Go: package main

import (
	"bufio"
	"os"
	"math"
	"strings"
	"strconv"
	"fmt"
)

var scanner = bufio.NewScanner(os.Stdin)

const (
	INF = 0x7FFFFFFF
	EPS = 1e-10
)

type Point struct {
	x, y float64
}
func (p *Point) plus(q *Point) *Point {
	return &Point{p.x + q.x, p.y + q.y}
}
func (p *Point) minus(q *Point) *Point {
	return &Point{p.x - q.x, p.y - q.y}
}
func (p *Point) multi(a float64) *Point {
	return &Point{p.x * a, p.y * a}
}
func (p *Point) div(a float64) *Point {
	return &Point{p.x / a, p.y / a}
}
func (p *Point) abs() float64 {
	return math.Sqrt(p.norm())
}
func (p *Point) norm() float64 {
	return p.x*p.x + p.y*p.y
}
func (p *Point) isLessThan(q *Point) bool {
	if p.x != q.x {
		return p.x < q.x && p.y < q.y
	}
	return true
}
func (p *Point) isEqual(q *Point) bool {
	return math.Abs(p.x - q.x) < EPS && math.Abs(p.y - q.y) < EPS
}

type Segment struct {
	p1, p2 *Point
}
func (s *Segment) norm() float64 {
	return (s.p2.x - s.p1.x)*(s.p2.x - s.p1.x) +
		(s.p2.y - s.p1.y)*(s.p2.y - s.p1.y)
}
func (s *Segment) abs() float64 {
	return math.Sqrt(s.norm())
}

func norm(a *Point) float64 {
	return a.x*a.x + a.y*a.y
}

func abs(a *Point) float64 {
	return math.Sqrt(norm(a))
}

func polar(a, r float64) *Point {
	return &Point{math.Cos(r)*a, math.Sin(r)*a}
}

func getDistance(a, b *Point) float64 {
	return abs(a.minus(b))
}

func dot(a, b *Point) float64 {
	return a.x*b.x + a.y*b.y
}

func cross(a, b *Point) float64 {
	return a.x*b.y - a.y*b.x
}

func getDistanceLP(s Segment, p *Point) float64 {
	return cross(s.p2.minus(s.p1), p.minus(s.p1))/ abs(s.p2.minus(s.p1))
}

func getDistanceSP(s Segment, p *Point) float64 {
	if dot(s.p2.minus(s.p1), p.minus(s.p1)) < 0 {
		return abs(p.minus(s.p1))
	}
	if dot(s.p1.minus(s.p2), p.minus(s.p2)) < 0 {
		return abs(p.minus(s.p2))
	}
	return getDistanceLP(s, p)
}

func main() {
	for scanner.Scan() {
		buf := strings.Split(scanner.Text(), " ")
		R, _ := strconv.Atoi(buf[0])
		N, _ := strconv.Atoi(buf[1])
		if R == 0 && N == 0 {
			break
		}
		p := make([]*Point, N)
		r := make([]float64, N)
		v := make([]float64, N)
		d := make([]float64, N)
		nd := make([]float64, N)
		die := make([]bool, N)
		for i := 0; i < N; i++ {
			scanner.Scan()
			buf_ := strings.Split(scanner.Text(), " ")
			_x, _ := strconv.ParseFloat(buf_[0], 64)
			_y, _ := strconv.ParseFloat(buf_[1], 64)
			_r, _ := strconv.ParseFloat(buf_[2], 64)
			_v, _ := strconv.ParseFloat(buf_[3], 64)
			tmp := &Point{_x, _y}
			p[i] = tmp
			r[i] = _r
			v[i] = _v
			nd[i] = getDistance(p[i], &Point{0, 0})
			d[i] = getDistance(p[i], &Point{0, 0})
			die[i] = false
		}
		for {
			for i := 0; i < N; i++ {
				nd[i] = math.Max(float64(R), nd[i]-v[i])
			}
			mini := float64(INF)
			id := -1
			for i := 0; i < N; i++ {
				if die[i] {
					continue
				}
				if nd[i] < EPS+float64(R) {
					continue
				}
				if nd[i] > mini {
					continue
				}
				mini = nd[i]
				id = i
			}
			if id == -1 {
				break
			}
			s := Segment{p[id], p[id]}
			s.p1 = s.p1.div(d[id])
			s.p1 = s.p1.multi(float64(R))
			s.p2 = s.p2.div(d[id])
			s.p2 = s.p2.multi(10000000.0)
			for i := 0; i < N; i++ {
				if nd[i] < EPS + float64(R) {
					continue
				}
				a := p[i]
				a = a.div(d[i])
				a = a.multi(nd[i])
				if getDistanceSP(s, a) < EPS + r[i] {
					die[i] = true
				}
			}
		}
		ans := 0
		for i := 0; i < N; i++ {
			if !die[i] {
				ans++
			}
		}
		fmt.Println(ans)
	}
}

