Go: package main

import (
	"fmt"
	"sort"
)

type Edge struct {
	I int
	J int
	A int
}

func main() {
	var n int
	fmt.Scan(&n)

	g := make([][]int, n)
	edges := make([]Edge, 0, n*(n-1)/2)
	parents := make([]int, n)
	for i := 0; i < n; i++ {
		g[i] = make([]int, n)
		for j := 0; j < n; j++ {
			fmt.Scan(&g[i][j])
			if g[i][j] > 0 {
				edges = append(edges, Edge{i, j, g[i][j]})
			}
		}
		parents[i] = i
	}
	sort.SliceStable(edges, func(i, j int) bool { return edges[i].A > edges[j].A })

	sum := 0
	for len(edges) > 0 {
		edge := edges[len(edges)-1]
		edges = edges[:len(edges)-1]

		if same(edge.I, edge.J, &parents) {
			continue
		}
		union(edge.I, edge.J, &parents)
		sum += edge.A
	}
	fmt.Println(sum)
}



func root(id int, parents *[]int) int {
	if id == (*parents)[id] {
		return id
	}
	return root((*parents)[id], parents)
}

func union(i, j int, parents *[]int) {
	(*parents)[root(j, parents)] = (*parents)[root(i, parents)]
}

func same(i, j int, parents *[]int) bool {
	return root(i, parents) == root(j, parents)
}

C++: #include <iostream>
#include <vector>
#include <algorithm>
using namespace std;

class UnionFind
{
public:
    UnionFind(int n) : parent(n), rank(n){
        for(int i = 0; i < n; ++i){
            parent[i] = i;
            rank[i] = 0;
        }
    }
    
    int find(int i){
        if(parent[i] == i){
            return i;
        } else {
            return parent[i] = find(parent[i]);
        }
    }
    
    bool same(int i, int j){
        return find(i) == find(j);
    }
    
    void unite(int i, int j){
        i = find(i);
        j = find(j);
        if(i == j) return;
        else if(rank[i] < rank[j]){
            parent[i] = j;
        } else {
            parent[j] = i;
            if(rank[i] == rank[j]) ++rank[i];
        }
    }
    
private:
    vector<int> parent;
    vector<int> rank;
};

struct Edge{
    int u,v,cost;
};

vector<Edge> E;

int main()
{
    int n,cost,ans = 0;
    cin >> n;
    for(int i = 0; i < n; ++i){
        for(int j = 0; j < n; ++j){
            cin >> cost;
            if(cost != -1){
                Edge e;
                e.u = i; e.v = j; e.cost = cost;
                E.push_back(e);
            }
        }
    }
    
    sort(E.begin(), E.end(), [](const Edge& x, const Edge& y){return x.cost < y.cost;});
    
    UnionFind U(n);
    
    for(int i = 0; i < E.size(); ++i){
        if(!U.same(E[i].u, E[i].v)){
            U.unite(E[i].u, E[i].v);
            ans += E[i].cost;
        }
    }
    
    cout << ans << endl;
}

C++: #include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <iostream>
#include <algorithm>
#define N 110
#define INF 0x3f3f3f3f
using namespace std;
typedef struct {
    int w;
    int s;
    int e;
}Edge;
Edge edge[N*N];
int m[N][N];
int father[N];
int n;
int k = 0;  //edge的下标
int result = 0;
int findfather(int x){
    return x == father[x] ? x : findfather(father[x]);
}
int cmp(Edge a, Edge b){
    return a.w < b.w;
}
void Kruscal(){
    for(int u = 0; u < k; u++){
        int s = edge[u].s;
        int e = edge[u].e;
        if(findfather(s) != findfather(e)){
            father[findfather(e)] = s;
            result += edge[u].w;
        }
    }
    printf("%d\n", result);
}
int main(){

    scanf("%d", &n);
    for(int i = 1; i <= n; i++) father[i] = i;
    for(int i = 1; i <= n; i++){
        for(int j = 1; j <= n; j++){
            int b;
            scanf("%d", &b);
            m[i][j] = b;
        }
    }
    for(int i = 1; i <= n; i++){
        for(int j = i; j <= n ;j++){
            if(m[i][j] != -1) {
                edge[k].w = m[i][j];
                edge[k].s = i;
                edge[k].e = j;
//                father[j] = i;
                k++;
            }
        }
    }
    sort(edge, edge+k, cmp);
    for(int i = 0; i < k; i++){
        printf("%d %d %d\n", edge[i].s, edge[i].e, edge[i].w);
    }
    Kruscal();
    return 0;
}


