Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextString() string {
	scanner.Scan()
	return scanner.Text()
}

func nextInt() int {
	n, err := strconv.Atoi(nextString())
	if err != nil {
		fmt.Printf("strconv.Atoi failed: %v\n", err)
	}
	return n
}

var infty = 1000000000

type DirectedGraphNodeID int

type DirectedGraphNode struct {
	key         DirectedGraphNodeID
	adjacents   []*DirectedGraphNode
	costs       []int
	distance    int
	predecessor *DirectedGraphNode
}

func newDirectedGraph(nNodes int) *DirectedGraph {
	graph := DirectedGraph{}
	graph.nodes = make([]*DirectedGraphNode, nNodes)
	for i := 0; i < nNodes; i++ {
		node := DirectedGraphNode{}
		node.key = DirectedGraphNodeID(i)
		node.distance = infty
		graph.nodes[i] = &node
	}
	return &graph
}

type DirectedGraph struct {
	nodes []*DirectedGraphNode
}

func (g *DirectedGraph) setAdjacency(i, j DirectedGraphNodeID, cost int) {
	g.nodes[i].adjacents = append(g.nodes[i].adjacents, g.nodes[j])
	g.nodes[i].costs = append(g.nodes[i].costs, cost)
}

func (g *DirectedGraph) print() {
	for i := 0; i < len(g.nodes); i++ {
		node := g.nodes[i]
		key := node.key
		strings := []string{strconv.Itoa(int(key)), strconv.Itoa(node.distance)}
		for j := 0; j < len(node.adjacents); j++ {
			nodeJ := fmt.Sprintf("(%v, %v)", node.adjacents[j].key, node.costs[j])
			strings = append(strings, nodeJ)
		}
		fmt.Printf("%v\n", strings)
	}
}

func (g *DirectedGraph) relaxEdge(l, r *DirectedGraphNode, w int) {
	if r.distance > l.distance+w {
		// fmt.Printf("%v -> %v, %v\n", l.key, r.key, l.distance+w)
		r.distance = l.distance + w
		r.predecessor = l
	}
}

func main() {
	scanner.Split(bufio.ScanWords)

	nNodes := nextInt()
	graph := newDirectedGraph(nNodes)

	for i := 0; i < nNodes; i++ {
		iNode := DirectedGraphNodeID(nextInt())
		nAdjacent := nextInt()
		for j := 0; j < nAdjacent; j++ {
			jNode := DirectedGraphNodeID(nextInt())
			cost := nextInt()
			graph.setAdjacency(iNode, jNode, cost)
		}
	}

	graph.nodes[0].distance = 0
	for iNode := 0; iNode < nNodes; iNode++ {
		for iLeft := 0; iLeft < len(graph.nodes); iLeft++ {
			nodeLeft := graph.nodes[iLeft]
			for iRight := 0; iRight < len(nodeLeft.adjacents); iRight++ {
				nodeRight := nodeLeft.adjacents[iRight]
				cost := nodeLeft.costs[iRight]
				graph.relaxEdge(nodeLeft, nodeRight, cost)
			}
		}
	}

	// graph.print()

	for iNode := 0; iNode < len(graph.nodes); iNode++ {
		node := graph.nodes[iNode]
		fmt.Println(node.key, node.distance)
	}
}

C++: #include <stdio.h>
#include <stdint.h>
#include <iostream>
#include <fstream>
#include <cassert>
#include <climits>

#include <memory>
#include <queue>
using namespace std;

#define DEBUG (0)
#define MY_SOLUTION (0)
#define REFERENCE (1)

#if DEBUG
#define DPRINTF(...) do { \
    printf("D(L%d) %s: ", __LINE__, __func__); \
    printf(__VA_ARGS__); \
  } while (false)
#else
#define DPRINTF(...)
#endif // DEBUG


const int kMaxVertex = 100;
int g_num_of_vertex;
int g_min_weight[kMaxVertex];

struct Edge {
    Edge(int num_vertex)
        : num_vertex_(num_vertex)
    {
        const int size_of_ptr_ = num_vertex_ * num_vertex_;
        weight_ = unique_ptr<int>(new int[size_of_ptr_]);

        for (int i = 0; i < num_vertex_; i++)
            for (int j = 0; j < num_vertex_; j++)
                setWeight(i, j, kInvalidWeight);

        for (int i = 0; i < num_vertex_; i++)
            setWeight(i, i, 0);
    }

    const int kInvalidWeight = INT_MAX;

    bool isConnected(int v0, int v1) const;
    vector<int> getConnectedVertices(int v) const;
    int getWeight(int v0, int v1) const;
    void setWeight(int v0, int v1, int w);

    void printWeight() const;

    int num_vertex_;
    int size_of_ptr_;
    unique_ptr<int> weight_;
};

bool Edge::isConnected(int v0, int v1) const
{
    if (v0 == v1)
        return false;

    if (getWeight(v0, v1) == kInvalidWeight)
        return false;

