Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	//pq.Push(start)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}

		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			if now==next {
				continue
			}
			next.Turn += 1
			if next.Turn <= 100 {
				//heap.Push(&pq, next)
				//pq.Push(next)
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <bits/stdc++.h>
#define FOR(i,a,b) for(int i=(a);i<(b);i++)
#define RFOR(i,a,b) for(int i=(b) - 1;i>=(a);i--)
#define REP(i,n) for(int i=0;i<(n);i++)
#define RREP(i,n) for(int i=n-1;i>=0;i--)

#define PB push_back
#define INF INT_MAX/3
#define ALL(a) (a).begin(),(a).end()
#define RALL(a) (a).rbegin(),(a).rend()
#define CLR(a) memset(a,0,sizeof(a))

typedef long long int ll;

using namespace std;
int dx[] = {-1,0,0,1};
int dy[] = {0,1,-1,0};
int xs,ys,tx,ty,kx,ky;


int main(){
    while(true){
	cin >> xs >> ys;
	if(xs == 0 && ys == 0) break;
	cin >> tx >> ty;
	cin >> kx >> ky;
	tx--;
	ty--;
	kx--;
	ky--;
	vector< vector<int> > map(ys,vector<int>(xs));
	REP(i,ys)REP(j,xs) cin >> map[i][j];

	queue<int> qtx;
	queue<int> qty;
	queue<int> qkx;
	queue<int> qky;
	queue<int> qn;
	vector< vector<bool> > tu(ys,vector<bool>(xs,false));
	vector< vector<bool> > ku(ys,vector<bool>(xs,false));
	int t,k;
	int ans = 10000000;
	qtx.push(tx);
	qty.push(ty);
	qkx.push(kx);
	qky.push(ky);
	qn.push(1);
	while(!qtx.empty()){
	    int x1 = qtx.front();
	    int y1 = qty.front();
	    int x2 = qkx.front();
	    int y2 = qky.front();
	    int n = qn.front();
	    if(n >= 100){
		ans = 100;
		continue;
	    }
	    qtx.pop();
	    qty.pop();
	    qkx.pop();
	    qky.pop();
	    qn.pop();
	    REP(i,4){
		int ntx = x1 + dx[i];
		int nty = y1 + dy[i];
		int nkx = x2 - dx[i];
		int nky = y2 - dy[i];
		if(ntx<0 || xs <= ntx) ntx = x1;
		if(nty<0 || ys <= nty) nty = y1;
		if(nkx<0 || xs <= nkx) nkx = x2;
		if(nky<0 || ys <= nky) nky = y2;
		if(map[nty][ntx] == 1) {
		    ntx = x1;
		    nty = y1;
		}
		if(map[nky][nkx] == 1) {
		    nkx = x2;
		    nky = y2;
		}
		if(tu[nty][ntx] && ku[nky][nkx]) continue;
		tu[nty][ntx] = true;
		ku[nky][nkx] = true;
		if(ntx==nkx&&nty==nky){
		    ans = min(ans,n);
		}
		qtx.push(ntx);
		qty.push(nty);
		qkx.push(nkx);
		qky.push(nky);
		qn.push(n+1);
	    }
	}
	if(ans>=100) cout << "NA" << endl;
	else cout << ans << endl;
    }
    return 0;
}

C++: #include<iostream>
#include<queue>

using namespace std ;

struct ST
{
	int tx ,ty ;
	int kx ,ky ;
	int cnt ;
	ST( int a ,int s ,int d ,int f ,int g ) : tx( a ) ,ty( s ) ,kx( d ) ,ky( f ) ,cnt( g ){}
} ;

int mx[ 4 ] = { 1 ,0 ,0 ,-1 } ;
int my[ 4 ] = { 0 ,1 ,-1 ,0 } ;
int map[ 50 ][ 50 ] ;

int w ,h ;
int tx ,kx ;
int ty ,ky ;

void ans()
{
	queue< ST > que ;
	bool came[ 50 ][ 50 ][ 50 ][ 50 ] = { false } ;
	que.push( ST( tx - 1 ,ty - 1 ,kx - 1 ,ky - 1 ,0 ) ) ;
	came[ tx - 1 ][ ty - 1 ][ kx - 1 ][ ky - 1 ] = true ;
	while( ! que.empty() )
	{
		ST st = que.front() ;
		if( st.tx == st.kx && st.ty == st.ky )
		{
			cout << st.cnt << endl ;
			return ;
		}
		else if( st.cnt >= 100 )
		{
			break ;
		}
		que.pop() ;
		for( int i = 0 ; i < 4 ; i++ )
		{
			int j = 3 - i ;
			tx = st.tx + mx[ i ] ;
			kx = st.kx + mx[ j ] ;
			ty = st.ty + my[ i ] ;
			ky = st.ky + my[ j ] ;
			if( tx < 0 || tx >= w || ty < 0 || ty >= h || map[ ty ][ tx ] )
			{
				tx = st.tx ;
				ty = st.ty ;
			}
			if( kx < 0 || kx >= w || ky < 0 || ky >= h || map[ ky ][ kx ] )
			{
				kx = st.kx ;
				ky = st.ky ;
			}
			if( came[ tx ][ ty ][ kx ][ ky ] == false )
			{
				que.push( ST( tx ,ty ,kx ,ky ,st.cnt + 1 ) ) ;
				came[ tx ][ ty ][ kx ][ ky ] = true ;
			}
		}
	}
	cout << "NA" << endl ;
}

int main()
{
	while( cin >> w >> h ,h )
	{
		cin >> tx >> ty ;
		cin >> kx >> ky ;
		for( int i = 0 ; i < h ; i++ )
		{
			for( int j = 0 ; j < w ; j++ )
			{
				cin >> map[ i ][ j ] ;
			}
		}
		ans() ;
	}
}