Go: package main

import (
	"fmt"
	"sort"
)

type Edge struct {
	I int
	J int
	A int
}

func main() {
	var n int
	fmt.Scan(&n)

	g := make([][]int, n)
	edges := make([]Edge, 0, n*(n-1)/2)
	parents := make([]int, n)
	for i := 0; i < n; i++ {
		g[i] = make([]int, n)
		for j := 0; j < n; j++ {
			fmt.Scan(&g[i][j])
			if g[i][j] >= 0 {
				edges = append(edges, Edge{i, j, g[i][j]})
			}
		}
		parents[i] = i
	}
	sort.SliceStable(edges, func(i, j int) bool { return edges[i].A >= edges[j].A })

	sum := 0
	num := 0
	for len(edges) > 0 && num < n-1 {
		edge := edges[len(edges)-1]
		edges = edges[:len(edges)-1]

		if same(edge.I, edge.J, &parents) {
			continue
		}
		union(edge.I, edge.J, &parents)
		sum += edge.A
		num += 1
	}
	fmt.Println(sum)
}



func root(id int, parents *[]int) int {
	if id == (*parents)[id] {
		return id
	}
	return root((*parents)[id], parents)
}

func union(i, j int, parents *[]int) {
	(*parents)[root(j, parents)] = (*parents)[root(i, parents)]
}

func same(i, j int, parents *[]int) bool {
	return root(i, parents) == root(j, parents)
}

C++: #include <stdio.h>
#define INFTY 1000000
#define M -1
#define WHITE 0
#define GRAY  1
#define BLACK 2
#define N 100
int prim(void);
int n,A[N][N];

int main()
{
  int i,j,k;

  scanf("%d",&n);
  for(i=0;i<n;i++)
    {
      for(j=0;j<n;j++)
        {
          scanf("%d",&k);
          if(k==M) A[i][j]=INFTY;
        }
    }

  printf("%d\n",prim());
  return 0;
}

int prim()
{
  int d[N],p[N],color[N];
  int i,v,u,mincost,sum=0;

  for(i=0;i<n;i++)
    {
      d[i]=INFTY;
      p[i]=M;
      color[i]=WHITE;
    }
  d[0]=0;
while(1)
    {
      mincost=INFTY;
      u=M;
      for(i=0;i<n;i++)
        {
          if(color[i]!=BLACK&&d[i]<mincost)
            {
              u=i;
              mincost=d[i];
            }
        }
      if(u==M) break;
      color[u]=BLACK;
      for(v=0;v<n;v++)
        {
          if(color[v]!=BLACK&&A[u][v]!=INFTY)
            {
              if(d[v]>A[u][v])
                {
                  d[v]=A[u][v];
                  p[v]=u;
                  color[v]=GRAY;
                }
            }
        }
    }
  for(i=0;i<n;i++)
    {
      if(p[i]!=M) sum+=A[i][p[i]];
    }
  return sum;

C++: #include <iostream>
using namespace std;
int prim();
static const int maxs=100;
static const int infty=(1<<21);
static const int white=0;
static const int gray=1;
static const int black=2;

int n,m[maxs][maxs];

int main(){
  cin>>n;
  for(int i=0;i<n;i++){
    for(int j=0;j<n;j++){
      int e; cin>>e;
      m[i][j]=(e==-1)?infty:e;
    }
  }
  cout<<prim()<<endl;
  return 0;
}

int prim(){
  int u,minv;
  int d[maxs],p[maxs],color[maxs];
  for(int i=0;i<n;i++){
    d[i]=infty;
    p[i]=-1;
    color[i]=white;
  }
  d[0]=0;
  while(1){
    minv=infty;
    u=-1;
    for(int i=0;i<n;i++){
      if(minv>d[i]&&color[i]!=black){
	u=i;
	minv=d[i];
      }
    }
    if(u==-1)break;
    color[u]=black;
    for(int v=0;v<n;v++){
      if(color[v]!=black&&m[u][v]!=infty){
	if(d[v]>m[u][v]){
	  d[v]=m[u][v];
	  p[v]=u;
	  color[v]=gray;
	}
      }
    }
  }
  int sum=0;
  for(int i=0;i<n;i++){
    if(p[i]!=-1)sum+=m[i][p[i]];
  }
  // cout<<p[0]<<" "<<p[1]<<" "<<p[2]<<" "<<p[3]<<" "<<p[4]<<" "<<endl;/////////
  return sum;
}

