Game Developers Conference 2009
by Jim Munroe (2009)
Genres: Slice of life

"You're actually here. The Gee Dee Cee. You don't know which session to check out first. Unlike your hometown, you're one artist among many here -- exciting and intimidating. Exciting because between now and Friday you might be able to put together a game development team with the varied people here, but intimidating because you don't know a soul. Luckily people all have their names printed on their badges, that's one thing you don't have to worry about." Sponsored by GameSetWatch/Gamasutra, Jim Munroe went to GDC 2009 and then wrote his experiences into a "social interaction simulator". The goal is to get together a development team for a new game, after encountering and making friends with artists, coders, designers and promoters. Each playthrough is partially randomized and outcomes vary.

action: %
response: You're actually here. The Gee Dee Cee. You don't know which session to check out first. Unlike your hometown, you're one promoter among many here -- exciting and intimidating.

Exciting because between now and Friday you might be able to put together a game development team with the varied people here, but intimidating because you don't know a soul. Luckily people all have their names printed on their badges, that's one thing you don't have to worry about.

A social interaction simulator by Jim Munroe.

Type CREDITS for the full credits, HELP if you need it, and QUIT to exit the game.

Geez, there's a lot of people here. You wish your buddy Jon had come. He had a ton of advice about getting to know people. What was it that he said? You bet you could REMEMBER if you tried.

You can go north to Moscone Center North 2000, east to art session "Lighting With Purpose" and west to the code session "AI Behaviors from Improvisational Actors".

What was it that Jon said? You can learn a lot if you EXAMINE folks... that taking a personal INVENTORY helps you keep track of your skills and interests... and when in doubt, GO WEST?

You dunno about that last one, especially since he went on to rant about twisty mazes, but you (perhaps aptly) couldn't follow what he was saying.

But he did have some other helpful stuff to say too, you'd just need to focus to REMEMBER it.
action: You remember
response: Over beers the day before you left, he got philosophical. Sure, there's a lot of swag, but it's not about what you can TAKE, he said. It's about the exchange of ideas. ASK people ABOUT something they care about. If you don't know, ASK them ABOUT INTERESTS. And if you have an interest, TALK ABOUT it TO them -- maybe your enthusiasm about it will catch. And he said not to worry about getting it right the first time, that it can take a couple of years to get into the groove.

You're pretty sure there was some other stuff he said, too.
action: You remember
response: Jon got a little drunk and started to brag that he was around when he saw someone PROPOSE GAME WITH VECTOR GRAPHICS TO DAVE. Then he started to grouse about the economy and how he wished he was going this year, and the evening went downhill from there. He pointed out that because you're an extreme extrovert, you'd have to be careful not to talk people's ears off.
(Which seemed kind of personal to you, but Jon has a tact deficit.)

Now that you're thinking of it, wasn't there something else he said?
action: You remember
response: Right before you extricated yourself, Jon had one more piece of advice -- to make sure you checked out the dev team workshop when you thought you had a team together. The other workshops were useful too, in case you couldn't get a coder or an artist -- it's pretty random who you're gonna meet, he said. He started on about something else but you told him you had an early plane to catch.
action: You look at what you're carrying with you
response: You are dressed like a typical promoter. Your interests include viral marketing. Currently, your dev team consists of yourself as promoter.
action: Look around
response: You can go north to Moscone Center North 2000, east to art session "Lighting With Purpose" and west to the code session "AI Behaviors from Improvisational Actors".

Susan asks you what you're interested in these days. You say that you're pretty interested in viral marketing.

Raigan is texting, a smile on his lips.
action: You examine Susan
response: Susan is dressed like a typical artist.
action: You look at Raigan
response: There's something about the way Raigan holds himself that makes you think: designer.
action: You ask Susan about the interests
response: Susan says that she's pretty into chiptune music these days.

Susan asks you what you're interested in these days. You say that you're pretty interested in viral marketing.

Raigan stands there, staring at the schedule.
action: You ask Raigan about the interests
response: Raigan says that he's pretty interested in ARGs.

Susan asks you what you're interested in these days. You say that you're pretty interested in viral marketing.

Someone named Raigan seems a little lost.
action: You talk to Raigan about the viral marketing
response: Your interest in viral marketing proves boring to Raigan.

Now you have dropped in Raigan's esteem.

Susan stands there, staring at the schedule.
Shooting you a dirty look, Raigan heads to art session "Lighting With Purpose".
action: You talk to Susan about the art
response: Which do you mean, Creative Commons licensed art or pixel art?
action: Commons
response: You seem to impress Susan despite knowing very little about Creative Commons licensed art.

Now you have risen in Susan's esteem.

Susan seems comfortable around you, a smile on her lips.
Raigan walks out of a session, looking excited and inspired and chatting to someone about pixel art.
action: You talk to Raigan about the pixel art
response: You ramble on about pixel art for a while, until some contemptuous remarks from Raigan reveal that you don't really know what you're talking about.

Suddenly Raigan seems impatient with you.

Susan murmurs quietly to you, and then bursts out laughing.
Muttering something about you, Raigan heads to Moscone Center North 2000.
action: You look at the schedule
response: You hate carrying it around. The rooms all have signs anyway.
action: You look
response: You can go north to Moscone Center North 2000, east to art session "Lighting With Purpose" and west to the code session "AI Behaviors from Improvisational Actors".

Susan asks you what you're interested in these days. You say that you're pretty interested in viral marketing.

You blink, and suddenly Ryan is gone, as quietly as he arrived.
action: You go east
response: art session "Lighting With Purpose"
Having managed to understand it, the subject of pixel art is now fascinating to you.

You can go north to Moscone Center North 2000, east to art session "Lighting With Purpose" and west to the code session "AI Behaviors from Improvisational Actors".

Susan asks you what you're interested in these days. You say that you're pretty interested in viral marketing and pixel art.

Ryan is texting, a smile on his lips.
action: You ask Ryan about the interests
response: At a loss for words, Ryan mumbles something about finding it all fascinating.

Susan talks to Ryan about point-and-click game making tools, which she obviously knows nothing about.

Susan says they're going out for drinks, and invites you along...
The night is great, and you end up having a great conversation with Wei-Ju about ARGs.

You can go south to Moscone Center South 2000, east to design session "Master Metrics", west to promo session "Money From a Casual Stone" and up to Moscone Center North 3000.
action: You look
response: You can go south to Moscone Center South 2000, east to design session "Master Metrics", west to promo session "Money From a Casual Stone" and up to Moscone Center North 3000.

Mare wanders out of the session with a hopelessly confused look on her face.
Katherine looks around for someone, then checks her watch.

Someone named Kevin seems a little lost.
Raigan talks at length about ARGs, not really concerned with whether you are listening or even interested.

Now Raigan has risen in your esteem.

Lost in thought, Jeffrey floats away to design session "Master Metrics".
Jordan wanders into Moscone Center North 2000.
action: You ask Jordan about the interests
response: Not really sure what to say, Jordan makes a joke about being into post-hipsterism.

Mare talks to you about pixel art, which she obviously knows nothing about.

Now Mare has dropped in your esteem.

Katherine talks to Kevin about point-and-click game making tools, which she obviously knows nothing about.

Raigan is obviously obsessed with ARGs, and Jordan is trying to keep up.

Jeffrey walks out of a session, looking excited and inspired and chatting to someone about procedural gameplay.
action: You go east
response: design session "Master Metrics"
You emerge from the session having taken in none of it, your brain and ego bruised.

You can go south to Moscone Center South 2000, east to design session "Master Metrics", west to promo session "Money From a Casual Stone" and up to Moscone Center North 3000.

Mare asks Kevin what he's interested in these days. Kevin says that he's pretty interested in 2D physics.

Katherine looks around for someone, then checks her watch.
Susan gives you a friendly wave.
Muttering something about you, Raigan heads to design session "Master Metrics".

Jeffrey talks to you about pixel art, which he obviously knows nothing about.

Suddenly Jeffrey seems irritable with you.

Jordan floats away to promo session "Money From a Casual Stone".
action: Inventory
response: You are dressed like a typical promoter. Your interests include ARGs, viral marketing and pixel art. Currently, your dev team consists of yourself as promoter.
action: You look at Susan
response: Susan is wearing a t-shirt with a artist in-joke on it. You recall that Susan's interests include chiptune music.
action: You talk to Susan about the pixel art
response: Your intense passion for the pixel art proves contagious.

Suddenly Susan gives you a friendly smile.

Mare talks to Susan about procedural gameplay, which she obviously knows nothing about.
Katherine asks you what you're interested in these days. You say that you're pretty interested in ARGs, viral marketing and pixel art.

Kevin asks Jeffrey what he's interested in these days. Jeffrey says that he's pretty interested in procedural gameplay and ARGs.

Raigan walks out of a session, looking excited and inspired and chatting to someone about ARGs.
Wei-Ju murmurs quietly to you, and then bursts out laughing.
Jordan walks out of a session, looking excited and inspired and chatting to someone about viral marketing.
action: You look at Susan
response: Susan is dressed like a typical artist. You recall that Susan's interests include pixel art and chiptune music.
action: You propose the game with pixel art to Susan
response: You and Susan get really excited about making a game that makes clever use of pixel art.

Mare is texting, a smile on her lips.
Katherine talks to Raigan about micropayments, which she knows something about.
Susan gives you a gentle squeeze on the shoulder.
Kevin talks to Wei-Ju about procedural gameplay, which he obviously knows nothing about.
Jeffrey asks you what you're interested in these days. You say that you're pretty interested in ARGs, viral marketing and pixel art.

Jordan talks to Susan about bot movement, which he obviously knows nothing about.
action: You ask Jeffrey about the interests
response: Jeffrey says that he's pretty interested in procedural gameplay and ARGs.

Mare looks around for someone, then checks her watch.

Susan talks to Jordan about procedural gameplay, which she obviously knows nothing about.
Raigan is like a firehose of chat about ARGs, but despite the occasional fleck of spit Wei-Ju is right there with him.

Raigan gives Wei-Ju a quick grin.

Jeffrey stands there, staring at the schedule.
action: You talk to Jeffrey about the args
response: Jeffrey is just as excited about ARGs as you are.

Looks like you have impressed Jeffrey.

