Go: package main

import "fmt"

func main() {
	var sTime, fTime, exists, eSTime, eFTime int

	fmt.Scan(&sTime, &fTime)
	fmt.Scan(&exists)

	var flag bool

	for i := 0; i < exists; i++ {
		fmt.Scan(&eSTime, &eFTime)

		if sTime > eSTime && sTime < eFTime {
			flag = true
		}
		if fTime > eSTime && fTime < eFTime {
			flag = true
		}
		if eSTime > sTime && eFTime < fTime {
			flag = true
		}
	}

	if flag {
		fmt.Println(1)
	} else {
		fmt.Println(0)
	}
}

C++: #include<iostream>
#include<algorithm>
#include<cstdio>
#include<cmath>
#include<cctype>
#include<math.h>
#include<string>
#include<string.h>
#include<stack>
#include<queue>
#include<vector>
#include<utility>
#include<set>
#include<map>
#include<stdlib.h>
#include<iomanip>

using namespace std;

#define ll long long
#define ld long double
#define EPS 0.0000000001
#define INF 1e9
#define LINF (ll)INF*INF
#define MOD 1000000007
#define rep(i,n) for(int i=0;i<(n);i++)
#define loop(i,a,n) for(int i=a;i<(n);i++)
#define all(in) in.begin(),in.end()
#define shosu(x) fixed<<setprecision(x)

#define int ll //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

typedef vector<int> vi;
typedef vector<string> vs;
typedef pair<int,int> pii;
typedef vector<pii> vp;

int gcd(int a, int b){
    if(b==0) return a;
    return gcd(b,a%b);
}
int lcm(int a, int b){
    return a/gcd(a,b)*b;
}


signed main(void) {
    int a,b;
    cin >> a >> b;
    int n;
    cin >> n;
    int ans = 0;
    rep(i,n){
        int x,y;
        cin >> x >> y;
        if((x <= a && a < y) || (x < b && b <= y)|| (a <= x && y <= b)){
            ans = 1;
        }
    }
    cout << ans << endl;
}

C++: #include<bits/stdc++.h>
using namespace std;

int main(){
  int a,b,n;
  cin>>a>>b>>n;
  for(int i=0;i<n;i++){
    int x,y;
    cin>>x>>y;
    if(x<=b&&a<=y){
      cout<<1<<endl;
      return 0;
    }
  }
  cout<<0<<endl;
  return 0;
}

C++: #include "bits/stdc++.h"
using namespace std;
typedef long long ll;
#define _overload4(_1,_2,_3,_4,name,...) name
#define _overload3(_1,_2,_3,name,...) name
#define _overload2(_1,_2,name,...) name
#define _rep(i,n) _repi(i,0,n)
#define _repi(i,a,b) for(ll i=a;i<b;++i)
#define _repc(i,a,b,c) for(ll i=a;i<b;i+=c)
#define rep(...) _overload4(__VA_ARGS__,_repc,_repi,_rep)(__VA_ARGS__)
#define _rrepi(i,a,b) for(ll i=b-1;i>=a;i--)
#define _rrep(i,n) _rrepi(i,0,n)
#define _rrepc(i,a,b,c) for(ll i=a+(b-a-1)/c*c;i>=a;i-=c)
#define rrep(...) _overload4(__VA_ARGS__,_rrepc,_rrepi,_rrep)(__VA_ARGS__)
#define sum(...) accumulate(range(__VA_ARGS__),0)
#define _range(i) (i).begin(),(i).end()
#define _rangek(i,k) (i).begin(),(i).begin()+k
#define range(...) _overload2(__VA_ARGS__,_rangek,_range)(__VA_ARGS__)
#define LINF (ll)1000000000000000000
#define MOD (ll)1000000007
#define INF (int)1000000007
#define Yes(i) out(i?"Yes":"No")
#define YES(i) out(i?"YES":"NO")
#define INT(...) int __VA_ARGS__;in(__VA_ARGS__)
#define LL(...) ll __VA_ARGS__;in(__VA_ARGS__)
#define STR(...) string __VA_ARGS__;in(__VA_ARGS__)
#define CHR(...) char __VA_ARGS__;in(__VA_ARGS__)
#define DBL(...) double __VA_ARGS__;in(__VA_ARGS__)
#define vec(type,name,size) vector<type> name(size);
#define VEC(type,name,size) vector<type> name(size);in(name)
struct aaa{aaa(){cin.tie(0); cout.tie(0); ios::sync_with_stdio(0); cout<<fixed<<setprecision(15);};}aaaaaaa;
inline void in() {}
template<typename T>
istream& operator >> (istream& is, vector<T>& vec);
template<typename T,typename L>
istream& operator >> (istream& is, pair<T,L>& p);
template<typename T>
ostream& operator << (ostream& os, vector<T>& vec);
template<typename T,typename L>
ostream& operator << (ostream& os, pair<T,L>& p);
template<typename T>
istream& operator >> (istream& is, vector<T>& vec){for(T& x: vec) is >> x;return is;}
template<typename T,typename L>
istream& operator >> (istream& is, pair<T,L>& p){is >> p.first;is >> p.second;return is;}
template<typename T>
ostream& operator << (ostream& os, vector<T>& vec){os << vec[0];rep(i,1,vec.size()){os << ' ' << vec[i];}return os;}
template<typename T,typename L>
ostream& operator << (ostream& os, pair<T,L>& p){os << p.first << " " << p.second;return os;}
template <class Head, class... Tail>
inline void in(Head&& head,Tail&&... tail){cin>>head;in(move(tail)...);}
template <class T>
inline void out(T t){cout<<t<<'\n';}
template <class Head, class... Tail>
inline void out(Head head,Tail... tail){cout<<head<<' ';out(move(tail)...);}

