Go: package main

import (
	"bufio"
	"fmt"
	"log"
	"os"
	"strconv"
	"strings"
)

// Node 頂点
type Node struct {
	gid  int   // グループID
	edge []int // 隣接辺
}

// NoID グループIDなし
const NoID = -1

// NewNode 頂点の生成
func NewNode() *Node {
	return &Node{gid: NoID, edge: []int{}}
}

func parseNode(nodes []*Node, gid int, queue []int) {
	if len(queue) == 0 {
		return
	}
	var nextQ []int
	for _, id := range queue {
		node := nodes[id]
		if node.gid == NoID {
			node.gid = gid
			for _, edge := range node.edge {
				nextQ = append(nextQ, edge)
			}
		}
	}
	parseNode(nodes, gid, nextQ)
	return
}
func digNode(nodes []*Node, id, gid int) {
	node := nodes[id]
	if node.gid != NoID {
		// 探索済み
		return
	}
	node.gid = gid
	for _, edge := range node.edge {
		digNode(nodes, edge, gid)
	}
	return
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	n, m := eGetInt2(scanner)

	nodes := make([]*Node, n)
	for i := 0; i < n; i++ {
		nodes[i] = NewNode()
	}

	for i := 0; i < m; i++ {
		a, b := eGetInt2(scanner)
		nodes[a].edge = append(nodes[a].edge, b)
		nodes[b].edge = append(nodes[b].edge, a)
	}

	for i := 0; i < n; i++ {
		// 幅優先探索
		// gid := i
		// queue := []int{i}
		// parseNode(nodes, gid, queue)

		// 深さ優先探索
		digNode(nodes, i, i)
	}

	q := eGetInt(scanner)
	for i := 0; i < q; i++ {
		a, b := eGetInt2(scanner)
		if nodes[a].gid == nodes[b].gid {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

func eGetInt(scanner *bufio.Scanner) int {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0]
}
func eGetInt2(scanner *bufio.Scanner) (int, int) {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0], t[1]
}

func eGetline(p *bufio.Scanner) string {
	if !p.Scan() {
		if err := p.Err(); err != nil {
			log.Fatal(err.Error())
		}
		return ""
	}
	return p.Text()
}

func eAtoi(s []string) []int {
	ints := make([]int, len(s))
	var err error
	for i, e := range s {
		ints[i], err = strconv.Atoi(e)
		if err != nil {
			log.Fatal(err.Error())
		}
	}
	return ints
}

C++: #include <iostream>
#include <vector>
using namespace std;

class UnionFind {
 public:
    int g_num;
    vector<int> rank, par;

    UnionFind() {}
    UnionFind(int size) {
        rank.resize(size, 0);
        par.resize(size, 0);
        for (int i = 0; i < size; i++) {
            par[i] = i;
            rank[i] = 0;
        }
        g_num = size;
    }

    bool same(int x, int y) {
        return find(x) == find(y);
    }

    void unite(int x, int y) {
        x = find(x);
        y = find(y);
        if (x == y) return;

        g_num--;
        if (rank[x] > rank[y]) {
            par[y] = x;
        } else {
            par[x] = y;
            if (rank[x] == rank[y]) rank[y]++;
        }
    }

    int find(int x) {
        if (x == par[x]) return x;
        return par[x] = find(par[x]);
    }

    int group_num() {
        return g_num;
    }
};

int main(void) {
    int n, m, a, b, q;
    cin >> n >> m;
    UnionFind uf(n);
    for (int i= 0; i < m; i++) {
        cin >> a >> b;
        uf.unite(a, b);
    }

    cin >> q;
    for (int i = 0; i < q; i++) {
        cin >> a >> b;
        cout << (uf.same(a, b) ? "yes":"no") << endl;
    }
    return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;
int main()
{
	int n,m;
	cin>>n>>m;
	int parent[n];
	for(int i=0;i<n;i++)
	{
		parent[i] = -1;
	}
	int first,second;
	for(int i=0;i<m;i++)
	{
		cin>>first>>second;
		while(parent[first]!=-1)
		{
			first=parent[first];
		}
		while(parent[second]!=-1)
		{
			second=parent[second];
		}
		if(second!=first)
		{
			parent[second]=first;
		}
	}
	int cases,first1,second1;
	cin>>cases;
	for(int i=0;i<cases;i++)
	{
		cin>>first1>>second1;
		while(parent[first1]!=-1)
		{
			first1=parent[first1];
		}
		while(parent[second1]!=-1)
		{
			second1=parent[second1];
		}
		if(first1==second1)
			cout<<"yes";
		else
			cout<<"no";
		cout<<endl;
	}
}

C++: #include <cassert>
#include <algorithm>
#include <iostream>
#include <vector>
#include <string>

typedef std::vector<bool> TCheckList;
class TVertex
{
    int FIndex;
    std::vector<TVertex*> FList;

public:
    TVertex(int Index)
     : FIndex(Index)
    {}
    void AddPath(TVertex* Vertex)
    {
        FList.push_back(Vertex);
    }
    bool IsFriend(const TVertex* Target, TCheckList& CheckList)const
    {
        assert(FIndex < CheckList.size());
        if(CheckList[FIndex]) return false;
        CheckList[FIndex] = true;
        for(std::vector<TVertex*>::const_iterator It = FList.begin(); It != FList.end(); ++It){
            const TVertex* V = *It;
            if(V == Target) return true;
            if(V->IsFriend(Target, CheckList)){
                return true;
            }
        }
        return false;
    }
};
class TGraph
{
    std::vector<TVertex*> FTable;
    void Init(int n)
    {
        assert(n > 0);
        FTable.resize(n);
        for(int i = 0; i < n; ++i){
            FTable[i] = new TVertex(i);
        }
    }
public:
    TGraph(int n)
    {
        Init(n);
    }
    
    void SetupVertex(std::istream& in)
    {
        int Index;
        in >> Index;
        assert(Index >= 1);
        assert(Index <= FTable.size());
        int k;
        in >> k;
        for(int i = 0; i < k; ++i){
            int v;
            in >> v;
            FTable[Index]->AddPath(FTable[v]);
        }
    }
    void MakeFriend(int s, int t)
    {
        assert(s < FTable.size());
        assert(t < FTable.size());
        FTable[s]->AddPath(FTable[t]);
        FTable[t]->AddPath(FTable[s]);
    }
    bool IsFriend(int s, int t)const
    {
        assert(s < FTable.size());
        assert(t < FTable.size());
        TCheckList CheckList(FTable.size(), false);
        return FTable[s]->IsFriend(FTable[t], CheckList);
    }
};

int main()
{
    int n, m;
    std::cin >> n >> m;
    TGraph Graph(n);
    for(int i = 0; i < m; ++i){
        int s, t;
        std::cin >> s >> t;
        Graph.MakeFriend(s, t);
    }
    int q;
    std::cin >> q;
    for(int i = 0; i < q; ++i){
        int s, t;
        std::cin >> s >> t;
        std::cout << (Graph.IsFriend(s, t) ? "yes" : "no") << std::endl;
    }
    return 0;
    
}