Go: package main

import (
	"fmt"
	"bufio"
	"os"
	"strconv"
	"container/heap"
)

type Node struct {
	Id int
	Dis int
}

type PriorityQueue []*Node

func (pq PriorityQueue) Len() int { return len(pq) }

func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].Dis < pq[j].Dis
}

func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PriorityQueue) Push(x interface{}) {
	*pq = append(*pq, x.(*Node))
}

func (pq *PriorityQueue) Pop() interface{} {
	n := len(*pq)
	pop := (*pq)[n-1]
	*pq = (*pq)[0:n-1]
	return pop
}

func main() {
	var n int
	fmt.Scan(&n)

	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	g := make([][]int, n)
	c := make([][]int, n)
	pq := make(PriorityQueue, 0, n)
	d := make([]int, n)
	for i := 0; i < n; i++ {
		sc.Scan()
		u, _ := strconv.Atoi(sc.Text())
		sc.Scan()
		k, _ := strconv.Atoi(sc.Text())
		g[u] = make([]int, k)
		c[u] = make([]int, k)
		for j := 0; j < k; j++ {
			sc.Scan()
			g[u][j], _ = strconv.Atoi(sc.Text())
			sc.Scan()
			c[u][j], _ = strconv.Atoi(sc.Text())
		}

		if u == 0 {
			d[u] = 0
		} else {
			d[u] = 1 << 30
		}
		pq.Push(&Node{u, d[u]})
	}
	heap.Init(&pq)

	for pq.Len() > 0 {
		node := heap.Pop(&pq).(*Node)
		for i := 0; i < len(g[node.Id]); i++ {
			nextId := g[node.Id][i]
			nextDis := node.Dis + c[node.Id][i]
			if nextDis < d[nextId] {
				d[nextId] = nextDis
				heap.Push(&pq, &Node{nextId, nextDis})
			}
		}
	}

	wr := bufio.NewWriter(os.Stdout)
	for i := 0; i < n; i++ {
		wr.WriteString(strconv.Itoa(i))
		wr.WriteString(" ")
		wr.WriteString(strconv.Itoa(d[i]))
		wr.WriteString("\n")
	}
	wr.Flush()
}

C++: #include <iostream>
#include <sstream>
#include <cstdio>
#include <cmath>
#include <cctype>
#include <string>
#include <vector>
#include <list>
#include <set>
#include <map>
#include <queue>
#include <stack>
#include <algorithm>
#include <functional>

using namespace std;
using ll = long long int;
#define rep(i,n) for(int i = 0; i < n; i++)
#define FOR(i, a, b)  for(int i = (a); i < (b) ; i++)

#define pb push_back
#define SORT(v,n) sort(v, v+n)
#define ALL(x) (x).begin(),(x).end()
#define debug(x) cerr << #x << ": " << x << '\n'
#define elif else if
#define itn ll
#define int ll
const int INF = 100100100;
const int MOD = (int)1e9 + 7;
const double EPS = 1e-9;
///                →,↑,←,↓,↗,↖,↙,↘
int dx[8] = { 1, 0, -1, 0, 1, -1, -1, 1 };
int dy[8] = { 0, 1, 0, -1, 1, 1, -1, -1 };

typedef vector<vector<int>> vvi;
typedef vector<vector<vector<int>>> vvvi;

static const int MAX = 100;
static const int White = 0;
static const int Gray = 1;
static const int Black = 2;


int n, M[MAX][MAX];
int d[MAX], p[MAX],color[MAX];

void dijkstra() {
	rep(i, n) {
		color[i] = White;
		d[i] = INF;
		p[i] = -1;
	}
	d[0] = 0;
	while (true) {
		int u, mincost = INF;
		rep(i, n) {
			if (color[i] != Black and d[i] < mincost) {
				u = i;
				mincost = d[i];
			}
		}
		if (mincost == INF) break;
		color[u]  = Black;
		int v;
		rep(v, n) {
			if (color[v] != Black and M[u][v] != INF) {
				if (d[u] + M[u][v] < d[v]) {
					d[v] = d[u] + M[u][v];
					p[v] = u;
					color[v] = Gray;
				}
			}
		}
	}
	rep(i, n) {
		cout << i << ' ' << d[i] << '\n';
	}
}

signed main() {
	ios::sync_with_stdio(false);
	int i, j, k;
	cin >> n;
	rep(i, n) {
		rep(j, n) {
			M[i][j] = INF;
		}
	}
	rep(i, n) {
		int u, k;
		cin >> u >> k;
		rep(j, k) {
			int c,v;
			cin >> v >> c;
			M[u][v] = c;
		}
	}
	dijkstra();
	return 0;
}

