Go: package main

// packed from [splaytree.go main.rmq.go splaytree_debug.go] with goone.

import (
	"bufio"
	"fmt"
	"io"
	"os"
	"strconv"
	"strings"
)

type SplayTreeNode struct {
	parent, left, right *SplayTreeNode

	size    int
	value   int
	minimum int
}

func newSplayTreeNode(v int) *SplayTreeNode {
	return &SplayTreeNode{value: v}
}

func (node *SplayTreeNode) rotate() {
	var pp, p, c *SplayTreeNode
	p = node.parent
	pp = p.parent
	if pp != nil && pp.left == p {
		pp.left = node
	}
	if pp != nil && pp.right == p {
		pp.right = node
	}
	node.parent = pp
	if p.left == node {
		c = node.right
		node.right = p
		p.left = c
	} else {
		c = node.left
		node.left = p
		p.right = c
	}
	p.parent = node
	if c != nil {
		c.parent = p
	}
	p.update()
	node.update()
}

func (node *SplayTreeNode) state() int {
	if node.parent == nil {
		return 0
	}
	if node.parent.left == node {
		return -1
	} else if node.parent.right == node {
		return 1
	}
	return 0
}

func (node *SplayTreeNode) splay() {
	for node.state() != 0 {
		if node.parent.state() == 0 {
			node.rotate()
			return
		}
		if node.state() == node.parent.state() {
			node.parent.rotate()
			node.rotate()
		} else {
			node.rotate()
			node.rotate()
		}
	}
}

func (node *SplayTreeNode) update() {
	node.size = 1
	node.minimum = node.value
	if node.left != nil {
		node.size += node.left.size
		node.minimum = min(node.minimum, node.left.minimum)
	}
	if node.right != nil {
		node.size += node.right.size
		node.minimum = min(node.minimum, node.right.minimum)
	}
}
func min(a, b int) int {
	if a < b {
		return a
	}
	return b
}

func (node *SplayTreeNode) Get(idx int) *SplayTreeNode {
	cur := node
	for true {
		lSize := 0
		if cur.left != nil {
			lSize = cur.left.size
		}
		if idx < lSize {
			cur = cur.left
		}
		if lSize == idx {
			cur.splay()
			return cur
		}
		if idx > lSize {
			cur = cur.right
			idx = idx - lSize - 1
		}
	}
	return nil
}

func mergeSplayNode(l, r *SplayTreeNode) (root *SplayTreeNode) {
	if l == nil {
		return r
	}
	if r == nil {
		return l
	}
	root = l.Get(l.size - 1)
	root.right = r
	r.parent = root
	root.update()
	return root
}

func (node *SplayTreeNode) Split(leftCount int) (left *SplayTreeNode, right *SplayTreeNode) {
	root := node.Get(leftCount)
	lRoot, rRoot := root.left, root

	rRoot.left = nil
	if lRoot != nil {
		lRoot.parent = nil
	}
	rRoot.update()
	return lRoot, rRoot
}

func splayTreeInsert(t *SplayTreeNode, idx int, node *SplayTreeNode) (root *SplayTreeNode) {
	l, r := t.Split(idx)
	return mergeSplayNode(
		mergeSplayNode(l, node),
		r,
	)
}

func removeSplayTree(t *SplayTreeNode, idx int) (root *SplayTreeNode, removed *SplayTreeNode) {
	target := t.Get(idx)
	l, r := target.left, target.right
	if l != nil {
		l.parent = nil
	}
	if r != nil {
		r.parent = nil
	}
	target.left = nil
	target.right = nil
	target.update()
	return mergeSplayNode(l, r), target
}

const (
	initialBufSize = 100000
	maxBufSize     = 1000000
)

var sc *bufio.Scanner

func initScanner(r io.Reader) *bufio.Scanner {
	buf := make([]byte, initialBufSize)

	sc := bufio.NewScanner(r)
	sc.Buffer(buf, maxBufSize)
	sc.Split(bufio.ScanWords)
	return sc
}

func main() {
	sc = initScanner(os.Stdin)
	resolve()
}

func resolve() {
	n := scanInt(sc)
	q := scanInt(sc)
	table := newDebugNodeSlice(200001)
	for i := 0; i < n; i++ {
		table.l[i].parent = &table.l[i+1]
		table.l[i+1].left = &table.l[i]
		table.l[i].update()
		table.l[i+1].update()
	}
	var root *SplayTreeNode = &table.l[n]
	for i := 0; i < n; i++ {
		table.l[i].value = scanInt(sc)
		table.l[i].update()
	}
	table.l[n].update()
	for i := 0; i < q; i++ {
		switch scanInt(sc) {
		case 0:
			root = shift(root, scanInt(sc), scanInt(sc))
		case 1:
			l := scanInt(sc)
			r := scanInt(sc)
			tmp, rRoot := root.Split(r + 1)
			lRoot, cRoot := tmp.Split(l)
			fmt.Println(cRoot.minimum)
			root = mergeSplayNode(mergeSplayNode(lRoot, cRoot), rRoot)
		case 2:
			root = root.Get(scanInt(sc))
			root.value = scanInt(sc)
			root.update()
		}
	}
}


