Task: Story Composition
Input (English): Premise: Edmund designed a new video game. 
 Initial Context: It was very personal to him. 
 Original Ending: It dealt with themes of repression and skepticism. People like the mechanics, but didn't notice the themes. Edmund was bitter about this. 
 Counterfactual Context: There was no meaning to the game but it had some very nice graphics.
Output (English): It dealt with themes of repression and skepticism. People like the mechanics, but didn't notice the themes. Edmund was not worried about this.