Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	ans := make([][2]int, N)
	time := 0
	found := make(map[int]bool)
	var dfs func(cur int)
	dfs = func(cur int) {
		time++
		ans[cur][0] = time
		found[cur] = true
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if !found[next] {
				dfs(G[cur][i])
			}
		}
		time++
		ans[cur][1] = time
	}
	for i := 0; i < N; i++ {
		if !found[i] {
			dfs(i)
		}
	}

	for i := 0; i < N; i++ {
		fmt.Fprint(wtr, i+1)
		for j := 0; j < 2; j++ {
			fmt.Fprint(wtr, " ")
			fmt.Fprint(wtr, ans[i][j])
		}
		fmt.Fprintln(wtr)
	}
	wtr.Flush()
}

C++: #include <iostream>
#include <algorithm>
#include <vector>

using namespace std;

vector<int> d(101, -1), f(101, -1);
vector<vector<int> > c;

int n, u, k, v;
int dfs(int node, int time) {
    d[node] = time;
    for(int i=0; i<n; ++i) {
        if(c[node][i]==1&&d[i]==-1) time = dfs(i, time+1);
    }
    time++;
    f[node] = time;
    return time;
}

int main() {
    cin >> n;
    for(int i=0; i<n; ++i) {
        cin >> u >> k;
        vector<int> tmp(100, 0);
        for(int j=0; j<k; ++j) {
            cin >> v;
            tmp[v-1] = 1;
        }
        c.push_back(tmp);
    }

    bool isFinished = false;
    int node = 0;
    int time = 1;
    while(isFinished==false) {
        time = dfs(node, time);
        isFinished = true;
        for(node=0; node<n; node++) {
            if(d[node]==-1) {
                isFinished=false;
                break;
            }
        }
    }
    for(int i=0; i<n; ++i) {
        cout << i+1 << " " << d[i] << " " << f[i] << endl;
    }
    return 0;
}

C++: #include <iostream>
#include <stack>
using namespace std;

#define MAX 100
static const int WHITE = 0; // not visit
static const int GRAY = 1; // visited
static const int BLACK = 2; // searched

int n;
int M[MAX][MAX] = { 0 };
int color[MAX] = { WHITE };
int d[MAX], f[MAX], tt = 0;
int nt[MAX] = { 0 };

// get vertex next u
int next(int u) {
	for (int v = nt[u]; v < n; v++) {
		nt[u] = v + 1;
		if (M[u][v]) return v;
	}
	return -1;
}

void dfs_visit(int r) {
	for (int i = 0; i < n; i++) nt[i] = 0;
	stack<int> S;
	S.push(r);
	color[r] = GRAY;
	d[r] = ++tt;

	while (!S.empty()) {
		int u = S.top();
		int v = next(u);
		if (v != -1) {
			if (color[v] == WHITE) {
				color[v] = GRAY;
				d[v] = ++tt;
				S.push(v);
			}
		}
		else {
			S.pop();
			color[u] = BLACK;
			f[u] = ++tt;
		}
	}
}

void dfs() {
	for (int u = 0; u < n; u++) {
		if (color[u] == WHITE)  dfs_visit(u);
	}
	for (int i = 0; i < n; i++) {
		cout << i + 1 << " " << d[i] << " " << f[i] << endl;
	}
	return;
}

int main() {
	cin >> n;

	for (int i = 0; i < n; i++) {
		int k, u;
		cin >> u >> k;
		u--;
		for (int j = 0; j < k; j++) {
			int v;
			cin >> v;
			v--;
			M[u][v] = 1;
		}
	}

	dfs();
	return 0;

}

C++: #include<bits/stdc++.h>
using namespace std;
static const int N=100;
enum COLOR{WHITE,GRAY,BLACK};

int n,M[N][N];
int color[N],d[N],f[N],tt;
int nt[N];

int next(int u)
{
    for(int v=nt[u];v<n;v++)
    {
        nt[u]=v+1;
        if(M[u][v])return v;
    }
    return -1;
}
void dfs_visit(int r)
{
    for(int i=0;i<n;i++)
    {
        nt[i]=0;
    }
    stack<int> S;
    S.push(r);
    color[r]=GRAY;
    d[r]=++tt;

    while(!S.empty())
    {
        int u=S.top();
        int v=next(u);
        if(v!=-1)
        {
            if(color[v]==WHITE)
            {
                color[v]=GRAY;
                d[v]=++tt;
                S.push(v);
            }
        }
        else
        {
            S.pop();
            color[u]=BLACK;
            f[u]=++tt;
        }
    }
}
void dfs()
{
    for(int i=0;i<n;i++)
    {
        color[i]=WHITE;
        nt[i]=0;
    }
    tt=0;

    for(int u=0;u<n;u++)
    {
        if(color[u]==WHITE)dfs_visit(u);
    }
    for(int i=0;i<n;i++)
    {
        cout<<i+1<<" "<<d[i]<<" "<<f[i]<<endl;
    }
}

int main()
{
    int u,v,k,i,j;
    scanf("%d",&n);
    for(i=0;i<n;i++)
    {
        for(j=0;j<n;j++)M[i][j]=0;
    }

    for(i=0;i<n;i++)
    {
        scanf("%d %d",&u,&k);
        u--;
        for(j=0;j<k;j++)
        {
            scanf("%d",&v);
            v--;
            M[u][v]=1;
        }
    }

    dfs();
 	return 0;
}

C++: #include <stdio.h>

#define VerticesNum 100
typedef unsigned int uint;

struct output
{
    uint uDiscoverTime;
    uint uFinTime;
}Output;

struct output gstOutput[VerticesNum];
uint uTotalTime = 1;

void DepthFirstSearch(uint pGraph[][VerticesNum], uint uSize, uint uRoot)
{
    if(gstOutput[uRoot].uDiscoverTime == 0)
    {
        gstOutput[uRoot].uDiscoverTime = uTotalTime++;
    }
    else
    {
        return;
    }
    
    for(uint i = 0; i < uSize; i++)
    {
        if((pGraph[uRoot][i] == 1) && (gstOutput[i].uDiscoverTime == 0 ))
        {
            DepthFirstSearch(pGraph, uSize, i);
        }
    }
    gstOutput[uRoot].uFinTime = uTotalTime++;
    
    return;
}

int main(void){
    uint arGraph[VerticesNum][VerticesNum] = {};
    
    uint uVertices;
    scanf("%u", &uVertices);
    
    for(uint i = 0; i < uVertices; i++)
    {
        uint uVertexIdx;
        uint OutDegree;
        scanf("%u", &uVertexIdx);
        scanf("%u", &OutDegree);
        for(uint j = 0; j < OutDegree; j++)
        {
            uint AdjacentVertex;
            scanf("%u", &AdjacentVertex);
            arGraph[uVertexIdx - 1][AdjacentVertex - 1] = 1; 
        }
    }
    /*
    for(uint i = 0; i < uVertices; i++)
    {
        for(uint j = 0; j < uVertices; j++)
        {
            printf("%u", stGraph[i][j]);
            (j < (uVertices - 1))
                ? printf(" ")
                : printf("\n");
        }
    }
    */
    for(uint uRoot = 0; uRoot < uVertices; uRoot++)
    {
        DepthFirstSearch(arGraph, uVertices, uRoot);
    }
    
    for(uint i = 0; i < uVertices; i++)
    {
        printf("%d %d %d\n", i + 1, gstOutput[i].uDiscoverTime, gstOutput[i].uFinTime);
    }
    
    return 0;
}