Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	white int = iota
	gray
	black
)

type node struct {
	id     int
	parent int
	edge   []int
	weight []int
	color  int
}

type graph struct {
	nodes    []node
	distance []int
}

var infty = 1 << 32
var null = -1

func constructgraph() *graph {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	n := nextInt(sc)

	g := &graph{make([]node, n), make([]int, n)}

	for i := 0; i < n; i++ {
		id := nextInt(sc)
		edges := nextInt(sc)
		n := node{}
		n.id = id
		n.edge = make([]int, edges)
		n.weight = make([]int, edges)
		n.color = white
		for j := 0; j < edges; j++ {
			to := nextInt(sc)
			w := nextInt(sc)
			n.edge[j] = to
			n.weight[j] = w
		}
		g.nodes[id] = n
	}
	return g
}

func nextInt(sc *bufio.Scanner) int {
	sc.Scan()
	v, _ := strconv.Atoi(sc.Text())
	return v
}

func (g *graph) preparedijkstra(s int) {
	for i := 0; i < len(g.nodes); i++ {
		g.nodes[i].color = white
		g.nodes[i].parent = null
		g.distance[i] = infty
	}
	g.distance[s] = 0
}

func (g *graph) dijkstra(s int) []int {
	g.preparedijkstra(s)

	for {
		var u int
		mincost := infty
		for i, d := range g.distance {
			if g.nodes[i].color != black && mincost > d {
				mincost = d
				u = i
			}
		}

		if mincost == infty {
			break
		}

		g.nodes[u].color = black

		for i, e := range g.nodes[u].edge {
			if g.nodes[e].color != black {
				if g.distance[e] > g.distance[u]+g.nodes[u].weight[i] {
					g.distance[e] = g.distance[u] + g.nodes[u].weight[i]
					g.nodes[e].parent = u
					g.nodes[e].color = gray
				}
			}
		}
	}
	return g.distance
}

func printShortestPath(d []int) {
	for i, v := range d {
		fmt.Printf("%d %d\n", i, v)
	}
}

func main() {
	g := constructgraph()
	d := g.dijkstra(0)
	printShortestPath(d)
}

C++: #include<iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1<<21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

void dijkstra(){
    int minv;
    int d[MAX], color[MAX];

    for(int i=0; i<n; i++){
        d[i] = INFTY;
        color[i] = WHITE;
    }

    d[0] = 0;
    color[0] = GRAY;
    while(1){
        minv = INFTY;
        int u = -1;
        for(int i=0; i<n; i++){
            if(minv > d[i] && color[i] != BLACK){
                u = i;
                minv = d[i];
            }
        }
        if(u == -1) break;
        color[u] = BLACK;
        for(int v=0; v<n; v++){
            if(color[v] != BLACK && M[u][v] != INFTY){
                if(d[v] > d[u] + M[u][v]){
                    d[v] = d[u] + M[u][v];
                    color[v] = GRAY;
                }
            }
        }
    }

    for(int i=0; i<n; i++){
        cout << i << " " << ( d[i] == INFTY ? -1 : d[i] ) << endl;
    }
}

int main(){
    cin >> n;
    for(int i=0; i<n; i++){
        for(int j=0; j<n; j++){
            M[i][j] = INFTY;
        }
    }

    int k, c, u, v;
    for(int i=0; i<n; i++){
        cin >> u >> k;
        for(int j=0; j<k; j++){
            cin >> v >> c;
            M[u][v] = c;
        }
    }

    dijkstra();

    return 0;
}

C++: #define _USE_MATH_DEFINES

#include <cstdio>
#include <cstdlib>
#include <iostream>
#include <cmath>
#include <algorithm>
#include <vector>
#include <queue>
#include <map>

using namespace std;

#define MAX_V 200000

typedef pair<long long int, long long int> P;
long long int INF = 1e18;

struct edge{
	int to;
	long long int cost;
};

vector<edge> G[MAX_V];
long long int d[MAX_V];

// 速さはO(|E|log|V|)

void shortest_path(int s, int V){ // Vは頂点数
	
	priority_queue<P, vector<P>, greater<P> > que;
	
	for(int i = 0; i < V; i++){
		d[i] = INF;
	}
	d[s] = 0;
	
	que.push(P(0, s));
	
	while(!que.empty()){
		
		P p = que.top();
		que.pop();
		
		int v = p.second;
		
		if(d[v] < p.first){
			continue;
		}
		
		for(int i = 0; i < G[v].size(); i++){
			edge e = G[v][i];
			if(d[e.to] > e.cost + d[v]){
				d[e.to] = d[v] + e.cost;
				que.push(P(d[e.to], e.to));
			}
		} // 頂点への最小コストを更新
	}
}

int main(){
	
	int V;
	cin >> V;
	
