Go: package main

import (
	"container/heap"
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]struct{}, 0)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		if now.Person.Distance() == 0 {
			fmt.Println(now.Turn)
			return
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = struct{}{}
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				heap.Push(&pq, next)
			}
		}
	}
	fmt.Println("NA")
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <iostream>
#include <queue>
using namespace std;
int H,W;
class Point{
public:
  int tx; //タカユキの座標
  int ty;
  int kx; //カズユキの座標
  int ky;
  int d; //ターン回数
  void set(int a,int b,int c,int d){
    tx = a;
    ty = b;
    kx = c;
    ky = d;
  }
};
int is_out_of_area(int y,int x) //座標が範囲内か確認する関数
{
  return x < 1 || x > W || y < 1 || y > H;
}
int main(){

  while(1){
    bool F[52][52]; //障害物
    bool D[52][52][52][52]; //探索済みかの判定用
    Point p,q;
    int tx,ty,kx,ky;
    queue<Point> qa;
    cin >> W >> H;
    if(W == 0 && H == 0)
    break;
    cin >> tx >> ty >> kx >> ky;
    for(int y=0;y<=H+1;y++){
      for(int x=0;x<=W+1;x++){
        F[y][x] = 1;
      }
    }
    for(int y=1;y<=H;y++){
      for(int x=1;x<=W;x++){
        int a;
        cin >> a;
        F[y][x] = a;
        for(int i=1;i<=H;i++){
          for(int j=1;j<=W;j++){
            D[y][x][i][j] = 1; //1:未探索 , 0:探索済み
          }
        }
      }
    }
    p.set(tx,ty,kx,ky);
    D[ty][tx][ky][kx] = 0;
    p.d = 0;
    qa.push(p);
    while(1){
      int inc_tx,inc_ty,inc_kx,inc_ky;
      if(qa.empty()){
        cout << "NA" <<endl;
        break;
      }
      p = qa.front();
      qa.pop();
      if(p.d >= 100){
        cout << "NA" << endl;
        break;
      }
      if(p.tx == p.kx && p.ty == p.ky){
        cout << p.d << endl;
        break;
      }

      if(D[p.ty-1][p.tx][p.ky+1][p.kx]){ //タカユキの y 座標を-1, カズユキを+1 同様の if 文が下に四つ続く

        int inc_ty = -1 , inc_ky = 1;
        if(is_out_of_area(p.ty-1,p.tx) || F[p.ty-1][p.tx]){ //範囲外または障害物にあたったならば移動しない
          inc_ty = 0;
        }
        if(is_out_of_area(p.ky+1,p.kx) || F[p.ky+1][p.kx]){ //範囲外または障害物にあたったならば移動しない
          inc_ky = 0;
        }
        if(inc_ty || inc_ky){ //どちらかが動ける状態であったならキューにプッシュ
          q.set(p.tx,p.ty + inc_ty,p.kx,p.ky+inc_ky);
          q.d = p.d + 1;
          qa.push(q);
          D[p.ty+inc_ty][p.tx][p.ky+inc_ky][p.kx] = 0;
        }

      }

      if(D[p.ty+1][p.tx][p.ky-1][p.kx]){
        //D[p.ty+1][p.tx][p.ky-1][p.kx] = 0;
        //D[p.ty+1][p.tx][p.ky][p.kx] = 0;
        //D[p.ty][p.tx][p.ky-1][p.kx] = 0;
        int inc_ty = 1 , inc_ky = -1;
        if(is_out_of_area(p.ty+1,p.tx) || F[p.ty+1][p.tx]){inc_ty = 0;
        }
        if(is_out_of_area(p.ky-1,p.kx) || F[p.ky-1][p.kx]){
          inc_ky = 0;
        }
        if(inc_ty || inc_ky){
          q.set(p.tx,p.ty + inc_ty,p.kx,p.ky+inc_ky);
          q.d = p.d + 1;
          qa.push(q);
          D[p.ty + inc_ty][p.tx][p.ky + inc_ky][p.kx] = 0;
        }
      }

