Go: package main

import (
	"sort"
	"bufio"
	"os"
	"fmt"
	"strconv"
)

// Define disjoint-set forests

type vertexNo int

type vertex struct {
	number vertexNo
	rank int
	parent *vertex
}

func makeSet(number vertexNo) vertex {
	return vertex {
		number: number,
		rank: 0,
		parent: nil,
	}
}

func union(x, y *vertex) *vertex {
	return link(findSet(x), findSet(y))
}

func link(x, y *vertex) *vertex {
	if x.rank > y.rank {
		y.parent = x
		return x
	} else {
		x.parent = y
		if x.rank == y.rank {
			y.rank += 1
		}
		return y
	}
}

func findSet(v *vertex) *vertex {
	if v.parent == nil {
		return v
	}
	v.parent = findSet(v.parent)
	return v.parent
}

// Function to calculate minimum spanning tree

type matrix [][]int

type edge struct {
	one vertexNo
	two vertexNo
	weight int
}

const(
	MAX_VERTICES = 100
)

func newEdgesFromMatrix(matrix matrix) []edge {
	edges := make([]edge, 0, MAX_VERTICES * MAX_VERTICES)

	for i := 0; i < len(matrix); i++ {
		row := matrix[i]
		for j := i; j < len(row); j++ {
			if row[j] >= 0 {
				edge := edge{one: vertexNo(i+1), two: vertexNo(j+1), weight: row[j]}
				edges = append(edges, edge)
			}
		}
	}

	return edges
}

func solve(matrix matrix) int {
	nVertices := len(matrix)

	// initialize vertices
	vertices := make([]vertex, nVertices)
	for i := 0; i < nVertices; i++ {
		vertices[i] = makeSet(vertexNo(i+1))
	}

	// prepare edges sorted in the ascending order of weight
	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	unionCount := 0
	weightSum := 0
	for unionCount < nVertices-1 {
		for i := 0; i < len(edges); i++ {
			edge := edges[i]
			v1 := &vertices[edge.one-1]
			v2 := &vertices[edge.two-1]
			rep1 := findSet(v1)
			rep2 := findSet(v2)
			if rep1.number == rep2.number {
				continue
			}
			union(rep1, rep2)
			edges = append(edges[0:i], edges[i+1:]...)
			weightSum += edge.weight
			unionCount++
			break
		}
	}

	return weightSum
}

// main

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	matrix := parseMatrix(n, sc)

	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	fmt.Println(solve(matrix))
}

func parseMatrix(n int, sc *bufio.Scanner) [][]int {
	matrix := make([][]int, n)
	for i := 0; i < n; i++ {
		matrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			x, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			matrix[i][j] = x
		}
	}
	return matrix
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: #include<bits/stdc++.h>
using namespace std;
#define int long long
signed main(){
  int n;
  cin>>n;
  int a[n][n];
  for(int i=0;i<n;i++)
    for(int j=0;j<n;j++)
      cin>>a[i][j];
  int ans=0;
  bool used[n];
  memset(used,0,sizeof(used));
  used[0]=1;
  int cost[n];
  for(int i=0;i<n;i++) cost[i]=a[0][i];
  while(1){
    int v=-1;
    for(int i=0;i<n;i++){
      if(used[i]||cost[i]<0) continue;
      //cout<<i<<":"<<cost[i]<<endl;
      if(v<0||cost[i]<cost[v]) v=i;
    }
    if(v<0) break;
    used[v]=1;
    ans+=cost[v];
    //cout<<v<<endl;
    for(int i=0;i<n;i++){
      if(a[v][i]<0) continue;
      if(cost[i]<0||a[v][i]<cost[i]) cost[i]=a[v][i];
    }
  }
  cout<<ans<<endl;
  return 0;
}

C++: #include <bits/stdc++.h>
#define rep(i, n) for (int i = 0; i < (n); ++i)
#define repr(i, n) for (int i = (n); i >= 0; --i)
#define FOR(i, m, n) for (int i = (m); i < (n); ++i)
#define FORR(i, m, n) for (int i = (m); i >= (n); --i)
using namespace std;
typedef long long ll;
const ll mod = 1000000007;
const ll mod2 = 998244353;
const int INF = 1000000005;
const int MAX = 105;

class edge {
  public:
  int t, c;

  edge(int t = -1, int c = INF): t(t), c(c) {}

  bool operator < (const edge &e) const {
    return c > e.c;
  }
};

vector<edge> to[MAX];
bool seen[MAX];
int n;

