Go: package main

import (
	"fmt"
)

const MAX = 45

var dp [MAX]int

func fin(n int) int {
	if dp[n] != 0 {
		return dp[n]
	}

	switch n {
	case 0:
		dp[n] = 1
	case 1:
		dp[n] = 1
	default:
		dp[n] = fin(n-1) + fin(n-2)
	}
	return dp[n]
}

func main() {
	var n int
	fmt.Scan(&n)
	fmt.Println(fin(n))
}

C++: // C++ 14
#include <iostream>
#include <string>
#include <vector>
#include <list>
#include <algorithm>
#include <queue>
#include <stack>
#include <set>
#include <map>
#include <unordered_map>
#include <math.h>

#define ll long long
#define Int ll
#define loop(__x, __start, __end) for(Int __x = __start; __x < __end; __x++)
#define loopdown(__x, __start, __end) for(Int __x = __start; __x > __end; __x--)
#define rep(__n) for(Int __x = 0; __x < __n; __x++)
#define span(__a,__x,__y) __a.begin()+__x,__a.begin()+__y
#define span_all(__a) __a.begin(),__a.end()
#define len(__x) (__x.size())
#define last(__x) (__x[__x.size()-1])

using namespace std;

struct Point {
  Int x, y;
  Point(Int x, Int y): x(x), y(y) {}
  Point(): x(0), y(0) {}

  bool operator< (const Point &p1) const {
    return x < p1.x && y < p1.y;
  }
};
ostream & operator << (ostream & out, Point const & v) {
  out << "Point(" << v.x << ", " << v.y << ')';
  return out;
}

istream & operator >> (istream & in, Point & v) {
  Int x, y;
  in >> x; in >> y; v.x = x; v.y = y;
  return in;
}

// Geometry

#define EPS 0.0000000001

class Vector2 {
public:
  double x, y;
  
  Vector2(double x = 0, double y = 0): x(x), y(y) {}
  
  Vector2 operator + (Vector2 v) { return Vector2(x + v.x, y + v.y); }
  Vector2 operator - (Vector2 v) { return Vector2(x - v.x, y - v.y); }
  Vector2 operator * (double k) { return Vector2(x * k, y * k); }
  Vector2 operator / (double k) { return Vector2(x / k, y / k); }
  
  double length() { return sqrt(norm()); }
  double norm() { return x * x + y * y; }
  double dot (Vector2 v) { return x * v.x + y * v.y; }
  double cross (Vector2 v) { return x * v.y - y * v.x; }
  
  bool operator < (const Vector2 &v) const {
    return x != v.x ? x < v.x : y < v.y;
  }
  
  bool operator == (const Vector2 &v) const {
    return fabs(x - v.x) < EPS && fabs(y - v.y) < EPS;
  }
};

ostream & operator << (ostream & out, Vector2 const & v) { 
  out<< "Vector2(" << v.x << ", " << v.y << ')';
  return out;
}

istream & operator >> (istream & in, Vector2 & v) { 
  double x, y;
  in >> x;
  in >> y;
  v.x = x;
  v.y = y;
  return in;
}

Int N;

void input() {
  cin >> N;
}

vector<Int> dp(45, -1);

Int fib(Int n) {
  if (~dp.at(n)) return dp.at(n);
  Int m = fib(n-1) + fib(n-2);
  dp.at(n) = m;
  return m;
}

void solve() {
  dp.at(0) = dp.at(1) = 1;
  cout << fib(N) << endl;
}

int main() {
  input();
  solve();
  return 0;
}

C++: #include<iostream>
#include<cstdio>
using namespace std;

int fib(int n)
{
	int f[45]={0};
	if(n==0 || n==1) return f[n]=1;
	if(f[n]>0) return f[n];
	return f[n]=fib(n-1)+fib(n-2);;
}

int main()
{
	int n;
	
	cin >> n;
	cout << fib(n) << endl;
	return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

int memo[50];

int fib(int n){
	  if(memo[n] != -1)
			return memo[n];
	  
	  if(n==0 or n==1){
			memo[n] = 1;
			return 1;
	  }
	  int ans = fib(n-1) + fib(n-2);
	  memo[n] = ans;
	  return ans;
}

int main (){

	  int n;
	  cin >> n;
	  memset(memo,-1,sizeof(memo));
	  cout << fib(n) << endl;

