Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

const INF = 1 << 60

// Main
func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		G[i] = make([]int, N)
		for j := 0; j < N; j++ {
			G[i][j] = sc.nextInt()
		}
	}
	d := make([]int, N)
	for i := 0; i < N; i++ {
		d[i] = INF
	}
	seen := make([]bool, N)
	d[0] = 0
	ans := 0
	for {
		cur := 0
		minCost := INF
		for i := 0; i < N; i++ {
			if !seen[i] && d[i] < minCost {
				minCost = d[i]
				cur = i
			}
		}
		if minCost == INF {
			break
		}
		seen[cur] = true
		ans += d[cur]
		for i := 0; i < N; i++ {
			cost := G[cur][i]
			if cost != -1 && cost < d[i] {
				d[i] = cost
			}
		}
	}

	fmt.Fprintln(wtr, ans)
	wtr.Flush()
}

C++: // Graph II - Mini#include<iostream>
#include<algorithm>
#include<vector>
#include<functional>
using namespace std;

#if 0
所用時間: 1h

感想: 思ったより実装すべきコード量が多かった。DisjointSetは今後も使う機会が多そうなので、クラス化してみた。
Pの配列を動的に確保するよう工夫した、良い復習になった。

#endif

int N, buff, M = 0, SUM = 0, A[101][101], cost[5000], dpt[5000], dst[5000];//A[Y][X]
vector<pair<int, int> > edges;

class disjointSet {
private:
    int* P;
    
public:
    disjointSet(){
        P = new int[100000];
    }
    disjointSet(int N){     
        P = new int[N];
    }
    ~disjointSet(){
        delete[] P;
    }

    void init(int N){ //木構造の初期化
        for(int i = 0; i <= N; ++i){
            P[i] = i;
        }
    }

    int root(int a){ //根の参照
        if(P[a] == a) return a;
        return (P[a] = root(P[a]));
    }

    bool is_same_set(int a, int b){ //同じ根か?
        return root(a) == root(b);
    }

    void unite(int a, int b){
        P[root(a)] = root(b); //aのrootをbの子にする
    }
};


void preprocess(){//辺の前処理
  for(int r = 0; r < N; ++r){
    for(int c = r+1; c < N; ++c){
      if (A[r][c] > -1) {
        cost[M] = A[r][c];
        dpt[M] = r;
        dst[M] = c;
        M++;
      }
    }
  }

  //for(int i = 0; i < M; ++i) cout << cost[i] << endl;

  for(int i = 0; i < M; ++i){
    edges.push_back(make_pair(cost[i], i));
  }
  for(int i = 0; i < M; ++i) cout << edges[i].first << " " << edges[i].second << endl;

  sort(edges.begin(), edges.end());

  for(int i = 0; i < M; ++i) cout << edges[i].first << " " << edges[i].second << endl;

}

void solve(){
  disjointSet Union(100000);

  int ans = 0;
  preprocess();

  Union.init(N);

  for(int i = 0; i < M; ++i){
    int index = edges[i].second;
    if(Union.is_same_set(dpt[index], dst[index])) continue;
    else {
      Union.unite(dpt[index], dst[index]);
      cout << "unite " << dpt[index] << " and " << dst[index] << endl;
      ans += cost[index];
    }
  }
  cout << ans << endl;
}

int main(){

cin >> N;

for(int i = 0; i < N; ++i){
  for(int j = 0; j < N; ++j){
    cin >> buff;
    A[i][j] = buff;
    }
  }

  //行列の表示
  // cout << "Matrix:" << endl;
  // for(int row=0; row < N; ++row){
  //   for(int col = 0; col < N; ++col){
  //     cout << A[row][col];
  //   }
  //   cout << endl;
  // }

  solve();
}
mum Spanning Tree
// 問題URL: http://judge.u-aizu.ac.jp/onlinejudge/description.jsp?id=ALDS1_12_A&lang=jp
//
// 使うライブラリも多く、難しく感じた...
#include <iostream>
#include <algorithm>

using namespace std;

int n, buff, cost[101][101]={}, P[101], M = 0, ans = 0;
pair<int, int> edges[10010], vertices[10010];

void init(int n){
  for(int i = 0; i < n; ++i){
    P[i] = i;
  }
}

int root(int x){
  if(P[x]==x) return x;
  P[x] = root(P[x]);
  return P[x];
}

bool is_same_set(int x, int y){
  return root(x) == root(y);
}

void unite(int x, int y){
  P[root(x)] = root(y);
}

int main(){
  cin >> n;

  for(int row = 0; row < n; ++row){
    for(int col = 0; col < n; ++col){
      cin >> buff;
      cost[row][col] = buff; //隣接行列の読込
    }
  }

  for(int row = 0; row < n; ++row){
    for(int col = 0; col < row; ++col){
      if(cost[row][col]>0){
        edges[M].first = cost[row][col];
        edges[M].second = M;
        // cout << M << ": (" << row << ", " << col << ") = " << edges[M].first << endl;
        vertices[M].first = row, vertices[M].second = col;
        M++; //辺の数を管理、idとして利用
      }
    }
  }

  init(n);

  sort(edges, edges+M); //重みの小さい順に整列

  for(int i = 0; i <= M; ++i){
    int index = edges[i].second; //辺のidを取り出す
    if(!is_same_set(vertices[index].first, vertices[index].second)){ //辺の両端が繋がっていなければ
      unite(vertices[index].first, vertices[index].second); //両端を繋げる
      // cout << "unite " << vertices[index].first << " and " << vertices[index].second << endl;
      ans += edges[i].first; //コストを加える
    }
  }
  cout << ans << endl;
}