Go: package main

// packed from [splaytree.go main.rmq.go splaytree_debug.go] with goone.

import (
	"bufio"
	"fmt"
	"io"
	"os"
	"strconv"
	"strings"
)

type SplayTreeNode struct {
	parent, left, right *SplayTreeNode

	size    int
	value   int
	minimum int
}

func newSplayTreeNode(v int) *SplayTreeNode {
	return &SplayTreeNode{value: v}
}

func (node *SplayTreeNode) rotate() {
	var pp, p, c *SplayTreeNode
	p = node.parent
	pp = p.parent
	if pp != nil && pp.left == p {
		pp.left = node
	}
	if pp != nil && pp.right == p {
		pp.right = node
	}
	node.parent = pp
	if p.left == node {
		c = node.right
		node.right = p
		p.left = c
	} else {
		c = node.left
		node.left = p
		p.right = c
	}
	p.parent = node
	if c != nil {
		c.parent = p
	}
	p.update()
	node.update()
}

func (node *SplayTreeNode) state() int {
	if node.parent == nil {
		return 0
	}
	if node.parent.left == node {
		return -1
	} else if node.parent.right == node {
		return 1
	}
	return 0
}

func (node *SplayTreeNode) splay() {
	for node.state() != 0 {
		if node.parent.state() == 0 {
			node.rotate()
			return
		}
		if node.state() == node.parent.state() {
			node.parent.rotate()
			node.rotate()
		} else {
			node.rotate()
			node.rotate()
		}
	}
}

func (node *SplayTreeNode) update() {
	node.size = 1
	node.minimum = node.value
	if node.left != nil {
		node.size += node.left.size
		node.minimum = min(node.minimum, node.left.minimum)
	}
	if node.right != nil {
		node.size += node.right.size
		node.minimum = min(node.minimum, node.right.minimum)
	}
}
func min(a, b int) int {
	if a < b {
		return a
	}
	return b
}

func (node *SplayTreeNode) Get(idx int) *SplayTreeNode {
	cur := node
	for true {
		lSize := 0
		if cur.left != nil {
			lSize = cur.left.size
		}
		if idx < lSize {
			cur = cur.left
		}
		if lSize == idx {
			cur.splay()
			return cur
		}
		if idx > lSize {
			cur = cur.right
			idx = idx - lSize - 1
		}
	}
	return nil
}

func mergeSplayNode(l, r *SplayTreeNode) (root *SplayTreeNode) {
	if l == nil {
		return r
	}
	if r == nil {
		return l
	}
	root = l.Get(l.size - 1)
	root.right = r
	r.parent = root
	root.update()
	return root
}

func (node *SplayTreeNode) Split(leftCount int) (left *SplayTreeNode, right *SplayTreeNode) {
	root := node.Get(leftCount)
	lRoot, rRoot := root.left, root

	rRoot.left = nil
	if lRoot != nil {
		lRoot.parent = nil
	}
	rRoot.update()
	return lRoot, rRoot
}

func splayTreeInsert(t *SplayTreeNode, idx int, node *SplayTreeNode) (root *SplayTreeNode) {
	l, r := t.Split(idx)
	return mergeSplayNode(
		mergeSplayNode(l, node),
		r,
	)
}

func removeSplayTree(t *SplayTreeNode, idx int) (root *SplayTreeNode, removed *SplayTreeNode) {
	target := t.Get(idx)
	l, r := target.left, target.right
	if l != nil {
		l.parent = nil
	}
	if r != nil {
		r.parent = nil
	}
	target.left = nil
	target.right = nil
	target.update()
	return mergeSplayNode(l, r), target
}

const (
	initialBufSize = 100000
	maxBufSize     = 1000000
)

var sc *bufio.Scanner

func initScanner(r io.Reader) *bufio.Scanner {
	buf := make([]byte, initialBufSize)

	sc := bufio.NewScanner(r)
	sc.Buffer(buf, maxBufSize)
	sc.Split(bufio.ScanWords)
	return sc
}

