Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 200
	MAX_WEIGHT = 2000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		adjacentMatrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			v, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjacentMatrix[i][j] = v
		}
	}

	mst([]int{1}, shortestList, adjacentMatrix)
	fmt.Println(calculateMinWeight(shortestList))
}

func calculateMinWeight(shortestList []ShortestInfo) int {
	visitedList := make([]bool, len(shortestList))
	visitedList[0] = true
	sumWeight := 0
	for !visitedAll(visitedList) {
		shortestInfo := shortestList[0]
		shortestList = shortestList[1:]
		edges := shortestInfo.edges
		for _, edge := range edges {
			if !visitedList[edge.end-1] {
				visitedList[edge.end-1] = true
				sumWeight += edge.weight
			}
		}
	}
	return sumWeight
}

func visitedAll(visitedList []bool) bool {
	for _, v := range visitedList {
		if !v {
			return false
		}
	}
	return true
}

func mst(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			s := getShortest(adj.end, shortestList)
			if currentShortest.shortest+adj.weight < s.shortest || (currentShortest.shortest+adj.weight == s.shortest && len(currentShortest.edges)+1 > len(s.edges)) {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include <iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1<<21);

int main()
{
  int n;
  int M[MAX][MAX];

  cin >> n;
  for (int i = 0; i < n; ++i)
  {
    for (int j = 0; j < n; ++j)
    {
      int e;
      cin >> e;
      M[i][j] = (e == -1) ? INFTY : e;
    }
  }

  int d[MAX], p[MAX];
  bool visited[MAX];
  for (int i = 0; i < n; ++i)
  {
    d[i] = INFTY;
    p[i] = -1;
    visited[i] = false;
  }
  d[0] = 0;

  while (true)
  {
    int minv = INFTY;
    int u = -1;
    for (int v = 0; v < n; ++v)
    {
      if (!visited[v] && minv > d[v])
      {
        minv = d[v];
        u = v;
      }
    }
    if (u == -1) break;

    visited[u] = true;
    for (int v = 0; v < n; ++v)
    {
      if (!visited[v] && M[u][v] != INFTY)
      {
        if (d[v] > M[u][v])
        {
          d[v] = M[u][v];
          p[v] = u;
        }
      }
    }
  }

  int sum = 0;
  for (int i = 0; i < n; ++i)
  {
    if (p[i] == -1) continue;
    sum += M[i][p[i]];
  }

  cout << sum << endl;

  return 0;
}

C++: #include<iostream>
using namespace std;
#define MAX 100
#define INFTY 1<<21
#define WHITE 0
#define GRAY 1
#define BLACK 2

int n, M[MAX][MAX];

int prim()
{
    int u,minv;
    int d[MAX],p[MAX],color[MAX];

    for(int i=0;i<n;i++)
    {
        d[i]=INFTY;
        p[i]=-1;
        color[i]=WHITE;
    }

    d[0]=0;
    while(1)
    {
        minv=INFTY;
        u=-1;
        for(int i=0;i<n;i++)
        {
            if(minv>d[i] && color[i]!=BLACK)
            {
                u=i;
                minv=d[i];
            }
        }
        if(u==-1)break;

        color[u]=BLACK;
        for(int v=0;v<n;v++)
        {
            if(color[v]!=BLACK && M[u][v]!=INFTY)
            {
                if(d[v]>M[u][v])
                {
                    d[v]=M[u][v];
                    p[v]=u;
                    color[v]=GRAY;
                }
            }
        }
    }
    int sum=0;
    for(int i=0;i<n;i++)
    {
        if(p[i]!=-1)sum+=M[i][p[i]];
    }
    return sum;
}

int main()
{
    cin >> n;
    for(int i=0;i<n;i++)
    {
        for(int j=0;j<n;j++)
        {
            int e;
            cin >>e;
            if(e==-1)
            {
                M[i][j]=INFTY;
            }
            else
            {
                M[i][j]=e;
            }
        }
    }

    cout << prim() << endl;
    return 0;
}

C++: #include <iostream>
#include <utility>
#include <string>
#include <algorithm>
#include <set>
#include <deque>
#include <vector>
#define MAX 150
#define rep(i,p) for(int i=0;i<p;i++)
#define rep1(i,p) for(int i=1;i<=p;i++)
#define pb push_back
using namespace std;
int n,temp,a,b,size;
int A[MAX];
int B[MAX];
int W[MAX];
int V[MAX];
pair<int,int> edge[MAX];
int main(){
  size = 0;
  cin >> n;
  rep(i,n) 
    rep(j,n) {
      cin >> W[size];
      if (i <= j) {        
        A[size] = i;
        B[size] = j;
        edge[size].first = W[size];
        edge[size].second = size;
        size++;
      }
    }

  // sort by lenght of edge
  sort(edge, edge+size+1);
  // printing
  // rep(i,size+1) {
  //   cout << A[edge[i].second] << " " << B[edge[i].second]
  //        << " " << edge[i].first << endl;;
  // }
  int sum = 0;
  rep(i,n) V[i] = i;
  rep(i,size) {
    if (edge[i].first == -1) continue;
    temp = edge[i].second;
    // a , b : vertex
    a = A[temp]; 
    b = B[temp];
    if (V[a] != V[b]) {
      // ?????????????????????
      sum += edge[i].first;
      if (V[a] != a && V[b] == b){
        V[b] = V[a];
      } else if (V[a] == a && V[b] != b) {
        V[a] = V[b];
      } else if (V[a] == a && V[b] == b) {
        V[b] = V[a];
      }
    } else {

    }
  }
  cout << sum << endl;
  return 0;
}