Go: package main

import (
	"sort"
	"bufio"
	"os"
	"fmt"
	"strconv"
)

// Define disjoint-set forests

type vertexNo int

type vertex struct {
	number vertexNo
	rank int
	parent *vertex
}

func makeSet(number vertexNo) vertex {
	return vertex {
		number: number,
		rank: 0,
		parent: nil,
	}
}

func union(x, y *vertex) *vertex {
	return link(findSet(x), findSet(y))
}

func link(x, y *vertex) *vertex {
	if x.rank > y.rank {
		y.parent = x
		return x
	} else {
		x.parent = y
		if x.rank == y.rank {
			y.rank += 1
		}
		return y
	}
}

func findSet(v *vertex) *vertex {
	if v.parent == nil {
		return v
	}
	v.parent = findSet(v.parent)
	return v.parent
}

// Function to calculate minimum spanning tree

type matrix [][]int

type edge struct {
	one vertexNo
	two vertexNo
	weight int
}

const(
	MAX_VERTICES = 100
)

func newEdgesFromMatrix(matrix matrix) []edge {
	edges := make([]edge, 0, MAX_VERTICES * MAX_VERTICES)

	for i := 0; i < len(matrix); i++ {
		row := matrix[i]
		for j := i; j < len(row); j++ {
			if row[j] >= 0 {
				edge := edge{one: vertexNo(i+1), two: vertexNo(j+1), weight: row[j]}
				edges = append(edges, edge)
			}
		}
	}

	return edges
}

func solve(matrix matrix) int {
	nVertices := len(matrix)

	// initialize vertices
	vertices := make([]vertex, nVertices)
	for i := 0; i < nVertices; i++ {
		vertices[i] = makeSet(vertexNo(i+1))
	}

	// prepare edges sorted in the ascending order of weight
	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	unionCount := 0
	weightSum := 0
	for unionCount < nVertices-1 {
		for i := 0; i < len(edges); i++ {
			edge := edges[i]
			v1 := &vertices[edge.one-1]
			v2 := &vertices[edge.two-1]
			rep1 := findSet(v1)
			rep2 := findSet(v2)
			if rep1.number == rep2.number {
				continue
			}
			union(rep1, rep2)
			edges = append(edges[0:i], edges[i+1:]...)
			weightSum += edge.weight
			unionCount++
			break
		}
	}

	return weightSum
}

// main

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	matrix := parseMatrix(n, sc)

	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	fmt.Println(solve(matrix))
}

func parseMatrix(n int, sc *bufio.Scanner) [][]int {
	matrix := make([][]int, n)
	for i := 0; i < n; i++ {
		matrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			x, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			matrix[i][j] = x
		}
	}
	return matrix
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: #include <stdio.h>
#include <iostream>
#include <algorithm>
using namespace std;

#define N 100

void searchIndex(int mat[][N], int n, int obj, int *row, int *col);
void changeGroup(int group[], int n, int g_old, int g_new);

int main(void)
{
	int n;
	cin >> n;

	int group[N];
	for (int i = 0; i < n; i++) group[i] = i;

	int a[N][N];	
	for (int i = 0; i < n; i++) {
		for (int j = 0; j < n; j++) {
			int aij;
			cin >> aij;
			a[i][j] = aij;
		}
	}

	int e[N * N];
	int k = 0;
	for (int i = 0; i < n; i++) {
		for (int j = i + 1; j < n; j++) {
			e[k++] = a[i][j];
		}
	}

	sort(e, e + k);

	int p = 0;
	while (e[p] == -1) p++;

	int cnt = 0;
	for (int q = p; q < k; q++) {
		int i, j;
		searchIndex(a, n, e[q], &i, &j);
		if (group[i] == group[j]) continue;
		cnt += e[q];
		if (group[i] > group[j]) changeGroup(group, n, group[i], group[j]);
		else changeGroup(group, n, group[j], group[i]);
	}

	cout << cnt << endl;

	return 0;
}

void searchIndex(int mat[][N], int n, int obj, int *row, int *col)
{
	for (int i = 0; i < n; i++) {
		for (int j = i + 1; j < n; j++) {
			if (mat[i][j] == obj) {
				mat[i][j] = -1;
				*row = i;
				*col = j;
				return;
			}
		}
	}
}

void changeGroup(int group[], int n, int g_old, int g_new)
{
	for (int i = 0; i < n; i++) {
		if (group[i] == g_old) group[i] = g_new;
	}
}

