Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for len(pq) > 0 {
		now := &Status{}
		now = pq[0]
		pq = pq[1:]
		if ans <= now.Turn {
			continue
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}

		for i := 0; i < 4; i++ {
			next := &Status{}
			next = now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn++
			if next.Turn <= 100 {
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include "bits/stdc++.h"
#include<unordered_map>
#include<unordered_set>
#pragma warning(disable:4996)
using namespace std;
using ld = long double;
template<class t>
using table = vector<vector<t>>;
const ld eps=1e-9;

//// < "d:\d_download\visual studio 2015\projects\programing_contest_c++\debug\a.txt"
int memo[52][52][52][52];
struct aa {
	int tx;
	int ty;
	int kx;
	int ky;
	int time;
};
const int dx[4] = { -1,0,1,0 };
const int dy[4] = { 0,1,0,-1 };
int main() {
	while (1) {
		for (int i = 0; i < 50; ++i) {
			for (int j = 0; j < 50; ++j) {
				for (int k = 0; k < 50; ++k) {
					for (int l = 0; l < 50; ++l) {
						memo[i][j][k][l] = 1e9;
					}
				}
			}
		}
		int W, H; cin >> W >> H;
		if (!W)break;
		int tx, ty, kx, ky; cin >> tx >> ty >> kx >> ky;
		vector<vector<int>>field(H+2, vector<int>(W+2,1));
		for (int i = 0; i < H; ++i) {
			for (int j = 0; j < W; ++j) {
				cin >> field[i+1][j+1];
			}
		}
		queue<aa>que;
		que.push(aa{ tx,ty,kx,ky });
		memo[tx][ty][kx][ky] = 0;
		int ans = -1;
		while (!que.empty()) {
			aa atop=que.front();
			que.pop();
			const int ntx = atop.tx;
			const int nty = atop.ty;
			const int nkx = atop.kx;
			const int nky = atop.ky;
			if (ntx == nkx&&nty == nky) {
				ans = atop.time;
				break;
			}
			for (int way = 0; way < 4; ++way) {
				int nexttx = ntx + dx[way];
				int nextty = nty + dy[way];
				way = (way + 2) % 4;
				int nextkx = nkx + dx[way];
				int nextky = nky + dy[way];
				way = (way + 2) % 4;
				if (field[nextty][nexttx]) {
					nexttx = ntx; nextty = nty;
				}
				if (field[nextky][nextkx]) {
					nextkx = nkx; nextky = nky;
				}
				if (memo[nexttx][nextty][nextkx][nextky]>atop.time + 1) {
					memo[nexttx][nextty][nextkx][nextky] = atop.time + 1;
					que.push(aa{ nexttx,nextty,nextkx,nextky,atop.time + 1 });
				}
			}

		}
		if (ans != -1) {
			cout << ans << endl;
		}
		else {
			cout << "NA" << endl;
		}
	}
	return 0;
}

C++: #include <iostream>
#include <queue>

typedef std::pair<int, int> P; //(x,y)
typedef std::pair<P, P> PP;
typedef std::pair<PP, int> D;

int x, y;
int map[51][51];
bool visit[51][51][51][51];

int dx[] = {0, 1, 0, -1};
int dy[] = {1, 0, -1, 0};

bool back(P p){
	if(map[p.second][p.first])return true;
	else if(p.second < 0 || p.second >= y || p.first < 0 || p.first >= x)return true;
	else return false;
}

int main(){
	while(true){
		for(int i = 0; i < 51; ++i)for(int j = 0; j < 51; ++j)for(int k = 0; k < 51; ++k)for(int l = 0; l < 51; ++l)visit[i][j][k][l] = false;
		
		std::cin >> x >> y;
		if(x == 0 && y == 0)break;
		
		P t, k;
		std::cin >> t.first >> t.second;
		std::cin >> k.first >> k.second;
		--t.first, --t.second;
		--k.first, --k.second;

		for(int i = 0; i < y; ++i){
			for(int j = 0; j < x; ++j){
				std::cin >> map[i][j];
			}
		}

		bool f = false;

		std::queue<D> que;
		que.push(D(PP(t, k), 0));
		
		visit[t.first][t.second][k.first][k.second] = true;

		while(!que.empty()){
			D d = que.front();
			que.pop();
			
			P ct = d.first.first, ck = d.first.second;
			
			if(d.second >= 100){
				break;
			}
			if(ct == ck){
				f = true;
				std::cout << d.second << std::endl;
				break;
			}
			
			for(int i = 0; i < 4; ++i){
				P nt = ct, nk = ck;
				nt.first += dx[i]; nt.second += dy[i];
				nk.first -= dx[i]; nk.second -= dy[i];
				
				if(back(nt))nt = ct;
				if(back(nk))nk = ck;
				
				if(!visit[nt.first][nt.second][nk.first][nk.second]){
					visit[nt.first][nt.second][nk.first][nk.second] = true;	
					que.push(D(PP(nt, nk), d.second + 1));
				}
			}
		}
		
		if(!f)std::cout << "NA" << std::endl;
	}
	return 0;
}