Go: package main

import (
	"bufio"
	"fmt"
	"os"
)

func main() {
	r := bufio.NewReader(os.Stdin)

	var n int
	fmt.Fscan(r, &n)
	cs := make([]map[int]int, n) // []v_i -> c_i
	for h := 0; h < n; h++ {
		var u, k int
		fmt.Fscan(r, &u, &k)
		m := make(map[int]int)
		for i := 0; i < k; i++ {
			var v, c int
			fmt.Fscan(r, &v, &c)
			m[v] = c
		}

		cs[u] = m
	}

	q := make(map[int]int)
	q[0] = 0
	visited := make(map[int]struct{})
	out := make([]int, n)

	for len(q) > 0 {
		u := top(q)
		for uu, c := range cs[u] {
			// Consider the connection between u and uu.
			if _, ok := visited[uu]; ok {
				continue
			}
			if d, ok := q[uu]; !ok || d > q[u]+c {
				q[uu] = q[u] + c
			}
		}

		out[u] = q[u]
		delete(q, u)
		visited[u] = struct{}{}
	}

	for u, d := range out {
		fmt.Println(u, d)
	}
}

func top(q map[int]int) int {
	minu := -1
	min := -1
	for u, d := range q {
		if min < 0 || d < min {
			minu = u
			min = d
		}
	}

	return minu
}

C++: #include<bits/stdc++.h>
using namespace std;
#define INF 10000000

// O(ElogE)

// pq<pair> はfirstが大きい順に出てくるのですか？
// s:= 開始ノード  v:= 頂点数  adjlist:= 隣接リスト (first:= コスト   second:= 行先)
vector<int> dijk(int s, int v, vector<vector<pair<int, int> > > adjlist){
    
    priority_queue <pair<int, int> > wait;
    vector<int> result(v, INF);

    //スタート地点を追加
    result[s] = 0;
    wait.push(make_pair(0, s));

    //ダイクストラ本体
    while(!wait.empty()){    //waitが空になるまで

        int nowpoint = wait.top().second;
        int nowcost = -wait.top().first;
        wait.pop();

        if(result[nowpoint] < nowcost) continue;


        //今いる頂点と隣接しているすべての頂点をなめる
        for(int i = 0; i < adjlist[nowpoint].size(); i++){

            int nextpoint = adjlist[nowpoint][i].second;
            int nextcost = nowcost + adjlist[nowpoint][i].first;
            //現時点より安く到達できそうであれば、結果を更新して優先度付きキューに格納
            if(result[nextpoint] > nextcost){
                result[nextpoint] = nextcost;
                wait.push(make_pair(-nextcost, nextpoint));
            }
        }
    }
    
    return result;         //結果列を返す
}

int main(){

    int V; cin >> V;
    vector<vector<pair<int, int> > > adjlist(V);      //first := コスト　second := 行先

    //入力
    for(int i = 0; i < V; i++){
        int gomi; cin >> gomi;
        int k; cin >> k;
        for(int j = 0; j < k; j++){
            int v, c; cin >> v >> c;           // a ,b 間に コスト c の辺がある
            adjlist[i].push_back(make_pair(c, v));
        }     
    }

    vector<int> result(V);
    result = dijk(0, V, adjlist);
    //cout << result[G] << endl;

    for(int i = 0; i < V; i++){
        cout << i << " " << result[i] << endl;
    }
    return 0;
}

C++: #include<iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1 << 21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

void dijkstra() {
   int minv;
   int color[MAX], d[MAX];
   
   for(int i = 0; i < n; i++) {
   	  d[i] = INFTY; 
	  color[i] = WHITE;
   } 
   
   d[0] = 0;
   color[0] = GRAY;
   
   while( 1 ) {
      minv = INFTY;
      int u = -1;
      for(int i = 0; i < n; i++) {
      	  if(minv > d[i] && color[i] != BLACK) {
  	      	  minv = d[i];
  	      	  u = i;
  	      }
      }
      if(u == -1) break;
      color[u] = BLACK;
      for(int v =  0; v < n; v++) {
      	  if(color[v] != BLACK && M[u][v] != INFTY) {
  	      	if(d[v] > d[u] + M[u][v]) {
	      	  	d[v] = d[u] + M[u][v];
	      	  	color[v] = GRAY;
      	    }
         }
      }
   }
   
   for(int i = 0; i < n; i++) {
   	   cout << i << " " << (d[i] == INFTY ? -1 : d[i]) << endl; 
   }
}

