Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextString() string {
	scanner.Scan()
	return scanner.Text()
}

func nextInt() int {
	n, err := strconv.Atoi(nextString())
	if err != nil {
		fmt.Printf("strconv.Atoi failed: %v\n", err)
	}
	return n
}

func newGraph(nNodes int) *Graph {
	g := Graph{}
	g.nodes = make([]*GraphNode, nNodes)
	for iNode := 0; iNode < len(g.nodes); iNode++ {
		g.nodes[iNode] = &GraphNode{}
		g.nodes[iNode].key = GraphNodeKey(iNode)
	}
	return &g
}

var infty = 1000000000

type GraphNodeKey int

// GraphNode is a node for undirected graph
type GraphNode struct {
	key       GraphNodeKey
	adjacents []*GraphNode
	visited   bool
	d, f      int
	parent    *GraphNode
	cc        int
}

func (g *Graph) setAdjacent(l, r GraphNodeKey) {
	g.nodes[l].adjacents = append(g.nodes[l].adjacents, g.nodes[r])
}

// Graph is a undirected graph
type Graph struct {
	nodes []*GraphNode
}

func (g *Graph) initialize() {
	for iNode := 0; iNode < len(g.nodes); iNode++ {
		g.nodes[iNode].visited = false
		g.nodes[iNode].d = infty
		g.nodes[iNode].f = infty
		g.nodes[iNode].parent = nil
		g.nodes[iNode].cc = -1 // 22.3-12
	}
}

type QueueEntry struct {
	node *GraphNode
	next *QueueEntry
}

type Queue struct {
	head, tail *QueueEntry
}

func (q *Queue) enqueue(node *GraphNode) {
	entry := QueueEntry{}
	entry.node = node

	if q.tail == nil {
		q.head = &entry
		q.tail = &entry
		return
	}

	q.tail.next = &entry
	q.tail = q.tail.next
}

func (q *Queue) dequeue() *QueueEntry {
	if q.head == nil {
		return nil
	}
	poped := q.head
	q.head = q.head.next
	if q.head == nil {
		q.tail = nil
	}
	return poped
}

func (q *Queue) isEmpty() bool {
	return q.head == nil
}

var time = 0

func fillDistancesByDepthFirstSearch(g *Graph) {
	g.initialize()
	time = 0
	cc := 0

	for _, u := range g.nodes {
		if !u.visited {
			dfsVisit(g, u, cc)
			cc++
		}
	}
}

func dfsVisit(g *Graph, u *GraphNode, cc int) {
	time++
	u.d = time
	u.cc = cc

	u.visited = true
	for _, v := range u.adjacents {
		if !v.visited {
			v.parent = u
			dfsVisit(g, v, cc)
		}
	}
	time++
	u.f = time
}

func main() {
	scanner.Split(bufio.ScanWords)

	nUsers := nextInt()
	nEdges := nextInt()
	graph := newGraph(nUsers)
	for iEdge := 0; iEdge < nEdges; iEdge++ {
		l := GraphNodeKey(nextInt())
		r := GraphNodeKey(nextInt())
		graph.setAdjacent(l, r)
		graph.setAdjacent(r, l)
	}

	fillDistancesByDepthFirstSearch(graph)

	nQueries := nextInt()
	for iQuery := 0; iQuery < nQueries; iQuery++ {
		l := GraphNodeKey(nextInt())
		r := GraphNodeKey(nextInt())

		// fmt.Println(graph.nodes[l].d, graph.nodes[r].d, graph.nodes[r].f, graph.nodes[l].f)
		if graph.nodes[l].cc == graph.nodes[r].cc {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

C++: #include <bits/stdc++.h>

#define REP(i, n) for(int i=0;i<(int)(n);i++)
#define ALL(x) (x).begin(),(x).end()
const int INF = 1e9;

using namespace std;
int n, m;
struct node {
    int id;
    int parent;
};

node person[100000];
vector<int> path;

int find(node x){
    if(x.parent == -1){
        REP(i, path.size())
            person[path[i]].parent = x.id;
        path.clear();
        return x.id;
    }
    else{
        path.push_back(x.id);
        return find(person[x.parent]);
    }
}

void marge(node x, node y){
    int x_id = find(x);
    int y_id = find(y);
    if(x_id == y_id)
        return;
    else
        person[y_id].parent = x_id;
    return;
}

bool judge(node x, node y){
    vector<int> xpath, ypath;
    return find(x) == find(y);
}

int main() {
    cin >> n >> m;
    REP(i, n){
        person[i].id = i;
        person[i].parent = -1;
    }
    REP(i, m){
        int s, t;
        cin >> s >> t;
        if(person[t].parent == -1)
            person[t].parent = person[s].id;
        else if(person[s].parent == -1)
            person[s].parent = person[t].id;
        else marge(person[s], person[t]);
    }
    int q;
    cin >> q;
    REP(i, q){
        int s, t;
        cin >> s >> t;
        if(judge(person[s], person[t]))
            cout << "yes" << endl;
        else
            cout << "no" << endl;
    }
    return 0;
}

