Go: package main

import (
	"bufio"
		"os"
	"strings"
	"strconv"
	"fmt"
	"math"
)

var scanner = bufio.NewScanner(os.Stdin)

type Point struct {
	x, y float64
}
func main() {
	for scanner.Scan() {
		buf1 := strings.Split(scanner.Text(), " ")
		line1 := make([]float64, len(buf1))
		for i := range line1 {
			line1[i], _ = strconv.ParseFloat(buf1[i], 64)
		}
		if line1[0] == 0 && line1[1] == 0 &&
			line1[2] == 0 && line1[3] == 0 {
				break
		}
		scanner.Scan()
		buf2 := strings.Split(scanner.Text(), " ")
		line2 := make([]float64, len(buf2))
		for i := range line2 {
			line2[i], _ = strconv.ParseFloat(buf2[i], 64)
		}
		scanner.Scan()
		buf3 := strings.Split(scanner.Text(), " ")
		line3 := make([]float64, len(buf3))
		for i := range line2 {
			line3[i], _ = strconv.ParseFloat(buf3[i], 64)
		}
		if !intersect(line1[0], line1[1], line1[2], line1[3], line2[0], line2[1], line2[2], line2[3]) ||
			!intersect(line2[0], line2[1], line2[2], line2[3], line3[0], line3[1], line3[2], line3[3]) ||
			!intersect(line3[0], line3[1], line3[2], line3[3], line1[0], line1[1], line1[2], line1[3]) {
				fmt.Println("kyo")
		} else {
			p1 := intersection(line1[0], line1[1], line1[2], line1[3], line2[0], line2[1], line2[2], line2[3])
			p2 := intersection(line2[0], line2[1], line2[2], line2[3], line3[0], line3[1], line3[2], line3[3])
			p3 := intersection(line3[0], line3[1], line3[2], line3[3], line1[0], line1[1], line1[2], line1[3])
			area := math.Abs((p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x))/2
			if area < 0.00000001 {
				fmt.Println("kyo")
			} else if 1899999.99999999 < area {
				fmt.Println("dai-kichi")
			} else if 999999.99999999 < area {
				fmt.Println("chu-kichi")
			} else if 99999.99999999 < area {
				fmt.Println("kichi")
			} else {
				fmt.Println("syo-kichi")
			}
		}
	}
}

func cross(x1, y1, x2, y2 float64) int {
	z :=  x1 * y2 - y1 * x2
	if 0 < z {
		return 1
	} else if z < 0 {
		return -1
	} else {
		return 0
	}
}

func intersect(x1, y1, x2, y2, x3, y3, x4, y4 float64) bool {
	if 0 <= cross(x2-x1, y2-y1, x3-x1, y3-y1) *
		cross(x2-x1, y2-y1, x4-x1, y4-y1) {
			return false
	}
	if 0 <= cross(x4-x3, y4-y3, x1-x3, y1-y3) *
		cross(x4-x3, y4-y3, x2-x3, y2-y3) {
			return false
	}
	return true
}

func intersection(x1, y1, x2, y2, x3, y3, x4, y4 float64) Point {
	if x3 == x4 {
		x1, x3 = x3, x1
		y1, y3 = y3, y1
		x2, x4 = x4, x2
		y2, y4 = y4, y2
	}
	ret := Point{}
	if x1 == x2 {
		// y軸に平行な直線の場合
		c := (y4 - y3) / (x4 - x3)
		d := y3 - c * x3
		x := x1
		y := c * x + d
		ret.x, ret.y = x, y
	} else {
		a := (y2 - y1) / (x2 - x1)
		b := y1 - a * x1
		c := (y4 - y3) / (x4 - x3)
		d := y3 - c * x3
		x := (d - b) / (a - c)
		y := a * x + b
		ret.x, ret.y = x, y
	}
	return ret
}

C++: #include <iostream>
#include <cmath>
using namespace std;

const double EPS = 1.0e-12;

struct Point {
  public:
    double x, y;
    Point() {};
    Point(double _x, double _y) : x(_x), y(_y) {};
    Point operator+(const Point &rhs) const {
      return Point(this->x + rhs.x, this->y + rhs.y);
    }
    Point operator-(const Point &rhs) const {
      return Point(this->x - rhs.x, this->y - rhs.y);
    }
    Point operator*(double rhs) const {
      return Point(this->x * rhs, this->y * rhs); 
    }
};

