Go: package main

import (
	"fmt"
	"sort"
)

// TriangleKind kind of triangle
type TriangleKind int

const (
	// Nothing not triangle
	Nothing TriangleKind = iota
	// RightTriangle the right triangle
	RightTriangle
	// SharpTriangle the sharp triangle
	SharpTriangle
	// ObtuseTriangle the obtuse triangle
	ObtuseTriangle
) // const for Triangle kind

type result struct {
	rTriangle int
	sTriangle int
	oTriangle int
}

func (res *result) String() string {
	return fmt.Sprintf("%d %d %d %d", res.rTriangle+res.sTriangle+res.oTriangle, res.rTriangle, res.sTriangle, res.oTriangle)
}

func checkTriangleType(a int, b int, c int) TriangleKind {
	p := []int{a, b, c}
	sort.Sort(sort.IntSlice(p))
	if !(p[0]+p[1] > p[2] && p[1]+p[2] > p[0] && p[2]+p[0] > p[1]) {
		return Nothing
	}

	c = (p[0] * p[0]) + (p[1] * p[1]) - (p[2] * p[2])
	if c == 0 {
		return RightTriangle
	}
	if c > 0 {
		return SharpTriangle
	}
	return ObtuseTriangle
}

func main() {
	var res = new(result)
	var a, b, c int
	var hasNext = true
	for hasNext {
		fmt.Scanf("%d %d %d", &a, &b, &c)
		switch checkTriangleType(a, b, c) {
		case Nothing:
			hasNext = false
		case RightTriangle:
			res.rTriangle++
		case SharpTriangle:
			res.sTriangle++
		case ObtuseTriangle:
			res.oTriangle++
		}
	}
	fmt.Println(res.String())
}

C++:      #include <bits/stdc++.h>

//    #include <boost/multiprecision/cpp_int.hpp>
 #define int long long
 #define inf  1000000007
 #define pa pair<int,int>
 #define ll long long
 #define pal pair<double,double>
 #define ppap pair<pa,int>
//  #define PI 3.14159265358979323846
  #define paa pair<int,char>
  #define  mp make_pair
  #define  pb push_back
  #define EPS (1e-10)
                                          
    int dx[8]={0,-1,0,1,1,1,-1,-1};
    int dy[8]={1,0,-1,0,-1,1,1,-1};
                                            using namespace std;
                                   			class pa3{
                                            	public:
                                            	int x,y,z;
                                            	pa3(int x=0,int y=0,int z=0):x(x),y(y),z(z) {}
                                            	bool operator < (const pa3 &p) const{
                                            		if(x!=p.x) return x<p.x;
                                            		if(y!=p.y) return y<p.y;
                                            		 return z<p.z;
                                            		//return x != p.x ? x<p.x: y<p.y;
                                            	}
                                   				bool operator > (const pa3 &p) const{
                                            		if(x!=p.x) return x>p.x;
                                            		if(y!=p.y) return y>p.y;
                                            		 return z>p.z;
                                            		//return x != p.x ? x<p.x: y<p.y;
                                            	}
                                            	bool operator == (const pa3 &p) const{
                                            		return x==p.x && y==p.y && z==p.z;
                                            	}
                                            		bool operator != (const pa3 &p) const{
                                            			return !( x==p.x && y==p.y && z==p.z);
                                            	}
                                            
                                            };
                                            
                                            class pa4{
                                            	public:
                                            	double x;
                                            	int y,z,w;
                                            	pa4(double x=0,int y=0,int z=0,int w=0):x(x),y(y),z(z),w(w) {}
                                            	bool operator < (const pa4 &p) const{
                                            		if(x!=p.x) return x<p.x;
                                            		if(y!=p.y) return y<p.y;
                                            		if(z!=p.z)return z<p.z;
                                            		return w<p.w;
                                            		//return x != p.x ? x<p.x: y<p.y;
                                            	}
                                            	bool operator > (const pa4 &p) const{
                                            		if(x!=p.x) return x>p.x;
                                            		if(y!=p.y) return y>p.y;
                                            		if(z!=p.z)return z>p.z;
                                            		return w>p.w;
                                            		//return x != p.x ? x<p.x: y<p.y;
                                            	}
                                            	bool operator == (const pa4 &p) const{
                                            		return x==p.x && y==p.y && z==p.z &&w==p.w;
                                            	}
                                            		
