Go: package main

import (
	"bufio"
	"os"
	"math"
	"strings"
	"strconv"
	"fmt"
)

var scanner = bufio.NewScanner(os.Stdin)

const (
	INF = 0x7FFFFFFF
	EPS = 1e-10
)

type Point struct {
	x, y float64
}
func (p *Point) plus(q *Point) *Point {
	return &Point{p.x + q.x, p.y + q.y}
}
func (p *Point) minus(q *Point) *Point {
	return &Point{p.x - q.x, p.y - q.y}
}
func (p *Point) multi(a float64) *Point {
	return &Point{p.x * a, p.y * a}
}
func (p *Point) div(a float64) *Point {
	return &Point{p.x / a, p.y / a}
}
func (p *Point) abs() float64 {
	return math.Sqrt(p.norm())
}
func (p *Point) norm() float64 {
	return p.x*p.x + p.y*p.y
}
func (p *Point) isLessThan(q *Point) bool {
	if p.x != q.x {
		return p.x < q.x && p.y < q.y
	}
	return true
}
func (p *Point) isEqual(q *Point) bool {
	return math.Abs(p.x - q.x) < EPS && math.Abs(p.y - q.y) < EPS
}

type Segment struct {
	p1, p2 *Point
}
func (s *Segment) norm() float64 {
	return (s.p2.x - s.p1.x)*(s.p2.x - s.p1.x) +
		(s.p2.y - s.p1.y)*(s.p2.y - s.p1.y)
}
func (s *Segment) abs() float64 {
	return math.Sqrt(s.norm())
}

func norm(a *Point) float64 {
	return a.x*a.x + a.y*a.y
}

func abs(a *Point) float64 {
	return math.Sqrt(norm(a))
}

func polar(a, r float64) *Point {
	return &Point{math.Cos(r)*a, math.Sin(r)*a}
}

func getDistance(a, b *Point) float64 {
	return abs(a.minus(b))
}

func dot(a, b *Point) float64 {
	return a.x*b.x + a.y*b.y
}

func cross(a, b *Point) float64 {
	return a.x*b.y - a.y*b.x
}

func getDistanceLP(s Segment, p *Point) float64 {
	return cross(s.p2.minus(s.p1), p.minus(s.p1))/ abs(s.p2.minus(s.p1))
}

func getDistanceSP(s Segment, p *Point) float64 {
	if dot(s.p2.minus(s.p1), p.minus(s.p1)) < 0 {
		return abs(p.minus(s.p1))
	}
	if dot(s.p1.minus(s.p2), p.minus(s.p2)) < 0 {
		return abs(p.minus(s.p2))
	}
	return getDistanceLP(s, p)
}

func main() {
	for scanner.Scan() {
		buf := strings.Split(scanner.Text(), " ")
		R, _ := strconv.Atoi(buf[0])
		N, _ := strconv.Atoi(buf[1])
		if R == 0 && N == 0 {
			break
		}
		p := make([]*Point, N)
		r := make([]float64, N)
		v := make([]float64, N)
		d := make([]float64, N)
		nd := make([]float64, N)
		die := make([]bool, N)
		for i := 0; i < N; i++ {
			scanner.Scan()
			buf_ := strings.Split(scanner.Text(), " ")
			_x, _ := strconv.ParseFloat(buf_[0], 64)
			_y, _ := strconv.ParseFloat(buf_[1], 64)
			_r, _ := strconv.ParseFloat(buf_[2], 64)
			_v, _ := strconv.ParseFloat(buf_[3], 64)
			tmp := &Point{_x, _y}
			p[i] = tmp
			r[i] = _r
			v[i] = _v
			nd[i] = getDistance(p[i], &Point{0, 0})
			d[i] = getDistance(p[i], &Point{0, 0})
			die[i] = false
		}
		for {
			for i := 0; i < N; i++ {
				nd[i] = math.Max(float64(R), nd[i]-v[i])
			}
			mini := float64(INF)
			id := -1
			for i := 0; i < N; i++ {
				if die[i] {
					continue
				}
				if nd[i] < EPS+float64(R) {
					continue
				}
				if nd[i] > mini {
					continue
				}
				mini = nd[i]
				id = i
			}
			if id == -1 {
				break
			}
			s := Segment{p[id], p[id]}
			s.p1 = s.p1.div(d[id])
			s.p1 = s.p1.multi(float64(R))
			s.p2 = s.p2.div(d[id])
			s.p2 = s.p2.multi(10000000.0)
			for i := 0; i < N; i++ {
				if nd[i] < EPS + float64(R) {
					continue
				}
				a := p[i]
				a = a.div(d[i])
				a = a.multi(nd[i])
				if getDistanceSP(s, a) < EPS + r[i] {
					die[i] = true
				}
			}
		}
		ans := 0
		for i := 0; i < N; i++ {
			if !die[i] {
				ans++
			}
		}
		fmt.Println(ans)
	}
}

C++: #include <cstdio>
#include <cmath>
#include <complex>
#include <vector>
#include <algorithm>
#include <iostream>
using namespace std;

typedef complex<double> P;
typedef const P &rP;

#define EPS 1e-7

struct UFO{
	double dist, arg, r, v;
	bool alive;
	int idx;

	bool operator< (const UFO &u) const{
		return dist < u.dist;
	}
};

double dot(rP va, rP vb){
	return real(va) * real(vb) + imag(va) * imag(vb);
}

double cross(rP va, rP vb){
	return real(va) * imag(vb) - imag(va) * real(vb);
}

double distance_l_p(rP a, rP b, rP c){
	return abs(cross(b - a, c - a)) / abs(b - a);
}

double distance_hl_p(rP a, rP b, rP c){
	if( dot(b - a, c - a) <= 0.0 ) return abs(c - a);
	return distance_l_p(a, b, c);
}

bool dead(const UFO &u){
	return !u.alive;
}

int solve(double R, int n){
	vector<UFO> u;
	u.reserve(n);
	for(int i = 0; i < n; ++i){
		double x, y, r, v;
		scanf("%lf%lf%lf%lf", &x, &y, &r, &v);
		P z(x, y);
		u.push_back((UFO){abs(z), arg(z), r, v, true, i});
	}

	int ans = 0;
	while(!u.empty()){
		for(int i = 0; i < u.size(); ++i){
			u[i].dist -= u[i].v;
			if(u[i].alive && u[i].dist < R + EPS){
				++ans;
				u[i].alive = false;
			}
		}

		u.erase(remove_if(u.begin(), u.end(), dead), u.end());
		if(u.empty()) break;

		UFO &t = *min_element(u.begin(), u.end());
		P from = polar(R, t.arg);
		P target = polar(R + 1.0, t.arg);

		for(int i = 0; i < u.size(); ++i){
			P c = polar(u[i].dist, u[i].arg);
			if(distance_hl_p(from, target, c) < u[i].r + EPS){
				u[i].alive = false;
			}
		}
	}

	return ans;
}

int main(){
	double R;
	int N;
	while(scanf("%lf%d", &R, &N), N){
		printf("%d\n", solve(R, N));
	}
}