Go: package main

import (
	"bufio"
	"encoding/json"
	"fmt"
	"os"
	"strconv"
	"strings"
)

var (
	sc = bufio.NewScanner(os.Stdin)
)

type Color int

const (
	ColorBlack Color = iota
	ColorRed
)

var strByColor = map[Color]string{
	ColorBlack: "black",
	ColorRed:   "red",
}

func (c Color) String() string {
	return strByColor[c]
}

type Node struct {
	ID      int
	X, Y    int
	Color   Color
	NextIDs map[int]struct{}
}

func (n *Node) String() string {
	d, _ := json.Marshal(n)
	return string(d)
}

type Map struct {
	Width, Height int
	Nodes         map[int]*Node
}

func (m *Map) GetByID(id int) *Node {
	return m.Nodes[id]
}

func (m *Map) Get(x, y int) *Node {
	return m.Nodes[m.getID(x, y)]
}

func (m *Map) SetColor(x, y int, c Color) {
	m.Nodes[m.getID(x, y)].Color = c
}

func (m *Map) getID(x, y int) int {
	return x + y*m.Width
}

func (m *Map) init() {
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			id := m.getID(x, y)
			m.Nodes[id] = &Node{ID: id, X: x, Y: y}
		}
	}
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			nextIDs := map[int]struct{}{}
			if x > 1 {
				nextIDs[m.getID(x-1, y)] = struct{}{}
			}
			if x < m.Width {
				nextIDs[m.getID(x+1, y)] = struct{}{}
			}
			if y > 1 {
				nextIDs[m.getID(x, y-1)] = struct{}{}
			}
			if y < m.Height {
				nextIDs[m.getID(x, y+1)] = struct{}{}
			}
			m.Get(x, y).NextIDs = nextIDs
		}
	}
}

func NewMap(w, h int) *Map {
	m := &Map{Width: w, Height: h, Nodes: map[int]*Node{}}
	m.init()
	return m
}

type Searcher struct {
	Map        *Map
	queue      []*Node
	touchedIDs map[int]struct{}
	visitedIDs map[int]struct{}
}

func NewSearcher(m *Map) *Searcher {
	return &Searcher{
		Map:        m,
		queue:      []*Node{},
		touchedIDs: map[int]struct{}{},
		visitedIDs: map[int]struct{}{},
	}
}

func (s *Searcher) Search(start *Node) {
	s.enqueue(start)

	for {
		if len(s.queue) == 0 {
			break
		}
		for nextID := range s.dequeue().NextIDs {
			n := s.Map.GetByID(nextID)
			if n.Color == ColorRed || s.hasTouched(n) {
				continue
			}
			s.enqueue(n)
		}
	}
}

func (s *Searcher) VisitedNodeCount() int {
	return len(s.visitedIDs)
}

func (s *Searcher) hasTouched(n *Node) bool {
	_, ok := s.touchedIDs[n.ID]
	return ok
}

func (s *Searcher) enqueue(n *Node) {
	s.queue = append(s.queue, n)
	s.touchedIDs[n.ID] = struct{}{}
}

func (s *Searcher) dequeue() *Node {
	n := s.queue[0]
	s.queue = s.queue[1:]
	s.visitedIDs[n.ID] = struct{}{}
	return n
}

func main() {
	for sc.Scan() {
		if sc.Text() == "0 0" {
			break
		}
		chunks := strings.Split(sc.Text(), " ")
		w, _ := strconv.Atoi(chunks[0])
		h, _ := strconv.Atoi(chunks[1])

		m := NewMap(w, h)

		// Set colors
		var start *Node
		for y := 1; y <= h; y++ {
			sc.Scan()
			for i, c := range sc.Text() {
				switch c {
				case '.', '@':
					m.SetColor(i+1, y, ColorBlack)
					if c == '@' {
						start = m.Get(i+1, y)
					}
				case '#':
					m.SetColor(i+1, y, ColorRed)
				}
			}
		}

		// Search
		s := NewSearcher(m)
		s.Search(start)
		fmt.Println(s.VisitedNodeCount())
	}
}

C++: #include<stdio.h>

int m,n,ans;
char ice[22][22];

void saiki(int w,int h){
	ice[w][h]='*';
	
	if(ice[w+1][h]=='.')saiki(w+1,h);
	if(ice[w][h+1]=='.')saiki(w,h+1);
	if(w!=0)if(ice[w-1][h]=='.')saiki(w-1,h);
	if(h!=0)if(ice[w][h-1]=='.')saiki(w,h-1);
}

int main(void){

	for(;;){
		scanf("%d %d",&m,&n);
		if(!m||!n)break;
		
		ans=0;
		
		for(int i=0;i<n;i++){
			scanf("%s",&ice[i]);
		}
		
		for(int i=0;i<n;i++){
			for(int j=0;j<m;j++){
				if(ice[i][j]=='@')saiki(i,j);
			}
		}
		for(int i=0;i<n;i++){
			for(int j=0;j<m;j++){
				if(ice[i][j]=='*')ans++;
			}
		}
		printf("%d\n",ans);
	}
	return 0;
}

