Go: package main

import (
	"sort"
	"bufio"
	"os"
	"fmt"
	"strconv"
)

// Define disjoint-set forests

type vertexNo int

type vertex struct {
	number vertexNo
	rank int
	parent *vertex
}

func makeSet(number vertexNo) vertex {
	return vertex {
		number: number,
		rank: 0,
		parent: nil,
	}
}

func union(x, y *vertex) *vertex {
	return link(findSet(x), findSet(y))
}

func link(x, y *vertex) *vertex {
	if x.rank > y.rank {
		y.parent = x
		return x
	} else {
		x.parent = y
		if x.rank == y.rank {
			y.rank += 1
		}
		return y
	}
}

func findSet(v *vertex) *vertex {
	if v.parent == nil {
		return v
	}
	v.parent = findSet(v.parent)
	return v.parent
}

// Function to calculate minimum spanning tree

type matrix [][]int

type edge struct {
	one vertexNo
	two vertexNo
	weight int
}

const(
	MAX_VERTICES = 100
)

func newEdgesFromMatrix(matrix matrix) []edge {
	edges := make([]edge, 0, MAX_VERTICES * MAX_VERTICES)

	for i := 0; i < len(matrix); i++ {
		row := matrix[i]
		for j := i; j < len(row); j++ {
			if row[j] >= 0 {
				edge := edge{one: vertexNo(i+1), two: vertexNo(j+1), weight: row[j]}
				edges = append(edges, edge)
			}
		}
	}

	return edges
}

func solve(matrix matrix) int {
	nVertices := len(matrix)

	// initialize vertices
	vertices := make([]vertex, nVertices)
	for i := 0; i < nVertices; i++ {
		vertices[i] = makeSet(vertexNo(i+1))
	}

	// prepare edges sorted in the ascending order of weight
	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	unionCount := 0
	weightSum := 0
	for unionCount < nVertices-1 {
		for i := 0; i < len(edges); i++ {
			edge := edges[i]
			v1 := &vertices[edge.one-1]
			v2 := &vertices[edge.two-1]
			rep1 := findSet(v1)
			rep2 := findSet(v2)
			if rep1.number == rep2.number {
				continue
			}
			union(rep1, rep2)
			edges = append(edges[0:i], edges[i+1:]...)
			weightSum += edge.weight
			unionCount++
			break
		}
	}

	return weightSum
}

// main

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	matrix := parseMatrix(n, sc)

	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	fmt.Println(solve(matrix))
}

func parseMatrix(n int, sc *bufio.Scanner) [][]int {
	matrix := make([][]int, n)
	for i := 0; i < n; i++ {
		matrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			x, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			matrix[i][j] = x
		}
	}
	return matrix
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: #include <bits/stdc++.h>

using namespace std;

#define FOR(i,s,e) for((i)=(s);(i)<(int)(e);(i)++)
#define REP(i,e) FOR(i,0,e)

#define all(o) (o).begin(), (o).end()
#define psb(x) push_back(x)
#define mp(x,y) make_pair((x),(y))

typedef long long ll;
typedef pair<int, int> PII;

const double EPS = 1e-10;

const int INF = 1000 * 1000 * 1000;
const int N = 100;
int n;
int c[N][N];
int d[N];
bool used[N];

int prim() {
  int i, res = 0;
  for (i=0; i<n; i++) {
    d[i] = INF;
    used[i] = false;
  }

  d[0] = 0;
  while (1) {
    int v = -1;
    for (i=0; i<n; i++)
      if (!used[i] && (v==-1 || (v>=0 && d[i]<d[v])))
        v = i;
  
    if (v==-1) break;
    used[v] = true;
    res += d[v];
    for (i=0; i<n; i++)
      d[i] = min(d[i], c[v][i]);
  }

  return res;
}

int main() {
  int i, j;
  scanf("%d ", &n);
  for (i=0; i<n; i++)
    for (j=0; j<n; j++) {
      scanf("%d ", &(c[i][j]));
      if (c[i][j]==-1) c[i][j] = INF;
    }
  printf("%d\n", prim());
  return 0;
}

