Go: package main

import (
	"bufio"
	"os"
	"strings"
	"strconv"
	"fmt"
)

var scanner = bufio.NewScanner(os.Stdin)

var (
	dx = []int{0, -1, 0, 1}
	dy = []int{1, 0, -1, 0}
)

func main() {
	for scanner.Scan() {
		buf := strings.Split(scanner.Text(), " ")
		w, _ := strconv.Atoi(buf[0])
		h, _ := strconv.Atoi(buf[1])
		if w == 0 && h == 0 {
			break
		}
		scanner.Scan()
		buf_ := strings.Split(scanner.Text(), " ")
		xs, _ := strconv.Atoi(buf_[0])
		ys, _ := strconv.Atoi(buf_[1])
		scanner.Scan()
		buf__ := strings.Split(scanner.Text(), " ")
		xg, _ := strconv.Atoi(buf__[0])
		yg, _ := strconv.Atoi(buf__[1])
		xs--
		ys--
		xg--
		yg--
		scanner.Scan()
		n, _ := strconv.Atoi(scanner.Text())
		field := make([][]int, 100)
		for i := range  field {
			field[i] = make([]int, 100)
		}
		visited := make([][]bool, 100)
		for i := range visited {
			visited[i] = make([]bool, 100)
		}
		for i := 0; i < n; i++ {
			scanner.Scan()
			buf___ := strings.Split(scanner.Text(), " ")
			c, _ := strconv.Atoi(buf___[0])
			d, _ := strconv.Atoi(buf___[1])
			x, _ := strconv.Atoi(buf___[2])
			y, _ := strconv.Atoi(buf___[3])
			x--
			y--
			switch d {
			case 0:
				for j := 0; j < 4; j++ {
					for k := 0; k < 2; k++ {
						field[x+j][y+k] = c
					}
				}
			case 1:
				for j := 0; j < 2; j++ {
					for k := 0; k < 4; k++ {
						field[x+j][y+k] = c
					}
				}
			}
		}
		if field[xs][ys] != field[xg][yg] || // スタートとゴールの色が等しくないと"NG"
			field[xs][ys] == 0 { // スタートの色が無職
			fmt.Println("NG")
			continue
		}
		Q := make([]Entry, 0)
		visited[xs][ys] = true
		Q = append(Q, Entry{xs, ys})
		for len(Q) > 0 {
			row := Q[0].x
			col := Q[0].y
			Q = Q[1:]
			for i := 0; i < 4; i++ {
				if 0 <= row+dx[i] && row+dx[i] < w &&
					0 <= col+dy[i] && col+dy[i] < h && // 移動可能な範囲内かどうか
					!visited[row + dx[i]][col + dy[i]] && // 訪問済みか
					field[row+dx[i]][col+dy[i]]==field[row][col] { // 色が同じかどうか
						visited[row+dx[i]][col+dy[i]] = true
						Q = append(Q, Entry{row+dx[i],col+dy[i]})
				}
			}
		}
		if visited[xg][yg] {
			fmt.Println("OK")
		} else {
			fmt.Println("NG")
		}
	}
}

type Entry struct {
	x, y int
}

C++: #include<iostream>
#include<vector>
#include<queue>
using namespace std;

int dx[4] = { 1, 0, -1, 0 };
int dy[4] = { 0, 1, 0, -1 };


class cordinate
{

public:
	int x;
	int y;

};

int main()
{
	while(1)
	{


		int w;
		int h;
		cin >> w >> h; 
		if(w == 0 && h == 0)
		{
			break;
		}
		int xs;
		int ys;
		cin >> xs >> ys;
		int xg;
		int yg;
		cin >> xg >> yg;
		int n;
		cin >> n;

		vector<vector<int >> vobj;

		for(int i = 0; i < h; i++)
		{
			vector<int> lineobj;
			for(int j = 0; j < w; j++)
			{

				lineobj.push_back(0);

			}
			vobj.push_back(lineobj);

		}
		for(int i = 0; i < n; i++)
		{
			int c, d, x, y;
			cin >> c >> d >> x >> y;
			x--;
			y--;

			if(d == 0)
			{
				vobj[x][y] = c;
				vobj[x + 1][y] = c;
				vobj[x + 2][y] = c;
				vobj[x + 3][y] = c;
				vobj[x][y + 1] = c;
				vobj[x + 1][y + 1] = c;
				vobj[x + 2][y + 1] = c;
				vobj[x + 3][y + 1] = c;
			}
			else if(d == 1)
			{
				vobj[x][y] = c;
				vobj[x][y + 1] = c;
				vobj[x][y + 2] = c;
				vobj[x][y + 3] = c;
				vobj[x + 1][y] = c;
				vobj[x + 1][y + 1] = c;
				vobj[x + 1][y + 2] = c;
				vobj[x + 1][y + 3] = c;
			}
		}
		/*for(int i = 0; i < w - 1; i++)
		{
			for(int j = 0; j < h - 1; j++)
			{
				cout << vobj[i][j] << " ";
			}
			cout << endl;
		}*/
		int startColor;
		startColor = vobj[xs - 1][ys - 1];
		queue<cordinate> que;

