Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for len(pq) > 0 {
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}

		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn++
			if next.Turn <= 100 {
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<stdio.h>
#include<iostream>
#include<queue>
#include<string.h>
using namespace std;
struct PP{
	int kx;
	int ky;
	int tx;
	int ty;
	int Z;
};
int A[50][50][50][50];
int main(){
	PP S;
	queue<PP> P;
	int  w,h;
	int d=0,i=0,j=0,l=-1,D[52][52];
	int tx[4]={ 1, 0,-1,0 };       
	int kx[4]={-1, 0, 1,0 };
	int ty[4]={ 0, 1, 0,-1 };
	int ky[4]={ 0, -1, 0,1};
	scanf("%d %d",&w,&h);
	while(w!=0&&h!=0){
	memset(A,0,sizeof(A));
		for(i=0;i<=h+1;i++){
		for(j=0;j<=w+1;j++){
		D[i][j]=1; 
		}
	}

	scanf("%d %d",&S.tx,&S.ty);
	scanf("%d %d",&S.kx,&S.ky);
	for(i=1;i<=h;i++){
		for(j=1;j<=w;j++){
		scanf("%d",&D[i][j]);
		}
	}
	S.Z=0;
	P.push(S);
		if(S.tx==S.kx&&S.ty==S.ky){
			d=-1;
		}
	while(d!=-1){
		l++;
		if(l==4){
		l=0;
		S=P.front();
		P.pop();
		if(P.empty()){
			printf("NA\n");
		break;
		}
		}
		S=P.front();
		
		S.tx=S.tx+tx[l];
		S.ty=S.ty+ty[l];
		S.kx=S.kx+kx[l];
		S.ky=S.ky+ky[l];
		if(A[S.tx][S.ty][S.kx][S.ky]==1){
			continue;
		}
		A[S.tx][S.ty][S.kx][S.ky]=1;

		if(D[S.tx][S.ty]==1){
		S.tx=S.tx-tx[l];
		S.ty=S.ty-ty[l];
		}
		if(D[S.kx][S.ky]==1){
		S.kx=S.kx-kx[l];
		S.ky=S.ky-ky[l];
		}
		S.Z++;
		P.push(S);
		if(S.tx==S.kx&&S.ty==S.ky){
			printf("%d\n",S.Z);
			break;
		}	
		if(S.Z==100){
			printf("NA\n");
		break;
		}
	
		
	}
	while(!P.empty()){
	P.pop();
	}
	l=-1;
	scanf("%d %d",&w,&h);
	}	
	return 0;

}

C++: #include <iostream>
#include <queue>
using namespace std;

const int INF = 1000000;
int H,W;
class Point{
public:
  int tx;
  int ty;
  int kx;
  int ky;
  void set(int a,int b,int c,int d){
    tx = a;
    ty = b;
    kx = c;
    ky = d;
  }
};

int is_out_of_area(int y,int x){
  return x < 1 || x > W || y < 1 || H > H;
}
int main(){
  char F[52][52];
  int D[52][52];

  int tx,ty,kx,ky;
  while(1){
    cin >> W >> H;
    if(W == 0 && H == 0)
    break;
    cin >> tx >> ty >> kx >> ky;

    for(int y=0;y<=H+1;y++){
      for(int x=0;x<=W+1;x++){
        F[y][x] = 1;
      }
    }
    for(int y=1;y<=H;y++){
      for(int x=1;x<=W;x++){
        D[y][x] = INF;
        int a;
        cin >> a;
        F[y][x] = a;
      }
    }

    queue<Point> qa;
    Point p;
    p.set(tx,ty,kx,ky);
    qa.push(p);
    D[p.ty][p.tx] = 0;
    while(1){
      if(qa.empty()){
        cout << "NA" << endl;
        break;
      }
      p = qa.front();
      qa.pop();
      if(D[p.ty][p.tx] >= 100){
        cout << "NA" << endl;
        break;
      }
      if(p.tx == p.kx && p.ty == p.ky){
        cout << D[p.ty][p.tx] << endl;
        break;
      }

      if(D[p.ty-1][p.tx] == INF && D[p.ky+1][p.kx] == INF){
        if(is_out_of_area(p.ty-1,p.tx) == 0 || is_out_of_area(p.ky+1,p.kx) == 0){
          if(F[p.ty-1][p.tx] == 0 || F[p.ky+1][p.kx] == 0){
            Point q;
            q.set(p.tx,p.ty-1,p.kx,p.ky+1);
            qa.push(q);
            D[q.ty][q.tx] = D[p.ty][p.tx] + 1;
          }
        }
      }
      if(D[p.ty+1][p.tx] == INF && D[p.ky-1][p.kx] == INF){
        if(is_out_of_area(p.ty-1,p.tx) == 0 || is_out_of_area(p.ky+1,p.kx) == 0){
          if(F[p.ty+1][p.tx] == 0 || F[p.ky-1][p.kx] == 0){
            Point q;
            q.set(p.tx,p.ty+1,p.kx,p.ky-1);
            qa.push(q);
            D[q.ty][q.tx] = D[p.ty][p.tx] + 1;
          }
        }
      }
      if(D[p.ty][p.tx-1] == INF && D[p.ky][p.kx+1] == INF){
        if(is_out_of_area(p.ty,p.tx) == 0 || is_out_of_area(p.ky,p.kx) == 0){
          if(F[p.ty][p.tx-1] == 0 || F[p.ky][p.kx+1] == 0){
            Point q;
            q.set(p.tx-1,p.ty,p.kx+1,p.ky);
            qa.push(q);
            D[q.ty][q.tx] = D[p.ty][p.tx] + 1;
          }
        }
      }
      if(D[p.ty][p.tx+1] == INF && D[p.ky][p.kx-1] == INF){
        if(is_out_of_area(p.ty,p.tx+1) == 0 || is_out_of_area(p.ky,p.kx-1) == 0){
          if(F[p.ty][p.tx+1] == 0 || F[p.ky][p.kx-1] == 0){
            Point q;
            q.set(p.tx+1,p.ty,p.kx-1,p.ky);
            qa.push(q);
            D[q.ty][q.tx] = D[p.ty][p.tx] + 1;
          }
        }
      }

    }

  }
  return 0;
}