Go: package main

/*
フィボナッチ数列
*/

import (
	"bufio"
	"bytes"
	"fmt"
	"log"
	"os"
	"strconv"
	"strings"
)

func fibWithMemo(n int, memo map[int]int) int {
	if n == 0 || n == 1 {
		return 1
	}
	if val, ok := memo[n]; ok {
		return val
	}
	memo[n] = fibWithMemo(n-1, memo) + fibWithMemo(n-2, memo)
	return memo[n]
}

func fib(n int) int {
	memo := make(map[int]int)
	return fibWithMemo(n, memo)
}

func main() {
	scanner := makeScanner(1024)
	n := eGetInt(scanner)
	fmt.Println(fib(n))
}

////////////////////////////////////////////////////////////////////////////////
// ライブラリ
////////////////////////////////////////////////////////////////////////////////
func makeScanner(maxByte int) *bufio.Scanner {
	scanner := bufio.NewScanner(os.Stdin)
	scanner.Buffer(make([]uint8, 0, 8192), maxByte)
	return scanner
}
func makeWordScanner() *bufio.Scanner {
	scanner := makeScanner(8192)
	scanner.Split(bufio.ScanWords)
	return scanner
}
func eGetLine(r *bufio.Scanner) string {
	if r.Scan() {
		return r.Text()
	}
	err := r.Err()
	if err != nil {
		log.Fatal(err)
	}
	// EOF
	return ""
}
func eGetInt(r *bufio.Scanner) int {
	line := eGetLine(r)
	return eAtoi(line)
}
func eGetFields(r *bufio.Scanner) []string {
	line := eGetLine(r)
	return strings.Fields(line)
}
func eGetInts(r *bufio.Scanner) []int {
	fields := eGetFields(r)
	ints := make([]int, len(fields))
	for i := 0; i < len(ints); i++ {
		ints[i] = eAtoi(fields[i])
	}
	return ints
}
func eGetChars(r *bufio.Scanner) []string {
	line := eGetLine(r)
	return strings.Split(line, "")
}
func eAtoi(s string) int {
	n, err := strconv.Atoi(s)
	if err != nil {
		log.Fatal(err)
	}
	return n
}

type ints []int

func (s ints) String() string {
	var buf bytes.Buffer
	buf.WriteString("[")
	sep := ""
	for _, v := range s {
		buf.WriteString(fmt.Sprintf("%s%d", sep, v))
		sep = ", "
	}
	buf.WriteString("]")
	return buf.String()
}

func reverse(a ints) ints {
	r := make(ints, len(a))
	for i := 0; i < len(a); i++ {
		r[i] = a[len(a)-1-i]
	}
	return r
}
func max(a ints) (int, bool) {
	if len(a) == 0 {
		return 0, false
	}
	m := a[0]
	for _, e := range a {
		if e > m {
			m = e
		}
	}
	return m, true
}
func min(a []int) int {
	m := a[0]
	for _, v := range a {
		if v < m {
			m = v
		}
	}
	return m
}

func sum(a ints) int {
	if len(a) == 0 {
		return 0
	}
	sum := 0
	for _, e := range a {
		sum += e
	}
	return sum
}
func find(n int, a ints) int {
	for i, v := range a {
		if n == v {
			return i
		}
	}
	return -1
}

C++: // C++ 14
#include <iostream>
#include <string>
#include <vector>
#include <list>
#include <algorithm>
#include <queue>
#include <stack>
#include <set>
#include <map>
#include <unordered_map>
#include <math.h>

