Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 100
	MAX_WEIGHT = 100000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix, err := createAdjacentMatrix(n, sc)
	if err != nil {
		panic(err)
	}

	sssp([]int{1}, shortestList, adjacentMatrix)
	for _, v := range shortestList {
		fmt.Printf("%d %d\n", v.getEnd()-1, v.shortest)
	}
}

func (si ShortestInfo) getEnd() int {
	if len(si.edges) == 0 {
		return 1
	} else {
		return si.edges[len(si.edges)-1].end
	}
}

func createAdjacentMatrix(n int, sc *bufio.Scanner) ([][]int, error) {
	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		id, err := nextInt(sc)
		if err != nil {
			return nil, err
		}
		adjacentMatrix[id] = make([]int, n)
		for j := 0; j < n; j++ {
			adjacentMatrix[id][j] = -1
		}
		vertexNum, err := nextInt(sc)
		if err != nil {
			return nil, err
		}
		for j := 0; j < vertexNum; j++ {
			v, err := nextInt(sc)
			if err != nil {
				return nil, err
			}
			c, err := nextInt(sc)
			if err != nil {
				return nil, err
			}
			adjacentMatrix[id][v] = c
		}
	}
	return adjacentMatrix, nil
}

func sssp(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			if currentShortest.shortest+adj.weight < getShortest(adj.end, shortestList).shortest {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: #include <iostream>
#include <utility>
#include <vector>
#include <queue>
using namespace std;
#define INF 2000000000
int Min(int x,int y){
        return x>y?y:x;
}
int main(){
        int N;
        cin >> N;
        vector <vector <int> > adjancent(N,vector <int>(N,INF));
        for(int i=0 ; i<N ; i++ ){
                int n,degree,to,cost;
                cin >> n >> degree;
                for(int l=0 ; l<degree ; l++ ){
                        cin >> to >> cost;
                        adjancent[n][to]=cost;
                }
        }
        vector<int> dp(N,INF);
        dp[0]=0;
        bool sign=true;
        while(sign){
                sign=false;
                for(int now=0 ; now<N ; now++){
                        for(int i=0 ; i<N ; i++ ){
                                int tmp=dp[i];
                                dp[i]=Min(dp[i],dp[now]+adjancent[now][i]);
                                if(tmp!=dp[i])
                                        sign=true;
                        }
                }
        }
        for(int i=0 ; i<N ; i++ )
                cout <<i<<" "<<dp[i]<<endl;
        return 0;
}

C++: #include <iostream>
using namespace std;

const long MAX = 100;
const long INFTY = (1<<21);
const long WHITE = 0;
const long GRAY = 1;
const long BLACK = 2;

long n, M[MAX][MAX];

void dijkstra(){
	long minv;
	long d[MAX], color[MAX];

	for (long i = 0; i < n; i++){
		d[i] = INFTY;
		color[i] = WHITE;
	}

	d[0] = 0;
	color[0] = GRAY;
	while (1){
		minv = INFTY;
		long u = -1;
		for (long i = 0; i < n; i++){
			if (minv > d[i] && color[i] != BLACK){
				u = i;
				minv = d[i];
			}
		}
		if (u == -1) break;
		color[u] = BLACK;
		for (long v = 0; v < n; v++){
			if (color[v] != BLACK && M[u][v] != INFTY){
				if (d[v] > d[u] + M[u][v]){
					d[v] = d[u] + M[u][v];
					color[v] = GRAY;
				}
			}
		}
	}

	for (long i = 0; i < n; i++){
		cout << i << " " << (d[i] == INFTY ? -1 : d[i]) << endl;
	}
}

int main(){
	cin >> n;
	for (long i = 0; i < n; i++){
		for (long j = 0; j < n; j++){
			M[i][j] = INFTY;
		}
	}

	long k, c, u, v;
	for (long i = 0; i < n; i++){
		cin >> u >> k;
		for (long j = 0; j < k; j++){
			cin >> v >> c;
			M[u][v] = c;
		}
	}

	dijkstra();

	return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <list>
using namespace std;

#define NODE_NUM 100

class Node
{
private:
	int next_node_list[NODE_NUM];
	int next_node_num;
	int next_weight_list[NODE_NUM];
public:
	Node();
	void AddNextNode(int id, int weight);
	void SetWeight(int weight);
	void DistributeWeight();
	int weight_from_0;
	bool check;
};

Node::Node()
{
	next_node_num = 0;
	weight_from_0 = -1;
	check = false;
}

Node *Node_list;
list<int> Distributed_node_list;

void Node::AddNextNode(int id, int weight)
{
	next_node_list[next_node_num] = id;
	next_weight_list[next_node_num] = weight;
	next_node_num++;
}

void Node::SetWeight(int weight)
{
	if (weight_from_0 == -1 || weight < weight_from_0) {
		weight_from_0 = weight;
	}
}

void Node::DistributeWeight()
{
	check = true;
	for (int i = 0; i < next_node_num; i++) {
		if (Node_list[next_node_list[i]].check == false) {
			Distributed_node_list.push_back(next_node_list[i]);
			Node_list[next_node_list[i]].SetWeight(weight_from_0 + next_weight_list[i]);
		}
	}
}

int main(void)
{
	//input
	int n;
	cin >> n;
	Node_list = new Node[n]();
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			Node_list[i].AddNextNode(v, c);
		}
	}

	//weight from 0 ?
	Node_list[0].SetWeight(0);
	Node_list[0].DistributeWeight();
	while (!Distributed_node_list.empty()) {
		int min_weight = Node_list[Distributed_node_list.front()].weight_from_0;
		list<int>::iterator min_idx = Distributed_node_list.begin();
		list<int>::iterator itr;
		for(itr = Distributed_node_list.begin(); itr != Distributed_node_list.end(); itr++){
			if (Node_list[*itr].weight_from_0 < min_weight) {
				min_weight = Node_list[*itr].weight_from_0;
				min_idx = itr;
			}
		}
		Node_list[*min_idx].DistributeWeight();
		Distributed_node_list.erase(min_idx);
	}
	
	//output
	for (int i = 0; i < n; i++) {
		cout << i << " " << Node_list[i].weight_from_0 << endl;
	}
	
	return 0;
}