Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	MAX_N      = 200
	MAX_WEIGHT = 2000
)

type Edge struct {
	start  int
	end    int
	weight int
}

type ShortestInfo struct {
	edges    []Edge
	shortest int
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	shortestList := make([]ShortestInfo, n)
	for i := 1; i < n; i++ {
		shortestList[i] = ShortestInfo{edges: []Edge{}, shortest: MAX_N*MAX_WEIGHT + 1}
	}

	adjacentMatrix := make([][]int, n)
	for i := 0; i < n; i++ {
		adjacentMatrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			v, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			adjacentMatrix[i][j] = v
		}
	}

	mst([]int{1}, shortestList, adjacentMatrix)
	fmt.Println(calculateMinWeight(shortestList))
}

func calculateMinWeight(shortestList []ShortestInfo) int {
	visitedList := make([]bool, len(shortestList))
	visitedList[0] = true
	sumWeight := 0
	for !visitedAll(visitedList) {
		shortestInfo := shortestList[0]
		shortestList = shortestList[1:]
		edges := shortestInfo.edges
		for _, edge := range edges {
			if !visitedList[edge.end-1] {
				visitedList[edge.end-1] = true
				sumWeight += edge.weight
			}
		}
	}
	return sumWeight
}

func visitedAll(visitedList []bool) bool {
	for _, v := range visitedList {
		if !v {
			return false
		}
	}
	return true
}

func mst(nodeStack []int, shortestList []ShortestInfo, adjacentMatrix [][]int) {
	for len(nodeStack) > 0 {
		currentNode := nodeStack[0]
		nodeStack = nodeStack[1:]
		currentShortest := getShortest(currentNode, shortestList)
		adjacents := findAdjacents(currentNode, adjacentMatrix)
		for i := 0; i < len(adjacents); i++ {
			adj := adjacents[i]
			s := getShortest(adj.end, shortestList)
			if currentShortest.shortest+adj.weight < s.shortest || (currentShortest.shortest+adj.weight == s.shortest && len(currentShortest.edges)+1 > len(s.edges)) {
				setShortest(adj.end, adj, currentShortest, shortestList)
				nodeStack = append(nodeStack, adj.end)
			}
		}
	}
}

func getShortest(node int, shortestList []ShortestInfo) ShortestInfo {
	return shortestList[node-1]
}

func setShortest(node int, edge Edge, currentShortest ShortestInfo, shortestList []ShortestInfo) {
	newEdges := make([]Edge, len(currentShortest.edges)+1)
	for i := 0; i < len(newEdges)-1; i++ {
		newEdges[i] = currentShortest.edges[i]
	}
	newEdges[len(newEdges)-1] = edge
	shortestInfo := ShortestInfo{edges: newEdges, shortest: currentShortest.shortest + edge.weight}
	shortestList[node-1] = shortestInfo
}

func findAdjacents(currentNode int, adjacentMatrix [][]int) []Edge {
	adjacents := adjacentMatrix[currentNode-1]
	edges := []Edge{}
	for i, v := range adjacents {
		if v > 0 {
			edges = append(edges, Edge{start: currentNode, end: i + 1, weight: v})
		}
	}
	return edges
}

func nextInt(sc *bufio.Scanner) (int, error) {
	sc.Scan()
	return strconv.Atoi(sc.Text())
}

C++: // Program Name: Minimum Spanning Tree
// Written by: by_sknight
// Date: 2019/4/27
#include <bits/stdc++.h>
using namespace std;
#define MAX 105
#define INFTY INT_MAX
#define WHITE 0
#define GRAY 1
#define BLACK 2

int n, G[MAX][MAX];

int prim() {
    int d[MAX], p[MAX], color[MAX];
    int u, minv;
    for (int i = 0; i < n; i++) {
        d[i] = INFTY;
        p[i] = -1;
        color[i] = WHITE;
    }

    d[0] = 0;

    while (1) {
        u = -1;
        minv = INFTY;
        for (int i = 0; i < n; i++) {
            if (color[i] != BLACK && d[i] < minv) {
                minv = d[i];
                u = i;
            }
        }
        if (u == -1) 
            break;
        color[u] = BLACK;
        for (int v = 0; v < n; v++) {
            if (color[v] != BLACK && G[u][v] < d[v]) {
                d[v] = G[u][v];
                p[v] = u;
                color[v] = GRAY;
            }
        }
    }
    int sum = 0;
    for (int i = 0; i < n; i++) {
        if (p[i] != -1) {
            sum += d[i];
        }
    }
    return sum;
}