                                            
                                            };
                                            class pa2{
                                            	public:
                                            	int x,y;
                                            	pa2(int x=0,int y=0):x(x),y(y) {}
                                            	pa2 operator + (pa2 p) {return pa2(x+p.x,y+p.y);}
                                            	pa2 operator - (pa2 p) {return pa2(x-p.x,y-p.y);}
                                            	bool operator < (const pa2 &p) const{
                                            		return y != p.y ? y<p.y: x<p.x;
                                            	}
                                            	bool operator > (const pa2 &p) const{
                                            		return x != p.x ? x<p.x: y<p.y;
                                            	}
                                            	bool operator == (const pa2 &p) const{
                                            		return abs(x-p.x)==0 && abs(y-p.y)==0;
                                            	}
                                            	bool operator != (const pa2 &p) const{
                                            		return !(abs(x-p.x)==0 && abs(y-p.y)==0);
                                            	}
                                            		
                                            
                                            };
                                            
/*
                                            class Point{
                                            	public:
                                            	double x,y;
                                            	Point(double x=0,double y=0):x(x),y(y) {}
                                            	Point operator + (Point p) {return Point(x+p.x,y+p.y);}
                                            	Point operator - (Point p) {return Point(x-p.x,y-p.y);}
                                            	Point operator * (double a) {return Point(x*a,y*a);}
                                            	Point operator / (double a) {return Point(x/a,y/a);}
                                            	double absv() {return sqrt(norm());}
                                            	double norm() {return x*x+y*y;}
                                            	bool operator < (const Point &p) const{
                                            		return x != p.x ? x<p.x: y<p.y;
                                            	}
                                            	bool operator == (const Point &p) const{
                                            		return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS;
                                            	}
                                            };
                                            typedef Point Vector;
                                     #define pl pair<int,pas>
                                            struct Segment{
                                            Point p1,p2;
                                            };
                                             double dot(Vector a,Vector b){
                                            	return a.x*b.x+a.y*b.y;
                                            }
                                            double cross(Vector a,Vector b){
                                            	return a.x*b.y-a.y*b.x;
                                            }
                                        
                bool parareru(Point a,Point b,Point c,Point d){
                //	if(abs(cross(a-b,d-c))<EPS)cout<<"dd "<<cross(a-b,d-c)<<endl;
                	return abs(cross(a-b,d-c))<EPS;
                }
                double distance_ls_p(Point a, Point b, Point c) {
                  if ( dot(b-a, c-a) < EPS ) return (c-a).absv();
                  if ( dot(a-b, c-b) < EPS ) return (c-b).absv();
                  return abs(cross(b-a, c-a)) / (b-a).absv();
                }
                bool is_intersected_ls(Segment a,Segment b) {
                	if(a.p1==b.p1||a.p2==b.p1||a.p1==b.p2||a.p2==b.p2) return false;
                	if(parareru((a.p2),(a.p1),(a.p1),(b.p2))&&parareru((a.p2),(a.p1),(a.p1),(b.p1))){
                //		cout<<"sss"<<endl;
                		if(dot(a.p1-b.p1,a.p1-b.p2)<EPS) return true;
                		if(dot(a.p2-b.p1,a.p2-b.p2)<EPS) return true;
                		if(dot(a.p1-b.p1,a.p2-b.p1)<EPS) return true;
                		if(dot(a.p1-b.p2,a.p2-b.p2)<EPS) return true;
                		return false;
                	}
                  else return ( cross(a.p2-a.p1, b.p1-a.p1) * cross(a.p2-a.p1, b.p2-a.p1) < EPS ) && ( cross(b.p2-b.p1, a.p1-b.p1) * cross(b.p2-b.p1, a.p2-b.p1) < EPS );
                }
                 
