Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: // ALDS1_11_C
#include <bits/stdc++.h>
#define endl "\n"
#define rep(i,n) for(int i=0;i<int(n);i++)
#define SZ(x) ((int)(x).size())
#define all(x) (x).begin(),(x).end()
using namespace std;
typedef long long ll;
typedef long double ld;
typedef pair<int, int> ipair;
template <class T>ostream &operator<<(ostream &o,const vector<T>&v)
{o<<"{";for(int i=0;i<(int)v.size();i++)o<<(i>0?", ":"")<<v[i];o<<"}";return o;}
namespace you {
    std::string to_string(char val) {
        return std::string(1, val);
        // return std::string{val};
        // you::to_string(char)
    }
}

vector<int> d(110,-1);
vector<vector<int>> to(110);
vector<int> setu(110,0);
int main() {
    cin.tie(0);
    ios::sync_with_stdio(false);
    cout << fixed << setprecision(12);

    int n;
    cin>>n;
    rep(i,n){
        int u,k;
        cin>>u>>k;
        setu[u]=k;
        rep(j,k){
            int q;
            cin>>q;
            to[u].emplace_back(q);
        }
    }
    queue<int> next;
    next.push(1);
    d[1]=0;
    while(!next.empty()){
        int cur=next.front();
        next.pop();
        for(int i=0;i<setu[cur];i++){
            int t=to[cur][i];
            //１に近いところから見ているので、もし距離が更新されているならそれ以上距離が短くなることはない。
            //よって、そのnodeからの探索はしなくていい。a⇔bのときに無限ループしちゃう。
            if(d[t]!=-1) continue; 
            d[t]=d[cur]+1;
            next.push(t);
        }
    }
    for(int i=1;i<=n;i++){
        cout<<i<<" "<<d[i]<<endl;
    }
    return 0;
}