Task: Question Generation
Input (English): In Table TABREF15 we measure BLEU BIBREF19, NIST BIBREF20, METEOR BIBREF21, ROUGE-L BIBREF22 and CIDEr BIBREF23 metrics on the 2018 E2E NLG Challenge test data using the evaluation script provided by the organizers.  We use the gold standard selection during training and validation of the text generation model, as well as the automatic evaluation. As we deploy our text generation model for manual evaluation, we use a Conditional Random Field (CRF) model to predict which events to mention. The second human evaluation aimed at judging the acceptability of the output for production use in a news agency.  In the minimum edit evaluation, carried out by the annotator who created the news corpus, only factual mistakes and grammatical errors are corrected, resulting in text which may remain awkward or unfluent. The word error rate (WER) of the generated text compared to its corrected variant as a reference is 5.6% (6.2% disregarding punctuation).  The factual errors and their types are summarized in Table TABREF23. From the total of 510 game events generated by the system, 78 of these contained a factual error, i.e. 84.7% were generated without factual errors. Most fluency issues relate to the overall flow and structure of the report. Addressing these issues would require the model to take into account multiple events in a game, and combine the information more flexibly to avoid repetition.  The second human evaluation aimed at judging the acceptability of the output for production use in a news agency. The output is evaluated in terms of its usability for a news channel labelled as being machine-generated, i.e. not aiming at the level of a human journalist equipped with substantial background information. The evaluation was carried out by two journalists from the STT agency, who split the 59 games among themselves approximately evenly.
Output (English): What evaluation criteria and metrics were used to evaluate the generated text?