Go: package main

import (
	"bufio"
	"os"
	"math"
	"strings"
	"strconv"
	"fmt"
)

var scanner = bufio.NewScanner(os.Stdin)

const (
	INF = 0x7FFFFFFF
	EPS = 1e-10
)

type Point struct {
	x, y float64
}
func (p *Point) plus(q *Point) *Point {
	return &Point{p.x + q.x, p.y + q.y}
}
func (p *Point) minus(q *Point) *Point {
	return &Point{p.x - q.x, p.y - q.y}
}
func (p *Point) multi(a float64) *Point {
	return &Point{p.x * a, p.y * a}
}
func (p *Point) div(a float64) *Point {
	return &Point{p.x / a, p.y / a}
}
func (p *Point) abs() float64 {
	return math.Sqrt(p.norm())
}
func (p *Point) norm() float64 {
	return p.x*p.x + p.y*p.y
}
func (p *Point) isLessThan(q *Point) bool {
	if p.x != q.x {
		return p.x < q.x && p.y < q.y
	}
	return true
}
func (p *Point) isEqual(q *Point) bool {
	return math.Abs(p.x - q.x) < EPS && math.Abs(p.y - q.y) < EPS
}

type Segment struct {
	p1, p2 *Point
}
func (s *Segment) norm() float64 {
	return (s.p2.x - s.p1.x)*(s.p2.x - s.p1.x) +
		(s.p2.y - s.p1.y)*(s.p2.y - s.p1.y)
}
func (s *Segment) abs() float64 {
	return math.Sqrt(s.norm())
}

func norm(a *Point) float64 {
	return a.x*a.x + a.y*a.y
}

func abs(a *Point) float64 {
	return math.Sqrt(norm(a))
}

func polar(a, r float64) *Point {
	return &Point{math.Cos(r)*a, math.Sin(r)*a}
}

func getDistance(a, b *Point) float64 {
	return abs(a.minus(b))
}

func dot(a, b *Point) float64 {
	return a.x*b.x + a.y*b.y
}

func cross(a, b *Point) float64 {
	return a.x*b.y - a.y*b.x
}

func getDistanceLP(s Segment, p *Point) float64 {
	return cross(s.p2.minus(s.p1), p.minus(s.p1))/ abs(s.p2.minus(s.p1))
}

func getDistanceSP(s Segment, p *Point) float64 {
	if dot(s.p2.minus(s.p1), p.minus(s.p1)) < 0 {
		return abs(p.minus(s.p1))
	}
	if dot(s.p1.minus(s.p2), p.minus(s.p2)) < 0 {
		return abs(p.minus(s.p2))
	}
	return getDistanceLP(s, p)
}

func main() {
	for scanner.Scan() {
		buf := strings.Split(scanner.Text(), " ")
		R, _ := strconv.Atoi(buf[0])
		N, _ := strconv.Atoi(buf[1])
		if R == 0 && N == 0 {
			break
		}
		p := make([]*Point, N)
		r := make([]float64, N)
		v := make([]float64, N)
		d := make([]float64, N)
		nd := make([]float64, N)
		die := make([]bool, N)
		for i := 0; i < N; i++ {
			scanner.Scan()
			buf_ := strings.Split(scanner.Text(), " ")
			_x, _ := strconv.ParseFloat(buf_[0], 64)
			_y, _ := strconv.ParseFloat(buf_[1], 64)
			_r, _ := strconv.ParseFloat(buf_[2], 64)
			_v, _ := strconv.ParseFloat(buf_[3], 64)
			tmp := &Point{_x, _y}
			p[i] = tmp
			r[i] = _r
			v[i] = _v
			nd[i] = getDistance(p[i], &Point{0, 0})
			d[i] = getDistance(p[i], &Point{0, 0})
			die[i] = false
		}
		for {
			for i := 0; i < N; i++ {
				nd[i] = math.Max(float64(R), nd[i]-v[i])
			}
			mini := float64(INF)
			id := -1
			for i := 0; i < N; i++ {
				if die[i] {
					continue
				}
				if nd[i] < EPS+float64(R) {
					continue
				}
				if nd[i] > mini {
					continue
				}
				mini = nd[i]
				id = i
			}
			if id == -1 {
				break
			}
			s := Segment{p[id], p[id]}
			s.p1 = s.p1.div(d[id])
			s.p1 = s.p1.multi(float64(R))
			s.p2 = s.p2.div(d[id])
			s.p2 = s.p2.multi(10000000.0)
			for i := 0; i < N; i++ {
				if nd[i] < EPS + float64(R) {
					continue
				}
				a := p[i]
				a = a.div(d[i])
				a = a.multi(nd[i])
				if getDistanceSP(s, a) < EPS + r[i] {
					die[i] = true
				}
			}
		}
		ans := 0
		for i := 0; i < N; i++ {
			if !die[i] {
				ans++
			}
		}
		fmt.Println(ans)
	}
}

