Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
	"strconv"
)

type Node struct {
	id     int
	weight int
}

func init() {
	sc.Split(bufio.ScanWords)
}

type NodeHeap []Node

func (h NodeHeap) Len() int           { return len(h) }
func (h NodeHeap) Less(i, j int) bool { return h[i].weight < h[j].weight }
func (h NodeHeap) Swap(i, j int)      { h[i], h[j] = h[j], h[i] }

func (h *NodeHeap) Push(x interface{}) {
	*h = append(*h, x.(Node))
}

func (h *NodeHeap) Pop() interface{} {
	old := *h
	n := len(old)
	x := old[n-1]
	*h = old[0 : n-1]
	return x
}

var sc = bufio.NewScanner(os.Stdin)

func scanInt() int {
	num, _ := strconv.Atoi(scanString())
	return num
}

func scanString() string {
	sc.Scan()
	return sc.Text()
}

func init() {
	sc.Split(bufio.ScanWords)
}

func main() {
	n := scanInt()

	list := make([][]int, n)
	seen := make([]bool, n)
	for i := range list {
		list[i] = make([]int, n)
		for j := range list[i] {
			list[i][j] = scanInt()
		}
	}

	start := Node{id: 0, weight: 0}
	h := &NodeHeap{start}
	heap.Init(h)

	sum := 0
	for h.Len() > 0 {
		node := heap.Pop(h).(Node)
		if seen[node.id] {
			continue
		}
		seen[node.id] = true
		sum += node.weight

		for i, w := range list[node.id] {
			if w < 0 {
				continue
			}
			heap.Push(h, Node{id: i, weight: w})
		}
	}

	fmt.Println(sum)
}

C++: #if 0
AOJ??????accepted??????????????????
???????????????60??????????????§?????????

pair???????????????????????¨
????????¨?????????pair?????????????????????????????¨?????????????????????????????????
#endif

#include <iostream>
#include <algorithm>
#include <utility>
using namespace std;

int P[10010];
void init(int N){//?????????
  for (int i=0; i<=N; ++i)
    P[i]=i;
}

int root(int a){//a???root????±???????
  if(P[a]==a)
    return a;
  return (P[a]=root(P[a]));
}

bool is_same_set(int a,int b){//??????set?????????
  return root(a)==root(b);
}

void unite(int a,int b){
  P[root(a)]=root(b);
}

int main(){
  int N;
  cin>>N;
  int A[N][N];
  
  for(int i=0; i<N;i++){//????????????
    for(int j=0;j<N;j++){
      cin>>A[j][i];
    }
  }

  int M = 0; // ????????????????????°
  int num=N*N;
  int cost[num];
  int src[num],dst[num];
  for (int r=0; r<N;r++){
    for (int c=0; c<r;c++){
      if (A[r][c] > -1) {
	cost[M] = A[r][c];
	src[M] = r;
	dst[M] = c;
	M += 1;
      }
    }
  }

  pair<int,int> edge[100000+10];//?§??????????????????¢????????????
  for(int i=0; i<M;i++){
    edge[i]=make_pair(cost[i],i);
  }
  sort(edge,edge+M);

  int edges[M][3];
  for(int i=0; i<M;i++){//?????????????????????
    edges[i][0]=edge[i].first;
    edges[i][1]=src[edge[i].second];
    edges[i][2]=dst[edge[i].second];
  }
  /*
  check!
  for(int i=0; i<M;i++){
    cout<<"news cost="<<edges[i][0]<<" ,"<<edges[i][1]<<"-"<<edges[i][2]<<endl;
  }
  */




  init(N);
  int sum=0;
  for(int i=0; i<M;i++){//???????????????????????????
    if(is_same_set(edges[i][1],edges[i][2])==0){
      unite(edges[i][1],edges[i][2]);
      sum=sum+edges[i][0];
    }
  }
    cout<<sum<<endl;
}

C++: #include<iostream>
using namespace std;
#include<stdio.h>

class union_find  // union find.
{
    int* U;
public:
    union_find(int n){ U = new int [n + 1]; for(int i = 1; i <= n; i++) U[i] = i; }
    int root(int a){ if(U[a] == a){ return a; } U[a] = root(U[a]); return U[a]; }
    bool same(int a, int b){ return root(a) == root(b); }
    void join(int a, int b){ int x = root(a), y = root(b); U[x] = y; }
    ~union_find(){ delete [] U; }
};

struct edge{ int v1, v2; int weight; };  // edge.

