Go: package main

import (
	"sort"
	"bufio"
	"os"
	"fmt"
	"strconv"
)

// Define disjoint-set forests

type vertexNo int

type vertex struct {
	number vertexNo
	rank int
	parent *vertex
}

func makeSet(number vertexNo) vertex {
	return vertex {
		number: number,
		rank: 0,
		parent: nil,
	}
}

func union(x, y *vertex) *vertex {
	return link(findSet(x), findSet(y))
}

func link(x, y *vertex) *vertex {
	if x.rank > y.rank {
		y.parent = x
		return x
	} else {
		x.parent = y
		if x.rank == y.rank {
			y.rank += 1
		}
		return y
	}
}

func findSet(v *vertex) *vertex {
	if v.parent == nil {
		return v
	}
	v.parent = findSet(v.parent)
	return v.parent
}

// Function to calculate minimum spanning tree

type matrix [][]int

type edge struct {
	one vertexNo
	two vertexNo
	weight int
}

const(
	MAX_VERTICES = 100
)

func newEdgesFromMatrix(matrix matrix) []edge {
	edges := make([]edge, 0, MAX_VERTICES * MAX_VERTICES)

	for i := 0; i < len(matrix); i++ {
		row := matrix[i]
		for j := i; j < len(row); j++ {
			if row[j] >= 0 {
				edge := edge{one: vertexNo(i+1), two: vertexNo(j+1), weight: row[j]}
				edges = append(edges, edge)
			}
		}
	}

	return edges
}

func solve(matrix matrix) int {
	nVertices := len(matrix)

	// initialize vertices
	vertices := make([]vertex, nVertices)
	for i := 0; i < nVertices; i++ {
		vertices[i] = makeSet(vertexNo(i+1))
	}

	// prepare edges sorted in the ascending order of weight
	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	unionCount := 0
	weightSum := 0
	for unionCount < nVertices-1 {
		for i := 0; i < len(edges); i++ {
			edge := edges[i]
			v1 := &vertices[edge.one-1]
			v2 := &vertices[edge.two-1]
			rep1 := findSet(v1)
			rep2 := findSet(v2)
			if rep1.number == rep2.number {
				continue
			}
			union(rep1, rep2)
			edges = append(edges[0:i], edges[i+1:]...)
			weightSum += edge.weight
			unionCount++
			break
		}
	}

	return weightSum
}

// main

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	matrix := parseMatrix(n, sc)

	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	fmt.Println(solve(matrix))
}

func parseMatrix(n int, sc *bufio.Scanner) [][]int {
	matrix := make([][]int, n)
	for i := 0; i < n; i++ {
		matrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			x, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			matrix[i][j] = x
		}
	}
	return matrix
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: #include <iostream>
#include <queue>
#include <utility>
#include <vector>

#define MAX_NODE 10000
#define INF 1000000000

using namespace std;

struct Edge {
	int to, w;
};
typedef pair<int, int> P;

vector<Edge> adj[MAX_NODE];
int minW[MAX_NODE];
bool flag[MAX_NODE];

int prim(int n, int start) {
	priority_queue<P, vector<P>, greater<P>> que;
	fill(minW, minW + n, INF);
	fill(flag, flag + n, false);

	int sum = 0;
	minW[start] = 0;
	que.push({0, start});
	while (!que.empty()) {
		P p = que.top();
		que.pop();
		int from = p.second;

		if (flag[from])
			continue;

		flag[from] = true;
		sum += p.first;

		for (Edge& e : adj[from])
			if (e.w < minW[e.to]) {
				minW[e.to] = e.w;
				que.push({minW[e.to], e.to});
			}
	}

	return sum;
}

int main() {
	int n;

	cin >> n;
	for (int i = 0; i < n; i++) {
		for (int j = 0; j < n; j++) {
			int x;
			cin >> x;
			if (x != -1) {
				adj[i].push_back({j, x});
			}
		}
	}

	printf("%d\n", prim(n, 0));

	return 0;
}

C++: #include <bits/stdc++.h>
#define r(i,a,n) for(int i=a;i<n;i++)
using namespace std;
int main(){
	int n,p;
	while(cin>>n>>p,n){
		int q,a[10001][1262],ch[10001][1262],b,c,d,e;
		r(i,0,p)r(j,0,1261)ch[i][j]=a[i][j]=0;
		cin>>q;
		r(i,0,q){
			cin>>b>>c>>d>>e;
			if(e==1){a[d-1][b]++;ch[d-1][b]=c;}
			else{
				for(int j=b-1;j>=0;j--){
					if(ch[d-1][j]==c)break;
					a[d-1][j]++;
				}
			}
		}
		cin>>q;
		while(q--){
			int s=0;
			cin>>b>>c>>d;
			r(i,b,c)if(a[d-1][i])s++;
			cout<<s<<endl;
		}
	}return 0;
}

