Go: package main

import (
	"fmt"
	"sort"
)

type Edge struct {
	I int
	J int
	A int
}

func main() {
	var n int
	fmt.Scan(&n)

	g := make([][]int, n)
	edges := make([]Edge, 0, n*(n-1)/2)
	parents := make([]int, n)
	for i := 0; i < n; i++ {
		g[i] = make([]int, n)
		for j := 0; j < n; j++ {
			fmt.Scan(&g[i][j])
			if g[i][j] > 0 {
				edges = append(edges, Edge{i, j, g[i][j]})
			}
		}
		parents[i] = i
	}
	sort.SliceStable(edges, func(i, j int) bool { return edges[i].A > edges[j].A })

	sum := 0
	for len(edges) > 0 {
		edge := edges[len(edges)-1]
		edges = edges[:len(edges)-1]

		if same(edge.I, edge.J, &parents) {
			continue
		}
		union(edge.I, edge.J, &parents)
		sum += edge.A
	}
	fmt.Println(sum)
}



func root(id int, parents *[]int) int {
	if id == (*parents)[id] {
		return id
	}
	return root((*parents)[id], parents)
}

func union(i, j int, parents *[]int) {
	(*parents)[root(j, parents)] = (*parents)[root(i, parents)]
}

func same(i, j int, parents *[]int) bool {
	return root(i, parents) == root(j, parents)
}

C++: #include <iostream>
#include <string>
#include <vector>
#include <stdio.h>
#include <math.h>
#include <map>
#include <algorithm>

using namespace std;

#define FAR INT_MAX
#define N 100

static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;


int n, color[N], d[N], p[N];
int m[N][N];

int prim(){
	for (int i = 0; i < n; ++i){
		color[i] = WHITE;
		d[i] = FAR;
		p[i] = -1;
	}

	d[0] = 0;
	int dist = FAR;

	while (1)
	{
		int u = -1;
		dist = FAR;
		for (int i = 0; i < n; ++i) {
			if (color[i] != BLACK && d[i] < dist){
				dist = d[i];
				u = i;
			}
		}

		if (-1 == u) break;
		color[u] = BLACK;

		for (int v = 0; v < n; ++v){
			if (color[v] != BLACK && (m[u][v] < d[v])){
				d[v] = m[u][v];
				p[v] = u;
				color[v] = GRAY;
			}
		}
	}
	dist = 0;
	for (int i = 0; i < n; ++i){
		if (p[i] != -1) dist += m[i][p[i]];
	}
	return dist;
}

int main(){
	cin >> n;
	for (int i = 0; i < n; ++i) {
		for (int j = 0; j < n; ++j) {
			int val; cin >> val;
			m[i][j] = (val == -1) ? FAR : val;
		}
	}
 
	cout << prim() << endl;

	return 0;
}

C++: #include <iostream>
using namespace std;

static const int MAX = 100;
static const int INFTY = (1<<21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n,M[MAX][MAX];

int prim() {
	int u,minv;
	int d[MAX],p[MAX],color[MAX];
	
	for(int i=0;i<n;i++){
		d[i] = INFTY;
		p[i] = -1;
		color[i]=WHITE;
	}
	
	d[0]=0;
	
	while(1){
		minv=INFTY;
		u=-1;
		for(int i=0;i<n;i++){
			if(minv>d[i] && color[i]!=BLACK){
				u=i;
				minv=d[i];
			}
		}
		
		if(u==-1) break;
		color[u]=BLACK;
		for(int v=0;v<n;v++){
			if(color[v]!=BLACK && M[u][v]!=INFTY){
				if(d[v]>M[u][v]){
					d[v]=M[u][v];
					p[v]=u;
					color[v]=GRAY;
				}
			}
		}
	}
	
	int sum=0;
	for(int i=0;i<n;i++){
		if(p[i]!=-1){
			sum+=M[i][p[i]];
		}
	}
		
	return sum;
}

int main(){
	cin>>n;
	
	for(int i=0;i<n;i++){
		for(int j=0;j<n;j++){
			int e;cin>>e;
			M[i][j]=(e==-1)?INFTY:e;
		}
	}
	
	cout<<prim()<<endl;
	
	return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;
#define MAX 100
#define INF 1<<25
int n,cost[MAX][MAX];
int mincost[MAX];
bool used[MAX];
int prim(){
  for(int i=0;i<n;i++)mincost[i]=INF,used[i]=false;
    mincost[0]=0;
  int res=0;
  while(1){
    int v=-1;
    for(int u=0;u<n;u++)
      if(!used[u]&&(v==-1||mincost[u]<mincost[v]))v=u;
    if(v==-1)break;
    used[v]=1;
    res+=mincost[v];
    for(int u=0;u<n;u++)mincost[u]=min(mincost[u],cost[v][u]);
  }
}
int main(){
  cin>>n;
  for(int i=0;i<n;i++){
    for(int j=0;j<n;j++){
      int e;
      cin>>e;
      cost[i][j]=(e==-1)?INF:e;
    }
  }
  cout<<prim()<<endl;
}

