Genre: Information/Explanation

Destroyer From DarkSpace WIKI Destroyers find the middle ground between speed , armor , and weapons . Although less heavily armored than cruisers , destroyers have the maneuverability to hit targets which cruisers and dreads can not without imposing a large risk on themselves . They are the first ships that require a Shipyard to spawn . UGTO ST-22 Gunboat Destroyer While the ST-22s are heavy on particle projection weapons they are still well-balanced light combatants , able to engage smaller targets quite effectively and even pose a threat to capital ships in sufficient numbers . Often seeing prominent duty on the front lines and anti-piracy patrols , these ships are considered a cornerstone of the UGTO fleet and a key step on an officer's track to a more prestigious command . Even senior admirals are known to look back on their time commanding " Double-deuces " fondly . ST-23 Missile Destroyer The ST-23s are dedicated light missile platforms , with the bare minimum of close-range defenses and a formidable missile battery . When their crews are n't listening , they are sometimes described as " missile spam in a tin can " . With the vital systems and crew quarters crammed in around the missile launchers they can be cramped and unpleasant to serve on , but the satisfaction from sending all that firepower downrange is considered worth it . Role : Missile Boat Weapons : 3 Chemical Beam Lasers and 6 Ion Tracker Missile Launchers Shipyard Requirements : 40,935 Resources | 45 Technology | Metals Rank Requirement : Lieutenant Commander Badges required : Bronze Combat " Missile Spam in a tin can " as they are called . The Missile Destroyer may have lost favour with Captains and the Trade Navy in general , however they still have a few dedicated Captains which use them to great effectiveness .. ST-24 Assault Destroyer Employing a tried-and-true design philosophy that has served the UGTO and its predecessors well , the ST-24s are frontal assault ships intended to engage and destroy their targets in close-quarters combat . To this end they are armed with heavy beam arrays and torpedo payloads . Only the most aggressive and ambitious commanders actively seek out a career in these ships , as their lighter armor can not withstand quite as much punishment as most destroyers and the nature of their armament requires them to get into suicidally point-blank range in order to attack . Sometimes good things come in small packages , and this is true for the Assault Destroyer . Its heavy weapons load can easily carve holes in the armour of enemy ships , but beware , its light armour means it can not take the damage that other Destroyers can . ST-28 Picket Destroyer The ST-28 is armed with a comprehensive beam armament to provide excellent point-defense coverage in all directions . Affectionately known by the Trade Navy as " God's Flashlight " , it also carries a decent gun armament to help it in combat with other light warships . Unfortunately , the modifications to the hull necessary to carry its heavy armament leaves no room for an auxiliary reactor . As a result it suffers from low power generation at speed , making it unable to keep up with conventional attack Destroyers in a dogfight . Role : Point Defense Weapons : 10 Chemical Beam Lasers and 8 Particle Cannons Shipyard Requirements : 39,900 Resources | 45 Technology | Metals Known as ' Gods Flashlight ' , these Destoryers are armed to the teeth with laser's . So it 's not surprising that its main role is missle defense . The Picket Destroyer also carries a light Cannon layout for dealing with smaller ships . However , due to the amount of weapons it carries , it does not carry a Aux reactor . This leads to energy draining quickly if you are not careful . M-192M Missile Destroyer Role : Missile Boat Weapons : 3 chemical beam lasers and 6 ion tracker missile launchers . Rank Requirement : Lieutenant Commander The Missle Destroyer is more powerful than a Missile frigate , but can have energy problems if not managed properly . Not many use this this ship once they unlock the Missile Cruiser , as it can fire a much greater amount of missiles with little less dodging penality .