	for(int i = 0; i < V; i++){
		int u, num;
		cin >> u >> num;
		for(int j = 0; j < num; j++){
			edge e;
			cin >> e.to >> e.cost;
			G[u].push_back(e);
		}
	}
	
	shortest_path(0, V);
	
	for(int i = 0; i < V; i++){
		cout << i << " " << d[i] << endl;
	}
	
	return 0;
}

C++: #include<iostream>
#include<algorithm>
#include<queue>
using namespace std;
static const int MAX = 10000;
static const int INFTY = (1 << 20);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n;
vector<pair<int, int> > adj[MAX];

void dijkstra() {
	priority_queue<pair<int, int> > PQ;
	int color[MAX];
	int d[MAX];
	for (int i = 0; i < n; i++) {
		d[i] = INFTY;
		color[i] = WHITE;
	}

	d[0] = 0;
	PQ.push(make_pair(0, 0));
	color[0] = GRAY;

	while (!PQ.empty()) {
		pair<int, int> f = PQ.top(); PQ.pop();
		int u = f.second;
		color[u] = BLACK;

		if (d[u] < f.first*(-1)) continue;

		for (unsigned int j = 0; j < adj[u].size(); j++) {
			int v = adj[u][j].first;
			if (color[v] == BLACK) continue;
			if (d[v] > d[u] + adj[u][j].second) {
				d[v] = d[u] + adj[u][j].second;
				PQ.push(make_pair(d[v] * (-1), v));
				color[v] = GRAY;
			}
		}
	}

	for (int i = 0; i < n; i++) {
		cout << i << " " << (d[i] == INFTY ? -1 : d[i]) << endl;
	}
}

int main() {
	int k, u, v, c;

	cin >> n;
	for (int i = 0; i < n; i++) {
		cin >> u >> k;
		for (int j = 0; j < k; j++) {
			cin >> v >> c;
			adj[u].push_back(make_pair(v, c));
		}
	}

	dijkstra();

	return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

class Vertice;
class Edge;

class Vertice{
private:
	int id;
	int edge_num;
	int *vertice_id_list;
	Edge **edges;
	bool flag_fixed;
	int distance_min;
public:
	Vertice(int id, int edge_num_max);
	~Vertice(){ delete[] edges, vertice_id_list; }
	int getDistanceMin() const { return distance_min; }
	void addEdge(int vertice_id, Edge *edge);
	void addVertices(Vertice *vertices[]);
	void setDistance(int d);
	void serveDistance();
	void setFlagFixed(){ flag_fixed = true; }
};

class Edge{
private:
	int distance;
	Vertice *vertice;
public:
	Edge(int distance){ this->distance = distance; }
	void addVertice(Vertice *vertice){ this->vertice = vertice; }
	void setDistance(int distance){ vertice->setDistance(distance + this->distance); }
};

struct verticeComp {
	bool operator()(const Vertice *v1, const Vertice *v2)
	{
		return v1->getDistanceMin() > v2->getDistanceMin();
	}
};

priority_queue<Vertice*, vector<Vertice*>, verticeComp > PQ; 

Vertice::Vertice(int id, int edge_num_max)
{
	this->id = id;
	edge_num = 0;
	vertice_id_list = new int[edge_num_max];
	edges = new Edge*[edge_num_max];
	flag_fixed = false;
	distance_min = 1000000;
}

void Vertice::addEdge(int vertice_id, Edge *edge)
{
	edges[edge_num] = edge;
	vertice_id_list[edge_num] = vertice_id;
	edge_num++;
}

void Vertice::addVertices(Vertice *vertices[])
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->addVertice(vertices[vertice_id_list[i]]);
	}
}

void Vertice::setDistance(int d)
{
	if (flag_fixed) return;
	if (d < distance_min) distance_min = d;
	PQ.push(this);
}

void Vertice::serveDistance()
{
	if (PQ.empty()) return;
	for (int i = 0; i < edge_num; i++) {
		edges[i]->setDistance(distance_min);
	}
	Vertice *fixed_vertice = PQ.top();
	PQ.pop();
	fixed_vertice->setFlagFixed();
	fixed_vertice->serveDistance();
}

int main(void)
{
	Vertice **vertices;

	int n;
	cin >> n;
	vertices = new Vertice*[n];
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		vertices[u] = new Vertice(u, k);
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			vertices[u]->addEdge(v, new Edge(c));
		}
	}
	
	for (int i = 0; i < n; i++) {
		vertices[i]->addVertices(vertices);
	}

	vertices[0]->setDistance(0);
	vertices[0]->serveDistance();

	for (int i = 0; i < n; i++) {
		cout << i << " ";
		cout << vertices[i]->getDistanceMin() << endl;
	}

	return 0;
}