Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Node struct {
	cost int
	done bool
}

type Edge struct {
	to, cost int
}

const INF = 1 << 60

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	nodes := make([]Node, N)
	for i := 0; i < N; i++ {
		nodes[i].cost = INF
	}
	E := make([][]Edge, N)
	for i := 0; i < N; i++ {
		id, k := sc.nextInt(), sc.nextInt()
		for j := 0; j < k; j++ {
			to, cost := sc.nextInt(), sc.nextInt()
			E[id] = append(E[id], Edge{to, cost})
		}
	}
	nodes[0].cost = 0
	for {
		cur := 0
		minCost := INF
		for i := 0; i < N; i++ {
			n := nodes[i]
			if !n.done && n.cost < minCost {
				cur = i
				minCost = n.cost
			}
		}
		if minCost == INF {
			break
		}
		nodes[cur].done = true
		for i := 0; i < len(E[cur]); i++ {
			to, cost := E[cur][i].to, E[cur][i].cost+nodes[cur].cost
			if !nodes[to].done && cost < nodes[to].cost {
				nodes[to].cost = cost
			}
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i, nodes[i].cost)
	}
	wtr.Flush()
}

C++: #include<iostream>
#include<cstdio>
#include<string>
#include<algorithm>
#include<vector>

#define INF 2000000001
#define MAX 101
#define NIL -1

using namespace std;

typedef struct {
    int toid;
    int far;
} PATH;

vector<PATH> D[MAX];
int N;
int Dist[MAX];

void dijkstra(){//0??????????????¢??????????????£?????????
    
    bool complete[MAX];
    vector<int> S;
    
    for (int i = 0; i < N; i++) {
        complete[i] = false;
        Dist[i] = INF;
    }
 
    //???????¨????
    Dist[0] = 0;
    S.push_back(0);
    int u=0,minf;
    complete[u] = true;
    
    while (1) {
        if (S.size() == N) break;
        
        //????????????
        for (int j = 0; j < D[S[u]].size(); j++) {
            if (!complete[D[S[u]][j].toid] && Dist[S[u]] + D[S[u]][j].far < Dist[D[S[u]][j].toid]) {
                Dist[D[S[u]][j].toid] = Dist[S[u]] + D[S[u]][j].far;
            }
        }
        
        
        
        u = NIL;
        minf = INF;
        
        //?¨??????´??°
        for (int i = 0; i < S.size(); i++) {
            
            for (int j = 0; j < D[S[i]].size(); j++) {
                if (Dist[D[S[i]][j].toid] < minf && !complete[D[S[i]][j].toid]) {
                    minf = Dist[D[S[i]][j].toid];
                    u = D[S[i]][j].toid;
                }
            }
            
        }
        S.push_back(u);
        complete[u] = true;
        u = S.size()-1;//????????§u????????§??¨????????????????????????
    }
}

int main(){
    cin >> N;
    for (int i = 0; i < N; i++) {
        int bb1,bb2;
        cin >> bb1 >> bb2;
        for (int j = 0; j < bb2; j++) {
            PATH bb3;
            cin >> bb3.toid >> bb3.far;
            D[i].push_back(bb3);
        }
    }
    
    dijkstra();
    
    for (int i = 0; i < N; i++) {
        printf("%d %d\n",i,Dist[i]);
    }
    
    return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <vector>
using namespace std;

#define NUM 100
#define NIL -1
#define INF 1000000000
#define WHITE 0
#define BLACK 1
int node_num;
vector<tuple<int, int>> G[NUM];
int V[NUM];
int color[NUM];

void init(void){
    scanf("%d", &node_num);

    for(int i = 0; i < node_num; i++){
        int u, k;
        scanf("%d", &u);
        scanf("%d", &k);

        for(int j = 0; j < k; j++){
            int v_, c;
            scanf("%d", &v_);
            scanf("%d", &c);
            G[u].push_back(make_tuple(v_, c));
        }
    }

    for(int i = 0; i < node_num; i++){
        color[i] = WHITE;
        V[i] = INF;
    }
}

void updateAround(int n){
    color[n] = BLACK;
    for(int i = 0; i < G[n].size(); i++){
        V[get<0>(G[n][i])] = min(V[get<0>(G[n][i])], V[n] + get<1>(G[n][i]));
    }

    int min_index = NIL;
    int min_value = INF;
    for(int i = 0; i < node_num; i++){
        if(color[i] == BLACK){
            continue;
        }
        if(V[i] < min_value){
            min_value = V[i];
            min_index = i;
        }
    }
    if(min_index != NIL){
        updateAround(min_index);
    }
}

int main(void){
    init();

    V[0] = 0;
    updateAround(0);

    for(int i = 0; i < node_num; i++){
        printf("%d %d\n", i, V[i]);
    }
}

C++: #include<iostream>
#include<algorithm>
#include<vector>
#include<queue>
using namespace std;

const int INF = 0xfffffff;
const int MAX = 10000;

struct Edge {
	Edge() {};
	Edge(int v, int c) :v(v), c(c) {};
	bool operator < (const Edge& e)const {
		return c > e.c;
	}
	int v;
	int c;
};

int main() {
	int n;
	priority_queue<Edge> graph[MAX];
	vector<Edge> table;
	bool check[MAX] = { false };
	int ary[MAX] = { 0 };

	cin >> n;

	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		for (int j = 0; j < k; j++) {
			Edge e;
			cin >> e.v >> e.c;
			graph[u].push(e);
		}
	}

	Edge e(0, 0);
	table.push_back(e);
	check[0] = true;

	for (int i = 1; i < n; i++) {
		Edge minv(0, INF);
		int erase = 0;

		for (int j = 0; j < table.size(); j++) {
			int v = table[j].v;
			int c = table[j].c;	
			while (!graph[v].empty() && check[graph[v].top().v])graph[v].pop();
			if (graph[v].empty())continue;
			if (c + graph[v].top().c < minv.c) {
				minv.c = c + graph[v].top().c;
				minv.v = graph[v].top().v;
				erase = v;
			}
		}
		table.push_back(minv);
		check[minv.v] = true;
		graph[erase].pop();
	}
	
	for (int i = 0; i < n; i++) {
		ary[table[i].v] = table[i].c;
	}
	for (int i = 0; i < n; i++) {
		cout << i << " " << ary[i] << endl;
	}

	return 0;
}