Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

“[ * ]” denotes confidential information omitted and filed separately with the
Securities and Exchange Commission pursuant to a request for confidential
treatment under Rule 24b-2 under the Securities Exchange Act of 1934, as
amended.
LICENSE AGREEMENT FOR THE NINTENDO DS SYSTEM
(EEA, AUSTRALIA AND NEW ZEALAND)
THIS LICENSE AGREEMENT (“Agreement”) is entered into between NINTENDO CO., LTD.
(“NINTENDO”) at 11-1 Kamitoba Hokotate-cho, Minami-ku, Kyoto, Japan 601-8501,
Attn: General Manager, International Business Administration Department (Fax:
81.75.662.9619), and MIDWAY GAMES LTD. (“LICENSEE”) at 43 Worship Street, London
EC2A 2DX, U.K.; Attn: Mr. Martin Spiess, Managing Director (Fax: (44)
20.7938.3466). LICENSEE’s address for notice is: Midway Games Inc., 3401 North
California Avenue, Chicago, Illinois 60618, USA, Attn: Vice President & General
Counsel (facsimile: 1-312-961-1020). NINTENDO and LICENSEE agree as follows:
1. RECITALS
     1.1 NINTENDO designs, develops, manufactures, markets and sells advanced
design, high-quality video game systems, including the Nintendo DS system.
     1.2 LICENSEE desires a license to use highly proprietary programming
specifications, development tools, trademarks and other valuable intellectual
property rights of NINTENDO to develop, have manufactured, advertise, market and
sell video game software for play on the Nintendo DS system.
     1.3 NINTENDO is willing to grant a license to LICENSEE on the terms and
conditions set forth in this Agreement.
2. DEFINITIONS
     2.1 “Artwork” means the design specifications for the Game Card label and
Printed Materials in the format specified by NINTENDO in the Guidelines.
     2.2 “Bulk Goods” means the Game Cards with Game Card labels affixed.
     2.3 “Development Tools” means the development kits, programming tools,
emulators and other materials that may be used in the development of Games under
this Agreement.
     2.4 “Effective Date” means the last date on which all parties shall have
signed this Agreement.
     2.5 “Finished Product(s)” means the fully assembled Game Card with a Game
Card label and packaged in a plastic case or other form of protective packaging,
together with Printed Materials.
     2.6 “Game Card(s)” means custom card media specifically manufactured under
the terms of this Agreement for play on the Nintendo DS system, incorporating
semiconductor components in which a Game has been stored.
     2.7 “Game(s)” means the Nintendo DS version of an interactive video game
program, or other applications approved by NINTENDO (including source and
object/binary code) developed for the Nintendo DS system.
     2.8 “Guidelines” means the current version or any future revision of the
“Nintendo DS Guidelines”, pertaining to layout, trademark usage and other
requirements for the Game Card label, instruction manual and Game Card
packaging; “Marketing Materials”; “Nintendo DS Development Manual”; “Guidelines
on Ethical Content”; “Nintendo DS Software Submission Requirements” together

 

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL

with related guidelines that NINTENDO may provide to LICENSEE from time to time.
The Guidelines on Ethical Content are attached as Annex A, and the remainder of
the Guidelines have been provided to LICENSEE independent of this Agreement. The
Guidelines may be changed or updated from time to time without notice, and the
versions current from time to time will be available on request from NINTENDO.
     2.9 “Independent Contractor” means any individual or entity that is not an
employee of LICENSEE, including any independent programmer, consultant,
contractor, board member or advisor.
     2.10 “Intellectual Property Rights” means individually, collectively or in
any combination, Proprietary Rights owned, licensed or otherwise held by
NINTENDO that are associated with the development, manufacturing, advertising,
marketing or sale of the Licensed Products, including, without limitation,
(a) registered and unregistered trademarks and trademark applications used in
connection with Games for the Nintendo DS system including “Nintendo™”,
“Nintendo DS™”, and the “Official Nintendo Seal of Quality™”, (b) select trade
dress associated with the Nintendo DS system and licensed Games for play
thereon, (c) Proprietary Rights in the Security Technology incorporated into the
Game Cards, (d) rights in the Development Tools for use in developing the Games,
(e) patents, patent applications, utility models or design registrations
associated with the Game Cards, (f) copyrights in the Guidelines, and (g) other
Proprietary Rights of NINTENDO in the Confidential Information.
     2.11 “Licensed Products” means (a) Finished Products, or (b) Bulk Goods
when fully assembled and packaged in a plastic case or other form of protective
packaging with the Printed Materials.
     2.12 “Marketing Materials” means marketing, advertising or promotional
materials developed by or for LICENSEE (or subject to LICENSEE’s approval) to
promote the sale of the Licensed Products, including, but not limited to,
television, radio and on-line advertising, point-of-sale materials (e.g.
posters, counter-cards), package advertising, print media or materials and all
audio or video media other than the Game that is to be included on the Game
Card.
     2.13 “NDA” means the non-disclosure agreement providing for the protection
of Confidential Information related to the Nintendo DS system previously entered
into between NINTENDO and/or Nintendo of America Inc., NINTENDO’s subsidiary of
Redmond, Washington, USA (“NOA”) and LICENSEE.
     2.14 “Notice” means any notice permitted or required under this Agreement.
All Notices shall be sufficiently given when (a) personally served or delivered,
(b) transmitted by facsimile, with an original sent concurrently by mail, or
(c) deposited, postage prepaid, with a guaranteed air courier service, in each
case addressed as stated herein, or addressed to such other person or address
either party may designate in a Notice. Notice shall be deemed effective upon
the earlier of actual receipt or [   *  ] after transmittal.
     2.15 “Price Schedule” means the current version or any future revision of
NINTENDO’s schedule of purchase prices and minimum order quantities for Finished
Products and Bulk Goods. The Price Schedule has been provided to LICENSEE
independent of this Agreement and may be changed or updated from time to time
without notice, and the version current from time to time will be available on
request from NINTENDO.
     2.16 “Printed Materials” means the Game Card label and title sheet, user
instruction booklet, poster, warranty card and LICENSEE inserts incorporating
the Artwork, together with a Health and Safety Precautions Booklet as specified
by NINTENDO.
     2.17 “Proprietary Rights” means any rights or applications for rights to
the extent recognized anywhere in the Territory relating to the Nintendo DS
System, and owned, licensed or otherwise held in patents, trademarks, service
marks, copyrights and neighboring rights,
     *Information has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential treatment pursuant to
Rule 24b-2 under the Securities Exchange Act of 1934, as amended.

