Go: package main

import (
	"bufio"
	"fmt"
	"log"
	"os"
	"strconv"
	"strings"
)

// Node 頂点
type Node struct {
	gid  int   // グループID
	edge []int // 隣接辺
}

// NoID グループIDなし
const NoID = -1

// NewNode 頂点の生成
func NewNode() *Node {
	return &Node{gid: NoID, edge: []int{}}
}

func parseNode(nodes []*Node, gid int, queue []int) {
	if len(queue) == 0 {
		return
	}
	var nextQ []int
	for _, id := range queue {
		node := nodes[id]
		if node.gid == NoID {
			node.gid = gid
			for _, edge := range node.edge {
				nextQ = append(nextQ, edge)
			}
		}
	}
	parseNode(nodes, gid, nextQ)
	return
}
func digNode(nodes []*Node, id, gid int) {
	node := nodes[id]
	if node.gid != NoID {
		// 探索済み
		return
	}
	node.gid = gid
	for _, edge := range node.edge {
		digNode(nodes, edge, gid)
	}
	return
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	n, m := eGetInt2(scanner)

	nodes := make([]*Node, n)
	for i := 0; i < n; i++ {
		nodes[i] = NewNode()
	}

	for i := 0; i < m; i++ {
		a, b := eGetInt2(scanner)
		nodes[a].edge = append(nodes[a].edge, b)
		nodes[b].edge = append(nodes[b].edge, a)
	}

	for i := 0; i < n; i++ {
		// 幅優先探索
		// gid := i
		// queue := []int{i}
		// parseNode(nodes, gid, queue)

		// 深さ優先探索
		digNode(nodes, i, i)
	}

	q := eGetInt(scanner)
	for i := 0; i < q; i++ {
		a, b := eGetInt2(scanner)
		if nodes[a].gid == nodes[b].gid {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

func eGetInt(scanner *bufio.Scanner) int {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0]
}
func eGetInt2(scanner *bufio.Scanner) (int, int) {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0], t[1]
}

func eGetline(p *bufio.Scanner) string {
	if !p.Scan() {
		if err := p.Err(); err != nil {
			log.Fatal(err.Error())
		}
		return ""
	}
	return p.Text()
}

func eAtoi(s []string) []int {
	ints := make([]int, len(s))
	var err error
	for i, e := range s {
		ints[i], err = strconv.Atoi(e)
		if err != nil {
			log.Fatal(err.Error())
		}
	}
	return ints
}

C++: #include<iostream>
#include<vector>
#include<stack>
#include<queue>
#include<algorithm>

struct node {
	int parent;
	std::vector<int> relation;
};

void dfs(std::vector<node> &n) {
	std::stack<int> s;
	std::vector<int> d(n.size()), dd(n.size());
	for (size_t i = 0; i < n.size(); i++) {
		if (dd[i] == 1)continue;
		n[i].parent = -1;
		std::fill(d.begin(), d.end(), 0);
		s.push(i);
		while (s.size() != 0) {
			int num = s.top(); s.pop();
			d[num] = 1;
			dd[num] = 1;
			for (std::vector<int>::iterator it = n[num].relation.begin(); it != n[num].relation.end(); it++) {
				if (d[*it] == 1) {
					n[num].relation.erase(it);
					it--;
				} else {
					s.push(*it);
					d[*it] = 1;
					n[*it].parent = num;
					std::vector<int>::iterator itt= std::find(n[*it].relation.begin(), n[*it].relation.end(), num);
					if (itt != n[*it].relation.end()) {
						n[*it].relation.erase(itt);
					}
				}
			}
		}
	}
}

void makeparent(std::vector<node> &n) {
	std::queue<int> q;
	for (size_t i = 0; i < n.size(); i++) {
		n[i].parent = -1;
	}
	for (size_t i = 0; i < n.size(); i++) {
		q.push(i);
		int parent = i;
		while (q.size() != 0) {
			parent = q.front(); q.pop();
			for (size_t j = 0; j < n[parent].relation.size(); j++) {
				q.push(n[parent].relation[j]);
				n[n[parent].relation[j]].parent = parent;
			}
		}
	}
}

bool isconnect(std::vector<node> n, int from, int to) {
	std::stack<int> s;
	while (n[from].parent != -1) {
		from = n[from].parent;
		if (from == to) return true;
	}
	s.push(from);
	while(s.size() != 0) {
		from = s.top(); s.pop();
		for (std::vector<int>::iterator it = n[from].relation.begin(); it != n[from].relation.end(); it++) {
			if (to == *it) return true;
			s.push(*it);
		}
	}
	return false;
}

int main() {
	int people, relation;

	std::cin >> people >> relation;

	std::vector<node> n(people);

	for (int i = 0; i < relation; i++) {
		int from, to;
		std::cin >> from >> to;
		n[from].relation.push_back(to);
		n[to].relation.push_back(from);
	}

	dfs(n);
	//makeparent(n);

