Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

const (
	white int = iota
	gray
	black
)

type node struct {
	id     int
	parent int
	edge   []int
	weight []int
	color  int
}

type graph struct {
	nodes    []node
	distance []int
}

var infty = 1 << 32
var null = -1

func constructgraph() *graph {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	n := nextInt(sc)

	g := &graph{make([]node, n), make([]int, n)}

	for i := 0; i < n; i++ {
		id := nextInt(sc)
		edges := nextInt(sc)
		n := node{}
		n.id = id
		n.edge = make([]int, edges)
		n.weight = make([]int, edges)
		n.color = white
		for j := 0; j < edges; j++ {
			to := nextInt(sc)
			w := nextInt(sc)
			n.edge[j] = to
			n.weight[j] = w
		}
		g.nodes[id] = n
	}
	return g
}

func nextInt(sc *bufio.Scanner) int {
	sc.Scan()
	v, _ := strconv.Atoi(sc.Text())
	return v
}

func (g *graph) preparedijkstra(s int) {
	for i := 0; i < len(g.nodes); i++ {
		g.nodes[i].color = white
		g.nodes[i].parent = null
		g.distance[i] = infty
	}
	g.distance[s] = 0
}

func (g *graph) dijkstra(s int) []int {
	g.preparedijkstra(s)

	for {
		var u int
		mincost := infty
		for i, d := range g.distance {
			if g.nodes[i].color != black && mincost > d {
				mincost = d
				u = i
			}
		}

		if mincost == infty {
			break
		}

		g.nodes[u].color = black

		for i, e := range g.nodes[u].edge {
			if g.nodes[e].color != black {
				if g.distance[e] > g.distance[u]+g.nodes[u].weight[i] {
					g.distance[e] = g.distance[u] + g.nodes[u].weight[i]
					g.nodes[e].parent = u
					g.nodes[e].color = gray
				}
			}
		}
	}
	return g.distance
}

func printShortestPath(d []int) {
	for i, v := range d {
		fmt.Printf("%d %d\n", i, v)
	}
}

func main() {
	g := constructgraph()
	d := g.dijkstra(0)
	printShortestPath(d)
}

C++: #include <iostream>
#include <vector>
#include <algorithm>
#include <queue>
using namespace std;

#define inf 10000000

int n;
vector<vector<int> > g; //graph
vector<int> dist; //from s
vector<int> reach;

void solve() {
    int mi=inf;
    int ming;
    reach.push_back(0);
    dist[0] = 0;

    while(reach.size() < n) {
        mi = inf;
        ming = 0;
        for(int i : reach) {
            for(int j = 0; j < n ; j ++){
                if(i == j || dist[j] < inf) continue;
                if(g[i][j] < 0 )continue;
//                cout << "reached " << i << endl;
                if(g[i][j] + dist[i] < mi) {
//                    cout << "minimum " << j << endl;
                    mi =g[i][j] + dist[i];
                    ming = j;
                }
            }
        }
        reach.push_back(ming);
        dist[ming] = mi;
    }

}

int main() {
    cin >> n;
    g.resize(n);
    dist.resize(n);

    //init
    for(int i=0;i<n;i++){
        g[i].resize(n);
        dist[i]=inf;
        for(int j=0;j<n;j++) {
            g[i][j]=-1;
        }
    }

    int u,k,v,c;
    for(int i=0;i<n;i++) {
        cin >> u >> k;
        for(int j=0;j<k;j++) {
            cin >> v >> c;
            g[u][v] = c;
        }
    }

    solve();
    for(int i=0;i<n;i++) {
        cout << i << " " << dist[i] << endl;
    }
    return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

class Vertice;
class Edge;

class Vertice{
private:
	int id;
	int edge_num;
	int *vertice_id_list;
	Edge **edges;
	bool flag_fixed;
	int distance_min;
public:
	Vertice(int id, int edge_num_max);
	~Vertice(){ delete[] edges, vertice_id_list; }
	int getDistanceMin() const { return distance_min; }
	void addEdge(int vertice_id, Edge *edge);
	void addVertices(Vertice *vertices[]);
	void setDistance(int d);
	void serveDistance();
	void setFlagFixed(){ flag_fixed = true; }
};

class Edge{
private:
	int distance;
	Vertice *vertice;
public:
	Edge(int distance){ this->distance = distance; }
	void addVertice(Vertice *vertice){ this->vertice = vertice; }
	void setDistance(int distance){ vertice->setDistance(distance + this->distance); }
};

struct verticeComp {
	bool operator()(const Vertice *v1, const Vertice *v2)
	{
		return v1->getDistanceMin() > v2->getDistanceMin();
	}
};

priority_queue<Vertice*, vector<Vertice*>, verticeComp > PQ; 

