Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

var sc = bufio.NewScanner(os.Stdin)

func main() {
	sc.Scan()
	W, _ := strconv.Atoi(sc.Text())
	fmt.Println(W * 32)
}

C++: #include <iostream>
using namespace std;
int main(void){
    // Your code here!
    int W;
    cin >> W;
    W *= 32;
    
    cout << W << endl;
    
    return 0;
}

C++: #include<iostream>
using namespace std;
int main(){
int N;
cin >> N;
cout << N*32;
}

C++: #include<bits/stdc++.h>
using namespace std;

int main(){
   int w;
   cin>>w;
   cout<<w * 32<<endl;
   return 0;
}

C++: #include <bits/stdc++.h>

using space std;

int main(){
    int W;
    cin>>W;
    
    int x = W / 32;
    
    cout<<x<<endl;
    return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;
int main(){
	int n;
	cin>>n;
	cout<<n*32<<endl;
	return 0;
}

C++: #include <iostream>
#include<cstdlib>
#include<queue>
#include<set>
#include<vector>
#include<string>
#include<algorithm>
#include<sstream>
#include<cmath>
#include<stack>
#include<map>
#include<cstdio>
using namespace std;
#define rep(i,a) for(int i=0;i<a;i++)
#define mp make_pair
#define pb push_back
#define P pair<int,int>
#define ll __int64
int n;
int main(){
cin>>n;
cout<<n*32<<endl;
	return 0;
}

C++: #include<stdio.h>
int main()
{
	int a;
	
	scanf("%d", &a);
	printf("%d\n", a*32);

	return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;

int main()
{
    int n;
    cin >> n;
    cout << 32*n << endl;
    return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;

int main(){
    int h,r;
    cin>>h>>r;
    if(h+r>0){
        cout<<1<<endl;
    }
    else if(h+r==0){
        cout<<0<<endl;
    }
    else(h+r<0);
        cout<<-1<<endl;
    return 0;
}

C++: #include<stdio.h>

int main(void){
    int W,bit;
    scanf("%d",&W);
    
    bit=32*W;
    
    printf("%d\n",bit);
    
    return 0;
}

C++: #include <cstdio>
#include <iostream>
#include <string>
#include <cstdlib>
#include <vector>
#include <algorithm>
#include <functional>
#include <iomanip>
using namespace std;

int main()
{
	int w;
	cin >> w;
	cout << w * 32 << endl;
}

C++: //============================================================================
// Name        : JOI.cpp
// Author      : Akari Fujii
// Version     :
// Copyright   : Your copyright notice
// Description : Hello World in C++, Ansi-style
//============================================================================

#include <iostream>
#include <cctype>
#include <string>
#include<algorithm>

using namespace std;
typedef long long ll;

int main() {

	int w;

	cin>>w;

	cout<<32*w<<endl;




}

C++: #include <iostream>
using namespace std;
int main(){
	int a;
	cin>>a;
	cout<<a*32<<endl;
	return 0;
}

C++: #include<iostream>
using namespace std;

int main() {
    int w;
    cin >> w;
    cout << w*32 <<endl;
    return 0;
}

C++: #include <iostream>
using namespace std;
int main(void){
    int w;
    cin >> w;
    cout << w * 32 << "\n";
}

C++: #include<bits/stdc++.h>
using namespace std;

int main() {
  int W;
  cin >> W;
   int bit;
   bit=W*32;
  cout<< bit  <<endl;
  
  return 0;
  
  
  
}

C++: #include<bits/stdc++.h>
using namespace std;


int main(){

  int W;
  cin>>W;

cout<<W*32<<endl;

return 0;
}

C++: #include <bits/stdc++.h>
using nameplace std;

int main(){
  int W;
  cin>>W;
  cout<<W*32<<endl;
  return 0;
}

C++: #include <iostream>

using namespace std;

int main ()
{
	int n;
	cin >> n;
	cout << n * 32 << endl;
}

C++: //ProblemA
#include <bits/stdc++.h>
using namespace std;

int main(){
   int W;
   cin>>W;
   cout<<W * 32<<endl;

   return 0;
}

C++: #include <stdio.h>
int main() {
	int  i=0;
	scanf("%d", &i);
	printf("%d\n",i*32 );
	return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;
int main(){
  int w;
  cin >> w;
  cout << w*32 << endl;
  return 0;

}

C++: #include <iostream>
using namespace std;
int main(void){
  int w;
  cin>>w;
  cout<<w*32<<endl;
}

