Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
	"strings"
)

const (
	WHITE int = iota
	GRAY
	BLACK
)

type graph struct {
	G [][]int
	C []int
	D []int
	P []int
}

var INFTY = 1 << 32

func constructGraph() *graph {
	sc := bufio.NewScanner(os.Stdin)
	sc.Scan()
	n, _ := strconv.Atoi(sc.Text())

	g := make([][]int, n)
	c := make([]int, n)
	d := make([]int, n)
	p := make([]int, n)

	for i := 0; i < n; i++ {
		sc.Scan()
		fields := strings.Fields(sc.Text())
		g[i] = toIntSlice(fields)
	}

	return &graph{g, c, d, p}
}

func (g *graph) initMst() {
	for i := 0; i < len(g.G); i++ {
		g.C[i] = WHITE
		g.D[i] = INFTY
	}
	g.D[0] = 0
	g.P[0] = -1
}

func (g *graph) primMst() int {
	g.initMst()

	var u int
	for {
		mincost := INFTY
		for i := 0; i < len(g.G); i++ {
			if g.C[i] != BLACK && g.D[i] < mincost {
				mincost = g.D[i]
				u = i
			}
		}

		if mincost == INFTY {
			break
		}

		g.C[u] = BLACK

		for i := 0; i < len(g.G); i++ {
			if g.C[i] != BLACK && g.existEdge(u, i) {
				if g.G[u][i] < g.D[i] {
					g.D[i] = g.G[u][i]
					g.P[i] = u
				}
			}
		}
	}

	totalCost := 0
	for _, cost := range g.D {
		totalCost += cost
	}
	return totalCost
}

func (g *graph) existEdge(u, v int) bool {
	return g.G[u][v] != INFTY && g.G[v][u] != INFTY
}

func toIntSlice(s []string) []int {
	a := make([]int, len(s))
	for i, v := range s {
		num, _ := strconv.Atoi(v)
		if num == -1 {
			num = INFTY
		}
		a[i] = num
	}
	return a
}

func main() {
	g := constructGraph()
	fmt.Println(g.primMst())
}

C++: #include <algorithm>
#include <cstdint>

using namespace std;

enum status_t {
  WHITE,
  GRAY,
  BLACK,
};

#define GRAPH_SIZE 101

static uint32_t graph[GRAPH_SIZE][GRAPH_SIZE];
static status_t state[GRAPH_SIZE];
static uint32_t shortest_path[GRAPH_SIZE];

size_t minimum_spanning_tree(size_t num)
{
  size_t minimum_cost = 0;

  for (uint32_t i = 0; i < num; i++) {
    shortest_path[i] = UINT32_MAX;
    state[i] = WHITE;
  }

  shortest_path[0] = 0;
  state[0] = GRAY;

  while (true) {
    uint32_t minimum = UINT32_MAX;
    uint32_t to = 0;
    for (uint32_t j = 0; j < num; j++) {
      if ((shortest_path[j] < minimum) && state[j] != BLACK) {
        minimum = shortest_path[j];
        to = j;
      }
    }

    if (minimum == UINT32_MAX) break;

    state[to] = BLACK;
    minimum_cost += minimum;

    for (uint32_t j = 0; j < num; j++) {
      if (state[j] != BLACK) {
        shortest_path[j] = min(shortest_path[j], graph[to][j]);
      }
    }
  }

  return minimum_cost;
}

#include <iostream>

int32_t main()
{
  uint32_t num;
  cin >> num;

  for (uint32_t i = 0; i < num; i++) {
    for (uint32_t j = 0; j < num; j++) {
      int32_t val;
      cin >> val;
      if (val == -1) {
        graph[i][j] = UINT32_MAX;
      } else {
        graph[i][j] = val;
      }
    }
  }

  cout << minimum_spanning_tree(num) << endl;

  return 0;
}

C++: #include <iostream>
#include <queue>
#include <vector>
using namespace std;

const int MAX_V = 100010;
struct edge{ int cost, to; };


int V;
vector<edge> G[MAX_V];
bool used[MAX_V];

auto compare = [](edge a, edge b){
    return a.cost > b.cost;
};