int gcd ( int a, int b ) { int c; while ( a != 0 ) { c = a; a = b%a; b = c; } return b; }
int main(){
    INT(a,b,n);
    rep(i,n){
        INT(s,g);
        if(s<b&&a<g){
            out(1);
            return 0;
        }
    }
    out(0);
}

C++: #include <bits/stdc++.h>
using namespace std;

typedef long long ll;
typedef pair<ll, ll> P;

#define pb push_back
#define rep(i, n) for(int i = 0; i < (n); i++)
#define FOR(i, a, n) for(int i = a; i < (n); i++)
#define mod (ll)(1e9+7)
#define int ll
#define INF 100000000

__attribute__((constructor))
void initial() {
  cin.tie(0);
  ios::sync_with_stdio(false);
}

signed main() {
	ll n, a, b, s, f, result = 0;
   cin >> a >> b >> n;
   rep(i, n) {
     cin >> s >> f;
     if (s < b && a < f) result = 1;
   }
   cout << result << endl;
	return 0;
}

C++: #include <iostream>
using namespace std;
 
bool overlap(int a, int b, int c, int d){
  if ( d <= a ) return false;
  if ( b <= c ) return false;
  return true;
}
 
int main(void){
  int a, b, s, f, n;
  cin >> a >> b >> n;
  for ( int i = 0; i < n; i++ ){
    cin >> s >> f;
    if ( overlap(a, b, s, f) ){
      cout << 1 << endl;
      return 0;
    }
  }
  cout << 0 << endl;
  return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

int main() {
  int a, b, n, s, f, ans = 0;
  cin >> a >> b >> n;
  for (int i = 0; i < n; i++) {
    cin >> s >> f;
    if (!(f <= a || b <= s)) ans = 1;
  }
  cout << ans << "\n";
}

C++: #include <iostream>
using namespace std;

int main ()
{
	long a,b,n,aa[100],bb[100];

	cin >> a >> b >> n;
	if (n == 0)
	{
		cout << '0' << endl;
	}

	for (int i = 0; i < n; i++)
	{
		cin >> aa[i] >> bb[i];
	}

	for (int i = 0; i < n; i++)
	{
		if (aa[i] <= a && bb[i] > a)
		{
			cout << '1' << endl;
			break;
		}
		else if (aa[i] < b && bb[i] >= b)
		{
			cout << '1' << endl;
			break;
		}
		else if (a <= aa[i] && bb[i] <= b)
		{
			cout << '1' << endl;
			break;
		}
		else if (i == n - 1)
		{
			cout << '0' << endl;
		}
	}
}

C++: # include <iostream>
# include <algorithm>
# include <vector>
# include <string>
# include <set>
# include <map>
# include <cmath>
# include <iomanip>
# include <functional>
# include <utility>
# include <stack>
# include <queue>
# include <list>
# include <bitset>
# include <complex>
#include<limits.h>
#include<random>
#include<deque>
#include<cstdio>
#include<fstream>
using namespace std;
typedef long long ll;
typedef unsigned long long ull;
const int N = 2000100;
const int mod = (int)pow(10, 9) + 7;
const ll INF = 1LL << 60;
#define rep(i,n) for(ll i=(ll)0;i<(ll)n;++i)
#define ALL(x) x.begin(),x.end()
#define pp pair<ll,ll>
#define ppp pair<pp,ll>
#define fi first
#define se second
#define pb push_back
#define fix(n) fixed<<setprecision(n)
#define itr vector<ll>::iterator
#define print(s) cout<<s<<endl
#define inp(s) cin>>s
string yn(bool b) { return (b ? "Yes" : "No"); }
string YN(bool b) { return (b ? "YES" : "NO"); }
ll a, b, n;
bool ans = 0;
int main(){
	cin >> a >> b>>n;
	ll l, r;
	rep(i, n) {
		cin >> l >> r;
		if (r <=a || l>=b)continue;
		ans = 1;
	}
	cout << ans << endl;
	return 0;
}

C++: #include<iostream>
using namespace std;
int main(){
    int a,b,n,k[100],l[100],x=0;
    cin>>a>>b>>n;
    for(int i=0;i<=100;i++){
       cin>>k[i]>>l[i];
       if(k[i]<=a&&a<=l[i]){
          x=1;
          break;
       }
       else if(k[i]<=b&&b<=l[i]){
          x=1;
       break;
       }
       else if(k[i]>=a&&l[i]<=b){
          x=1;
          break;
       }
    }
    cout<<x<<endl;
    return 0;
}