C++: #include<iostream>
#include<algorithm>
#include<vector>
#include<cmath>
#define PI 3.141592
using namespace std;
class ufo {
public:
	float x;
	float y;
	float radius;
	float speed;
};

void move(vector<ufo> &);

int goal(vector<ufo>&,float);

void shot(vector<ufo>&, float, float);

int main() {
	float radius;
	int num;
	while (cin >> radius >> num&&num != 0) {
		vector<ufo> data(num);
		for (int i = 0; i < num; ++i) {
			cin >> data[i].x >> data[i].y >> data[i].radius >> data[i].speed;
		}
		int ans = 0;
		while (!data.empty()) {
			move(data);
			ans += goal(data, radius);
			if (data.empty())break;
			float fast;
			int place;
			fast = pow(data[0].x, 2.0) + pow(data[0].y, 2.0);
			place = 0;
			for (int i = 1; i < data.size(); ++i) {
				float di = pow(data[i].x, 2.0) + pow(data[i].y, 2.0);
				if (fast > di) {
					fast = di;
					place = i;
				}
			}
			shot(data, data[place].x, data[place].y);
		}
		cout << ans << endl;
	}
	return 0;
}

void shot(vector<ufo>& data, float x, float y) {
	float num = atan2(x, y);
	for (int i = 0; i < data.size(); ++i) {
		if (pow(data[i].x, 2.0) + pow(data[i].y, 2.0) < data[i].radius) {
			swap(data[i], data.back());
			data.pop_back();
			--i;
		}
		else {
			float distance = sqrt(pow(data[i].x, 2.0) + pow(data[i].y, 2.0));
			float d = asin(data[i].radius / distance);
			float a = atan2(data[i].x, data[i].y);
			float b = a + d;
			float c = a - d;
			if ((b > num&&num > c) || (b + 2 * PI > num&&num > c + 2 * PI)) {
				swap(data[i], data.back());
				data.pop_back();
				--i;
			}
		}
	}
}

int goal(vector<ufo>&data,float radius) {
	int res = 0;
	for (int i = 0; i < data.size(); ++i) {
		float x = data[i].x;
		float y = data[i].y;
		if (pow(x, 2.0) + pow(y, 2.0) < pow(radius, 2.0) || (x == 0 && y == 0)) {
			swap(data[i], data.back());
			data.pop_back();
			--i;
			++res;
		}
	}
	return res;
}

void move(vector<ufo>&data) {
	for (int i = 0, nmax = data.size(); i < nmax; ++i) {
		float x = -data[i].x;
		float y = -data[i].y;
		float per = sqrt(pow(x, 2.0) + pow(y, 2.0));
		if (per < data[i].speed) {
			data[i].x = data[i].y = 0;
		}
		x /= per;
		y /= per;
		x *= data[i].speed;
		y *= data[i].speed;
		data[i].x += x;
		data[i].y += y;
	}
}

C++: #include <iostream>
#include <vector>
#include <complex>
#include <algorithm>
#include <cmath>
using namespace std;

typedef complex<double> P;

class ufo {
	public:
		P pos;
		int r;
		P v;
		bool av;
		bool in;
		int il;
		ufo(P p, int r, P v, int il):pos(p),r(r),v(v),il(il) {
			av = true; in = false;			
		}
		void move();
};

class comp {
	public:
		bool operator() (const ufo& x, const ufo&y) const {
			return abs(x.pos) < abs(y.pos);
		}
};

void ufo::move() {
	pos += v;
}

int ILimit (P x) {
	if (real(x) >= 0)
		if (imag(x) >= 0) return 1;
		else return 4;
	else
		if (imag(x) >= 0) return 2;
		else return 3;
}

bool IntersectCL(P p0, int r, P p1) {
	if (real(p1) == 0) return r*r >= real(p0)*real(p0);
	if (imag(p1) == 0) return r*r >= imag(p0)*imag(p0);
	double a = imag(p1)/real(p1);
	return (2*a*real(p0)*imag(p0)+r*r) >= a*a*(real(p0)*real(p0)-imag(p0)*imag(p0));
}

vector<ufo> dt;
bool fava = true;
int R, N;

void move() {
	for (int i=0; i<N; i++)
		dt[i].move();
}

void shot() {
	sort(dt.begin(), dt.end(), comp());
	P v(0,0);
	bool f=true;
	int p=0;
	while(p<N) {
		if (dt[p].av)
			if ((R < abs(dt[p].pos) && (dt[p].il == ILimit(dt[p].pos)))) {
				f = false;
				dt[p].av = false;
				v = dt[p].pos;
				break;
			} else dt[p].in = true;
		p++;
	}
	if (f) { fava = false; return; }
	for (int i=0; i<N; i++) {
		if (R<abs(dt[i].pos)) {
			if (IntersectCL(dt[i].pos, dt[i].r, v) && ILimit(dt[i].pos)==ILimit(v))
				dt[i].av = false;
		}
	}
}

int main() {
	while(cin >> R >> N, (R||N)) {
		dt.clear();
		fava = true;
		for (int i=0; i<N; i++) {
			int x, y, r, v;
			cin >> x >> y >> r >> v;
			P pos(x, y);
			P vr = - pos / abs(pos);
			vr *= (double)v;
			dt.push_back(ufo(pos, r, vr, ILimit(pos)));
		}
		while (fava) {
			move();
			shot();
		}
		int cnt = 0;
		for (int i=0; i<N; i++)
			if (dt[i].in) cnt++;
		cout << cnt << endl;
	}
	return 0;
}