Go: package main

// packed from [splaytree.go main.rmq.go splaytree_debug.go] with goone.

import (
	"bufio"
	"fmt"
	"io"
	"os"
	"strconv"
	"strings"
)

type SplayTreeNode struct {
	parent, left, right *SplayTreeNode

	size    int
	value   int
	minimum int
}

func newSplayTreeNode(v int) *SplayTreeNode {
	return &SplayTreeNode{value: v}
}

func (node *SplayTreeNode) rotate() {
	var pp, p, c *SplayTreeNode
	p = node.parent
	pp = p.parent
	if pp != nil && pp.left == p {
		pp.left = node
	}
	if pp != nil && pp.right == p {
		pp.right = node
	}
	node.parent = pp
	if p.left == node {
		c = node.right
		node.right = p
		p.left = c
	} else {
		c = node.left
		node.left = p
		p.right = c
	}
	p.parent = node
	if c != nil {
		c.parent = p
	}
	p.update()
	node.update()
}

func (node *SplayTreeNode) state() int {
	if node.parent == nil {
		return 0
	}
	if node.parent.left == node {
		return -1
	} else if node.parent.right == node {
		return 1
	}
	return 0
}

func (node *SplayTreeNode) splay() {
	for node.state() != 0 {
		if node.parent.state() == 0 {
			node.rotate()
			return
		}
		if node.state() == node.parent.state() {
			node.parent.rotate()
			node.rotate()
		} else {
			node.rotate()
			node.rotate()
		}
	}
}

func (node *SplayTreeNode) update() {
	node.size = 1
	node.minimum = node.value
	if node.left != nil {
		node.size += node.left.size
		node.minimum = min(node.minimum, node.left.minimum)
	}
	if node.right != nil {
		node.size += node.right.size
		node.minimum = min(node.minimum, node.right.minimum)
	}
}
func min(a, b int) int {
	if a < b {
		return a
	}
	return b
}

func (node *SplayTreeNode) Get(idx int) *SplayTreeNode {
	cur := node
	for true {
		lSize := 0
		if cur.left != nil {
			lSize = cur.left.size
		}
		if idx < lSize {
			cur = cur.left
		}
		if lSize == idx {
			cur.splay()
			return cur
		}
		if idx > lSize {
			cur = cur.right
			idx = idx - lSize - 1
		}
	}
	return nil
}

func mergeSplayNode(l, r *SplayTreeNode) (root *SplayTreeNode) {
	if l == nil {
		return r
	}
	if r == nil {
		return l
	}
	root = l.Get(l.size - 1)
	root.right = r
	r.parent = root
	root.update()
	return root
}

func (node *SplayTreeNode) Split(leftCount int) (left *SplayTreeNode, right *SplayTreeNode) {
	root := node.Get(leftCount)
	lRoot, rRoot := root.left, root

	rRoot.left = nil
	if lRoot != nil {
		lRoot.parent = nil
	}
	rRoot.update()
	return lRoot, rRoot
}

func splayTreeInsert(t *SplayTreeNode, idx int, node *SplayTreeNode) (root *SplayTreeNode) {
	l, r := t.Split(idx)
	return mergeSplayNode(
		mergeSplayNode(l, node),
		r,
	)
}

func removeSplayTree(t *SplayTreeNode, idx int) (root *SplayTreeNode, removed *SplayTreeNode) {
	target := t.Get(idx)
	l, r := target.left, target.right
	if l != nil {
		l.parent = nil
	}
	if r != nil {
		r.parent = nil
	}
	target.left = nil
	target.right = nil
	target.update()
	return mergeSplayNode(l, r), target
}

const (
	initialBufSize = 100000
	maxBufSize     = 1000000
)

var sc *bufio.Scanner

func initScanner(r io.Reader) *bufio.Scanner {
	buf := make([]byte, initialBufSize)

	sc := bufio.NewScanner(r)
	sc.Buffer(buf, maxBufSize)
	sc.Split(bufio.ScanWords)
	return sc
}

func main() {
	sc = initScanner(os.Stdin)
	resolve()
}

func resolve() {
	n := scanInt(sc)
	q := scanInt(sc)
	table := newDebugNodeSlice(200001)
	for i := 0; i < n; i++ {
		table.l[i].parent = &table.l[i+1]
		table.l[i+1].left = &table.l[i]
		table.l[i].update()
		table.l[i+1].update()
	}
	var root *SplayTreeNode = &table.l[n]
	for i := 0; i < n; i++ {
		table.l[i].value = scanInt(sc)
		table.l[i].update()
	}
	table.l[n].update()
	for i := 0; i < q; i++ {
		switch scanInt(sc) {
		case 0:
			root = shift(root, scanInt(sc), scanInt(sc))
		case 1:
			l := scanInt(sc)
			r := scanInt(sc)
			tmp, rRoot := root.Split(r + 1)
			lRoot, cRoot := tmp.Split(l)
			fmt.Println(cRoot.minimum)
			root = mergeSplayNode(mergeSplayNode(lRoot, cRoot), rRoot)
		case 2:
			root = root.Get(scanInt(sc))
			root.value = scanInt(sc)
			root.update()
		}
	}
}


