Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 200
	MAX_WEIGHT = 2000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		adjacentMatrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			v, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjacentMatrix[i][j] = v
		}
	}

	mst([]int{1}, shortestList, adjacentMatrix)
	fmt.Println(calculateMinWeight(shortestList))
}

func calculateMinWeight(shortestList []ShortestInfo) int {
	visitedList := make([]bool, len(shortestList))
	visitedList[0] = true
	sumWeight := 0
	for !visitedAll(visitedList) {
		shortestInfo := shortestList[0]
		shortestList = shortestList[1:]
		edges := shortestInfo.edges
		for _, edge := range edges {
			if !visitedList[edge.end-1] {
				visitedList[edge.end-1] = true
				sumWeight += edge.weight
			}
		}
	}
	return sumWeight
}

func visitedAll(visitedList []bool) bool {
	for _, v := range visitedList {
		if !v {
			return false
		}
	}
	return true
}

func mst(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			s := getShortest(adj.end, shortestList)
			if currentShortest.shortest+adj.weight < s.shortest || (currentShortest.shortest+adj.weight == s.shortest && len(currentShortest.edges)+1 > len(s.edges)) {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include <algorithm>
#include <cstdint>

using namespace std;

enum status_t {
  WHITE,
  GRAY,
  BLACK,
};

#define GRAPH_SIZE 101

static uint32_t graph[GRAPH_SIZE][GRAPH_SIZE];
static status_t state[GRAPH_SIZE];
static uint32_t shortest_path[GRAPH_SIZE];

size_t minimum_spanning_tree(size_t num)
{
  size_t minimum_cost = 0;

  for (uint32_t i = 0; i < num; i++) {
    shortest_path[i] = UINT32_MAX;
    state[i] = WHITE;
  }

  shortest_path[0] = 0;
  state[0] = GRAY;

  while (true) {
    uint32_t minimum = UINT32_MAX;
    uint32_t to = 0;
    for (uint32_t j = 0; j < num; j++) {
      if ((shortest_path[j] < minimum) && state[j] != BLACK) {
        minimum = shortest_path[j];
        to = j;
      }
    }

    if (minimum == UINT32_MAX) break;

    state[to] = BLACK;
    minimum_cost += minimum;

    for (uint32_t j = 0; j < num; j++) {
      if ((graph[to][j] != UINT32_MAX) && (state[j] != BLACK)) {
        state[j] = GRAY;
        shortest_path[j] = min(shortest_path[j], graph[to][j]);
      }
    }
  }

  return minimum_cost;
}

#include <iostream>

int32_t main()
{
  uint32_t num;
  cin >> num;

  for (uint32_t i = 0; i < num; i++) {
    for (uint32_t j = 0; j < num; j++) {
      int32_t val;
      cin >> val;
      if (val == -1) {
        graph[i][j] = UINT32_MAX;
      } else {
        graph[i][j] = val;
      }
    }
  }

  cout << minimum_spanning_tree(num) << endl;

  return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <utility>
#include <algorithm>
#include <math.h>
#include <vector>
#define N 10000
using namespace std;

class edge
{
  public:
    int i, j, weigt;
    bool operator()(edge e1, edge e2)
    {
        return e1.weigt < e2.weigt;
    }
};
edge e[N];
vector<int> adj[N];
int n;
int c = 0;
int f[N] = {};
int g[N] = {};

void setGraphNum(int v, int i)
{
    g[v] = i;
    f[v]++;
    vector<int>::iterator itr = adj[v].begin();
    while (itr != adj[v].end())
    {
        if (f[*itr] !=c)
            setGraphNum(*itr, i);
        itr++;
    }
}
void CalcGraphNum()
{
    int k = 1;
    for (int i = 0; i < n; i++)
    {
        if (f[i]!=c)
            setGraphNum(i, k++);
    }
}
int main()
{
    cin >> n;
    int k = 0, tmp = 0, sum = 0;
    for (int i = 0; i < n; i++)
    {
        for (int j = 0; j < n; j++)
        {
            cin >> tmp;
            if (j < i + 1 || tmp < 0)
                continue;
            e[k].i = i;
            e[k].j = j;
            e[k].weigt = tmp;
            k++;
        }
    }
    sort(e, e + k, edge());

    for (int i = 0; i < k; i++)
    {
        if (find(adj[e[i].i].begin(), adj[e[i].i].end(), e[i].j) != adj[e[i].i].end())
            continue;
        adj[e[i].i].push_back(e[i].j);
        adj[e[i].j].push_back(e[i].i);
        sum += e[i].weigt;
        if(++c==n-1)
            break;
        CalcGraphNum();
    }

    cout << sum << "\n";
    return 0;
}

C++: #include <iostream>
using namespace std;
#define INF 1000000

int main(){
  long n;
  long G[100][100],d[100];
  long minc,mi,i;
  bool flg[i];
  long sum=0;
  
  cin >> n;
  for (i=0;i<n;i++){
    for (int j=0;j<n;j++){
      cin >> G[i][j];
      if (G[i][j]==-1) G[i][j]=INF;
    }
    d[i]=INF;
    flg[i]=false;
  }

  d[0]=0;
  while (true){
    minc=INF;
    for (i=0;i<n;i++){
      if (!flg[i]&&d[i]<minc){
	minc=d[i];
	mi=i;
      }
    }
    if (minc==INF) break;
    flg[mi]=true;
    for (i=0;i<n;i++){
      if (G[mi][i]==INF)continue;
      if (!flg[i]&&d[i]>G[mi][i]){
	d[i]=G[mi][i];
	//cout << d[i];
      }
    }
  }
  
  for (i=0;i<n;i++){
    sum+=d[i];
  }
  cout << sum<<endl;
  
  return 0;
}

C++: 
#include<iostream>

using namespace std;


static const int MAX = 100;
static const int inf = (1 << 21);
static const int white = 0;
static const int gray = 1;
static const int black = 2;

int n, m[MAX][MAX];



int prim() {

	int u, minv;
	int d[MAX], p[MAX], color[MAX];

	for (int i = 0; i < n; i++)
	{
		d[i] = inf;
		p[i] = -1;
		color[i] = white;
	}

	d[0] = 0;

	while (1)
	{
		minv = inf;
		u = -1;

		for (int i = 0; i < n; i++) {
			if (minv > d[i] && color[i] != black) {
				u = i;
				minv = d[i];
			}
		}

		if (u == -1) break;
		color[u] = black;
		for (int v = 0; v < n; v++) {
			if (color[v] != black && m[u][v] != inf) {
				if (d[v] > m[u][v]) {
					d[v] = m[u][v];
					p[v] = u;
					color[v] = gray;
				}
			}
		}
	}

	int sum = 0;
	for (int i = 0; i < n; i++) {
		if (p[i] != -1) sum += m[i][p[i]];
	}

	return sum;
}


int main() {


	int s;

	cin >> n;

	for (int i = 0;i < n;i++) {
		for (int k = 0; k < n; k++)
		{
			cin >> s;
			m[i][k] = (s == -1) ? inf : s;
		}
	}


	cout << prim() << endl;

	return 0;
}