Go: package main

import (
	"bufio"
	"fmt"
	"log"
	"os"
	"strconv"
	"strings"
)

// Node 頂点
type Node struct {
	gid  int   // グループID
	edge []int // 隣接辺
}

// NoID グループIDなし
const NoID = -1

// NewNode 頂点の生成
func NewNode() *Node {
	return &Node{gid: NoID, edge: []int{}}
}

func parseNode(nodes []*Node, gid int, queue []int) {
	if len(queue) == 0 {
		return
	}
	var nextQ []int
	for _, id := range queue {
		node := nodes[id]
		if node.gid == NoID {
			node.gid = gid
			for _, edge := range node.edge {
				nextQ = append(nextQ, edge)
			}
		}
	}
	parseNode(nodes, gid, nextQ)
	return
}
func digNode(nodes []*Node, id, gid int) {
	node := nodes[id]
	if node.gid != NoID {
		// 探索済み
		return
	}
	node.gid = gid
	for _, edge := range node.edge {
		digNode(nodes, edge, gid)
	}
	return
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	n, m := eGetInt2(scanner)

	nodes := make([]*Node, n)
	for i := 0; i < n; i++ {
		nodes[i] = NewNode()
	}

	for i := 0; i < m; i++ {
		a, b := eGetInt2(scanner)
		nodes[a].edge = append(nodes[a].edge, b)
		nodes[b].edge = append(nodes[b].edge, a)
	}

	for i := 0; i < n; i++ {
		// 幅優先探索
		// gid := i
		// queue := []int{i}
		// parseNode(nodes, gid, queue)

		// 深さ優先探索
		digNode(nodes, i, i)
	}

	q := eGetInt(scanner)
	for i := 0; i < q; i++ {
		a, b := eGetInt2(scanner)
		if nodes[a].gid == nodes[b].gid {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

func eGetInt(scanner *bufio.Scanner) int {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0]
}
func eGetInt2(scanner *bufio.Scanner) (int, int) {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0], t[1]
}

func eGetline(p *bufio.Scanner) string {
	if !p.Scan() {
		if err := p.Err(); err != nil {
			log.Fatal(err.Error())
		}
		return ""
	}
	return p.Text()
}

func eAtoi(s []string) []int {
	ints := make([]int, len(s))
	var err error
	for i, e := range s {
		ints[i], err = strconv.Atoi(e)
		if err != nil {
			log.Fatal(err.Error())
		}
	}
	return ints
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

#define NODE_NUM 100000

queue<int> que;

class Node
{
private:
	int next_num;
	int *next_node_list;
public:
	Node(){};
	void Init(int n);
	void AddNextNode(int id);
	bool Search(int st, int ed);
	bool check; //!
	//bool *check;
	//bool *link;
};

void Node::Init(int n)
{
	next_num = 0;
	next_node_list = new int[n];
	check = 0;
	/*check = new bool[n];
	for (int i = 0; i < n; i++) {
		check[i] = false;
	}*/
	/*link = new bool[n];
	for (int i = 0; i < n; i++) {
		link[i] = false;
	}*/
}

void Node::AddNextNode(int id)
{
	next_node_list[next_num] = id;
	next_num++;
}

Node *Node_list;

bool Node::Search(int st, int ed)
{
	//if (link[ed]) return true;

	/*for (int k = 0; k < next_num; k++) {
		Node_list[st].link[next_node_list[k]] = true;
		Node_list[next_node_list[k]].link[st] = true;
	}*/

	for (int i = 0; i < next_num; i++) {
		if (next_node_list[i] == ed) return true;
	}
	
	for (int j = 0; j < next_num; j++) {
		//if (Node_list[next_node_list[j]].check[ed] == 0) {
		if (Node_list[next_node_list[j]].check == 0) { //!
		//	Node_list[next_node_list[j]].check[ed] = 1;
			Node_list[next_node_list[j]].check = 1; //!
			que.push(next_node_list[j]);
		}
	}
	
	return false;
}

int main(void)
{
	//input
	int n;
	cin >> n;
	Node_list = new Node[n];
	for (int i = 0; i < n; i++) {
		Node_list[i].Init(n);
	}
	int m;
	cin >> m;
	for (int i = 0; i < m; i++) {
		int s, t;
		cin >> s >> t;
		Node_list[s].AddNextNode(t);
		Node_list[t].AddNextNode(s);
	}
	