                double segment_dis(Segment a,Segment b){
                	if(is_intersected_ls(a,b))return 0;
                	double r=distance_ls_p(a.p1, a.p2, b.p1);
                	r=min(r,distance_ls_p(a.p1, a.p2, b.p2));
                	r=min(r,distance_ls_p(b.p1, b.p2, a.p2));
                	r=min(r,distance_ls_p(b.p1, b.p2, a.p1));
                	return r;
                }
                Point intersection_ls(Segment a, Segment b) {
                  Point ba = b.p2-b.p1;
                  double d1 = abs(cross(ba, a.p1-b.p1));
                  double d2 = abs(cross(ba, a.p2-b.p1));
                  double t = d1 / (d1 + d2);
                 
                  return a.p1 + (a.p2-a.p1) * t;
                }
 */                
                                string itos( int i ) {
                                ostringstream s ;
                                s << i ;
                                return s.str() ;
                                }
                                 
                                int gcd(int v,int b){
                                	if(v>b) return gcd(b,v);
                                	if(v==b) return b;
                                	if(b%v==0) return v;
                                	return gcd(v,b%v);
                                }
                 
                                double distans(double x1,double y1,double x2,double y2){
                                	double rr=(x1-x2)*(x1-x2)+(y1-y2)*(y1-y2);
                                	return sqrt(rr);
                                	
                                }
                                int mod;
                                
                int pr[500010];
                int inv[500010];
                
                int beki(int wa,int rr,int warukazu){
                	if(rr==0) return 1%warukazu;
                	if(rr==1) return wa%warukazu;
                	if(rr%2==1) return (beki(wa,rr-1,warukazu)*wa)%warukazu;
                	int zx=beki(wa,rr/2,warukazu);
                	return (zx*zx)%warukazu;
                }
    double bekid(double w,int r){
    	if(r==0) return 1.0;
    	if(r==1) return w;
    	if(r%2) return bekid(w,r-1)*w;
    	double f=bekid(w,r/2);
    	return f*f;
    }
                
    			int comb(int nn,int rr){
    				int r=pr[nn]*inv[rr];
    				r%=mod;
    				r*=inv[nn-rr];
    				r%=mod;
    				return r;
    			}
                
                void gya(int ert){
                	pr[0]=1;
                	for(int i=1;i<ert;i++){
                		pr[i]=(pr[i-1]*i)%mod;
                	}
                	for(int i=0;i<ert;i++) inv[i]=beki(pr[i],mod-2,mod);
                	
                }
                
              //   cin.tie(0);
    		//	ios::sync_with_stdio(false);
    			//priority_queue<pa3,vector<pa3>,greater<pa3>> pq;            
                 //sort(ve.begin(),ve.end(),greater<int>());
                                         //----------------kokomade tenpure------------
                //vector<double> ans(100000000),ans2(100000000)
      


vector<int> ve(13001,0);

vector<int> tasu(vector<int> v1,vector<int> v2){
	int ku=0;
	for(int i=13000;i>0;i--){
		v1[i]+=v2[i]+ku;
		if(v1[i]>10)v1[i]-=10,ku=1;
		else ku=0;
	}
	v1[0]+=v2[0]+ku;
	return v1;
}

vector<int>waru(vector<int> v1,int d){
	int ku=0;
	vector<int> v2(13001,0);
	
	for(int i=0;i<=13000;i++){
		v2[i]=(ku*10+v1[i])/d;
		ku=(ku*10+v1[i])%d;
	}
	return v2;
}

vector<int> gyaku(int r){
	vector<int> v2(13001,0);
	v2[0]=1;
	return waru(v2,r);
}
  signed main(){
    	       cin.tie(0);
    			ios::sync_with_stdio(false);

  	int p=0,q=0,r=0;
  	while(1){
  	int a[3];
  		for(int i=0;i<3;i++)cin>>a[i];
  		sort(a,a+3);
  		if(a[2]>=a[0]+a[1]){
  			cout<<p+q+r<<" "<<p<<" "<<q<<" "<<r<<endl;
  			return 0;
  		}
  		if(a[2]*a[2]==a[0]*a[0]+a[1]*a[1])p++;
  		else if(a[2]*a[2]<a[0]*a[0]+a[1]*a[1])q++;
  		else r++;
  	}
  	return 0;
    }