Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

const INF = 1 << 60

// Main
func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		G[i] = make([]int, N)
		for j := 0; j < N; j++ {
			G[i][j] = sc.nextInt()
		}
	}
	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	seen := make([]bool, N)
	d[0] = 0
	ans := 0
	for {
		cur := 0
		minCost := INF
		for i := 0; i < N; i++ {
			if !seen[i] && d[i] < minCost {
				minCost = d[i]
				cur = i
			}
		}
		if minCost == INF {
			break
		}
		seen[cur] = true
		ans += d[cur]
		for i := 0; i < N; i++ {
			cost := G[cur][i]
			if cost != -1 && cost < d[i] {
				d[i] = cost
			}
		}
	}

	fmt.Fprintln(wtr, ans)
	wtr.Flush()
}

C++: #include <iostream>
using namespace std;
static const int MAX = 101;
static const int INFTY = (1<<21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

int prim()
{
    int u, mincost;
    int d[MAX], p[MAX], color[MAX];
     for(int i=0; i<MAX; i++)
     {
         color[i] = WHITE;
         d[i] = INFTY;
         p[i] = -1;
     }
     d[0] = 0;
     while(1)
     {
         mincost = INFTY;
         for(int i=0; i<n; i++)
         {
             if(color[i] != BLACK && d[i] < mincost)
             {
                 mincost = d[i];
                 u = i;
             }
         }
         if(mincost == INFTY)
                break;
         color[u] = BLACK;
         for(int v=0; v<n; v++)
         {
             if(color[v] != BLACK && M[u][v] != -1)
             {
                 if(M[u][v] < d[v])
                 {
                     d[v] = M[u][v];
                     p[v] = u;
                     color[v] = GRAY;
                 }
             }
         }
     }
     int sum = 0;
     for(int i=0; i<n; i++)
     {
         if(p[i] != -1)
            sum += M[i][p[i]];
     }
     return sum;
}
int main()
{
     cin >> n;
     int e;
     for(int i=0; i<n; i++)
     {
         for(int j=0; j<n; j++)
         {
             cin >> e;
             if(e == -1)
                M[i][j] = INFTY;
             else
                M[i][j] = e;
         }
     }
     cout << prim() << endl;
     return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

using Weight = int;
struct Edge {
    int src, dst;
    Weight weight;
    Edge(int src_, int dst_, int weight_) :
        src(src_), dst(dst_), weight(weight_) { }
};
typedef vector<Edge> Edges;
typedef vector<Edges> Graph;
typedef vector<Weight> Array;
typedef vector<Array> Matrix;

bool operator < (const Edge &e, const Edge &f){ return e.weight > f.weight; }
pair<Weight, Edges> prim(const Graph &g, int r = 0) {
    Edges T; Weight total = 0; vector<int> vis(g.size());
    priority_queue<Edge> q;
    q.emplace(-1, r, 0);
    while (!q.empty()) {
        Edge e = q.top(); q.pop();
        if (vis[e.dst]) continue;
        vis[e.dst] = true;
        total += e.weight; if(e.src != -1) T.push_back(e);
        for(auto& f : g[e.dst]) if (!vis[f.dst]) q.push(f);
    }
    return make_pair(total, T);
}

int main(){
    int n;
    cin >> n;
    Graph g(n);
    for(int i = 0; i < n; i++){
        for(int j = 0; j < n; j++){
            int x;
            cin >> x;
            if(x != -1) g[i].emplace_back(i,j,x);
        }
    }
    cout << prim(g).first << endl;
}

C++: #include <bits/stdc++.h>
using namespace std;

const int INF = numeric_limits<int>::max();

struct Graph {
    enum Color {WHITE, GRAY, BLACK};
    vector<vector<int>> cost;
    vector<Color> color;
    vector<int> mincost;
    Graph(int n) {
        cost.assign(n, vector<int>(n, INF));
        color.assign(n, WHITE);
        mincost.assign(n, INF);
    }
};

int main()
{
    int n;
    cin >> n;
    Graph g(n);
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < n; j++) {
            cin >> g.cost[i][j];
            g.cost[i][j] = g.cost[i][j] == -1 ? INF : g.cost[i][j];
        }
    }
    
    int ans = 0;

    // Prim
    g.mincost[0] = 0;
    while (true) {
        int u = -1;
        for (int v = 0; v < n; v++) {
            if (g.color[v] == Graph::WHITE && (u == -1 || g.mincost[v] < g.mincost[u])) {
                u = v;
            }
        }
        if (u == -1) break;
        g.color[u] = Graph::BLACK;
        ans += g.mincost[u];
        for (int v = 0; v < n; v++) {
            g.mincost[v] = min(g.mincost[v], g.cost[u][v]);
        }
    }
    cout << ans << endl;
}