Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	ans := make([][2]int, N)
	time := 0
	found := make(map[int]bool)
	var dfs func(cur int)
	dfs = func(cur int) {
		time++
		ans[cur][0] = time
		found[cur] = true
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if !found[next] {
				dfs(G[cur][i])
			}
		}
		time++
		ans[cur][1] = time
	}
	for i := 0; i < N; i++ {
		if !found[i] {
			dfs(i)
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprint(wtr, i+1)
		for j := 0; j < 2; j++ {
			fmt.Fprint(wtr, " ")
			fmt.Fprint(wtr, ans[i][j])
		}
		fmt.Fprintln(wtr)
	}
	wtr.Flush()
}

C++: #include <bits/stdc++.h>
using namespace std;
using ll = long long;
using ull = unsigned long long;

#define REP(i,n) for(long long i = 0; i < (n); i++)
#define FOR(i, m, n) for(long long i = (m);i < (n); ++i)
#define ALL(obj) (obj).begin(),(obj).end()
#define SPEED cin.tie(0);ios::sync_with_stdio(false);

template<class T> using V = vector<T>;
template<class T, class U> using P = pair<T, U>;
template<class T> using PQ = priority_queue<T>;
template<class T> using PQR = priority_queue<T,vector<T>,greater<T>>;

constexpr long long MOD = (long long)1e9 + 7;
constexpr long long MOD2 = 998244353;
constexpr long long HIGHINF = (long long)1e18;
constexpr long long LOWINF = (long long)1e15;
constexpr long double PI = 3.1415926535897932384626433;

template <class T> vector<T> make_v(size_t N,T init){return vector<T>(N,init);}
template <class... T> auto make_v(size_t N,T... t){return vector<decltype(make_v(t...))>(N,make_v(t...));}
template <class T> void corner(bool flg, T hoge) {if (flg) {cout << hoge << endl; exit(0);}}
template <class T, class U>ostream &operator<<(ostream &o, const map<T, U>&obj) {o << "{"; for (auto &x : obj) o << " {" << x.first << " : " << x.second << "}" << ","; o << " }"; return o;}
template <class T>ostream &operator<<(ostream &o, const set<T>&obj) {o << "{"; for (auto itr = obj.begin(); itr != obj.end(); ++itr) o << (itr != obj.begin() ? ", " : "") << *itr; o << "}"; return o;}
template <class T>ostream &operator<<(ostream &o, const multiset<T>&obj) {o << "{"; for (auto itr = obj.begin(); itr != obj.end(); ++itr) o << (itr != obj.begin() ? ", " : "") << *itr; o << "}"; return o;}
template <class T>ostream &operator<<(ostream &o, const vector<T>&obj) {o << "{"; for (int i = 0; i < (int)obj.size(); ++i)o << (i > 0 ? ", " : "") << obj[i]; o << "}"; return o;}
template <class T, class U>ostream &operator<<(ostream &o, const pair<T, U>&obj) {o << "{" << obj.first << ", " << obj.second << "}"; return o;}
template <template <class tmp>  class T, class U> ostream &operator<<(ostream &o, const T<U> &obj) {o << "{"; for (auto itr = obj.begin(); itr != obj.end(); ++itr)o << (itr != obj.begin() ? ", " : "") << *itr; o << "}"; return o;}
void print(void) {cout << endl;}
template <class Head> void print(Head&& head) {cout << head;print();}
template <class Head, class... Tail> void print(Head&& head, Tail&&... tail) {cout << head << " ";print(forward<Tail>(tail)...);}
template <class T> void chmax(T& a, const T b){a=max(a,b);}
template <class T> void chmin(T& a, const T b){a=min(a,b);}
void YN(bool flg) {cout << (flg ? "YES" : "NO") << endl;}
void Yn(bool flg) {cout << (flg ? "Yes" : "No") << endl;}
void yn(bool flg) {cout << (flg ? "yes" : "no") << endl;}


const int NMAX = 100;
vector<vector<int>> edge(NMAX+1);
vector<int> vst(NMAX+1,0),d(NMAX+1,0),f(NMAX+1,0);
int idx = 0;

void dfs(int from){
	if(vst[from]) return;
    ++idx;
    if(!vst[from]) d[from] = idx;
    vst[from] = 1;

    for(auto to:edge[from]){
        if(vst[to]) continue;
        dfs(to);
    }
	idx++;
	f[from] = idx;
}

int main() {
    int N; cin >> N;
	for(int i = 0; i < N; ++i){
        int u,k; cin >> u >> k;
        for(int j = 0; j < k; ++j) {
            int v; cin >> v;
            edge[u].push_back(v);
        }
        sort(edge[u].begin(),edge[u].end());
    }
	for(int i = 1; i <= N; ++i) dfs(i);

    for(int i = 1; i <= NMAX; ++i){
        if(d[i]) cout << i << " " << d[i] << " " << f[i] << endl;
    }


    
    return 0;
}

C++: #include <iostream>
#include <vector>
#include <list>
#include <cstdlib>

const int MAX_N = 100;

struct Node {
  int v;
  int firstVisitedTime;
  int lastVisitedTime;
  bool visited;
};

void visit(int *count, int n, std::vector<std::list<int> *> *graph, std::vector<struct Node *> *nodes) {
  (*count)++;
  
  struct Node *node = nodes->at(n);

  if (!node->visited) {
    node->firstVisitedTime = *count;
    node->visited = true;
  }  

  //  std::cout << (*count) << " = " << n << std::endl;

  std::list<int> *neighbors = graph->at(n);

  while (!neighbors->empty()) {
    int v = neighbors->front();
    neighbors->pop_front();
    
    if (!nodes->at(v)->visited) {
      visit(count, v, graph, nodes);
    }
  }

  (*count)++;
  node->lastVisitedTime = (*count);

  //  std::cout << (*count) << " = " << n << std::endl;
}

int main(void) {
  std::cin.tie(0);
  std::ios::sync_with_stdio(false);  

  int n = 0;
  std::cin >> n;

  std::vector<std::list<int> *> *graph = new std::vector<std::list<int> *>(n + 1);
  std::vector<struct Node *> *nodes = new std::vector<struct Node *>(n + 1);
  
  for (int i = 1; i <= n; i++) {
    int v = 0;
    std::cin >> v;

    int k = 0;
    std::cin >> k;

    std::list<int> *neighbors = new std::list<int>();

    for (int i = 0; i < k; i++) {
      int a = 0;
      std::cin >> a;

      neighbors->push_back(a);
    }

    graph->at(i) = neighbors;

    struct Node *node = (struct Node *) std::malloc(sizeof(struct Node));

    node->v = i;
    node->firstVisitedTime = 0;
    node->lastVisitedTime = 0;
    node->visited = false;
    
    nodes->at(i) = node;
  }

  int count = 0;
  int start = 1;

  visit(&count, start, graph, nodes);  

  for (std::vector<struct Node *>::iterator iterator = nodes->begin() + 1; iterator != nodes->end(); ++iterator) {
    struct Node *node = *iterator;
        
    std::cout << node->v << " " << node->firstVisitedTime << " " << node->lastVisitedTime << std::endl;
  }
  
  return 0;
}