Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	white int = iota
	gray
	black
)

type node struct {
	id     int
	parent int
	edge   []int
	weight []int
	color  int
}

type graph struct {
	nodes    []node
	distance []int
}

var infty = 1 << 32
var null = -1

func constructgraph() *graph {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	n := nextInt(sc)

	g := &graph{make([]node, n), make([]int, n)}

	for i := 0; i < n; i++ {
		id := nextInt(sc)
		edges := nextInt(sc)
		n := node{}
		n.id = id
		n.edge = make([]int, edges)
		n.weight = make([]int, edges)
		n.color = white
		for j := 0; j < edges; j++ {
			to := nextInt(sc)
			w := nextInt(sc)
			n.edge[j] = to
			n.weight[j] = w
		}
		g.nodes[id] = n
	}
	return g
}

func nextInt(sc *bufio.Scanner) int {
	sc.Scan()
	v, _ := strconv.Atoi(sc.Text())
	return v
}

func (g *graph) preparedijkstra(s int) {
	for i := 0; i < len(g.nodes); i++ {
		g.nodes[i].color = white
		g.nodes[i].parent = null
		g.distance[i] = infty
	}
	g.distance[s] = 0
}

func (g *graph) dijkstra(s int) []int {
	g.preparedijkstra(s)

	for {
		var u int
		mincost := infty
		for i, d := range g.distance {
			if g.nodes[i].color != black && mincost > d {
				mincost = d
				u = i
			}
		}

		if mincost == infty {
			break
		}

		g.nodes[u].color = black

		for i, e := range g.nodes[u].edge {
			if g.nodes[e].color != black {
				if g.distance[e] > g.distance[u]+g.nodes[u].weight[i] {
					g.distance[e] = g.distance[u] + g.nodes[u].weight[i]
					g.nodes[e].parent = u
					g.nodes[e].color = gray
				}
			}
		}
	}
	return g.distance
}

func printShortestPath(d []int) {
	for i, v := range d {
		fmt.Printf("%d %d\n", i, v)
	}
}

func main() {
	g := constructgraph()
	d := g.dijkstra(0)
	printShortestPath(d)
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

class Vertice;
class Edge;

class Vertice{
private:
	int id;
	int edge_num;
	int *vertice_id_list;
	Edge **edges;
	bool flag_fixed;
	int distance_min;
public:
	Vertice(int id, int edge_num_max);
	~Vertice(){ delete[] edges, vertice_id_list; }
	int getDistanceMin() const { return distance_min; }
	void addEdge(int vertice_id, Edge *edge);
	void addVertices(Vertice *vertices[]);
	void setDistance(int d);
	void serveDistance();
	void setFlagFixed(){ flag_fixed = true; }
};

class Edge{
private:
	int distance;
	Vertice *vertice;
public:
	Edge(int distance){ this->distance = distance; }
	void addVertice(Vertice *vertice){ this->vertice = vertice; }
	void setDistance(int distance){ vertice->setDistance(distance + this->distance); }
};

struct verticeComp {
	bool operator()(const Vertice *v1, const Vertice *v2)
	{
		return v1->getDistanceMin() > v2->getDistanceMin();
	}
};

priority_queue<Vertice*, vector<Vertice*>, verticeComp > PQ; 

Vertice::Vertice(int id, int edge_num_max)
{
	this->id = id;
	edge_num = 0;
	vertice_id_list = new int[edge_num_max];
	edges = new Edge*[edge_num_max];
	flag_fixed = false;
	distance_min = INT_MAX;
}

void Vertice::addEdge(int vertice_id, Edge *edge)
{
	edges[edge_num] = edge;
	vertice_id_list[edge_num] = vertice_id;
	edge_num++;
}

void Vertice::addVertices(Vertice *vertices[])
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->addVertice(vertices[vertice_id_list[i]]);
	}
}

void Vertice::setDistance(int d)
{
	if (flag_fixed) return;
	if (d < distance_min) distance_min = d;
	PQ.push(this);
}

void Vertice::serveDistance()
{
	if (PQ.empty()) return;
	for (int i = 0; i < edge_num; i++) {
		edges[i]->setDistance(distance_min);
	}
	Vertice *fixed_vertice = PQ.top();
	PQ.pop();
	fixed_vertice->setFlagFixed();
	fixed_vertice->serveDistance();
}

int main(void)
{
	Vertice **vertices;