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

semiconductor chip layouts or masks, trade secrets, utility models, registered
design rights, unregistered design rights, database rights, get up, trade dress,
moral rights and publicity rights, together with all inventions, discoveries,
ideas, know-how, data, information, processes, methods, procedures, formulas,
drawings and designs, computer programs, software source code and object code,
and all amendments, modifications, and improvements thereto for which such
patent, trademark, service mark, copyright and neighboring rights, semiconductor
chip layouts or mask, trade secrets, utility models, registered design rights,
unregistered design rights, database rights, get up, trade dress, moral rights
or publicity rights may exist or may be sought and obtained in the future.
     2.18 “NOA” means NCL’s subsidiary, Nintendo of America Inc. of Redmond,
Washington, USA.
     2.19 “Reverse Engineer(ing)” means, without limitation, [  *  ]
     2.20 “Security Technology” means, without limitation, any security
signature, bios, data scrambling, password, hardware security apparatus,
watermark, hologram, encryption, Digital Rights management system, copyright
management information system or any feature that facilitates or limits
compatibility with other hardware, software, or accessories or other peripherals
outside of the Territory or on a different video game system.
     2.21 “Sole License” shall mean a license under which only the licensor and
a single licensee can utilize the subject matter of the license.
     2.22 “Term” means [  *  ] from the Effective Date.
     2.23 “Territory” means any and all countries within the European Economic
Area; namely Austria, Belgium, Bulgaria, Cyprus, Czech Republic, Denmark,
Estonia, Finland, France, Germany, Greece, Hungary, Iceland, Ireland, Italy,
Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, the Netherlands, Norway,
Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, and the United
Kingdom. The Territory shall also include Australia, New Zealand, Switzerland
and Turkey. NINTENDO may add additional countries to the Territory upon written
notice to LICENSEE.
     2.24 “TM” means trade mark of NINTENDO, whether registered or not.
3. GRANT OF LICENSE; LICENSEE RESTRICTIONS
     3.1 Limited License Grant. For the Term and for the Territory, NINTENDO
grants to LICENSEE a nonexclusive, nontransferable, limited license to use the
Intellectual Property Rights for the purpose of and to the extent necessary, to
develop Games for manufacture, advertising, marketing and sale as Licensed
Products, subject to the terms and conditions of this Agreement. [  *  ]
     3.2 LICENSEE Acknowledgement. LICENSEE’s use of the Intellectual Property
Rights shall not create any right, title or interest of LICENSEE therein. In the
event that LICENSEE challenges NINTENDO’s ownership or the validity of the
Intellectual Property Rights, NINTENDO may terminate this Agreement without any
notice or procedure.
     3.3 Restrictions on License Grant. NINTENDO does not guarantee that the
hardware for the Nintendo DS system is distributed throughout the Territory.
Moreover, the present limited license to LICENSEE does not extend to the use of
the Intellectual Property Rights for the following purposes:
          (a) grant access to, distribute, transmit or broadcast a Game by
electronic means or by any other means known or hereafter devised, including,
without limitation, by wireless,
     *Information has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential treatment pursuant to
Rule 24b-2 under the Securities Exchange Act of 1934, as amended.

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

cable, fiber optic, telephone lines, microwave, radiowave, computer or other
device network, except (a) as a part of wireless game play on and among Nintendo
DS systems, (b) for the purpose of facilitating game development under the terms
of this Agreement, or (c) as otherwise approved in writing by NINTENDO. LICENSEE
shall use reasonable security measures, customary within the high technology
industry, to reduce the risk of unauthorized interception or retransmission of
any Game transmission. No right of retransmission shall attach to any authorized
transmission of a Game,
          (b) modify, install or operate a Game on any server or other device
for the purpose of or resulting in the rental, lease, loan or sale of rights of
access to the Game,
          (c) emulate, interoperate, interface or link a Game for operation or
use with any hardware platform, software program, accessory, computer language,
computer environment, chip instruction set, consumer electronics device,
telephone, cellphone, PDA, or other device, including for purposes of data
interchange, password usage or interactive video game play, other than a
Nintendo DS system, an application approved by NINTENDO, or the Development
Tools,
          (d) emulate any past, current or future NINTENDO brand video game
system, or any portion thereof, in software or hardware or any combination
thereof,
          (e) embed, incorporate, or store a Game in any media or format except
the Game Card format utilized by the Nintendo DS system, except as may be
necessary as a part of the Game development process under this Agreement,
          (f) design, implement or undertake any process, procedure, program or
act designed to circumvent the Security Technology,
          (g) utilize the Intellectual Property Rights to design or develop any
interactive video game program, except as authorized under this Agreement,
          (h) manufacture or reproduce a Game developed under this Agreement,
except through NINTENDO, or
          (i) Reverse Engineer or assist in the Reverse Engineering of all or
any part of the Nintendo DS system, including the hardware or software (whether
embedded or otherwise), the Development Tools or the Security Technology, except
as specifically permitted under the laws and regulations applicable in the
Territory.
     3.4 Development Tools. NINTENDO may lease, loan or sell Development Tools,
including any improvements made by NINTENDO or NOA from time to time, to
LICENSEE to assist in the development of Games under this Agreement on such
terms as may be agreed between the parties. Ownership and use of any Development
Tools, whether provided by NINTENDO or NOA, prior to or during the Term hereof,
shall be subject to the terms of this Agreement and any separate license or
purchase agreement required by NINTENDO. LICENSEE acknowledges the exclusive
interest of NINTENDO in and to the Proprietary Rights associated with the
Development Tools. LICENSEE’s use of the Development Tools shall not create any
right, title or interest of LICENSEE therein. Any license to LICENSEE to use the
Development Tools does not extend to: (a) use of the Development Tools for any
purpose except the design and development of Games under this Agreement,
(b) reproduction or creation of derivatives of the Development Tools, except in
association with the development of Games under this Agreement, (c) Reverse
Engineering of the Development Tools (except as specifically permitted under the
laws and/or regulations applicable in the Territory), or (d) selling, leasing,
assigning, lending, licensing, encumbering or otherwise transferring the
Development Tools. Any tools developed or derived by LICENSEE as a result of a
study of the performance, design or operation of the Development Tools shall be
considered derivative works of the Intellectual Property Rights, but may be
retained and utilized by LICENSEE in connection with this Agreement. Unless
LICENSEE can demonstrate that such derivative work has one or more applications
that are independent of and separate from the Intellectual Property Rights
(“Independent Applications”), it shall be deemed to have granted NOA and
NINTENDO an indefinite, worldwide, royalty-free, transferable and Sole License
(including the right to sub-license) to such

