Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

const INF = 1 << 60

// Main
func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		G[i] = make([]int, N)
		for j := 0; j < N; j++ {
			G[i][j] = sc.nextInt()
		}
	}
	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	seen := make([]bool, N)
	d[0] = 0
	ans := 0
	for {
		cur := 0
		minCost := INF
		for i := 0; i < N; i++ {
			if !seen[i] && d[i] < minCost {
				minCost = d[i]
				cur = i
			}
		}
		if minCost == INF {
			break
		}
		seen[cur] = true
		ans += d[cur]
		for i := 0; i < N; i++ {
			cost := G[cur][i]
			if cost != -1 && cost < d[i] {
				d[i] = cost
			}
		}
	}

	fmt.Fprintln(wtr, ans)
	wtr.Flush()
}

C++: #include <iostream>
#include <algorithm>
#include <cstdio>
#include <cstring>
#include <vector>
#include <string>
#include <queue>
using namespace std;
const int MAXN = 10005;
const int INF = 1 << 30;
const int NIL = -1;
struct Node {
	int v, w, next;	//u->v
	friend bool operator<(const Node& a, const Node& b)
	{
		return a.w > b.w;
	}
	Node() {}
	Node(int vv, int ww) : v(vv), w(ww) {}
};
int cnt;
int head[MAXN];
Node edge[MAXN];




int prim(int n)
{
	
	bool vis[MAXN]{ false };
	priority_queue<Node> q;
	vis[1] = true;

	for (int i = head[1]; i != NIL; i = edge[i].next)
		q.push(edge[i]);
	int count = 0;
	int ans = 0;
	Node t;
	while (count < n - 1)
	{
		t = q.top();
		q.pop();
		if (vis[t.v])
			continue;
		vis[t.v] = true;
		ans += t.w;
		++count;
		for (int i = head[t.v]; i != NIL; i = edge[i].next)
			if (!vis[edge[i].v])
				q.push(edge[i]);

	}
	
	return ans;
}


void add(int u, int v, int w)
{
	edge[cnt].v = v;
	edge[cnt].w = w;
	edge[cnt].next = head[u];
	head[u] = cnt++;
}



int main(void)
{
	int n, m, u, v, w;
	scanf("%d", &n);
	int N = n * n;
	for (int i = 0; i <= N; ++i)
		head[i] = NIL;
	cnt = 0;
	for (int i = 1; i <= n; ++i)
	{
		for (int j = 1; j <= n; ++j)
		{
			scanf("%d", &w);
			if (w != NIL)
				add(i, j, w);
		}
	}
	cout << prim(n) << endl;
	return 0;
}

C++: #include <iostream>
#include <utility>
#include <string>
#include <algorithm>
#include <set>
#include <deque>
#include <vector>
#define MAX 150
#define rep(i,p) for(int i=0;i<p;i++)
#define rep1(i,p) for(int i=1;i<=p;i++)
#define pb push_back
using namespace std;
int n,temp,a,b,size;
int A[MAX];
int B[MAX];
int W[MAX];
int V[MAX];
pair<int,int> edge[MAX];

int root (int child) {
  int a = child;
  while (V[a] != a) {
    a = V[a];
  }
  return a;
}

int main(){
  size = 0;
  cin >> n;
  rep(i,n) 
    rep(j,n) {
      cin >> W[size];
      if (i <= j) {        
        A[size] = i;
        B[size] = j;
        edge[size].first = W[size];
        edge[size].second = size;
        size++;
      }
    }

  // sort by lenght of edge
  sort(edge, edge+size+1);
  // printing
  // rep(i,size+1) {
  //   cout << A[edge[i].second] << " " << B[edge[i].second]
  //        << " " << edge[i].first << endl;;
  // }
  int sum = 0;
  rep(i,n) V[i] = i;
  rep(i,size) {
    if (edge[i].first == -1) continue;
    temp = edge[i].second;
    // a , b : vertex
    a = A[temp]; 
    b = B[temp];
    if (root(a) != root(b)) {
      // ?????????????????????
      sum += edge[i].first;
      if (root(a) != a && root(b) == b){        
        V[b] = a;
      } else if (root(a) == a && root(b) != b) {
        V[a] = b;
      } else if (root(a) == a && root(b) == b) {        
        V[a] = b;
      }
    } else {
    }
  }
  cout << sum << endl;
  return 0;
}

C++: //Minimum Spannig Tree
#include <iostream>
#include <vector>
#include <climits>

using namespace std;

static const int N = 100;
static const int WHITE = 0;
static const int BLACK = 1;

int prim(vector<vector<int>> &G, int n) {
    int colors[n], d[n];
    for(int i = 0; i < n; i++) {
        colors[i] = WHITE;
        d[i] = INT_MAX;
    }

    d[0] = 0;
    int l = 0;
    while(1) {
        int u = -1;
        int mincost = INT_MAX;
        for(int i = 0; i < n; i++) {
            if(colors[i] == WHITE && d[i] < mincost) {
                mincost = d[i];
                u = i;
            }
        }
        if(u == -1) break;
        colors[u] = BLACK;
        l += mincost;
        for(int v = 0; v < n; v++)
            if(colors[v] == WHITE && G[u][v] != -1)
                if(G[u][v] < d[v])
                    d[v] = G[u][v];
    }
    return l;
}

int main() {
    int n;
    cin >> n;
    vector<vector<int>> G(n, vector<int>(n));
    for(int i = 0; i < n; i++)
        for(int j = 0; j < n; j++)
            cin >> G[i][j];

    cout << prim(G, n) << endl;
}