Go: package main

import (
	"bufio"
	"os"
	"strconv"
	"strings"
	"fmt"
)

var scanner = bufio.NewScanner(os.Stdin)

func main() {
	scanner.Scan()
	n, _ := strconv.Atoi(scanner.Text())
	for i := 0; i < n; i++ {
		scanner.Scan()
		input := strings.Split(scanner.Text(), " ")
		buf := make([]float64, len(input))
		for j := range buf {
			buf[j], _ = strconv.ParseFloat(input[j], 64)
		}
		p1 := complex(buf[0], buf[1])
		p2 := complex(buf[2], buf[3])
		p3 := complex(buf[4], buf[5])
		pk := complex(buf[6], buf[7])
		ps := complex(buf[8], buf[9])
		kin := isAtSameSide(p3, pk, []complex128{p1, p2}) &&
			isAtSameSide(p1, pk, []complex128{p2, p3}) &&
			isAtSameSide(p2, pk, []complex128{p3, p1})
		sin := isAtSameSide(p3, ps, []complex128{p1, p2}) &&
			isAtSameSide(p1, ps, []complex128{p2, p3}) &&
			isAtSameSide(p2, ps, []complex128{p3, p1})
		if (kin || sin) && !(kin && sin) {
			fmt.Println("OK")
		} else {
			fmt.Println("NG")
		}
	}
}

func isAtSameSide(a, b complex128, line []complex128) bool {
	sa := (real(line[1]) - real(line[0]))*(imag(a)-imag(line[0]))+
		(imag(line[1])-imag(line[0]))*(real(line[0])-real(a))
	sb := (real(line[1]) - real(line[0]))*(imag(b)-imag(line[0]))+
		(imag(line[1])-imag(line[0]))*(real(line[0])-real(b))
	return (sa > 0 && sb > 0) || (sa < 0 && sb < 0)
}

C++: #include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <ctime>
#include <cassert>
#include <iostream>
#include <cctype>
#include <sstream>
#include <string>
#include <list>
#include <vector>
#include <queue>
#include <set>
#include <stack>
#include <map>
#include <utility>
#include <numeric>
#include <algorithm>
#include <iterator>
#include <bitset>
#include <complex>
#include <fstream>
using namespace std;
typedef long long ll;
const double EPS = 1e-9;
typedef vector<int> vint;
typedef pair<int, int> pint;
#define rep(i, n) REP(i, 0, n)
#define ALL(v) v.begin(), v.end()
#define MSG(a) cout << #a << " " << a << endl;
#define REP(i, x, n) for(int i = x; i < n; i++)
template<class T> T RoundOff(T a){ return int(a+.5-(a<0)); }
template<class T, class C> void chmax(T& a, C b){ if(a < b) a = b; }
template<class T, class C> void chmin(T& a, C b){ if(b < a) a = b; }
template<class T, class C> pair<T, C> mp(T a, C b){ return make_pair(a, b); }

typedef complex<double> P;

// OÏ
double cross(P a, P b)
{	return a.real() * b.imag() - b.real() * a.imag();	}

// àÏ
double dot(P a, P b)
{	return a.real() * b.real() + a.imag() * b.imag();	}

// _ÆüªÌ£
double dist(P a, P b, P c)
{
	if(dot(b - a, c - a) < EPS) return abs(c - a);
	if(dot(a - b, c - b) < EPS) return abs(c - b);
	
	return abs(cross(b - a, c - a)) / abs(b - a);
}

// _ªOp`ÌÉ é©
bool isInTriangle(P p[3], P x)
{
	double S = abs(p[0] - p[1]) * dist(p[0] ,p[1], p[2]);
	
	rep(i, 3) S -= abs(p[i] - p[(i + 1) % 3]) * dist(p[i], p[(i + 1) % 3], x);
	
	return abs(S) < EPS;
}

int main()
{
    int n;
	cin >> n;
	
	
	while(n--)
	{
		P p[3];
		P k, s;
		
		rep(i, 3) cin >> p[i].real() >> p[i].imag();
		cin >> k.real() >> k.imag() >> s.real() >> s.imag();
	
		if(isInTriangle(p, k) ^ isInTriangle(p, s))
		{
			cout << "OK" << endl;
		}
		else
		{
			cout << "NG" << endl;
		}
	}
}

C++: #define _USE_MATH_DEFINES
#include<iostream>
#include<cstdio>
#include<vector>
#include<algorithm>
#include<string>
#include<cmath>
#include<list>
#include<stack>
#include<queue>
#include<cctype>
#include<iomanip>
#include<functional>
#include<numeric>
#include<map>
#include<set>
#include<complex>
#define EPS 1e-10
using namespace std;
typedef long long llong;
class Point {
public:
	int x, y;
};
int cross(Point z, Point a, Point b) {
	a.x -= z.x; a.y -= z.y;
	b.x -= z.x; b.y -= z.y;
	return a.x*b.y - a.y*b.x;
}
bool juge(Point z, Point a, Point b, Point c) {
	bool g = false, h = false;
	if (cross(z, a, b) > 0 && cross(z, b, c) > 0 && cross(z, c, a) > 0) {
		g = true;
	}
	if (cross(z, a, b) < 0 && cross(z, b, c) < 0 && cross(z, c, a) < 0) {
		h = true;
	}
	return g || h;
}
int main() {
	int n; cin >> n;
	while (n--) {
		Point p1, p2, p3, k, s;
		cin >> p1.x >> p1.y >> p2.x >> p2.y >> p3.x >> p3.y >> k.x >> k.y >> s.x >> s.y;
		bool g = juge(k, p1, p2, p3);
		bool h = juge(s, p1, p2, p3);
		if (g^h == true)cout << "OK" << endl;
		else cout << "NG" << endl;

