Repository: godotengine/godot (language: cpp)

Issue:
Project Manager window overlaps when resizing with no projects and non-English language
### Tested versions

Tested on: v4.3.stable.official [77dcf97d8], v4.4.dev7.official [46c8f8c5c]

### System information

Godot v4.3.stable - Windows 10.0.26100 - Vulkan (Forward+) - dedicated Radeon (TM) RX 480 Graphics - AMD Ryzen 7 2700 Eight-Core Processor (16 Threads)

### Issue description

When resizing the Godot window (specifically when shrinking it), part of the Project Manager welcome screen gets cut off and overlapped. This issue only occurs when there are no created projects and the language is set to a non-English language (tested with Russian, Italian, and French). It appears that the 'no projects' window overlaps the rest of the menu.

![Image](https://github.com/user-attachments/assets/84c8aee6-c219-4403-b3c0-216f53e78186)

### Steps to reproduce

1. Open Godot Engine with no created projects (yet ;) ).
3. Set the language to a non-English language (e.g., Russian, Italian, or French).
4. Resize the Godot window.

### Minimal reproduction project (MRP)

N/A


Discussion / hints:
Those buttons should likely be in a FlowContainer so they wrap over multiple rows when the window becomes too small.

Fix patch:
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index cde0c96bf4ca..a12afbbc797a 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1423,8 +1423,8 @@ ProjectManager::ProjectManager() {
 				empty_list_message->set_text(vformat("[center][b]%s[/b] %s[/center]", line1, line2));
 				empty_list_placeholder->add_child(empty_list_message);
 
-				HBoxContainer *empty_list_actions = memnew(HBoxContainer);
-				empty_list_actions->set_alignment(BoxContainer::ALIGNMENT_CENTER);
+				FlowContainer *empty_list_actions = memnew(FlowContainer);
+				empty_list_actions->set_alignment(FlowContainer::ALIGNMENT_CENTER);
 				empty_list_placeholder->add_child(empty_list_actions);
 
 				empty_list_create_project = memnew(Button);


Test patch: