Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

const INF = 1 << 60

// Main
func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		G[i] = make([]int, N)
		for j := 0; j < N; j++ {
			G[i][j] = sc.nextInt()
		}
	}
	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	seen := make([]bool, N)
	d[0] = 0
	ans := 0
	for {
		cur := 0
		minCost := INF
		for i := 0; i < N; i++ {
			if !seen[i] && d[i] < minCost {
				minCost = d[i]
				cur = i
			}
		}
		if minCost == INF {
			break
		}
		seen[cur] = true
		ans += d[cur]
		for i := 0; i < N; i++ {
			cost := G[cur][i]
			if cost != -1 && cost < d[i] {
				d[i] = cost
			}
		}
	}

	fmt.Fprintln(wtr, ans)
	wtr.Flush()
}

C++: #include<iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1<<21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

struct Node{
  int color, dist, parent;
};

int n, M[MAX][MAX];
Node node[MAX];

void Printnodes(){
  string col[3] = {"WHITE", "GRAY ", "BLACK"};
  for(int i = 0; i < n; i++){
    cout << "nodeID : " << i ;
    cout << " color : " << col[node[i].color];
    cout << " parent : " << node[i].parent;
    cout << " dist : " << node[i].dist << endl;
  }
  cout << endl;
}

int main(){
  cin >> n;

  for(int i = 0; i < n; i++){
    for(int j = 0; j < n; j++){
      cin >> M[i][j];
    }
    node[i].color = WHITE;
    node[i].dist = INFTY;
    node[i].parent = -1;
  }

  int p = 0;
  node[p].color = BLACK;
  node[p].dist = 0;

  while(true){
    Printnodes();

    for(int i = 0; i < n; i++){
      if(M[p][i] > 0 && node[i].color != BLACK){
        node[i].dist = M[p][i];
        node[i].parent = p;
        node[i].color = GRAY;
      }
    }

    int min_d = INFTY;
    p = -1;
    for(int i = 0; i < n; i++){
      if(node[i].dist < min_d && node[i].color != BLACK){
        min_d = node[i].dist;
        p = i;
      }
    }

    if(p == -1)
      break;

    node[p].color = BLACK;
    cout << "node " << p << " turns to BLACK!" << endl;
    cout << "Total distance is " << totaldist << endl;
  }

  int sum = 0;

  for(int i = 0; i < n; i++){
    if(node[i].parent >= 0)
      sum += M[i][node[i].parent];
  }
  cout << sum << endl;
  return 0;
}

C++: #include<iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1 << 21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

int prim() {
	int u, minv;
	int d[MAX], p[MAX], color[MAX];

	for (int i = 0; i < n; i++) {
		d[i] = INFTY;
		p[i] = -1;
		color[i] = WHITE;
	}

	d[0] = 0;

	while (1) {
		minv = INFTY;
		u = -1;
		for (int i = 0; i < n; i++) {
			if (minv > d[i] && color[i] != BLACK) {
				u = i;
				minv = d[i];
			}
		}
		if (u == -1)break;
		color[u] = BLACK;
		for (int v = 0; v < n; v++) {
			if (color[v] != BLACK&&M[u][v] != INFTY) {
				if (d[v] > M[u][v]) {
					d[v] = M[u][v];
					p[v] = u;
					color[v] = u;
					color[v] = GRAY;
				}
			}
		}
	}
	int sum = 0;
	for (int i = 0; i < n; i++) {
		if (p[i] != -1)sum += M[i][p[i]];
	}

	return sum;
}

int main() {
	cin >> n;

	for (int i = 0; i < n; i++) {
		for (int j = 0; j < n; j++) {
			int e;
			cin >> e;
			M[i][j] = (e == -1) ? INFTY : e;
		}
	}

	cout << prim() << endl;

	return 0;
}

C++: #define _CRT_SECURE_NO_WARNINGS
#include <cstdio>
#include <cstdlib>
#include <string>
#include <iostream>
#include <climits>
#include <list>
#include <queue>

using namespace std;

static const int INFTY = 2001;

int main() {
	int Dist[101];
	int AdjacenceyList[100][100];
	int AdjacenceyWeightList[100][100];
	int Degree[100];
	int i, j;
	int N;
	int W;
	int Deg;
	int MinTotalWeight = 0;
	int u, v;
	int PrevSecondSmallestVertex;
	int SecondSmallestVertex;
	int MinVertex;
	bool inT[100];

	cin >> N;

	for (i = 0; i < N; i++) {
		inT[i] = false;
		Dist[i] = INFTY;
		Deg = -1;
		for (j = 0; j < N; j++) {
			cin >> W;
			if(W != -1){
				AdjacenceyList[i][++Deg] = j;
				AdjacenceyWeightList[i][Deg] = W;
			}
		}
		Degree[i] = Deg + 1;
	}
	Dist[100] = INFTY;

	u = 0;
	inT[u] = true;
	Dist[u] = 0;
	PrevSecondSmallestVertex = 100;
	for (i = 1; i <= N - 1; i++) {
		MinVertex = 100;
		for (j = 0; j < Degree[u]; j++) {
			v = AdjacenceyList[u][j];
			if (inT[v] == false) {
				W = AdjacenceyWeightList[u][j];
				if (W < Dist[v]) {
					Dist[v] = W;
				}
				if (Dist[v] < Dist[MinVertex]) {
					SecondSmallestVertex = MinVertex;
					MinVertex = v;
				}
				else if (Dist[v] < Dist[SecondSmallestVertex]) {
					SecondSmallestVertex = v;
				}
			}
		}

		////DEBUG
		//cout << "MinVerTex = " << MinVertex << " SecondSmallestVertex = " << SecondSmallestVertex << endl;

		if (Dist[PrevSecondSmallestVertex] < Dist[MinVertex]) {
			SecondSmallestVertex = MinVertex;
			MinVertex = PrevSecondSmallestVertex;
			PrevSecondSmallestVertex = SecondSmallestVertex;
		}
		else if (Dist[SecondSmallestVertex] < Dist[PrevSecondSmallestVertex]) {
			PrevSecondSmallestVertex = SecondSmallestVertex;
		}
		inT[MinVertex] = true;
		u = MinVertex;
		MinTotalWeight += Dist[MinVertex];

		////DEBUG
		//cout << "MinVertex = " << MinVertex << " PrevSecondSmallestVertex = " << PrevSecondSmallestVertex << endl;
		//cout << "inT: ";
		//for (int k = 0; k < N; k++) {
		//	cout << inT[k] << " ";
		//}
		//cout << endl;
		//printf("MinTotalWeight = %d\n", MinTotalWeight);
	}
	printf("%d\n", MinTotalWeight);

	return 0;
}