Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 200
	MAX_WEIGHT = 2000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		adjacentMatrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			v, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjacentMatrix[i][j] = v
		}
	}

	mst([]int{1}, shortestList, adjacentMatrix)
	fmt.Println(shortestList)
	fmt.Println(calculateMinWeight(shortestList))
}

func calculateMinWeight(shortestList []ShortestInfo) int {
	visitedList := make([]bool, len(shortestList))
	visitedList[0] = true
	sumWeight := 0
	for !visitedAll(visitedList) {
		shortestInfo := shortestList[0]
		shortestList = shortestList[1:]
		edges := shortestInfo.edges
		for _, edge := range edges {
			if !visitedList[edge.end-1] {
				visitedList[edge.end-1] = true
				sumWeight += edge.weight
			}
		}
	}
	return sumWeight
}

func visitedAll(visitedList []bool) bool {
	for _, v := range visitedList {
		if !v {
			return false
		}
	}
	return true
}

func mst(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			s := getShortest(adj.end, shortestList)
			if currentShortest.shortest+adj.weight < s.shortest || (currentShortest.shortest+adj.weight == s.shortest && len(currentShortest.edges)+1 > len(s.edges)) {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include<iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1<<21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

int prim() {
  int u, minv;
  int d[MAX], p[MAX], color[MAX];

  for ( int i = 0; i < n; i++ ) {
    d[i] = INFTY;
    p[i] = -1;
    color[i] = WHITE;
  }

  d[0] = 0;

  while ( 1 ) {
    minv = INFTY;
    u = -1;
    for ( int i = 0; i < n; i++ ) {
      if ( minv > d[i] && color[i] != BLACK ) {
        u = i;
        minv = d[i];
      }
    }
    if ( u == -1 ) break;
    color[u] = BLACK;
    for ( int v = 0; v < n; v++ ) {
      if ( color[v] != BLACK && M[u][v] != INFTY ) {
        if( d[v] > M[u][v] ) {
          d[v] = M[u][v];
          p[v] = u;
          color[v] = GRAY;
        }
      }
    }
  }
  int sum = 0;
  for ( int i = 0; i < n; i++ ) {
    if ( p[i] != -1 ) sum += M[i][p[i]];
  }

  return sum;
}

int main() {
  cin >> n;

  for ( int i = 0; i < n; i++ ) {
    for ( int j = 0; j < n; j++ ) {
      int e; cin >> e;
      M[i][j] = (e == -1) ? INFTY : e;
    }
  }

  cout << prim() << endl;

  return 0;
}

C++: #include<iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1<<21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

int prim(){
    int u, minv;
    int d[MAX], p[MAX], color[MAX];
    
    for(int i = 0; i < n; i++){
        d[i] = INFTY;
        p[i] = -1;
        color[i] = WHITE;
    }
    
    d[0] = 0;
    
    while(1){
        minv = INFTY;
        u = -1;
        for(int i = 0; i < n; i++){
            if((minv > d[i]) && (color[i] != BLACK)){
                u = i;
                minv = d[i];
            }
        }
        if(u == -1) break;
        color[u] = BLACK;
        for(int v = 0; v < n; v++){
            if((color[v] != BLACK) && (M[u][v] != INFTY)){
                if(d[v] > M[u][v]){
                    d[v] = M[u][v];
                    p[v] = u;
                    color[v] = GRAY;
                }
            }
        }
    }
    int sum = 0;
    for(int i = 0; i < n; i++){
        if(p[i] != -1) sum += M[i][p[i]];
    }
    
    return sum;
}

int main(){
    cin >> n;
    
    for(int i = 0; i < n; i++){
        for(int j = 0; j < n; j++){
            int e;
            cin >> e;
            M[i][j] = (e == -1) ? INFTY : e;
        }
    }
    
    cout << prim() << endl;
    
    return 0;
}

C++: #include<cstdio>
#include<vector>
#include<algorithm>
#include<utility>
#include<numeric>
#include<iostream>
#include<array>
#include<string>
#include<sstream>
#include<stack>
#include<queue>
#include<list>
#define _USE_MATH_DEFINES

#include<math.h>
#include<map>

#define SENTINEL 1000000001

#define min(a,b) (a)>(b)?(b):(a)
#define max(a,b) (a)>(b)?(a):(b)

using namespace std;

/*int find(int x) 
{
	if (x == parent[x])return x;
	else 
	{
		return parent[x] = find(parent[x]);
	}
}

bool isSame(int x, int y)
{
	return find(x) == find(y);
}

void unite(int x, int y) 
{
	x = find(x);
	y = find(y);

	if (x == y)return;

	if (Rank[x] < Rank[y]) 
	{
		parent[x] = y;
	}
	else
	{
		parent[y] = x;
		if (Rank[x] == Rank[y])Rank[x]++;
	}
}*/

struct UnionFind
{
	vector<int> parent;
	vector<int> rank;

	UnionFind(int n) :parent(n), rank(n, 0)
	{
		for (int i = 0; i < n; i++)
		{
			parent[i] = i;
		}
	}

	int find(int x)
	{
		if (x == parent[x])
		{
			return x;
		}
		else
		{
			return parent[x] = find(parent[x]);
		}
	}

	void unite(int x, int y)
	{
		x = find(x);
		y = find(y);

		if (x == y)
		{
			return;
		}

		if (rank[x] < rank[y])
		{
			parent[x] = y;
		}
		else
		{
			parent[y] = x;
			if (rank[x] == rank[y])
			{
				rank[x]++;
			}
		}
	}

	bool same(int x, int y)
	{
		return find(x) == find(y);
	}
};

struct Edge
{
	int v1, v2, cost;
	Edge(int v1, int v2, int cost) :v1(v1), v2(v2), cost(cost){}
	bool operator<(const Edge& e)const
	{
		return cost < e.cost;
	}
};

int main()
{
	int n;
	cin >> n;

	vector<Edge> e;
	UnionFind uf(n);

	for (int i = 0; i < n; i++)
	{
		for (int j = 0; j < n; j++)
		{
			int c;
			cin >> c;
			if (c != -1)
			{
				e.push_back(Edge(i, j, c));
			}
		}
	}

	sort(e.begin(), e.end());

	int cost = 0;
	for(auto& te:e)
	{
		if (!uf.same(te.v1, te.v2))
		{
			uf.unite(te.v1, te.v2);
			cost += te.cost;
		}
	}

	cout << cost << endl;

	return 0;
}