Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: #include<iostream>
#include<queue>

using namespace std;
static const int N=100;
static const int INFTY=(1<<21);
int n,M[N][N];
int d[N];

void bfs(int s){
  queue<int> q;
  q.push(s);
  for(int i=0;i<n;i++){
    d[i]=INFTY;
  }
  d[s]=0;
  int u;
  while(!q.empty){
    q.front();
    q.pop();
    for(int v=0;v<n;v++){
      if(M[u][v]==0)continue;
      if(d[v]!=INFTY)continue;
      d[v]=d[u]+1;
      q.push;
    }
  }
  for(int i=0;i<n;i++){
    cout<<i+1<<" "<<((d[i]==INFTY)?(-1):d[i])<<endl;
  }
}

int main(){
  int u,k,v;
  cin>>n;
  for(int i=0;i<n;i++){
    for(int j=0;j<k;j++)
      M[i][j]=0;
  }
  for(int i=0;i<n;i++){
    cin>>u>>k;
    u--;
    for(int j=0;j<k;j++){
      cin>>v;
      v--;
      M[u][v]=1;
    }
  }
  bfs(0);
  return 0;
}

C++: #include<stdio.h>

int main(void) {
	int n, a[100][100] = {0}, kyori[100] = {0}, homon1[100] = {0}, homon2[100] = {0}, kyo, u, k, v, i, j, m;
	
	scanf("%d", &n);
	for (i = 0; i < n; i++)
	{
		scanf("%d", &u);
		scanf("%d", &k);
		for (j = 0; j < k; j++)
		{
			scanf("%d", &v);
			a[u - 1][v - 1] = 1;
		}
	}
	
	kyori[0] = 0;
	kyo = 0;
	homon1[0] = 1;
	for (m = 0; m < n; m++)
	{
		for (i = 0; i < n; i++)
		{
			if (homon1[i] == 1 && homon2[i] == 0 && kyori[i] == kyo)
			{
				for (j = 0; j < n; j++)
				{
					if (a[i][j] == 1 && homon1[j] == 0)
					{
						kyori[j] = kyori[i] + 1;
						homon1[j] = 1;
					}
				}
				homon2[i] = 1;
			}
		}
		kyo++;
	}
	
	for (i = 0; i < n; i++)
	{
		if (i != 0 && kyori[i] == 0) kyori[i] = -1;
		printf("%d %d\n", i + 1, kyori[i]);
	}
	
	return 0;
}