Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const BIG_COST = 200000

type Path struct {
	node int
	cost int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	nNodes := scanInt(sc)

	// 各頂点につながる頂点一覧を得るための隣接リスト
	graph := make([][]Path, nNodes)

	for i := 0; i < nNodes; i++ {
		u := scanInt(sc)
		k := scanInt(sc)
		graph[i] = make([]Path, k)
		for d := 0; d < k; d++ {
			graph[u][d] = Path{
				node: scanInt(sc),
				cost: scanInt(sc),
			}
		}
	}

	// 0 から各頂点への最小コストを保存する配列
	minCosts := make([]int, nNodes)

	minCosts[0] = 0
	for i := 1; i < nNodes; i++ {
		minCosts[i] = BIG_COST
	}

	// 各頂点が調査済みかどうかを保持する配列
	checked := make([]bool, nNodes)

	// 最小コストのパスを高速に取得するためのヒープ。
	// コストが小さいものほどルートに来るようにする。
	heap := NewHeap(func(a, b Path) bool {
		return a.cost < b.cost
	})

	heap.insert(Path{node: 0, cost: 0})
	for heap.size > 0 {
		u := heap.extractMax()

		// 隣接行列を使っていた時とは違い、ヒープには
		// 同じノードへのパスが複数含まれうる。そのため既によりコストの低い
		// パスが見つかっている場合は無視する。
		if minCosts[u.node] < u.cost {
			continue
		}

		checked[u.node] = true

		for _, v := range graph[u.node] {
			cost := v.cost + u.cost
			if !checked[v.node] && cost < minCosts[v.node] {
				minCosts[v.node] = cost
				heap.insert(Path{node: v.node, cost: cost})
			}
		}
	}

	w := bufio.NewWriter(os.Stdout)
	for i, cost := range minCosts {
		fmt.Fprintf(w, "%d %d\n", i, cost)
	}
	w.Flush()
}

func scanInt(sc *bufio.Scanner) int {
	sc.Scan()
	v, _ := strconv.Atoi(sc.Text())
	return v
}

// --- From ALDS1_9_C: Priority Queue

type Heap struct {
	size   int
	heap   []Path
	isHigh func(a, b Path) bool
}

func NewHeap(isHigh func(a, b Path) bool) Heap {
	heap := make([]Path, 1) // 先頭は不使用
	return Heap{size: 0, heap: heap, isHigh: isHigh}
}

func (h *Heap) insert(v Path) {
	h.size += 1
	if h.size > len(h.heap)-1 {
		h.heap = append(h.heap, v)
	} else {
		h.heap[h.size] = v
	}

	for i := h.size; i > 1; {
		parent := i / 2
		if h.isHigh(h.heap[parent], h.heap[i]) {
			break
		}
		h.heap[i], h.heap[parent] = h.heap[parent], h.heap[i]
		i = parent
	}
}

func (h *Heap) extractMax() Path {
	if h.size <= 0 {
		panic("cannot extract from empty heap")
	}

	max := h.heap[1]
	h.heap[1] = h.heap[h.size]
	h.size -= 1
	h.maxHeapify(1)

	return max
}

func (h *Heap) maxHeapify(idx int) {
	left := idx * 2
	right := left + 1
	largest := idx

	if left <= h.size {
		if h.isHigh(h.heap[left], h.heap[idx]) {
			largest = left
		}
		if right <= h.size && h.isHigh(h.heap[right], h.heap[largest]) {
			largest = right
		}
	}

	if largest != idx {
		h.heap[idx], h.heap[largest] = h.heap[largest], h.heap[idx]
		h.maxHeapify(largest)
	}
}

C++: #include <queue>
#include <stdint.h>
#include <vector>
#include <utility>
#include <array>

typedef void (*single_source_shortest_path_callback_t)(int32_t index, int32_t weight);

#define GRAPH_MAX_SIZE 10000
enum color_t { WHITE, GRAY, BLACK };

static int32_t weights[GRAPH_MAX_SIZE];
static color_t colors[GRAPH_MAX_SIZE];

bool single_source_shortest_path(vector<pair<int32_t, int32_t>> *graph, size_t size, single_source_shortest_path_callback_t callback)
{
  if ((graph == nullptr) || (size == 0)) return false;

  int32_t i;
  for (i = 0; i < GRAPH_MAX_SIZE; i++) {
    weights[i] = INT32_MAX;
    colors[i] = WHITE;
  }

  weights[0] = 0;
  priority_queue<pair<int32_t, int32_t>> que;
  que.push(make_pair(-1 * weights[0], 0));