Mare hands out flyers to passers-by.
Lost in thought, Katherine floats away to promo session "Money From a Casual Stone".
Susan talks to Wei-Ju about pixel art, which she knows something about. Kevin looks around for someone, then checks his watch.
Raigan talks at length about ARGs, not really concerned with whether you are listening or even interested.

Looks like Raigan has impressed you.

Jeffrey gives you a friendly wave.
Jordan stands there, staring at the schedule.
action: You look at Jeffrey
response: Jeffrey's badge identifies him as a designer. You recall that Jeffrey's interests include procedural gameplay and ARGs.
action: You talk to Jeffrey about the pixel art
response: Your intense passion for the pixel art proves contagious.

Now you have risen in Jeffrey's esteem.

With a bit of a bounce in her step, Mare heads away to promo session "Money From a Casual Stone".
Katherine walks out of a session, looking excited and inspired and chatting to someone about micropayments.
Susan asks Jeffrey what he's interested in these days. Jeffrey says that he's pretty interested in procedural gameplay, ARGs and pixel art.

Lost in thought, Kevin floats away to Moscone Center South 2000.
Raigan is obviously obsessed with ARGs, and Jordan is trying to keep up.
Wei-Ju murmurs quietly to you, and then bursts out laughing.
action: You propose the game with the pixel art to Jeffrey
response: You toss around ideas about a game with pixel art, and immediately Jeffrey has some great designer concepts.

Mare walks out of a session, looking excited and inspired and chatting to someone about viral marketing.
Katherine floats away to Moscone Center South 2000.
Susan asks Wei-Ju what he's interested in these days. Wei-Ju says that he's pretty interested in ARGs.

Raigan is like a firehose of chat about ARGs, but despite the occasional fleck of spit Jordan is right there with him.
Jeffrey talks to you about procedural gameplay, which he knows something about.

Susan tracks you down and tells you you should come to the 10 Bit party with them...
The night is great, and you end up having a great conversation with Susan about bot movement.

You can go north to Moscone Center North 2000, east to art session "User Interface Art" and west to the code session "Dynamic Walking with Semi-Procedural Animation".
action: Look around
response: You can go north to Moscone Center North 2000, east to art session "User Interface Art" and west to the code session "Dynamic Walking with Semi-Procedural Animation".

Katherine talks to Ryan about bot movement, which she obviously knows nothing about.

Kevin walks out of a session, looking excited and inspired and chatting to someone about bot movement.
action: You examine Kevin
response: Kevin is wearing a t-shirt with a coder in-joke on it.
action: You talk to Kevin about the bot movement
response: Kevin is just as excited about bot movement as you are.

Suddenly Kevin gives you a friendly smile.

Katherine asks Kevin what he's interested in these days. Kevin says that he's pretty interested in 2D physics and bot movement.

Ryan talks endlessly to you about chiptune music, but it's obvious from his vague bluster he knows nothing about it.
action: You talk to Kevin about the pixel art
response: Your interest in pixel art proves boring to Kevin.

Looks like you have annoyed Kevin.

Katherine looks around for someone, then checks her watch.

Shooting you a dirty look, Kevin heads to Moscone Center North 2000. You blink, and suddenly Raigan is gone, as quietly as he arrived.

Ryan has got an amazing way of stringing together buzzwords like 2D physics, and it's hard to tell if you are buying it or not.
action: You look at Ryan
response: Ryan is wearing a t-shirt with a coder in-joke on it.
action: You talk to Ryan about pixel art
response: Your interest in pixel art proves boring to Ryan.

Now you have dropped in Ryan's esteem.

Lost in thought, Katherine floats away to code session "Dynamic Walking with Semi-Procedural Animation".

Raigan talks at length about ARGs, not really concerned with whether Ryan is listening or even interested.
action: You talk to Ryan about the bot movement
response: Your interest in bot movement proves boring to Ryan.

Suddenly Ryan seems impatient with you.

Katherine wanders out of the session with a hopelessly confused look on her face.
Raigan is obviously obsessed with ARGs, and you are trying to keep up.

Muttering something about you, Ryan heads to art session "User Interface Art".
action: You look at Katherine
response: Katherine is dressed like a typical promoter.
action: You ask Katherine about the interests
response: Katherine says that she's pretty into micropayments these days.

Katherine hands out flyers to passers-by.

Raigan is like a firehose of chat about ARGs, but despite the occasional fleck of spit you are right there with him.

Ryan wanders out of the session with a completely befuddled look on his face.
action: About you
response: You are dressed like a typical promoter. Your interests include ARGs, viral marketing, bot movement and pixel art. Currently, your dev team consists of yourself as promoter, your artist Susan, your designer Jeffrey.
action: You look at your surroundings
response: You can go north to Moscone Center North 2000, east to art session "User Interface Art" and west to the code session "Dynamic Walking with Semi-Procedural Animation".

Katherine stands there, staring at the schedule.

Raigan talks at length about ARGs, not really concerned with whether Ryan is listening or even interested.
action: Go west
response: code session "Dynamic Walking with Semi-Procedural Animation"
The session was mostly over your head, but not a completely foreign language.

You can go north to Moscone Center North 2000, east to art session "User Interface Art" and west to the code session "Dynamic Walking with Semi-Procedural Animation".

Katherine asks Raigan what he's interested in these days. Raigan says that he's pretty interested in ARGs and pixel art.

Muttering something about you, Ryan heads to art session "User Interface Art".
action: You go west
response: code session "Dynamic Walking with Semi-Procedural Animation"
The session was mostly over your head, but not a completely foreign language.

You can go north to Moscone Center North 2000, east to art session "User Interface Art" and west to the code session "Dynamic Walking with Semi-Procedural Animation".

Katherine asks Raigan what he's interested in these days. Raigan says that he's pretty interested in ARGs and pixel art.

Ryan wanders out of the session with a completely befuddled look on his face.

You're collared by Susan on your way out of the building and he brings you to this industry party with free fancy drinks.
The night is great, and you end up having a great conversation with Wei-Ju about procedural gameplay.

You can go south to Moscone Center South 2000, east to design session "Games Have Feelings Too", west to promo session "Have You Got Perfect Pitch?" and up to Moscone Center North 3000.
action: You go to the south
response: You can go north to Moscone Center North 2000, east to art session "Composer Challenges" and west to the code session "Multi-threaded Fluid Simulation".

Katherine hands out flyers to passers-by.

Raigan asks you what you're interested in these days. You say that you're pretty interested in procedural gameplay, ARGs, viral marketing, bot movement and pixel art.

Muttering something about you, Ryan heads to the code session "Multi-threaded Fluid Simulation".
action: You go west
response: code session "Multi-threaded Fluid Simulation"
Despite the odds, you come away from the session with a real appreciation for the potential of bot movement
Moscone Center South 2000
You can go north to Moscone Center North 2000, east to art session "Composer Challenges" and west to the code session "Multi-threaded Fluid Simulation".

Katherine is texting, a smile on her lips.
Raigan is obviously obsessed with ARGs, and you are trying to keep up.

Ryan walks out of a session, looking excited and inspired and chatting to someone about 2D physics.
action: You ask Ryan about the interests
response: Ryan says that he's pretty interested in 2D physics.

Katherine stands there, staring at the schedule.
Raigan is like a firehose of chat about ARGs, but despite the occasional fleck of spit Ryan is right there with him.
action: You talk to Ryan about 2d physics
response: You ramble on about 2D physics for a while, until some contemptuous remarks from Ryan reveal that you don't really know what you're talking about.

Katherine asks Ryan what he's interested in these days. Ryan says that he's pretty interested in 2D physics.

Raigan talks at length about ARGs, not really concerned with whether you are listening or even interested.
action: You talk to Ryan about the bot movement
response: Your interest in bot movement proves boring to Ryan.

Katherine asks you what you're interested in these days. You say that you're pretty interested in procedural gameplay, ARGs, viral marketing, bot movement and pixel art.

Raigan is obviously obsessed with ARGs, and Ryan is trying to keep up.
action: You look at what you're carrying with you
response: You are dressed like a typical promoter. Your interests include procedural gameplay, ARGs, viral marketing, bot movement and pixel art. Currently, your dev team consists of yourself as promoter, your artist Susan, your designer Jeffrey.
action: You talk to Ryan about the procedural gameplay
response: Your interest in procedural gameplay proves boring to Ryan.

With a bit of a bounce in her step, Katherine heads away to art session "Composer Challenges".
Raigan is like a firehose of chat about ARGs, but despite the occasional fleck of spit Ryan is right there with him.
action: You look around
response: You can go north to Moscone Center North 2000, east to art session "Composer Challenges" and west to the code session "Multi-threaded Fluid Simulation".

Katherine walks out of a session, looking excited and inspired and chatting to someone about chiptune music.

Raigan talks at length about ARGs, not really concerned with whether you are listening or even interested.

Muttering something about you, Ryan heads to the code session "Multi-threaded Fluid Simulation".
action: Go west
response: code session "Multi-threaded Fluid Simulation"
The session was mostly over your head, but not a completely foreign language.

You can go north to Moscone Center North 2000, east to art session "Composer Challenges" and west to the code session "Multi-threaded Fluid Simulation".

Ryan walks out of a session, looking excited and inspired and chatting to someone about bot movement.
action: You talk to Ryan about the bot movement
response: Ryan is just as excited about bot movement as you are.

Looks like you have impressed Ryan.

Lost in thought, Katherine floats away to art session "Composer Challenges".

Raigan is obviously obsessed with ARGs, and Ryan is trying to keep up.

Susan convinces you to do this Jejune ARG with her and you end up running into strange buildings in Chinatown all night.
The night is great, and you end up having a great conversation with Jordan about pixel art.

You can go south to Moscone Center South 2000, east to design session "Destruction of Design", west to promo session "Cheats for Marketers" and up to Moscone Center North 3000.
action: Look around
response: You can go south to Moscone Center South 2000, east to design session "Destruction of Design", west to promo session "Cheats for Marketers" and up to Moscone Center North 3000.

Mare talks to Simon about 2D physics, which she obviously knows nothing about.
Susan gives you a friendly wave.
Susan looks at you with a smile on her lips.
action: You go south
response: You can go north to Moscone Center North 2000, east to art session "Emotion Through Ambient Sound Design" and west to the code session "Lockless Programming".

