Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 100
	MAX_WEIGHT = 100000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix, err := createAdjacentMatrix(n, sc)
	if err != nil {
		panic(err)
	}

	sssp([]int{1}, shortestList, adjacentMatrix)
	for _, v := range shortestList {
		fmt.Printf("%d %d\n", v.getEnd()-1, v.shortest)
	}
}

func (si ShortestInfo) getEnd() int {
	if len(si.edges) == 0 {
		return 1
	} else {
		return si.edges[len(si.edges)-1].end
	}
}

func createAdjacentMatrix(n int, sc *bufio.Scanner) ([][]int, error) {
	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		id, err := nextInt(sc)
		if err != nil {
			return nil, err
		}
		adjacentMatrix[id] = make([]int, n)
		for j := 0; j < n; j++ {
			adjacentMatrix[id][j] = -1
		}
		vertexNum, err := nextInt(sc)
		if err != nil {
			return nil, err
		}
		for j := 0; j < vertexNum; j++ {
			v, err := nextInt(sc)
			if err != nil {
				return nil, err
			}
			c, err := nextInt(sc)
			if err != nil {
				return nil, err
			}
			adjacentMatrix[id][v] = c
		}
	}
	return adjacentMatrix, nil
}

func sssp(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			if currentShortest.shortest+adj.weight < getShortest(adj.end, shortestList).shortest {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #define _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES
#include <iostream>
using namespace std;
const int INF = 2000000000;
const int num = 100;
int n, u, k, v, w;
int m[num][num];
int d[num];
int c[num];
int main() {
	cin >> n;
	fill(m[0], m[num], INF);
	for (int i = 0; i < n; i++) {
		cin >> u >> k;
		for (int j = 0; j < k; i++) {
			cin >> v >> w;
			m[u][v] = w;
		}
	}
	fill(d, d + num, INF);
	fill(c, c + num, 0);
	d[0] = 0;
	while (true) {
		int ne = -1;
		int minv = INF;
		for (int i = 0; i < n; i++)
			if (!c[i] && d[i] < minv) {
				ne = i;
			}
		if (ne == -1) break;
		c[ne] = 1;
		for (int i = 0; i < n; i++) {
			if (d[i] > d[ne] + m[ne][i]) d[i] = d[ne] + m[ne][i];
		}
	}
	for (int i = 0; i < n; i++)
		cout << i << " "<< d[i] << endl;
	return 0;
}

C++: #include <iostream>
#include <vector>
#include <cassert>
#include <algorithm>
#include <functional>
#include <cmath>
#include <iomanip>
#include <limits>
#include <bits/stdc++.h>
#include <queue>
#include <type_traits>
#include <cstdint>
using namespace std;
const int INF = 7+(1e+9);
typedef int Weight;
struct Edge {  //src:辺の始点,dst:辺の終点,weight:辺の重さ
  int src, dst;
  Weight weight;
  Edge(int src, int dst, Weight weight) :
    src(src), dst(dst), weight(weight) { }
};
bool operator < (const Edge &e, const Edge &f) {
  return e.weight != f.weight ? e.weight > f.weight : //辺は重さが重いものを"小さい"と定義する
    e.src != f.src ? e.src < f.src : e.dst < f.dst;
}
typedef vector<Edge> Edges;
typedef vector<Edges> Graph;
//引数 g:隣接リスト,s:始点,dist:各頂点までの距離が入る(負閉路を含む場合,-INF),prev:最短路木の親頂点が入る
//戻値 負閉路が存在しない場合:true,そうでないとき:false
bool shortestPath(const Graph &g,int s,vector<Weight> &dist, vector<int> &prev) {
  int n = g.size();
  dist.assign(n, INF+INF); dist[s] = 0;
  prev.assign(n, -2);
  bool negative_cycle = false;
  for(int k=0;k<n;k++){
    for(int i=0;i<n;i++){
      for(auto e=g[i].begin();e!=g[i].end();e++){
        if(dist[e->dst] > dist[e->src] + e->weight) {
          dist[e->dst] = dist[e->src] + e->weight;
          prev[e->dst] = e->src;
          if (k == n-1) {
            dist[e->dst] = -INF;
            negative_cycle = true;
          }
        }
      }
    }
  }
  return !negative_cycle;
}