int main(void) {
    cin >> n;
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < n; j++) {
            int k;
            cin >> k;
            G[i][j] = (k == -1 ? INFTY : k);
        }
    }

    int sum = prim();

    cout << sum << endl;
}

C++: #include<iostream>
#include<cstdio>
#include<string>
#include<algorithm>
#include<vector>
#include<queue>
#include<functional>
#include<map>
#include<cstring>
#define p pair<int,int>
#define P pair<int,p>
using namespace std;

vector<P>s;
int Par[100], Rank[100];
int find(int a) {
	if (Par[a] == a)return a;
	return Par[a] = find(Par[a]);
}
void unite(int a, int b) {
	a = find(a); b = find(b);
	if (Rank[a] > Rank[b]) {
		Par[b] = a;
	}
	else if (Rank[a] < Rank[b]) {
		Par[a] = b;
	}
	else {
		Rank[a]++;
		Par[b] = a;
	}
}
signed main() {
	int a; cin >> a;
	for (int b = 0; b < a; b++)Par[b] = b;
	for (int b = 0; b < a; b++) {
		for (int c = 0; c < a; c++) {
			int d; scanf("%d", &d);
			if (d != -1 && b <= c) {
				s.push_back(P(d,p(b,c)));
			}
		}
	}
	sort(s.begin(), s.end());
	int cost = 0;
	for (P i : s) {
		if (find(i.second.first) != find(i.second.second)) {
			cost += i.first;
			unite(i.second.first, i.second.second);
		}
	}
	cout << cost << endl;
}

C++: #include <iostream>
#include <cstdio>
#include <algorithm>
#include <vector>
#include <utility>
#include <queue>
#include <climits>
using namespace std;

int prim(vector<vector<int> >& A)
{
    int sum = 0;
    bool on[A.size()];
    for (int i = 0; i < A.size(); i++) {
        on[i] = false;
    }

    // pair<cost, node>
    priority_queue<pair<int, int>, vector<pair<int, int> >, greater<pair<int, int> > > PQ;
    PQ.push(make_pair(0, 0));
    while (!PQ.empty()) {
        pair<int, int> edge = PQ.top();
        PQ.pop();
        if (on[edge.second]) continue;
        on[edge.second] = true;
        sum += edge.first;
        for (int i = 0; i < A.size(); i++) {
            if (on[i] || A[edge.second][i] < 0) continue;
            PQ.push(make_pair(A[edge.second][i], i));
        }
    }
    return sum;
}

int main()
{
    int n;
    cin >> n;
    vector<vector<int> > A(n, vector<int>(n));
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < n; j++) {
            cin >> A[i][j];
        }
    }
    cout << prim(A) << endl;
    return 0;
}

C++: #include<iostream>
#include<vector>
#define INF (1<<21)
#define WHITE 1
#define GRAY 2
#define BLACK 3
#define neg -1
using namespace std;

int n;
int m[100][100];
vector<int> color;
vector<int> g;
vector<int> p;

int prim(){
  int mincost, u;
  
  for(int i = 0; i < n; i++){
    g[i] = INF;
    color[i] = WHITE;
    p[i] = neg;
  }

  g[0] = 0;

  while(1){
    mincost = INF;
    u = -1;

    for(int i = 0; i < n; i++){
      if(mincost > g[i] && color[i] != BLACK){
	u = i;
	mincost = g[i];
      }
    }

    if(u == -1) break;

    color[u] = BLACK;
    
    for(int i = 0; i < n; i++){
      if(color[i] != BLACK && m[u][i] != INF){
	if(g[i] > m[u][i]){
	  g[i] = m[u][i];
	  p[i] = u;
	  color[i] = GRAY;
	}
      }
    }
  }

  int sum = 0;

  for(int i = 0; i < n; i++){
    if(p[i] != neg) sum += m[i][p[i]];
  }

  return sum;
  
}

int main()
{
  cin >> n;
  color.resize(n);
  g.resize(n);
  p.resize(n);

  for(int i = 0; i < n; i++){
    for(int j = 0; j < n; j++){
    int x;
    cin >> x;

    m[i][j] = (x == -1) ? INF:x;
    
    }
  }

  cout << prim() << endl;

  return 0;

}