Genre: Forum

It unfortunately makes sense. CVG was told that the CPU was weak. Having to use the GPU to offload work from the CPU explains reports of the graphics not being up to par. Having to use GPGPU makes development "complicated." There are too many links at this point. This is most likely the final truth. Wii U will struggle to keep up with current consoles, which is why it isn't getting some games. The CPU is weaker than it was in earlier kits, which explains Develop's source claiming that games in development had to be scaled back. With such a pathetic CPU, it's no wonder a game like Metro Last Light had to be cancelled. Want GTAV? Well, GTA is processor-intensive, so don't count on it. Nintendo's not getting a cent from me until this is confirmed to be false. If it's true, I'm not buying Wii U until it hits &lt;$100 used. It was painfully obvious the moment I saw ports of current gen titles being scaled down. this just confirms what I was saying all along. The Wii U's raw processing power is not as good as the PS3 or Xbox.... Sure it can do some things better like higher res textures and a richer colour pallet and some more modern shaders but this will be at the expense of complex geometry, physics and A.I Which is fine for Nintendo games like Mario and Zelda that have almost non existent A.I and Physics but any 3rd party using the latest unreal and havok or Euphoria solutions are gonna pass on Wii U It was painfully obvious the moment I saw ports of current gen titles being scaled down. this just confirms what I was saying all along. The Wii U's raw processing power is not as good as the PS3 or Xbox.... Sure it can do some things better like higher res textures and a richer colour pallet and some more modern shaders but this will be at the expense of complex geometry, physics and A.I Which is fine for Nintendo games like Mario and Zelda that have almost non existent A.I and Physics but any 3rd party using the latest unreal and havok or Euphoria solutions are gonna pass on Wii U Actually, Havok would be fine. It uses GPGPU, which is likely why Nintendo is supporting it. It was painfully obvious the moment I saw ports of current gen titles being scaled down. this just confirms what I was saying all along. The Wii U's raw processing power is not as good as the PS3 or Xbox.... Sure it can do some things better like higher res textures and a richer colour pallet and some more modern shaders but this will be at the expense of complex geometry, physics and A.I Which is fine for Nintendo games like Mario and Zelda that have almost non existent A.I and Physics but any 3rd party using the latest unreal and havok or Euphoria solutions are gonna pass on Wii U Actually, Havok would be fine. It uses GPGPU, which is likely why Nintendo is supporting it. well like most modern middleware it's scalable so yeah I'm sure the Wii U will be able to use a version of Havok, like an IPhone can... That isn'y what I mean though. It was painfully obvious the moment I saw ports of current gen titles being scaled down. this just confirms what I was saying all along. The Wii U's raw processing power is not as good as the PS3 or Xbox.... Sure it can do some things better like higher res textures and a richer colour pallet and some more modern shaders but this will be at the expense of complex geometry, physics and A.I Which is fine for Nintendo games like Mario and Zelda that have almost non existent A.I and Physics but any 3rd party using the latest unreal and havok or Euphoria solutions are gonna pass on Wii U Actually, Havok would be fine. It uses GPGPU, which is likely why Nintendo is supporting it. well like most modern middleware it's scalable so yeah I'm sure the Wii U will be able to use a version of Havok, like an IPhone can... That isn'y what I mean though. Havok is a lot older than you think it is. Wii has Havok. I'm saying that Nintendo paid to license Havok for all Wii U devs and that Havok supports GPGPU, which makes up for the CPU weakness at the cost of GPU power. "From what I hear ( and I trust my source on this as reliable ), the CPU chip in WiiU is almost certainly weaker than Xenon & Cell. Which is why some devs have outright refused to port their existing (in-development) PS360 games to it. I believe Nintendo indended the GPU compute support to make up the difference for their weak CPU choice, however the CPU performance is so bad that devs would be required to refactor their entire engines to get stuff working on the GPU instead, and for many dev that would be impossible on their current project schedules. " If the Wii U CPU is out of order, then yeah, the CPU will be running at a much lower clock (think about it, G4 PowerBooks back then were running up to 1.6 ghz single core, nothing close to the tri core 3.2 ghz PowerPC in the 360). I remember how disappointed devs were in the 360 and ps3 CPUs when they first launched. Without the proper optimization, they ran terribly (and how many games can you think of that actually push a console's CPU?). Regardless, the Wii was the only console to have a game that actually used physics as part of gameplay (Boom Bloxx). So yeah, can't say that I'm too worried. Actually, Havok would be fine. It uses GPGPU, which is likely why Nintendo is supporting it. well like most modern middleware it's scalable so yeah I'm sure the Wii U will be able to use a version of Havok, like an IPhone can... That isn'y what I mean though. Havok is a lot older than you think it is. Wii has Havok. I'm saying that Nintendo paid to license Havok for all Wii U devs and that Havok supports GPGPU, which makes up for the CPU weakness at the cost of GPU power. avok isn't older than I think it is... I was gaming before havok was even conceived. the latest iterations of Havok will not run on Wii U... Havok isn't a static engine that stopped advancing... the stuff havok