Go: package main

import (
	"container/heap"
	"fmt"
	"runtime"
)

type Node struct {
	NowPosition          int
	DiscountTicketTCount int
	Amount               int
}

type PriorityQueueNode []*Node

func (pq PriorityQueueNode) Len() int {
	return len(pq)
}

func (pq PriorityQueueNode) Less(i, j int) bool {
	return pq[i].Amount < pq[j].Amount
}

func (pq PriorityQueueNode) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PriorityQueueNode) Push(node interface{}) {
	*pq = append(*pq, node.(*Node))
}

func (pq *PriorityQueueNode) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

type Point struct {
	NextPoint int
	Fee       int
}

type Memo struct {
	NowPoint             int
	DiscountTicketTCount int
}

func main() {
	var c, n, m, s, d int
	var a, b, f int

	for {
		fmt.Scan(&c, &n, &m, &s, &d)
		if c == 0 && n == 0 && m == 0 && s == 0 && d == 0 {
			break
		}
		s--
		d--
		pointMap := make([][]Point, n)
		for i := 0; i < n; i++ {
			pointMap[i] = make([]Point, 0, n)
		}
		for i := 0; i < m; i++ {
			fmt.Scan(&a, &b, &f)
			a--
			b--
			pointMap[a] = append(pointMap[a], Point{NextPoint: b, Fee: f})
			pointMap[b] = append(pointMap[b], Point{NextPoint: a, Fee: f})
		}
		pq := make(PriorityQueueNode, 0, m)
		start := Node{NowPosition: s, DiscountTicketTCount: c, Amount: 0}
		heap.Push(&pq, &start)
		memo := make(map[Memo]struct{})
		for len(pq) != 0 {
			now := heap.Pop(&pq).(*Node)
			if now.NowPosition == d {
				fmt.Println(now.Amount)
				break
			}
			memo[Memo{NowPoint: now.NowPosition, DiscountTicketTCount: now.DiscountTicketTCount}] = struct{}{}
			for _, v := range pointMap[now.NowPosition] {
				next := &Node{v.NextPoint, now.DiscountTicketTCount, now.Amount + v.Fee}
				if _, ok := memo[Memo{NowPoint: v.NextPoint, DiscountTicketTCount: now.DiscountTicketTCount}]; !ok {
					heap.Push(&pq, next)
				}
				if now.DiscountTicketTCount > 0 {
					next = &Node{v.NextPoint, now.DiscountTicketTCount - 1, now.Amount + v.Fee/2}
					if _, ok := memo[Memo{NowPoint: v.NextPoint, DiscountTicketTCount: now.DiscountTicketTCount}]; !ok {
						heap.Push(&pq, next)
					}
				}
			}
		}
		runtime.GC()
	}
}

C++: #include<bits/stdc++.h>
using namespace std;

typedef long long int ll;
typedef pair<int, int> pii;
typedef vector<int> vi;
typedef vector<pair<int, int> > vii;
#define rrep(i, m, n) for(int (i)=(m); (i)<(n);  (i)++)
#define erep(i, m, n) for(int (i)=(m); (i)<=(n); (i)++)
#define  rep(i, n)    for(int (i)=0; (i)<(n);  (i)++)
#define rrev(i, m, n) for(int (i)=(n)-1; (i)>=(m); (i)--)
#define erev(i, m, n) for(int (i)=(n); (i)>=(m); (i)--)
#define  rev(i, n)    for(int (i)=(n)-1; (i)>=0; (i)--)
#define vrep(i, c)    for(__typeof((c).begin())i=(c).begin(); i!=(c).end(); i++)
#define  ALL(v)       (v).begin(), (v).end()
#define pb            push_back
template<class T, class S> inline pair<T, S> mp(const T x, const S y){ return make_pair(x, y); }
template<class T, class S> inline bool minup(T& m, const S x){ return m>(T)x ? (m=(T)x, true) : false; }
template<class T, class S> inline bool maxup(T& m, const S x){ return m<(T)x ? (m=(T)x, true) : false; }

