Go: package main

import (
	"bufio"
	"encoding/json"
	"fmt"
	"os"
	"strconv"
	"strings"
)

var (
	sc = bufio.NewScanner(os.Stdin)
)

type Color int

const (
	ColorBlack Color = iota
	ColorRed
)

var strByColor = map[Color]string{
	ColorBlack: "black",
	ColorRed:   "red",
}

func (c Color) String() string {
	return strByColor[c]
}

type Node struct {
	ID      int
	X, Y    int
	Color   Color
	NextIDs map[int]struct{}
}

func (n *Node) String() string {
	d, _ := json.Marshal(n)
	return string(d)
}

type Map struct {
	Width, Height int
	Nodes         map[int]*Node
}

func (m *Map) GetByID(id int) *Node {
	return m.Nodes[id]
}

func (m *Map) Get(x, y int) *Node {
	return m.Nodes[m.getID(x, y)]
}

func (m *Map) SetColor(x, y int, c Color) {
	m.Nodes[m.getID(x, y)].Color = c
}

func (m *Map) getID(x, y int) int {
	return x + y*m.Width
}

func (m *Map) init() {
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			id := m.getID(x, y)
			m.Nodes[id] = &Node{ID: id, X: x, Y: y}
		}
	}
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			nextIDs := map[int]struct{}{}
			if x > 1 {
				nextIDs[m.getID(x-1, y)] = struct{}{}
			}
			if x < m.Width {
				nextIDs[m.getID(x+1, y)] = struct{}{}
			}
			if y > 1 {
				nextIDs[m.getID(x, y-1)] = struct{}{}
			}
			if y < m.Height {
				nextIDs[m.getID(x, y+1)] = struct{}{}
			}
			m.Get(x, y).NextIDs = nextIDs
		}
	}
}

func NewMap(w, h int) *Map {
	m := &Map{Width: w, Height: h, Nodes: map[int]*Node{}}
	m.init()
	return m
}

type Searcher struct {
	Map        *Map
	queue      []*Node
	touchedIDs map[int]struct{}
	visitedIDs map[int]struct{}
}

func NewSearcher(m *Map) *Searcher {
	return &Searcher{
		Map:        m,
		queue:      []*Node{},
		touchedIDs: map[int]struct{}{},
		visitedIDs: map[int]struct{}{},
	}
}

func (s *Searcher) Search(start *Node) {
	s.enqueue(start)

	for {
		if len(s.queue) == 0 {
			break
		}
		for nextID := range s.dequeue().NextIDs {
			n := s.Map.GetByID(nextID)
			if n.Color == ColorRed || s.hasTouched(n) {
				continue
			}
			s.enqueue(n)
		}
	}
}

func (s *Searcher) VisitedNodeCount() int {
	return len(s.visitedIDs)
}

func (s *Searcher) hasTouched(n *Node) bool {
	_, ok := s.touchedIDs[n.ID]
	return ok
}

func (s *Searcher) enqueue(n *Node) {
	s.queue = append(s.queue, n)
	s.touchedIDs[n.ID] = struct{}{}
}

func (s *Searcher) dequeue() *Node {
	n := s.queue[0]
	s.queue = s.queue[1:]
	s.visitedIDs[n.ID] = struct{}{}
	return n
}

func main() {
	for sc.Scan() {
		if sc.Text() == "0 0" {
			break
		}
		chunks := strings.Split(sc.Text(), " ")
		w, _ := strconv.Atoi(chunks[0])
		h, _ := strconv.Atoi(chunks[1])

		m := NewMap(w, h)

		// Set colors
		var start *Node
		for y := 1; y <= h; y++ {
			sc.Scan()
			for i, c := range sc.Text() {
				switch c {
				case '.', '@':
					m.SetColor(i+1, y, ColorBlack)
					if c == '@' {
						start = m.Get(i+1, y)
					}
				case '#':
					m.SetColor(i+1, y, ColorRed)
				}
			}
		}

