Go: package main

import (
	"bufio"
	"fmt"
	"log"
	"os"
	"strconv"
	"strings"
)

// Node 頂点
type Node struct {
	gid  int   // グループID
	edge []int // 隣接辺
}

// NoID グループIDなし
const NoID = -1

// NewNode 頂点の生成
func NewNode() *Node {
	return &Node{gid: NoID, edge: []int{}}
}

func parseNode(nodes []*Node, gid int, queue []int) {
	if len(queue) == 0 {
		return
	}
	var nextQ []int
	for _, id := range queue {
		node := nodes[id]
		if node.gid == NoID {
			node.gid = gid
			for _, edge := range node.edge {
				nextQ = append(nextQ, edge)
			}
		}
	}
	parseNode(nodes, gid, nextQ)
	return
}
func digNode(nodes []*Node, id, gid int) {
	node := nodes[id]
	if node.gid != NoID {
		// 探索済み
		return
	}
	node.gid = gid
	for _, edge := range node.edge {
		digNode(nodes, edge, gid)
	}
	return
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	n, m := eGetInt2(scanner)

	nodes := make([]*Node, n)
	for i := 0; i < n; i++ {
		nodes[i] = NewNode()
	}

	for i := 0; i < m; i++ {
		a, b := eGetInt2(scanner)
		nodes[a].edge = append(nodes[a].edge, b)
		nodes[b].edge = append(nodes[b].edge, a)
	}

	for i := 0; i < n; i++ {
		// 幅優先探索
		// gid := i
		// queue := []int{i}
		// parseNode(nodes, gid, queue)

		// 深さ優先探索
		digNode(nodes, i, i)
	}

	q := eGetInt(scanner)
	for i := 0; i < q; i++ {
		a, b := eGetInt2(scanner)
		if nodes[a].gid == nodes[b].gid {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

func eGetInt(scanner *bufio.Scanner) int {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0]
}
func eGetInt2(scanner *bufio.Scanner) (int, int) {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0], t[1]
}

func eGetline(p *bufio.Scanner) string {
	if !p.Scan() {
		if err := p.Err(); err != nil {
			log.Fatal(err.Error())
		}
		return ""
	}
	return p.Text()
}

func eAtoi(s []string) []int {
	ints := make([]int, len(s))
	var err error
	for i, e := range s {
		ints[i], err = strconv.Atoi(e)
		if err != nil {
			log.Fatal(err.Error())
		}
	}
	return ints
}

C++: #include <cstdio>
#include <cstdlib>

typedef struct{
    int height;
    int parent;
}node;

node* nd;

int top(int key){
    if(nd[key].parent == -1)return key;
    else return top(nd[key].parent);
}

void join(int s, int t){
    int a = top(s);
    int b = top(t);
    if(a==b)return;
    if(nd[a].height<nd[b].height){
        nd[a].parent = b;
    }else{
        nd[b].parent = a;
        if(nd[a].height==nd[b].height)nd[a].height++;
    }
    return;
}

bool isFriend(int s, int t){
    if(top(s)==top(t))return true;
    else return false;
}

int main(){
    int i, n, m, s, t, q;
    scanf("%d %d",&n,&m);

    nd = (node *)malloc(sizeof(node)*n);

    for(i=0;i<n;i++){
        nd[i].height = 1;
        nd[i].parent = -1;
    }

    for(i=0;i<m;i++){
        scanf("%d %d",&s,&t);
        join(s,t);
    }

    scanf("%d",&q);
    for(i=0;i<q;i++){
        scanf("%d %d",&s,&t);
        if(isFriend(s,t))printf("yes\n");
        else printf("no\n");
    }
    return 0;
}

