Task: Question Answering
Input (English): In this paper, we provide a brief survey of existing datasets and describe the CRWIZ framework for pairing crowdworkers and having half of them acting as Wizards by limiting their dialogue options only to relevant and plausible ones, at any one point in the interaction Dialogue structure: we introduced structured dialogues through a Finite State Machine (FSM) that controls the current dialogue state and offers multiple suitable and relevant state transitions (actions) to the Wizard depending on the point in the interaction, the state of the world and the history. A graph of dialogue states, transitions and utterances is loaded when the system is initialised, and each chat room has its own dialogue state, which changes through actions. 
 Question: How is dialogue guided to avoid interactions that breach procedures and processes only known to experts?
Output (English): pairing crowdworkers and having half of them acting as Wizards by limiting their dialogue options only to relevant and plausible ones, at any one point in the interaction