Go: package main

import (
	"container/heap"
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)

	heap.Push(&pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]struct{}, 0)
	for pq.Len() > 0 {
		heap.Init(&pq)
		now := heap.Pop(&pq).(*Status)
		if now.Person.Distance() == 0 {
			fmt.Println(now.Turn)
			return
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = struct{}{}
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				heap.Push(&pq, next)
			}
		}
	}
	fmt.Println("NA")
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: //1.includes
#include<iostream>
#include<queue>
#include<tuple>
#include<algorithm>
using namespace std;
//2.defines
#define MAX_N 60
#define INF 1000000000
//3.variables
int dp[MAX_N][MAX_N][MAX_N][MAX_N];
int H, W, A1, A2, B1, B2;
int x[MAX_N][MAX_N];
queue<tuple<int, int, int, int>>Q;
//4.functions
int solve() {
	dp[A1][A2][B1][B2] = 0;
	Q.push(make_tuple(A1, A2, B1, B2));
	while (!Q.empty()) {
		tuple<int, int, int, int>tup = Q.front();
		Q.pop();
		int a1 = get<0>(tup);
		int a2 = get<1>(tup);
		int a3 = get<2>(tup);
		int a4 = get<3>(tup);
		int dx[4] = { 1,0,-1,0 };
		int dy[4] = { 0,-1,0,1 };
		for (int i = 0; i < 4; i++) {
			int cx = a1 + dx[i], cy = a2 + dy[i];
			int ex = a3 - dx[i], ey = a4 - dy[i];
			if (x[cx][cy] == 1) { cx = a1; cy = a2; }
			if (x[ex][ey] == 1) { ex = a3; ey = a4; }
			if (dp[cx][cy][ex][ey] == INF) {
				dp[cx][cy][ex][ey] = dp[a1][a2][a3][a4] + 1;
			}
		}
	}
	int minx = INF;
	for (int i = 1; i <= H; i++) {
		for (int j = 1; j <= W; j++) {
			minx = min(minx, dp[i][j][i][j]);
		}
	}
	return minx;
}
void _memset() {
	for (int i = 0; i < MAX_N; i++) {
		for (int j = 0; j < MAX_N; j++) {
			for (int k = 0; k < MAX_N; k++) {
				for (int l = 0; l < MAX_N; l++) {
					dp[i][j][k][l] = INF;
				}
			}
		}
	}
	for (int i = 0; i < MAX_N; i++) {
		for (int j = 0; j < MAX_N; j++) {
			x[i][j] = 1;
		}
	}
}
int main() {
	while (true) {
		_memset();
		cin >> H >> W;
		if (H == 0 && W == 0) { break; }
		cin >> A1 >> A2 >> B1 >> B2;
		for (int i = 1; i <= H; i++) {
			for (int j = 1; j <= W; j++) {
				cin >> x[i][j];
			}
		}
		int v = solve();
		if (v >= 100) { cout << "NA" << endl; }
		else { cout << v << endl; }
	}
	return 0;
}

C++: #include<iostream>
#include<set>
#include<queue>
#include<vector>
#include<sstream>
#include<algorithm>
using namespace std;
#define REP(i,b,n) for(int i=b;i<n;i++)
#define rep(i,n)   REP(i,0,n)
#define pb         push_back

class state{
public:
  short cost;
  char y1,x1,y2,x2;
  bool operator<(const state & a)const{
    if (y1 != a.y1)return y1 < a.y1;
    if (x1 != a.x1)return x1 < a.x1;
    if (x2 != a.x2)return x2 < a.x2;
    if (y2 != a.y2)return y2 < a.y2;
    return false;
  }
};

//bool vis[50][50][50][50];
bool m[100][100];

char dx[] ={0,0,1,-1};
char dy[] ={1,-1,0,0};
char dx2[]={0,0,-1,1};
char dy2[]={-1,1,0,0};

void bfs(int r,int c,char sy,char sx,char gy,char gx){
  set<state> S;
  queue<state> Q;
  S.insert((state){0,sy,sx,gy,gx});
  Q.push(  (state){0,sy,sx,gy,gx});
  while(!Q.empty()){
    state now = Q.front();Q.pop();
    if (now.cost >= 100)break;
    if (now.x1==now.x2 && now.y1==now.y2){
      cout << now.cost << endl;
      return;
    }

    rep(i,4){
      char nex =now.x1+dx[i] ,ney =now.y1+dy[i];
      char nnex=now.x2+dx2[i],nney=now.y2+dy2[i];
      if (nex ==-1||ney==-1 ||nex==c ||ney==r ||m[ney][nex]){
	nex=now.x1;
	ney=now.y1;
      }
      if (nnex==-1||nney==-1||nnex==c||nney==r||m[nney][nnex]){
	nnex=now.x2;
	nney=now.y2;
      }
      
      //      if (vis[ney][nex][nney][nnex]){
      //	continue;
      //      }
      //      vis[ney][nex][nney][nnex]=true;
      state next=(state){now.cost+1,ney,nex,nney,nnex};
      //Q.push((state){now.cost+1,ney,nex,nney,nnex});
      if (S.find(next) == S.end()){
	S.insert(next);
	Q.push(next);
      }
    }



  }
  cout <<"NA"<<endl;
}

main(){
  int c,r;
  while(cin>>c>>r&& c){
    int sy,sx,gy,gx;
    cin>>sx>>sy>>gx>>gy;
    sx--;sy--;gx--;gy--;
    rep(i,r){
      rep(j,c)cin>>m[i][j];
    }

    bfs(r,c,sy,sx,gy,gx);
  }
}