C++: #include <iostream>
#include <vector>
#include <algorithm>

using namespace std;
struct edge {
    edge() {};
    edge(int s, int e, int d) : start {s}, end {e}, d {d} {};
    int start;
    int end;
    int d;
};

void dfs(vector<vector<int>>& graph, bool* used, int id, int n){
    used[id] = true;
    for(int i = 0; i < n; ++i){
        if(graph[id][i] == -1 || used[i]){
            continue;
        }
        dfs(graph, used, i, n);
    }
}

bool is_connected(vector<vector<int>>& graph){
    int n = graph.size();
    bool used[n];
    for(int i = 0; i < n; ++i){
        used[i] = false;
    }
    dfs(graph, used, 0, n);
    for(int i = 0; i < n; ++i){
        if(!used[i]){
            return false;
        }
    }
    return true;
}

void delete_edges(vector<vector<int>>& graph){
    int edges_num = 0;
    vector<edge> vec {};
    int n = graph.size();
    for(int i = 0; i < n; ++i){
        for(int j = i+1; j < n; ++j){
            if(graph[i][j] != -1){
                ++edges_num;
                vec.push_back(edge(i, j, graph[i][j]));
            }
        }
    }
    sort(vec.begin(), vec.end(), [](edge x, edge y){
            return y.d < x.d;
         });

    for(auto it = vec.begin(); it != vec.end(); ++it){
        edge e = *it;
        graph[e.start][e.end] = -1;
        graph[e.end][e.start] = -1;
        if(is_connected(graph)){
            --edges_num;
            if(edges_num == n-1){
                return;
            }
        } else {
            graph[e.start][e.end] = e.d;
            graph[e.end][e.start] = e.d;
        }
    }
}

vector<vector<int>> gen_spanning_tree(vector<vector<int>>& graph){
    vector<vector<int>> tree {graph};
    delete_edges(tree);
    return tree;
}

int calc_weight(vector<vector<int>> graph){
    int sum = 0;
    int n = graph.size();
    for(int i = 0; i < n; ++i){
        for(int j = i+1; j < n; ++j){
            if(graph[i][j] == -1){
                continue;
            }
            sum += graph[i][j];
        }
    }
    return sum;
}

int main(){
    int n;
    cin >> n;
    vector<vector<int>> graph {n, vector<int>(n, 0)};
    for(int i = 0; i < n; ++i){
        for(int j = 0; j < n; ++j){
            cin >> graph[i][j];
        }
    }
    auto tree = gen_spanning_tree(graph);

    cout << calc_weight(tree) << endl;
}

C++: #include <tuple>
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;

vector<int> union_tree;

int root(int leave)
{
	int tmp = leave;
	if (leave == union_tree[leave])
	{
		return leave;
	}
	union_tree[tmp] = root(union_tree[tmp]);
	return union_tree[tmp];
}

int is_same_set(int a, int b)
{
	return root(a) == root(b) ? 1 : 0;
}

void unite(int a, int b)
{
	union_tree[root(a)] = root(b);
}

int main()
{
	int n;
	cin >> n;
	vector<tuple<int, int, int>> bridges;
	for (int i = 0; i < n; i++)
	{

		for (int j = 0; j < n; j++)
		{
			int cost;
			cin >> cost;
			if (cost == -1)
			{
				continue;
			}
			else
			{
				bridges.push_back(make_tuple(cost, i, j));
			}
		}
		union_tree.push_back(i);
	}
	sort(bridges.begin(), bridges.end());
	int index(0),cost(0);
	for (int i = 0; i < n - 1; i++)
	{
		while (is_same_set(get<1>(bridges[index]), get<2>(bridges[index])))
		{
			index++;
		}
		cost += get<0>(bridges[index]);
		unite(get<1>(bridges[index]), get<2>(bridges[index]));
	}
	cout << cost << endl;
	return 0;
}