Go: package main

import (
	"fmt"
	"sort"
)

type Edge struct {
	I int
	J int
	A int
}

func main() {
	var n int
	fmt.Scan(&n)

	g := make([][]int, n)
	edges := make([]Edge, 0, n*(n-1)/2)
	parents := make([]int, n)
	for i := 0; i < n; i++ {
		g[i] = make([]int, n)
		for j := 0; j < n; j++ {
			fmt.Scan(&g[i][j])
			if g[i][j] > 0 {
				edges = append(edges, Edge{i, j, g[i][j]})
			}
		}
		parents[i] = i
	}
	sort.SliceStable(edges, func(i, j int) bool { return edges[i].A > edges[j].A })

	sum := 0
	for len(edges) > 0 {
		edge := edges[len(edges)-1]
		edges = edges[:len(edges)-1]

		if same(edge.I, edge.J, &parents) {
			continue
		}
		union(edge.I, edge.J, &parents)
		sum += edge.A
	}
	fmt.Println(sum)
}



func root(id int, parents *[]int) int {
	if id == (*parents)[id] {
		return id
	}
	return root((*parents)[id], parents)
}

func union(i, j int, parents *[]int) {
	(*parents)[root(j, parents)] = (*parents)[root(i, parents)]
}

func same(i, j int, parents *[]int) bool {
	return root(i, parents) == root(j, parents)
}

C++: #include <bits/stdc++.h>
using namespace std;

typedef long long ll;

struct Edge {
    ll s,t;
    ll w;
    bool operator < (const Edge& tgt) const {
	return w > tgt.w;
    }
    void dump(){
	cout << s << " --> " << t << " : " << w << endl; 
    }
};

ll Prim(vector<vector<Edge>>& G) {
    const ll V = G.size();
    priority_queue<Edge> edges;
    
    vector<int> used(V,0);
    //??????0??????????????????
    used[0] = 1;
    for(auto& e : G[0]) edges.push(e);

    ll ans = 0;
    while( !edges.empty() ) {
	Edge e = edges.top(); edges.pop();
	if( used[e.t] == 1 ) continue;
	used[e.t] = 1;
	ans += e.w;
	assert(used[e.s == 1]);
	for(auto& nxt : G[e.t]) {
	    if( used[nxt.t] == 1 ) continue;
	    edges.push(nxt);
	}
    }
    return ans;
}


int main () {

    ll V;
    cin >> V;
    vector<vector<Edge>> G(V);

    for(int i=0; i<V; i++) {
	for(int j=0; j<V; j++) {
	    ll w; cin >> w;
	    if( w != -1 and w != 0) {
		G[i].push_back( Edge{i,j,w} );
		G[j].push_back( Edge{j,i,w} );
//		cout << i << " <--> " << j << " : " << w << endl; 
	    }
	}
    }

    ll ans = Prim(G);
    cout << ans << endl;
        
    return 0;
}

C++: #include<bits/stdc++.h>
//#include"UnionFind.hpp"
using namespace std;



class UnionFind{
    int N;
    vector<int> par;
    vector<int> rank;
    public:
    UnionFind(int N):N(N),par(N),rank(N,0){iota(par.begin(),par.end(),0);}
    int find(int x);
    void unite(int x,int y);
    bool same(int x,int y){return find(x)==find(y);}
};

int UnionFind::find(int x){
    if(par[x]==x) return x;
    return par[x]=find(par[x]);
}
void UnionFind::unite(int x,int y){
    x=find(x),y=find(y);
    if(x==y) return;
    if(rank[x]>=rank[y]){
        if(rank[x]==rank[y]) rank[x]++;
        par[y]=x;
    }else{
        par[x]=y;
    }
}

using Weight=long long;
struct Edge{
    int from,to;
    Weight weight;
};
bool operator<(const Edge& lhs,const Edge& rhs){
    return lhs.weight<rhs.weight;
}

using Edges=vector<Edge>;
using Graph=vector<Edges>;


Edges MinimumSpanningTree(int n,Edges edges){
    Edges res;
    UnionFind u(n);
    for(int i=0;i<edges.size();i++){
        if(!u.same(edges[i].from,edges[i].to)){
            res.push_back(edges[i]);
            u.unite(edges[i].from,edges[i].to);
        }
    }
    return res;
}

Edges MinimumSpanningTree(const Graph& g){
    Edges edges;
    for(int i=0;i<g.size();i++){
        copy(g[i].begin(),g[i].end(),back_inserter(edges));
    }
    auto res=MinimumSpanningTree(g.size(),edges);
    return res;
}

int main(){
    int n;
    cin>>n;
    Graph g(n);
    for(int i=0;i<n;i++){
        for(int j=0;j<n;j++){
            Weight c;
            cin>>c;
            if(i==j) continue;
            g[i].push_back({i,j,c});
        }
    }
    auto mst=MinimumSpanningTree(g);
    cout<<accumulate(mst.begin(),mst.end(),Weight(0),[](const Weight& lhs,const Edge& rhs){return lhs+rhs.weight;})<<endl;
    return 0;
}

C++: #include "bits/stdc++.h"
using namespace std;
int main()
{
    int n, inf = 10000000;
    scanf("%d", &n);
    vector<vector<int>> a(n, vector<int>(n));
    for (int i = 0; i < n; i++)
    {
        for (int j = 0, k; j < n; j++)
        {
            scanf("%d", &k);
            a[i][j] = k == -1 ? inf : k;
        }
    }
    
    vector<int> cost(n, inf);
    vector<bool> vis(n, false);
    cost[0] = 0;
    for (int mi = inf, u = 0; ; mi = inf)
    {
        for (int i = 0; i < n; i++)
        {
            if (!vis[i])
            {
                if (cost[i] < mi)
                {
                    mi = cost[i];
                    u = i;
                }
            }
        }
        if (mi == inf)
        {
            break;
        }
        vis[u] = true;
        for (int i = 0; i < n; i++)
        {
            if (!vis[i] && a[u][i] != -1)
            {
                cost[i] = min(cost[i], a[u][i]);
            }
        }
    }
    printf("%d\n", accumulate(cost.begin(), cost.end(), 0));
}

C++: #include<iostream>
using namespace std;

class Edge {
public:
	int v1, v2, d;
};

int n, k=0, V[100];
Edge E[5000];

void Sort() {
	for (int i = 1; i < k; i++) {
		Edge v = E[i];
		int j = i - 1;
		while (j >= 0 && E[j].d > v.d) {
			E[j + 1] = E[j];
			j--;
		}
		E[j + 1] = v;
	}
}

int Kruskal() {
	int m = 0;
	for (int i = 0; i < k; i++) {
		Edge e = E[i];
		if (V[e.v1] != V[e.v2]) {
			int v = V[e.v1], u = V[e.v2]; m += e.d;
			for (int j = 0; j < n; j++) {
				if (V[j] == u) V[j] = v;
			}
		}
	}
	return m;
}

int main() {
	int g;
	cin >> n;
	for (int i = 0; i < n; i++) {
		V[i] = i;
		for (int j = 0; j < n; j++) {
			cin >> g;
			if (i < j && g > -1) {
				E[k].v1 = i; E[k].v2 = j; E[k].d = g; k++;
			}
		}
	}

	Sort();

	cout << Kruskal() << endl;
}