Go: package main

import (
	"fmt"
	"sort"
)

type Edge struct {
	I int
	J int
	A int
}

func main() {
	var n int
	fmt.Scan(&n)

	g := make([][]int, n)
	edges := make([]Edge, 0, n*(n-1)/2)
	parents := make([]int, n)
	for i := 0; i < n; i++ {
		g[i] = make([]int, n)
		for j := 0; j < n; j++ {
			fmt.Scan(&g[i][j])
			if g[i][j] > 0 {
				edges = append(edges, Edge{i, j, g[i][j]})
			}
		}
		parents[i] = i
	}
	sort.SliceStable(edges, func(i, j int) bool { return edges[i].A > edges[j].A })

	sum := 0
	for len(edges) > 0 {
		edge := edges[len(edges)-1]
		edges = edges[:len(edges)-1]

		if same(edge.I, edge.J, &parents) {
			continue
		}
		union(edge.I, edge.J, &parents)
		sum += edge.A
	}
	fmt.Println(sum)
}



func root(id int, parents *[]int) int {
	if id == (*parents)[id] {
		return id
	}
	return root((*parents)[id], parents)
}

func union(i, j int, parents *[]int) {
	(*parents)[root(j, parents)] = (*parents)[root(i, parents)]
}

func same(i, j int, parents *[]int) bool {
	return root(i, parents) == root(j, parents)
}

C++: #include <bits/stdc++.h>

#define INFTY 1000001
#define MAX 100

class Edge{
public:
    int target, cost;
    Edge(int target = 0, int cost = 0) : target(target), cost(cost) {}
};

std::vector<Edge> G[MAX];
bool visited[MAX];
int parent[MAX], key[MAX];
int V, minv, min_index;

int minKey() {
    minv = INFTY;
    for (int v = 0; v < V; v++)
        if (!visited[v] && key[v] < minv)
            minv= key[v], min_index = v;
    return min_index;
}


void printMST()
{
    int sum = 0;
    for (int i = 1; i < V; i++)
        sum += key[i];
    std::printf("%d\n", sum);

}

void prim() {

    for (int i = 0; i < V; i++) {
        key[i] = INFTY;
        visited[i] = false;
    }
    key[0] = 0;
    parent[0] = -1;

    int current, target, cost;

    for (int i = 0; i < V-1; i++) {
        current = minKey();
        visited[current] = true;

        for (unsigned long v = 0; v < G[current].size(); v++) {
            target = G[current][v].target;
            cost = G[current][v].cost;
            if (!visited[target] && cost < key[target])
                parent[target] = current, key[target] = cost;
        }
    }
    printMST();

}


int main()
{
    std::scanf("%d", &V);
    int cost;

    for (int i = 0; i < V; i++) {
        for (int j = 0; j < V; j++) {
            std::scanf("%d", &cost);
            if (cost != -1) G[i].push_back(Edge(j, cost));
        }
    }

    prim();
    return 0;
}

C++: #include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cassert>
#include <string>
#include <cstring>
#include <vector>
#include <list>
#include <map>
#include <set>
#include <stack>
#include <queue>
#include <algorithm>

using namespace std;

// ---------------------
// repetition
#define FOR(i,a,b) for(int i=(a);i<(b);++i)
#define REP(i,n) FOR(i,0,n)

// debug
#define dump(x)  cerr << #x << " = " << (x) << endl;
#define debug(x) cerr << #x << " = " << (x) << " (L" << __LINE__ << ")" << " " << __FILE__ << endl;

// ---------------------
#define INF 922337203685477580
typedef long long ll;

int main() {
  int n;
  cin >> n;

  int G[n][n];
  int visited[n];
  int d[n];
  int p[n];
  REP(y, n) {
    REP(x, n) {
      int cost;
      cin >> cost;

      if (cost == -1) {
        G[y][x] = 1 << 15;
      } else {
        G[y][x] = cost;
      }
    }
    visited[y] = 0;
    d[y] = 1 << 15;
    p[y] = -1;
  }

  d[0] = 0;

  REP(_, n) {
    int mincost = 1 << 15;
    int minv;
    REP(v, n) {
      if (!visited[v] && d[v] < mincost) {
        minv = v;
      }
    }
    visited[minv] = 1;
    REP(to, n) {
      if (G[minv][to] < (1 << 15) && G[minv][to] < d[to]) {
        d[to] = G[minv][to];
        p[to] = minv;
      }
    }
  }

  ll sum = 0;
  REP(i, n) {
    if (p[i] != -1) {
      sum += G[i][p[i]];
    }
  }

  cout << sum << endl;
  return 0;
}

C++: #include<iostream>
using namespace std;
static const int MAX=100;
static const int INFTY=(1<<21);
static const int white=0;
static const int gray=1;
static const int black=2;

int n,M[MAX][MAX];

