Go: package main

import (
	"bufio"
	"os"
	"math"
	"strings"
	"strconv"
	"fmt"
)

var scanner = bufio.NewScanner(os.Stdin)

const (
	INF = 0x7FFFFFFF
	EPS = 1e-10
)

type Point struct {
	x, y float64
}
func (p *Point) plus(q *Point) *Point {
	return &Point{p.x + q.x, p.y + q.y}
}
func (p *Point) minus(q *Point) *Point {
	return &Point{p.x - q.x, p.y - q.y}
}
func (p *Point) multi(a float64) *Point {
	return &Point{p.x * a, p.y * a}
}
func (p *Point) div(a float64) *Point {
	return &Point{p.x / a, p.y / a}
}
func (p *Point) abs() float64 {
	return math.Sqrt(p.norm())
}
func (p *Point) norm() float64 {
	return p.x*p.x + p.y*p.y
}
func (p *Point) isLessThan(q *Point) bool {
	if p.x != q.x {
		return p.x < q.x && p.y < q.y
	}
	return true
}
func (p *Point) isEqual(q *Point) bool {
	return math.Abs(p.x - q.x) < EPS && math.Abs(p.y - q.y) < EPS
}

type Segment struct {
	p1, p2 *Point
}
func (s *Segment) norm() float64 {
	return (s.p2.x - s.p1.x)*(s.p2.x - s.p1.x) +
		(s.p2.y - s.p1.y)*(s.p2.y - s.p1.y)
}
func (s *Segment) abs() float64 {
	return math.Sqrt(s.norm())
}

func norm(a *Point) float64 {
	return a.x*a.x + a.y*a.y
}

func abs(a *Point) float64 {
	return math.Sqrt(norm(a))
}

func polar(a, r float64) *Point {
	return &Point{math.Cos(r)*a, math.Sin(r)*a}
}

func getDistance(a, b *Point) float64 {
	return abs(a.minus(b))
}

func dot(a, b *Point) float64 {
	return a.x*b.x + a.y*b.y
}

func cross(a, b *Point) float64 {
	return a.x*b.y - a.y*b.x
}

func getDistanceLP(s Segment, p *Point) float64 {
	return cross(s.p2.minus(s.p1), p.minus(s.p1))/ abs(s.p2.minus(s.p1))
}

func getDistanceSP(s Segment, p *Point) float64 {
	if dot(s.p2.minus(s.p1), p.minus(s.p1)) < 0 {
		return abs(p.minus(s.p1))
	}
	if dot(s.p1.minus(s.p2), p.minus(s.p2)) < 0 {
		return abs(p.minus(s.p2))
	}
	return getDistanceLP(s, p)
}

func main() {
	for scanner.Scan() {
		buf := strings.Split(scanner.Text(), " ")
		R, _ := strconv.Atoi(buf[0])
		N, _ := strconv.Atoi(buf[1])
		if R == 0 && N == 0 {
			break
		}
		p := make([]*Point, N)
		r := make([]float64, N)
		v := make([]float64, N)
		d := make([]float64, N)
		nd := make([]float64, N)
		die := make([]bool, N)
		for i := 0; i < N; i++ {
			scanner.Scan()
			buf_ := strings.Split(scanner.Text(), " ")
			_x, _ := strconv.ParseFloat(buf_[0], 64)
			_y, _ := strconv.ParseFloat(buf_[1], 64)
			_r, _ := strconv.ParseFloat(buf_[2], 64)
			_v, _ := strconv.ParseFloat(buf_[3], 64)
			tmp := &Point{_x, _y}
			p[i] = tmp
			r[i] = _r
			v[i] = _v
			nd[i] = getDistance(p[i], &Point{0, 0})
			d[i] = getDistance(p[i], &Point{0, 0})
			die[i] = false
		}
		for {
			for i := 0; i < N; i++ {
				nd[i] = math.Max(float64(R), nd[i]-v[i])
			}
			mini := float64(INF)
			id := -1
			for i := 0; i < N; i++ {
				if die[i] {
					continue
				}
				if nd[i] < EPS+float64(R) {
					continue
				}
				if nd[i] > mini {
					continue
				}
				mini = nd[i]
				id = i
			}
			if id == -1 {
				break
			}
			s := Segment{p[id], p[id]}
			s.p1 = s.p1.div(d[id])
			s.p1 = s.p1.multi(float64(R))
			s.p2 = s.p2.div(d[id])
			s.p2 = s.p2.multi(10000000.0)
			for i := 0; i < N; i++ {
				if nd[i] < EPS + float64(R) {
					continue
				}
				a := p[i]
				a = a.div(d[i])
				a = a.multi(nd[i])
				if getDistanceSP(s, a) < EPS + r[i] {
					die[i] = true
				}
			}
		}
		ans := 0
		for i := 0; i < N; i++ {
			if !die[i] {
				ans++
			}
		}
		fmt.Println(ans)
	}
}

C++: #include <iostream>
#include <iomanip>
#include <sstream>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <climits>
#include <cfloat>
#include <vector>
#include <string>
#include <stack>
#include <queue>
#include <set>
#include <map>
#include <algorithm>
#include <functional>
#include <utility>
#include <numeric>
#include <iterator>

using namespace std;

typedef long long LL;
typedef unsigned long long ULL;
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<string> VS;
typedef pair<int,int> PII;
typedef vector<PII> VPII;
typedef istringstream ISS;
typedef ostringstream OSS;

