Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: #include <bits/stdc++.h>

using namespace std;
typedef long long ll;

#define INF (long long)(1e9+7)
#define REP(i,n) for(ll i = 0; i < n; i++)
#define REP1(i,n) for(ll i = 1; i <= n; i++)

using Graph = vector<vector<int>>;


int main(void)
{
  int n;
  cin >> n;
  Graph G(n);
  int u, k;
  REP(j, n) {
    cin >> u >> k;
    u--;
    REP(i, k) {
      int v;
      cin >> v;
      v--;
      G[u].push_back(v);
      //      G[v].push_back(u);
    }
  }

  vector<int> dist(n, -1);
  queue<int> que;

  dist[0] = 0;
  que.push(0);

  while(!que.empty()) {
    int v = que.front(); que.pop();

    for(int nv : G[v]) {
      if(dist[nv] != -1) continue;

      dist[nv] = dist[v] + 1;
      que.push(nv);
    }
  }
  REP(i, n) cout << i + 1 << " " << dist[i] << endl;

}

C++: #include <iostream>
#include <algorithm>
#include <string>
#include <stack>
#include <cstdlib>
#include <queue>
#include <vector>
#include <set>

using namespace std;
int n,m,l,p;
bool a[100][100];
int D[100];
void bfs( int src) {
	queue<int> Q;
	Q.push(src);
	D[src]=0;
	while( ! Q.empty() ) {
		int cur = Q.front();
		Q.pop();
		for(int dst = 0; dst < n; dst++ ) {
			if( D[dst] == 0 && a[cur][dst] == 1 ) {
				D[dst] = D[cur] + 1;
				Q.push(dst);
			}
		}
	}
	for (int i = 0; i < n;i++) {
	cerr << i+1 <<  " " << D[i] <<  endl;
	}
}

int main() {
	cin >> n;
	for ( int i = 0;i < n;i++) {
		D[i] = 0;
		for(int j= 0; j < n;j++) {
			a[i][j] = 0;
		}
	}
	for (int i = 0;i < n; i++){
		cin >> m;
		cin >> l;
		for(int j = 0; j < l;j++) {
			cin >> p;
			a[m-1][p-1] = 1;
		}
	}
	bfs(0);
}