Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
)

type Item struct {
	value    int // The value of the item; arbitrary.
	priority int // The priority of the item in the queue.
	// The index is needed by update and is maintained by the heap.Interface methods.
	index int // The index of the item in the heap.
}
type PriorityQueue []*Item

func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].priority < pq[j].priority
}
func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
	pq[i].index = i
	pq[j].index = j
}
func (pq *PriorityQueue) Push(x interface{}) {
	n := len(*pq)
	item := x.(*Item)
	item.index = n
	*pq = append(*pq, item)
}
func (pq *PriorityQueue) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	item.index = -1 // for safety
	*pq = old[0 : n-1]
	return item
}

type Q struct {
	pq *PriorityQueue
	ds map[int]int // It has always same value as pq. For random access.
}

func newQ() *Q {
	pq := new(PriorityQueue)
	heap.Init(pq)
	return &Q{
		pq: pq,
		ds: make(map[int]int),
	}
}
func (q *Q) pop() (u, d int) {
	item := heap.Pop(q.pq).(*Item)
	delete(q.ds, item.value)
	return item.value, item.priority
}
func (q *Q) get(u int) (int, bool) { // returns d
	d, ok := q.ds[u]
	return d, ok
}
func (q *Q) set(u, d int) {
	q.ds[u] = d
	for _, item := range *q.pq {
		if item.value != u {
			continue
		}

		item.priority = d
		heap.Fix(q.pq, item.index)
		return
	}
	heap.Push(q.pq, &Item{
		priority: d,
		value:    u,
	})
}
func (q *Q) len() int {
	return len(q.ds)
}

func main() {
	r := bufio.NewReader(os.Stdin)

	var n int
	fmt.Fscan(r, &n)
	cs := make([]map[int]int, n) // []v_i -> c_i
	for h := 0; h < n; h++ {
		var u, k int
		fmt.Fscan(r, &u, &k)
		m := make(map[int]int)
		for i := 0; i < k; i++ {
			var v, c int
			fmt.Fscan(r, &v, &c)
			m[v] = c
		}

		cs[u] = m
	}

	q := newQ()
	q.set(0, 0)
	visited := make(map[int]struct{})
	out := make([]int, n)

	for q.len() > 0 {
		u, d := q.pop()
		for uu, c := range cs[u] {
			// Consider the connection between u and uu.
			if _, ok := visited[uu]; ok {
				continue
			}
			dd := d + c
			if d, ok := q.get(uu); !ok || d > dd {
				q.set(uu, dd)
			}
		}

		out[u] = d
		visited[u] = struct{}{}
	}

	for u, d := range out {
		fmt.Println(u, d)
	}
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

class Vertice;
class Edge;

class Vertice{
private:
	int id;
	int edge_num;
	int *vertice_id_list;
	Edge **edges;
	bool flag_fixed;
	int distance_min;
public:
	Vertice(int id, int edge_num_max);
	~Vertice(){ delete[] edges, vertice_id_list; }
	int getDistanceMin() const { return distance_min; }
	void addEdge(int vertice_id, Edge *edge);
	void addVertices(Vertice *vertices[]);
	void setDistance(int d);
	void serveDistance();
	void setFlagFixed(){ flag_fixed = true; }
};

class Edge{
private:
	int distance;
	Vertice *vertice;
public:
	Edge(int distance){ this->distance = distance; }
	void addVertice(Vertice *vertice){ this->vertice = vertice; }
	void setDistance(int distance){ vertice->setDistance(distance + this->distance); }
};

struct verticeComp {
	bool operator()(const Vertice *v1, const Vertice *v2)
	{
		return v1->getDistanceMin() > v2->getDistanceMin();
	}
};

priority_queue<Vertice*, vector<Vertice*>, verticeComp> PQ; 

