Go: package main

import (
	"bufio"
	"fmt"
	"math"
	"os"
	"strconv"
	"strings"
)

var scanner = bufio.NewScanner(os.Stdin)

func main() {
	for scanner.Scan() {
		buf0 := strings.Split(scanner.Text(), " ")
		input0 := make([]int, 2)
		for i := range input0 {
			input0[i], _ = strconv.Atoi(buf0[i])
		}
		if input0[0] == 0 && input0[1] == 0 {
			break
		}
		a, b := input0[0], input0[1]
		scanner.Scan()
		buf1 := strings.Split(scanner.Text(), " ")
		input1 := make([]int, 2)
		for i := range input1 {
			input1[i], _ = strconv.Atoi(buf1[i])
		}
		c, d := input1[0], input1[1]
		scanner.Scan()
		buf2 := strings.Split(scanner.Text(), " ")
		input2 := make([]int, 2)
		for i := range input2 {
			input2[i], _ = strconv.Atoi(buf2[i])
		}
		e, f := input2[0], input2[1]
		scanner.Scan()
		buf3 := strings.Split(scanner.Text(), " ")
		input3 := make([]int, 2)
		for i := range input3 {
			input3[i], _ = strconv.Atoi(buf3[i])
		}
		g, h := input3[0], input3[1]
		scanner.Scan()
		r, _ := strconv.Atoi(scanner.Text())
		if (a-g)*(a-g)+(b-h)*(b-h) <= r*r && (c-g)*(c-g)+(d-h)*(d-h) <= r*r && (e-g)*(e-g)+(f-h)*(f-h) <= r*r {
			fmt.Println("b")
		} else if dist(a, b, c, d, g, h) > float64(r)-0.000001 && dist(a, b, e, f, g, h) > float64(r)-0.000001 && dist(e, f, c, d, g, h) > float64(r)-0.000001 && inclusive(a, b, c, d, e, f, g, h) {
			fmt.Println("a")
		} else if CL_intersect(a, b, c, d, g, h, r) || CL_intersect(a, b, e, f, g, h, r) || CL_intersect(e, f, c, d, g, h, r) {
			fmt.Println("c")
		} else {
			fmt.Println("d")
		}
	}
}

func CL_intersect(ax, ay, bx, by, cx, cy, r int) bool {
	acx := cx - ax
	acy := cy - ay
	bcx := cx - bx
	bcy := cy - by
	abx := bx - ax
	aby := by - ay
	if acx*acx+acy*acy >= r*r || bcx*bcx+bcy*bcy >= r*r {
		if abx*acx+aby*acy < 0 {
			if acx*acx+acy*acy <= r*r {
				return true
			}
		} else {
			if abx*acx+aby*acy > abx*abx+aby*aby {
				if bcx*bcx+bcy*bcy <= r*r {
					return true
				}
			} else if acx*acx+acy*acy-(abx*acx+aby*acy)*(abx*acx+aby*acy)/(abx*abx+aby*aby) <= r*r {
				return true
			}
		}
	}
	return false
}

func inclusive(ax, ay, bx, by, cx, cy, px, py int) bool {
	ok1 := true
	ok2 := true
	if (bx-ax)*(py-ay)-(px-ax)*(by-ay) < 0 {
		ok1 = false
	}
	if (bx-ax)*(py-ay)-(px-ax)*(by-ay) > 0 {
		ok2 = false
	}
	if (cx-bx)*(py-by)-(px-bx)*(cy-by) < 0 {
		ok1 = false
	}
	if (cx-bx)*(py-by)-(px-bx)*(cy-by) > 0 {
		ok2 = false
	}
	if (ax-cx)*(py-cy)-(px-cx)*(ay-cy) < 0 {
		ok1 = false
	}
	if (ax-cx)*(py-cy)-(px-cx)*(ay-cy) > 0 {
		ok2 = false
	}
	return ok1 || ok2
}

func dist(ax, ay, bx, by, px, py int) float64 {
	dx := float64(bx - ax)
	dy := float64(by - ay)
	A := float64(dx*dx + dy*dy)
	B := dx*float64(ax-px) + dy*float64(ay-py)
	t := -B / A
	if t < 0 {
		t = 0
	}
	if t > 1 {
		t = 1
	}
	tx := float64(ax) + dx*t
	ty := float64(ay) + dy*t
	return math.Sqrt((float64(px)-tx)*(float64(px)-tx) + (float64(py)-ty)*(float64(py)-ty))
}

C++: #include <bits/stdc++.h>

using namespace std;

typedef vector<int> vi;
typedef vector<vi> vii;
typedef vector<string> vs;
typedef vector<bool> vb;
typedef vector<vb> vbb;
typedef pair<int, int> pii;
typedef long long ll;
typedef unsigned long long ull;

#define all(a)  (a).begin(),(a).end()
#define rall(a) (a).rbegin(), (a).rend()
#define pb push_back
#define mp make_pair

#define loop(i,a,b) for(int i=(a);i<ull(b);++i)
#define rep(i,n) loop(i,0,n)

const double EPS = 1e-8;
const double INF = 1e12;
typedef complex<double> P;
namespace std {
    bool operator < (const P& a, const P& b) {
        return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
    }
}
double cross(const P& a, const P& b) {
    return imag(conj(a)*b);
}
double dot(const P& a, const P& b) {
    return real(conj(a)*b);
}

struct L : public vector<P> {
    L(const P &a, const P &b) {
        push_back(a); push_back(b);
    }
};

typedef vector<P> G;

struct C {
    P p; double r;
    C(const P &p, double r) : p(p), r(r) { }
};

P projection(const L &l, const P &p) {
    double t = dot(p-l[0], l[0]-l[1]) / norm(l[0]-l[1]);
    return l[0] + t*(l[0]-l[1]);
}

double distanceLP(const L &l, const P &p) {
    return abs(p - projection(l, p));
}

int convex_contains(const G &gg, const P &p) {
    const int n = gg.size();
    P g = (gg[0] + gg[n/3] + gg[2*n/3]) / 3.0; // inner-point
    int a = 0, b = n;
    while (a+1 < b) { // invariant: c is in fan g-P[a]-P[b]
        int c = (a + b) / 2;
        if (cross(gg[a]-g, gg[c]-g) > 0) { // angle < 180 deg
            if (cross(gg[a]-g, p-g) > 0 && cross(gg[c]-g, p-g) < 0) b = c;
            else                                                  a = c;
        } else {
            if (cross(gg[a]-g, p-g) < 0 && cross(gg[c]-g, p-g) > 0) a = c;
            else                                                  b = c;
        }
    }
    b %= n;
    if (cross(gg[a] - p, gg[b] - p) < 0) return false;
    if (cross(gg[a] - p, gg[b] - p) > 0) return true;
    return false;
}

int main(){
    double x, y;
    while(cin >> x >> y, x+y){
        G g;
        g.push_back(P(x, y));
        for(int i=0; i< 2; i++){
            cin >> x >> y;
            g.push_back(P(x, y));
        }
        cin >> x >> y;
        double r;
        cin >> r;
        C c(P(x, y), r);
        if(convex_contains(g, c.p)){
            bool a = true;
            for(int i=0; i< 3; i++){
                L l(g[i], g[(i+1)%3]);
                if(!(c.r < distanceLP(l, c.p))) a = false;
            }
            if(a) cout << "a" << endl;
            else cout << "c" << endl;
        }
        else {
            bool b = true;
            for(int i=0; i< 3; i++){
                if(!(abs(g[i]-c.p) < c.r)) b = false;
            }
            if(b) cout << "b" << endl;
            else cout << "d" << endl;
        }
    }
}