Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	//pq.Push(start)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}

		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn++
			if next.Turn <= 100 {
				//heap.Push(&pq, next)
				//pq.Push(next)
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<iostream>
#include<queue>
#include<map>
using namespace std;
int dx[4] = { 1,0,-1,0 };
int dy[4] = { 0,1,0,-1 };
class state {
public:
	int tx;
	int ty;
	int kx;
	int ky;
	int time;
	bool operator < (const state &s)const {
		if (ty != s.ty)return ty < s.ty;
		if (tx != s.tx)return tx < s.tx;
		if (ky != s.ky)return ky < s.ky;
		if (kx != s.kx)return kx < s.kx;
		return false;
	}
};
int main() {
	while (true) {
		int W, H;
		cin >> W >> H;
		if (W == 0 && H == 0)
			break;
		bool d[52][52];
		for (int i = 0; i < H + 2; i++) {
			for (int j = 0; j < W + 2; j++) {
				d[i][j] = 1;
			}
		}
		state num;
		cin >> num.tx >> num.ty >> num.kx >> num.ky;
		for (int i = 1; i < H + 1; i++) {
			for (int j = 1; j < W + 1; j++) {
				cin >> d[j][i];
			}
		}
		num.time = 0;
		queue<state> q;
		q.push(num);
		map<state, bool> m;
		m[num] = true;
		while (true) {
			num = q.front();
			q.pop();
			if (num.time >= 100) {
				cout << "NA" << endl;
				break;
			}
			if (num.tx == num.kx && num.ty == num.ky) {
				cout << num.time << endl;
				break;
			}
			for (int i = 0; i < 4; i++) {
				state copy = num;
				copy.time += 1;
				if (d[copy.ty + dy[i]][copy.tx + dx[i]] == 0) {
					copy.ty += dy[i];
					copy.tx += dx[i];
				}
				if (d[copy.ky - dy[i]][copy.kx - dx[i]] == 0) {
					copy.ky -= dy[i];
					copy.kx -= dx[i];
				}
				if (m.find(copy)==m.end()) {
					q.push(copy);
					m[copy] = true;
				}
			}
			if (q.empty()) {
				cout << "NA" << endl;
				break;
			}
		}
	}
	return 0;
}

C++: #include<iostream>
#include<algorithm>
using namespace std;
int h,w;
int map[100][100];
int qtx[600000],qty[600000],qkx[600000],qky[600000];
int ql[600000];
int tail,head;
int ans;
int dx[4]={0,1,0,-1},dy[4]={1,0,-1,0};
bool vis[60][60][60][60];
bool bend;
void BFS(int tx,int ty,int kx,int ky,int len){
	if(len==100)return;
	if(tx==kx&&ty==ky){
		ans=len;
		bend=true;
		return;
	}
	for(int i=0;i<4;i++){
		bool mt=false,mk=false;
		if(tx+dx[i]>=0&&tx+dx[i]<w&&ty+dy[i]>=0&&ty+dy[i]<h){
			if(map[ty+dy[i]][tx+dx[i]]==0){
				mt=true;
			}
		}
		if(kx-dx[i]>=0&&kx-dx[i]<w&&ky-dy[i]>=0&&ky-dy[i]<h){
			if(map[ky-dy[i]][kx-dx[i]]==0){
				mk=true;
			}
		}
		qtx[tail]=tx+mt*dx[i],qty[tail]=ty+mt*dy[i];
		qkx[tail]=kx-mk*dx[i],qky[tail]=ky-mk*dy[i];
		ql[tail]=len+1;
		tail++;
	}
}
int main(){
	while(true){
	cin>>w>>h;
	if(w==0&&h==0)break;
	for(int i=0;i<60;i++){
		for(int j=0;j<60;j++){
			for(int k=0;k<60;k++){
				for(int r=0;r<60;r++){
					vis[i][j][k][r]=false;
				}
			}
		}
	}
	int tx,ty,kx,ky;
	cin>>tx>>ty>>kx>>ky;
	tx--,ty--,kx--,ky--;
	for(int i=0;i<h;i++){
		for(int j=0;j<w;j++){
			cin>>map[i][j];
		}
	}
	ans=869121;
	qtx[0]=tx,qty[0]=ty,qkx[0]=kx,qky[0]=ky;
	ql[0]=0;
	tail=1,head=0;
	bend=false;
	while(true){
		if(tail==head)break;
		if(!vis[qtx[head]][qty[head]][qkx[head]][qky[head]]){
		vis[qtx[head]][qty[head]][qkx[head]][qky[head]]=true;
		BFS(qtx[head],qty[head],qkx[head],qky[head],ql[head]);
		}
		if(bend)break;
		head++;
	}
	if(ans==869121)cout<<"NA"<<endl;
	else cout<<ans<<endl;
	}
	return 0;
}