Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	pq.Push(start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		now := pq.Pop().(*Status)
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				//heap.Push(&pq, next)
				pq.Push(next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<iostream>
#include<queue>
#include<algorithm>
using namespace std;

typedef pair<int,int> PA;
typedef pair<PA,PA> PPA;

int dx[] = {1,-1,0,0};
int dy[] = {0,0,1,-1};

int masu[55][55][55][55];  

int main(){
  
  int w,h,tx,ty,kx,ky,ans;
  int d[55][55];

  while(cin >> w >> h,w!=0&&h!=0){
    cin >> tx >> ty >> kx >> ky;
    tx--;
    ty--;
    kx--;
    ky--;
    for(int i=0;i<h;i++){
      for(int j=0;j<w;j++){
	cin >> d[i][j];
      }
    }
    
    ans = 101;
    
    queue<PPA> que;
    
    for(int i=0;i<h;i++){
      for(int j=0;j<w;j++){
	for(int k=0;k<h;k++){
	  for(int l=0;l<w;l++) masu[i][j][k][l] = -1;
	}
      }
    }
    masu[ty][tx][ky][kx] = 0;
    que.push(PPA(PA(ty,tx),PA(ky,kx)));
    
    while(!que.empty()){
      PPA p = que.front();
      que.pop();
      
      int y1 = p.first.first;
      int x1 = p.first.second;
      int y2 = p.second.first;
      int x2 = p.second.second;
      
      for(int i=0;i<4;i++){
	int ay = y1 + dy[i];
	int ax = x1 + dx[i];
	if(d[ay][ax] == 1){
	  ay = y1;
	  ax = x1;
	}
	int by = y2 - dy[i];
	int bx = x2 - dx[i];
	if(d[by][bx] == 1){
	  by = y2;
	  bx = x2;
	}
	if(ay<0||ay>=h||ax<0||ax>=w||by<0||by>=h||bx<0||bx>=w||masu[ay][ax][by][bx]!=-1) continue;
	masu[ay][ax][by][bx] = masu[y1][x1][y2][x2]+1;
	que.push(PPA(PA(ay,ax),PA(by,bx)));
	
	if(ay==by&&ax==bx) ans = min(ans,masu[ay][ax][by][bx]);
	
      }
    }
    
    if(ans >= 100) cout << "NA" << endl;
    else cout << ans << endl;
    
  }
  return(0);
}

C++: #include<cstring>
#include<cstdlib>
#include<iostream>
#include<vector>
#include<algorithm>
#include<queue>
#include<stack>
using namespace std;


struct S{
  S(){};
  int tx,ty,kx,ky;
};
int X,Y;
S s;
vector<vector<int>> f;

bool input(){
  f.clear();
  s=S();
  cin>>X>>Y;
  if(X==0&&Y==0)return false;
  cin>>s.tx>>s.ty;
  cin>>s.kx>>s.ky;
  //swap(s.tx,s.ty);
  //swap(s.kx,s.ky);
  vector<int> kabe;
  for(int i=0;i<X+2;i++){
    kabe.push_back(1);
  }
  f.push_back(kabe);
  for(int i=0;i<Y;i++){
    vector<int> tt;
    tt.push_back(1);
    for(int j=0;j<X;j++){
      int tmp;
      cin>>tmp;
      tt.push_back(tmp);
    }
    tt.push_back(1);
    f.push_back(tt);
  }
  f.push_back(kabe);
  return true;
}

int vx[]={0,0,1,-1};
int vy[]={1,-1,0,0};
int used[50][50][50][50];
queue<S> q;
int bfs(S pos){
  memset(used,-1,(50*50*50*50));
  q = queue<S>();
  q.push(pos);
  used[pos.tx][pos.ty][pos.kx][pos.ky]=0;
  while(!q.empty()){
    S now = q.front();q.pop();
    if(used[now.tx][now.ty][now.kx][now.ky]>=100){
      return -1;
    }
    if(now.tx==now.kx&&now.ty==now.ky){
      return used[now.tx][now.ty][now.kx][now.ky];
    }
    for(int i=0;i<4;i++){
      S tmp = now;
      bool a,b;
      if(a=(f[tmp.tx+vx[i]][tmp.ty+vy[i]]!=1)){
        tmp.tx += vx[i];
        tmp.ty += vy[i];
      }
      if(b=(f[tmp.kx-vx[i]][tmp.ky-vy[i]]!=1)){
        tmp.kx -= vx[i];
        tmp.ky -= vy[i];
      }
      if((!(a||b))||used[tmp.tx][tmp.ty][tmp.kx][tmp.ky]!=-1){
        continue;
      }
      used[tmp.tx][tmp.ty][tmp.kx][tmp.ky]=used[now.tx][now.ty][now.kx][now.ky]+1;
      q.push(tmp);
    }
  }
  return -1;
}

int solve(){
  return bfs(s);
}

int main(){
  while(input()){
    int ans = solve();
    if(ans>=0){
      cout<<ans<<endl;
    }else{
      cout<<"NA"<<endl;
    }
  }
}

C++: #include <iostream>
#include <queue>
#include <map>
#include <string>

using namespace std;

const int dx[][4] = {{1, 0, -1, 0}, {-1, 0, 1, 0}};
const int dy[][4] = {{0, 1, 0, -1}, {0, -1, 0, 1}};

int X, Y;

bool map[50][50];
bool passed[50][50][50][50];

struct P
{
    int tx, ty;
    int kx, ky;
    int cost;

    P(int _tx, int _ty, int _kx, int _ky, int _cost) : tx(_tx), ty(_ty), kx(_kx), ky(_ky), cost(_cost) {};
};

bool check(int x, int y)
{
    return x < 0 || x >= X || y < 0 || y >= Y || map[y][x];
}

int main()
{
    int tx, ty, kx, ky, ans;
    while(cin >> X >> Y, X|Y)
    {
        ans = -1;
        memset(passed, 0, sizeof passed);
        queue<P> que;

        cin >> tx >> ty >> kx >> ky;
        tx--, ty--, kx--, ky--;

        for(int i = 0; i < Y; i++)
            for(int j = 0; j < X; j++)
                cin >> map[i][j];

        passed[tx][ty][kx][ky] = true;

        for(que.push(P(tx, ty, kx, ky, 0)); !que.empty(); que.pop())
        {
            P p = que.front();

            if(p.cost >= 100)
                break;

            if(p.tx == p.kx && p.ty == p.ky)
            {
                ans = p.cost;
                break;
            }

            for(int i = 0; i < 4; i++)
            {
                int mtx = p.tx + dx[0][i], mty = p.ty + dy[0][i];
                int mkx = p.kx + dx[1][i], mky = p.ky + dy[1][i];

                if(check(mtx, mty))
                    mtx = p.tx, mty = p.ty;
                if(check(mkx, mky))
                    mkx = p.kx, mky = p.ky;
                if(passed[mtx][mty][mkx][mky])
                    continue;

                passed[mtx][mty][mkx][mky] = true;
                que.push(P(mtx, mty, mkx, mky, p.cost + 1));
            }
        }

        if(ans == -1)
            puts("NA");
        else
            cout << ans << endl;
    }
}