PAGE 4 OF 16

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

derivative work. To the extent that LICENSEE can demonstrate one or more
Independent Applications, LICENSEE shall be deemed to have granted to NOA and
NINTENDO a royalty-free and transferable non-exclusive License (including the
right to sub-license) in relation to such Independent Applications for the Term.
4. SUBMISSION OF GAME AND ARTWORK FOR APPROVAL
     4.1 Development and Sale of the Games. LICENSEE may develop Games and have
manufactured, advertise, market and sell Licensed Products for play on the
Nintendo DS system only in accordance with this Agreement.
     4.2 Delivery of Completed Game. Upon completion of a Game, LICENSEE shall
deliver a prototype of the Game to NINTENDO in a format specified in the
Guidelines, together with written user instructions, a complete description of
any security holes, backdoors, time bombs, cheats, “Easter eggs” or other hidden
features or characters in the Game and a complete screen text script. NINTENDO
shall promptly evaluate the Game with regard to its technical compatibility with
and error-free operation on the Nintendo DS system. LICENSEE must establish that
the Game and any other content included on the Game Card complies with the
guidelines of the Pan European Game Information System (PEGI), the
Unterhaltungssoftware Selbstkontrolle (USK), the Office of Film and Literature
Classification (OFLC), or any other national or regional game rating system that
NINTENDO may accept, as applicable. LICENSEE shall be responsible for the
submission of the Game to the appropriate national or regional game rating
organization and shall provide NINTENDO with a statement or certificate in
writing from the relevant organization, confirming the rating for the Game.
Where any such game has been rated as being suitable only for players aged 18
and over (or an equivalent rating), LICENSEE must submit a certificate in
writing that confirms the game is rated as no higher than “M” (mature) by the
Entertainment Software Rating Board (ESRB) of the U.S. In addition, NINTENDO
reserves the right to require LICENSEE to provide NINTENDO with such additional
written indemnification for damages, claims, loss, liability, fine or penalty
resulting from the marketing, distribution or sale of a Game with such an age
rating, as NINTENDO, in its sole discretion, may request. If any such age rating
is subsequently changed by the relevant organization, LICENSEE shall inform
NINTENDO forthwith in writing of that fact and LICENSEE shall then comply with
the above provisions in relation to such new age rating.
     4.3 Approval of Completed Game. NINTENDO shall, within a reasonable period
of time after receipt, approve or disapprove each submitted Game. If a Game is
disapproved, NINTENDO shall specify in writing the reasons for such disapproval
and state what corrections or improvements are necessary. After making the
necessary corrections or improvements, LICENSEE shall submit a revised Game to
NINTENDO for approval. NINTENDO shall not unreasonably withhold or delay its
approval of any Game. The approval of a Game by NINTENDO shall not relieve
LICENSEE of its sole responsibility for the development, quality and operation
of the Game or in any way create any warranty for a Game or a Licensed Product
by NINTENDO.
     4.4 Submission of Artwork. Upon submission of a completed Game to NINTENDO,
LICENSEE shall prepare and submit to NINTENDO the Artwork for the proposed
Licensed Product. Within [ * ] of receipt, NINTENDO shall approve or disapprove
the Artwork. If any Artwork is disapproved, NINTENDO shall specify in writing
the reasons for such disapproval and state what corrections or improvements are
necessary. After making the necessary corrections or improvements, LICENSEE
shall submit revised Artwork to NINTENDO for approval. NINTENDO shall not
unreasonably withhold or delay its approval of any Artwork. The approval of the
Artwork by NINTENDO shall not relieve LICENSEE of its sole responsibility for
the development and quality of the Artwork or in any way create any warranty for
the Artwork or any Licensed Product by NINTENDO.
     4.5 Artwork for Bulk Goods. If LICENSEE submits an order for Bulk Goods,
all Artwork shall be submitted to NINTENDO in advance of NINTENDO’s acceptance
of the order and no production of Printed Materials shall occur until such
Artwork has been approved by NINTENDO under Section 4.4 herein.
     *Information has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential treatment pursuant to
Rule 24b-2 under the Securities Exchange Act of 1934, as amended.

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

5. ORDER PROCESS, PURCHASE PRICE, PAYMENT AND DELIVERY
     5.1 Submission of Orders by LICENSEE. LICENSEE may at any time submit
written purchase orders to NINTENDO for any approved Licensed Product title. The
purchase order shall specify whether it is for Finished Products or Bulk Goods.
The terms and conditions of this Agreement shall take precedence over any
contrary terms of such purchase order or any other written documents submitted
by LICENSEE. All orders are subject to acceptance by NINTENDO or its designee.
     5.2 Purchase Price and Minimum Order Quantities. The purchase price and
minimum order quantities for Finished Products and Bulk Goods shall be set forth
in NINTENDO’s then current Price Schedule. The purchase price includes the cost
of manufacturing the Licensed Products. No taxes, duties, import fees or other
tariffs related to the development, manufacture, import, marketing or sale of
the Licensed Products are included in the purchase price and all such taxes are
the responsibility of LICENSEE (except for taxes imposed on NINTENDO’s income).
The Price Schedule is subject to change by NINTENDO at any time, provided,
however, that any price increase shall be applicable only to purchase orders
submitted, paid for, and accepted by NINTENDO after the effective date of the
price increase.
     5.3 Payment. [  *  ]
     5.4 Shipment and Delivery. NINTENDO shall deliver the Finished Products and
Bulk Goods ordered by LICENSEE to LICENSEE FOB Japan, CIP European Destination
or ex-warehouse Grossostheim, as per the terms in the Price Schedule.
[  *  ]Upon mutual consent of NINTENDO and LICENSEE, orders may be delivered in
partial shipments with a minimum shipment quantity as specified in the Price
Schedule. Such orders shall be delivered only to countries within the Territory.
Title to the Licensed Products shall vest in accordance with the terms of the
applicable letter of credit or, in the absence thereof, per Incoterms 2000.
6. MANUFACTURE OF THE LICENSED PRODUCT
     6.1 Manufacturing. Given NINTENDO’s ownership of the valuable Intellectual
Property Rights, NINTENDO shall be the exclusive source for the manufacture of
the Game Cards, and shall control all aspects of the manufacturing process,
including the selection of the locations and specifications for any
manufacturing facilities, determination of materials and processes, appointment
of suppliers and subcontractors, and management of all work-in-progress.
     6.2 Manufacture of the Licensed Products. Upon acceptance by NINTENDO of a
purchase order for an approved Licensed Product title and payment as provided
for under Section 5.3 herein, NINTENDO will arrange for the manufacture of
Finished Product or Bulk Goods, as specified in LICENSEE’s purchase order. In
this regard, LICENSEE shall submit to NINTENDO certain technical information as
set forth in a questionnaire entitled “Software Submission Requirements” which
has been provided to LICENSEE by NINTENDO.
     6.3 Security Features. The final release version of the Game, Game Cards
and Printed Materials shall include such Security Technology as NINTENDO, in its
sole discretion and at its sole expense, may deem necessary or appropriate.
     6.4 Production of Bulk Goods Printed Materials. For Bulk Goods, LICENSEE
shall arrange and pay for the production of the Printed Materials using the
Artwork. Upon receipt of an order of Bulk Goods, LICENSEE shall assemble the
Game Cards and Printed Materials into the Licensed Products. Licensed Products
may be sold or otherwise distributed by LICENSEE only in fully assembled
condition and placed in a plastic case or other protective packaging.
     *Information has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential treatment pursuant to
Rule 24b-2 under the Securities Exchange Act of 1934, as amended.

