Go: package main

import (
	"container/heap"
	"fmt"
)

type Node struct {
	NowPosition          int
	DiscountTicketTCount int
	Amount               int
}

type PriorityQueueNode []*Node

func (pq PriorityQueueNode) Len() int {
	return len(pq)
}

func (pq PriorityQueueNode) Less(i, j int) bool {
	return pq[i].Amount < pq[j].Amount
}

func (pq PriorityQueueNode) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PriorityQueueNode) Push(node interface{}) {
	*pq = append(*pq, node.(*Node))
}

func (pq *PriorityQueueNode) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

type Point struct {
	NextPoint int
	Fee       int
}

type Memo struct {
	NowPoint             int
	DiscountTicketTCount int
}

func main() {
	var c, n, m, s, d int
	var a, b, f int

	for {
		fmt.Scan(&c, &n, &m, &s, &d)
		if c == 0 && n == 0 && m == 0 && s == 0 && d == 0 {
			break
		}
		s--
		d--
		pointMap := make([][]Point, n)
		for i := 0; i < n; i++ {
			pointMap[i] = make([]Point, 0, n)
		}
		for i := 0; i < m; i++ {
			fmt.Scan(&a, &b, &f)
			a--
			b--
			pointMap[a] = append(pointMap[a], Point{NextPoint: b, Fee: f})
			pointMap[b] = append(pointMap[b], Point{NextPoint: a, Fee: f})
		}
		pq := make(PriorityQueueNode, 0, m)
		start := Node{NowPosition: s, DiscountTicketTCount: c, Amount: 0}
		heap.Push(&pq, &start)
		memo := make(map[Memo]int)
		for len(pq) != 0 {
			now := heap.Pop(&pq).(*Node)
			if now.NowPosition == d {
				fmt.Println(now.Amount)
				break
			}
			memo[Memo{NowPoint: now.NowPosition, DiscountTicketTCount: now.DiscountTicketTCount}] = now.Amount
			for _, v := range pointMap[now.NowPosition] {
				next := &Node{v.NextPoint, now.DiscountTicketTCount, now.Amount + v.Fee}
				if memoAmount, ok := memo[Memo{NowPoint: v.NextPoint, DiscountTicketTCount: now.DiscountTicketTCount}]; !ok || (ok && memoAmount > next.Amount) {
					memo[Memo{NowPoint: v.NextPoint, DiscountTicketTCount: now.DiscountTicketTCount}] = next.Amount
					heap.Push(&pq, next)
				}
				if now.DiscountTicketTCount > 0 {
					next = &Node{v.NextPoint, now.DiscountTicketTCount - 1, now.Amount + v.Fee/2}
					if memoAmount, ok := memo[Memo{NowPoint: v.NextPoint, DiscountTicketTCount: now.DiscountTicketTCount}]; !ok || (ok && memoAmount > next.Amount) {
						memo[Memo{NowPoint: v.NextPoint, DiscountTicketTCount: now.DiscountTicketTCount}] = next.Amount
						heap.Push(&pq, next)
					}
				}
			}
		}
		//runtime.GC()
	}
}

C++: #include <iostream>
#include <vector>
#include <queue>
using namespace std;

#define INF 100000000

struct edge {
	int to;
	int f;
	edge(int to_, int f_) {
		to = to_; f = f_;
	}
	edge(){}
};
struct status {
	int vertex;
	int cost;
	int c;
	status(int vertex_, int cost_, int c_) {
		vertex = vertex_; cost = cost_; c = c_;
	}
	status(){}
	bool operator<(const status & obj) const {
		if(this->c != obj.c)
			return this->c < obj.c;
		return this->cost > obj.cost;
	}
};

int main() {
	while(true) {
		int c, n, m, s, d;
		cin >> c >> n >> m >> s >> d;
		if(!(c || n || m || s || d))
			break;
		s--; d--;
		vector<vector<edge> > v(n);
		for(int i = 0; i < m; i++) {
			int a, b, f;
			cin >> a >> b >> f;
			a--; b--;
			v[a].push_back(edge(b,f));
			v[b].push_back(edge(a,f));
		}
		priority_queue<status> q;
		int cost[128][16];
		for(int i = 0; i < 128; i++)
			for(int j = 0; j < 16; j++)
				cost[i][j] = INF;
		q.push(status(s, 0, c));
		while(!q.empty()) {
			status cur;
			cur = q.top(); q.pop();

			if(cost[cur.vertex][cur.c] == INF) {
				cost[cur.vertex][cur.c] = cur.cost;
				for(int i = 0; i < v[cur.vertex].size(); i++) {
					if(cost[v[cur.vertex][i].to][cur.c] == INF) {
						q.push(status(v[cur.vertex][i].to, v[cur.vertex][i].f + cur.cost, cur.c));
					}
					if(cur.c > 0 && cost[v[cur.vertex][i].to][cur.c-1] == INF) {
						q.push(status(v[cur.vertex][i].to, v[cur.vertex][i].f / 2 + cur.cost, cur.c - 1));
					}
				}
			}
		}

		int ret = INF;
		for(int i = 0; i < m; i++) {
			ret = min(ret, cost[d][i]);
		}
		cout << ret << endl;
	}
}

