Go: package main

import (
	"fmt"
	"math"
	"container/heap"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	//pq.Push(start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				heap.Push(&pq, next)
				//pq.Push(next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<stdio.h>
#include<iostream>
#include<queue>
#include<string.h>
using namespace std;
struct Y{
int hx,hy,rx,ry,t;
};
int c[51][51][51][51],mp[52][52];
int main(){
int w,h,i,j,a[2]={1,-1},b[2];
Y e;
while(1){
queue<Y> q;
	cin>>w>>h;
	if(w==0&&h==0)break;
	cin>>e.hx>>e.hy>>e.rx>>e.ry;
	e.t=0;
	q.push(e);
	memset(c,0,sizeof(c));
	memset(mp,1,sizeof(mp));
	for(i=1;i<=h;i++){
		for(j=1;j<=w;j++){
			cin>>mp[j][i];
		}
	}
	while(!q.empty()){
		e=q.front();
		q.pop();
		c[e.hy][e.hx][e.ry][e.rx]=1;
		if(e.t>=100||e.hx==e.rx&&e.hy==e.ry)break;
		e.t++;
		for(i=0;i<2;i++){
			if(mp[e.hy+a[i]][e.hx]==0&&c[e.hy+a[i]][e.hx][e.ry-a[i]][e.rx]==0&&mp[e.ry-a[i]][e.rx]==0||mp[e.ry-a[i]][e.rx]==0&&c[e.hy][e.hx][e.ry-a[i]][e.rx]==0&&mp[e.hy+a[i]][e.hx]!=0||mp[e.hy+a[i]][e.hx]==0&&mp[e.ry-a[i]][e.rx]!=0&&c[e.hy+a[i]][e.hx][e.ry][e.rx]==0){
				b[0]=0;																										
				b[1]=0;																																		
				if(mp[e.hy+a[i]][e.hx]==0){																											
					e.hy+=a[i];																																			
					b[0]=1;																																					
				}																																													
				if(mp[e.ry-a[i]][e.rx]==0){																																										
					e.ry-=a[i];																																		
					b[1]=1;																																																														
				}		
				c[e.hy][e.hx][e.ry][e.rx]=1;																																																																																																																
				q.push(e);																											
				if(b[0]==1)e.hy-=a[i];																														
				if(b[1]==1)e.ry+=a[i];																											
			}																																																												
			if(mp[e.hy][e.hx+a[i]]==0&&mp[e.ry][e.rx-a[i]]==0&&c[e.hy][e.hx+a[i]][e.ry][e.rx-a[i]]==0||mp[e.hy][e.hx+a[i]]==0&&c[e.hy][e.hx+a[i]][e.ry][e.rx]==0&&mp[e.ry][e.rx-a[i]]!=0||mp[e.ry][e.rx-a[i]]==0&&mp[e.hy][e.hx+a[i]]!=0&&c[e.hy][e.hx][e.ry][e.rx-a[i]]==0){
				b[0]=0;
				b[1]=0;
				if(mp[e.hy][e.hx+a[i]]==0){
					e.hx+=a[i];
					b[0]=1;
				}
				if(mp[e.ry][e.rx-a[i]]==0){
					e.rx-=a[i];
					b[1]=1;
				}
				c[e.hy][e.hx][e.ry][e.rx]=1;
				q.push(e);
				if(b[0]==1)e.hx-=a[i];
				if(b[1]==1)e.rx+=a[i];
			}
		}
		e.t--;
	}
	if(e.hy==e.ry&&e.hx==e.rx)cout<<e.t<<endl;
	else cout<<"NA"<<endl;
}
return 0;
}

C++: #include<iostream>
#include<queue>

using namespace std;
#define MAX 64

typedef pair<int,int> pi;

const int di[] = {-1,0,1,0};
const int dj[] = {0,1,0,-1};

bool isinside(pi pos, int H, int W){
  return 0<=pos.first && pos.first<H && 0<=pos.second && pos.second<W;
}
class State{
public:
  pi taka;
  pi kazu;
  int time;
  State( pi taka, pi kazu, int t ):taka(taka),kazu(kazu),time(t){}
};

int bfs(int sti, int stj, int ski, int skj, int H, int W, bool M[][MAX]){
  static bool vis[50][50][50][50];
  for(int i = 0; i < H; ++i){
    for(int j = 0; j < W; ++j){
      for(int k = 0; k < H; ++k){
	for(int l = 0; l < W; ++l){
	  vis[i][j][k][l] = false;
	}
      }
    }
  }

  State st(pi(sti,stj),pi(ski,skj),0);
  queue<State> qs;
  qs.push( st );
  vis[sti][stj][ski][skj]=true;
  while(!qs.empty()){
    State now = qs.front();
    qs.pop();
    //cout << now.taka.first << ' ' << now.taka.second << ' ' << now.kazu.first << ' ' << now.kazu.second << endl;
    if( now.taka.first == now.kazu.first && now.taka.second == now.kazu.second ){
      return now.time;
    }
    for(int k = 0; k < 4; ++k){
      pi ntaka( now.taka.first+di[k],       now.taka.second+dj[k] );
      pi nkazu( now.kazu.first+di[(k+2)%4], now.kazu.second+dj[(k+2)%4]);

      if( !isinside(ntaka,H,W ) ){
	ntaka = now.taka;
      }else{
	if( M[ntaka.first][ntaka.second] )
	  ntaka = now.taka;
      }

      if( !isinside(nkazu,H,W ) ){
	nkazu = now.kazu;
      }else{
	if( M[nkazu.first][nkazu.second] )
	  nkazu = now.kazu;
      }

      if( !vis[ntaka.first][ntaka.second][nkazu.first][nkazu.second] ){
	vis[ntaka.first][ntaka.second][nkazu.first][nkazu.second] = true;
      
	State next( ntaka, nkazu, now.time+1 );
	qs.push( next );
      }
    }
  }
  return -1;
}

int main()
{
  while(true){
    int H, W;
    
    cin >> H >> W;
    swap(H,W);
    if( H == 0 && W == 0 ) break;
    bool m[MAX][MAX];
    int tx,ty;
    int kx,ky;
    cin >> tx >> ty;
    cin >> kx >> ky;
    --tx;--ty;--kx;--ky;
    for(int i = 0; i < H; ++i){
      for(int j = 0; j < W; ++j){
	int t;
	cin >> t;
	if( t == 1 )
	  m[i][j] = true;
	else
	  m[i][j] = false;
      }
    }
    int ans = bfs( ty, tx, ky, kx, H, W, m);
    if( ans < 0 ){
      cout << "NA" << endl;
    }
    else{
      cout << ans << endl;
    }
  }
  return 0;
}