C++: #include <cstdio>
#include <iostream>
#include <queue>
#include <utility>

using namespace std;

const int NIL = 2001;
const int MAX = 100;
int G[MAX][MAX];
int W[MAX];
int n;

void MST() {
	priority_queue<pair<int, int>> PQ;
	PQ.push(make_pair(0, 0));
	W[0] = 0;
	while (!PQ.empty()) {
		int u = PQ.top().second;
		PQ.pop();
		for (int i = 0; i < n; ++i) {
			if (G[u][i] != -1 && G[u][i] < W[i]) {
				PQ.push(make_pair(G[u][i] * -1, i));
				W[i] = G[u][i];
			}
		}
	}
}

int main() {

	scanf("%d", &n);
	for (int i = 0; i < n; ++i) {
		for (int j = 0; j < n; ++j)
			G[i][j] = NIL;
		W[i] = NIL;
	}

	for (int i = 0; i < n; ++i) {
		for (int j = 0; j < n; ++j) {
			int a;
			scanf("%d", &a);
			G[i][j] = a;
		}
	}

	MST();

	int sum = 0;
	for (int i = 0; i < n; ++i) {
		sum += W[i];
	}
	cout << sum << endl;

	return 0;
}

C++: #define _CRT_SECURE_NO_WARNINGS
#define _USE_MATH_DEFINES
//#include "MyMath.h"
//#include "MyDisjointset.h"
#include <iostream>
#include <vector>
#include <algorithm>
#include <queue>
#include <functional>
#include <stdio.h>
using namespace std;
typedef pair<int, int> P;
const int INF = 2000000000;
int main() {
	int n; cin >> n;
	int m[101][101];
	for (int i = 0; i < n; i++)for (int j = 0; j < n; j++)
		cin >> m[i][j];
	int res = 0;
	int *d = new int[n];
	fill(d, d + n, INF); 
	d[0] = 0;
	bool *visit = new bool [n];
	priority_queue <P, vector<P>, greater<P> > q;
	q.push(P(d[0], 0));
	while (!q.empty()) {
		int f = q.top().first, s = q.top().second;
		visit[s] = true;
		res += f;
		q.pop();
		for (int i = 0; i < n; i++)
			if (!visit[i] && m[s][i] != -1 && d[s] > d[i] + m[s][i]) {
				d[s] = d[i] + m[s][i];
				q.push(P(d[i], i));
			}
	}
	cout << res << endl;
	delete[] d, visit;
	return 0;
}

C++: #include <algorithm>
#include <iostream>
#include <vector>

class TEdge;
struct TNode
{
	int TreeIndex;
	std::vector<const TEdge*> Connected;
	
	TNode();
	void SetIndex(int Index, const TEdge* Edge);
};

class TEdge
{
	std::pair<TNode*, TNode*> FEnds;
	int FWeight;
public:
	TEdge(TNode* EndA, TNode* EndB, int Weight);
	
	bool operator<(const TEdge& Other)const;
	int  Weight()const {return FWeight;}
	bool ToMekeCycle()const;
	
	void JoinTree(int TreeIndex)const;
};

TNode::TNode()
:TreeIndex(0)
{
}

void TNode::SetIndex(int Index, const TEdge* Edge)
{
	if(TreeIndex >= Index) return;
	TreeIndex = Index;
	for(std::vector<const TEdge*>::const_iterator It = Connected.begin(); It != Connected.end(); ++It){
		(*It)->JoinTree(Index);
	}
	Connected.push_back(Edge);
}

TEdge::TEdge(TNode* EndA, TNode* EndB, int Weight)
:FEnds(EndA, EndB), FWeight(Weight)
{
}

bool TEdge::operator<(const TEdge& Other)const
{
	return Weight() < Other.Weight();
}

bool TEdge::ToMekeCycle()const
{
	return FEnds.first->TreeIndex > 0 && FEnds.first->TreeIndex == FEnds.second->TreeIndex;
}

void TEdge::JoinTree(int TreeIndex)const
{
	FEnds.first->SetIndex(TreeIndex, this);
	FEnds.second->SetIndex(TreeIndex, this);
}

class TGraph
{
	std::vector<TNode> FNodes;
	std::vector<TEdge> FEdges;
public:
	TGraph(int NodeCount);
	
	void AddEdge(int NodeIndexA, int NodeIndexB, int Weight);
	int WeightMinimumSpanningTree();
};

TGraph::TGraph(int NodeCount)
:FNodes(NodeCount)
{
}

void TGraph::AddEdge(int NodeIndexA, int NodeIndexB, int Weight)
{
	if(NodeIndexA <= NodeIndexB || Weight < 0) return;
	FEdges.push_back(TEdge(&FNodes[NodeIndexA], &FNodes[NodeIndexB], Weight));
}

int TGraph::WeightMinimumSpanningTree()
{
	std::sort(FEdges.begin(), FEdges.end());
	unsigned int TreeCount = 0;
	int Weight = 0;
	for(std::vector<TEdge>::iterator It = FEdges.begin(); It != FEdges.end() && TreeCount < FNodes.size() - 1; ++It){
		if(It->ToMekeCycle()) continue;
		It->JoinTree(TreeCount + 1);
		Weight += It->Weight();
		++TreeCount;
	}
	return Weight;
}

int main()
{
	int NodeCount;
	std::cin >> NodeCount;
	TGraph Graph(NodeCount);
	
	for(int i = 0; i < NodeCount; ++i)
	{
		for(int j = 0; j < NodeCount; ++j){
			int Weight;
			std::cin >> Weight;
			Graph.AddEdge(i, j, Weight);
		}
	}
	
	std::cout << Graph.WeightMinimumSpanningTree() << std::endl;
	return 0;
}