Go: package main

import (
	"bufio"
	"fmt"
	"log"
	"math"
	"os"
	"strconv"
	"strings"
)

type color int

const (
	white color = iota // 未訪問
	mst                // MSTとして確定
)

// 頂点
type node struct {
	matrix   []int // 隣接行列
	minToMst int   // MSTへの重み最小値
	parent   int   // 最小値の相手
	color    color
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	n := eGetInt(scanner)

	nodes := make([]node, n)
	for i := 0; i < n; i++ {
		nodes[i].matrix = eAtoi((strings.Fields(eGetline(scanner))))
		nodes[i].parent = -1
		nodes[i].minToMst = math.MaxInt16
		nodes[i].color = white
	}

	// 初回はnode[0]がMSTに入るように,minToMstを設定
	nodes[0].minToMst = 0
	for { // 全部チェックするまで

		// どの頂点を新たにMSTに取り込むか
		min := math.MaxInt16
		u := -1
		for i := 0; i < n; i++ {
			if nodes[i].color == mst {
				continue
			}
			if nodes[i].minToMst < min {
				u = i
				min = nodes[i].minToMst
			}
		}

		if u == -1 {
			break
		}
		// MSTに追加する頂点決定
		nodes[u].color = mst

		// MSTに属していない頂点それぞれについて,MSTとの最小の重みを更新
		for i := 0; i < n; i++ {
			if nodes[i].color == mst {
				continue
			}
			if nodes[i].matrix[u] == -1 {
				// 接してない
				continue
			}
			if nodes[i].matrix[u] < nodes[i].minToMst {
				// node[u]との重みが最小
				nodes[i].minToMst = nodes[i].matrix[u]
				nodes[i].parent = u
			}
		}
	}

	sum := 0
	for _, v := range nodes {
		// node[0]はparentが入っていない
		if v.parent != -1 {
			sum += v.matrix[v.parent]
		}
	}
	fmt.Println(sum)
}

func eGetInt(scanner *bufio.Scanner) int {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0]
}

func eGetline(p *bufio.Scanner) string {
	if !p.Scan() {
		if err := p.Err(); err != nil {
			log.Fatal(err.Error())
		}
		return ""
	}
	return p.Text()
}

func eAtoi(s []string) []int {
	ints := make([]int, len(s))
	var err error
	for i, e := range s {
		ints[i], err = strconv.Atoi(e)
		if err != nil {
			log.Fatal(err.Error())
		}
	}
	return ints
}

C++: #include <algorithm>
#include <iostream>
#include <set>
#include <vector>

class TEdge;
struct TNode
{
	int TreeIndex;
	std::set<const TEdge*> Connected;
	
	TNode();
	void SetIndex(int Index, const TEdge* Edge);
};

class TEdge
{
	std::pair<TNode*, TNode*> FEnds;
	int FWeight;
public:
	TEdge(TNode* EndA, TNode* EndB, int Weight);
	
	bool operator<(const TEdge& Other)const;
	int  Weight()const {return FWeight;}
	bool ToMekeCycle()const;
	
	void JoinTree(int TreeIndex)const;
};

TNode::TNode()
:TreeIndex(0)
{
}

void TNode::SetIndex(int Index, const TEdge* Edge)
{
	if(TreeIndex >= Index) return;
	TreeIndex = Index;
	for(std::set<const TEdge*>::const_iterator It = Connected.begin(); It != Connected.end(); ++It){
		(*It)->JoinTree(Index);
	}
	Connected.insert(Edge);
}

TEdge::TEdge(TNode* EndA, TNode* EndB, int Weight)
:FEnds(EndA, EndB), FWeight(Weight)
{
}

bool TEdge::operator<(const TEdge& Other)const
{
	return Weight() < Other.Weight();
}

bool TEdge::ToMekeCycle()const
{
	return FEnds.first->TreeIndex > 0 && FEnds.first->TreeIndex == FEnds.second->TreeIndex;
}

void TEdge::JoinTree(int TreeIndex)const
{
	FEnds.first->SetIndex(TreeIndex, this);
	FEnds.second->SetIndex(TreeIndex, this);
}

class TGraph
{
	std::vector<TNode> FNodes;
	std::vector<TEdge> FEdges;
public:
	TGraph(int NodeCount);
	
	void AddEdge(int NodeIndexA, int NodeIndexB, int Weight);
	int WeightMinimumSpanningTree();
};

