Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	pq.Push(start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		now := pq.Pop().(*Status)
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		if ans<=now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				//heap.Push(&pq, next)
				pq.Push(next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <iostream>
#include <cstring>
#include <queue>
using namespace std;

const int dx[] = {-1, 1, 0, 0};
const int dy[] = {0, 0, -1, 1};

struct State { int tx, ty, kx, ky, cost; };
int X, Y;
int d[52][52];
bool used[52][52][52][52];

int main() {
	ios::sync_with_stdio(false);
	cin.tie(0);
	while (cin >> X >> Y, X) {
		int tx, ty, kx, ky;
		cin >> tx >> ty >> kx >> ky;
		for (int i=0; i<=Y+1; ++i) {
			for (int j=0; j<=X+1; ++j) {
				if (i==0 || i==Y+1 || j==0 || j==X+1) d[i][j] = 1;
				else cin >> d[i][j];
			}
		}
		memset(used, false, sizeof used);
		queue<State> q;
		q.push((State){tx, ty, kx, ky, 0});
		int res = -1;
		while ( ! q.empty()) {
			State s = q.front(); q.pop();
			if (100 <= s.cost) break;
			if (used[s.tx][s.ty][s.kx][s.ky]) continue;
			used[s.tx][s.ty][s.kx][s.ky] = true;
			if (s.tx == s.kx && s.ty == s.ky) {
				res = s.cost;
				break;
			}
			for (int i=0; i<4; ++i) {
				if (d[s.ty+dy[i]][s.tx+dx[i]] && d[s.ky-dy[i]][s.kx-dx[i]]) continue;
				int tx2 = s.tx, ty2 = s.ty;
				if ( ! d[s.ty+dy[i]][s.tx+dx[i]]) {
					tx2 += dx[i];
					ty2 += dy[i];
				}
				int kx2 = s.kx, ky2 = s.ky;
				if ( ! d[s.ky-dy[i]][s.kx-dx[i]]) {
					kx2 -= dx[i];
					ky2 -= dy[i];
				}
				if ( ! used[tx2][ty2][kx2][ky2]) {
					q.push((State){tx2, ty2, kx2, ky2, s.cost+1});
				}
			}
		}
		if (res < 0) {
			cout << "NA" << endl;
		} else {
			cout << res << endl;
		}
	}
	return 0;
}

C++: #include<iostream>
#include<queue>
using namespace std;
struct xy{
  int tx,ty;
  int kx,ky;
  int ti;
};
int x,y;
xy tk;
int m[51][51],v[51][51][51][51]={};
int dx[4]={1,0,-1,0},dy[4]={0,1,0,-1};

bool g(int a,int b){
  if(a<1 || a>x || b<1 || b>y) return 0;
  return 1;
}

int bfs(){
  queue<xy> q;
  xy t,tmp;
  int ta,tb,ka,kb,ans=10000,tim,cnt=0;
  q.push(tk);
  while(!q.empty()){
    t=q.front(),q.pop();
        for(int i=0;i<4;i++){
      ta=t.tx+dx[i],tb=t.ty+dy[i],ka=t.kx-dx[i],kb=t.ky-dy[i],tim=t.ti+1;
      if(g(ta,tb) || g(ka,kb)){
	if(!g(ta,tb))ta=t.tx,tb=t.ty;
	if(!g(ka,kb)) ka=t.kx,kb=t.ky;
	if(v[ta][tb][ka][kb]==1)continue;
	if(m[ta][tb]==1 && m[ka][kb]==1) continue;
	if(m[ta][tb]==1) tmp.tx=t.tx,tmp.ty=t.ty;
	else tmp.tx=ta,tmp.ty=tb;
	if(m[ka][kb]==1) tmp.kx=t.kx,tmp.ky=t.ky;
	else tmp.kx=ka,tmp.ky=kb;
	v[ta][tb][ka][kb]=1;
	tmp.ti=tim;
	cnt++;
       	if(tmp.ti>=100)  break;
	if(tmp.tx==tmp.kx && tmp.ky==tmp.ty){
	  if(ans>tmp.ti) ans=tmp.ti;
	  continue;
	}
	q.push(tmp);
      }
    }
  }
  return ans;
}

int main(){
  while(1){
    int ans;
    cin>>x>>y;
    if(x+y==0) break;
    cin>>tk.tx>>tk.ty>>tk.kx>>tk.ky;
    for(int i=1;i<=x;i++)
      for(int j=1;j<=y;j++)
	for(int k=1;k<=x;k++)
	  for(int l=1;l<=y;l++)v[i][j][i][j]=0;
      v[tk.tx][tk.ty][tk.kx][tk.ky]=1;
    tk.ti=0;
    for(int i=1;i<=x;i++)
      for(int j=1;j<=y;j++)  cin>>m[i][j];
    ans=bfs();
    if(ans<100) cout<<ans<<endl;
    else cout<<"NA"<<endl;
  }
  
  return 0;
}

C++: #include <cstdio>
#include <cstdlib>
#include <cmath>
#include <climits>
#include <cfloat>
#include <map>
#include <utility>
#include <set>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include <algorithm>
#include <functional>
#include <sstream>
#include <complex>
#include <stack>
#include <queue>
#include <cstring>
#include <sstream>
using namespace std;
static const double EPS = 1e-5;
typedef long long ll;
#define rep(i,n) for(int i=0;i<n;i++)


int dx[]={0,1,0,-1};
int dy[]={1,0,-1,0};

main(){
	int x,y;
	while(cin>>x>>y,x){
		int tx,ty,kx,ky;
		cin>>tx>>ty>>kx>>ky;
		int d[x][y];
		--tx;
		--ty;
		--kx;
		--ky;
		rep(i,x)rep(j,y)cin>>d[i][j];
		
		queue<pair<pair<pair<int,int>,pair<int,int> >,int> > state;
		bool past[x][y][x][y];
		memset(past,0,sizeof(past));
		
		state.push(make_pair(make_pair(make_pair(tx,ty),make_pair(kx,ky)),0));
		
		past[tx][ty][kx][ky]=1;
		
		int time=0;
		bool na=true;
		
		while(!state.empty()){
			pair<pair<int,int>,pair<int,int> > tp=state.front().first;
			time=state.front().second;
			state.pop();
			if(time>=100)break;
			if(tp.first==tp.second){
				na=false;
				break;
			}
			
			rep(i,4){
				int ttx=tp.first.first+dx[i],tty=tp.first.second+dy[i],
					tkx=tp.second.first-dx[i],tky=tp.second.second-dy[i];
				
				if(ttx<0 || ttx>=x || tty<0 || tty>=y || d[ttx][tty]==1){
					ttx-=dx[i];
					tty-=dy[i];
				}
				if(tkx<0 || tkx>=x || tky<0 || tky>=y || d[tkx][tky]==1){
					tkx+=dx[i];
					tky+=dy[i];
				}
				pair<pair<int,int>,pair<int,int> > next=make_pair(make_pair(ttx,tty),make_pair(tkx,tky));
				
				if(past[ttx][tty][tkx][tky])continue;
				past[ttx][tty][tkx][tky]=1;
				state.push(make_pair(next,time+1));
			}
		}
		
		if(na)puts("NA");
		else cout<<time<<endl;
	}
}