Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: #include<iostream>
#include<vector>
#include<queue>
using namespace std;
#define MAX 101

vector<int> G[MAX];

int bfs(int id){
	queue<int> Q;
	int temp[MAX] = {}, ans = -1;
	
	Q.push(1);
	
	while(!Q.empty()){
		int n = Q.front(); Q.pop();
		if(n == id){
			ans = temp[n];
			break;
		}
		for(int y : G[n]){
			if(temp[y]==0&&y!=1){
				temp[y] += temp[n] + 1;
				Q.push(y);
			}
		}
	}
	return ans;
}

int main(){
	int n, u, k, v, A[MAX][MAX] = {};
	
	cin>>n;
	
	for(int i = 0; i < n; i++){
		cin>>u>>k;
		for(int j = 0; j < k; j++){
			cin>>v;
			G[u].push_back(v);
		}
	}
	
	for(int i = 1; i <= n; i++){
		cout<<i<<" "<<bfs(i)<<endl;
	}
	
	
	return 0;
}

C++: #include "bits/stdc++.h"
#define REP(i, n) for(int i = 0; i < n; i++)
#define REPR(i, n) for(int i = n; i >= 0; i--)
#define FOR(i, m, n) for(int i = m; i < n; i++)
#define FORR(i, a, b) for(int i=(b)-1; i>=(a); --i)
#define ALL(v) v.begin(), v.end()
#define FS first
#define SC second
#define SZ(a) int((a).size())
#define SORT(c) sort((c).begin(),(c).end())
#define MEMSET(v, h) memset((v), h, sizeof(v))
#define sqr(x) ((x) * (x))
#define bit(n) (1LL<<(n))
#define pcnt(x) __builtin_popcountll(x)
#define PB push_back
#define MP make_pair
#define endl "\n"
using namespace std;
typedef long long LL;
typedef long double LD;
typedef vector<int> VI;
typedef vector<LL> VLL;
typedef vector<bool> VB;
typedef vector<vector<int> > VVI;
typedef vector<vector<bool> > VVB;
typedef vector<string> VS;
typedef pair<int, int> PII;
typedef vector<PII> VPII;
const LL MOD=1000000007ll;
const LL INF=2000000000ll;

long power(long a,long b){return b?power(a*a%MOD,b/2)*(b%2?a:1)%MOD:1;}

long perm(int N, int K){
	long x=1;
	for(int i=1;i<=K;i++)
	{
		x=x*(N-i+1)%MOD;
	}
	return x%MOD;
}

long factorial(int N){
	return perm(N,N);
}

long comb(int N,int K){
	long x=1,y=1;
	for(int i=1;i<=K;i++)
	{
		x=x*(N-i+1)%MOD;
		y=y*i%MOD;
	}
	return x*power(y,MOD-2)%MOD;
}

long hcomb(int N, int K){
    return comb(N+K-1, N-1);
}

void dfs(const vector<vector<int> > &G, int v, vector<int> &seen) {
    seen[v] = true; // v を訪問済にする

    // v から行ける各頂点 next_v について
    for (auto next_v : G[v]) { 
        if (seen[next_v]) continue; // next_v が探索済だったらスルー
        dfs(G, next_v, seen); // 再帰的に探索
    }
}

void wfs(const vector<vector<int> > &G, int v, vector<int> &dist){
    REP(i,SZ(dist)) dist[i] = -1; // 全頂点を「未訪問」に初期化
    queue<int> que;

    // 初期条件 (頂点 0 を初期ノードとする)
    dist[v] = 0;
    que.push(v); // 0 を橙色頂点にする

    // BFS 開始 (キューが空になるまで探索を行う)
    while (!que.empty()) {
        v = que.front(); // キューから先頭頂点を取り出す
        que.pop();

        // v から辿れる頂点をすべて調べる
        for (int next_v : G[v]) {
            if (dist[next_v] != -1) continue; // すでに発見済みの頂点は探索しない

            // 新たな白色頂点 nv について距離情報を更新してキューに追加する
            dist[next_v] = dist[v] + 1;
            que.push(next_v);
        }
    }
}

int main(){
	ios::sync_with_stdio(false);
	cin.tie(0);
	cout << fixed << setprecision(10);

	int n, u, k;
	cin >> n;
	VVI G(n);
	REP(i,n){
		cin >> u >> k;
		if(k){
			G[i].resize(k);
			REP(j,k){
				cin >> G[i][j];
				G[i][j]--;
			}
		}
	}

	VI d(n);
	wfs(G,0,d);
	REP(i,n) cout << i+1 << " " << d[i] << endl;

}