Go: package main

import (
	"container/heap"
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]struct{}, 0)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		if now.Person.Distance() == 0 {
			fmt.Println(now.Turn)
			return
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = struct{}{}
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100-1 {
				heap.Push(&pq, next)
			}
		}
	}
	fmt.Println("NA")
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<iostream>
#include<queue>
using namespace std;
const int N = 50;
#define dx(y, x) field[(y) + 5][(x) + 5]
#define dy(a, b, c, d) move[(a) + 5][(b) + 5][(c) + 5][(d) + 5]
#define FOR(a, b) for (int (a) = 0; (a) < (int)(b); ++(a))

int field[N + 25][N + 25] = {false};
bool move[N + 25][N + 25][N + 25][N + 25];

class C{
    public:
        int ty, tx, ky, kx, step;
        C(int tty, int ttx, int kky, int kkx, int s);
};

C::C(int tty, int ttx, int kky, int kkx, int s){
    ty = tty;
    tx = ttx;
    ky = kky;
    kx = kkx;
    step = s;
}

int main(){

    int w, h, stx, sty, skx, sky;
    while(cin >>w >>h){
        if(w == 0 && h == 0) break;

        FOR(i, (N + 25)){
            FOR(j, (N + 25)){
                field[i][j] = -1;
            }
        }

        cin >>stx >>sty >>skx >>sky;
        --stx; --sty; --skx; --sky;

        FOR(i, h){
            FOR(j, w){
                cin >>dx(i, j);
            }
        }

        queue<C> qu;
        C cls(sty, stx, sky, skx, 0);
        qu.push(cls);
        dy(sty, stx, sky, skx) = true;

        int cnt = 0;
        bool endFlg = false;
        int mx[] = {0, 1, 0, -1};
        int my[] = {-1, 0, 1, 0};

        while(!qu.empty()){
            C now = qu.front(); qu.pop();

            if(now.step >= 100) break;
            if(now.ty == now.ky && now.tx == now.kx){
                endFlg = true;
                cout <<now.step <<endl;
                break;
            }

            FOR(i, 4){
                FOR(j, 4){
                    int nty = now.ty + my[i];
                    int ntx = now.tx + mx[i];
                    int nky = now.ky + (my[i] * -1);
                    int nkx = now.kx + (mx[i] * -1);
                    if(!dy(nty, ntx, nky, nkx) && !(dx(nty, ntx) == 1 && dx(nky, nkx) == 1) && dx(nty, ntx) != -1 && dx(nky, nkx) != -1){

                        if(dx(nty, ntx) == 1){
                            nty = now.ty; ntx = now.tx;
                        }
                        if(dx(nky, nkx) == 1){
                            nky = now.ky; nkx = now.kx;
                        }
                        if(dy(nty, ntx, nky, nkx)) continue;

                        C tmp2(nty, ntx, nky, nkx, now.step + 1);
                        qu.push(tmp2);
                        dy(nty, ntx, nky, nkx) = true;
                    }
                }
            }
        }

        if(!endFlg) cout <<"NA" <<endl;
    }
    return 0;
}

C++: #include <cstdio>
#include <cstdlib>
#include <cmath>
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <utility>
#include <set>
#include <map>
#include <stack>
#include <queue>
#include <functional>
#include <sstream>

using namespace std;

#define fst first
#define scd second
#define pb push_back
#define mp make_pair
#define chmin(a,b) a=min(a,b)
#define chmax(a,b) a=max(a,b)
#define rep(i,x) for(int i=0;i<(int)x;++i)
#define rep1(i,x) for(int i=1;i<=(int)x;++i)
#define rrep(i,x) for(int i=(int)x-1;i>=0;--i)
#define rrep1(i,x) for(int i=(int)x;i>=1;--i)
#define repf(i,a,x) for(int i=a;i<(int)x;++i)
#define repf1(i,a,x) for(int i=a;i<=(int)x;++i)
#define all(a) a.begin(),a.end()
#define rall(a) a.rbegin(),a.rend()

template<typename T> T get(){T a;cin >> a;return a;}
template<typename T> T rev(T & a){reverse(all(a));return a;}

typedef long long ll;
typedef vector<int> vi;
typedef pair<int, int> pii;

const int inf = 1e9;
const ll linf = 1e18;

class P {
public:
    int x, y;
    P () {
        x = y = 0;
    };
    P (int x0,int y0) {
        x=x0,y=y0;
    };
};

int dx[4] = {-1, 0, 0, 1}, dy[4] = {0, -1, 1, 0};

int d[52][52];
int memo[52][52][52][52];
bool used[52][52][52][52];

int main()
{
    ios::sync_with_stdio(false);
    cin.tie(0);

    int X, Y;
    while (cin >> X >> Y, X || Y) {
        int tx, ty; cin >> tx >> ty;
        int kx, ky; cin >> kx >> ky;
        fill(d[0], d[Y+2], 1);
        rep1(i, Y) rep1(j, X) cin >> d[i][j];

        queue<pair<P, P> > q;

        q.push(mp(P(tx, ty), P(kx, ky)));
        memo[ty][tx][ky][kx] = 0;

        int cnt = 1;

        while (q.size()) {
            if (cnt > 100) {
                break;
            }

            queue<pair<P, P> > Q;

            while (q.size()) {
                pair<P, P> r = q.front(); q.pop();
                P f = r.fst, s = r.scd;

                if (used[f.y][f.x][s.y][s.x]) continue;
                used[f.y][f.x][s.y][s.x] = true;

                if (f.x == s.x && f.y == s.y) {
                    cout << memo[f.y][f.x][s.y][s.x] << endl;
                    goto nxt;
                }

                rep(i, 4) {
                    int nfx = f.x + dx[i], nfy = f.y + dy[i];
                    int nsx = s.x - dx[i], nsy = s.y - dy[i];
                    if (d[nfy][nfx] == 1) nfx -= dx[i], nfy -= dy[i];
                    if (d[nsy][nsx] == 1) nsx += dx[i], nsy += dy[i];
                    memo[nfy][nfx][nsy][nsx] = cnt;
                    Q.push(mp(P(nfx, nfy), P(nsx, nsy)));
                }
            }

            while (Q.size()) {
                q.push(Q.front()); Q.pop();
            }

            cnt++;
        }

        cout << "NA" << endl;

nxt:;
    }
}