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

     6.5 Sample Printed Materials and Bulk Goods. Within a reasonable period of
time after LICENSEE’s assembly of the initial order for a Bulk Goods title,
LICENSEE shall provide NINTENDO with (a) [  *  ] of the fully assembled,
Licensed Product, and (b) [  *  ] of LICENSEE produced Printed Materials for
such Licensed Product.
     6.6 Retention of Sample Licensed Products by NINTENDO. NINTENDO may, at its
own expense, manufacture reasonable quantities of the Game Cards or the Licensed
Products, not to exceed fifty (50) units, to be used for archival purposes,
legal proceedings against infringers of the Intellectual Property Rights or for
other lawful purposes (but not for resale).
7. MARKETING AND ADVERTISING
     7.1 Approval of Marketing Materials. LICENSEE represents and warrants that
the Marketing Materials shall (a) be of high quality and comply with the
Guidelines as well as the guidelines of the PEGI, and (b) comply with all
applicable laws, regulations and official codes of practice in those
jurisdictions in the Territory where they will be used or distributed. All
LICENSEE controlled websites featuring the Games shall adopt a privacy policy
that complies with all applicable local laws, regulations and official
guidelines. To protect NINTENDO’s valuable Intellectual Property Rights, to
prevent the dilution of NINTENDO’s trade marks, and to avoid use of the licensed
Intellectual Property Rights giving rise to any implication of NINTENDO’s
sponsorship, association, approval or endorsement where this is not the case,
prior to actual use or distribution, LICENSEE shall submit to NINTENDO for
review samples of all proposed Marketing Materials. NINTENDO shall, within
[  *  ] of receipt, approve or disapprove the quality of such samples. If any of
the samples are disapproved, NINTENDO shall specify the reasons for such
disapproval and state what corrections and/or improvements are necessary. After
making the necessary corrections and/or improvements, LICENSEE shall submit
revised samples for approval by NINTENDO. No Marketing Materials shall be used
or distributed by LICENSEE without NINTENDO’s prior written approval. NINTENDO
shall not unreasonably withhold or delay its approval of any proposed Marketing
Materials.
     7.2 No Bundling. To protect NINTENDO’s valuable Intellectual Property
Rights, to prevent the dilution of NINTENDO’s trademarks, and to avoid use of
the licensed Intellectual Property Rights giving rise to any implication of
NINTENDO’s sponsorship, association, approval or endorsement where this is not
the case, LICENSEE shall not, without NINTENDO’s prior written approval, market
or distribute any Licensed Products that are bundled with (a) any peripheral
designed for use with the Nintendo DS system that has not been licensed or
approved in writing by NINTENDO, or (b) any other product or service where
NINTENDO’s sponsorship, association, approval or endorsement might be suggested
by the bundling of the products or services.
     7.3 Warranty and Repair. LICENSEE shall provide the original consumer with
a minimum [  *  ] (or such longer minimum period as may be required by
applicable law) limited warranty on all Licensed Products. LICENSEE shall also
provide reasonable product service, including out-of-warranty service, for all
Licensed Products.
     7.4 Business Facilities. LICENSEE agrees to develop and maintain sufficient
customer service, either directly or through a third party, to adequately
support the Licensed Products”.
     7.5 No Sales Outside the Territory. LICENSEE represents and warrants that
it shall not market, sell, offer to sell, import or distribute the Licensed
Products outside the Territory, or within the Territory when LICENSEE has actual
or constructive knowledge that a subsequent destination of the Licensed Product
is outside the Territory.
     7.6 Defects and Recall. In the event of a material programming defect in a
Licensed Product that would, in NINTENDO’s reasonable judgment, significantly
impair the ability of a consumer to play the Game, NINTENDO may, after
consultation with LICENSEE, require the LICENSEE to recall the Licensed Product
and undertake suitable repairs or replacements.
     *Information has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential treatment pursuant to
Rule 24b-2 under the Securities Exchange Act of 1934, as amended.

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

     7.7 Nintendo Promotional Materials, Publications and Events. [  *  ]
LICENSEE agrees that, with a view to improving the competitiveness of the video
game products consisting of Nintendo video game systems and services and
compatible software published by LICENSEE and others, at its option, NINTENDO
may (a) insert in the Printed Materials for the Licensed Products promotional
materials concerning publications and promotions for such video game products,
(b) subject to any necessary approval or consent with any third-party licensor
to LICENSEE, utilize screen shots, Artwork and information regarding the
Licensed Products in all NINTENDO published or officially licensed magazines,
official NINTENDO-sponsored web sites, or other advertising, promotional or
marketing media that promotes such video game products, services or programs,
and (c) exercise public performance rights in the Games and use related
trademarks and Artwork in connection with NINTENDO sponsored contests, tours,
conventions, trade shows, press briefings and similar events that promote such
video game products.
     7.8 Nintendo Gateway System. To promote and increase demand for games on
Nintendo video game systems, NINTENDO licenses a system (the “Nintendo Gateway
System”) in various non-coin activated commercial settings such as commercial
airlines, cruise ships, rail systems and hotels, where customers play games on
specially adapted Nintendo video game systems. If NINTENDO identifies a Game for
possible license on the Nintendo Gateway System, the parties agree to conduct
good faith negotiations toward including the Game in the Nintendo Gateway
System.
8. CONFIDENTIAL INFORMATION
     8.1 Definition. “Confidential Information” means information provided to
LICENSEE by NINTENDO or any third party working with NINTENDO or NOA relating to
the hardware and software for the Nintendo DS system or the Development Tools,
including, but not limited to, (a) all current or future information, know-how,
techniques, methods, tools, emulator hardware or software, software development
specifications and/or trade secrets, (b) any inventions, patents or patent
applications, (c) any business, marketing or sales data or information, and
(d) any other information or data relating to development, design, operation,
manufacturing, marketing or sales. Confidential Information shall include all
confidential information disclosed, whether in writing, orally, visually, or in
the form of drawings, technical specifications, software, samples, pictures,
models, recordings, or other tangible items which contain or manifest, in any
form, the above listed information. Confidential Information shall not include
(i) data and information that were in the public domain prior to LICENSEE’s
receipt of the same hereunder, or that subsequently becomes part of the public
domain by publication or otherwise, except by the wrongful act or omission of
LICENSEE or any third party, (ii) data and information that LICENSEE can
demonstrate, through written records kept in the ordinary course of business,
were in its possession without restriction on use or disclosure, prior to its
receipt of the same hereunder and were not acquired directly or indirectly from
NINTENDO or NOA under an obligation of confidentiality that is still in force,
and (iii) data and information that LICENSEE can show were received by it from a
third party who did not acquire the same directly or indirectly from NINTENDO or
NOA and to whom LICENSEE has no obligation of confidentiality.
     8.2 Disclosures Required by Law. LICENSEE shall be permitted to disclose
Confidential Information if such disclosure is required by an authorized
governmental or judicial entity, provided that NINTENDO is given Notice thereof
at least [  *  ] prior to such disclosure, or such lesser period as may be
needed to comply with such requirement. LICENSEE shall use its best efforts to
limit the disclosure to the greatest extent possible, consistent with LICENSEE’s
legal obligations, and if required by NINTENDO, shall cooperate in the
preparation and entry of appropriate court orders limiting the persons to whom
Confidential Information may be disclosed and the extent of disclosure of such
Confidential Information.
     8.3 Disclosure and Use. NINTENDO may provide LICENSEE with highly
confidential development information, Guidelines, Development Tools, systems,
specifications and related resources and information constituting and
incorporating the Confidential Information to assist LICENSEE in the development
of Games. LICENSEE agrees to maintain all Confidential Information
     *Information has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential treatment pursuant to
Rule 24b-2 under the Securities Exchange Act of 1934, as amended.

