Go: package main

import (
	"fmt"
	"math"
	"math/cmplx"
)

func main() {
	for {
		var n int
		fmt.Scan(&n)

		if n == 0 {
			return
		}

		arr := make([]complex128, n)

		for i := 0; i < n; i++ {
			var x, y float64

			fmt.Scanf("%f%f", &x, &y)

			arr[i] = complex(x, y)
		}

		max := 1
		for i := 0; i < n; i++ {
			for j := i + 1; j < n; j++ {
				sub := arr[j] - arr[i]

				if cmplx.Abs(sub) >= 2 {
					continue
				}
				sum := arr[j] + arr[i]

				v := 1
				{
					halfd := cmplx.Abs(sub / 2)

					center := sum/2 + sub*cmplx.Rect(math.Sqrt(1-halfd*halfd)/cmplx.Abs(sub), float64(v)*math.Pi/2)

					counter := 0
					for k := 0; k < n; k++ {
						if i == k || j == k || cmplx.Abs(arr[k]-center) <= 1 {
							counter++
						}
					}
					if max < counter {
						max = counter
					}
				}

				v = -1
				{
					halfd := cmplx.Abs(sub / 2)

					center := sum/2 + sub*cmplx.Rect(math.Sqrt(1-halfd*halfd)/cmplx.Abs(sub), float64(v)*math.Pi/2)

					counter := 0
					for k := 0; k < n; k++ {
						if i == k || j == k || cmplx.Abs(arr[k]-center) <= 1 {
							counter++
						}
					}
					if max < counter {
						max = counter
					}
				}

			}
		}

		fmt.Println(max)
	}
}

C++: #include<bits/stdc++.h>
using namespace std;
typedef unsigned long long int ull;
typedef long long int ll;
typedef pair<ll,ll> pll;
typedef long double D;
typedef complex<D> P;
#define F first
#define S second
const ll MOD=1000000007;
//const ll MOD=998244353;

template<typename T,typename U>istream & operator >> (istream &i,pair<T,U> &A){i>>A.F>>A.S; return i;}
template<typename T>istream & operator >> (istream &i,vector<T> &A){for(auto &I:A){i>>I;} return i;}
template<typename T,typename U>ostream & operator << (ostream &o,const pair<T,U> &A){o<<A.F<<" "<<A.S; return o;}
template<typename T>ostream & operator << (ostream &o,const vector<T> &A){ll i=A.size(); for(auto &I:A){o<<I<<(--i?" ":"");} return o;}


namespace Geometry{
#define F first
#define S second
    typedef long double D;
    typedef complex<long double> P;
    typedef pair<P,D> C;
    
    const D EPS=1e-9;
    const D PI=asin(1)*2;
    const D INF=1e18;
    
    static bool comp(const P &p1,const P &p2){
        if(p1.real()==p2.real()){return p1.imag()<p2.imag();}
        return p1.real()<p2.real();
    }
    
    static bool comp_y(const P &p1,const P &p2){
        if(p1.imag()==p2.imag()){return p1.real()<p2.real();}
        return p1.imag()<p2.imag();
    }
    
    static bool eqls(const P &p1,const P &p2){return abs(p1-p2)<EPS;}
    
    D dot(P p1,P p2){return p1.real()*p2.real()+p1.imag()*p2.imag();}
    
    D cross(P p1,P p2){return p1.real()*p2.imag()-p1.imag()*p2.real();}
    
    P project(P vec,P x){return vec*(x/vec).real();}
    
    P project(P p1,P p2,P x){return p1+project(p2-p1,x-p1);}
    
    P reflect(P vec,P x){return vec*conj(x/vec);}
    
    P reflect(P p1,P p2,P x){return p1+reflect(p2-p1,x-p1);}
    
    bool intersectSL(P p1,P p2,P vec){
        vec/=abs(vec); p1/=vec; p2/=vec;
        return (p1.imag()<EPS && p2.imag()>-EPS) || (p1.imag()>-EPS && p2.imag()<EPS);
    }
    
    bool intersectSL(P p1,P p2,P p3,P p4){return intersectSL(p1-p4,p2-p4,p3-p4);}
    
    bool intersectSS(P p1,P p2,P p3,P p4){
        if(dot(p2-p1,p3-p1)<-EPS && dot(p2-p1,p4-p1)<-EPS){return false;}
        if(dot(p1-p2,p3-p2)<-EPS && dot(p1-p2,p4-p2)<-EPS){return false;}
        return intersectSL(p1,p2,p3,p4) && intersectSL(p3,p4,p1,p2);
    }
    
