Go: package main

import (
	"sort"
	"bufio"
	"os"
	"fmt"
	"strconv"
)

// Define disjoint-set forests

type vertexNo int

type vertex struct {
	number vertexNo
	rank int
	parent *vertex
}

func makeSet(number vertexNo) vertex {
	return vertex {
		number: number,
		rank: 0,
		parent: nil,
	}
}

func union(x, y *vertex) *vertex {
	return link(findSet(x), findSet(y))
}

func link(x, y *vertex) *vertex {
	if x.rank > y.rank {
		y.parent = x
		return x
	} else {
		x.parent = y
		if x.rank == y.rank {
			y.rank += 1
		}
		return y
	}
}

func findSet(v *vertex) *vertex {
	if v.parent == nil {
		return v
	}
	v.parent = findSet(v.parent)
	return v.parent
}

// Function to calculate minimum spanning tree

type matrix [][]int

type edge struct {
	one vertexNo
	two vertexNo
	weight int
}

const(
	MAX_VERTICES = 100
)

func newEdgesFromMatrix(matrix matrix) []edge {
	edges := make([]edge, 0, MAX_VERTICES * MAX_VERTICES)

	for i := 0; i < len(matrix); i++ {
		row := matrix[i]
		for j := i; j < len(row); j++ {
			if row[j] >= 0 {
				edge := edge{one: vertexNo(i+1), two: vertexNo(j+1), weight: row[j]}
				edges = append(edges, edge)
			}
		}
	}

	return edges
}

func solve(matrix matrix) int {
	nVertices := len(matrix)

	// initialize vertices
	vertices := make([]vertex, nVertices)
	for i := 0; i < nVertices; i++ {
		vertices[i] = makeSet(vertexNo(i+1))
	}

	// prepare edges sorted in the ascending order of weight
	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	unionCount := 0
	weightSum := 0
	for unionCount < nVertices-1 {
		for i := 0; i < len(edges); i++ {
			edge := edges[i]
			v1 := &vertices[edge.one-1]
			v2 := &vertices[edge.two-1]
			rep1 := findSet(v1)
			rep2 := findSet(v2)
			if rep1.number == rep2.number {
				continue
			}
			union(rep1, rep2)
			edges = append(edges[0:i], edges[i+1:]...)
			weightSum += edge.weight
			unionCount++
			break
		}
	}

	return weightSum
}

// main

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	matrix := parseMatrix(n, sc)

	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	fmt.Println(solve(matrix))
}

func parseMatrix(n int, sc *bufio.Scanner) [][]int {
	matrix := make([][]int, n)
	for i := 0; i < n; i++ {
		matrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			x, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			matrix[i][j] = x
		}
	}
	return matrix
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: #include <iostream>
#include <vector>
#include <unordered_set>
#include <utility>
#include <algorithm>
#include <cassert>
using namespace std;

class DisjointSet {
private:
	vector<int> P;		//添え字の番号の頂点の親
	vector< unordered_set<int> > Set;		//添え字の番号の頂点に子として繋がっている頂点の集合
public:
	DisjointSet(int n);
	void unite(int x, int y);
	bool same(int x, int y);
};

DisjointSet::DisjointSet(int n) : P(n), Set(n) {
	for (int i = 0; i<n; ++i) {
		P[i] = i;
		Set[i].insert(i);
	}
}

void DisjointSet::unite(int x, int y) {
	if (P[x] == P[y])
		return;
	int big, small;
	if (Set[P[x]].size() >= Set[P[y]].size()) {
		big = P[x];
		small = P[y];
	}
	else {
		big = P[y];
		small = P[x];
	}
	for (auto i = Set[small].begin(); i != Set[small].end(); ++i) {
		P[*i] = big;
		Set[big].insert(*i);
	}
}

bool DisjointSet::same(int x, int y) {
	return P[x] == P[y];
}

class MSTree : public DisjointSet {
private:
	const int vertex_n;
	vector< pair<int, int> > edge;		//firstは辺の重さ、secondは辺のID(始点・終点)
public:
	MSTree(int n) : DisjointSet(n), vertex_n(n), edge(n*n) {
		for (int i = 0; i < n*n; i++) {
			edge[i].first = -1;
			edge[i].second = i;
		}
	}
	int& GetEdgeWeight(int i, int j) { return edge[vertex_n*i + j].first; }
	int MinEdgeSum();
};

int MSTree::MinEdgeSum() {
	int sum = 0;
	sort(edge.begin(), edge.end());
	for (int i = 0; i < vertex_n*vertex_n; i++) {
		int from = edge[i].second / vertex_n, to = edge[i].second % vertex_n;
		if (edge[i].first == -1 || this->same(from, to))
			continue;
		else {
			this->unite(from, to);
			sum += edge[i].first;
		}
	}
	return sum;
}

int main() {
	int n;
	cin >> n;
	MSTree mst(n);
	for (int i = 0; i < n; i++)
		for (int j = 0; j < n; j++)
			cin >> mst.GetEdgeWeight(i, j);
	cout << mst.MinEdgeSum() << endl;
}

C++: #include <iostream>
using namespace std;

int n;
int a[101][101];
int flag[101];
int t[101];
int sum = 0;

void prim(){
  int ima = 0;
  int mine = 100000000;
  
  
  for(int k=0;k<n-1;k++) {
    mine = 10000000;
    for(int i=0;i<n;i++) {
      if(flag[i] == 0 && mine > t[i]) {
	mine = t[i];
	ima = i;
      }
    }
    sum += mine;
    flag[ima] = 1;
    
    for(int i=0;i<n;i++) 
      if(a[ima][i] != -1) 
	if(t[i] > a[ima][i] ) t[i] = a[ima][i];
    
    
  }
}

int main() {

  cin >> n;

  for(int i=0;i<n;i++) 
    for(int j=0;j<n;j++) 
      cin >> a[i][j];
  
  for(int i=0;i<n;i++) {
    flag[i] = 0;
    t[i] = 100000000;
  }
  
  t[0] = 0;
  flag[0] = 1;
  for(int i=0;i<n;i++) 
    if(a[0][i] != -1) t[i] = a[0][i];

  prim();

  cout << sum << endl;
 
  return 0; 
  
}

C++: #include<iostream>
#include<vector>
#include<queue>
using namespace std;

struct Edge{
  int weight;
  int to;
  Edge(int w,int t):weight(w),to(t){}
};

const int inf = 1<<28;

bool operator>(Edge e1,Edge e2){
  if(e1.weight != e2.weight) return (e1.weight > e2.weight);
  else return (e1.to > e2.to);
}

int main(){
  int n;
  cin>>n;
  vector<vector<Edge> > Graph(n);
  for(int i=0;i<n;i++){
    for(int j=0;j<n;j++){
      int temp;
      cin>>temp;
      if(temp != -1){
	Graph[i].push_back(Edge(temp,j));
      }
    }
  }
  priority_queue<Edge,vector<Edge>,greater<Edge> > pq;
  pq.push(Edge(0,0));
  vector<bool> used(n,false);
  vector<int> cost(n,inf);
  int ans = 0;
  while(pq.size()){
    Edge e = pq.top();
    pq.pop();
    if(used[e.to]) continue;
    used[e.to] = true;
    ans += e.weight;
    for(int i=0;i<Graph[e.to].size();i++){
      Edge &edge = Graph[e.to][i]; 
      if(cost[edge.to] > edge.weight){
	cost[edge.to] = edge.weight;
	pq.push(edge);
      }
    }
  }
  cout<<ans<<endl;
  return 0;
}