Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
)

type Item struct {
	value    int // The value of the item; arbitrary.
	priority int // The priority of the item in the queue.
	// The index is needed by update and is maintained by the heap.Interface methods.
	index int // The index of the item in the heap.
}
type PriorityQueue []*Item

func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].priority < pq[j].priority
}
func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
	pq[i].index = i
	pq[j].index = j
}
func (pq *PriorityQueue) Push(x interface{}) {
	n := len(*pq)
	item := x.(*Item)
	item.index = n
	*pq = append(*pq, item)
}
func (pq *PriorityQueue) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	item.index = -1 // for safety
	*pq = old[0 : n-1]
	return item
}

type Q struct {
	pq *PriorityQueue
	ds map[int]int // It has always same value as pq. For random access.
}

func newQ() *Q {
	pq := new(PriorityQueue)
	heap.Init(pq)
	return &Q{
		pq: pq,
		ds: make(map[int]int),
	}
}
func (q *Q) pop() (u, d int) {
	item := heap.Pop(q.pq).(*Item)
	delete(q.ds, item.value)
	return item.value, item.priority
}
func (q *Q) get(u int) (int, bool) { // returns d
	d, ok := q.ds[u]
	return d, ok
}
func (q *Q) set(u, d int) {
	q.ds[u] = d
	for _, item := range *q.pq {
		if item.value != u {
			continue
		}

		item.priority = d
		heap.Fix(q.pq, item.index)
		return
	}
	heap.Push(q.pq, &Item{
		priority: d,
		value:    u,
	})
}
func (q *Q) len() int {
	return len(q.ds)
}

func main() {
	r := bufio.NewReader(os.Stdin)

	var n int
	fmt.Fscan(r, &n)
	cs := make([]map[int]int, n) // []v_i -> c_i
	for h := 0; h < n; h++ {
		var u, k int
		fmt.Fscan(r, &u, &k)
		m := make(map[int]int)
		for i := 0; i < k; i++ {
			var v, c int
			fmt.Fscan(r, &v, &c)
			m[v] = c
		}

		cs[u] = m
	}

	q := newQ()
	q.set(0, 0)
	visited := make(map[int]struct{})
	out := make([]int, n)

	for q.len() > 0 {
		u, d := q.pop()
		for uu, c := range cs[u] {
			// Consider the connection between u and uu.
			if _, ok := visited[uu]; ok {
				continue
			}
			dd := d + c
			if d, ok := q.get(uu); !ok || d > dd {
				q.set(uu, dd)
			}
		}

		out[u] = d
		visited[u] = struct{}{}
	}

	for u, d := range out {
		fmt.Println(u, d)
	}
}

C++: #include<bits/stdc++.h>
using namespace std;
typedef long long ll;
#define loop(i,a,b) for(i=a;i<b;i++)
#define rloop(i,a,b) for(i=a;i>=b;i--)
#define vi vector<int>
#define vl vector<ll>
#define vii vector< vector<int> >
#define vll vector< vector<ll> >
#define vs vector<string>
const int inf=1000000001;
const ll INF=1e16;
#define MOD 1000000007
#define mod 1000000009
#define pi 3.14159265358979323846
static const int WHITE=0;
static const int GRAY=1;
static const int BLACK=2;
static const int N=10000;

int n;
vector< vector< pair<int,int> > > adj(N,vector< pair<int,int> >());
vi d(N);

void dijkstra();

int main(){
	int k,u,v,c,i,j;
	cin>>n;
	loop(i,0,n){
		cin>>u>>k;
		loop(j,0,k){
			cin>>v>>c;
			adj[u].push_back(make_pair(c,v));
		}
	}
	dijkstra();
	loop(i,0,n){
		cout<<i<<" "<<((d[i]==inf)? -1:d[i])<<endl;
	}
}

void dijkstra(){
	priority_queue< pair<int,int>, vector< pair<int,int> >, greater< pair<int,int> > > pq;
	int i;
	vi color(n,WHITE);
	loop(i,0,n){
		d[i]=inf;
	}
	
