Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 10000
	MAX_WEIGHT = 100000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

type Neighbor struct {
	node   int
	weight int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix, err := createAdjacentMatrix(n, sc)
	if err != nil {
		panic(err)
	}

	sssp([]int{0}, shortestList, adjacentMatrix)
	for _, v := range shortestList {
		fmt.Printf("%d %d\n", v.getEnd(), v.shortest)
	}
}

func (si ShortestInfo) getEnd() int {
	if len(si.edges) == 0 {
		return 0
	} else {
		return si.edges[len(si.edges)-1].end
	}
}

func createAdjacentMatrix(n int, sc *bufio.Scanner) ([][]Neighbor, error) {
	adjacentMatrix := make([][]Neighbor, n)
	for i := 0; i < n; i++ {
		id, err := nextInt(sc)
		if err != nil {
			return nil, err
		}
		adjacentMatrix[id] = []Neighbor{}
		vertexNum, err := nextInt(sc)
		if err != nil {
			return nil, err
		}
		for j := 0; j < vertexNum; j++ {
			v, err := nextInt(sc)
			if err != nil {
				return nil, err
			}
			c, err := nextInt(sc)
			if err != nil {
				return nil, err
			}
			adjacentMatrix[id] = append(adjacentMatrix[id], Neighbor{v, c})
		}
	}
	return adjacentMatrix, nil
}

func sssp(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]Neighbor) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			if currentShortest.shortest+adj.weight < getShortest(adj.end, shortestList).shortest {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]Neighbor) []Edge {
	adjacents := adjacentMatrix[currentNode]
	edges := []Edge{}
	for _, neighbor := range adjacents {
		edges = append(edges, Edge{start: currentNode, end: neighbor.node, weight: neighbor.weight})
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include<iostream>
#include<vector>
#include<queue>
using namespace std;
struct Edge {
    int d, i, j;
    Edge(int d_, int i_, int j_) : d(d_), i(i_), j(j_) {}
    bool operator< (const Edge& right) const{
        return d > right.d;
    }
};
void calc(int t, vector<vector<int> >& G, vector<int>& distance){
    int new_black = t;
    priority_queue<Edge> temp;
    for (int i = 1; i < G.size(); i++) {
        for (int j = 0; j < G.size(); j++) {
            if (distance[j] != -1) continue;
            int dis = G[new_black][j] + distance[new_black];
            temp.push(Edge(dis, new_black, j));
        }
        while (distance[temp.top().j] != -1) temp.pop();
        distance[temp.top().j] = temp.top().d;
        new_black = temp.top().j;
        temp.pop();
    }
}

int main(){
    int n;
    cin >> n;
    vector<vector<int> > G(n, vector<int>(n, 1e8));
    for (int i = 0; i < n; i++) {
        int u, k;
        cin >> u >> k;
        for (int j = 0; j < k; j++) {
            int c, v;
            cin >> c >> v;
            G[u][c] = v;
        }
    }

    vector<int> distance(n, -1);
    distance[0] = 0;
    calc(0, G, distance);
    for (int i = 0; i < n; i++) {
        cout << i << " " << distance[i] << endl;
    }
    return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

class Vertice;
class Edge;

class Vertice{
private:
	int id;
	int edge_num;
	int *vertice_id_list;
	Edge **edges;
	bool flag_fixed;
	int distance_min;
public:
	Vertice(int id, int edge_num_max);
	~Vertice(){ delete[] edges, vertice_id_list; }
	int getDistanceMin() const { return distance_min; }
	void addEdge(int vertice_id, Edge *edge);
	void addVertices(Vertice *vertices[]);
	void setDistance(int d);
	void serveDistance();
	void setFlagFixed(){ flag_fixed = true; }
};

class Edge{
private:
	int distance;
	Vertice *vertice;
public:
	Edge(int distance){ this->distance = distance; }
	void addVertice(Vertice *vertice){ this->vertice = vertice; }
	void setDistance(int distance){ vertice->setDistance(distance + this->distance); }
};

struct verticeComp {
	bool operator()(const Vertice *v1, const Vertice *v2)
	{
		return v1->getDistanceMin() > v2->getDistanceMin();
	}
};

priority_queue<Vertice*, vector<Vertice*>, verticeComp> PQ; 

Vertice::Vertice(int id, int edge_num_max)
{
	this->id = id;
	edge_num = 0;
	vertice_id_list = new int[edge_num_max];
	edges = new Edge*[edge_num_max];
	flag_fixed = false;
	distance_min = 100000000;
}

void Vertice::addEdge(int vertice_id, Edge *edge)
{
	edges[edge_num] = edge;
	vertice_id_list[edge_num] = vertice_id;
	edge_num++;
}

void Vertice::addVertices(Vertice *vertices[])
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->addVertice(vertices[vertice_id_list[i]]);
	}
}

void Vertice::setDistance(int d)
{
	if (flag_fixed) return;
	if (d < distance_min) distance_min = d;
	PQ.push(this);
}

void Vertice::serveDistance()
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->setDistance(distance_min);
	}
	if (PQ.empty()) return;
	Vertice *fixed_vertice = PQ.top();
	PQ.pop();
	fixed_vertice->setFlagFixed();
	fixed_vertice->serveDistance();
}

int main(void)
{
	Vertice **vertices;

	int n;
	cin >> n;
	vertices = new Vertice*[n];
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		vertices[u] = new Vertice(u, k);
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			vertices[u]->addEdge(v, new Edge(c));
		}
	}

	for (int i = 0; i < n; i++) {
		vertices[i]->addVertices(vertices);
	}

	vertices[0]->setDistance(0);
	vertices[0]->setFlagFixed();
	PQ.pop();
	vertices[0]->serveDistance();

	for (int i = 0; i < n; i++) {
		cout << i << " ";
		cout << vertices[i]->getDistanceMin() << endl;
	}

	return 0;
}

C++: #include<iostream>
#include<vector>
#include<algorithm>
#include<queue>
#define N 100000
const int INF = 1 << 30; // > 10^9
int n;
using namespace std;
struct edge : vector<pair<int, int> > {
    void add_edge(int to, int cost) {
        push_back(pair<int, int>(to, cost));
    }
} info[N];
void bfs();
int hoge[N];
int main() {
    cin >> n;
    for (int i = 0; i < n; i++) {
        int u, k;
        cin >> u >> k;
        while (k--) {
            int v, c;
            cin >> v >> c;
            info[u].add_edge(v, c);
        }
    }
    bfs();
    for (int i = 0; i < n; i++) {
        cout << i << " " << hoge[i] << endl;
    }
}
void bfs() {
    fill_n(hoge, n, INF); //hoge ~ hoge + v <- INF
    queue<int> que;
    que.push(0);
    hoge[0] = 0;
    while (!que.empty()) {
        int p = que.front();
        que.pop();
        for (int i = 0; i < info[p].size(); i++) {
            if (info[p][i].second + hoge[p] < hoge[info[p][i].first]) {
                que.push(info[p][i].first);
                hoge[info[p][i].first] = info[p][i].second + hoge[p];
            }
        }
    }
    
}