Repository: microsoft/terminal (language: cpp)

Issue:
"Open In Terminal" doesn't have a letter selector or hot key
### Windows Terminal version

_No response_

### Windows build number

_No response_

### Other Software

_No response_

### Steps to reproduce

Open in Terminal when in Explorer is handicapped for keyboard users as there is no direct way to trigger opening a terminal with the keyboard,  and if you use your "menu" key on the keyboard, it opens the right click menu, but "Open in Terminal" has no hotkey associated with it, so the only way to select it is to arrow down, which is too fiddly.

![image](https://user-images.githubusercontent.com/86080/167333171-375430fb-de69-4e65-908e-17e150c8af07.png)


### Expected Behavior

Hotkey and Letter select should be enabled

### Actual Behavior

I cried.


Discussion / hints:
So this looks to be as easy as adding an `&amp;` before whatever character you want the accelerator key to be in the resw file. e.g. to get the screenshot below all I did was change https://github.com/microsoft/terminal/blob/dad68edc034e5e022b29881ea7e3af77b97c56a0/src/cascadia/TerminalApp/Resources/en-US/ContextMenu.resw#L161 to be `<value>Open in &amp;Terminal (Dev)</value>`. If a core dev can confirm what they want the accelerator key to be for Dev, Preview and Release it should be trivial.

![image](https://user-images.githubusercontent.com/5821575/167366968-735a5fed-f7f7-422c-861c-016375553895.png)
Yes, should be trivial, not sure what the translations are like, but definitely T in the English version. 
Oh man I can't believe we never thought of that! Yes, we should totally do that. I'm cool with `T` as the key. A hot take might be to do `T` for stable, `P` for the preview version, and `D` for the dev build, but I'll let that get sorted out in review.
> Oh man I can't believe we never thought of that! Yes, we should totally do that. I'm cool with `T` as the key. A hot take might be to do `T` for stable, `P` for the preview version, and `D` for the dev build, but I'll let that get sorted out in review.

just a note, P is used already for "Group by" and "Paste"   the letter choices for some of the standard stuff are a bit odd, ideally it matches a unique single letter so it opens straightaway.





Fix patch:
diff --git a/src/cascadia/TerminalApp/Resources/en-US/ContextMenu.resw b/src/cascadia/TerminalApp/Resources/en-US/ContextMenu.resw
index 3277f3ad4f0..f5b7bc61283 100644
--- a/src/cascadia/TerminalApp/Resources/en-US/ContextMenu.resw
+++ b/src/cascadia/TerminalApp/Resources/en-US/ContextMenu.resw
@@ -158,15 +158,15 @@
     <value>Windows Terminal with a preview of upcoming features</value>
   </data>
   <data name="ShellExtension_OpenInTerminalMenuItem_Dev" xml:space="preserve">
-    <value>Open in Terminal (Dev)</value>
+    <value>Open in Terminal (&amp;Dev)</value>
     <comment>{Locked} The dev build will never be seen in multiple languages</comment>
   </data>
   <data name="ShellExtension_OpenInTerminalMenuItem_Preview" xml:space="preserve">
-    <value>Open in Terminal Preview</value>
-    <comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal</comment>
+    <value>Open in Terminal &amp;Preview</value>
+    <comment>This is a menu item that will be displayed in the Windows File Explorer that launches the Preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
   </data>
   <data name="ShellExtension_OpenInTerminalMenuItem" xml:space="preserve">
-    <value>Open in Terminal</value>
-    <comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal</comment>
+    <value>Open in &amp;Terminal</value>
+    <comment>This is a menu item that will be displayed in the Windows File Explorer that launches the non-preview version of Windows Terminal. Please mark one of the characters to be an accelerator key.</comment>
   </data>
 </root>


Test patch: