Go: 
package main

import (
	"fmt"
	"math"
)

func solve(n int) int {
	i := 0
	for {
		if val := math.Pow(2, float64(i)); val*2 > float64(n) {
			return int(val)
		}
		i++
	}
}

func main() {
	for {
		var n int
		_, err := fmt.Scan(&n)
		if err != nil {
			break
		}

		res := []int{}
		for {
			val := solve(n)
			res = append(res, val)
			n -= val

			if n <= 0 {
				break
			}
		}

		for i := range res {
			if i != 0 {
				fmt.Print(" ")
			}
			fmt.Print(res[len(res)-i-1])
		}
		fmt.Println()
	}
}

C++: #define _USE_MATH_DEFINES
#include<iostream>
#include<string>
#include<queue>
#include<cmath>
#include<map>
#include<set>
#include<list>
#include<iomanip>
#include<vector>
#include<random>
#include<functional>
#include<algorithm>
#include<stack>
#include<cstdio>
#include<bitset>
#include<unordered_map>
#include<climits>
#include<fstream>
using namespace std;
///////////////////library zone!!!!!!!!!!!!!!!!!!!!!!!!!!!!
typedef long long ll;
typedef long double ld;
#define all(a) (a).begin(),(a).end()
#define EPS (1e-7)
const ll Mod = 1000000007;
const ll mod = 998244353;
struct H {
	ll x, y;
	bool operator<(const H &b) const {
		if (x != b.x) return x < b.x;
		return y < b.y;
	}
	bool operator>(const H &b) const {
		if (x != b.x) return x > b.x;
		return y > b.y;
	}
	bool operator==(const H &b) const { return x == b.x&&y == b.y; }
	bool operator!=(const H &b) const { return (*this) != b; }
};
struct P {
	ll pos, cost;
	bool operator<(const P &b) const { return cost < b.cost; }
	bool operator>(const P &b) const { return cost > b.cost; }
};
struct B {
	ll to, cost;
};
struct E {
	ll from, to, cost;
	bool operator<(const E &b) const { return cost < b.cost; }
	bool operator>(const E &b) const { return cost > b.cost; }
};
template<typename T, typename U>
void chmin(T &a, U b) {
	if (a > b) a = b;
}
template<typename T, typename U>
void chmax(T &a, U b) {
	if (a < b) a = b;
}
template<typename T>
T max_0(T a) {
	if (a < 0) return 0;
	return a;
}
template<typename T>
T min_0(T a) {
	if (a > 0) return 0;
	return a;
}
ll read() {
	ll u;
	ll k = scanf("%lld", &u);
	return u;
}
ll gcd(ll i, ll j) {
	if (i > j) swap(i, j);
	if (i == 0) return j;
	return gcd(j%i, i);
}
ll mod_pow(ll x, ll n, ll p) {
	ll res = 1;
	while (n > 0) {
		if (n & 1) res = res * x % p;
		x = x * x % p;
		n >>= 1;
	}
	return res;
}//x^n%p
vector<string>split(string s, char c = ' ') {
	vector<string>vec;
	string h = "";
	for (int i = 0; i < s.size();) {
		int j = i;
		while (j < s.size() && s[j] != ' ') {
			h += s[j++];
		}
		if (h.size() > 0) vec.push_back(h);
		h = "";
		i = j + 1;
	}
	return vec;
}
template<typename T>
void print_vec(vector<T>a) {
	for (int i = 0; i < a.size(); i++) {
		cout << (i == 0 ? "" : " ") << a[i];
	}
	cout << endl;
}
const ll Inf = 3023372036854775807;
const int inf = 1500000000;
#define int long long
//----------------------------------------------------
class Vec2 {
public:
	ld x, y;
	Vec2() { x = 0, y = 0; }
	Vec2(ld x, ld y) :x(x), y(y) {}
	ld length() {
		return sqrt(x*x + y * y);
	}
	Vec2 normal() {
		ld len = this->length();
		if (len == 0) return Vec2(x, y);
		x /= len, y /= len;
		return *(this);
	}
	Vec2 operator+(Vec2 vec) {
		return Vec2(x + vec.x, y + vec.y);
	}
	Vec2 operator-(Vec2 vec) {
		return Vec2(x - vec.x, y - vec.y);
	}
	template<typename T>
	Vec2 operator*(T cons) {
		return Vec2(x*cons, y*cons);
	}
	ld operator*(Vec2 vec) {
		return x * vec.x + y * vec.y;
	}
	ld operator%(Vec2 vec) {
		return x * vec.y - y * vec.x;
	}
	bool operator==(Vec2 vec) {
		return abs(x - vec.x) < EPS && abs(y - vec.y) < EPS;
	}
};
ld dot(Vec2 a, Vec2 b) {
	return a.x*b.x + a.y*b.y;
}
ld cross(Vec2 a, Vec2 b) {
	return a.x*b.y - a.y*b.x;
}
ld areaIntegral(Vec2 a, Vec2 b) {
	return abs(a.x*b.y - a.y*b.x) / 2.0;
}
class Vec3 {
public:
	ld x, y, z;
	Vec3() { x = 0, y = 0, z = 0; }
	Vec3(ld x, ld y, ld z) :x(x), y(y), z(z) {}
	ld length() {
		return sqrt(x*x + y * y + z * z);
	}
	void normal() {
		ld len = this->length();
		if (len == 0) return;
		x /= len, y /= len, z /= len;
	}
	Vec3 operator+(Vec3 vec) {
		return Vec3(x + vec.x, y + vec.y, z + vec.z);
	}
	Vec3 operator-(Vec3 vec) {
		return Vec3(x - vec.x, y - vec.y, z - vec.z);
	}
	Vec3 operator*(int cons) {
		return Vec3(x*cons, y*cons, z*cons);
	}
	ld operator*(Vec3 vec) {
		return x * vec.x + y * vec.y + z * vec.z;
	}
};
ld dot(Vec3 a, Vec3 b) {
	return a.x*b.x + a.y*b.y + a.z*b.z;
}
class Line {
public:
	Vec2 from, to;
	Line(Vec2 from, Vec2 to) :from(from), to(to) {}
};
Line getPerpendicularBisector(Line line) {
	int cx = (line.from.x + line.to.x) / 2, cy = (line.from.y + line.to.y) / 2;
	Vec2 p = Vec2(cx + (line.from.y - line.to.y), cy + (line.to.x - line.from.x));
	return Line(Vec2(cx, cy), p);
}
signed main() {
	int n;
	while (cin >> n) {
		vector<int>a;
		for (int i = 0; i < 10; i++) {
			if (n&(1ll << i)) {
				a.push_back(1 << i);
			}
		}
		print_vec(a);
	}
}

