Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	//pq.Push(start)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}

		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			if now==next {
				continue
			}
			next.Turn += 1
			if next.Turn <= 100 {
				//heap.Push(&pq, next)
				//pq.Push(next)
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <iostream>
#include <queue>
using namespace std;


int H,W;
bool F[52][52]; //障害物
bool D[52][52][52][52]; //探索済みかの判定用

class Point{
public:
  int tx; //タカユキの座標
  int ty;
  int kx; //カズユキの座標
  int ky;
  int d; //ターン回数
  void set(int a,int b,int c,int d){
    tx = a;
    ty = b;
    kx = c;
    ky = d;
  }
};

int is_out_of_area(int y,int x) //座標が範囲内か確認する関数
{
  return x < 1 || x > W || y < 1 || y > H || F[y][x];
}

int main(){

  while(1){

    Point p,q;
    int tx,ty,kx,ky;
    queue<Point> qa;
    cin >> W >> H;
    if(W == 0 && H == 0)
    break;
    cin >> tx >> ty >> kx >> ky;
    for(int y=0;y<=H+1;y++){
      for(int x=0;x<=W+1;x++){
        F[y][x] = 1;
      }
    }
    for(int y=1;y<=H;y++){
      for(int x=1;x<=W;x++){
        cin >> F[y][x];
      }
    }
    for(int y=1;y<=H;y++){
      for(int x=1;x<=W;x++){
        for(int i=1;i<=H;i++){
          for(int j=1;j<=W;j++){
            D[y][x][i][j] = 1; //1:未探索 , 0:探索済み
          }
        }
      }
    }
    p.set(tx,ty,kx,ky);
    D[ty][tx][ky][kx] = 0;
    p.d = 0;
    qa.push(p);
    while(1){
      int inc_tx,inc_ty,inc_kx,inc_ky;
      if(qa.empty()){
        cout << "NA" <<endl;
        break;
      }
      p = qa.front();
      qa.pop();
      if(p.d >= 100){
        cout << "NA" << endl;
        break;
      }
      if(p.tx == p.kx && p.ty == p.ky){
        cout << p.d << endl;
        break;
      }

      if(D[p.ty-1][p.tx][p.ky+1][p.kx]){ //タカユキの y 座標を-1, カズユキを+1 同様の if 文が下に四つ続く

        inc_ty = -1 ; inc_ky = 1;
        if(is_out_of_area(p.ty-1,p.tx)){ //範囲外または障害物にあたったならば移動しない
          inc_ty = 0;
        }
        if(is_out_of_area(p.ky+1,p.kx)){ //範囲外または障害物にあたったならば移動しない
          inc_ky = 0;
        }
        if(inc_ty || inc_ky){ //どちらかが動ける状態であったならキューにプッシュ
          q.set(p.tx,p.ty + inc_ty,p.kx,p.ky+inc_ky);
          q.d = p.d + 1;
          qa.push(q);
          D[q.ty][q.tx][q.ky][q.kx] = 0;
        }

      }

      if(D[p.ty+1][p.tx][p.ky-1][p.kx]){
        inc_ty = 1 ; inc_ky = -1;
        if(is_out_of_area(p.ty+1,p.tx)){
          inc_ty = 0;
        }
        if(is_out_of_area(p.ky-1,p.kx)){
          inc_ky = 0;
        }
        if(inc_ty || inc_ky){
          q.set(p.tx,p.ty + inc_ty,p.kx,p.ky+inc_ky);
          q.d = p.d + 1;
          qa.push(q);
          D[q.ty][q.tx][q.ky][q.kx] = 0;
        }
      }

      if(D[p.ty][p.tx-1][p.ky][p.kx+1]){
        inc_tx = -1 ; inc_kx = 1;
        if(is_out_of_area(p.ty,p.tx + inc_tx)){
          inc_tx = 0;
        }
        if(is_out_of_area(p.ky,p.kx + inc_kx)){
          inc_kx = 0;
        }
        if(inc_tx || inc_kx){
          q.set(p.tx + inc_tx,p.ty,p.kx + inc_kx,p.ky);
          q.d = p.d + 1;
          qa.push(q);
          D[q.ty][q.tx][q.ky][q.kx] = 0;
        }
      }
      if(D[p.ty][p.tx+1][p.ky][p.kx-1]){
        inc_tx = 1 ; inc_kx = -1;
        if(is_out_of_area(p.ty,p.tx + inc_tx)){
          inc_tx = 0;
        }
        if(is_out_of_area(p.ky,p.kx + inc_kx)){
          inc_kx = 0;
        }
        if(inc_tx || inc_kx){
          q.set(p.tx + inc_tx,p.ty,p.kx + inc_kx,p.ky);
          q.d = p.d + 1;
          qa.push(q);
          D[q.ty][q.tx][q.ky][q.kx] = 0;
        }
      }

    }
    while(!qa.empty()){
      qa.pop();
    } //キューの残りカスを消去
  }
  return 0;
}

C++: #include<iostream>
#include<queue>
#include<cstring>
using namespace std;

int x,y,tx,ty,kx,ky,cou;
int mas[51][51];
int ans=0;
bool used[51][51][51][51];
int dx[]={-1,0,0,1};
int dy[]={0,-1,1,0};
struct P{
  int tx,ty,kx,ky,cou;
  P(int tx,int ty,int kx,int ky,int cou):tx(tx),ty(ty),kx(kx),ky(ky),cou(cou){}
};
int bfs();

int main(){
  while(1){
    cin >> x >> y;
    if(x==0 && y==0) break;
    memset(used,false,sizeof(used));
    cin >> tx >> ty;
    cin >> kx >> ky;
    for(int i=0;i<y;i++){
      for(int j=0;j<x;j++){
	cin >> mas[i][j];
      }
    }
    ans = bfs();
    if(ans==-1) cout << "NA" << endl;
    else cout << ans << endl;
  }
}

int bfs(){
  queue<P> que;
  que.push(P(tx-1,ty-1,kx-1,ky-1,0));
  used[tx-1][ty-1][kx-1][ky-1] = true;
  while(!que.empty()){
    P p=que.front();
    if(p.tx==p.kx && p.ty==p.ky) return p.cou;
    else if(p.cou>=100) return -1;
    for(int i=0;i<4;i++){
      int ntx=p.tx+dx[i];
      int nty=p.ty+dy[i];
      int nkx=p.kx+dx[3-i];
      int nky=p.ky+dy[3-i];
      if(ntx<0 || ntx>=x || nty<0 || nty>=y || mas[nty][ntx]==1){
	ntx=p.tx;
	nty=p.ty;
      }
      if(nkx<0 || nkx>=x || nky<0 || nky>=y || mas[nky][nkx]==1){
	nkx=p.kx;
	nky=p.ky;
      }
      if(used[ntx][nty][nkx][nky]==false){
	que.push(P(ntx,nty,nkx,nky,p.cou+1));
	used[ntx][nty][nkx][nky] = true;
      }
    }
    que.pop();
  }
  return -1;
}