Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
)

type Item struct {
	value    int // The value of the item; arbitrary.
	priority int // The priority of the item in the queue.
	// The index is needed by update and is maintained by the heap.Interface methods.
	index int // The index of the item in the heap.
}
type PriorityQueue []*Item

func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].priority < pq[j].priority
}
func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
	pq[i].index = i
	pq[j].index = j
}
func (pq *PriorityQueue) Push(x interface{}) {
	n := len(*pq)
	item := x.(*Item)
	item.index = n
	*pq = append(*pq, item)
}
func (pq *PriorityQueue) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	item.index = -1 // for safety
	*pq = old[0 : n-1]
	return item
}

type Q struct {
	pq *PriorityQueue
	ds map[int]int // It has always same value as pq. For random access.
}

func newQ() *Q {
	pq := new(PriorityQueue)
	heap.Init(pq)
	return &Q{
		pq: pq,
		ds: make(map[int]int),
	}
}
func (q *Q) pop() (u, d int) {
	item := heap.Pop(q.pq).(*Item)
	delete(q.ds, item.value)
	return item.value, item.priority
}
func (q *Q) get(u int) (int, bool) { // returns d
	d, ok := q.ds[u]
	return d, ok
}
func (q *Q) set(u, d int) {
	q.ds[u] = d
	for _, item := range *q.pq {
		if item.value != u {
			continue
		}

		item.priority = d
		heap.Fix(q.pq, item.index)
		return
	}
	heap.Push(q.pq, &Item{
		priority: d,
		value:    u,
	})
}
func (q *Q) len() int {
	return len(q.ds)
}

func main() {
	r := bufio.NewReader(os.Stdin)

	var n int
	fmt.Fscan(r, &n)
	cs := make([]map[int]int, n) // []v_i -> c_i
	for h := 0; h < n; h++ {
		var u, k int
		fmt.Fscan(r, &u, &k)
		m := make(map[int]int)
		for i := 0; i < k; i++ {
			var v, c int
			fmt.Fscan(r, &v, &c)
			m[v] = c
		}

		cs[u] = m
	}

	q := newQ()
	q.set(0, 0)
	visited := make(map[int]struct{})
	out := make([]int, n)

	for q.len() > 0 {
		u, d := q.pop()
		for uu, c := range cs[u] {
			// Consider the connection between u and uu.
			if _, ok := visited[uu]; ok {
				continue
			}
			dd := d + c
			if d, ok := q.get(uu); !ok || d > dd {
				q.set(uu, dd)
			}
		}

		out[u] = d
		visited[u] = struct{}{}
	}

	for u, d := range out {
		fmt.Println(u, d)
	}
}

C++: #include <iostream>
#include <algorithm>
using namespace std;

#define MAX_VERTEX 100
#define INF 1000000

int vertex_num;   // ???????????°

int cost[MAX_VERTEX][MAX_VERTEX]; // ????????????cost[?§????][??????]??§?§?????????????????????????????????¨???
int d[MAX_VERTEX];                // ????????????d[u]??§?§??????¨u??????????????¢?????¨??????
bool used[MAX_VERTEX];            // ????????????????????£????????¢????±???????????????????

void Input() {
	cin >> vertex_num;

	// (a1) ??\???????????¶??§?????????
	// d??¨cost?????¨???INF
	// used????????????false
	for (int i = 0; i < vertex_num;i++){
		d[i] = INF;
		used[i] = false;
		for (int j = 0; j < vertex_num;j++){
			cost[i][j] = INF;
		}
	}

	for (int i = 0; i < vertex_num; i++) {
		int from, out_num;
		cin >> from >> out_num;
		for (int j = 0; j < out_num; j++) {
			int to, c;
			cin >> to >> c;
			cost[from][to] = c;
		}
	}
}

void Dijkstra() {
	// (b1) ?§????????????????
	d[0] = 0;
	while (true) {
		// ????????????????????¨???
		int vertex = -1;

		// (b2) ????????????????????£????????¢????±??????????????????????
		// ?????????????????????????????????????????§????????¢???????°???????????????¢???
		for (int i = 0; i < vertex_num; i++){
			if (!used[i] && (vertex == -1 || d[i] < d[vertex])){
				vertex = i;
			}
		}

		// ??¨????????????????????????????¨?????????????????????´????????????????????????
		if (vertex == -1) break;

		used[vertex] = true;

		// ???????????¢????¨????????????????
		for (int u = 0; u < vertex_num; u++) {
			d[u] = min(d[u], d[vertex] + cost[vertex][u]);
		}

	}

}

void Output() {
	for (int i = 0; i < vertex_num; i++) {
		cout << i << " " << d[i] << endl;
	}
}

int main() {

	Input();
	Dijkstra();
	Output();

	return 0;
}