Go: package main

import (
	"bufio"
	"encoding/json"
	"fmt"
	"os"
	"strconv"
	"strings"
)

var (
	sc = bufio.NewScanner(os.Stdin)
)

type Color int

const (
	ColorBlack Color = iota
	ColorRed
)

var strByColor = map[Color]string{
	ColorBlack: "black",
	ColorRed:   "red",
}

func (c Color) String() string {
	return strByColor[c]
}

type Node struct {
	ID      int
	X, Y    int
	Color   Color
	NextIDs map[int]struct{}
}

func (n *Node) String() string {
	d, _ := json.Marshal(n)
	return string(d)
}

type Map struct {
	Width, Height int
	Nodes         map[int]*Node
}

func (m *Map) GetByID(id int) *Node {
	return m.Nodes[id]
}

func (m *Map) Get(x, y int) *Node {
	return m.Nodes[m.getID(x, y)]
}

func (m *Map) SetColor(x, y int, c Color) {
	m.Nodes[m.getID(x, y)].Color = c
}

func (m *Map) getID(x, y int) int {
	return x + y*m.Width
}

func (m *Map) init() {
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			id := m.getID(x, y)
			m.Nodes[id] = &Node{ID: id, X: x, Y: y}
		}
	}
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			nextIDs := map[int]struct{}{}
			if x > 1 {
				nextIDs[m.getID(x-1, y)] = struct{}{}
			}
			if x < m.Width {
				nextIDs[m.getID(x+1, y)] = struct{}{}
			}
			if y > 1 {
				nextIDs[m.getID(x, y-1)] = struct{}{}
			}
			if y < m.Height {
				nextIDs[m.getID(x, y+1)] = struct{}{}
			}
			m.Get(x, y).NextIDs = nextIDs
		}
	}
}

func NewMap(w, h int) *Map {
	m := &Map{Width: w, Height: h, Nodes: map[int]*Node{}}
	m.init()
	return m
}

type Searcher struct {
	Map        *Map
	queue      []*Node
	touchedIDs map[int]struct{}
	visitedIDs map[int]struct{}
}

func NewSearcher(m *Map) *Searcher {
	return &Searcher{
		Map:        m,
		queue:      []*Node{},
		touchedIDs: map[int]struct{}{},
		visitedIDs: map[int]struct{}{},
	}
}

func (s *Searcher) Search(start *Node) {
	s.enqueue(start)

	for {
		if len(s.queue) == 0 {
			break
		}
		for nextID := range s.dequeue().NextIDs {
			n := s.Map.GetByID(nextID)
			if n.Color == ColorRed || s.hasTouched(n) {
				continue
			}
			s.enqueue(n)
		}
	}
}

func (s *Searcher) VisitedNodeCount() int {
	return len(s.visitedIDs)
}

func (s *Searcher) hasTouched(n *Node) bool {
	_, ok := s.touchedIDs[n.ID]
	return ok
}

func (s *Searcher) enqueue(n *Node) {
	s.queue = append(s.queue, n)
	s.touchedIDs[n.ID] = struct{}{}
}

func (s *Searcher) dequeue() *Node {
	n := s.queue[0]
	s.queue = s.queue[1:]
	s.visitedIDs[n.ID] = struct{}{}
	return n
}

func main() {
	for sc.Scan() {
		if sc.Text() == "0 0" {
			break
		}
		chunks := strings.Split(sc.Text(), " ")
		w, _ := strconv.Atoi(chunks[0])
		h, _ := strconv.Atoi(chunks[1])

		m := NewMap(w, h)

		// Set colors
		var start *Node
		for y := 1; y <= h; y++ {
			sc.Scan()
			for i, c := range sc.Text() {
				switch c {
				case '.', '@':
					m.SetColor(i+1, y, ColorBlack)
					if c == '@' {
						start = m.Get(i+1, y)
					}
				case '#':
					m.SetColor(i+1, y, ColorRed)
				}
			}
		}

		// Search
		s := NewSearcher(m)
		s.Search(start)
		fmt.Println(s.VisitedNodeCount())
	}
}

C++: #include <bits/stdc++.h>
using namespace std;

#define ll long long
#define vvi vector<vector<int>>
#define vec vector
#define pq priority_queue
#define all(v) (v).begin(), (v).end()
#define rep(i, n) for (int (i) = (0); (i) < (n); ++(i))
#define repp(i, m, n) for (int (i) = (m); (i) < (n); ++(i))
#define debug(x) cerr << #x << ": " << x << endl;
#define debug2(x, y) cerr<<"("<<#x<<", "<<#y<<") = "<<"("<<x<<", "<<y<<")"<<endl;
#define debug3(x, y, z) cerr<<"("<<#x<<", "<<#y<<", "<<#z<<") = "<<"("<<x<<", "<<y<<", "<<z<<")"<<endl;
#define debugB(x, y) cerr<<#x<<": "<<bitset<y>(x) << endl;
#define line() cerr << "---------------" << endl;

const int dx[] = {1, -1, 0, 0};
const int dy[] = {0, 0, -1, 1};

template<typename T>
void printA(vector<T> &printArray, char between = ' ') {
   int paSize = printArray.size();
   for (int i = 0; i < paSize; i++) { cerr << printArray[i] << between;}
   if (between != '\n') {cerr << endl;}
}

