Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
const INF = 1 << 60

type Edge struct {
	to, cost int
}

type Node struct {
	id, cost int
}

type PQ []Node

func (pq PQ) Len() int           { return len(pq) }
func (pq PQ) Less(i, j int) bool { return pq[i].cost < pq[j].cost }
func (pq PQ) Swap(i, j int)      { pq[i], pq[j] = pq[j], pq[i] }

func (pq *PQ) Push(x interface{}) {
	*pq = append(*pq, x.(Node))
}

func (pq *PQ) Pop() interface{} {
	old := *pq
	n := len(old)
	x := old[n-1]
	*pq = old[0 : n-1]
	return x
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	E := make([][]Edge, N)
	for i := 0; i < N; i++ {
		id, k := sc.nextInt(), sc.nextInt()
		E[id] = make([]Edge, k)
		for j := 0; j < k; j++ {
			to, cost := sc.nextInt(), sc.nextInt()
			E[id][j] = Edge{to, cost}
		}
	}

	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	done := make([]bool, N)
	pq := &PQ{}
	heap.Init(pq)
	d[0] = 0
	heap.Push(pq, Node{0, 0})
	for pq.Len() > 0 {
		cur := heap.Pop(pq).(Node).id
		if done[cur] {
			continue
		}
		done[cur] = true
		for i := 0; i < len(E[cur]); i++ {
			to, cost := E[cur][i].to, E[cur][i].cost+d[cur]
			if !done[to] && cost < d[to] {
				d[to] = cost
				heap.Push(pq, Node{to, cost})
			}
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i, d[i])
	}
	wtr.Flush()
}

C++: // ※注意t C++14でコンパイルしないとエラーがでます
// ダイクストラ法
// ALDS1_12_C http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=ALDS1_12_C&lang=jp
#include <bits/stdc++.h>
using namespace std;

struct Vertex {                       // 頂点の情報を構造体Vertexで表す
    vector<pair<int, int>> neighbor;  // 隣接する頂点とそこまでの距離
    bool fixed = false;               // この頂点が確定しているか否か
    int fixed_cost = 0;               // 確定したコスト（始点からの最短距離）
};

int main(void) {
    // ■■ 初期化・データの読み込み ■■ 　
    int n;
    cin >> n;
    Vertex vertexs[n];  // n個の頂点を用意する
    for(int i = 0; i < n; i++) {
        int v, k;  // v:頂点　　k:vに隣接する頂点の数
        cin >> v >> k;
        for(int j = 0; j < k; j++) {
            int vi, ci;
            cin >> vi >> ci;
            vertexs[v].neighbor.push_back(make_pair(ci, vi));  // 各頂点vに対して、（隣接する頂点までのコスト(距離) と　その隣接頂点 ）をneighbor に読み込む
        }
    }

    // ■■ ダイクストラ法を実行 ■■ 　
    priority_queue<pair<int, int>, vector<pair<int, int>>, greater<pair<int, int>>> que;  // pair< 出発点からの頂点までのコスト , 頂点 > の値を持つpriority_queue　（greaterにしないと昇順にならない）
    que.push(make_pair(0, 0));
    while(!que.empty()) {
        int cost = que.top().first;
        int v = que.top().second;
        que.pop();
        if(vertexs[v].fixed == false) {
            vertexs[v].fixed = true;
            vertexs[v].fixed_cost = cost;
            for(int i = 0; i < int(vertexs[v].neighbor.size()); i++) {
                int vi = vertexs[v].neighbor[i].second;  // vi: 頂点vに隣接するi番目の頂点
                int ci = vertexs[v].neighbor[i].first;   // ci: 頂点vから頂点viまでのコスト
                if(vertexs[vi].fixed == false) {
                    que.push(make_pair(cost + ci, vi));
                }
            }
        }
    }

    for(int i = 0; i < n; i++) {
        cout << i << " " << vertexs[i].fixed_cost << endl;
    }
    return 0;
}

