Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	ans := make([][2]int, N)
	time := 0
	found := make(map[int]bool)
	var dfs func(cur int)
	dfs = func(cur int) {
		time++
		ans[cur][0] = time
		found[cur] = true
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if !found[next] {
				dfs(G[cur][i])
			}
		}
		time++
		ans[cur][1] = time
	}
	for i := 0; i < N; i++ {
		if !found[i] {
			dfs(i)
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprint(wtr, i+1)
		for j := 0; j < 2; j++ {
			fmt.Fprint(wtr, " ")
			fmt.Fprint(wtr, ans[i][j])
		}
		fmt.Fprintln(wtr)
	}
	wtr.Flush()
}

C++: #include<cstdio>
#define WHITE 0
#define GRAY  1
#define BLACK 2

void InitializeBoolMatrix(int nmbr_of_rows, int nmbr_of_columns, bool mtrx[][100]){
	for (int row = 0; row < nmbr_of_rows; ++row) {
		for (int column = 0; column < nmbr_of_columns; ++column)
			mtrx[row][column] = false;
	}
}

void ListToMatrix(int number_of_vertices, bool mtrx[][100]){
	int vertex_from, vertex_to, degree_out;	
	for (int vertex_i = 0; vertex_i < number_of_vertices; ++vertex_i) {
		scanf("%d %d", &vertex_from, &degree_out);
		vertex_from--; //0?????????????????????
		for (int vertex_out_i = 0; vertex_out_i < degree_out; ++vertex_out_i) {
			scanf("%d", &vertex_to);
			vertex_to--; //0?????????????????????
			mtrx[vertex_from][vertex_to] = true;
		}
	}
}

bool adjmtrx[100][100];

void BuildAdjacencyMatrix(int n){
	InitializeBoolMatrix(n, n, adjmtrx);
	ListToMatrix(n, adjmtrx);
}

int color[100];
int time;
int discoveredtime[100];
int finishedtime[100];

void Dfs(int present_vertex, int n){
	int pv = present_vertex;
	color[pv] = GRAY;
	discoveredtime[pv] = ++time;
	for(int v = 0;v < n;v++){
		if(adjmtrx[pv][v] && color[v] == WHITE){
			Dfs(v, n);
		}
	}
	color[pv] = BLACK;
	finishedtime[pv] = ++time;
}

void DfsInit(int n){
	for (int i = 0; i < n; ++i)
		color[i] = WHITE;
	time = 0;
}

int main(){
	int number_of_vertices;
	scanf("%d", &number_of_vertices);
	int n = number_of_vertices;
	BuildAdjacencyMatrix(n);
	DfsInit(n);
	for (int vertex_i = 0; vertex_i < n; ++vertex_i){
		if(color[vertex_i] == WHITE)
		Dfs(vertex_i, n);
	}
	for (int id = 0; id < n; ++id)
		printf("%d %d %d\n", id+1, discoveredtime[id], finishedtime[id]);
	return 0;
}

C++: #include<bits/stdc++.h>

using namespace std;

int main(void){
    int n;
    cin >> n;
    vector<queue<int> > a(n+1); 
    //入力
    for(int i = 1; i <= n; i++){
        int id, num;
        cin >> id >> num;
        for(int j = 0; j < num; j++){
            int temp;
            cin >> temp;
            a[i].push(temp);
        }
    }
    vector<int> d(n+1);
    vector<int> f(n+1);
    stack<int> place;
    place.push(1);
    int time = 0;
    while(place.size()){
        int now = place.top();
        //初めて来たらタイムスタンプ
        if(!f[now]){
            f[now] = ++time;
        }
        //次に行く場所を決める
        while(a[now].size()){
            //まずnowの隣接リストから探す
            if(!f[a[now].front()]){
                place.push(a[now].front());
                a[now].pop();
                break;
            }else{
                a[now].pop();
            }
        }
        //nowの隣接リストに見探索の頂点が無ければ一個前に戻る。
        //同時に終了のタイムスタンプを押す
        if(now == place.top()){
            place.pop();
            d[now] = ++time;
        }
        //たどり切ったときに、探索出来ない場所に見探索の頂点があれば次の目的地にする
        if(place.size() == 0){
            for(int i = 1; i <= n; i++){
                if(f[i] == 0){
                    place.push(i);
                    break;
                }
            }
        }
    }
    for(int i = 1; i <= n; i++){
        cout << i << " " << f[i] << " " << d[i] << endl;
    }
    return 0;
}