Go: #include <bits/stdc++.h>
using namespace std;
static const int WHITE = 0;
static const int GRAY  = 1;
static const int BLACK = 2;
static const int N     = 100;

int n, tt;
vector<vector<int>> M(N, vector<int>(N));
vector<int> color(N), d(N), f(N);

void dfs_visit(int u) {
  color[u] = GRAY;
  d[u]     = ++tt;
  for (int v = 0; v < n; v++) {
    if (M[u][v] == 0) continue;
    if (color[v] == WHITE) { dfs_visit(v); }
  }
  color[u] = BLACK;
  f[u]     = ++tt;
}

void dfs() {
  tt = 0;

  for (int u = 0; u < n; u++) {
    if (color[u] == WHITE) dfs_visit(u);
  }
  for (int u = 0; u < n; u++) {
    printf("%d %d %d\n", u + 1, d[u], f[u]);
  }
}

int main() {
  int u, v, k;
  cin >> n;
  for (int i = 0; i < n; i++) {
    cin >> u >> k;
    u--;
    for (int j = 0; j < k; j++) {
      cin >> v;
      v--;
      M[u][v] = 1;
    }
  }

  dfs();
}

C++: #include <bits/stdc++.h>
       
using namespace std;
typedef long long ll;
template<class T>bool chmax(T &a, const T &b) { if (a<b) { a=b; return 1; } return 0; }
template<class T>bool chmin(T &a, const T &b) { if (b<a) { a=b; return 1; } return 0; }
       

struct Edge {
  int from, to;
  Edge(){};
  Edge(int from, int to) : from(from), to(to) {}

  void scanFrom(std::istream& strm, int base = 1) {
    strm >> from >> to;
    if (base == 1) --from, --to;
  }

  Edge reverse() const { return Edge(to, from); }
};

inline std::istream& operator>>(std::istream& strm, Edge& t) {
  t.scanFrom(strm);
  return strm;
}
       
       

template <typename T>
struct WeightedEdge {
  int from, to;
  T _weight;
  WeightedEdge(){};
  WeightedEdge(int from, int to, T weight)
      : from(from), to(to), _weight(weight) {}

  void scanFrom(std::istream& strm, int base = 1) {
    strm >> from >> to >> _weight;
    if (base == 1) --from, --to;
  }

  T weight() const { return _weight; }

  WeightedEdge reverse() const { return WeightedEdge(to, from, _weight); }
};

template <typename T>
inline std::istream& operator>>(std::istream& strm, WeightedEdge<T>& t) {
  t.scanFrom(strm);
  return strm;
}

template <typename Edge>
class Digraph {
  int _E, _V;
  vector<vector<Edge>> _adjacencyList;

 public:
  int E() const { return _E; }

  int V() const { return _V; }
  int size() const { return _V; }

  Digraph() : _V(0), _E(0){};
  Digraph(int V, int E = 0) : _V(V), _E(E) { _adjacencyList.resize(V); }

  void addEdge(const Edge& e) {
    _adjacencyList[e.from].push_back(e);
    ++_E;
  }

  void addUndirectedEdge(const Edge& e) {
    _adjacencyList[e.from].push_back(e);
    _adjacencyList[e.to].push_back(e.reverse());
    ++_E;
  }

  void addNode() {
    ++_V;
    _adjacencyList.push_back(vector<Edge>());
  }

  void scanFrom(std::istream& strm, int base = 1) {
    if (_V == 0) strm >> _V;
    if (_E == 0) strm >> _E;
    _adjacencyList.resize(_V);
    for (int i = 0; i < _E; ++i) {
      Edge e;
      e.scanFrom(cin, base);
      assert(0 <= e.from < _V);
      assert(0 <= e.to < _V);
      addEdge(e);
    }
  }

  vector<Edge> operator[](int u) const { return _adjacencyList[u]; }
  vector<vector<Edge>>& adjacencyList() { return _adjacencyList; }
};

template <typename Edge>
inline std::istream& operator>>(std::istream& strm, Digraph<Edge>& t) {
  t.scanFrom(strm);
  return strm;
}

int main() {
  int n;
  cin >> n;

