Go: package main

import (
	"fmt"
	"math"
	"container/heap"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	//pq.Push(start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				heap.Push(&pq, next)
				//pq.Push(next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <cstdio>
#include <cstring>
#include <cstdlib>
#include <cmath>
#include <iostream>
#include <string>
#include <algorithm>
#include <utility>
#include <vector>
#include <list>
#include <deque>
#include <stack>
#include <queue>
#include <map>
#include <set>
#define INF (2000000000)
#define MOD (1000000007)
using namespace std;

typedef vector<int> VI;
typedef vector<int>::iterator VII;
typedef vector<double> VD;
typedef vector<double>::iterator VDI;
typedef pair<int, int> P;


typedef struct
{
	int tx, ty, kx, ky;
} POS;

const int dx[] = {-1, 0, 1, 0};
const int dy[] = {0, -1, 0, 1};

bool maze[100][100];
int X, Y;
POS f;
int d[55][55][55][55];

int search()
{
	queue<POS> que;
	
	for (int i = 0; i < 55; i++){
		for (int j = 0; j < 55; j++){
			for (int k = 0; k < 55; k++){
				for (int l = 0; l < 55; l++){
					d[i][j][k][l] = INF;
				}
			}
		}
	}
	
	que.push(f);
	d[f.tx][f.ty][f.kx][f.ky] = 0;
	
	while (que.size()){
		POS now = que.front();
		que.pop();
		
		//printf("%d %d %d %d\n", now.tx, now.ty, now.kx, now.ky);
		
		if (now.tx == now.kx && now.ty == now.ky){
			return (d[now.tx][now.ty][now.kx][now.ky]);
		}
		
		for (int i = 0; i < 4; i++){
			POS to;
			if (maze[now.tx + dx[i]][now.ty + dy[i]] || maze[now.kx - dx[i]][now.ky - dy[i]])
				continue;
			
			to.tx = now.tx + dx[i];
			to.ty = now.ty + dy[i];
			to.kx = now.kx - dx[i];
			to.ky = now.ky - dy[i];
			
			if (d[to.tx][to.ty][to.kx][to.ky] == INF && d[now.tx][now.ty][now.kx][now.ky] < 99){
				que.push(to);
				d[to.tx][to.ty][to.kx][to.ky] = d[now.tx][now.ty][now.kx][now.ky] + 1;
			}
		}
	}
	
	return (-1);
}

int main()
{
	while (scanf("%d %d", &X, &Y), X + Y){
		scanf("%d %d", &f.tx, &f.ty);
		scanf("%d %d", &f.kx, &f.ky);
		
		for (int i = 0; i < 100; i++){
			for (int j = 0; j < 100; j++){
				maze[i][j] = true;
			}
		}
		
		for (int i = 1; i <= Y; i++){
			for (int j = 1; j <= X; j++){
				scanf("%d", &maze[j][i]);
			}
		}
		
		int r = search();
		if (r != -1 && r < 100) printf("%d\n", r);
		else puts("NA");
	}
	
	return 0;
}

C++: #include<stdio.h>
#include<iostream>
#include<queue>
#include<string.h>
using namespace std;
struct oza{
	int x;
	int y;
};
int A[50][50][50][50];
int main(){
	oza k;
	oza t;
	queue<oza> ka;
	queue<oza> ta;
	queue<int> Z;
	int  w,h,b;
	int d=0,c=0,i=0,j=0,l=-1,D[52][52];
	int tx[4]={ 1, 0,-1,0 };       
	int kx[4]={-1, 0, 1,0 };
	int ty[4]={ 0, 1, 0,-1 };
	int ky[4]={ 0, -1, 0,1};
	scanf("%d %d",&w,&h);
	while(w!=0&&h!=0){
	memset(A,0,sizeof(A));
		for(i=0;i<=h+1;i++){
		for(j=0;j<=w+1;j++){
		D[i][j]=1; //??¨????????????????????\?????? 
		}
	}

	scanf("%d %d",&t.x,&t.y);
	scanf("%d %d",&k.x,&k.y);
	for(i=1;i<=h;i++){
		for(j=1;j<=w;j++){
		scanf("%d",&D[i][j]);
		}
	}
	ta.push(t);
	ka.push(k);
	Z.push(c);
		if(t.x==k.x&&t.y==k.y){
			d=-1;
		}
	while(d!=-1){
		l++;
		if(l==4){
		l=0;
		t=ta.front();
		k=ka.front();
		ka.pop();
		ta.pop();
		Z.pop();
		A[t.x][t.y][k.x][k.y]=1;
		}
		if(Z.back()==100||Z.empty()){
			printf("NA");
		break;
		}
	
	
		t=ta.front();
		k=ka.front();
		c=Z.front();
		
		t.x=t.x+tx[l];
		t.y=t.y+ty[l];
		k.x=k.x+kx[l];
		k.y=k.y+ky[l];
		
		if(D[t.x][t.y]==1){
		t.x=t.x-tx[l];
		t.y=t.y-ty[l];
		}
		if(D[k.x][k.y]==1){
		k.x=k.x-kx[l];
		k.y=k.y-ky[l];
		}
		if(A[t.x][t.y][k.x][k.y]==1){
			continue;
		}
		
		ta.push(t);
		ka.push(k);
		c=c+1;
		Z.push(c);
		
		if(t.x==k.x&&t.y==k.y){
			printf("%d\n",Z.back());
			break;
		}	
		
		
	}
	while(!ka.empty()){
	ka.pop();
	ta.pop();
	Z.pop();
	}
	c=0;
	l=-1;
	scanf("%d %d",&w,&h);
	}	
	return 0;

}