int res = 0;
int prim_pq(int s){
    for(int i = 0; i < V; i++) used[i] = false;
    used[s] = true;
    
    priority_queue<edge,vector<edge>,decltype(compare)> pq{compare};
    for(int i = 0; i < G[s].size(); i++) pq.push(G[s][i]);
    
    while(!pq.empty()){
        edge e = pq.top(); pq.pop();
        if(used[e.to]) continue;
        used[e.to] = true;
        res += e.cost;
        for(int i = 0; i < G[e.to].size(); i++) pq.push(G[e.to][i]);
    }
    return res;
}

int main(){
    cin >> V;
    for(int i = 0; i < V; i++){
        for(int j = 0; j < V; j++){
            int x; cin >> x;
            if(x == -1) continue;
            edge e;
            e.to = j; e.cost = x;
            G[i].push_back(e);
        }
    }
    cout << prim_pq(0) << endl;
    return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;
#define _GLIBCXX_DEBUG

vector<int> P;
int n;

void init() {
  for (int i = 0; i < n; i++)
    P[i] = i;
}
int root(int c) {
  if (P[c] == c)
    return c;
  return (P[c] = root(P[c]));
}
bool is_same_set(int a, int b) { return root(a) == root(b); }
void unite(int a, int b) { P[root(a)] = root(b); }

int main() {
  cin >> n;
  P = vector<int>(n);
  init();
  vector<tuple<int, int, int>> edges; //<weight, start, end>
  for (int i = 0; i < n; i++) {
    for (int j = 0; j < n; j++) {
      int a;
      cin >> a;
      if (i > j && a != -1)
        edges.push_back(make_tuple(a, i, j));
    }
  }
  sort(edges.begin(), edges.end());

  int ans = 0;
  for (tuple<int, int, int> edge : edges) {
    int w = get<0>(edge), s = get<1>(edge), e = get<2>(edge);
    if (!is_same_set(s, e)) {
      unite(s, e);
      ans += w;
    }
  }
  cout << ans << endl;
}

C++: #include<bits/stdc++.h>
#include"UnionFind.hpp"
using namespace std;

class UnionFind{
    int N;
    vector<int> par;
    vector<int> rank;
    public:
    UnionFind(int N):N(N),par(N),rank(N,0){iota(par.begin(),par.end(),0);}
    int find(int x);
    void unite(int x,int y);
    bool same(int x,int y){return find(x)==find(y);}
};

int UnionFind::find(int x){
    if(par[x]==x) return x;
    return par[x]=find(par[x]);
}
void UnionFind::unite(int x,int y){
    x=find(x),y=find(y);
    if(x==y) return;
    if(rank[x]>=rank[y]){
        if(rank[x]==rank[y]) rank[x]++;
        par[y]=x;
    }else{
        par[x]=y;
    }
}

using Weight=long long;
struct Edge{
    int from,to;
    Weight weight;
};
bool operator<(const Edge& lhs,const Edge& rhs){
    return lhs.weight<rhs.weight;
}

using Edges=vector<Edge>;
using Graph=vector<Edges>;


Edges MinimumSpanningTree(int n,Edges edges){
    Edges res;
    UnionFind u(n);
    for(int i=0;i<edges.size();i++){
        if(!u.same(edges[i].from,edges[i].to)){
            res.push_back(edges[i]);
            u.unite(edges[i].from,edges[i].to);
        }
    }
    return res;
}

Edges MinimumSpanningTree(const Graph& g){
    Edges edges;
    for(int i=0;i<g.size();i++){
        copy(g[i].begin(),g[i].end(),back_inserter(edges));
    }
    auto res=MinimumSpanningTree(g.size(),edges);
    return res;
}

int main(){
    int n;
    cin>>n;
    Graph g(n);
    for(int i=0;i<n;i++){
        for(int j=0;j<n;j++){
            Weight c;
            cin>>c;
            if(i==j) continue;
            g[i].push_back({i,j,c});
        }
    }
    auto mst=MinimumSpanningTree(g);
    cout<<accumulate(mst.begin(),mst.end(),Weight(0),[](const Weight& lhs,const Edge& rhs){return lhs+rhs.weight;})<<endl;
    return 0;
}