Go: package main

import (
	"bufio"
	"fmt"
	"log"
	"os"
	"strconv"
	"strings"
)

// Node 頂点
type Node struct {
	gid  int   // グループID
	edge []int // 隣接辺
}

// NoID グループIDなし
const NoID = -1

// NewNode 頂点の生成
func NewNode() *Node {
	return &Node{gid: NoID, edge: []int{}}
}

func parseNode(nodes []*Node, gid int, queue []int) {
	if len(queue) == 0 {
		return
	}
	var nextQ []int
	for _, id := range queue {
		node := nodes[id]
		if node.gid == NoID {
			node.gid = gid
			for _, edge := range node.edge {
				nextQ = append(nextQ, edge)
			}
		}
	}
	parseNode(nodes, gid, nextQ)
	return
}
func digNode(nodes []*Node, id, gid int) {
	node := nodes[id]
	if node.gid != NoID {
		// 探索済み
		return
	}
	node.gid = gid
	for _, edge := range node.edge {
		digNode(nodes, edge, gid)
	}
	return
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	n, m := eGetInt2(scanner)

	nodes := make([]*Node, n)
	for i := 0; i < n; i++ {
		nodes[i] = NewNode()
	}

	for i := 0; i < m; i++ {
		a, b := eGetInt2(scanner)
		nodes[a].edge = append(nodes[a].edge, b)
		nodes[b].edge = append(nodes[b].edge, a)
	}

	for i := 0; i < n; i++ {
		// 幅優先探索
		// gid := i
		// queue := []int{i}
		// parseNode(nodes, gid, queue)

		// 深さ優先探索
		digNode(nodes, i, i)
	}

	q := eGetInt(scanner)
	for i := 0; i < q; i++ {
		a, b := eGetInt2(scanner)
		if nodes[a].gid == nodes[b].gid {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

func eGetInt(scanner *bufio.Scanner) int {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0]
}
func eGetInt2(scanner *bufio.Scanner) (int, int) {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0], t[1]
}

func eGetline(p *bufio.Scanner) string {
	if !p.Scan() {
		if err := p.Err(); err != nil {
			log.Fatal(err.Error())
		}
		return ""
	}
	return p.Text()
}

func eAtoi(s []string) []int {
	ints := make([]int, len(s))
	var err error
	for i, e := range s {
		ints[i], err = strconv.Atoi(e)
		if err != nil {
			log.Fatal(err.Error())
		}
	}
	return ints
}

C++: #include<iostream>
#include<vector>
#include<stack>
#include<queue>

struct node {
	int parent;
	std::vector<int> relation;
};

void dfs(std::vector<node> &n, int people) {
	int d[100000];

	std::stack<int> s;
	for (size_t i = 0; i < n.size(); i++) {
		s.push(i);
		/*
		for (int k = 0; k < people; k++) {
			d[k] = 0;
		}
		*/
		while (s.size() != 0) {
			int num = s.top(); s.pop();
			d[num] = 1;
			for (std::vector<int>::iterator it = n[num].relation.begin(); it != n[num].relation.end(); it++) {
				if (d[*it] == 1) {
					n[num].relation.erase(it);
					it--;
				} else {
					s.push(*it);
					d[*it] = 1;
				}
			}
		}
	}
}

void makeparent(std::vector<node> &n) {
	std::queue<int> q;
	for (size_t i = 0; i < n.size(); i++) {
		n[i].parent = -1;
	}
	for (size_t i = 0; i < n.size(); i++) {
		q.push(i);
		int parent = i;
		while (q.size() != 0) {
			parent = q.front(); q.pop();
			for (size_t j = 0; j < n[parent].relation.size(); j++) {
				q.push(n[parent].relation[j]);
				n[n[parent].relation[j]].parent = parent;
			}
		}
	}
}

bool isconnect(std::vector<node> n, int from, int to) {
	std::stack<int> s;
	while (n[from].parent != -1) {
		from = n[from].parent;
	}
	if (to == from) return true;
	s.push(from);
	while(s.size() != 0) {
		from = s.top(); s.pop();
		for (std::vector<int>::iterator it = n[from].relation.begin(); it != n[from].relation.end(); it++) {
			if (to == *it) return true;
			s.push(*it);
		}
	}
	return false;
}

int main() {
	int people, relation;
	
	std::cin >> people >> relation;

	std::vector<node> n(people);

	for (int i = 0; i < relation; i++) {
		int from, to;
		std::cin >> from >> to;
		n[from].relation.push_back(to);
		n[to].relation.push_back(from);
	}

	dfs(n, people);
	makeparent(n);