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

as strictly confidential and to use such Confidential Information only in
accordance with this Agreement. LICENSEE shall limit access to the Confidential
Information to LICENSEE’s employees having a strict need to know and shall
advise such employees of their obligation of confidentiality as provided herein.
LICENSEE shall require each such employee to retain in confidence the
Confidential Information pursuant to a written non-disclosure agreement between
LICENSEE and such employee. LICENSEE shall use its best efforts to ensure that
its employees working with or otherwise having access to Confidential
Information shall not disclose or make any unauthorized use of the Confidential
Information.
     8.4 No Disclosure to Independent Contractors. LICENSEE shall not disclose
the Confidential Information, including without limitation the Guidelines and
Intellectual Property Rights, to any Independent Contractor, nor permit any
Independent Contractor to perform or assist in development work for a Game,
without the prior written consent of NINTENDO. Any Independent Contractor
seeking access to Confidential Information shall be required to enter into a
written non-disclosure agreement with NINTENDO or NOA prior to receiving any
access to or disclosure of the Confidential Information from either LICENSEE or
NINTENDO.
     8.5 Agreement Confidentiality. LICENSEE agrees that the terms, conditions
and contents of this Agreement shall be treated as Confidential Information. Any
public announcement or press release regarding this Agreement or the release
dates for Games developed by LICENSEE under this Agreement shall be subject to
NINTENDO’s prior written approval. The parties may disclose this Agreement
(a) to accountants, banks, financing sources, lawyers, parent companies and
related parties under substantially equivalent confidentiality obligations,
(b) in connection with any formal legal proceeding for the enforcement of this
Agreement, (c) as required by the regulations of the government agencies in the
Territory that regulate publicly-traded securities, provided that all
Confidential Information regarding NINTENDO shall be edited from such
disclosures to the maximum extent allowed by such government agencies, (d) in
response to lawful process, subject to court order limiting the persons to whom
Confidential Information may be disclosed and the extent of disclosure of such
Confidential Information, approved in advance by NINTENDO, and (e) to a third
party proposing to enter into a business transaction with LICENSEE or with
NINTENDO, but only to the extent reasonably necessary for carrying out the
proposed transaction and only under terms of mutual confidentiality.
     8.6 Notification Obligations. LICENSEE shall promptly notify NINTENDO of
the unauthorized use or disclosure of any Confidential Information by LICENSEE
or any of its employees, or any Independent Contractor or its employees, and
shall promptly act to recover any such information and prevent further breach of
the obligations herein. The obligations of LICENSEE set forth herein are in
addition to and not in lieu of any other legal remedy that may be available to
NINTENDO under this Agreement or applicable law.
     8.7 Continuing Effect of the NDA. The terms of this Section 8 supplement
the terms of the NDA, which shall remain in effect. In the event of a conflict
between the terms of the NDA and this Agreement, the terms of this Agreement
shall control.
9. REPRESENTATIONS AND WARRANTIES
     9.1 LICENSEE’s Representations and Warranties. LICENSEE represents and
warrants that:
          (a) it is a duly organized and validly existing corporation and has
full authority to enter into this Agreement and to carry out the provisions
hereof,
          (b) the execution, delivery and performance of this Agreement by
LICENSEE does not conflict with any agreement or understanding to which LICENSEE
may be bound, and
          (c) excluding the Intellectual Property Rights, LICENSEE is either
(i) the sole owner of all right, title and interest in and to the trademarks,
copyrights and other intellectual property rights used on or in association with
the development, advertising, marketing and sale of the Licensed Products and
the Marketing Materials, or (ii) the holder of such rights to the trademarks,
copyrights and other intellectual property rights that have been licensed from a
third party as are necessary for

