Go: package main

import (
	"container/heap"
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]struct{}, 0)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		if now.Person.Distance() == 0 {
			fmt.Println(now.Turn)
			return
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = struct{}{}
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				heap.Push(&pq, next)
			}
		}
	}
	fmt.Println("NA")
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<iostream>
#define M 52
#include<queue>
#include<cstring>
using namespace std;
struct P{
	int ax,ay,bx,by,cost;
	P(){}
	P(int h,int j,int k,int l,int co):
	ax(h),ay(j),bx(k),by(l),cost(co){}
	
};
int main(){
	bool s[M][M],d[M][M][M][M],u;
	int w,h,tx,ty,kx,ky,dx[]={1,-1,0,0},dy[]={0,0,-1,1};
	while(cin>>w>>h,w||h){
		cin>>tx>>ty;tx--;ty--;
		cin>>kx>>ky;kx--;ky--;
		for(int i=0;i<h;i++)
		for(int j=0;j<w;j++)
		cin>>s[i][j];
		queue<P> que;
		memset(d,sizeof(d),0);
		d[tx][ty][kx][ky]=0;
		que.push(P(tx,ty,kx,ky,0));
		u=true;
		while(!que.empty()){
			P p=que.front();
			que.pop();
			if(p.cost==100)
			break;
			if(p.ax==p.bx&&p.ay==p.by){
				cout<<p.cost<<endl;
				u=false;
				break;
			}
			int ntx,nty,nkx,nky;
			for(int i=0;i<4;i++){
				ntx=p.ax+dx[i];
				nty=p.ay+dy[i];
				nkx=p.bx-dx[i];
				nky=p.by-dy[i];
				if(!(ntx>=0&&ntx<w&&nty>=0&&nty<h)||s[nty][ntx]==1){
					ntx=tx;nty=ty;
				}
				if(!(nkx>=0&&nkx<w&&nky>=0&&nky<h)||s[nky][nkx]==1){
					nkx=kx;nky=ky;
				}
				if(d[ntx][nty][nkx][nky]!=1)
				que.push(P(ntx,nty,nkx,nky,p.cost+1));
				d[ntx][nty][nkx][nky]=1;
			}
		}
		if(u)
		cout<<"NA"<<endl;
	}
	return 0;
}

C++: #include <iostream>
#include <queue>
using namespace std;

const unsigned char INF = 255;
int H,W;
  bool F[52][52];
  unsigned char D[52][52][52][52];

class Point{
public:
  int tx;
  int ty;
  int kx;
  int ky;
  void set(int a,int b,int c,int d){
    tx = a;
    ty = b;
    kx = c;
    ky = d;
  }
};

int is_out_of_area(int y,int x){
  return x < 1 || x > W || y < 1 || y > H;
}
int main(){

  queue<Point> qa;
  Point p;
  int a,tx,ty,kx,ky;
  int inc_ty,inc_ky,inc_ky,inc_kx;
  while(1){

    cin >> W >> H;
    if(W == 0 && H == 0)
    break;
    cin >> tx >> ty >> kx >> ky;

    for(int y=0;y<=H+1;y++){
      for(int x=0;x<=W+1;x++){
        F[y][x] = 1;
      }
    }
    for(int y=1;y<=H;y++){
      for(int x=1;x<=W;x++){
        cin >> a;
        F[y][x] = a;
        for(int i=1;i<=H;i++){
          for(int j=1;j<=W;j++){
            D[y][x][i][j] = INF;
          }
        }
      }
    }

    p.set(tx,ty,kx,ky);
    qa.push(p);
    D[p.ty][p.tx][p.ky][p.kx] = 0;
    int counter=0;
    while(1){
      if(qa.empty()){
        cout << "NA" <<endl;
        break;
      }
      p = qa.front();
      qa.pop();
      cout << p.tx << ',' << p.ty << ',' << p.kx << ',' << p.ky << ',' << (int)D[p.ty][p.tx][p.ky][p.kx] << endl;
      if(D[p.ty][p.tx][p.ky][p.kx] >= 100){
        cout << "NA" << endl;
        break;
      }
      if(p.tx == p.kx && p.ty == p.ky){
        cout << (int)D[p.ty][p.tx][p.ky][p.kx] << endl;
        break;
      }
      counter++;
      if(D[p.ty-1][p.tx][p.ky+1][p.kx] == INF){

           inc_ty = -1 ; inc_ky = 1;
          if(is_out_of_area(p.ty-1,p.tx) || F[p.ty-1][p.tx]){
            inc_ty = 0;
          }
          if(is_out_of_area(p.ky+1,p.kx) || F[p.ky+1][p.kx]){
            inc_ky = 0;
          }

          if(inc_ty || inc_ky){
            Point q;
            q.set(p.tx,p.ty + inc_ty,p.kx,p.ky+inc_ky);
            qa.push(q);
            D[p.ty + inc_ty][p.tx][p.ky + inc_ky][p.kx] = D[p.ty][p.tx][p.ky][p.kx] + 1;
          }
      }

      if(D[p.ty+1][p.tx][p.ky-1][p.kx] == INF){

          inc_ty = 1; inc_ky = -1;
          if(is_out_of_area(p.ty+1,p.tx) || F[p.ty+1][p.tx]){
            inc_ty = 0;
          }
          if(is_out_of_area(p.ky-1,p.kx) || F[p.ky-1][p.kx]){
            inc_ky = 0;
          }

          if(inc_ty || inc_ky){
            Point q;
            q.set(p.tx,p.ty + inc_ty,p.kx,p.ky+inc_ky);
            qa.push(q);
            D[p.ty + inc_ty][p.tx][p.ky + inc_ky][p.kx] = D[p.ty][p.tx][p.ky][p.kx] + 1;
          }
      }

      if(D[p.ty][p.tx-1][p.ky][p.kx+1] == INF){

          inc_tx = -1 ; inc_kx = 1;
          if(is_out_of_area(p.ty,p.tx + inc_tx) || F[p.ty][p.tx + inc_tx]){
            inc_tx = 0;
          }
          if(is_out_of_area(p.ky,p.kx + inc_kx) || F[p.ky][p.kx + inc_kx]){
            inc_kx = 0;
          }

          if(inc_tx || inc_kx){
            Point q;
            q.set(p.tx + inc_tx,p.ty,p.kx + inc_kx,p.ky);
            qa.push(q);
            D[p.ty][p.tx + inc_tx][p.ky][p.kx + inc_kx] = D[p.ty][p.tx][p.ky][p.kx] + 1;
          }
      }
      if(D[p.ty][p.tx+1][p.ky][p.kx-1] == INF){

           inc_tx = 1 ; inc_kx = -1;
          if(is_out_of_area(p.ty,p.tx + inc_tx) || F[p.ty][p.tx + inc_tx]){
            inc_tx = 0;
          }
          if(is_out_of_area(p.ky,p.kx + inc_kx) || F[p.ky][p.kx + inc_kx]){
            inc_kx = 0;
          }

          if(inc_tx || inc_kx){
            Point q;
            q.set(p.tx + inc_tx,p.ty,p.kx + inc_kx,p.ky);
            qa.push(q);
            D[p.ty][p.tx + inc_tx][p.ky][p.kx + inc_kx] = D[p.ty][p.tx][p.ky][p.kx] + 1;
          }
      }

    }
    while(!qa.empty()){
      qa.pop();
    }
  }
  return 0;
}