Go: package main

import (
	"bufio"
	"encoding/json"
	"fmt"
	"os"
	"strconv"
	"strings"
)

var (
	sc = bufio.NewScanner(os.Stdin)
)

type Color int

const (
	ColorBlack Color = iota
	ColorRed
)

var strByColor = map[Color]string{
	ColorBlack: "black",
	ColorRed:   "red",
}

func (c Color) String() string {
	return strByColor[c]
}

type Node struct {
	ID      int
	X, Y    int
	Color   Color
	NextIDs map[int]struct{}
}

func (n *Node) String() string {
	d, _ := json.Marshal(n)
	return string(d)
}

type Map struct {
	Width, Height int
	Nodes         map[int]*Node
}

func (m *Map) GetByID(id int) *Node {
	return m.Nodes[id]
}

func (m *Map) Get(x, y int) *Node {
	return m.Nodes[m.getID(x, y)]
}

func (m *Map) SetColor(x, y int, c Color) {
	m.Nodes[m.getID(x, y)].Color = c
}

func (m *Map) getID(x, y int) int {
	return x + y*m.Width
}

func (m *Map) init() {
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			id := m.getID(x, y)
			m.Nodes[id] = &Node{ID: id, X: x, Y: y}
		}
	}
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			nextIDs := map[int]struct{}{}
			if x > 1 {
				nextIDs[m.getID(x-1, y)] = struct{}{}
			}
			if x < m.Width {
				nextIDs[m.getID(x+1, y)] = struct{}{}
			}
			if y > 1 {
				nextIDs[m.getID(x, y-1)] = struct{}{}
			}
			if y < m.Height {
				nextIDs[m.getID(x, y+1)] = struct{}{}
			}
			m.Get(x, y).NextIDs = nextIDs
		}
	}
}

func NewMap(w, h int) *Map {
	m := &Map{Width: w, Height: h, Nodes: map[int]*Node{}}
	m.init()
	return m
}

type Searcher struct {
	Map        *Map
	queue      []*Node
	touchedIDs map[int]struct{}
	visitedIDs map[int]struct{}
}

func NewSearcher(m *Map) *Searcher {
	return &Searcher{
		Map:        m,
		queue:      []*Node{},
		touchedIDs: map[int]struct{}{},
		visitedIDs: map[int]struct{}{},
	}
}

func (s *Searcher) Search(start *Node) {
	s.enqueue(start)

	for {
		if len(s.queue) == 0 {
			break
		}
		for nextID := range s.dequeue().NextIDs {
			n := s.Map.GetByID(nextID)
			if n.Color == ColorRed || s.hasTouched(n) {
				continue
			}
			s.enqueue(n)
		}
	}
}

func (s *Searcher) VisitedNodeCount() int {
	return len(s.visitedIDs)
}

func (s *Searcher) hasTouched(n *Node) bool {
	_, ok := s.touchedIDs[n.ID]
	return ok
}

func (s *Searcher) enqueue(n *Node) {
	s.queue = append(s.queue, n)
	s.touchedIDs[n.ID] = struct{}{}
}

func (s *Searcher) dequeue() *Node {
	n := s.queue[0]
	s.queue = s.queue[1:]
	s.visitedIDs[n.ID] = struct{}{}
	return n
}

func main() {
	for sc.Scan() {
		if sc.Text() == "0 0" {
			break
		}
		chunks := strings.Split(sc.Text(), " ")
		w, _ := strconv.Atoi(chunks[0])
		h, _ := strconv.Atoi(chunks[1])

		m := NewMap(w, h)

		// Set colors
		var start *Node
		for y := 1; y <= h; y++ {
			sc.Scan()
			for i, c := range sc.Text() {
				switch c {
				case '.', '@':
					m.SetColor(i+1, y, ColorBlack)
					if c == '@' {
						start = m.Get(i+1, y)
					}
				case '#':
					m.SetColor(i+1, y, ColorRed)
				}
			}
		}

		// Search
		s := NewSearcher(m)
		s.Search(start)
		fmt.Println(s.VisitedNodeCount())
	}
}

