Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
const INF = 1 << 60

type Edge struct {
	to, cost int
}

type Node struct {
	id, cost int
}

type PQ []Node

func (pq PQ) Len() int           { return len(pq) }
func (pq PQ) Less(i, j int) bool { return pq[i].cost < pq[j].cost }
func (pq PQ) Swap(i, j int)      { pq[i], pq[j] = pq[j], pq[i] }

func (pq *PQ) Push(x interface{}) {
	*pq = append(*pq, x.(Node))
}

func (pq *PQ) Pop() interface{} {
	old := *pq
	n := len(old)
	x := old[n-1]
	*pq = old[0 : n-1]
	return x
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	E := make([][]Edge, N)
	for i := 0; i < N; i++ {
		id, k := sc.nextInt(), sc.nextInt()
		E[id] = make([]Edge, k)
		for j := 0; j < k; j++ {
			to, cost := sc.nextInt(), sc.nextInt()
			E[id][j] = Edge{to, cost}
		}
	}

	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	done := make([]bool, N)
	pq := &PQ{}
	heap.Init(pq)
	d[0] = 0
	heap.Push(pq, Node{0, 0})
	for pq.Len() > 0 {
		cur := heap.Pop(pq).(Node).id
		if done[cur] {
			continue
		}
		done[cur] = true
		for i := 0; i < len(E[cur]); i++ {
			to, cost := E[cur][i].to, E[cur][i].cost+d[cur]
			if !done[to] && cost < d[to] {
				d[to] = cost
				heap.Push(pq, Node{to, cost})
			}
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i, d[i])
	}
	wtr.Flush()
}

C++: // #include {{{
#include <array>
#include <vector>
#include <deque>
#include <queue>
#include <set>
#include <unordered_set>
#include <map>
#include <unordered_map>
#include <string>
#include <algorithm>
#include <numeric>
#include <functional>
#include <iterator>
#include <tuple>
#include <utility>
#include <random>
#include <limits>
#include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <cstdint>
#include <cassert>
// }}}

using namespace std;

// macros {{{
template<typename T, size_t N>
constexpr size_t NELEMS(T (&)[N]) { return N; }

template<typename InputIt>
void PRINT_RANGE(InputIt first, InputIt last)
{
    for(; first != last; ++first)
        cout << *first << (first==last ? "" : " ");
    cout << "\n";
}

template<typename T>
void PRINT_MATRIX(T mat, size_t nr, size_t nc)
{
    for(size_t r = 0; r < nr; ++r) {
        for(size_t c = 0; c < nc; ++c) {
            cout << mat[r][c] << (c==nc-1 ? "" : " ");
        }
        cout << "\n";
    }
}

#define FOR(i, start, end) for(int i = (start); i < (end); ++i)
#define REP(i, n) FOR(i, 0, n)
// }}}

// types {{{
using ll  = long long;
using ull = unsigned long long;
// }}}

constexpr int INF = numeric_limits<int>::max();

int N;
int G[100][100];

void solve()
{
    vector<int> cost(N);
    deque<bool> done(N);

    fill(begin(cost), end(cost), INF);
    cost[0] = 0;

    for(;;) {
        int mincost = INF;
        int minv    = -1;

        REP(v, N) {
            if(done[v]) continue;
            if(cost[v] < mincost) {
                mincost = cost[v];
                minv    = v;
            }
        }

        if(minv == -1) break;

        done[minv] = true;

        REP(v, N) {
            if(done[v]) continue;
            if(G[minv][v] == -1) continue;
            int cost_new = cost[minv] + G[minv][v];
            if(cost_new < cost[v]) {
                cost[v] = cost_new;
            }
        }
    }

    REP(v, N) {
        cout << v << " " << cost[v] << "\n";
    }
}

int main()
{
    cin >> N;
    REP(from, N) {
        REP(to, N) {
            G[from][to] = -1;
        }
    }

    REP(_, N) {
        int from, k;
        cin >> from >> k;
        REP(_, k) {
            int cost, to;
            cin >> to >> cost;
            G[from][to] = cost;
        }
    }

    solve();

    return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;
 
using Weight=int;
struct Edge {
    int src,dest; Weight weight;
    bool operator<(const Edge &rhs)const{
        return weight<rhs.weight;
    }
};
using Edges=vector<Edge>;
using Graph=vector<Edges>;
 
const Weight INF=1e9;
 
void Dijkstra(const Graph &g,int s,vector<Weight> &d){
    assert(0<=s && s<g.size());
    d.assign(g.size(),INF); d[s]=0;
    vector<int> used(g.size(),0);
    using P=pair<Weight,int>;
    priority_queue<P,vector<P>,greater<P>> que;
    que.push({0,s});
    while(!que.empty()){  
        auto val=que.top(); que.pop();
        Weight dist=val.first;
        int v=val.second;
        if(used[v]) continue;
        used[v]=true;
        for(auto e:g[v]){
            int to=e.dest;
            Weight w=e.weight;
            if(dist+w<d[to]){
                d[to]=dist+w;
                que.push({d[to],to});
            }
        }
    }
}

vector<Weight> Dijkstra(const Graph& g,int s){
    vector<Weight> res;
    Dijkstra(g,s,res);
    return res;
}

vector<Weight> DijkstraPath(const Graph &g,int s,vector<int> &prev){
    prev.assign(g.size(),-1);
    prev[s]=s;
    vector<Weight> d(g.size(),INF);
    assert(0<=s && s<g.size());
    d[s]=0;
    vector<int> used(g.size(),0);
    using P=pair<Weight,int>;
    priority_queue<P,vector<P>,greater<P>> que;
    que.push({0,s});
    while(!que.empty()){  
        auto val=que.top(); que.pop();
        Weight dist=val.first;
        int v=val.second;
        if(used[v]) continue;
        used[v]=true;
        for(auto e:g[v]){
            int to=e.dest;
            Weight w=e.weight;
            if(dist+w<d[to]){
                prev[to]=v;
                d[to]=dist+w;
                que.push({d[to],to});
            }
        }
    }
    return d;
}

vector<int> BuildPath(int s,int t,vector<int> &prev){
    vector<int> res;
    if(prev[s]==-1) return res;
    int v=t;
    while(v!=s){
        res.push_back(v);
        v=prev[v];
    }
    res.push_back(s);
    reverse(res.begin(),res.end());
    return res;
}

int main()
{
    int n;
    cin>>n;
    Graph g(n);
    for(int i=0;i<n;i++)
    {
        int k;
        cin>>k>>k;
        for(int j=0;j<k;j++)
        {
            int v;
            cin>>v;  
            Weight c;
            cin>>c;          
            g[i].push_back((Edge){i,v,c});
        }
    }
    vector<Weight> d;
    vector<int> prev;
    d=DijkstraPath(g,0,prev);
    for(int i=0;i<n;i++)
    {
        cout<<i<<" "<<d[i]<<endl;
        /*
        vector<int> path=BuildPath(0,i,prev);
        for(int i=0;i<path.size();i++) cout<<path[i]<<" ";
        cout<<endl;
        */
    }
    return 0;
}