Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: #include <queue>
#include <vector>
#include <iostream>
using namespace std;

// ------ Class ------ //
class Graph1 {
public:
	// ------ Variables ------ //
	static const int INF = 1000000000;
	int V, E; vector<vector<int> > G;

	// ------ Constructors ------ //
	Graph1() : V(0), E(0), G(vector<vector<int> >()) {}
	Graph1(int v) : V(v), E(0), G(vector<vector<int> >(v)) {}
	Graph1(vector<vector<int> > g) : V(g.size()), G(g) { for (int i = 0; i < g.size(); i++) E += g[i].size(); }

	// ------ Basic Functions ------ //
	int size() { return V; }
	void add1(int v1, int v2) { G[v1].push_back(v2); E++; }
	void add2(int v1, int v2) { add1(v1, v2); add1(v2, v1); }

	// ------ Operators ------ //
	friend bool operator==(const Graph1& g1, const Graph1& g2) { return g1.G == g2.G; }
	friend bool operator!=(const Graph1& g1, const Graph1& g2) { return g1.G != g2.G; }
	vector<int> operator[](int x) { return G[x]; }

	// ------ Algorithms ------ //
	vector<int> dist(int s) {
		queue<int> que; que.push(s);
		vector<int> d(V, INF); d[s] = 0;
		while (!que.empty()) {
			int u = que.front(); que.pop();
			for (int i = 0; i < G[u].size(); i++) {
				if (d[G[u][i]] == INF) {
					d[G[u][i]] = d[u] + 1;
					que.push(G[u][i]);
				}
			}
		}
		return d;
	}
};

// ------ Main ------ //
int n, u, k, v;
int main() {
	cin >> n; Graph1 g(n);
	for(int i = 0; i < n; i++) {
		cin >> u >> k;
		for(int j = 0; j < k; j++) cin >> v, g.add1(u - 1, v - 1);
	}
	vector<int> d = g.dist(0);
	for(int i = 0; i < n; i++) cout << i + 1 << ' ' << d[i] << endl;
}

C++: #include<iostream>
#include<algorithm>
#include<vector>
#include<functional>
#include<queue>

using namespace std;

#if 0
所用時間:

感想:

#endif

int N;
int D[101] = {};
int mat[101][101] = {}; //mat[Y][X]

void solve();

int main(){
    cin >> N;

    for(int i = 0; i < N; ++i){
        int u, k;
        cin >> u >> k;
        for(int j = 0; j < k; ++j){
        int buff;
        cin >> buff;
        //cout << "Buff: " << buff << endl; 
        mat[u][buff] += 1;
        }
    }

    // for(int i = 1; i <= N; ++i){
    //     for(int j = 1; j <= N; ++j){
    //         if(j==N) cout << mat[i][j];
    //         else cout << mat[i][j] << " ";
    //     }
    //     cout << endl;
    // }

    solve();
}

void solve(){
    queue<int> Q;

    for(int i = 1; i <= N; ++i) D[i]--;

    D[1] = 0;

    Q.push(1);

    while(!Q.empty()){
        int cur = Q.front();
        Q.pop();

        for(int dst = 1; dst <= N; ++dst){
            if((D[dst] < 0) && ( mat[cur][dst] == 1)){
                D[dst] = D[cur] + 1;
                Q.push(dst);
            }
        }
    }

    for(int i = 1; i <= N; ++i){
        cout << i << " " << D[i] << endl;
    }
}

C++: #include<iostream>
#include<queue>
using namespace std;

int main(){
  queue<int> q;
  int n,k,u,max=0;
  int g[101]={},f[101];
  int d[101][101]={};
  int di;
  cin>>n;
  for(int i=0;i<101;i++) f[i]=-1;
  f[1]=0;
  for(int i=0;i<n;i++){
    cin>>u>>k;
    if(max<k) max=k;
    for(int j=0;j<k;j++){
      cin>>di;
      if(g[di]==0){
	g[di]=1;
	d[u][j]=di;
      }
    }
  }

  q.push(1);

  int cnt=1,fg;
  int a;
  while(!q.empty()){
    fg=0;
 a=q.front();
    for(int i=0;i<=max;i++){

      if( d[a][i]>0){
	fg=1;
	q.push(d[a][i]);
	f[d[a][i]]=cnt;
      }
    }
      q.pop();
    if(fg==1) cnt++;
  }
  for(int i=1;i<=n;i++) cout<<i<<" "<<f[i]<<endl;
  return 0;
}

C++: #include <iostream>
#include <vector>
#include <algorithm>
#include <deque>
using namespace std;
 
struct status{
    int idx_node;
    vector<int> children;
    int visited = 0;
    int depth = -1;
};
 
deque<int> schedule; 
vector<status> graph;

int depth = 1;
void bfs(){
    if (schedule.size()>1){
        
        int now_node = schedule.front();
        schedule.pop_front();
        
        switch(now_node){
            case 0: {
                ++depth;
                schedule.push_back(0);
                break;
            }
            default: {
                for(auto& next_node:graph[now_node-1].children){
                    if(graph[next_node-1].visited) continue;
                    
                    graph[next_node-1].visited = 1;
                    graph[next_node-1].depth = depth;  
                    schedule.push_back(next_node);
                }
            }
        }
        bfs();
    }
}
 

int main(void){cin.tie(0);ios::sync_with_stdio(false);
 
    //stdi
    int nb_nodes; cin >> nb_nodes;
    graph.resize(nb_nodes);
    for(auto& times:graph){
        int idx_node; cin >> idx_node; graph[idx_node-1].idx_node = idx_node;
        int nb_edges; cin >> nb_edges; graph[idx_node-1].children.resize(nb_edges);
        for(auto& a:graph[idx_node-1].children){
            cin >> a;
        }
        sort(graph[idx_node-1].children.begin(),graph[idx_node-1].children.end());
    }
    
    //bfs
    schedule.push_back(1);
    schedule.push_back(0);
    bfs();
    graph[1-1].depth = 0;
     
    //stdo
    for(auto& a:graph){
        cout<<a.idx_node<<" "
            <<a.depth<<"\n";
    }
}