C++: #include<cstdio>
#include <iostream>
#include<stack>

using namespace std;

struct Coord {
  int row;
  int col;
};

int solve (int W, int H);
  
int main () {
  int W, H;

  while(W!=0 && H!=0)
    {
      scanf("%d%d", &W, &H);
      if(W!=0 && H!=0)
	{
          printf("%d\n", solve(W,H));
	}
    }
  return 0;
}

int solve (int W, int H) {
  int n=0;
  char M[H+2][W+2];
  Coord start;
  for (int i=0; i<=W+1; i++) { M[0][i] = '#'; M[H+1][i] = '#'; }
  for (int i=1; i<=H; i++) { M[i][0] = '#'; M[i][W+1] = '#'; } 
  for (int i=1; i<=H; i++) {
    for (int j=1; j<=W; j++) {
      scanf(" %c", &M[i][j]);
      if (M[i][j]=='@') {
	start.row = i;
	start.col = j;
      }
    }
  }

  
  stack<Coord> S;
  S.push(start);
  while (!S.empty()) {
    Coord current = S.top(); S.pop();
    n++;
    int D1[]={1,0,-1,0}; int D2[]={0,-1,0,1};
    for (int d=0; d<4; d++) {
      Coord nc = current;
      nc.row += D1[d];
      nc.col += D2[d];
      if(M[nc.row][nc.col]!='#' && M[nc.row][nc.col]!='*' && M[nc.row][nc.col]!='@')
	{
	  M[nc.row][nc.col] = '*';
	  S.push(nc);
	}
    } 
    
  }
  return n;
}

C++: #include <bits/stdc++.h>
using namespace std;
#define rep(i,n) for (int (i)=(0);(i)<(int)(n);++(i))
using ll = long long;
using P = pair<int, int>;
using namespace std;

template<class T> void vin(vector<T>& v, int n) {
    v.resize(n);
    for (int i = 0; i < n; ++i) {
        cin >> v[i];
    }
}

int w, h;
char ch[50][50];
int dx[] = { 0, 1, 0, -1 };
int dy[] = { 1, 0, -1, 0 };

int bfs(int y, int x) {
    int res = 0;
    rep(i, 4) {
        int ny = y + dy[i], nx = x + dx[i];
        if (0 > ny or 0 > nx or ny >= h or nx >= w) continue;
        if (ch[ny][nx] == '.') {
            ch[ny][nx] = 'a';
            res += bfs(ny, nx) + 1;
        }
    }
    return res;
}

int main() {
    while (cin >> w >> h and (w or h)) {
        int py = 0, px = 0;
        rep(i, h) rep(j, w) {
            cin >> ch[i][j];
            if (ch[i][j] == '@') {
                py = i, px = j;
                ch[i][j] = 'a';
            }
        }
        cout << bfs(py, px) + 1 << endl;
    }
}

C++: #include <bits/stdc++.h>
using namespace std;

#define ll long long
#define vvi vector<vector<int>>
#define vec vector
#define pq priority_queue
#define all(v) (v).begin(), (v).end()
#define rep(i, n) for (int (i) = (0); (i) < (n); ++(i))
#define repp(i, m, n) for (int (i) = (m); (i) < (n); ++(i))
#define debug(x) cerr << #x << ": " << x << endl;
#define debug2(x, y) cerr<<"("<<#x<<", "<<#y<<") = "<<"("<<x<<", "<<y<<")"<<endl;
#define debug3(x, y, z) cerr<<"("<<#x<<", "<<#y<<", "<<#z<<") = "<<"("<<x<<", "<<y<<", "<<z<<")"<<endl;
#define debugB(x, y) cerr<<#x<<": "<<bitset<y>(x) << endl;
#define line() cerr << "---------------" << endl;

const int dx[] = {1, -1, 0, 0};
const int dy[] = {0, 0, -1, 1};

template<typename T>
void printA(vector<T> &printArray, char between = ' ') {
   int paSize = printArray.size();
   for (int i = 0; i < paSize; i++) { cerr << printArray[i] << between;}
   if (between != '\n') {cerr << endl;}
}

// ------------------------------------------------------------------------------------------

int W, H;
char B[30][30];

int dfs(int y, int x) {
   int ret = 1;
   B[y][x] = '#';
   rep (i, 4) {
      int nx = x + dx[i] , ny = y + dy[i];
      if (nx < 0 || nx >= W || ny < 0 || ny >= H || B[ny][nx] == '#') continue;
      ret += dfs(ny, nx);
   }
   return ret;
}

void solve() {
   rep (i, H) {
      cin >> B[i];
   }
   rep (i, H) {
      rep (j, W) {
         if (B[i][j] == '@') {
            cout << dfs(i, j) << endl;
            return;
         }
      }
   }
}

int main() {
   while (1) {
      cin >> W >> H;
      if (H*W == 0) break;
      solve();
   }

   return 0;
}