    D distLP(P vec,P x){return abs((x/vec).imag())*abs(vec);}
    
    D distLP(P p1,P p2,P x){return distLP(p2-p1,x-p1);}
    
    D distSP(P p1,P p2,P x){
        if(dot(p2-p1,x-p1)<-EPS){return abs(x-p1);}
        if(dot(p1-p2,x-p2)<-EPS){return abs(x-p2);}
        return distLP(p1,p2,x);
    }
    
    D distSS(P p1,P p2,P p3,P p4){
        if(intersectSS(p1,p2,p3,p4)){return 0.0;}
        return min({distSP(p1,p2,p3),distSP(p1,p2,p4),
            distSP(p3,p4,p1),distSP(p3,p4,p2)});
    }
    
    P crosspointLL(P p1,P p2,P vec){
        if(abs(cross(p2-p1,vec))<EPS){return vec;}
        return vec*cross(p2-p1,p2)/cross(p2-p1,vec);
    }
    
    P crosspointLL(P p1,P p2,P p3,P p4){
        return p4+crosspointLL(p1-p4,p2-p4,p3-p4);
    }
    
    P crosspointSS(P p1,P p2,P p3,P p4){
        if(distSP(p1,p2,p3)<EPS){return p3;}
        if(distSP(p1,p2,p4)<EPS){return p4;}
        return crosspointLL(p1,p2,p3,p4);
    }
    
    bool intersectShL(P p1,P p2,P vec){
        vec/=abs(vec);
        return intersectSL(p1,p2,vec) &&
        crosspointLL(p1/vec,p2/vec,vec/vec).real()>-EPS;
    }
    
    bool intersectShL(P p1,P p2,P p3,P p4){
        return intersectShL(p1-p3,p2-p3,p4-p3);
    }
    
    //1::in,0::on edge,-1::out
    int contain(const vector<P> &poly,const P &p){
        vector<P> A={{65537,96847},{-24061,6701},{56369,-86509},{-93763,-78049},{56957,10007}};
        int s=A.size();
        vector<bool> cnt(s,false);
        for(int i=0;i<(int)poly.size();i++){
            int k=(i+1)%poly.size();
            if(distSP(poly[i],poly[k],p)<EPS){return 0;}
            for(int j=0;j<s;j++){
                if(intersectShL(poly[i],poly[k],p,p+A[j])){cnt[j]=!cnt[j];}
            }
        }
        int in=0;
        for(int j=0;j<s;j++){if(cnt[j]){in++;}}
        return in>s/2?1:-1;
    }
    
    vector<P> convexcut(const vector<P> &poly,P p1,P p2){
        vector<P> ret;
        for(int i=0;i<(int)poly.size();i++){
            int j=(i+1)%poly.size();
            if(cross(p2-p1,poly[i]-p1)>-EPS){ret.push_back(poly[i]);}
            if(intersectSL(poly[i],poly[j],p1,p2) &&
               distLP(p1,p2,poly[i])>EPS && distLP(p1,p2,poly[j])>EPS){
                ret.push_back(crosspointLL(poly[i],poly[j],p1,p2));
            }
        }
        return ret;
    }
    
    D area(const vector<P> &poly){
        D ans=0;
        for(int i=2;i<(int)poly.size();i++){
            ans+=cross(poly[i-1]-poly[0],poly[i]-poly[0]);
        }
        return abs(ans)/2;
    }
    
    vector<P> convexhull(vector<P> pts){
        vector<P> ret;
        sort(pts.begin(),pts.end(),comp);
        auto fnc=[&](){
            for(auto &I:pts){
                if(!ret.empty() && abs(I-ret.back())<EPS){continue;}
                while(ret.size()>1){
                    P A=ret.back()-ret[ret.size()-2];
                    P B=I-ret.back();
                    if(cross(A,B)<-EPS){ret.pop_back();}
                    else if(abs(cross(A,B))<EPS && dot(A,B)>EPS){ret.pop_back();}
                    else{break;}
                }
                ret.push_back(I);
            }
        };
        fnc();
        reverse(pts.begin(),pts.end());
        fnc();
        if(ret.size()>1 && ret[0]==ret.back()){ret.pop_back();}
        return ret;
    }
    