C++: #include <vector>
#include <list>
#include <map>
#include <set>
#include <deque>
#include <stack>
#include <bitset>
#include <algorithm>
#include <functional>
#include <numeric>
#include <utility>
#include <sstream>
#include <iostream>
#include <iomanip>
#include <cstdio>
#include <cmath>
#include <cstdlib>
#include <cctype>
#include <string>
#include <cstring>
#include <ctime>
#include <fstream>
#include <queue>

#pragma warning( disable: 4996 )

using namespace std;

typedef long long ll;

#define INF 100000000
#define EPS 1e-9

#define MAX_N 50
#define MAX_R 50

#define MAX_W 20
#define MAX_H 20

int W, H;
int ans = 0;
char maze[MAX_W][MAX_H];

void dfs(int sx, int sy){
	
	int dx[] = { 1, 0, -1, 0 };
	int dy[] = { 0, 1, 0, -1 };

	for (int i = 0; i < 4; i++){
		int nx = sx + dx[i];
		int ny = sy + dy[i];
		if (nx >= 0 && nx < W && ny >= 0 && ny < H && maze[ny][nx] != '#'){
			maze[ny][nx] = '#';
			ans++;
			dfs(nx, ny);
		}
	}

}

int main(){

	while (true){
		cin >> W >> H;
		if (W == 0 && H == 0){
			break;
		}
		int sx;
		int sy;
		for (int i = 0; i < H; i++){
			for (int j = 0; j < W; j++){
				cin >> maze[i][j];
				if (maze[i][j] == '@'){
					sx = j;
					sy = i;
				}
			}
		}

		ans = 0;
		dfs(sx,sy);
		cout << ans << endl;

	}


	return 0;

}

C++: #include <bits/stdc++.h>
using namespace std;

#define iota(i,n,b,s) for(int i=int(b);i!=int((b)+(s)*(n));i+=(s))
#define range(i,n,m) iota(i,(((n)>(m))?((n)-(m)+1):((m)-(n)+1)),(n),((n)>(m)?-1:1))
#define rep(i,n) iota(i,(n),0,1)

#define INF (1e9)
#define EPS (1e-9)
#define cons(a,b) (make_pair(a,b))
#define car(a) (a.first)
#define cdr(a) (a.second)
#define cadr(a) (car(cdr(a)))
#define cddr(a) (cdr(cdr(a)))
#define all(a) a.begin(), a.end()
#define trace(var) cerr<<">>> "<<#var<<" = "<<var<<endl;

typedef long long INTEGER;
typedef double FLOAT;

template<class S, class T>
ostream& operator<<(ostream& os, pair<S,T> p) {
  os << '(' << car(p) << ", " << cdr(p) << ')';
  return os;
}

template<class T>
ostream& operator<<(ostream& os, vector<T> v) {
  os << v[0];
  for (int i=1, len=v.size(); i<len; ++i) os << ' ' << v[i];
  return os;
}

int main()
{
entry:;

  int w, h; cin >> w >> h;
  if (!w && !h) return 0;

  int f[h][w];
  int ci, cj;
  rep (i, h) {
    string s; cin >> s;
    rep (j, s.size()) {
      if (s[j] == '.') {
        f[i][j] = 1;
      } else if (s[j] == '@') {
        f[i][j] = 1;
        ci = i;
        cj = j;
      } else {
        f[i][j] = 0;
      }
    }
  }

  stack<pair<int,int>> s;
  s.push(cons(ci, cj));

  int ans = 0;
  while (!s.empty()) {
    pair<int, int> x = s.top(); s.pop();
    if (f[car(x)][cdr(x)] == 0) continue;
    f[car(x)][cdr(x)] = 0;
    ++ans;

    if (car(x) > 0) s.push(cons(car(x) - 1, cdr(x)));
    if (cdr(x) > 0) s.push(cons(car(x), cdr(x) - 1));
    if (car(x) < h - 1) s.push(cons(car(x) + 1, cdr(x)));
    if (cdr(x) < w - 1) s.push(cons(car(x), cdr(x) + 1));

  }

  cout << ans << endl;

  goto entry;

  return 0;
}