Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
	"strings"
)

func main() {

	sc := bufio.NewScanner(os.Stdin)
	sc.Scan()
	args := strings.Split(sc.Text(), " ")
	n, _ := strconv.Atoi(args[0])
	t, _ := strconv.ParseInt(args[1], 10, 64)

	q, _ := strconv.Atoi(args[2])

	pos := make([]int64, n)
	direction := make([]bool, n)

	for i := 0; i < n; i++ {
		sc.Scan()
		args = strings.Split(sc.Text(), " ")

		pos[i], _ = strconv.ParseInt(args[0], 10, 64)
		q, _ := strconv.Atoi(args[1])
		if q == 1 {
			direction[i] = true
		}
	}

	qq := make([]int, q)
	for i := 0; i < q; i++ {
		sc.Scan()
		args = strings.Split(sc.Text(), " ")

		qq[i], _ = strconv.Atoi(args[0])
	}

	ans(n, q, t, pos, direction, qq)

}

func ans(n, q int, t int64, pos []int64, dir []bool, qq []int) {

	colleation := []int64{} // syoutotu positon

	for i := 1; i < n; i++ {
		if dir[i-1] == dir[i] {
			continue
		}
		colleation = append(colleation, (pos[i-1]+pos[i])/2)

	}
	//fmt.Println(colleation)
	for i := 0; i < q; i++ {
		var ans int64
		ans = int64(-9999999)
		if dir[qq[i]-1] == true {
			// 東向きなら現ポジから＋方向で一番近い衝突点との距離を求めて、Tとの差が
			for _, v := range colleation {
				if v <= pos[qq[i]-1] {
					continue
				} else {
					// 衝突予定点が確定。衝突点との距離がT以下なら衝突点で停止
					if v-pos[qq[i]-1] <= t {
						ans = v
					} else {
						ans = pos[qq[i]-1] + int64(t)
					}
					break
				}
			}
			if ans == -9999999 {
				ans = pos[qq[i]-1] + int64((t))
			}

		} else {
			// nishi向きなら現ポジから-方向で一番近い衝突点との距離を求めて、Tとの差が
			for j := len(colleation); j > 0; j-- {
				if colleation[j-1] >= pos[qq[i]-1] {
					continue
				}
				v := colleation[j-1]
				//fmt.Printf("hoge=%d\n", v)
				// 衝突予定点が確定
				if pos[qq[i]-1]-v <= t {
					ans = v
				} else {
					ans = pos[qq[i]-1] - int64((t))
				}
				break

			}
			if ans == -9999999 {
				ans = pos[qq[i]-1] - int64((t))
			}

		}
		fmt.Printf("%d\n", ans)

	}

}

C++: # include <iostream>
# include <algorithm>
# include <vector>
# include <string>
# include <set>
# include <cmath>
# include <iomanip>
# include <functional>
# include <utility>
using namespace std;

int main() {
	long long n, t, q;
	cin >> n >> t >> q;
	long long a, d;
	vector<pair<long long, int>> people;
	for (int i = 0; i < n; i++) {
		cin >> a >> d;
		people.emplace_back(a, d);
	}
	for (int i = 0; i < n; i++) {
		if (people[i].second == 1) {
			for (int j = i + 1; j < n; j++) {
				if (people[j].second == 0) {
					if (people[j].first - people[i].first <= t * 2) {
						people[i].second = 0;
						people[i].first = people[j].first;
						break;
					}
				}
				if (people[j].second == 2) {
					if (people[j].first - people[i].first <= t * 2) {
						people[i].second = people[j].second = 0;
						people[i].first = people[j].first = (people[i].first + people[j].first) / 2;
						break;
					}
				}
			}
			if (people[i].second != 0) {
				people[i].second = 0;
				people[i].first += t;
			}
		}
		if (people[i].second == 2) {
			for (int j = i - 1; j >= 0; j--) {
				if (people[j].second == 0) {
					if (people[i].first - people[j].first <= t * 2) {
						people[i].second = 0;
						people[i].first = people[j].first;
						break;
					}
				}
				if (people[j].second == 1) {
					if (people[i].first - people[j].first <= t * 2) {
						people[i].second = people[j].second = 0;
						people[i].first = people[j].first = (people[i].first + people[j].first) / 2;
						break;
					}
				}
			}
			if (people[i].second != 0) {
				people[i].second = 0;
				people[i].first -= t;
			}
		}
	}
	/*for (int i = 0; i < n; i++) {
		cout << people[i].first << endl;
	}*/
	for (int i = 0; i < q; i++) {
		cin >> a;
		cout << people[a - 1].first << endl;
	}
}