	/*
	for (size_t i = 0; i < n.size(); i++) {
	std::cout << i << " " << n[i].parent << std::endl;
	}
	*/
	/*
	for (size_t i = 0; i < n.size(); i++) {
		for (size_t j = 0; j < n[i].relation.size(); j++) {
			std::cout << i << n[i].relation[j] << std::endl;
		}
	}
	//*/

	int question;
	std::cin >> question;

	for (int i = 0; i < question; i++) {
		int from, to;
		std::cin >> from >> to;
		if (isconnect(n, from, to)) {
			std::cout << "yes" << std::endl;
		} else {
			std::cout << "no" << std::endl;
		}
	}

	return 0;
}

C++: #include <iostream>
#include <vector>
#include <stack>
#include <algorithm>
using namespace std;

int find(vector<vector<int>> &frnd, vector<int> &state, int u){
    for (int i = 0; i < frnd[u].size(); i++){
        if (state[frnd[u][i]] == 0){
            return frnd[u][i];
        }
    }
    return -1;
}

int main(){
    int n, m;
    cin >> n >> m;
    vector<vector<int>> frnd(n);
    int s, t;
    for (int i = 0; i < m; i++){
        cin >> s >> t;
        frnd[s].push_back(t);
        frnd[t].push_back(s);
    }
    vector<int> color(n, 0);
    int cl = 1;
    for (int i = 0; i < n; i++){
        stack<int> s;
        //vector<int> state(n, 0);
        if (color[i] == 0){
            s.push(i);
            color[i] = cl;
            //state[i]++;
            while(!s.empty()){
                int v = s.top();

                s.pop();
                for (int j = 0; j < frnd[v].size(); j++){
                    int u = frnd[v][j];
                    if (color[u] == 0){
                        color[u] = cl;
                        s.push(u);
                    }
                }
                /*int nxt = find(frnd, state, v);
                if (nxt != -1){
                    s.push(nxt);
                    color[nxt] = cl;
                    state[nxt]++;
                }
                else{
                    state[v]++;
                    s.pop();
                }*/
            }
        }
        cl++;
    }
    int q;
    cin >> q;
    int a, b;
    for (int i = 0; i < q; i++){
        cin >> a >> b;
        if (color[a] == color[b])
            cout << "yes" << endl;
        else
            cout << "no" << endl;
    }
    return 0;
}

C++: #ifdef LOCAL_BUILD
#include "pch.h"
#define DLOG(msg) cout << "#" << __LINE__ << ":" << msg << endl;
#define DLOG_V(var) \
  cout << "#" << __LINE__ << ":" << #var << " : " << var << endl;
#else
#include <bits/stdc++.h>
#define DLOG(msg)
#define DLOG_V(var)
#endif
using namespace std;

struct Solver {
  explicit Solver(int n)
      : connected_(n, vector<bool>(n, false)) {}
  void register_friend(int s, int t) {
    connected_[s][t] = connected_[t][s] = true;
  }
  bool can_reach(int s, int t) {
    if (s == t)
      return true;
    vector<bool> done(connected_.size(), false);
    queue<int> q;
    q.push(s);
    while (!q.empty()) {
      auto v = q.front();
      q.pop();
      if (v == t)
        return true;
      if (done[v])
        continue;
      done[v] = true;
      auto& con = connected_[v];
      for (size_t i = 0; i < con.size(); ++i) {
        if (con[i]) {
          auto v2 = static_cast<int>(i);
          if (v2 == t)
            return true;
          if (!done[v2]) {
            q.push(v2);
          }
        }
      }
    }
    return false;
  }

 private:
  vector<vector<bool>> connected_;
};

int main() {
  int n, m;
  cin >> n >> m;
  Solver sol(n);
  for (int i = 0; i < m; ++i) {
    int s, t;
    cin >> s >> t;
    sol.register_friend(s, t);
  }
  int q;
  cin >> q;
  for (int i = 0; i < q; ++i) {
    int s, t;
    cin >> s >> t;
    auto ok = sol.can_reach(s, t);
    cout << (ok ? "yes" : "no") << endl;
  }
}