Go: package main

import (
	"bufio"
	"encoding/json"
	"fmt"
	"os"
	"strconv"
	"strings"
)

var (
	sc = bufio.NewScanner(os.Stdin)
)

type Color int

const (
	ColorBlack Color = iota
	ColorRed
)

var strByColor = map[Color]string{
	ColorBlack: "black",
	ColorRed:   "red",
}

func (c Color) String() string {
	return strByColor[c]
}

type Node struct {
	ID      int
	X, Y    int
	Color   Color
	NextIDs map[int]struct{}
}

func (n *Node) String() string {
	d, _ := json.Marshal(n)
	return string(d)
}

type Map struct {
	Width, Height int
	Nodes         map[int]*Node
}

func (m *Map) GetByID(id int) *Node {
	return m.Nodes[id]
}

func (m *Map) Get(x, y int) *Node {
	return m.Nodes[m.getID(x, y)]
}

func (m *Map) SetColor(x, y int, c Color) {
	m.Nodes[m.getID(x, y)].Color = c
}

func (m *Map) getID(x, y int) int {
	return x + y*m.Width
}

func (m *Map) init() {
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			id := m.getID(x, y)
			m.Nodes[id] = &Node{ID: id, X: x, Y: y}
		}
	}
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			nextIDs := map[int]struct{}{}
			if x > 1 {
				nextIDs[m.getID(x-1, y)] = struct{}{}
			}
			if x < m.Width {
				nextIDs[m.getID(x+1, y)] = struct{}{}
			}
			if y > 1 {
				nextIDs[m.getID(x, y-1)] = struct{}{}
			}
			if y < m.Height {
				nextIDs[m.getID(x, y+1)] = struct{}{}
			}
			m.Get(x, y).NextIDs = nextIDs
		}
	}
}

func NewMap(w, h int) *Map {
	m := &Map{Width: w, Height: h, Nodes: map[int]*Node{}}
	m.init()
	return m
}

type Searcher struct {
	Map        *Map
	queue      []*Node
	touchedIDs map[int]struct{}
	visitedIDs map[int]struct{}
}

func NewSearcher(m *Map) *Searcher {
	return &Searcher{
		Map:        m,
		queue:      []*Node{},
		touchedIDs: map[int]struct{}{},
		visitedIDs: map[int]struct{}{},
	}
}

func (s *Searcher) Search(start *Node) {
	s.enqueue(start)

	for {
		if len(s.queue) == 0 {
			break
		}
		for nextID := range s.dequeue().NextIDs {
			n := s.Map.GetByID(nextID)
			if n.Color == ColorRed || s.hasTouched(n) {
				continue
			}
			s.enqueue(n)
		}
	}
}

func (s *Searcher) VisitedNodeCount() int {
	return len(s.visitedIDs)
}

func (s *Searcher) hasTouched(n *Node) bool {
	_, ok := s.touchedIDs[n.ID]
	return ok
}

func (s *Searcher) enqueue(n *Node) {
	s.queue = append(s.queue, n)
	s.touchedIDs[n.ID] = struct{}{}
}

func (s *Searcher) dequeue() *Node {
	n := s.queue[0]
	s.queue = s.queue[1:]
	s.visitedIDs[n.ID] = struct{}{}
	return n
}

func main() {
	for sc.Scan() {
		if sc.Text() == "0 0" {
			break
		}
		chunks := strings.Split(sc.Text(), " ")
		w, _ := strconv.Atoi(chunks[0])
		h, _ := strconv.Atoi(chunks[1])

		m := NewMap(w, h)

		// Set colors
		var start *Node
		for y := 1; y <= h; y++ {
			sc.Scan()
			for i, c := range sc.Text() {
				switch c {
				case '.', '@':
					m.SetColor(i+1, y, ColorBlack)
					if c == '@' {
						start = m.Get(i+1, y)
					}
				case '#':
					m.SetColor(i+1, y, ColorRed)
				}
			}
		}

		// Search
		s := NewSearcher(m)
		s.Search(start)
		fmt.Println(s.VisitedNodeCount())
	}
}

C++: #include<iostream>
#include<string>
#include<stack>
using namespace std;
int w,h;
string map[40];
int vec[4][2]={{0,1},{0,-1},{-1,0},{1,0}};

struct pos{
	pos(int X,int Y){
		x=X,y=Y;
	}
	int x,y;
};

int move(int x,int y){
	int ans=0;
	map[x][y]='#';
	stack<pos> bfs;
	bfs.push(pos(x,y));
	while(!bfs.empty()){
		pos n=bfs.top();bfs.pop();
		x=n.x;
		y=n.y;
		ans++;
		for(int i=0;i<4;i++){
			if((x+vec[i][0]>=0)&&(y+vec[i][1]>=0)&&(x+vec[i][0]<h)&&(y+vec[i][1]<w)){
				if(map[x+vec[i][0]][y+vec[i][1]]=='.'){
					map[x+vec[i][0]][y+vec[i][1]]='#';
					bfs.push(pos(x+vec[i][0],y+vec[i][1]));
				}
			}
		}
		
