Go: package main

import (
	"bufio"
	"encoding/json"
	"fmt"
	"os"
	"strconv"
	"strings"
)

var (
	sc = bufio.NewScanner(os.Stdin)
)

type Color int

const (
	ColorBlack Color = iota
	ColorRed
)

var strByColor = map[Color]string{
	ColorBlack: "black",
	ColorRed:   "red",
}

func (c Color) String() string {
	return strByColor[c]
}

type Node struct {
	ID      int
	X, Y    int
	Color   Color
	NextIDs map[int]struct{}
}

func (n *Node) String() string {
	d, _ := json.Marshal(n)
	return string(d)
}

type Map struct {
	Width, Height int
	Nodes         map[int]*Node
}

func (m *Map) GetByID(id int) *Node {
	return m.Nodes[id]
}

func (m *Map) Get(x, y int) *Node {
	return m.Nodes[m.getID(x, y)]
}

func (m *Map) SetColor(x, y int, c Color) {
	m.Nodes[m.getID(x, y)].Color = c
}

func (m *Map) getID(x, y int) int {
	return x + y*m.Width
}

func (m *Map) init() {
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			id := m.getID(x, y)
			m.Nodes[id] = &Node{ID: id, X: x, Y: y}
		}
	}
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			nextIDs := map[int]struct{}{}
			if x > 1 {
				nextIDs[m.getID(x-1, y)] = struct{}{}
			}
			if x < m.Width {
				nextIDs[m.getID(x+1, y)] = struct{}{}
			}
			if y > 1 {
				nextIDs[m.getID(x, y-1)] = struct{}{}
			}
			if y < m.Height {
				nextIDs[m.getID(x, y+1)] = struct{}{}
			}
			m.Get(x, y).NextIDs = nextIDs
		}
	}
}

func NewMap(w, h int) *Map {
	m := &Map{Width: w, Height: h, Nodes: map[int]*Node{}}
	m.init()
	return m
}

type Searcher struct {
	Map        *Map
	queue      []*Node
	touchedIDs map[int]struct{}
	visitedIDs map[int]struct{}
}

func NewSearcher(m *Map) *Searcher {
	return &Searcher{
		Map:        m,
		queue:      []*Node{},
		touchedIDs: map[int]struct{}{},
		visitedIDs: map[int]struct{}{},
	}
}

func (s *Searcher) Search(start *Node) {
	s.enqueue(start)

	for {
		if len(s.queue) == 0 {
			break
		}
		for nextID := range s.dequeue().NextIDs {
			n := s.Map.GetByID(nextID)
			if n.Color == ColorRed || s.hasTouched(n) {
				continue
			}
			s.enqueue(n)
		}
	}
}

func (s *Searcher) VisitedNodeCount() int {
	return len(s.visitedIDs)
}

func (s *Searcher) hasTouched(n *Node) bool {
	_, ok := s.touchedIDs[n.ID]
	return ok
}

func (s *Searcher) enqueue(n *Node) {
	s.queue = append(s.queue, n)
	s.touchedIDs[n.ID] = struct{}{}
}

func (s *Searcher) dequeue() *Node {
	n := s.queue[0]
	s.queue = s.queue[1:]
	s.visitedIDs[n.ID] = struct{}{}
	return n
}

func main() {
	for sc.Scan() {
		if sc.Text() == "0 0" {
			break
		}
		chunks := strings.Split(sc.Text(), " ")
		w, _ := strconv.Atoi(chunks[0])
		h, _ := strconv.Atoi(chunks[1])

		m := NewMap(w, h)

		// Set colors
		var start *Node
		for y := 1; y <= h; y++ {
			sc.Scan()
			for i, c := range sc.Text() {
				switch c {
				case '.', '@':
					m.SetColor(i+1, y, ColorBlack)
					if c == '@' {
						start = m.Get(i+1, y)
					}
				case '#':
					m.SetColor(i+1, y, ColorRed)
				}
			}
		}

		// Search
		s := NewSearcher(m)
		s.Search(start)
		fmt.Println(s.VisitedNodeCount())
	}
}

C++: #include <cstdio>
#include <cstring>
#include <cmath>
#include <iostream>
#include <sstream>
#include <algorithm>
#include <numeric>
#include <functional>
#include <vector>
#include <queue>
#include <string>
#include <complex>