C++: /*
** Connected Components
*/

# include <cstdio>
# include <cstring>
# include <vector>
# include <queue>
using namespace std;

const int MAX = 100000;

int n, m, q, c[MAX];
vector<int> g[MAX];

void init() {
    scanf("%d%d", &n, &m);
    int u, v;
    while (m--) {
        scanf("%d%d", &u, &v);
        g[u].push_back(v);
    }
}

bool find_con(int u, int v) {
    queue<int> que;
    que.push(u);
    memset(c, 0, sizeof(c));
    c[u] = 1;
    bool rec = false;

    while (!que.empty()) {
        int t = que.front();
        que.pop();
        for (int i = 0; i < g[t].size(); i++) {
            if (g[t][i] == v) {
                return true;
            }
            if (c[g[t][i]] == 0) {
                c[g[t][i]] = 1;
                que.push(g[t][i]);
            }
        }
    }

    return rec;
}

void solve() {
    init();
    scanf("%d", &q);
    int u, v;
    while (q--) {
        scanf("%d%d", &u, &v);
        if (find_con(u, v)) {
            printf("yes\n");
        }
        else
        {
            printf("no\n");
        }
    }
}

int main() {
    // freopen("infile", "r", stdin);
    // freopen("outfile", "w", stdout);
    solve();
    return 0;
}

C++: #include <algorithm>
#include <iostream>
#include <queue>
#include <vector>
using namespace std;

struct Node {
  vector<int> friends;
  int depth;
};

void bfs(vector<Node> nodes, int id, int target) {
  queue<int> q;
  q.push(id);

  for (auto el : nodes) {
    el.depth = -1;
  }
  nodes[id].depth = 0;

  while (!q.empty()) {
    int u = q.front();
    q.pop();
    for (auto fid : nodes[u].friends) {
      if (nodes[fid].depth <= 0) {
        q.push(fid);
        nodes[fid].depth = nodes[u].depth + 1;
        if (fid == target) {
          cout << "yes" << endl;
          return;
        }
      }
    }
  }
  cout << "no" << endl;
}

int main() {
  vector<Node> nodes;
  int nrel, nuser;
  cin >> nuser;
  cin >> nrel;
  nodes.resize(nuser);
  int tmp1, tmp2;
  for (int i = 0; i < nrel; i++) {
    cin >> tmp1 >> tmp2;
    nodes[tmp1].friends.push_back(tmp2);
    nodes[tmp2].friends.push_back(tmp1);
  }

  int q, s, t;
  cin >> q;
  for (int i = 0; i < q; i++) {
    cin >> s >> t;
    bfs(nodes, s, t);
  }
}

C++: #include <bits/stdc++.h>
#define FOR(i, a, b) for (int i = (a), i##_max = (b); i < i##_max; ++i)
#define RFOR(i, a, b) for (int i = (b)-1, i##_min = (a); i >= i##_min; --i)
#define REP(i, n) for (int i = 0, i##_len = (n); i < i##_len; ++i)
#define RREP(i, n) for (int i = (n)-1; i >= 0; --i)
#define ALL(obj) (obj).begin(), (obj).end()

using namespace std;
using vi = vector<int>;
using vd = vector<double>;
using i64 = int64_t;

constexpr int INF = 1 << 30;
constexpr int MOD = 1000000007;
constexpr int NIL = -1;

template <typename T>
void print(vector<T> &v) {
  REP(i, v.size()) {
    if (i) cout << " ";
    cout << v[i];
  }
  cout << endl;
}

void dfs(vector<vi> &G, vi &color, int r, int c) {
  stack<int> S;
  S.push(r);
  color[r] = c;
  while (!S.empty()) {
    auto u = S.top();
    S.pop();
    REP(i, G[u].size()) {
      auto v = G[u][i];
      if (color[v] == NIL) {
        color[v] = c;
        S.push(v);
      }
    }
  }
}

int main() {
  int n, m, s, t;
  cin >> n >> m;
  vector<vi> G(n, vi());
  vi color(n, NIL);
  REP(i, m) {
    cin >> s >> t;
    G[s].push_back(t);
    G[t].push_back(s);
  }
  int id = 1;
  REP(i, n) if (color[i] == NIL) dfs(G, color, i, id++);
  cin >> m;
  REP(i, m) {
    cin >> s >> t;
    cout << (color[s] == color[t] ? "yes" : "no") << endl;
  }
}