Go: package main

import (
	"container/heap"
	"fmt"
	"runtime"
)

type Node struct {
	NowPosition          int
	DiscountTicketTCount int
	Amount               int
}

type PriorityQueueNode []*Node

func (pq PriorityQueueNode) Len() int {
	return len(pq)
}

func (pq PriorityQueueNode) Less(i, j int) bool {
	return pq[i].Amount < pq[j].Amount
}

func (pq PriorityQueueNode) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PriorityQueueNode) Push(node interface{}) {
	*pq = append(*pq, node.(*Node))
}

func (pq *PriorityQueueNode) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

type Point struct {
	NextPoint int
	Fee       int
}

type Memo struct {
	NowPoint             int
	DiscountTicketTCount int
}

func main() {
	var c, n, m, s, d int
	var a, b, f int

	for {
		fmt.Scan(&c, &n, &m, &s, &d)
		if c == 0 && n == 0 && m == 0 && s == 0 && d == 0 {
			break
		}
		s--
		d--
		pointMap := make([][]Point, n)
		for i := 0; i < n; i++ {
			pointMap[i] = make([]Point, 0, n)
		}
		for i := 0; i < m; i++ {
			fmt.Scan(&a, &b, &f)
			a--
			b--
			pointMap[a] = append(pointMap[a], Point{NextPoint: b, Fee: f})
			pointMap[b] = append(pointMap[b], Point{NextPoint: a, Fee: f})
		}
		pq := make(PriorityQueueNode, 0, m)
		start := Node{NowPosition: s, DiscountTicketTCount: c, Amount: 0}
		heap.Push(&pq, &start)
		memo := make(map[Memo]struct{})
		for len(pq) != 0 {
			now := heap.Pop(&pq).(*Node)
			if now.NowPosition == d {
				fmt.Println(now.Amount)
				break
			}
			memo[Memo{NowPoint: now.NowPosition, DiscountTicketTCount: now.DiscountTicketTCount}] = struct{}{}
			for _, v := range pointMap[now.NowPosition] {
				next := &Node{v.NextPoint, now.DiscountTicketTCount, now.Amount + v.Fee}
				if _, ok := memo[Memo{NowPoint: v.NextPoint, DiscountTicketTCount: now.DiscountTicketTCount}]; !ok {
					heap.Push(&pq, next)
				}
				if now.DiscountTicketTCount > 0 {
					next = &Node{v.NextPoint, now.DiscountTicketTCount - 1, now.Amount + v.Fee/2}
					if _, ok := memo[Memo{NowPoint: v.NextPoint, DiscountTicketTCount: now.DiscountTicketTCount}]; !ok {
						heap.Push(&pq, next)
					}
				}
			}
		}
		runtime.GC()
	}
}

C++: #include<iostream>
using namespace std;
#include<vector>
#include<queue>
#include<math.h>
struct crq{
	int cost;
	int ticket;
	int now;

	bool operator >(const crq& p) const{
	return cost > p.cost;
	}
};//cost root que
struct root{
	int s;
	int g;
	int cost;
};

priority_queue<crq,vector<crq>,greater<crq>> q;
vector<root> vr;
int c;
int n;
int m;
int s;
int d;
int ans;
bool townSearched[100];
unsigned int townMin[100][11];
int main(){
	while(cin>>c>>n>>m>>s>>d, c|n|m|s|d){
		vr.clear();
		ans=INT_MAX;
		while(!q.empty())q.pop();
		for(int  i=0;i<100;i++){
			townSearched[i]=false;
			for(int  j=0;j<11;j++)townMin[i][j]=INT_MAX;
		}
		for(int i=0;i<m;i++){
			root r;
			cin>>r.s;
			r.s--;
			cin>>r.g;
			r.g--;
			cin>>r.cost;
			vr.push_back(r);
		}
		townMin[s-1][c]=0;
		crq start;
		start.cost=0;
		start.ticket=c;
		start.now=s-1;
		q.push(start);
		while(1){
			crq crq2=q.top();q.pop();
			if(crq2.now==d-1){
				ans=crq2.cost;
				break;
			}
			

			for(int i=0;i<m;i++){
				if(vr.at(i).s==crq2.now){
					if(!townSearched[vr.at(i).g]&&townMin[vr.at(i).g][crq2.ticket]>crq2.cost+vr.at(i).cost){
						crq add;
						add.cost=crq2.cost+vr.at(i).cost;
						add.ticket=crq2.ticket;
						add.now=vr.at(i).g;
						townMin[vr.at(i).g][crq2.ticket]=crq2.cost+vr.at(i).cost;
						q.push(add);
					}

					if(!townSearched[vr.at(i).g]&&crq2.ticket>0&&townMin[vr.at(i).g][crq2.ticket-1]>crq2.cost+vr.at(i).cost/2){
						crq add;
						add.cost=crq2.cost+vr.at(i).cost/2;
						add.ticket=crq2.ticket-1;
						add.now=vr.at(i).g;
						townMin[vr.at(i).g][crq2.ticket]=crq2.cost+vr.at(i).cost/2;
						q.push(add);
					}

