Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for len(pq) > 0 {
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}

		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn++
			if next.Turn <= 100 {
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <iostream>
#include <queue>
#include <cstring>
using namespace std;

int field[50][50];
bool visit[50][50][50][50];

const int dx[] = {+1, 0,-1, 0};
const int dy[] = { 0,+1, 0,-1};

int main()
{
	int w,h,ax,ay,bx,by;

	while(cin >> w >> h, w||h)
	{
		cin >> ax >> ay;
		cin >> bx >> by;

		for(int y=0; y<h; y++)
		for(int x=0; x<w; x++)
		{
			cin >> field[y][x];
		}
		memset(visit,0,sizeof(visit));

		int cnt=0;
		bool flag=false;
		queue<int> q;
		q.push(ax-1);
		q.push(ay-1);
		q.push(bx-1);
		q.push(by-1);
		while(!q.empty())
		{
			int len=q.size()/4;
			for(int l=0; l<len; l++)
			{
				ax=q.front(); q.pop();
				ay=q.front(); q.pop();
				bx=q.front(); q.pop();
				by=q.front(); q.pop();

				if(ax==bx && ay==by)
				{
					flag=true;
					break;
				}
				visit[ax][ay][bx][by] = 1;

				for(int d=0; d<4; d++)
				{
					int px = ax+dx[d];
					int py = ay+dy[d];
					int qx = bx-dx[d];
					int qy = by-dy[d];

					if(px<0 || w<=px || py<0 || h<=py) { px=ax; py=ay; }
					if(qx<0 || w<=qx || qy<0 || h<=qy) { qx=bx; qy=by; }
					if(field[py][px]) { px=ax; py=ay; }
					if(field[qy][qx]) { qx=bx; qy=by; }

					if(!visit[px][py][qx][qy])
					{
						q.push(px);
						q.push(py);
						q.push(qx);
						q.push(qy);
					}
				}
			}

			if(flag) break;
			if(++cnt>=100) break;
		}

		if(flag)
		{
			cout << cnt << endl;
		}
		else
		{
			cout << "NA" << endl;
		}
	}

}

C++: #include <iostream>
#include <fstream>
#include <algorithm>
#include <cassert>
#include <cctype>
#include <cmath>
#include <complex>
#include <cstdio>
#include <map>
#include <queue>
#include <set>
#include <stack>
#include <string>
#include <vector>
using namespace std;

#define INF 1e9
#define rep(i,n) for(int i=0;i<n;i++)

struct C{
	int tx,ty,kx,ky;
	C(int tx,int ty,int kx,int ky):
	tx(tx),ty(ty),kx(kx),ky(ky) {}
};

int X,Y,tx,ty,kx,ky,m[51][51],dx[]={1,0,-1,0},dy[]={0,1,0,-1},d[51][51][51][51];

int bfs(int tx,int ty,int kx,int ky){
	queue<C> q;
	rep(i,X)rep(j,Y)rep(k,X)rep(l,Y)d[i][j][k][l]=INF;
	q.push(C(tx,ty,kx,ky));
	d[tx][ty][kx][ky]=0;
	while(!q.empty()){
		C c=q.front();q.pop();
		if(d[c.tx][c.ty][c.kx][c.ky]==100)return -1;
		if(c.tx==c.kx&&c.ty==c.ky)return d[c.tx][c.ty][c.kx][c.ky];
		rep(i,4){
			int ntx=c.tx+dx[i],nty=c.ty+dy[i],nkx=c.kx-dx[i],nky=c.ky-dy[i];
			if(ntx<0||ntx>=X||nty<0||nty>=Y||m[nty][ntx]){ntx=c.tx;nty=c.ty;}
			if(nkx<0||nkx>=X||nky<0||nky>=Y||m[nky][nkx]){nkx=c.kx;nky=c.ky;}
			if(d[ntx][nty][nkx][nky]==INF){
				q.push(C(ntx,nty,nkx,nky));
				d[ntx][nty][nkx][nky]=d[c.tx][c.ty][c.kx][c.ky]+1;
			}
		}
	}
	return -1;
}

int main(){
	while(cin>>X>>Y&&X){
		cin>>tx>>ty>>kx>>ky;
		tx--;ty--;kx--;ky--;
		rep(i,Y)rep(j,X)cin>>m[i][j];
		int ans=bfs(tx,ty,kx,ky);
		if(ans>=0)cout<<ans<<endl;
		else cout<<"NA"<<endl;
	}
}

