Go: package main

import (
	"bufio"
	"fmt"
	"log"
	"os"
	"strconv"
	"strings"
)

// Node 頂点
type Node struct {
	gid  int   // グループID
	edge []int // 隣接辺
}

// NoID グループIDなし
const NoID = -1

// NewNode 頂点の生成
func NewNode() *Node {
	return &Node{gid: NoID, edge: []int{}}
}

func parseNode(nodes []*Node, gid int, queue []int) {
	if len(queue) == 0 {
		return
	}
	var nextQ []int
	for _, id := range queue {
		node := nodes[id]
		if node.gid == NoID {
			node.gid = gid
			for _, edge := range node.edge {
				nextQ = append(nextQ, edge)
			}
		}
	}
	parseNode(nodes, gid, nextQ)
	return
}
func digNode(nodes []*Node, id, gid int) {
	node := nodes[id]
	if node.gid != NoID {
		// 探索済み
		return
	}
	node.gid = gid
	for _, edge := range node.edge {
		digNode(nodes, edge, gid)
	}
	return
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	n, m := eGetInt2(scanner)

	nodes := make([]*Node, n)
	for i := 0; i < n; i++ {
		nodes[i] = NewNode()
	}

	for i := 0; i < m; i++ {
		a, b := eGetInt2(scanner)
		nodes[a].edge = append(nodes[a].edge, b)
		nodes[b].edge = append(nodes[b].edge, a)
	}

	for i := 0; i < n; i++ {
		// 幅優先探索
		// gid := i
		// queue := []int{i}
		// parseNode(nodes, gid, queue)

		// 深さ優先探索
		digNode(nodes, i, i)
	}

	q := eGetInt(scanner)
	for i := 0; i < q; i++ {
		a, b := eGetInt2(scanner)
		if nodes[a].gid == nodes[b].gid {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

func eGetInt(scanner *bufio.Scanner) int {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0]
}
func eGetInt2(scanner *bufio.Scanner) (int, int) {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0], t[1]
}

func eGetline(p *bufio.Scanner) string {
	if !p.Scan() {
		if err := p.Err(); err != nil {
			log.Fatal(err.Error())
		}
		return ""
	}
	return p.Text()
}

func eAtoi(s []string) []int {
	ints := make([]int, len(s))
	var err error
	for i, e := range s {
		ints[i], err = strconv.Atoi(e)
		if err != nil {
			log.Fatal(err.Error())
		}
	}
	return ints
}

C++: #include <iostream>
#include <vector>
#include <stack>

using namespace std;

static const int LEN=100000;
static const int NIL=-1;

int n;
vector<int > G[LEN];
int color[LEN];

void dfs(int r,int c)
{
    stack<int> S;
    S.push(r);
    color[r]=c;
    while(!S.empty()){
        int u=S.top(); S.pop();
        for(unsigned int i=0;i<G[u].size();i++){
            int v=G[u][i];
            if(color[v]==NIL){
                color[v]=c;
                S.push(v);
            }
        }
    }
}

void assignColor()
{
    int id=1;
    for(int i=0;i<n;i++) color[i]=NIL;
    for(int u=0;u<n;u++){
        if(color[u]==NIL) dfs(u,id++);
    }
}

int main()
{
    int s,t,m,q;
    cin>>n>>m;
    for(int i=0;i<m;i++){
        cin>>s>>t;
        G[s].push_back(t);
        G[t].push_back(s);
    }
    assignColor();
    cin>>q;
    for(int i=0;i<q;i++){
        cin>>s>>t;
        if(color[s]==color[t]) cout<< "yes" <<endl;
        else cout<< "no" <<endl;
    }
    return 0;
}

C++: #include<iostream>
#include<vector>
#include<stack>
using namespace std;
static const int MAX = 100000;
static const int NIL = -1;

int n;
vector<int>V[MAX];
int color[MAX];

void dfs(int r, int c) {
	stack<int>S;
	S.push(r);
	color[r] = c;
	while (!S.empty()) {
		int u = S.top(); S.pop();
		for (int i = 0; i < V[u].size(); i++) {
			int v = V[u][i];
			if (color[v] == NIL) {
				color[v] = c;
				S.push(v);
			}
		}
	}
}

void assignColor() {
	int id = 1;
	for (int i = 0; i < n; i++) {
		color[i] = NIL;
	}
	for (int u = 0; u < n; u++) {
		if (color[u] == NIL) {
			dfs(u, id++);
		}
	}
}
int main() {
	int s, t, m, q;
	cin >> n >> m;
	for (int i = 0; i < m; i++) {
		cin >> s >> t;
		V[s].push_back(t);
		V[t].push_back(s);
	}
	assignColor();
	cin >> q;
	for (int i = 0; i < q; i++) {
		cin >> s >> t;
		if (color[s] == color[t]) {
			cout << "yes" << endl;
		}
		else {
			cout << "no" << endl;
		}
	}
	return 0;
}

