Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

type vertexId int

type vertex struct {
	id vertexId
	visitedAt int
	adjs []vertexId
}

func createVertex(id int, adjsInt []int) vertex {
	adjs := make([]vertexId, len(adjsInt))
	for i := 0; i < len(adjs); i++ {
		adjs[i] = vertexId(adjsInt[i])
	}
	return vertex{
		id: vertexId(id),
		visitedAt: -1,
		adjs: adjs,
	}
}

func (v *vertex) isVisited() bool {
	return v.visitedAt >= 0
}

func bfs(id vertexId, vqueue []vertexId, vertices []vertex) {
	vertex := &vertices[id-1]
	for _, vid := range vertex.adjs {
		if !vertices[vid-1].isVisited() {
			(&vertices[vid-1]).visitedAt = vertex.visitedAt+1
			vqueue = append(vqueue, vid)
		}
	}
	if len(vqueue) > 0 {
		nextId := vqueue[0]
		nextVqueue := vqueue[1:]
		bfs(nextId, nextVqueue, vertices)
	}
}

func solveBfs(vertices []vertex) {
	vertex := &vertices[0]
	vertex.visitedAt = 0
	vqueue := make([]vertexId, 0)
	bfs(vertex.id, vqueue, vertices)
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	vertices := make([]vertex, n)
	for i := 0; i < n; i++ {
		id, err := nextInt(sc)
		if err != nil {
			panic(err)
		}
		adjN, err := nextInt(sc)
		if err != nil {
			panic(err)
		}
		adjs := make([]int, adjN)
		for j := 0; j < adjN; j++ {
			adjId, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjs[j] = adjId
		}
		vertices[i] = createVertex(id, adjs)
	}

	solveBfs(vertices)

	for i := 0; i < n; i++ {
		fmt.Printf("%d %d\n", vertices[i].id, vertices[i].visitedAt)
	}
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: #include <bits/stdc++.h>
#define LOOP(n) for (int _i = 0; _i < (n); _i++)
#define REP(i, n) for (int i = 0; i < (n); ++i)
#define RREP(i, n) for (int i = (n); i >= 0; --i)
#define FOR(i, r, n) for (int i = (r); i < (n); ++i)
#define ALL(obj) begin(obj), end(obj)
using namespace std;
using ll = long long;
using ull = unsigned long long;
using Graph = vector<vector<int>>;

const int INF = 2100100100;
const int MOD = 1e9 + 7;

// 多次元 vector 生成
template <class T>
vector<T> make_vec(size_t a) {
    return vector<T>(a);
}
template <class T, class... Ts>
auto make_vec(size_t a, Ts... ts) {
    return vector<decltype(make_vec<T>(ts...))>(a, make_vec<T>(ts...));
}
template <class T>
bool chmax(T &a, const T &b) {
    if (a < b) {
        a = b;
        return 1;
    }
    return 0;
}
template <class T>
bool chmin(T &a, const T &b) {
    if (b < a) {
        a = b;
        return 1;
    }
    return 0;
}

int N, M, K, Q, W, H, R, C;

int main() {
    // cin.tie(0);
    // ios::sync_with_stdio(false);

    cin >> N;
    Graph G(N);
    REP(i, N) {
        int u, k;
        cin >> u >> k;
        u--;
        REP(j, k) {
            int v;
            cin >> v;
            v--;
            G[i].push_back(v);
        }
    }

    vector<int> dis(N + 5, -1);
    dis[0] = 0;
    queue<int> que;
    que.push(0);
    while (!que.empty()) {
        int u = que.front();
        que.pop();
        for (auto v : G[u]) {
            if (dis[v] == -1) {
                que.push(v);
                dis[v] = dis[u] + 1;
            }
        }
    }
    REP(i, N) { cout << i + 1 << " " << dis[i] << endl; }

    return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

#define debug(x) cout <<"DEBUG"<<" "<< #x << ":" << x << '\n'

