, you go back to the central section, to the north you enter the museum hall dedicated to E.T. To the west there is the area dedicated to Assassin's Creed.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.

There's a zombie here! It must have come out of nowhere while you were with Paddy.
action: You examine the zombie
response: The zombie is almost uglier than you and looks very hungry.
action: Go west
response: Paddy is following you.

You entered the room of Vigamus dedicated to the Assassin's Creed saga. The exit, to the east, takes you to the Game Zero exhibition.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.

In the middle of the room there is a statue of Connor Kenway, the main character of the series' third chapter.
action: You take the tomahawk
response: Taken.
action: You take the statue
response: Do you want to put it in your pocket?
action: Attack zombie
response: You menacingly brandish Connor's tomahawk and crush the zombie's skull. Unfortunately, the weapon breaks in two after delivering the mortal blow. It's obvious that they don't make the good gadgets of the old times anymore.

While you get rid of the broken tomahawk, Paddy has a look at the monster's rotten corpse and comments: "The cleaning woman is going to be mad, tomorrow morning."
action: You go to the south
response: Paddy is following you.

Game Zero (2 of 3)
You are now in the central section of the exhibition dedicated to the history of video games. Here you can find the consoles, computers and gadgets of the 8 and 16-bit era of the video game industry, during the 80s and 90s. To the south, you get back to the beginning of the exhibition, while to the north you can reach its end.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.

Among the many gadgets in the hall, the one that catches your attention more than all the others is a reproduction of the hammer which Mario used to crash the barrels with in the first Donkey Kong.

While you are considering how to save Vigamus from the zombies, Paddy is filing her nails.
action: You go south
response: Paddy is following you.

Game Zero (1 of 3)
You are now in the big room which hosts, from south to north, the show-cases and panels dedicated to the history of video games. In this first section there are consoles and gadgets of the dawn of video game industry. To the north, the exhibition continues with the area dedicated to the 8 and 16-bit consoles and computers, while to the west a lateral passage opens on the conference hall. To the south, you get back to the entrance of the museum.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.
action: Go south
response: Paddy is following you.

You are in the entrance hall of Vigamus. To the north there is the big hallway called "Game Zero" which, through a series of show-cases and themed panels, tells the history of video games from its dawn in the 50s to the present. To the east there's the shop, with Vigamus' books and gadgets. To the west, there's the door to the editorial office of GamesVillage.it and Vigamus Magazine. The exit is to the south.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.

You can also see the carcass of a zombie with brains reduced to a pulp here.
action: Go east
response: Paddy is following you.

You are now in the shop. A big show-case shows books and gadgets of Vigamus. To the north you can see the interactive area, while to the west there's the museum entrance.

Paddy is by your side, waiting for you to take her to Metalmark in order to wake him up.
action: You go north
response: Paddy is following you.

You are now in one of the two interactive areas of Vigamus, where you can play old games. Going to the south, you can reach the shop.

Paddy is by your side.

The arcade of "Zombies Attack!" stands menacingly in the center of the room.

The unconscious body of Metalmark, Director of Vigamus, is laying on the floor.

As soon as you enter the Interactive Area and Paddy sees an unconscious Metalmark on the floor, the young woman screams in anguish. "Director, what did they do to you?" she exclaims, upset. Then she kneels beside him and starts examining him thoroughly. "He still breathes" she says. "And his heartbeat is okay. I think I can wake him up with my unfailing cure."

Before you can ask what the unfailing cure is, the young woman takes a taser from her purse and zaps the unconscious body of the Vigamus Director.

"What the heck... Aaagh!" Metalmark yells, coming back to life. Then he looks at Paddy and asks: "Did I fall asleep during a meeting again? Hey, I already told you to find a less violent method to wake me up!"

When you tell him that he didn't fall asleep in a meeting, but fainted seeing zombies coming out from the coin-op, he blushes, really embarassed. Then he comments: "Damn Kramelmat! I knew I couldn't trust him. But the zombies coin-op seemed such a good idea."

"Who's Kramelmat?" you and Paddy ask at the same time.

