Go: package main

import (
	"fmt"
	"container/heap"
)

type Node struct {
	Id int
	Dis int
}

type PriorityQueue []*Node

func (pq PriorityQueue) Len() int { return len(pq) }

func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].Dis < pq[j].Dis
}

func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PriorityQueue) Push(x interface{}) {
	*pq = append(*pq, x.(*Node))
}

func (pq *PriorityQueue) Pop() interface{} {
	n := len(*pq)
	pop := (*pq)[n-1]
	*pq = (*pq)[0:n-1]
	return pop
}

func main() {
	var n int
	fmt.Scan(&n)

	g := make([][]int, n)
	c := make([][]int, n)
	pq := make(PriorityQueue, 0, n)
	d := make([]int, n)
	for i := 0; i < n; i++ {
		var u,k int
		fmt.Scan(&u)
		fmt.Scan(&k)
		g[u] = make([]int, k)
		c[u] = make([]int, k)
		for j := 0; j < k; j++ {
			fmt.Scan(&g[u][j])
			fmt.Scan(&c[u][j])
		}

		if u == 0 {
			d[u] = 0
		} else {
			d[u] = 1 << 30
		}
		pq.Push(&Node{u, d[u]})
	}
	heap.Init(&pq)

	for pq.Len() > 0 {
		node := heap.Pop(&pq).(*Node)
		for i := 0; i < len(g[node.Id]); i++ {
			nextId := g[node.Id][i]
			nextDis := node.Dis + c[node.Id][i]
			if nextDis < d[nextId] {
				d[nextId] = nextDis
				heap.Push(&pq, &Node{nextId, nextDis})
			}
		}
	}

	for i := 0; i < n; i++ {
		fmt.Println(i, d[i])
	}
}

C++: #include <cstdint>
#include <vector>

using namespace std;

#define GRAPH_SIZE 100
#define WEIGHT_MAX 100001

enum state_t {
  WHITE,
  GRAY,
  BLACK,
};

static uint32_t graph[GRAPH_SIZE][GRAPH_SIZE];
static state_t state[GRAPH_SIZE];
static uint32_t dist[GRAPH_SIZE];

size_t single_source_shotest_path(size_t num)
{
  size_t cost = 0;

  for (uint32_t i = 0; i < num; i++) {
    state[i] = WHITE;
    dist[i] = WEIGHT_MAX;
  }

  state[0] = GRAY;
  dist[0] = 0;

  while (true) {
    size_t minimum_cost = WEIGHT_MAX;
    uint32_t to = 0;
    for (uint32_t i = 0; i < num; i++) {
      if ((dist[i] < minimum_cost) && (state[i] != BLACK)) {
        minimum_cost = dist[i];
        to = i;
      }
    }

    if (minimum_cost == WEIGHT_MAX) break;

    cost += minimum_cost;
    state[to] = BLACK;

    for (uint32_t i = 0; i < num; i++) {
      if (((dist[to] + graph[to][i]) < dist[i]) && state[i] != BLACK) {
        state[i] = GRAY;
        dist[i] = dist[to] + graph[to][i];
      }
    }
  }

  return cost;
}

#include <iostream>

int32_t main()
{
  uint32_t num;
  cin >> num;

  for (uint32_t i = 0; i < num; i++) {
    for (uint32_t j = 0; j < num; j++) {
      graph[i][j] = WEIGHT_MAX;
    }
  }

  for (uint32_t i = 0; i < num; i++) {
    uint32_t index, len;
    cin >> index >> len;
    for (uint32_t j = 0; j < len; j++) {
      uint32_t v, c;
      cin >> v >> c;
      graph[index][v] = c;
    }
  }

  single_source_shotest_path(num);

  for (uint32_t i = 0; i < num; i++) {
    cout << i << " " << dist[i] << endl;
  }

  return 0;
}