Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
	"strconv"
)

const NIL = -1

type Node struct {
	id     int
	weight int
}

func init() {
	sc.Split(bufio.ScanWords)
}

type NodeHeap []Node

func (h NodeHeap) Len() int           { return len(h) }
func (h NodeHeap) Less(i, j int) bool { return h[i].weight < h[j].weight }
func (h NodeHeap) Swap(i, j int)      { h[i], h[j] = h[j], h[i] }

func (h *NodeHeap) Push(x interface{}) {
	*h = append(*h, x.(Node))
}

func (h *NodeHeap) Pop() interface{} {
	old := *h
	n := len(old)
	x := old[n-1]
	*h = old[0 : n-1]
	return x
}

var sc = bufio.NewScanner(os.Stdin)

func scanInt() int {
	num, _ := strconv.Atoi(scanString())
	return num
}

func scanString() string {
	sc.Scan()
	return sc.Text()
}

func init() {
	sc.Split(bufio.ScanWords)
}

func main() {
	n := scanInt()

	list := make([][]int, n)
	weight := make([]int, n)
	for i := range list {
		list[i] = make([]int, n)
		weight[i] = NIL
		for j := range list[i] {
			list[i][j] = NIL
		}
	}

	for i := 0; i < n; i++ {
		u := scanInt()
		k := scanInt()
		for j := 0; j < k; j++ {
			v := scanInt()
			w := scanInt()
			list[u][v] = w
		}
	}

	start := Node{id: 0, weight: 0}
	h := &NodeHeap{start}
	heap.Init(h)

	for h.Len() > 0 {
		node := heap.Pop(h).(Node)
		if weight[node.id] != NIL {
			continue
		}
		weight[node.id] = node.weight

		for i, w := range list[node.id] {
			if w == NIL {
				continue
			}
			heap.Push(h, Node{id: i, weight: w + node.weight})
		}
	}

	w := bufio.NewWriter(os.Stdout)
	for i := 0; i < n; i++ {
		fmt.Fprint(w, i)
		fmt.Fprint(w, " ")
		fmt.Fprint(w, weight[i])
		fmt.Fprintln(w)
	}
	w.Flush()
}

C++: #include <iostream>
#include <vector>
#include <array>
#include <algorithm>
#include <limits>
#include <cmath>
#include <numeric>
#include <string>

using namespace std;

using ll = long long int;
using ull = unsigned long long int;
#define rep(i, a, b) for(int i = (a); i < (b); ++i )
#define rrep(i, a, b) for(int i = (a); i > (b); --i )
#define REP(i, a, b) for(int i = (a); i <= (b); ++i )
#define RREP(i, a, b) for(int i = (a); i >= (b); --i )
#define llrep(i, a, b) for(ll i = (a); i < (b); ++i )
#define llrrep(i, a, b) for(ll i = (a); i > (b); --i )
#define llREP(i, a, b) for(ll i = (a); i <= (b); ++i )
#define llRREP(i, a, b) for(ll i = (a); i >= (b); --i )
#define ullrep(i, a, b) for(ull i = (a); i < (b); ++i )
#define ullrrep(i, a, b) for(ull i = (a); i > (b); --i )
#define ullREP(i, a, b) for(ull i = (a); i <= (b); ++i )
#define ullRREP(i, a, b) for(ull i = (a); i >= (b); --i )

class UnionFind {
public:
    UnionFind(unsigned long long n) : rank_(n, 0), p_(n, 0) {
        rep(i, 0, n) {
            MakeSet(i);
        }
    }

    void MakeSet(int x) {
        p_[x] = x;
        rank_[x] = 0;
    }

    bool Same(int x, int y) {
        return FindSet(x) == FindSet(y);
    }

    void Link(int x, int y) {
        if (rank_[x] > rank_[y]) {
            p_[y] = x;
        } else {
            p_[x] = y;
            if (rank_[x] == rank_[y]) {
                rank_[y]++;
            }
        }
    }

    void Unite(int x, int y) {
        Link(FindSet(x), FindSet(y));
    }

    int FindSet(int x) {
        if (x != p_[x]) {
            p_[x] = FindSet(p_[x]);
        }
        return p_[x];
    }

private:
    std::vector<int> rank_, p_;
};

int N, Q;

int G[100][100];
int d[100];
int p[100];
int c[100];

int main() {
    cin >> N;
    rep(i, 0, N) {
        rep(j, 0, N) {
            G[i][j] = 10000010;
        }
    }
    rep(i, 0, N) {
        int u, k;
        cin >> u >> k;
        rep(j, 0, k) {
            int t, d;
            cin >> t >> d;
            G[u][t] = d;
        }
    }
    rep(i, 0, N) {
        d[i] = numeric_limits<int>::max();
    }

