Go: package main

import (
	"bufio"
	_ "container/heap"
	"fmt"
	"os"
	_ "sort"
	"strconv"
)

// I/O
type Scanner struct {
	sc *bufio.Scanner
}

func NewScanner() *Scanner {
	sc := bufio.NewScanner(os.Stdin)
	sc.Split(bufio.ScanWords)
	sc.Buffer(make([]byte, 1024), int(1e+9))
	return &Scanner{sc}
}

func (s *Scanner) nextStr() string {
	s.sc.Scan()
	return s.sc.Text()
}

func (s *Scanner) nextInt() int {
	i, e := strconv.Atoi(s.nextStr())
	if e != nil {
		panic(e)
	}
	return i
}

func (s *Scanner) nextFloat() float64 {
	f, e := strconv.ParseFloat(s.nextStr(), 64)
	if e != nil {
		panic(e)
	}
	return f
}

func (s *Scanner) nextRuneSlice() []rune {
	return []rune(s.nextStr())
}

func (s *Scanner) nextIntSlice(n int) []int {
	res := make([]int, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextInt()
	}
	return res
}

func (s *Scanner) nextFloatSlice(n int) []float64 {
	res := make([]float64, n)
	for i := 0; i < n; i++ {
		res[i] = s.nextFloat()
	}
	return res
}

// Arithmetic
func max(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m < i {
			m = i
		}
	}
	return m
}

func min(nums ...int) int {
	m := nums[0]
	for _, i := range nums {
		if m > i {
			m = i
		}
	}
	return m
}

func abs(x int) int {
	if x > 0 {
		return x
	}
	return -x
}

func pow(x, y int) int {
	res := 1
	for i := 0; i < y; i++ {
		res *= x
	}
	return res
}

func ceil(a, b int) int {
	if a%b == 0 {
		return a / b
	} else {
		return a/b + 1
	}
}

func gcd(a, b int) int {
	if b == 0 {
		return a
	}
	return gcd(b, a%b)
}

func lcm(a, b int) int {
	return a / gcd(a, b) * b
}

// Sort
type RuneSlice []rune

func (a RuneSlice) Len() int           { return len(a) }
func (a RuneSlice) Less(i, j int) bool { return a[i] < a[j] }
func (a RuneSlice) Swap(i, j int)      { a[i], a[j] = a[j], a[i] }

// Main
const MOD = int(1e+9) + 7
const INF = 1 << 60

func main() {
	sc := NewScanner()
	wtr := bufio.NewWriter(os.Stdout)
	defer wtr.Flush()
	for true {
		N, M := sc.nextInt(), sc.nextInt()
		if N == 0 && M == 0 {
			break
		}
		C := sc.nextIntSlice(M)
		X := sc.nextIntSlice(N)
		dp := make([][256]int, N+1)
		for i := 0; i < N+1; i++ {
			for j := 0; j < 256; j++ {
				dp[i][j] = INF
			}
		}
		dp[0][128] = 0
		for i := 0; i < N; i++ {
			for j := 0; j < 256; j++ {
				if dp[i][j] == INF {
					continue
				}
				for k := 0; k < M; k++ {
					nex := j + C[k]
					if nex < 0 {
						nex = 0
					}
					if nex > 255 {
						nex = 255
					}
					dp[i+1][nex] = min(dp[i+1][nex], dp[i][j]+pow(X[i]-nex, 2))
				}
			}
		}
		ans := INF
		for i := 0; i < 256; i++ {
			ans = min(ans, dp[N][i])
		}
		fmt.Fprintln(wtr, ans)
	}
}

C++: //Yattazo! Watashiha-Yosen-tsuukashita! It's 460points/600points! OHO!!!!!
#include<iostream>
#include<algorithm>
#include<cmath>
using namespace std;
int x[21000][256],n,m,y[64000],z[64000],d,minx;
int main(){
	while(true){
		minx=2000000000;
		for(int i=0;i<21000;i++){for(int j=0;j<256;j++){x[i][j]=2000000000;}}
		cin>>n>>m;if(!n){break;}
		for(int i=0;i<m;i++){cin>>y[i];}
		for(int i=1;i<=n;i++){cin>>z[i];}
		x[0][128]=0;
		for(int i=1;i<=n;i++){
			for(int j=0;j<256;j++){
				if(x[i-1][j]<1000000000){
					for(int k=0;k<m;k++){
						d=y[k]+j;
						if(d<0){d=0;}
						if(d>255){d=255;}
						x[i][d]=min(x[i][d],x[i-1][j]+(int)pow(1.0*(z[i]-d),2));
					}
				}
			}
		}
		for(int i=0;i<256;i++){minx=min(minx,x[n][i]);}
		cout<<minx<<endl;
	}
}

C++: #include <bits/stdc++.h>
using namespace std;

template<class T>
bool chmax(T& a, const T& b) {
    if (a < b) { a = b; return true; }
    return false;
}
template<class T>
bool chmin(T& a, const T& b) {
    if (b < a) { a = b; return true; }
    return false;
}