	}
	return 0;
}

C++: #include<iostream>
#include<vector>
#include<complex>
#include<algorithm>
#include<cmath>
using namespace std;

#define EPS (1e-6)
#define EQ(a,b) (abs((a)-(b)) < EPS)
#define EQV(a,b) (EQ((a).real(),(b).real()) && EQ((a).imag(),(b).imag()))
typedef complex<double> Po;

Po unit(Po p){return p / abs(p);}
  
Po normal(Po p,int m){
  Po x;
  if(!m)x = p * Po(0,1);
  else x = p * Po(0,-1);
  return x;
}

double dot(Po x,Po y){return x.real()*y.real() + x.imag()*y.imag();}

double cross(Po x,Po y){return x.real()*y.imag() - x.imag()*y.real();}

double area(Po a,Po b,Po c){
  return abs(cross(b-a,c-a)/2);
}

double heron(Po a,Po b,Po c){
  double l1,l2,l3,s;
  l1 = abs(a-b);
  l2 = abs(b-c);
  l3 = abs(c-a);
  s = (l1+l2+l3)/2;
  return sqrt(s*(s-l1)*(s-l2)*(s-l3));
}

bool inter(Po a,Po b,Po c,Po x){
  if( heron(a,b,x) + heron(b,c,x) + heron(c,a,x) > heron(a,b,c) +EPS)return false;
  else return true;
}

class line{
 public:
  Po a,b;

  void set(Po x,Po y){
    a = x;
    b = y;
  }

  bool orth(line l){
    return EQ( dot(a-b,l.a-l.b),0.0);
  }

  bool para(line l){
    return EQ( cross(a-b,l.a-l.b),0.0);
  }

  bool on_line(Po x){
    return EQ( cross(b-a,x-a),0.0);
  }

  double line_dis(Po x){
    return abs(cross(b-a,x-a))/abs(b-a);
  }

  Po line_cp(line l){
    return a + (b-a)*cross(l.b-l.a,l.a-a) /cross(l.b-l.a,b-a);
  }

  bool on_seg(Po x){
    return (abs(a-x) + abs(x-b) < abs(a-b) + EPS);
  }

  double seg_dis(Po x){
    if(dot(b-a,x-a)<EPS)return abs(x-a);
    if(dot(a-b,x-b)<EPS)return abs(x-b);
    return abs(cross(b-a,x-a))/abs(b-a);
  }

  int is_cross(line l){
    return (cross(b-a,l.a-a) * cross(b-a,l.b-a)<EPS) && (cross(l.b-l.a,a-l.a) * cross(l.b-l.a,b-l.a) < EPS);
  }

  Po seg_cp(line l){
    double d = abs(cross(l.b-l.a,a-l.a));
    return a + (b-a)*( d / (d * abs(cross(l.b-l.a,b-l.a))));
  }
};

class polygon{
 public:
  vector<Po> v;
  int o;

  void set(void){
    v.clear();
  }

  void Vadd(Po a){
    if(!v.size())o = 0;
    else if(a.imag() < v[o].imag())o = v.size();
    v.push_back(a);
  }

  void sort(void){
    vector<double> seta;
    Po ot;
    ot.real() = 1.0;
    ot.imag() = 0.0;
    swap(v[0],v[o]);
    o = 0;
    for(int i=1;i<(int)v.size();i++){
      seta.push_back(dot(ot,v[i]-v[0]) / (abs(ot)*abs(v[i]-v[0])) );
    } 
    for(int i=1;i<(int)v.size()-1;i++){
      for(int j=i+1;j<(int)v.size();j++){
	if(seta[i-1] < seta[j-1]){
	  swap(seta[i-1],seta[j-1]);
	  swap(v[i],v[j]);
	}
      }
    }
  }

  bool inter(Po a){
    int c = 0;
    double max = 0;
    Po b;
    line l,s;
    for(int i=0;i<(int)v.size();i++)if(max < v[i].real())max = v[i].real();
    b.real() = max+1;
    b.imag() = a.imag();
    s.set(a,b);
    for(int i=0;i<(int)v.size()-1;i++){
      l.set(v[i],v[i+1]);
      if(s.is_cross(l))c++;
    }
    l.set(v[(int)v.size()-1],v[0]);
    if(s.is_cross(l))c++;
    if(c%2)return true;
    else return false;
  }
};

int main(){
  int n;
  Po p1,p2,p3,pk,ps;
  polygon tri;

  cin >> n;

  for(int i=0;i<n;i++){
    cin >> p1.real() >> p1.imag();
    cin >> p2.real() >> p2.imag();
    cin >> p3.real() >> p3.imag();
    cin >> pk.real() >> pk.imag();
    cin >> ps.real() >> ps.imag();
    /*
    tri.set();
    tri.Vadd(p1);
    tri.Vadd(p2);
    tri.Vadd(p3);
    tri.sort();
    */
    //if(tri.inter(pk) != tri.inter(ps))cout << "OK" << endl;
    if(inter(p1,p2,p3,pk) != inter(p1,p2,p3,ps) )cout << "OK" << endl;
    else cout << "NG" << endl;
  }
  
}