Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
	"strconv"
)

//make priority queue
type Item struct {
	id       int
	priority int // this state is priority and distans from start
	index    int
}

type PriorityQueue []*Item

func (pq PriorityQueue) Len() int { return len(pq) }

// we want the ascending-priority-queue.
// So we use less than here.
func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].priority < pq[j].priority
}

func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
	pq[i].index = j
	pq[j].index = i
}

func (pq *PriorityQueue) Push(x interface{}) {
	n := len(*pq)
	item := x.(*Item)
	item.index = n
	*pq = append(*pq, item)
}

func (pq *PriorityQueue) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	item.index = -1 //for safety
	*pq = old[0 : n-1]
	return item
}

func (pq *PriorityQueue) update(dist int, id int) {
	for _, i := range *pq {
		if i.id == id {
			if i.priority > dist {
				i.priority = dist
			}
		}
	}
}

// the main code
func nextInt(sc *bufio.Scanner) int {
	sc.Scan()
	n, _ := strconv.Atoi(sc.Text())
	return n
}

func dikstra(dist [][]int, n int) []int {
	// preparate priority queue
	inf := 1 << 30
	pq := make(PriorityQueue, n)
	shortests := make([]int, n)
	for i := 0; i < n; i++ {
		pq[i] = &Item{
			id:       i,
			priority: inf,
			index:    i,
		}

		shortests[i] = inf
	}
	pq[0].priority = 0
	shortests[0] = 0
	heap.Init(&pq)

	for pq.Len() > 0 {
		item := heap.Pop(&pq).(*Item)
		shortests[item.id] = item.priority
		for id, d := range dist[item.id] {
			if d != -1 {
				pq.update(item.priority+d, id)
			}
		}
		heap.Init(&pq)
	}
	return shortests
}

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	// init
	n := nextInt(sc)
	dist := make([][]int, n)
	for i := 0; i < n; i++ {
		dist[i] = make([]int, n)
		for j := 0; j < n; j++ {
			dist[i][j] = -1
		}
	}

	// std Input
	for i := 0; i < n; i++ {
		u := nextInt(sc)
		k := nextInt(sc)
		for j := 0; j < k; j++ {
			v, c := nextInt(sc), nextInt(sc)
			dist[u][v] = c
		}
	}

	shortests := dikstra(dist, n)
	for i, d := range shortests {
		fmt.Printf("%d %d\n", i, d)
	}
}

C++: #include<iostream>
#include<climits>
using namespace std;

typedef struct{
  int A[10010];
  int ans;
}node;
node T[10010];
int Q[1000003];
int head=0;
int tail=1;
int n;

void function(int num){
  while(true){
    if(head==tail)break;
    num=Q[head++];
        if(head==999999)head=1;
    for(int i=0;i<n;i++){
      if(T[num].A[i]!=-1){
	if(T[i].ans>T[num].ans+T[num].A[i]){
	  T[i].ans=T[num].ans+T[num].A[i];
	  Q[tail++]=i;
	  	  if(tail==999999)tail=1;
	}
      }
    }
  }
}

int main(){
  int num,son,z,w;
  cin>>n;
  for(int i=0;i<n;i++){
    for(int j=0;j<n;j++){
      T[i].A[j]=-1;
    }
  }


  for(int i=0;i<n;i++){
    cin>>num>>son;
    T[num].ans=INT_MAX;
    for(int j=0;j<son;j++){
      cin>>z>>w;
      T[num].A[z]=w;
      }
  }
  Q[0]=0;
  T[0].ans=0;
  function(0);
 
  for(int i=0;i<n;i++){
      cout<<i<<" "<<T[i].ans<<endl;
  }
  return 0;
}

C++: #include<iostream>
#include<vector>
#include<queue>
#include<algorithm>
using namespace std;

#define INF 2000000000

struct edge{ int to, cost;};
struct P{ int d, to;};

int n;
int sz = 0; //heap size
P heap[20000];
vector<edge> G[10000]; //adjacency list
int d[10000];

//minimum heap
void push(P x){
  
  int i = sz++;
  
  while(i > 0){
    int p = (i - 1) / 2;
    
    if(heap[p].d <= x.d) break;
    
    heap[i] = heap[p];
    i = p;
  }
  
  heap[i] = x;
}

P pop(){
  
  P ret = heap[0];
  P x = heap[--sz];
  
  int i = 0;
  while(i * 2 + 1 < sz){
    
    int a = i * 2 + 1, b = i * 2 + 2;
    if(b < sz && heap[b].d < heap[a].d) a = b;
    
    if(heap[a].d >= x.d) break;
    
    heap[i] = heap[a];
    i = a;
  }
  
  heap[i] = x;
  
  return ret;
}

void dijkstra(int s){

  //initialization
  for(int i = 0;i < n;i++) d[i] = INF;
  d[s] = 0;
  push((P){0, s});
  
  while(sz){
    P p = pop();
    int v = p.to;
    
    if(d[v] < p.d) continue;
    for(int i = 0;i < (int)G[v].size();i++){
      edge e = G[v][i];
      if(d[e.to] > d[v] + e.cost){
        d[e.to] = d[v] + e.cost;
        push((P){d[e.to], e.to});
      }
    }
  }
}

int main(){
  
  int u, k;
  edge e;

  //input
  cin >> n;
  for(int i = 0;i < n;i++){
    cin >> u >> k;
    for(int j = 0;j < k;j++){
      cin >> e.to >> e.cost;
      G[u].push_back(e);
    }
  }
  
  dijkstra(0);

  //output
  for(int i = 0;i < n;i++) cout << i << " " << d[i] << endl;
  
  return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <vector>
#include <tuple>
#include <queue>
using namespace std;

#define NUM 100
#define NIL -1
#define INF 1000000000
#define WHITE 0
#define BLACK 1
int node_num;
vector<tuple<int, int>> G[NUM];
priority_queue<tuple<int, int>> PQ;
int V[NUM];
int color[NUM];

void init(void){
    scanf("%d", &node_num);

    for(int i = 0; i < node_num; i++){
        int u, k;
        scanf("%d", &u);
        scanf("%d", &k);

        for(int j = 0; j < k; j++){
            int v_, c;
            scanf("%d", &v_);
            scanf("%d", &c);
            G[u].push_back(make_tuple(v_, c));
        }
    }

    for(int i = 0; i < node_num; i++){
        color[i] = WHITE;
        V[i] = INF;
    }
}

void updateAround(int n){
    color[n] = BLACK;
    for(int i = 0; i < G[n].size(); i++){
        int old_dist = V[get<0>(G[n][i])];
        int new_dist = V[n] + get<1>(G[n][i]);
        if (new_dist < old_dist){
            V[get<0>(G[n][i])] = min(new_dist, old_dist);
            PQ.push(make_tuple(V[get<0>(G[n][i])], get<0>(G[n][i])));
        }
    }

    int min_index = NIL;
    int min_value = INF;
    while(!PQ.empty()){
        tuple<int, int> f = PQ.top(); PQ.pop();
        if(color[get<1>(f)] == BLACK){
            continue;
        }
        min_value = get<0>(f);
        min_index = get<1>(f);
    }

    if(min_index != NIL){
        updateAround(min_index);
    }
}

int main(void){
    init();

    V[0] = 0;
    updateAround(0);

    for(int i = 0; i < node_num; i++){
        printf("%d %d\n", i, V[i]);
    }
}