int prim(){
    int n,minv;
    int d[MAX],p[MAX],color[MAX];
    for(int i=0;i<n;i++){
	d[i]=INFTY;
	p[i]=-1;
	color[i]=white;
    }
    d[0]=0;
    while(1){
	minv=INFTY;
	u=-1;
	for(int i=0;i<n;i++){
	    if(minv>d[i]&&color[i]!=black){
		u=i;
		minv=d[i];
	    }
	}
	if(u==-1)break;
	color[u]=black;
	for(int v=0;v<n;v++){
	    if(color[v]!=balck&&M[u][v]!=INFTY){
		if(d[v]>M[u][v]){
		    d[v]=M[u][v];
		    p[v]=u;
		    color[v]=gray;
		}
	    }
	}
    }

    int sum=0;
    for(int i=0;i<n;i++){
	if(p[i]!=-1)
	    sum+=M[i][p[i]];
    }

    return sum;

}

int main(){
    cin>>n;
    for(int i=0;i<n;i++){
	for(int j=0;j<n;j++){
	    int e;
	    cin>>e;
	    M[i][j]=(e==-1)?INFTY:e;
	}
    }
    cout<<prim()<<endl;
    return 0;
}

C++: #include<iostream>
using namespace std;

#define INFTY 2001
#define WHITE 0
#define GRAY 1
#define BLACK 2
#define N 100

// 最小全域木を構成し、重みの総和を返す関数
int prim(int n, int A[N][N]) {
  int i, vertex, min_cost, sum_weight, cost[N], color[N];
  // 初期化
  for (i = 0; i < n; i++) {
    cost[i] = INFTY;
    color[i] = WHITE;
  }
  cost[0] = 0;
  color[0] = GRAY;
  sum_weight = 0;
  
  while (1) {
    // Tに隣接する頂点の中で最小のコストを持つものを選ぶ
    vertex = -1;
    min_cost = INFTY;
    for (i = 0; i < n; i++) {
      if (color[i] == GRAY && cost[i] < min_cost) {
        min_cost = cost[i];
        vertex = i;
      }      
    }
    // T = V ならば終了
    if (vertex == -1) break;

    color[vertex] = BLACK;  // vertexをTに加える
    sum_weight += cost[vertex];

    // vertexに隣接し、Tに属していない頂点のコストを更新
    for (i = 0; i < n; i++) {
      if (color[i] != BLACK && A[vertex][i] < INFTY) {
        color[i] = GRAY;
        if (cost[i] > A[vertex][i]) cost[i] = A[vertex][i];
      }
    }
  }

  return sum_weight;
}


// 最小全域木の辺の重みの和を計算する関数
int sum_weight(int n, int parent[], int A[N][N]) {
  int sum = 0;
  
  for (int i = 1; i < n; i++) sum += A[i][parent[i]];
  
  return sum;
}

int main() {
  int i, j, n, w, A[N][N];

  cin >> n;
  // 隣接行列が与えられる
  for (i = 0; i < n; i++) {
    for (j = 0; j < n; j++) {
      cin >> w;
      if (w == -1) A[i][j] = INFTY;
      else A[i][j] = w;
    }
  }

  cout << prim(n, A) << endl;

  return 0;
}

C++: #include <iostream>
#include <algorithm>

using namespace std;

#define MAX_V 100
#define MAX_E 5050

int par[MAX_V],rank[MAX_V];
int V,E;

struct edge{ int u,v,cost; };
edge es[MAX_E];

bool comp(const edge &e1, const edge &e2){
  return e1.cost < e2.cost;
}

void init(int n){
  for(int i = 0 ; i < n ; i++){
    par[i] = i;
    rank[i] = 0;
  }
}

int find(int x){
  if(par[x] == x){
    return x;
  }else{
    return par[x] = find(par[x]);
  }
}

void unite(int x,int y){
  x = find(x);
  y = find(y);

  if(x == y){
    return;
  }

  if(rank[x] < rank[y]){
    par[x] = y;
  }else{
    par[y] = x;
    if(rank[x] == rank[y]){
      rank[x]++;
    } 
  }
}

bool same(int x,int y){
  return find(x) == find(y);
}

int kruskal(){
  sort(es, es + E, comp);

  init(V);
  int res = 0;

  for(int i = 0 ; i < E ; i++){
    edge e = es[i];

    if(!same(e.u,e.v)){
      unite(e.u,e.v);
      res += e.cost;
    }
  }
  return res;
}

int main(){
  int c;

  cin >> V;
  for(int i = 0 ; i < V ; i++){
    for(int j = 0 ; j < V ; j++){
      cin >> c;

      if(c == -1){
	continue;
      }

      edge e = {i,j,c};
      es[E++] = e;
    }
  }

  cout << kruskal() << endl; 

  return 0;
}