C++: #include<iostream>
#include<vector>
using namespace std;
int cnt=1;
struct Point{
	int x;
	int y;
};

bool depth(vector< vector<int> > &vv,vector<int> &f,int num1,int num2){
	
	f[num1]=cnt;
	cnt++;
	
	for(int i=0; i<vv[num1].size(); i++){
		if(vv[num1][i]!=0 && f[i]==0){
			depth(vv,f,i,num2);
		}
	}

	if(f[num2]!=0){
		return 1;
	}else{
		return 0;
	}	

}
int main(){
	int n,m,l;
	cin>>n>>m;
	vector< vector<int> > v(n,vector<int> (n,0));
	for(int i=0; i<m; i++){
		Point a;
		cin>>a.x>>a.y;
		v[a.x][a.y]=1;
	}
	cin>>l;
	vector<string> ans(l);
	for(int i=0; i<l; i++){
		Point b;
		cin>>b.x>>b.y;
		vector<int> ft(n,0);
		int tmp;
		if(b.y<b.x){
			tmp=b.y;
			b.y=b.x;
			b.x=tmp;
		}
		if(depth(v,ft,b.x,b.y)){
			ans[i]="yes";
		}else{
			ans[i]="no";
		}
	}
	for(int i=0; i<l; i++){
		cout<<ans[i]<<endl;
	}
  return 0;
}

C++: #include<iostream>
#include<string>
#include<cstdio>
#include<algorithm>
#include<queue>
using namespace std;


int n;

string *color;

queue<int> q;

int *ans;

vector<int> g[1000000];


void bfs(int x){
  color[x] = "gray";
  q.push(x);


  while(q.size() != 0){
    int u = q.front();
    q.pop();

    for(int i = 0; i < g[u].size(); i++){
      int v = g[u][i];
      if(color[v] == "white"){
        color[v] = "gray";
        q.push(v);
      }
    }

    color[u] = "black";
    ans[u] = x;


  }
  return;
}


int main(){

  cin >> n;

  color = new string[n];

  ans = new int[n];

  int m;

  cin >> m;


  int a, b;


  for(int i = 0; i < m; i++){
    cin >> a >> b;
    g[a].push_back(b);
    g[b].push_back(a);
  }


  for(int i = 0; i < n; i++){
    color[i] = "white";
  }


  for(int j = 0; j < n; j++){
    if(color[j] == "white"){
      bfs(j);
    }
  }

  int q;

  cin >> q;

  for(int i = 0; i < q; i++){
    cin >> a >> b;
    if(ans[a] == ans[b]){
      cout << "yes" << endl;
    }
    else{
      cout << "no" << endl;
    }
  }

  return 0;
}

C++: #include <cassert>
#include <cstdio>
#include <algorithm>
#include <iostream>
#include <vector>
#include <list>

class TVertex
{
    int FIndex;
    int FCommuniyId;
    std::list<TVertex*> FList;

public:
    TVertex(int Index)
     : FIndex(Index), FCommuniyId(0)
    {}
    void AddPath(TVertex* Vertex)
    {
        FList.push_back(Vertex);
    }
    void SetCommunity(int CommunityId)
    {
        if(FCommuniyId) return;
        FCommuniyId = CommunityId;
        for(std::list<TVertex*>::iterator It = FList.begin(); It != FList.end(); ++It){
            TVertex* V = *It;
            V->SetCommunity(CommunityId);
        }
    }
    int CommunityId()const
    {
        return FCommuniyId;
    }
};
class TGraph
{
    std::vector<TVertex*> FTable;
    void Init(int n)
    {
        assert(n > 0);
        FTable.resize(n);
        for(int i = 0; i < n; ++i){
            FTable[i] = new TVertex(i);
        }
    }
public:
    TGraph(int n)
    {
        Init(n);
    }
    void MakeFriend(int s, int t)
    {
        assert(s < FTable.size());
        assert(t < FTable.size());
        FTable[s]->AddPath(FTable[t]);
        FTable[t]->AddPath(FTable[s]);
    }
    void SetCommunity()
    {
        for(std::size_t i = 0; i < FTable.size(); ++i){
            FTable[i]->SetCommunity(i+1);
        }
    }
    bool IsSameCommunity(int s, int t)const
    {
        assert(s < FTable.size());
        assert(t < FTable.size());
        return FTable[s]->CommunityId() == FTable[t]->CommunityId();
    }
};

int main()
{
    int n, m;
    std::scanf("%d %d", &n, &m);
    TGraph Graph(n);
    for(int i = 0; i < m; ++i){
        int s, t;
        std::scanf("%d %d", &s, &t);
        Graph.MakeFriend(s, t);
    }
    int q;
    std::scanf("%d", &q);
    Graph.SetCommunity();
    for(int i = 0; i < q; ++i){
        int s, t;
        std::scanf("%d %d", &s, &t);
        std::printf("%s\n", (Graph.IsSameCommunity(s, t) ? "yes" : "no"));
    }
    return 0;
    
}