Go: package main

import (
	"fmt"
	"container/heap"
)

type Node struct {
	Id int
	Dis int
}

type PriorityQueue []*Node

func (pq PriorityQueue) Len() int { return len(pq) }

func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].Dis < pq[j].Dis
}

func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PriorityQueue) Push(x interface{}) {
	*pq = append(*pq, x.(*Node))
}

func (pq *PriorityQueue) Pop() interface{} {
	n := len(*pq)
	pop := (*pq)[n-1]
	*pq = (*pq)[0:n-1]
	return pop
}

func main() {
	var n int
	fmt.Scan(&n)

	g := make([][]int, n)
	c := make([][]int, n)
	pq := make(PriorityQueue, 0, n)
	d := make([]int, n)
	for i := 0; i < n; i++ {
		var u,k int
		fmt.Scan(&u)
		fmt.Scan(&k)
		g[u] = make([]int, k)
		c[u] = make([]int, k)
		for j := 0; j < k; j++ {
			fmt.Scan(&g[u][j])
			fmt.Scan(&c[u][j])
		}

		if u == 0 {
			d[u] = 0
		} else {
			d[u] = 1 << 30
		}
		pq.Push(&Node{u, d[u]})
	}
	heap.Init(&pq)

	for pq.Len() > 0 {
		node := heap.Pop(&pq).(*Node)
		for i := 0; i < len(g[node.Id]); i++ {
			nextId := g[node.Id][i]
			nextDis := node.Dis + c[node.Id][i]
			if nextDis < d[nextId] {
				d[nextId] = nextDis
				heap.Push(&pq, &Node{nextId, nextDis})
			}
		}
	}

	for i := 0; i < n; i++ {
		fmt.Println(i, d[i])
	}
}

C++: #include<iostream>
#include<cstdio>
#include<cstring>
#define INF 200001 
using namespace std;
int n;
int A[1000][1000];
int D[1000][1000];
 
void Init(int f){
  for(int i=0;i<f;i++){
    for(int j=0;j<f;j++)D[i][j] = INF;
  }
 
}
 
int main(){
  scanf("%d",&n);
  int u,k,C,V;
  Init(n);
  
  for(int i=0;i<n;i++){
      scanf("%d %d",&u,&k);    
      for(int j=0;j<k;j++){
    scanf("%d %d",&V,&C);
    D[u][V] = C;
    D[V][u] = C;
      }    
  }
   
  for(int i=0;i<n;i++)D[i][i] = 0;
  for(int k=0;k<n;k++)for(int i=0;i<n;i++)for(int j=0;j<n;j++){
	D[i][j] = min(D[i][j],D[i][k] + D[k][j]);
	if(D[i][j] > INF)D[i][j]=INF;
      }
  for(int i=0;i<n;i++){
    printf("%d %d\n",i,D[0][i]);
  }
 
  return 0;
}

C++: #include<iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1 << 21) ;
static const int WHITE = 0;
static const int GRAY  = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

void dijkstra() {
    int minv;
    int d[MAX], color[MAX];
    
    for(int i = 0; i < n; i++) {
        d[i] = INFTY;
        color[i] = WHITE;
    }
    
    d[0] = 0;
    color[0] = GRAY;
    while(1) {
        minv = INFTY;
        int u = -1;
        for(int i = 0; i < n; i++) {
            if(minv > d[i] && color[i] != BLACK) {
                u = i;
                minv = d[i];
            }
        }
        if(u == -1) break;
        color[u] = BLACK;
        for(int v = 0; v < n; v++) {
            if(color[v] != BLACK && M[u][v] != INFTY) {
                if(d[v] > d[u] + M[u][v]) {
                    d[v] = d[u] + M[u][v];
                    color[v] = GRAY;
                }
            }
        }
    }
    for(int i = 0; i < n; i++) {
        cout << i << " " << (d[i] == INFTY ? -1 : d[i]) << endl;
    }
}

int main() {
    cin >> n;
    for(int i = 0; i < n; i++) {
        for(int j = 0; j < n; j++) {
            M[i][j] = INFTY;
        }
    }
    
    int k, c, u, v;
    for(int i = 0; i < n; i++) {
        cin >> u >> k;
        for(int j = 0; j < k; j++) {
            cin >> v >> c;
            M[u][v] = c;
        }
    }
    dijkstra();
    
    return 0;
}

C++: #include <iostream>
#include <vector>
#include <algorithm>
#include <queue>
using namespace std;

