Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
	"strings"
)

const (
	WHITE int = iota
	GRAY
	BLACK
)

type graph struct {
	G [][]int
	C []int
	D []int
	P []int
}

var INFTY = 1 << 32

func constructGraph() *graph {
	sc := bufio.NewScanner(os.Stdin)
	sc.Scan()
	n, _ := strconv.Atoi(sc.Text())

	g := make([][]int, n)
	c := make([]int, n)
	d := make([]int, n)
	p := make([]int, n)

	for i := 0; i < n; i++ {
		sc.Scan()
		fields := strings.Fields(sc.Text())
		g[i] = toIntSlice(fields)
	}

	return &graph{g, c, d, p}
}

func (g *graph) initMst() {
	for i := 0; i < len(g.G); i++ {
		g.C[i] = WHITE
		g.D[i] = INFTY
	}
	g.D[0] = 0
	g.P[0] = -1
}

func (g *graph) primMst() int {
	g.initMst()

	var u int
	for {
		mincost := INFTY
		for i := 0; i < len(g.G); i++ {
			if g.C[i] != BLACK && g.D[i] < mincost {
				mincost = g.D[i]
				u = i
			}
		}

		if mincost == INFTY {
			break
		}

		g.C[u] = BLACK

		for i := 0; i < len(g.G); i++ {
			if g.C[i] != BLACK && g.existEdge(u, i) {
				if g.G[u][i] < g.D[i] {
					g.D[i] = g.G[u][i]
					g.P[i] = u
				}
			}
		}
	}

	totalCost := 0
	for _, cost := range g.D {
		totalCost += cost
	}
	return totalCost
}

func (g *graph) existEdge(u, v int) bool {
	return g.G[u][v] != INFTY && g.G[v][u] != INFTY
}

func toIntSlice(s []string) []int {
	a := make([]int, len(s))
	for i, v := range s {
		num, _ := strconv.Atoi(v)
		if num == -1 {
			num = INFTY
		}
		a[i] = num
	}
	return a
}

func main() {
	g := constructGraph()
	fmt.Println(g.primMst())
}

C++: #include <bits/stdc++.h>
using namespace std;
using ll = long long;
using ld = long double;
using vi = vector<int>;    using vvi = vector<vi>;
using vb = vector<bool>;   using vvb = vector<vb>;
using vl = vector<ll>;     using vvl = vector<vl>;
using vd = vector<double>; using vvd = vector<vd>;

#define REP(i,n) for(auto i = 0 * n; i < (n); ++i)
#define ALL(c) (c).begin(), (c).end()
#define FOR(i,s,e) for (ll i = s; i < (ll)e; i++)
#define TEN(x) ((ll)1e##x)

struct Edge{ uint32_t to, id; };
typedef vector<vector<Edge>> Graph;

template<class T> struct Prim {
	Prim(const Graph & es, const vector<T> & ws) : g(es.size()) {
		typedef uint32_t U;
		typedef tuple<T, U, U, U> P;
		U n = es.size();
		vector<U> unexp(n, 1);
		priority_queue<P, vector<P>, greater<P>> q; q.emplace(0, n, 0, 0);
		while (!q.empty()) {
			T w; U u, v, i; tie(w, u, v, i) = q.top(); q.pop();
			if (unexp[v]) {
				unexp[v] = 0;
				if (u != n) { g[u].push_back({ v, i }); g[v].push_back({ u, i }); cost += w; }
				for (auto e : es[v]) if (unexp[e.to]) q.emplace(ws[e.id], v, e.to, e.id);
			}
		}
	}
	Graph g; T cost = 0;
};

int main() {
	cin.tie(0);
	ios_base::sync_with_stdio(false);
	cout << fixed << setprecision(50);

	size_t n; cin >> n;
	Graph g(n);
	vl w;
	REP(i, n) REP(j, n) {
		ll x; cin >> x;
		if (x != -1) {
			g[i].push_back({j, w.size()});
			g[j].push_back({i, w.size()});
			w.push_back(x);
		}
	}
	Prim<ll> mst(g, w);
	cout << mst.cost << endl;
}

