Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
const INF = 1 << 60

type Edge struct {
	to, cost int
}

type Node struct {
	id, cost int
}

type PQ []Node

func (pq PQ) Len() int           { return len(pq) }
func (pq PQ) Less(i, j int) bool { return pq[i].cost < pq[j].cost }
func (pq PQ) Swap(i, j int)      { pq[i], pq[j] = pq[j], pq[i] }

func (pq *PQ) Push(x interface{}) {
	*pq = append(*pq, x.(Node))
}

func (pq *PQ) Pop() interface{} {
	old := *pq
	n := len(old)
	x := old[n-1]
	*pq = old[0 : n-1]
	return x
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	E := make([][]Edge, N)
	for i := 0; i < N; i++ {
		id, k := sc.nextInt(), sc.nextInt()
		E[id] = make([]Edge, k)
		for j := 0; j < k; j++ {
			to, cost := sc.nextInt(), sc.nextInt()
			E[id][j] = Edge{to, cost}
		}
	}

	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	done := make([]bool, N)
	pq := &PQ{}
	heap.Init(pq)
	d[0] = 0
	heap.Push(pq, Node{0, 0})
	for pq.Len() > 0 {
		cur := heap.Pop(pq).(Node).id
		if done[cur] {
			continue
		}
		done[cur] = true
		for i := 0; i < len(E[cur]); i++ {
			to, cost := E[cur][i].to, E[cur][i].cost+d[cur]
			if !done[to] && cost < d[to] {
				d[to] = cost
				heap.Push(pq, Node{to, cost})
			}
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i, d[i])
	}
	wtr.Flush()
}

C++: #include "bits/stdc++.h"
 
using namespace std;
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<VVI> VVVI;
typedef vector<string> VS;
typedef pair<int, int> PII;
typedef vector<PII> VPII;
typedef long long LL;
typedef priority_queue<int> PQ_DESC;
typedef priority_queue<int, vector<int>, greater<int>> PQ_ASC;
typedef priority_queue<PII> PQ_DESC_PII;
typedef priority_queue<PII, vector<PII>, greater<PII>> PQ_ASC_PII;
typedef vector<LL> VLL;
typedef vector<VLL> VVLL;
typedef vector<VVLL> VVVLL;

#define SORT_ASC(c) sort((c).begin(), (c).end())
#define SORT_DESC(c) sort((c).begin(), (c).end(), greater<typeof((c).begin())>())
 
#define FOR(i,a,b) for(int i=(a);i<(b);++i)
#define REP(i,n)  FOR(i,0,n)
#define FORL(i,a,b) for(LL i=(a);i<(b);++i)
#define REPL(i,n)  FORL(i,0,n)
#define ALL(a) (a).begin(),(a).end()
 
const double EPS = 1e-10;
const double PI  = acos(-1.0);

 //debug func
template<typename T>
void vprint(vector<T> v) {
    for(auto x : v) {
        cerr << x << " ";
    }
    cerr << endl;
}
 
template<typename T>
void vvprint(vector<vector<T>> vv) {
    REP(i, vv.size()) {
        REP(j, vv[i].size()) {
            cerr << vv[i][j] << " ";
        }
        cerr << endl;
    }
}

template <typename Iterator>
inline bool next_combination(const Iterator first, Iterator k, const Iterator last)
{
   /* Credits: Thomas Draper */
   if ((first == last) || (first == k) || (last == k))
      return false;
   Iterator itr1 = first;
   Iterator itr2 = last;
   ++itr1;
   if (last == itr1)
      return false;
   itr1 = last;
   --itr1;
   itr1 = k;
   --itr2;
   while (first != itr1)
   {
      if (*--itr1 < *itr2)
      {
         Iterator j = k;
         while (!(*itr1 < *j)) ++j;
         iter_swap(itr1,j);
         ++itr1;
         ++j;
         itr2 = k;
         rotate(itr1,j,last);
         while (last != j)
         {
            ++j;
            ++itr2;
         }
         rotate(k,itr2,last);
         return true;
      }
   }
   rotate(first,k,last);
   return false;
}

inline double get_time_sec(void){
    return static_cast<double>(chrono::duration_cast<chrono::nanoseconds>(chrono::steady_clock::now().time_since_epoch()).count())/1000000000;
}

template<typename T>
T lcm(T a, T b) {
    return (a / __gcd(a, b)) * b;
}

template<typename T>
map<T, T> prime_list(T n) {
    map<T, T> ret;
    for(T i = 2; i*i <= n; i++) {
        if(n % i == 0) {
            ret[i] = 0;
            while(n % i == 0) {
                n /= i;
                ret[i]++;
            }
        }
    }
    if(n != 1) ret[n]++;
    return ret;
}

#define MOD 1000000007

LL mypow(LL a, LL n) {
    if(n == 0) return 1;
    if(n == 1) return a % MOD;
    if(n % 2 == 1) return (a * mypow(a, n-1)) % MOD;
    LL t = mypow(a, n/2);
    return (t * t) % MOD; 
}

LL mycomb(LL n, LL k) {
    if(n == 0 || n == k) return 1;
    LL x = 1, y = 1;
    REP(i, k) {
        x = x * (n-i) % MOD;
        y = y * (i+1) % MOD;
    }
    return x * mypow(y, MOD - 2) % MOD;
}

#define INF 1e8

struct edge {int u, v, cost;};

vector<edge> g;
VI par, rnk;

int root(int x) {
    if(par[x] == x) return x;
    else return par[x] = root(par[x]);
}

int same(int x, int y) {
    x = root(x);
    y = root(y);
    return x == y;
}

void unite(int x, int y) {
    x = root(x);
    y = root(y);
    if(rnk[x] > rnk[y]) {
        par[y] = x;
    } else {
        par[x] = y;
        if(rnk[x] == rnk[y]) rnk[y]++;
    }
}

int main(void) {
    cin.tie(0); ios::sync_with_stdio(false);
    int n;
    cin >> n;
    vector<VPII> g(n);
    REP(i, n) {
        int idx, k;
        cin >> idx >> k;
        REP(j, k) {
            int v, c;
            cin >> v >> c;
            g[idx].push_back(make_pair(c, v));
        }
    }
    // vvprint(g);
    priority_queue<PII, VPII, greater<PII>> q;
    q.push(make_pair(0, 0));
    VI ans(n, INF);
    ans[0] = 0;
    VI done(n, 0);
    while(!q.empty()) {
        auto p = q.top();
        q.pop();
        int u = p.second;
        REP(i, g[u].size()) {
            int v = g[u][i].second;
            if(ans[u] + g[u][i].first < ans[v] && !done[v]) {
                ans[v] = ans[u] + g[u][i].first;
                q.push(make_pair(ans[v], v));
            }
        }
        done[u] = 1;
    }
    // vprint(ans);
    REP(i, n) cout << i << " " << ans[i] << endl;
}