Go: package main

import (
	"bufio"
	"container/heap"
	"fmt"
	"os"
)

type Item struct {
	value    int // The value of the item; arbitrary.
	priority int // The priority of the item in the queue.
	// The index is needed by update and is maintained by the heap.Interface methods.
	index int // The index of the item in the heap.
}
type PriorityQueue []*Item

func (pq PriorityQueue) Len() int { return len(pq) }
func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].priority < pq[j].priority
}
func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
	pq[i].index = i
	pq[j].index = j
}
func (pq *PriorityQueue) Push(x interface{}) {
	n := len(*pq)
	item := x.(*Item)
	item.index = n
	*pq = append(*pq, item)
}
func (pq *PriorityQueue) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	item.index = -1 // for safety
	*pq = old[0 : n-1]
	return item
}

type Q struct {
	pq *PriorityQueue
	ds map[int]int // It has always same value as pq. For random access.
}

func newQ() *Q {
	pq := new(PriorityQueue)
	heap.Init(pq)
	return &Q{
		pq: pq,
		ds: make(map[int]int),
	}
}
func (q *Q) pop() (u, d int) {
	item := heap.Pop(q.pq).(*Item)
	delete(q.ds, item.value)
	return item.value, item.priority
}
func (q *Q) get(u int) (int, bool) { // returns d
	d, ok := q.ds[u]
	return d, ok
}
func (q *Q) set(u, d int) {
	q.ds[u] = d
	for _, item := range *q.pq {
		if item.value != u {
			continue
		}

		item.priority = d
		heap.Fix(q.pq, item.index)
		return
	}
	heap.Push(q.pq, &Item{
		priority: d,
		value:    u,
	})
}
func (q *Q) len() int {
	return len(q.ds)
}

func main() {
	r := bufio.NewReader(os.Stdin)

	var n int
	fmt.Fscan(r, &n)
	cs := make([]map[int]int, n) // []v_i -> c_i
	for h := 0; h < n; h++ {
		var u, k int
		fmt.Fscan(r, &u, &k)
		m := make(map[int]int)
		for i := 0; i < k; i++ {
			var v, c int
			fmt.Fscan(r, &v, &c)
			m[v] = c
		}

		cs[u] = m
	}

	q := newQ()
	q.set(0, 0)
	visited := make(map[int]struct{})
	out := make([]int, n)

	for q.len() > 0 {
		u, d := q.pop()
		for uu, c := range cs[u] {
			// Consider the connection between u and uu.
			if _, ok := visited[uu]; ok {
				continue
			}
			dd := d + c
			if d, ok := q.get(uu); !ok || d > dd {
				q.set(uu, dd)
			}
		}

		out[u] = d
		visited[u] = struct{}{}
	}

	for u, d := range out {
		fmt.Println(u, d)
	}
}

C++: #include <algorithm>
#include <iostream>
#include <vector>
using namespace std;
const long long INF = 1LL << 60;    // 1.15x10^18
template<class T> inline bool chmin(T& a, T b) { if (a > b) { a = b; return 1; } return 0; }

using edge = pair<int, long long>;
using Graph = vector<vector<edge>>;

vector<long long> dijkstra(const Graph &g, int s) {
    int n = g.size();
    vector<long long> dist(n, INF);
    vector<bool> fixed(n);
    dist[s] = 0;
    while (true) {
        int u = -1;
        for (int i = 0; i < n; i++) if (!fixed[i]) {
            if (u == -1 || dist[i] < dist[u]) u = i;
        }
        if (u == -1) break;
        fixed[u] = true;
        for (auto &e: g[u]) chmin(dist[e.first], dist[u] + e.second);
    }
    return dist;
}

int main() {
    int V; cin >> V;
    Graph g(V);
    for (int i = 0; i < V; i++) {
        int u, k; cin >> u >> k;
        while (k--) {
            int v, c; cin >> v >> c;
            g[u].emplace_back(v, c);
        }
    }
    auto dist = dijkstra(g, 0);
    for (int u = 0; u < V; u++) cout << u << " " << dist[u] << endl;
    return 0;
}

C++: #include<iostream>
#include<vector>
#include<algorithm>
#include<cstdio>
#include<cstdlib>
#include<string>
#include<sstream>
#include<cmath>
#include<numeric>
#include<map>
#include<stack>
#include<queue>
using namespace std;
int inf = 1000000000;

class UF{
public:
  vector<int> u;
  vector<int> r;

  void init(int n){
    u.resize(n, 0);
    r.resize(n, 0);
    for(int i=0; i<n; i++) u[i] = i;
  }
  int root(int x){
    // if( u[x] == x ) return x;
    // else return root(u[x]);
    return u[x] == x ? x : u[x] = root(u[x]);
  }
  bool same(int x, int y){
    return root(x) == root(y);
  }
  void unite(int x, int y){
    x = root(x);
    y = root(y);
    if( x == y ) return;

    if( r[x] < r[y] ){
      u[x] = y;
    }else{
      u[y] = x;
      if( r[x] == r[y] ) r[x]++;
    }
  }
};
class Graph{
public:
  int from, to, cost;
  bool operator<(const Graph &g1)const{
    return g1.cost < cost;
  };
};

int main(void) {

  int n;
  cin >> n;
  UF uf;
  uf.init(n);
  priority_queue<Graph> g;

  vector< vector<int> > d(n, vector<int> (n, inf));

  for(int i=0; i<n; i++){
    d[i][i] = 0;
    int u, k;
    cin >> u >> k;
    for(int j=0; j<k; j++){
      int c, v;
      cin >> v >> c;
      d[u][v] = min(c, d[u][v]);
      // Graph tg;
      // tg.to = v;
      // tg.from = u;
      // tg.cost = c;
      // g.push(tg);
    }
  }
  while( !g.empty() ){
    cerr << g.top().from << " " << g.top().to << " " << g.top().cost << endl;
    g.pop();
  }

  for(int i=0; i<n; i++){
    for(int j=0; j<n; j++){
      for(int k=0; k<n; k++){
        d[j][k] = min(d[j][k], d[j][i] + d[i][k]);
      }
    }
  }

  for(int i=0; i<n; i++){
    cout << i << " " << d[0][i] << endl;
  }

  return 0;
}

// EOF