Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
const INF = 1 << 60

type Edge struct {
	to, cost int
}

type Node struct {
	id, cost int
}

type PQ []Node

func (pq PQ) Len() int           { return len(pq) }
func (pq PQ) Less(i, j int) bool { return pq[i].cost < pq[j].cost }
func (pq PQ) Swap(i, j int)      { pq[i], pq[j] = pq[j], pq[i] }

func (pq *PQ) Push(x interface{}) {
	*pq = append(*pq, x.(Node))
}

func (pq *PQ) Pop() interface{} {
	old := *pq
	n := len(old)
	x := old[n-1]
	*pq = old[0 : n-1]
	return x
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	E := make([][]Edge, N)
	for i := 0; i < N; i++ {
		id, k := sc.nextInt(), sc.nextInt()
		E[id] = make([]Edge, k)
		for j := 0; j < k; j++ {
			to, cost := sc.nextInt(), sc.nextInt()
			E[id][j] = Edge{to, cost}
		}
	}

	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	done := make([]bool, N)
	pq := &PQ{}
	heap.Init(pq)
	d[0] = 0
	heap.Push(pq, Node{0, 0})
	for pq.Len() > 0 {
		cur := heap.Pop(pq).(Node).id
		if done[cur] {
			continue
		}
		done[cur] = true
		for i := 0; i < len(E[cur]); i++ {
			to, cost := E[cur][i].to, E[cur][i].cost+d[cur]
			if !done[to] && cost < d[to] {
				d[to] = cost
				heap.Push(pq, Node{to, cost})
			}
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i, d[i])
	}
	wtr.Flush()
}

C++: // 単一始点最短経路 ( ダイクストラ法 : 優先度付きキュー )
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<stack>
#include<algorithm>
#include<iostream>
#include<cmath>
#include<vector>

#include<queue>

using namespace std;

static const int MAX_N = 10000;
static const int INFTY = (1 <<21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

class q_element
{
    public:
        // 各頂点のNo.と経路の値
        int vertex_num;
        int vertex_val;

        // コンストラクタ
        q_element(int a, int b)
        {
            vertex_num = a;
            vertex_val = b;
        };
};

// ">" のオーバーロード [ receive_val ] を基準に大小比較を行う
bool operator> (const q_element &q_element_1, const q_element &q_element_2)
{
    return q_element_1.vertex_val > q_element_2.vertex_val;
};

// q_elementクラスのオブジェクトを昇順にするためのキューの定義
std::priority_queue< q_element,
                     std::vector<q_element>,
                     std::greater<q_element> > pqEle;

// 隣接リストを作成する ( 頂点と重みの情報を格納する )
vector<q_element> v_Link[MAX_N + 1];

int n;

// ダイクストラ法を実施するメソッド( 優先度付きキュー )
int Dijkstra_priority_queue(int start_v);

int main(void)
{

    cin >> n;

    int k, c, u, v;
    q_element q_entity(0, 0);

    for(int i = 0; i < n; i++)
    {
        cin >> u >> k;

        for(int j = 0; j < k; j++)
        {
            cin >> v >> c;

            // 隣接リストの作成 ( 頂点と重みを設定する )
            q_entity.vertex_num = v;
            q_entity.vertex_val = c;

            v_Link[u].push_back(q_entity);
        }
    }

    // 優先度付きキューを用いたダイクストラ法
    Dijkstra_priority_queue(0);

    return 0;

}

// 優先度付きキューを用いたダイクストラ法を実施するメソッド
// start_v : スタートする頂点のNo.
int Dijkstra_priority_queue(int start_v)
{
    int u, v, minv;
    int d[MAX_N], p[MAX_N], color[MAX_N];

    for(int i = 0; i < n; i++)
    {
        d[i] = INFTY;
        p[i] = -1;
        color[i] = WHITE;
    }

    // 初期値の設定 ( 頂点 : 0 を開始点とする)
    d[start_v] = 0;
    color[start_v] = GRAY;
    // キューに要素を入れる
    pqEle.push( q_element(start_v, 0) );

    while( !pqEle.empty() )
    {

        // 最小の値を持つ頂点を取り出す ( キューの先頭 )
        u = pqEle.top().vertex_num;
        minv = pqEle.top().vertex_val;
        pqEle.pop();

        // 訪問完了
        color[u] = BLACK;

        for(int v_num = 0; v_num < v_Link[u].size(); v_num++)
        {
            // 隣接リストから接続している要素を取得する
            v = v_Link[u][v_num].vertex_num;

            if( color[v] != BLACK )
            {
                // u → v の経路の中で, vのコストが最小のものが見つかれば更新する
                if( d[v] > d[u] + v_Link[u][v_num].vertex_val )
                {
                    // コストの記録
                    d[v] = d[u] + v_Link[u][v_num].vertex_val;
                    // 頂点 v の親を記録する
                    p[v] = u;
                    // 訪問状態の記録
                    color[v] = GRAY;

                    // キューに要素を入れる
                    pqEle.push( q_element(v, d[v]) );
                }
            }
        }
    }

    // 結果の表示
    for(int i = 0; i < n; i++)
    {
        cout << i << " " << ( d[i] == INFTY ? -1 : d[i] ) << endl;
    }

    return 0;
}

C++: #include <iostream>
#include <vector>
#include <queue>
using namespace std;
typedef vector <int> vi;
typedef vector <vi> vvi;

class blanch{
	public:
		int weight;
		int total;
		int from;
		int to;
		blanch():
			weight(0), from(0), to(0){};
		blanch(int newweight, int newfrom, int newto):
			weight(newweight), from(newfrom), to(newto){};
};
typedef vector <blanch> vb;


bool operator<( const blanch &blanch1, const blanch &blanch2){
	return (blanch1.weight > blanch2.weight);
	}

bool operator>( const blanch &blanch1, const blanch &blanch2){
	return (blanch1.weight < blanch2.weight);
	}

int make_graph(vvi &graph, vi &stamp){
	int n=graph.size();
	for (int i=0; i<n; i++){
		for (int j=0; j<n; j++){
			graph[i][j]=0;
		}
	}

	for (int j=0; j<n; j++){
		int i2,n2;
		cin>>i2;
		cin>>n2;
		for (int i=0; i<n2; i++){
			int j2;
			cin>>j2;
			cin>>graph[i2][j2];
		}
		stamp[i2] = -1;
	}
	return 0;
}

int Shortest_Path(vvi &graph, vi &stamp){

	priority_queue<blanch, vb, less<vb::value_type> > pq;
	int n = graph.size(), p1=0;
	stamp[p1] = 0;

	while (p1!=-1){
		for (int p2=0; p2<n; p2++){
			int *tmp = &graph[p1][p2];
			if (*tmp!=0 && stamp[p2]==-1){
				pq.push(blanch(*tmp+stamp[p1], p1, p2));
			}
		}
		p1 = -1;
		while (! pq.empty()){
			blanch tmp = pq.top();
			if (stamp[tmp.from]!=-1 && stamp[tmp.to]==-1){
				p1 = tmp.to;
				stamp[p1] = tmp.weight;
				pq.pop();
				break;
			} else
				pq.pop();
		}
	}
	return 0;
}

int resultout(vi &stamp){
	int n = stamp.size();
	for (int i=0; i<n; i++){
		cout<<i<<" "<<stamp[i]<<endl;
	}
	return 0;
}

int main(void){

	int n;
	cin>>n;
	vvi G(n, vi(n));
	vi stamp(n);

	make_graph(G, stamp);

	Shortest_Path(G, stamp);

	resultout(stamp);

	return 0;
}