Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"sort"
	"strconv"
)

func configure(scanner *bufio.Scanner) {
	scanner.Split(bufio.ScanWords)
	scanner.Buffer(make([]byte, 1000005), 1000005)
}
func getNextString(scanner *bufio.Scanner) string {
	scanned := scanner.Scan()
	if !scanned {
		panic("scan failed")
	}
	return scanner.Text()
}
func getNextInt(scanner *bufio.Scanner) int {
	i, _ := strconv.Atoi(getNextString(scanner))
	return i
}
func getNextInt64(scanner *bufio.Scanner) int64 {
	i, _ := strconv.ParseInt(getNextString(scanner), 10, 64)
	return i
}
func getNextFloat64(scanner *bufio.Scanner) float64 {
	i, _ := strconv.ParseFloat(getNextString(scanner), 64)
	return i
}
func main() {
	fp := os.Stdin
	wfp := os.Stdout
	extra := 0
	if os.Getenv("I") == "IronMan" {
		fp, _ = os.Open(os.Getenv("END_GAME"))
		extra = 100
	}
	scanner := bufio.NewScanner(fp)
	configure(scanner)
	writer := bufio.NewWriter(wfp)
	defer func() {
		r := recover()
		if r != nil {
			fmt.Fprintln(writer, r)
		}
		writer.Flush()
	}()
	solve(scanner, writer)
	for i := 0; i < extra; i++ {
		fmt.Fprintln(writer, "-----------------------------------")
		solve(scanner, writer)
	}
}
func solve(scanner *bufio.Scanner, writer *bufio.Writer) {
	for n := getNextInt(scanner); n > 0; n = getNextInt(scanner) {
		tt := make([]team, n)
		for i := 0; i < n; i++ {
			tt[i].id = getNextInt(scanner)
			tt[i].uni = getNextInt(scanner)
			tt[i].ac = getNextInt(scanner)
			tt[i].pn = getNextInt(scanner)
		}
		sort.SliceStable(tt, func(i, j int) bool {
			if tt[i].ac == tt[j].ac {
				if tt[i].pn == tt[j].pn {
					return tt[i].id < tt[j].id
				}
				return tt[i].pn < tt[j].pn
			}
			return tt[i].ac > tt[j].ac
		})
		cc := make([]int, 100005)
		ans := make([]int, 0)
		for i := 0; i < n; i++ {
			if cc[0] < 10 && cc[tt[i].uni] < 3 {
				cc[0]++
				cc[tt[i].uni]++
				ans = append(ans, tt[i].id)
				continue
			}
			if cc[0] < 20 && cc[tt[i].uni] < 2 {
				cc[0]++
				cc[tt[i].uni]++
				ans = append(ans, tt[i].id)
				continue
			}
			if cc[0] < 26 && cc[tt[i].uni] < 1 {
				cc[0]++
				cc[tt[i].uni]++
				ans = append(ans, tt[i].id)
				continue
			}
		}
		for i := 0; i < len(ans); i++ {
			fmt.Fprintln(writer, ans[i])
		}
	}
}

type team struct {
	id, uni, ac, pn int
}

C++: // includes
#include <bits/stdc++.h>

// macros
#define ll long long int
#define pb emplace_back
#define mk make_pair
#define pq priority_queue
#define FOR(i, a, b) for(int i=(a);i<(b);++i)
#define rep(i, n) FOR(i, 0, n)
#define rrep(i, n) for(int i=((int)(n)-1);i>=0;i--)
#define irep(itr, st) for(auto itr = (st).begin(); itr != (st).end(); ++itr)
#define irrep(itr, st) for(auto itr = (st).rbegin(); itr != (st).rend(); ++itr)
#define vrep(v, i) for(int i = 0; i < (v).size(); i++)
#define all(x) (x).begin(),(x).end()
#define sz(x) ((int)(x).size())
#define UNIQUE(v) v.erase(unique(v.begin(), v.end()), v.end())
#define FI first
#define SE second
#define dump(a, n) for(int i = 0; i < n; i++)cout << a[i] << "\n "[i + 1 != n];
#define dump2(a, n, m) for(int i = 0; i < n; i++)for(int j = 0; j < m; j++)cout << a[i][j] << "\n "[j + 1 != m];
#define bit(n) (1LL<<(n))
#define INT(n) int n; cin >> n;
#define LL(n) ll n; cin >> n;
#define DOUBLE(n) double n; cin >> n;
using namespace std;

//  types
typedef pair<int, int> P;
typedef pair<ll, int> Pl;
typedef pair<ll, ll> Pll;
typedef pair<double, double> Pd;
typedef complex<double> cd;
 
// constants
const int inf = 1e9;
const ll linf = 1LL << 50;
const double EPS = 1e-10;
const int mod = 1e9 + 7;
const int dx[4] = {-1, 0, 1, 0};
const int dy[4] = {0, -1, 0, 1};