	d[0]=0;
	pq.push(make_pair(0,0));
	color[0]=GRAY;
	
	while(!pq.empty()){
		pair<int,int> f=pq.top();
		pq.pop();
		int u=f.second;
		color[u]=BLACK;
		if(d[u]<f.first){
			continue;
		}
		loop(i,0,adj[u].size()){
			int v=adj[u][i].second;
			if(color[v]!=BLACK && d[v]>d[u]+adj[u][v].first){
				d[v]=d[u]+adj[u][i].first;
				pq.push(make_pair(d[v],v));
				color[v]=GRAY;
			}
		}
	}
}

C++: #include <bits/stdc++.h>
using namespace std;
#define MAX 105
#define INFTY INT_MAX
 
int n, G[MAX][MAX];
 
void dijkstra() {
    int d[MAX], color[MAX];
    for (int i = 0; i < n; i++) {
        d[i] = INFTY;
        color[i] = 0;
    }
    d[0] = 0;
    while (1) {
        int u = -1;
        int minv = INFTY;
        for (int i = 0; i < n; i++) {
            if (color[i] != 1 && d[i] < minv) {
                minv = d[i];
                u = i;
            }
        }
        if (minv == INFTY)
            break;
        color[u] = 1;
        for (int v = 0; v < n; v++) {
            if (color[v] != 1 && G[u][v] != INFTY) {
                if (d[u] + G[u][v] < d[v])
                    d[v] = d[u] + G[u][v];
            }
        }
    }
    for (int i = 0; i < n; i++) {
        cout << i << " " << d[i] << endl;
    }
}
 
int main(void) {
    cin >> n;
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < n; j++) {
            G[i][j] = INFTY;
        }
    }
    int k, v, c;
    for (int i = 0; i < n; i++) {
        cin >> k >> k;
        while (k--) {
            cin >> v >> c;
            G[i][v] = c;
        }
    }
    dijkstra();
    return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
#include <list>
using namespace std;

class Node
{
private:
	list<int> next_node_list;
	list<int> next_weight_list;
public:
	Node();
	void AddNextNode(int id, long weight);
	void SetWeight(int weight);
	void DistributeWeight();
	long weight_from_0;
	bool check;
};

Node::Node()
{
	weight_from_0 = -1;
	check = false;
}

Node *Node_list;

struct GreatNode
{
	bool operator()(const Node *n1, const Node *n2) const;
};
bool GreatNode::operator()(const Node *n1, const Node *n2) const
{
	return n1->weight_from_0 > n2->weight_from_0;
}
priority_queue<Node*, vector<Node*>, GreatNode > que;

void Node::AddNextNode(int id, long weight)
{
	next_node_list.push_back(id);
	next_weight_list.push_back(weight);
}

void Node::SetWeight(int weight)
{
	if (weight_from_0 == -1 || weight < weight_from_0) {
		weight_from_0 = weight;
	}
}

void Node::DistributeWeight()
{
	check = true;
	list<int>::iterator itr2 = next_weight_list.begin();
	for(list<int>::iterator itr = next_node_list.begin(); itr != next_node_list.end(); itr++){	
		if (Node_list[*itr].check == false) {
			Node_list[*itr].SetWeight(weight_from_0 + *itr2);
			que.push(&Node_list[*itr]);
		}
		itr2++;
	}
	next_node_list.clear();
	next_weight_list.clear();
}

int main(void)
{
	//input
	int n;
	cin >> n;
	Node_list = new Node[n]();
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			Node_list[i].AddNextNode(v, c);
		}
	}

	//weight from 0 ?
	Node_list[0].check = true;
	Node_list[0].weight_from_0 = 0;
	Node_list[0].DistributeWeight();
	while (!que.empty()) {
		Node *node = que.top();
		que.pop();
		node->DistributeWeight();
	}

	//output
	for (int i = 0; i < n; i++) {
		cout << i << " " << Node_list[i].weight_from_0 << endl;
	}
	
	return 0;
}