Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: #include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <cmath>
#include <cassert>
#define FOR(i,a,b) for(int i=(a);i<(b);i++)
#define REP(i,n) FOR(i,0,n)
#define rep(i,n) FOR(i,0,n)
#define DEBUG(x) cout<<#x<<": "<<x<<endl
#define vint vector<int>
#define vdouble vector<double>
#define vstring vector<string>
using namespace std;

#include<map>
#include<set>
#include<queue>

typedef long long ll;
typedef unsigned long long ull;

const int MAX_N = 1000000;
static const int INFTY = (1 << 21);

class Edge{
public:
    int from, to, cost;
    Edge(int from = 0, int to = 0, int cost = 0) :
            from(from), to(to), cost(cost){}

    bool operator < (const Edge &e) const{
        return cost < e.cost;
    }
    bool operator >(const Edge &e) const{
        return cost > e.cost;
    }

};

class Node{
public:
    vector<Edge> edges;
    int dist;

    Node(){
        dist = INFTY;
    }
};

class Graph{
public:
    vector<Node> nodes;
    Graph(int n) {
        rep(i, n) { Node n;  nodes.push_back(n); }
    }
    Node& operator[](int i){
        return nodes[i];
    }
};

class Data{

public:
    int dist;
    Edge *edge;
    Data(int dist, Edge *edge) {
        this->dist = dist;
        this->edge = edge;
    }

    bool operator < (const Data &d) const{
        return dist < d.dist;
    }
    bool operator >(const Data &d) const{
        return dist > d.dist;
    }
};

Graph G(0);
int V;

int main() {

    cin >> V;
    G = Graph(V);

    rep(i, V){
        int from; cin >> from; from--;
        int e_count; cin >> e_count;

        vint vec;
        rep(j, e_count){
            int to; cin >> to; to--;
            vec.push_back(to);
        }
        sort(vec.begin(), vec.end());
        rep(j, e_count){
            G[from].edges.push_back(Edge(from, vec[j], 1));
        }
    }

    // bfs
    queue<Data> q;
    Edge e(-1, 0, 0);
    q.push(Data(0, &e));
    while(!q.empty()){
        Data d = q.front(); q.pop();
        Edge &e = *(d.edge);
        Node &n = G[e.to];

        if(n.dist != INFTY) continue;
        n.dist = d.dist;

        for(auto &ee: n.edges){
            q.push(Data(n.dist+1, &ee));
        }
    }

    rep(i, V) {
        if (G[i].dist == INFTY) G[i].dist = -1;
    }

    rep(i, V){
        fprintf(stdout, "%d %d\n", i+1, G[i].dist);
    }
}

C++: #include <cstdio>
#include <iostream>
#include <vector>
#include <cstring>
#include <queue>
#include <algorithm>
#include <utility>
#define rep(i,n) for(int i=0; i<(n); ++i)
#define reps(i, s, n) for(int i=(s); i<=(n); ++i)
#define outl(x) cout<< (x) << '\n'
#define fi first
#define se second
#define mkp make_pair

#define INF 0x3f3f3f3f
using namespace std;

int N;
vector <int> G[102];
int far[102];

void slv()
{
   queue <int> que;
   que.push(1);
   memset( far, INF, sizeof(far) );
   far[1] = 0;

   while(!que.empty()){
      const int u = que.front();
      que.pop();
      rep(i, G[u].size()){
         const int next = G[u][i];
         if(far[u] + 1 < far[next]){
            far[next] = far[u] + 1;
            que.push( next );
         }
      }
   }

   reps(i, 1, N){
      cout << i <<  ' ' << ( far[i] == INF ? -1 : far[i] ) << '\n';
   }
   return;
}

signed main()
{
   cin.tie(0), ios::sync_with_stdio(false);
   cin >> N;

   reps(i, 1, N){
      int u, k, a;
      cin >> u >> k;
      while(k--){
         cin >> a;
         G[u].push_back(a);
      }
   }

   slv();
   return (0);
}