C++: #include <cstdlib>
#include <cmath>
#include <climits>
#include <cfloat>
#include <map>
#include <utility>
#include <set>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include <algorithm>
#include <functional>
#include <sstream>
#include <deque>
#include <complex>
#include <stack>
#include <queue>
#include <cstdio>
#include <cctype>
#include <cstring>
#include <ctime>
#include <iterator>
#include <bitset>
#include <numeric>
#include <list>
#include <iomanip>
#include <cassert>
#include <array>
#include <tuple>
#include <initializer_list>
#include <unordered_set>
#include <unordered_map>
#include <forward_list>
using ll = long long;
#define rep(j,k) for (int j = 0; j < (int)(k); j++)

struct Random {
    uint32_t seed;
    Random(uint32_t s = 0) {
        seed = (uint32_t)time(0) + 1145141919;
    }
    uint32_t next() {
        static uint32_t x = 123456789, y = 362436069, z = 521288629, w = seed;
        uint32_t t = x ^ (x << 11);
        x = y; y = z; z = w; w = (w ^ (w >> 19)) ^ (t ^ (t >> 8));
        return w;
    }
    int32_t nextInt(int32_t l, int32_t r) { return l + next() % (r - l + 1); }
    int32_t nextInt(int r) { return next() % r; }
    template<int mask>
    int32_t nextInt() { return next() & mask; }
    double nextDouble() { return next() * 0.00000000023283064365386962890625; }
    double nextDouble(double r) { return next() * 0.00000000023283064365386962890625 * r; }
};
#define rand @
Random rng;

namespace RBST {
    using Key = int;
    
    struct Node {
        Key key;
        Node *left, *right;
        int size;
        Key min;
    };

    const Key INF = 1e9;
    using Np = Node*;
    using pair = std::pair<Np, Np>;

    const Np NIL = new Node{ Key(), nullptr, nullptr, 0, INF };

    int size(Np n) { return n->size; }

    Key min(Np n) { return n->min; }

    void update(Np n) {
        n->size = 1 + size(n->left) + size(n->right);
        n->min = std::min({ min(n->left), n->key, min(n->right) });
    }

    void assign(Np n, int k, Key x) {
        if (k < size(n->left)) assign(n->left, k, x);
        else if (size(n->left) == k) n->key = x;
        else assign(n->right, k - size(n->left) - 1, x);
        update(n);
    }

    Key min(Np n, int l, int r) {
        l = std::max(l, 0);
        r = std::min(r, size(n));
        if (l >= r) return INF;
        if (l == 0 && r == size(n)) return min(n);

        Key res = INF;
        int sl = size(n->left);
        res = std::min(res, min(n->left, l, r));
        res = std::min(res, min(n->right, l - sl - 1, r - sl - 1));
        if (l <= sl && sl < r) res = std::min(res, n->key);
        return res;
    }

    Np merge(Np l, Np r) {
        if (l == NIL) return r;
        if (r == NIL) return l;
        int sl = size(l), sr = size(r);
        if(rng.next() % (sl + sr) >= sl){
            l->right = merge(l->right, r);
            update(l);
            return l;
        } else {
            r->left = merge(l, r->left);
            update(r);
            return r;
        }
    }

    pair split(Np n, int k) {
        if (n == NIL) return{ NIL, NIL };
        if (k <= size(n->left)) {
            pair p = split(n->left, k);
            n->left = p.second;
            update(n);
            return{ p.first, n };
        } else {
            pair p = split(n->right, k - size(n->left) - 1);
            n->right = p.first;
            update(n);
            return{ n, p.second };
        }
    }

    Np shift(Np n, int l, int r) {
        Np a, b, c, d;
        std::tie(a, b) = split(n, l);
        std::tie(b, c) = split(b, r - l);
        std::tie(c, d) = split(c, 1);
        return merge(merge(a, c), merge(b, d));
    }

    Np append(Np n, const Key &k) {
        static Node pool[200010];
        static int p = 0;
        Np a = pool + p++;
        *a = { k, NIL, NIL, 1, k };
        return merge(n, a);
    }
};

using namespace std;
int main() {
    cin.tie(0);
    ios::sync_with_stdio(0);

    int n, q;
    cin >> n >> q;

    RBST::Node *root = RBST::NIL;

    for (int i = 0; i < n; i++) {
        int a;
        cin >> a;
        root = RBST::append(root, a);
    }

    //Treap::show(root);

    for (int i = 0; i < q; i++) {
        int x, y, z;
        cin >> x >> y >> z;
        if (x == 0) {
            root = RBST::shift(root, y, z);
        }
        if (x == 1) {
            //puts("=====");
            //Treap::show(root);
            cout << RBST::min(root, y, z + 1) << '\n';
        }
        if (x == 2) {
            RBST::assign(root, y, z);
        }
    }
}