Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
)

type Item struct {
	value    int // The value of the item; arbitrary.
	priority int // The priority of the item in the queue.
	// The index is needed by update and is maintained by the heap.Interface methods.
	index int // The index of the item in the heap.
}
type PriorityQueue []*Item

func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].priority < pq[j].priority
}
func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
	pq[i].index = i
	pq[j].index = j
}
func (pq *PriorityQueue) Push(x interface{}) {
	n := len(*pq)
	item := x.(*Item)
	item.index = n
	*pq = append(*pq, item)
}
func (pq *PriorityQueue) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	item.index = -1 // for safety
	*pq = old[0 : n-1]
	return item
}

type Q struct {
	pq *PriorityQueue
	ds map[int]int // It has always same value as pq. For random access.
}

func newQ() *Q {
	pq := new(PriorityQueue)
	heap.Init(pq)
	return &Q{
		pq: pq,
		ds: make(map[int]int),
	}
}
func (q *Q) pop() (u, d int) {
	item := heap.Pop(q.pq).(*Item)
	delete(q.ds, item.value)
	return item.value, item.priority
}
func (q *Q) get(u int) (int, bool) { // returns d
	d, ok := q.ds[u]
	return d, ok
}
func (q *Q) set(u, d int) {
	q.ds[u] = d
	for _, item := range *q.pq {
		if item.value != u {
			continue
		}

		item.priority = d
		heap.Fix(q.pq, item.index)
		return
	}
	heap.Push(q.pq, &Item{
		priority: d,
		value:    u,
	})
}
func (q *Q) len() int {
	return len(q.ds)
}

func main() {
	r := bufio.NewReader(os.Stdin)

	var n int
	fmt.Fscan(r, &n)
	cs := make([]map[int]int, n) // []v_i -> c_i
	for h := 0; h < n; h++ {
		var u, k int
		fmt.Fscan(r, &u, &k)
		m := make(map[int]int)
		for i := 0; i < k; i++ {
			var v, c int
			fmt.Fscan(r, &v, &c)
			m[v] = c
		}

		cs[u] = m
	}

	q := newQ()
	q.set(0, 0)
	visited := make(map[int]struct{})
	out := make([]int, n)

	for q.len() > 0 {
		u, d := q.pop()
		for uu, c := range cs[u] {
			// Consider the connection between u and uu.
			if _, ok := visited[uu]; ok {
				continue
			}
			dd := d + c
			if d, ok := q.get(uu); !ok || d > dd {
				q.set(uu, dd)
			}
		}

		out[u] = d
		visited[u] = struct{}{}
	}

	for u, d := range out {
		fmt.Println(u, d)
	}
}

C++: #include<stdio.h>
#include<stdlib.h>

#define INF 100000000

typedef struct state{
  int pos,cost;
} state;

state A[2000001];
int N=0;

int parent(int i){return i/2;}
int left(int i){return i*2;}
int right(int i){return i*2+1;}

void exchange(state* a, state* b){
  state tmp=*a;
  *a=*b;
  *b=tmp;
}

void minHeapify(int i){
  int l=left(i);
  int r=right(i);
  int small;

  if( l<=N && A[l].cost<A[i].cost )small=l;
  else small=i;

  if( r<=N && A[r].cost<A[small].cost)small=r;

  if(small!=i){
    exchange(&A[i],&A[small]);
    minHeapify(small);
  }

}

state heapExtractMin(){
  if(N<1)return (state){0,0};
  state min=A[1];
  A[1]=A[N];
  N--;
  minHeapify(1);
  return min;
}


void heapIncreaseKey(int i, state key){
  if(key.cost>A[i].cost)return;

