Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 200
	MAX_WEIGHT = 2000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		adjacentMatrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			v, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjacentMatrix[i][j] = v
		}
	}

	mst([]int{1}, shortestList, adjacentMatrix)
	fmt.Println(shortestList)
	fmt.Println(calculateMinWeight(shortestList))
}

func calculateMinWeight(shortestList []ShortestInfo) int {
	visitedList := make([]bool, len(shortestList))
	visitedList[0] = true
	sumWeight := 0
	for !visitedAll(visitedList) {
		shortestInfo := shortestList[0]
		shortestList = shortestList[1:]
		edges := shortestInfo.edges
		for _, edge := range edges {
			if !visitedList[edge.end-1] {
				visitedList[edge.end-1] = true
				sumWeight += edge.weight
			}
		}
	}
	return sumWeight
}

func visitedAll(visitedList []bool) bool {
	for _, v := range visitedList {
		if !v {
			return false
		}
	}
	return true
}

func mst(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			s := getShortest(adj.end, shortestList)
			if currentShortest.shortest+adj.weight < s.shortest || (currentShortest.shortest+adj.weight == s.shortest && len(currentShortest.edges)+1 > len(s.edges)) {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include <iostream>
#include <algorithm>
#include <utility>
#include <vector>
#include <queue>
using namespace  std;
template<class T1, class T2> ostream& operator << (ostream &s, pair<T1,T2> P)
{ return s << '<' << P.first << ", " << P.second << '>'; }
template<class T> ostream& operator << (ostream &s, vector<T> P)
{ for (int i = 0; i < P.size(); ++i) { if (i > 0) { s << " "; } s << P[i]; } return s; }
template<class T> ostream& operator << (ostream &s, vector<vector<T> > P)
{ for (int i = 0; i < P.size(); ++i) { s << endl << P[i]; } return s << endl; }
struct Edge{
    int from, to, cost;
    Edge(int f, int t, int c){
        from = f;
        to = t;
        cost = c; 
    }
};
bool operator< (const Edge& e1, const Edge& e2){
    return e1.cost < e2.cost;
}
bool operator> (const Edge& e1, const Edge& e2){
    return e1.cost > e2.cost;
}
int makeMST(vector<vector<int>> &G, vector<vector<int>> &H){
    int N = G.size();
    int res = 0;
    int v = 0;
    priority_queue<Edge, vector<Edge>, greater<Edge> > pq;
    vector<int> visited(N, 0);
    visited[0] = 1;
    for(int i=0; i<N; i++) if(G[v][i]!=-1) pq.push(Edge(0, i, G[v][i]));
    int numv = 1;
    while(pq.size() and numv!=N){
        Edge e = pq.top(); pq.pop();
        if(visited[e.to]) continue;
        res += e.cost;
        visited[e.to] = 1;
        H[e.from][e.to] = e.cost;
        H[e.to][e.from] = e.cost;
        for(int i=0; i<N;i++){
            if(G[e.to][i]!=-1 and !visited[i]) pq.push(Edge(e.to, i, G[e.to][i]));
        }
        numv++;
    }
    return res;
}

signed main(){
    int N; cin>>N;
    vector<vector<int>> G(N, vector<int>(N));
    vector<vector<int>> H(N, vector<int>(N, -1));
    for(int i=0; i<N; i++) {
        for(int j=0; j<N; j++){
            cin>>G[i][j];
        }
    }
    cout << makeMST(G, H) << endl;
    return 0;
}

C++: #include <iostream>
using namespace std;

#define WHITE 0
#define GRAY 1
#define BLACK 2
#define INFTY 1000000


int n,M[100][100],color[100],d[100],p[100];


int prim(){
  int i,u;
  
  for( i = 0; i < 100; i++ ){ 
    color[i] = WHITE;
    d[i] = INFTY;
    p[i] = -1;   
  }

  d[0] = 0;
 
  while(1){
    u = -1;
    int mincost = INFTY;
    
    for( i = 0; i < n; i++ ){
      if( color[i] != BLACK && d[i] < mincost ){
	mincost = d[i];
	u = i;
      }
    }
    
    if( u == -1 ) break;

    color[u] = BLACK;

    for( int v = 0; v < n; v++ ){
      if( color[v] != BLACK && M[u][v] != INFTY ){
	if( M[u][v] < d[v] ){
	  d[v] = M[u][v];
	  p[v] = u;
	  color[v] = GRAY;
	}
      }
    }
  }
  int sum = 0;
  for( i = 0; i < n; i++ ){
    if( p[i] != -1 ) sum+= M[i][p[i]];
  }
  return sum;
}

int main(){
  int i,j;
  //,n;
    
  cin >> n;
  for( i = 0; i < n; i++ ){
    for( j = 0; j < n; j++ ){
      cin >> M[i][j];
      if( M[i][j] == -1 ) M[i][j] = INFTY;
    }
  }

  cout << prim() << endl;

  return 0;
}

C++: #include <iostream>
#include <map>
#include <vector>
using namespace std;
typedef vector <int> vi;
typedef vector <vi> vvi;
struct edge{
	int from;
	int to;
};
typedef multimap <int, edge, less<int> > mme;

int addedge(vvi &graph, int y, int x, int val=1){
	graph[y][x] = val;
	return val;
}

int make_graph(vvi &graph, vi &stamp){
	int n=graph.size(), val;

	for (int j=0; j<n; j++){
		for (int i=0; i<n; i++){
			cin>>val;
			addedge(graph, i, j, val);
		}
		stamp[j] = 0;
	}
	return 0;
}

int Minimum_Spanning_Tree(vvi &graph, vi &stamp){

	mme edges;
	int n = graph.size(), p1, p2, p3, total=0;
	p1=0;
	stamp[p1] = 1;

	while (p1!=-1){
		for (int p2=0; p2<n; p2++){
			int *tmp=&graph[p1][p2];
			if (*tmp!=-1 && stamp[p2]==0){
				edge e;
				e.from = p1;
				e.to = p2;
				edges.insert(pair <int, edge> (*tmp, e));
			}
		}
		p1=-1;
		while (! edges.empty()){
			auto it = edges.begin();
			if (stamp[it->second.from]==1 && stamp[it->second.to]==0){
				p1 = it->second.to;
				stamp[p1]=1;
				total+=it->first;
				edges.erase(it);
				break;
			}
			edges.erase(it);
		}
	}
	return total;
}

int resultout(vvi &graph){
	for (int i=0; i<int(graph.size()); i++){
		for (int j=0; j<int(graph.size()); j++){
		cout<<graph[i][j]<<" ";
		}
		cout<<endl;
	}
	return 0;
}

int main(void){

	int n, row;
	cin>>n;
	vvi G(n, vi(n));
	vi stamp(n);

	make_graph(G, stamp);

	cout<<Minimum_Spanning_Tree(G, stamp)<<endl;

	return 0;
}