Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Node struct {
	cost int
	done bool
}

type Edge struct {
	to, cost int
}

const INF = 1 << 60

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	nodes := make([]Node, N)
	for i := 0; i < N; i++ {
		nodes[i].cost = INF
	}
	E := make([][]Edge, N)
	for i := 0; i < N; i++ {
		id, k := sc.nextInt(), sc.nextInt()
		for j := 0; j < k; j++ {
			to, cost := sc.nextInt(), sc.nextInt()
			E[id] = append(E[id], Edge{to, cost})
		}
	}
	nodes[0].cost = 0
	for {
		cur := 0
		minCost := INF
		for i := 0; i < N; i++ {
			n := nodes[i]
			if !n.done && n.cost < minCost {
				cur = i
				minCost = n.cost
			}
		}
		if minCost == INF {
			break
		}
		nodes[cur].done = true
		for i := 0; i < len(E[cur]); i++ {
			to, cost := E[cur][i].to, E[cur][i].cost+nodes[cur].cost
			if !nodes[to].done && cost < nodes[to].cost {
				nodes[to].cost = cost
			}
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i, nodes[i].cost)
	}
	wtr.Flush()
}

C++: #include<cstdio>
#include<iostream>
#include<algorithm>
#include<cstring>
using namespace std;
const int inf=0x3f3f3f3f;
int map1[109][109];
int flag[109];
int result[109];
int main(){
    int n;
    int u,v,w,k;
    while(scanf("%d",&n)!=EOF){
        for(int i=0;i<n;i++)
            for(int j=0;j<n;j++)
                if(i==j)
                    map1[i][j]=0;
                else
                    map1[i][j]=inf;
        for(int i=0;i<n;i++){
            scanf("%d%d",&u,&k);
            for(int j=0;j<k;j++){
                scanf("%d%d",&v,&w);
                if(map1[u][v]>w)
                    map1[u][v]=w;
            }
        }
        u=108;
        memset(flag,0,sizeof(flag));
        flag[0]=1;
        for(int i=0;i<n;i++)
            result[i]=map1[0][i];
        for(int i=0;i<n;i++){
            int minn=inf;
            for(int j=0;j<n;j++)
                if(!flag[j]&&result[j]<minn){
                    minn=result[j];
                    u=j;
                }
                flag[u]=1;
                for(int k=0;k<n;k++)
                    if(map1[u][k]!=inf&&result[k]>result[u]+map1[u][k])
                        result[k]=result[u]+map1[u][k];
        }
        for(int i=0;i<n;i++)
            printf("%d %d\n",i,result[i]);



    }
    return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
#include <list>
using namespace std;

#define NODE_NUM 100

class Node
{
private:
	//int next_node_list[NODE_NUM];
	list<int> next_node_list;
	//int next_node_num;
	//int next_weight_list[NODE_NUM];
	list<int> next_weight_list;
public:
	Node();
	void AddNextNode(int id, int weight);
	void SetWeight(int weight);
	void DistributeWeight();
	int id;
	int weight_from_0;
	bool check;
};

Node::Node()
{
	//next_node_num = 0;
	weight_from_0 = -1;
	check = false;
}

Node *Node_list;

struct GreatNode
{
	bool operator()(const Node *n1, const Node *n2) const {
		return n1->weight_from_0 > n2->weight_from_0;
	}
};
priority_queue<Node*, vector<Node*>, GreatNode > que;

void Node::AddNextNode(int id, int weight)
{
	//next_node_list[next_node_num] = id;
	next_node_list.push_back(id);
	//next_weight_list[next_node_num] = weight;
	next_weight_list.push_back(weight);
	//next_node_num++;
}

void Node::SetWeight(int weight)
{
	if (weight_from_0 == -1 || weight < weight_from_0) {
		weight_from_0 = weight;
	}
}

void Node::DistributeWeight()
{
	check = true;
	/*for (int i = 0; i < next_node_num; i++) {
		if (Node_list[next_node_list[i]].check == false) {
			Node_list[next_node_list[i]].SetWeight(weight_from_0 + next_weight_list[i]);
			que.push(Node_list[next_node_list[i]]);
		}
	}*/
	list<int>::iterator itr2 = next_weight_list.begin();
	for(list<int>::iterator itr = next_node_list.begin(); itr != next_node_list.end(); itr++){	
		if (Node_list[*itr].check == false) {
			Node_list[*itr].SetWeight(weight_from_0 + *itr2);
			que.push(&Node_list[*itr]);
		}
		itr2++;
	}
}

int main(void)
{
	//input
	int n;
	cin >> n;
	Node_list = new Node[n]();
	for (int i = 0; i < n; i++) {
		Node_list[i].id = i;
		int u, k;
		cin >> u >> k;
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			Node_list[i].AddNextNode(v, c);
		}
	}

	//weight from 0 ?
	Node_list[0].check = true;
	Node_list[0].weight_from_0 = 0;
	Node_list[0].DistributeWeight();
	while (!que.empty()) {
		Node *node = que.top();
		que.pop();
		node->DistributeWeight();
	}

	//output
	for (int i = 0; i < n; i++) {
		cout << i << " " << Node_list[i].weight_from_0 << endl;
	}
	
	return 0;
}