func main() {
	sc = initScanner(os.Stdin)
	resolve()
}

func resolve() {
	n := scanInt(sc)
	q := scanInt(sc)
	table := newDebugNodeSlice(200001)
	for i := 0; i < n; i++ {
		table.l[i].parent = &table.l[i+1]
		table.l[i+1].left = &table.l[i]
		table.l[i].update()
		table.l[i+1].update()
	}
	var root *SplayTreeNode = &table.l[n]
	for i := 0; i < n; i++ {
		table.l[i].value = scanInt(sc)
		table.l[i].update()
	}
	table.l[n].update()
	for i := 0; i < q; i++ {
		switch scanInt(sc) {
		case 0:
			root = shift(root, scanInt(sc), scanInt(sc))
		case 1:
			l := scanInt(sc)
			r := scanInt(sc)
			tmp, rRoot := root.Split(r + 1)
			lRoot, cRoot := tmp.Split(l)
			fmt.Println(cRoot.minimum)
			root = mergeSplayNode(mergeSplayNode(lRoot, cRoot), rRoot)
		case 2:
			root = root.Get(scanInt(sc))
			root.value = scanInt(sc)
			root.update()
		}
	}
}


C++: #include <bits/stdc++.h>

using namespace std;

using int64 = long long;

template< class T >
struct ArrayPool {
  vector< T > pool;
  vector< T * > stock;
  int ptr;

  ArrayPool(int sz) : pool(sz), stock(sz) {}

  inline T *alloc() { return stock[--ptr]; }

  inline void free(T *t) { stock[ptr++] = t; }

  void clear() {
    ptr = (int) pool.size();
    for(int i = 0; i < pool.size(); i++) stock[i] = &pool[i];
  }
};

template< class D, D (*f)(D, D) >
struct RedBlackTree {
  enum COLOR {
    BLACK, RED
  };

  struct Node {
    Node *l, *r;
    COLOR color;
    int level, cnt;
    D key, sum;

    Node() {}

    Node(const D &k) :
        key(k), sum(k), l(nullptr), r(nullptr), color(BLACK), level(0), cnt(1) {}

    Node(Node *l, Node *r, const D &k) :
        key(k), color(RED), l(l), r(r) {}
  };

  ArrayPool< Node > pool;


  const D M1;

  RedBlackTree(int sz, const D &M1) :
      pool(sz), M1(M1) {}


  inline Node *alloc(const D &key) {
    return &(*pool.alloc() = Node(key));
  }

  inline Node *alloc(Node *l, Node *r) {
    auto t = &(*pool.alloc() = Node(l, r, M1));
    return update(t);
  }

  virtual Node *clone(Node *t) { return t; }

  inline int count(const Node *t) { return t ? t->cnt : 0; }

  inline D sum(const Node *t) { return t ? t->sum : M1; }

  Node *update(Node *t) {
    t->cnt = count(t->l) + count(t->r) + (!t->l || !t->r);
    t->level = t->l ? t->l->level + (t->l->color == BLACK) : 0;
    t->sum = f(f(sum(t->l), t->key), sum(t->r));
    return t;
  }

  Node *propagate(Node *t) {
    t = clone(t);
    return t;
  }

  Node *rotate(Node *t, bool b) {
    t = propagate(t);
    Node *s;
    if(b) {
      s = propagate(t->l);
      t->l = s->r;
      s->r = t;
    } else {
      s = propagate(t->r);
      t->r = s->l;
      s->l = t;
    }
    update(t);
    return update(s);
  }

  Node *submerge(Node *l, Node *r) {
    if(l->level < r->level) {
      r = propagate(r);
      Node *c = (r->l = submerge(l, r->l));
      if(r->color == BLACK && c->color == RED && c->l && c->l->color == RED) {
        r->color = RED;
        c->color = BLACK;
        if(r->r->color == BLACK) return rotate(r, true);
        r->r->color = BLACK;
      }
      return update(r);
    }
    if(l->level > r->level) {
      l = propagate(l);
      Node *c = (l->r = submerge(l->r, r));
      if(l->color == BLACK && c->color == RED && c->r && c->r->color == RED) {
        l->color = RED;
        c->color = BLACK;
        if(l->l->color == BLACK) return rotate(l, false);
        l->l->color = BLACK;
      }
      return update(l);
    }
    return alloc(l, r);
  }