"Oh, just a guy who sells video games. I met him in the virtual reality and he persuaded me to try one of his coin-ops. You all saw the results. Oh my, what can we do now? The situation is dire!"

Do you want to help Metalmark and Vigamus to get rid of the zombie plague? (y/n)
action: Y.
response: You assure the Director that you want to help saving the museum from the monsters, and ask him what to do. Metalmark thanks you for your unselfishness and promises you a free trip to the pleasant and charming town of Silent Hill.

Then he explains: "I think that the only way to solve this problem is going back to the virtual reality and ask Kramelmat what to do. I know that the Oculus Room's door is shut to avoid the staff playing it for free, but you can find the key in my office, whose door you can open entering this key: 6969. Don't ask me why I choose those numbers, you are old enough to understand it by yourself."

You get up and are already going to get the key for the Oculus Room, but the Director has one more thing to say: "Kramelmat is a very, very strange guy, and not only for his name. If I were you, before entering the virtual reality I would get at least one power-up. You should find one of those in the Game Masters Area, but you'll need to find a way to open the show-case where it lays. Again, considering we are in a text adventure, I would get some info about the magic words that often are used in games like that to solve the most difficult problems. So, have a look at the editorial office."
action: You check your inventory
response: You are carrying:
a foam rubber chainsaw
the Darkiss' dentures
action: You talk to Metalmark
response: Metalmark repeats you to find a solution to the zombie problem in the virtual reality. The Oculus Room key is into his office and the Director already gave you the key to open the office door.
action: You go to the south
response: You are now in the shop. A big show-case shows books and gadgets of Vigamus. To the north you can see the interactive area, while to the west there's the museum entrance.
action: You go west
response: You are in the entrance hall of Vigamus. To the north there is the big hallway called "Game Zero" which, through a series of show-cases and themed panels, tells the history of video games from its dawn in the 50s to the present. To the east there's the shop, with Vigamus' books and gadgets. To the west, there's the door to the editorial office of GamesVillage.it and Vigamus Magazine. The exit is to the south.

You can see the carcass of a zombie with brains reduced to a pulp here.
action: Go west
response: You are in the hallway that connects the office of the museum's Director, to the west, with the editorial office of Vigamus Magazine, to the south. Going to the east, you will be back to the entrance.

Hey! Now that you've the combination, you should try to open the door of the Metalmark's office.
action: You go to the west
response: The door to the office is closed!
action: You open the door
response: Now that Metalmark gave you the right combination, you can easily open the door to his office.
action: Go west
response: Metalmark's office is a room full of any comforts, even a human-skin couch, a luxurious desk made of carved ivory and a miniature golf course. The exit is to the east.

Another incredible gadget in the Director's office is... a sexy doll which resembles Lara Croft!
action: You examine the miniature golf
response: This is not the right time to play golf. After all, you are already playing "Zombies Attack!"... live!
action: You look at the doll
response: A very nice view.
action: You get the doll
response: Taken.
action: Go east
response: You are in the hallway that connects the office of the museum's Director, to the west, with the editorial office of Vigamus Magazine, to the south. Going to the east, you will be back to the entrance.
action: You go east
response: You are in the entrance hall of Vigamus. To the north there is the big hallway called "Game Zero" which, through a series of show-cases and themed panels, tells the history of video games from its dawn in the 50s to the present. To the east there's the shop, with Vigamus' books and gadgets. To the west, there's the door to the editorial office of GamesVillage.it and Vigamus Magazine. The exit is to the south.

You can see the carcass of a zombie with brains reduced to a pulp here.
action: Go north
response: Game Zero (1 of 3)
You are now in the big room which hosts, from south to north, the show-cases and panels dedicated to the history of video games. In this first section there are consoles and gadgets of the dawn of video game industry. To the north, the exhibition continues with the area dedicated to the 8 and 16-bit consoles and computers, while to the west a lateral passage opens on the conference hall. To the south, you get back to the entrance of the museum.
action: Go west
response: You entered the museum's conference hall. There are a stage, a projector and some coin-ops. To the east there is the exit on the "Game Zero" hall, to the south you can reach the Oculus Room, the room dedicated to the visor which allows you to experience the virtual reality.
action: You switch on the projector
response: I'm sure you can find more interesting things to do.
action: You check what you're carrying
response: You are carrying:
a sexy doll
the Oculus Room key
a foam rubber chainsaw
the Darkiss' dentures
action: Go north
response: Game Zero (3 of 3)
The exhibition dedicated to the video game history ends with the section of the new generation consoles, like the PlayStation, Xbox, Nintendo Wii and various related gadgets. To the south, you go back to the central section, to the north you enter the museum hall dedicated to E.T. To the west there is the area dedicated to Assassin's Creed.

