Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

const INF = 1 << 60

// Main
func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		G[i] = make([]int, N)
		for j := 0; j < N; j++ {
			G[i][j] = sc.nextInt()
		}
	}
	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	seen := make([]bool, N)
	d[0] = 0
	ans := 0
	for {
		cur := 0
		minCost := INF
		for i := 0; i < N; i++ {
			if !seen[i] && d[i] < minCost {
				minCost = d[i]
				cur = i
			}
		}
		if minCost == INF {
			break
		}
		seen[cur] = true
		ans += d[cur]
		for i := 0; i < N; i++ {
			cost := G[cur][i]
			if cost != -1 && cost < d[i] {
				d[i] = cost
			}
		}
	}

	fmt.Fprintln(wtr, ans)
	wtr.Flush()
}

C++: #include "bits/stdc++.h"

// Begin Header {{{
using namespace std;

#ifndef DEBUG
#define dump(...)
#endif

#define all(x) x.begin(), x.end()
#define rep(i, n) for (intmax_t i = 0, i##_limit = (n); i < i##_limit; ++i)
#define reps(i, b, e) for (intmax_t i = (b), i##_limit = (e); i <= i##_limit; ++i)
#define repr(i, b, e) for (intmax_t i = (b), i##_limit = (e); i >= i##_limit; --i)
#define var(Type, ...) Type __VA_ARGS__; input(__VA_ARGS__)

constexpr size_t    operator""_zu(unsigned long long value) { return value; };
constexpr intmax_t  operator""_jd(unsigned long long value) { return value; };
constexpr uintmax_t operator""_ju(unsigned long long value) { return value; };

constexpr int INF = 0x3f3f3f3f;
constexpr intmax_t LINF = 0x3f3f3f3f3f3f3f3f_jd;

template <class T>
using MaxHeap = priority_queue<T, vector<T>, less<T>>;
template <class T>
using MinHeap = priority_queue<T, vector<T>, greater<T>>;

inline void input() {}
template <class Head, class... Tail>
inline void input(Head&& head, Tail&&... tail) {
    cin >> head;
    input(forward<Tail>(tail)...);
}

template <class T>
inline void input(vector<T> &vec) {
    for (auto &e: vec) {
        cin >> e;
    }
}

template <class T>
inline void input(vector<vector<T>> &mat) {
    for (auto &vec: mat) {
        input(vec);
    }
}

inline void print() { cout << "\n"; }
template <class Head, class... Tail>
inline void print(Head&& head, Tail&&... tail) {
    cout << head;
    if (sizeof...(tail)) {
        cout << " ";
    }
    print(forward<Tail>(tail)...);
}

template <class T>
inline ostream& operator<<(ostream &os, const vector<T> &vec) {
    static constexpr const char *delim[] = {" ", ""};
    for (const auto &e: vec) {
        os << e << delim[&e == &vec.back()];
    }
    return os;
}

template <class T>
inline vector<T> makeVector(const T &initValue, size_t sz) {
    return vector<T>(sz, initValue);
}

template <class T, class... Args>
inline auto makeVector(const T &initValue, size_t sz, Args... args) {
    return vector<decltype(makeVector<T>(initValue, args...))>(sz, makeVector<T>(initValue, args...));
}

template <class Func>
class FixPoint : Func {
public:
    explicit constexpr FixPoint(Func&& f) noexcept : Func(forward<Func>(f)) {}

    template <class... Args>
    constexpr decltype(auto) operator()(Args&&... args) const {
        return Func::operator()(*this, std::forward<Args>(args)...);
    }
};

template <class Func>
static inline constexpr decltype(auto) makeFixPoint(Func&& f) noexcept {
    return FixPoint<Func>{forward<Func>(f)};
}

template <class T>
inline bool chmax(T &a, const T &b) noexcept {
    return b > a && (a = b, true);
}

template <class T>
inline bool chmin(T &a, const T &b) noexcept {
    return b < a && (a = b, true);
}

template <class T>
inline T diff(const T &a, const T &b) noexcept {
    return a < b ? b - a : a - b;
}
// End Header }}}

// Edge {{{
template <class Weight>
struct Edge {
    size_t from, to;
    Weight weight;

    Edge() {}
    Edge(size_t from, size_t to, Weight weight = 1) :
        from(from), to(to), weight(weight)
    {}

    bool operator<(const Edge &rhs) const {
        return weight < rhs.weight;
    }

    bool operator>(const Edge &rhs) const {
        return weight > rhs.weight;
    }

    operator size_t() const {
        return to;
    }
};
// }}}

// UnionFind {{{
struct UnionFind {
    vector<int> tree;
    explicit UnionFind(const size_t n) : tree(n + 1, -1) {}

    size_t size(size_t i) {
        return -tree[root(i)];
    }

    size_t root(size_t x) {
        return (tree[x] < 0) ? x : tree[x] = root(tree[x]);
    }

    bool connected(size_t x, size_t y) {
        return root(x) == root(y);
    }

    bool unite(size_t x, size_t y) {
        x = root(x);
        y = root(y);
        if (x == y) {
            return false;
        } else {
            tree[x] += tree[y];
            tree[y] = x;
            return true;
        }
    }
};
// }}}

// kruskal {{{
template <class Weight>
Weight kruskal(vector<Edge<Weight>> &es) {
    const size_t V = es.size();
    UnionFind uf(V);
    Weight minCost = 0;

    sort(es.begin(), es.end());

    for (const auto &e: es) {
        if (uf.unite(e.from, e.to)) {
            minCost += e.weight;
        }
    }

    return minCost;
}
// }}}

signed main() {
    ios_base::sync_with_stdio(false);
    cin.tie(nullptr);

    var(size_t, V);

    vector<Edge<intmax_t>> v;
    rep(i, V) rep(j, V) {
        var(intmax_t, a);
        if (a != -1) {
            v.emplace_back(i, j, a);
        }
    }

    print(kruskal(v));

    return 0;
}

C++: #include <iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1 << 21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

int prim() {
	int u, minv;
	int d[MAX], p[MAX], color[MAX];
	for (int i = 0; i < n; i++)
	{
		d[i] = INFTY;
		p[i] = -1;
		color[i] = WHITE;
	}
	d[0] = 0;
	while (1)
	{
		minv = INFTY;
		u = i;
		minv = d[i];
		for (int i = 0; i < n; i++)
		{
			if (minv > d[i] && color[i] != BLACK) {
				u = i;
				minv = d[i];
			}
		}
		if (u == -1) break;
		color[u] = BLACK;
		for (int v = 0; v < n; v++)
		{
			if (d[v] > M[u][v]) {
				d[v] = M[u][v];
				p[v] = u;
				color[v] = GRAY;
			}
		}
		int sum = 0;
		for (int i = 0; i < n; i++)
		{
			if (p[i] != -1) sum += M[i][p[i]];
		}
	}
		return sum;
	}

	int main() {
		cin >> n;

		for (int i = 0; i < n; i++)
		{
			for (int j = 0; j < n; j++) {
				int e; cin >> e;
				M[i][j] = (e == -1) ? INFTY : e;
			}
		}
		cout << prim() << endl;
		return 0;
	}