// solve
template <class T>bool chmax(T &a, const T &b){if(a < b){a = b; return 1;} return 0;}
template <class T>bool chmin(T &a, const T &b){if(a > b){a = b; return 1;} return 0;}
template <typename T> istream &operator>>(istream &is, vector<T> &vec){for(auto &v: vec)is >> v; return is;}
template <typename T> ostream &operator<<(ostream &os, const vector<T>& vec){for(int i = 0; i < vec.size(); i++){ os << vec[i]; if(i + 1 != vec.size())os << " ";} return os;}
template <typename T> ostream &operator<<(ostream &os, const set<T>& st){for(auto itr = st.begin(); itr != st.end(); ++itr){ os << *itr; auto titr = itr; if(++titr != st.end())os << " ";} return os;}
template <typename T> ostream &operator<<(ostream &os, const unordered_set<T>& st){for(auto itr = st.begin(); itr != st.end(); ++itr){ os << *itr; auto titr = itr; if(++titr != st.end())os << " ";} return os;}
template <typename T> ostream &operator<<(ostream &os, const multiset<T>& st){for(auto itr = st.begin(); itr != st.end(); ++itr){ os << *itr; auto titr = itr; if(++titr != st.end())os << " ";} return os;}
template <typename T> ostream &operator<<(ostream &os, const unordered_multiset<T>& st){for(auto itr = st.begin(); itr != st.end(); ++itr){ os << *itr; auto titr = itr; if(++titr != st.end())os << " ";} return os;}
template <typename T1, typename T2> ostream &operator<<(ostream &os, const pair<T1, T2> &p){os << p.first << " " << p.second; return os;}
template <typename T1, typename T2> ostream &operator<<(ostream &os, const map<T1, T2> &mp){for(auto itr = mp.begin(); itr != mp.end(); ++itr){ os << itr->first << ":" << itr->second; auto titr = itr; if(++titr != mp.end())os << " "; } return os;}
template <typename T1, typename T2> ostream &operator<<(ostream &os, const unordered_map<T1, T2> &mp){for(auto itr = mp.begin(); itr != mp.end(); ++itr){ os << itr->first << ":" << itr->second; auto titr = itr; if(++titr != mp.end())os << " "; } return os;}

struct U{
	int id, u, ac, p;
	U(){}
	U(int id, int u, int ac, int p): id(id), u(u), ac(ac), p(p){}
	bool operator<(const U &r) const{
		if(ac != r.ac)return ac > r.ac;
		if(p != r.p)return p < r.p;
		return id < r.id;
	}
};

int main(int argc, char const* argv[])
{
  ios_base::sync_with_stdio(false);
  cin.tie(0);
  cout << fixed << setprecision(20);
  while(true){
  	INT(n); if(n == 0)break;
  	vector<U> vec(n); rep(i, n)cin >> vec[i].id >> vec[i].u >> vec[i].ac >> vec[i].p;
  	sort(all(vec));
  	vector<U> ans;
  	int i = 0;
  	while(i < n && sz(ans) < 26){
  		int cnt = 0;
  		rep(j, sz(ans))if(ans[j].u == vec[i].u)cnt++;
  		if(sz(ans) < 10){
  			if(cnt < 3)ans.pb(vec[i]);
  		}else if(sz(ans) < 20){
  			if(cnt < 2)ans.pb(vec[i]);
  		}else if(sz(ans) < 26){
  			if(cnt < 1)ans.pb(vec[i]);
  		}
  		i++;
  	}
	rep(i, sz(ans))cout << ans[i].id << endl;
  }
  return 0;
}

C++: #include <iostream>
#include <vector>
#include <algorithm>
#include <map>

using namespace std;

class teamInfo{
public:
	int id;
	int u;
	int a;
	int p;

	bool operator<(const teamInfo &ti)const{
		if(ti.a < this->a)
			return true;
		else if(ti.a > this->a)
			return false;
		else{
			if(ti.p < this->p)
				return false;
			else if(ti.a > this->a)
				return true;
			else{
				if(ti.id > this->id)
					return true;
				else
					return false;
			}
		}
	}
};

int main(){

	int n;
	while(cin >> n && n !=0){
		vector<teamInfo> v;
		map<int,int> ucnt;

		for(int i = 0; i < n; i++){
			teamInfo ti;
			cin>>ti.id>>ti.u>>ti.a>>ti.p;
			v.push_back(ti);
		}
		sort(v.begin(),v.end());

		for(int i = 0; i < n; i++){
			if(i < 10){
				ucnt[v[i].u]++;
				if(ucnt[v[i].u] >= 4){
					ucnt[v[i].u]--;
				}
				else
					cout << v[i].id << endl;
			}
			else if(i < 20){
				ucnt[v[i].u]++;
				if(ucnt[v[i].u] >= 3){
					ucnt[v[i].u]--;
				}
				else
					cout << v[i].id << endl;
			}
			else if(i < 26){
				ucnt[v[i].u]++;
				if(ucnt[v[i].u] >= 2){
					ucnt[v[i].u]--;
				}
				else
					cout << v[i].id << endl;
			}
		}
	}

	return 0;
}