Go: package main

import (
	"fmt"
	"math"
	"container/heap"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	//pq.Push(start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				heap.Push(&pq, next)
				//pq.Push(next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <iostream>
#include <queue>
#include <functional>
#include <algorithm>
using namespace std;

const int INF = 100;
const int MAX = 50;
const int dx[] = {-1, 0, 1, 0}, dy[] = {0, 1, 0, -1};
int field[MAX][MAX], cost[MAX][MAX][MAX][MAX];

typedef pair<int, int> P;
typedef pair<P, P> Q;
typedef pair<int, Q> S;

bool check(int x, int y, int w, int h)
{
    return(x >= 0 && x < w && y >= 0 && y < h && field[y][x] == 0);
}

int main()
{
    int w, h, tx, ty, kx, ky;
    while(cin >> w >> h && w) {

        cin >> tx >> ty >> kx >> ky;
        for(int i = 0; i < h; i++) {
            for(int j = 0; j < w; j++) {
                cin >> field[i][j];
                for(int k = 0; k < h; k++) 
                    for(int l = 0; l < w; l++)
                        cost[i][j][k][l] = INF;
            }
        }

        queue<S> que;
        int min = INF;
        que.push(S(0, Q( P(tx - 1, ty - 1), P(kx - 1, ky - 1))));
        //cost[tx][ty][kx][ky] = 0;
        while(!que.empty()) {
            S s = que.front(); que.pop();
            int x1, y1, x2, y2, step;
            step = s.first;
            x1 = s.second.first.first;
            y1 = s.second.first.second;
            x2 = s.second.second.first;
            y2 = s.second.second.second;
            
            cost[x1][y1][x2][y2] = step;

            if(x1 == x2 && y1 == y2) {
                min = step;
                break;
            }

            for(int k = 0; k < 4; k++) {
                int nx1, ny1, nx2, ny2;
                nx1 = x1 + dx[k];
                ny1 = y1 + dy[k];
                nx2 = x2 - dx[k];
                ny2 = y2 - dy[k];
                if(!check(nx1, ny1, w, h) || ! check(nx2, ny2, w, h) || cost[nx1][ny1][nx2][ny2] <= step + 1)
                    continue;
                que.push(S(step + 1, Q(P(nx1, ny1), P(nx2, ny2))));
            }
        }
        if(min == INF)
            cout << "NA" << endl;
        else 
            cout << min << endl;
    }
    
}

C++: #include<iostream>
#define M 52
#include<queue>
#include<cstring>
using namespace std;
struct P{
	int ax,ay,bx,by,cost;
	P(){}
	P(int h,int j,int k,int l,int co):
	ax(h),ay(j),bx(k),by(l),cost(co){}
};
int main(){
	bool s[M][M],d[M][M][M][M],u;
	int w,h,tx,ty,kx,ky,dx[]={1,-1,0,0},dy[]={0,0,-1,1};
	while(cin>>w>>h,w||h){
		cin>>tx>>ty;tx--;ty--;
		cin>>kx>>ky;kx--;ky--;
		for(int i=0;i<h;i++)
			for(int j=0;j<w;j++)
				cin>>s[i][j];
		queue<P> que;
		memset(d,0,sizeof(d));
		d[tx][ty][kx][ky]=1;
		que.push(P(tx,ty,kx,ky,0));
		u=true;
		while(!que.empty()){
			P p=que.front();
			que.pop();
			if(p.cost>=100)
				break;
			if(p.ax==p.bx&&p.ay==p.by){
				cout<<p.cost<<endl;
				u=false;
				break;
			}
			int ntx,nty,nkx,nky;
			for(int i=0;i<4;i++){
				ntx=p.ax+dx[i];
				nty=p.ay+dy[i];
				nkx=p.bx-dx[i];
				nky=p.by-dy[i];
				if(!(ntx>=0&&ntx<w&&nty>=0&&nty<h)||s[nty][ntx]==1){
					ntx=p.ax;nty=p.ay;
				}
				if(!(nkx>=0&&nkx<w&&nky>=0&&nky<h)||s[nky][nkx]==1){
					nkx=p.bx;nky=p.by;
				}
				if(d[ntx][nty][nkx][nky]!=1)
					que.push(P(ntx,nty,nkx,nky,p.cost+1));
				d[ntx][nty][nkx][nky]=1;
			}
		}
		if(u)
		cout<<"NA"<<endl;
	}
	return 0;
}

C++: #include<stdio.h>
#include<iostream>
#include<queue>
#include<string.h>
using namespace std;
struct PP{
	int kx;
	int ky;
	int tx;
	int ty;
	int Z;
};
int A[50][50][50][50];
int main(){
	PP S;
	queue<PP> P;
	int  w,h;
	int d=0,i=0,j=0,l=-1,D[52][52];
	int tx[4]={ 1, 0,-1,0 };       
	int kx[4]={-1, 0, 1,0 };
	int ty[4]={ 0, 1, 0,-1 };
	int ky[4]={ 0, -1, 0,1};
	scanf("%d %d",&w,&h);
	while(w!=0&&h!=0){
	memset(A,0,sizeof(A));
		for(i=0;i<=h+1;i++){
		for(j=0;j<=w+1;j++){
		D[i][j]=1;
		}
	}

	scanf("%d %d",&S.tx,&S.ty);
	scanf("%d %d",&S.kx,&S.ky);
	for(i=1;i<=h;i++){
		for(j=1;j<=w;j++){
		scanf("%d",&D[i][j]);
		}
	}
	S.Z=0;
	P.push(S);
		if(S.tx==S.kx&&S.ty==S.ky){
			d=-1;
			printf("%d\n",S.Z);
		}
	while(d!=-1){
		l++;
		if(l==4){
		l=0;
		S=P.front();
		P.pop();
		if(P.empty()){
			printf("NA\n");
		break;
		}
		}
		S=P.front();
		
		S.tx=S.tx+tx[l];
		S.ty=S.ty+ty[l];
		S.kx=S.kx+kx[l];
		S.ky=S.ky+ky[l];
		if(A[S.tx][S.ty][S.kx][S.ky]==1){
			continue;
		}
		A[S.tx][S.ty][S.kx][S.ky]=1;

		if(D[S.tx][S.ty]==1){
		S.tx=S.tx-tx[l];
		S.ty=S.ty-ty[l];
		}
		if(D[S.kx][S.ky]==1){
		S.kx=S.kx-kx[l];
		S.ky=S.ky-ky[l];
		}
		S.Z++;
		P.push(S);
		if(S.tx==S.kx&&S.ty==S.ky){
			printf("%d\n",S.Z);
			break;
		}	
		if(S.Z==100){
			printf("NA\n");
		break;
		}
	
		
	}
	while(!P.empty()){
	P.pop();
	}
	l=-1;
	scanf("%d %d",&w,&h);
	}	
	return 0;

}