TGraph::TGraph(int NodeCount)
:FNodes(NodeCount)
{
}

void TGraph::AddEdge(int NodeIndexA, int NodeIndexB, int Weight)
{
	if(NodeIndexA <= NodeIndexB || Weight < 0) return;
	FEdges.push_back(TEdge(&FNodes[NodeIndexA], &FNodes[NodeIndexB], Weight));
}

int TGraph::WeightMinimumSpanningTree()
{
	std::sort(FEdges.begin(), FEdges.end());
	unsigned int TreeCount = 0;
	int Weight = 0;
	for(std::vector<TEdge>::iterator It = FEdges.begin(); It != FEdges.end() && TreeCount < FNodes.size() - 1; ++It){
		if(It->ToMekeCycle()) continue;
		It->JoinTree(TreeCount + 1);
		Weight += It->Weight();
		std::cout << FEdges.size() << std::endl;
		++TreeCount;
	}
	return Weight;
}

int main()
{
	int NodeCount;
	std::cin >> NodeCount;
	TGraph Graph(NodeCount);
	
	for(int i = 0; i < NodeCount; ++i)
	{
		for(int j = 0; j < NodeCount; ++j){
			int Weight;
			std::cin >> Weight;
			Graph.AddEdge(i, j, Weight);
		}
	}
	
	std::cout << Graph.WeightMinimumSpanningTree() << std::endl;
	return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;
  static const int MAX=100;
  static const int INF=(1<<21);
  static const int WHI=0;
  static const int GRA=1;
  static const int BLA=2;
  int n,M[MAX][MAX];
  int prim(){
    int u,minv;
    int d[MAX],p[MAX],color[MAX];
    for(int i=0;i<n;i++){
      d[i]=INF;
      p[i]=-1;
      color[i]=WHI;
    }
    
    d[0]=0;
    while(1){
      minv=INF;
      u=-1;
      for(int i=0;i<n;i++){
	if(minv>d[i]&&color[i]!=BLA){
	  u=i;
	}
      }

      if(u==-1){
	break;
      }
      color[u]=BLA;

      for(int v=0;v<n;v++){
	if(color[v]!=BLA&&M[u][v]!=INF){
	  if(M[u][v]<d[v]){
	    d[v]=M[u][v];
	    p[v]=u;
	    color[v]=GRA;
	  }

	}
      }
    }

    int sum=0;
    for(int i=0;i<n;i++){
      if(p[i]!=-1){
	sum+=M[i][p[i]];
      }
    }
    return sum;
  }

  int main(){
    cin>>n;
    for(int i=0;i<n;i++){
      for(int j=0;j<n;j++){
	int e;
	cin>>e;
	if(e==-1){
	  M[i][j]=INF;
	}else{
	  M[i][j]=e;
	}
      }
    }
    
    cout<<prim()<<endl;
    return 0;
  }

C++: #include <bits/stdc++.h>
using namespace std;
#define rep(i, n) for (int i = 0; i < (int)(n); i++)

static const int MAX = 100;
static const int INFTY = (1<<21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

int prim() {
   int u, minv;
   int d[MAX], p[MAX], color[MAX];

   // 初期化
   rep(i, n) {
      d[i] = INFTY;
      p[i] = -1;
      color[i] = WHITE;
   }

   d[0] = 0;

   while(1) {
      minv = INFTY;
      u = -1;

      rep(i, n){
         if (minv > d[i] && color[i] != BLACK) {
            u = i;
            minv = d[i];
         }
      }
      if(u == -1) break;
      // uの決定
      color[u] = BLACK;

      rep(v, n) {
         if(color[v] != BLACK && M[u][v] != INFTY) {
            if(d[v] > M[u][v]) {
               d[v] = M[u][v];
               p[v] = u;
               color[v] = GRAY;
            }
         }
      }
   }
   int sum = 0;
   rep(i, n) {
      if(p[i] != -1) sum += M[i][p[i]];
   }
   return sum;
}

int main(){
   cin >> n;
   rep(i, n) {
      rep(j, n) {
         int e; cin >> e;
         M[i][j] = (e == -1) ? INFTY : e;
      }
   }

   cout << prim() << endl;
   return 0;
}

C++: #define _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES
#include <iostream>
#include <list>
#include <cstdio>
#include <cmath>
#include <cstring>
#include <string>
#include <vector>
#include <algorithm>
#include <utility>
#include <queue>
#include <iomanip>
#define INF 2147483647
 
using namespace std;

#define MAX_V 101

int G[MAX_V][MAX_V];  // cost[u][v]は辺e=(u,v)のコスト(存在しない場合はINF)
int mincost[MAX_V];      // 集合Xからの辺の最小コスト
bool used[MAX_V];        // 頂点iがXに含まれているか
int V;                   // 頂点数

int prim(int n)
{
	
	V = n;

	for (int i = 0; i < V; i++) {
		mincost[i] = INF;
		used[i] = false;
	}

	int res = 0;
	mincost[0] = 0;

	while (true) {
		int v = -1;
		for (int u = 0; u < V; u++) {
			if (!used[u] && (v == -1 || mincost[u] < mincost[v])) v = u;
		}
		if (v == -1) break;
		used[v] = true;     // 頂点vをXに追加
		res += mincost[v];  // 辺のコストを加える
		for (int u = 0; u < V; u++) {
			mincost[u] = min(mincost[u], G[v][u]);
		}
	}

	return (res);
}


int main(void)
{
	int n;

	cin >> n;
	for (int i = 0; i < n; i++) {
		for (int j = 0; j < n; j++) {
			cin >> G[i][j];
			if (G[i][j] == -1) G[i][j] = INF; 
		}
	}

	cout << prim(n) << endl;


	return (0);
}