Go: package main

import (
	"sort"
	"bufio"
	"os"
	"fmt"
	"strconv"
)

// Define disjoint-set forests

type vertexNo int

type vertex struct {
	number vertexNo
	rank int
	parent *vertex
}

func makeSet(number vertexNo) vertex {
	return vertex {
		number: number,
		rank: 0,
		parent: nil,
	}
}

func union(x, y *vertex) *vertex {
	return link(findSet(x), findSet(y))
}

func link(x, y *vertex) *vertex {
	if x.rank > y.rank {
		y.parent = x
		return x
	} else {
		x.parent = y
		if x.rank == y.rank {
			y.rank += 1
		}
		return y
	}
}

func findSet(v *vertex) *vertex {
	if v.parent == nil {
		return v
	}
	v.parent = findSet(v.parent)
	return v.parent
}

// Function to calculate minimum spanning tree

type matrix [][]int

type edge struct {
	one vertexNo
	two vertexNo
	weight int
}

const(
	MAX_VERTICES = 100
)

func newEdgesFromMatrix(matrix matrix) []edge {
	edges := make([]edge, 0, MAX_VERTICES * MAX_VERTICES)

	for i := 0; i < len(matrix); i++ {
		row := matrix[i]
		for j := i; j < len(row); j++ {
			if row[j] >= 0 {
				edge := edge{one: vertexNo(i+1), two: vertexNo(j+1), weight: row[j]}
				edges = append(edges, edge)
			}
		}
	}

	return edges
}

func solve(matrix matrix) int {
	nVertices := len(matrix)

	// initialize vertices
	vertices := make([]vertex, nVertices)
	for i := 0; i < nVertices; i++ {
		vertices[i] = makeSet(vertexNo(i+1))
	}

	// prepare edges sorted in the ascending order of weight
	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	unionCount := 0
	weightSum := 0
	for unionCount < nVertices-1 {
		for i := 0; i < len(edges); i++ {
			edge := edges[i]
			v1 := &vertices[edge.one-1]
			v2 := &vertices[edge.two-1]
			rep1 := findSet(v1)
			rep2 := findSet(v2)
			if rep1.number == rep2.number {
				continue
			}
			union(rep1, rep2)
			edges = append(edges[0:i], edges[i+1:]...)
			weightSum += edge.weight
			unionCount++
			break
		}
	}

	return weightSum
}

// main

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	matrix := parseMatrix(n, sc)

	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	fmt.Println(solve(matrix))
}

func parseMatrix(n int, sc *bufio.Scanner) [][]int {
	matrix := make([][]int, n)
	for i := 0; i < n; i++ {
		matrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			x, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			matrix[i][j] = x
		}
	}
	return matrix
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: #include<iostream>
#include<vector>
#include<queue>
#include<algorithm>
//#include<operator>

using namespace std;


class UFT{
public:
  int P[10010];//その頂点の親を格納する

  //初めは全ての頂点はバラバラで違うグループに属する
  void init(int N){
    for(int i=0;i<N;i++) P[i]=i;
  }

  int root(int a){
    if(P[a]==a) return a;
    return root(P[a]);
  }

  bool is_same_set(int a,int b){
    return root(a)==root(b);
  }

  void unite(int a,int b){
    //aのルートだったもののルートをbのルートにする
    P[root(a)]=root(b);
  }
};

bool is_same_set_all(UFT a,int n){
  for(int i=0;i<n-1;i++){
    if(!(a.is_same_set(i,i+1))){return false;}
  }
  return true;
}

class edge{
public:
  int from_Node;
  int to_Node;
  int cost;
};

//本来は<さえオーバーロードすれば大丈夫が四つのオペレータをオーバロードしなければならなかった(何故？？)
bool operator< (const edge& e1,const edge& e2){
  return e1.cost < e2.cost;
}


bool operator> (const edge& e1,const edge& e2){
  return e1.cost > e2.cost;
}


bool operator<= (const edge& e1,const edge& e2){
  return e1.cost <= e2.cost;
}

bool operator>= (const edge& e1,const edge& e2){
  return e1.cost >= e2.cost;
}


int main(){
  #if 0
  このようにデバッグができる(比較演算子のオーバーロード)
  edge a={0,1,2},b={1,2,3};
  if(a<b){cout << "a<b" << endl;}
  if(b<a){cout << "b<a" << endl;}
  if(a>b){cout << "a>b" << endl;}
  if(a<=b){cout << "a<=b" << endl;}
  #endif


  int n;cin >> n;
  priority_queue<
  edge,//要素の型
  vector<edge>,//内部コンテナはvectorで(デフォ)
  greater<edge>//昇順
  > ve;
  for(int i=0;i<n;i++){
    for(int j=0;j<n;j++){
      edge e;int c;
      cin >> c;
      if(c!=-1 and i<j){
        e.from_Node=i;e.to_Node=j;e.cost=c;
        ve.push(e);
      }
    }
  }
  UFT G;G.init(n);
  int co=0;
  while(!(is_same_set_all(G,n))){
    if(!(G.is_same_set(ve.top().from_Node,ve.top().to_Node))){
      G.unite(ve.top().from_Node,ve.top().to_Node);
      co+=ve.top().cost;
      ve.pop();
    }else{
      ve.pop();
    }
  }
  cout << co << endl;

}

C++: #include <bits/stdc++.h>
#define MAX 20000
using namespace std;

int main(void){
  ios::sync_with_stdio(false);
  cin.tie(0);

  int n; cin >> n;
  vector< vector<int> > v(n, vector<int>(n));
  for(int i = 0; i < n; i++){
    for(int j = 0; j < n; j++){
      cin >> v[i][j];
      if(v[i][j] == -1) v[i][j] = MAX;
    }
  }

  vector<int> cost(n, MAX), used(n, false);
  cost[0] = 0;
  int ans = 0;
  int t;

  while(true){
    t = -1;
    for(int i = 0; i < n; i++){
      if(!used[i] && (t == -1 || cost[t] > cost[i])) t = i;
    }
    if(t == -1) break;
    used[t] = true;
    ans += cost[t];

    for(int i = 0; i < n; i++){
      cost[i] = min(cost[i], v[t][i]);
    }
  }

  cout << ans << endl;

  return 0;
}