C++: #include <iostream>
#include <cstdio>
#include <vector>
#define MAX_NODE 100000
#define MAX_EDGE 100000

using namespace std;

int n;//num of nodes
int e;//num of edges
int group[MAX_NODE+1];//0オリジン
int q;

bool neighbor_a[MAX_NODE+1];
vector<int> neighbor_v[MAX_NODE+1];//連接リスト

void addNeighbor(int num,int ori){//oriを含む連結グラフをつくる
	int ngb;
	if(neighbor_v[num].size() == 0){
		neighbor_a[neighbor_v[num][num]] = true;
		neighbor_v[ori].push_back(neighbor_v[num][num]);
		return;
	}
	for(int i = 0;i < neighbor_v[num].size();i++){//深さ優先探索
		if(neighbor_a[neighbor_v[num][i]] == false){
			neighbor_a[neighbor_v[num][i]] = true;
			neighbor_v[ori].push_back(neighbor_v[num][i]);
			ngb = neighbor_v[num][i];
			addNeighbor(ngb,ori);
		}
	}
}


int main(){
	int v_1,v_2;
	scanf("%d %d",&n,&e);

	for(int i = 0;i < e;i++){
		scanf("%d %d",&v_1,&v_2);
		neighbor_v[v_1].push_back(v_2);
		neighbor_v[v_2].push_back(v_1);
	}

	for(int i  = 0;i < n;i++) group[i] = -1;

	for(int i = 0;i < n;i++){
		if(group[i] != -1) continue;

		for(int j = 0;j < n;j++) neighbor_a[j] = false;//iの連接配列

		addNeighbor(i,i);

		for(int j = 0;j < neighbor_v[i].size();j++) group[neighbor_v[i][j]] = i;

	}
	//for(int i = 0;i < n;i++) cout <<group[i] <<" ";
	//for(int i = 0;i < neighbor_v[5].size();i++) cout <<neighbor_v[5][i] <<" ";

	scanf("%d",&q);

	for(int i = 0;i < q;i++){
		scanf("%d %d",&v_1,&v_2);
		if(group[v_1] == group[v_2]) cout <<"yes" <<endl;
		else cout <<"no" <<endl;
	}
	return 0;
}

C++: #include <algorithm>
#include <iostream>
#include <set>
#include <string>
#include <vector>

class TUser
{
	std::set<TUser*> FAccessible;
public:
	void AddFriend(TUser* Friend);
	bool IsAccesible(TUser* Target)const;
};

void TUser::AddFriend(TUser* Friend)
{
	if(IsAccesible(Friend)) return;
	FAccessible.insert(Friend);
	for(std::set<TUser*>::iterator It = FAccessible.begin(); It != FAccessible.end(); ++It){
		(*It)->AddFriend(Friend);
		Friend->AddFriend(*It);
	}
}

bool TUser::IsAccesible(TUser* Target)const
{
	return (FAccessible.find(Target) != FAccessible.end());
}

class TSns
{
	std::vector<TUser> FUsers;
public:
	TSns(int UserCount);
	
	void AddLink(int UserA, int UserB);
	std::string IsAccesible(int UserA, int UserB);
};

TSns::TSns(int UserCount)
: FUsers(UserCount)
{
}

void TSns::AddLink(int UserA, int UserB)
{
	FUsers[UserA].AddFriend(&FUsers[UserB]);
	FUsers[UserB].AddFriend(&FUsers[UserA]);
}

std::string TSns::IsAccesible(int UserA, int UserB)
{
	if(FUsers[UserA].IsAccesible(&FUsers[UserB]) || FUsers[UserB].IsAccesible(&FUsers[UserA])) return "yes";
	return "no";
}

int main()
{
	int UserCount;
	std::cin >> UserCount;
	TSns Sns(UserCount);
	
	int LinkCount;
	std::cin >> LinkCount;
	for(int i = 0; i < LinkCount; ++i){
		int UserA, UserB;
		std::cin >> UserA >> UserB;
		Sns.AddLink(UserA, UserB);
	}
	
	int QuestionCount;
	std::cin >> QuestionCount;
	for(int i = 0; i < QuestionCount; ++i){
		int UserA, UserB;
		std::cin >> UserA >> UserB;
		std::cout << Sns.IsAccesible(UserA, UserB) << std::endl;
	}
	return 0;
}