int prim() {
  seen[0] = true;
  priority_queue<edge> pq;
  int sum = 0, u = 0;

  rep(l, n-1) {
    for (edge e: to[u]) {
      if (seen[e.t]) continue;
      pq.push(e);
    }

    edge d;
    while (1) {
      d = pq.top();
      pq.pop();
      if (!seen[d.t]) break;
    }

    seen[d.t] = true;
    sum += d.c;
    u = d.t;
  }

  return sum;
}

int main() {
  cin >> n;
  edge e;
  rep(i, n) {
    rep(j, n) {
      cin >> e.c;
      if (e.c == -1) continue;
      e.t = j;
      to[i].push_back(e);
    }
  }

  rep(i, n) seen[i] = false;

  cout << prim() << endl;

  
  return 0;
}

C++: #include<iostream>
#include<cstring>
#include<algorithm>
using namespace std;
 
int x[10000][10000];
int MIN[10000];
int MINX = 0;
 
int main() {
    memset(MIN, 127, sizeof(MIN));
    int n, a;
    cin >> n;
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < n; j++) {
            cin >> a;
            x[i][j] = a;
        }
    }
    MIN[0] = 0;
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < n; j++) {
            for (int k = 0; k < n; k++) {
                if (x[j][k] != -1) {
                    MIN[k] = min(MIN[k], x[j][k]);
                }
            }
        }
    }
    for (int i = 0; i < n; i++) {
        MINX = max(MINX, MIN[i]);
    }
    cout << MINX << endl;
    return 0;
}

C++: #include <iostream>
#include <queue>

using namespace std;




struct link { //link connecting x and y vertices
  int x;
  int y;
  int weight;
  bool operator<(const link& other) const
  {
    return weight > other.weight; // for min priority queue, trick the operator
  }
};

priority_queue<link> links;
int roots[100];

int root(int x) {
  if (x == roots[x]) {
    return x;
  } else {
    //roots[x] = root(roots[x]); //attach all to root
    return root(roots[x]);
  }
}

bool same(int x, int y) {
  return (root(x) == root(y));
}

void unite(int x, int y) {
  roots[root(x)] = root(y);
}


  
int main() {
  int min_cost = 0;
  int n;
  cin >> n;


  for (int i = 0; i < n; i++) {
    roots[i] = i; // initialize roots
    for (int j = 0; j < n; j++) {
      
      int weight;
      cin >> weight;
      if (j <= i ) continue;
      if (weight != -1) {
	link new_link = {i, j, weight};
	links.push(new_link);
	//cout << "link added has i j weight: " << i << " " << j << " " << weight << endl;
      }
    }
  }

  while (!links.empty()) {
    link cur_link = links.top();
    //cout << "cur link weight: " << cur_link.weight << " x: " << cur_link.x << " y: " << cur_link.y << endl;
    if (!same(cur_link.x, cur_link.y)) {
      min_cost += cur_link.weight;
      unite(cur_link.x, cur_link.y);
    }
    links.pop();
  }

  cout << min_cost << endl;
      
    
}

C++: #include<iostream>
using namespace std;
#define MAX 100
#define White 1
#define Black 2
#define Red 3
#define Infinit 2001
struct Vertex {
	int weight,color,parent;
};
int M[MAX][MAX];
int n;
Vertex v[MAX];
void search() {
	int weight[MAX],pointer,min;
	for (int i = 0; i < n; i++) {
		if (i == 0) {
			v[i].weight = 0;
		}
		else {
			v[i].weight = Infinit;
		}
		v[i].color = White;
		v[i].parent = -1;
	}
	while (true) {
		min = Infinit;
		pointer = -1;
		for (int i = 0; i < n; i++) {
			if (v[i].color != Black && min>v[i].weight) {
					min = v[i].weight;
					pointer = i;
			}
		}
		if (min==Infinit) break;
		v[pointer].color = Black;
		for (int k = 0; k < n; k++) {
			if (M[pointer][k] != -1 && v[k].color!=Black) {
				if (M[pointer][k]<v[k].weight) {
					v[k].weight = M[pointer][k];
					v[k].parent = pointer;
					v[k].color = Red;
				}
			}
		}

	}
	int sum = 0;
	for (int i = 0; i < n; i++) {
		sum += v[i].weight;
	}
	cout << sum << endl;


}
int main() {
	int id;
	cin >> n;
	for (int i = 0; i < n; i++) {
		for (int j = 0; j < n; j++) {
			cin >>id;
			M[i][j]=id;
		}
	}
	search();
}