Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextString() string {
	scanner.Scan()
	return scanner.Text()
}

func nextInt() int {
	n, err := strconv.Atoi(nextString())
	if err != nil {
		fmt.Printf("strconv.Atoi failed: %v\n", err)
	}
	return n
}

func newGraph(nNodes int) *Graph {
	g := Graph{}
	g.nodes = make([]*GraphNode, nNodes)
	for iNode := 0; iNode < len(g.nodes); iNode++ {
		g.nodes[iNode] = &GraphNode{}
		g.nodes[iNode].key = GraphNodeKey(iNode)
	}
	return &g
}

var infty = 1000000000

type GraphNodeKey int

// GraphNode is a node for undirected graph
type GraphNode struct {
	key       GraphNodeKey
	adjacents []*GraphNode
	visited   bool
	d, f      int
	parent    *GraphNode
	cc        int
}

func (g *Graph) setAdjacent(l, r GraphNodeKey) {
	g.nodes[l].adjacents = append(g.nodes[l].adjacents, g.nodes[r])
}

// Graph is a undirected graph
type Graph struct {
	nodes []*GraphNode
}

func (g *Graph) initialize() {
	for iNode := 0; iNode < len(g.nodes); iNode++ {
		g.nodes[iNode].visited = false
		g.nodes[iNode].d = infty
		g.nodes[iNode].f = infty
		g.nodes[iNode].parent = nil
		g.nodes[iNode].cc = -1 // 22.3-12
	}
}

type QueueEntry struct {
	node *GraphNode
	next *QueueEntry
}

type Queue struct {
	head, tail *QueueEntry
}

func (q *Queue) enqueue(node *GraphNode) {
	entry := QueueEntry{}
	entry.node = node

	if q.tail == nil {
		q.head = &entry
		q.tail = &entry
		return
	}

	q.tail.next = &entry
	q.tail = q.tail.next
}

func (q *Queue) dequeue() *QueueEntry {
	if q.head == nil {
		return nil
	}
	poped := q.head
	q.head = q.head.next
	if q.head == nil {
		q.tail = nil
	}
	return poped
}

func (q *Queue) isEmpty() bool {
	return q.head == nil
}

var time = 0

func fillDistancesByDepthFirstSearch(g *Graph) {
	g.initialize()
	time = 0
	cc := 0

	for _, u := range g.nodes {
		if !u.visited {
			dfsVisit(g, u, cc)
			cc++
		}
	}
}

func dfsVisit(g *Graph, u *GraphNode, cc int) {
	time++
	u.d = time
	u.cc = cc

	u.visited = true
	for _, v := range u.adjacents {
		if !v.visited {
			v.parent = u
			dfsVisit(g, v, cc)
		}
	}
	time++
	u.f = time
}

func main() {
	scanner.Split(bufio.ScanWords)

	nUsers := nextInt()
	nEdges := nextInt()
	graph := newGraph(nUsers)
	for iEdge := 0; iEdge < nEdges; iEdge++ {
		l := GraphNodeKey(nextInt())
		r := GraphNodeKey(nextInt())
		graph.setAdjacent(l, r)
		graph.setAdjacent(r, l)
	}

	fillDistancesByDepthFirstSearch(graph)

	nQueries := nextInt()
	for iQuery := 0; iQuery < nQueries; iQuery++ {
		l := GraphNodeKey(nextInt())
		r := GraphNodeKey(nextInt())

		// fmt.Println(graph.nodes[l].d, graph.nodes[r].d, graph.nodes[r].f, graph.nodes[l].f)
		if graph.nodes[l].cc == graph.nodes[r].cc {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

C++: #include <iostream> 
#include <vector> 
#include <stack>
#define MAX 100000
using namespace std;

vector<int> Graph[MAX+1];
int color[MAX+1], col(0);

void AssignColor(int node, int col) 
{
    stack<int> S;
    color[node] = col;
    S.push(node);

    while(! S.empty())
    {
        int current_node = S.top(); S.pop();
        for (int i = 0; i < Graph[current_node].size(); ++i) 
        {
            int next = Graph[current_node][i];
            if (color[next] == -1) 
            {
                color[next] = col;
                S.push(next);
            } 
        }
    }
}


int main() 
{
    int node_num, edge_num, node1, node2;
    int q;
    cin >> node_num >> edge_num;
    for (int i = 0; i < node_num+1; ++i) 
    {
        color[i] = -1;
    }

    for (int i = 0; i < edge_num; ++i) 
    {
        cin >> node1 >> node2;
        Graph[node1].push_back(node2);
        Graph[node2].push_back(node1);
    }

    for (int i = 0; i < node_num; ++i)
    {
        if (color[i] < 0) 
        {
            AssignColor(i, col++);
        }
    }
    
    cin >>  q;
    for (int i = 0; i < q; ++i) 
    {
        cin >> node1 >> node2;
        if (color[node1] == color[node2]) cout << "yes" << endl;
        else cout << "no" << endl;
    }
}

