Go: package main

import (
	"sort"
	"bufio"
	"os"
	"fmt"
	"strconv"
)

// Define disjoint-set forests

type vertexNo int

type vertex struct {
	number vertexNo
	rank int
	parent *vertex
}

func makeSet(number vertexNo) vertex {
	return vertex {
		number: number,
		rank: 0,
		parent: nil,
	}
}

func union(x, y *vertex) *vertex {
	return link(findSet(x), findSet(y))
}

func link(x, y *vertex) *vertex {
	if x.rank > y.rank {
		y.parent = x
		return x
	} else {
		x.parent = y
		if x.rank == y.rank {
			y.rank += 1
		}
		return y
	}
}

func findSet(v *vertex) *vertex {
	if v.parent == nil {
		return v
	}
	v.parent = findSet(v.parent)
	return v.parent
}

// Function to calculate minimum spanning tree

type matrix [][]int

type edge struct {
	one vertexNo
	two vertexNo
	weight int
}

const(
	MAX_VERTICES = 100
)

func newEdgesFromMatrix(matrix matrix) []edge {
	edges := make([]edge, 0, MAX_VERTICES * MAX_VERTICES)

	for i := 0; i < len(matrix); i++ {
		row := matrix[i]
		for j := i; j < len(row); j++ {
			if row[j] >= 0 {
				edge := edge{one: vertexNo(i+1), two: vertexNo(j+1), weight: row[j]}
				edges = append(edges, edge)
			}
		}
	}

	return edges
}

func solve(matrix matrix) int {
	nVertices := len(matrix)

	// initialize vertices
	vertices := make([]vertex, nVertices)
	for i := 0; i < nVertices; i++ {
		vertices[i] = makeSet(vertexNo(i+1))
	}

	// prepare edges sorted in the ascending order of weight
	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	unionCount := 0
	weightSum := 0
	for unionCount < nVertices-1 {
		for i := 0; i < len(edges); i++ {
			edge := edges[i]
			v1 := &vertices[edge.one-1]
			v2 := &vertices[edge.two-1]
			rep1 := findSet(v1)
			rep2 := findSet(v2)
			if rep1.number == rep2.number {
				continue
			}
			union(rep1, rep2)
			edges = append(edges[0:i], edges[i+1:]...)
			weightSum += edge.weight
			unionCount++
			break
		}
	}

	return weightSum
}

// main

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	matrix := parseMatrix(n, sc)

	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	fmt.Println(solve(matrix))
}

func parseMatrix(n int, sc *bufio.Scanner) [][]int {
	matrix := make([][]int, n)
	for i := 0; i < n; i++ {
		matrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			x, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			matrix[i][j] = x
		}
	}
	return matrix
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: #include<iostream>
using namespace std;
static const int MAX = 100;
static const int INFTY = (1<<21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n, M[MAX][MAX];

int prim() {
  int u, minv;
  int d[MAX], p[MAX], color[MAX];

  for ( int i = 0; i < n; i++) {
    d[i] = INFTY;
    p[i] = -1;
    color[i] = WHITE;
  }

  d[0] = 0;

  while (1) {
    minv = INFTY;
    u = -1;
    for (int i = 0; i < n; i++) {
      if (minv > d[i] && color[i] != BLACK ) {
        u = i;
        minv = d[i];
      }
    }
    if (u == -1) break;
    color[u] = BLACK;
    for (int v = 0; v < n; v++ ){
      if (color[v] != BLACK && M[u][v] != INFTY) {
        if ( d[v] > M[u][v] ) {
          d[v] = M[u][v];
          p[v] = u;
          color[v] = GRAY;
        }
      }
    }
  }
  int sum = 0;
  for (int i = 0; i < n; i++) {
    if (p[i] != -1) sum += M[i][p[i]];
  }

  return sum;
}

int main() {
  cin >> n;

  for (int i = 0; i < n; i++ ){
    for ( int j = 0; j < n; j++){
      int e;
      cin >> e;
      M[i][j] = (e == -1) ? INFTY : e;
    }
  }
  cout << prim() << endl;

  return 0;
}

C++: #include<iostream>
#include<cstring>
#include<algorithm>
using namespace std;

