Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for len(pq) > 0 {
		now := &Status{}
		now = pq[0]
		pq = pq[1:]
		if ans <= now.Turn {
			continue
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn++
			if next.Turn <= 100 {
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: /* 44 - 01*/

#include <iostream>
#include <vector>
#include <queue>
using namespace std;

#define rep(i,n) for(int i=0;i<n;i++) 

int dx[] = { 0, 0,-1, 1};
int dy[] = { 1,-1, 0, 0};

class NODE{
public:
	int x1;
	int y1;
	int x2;
	int y2;
	int depth;
};

int main(){
	int X,Y,tx,ty,kx,ky;
	bool data[52][52];
	while(cin >> X >> Y , X){
		cin >> tx >> ty >> kx >> ky;
		rep(i,52)rep(j,52)data[i][j] = 1;
		rep(i,Y)rep(j,X){
			cin >> data[1+i][1+j];
		}
		queue<NODE> Q;
		NODE t = {tx,ty,kx,ky,0};
		Q.push(t);
		bool done[52][52][52][52] = {0};
		while(Q.size()){
			NODE q = Q.front();Q.pop();
			if(q.depth >= 100)continue;
			if( done[q.x1][q.y1][q.x2][q.y2] )continue;
			done[q.x1][q.y1][q.x2][q.y2] = true;
			
			if(q.x1 == q.x2 && q.y1 == q.y2){
				cout << q.depth << endl;
				goto end;
			}
			rep(i,4){
				NODE next;
				next.x1 = q.x1 + dx[i];
				next.y1 = q.y1 + dy[i];
				next.x2 = q.x2 - dx[i];
				next.y2 = q.y2 - dy[i];
				next.depth = q.depth + 1;
				if(data[next.y1][next.x1] == 1){
					next.x1 = q.x1;
					next.y1 = q.y1;
				}
				if(data[next.y2][next.x2] == 1){
					next.x2 = q.x2;
					next.y2 = q.y2;
				}
				Q.push(next);
			}
		}
		cout << "NA" << endl;
		end:;	
	}

}

C++: #include<stdio.h>
#include<iostream>
#include<queue>
#include<string.h>
using namespace std;
struct Y{
int hx,hy,rx,ry,tim;
};
int mp[52][52],vh[52][52],vr[52][52];
int main(){
int n,w,h,i,j,a[2]={1,-1},b[2],g,k;
Y e;
while(1){
queue<Y> q;
	g=0;
	k=0;
	cin>>w>>h;
	if(w==0&&h==0)break;
	cin>>e.hx>>e.hy>>e.rx>>e.ry;
	e.tim=0;
	q.push(e);
	memset(mp,0,sizeof(mp));
	memset(vh,0,sizeof(vh));
	memset(vr,0,sizeof(vr));
	for(i=0;i<=h+1;i++){
		mp[i][0]=1;
		mp[i][w+1]=1;
	}
	for(i=0;i<=w+1;i++){
		mp[0][i]=1;
		mp[h+1][i]=1;
	}
	for(i=1;i<=h;i++){
		for(j=1;j<=w;j++){
			cin>>mp[j][i];
			if(mp[j][i]==1)k++;
		}
	}
	while(1){
		e=q.front();
		q.pop();
				if(vh[e.hy][e.hx]==0&&vr[e.hy][e.hx]==0)g++;
				if(vr[e.ry][e.rx]==0&&vh[e.ry][e.rx]==0)g++;
				vh[e.hy][e.hx]=1;
				vr[e.ry][e.rx]=2;
		if(e.tim>=100||e.hx==e.rx&&e.hy==e.ry||g==w*h-k||g>=100)break;
		e.tim++;
		for(i=0;i<2;i++){
			if(mp[e.hy+a[i]][e.hx]!=1&&vh[e.hy+a[i]][e.hx]!=1||mp[e.ry-a[i]][e.rx]!=1&&vr[e.ry-a[i]][e.rx]!=2){
				b[0]=0;
				b[1]=0;
				if(mp[e.hy+a[i]][e.hx]!=1){
					e.hy+=a[i];
					b[0]=1;
				}
				if(mp[e.ry-a[i]][e.rx]!=1){
					e.ry-=a[i];
					b[1]=1;
				}
				if(vh[e.hy][e.hx]==0&&vr[e.hy][e.hx]==0)g++;
				if(vr[e.ry][e.rx]==0&&vh[e.ry][e.rx]==0)g++;
				vh[e.hy][e.hx]=1;
				vr[e.ry][e.rx]=2;
				q.push(e);
				if(b[0]==1)e.hy-=a[i];
				if(b[1]==1)e.ry+=a[i];
			}																									
			if(mp[e.hy][e.hx+a[i]]!=1&&vh[e.hy][e.hx+a[i]]!=1||mp[e.ry][e.rx-a[i]]!=1&&vr[e.ry][e.rx-a[i]]!=2){
				b[0]=0;
				b[1]=0;
				if(mp[e.hy][e.hx+a[i]]!=1){
					e.hx+=a[i];
					b[0]=1;
				}
				if(mp[e.ry][e.rx-a[i]]!=1){
					e.rx-=a[i];
					b[1]=1;
				}
				if(vh[e.hy][e.hx]==0&&vr[e.hy][e.hx]==0)g++;
				if(vr[e.ry][e.rx]==0&&vh[e.ry][e.rx]==0)g++;
				vh[e.hy][e.hx]=1;
				vr[e.ry][e.rx]=2;
				q.push(e);
				if(b[0]==1)e.hx-=a[i];
				if(b[1]==1)e.rx+=a[i];
			}
		}
		e.tim--;
	}
	if(e.tim>=100||g==w*h-k||g>=100)printf("NA\n");
	else cout<<e.tim<<endl;
}
return 0;
}