Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 200
	MAX_WEIGHT = 2000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		adjacentMatrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			v, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjacentMatrix[i][j] = v
		}
	}

	mst([]int{1}, shortestList, adjacentMatrix)
	fmt.Println(shortestList)
	fmt.Println(calculateMinWeight(shortestList))
}

func calculateMinWeight(shortestList []ShortestInfo) int {
	visitedList := make([]bool, len(shortestList))
	visitedList[0] = true
	sumWeight := 0
	for !visitedAll(visitedList) {
		shortestInfo := shortestList[0]
		shortestList = shortestList[1:]
		edges := shortestInfo.edges
		for _, edge := range edges {
			if !visitedList[edge.end-1] {
				visitedList[edge.end-1] = true
				sumWeight += edge.weight
			}
		}
	}
	return sumWeight
}

func visitedAll(visitedList []bool) bool {
	for _, v := range visitedList {
		if !v {
			return false
		}
	}
	return true
}

func mst(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			s := getShortest(adj.end, shortestList)
			if currentShortest.shortest+adj.weight < s.shortest || (currentShortest.shortest+adj.weight == s.shortest && len(currentShortest.edges)+1 > len(s.edges)) {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: //最小生成树Prim算法
#include <iostream>

using namespace std;

const int N = 100;
const int INFTY = 1 << 14; //赋值无穷大

int n; //图的规模

short  Graph[N][N];

int *p; //p[i]记录着它们之间最小权值那个路径上，i的父节点
int *d;//d[i]标记着从i的父节点到i所需的最小权值
char *color; //标记节点是否访问状态


void prim() { //普莱姆算法
    for (int i=0;i<n;i++) {
    	d[i] = INFTY;
    	color[i] = 'W';
	}
	//普莱姆算法选取任意点作为开始点，这里我们选取第一个点 
	p[0] = INFTY;
	d[0] = 0;
	
	while (1) {
		
		//每次从剩余点中选取权值最小的点 
		int mincost = INFTY;
		int u;
		for (int i=0;i<n;i++) {
			if (color[i] != 'B' && mincost > d[i]) {
				mincost = d[i];
				u = i;
			}
		}
		
		if (mincost == INFTY) { //说明所有节点已经访问完毕 
			break;
		}
		
		color[u] = 'B'; //标记节点已经访问结束 
		
		for (int v=0;v<n;v++) {
			if (color[v] != 'B' && Graph[u][v] != INFTY) {
				if (d[v] > Graph[u][v]) {
					d[v] = Graph[u][v];
					p[v] = u;
					color[v] = 'G';
				}
			}
		}
	}
	
}

int main() {
	cin >> n;
	p = new int[n];
	d = new int[n];
	color = new char[n];

	for (int i=0; i<n; i++) {
		for (int j = 0; j<n; j++) {
			cin >> Graph[i][j];
			if (Graph[i][j] == -1) {
				Graph[i][j] = INFTY;
			}
		}
	}
	
	prim();
	int sum = 0;
	for (int i=0; i<n; i++) {
		if (p[i] != INFTY) {
			sum += Graph[i][p[i]];
		}
	}
	cout << sum << endl;
	delete[] p;
	delete[] d;
	delete[] color;
	return 0;
}

C++: //専用ライブラリ
#include <iostream>
#include <iomanip>
#include <istream>
#include <ostream>
#include <sstream>
#include <iterator>
#include <vector>
#include <algorithm>
#include <queue>
#include <deque>
#include <list>
#include <stack>
#include <map>
#include <set>
#include <utility>
#include <cmath>
#include <cstdio>
#include <cstring>
#include <string>
#include <ctime>
#include <cctype>
#include <cstdlib>
using namespace std;
typedef long long int ll;
typedef pair<ll,ll>P;
#define INF 10e16
#define MOD 1000000007
#define rep(i, a, n) for (ll i = a; i < (ll)(n); i++)
#define fi first
#define se second
#define mmax(x,y)(x>y?x:y)
#define mmin(x,y)(x<y?x:y)
#define PI acos(-1.0)
long long GCD(long long a, long long b) { return b ? GCD(b, a%b) : a; }
long long LCM(long long a, long long b)  {return a/GCD(a,b)*b;}
int dx[4]={1,0,-1,0};
int dy[4]={0,1,0,-1};
int cmp(P a,P b){
        if(a.fi!=b.fi)
        return a.fi>b.fi;
        else
        return a.se<b.se;
}
//---------------------------------------------------------------------------
#define INFTY 2001
#define WHITE 0
#define GRAY 1
#define BLACK 2
#define N 100

// 最小全域木を構成し、重みの総和を返す関数
int prim(int n, int A[N][N]) {
  int i, vertex, min_cost, sum_weight, cost[N], color[N];
  // 初期化
  for (i = 0; i < n; i++) {
    cost[i] = INFTY;
    color[i] = WHITE;
  }
  cost[0] = 0;
  color[0] = GRAY;
  sum_weight = 0;
  
  while (1) {
    // Tに隣接する頂点の中で最小のコストを持つものを選ぶ
    vertex = -1;
    min_cost = INFTY;
    for (i = 0; i < n; i++) {
      if (color[i] == GRAY && cost[i] < min_cost) {
        min_cost = cost[i];
        vertex = i;
      }
    }
    // T = V ならば終了
    if (vertex == -1) break;

    color[vertex] = BLACK;  // vertexをTに加える
    sum_weight += cost[vertex];

    // vertexに隣接し、Tに属していない頂点のコストを更新
    for (i = 0; i < n; i++) {
      if (color[i] != BLACK && A[vertex][i] < INFTY) {
        color[i] = GRAY;
        if (cost[i] > A[vertex][i]) cost[i] = A[vertex][i];
      }
    }
  }

  return sum_weight;
}

/*
// 最小全域木の辺の重みの和を計算する関数
int sum_weight(int n, int parent[], int A[N][N]) {
  int sum = 0;
  
  for (int i = 1; i < n; i++) sum += A[i][parent[i]];
  
  return sum;
}*/

//---------------------------------------------------------------------------
int main(){
    cin.tie(0);
    ios::sync_with_stdio(false);
    //-------------------------------
    int i, j, n, w, A[N][N];
    cin >> n;
    // 隣接行列が与えられる
    for (i = 0; i < n; i++) {
      for (j = 0; j < n; j++) {
        cin >> w;
        if (w == -1) A[i][j] = INFTY;
        else A[i][j] = w;
      }
    }

    cout << prim(n, A) << endl;
    //-------------------------------
    return 0;
}
//---------------------------------------------------------------------------

C++: #include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
bool f[100];
int n;
int tr[100];


int trmin(){
  int res=10000,resi;
  for(int i=0;i<n;i++)
    if(f[i]==0 && tr[i]<res) res = tr[i],resi=i;
  return resi;
}


int main (){

  int mp[100][100];

  cin >> n;
  for(int i=0;i<n;i++)
    for(int j=0;j<n;j++)
      cin >> mp[i][j];

  for(int i=0;i<n;i++) f[i]=0;
  for(int i=0;i<n;i++) tr[i]=10000;
  tr[0] = 0;
  int trsum=0;

  for(int k=0;k<n;k++){
    int r=trmin();
    f[r]=1;
    trsum+=tr[r];

    for(int i=0;i<n;i++) 
      if(mp[r][i]!=-1)
	tr[i] = min(tr[i],mp[r][i]);
  }
  cout<<trsum<<endl;

  return 0;
}