Point intersect(Point &a0, Point &a1, Point &b0, Point &b1, int &err) {
  Point p;
  double s, t;
  Point a01 = a1 - a0;
  Point b10 = b0 - b1;
  Point c = b0 - a0;
  double det = a01.x * b10.y - a01.y * b10.x;
  
  err = 0;
  if (abs(det) < EPS) { // two lines are parallel
    err = 1;
  } else {
    s = (b10.y * c.x - b10.x * c.y) / det;
    t = (a01.x * c.y - a01.y * c.x) / det;
    if (s < -EPS || s > 1.0 + EPS || t < -EPS || t > 1.0 + EPS) {
      err = 2;
    }
    p = a0 + a01 * s;
  }
  return p;
}

double triangleArea(Point &a, Point &b, Point &c) {
  Point ab = b - a;
  Point ac = c - a;
  return abs(ab.x * ac.y - ab.y * ac.x) * 0.5;
}

int main() {
  int err;
  double area;
  Point p[6];
  Point a, b, c;
  while (1) {
    cin >> p[0].x >> p[0].y;
    cin >> p[1].x >> p[1].y;
    if (!p[0].x && !p[0].y && !p[1].x && !p[1].y) {
      break;
    }
    for (int i=2; i<6; i++) {
      cin >> p[i].x >> p[i].y;
    }
    a = intersect(p[0], p[1], p[2], p[3], err);
    if (!err) b = intersect(p[2], p[3], p[4], p[5], err);
    if (!err) c = intersect(p[4], p[5], p[0], p[1], err);
    if (err) {
      cout << "kyo" << endl;
    } else {
      area = triangleArea(a, b, c);
      if (area < EPS) {
        cout << "kyo" << endl;
      } else if (area < 100000) {
        cout << "syo-kichi" << endl;
      } else if (area < 1000000) {
        cout << "kichi" << endl;
      } else if (area < 1900000) {
        cout << "chu-kichi" << endl;
      } else {
        cout << "dai-kichi" << endl;
      }
    }
  }
}

C++: #include<iostream>
#include<cstdio>
#include<algorithm>
#include<climits>
#include<string>
#include<vector>
#include<list>
#include<map>
#include<set>
#include<cmath>
#include<queue>
#include<cstring>
#include<stack>
using namespace std;
#define EPS 1e-10

struct Point{
    double x,y;
    Point(){}
    Point(double _x,double _y){
        x=_x; y=_y;
    }
    Point operator +(const Point p)const{
        return Point(x+p.x,y+p.y);
    }
    Point operator -(const Point p)const{
        return Point(x-p.x,y-p.y);
    }
	Point operator *(const double d)const{
		return Point(x*d,y*d);
	}
};

struct Line{
    Point a,b;
    Line(){}
    Line(Point _a,Point _b){
        a=_a; b=_b;
    }
};

double dot(Point p,Point q){
    return p.x*q.x+p.y*q.y;
}

double cross(Point p,Point q){
    return p.x*q.y-q.x*p.y;
}

int ccw(Point a,Point b,Point c){
    if(cross(b-a,c-b)>0) return +1;
    if(cross(b-a,c-b)<0) return -1;
    return 0;
}

bool pss(Line l,Line m,Point &p){
	Point a1,a2,b1,b2;
	a1 = l.b-l.a; a2 = m.b-m.a;
	b1 = m.a-l.a; b2 = m.b-l.a;
	double s1,s2;
	s1 = abs(cross(a1,b1)); s2 = abs(cross(a1,b2));
	if(s1<EPS && s2<EPS) return false;
	p = Point(m.a.x+a2.x*s1/(s1+s2),m.a.y+a2.y*s1/(s1+s2));
	if(p.x<min(l.a.x,l.b.x) || max(l.a.x,l.b.x)<p.x || p.x<min(m.a.x,m.b.x) || max(m.a.x,m.b.x)<p.x ||
	   p.y<min(l.a.y,l.b.y) || max(l.a.y,l.b.y)<p.y || p.y<min(m.a.y,m.b.y) || max(m.a.y,m.b.y)<p.y)
		return false;
	return true;
}

int main(){
	Line l[3];
	while(true){
		for(int i=0;i<3;i++){
			cin>>l[i].a.x>>l[i].a.y>>l[i].b.x>>l[i].b.y;
			if(l[i].a.x==0 && l[i].a.y==0 && l[i].b.x==0 && l[i].b.y==0) return 0;
		}
		Point p[3];
		bool kyo = false;
		for(int i=0;i<3;i++){
			if(pss(l[i],l[(i+1)%3],p[i])==false) kyo = true;
		}
		if(kyo==true){
			puts("kyo"); continue;
		}
		double s = abs(cross(p[1]-p[0],p[2]-p[0])/2.0);
		//printf("\t%lf\n",s);
		if(s<EPS) puts("kyo");
		else if(s<100000.0) puts("syo-kichi");
		else if(s<1000000.0) puts("kichi");
		else if(s<1900000.0) puts("chu-kichi");
		else puts("dai-kichi");
	}
    return 0;
}