	//output
	int q;
	cin >> q;
	for (int i = 0; i < q; i++) {
		int s, t;
		cin >> s >> t;
		//Node_list[s].check[t] = true;
		Node_list[s].check = true; //!
		bool ret = Node_list[s].Search(s, t);
		while (!ret && !que.empty()) {
			ret = Node_list[que.front()].Search(s, t);
			que.pop();
		};
		while (!que.empty()) {
			que.pop();
		}
		for (int j = 0; j < n; j++) {
			//Node_list[j].check[t] = false;
			Node_list[j].check = false; //!
		}

		if (ret) {
			cout << "yes" << "\n";
		}
		else {
			cout << "no" << "\n";
		}
	}
	
	return 0;
}

C++: #include <iostream>
#include <list>
#include <algorithm>
#include <queue>
using namespace::std;


int main()
{
        int n,m,n1,n2,i,j,k,v,a,b,c,s,compindx,f;
        compindx=0;
        cin>>n>>m;
        list<int> adj[100001];
        queue<int>q;
        for(i=0;i<m;i++)
        {
                cin>>n1>>n2;
                adj[n1].push_back(n2);
                adj[n2].push_back(n1);
        }
        int visited[n];
        int id[n];
        for(j=0;j<n;j++)
        {
                visited[j]=0;
        }
        for(j=0;j<n;j++)
        {
               if(visited[j]==0)
                {
                        s=j;
                        q.push(s);
                        while(q.empty()==false)
                        {
                                 v=q.front();
                                 visited[v]=1;
                                 id[v]=compindx;
                                 q.pop();
                                for(list<int>::iterator it = adj[v].begin(); it != adj[v].end(); it ++)
                                {
                                        if(visited[*it]==0)
                                        {
                                                f=*it;
                                                q.push(f);
                                                visited[*it]=1;
                                        }

                                }
                        }
                        compindx++;
                }
           }
        cin>>c;
        for(k=0;k<c;k++)
        {
                cin>>a>>b;
                if(id[a]==id[b])
                {
                        cout<<"yes"<<endl;
                }
                else
                {
                        cout<<"no"<<endl;
                }
        }

}

C++: #include <cassert>
#include <cstdio>
#include <algorithm>
#include <iostream>
#include <vector>
#include <list>

class TVertex
{
    int FIndex;
    int FCommuniyId;
    std::list<TVertex*> FList;

public:
    TVertex(int Index)
     : FIndex(Index), FCommuniyId(0)
    {}
    void AddPath(TVertex* Vertex)
    {
        FList.push_back(Vertex);
    }
    void SetCommunity(int CommunityId)
    {
        if(FCommuniyId) return;
        FCommuniyId = CommunityId;
        for(std::list<TVertex*>::iterator It = FList.begin(); It != FList.end(); ++It){
            TVertex* V = *It;
            V->SetCommunity(CommunityId);
        }
    }
    int CommunityId()const
    {
        return FCommuniyId;
    }
};
class TGraph
{
    std::vector<TVertex*> FTable;
    void Init(int n)
    {
        assert(n > 0);
        FTable.resize(n);
        for(int i = 0; i < n; ++i){
            FTable[i] = new TVertex(i);
        }
    }
public:
    TGraph(int n)
    {
        Init(n);
    }
    void MakeFriend(int s, int t)
    {
        assert(s < FTable.size());
        assert(t < FTable.size());
        FTable[s]->AddPath(FTable[t]);
        FTable[t]->AddPath(FTable[s]);
    }
    void SetCommunity()
    {
        for(std::size_t i = 0; i < FTable.size(); ++i){
            FTable[i]->SetCommunity(i+1);
        }
    }
    bool IsSameCommunity(int s, int t)const
    {
        assert(s < FTable.size());
        assert(t < FTable.size());
        return FTable[s]->CommunityId() == FTable[t]->CommunityId();
    }
};

int main()
{
    int n, m;
    std::scanf("%d %d", &n, &m);
    TGraph Graph(n);
    for(int i = 0; i < m; ++i){
        int s, t;
        std::scanf("%d %d", &s, &t);
        Graph.MakeFriend(s, t);
    }
    int q;
    std::scanf("%d", &q)
    Graph.SetCommunity();
    for(int i = 0; i < q; ++i){
        int s, t;
        std::scanf("%d %d", &s, &t);
        std::printf("%s\n", (Graph.IsSameCommunity(s, t) ? "yes" : "no"));
    }
    return 0;
    
}