Katherine asks Ryan what he's interested in these days. Ryan says that he's pretty interested in 2D physics and bot movement.

Raigan is like a firehose of chat about ARGs, but despite the occasional fleck of spit you are right there with him.
action: You examine Ryan
response: Ryan's badge identifies him as a coder.
action: You propose game with the bot movement to Ryan
response: Hmm -- maybe a bit premature. You haven't even really talked about bot movement with Ryan.

You hear Mare long before you see her, as she appears in Moscone Center South 2000.
Katherine is texting, a smile on her lips.

Raigan talks at length about ARGs, not really concerned with whether Ryan is listening or even interested.
action: You talk to Ryan about the bot movement
response: Ryan is just as excited about bot movement as you are.

Now you have risen in Ryan's esteem.

Mare asks Ryan what he's interested in these days. Ryan says that he's pretty interested in 2D physics and bot movement.

Katherine stands there, staring at the schedule.
Raigan is obviously obsessed with ARGs, and Katherine is trying to keep up.
action: You propose the game with the bot movement to Ryan
response: You mention a game with bot movement as an integral part of it, and Ryan's face lights up. It's just what he's been thinking about! You have your coder, looks like.

Mare looks around for someone, then checks her watch.
Katherine asks you what you're interested in these days. You say that you're pretty interested in procedural gameplay, ARGs, viral marketing, bot movement and pixel art.

Raigan is like a firehose of chat about ARGs, but despite the occasional fleck of spit Ryan is right there with him.
action: Inventory
response: You are dressed like a typical promoter. Your interests include procedural gameplay, ARGs, viral marketing, bot movement and pixel art. Currently, your dev team consists of yourself as promoter, your artist Susan, your coder Ryan, your designer Jeffrey.
action: You look at your surroundings
response: You can go north to Moscone Center North 2000, east to art session "Emotion Through Ambient Sound Design" and west to the code session "Lockless Programming".

Mare hands out flyers to passers-by.
Katherine floats away to code session "Lockless Programming".

Raigan talks at length about ARGs, not really concerned with whether you are listening or even interested.

Ryan murmurs quietly to you, and then bursts out laughing.
action: You go west
response: code session "Lockless Programming"
The session was mostly over your head, but not a completely foreign language.

You can go north to Moscone Center North 2000, east to art session "Emotion Through Ambient Sound Design" and west to the code session "Lockless Programming".

Mare stands there, staring at the schedule.
Katherine walks out of a session, looking excited and inspired and chatting to someone about bot movement.
Susan seems comfortable around you, a smile on her lips.
Susan gives you a gentle squeeze on the shoulder.

Raigan is obviously obsessed with ARGs, and you are trying to keep up.

Ryan murmurs quietly to you, and then bursts out laughing.
action: Look around
response: You can go north to Moscone Center North 2000, east to art session "Emotion Through Ambient Sound Design" and west to the code session "Lockless Programming".

Mare is texting, a smile on her lips.
With a bit of a bounce in her step, Katherine heads away to code session "Lockless Programming".
Susan asks Ryan what he's interested in these days. Ryan says that he's pretty interested in 2D physics and bot movement.

Raigan is like a firehose of chat about ARGs, but despite the occasional fleck of spit you are right there with him.
action: Go north
response: You can go south to Moscone Center South 2000, east to design session "Destruction of Design", west to promo session "Cheats for Marketers" and up to Moscone Center North 3000.

Simon wanders out of the session with a completely befuddled look on his face.

Before the conference ends you decide to see how your team stacks up... assessment workshop "Dev Team Judgement: R U Ready?"
You can go south to Moscone Center North 3000.

Your dev team is assessed as ready to go with a 70% chance of completing the project. Having put together a team this late in the conference means that you don't have a ton of time to hash stuff out. Luckily the members of your team like each other overall, which makes the project easier to manage. Despite the challenges of any game dev project, you have great hopes for the game's unique use of bot movement and pixel art.
action: About you
response: You are dressed like a typical promoter. Your interests include micropayments. Currently, your dev team consists of yourself as promoter.
action: Go east
response: art session "Lighting With Purpose"
You leave the session frustrated, having felt like you almost grokked it.

You can go north to Moscone Center North 2000, east to art session "Lighting With Purpose" and west to the code session "AI Behaviors from Improvisational Actors".

Katherine talks at length about micropayments, not really concerned with whether Raigan is listening or even interested.
Lost in thought, Ryan floats away to Moscone Center North 2000.
Jeffrey arrives, walking and typing on a netbook.
Jordan wanders into Moscone Center South 2000.
action: You go to the west
response: code session "AI Behaviors from Improvisational Actors"
The session was mostly over your head, but not a completely foreign language.

You can go north to Moscone Center North 2000, east to art session "Lighting With Purpose" and west to the code session "AI Behaviors from Improvisational Actors".

Katherine hands out flyers to passers-by.
Raigan talks at length about 2D physics, not really concerned with whether Jeffrey is listening or even interested.
Jordan talks to you about point-and-click game making tools, which he obviously knows nothing about.
action: You ask Jordan about the interests
response: Jordan says that he's pretty interested in pixel art.

With a bit of a bounce in her step, Katherine heads away to Moscone Center North 2000.
Raigan asks you what you're interested in these days. You say that you're pretty interested in micropayments.

Jeffrey talks endlessly to Jordan about 2D physics, but it's obvious from his vague bluster he knows nothing about it.
action: You talk to Jordan about the micropayments
response: Your interest in micropayments proves boring to Jordan.

Now you have dropped in Jordan's esteem.

Raigan is obviously obsessed with 2D physics, and Jordan is trying to keep up.
Jeffrey strides away towards the next session, waving to friends en route.
action: Go north
response: You can go south to Moscone Center South 2000, east to design session "Indie By Design", west to promo session "Free to Play, Pay for Stuff" and up to Moscone Center North 3000.

Katherine is obviously crazy about micropayments, and Ryan is trying to keep up.
Susan talks to Kevin about viral marketing, which she obviously knows nothing about.
action: You go east
response: design session "Indie By Design"
You emerge from the session having taken in none of it, your brain and ego bruised.

You can go south to Moscone Center South 2000, east to design session "Indie By Design", west to promo session "Free to Play, Pay for Stuff" and up to Moscone Center North 3000.

Katherine floats away to promo session "Free to Play, Pay for Stuff". Susan is texting, a smile on her lips.
With a bit of a bounce in his step, Kevin heads away to promo session "Free to Play, Pay for Stuff".
Ryan talks to you about bot movement, which he obviously knows nothing about.
action: Go west
response: promo session "Free to Play, Pay for Stuff"
You reel out of the session, ideas about viral marketing lighting up your synapses.

You can go south to Moscone Center South 2000, east to design session "Indie By Design", west to promo session "Free to Play, Pay for Stuff" and up to Moscone Center North 3000.

You blink, and suddenly Mare is gone, as quietly as she arrived. Katherine walks out of a session, looking excited and inspired and chatting to someone about viral marketing.
Lost in thought, Susan floats away to promo session "Free to Play, Pay for Stuff".
Kevin wanders out of the session with a completely befuddled look on his face.
Someone named Ryan seems a little lost.
action: You ask Kevin about the interests
response: Kevin says that he's pretty interested in procedural gameplay.

Mare asks Katherine what she's interested in these days. Katherine says that she's pretty into viral marketing and micropayments these days.

Susan wanders out of the session with a hopelessly confused look on her face.
Kevin stands there, staring at the schedule.
Ryan looks around for someone, then checks his watch.
action: You talk to Kevin about the procedural gameplay
response: You ramble on about procedural gameplay for a while, until some contemptuous remarks from Kevin reveal that you don't really know what you're talking about.

Suddenly Kevin seems impatient with you.

Mare talks to you about bot movement, which she obviously knows nothing about.
Katherine is like a firehose of chat about viral marketing, but despite the occasional fleck of spit Kevin is right there with her.
Someone named Susan seems a little lost.

With a bit of a bounce in his step, Ryan heads away to Moscone Center North 3000.

You head to your hotel for the night, and come back the next morning...

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".
action: Go west
response: tool workshop "Prototyping with Gamemaker"
You can go east to Moscone Center North 3000.

You arrived early enough to get something out of it. You come out of the day-long workshop on point-and-click game making tools really feeling like you could manage without a coder.

You can go south to Moscone Center South 2000, east to design session "Master Metrics", west to promo session "Money From a Casual Stone" and up to Moscone Center North 3000.

Mare is texting, a smile on her lips.
Katherine talks at length about viral marketing, not really concerned with whether Susan is listening or even interested.
Shooting you a dirty look, Kevin heads to Moscone Center South 2000.

You poke around Chinatown by yourself for a while and then hit the sack.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".
action: You read schedule
response: You hate carrying it around. The rooms all have signs anyway.
action: Go south
response: You can't go that way.

Simon has got an amazing way of stringing together buzzwords like point-and-click game making tools, and it's hard to tell if Wei-Ju is buying it or not.
Ryan wanders out of the session with a hopelessly befuddled look on his face.
action: You examinWei-Ju
response: Wei-Ju's badge identifies him as a coder.
action: You examine Simon
response: Simon's badge identifies him as a promoter.
action: You look at Ryan
response: Ryan is dressed like a typical coder.
action: You asWei-Ju about the interests
response: Wei-Ju says that he's pretty interested in bot movement.

Simon is like a firehose of unsubstantial chat about procedural gameplay, and Ryan's enthusiasm was put out long ago.
Wei-Ju looks around for someone, then checks his watch.
action: You talk tWei-Ju about the micropayments
response: Your interest in micropayments proves boring to Wei-Ju.

Looks like you have annoyed Wei-Ju.

Simon talks endlessly to Ryan about viral marketing, but it's obvious from his vague bluster he knows nothing about it.
Shooting you a dirty look, Wei-Ju heads to assessment workshop "Dev Team Judgement: R U Ready?".
action: Inventory
response: You are dressed like a typical promoter. Your interests include point-and-click game making tools, viral marketing and micropayments. Currently, your dev team consists of yourself as promoter.
action: You talk to Ryan about the point-and-click
response: Your intense passion for the point-and-click game making tools proves contagious.

