Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	pq.Push(start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		now := pq.Pop().(*Status)
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				//heap.Push(&pq, next)
				pq.Push(next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <cstdio>
#include <cstdlib>
#include <cmath>
#include <climits>
#include <cfloat>
#include <map>
#include <utility>
#include <set>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include <algorithm>
#include <functional>
#include <sstream>
#include <complex>
#include <stack>
#include <queue>
#include <cstring>
#include <sstream>
using namespace std;
static const double EPS = 1e-5;
typedef long long ll;
typedef pair<int,int> pi;
#define rep(i,n) for(int i=0;i<n;i++)


int dx[]={0,1,0,-1};
int dy[]={1,0,-1,0};
bool past[50][50][50][50];
int d[50][50];
int x,y;
int tx,ty,kx,ky;


main(){
	while(cin>>x>>y,x){
		cin>>tx>>ty>>kx>>ky;
		--tx;--ty;--kx;--ky;
		rep(i,x)rep(j,y)cin>>d[i][j];
		memset(past,0,sizeof(past));

		past[tx][ty][kx][ky]=1;
		queue<pair<pair<pi,pi>,int> > state;
		state.push(make_pair(make_pair(make_pair(tx,ty),make_pair(kx,ky)),0));
		
		
		bool na=true;
		
		while(!state.empty()){
			tx=state.front().first.first.first;
			ty=state.front().first.first.second;
			kx=state.front().first.second.first;
			ky=state.front().first.second.second;
			
			int time=state.front().second;
			state.pop();
			
			if(time>=100)continue;;
			if(tx==kx && ty==ky){
				na=false;
				cout<<time<<endl;
				break;
			}
			
			rep(i,4){
				int ttx=tx+dx[i],tty=ty+dy[i],
					tkx=kx-dx[i],tky=ky-dy[i];
				
				if(ttx<0 || ttx>=x || tty<0 || tty>=y || d[ttx][tty]==1){
					ttx-=dx[i];
					tty-=dy[i];
				}
				if(tkx<0 || tkx>=x || tky<0 || tky>=y || d[tkx][tky]==1){
					tkx+=dx[i];
					tky+=dy[i];
				}
				pair<pair<int,int>,pair<int,int> > next=make_pair(make_pair(ttx,tty),make_pair(tkx,tky));
				
				if(past[ttx][tty][tkx][tky])continue;
				past[ttx][tty][tkx][tky]=1;
				state.push(make_pair(next,time+1));
			}
		}
		
		if(na)puts("NA");
	}
}

C++: #include <iostream>
#include <queue>
#include <cstring>
using namespace std;


int H,W;
bool F[52][52]; //障害物
bool D[52][52][52][52]; //探索済みかの判定用
int inc_tx[4] = {1,-1,0,0};
int inc_ty[4] = {0,0,1,-1};
int inc_kx[4] = {-1,1,0,0};
int inc_ky[4] = {0,0,-1,1};

class Point{
public:
  int tx; //タカユキの座標
  int ty;
  int kx; //カズユキの座標
  int ky;
  int d; //ターン回数
  void set(int a,int b,int c,int d){
    tx = a;
    ty = b;
    kx = c;
    ky = d;
  }
};

bool is_out_of_area(int y,int x) //座標が範囲内か確認する関数
{
  return x < 1 || x > W || y < 1 || y > H || F[y][x];
}

int main(){

  while(1){

    Point p,q;
    int tx,ty,kx,ky;
    queue<Point> qa;
    cin >> W >> H;
    if(W == 0 && H == 0)
    break;
    cin >> tx >> ty >> kx >> ky;
    memset(F,1,sizeof(F));
    for(int y=1;y<=H;y++){
      for(int x=1;x<=W;x++){
        cin >> F[y][x];
      }
    }
    memset(D,1,sizeof(D));
    p.set(tx,ty,kx,ky);
    D[ty][tx][ky][kx] = 0;
    p.d = 0;
    qa.push(p);
    while(1){
      if(qa.empty()){
        cout << "NA" <<endl;
        break;
      }
      p = qa.front();
      qa.pop();
      if(p.d >= 100){
        cout << "NA" << endl;
        break;
      }
      if(p.tx == p.kx && p.ty == p.ky){
        cout << p.d << endl;
        break;
      }
      for(int i=0;i<4;i++){
        q.tx = p.tx + inc_tx[i]; q.ty = p.ty + inc_ty[i];
        q.kx = p.kx + inc_kx[i]; q.ky = p.ky + inc_ky[i];

        if(is_out_of_area(q.ty ,q.tx) == 0 || is_out_of_area(q.ky ,q.kx) == 0){
          if(is_out_of_area(q.ty ,q.tx)){
            q.ty = p.ty; q.tx = p.tx;
          }
          if(is_out_of_area(q.ky ,q.kx)){
            q.ky = p.ky; q.kx = p.kx;
          }
          if(D[q.ty][q.tx][q.ky][q.kx]){
            q.d = p.d + 1;
            qa.push(q);
            D[q.ty][q.tx][q.ky][q.kx] = 0;
          }
        }

      }
    }

  }
  return 0;
}

C++: #include<cstdio>
#include<queue>
#include<set>
using namespace std;
const int N=52;
int field[N][N];
int x,y,tx,ty,kx,ky;

struct S{
	int tx,ty,kx,ky;
	S(){}
	S(int tx,int ty,int kx,int ky):tx(tx),ty(ty),kx(kx),ky(ky){}
};
bool operator==(S l,S r){return l.tx==r.tx&&l.ty==r.ty&&l.kx==r.kx&&l.ky==r.ky;}
bool operator <(S l,S r)
{
	if(l.tx!=r.tx) return l.tx<r.tx;
	if(l.ty!=r.ty) return l.ty<r.ty;
	if(l.kx!=r.kx) return l.kx<r.kx;
	if(l.ky!=r.ky) return l.ky<r.ky;
	return 0;
}
int f(void)
{
	set<S> s;
	queue<S>q;
	S p,x(-1,-1,-1,-1),next;
	int i,r=0,dx[]={0,0,1,-1},dy[]={1,-1,0,0};
	q.push(S(tx,ty,kx,ky));
	q.push(x);
	while(q.size()>1)
	{
		p=q.front(); q.pop();
		if(p==x)
		{
			++r;
			q.push(x);
			continue;
		}
		if(p.tx==p.kx && p.ty==p.ky) return r;
		if(!s.insert(p).second )continue;

		for(i=0;i<4;++i)
		{
			next=p;
			if(field[p.ty+dy[i]][p.tx+dx[i]]==0) next.tx+=dx[i],next.ty+=dy[i];
			if(field[p.ky-dy[i]][p.kx-dx[i]]==0) next.kx-=dx[i],next.ky-=dy[i];
			q.push(next);
		}
	}
	return -1;
}

int main()
{
	int i,j,r;
	while(scanf("%d%d",&x,&y),x)
	{
		for(i=0;i<N;++i)for(j=0;j<N;++j)field[i][j]=1;
		scanf("%d%d%d%d",&tx,&ty,&kx,&ky);
		for(i=1;i<=y;++i)for(j=1;j<=x;++j)scanf("%d",&field[i][j]);
		if((r=f())>=0)printf("%d\n",r);
		else puts("NA");
	}
	return 0;
}