C++: #include<iostream>
#include<vector>
#include<climits>
#include<cmath>
#include<queue>
 
using namespace std;
 
struct edge {
  int to, cost;
};
 
struct state {
  int pos, cost;
 
  bool operator < (const state& s) const {
    return cost > s.cost;
  }
};
 
int main() {
  int n; cin >> n;
 
  vector< vector<edge> > edges(n, vector<edge>());
  for (int i = 0; i < n; i++) {
    int u, k; cin >> u >> k;
 
    while (k--) {
      int to, cost; cin >> to >> cost;
      edges[u].push_back((edge) { to, cost});
    }
  }
 
  priority_queue<state> queue;
  vector<int> costs(n, INT_MAX);
  costs[0] = 0;
  queue.push((state) {0, 0});
 
  while(!queue.empty()) {
    const state now = queue.top();
    queue.pop();
 
    
     
    for (int i = 0; i < edges[now.pos].size(); i++) {
      state nex = now;
      nex.pos = edges[now.pos][i].to;
      nex.cost += edges[now.pos][i].cost;
      if (costs[nex.pos] > nex.cost) {
        costs[nex.pos] = nex.cost;
        queue.push(nex);
      }
    }
  }
 
  for (int i = 0; i < n; i++)
    cout << i << " " << costs[i] << endl;
   
  return 0;
}

C++: #include <iostream>
#include <queue>
#include <vector>

using namespace std;

#define INF (10000001)

typedef pair<int, int> Edge;

int main()
{
    priority_queue<Edge,vector<Edge>,greater<Edge> > pq;
    vector<vector<Edge> > e;
    vector<int> d;
    Edge etemp;
    int n,u,k,v,c;
    cin >> n;
    e.resize(n);
    d.resize(n);
    for(int i=0; i<n; ++i) {
        cin >> u >> k;
        for(int j=0; j<k; ++j) {
            cin >> v >> c;
            e[u].push_back(Edge{c,v});
        }
        d[u]=INF;
    }

    d[0]=0;
    for(auto x : e[0]) {
        pq.push(x);
    }
    while(!pq.empty()) {
        etemp=pq.top(); pq.pop();
        v=etemp.second;
        c=etemp.first;
        if(d[v]<c) continue;
        d[v]=c;
        for(auto x : e[v]) {
            if(d[x.second]<=c+x.first) continue;
            pq.push(Edge{c+x.first,x.second});
        }
    }
    for(int i=0; i<n; ++i) {
        cout << i << " " << d[i] << endl;
    }
    return 0;
}

C++: #include <cassert>
#include <climits>
#include <algorithm>
#include <iostream>
#include <vector>
#include <string>


class TVertex;
struct TPath
{
    int Cost;
    TVertex* Target;
    TPath(TVertex* ATarget, int ACost)
     : Target(ATarget), Cost(ACost) {}
};
class TVertex
{
    int FIndex;
    std::vector<TPath> FList;
    int FDistance;

public:
    TVertex(int Index)
     : FIndex(Index), FDistance(INT_MAX)
    {}
    void AddPath(const TPath& Path)
    {
        FList.push_back(Path);
    }
    void PrintDistance(std::ostream& out)const
    {
        out << FIndex << " " << FDistance << std::endl;
    }
    void BreadthFirstSearch(int Distance)
    {
        if(FDistance <= Distance) return;
        FDistance = Distance;
        for(std::vector<TPath>::iterator It = FList.begin(); It != FList.end(); ++It){
            It->Target->BreadthFirstSearch(Distance + It->Cost);
        }
    }
};
class TGraph
{
    std::vector<TVertex*> FTable;
    void Init(int n)
    {
        assert(n > 0);
        FTable.resize(n);
        for(int i = 0; i < n; ++i){
            FTable[i] = new TVertex(i);
        }
    }
public:
    TGraph(int n)
    {
        Init(n);
    }
    
    void SetupVertex(std::istream& in)
    {
        int Index;
        in >> Index;
        assert(Index >= 0);
        assert(Index < FTable.size());
        int k;
        in >> k;
        for(int i = 0; i < k; ++i){
            int v, c;
            in >> v >> c;
            FTable[Index]->AddPath(TPath(FTable[v], c));
        }
    }
    void BreadthFirstSearch()
    {
        FTable[0]->BreadthFirstSearch(0);
    }
    void PrintDistance(std::ostream& out)
    {
        for(int i = 0; i < FTable.size(); ++i){
            FTable[i]->PrintDistance(out);
        }
    }
};

int main()
{
    std::cin.tie(0);
    std::ios::sync_with_stdio(false);
    int n;
    std::cin >> n;
    TGraph Graph(n);
    for(int i = 0; i < n; ++i){
        Graph.SetupVertex(std::cin);
    }
    Graph.BreadthFirstSearch();
    Graph.PrintDistance(std::cout);
    return 0;
    
}