Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
type Queue struct {
	arr []int
}

func (q *Queue) push(v int) {
	q.arr = append(q.arr, v)
}

func (q *Queue) pop() int {
	res := q.arr[0]
	q.arr = q.arr[1:]
	return res
}

func (q *Queue) isEmpty() bool {
	return len(q.arr) == 0
}

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	N := sc.nextInt()
	G := make([][]int, N)
	for i := 0; i < N; i++ {
		u, k := sc.nextInt()-1, sc.nextInt()
		for j := 0; j < k; j++ {
			G[u] = append(G[u], sc.nextInt()-1)
		}
	}
	var q Queue
	seen := make([]int, N)
	for i := 0; i < N; i++ {
		seen[i] = -1
	}
	var search func(cur int)
	search = func(cur int) {
		for i := 0; i < len(G[cur]); i++ {
			next := G[cur][i]
			if seen[next] == -1 {
				q.push(next)
				seen[next] = seen[cur] + 1
			}
		}
	}
	q.push(0)
	seen[0] = 0
	for !q.isEmpty() {
		search(q.pop())
	}

	for i := 0; i < N; i++ {
		fmt.Fprintln(wtr, i+1, seen[i])
	}
	wtr.Flush()
}

C++: #define _CRT_SECURE_NO_WARNINGS
#include <iostream>
#include <cmath>
#include <algorithm>
#include <vector>
#include <numeric>
#include <queue>
#include <stack>
#include <map> 
#include <set>
#include <string>
#include <functional>
#include <list>
#include <random>
#include <time.h>
#include <iomanip>
#include <assert.h>
#include <numeric>
#include <new>
#include <sstream>
#include <complex>
#define BIT(nr) (1ULL << (nr))
#define int long long
#define ll long long
#define double long double
#define mod 1000000007
#define MAXN (int)1e+5 * 2+1
#define LL_MAX 9223372036854775807	
#define LL_HALFMAX 9223372036854775807 / 2	
#define MIN -(9223372036854775807 / 2)
#define REP(i,a,n) for(int i=(a); i<(int)(n); i++)
#define rep(i,n) REP(i,0,n)
#define FOR(it,c) for(__typeof((c).begin()) it=(c).begin(); it!=(c).end(); ++it)
#define ALLOF(c) (c).begin(), (c).end()
#define REPS(i,x) for(int i=1;i<=(int)(x);i++)
#define RREP(i,x) for(int i=((int)(x)-1);i>=0;i--)
#define RREPS(i,x) for(int i=((int)(x));i>0;i--)
#define repl(i,a,b) for(int i=(int)(a);i<(int)(b);i++)
#define mp make_pair
template<typename T1, typename T2> inline void chmin(T1 & a, T2 b) { if (a > b) a = b; }
template<typename T1, typename T2> inline void chmax(T1& a, T2 b) { if (a < b) a = b; }

using namespace std;

using Weight = int;
using Flow = int;
struct Edge {
	int src, dst;

	// libalgo のものに追加、メンバを追加するだけなので互換性は崩さないはず、逆辺のG[e.dstの]インデックスを保持
	int rev;
	Weight weight;
	Flow cap;
	Edge() : src(0), dst(0), weight(0) {}
	Edge(int s, int d, Weight w) : src(s), dst(d), weight(w) {}
	bool operator<(const Edge& right) const {
		return dst < right.dst;
	}
};

using Edges = std::vector<Edge>;
using Graph = std::vector<Edges>;
using Array = std::vector<Weight>;
using Matrix = std::vector<Array>;

void add_edge(Graph& g, int a, int b, Weight w = 1) {
	g[a].emplace_back(a, b, w);
	g[b].emplace_back(b, a, w);
}
void add_arc(Graph& g, int a, int b, Weight w = 1) { g[a].emplace_back(a, b, w); }

int dx[4] = { 0, 1, 0, -1 }; // x軸方向への変位
int dy[4] = { 1, 0, -1, 0 }; // y軸方向への変位

signed main() {
	int n;
	cin >> n;
	vector<int> dist(n + 1, -1);

	Graph G(n + 1);
	rep(i, n) {

		int u, k;
		cin >> u >> k;
		rep(j, k) {
			int v;
			cin >> v;
			add_arc(G, u, v);
		}
	}

	queue<int> q;
	q.push(1);
	dist[1] = 0;
	while (!q.empty())
	{
		int node = q.front();
		q.pop();
		for (Edge e : G[node]) {
			if (dist[e.dst] == -1) {
				dist[e.dst] = dist[e.src] + 1;
				q.push(e.dst);
			}
		}
	}

	REPS(i, n) {
		cout << i << " " << dist[i] << "\n";
	}

	return 0;
}

C++: #include <iostream>
#include <vector>
#include <queue>

int main() {
	int n;
	std::cin >> n;

	std::vector<std::vector<int>> edges(n);
	for (auto&& v : edges) {
		int k;
		std::cin >> k >> k;

		for (int i = 0; i < k; ++i) {
			int u;
			std::cin >> u;
			--u;

			v.push_back(u);
		}
	}

	std::vector<int> depth(n, -1);
	depth[0] = 0;

	std::queue<int> que;
	que.push(0);
	while (!que.empty()) {
		int cur = que.front();
		que.pop();

		for (auto&& dist : edges[cur]) {
			if (depth[dist] == -1) {
				depth[dist] = depth[cur] + 1;
				que.push(dist);
			}
		}
	}

	for (int i = 0; i < n; ++i)
		std::cout << i + 1 << " " << depth[i] << std::endl;
}

C++: #include <iostream>
#include <stack>
#include <queue>

using namespace std;

#define MAX 100

#define WHITE 0
#define GRAY 1
#define BLACK 2

int T;
int N;

int M[MAX][MAX];
int C[MAX],D[MAX];

void bfs(int s)
{
    stack<int> *q = new stack<int>;

    q->push(s);
    D[s] = 0;
    C[s] = GRAY;

    while(!q->empty())
    {
        int u = q->top();
        q->pop();

        for (int v = 0; v < N; v++)
        {
            if (M[u][v] && C[v] == WHITE)
            {
                C[v] = GRAY;
                D[v] = D[u] + 1;
                q->push(v);
            }
        }

        C[u] = BLACK;
    }
}

int main ()
{
    cin >> N;

    for (int i = 0; i < N; i++)
    {
        C[i] = WHITE;
        D[i] = -1;

        for (int j = 0; j < N; j++)
        {
            M[i][j] = 0;
        }
    }

    for (int i = 0; i < N; i++)
    {
        int u, k;
        cin >> u >> k;
        u--;

        for (int j = 0; j < k; j++)
        {
            int v;
            cin >> v;
            v--;
            M[u][v] = 1;
        }
    }

/*
    for (int i = 0; i < N; i++)
    {
        for (int j = 0; j < N; j++)
        {
            if (j > 0)
                cout << " ";
            cout << M[i][j];
        }
        cout << endl;
    }
*/
    bfs(0);

    for (int i = 0; i < N; i++)
    {
        cout << i+1 << " " << D[i] << endl;
    }

    return 0;
}