// ------------------------------------------------------------------------------------------

int W, H;
char B[30][30];

int dfs(int y, int x) {
   int ret = 1;
   B[y][x] = '#';
   rep (i, 4) {
      int nx = x + dx[i], ny = y + dy[i];
      if (nx < 0 || nx >= W || ny < 0 || ny >= H || B[ny][nx] == '#') continue;
      ret += dfs(ny, nx);
   }
   return ret;
}

void solve() {
   rep (i, H) {
      cin >> B[i];
   }
   rep (i, H) {
      rep (j, W) {
         if (B[i][j] == '@') {
            cout << dfs(i, j) << endl;
            return;
         }
      }
   }
}

int main() {
   while (1) {
      cin >> W >> H;
      if (H*W == 0) break;
      solve();
   }

   return 0;
}

C++: 
#include <cstdio>
#include <iostream>
#include <string>
#include <cstring>
#include <algorithm>
#include <functional>

using namespace std;

bool f[21][21];
char tile[21][21];
int w,h;

int dfs(int x,int y)
{
	if(x < 0 || y < 0 || x >= h || y >= w || f[x][y] || tile[x][y] == '#')return 0;
	
	f[x][y] = true;

	int sum = 0;

	sum += dfs(x-1,y);
	sum += dfs(x+1,y);
	sum += dfs(x,y-1);
	sum += dfs(x,y+1);

	return sum + 1;
}



int main()
{

	
	while(cin >> w >> h && w && h)
	{
		
		memset(tile,0,21*21*sizeof(char));
		memset(f,0,21*21*sizeof(bool));

		int sx,sy;

		for(int i = 0;i < h;i++)
		{
			for(int j = 0;j < w;j++)
			{
				cin >> tile[i][j];
				if(tile[i][j] == '@'){sx = i;sy = j;}
			}
		}

		cout << dfs(sx,sy) << endl;


	}


	return 0;
}

C++: #include<iostream>
#include<cstdio>
#include<algorithm>
#include<cmath>
#include<string>
#include<vector>
#include<list>
#include<set>
#include<map>
#include<queue>
#include<stack>
#include<cctype>
#include<climits>
#include<bitset>
#define ld long double
#define ll long long int
#define ull unsigned long long int
#define rep(i,n) for(i=0;i<n;i++)
#define fin(ans) cout<<(ans)<<endl
#define INF INT_MAX
#define vi vector<int>
#define vc vector<char>
#define vs vector<string>
#define vpii vector<pair<int,int> >
#define vvi vector<vector<int> >
#define vvc vector<vector<char> >
#define vvs vector<vector<string> >
#define P 1000000007
using namespace std;
template<class T> inline bool chmax(T& a,T b){if(a<b){a=b;return 1;}return 0;}
template<class T> inline bool chmin(T& a,T b){if(a>b){a=b;return 1;}return 0;}
const long long LLINF=1LL<<60;
//set<int>::iterator it;
//|\_
//g++ -std=c++1z temp.cpp
//./a.out

int ans=0;
vvc v(30,vector<char> (30,'a'));
int dfs(int x,int y,int h,int w){
    // cout<<x<<" "<<y<<" "<<ans<<endl;
    if(v[y][x]=='%')return 0;
    if(v[y][x]=='@'||v[y][x]=='.'){
        ans++;
        v[y][x]='%';
        if(x+1<w&&v[y][x+1]=='.')dfs(x+1,y,h,w);
        if(x-1>=0&&v[y][x-1]=='.')dfs(x-1,y,h,w);
        if(y+1<h&&v[y+1][x]=='.')dfs(x,y+1,h,w);
        if(y-1>=0&&v[y-1][x]=='.')dfs(x,y-1,h,w);

    }
    else return 0;
    return 0;
}

int main(void){ios::sync_with_stdio(false);cin.tie(0);
//////////////////////////////////////////////////////
    
    
    int h,w,i,j,x,y;
    while(1){
        cin>>w>>h;
        ans=0;
        if(h==0&&w==0)break;
        rep(i,30)rep(j,30)v[i][j]='%';
        rep(i,h){
            rep(j,w){
                cin>>v[i][j];
                if(v[i][j]=='@'){
                    // cout<<i<<" "<<j<<endl;
                    y=i;
                    x=j;
                }
            }
        }
        dfs(x,y,h,w);
        cout<<ans<<endl;
    }
    
    

//////////////////////////////////////////////////////
return 0;}