C++: #include<iostream>
using namespace std;
#include<vector>
#include<queue>
//#include<math.h>
struct crq{
	int cost;
	int ticket;
	int now;

	bool operator > (const crq& p) const{
	return cost > p.cost;
	}
};//cost root que
struct root{
	int s;
	int g;
	int cost;
};



vector<root> vr;

int c;
int n;
int m;
int s;
int d;
int ans;
bool townSearched[100];
int townMin[100][11];

int main(){
	while(cin>>c>>n>>m>>s>>d, c|n|m|s|d){
		vr.clear();
		ans=0;
		priority_queue<crq,vector<crq>,greater<crq>> q;
		while(!q.empty())q.pop();
		for(int  i=0;i<100;i++){
			townSearched[i]=false;
			for(int  j=0;j<11;j++)townMin[i][j]=INT_MAX;
		}
		for(int i=0;i<m;i++){
			root r;
			cin>>r.s;
			r.s--;
			cin>>r.g;
			r.g--;
			cin>>r.cost;
			vr.push_back(r);
		}
		townMin[s-1][c]=0;
		crq start;
		start.cost=0;
		start.ticket=c;
		start.now=s-1;

		q.push(start);
		while(1){
			crq crq2=q.top();q.pop();
			if(crq2.now==d-1){
				ans=crq2.cost;
				break;
			}
			

			for(int i=0;i<m;i++){
				if(vr.at(i).s==crq2.now){
					if(!townSearched[vr.at(i).g]&&townMin[vr.at(i).g][crq2.ticket]>crq2.cost+vr.at(i).cost){
						crq add;
						add.cost=crq2.cost+vr.at(i).cost;
						add.ticket=crq2.ticket;
						add.now=vr.at(i).g;
						townMin[vr.at(i).g][crq2.ticket]=crq2.cost+vr.at(i).cost;
						q.push(add);
					}

					if(!townSearched[vr.at(i).g]&&crq2.ticket>0&&townMin[vr.at(i).g][crq2.ticket-1]>crq2.cost+vr.at(i).cost/2){
						crq add;
						add.cost=crq2.cost+vr.at(i).cost/2;
						add.ticket=crq2.ticket-1;
						add.now=vr.at(i).g;
						townMin[vr.at(i).g][crq2.ticket]=crq2.cost+vr.at(i).cost/2;
						q.push(add);
					}

				}
				if(vr.at(i).g==crq2.now){
					if(!townSearched[vr.at(i).s]&&townMin[vr.at(i).s][crq2.ticket]>crq2.cost+vr.at(i).cost){
						crq add;
						add.cost=crq2.cost+vr.at(i).cost;
						add.ticket=crq2.ticket;
						add.now=vr.at(i).s;
						townMin[vr.at(i).s][crq2.ticket]=crq2.cost+vr.at(i).cost;
						q.push(add);
					}

					if(!townSearched[vr.at(i).s]&&crq2.ticket>0&&townMin[vr.at(i).s][crq2.ticket-1]>crq2.cost+vr.at(i).cost/2){
						crq add;
						add.cost=crq2.cost+vr.at(i).cost/2;
						add.ticket=crq2.ticket-1;
						add.now=vr.at(i).s;
						townMin[vr.at(i).s][crq2.ticket]=crq2.cost+vr.at(i).cost/2;
						q.push(add);
					}

				}
			}
			townSearched[crq2.now]=true;
		}
		cout<<ans<<endl;
	}
	return 0;
}

C++: #include <iostream>
#include <fstream>
#include <algorithm>
#include <cassert>
#include <cctype>
#include <cmath>
#include <complex>
#include <cstdio>
#include <deque>
#include <iomanip>
#include <map>
#include <numeric>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <vector>
using namespace std;

#define INF 1e8
#define EPS 1e-9

#define rep2(i,m,n) for(int i=m;i<n;i++)
#define rep(i,n) rep2(i,0,n)
#define ll long long
#define P pair<int,int>
#define pb push_back

struct edge{
	int to,cost;
	edge(int to,int cost):to(to),cost(cost){}
};

int c,n,m,s,D,d[1100];
vector<edge> g[1100];

void dijkstra(int s){
	priority_queue<P,vector<P>,greater<P> > q;
	fill(d,d+c*100+n,INF);
	d[s]=0;
	q.push(P(0,s));
	while(!q.empty()){
		P p=q.top();q.pop();
		int v=p.second;
		if(d[v]<p.first)continue;
		rep(i,g[v].size()){
			edge e=g[v][i];
			if(d[e.to]>d[v]+e.cost){
				d[e.to]=d[v]+e.cost;
				q.push(P(d[e.to],e.to));
			}
		}
	}
}

int main(){
	while(cin>>c>>n>>m>>s>>D&&n){
		s--;D--;
		rep(i,c*100+n)g[i].clear();
		rep(i,m){
			int a,b,f;
			cin>>a>>b>>f;
			a--;b--;
			rep(j,c+1){
				g[j*100+a].pb(edge(j*100+b,f));
				g[j*100+b].pb(edge(j*100+a,f));
			}
			rep(j,c){
				g[(j+1)*100+a].pb(edge(j*100+b,f/2));
				g[(j+1)*100+b].pb(edge(j*100+a,f/2));
			}
		}
		dijkstra(c*100+s);
		int ans=INF;
		rep(i,c+1)ans=min(ans,d[i*100+D]);
		cout<<ans<<endl;
	}
}