Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	pq.Push(start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		now := pq.Pop().(*Status)
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				//heap.Push(&pq, next)
				pq.Push(next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<cstdio>
#include<cstring>
#include<algorithm>
using namespace std;
#define INF 1<<10

int xs[] = {0, 1, 0, -1}, ys[] = {1, 0, -1, 0};
int x, y;
int field[55][55];
short int  dp[55][55][55][55];

short int solve(int tx, int ty, int kx, int ky, int depth){
  if(depth > 3000)return INF;
  int ntx, nty, nkx, nky;
  if(dp[tx][ty][kx][ky] != -1){
    return dp[tx][ty][kx][ky];
  }
  dp[tx][ty][kx][ky] = INF;
  for(int i = 0;i < 4;i++){
    ntx = tx + xs[i];
    nty = ty + ys[i];
    nkx = kx - xs[i];
    nky = ky - ys[i];
    if(ntx < 0 || ntx >= x || nty < 0 || nty >= y || field[ntx][nty] == 1){
      ntx = tx;
      nty = ty;
    }
    if(nkx < 0 || nkx >= x || nky < 0 || nky >= y || field[nkx][nky] == 1){
      nkx = kx;
      nky = ky;
    }
    dp[tx][ty][kx][ky] = min(dp[tx][ty][kx][ky], (short int) (solve(ntx, nty, nkx, nky, depth + 1) + 1));
  }
  return dp[tx][ty][kx][ky];
}

int main(){
  int tx, ty, kx, ky;
  while(true){
    scanf("%d%d", &x, &y);
    memset(dp, -1, sizeof(dp));
    if(x == 0 && y == 0) return 0;
    scanf("%d%d", &tx, &ty);
    scanf("%d%d", &kx, &ky);
    for(int i = 0;i < y;i++){
      for(int j = 0;j < x;j++){
	scanf("%d", &field[j][i]);
	dp[j][i][j][i] = 0;
	dp[i][j][i][j] = 0;
      }
    }
    short int ans = solve(tx - 1, ty - 1, kx - 1, ky - 1, 0);
    if(ans >100)
      puts("NA");
    else
      printf("%d\n", ans);
  }
}

C++: #include <iostream>
#include <cstdio>
#include <cstdlib>
#include <time.h>
#include <math.h>
#include <vector>
#include <queue>
#include <map>
#include <set>
#include <algorithm>
#include <iterator>
#include <sstream>
#include <string>
#include <bitset>
using namespace std;
#define FOR(I,F,N) for(int I = F; I < (int)(N); I++)
#define rep(i, n) FOR(i, 0, n)
#define FIN(V) cout<<V<<endl
#define pb push_back
#define INF (1 << 30)

template<typename T>
void remove(vector<T>& vector, unsigned int index){
vector.erase(vector.begin() + index);
}

typedef pair<int, int> P;
typedef long long ll;
typedef priority_queue<int> pq;
int StrToInt(string);
string IntToStr(int);
int dx[4] = {1, -1, 0, 0};
int dy[4] = {0, 0, 1, -1};

int cost[2][101][101];
int n, m;


int main(void){
	while(cin >> n >> m, n|m){
		fill_n(**cost, 2*101*101, 10000000);
		for(int i = 0; i < n; i++){
			int a, b,c,t;
			cin >> a >> b >> c >> t;
			cost[0][a][b] = cost[0][b][a] = c;
			cost[1][a][b] = cost[1][b][a] = t;
		}
		for(int k=0;k<n;++k)for(int i=0;i<n;++i)for(int j=0;j<n;++j){
			cost[0][i][j] = min(cost[0][i][j], cost[0][i][k] + cost[0][k][j]);
			cost[1][i][j] = min(cost[1][i][j], cost[1][i][k] + cost[1][k][j]);
		}
		int k;
		cin >> k;
		rep(i, k){
			int a, b, c;
			cin >> a >> b >> c;
			cout << cost[c][a][b] << endl;
		}
	}

	return 0;
}



int StrToInt(string s){
	stringstream ss;
	ss << s;
	int val;
	ss >> val;
	return val;
}
string IntToStr(int i){
	stringstream ss;
	ss << i;
	return ss.str();
}

C++: #include<iostream>
#include<utility>
#include<queue>
#include<map>
using namespace std;
int dx[4] = { 1,0,-1,0 };
int dy[4] = { 0,1,0,-1 };
int main() {
	int W, H, tx, ty, kx, ky;
	bool d[52][52];
	map<pair<pair<int, int>, pair<int, int> >,bool> m;
	pair<pair<int, int>, pair<int, int> >num;
	pair<pair<int, int>, pair<int, int> >copy;
	while (true) {
		cin >> W >> H;
		if (W == 0)break;
		for (int i = 0; i < H+2; i++) {
			for (int j = 0; j < W+2; j++) {
				d[i][j] = 1;
			}
		}
		cin >> tx >> ty >> kx >> ky;
		for (int i = 1; i < H + 1; i++) {
			for (int j = 1; j < W + 1; j++) {
				cin >> d[j][i];
			}
		}
		num.first.first = tx;
		num.first.second = ty;
		num.second.first = kx;
		num.second.second = ky;
		queue<pair<pair<int, int>, pair<int, int> > > q;
		bool flg = true;
		q.push(num);
		int qsize = q.size();
		int loopcount = 0;
		while (!q.empty()) {
			num = q.front();
			q.pop();
			if (qsize == 0) {
				qsize = q.size()+1;
				loopcount++;
				if (loopcount >= 100) {
					cout << "NA" << endl;
					flg = false;
					break;
				}
			}
			qsize--;
			if (num.first.first == num.second.first && num.first.second == num.second.second) {
				cout << loopcount << endl;
				flg = false;
				break;
			}
			for (int i = 0; i < 4; i++) {
				copy.first.first = num.first.first+dx[i];
				copy.first.second = num.first.second+dy[i];
				if (d[copy.first.first][copy.first.second]) {
					copy.first.first -= dx[i];
					copy.first.second -= dy[i];
				}
				copy.second.first =num.second.first-dx[i];
				copy.second.second =num.second.second- dy[i];
				if (d[copy.second.first][copy.second.second]) {
					copy.second.first += dx[i];
					copy.second.second += dy[i];
				}
				if (!m[copy]) {
					m[copy] = true;
					q.push(copy);
				}
			}
		}
		if (flg) {
			cout << "NA" << endl;
		}
	}
	return 0;
}