static const int    INF = 1000000000;
static const ll     MOD = 1000000007LL;
static const double EPS = 1E-10;

const int MAX_N = 111;
const int MAX_C = 22;
int c, n, m, s, d;
int t, u, f;
struct Edge{int from, to, cost;};
vector<Edge> g[MAX_N];
int l[MAX_N][MAX_C];

int main()
{
  while(cin >> c >> n >> m >> s >> d, c){
    rep(i, n) g[i].clear();
    rep(i, n) rep(j, c) l[i][j] = INF;

    rep(i, m){
      cin >> t >> u >> f;
      g[t - 1].pb((Edge){t - 1, u - 1, f});
      g[u - 1].pb((Edge){u - 1, t - 1, f});
    }

    priority_queue<vi, vector<vi>, greater<vi> > que;
    vi tmp(3);
    tmp[0] = 0;       // ?????¢
    tmp[1] = c;       // ?????°
    tmp[2] = s -  1;  // ??´???
    l[s - 1][c] = 0;
    que.push(tmp);
    while(!que.empty()){
      vi p = que.top();  que.pop();
      int ti = p[1];
      int v = p[2];
      if(l[v][ti] < p[0]) continue;

      vrep(w, g[v]){
        Edge& e = *w;
        if(l[e.to][ti] > l[v][ti] + e.cost){
          l[e.to][ti] = l[v][ti] + e.cost;
          tmp[0] = l[e.to][ti];
          tmp[1] = c;
          tmp[2] = e.to;
          que.push(tmp);
        }
      }

      if(c > 0) vrep(w, g[v]){
          Edge& e = *w;
          if(l[e.to][ti - 1] > l[v][ti] + e.cost / 2){
            l[e.to][ti - 1] = l[v][ti] + e.cost / 2;
            tmp[0] = l[e.to][ti - 1];
            tmp[1] = c - 1;
            tmp[2] = e.to;
            que.push(tmp);
          }
        }
    }

    int res = INF;
    rep(i, c) minup(res, l[d - 1][i]);
    cout << res << endl;
  }

  return 0;
}

C++: #include <iostream>
#include <string>
#include <vector>
#include <queue>

using namespace std;

#define loop(i,a,b) for(int i=(a); i<(int)(b); i++)
#define rep(i,b) loop(i,0,b)

struct edge {
    int to, cost;
};

struct state {
    int v, d, rest;
    bool operator<(const state& s)const{
        return d>s.d;
    }
};

int dijk(int s, int g, const vector<vector<edge>>& G, int c){

    vector<vector<int>> d(G.size(), vector<int>(c+1,1000000000));
    d[s][0] = 0;

    priority_queue<state> q;
    q.push({ s, 0, c });

    //vector<vector<bool>> vis(G.size(), vector<bool>(c + 1, false));

    while (q.size()){
        state sta = q.top();
        q.pop();

        int v = sta.v;

        int rest = sta.rest;
/*
        if (vis[v][rest]) continue;
        vis[v][rest] = true;*/

        rep(i, G[v].size()){

            int to = G[v][i].to;
            int cost = G[v][i].cost;

            if (d[to][rest] > sta.d + cost){

                d[to][rest] = sta.d + cost;
                q.push({ to, sta.d + cost, rest });
            }

            if (d[to][rest] > sta.d + cost / 2 && rest != 0){

                d[to][rest] = sta.d + cost / 2;
                q.push({ to, sta.d + cost / 2, rest - 1 });
            }
        }
    }
    int ans = 1 << 30;
    rep(j, d[0].size())if (d[g][j] != 1000000000){
        ans = min(ans, d[g][j]);
    }
    return ans;
}

int main(){
    while (1){
        int c, V, E, s, d;
        cin >> c >> V >> E >> s >> d;
        if (c == 0) break;
        vector<vector<edge>> G(V);
        s--; d--;
        rep(i, E){
            int a, b, c;
            cin >> a >> b >> c;
            a--; b--;
            G[a].push_back({ b, c });
            G[b].push_back({ a, c });
        }
        cout << dijk(s, d, G, c) << endl;
    }
}