Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
)

type Item struct {
	value    int // The value of the item; arbitrary.
	priority int // The priority of the item in the queue.
	// The index is needed by update and is maintained by the heap.Interface methods.
	index int // The index of the item in the heap.
}
type PriorityQueue []*Item

func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].priority < pq[j].priority
}
func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
	pq[i].index = i
	pq[j].index = j
}
func (pq *PriorityQueue) Push(x interface{}) {
	n := len(*pq)
	item := x.(*Item)
	item.index = n
	*pq = append(*pq, item)
}
func (pq *PriorityQueue) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	item.index = -1 // for safety
	*pq = old[0 : n-1]
	return item
}

type Q struct {
	pq *PriorityQueue
	ds map[int]int // It has always same value as pq. For random access.
}

func newQ() *Q {
	pq := new(PriorityQueue)
	heap.Init(pq)
	return &Q{
		pq: pq,
		ds: make(map[int]int),
	}
}
func (q *Q) pop() (u, d int) {
	item := heap.Pop(q.pq).(*Item)
	delete(q.ds, item.value)
	return item.value, item.priority
}
func (q *Q) get(u int) (int, bool) { // returns d
	d, ok := q.ds[u]
	return d, ok
}
func (q *Q) set(u, d int) {
	q.ds[u] = d
	for _, item := range *q.pq {
		if item.value != u {
			continue
		}

		item.priority = d
		heap.Fix(q.pq, item.index)
		return
	}
	heap.Push(q.pq, &Item{
		priority: d,
		value:    u,
	})
}
func (q *Q) len() int {
	return len(q.ds)
}

func main() {
	r := bufio.NewReader(os.Stdin)

	var n int
	fmt.Fscan(r, &n)
	cs := make([]map[int]int, n) // []v_i -> c_i
	for h := 0; h < n; h++ {
		var u, k int
		fmt.Fscan(r, &u, &k)
		m := make(map[int]int)
		for i := 0; i < k; i++ {
			var v, c int
			fmt.Fscan(r, &v, &c)
			m[v] = c
		}

		cs[u] = m
	}

	q := newQ()
	q.set(0, 0)
	visited := make(map[int]struct{})
	out := make([]int, n)

	for q.len() > 0 {
		u, d := q.pop()
		for uu, c := range cs[u] {
			// Consider the connection between u and uu.
			if _, ok := visited[uu]; ok {
				continue
			}
			dd := d + c
			if d, ok := q.get(uu); !ok || d > dd {
				q.set(uu, dd)
			}
		}

		out[u] = d
		visited[u] = struct{}{}
	}

	for u, d := range out {
		fmt.Println(u, d)
	}
}

C++: #include<iostream>
#include<climits>
using namespace std;

typedef struct{
  int A[10010];
  int ans;
}node;
node T[10010];
int Q[1000003];
int head=0;
int tail=1;
int n;

void function(int num){
  while(true){
    if(head==tail)break;
    num=Q[head++];
        if(head==999999)head=1;
    for(int i=0;i<n;i++){
      if(T[num].A[i]!=-1){
	if(T[i].ans>T[num].ans+T[num].A[i]){
	  T[i].ans=T[num].ans+T[num].A[i];
	  Q[tail++]=i;
	  	  if(tail==999999)tail=1;
	}
      }
    }
  }
}

int main(){
  int num,son,z,w;
  cin>>n;
  for(int i=0;i<n;i++){
    for(int j=0;j<n;j++){
      T[i].A[j]=-1;
    }
  }


  for(int i=0;i<n;i++){
    cin>>num>>son;
    T[num].ans=INT_MAX;
    for(int j=0;j<son;j++){
      cin>>z>>w;
      T[num].A[z]=w;
      }
  }
  Q[0]=0;
  T[0].ans=0;
  function(0);
 
  for(int i=0;i<n;i++){
      cout<<i<<" "<<T[i].ans<<endl;
  }
  return 0;
}

C++: #include<iostream>
#include<vector>
#include<queue>
#include<algorithm>
using namespace std;

#define INF 2000000000

struct edge{ int to, cost;};
struct P{ int d, to;};

int n;
int sz = 0; //heap size
P heap[20000];
vector<edge> G[10000]; //adjacency list
int d[10000];

//minimum heap
void push(P x){
  
  int i = sz++;
  
  while(i > 0){
    int p = (i - 1) / 2;
    
    if(heap[p].d <= x.d) break;
    
    heap[i] = heap[p];
    i = p;
  }
  
  heap[i] = x;
}

P pop(){
  
  P ret = heap[0];
  P x = heap[--sz];
  
  int i = 0;
  while(i * 2 + 1 < sz){
    
    int a = i * 2 + 1, b = i * 2 + 2;
    if(b < sz && heap[b].d < heap[a].d) a = b;
    
    if(heap[a].d >= x.d) break;
    
    heap[i] = heap[a];
    i = a;
  }
  
  heap[i] = x;
  
  return ret;
}

void dijkstra(int s){

  //initialization
  for(int i = 0;i < n;i++) d[i] = INF;
  d[s] = 0;
  push((P){0, s});
  
  while(sz){
    P p = pop();
    int v = p.to;
    
    if(d[v] < p.d) continue;
    for(int i = 0;i < (int)G[v].size();i++){
      edge e = G[v][i];
      if(d[e.to] > d[v] + e.cost){
        d[e.to] = d[v] + e.cost;
        push((P){d[e.to], e.to});
      }
    }
  }
}

int main(){
  
  int u, k;
  edge e;

  //input
  cin >> n;
  for(int i = 0;i < n;i++){
    cin >> u >> k;
    for(int j = 0;j < k;j++){
      cin >> e.to >> e.cost;
      G[u].push_back(e);
    }
  }
  
  dijkstra(0);

  //output
  for(int i = 0;i < n;i++) cout << i << " " << d[i] << endl;
  
  return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <vector>
#include <tuple>
#include <queue>
using namespace std;

#define NUM 100
#define NIL -1
#define INF 1000000000
#define WHITE 0
#define BLACK 1
int node_num;
vector<tuple<int, int>> G[NUM];
priority_queue<tuple<int, int>> PQ;
int V[NUM];
int color[NUM];

void init(void){
    scanf("%d", &node_num);

    for(int i = 0; i < node_num; i++){
        int u, k;
        scanf("%d", &u);
        scanf("%d", &k);

        for(int j = 0; j < k; j++){
            int v_, c;
            scanf("%d", &v_);
            scanf("%d", &c);
            G[u].push_back(make_tuple(v_, c));
        }
    }

    for(int i = 0; i < node_num; i++){
        color[i] = WHITE;
        V[i] = INF;
    }
}

void updateAround(int n){
    color[n] = BLACK;
    for(int i = 0; i < G[n].size(); i++){
        int old_dist = V[get<0>(G[n][i])];
        int new_dist = V[n] + get<1>(G[n][i]);
        if (new_dist < old_dist){
            V[get<0>(G[n][i])] = min(new_dist, old_dist);
            PQ.push(make_tuple(V[get<0>(G[n][i])], get<0>(G[n][i])));
        }
    }

    int min_index = NIL;
    int min_value = INF;
    while(!PQ.empty()){
        tuple<int, int> f = PQ.top(); PQ.pop();
        if(color[get<1>(f)] == BLACK){
            continue;
        }
        min_value = get<0>(f);
        min_index = get<1>(f);
    }

    if(min_index != NIL){
        updateAround(min_index);
    }
}

int main(void){
    init();

    V[0] = 0;
    updateAround(0);

    for(int i = 0; i < node_num; i++){
        printf("%d %d\n", i, V[i]);
    }
}