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

the development, advertising, marketing and sale of the Licensed Products and
the Marketing Materials under this Agreement.
     9.2 NINTENDO’s Representations and Warranties. NINTENDO represents and
warrants that:
          (a) it is a duly organized and validly existing corporation and has
full authority to enter into this Agreement and to carry out the provisions
hereof, and
          (b) the execution, delivery and performance of this Agreement by
NINTENDO does not conflict with any agreement or understanding to which NINTENDO
may be bound.
     9.3 INTELLECTUAL PROPERTY RIGHTS DISCLAIMER BY NINTENDO. NINTENDO MAKES NO
REPRESENTATION OR WARRANTY CONCERNING THE SCOPE OR VALIDITY OF THE INTELLECTUAL
PROPERTY RIGHTS. NINTENDO DOES NOT WARRANT THAT THE DESIGN, DEVELOPMENT,
ADVERTISING, MARKETING OR SALE OF THE LICENSED PRODUCTS OR THE USE OF THE
INTELLECTUAL PROPERTY RIGHTS BY LICENSEE WILL NOT INFRINGE UPON PATENT,
COPYRIGHT, TRADEMARK OR OTHER PROPRIETARY RIGHTS OF A THIRD PARTY. TO THE
MAXIMUM EXTENT LEGALLY PERMISSIBLE, ANY WARRANTY, CONDITION OR TERM THAT MAY BE
PROVIDED IN ANY APPLICABLE PROVISION OF ANY LAW OR REGULATION IN THE TERRITORY
GOVERNING COMMERCIAL ACTIVITY, OR ANY OTHER COMPARABLE LAW OR STATUTE IS
EXPRESSLY DISCLAIMED. LICENSEE HEREBY ASSUMES THE RISK OF INFRINGEMENT.
     9.4 GENERAL DISCLAIMER BY NINTENDO. NINTENDO DISCLAIMS ANY AND ALL
WARRANTIES WITH RESPECT TO THE LICENSED PRODUCTS, INCLUDING, WITHOUT LIMITATION,
THE SECURITY TECHNOLOGY. LICENSEE PURCHASES AND ACCEPTS ALL LICENSED PRODUCTS ON
AN “AS IS” AND “WHERE IS” BASIS. NINTENDO DISCLAIMS ALL WARRANTIES UNDER THE
APPLICABLE LAWS OF ANY COUNTRY, EXPRESS OR IMPLIED, INCLUDING IMPLIED WARRANTIES
CONDITIONS OR OTHER TERMS OF ANY KIND OF MERCHANTABILITY OR FITNESS FOR A
GENERAL OR PARTICULAR PURPOSE.
     9.5 LIMITATION OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY LAW,
NEITHER NINTENDO NOR ITS SUBSIDIARIES, AFFILIATES, LICENSORS OR SUPPLIERS SHALL
BE LIABLE FOR LOSS OF PROFITS, OR FOR ANY SPECIAL, PUNITIVE, INCIDENTAL OR
CONSEQUENTIAL DAMAGES OF LICENSEE OR ITS CUSTOMERS ARISING OUT OF OR RELATED TO
THIS AGREEMENT, INCLUDING, WITHOUT LIMITATION, THE BREACH OF THIS AGREEMENT BY
NINTENDO, THE MANUFACTURE OF THE LICENSED PRODUCTS OR THE USE OF THE LICENSED
PRODUCTS ON ANY NINTENDO VIDEO GAME SYSTEM BY LICENSEE OR ANY END USER.
10. INDEMNIFICATION
     10.1 LICENSEE’s Indemnification. LICENSEE shall indemnify and hold harmless
NINTENDO (and any of its affiliates, subsidiaries, licensors, suppliers,
officers, directors, employees or agents) from any third-party claims, losses,
liabilities, damages, expenses and costs, including, without limitation,
reasonable attorneys’ fees and costs and any expenses incurred in the settlement
or avoidance of any such claim, that result from or are in connection with:
          (a) a breach of any of the provisions, representations or warranties
undertaken by LICENSEE in this Agreement,
          (b) any infringement of a third party’s Proprietary Rights as a result
of the design, development, advertising, marketing, sale or use of the Licensed
Products or the Marketing Materials,
          (c) any claims alleging a defect, failure to warn, bodily injury
(including death) or other personal or property damage arising out of, or in
connection with, the design, development, advertising, marketing, sale or use of
any of the Licensed Products, and

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

          (d) any applicable civil or criminal actions relating to the design,
development, advertising, marketing, sale or use of the Licensed Products or the
Marketing Materials.
     NINTENDO and LICENSEE shall give prompt Notice to the other of any
indemnified claim under this Section 10.1. With respect to any third party claim
subject to this indemnity clause, LICENSEE, as indemnifying party, shall have
the right to select counsel and to control the defense and/or settlement
thereof. NINTENDO may, at its own expense, participate in such action or
proceeding with counsel of its own choice. LICENSEE shall not enter into any
settlement of any such claim in which (i) NINTENDO has been named as a party, or
(ii) claims relating to the Intellectual Property Rights have been asserted,
without NINTENDO’s prior written consent. NINTENDO shall provide reasonable
assistance to LICENSEE in its defense of any such claim.
     10.2 LICENSEE’s Insurance. LICENSEE shall, at its own expense, obtain a
commercial general liability insurance policy (including coverage for
advertising injury and product liability claims) from an insurance company.
[  *  ] Such policy shall name NINTENDO as an additional insured and shall
specify that it may not be canceled without [  *  ] prior written Notice to
NINTENDO. A Certificate of Insurance shall be provided to NINTENDO not later
than the date of the initial order of Licensed Products under this Agreement or
within [   *  ] of the Effective Date of this Agreement, whatever date occurs
later. If LICENSEE fails to provide NINTENDO with such Certificate of Insurance
or fails to maintain such insurance at any time during the Term and for a period
of [  *  ] thereafter, NINTENDO, in its sole discretion may: (a) terminate this
Agreement in accordance with Section 13.2 herein; or (b) secure comparable
insurance for the benefit of NINTENDO only, and not for LICENSEE, at LICENSEE’s
expense.
     10.3 Suspension of Production. In the event NINTENDO deems itself at risk
with respect to any claim, action or proceeding under this Section 10, NINTENDO
may, at its sole option, suspend production, delivery or order acceptance for
any Licensed Products, in whole or in part, pending resolution of such claim,
action or proceeding.
11. PROTECTION OF PROPRIETARY RIGHTS
     11.1 Joint Actions Against Infringers. LICENSEE and NINTENDO may agree to
jointly pursue cases of infringement involving the Licensed Products, as such
Licensed Products will contain Proprietary Rights owned by each of them. Unless
the parties otherwise agree, or unless the recovery is expressly allocated
between them by the court, in the event of such an action, any recovery shall be
used first to reimburse LICENSEE and NINTENDO for their respective reasonable
attorneys’ fees and costs incurred in bringing such action, pro rata, and any
remaining recovery shall be distributed to LICENSEE and NINTENDO, pro rata,
based upon the fees and costs incurred in bringing such action.
     11.2 Actions by LICENSEE. LICENSEE, without the consent of NINTENDO, may
bring any action or proceeding relating to an infringement or potential
infringement of LICENSEE’s Proprietary Rights in the Licensed Products. LICENSEE
shall make reasonable efforts to inform NINTENDO of such actions in a timely
manner. LICENSEE will have the right to retain all proceeds it may derive from
any recovery in connection with such actions.
     11.3 Actions by NINTENDO. NINTENDO, without the consent of LICENSEE, may
bring any action or proceeding relating to an infringement or potential
infringement of the Intellectual Property Rights. NINTENDO shall make reasonable
efforts to inform LICENSEE of such actions in a timely manner. NINTENDO will
have the right to retain all proceeds it may derive from any recovery in
connection with such actions.
     *Information has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential treatment pursuant to
Rule 24b-2 under the Securities Exchange Act of 1934, as amended.