C++: #include <iostream>
#include <algorithm>
#include<cstdio>
#include<string>
#include<vector>
using namespace std;
int main() {
	long long int n, t;
	int q;
	cin >>n >>t >>q;
	vector<long long int> w;
	
	int home[100005] = { 0 };
	
	
	for (long long int i = 0; i < n; i++) {
		long long int a;
		cin >> a >> home[i];
		w.push_back(a);
	}
	
	int key[1005] = {0};
	for (int i = 0; i < q; i++) {
		int a;
		cin >> a;
		key[a - 1] = 1;
	}
	int west = 0;
	int east = 0;
	
	long long int east2 = 0;
	vector<long long int> talkpoint;
	long long int tp;
	for (long long int i = 0; i < n; i++) {
		if (i < 50000) {
			if (home[i]==2) {
				if (west==0) {
					
						long long int b = w[i] - t;
						talkpoint.push_back(b);
				
				}
				else {
					talkpoint.push_back(tp);
					
					east = 1;
				}
			}
			if (home[i]==1) {
				
					if (home[i + 1] == 2) {
						tp = (w[i] + w[i + 1]) / 2;
						for (long long int j = 0; j <= east2; j++) {
							talkpoint.push_back(tp);
						}
						west = 1;
						east2 = 0;
					}
					else if (i == n - 1) {
						long long int d = w[i] + t;
						talkpoint.push_back(d);
					}
					else {
						east2++;
						west = 1;
					}
				

			}

		}
	}
	for (long long int i = 0; i < n; i++) {
		if (key[i] == 1) {
			
			long long int e;
			if (talkpoint[i] < w[i]) {
				e = w[i] - talkpoint[i];
			}
			else {
				e = talkpoint[i] - w[i];
			}
			if (e <= t) {
				cout << talkpoint[i] << endl;
			}
			else {
				if (home[i] == 1) {
					cout << w[i] + t << endl;
				}
				else {
					cout << w[i] - t << endl;
				}
			}
		}
	}
	return 0;
}

C++: #include<cstdio>
#include<algorithm>
using namespace std;
long long t,tt;
long long a[100001],s[100001];
int b[100001],flg[100001];
int main(void)
{
	int n,q,i,j,c[1000],x;
	scanf("%d %lld %d",&n,&t,&q);
	for(i=1;i<=n;i++){
		scanf("%lld %d",&a[i],&b[i]);
		flg[i]=0;
	}	
	for(i=1;i<=q;i++)	scanf("%d",&c[i]);
	for(i=1;i<n;i++){
		if(b[i]==1&&b[i+1]==2&&a[i+1]-a[i]<t*2){
			flg[i]=1; flg[i+1]=1;
			s[i]=s[i+1]=(a[i]+a[i+1])/2;
		}
	}
	x=0;
	for(i=q;i>0;i--){
		if(flg[c[i]]==1){
			tt=s[c[i]];	x=1;
		}
		else{
			if(b[c[i]]==1&&x==1&&a[c[i]]+t>tt){
				s[c[i]]=tt;	flg[c[i]]=2;
			}
		}
	}
	x=0;
	for(i=1;i<=q;i++){
		if(flg[c[i]]==1){
			tt=s[c[i]];	x=1;
		}
		else{
			if(b[c[i]]==2&&x==1&&a[c[i]]-t<tt){
				s[c[i]]=tt;	flg[c[i]]=2;
			}
		}
	}
	for(i=1;i<=n;i++){
		if(flg[i]==0){
			if(b[i]==1) s[i]=a[i]+t;
			else s[i]=a[i]-t;
		}
	}	
	for(i=1;i<=q;i++) printf("%lld\n",s[c[i]]);
}