C++: #include <iostream>
#include <vector>
#include <queue>
#define rep(i,n) for(int i=0; i<(n); ++i)
#define fi first
#define se second
using namespace std;
using pii = pair<int, int>;

int N;
int G[101][101];
bool used[101];

int prim()
{
   int sum = 0;
   priority_queue< pii, vector<pii>, greater<pii> > pq;
   pq.push( pii(0, 0) );

   while( !pq.empty() ){
      const pii tmp = pq.top(); pq.pop();
      if( tmp.fi == -1 || used[ tmp.se ]++ )continue;
      sum += tmp.fi;

      rep(i, N)
         pq.push( pii( G[tmp.se][i], i ) );
   }
   return (sum);
}

int main()
{
   ios::sync_with_stdio(false), cin.tie(0);
   cin >> N;

   rep(i, N)rep(j, N){
      cin >> G[i][j];
   }
   cout << prim() << '\n';
}

C++: #include <bits/stdc++.h>
#define rep(i,a) for(i=0;i<a;i++)
using namespace std;
static const int W = 0;
static const int G = 1;
static const int B = 2;

void prim(int n, int &total,vector<vector<int> > &M) {
    int i,u,min;
    vector<int> d(n);
    vector<int> p(n);
    vector<int> color(n);

    rep(i,n){
        d[i] = (1<<21);
        p[i] = -1;
        color[i] = W;
    }
    d[0] = 0;
    while(true){
        min = (1<<21);
        u = -1;
        rep(i,n){
            if(min > d[i] && color[i] != B) {
                u = i;
                min = d[i];
            }
        }
        if(u==-1) break;
        color[u] = B;
        rep(i,n){
            if(color[i] != B && M[u][i]){
                if(d[i] > M[u][i]) {
                    d[i] = M[u][i];
                    p[i] = u;
                    color[i] = G;
                }
            }
        }
    }
    rep(i,n){
        if(p[i] != -1) total += M[i][p[i]];
    }
}

int main(void) {
    int i,j,n,total = 0;
    vector<vector<int> > M;
    cin >> n;
    M.resize(n);

    rep(i,n){
        M[i].resize(n);
    }
    rep(i,n){
        rep(j,n){
            cin >> M[i][j];
            if(M[i][j] == -1) M[i][j] = (1<<21);
        }
    }
    prim(n,total,M);
    cout << total << endl;
    return 0;
}

C++: #include <iostream>
#include <string>
#include <algorithm>
#include <cstdio>
#include <vector>
#include <queue>
#include <set>
#include <numeric>
#include <cmath>

using namespace std;

typedef long long int lld;

const lld mod = 1e9+7;
const lld INF = 1e9;
//const lld MAXN = 1e9;

struct edge
{
	int cost,u,v;
	bool operator<(const edge& e) const
	{
		return cost < e.cost;
	}
};

int main()
{
	int n,a[100][100] = {0};

	cin >> n;
	for(int i = 0; i < n; i++)
	{
		for(int j = 0; j < n; j++)
		{
			cin >> a[i][j];
		}
	}

	vector<edge>  e;

	for(int i = 0; i < n; i++)
	{
		for(int j = i; j < n; j++)
		{
			if (a[i][j] >= 0)
			{
				edge f;
				f.cost = a[i][j];
				f.u = i;
				f.v = j;
				e.push_back(f);
			}
		}
	}

	sort(e.begin(),e.end());

	set<int> span;
	int sol = 0;

	for(int i = 0; i < e.size(); i++)
	{
		if (!span.count(e[i].u) || !span.count(e[i].v))
		{
			sol += e[i].cost;
			span.insert(e[i].u);
			span.insert(e[i].v);
		}
	}

	cout << sol << endl;

	return 0;
}

C++: //Minimu Spanning Tree
#include<iostream>
using namespace std;

static const int  MAX = 100;
static const int  INF = (1 << 21);
static const int  WHITE = 0;
static const int  GRAY = 1;
static const int  BLACK = 2;

int n, M[MAX][MAX];

long prim(){
    int u, minv;
    int d[MAX], p[MAX], color[MAX];
    
    //d is INF, p is -1, color IS WHITE;
    for(int i = 0; i < n; i++){
        d[i] = INF;
        p[i] = -1;
        color[i] = WHITE;
    }
    //cost of start point is zero.
    d[0] = 0;
    
    while(true){
        minv = INF;
        u = -1;
        
        //????°???¨????????????V - S????????¢???????????????S?????£??\??????????????????
        for(int i = 0; i < n; i++){
            if(minv > d[i] && color[i] != BLACK){
                minv = d[i];
                u = i;
            }
        }
        
        //???????????????????????¨????????????????????????S=V??¨?????£???
        if(u == -1) break;
        
        color[u] = BLACK;
        for(int v = 0; v < n; v++){
            if(color[v] != BLACK && M[u][v]){
                if(M[u][v] < d[v]){
                    d[v] = M[u][v];
                    p[v] = u;
                    color[v] = GRAY;
                }
            }
        }
    }
    
    long sum = 0;
    for(int i = 0; i < n; i++){
        if(p[i] != -1) sum += M[i][p[i]];
    }
    
    return sum;
    
}

int main(void){
    cin >> n;
    
    for(int i = 0; i < n; i++){
        for(int j = 0; j < n; j++){
            int e; cin >> e;
            M[i][j] = (e == -1) ? INF : e;
        }
    }
    
    cout << prim() << endl;
    
    return 0;
}