#define REP(i,n) for (int i = 0; i < (n); i++)
#define FOR(i,s,n) for (int i = (s); i < (n); i++)
#define ALLOF(c) c.begin(), c.end()
#define RANGEOF(c,i,n) c.begin() + (i), c.begin() + (i) + (n)
#define EPS 1e-9
#define INF 1000000000
using namespace std;

template <class T> T read() { T t; cin >> t; return t; }
template <class T> vector<T> read(int n) { vector<T> v; REP(i,n) { v.push_back(read<T>()); } return v; }
template <class T> vector<vector<T>> read(int n, int m)
{
	vector<vector<T>> v;
	REP(i,n) { v.push_back(read<T>(m)); }
	return v;
}

template <class T> void write(const T &t) { cout << t << endl; }
template <class T> void write(const T &t, const T &t2) { cout << t << ' ' << t2 << endl; }
template <class T> void write(const vector<T> &v)
{
	ostringstream ss; 
	for (auto x : v) ss << x << ' ';
	auto s = ss.str();
	cout << s.substr(0, s.length() - 1) << endl;
}

struct _Reader { template <class T> _Reader operator ,(T &rhs) { cin >> rhs; return *this; } };
#define READ(t,...) t __VA_ARGS__; _Reader(), __VA_ARGS__

void solve();
int main() { solve(); return 0; }

/// template end ///



void solve()
{
	while (true)
	{
		READ(int, H, W);
		if (!(W|H)) { break; }
		auto field = read<string>(W);
		for (auto &f : field) { f.insert(f.begin(), '#'); f.push_back('#'); }
		field.insert(field.begin(), string(H+2, '#'));
		field.push_back(string(H+2, '#'));
		W += 2; H += 2;

		int sx = 0, sy = 0;
		REP(x,W) REP(y,H) if (field[x][y] == '@') { sx = x; sy = y; }

		typedef complex<int> P;
		queue<P> q;
		int count = 0;
		q.push(P(sx, sy));
		while (!q.empty())
		{
			P cur = q.front(); q.pop();
			if (field[cur.real()][cur.imag()] == '#') { continue; }
			count++;
			field[cur.real()][cur.imag()] = '#';
			if (field[cur.real() + 1][cur.imag()] != '#') q.push(P(cur.real() + 1, cur.imag()));
			if (field[cur.real() - 1][cur.imag()] != '#') q.push(P(cur.real() - 1, cur.imag()));
			if (field[cur.real()][cur.imag() + 1] != '#') q.push(P(cur.real(), cur.imag() + 1));
			if (field[cur.real()][cur.imag() - 1] != '#') q.push(P(cur.real(), cur.imag() - 1));
		}
		write(count);
	}
}

C++: #include <vector>
#include <list>
#include <map>
#include <set>
#include <deque>
#include <stack>
#include <bitset>
#include <algorithm>
#include <functional>
#include <numeric>
#include <utility>
#include <sstream>
#include <queue>
#include <iostream>
#include <iomanip>
#include <cstdio>
#include <cmath>
#include <cstdlib>
#include <cctype>
#include <string>
#include <cstring>
#include <ctime>
#include <complex>
#include <fstream>
#include <stdio.h>

using namespace std;

//conversion
//------------------------------------------
inline int toInt(string s) {int v; istringstream sin(s);sin>>v;return v;}
template<class T> inline string toString(T x) {ostringstream sout;sout<<x;return sout.str();}

//typedef
//------------------------------------------
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<double> VEC;
typedef vector<VEC> MAT;
typedef vector<string> VS;
typedef pair<int, int> PII;
typedef pair<int, PII> TIII;
typedef long long LL;
typedef vector<LL> VLL;

//container util

//------------------------------------------
#define ALL(a)  (a).begin(),(a).end()
#define RALL(a) (a).rbegin(), (a).rend()
#define PB push_back
#define MP make_pair
#define SZ(a) int((a).size())
#define EACH(i,c) for(typeof((c).begin()) i=(c).begin(); i!=(c).end(); ++i)
#define EXIST(s,e) ((s).find(e)!=(s).end())
#define SORT(c) sort((c).begin(),(c).end())
#define MT(a,b,c) MP(a, MP(b, c))
#define T1 first
#define T2 second.first
#define T3 second.second


//repetition
//------------------------------------------
#define FOR(i,a,b) for(int i=(a);i<(b);++i)
#define REP(i,n)  FOR(i,0,n)
#define EPS 1e-8

int dx[4]={1,0,-1,0};
int dy[4]={0,1,0,-1};

int main(){
	while(1){
		int h,w,ret=0;
		cin>>w>>h;
		if(w==0)return 0;
		VS board(h);
		REP(i,h)cin>>board[i];
		priority_queue<PII> q;
		REP(i,h){
			REP(j,w){
				if(board[i][j]=='@'){
					board[i][j]='.';
					q.push(MP(i,j));
					break;
				}
			}
		}
		while(!q.empty()){
			PII tmp = q.top();
			q.pop();
			if(board[tmp.first][tmp.second] != '.')continue;
			board[tmp.first][tmp.second] = '#';
			ret++;
			REP(i,4){
				if(tmp.first+dy[i] < h&& 0<= tmp.first+dy[i] && tmp.second+dx[i]<w && 0<=tmp.second+dx[i])
					q.push(MP(tmp.first+dy[i], tmp.second+dx[i]));
			}
		}
		cout << ret << endl;

	}
}