Now you have risen in Ryan's esteem.

You hear Katherine long before you see her, as she appears in Moscone Center North 3000.

Simon hands out flyers to passers-by.
Ryan asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, viral marketing and micropayments.

Wei-Ju wanders out of the session with a hopelessly befuddled look on his face.
action: You talk to Ryan about the viral marketing
response: Your interest in viral marketing proves boring to Ryan.

Now you have dropped in Ryan's esteem.

Katherine stands there, staring at the schedule.

Simon has got an amazing way of stringing together buzzwords like chiptune music, and it's hard to tell if Wei-Ju is buying it or not. Ryan asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, viral marketing and micropayments.
action: You examine Simon
response: There's something about the way Simon holds himself that makes you think: promoter.
action: Go south
response: You can't go that way.

Katherine is obviously crazy about viral marketing, and Wei-Ju is trying to keep up.

Simon is like a firehose of unsubstantial chat about bot movement, and Ryan's enthusiasm was put out long ago.
action: You look at your surroundings
response: You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Katherine asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, viral marketing and micropayments.

Simon talks endlessly to Wei-Ju about Creative Commons licensed art, but it's obvious from his vague bluster he knows nothing about it. Shooting you a dirty look, Ryan heads to Moscone Center North 2000.
action: You go downward
response: You can go south to Moscone Center South 2000, east to design session "Helping Your Players Feel Smart", west to promo session "Selling Your IP, Not Your Soul" and up to Moscone Center North 3000.

Mare talks to Ryan about bot movement, which she obviously knows nothing about.
Susan talks to you about bot movement, which she obviously knows nothing about.
action: You ask Mare about the interests
response: Mare says that she's pretty into ARGs these days.

Mare talks to Ryan about pixel art, which she obviously knows nothing about.
Susan asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, viral marketing and micropayments.

You grab some takeout on the way back to the hotel.

You can go north to Moscone Center North 2000, east to art session "Composer Challenges" and west to the code session "Multi-threaded Fluid Simulation".
action: Go east
response: art session "Composer Challenges"
Having managed to understand it, the subject of pixel art is now fascinating to you.

You can go south to Moscone Center South 2000, east to design session "Games Have Feelings Too", west to promo session "Have You Got Perfect Pitch?" and up to Moscone Center North 3000.

Mare talks to you about viral marketing, which she obviously knows nothing about.

Now Mare has dropped in your esteem.

Lost in thought, Susan floats away to promo session "Have You Got Perfect Pitch?".
Shooting you a dirty look, Ryan heads to promo session "Have You Got Perfect Pitch?".
action: You go to the east
response: design session "Games Have Feelings Too"
You emerge from the session having taken in none of it, your brain and ego bruised.

You can go south to Moscone Center South 2000, east to design session "Games Have Feelings Too", west to promo session "Have You Got Perfect Pitch?" and up to Moscone Center North 3000.

Mare looks around for someone, then checks her watch.
Susan wanders out of the session with a hopelessly confused look on her face.

Ryan wanders out of the session with a completely befuddled look on his face.
action: Go east
response: design session "Games Have Feelings Too"
You emerge from the session having taken in none of it, your brain and ego bruised.

You can go south to Moscone Center South 2000, east to design session "Games Have Feelings Too", west to promo session "Have You Got Perfect Pitch?" and up to Moscone Center North 3000.

Mare stands there, staring at the schedule.
With a bit of a bounce in her step, Susan heads away to design session "Games Have Feelings Too".
Shooting you a dirty look, Ryan heads to Moscone Center North 3000.
action: You examine Mare
response: There's something about the way Mare holds herself that makes you think: designer.
action: You talk to Mare about the point-and-click
response: Your interest in point-and-click game making tools proves boring to Mare.

Suddenly Mare seems impatient with you.

Mare talks to you about point-and-click game making tools, which she obviously knows nothing about.

Suddenly Mare seems irritable with you.

Susan walks out of a session, looking excited and inspired and chatting to someone about ARGs.
action: Up
response: You get on one of the two escalators, both going up. Rather like a linear game, you ruminate, giving the appearance of choice while moving to the same place...

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Katherine is like a firehose of chat about viral marketing, but despite the occasional fleck of spit Wei-Ju is right there with her.
Simon has got an amazing way of stringing together buzzwords like ARGs, and it's hard to tell if you are buying it or not.
Shooting you a dirty look, Ryan heads to tool workshop "Prototyping with Gamemaker".
action: You talk tWei-Ju about the viral marketing
response: Your intense passion for the viral marketing proves contagious.

Suddenly Wei-Ju gives you a friendly smile.

Katherine talks at length about viral marketing, not really concerned with whether Simon is listening or even interested.
Ryan wanders out of the session with a hopelessly befuddled look on his face.
Wei-Ju gives you a friendly wave.
action: You propose the game with the viral marketing to Wei-Ju
response: You and Wei-Ju get really excited about making a game that makes clever use of viral marketing.

Katherine is obviously crazy about viral marketing, and Ryan is trying to keep up.

Simon asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, viral marketing, micropayments and pixel art.

Wei-Ju seems comfortable around you, a smile on his lips.
action: You describe your surroundings
response: You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Katherine is like a firehose of chat about viral marketing, but despite the occasional fleck of spit Ryan is right there with her.

Simon asks Wei-Ju what he's interested in these days. Wei-Ju says that he's pretty interested in viral marketing and bot movement.
action: You examine Ryan
response: Ryan's badge identifies him as a coder.
action: You examine katherine
response: There's something about the way Katherine holds herself that makes you think: promoter.
action: You go south
response: You can't go that way.

Katherine talks at length about viral marketing, not really concerned with whether Simon is listening or even interested.
Shooting you a dirty look, Ryan heads to tool workshop "Prototyping with Gamemaker".
Wei-Ju asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, viral marketing, micropayments and pixel art.

Wei-Ju says they're going out for drinks, and invites you along...
The night is great, and you end up having a great conversation with Kevin about ARGs.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".
action: You go downward
response: You can go south to Moscone Center South 2000, east to design session "Destruction of Design", west to promo session "Cheats for Marketers" and up to Moscone Center North 3000.

Mare walks out of a session, looking excited and inspired and chatting to someone about procedural gameplay.

Susan floats away to Moscone Center North 3000.
action: You talk to Mare about the args
response: Mare is just as excited about ARGs as you are.

Looks like you have impressed Mare.

Mare gives you a friendly wave.
action: You propose the game with the ARGs to mare
response: You toss around ideas about a game with ARGs, and immediately Mare has some great designer concepts.

Mare talks to you about pixel art, which she obviously knows nothing about.
action: Inventory
response: You are dressed like a typical promoter. Your interests include point-and-click game making tools, ARGs, viral marketing, micropayments and pixel art. Currently, your dev team consists of yourself as promoter, your designer Mare, your coder Wei-Ju.
action: Look around
response: You can go south to Moscone Center South 2000, east to design session "Destruction of Design", west to promo session "Cheats for Marketers" and up to Moscone Center North 3000.

Mare asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, ARGs, viral marketing, micropayments and pixel art.
action: You talk to Mare about the viral marketing
response: Your intense passion for the viral marketing proves contagious.

Now you have risen in Mare's esteem.

Wei-Ju murmurs quietly to you, and then bursts out laughing.
Searching for Katherine, Wei-Ju heads to promo session "Cheats for Marketers".
action: You go south
response: You can go north to Moscone Center North 2000, east to art session "Emotion Through Ambient Sound Design" and west to the code session "Lockless Programming".

Kevin is like a firehose of chat about procedural gameplay, but despite the occasional fleck of spit Raigan is right there with him.
Jeffrey talks at length about 2D physics, not really concerned with whether Jordan is listening or even interested.
action: You examine jordan
response: Jordan is wearing a t-shirt with a artist in-joke on it.
action: You talk to Jordan about pixel art
response: Jordan is just as excited about pixel art as you are.

Suddenly Jordan gives you a friendly smile.

Kevin asks Raigan what he's interested in these days. Raigan says that he's pretty interested in 2D physics.

Jeffrey is obviously obsessed with 2D physics, and you are trying to keep up.
Jordan seems comfortable around you, a smile on his lips.
action: You talk to Jordan about ARGs
response: Your intense passion for the ARGs proves contagious.

Looks like you have impressed Jordan.

Kevin asks Raigan what he's interested in these days. Raigan says that he's pretty interested in 2D physics.

Jeffrey asks Jordan what he's interested in these days. Jordan says that he's pretty interested in ARGs and pixel art.
action: You propose the game with ARGs to Jordan
response: You mention a game with ARGs as an integral part of it, and Jordan's face lights up. It's just what he's been thinking about! You have your artist, looks like.

Kevin is like a firehose of chat about procedural gameplay, but despite the occasional fleck of spit Raigan is right there with him.
Jeffrey gives Raigan a gentle squeeze on the shoulder.
Jordan talks to Jeffrey about viral marketing, which he obviously knows nothing about.

Before the conference ends you decide to see how your team stacks up... assessment workshop "Dev Team Judgement: R U Ready?"
You can go south to Moscone Center North 3000.

Your dev team is assessed as ready to go with a 70% chance of completing the project. Having put together a team this late in the conference means that you don't have a ton of time to hash stuff out. Luckily the members of your team like each other overall, which makes the project easier to manage. Despite the challenges of any game dev project, you have great hopes for the game's unique use of ARGs and viral marketing.
action: You remember
response: Over beers the day before you left, he got philosophical. Sure, there's a lot of swag, but it's not about what you can TAKE, he said. It's about the exchange of ideas. ASK people ABOUT something they care about. If you don't know, ASK them ABOUT INTERESTS. And if you have an interest, TALK ABOUT it TO them -- maybe your enthusiasm about it will catch. And he said not to worry about getting it right the first time, that it can take a couple of years to get into the groove.

You're pretty sure there was some other stuff he said, too.
action: You remember
response: Jon got a little drunk and started to brag that he was around when he saw someone PROPOSE GAME WITH VECTOR GRAPHICS TO DAVE. Then he started to grouse about the economy and how he wished he was going this year, and the evening went downhill from there. He pointed out that because you're an extrovert, you'd have to be careful not to talk people's ears off.
(Which seemed kind of personal to you, but Jon has a tact deficit.)

