Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
)

type Item struct {
	value    int // The value of the item; arbitrary.
	priority int // The priority of the item in the queue.
	// The index is needed by update and is maintained by the heap.Interface methods.
	index int // The index of the item in the heap.
}
type PriorityQueue []*Item

func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].priority < pq[j].priority
}
func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
	pq[i].index = i
	pq[j].index = j
}
func (pq *PriorityQueue) Push(x interface{}) {
	n := len(*pq)
	item := x.(*Item)
	item.index = n
	*pq = append(*pq, item)
}
func (pq *PriorityQueue) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	item.index = -1 // for safety
	*pq = old[0 : n-1]
	return item
}

type Q struct {
	pq *PriorityQueue
	ds map[int]int // It has always same value as pq. For random access.
}

func newQ() *Q {
	pq := new(PriorityQueue)
	heap.Init(pq)
	return &Q{
		pq: pq,
		ds: make(map[int]int),
	}
}
func (q *Q) pop() (u, d int) {
	item := heap.Pop(q.pq).(*Item)
	delete(q.ds, item.value)
	return item.value, item.priority
}
func (q *Q) get(u int) (int, bool) { // returns d
	d, ok := q.ds[u]
	return d, ok
}
func (q *Q) set(u, d int) {
	q.ds[u] = d
	for _, item := range *q.pq {
		if item.value != u {
			continue
		}

		item.priority = d
		heap.Fix(q.pq, item.index)
		return
	}
	heap.Push(q.pq, &Item{
		priority: d,
		value:    u,
	})
}
func (q *Q) len() int {
	return len(q.ds)
}

func main() {
	r := bufio.NewReader(os.Stdin)

	var n int
	fmt.Fscan(r, &n)
	cs := make([]map[int]int, n) // []v_i -> c_i
	for h := 0; h < n; h++ {
		var u, k int
		fmt.Fscan(r, &u, &k)
		m := make(map[int]int)
		for i := 0; i < k; i++ {
			var v, c int
			fmt.Fscan(r, &v, &c)
			m[v] = c
		}

		cs[u] = m
	}

	q := newQ()
	q.set(0, 0)
	visited := make(map[int]struct{})
	out := make([]int, n)

	for q.len() > 0 {
		u, d := q.pop()
		for uu, c := range cs[u] {
			// Consider the connection between u and uu.
			if _, ok := visited[uu]; ok {
				continue
			}
			dd := d + c
			if d, ok := q.get(uu); !ok || d > dd {
				q.set(uu, dd)
			}
		}

		out[u] = d
		visited[u] = struct{}{}
	}

	for u, d := range out {
		fmt.Println(u, d)
	}
}

C++: //
//  main.cpp
//  单元最短路径
//
//  Created by 陆昱珉 on 2018/12/26.
//  Copyright © 2018 Lu. All rights reserved.
//

//dijkstra algorithm

#include <stdio.h>
#define INF 999999

int n, k;
int color[3000], d[3000];
int map[3000][3000];

int dijkstra(int s)
{
    for(int i = 0; i < n; i ++)
    {
        d[i] = INF;
    }
    d[s] = 0;
    while(1)
    {
        int min = INF;
        int u = -1;
        for(int i = 0; i < n; i ++)
        {
            if(min > d[i] && color[i] != 1)
            {
                u = i;
                min = d[i];
            }
        }
        if(u == -1)
            break;
        color[u] = 1;//染色，以防后面重复使用
        for(int i = 0; i < n; i ++)
        {
            if(color[i] != 1 && map[u][i] != INF)
                if(d[i] > d[u] + map[u][i])
                    d[i] = d[u] + map[u][i];
        }
    }
    return 0;
}

int main(void)
{
    int x, y, v;
    scanf("%d", &n);
    for(int i = 0; i < n; i ++)
        for(int j = 0; j < n; j ++)
            map[i][j] = INF;
    for(int i = 0; i < n; i ++)
    {
        scanf("%d%d", &x, &k);
        for(int j = 0; j < k; j ++)
        {
            scanf("%d%d", &y, &v);
            map[x][y] = v;
        }
    }
    dijkstra(0);
    
    for(int i = 0; i < n; i ++)
    {
        if(d[i] != INF)
            printf("%d %d", i, d[i]);
        printf("\n");
    }
    return 0;
}