C++: #include <stdio.h>
int main(void){

int a,ans;

scanf("%d",&a);

ans=a*32;

printf("%d\n",ans);

return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

int main(){
  int W;
  cin>>W;
  cout<<W*32<<endl;
  return 0
 }

C++: //#include <bits/stdc++.h>
#include <iostream>
#include <cstdio>
#include <math.h>
#include<algorithm>
#include <utility>
using namespace std;
#define INF 100000000
#define NAN -1
int main() {
	int w, ans;
	cin >> w;
	ans = 32 * w;
	cout << ans << endl;
	return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

int main(){
  int W;
  cin>>W;
  cout<<32 * W<<endl;
  return 0;
}

C++: #include<set>
#include<iostream>
using namespace std;
int	main(){

	int W;
	cin >> W;
	cout << 32*W << endl;


}

C++: #include <iostream>
using namespace std;
int main() 
{
	int W;
	cin >> W;
	cout << 32 * W << endl;
	return 0;
}

C++: #include<iostream>
using namespace std;

int main()
{
  int w;
  cin >> w;

  cout << w*32 << endl;;

  return 0;

}

C++: #include<bits/stdc++.h>
#define REP(i,n) for(int i=0;i<n;i++)
#define _GLIBCXX_DEBUG
using namespace std;

int main(){
    cin.tie(0);
    ios::sync_with_stdio(false);
    int x;
    cin >> x;
    cout << x*32<<"\n";
    }

C++: #include<iostream>

using namespace std;

int main(){
    int W;
    cin>>W;
    int t=W*32;
    cout<<t<<endl;
    return(0);
}

C++: #include <bits/stdc++.h>
using namespace std;

int main(){
  int W;
  cin>>W;
  cout<<W*32<<endl;
  return 0
 }

C++: #include <bits/stdc++.h>

using namespace std;

#define rep(i,n) for(int i=0;i<(n);++i)
#define reps(i,n) for(int i=1;i<=(n);++i)
#define all(x) (x).begin(),(x).end()
#define Fixed fixed << setprecision(12)
#define int int_fast64_t
using pii = pair<int, int>;
constexpr int INF  = 0x3f3f3f3f;
constexpr long long LINF = 0x3f3f3f3f3f3f3f3fLL;
constexpr int mod1 = 1e9+7; 
constexpr int mod2 = 998244353;
 
template <class A, class B> inline bool chmax(A &a, const B &b) { return b > a && (a = b, true); }
template <class A, class B> inline bool chmin(A &a, const B &b) { return b < a && (a = b, true); }
 
template <class T> using min_heap = priority_queue<T,vector<T>,greater<T> >;
template <class T> using max_heap = priority_queue<T>;
template <class A, class B> using umap = unordered_map<A,B>;

inline int updiv(int a,int b){ return (a + b - 1) / b; }
 
constexpr int dx[] = {1,0,-1,0,1,1,-1,-1};
constexpr int dy[] = {0,-1,0,1,1,-1,-1,1};


signed main(){
    cin.tie(nullptr);
    ios_base::sync_with_stdio(false);
    cout.setf(ios_base::fixed);
    cout.precision(12);

    int w;
    cin >> w;

    cout << w * 32 << '\n';

    return (0);
}

C++: #include <bits/stdc++.h>

using namespace std;

int main() {
	int w;
	cin >> w;
	cout << w * 32 << endl;
	return 0;
}

C++: #include<iostream>
using namespace std;
int main(){
int a;cin>>a;cout<<a*32<<endl;
return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

int main(){

  int H;
  if(-i000<=H&&H<0){
  }else if(H=0){
  }else if(0<H&&H<=1000){
  }else
  return 0;
 }

C++: #include<iostream>
using namespace std;
int main()
{
  int w;
  cin>>w;
  cout<<32*w<<'\n';
  return(0);
}

C++: #include<iostream>
using namespace std;

int main(){
  int n;
  cin>>n;
  cout<<n*32<<"\n";
}

C++: #include <cstdio>

int main(){
	int w;
	scanf("%d",&w);
	printf("%d\n",w*32);
	return 0;
}

C++: #include <iostream>
using namespace std;

int main() {
    int w;
    cin >> w;
    cout << 32 * w << endl;
}

C++: #include <bits/stdc++.h>
using namespace std;

int main(){

  int w;
  cin >> w;
  cout << 32 * w <<endl;

  return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

int main(){
 int W;
 cin>>W;
 cout<<W * 32<<endl;
return 0;
}

C++: #include <stdio.h>
int main(void){
  int a,b,c;
  scanf("%d",&a);
  printf("%d\n",a*32);
  return 0;
  // Your code here!
    
}