  A[i]=key;
  while(i>1&&A[parent(i)].cost>A[i].cost){
    exchange(&A[i],&A[parent(i)]);
    i=parent(i);
  }
}

void minHeapInsert(state key){
  N++;
  A[N]=(state){INF, INF};
  heapIncreaseKey(N, key);
}


typedef struct edge{
  int to,cost;
} edge;

edge* G[10000];
int size[10000];
int n;
int d[10000];
edge e;
state s;

int main(){

  int i, j, a, b;

  scanf("%d", &n);

  for(i=0; i<n; i++){
    scanf("%d %d", &a, &b);
    G[a] = malloc( sizeof( edge ) *b );
    size[a]=b;
    for(j=0; j<b; j++){
      scanf("%d %d",&G[a][j].to, &G[a][j].cost);
    }
    d[i]=INF;
  }

  d[0]=0;
  minHeapInsert( (state){0, 0} );

  while(N!=0){
    s = heapExtractMin();
    if(s.cost>d[s.pos])continue;
    for(i=0;i<size[s.pos];i++){
      e=G[s.pos][i];
      if(d[e.to]<=d[s.pos]+e.cost)continue;
      d[e.to]=d[s.pos]+e.cost;
      minHeapInsert((state){e.to, d[e.to]});
    }
  }

  for(i=0; i<n; i++)
    printf("%d %d\n", i, d[i]);

  return 0;
}

C++: #include <iostream>
#include <set>
#include <vector>
#include <queue>
#include <stack>
#include <utility>
#include <algorithm>

using namespace std;

typedef long long signed int ll;

constexpr ll NIL = -20000000000;

class path{
public:
    int from;
    int to;
    int dist;
    path(){
        from = -1;
        to = -1;
        dist = -1;
    }
    path(int from_,int to_,int dist_){
        from = from_;
        to = to_;
        dist = dist_;
    }
    static bool compare(const path& a,const path& b) {
        return a.from < b.from;
    }
    bool operator<(const path& e) const {
        return this->dist < e.dist;
    }
};

int n,u,k,v,c;
vector<path> w;
ll d[10000];
bool dd[10000];

int main() {
    for(int i = 0;i < 10000;i++)d[i] = -NIL;
    for(int i = 0;i < 10000;i++)dd[i] = false;
    cin >> n;
    for(int i = 0;i < n;i++) {
        cin >> u >> k;
        for(int j = 0;j < k;j++) {
            cin >> v >> c;
            w.push_back(path(u,v,c));
        }
    }
    sort(w.begin(),w.end(),path::compare);
    priority_queue<pair<int,int>> q;
    q.push(make_pair(0,0));
    d[0] = 0;
    while(!q.empty()) {
        auto y = q.top();q.pop();
        if(dd[y.second]) continue;
        dd[y.second] = true;
        auto r = lower_bound(w.begin(),w.end(),path(y.second,0,0),path::compare);
        auto l = lower_bound(w.begin(),w.end(),path(y.second+1,0,0),path::compare);
        for(auto itr = r;itr < l;itr++) {
            if(d[itr->to] > d[itr->from] + itr->dist) {
                d[itr->to] = d[itr->from] + itr->dist;
                q.push(make_pair(d[itr->to],itr->to));
            }
        }
    }
    for(int i = 0;i < n;i++){
        cout << i << " " << d[i] << endl;
    }
}

C++: #include <iostream>
#include <queue>
#include <vector>
#include <utility>
using namespace std;
typedef pair<int, int> P;
struct edge {int to, cost;};
const int INF = 2100000000;
int n;
vector<edge> G[110];


vector<int> dijkstra(int s) {
    priority_queue<P, vector<P>, greater<P>> que;
    que.push(P(0, s));
    vector<int> d(n, INF);
    d[s] = 0;
    while (!que.empty()) {
        P p = que.top(); que.pop();
        int v = p.second;
        if (d[v] < p.first) continue;
        for (auto e: G[v]) {
            if (d[e.to] > d[v] + e.cost) {
                d[e.to] = d[v] + e.cost;
                que.push(P(d[e.to], e.to));
            }
        }
    }
    return d;
}

int main(void) {
    cin >> n;
    for (int i = 0; i < n; i++) {
        int u, k, v, c;
        cin >> u >> k;
        for (int j = 0; j < k; j++) {
            cin >> v >> c;
            G[u].push_back(edge {v, c});
        }
    }
    vector<int> d = dijkstra(0);
    for (int i = 0; i < n; i++) {
        cout << i << " " << d[i] << endl;
    }

    return 0;
}