// std::vector Declaration
template<typename T>
vector<T> make_v(size_t a) { return vector<T>(a); }
template<typename T, typename... Ts>
auto make_v(size_t a, Ts... ts) {
    return vector<decltype(make_v<T>(ts...))>(a, make_v<T>(ts...));
}

// std::vector Declaration and Initialization
template<typename T>
vector<T> make_vector(size_t a, T x) { return vector<T>(a, x); }
template<typename T, typename U, typename... Ts>
auto make_vector(size_t a, U b, Ts... ts) {
    return vector<decltype(make_vector<T>(b,ts...))>(a, make_vector<T>(b, ts...));
}

// std::vector Input
template<typename T>
istream& operator>>(istream& is, vector<T>& v) {
    for (auto &e : v) is >> e;
    return is;
}

// std::vector Debug
template<typename T>
ostream& operator<<(ostream& os, const vector<T>& v) {
    os << "[";
    bool a = 1;
    for (auto e : v) {
        os << (a ? "" : " ");
        os << e;
        a = 0;
    }
    os << "]";
    return os;
}

// std::array Debug
template<typename T, size_t n>
ostream& operator<<(ostream& os, const array<T, n>& v) {
    os << "[";
    bool a = 1;
    for (auto e : v) {
        os << (a ? "" : " ");
        os << e;
        a = 0;
    }
    os << "]";
    return os;
}

// std::deque Debug
template<typename T>
ostream& operator<<(ostream& os, const deque<T>& d) {
    os << "[";
    bool a = 1;
    for (auto e : d) {
        os << (a ? "" : " ");
        os << e;
        a = 0;
    }
    os << "]";
    return os;
}

// std::pair Debug
template<typename T, typename U>
ostream& operator<<(ostream& os, const pair<T, U>& p) {
    os << "(" << p.first << " " << p.second << ")";
    return os;
}

// std::set Debug
template<typename T>
ostream& operator<<(ostream& os, const set<T>& st) {
    os << "{";
    bool a = 1;
    for (auto e : st) {
        os << (a ? "" : " ");
        os << e;
        a = 0;
    }
    os << "}";
    return os;
}

// std::multiset Debug
template<typename T>
ostream& operator<<(ostream& os, const multiset<T>& st) {
    os << "{";
    bool a = 1;
    for (auto e : st) {
        os << (a ? "" : " ");
        os << e;
        a = 0;
    }
    os << "}";
    return os;
}

// std::map Debug
template<typename T, typename U>
ostream& operator<<(ostream& os, const map<T, U>& mp) {
    os << "{";
    bool a = 1;
    for (auto e : mp) {
        os << (a ? "" : " ");
        os << e.first << ":" << e.second;
        a = 0;
    }
    os << "}";
    return os;
}

// std::tuple Debug
template<int N, class Tuple>
void out(ostream& os, const Tuple& t){}
template<int N, class Tuple, class H, class ...Ts>
void out(ostream& os, const Tuple& t) {
    if (N) os << " ";
    os << get<N>(t);
    out<N+1,Tuple,Ts...>(os, t);
}
template<class ...Ts>
ostream& operator<<(ostream& os, const tuple<Ts...>& t) {
    os << "(";
    out<0,tuple<Ts...>,Ts...>(os, t);
    os << ")";
    return os;
}

// Debug
#define DUMP(x) cerr<<#x<<" = "<<(x)<<endl

// Weighted edge
template<typename T>
struct edge {
    int src, to;
    T cost;

    edge(int to, T cost) : src(-1), to(to), cost(cost) {}
    edge(int src, int to, T cost) : src(src), to(to), cost(cost) {}

    friend ostream& operator<<(ostream& os, const edge& e) {
        return os << "(" << e.src << "->" << e.to << ":" << e.cost << ")";
    }
};

using LL = long long;

#define fs first
#define sc second

const LL MOD = 1e9+7;


int main()
{
    cin.tie(0);
    ios::sync_with_stdio(false);
    cout << fixed << setprecision(10);

    while (true)
    {
        int n, m; cin >> n >> m;
        if (n == 0 && m == 0) {
            break;
        }

        vector<int> c(m), x(n);
        cin >> c >> x;


        const int INF = numeric_limits<int>::max();
        auto dp = make_vector<int>(n+1, 256, INF);
        dp[0][128] = 0;

        for (int i = 0; i < n; ++i) {
            for (int a = 0; a < 256; ++a) {
                if (dp[i][a] == INF) continue;

                for (int j = 0; j < m; ++j) {
                    int next = min(max( a + c[j], 0),255);
                    chmin(
                            dp[i+1][next],
                            dp[i][a] + (next - x[i]) * (next - x[i])
                         );
                }
            }
        }


        int ans = *min_element(dp[n].begin(), dp[n].end());
        cout << ans << endl;
    }

    return 0;
}