Go: package main

import (
	"bufio"
	"fmt"
	"io"
	"os"
	"strconv"
)

const (
	MAX_N      = 10000
	MAX_WEIGHT = 100000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	doMain(os.Stdin)
}

func doMain(reader io.Reader) {
	sc := bufio.NewScanner(reader)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix, err := createAdjacentMatrix(n, sc)
	if err != nil {
		panic(err)
	}

	sssp([]int{0}, shortestList, adjacentMatrix)
	for _, v := range shortestList {
		fmt.Println(v.getEnd(), v.shortest)
	}
}

func (si ShortestInfo) getEnd() int {
	if len(si.edges) == 0 {
		return 0
	} else {
		return si.edges[len(si.edges)-1].end
	}
}

func createAdjacentMatrix(n int, sc *bufio.Scanner) ([][]int, error) {
	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		id, err := nextInt(sc)
		if err != nil {
			return nil, err
		}
		adjacentMatrix[id] = make([]int, n)
		for j := 0; j < n; j++ {
			adjacentMatrix[id][j] = -1
		}
		vertexNum, err := nextInt(sc)
		if err != nil {
			return nil, err
		}
		for j := 0; j < vertexNum; j++ {
			v, err := nextInt(sc)
			if err != nil {
				return nil, err
			}
			c, err := nextInt(sc)
			if err != nil {
				return nil, err
			}
			adjacentMatrix[id][v] = c
		}
	}
	return adjacentMatrix, nil
}

func sssp(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			if currentShortest.shortest+adj.weight < getShortest(adj.end, shortestList).shortest {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode]
	edges := []Edge{}
	for i, v := range adjacents {
		if v >= 0 {
			edges = append(edges, Edge{start: currentNode, end: i, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include <vector>
#include <iostream>
#include <limits>
#include <queue>
#include <map>

using namespace std;


struct edge {
    int src;
    int dst;
    int weight;

    edge(int src, int dst, int w) : src(src), dst(dst), weight(w) {}
};

bool operator < (const edge &a, const edge &b) {
  return a.weight > b.weight;
}


int main() {
    int n;
    cin >> n;

    vector<map<int, int>> G(n);
    for (int i = 0; i < n; ++i) {
        int u, k;
        cin >> u >> k;

        for (int j = 0; j < k; ++j) {
            int v, c;
            cin >> v >> c;
            G[u][v] = c;
        }
    }

    // Dijkstra's algorithm (with pritority queue)
    vector<int> d(n, -1);
    vector<bool> visited(n, false);
    priority_queue<edge> Q;

    Q.push(edge(-1, 0, 0));
    while (!Q.empty()) {
        auto e = Q.top(); Q.pop();
        if (visited[e.dst])
            continue;
        d[e.dst] = e.weight;
        visited[e.dst] = true;

        int i = e.dst;
        int minw = numeric_limits<int>::max();
        for (auto& x : G[i]) {
            if (visited[x.first])
                continue;
            int w = x.second + d[i];
            Q.push(edge(i, x.first, w));
        }
    }

    for (int i = 0; i < n; ++i) {
        cout << i << " " << d[i] << endl;
    }

    return 0;
}

C++: #include <cassert>
#include <climits>
#include <algorithm>
#include <iostream>
#include <vector>
#include <string>


class TVertex;
struct TPath
{
    int Cost;
    TVertex* Target;
    TPath(TVertex* ATarget, int ACost)
     : Target(ATarget), Cost(ACost) {}
};
class TVertex
{
    int FIndex;
    std::vector<TPath> FList;
    int FDistance;

public:
    TVertex(int Index)
     : FIndex(Index), FDistance(INT_MAX)
    {}
    void AddPath(const TPath& Path)
    {
        FList.push_back(Path);
    }
    void PrintDistance(std::ostream& out)const
    {
        out << FIndex << " " << FDistance << std::endl;
    }
    void BreadthFirstSearch(int Distance)
    {
        if(FDistance <= Distance) return;
        FDistance = Distance;
        for(std::vector<TPath>::iterator It = FList.begin(); It != FList.end(); ++It){
            It->Target->BreadthFirstSearch(Distance + It->Cost);
        }
    }
};
class TGraph
{
    std::vector<TVertex*> FTable;
    void Init(int n)
    {
        assert(n > 0);
        FTable.resize(n);
        for(int i = 0; i < n; ++i){
            FTable[i] = new TVertex(i);
        }
    }
public:
    TGraph(int n)
    {
        Init(n);
    }
    
    void SetupVertex(std::istream& in)
    {
        int Index;
        in >> Index;
        assert(Index >= 0);
        assert(Index < FTable.size());
        int k;
        in >> k;
        for(int i = 0; i < k; ++i){
            int v, c;
            in >> v >> c;
            FTable[Index]->AddPath(TPath(FTable[v], c));
        }
    }
    void BreadthFirstSearch()
    {
        FTable[0]->BreadthFirstSearch(0);
    }
    void PrintDistance(std::ostream& out)
    {
        for(int i = 0; i < FTable.size(); ++i){
            FTable[i]->PrintDistance(out);
        }
    }
};

int main()
{
    int n;
    std::cin >> n;
    TGraph Graph(n);
    for(int i = 0; i < n; ++i){
        Graph.SetupVertex(std::cin);
    }
    Graph.BreadthFirstSearch();
    Graph.PrintDistance(std::cout);
    return 0;
    
}

C++: #include <bits/stdc++.h>
using namespace std;
#define reep(i,a,b) for(int i=(a);i<(b);i++)
#define rep(i,n) reep((i),0,(n))
typedef pair<int,int> pii;
#define F first
#define S second

int main(){
    int n;
    cin>>n;
    vector<vector<pii>> vv(n);
    rep(i,n){
        int a;
        cin>>a;
        int m;
        cin>>m;
        rep(j,m){
            int b,c;
            cin>>b>>c;
            vv[a].push_back(pii(b,c));
        }
    }
    priority_queue<pii> pq;
    pq.push(pii(0,0));
    vector<int> dp(n,-1);
    while(pq.size()){
        auto top=pq.top();
        pq.pop();
        if(dp[top.S]>=0) continue;
        dp[top.S]=-top.F;
        for(pii x:vv[top.S]){
            if(dp[x.F]>=0) continue;
            pq.push(pii(top.F-x.S,x.F));
        }
    }
    rep(i,n){
        cout<<i<<" "<<dp[i]<<endl;
    }
}