Go: package main

import (
	"bufio"
		"os"
	"strings"
	"strconv"
	"fmt"
	"math"
)

var scanner = bufio.NewScanner(os.Stdin)

type Point struct {
	x, y float64
}
func main() {
	for scanner.Scan() {
		buf1 := strings.Split(scanner.Text(), " ")
		line1 := make([]float64, len(buf1))
		for i := range line1 {
			line1[i], _ = strconv.ParseFloat(buf1[i], 64)
		}
		if line1[0] == 0 && line1[1] == 0 &&
			line1[2] == 0 && line1[3] == 0 {
				break
		}
		scanner.Scan()
		buf2 := strings.Split(scanner.Text(), " ")
		line2 := make([]float64, len(buf2))
		for i := range line2 {
			line2[i], _ = strconv.ParseFloat(buf2[i], 64)
		}
		scanner.Scan()
		buf3 := strings.Split(scanner.Text(), " ")
		line3 := make([]float64, len(buf3))
		for i := range line2 {
			line3[i], _ = strconv.ParseFloat(buf3[i], 64)
		}
		if !intersect(line1[0], line1[1], line1[2], line1[3], line2[0], line2[1], line2[2], line2[3]) ||
			!intersect(line2[0], line2[1], line2[2], line2[3], line3[0], line3[1], line3[2], line3[3]) ||
			!intersect(line3[0], line3[1], line3[2], line3[3], line1[0], line1[1], line1[2], line1[3]) {
				fmt.Println("kyo")
		} else {
			p1 := intersection(line1[0], line1[1], line1[2], line1[3], line2[0], line2[1], line2[2], line2[3])
			p2 := intersection(line2[0], line2[1], line2[2], line2[3], line3[0], line3[1], line3[2], line3[3])
			p3 := intersection(line3[0], line3[1], line3[2], line3[3], line1[0], line1[1], line1[2], line1[3])
			area := math.Abs((p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x))/2
			if area < 0.00000001 {
				fmt.Println("kyo")
			} else if 1899999.99999999 < area {
				fmt.Println("dai-kichi")
			} else if 999999.99999999 < area {
				fmt.Println("chu-kichi")
			} else if 99999.99999999 < area {
				fmt.Println("kichi")
			} else {
				fmt.Println("syo-kichi")
			}
		}
	}
}

func cross(x1, y1, x2, y2 float64) int {
	z :=  x1 * y2 - y1 * x2
	if 0 < z {
		return 1
	} else if z < 0 {
		return -1
	} else {
		return 0
	}
}

func intersect(x1, y1, x2, y2, x3, y3, x4, y4 float64) bool {
	if 0 <= cross(x2-x1, y2-y1, x3-x1, y3-y1) *
		cross(x2-x1, y2-y1, x4-x1, y4-y1) {
			return false
	}
	if 0 <= cross(x4-x3, y4-y3, x1-x3, y1-y3) *
		cross(x4-x3, y4-y3, x2-x3, y2-y3) {
			return false
	}
	return true
}

func intersection(x1, y1, x2, y2, x3, y3, x4, y4 float64) Point {
	if x3 == x4 {
		x1, x3 = x3, x1
		y1, y3 = y3, y1
		x2, x4 = x4, x2
		y2, y4 = y4, y2
	}
	ret := Point{}
	if x1 == x2 {
		// y軸に平行な直線の場合
		c := (y4 - y3) / (x4 - x3)
		d := y3 - c * x3
		x := x1
		y := c * x + d
		ret.x, ret.y = x, y
	} else {
		a := (y2 - y1) / (x2 - x1)
		b := y1 - a * x1
		c := (y4 - y3) / (x4 - x3)
		d := y3 - c * x3
		x := (d - b) / (a - c)
		y := a * x + b
		ret.x, ret.y = x, y
	}
	return ret
}

C++: 
/*include*/
#include<iostream>
#include<string>
#include<algorithm>
#include<map>
#include<set>
#include<utility>
#include<vector>
#include<cmath>
#include<cstdio>
#include<complex>
#define loop(i,a,b) for(int i=a;i<b;i++)
#define rep(i,a) loop(i,0,a)
#define rp(a) while(a--)
#define pb push_back
#define mp make_pair
#define it ::iterator
#define all(in) in.begin(),in.end()
const double PI=acos(-1);
const double EPS=1e-10;
using namespace std;
typedef complex<double> P;
typedef vector<P> G;
 