C++: #include <cstdio>
#include <cctype>
#include <vector>
using namespace std;

#define si static inline
#define gcu getchar_unlocked
si int in() {
	int c, n = 0;
	//bool minus = false;
	//if ((c = gcu()) == '-') minus = true; else ungetc(c, stdin);
	while ((c = gcu()) >= '0' && c <= '9') n = 10 * n + (c - '0');
	return n; }
	//return minus ? -n : n; }
si void scan(char *s) {while (!isspace(*s++ = gcu()));}
#define pcu putchar_unlocked
#define svo si void out
template <typename T>
svo(T n) {
	static char buf[20];
	char *p = buf;
	//if(n < 0) pcu('-'), n *= -1;
	if (!n) *p++ = '0';
	else while (n) *p++ = n % 10 + '0', n /= 10;
	while (p != buf) pcu(*--p); }
svo(const char *s){while(*s)pcu(*s++);}
svo(char *s){while(*s)pcu(*s++);}
svo(char c){pcu(c);}
template <typename T>
//svo(vector<T> &v){for(T &x:v)out(' '),out(x);out('\n');}
svo(vector<T> &v){for(T &x:v)out(&x == &v[0]?"":" "),out(x);out('\n');}
template <typename head, typename... tail>
svo(head&& h, tail&&... t){out(h);out(move(t)...);}

struct union_find {
	struct node {int p, r = 1;};
	vector<node> nodes;

	union_find(int n) : nodes(n) {
		int i = 0;
		for (node &n: nodes)
			n.p = i++;
	}
	int find(int x) {
		int &p = nodes[x].p;
		if (p == x)
			return x;
		else {
			p = find(p);
			return p;
		}
	}
	void unite(int a, int b) {
		int ar = find(a), br = find(b);
		node &an = nodes[ar], &bn = nodes[br];
		if (an.r > bn.r) {
			bn.p = ar;
			an.r += bn.r;
		} else if (ar != br) {
			an.p = br;
			bn.r += an.r;
		}
	}
	bool equal(int a, int b) {
		return find(a) == find(b);
	}
};

int main() {
	union_find u(in());
	int n = in();
	while(n--) {
		int a = in();
		u.unite(a, in());
	}
	int q = in();
	while (q--)
		out(u.equal(in(), in()) ? "yes" : "no", '\n');
}

C++: #include <iostream>
#include <cstdio>
#include <vector>

#define MAX 100000

#define WHITE 0
#define GRAY 1
#define BLACK 2


using namespace std;

vector<int> G[MAX];
int graphc[MAX];
int color[MAX];
int colorCount;

void def(int o)
{
	int v;

	for (int i = 0; i < G[o].size(); i++) {

		v = G[o][i];
		if (color[v] == WHITE) {

			color[v] = GRAY;
			def(v);
		}
	}
	color[o] = BLACK;
	graphc[o] = colorCount;
}


int main(void)
{
	int n;
	int m;
	int s;
	int t;
	int q;


	cin >> n >> m;

	for (int i = 0; i < m; i++) {
		cin >> s >> t;
		G[s].push_back(t);
		G[t].push_back(s);
	}

	for (int i = 0; i < n; i++) {

		if (color[i] == WHITE) {
			colorCount++;
			def(n);
			
		}
	}

	cin >> q;

	for (int i = 0; i < q; i++) {

		cin >> s >> t;

		cout << ((graphc[s] == graphc[t]) ? "yes" : "no" )<< endl;
	}

	return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;
#define int long long

const int N = 1e5+10;
int par[N]; //親
int depth[N]; //木の深さ

struct UF{

  void init(int n){
    for(int i = 0; i < n; i++){
      par[i] = i;
      depth[i] = 0;
    }
  }

  //木の根を求める
  int root(int x){
    if(par[x] == x){
      return x;
    }
    else {
      return par[x] = root(par[x]);
    }
  }

  //xとyの属する集合を併合
  void unite(int x,int y){
    x = root(x);
    y = root(y);
    if(x == y) return;

    if(depth[x] < depth[y]) par[x] = y;
    else {
      par[y] = x;
      if(depth[x] == depth[y]) depth[x]++;
    }
  }
}uf;

signed main(){
  cin.tie(0);
  ios::sync_with_stdio(false);

  int n,m; cin >> n >> m;
  uf.init(n+1);
  for(int i = 0; i < m; i++){
    int x,y; cin >> x >> y;
    uf.unite(x,y);
  }

  int q; cin >> q;
  for(int i = 0; i < q; i++){
    int x,y; cin >> x >> y;
    if(uf.root(x) == uf.root(y)){
      cout << "yes" << endl;
    }
    else {
      cout << "no" << endl;
    }
  }

  return 0;
}