int main() {
	cin >> n;
	int u, k, c, v;
	for(int i = 0; i < n; i++) {
		for(int j = 0; j < n; j++) {
			M[i][j] = INFTY;
		}
	}
	
	for(int i = 0; i < n; i++) {
		cin >> u >> k;
		for(int j = 0; j < k; j++) {
			cin >> v >> c;
			M[u][v] = c;
		}
	}
	
	dijkstra();
	
	return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

struct edge {
  int from, to, cost;
};


int INF;
vector<vector<edge>> es;
vector<int> dist;

bool bellmanFord (int n, int s) {
  dist[s] = 0;
  for (int i = 0; i < n; i++) {
    for (int j = 0; j < n; j++) {
      for (int k = 0; k < es[j].size(); k++) {
        edge e_ = es[j][k];
        if (dist[e_.from] != INF && dist[e_.to] > dist[e_.from] + e_.cost) {
          dist[e_.to] = dist[e_.from] + e_.cost;
          // n回目にも更新があるなら、負の閉路が存在する
          if (i == n - 1) {
            return true;
          }
        }
      }
    }
  }
  return false;
}

int main() {
  
  int n;
  cin >> n;

  INF = 2000000;
  es.resize(n);
  dist = vector<int>(n, INF);

  for (int i = 0; i < n; i++) {
    int u, k;
    cin >> u >> k;
    for (int j = 0; j < k; j++) {
      edge e;
      e.from = u;
      cin >> e.to >> e.cost;
      es[i].push_back(e);
    }
  }

  bool flg = bellmanFord(n, 0);
  
  for (int i = 0; i < n; i++) {
    cout << i << " " <<  dist[i] << endl;
  }

  return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

class Vertice;
class Edge;

class Vertice{
private:
	int id;
	int edge_num;
	int *vertice_id_list;
	Edge **edges;
	bool flag_fixed;
	int distance_min;
public:
	Vertice(int id, int edge_num_max);
	~Vertice(){ delete[] edges, vertice_id_list; }
	int getDistanceMin() const { return distance_min; }
	void addEdge(int vertice_id, Edge *edge);
	void addVertices(Vertice *vertices[]);
	void setDistance(int d);
	void serveDistance();
	void setFlagFixed(){ flag_fixed = true; }
};

class Edge{
private:
	int distance;
	Vertice *vertice;
public:
	Edge(int distance){ this->distance = distance; }
	void addVertice(Vertice *vertice){ this->vertice = vertice; }
	void setDistance(int distance){ vertice->setDistance(distance + this->distance); }
};

struct verticeComp {
	bool operator()(const Vertice *v1, const Vertice *v2)
	{
		return v1->getDistanceMin() > v2->getDistanceMin();
	}
};

priority_queue<Vertice*, vector<Vertice*>, verticeComp > PQ; 

Vertice::Vertice(int id, int edge_num_max)
{
	this->id = id;
	edge_num = 0;
	vertice_id_list = new int[edge_num_max];
	edges = new Edge*[edge_num_max];
	flag_fixed = false;
	distance_min = INT_MAX;
}

void Vertice::addEdge(int vertice_id, Edge *edge)
{
	edges[edge_num] = edge;
	vertice_id_list[edge_num] = vertice_id;
	edge_num++;
}

void Vertice::addVertices(Vertice *vertices[])
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->addVertice(vertices[vertice_id_list[i]]);
	}
}

void Vertice::setDistance(int d)
{
	if (flag_fixed) return;
	if (d < distance_min) distance_min = d;
	PQ.push(this);
}

void Vertice::serveDistance()
{
	if (PQ.empty()) return;
	for (int i = 0; i < edge_num; i++) {
		edges[i]->setDistance(distance_min);
	}
	Vertice *fixed_vertice = PQ.top();
	PQ.pop();
	fixed_vertice->setFlagFixed();
	fixed_vertice->serveDistance();
}

int main(void)
{
	Vertice **vertices;

	int n;
	cin >> n;
	vertices = new Vertice*[n];
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		vertices[u] = new Vertice(u, k);
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			vertices[u]->addEdge(v, new Edge(c));
		}
	}
	
	for (int i = 0; i < n; i++) {
		vertices[i]->addVertices(vertices);
	}

	vertices[0]->setDistance(0);
	vertices[0]->serveDistance();

	for (int i = 0; i < n; i++) {
		cout << i << " ";
		cout << vertices[i]->getDistanceMin() << endl;
	}

	return 0;
}