Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for len(pq) > 0 {
		now := &Status{}
		now = pq[0]
		pq = pq[1:]
		if ans <= now.Turn {
			continue
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}

		for i := 0; i < 4; i++ {
			next := &Status{}
			next = now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn++
			if next.Turn <= 100 {
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<iostream>
#include<queue>
using namespace std;

bool isnot_table[51][51][51][51];

const int rightmove = 1;
const int leftmove = -1;
const int up = -1;
const int down = 1;

struct Point{
  int x;
  int y;
};

struct DoublePoint{
  Point m;
  Point l;
  int count;
};

int main(){

    while(1){

      int w,h;

      cin >> w >> h;

      if(w==0 && h==0)
        break;

      int table[w+1][h+1];

      DoublePoint bro;

      cin >> bro.m.x >> bro.m.y >> bro.l.x >> bro.l.y;

      bro.count = 0;

      for(int i=1;i<h+1;i++){
        for(int j=1;j<w+1;j++){
          cin >> table[j][i];
        }
      }


      if(bro.m.x == bro.l.x && bro.l.x == bro.l.y){
        cout << 0 << endl;
        continue;
      }


      for(int i=1;i<=w;i++){
        for(int j=1;j<=h;j++){

          if(table[i][j]==0){
            for(int k=1;k<=w;k++){
              for(int p=1;p<=h;p++){

                if(table[k][p]==0){
                  isnot_table[i][j][k][p] = true;
                }
                else{
                  isnot_table[i][j][k][p] = false;
                }

              }
            }
          }
          else{
            for(int k=1;k<=w;k++){
              for(int p=1;p<=h;p++){
                isnot_table[i][j][k][p] = false;
              }
            }
          }

        }
      }

      isnot_table[bro.m.x][bro.m.y][bro.l.x][bro.l.y] = false;

      queue<DoublePoint> q;

      q.push(bro);

      while(!q.empty()){

        DoublePoint BefroreTwin = q.front();

        q.pop();

        BefroreTwin.count++;

        if(BefroreTwin.count >= 100){
          cout << "NA" << endl;
          q.push(BefroreTwin);
          break;
        }

        DoublePoint tmp = BefroreTwin;




        if(table[tmp.m.x+leftmove][tmp.m.y]==0 && tmp.m.x != 1){
          tmp.m.x += leftmove;
        }
        if(table[tmp.l.x+rightmove][tmp.l.y]==0 && tmp.l.x != w){
          tmp.l.x += rightmove;
        }

        if(isnot_table[tmp.m.x][tmp.m.y][tmp.l.x][tmp.l.y]){
          if(tmp.m.x == tmp.l.x && tmp.m.y == tmp.l.y){
            cout << tmp.count << endl;
            q.push(tmp);
            break;
          }
          isnot_table[tmp.m.x][tmp.m.y][tmp.l.x][tmp.l.y] = false;
          q.push(tmp);
        }
        tmp = BefroreTwin;


        if(table[tmp.m.x+rightmove][tmp.m.y]==0 && tmp.m.x != w){
          tmp.m.x += rightmove;
        }
        if(table[tmp.l.x+leftmove][tmp.l.y]==0 && tmp.l.x != 1){
          tmp.l.x += leftmove;
        }

        if(isnot_table[tmp.m.x][tmp.m.y][tmp.l.x][tmp.l.y]){
          if(tmp.m.x == tmp.l.x && tmp.m.y == tmp.l.y){
            cout << tmp.count << endl;
            q.push(tmp);
            break;
          }
          isnot_table[tmp.m.x][tmp.m.y][tmp.l.x][tmp.l.y] = false;
          q.push(tmp);

        }

        tmp = BefroreTwin;


        if(table[tmp.m.x][tmp.m.y+up]==0 && tmp.m.y != 1){
          tmp.m.y += up;
        }
        if(table[tmp.l.x][tmp.l.y+down]==0 && tmp.l.y != h){
          tmp.l.y += down;
        }

        if(isnot_table[tmp.m.x][tmp.m.y][tmp.l.x][tmp.l.y]){
          if(tmp.m.x == tmp.l.x && tmp.m.y == tmp.l.y){
            cout << tmp.count << endl;
            q.push(tmp);
            break;
          }
          isnot_table[tmp.m.x][tmp.m.y][tmp.l.x][tmp.l.y] = false;
          q.push(tmp);
        }

        tmp = BefroreTwin;


        if(table[tmp.m.x][tmp.m.y+down]==0 && tmp.m.y != h){
          tmp.m.y += down;
        }
        if(table[tmp.l.x][tmp.l.y+up]==0 && tmp.l.y != 1){
          tmp.l.y += up;
        }
        
        if(isnot_table[tmp.m.x][tmp.m.y][tmp.l.x][tmp.l.y]){
          if(tmp.m.x == tmp.l.x && tmp.m.y == tmp.l.y){
            cout << tmp.count << endl;
            q.push(tmp);
            break;
          }
          isnot_table[tmp.m.x][tmp.m.y][tmp.l.x][tmp.l.y] = false;
          q.push(tmp);
        }
      }

      if(q.empty()){
        cout << "NA" << endl;
      }

    }
    return 0;
}

C++: #include <iostream>
#include <vector>
#include <map>
#include <algorithm>
#include <string>
#include <complex>
#include <queue>
#include <deque>
#include <cmath>
#define FOR(i,a,b) for(int i=(a);i<(b);i++)
#define REP(i,a) FOR(i,0,a)
#define FORE(i,a,b) for(int i=(a);i<=(b);i++)
using namespace std;
typedef complex<int> cl;
typedef pair<cl,cl> pr;
typedef pair<pr,int> ppr;
typedef vector<pr> vpr;
const int INF=1<<30;
const int dx[]={0,1,0,-1},dy[]={1,0,-1,0};
bool reached[52][52][52][52]={};
ppr pprs(cl a,cl b,int c){ return ppr(pr(a,b),c);}
int main() {
	// your code goes here
	int X,Y,tmp,tmpb;
	while(cin >> X >> Y && X){
	bool maps[52][52]={};
	cl t,k;
	cin >> tmp>> tmpb;
	t=cl(tmpb,tmp);
	cin >> tmp>> tmpb;
	k=cl(tmpb,tmp);
	REP(i,Y+2)
		REP(j,X+2)
			if(!j || !i || i==Y+1 || j==X+1)
				maps[i][j]=1;
	FORE(i,1,Y)
		FORE(j,1,X)
			cin >> maps[i][j];
	queue<ppr> qu;
	qu.push(pprs(t,k,0));
	int ans=-1;
	while(!qu.empty()){
		cl a=qu.front().first.first,b=qu.front().first.second;
		int t=qu.front().second;
		qu.pop();
		if(a==b){
			ans=t;
			break;
		}
		if(reached[a.real()][a.imag()][b.real()][b.imag()]) continue;
		reached[a.real()][a.imag()][b.real()][b.imag()]=1;

		REP(i,4){
			
			cl na=cl(a),nb=cl(b);
			if(!maps[a.real()+dy[i]][a.imag()+dx[i]])
				na+=cl(dy[i],dx[i]);
			if(!maps[b.real()-dy[i]][b.imag()-dx[i]])
				nb-=cl(dy[i],dx[i]);
			qu.push(pprs(na,nb,t+1));
		}
	}
	if(ans==-1)
	cout << "NA" << endl;
	else 
	cout << ans << endl;
	}
	return 0;
}