      if(D[p.ty][p.tx-1][p.ky][p.kx+1]){
        //D[p.ty][p.tx-1][p.ky][p.kx+1] = 0;
        //D[p.ty][p.tx][p.ky][p.kx+1] = 0;
        //D[p.ty][p.tx-1][p.ky][p.kx] = 0;
        int inc_tx = -1 , inc_kx = 1;
        if(is_out_of_area(p.ty,p.tx + inc_tx) || F[p.ty][p.tx + inc_tx]){
          inc_tx = 0;
        }
        if(is_out_of_area(p.ky,p.kx + inc_kx) || F[p.ky][p.kx + inc_kx]){
          inc_kx = 0;
        }
        if(inc_tx || inc_kx){
          q.set(p.tx + inc_tx,p.ty,p.kx + inc_kx,p.ky);
          q.d = p.d + 1;
          qa.push(q);
          D[p.ty][p.tx + inc_tx][p.ky][p.kx + inc_kx] = 0;
        }
      }
      if(D[p.ty][p.tx+1][p.ky][p.kx-1]){
        //D[p.ty][p.tx+1][p.ky][p.kx-1] = 0;
      //  D[p.ty][p.tx+1][p.ky][p.kx] = 0;
        //D[p.ty][p.tx][p.ky][p.kx-1] = 0;
        int inc_tx = 1 , inc_kx = -1;
        if(is_out_of_area(p.ty,p.tx + inc_tx) || F[p.ty][p.tx + inc_tx]){
          inc_tx = 0;
        }
        if(is_out_of_area(p.ky,p.kx + inc_kx) || F[p.ky][p.kx + inc_kx]){
          inc_kx = 0;
        }
        if(inc_tx || inc_kx){
          q.set(p.tx + inc_tx,p.ty,p.kx + inc_kx,p.ky);
          q.d = p.d + 1;
          qa.push(q);
          D[p.ty][p.tx + inc_tx][p.ky][p.kx + inc_kx] = 0;
        }
      }

    }
    while(!qa.empty()){
      qa.pop();
    } //キューの残りカスを消去
  }
  return 0;
}

C++: #include<stdio.h>
#include<queue>
#define INF 1000
using namespace std;
typedef struct{
	int a,b;
	int t;
}data;
bool con[50][50];
int dp[2500][2500];
int dx[4]={-1,0,0,1};
int dy[4]={0,1,-1,0};
int min(int a,int b){return a<b?a:b;}
int main(){
	queue<data> que;
	int w,h,sx,sy,tx,ty,i,j;
	while(1){
	scanf("%d %d",&w,&h);
	if(w==0)return 0;
	scanf("%d %d",&sx,&sy);
	scanf("%d %d",&tx,&ty);
	for(i=0;i<w*h;i++)for(j=0;j<w*h;j++)dp[i][j]=INF;
	int p;
	for(i=0;i<h;i++)for(j=0;j<w;j++){
		scanf("%d",&p);
		if(p==1)con[i][j]=false;
		else con[i][j]=true;
	}
	data dat;
	dat.a=(sy-1)*w+sx-1;
	dat.b=(ty-1)*w+tx-1;
	dat.t=0;
	dp[dat.a][dat.b]=0;
	que.push(dat);
	int ax,ay,bx,by;
	int nax,nay,nbx,nby;
	while(!que.empty()){
		data d=que.front();
		que.pop();
		if(d.t>=100)continue;
		ax=d.a%w;
		ay=d.a/w;
		bx=d.b%w;
		by=d.b/w;
		for(i=0;i<4;i++){
			if(ax+dx[i]>=0&&ax+dx[i]<w&&ay+dy[i]>=0&&ay+dy[i]<h&&con[ay+dy[i]][ax+dx[i]]){
				nax=ax+dx[i];
				nay=ay+dy[i];
			}else{nax=ax;nay=ay;}
			if(bx-dx[i]>=0&&bx-dx[i]<w&&by-dy[i]>=0&&by-dy[i]<h&&con[by-dy[i]][bx-dx[i]]){
				nbx=bx-dx[i];
				nby=by-dy[i];
			}else{nbx=bx;nby=by;}
			if(dp[nay*w+nax][nby*w+nbx]==INF){
				dp[nay*w+nax][nby*w+nbx]=d.t+1;
				data d2;
				d2.a=nay*w+nax;
				d2.b=nby*w+nbx;
				d2.t=d.t+1;
				que.push(d2);
			}
		}
	}
	int ans=INF;
	for(i=0;i<w*h;i++){
		ans=min(ans,dp[i][i]);
	}
	if(ans==INF)printf("NA\n");
	else printf("%d\n",ans);
	}
}