  Digraph<Edge> G(n);
  for (int i = 0; i < (int)(n); ++i) {
    int u, k;
    cin >> u >> k;
    --u;
    for (int j = 0; j < (int)(k); ++j) {
      int v;
      cin >> v;
      --v;
      G.addEdge(Edge(u, v));
    }
  }

  vector<int> d(n, -1), f(n);
  function<int(int, int)> dfs = [&](int u, int t) {
    d[u] = t;
    for (Edge &e : G[u]) {
      if (d[e.to] != -1) continue;
      t = dfs(e.to, t + 1);
    }
    return f[u] = t + 1;
  };

  int t = 0;
  for (int i = 0; i < (int)(n); ++i) {
    if (d[i] == -1) t = dfs(i, t + 1);
  }

  for (int i = 0; i < (int)(n); ++i) { cout << i + 1 << " " << d[i] << " " << f[i] << endl; }

  return 0;
}

C++: // #define _GLIBCXX_DEBUG
#include <bits/stdc++.h>
using namespace std;
#define rep(i, n) for (int i = 0; i < (int)(n); i++)
#define all(v) v.begin(), v.end()
#define Graph vector< vector<int> >
typedef long long ll;
typedef pair<int, int> P;
const int INF = 1000000007;

int N, t;
Graph G(110);
vector<int> D(110, 0), F(110, 0);

void dfs(int v){
    t++;
    D[v] = t;
    for(int i = 0; i < G[v].size(); i++){
        int v2 = G[v][i];
        if(D[v2] == 0) dfs(v2);
    }
    t++;
    F[v] = t;
}

int main(){
    scanf("%d", &N);
    rep(i, N){
        int u, k;
        scanf("%d%d", &u, &k);
        rep(j, k){
            int v;
            scanf("%d", &v);
            G[u].push_back(v);
        }
    }

    t = 0;

    for(int i = 1; i <= N; i++){
       if(D[i] == 0) dfs(i);
    }

    for(int i = 1; i <= N; i++){
        printf("%d %d %d\n", i, D[i], F[i]);
    }    
}

C++: #include <iostream>
#include <utility>
#include <vector>
using namespace std;

int n, u, k, v;
int d[101], f[101];
pair<int, vector<int>> G[101];

int ti = 1;

void dfs(int id) {
	d[id] = ti ++;

	vector<int>& adj = G[id].second;
	for (int i=0, l=adj.size(); i<l; ++i) {
		if ( ! d[adj[i]]) {
			dfs(adj[i]);
		}
	}
	f[id] = ti ++;
}

int main() {
	cin >> n;
	for (int i=0; i<n; ++i) {
		cin >> u >> k;
		G[u].first = u;
		while (k --) {
			cin >> v;
			G[u].second.push_back(v);
		}
	}
	for (int i=1; i<=n; ++i) {
		if ( ! d[i]) {
			dfs(i);
		}
	}

	for (int i=1; i<=n; ++i) {
		cout << i << " " << d[i] << " " << f[i] << endl;
	}
	return 0;
}

C++: #include <iostream>
#include <cstdio>
#include <vector>
#include <algorithm>
#include <map>
#include <numeric>
#include <string>
#include <cmath>
#include <iomanip>
#include <string>
#include <queue>
#include <list>
#include <stack>

typedef long long ll;
using namespace std;
const int mod = 1000000007;

static const int N = 100;

vector<int> d(N, 0), f(N, 0);
vector< vector<int> > Adj(N, vector<int>());
int t = 0;
void dfs(int node);

int main() {

    int n; cin >> n;

    for (int i = 0; i < n; i++) {
        int u, k; cin >> u >> k;
        u--;
        for (int j = 0; j < k; j++) {
            int v; cin >> v;
            v--;
            Adj[u].push_back(v);
        }
    }

    for (int i = 0; i < n; i++) {
        if (d[i] == 0) {
            dfs(i);
        }
    }

    for (int i = 0; i < n; i++) {
        cout << i + 1 << ' ' << d[i] << ' ' << f[i] << '\n';
    }

}

void dfs(int node) {

    if (!d[node]) {
        t++;
        d[node] = t;
    }
    for (int i = 0; i < Adj[node].size(); i++) {
        int v = Adj[node][i];
        if (d[v] != 0) {
            continue;
        }
        else {
            t++;
            d[v] = t;
            dfs(v);
        }
    }
    t++;
    f[node] = t;
}

C++: #include<iostream>
#include<algorithm>
using namespace std;

struct VRTX {
	int dt, ft, v[101];
};

int curtime = 1;
VRTX ver[101];

void depthFirstSearch(int u);

int main() {
	int i, j, n, u, k;

	cin >> n;
	for (i = 0; i < n; i++) {
		cin >> u >> k;
		for (j = 0; j < k; j++) {
			cin >> ver[u].v[j];
		}
	}

	depthFirstSearch(1);

	for (i = 1; i <= n; i++) {
		cout << i << " " << ver[i].dt << " " << ver[i].ft << endl;
	}

	return 0;
}

void depthFirstSearch(int u) {

	if (ver[u].dt == 0) {
		int i = 0;

		ver[u].dt = curtime++;

		while (ver[u].v[i] != 0) {
			depthFirstSearch(ver[u].v[i]);
			i++;
		}

		ver[u].ft = curtime++;

		return;
	}
	return;
}