You can see the carcass of a zombie with brains reduced to a pulp here.
action: You go north
response: E.T. Area
This room of the museum is dedicated to the finding of the cartridges of the E.T. video game for Atari 2600. This game was so ugly that the cartridges had been buried in the desert. Now, after a thorough excavation, they have been recovered and exposed in museums all over the world, so that this big 80s "classic" can be rediscovered. To the south you can go back to the Game Zero exhibition, to the west is an interactive area, while to the north is an area dedicated to the works of Suda51, the acclaimed Japanese game designer.
action: Go north
response: You are in the hall that the museum dedicated to the works of Suda51, the acclaimed Japanese game designer who created masterpieces like "The Silver Case" and "Lollipop Chainshaw". To the west is Paddy's office, to the north the recreational area, to the east the area dedicated to the masters of game design, while to the south you may return to the E.T. area.

On a wall of the room is a huge poster of Juliet Starling, the charming main character of "Lollipop Chainsaw". Someone drew a big moustache on her face.
action: Go east
response: The Game Masters area is the place in the museum dedicated to the great creators of new devices and video games. Peter Molyneux, John Carmack, Nolan Bushnell, Shinji Mikami, Hideo Kojima, Gabe Newell, David Cage, Shigeru Miyamoto are the authors hosted here at the moment, each one with his show-case full of documents, memorabilia and gadgets. To the north there are the toilets, to the east there is an emergency exit, to the west there is the Suda51 Room.

There's a zombie here!

In Shinji Mikami's show-case there is a power-up of Resident Evil which could be useful, considering your situation.
action: You give the doll
response: (to the zombie)
The zombie seems to appreciate your gift. It grabs the sexy doll of Lara, hugs it, kisses it, licks it and holds it so tight that it blows up with a mighty bang that makes the monster's head explode too. Great job, you made it again!
action: You breathe show-case
response: I don't think you can break the show-case with your bare hands. Find something useful to that purpose.
action: Go east
response: You can't leave now: Vigamus needs you.
action: You go west
response: You entered the room of Vigamus dedicated to the Assassin's Creed saga. The exit, to the east, takes you to the Game Zero exhibition.

In the middle of the room there is a statue of Connor Kenway, the main character of the series' third chapter.
action: You go west
response: You are in one of the interactive areas of the museum, where you can play many old games. To the east, you go back to the E.T. Area.

The "Street Fighter 2" coin-op is surely the most interesting game in here.
action: You play Game
response: You think you need to be stronger to fight the zombies, so you start playing Street Fighter 2. You choose Blanka, because you feel you and him are very alike. You easily win the first fights against Zangief, Dhalsim, E. Honda, then get easily rid of Chun Li, Guile, and Ken, then you beat Ryu and get to the final four bosses. You win against Balrog and, with a bit of effort, also against Vega and Sagat and you finally face M. Bison. You reduce him to a pulp too and, after finishing the game and typing your name on the top of the high-score list, you really feel stronger.
action: Go east
response: The Game Masters area is the place in the museum dedicated to the great creators of new devices and video games. Peter Molyneux, John Carmack, Nolan Bushnell, Shinji Mikami, Hideo Kojima, Gabe Newell, David Cage, Shigeru Miyamoto are the authors hosted here at the moment, each one with his show-case full of documents, memorabilia and gadgets. To the north there are the toilets, to the east there is an emergency exit, to the west there is the Suda51 Room.

In Shinji Mikami's show-case there is a power-up of Resident Evil which could be useful, considering your situation.

