Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: #include <bits/stdc++.h>
using namespace std;

//#define int long long
typedef long long ll;

typedef unsigned long long ul;
typedef unsigned int ui;
const ll mod = 1000000007;
const ll INF = mod * mod;
const int INF_N = 1e+9;
typedef pair<int, int> P;
#define stop char nyaa;cin>>nyaa;
#define rep(i,n) for(int i=0;i<n;i++)
#define per(i,n) for(int i=n-1;i>=0;i--)
#define Rep(i,sta,n) for(int i=sta;i<n;i++)
#define rep1(i,n) for(int i=1;i<=n;i++)
#define per1(i,n) for(int i=n;i>=1;i--)
#define Rep1(i,sta,n) for(int i=sta;i<=n;i++)
#define all(v) (v).begin(),(v).end()
typedef pair<ll, ll> LP;
typedef long double ld;
typedef pair<ld, ld> LDP;
const ld eps = 1e-12;
const ld pi = acos(-1.0);
//typedef vector<vector<ll>> mat;
typedef vector<int> vec;

//繰り返し二乗法
ll mod_pow(ll a, ll n, ll m) {
	ll res = 1;
	while (n) {
		if (n & 1)res = res * a%m;
		a = a * a%m; n >>= 1;
	}
	return res;
}

struct modint {
	ll n;
	modint() :n(0) { ; }
	modint(ll m) :n(m) {
		if (n >= mod)n %= mod;
		else if (n < 0)n = (n%mod + mod) % mod;
	}
	operator int() { return n; }
};
bool operator==(modint a, modint b) { return a.n == b.n; }
modint operator+=(modint &a, modint b) { a.n += b.n; if (a.n >= mod)a.n -= mod; return a; }
modint operator-=(modint &a, modint b) { a.n -= b.n; if (a.n < 0)a.n += mod; return a; }
modint operator*=(modint &a, modint b) { a.n = ((ll)a.n*b.n) % mod; return a; }
modint operator+(modint a, modint b) { return a += b; }
modint operator-(modint a, modint b) { return a -= b; }
modint operator*(modint a, modint b) { return a *= b; }
modint operator^(modint a, int n) {
	if (n == 0)return modint(1);
	modint res = (a*a) ^ (n / 2);
	if (n % 2)res = res * a;
	return res;
}

//逆元(Eucledean algorithm)
ll inv(ll a, ll p) {
	return (a == 1 ? 1 : (1 - p * inv(p%a, a)) / a + p);
}
modint operator/(modint a, modint b) { return a * modint(inv(b, mod)); }

const int max_n = 1 << 18;
modint fact[max_n], factinv[max_n];
void init_f() {
	fact[0] = modint(1);
	for (int i = 0; i < max_n - 1; i++) {
		fact[i + 1] = fact[i] * modint(i + 1);
	}
	factinv[max_n - 1] = modint(1) / fact[max_n - 1];
	for (int i = max_n - 2; i >= 0; i--) {
		factinv[i] = factinv[i + 1] * modint(i + 1);
	}
}
modint comb(int a, int b) {
	if (a < 0 || b < 0 || a < b)return 0;
	return fact[a] * factinv[b] * factinv[a - b];
}
using mP = pair<modint, modint>;

int dx[4] = { 0,1,0,-1 };
int dy[4] = { 1,0,-1,0 };


struct Object {
    // 任意の構造体
    ll x;
    ll depth;
};

queue<Object> q;
vector<vec> v;
int n;
vector<int> d;

void bfs() {
    while (!q.empty()) {
        // キューの先頭の要素を取り出す dequeue(pop)
        Object now = q.front(); q.pop();
        
        // 停止条件
        // if (now.hoge == target) return ~;  // 探索対象
        // if (now.x == gx && now.y == gy) return now.depth;
        
        // BFS
        rep(i, v[now.x].size()){
            ll next_x = v[now.x][i];
            if(d[next_x] >= 0) continue;
            Object next = {next_x, now.depth+1};  // 深さ（ステップ数）を一つ足す
            d[next_x] = next.depth;
            q.push(next);
        }
    }
}

void solve() {
    cin >> n;
    v.resize(n);
    d.resize(n, -1);
    rep(i, n){
        int a, b; cin >> a >> b;
        a--;
        rep(j, b){
            int c; cin >> c;
            c--;
            v[a].push_back(c);
        }
    }

    d[0] = 0;
    q.push({0, 0});
    bfs();

    rep(i, n){
        cout << i+1 << " " << d[i] << endl;
    }
}

signed main() {
  ios::sync_with_stdio(false);
  cin.tie(0);
  //cout << fixed << setprecision(10);
  //init_f();
  //init();
  //int t; cin >> t; rep(i, t)solve();
  solve();
//   stop
    return 0;
}

C++: #include <iostream>
#include <vector>
#include <string>
#include <stack>
#include <queue>
#include <deque>
#include <set>
#include <map>
#include <algorithm>	// require sort next_permutation count __gcd reverse etc.
#include <cstdlib>	// require abs exit atof atoi 
#include <cstdio>		// require scanf printf
#include <functional>
#include <numeric>	// require accumulate
#include <cmath>		// require fabs
#include <climits>
#include <limits>
#include <cfloat>
#include <iomanip>	// require setw
#include <sstream>	// require stringstream 
#include <cstring>	// require memset
#include <cctype>		// require tolower, toupper
#include <fstream>	// require freopen
#include <ctime>		// require srand
#define rep(i,n) for(int i=0;i<(n);i++)
#define ALL(A) A.begin(), A.end()
#define NIL -1

using namespace std;

struct node{
	int id;
	int d;
};

node v[105];
bool vis[105];
vector<int> g[105];

void bfs (int u )
{
	vis[u] = true;
	v[u].d = 0;
	queue<node> que;
	que.push (v[u] );
	
	while (!que.empty() ){
		node cur = que.front(); que.pop();
		int id = cur.id;
		int d  = cur.d;
		rep (j, g[id].size() ){
			int next = g[id][j];
			if (!vis[next] ){
				vis[next] = true;
				v[next].d = d + 1;
				que.push (v[next] );
			} // end if
		} // end rep
	} // end while				
}

int main()
{
	memset (vis, false, sizeof (vis ) );
	ios_base::sync_with_stdio(0);
	int n; cin >> n;
	rep (i, n+1 ) g[i].clear();
	rep (i, n+1 ) v[i].id = i, v[i].d = NIL;

	rep (i, n ){
		int id; cin >> id;
		int k; cin >> k;
		while (k-- ){
			int v; cin >> v;
			g[id].push_back (v );
		} // end while
	} // end rep

	bfs (1 );

	for (int i = 1; i <= n; i++ ){
		cout << v[i].id << ' ' << v[i].d << endl;
	} // end for
		
	return 0;
}