		cordinate obj;
		obj.x = xg - 1;
		obj.y = yg - 1;
		que.push(obj);
		bool flag = false;
		while(1)
		{
			if(startColor == 0)
			{
				break;
			}
			cordinate buf;
			buf = que.front();
			que.pop();

			int bx;
			int by;
			bx = buf.x;
			by = buf.y;
			if(bx == xg - 1 && by == yg - 1)
			{
				flag = true;
				break;
			}
			for(int i = 0; i < 4; i++)
			{
				if(bx + dx[i] >= 0 && bx + dx[i] <= w - 1)
				{
					if(by + dy[i] >= 0 && by + dy[i] <= h - 1)
					{
						if(vobj[bx + dx[i]][by + dy[i]] == startColor)
						{
							cordinate newObject;
							newObject.x = bx + dx[i];
							newObject.y = by + dy[i];
							que.push(newObject);

						}
					}
				}
			}
			vobj[bx][by] = 0;

			if(que.size() == 0)
			{
				break;
			}
		}


		if(flag == true)
		{
			cout << "OK" << endl;
		}
		else{
			cout << "NG" << endl;
		}
	}




}

C++: //include----------------------------------------------------------------------------------------------------------------------
#include<cstdio>
#include<cmath>
#include<cstdlib>
#include<cstring>
#include<string>
#include<cctype>
#include<string>
#include<vector>
#include<stack>
#include<list>
#include<queue>
#include<deque>
#include<bitset>
#include<map>
#include<algorithm>
#include<memory>


//using namespace--------------------------------------------------------------------------------------------------------------
using namespace std;

//define,const-----------------------------------------------------------------------------------------------------------------
#define rep(i, n) for(int i = 0; i < n; i++)
const int INF = 1 << 25;
#define MAX 1000

//global-----------------------------------------------------------------------------------------------------------------------
int board_range_w, board_range_h, start_x, start_y, goal_x, goal_y;
int color[MAX][MAX];
bool dp[MAX][MAX];

//function---------------------------------------------------------------------------------------------------------------------
bool solve(int x, int y, int before_x, int before_y){
	if ( x == goal_x && y == goal_y )
		return true;
	if ( !color[x][y] )
		return false;
	if ( color[x][y] == color[x + 1][y] && x + 1 != before_x )
		if ( solve(x + 1, y, x, y) )
			return true;
	if ( color[x][y] == color[x][y + 1] && y + 1 != before_y )
		if ( solve(x, y + 1, x, y) )
			return true;
	if ( color[x][y] == color[x][y - 1] && y - 1 != before_y )
		if ( solve(x, y - 1, x, y) )
			return true;
	if ( color[x][y] == color[x - 1][y] && x - 1 != before_x )
		if ( solve(x - 1, y, x, y) )
			return true;
	return false;
}

int main(){
	while ( scanf("%d %d", &board_range_w, &board_range_h) ) {
		if ( board_range_w == 0 && board_range_h == 0 )
			return 0;
		for ( int i = 0; i < 1000; i++ ){
			for ( int j = 0; j < 1000; j++ ){
				color[i][j] = 0;
			}
		}
		scanf("%d %d", &start_x, &start_y);
		scanf("%d %d", &goal_x, &goal_y);
		int block;
		scanf("%d", &block);
		for ( int i = 0; i < block; i++ ){
			//ブロック情報
			int block_color, block_quarter, block_start_x, block_start_y;
			scanf("%d %d %d %d", &block_color, &block_quarter, &block_start_x, &block_start_y);
			color[block_start_x + 1][block_start_y + 1] = block_color;
			color[block_start_x][block_start_y + 1] = block_color;
			color[block_start_x + 1][block_start_y] = block_color;
			color[block_start_x][block_start_y] = block_color;
			if ( !block_quarter ){
				color[block_start_x + 2][block_start_y + 1] = block_color;
				color[block_start_x + 2][block_start_y] = block_color;
				color[block_start_x + 3][block_start_y + 1] = block_color;
				color[block_start_x + 3][block_start_y] = block_color;
			}										
			else{
				color[block_start_x + 1][block_start_y + 3] = block_color;
				color[block_start_x][block_start_y + 3] = block_color;
				color[block_start_x + 1][block_start_y + 2] = block_color;
				color[block_start_x][block_start_y + 2] = block_color;
			}
		}
		if ( solve(start_x, start_y, start_x, start_y) )
			printf("OK\n");
		else
			printf("NG\n");
	}
	return 0;
}