  while (!que.empty()) {
    pair<int, int> top = que.top();
    que.pop();
    int32_t top_index = top.second;
    int32_t top_weights = (-1) * top.first;
    if (top_weights > weights[top_index]) continue;

    callback(top_index, top_weights);
    colors[top_index] = BLACK;

    vector<pair<int32_t, int32_t>> vertex = graph[top_index];
    for (auto connect_to = vertex.begin(); connect_to != vertex.end(); connect_to++) {
      int32_t index = (*connect_to).first;
      if (colors[index] != BLACK) {
        int32_t new_weight = weights[top_index] + (*connect_to).second;

        if (new_weight < weights[index]) {
          weights[index] = new_weight;
          colors[index] = GRAY;
          que.push(make_pair(-1 * weights[index], index));
        }
      }
    }
  }
  return true;
}

#if !defined(TEST)
static vector<pair<int32_t, int32_t>> graph[GRAPH_MAX_SIZE];
static int32_t routes[GRAPH_MAX_SIZE];

void callback(int32_t index, int32_t weight)
{
  routes[index] = weight;
}

int32_t main(void)
{
  int32_t num;
  scanf("%d", &num);

  uint32_t i;
  for (i = 0; i < num; i++) {
    int32_t index, len;
    scanf("%d", &index);
    scanf("%d", &len);
    uint32_t j;
    for (j = 0; j < len; j++) {
      int32_t k, v;
      scanf("%d %d", &k, &v);
      graph[i].push_back(make_pair(k, v));
    }
  }
  single_source_shortest_path(graph, num, callback);

  for (i = 0; i < num; i++) {
    printf("%d %d\n", i, routes[i]);
  }

  return 0;
}
#endif

C++: #include <iostream>
#include <queue>
#include <utility>
#include <vector>

#define MAX_NODE 10000
#define INF 1000000000

using namespace std;

struct Edge {
	int to, w;
};
typedef pair<int, int> P;

vector<Edge> adj[MAX_NODE];
int d[MAX_NODE];

void dijkstra(int n, int start) {
	priority_queue<P, vector<P>, greater<P>> que;
	fill(d, d + n, INF);
	d[start] = 0;
	que.push({0, start});

	while (!que.empty()) {
		P p = que.top();
		que.pop();
		int v = p.second;
		if (d[v] < p.first)
			continue;
		for (int i = 0; i < adj[v].size(); i++) {
			Edge e = adj[v][i];
			if (d[e.to] > d[v] + e.w) {
				d[e.to] = d[v] + e.w;
				que.push({d[e.to], e.to});
			}
		}
	}
}

int main() {
	int n;

	cin >> n;

	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		while (k--) {
			int v, c;
			cin >> v >> c;
			adj[u].push_back({v, c});
		}
	}

	dijkstra(n, 0);

	for (int i = 0; i < n; i++)
		cout << i << " " << d[i] << endl;

	return 0;
}

C++: #include<iostream>
#include<queue>
#include<algorithm>
#include<functional>
#define MAX 10000
#define INFTY (1<<20)
#define MPII(a,b) make_pair((a),(b))
#define PII pair<int,int>
#define FOR(i,a,b) for(int i=(a);i<(b);i++)
#define REP(i,n) for(int i=0;i<(n);i++)
using namespace std;

class Node
{
public:
	Node() {};
	int d;
	bool done;
	priority_queue<PII, vector<PII>, greater<PII>> E;
};

int main()
{
	priority_queue<PII, vector<PII>, greater<PII>> order;
	Node nodes[MAX];
	REP(i, MAX)
	{
		nodes[i].done = false;
		nodes[i].d = INFTY;
	}
	int n;
	cin >> n;
	FOR(i, 0, n)
	{
		int ID, m;
		cin >> ID >> m;
		REP(l, m)
		{
			int v, w;
			cin >> v >> w;
			PII p = MPII(w, v);
			nodes[ID].E.push(p);
		}
	}
	PII now = MPII(0, 0);
	order.push(now);
	nodes[now.second].d = 0;
	while (1)
	{
		if (!nodes[now.second].done)
		{
			while (!nodes[now.second].E.empty())
			{
				PII temp = nodes[now.second].E.top();
				nodes[now.second].E.pop();
				int nextv = temp.second;
				int w = temp.first;
				if (nodes[nextv].d > nodes[now.second].d + w)
				{
					nodes[nextv].d = nodes[now.second].d + w;
				}
				order.push(MPII(nodes[nextv].d,nextv ));
			}
			nodes[now.second].done = true;
		}
		order.pop();
		if (order.empty())break;
		now = order.top();
	}
	REP(i, n)
	{
		cout << i << " " << nodes[i].d << endl;
	}
	return 0;
}