Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
)

type Item struct {
	value    int // The value of the item; arbitrary.
	priority int // The priority of the item in the queue.
	// The index is needed by update and is maintained by the heap.Interface methods.
	index int // The index of the item in the heap.
}
type PriorityQueue []*Item

func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].priority < pq[j].priority
}
func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
	pq[i].index = i
	pq[j].index = j
}
func (pq *PriorityQueue) Push(x interface{}) {
	n := len(*pq)
	item := x.(*Item)
	item.index = n
	*pq = append(*pq, item)
}
func (pq *PriorityQueue) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	item.index = -1 // for safety
	*pq = old[0 : n-1]
	return item
}

type Q struct {
	pq *PriorityQueue
	ds map[int]int // It has always same value as pq. For random access.
}

func newQ() *Q {
	pq := new(PriorityQueue)
	heap.Init(pq)
	return &Q{
		pq: pq,
		ds: make(map[int]int),
	}
}
func (q *Q) pop() (u, d int) {
	item := heap.Pop(q.pq).(*Item)
	delete(q.ds, item.value)
	return item.value, item.priority
}
func (q *Q) get(u int) (int, bool) { // returns d
	d, ok := q.ds[u]
	return d, ok
}
func (q *Q) set(u, d int) {
	q.ds[u] = d
	for _, item := range *q.pq {
		if item.value != u {
			continue
		}

		item.priority = d
		heap.Fix(q.pq, item.index)
		return
	}
	heap.Push(q.pq, &Item{
		priority: d,
		value:    u,
	})
}
func (q *Q) len() int {
	return len(q.ds)
}

func main() {
	r := bufio.NewReader(os.Stdin)

	var n int
	fmt.Fscan(r, &n)
	cs := make([]map[int]int, n) // []v_i -> c_i
	for h := 0; h < n; h++ {
		var u, k int
		fmt.Fscan(r, &u, &k)
		m := make(map[int]int)
		for i := 0; i < k; i++ {
			var v, c int
			fmt.Fscan(r, &v, &c)
			m[v] = c
		}

		cs[u] = m
	}

	q := newQ()
	q.set(0, 0)
	visited := make(map[int]struct{})
	out := make([]int, n)

	for q.len() > 0 {
		u, d := q.pop()
		for uu, c := range cs[u] {
			// Consider the connection between u and uu.
			if _, ok := visited[uu]; ok {
				continue
			}
			dd := d + c
			if d, ok := q.get(uu); !ok || d > dd {
				q.set(uu, dd)
			}
		}

		out[u] = d
		visited[u] = struct{}{}
	}

	for u, d := range out {
		fmt.Println(u, d)
	}
}

C++: #include <iostream>
#include <vector>
#include <stack>
#include <queue>
#include <bitset>
#include <utility>
#include <functional>
#include <numeric>

//TODO

template <class T>
using vec = std::vector<T>;

constexpr int nil = -1;
constexpr int inf = 1 << 30;

struct Edge
{
    int to;
    int cost;
};

vec<int> dijkstra(const vec<vec<Edge>>& edges)
{
    using namespace std;

    const int n = edges.size();
    vec<int> distances(n, inf);
    vec<bool> reached(n, false);

    distances[0] = 0;

    while (true)
    {
        int minCost {inf};
        int u {};

        for (int i = 0; i < n; ++i)
        {
            if (!reached[i] && distances[i] < minCost)
            {
                minCost = distances[i];
                u = i;
            }
        }

        if (minCost == inf)
            break;
        
        reached[u] = true;

        for (auto& e : edges[u])
        {
            distances[e.to] = min(distances[e.to], distances[u] + e.cost);
        }
    }

    return distances;
}

void solve()
{
    using namespace std;
    int n;
    cin >> n;

    //隣接リスト形式
    vec<vec<Edge>> edges(n);
    
    //入力
    for (int i = 0, k; i < n; ++i)
    {
        cin.ignore();
        cin.ignore();
        cin >> k;
        for (int j = 0, to, cost; j < k; ++j)
        {
            cin >> to >> cost;
            edges[i].push_back({to, cost});
        }
    }

    auto d = dijkstra(edges);

    for (int i = 0; i < n; ++i)
    {
        cout << i << " " << d[i] << endl;
    }
}

int main()
{
    solve();
    return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

#define NODE_NUM 100

class Node
{
private:
	int next_node_list[NODE_NUM];
	int next_node_num;
	int next_weight_list[NODE_NUM];
public:
	Node();
	void AddNextNode(int id, int weight);
	void SetWeight(int weight);
	void DistributeWeight();
	int weight_from_0;
	bool check;
	int id;
};

Node::Node()
{
	next_node_num = 0;
	weight_from_0 = -1;
	check = false;
}

Node *Node_list;
priority_queue<Node, vector<Node>, greater<Node> > que;
bool operator> (const Node &n1, const Node &n2){
	return n1.weight_from_0 > n2.weight_from_0;
};

void Node::AddNextNode(int id, int weight)
{
	next_node_list[next_node_num] = id;
	next_weight_list[next_node_num] = weight;
	next_node_num++;
}

void Node::SetWeight(int weight)
{
	if (weight_from_0 == -1 || weight < weight_from_0) {
		weight_from_0 = weight;
	}
}

void Node::DistributeWeight()
{
	check = true;
	for (int i = 0; i < next_node_num; i++) {
		if (Node_list[next_node_list[i]].check == false) {
			Node_list[next_node_list[i]].SetWeight(weight_from_0 + next_weight_list[i]);
			que.push(Node_list[next_node_list[i]]);
		}
	}
}

int main(void)
{
	//input
	int n;
	cin >> n;
	Node_list = new Node[n]();
	for (int i = 0; i < n; i++) {
		Node_list[i].id = i;
		int u, k;
		cin >> u >> k;
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			Node_list[i].AddNextNode(v, c);
		}
	}

	//weight from 0 ?
	Node_list[0].check = true;
	Node_list[0].weight_from_0 = 0;
	Node_list[0].DistributeWeight();
	while (!que.empty()) {
		int id = que.top().id;
		que.pop();
		Node_list[id].DistributeWeight();
	}

	//output
	for (int i = 0; i < n; i++) {
		cout << i << " " << Node_list[i].weight_from_0 << endl;
	}
	
	return 0;
}