}

C++: #include <iostream>
#include <algorithm>
#include <vector>
#define debug(x) cout << #x << "==" << x << endl;

using namespace std;

//??\???
#define MAX_N 44
int N;
int dp[MAX_N];

int main() {
  ios::sync_with_stdio(false);

  cin >> N;

  // dp[0] = dp[1] = 1;
  // for(int i = 2; i <= N; i++) {
  //   dp[i] = dp[i-1] + dp[i-2];
  // }

  int now = 1;
  int prev1 = 1, prev2 = 1;
  for(int i = 2; i <= N; i++) {
    now = prev1 + prev2;
    prev2 = prev1;
    prev1 = now;
  }

  cout << now << endl;

  return 0;
}

C++: #include<iostream>
#include<math.h>
#include<string>
#include<vector>
#include<algorithm>
#include<queue>
using namespace std;
#define INF 1<<20

struct edge{
	int to;
	int cost;
	edge() {};
	edge(int a, int b) {
		to = a;
		cost = b;
	}
};

struct Node {
	int pos;
	int cost;
	Node() {};
	Node(int a, int b) {
		pos = a;
		cost = b;
	}
	bool operator <(const Node& rhs) const {
		return cost > rhs.cost;
	}
};

void dijkistra(int st, int TO,int V,vector<vector<edge> > graph) {
	priority_queue<Node> q;
	vector<int> d(V);
	for (int i = 0;i < V;i++) {
		d[i] = INF;
	}
	d[st] = 0;
	q.push(Node(st, 0));
	while (!q.empty()) {
		Node s = q.top(); q.pop();
		int pos = s.pos;
		for (int i = 0;i < graph[pos].size();i++) {
			int to = graph[pos][i].to;
			int cost = graph[pos][i].cost;
			if (d[pos] + cost < d[to]) {
				d[to] = d[pos] + cost;
				q.push(Node(to, d[to]));
			}

		}
	}
	cout << d[TO] << endl;
}
int partition(int A[],int p, int r) {
	int x = A[r];
	int i = p - 1;
	for (int j = p;j < r;j++) {
		if (x >= A[j]) {
			i = i + 1;
			swap(A[i], A[j]);
		}
	}
		swap(A[i + 1], A[r]);
		return i + 1;
}
void quicksort(int A[], int p, int r) {
	if (p < r) {
		int q = partition(A, p, r);
		quicksort(A, p, q-1);
		quicksort(A, q + 1, r);
	}
}

int getNumberOfCoin(int C[],int n,int m) {
	int T[50000];
	for (int j = 0;j <= n;j++) {
		T[j] = INF;
	}
	T[0] = 0;
	for (int i = 0;i < m;i++) {
		for (int j = 0;j <= n;j++) {
			if (j - C[i] >=0  ) {
				T[j] = min(T[j], T[j - C[i]] + 1);
			}
		}
	}
	return T[n];
}
int knapsack(int w, int n,int* v,int* ww) {
	int W[101][10001];
		for (int j = 0;j <= w;j++) {
			W[0][j] = 0;
		}
	for (int i = 0;i < n;i++) {
		for (int k = 0;k < n;k++){
			for (int j = 0;j <= w;j++) {
				if (j - ww[k] < 0) {
					W[i + 1][j] = W[i][j];
				}
				if (j - ww[i] >= 0) {
					W[i + 1][j] = max(W[i][j], W[i][j - ww[k]] + v[k]);

				}
			}
		}
	}
	return W[n][w];
}
int fib(int n) {
	if (n == 0 || n == 1) {
		return 1;
	}
	return fib(n - 1) + fib(n - 2);
}
int main(){
int n;
cin >> n;
	cout << fib(n) << endl;

	return 0;
	
}

int isPrime(int x) {
	if (x <= 1) return false;
	if (x>2 && x % 2 == 0) return false;
	for (int i = 2;i <= sqrt(x);i++) {
		if (x%i == 0) {
			return false;
		}
	}
	if (x == 2) return true;
	return true;
}