Go: package main

import (
	"container/heap"
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]struct{}, 0)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		if now.Person.Distance() == 0 {
			fmt.Println(now.Turn)
			return
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = struct{}{}
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100-1 {
				heap.Push(&pq, next)
			}
		}
	}
	fmt.Println("NA")
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <iostream>
#include <cstring>
#include <queue>
#include <map>
#define fr first
#define sc second
using namespace std;

typedef pair<int, int> iP;
typedef pair<iP, iP> iiP;
typedef pair<iiP, int> iiiP;

int w, h;
iP ts, ks;
int mas[51][51], used[51][51][51][51];
int dx[] = {1, 0, -1, 0}, dy[] = {0, 1, 0, -1};

int bfs(){
  
  memset(used, -1, sizeof(used));
  queue <iiiP> que;
  que.push(iiiP(iiP(ts, ks), 0)); used[ts.fr][ts.sc][ks.fr][ks.sc] = 0;
  while(!que.empty()){
    iiiP p = que.front(); que.pop();
    if(p.fr.fr == p.fr.sc){
      if(p.sc >= 100) return -1;
      else return p.sc;
    }
    int tx = p.fr.fr.fr, ty = p.fr.fr.sc, kx = p.fr.sc.fr, ky = p.fr.sc.sc;
    for(int i = 0; i < 4; i++){
      int ntx = tx + dx[i], nty = ty + dy[i];
      int nkx = kx - dx[i], nky = ky - dy[i];
      if(ntx >= 0 && ntx < w && nty >= 0 && nty < h && nkx >= 0 && nkx < w && nky >= 0 && nky < h && 
	 used[ntx][nty][nkx][nky] < used[tx][ty][kx][ky] + 1){
	que.push(iiiP(iiP(iP(ntx, nty), iP(nkx, nky)), p.sc + 1));
	used[ntx][nty][nkx][nky] = used[tx][ty][kx][ky] + 1;
      }
    }
  }
  return -1;

}  

int main(){
  
  while(cin >> w >> h, w||h){
    cin >> ts.fr >> ts.sc;
    cin >> ks.fr >> ks.sc;
    for(int i = 0; i < h; i++){
      for(int j = 0; j < w; j++) cin >> mas[i][j];
    }

    int ans = bfs();
    if(ans == -1) cout << "NA" << endl;
    else cout << ans << endl;
  }

}

C++: #include<iostream>
#include<queue>
using namespace std;

bool d[100][100][100][100];
int X, Y, tx, ty, kx, ky;
int dx[] = {0, 0, 1, -1}, dy[] = {1, -1, 0, 0}, mem[100][100];
int main()
{
loop:
  cin >> X >> Y;
  if(!X)
    return 0;
  cin >> tx >> ty >> kx >> ky;
  tx--; ty--; kx--; ky--;
  for(int y = 0; y < Y; y++)
  {
    for(int x = 0; x < X; x++)
    {
      int a;
      cin >> a;
      mem[y][x] = a;
    }
  }

  queue<int> q;
  q.push(tx);
  q.push(ty);
  q.push(kx);
  q.push(ky);
  q.push(0);
  while(!q.empty())
  {
    int x1 = q.front(); q.pop();
    int y1 = q.front(); q.pop();
    int x2 = q.front(); q.pop();
    int y2 = q.front(); q.pop();
    int n = q.front(); q.pop();
    
    if(n == 100)
    {
      cout << "NA" << endl;
      break;
    }
    
    if(y1 == y2 && x1 == x2)
    {
      cout << n << endl;
      goto loop;
    }

    d[x1][y1][x2][y2] = true;
    for(int i = 0; i < 4; i++)
    {
      int tx1 = x1 + dx[i];
      int ty1 = y1 + dy[i];
      int tx2 = x2 - dx[i];
      int ty2 = y2 - dy[i];

      if(ty1 < 0 || ty1 >= Y || tx1 < 0 || tx1 >= X || mem[ty1][tx1] == 1)
      {
        tx1 = x1;
        ty1 = y1;
      }
      if(ty2 < 0 || ty2 >= Y || tx2 < 0 || tx2 >= X || mem[ty2][tx2] == 1)
      {
        tx2 = x2;
        ty2 = y2;
      }

      if(d[tx1][ty1][tx2][ty2])
        continue;

      q.push(tx1);
      q.push(ty1);
      q.push(tx2);
      q.push(ty2);
      q.push(n + 1);
    }
  }
  cout << "NA" << endl;
  goto loop;
}

C++: #include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>
#include <climits>
#include <cfloat>
#include <ctime>
#include <map>
#include <utility>
#include <set>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include <algorithm>
#include <functional>
#include <sstream>
#include <complex>
#include <stack>
#include <queue>
#include <numeric>

using namespace std;

#ifdef _MSC_VER
#define __typeof__ decltype

template <class T>
int __builtin_popcount(T n) { return n ? 1 + __builtin_popcount(n & (n - 1)) : 0; }
#endif

#define foreach(it, c) for (__typeof__((c).begin()) it=(c).begin(); it != (c).end(); ++it)
#define all(c) (c).begin(), (c).end()
#define rall(c) (c).rbegin(), (c).rend()
#define popcount __builtin_popcount

const double EPS = 1e-8;
typedef long long ll;
typedef pair<int, int> pint;


int X, Y, depa[50][50];
int dx[] = { 0, 1, 0, -1 };
int dy[] = { 1, 0, -1, 0 };
void move(int x, int y, int dir, int* nx, int* ny)
{
	int tx = x + dx[dir];
	int ty = y + dy[dir];
	if (tx >= 0 && ty >= 0 && tx < X && ty < Y
		&& depa[ty][tx] == 0
		)
	{
		*nx = tx;
		*ny = ty;
	}
	else
	{
		*nx = x;
		*ny = y;
	}
}
ll enc(int tx, int ty, int kx, int ky)
{
	return tx | ty << 7 | kx << 7*2 | ky << 7*3;
}
void dec(ll e, int* tx, int* ty, int* kx, int* ky)
{
	const int mask = (1 << 7) - 1;
	*tx = e & mask;
	*ty = e >> 7 & mask;
	*kx = e >> 7*2 & mask;
	*ky = e >> 7*3 & mask;
}

int main()
{
	while (scanf("%d%d", &X, &Y), X|Y)
	{
		int tx, ty, kx, ky;
		scanf("%d%d%d%d", &tx, &ty, &kx, &ky);
		for (int i = 0; i < Y; ++i)
			for (int j = 0; j < X; ++j)
				scanf("%d", &depa[i][j]);

		queue<ll> q;
		map<ll, int> memo;
		q.push(enc(tx, ty, kx, ky));
		memo[enc(tx, ty, kx, ky)] = 0;
		int res = -1;
		while (!q.empty())
		{
			ll e = q.front(); q.pop();
			int time = memo[e];

			dec(e, &tx, &ty, &kx, &ky);
			if (tx == kx && ty == ky)
			{
				res = time;
				break;
			}

			if (time >= 99)
				continue;

			for (int i = 0; i < 4; ++i)
			{
				int ttx, tty, kkx, kky;
				move(tx, ty, i, &ttx, &tty);
				move(kx, ky, (i+2)%4, &kkx, &kky);

				int en = enc(ttx, tty, kkx, kky);
				if (!memo.count(en))
				{
					memo[en] = time + 1;
					q.push(en);
				}
			}
		}
		if (res != -1)
			printf("%d\n", res);
		else
			puts("NA");
	}

	return 0;
}