Vertice::Vertice(int id, int edge_num_max)
{
	this->id = id;
	edge_num = 0;
	vertice_id_list = new int[edge_num_max];
	edges = new Edge*[edge_num_max];
	flag_fixed = false;
	distance_min = 100000000;
}

void Vertice::addEdge(int vertice_id, Edge *edge)
{
	edges[edge_num] = edge;
	vertice_id_list[edge_num] = vertice_id;
	edge_num++;
}

void Vertice::addVertices(Vertice *vertices[])
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->addVertice(vertices[vertice_id_list[i]]);
	}
}

void Vertice::setDistance(int d)
{
	if (flag_fixed) return;
	if (d < distance_min) distance_min = d;
	PQ.push(this);
}

void Vertice::serveDistance()
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->setDistance(distance_min);
	}
	if (PQ.empty()) return;
	Vertice *fixed_vertice = PQ.top();
	PQ.pop();
	fixed_vertice->setFlagFixed();
	fixed_vertice->serveDistance();
}

int main(void)
{
	Vertice **vertices;

	int n;
	cin >> n;
	vertices = new Vertice*[n];
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		vertices[u] = new Vertice(u, k);
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			vertices[u]->addEdge(v, new Edge(c));
		}
	}

	for (int i = 0; i < n; i++) {
		vertices[i]->addVertices(vertices);
	}

	vertices[0]->setDistance(0);
	vertices[0]->setFlagFixed();
	PQ.pop();
	vertices[0]->serveDistance();

	for (int i = 0; i < n; i++) {
		cout << i << " ";
		cout << vertices[i]->getDistanceMin() << endl;
	}

	return 0;
}

C++: #include<iostream>
#include<vector>
#include<algorithm>
#include<queue>
#define N 100000
const int INF = 1 << 30; // > 10^9
int n;
using namespace std;
struct edge : vector<pair<int, int> > {
    void add_edge(int to, int cost) {
        push_back(pair<int, int>(to, cost));
    }
} info[N];
void bfs();
int hoge[N];
int main() {
    cin >> n;
    for (int i = 0; i < n; i++) {
        int u, k;
        cin >> u >> k;
        while (k--) {
            int v, c;
            cin >> v >> c;
            info[u].add_edge(v, c);
        }
    }
    bfs();
    for (int i = 0; i < n; i++) {
        cout << i << " " << hoge[i] << endl;
    }
}
void bfs() {
    fill_n(hoge, n, INF); //hoge ~ hoge + v <- INF
    queue<int> que;
    que.push(0);
    hoge[0] = 0;
    while (!que.empty()) {
        int p = que.front();
        que.pop();
        for (int i = 0; i < info[p].size(); i++) {
            if (info[p][i].second + hoge[p] < hoge[info[p][i].first]) {
                que.push(info[p][i].first);
                hoge[info[p][i].first] = info[p][i].second + hoge[p];
            }
        }
    }
    
}

C++: #define RangeFor(i,n) for(int i=0; i<n; ++i)
#define RvRngFor(i,n) for(int i=n-1; i>=0; --i)

#include <iostream>
#include <vector>
#include <queue>
#include <utility>
#include <numeric>

using std::vector;
using std::cin;
using std::priority_queue;
using std::pair;
using std::make_pair;


vector<int> sssp(vector<vector<pair<int, int> > > c, int start_node = 0){
    int n = c.size();
    priority_queue<pair<int, int>, vector<pair<int,int> >, std::greater<pair<int, int>> > pq;
    vector<int> temp_dist(n, std::numeric_limits<int>::max());
    pq.push(make_pair(0, start_node));

    for(;!pq.empty();pq.pop()){
        auto t = pq.top();
        auto d = t.first;
        auto u = t.second;


        if(d < temp_dist[u]){
            temp_dist[u] = d;
            auto k = c[u].size();
            RangeFor(j, k) {
                pq.push(make_pair(d + c[u][j].second, c[u][j].first));
            }
        }
    }

    return temp_dist;
}

int main(){
    int n; cin >> n;
    vector<vector< pair<int,int> > > c(n);
    RangeFor(i, n) {
        int u;
        cin >> u;
        int k;
        cin >> k;
        c[u] = vector<pair<int, int> >(k);
        RangeFor(j, k) {
            int v;
            cin >> v;
            int d;
            cin >> d;
            c[u][j] = make_pair(v, d);
        }
    }

//    RangeFor(i, n){
//        RangeFor(j, c[i].size()){
//            std::cout << c[i][j].first << ' ' << c[i][j].second;
//        }
//        std::cout << std::endl;
//    }

    auto res = sssp(c);
    RangeFor(i, n){
        std::cout << i << ' ' << res[i] << std::endl;
    }
    return 0;
}