Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 200
	MAX_WEIGHT = 2000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		adjacentMatrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			v, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjacentMatrix[i][j] = v
		}
	}

	mst([]int{1}, shortestList, adjacentMatrix)
	fmt.Println(calculateMinWeight(shortestList))
}

func calculateMinWeight(shortestList []ShortestInfo) int {
	visitedList := make([]bool, len(shortestList))
	visitedList[0] = true
	sumWeight := 0
	for !visitedAll(visitedList) {
		shortestInfo := shortestList[0]
		shortestList = shortestList[1:]
		edges := shortestInfo.edges
		for _, edge := range edges {
			if !visitedList[edge.end-1] {
				visitedList[edge.end-1] = true
				sumWeight += edge.weight
			}
		}
	}
	return sumWeight
}

func visitedAll(visitedList []bool) bool {
	for _, v := range visitedList {
		if !v {
			return false
		}
	}
	return true
}

func mst(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			s := getShortest(adj.end, shortestList)
			if currentShortest.shortest+adj.weight < s.shortest || (currentShortest.shortest+adj.weight == s.shortest && len(currentShortest.edges)+1 > len(s.edges)) {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include <iostream>
#include <vector>
#include <set>
using namespace std;

int main() {
    int i, j, n, res = 0;
    cin >> n;
    int a[n][n];

    for (i=0; i<n; i++) {
        for (j=0; j<n; j++) {
            cin >> a[i][j];
        }
    }

    vector<int> v;
    set<int> cons;
    v.push_back(0);
    cons.insert(0);
    while (v.size() != n) {
        int nearest_node = 9999999;
        int nearest_distance = 9999999;
        for (i=0; i<v.size(); i++) {
            for (j=0; j<n; j++) {
                if ((a[v[i]][j] != -1) && (a[v[i]][j] < nearest_distance) && (cons.count(j) == 0)) {
                    nearest_node = j;
                    nearest_distance = a[v[i]][j];
                }
            }
        }
        res += nearest_distance;
        v.push_back(nearest_node);
        cons.insert(nearest_node);
    }
    cout << res << endl;
    return 0;
}

C++: #include <cstdio>
#include <vector>

int main(void){
	int n, min_edge, next_node, count, sum;
	scanf("%d", &n);
	std::vector< std::vector<int> > edges;
	std::vector<int> isUsed;
	edges.resize(n);
	isUsed.resize(n);
	for(int i=0;i<n;i++){
		isUsed[i]=-1;
		edges[i].resize(n);
		for(int j=0;j<n;j++){
			scanf("%d", &edges[i][j]);
		}
	}

	min_edge=3000;
	isUsed[0] = 1;
	count = 0;
	sum=0;
	while(count<4){
		for(int i=0;i<n;i++){
			if(isUsed[i]==1){
				for(int j=0;j<n;j++){
					if (isUsed[j]==-1 && edges[i][j]>-1 && edges[i][j]<min_edge){
						min_edge = edges[i][j];
						next_node = j;
					}
				}
			}
		}
		sum += min_edge;
		isUsed[next_node]=1;
		min_edge = 3000;
		count += 1;
	}
	printf("%d\n", sum);
	return 0;
}

C++: #include<vector>
#include<algorithm>
#include<queue>
#include<stdio.h>
using namespace std;
//结点数最大值 
const int maxn = 1000;
//结点权值最大值 
const int INFTY = 1000000;
//first是下一个结点位置,second是权值 
vector< pair<int,int> > g[maxn];
//parent是父节点,d是当前最短边,is是是否使用过 
int parent[maxn],d[maxn],is[maxn];
//结点数 
int n;
//初始化函数 
void Init(){
	for(int i = 0;i<n;++i){
		//父节点全设置为不存在 
		parent[i] = -1;
		//全设置为最大距离 
		d[i] = INFTY;
		//为输入边和权值做好准备 
		g[i].clear();
		//初始化各边使用状态 
		is[i] = false;
	}
}
int prim(){
	//最小生成树总权值 
	int ans = 0;
	//存储边 
	priority_queue< pair<int,int> >q;
	pair<int,int> work;
	//将0起点的存进去 
	for(int i = g[0].size()-1;i>=0;--i){
		work= g[0][i];
		parent[work.first] = 0;
		//最大堆变最小堆 
		work.second*=-1;
		swap(work.first,work.second);
		q.push(work);
	}
	is[0] = true;
	
	while(q.size()){
		work = q.top();q.pop();
		//to是结点号,v是权值 
		int to = work.second,v = -1*work.first;
		//距离过大或者目标节点已被标记则略过 
		if(d[to]<to||is[to])continue;
		is[to] = true;
		//展示选择的边 
		//printf("%d --> %d:%d\n",parent[to],to,v);
		ans+=v;
		//将当前结点to的边加进队列 
		for(int i  = g[to].size()-1;i>=0;--i){
			work= g[to][i];
			//如果权值比当前的还要大或者目标结点已经被标记过了则跳过 
			if(is[work.first]||d[work.first]<work.second)continue;
			parent[work.first] = to;
			work.second*=-1;
			swap(work.first,work.second);
			q.push(work);
		}
	}
	return ans;
}
int main(){
	int m,a,b,c;
	scanf("%d",&n);
	Init();
	for(int i = 0;i<n;++i){
		for(int j = 0;j<n;++j){
		scanf("%d",&a);
		if(a==-1)continue; 
		g[i].push_back(make_pair(j,a));
		}
	}
	printf("%d\n",prim());
	return 0;
}
//test:
/*
6 10
0 1 2
0 3 1
1 3 3
1 2 1
1 4 2
3 2 2
3 5 2
2 4 5
2 5 3
4 5 1
*/