You can also see the carcass of a zombie with brains reduced to a pulp here.
action: You breathe show-case
response: With Mario's hammer it's easy to open the show-case breaking it in pieces. Now you can take the power-up.
action: You gethe power-up
response: Now that you took the power-up of Resident Evil, you feel more powerful, ready to fight the ultimate boss, should you ever find them.
action: You examinthe power-up
response: Now that you took the Resident Evil power-up, you feel powerful. More powerful. Almost like an Estate Manager!
action: You check your inventory
response: You are carrying:
the Mario's hammer
the Oculus Room key
a foam rubber chainsaw
the Darkiss' dentures

You also have:
the power of "Resident Evil"
the strength of "Street Fighter 2"
action: Go south
response: Game Zero (2 of 3)
You are now in the central section of the exhibition dedicated to the history of video games. Here you can find the consoles, computers and gadgets of the 8 and 16-bit era of the video game industry, during the 80s and 90s. To the south, you get back to the beginning of the exhibition, while to the north you can reach its end.
action: You go to the south
response: Game Zero (1 of 3)
You are now in the big room which hosts, from south to north, the show-cases and panels dedicated to the history of video games. In this first section there are consoles and gadgets of the dawn of video game industry. To the north, the exhibition continues with the area dedicated to the 8 and 16-bit consoles and computers, while to the west a lateral passage opens on the conference hall. To the south, you get back to the entrance of the museum.
action: You go south
response: The Oculus Room door is shut.
action: You unlock door
response: What do you want to unlock the Oculus door with?
action: Key
response: You unlock the Oculus door.
action: Go south
response: You entered the room dedicated to the visor that allows you to experience the virtual reality. To the north you get back to the conference hall.

You can see a visor here.
action: You look at the visor
response: The visor is a device which makes you experience the virtual reality. You can take it and wear it, if you want, but you can't take it out of this room, because of the cable which connects it to the computer with the demo program.
action: You wear the visor
response: (first taking the visor)
You wear the visor and prepare yourself to enter virtual reality, wherever it will take you.

Thanks to the visor, you are now in the Otherworld, a place which exists (not) in any dimension you think it exists (not). There is neither a sky nor a land, just rainbow rivers, and there is no clear direction to go.

Hey! There's a zombie even here in virtual reality. It is menacingly marching towards you!

Now that you are in virtual reality, the rubber chiainsaw is real! You can use it to maim your foes.
action: You kill the zombie
response: The rubber chainsaw is now real, so it's a piece of cake to get rid of the zombie. After maiming it, the monster disappears among the rainbows. Unfortunately, the chainsaw disappears too, leaving you unarmed. Then, a big grey vortex appears before you, in harsh contrast with the coloured scenery among you. From the vortex, a figure that resembles a man appears. It's totally black, apart from his crimson eyes and his white beard, circling a mean grin.

"Welcome to the Netherworld, young adventurer! I am Kramelmat, the one who will destroy Vigamus and all the video games on Earth, to prepare the coming of the new multidimensional shooters like "Zombies Attack!". Everywhere there will be death and destruction, in the name of Kramelmat!"

The evil creature, who, even with those strange features, looks not so unfamiliar to you, looks contemptuously at you and says: "Even if you have a power-up, which for the moment protects you from my attacks, you don't have weapons to fight my arrival. Soon many other zombies will swarm into Vigamus, and for you it will be over!"
action: You look at Kramelmat
response: The black Kramelmat... is really black, apart from crimson eyes and a white beard, which encompasses the mean grin he offers you.
action: You look at what you're carrying with you
response: You are carrying:
the Mario's hammer
the Oculus Room key
the Darkiss' dentures

You are wearing:
a visor

You also have:
the power of "Resident Evil"
the strength of "Street Fighter 2"
action: You wear the dentures
response: The dentures of Darkiss are your only gadget left to fight Kramelmat. In a desperate gesture, you wear them, hoping they can be of any use. Suddenly the rainbows of elsewhere pour over you and give new powers to your virtual body. You are now the vampire Martin Voigt and you are ready to attack Kramelmat!

Otherworld (as Martin Voigt)
Thanks to the visor, you are now in the Otherworld, a place which exists (not) in any dimension you think it exists (not). There is neither a sky nor a land, just rainbow rivers, and there is no clear direction to go.