C++: #include<iostream>
#include<queue>
using namespace std;

const int INF =100000000;

class Point{
public:
  int tx;
  int ty;
  int kx;
  int ky;
};

int main(){
  int N,M;
  while(cin>>N>>M,N || M){
      int o_tx,o_ty;
      int o_kx,o_ky;
      cin>>o_tx>>o_ty;
      cin>>o_kx>>o_ky;
      int F[52][52];
      for(int y=0;y<=N+1;y++){
        for(int x=0;x<=M+1;x++){
          F[y][x]=1;
        }
      }

      for(int y=1;y<=N;y++){
        for(int x=1;x<=M;x++){
          cin>>F[y][x];
        }
      }

      int D[52][52];
      for(int y=1;y<=N;y++){
        for(int x=1;x<=M;x++){
          D[y][x]=INF;
        }
      }
      bool same_pos[52][52][52][52];
      for(int i=1;i<=N;i++){
        for(int j=1;j<=M;j++){
          for(int k=1;k<=N;k++){
            for(int q=1;q<=M;q++){
              same_pos[i][j][k][q]=false;
            }
          }
        }
      }
      queue<Point> que;
      Point p;
      p.tx=o_tx;p.ty=o_ty;
      p.kx=o_kx;p.ky=o_ky;
      que.push(p);
      D[p.ty][p.tx]=0;

      while(!que.empty()){
        p=que.front();que.pop();
        if(same_pos[p.ty][p.tx][p.ky][p.kx])continue;
        same_pos[p.ty][p.tx][p.ky][p.kx]=true;
        if(D[p.ty][p.tx]==100)break;
        if(p.tx==p.kx&&p.ty==p.ky){
          cout<<D[p.ty][p.tx]<<endl;
          break;
        }
        if(F[p.ty-1][p.tx]!=1 || F[p.ky+1][p.kx]!=1){
          Point q;
          if(F[p.ty-1][p.ty]!=1){
            q.tx=p.tx;q.ty=p.ty-1;
          }
          if(F[p.ky+1][p.kx]!=1){
            q.kx=p.kx;q.ky=p.ky+1;
          }
          que.push(q);
          D[q.ty][q.tx]=D[p.ty][p.tx]+1;

        }
        if(F[p.ty+1][p.tx]!=1 || F[p.ky-1][p.kx]!=1){
          Point q;
          if(F[p.ty+1][p.tx]!=1){
            q.tx=p.tx;q.ty=p.ty+1;
          }
          if(F[p.ky-1][p.kx]!=1){
            q.kx=p.kx;q.ky=p.ky-1;
          }
          que.push(q);
          D[q.ty][q.tx]=D[p.ty][p.tx]+1;
        }
        if(F[p.ty][p.tx-1]!=1 || F[p.ky][p.kx+1]!=1){
          Point q;
          if(F[p.ty][p.tx-1]!=1){
            q.tx=p.tx-1;q.ty=p.ty;
          }
          if(F[p.ky][p.kx+1]!=1){
            q.kx=p.kx+1;q.ky=p.ky;
          }
          que.push(q);
          D[q.ty][q.tx]=D[p.ty][p.tx]+1;
        }
        if(F[p.ty][p.tx+1]!=1 || F[p.ky][p.kx-1]!=1){
          Point q;
          if(F[p.ty][p.tx+1]!=1){
            q.tx=p.tx+1;q.ty=p.ty;
          }
          if(F[p.ky][p.kx-1]!=1){
            q.kx=p.kx-1;q.ky=p.ky;
          }
          que.push(q);
          D[q.ty][q.tx]=D[p.ty][p.tx]+1;
        }
      }
      if(p.tx!=p.kx || p.ty!=p.ky){
        cout<<"NA"<<endl;
      }
    }
  return 0;
}