Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 100
	MAX_WEIGHT = 100000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix, err := createAdjacentMatrix(n, sc)
	if err != nil {
		panic(err)
	}

	sssp([]int{1}, shortestList, adjacentMatrix)
	for _, v := range shortestList {
		fmt.Printf("%d %d\n", v.getEnd()-1, v.shortest)
	}
}

func (si ShortestInfo) getEnd() int {
	if len(si.edges) == 0 {
		return 1
	} else {
		return si.edges[len(si.edges)-1].end
	}
}

func createAdjacentMatrix(n int, sc *bufio.Scanner) ([][]int, error) {
	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		id, err := nextInt(sc)
		if err != nil {
			return nil, err
		}
		adjacentMatrix[id] = make([]int, n)
		for j := 0; j < n; j++ {
			adjacentMatrix[id][j] = -1
		}
		vertexNum, err := nextInt(sc)
		if err != nil {
			return nil, err
		}
		for j := 0; j < vertexNum; j++ {
			v, err := nextInt(sc)
			if err != nil {
				return nil, err
			}
			c, err := nextInt(sc)
			if err != nil {
				return nil, err
			}
			adjacentMatrix[id][v] = c
		}
	}
	return adjacentMatrix, nil
}

func sssp(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			if currentShortest.shortest+adj.weight < getShortest(adj.end, shortestList).shortest {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include <bits/stdc++.h>
using namespace std;
#define INT_MAX 10000000

int M[101][101];
int d[101];
int n;
vector<int> q;

int check(int point){
    if(find(q.begin(), q.end(), point) != q.end()){
        //printf("%d in q\n",point);
        return 1;
    }
    else{
        //printf("%d not in q\n",point);
        return 0;
    }
}

void dijk(int point){
    q.push_back(point);
    int node, mini = INT_MAX;

    while(q.size()!=n){
        mini = INT_MAX;
        for(int i=1;i<n;++i){
            if(mini>d[i] && check(i)==0){
                node = i;
                mini = d[i];
            }
        }
        q.push_back(node);
        //printf("push node %d\n",node);
        for(int i=0;i<n;++i){
            if(d[node]+M[node][i]<d[i]){
                d[i] = d[node]+M[node][i];
            }
        }
    }
}

int main(){
    int id, pair_n, source, dis;
    int value;
    //FILE *fp=fopen("In3.txt","r");
    scanf("%d",&n);
    for(int i=0;i<n;++i){
        for(int j=0;j<n;++j){
            M[i][j] = INT_MAX;
        }
    }
    for(int i=0;i<n;++i){
        scanf("%d %d",&id, &pair_n);
        //cin >> id >> pair_n;
        for(int j=0;j<pair_n;++j){
            scanf("%d %d",&source, &dis);
            //cin >> source >> dis;
            M[id][source] = dis;
        }
    }
    d[0] = 0;
    for(int i=1;i<n;++i){
        d[i] = M[0][i];
    }
    dijk(0);
    for(int i=0;i<n;++i){
        printf("%d %d\n",i,d[i]);
    }

    return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <vector>
#include <stack>
#include <queue>
#include <set>
#include <map>
#include <algorithm>
#include <cstdio>
#include <utility>
#include <string>
#include <cmath>
#include <cstdlib>
#include <cstring>

using namespace std;

typedef uint64_t u64;
typedef int64_t s64;
typedef uint32_t u32;
typedef int32_t s32;
typedef vector<s32> vs32;
typedef vector<u32> vu32;
typedef vector<s64> vs64;
typedef vector<u64> vu64;

const double PI=3.14159265358979323846;

#define MAX(x, y) ((x) < (y) ? (y) : (x))
#define MIN(x, y) ((x) > (y) ? (y) : (x))

#define rep(i, N) for(int i = 0; i < N; ++i)

#define CEIL(x, y) (((x) + (y) - 1) / (y))
#define MOD 1000000007ULL

class Graph
{
public:
    enum
    {
        WHITE = 0,
        GRAY = 1,
        BLACK = 2,
    };

    Graph() {}
    Graph(int n)
    : color(n, WHITE), M(n, vs32(n, INFTY)), d(n, INFTY), p(n, -1)
    {}
    ~Graph() {}

    void prim(int s)
    {
        d[s] = 0;
        
        while (true)
        {
            int minv = INFTY;
            int u = -1;
            rep (i, color.size())
            {
                if (color[i] != BLACK && minv > d[i])
                {
                    minv = d[i];
                    u = i;
                }
            }

            if (u < 0) break;
            d[u] = minv;
            color[u] = BLACK;

            rep (v, color.size())
            {
                if (color[v] != BLACK && d[v] > d[u] + M[u][v])
                {
                    d[v] = d[u] + M[u][v];
                    p[v] = u;
                    color[v] = GRAY;
                }
            }
        }
    }

    static const int INFTY = 1e9;
    vs32 color;
    vector< vs32 > M;
    vs32 d;
    vs32 p;
};

int main()
{
    cin.tie(0);
    ios::sync_with_stdio(false);

    int n;
    cin >> n;

    Graph g(n);

    int u, v;
    int w;
    int c;
    rep (i, n)
    {
        cin >> u >> c;
        rep (j, c)
        {
            cin >> v >> w;
            g.M[u][v] = w;
        }
    }

    g.prim(0);
    rep (i, n)
    {
        cout << i << " " << g.d[i] << "\n";
    }
    return 0;
}

C++: #include<stdio.h>
#include<stdlib.h>

#define rep( i ,end ) for( int i = 0 ; i < end ; ++i )
#define Nmax 100
#define INF ( INT_MAX / 10 )

int Node[ Nmax ][ Nmax ] ;

int min( int a ,int b )
{
	return a > b ? b : a ;
}

void Init( int NODE[ Nmax ][ Nmax ] ,int N )
{
	rep( i ,N )
	{
		rep( j ,N )
		{
			NODE[ i ][ j ] = ( i == j ) ? 0 : INF ;
		}
	}
}



int main( void )
{
	int N ,V ,K ;
	int v ,cost ;
	scanf( "%d" ,&N ) ;

	Init( Node ,N ) ;

	rep( i ,N )
	{
		scanf( "%d %d" ,&V ,&K ) ;

		rep( j ,K )
		{
			scanf( "%d %d" ,&v ,&cost ) ;

			Node[ V ][ v ] = cost ;
		}
	}

	rep( u ,N )
	{
		rep( i ,N )
		{
			rep( j ,N )
			{
				Node[ i ][ j ] = min( Node[ i ][ j ] ,Node[ i ][ u ] + Node[ u ][ j ] ) ;
			}
		}
	}

	rep( u ,N )
	{
		printf( "%d %d\n" ,u ,Node[ 0 ][ u ] ) ;
	}

	return 0 ;
}