The evil Kramelmat is here, ready to conquer the world with his multidimensional games and bring death and destruction everywhere. You need to find a way to stop him.
action: Bite kramelmat
response: Thanks to Martin Voigt's powers, you can now fight Kramelmat. You jump against the evil creature and bite his throath, just like a bloodsucking monster would do. Kramelmat can't avoid your attack, horribly yells in pain and in a bunch of seconds is deprived of all his blood and power.

"Damn you, adventurer!" he finally growls. "This time you managed to beat me, but I will be back, someday. Anyway you won't ever come back in your reality, without your visor, and you'll be stuck in here forever! Ha ha ha ha ha!" the evil Kramelmat laughs, before disappearing into his grey vortex.

Actually, now that you are Martin Voigt, you don't have either a visor or your fake teeth anymore. How will you come back to the real world? But there must be a way, of course! This is a text adventure, a genre where you just need to type in a word to make the weirdest things happen.

It looks like you are trapped in virtual reality, if you can't find a way (or a word) to get out of it.
action: Xyzzy
response: You say the ancient magic word Xyzzy, which a long time ago made adventurers teleport from a place to another in "Colossal Cave Adventure", and the Netherworld starts to dissolve. The rainbows blend one into another and everything is so white and blinding that you are forced to close your eyes. When you open them again, you hear someone say: "In the name of Frobozz's beard, you made it!"

You are in the interactive area again: the zombies' coin-op is gone, and Paddy and Metalmark are looking at you in awe. "Congrats, adventurer!" the Director exclaims. "You saved Vigamus from the zombies and solved this text adventure. Now you're ready for other and more difficult tasks."

Looking at Metalmark more closely, you suddenly understand why Kramelmat was so familiar: he resembled Metalmark! Before you can ask, the Director explains: "Yes, I have to admit it: I was Kramelmat. After all, you should have noticed that Kramelmat is Metalmark's anagram. I created all this zombie invasion to make you try this text adventure and discover a genre that, after 40 years, is still loved by millions of gamers around the world."

After Paddy congratulates to you, Kramel... er, Metalmark invites you to try other text adventures. "You need to exercise" the director says. "One day, Vigamus could need your help again! In the meantime, Paddy and I proclaim you Master Adventurer and Honorary Deputy Director of Vigamus!"
action: Full
response: In that game you scored 50 out of a possible 50, in 181 turns.

The score was made up as follows:

2 you've eliminated the zombie in the entrance
1 you've taken the Darkiss' teeth
2 you've taken Mario's hammer
2 you've found the tomahawk
1 you've taken the E.T. cartridge
3 you've saved Paddy from the zombie
2 you've given the lollipop to Paddy
2 you've eliminated the zombie in the Game Zero area
3 you've taken Paddy to Metalmark
1 you've found the magic word Xyzzy
2 you've opened the door to the director's office
2 you've found the Oculus Room key
2 you've taken the sexy doll
3 you've improved your strength playing Street Fighter 2
3 you've eliminated the zombie in the Game Masters Area
3 you've "opened" the showcase
2 you've taken the power-up
1 you've taken the foam rubber chainsaw
3 you've eliminated the zombie in the Netherworld
5 you've become the vampire Martin Voigt
1 you've beaten Kramelmat
3 you've saved Vigamus!

50 total (out of 50)

Would you like to RESTART, RESTORE a saved game, give the FULL score for that game or QUIT?
action: You go north
response: Zigamus: Zombies at Vigamus!

Originally written in Italian then translated into English by Francesca Noto
Cover art by Sabrina Nofroni
Released with licence #CC-BY-NC-ND 4.0:
[LINK]
The marks mentioned in the game belong to the respective owners
Type INFO and press Enter if you don't know how to play
Type HELP if you think you are really stuck

You are now in one of the two interactive areas of Vigamus, where you can play old games. Going to the south, you can reach the shop.

The arcade of "Zombies Attack!" stands menacingly in the center of the room.

The unconscious body of Metalmark, Director of Vigamus, is laying on the floor.
action: Y.
response: debugcheapnitfol quit with exit status: 0