#define REP( i, m, n ) for ( int i = (int)( m ); i < (int)( n ); ++i )
#define FOR( v, c ) for ( auto &v : c )
#define EACH( it, c ) for ( auto it = c.begin(); it != c.end(); ++it )
#define ALL( c ) (c).begin(), (c).end()
#define DRANGE( c, p ) (c).begin(), (c).begin() + p, (c).end()

#define PB( n ) push_back( n )
#define MP( a, b ) make_pair( ( a ), ( b ) )
#define EXIST( c, e ) ( (c).find( e ) != (c).end() )

#define fst first
#define snd second

#define DUMP( x ) cerr << #x << " = " << ( x ) << endl
#define DEBUG( x ) cerr << __FILE__ << ":" << __LINE__ << ": " << #x << " = " << ( x ) << endl

#include <complex>
typedef complex<double> Point;
const double EPS = 1e-8;

// テ・ツ?・テ・ツ環崚」ツつケテ」ツδ暗」ツδェテ」ツδシテ」ツδ?」ツ?凝」ツつ嘉・ツョツ淌ヲツ閉ーテ、ツコツ古」ツ?、テ」ツつ津」ツ?ィテ」ツ?」テ」ツ?ヲ Point テ」ツ?ク
istream& operator >> ( istream &s, Point &a )
{
	double r, i;
	s >> r >> i;
	a = Point( r, i );
	return s;
}

// テ・ツ債佚、ツスツ催」ツδ凖」ツつッテ」ツδ暗」ツδォ
Point unitVector( const Point &a )
{
	return a / abs( a );
}

// テヲツウツ陛ァツキツ堙」ツδ凖」ツつッテ」ツδ暗」ツδォ
Point normalVector1( const Point &a )
{
	return a * Point( 0, 1 );
}
Point normalVector2( const Point &a )
{
	return a * Point( 0, -1 );
}
Point ( *normalVectors[] )( const Point& ) = { normalVector1, normalVector2 };

int main()
{
	cin.tie( 0 );
	ios::sync_with_stdio( false );

	for ( int n; cin >> n, n; )
	{
		vector<Point> ps( n );
		FOR( p, ps )
		{
			cin >> p;
		}

		int res = 0;
		REP( i, 0, n )
		{
			REP( j, 0, i )
			{
				const Point &a = ps[i], &b = ps[j];
				REP( k, 0, 2 )
				{
					const Point c = ( a + b ) / Point( 2, 0 ) + unitVector( normalVectors[k]( a - b ) ) * sqrt( 1 - pow( abs( a - b ) / 2., 2. ) );

					int tmp = 2;
					REP( l, 0, n )
					{
						if ( l == i || l == j )
						{
							continue;
						}

						tmp += abs( c - ps[l] ) <= 1 + EPS;
					}
					res = max( res, tmp );
				}
			}
		}
		cout << res << endl;
	}

	return 0;
}

C++: #include <algorithm>
#include <cctype>
#include <climits>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <functional>
#include <map>
#include <numeric>
#include <queue>
#include <set>
#include <string>
#include <vector>

using namespace std;

#define reps(i,f,n) for(int i=f; i<int(n); ++i)
#define rep(i,n) reps(i,0,n)

typedef long long ll;
typedef vector<int> vi;
typedef vector<vi> vvi;
typedef pair<int, int> pii;

const long double EPS = 1e-15;
const int INF = 1001001001;

struct UFO
{
	int r, v;
	long double a, arg;
	bool alive;
	UFO() : alive(true) {}
};

long double func(long double arg)
{
	if(arg <= -M_PI)
		arg += M_PI;
	if(arg > M_PI)
		arg -= M_PI;
	return arg;
}

int main()
{
	int R, n;
	while(scanf("%d%d", &R, &n), R){
		UFO ufo[100];
		rep(i, n){
			int x0, y0;
			scanf("%d%d%d%d", &x0, &y0, &ufo[i].r, &ufo[i].v);
			ufo[i].a = hypot((long double)x0, y0);
			ufo[i].arg = atan2((long double)y0, x0);
		}
		
		
		int cnt = 0;
		for(;;){
			int nearest = -1;
			rep(i, n){
				if(ufo[i].alive){
					ufo[i].a -= ufo[i].v;
					if(ufo[i].a < R+EPS){
						ufo[i].alive = false;
						++cnt;
					}
					else if(nearest==-1 || ufo[nearest].a > ufo[i].a)
						nearest = i;
				}
			}
			if(nearest == -1)
				break;

			long double arg = ufo[nearest].arg;
			rep(i, n){
				if(!ufo[i].alive)
					continue;
				if(ufo[i].r+EPS > ufo[i].a)
					ufo[i].alive = false;
				else{
					long double phi = asin(ufo[i].r / ufo[i].a);
					long double a = func(ufo[i].arg - phi - EPS);
					long double b = func(ufo[i].arg + phi + EPS);
					if((a<b && a<arg && arg<b) || (b<a && (a<arg || arg<b)))
						ufo[i].alive = false;
				}
			}
		}
		printf("%d\n", cnt);
	}
	return 0;
}