Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N, M := sc.nextInt(), sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < M; i++ {
		s, t := sc.nextInt(), sc.nextInt()
		G[s] = append(G[s], t)
		G[t] = append(G[t], s)
	}
	group := make([]int, N)
	for i := 0; i < N; i++ {
		group[i] = -1
	}
	var dfs func(cur int)
	dfs = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if group[next] == -1 {
				group[next] = group[cur]
				dfs(next)
			}
		}
	}
	num := 0
	for i := 0; i < N; i++ {
		if group[i] == -1 {
			group[i] = num
			dfs(i)
			num++
		}
	}

	Q := sc.nextInt()
	for i := 0; i < Q; i++ {
		s, t := sc.nextInt(), sc.nextInt()
		if group[s] == group[t] {
			fmt.Fprintln(wtr, "yes")
		} else {
			fmt.Fprintln(wtr, "no")
		}
	}
	wtr.Flush()
}

C++: #include <iostream>
#include <queue>
#include <set>
using namespace std;

const int MAX_N = 100000;

int G[MAX_N];
set<int> A[MAX_N];

void assign_gid(int user_num) {
  int gid;
  queue<int> Q;

  for (int i = 0; i < user_num; i++)
    Q.push(i);

  G[0] = gid = 0;

  while (!Q.empty()) {
    int c = Q.front(); Q.pop();

    if (G[c] == -1) G[c] = ++gid;

    for (set<int>::iterator it = A[c].begin(); it != A[c].end(); it++) {
      if (G[*it] == -1) {
        G[*it] = gid;
        Q.push(*it);
      }
    }
  }
}

int main() {
  int n, m; cin >> n >> m;

  for (int i = 0; i < n; i++) G[i] = -1;

  for (int i = 0; i < m; i++) {
    int s, d; cin >> s >> d;
    A[s].insert(d);
    A[d].insert(s);
  }

  assign_gid(n);

  int q; cin >> q;

  for (int i = 0; i < q; i++) {
    int s, d; cin >> s >> d;
    if (G[s] == G[d]) cout << "yes";
    else cout << "no";
    cout << endl;
  }

  return 0;
}

C++: //============================================================================
// Name        : Graph.cpp
// Author      : Ken
// Version     :
// Copyright   : Your copyright notice
// Description : Hello World in C++, Ansi-style
//============================================================================

#include <iostream>
#include <vector>
#include <map>
#include <algorithm>
using namespace std;

struct Node{
	int id;
	vector<int> adjNodes;
	bool isFound;
	int discover_time;
	int finish_time;
	int distance;
	int group_id;
};

class Graph{
public:
	vector<Node> nodeList;
	map<int, vector<Node*> > distanceMap;
	Graph():nodeList(), distanceMap(){}
	Graph(int n):nodeList(), distanceMap(){
		for(int i=0; i<n; i++){
			vector<int> empty_vec;
			Node node = {i, empty_vec, false, -1, -1, -1, -1};
			nodeList.push_back(node);
		}
	}

	void insert(Node& i){
		nodeList.push_back(i);
	}

	void SearchDepthFirst(int source_id, int& timer, int group_id){
		Node& source_node = nodeList.at(source_id);
		source_node.isFound = true;
		source_node.discover_time = timer;
		for(int i=0; i<source_node.adjNodes.size(); i++){
			if(nodeList.at(source_node.adjNodes.at(i)).isFound == false){
				timer ++;
				nodeList.at(source_node.adjNodes.at(i)).isFound = true;
				nodeList.at(source_node.adjNodes.at(i)).discover_time = timer;
				SearchDepthFirst(source_node.adjNodes.at(i), timer, group_id);
				nodeList.at(source_node.adjNodes.at(i)).finish_time = timer;
				nodeList.at(source_node.adjNodes.at(i)).group_id = group_id;
			}
		}
		timer++;

		source_node.finish_time = timer;
	}

	void SearchDepthFirstAll(int& timer){
		int group_id = 0;
		for(int i=0; i<nodeList.size(); i++){
			if(nodeList.at(i).isFound == false){
				nodeList.at(i).group_id = group_id;
				SearchDepthFirst(i, timer, group_id);
				timer++;
				group_id++;
			}
		}
	}

	void writeSearchResult(){
		for(int i=0; i<nodeList.size(); i++){
			cout << nodeList.at(i).id << " " << nodeList.at(i).group_id << "\n";
		}
	}


	void addDistance(){
		vector<Node*> vec;
		vec.push_back(&nodeList.at(0));
		distanceMap[0] =vec;
		int cur_distance=0;

		while(cur_distance < nodeList.size()){
			vector<Node*>& vec_p_node = distanceMap[cur_distance];
			vector<Node*> empty_vec;
			distanceMap[cur_distance+1] = empty_vec;
			for(int i=0; i<vec_p_node.size(); i++){
				vector<int>& adjNodes = vec_p_node.at(i)->adjNodes;
				for(int j=0; j<adjNodes.size(); j++){
					if(nodeList.at(adjNodes.at(j)).distance == -1){
					    nodeList.at(adjNodes.at(j)).distance = cur_distance+1;
					    distanceMap[cur_distance+1].push_back(&nodeList.at(adjNodes.at(j)));
					}
				}
			}
			if(distanceMap[cur_distance+1].size() == 0){
				break;
			}

			cur_distance++;
		}
	}

	void writeDistance(){
		for(int i=0; i<nodeList.size(); i++){
			cout << i+1 << " " << nodeList.at(i).distance << "\n";
		}
	}

	void write(){
		for(int i=0; i<nodeList.size(); i++){
			Node& node = nodeList.at(i);
			cout << node.id << " " << node.adjNodes.size() << " ";

			for(int j=0; j<node.adjNodes.size(); j++){
				cout << node.adjNodes.at(j) << " ";
			}
			cout << "\n";
		}

	}

	void writeMap(){
		map<int, vector<Node*> >::iterator p;
		for(p=distanceMap.begin(); p!=distanceMap.end(); ++p){
			cout << "distance: " << p->first << ", id: ";
			vector<Node*>::iterator p2;
			for(p2=p->second.begin(); p2!=p->second.end(); ++p2){
				cout << (*p2)->id << " ";
			}
			cout << "\n";
		}
	}
};

void writeMatrix(vector<vector<int> > matrix){
	for(int i=0; i<matrix.size(); i++){
		for(int j=0; j<matrix.at(i).size()-1; j++){
			cout << matrix.at(i).at(j) << " ";
		}
		cout << matrix.at(i).at(matrix.at(i).size()-1);
		cout << "\n";
	}
}

int main() {
	int n, m;
	cin >> n >> m;
	Graph g(n);

	for(int i=0; i<m; i++){
		int id_1, id_2;
		cin >> id_1 >> id_2;
		g.nodeList.at(id_1).adjNodes.push_back(id_2);
		g.nodeList.at(id_2).adjNodes.push_back(id_1);
	}

	//g.write();
	int timer = 1;
	g.SearchDepthFirstAll(timer);
	//g.writeSearchResult();

	int q;
	cin >> q;

	for(int i=0; i<q; i++){
		int qid_1, qid_2;
		cin >> qid_1 >> qid_2;
		if(g.nodeList.at(qid_1).group_id == g.nodeList.at(qid_2).group_id){
			cout << "yes\n";
		}else{
			cout << "no\n";
		}
	}

	//g.nodeList.at(0).distance = 0;
	//g.addDistance();
	//g.writeDistance();

	return 0;
}