Go: package main

import "fmt"

var H, W int

type point struct {
	x, y int
}

func (p *point) add(q point) {
	p.x += q.x
	p.y += q.y
	if p.x < 0 {
		p.x += H
	}
	if p.y < 0 {
		p.y += W
	}
	p.x %= H
	p.y %= W
}

func isPalindrome(str string) bool {
	for i, j := 0, len(str)-1; i < j; i, j = i+1, j-1 {
		if str[i] != str[j] {
			return false
		}
	}
	return true
}

func magicSpel(arr []string) string {
	var ans string
	m := map[string]int{}
	for i := range arr {
		for j := range arr[i] {
			for _, d := range []point{{-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1}} {
				cur := point{x: i, y: j}
				str := string(arr[cur.x][cur.y])
				cur.add(d)
				for i != cur.x || j != cur.y {
					str += string(arr[cur.x][cur.y])
					cur.add(d)
					if isPalindrome(str) {
						m[str] += 2
					} else {
						m[str]++
					}
				}
			}
		}
	}
	for s, v := range m {
		if 1 < v {
			if len(ans) < len(s) {
				ans = s
			} else if len(ans) == len(s) && s < ans {
				ans = s
			}
		}
	}

	if len(ans) == 0 {
		return "0"
	}

	return ans
}

func main() {
	for {
		fmt.Scan(&H, &W)
		if H == 0 && W == 0 {
			break
		}

		var arr []string

		for i := 0; i < H; i++ {
			var s string
			fmt.Scan(&s)
			arr = append(arr, s)
		}

		fmt.Println(magicSpel(arr))
	}
}

// 2 3
// ABC
// DEF

C++:                                         #include <bits/stdc++.h>
                                        #include<iostream>
                                        #include<cstdio>
                                        #include<vector>
                                        #include<queue>
                                        #include<map>
                                        #include<cstring>
                                        #include<string>
                                        #include <math.h>
                                        #include<algorithm>
                                    //    #include <boost/multiprecision/cpp_int.hpp>
                                        #include<functional>
                                #define int long long
                                        #define inf  1000000007
                                        #define pa pair<int,int>
                                        #define ll long long
                                        #define pal pair<double,pa>
                                        #define ppa pair<int,int>
                                        #define ppap pair<int,pa>
                                        #define ssa pair<string,int>
                                        #define  mp make_pair
                                        #define  pb push_back
                                        #define EPS (1e-12)
                                        #define equals(a,b) (fabs((a)-(b))<EPS)
                                  #define VI vector<int>
                                        using namespace std;
                                        
                                  class pas{
                                    	public:
                                    	int x,y;
                                    	pas(int x=0,int y=0):x(x),y(y) {}
                                    	pas operator + (pas p) {return pas(x+p.x,y+p.y);}
                                    	pas operator - (pas p) {return pas(x-p.x,y-p.y);}
                                    	pas operator * (int a) {return pas(x*a,y*a);}
                                    	pas operator / (int a) {return pas(x/a,y/a);}
                                    //	double absv() {return sqrt(norm());}
                                    	int norm() {return x*x+y*y;}
                                    	bool operator < (const pas &p) const{
                                   		return x != p.x ? x<p.x: y<p.y;
                                   	}
                                  //		bool operator < (const pas &p) const{
                                    //		return y != p.y ? y<p.y: x<p.x;
                                    //	}
                                    	bool operator == (const pas &p) const{
                                    		return x==p.x && y==p.y;
                                    	}
                                    };

                                        class Point{
                                        	public:
                                        	double x,y;
                                        	Point(double x=0,double y=0):x(x),y(y) {}
                                        	Point operator + (Point p) {return Point(x+p.x,y+p.y);}
                                        	Point operator - (Point p) {return Point(x-p.x,y-p.y);}
                                        	Point operator * (double a) {return Point(x*a,y*a);}
                                        	Point operator / (double a) {return Point(x/a,y/a);}
                                        	double absv() {return sqrt(norm());}
                                        	double norm() {return x*x+y*y;}
                                        	bool operator < (const Point &p) const{
                                        		return x != p.x ? x<p.x: y<p.y;
                                        	}
                                        	bool operator == (const Point &p) const{
                                        		return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS;
                                        	}
                                        };
                                        typedef Point Vector;
                                 #define pl pair<int,pas>
                                        struct Segment{
                                        Point p1,p2;
                                        };
                                        
struct star{
Segment se[5];
};
                                         double dot(Vector a,Vector b){
                                        	return a.x*b.x+a.y*b.y;
                                        }
                                        double cross(Vector a,Vector b){
                                        	return a.x*b.y-a.y*b.x;
                                        }
                                    