struct L : public vector<P> {
  L(const P &a, const P &b) {
    push_back(a); push_back(b);
  }
};
struct C{
    P c;double r;
    C(const P &c,double r):c(c),r(r){}
};
#define curr(P, i) P[i]
#define next(P, i) P[(i+1)%P.size()]
#define diff(P, i) (next(P, i) - curr(P, i))
namespace std {
    bool operator < (const P& a, const P& b) {
        return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
        //return imag(a) != imag(b) ? imag(a) < imag(b) : real(a) < real(b); 
    }
    bool operator == (const P& a, const P& b) {
        return a.real()==b.real()&&a.imag()==b.imag();
    }
}
P pin(){
    double x,y;
    char d;
    cin>>x>>y;
    P p(x,y);
    return p;
}
void PIN(P* a,int n){
    rep(i,n)a[i]=pin();
}
double dot(P a,P b){
    return real(conj(a)*b);
}
double cross(P a,P b){
    return imag(conj(a)*b);
}
int ccw(P a, P b, P c) {
  b -= a; c -= a;
  if (cross(b, c) > 0)   return +1;       // counter clockwise
  if (cross(b, c) < 0)   return -1;       // clockwise
  if (dot(b, c) < 0)     return +2;       // c--a--b on line
  if (norm(b) < norm(c)) return -2;       // a--b--c on line
  return 0;
}
P projection(L a,P p){
    double t=dot(p-a[0],a[0]-a[1])/norm(a[0]-a[1]);
    return a[0]+t*(a[0]-a[1]);
}
P reflection(L a,P p){
    return p+2.0*(projection(a,p)-p);
}
bool intersectLL(const L &l, const L &m) {
  return abs(cross(l[1]-l[0], m[1]-m[0])) > EPS || // non-parallel
         abs(cross(l[1]-l[0], m[0]-l[0])) < EPS;   // same line
}
bool intersectLS(const L &l, const L &s) {
  return cross(l[1]-l[0], s[0]-l[0])*       // s[0] is left of l
         cross(l[1]-l[0], s[1]-l[0]) < EPS; // s[1] is right of l
}
bool intersectLP(const L &l, const P &p) {
  return abs(cross(l[1]-p, l[0]-p)) < EPS;
}
bool intersectSS(const L &s, const L &t) {
  return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 &&
         ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0;
}
bool intersectSP(const L &s, const P &p) {
  return abs(s[0]-p)+abs(s[1]-p)-abs(s[1]-s[0]) < EPS; // triangle inequality
}
P intersect_ls(L a,L b){
    double t1=abs(cross(a[1]-a[0],b[0]-a[0]));
    double t2=abs(cross(a[1]-a[0],b[1]-a[0]));
    return b[0]+(b[1]-b[0])*t1/(t1+t2);
}
double distanceLP(const L &l, const P &p) {
    if(dot(l[1]-l[0],p-l[0]) < EPS) return abs(p-l[0]);
    if(dot(l[0]-l[1],p-l[1]) < EPS) return abs(p-l[1]);
    return abs(p - projection(l, p));
}
double distanceLL(const L &l, const L &m) {
  return intersectLL(l, m) ? 0 : distanceLP(l, m[0]);
}
double distanceLS(const L &l, const L &s) {
  if (intersectLS(l, s)) return 0;
  return min(distanceLP(l, s[0]), distanceLP(l, s[1]));
}
double distanceSP(const L &s, const P &p) {
  const P r = projection(s, p);
  if (intersectSP(s, r)) return abs(r - p);
  return min(abs(s[0] - p), abs(s[1] - p));
}
double distanceSS(const L &s, const L &t) {
  if (intersectSS(s, t)) return 0;
  return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])),
             min(distanceSP(t, s[0]), distanceSP(t, s[1])));
}
bool intersectCL(C c,const L &l){
    return (distanceLP(l,c.c) < c.r+EPS &&
            (c.r < abs(c.c-l[0]) + EPS || c.r < abs(c.c-l[1]) + EPS));
}
L crosspointCL(C c,L l){
    P pr=projection(l,c.c);
    P e=(l[1]-l[0])/abs(l[1]-l[0]);
    double t=sqrt(c.r*c.r-norm(pr-c.c));
    P a=pr+t*e;
    P b=pr-t*e;
    if(b<a)swap(a,b);
    return L(a,b);
}
L crosspointCC(C a,C b){
    P tmp=b.c-a.c;
    double d=abs(tmp);
    double q=acos((a.r*a.r+d*d-b.r*b.r)/(2*a.r*d));
    double t=arg(tmp);//atan(tmp.imag()/tmp.real());
    P p1=a.c+polar(a.r,t+q);
    P p2=a.c+polar(a.r,t-q);
    if(p2<p1)swap(p1,p2);
    return L(p1,p2);
}
P crosspointLL(const L &l, const L &m) {
  double A = cross(l[1] - l[0], m[1] - m[0]);
  double B = cross(l[1] - l[0], l[1] - m[0]);
  if (abs(A) < EPS && abs(B) < EPS) return m[0]; // same line
  return m[0] + B / A * (m[1] - m[0]);
}
double area(const G &g){
    double S =0;
    for(int i =0;i <g.size();i++){
        S +=(cross(g[i],g[(i+1)%g.size()]));
    }
    return abs(S/2.0);
}
bool isconvex(const G &g){
    int n=g.size();
    rep(i,n)if(ccw(g[(i+n-1)%n],g[i%n],g[(i+1)%n])==-1)return false;
    return true;
}
int inconvex(const G& g, const P& p) {
    bool in = false;
    int n=g.size();
    rep(i,n){
        P a=g[i%n]-p;
        P b=g[(i+1)%n]-p;
        if(imag(a)>imag(b))swap(a, b);
        if(imag(a)<=0&&0<imag(b))if(cross(a,b)<0)in=!in;
        if(cross(a,b)==0&&dot(a,b)<=0)return 1;//ON
    }
    return in?2:0;//IN : OUT;
}
G convex_hull(G &ps) {
    int n=ps.size(),k=0;
    sort(ps.begin(), ps.end());
    G ch(2*n);
    for(int i=0;i<n;ch[k++]=ps[i++])//lower-hull
        while(k>=2&&ccw(ch[k-2],ch[k-1],ps[i])==-1)--k;//<=0  ->  ==-1
    for(int i=n-2,t=k+1;i>=0;ch[k++]=ps[i--])//upper-hull
        while(k>=t&&ccw(ch[k-2],ch[k-1],ps[i])==-1)--k;//
    ch.resize(k-1);
    return ch;
}
double convex_diameter(const G &pt) {
  const int n = pt.size();
  int is = 0, js = 0;
  for (int i = 1; i < n; ++i) {
    if (imag(pt[i]) > imag(pt[is])) is = i;
    if (imag(pt[i]) < imag(pt[js])) js = i;
  }
  double maxd = norm(pt[is]-pt[js]);
 
