Go: package main

import (
	"fmt"
	"sort"
)

type Edge struct {
	I int
	J int
	A int
}

func main() {
	var n int
	fmt.Scan(&n)

	g := make([][]int, n)
	edges := make([]Edge, 0, n*(n-1)/2)
	parents := make([]int, n)
	for i := 0; i < n; i++ {
		g[i] = make([]int, n)
		for j := 0; j < n; j++ {
			fmt.Scan(&g[i][j])
			if g[i][j] >= 0 {
				edges = append(edges, Edge{i, j, g[i][j]})
			}
		}
		parents[i] = i
	}
	sort.SliceStable(edges, func(i, j int) bool { return edges[i].A >= edges[j].A })

	sum := 0
	num := 0
	for len(edges) > 0 && num < n-1 {
		edge := edges[len(edges)-1]
		edges = edges[:len(edges)-1]

		if same(edge.I, edge.J, &parents) {
			continue
		}
		union(edge.I, edge.J, &parents)
		sum += edge.A
		num += 1
	}
	fmt.Println(sum)
}



func root(id int, parents *[]int) int {
	if id == (*parents)[id] {
		return id
	}
	return root((*parents)[id], parents)
}

func union(i, j int, parents *[]int) {
	(*parents)[root(j, parents)] = (*parents)[root(i, parents)]
}

func same(i, j int, parents *[]int) bool {
	return root(i, parents) == root(j, parents)
}

C++: #include <iostream>
#include <map>
#include <vector>
using namespace std;
typedef vector <int> vi;
typedef vector <vi> vvi;
struct edge{
	int from;
	int to;
};
typedef multimap <int, edge, less<int> > mme;

int addedge(vvi &graph, int y, int x, int val=1){
	graph[y][x] = val;
	return val;
}

int make_graph(vvi &graph, vi &stamp){
	int n=graph.size(), val;

	for (int j=0; j<n; j++){
		for (int i=0; i<n; i++){
			cin>>val;
			addedge(graph, i, j, val);
		}
		stamp[j] = 0;
	}
	return 0;
}

int Minimum_Spanning_Tree(vvi &graph, vi &stamp){

	mme edges;
	int n = graph.size(), p1, p2, p3, total=0;
	p1=0;
	stamp[p1] = 1;

	while (p1!=-1){
		for (int p2=0; p2<n; p2++){
			int *tmp=&graph[p1][p2];
			if (*tmp!=-1 && stamp[p2]==0){
				edge e;
				e.from = p1;
				e.to = p2;
				edges.insert(pair <int, edge> (*tmp, e));
			}
		}
		p1=-1;
		while (! edges.empty()){
			mme::iterator const it = edges.begin();
			if (stamp[it->second.from]==1 && stamp[it->second.to]==0){
				p1 = it->second.to;
				stamp[p1]=1;
				total+=it->first;
				edges.erase(it);
				break;
			}
			edges.erase(it);
		}
	}
	return total;
}

int resultout(vvi &graph){
	for (int i=0; i<int(graph.size()); i++){
		for (int j=0; j<int(graph.size()); j++){
		cout<<graph[i][j]<<" ";
		}
		cout<<endl;
	}
	return 0;
}

int main(void){

	int n, row;
	cin>>n;
	vvi G(n, vi(n));
	vi stamp(n);

	make_graph(G, stamp);

	cout<<Minimum_Spanning_Tree(G, stamp)<<endl;

	return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <vector>
#include <set>
#include <string>
#include <queue>
#include <algorithm>
#include <map>
#include <cmath>
#include <list>
#include <stack>
#include <cstdio>
#include <cstdlib>
#include <cstring>

