Go: package main

import (
	"bufio"
	"os"
	"math"
	"strings"
	"strconv"
	"fmt"
)

var scanner = bufio.NewScanner(os.Stdin)

const (
	INF = 0x7FFFFFFF
	EPS = 1e-10
)

type Point struct {
	x, y float64
}
func (p *Point) plus(q *Point) *Point {
	return &Point{p.x + q.x, p.y + q.y}
}
func (p *Point) minus(q *Point) *Point {
	return &Point{p.x - q.x, p.y - q.y}
}
func (p *Point) multi(a float64) *Point {
	return &Point{p.x * a, p.y * a}
}
func (p *Point) div(a float64) *Point {
	return &Point{p.x / a, p.y / a}
}
func (p *Point) abs() float64 {
	return math.Sqrt(p.norm())
}
func (p *Point) norm() float64 {
	return p.x*p.x + p.y*p.y
}
func (p *Point) isLessThan(q *Point) bool {
	if p.x != q.x {
		return p.x < q.x && p.y < q.y
	}
	return true
}
func (p *Point) isEqual(q *Point) bool {
	return math.Abs(p.x - q.x) < EPS && math.Abs(p.y - q.y) < EPS
}

type Segment struct {
	p1, p2 *Point
}
func (s *Segment) norm() float64 {
	return (s.p2.x - s.p1.x)*(s.p2.x - s.p1.x) +
		(s.p2.y - s.p1.y)*(s.p2.y - s.p1.y)
}
func (s *Segment) abs() float64 {
	return math.Sqrt(s.norm())
}

func norm(a *Point) float64 {
	return a.x*a.x + a.y*a.y
}

func abs(a *Point) float64 {
	return math.Sqrt(norm(a))
}

func polar(a, r float64) *Point {
	return &Point{math.Cos(r)*a, math.Sin(r)*a}
}

func getDistance(a, b *Point) float64 {
	return abs(a.minus(b))
}

func dot(a, b *Point) float64 {
	return a.x*b.x + a.y*b.y
}

func cross(a, b *Point) float64 {
	return a.x*b.y - a.y*b.x
}

func getDistanceLP(s Segment, p *Point) float64 {
	return cross(s.p2.minus(s.p1), p.minus(s.p1))/ abs(s.p2.minus(s.p1))
}

func getDistanceSP(s Segment, p *Point) float64 {
	if dot(s.p2.minus(s.p1), p.minus(s.p1)) < 0 {
		return abs(p.minus(s.p1))
	}
	if dot(s.p1.minus(s.p2), p.minus(s.p2)) < 0 {
		return abs(p.minus(s.p2))
	}
	return getDistanceLP(s, p)
}

func main() {
	for scanner.Scan() {
		buf := strings.Split(scanner.Text(), " ")
		R, _ := strconv.Atoi(buf[0])
		N, _ := strconv.Atoi(buf[1])
		if R == 0 && N == 0 {
			break
		}
		p := make([]*Point, N)
		r := make([]float64, N)
		v := make([]float64, N)
		d := make([]float64, N)
		nd := make([]float64, N)
		die := make([]bool, N)
		for i := 0; i < N; i++ {
			scanner.Scan()
			buf_ := strings.Split(scanner.Text(), " ")
			_x, _ := strconv.ParseFloat(buf_[0], 64)
			_y, _ := strconv.ParseFloat(buf_[1], 64)
			_r, _ := strconv.ParseFloat(buf_[2], 64)
			_v, _ := strconv.ParseFloat(buf_[3], 64)
			tmp := &Point{_x, _y}
			p[i] = tmp
			r[i] = _r
			v[i] = _v
			nd[i] = getDistance(p[i], &Point{0, 0})
			d[i] = getDistance(p[i], &Point{0, 0})
			die[i] = false
		}
		for {
			for i := 0; i < N; i++ {
				nd[i] = math.Max(float64(R), nd[i]-v[i])
			}
			mini := float64(INF)
			id := -1
			for i := 0; i < N; i++ {
				if die[i] {
					continue
				}
				if nd[i] < EPS+float64(R) {
					continue
				}
				if nd[i] > mini {
					continue
				}
				mini = nd[i]
				id = i
			}
			if id == -1 {
				break
			}
			s := Segment{p[id], p[id]}
			s.p1 = s.p1.div(d[id])
			s.p1 = s.p1.multi(float64(R))
			s.p2 = s.p2.div(d[id])
			s.p2 = s.p2.multi(10000000.0)
			for i := 0; i < N; i++ {
				if nd[i] < EPS + float64(R) {
					continue
				}
				a := p[i]
				a = a.div(d[i])
				a = a.multi(nd[i])
				if getDistanceSP(s, a) < EPS + r[i] {
					die[i] = true
				}
			}
		}
		ans := 0
		for i := 0; i < N; i++ {
			if !die[i] {
				ans++
			}
		}
		fmt.Println(ans)
	}
}

C++: #define _USE_MATH_DEFINES
#include <iostream>
#include <complex>
#include <algorithm>
#include <vector>
#include <stack>
#include <string>
#include <queue>
#include <cmath>
#include <math.h>
#include <numeric>
#include <list>
#include <sstream>
#include <fstream>
#include <iomanip>
#include <climits>
#include <set>
#include <memory.h>
#include <memory>
#include <cstdio>
#include <cstdlib>
#include <cctype>
#include <cassert>
#include <map>
#include <cassert>
#include <time.h>
#include <ctime>

using namespace std;

typedef complex<double> xy_t;
typedef pair<xy_t, xy_t> line;
typedef long long ll;
typedef pair<int, int> P;
typedef pair<int , P> PP;
typedef pair<int, string> Ps;
typedef vector<int> vec;
typedef vector<vec> mat;
const int INF = 1 << 27;
const double EPS = 1e-12;
const double PI = 3.1415926535897932384626433832795;
const int CLK = CLOCKS_PER_SEC;

