Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
const INF = 1 << 60

type Edge struct {
	to, cost int
}

type Node struct {
	id, cost int
}

type PQ []Node

func (pq PQ) Len() int           { return len(pq) }
func (pq PQ) Less(i, j int) bool { return pq[i].cost < pq[j].cost }
func (pq PQ) Swap(i, j int)      { pq[i], pq[j] = pq[j], pq[i] }

func (pq *PQ) Push(x interface{}) {
	*pq = append(*pq, x.(Node))
}

func (pq *PQ) Pop() interface{} {
	old := *pq
	n := len(old)
	x := old[n-1]
	*pq = old[0 : n-1]
	return x
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	E := make([][]Edge, N)
	for i := 0; i < N; i++ {
		id, k := sc.nextInt(), sc.nextInt()
		E[id] = make([]Edge, k)
		for j := 0; j < k; j++ {
			to, cost := sc.nextInt(), sc.nextInt()
			E[id][j] = Edge{to, cost}
		}
	}

	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	done := make([]bool, N)
	pq := &PQ{}
	heap.Init(pq)
	d[0] = 0
	heap.Push(pq, Node{0, 0})
	for pq.Len() > 0 {
		cur := heap.Pop(pq).(Node).id
		if done[cur] {
			continue
		}
		done[cur] = true
		for i := 0; i < len(E[cur]); i++ {
			to, cost := E[cur][i].to, E[cur][i].cost+d[cur]
			if !done[to] && cost < d[to] {
				d[to] = cost
				heap.Push(pq, Node{to, cost})
			}
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i, d[i])
	}
	wtr.Flush()
}

C++: #include <bits//stdc++.h>
using namespace std;
struct Point{
    vector<pair<int,int>> next;
    int distance=0;
    int check=1;
};
int main(void){
    int a,b,i,j;
    cin>>a;
    Point points[a];
    for(i=0;i<a;i++){
        int p,dist,d,e;
        cin>>d>>e;
        for(j=0;j<e;j++){
            cin>>p>>dist;
            pair<int,int> t;
            t=make_pair(dist,p);
            points[d].next.push_back(t);
        }
    }
    
    priority_queue<pair<int,int>, vector<pair<int,int>>, greater<pair<int,int>>> q;
    q.push(make_pair(0,0));
    while(q.empty()==false){
        int v=q.top().second;
        int dist=q.top().first;
        q.pop();
        if(points[v].check){
            points[v].distance=dist;
            points[v].check=0;
            for(i=0;i<points[v].next.size();i++){
                int d1=points[v].next[i].first;
                int v1=points[v].next[i].second;
                if(points[v1].check)
                    q.push(make_pair(d1+dist,v1));
            }
        }
    }
    for(i=0;i<a;i++)
        cout<<i<<" "<<points[i].distance<<endl;
}

C++: #include<iostream>
#include<cstring>
#include<algorithm>
using namespace std;

int x[1000][1000];
int y[1000];

int main() {
	memset(x, 1, sizeof(x));
	memset(y, 1, sizeof(y));
	int n, a, b, c, d;
	cin >> n;
	for (int i = 0; i < n; i++) {
		cin >> a >> b;
		for (int i = 0; i < b; i++) {
			cin >> c >> d;
			x[a][c] = d;
		}
	}
	y[0] = 0;
	for (int i = 0; i < n; i++) {
		for (int j = 0; j < n; j++) {
			for (int k = 0; k < n; k++) {
				y[k] = min(y[k], y[j] + x[j][k]);
			}
		}
	}
	for (int i = 0; i < n; i++) {
		cout << i << ' ' << y[i] << endl;
	}
	return 0;
}

C++: #include <iostream>
#include <climits>
#include <vector>
using namespace std;
typedef unsigned short ushort;

class blanch{
	public:
		bool visited;
		int distance;
		ushort from;
		ushort to;
};
typedef vector <blanch> vb;
typedef vector <vb> vvb;

int make_graph(vvb &graph, vb &nodes){

	int n=nodes.size();
	for (int i=0; i<n; i++){
		nodes[i].visited = false;
		nodes[i].distance = INT_MAX;
	}

	blanch tmp;
	tmp.visited = false;
	for (int i=0; i<n; i++){
		int n2;
		cin>>tmp.from;
		cin>>n2;

		for (int j=0; j<n2; j++){
			cin>>tmp.to;
			cin>>tmp.distance;
			graph[tmp.from].push_back(tmp);
		}
	}
	return 0;
}

int Shortest_Path(vvb &graph, vb &nodes){

	int p1=0;
	nodes[p1].distance = 0;

	while (p1 != -1){
		nodes[p1].visited=true;
		for (int i = 0; i<(int)graph[p1].size(); i++){
			blanch tmp = graph[p1][i];
			if (!nodes[tmp.to].visited){
				int tmp2 = tmp.distance + nodes[p1].distance;
				if (tmp2 < nodes[tmp.to].distance){
					tmp.distance = tmp2;
					nodes[tmp.to] = tmp;
				}
			}
		}

		p1 = -1;
		int tmp = INT_MAX;
		for (int i=0; i<(int)graph.size(); i++){
			if (!nodes[i].visited && nodes[i].distance<tmp){
				p1 = i;
				tmp = nodes[i].distance;
			}
		}
	}
	return 0;
}

int resultout(vb &nodes){
	for (int i=0; i<(int)nodes.size(); i++){
		cout<<i<<" "<<nodes[i].distance<<endl;
	}
	return 0;
}

int main(void){

	int n;
	cin>>n;
	vvb G(n, vb());
	vb nodes(n);

	make_graph(G, nodes);

	Shortest_Path(G, nodes);

	resultout(nodes);
	G.clear();
	nodes.clear();

	return 0;
}

C++: #include <stdio.h>
#define INF 10000000
typedef struct{
	int node;
	int cost;
} List;

int dist[101];
List list[101][101];
int kazu[101];

int n;

void walk(int x,int step){
	dist[x]=step;
	for(int i=0;i<kazu[x];i++){
		if(dist[list[x][i].node]>step+list[x][i].cost) walk(list[x][i].node,step+list[x][i].cost);
	}
}

int main(void){
	int i,j,w;
	int num;
	scanf("%d",&n);
	for(i=0;i<n;i++){
		scanf("%d",&num);
		scanf("%d",kazu+num);
		for(j=0;j<kazu[num];j++)scanf("%d %d",&(list[num][j].node),&list[num][j].cost);
	}
	for(i=0;i<n;i++) dist[i]=INF;
	walk(0,0);
	
	for(i=0;i<n;i++){
		printf("%d %d\n",i,dist[i]);
	}
	return 0;
}