Go: package main

import (
	"sort"
	"bufio"
	"os"
	"fmt"
	"strconv"
)

// Define disjoint-set forests

type vertexNo int

type vertex struct {
	number vertexNo
	rank int
	parent *vertex
}

func makeSet(number vertexNo) vertex {
	return vertex {
		number: number,
		rank: 0,
		parent: nil,
	}
}

func union(x, y *vertex) *vertex {
	return link(findSet(x), findSet(y))
}

func link(x, y *vertex) *vertex {
	if x.rank > y.rank {
		y.parent = x
		return x
	} else {
		x.parent = y
		if x.rank == y.rank {
			y.rank += 1
		}
		return y
	}
}

func findSet(v *vertex) *vertex {
	if v.parent == nil {
		return v
	}
	v.parent = findSet(v.parent)
	return v.parent
}

// Function to calculate minimum spanning tree

type matrix [][]int

type edge struct {
	one vertexNo
	two vertexNo
	weight int
}

const(
	MAX_VERTICES = 100
)

func newEdgesFromMatrix(matrix matrix) []edge {
	edges := make([]edge, 0, MAX_VERTICES * MAX_VERTICES)

	for i := 0; i < len(matrix); i++ {
		row := matrix[i]
		for j := i; j < len(row); j++ {
			if row[j] >= 0 {
				edge := edge{one: vertexNo(i+1), two: vertexNo(j+1), weight: row[j]}
				edges = append(edges, edge)
			}
		}
	}

	return edges
}

func solve(matrix matrix) int {
	nVertices := len(matrix)

	// initialize vertices
	vertices := make([]vertex, nVertices)
	for i := 0; i < nVertices; i++ {
		vertices[i] = makeSet(vertexNo(i+1))
	}

	// prepare edges sorted in the ascending order of weight
	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	unionCount := 0
	weightSum := 0
	for unionCount < nVertices-1 {
		for i := 0; i < len(edges); i++ {
			edge := edges[i]
			v1 := &vertices[edge.one-1]
			v2 := &vertices[edge.two-1]
			rep1 := findSet(v1)
			rep2 := findSet(v2)
			if rep1.number == rep2.number {
				continue
			}
			union(rep1, rep2)
			edges = append(edges[0:i], edges[i+1:]...)
			weightSum += edge.weight
			unionCount++
			break
		}
	}

	return weightSum
}

// main

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	matrix := parseMatrix(n, sc)

	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	fmt.Println(solve(matrix))
}

func parseMatrix(n int, sc *bufio.Scanner) [][]int {
	matrix := make([][]int, n)
	for i := 0; i < n; i++ {
		matrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			x, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			matrix[i][j] = x
		}
	}
	return matrix
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: #include <bits/stdc++.h>
#define rep(i, a, b) for(int i = a; i < b; i++)
#define Rep(i, a, b) for(int i = a; i <= b; i++)
#define _GLIBCXX_DEBUG
#define Vl vector<ll>
#define Vs vector<string>
#define Vp vector<pair<ll, ll>>
#define ll long long
#define ALL(v) (v).begin(),(v).end()
using namespace std;
const double pi = acos(-1.0);
const ll MOD = 1e9 + 7;
const ll INF = 1LL << 60;
using Graph = vector<vector<ll>>;

ll n;
ll M[110][110]; // kyori
const int white = 0, gray = 1, black = 2;

ll prim(){
  ll u, minv;
  ll d[10000], p[10000], color[10000];

  rep(i, 0, n){
    d[i] = INF;
    p[i] = -1; // parent
    color[i] = white;
  }
  d[0] = 0;
  while(1){
    minv = INF;
    u = -1;
    rep(i, 0, n){
      if(minv > d[i] && color[i] != black){
        u = i;
        minv = d[i];
      }
    }
    if(u == -1) break;
    color[u] = black;
    rep(v, 0, n){
      if(color[v] != black && M[u][v] != INF){
        if(d[v] > M[u][v]){
          d[v] = M[u][v];
          p[v] = u;
          color[v] = gray;
        }
      }
    }
  }
    ll sum = 0;
    rep(i, 0, n){
    if(p[i] != -1) sum += M[i][p[i]];
    }

    return sum;
}

int main() {
  cin >> n;
  rep(i, 0, n){
    rep(j, 0, n){
      ll a; cin >> a;
      M[i][j] = (a == -1) ? INF : a;
    }
  }

  cout << prim() << endl;

  return 0;
}

C++: // ALDS1_12_A: Minimum Spanning Sort
#include <iostream>
#include <vector>
#include <algorithm>
#include <utility>
bool debug = false;
const int INF = 100000;
// const int BK = 0, GR = 1, WT = 2;

std::vector<std::vector<int>> adjacency_list;
std::vector<int> node_stats;
std::vector<std::pair<int, int>> weight_memo;

int PrimAlgorithm(int weight, int vertex) {
    node_stats.at(vertex) = 1;
    
    for (int i=0; i<adjacency_list.at(vertex).size(); i++) {
        int tmp_vertex = i;
        if (adjacency_list.at(vertex).at(tmp_vertex) != -1) {
            std::pair<int,int> tmp = std::make_pair(tmp_vertex, adjacency_list.at(vertex).at(tmp_vertex));
            weight_memo.push_back(tmp);
        }
    }
    
    int minimum_weight = INF, next_vertex = -1;
    for (int i=0; i<weight_memo.size(); i++) {
        int tmp_vertex = weight_memo.at(i).first, tmp_weight = weight_memo.at(i).second + weight;
        if (tmp_weight < minimum_weight) {    
            if (node_stats.at(tmp_vertex) == 0) {
                next_vertex = tmp_vertex;
                minimum_weight = tmp_weight;
            }
        }
    }
    if (debug) std::cout << "next_vertex = " << next_vertex << ", minimum_weight = " << minimum_weight << "\n";
    if (next_vertex == -1) {
        return weight;
    }
    return PrimAlgorithm(minimum_weight, next_vertex);
}

int main() {
    int total_num; std::cin >> total_num;
    adjacency_list.resize(total_num);
    for (int i=0; i<adjacency_list.size(); i++) adjacency_list.at(i).resize(total_num);
    for (int i=0; i<total_num; i++) {
        for(int j=0; j<total_num; j++) {
            std::cin >> adjacency_list.at(i).at(j);
        }
    }

    node_stats.resize(total_num);
    for (int i=0; i<node_stats.size(); i++) node_stats.at(i) = 0;

    int result = PrimAlgorithm(0, 0);
    std::cout << result << "\n";
}