Go: package main

import (
	"sort"
	"bufio"
	"os"
	"fmt"
	"strconv"
)

// Define disjoint-set forests

type vertexNo int

type vertex struct {
	number vertexNo
	rank int
	parent *vertex
}

func makeSet(number vertexNo) vertex {
	return vertex {
		number: number,
		rank: 0,
		parent: nil,
	}
}

func union(x, y *vertex) *vertex {
	return link(findSet(x), findSet(y))
}

func link(x, y *vertex) *vertex {
	if x.rank > y.rank {
		y.parent = x
		return x
	} else {
		x.parent = y
		if x.rank == y.rank {
			y.rank += 1
		}
		return y
	}
}

func findSet(v *vertex) *vertex {
	if v.parent == nil {
		return v
	}
	v.parent = findSet(v.parent)
	return v.parent
}

// Function to calculate minimum spanning tree

type matrix [][]int

type edge struct {
	one vertexNo
	two vertexNo
	weight int
}

const(
	MAX_VERTICES = 100
)

func newEdgesFromMatrix(matrix matrix) []edge {
	edges := make([]edge, 0, MAX_VERTICES * MAX_VERTICES)

	for i := 0; i < len(matrix); i++ {
		row := matrix[i]
		for j := i; j < len(row); j++ {
			if row[j] >= 0 {
				edge := edge{one: vertexNo(i+1), two: vertexNo(j+1), weight: row[j]}
				edges = append(edges, edge)
			}
		}
	}

	return edges
}

func solve(matrix matrix) int {
	nVertices := len(matrix)

	// initialize vertices
	vertices := make([]vertex, nVertices)
	for i := 0; i < nVertices; i++ {
		vertices[i] = makeSet(vertexNo(i+1))
	}

	// prepare edges sorted in the ascending order of weight
	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	unionCount := 0
	weightSum := 0
	for unionCount < nVertices-1 {
		for i := 0; i < len(edges); i++ {
			edge := edges[i]
			v1 := &vertices[edge.one-1]
			v2 := &vertices[edge.two-1]
			rep1 := findSet(v1)
			rep2 := findSet(v2)
			if rep1.number == rep2.number {
				continue
			}
			union(rep1, rep2)
			edges = append(edges[0:i], edges[i+1:]...)
			weightSum += edge.weight
			unionCount++
			break
		}
	}

	return weightSum
}

// main

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	matrix := parseMatrix(n, sc)

	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	fmt.Println(solve(matrix))
}

func parseMatrix(n int, sc *bufio.Scanner) [][]int {
	matrix := make([][]int, n)
	for i := 0; i < n; i++ {
		matrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			x, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			matrix[i][j] = x
		}
	}
	return matrix
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: // Program Name: Minimum Spanning Tree
// Written by: by_sknight
// Date: 2019/4/27
#include <bits/stdc++.h>
using namespace std;
#define MAX 105
#define INFTY INT_MAX
#define WHITE 0
#define GRAY 1
#define BLACK 2

int n, G[MAX][MAX];

int prim() {
    int d[MAX], p[MAX], color[MAX];
    int u, minv;
    for (int i = 0; i < n; i++) {
        d[i] = INFTY;
        p[i] = -1;
        color[i] = WHITE;
    }

    d[0] = 0;

    while (1) {
        u = -1;
        minv = INFTY;
        for (int i = 0; i < n; i++) {
            if (color[i] != BLACK && d[i] < minv) {
                minv = d[i];
                u = i;
            }
        }
        if (u == -1) 
            break;
        color[u] = BLACK;
        for (int v = 0; v < n; v++) {
            if (color[v] != BLACK && G[u][v] < d[v]) {
                d[v] = G[u][v];
                p[v] = u;
                color[v] = GRAY;
            }
        }
    }
    int sum = 0;
    for (int i = 0; i < n; i++) {
        if (p[i] != -1) {
            sum += d[i];
        }
    }
    return sum;
}

int main(void) {
    cin >> n;
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < n; j++) {
            int k;
            cin >> k;
            G[i][j] = (k == -1 ? INFTY : k);
        }
    }