				}
				if(vr.at(i).g==crq2.now){
					if(!townSearched[vr.at(i).s]&&townMin[vr.at(i).s][crq2.ticket]>crq2.cost+vr.at(i).cost){
						crq add;
						add.cost=crq2.cost+vr.at(i).cost;
						add.ticket=crq2.ticket;
						add.now=vr.at(i).s;
						townMin[vr.at(i).s][crq2.ticket]=crq2.cost+vr.at(i).cost;
						q.push(add);
					}

					if(!townSearched[vr.at(i).s]&&crq2.ticket>0&&townMin[vr.at(i).s][crq2.ticket-1]>crq2.cost+vr.at(i).cost/2){
						crq add;
						add.cost=crq2.cost+vr.at(i).cost/2;
						add.ticket=crq2.ticket-1;
						add.now=vr.at(i).s;
						townMin[vr.at(i).s][crq2.ticket]=crq2.cost+vr.at(i).cost/2;
						q.push(add);
					}

				}
			}
			townSearched[crq2.now]=true;
		}
		cout<<ans<<endl;
	}
	return 0;
}

C++: 
#include<bits/stdc++.h>
using namespace std;
#define inf 1000000000
#define INF 1000000000000000
#define ll long long
#define ull unsigned long long
#define M (int)(1e9+7)
#define P pair<int,int>
#define PLL pair<ll,ll>
#define FOR(i,m,n) for(int i=(int)m;i<(int)n;i++)
#define RFOR(i,m,n) for(int i=(int)m;i>=(int)n;i--)
#define rep(i,n) FOR(i,0,n)
#define rrep(i,n) RFOR(i,n,0)
#define all(a) a.begin(),a.end()
#define IN(a,n) rep(i,n){ cin>>a[i]; }
const int vx[4] = {0,1,0,-1};
const int vy[4] = {1,0,-1,0};
#define PI 3.14159265
#define F first
#define S second
#define PB push_back
#define EB emplace_back
#define int ll
void init(){
  cin.tie(0);
  ios::sync_with_stdio(false);
}



template< typename T >
struct edge {
  int src, to;
  T cost;

  edge(int to, T cost) : src(-1), to(to), cost(cost) {}

  edge(int src, int to, T cost) : src(src), to(to), cost(cost) {}

  edge &operator=(const int &x) {
    to = x;
    return *this;
  }

  operator int() const { return to; }
};

template< typename T >
using Edges = vector< edge< T > >;
template< typename T >
using WG = vector< Edges< T > >;
using UG = vector< vector< int > >;
template< typename T >
using Matrix = vector< vector< T > >;



template< typename T >
vector<T> dijkstra(WG<T> &g,int s){
  const auto lim = numeric_limits<T>::max();
  vector<T> dist(g.size(),lim);
  using Pi = pair<T,int>;
  priority_queue<Pi,vector<Pi>,greater<Pi>> q;
  dist[s] = 0;
  q.emplace(dist[s],s);
  while(!q.empty()){
    T cost;
    int idx;
    tie(cost,idx) = q.top();
    q.pop();
    if(dist[idx] < cost) continue;
    for( auto &e : g[idx]){
      auto next_cost = cost + e.cost;
      if(dist[e.to] <= next_cost) continue;
      dist[e.to] = next_cost;
      q.emplace(dist[e.to],e.to);
    }
  }
  return dist;
}


int c,n,m,s,d;

main(){
  while(true){
    cin>>c>>n>>m>>s>>d;
    if(n==0) break;

    s--;d--;
    WG<int> es(n*(c+1));

    rep(k,m){
      int a,b,f;
      cin>>a>>b>>f;
      a--;b--;
      rep(i,c+1){
        es[a*(c+1)+i].PB(edge<int>(b*(c+1)+i,f));
        es[b*(c+1)+i].PB(edge<int>(a*(c+1)+i,f));
      }
      FOR(i,1,c+1){
        es[a*(c+1)+i].PB(edge<int>(b*(c+1)+i-1,f/2));
        es[b*(c+1)+i].PB(edge<int>(a*(c+1)+i-1,f/2));
      }
    }

    vector<int> res=dijkstra(es,s*(c+1)+c);

    int ans=INF;
    rep(i,c+1){
      //cout<<res[d*(c+1)+i]<<endl;
      ans=min(ans,res[d*(c+1)+i]);
    }

    cout<<ans<<endl;

  }
}