//引数 prev:最短路木の親頂点集合,t:終点
//戻値 path:sからtへの最短経路
vector<int> buildPath(const vector<int> &prev, int t) {
  vector<int> path;
  for (int u = t; u >= 0; u = prev[u])
    path.push_back(u);
  reverse(path.begin(), path.end());
  return path;
}
int main(){
    int n;
    cin >> n;
    Graph g(n);  
    for(int i=0;i<n;i++){
        int u,k;
        cin >> u >> k;
        for(int j=0;j<k;j++){
            int v,c;
            cin >> v >> c ;
            g[u].push_back(Edge(u,v,c));
        }
    }
    
  // ...
  //頂点数vの空隣接リストgを生成
  // ...
      //隣接リストgにsからtに向かう重さwの辺を追加
  // ...
  vector<Weight> dist;
  vector<int> prev;
  bool negative_cycle=shortestPath(g,0,dist,prev);
  for(int i=0;i<n;i++){
      cout << i <<" ";
      cout << dist[i]<<endl;
  } 
  // ...
}

C++: #include<iostream>
#include<cstdio>
#include<climits>
using namespace std;
 
#define N 1010
int n;
 
int g[N][N];
 
int weight[N];
bool us[N];
 
//prim
void prim(){
 
  int v;
  
  weight[0]=0;
   
  while(true){
    v=-1;
    
    for(int i=0;i<n;i++){
      if(us[i]!=true && (v==-1 ||weight[i]<weight[v]))v=i;
    }
 
    if(v==-1)break;
    us[v]=true;
  
 
    for(int i=0;i<n;i++){
      if(weight[i]>(g[v][i]+weight[v])){
 
        weight[i]=(g[v][i]+weight[v]);
        //      cout <<"fsafa"<<endl;
      }
    }
  }
  
}
 
 
int main(){
 
  int u,k1,c,v;
 
  for(int i=0;i<N;i++){
    for(int j=0;j<N;j++){
      g[i][j]=9953535;
    }
  }
 
  //load n
  cin >>n;
 
  //load data
  for(int i=0;i<n;i++){
    weight[i]=INT_MAX;
    us[i]=false;
    scanf("%d %d",&u,&k1);
    for(int j=0;j<k1;j++){
      scanf("%d %d",&v,&c);
      g[u][v]=c;
      //    cout <<g[i][j]<<" ";
    }
    //    cout <<endl;
  }
 
 
 
 
  //print
  prim();
 
  for(int i=0;i<n;i++){
    cout <<i<<" "<<weight[i]<<endl;
  }
  return 0;
 
}

C++: #include <iostream>
using namespace std;

const int MAX = 100;
const int INF = 1 << 29;

int n;
int grid[MAX][MAX];

void solve()
{
	int ans[MAX];
	bool visited[MAX];

	for (int i = 0; i < n; i++) {
		ans[i] = INF;
		visited[i] = false;
	}

	ans[0] = 0;

	while (true) {
		int min = INF;
		int min_index;

		for (int i = 0; i < n; i++) {
			if (min > ans[i] && visited[i] == false) {
				min = ans[i];
				min_index = i;
			}
		}

		if (min == INF) {
			break;
		}


		visited[min_index] = true;

		for (int i = 0; i < n; i++) {
			if (grid[min_index][i] != INF&&ans[i] > ans[min_index] + grid[min_index][i]) {
				ans[i] = ans[min_index] + grid[min_index][i];
			}
		}
	}
	

	for (int i = 0; i < n; i++) {
		cout << i << " " << ans[i] << endl;
	}
}

int main()
{
	for (int i = 0; i < MAX; i++) {
		for (int j = 0; j < MAX; j++) {
			grid[i][j] = INF;
		}
	}

	cin >> n;

	for (int i = 0; i < n; i++) {
		int num;
		cin >> num >> num;

		for (int j = 0; j < num; j++) {
			int k;
			cin >> k;
			cin >> grid[i][k];
		}
	}

	solve();

	return 0;
}