Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Node struct {
	cost int
	done bool
}

type Edge struct {
	to, cost int
}

const INF = 1 << 60

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	nodes := make([]Node, N)
	for i := 0; i < N; i++ {
		nodes[i].cost = INF
	}
	E := make([][]Edge, N)
	for i := 0; i < N; i++ {
		id, k := sc.nextInt(), sc.nextInt()
		for j := 0; j < k; j++ {
			to, cost := sc.nextInt(), sc.nextInt()
			E[id] = append(E[id], Edge{to, cost})
		}
	}
	nodes[0].cost = 0
	for {
		cur := 0
		minCost := INF
		for i := 0; i < N; i++ {
			n := nodes[i]
			if !n.done && n.cost < minCost {
				cur = i
				minCost = n.cost
			}
		}
		if minCost == INF {
			break
		}
		nodes[cur].done = true
		for i := 0; i < len(E[cur]); i++ {
			to, cost := E[cur][i].to, E[cur][i].cost+nodes[cur].cost
			if !nodes[to].done && cost < nodes[to].cost {
				nodes[to].cost = cost
			}
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i, nodes[i].cost)
	}
	wtr.Flush()
}

C++: #include <iostream>
#include <cstdio>
#include <climits>
#include <cstring>

using namespace std;

#define SWAP(type, a, b) do { type t = a; a = b; b = t; } while(0)

typedef struct {
    int* verIdx;
    int num;
} Heap;

int* d; 
int* weight;
int n;

void makeMinHeap(Heap *heap, int idx);
void insert(Heap *heap, int key);
int extract(Heap *heap);

static inline int getParent(int idx) { return idx / 2; }
static inline int getLeft(int idx) { return idx * 2; }
static inline int getRight(int idx) { return idx * 2 + 1; }
static inline bool isCorrectHeapIdx(int idx, int heapSize) { return idx <= heapSize && 1 <= idx; }
static inline bool isEmpty(Heap *heap) { return heap->num <= 0; }

static inline int getMinCost(int idx) {
    return d[idx];
}

void makeMinHeap(Heap *heap, int idx) {
    int left = getLeft(idx);
    int right = getRight(idx);

    int minIdx = idx;
    if(isCorrectHeapIdx(left, heap->num) && getMinCost(heap->verIdx[minIdx]) > getMinCost(heap->verIdx[left])) {
        minIdx = left;
    } if(isCorrectHeapIdx(right, heap->num) && getMinCost(heap->verIdx[minIdx]) > getMinCost(heap->verIdx[right])) {
        minIdx = right;
    }

    if(minIdx != idx) {
        SWAP(int, heap->verIdx[minIdx], heap->verIdx[idx]);
        makeMinHeap(heap, minIdx);
    }
}

void insert(Heap *heap, int* key) {
    heap->verIdx[++heap->num] = *key;
    for(int i = getParent(heap->num); i >= 1; i = getParent(i)) {
        makeMinHeap(heap, i);
    }
}

void extract(Heap *heap, int* key) {
    *key = heap->verIdx[1];
    heap->verIdx[1] = heap->verIdx[heap->num--];
    makeMinHeap(heap, 1);
}

static inline bool isConnected(int s, int t) {
    return weight[s * n + t] != INT_MAX;
}

static inline int getWeight(int s, int t) {
    return weight[s * n + t];
}

void solve(int s) {
    Heap que;
    bool* isAddS = new bool[n]();

    que.verIdx = new int[n * n];
    que.num = 0;

    d = new int[n];
    d[s] = 0;
    for(int i = 0; i < n; i++) {
        if(s != i) {
            d[i] = INT_MAX;
        }
    }
    
    insert(&que, &s);

    while(1) {
        int u;
        while(1) {
            if(isEmpty(&que)) {
                return;
            } 

            extract(&que, &u);
            if(!isAddS[u]) {
                break;
            }
        }

        isAddS[u] = true;

        for(int i = 0; i < n; i++) {
            if(isConnected(u, i) && !isAddS[i]) {
                if(d[u] + getWeight(u, i) < d[i]) {
                    d[i] = d[u] + getWeight(u, i);
                }
                insert(&que, &i);
            }
        }
    }

    return;
}

int main() {

    scanf("%d", &n);

    weight = new int[n * n];

    for(int i = 0; i < n * n; i++) {
        weight[i] = INT_MAX;
    }
    

    for(int i = 0; i < n; i++) {
        int s;
        int deg;

        scanf("%d %d", &s, &deg);
        for(int j = 0; j < deg; j++) {
            int t;
            int w;

            scanf("%d %d", &t, &w);

            weight[s * n + t] = w;
        }
    }

    solve(0);

    for(int i = 0; i < n; i++) {
        cout << i << " " << d[i] << endl;
        
    }
}