Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

func getScanner(fp *os.File) *bufio.Scanner {
	scanner := bufio.NewScanner(fp)
	scanner.Split(bufio.ScanWords)
	scanner.Buffer(make([]byte, 500001), 500000)
	return scanner
}

func getNextString(scanner *bufio.Scanner) string {
	scanner.Scan()
	return scanner.Text()
}

func getNextInt(scanner *bufio.Scanner) int {
	i, _ := strconv.Atoi(getNextString(scanner))
	return i
}

func main() {
	fp := os.Stdin
	if len(os.Args) > 1 {
		fp, _ = os.Open(os.Args[1])
	}

	scanner := getScanner(fp)
	writer := bufio.NewWriter(os.Stdout)

	n := getNextInt(scanner)

	g := make([][]int, n)
	ans := make([][]int, n)

	inf := 1 << 30
	for i := 0; i < n; i++ {
		g[i] = make([]int, n)
		ans[i] = make([]int, n)
		for ii := 0; ii < n; ii++ {
			g[i][ii] = getNextInt(scanner)
			if g[i][ii] == -1 {
				g[i][ii] = inf
			}
			ans[i][ii] = -1
		}
	}

	im := make(IntMap, 1)

	im.increment(1)

	for len(im) < n {
		min := inf
		u := -1
		v := -1
		for i := range im {
			for ii := 0; ii < n; ii++ {
				if im.get(ii) != 0 {
					continue
				}
				if min > g[i][ii] {
					min = g[i][ii]
					u = i
					v = ii
				}
			}
		}
		im.increment(v)
		ans[u][v] = min
		ans[v][u] = min
	}

	sum := 0
	for i := 0; i < n-1; i++ {
		for ii := i + 1; ii < n; ii++ {
			if ans[i][ii] != -1 {
				sum += ans[i][ii]
			}
		}
	}

	fmt.Fprintln(writer, sum)
	writer.Flush()
}

// IntMap ...
type IntMap map[int]int

func (m IntMap) get(key int) int {
	if _, ok := m[key]; ok {
		return m[key]
	}
	return 0
}
func (m IntMap) increment(key int) {
	if _, ok := m[key]; ok == false {
		m[key] = 0
	}
	m[key]++
}

C++: #include<iostream>
#include<vector>
#include<algorithm>
using namespace std;

typedef int Weight;
struct Edge{
	int src,dst;
	Weight weight;
};

bool asc(const Edge &e,const Edge &f){
	return e.weight < f.weight;
}

vector<Edge> Edges;
vector<int> L(100005,-1);

int check(Edge &e,int n){
	int j;
	if (L[e.src]!=L[e.dst]){
		int t = L[e.dst];
		for (j=0;j<n;j++){
			if (L[j]==t){
				L[j]=L[e.src];
			}
		}
		return 1;
	}else{
		return 0;
	}
}

int main(){
	int n,m,i,j,w;
	cin >> n ;
	
	for (i=0;i<n;i++){
		for(j=0;j<n;j++){
			cin >> w;
			if ((w!=-1)&&(i>j)){
				Edge edge={i,j,w};
				Edges.push_back(edge);
			}
		}
	}
	
	sort(Edges.begin(),Edges.end(),asc);
	
	m = Edges.size();
	
	for (j=0;j<n;j++){
		L[j]=j;
	}
	
	int TotalWeight=0;
	int count=0;
	int k;
	for (i=0;i<m;i++){
		if (count==n-1){break;}
		if (check(Edges[i],n)){
			TotalWeight+=Edges[i].weight;
			count++;
		}
	}
	cout << TotalWeight;
	return 0;
}