Now that you're thinking of it, wasn't there something else he said?
action: You remember
response: Right before you extricated yourself, Jon had one more piece of advice -- to make sure you checked out the dev team workshop when you thought you had a team together. The other workshops were useful too, in case you couldn't get a coder or an artist -- it's pretty random who you're gonna meet, he said. He started on about something else but you told him you had an early plane to catch.
action: You go to the east
response: art session "Lighting With Purpose"
You leave the session frustrated, having felt like you almost grokked it.

You can go north to Moscone Center North 2000, east to art session "Lighting With Purpose" and west to the code session "AI Behaviors from Improvisational Actors".

Mare is texting, a smile on her lips.
Susan asks Wei-Ju what he's interested in these days. Realizing that he's blanking, Wei-Ju says that he's been spending time looking into the artist greats.

Raigan looks around for someone, then checks his watch.
Simon talks to you about procedural gameplay, which he obviously knows nothing about.
Jeffrey stands there, staring at the schedule.
action: You check your inventory
response: You are dressed like a typical promoter. You have no interests. Currently, your dev team consists of yourself as promoter.
action: You ask Mare about the interests
response: Mare says that she's pretty into micropayments these days.

Mare talks at length about micropayments, not really concerned with whether Wei-Ju is listening or even interested.
Susan talks to Jeffrey about viral marketing, which she obviously knows nothing about.
Raigan talks to Simon about pixel art, which he obviously knows nothing about.
action: You ask Mare about the micropayments
response: Mare's interest in micropayments doesn't really float your boat... this time, anyway.

Mare is texting, a smile on her lips.
Susan looks around for someone, then checks her watch.
Raigan stands there, staring at the schedule.
Simon looks around for someone, then checks his watch.
Wei-Ju asks you what you're interested in these days. At a loss for words, you mumble something about finding it all fascinating.

With a bit of a bounce in his step, Jeffrey heads away to art session "Lighting With Purpose".
action: You ask Raigan about the interests
response: Raigan says that he's pretty interested in micropayments.

Mare asks Wei-Ju what he's interested in these days. Not really sure what to say, Wei-Ju makes a joke about being into post-hipsterism.

Susan talks to Simon about point-and-click game making tools, which she obviously knows nothing about.
Raigan hands out flyers to passers-by.
Jeffrey walks out of a session, looking excited and inspired and chatting to someone about chiptune music.
action: You examine Raigan
response: There's something about the way Raigan holds himself that makes you think: promoter.
action: You look at Susan
response: Susan's badge identifies her as a designer.
action: You ask Susan about the interests
response: Susan says that she's pretty into procedural gameplay these days.

Mare asks Wei-Ju what he's interested in these days. Realizing that he's blanking, Wei-Ju says that he's been spending time looking into the artist greats.

Lost in thought, Susan floats away to Moscone Center North 2000.
Raigan looks around for someone, then checks his watch.
Simon asks Raigan what he's interested in these days. Raigan says that he's pretty interested in micropayments.

Jeffrey floats away to code session "AI Behaviors from Improvisational Actors".
action: You asWei-Ju about the interests
response: Not really sure what to say, Wei-Ju makes a joke about being into post-hipsterism.

Mare is obviously crazy about micropayments, and Raigan is trying to keep up.

Now Mare has risen in Raigan's esteem.

Lost in thought, Simon floats away to Moscone Center North 2000.
Wei-Ju asks you what you're interested in these days. Realizing that you're blanking, you say that you've been spending time looking into the promoter greats.

Jeffrey wanders out of the session with a completely befuddled look on his face.
action: You ask Mare about the micropayments
response: Mare's interest in micropayments doesn't really float your boat... this time, anyway.

Mare is like a firehose of chat about micropayments, but despite the occasional fleck of spit you are right there with her.
Raigan seems comfortable around Mare, a smile on his lips.
Wei-Ju floats away to art session "Lighting With Purpose".
Jeffrey asks Raigan what he's interested in these days. Raigan says that he's pretty interested in micropayments.
action: You check your inventory
response: You are dressed like a typical promoter. You have no interests. Currently, your dev team consists of yourself as promoter.
action: You ask Mare about the micropayments
response: Mare's interest proves infectious. You now have an interest in micropayments.

Mare talks at length about micropayments, not really concerned with whether you are listening or even interested.

Mare gives you a quick grin.

Raigan gives Mare a friendly wave.
Wei-Ju walks out of a session, looking excited and inspired and chatting to someone about chiptune music.
Jeffrey is texting, a smile on his lips.
action: You asWei-Ju about the chiptune
response: Wei-Ju's interest in chiptune music doesn't really float your boat... this time, anyway.

Mare is obviously crazy about micropayments, and Raigan is trying to keep up.

Looks like Mare has impressed Raigan.

Wei-Ju stands there, staring at the schedule.
Jeffrey looks around for someone, then checks his watch.

You head to your hotel for the night, and come back the next morning...

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".
action: Go downwards
response: You can go south to Moscone Center South 2000, east to design session "Master Metrics", west to promo session "Money From a Casual Stone" and up to Moscone Center North 3000.

You hear Katherine long before you see her, as she appears in Moscone Center North 2000.
Susan is texting, a smile on her lips.

Simon looks around for someone, then checks his watch.
action: You examine Simon
response: Simon is dressed like a typical designer.
action: You ask Simon about the interests
response: Simon says that he's pretty interested in ARGs.

Katherine is like a firehose of chat about pixel art, but despite the occasional fleck of spit Susan is right there with her.

Simon talks to you about pixel art, which he obviously knows nothing about.
action: You ask Simon about ARGs
response: Simon's interest in ARGs doesn't really float your boat... this time, anyway.

Katherine talks at length about pixel art, not really concerned with whether Simon is listening or even interested.
Susan asks you what you're interested in these days. You say that you're pretty interested in micropayments.
action: You talk to Simon about the micropayments
response: Your intense passion for the micropayments proves contagious.

Now you have risen in Simon's esteem.

Katherine is obviously crazy about pixel art, and Susan is trying to keep up.
Simon asks you what you're interested in these days. You say that you're pretty interested in micropayments.

You blink, and suddenly Jordan is gone, as quietly as he arrived.
action: You look at Katherine
response: There's something about the way Katherine holds herself that makes you think: artist.
action: You ask Katherine about the pixel art
response: Katherine's interest in pixel art doesn't really float your boat... this time, anyway.

Katherine is like a firehose of chat about pixel art, but despite the occasional fleck of spit Jordan is right there with her.
Susan talks to Simon about Creative Commons licensed art, which she obviously knows nothing about.
action: You ask Katherine about pixel art
response: Katherine's interest in pixel art doesn't really float your boat... this time, anyway.

Katherine asks Susan what she's interested in these days. Susan says that she's pretty into procedural gameplay these days.

Simon seems comfortable around you, a smile on his lips.
Jordan stands there, staring at the schedule.
action: You ask Susan about the procedural gameplay
response: Susan's interest in procedural gameplay doesn't really float your boat... this time, anyway.

Katherine talks at length about pixel art, not really concerned with whether Susan is listening or even interested.
Simon asks Jordan what he's interested in these days. Jordan says that he's pretty interested in micropayments.
action: Inventory
response: You are dressed like a typical promoter. Your interests include micropayments. Currently, your dev team consists of yourself as promoter.
action: You examine jordan
response: Jordan is dressed like a typical promoter.
action: You ask Katherine about the pixel art
response: Katherine's interest proves infectious. You now have an interest in pixel art.

Katherine is obviously crazy about pixel art, and Simon is trying to keep up.
Susan asks Jordan what he's interested in these days. Jordan says that he's pretty interested in micropayments.
action: You talk to Katherine about the pixel art
response: Katherine is just as excited about pixel art as you are.

Suddenly Katherine gives you a friendly smile.

Katherine asks you what you're interested in these days. You say that you're pretty interested in micropayments and pixel art.

Susan talks to Simon about viral marketing, which she obviously knows nothing about.
Jordan is texting, a smile on his lips.

Katherine says they're going out for drinks, and invites you along... The night is great, and you end up having a great conversation with Jordan about ARGs.

You can go south to Moscone Center South 2000, east to design session "Helping Your Players Feel Smart", west to promo session "Selling Your IP, Not Your Soul" and up to Moscone Center North 3000.
action: You go east
response: design session "Helping Your Players Feel Smart"
You emerge from the session having taken in none of it, your brain and ego bruised.

You can go south to Moscone Center South 2000, east to design session "Helping Your Players Feel Smart", west to promo session "Selling Your IP, Not Your Soul" and up to Moscone Center North 3000.

Katherine asks Simon what he's interested in these days. Simon says that he's pretty interested in ARGs and micropayments.

With a bit of a bounce in her step, Susan heads away to promo session "Selling Your IP, Not Your Soul".
Jordan murmurs quietly to you, and then bursts out laughing.
action: You propose game with ARGs to Jordan
response: You and Jordan get really excited about making a game that makes clever use of ARGs.

Katherine asks Simon what he's interested in these days. Simon says that he's pretty interested in ARGs and micropayments.

Susan wanders out of the session with a hopelessly confused look on her face.

Jordan talks at length about ARGs, not really concerned with whether you are listening or even interested.

Now Jordan has risen in your esteem.
action: You look at what you're carrying with you
response: You are dressed like a typical promoter. Your interests include ARGs, micropayments and pixel art. Currently, your dev team consists of yourself as promoter, your promoter Jordan.
action: You propose the game with the pixel art to Katherine
response: You toss around ideas about a game with pixel art, and immediately Katherine has some great artist concepts.

Katherine asks Simon what he's interested in these days. Simon says that he's pretty interested in ARGs and micropayments.

Susan stands there, staring at the schedule.

Jordan is obviously obsessed with ARGs, and you are trying to keep up.

Jordan gives you a quick grin.
action: You examine Susan
response: There's something about the way Susan holds herself that makes you think: designer.
action: You go to the north
response: You can't go that way.

Katherine is like a firehose of chat about pixel art, but despite the occasional fleck of spit Jordan is right there with her.
Susan looks around for someone, then checks her watch.