            bool parareru(Point a,Point b,Point c,Point d){
            //	if(abs(cross(a-b,d-c))<EPS)cout<<"dd "<<cross(a-b,d-c)<<endl;
            	return abs(cross(a-b,d-c))<EPS;
            }
            double distance_ls_p(Point a, Point b, Point c) {
              if ( dot(b-a, c-a) < EPS ) return (c-a).absv();
              if ( dot(a-b, c-b) < EPS ) return (c-b).absv();
              return abs(cross(b-a, c-a)) / (b-a).absv();
            }
            bool is_intersected_ls(Segment a,Segment b) {
            	if(a.p1==b.p1||a.p2==b.p1||a.p1==b.p2||a.p2==b.p2) return false;
            	if(parareru((a.p2),(a.p1),(b.p1),(b.p2))&&parareru((a.p2),(a.p1),(b.p1),(b.p1))){
            //		cout<<"sss"<<endl;
            		if(dot(a.p1-b.p1,a.p1-b.p2)<EPS) return true;
            		if(dot(a.p2-b.p1,a.p2-b.p2)<EPS) return true;
            		if(dot(a.p1-b.p1,a.p2-b.p1)<EPS) return true;
            		if(dot(a.p1-b.p2,a.p2-b.p2)<EPS) return true;
            		return false;
            	}
              else return ( cross(a.p2-a.p1, b.p1-a.p1) * cross(a.p2-a.p1, b.p2-a.p1) < EPS ) && ( cross(b.p2-b.p1, a.p1-b.p1) * cross(b.p2-b.p1, a.p2-b.p1) < EPS );
            }
            double segment_len(Segment a){
            	
            	return (a.p1-a.p2).absv();
            }
            double segment_dis(Segment a,Segment b){
            	if(is_intersected_ls(a,b))return 0;
            	double r=distance_ls_p(a.p1, a.p2, b.p1);
            	r=min(r,distance_ls_p(a.p1, a.p2, b.p2));
            	r=min(r,distance_ls_p(b.p1, b.p2, a.p2));
            	r=min(r,distance_ls_p(b.p1, b.p2, a.p1));
            	return r;
            }
            Point intersection_ls(Segment a, Segment b) {
              Point ba = b.p2-b.p1;
              double d1 = abs(cross(ba, a.p1-b.p1));
              double d2 = abs(cross(ba, a.p2-b.p1));
              double t = d1 / (d1 + d2);
             
              return a.p1 + (a.p2-a.p1) * t;
            }
			pair<Point,Point> circle_intersection(Point c1,double r1,Point c2,double r2){
				double d=(c1-c2).absv();
				double h=(r1*r1-r2*r2+d*d)/2.0/d;
				double l=sqrt(r1*r1-h*h);
			//	cout<<d<<" "<<h<<" "<<l<<endl;
				Point asi=c1+(c2-c1)*h/((c2-c1).absv());
				Vector r1r2=(c2-c1)/((c2-c1).absv());
				Vector sui={r1r2.y,-r1r2.x};
			//	cout<<sui.x<<" "<<sui.y<<endl;
				pair<Point,Point> z=mp(asi+sui*l,asi-sui*l);
				if(z.first.x>z.second.x) swap(z.first,z.second);
				return z;
			}
double dist(star s1,star s2){
	double ans=10000000000.0;
	
	for(int i=0;i<5;i++)for(int j=0;j<5;j++){
		if( is_intersected_ls(s1.se[i],s2.se[j])) {
			
//			cout<<s1.se[i].p1.x<<" "<<s1.se[i].p1.y<<endl;
//			cout<<s1.se[i].p2.x<<" "<<s1.se[i].p2.y<<endl;
//			cout<<s2.se[j].p1.x<<" "<<s2.se[j].p1.y<<endl;
//			cout<<s2.se[j].p2.x<<" "<<s2.se[j].p2.y<<endl;
		return 0.0;
		}
		ans=min(ans,segment_dis(s1.se[i],s2.se[j]));
//		cout<<"   "<<i<<" "<<j<<" "<<segment_dis(s1.se[i],s2.se[j])<<endl;
	}
	return ans;
}
int gcd(int x,int y){
	if(x<y) return gcd(y,x);
	if(x==y) return x;
	if(x%y==0) return y;
	return gcd(y,x%y);
}
set<string>se,ansset;
 char a[50][50]={0};
 
int dx[8]={1,-1,0,0,1,1,-1,-1};
int dy[8]={0,0,1,-1,-1,1,1,-1};
     signed main(){
int h,w;
     	while(1){
     		se.clear();
     		ansset.clear();
     		cin>>h>>w;
     		if(h==0) return 0;
     		
     		for(int i=0;i<h;i++){
     		string s;
     			cin>>s;
     			for(int j=0;j<w;j++)a[i][j]=s[j];
     		
     		}
     		int g=gcd(h,w);
     		int lc=h*w/g;
     		
     		
     		for(int i=0;i<h;i++)for(int j=0;j<w;j++){
     			for(int r=0;r<8;r++){
     				string ans="";
     				int x=i,y=j;
     				int moji=h;
     				if(r>=2 && r<4) moji=w;
     				if(r>=4) moji=lc;
     				int cn=0;
     				while(cn<moji){
     					ans+=a[x][y];
     					x+=dx[r];
     					y+=dy[r];
     					x=(x+3*h)%h;
     					y=(y+3*w)%w;
     			//		cout<<ans<<endl;
     					if(ans.length()>=2){
     						if(se.find(ans)!=se.end()){
     							se.erase(ans);
     							ansset.insert(ans);
     						}
     						else{
     							se.insert(ans);
     						}
     						
     					}
     				cn++;
     				}
     			}
     		}
     		
     		if(ansset.size()==0)cout<<0<<endl;
     		
     		else {
     			string q="";
     			for(auto it=ansset.begin();it!=ansset.end();it++){
     				string w=*it;
     				if(q.length()>w.length()) continue;
     				else if(q.length()<w.length()) q=w;
     				else{
     					if(w<q) q=w;
     				}
     			}
     			cout<<q<<endl;
     		}
     		
     	
     	}
   
           	return 0;
           }