Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 200
	MAX_WEIGHT = 2000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		adjacentMatrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			v, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjacentMatrix[i][j] = v
		}
	}

	mst([]int{1}, shortestList, adjacentMatrix)
	fmt.Println(calculateMinWeight(shortestList))
}

func calculateMinWeight(shortestList []ShortestInfo) int {
	visitedList := make([]bool, len(shortestList))
	visitedList[0] = true
	sumWeight := 0
	for !visitedAll(visitedList) {
		shortestInfo := shortestList[0]
		shortestList = shortestList[1:]
		edges := shortestInfo.edges
		for _, edge := range edges {
			if !visitedList[edge.end-1] {
				visitedList[edge.end-1] = true
				sumWeight += edge.weight
			}
		}
	}
	return sumWeight
}

func visitedAll(visitedList []bool) bool {
	for _, v := range visitedList {
		if !v {
			return false
		}
	}
	return true
}

func mst(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			s := getShortest(adj.end, shortestList)
			if currentShortest.shortest+adj.weight < s.shortest || (currentShortest.shortest+adj.weight == s.shortest && len(currentShortest.edges)+1 > len(s.edges)) {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include<iostream>
#include<cstdio>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1 << 21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

int prim() {
	int u, minv;
	int d[MAX], p[MAX], color[MAX];

	for (int i = 0; i < n; i++) {
		d[i] = INFTY;
		p[i] = -1;
		color[i] = WHITE;
	}

	d[0] = 0;

	while (1) {
		minv = INFTY;
		u = -1;
		for (int i = 0; i < n; i++) {
			if (minv > d[i] && color[i] != BLACK) {
				u = i;
				minv = d[i];
			}
		}
		if (u == -1)break;
		color[u] = BLACK;
		for (int v = 0; v < n; v++) {
			if (color[v] != BLACK && M[u][v] != INFTY) {
				if (d[v] > M[u][v]) {
					d[v] = M[u][v];
					p[v] = u;
					color[v] = GRAY;
				}
			}
		}
	}

	int sum = 0;
	for (int i = 0; i < n; i++) {
		if (p[i] != -1) {
			sum += M[i][p[i]];
		}
	}
	return sum;
}

int main(void) {
	scanf("%d", &n);

	for (int i = 0; i < n; i++) {
		for (int j = 0; j < n; j++) {
			int e; cin >> e;
			M[i][j] = (e == -1) ? INFTY : e;
		}
	}
	int k = prim();
	printf("%d\n", k);
	return 0;
}

C++: #include <algorithm>
#include <cassert>
const int MaxNode = 100;

struct UnionFind {
    int node_num;
    int parent[MaxNode];
    int weight = 0;
    
    UnionFind(int node_num) : node_num(node_num) {
        std::fill(parent, parent + node_num, -1);
    }
    
    int root(int u) {
        return parent[u] < 0 ? u : parent[u] = root(parent[u]);
    }
    
    bool find(int u, int v) {
        return root(u) == root(v);
    }
    
    bool unite(int u, int v, int cost) {
        if ((u = root(u)) == (v = root(v))) {
            return false;
        } else {
            if(parent[u] > parent[v]) {
                std::swap(u, v);
            }
            parent[u] += parent[v];
            parent[v] = u;
            weight += cost;
            return true;
        }
    }
};
template <typename T>
struct Edge {
    
    Edge() = default;
    Edge(int from, int to, int cost) : from(from), to(to), cost(cost) {}
    
    Edge(const Edge&) = default;
    Edge& operator=(const Edge&) = default;
    Edge& operator=(Edge&&) = default;
    
    
    int from;
    int to;
    T cost;
};

#include <iostream>
using namespace std;

int main() {
	int n;
	cin >> n;
	UnionFind uf(n);
	
	std::vector<Edge<int>> edges(n);
	
	for(int i = 0; i < n; ++i) {
		for(int j = 0; j < n; ++j) {
			int dist;
			cin >> dist;
			
			if(i != j && dist != -1) {
				edges.emplace_back(i, j, dist);
			}
		}
	}
	
	std::sort(edges.begin(), edges.end(), [](Edge<int> a, Edge<int> b){return a.cost < b.cost;});

	for (auto& e : edges) {
        if (!uf.find(e.from, e.to)) {
            uf.unite(e.from, e.to, e.cost);
        }
    }
    
    cout << uf.weight << endl;
	return 0;
}

C++: 
class UnionFind{
    int N;
    vector<int> par;
    vector<int> rank;
    public:
    UnionFind(int N):N(N),par(N),rank(N,0){iota(par.begin(),par.end(),0);}
    int find(int x);
    void unite(int x,int y);
    bool same(int x,int y){return find(x)==find(y);}
};

int UnionFind::find(int x){
    if(par[x]==x) return x;
    return par[x]=find(par[x]);
}
void UnionFind::unite(int x,int y){
    x=find(x),y=find(y);
    if(x==y) return;
    if(rank[x]>=rank[y]){
        if(rank[x]==rank[y]) rank[x]++;
        par[y]=x;
    }else{
        par[x]=y;
    }


}

#include<bits/stdc++.h>
#include"UnionFind.hpp"
using namespace std;

using Weight=long long;
struct Edge{
    int from,to;
    Weight weight;
};
bool operator<(const Edge& lhs,const Edge& rhs){
    return lhs.weight<rhs.weight;
}

using Edges=vector<Edge>;
using Graph=vector<Edges>;


Edges MinimumSpanningTree(int n,Edges edges){
    Edges res;
    UnionFind u(n);
    for(int i=0;i<edges.size();i++){
        if(!u.same(edges[i].from,edges[i].to)){
            res.push_back(edges[i]);
            u.unite(edges[i].from,edges[i].to);
        }
    }
    return res;
}

Edges MinimumSpanningTree(const Graph& g){
    Edges edges;
    for(int i=0;i<g.size();i++){
        copy(g[i].begin(),g[i].end(),back_inserter(edges));
    }
    auto res=MinimumSpanningTree(g.size(),edges);
    return res;
}

int main(){
    int n;
    cin>>n;
    Graph g(n);
    for(int i=0;i<n;i++){
        for(int j=0;j<n;j++){
            Weight c;
            cin>>c;
            if(c==-1) continue;
            g[i].push_back({i,j,c});
        }
    }
    auto mst=MinimumSpanningTree(g);
    cout<<accumulate(mst.begin(),mst.end(),Weight(0),[](const Weight& lhs,const Edge& rhs){return lhs+rhs.weight;})<<endl;
    return 0;
}