Go: package main

import (
	"fmt"
	"container/heap"
)

type Node struct {
	Id int
	Dis int
}

type PriorityQueue []*Node

func (pq PriorityQueue) Len() int { return len(pq) }

func (pq PriorityQueue) Less(i, j int) bool {
	return pq[i].Dis < pq[j].Dis
}

func (pq PriorityQueue) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PriorityQueue) Push(x interface{}) {
	*pq = append(*pq, x.(*Node))
}

func (pq *PriorityQueue) Pop() interface{} {
	n := len(*pq)
	pop := (*pq)[n-1]
	*pq = (*pq)[0:n-1]
	return pop
}

func main() {
	var n int
	fmt.Scan(&n)

	g := make([][]int, n)
	c := make([][]int, n)
	pq := make(PriorityQueue, 0, n)
	d := make([]int, n)
	for i := 0; i < n; i++ {
		var u,k int
		fmt.Scan(&u)
		fmt.Scan(&k)
		g[u] = make([]int, k)
		c[u] = make([]int, k)
		for j := 0; j < k; j++ {
			fmt.Scan(&g[u][j])
			fmt.Scan(&c[u][j])
		}

		if u == 0 {
			d[u] = 0
		} else {
			d[u] = 1 << 30
		}
		pq.Push(&Node{u, d[u]})
	}
	heap.Init(&pq)

	for pq.Len() > 0 {
		node := heap.Pop(&pq).(*Node)
		for i := 0; i < len(g[node.Id]); i++ {
			nextId := g[node.Id][i]
			nextDis := node.Dis + c[node.Id][i]
			if nextDis < d[nextId] {
				d[nextId] = nextDis
				heap.Push(&pq, &Node{nextId, nextDis})
			}
		}
	}

	for i := 0; i < n; i++ {
		fmt.Println(i, d[i])
	}
}

C++: #include<iostream>
#include<vector>
#include<algorithm>
#define MAX_V 100
#define INF 1e9
using namespace std;
int cost[MAX_V][MAX_V];
int d[MAX_V];
bool used[MAX_V];
int V;
void dijkstra(int s) {
	for (int i = 0; i < V; i++) {
		d[i] = INF;
		used[i] = false;
	}
	d[s] = 0;
	while (true) {
		int v = -1;
		for (int u = 0; u < V; u++) {
			if (!used[u] && ((v == -1) || d[u] < d[v])) {
				v = u;
			}
		}
		//全ての頂点が到達済み
		if (v == -1) {
			break;
		}
		//集合に新たに頂点を追加
		used[v] = true;
		for (int u = 0; u < V; u++) {
			d[u] = min(d[u], d[v] + cost[v][u]);
		}
	}
}

int main() {
	for (int i = 0; i < V+80; i++) {
		for (int j = 0; j < V+80; j++) {
			cost[i][j] = INF;//iからjへの辺の重さ
		}
	}
	cin >> V;
	for (int i = 0; i < V; i++) {
		int u;
		cin >> u;
		int k;
		cin >> k;
		for (int j = 0; j < k; j++) {
			int v;
			cin >> v;
			int c;
			cin >> c;
			cost[u][v] = c;
		}
	}
	dijkstra(0);

	for (int i = 0; i < V; i++) {
		cout << i << " " << d[i] << endl;
	}
	return 0;
}

C++: #include <iostream>
#include <vector>
#include <stack>
#include <queue>
#include <bitset>
#include <utility>
#include <functional>
#include <numeric>

//TODO

template <class T>
using vec = std::vector<T>;

constexpr int nil = -1;
constexpr int inf = 1 << 30;

struct Edge
{
    int to;
    int cost;
};

vec<int> dijkstra(const vec<vec<Edge>>& edges)
{
    using namespace std;

    const int n = edges.size();
    vec<int> distances(n, inf);
    vec<bool> reached(n, false);

    distances[0] = 0;

    while (true)
    {
        int minCost {inf};
        int u {};

        for (int i = 0; i < n; ++i)
        {
            if (!reached[i] && distances[i] < minCost)
            {
                minCost = distances[i];
                u = i;
            }
        }

        if (minCost == inf)
            break;
        
        reached[u] = true;

        for (auto& e : edges[u])
        {
            distances[e.to] = min(distances[e.to], distances[u] + e.cost);
        }
    }

    return distances;
}

void solve()
{
    using namespace std;
    int n;
    cin >> n;

    //隣接リスト形式
    vec<vec<Edge>> edges(n);
    
    //入力
    for (int i = 0, k; i < n; ++i)
    {
        cin.ignore();
        cin.ignore();
        cin >> k;
        for (int j = 0, to, cost; j < k; ++j)
        {
            cin >> to >> cost;
            edges[i].push_back({to, cost});
        }
    }

    auto d = dijkstra(edges);

    for (int i = 0; i < n; ++i)
    {
        cout << i << " " << d[i] << endl;
    }
}

int main()
{
    solve();
    return 0;
}

C++: #include <stdio.h>
#include <iostream>
#include <queue>
using namespace std;

#define NODE_NUM 100

class Node
{
private:
	int next_node_list[NODE_NUM];
	int next_node_num;
	int next_weight_list[NODE_NUM];
public:
	Node();
	void AddNextNode(int id, int weight);
	void SetWeight(int weight);
	void DistributeWeight();
	int weight_from_0;
	bool check;
	int id;
};

Node::Node()
{
	next_node_num = 0;
	weight_from_0 = -1;
	check = false;
}

Node *Node_list;
priority_queue<Node, vector<Node>, greater<Node> > que;
bool operator> (const Node &n1, const Node &n2){
	return n1.weight_from_0 > n2.weight_from_0;
};

void Node::AddNextNode(int id, int weight)
{
	next_node_list[next_node_num] = id;
	next_weight_list[next_node_num] = weight;
	next_node_num++;
}

void Node::SetWeight(int weight)
{
	if (weight_from_0 == -1 || weight < weight_from_0) {
		weight_from_0 = weight;
	}
}

void Node::DistributeWeight()
{
	check = true;
	for (int i = 0; i < next_node_num; i++) {
		if (Node_list[next_node_list[i]].check == false) {
			Node_list[next_node_list[i]].SetWeight(weight_from_0 + next_weight_list[i]);
			que.push(Node_list[next_node_list[i]]);
		}
	}
}

int main(void)
{
	//input
	int n;
	cin >> n;
	Node_list = new Node[n]();
	for (int i = 0; i < n; i++) {
		Node_list[i].id = i;
		int u, k;
		cin >> u >> k;
		for (int j = 0; j < k; j++) {
			int v, c;
			cin >> v >> c;
			Node_list[i].AddNextNode(v, c);
		}
	}

	//weight from 0 ?
	Node_list[0].check = true;
	Node_list[0].weight_from_0 = 0;
	Node_list[0].DistributeWeight();
	while (!que.empty()) {
		int id = que.top().id;
		que.pop();
		Node_list[id].DistributeWeight();
	}

	//output
	for (int i = 0; i < n; i++) {
		cout << i << " " << Node_list[i].weight_from_0 << endl;
	}
	
	return 0;
}