#define inf 10000000

int n;
vector<vector<int> > g; //graph
vector<int> dist; //from s
vector<int> reach;

void solve() {
    int mi=inf;
    int ming;
    reach.push_back(0);
    dist[0] = 0;

    while(reach.size() < n) {
        mi = inf;
        ming = 0;
        for(int i : reach) {
            for(int j = 0; j < n ; j ++){
                if(i == j || dist[j] < inf) continue;
                if(g[i][j] < 0 )continue;
//                cout << "reached " << i << endl;
                if(g[i][j] + dist[i] < mi) {
//                    cout << "minimum " << j << endl;
                    mi =g[i][j] + dist[i];
                    ming = j;
                }
            }
        }
        reach.push_back(ming);
        dist[ming] = mi;
    }

}

int main() {
    cin >> n;
    g.resize(n);
    dist.resize(n);

    //init
    for(int i=0;i<n;i++){
        g[i].resize(n);
        dist[i]=inf;
        for(int j=0;j<n;j++) {
            g[i][j]=-1;
        }
    }

    int u,k,v,c;
    for(int i=0;i<n;i++) {
        cin >> u >> k;
        for(int j=0;j<k;j++) {
            cin >> v >> c;
            g[u][v] = c;
        }
    }

    solve();
    for(int i=0;i<n;i++) {
        cout << i << " " << dist[i] << endl;
    }
    return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

class Vertice;
class Edge;

class Vertice{
private:
	int id;
	int edge_num;
	int *vertice_id_list;
	Edge **edges;
	bool flag_fixed;
	int distance_min;
public:
	Vertice(int id, int edge_num_max);
	~Vertice(){ delete[] edges, vertice_id_list; }
	int getDistanceMin() const { return distance_min; }
	void addEdge(int vertice_id, Edge *edge);
	void addVertices(Vertice *vertices[]);
	void setDistance(int d);
	void serveDistance();
	void setFlagFixed(){ flag_fixed = true; }
};

class Edge{
private:
	int distance;
	Vertice *vertice;
public:
	Edge(int distance){ this->distance = distance; }
	void addVertice(Vertice *vertice){ this->vertice = vertice; }
	void setDistance(int distance){ vertice->setDistance(distance + this->distance); }
};

struct verticeComp {
	bool operator()(const Vertice *v1, const Vertice *v2)
	{
		return v1->getDistanceMin() > v2->getDistanceMin();
	}
};

priority_queue<Vertice*, vector<Vertice*>, verticeComp > PQ; 

Vertice::Vertice(int id, int edge_num_max)
{
	this->id = id;
	edge_num = 0;
	vertice_id_list = new int[edge_num_max];
	edges = new Edge*[edge_num_max];
	flag_fixed = false;
	distance_min = INT_MAX;
}

void Vertice::addEdge(int vertice_id, Edge *edge)
{
	edges[edge_num] = edge;
	vertice_id_list[edge_num] = vertice_id;
	edge_num++;
}

void Vertice::addVertices(Vertice *vertices[])
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->addVertice(vertices[vertice_id_list[i]]);
	}
}

void Vertice::setDistance(int d)
{
	if (flag_fixed) return;
	if (d < distance_min) distance_min = d;
	PQ.push(this);
}

void Vertice::serveDistance()
{
	if (PQ.empty()) return;
	for (int i = 0; i < edge_num; i++) {
		edges[i]->setDistance(distance_min);
	}
	Vertice *fixed_vertice = PQ.top();
	PQ.pop();
	fixed_vertice->setFlagFixed();
	fixed_vertice->serveDistance();
}

int main(void)
{
	Vertice **vertices;

	int n;
	cin >> n;
	vertices = new Vertice*[n];
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		vertices[u] = new Vertice(u, k);
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			vertices[u]->addEdge(v, new Edge(c));
		}
	}
	
	for (int i = 0; i < n; i++) {
		vertices[i]->addVertices(vertices);
	}

	vertices[0]->setDistance(0);
	vertices[0]->serveDistance();

	for (int i = 0; i < n; i++) {
		cout << i << " ";
		cout << vertices[i]->getDistanceMin() << endl;
	}

	return 0;
}