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

12. ASSIGNMENT
     12.1 Definition. “Assignment” means every type and form of assignment,
transfer, sale, sublicense, delegation, encumbrance, pledge and/or hypothecation
of LICENSEE’s rights or obligations under this Agreement, including, but not
limited to, (a) a voluntary assignment, transfer, sale, sublicense, delegation,
encumbrance, pledge and/or hypothecation by LICENSEE of all or any portion of
its rights or obligations under this Agreement, (b) the assignment, transfer,
sale, sublicense, delegation, encumbrance, pledge and/or hypothecation of all or
any portion of LICENSEE’s rights or obligations under this Agreement to or by
LICENSEE’s trustee in bankruptcy, receiver, or other individual or entity
appointed to control or direct the business and affairs of LICENSEE, (c) an
involuntary assignment, transfer, sale, sublicense, delegation, encumbrance,
pledge or hypothecation of all or a portion of LICENSEE’s rights or obligations
under this Agreement, including but not limited to a foreclosure by a third
party upon assets of LICENSEE, (d) the merger or consolidation of LICENSEE if
LICENSEE is a corporation, and (e) any other means or method whereby rights or
obligations of LICENSEE under this Agreement are sold, assigned or transferred
to another individual or entity for any reason. Assignment also includes the
sale, assignment, transfer or other event affecting a change in the controlling
interest of LICENSEE, whether by sale, transfer or assignment of shares in
LICENSEE, or by sale, transfer or assignment of partnership interests in
LICENSEE, or otherwise.
     12.2 No Assignment by LICENSEE. This Agreement and the subject matter
hereof are personal to LICENSEE. No Assignment of LICENSEE’s rights or
obligations hereunder shall be valid or effective without NINTENDO’s prior
written consent, which consent may be withheld by NINTENDO for any reason
whatsoever in its sole discretion. In the event of an attempted Assignment in
violation of this provision, NINTENDO shall have the right at any time, at its
sole option, to immediately terminate this Agreement. Upon such termination,
NINTENDO shall have no further obligation under this Agreement to LICENSEE or to
LICENSEE’s intended or purported assignee.
     12.3 Proposed Assignment. Prior to any proposed Assignment of this
Agreement, LICENSEE shall give NINTENDO not less than [  *  ] prior written
Notice thereof, which Notice shall disclose the name of the proposed assignee,
the proposed effective date of the Assignment and the nature and extent of the
rights and obligations that LICENSEE proposes to assign. NINTENDO may, in its
sole discretion, approve or disapprove such proposed Assignment. Unless written
consent is given by NINTENDO to a proposed Assignment, any attempted or
purported Assignment shall be deemed disapproved and NINTENDO shall have the
unqualified right, in its sole discretion, to terminate this Agreement at any
time. Upon termination, NINTENDO shall have no further obligation under this
Agreement to LICENSEE or to LICENSEE’s intended or purported assignee.
     12.4 LICENSEE’s Obligation of Non-Disclosure. LICENSEE shall not
(a) disclose NINTENDO’s Confidential Information to any proposed assignee of
LICENSEE, or (b) permit access to NINTENDO’s Confidential Information by any
proposed assignee or other third party, without the prior written consent of
NINTENDO to such disclosure.
13. TERM AND TERMINATION
     13.1 Term. This Agreement shall commence on the Effective Date and shall
continue for the Term, unless earlier terminated as provided herein, or extended
by a written amendment to this Agreement.
     13.2 Default or Breach. In the event that either party is in default or
commits a breach of this Agreement that is not cured within [ * ] after Notice
thereof, then this Agreement shall, except as otherwise provided, automatically
terminate on the date specified in such Notice.
     *Information has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential treatment pursuant to
Rule 24b-2 under the Securities Exchange Act of 1934, as amended.

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

     13.3 Bankruptcy. At NINTENDO’s option, this Agreement may be terminated
immediately and without Notice in the event that LICENSEE (a) makes an
assignment for the benefit of creditors, (b) becomes insolvent, (c) files a
voluntary petition for bankruptcy, (d) acquiesces to any involuntary bankruptcy
petition, (e) is adjudicated as a bankrupt, or (f) ceases to do business.
     13.4 Termination Other Than by Breach. Upon (a) the expiration of this
Agreement, (b) its termination other than by LICENSEE’s breach, or
(c) termination of this Agreement by NINTENDO after [  *  ] Notice to LICENSEE
in the event NINTENDO reasonably believes that LICENSEE has developed, marketed,
or sold a product that infringes any intellectual property rights of NINTENDO
anywhere in the world (provided that if the parties are able to resolve such
alleged infringement within such [  *  ] period, such termination shall not take
effect), LICENSEE shall have a period of [  *  ] to sell any unsold Licensed
Products. All Licensed Products in LICENSEE’s control following the expiration
of such sell-off period shall be destroyed by LICENSEE within [  *  ] and proof
of such destruction (certified by an officer of LICENSEE) shall be provided to
NINTENDO.
     13.5 Termination by LICENSEE’s Breach. If this Agreement is terminated by
NINTENDO as a result of a breach of its terms and conditions by LICENSEE,
LICENSEE shall immediately cease all distribution, advertising, marketing or
sale of any Licensed Products. All Licensed Products in LICENSEE’s control as of
the date of such termination shall be destroyed by LICENSEE within [  *  ] and
proof of such destruction (certified by an officer of LICENSEE) shall be
provided to NINTENDO.
     13.6 Breach of NDA or Other NINTENDO License Agreements. At NINTENDO’s
option, any breach by LICENSEE of (a) the NDA, or (b) any other license
agreement between NINTENDO and LICENSEE relating to the development of games for
any Nintendo video game system that is not cured within the time period for cure
allowed under the applicable agreement, shall be considered a material breach of
this Agreement (and which shall give NINTENDO reasonable cause to believe that
it needs to terminate this Agreement so as to protect its legitimate business
interests) entitling NINTENDO to terminate this Agreement in accordance with
Section 13.5 herein.
     13.7 No Further Use of the Intellectual Property Rights. Upon expiration
and/or termination of this Agreement, LICENSEE shall cease all use of the
Intellectual Property Rights for any purpose, except as may be required in
connection with the sale of Licensed Products authorized under Section 13.4
herein. LICENSEE shall, within [  *  ] thereafter, return or destroy all
Guidelines, writings, drawings, models, data, tools and other materials and
things in LICENSEE’s possession or in the possession of any past or present
employee, agent or contractor receiving the information through LICENSEE, that
constitute or relate to or disclose any Confidential Information, without making
copies or otherwise retaining any such information. Proof of any destruction
shall be certified by an officer of LICENSEE and promptly provided to NINTENDO.
     13.8 Termination by NINTENDO’s Breach. If this Agreement is terminated by
LICENSEE as a result of a breach of its terms or conditions by NINTENDO,
LICENSEE may continue to sell the Licensed Products in the Territory until the
expiration of the Term, at which time the provisions of Section 13.4 shall
apply.
14. GENERAL PROVISIONS
     14.1 Compliance with Applicable Laws and Regulations. LICENSEE shall at all
times comply with applicable laws, regulations and orders in the countries of
the Territory relating to or in any way affecting this Agreement and LICENSEE’s
performance under this Agreement, including, without limitation, the export laws
and regulations of any country with jurisdiction over the Licensed Products
and/or either party. LICENSEE shall not market, distribute, or sell the Game
and/or Game Cards in any country in the Territory in which such marketing,
distribution or sale would violate any applicable laws, regulations or orders of
such country.
     *Information has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential treatment pursuant to
Rule 24b-2 under the Securities Exchange Act of 1934, as amended.

