Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	//pq.Push(start)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				//heap.Push(&pq, next)
				//pq.Push(next)
				pq = append(pq, next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <cstdio>
#include <cstring>
#include <queue>
using namespace std;

struct S {
	int tx,ty;
	int kx,ky;
	int turn;
	S(int tx,int ty,int kx,int ky,int turn);
};

S::S(int _tx,int _ty,int _kx,int _ky,int _turn) {
	tx=_tx;
	ty=_ty;
	kx=_kx;
	ky=_ky;
	turn=_turn;
}

bool d[50][50];
bool vst[50][50][50][50];
int dx[]={1,0,-1,0},dy[]={0,1,0,-1};

int main() {
	int X,Y;
	int tx,ty;
	int kx,ky;
	while(scanf("%d %d",&X,&Y),X||Y) {
		scanf("%d %d",&tx,&ty);
		scanf("%d %d",&kx,&ky);
		for(int j=0;j<Y;j++) {
			for(int i=0;i<X;i++) {
				scanf("%d",&d[i][j]);
			}
		}
		tx--;ty--;kx--;ky--;
		queue<S> q;
		bool ok=false;
		q.push(S(tx,ty,kx,ky,0));
		memset(vst,false,sizeof(vst));
		vst[tx][ty][kx][ky]=true;
		while(!q.empty()) {
			S s=q.front();q.pop();
			if(s.turn>=100) break;
			if(s.tx==s.kx&&s.ty==s.ky) {
				printf("%d\n",s.turn);
				ok=true;
				break;
			}
			for(int i=0;i<4;i++) {
				int ntx=s.tx+dx[i],nty=s.ty+dy[i];
				int nkx=s.kx-dx[i],nky=s.ky-dy[i];
				if(0>ntx||ntx>=X||0>nty||nty>=Y||d[ntx][nty]) {
					ntx-=dx[i],nty-=dy[i];
				}
				if(0>nkx||nkx>=X||0>nky||nky>=Y||d[nkx][nky]) {
					nkx+=dx[i],nky+=dy[i];
				}
				if(!vst[ntx][nty][nkx][nky]) {
					vst[ntx][nty][nkx][nky]=true;
					q.push(S(ntx,nty,nkx,nky,s.turn+1));
				}
			}
		}
		if(!ok) printf("NA\n");
	}
	return 0;
}

C++: #include <cstdio>
#include <vector>
#include <queue>
using namespace std;

struct papa{
    int tx,ty,kx,ky;
    papa(int ttx,int tty,int kkx,int kky){
        tx=ttx;ty=tty;kx=kkx;ky=kky;
    }
    papa(){}
};
int main(){
    int X,Y,TX,TY,KX,KY;
    int is[50][50];
    int ve[4][2][2]={{{0,1},{0,-1}},{{0,-1},{0,1}},{{1,0},{-1,0}},{{-1,0},{1,0}}};
    bool isvis[50][50][50][50];
    for(;;){
        scanf("%d%d",&X,&Y);
        if(X==0&&Y==0) break;
        scanf("%d%d%d%d",&TX,&TY,&KX,&KY);
        TX--;TY--;KX--;KY--;
        for(int i=0;i<X;i++){
            for(int j=0;j<Y;j++){
                scanf("%d",&is[i][j]);
            }
        }
        for(int i=0;i<X;i++){
            for(int j=0;j<Y;j++){
                for(int ii=0;ii<X;ii++){
                    for(int jj=0;jj<Y;jj++){
                        isvis[i][j][ii][jj]=false;
                    }
                }
            }
        }
        queue<papa> q;
        q.push(papa(TX,TY,KX,KY));
        int mi=-1;
        if(TX==KX && TY==KY) mi=0;
        else{
            for(int i=1;i<100;i++){
                int sz=q.size();
                for(int j=0;j<sz;j++){
                    papa now=q.front();
                    q.pop();
                    if(isvis[now.tx][now.ty][now.kx][now.ky]) continue;
                    isvis[now.tx][now.ty][now.kx][now.ky]=true;
                    for(int v=0;v<4;v++){
                        int netx=now.tx+ve[v][0][0],nety=now.ty+ve[v][0][1],nekx=now.kx+ve[v][1][0],neky=now.ky+ve[v][1][1];
                        papa p;
                        if(0<=netx&&netx<X&&0<=nety&&nety<Y&&is[netx][nety]==0){
                            p.tx=netx;
                            p.ty=nety;
                        }else{
                            p.tx=now.tx;
                            p.ty=now.ty;
                        }
                        if(0<=nekx&&nekx<X&&0<=neky&&neky<Y&&is[nekx][neky]==0){
                            p.kx=nekx;
                            p.ky=neky;
                        }else{
                            p.kx=now.kx;
                            p.ky=now.ky;
                        }
                        if(p.tx==p.kx&&p.ty==p.ky&&mi==-1) mi=i;
                        q.push(p);
                    }
                }
            }
        }
        if(mi!=-1) printf("%d\n",mi);
        else printf("NA\n");
    }
}