can do now is incredible and now they're branching into full development suites too with A.I and geometry. Sure the Wii U and the Wii could run a version of Havok, almost any gaming device can run a version of Havok. The Wii U will not be able to run the latest builds of Havok I'm not even sure the PS3 or Xbox can for that matter If the Wii U CPU is out of order, then yeah, the CPU will be running at a much lower clock (think about it, G4 PowerBooks back then were running up to 1.6 ghz single core, nothing close to the tri core 3.2 ghz PowerPC in the 360). I remember how disappointed devs were in the 360 and ps3 CPUs when they first launched. Without the proper optimization, they ran terribly (and how many games can you think of that actually push a console's CPU?). Regardless, the Wii was the only console to have a game that actually used physics as part of gameplay (Boom Bloxx). So yeah, can't say that I'm too worried. I don't know anything about tech. Hell, I don't even think most of the people who say they know about tech really know about tech. But anyway, if they console is "weaker" why are the games better graphically? Like Assassin's Creed 3 and Batman? There's more detail and environmental stuff added to the game. May be minor but still. And what about the Trine 2 devs who said they're making the game better looking? I don't know anything about tech. Hell, I don't even think most of the people who say they know about tech really know about tech. But anyway, if they console is "weaker" why are the games better graphically? Like Assassin's Creed 3 and Batman? There's more detail and environmental stuff added to the game. May be minor but still. And what about the Trine 2 devs who said they're making the game better looking? They really aren't better. While there certain bits of evidence that suggest Wii U version is better, there is evidence that also suggests it looks worse. I don't know anything about tech. Hell, I don't even think most of the people who say they know about tech really know about tech. But anyway, if they console is "weaker" why are the games better graphically? Like Assassin's Creed 3 and Batman? There's more detail and environmental stuff added to the game. May be minor but still. And what about the Trine 2 devs who said they're making the game better looking? They really aren't better. While there certain bits of evidence that suggest Wii U version is better, there is evidence that also suggests it looks worse. I wish Nintendo would have released some direct feed WiiU videos already, even though I am not sure New Super Mario Bros U, Pikmin 3, P-100, or Lego City Stories would probably help them much against Halo 4, The Last of Us, God of War: Ascension, Splinter Cell: Blacklisted, Tomb Raider and the like. I love how people just automatically believe this and then scream "Nintendoomed" when we have seen physical evidence that most multiplats already look better(minimally) than other consoles and several devs, have said it is more powerful. It seems most people already had their minds made up about Wii U before anyone knew anything about it. I love how people just automatically believe this and then scream "Nintendoomed" when we have seen physical evidence that most multiplats already look better(minimally) than other consoles and several devs, have said it is more powerful. It seems most people already had their minds made up about Wii U before anyone knew anything about it. When all is said and done, the Wii U seems to be to the PS3 as the Wii was to the XBox; slightly better, but not by leaps and bounds. Luckily, what prevents the Wii U from falling victim to Wii's lack of third party support is the fact that the Wii U can run Unreal 3, and more and more, it sounds like the PS4 and 720 aren't optimized to run Unreal 4, based on the fact that Epic originally planned to push it on those platforms, but Microsoft and Sony aren't budging. So it seems the industry standards for engines for the upcoming consoles is Unreal 3 and possibly a newer version of Havok. [EDIT] I also just want to say, that if this rumor is bogus and the Wii U in fact as powerful as current speculation believes it is, then that is even further proof that Nintendo COMPLETELY botched their conference and the Wii U as a whole at E3. Because, we shouldn't have to be sitting here, debating whether or not the console is weaker than/as powerful/slightly more powerful than the current consoles on the market. If this rumor is false, then Nintendo shouldn't be/have been so tight lipped about the specs and should have had something prepared for the conference that would seriously "wow" us. I just honestly can't believe that the Wii U has been (pretty much) fully unveiled to the public and we're still left scratching our heads over stupid rumors, such as this. I love how people just automatically believe this and then scream "Nintendoomed" when we have seen physical evidence that most multiplats already look better(minimally) than other consoles and several devs, have said it is more powerful. It seems most people already had their minds made up about Wii U before anyone knew anything about it. When all is said and done, the Wii U seems to be to the PS3 as the Wii was to the XBox; slightly better, but not by leaps and bounds. Luckily, what prevents the Wii U from falling victim to Wii's lack of third party support is the fact that the Wii U can run Unreal 3, and more and more, it sounds like the PS4 and 720 aren't optimized to run Unreal 4, based on the fact that Epic originally planned to push it on those platforms, but Microsoft and Sony aren't budging. So it seems the industry standards for engines for the upcoming consoles is Unreal 3 and possibly a newer version of Havok. In many ways the Wii is actually NOT better than the XBOX. It would be more appropriate to say that the Wii was slighting