Go: package main

import (
	"bufio"
		"os"
	"strings"
	"strconv"
	"fmt"
	"math"
)

var scanner = bufio.NewScanner(os.Stdin)

type Point struct {
	x, y float64
}
func main() {
	for scanner.Scan() {
		buf1 := strings.Split(scanner.Text(), " ")
		line1 := make([]float64, len(buf1))
		for i := range line1 {
			line1[i], _ = strconv.ParseFloat(buf1[i], 64)
		}
		if line1[0] == 0 && line1[1] == 0 &&
			line1[2] == 0 && line1[3] == 0 {
				break
		}
		scanner.Scan()
		buf2 := strings.Split(scanner.Text(), " ")
		line2 := make([]float64, len(buf2))
		for i := range line2 {
			line2[i], _ = strconv.ParseFloat(buf2[i], 64)
		}
		scanner.Scan()
		buf3 := strings.Split(scanner.Text(), " ")
		line3 := make([]float64, len(buf3))
		for i := range line2 {
			line3[i], _ = strconv.ParseFloat(buf3[i], 64)
		}
		if !intersect(line1[0], line1[1], line1[2], line1[3], line2[0], line2[1], line2[2], line2[3]) ||
			!intersect(line2[0], line2[1], line2[2], line2[3], line3[0], line3[1], line3[2], line3[3]) ||
			!intersect(line3[0], line3[1], line3[2], line3[3], line1[0], line1[1], line1[2], line1[3]) {
				fmt.Println("kyo")
		} else {
			p1 := intersection(line1[0], line1[1], line1[2], line1[3], line2[0], line2[1], line2[2], line2[3])
			p2 := intersection(line2[0], line2[1], line2[2], line2[3], line3[0], line3[1], line3[2], line3[3])
			p3 := intersection(line3[0], line3[1], line3[2], line3[3], line1[0], line1[1], line1[2], line1[3])
			area := math.Abs((p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x))/2
			if area < 0.00000001 {
				fmt.Println("kyo")
			} else if 1899999.99999999 < area {
				fmt.Println("dai-kichi")
			} else if 999999.99999999 < area {
				fmt.Println("chu-kichi")
			} else if 99999.99999999 < area {
				fmt.Println("kichi")
			} else {
				fmt.Println("syo-kichi")
			}
		}
	}
}

func cross(x1, y1, x2, y2 float64) int {
	z :=  x1 * y2 - y1 * x2
	if 0 < z {
		return 1
	} else if z < 0 {
		return -1
	} else {
		return 0
	}
}

func intersect(x1, y1, x2, y2, x3, y3, x4, y4 float64) bool {
	if 0 <= cross(x2-x1, y2-y1, x3-x1, y3-y1) *
		cross(x2-x1, y2-y1, x4-x1, y4-y1) {
			return false
	}
	if 0 <= cross(x4-x3, y4-y3, x1-x3, y1-y3) *
		cross(x4-x3, y4-y3, x2-x3, y2-y3) {
			return false
	}
	return true
}

func intersection(x1, y1, x2, y2, x3, y3, x4, y4 float64) Point {
	if x3 == x4 {
		x1, x3 = x3, x1
		y1, y3 = y3, y1
		x2, x4 = x4, x2
		y2, y4 = y4, y2
	}
	ret := Point{}
	if x1 == x2 {
		// y軸に平行な直線の場合
		c := (y4 - y3) / (x4 - x3)
		d := y3 - c * x3
		x := x1
		y := c * x + d
		ret.x, ret.y = x, y
	} else {
		a := (y2 - y1) / (x2 - x1)
		b := y1 - a * x1
		c := (y4 - y3) / (x4 - x3)
		d := y3 - c * x3
		x := (d - b) / (a - c)
		y := a * x + b
		ret.x, ret.y = x, y
	}
	return ret
}

C++: #include <iostream>
#include <iomanip>
#include <cstdio>
#include <string>
#include <cstring>
#include <deque>
#include <list>
#include <queue>
#include <stack>
#include <vector>
#include <utility>
#include <algorithm>
#include <map>
#include <set>
#include <complex>
#include <cmath>
#include <limits>
#include <cfloat>
#include <climits>
#include <ctime>
#include <cassert>
#include <numeric>
using namespace std;

#define rep(i,a,n) for(int (i)=(a); (i)<(n); (i)++)
#define repq(i,a,n) for(int (i)=(a); (i)<=(n); (i)++)
#define repr(i,a,n) for(int (i)=(a); (i)>=(n); (i)--)
#define all(v) begin(v), end(v)
#define pb(a) push_back(a)
#define fr first
#define sc second
#define INF 2000000000
#define int long long int