		// Search
		s := NewSearcher(m)
		s.Search(start)
		fmt.Println(s.VisitedNodeCount())
	}
}

C++: #include "iostream"
#include "climits"
#include "list"
#include "queue"
#include "stack"
#include "set"
#include "functional"
#include "algorithm"
#include "math.h"
#include "utility"
#include "string"
#include "map"
#include "unordered_map"
#include "iomanip"
#include "random"

using namespace std;
const long long int MOD = 1000000007;

long long int power(long long int x, long long int n, long long int M) {
	long long int tmp = 1;

	if (n > 0) {
		tmp = power(x, n / 2, M);
		if (n % 2 == 0) tmp = (tmp*tmp) % M;
		else tmp = (((tmp*tmp) % M)*x) % M;
	}
	return tmp;
}

long long int N, M, K, Q, W, H, L, R;
long long int ans;



int main() {
	ios::sync_with_stdio(false);
	cin >> W >> H;
	while (H) {
		ans = 0;
		string s[30];
		for (int i = 1; i <= H; i++) {
			cin >> s[i];
			s[i] = '#' + s[i] + '#';
		}
		for (int i = 0; i <= W + 1; i++) {
			s[0].push_back('#');
			s[H + 1].push_back('#');
		}
		int dir[5] = { 1,0,-1,0,1 };
		queue<pair<int, int> >Q;
		for (int i = 1; i <= H; i++) {
			for (int j = 1; j <= W; j++) {
				if (s[i][j] == '@') {
					Q.push({ i,j });
					s[i][j] = '#';
					ans++;
				}
			}
		}
		while (!Q.empty()) {
			//cout << "hi";
			int cy, cx;
			cy = Q.front().first;
			cx = Q.front().second;
			for (int i = 0; i < 4; i++) {
				if (s[cy + dir[i]][cx + dir[i + 1]] == '.') {
					s[cy + dir[i]][cx + dir[i + 1]] = '#';
					ans++;
					Q.push({ cy + dir[i] ,cx + dir[i + 1] });
				}
			}
			Q.pop();
		}
		cout << ans << endl;
		cin >> W >> H;
	}
	return 0;
}

C++: #include <iostream>
#include <fstream>
#include <algorithm>
#include <vector>
#include <string>
#include <functional>
#include <array>
#include <stack>
#include <queue>
#include <chrono>
#include <numeric>

#pragma warning(disable:4996)
#define REP(i,n) for(int i = 0 ; i < n ; ++i)
typedef long long Int;

using namespace std;

struct point{
	int x;
	int y;
	point(int _x, int _y) :x(_x), y(_y){}
};

char tile[20][20];
stack<point> st;

int main()
{
	cin.tie(0); ios::sync_with_stdio(false); 
	//fstream fs("input.txt");
	////////////ここから開始///////////

	
	int x(-1), y(-1);
	while (true){
		REP(i, 20)REP(j, 20)tile[i][j] = '#';
		cin >> x >> y;
		if (x == 0 && y == 0)
			break;
		//fs >> x >> y;
		REP(i, y){
			REP(j, x){
				cin >> tile[i][j];
				//fs >> tile[i][j];
			}
		}

		REP(i, y){
			REP(j, x){
				if (tile[i][j] == '@')
					st.emplace(i, j);
			}
		}

		int dx[]{0, 1, 0, -1};
		int dy[]{1, 0, -1, 0};
		int ans(1);

		while (!st.empty()){
			point now = st.top();
			st.pop();
			REP(i, 4){
				int x1 = now.x + dx[i];
				int y1 = now.y + dy[i];
				if (x1 > 19 || x1 < 0 || y1 > 19 || y1 < 0)
					continue;

				if (tile[x1][y1] == '.'){
					st.emplace(x1, y1);
					tile[x1][y1] = '#';
					++ans;
				}
			}
		}

		cout << ans << endl;
	}
	return 0;
}