more powerful than the GCN, a very capable console it it's own right but, the XBOX had unified shader support that the GCN and Wii don't have, that make XBOX games looks better. It unfortunately makes sense. CVG was told that the CPU was weak. Having to use the GPU to offload work from the CPU explains reports of the graphics not being up to par. Having to use GPGPU makes development "complicated." There are too many links at this point. This is most likely the final truth. Wii U will struggle to keep up with current consoles, which is why it isn't getting some games. The CPU is weaker than it was in earlier kits, which explains Develop's source claiming that games in development had to be scaled back. With such a pathetic CPU, it's no wonder a game like Metro Last Light had to be cancelled. Want GTAV? Well, GTA is processor-intensive, so don't count on it. Nintendo's not getting a cent from me until this is confirmed to be false. If it's true, I'm not buying Wii U until it hits &lt;$100 used. Actually relocating some of the work to the GPU could be better in the long run as some of the CPU's work would be better off handled by the GPU. So if the CPU could just have enough to handle the basics of whatever the Wii U needs. So once agian, this could be better off. "From what I hear ( and I trust my source on this as reliable ), the CPU chip in WiiU is almost certainly weaker than Xenon & Cell. Which is why some devs have outright refused to port their existing (in-development) PS360 games to it. I believe Nintendo indended the GPU compute support to make up the difference for their weak CPU choice, however the CPU performance is so bad that devs would be required to refactor their entire engines to get stuff working on the GPU instead, and for many dev that would be impossible on their current project schedules. " not believing me neither. last year at 3e most 3rd party devs said they had their current games running on the wii in a couple of weeks. "From what I hear ( and I trust my source on this as reliable ), the CPU chip in WiiU is almost certainly weaker than Xenon & Cell. Which is why some devs have outright refused to port their existing (in-development) PS360 games to it. I believe Nintendo indended the GPU compute support to make up the difference for their weak CPU choice, however the CPU performance is so bad that devs would be required to refactor their entire engines to get stuff working on the GPU instead, and for many dev that would be impossible on their current project schedules. " not believing me neither. last year at 3e most 3rd party devs said they had their current games running on the wii in a couple of weeks. Vigil (Darksiders 2) and Gearbox (Alien: Colonial Marines) are the two specific teams that said that, to be exact. It unfortunately makes sense. CVG was told that the CPU was weak. Having to use the GPU to offload work from the CPU explains reports of the graphics not being up to par. Having to use GPGPU makes development "complicated." There are too many links at this point. This is most likely the final truth. Wii U will struggle to keep up with current consoles, which is why it isn't getting some games. The CPU is weaker than it was in earlier kits, which explains Develop's source claiming that games in development had to be scaled back. With such a pathetic CPU, it's no wonder a game like Metro Last Light had to be cancelled. Want GTAV? Well, GTA is processor-intensive, so don't count on it. Nintendo's not getting a cent from me until this is confirmed to be false. If it's true, I'm not buying Wii U until it hits &lt;$100 used. From what I hear (and I trust my source on this as reliable), the CPU chip in WiiU is almost certainly weaker than Xenon & Cell. Which is why some devs have outright refused to port their existing (in-development) PS360 games to it. I believe Nintendo indended the GPU compute support to make up the difference for their weak CPU choice, however the CPU performance is so bad that devs would be required to refactor their entire engines to get stuff working on the GPU instead, and for many dev that would be impossible on their current project schedules. well like most modern middleware it's scalable so yeah I'm sure the Wii U will be able to use a version of Havok, like an IPhone can... That isn'y what I mean though. Havok is a lot older than you think it is. Wii has Havok. I'm saying that Nintendo paid to license Havok for all Wii U devs and that Havok supports GPGPU, which makes up for the CPU weakness at the cost of GPU power. avok isn't older than I think it is... I was gaming before havok was even conceived. the latest iterations of Havok will not run on Wii U... Havok isn't a static engine that stopped advancing... the stuff havok can do now is incredible and now they're branching into full development suites too with A.I and geometry. Sure the Wii U and the Wii could run a version of Havok, almost any gaming device can run a version of Havok. The Wii U will not be able to run the latest builds of Havok I'm not even sure the PS3 or Xbox can for that matter Wii U still has a much more modern GPU than current consoles that supports GPGPU. Your assumption is just based on "durr hurr Nintendo old tech". Based on what we know, the GPU is DX11 class. That means that it should be able to support later versions of Havok than current gen, though obviously not at the same level as current gen. Even UE4 isn't completely ruled out yet. If any of this is true it sounds like wii u is an unorthodox hardware that may be really capable but not easy to port to without making some major changes to take advantage of the gpu. Who knows maybe this will be the new trend in console building and the other 2 manufacturers might do something similar. In the meantime though it will take some developers learning how to program this new strange way.