#define X real()
#define Y imag()
#define EPS (1e-10)
#define EQ(a,b) (abs((a) - (b)) < EPS)
#define EQV(a,b) ( EQ((a).X, (b).X) && EQ((a).Y, (b).Y) )
#define LE(n, m) ((n) < (m) + EPS)
#define LEQ(n, m) ((n) <= (m) + EPS)
#define GE(n, m) ((n) + EPS > (m))
#define GEQ(n, m) ((n) + EPS >= (m))

typedef vector<int> VI;
typedef vector<VI> MAT;
typedef pair<int, int> pii;
typedef long long ll;

typedef complex<double> P;
typedef pair<P, P> L;
typedef pair<P, double> C;

int dx[]={1, -1, 0, 0};
int dy[]={0, 0, 1, -1};
int const MOD = 1000000007;
ll mod_pow(ll x, ll n) {return (!n)?1:(mod_pow((x*x)%MOD,n/2)*((n&1)?x:1))%MOD;}
int madd(int a, int b) {return (a + b) % MOD;}
int msub(int a, int b) {return (a - b + MOD) % MOD;}
int mmul(int a, int b) {return (a * b) % MOD;}
int minv(int a) {return mod_pow(a, MOD-2);}
int mdiv(int a, int b) {return mmul(a, minv(b));}

namespace std {
    bool operator<(const P& a, const P& b) {
        return a.X != b.X ? a.X < b.X : a.Y < b.Y;
    }
}

// 2???????????????????????????????±???????
double dot(P a, P b) {
    return (a.X * b.X + a.Y * b.Y);
}

// 2???????????????????????????????±???????
double cross(P a, P b) {
    return (a.X * b.Y - a.Y * b.X);
}

// ??´??? a1, a2 ??¨??´???b1, b2?????????????±???????
// Verified: AOJ CGL_2_C.cpp
P crossp_ll(P a1, P a2, P b1, P b2) {
    double d1 = cross(b2-b1, b1-a1);
    double d2 = cross(b2-b1, a2-a1);
    if( EQ(d1,0) && EQ(d2,0) ) return a1; // same line
    if( EQ(d2,0) ) assert(false); // precondition not satisfied
    return a1 + d1 / d2 * (a2 - a1);
}

// ????§???¢????¬????????????¢???
double area_n(const vector<P> &v) {
    double ans = 0;
    double x, y, z;
    P init = v[0];
    rep(i,2,v.size()) {
        x = sqrt(norm(v[i] - init));
        y = sqrt(norm(v[i-1] - init));
        z = sqrt(norm(v[i] - v[i-1]));

        double s = (x + y + z) / 2;
        ans += sqrt(s * (s-x) * (s-y) * (s-z));
    }
    return ans;
}

int ccw(P a, P b, P c) {
    b -= a; c -= a;
    if( cross(b,c) > EPS ) return +1;
    if( cross(b,c) < -EPS ) return -1;
    if( dot(b,c) < 0 ) return +2;
    if( norm(b) < norm(c) ) return -2;
    return 0;
}

// ?????? a1, a2 ??¨?????? b1, b2 ???????????????
// Verified: CGL_2_B: Intersection
bool isec_ss(P a1, P a2, P b1, P b2) {
    return ( ccw(a1,a2,b1) * ccw(a1,a2,b2) <= 0 ) &&
           ( ccw(b1,b2,a1) * ccw(b1,b2,a2) <= 0 );
}

signed main() {
    double x1, y1, x2, y2;
    while(cin >> x1 >> y1 >> x2 >> y2) {
        if(x1 == y1 && y1 == x2 && x2 == y2 && y2 == 0.0) break;
        vector<L> ls; vector<P> ps;
        ls.push_back(make_pair(P(x1, y1), P(x2, y2)));
        rep(i,0,2) {
            cin >> x1 >> y1 >> x2 >> y2;
            ls.push_back(make_pair(P(x1, y1), P(x2, y2)));
        }

        bool ng = false;
        rep(i,0,3) {
            P a1 = ls[i].fr, a2 = ls[i].sc;
            P b1 = ls[(i+1)%3].fr, b2 = ls[(i+1)%3].sc;
            if(!isec_ss(a1, a2, b1, b2)) {ng = true; break;}
            P temp = crossp_ll(a1, a2, b1, b2);
            // printf("crosspoint: (%.12lf, %.12lf)\n", temp.X, temp.Y);
            rep(k,0,ps.size()) {if(temp == ps[k]) {ng = true; break;}}
            ps.push_back(temp);
        }

        if(ng) cout << "kyo" << endl;
        else {
            double ans = fabs(cross(ps[0]-ps[1], ps[0]-ps[2]) / 2.0);
            if(ans < 100000.0 + EPS) cout << "syo-kichi" << endl;
            else if(ans < 1000000.0 + EPS) cout << "kichi" << endl;
            else if(ans < 1900000.0 + EPS) cout << "chu-kichi" << endl;
            else cout << "dai-kichi" << endl;
        }
    }
    return 0;
}