Go: package main

import (
	"sort"
	"bufio"
	"os"
	"fmt"
	"strconv"
)

// Define disjoint-set forests

type vertexNo int

type vertex struct {
	number vertexNo
	rank int
	parent *vertex
}

func makeSet(number vertexNo) vertex {
	return vertex {
		number: number,
		rank: 0,
		parent: nil,
	}
}

func union(x, y *vertex) *vertex {
	return link(findSet(x), findSet(y))
}

func link(x, y *vertex) *vertex {
	if x.rank > y.rank {
		y.parent = x
		return x
	} else {
		x.parent = y
		if x.rank == y.rank {
			y.rank += 1
		}
		return y
	}
}

func findSet(v *vertex) *vertex {
	if v.parent == nil {
		return v
	}
	v.parent = findSet(v.parent)
	return v.parent
}

// Function to calculate minimum spanning tree

type matrix [][]int

type edge struct {
	one vertexNo
	two vertexNo
	weight int
}

const(
	MAX_VERTICES = 100
)

func newEdgesFromMatrix(matrix matrix) []edge {
	edges := make([]edge, 0, MAX_VERTICES * MAX_VERTICES)

	for i := 0; i < len(matrix); i++ {
		row := matrix[i]
		for j := i; j < len(row); j++ {
			if row[j] >= 0 {
				edge := edge{one: vertexNo(i+1), two: vertexNo(j+1), weight: row[j]}
				edges = append(edges, edge)
			}
		}
	}

	return edges
}

func solve(matrix matrix) int {
	nVertices := len(matrix)

	// initialize vertices
	vertices := make([]vertex, nVertices)
	for i := 0; i < nVertices; i++ {
		vertices[i] = makeSet(vertexNo(i+1))
	}

	// prepare edges sorted in the ascending order of weight
	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	unionCount := 0
	weightSum := 0
	for unionCount < nVertices-1 {
		for i := 0; i < len(edges); i++ {
			edge := edges[i]
			v1 := &vertices[edge.one-1]
			v2 := &vertices[edge.two-1]
			rep1 := findSet(v1)
			rep2 := findSet(v2)
			if rep1.number == rep2.number {
				continue
			}
			union(rep1, rep2)
			edges = append(edges[0:i], edges[i+1:]...)
			weightSum += edge.weight
			unionCount++
			break
		}
	}

	return weightSum
}

// main

func main() {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)

	n, err := nextInt(sc)
	if err != nil {
		panic(err)
	}

	matrix := parseMatrix(n, sc)

	edges := newEdgesFromMatrix(matrix)
	sort.Slice(edges, func(i, j int) bool {
		return edges[i].weight < edges[j].weight
	})

	fmt.Println(solve(matrix))
}

func parseMatrix(n int, sc *bufio.Scanner) [][]int {
	matrix := make([][]int, n)
	for i := 0; i < n; i++ {
		matrix[i] = make([]int, n)
		for j := 0; j < n; j++ {
			x, err := nextInt(sc)
			if err != nil {
				panic(err)
			}
			matrix[i][j] = x
		}
	}
	return matrix
}

func nextText(sc *bufio.Scanner) string {
	sc.Scan()
	return sc.Text()
}

func nextInt(sc *bufio.Scanner) (int, error) {
	return strconv.Atoi(nextText(sc))
}

C++: #include <iostream>
#include <algorithm>
#include <queue>
using namespace std;

static const int MAX = 10000;
static const int INFTY = (1<<21);
static const int WHITE = 0;
static const int GRAY = 1;
static const int BLACK = 2;

int n;
vector<pair<int,int> > adj[MAX];

void dijkstra(){
    priority_queue<pair<int,int> > PQ;
    int color[MAX];
    int d[MAX];
    for(int i=0; i<n; i++){
        d[i] = INFTY;
        color[i] = WHITE;
    }
    
    d[0] = 0;
    PQ.push(make_pair(0,0));
    color[0] = GRAY;
    
    while(!PQ.empty()){
        pair<int,int> f = PQ.top(); PQ.pop();
        int u = f.second;
        color[u] = BLACK;
        
        if(d[u] < f.first*(-1)) continue;
        
        for(int j=0; j<adj[u].size(); j++){
            int v = adj[u][j].first;
            if(color[v]==BLACK) continue;
            if(d[v]>d[u]+adj[u][j].second){
                d[v] = d[u]+adj[u][j].second;
                PQ.push(make_pair(d[v]*(-1),v));
                color[v] = GRAY;
            }
        }
    }
    
    for(int i=0; i<n; i++){
        cout << i << " " << (d[i]==INFTY ? -1 : d[i]) << endl;
    }
}

int main(){
    int k,u,v,c;
    
    cin >> n;
    for(int i=0; i<n; i++){
        cin >> u >> k;
        for(int j=0; j<k; j++){
            cin >> v >> c;
            adj[u].push_back(make_pair(v,c));
        }
    }
    
    dijkstra();
    
    return 0;
}

C++: #include<iostream>

using namespace std;

int main()
{
    int n, A[100][100], B[100] = { 0 };
    int min;
    cin >> n;
    for (int i = 0; i < n; i++) {
        for (int j = 0; j < n; j++) {
            cin >> A[i][j];
            if(A[i][j]!='-1')
            B[i] += A[i][j];
        }
    }
    min = B[0];
    for (int i = 1; i < n; i++) {
        if (min > B[i])min = B[i];
    }
    cout << min << endl;
    return 0;
}

C++: #include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <cmath>
#include <cassert>
#define FOR(i,a,b) for(int i=(a);i<(b);i++)
#define REP(i,n) FOR(i,0,n)
#define rep(i,n) FOR(i,0,n)
#define DEBUG(x) cout<<#x<<": "<<x<<endl
#define vint vector<int>
#define vdouble vector<double>
#define vstring vector<string>
using namespace std;
#include <functional>

#include<map>
#include<set>
#include<queue>

typedef long long ll;
typedef unsigned long long ull;

const int MAX_N = 100;

int N;

class Edge{
public:
	int from, to, cost;
	Edge(int from = 0, int to = 0, int cost = 0) :
		from(from), to(to), cost(cost){}
	
	bool operator < (const Edge &e) const{
		return cost < e.cost;
	}
	bool operator > (const Edge &e) const{
		return cost > e.cost;
	}

};

class Node{
public:
	vector<Edge> edges;
	int color;
	Node(){
		color = 0;
	}
};

class Graph{
public:
	vector<Node> nodes;
	Graph(int n) {
		rep(i, n) { Node n;  nodes.push_back(n); }
	}
};

int main() {

	cin >> N;
	Graph g(N);

	rep(i, N)
	   rep(j, N){
		int cost; cin >> cost;
		if (cost != -1){
			Edge e(i, j, cost);
			g.nodes[i].edges.push_back(e);
		}
	}

	rep(i, N) { g.nodes[i].color = 0; }

	int i = 0;
	g.nodes[i].color = 1;

	priority_queue<Edge, vector<Edge>, greater<Edge> > pq;
	for (auto e : g.nodes[i].edges){
		pq.push(e);
	}

	int ret = 0;
	while (!pq.empty()){
		Edge e = pq.top(); pq.pop();
		Node *n = &g.nodes[e.to];
		if (n->color != 0){ continue; }
		
		n->color = 1;
		ret += e.cost;

		for (auto e : n->edges){
			pq.push(e);
		}
	}

	cout << ret << endl;
}