Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	//pq.Push(start)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}

		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn++
			if next.Turn <= 100 {
				//heap.Push(&pq, next)
				//pq.Push(next)
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include "bits/stdc++.h"
#include<unordered_map>
#include<unordered_set>
#pragma warning(disable:4996)
using namespace std;
using ld = long double;
template<class t>
using table = vector<vector<t>>;
const ld eps=1e-9;

//// < "d:\d_download\visual studio 2015\projects\programing_contest_c++\debug\a.txt"
int memo[52][52][52][52];
struct aa {
	int tx;
	int ty;
	int kx;
	int ky;
	int time;
};
const int dx[4] = { -1,0,1,0 };
const int dy[4] = { 0,1,0,-1 };
int main() {
	while (1) {
		for (int i = 0; i < 52; ++i) {
			for (int j = 0; j < 52; ++j) {
				for (int k = 0; k < 52; ++k) {
					for (int l = 0; l < 52; ++l) {
						memo[i][j][k][l] = 1e9;
					}
				}
			}
		}
		int W, H; cin >> W >> H;
		if (!W)break;
		int tx, ty, kx, ky; cin >> tx >> ty >> kx >> ky;
		vector<vector<int>>field(H+2, vector<int>(W+2,1));
		for (int i = 0; i < H; ++i) {
			for (int j = 0; j < W; ++j) {
				cin >> field[i+1][j+1];
			}
		}
		queue<aa>que;
		que.push(aa{ tx,ty,kx,ky });
		memo[tx][ty][kx][ky] = 0;
		int ans = -1;
		while (!que.empty()) {
			aa atop=que.front();
			que.pop();
			const int ntx = atop.tx;
			const int nty = atop.ty;
			const int nkx = atop.kx;
			const int nky = atop.ky;
			if (ntx == nkx&&nty == nky) {
				ans = atop.time;
				break;
			}
			for (int way = 0; way < 4; ++way) {
				int nexttx = ntx + dx[way];
				int nextty = nty + dy[way];
				way = (way + 2) % 4;
				int nextkx = nkx + dx[way];
				int nextky = nky + dy[way];
				way = (way + 2) % 4;
				if (field[nextty][nexttx]) {
					nexttx = ntx; nextty = nty;
				}
				if (field[nextky][nextkx]) {
					nextkx = nkx; nextky = nky;
				}
				if (memo[nexttx][nextty][nextkx][nextky]>atop.time + 1) {
					memo[nexttx][nextty][nextkx][nextky] = atop.time + 1;
					que.push(aa{ nexttx,nextty,nextkx,nextky,atop.time + 1 });
				}
			}

		}
		if (ans != -1) {
			cout << ans << endl;
		}
		else {
			cout << "NA" << endl;
		}
	}
	return 0;
}

C++: #include<iostream>
#include<algorithm>
#include<queue>
using namespace std;

bool d[50][50][50][50];
int X, Y, tx, ty, kx, ky;
int dx[] = {0, 0, 1, -1}, dy[] = {1, -1, 0, 0}, mem[50][50];
int main()
{
loop:
  cin >> X >> Y;
  if(!X)
    return 0;
  cin >> tx >> ty >> kx >> ky;
  tx--; ty--; kx--; ky--;
  for(int y = 0; y < Y; y++)
  {
    for(int x = 0; x < X; x++)
    {
      int a;
      cin >> a;
      mem[y][x] = a;
    }
  }

  fill_n((bool*)d, 50 * 50 * 50 * 50, false);
  
  queue<int> q;
  q.push(tx);
  q.push(ty);
  q.push(kx);
  q.push(ky);
  q.push(0);
  while(!q.empty())
  {
    int x1 = q.front(); q.pop();
    int y1 = q.front(); q.pop();
    int x2 = q.front(); q.pop();
    int y2 = q.front(); q.pop();
    int n = q.front(); q.pop();
    
    if(n > 100)
    {
      cout << "NA" << endl;
      break;
    }
    
    if(y1 == y2 && x1 == x2)
    {
      cout << n << endl;
      goto loop;
    }

    for(int i = 0; i < 4; i++)
    {
      int tx1 = x1 + dx[i];
      int ty1 = y1 + dy[i];
      int tx2 = x2 - dx[i];
      int ty2 = y2 - dy[i];

      bool b1 = ty1 < 0 || ty1 >= Y || tx1 < 0 || tx1 >= X || mem[ty1][tx1] == 1;
      bool b2 = ty2 < 0 || ty2 >= Y || tx2 < 0 || tx2 >= X || mem[ty2][tx2] == 1;

      if(b1)
      {
        tx1 = x1;
        ty1 = y1;
      }
      if(b2)
      {
        tx2 = x2;
        ty2 = y2;
      }
      if(d[tx1][ty1][tx2][ty2])
        continue; 

      d[tx1][ty1][tx2][ty2] = true;
      d[tx2][ty2][tx1][ty1] = true;
      q.push(tx1);
      q.push(ty1);
      q.push(tx2);
      q.push(ty2);
      q.push(n + 1);
    }
  }
  cout << "NA" << endl;
  goto loop;
}