Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 200
	MAX_WEIGHT = 2000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		adjacentMatrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			v, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjacentMatrix[i][j] = v
		}
	}

	mst([]int{1}, shortestList, adjacentMatrix)
	fmt.Println(shortestList)
	fmt.Println(calculateMinWeight(shortestList))
}

func calculateMinWeight(shortestList []ShortestInfo) int {
	visitedList := make([]bool, len(shortestList))
	visitedList[0] = true
	sumWeight := 0
	for !visitedAll(visitedList) {
		shortestInfo := shortestList[0]
		shortestList = shortestList[1:]
		edges := shortestInfo.edges
		for _, edge := range edges {
			if !visitedList[edge.end-1] {
				visitedList[edge.end-1] = true
				sumWeight += edge.weight
			}
		}
	}
	return sumWeight
}

func visitedAll(visitedList []bool) bool {
	for _, v := range visitedList {
		if !v {
			return false
		}
	}
	return true
}

func mst(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			s := getShortest(adj.end, shortestList)
			if currentShortest.shortest+adj.weight < s.shortest || (currentShortest.shortest+adj.weight == s.shortest && len(currentShortest.edges)+1 > len(s.edges)) {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include <iostream>
#include <vector>
#include <algorithm>
using namespace std;

class UnionFind
{
public:
    UnionFind(int n) : parent(n), rank(n){
        for(int i = 0; i < n; ++i){
            parent[i] = i;
            rank[i] = 0;
        }
    }
    
    int find(int i){
        if(parent[i] == i){
            return i;
        } else {
            return parent[i] = find(parent[i]);
        }
    }
    
    bool same(int i, int j){
        return find(i) == find(j);
    }
    
    void unite(int i, int j){
        i = find(i);
        j = find(j);
        if(i == j) return;
        else if(rank[i] < rank[j]){
            parent[i] = j;
        } else {
            parent[j] = i;
            if(rank[i] == rank[j]) ++rank[i];
        }
    }
    
private:
    vector<int> parent;
    vector<int> rank;
};

struct Edge{
    int u,v,cost;
};

vector<Edge> E;

int main()
{
    int n,cost,ans = 0;
    cin >> n;
    for(int i = 0; i < n; ++i){
        for(int j = 0; j < n; ++j){
            cin >> cost;
            if(cost != -1){
                Edge e;
                e.u = i; e.v = j; e.cost = cost;
                E.push_back(e);
            }
        }
    }
    
    sort(E.begin(), E.end(), [](const Edge& x, const Edge& y){return x.cost < y.cost;});
    
    UnionFind U(n);
    
    for(int i = 0; i < E.size(); ++i){
        if(!U.same(E[i].u, E[i].v)){
            U.unite(E[i].u, E[i].v);
            ans += E[i].cost;
        }
    }
    
    cout << ans << endl;
}

C++: #include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <iostream>
#include <algorithm>
#define N 110
#define INF 0x3f3f3f3f
using namespace std;
typedef struct {
    int w;
    int s;
    int e;
}Edge;
Edge edge[N*N];
int m[N][N];
int father[N];
int n;
int k = 0;  //edge的下标
int result = 0;
int findfather(int x){
    return x == father[x] ? x : findfather(father[x]);
}
int cmp(Edge a, Edge b){
    return a.w < b.w;
}
void Kruscal(){
    for(int u = 0; u < k; u++){
        int s = edge[u].s;
        int e = edge[u].e;
        if(findfather(s) != findfather(e)){
            father[findfather(e)] = s;
            result += edge[u].w;
        }
    }
    printf("%d\n", result);
}
int main(){

    scanf("%d", &n);
    for(int i = 1; i <= n; i++) father[i] = i;
    for(int i = 1; i <= n; i++){
        for(int j = 1; j <= n; j++){
            int b;
            scanf("%d", &b);
            m[i][j] = b;
        }
    }
    for(int i = 1; i <= n; i++){
        for(int j = i; j <= n ;j++){
            if(m[i][j] != -1) {
                edge[k].w = m[i][j];
                edge[k].s = i;
                edge[k].e = j;
//                father[j] = i;
                k++;
            }
        }
    }
    sort(edge, edge+k, cmp);
    for(int i = 0; i < k; i++){
        printf("%d %d %d\n", edge[i].s, edge[i].e, edge[i].w);
    }
    Kruscal();
    return 0;
}


//int cmp(const void *a, const void *b){
//    Edge c = *((Edge *) a);
//    Edge d = *((Edge *) b);
//    return c.w > d.w;
//}


//qsort(edge, k, sizeof(Edge), cmp);



//
//    for(int i = 0; i < k; i++){
//        printf("%d %d %d\n", edge[i].s, edge[i].e, edge[i].w);
//    }