C++: #include <iostream>
#include <vector>
#include <complex>
#include <algorithm>
#include <cmath>
using namespace std;

typedef complex<double> P;

class ufo {
	public:
		P pos;
		int r;
		P v;
		bool av;
		double dis;
		ufo(P p, int r, P v, double dis):pos(p),r(r),v(v),dis(dis) {
			av = true;			
		}
		void move();
};

class comp {
	public:
		bool operator() (const ufo& x, const ufo&y) const {
			return abs(x.pos) < abs(y.pos);
		}
};

void ufo::move() {
	pos += v;
	dis -= abs(v);
}

bool IntersectCL(P p0, int r, P p1) {
	double dis = abs(real(p0)*imag(p1)-imag(p0)*real(p1)) / sqrt(real(p1)*real(p1)+imag(p1)*imag(p1));
	return dis <= r;
}

vector<ufo> dt;
bool fava = true;
int R, N;

void move() {
	for (int i=0; i<N; i++)
		dt[i].move();
}

void shot() {
	sort(dt.begin(), dt.end(), comp());
	P v(0,0);
	bool f=true;
	int i=0;
	while(i<N) {
		if (R < dt[i].dis) {
			f = false;
			dt[i].av = false;
			v = dt[i].pos;
			break;
		}
		i++;
	}
	if (f) { fava = false; return; }
	for (int i=0; i<N; i++) {
		if (R < dt[i].dis) {
			if (IntersectCL(dt[i].pos, dt[i].r, v))
				dt[i].av = false;
		}
	}
}

int main() {
	while(cin >> R >> N, (R||N)) {
		dt.clear();
		fava = true;
		for (int i=0; i<N; i++) {
			int x, y, r, v;
			cin >> x >> y >> r >> v;
			P pos(x, y);
			P vr = - pos / abs(pos);
			vr *= (double)v;
			dt.push_back(ufo(pos, r, vr, abs(pos)));
		}
		while (fava) {
			move();
			shot();
		}
		int cnt = 0;
		for (int i=0; i<N; i++)
			if (dt[i].av) cnt++;
		cout << cnt << endl;
	}
	return 0;
}

C++: //45
#include<iostream>
#include<deque>
#include<cmath>
#include<complex>

using namespace std;

typedef complex<double> P;

int main(){
  for(int lr,n;cin>>lr>>n,lr|n;){
    int x[100],y[100],r[100],v[100];
    P p[100];
    for(int i=0;i<n;i++){
      cin>>x[i]>>y[i]>>r[i]>>v[i];
      p[i]=P(x[i],y[i]);
    }
    int nf=0;
    bool u[100]={};
    for(;;){
      int idx;
      double d=1<<30;
      for(int i=0;i<n;i++){
	if(!u[i]){
	  double ds=abs(p[i])-v[i];
	  p[i]=polar(ds,arg(p[i]));
	  if(ds<=lr){
	    nf++;
	    u[i]=true;
	  }else if(ds<d){
	    d=ds;
	    idx=i;
	  }
	}
      }
      if(d==1<<30)break;
      for(int i=0;i<n;i++){
	double ad=arg(p[i])-arg(p[idx]);
	u[i]|=cos(ad)>=0&&abs(p[i])*sin(fabs(ad))<=r[i];
      }
    }
    cout<<nf<<endl;
  }
  return 0;
}

C++: #include <iostream>
#include <cmath>
#include <algorithm>
#include <vector>
using namespace std;

#define EPS 1e-9

struct ufo {
	double x, y;
	double r, v;

	ufo() {}
	ufo(double x_, double y_, double r_, double v_) {
		x = x_; y = y_; r = r_; v = v_;
	}

	bool operator<(const ufo & obj) const {
		return x*x + y*y < obj.x*obj.x + obj.y*obj.y;
	}

	bool operator==(const ufo & obj) const {
		return x==obj.x && y==obj.y && r==obj.r && v==obj.v;
	}
};

int main() {
	int N, R;

	while(cin >> R >> N, R || N) {
		vector<ufo> u;
		for(int i = 0; i < N; i++) {
			double x, y, r, v;
			cin >> x >> y >> r >> v;
			u.push_back(ufo(x,y,r,v));
		}

		int ret = 0;
		int count = 0;
		while(!u.empty()) {
			for(int i = 0; i < u.size(); i++) {
				double x, y;
				x = u[i].x; y = u[i].y;
				x -= u[i].v * cos(atan2(u[i].y, u[i].x));
				y -= u[i].v * sin(atan2(u[i].y, u[i].x));
				u[i].x = x; u[i].y = y;
			}

			sort(u.begin(), u.end());
			ufo aim(0,0,0,0);
			for(int i = 0; i < u.size(); i++) {
				if(u[i].x*u[i].x + u[i].y*u[i].y < R*R + EPS) {
					u.erase(u.begin() + i);
					i--;
					ret++;
				}
				else {
					if(aim == ufo(0,0,0,0)) {
						aim = u[i];
						u.erase(u.begin() + i);
						i--;
					}
					else {
						double theta = (atan2(aim.y, aim.x)- atan2(u[i].y, u[i].x));
						double d0, d1, d2;
						d0 = sqrt(u[i].x*u[i].x + u[i].y*u[i].y);
						d1 = d0 * cos(theta);
						d2 = d0 * sin(theta);

						if(abs(d2) < u[i].r + EPS /*&& d1 > 0*/) {
							double d3;
							d3 = sqrt(u[i].r*u[i].r - d2*d2);

							if(d1 + d3 > R) {
								u.erase(u.begin() + i);
								i--;
							}
						}
					}
				}
			}
		}

		cout << ret << endl;
	}
}