	/*
	for (size_t i = 0; i < n.size(); i++) {
		std::cout << i << " " << n[i].parent << std::endl;
	}

	for (size_t i = 0; i < n.size(); i++) {
		for (size_t j = 0; j < n[i].relation.size(); j++) {
			std::cout << i << n[i].relation[j] << std::endl;
		}
	}
	*/

	int question;
	std::cin >> question;

	for (int i = 0; i < question; i++) {
		int from, to;
		std::cin >> from >> to;
		if (isconnect(n, from, to)) {
			std::cout << "yes" << std::endl;
		} else {
			std::cout << "no" << std::endl;
		}
	}

	return 0;
}

C++: #include<iostream>
#include<cstring>

using namespace std;

int n,m,q,v[100005],color[100005];

struct edge{
    int index;
    edge *next;
};

struct head{
    int index;
    edge *first;
}heads[100005];

void dfs(int pre,int num,int c){
    v[num]=1;
    color[num]=c;
    edge *e=heads[num].first;
    while(e!=NULL&&e->index!=pre&&v[e->index]==0){
        dfs(num,e->index,c);
        e=e->next;
    }
}

int main(){
    memset(v,0,sizeof(v));
    memset(color,0,sizeof(color));
    memset(heads,0,sizeof(heads));
    cin>>n>>m;
    int i,j,c=0;
    for(i=0;i<n;i++){
        heads[i].index=i;
    }
    for(i=0;i<m;i++){
        int a,b;
        cin>>a>>b;
        edge *e1=new edge();
        edge *e2=new edge();
        e1->index=b;
        e2->index=a;
        e1->next=heads[a].first;
        e2->next=heads[b].first;
        heads[a].first=e1;
        heads[b].first=e2;
    }
    for(i=0;i<n;i++){
        if(v[i]==0)dfs(-1,i,c++);
    }
    cin>>q;
    for(i=0;i<q;i++){
        int a,b;
        cin>>a>>b;
        if(color[a]==color[b])cout<<"yes"<<endl;
        else cout<<"no"<<endl;
    }
}

C++: #include<iostream>
using namespace std;
#include<stdio.h>

typedef struct box { int val; box *prev, *next; } box_t;

box_t* init()
{
    box_t* head = new box_t;
    head->val = -1;
    head->next = NULL;
    head->prev = NULL;
    return head;
}

box_t* make_tail(box_t* head)
{
    box_t* tail = new box_t;
    tail->val = -1;
    head->next = tail;
    tail->next = NULL;
    tail->prev = head;
    return tail;
}

bool isEmpty(box_t* head, box_t* tail)
{
    return (head->next == tail ? true : false);
}

box_t* f_insert(box_t* head, int data)
{
    box_t* box = new box_t;
    box->val = data;
    box->next = head->next;
    box->prev = head;
    head->next->prev = box;
    head->next = box;
    return box;
}

int b_pop(box_t* tail)
{
    if(!(tail->prev->prev)) return -1;
    box_t* box = tail->prev;
    int val;
    val = tail->prev->val;
    tail->prev = box->prev;
    box->prev->next = tail;
    delete box;
    return val;
}

void clear(box_t* head, box_t* tail)
{
    box_t* box1 = head->next;
    box_t* box2;
    if(box1 == tail) return;
    while(box1 != tail){
        box2 = box1->next;
        delete box1;
        box1 = box2;
    };
    head->next = tail;
    tail->prev = head;
    return;
}

int main()
{
    int G[5000][100];
    int *dist;

    box_t* head = init();
    box_t* tail = make_tail(head);

    int n, i, j, e, q, v1, v2;
    scanf("%d", &n);

	dist = new int [n];

    for(i = 0; i < n; i++){
        for(j = 0; j < n; j++){ G[i][j] = 0; } }
    int m;
    scanf("%d", &m);
    for(int k = 0; k < m; k++){
        scanf("%d %d", &i, &j);
        G[i][0]++; G[j][0]++;
        G[i][G[i][0]] = j;
        G[j][G[j][0]] = i;
    }
    scanf("%d", &q);
    int self, friends;
    bool is_connected;

    for(int k = 0; k < q; k++){
        for(j = 0; j < n; j++) dist[j] = -1;

        scanf("%d %d", &self, &friends);
        f_insert(head, self);
        dist[self] = 0;
        is_connected = false;

        while(1){
            v1 = b_pop(tail);
            e = G[v1][0];
            for(i = 1; i <= e; i++){
                v2 = G[v1][i];
                if(dist[v2] < 0){
                    dist[v2] = dist[v1] + 1;
                    f_insert(head, v2);
                }
            }
            if(dist[friends] > 0){
                is_connected = true;
                break;
            }
            if(isEmpty(head, tail)) break;
        };
        if(is_connected){ printf("yes\n"); }else{ printf("no\n"); }
        if(!isEmpty(head, tail)) clear(head, tail);
    }

	delete [] dist;

    return 0;
}