Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	//pq.Push(start)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}

		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn++
			if next.Turn <= 100 {
				//heap.Push(&pq, next)
				//pq.Push(next)
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <iostream>
#include <vector>
#include <map>
#include <algorithm>
#include <string>
#include <complex>
#include <queue>
#include <deque>
#include <cmath>
#define FOR(i,a,b) for(int i=(a);i<(b);i++)
#define REP(i,a) FOR(i,0,a)
#define FORE(i,a,b) for(int i=(a);i<=(b);i++)
using namespace std;
typedef complex<int> cl;
typedef pair<cl,cl> pr;
typedef pair<pr,int> ppr;
typedef vector<pr> vpr;
const int INF=1<<30;
const int dx[]={0,1,0,-1},dy[]={1,0,-1,0};
bool reached[52][52][52][52]={};
ppr pprs(cl a,cl b,int c){ return ppr(pr(a,b),c);}
int main() {
	// your code goes here
	int X,Y,tmp,tmpb;
	while(cin >> X >> Y && X){
	bool maps[52][52]={};
	cl t,k;
	cin >> tmp>> tmpb;
	t=cl(tmpb,tmp);
	cin >> tmp>> tmpb;
	k=cl(tmpb,tmp);
	REP(i,Y+2)
		REP(j,X+2)
			if(!j || !i || i==Y+1 || j==X+1)
				maps[i][j]=1;
	FORE(i,1,Y)
		FORE(j,1,X)
			cin >> maps[i][j];
	queue<ppr> qu;
	qu.push(pprs(t,k,0));
	int ans=-1;
	while(!qu.empty()){
		cl a=qu.front().first.first,b=qu.front().first.second;
		int t=qu.front().second;
		qu.pop();
		if(a==b){
			ans=t;
			break;
		}
		if(reached[a.real()][a.imag()][b.real()][b.imag()]) continue;
		reached[a.real()][a.imag()][b.real()][b.imag()]=1;

		REP(i,4){
			
			cl na=cl(a),nb=cl(b);
			if(!maps[a.real()+dy[i]][a.imag()+dx[i]])
				na+=cl(dy[i],dx[i]);
			if(!maps[b.real()-dy[i]][b.imag()-dx[i]])
				nb-=cl(dy[i],dx[i]);
			qu.push(pprs(na,nb,t+1));
		}
	}
	if(ans==-1)
	cout << "NA" << endl;
	else 
	cout << ans << endl;
	}
	return 0;
}

C++: #include<queue>
#include<vector> 
#include<iostream>
#include<algorithm>
using namespace std;
int same[51][51][51][51];
struct maigo{
	int x[2];// ????????????[0]???????????????[1]
	int y[2];// ????????????[0]???????????????[1]
	int count;
};
int main(){
	queue<maigo> q;
	int tx, ty; int kx, ky;
	int **depart, X, Y;
	int flag = 0, a = 0;
	int c = 0;
	int f = 0;
	cin >> X >> Y;
	while (X != 0 && Y != 0){
		for (int i = 0; i < 51; i++){
			for (int l = 0; l < 51; l++){
				for (int i1 = 0; i1 < 51; i1++){
					for (int l1 = 0; l1 < 51; l1++){
						same[i][l][i1][l1] = 0;
					}
				}
			}
		}
		depart = new int*[Y + 2];
		for (int i = 0; i < Y + 2; i++){
			depart[i] = new int[X + 2];
		}
		for (int i = 0; i < Y + 2; i++){
			for (int l = 0; l < X + 2; l++){
				depart[i][l] = 3;
			}
		}
		cin >> tx >> ty;
		cin >> kx >> ky;
		for (int i = 1; i < Y + 1; i++){
			for (int l = 1; l < X + 1; l++){
				cin >> depart[i][l];
			}
		}
		maigo temp;
		temp.x[0] = tx; temp.y[0] = ty;
		temp.x[1] = kx; temp.y[1] = ky;
		temp.count = 1;
		q.push(temp);
		while (!q.empty() && flag == 0){
			maigo t = q.front();
			maigo into;
			q.pop();
			if (t.count >= 99){
				a = 1; flag = 1;
				break;
			}
			int dx1[4] = { 1, 0, -1, 0 }; int dx2[4] = { 0, 1, 0, -1 };
			for (int i = 0; i < 4; i++){
				if (depart[t.x[0] + dx1[i]][t.y[0] + dx2[i]] == 0 &&
					depart[t.x[1] + dx1[i] * (-1)][t.y[1] + dx2[i] * (-1)] == 0 &&
					same[t.x[0] + dx1[i]][t.y[0] + dx2[i]][t.x[1] + dx1[i] * (-1)][t.y[1] + dx2[i] * (-1)] == 0){
					if (t.x[0] + dx1[i] == t.x[1] + dx1[i] * (-1) &&
						t.y[0] + dx2[i] == t.y[1] + dx2[i] * (-1)){
						cout << t.count << endl;
						flag = 1;
					}
					into.x[0] = t.x[0] + dx1[i], into.y[0] = t.y[0] + dx2[i];
					into.x[1] = t.x[1] + dx1[i] * (-1), into.y[1] = t.y[1] + dx2[i] * (-1);

					same[t.x[0] + dx1[i]][t.y[0] + dx2[i]][t.x[1] + dx1[i] * (-1)][t.y[1] + dx2[i] * (-1)] = 1;

					into.count = t.count + 1;
					q.push(into);
				}
				if (depart[t.x[0] + dx1[i]][t.y[0] + dx2[i]] == 0 && //???????????? ok ???????????? no ?????´???
					depart[t.x[1] + dx1[i] * (-1)][t.y[1] + dx2[i] * (-1)] != 0 &&
					same[t.x[0] + dx1[i]][t.y[0] + dx2[i]][t.x[1]][t.y[1]] == 0){
					if (t.x[0] + dx1[i] == t.x[1] &&
						t.y[0] + dx2[i] == t.y[1]){
						cout << t.count << endl;
						flag = 1;
					}
					into.x[0] = t.x[0] + dx1[i], into.y[0] = t.y[0] + dx2[i];
					into.x[1] = t.x[1], into.y[1] = t.y[1];

					same[t.x[0] + dx1[i]][t.y[0] + dx2[i]][t.x[1]][t.y[1]] = 1;

					into.count = t.count + 1;
					q.push(into);
				}
				if (depart[t.x[0] + dx1[i]][t.y[0] + dx2[i]] != 0 && //???????????? no??????????????? yes????????´???
					depart[t.x[1] + dx1[i] * (-1)][t.y[1] + dx2[i] * (-1)] == 0 &&
					same[t.x[0]][t.y[0]][t.x[1] + dx1[i] * (-1)][t.y[1] + dx2[i] * (-1)] == 0){
					if (t.x[0] == t.x[1] + dx1[i] * (-1) &&
						t.y[0] == t.y[1] + dx2[i] * (-1)){
						cout << t.count << endl;
						flag = 1;
					}
					into.x[0] = t.x[0], into.y[0] = t.y[0];
					into.x[1] = t.x[1] + dx1[i] * (-1), into.y[1] = t.y[1] + dx2[i] * (-1);

					same[t.x[0]][t.y[0]][t.x[1] + dx1[i] * (-1)][t.y[1] + dx2[i] * (-1)] = 1;

					into.count = t.count + 1;
					q.push(into);
				}
			}
		}if (a == 1 || flag == 0) {
			cout << "NA" << endl;
		}while (!q.empty()) q.pop();
		a = 0; flag = 0;
		cin >> X >> Y;
	}
	return 0;
}