Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: #include <cassert>
#include <algorithm>
#include <iostream>
#include <vector>
#include <string>

class TVertex
{
    int FIndex;
    std::vector<TVertex*> FList;
    int FDistance;

public:
    TVertex(int Index)
     : FIndex(Index), FDistance(-1)
    {}
    void AddPath(TVertex* Vertex)
    {
        FList.push_back(Vertex);
    }
    void PrintDistance(std::ostream& out)const
    {
        out << FIndex << " " << FDistance << std::endl;
    }
    void BreadthFirstSearch(int Distance)
    {
        if(FDistance <= Distance && FDistance != -1) return;
        FDistance = Distance++;
        for(std::vector<TVertex*>::iterator It = FList.begin(); It != FList.end(); ++It){
            TVertex* V = *It;
            V->BreadthFirstSearch(Distance);
        }
    }
};
class TGraph
{
    std::vector<TVertex*> FTable;
    void Init(int n)
    {
        assert(n > 0);
        FTable.resize(n);
        for(int i = 0; i < n; ++i){
            FTable[i] = new TVertex(i);
        }
    }
public:
    TGraph(int n)
    {
        Init(n+1);
    }
    
    void SetupVertex(std::istream& in)
    {
        int Index;
        in >> Index;
        assert(Index >= 1);
        assert(Index <= FTable.size());
        int k;
        in >> k;
        for(int i = 0; i < k; ++i){
            int v;
            in >> v;
            FTable[Index]->AddPath(FTable[v]);
        }
    }
    void BreadthFirstSearch()
    {
        FTable[1]->BreadthFirstSearch(0);
    }
    void PrintDistance(std::ostream& out)
    {
        for(int i = 1; i < FTable.size(); ++i){
            FTable[i]->PrintDistance(out);
        }
    }
};

int main()
{
    int n;
    std::cin >> n;
    TGraph Graph(n);
    for(int i = 0; i < n; ++i){
        Graph.SetupVertex(std::cin);
    }
    Graph.BreadthFirstSearch();
    Graph.PrintDistance(std::cout);
    return 0;
    
}

C++: #include <bits/stdc++.h>

using namespace std;

typedef pair<int, int> P;
typedef long long int LL;

vector<int> v[101];
vector<int> dist;
queue<int> q;

int bfs() {
    dist[1] = 0;
    q.push(1);

    while (!q.empty()) {
        int c = q.front();
        q.pop();
        for (int i = 0; i < v[c].size(); i++) {
            if (dist[v[c][i]] == -1) {
                dist[v[c][i]] = dist[c] + 1;
                q.push(v[c][i]);
            }
        }
    }
}

int main() {
    int n;
    cin >> n;
    dist.resize(n + 1, -1);

    for (int i = 0; i < n; i++) {
        int u, k;
        cin >> u >> k;
        for (int j = 0; j < k; j++) {
            int a;
            cin >> a;
            v[u].push_back(a);
        }
    }

    bfs();

    for (int i = 1; i <= n; i++) {
        cout << i << " " << dist[i] << endl;
    }

    return 0;
}

C++: #include <iostream>
#include <fstream>
#include <cstdlib>
#include <math.h>
#include <utility>
#include <algorithm>
#include <functional>
#include <vector>
#include <numeric>
#include <bits/stdc++.h>

using namespace std;
using ll = long long;
using vi = vector<int>;
using vll = vector<ll>;
using vb = vector<bool>;
using qi = queue<int>;
using Graph = vector<vector<int>>;

#define FOR(i, a, b) for (int i = a; i < (b); i++)
#define REP(i,n) for(int i=0;i<n;i++)

qi que;
vi dist;

void bfs(Graph &G) {
    while (!que.empty()) {
        int v = que.front();
        que.pop();

        for(int next_v : G[v]) {
            if (dist[next_v] != -1) continue;
            que.push(next_v);
            dist[next_v] = dist[v] + 1;
        }
    }
}

int main() {
	cin.tie(0);
   	ios::sync_with_stdio(false);

    int n; cin >> n;
    Graph G(n);
    REP(i, n) {
        int u; cin >> u;
        int k; cin >> k;
        REP(j, k) {
            int v; cin >> v;
            G[i].push_back(v-1);
        }
    }

    que.push(0);
    dist.assign(n, -1);
    dist[0] = 0;
    bfs(G);

    REP(i, n) {
        cout << (i+1) << " " << dist[i] << "\n";
    }
}

C++: #include <stdio.h>
#include <iostream>
using namespace std;

class Adjl{
private:
	int u;
	int k;
	Adjl **next;
public:
	Adjl(int u);
	~Adjl(){ if (next != NULL) delete[] next; }
	void setV(int k, Adjl *vk);
	int breadthFirstSearch(int id);
	void print(int id);
};

Adjl::Adjl(int u)
{
	this->u = u;
	k = 0;
	next = NULL;
}

void Adjl::setV(int k, Adjl *vk)
{
	if (this->k == 0) next = new Adjl*[k];
	next[this->k] = vk;
	(this->k)++;
}

int Adjl::breadthFirstSearch(int id)
{
	if (id == u) return 0;
	int d_min = -1;
	for (int i = 0; i < k; i++) {
		int d = next[i]->breadthFirstSearch(id);
		if (d == -1) continue;
		if (d_min == -1) d_min = d + 1;
		else d_min = min(d + 1, d_min);
	}
	return d_min;
}

void Adjl::print(int id)
{
	cout << id << " " << breadthFirstSearch(id) << endl;
}

int main(void)
{
	int n;
	cin >> n;
	
	Adjl **adjl = new Adjl*[n];
	int check[100] = {0};

	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		if (check[i] == 0) {
			adjl[i] = new Adjl(u);
			check[i] = 1;
		}
		check[i] = 1;
		for (int j = 0; j < k; j++) {
			int vk;
			cin >> vk;
			if (check[vk - 1] == 0) {
				adjl[vk - 1] = new Adjl(vk);
				check[vk - 1] = 1;
			}
			adjl[i]->setV(k, adjl[vk - 1]);
		}
	}

	for (int i = 1; i <= n; i++) {
		adjl[0]->print(i);
	}

	delete[] adjl;
	return 0;
}