    return true;
}

vector<int> Edge::getConnectedVertices(int v) const
{
    vector<int> vertices;

    for (int i = 0; i < num_vertex_; i++)
        if (isConnected(v, i))
            vertices.push_back(i);

    return vertices;
}

void Edge::setWeight(int v0, int v1, int w)
{
    assert(0 <= v0 && v0 < num_vertex_);
    assert(0 <= v1 && v1 < num_vertex_);

    int *p = weight_.get() + (v0 * num_vertex_) + v1;
    *p = w;
}

int Edge::getWeight(int v0, int v1) const
{
    int *p = weight_.get() + (v0 * num_vertex_) + v1;
    return *p;
}

void Edge::printWeight() const
{
    DPRINTF("\n");
    for (int i = 0; i < num_vertex_; i++)
    {
        printf("    [%d]", i);
        for (int j = 0; j < num_vertex_; j++)
        {
            const int w = getWeight(i, j);
            if (w != kInvalidWeight)
                printf(" %d", getWeight(i, j));
            else
                printf(" -");
        }
        cout << endl;
    }
}


struct VtxAndWeight {
    VtxAndWeight(int vtx, int weight)
        : vtx_(vtx)
        , weight_(weight)
    {}

    int vtx_;
    int weight_;

    bool operator>(const VtxAndWeight& rhs)
    {
        return (*this).weight_ > rhs.weight_;
    };

    bool operator<(const VtxAndWeight& rhs)
    {
        return (*this).weight_ < rhs.weight_;
    };
};

struct LessThanByWeight
{
    bool operator()(const VtxAndWeight& lhs, const VtxAndWeight& rhs) const
    {
        return lhs.weight_ < rhs.weight_;
    }

};


#if MY_SOLUTION
void calcShortestPath(int start, const Edge &edge)
{
    DPRINTF("start %d\n", start);
    assert(0 <= start && start < g_num_of_vertex);

    int current = start;
    int weight = 0;

    queue<VtxAndWeight> que;
    que.push(VtxAndWeight(current, weight));

    while (!que.empty())
    {
        VtxAndWeight vw = que.front();
        que.pop();

        int vtx = vw.vtx_;
        int weight = vw.weight_;

        DPRINTF("vtx %d  weight %d\n", vtx, weight);

        if (weight > g_min_weight[vtx])
        {
            continue;
        }
        g_min_weight[vtx] = weight;

        vector<int> connectedVertices = edge.getConnectedVertices(vtx);

        // update weight
        // push to queue as the next vertex to be visited
        for (int next_vtx : connectedVertices)
        {
            int next_weight = weight + edge.getWeight(vtx, next_vtx);
            que.push(VtxAndWeight(next_vtx, next_weight));
        }

    }

}
#endif // MY_SOLUTION

#if REFERENCE
/* Dijkstra's algorithm */
void calcShortestPath(int start, const Edge &edge)
{
    priority_queue<VtxAndWeight, vector<VtxAndWeight>, LessThanByWeight> priority_queue;

    const int init_weight = 0;
    g_min_weight[start] = 0;
    priority_queue.push(VtxAndWeight(start, init_weight));

    while (!priority_queue.empty())
    {
        // select the minimum weight from the queue
        const int vtx = priority_queue.top().vtx_;
        const int weight = priority_queue.top().weight_;
        priority_queue.pop();

        DPRINTF("vtx %d  weight %d\n", vtx, weight);

        // find connected vertices
        vector<int> connectedVertices = edge.getConnectedVertices(vtx);

        // update min weight for the vertices
        for (int neighbour : connectedVertices)
        {
            const int updated_weight= weight + edge.getWeight(vtx, neighbour);

            if (updated_weight < g_min_weight[neighbour])
            {
                g_min_weight[neighbour] = updated_weight;
                priority_queue.push(VtxAndWeight(neighbour, g_min_weight[neighbour]));
            }

            DPRINTF("g_min_weight[%d] %d\n", neighbour, g_min_weight[neighbour]);
        }
    }

}
#endif // REFERENCE

int main()
{
    cin >> g_num_of_vertex;
    cin.ignore();

    // init
    for (int i = 0; i < g_num_of_vertex; i++)
    {
        g_min_weight[i] = INT_MAX;
    }

    Edge edge(g_num_of_vertex);

    // input
    for (int i = 0; i < g_num_of_vertex; i++)
    {
        int start, degree;
        cin >> start >> degree;

        for (int j = 0; j < degree; j++)
        {
            int dst, weight;
            cin >> dst >> weight;

            edge.setWeight(start, dst, weight);
        }

        cin.ignore();
    }

#if DEBUG
    edge.printWeight();
#endif

    // process
    const int start = 0;
    calcShortestPath(start, edge);

    // output
    for (int i = 0; i < g_num_of_vertex; i++)
        printf("%d %d\n", i, g_min_weight[i]);

    return 0;
}