Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextString() string {
	scanner.Scan()
	return scanner.Text()
}

func nextInt() int {
	n, err := strconv.Atoi(nextString())
	if err != nil {
		fmt.Printf("strconv.Atoi failed: %v\n", err)
	}
	return n
}

func newGraph(nNodes int) *Graph {
	g := Graph{}
	g.nodes = make([]*GraphNode, nNodes)
	for iNode := 0; iNode < len(g.nodes); iNode++ {
		g.nodes[iNode] = &GraphNode{}
		g.nodes[iNode].key = GraphNodeKey(iNode)
	}
	return &g
}

var infty = 1000000000

type GraphNodeKey int

// GraphNode is a node for undirected graph
type GraphNode struct {
	key       GraphNodeKey
	adjacents []*GraphNode
	visited   bool
	d, f      int
	parent    *GraphNode
	cc        int
}

func (g *Graph) setAdjacent(l, r GraphNodeKey) {
	g.nodes[l].adjacents = append(g.nodes[l].adjacents, g.nodes[r])
}

// Graph is a undirected graph
type Graph struct {
	nodes []*GraphNode
}

func (g *Graph) initialize() {
	for iNode := 0; iNode < len(g.nodes); iNode++ {
		g.nodes[iNode].visited = false
		g.nodes[iNode].d = infty
		g.nodes[iNode].f = infty
		g.nodes[iNode].parent = nil
		g.nodes[iNode].cc = -1 // 22.3-12
	}
}

type QueueEntry struct {
	node *GraphNode
	next *QueueEntry
}

type Queue struct {
	head, tail *QueueEntry
}

func (q *Queue) enqueue(node *GraphNode) {
	entry := QueueEntry{}
	entry.node = node

	if q.tail == nil {
		q.head = &entry
		q.tail = &entry
		return
	}

	q.tail.next = &entry
	q.tail = q.tail.next
}

func (q *Queue) dequeue() *QueueEntry {
	if q.head == nil {
		return nil
	}
	poped := q.head
	q.head = q.head.next
	if q.head == nil {
		q.tail = nil
	}
	return poped
}

func (q *Queue) isEmpty() bool {
	return q.head == nil
}

var time = 0

func fillDistancesByDepthFirstSearch(g *Graph) {
	g.initialize()
	time = 0
	cc := 0

	for _, u := range g.nodes {
		if !u.visited {
			dfsVisit(g, u, cc)
			cc++
		}
	}
}

func dfsVisit(g *Graph, u *GraphNode, cc int) {
	time++
	u.d = time
	u.cc = cc

	u.visited = true
	for _, v := range u.adjacents {
		if !v.visited {
			v.parent = u
			dfsVisit(g, v, cc)
		}
	}
	time++
	u.f = time
}

func main() {
	scanner.Split(bufio.ScanWords)

	nUsers := nextInt()
	nEdges := nextInt()
	graph := newGraph(nUsers)
	for iEdge := 0; iEdge < nEdges; iEdge++ {
		l := GraphNodeKey(nextInt())
		r := GraphNodeKey(nextInt())
		graph.setAdjacent(l, r)
		graph.setAdjacent(r, l)
	}

	fillDistancesByDepthFirstSearch(graph)

	nQueries := nextInt()
	for iQuery := 0; iQuery < nQueries; iQuery++ {
		l := GraphNodeKey(nextInt())
		r := GraphNodeKey(nextInt())

		// fmt.Println(graph.nodes[l].d, graph.nodes[r].d, graph.nodes[r].f, graph.nodes[l].f)
		if graph.nodes[l].cc == graph.nodes[r].cc {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

C++: #include <iostream>
#include <vector>
#include <queue>

using namespace std;

int WHITE = 0;
int GRAY = 1;
int BLACK = 2;

#define MAX 100000

int color[MAX];
vector<int> G[MAX];
int reach[MAX];

void find_route(int s) {
  queue<int> S;

  S.push(s);
  color[s] = GRAY;

  reach[s] = s;

  while(!S.empty()){
    int v = S.front(); S.pop();

    for (int i = 0; i < (int)G[v].size(); i++) {
      int u = G[v][i];

      if(color[u] == WHITE) {
        color[u] = GRAY;
        reach[u] = s;
        S.push(u);
      }
    }
  }
}

int main() {
  for(int i = 0; i < MAX; i++) color[i] = WHITE;
  for (int i = 0; i < MAX; i++) reach[i] = -1;

  int n, m;
  cin >> n >> m;

  for (int i = 0; i < m; i++) {
    int u, v;
    cin >> u >> v;

