Go: package main

import (
	"bufio"
	"fmt"
	"log"
	"os"
	"strconv"
	"strings"
)

// Node 頂点
type Node struct {
	gid  int   // グループID
	edge []int // 隣接辺
}

// NoID グループIDなし
const NoID = -1

// NewNode 頂点の生成
func NewNode() *Node {
	return &Node{gid: NoID, edge: []int{}}
}

func parseNode(nodes []*Node, gid int, queue []int) {
	if len(queue) == 0 {
		return
	}
	var nextQ []int
	for _, id := range queue {
		node := nodes[id]
		if node.gid == NoID {
			node.gid = gid
			for _, edge := range node.edge {
				nextQ = append(nextQ, edge)
			}
		}
	}
	parseNode(nodes, gid, nextQ)
	return
}
func digNode(nodes []*Node, id, gid int) {
	node := nodes[id]
	if node.gid != NoID {
		// 探索済み
		return
	}
	node.gid = gid
	for _, edge := range node.edge {
		digNode(nodes, edge, gid)
	}
	return
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	n, m := eGetInt2(scanner)

	nodes := make([]*Node, n)
	for i := 0; i < n; i++ {
		nodes[i] = NewNode()
	}

	for i := 0; i < m; i++ {
		a, b := eGetInt2(scanner)
		nodes[a].edge = append(nodes[a].edge, b)
		nodes[b].edge = append(nodes[b].edge, a)
	}

	for i := 0; i < n; i++ {
		// 幅優先探索
		// gid := i
		// queue := []int{i}
		// parseNode(nodes, gid, queue)

		// 深さ優先探索
		digNode(nodes, i, i)
	}

	q := eGetInt(scanner)
	for i := 0; i < q; i++ {
		a, b := eGetInt2(scanner)
		if nodes[a].gid == nodes[b].gid {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

func eGetInt(scanner *bufio.Scanner) int {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0]
}
func eGetInt2(scanner *bufio.Scanner) (int, int) {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0], t[1]
}

func eGetline(p *bufio.Scanner) string {
	if !p.Scan() {
		if err := p.Err(); err != nil {
			log.Fatal(err.Error())
		}
		return ""
	}
	return p.Text()
}

func eAtoi(s []string) []int {
	ints := make([]int, len(s))
	var err error
	for i, e := range s {
		ints[i], err = strconv.Atoi(e)
		if err != nil {
			log.Fatal(err.Error())
		}
	}
	return ints
}

C++: #include <bits/stdc++.h>
using namespace std;

template<typename T>
T gcd(T a, T b)
{
	return b ? gcd(b, a%b) : a;
}

template<typename T>
T lcm(T a, T b)
{
	return a / gcd(a, b) * b;
}

//(a^e)%mod
template<typename T>
T power(T a, T e, T mod)
{
	if(e == 0)
	{
		return 1;
	}
	if(e % 2 != 0)
	{
		//a^e=a^(e-1)*a
		return (power(a, e - 1, mod) * a) % mod;
	}
	T res = power(a, e / 2, mod);
	//a^e=a^(e/2)*a^(e/2)
	return (res * res) % mod;
}

template<typename T>
class Tree
{
private:
public:
	T data;
	Tree* parent = NULL;
	std::vector<Tree*> children;
	void setData(T x)
	{
		data = x;
	}
	void setParent(Tree* t)
	{
		parent = t;
	}
	void addChild(Tree* t)
	{
		children.push_back(t);
	}
	Tree(){}
	~Tree(){}
};

template<typename T>
class Graph
{
public:
	T index;
	vector<T> edge;
	void setEdge(T t)
	{
		edge.push_back(t);
	}
	Graph(){}
	~Graph(){}
};

Graph<int> G[100001];
int visited[100001];
void rec(int a, int b)
{
	if(visited[a] != 0)
	{
		return;
	}
	visited[a] = b;
	for (auto it : G[a].edge)
	{
		rec(it, b);
	}
	return;
}

int main()
{
	using namespace std;
	int n, m;
	cin >> n >> m;
	int a, b;
	for (int i = 0; i < m; ++i)
	{
		cin >> a >> b;
		G[a].setEdge(b);
		G[b].setEdge(a);
	}
	for (int i = 1; i <= n; ++i)
	{
		rec(i, i);
	}
	int q;
	cin >> q;
	for (int i = 1; i <= q; ++i)
	{
		cin >> a >> b;
		cout << (visited[a] == visited[b] ? "yes" : "no") << endl;
	}

	return 0;
}