    int sum = prim();

    cout << sum << endl;
}

C++: #include<iostream>
#include<cstdio>
#include<string>
#include<algorithm>
#include<vector>
#include<queue>
#include<functional>
#include<map>
#include<cstring>
#define p pair<int,int>
#define P pair<int,p>
using namespace std;

vector<P>s;
int Par[100], Rank[100];
int find(int a) {
	if (Par[a] == a)return a;
	return Par[a] = find(Par[a]);
}
void unite(int a, int b) {
	a = find(a); b = find(b);
	if (Rank[a] > Rank[b]) {
		Par[b] = a;
	}
	else if (Rank[a] < Rank[b]) {
		Par[a] = b;
	}
	else {
		Rank[a]++;
		Par[b] = a;
	}
}
signed main() {
	int a; cin >> a;
	for (int b = 0; b < a; b++)Par[b] = b;
	for (int b = 0; b < a; b++) {
		for (int c = 0; c < a; c++) {
			int d; scanf("%d", &d);
			if (d != -1 && b <= c) {
				s.push_back(P(d,p(b,c)));
			}
		}
	}
	sort(s.begin(), s.end());
	int cost = 0;
	for (P i : s) {
		if (find(i.second.first) != find(i.second.second)) {
			cost += i.first;
			unite(i.second.first, i.second.second);
		}
	}
	cout << cost << endl;
}

C++: #include <iostream>
#include <cstdio>
#include <algorithm>
#include <vector>
#include <utility>
#include <queue>
#include <climits>
using namespace std;

int prim(vector<vector<int> >& A)
{
    int sum = 0;
    bool on[A.size()];
    for (int i = 0; i < A.size(); i++) {
        on[i] = false;
    }

    // pair<cost, node>
    priority_queue<pair<int, int>, vector<pair<int, int> >, greater<pair<int, int> > > PQ;
    PQ.push(make_pair(0, 0));
    while (!PQ.empty()) {
        pair<int, int> edge = PQ.top();
        PQ.pop();
        if (on[edge.second]) continue;
        on[edge.second] = true;
        sum += edge.first;
        for (int i = 0; i < A.size(); i++) {
            if (on[i] || A[edge.second][i] < 0) continue;
            PQ.push(make_pair(A[edge.second][i], i));
        }
    }
    return sum;
}

int main()
{
    int n;
    cin >> n;
    vector<vector<int> > A(n, vector<int>(n));
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < n; j++) {
            cin >> A[i][j];
        }
    }
    cout << prim(A) << endl;
    return 0;
}

C++: #include<iostream>
#include<vector>
#define INF (1<<21)
#define WHITE 1
#define GRAY 2
#define BLACK 3
#define neg -1
using namespace std;

int n;
int m[100][100];
vector<int> color;
vector<int> g;
vector<int> p;

int prim(){
  int mincost, u;
  
  for(int i = 0; i < n; i++){
    g[i] = INF;
    color[i] = WHITE;
    p[i] = neg;
  }

  g[0] = 0;

  while(1){
    mincost = INF;
    u = -1;

    for(int i = 0; i < n; i++){
      if(mincost > g[i] && color[i] != BLACK){
	u = i;
	mincost = g[i];
      }
    }

    if(u == -1) break;

    color[u] = BLACK;
    
    for(int i = 0; i < n; i++){
      if(color[i] != BLACK && m[u][i] != INF){
	if(g[i] > m[u][i]){
	  g[i] = m[u][i];
	  p[i] = u;
	  color[i] = GRAY;
	}
      }
    }
  }

  int sum = 0;

  for(int i = 0; i < n; i++){
    if(p[i] != neg) sum += m[i][p[i]];
  }

  return sum;
  
}

int main()
{
  cin >> n;
  color.resize(n);
  g.resize(n);
  p.resize(n);

  for(int i = 0; i < n; i++){
    for(int j = 0; j < n; j++){
    int x;
    cin >> x;

    m[i][j] = (x == -1) ? INF:x;
    
    }
  }

  cout << prim() << endl;

  return 0;

}