//int cmp(const void *a, const void *b){
//    Edge c = *((Edge *) a);
//    Edge d = *((Edge *) b);
//    return c.w > d.w;
//}


//qsort(edge, k, sizeof(Edge), cmp);



//
//    for(int i = 0; i < k; i++){
//        printf("%d %d %d\n", edge[i].s, edge[i].e, edge[i].w);
//    }

C++: #define _CRT_SECURE_NO_WARNINGS
#include <cstdio>
#include <cstdlib>
#include <string>
#include <iostream>
#include <climits>
#include <list>
#include <queue>

using namespace std;

static const int INFTY = 2001;

int H;
int A[101];
int NodeNum[101];
int IndexInA[100];


int parent(int i) {
	return i / 2;
}

int left(int i) {
	return 2 * i;
}

int right(int i) {
	return 2 * i + 1;
}

void minHeapify(int i) {
	int l = left(i);
	int r = right(i);
	int smallest = i;
	if (l <= H && A[l] < A[i]) {
		smallest = l;
	}
	if (r <= H && A[r] < A[smallest]) {
		smallest = r;
	}
	if (smallest != i) {
		int temp = A[i];
		A[i] = A[smallest];
		A[smallest] = temp;
		temp = NodeNum[i];
		NodeNum[i] = NodeNum[smallest];
		NodeNum[smallest] = temp;
		IndexInA[NodeNum[i]] = i;
		IndexInA[NodeNum[smallest]] = smallest;

		minHeapify(smallest);
	}
}

void insert(int d, int nodeNum) {
	int i = ++H;
	A[i] = d;
	NodeNum[i] = nodeNum;
	IndexInA[nodeNum] = i;
	int p = parent(i);
	while (i > 1 && A[p] > A[i]) {
		int temp = A[p];
		A[p] = A[i];
		A[i] = temp;
		temp = NodeNum[p];
		NodeNum[p] = NodeNum[i];
		NodeNum[i] = temp;
		IndexInA[NodeNum[p]] = p;
		IndexInA[NodeNum[i]] = i;
		i = p;
		p = parent(i);
	}
}

int heapExtractMinNodeNum() {
	int minNodeNum = NodeNum[1];
	A[1] = A[H];
	NodeNum[1] = NodeNum[H];
	IndexInA[NodeNum[1]] = 1;
	H--;
	minHeapify(1);

	return minNodeNum;
}

void decrese(int i, int value) {
	A[i] = value;
	int p = parent(i);
	while (i > 1 && A[p] > A[i]) {
		int temp = A[p];
		A[p] = A[i];
		A[i] = temp;
		temp = NodeNum[p];
		NodeNum[p] = NodeNum[i];
		NodeNum[i] = temp;
		IndexInA[NodeNum[p]] = p;
		IndexInA[NodeNum[i]] = i;
		i = p;
		p = parent(i);
	}
}

int main() {
	int Dist[101];
	int AdjacenceyList[100][100];
	int AdjacenceyWeightList[100][100];
	int Degree[100];
	int i, j;
	int N;
	int W;
	int Deg;
	int MinTotalWeight = 0;
	int u, v;
	bool inT[100];

	cin >> N;

	for (i = 0; i < N; i++) {
		inT[i] = false;
		Dist[i] = INFTY;
		Deg = -1;
		for (j = 0; j < N; j++) {
			cin >> W;
			if(W != -1){
				AdjacenceyList[i][++Deg] = j;
				AdjacenceyWeightList[i][Deg] = W;
			}
		}
		Degree[i] = Deg + 1;
	}
	Dist[100] = INFTY;



	H = 0;
	u = 0;
	inT[u] = true;
	Dist[u] = 0;
	for (i = 1; i <= N - 1; i++) {
		for (j = 0; j < Degree[u]; j++) {
			v = AdjacenceyList[u][j];
			if (inT[v] == false) {
				W = AdjacenceyWeightList[u][j];
				if (Dist[v] == INFTY) {
					Dist[v] = W;
					insert(W, v);
				}
				else if (W < Dist[v]) {
					Dist[v] = W;
					decrese(IndexInA[v], W);
				}
			}
		}

		int minNodeNum = heapExtractMinNodeNum();
		inT[minNodeNum] = true;
		MinTotalWeight += Dist[minNodeNum];
		u = minNodeNum;

	}

	printf("%d\n", MinTotalWeight);

	return 0;
}