Vertice::Vertice(int id, int edge_num_max)
{
	this->id = id;
	edge_num = 0;
	vertice_id_list = new int[edge_num_max];
	edges = new Edge*[edge_num_max];
	flag_fixed = false;
	distance_min = INT_MAX;
}

void Vertice::addEdge(int vertice_id, Edge *edge)
{
	edges[edge_num] = edge;
	vertice_id_list[edge_num] = vertice_id;
	edge_num++;
}

void Vertice::addVertices(Vertice *vertices[])
{
	for (int i = 0; i < edge_num; i++) {
		edges[i]->addVertice(vertices[vertice_id_list[i]]);
	}
}

void Vertice::setDistance(int d)
{
	if (flag_fixed) return;
	if (d < distance_min) distance_min = d;
	PQ.push(this);
}

void Vertice::serveDistance()
{
	if (PQ.empty()) return;
	for (int i = 0; i < edge_num; i++) {
		edges[i]->setDistance(distance_min);
	}
	Vertice *fixed_vertice = PQ.top();
	PQ.pop();
	fixed_vertice->setFlagFixed();
	fixed_vertice->serveDistance();
}

int main(void)
{
	Vertice **vertices;

	int n;
	cin >> n;
	vertices = new Vertice*[n];
	for (int i = 0; i < n; i++) {
		int u, k;
		cin >> u >> k;
		vertices[u] = new Vertice(u, k);
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			vertices[u]->addEdge(v, new Edge(c));
		}
	}
	
	for (int i = 0; i < n; i++) {
		vertices[i]->addVertices(vertices);
	}

	vertices[0]->setDistance(0);
	vertices[0]->serveDistance();

	for (int i = 0; i < n; i++) {
		cout << i << " ";
		cout << vertices[i]->getDistanceMin() << endl;
	}

	return 0;
}

C++: #include<iostream>
#include<vector>
#include<queue>
using namespace std;
template< typename FirstType, typename SecondType >
struct PairComparator {
  bool operator()( const pair<FirstType, SecondType>& p1, const pair<FirstType, SecondType>& p2 ) const 
    {  
		return p1.first > p2.first;
    }
};
bool inMST(vector< std::pair<int,int> > & MST,int j) {
	for (int k=0;k<(int)MST.size();++k){
		if(j == MST[k].second)
			return true;
	}
	return false;
}
int main(){
	int n;
	cin >> n;
	vector<int> E(n*n,-1);
	vector<int> DPG(n,-1);
	vector< std::pair<int,int> > MST;
	for(int j=0;j<n;++j) {
		int u,k; 
		cin >> u >> k;
		for(int i=0;i<k;++i){
			int v,c;
			cin >> v >> c;
			E[u*n+v] = c;
			E[u+v*n] = c;
		}
	}
	priority_queue<pair<int,pair<int,int> >,vector< pair<int,pair<int,int> > >,
		PairComparator<int,pair<int,int> > > r;

	//put Node 0
	int cost = 0;
	int i=0;
	MST.push_back(pair<int,int>(i,i));
	DPG[i] = 0;
	while((int)MST.size() < n) {
		int ii=i*n;
		for (int j=0;j<n;++j) {
			if (E[ii+j] >= 0) {
				pair<int,int> add = std::make_pair(i,j);
				if (!inMST(MST,add.second)){
					r.push(std::pair<int,std::pair<int,int> >(E[ii+j],add));
				}
			}
		}
		pair<int,pair<int,int> > top;
		while (!r.empty()) {
			top = r.top();
			r.pop();
			if (!inMST(MST,top.second.second)){
				break;
			}
		}
		cost += top.first;
		MST.push_back(top.second);
		i = top.second.second;
		DPG[i] = DPG[top.second.first] + top.first;
		for(int j=0;j<n;++j){
			if (DPG[j] < 0)continue;
			if (E[i*n+j] < 0)continue;
			DPG[j] = std::min(DPG[j],DPG[i] + E[i*n+j]);
		}
	}
	for (int j=0;j<n;++j) {
		cout << j << " " <<  DPG[j] << endl;
	}
}