Simon seems comfortable around you, a smile on his lips.
action: Up
response: You get on one of the two escalators, both going up. Rather like a linear game, you ruminate, giving the appearance of choice while moving to the same place...

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Kevin asks you what you're interested in these days. You say that you're pretty interested in ARGs, micropayments and pixel art.

Ryan stands there, staring at the schedule.
action: You ask Kevin about interests
response: At a loss for words, Kevin mumbles something about finding it all fascinating.

Kevin talks endlessly to Ryan about ARGs, but it's obvious from his vague bluster he knows nothing about it.

Now Kevin has dropped in Ryan's esteem.
action: You talk to Kevin about ARGs
response: Your interest in ARGs proves boring to Kevin.

Now you have dropped in Kevin's esteem.

Kevin has got an amazing way of stringing together buzzwords like chiptune music, and it's hard to tell if you are buying it or not.

Shooting Kevin a dirty look, Ryan heads to tool workshop "Prototyping with Gamemaker".
action: You check your inventory
response: You are dressed like a typical promoter. Your interests include ARGs, micropayments and pixel art. Currently, your dev team consists of yourself as promoter, your artist Katherine, your promoter Jordan.
action: You examine Kevin
response: Kevin is wearing a t-shirt with a artist in-joke on it.
action: You describe your surroundings
response: You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Kevin is like a firehose of unsubstantial chat about ARGs, and your enthusiasm was put out long ago.

Suddenly Kevin seems irritable with you.

Ryan wanders out of the session with a hopelessly befuddled look on his face.
action: You look at Ryan
response: Ryan is wearing a t-shirt with a designer in-joke on it.
action: Go down
response: You can go south to Moscone Center South 2000, east to design session "Helping Your Players Feel Smart", west to promo session "Selling Your IP, Not Your Soul" and up to Moscone Center North 3000.

Katherine talks at length about pixel art, not really concerned with whether Susan is listening or even interested.

Simon walks out of a session, looking excited and inspired and chatting to someone about ARGs.
Jordan walks out of a session, looking excited and inspired and chatting to someone about viral marketing.

Katherine gives you a flyer for the 10 Bit party with them, and you check it out...
The night is great, and you end up having a great conversation with Simon about pixel art.

You can go south to Moscone Center South 2000, east to design session "Games Have Feelings Too", west to promo session "Have You Got Perfect Pitch?" and up to Moscone Center North 3000.
action: Go north
response: You can't go that way.

Katherine is obviously crazy about pixel art, and Jordan is trying to keep up.
Susan is texting, a smile on her lips.
Simon talks to Susan about bot movement, which he obviously knows nothing about.
action: You examine Simon
response: Simon's badge identifies him as a designer. You recall that Simon's interests include ARGs, micropayments and pixel art.
action: You propose the game about ARGs to Simon
response: You mention a game with ARGs as an integral part of it, and Simon's face lights up. It's just what he's been thinking about! You have your designer, looks like.

Katherine asks Simon what he's interested in these days. Simon says that he's pretty interested in ARGs, micropayments and pixel art.

Susan floats away to Moscone Center South 2000.

Jordan murmurs quietly to you, and then bursts out laughing.
action: Inventory
response: You are dressed like a typical promoter. Your interests include ARGs, micropayments and pixel art. Currently, your dev team consists of yourself as promoter, your artist Katherine, your designer Simon, your promoter Jordan.
action: Up
response: You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Shooting Kevin a dirty look, Ryan heads to tool workshop "Prototyping with Gamemaker".
action: You go west
response: tool workshop "Prototyping with Gamemaker"
You can go east to Moscone Center North 3000.

You arrived early enough to get something out of it. You come out of the day-long workshop on point-and-click game making tools really feeling like you could manage without a coder.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Ryan wanders out of the session with a hopelessly befuddled look on his face.

You head to your hotel for the night, and come back the next morning...

You can go north to Moscone Center North 2000, east to art session "Emotion Through Ambient Sound Design" and west to the code session "Lockless Programming".
action: Go north
response: You can go south to Moscone Center South 2000, east to design session "Destruction of Design", west to promo session "Cheats for Marketers" and up to Moscone Center North 3000.

Katherine asks Simon what he's interested in these days. Simon says that he's pretty interested in ARGs, micropayments and pixel art.

Jordan is like a firehose of chat about ARGs, but despite the occasional fleck of spit Susan is right there with him.
action: Up
response: You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Kevin asks Ryan what he's interested in these days. Ryan says that he's pretty interested in ARGs.
action: You go west
response: tool workshop "Prototyping with Gamemaker"
You can go east to Moscone Center North 3000.

You arrived early enough to get something out of it. You come out of the day-long workshop on point-and-click game making tools really feeling like you could manage without a coder.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Kevin is like a firehose of unsubstantial chat about point-and-click game making tools, and Ryan's enthusiasm was put out long ago.

Before the conference ends you decide to see how your team stacks up... assessment workshop "Dev Team Judgement: R U Ready?"
You can go south to Moscone Center North 3000.

Your dev team is assessed as ready to go with a 72% chance of completing the project. Having put together a team this late in the conference means that you don't have a ton of time to hash stuff out. Luckily the members of your team like each other overall, which makes the project easier to manage. Despite the challenges of any game dev project, you have great hopes for the game's unique use of ARGs and pixel art.
action: Go north
response: assessment workshop "Dev Team Judgement: R U Ready?"
You can go south to Moscone Center North 3000.

Your dev team is assessed as ready to go with a 80% chance of completing the project. Having put together a team this late in the conference means that you don't have a ton of time to hash stuff out. Luckily the members of your team like each other overall, which makes the project easier to manage. Despite the challenges of any game dev project, you have great hopes for the game's unique use of ARGs and pixel art.
action: You go north
response: You can go south to Moscone Center South 2000, east to design session "Indie By Design", west to promo session "Free to Play, Pay for Stuff" and up to Moscone Center North 3000.

Katherine is texting, a smile on her lips.
Susan looks around for someone, then checks her watch.
Simon asks you what you're interested in these days. Not really sure what to say, you make a joke about being into post-hipsterism.

You blink, and suddenly Ryan is gone, as quietly as he arrived.
Jordan is texting, a smile on his lips.
action: Up
response: You get on one of the two escalators, both going up. Rather like a linear game, you ruminate, giving the appearance of choice while moving to the same place...

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare talks endlessly to Kevin about bot movement, but it's obvious from her vague bluster she knows nothing about it.

Raigan asks you what you're interested in these days. At a loss for words, you mumble something about finding it all fascinating.
action: You go east
response: art workshop "Artsy Assets -- Open Source Not Outsource"
You can go west to Moscone Center North 3000.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare has got an amazing way of stringing together buzzwords like pixel art, and it's hard to tell if Kevin is buying it or not.
Raigan looks around for someone, then checks his watch.

You head to your hotel for the night, and come back the next morning...

You can go south to Moscone Center South 2000, east to design session "Master Metrics", west to promo session "Money From a Casual Stone" and up to Moscone Center North 3000.
action: You go to the west
response: promo session "Money From a Casual Stone"
Having managed to understand it, the subject of viral marketing is now fascinating to you.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare asks Kevin what he's interested in these days. Kevin says that he's pretty interested in micropayments.

Someone named Raigan seems a little lost.
action: You go north
response: assessment workshop "Dev Team Judgement: R U Ready?"
You can go south to Moscone Center North 3000.

After you describe your team, it is assessed as missing two elements.

You emerge from the assessment feeling like you still need to work on the team.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Kevin stands there, staring at the schedule.
Raigan floats away to assessment workshop "Dev Team Judgement: R U Ready?".
action: Up
response: You can't go that way.

Mare is like a firehose of chat about ARGs, and your enthusiasm was put out long ago.

With a bit of a bounce in his step, Kevin heads away to Moscone Center North 2000.
Raigan wanders out of the session with a hopelessly befuddled look on his face.
action: Go west
response: tool workshop "Prototyping with Gamemaker"
You can go east to Moscone Center North 3000.

You arrived early enough to get something out of it. You come out of the day-long workshop on point-and-click game making tools really feeling like you could manage without a coder.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare talks endlessly to Raigan about bot movement, but it's obvious from her vague bluster she knows nothing about it.

You poke around Chinatown by yourself for a while and then hit the sack.

You can go north to Moscone Center North 2000, east to art session "User Interface Art" and west to the code session "Dynamic Walking with Semi-Procedural Animation".
action: Go north
response: You can go south to Moscone Center South 2000, east to design session "Helping Your Players Feel Smart", west to promo session "Selling Your IP, Not Your Soul" and up to Moscone Center North 3000.

Katherine asks Jordan what he's interested in these days. Realizing that he's blanking, Jordan says that he's been spending time looking into the promoter greats.

Susan wanders out of the session with a hopelessly confused look on her face.
Lost in thought, Kevin floats away to design session "Helping Your Players Feel Smart".
Simon talks at length about chiptune music, not really concerned with whether Ryan is listening or even interested.
action: You look at Katherine
response: Katherine is wearing a t-shirt with a promoter in-joke on it.
action: You look at Simon
response: Simon is wearing a t-shirt with a artist in-joke on it.
action: Up
response: You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare has got an amazing way of stringing together buzzwords like procedural gameplay, and it's hard to tell if you are buying it or not.

You hear Susan long before you see her, as she appears in Moscone Center North 3000.
Someone named Raigan seems a little lost.
action: You look at Raigan
response: Raigan is wearing a t-shirt with a coder in-joke on it.
action: You examine Mare
response: Mare is dressed like a typical artist.
action: You look at Susan
response: There's something about the way Susan holds herself that makes you think: promoter.
action: Go down
response: You can go south to Moscone Center South 2000, east to design session "Helping Your Players Feel Smart", west to promo session "Selling Your IP, Not Your Soul" and up to Moscone Center North 3000.

Katherine asks Kevin what he's interested in these days. Kevin says that he's pretty interested in micropayments.

Simon is obviously obsessed with chiptune music, and Ryan is trying to keep up.
Jordan floats away to design session "Helping Your Players Feel Smart".
action: You examine Kevin
response: Kevin is dressed like a typical promoter.
action: You go to the south
response: You can go north to Moscone Center North 2000, east to art session "User Interface Art" and west to the code session "Dynamic Walking with Semi-Procedural Animation".