    //4::seperate,3::circumscribe,2::intersect,1::inscribe,0::contain,-1::same
    int intersectCC(C c1,C c2){
        D d=abs(c1.F-c2.F),r=c1.S+c2.S,dif=abs(c2.S-c1.S);
        if(d<EPS && dif<EPS){return -1;}
        if(d-r>EPS){return 4;}
        if(d-r>-EPS){return 3;}
        if(d-dif>EPS){return 2;}
        if(d-dif>-EPS){return 1;}
        return 0;
    }
    
    vector<P> crosspointLC(P p1,P p2,C c){
        vector<P> ret;
        P pr=project(p1,p2,c.F);
        D d=distLP(p1,p2,c.F);
        if(d-c.S>EPS){return ret;}
        if(d-c.S>-EPS){ret.push_back(pr); return ret;}
        P vec=p2-p1; vec*=sqrt(c.S*c.S-d*d)/abs(vec);
        ret.push_back(pr-vec);
        ret.push_back(pr+vec);
        return ret;
    }
    
    vector<P> crosspointSC(P p1,P p2,C c){
        vector<P> ret;
        for(auto &I:crosspointLC(p1,p2,c)){
            if(distSP(p1,p2,I)<EPS){ret.push_back(I);}
        }
        return ret;
    }
    
    vector<P> crosspointCC(C c1,C c2){
        vector<P> ret;
        P vec=c2.F-c1.F;
        D base=(c1.S*c1.S+norm(vec)-c2.S*c2.S)/(2*abs(vec));
        D h=sqrt(c1.S*c1.S-base*base);
        vec/=abs(vec);
        ret.push_back(c1.F+vec*P(base,-h));
        ret.push_back(c1.F+vec*P(base,h));
        return ret;
    }
    
    vector<P> tangentCP(C c,P p){
        return crosspointCC(c,C(p,sqrt(norm(c.F-p)-c.S*c.S)));
    }
    
    vector<pair<P,P>> tangentCC(C c1,C c2){
        vector<pair<P,P>> ret;
        P d=c2.F-c1.F;
        for(D i:{-1,1}){
            D r=c1.S+c2.S*i;
            if(intersectCC(c1,c2)>i+1){
                for(P s:{-1i,1i}){
                    P p=r+s*sqrt(norm(d)-norm(r));
                    ret.push_back({c1.F+d*c1.S/norm(d)*p,c2.F-d*i*c2.S/norm(d)*p});
                }
            }
        }
        return ret;
    }
    
    D area(const vector<P> &poly,C c){
        D ret=0;
        for(int i=0;i<(int)poly.size();i++){
            P a=poly[i]-c.F,b=poly[(i+1)%poly.size()]-c.F;
            if(abs(a)<c.S+EPS && abs(b)<c.S+EPS){ret+=cross(a,b);}
            else{
                vector<P> A=crosspointSC(a,b,{0,c.S});
                if(A.empty()){ret+=c.S*c.S*arg(b/a);}
                else{
                    ret+=(abs(a)<c.S?cross(a,A[0]):c.S*c.S*arg(A[0]/a));
                    ret+=(abs(b)<c.S?cross(A.back(),b):c.S*c.S*arg(b/A.back()));
                    ret+=cross(A[0],A.back());
                }
            }
        }
        return abs(ret)/2;
    }
    
    //反時計回り
    D diameter(const vector<P> &poly){
        D ret=0;
        ll l=0,r=0,n=poly.size();
        if(n==2){return abs(poly[0]-poly[1]);}
        for(int i=0;i<n;i++){
            if(comp(poly[l],poly[i])){l=i;}
            if(comp(poly[i],poly[r])){r=i;}
        }
        ll sl=r,sr=l;
        while(sl!=l || sr!=r){
            ret=max(ret,abs(poly[r]-poly[l]));
            if(cross(poly[(l+1)%n]-poly[l],poly[(r+1)%n]-poly[r])<0){(++l)%=n;}
            else{(++r)%=n;}
        }
        return ret;
    }
    
    D closestpair(vector<P> pt){
        sort(pt.begin(),pt.end(),comp);
        D ret=INF;
        int N=pt.size();
        for(int i=1;i<N;i<<=1){
            for(int j=0;i+j<N;j+=i*2){
                int m=i+j;
                vector<P> R;
                D l=-INF,r=INF;
                for(int k=j;k<m;k++){l=max(l,pt[k].real());}
                for(int k=0;m+k<N && k<i;k++){r=min(r,pt[m+k].real());}
                for(int k=0;m+k<N && k<i;k++){
                    if(pt[m+k].real()-l<ret){R.push_back(pt[m+k]);}
                }
                int idx=0;
                for(int k=j;k<m;k++){
                    if(r-pt[k].real()>ret){continue;}
                    int M=R.size();
                    while(idx<M && pt[k].imag()-R[idx].imag()>ret){idx++;}
                    for(int s=idx;s<M && R[s].imag()-pt[k].imag()<ret;s++){
                        ret=min(ret,abs(R[s]-pt[k]));
                    }
                }
                auto ed=(j+i*2<N?pt.begin()+j+2*i:pt.end());
                inplace_merge(pt.begin()+j,pt.begin()+m,ed,comp_y);
            }
        }
        return ret;
    }
    
