Go: package main

import (
	"bufio"
	"os"
	"strconv"
	"strings"
	"fmt"
)

var scanner = bufio.NewScanner(os.Stdin)

type Point struct {
	x, y int
}

func main() {
	dx := []int{1, 0, -1, 0}
	dy := []int{0, -1, 0, 1}
	maze := make([][]rune, 30)
	for i := range maze {
		maze[i] = make([]rune, 30)
	}
	next := make([][]rune, 30)
	for i := range next {
		next[i] = make([]rune, 30)
	}
	check := make([][]int, 30)
	for i := range check {
		check[i] = make([]int, 30)
	}
	for scanner.Scan() {
		buf := strings.Split(scanner.Text(), " ")
		W, _ := strconv.Atoi(buf[0])
		H, _ := strconv.Atoi(buf[1])
		if W == 0 && H == 0 {
			break
		}
		for i := 0; i < H; i++ {
			scanner.Scan()
			buf_ := scanner.Text()
			for j, v := range buf_ {
				maze[i][j] = v
			}
		}
		man := 0
		for i := 0; i < H; i++ {
			for j := 0; j < H; j++ {
				if maze[i][j] != '.' && maze[i][j] != 'X' && maze[i][j] != '#' {
					switch maze[i][j] {
					case 'E':
						maze[i][j] = 0
						man++
					case 'N':
						maze[i][j] = 1
						man++
					case 'W':
						maze[i][j] = 2
						man++
					case 'S':
						maze[i][j] = 3
						man++
					}
				}
			}
		}
		ans := -1
		for t := 0; t <= 180; t++ {
			if man == 0 {
				ans = t
				break
			}
			for i := 0; i < H; i++ {
				for j := 0; j < W; j++ {
					check[i][j] = 0x7FFFFFFF
				}
			}
			for i := 0; i < H; i++ {
				for j := 0; j < W; j++ {
					if maze[i][j] > 3 {
						continue
					}
					l := (maze[i][j] + 3) % 4
					for k := 0; k < 4; k++ {
						y := i + dy[l]
						x := j + dx[l]
						if 0 <= y && y < H && 0 <= x && x < W && (maze[y][x] == '.' || maze[y][x] == 'X') {
							maze[i][j] = l
							check[y][x] = min(check[y][x], int((l+2)%4))
							break
						}
						l = (l + 1) % 4
					}
				}
			}
			for i := 0; i < H; i++ {
				for j := 0; j < W; j++ {
					next[i][j] = maze[i][j]
				}
			}
			for i := 0; i < H; i++ {
				for j := 0; j < W; j++ {
					if maze[i][j] > 3 {
						continue
					}
					y := i + dy[maze[i][j]]
					x := j + dx[maze[i][j]]
					if 0 <= y && y < H && 0 <= x && x < W && check[y][x] == int((maze[i][j]+2)%4) {
						if maze[y][x] == '.' {
							next[y][x] = maze[i][j]
						} else if maze[y][x] == 'X' {
							man--
						}
						next[i][j] = '.'
					}
				}
			}
			for i := 0; i < H; i++ {
				for j := 0; j < W; j++ {
					maze[i][j]=next[i][j]
				}
			}
		}
		if ^ans != 0 {
			fmt.Println(ans)
		} else {
			fmt.Println("NA")
		}
	}
}

func min(a, b int) int {
	if a < b {
		return a
	}
	return b
}

C++: #include<iostream>
#include<string>

char maze[31][31], tempMaze[31][31];
int H, W;

using namespace std;

void changeDirection(){
  int i, j;

  for(i=0; i<H; i++){
    for(j=0; j<W; j++){
      if(maze[i][j]=='E'){
        if(maze[i+1][j]=='.' || maze[i+1][j]=='X')maze[i][j]='S';
        else if(maze[i][j+1]=='.' || maze[i][j+1]=='X')maze[i][j]='E';
        else if(maze[i-1][j]=='.' || maze[i-1][j]=='X')maze[i][j]='N';
        else if(maze[i][j-1]=='.' || maze[i][j-1]=='X')maze[i][j]='W';
      }
      else if(maze[i][j]=='N'){
        if(maze[i][j+1]=='.' || maze[i][j+1]=='X')maze[i][j]='E';
        else if(maze[i-1][j]=='.' || maze[i-1][j]=='X')maze[i][j]='N';
        else if(maze[i][j-1]=='.' || maze[i][j-1]=='X')maze[i][j]='W';
        else if(maze[i+1][j]=='.' || maze[i+1][j]=='X')maze[i][j]='S';
      }
      else if(maze[i][j]=='W'){
        if(maze[i-1][j]=='.' || maze[i-1][j]=='X')maze[i][j]='N';
        else if(maze[i][j-1]=='.' || maze[i][j-1]=='X')maze[i][j]='W';
        else if(maze[i+1][j]=='.' || maze[i+1][j]=='X')maze[i][j]='S';
        else if(maze[i][j+1]=='.' || maze[i][j+1]=='X')maze[i][j]='E';
      }
      else if(maze[i][j]=='S'){
        if(maze[i][j-1]=='.' || maze[i][j-1]=='X')maze[i][j]='W';
        else if(maze[i+1][j]=='.' || maze[i+1][j]=='X')maze[i][j]='S';
        else if(maze[i][j+1]=='.' || maze[i][j+1]=='X')maze[i][j]='E';
        else if(maze[i-1][j]=='.' || maze[i-1][j]=='X')maze[i][j]='N';
      }
    }
  }
}

void goStraight(){
  int i, j, flag;
  for(i=0; i<H; i++){
    for(j=0; j<W; j++){
      tempMaze[i][j] = maze[i][j];
    }
  }
  for(i=0; i<H; i++){
    for(j=0; j<W; j++){
      flag = 0;
      if(tempMaze[i][j]=='X'){
        if(tempMaze[i][j+1]=='W')maze[i][j+1]='.';
        else if(tempMaze[i-1][j]=='S')maze[i-1][j]='.';
        else if(tempMaze[i][j-1]=='E')maze[i][j-1]='.';
	else if(tempMaze[i+1][j]=='N')maze[i+1][j]='.';
      }
      if(tempMaze[i][j]=='.'){
        if(tempMaze[i][j+1]=='W'){
          maze[i][j+1]='.';
          maze[i][j] = 'W';
          flag+=1;
        }
        else if(tempMaze[i-1][j]=='S' && flag==0){
          maze[i-1][j]='.';
          maze[i][j] = 'S';
          flag+=1;
        }
        else if(tempMaze[i][j-1]=='E' && flag==0){
          maze[i][j-1]='.';
	  maze[i][j] = 'E';
          flag+=1;
        }
        else if(tempMaze[i+1][j]=='N' && flag==0){
          maze[i+1][j]='.';
          maze[i][j] = 'N';
        }
      }
    }
  }
}

int judge(){
  int i, j, flag=0;
  for(i=0; i<H; i++){
    for(j=0; j<W; j++){
      if(maze[i][j]=='E' || maze[i][j]=='N' || maze[i][j]=='W' || maze[i][j]=='S'){
        flag+=1;
      }
    }
  }
  if(flag==0)return 0;
  else return 1;
}

int main(){
  int i, j, time;
  while(cin >> W >> H, H+W){
    for(i=0; i<H; i++){
      for(j=0; j<W; j++){
        cin >> maze[i][j];
      }
    }
    time = 0;
    while(judge()){
      changeDirection();
      goStraight();
      time+=1;
      if(time>=180) break;
    }
    if(time<=180)cout << time << endl;
    else cout << "NA" << endl;
  }
}