Repository: godotengine/godot (language: cpp)

Issue:
Advanced mesh import dialogue missing parameter tooltips
### Godot version

4.2beta1

### System information

Godot v4.2.beta1 - macOS 13.6.0 - Vulkan (Mobile) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)

### Issue description

When trying to fix some mesh importing issues (looks like this issue https://github.com/godotengine/godot/issues/83240) I encountered an issue I think might be a bug/oversight:

When hovering over the different import options, they don't display the appropriate tooltips, explaining what they do. It just seems like they display the current heading name, like "Meshes" (hovering the new Force Disable Compression). This seems to apply to all the controls in the advanced panel, not just this new setting. 

![Screenshot 2023-10-17 at 10 44 57](https://github.com/godotengine/godot/assets/17763524/05df6848-fd52-437f-bc1b-778bc5338422)

While if you hover the corresponding setting in the small import panel you get the appropriate tooltip (so they exist).

![Screenshot 2023-10-17 at 10 45 16](https://github.com/godotengine/godot/assets/17763524/705c9907-5565-4a15-afde-cc0f77c9420b)

I also noticed two other unexpected behaviors in this Advanced import panel, but I'm not sure if they're bugs:
- When changing a setting, the preview doesn't update to reflect this setting (which I'd assume was the point of the import panel?) For example toggling Force Disable Compression on fixes the normals in the model, but this isn't shown in the preview as you can see above.
- Clicking "Reimport" closes the panel, but the settings for the mesh in the regular small import panel aren't updated in case you've changed something (like Ensure tangents or Force Disable Compression), so it made me unsure if the changes in the Advanced import panel were applied.

### Steps to reproduce

Open the Advanced mesh import panel for a mesh. Hover over a parameter control.

### Minimal reproduction project

n/a editor interface issue


Discussion / hints:

Fix patch:
diff --git a/editor/import/3d/scene_import_settings.cpp b/editor/import/3d/scene_import_settings.cpp
index 609835385b1e..e7d373cd0311 100644
--- a/editor/import/3d/scene_import_settings.cpp
+++ b/editor/import/3d/scene_import_settings.cpp
@@ -1891,6 +1891,9 @@ SceneImportSettingsDialog::SceneImportSettingsDialog() {
 	inspector = memnew(EditorInspector);
 	inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));
 	inspector->connect(SNAME("property_edited"), callable_mp(this, &SceneImportSettingsDialog::_inspector_property_edited));
+	// Display the same tooltips as in the Import dock.
+	inspector->set_object_class(ResourceImporterScene::get_class_static());
+	inspector->set_use_doc_hints(true);
 
 	property_split->add_child(inspector);
 


Test patch: