Go: package main

import (
	"container/heap"
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)

	heap.Push(&pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]struct{}, 0)
	for pq.Len() > 0 {
		heap.Init(&pq)
		now := heap.Pop(&pq).(*Status)
		if now.Person.Distance() == 0 {
			fmt.Println(now.Turn)
			return
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = struct{}{}
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				heap.Push(&pq, next)
			}
		}
	}
	fmt.Println("NA")
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: /*??£?¨?*/
#include<cstdio>
#include<iostream>
#include<algorithm>
#include<math.h>
#include<queue>
#include<string.h>
#include<string>
#include<vector>
using namespace std;
#define rep(i,n) for(int i=0;i<n;i++)
#define rep1(i,n) for(int i=1;i<=n;i++)
struct X
{
	int tx, ty, t, kx, ky;
};
int java[51][51][51][51] = { 0 };
int main()
{
	int w, h, map[52][52] = { 0 };
		int mx[4] = { 0,1,0,-1 }, my[4] = { 1,0,-1,0 };
		while (1)
		{
			queue<X> que;
			X c;
			cin >> w >> h;
			if (w == 0 && h == 0)
				break;
			memset(java, 0, sizeof(java));
			cin >> c.tx >> c.ty >> c.kx >> c.ky;
			c.t = 0;
			que.push(c);
			rep1(i, h)
			{
				rep1(j, w)
				{
					cin >> map[i][j];
				}
			}
			/*?£???????*/
			rep(i, h + 2)//n???????????°,m????¨??????°
			{
				map[i][0] = 1;
				map[i][w + 1] = 1;
			}
			rep(i, w + 2)
			{
				map[0][i] = 1;
				map[h + 1][i] = 1;
			}
			while (!que.empty())
			{
				c = que.front();
				que.pop();
				java[c.tx][c.ty][c.kx][c.ky] = 1;
				if (c.tx == c.kx&&c.ty == c.ky||c.t >= 100)
				{
					break;
				}
				c.t++;
				rep(i, 4)
				{
					if (java[c.tx + mx[i]][c.ty + my[i]][c.kx - mx[i]][c.ky - my[i]] == 0 && map[c.tx + mx[i]][c.ty + my[i]] == 0 && map[c.kx - mx[i]][c.ky - my[i]] == 0)
					{
						c.tx += mx[i];
						c.ty += my[i];
						c.kx -= mx[i];
						c.ky -= my[i];
						que.push(c);
						java[c.tx][c.ty][c.kx][c.ky] = 1;
						c.tx -= mx[i];
						c.ty -= my[i];
						c.kx += mx[i];
						c.ky += my[i];
					}
					else if (java[c.tx][c.ty][c.kx - mx[i]][c.ky - my[i]] == 0 && map[c.tx + mx[i]][c.ty + my[i]] != 0 && map[c.kx - mx[i]][c.ky - my[i]] == 0)
					{
						c.kx -= mx[i];
						c.ky -= my[i];
						que.push(c);
						java[c.tx][c.ty][c.kx][c.ky] = 1;
						c.kx += mx[i];
						c.ky += my[i];
					}
					else if (java[c.tx + mx[i]][c.ty + my[i]][c.kx][c.ky] == 0 && map[c.tx + mx[i]][c.ty + my[i]] == 0 && map[c.kx - mx[i]][c.ky - my[i]] != 0)
					{
						c.tx += mx[i];
						c.ty += my[i];
						que.push(c);
						java[c.tx][c.ty][c.kx][c.ky] = 1;
						c.tx -= mx[i];
						c.ty -= my[i];
					}
				}
			}
			if (c.tx == c.kx&&c.ty == c.ky)
				cout << c.t << endl;
			else
				cout << "NA" << endl;
		}
	return 0;
}

C++: #include<iostream>
#include<utility>
#include<complex>
#include<queue>
using namespace std;

typedef complex<int> P;

int X, Y;
bool field[54][54];
const P dx[4] = { P(1, 0), P(0, 1), P(-1, 0), P(0, -1) };

struct Node {
  int rap;
  P tak, kaz;
};

bool in_room(P p) {
  int x = p.real(), y = p.imag();
  return (0 <= x && x < X && 0 <= y && y < Y && !field[x][y]);
}

int main() {
  while (cin >> X >> Y and X) {
    int tx, ty, kx, ky;
    cin >> tx >> ty >> kx >> ky;
    P tak(--tx, --ty), kaz(--kx, --ky);
    for (int y = 0; y < Y; y++) {
      for (int x = 0; x < X; x++) {
        cin >> field[x][y];
      }
    }

    queue<Node> que;
    que.push((Node){tak, kaz});

    bool found = false;

    while (!que.empty()) {
      Node node = que.front(); que.pop();
      if (node.tak == node.kaz) {
        cout << "HOGE" << endl;
        found = true;
        break;
      }

      for (int i = 0; i < 4; i++) {
        Node new_node{node.rap+1, node.tak+dx[i], node.kaz-dx[i]};
        if (!in_room(new_node.tak)) new_node.tak = node.tak;
        if (!in_room(new_node.kaz)) new_node.kaz = node.kaz;
        que.push(new_node);
      }
    }
    if (not found) {
      cout << "NA" << endl;
    }
  }
  return 0;
}

C++: #include <iostream>
#include <queue>
#include <map>

#define MAX_X 50
#define MAX_Y 50

using namespace std;

typedef pair<int,int> P;
typedef pair<P,P> PP;

short d[MAX_Y][MAX_X][MAX_Y][MAX_X];

int tx,ty,kx,ky,ntx,nty,nkx,nky;
int ans;

short maze[MAX_Y][MAX_X];
int Y,X;

int dx[4]={1,0,-1,0},dy[4]={0,1,0,-1};

bool bfs(){
	queue<PP> que;
	map<PP,int> mat;
	que.push(make_pair(make_pair(ty,tx),make_pair(ky,kx)));
	
	mat[que.front()]=0;
	while (que.size()) {
		PP p=que.front();
		que.pop();
		if (p.first.first==p.second.first&&p.first.second==p.second.second) {
			ans=d[p.first.first][p.first.second][p.second.first][p.second.second];
			return true;
		}
		if (d[p.first.first][p.first.second][p.second.first][p.second.second]>=100) {
			return false;
		}
		if (mat[que.front()]) {
			continue;
		}
		for (int i=0; i<4; i++) {
			ntx=p.first.second+dx[i],nty=p.first.first+dy[i],nkx=p.second.second+dx[i]*(-1),nky=p.second.first+dy[i]*(-1);
			int flag=2;
			if (!(0<=ntx&&ntx<X&&0<=nty&&nty<Y&&maze[nty][ntx]!=1)){
				flag-=1;
				ntx=p.first.second;
				nty=p.first.first;
			}
			if (!(0<=nkx&&nkx<X&&0<=nky&&nky<Y&&maze[nky][nkx]!=1)) {
				flag-=1;
				nkx=p.second.second;
				nky=p.second.first;
			}
			if (flag!=0) {
				que.push(make_pair(make_pair(nty,ntx),make_pair(nky,nkx)));
				d[nty][ntx][nky][nkx]=d[p.first.first][p.first.second][p.second.first][p.second.second]+1;
			}
			mat[que.front()] = d[nty][ntx][nky][nkx];
		}
	}
	return false;
}

int main(){
	while (cin>>X>>Y&&X&&Y) {
		cin>>tx>>ty>>kx>>ky;
		tx-=1;
		ty-=1;
		kx-=1;
		ky-=1;
		for (int i=0; i<Y; i++) {
			for (int j=0; j<X; j++) {
				cin>>maze[i][j];
			}
		}
		if(bfs()){
			cout << ans <<endl;
		}
		else {
			cout << "NA" << endl;
		}
	}
}