Go: package main

import (
	"fmt"
	"container/heap"
)

type Node struct {
	Id int
	Dis int
}

type PriorityQueue []*Node

func (pq PriorityQueue) Len() int { return len(pq) }

func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].Dis < pq[j].Dis
}

func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PriorityQueue) Push(x interface{}) {
	*pq = append(*pq, x.(*Node))
}

func (pq *PriorityQueue) Pop() interface{} {
	n := len(*pq)
	pop := (*pq)[n-1]
	*pq = (*pq)[0:n-1]
	return pop
}

func main() {
	var n int
	fmt.Scan(&n)

	g := make([][]int, n)
	c := make([][]int, n)
	pq := make(PriorityQueue, 0, n)
	d := make([]int, n)
	for i := 0; i < n; i++ {
		var u,k int
		fmt.Scan(&u)
		fmt.Scan(&k)
		g[u] = make([]int, k)
		c[u] = make([]int, k)
		for j := 0; j < k; j++ {
			fmt.Scan(&g[u][j])
			fmt.Scan(&c[u][j])
		}

		if u == 0 {
			d[u] = 0
		} else {
			d[u] = 1 << 30
		}
		pq.Push(&Node{u, d[u]})
	}
	heap.Init(&pq)

	for pq.Len() > 0 {
		node := heap.Pop(&pq).(*Node)
		for i := 0; i < len(g[node.Id]); i++ {
			nextId := g[node.Id][i]
			nextDis := node.Dis + c[node.Id][i]
			if nextDis < d[nextId] {
				d[nextId] = nextDis
				heap.Push(&pq, &Node{nextId, nextDis})
			}
		}
	}

	for i := 0; i < n; i++ {
		fmt.Println(i, d[i])
	}
}

C++: #include <iostream>
#include <cstdio>
#include <algorithm>
#include <cstring>
#include <stack>
#include <vector>
using namespace std;
const int maxx=110;
const int infinity=(1<<30);

int A[maxx][maxx],d[maxx];
bool flag[maxx];

int main (){
	int n,a,b,c;
	cin>>n;
	for(int i=0;i<maxx;i++){
		flag[i]=false;
		d[i]=infinity;
		for(int j=0;j<maxx;j++){
			A[i][j]=infinity;
		}
	}
	for(int i=0;i<n;i++){
		cin>>a>>b;
		for(int j=0;j<b;j++){
			cin>>c>>A[a][c];
		}
	}
	
	d[0]=0;
	while(1){
		int minv=infinity,mini=-1;
		for(int i=0;i<n;i++){
			if(flag[i]==false && d[i]<minv){
				minv=d[i];
				mini=i;
			}
		}
		if(mini==-1 || minv==infinity) break;
		flag[mini]=true;
		for(int i =0;i<n;i++){
			if(A[mini][i]!=infinity && flag[i]==false){
				if(d[mini]+A[mini][i]<d[i]){
					d[i]=d[mini]+A[mini][i];
				}
			}
		}
		
	}
	for(int i=0;i<n;i++) cout<<i<<" "<<d[i]<<endl;
	
	return 0;

}

C++: #include<iostream>
#include<cstdio>
using namespace std;
int main(){
  int a,n,k,m[150][150];
  for(int i=0;i<150;i++)for(int j=0;j<150;j++)m[i][j]=100001;
  cin>>n;
  for(int i=0;i<n;i++){
    cin>>a>>k;
    for(int j=0;j<k;j++){
      cin>>a;
      cin>>m[i][a];
    }
  }
  int dist[100]={};
  int visited[100]={};
  for(int i=1;i<100;i++)dist[i]=100001;
  while(1){
    int i=-1;
    for(int j=0;j<n;j++){
      if(visited[j]==0){
	if(i==-1||dist[i]>dist[j]){
	  i=j;
	}
      }
    }
    if(i==-1)break;
    visited[i]=1;
    for(int j=0;j<n;j++){
      int A=dist[i]+m[i][j];
      if(dist[j]>A){
	dist[j]=A;
      }
    }
  }
  for(int i=0;i<n;i++)printf("%d %d\n",i,dist[i]);
  return 0;
}