    d[0] = 0;
    p[0] = 0;
    while (true) {
        int m = -1;
        int min_d = numeric_limits<int>::max();
        rep(i, 0, N) {
            if ((c[i] == 0) && (min_d > d[i])) {
                min_d = d[i];
                m = i;
            }
        }
        if (m < 0) {
            break;
        }
        c[m] = 1;
        rep(i, 0, N) {
            if ((d[m] + G[m][i]) < d[i]) {
                d[i] = d[m] + G[m][i];
                p[i] = m;
            }
        }
    }
    rep(i, 0, N) {
        cout << i << " " << d[i] << endl;
    }
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

class Vertice;
class Edge;

class Vertice{
private:
	int id;
	int edge_num;
	int *vertice_id_list;
	Edge **edges;
	bool flag_fixed;
	int distance_min;
public:
	Vertice(int id, int edge_num_max);
	~Vertice(){ delete[] edges, vertice_id_list; }
	int getDistanceMin() const { return distance_min; }
	void addEdge(int vertice_id, Edge *edge);
	void addVertices(Vertice *vertices[]);
	void setDistance(int d);
	void serveDistance();
	void setFlagFixed(){ flag_fixed = true; }
};

class Edge{
private:
	int distance;
	Vertice *vertice;
public:
	Edge(int distance){ this->distance = distance; }
	void addVertice(Vertice *vertice){ this->vertice = vertice; }
	void setDistance(int distance){ vertice->setDistance(distance + this->distance); }
};

struct verticeComp {
	bool operator()(const Vertice *v1, const Vertice *v2)
	{
		return v1->getDistanceMin() > v2->getDistanceMin();
	}
};

priority_queue<Vertice*, vector<Vertice*>, verticeComp> PQ; 

Vertice::Vertice(int id, int edge_num_max)
{
	this->id = id;
	edge_num = 0;
	vertice_id_list = new int[edge_num_max];
	edges = new Edge*[edge_num_max];
	flag_fixed = false;
	distance_min = 1000000;
}

void Vertice::addEdge(int vertice_id, Edge *edge)
{
	edges[edge_num] = edge;
	vertice_id_list[edge_num] = vertice_id;
	edge_num++;
}

void Vertice::addVertices(Vertice *vertices[])
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->addVertice(vertices[vertice_id_list[i]]);
	}
}

void Vertice::setDistance(int d)
{
	if (flag_fixed) return;
	if (d < distance_min) distance_min = d;
	PQ.push(this);
}

void Vertice::serveDistance()
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->setDistance(distance_min);
	}
	if (PQ.empty()) return;
	Vertice *fixed_vertice = PQ.top();
	PQ.pop();
	fixed_vertice->setFlagFixed();
	fixed_vertice->serveDistance();
}

int main(void)
{
	Vertice **vertices;

	int n;
	cin >> n;
	vertices = new Vertice*[n];
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		vertices[u] = new Vertice(u, k);
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			vertices[u]->addEdge(v, new Edge(c));
		}
	}

	for (int i = 0; i < n; i++) {
		vertices[i]->addVertices(vertices);
	}

	vertices[0]->setDistance(0);
	vertices[0]->setFlagFixed();
	PQ.pop();
	vertices[0]->serveDistance();

	for (int i = 0; i < n; i++) {
		cout << i << " ";
		cout << vertices[i]->getDistanceMin() << endl;
	}

	return 0;
}

C++: /*宣言*/
#include<cstdio>
#include<iostream>
#include<algorithm>
#include<math.h>
#include<queue>
#include<string.h>
#include<string>
#include<vector>
using namespace std;
#define rep(i,n) for(int i=0;i<n;i++)
#define rep1(i,n) for(int i=1;i<=n;i++)
int main()
{
	int n, u, k, w[101][101], v, c;
	int d[101], kas[101] = { 0 }, K;
	cin >> n;
	memset(d, 0x7f, sizeof(d));
	memset(w, 0x7f, sizeof(w));
	rep(i, n)
	{
		cin >> u >> k;
		rep(j, k)
		{
			cin >> v >> c;
			w[u][v] = c;
		}
	}
	d[0]=0;
	int p[101];
	int Min,Min1;
	Min = 0;
	Min1 = 0x7f;
	kas[0] = 1;
	rep(j, n)
	{
		rep(i, n)
		{
			if (d[i] > d[Min] + w[Min][i])
			{
				d[i] = d[Min] + w[Min][i];
				p[i] = Min;
			}
			if (Min1 > d[i] && kas[i] == 0)
			{
				Min1 = d[i];
				K = i;
			}
		}
		kas[K] = 1;
		Min = K;
		Min1 = 100000000;
	}
	rep(i, n)
	{
		cout << i <<' '<< d[i] << endl;
	}
	return 0;
}