    G[u].push_back(v);
    G[v].push_back(u);
  }

  for(int i = 0; i < MAX; i++) {
    if(color[i] != GRAY) {
      find_route(i);
    }
  }

  int q;
  cin >> q;
  for (int i = 0; i < q; i++) {
    int s, t;
    cin >> s >> t;

    if(reach[s] != -1 && reach[s] == reach[t]) {
      cout << "yes";
    } else {
      cout << "no";
    }
    cout << endl;
  }

  return 0;
}

C++: #include <vector>
#include <iostream>
#include <stdio.h>

using namespace std;

struct UnionFind{
    vector<int> par;

    UnionFind(int N) : par(N) {
        for (int i = 0; i < N; ++i) {
            par[i] = i;
        }
    }

    int root(int x){
        if(par[x] == x) {
            return x;
        }
        return par[x] = root(par[x]);
    }

    void unite(int x, int y){

        int rx = root(x);
        int ry = root(y);
        if(rx == ry){
            return;
        }
        par[rx] = ry;
    }

    bool same(int x, int y){
        int rx = root(x);
        int ry = root(y);
        return rx == ry;
    }
};
int main(){
    int n, m;
    cin >> n >> m;
    UnionFind g(n);
    int x, y;
    for (int i = 0; i < m; ++i) {
        cin  >> x >> y;
        g.unite(x, y);
    }
    int q;
    cin >> q;
    for (int i = 0; i < q; ++i) {
        cin >> x >> y;
        if(g.same(x, y)){
            cout << "yes" << endl;
        } else {
            cout << "no" << endl;
        }
    }
    return 0;
}

C++: #include <iostream>
#include <vector>
#include <cassert>
#include <queue>

const int M = 10000000;

void connected_components(
  std::vector<std::vector<int> >& adj_list,
  std::vector<int>& component_numbers,
  int root, int current_component){
  assert(component_numbers[root] == M);

  std::queue<int> target_q;
  target_q.push(root);
  component_numbers[root] = current_component;
  // dist_q.push(0;)
  while(!target_q.empty()){
    int vtx = target_q.front(); target_q.pop();
    for(int const&  u : adj_list[vtx]){
      if(component_numbers[u] == M){
        target_q.push(u);
        component_numbers[u] = current_component;
      }
    }
  }
}

int main(int argc, char const *argv[]) {
  int n, m, q;
  std::cin >> n;
  std::cin >> m;

  std::vector<std::vector<int> > adj_list(n);

  for (size_t i = 0; i < m; i++) {
    int a, b;
    std::cin >> a;
    std::cin >> b;
    adj_list[a].push_back(b);
    adj_list[b].push_back(a);
  }

  std::vector<int> component(n, M);

  for (size_t i = 0; i < n; i++) {
    if(component[i] == M){
      connected_components(adj_list, component, i, i);
    }
  }

  std::cin >> q;

  for(size_t i =0; i < q; i++){
    int a, b;
    std::cin >> a;
    std::cin >> b;
    bool in_same_component = (component[a] == component[b]);
    std::cout << (in_same_component ? "yes" : "no") << std::endl;
  }


  return 0;
}

C++: #include <iostream>
#include <vector>
#include <vector>
#include <algorithm>
#include <stack>
#include <queue>

using namespace std;

static const int N = 100000;
static const int NIL = -1;

int n, m, c;
vector<int> G[N];
int color[N];

void bfs(int u)
{
	queue<int> q;
	q.push(u);
	color[u] = c;

	while (!q.empty())
	{
		u = q.front(); q.pop();
		for (int i = 0; i < G[u].size(); ++i)
		{
			int v = G[u][i];
			if (color[v] == -1)
			{
				q.push(v);
				color[v] = c;
			}
		}
	}
}

void DrawColor()
{
	c = 0;
	for (int i = 0; i < n; ++i) color[i] = -1;
	for (int i = 0; i < n; ++i)
	{
		if (color[i] == -1) bfs(i);
		c++;
	}
}

int main()
{
	cin >> n >> m;
	for (int i = 0; i < m; ++i)
	{
		int u, v; cin >> u >> v;
		G[u].push_back(v);
		G[v].push_back(u);
	}

	DrawColor();

	int n2, p1, p2;
	cin >> n2;
	for (int i = 0; i < n2; ++i)
	{
		cin >> p1 >> p2;
		if (color[p1] == color[p2])
			cout << "yes" << endl;
		else
			cout << "no" << endl;
	}

	return 0;
}