Wei-Ju is like a firehose of chat about viral marketing, but despite the occasional fleck of spit you are right there with him.

Now Wei-Ju has risen in your esteem.

Jeffrey strides away towards the next session, waving to friends en route.
action: You examinWei-Ju
response: There's something about the way Wei-Ju holds himself that makes you think: promoter.
action: You go north
response: You can go south to Moscone Center South 2000, east to design session "Helping Your Players Feel Smart", west to promo session "Selling Your IP, Not Your Soul" and up to Moscone Center North 3000.

Katherine asks Ryan what he's interested in these days. Ryan says that he's pretty interested in bot movement.

Susan floats away to Moscone Center South 2000.
Kevin stands there, staring at the schedule.
Simon talks at length about chiptune music, not really concerned with whether Kevin is listening or even interested.
Jordan is texting, a smile on his lips.
action: You look at Ryan
response: Ryan is wearing a t-shirt with a coder in-joke on it.
action: You look at Simon
response: There's something about the way Simon holds himself that makes you think: artist.
action: Up
response: You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare is like a firehose of chat about bot movement, and your enthusiasm was put out long ago.

Someone named Raigan seems a little lost.
action: You check your inventory
response: You are dressed like a typical coder. Your interests include point-and-click game making tools, Creative Commons licensed art and viral marketing. Currently, your dev team consists of yourself as coder.
action: Go north
response: assessment workshop "Dev Team Judgement: R U Ready?"
You can go south to Moscone Center North 3000.

After you describe your team, it is assessed as missing two elements.

You emerge from the assessment feeling like you still need to work on the team.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Raigan looks around for someone, then checks his watch.
action: You examine Raigan
response: Raigan's badge identifies him as a coder.
action: You talk to Raigan about Art
response: Which do you mean, Creative Commons licensed art or pixel art?
action: Licensed
response: Something about your mild mannered enthusiasm engages Raigan -- they've now got the Creative Commons licensed art bug.

Now you have risen in Raigan's esteem.

Raigan gives you a friendly wave.
action: You propose the game with the creative commons to Raigan
response: You and Raigan get really excited about making a game that makes clever use of Creative Commons licensed art.

Mare talks endlessly to Raigan about viral marketing, but it's obvious from her vague bluster she knows nothing about it.

Raigan says they're going out for drinks, and invites you along...
The night is great, and you end up having a great conversation with Jeffrey about pixel art.

You can go north to Moscone Center North 2000, east to art session "Composer Challenges" and west to the code session "Multi-threaded Fluid Simulation".
action: You go north
response: You can go south to Moscone Center South 2000, east to design session "Games Have Feelings Too", west to promo session "Have You Got Perfect Pitch?" and up to Moscone Center North 3000.

Katherine talks at length about viral marketing, not really concerned with whether Jordan is listening or even interested.

Katherine gives Jordan a quick grin.

Susan talks to Ryan about bot movement, which she obviously knows nothing about.

Now Susan has dropped in Ryan's esteem.

Kevin asks Simon what he's interested in these days. Simon says that he's pretty interested in chiptune music.
action: About yourself
response: You are dressed like a typical coder. Your interests include point-and-click game making tools, Creative Commons licensed art, viral marketing and pixel art. Currently, your dev team consists of yourself as coder, your coder Raigan.
action: You examine Susan
response: Susan is wearing a t-shirt with a promoter in-joke on it.
action: You talk to Susan about the viral marketing
response: Your interest in viral marketing proves boring to Susan.

Now you have dropped in Susan's esteem.

Katherine asks Susan what she's interested in these days. Susan says that she's pretty into micropayments these days.

Kevin is texting, a smile on his lips.
Simon asks Jordan what he's interested in these days. Jordan says that he's pretty interested in viral marketing.

Ryan asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, Creative Commons licensed art, viral marketing and pixel art.
action: You ask Susan about the micropayments
response: Susan's interest in micropayments doesn't really float your boat... this time, anyway.

Katherine is obviously crazy about viral marketing, and you are trying to keep up.

Looks like Katherine has impressed you.

Shooting you a dirty look, Susan heads to Moscone Center North 3000. Kevin asks Ryan what he's interested in these days. Ryan says that he's pretty interested in bot movement.

Simon is obviously obsessed with chiptune music, and Jordan is trying to keep up.
action: You look at Katherine
response: Katherine is dressed like a typical promoter.
action: You talk to Katherine about the viral marketing
response: Katherine is just as excited about viral marketing as you are.

Suddenly Katherine gives you a friendly smile.

You feel at ease with Katherine near by.
Katherine is like a firehose of chat about viral marketing, but despite the occasional fleck of spit Jordan is right there with her.

Now Katherine has risen in Jordan's esteem.

Kevin talks to you about viral marketing, which he obviously knows nothing about.

Suddenly Kevin seems irritable with you.

Simon is like a firehose of chat about chiptune music, but despite the occasional fleck of spit Ryan is right there with him.
action: You propose the game with the viral marketing to Katherine
response: You toss around ideas about a game with viral marketing, and immediately Katherine has some great promoter concepts.

You feel uncomfortable around Kevin.
You feel at ease with Katherine near by.
Katherine asks Kevin what he's interested in these days. Kevin says that he's pretty interested in micropayments.

Simon talks at length about chiptune music, not really concerned with whether Jordan is listening or even interested.
With a bit of a bounce in his step, Ryan heads away to Moscone Center South 2000.

Jeffrey seems comfortable around you, a smile on his lips.
action: You look at what you're carrying with you
response: You are dressed like a typical coder. Your interests include point-and-click game making tools, Creative Commons licensed art, viral marketing and pixel art. Currently, your dev team consists of yourself as coder, your promoter Katherine, your coder Raigan.
action: You look at Simon
response: Simon is wearing a t-shirt with a artist in-joke on it.
action: You talk to Simon about the pixel art
response: Your interest in pixel art proves boring to Simon.

Suddenly Simon seems impatient with you.

You feel uncomfortable around Kevin.
You feel at ease with Katherine near by.
Katherine talks at length about viral marketing, not really concerned with whether Simon is listening or even interested.
Kevin stands there, staring at the schedule.

Jordan is obviously obsessed with viral marketing, and Kevin is trying to keep up.
action: You talk to Simon about the creative commons
response: Your interest in Creative Commons licensed art proves boring to Simon.

Looks like you have annoyed Simon.

You feel uncomfortable around Kevin.
You feel at ease with Katherine near by.
Katherine asks Jeffrey what he's interested in these days. Jeffrey says that he's pretty interested in ARGs and pixel art.

Lost in thought, Kevin floats away to Moscone Center North 3000.

Jordan murmurs quietly to Katherine, exchanging a secret joke.
action: You talk to Jeffrey about the pixel art
response: Jeffrey is just as excited about pixel art as you are.

Looks like you have impressed Jeffrey.

You feel at ease with Katherine near by.

Katherine is obviously crazy about viral marketing, and you are trying to keep up.

Katherine gives you a quick grin.

Simon is like a firehose of chat about chiptune music, but despite the occasional fleck of spit Jeffrey is right there with him.
Jordan gives Katherine a gentle squeeze on the shoulder.
action: You propose the game about the pixel art to Jeffrey
response: You mention a game with pixel art as an integral part of it, and Jeffrey's face lights up. It's just what he's been thinking about! You have your designer, looks like.

Katherine is just fun to be around.
Katherine is like a firehose of chat about viral marketing, but despite the occasional fleck of spit Jeffrey is right there with her.

Simon asks Jordan what he's interested in these days. Jordan says that he's pretty interested in viral marketing.

Jeffrey tracks you down and tells you you should come to the 10 Bit party with them...
The night is great, and you end up having a great conversation with Kevin about procedural gameplay.

You can go south to Moscone Center South 2000, east to design session "Destruction of Design", west to promo session "Cheats for Marketers" and up to Moscone Center North 3000.
action: Inventory
response: You are dressed like a typical coder. Your interests include point-and-click game making tools, Creative Commons licensed art, procedural gameplay, viral marketing and pixel art. Currently, your dev team consists of yourself as coder, your promoter Katherine, your coder Raigan, your designer Jeffrey.
action: Go north
response: You can't go that way.

Katherine is just fun to be around.
Katherine talks at length about viral marketing, not really concerned with whether you are listening or even interested.

Simon talks at length about chiptune music, not really concerned with whether Jordan is listening or even interested.
Jeffrey looks at you with a smile on his lips.
action: Up
response: You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

You feel uncomfortable around Kevin.
Mare has got an amazing way of stringing together buzzwords like ARGs, and it's hard to tell if Kevin is buying it or not.
Shooting you a dirty look, Susan heads to art workshop "Artsy Assets -- Open Source Not Outsource".
Raigan asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, Creative Commons licensed art, procedural gameplay, viral marketing and pixel art.
action: You go east
response: art workshop "Artsy Assets -- Open Source Not Outsource"
You can go west to Moscone Center North 3000.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

You feel uncomfortable around Kevin.
Mare is like a firehose of chat about pixel art, and Kevin's enthusiasm was put out long ago.

Susan wanders out of the session with a hopelessly befuddled look on her face.
Shooting Mare a dirty look, Raigan heads to art workshop "Artsy Assets -- Open Source Not Outsource".
Raigan gives you a friendly wave.

Before the conference ends you decide to see how your team stacks up... assessment workshop "Dev Team Judgement: R U Ready?"
You can go south to Moscone Center North 3000.
action: About yourself
response: You are dressed like a typical designer. Your interests include ARGs. Currently, your dev team consists of yourself as designer.
action: You remember
response: You're pretty sure you remembered every relevant moment of that night already, and a few irrelevant ones too. But if you want to relive it again, REMEMBER away.
action: You get yourself
response: There's nothing tangible to be gained in this game. This is a world of ideas, bub.

Raigan talks to you about chiptune music, which he obviously knows nothing about.
Wei-Ju talks to Jordan about point-and-click game making tools, which he obviously knows nothing about.
Jeffrey floats away to code session "AI Behaviors from Improvisational Actors".
action: You propose the game with the chiptune music to yourself
response: Seeing as you don't have much excitement for it yourself, your proposal sounds hollow to you.

