Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
const INF = 1 << 60

type Edge struct {
	to, cost int
}

type Node struct {
	id, cost int
}

type PQ []Node

func (pq PQ) Len() int           { return len(pq) }
func (pq PQ) Less(i, j int) bool { return pq[i].cost < pq[j].cost }
func (pq PQ) Swap(i, j int)      { pq[i], pq[j] = pq[j], pq[i] }

func (pq *PQ) Push(x interface{}) {
	*pq = append(*pq, x.(Node))
}

func (pq *PQ) Pop() interface{} {
	old := *pq
	n := len(old)
	x := old[n-1]
	*pq = old[0 : n-1]
	return x
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	E := make([][]Edge, N)
	for i := 0; i < N; i++ {
		id, k := sc.nextInt(), sc.nextInt()
		E[id] = make([]Edge, k)
		for j := 0; j < k; j++ {
			to, cost := sc.nextInt(), sc.nextInt()
			E[id][j] = Edge{to, cost}
		}
	}

	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	done := make([]bool, N)
	pq := &PQ{}
	heap.Init(pq)
	d[0] = 0
	heap.Push(pq, Node{0, 0})
	for pq.Len() > 0 {
		cur := heap.Pop(pq).(Node).id
		if done[cur] {
			continue
		}
		done[cur] = true
		for i := 0; i < len(E[cur]); i++ {
			to, cost := E[cur][i].to, E[cur][i].cost+d[cur]
			if !done[to] && cost < d[to] {
				d[to] = cost
				heap.Push(pq, Node{to, cost})
			}
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i, d[i])
	}
	wtr.Flush()
}

Python: import heapq


class ShortestPath:
    """Dijkstra's algorithm : find the shortest path from a vertex
       Complexity: O(E + log(V))
       used in GRL1A(AOJ)
    """

    def __init__(self, V, E, start, INF=10**9):
        """ V: the number of vertexes
            E: adjacency list (all edge in E must be 0 or positive)
            start: start vertex
            INF: Infinity distance
        """
        self.V = V
        self.E = E
        self.dijkstra(start, INF)

    def dijkstra(self, start, INF):
        que = list()
        self.distance = [INF] * self.V  # distance from start
        self.prev = [-1] * self.V  # prev vertex of shortest path
        self.distance[start] = 0
        heapq.heappush(que, (0, start))

        while len(que) > 0:
            dist, fr = heapq.heappop(que)
            if self.distance[fr] < dist:
                continue
            for to, cost in self.E[fr]:
                if self.distance[fr] + cost < self.distance[to]:
                    self.distance[to] = self.distance[fr] + cost
                    heapq.heappush(que, (self.distance[to], to))
                    self.prev[to] = fr

    def getPath(self, end):
        path = [end]
        while self.prev[end] != -1:
            end = self.prev[end]
        return path[::-1]
V = int(input())
edge = [[] for _ in range(V)]
for _ in range(V):
    u, _, *e = map(int, input().split())
    for t, d in zip(e[::2], e[1::2]):
        edge[u].append((t, d))

sp = ShortestPath(V, edge, 0)
for i, d in enumerate(sp.distance):
    print(i, d)

Python: #!/usr/bin/env python
# -*- coding: utf-8 -*-

"""
input:
5
0 3 2 3 3 1 1 2
1 2 0 2 3 4
2 3 0 3 3 1 4 1
3 4 2 1 0 1 1 4 4 3
4 2 2 1 3 3

output:
0 0
1 2
2 2
3 1
4 3
"""

import sys
import heapq as hp

WHITE, GRAY, BLACK = 0, 1, 2
D_MAX = int(5e10 + 1)


def generate_adj_table(v_table):
    for each in v_table:
        v_index, v_adj_length, *v_adj_list = map(int, each)
        assert len(v_adj_list) == v_adj_length * 2
        for pair in zip(v_adj_list[::2], v_adj_list[1::2]):
            init_adj_table[v_index][pair[0]] = pair[1]

    return init_adj_table


def dijkstra_path_heap():
    # path search init
    path_list[init_vertex] = 0
    path_heap = []
    # heapq: rank by tuple[0], at here it's d[u]
    hp.heappush(path_heap, (0, init_vertex))

    while len(path_heap) >= 1:
        current_vertex = hp.heappop(path_heap)[1]

        color[current_vertex] = BLACK

        for adj_vertex, adj_weight in adj_table[current_vertex].items():
            if color[adj_vertex] is not BLACK:
                # alt: d[u] + w[u,v]
                alt_path = path_list[current_vertex] + adj_weight
                if alt_path < path_list[adj_vertex]:
                    # update path_list
                    path_list[adj_vertex] = alt_path
                    # update heap
                    hp.heappush(path_heap, (alt_path, adj_vertex))
                    parent_list[adj_vertex] = current_vertex
                    color[adj_vertex] = GRAY

    return path_list


if __name__ == '__main__':
    _input = sys.stdin.readlines()
    vertices_num = int(_input[0])
    init_vertices_table = map(lambda x: x.split(), _input[1:])
    # assert len(init_vertices_table) == vertices_num

    parent_list, path_list = [-1] * vertices_num, [D_MAX] * vertices_num
    color = [WHITE] * vertices_num
    init_adj_table = tuple(dict() for _ in range(vertices_num))
    init_vertex = 0

    adj_table = generate_adj_table(init_vertices_table)
    ans = dijkstra_path_heap()
    for i, v in enumerate(ans):
        print(i, v)

Python: import sys

f_i = sys.stdin

n = int(f_i.readline())

adj = [[]] * n
for x in f_i:
    x = list(map(int, x.split()))
    adj[x[0]] = [c_v for c_v in zip(x[3::2], x[2::2])]

import heapq

def dijkstra():
    PQ = [(0, 0)]
    isVisited = [False] * n
    distance = [999900001] * n

    distance[0] = 0
    
    while PQ:
        uc, u = heapq.heappop(PQ)

        if uc <= distance[u]:
            isVisited[u] = True
        
            for vc, v in adj[u]:
                if isVisited[v] == False:
                    t_cost = distance[u] + vc
                    if t_cost < distance[v]:
                        distance[v] = t_cost
                        heapq.heappush(PQ, (t_cost, v))

    for v, d in enumerate(distance):
        print(v, d)


dijkstra()