Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: #include<iosrteam>
#include<queue>

using namespace std;
static const int N = 100;
static const int INFTY = (1<<21);

int n, M[N][N];
int d[N];

void bfs(int s) {
  queue<int> q;
  q.push(s);
  for ( int i = 0; i < n; i++ ) d[i] = INFTY;
  d[s] = 0;
  int u;
  while ( !q.empty() ) {
    u = q.front(); q.pop();
    for ( int v = 0; v < n; v++ ) {
      if ( M[u][v] == 0 ) continue;
      if ( d[v] != INFTY ) continue;
      d[v] = d[u] + 1;
      q.push(v);
    }
  }
  for ( int i = 0; i < n; i++ ) {
    cout << i+1 << " " << ( (d[i] == INFTY) ? (-1) : d[i] ) << endl;
  }
}

int main() {
  int u, k, v;

  cin >> n;
  for ( int i = 0; i < n; i++ ) {
    for ( int j = 0; j < n; j++ ) M[i][j] = 0;
  }
  
  for ( int i = 0; i < n; i++ ) {
    cin >> u >> k;
    u--;
    for ( int j = 0; j < k; j++ ) {
      cin >> v;
      v--;
      M[u][v] = 1;
    }
  }

  dfs(0);

  return 0;
}

C++: #include <queue>
#include <vector>
#include <iostream>
using namespace std;

// ------ Class ------ //
class Graph1 {
public:
	// ------ Variables ------ //
	static const int INF = 1000000000;
	int V, E; vector<vector<int> > G;

	// ------ Constructors ------ //
	Graph1() : V(0), E(0), G(vector<vector<int> >()) {}
	Graph1(int v) : V(v), E(0), G(vector<vector<int> >(v)) {}
	Graph1(vector<vector<int> > g) : V(g.size()), G(g) { for (int i = 0; i < g.size(); i++) E += g[i].size(); }

	// ------ Basic Functions ------ //
	int size() { return V; }
	void add1(int v1, int v2) { G[v1].push_back(v2); E++; }
	void add2(int v1, int v2) { add1(v1, v2); add1(v2, v1); }

	// ------ Operators ------ //
	friend bool operator==(const Graph1& g1, const Graph1& g2) { return g1.G == g2.G; }
	friend bool operator!=(const Graph1& g1, const Graph1& g2) { return g1.G != g2.G; }
	vector<int> operator[](int x) { return G[x]; }

	// ------ Algorithms ------ //
	vector<int> dist(int s) {
		queue<int> que; que.push(s);
		vector<int> d(V, INF); d[s] = 0;
		while (!que.empty()) {
			int u = que.front(); que.pop();
			for (int i = 0; i < G[u].size(); i++) {
				if (d[G[u][i]] == INF) {
					d[G[u][i]] = d[u] + 1;
					que.push(G[u][i]);
				}
			}
		}
		return d;
	}
};

// ------ Main ------ //
int n, u, k, v;
int main() {
	cin >> n; Graph1 g(n);
	for(int i = 0; i < n; i++) {
		cin >> u >> k;
		for(int j = 0; j < k; j++) cin >> v, g.add1(u - 1, v - 1);
	}
	vector<int> d = g.dist(0);
	for(int i = 0; i < n; i++) cout << i + 1 << ' ' << (d[i] != Graph1::INF ? d[i] : -1) << endl;
}

C++: #include <bits/stdc++.h>
#define ALL(a)  (a).begin(),(a).end()
#define rep(i,n) for(int (i)=0;(i)<(n);(i)++)
using namespace std;
typedef long long ll;
typedef pair<int, int> P;
typedef pair<long long, long long> Pll;
typedef vector<int> vi;
typedef vector<vector<int>> vvi;
typedef vector<long long> vll;
typedef vector<vector<long long>> vvll;
template <typename T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return 1; } return 0; }
template <typename T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; }
const long long INF = 1LL << 60;


int main(){
  int n;
  cin >> n;
  vvll edge(n, vll(0));
  for(int i = 0; i < n; i++){
    ll u, k;
    cin >> u >> k;
    u--;
    for(int j = 0; j < k; j++){
      ll v;
      cin >> v;
      v--;
      edge.at(u).push_back(v);
    }
  }

  vector<Pll> d(n);
  for(int i = 0; i < n; i++){
    d.at(i).first = INF;
    d.at(i).second = (ll)i;
  }
  d.at(0).first = 0;

  priority_queue<P, vector<P>, greater<P>> que;
  que.push(make_pair(0,0));

  while(!que.empty()){
    P p = que.top(); que.pop();

    if(d.at(p.second).first < p.first) continue;

    for(int i = 0; i < edge.at(p.second).size(); i++){
      ll v = edge.at(p.second).at(i);
      if(d.at(v).first > p.first + 1LL){
        d.at(v).first = p.first + 1LL;
        que.push(d.at(v));
      }  
    }
  }

  for(int i = 0; i < n; i++){
    if(i == 0) continue;
    if(d.at(i).first == INF) d.at(i).first = -1;
  }

  for(int i = 0; i < n; i++){
    cout << i+1 << ' ' << d.at(i).first << endl;
  }

}

C++: #include <bits/stdc++.h>
using namespace std;
#define rep(i,n) for(int i=0;i<n;i++)
#define REP(i,n) for(int i=1;i<=n;i++)
typedef long long ll;

int main(){
	int n;
	cin >> n;
	vector<vector<int> > to(n);
	rep(i,n){
		int u;
		cin >> u;
		u--;
		int k;
		cin >> k;
		rep(j,k){
			int v;
			cin >> v;
			v--;
			to[u].push_back(v);
		}
	}
	
	int dist[105];
	rep(i,n){
		dist[i] = -1;
	}
	
	queue<int> que;
	dist[0] = 0;
	que.push(0);
	while(!que.empty()){
		int p = que.front();
		que.pop();
		for (int i = 0; i < to[p].size(); ++i) {
			int nextv = to[p][i];
			if(dist[nextv] != -1) continue;
			dist[nextv] = dist[p] + 1;
			que.push(nextv);
		}
	}
	
	rep(i,n){
		cout << i+1 << " " << dist[i] << endl;
	}
    return 0;
}