Go: package main

import (
	"container/heap"
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]struct{}, 0)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		if now.Person.Distance() == 0 {
			fmt.Println(now.Turn)
			return
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = struct{}{}
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn <= 100 {
				heap.Push(&pq, next)
			}
		}
	}
	fmt.Println("NA")
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <cstdio>
#include <cstdlib>
#include <cmath>
#include <climits>
#include <cfloat>
#include <map>
#include <utility>
#include <set>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include <algorithm>
#include <functional>
#include <sstream>
#include <complex>
#include <stack>
#include <queue>
#include <cstring>
#include <sstream>
#include <cassert>
#include <list>
using namespace std;
static const double EPS = 1e-8;
typedef long long ll;
typedef unsigned long long ull;
typedef pair<int,int> PI;
#define rep(i,n) for(int i=0;i<(int)(n);++i)
#define FOR(i,c) for(__typeof((c).begin())i=(c).begin();i!=(c).end();++i)
#define ALL(c) (c).begin(), (c).end()
#define mp(a,b) make_pair(a,b)
#define pb(a) push_back(a)
#define SZ(a) (int(a.size()))
#define F first
#define S second
const double pi=acos(-1);
int dx[]={0,1,0,-1},dy[]={1,0,-1,0};

int X,Y,tx,ty,kx,ky;
int wall[50][50];
bool vis[50][50][50][50];

typedef struct _node{
  int cost,tx,ty,kx,ky;
  int geth()const{
    return (abs(tx-kx)+abs(ty-ky))/2;
  }
  bool operator<(const _node& r)const{
    return cost+geth()>r.cost+r.geth();
  }
  _node (int c,int atx,int aty,int akx,int aky){
    cost=c;
    tx=atx;
    ty=aty;
    kx=akx;
    ky=aky;
  }
}node;

void solve(){
  cin>>tx>>ty>>kx>>ky;
  rep(i,Y)rep(j,X)cin>>wall[i][j];

  priority_queue<node>q;
  q.push(node(0,tx,ty,kx,ky));
  memset(vis,0,sizeof(vis));
  while(!q.empty()){
    int cc=q.top().cost;
    tx=q.top().tx;
    ty=q.top().ty;
    kx=q.top().kx;
    ky=q.top().ky;
    q.pop();
    if(cc>=100 || vis[tx][ty][kx][ky])continue;
    vis[tx][ty][kx][ky]=true;
    if(tx==kx && ty==ky){
      cout<<cc<<endl;
      return;
    }
    rep(i,4){
      int ntx=tx+dx[i],nty=ty+dy[i];
      int nkx=kx-dx[i],nky=ky-dy[i];

      if(0>ntx || ntx>=X ||
         0>nty || nty>=Y ||
         wall[nty][ntx])ntx=tx,nty=ty;
      if(0>nkx || nkx>=X ||
         0>nky || nky>=Y ||
         wall[nky][nkx])nkx=kx,nky=ky;
      if(vis[ntx][nty][nkx][nky])continue;
      q.push(node(cc+1,ntx,nty,nkx,nky));
    }
  }
  cout<<"NA"<<endl;
}

main(){
  while(cin>>X>>Y,X)
    solve();
}

C++: #include <bits/stdc++.h>
using namespace std;
using ll = long long;
using P = pair<int, int>;

using T = tuple<int, int, int, int>;

const int INF = 1001001001;

int w, h;
bool grid[55][55];
int ti[55][55][55][55];
int dx[4] = { 0, 0, -1, 1 }, dy[4] = { -1, 1, 0, 0 };

bool f(int y, int x) {
    if (0 <= y && y < h && 0 <= x && x < w && !grid[y][x]) return true;
    return false;
}

int main() {
    while (cin >> w >> h && !(w == 0 && h == 0)) {
        int tx, ty, kx, ky;
        cin >> tx >> ty >> kx >> ky;
        tx--; ty--; kx--; ky--;
        for (int i = 0; i < h; i++) {
            for (int j = 0; j < w; j++) {
                cin >> grid[i][j];
            }
        }
        for (int i = 0; i < 55; i++) {
            for (int j = 0; j < 55; j++) {
                for (int k = 0; k < 55; k++) {
                    for (int l = 0; l < 55; l++) {
                        ti[i][j][k][l] = INF;
                    }
                }
            }
        }
        queue<T> que;
        que.push(T(ty, tx, ky, kx));
        ti[ty][tx][ky][kx] = 0;
        int gy, gx;
        bool flag = false;
        while (!flag && que.size()) {
            T t = que.front(); que.pop();
            int cty = get<0>(t), ctx = get<1>(t);
            int cky = get<2>(t), ckx = get<3>(t);
            for (int i = 0; i < 4; i++) {
                int nty = cty + dy[i], ntx = ctx + dx[i];
                if (!f(nty, ntx)) nty = cty, ntx = ctx;
                int nky = cky - dy[i], nkx = ckx - dx[i];
                if (!f(nky, nkx)) nky = cky, nkx = ckx;
                if (ti[nty][ntx][nky][nkx] <= ti[cty][ctx][cky][ckx] + 1) continue;
                ti[nty][ntx][nky][nkx] = ti[cty][ctx][cky][ckx] + 1;
                if (nty == nky && ntx == nkx) {
                    gy = nty, gx = ntx;
                    flag = true;
                    break;
                }
                que.push(T(nty, ntx, nky, nkx));
            }
        }
        int ans = ti[gy][gx][gy][gx];
        if (ans < 100) cout << ans << endl;
        else cout << "NA" << endl;
    }
}