#define WHITE 0
#define GRAY 1
#define BLACK 2
#define INF 2000000000

int x[10000][10000];
int color[10000];
int MIN[10000];
int sum;
int sum_min = INF;

int main() {
	int n, a, b, c;
	cin >> n;
	for (int i = 0; i < n; i++) {
		for (int j = 0; j < n; j++) {
			cin >> x[i][j];
		}
	}
	for (int i = 0; i < n; i++) {
		memset(MIN, 0, sizeof(MIN));
		b = INF;
		a = 1;
		color[i] = GRAY;
		MIN[i] = 0;
		while (a >= 1) {
			for (int j = 0; j < n; j++) {
				if (color[j] = GRAY) {
					if (b > MIN[j]) {
						b = MIN[j];
						c = j;
					}
				}
			}
			color[c] = BLACK;
			a -= 1;
			for (int j = 0; j < n; j++) {
				if (color[j] != BLACK && x[c][j] != -1) {
					if (color[i] == WHITE) {
						a += 1;
					}
					color[j] = GRAY;
					MIN[j] = min(x[c][j], MIN[j]);
				}
			}
		}
		sum = 0;
		for (int j = 0; j < n; j++) {
			sum += MIN[j];
		}
		sum_min = min(sum_min, sum);
	}
	cout << sum_min << endl;
	return 0;
}

C++: #define _CRT_SECURE_NO_WARNINGS

#include<iostream>
#include<functional>
#include<algorithm>
#include<stack>
#include<queue>
#include<iomanip>
#include<set>
#include<map>
#include<utility>
#include<string>
#include<vector>

using namespace std;

#define LL long long
const int dx[4] = { 1,-1,0,0 };
const int dy[4] = { 0,0,1,-1 };
bool OOA(int x, int y, int H, int W) { return (0 <= x && x<H) && (0 <= y && y<W); }

struct UnionFind {
	int V;
	vector<int>ne;
	void init() { for (int i = 0;i<V;i++)ne.push_back(i); };

	int root(int x) {
		if (ne[x] == x)return x;
		return ne[x] = root(ne[x]);
	}
	bool same(int x, int y) { return root(x) == root(y); }
	void unite(int x, int y) {
		if (same(x, y))return;
		if (x>y)swap(x, y);
		ne[ne[y]] = ne[x];
		return;
	}
};

struct Edge{
	int fr,to,val;
	bool operator < (Edge x){
		return (val<x.val);
	}
};

vector<Edge>e;
int n;

int MST() {//最小全域木の重みの総和
	int ret = 0;
	UnionFind uf;
	uf.V = n;
	uf.init();
	sort(e.begin(), e.end());
	for (int i = 0;i<e.size();i++) {
		if (uf.same(e[i].fr, e[i].to))continue;
		ret += e[i].val;
		uf.unite(e[i].fr, e[i].to);
	}
	return ret;
}


int main() {
	cin >> n;
	e = vector<Edge>(n);
	for (int i = 0;i<n;i++) {
		for (int j = 0;j<n;j++) {
			int a;
			cin >> a;
			if (a != -1) e.push_back({ i,j,a });
		}
	}

	cout << MST() << endl;
	return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

using Weight = int;
using Capacity = int;
struct Edge {
    int src, dst;
    Weight weight;
    Edge(int src_, int dst_, int weight_) :
        src(src_), dst(dst_), weight(weight_) { }
};
using Edges = vector<Edge>;
using Graph = vector<Edges>;
using Array = vector<Weight>;
using Matrix = vector<Array>;

bool operator < (const Edge &e, const Edge &f){ return e.weight > f.weight; }
pair<Weight, Edges> prim(const Graph &g, int r = 0) {
    Edges T; Weight total = 0; vector<int> vis(g.size());
    priority_queue<Edge> q;
    q.emplace(-1, r, 0);
    while (!q.empty()) {
        Edge e = q.top(); q.pop();
        if (vis[e.dst]) continue;
        vis[e.dst] = true;
        total += e.weight; if(e.src != -1) T.push_back(e);
        for(auto& f : g[e.dst]) if (!vis[f.dst]) q.push(f);
    }
    return make_pair(total, T);
}

int main(){
    int n;
    cin >> n;
    Graph g(n);
    for(int i = 0; i < n; i++){
        for(int j = 0; j < n; j++){
            int x;
            cin >> x;
            if(x != -1) g[i].emplace_back(i,j,x);
        }
    }
    cout << prim(g).first << endl;
}