	int n;
	cin >> n;
	vertices = new Vertice*[n];
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		vertices[u] = new Vertice(u, k);
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			vertices[u]->addEdge(v, new Edge(c));
		}
	}
	
	for (int i = 0; i < n; i++) {
		vertices[i]->addVertices(vertices);
	}

	vertices[0]->setDistance(0);
	vertices[0]->serveDistance();

	for (int i = 0; i < n; i++) {
		cout << i << " ";
		cout << vertices[i]->getDistanceMin() << endl;
	}

	return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;
#define MAX_V 100
#define INF (1 << 21)

int cost[MAX_V][MAX_V];
int d[MAX_V];
bool used[MAX_V];
int V;

int s = 0; // start

void dijkstra()
{
    for (int i = 0; i < V; i++) {
        d[i] = INF;
        used[i] = false;
    }

    d[s] = 0;
    for(;;) {
        int v = -1;
        for (int u = 0; u < V; u++) {
            if (!used[u] && (v == -1 || d[u] < d[v]))
                v = u;
        }
        if (v == -1) break;

        used[v] = true;

        for (int u = 0; u < V; u++) {
            d[u] = min(d[u], d[v] + cost[v][u]);
        }
    }

    for (int u = 0; u < V; u++) {
        cout << u << " " << (d[u] == INF ? -1 : d[u]) << endl;
    }

}
int main()
{
    cin >> V;

    for (int i = 0; i < V; i++) {
        for (int j = 0; j < V; j++) {
            cost[i][j] = INF;
        }
    }
    for (int i = 0; i < V; i++) {
        int u, k;
        cin >> u >> k;
        for (int j = 0; j < k; j++) {
            int v, c;
            cin >> v >> c;
            cost[u][v] = c;
        }
    }

    dijkstra();

    return 0;
}

C++: 
#include <iostream>
using namespace std;
#define INFTY  (1 << 30)
const int Total = 101;
const int White = 0;//未访问
const int Grey = 1;//访问中
const int Black = 2;//不再访问
int  totalnode,Matrix[Total][Total], Color[Total], DistanceBetweenRootAndNode[Total],Parent[Total];
void includeBuildSingleSourceShortestPath()
{
	int minimumdistance, min;
	DistanceBetweenRootAndNode[0] = 0;//默认以0为根
	Parent[0] = -1;
	Color[0] = Grey;
	while (1)
	{
		minimumdistance = INFTY;
		for (int i = 0; i < totalnode; i++)
		{
			if (Color[i] != Black && DistanceBetweenRootAndNode[i] < minimumdistance)//在未访问或访问的点中找出最短的那个
				minimumdistance = DistanceBetweenRootAndNode[i], min = i;
		}
		if (minimumdistance == INFTY)break;//全部为黑色
		Color[min] = Black;//以min为基础搜相连的结点
		for (int i = 0; i < totalnode; i++)
		{
			if (Matrix[min][i] != 0 && Color[i] != Black)//找出相连且未被设为不再访问的结点
			{
				if (DistanceBetweenRootAndNode[min] + Matrix[min][i] < DistanceBetweenRootAndNode[i])
					//若根到点min的距离 加上 点min到点i的距离 小于 之前根到点i的距离
				{
					DistanceBetweenRootAndNode[i] = DistanceBetweenRootAndNode[min] + Matrix[min][i];
					Parent[i] = min;
					Color[i] = Grey;
				}

			}

		}


	}
}
int main()
{
	int frontnode,backnode,degree,distancebetweenfrontnodeandbacknode;
	cin >> totalnode;
	for (int i = 0; i < totalnode; i++)DistanceBetweenRootAndNode[i] = INFTY;//初始化距离
	for (int i = 0; i < totalnode; i++)Color[i] = White;
	for (int i = 0; i < totalnode; i++)
		for (int j = 0; j < totalnode; j++)
			Matrix[i][j] = 0;
	for (int i = 0; i < totalnode; i++)//有向图
	{
		cin >>frontnode>>degree;//frontnode中题目其实就默认从0开始
		for (int j = 0; j < degree; j++)
		{
			cin >> backnode>> distancebetweenfrontnodeandbacknode;
			Matrix[frontnode][backnode] = distancebetweenfrontnodeandbacknode;
		}
	}
	includeBuildSingleSourceShortestPath();
	for (int i = 0; i < totalnode; i++)
		cout << i <<" "<< DistanceBetweenRootAndNode[i]<<endl;
}