Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: #include<stdio.h>
#include<stack>
#include<iostream>
#include<string>
using namespace std;

int n = 0;
int u = 0;
int k[101];
int v[101][101];
int Short[101] = { 0 };
//into n = 0;
int p = 0;
int fptr = 0;
int lptr = 0;
int x1[10000];
int y1[10000];
void Enqueue(int y, int x)
{
	x1[lptr] = x;
	y1[lptr] = y;
	lptr = (lptr + 1) % n;
}
void bfs(int l) {
	int i;
	while (fptr!=lptr) {
		l=x1[fptr];
		p=y1[fptr];
		fptr = (fptr + 1) % n;
		if(Short[l]!=-1){
			continue;
		}
		for(i=0;i<k[l];i++){
			if(v[l][i]){
				Enqueue(p+1,v[l][i]);
			}
		}
		//Enqueue(v[l][in]);
		Short[l]=++p;
	}
}
int main()
{
	int i;
	int j;
	cin >> n;
	for (i = 0; i < n; i++) {
		cin >> u;
		cin >> k[u];
		for (j = 0; j < k[u]; j++) {
			cin >> v[u][j];
		}
	}
	Enqueue(-1,1);
	for(i=0;i<n+1;i++){
		Short[i]=-1;
	}
	bfs(0);
	cout << "\n";
	
	for (i = 1; i < n + 1; i++) {
		cout << i << " " << Short[i] << endl;
	}
}

C++: #include <algorithm>
#include <iostream>
#include <list>
#include <vector>

class TNode
{
	std::list<TNode*> FNexts;
	int  FDistance;
public:
	TNode()
	: FDistance(-1)
	{
	}
	
	int GetDistance()const {return FDistance;}
	
	void Push(TNode* New)
	{
		FNexts.push_back(New);
	}
	
	void Visit(int Distance)
	{
		if(FDistance >= 0 && Distance > FDistance) return;
		FDistance = Distance;
		for(std::list<TNode*>::iterator It = FNexts.begin(); It != FNexts.end(); ++It){
			(*It)->Visit(Distance + 1);
		}
	}
};

class TGraph
{
	std::vector<TNode*> FNodes;
public:
	TGraph(int Count)
	: FNodes(Count + 1)
	{
		for(int i = 1; i < Count + 1; ++i){
			FNodes[i] = new TNode();
		}
	}
	
	~TGraph()
	{
		for(unsigned int i = 1; i < FNodes.size(); ++i){
			delete FNodes[i];
		}
	}
	
	void InputNode()
	{
		int Index;
		std::cin >> Index;
		int BranchCount;
		std::cin >> BranchCount;
		for(int i = 0; i < BranchCount; ++i){
			int Target;
			std::cin >> Target;
			FNodes[Index]->Push(FNodes[Target]);
		}
	}
	
	void BreathFirstSearch()
	{
		FNodes[1]->Visit(0);
	}
	
	int Distance(int Target)const
	{
		return FNodes[Target]->GetDistance();
	}
};

int main()
{
	int Count;
	std::cin >> Count;
	TGraph Graph(Count);
	for(int i = 0; i < Count; ++i){
		Graph.InputNode();
	}
	Graph.BreathFirstSearch();
	
	for(int i = 0; i < Count; ++i){
		std::cout << i + 1 << " " << Graph.Distance(i + 1) << std::endl;
	}
	return 0;
}

C++: #include <iostream>
#include <queue>
using namespace std;

int main() {
	int a[101][101] = {{0}};
	int n, u, k, v, km;
	km = 0;
	cin >> n;
	for ( int i = 0; i < n; i++ ) {
		cin >> u, k;
		for ( int j = 1; j <= k; j++ ) {
			cin >> v;
			a[u][v] = 1;
		}
		km++;
	}
	int n0;
	int b[101] = {- 1};
	queue<int> q;
	q.push( 1 );
	b[1] = 0;
	for ( int i = 1; i <= km; i++ ) {
		n0 = q.front();
		q.pop();
		for ( int j = 1; j <= km + 1; j++ ) {
			if ( a[n0][j] == 1 && b[j] == - 1 ) {
				q.push( j );
				b[j] = b[n0] + 1;
			}
			if ( q.empty() ) break;
		}
	}
	for ( int i = 1; i <= km; i++ )
		cout << i << " " << b[i] << endl;
}

C++: //Breadth First Search (?????????) Algorithm
#include<iostream>
#include<queue>
#define WH 0
#define GR 1
#define BL 2
#define INF 2000000
void bfs(int);
void init(void);
int n, *color, **M, *d;
std::queue<int> Q;
int main(){
  std::cin>>n;
  color=new int[n], d=new int[n], M=new int*[n];
  for(int i=0, u, k;i<n;i++){
    M[i]=new int[n];
    color[i]=WH, d[i]=INF;
    for(int j=0;j<n;j++) M[i][j]=0;
    std::cin>>u>>k;
    for(int j=0, v;j<k;j++){
      std::cin>>v;
      M[u-1][v-1]=1;
    }
  }
  bfs(0);
  for(int i=0;i<n;i++) std::cout<<i+1<<" "<<(d[i]!=INF?d[i]:-1)<<std::endl;
  delete color;
  delete d;
  for(int i=0;i<n;i++) delete M[i];
  delete M;
  return 0;
}

void bfs(int s){
  color[s]=GR, d[s]=0;
  Q.push(s);
  while(!Q.empty()){
    int u=Q.front();
    Q.pop();
    for(int i=0;i<n;i++){
      if(M[u][i]&&color[i]==WH){
        color[i]=GR, d[i]=d[u]+1;
        Q.push(i);
      }
    }
    color[u]=BL;
  }
}

C++: #include<bits/stdc++.h>
using namespace std;

#define rep(i,n) for(int i = 0; i < n; i++)
#define Rep(i,n) for(int i = 1; i <= n; i++)
#define sz(x) int(x.size())
#define all(v) v.begin(), v.end()
#define rall(v) v.rbegin(), v.rend()
#define YesorNo(a) printf(a ? "Yes\n" : "No\n")
#define endl '\n'
#define fi first
#define se second
using ll = long long;
using P = pair<int,int>;
using Pl = pair<ll,ll>;
template<class T> using V = vector<T>;
const int dx[] = {0,1,0,-1,1,1,-1,-1};
const int dy[] = {1,0,-1,0,1,-1,-1,1};
const int inf = (1<<30)-1;
const ll infll = (1LL<<62)-1;
ll ceil(const ll &a, const ll &b){return ((a)+(b)-1)/b;}
template<class T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return true; } return false; }
template<class T> inline bool chmax(T& a, T b) { if (a < b) { a = b; return true; } return false; }



int main(){
    int n;
    cin >> n;
    V<V<int>> g(n);
    rep(i,n) {
        int a;
        cin >> a;
        a--;
        int k;
        cin >> k;
        rep(j,k) {
            int b;
            cin >> b;
            b--;
            g[a].push_back(b);
        }
    }

    V<int> d(n,-1);
    d[0] = 0;
    queue<int> q;
    q.push(0);
    while(sz(q)) {
        int v = q.front(); q.pop();
        for(int nv : g[v]) {
            if(d[nv] != -1) continue;
            d[nv] = d[v] + 1;
            q.push(nv);
        }
    }

    rep(i,n) {
        printf("%d %d\n", i+1, d[i]);
    }
}