C++: #include <iostream>
#include <cstdio>
#include <cstring>
#include <sstream>
#include <algorithm>
#include <math.h>
#include <map>
#include <functional>
#include <iomanip>
#include <vector>
#include <queue>
#include <stack>
#include <set>
#include <typeinfo>
#define PI 3.14159265359
#define INF 99999999;
#define rep(i, n) for(int i=0; i<n; i++)
#define REP(n) rep(i, n)
#define EPS 1e-10
typedef long long ll;
using namespace std;
typedef pair<int, int> P;

double distanceAB(double xa, double ya, double xb, double yb);
//void trace(int A[], int N);

/*
class Target
{
public:
	vector <string> draw(int n)
	{

	}
};
*/


static const int MAX = 100;
static const int INFTY = (1 << 21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

int prim()
{
	int u, minv;
	int d[MAX], p[MAX], color[MAX];
	
	REP(n)
	{
		d[i] = INFTY;
		p[i] = -1;
		color[i] = WHITE;
	}
	
	d[0] = 0;
	
	while (1)
	{
		minv = INFTY;
		u = -1;
		REP(n)
		{
			if (minv > d[i] && color[i] != BLACK)
			{
				u = i;
				minv = d[i];
			}
		}
		if (u == -1) break;
		color[u] = BLACK;
		rep(v, n)
		{
			if (color[v] != BLACK && M[u][v] != INFTY)
			{
				if (d[v] > M[u][v])
				{
					d[v] = M[u][v];
					p[v] = u;
					color[v] = GRAY;
				}
			}
		}
	}
	
	int sum = 0;
	REP(n)
	{
		if (p[i] != -1) sum += M[i][p[i]];
	}
	
	return sum;
}


int main()
{
	cin >> n;
	
	rep(i, n)
	{
		rep(j, n)
		{
			int e;
			cin >> e;
			M[i][j] = (e == -1) ? INFTY : e;
		}
	}
	
	cout << prim() << endl;
	
	return 0;
}


/*
void trace(int A[], int N)
{
	REP(N)
	{
		if (i > 0) cout << " ";
		cout << A[i];
	}
	cout << endl;
}
*/


double distanceAB(double xa, double ya, double xb, double yb)
{
	return sqrt((xb-xa)*(xb-xa) + (yb-ya)*(yb-ya));
}

C++: #include <cstdio>
#include <vector>
#include <algorithm>
#include <queue>

using namespace std;

template <class T>
using lp_queue=priority_queue<T, vector<T>, greater<T>>;

using Weight=int;
using DArray=vector<Weight>;
using DMatrix=vector<DArray>;

static const Weight INF=1<<29;

struct Edge {
    size_t src, dst;
    Weight weight;
    Edge() {}
    Edge(size_t src, size_t dst, Weight weight=1):
        src(src), dst(dst), weight(weight)
    {}
};

bool operator<(const Edge &e, const Edge &f) {
    if (e.weight != f.weight) {
        return e.weight > f.weight;
    } else {
        return e.src!=f.src? e.src<f.src : e.dst<f.dst;
    }
}

using Edges=vector<Edge>;
using Vertex=vector<Edge>;
using Graph=vector<Vertex>;

void join(Graph &g, size_t s, size_t d, Weight w=1) {
    // non-directed
    g[s].push_back(Edge(s, d, w));
    g[d].push_back(Edge(d, s, w));
}

void connect(Graph &g, size_t s, size_t d, Weight w=1) {
    // directed
    g[s].push_back(Edge(s, d, w));
}

Weight minimum_spanning_tree(const Graph &g, size_t s) {
    /* Prim */
    size_t V=g.size();
    vector<Weight> d(V, INF); d[s]=0;
    Weight res=0;

    lp_queue<pair<Weight, size_t>> q; q.push(make_pair(0, s));
    while (!q.empty()) {
        pair<Weight, size_t> p=q.top(); q.pop();
        size_t v=p.second;
        if (d[v] < p.first) continue;

        res += d[v];
        for (const Edge &e: g[v])
            if (d[e.dst] > e.weight) {
                d[e.dst] = e.weight;
                q.push(make_pair(d[e.dst], e.dst));
            }
    }
    return res;
}

int main() {
    size_t n;
    scanf("%zu", &n);

    Graph g(n);
    for (size_t i=0; i<n; ++i)
        for (size_t j=0; j<n; ++j) {
            Weight a;
            scanf("%d", &a);

            if (a > -1)
                connect(g, i, j, a);
        }

    printf("%d\n", minimum_spanning_tree(g, 0));
    return 0;
}