Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
	"strings"
)

var (
	sc = bufio.NewScanner(os.Stdin)
)

type Point struct {
	X, Y int
}

type Gem struct {
	ID int
	Point
}

type Map struct {
	Current       *Point
	Gems          map[int]*Gem
	CollectedGems map[int]*Gem
}

func (m *Map) Move(dir string, l int) {
	switch {
	case dir == "N" || dir == "S":
		a := 1
		if dir == "S" {
			a = -1
		}
		for i := 0; i < l; i++ {
			m.Current.Y += a
			for _, g := range m.Gems {
				m.TryToTakeGem(g)
			}
		}
	case dir == "E" || dir == "W":
		a := 1
		if dir == "W" {
			a = -1
		}
		for i := 0; i < l; i++ {
			m.Current.X += a
			for _, g := range m.Gems {
				m.TryToTakeGem(g)
			}
		}
	}
}

func (m *Map) HasCompleted() bool {
	return len(m.Gems) == 0
}

func (m *Map) TryToTakeGem(g *Gem) {
	if m.Current.X == g.X && m.Current.Y == g.Y {
		m.CollectedGems[g.ID] = g
		delete(m.Gems, g.ID)
	}
}

func main() {
	for sc.Scan() {
		n, _ := strconv.Atoi(sc.Text())
		if n == 0 {
			break
		}
		m := &Map{
			Current:       &Point{X: 10, Y: 10},
			Gems:          map[int]*Gem{},
			CollectedGems: map[int]*Gem{},
		}
		for i := 0; i < n; i++ {
			sc.Scan()
			chunks := strings.Split(sc.Text(), " ")
			x, _ := strconv.Atoi(chunks[0])
			y, _ := strconv.Atoi(chunks[1])
			m.Gems[i+1] = &Gem{ID: i + 1, Point: Point{X: x, Y: y}}
		}
		sc.Scan()
		opCnt, _ := strconv.Atoi(sc.Text())
		for i := 0; i < opCnt; i++ {
			sc.Scan()
			chunks := strings.Split(sc.Text(), " ")
			dir := chunks[0]
			v, _ := strconv.Atoi(chunks[1])
			m.Move(dir, v)
		}
		msg := "No"
		if m.HasCompleted() {
			msg = "Yes"
		}
		fmt.Println(msg)
	}
}

C++: #include <iostream>
#include <string>
#include <queue>
#include <stack>
#include <algorithm>
#include <list>
#include <vector>
#include <complex>
#include <utility>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <climits>
#include <bitset>
#include <ctime>
#include <map>
#include <unordered_map>
#include <set>
#include <unordered_set>
#include <cassert>
#include <cstddef>
#include <iomanip>
#include <numeric>
#include <tuple>
#include <sstream>
#include <fstream>

using namespace std;
#define REP(i, n) for (int (i) = 0; (i) < (n); (i)++)
#define FOR(i, a, b) for (int (i) = (a); (i) < (b); (i)++)
#define RREP(i, a) for(int (i) = (a) - 1; (i) >= 0; (i)--)
#define FORR(i, a, b) for(int (i) = (a) - 1; (i) >= (b); (i)--)
#define DEBUG(C) cerr << #C << " = " << C << endl;
using LL = long long;
using VI = vector<int>;
using VVI = vector<VI>;
using VL = vector<LL>;
using VVL = vector<VL>;
using VD = vector<double>;
using VVD = vector<VD>;
using PII = pair<int, int>;
using PDD = pair<double, double>;
using PLL = pair<LL, LL>;
using VPII = vector<PII>;
#define ALL(a) begin((a)), end((a))
#define RALL(a) rbegin((a)), rend((a))
#define SORT(a) sort(ALL((a)))
#define RSORT(a) sort(RALL((a)))
#define REVERSE(a) reverse(ALL((a)))
#define MP make_pair
#define FORE(a, b) for (auto &&a : (b))
#define FIND(s, e) ((s).find(e) != (s).end())
#define EB emplace_back

const int INF = 1e9;
const int MOD = INF + 7;
const LL LLINF = 1e18;

set<PII> se;
void move(string c, int num, PII& p) {
    if (c == "N") {
        REP(i, num) {
            p.second++;
            if(FIND(se, p)) se.erase(p);
        }
    }
    if (c == "S") {
        REP(i, num) {
            p.second--;
            if(FIND(se, p)) se.erase(p);
        }
    }
    if (c == "W") {
        REP(i, num) {
            p.first--;
            if(FIND(se, p)) se.erase(p);
        }
    }
    if (c == "E") {
        REP(i, num) {
            p.first++;
            if(FIND(se, p)) se.erase(p);
        }
    }
}

