Go: package main

import (
	"fmt"
	"os"
	"bufio"
	"strings"
	"strconv"
)
var MAX = 1000000
type Vertex struct{
	Value int
	Routes map[int]int
	Done bool
}
func NewVertex(value int) *Vertex{
	routes := make(map[int]int)
	// for i, _ := range routes {
	// 	routes[i] = MAX
	// }
	return &Vertex{ value, routes, false }
}

func (v *Vertex) SetRoute(key, weight int) {
	v.Routes[key] = weight
}

type Path struct {
	Key int
	Weight int
}

var count = 0
func ShortestRoutes(list []*Vertex) []int {
	// create result table
	result  := make([]int, len(list))
	// fmt.Println(result)
	for i, _ := range result {
		result[i] = MAX
	}

	queue := make([]Path, 0)
	queue = append(queue, Path{0, 0})
	result[0] = 0

	for len(queue) != 0 {
		count++
		path := queue[0]
		queue = queue[1:]
		for key, weight := range list[path.Key].Routes {
			// fmt.Println(list[path.Key].Routes)
			// set to result
			// fmt.Printf("Path(%d, %d) ? result[%d] => %d, wieght: %d\n", path.Key, path.Weight, key, result[key], weight)
			if path.Weight + weight < result[key] {
				result[key] = path.Weight + weight 
				queue = append(queue, Path{key, result[key]})
			// } else if !list[key].Done {
			// 	queue = append(queue, Path{key, result[key]})
			}
		}
		list[path.Key].Done = true
	}
	return result
}
func main() {
	var n int
	fmt.Scanf("%d", &n)
	list := make([]*Vertex, n)
	scanner := bufio.NewScanner(os.Stdin)
	for i := 0; i < n; i++ {
		scanner.Scan()
		elements := strings.Split(scanner.Text(), " ")
		value, _ := strconv.Atoi(elements[0])
		list[i] = NewVertex(value)
		for j := 2; j < len(elements); j += 2 {
			key, _    := strconv.Atoi(elements[j])
			weight, _ := strconv.Atoi(elements[j + 1])
			list[i].SetRoute(key, weight)
		}
	}

	result := ShortestRoutes(list)
	for i := 0; i < len(result); i++ {
		fmt.Printf("%d %d\n", i, result[i]);
	}
	// fmt.Printf("count: %d\n", count)
}

C++: #define _CRT_SECURE_NO_WARNINGS
#include <cstdio>
#include <cstdlib>
#include <string>
#include <iostream>
#include <climits>
#include <list>
#include <queue>

using namespace std;

static const int INFTY = -1;

int H;
//int A[101];
//int NodeNum[101];
//int IndexInA[100];
int *A;
int *NodeNum;
int *IndexInA;


int parent(int i) {
	return i / 2;
}

int left(int i) {
	return 2 * i;
}

int right(int i) {
	return 2 * i + 1;
}

void minHeapify(int i) {
	int l = left(i);
	int r = right(i);
	int smallest = i;
	if (l <= H && A[l] < A[i]) {
		smallest = l;
	}
	if (r <= H && A[r] < A[smallest]) {
		smallest = r;
	}
	if (smallest != i) {
		int temp = A[i];
		A[i] = A[smallest];
		A[smallest] = temp;
		temp = NodeNum[i];
		NodeNum[i] = NodeNum[smallest];
		NodeNum[smallest] = temp;
		IndexInA[NodeNum[i]] = i;
		IndexInA[NodeNum[smallest]] = smallest;

		minHeapify(smallest);
	}
}

void insert(int d, int nodeNum) {
	int i = ++H;
	A[i] = d;
	NodeNum[i] = nodeNum;
	IndexInA[nodeNum] = i;
	int p = parent(i);
	while (i > 1 && A[p] > A[i]) {
		int temp = A[p];
		A[p] = A[i];
		A[i] = temp;
		temp = NodeNum[p];
		NodeNum[p] = NodeNum[i];
		NodeNum[i] = temp;
		IndexInA[NodeNum[p]] = p;
		IndexInA[NodeNum[i]] = i;
		i = p;
		p = parent(i);
	}
}

int heapExtractMinNodeNum() {
	int minNodeNum = NodeNum[1];
	A[1] = A[H];
	NodeNum[1] = NodeNum[H];
	IndexInA[NodeNum[1]] = 1;
	H--;
	minHeapify(1);

	return minNodeNum;
}

void decrese(int i, int value) {
	A[i] = value;
	int p = parent(i);
	while (i > 1 && A[p] > A[i]) {
		int temp = A[p];
		A[p] = A[i];
		A[i] = temp;
		temp = NodeNum[p];
		NodeNum[p] = NodeNum[i];
		NodeNum[i] = temp;
		IndexInA[NodeNum[p]] = p;
		IndexInA[NodeNum[i]] = i;
		i = p;
		p = parent(i);
	}
}

int main() {
	//int Dist[100];
	//int AdjacenceyList[100][100];
	//int AdjacenceyWeightList[100][100];
	//int Degree[100];
	int *Dist;
	int *AdjacenceyList[10000];
	int *AdjacenceyWeightList[10000];
	int *Degree;

	int i, j;
	int N;
	int W;
	//int Deg;
	//int MinTotalWeight = 0;
	int u, v;
	int k;
	//bool inT[100];
	bool *inT;

	cin >> N;