C++: #include<stdio.h>
#include<string>
#include<stdlib.h>
#include<math.h>
#include<iostream>
#include<vector>
#include<algorithm>
#include<numeric>
#include<string.h>
#include<map>
#include<queue>

using namespace std;

typedef pair<int,int> pii;

#define rep(i,j) for(int i=0;i<(j);i++)
#define reps(i,j,k) for(int i=j;i<=k;i++)
#define in(i,j,k) ((i)>=(j)&&(i)<=(k))


int main(){
	vector<int> a;
	int g,m[10];
	g=1;
	rep(i,10)m[9-i]=g<<i;
	while(~scanf("%d",&g)){
		a.clear();
		rep(i,10)if(m[i]<=g){
			g-=m[i];
			a.push_back(m[i]);
		}
		sort(a.begin(),a.end());
		rep(i,a.size())printf("%d%c",a[i],i<a.size()-1?' ':'\n');
	}
	return 0;
}

C++:  
 #include<iostream>
 #include<stdio.h>
 #include<string>
 #include<math.h>
 #include<iomanip>
 #include<algorithm>
 #include<string.h>
 #include<cctype>
 #include<map>
 #include<set>
 #include<vector>
 #include<sstream>
 #include<stack>
 #include<queue>
 
 using namespace std;
 
 int arr[10]={1,2,4,8,16,32,64,128,256,512};
 int num[10]={0}; 
  
 int main()
 {
   int N;
   while(cin>>N)
   {
     int count=0;
     while(N)
     {
       num[count++]=N%2;
       N/=2;        
     }      
     for(int i=0;i<count-1;i++) cout<<num[i]<<" ";
     cout<<num[count-1]<<endl;           
   }
   //while(1);     
   return 0;  
 }

C++: #include<iostream>
using namespace std;

int n;

int a[10] = {1,2,4,8,16,32,64,128,256,512};
int flag[10] = {0};

bool dfs(int i,int sum){
      
    if(sum == n){
        return true;
    }

    if(i == 10){
        return false;
    }
    //not including i
    if(dfs(i+1,sum)){
        return true;
    }
    
    //including i
    if(dfs(i+1,sum + a[i])){
        flag[i] = 1;
        return true;
    }
}

void solve(){

    dfs(0,0);
}

int main(){

    int m;
    while(cin >> n){
        
        solve();
        for(int i = 0;i < 10;i++){
            if(flag[i]){
                m = i;
            }
        }

        for(int i = 0;i < m+1;i++){
            if(flag[i]){
                if(i < m){
                    cout << a[i] << " ";
                }else{
                    cout << a[i] << endl;
                }               
            }
        }
        for(int i = 0;i < 10;i++){
            flag[i] = 0;
        }
    }
    return 0;
}