#define ll long long
#define Int ll
#define loop(__x, __start, __end) for(Int __x = __start; __x < __end; __x++)
#define loopdown(__x, __start, __end) for(Int __x = __start; __x > __end; __x--)
#define rep(__n) for(Int __x = 0; __x < __n; __x++)
#define span(__a,__x,__y) __a.begin()+__x,__a.begin()+__y
#define span_all(__a) __a.begin(),__a.end()
#define len(__x) (__x.size())
#define last(__x) (__x[__x.size()-1])

using namespace std;

struct Point {
  Int x, y;
  Point(Int x, Int y): x(x), y(y) {}
  Point(): x(0), y(0) {}

  bool operator< (const Point &p1) const {
    return x < p1.x && y < p1.y;
  }
};
ostream & operator << (ostream & out, Point const & v) {
  out << "Point(" << v.x << ", " << v.y << ')';
  return out;
}

istream & operator >> (istream & in, Point & v) {
  Int x, y;
  in >> x; in >> y; v.x = x; v.y = y;
  return in;
}

// Geometry

#define EPS 0.0000000001

class Vector2 {
public:
  double x, y;
  
  Vector2(double x = 0, double y = 0): x(x), y(y) {}
  
  Vector2 operator + (Vector2 v) { return Vector2(x + v.x, y + v.y); }
  Vector2 operator - (Vector2 v) { return Vector2(x - v.x, y - v.y); }
  Vector2 operator * (double k) { return Vector2(x * k, y * k); }
  Vector2 operator / (double k) { return Vector2(x / k, y / k); }
  
  double length() { return sqrt(norm()); }
  double norm() { return x * x + y * y; }
  double dot (Vector2 v) { return x * v.x + y * v.y; }
  double cross (Vector2 v) { return x * v.y - y * v.x; }
  
  bool operator < (const Vector2 &v) const {
    return x != v.x ? x < v.x : y < v.y;
  }
  
  bool operator == (const Vector2 &v) const {
    return fabs(x - v.x) < EPS && fabs(y - v.y) < EPS;
  }
};

ostream & operator << (ostream & out, Vector2 const & v) { 
  out<< "Vector2(" << v.x << ", " << v.y << ')';
  return out;
}

istream & operator >> (istream & in, Vector2 & v) { 
  double x, y;
  in >> x;
  in >> y;
  v.x = x;
  v.y = y;
  return in;
}

Int N;

void input() {
  cin >> N;
}

vector<Int> dp(45, -1);

Int fib(Int n) {
  if (~dp.at(n)) return dp.at(n);
  Int m = fib(n-1) + fib(n-2);
  dp.at(n) = m;
  return m;
}

void solve() {
  dp.at(0) = dp.at(1) = 1;
  cout << fib(N) << endl;
}

int main() {
  input();
  solve();
  return 0;
}

C++: #include<iostream>
#include<cstdio>
using namespace std;

int fib(int n)
{
	int f[45]={0};
	if(n==0 || n==1) return f[n]=1;
	if(f[n]>0) return f[n];
	return f[n]=fib(n-1)+fib(n-2);;
}

int main()
{
	int n;
	
	cin >> n;
	cout << fib(n) << endl;
	return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

int memo[50];

int fib(int n){
	  if(memo[n] != -1)
			return memo[n];
	  
	  if(n==0 or n==1){
			memo[n] = 1;
			return 1;
	  }
	  int ans = fib(n-1) + fib(n-2);
	  memo[n] = ans;
	  return ans;
}

int main (){

	  int n;
	  cin >> n;
	  memset(memo,-1,sizeof(memo));
	  cout << fib(n) << endl;

}

C++: #include <iostream>
#include <algorithm>
#include <vector>
#define debug(x) cout << #x << "==" << x << endl;

using namespace std;

//??\???
#define MAX_N 44
int N;
int dp[MAX_N];

int main() {
  ios::sync_with_stdio(false);

  cin >> N;

  // dp[0] = dp[1] = 1;
  // for(int i = 2; i <= N; i++) {
  //   dp[i] = dp[i-1] + dp[i-2];
  // }

  int now = 1;
  int prev1 = 1, prev2 = 1;
  for(int i = 2; i <= N; i++) {
    now = prev1 + prev2;
    prev2 = prev1;
    prev1 = now;
  }

  cout << now << endl;

  return 0;
}