C++: #include <bits/stdc++.h>
#define INF 1000000000
#define MAX_N 100
using namespace std;
typedef pair<int, int> P;
struct edge {
	int to, cost;
	edge(int to_, int cost_) : to(to_), cost(cost_) {}
};

int n;
vector<edge> G[MAX_N];

int Prim() {
	int res = 0;
	vector<bool> used(n, false);
	priority_queue<P, vector<P>, greater<P>> que;
	que.push(P(0, 0));
	while (!que.empty()) {
		P p = que.top(); que.pop();
		int v = p.second;
		if (used[v]) continue;
		used[v] = true;
		res += p.first;
		for (int i = 0; i < G[v].size(); i++) {
			edge e = G[v][i];
			que.push(P(e.cost, e.to));
		}
	}
	return res;
}

int main()
{
	cin >> n;
	for (int i = 0, c; i < n; i++) {
		for (int j = 0; j < n; j++) {
			cin >> c;
			if (c != -1)
				G[i].push_back(edge(j, c));
		}
	}
	cout << Prim() << endl;
	return 0;
}

C++: //---------------------------------------------------------------------------
#include <algorithm>
#include <iostream>
#include <set>
#include <vector>

#pragma hdrstop

//---------------------------------------------------------------------------

#pragma argsused

class TEdge;
struct TNode
{
	int TreeIndex;
	std::vector<const TEdge*> Connected;
	
	TNode();
	void SetIndex(int Index, const TEdge* Edge);
};

class TEdge
{
	std::pair<TNode*, TNode*> FEnds;
	int FWeight;
public:
	TEdge(TNode* EndA, TNode* EndB, int Weight);
	
	bool operator<(const TEdge& Other)const;
	int  Weight()const {return FWeight;}
	bool ToMekeCycle()const;
	
	void JoinTree(int TreeIndex)const;
};

TNode::TNode()
:TreeIndex(0)
{
}

void TNode::SetIndex(int Index, const TEdge* Edge)
{
	if(TreeIndex >= Index) return;
	TreeIndex = Index;
	for(std::vector<const TEdge*>::const_iterator It = Connected.begin(); It != Connected.end(); ++It){
		(*It)->JoinTree(Index);
	}
	Connected.push_back(Edge);
}

TEdge::TEdge(TNode* EndA, TNode* EndB, int Weight)
:FEnds(EndA, EndB), FWeight(Weight)
{
}

bool TEdge::operator<(const TEdge& Other)const
{
	return Weight() < Other.Weight();
}

bool TEdge::ToMekeCycle()const
{
	return FEnds.first->TreeIndex > 0 && FEnds.first->TreeIndex == FEnds.second->TreeIndex;
}

void TEdge::JoinTree(int TreeIndex)const
{
	FEnds.first->SetIndex(TreeIndex, this);
	FEnds.second->SetIndex(TreeIndex, this);
}

class TGraph
{
	std::vector<TNode> FNodes;
	std::vector<TEdge> FEdges;
public:
	TGraph(int NodeCount);
	
	void AddEdge(int NodeIndexA, int NodeIndexB, int Weight);
	int WeightMinimumSpanningTree();
};

TGraph::TGraph(int NodeCount)
:FNodes(NodeCount)
{
}

void TGraph::AddEdge(int NodeIndexA, int NodeIndexB, int Weight)
{
	if(NodeIndexA <= NodeIndexB || Weight < 0) return;
	FEdges.push_back(TEdge(&FNodes[NodeIndexA], &FNodes[NodeIndexB], Weight));
}

int TGraph::WeightMinimumSpanningTree()
{
	std::sort(FEdges.begin(), FEdges.end());
	unsigned int TreeCount = 0;
	int Weight = 0;
	for(std::vector<TEdge>::iterator It = FEdges.begin(); It != FEdges.end() && TreeCount < FNodes.size() - 1; ++It){
		if(It->ToMekeCycle()) continue;
		It->JoinTree(TreeCount + 1);
		Weight += It->Weight();
		++TreeCount;
	}
	return Weight;
}

int main()
{
	int NodeCount;
	std::cin >> NodeCount;
	TGraph Graph(NodeCount);
	
	for(int i = 0; i < NodeCount; ++i)
	{
		for(int j = 0; j < NodeCount; ++j){
			int Weight;
			std::cin >> Weight;
			Graph.AddEdge(i, j, Weight);
		}
	}
	
	std::cout << Graph.WeightMinimumSpanningTree() << std::endl;
	return 0;
}
//---------------------------------------------------------------------------