C++: #include <iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1 << 21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

int prim() {
	int u, minv;
	int d[MAX], p[MAX], color[MAX];
	for (int i = 0; i < n; i++)
	{
		d[i] = INFTY;
		p[i] = -1;
		color[i] = WHITE;
	}
	d[0] = 0;
	while (1)
	{
		minv = INFTY;
		u = -1;
		minv = d[i];
		for (int i = 0; i < n; i++)
		{
			if (minv > d[i] && color[i] != BLACK) {
				u = i;
				minv = d[i];
			}
		}
		if (u == -1) break;
		color[u] = BLACK;
		for (int v = 0; v < n; v++)
		{
			if (d[v] > M[u][v]) {
				d[v] = M[u][v];
				p[v] = u;
				color[v] = GRAY;
			}
		}
		int sum = 0;
		for (int i = 0; i < n; i++)
		{
			if (p[i] != -1) sum += M[i][p[i]];
		}
	}
		return sum;
	}

	int main() {
		cin >> n;

		for (int i = 0; i < n; i++)
		{
			for (int j = 0; j < n; j++) {
				int e; cin >> e;
				M[i][j] = (e == -1) ? INFTY : e;
			}
		}
		cout << prim() << endl;
		return 0;
	}

C++: #include<bits/stdc++.h>
using namespace std;

int main(){
  int n;
  int a[100][100],b[100]={},c[100]={};
  c[0]=1;
  cin>>n;
  for(int i=0;i<n;i++)
   for(int j=0;j<n;j++)cin>>a[i][j];

  int k=1,min=10000,min1=0,ans=0;
  while(1){
   for(int i=0;i<k;i++)
    for(int j=0;j<n;j++)
     if(a[b[i]][j]<min && a[b[i]][j]!=-1 &&c[j]!=1){
      min=a[b[i]][j];
      min1=j;
    }
   if(k==n)break;
   b[k]=min1;
   c[min1]=1
   ans+=min;
   k++;
  }

 cout<<ans<<endl;
 return 0;
}

C++: #include <iostream>
#include <vector>
#include <climits>

using namespace std;

const int kSize = 100001;

vector<int> V;

struct Node {
    int to;
    int weight;

    Node(int _to, int _weight) {
        to = _to;
        weight = _weight;
    }
};

int n;
vector<Node> adj[kSize];
bool isMarked[kSize];
int tree[kSize];
int ans = 0;

pair<int,int> GetMinWeight(int v) {
    int ans = INT_MAX;
    int vertex = -1;
    for (int i = 0; i < adj[v].size(); ++i) {
        int u = adj[v][i].to;
        if (!isMarked[u]) {
            //ans = min(ans, adj[v][i].weight);
            //vertex = u;
            if (adj[v][i].weight <= ans) {
                ans = adj[v][i].weight;
                vertex = u;
            }
        }
    }

    ans = ans == INT_MAX ? -1 : ans;
    return make_pair(ans, vertex);
}

int GetMinVertex() {
    int v = -1;
    int min = INT_MAX;
    for (int i = 0; i < V.size(); ++i) {
        pair<int, int> p = GetMinWeight(V[i]);
        int weight = p.first;
        if (weight != -1 && weight <= min) {
            min = weight;
            v = p.second;
        }
    }

    ans += min;
    return v;
}

int Prime() {
    V.push_back(1);
    isMarked[1] = true;

    while (V.size() < n) {
        int v = GetMinVertex();
        //cout << v << endl;
        V.push_back(v);
        isMarked[v] = true;
    }
}

int main() {
    fill(isMarked, isMarked + kSize, false);
    cin >> n;
    for (int i = 1; i <= n; ++i) {
        for (int j = 1; j <= n; ++j) {
            int weight;
            cin >> weight;
            if (weight != -1) {
                adj[i].emplace_back(j, weight);
            }
        }
    }

    Prime();
    cout << ans << endl;
}