Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: // #define _GLIBCXX_DEBUG
#include <bits/stdc++.h>
using namespace std;
#define rep(i, n) for (int i = 0; i < (int)(n); i++)
#define all(v) v.begin(), v.end()
#define Graph vector< vector<int> >
typedef long long ll;
typedef pair<int, int> P;
const int INF = 1000000007;

int main(){
    int N;
    cin >> N;
    Graph G(N);
    rep(i, N){
        int u, k;
        cin >> u >> k;
        u--;
        rep(j, k){
            int v;
            cin >> v;
            v--;
            G[u].push_back(v);
        }
    }

    vector<int> dist(N, -1);
    dist[0] = 0;

    queue<int> que;
    que.push(0);

    while(!que.empty()){
        int v = que.front();
        que.pop();
        for(int i = 0; i < G[v].size(); i++){
            int v2 = G[v][i];
            if(dist[v2] != -1) continue;
            dist[v2] = dist[v] + 1;
            que.push(v2);
        }
    }

    rep(i, N){
        cout << i + 1 << ' ' << dist[i] << endl;
    }
}

C++: #include <bits/stdc++.h>
using namespace std;

using edges = vector<int>;
using Graph = vector<edges>;

int main() {
    int n;
    cin >> n;
    Graph g(n);
    for (int i = 0; i < n; ++i) {
        int u, k;
        cin >> u >> k;
        u--;
        for (int j = 0; j < k; ++j) {
            int v;
            cin >> v;
            v--;
            g[u].push_back(v);
        }
    }
    queue<int> que;
    que.emplace(0);
    vector<int> dis(n, -1);
    dis[0] = 0;
    while (!que.empty()) {
        int v = que.front(); que.pop();
        for (int nv : g[v]) if (dis[nv] < 0) {
            dis[nv] = dis[v] + 1;
            que.emplace(nv);
        }
    }
    for (int i = 0; i < n; ++i) {
        cout << i + 1 << " " << dis[i] << endl;
    }
}

C++: #include <iostream>
#include <vector>
#include <queue>

using namespace std;
static const int INF = 1e9;
static const int SIZE = 101;
typedef pair<int, int> P;

int d[SIZE];
vector<int> G[SIZE];

void solve()
{
	int n;
	cin >> n;
	for (int i = 0; i < n; ++i)
	{
		int u, k;
		cin >> u >> k;
		for (int j = 0; j < k; ++j)
		{
			int v;
			cin >> v;
			G[u].push_back(v);
		}
	}
	for (int i = 0; i < SIZE; ++i)
	{
		d[i] = INF;
	}
	d[1] = 0;
	queue<P> que;
	que.push(P(0, 1));
	while (!que.empty())
	{
		P p = que.front();
		que.pop();
		int v = p.second;
		for (int i = 0; i < G[v].size(); ++i)
		{
			int to = G[v][i];
			if (d[to] > p.first + 1)
			{
				d[to] = p.first + 1;
				que.push(P(d[to], to));
			}
		}
	}
	for (int i = 1; i <= n; ++i)
	{
		cout << i << " " << d[i] << endl;
	}
}

int main()
{
	solve();
	return(0);
}

C++: #include <iostream>
#include <array>
#include <algorithm>
#include <stack>
#include <queue>

const int nmax = 105;
const int NIL = -1;
int n;
// state of vertex
// 0: not visited
// 1: visited
// 2: complete search from the vertex
std::array<int, nmax> color, d;

std::array<std::array<int, nmax>, nmax> adj;

void bfs(int v)
{
  std::queue<int> q;
  q.push(v);
  d[v] = 0;

  while (!q.empty())
    {
      v = q.front();
      for (int i=0; i<n; ++i)
        {
          if (adj[v][i] == 1 && d[i] == NIL)
            {
              q.push(i);
              d[i] = d[v] + 1;
            }
        }
      q.pop();

    }
}
int main ()
{
  std::cin >> n;

  color.fill(0);
  std::for_each(adj.begin(), adj.end(), [](auto x){x.fill(0);});
  for (int i=0; i<n; ++i)
    {
      int u, k;
      std::cin >> u >> k;
      for (int j=0; j<k; ++j)
        {
          int v;
          std::cin >> v;
          adj[u-1][v-1] = 1;
        }
    }

  d.fill(NIL);
  bfs(0);

  for (int i=0; i<n; ++i)
    {
      std::cout << i+1 << ' ' << d[i] << std::endl;
    }
}

C++: #include <iostream>
#include <queue>
#include <cstdio>
#include <cstdlib>

const int N = 100;
const int WHITE = 0;
const int BLACK = 1;

int n, adj_mat[N][N];
int d[N];
int distance;
bool color[N];

int Next(int node_id)
{
    for (int i = 0; i < n; i++) {
        if (adj_mat[node_id][i] == 1 && color[i] == WHITE) {
            color[i] = BLACK;
            return i;
        }
    }
    return -1;
}

void BFS()
{
    int node_id = 0;
    std::queue<int> q;
    q.push(node_id);
    d[node_id] = 0;
    color[node_id] = BLACK;

    while (!q.empty()) {
        int target = q.front();
        q.pop();
        while (1) {
            int next = Next(target);
            if (next < 0) break;
            q.push(next);
            d[next] = d[target] + 1;
        }
    }
}

void Init(int n)
{
    distance = 0;
    for (int i = 0; i < n; i++) {
        d[i] = 0;
        color[i] = WHITE;
        for (int j = 0; j < n; j++) {
            adj_mat[i][j] = 0;
        }
    }
}

int main(int argc, char *argv[])
{
    scanf("%d", &n);

    Init(n);    

    // make adj matrix
    for (int i = 0; i < n; i++) {
        int node_id, adj_num;;
        scanf("%d", &node_id);
        scanf("%d", &adj_num);
        node_id--;
        for (int j = 0; j < adj_num; j++) {
            int adj_id;
            scanf("%d", &adj_id);
            adj_id--;
            adj_mat[node_id][adj_id] = 1;
        }
    }

    // depth search
    BFS();
    for (int i = 0; i < n; i++) {
        if (color[i] == WHITE) d[i] = -1;
    }

    // dump adj matrix
    for (int i = 0; i < n; i++) {
        fprintf(stdout, "%d %d\n", i+1, d[i]);
    }

    return 0;
}