C++: #include <vector>
#include <iostream>
#include <limits>
#include <queue>
#include <map>

using namespace std;


struct edge {
    int src;
    int dst;
    int weight;

    edge(int src, int dst, int w) : src(src), dst(dst), weight(w) {}
};

bool operator < (const edge &a, const edge &b) {
  return a.weight > b.weight;
}


int main() {
    int n;
    cin >> n;

    vector<map<int, int>> G(n);
    for (int i = 0; i < n; ++i) {
        int u, k;
        cin >> u >> k;

        for (int j = 0; j < k; ++j) {
            int v, c;
            cin >> v >> c;
            G[u][v] = c;
        }
    }

    // Dijkstra's algorithm (with pritority queue)
    vector<int> d(n, -1);
    vector<bool> visited(n, false);
    priority_queue<edge> Q;

    Q.push(edge(-1, 0, 0));
    while (!Q.empty()) {
        auto e = Q.top(); Q.pop();
        if (visited[e.dst])
            continue;
        d[e.dst] = e.weight;
        visited[e.dst] = true;

        int i = e.dst;
        int minw = numeric_limits<int>::max();
        for (auto& x : G[i]) {
            if (visited[x.first])
                continue;
            int w = x.second + d[i];
            Q.push(edge(i, x.first, w));
        }
    }

    for (int i = 0; i < n; ++i) {
        cout << i << " " << d[i] << endl;
    }

    return 0;
}

C++: #include <cassert>
#include <climits>
#include <algorithm>
#include <iostream>
#include <vector>
#include <string>


class TVertex;
struct TPath
{
    int Cost;
    TVertex* Target;
    TPath(TVertex* ATarget, int ACost)
     : Target(ATarget), Cost(ACost) {}
};
class TVertex
{
    int FIndex;
    std::vector<TPath> FList;
    int FDistance;

public:
    TVertex(int Index)
     : FIndex(Index), FDistance(INT_MAX)
    {}
    void AddPath(const TPath& Path)
    {
        FList.push_back(Path);
    }
    void PrintDistance(std::ostream& out)const
    {
        out << FIndex << " " << FDistance << std::endl;
    }
    void BreadthFirstSearch(int Distance)
    {
        if(FDistance <= Distance) return;
        FDistance = Distance;
        for(std::vector<TPath>::iterator It = FList.begin(); It != FList.end(); ++It){
            It->Target->BreadthFirstSearch(Distance + It->Cost);
        }
    }
};
class TGraph
{
    std::vector<TVertex*> FTable;
    void Init(int n)
    {
        assert(n > 0);
        FTable.resize(n);
        for(int i = 0; i < n; ++i){
            FTable[i] = new TVertex(i);
        }
    }
public:
    TGraph(int n)
    {
        Init(n);
    }
    
    void SetupVertex(std::istream& in)
    {
        int Index;
        in >> Index;
        assert(Index >= 0);
        assert(Index < FTable.size());
        int k;
        in >> k;
        for(int i = 0; i < k; ++i){
            int v, c;
            in >> v >> c;
            FTable[Index]->AddPath(TPath(FTable[v], c));
        }
    }
    void BreadthFirstSearch()
    {
        FTable[0]->BreadthFirstSearch(0);
    }
    void PrintDistance(std::ostream& out)
    {
        for(int i = 0; i < FTable.size(); ++i){
            FTable[i]->PrintDistance(out);
        }
    }
};

int main()
{
    int n;
    std::cin >> n;
    TGraph Graph(n);
    for(int i = 0; i < n; ++i){
        Graph.SetupVertex(std::cin);
    }
    Graph.BreadthFirstSearch();
    Graph.PrintDistance(std::cout);
    return 0;
    
}

C++: #include <bits/stdc++.h>
using namespace std;
#define reep(i,a,b) for(int i=(a);i<(b);i++)
#define rep(i,n) reep((i),0,(n))
typedef pair<int,int> pii;
#define F first
#define S second

int main(){
    int n;
    cin>>n;
    vector<vector<pii>> vv(n);
    rep(i,n){
        int a;
        cin>>a;
        int m;
        cin>>m;
        rep(j,m){
            int b,c;
            cin>>b>>c;
            vv[a].push_back(pii(b,c));
        }
    }
    priority_queue<pii> pq;
    pq.push(pii(0,0));
    vector<int> dp(n,-1);
    while(pq.size()){
        auto top=pq.top();
        pq.pop();
        if(dp[top.S]>=0) continue;
        dp[top.S]=-top.F;
        for(pii x:vv[top.S]){
            if(dp[x.F]>=0) continue;
            pq.push(pii(top.F-x.S,x.F));
        }
    }
    rep(i,n){
        cout<<i<<" "<<dp[i]<<endl;
    }
}