C++: #include <iostream>
#include <algorithm>
#include <utility>
#include <vector>
#include <queue>
using namespace  std;
template<class T1, class T2> ostream& operator << (ostream &s, pair<T1,T2> P)
{ return s << '<' << P.first << ", " << P.second << '>'; }
template<class T> ostream& operator << (ostream &s, vector<T> P)
{ for (int i = 0; i < P.size(); ++i) { if (i > 0) { s << " "; } s << P[i]; } return s; }
template<class T> ostream& operator << (ostream &s, vector<vector<T> > P)
{ for (int i = 0; i < P.size(); ++i) { s << endl << P[i]; } return s << endl; }
struct Edge{
    int from, to, cost;
    Edge(int f, int t, int c){
        from = f;
        to = t;
        cost = c; 
    }
};
bool operator< (const Edge& e1, const Edge& e2){
    return e1.cost < e2.cost;
}
bool operator> (const Edge& e1, const Edge& e2){
    return e1.cost > e2.cost;
}
int makeMST(vector<vector<int>> &G, vector<vector<int>> &H){
    int N = G.size();
    int res = 0;
    int v = 0;
    priority_queue<Edge, vector<Edge>, greater<Edge> > pq;
    vector<int> visited(N, 0);
    visited[0] = 1;
    for(int i=0; i<N; i++) if(G[v][i]!=-1) pq.push(Edge(0, i, G[v][i]));
    int numv = 1;
    while(pq.size() and numv!=N){
        Edge e = pq.top(); pq.pop();
        if(visited[e.to]) continue;
        res += e.cost;
        visited[e.to] = 1;
        H[e.from][e.to] = e.cost;
        H[e.to][e.from] = e.cost;
        for(int i=0; i<N;i++){
            if(G[e.to][i]!=-1 and !visited[i]) pq.push(Edge(e.to, i, G[e.to][i]));
        }
        numv++;
    }
    return res;
}

signed main(){
    int N; cin>>N;
    vector<vector<int>> G(N, vector<int>(N));
    vector<vector<int>> H(N, vector<int>(N, -1));
    for(int i=0; i<N; i++) {
        for(int j=0; j<N; j++){
            cin>>G[i][j];
        }
    }
    cout << makeMST(G, H) << endl;
    return 0;
}

C++: #include <iostream>
using namespace std;

#define WHITE 0
#define GRAY 1
#define BLACK 2
#define INFTY 1000000


int n,M[100][100],color[100],d[100],p[100];


int prim(){
  int i,u;
  
  for( i = 0; i < 100; i++ ){ 
    color[i] = WHITE;
    d[i] = INFTY;
    p[i] = -1;   
  }

  d[0] = 0;
 
  while(1){
    u = -1;
    int mincost = INFTY;
    
    for( i = 0; i < n; i++ ){
      if( color[i] != BLACK && d[i] < mincost ){
	mincost = d[i];
	u = i;
      }
    }
    
    if( u == -1 ) break;

    color[u] = BLACK;

    for( int v = 0; v < n; v++ ){
      if( color[v] != BLACK && M[u][v] != INFTY ){
	if( M[u][v] < d[v] ){
	  d[v] = M[u][v];
	  p[v] = u;
	  color[v] = GRAY;
	}
      }
    }
  }
  int sum = 0;
  for( i = 0; i < n; i++ ){
    if( p[i] != -1 ) sum+= M[i][p[i]];
  }
  return sum;
}

int main(){
  int i,j;
  //,n;
    
  cin >> n;
  for( i = 0; i < n; i++ ){
    for( j = 0; j < n; j++ ){
      cin >> M[i][j];
      if( M[i][j] == -1 ) M[i][j] = INFTY;
    }
  }

  cout << prim() << endl;

  return 0;
}

C++: #include <iostream>
#include <map>
#include <vector>
using namespace std;
typedef vector <int> vi;
typedef vector <vi> vvi;
struct edge{
	int from;
	int to;
};
typedef multimap <int, edge, less<int> > mme;

int addedge(vvi &graph, int y, int x, int val=1){
	graph[y][x] = val;
	return val;
}

int make_graph(vvi &graph, vi &stamp){
	int n=graph.size(), val;

	for (int j=0; j<n; j++){
		for (int i=0; i<n; i++){
			cin>>val;
			addedge(graph, i, j, val);
		}
		stamp[j] = 0;
	}
	return 0;
}

int Minimum_Spanning_Tree(vvi &graph, vi &stamp){

	mme edges;
	int n = graph.size(), p1, p2, p3, total=0;
	p1=0;
	stamp[p1] = 1;

	while (p1!=-1){
		for (int p2=0; p2<n; p2++){
			int *tmp=&graph[p1][p2];
			if (*tmp!=-1 && stamp[p2]==0){
				edge e;
				e.from = p1;
				e.to = p2;
				edges.insert(pair <int, edge> (*tmp, e));
			}
		}
		p1=-1;
		while (! edges.empty()){
			auto it = edges.begin();
			if (stamp[it->second.from]==1 && stamp[it->second.to]==0){
				p1 = it->second.to;
				stamp[p1]=1;
				total+=it->first;
				edges.erase(it);
				break;
			}
			edges.erase(it);
		}
	}
	return total;
}

int resultout(vvi &graph){
	for (int i=0; i<int(graph.size()); i++){
		for (int j=0; j<int(graph.size()); j++){
		cout<<graph[i][j]<<" ";
		}
		cout<<endl;
	}
	return 0;
}

int main(void){

	int n, row;
	cin>>n;
	vvi G(n, vi(n));
	vi stamp(n);

	make_graph(G, stamp);

	cout<<Minimum_Spanning_Tree(G, stamp)<<endl;

	return 0;
}