Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

const INF = 1 << 60

// Main
func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		G[i] = make([]int, N)
		for j := 0; j < N; j++ {
			G[i][j] = sc.nextInt()
		}
	}
	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	seen := make([]bool, N)
	d[0] = 0
	ans := 0
	for {
		cur := 0
		minCost := INF
		for i := 0; i < N; i++ {
			if !seen[i] && d[i] < minCost {
				minCost = d[i]
				cur = i
			}
		}
		if minCost == INF {
			break
		}
		seen[cur] = true
		ans += d[cur]
		for i := 0; i < N; i++ {
			cost := G[cur][i]
			if cost != -1 && cost < d[i] {
				d[i] = cost
			}
		}
	}

	fmt.Fprintln(wtr, ans)
	wtr.Flush()
}

C++: #include<iostream>
using namespace std;

#define INFTY 2001
#define WHITE 0
#define GRAY 1
#define BLACK 2
#define N 100

// 最小全域木を構成し、重みの総和を返す関数
int prim(int n, int A[N][N]) {
  int i, vertex, min_cost, sum_weight, cost[N], color[N];
  // 初期化
  for (i = 0; i < n; i++) {
    cost[i] = INFTY;
    color[i] = WHITE;
  }
  cost[0] = 0;
  color[0] = GRAY;
  sum_weight = 0;
  
  while (1) {
    // Tに隣接する頂点の中で最小のコストを持つものを選ぶ
    vertex = -1;
    min_cost = INFTY;
    for (i = 0; i < n; i++) {
      if (color[i] == GRAY && cost[i] < min_cost) {
        min_cost = cost[i];
        vertex = i;
      }      
    }
    // T = V ならば終了
    if (vertex == -1) break;

    color[vertex] = BLACK;  // vertexをTに加える
    sum_weight += cost[vertex];

    // vertexに隣接し、Tに属していない頂点のコストを更新
    for (i = 0; i < n; i++) {
      if (color[i] != BLACK && A[vertex][i] < INFTY) {
        color[i] = GRAY;
        if (cost[i] > A[vertex][i]) cost[i] = A[vertex][i];
      }
    }
  }

  return sum_weight;
}


// 最小全域木の辺の重みの和を計算する関数
int sum_weight(int n, int parent[], int A[N][N]) {
  int sum = 0;
  
  for (int i = 1; i < n; i++) sum += A[i][parent[i]];
  
  return sum;
}

int main() {
  int i, j, n, w, A[N][N];

  cin >> n;
  // 隣接行列が与えられる
  for (i = 0; i < n; i++) {
    for (j = 0; j < n; j++) {
      cin >> w;
      if (w == -1) A[i][j] = INFTY;
      else A[i][j] = w;
    }
  }

  cout << prim(n, A) << endl;

  return 0;
}

C++: #include <iostream>
#include <algorithm>

using namespace std;

#define MAX_V 100
#define MAX_E 5050

int par[MAX_V],rank[MAX_V];
int V,E;

struct edge{ int u,v,cost; };
edge es[MAX_E];

bool comp(const edge &e1, const edge &e2){
  return e1.cost < e2.cost;
}

void init(int n){
  for(int i = 0 ; i < n ; i++){
    par[i] = i;
    rank[i] = 0;
  }
}

int find(int x){
  if(par[x] == x){
    return x;
  }else{
    return par[x] = find(par[x]);
  }
}

void unite(int x,int y){
  x = find(x);
  y = find(y);

  if(x == y){
    return;
  }

  if(rank[x] < rank[y]){
    par[x] = y;
  }else{
    par[y] = x;
    if(rank[x] == rank[y]){
      rank[x]++;
    } 
  }
}

bool same(int x,int y){
  return find(x) == find(y);
}

int kruskal(){
  sort(es, es + E, comp);

  init(V);
  int res = 0;

  for(int i = 0 ; i < E ; i++){
    edge e = es[i];

    if(!same(e.u,e.v)){
      unite(e.u,e.v);
      res += e.cost;
    }
  }
  return res;
}

int main(){
  int c;

  cin >> V;
  for(int i = 0 ; i < V ; i++){
    for(int j = 0 ; j < V ; j++){
      cin >> c;

      if(c == -1){
	continue;
      }

      edge e = {i,j,c};
      es[E++] = e;
    }
  }

  cout << kruskal() << endl; 

  return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

const int INF = (1<<30)-1;

template<typename T>
T gcd(T a, T b)
{
	return b ? gcd(b, a%b) : a;
}

template<typename T>
T lcm(T a, T b)
{
	return a / gcd(a, b) * b;
}

//(a^e)%mod
template<typename T>
T power(T a, T e, T mod)
{
	if(e == 0)
	{
		return 1;
	}
	if(e % 2 != 0)
	{
		//a^e=a^(e-1)*a
		return (power(a, e - 1, mod) * a) % mod;
	}
	T res = power(a, e / 2, mod);
	//a^e=a^(e/2)*a^(e/2)
	return (res * res) % mod;
}

template<typename T>
class Tree
{
private:
public:
	T data;
	Tree* parent = NULL;
	std::vector<Tree*> children;
	void setData(T x)
	{
		data = x;
	}
	void setParent(Tree* t)
	{
		parent = t;
	}
	void addChild(Tree* t)
	{
		children.push_back(t);
	}
	Tree(){}
	~Tree(){}
};

template<typename T>
class Graph
{
public:
	T index;
	vector<T> edge;
	void setEdge(T t)
	{
		edge.push_back(t);
	}
	Graph(){}
	~Graph(){}
};

int prim(int size, int cost[101][101])
{
	const int indexed = 1;
	const int WHITE = 0;
	const int BLACK = 1;
	const int GRAY = 2;
	int colour[size + indexed], d[size + indexed], p[size + indexed];
	int u;
	for (int i = indexed; i < size + indexed; ++i)
	{
		colour[i] = WHITE;
		d[i] = INF;
	}
	d[indexed] = 0;
	p[indexed] = -1;

	priority_queue<pair<int, int>, vector<pair<int, int>>, greater<pair<int, int>>> PQ;
	PQ.push(make_pair(0, indexed));

	while(!PQ.empty())
	{
		u = PQ.top().second;
		PQ.pop();
		colour[u] = BLACK;
		for (int i = indexed; i < size + indexed; ++i)
		{
			if(colour[i] != BLACK && cost[u][i] != INF)
			{
				if(cost[u][i] < d[i])
				{
					PQ.push(make_pair(cost[u][i], i));
					d[i] = cost[u][i];
					p[i] = u;
					colour[i] = GRAY;
				}
			}
		}
	}
	int sum = 0;
	for (int i = indexed; i < size + indexed; ++i)
	{
		if(p[i] != -1)
		{
			sum += cost[i][p[i]];
		}
		// cout << i << " " << p[i] << endl;
	}
	return sum;
}

int main()
{
	using namespace std;
	Graph<int> G[101];
	int costn[101][101];
	int n;
	cin >> n;
	for (int i = 1; i <= n; ++i)
	{
		for (int j = 1; j <= n; ++j)
		{
			int e;
			cin >> e;
			costn[i][j] = (e == -1 ? INF : e);
		}
	}
	cout << prim(n, costn) << endl;

	return 0;
}