edge init(){
    edge e;
    e.v1 = 0; e.v2 = 0; e.weight = -1;
    return e;
}

edge init(int a, int b, int w){
    edge e;
    e.v1 = a; e.v2 = b; e.weight = w;
    return e;
}

void swap_e(edge e1, edge e2)
{
    swap(e1.v1, e2.v1); swap(e1.v2, e2.v2); swap(e1.weight, e2.weight);
}

class edge_heap  // heap.
{
    edge* E;
    int edge_n;
public:
    edge_heap(int n){ E = new edge [n + 1]; edge_n = 0; }
    void min_heap(int i);
    void insert_heap(edge e);   // sorting.
    void insert_nl(edge e);     // no sorting.
    edge delete_min();
    bool isEmpty(){ return edge_n == 0; }
    int total_weight();
    ~edge_heap(){ delete [] E; }
};

void edge_heap::min_heap(int i)
{
    int l = 2 * i, r = 2 * i + 1;
    if(l > edge_n && r > edge_n) return;
    int minid = i;
    if(l <= edge_n){ if(E[l].weight < E[minid].weight) minid = l; }
    if(r <= edge_n){ if(E[r].weight < E[minid].weight) minid = r; }
    if(minid == i) return;
    swap(E[minid], E[i]);
    min_heap(minid);
}

void edge_heap::insert_heap(edge e)
{
    edge_n++;
    int w = e.weight;
    int i = edge_n;
    while(i > 1){
        if(w < E[i / 2].weight){
        E[i] = E[i / 2];
        }else{ break; }
        i /= 2;
    };
    E[i] = e;
}
void edge_heap::insert_nl(edge e){ edge_n++; E[edge_n] = e; }

edge edge_heap::delete_min()
{
    edge e = E[1];
    E[1] = E[edge_n]; edge_n--;
    min_heap(1);
    return e;
}

int edge_heap::total_weight()
{
    int tw = 0;
    for(int i = 1; i <= edge_n; i++) tw += E[i].weight;
    return tw;
}

int main()
{
    int n, i, j, w;
    scanf("%d", &n);
    edge_heap EH(n * (n + 1) / 2); // All Edge heap.
    edge e;

    for(i = 1; i <= n; i++){
        for(j = 1; j <= n; j++){
            scanf("%d", &w);
            if(j <= i || w < 0) continue;
            e = init(i, j, w);
            EH.insert_heap(e);
        }
    }

    edge_heap TH(n);   // Tree heap.

    union_find VG(n);  // vertex group.

    while(!EH.isEmpty()){
        e = EH.delete_min();
        if(!VG.same(e.v1, e.v2)){
            VG.join(e.v1, e.v2);
            TH.insert_nl(e);
        };
    };

    printf("%d", TH.total_weight());

    return 0;
}

C++: #include <iostream>
#include <utility>
#include <algorithm>
#define MAX 150
#define rep(i,p) for(int i=0;i<p;i++)
#define rep1(i,p) for(int i=1;i<=p;i++)
using namespace std;
int n,temp,a,b,size,ra,rb;
int A[MAX];
int B[MAX];
int W[MAX];
int V[MAX];
pair<int,int> edge[MAX];
int root (int child) {
  int a = child;
  while (V[a] != a) {
    a = V[a];
  }
  return a;
}
int main(){
  size = 0;
  cin >> n;
  rep(i,n) {
    rep(j,n) {
      cin >> W[size];
      if (i <= j && W[size] != -1) { 
        A[size] = i;
        B[size] = j;        
        edge[size].first = W[size];
        edge[size].second = size;
        size++;
      }
    }
  }
  // cout << endl;
  rep(i,size) {
    cout << A[edge[i].second] << " " << B[edge[i].second]
         << " " << edge[i].first << endl;;
  }
  // sort by lenght of edge
  sort(edge, edge+size);
  
  int sum = 0;
  rep(i,n) V[i] = i;
  rep(i,size) {
    // if (edge[i].first == -1) continue;
    temp = edge[i].second;
    // a , b : vertex
    a = A[temp];
    b = B[temp];
    ra = root(a);
    rb = root(b);
    if (ra != rb) {
      // ?????????????????????
      sum += edge[i].first;
      V[ra] = rb;
      // if (ra != a && rb == b){     
      //   V[b] = ra;
      // } else if (ra == a && rb != b) {
      //   V[a] = rb;
      // } else if (ra == a && rb == b) {        
      //   V[a] = b;
      // } else if (ra != a && rb != b) {                
      //   V[ra] = rb;
      // }
    }
  }
  cout << sum << endl;
  return 0;
}