  Node *merge(Node *l, Node *r) {
    if(!l || !r) return l ? l : r;
    Node *c = submerge(l, r);
    c->color = BLACK;
    return c;
  }

  pair< Node *, Node * > split(Node *t, int k) {
    if(!t) return {nullptr, nullptr};
    t = propagate(t);
    if(k == 0) return {nullptr, t};
    if(k >= count(t)) return {t, nullptr};
    Node *l = t->l, *r = t->r;
    pool.free(t);
    if(k < count(l)) {
      auto p = split(l, k);
      return {p.first, merge(p.second, r)};
    }
    if(k > count(l)) {
      auto p = split(r, k - count(l));
      return {merge(l, p.first), p.second};
    }
    return {l, r};
  }

  Node *build(int l, int r, const vector< D > &v) {
    if(l + 1 >= r) return alloc(v[l]);
    return merge(build(l, (l + r) >> 1, v), build((l + r) >> 1, r, v));
  }

  Node *build(const vector< D > &v) {
    pool.clear();
    return build(0, (int) v.size(), v);
  }

  void dump(Node *r, typename vector< D >::iterator &it) {
    r = propagate(r);
    if(!r->l || !r->r) {
      *it++ = r->key;
      return;
    }
    dump(r->l, it);
    dump(r->r, it);
  }

  vector< D > dump(Node *r) {
    vector< D > v((size_t) count(r));
    auto it = begin(v);
    dump(r, it);
    return v;
  }

  string to_string(Node *r) {
    auto s = dump(r);
    string ret;
    for(int i = 0; i < s.size(); i++) {
      ret += std::to_string(s[i]);
      ret += ", ";
    }
    return (ret);
  }

  void insert(Node *&t, int k, const D &v) {
    auto x = split(t, k);
    t = merge(merge(x.first, alloc(v)), x.second);
  }

  void erase(Node *&t, int k) {
    auto x = split(t, k);
    auto y = split(x.second, 1);
    pool.free(y.first);
    t = merge(x.first, y.second);
  }

  D query(Node *&t, int a, int b) {
    auto x = split(t, a);
    auto y = split(x.second, b - a);
    auto ret = sum(y.first);
    t = merge(x.first, merge(y.first, y.second));
    return ret;
  }

  void set_element(Node *&t, int k, const D &x) {
    if(!t->l) {
      t->key = t->sum = x;
      return;
    }
    t = propagate(t);
    if(k < count(t->l)) set_element(t->l, k, x);
    else set_element(t->r, k - count(t->l), x);
    t = update(t);
  }

  int size(Node *t) {
    return count(t);
  }

  bool empty(Node *t) {
    return !t;
  }

  Node *makeset() {
    return (nullptr);
  }
};


using int64 = long long;

int mymin(int a, int b) { return min(a, b); }

int main() {
  int n, q;
  scanf("%d %d", &n, &q);
  vector< int > v(n);
  for(int i = 0; i < n; i++) scanf("%d", &v[i]);

  auto f = [](int a, int b) { return min(a, b); };
  const int INF = 1 << 30;

  RedBlackTree< int, mymin > rbt(2 * n, INF);
  auto root = rbt.build(v);
  for(int i = 0; i < q; i++) {
    int x, y, z;
    scanf("%d %d %d", &x, &y, &z);
    if(x == 0) {
      int v = rbt.query(root, z, z + 1);
      rbt.erase(root, z);
      rbt.insert(root, y, v);
    } else if(x == 1) {
      printf("%d\n", rbt.query(root, y, z + 1));
    } else if(x == 2) {
      rbt.set_element(root, y, z);
    }
  }
}