C++: #include <iostream>
#include <utility>
#include <vector>
using namespace std;

static const int MAX_N = 100;

void dijkstra(vector<vector<pair<int, int> > > way)
{
    int d[way.size()];
    bool on[way.size()];
    for (int i = 0; i < way.size(); i++) {
        d[i] = INT_MAX;
        on[i] = false;
    }
    d[0] = 0;
    while (1) {
//        cout << "d:";
//        for (int i = 0; i < way.size(); i++) {
//            cout << " " << d[i];
//        }
//        cout << endl;
        int u, minv = INT_MAX;
        for (int i = 0; i < way.size(); i++) {
            if (minv > d[i] && !on[i]) {
                minv = d[i];
                u = i;
            }
        }
        if (minv == INT_MAX) break;
        on[u] = true;
        for (auto itr = way.at(u).begin(); itr != way.at(u).end(); ++itr) {
            if (!on[itr->first]) {
                d[itr->first] = min(d[itr->first], d[u] + itr->second);
            }
        }
    }
    for (int i = 0; i < way.size(); i++) {
        cout << i << " " << d[i] << endl;
    }
}

int main()
{
    int n;
    cin >> n;
    vector<vector<pair<int, int> > > way(n);
    int k, c, u, v;
    for (int i = 0; i < n; i++) {
        cin >> u >> k;
        for (int j = 0; j < k; j++) {
            cin >> v >> c;
            way.at(u).push_back(make_pair(v, c));
        }
    }
    dijkstra(way);
    return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

typedef long long ll;

struct Edge {
    ll t,w;
};

struct State {
    ll v;
    ll score;
    bool operator < (const State& tgt) const {
	return score > tgt.score;
    }
};

vector<ll> dijkstra(vector<vector<Edge>>& G, const int start) {
    const ll V = G.size();

    vector<ll>res(V,INT_MAX);
    priority_queue<State> q;
    q.push( State{0,0} );
    while( q.size() ) {
	State s = q.top(); q.pop();
	if( res[s.v] != INT_MAX ) continue;
	res[s.v] = s.score;
	for(auto& e : G[s.v]) {
	    if( res[e.t] != INT_MAX ) continue;
	    q.push( State{e.t, s.score + e.w} );
	}
    }
    return res;
}


int main () {

    ll V; cin >> V;
    vector<vector<Edge>> G(V);
    for(int i=0; i<V; i++) {
	ll u,k; cin >> u >> k;
	for(int j=0; j<k; j++) {
	    ll v,w; cin >> v >> w;
	    G[i].push_back( Edge{v,w} );
	}
    }
    vector<ll> res = dijkstra(G,0);
    for(auto& e : res) cout << e << endl;
    
    return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
#include <list>
using namespace std;

#define NODE_NUM 100

class Node
{
private:
	//int next_node_list[NODE_NUM];
	list<int> next_node_list;
	//int next_node_num;
	//int next_weight_list[NODE_NUM];
	list<int> next_weight_list;
public:
	Node();
	void AddNextNode(int id, int weight);
	void SetWeight(int weight);
	void DistributeWeight();
	int id;
	int weight_from_0;
	bool check;
};

Node::Node()
{
	//next_node_num = 0;
	weight_from_0 = -1;
	check = false;
}

Node *Node_list;

priority_queue<Node, vector<Node>, greater<Node> > que;
bool operator> (const Node &n1, const Node &n2){
	return n1.weight_from_0 > n2.weight_from_0;
};

void Node::AddNextNode(int id, int weight)
{
	//next_node_list[next_node_num] = id;
	next_node_list.push_back(id);
	//next_weight_list[next_node_num] = weight;
	next_weight_list.push_back(weight);
	//next_node_num++;
}

void Node::SetWeight(int weight)
{
	if (weight_from_0 == -1 || weight < weight_from_0) {
		weight_from_0 = weight;
	}
}

void Node::DistributeWeight()
{
	check = true;
	/*for (int i = 0; i < next_node_num; i++) {
		if (Node_list[next_node_list[i]].check == false) {
			Node_list[next_node_list[i]].SetWeight(weight_from_0 + next_weight_list[i]);
			que.push(Node_list[next_node_list[i]]);
		}
	}*/
	list<int>::iterator itr2 = next_weight_list.begin();
	for(list<int>::iterator itr = next_node_list.begin(); itr != next_node_list.end(); itr++){	
		if (Node_list[*itr].check == false) {
			Node_list[*itr].SetWeight(weight_from_0 + *itr2);
			que.push(Node_list[*itr]);
		}
		itr2++;
	}
}

int main(void)
{
	//input
	int n;
	cin >> n;
	Node_list = new Node[n]();
	for (int i = 0; i < n; i++) {
		Node_list[i].id = i;
		int u, k;
		cin >> u >> k;
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			Node_list[i].AddNextNode(v, c);
		}
	}

	//weight from 0 ?
	Node_list[0].check = true;
	Node_list[0].weight_from_0 = 0;
	Node_list[0].DistributeWeight();
	while (!que.empty()) {
		int id = que.top().id;
		que.pop();
		Node_list[id].DistributeWeight();
	}

	//output
	for (int i = 0; i < n; i++) {
		cout << i << " " << Node_list[i].weight_from_0 << endl;
	}
	
	return 0;
}