#define rep(i, n) for (int i = 0; i < n; i++)

using namespace std;
typedef vector<int> vi;
typedef pair<int, int> pii;

const int INF = 1 << 30;
const int MOD = 1000000007;
const int MAX = 100000;
const int N = 100;

vector<pii> G[N];
bool T[N];

int main() {
	int n; cin >> n;
	rep(i, n) { rep(j, n) {
		int a; cin >> a;
		if (a == -1) continue;
		G[i].push_back(pii(a, j));
	} }
	rep(i, n) T[i] = false;

	int ans = 0;
	priority_queue<pii, vector<pii>, greater<pii>> Q;
	Q.push(pii(0, 0));
	while (!Q.empty()) {
		pii p = Q.top(); Q.pop();
		if (T[p.second]) continue;
		ans += p.first;
		T[p.second] = true;
		for (auto i : G[p.second]) Q.push(i);
	}
	cout << ans << endl;
}

C++: #define _CRT_SECURE_NO_WARNINGS
#include <bits/stdc++.h>
using namespace std;

const int NOTV = 0;
const int VIST = 0;
const int NMAX = 100;
const int VMAX = 2000;
const int NILL = -1;
const int INFTY = 1 << 21;
int n;
int a[NMAX][NMAX];  //??£??\??????
int v[NMAX];  //????°???¨?????¨?????????
int d[NMAX];  //????°???¨?????¨??????????????????
int vis[NMAX];
//priority_queue <greater<int>> pq;

int prim() {
	for (int i = 0; i < n; i++) {
		vis[i] = NOTV;
		d[i] = INFTY;
		v[i] = -1;
	}
	d[0] = 0;
	int u = 0;
	while (1) {
		int mincost = INFTY;
		u = -1;
		for (int i = 0; i < n; i++) {
			if (vis[i] == NOTV and mincost > d[i]) {
				mincost = d[i];
				u = i;
			}
		}
		if (u==-1) break;
		vis[u] = VIST;
		for (int ver = 0; ver < n; ver++) {
			if (vis[ver] == NOTV and a[u][ver] != INFTY) {
				if (a[u][ver] < d[ver]) {
					d[ver] = a[u][ver];
					v[ver] = u;
					vis[ver] = NOTV;
				}
			}
		}
		cout << u << endl;
	}
	int ans = 0;
	for (int i = 0; i < n; i++) {
		if (v[i] != -1) ans += a[i][v[i]];
	}
	return ans;
}

int main() {
	cin >> n;
	for (int i = 0; i < n; i++) {
		for (int j = 0; j < n; j++) {
			int e;
			cin >> e;
			a[i][j] = e;
			if (a[i][j] == -1) {
				a[i][j] = INFTY;
			}
		}
	}
	
	cout << prim() << endl;
	return 0;
}

C++: #include<bits/stdc++.h>
#define rep(i,n) for(int i=0;i< (n);i++)
using namespace std;
typedef long long ll;
const int INF = 1e+7;

struct prim{
    vector<int> color;
    vector<vector<int>> M;
    vector<int> d;
    vector<int> p;
    int n_;
    prim(int n):color(n,0),M(n,vector<int>(n,-1)),d(n,INF),p(n,-1){
        n_ = n;
    }
    void init(){
        rep(i,n_){
            rep(j,n_){
                int tmp;cin>>tmp;
                M[i][j] = tmp;
            }
        }
    }

    void solve(){
        init();
        d[0] = 0;
        p[0] = -1;

        while(true){
            int mincost = INF;
            int u;
            rep(i,n_){
                if(color[i] != 2 && d[i] < mincost ){
                    mincost = d[i];
                    u = i;
                }
            }
            if( mincost == INF){
                break;
            }
            color[u] = 2;

            rep(v,n_){
                if(color[v] != 2 && M[u][v] != -1){
                    if(M[u][v] < d[v]){
                        d[v] = M[u][v];
                        p[v] = u;
                        color[v] = 1;
                    }
                }
            }
        }
        int ans = 0;
        rep(i,n_){
            ans += d[i];
        }
        cout<<ans<<endl;
    }
};

int main(){
    int n;cin >> n;
    prim p(n);
    p.solve();
    return 0;
}