    P centerofgravity(const vector<P> &pt){
        P ret(0,0);
        D wt=0;
        for(int i=2;i<(int)pt.size();i++){
            D w2=cross(pt[i-1]-pt[0],pt[i]-pt[0]);
            P p=(pt[0]+pt[i-1]+pt[i])/(D)3;
            wt+=w2;
            ret+=p*w2;
        }
        return ret/wt;
    }
    
    void segment_arrangement(const vector<pair<P,P>> &L,vector<pair<int,int>> &seg,vector<P> &pt){
        int N=L.size();
        for(int i=0;i<N;i++){
            pt.push_back(L[i].F);
            pt.push_back(L[i].S);
            for(int j=i+1;j<N;j++){
                if(intersectSS(L[i].F,L[i].S,L[j].F,L[j].S)){
                    pt.push_back(crosspointSS(L[i].F,L[i].S,L[j].F,L[j].S));
                }
            }
        }
        auto le=[](P a,P b){return eqls(a,b)?false:comp(a,b);};
        sort(pt.begin(),pt.end(),le);
        pt.erase(unique(pt.begin(),pt.end(),eqls),pt.end());
        for(auto &I:L){
            vector<pair<D,int>> on;
            for(int j=0;j<(int)pt.size();j++){
                if(distSP(I.F,I.S,pt[j])<EPS){
                    on.emplace_back(abs(pt[j]-I.F),j);
                }
            }
            sort(on.begin(),on.end());
            for(int j=1;j<(int)on.size();j++){
                seg.emplace_back(on[j-1].S,on[j].S);
            }
        }
        sort(seg.begin(),seg.end());
        seg.erase(unique(seg.begin(),seg.end()),seg.end());
    }
    
    vector<P> convex_of_segments(const vector<pair<P,P>> &L){
        vector<pair<int,int>> seg;
        vector<P> pt;
        segment_arrangement(L,seg,pt);
        vector<vector<int>> edge(pt.size());
        for(auto &I:seg){
            edge[I.F].push_back(I.S);
            edge[I.S].push_back(I.F);
        }
        vector<P> ret;
        function<void(int,int)> dfs=[&](int v,int pre){
            if(pre!=-1 && v==0){return;}
            ret.push_back(pt[v]);
            vector<pair<D,int>> nx;
            for(auto &u:edge[v]){
                D a=arg((pt[u]-pt[v])/(pre==-1 || eqls(pt[v],pt[pre])?P(1):pt[v]-pt[pre]));
                if(abs(a+PI)<EPS){a=PI;}
                nx.emplace_back(a,u);
            }
            sort(nx.begin(),nx.end());
            dfs(nx[0].S,v);
        };
        dfs(0,-1);
        return ret;
    }
    
  istream & operator >> (istream &i,P &p){D x,y; i>>x>>y; p={x,y}; return i;}
  istream & operator >> (istream &i,C &p){D x,y; i>>x>>y>>p.S; p.F={x,y}; return i;}
  void Input(P &p){D x,y;cin>>x>>y;p={x,y};}
};

using namespace Geometry;

const D R=1.0;

int main(){
  cin.tie(0);
  ios::sync_with_stdio(false);
  ll N;
  while(cin>>N,N){
    vector<P> A(N);
    for(auto &I:A){Input(I);}
    ll ans=1;
    for(auto &I:A){
      for(auto &J:A){
        P vec=I-J;
        if(abs(vec)>2*R+EPS){continue;}
        vec/=abs(vec);
        D dis=abs(I-J)/2;
        P ctr=(I+J)/(D)2;
        ctr+=vec*P(0,1)*sqrt(1.0-dis*dis);
        ll cnt=0;
        for(auto &K:A){
          if(abs(ctr-K)<R+EPS){cnt++;}
        }
        ans=max(ans,cnt);
      }
    }
    cout<<ans<<endl;
  }
  return 0;
}