Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 200
	MAX_WEIGHT = 2000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		adjacentMatrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			v, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjacentMatrix[i][j] = v
		}
	}

	mst([]int{1}, shortestList, adjacentMatrix)
	fmt.Println(shortestList)
	fmt.Println(calculateMinWeight(shortestList))
}

func calculateMinWeight(shortestList []ShortestInfo) int {
	visitedList := make([]bool, len(shortestList))
	visitedList[0] = true
	sumWeight := 0
	for !visitedAll(visitedList) {
		shortestInfo := shortestList[0]
		shortestList = shortestList[1:]
		edges := shortestInfo.edges
		for _, edge := range edges {
			if !visitedList[edge.end-1] {
				visitedList[edge.end-1] = true
				sumWeight += edge.weight
			}
		}
	}
	return sumWeight
}

func visitedAll(visitedList []bool) bool {
	for _, v := range visitedList {
		if !v {
			return false
		}
	}
	return true
}

func mst(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			s := getShortest(adj.end, shortestList)
			if currentShortest.shortest+adj.weight < s.shortest || (currentShortest.shortest+adj.weight == s.shortest && len(currentShortest.edges)+1 > len(s.edges)) {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include<iostream>
#include<vector>
#include<algorithm>
#define INFTY 10000
#define PII pair<int,int>
#define MPII(a,b) make_pair(a,b)
using namespace std;
class NODE
{
public:
	vector<PII> v;
	int index = 0;
	bool Isdone = false;
};
class Tree
{
public:
	vector<int> V;
	int cost = 0;
};

int main()
{
	NODE* nodes;
	nodes = new NODE[101];
	Tree T;
	int n;
	cin >> n;
	for (int i = 1; i <= n; i++)
	{
		for (int j = 1; j <= n; j++)
		{
			int t;
			cin >> t;
			if (t != -1)
			{
				PII p = MPII(t, j);
				nodes[i].v.push_back(p);
			}
		}
		sort(nodes[i].v.begin(), nodes[i].v.end());
	}
	T.V.push_back(1);
	nodes[1].Isdone = true;
	while (1)
	{
		if (T.V.size() == n)break;
		int mincost=INFTY;
		int addv=-1;
		int index;
		for (auto itr : T.V)
		{
			if (nodes[itr].v.size() <= nodes[itr].index)continue;
			while (1)
			{
				if (nodes[nodes[itr].v[nodes[itr].index].second].Isdone == false)break;
				nodes[itr].index++;
				if (nodes[itr].v.size() <= nodes[itr].index)break;
			}
			if (nodes[itr].v.size() <= nodes[itr].index)continue;
			if (mincost >= nodes[itr].v[nodes[itr].index].first)
			{
				mincost = nodes[itr].v[nodes[itr].index].first;
				addv = nodes[itr].v[nodes[itr].index].second;
				index = itr;
			}
		}
		
		nodes[index].index++;
		T.V.push_back(addv);
		nodes[addv].Isdone = true;
		T.cost += mincost;
	}
	cout << T.cost << endl;
	delete[] nodes;
	return 0;
}