Go: package main

import (
	"bufio"
	"os"
	"math"
	"strings"
	"strconv"
	"fmt"
)

var scanner = bufio.NewScanner(os.Stdin)

const (
	INF = 0x7FFFFFFF
	EPS = 1e-10
)

type Point struct {
	x, y float64
}
func (p *Point) plus(q *Point) *Point {
	return &Point{p.x + q.x, p.y + q.y}
}
func (p *Point) minus(q *Point) *Point {
	return &Point{p.x - q.x, p.y - q.y}
}
func (p *Point) multi(a float64) *Point {
	return &Point{p.x * a, p.y * a}
}
func (p *Point) div(a float64) *Point {
	return &Point{p.x / a, p.y / a}
}
func (p *Point) abs() float64 {
	return math.Sqrt(p.norm())
}
func (p *Point) norm() float64 {
	return p.x*p.x + p.y*p.y
}
func (p *Point) isLessThan(q *Point) bool {
	if p.x != q.x {
		return p.x < q.x && p.y < q.y
	}
	return true
}
func (p *Point) isEqual(q *Point) bool {
	return math.Abs(p.x - q.x) < EPS && math.Abs(p.y - q.y) < EPS
}

type Segment struct {
	p1, p2 *Point
}
func (s *Segment) norm() float64 {
	return (s.p2.x - s.p1.x)*(s.p2.x - s.p1.x) +
		(s.p2.y - s.p1.y)*(s.p2.y - s.p1.y)
}
func (s *Segment) abs() float64 {
	return math.Sqrt(s.norm())
}

func norm(a *Point) float64 {
	return a.x*a.x + a.y*a.y
}

func abs(a *Point) float64 {
	return math.Sqrt(norm(a))
}

func polar(a, r float64) *Point {
	return &Point{math.Cos(r)*a, math.Sin(r)*a}
}

func getDistance(a, b *Point) float64 {
	return abs(a.minus(b))
}

func dot(a, b *Point) float64 {
	return a.x*b.x + a.y*b.y
}

func cross(a, b *Point) float64 {
	return a.x*b.y - a.y*b.x
}

func getDistanceLP(s Segment, p *Point) float64 {
	return cross(s.p2.minus(s.p1), p.minus(s.p1))/ abs(s.p2.minus(s.p1))
}

func getDistanceSP(s Segment, p *Point) float64 {
	if dot(s.p2.minus(s.p1), p.minus(s.p1)) < 0 {
		return abs(p.minus(s.p1))
	}
	if dot(s.p1.minus(s.p2), p.minus(s.p2)) < 0 {
		return abs(p.minus(s.p2))
	}
	return getDistanceLP(s, p)
}

func main() {
	for scanner.Scan() {
		buf := strings.Split(scanner.Text(), " ")
		R, _ := strconv.Atoi(buf[0])
		N, _ := strconv.Atoi(buf[1])
		if R == 0 && N == 0 {
			break
		}
		p := make([]*Point, N)
		r := make([]float64, N)
		v := make([]float64, N)
		d := make([]float64, N)
		nd := make([]float64, N)
		die := make([]bool, N)
		for i := 0; i < N; i++ {
			scanner.Scan()
			buf_ := strings.Split(scanner.Text(), " ")
			_x, _ := strconv.ParseFloat(buf_[0], 64)
			_y, _ := strconv.ParseFloat(buf_[1], 64)
			_r, _ := strconv.ParseFloat(buf_[2], 64)
			_v, _ := strconv.ParseFloat(buf_[3], 64)
			tmp := &Point{_x, _y}
			p[i] = tmp
			r[i] = _r
			v[i] = _v
			nd[i] = getDistance(p[i], &Point{0, 0})
			d[i] = getDistance(p[i], &Point{0, 0})
			die[i] = false
		}
		for {
			for i := 0; i < N; i++ {
				nd[i] = math.Max(float64(R), nd[i]-v[i])
			}
			mini := float64(INF)
			id := -1
			for i := 0; i < N; i++ {
				if die[i] {
					continue
				}
				if nd[i] < EPS+float64(R) {
					continue
				}
				if nd[i] > mini {
					continue
				}
				mini = nd[i]
				id = i
			}
			if id == -1 {
				break
			}
			s := Segment{p[id], p[id]}
			s.p1 = s.p1.div(d[id])
			s.p1 = s.p1.multi(float64(R))
			s.p2 = s.p2.div(d[id])
			s.p2 = s.p2.multi(10000000.0)
			for i := 0; i < N; i++ {
				if nd[i] < EPS + float64(R) {
					continue
				}
				a := p[i]
				a = a.div(d[i])
				a = a.multi(nd[i])
				if getDistanceSP(s, a) < EPS + r[i] {
					die[i] = true
				}
			}
		}
		ans := 0
		for i := 0; i < N; i++ {
			if !die[i] {
				ans++
			}
		}
		fmt.Println(ans)
	}
}

C++: #include <iostream>
#include <algorithm>
#include <list>
using namespace std;

inline double sq(double d) { return d * d; }

struct V2 {
  double x, y;

  V2(const double& x, const double& y) {
    this->x = x;
    this->y = y;
  }
  V2() {}

  double cross_product(const V2& other) {
    return abs(y * other.x - x * other.y);
  }
};

struct UFO {
  V2 pos;
  int speed;
  int radius;
  double distance;
  V2 dir;

  UFO(const V2& pos, const int& speed, const int& radius) {
    this->pos = pos;
    this->speed = speed;
    this->radius = radius;
    this->distance = sqrt(sq(pos.x) + sq(pos.y));
    this->dir = V2(pos.x / distance, pos.x / distance);
  }
  UFO() {}

  void update() {
    distance = distance - speed;
    if (distance <= 0.0) {
      distance = 0.0;
      pos.x = 0.0;
      pos.y = 0.0;
    } else {
      pos.x -= dir.x * speed;
      pos.y -= dir.y * speed;
    }
  }

  bool hit_with(const UFO& targeted_ufo, double ineffective_distance) {
    // cover?
    double distance_to_target_line = pos.cross_product(targeted_ufo.pos) / targeted_ufo.distance;
    if (distance_to_target_line >= this->radius) return false;
    // effective?
    return sqrt(sq(this->distance) - sq(distance_to_target_line)) + sqrt(sq(this->radius) - sq(distance_to_target_line)) > ineffective_distance;
  }
};

int main() {
  double ineffective_distance;
  int n;
  list<UFO> ufos(100);
  while (cin >> ineffective_distance >> n, n) {
    ufos.clear();
    // load
    while (n--) {
      double x, y;
      int r, v;
      cin >> x >> y >> r >> v;
      ufos.push_back(UFO(V2(x, y), v, r));
    }

    // calc
    int reached = 0;
    while (!ufos.empty()) {
      double target_distance = 1 << 16;
      auto target = ufos.end();
      // update & targeting
      for (auto it = ufos.begin(); it != ufos.end();) {
        auto& ufo = *it;
        ufo.update();
        if (ufo.distance <= ineffective_distance) {
          reached++;
          it = ufos.erase(it);
        } else {
          if (ufo.distance < target_distance) {
            target_distance = ufo.distance;
            target = it;
          }
          it++;
        }
      }

      // no target
      if (target == ufos.end()) break;
      UFO target_copy = *target;

      // shot
      for (auto it = ufos.begin(); it != ufos.end();) {
        if (it == target || it->hit_with(target_copy, ineffective_distance)) {
          it = ufos.erase(it);
        } else {
          it++;
        }
      }
    }
    cout << reached << endl;
  }
  return 0;
}