C++: // #include "avlarray.hpp"


#include <memory>
#include <cassert>

template<typename a>
struct Node {
  Node() : left(nullptr), right(nullptr), n(0), rank(0) {}
  Node(a v_) : left(nullptr), right(nullptr), n(1), rank(1), val(v_) {}
  Node(std::shared_ptr< Node<a> > l, std::shared_ptr< Node<a> > r)
    : left(l), right(r), n(l->n + r->n), rank(std::max(l->rank, r->rank) + 1), val(mergeInfo(l->val, r->val)) {} 
  std::shared_ptr< Node<a> > left;
  std::shared_ptr< Node<a> > right;
  int n;
  int rank;
  a val;
};

template<typename a>
using AVLArray = std::shared_ptr< Node<a> >;

template<typename a>
std::shared_ptr<Node<a>> merge(std::shared_ptr<Node<a>> left, std::shared_ptr<Node<a>> right) {
  if( left.get() == nullptr ) return right;
  if( right.get() == nullptr ) return left;
  return std::shared_ptr<Node<a>>(new Node<a>(left, right));
}

template<typename a>
std::pair<std::shared_ptr<Node<a>>, std::shared_ptr<Node<a>>> split(std::shared_ptr<Node<a>> root, int k) {
  if( root.get() == nullptr ) return std::make_pair(std::shared_ptr<Node<a>>(nullptr), std::shared_ptr<Node<a>>(nullptr));
  if( k == 0 ) return std::make_pair(std::shared_ptr<Node<a>>(nullptr), root);
  if( k == root->n ) return std::make_pair(root, std::shared_ptr<Node<a>>(nullptr));
  assert( root->n != 1 );
  if( k <= root->left->n ) {
    auto s = split(root->left, k);
    return std::make_pair(s.first, merge(s.second, root->right));
  }
  else {
    auto s = split(root->right, k - root->left->n);
    return std::make_pair(merge(root->left, s.first), s.second);
  }
}

template<typename a>
std::shared_ptr<Node<a>> newNode(a v) {
  return std::shared_ptr<Node<a>>(new Node<a>(v));
}

template<typename a>
void dumpTree(std::shared_ptr<Node<a>> tree) {
  if( tree.get() == nullptr ) return;
  dumpTree2(tree->left);
  dumpInfo(tree->val);
  fprintf(stderr, "[n=%d,rank=%d]", tree->n, tree->rank);
  dumpTree2(tree->right);
  fprintf(stderr, "\n");
}

template<typename a>
void dumpTree2(std::shared_ptr<Node<a>> tree) {
  if( tree.get() == nullptr ) return;
  fputc('{', stderr);
  dumpTree2(tree->left);
  dumpInfo(tree->val);
  fprintf(stderr, "[n=%d,rank=%d]", tree->n, tree->rank);
  dumpTree2(tree->right);
  fputc('}', stderr);
}

template<typename a>
void dumpArray(std::shared_ptr<Node<a>> tree) {
  if( tree.get() == nullptr ) return;
  if( tree->rank == 1 ) {
    dumpInfo(tree->val);
    return;
  }
  dumpArray2(tree->left);
  dumpArray2(tree->right);
  fprintf(stderr, "\n");
}

template<typename a>
void dumpArray2(std::shared_ptr<Node<a>> tree) {
  if( tree.get() == nullptr ) return;
  if( tree->rank == 1 ) {
    dumpInfo(tree->val);
    return;
  }
  dumpArray2(tree->left);
  dumpArray2(tree->right);
}



struct Info {
  Info(int min_) : min(min_) {}
  int min;
};
Info mergeInfo(Info x, Info y) {
  return Info(std::min(x.min, y.min));
}
void dumpInfo(Info x) {
  fprintf(stderr, "[min=%d]", x.min);
}

int main() {
  AVLArray<Info> root;
  int n, q;
  scanf("%d %d", &n, &q);
  for(int i = 0; i < n; ++i) {
    int a;
    scanf("%d", &a);
    root = merge(root, newNode(Info(a)));
  }
  // dumpArray(root);
  for(int i = 0; i < q; ++i) {
    int x, y, z;
    scanf("%d %d %d", &x, &y, &z);
    if( x == 0 ) {
      auto x1t = split(root, y);
      auto x2t = split(x1t.second, z - y);
      auto x3x4 = split(x2t.second, 1);
      root = merge(merge(x1t.first, x3x4.first), merge(x2t.first, x3x4.second));
    }
    if( x == 1 ) {
      auto x1t = split(root, y);
      auto x2x3 = split(x1t.second, z - y + 1);
      printf("%d\n", x2x3.first->val.min);
    }
    if( x == 2 ) {
      auto x1t = split(root, y);
      auto x2x3 = split(x1t.second, 1);
      root = merge(merge(x1t.first, newNode(Info(z))), x2x3.second);
    }
    // dumpArray(root);
    // fprintf(stderr, "\n");
    // dumpTree(root);
    // fprintf(stderr, "\n");
  }
  
  return 0;
}