Go: package main

import (
	"container/heap"
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]struct{}, 0)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		if now.Person.Distance() == 0 {
			fmt.Println(now.Turn)
			return
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = struct{}{}
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				heap.Push(&pq, next)
			}
		}
	}
	fmt.Println("NA")
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<iostream>
#include<queue>
#include<cstring>
using namespace std;

int w,h;
int tx,ty;
int kx,ky;
int maze[100][100]; //y,x
bool d[55][55][55][55];
int dx[] = {1,0,0,-1};
int dy[] = {0,1,-1,0};
struct P{
  int f,s,sf,ss,c;
  P (int f,int s,int sf,int ss,int c):f(f),s(s),sf(sf),ss(ss),c(c) {};
};

int bfs(){
  queue < P > que;
  que.push( P(tx,ty,kx,ky,0) );
  d[tx][ty][kx][ky] = true;

  int cnt = 0;
  while( !que.empty() ){
    P p = que.front(); que.pop();

    if(cnt == 100) return -1;
    if(p.f == p.sf && p.s == p.ss) return p.c;

    cnt++;
    for(int i=0;i<4;i++){
      int ntx = p.f + dx[i];
      int nty = p.s + dy[i];
      int nkx = p.sf - dx[i];
      int nky = p.ss - dy[i];


      if(ntx < 0 || nty < 0 || ntx == w || nty == h || maze[nty][ntx] == 1){
	ntx = p.f;
	nty = p.s;
      }

      if(nkx < 0 || nky < 0 || nkx == w || nky == h || maze[nky][nkx] == 1){
	nkx = p.sf;
	nky = p.ss;
      }

      if(ntx == p.f && nty == p.s && nkx == p.sf && nky == p.ss) continue;

      if(!d[ntx][nty][nkx][nky]){
	d[ntx][nty][nkx][nky] = true;
	que.push( P(ntx,nty,nkx,nky,p.c+1) );
      }

    }
  }

  return -1;

}

int main(){

  while(true){
    cin >> w >> h;
    if(!w && !h) break;

    cin >> tx >> ty;
    cin >> kx >> ky;

    tx--; ty--; kx--; ky--;

    memset(maze,0,sizeof(maze));
    memset(d,false,sizeof(d));

    for(int i=0;i<h;i++){
      for(int j=0;j<w;j++) cin >> maze[i][j];
    }

    int ans = bfs();

    if(ans < 0) cout << "NA\n";
    else cout << ans << endl;

  }
}

C++: #include<cstdio>
#include<cstring>
#include<vector>
#include<queue>
#include<algorithm>
#define limX(a)(min(max(1,a),X))
#define limY(a)(min(max(1,a),Y))
using namespace std;
typedef struct d{int tx,ty,kx,ky,time;}D;
int G[55][55],X,Y,R,tx,ty,kx,ky,mx[4]={0,-1,0,1},my[4]={-1,0,1,0},F[51][51][51][51];
struct Order{bool operator ()(D const& a, D const& b) const{return a.time>b.time;}};

int main()
{
	D tmp,tmp2;
	for(;scanf("%d%d",&X,&Y),X;)
	{
		memset(F,0,sizeof(F));
		priority_queue<D,vector<D>,Order>Q;
		R=-1;
		tmp.time=0;
		scanf("%d%d%d%d",&tmp.tx,&tmp.ty,&tmp.kx,&tmp.ky);
		for(int i=1;i<=Y;i++)for(int j=1;j<=X;j++)scanf("%d",&G[i][j]);
		Q.push(tmp);
		for(;!Q.empty();)
		{
			tmp=tmp2=Q.top();Q.pop();
			if(tmp.time>100)break;
			if(tmp.kx==tmp.tx&&tmp.ky==tmp.ty){R=tmp.time;break;}
			for(int i=0;i<4;tmp=tmp2,i++)
			{
				tmp.kx=limX(tmp.kx+mx[i]);
				tmp.ky=limY(tmp.ky+my[i]);
				if(G[tmp.ky][tmp.ky])tmp.kx=tmp2.kx,tmp.ky=tmp2.ky;
				tmp.tx=limX(tmp.tx-mx[i]);
				tmp.ty=limY(tmp.ty-my[i]);
				if(G[tmp.ty][tmp.ty])tmp.tx=tmp2.tx,tmp.ty=tmp2.ty;
				tmp.time++;
				if(!F[tmp.kx][tmp.ky][tmp.tx][tmp.ty])
				{
					F[tmp.kx][tmp.ky][tmp.tx][tmp.ty]=1;
					Q.push(tmp);
				}
			}
		}
		printf("%d\n",R);
	}
}

C++: #include<cstring>
#include<cstdlib>
#include<iostream>
#include<vector>
#include<algorithm>
#include<queue>
#include<stack>
using namespace std;


struct S{
  S(){};
  int tx,ty,kx,ky;
};
int X,Y;
S s;
vector<vector<int>> f;

bool input(){
  f.clear();
  s=S();
  cin>>X>>Y;
  if(X==0&&Y==0)return false;
  cin>>s.tx>>s.ty;
  cin>>s.kx>>s.ky;
  swap(s.tx,s.ty);
  swap(s.kx,s.ky);
  vector<int> kabe;
  for(int i=0;i<X+2;i++){
    kabe.push_back(1);
  }
  f.push_back(kabe);
  for(int i=0;i<Y;i++){
    vector<int> tt;
    tt.push_back(1);
    for(int j=0;j<X;j++){
      int tmp;
      cin>>tmp;
      tt.push_back(tmp);
    }
    tt.push_back(1);
    f.push_back(tt);
  }
  f.push_back(kabe);
  return true;
}

int vx[]={0,0,1,-1};
int vy[]={1,-1,0,0};
int used[50][50][50][50];
queue<S> q;
int bfs(S pos){
  memset(used,-1,(50*50*50*50));
  q = queue<S>();
  q.push(pos);
  used[pos.tx][pos.ty][pos.kx][pos.ky]=0;
  while(!q.empty()){
    S now = q.front();q.pop();
    if(used[now.tx][now.ty][now.kx][now.ky]>=100){
      return -1;
    }
    if(now.tx==now.kx&&now.ty==now.ky){
      return used[now.tx][now.ty][now.kx][now.ky];
    }
    for(int i=0;i<4;i++){
      S tmp = now;
      bool a,b;
      if(a=(f[tmp.tx+vx[i]][tmp.ty+vy[i]]!=1)){
        tmp.tx += vx[i];
        tmp.ty += vy[i];
      }
      if(b=(f[tmp.kx-vx[i]][tmp.ky-vy[i]]!=1)){
        tmp.kx -= vx[i];
        tmp.ky -= vy[i];
      }
      if(!(a||b)||used[tmp.tx][tmp.ty][tmp.kx][tmp.ky]!=-1){
        continue;
      }
      used[tmp.tx][tmp.ty][tmp.kx][tmp.ky]=used[now.tx][now.ty][now.kx][now.ky]+1;
      q.push(tmp);
    }
  }
  return -1;
}

int solve(){
  return bfs(s);
}

int main(){
  while(input()){
    int ans = solve();
    if(ans>=0){
      cout<<ans<<endl;
    }else{
      cout<<"NA"<<endl;
    }
  }
}