Go: package main

import (
	"bufio"
	"fmt"
	"log"
	"os"
	"strconv"
	"strings"
)

// Node 頂点
type Node struct {
	gid  int   // グループID
	edge []int // 隣接辺
}

// NoID グループIDなし
const NoID = -1

// NewNode 頂点の生成
func NewNode() *Node {
	return &Node{gid: NoID, edge: []int{}}
}

func parseNode(nodes []*Node, gid int, queue []int) {
	if len(queue) == 0 {
		return
	}
	var nextQ []int
	for _, id := range queue {
		node := nodes[id]
		if node.gid == NoID {
			node.gid = gid
			for _, edge := range node.edge {
				nextQ = append(nextQ, edge)
			}
		}
	}
	parseNode(nodes, gid, nextQ)
	return
}
func digNode(nodes []*Node, id, gid int) {
	node := nodes[id]
	if node.gid != NoID {
		// 探索済み
		return
	}
	node.gid = gid
	for _, edge := range node.edge {
		digNode(nodes, edge, gid)
	}
	return
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	n, m := eGetInt2(scanner)

	nodes := make([]*Node, n)
	for i := 0; i < n; i++ {
		nodes[i] = NewNode()
	}

	for i := 0; i < m; i++ {
		a, b := eGetInt2(scanner)
		nodes[a].edge = append(nodes[a].edge, b)
		nodes[b].edge = append(nodes[b].edge, a)
	}

	for i := 0; i < n; i++ {
		// 幅優先探索
		// gid := i
		// queue := []int{i}
		// parseNode(nodes, gid, queue)

		// 深さ優先探索
		digNode(nodes, i, i)
	}

	q := eGetInt(scanner)
	for i := 0; i < q; i++ {
		a, b := eGetInt2(scanner)
		if nodes[a].gid == nodes[b].gid {
			fmt.Println("yes")
		} else {
			fmt.Println("no")
		}
	}
}

func eGetInt(scanner *bufio.Scanner) int {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0]
}
func eGetInt2(scanner *bufio.Scanner) (int, int) {
	t := eAtoi(strings.Fields(eGetline(scanner)))
	return t[0], t[1]
}

func eGetline(p *bufio.Scanner) string {
	if !p.Scan() {
		if err := p.Err(); err != nil {
			log.Fatal(err.Error())
		}
		return ""
	}
	return p.Text()
}

func eAtoi(s []string) []int {
	ints := make([]int, len(s))
	var err error
	for i, e := range s {
		ints[i], err = strconv.Atoi(e)
		if err != nil {
			log.Fatal(err.Error())
		}
	}
	return ints
}

C++: #include <iostream>
#include <vector>
#include <stack>
using namespace std;
static const int MAX = 100000;
static const int NIL = -1;

int n;
vector<int> G[MAX];
int color[MAX];

void dfs(int r, int c){
    stack<int> S;
    S.push(r);
    color[r] = c;
    while( !S.empty() ){
        int u = S.top(); S.pop();
        for (int i=0; i<G[u].size(); i++){
            int v = G[u][i];
            if (color[v] == NIL){
                color[v] = c;
                S.push(v);
            }
        }
    }
}


void assignColor(){
    int id = 1;
    for (int i=0; i<n; i++) color[i] = NIL;
    for (int u=0; u<n; u++){
        if (color[u] == NIL) dfs(u, id++);
    }
}

int main(){
    int s, t, m, q;

    cin >> n >> m;

    for (int i=0; i<m; i++){
        cin >> s >> t;
        G[s].push_back(t);
        G[t].push_back(s);
    }

    assignColor();

    cin >> q;

    for (int i=0; i<q; i++){
        cin >> s >> t;
        if (color[s] == color[t]){
            cout << "yes" << endl;
        } else {
            cout << "no" << endl;
        }
    }

    return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;
#define rep(i, n) for (int i = 0; i < (int)(n); i++)
using ll = long long;

static const int NIL = -1;

int main()
{
    int n;
    int m;
    cin >> n >> m;

    vector<int> color(n, NIL);
    vector<vector<int>> node_list(n, vector<int>(0));

    int v1, v2;
    rep(i, m)
    {
        cin >> v1 >> v2;
        node_list.at(v1).push_back(v2);
        node_list.at(v2).push_back(v1);
    }

    int count = 0;
    auto paint_color = [&](int s) {
        if (color.at(s) != NIL)
        {
            
            return;
        }

        queue<int> q;
        q.push(s);
        color.at(s) = count;

        while (!q.empty())
        {
            v1 = q.front();
            q.pop();
            
            for (size_t i = 0; i < node_list.at(v1).size(); i++)
            {
                if (color.at(node_list.at(v1).at(i)) == NIL)
                {
                    q.push(node_list.at(v1).at(i));
                    color.at(node_list.at(v1).at(i)) = count;
                }
            }
        }

        count++;
    };

    rep(i, n)
    {
        paint_color(i);
    }

    int w;
    cin >> w;
    rep(i, w)
    {
        cin >> v1 >> v2;
        if(color.at(v1)==color.at(v2))
        {
            cout << "yes" << endl ;
        }
        else
        {
            cout << "no" << endl ;
        }
        
    }
    
    return 0 ;
}

C++: #include<iostream>
#include<vector>
#include<stack>
using namespace std;
static const int MAX = 100000;
static const int NIL = -1;

int n;
vector<int> G[MAX];
int color[MAX];

void dfs(int r, int c) {
	stack<int> S;
	S.push(r);
	color[r] = c;
	while (!S.empty()) {
		int u = S.top();
		S.pop();
		for (int i = 0; i < G[u].size(); i++) {
			int v = G[u][i];
			if (color[v] == NIL) {
				color[v] = c;
				S.push(v);
			}
		}
	}
}

void assignColor() {
	int id = 1;
	for (int i = 0; i < n; i++)color[i] = NIL;
	for (int u = 0; u < n; u++) {
		if (color[u] == NIL)dfs(u, id++);
	}
}

int main() {
	int s, t, m, q;

	cin >> n >> m;

	for (int i = 0; i < m; i++) {
		cin >> s >> t;
		G[s].push_back(t);
		G[t].push_back(s);
	}

	assignColor();

	cin >> q;

	for (int i = 0; i < q; i++) {
		cin >> s >> t;
		if (color[s] == color[t]) {
			cout << "yes" << endl;
		}
		else {
			cout << "no" << endl;
		}
	}

	return 0;
}

C++: #include<iostream>
#include<vector>
using namespace std;

static const int N=100000;
static const int NIL=-1;

vector<int> G[N];
int color[N];

void paint(int u,int c){
    color[u]=c;
    for(int i=0;i<G[u].size();i++){
        int v=G[u][i];
        if(color[v]==NIL) paint(v,c);
    }
}

int main(){
    int n,m,s,t,q;
    cin>>n>>m;
    for(int i=0;i<m;i++){
        cin>>s>>t;
        G[s].push_back(t);
        G[t].push_back(s);
    }
    for(int i=0;i<n;i++) color[i]=NIL;

    int id=1;
    for(int i=0;i<n;i++){
        if(color[i]==NIL) paint(i,id++);
    }

    cin>>q;
    for(int i=0;i<q;i++){
        cin>>s>>t;
        if(color[s]==color[t]) cout<<"yes"<<endl;
        else cout<<"no"<<endl;
    }
}