Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Node struct {
	cost int
	done bool
}

type Edge struct {
	to, cost int
}

const INF = 1 << 60

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	nodes := make([]Node, N)
	for i := 0; i < N; i++ {
		nodes[i].cost = INF
	}
	E := make([][]Edge, N)
	for i := 0; i < N; i++ {
		id, k := sc.nextInt(), sc.nextInt()
		for j := 0; j < k; j++ {
			to, cost := sc.nextInt(), sc.nextInt()
			E[id] = append(E[id], Edge{to, cost})
		}
	}
	nodes[0].cost = 0
	for {
		cur := 0
		minCost := INF
		for i := 0; i < N; i++ {
			n := nodes[i]
			if !n.done && n.cost < minCost {
				cur = i
				minCost = n.cost
			}
		}
		if minCost == INF {
			break
		}
		nodes[cur].done = true
		for i := 0; i < len(E[cur]); i++ {
			to, cost := E[cur][i].to, E[cur][i].cost+nodes[cur].cost
			if !nodes[to].done && cost < nodes[to].cost {
				nodes[to].cost = cost
			}
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i, nodes[i].cost)
	}
	wtr.Flush()
}

C++: #include <cstdio>
#include <iostream>
#include <cstdlib>
#include <algorithm>
#include <vector>
#include <cstring>
#include <queue>
#include <stack>
#include <functional>
#include <set>
#include <map>
#include <deque>
#define NMAX 100
#define INF 100000000

//??????????????¢??????????????¨debug()??????????????????
#define DEBUG

using namespace std;
template<typename A, size_t N, typename T>
void Fill(A (&array)[N], const T &val){
    std::fill( (T*)array, (T*)(array+N), val );
}

typedef pair<int ,int > P;
typedef long long ll;

int N,ans = 0;
int d[NMAX] = {};
vector<P> connect[NMAX];

void solve(){
	d[0] = 0;
	priority_queue<P, vector<P>, greater<P> > que;
	que.push(P(0,0));
	while(!que.empty()){
		P p = que.top();
		// cout << "P(" << p.first << "," << p.second << ")\n";
		que.pop();
		int v = p.first;
		if(d[v] < p.second) continue;
		for (int i = 0; i < connect[v].size(); ++i)
		{
			if(d[connect[v][i].first] > d[v] + connect[v][i].second){
				d[connect[v][i].first] = d[v] + connect[v][i].second;
				que.push(P(connect[v][i].first,d[connect[v][i].first]));
			}
		}
	}
}

void debug(){

}

void answer(){
	for (int i = 0; i < N; ++i)
	{
		cout << i << " " << d[i] << "\n";
	}
}

int main(){
	cin >> N;
	for (int i = 0; i < N; ++i)
	{
		int a,b;
		cin >> a >> b;
		for (int j = 0; j < b; ++j)
		{
			int k,l;
			cin >> k >> l;
			connect[a].push_back(P(k,l));
		}
	}
	Fill(d,INF);
	solve();
	#ifdef DEBUG
	debug();
	#endif
	answer();

	return 0;
}