void solve(int N) {
    REP(i, N) {
        int x, y;
        cin >> x >> y;
        se.insert(MP(x, y));
    }
    int M; cin >> M;
    PII robo = MP(10, 10);
    REP(i, M) {
        string c;
        int num;
        cin >> c >> num;
        move(c, num, robo);
    }
    if (se.size() == 0) {
        cout << "YES" << endl;
    } else {
        cout << "NO" <<endl;
    }
}

int main(void) {
    int n, p, m;
    string s;
    int a, b, c;
    while (cin >> n) {
        if (n == 0) return 0;
        solve(n);
        //return 0;
    }
}

C++: #include <bits/stdc++.h>

#define rep(i, n) for (int i = 0; i < int(n); i++)
#define rrep(i, n) for (int i = int(n) - 1; i >= 0; i--)
#define reps(i, n) for (int i = 1; i <= int(n); i++)
#define rreps(i, n) for (int i = int(n); i >= 1; i--)
#define repc(i, n) for (int i = 0; i <= int(n); i++)
#define rrepc(i, n) for (int i = int(n); i >= 0; i--)
#define repi(i, a, b) for (int i = int(a); i < int(b); i++)
#define repic(i, a, b) for (int i = int(a); i <= int(b); i++)
#define each(x, y) for (auto &x : y)
#define all(a) (a).begin(), (a).end()
#define bit(b) (1ll << (b))

using namespace std;

using i32 = int;
using i64 = long long;
using u64 = unsigned long long;
using f80 = long double;
using vi32 = vector<i32>;
using vi64 = vector<i64>;
using vu64 = vector<u64>;
using vf80 = vector<f80>;
using vstr = vector<string>;

inline void yes() { cout << "Yes" << '\n'; exit(0); }
inline void no() { cout << "No" << '\n'; exit(0); }
inline i64 gcd(i64 a, i64 b) { if (min(a, b) == 0) return max(a, b); if (a % b == 0) return b; return gcd(b, a % b); }
inline i64 lcm(i64 a, i64 b) { return a / gcd(a, b) * b; }
inline u64 xorshift() { static u64 x = 88172645463325252ull; x = x ^ (x << 7); return x = x ^ (x >> 9); }
void solve(); int main() { ios::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(16); solve(); return 0; }
template <typename T> class pqasc : public priority_queue<T, vector<T>, greater<T>> {};
template <typename T> class pqdesc : public priority_queue<T, vector<T>, less<T>> {};
template <typename T> inline void amax(T &x, T y) { if (x < y) x = y; }
template <typename T> inline void amin(T &x, T y) { if (x > y) x = y; }
template <typename T> inline T power(T x, i64 n, T e = 1) { T r = e; while (n > 0) { if (n & 1) r *= x; x *= x; n >>= 1; } return r; }
template <typename T> istream& operator>>(istream &is, vector<T> &v) { each(x, v) is >> x; return is; }
template <typename T> ostream& operator<<(ostream &os, vector<T> &v) { rep(i, v.size()) { if (i) os << ' '; os << v[i]; } return os; }
template <typename T, typename S> istream& operator>>(istream &is, pair<T, S> &p) { is >> p.first >> p.second; return is; }
template <typename T, typename S> ostream& operator<<(ostream &os, pair<T, S> &p) { os << p.first << ' ' << p.second; return os; }

void solve() {
  while (true) {
    int n; cin >> n;
    if (n == 0) return;
    vector<vi32> b(21, vi32(21));
    rep(i, n) {
      int x, y; cin >> x >> y;
      y = 20 - y;
      b[y][x] = 1;
    }
    int m; cin >> m;
    int x = 10, y = 10;
    rep(i, m) {
      char c;
      int l;
      cin >> c >> l;
      int dx, dy;
      if (c == 'N') dx = 0, dy = -1;
      if (c == 'S') dx = 0, dy = 1;
      if (c == 'E') dx = 1, dy = 0;
      if (c == 'W') dx = -1, dy = 0;
      rep(i, l) {
        x += dx, y += dy;
        b[y][x] = 0;
      }
    }
    bool f = true;
    rep(i, 21) rep(j, 21) if (b[i][j] == 1) f = false;
    if (f) cout << "Yes" << '\n';
    else cout << "No" << '\n';
  }
}