#define rep(i, n) for(int i = 0; i < n; i++)
#define rep2(i, m, n) for(int i = m; i < n; i++)

int R;
double x[200], y[200], r[200], v[200];
double dis[200];
bool used[200];

double dot(const xy_t &a, const xy_t &b){
	return real(conj(a) * b);
}

xy_t projection(const line &l, const xy_t &p){
	double t = dot(l.second - l.first, p - l.first) / norm(l.second - l.first);
	return l.first + t * (l.second - l.first);
}

bool intersectSP(const line &l, const xy_t &p){
	return abs(l.first - p) + abs(l.second - p) - abs(l.second - l.first) < EPS;
}

double distanceSP(const line &l, const xy_t &p){
	xy_t r = projection(l, p);
	if(intersectSP(l, r)) return abs(r - p);
	else return min(abs(l.first - p), abs(l.second - p));
}
int main(){
	int n, cnt;
	while(cin >> R >> n && (R || n)){
		cnt = 0;
		int rest = n;
		memset(used, false, sizeof(used));

		rep(i, n){
			cin >> x[i] >> y[i] >> r[i] >> v[i];
			dis[i] = sqrt((double)x[i]*x[i]+y[i]*y[i]);
		}

		while(rest){

			rep(j, n){
				if(used[j]) continue;
				dis[j] -= v[j];
				double ang = atan2(y[j], x[j]);
				y[j] -= v[j] * sin(ang);
				x[j] -= v[j] * cos(ang);
//				cout << j << " " <<  "( " << x[j] << ", " << y[j] << ")" << endl;
			}
//			cout << cnt << endl;

			rep(j, n){
				if(!used[j]){
					if(dis[j] < R + EPS){
						cnt++;
						rest--;
						used[j] = true;
					}
				}
			}

			int id = 0;
			double best = 1e10;
			rep(j, n){
				if(!used[j] && dis[j] < best){
					best = dis[j];
					id = j;
				}
			}

			double ang = atan2(y[id], x[id]);
			line l = line(xy_t(R * cos(ang), R*sin(ang)), xy_t(cos(ang), sin(ang)) * 1e10);
			
			rep(j, n){
				if(!used[j] && distanceSP(l, xy_t(x[j], y[j])) < r[j] + EPS){
					used[j] = true;
					rest--;
				}
			}
		}
		cout << cnt << endl;
	}
	return 0;
}

C++: #include <iostream>
#include <vector>
#include <complex>
#include <algorithm>
#include <cmath>
using namespace std;

typedef complex<double> P;

class ufo {
	public:
		P pos;
		int r;
		P v;
		bool av;
		double dis;
		ufo(P p, int r, P v, double dis):pos(p),r(r),v(v),dis(dis) {
			av = true;			
		}
		void move();
};

class comp {
	public:
		bool operator() (const ufo& x, const ufo&y) const {
			return x.dis < y.dis;
		}
};

void ufo::move() {
	pos += v;
	dis -= abs(v);
}

double dot(P p1, P p2) {
	return real(p1)*real(p2)+imag(p1)*imag(p2);
}

double dist(P p1, P p2) {
	double n1 = real(p1)-real(p2);
	double n2 = imag(p1)-imag(p2);
	return sqrt(n1*n1+n2*n2);
}

bool IntersectCL(P pc, int r, P pl) {
	double n1 = dot(pc, pl);
	if (n1 < 0) 
		return (abs(pc) < r) ? true : false;
	double n2 = dot(pl, pl);
	if (n1 > n2) {
		double len = pow(dist(pl, pc), 2.0);
		return (len > r*r) ? true : false;
	} else {
		double n3 = dot(pc, pc);
		return (n3-(n1/n2)*n1 < r*r) ? true : false;
	}
}

vector<ufo> dt;
bool fava = true;
int R, N;

void move() {
	for (int i=0; i<N; i++)
		dt[i].move();
}

void shot() {
	sort(dt.begin(), dt.end(), comp());
	P v(0,0);
	bool f=true;
	int i=0;
	while(i<N) {
		if (dt[i].av && R < dt[i].dis) {
			f = false;
			dt[i].av = false;
			v = dt[i].pos;
			break;
		}
		i++;
	}
	if (f) { fava = false; return; }
	for (i=0; i<N; i++) {
		if (dt[i].av && R < dt[i].dis) {
			if (IntersectCL(dt[i].pos, dt[i].r, v))
				dt[i].av = false;
		}
	}
}

int main() {
	while(cin >> R >> N, (R||N)) {
		dt.clear();
		fava = true;
		for (int i=0; i<N; i++) {
			int x, y, r, v;
			cin >> x >> y >> r >> v;
			P pos(x, y);
			P vr = - pos / abs(pos);
			vr *= (double)v;
			dt.push_back(ufo(pos, r, vr, abs(pos)));
		}
		while (fava) {
			move();
			shot();
		}
		int cnt = 0;
		for (int i=0; i<N; i++)
			if (dt[i].av) cnt++;
		cout << cnt << endl;
	}
	return 0;
}