  int i, maxi, j, maxj;
  i = maxi = is;
  j = maxj = js;
  do {
    if (cross(diff(pt,i), diff(pt,j)) >= 0) j = (j+1) % n;
    else i = (i+1) % n;
    if (norm(pt[i]-pt[j]) > maxd) {
      maxd = norm(pt[i]-pt[j]);
      maxi = i; maxj = j;
    }
  } while (i != is || j != js);
  return sqrt(maxd); /* farthest pair is (maxi, maxj). */
}//convex_diameter(g)
G convex_cut(const G& g, const L& l) {
  G Q;
  for (int i = 0; i < g.size(); ++i) {
    P a= curr(g, i), b= next(g, i);
    if (ccw(l[0], l[1], a) != -1) Q.push_back(a);
    if (ccw(l[0], l[1], a)*ccw(l[0], l[1], b) < 0)
      Q.push_back(crosspointLL(L(a,b), l));
  }
  return Q;
}
P turn(P p,double t){
    return p*exp(P(.0,t*PI/180.0));
}
void printL(const L &out){
    printf("%.9f %.9f %.9f %.9f\n",out[0].real(),out[0].imag(),out[1].real(),out[1].imag());
}
C CIN(){
    P p=pin();
    double r;
    cin>>r;
    return C(p,r);
}
bool para(L a,L b){
    return (abs(cross(a[1]-a[0],b[1]-b[0]))<EPS);
}
int main(){
    double q1,q2,q3,q4;
    while(cin>>q1>>q2>>q3>>q4,q1||q2||q3||q4){
        L a(P(q1,q2),P(q3,q4));
        cin>>q1>>q2>>q3>>q4;
        L b(P(q1,q2),P(q3,q4));
        cin>>q1>>q2>>q3>>q4;
        L c(P(q1,q2),P(q3,q4));
        if(para(a,b)||para(b,c)||para(c,a)){cout<<"kyo"<<endl;continue;}
        if((!intersectSS(a,b))||(!intersectSS(c,b))||(!intersectSS(a,c))){cout<<"kyo"<<endl;continue;}
        P p1=crosspointLL(a,b);
        P p2=crosspointLL(c,b);
        P p3=crosspointLL(a,c);
        if(p1==p2||p2==p3||p3==p1){cout<<"kyo"<<endl;continue;}
        p2-=p1;
        p3-=p1;
        double S=abs(p2.real()*p3.imag()-p2.imag()*p3.real())/2.0;
        if(S<100000)cout<<"syo-kichi"<<endl;
        else if(S<1000000)cout<<"kichi"<<endl;
        else if(S<1900000)cout<<"chu-kichi"<<endl;
        else cout<<"dai-kichi"<<endl;
    }  
}