Go: package main

/*
フィボナッチ数列
*/

import (
	"bufio"
	"bytes"
	"fmt"
	"log"
	"os"
	"strconv"
	"strings"
)

func fibWithMemo(n int, memo map[int]int) int {
	if n == 0 || n == 1 {
		return 1
	}
	if val, ok := memo[n]; ok {
		return val
	}
	memo[n] = fibWithMemo(n-1, memo) + fibWithMemo(n-2, memo)
	return memo[n]
}

func fib(n int) int {
	memo := make(map[int]int)
	return fibWithMemo(n, memo)
}

func main() {
	scanner := makeScanner(1024)
	n := eGetInt(scanner)
	fmt.Println(fib(n))
}

////////////////////////////////////////////////////////////////////////////////
// ライブラリ
////////////////////////////////////////////////////////////////////////////////
func makeScanner(maxByte int) *bufio.Scanner {
	scanner := bufio.NewScanner(os.Stdin)
	scanner.Buffer(make([]uint8, 0, 8192), maxByte)
	return scanner
}
func makeWordScanner() *bufio.Scanner {
	scanner := makeScanner(8192)
	scanner.Split(bufio.ScanWords)
	return scanner
}
func eGetLine(r *bufio.Scanner) string {
	if r.Scan() {
		return r.Text()
	}
	err := r.Err()
	if err != nil {
		log.Fatal(err)
	}
	// EOF
	return ""
}
func eGetInt(r *bufio.Scanner) int {
	line := eGetLine(r)
	return eAtoi(line)
}
func eGetFields(r *bufio.Scanner) []string {
	line := eGetLine(r)
	return strings.Fields(line)
}
func eGetInts(r *bufio.Scanner) []int {
	fields := eGetFields(r)
	ints := make([]int, len(fields))
	for i := 0; i < len(ints); i++ {
		ints[i] = eAtoi(fields[i])
	}
	return ints
}
func eGetChars(r *bufio.Scanner) []string {
	line := eGetLine(r)
	return strings.Split(line, "")
}
func eAtoi(s string) int {
	n, err := strconv.Atoi(s)
	if err != nil {
		log.Fatal(err)
	}
	return n
}

type ints []int

func (s ints) String() string {
	var buf bytes.Buffer
	buf.WriteString("[")
	sep := ""
	for _, v := range s {
		buf.WriteString(fmt.Sprintf("%s%d", sep, v))
		sep = ", "
	}
	buf.WriteString("]")
	return buf.String()
}

func reverse(a ints) ints {
	r := make(ints, len(a))
	for i := 0; i < len(a); i++ {
		r[i] = a[len(a)-1-i]
	}
	return r
}
func max(a ints) (int, bool) {
	if len(a) == 0 {
		return 0, false
	}
	m := a[0]
	for _, e := range a {
		if e > m {
			m = e
		}
	}
	return m, true
}
func min(a []int) int {
	m := a[0]
	for _, v := range a {
		if v < m {
			m = v
		}
	}
	return m
}

func sum(a ints) int {
	if len(a) == 0 {
		return 0
	}
	sum := 0
	for _, e := range a {
		sum += e
	}
	return sum
}
func find(n int, a ints) int {
	for i, v := range a {
		if n == v {
			return i
		}
	}
	return -1
}

C++: #include <bits/stdc++.h>

#define rep(i, a, b) for (int i = a; i < (int)(b); ++i)
#define rrep(i, a, b) for (int i = b - 1; i >= (int)(a); --i)

using namespace std;

using ll = long long;
using vi = vector<int>;
using vll = vector<ll>;

int calc_memo(vi& dp, int n) {
    if (n <= 1) { return 1; }
    if (dp[n] != 0) { return dp[n]; }
    return dp[n] = calc_memo(dp, n - 2) + calc_memo(dp, n - 1);
}

int calc_dp(vi& dp, int n) {
    dp[0] = dp[1] = 1;
    int i = 2;
    while(i <= n) {
        dp[i] = dp[i - 1] + dp[i - 2];
        ++i;
    }
    return dp[i - 1];
}

int main() {
    cin.tie(0);
    ios::sync_with_stdio(false);

    int n;
    cin >> n;

    vi dp(n + 1, 0);
    cout << calc_dp(dp, n) << endl;

    return 0;
}

C++: #include<iostream>
using namespace std;
int main(){
    int n;
    cin>>n;
    int F[50];
    F[0]=F[1]=1;
    for(int i=2;i<=n;i++)
        F[i]=F[i-1]+F[i-2];
    cout<<F[n]<<"\n";
    return 0;
}

C++: #include <iostream>

using namespace std;

int main(){
  int n;
  unsigned long long fib[50];
  
  fib[0] = 1;
  fib[1] = 1;

  cin >> n;

  for(int i = 2;i <= n;i++){
    fib[i] = fib[i-1] + fib[i-2]; 
  }

  cout << fib[n] << endl;

  return 0;
}

C++: #include<iostream>
using namespce std;

int main()
{
	int n,i;
	int a[44];
	cin >> n;
	a[0]=1;
	a[1]=1;
	for(i=2;i<n;i++){
		a[i]=a[i-1]+a[a-2];
	}
	cout << a[n-1]<<endl;