	//for (i = 0; i < N; i++) {
	//	inT[i] = false;
	//	Dist[i] = INFTY;
	//	Deg = -1;
	//	for (j = 0; j < N; j++) {
	//		cin >> W;
	//		if (W != -1) {
	//			AdjacenceyList[i][++Deg] = j;
	//			AdjacenceyWeightList[i][Deg] = W;
	//		}
	//	}
	//	Degree[i] = Deg + 1;
	//}

	A = new int[N+1];
	NodeNum = new int[N+1];
	IndexInA = new int[N];
	Dist = new int[N];
	Degree = new int[N];
	inT = new bool[N];


	for (i = 0; i < N; i++) {
		inT[i] = false;
		Dist[i] = INFTY;
		cin >> u >> k;
		Degree[u] = k;
		AdjacenceyList[u] = new int[k];
		AdjacenceyWeightList[u] = new int[k];

		for (j = 0; j < k; j++) {
			cin >> AdjacenceyList[u][j] >> AdjacenceyWeightList[u][j];
		}
	}


	H = 0;
	u = 0;
	inT[u] = true;
	Dist[u] = 0;
	for (i = 1; i <= N - 1; i++) {
		for (j = 0; j < Degree[u]; j++) {
			v = AdjacenceyList[u][j];
			if (inT[v] == false) {
				W = AdjacenceyWeightList[u][j];
				if (Dist[v] == INFTY) {
					//Dist[v] = W;
					//insert(W, v);
					Dist[v] = Dist[u] + W;
					insert(Dist[v], v);
				}
				//else if (W < Dist[v]) {
				else if (W + Dist[u] < Dist[v]) {
					//Dist[v] = W;
					//decrese(IndexInA[v], W);
					Dist[v] = W + Dist[u];
					decrese(IndexInA[v], Dist[v]);
				}
			}
		}

		int minNodeNum = heapExtractMinNodeNum();
		inT[minNodeNum] = true;
		//MinTotalWeight += Dist[minNodeNum];
		u = minNodeNum;

	}

	//printf("%d\n", MinTotalWeight);

	for (i = 0; i < N; i++) {
		printf("%d %d\n", i, Dist[i]);
	}

	delete[] A;
	delete[] NodeNum;
	delete[] IndexInA;
	delete[] Dist;
	delete[] Degree;
	delete[] inT;
	for (i = 0; i < N; i++) {
		delete[] AdjacenceyList[i];
		delete[] AdjacenceyWeightList[i];
	}

	return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
#include <list>
using namespace std;

class Node
{
private:
	list<int> next_node_list;
	list<int> next_weight_list;
public:
	Node();
	void AddNextNode(int id, int weight);
	void SetWeight(long weight);
	void DistributeWeight();
	long weight_from_0;
	bool check;
};

Node::Node()
{
	weight_from_0 = -1;
	check = false;
}

Node *Node_list;

struct GreatNode
{
	bool operator()(const Node *n1, const Node *n2) const;
};
bool GreatNode::operator()(const Node *n1, const Node *n2) const
{
	return n1->weight_from_0 > n2->weight_from_0;
}
priority_queue<Node*, vector<Node*>, GreatNode > que;

void Node::AddNextNode(int id, long weight)
{
	next_node_list.push_back(id);
	next_weight_list.push_back(weight);
}

void Node::SetWeight(int weight)
{
	if (weight_from_0 == -1 || weight < weight_from_0) {
		weight_from_0 = weight;
	}
}

void Node::DistributeWeight()
{
	check = true;
	list<int>::iterator itr2 = next_weight_list.begin();
	for(list<int>::iterator itr = next_node_list.begin(); itr != next_node_list.end(); itr++){	
		if (Node_list[*itr].check == false) {
			Node_list[*itr].SetWeight(weight_from_0 + *itr2);
			que.push(&Node_list[*itr]);
		}
		itr2++;
	}
	next_node_list.clear();
	next_weight_list.clear();
}

int main(void)
{
	//input
	int n;
	cin >> n;
	Node_list = new Node[n]();
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			Node_list[i].AddNextNode(v, c);
		}
	}

	//weight from 0 ?
	Node_list[0].check = true;
	Node_list[0].weight_from_0 = 0;
	Node_list[0].DistributeWeight();
	while (!que.empty()) {
		Node *node = que.top();
		que.pop();
		node->DistributeWeight();
	}

	//output
	for (int i = 0; i < n; i++) {
		cout << i << " " << Node_list[i].weight_from_0 << endl;
	}
	
	return 0;
}