C++: #include <bits/stdc++.h>
#define INF 1000000000
#define MAX_N 10000
using namespace std;
int n;
int d[MAX_N];

struct edge {
	int to, cost;
	edge(int to_, int cost_) : to(to_), cost(cost_) {}
};
typedef pair<int, int> P;
vector<edge> G[MAX_N];

void Dijkstra(int start) {
	fill(d, d + n, INF);
	priority_queue<P, vector<P>, greater<P>> que;
	d[start] = 0;
	que.push(P(0, start));

	while (!que.empty()) {
		P p = que.top(); que.pop();
		int v = p.second;
		if (d[v] < p.first) continue;
		for (int i = 0; i < G[v].size(); i++) {
			edge e = G[v][i];
			if (d[e.to] > d[v] + e.cost) {
				d[e.to] = d[v] + e.cost;
				que.push(P(d[e.to], e.to));
			}
		}
	}
}

int main()
{
	cin >> n;
	for (int i = 0, u, k; i < n; i++) {
		cin >> u >> k;
		for (int j = 0, v, c; j < k; j++) {
			cin >> v >> c;
			G[u].push_back(edge(v, c));
		}
	}
	Dijkstra(0);
	for (int i = 0; i < n; i++) {
		cout << i << ' ' << d[i] << endl;
	}
	return 0;
}

C++: #include<iostream>
#include<cstdio>
#include<string>
#include<algorithm>
#include<vector>
#include<queue>
#include<functional>
#include<map>
#include<cstring>
#define P pair<int,int>//cost to
using namespace std;

vector<P>rinsetu[100];
int mincost[100];
signed main() {
	int a; cin >> a;
	for (int b = 0; b < a; b++) {
		int c, d; cin >> c >> d;
		for (int e = 0; e < d; e++) {
			int f, g; scanf("%d%d", &f, &g);
			rinsetu[c].push_back(P(g,f));
		}
	}
	fill(mincost, mincost + a, 1 << 29);
	mincost[0] = 0;
	priority_queue<P, vector<P>, greater<P>>Q;
	Q.push(P(0,0));
	while (Q.size()) {
		P t = Q.top(); Q.pop();
		if (t.first > mincost[t.second])continue;
		for (P i : rinsetu[t.second]) {
			if (mincost[i.second] > t.first + i.first) {
				mincost[i.second] = t.first + i.first;
				Q.push(P(t.first + i.first,i.second));
			}
		}
	}
	for (int i = 0; i < a; i++) {
		cout << i << " " << mincost[i] << endl;
	}
}

C++: #include <bits/stdc++.h>
using namespace std;
#define rep(i,n) for(int i=0;i<(n);i++)

const long long INFF = 1e18;

const int MAX_N = 11000;
using TYPE = long long; // ?????¢???????????\??????
vector<pair<int, TYPE> > G[MAX_N];

vector<TYPE> A_star(int start){
	vector<TYPE> dist(MAX_N, INFF);
	dist[start] = 0;//dist[i] :=???start->i?????§??????????????¢
	priority_queue<pair<TYPE, int>, vector<pair<TYPE, int> >, greater<pair<TYPE, int> > >  que;
	que.push(make_pair(1, start));
	while(!que.empty()){
		TYPE cost; int u;//????????§???????????£????????? ?????¨?????????
		cost = que.top().first, u = que.top().second;
		que.pop();
		// if(dist[u] < cost) continue;
		for (auto tmp : G[u]){
			int v = tmp.first; TYPE time = tmp.second;//??£??\???????????? ?????????????????§????????????
			if(dist[v] > dist[u] + time){//u->v
				dist[v] = dist[u] + time;
				TYPE h = 1; // ??´???????????§?????¨??????
				// printf("%f\n", h);
				que.push(make_pair(dist[v] + INF, v));
			}
		}
	}
	return dist;
}

int main(void) {
	int n; cin >> n;
	rep(q, n) {
		int u, k; cin >> u >> k;
		vector<int> v(k); vector<long long> c(k);
		rep(i, k) cin >> v[i] >> c[i];
		rep(i, k) G[u].push_back(make_pair(v[i], c[i]));
	}
	auto dist = A_star(0);
	rep(i, n) printf("%d %d\n", i, dist[i]);
	return 0;
}