// n回繰り返し
#define rep(i,n) for(int i = 0; i < ((int)(n)); i++)   // 0-indexed昇順
#define rep1(i,n) for(int i = 1; i <= ((int)(n)); i++) // 1-indexed昇順
#define rrep(i,n) for(int i = ((int)(n)-1); i >= 0; i--)  // 0-indexed降順
#define rrep1(i,n) for(int i = ((int)(n)); i >= 1; i--)   // 1-indexed降順
#define all(x) (x).begin(),(x).end()

typedef long long ll;
typedef long double ld;
typedef vector<int> vi;
typedef vector<vi> vii;  // 2次元配列
typedef vector<ll> vll;
typedef vector<double> vd;
typedef pair<int, int> PII;

template<typename T>
using vec = vector<T>;
template<class T>
using maxheap = std::priority_queue<T>;
template<class T>
using minheap = std::priority_queue<T, std::vector<T>, std::greater<T>>;

template<class T,class U> inline bool chmax(T &a, const U &b){if(a<b){a=b;return 1;}return 0;}
template<class T,class U> inline bool chmin(T &a, const U &b){if(a>b){a=b;return 1;}return 0;}

const ld Pi = std::acos(-1.0L);
const ll infll = (1LL<<62)-1;
const int inf = (1<<30)-1;
const int mod = 1000000007;
// const int mod = 998244353;


/*FUNCs=================================================*/


/*MAIN==================================================*/
signed main(){
    int _StartTime_ = clock();
    cin.tie(nullptr);
    ios::sync_with_stdio(false);   //cin cout 高速化
    // cout << fixed << setprecision(15);

    int n; cin >> n;
    vii g(n);
    rep(i,n) {
        int u,v,k; cin >> u >> k;
        --u;
        rep(j,k) {
            cin >> v;
            --v;
            g[u].push_back(v);
        }
    }

    vi dist(n, -1);
    queue<int> que;
    que.emplace(0);
    dist[0] = 0;

    while(que.size()) {
        int u = que.front(); que.pop();
        for(auto v : g[u]) {
            if(dist[v] != -1) continue;
            dist[v] = dist[u] + 1;
            que.emplace(v);
        }
    }

    for(int i = 0; i < n; ++i) {
        cout << i+1 << ' ' << dist[i] << '\n';
    }

    // printf("ExcutionTime: %d /ms\n",1000*(int)((clock()-_StartTime_)/CLOCKS_PER_SEC));
}

C++: #include <cstdio>
#include <queue>
#include <vector>

int main()
{
  int n;
  scanf("%d", &n);

  std::vector<std::vector<int>> graph;
  graph.resize(n);
  for (int i = 0; i < n; ++i)
  {
    int u, k, v;
    scanf("%d%d", &u, &k);
    for (int j = 0; j < k; ++j)
    {
      scanf("%d", &v);
      graph[u - 1].push_back(v - 1);
    }
  }

  std::queue<int> vertex;
  vertex.push(0);
  int current_distance = 0;

  int distances[n];
  for (int i = 0; i < n; ++i)
    distances[i] = -1;

  while (vertex.size() > 0)
  {
    int s = vertex.size();

    // Loop for current depth
    for (int i = 0; i < s; ++i)
    {
      int id = vertex.front();
      vertex.pop();

      distances[id] = current_distance;

      std::vector<int>::const_iterator itr;
      for (itr = graph[id].begin(); itr != graph[id].end(); ++itr)
      {
        if (distances[*itr] == -1)
          vertex.push(*itr);
      }
    }

    ++current_distance;
  }

  for (int i = 0; i < n; ++i)
    printf("%d %d\n", i + 1, distances[i]);

  return 0;
}

C++: #include <cstdio>
#include <queue>
#include <vector>

int main()
{
  int n;
  scanf("%d", &n);

  std::vector<std::vector<int>> graph;
  graph.resize(n);
  for (int i = 0; i < n; ++i)
  {
    int u, k, v;
    scanf("%d%d", &u, &k);
    for (int j = 0; j < k; ++j)
    {
      scanf("%d", &v);
      graph[u - 1].push_back(v - 1);
    }
  }

  std::queue<int> vertex;
  vertex.push(0);
  int current_distance = 0;

  int distances[100];
  for (int i = 0; i < 100; ++i)
    distances[i] = -1;

  while (vertex.size() > 0)
  {
    int s = vertex.size();

    // Loop for current depth
    for (int i = 0; i < s; ++i)
    {
      int id = vertex.front();
      vertex.pop();

      if (distances[id] == -1)
        distances[id] = current_distance;

      std::vector<int>::const_iterator itr;
      for (itr = graph[id].begin(); itr != graph[id].end(); ++itr)
      {
        if (distances[*itr] == -1)
          vertex.push(*itr);
      }
    }

    ++current_distance;
  }

  for (int i = 0; i < n; ++i)
    printf("%d %d\n", i + 1, distances[i]);

  return 0;
}