Raigan asks you what you're interested in these days. You say that you're pretty interested in ARGs.

Wei-Ju asks Jordan what he's interested in these days. Not really sure what to say, Jordan makes a joke about being into post-hipsterism.

Jeffrey walks out of a session, looking excited and inspired and chatting to someone about bot movement.
action: You propose the game with ARGs to yourself
response: Hmm -- maybe a bit premature. You haven't even really talked about ARGs with you.

Lost in thought, Raigan floats away to code session "AI Behaviors from Improvisational Actors".
Wei-Ju looks around for someone, then checks his watch.
Jeffrey stands there, staring at the schedule.
Jordan looks around for someone, then checks his watch.
action: You talk to yourself about ARGs
response: you is just as excited about ARGs as you are.

Raigan wanders out of the session with a completely befuddled look on his face.
Wei-Ju talks to Jordan about viral marketing, which he obviously knows nothing about.
Jeffrey asks you what you're interested in these days. You say that you're pretty interested in ARGs.
action: You propose the game with ARGs to yourself
response: Hmm -- maybe a bit premature. You haven't even really talked about ARGs with you.

Raigan talks to you about pixel art, which he knows something about. Wei-Ju asks Jordan what he's interested in these days. Realizing that he's blanking, Jordan says that he's been spending time looking into the designer greats.

Jeffrey floats away to Moscone Center North 2000.
action: You ask Raigan about gdc
response: There is no reply.

Someone named Raigan seems a little lost.
Wei-Ju asks you what you're interested in these days. You say that you're pretty interested in ARGs.

Jordan stands there, staring at the schedule.
action: You ask Jordan about himself
response: There is no reply.

Raigan looks around for someone, then checks his watch.
Wei-Ju talks to you about micropayments, which he obviously knows nothing about.
Jordan stands there, staring at the schedule.
action: Go west
response: code session "AI Behaviors from Improvisational Actors"
Having managed to understand it, the subject of bot movement is now fascinating to you.

You can go north to Moscone Center North 2000, east to art session "Lighting With Purpose" and west to the code session "AI Behaviors from Improvisational Actors".

Raigan asks you what you're interested in these days. You say that you're pretty interested in ARGs and bot movement.

Wei-Ju asks Jordan what he's interested in these days. Not really sure what to say, Jordan makes a joke about being into post-hipsterism.
action: Go east
response: art session "Lighting With Purpose"
The session was mostly over your head, but not a completely foreign language.

You can go north to Moscone Center North 2000, east to art session "Lighting With Purpose" and west to the code session "AI Behaviors from Improvisational Actors".

Someone named Raigan seems a little lost.
Wei-Ju asks you what you're interested in these days. You say that you're pretty interested in ARGs and bot movement.

Jordan looks around for someone, then checks his watch.

You head to your hotel for the night, and come back the next morning...

You can go south to Moscone Center South 2000, east to design session "Master Metrics", west to promo session "Money From a Casual Stone" and up to Moscone Center North 3000.
action: You go west
response: promo session "Money From a Casual Stone"
You emerge from the session having taken in none of it, your brain and ego bruised.

You can go north to Moscone Center North 2000, east to art session "Real World Texture Painting Tips" and west to the code session "Camera Based Gaming".

Raigan talks to Jordan about procedural gameplay, which he obviously knows nothing about.
Someone named Wei-Ju seems a little lost.
action: Go east
response: art session "Real World Texture Painting Tips"
The session was mostly over your head, but not a completely foreign language.

You can go north to Moscone Center North 2000, east to art session "Real World Texture Painting Tips" and west to the code session "Camera Based Gaming".

Lost in thought, Raigan floats away to Moscone Center North 2000. Wei-Ju stands there, staring at the schedule.

Jordan looks around for someone, then checks his watch.
action: You go west
response: code session "Camera Based Gaming"
Having managed to understand it, the subject of bot movement is now fascinating to you.

You can go north to Moscone Center North 2000, east to art session "Real World Texture Painting Tips" and west to the code session "Camera Based Gaming".

Someone named Wei-Ju seems a little lost.
Jordan is texting, a smile on his lips.
action: You go east
response: art session "Real World Texture Painting Tips"
The session was mostly over your head, but not a completely foreign language.

You can go north to Moscone Center North 2000, east to art session "Real World Texture Painting Tips" and west to the code session "Camera Based Gaming".

Wei-Ju talks to Jordan about micropayments, which he obviously knows nothing about.
action: You go to the north
response: You can go south to Moscone Center South 2000, east to design session "Master Metrics", west to promo session "Money From a Casual Stone" and up to Moscone Center North 3000.

Susan walks out of a session, looking excited and inspired and chatting to someone about ARGs.
Kevin asks you what you're interested in these days. You say that you're pretty interested in ARGs and bot movement.

With a bit of a bounce in his step, Raigan heads away to Moscone Center North 3000.
Ryan stands there, staring at the schedule.
action: You go west
response: promo session "Money From a Casual Stone"
You emerge from the session having taken in none of it, your brain and ego bruised.

You can go south to Moscone Center South 2000, east to design session "Master Metrics", west to promo session "Money From a Casual Stone" and up to Moscone Center North 3000.

Susan asks you what you're interested in these days. You say that you're pretty interested in ARGs and bot movement.

Kevin talks at length about 2D physics, not really concerned with whether Ryan is listening or even interested.
action: You go east
response: design session "Master Metrics"
You reel out of the session, ideas about ARGs lighting up your synapses.

You can go south to Moscone Center South 2000, east to design session "Master Metrics", west to promo session "Money From a Casual Stone" and up to Moscone Center North 3000.

Kevin asks Ryan what he's interested in these days. Ryan says that he's pretty interested in ARGs.
action: You go up
response: You get on one of the two escalators, both going up. Rather like a linear game, you ruminate, giving the appearance of choice while moving to the same place...

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare talks at length about micropayments, not really concerned with whether Jeffrey is listening or even interested.
Katherine talks endlessly to Raigan about pixel art, but it's obvious from her vague bluster she knows nothing about it.

Now Katherine has dropped in Raigan's esteem.

Shooting Jeffrey a dirty look, Simon heads to tool workshop "Prototyping with Gamemaker".
action: Go west
response: tool workshop "Prototyping with Gamemaker"
You can go east to Moscone Center North 3000.

You arrived too late to really absorb anything. You resolve to get to the workshop before 1:00 pm next time.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare is obviously crazy about micropayments, and Katherine is trying to keep up.
Raigan talks to Jeffrey about procedural gameplay, which he obviously knows nothing about.
Simon wanders out of the session with a hopelessly befuddled look on his face.

You poke around Chinatown by yourself for a while and then hit the sack.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".
action: Go west
response: tool workshop "Prototyping with Gamemaker"
You can go east to Moscone Center North 3000.

You arrived early enough to get something out of it. You come out of the day-long workshop on point-and-click game making tools really feeling like you could manage without a coder.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare is like a firehose of chat about micropayments, but despite the occasional fleck of spit Katherine is right there with her.
Shooting Katherine a dirty look, Raigan heads to Moscone Center North 2000.
Shooting Jeffrey a dirty look, Simon heads to assessment workshop "Dev Team Judgement: R U Ready?".
Jeffrey looks around for someone, then checks his watch.

You grab some takeout on the way back to the hotel.

You can go north to Moscone Center North 2000, east to art session "Composer Challenges" and west to the code session "Multi-threaded Fluid Simulation".
action: Go north
response: You can go south to Moscone Center South 2000, east to design session "Games Have Feelings Too", west to promo session "Have You Got Perfect Pitch?" and up to Moscone Center North 3000.

Susan asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, ARGs and bot movement.

Kevin is obviously obsessed with 2D physics, and Ryan is trying to keep up.
Raigan asks Jordan what he's interested in these days. Realizing that he's blanking, Jordan says that he's been spending time looking into the designer greats.
action: Go upward
response: You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare talks at length about micropayments, not really concerned with whether Katherine is listening or even interested.
You blink, and suddenly Raigan is gone, as quietly as he arrived. Shooting Jeffrey a dirty look, Simon heads to Moscone Center North 2000.
Jeffrey talks to you about viral marketing, which he obviously knows nothing about.
action: Go west
response: tool workshop "Prototyping with Gamemaker"
You can go east to Moscone Center North 3000.

You arrived early enough to get something out of it. You come out of the day-long workshop on point-and-click game making tools really feeling like you could manage without a coder.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare asks Katherine what she's interested in these days. At a loss for words, Katherine mumbles something about finding it all fascinating.

Shooting Katherine a dirty look, Raigan heads to Moscone Center North 2000.
Jeffrey is texting, a smile on his lips.

You head back to your hotel. The ice machine on your floor is broken so you have to drink your cola warm, and you blame this for why you have trouble sleeping.

You can go south to Moscone Center South 2000, east to design session "Destruction of Design", west to promo session "Cheats for Marketers" and up to Moscone Center North 3000.
action: You go east
response: design session "Destruction of Design"
You reel out of the session, ideas about ARGs lighting up your synapses.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare asks you what you're interested in these days. You say that you're pretty interested in point-and-click game making tools, ARGs and bot movement.

Katherine looks around for someone, then checks her watch.

Jeffrey asks Katherine what she's interested in these days. Not really sure what to say, Katherine makes a joke about being into post-hipsterism.
action: Go west
response: tool workshop "Prototyping with Gamemaker"
You can go east to Moscone Center North 3000.

You arrived early enough to get something out of it. You come out of the day-long workshop on point-and-click game making tools really feeling like you could manage without a coder.

You can go down to Moscone Center North 2000, east to art workshop "Artsy Assets -- Open Source Not Outsource", west to tool workshop "Prototyping with Gamemaker" and north to assessment workshop "Dev Team Judgement: R U Ready?".

Mare is obviously crazy about micropayments, and Jeffrey is trying to keep up.
Katherine has got an amazing way of stringing together buzzwords like procedural gameplay, and it's hard to tell if you are buying it or not.

Before the conference ends you decide to see how your team stacks up... assessment workshop "Dev Team Judgement: R U Ready?"
You can go south to Moscone Center North 3000.