}

C++: #include <bits/stdc++.h>
using namespace std;

int main(){
int i,fib[45],n;
cin>>n;
fib[0]=1,fib[1]=1;
for(i=2;i<=n;i++){
fib[i]=fib[i-1]+fib[i-2];
}
cout<<fib[n]<<endl;
}

C++: #include <bits/stdc++.h>
using namespace std;
#define MAX 50
int fibonacci(int);
int F[MAX];

int main(){
  int i,n;
  for(i = 0; i < MAX; i++){
    F[i] = -1;
  }
  cin >> n;
  cout << fibonacci(n) << endl;
  return 0;
}

int fibonacci(int n){
  if(n == 0 || n == 1){
    return F[n] = 1;
  }
  if(F[n] != -1){
    return F[n];
  }
  return F[n] = fibonacci(n-2) + fibonacci(n-1);
}

C++: // -*- coding: utf-8 -*-
// Last-Updated : <2014/06/20 08:35:59 by samui>

#include <algorithm>
#include <iostream>
#include <cstdio>
#include <string>
#include <vector>
#include <climits>
#include <set>
#include <bitset>

#define MP(a, b) std::make_pair(a, b)
#define X first
#define Y second
#define rep(i,n) for(int (i) = 0; (i) < (int)(n); ++(i))
#define rer(i,l,n) for(int (i) = l; (i) <= (int)(n); ++(i))
#define reu(i,l,n) for(int (i) = l; (i) < (int)(n); ++(i))
template<typename T,typename U> inline void amin(T &x,U y){ if(y<x) x = y;}
template<typename T,typename U> inline void amax(T &x,U y){ if(x<y) x = y;}
template<typename TYPE,std::size_t SIZE>
std::size_t len(const TYPE (&array)[SIZE]){return SIZE;}

// 幾何ライブ
typedef long double LD;
const LD INF = 1e100;
const LD EPS = 1e-8;
const LD PI = acos(-1);
typedef std::pair<LD,LD> PLD;
typedef std::vector<std::pair<LD,LD>> VPLD2;

class Point{
public:
  LD x,y;
  Point(LD x = 0,LD y = 0): x(x),y(y){ };
  Point operator + (Point p) {return Point(x+p.x,y+p.y);};
  Point operator - (Point p) {return Point(x-p.x,y-p.y);};
  Point operator * (LD a) {return Point(x*a,y*a);};
  Point operator / (LD a) {return Point(x/a,y/a);};
  LD abs(){return std::sqrt(x*x+y*y);};
  Point unit(){LD u = abs();return Point(x,y)/u; };
};
typedef Point Vector2D;
LD dotProduct(const Vector2D a,const Vector2D b){
  return a.x*b.x+a.y*b.y;
}
LD crossProduct(const Vector2D a, const Vector2D b){return a.x*b.y-a.y*b.x;}
LD angle(Vector2D a,Vector2D b){
  return acos(dotProduct(a,b)/(a.abs()*b.abs()));
}
LD norm(Vector2D a){return a.x*a.x+a.y*a.y;}
Point projection(Point a1,Point a2,Point a3){
  // 点a3にたいする線分a1-a2上への射影をもとめる。
  LD d = dotProduct(a3-a1,a2-a1)/norm(a2-a1);
  return (a1+(a2-a1)*d);
}
Point reflection(Point a1,Point a2,Point a3){
  return (a3+(projection(a1,a2,a3)-a3)*2);
}
int ccw(Point a1,Point a2,Point a3){
  Vector2D a = a2-a1;
  Vector2D b = a3-a1;
  if(crossProduct(a,b) > EPS) return 1; // a1,a2,a3が反時計まわり
  if(crossProduct(a,b) < -EPS) return -1;//a1,a2,a3が時計まわり
  if(dotProduct(a,b) < -EPS) return +2; //a3--a1--a2 で直線
  if(norm(a)< norm(b)) return -2; // a1--a2--a3 の順で直線
  return 0; // a1--a3--a2の順番
}


int main(int argc, char *argv[])
{
  int a[45];
  a[0] = 0;
  a[1] = 1;
  reu(i,2,46){
    a[i] = a[i-1]+a[i-2];
  }
  int t;
  std::cin>>t;
  std::cout<<a[t+1]<<std::endl;

  return 0;
}

C++: #include <iostream>
#include <vector>
using namespace std;


void fibonacci(int n){
  vector<int> fib;

  fib.push_back(1);
  fib.push_back(1);

  if(n < 2){
    cout << "1" << endl;
  }else if(n == 2){
    fib.push_back(fib.at(0) + fib.at(1));
  }else{
    for(int i = 2;i < n+1;i++){
      fib.push_back(fib.at(i - 2) + fib.at(i - 1));
    }
  }

  cout << fib.back() << endl;

}

int main(){
  int n;
  cin >> n;
  fibonacci(n);

  return 0;
}