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

     14.2 Force Majeure. Neither party shall be liable for any breach of this
Agreement occasioned by any cause beyond the reasonable control of such party,
including governmental action, war, terrorism, riot or civil commotion, fire,
natural disaster, labor disputes, restraints affecting shipping or credit, delay
of carriers, inadequate supply of suitable materials or any other cause that
could not with reasonable diligence be controlled or prevented by the parties.
In the event of material shortages, including shortages of materials or
production facilities necessary for production of the Licensed Products,
NINTENDO reserves the right to allocate such resources among itself and its
licensees.
     14.3 Records and Audit. During the Term and for a period of [  *  ]
thereafter, LICENSEE agrees to keep accurate, complete and detailed records
related to the development and sale of the Licensed Products and the Marketing
Materials. Upon reasonable Notice to LICENSEE, NINTENDO may, at its expense,
arrange for a third party audit of LICENSEE’s records, reports and other
information related to LICENSEE’s compliance with this Agreement.
     14.4 Waiver, Severability, Integration, and Amendment. The failure of a
party to enforce any provision of this Agreement shall not be construed to be a
waiver of such provision or of the right of such party to thereafter enforce
such provision. In the event that any term, clause or provision of this
Agreement shall be construed to be or adjudged invalid, void or unenforceable,
such term, clause or provision shall be construed as severed from this
Agreement, and the remaining terms, clauses and provisions shall remain in
effect. Together with the NDA, this Agreement constitutes the entire agreement
between the parties relating to the subject matter hereof. All prior
negotiations, representations, agreements and understandings are merged into,
extinguished by and completely expressed by this Agreement and the NDA. Any
amendment to this Agreement shall be in writing, signed by both parties.
     14.5 Survival. In addition to those rights specified elsewhere in this
Agreement that may reasonably be interpreted or construed as surviving, the
rights and obligations set forth in Sections 3, 8, 9, 10, 13 and 14 shall
survive any expiration or termination of this Agreement to the degree necessary
to permit their complete fulfilment or discharge.
     14.6 Governing Law and Venue. This Agreement shall be governed by the laws
of Japan, without regard to its conflict of laws principles. Any legal action
(including judicial and administrative proceedings) with respect to any matter
arising under or growing out of this Agreement, shall be brought only in the
Kyoto District Court. Each party hereby consents to the jurisdiction and venue
of such courts for such purposes.
     14.7 Injunctive Relief. LICENSEE acknowledges that in the event of its
breach of this Agreement, no adequate remedy at law may be available to NINTENDO
and that NINTENDO shall be entitled to seek injunctive or other similar
available relief in addition to any additional relief available to NINTENDO.
     14.8 Attorneys’ Fees. In the event it is necessary for either party to this
Agreement to undertake legal action to enforce or defend any action arising out
of or relating to this Agreement, the prevailing party in such action shall be
entitled to recover from the other party all reasonable attorneys’ fees, costs
and expenses relating to such legal action or any appeal therefrom.
     14.9 Expansion of Rights. NINTENDO may expand the rights granted to
LICENSEE under this Agreement by providing written notice of such expansion of
rights to LICENSEE and without having to enter into a written addendum to the
present Agreement with LICENSEE.
     14.10 Delegation of Duties. NINTENDO, at its option, may delegate its
duties under the present Agreement to a wholly owned subsidiary. To the extent
necessary for the parties to carry out
     *Information has been omitted and filed separately with the Securities and
Exchange Commission pursuant to a request for confidential treatment pursuant to
Rule 24b-2 under the Securities Exchange Act of 1934, as amended.

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

their duties under this Agreement, NINTENDO shall provide notice to LICENSEE of
any such delegation, including to whom at NINTENDO’s wholly owned subsidiary
communications from LICENSEE under this Agreement may be directed. Also in the
event of a delegation by NINTENDO, the provisions of this Agreement shall
continue to govern the relationship between NINTENDO and LICENSEE and shall
govern the relationship between NINTENDO’s subsidiary and LICENSEE, subject to
any amendments or modifications to this Agreement which such subsidiary and
LICENSEE may agree to in their relationship. NINTENDO shall remain obligated
under the present Agreement for the performance of NINTENDO’s duties by
NINTENDO’s subsidiary.
     14.11 Counterparts and Signature by Facsimile. This Agreement may be signed
in counterparts, that shall together constitute a complete Agreement. A
signature transmitted by facsimile shall be considered an original for purposes
of this Agreement.
IN WITNESS WHEREOF, the parties have entered into this Agreement on the dates
set forth below.

                      NINTENDO:       LICENSEE:    
 
                    NINTENDO CO., LTD.       MIDWAY GAMES LTD.    
 
                   
By:
  /s/ Satoru Iwata       By:   /s/ Martin Spiess    
 
                   
 
                   
Name:
  Satoru Iwata       Name:   Martin Spiess    
 
                   
Title:
  President       Title:   MD-Europe    
 
                   
Date:
  June 16 2006       Date:   18-05-06    

Enclosure:
     Annex A — Guidelines on Ethical Content

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Exhibit 10.43

      April 4, 2005   CONFIDENTIAL     

Annex A
Guidelines on Ethical Content
The following Guidelines on Ethical Content are presented for assistance in the
development of Games by defining the types of the theme inconsistent with
NINTENDO’s corporate philosophy. Exceptions may be made when necessary to
maintain the integrity of the Game or the Game’s theme. Games shall not:

  (a)   contain sexually explicit content including but not limited to nudity,
rape, sexual intercourse and sexual touching; for instance, NINTENDO does not
allow bare-breasted women in Games, however, mild displays of affection such as
kissing or hugging are acceptable;     (b)   contain language or depictions
which specifically denigrate members of any race, gender, ethnicity, religion or
political group;     (c)   depict gratuitous or excessive blood or violence.
NINTENDO does not permit depictions of animal cruelty or torture;     (d)  
depict verbal or physical spousal or child abuse;     (e)   permit racial,
gender, ethnic, religious or political stereotypes; for example, religious
symbols such as crosses will be acceptable when fitting into the theme of the
Game and not promoting a specific religious denomination;     (f)   use
profanity, obscenity or incorporate language or gestures that are offensive by
prevailing public standards and tastes; and     (g)   promote the use of illegal
drugs, smoking materials, tobacco and/or alcohol; for example NINTENDO does not
allow gratuitous beer or cigarette advertisement anywhere in a Game; however,
Sherlock Holmes smoking a pipe would be acceptable as it fits the theme of the
Game.

JEN:hjd

PAGE 16 OF 16