	}
	
	
	return ans;
}

int main(){
	while(cin>>w>>h,w){
		int fx,fy;
		for(int i=0;i<h;i++){
			cin>>map[i];
		}
		for(int i=0;i<h;i++){
			for(int j=0;j<w;j++){
				if(map[i][j]=='@'){
					fx=i;
					fy=j;
					break;
				}
			}
		}
		int ans=move(fx,fy);
		cout<<ans<<endl;
		
	}
}

C++: #include <iostream>
#include <string>
#include <vector>
#include <queue>
using namespace std;

int main() {
	int w, h, sx, sy;
	while (cin >> w >> h , w != 0 || h != 0) {
		vector<string> field = vector<string>(h);

		for (int i = 0; i < h; i++) {
			cin >> field[i];
		}
		for (int i = 0; i < h; i++) {
			for (int j = 0; j < w; j++) {
				if (field[i][j] == '@') {
					sx = j;
					sy = i;
				}
			}
		}

		int ans = 0;
		auto visited = vector<vector<bool>>(h, vector<bool>(w, false));
		queue<int> q = queue<int>();
		q.push(sy * 100 + sx);
		while (!q.empty()) {
			int x = q.front() % 100, y = q.front() / 100;
			q.pop();
			if (visited[y][x]) continue;
			ans++;
			visited[y][x] = true;
			int dx[] = {1, 0, -1, 0}, dy[] = {0, 1, 0, -1};
			for (int i = 0; i < 4; i++) {
				int nx = x + dx[i], ny = y + dy[i];
				if (nx < 0 || w <= nx || ny < 0 || h <= ny) continue;
				if (field[ny][nx] == '.' && !visited[ny][nx])
					q.push(ny * 100 + nx);
			}
		}

		cout << ans << endl;
	}
}

C++: #include <cstdio>
#include <string>
#include <iostream>
using namespace std;

const dx[] = {-1, 0, 1, 0};
const dy[] = {0, -1, 0, 1};
char tile[40][40];
int h, w;

int search(int nx, int ny)
{
	int sum = 0;
	if (ny == 0 || nx == 0 || ny == h + 1 || nx == w + 1)return (sum);
	if (tile[nx][ny] == '.' || tile[nx][ny] == '@'){
		sum++;
	}
	
	tile[nx][ny] = '#';
	
	for (int i = 0; i < 4; i++){
		if (tile[nx + dx[i]][ny + dy[i]] != '#'){
			sum += search(nx + dx[i], ny + dy[i]);
		}
	}
	return (sum);
}
		
int main()
{
	while (1){
		
		scanf("%d %d", &w, &h);
		
		if (h == 0 && w == 0)return (0);
		int mx, my;
		for (int i = 1; i <= h; i++){
			for (int j = 1; j <= w; j++){
				scanf(" %c", &tile[j][i]);
				if (tile[j][i] == '@'){
					mx = j;
					my = i;
				}
			}
		}
		printf("%d\n", search(mx, my));
	}

}

C++: #include<iostream>
#include<cstdio>
#include<vector>
#include<algorithm>
#include<queue>
using namespace std;
typedef long long ll;
//Global
int x, y;
const int MAX_N = 20;
char maze[MAX_N][MAX_N];
const int INF = 1000000;
int X, Y;//"@"???????????????
int memo[MAX_N][MAX_N];
int dx[4] = { 1,0,-1,0 };
int dy[4] = { 0,1,0,-1 };
int counter;

void bsd(int a, int b) {
	maze[b][a] = '#';
	memo[b][a] = INF;
	counter++;
	for (int i = 0; i < 4; i++) {
		int nx = a + dx[i];
		int ny = b + dy[i];
		if (memo[ny][nx] == 0 && maze[ny][nx] == '.' && 0 <= nx && nx < x && 0 <= ny && ny < y) {
			bsd(nx, ny);
		}
	}

}



//solve
//??±???????????¢?´¢??§"@"??¨???????????£?????????"."????????°????±???????
void solve()
{
	//memo????????????
	for (int i = 0; i < y; i++) {
		for (int j = 0; j < x; j++) {
			memo[i][j] = 0;
		}
	}

	//"@"??¨??£??\????????????  ??????  INF??§??????  ??????  ????????????????????£?????????????????????"."??§??????
	counter = 0;//"@"??????
	bsd(X, Y);


	cout << counter << endl;

}







//main
int main()
{
	while (true) {
		cin >> x >> y;
		if (x == 0 && y == 0)break;
		//"W"??¨"."??¨"@"?????\???
		for (int i = 0; i < y; i++) {
			for (int j = 0; j < x; j++) {
				cin >> maze[i][j];
				if (maze[i][j] == '@') {
					X = j; Y = i;//@???????????????????¨????
				}
			}
		}
		solve();
	}
    return 0;
}