Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for len(pq) > 0 {
		now := &Status{}
		now = pq[0]
		pq = pq[1:]
		if ans <= now.Turn {
			continue
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn++
			if next.Turn <= 100 {
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: const int dx[][4] = {{1, 0, -1, 0}, {-1, 0, 1, 0}};
const int dy[][4] = {{0, 1, 0, -1}, {0, -1, 0, 1}};

int X, Y;

bool map[50][50];
bool passed[50][50][50][50];

struct P
{
    int tx, ty;
    int kx, ky;
    int cost;

    P(int _tx, int _ty, int _kx, int _ky, int _cost) : tx(_tx), ty(_ty), kx(_kx), ky(_ky), cost(_cost) {};
};

bool check(int x, int y)
{
    return x < 0 || x >= X || y < 0 || y >= Y || map[y][x];
}

int main()
{
    int tx, ty, kx, ky, ans;
    while(cin >> X >> Y, X|Y)
    {
        ans = -1;
        memset(passed, 0, sizeof passed);
        queue<P> que;

        cin >> tx >> ty >> kx >> ky;
        tx--, ty--, kx--, ky--;

        for(int i = 0; i < Y; i++)
            for(int j = 0; j < X; j++)
                cin >> map[i][j];

        passed[tx][ty][kx][ky] = true;

        for(que.push(P(tx, ty, kx, ky, 0)); !que.empty(); que.pop())
        {
            P p = que.front();

            if(p.cost >= 100)
                break;

            if(p.tx == p.kx && p.ty == p.ky)
            {
                ans = p.cost;
                break;
            }

            for(int i = 0; i < 4; i++)
            {
                int mtx = p.tx + dx[0][i], mty = p.ty + dy[0][i];
                int mkx = p.kx + dx[1][i], mky = p.ky + dy[1][i];

                if(check(mtx, mty))
                    mtx = p.tx, mty = p.ty;
                if(check(mkx, mky))
                    mkx = p.kx, mky = p.ky;
                if(passed[mtx][mty][mkx][mky])
                    continue;

                passed[mtx][mty][mkx][mky] = true;
                que.push(P(mtx, mty, mkx, mky, p.cost + 1));
            }
        }

        if(ans == -1)
            puts("NA");
        else
            cout << ans << endl;
    }
}

C++: /*??£?¨?*/
#include<cstdio>
#include<iostream>
#include<algorithm>
#include<math.h>
#include<queue>
#include<string.h>
#include<string>
#include<vector>
using namespace std;
#define rep(i,n) for(int i=0;i<n;i++)
#define rep1(i,n) for(int i=1;i<=n;i++)
struct X
{
	int tx, ty, t, kx, ky;
};
int java[51][51][51][51] = { 0 };
int main()
{
	int w, h, map[52][52] = { 0 };
		int mx[4] = { 0,1,0,-1 }, my[4] = { 1,0,-1,0 };
		while (1)
		{
			queue<X> que;
			X c;
			cin >> w >> h;
			if (w == 0 && h == 0)
				break;
			memset(java, 0, sizeof(java));
			cin >> c.tx >> c.ty >> c.kx >> c.ky;
			c.t = 0;
			que.push(c);
			rep1(i, h)
			{
				rep1(j, w)
				{
					cin >> map[i][j];
				}
			}
			/*?£???????*/
			rep(i, h + 2)//n???????????°,m????¨??????°
			{
				map[i][0] = 1;
				map[i][w + 1] = 1;
			}
			rep(i, w + 2)
			{
				map[0][i] = 1;
				map[h + 1][i] = 1;
			}
			while (!que.empty())
			{
				c = que.front();
				que.pop();
				java[c.tx][c.ty][c.kx][c.ky] = 1;
				if (c.tx == c.kx&&c.ty == c.ky||c.t >= 100)
				{
					break;
				}
				c.t++;
				rep(i, 4)
				{
					if (java[c.tx + mx[i]][c.ty + my[i]][c.kx - mx[i]][c.ky - my[i]] == 0 && map[c.tx + mx[i]][c.ty + my[i]] == 0 && map[c.kx - mx[i]][c.ky - my[i]] == 0)
					{
						c.tx += mx[i];
						c.ty += my[i];
						c.kx -= mx[i];
						c.ky -= my[i];
						que.push(c);
						java[c.tx][c.ty][c.kx][c.ky] = 1;
						c.tx -= mx[i];
						c.ty -= my[i];
						c.kx += mx[i];
						c.ky += my[i];
					}
					else if (java[c.tx][c.ty][c.kx - mx[i]][c.ky - my[i]] == 0 && map[c.tx + mx[i]][c.ty + my[i]] != 0 && map[c.kx - mx[i]][c.ky - my[i]] == 0)
					{
						c.kx -= mx[i];
						c.ky -= my[i];
						que.push(c);
						java[c.tx][c.ty][c.kx][c.ky] = 1;
						c.kx += mx[i];
						c.ky += my[i];
					}
					else if (java[c.tx + mx[i]][c.ty + my[i]][c.kx][c.ky] == 0 && map[c.tx + mx[i]][c.ty + my[i]] == 0 && map[c.kx - mx[i]][c.ky - my[i]] != 0)
					{
						c.tx += mx[i];
						c.ty += my[i];
						que.push(c);
						java[c.tx][c.ty][c.kx][c.ky] = 1;
						c.tx -= mx[i];
						c.ty -= my[i];
					}
				}
			}
			if (c.tx == c.kx&&c.ty == c.ky)
				cout << c.t << endl;
			else
				cout << "NA" << endl;
		}
	return 0;
}

C++: #include<iostream>
#include<utility>
#include<complex>
#include<queue>
using namespace std;

typedef complex<int> P;

int X, Y;
bool field[54][54];
const P dx[4] = { P(1, 0), P(0, 1), P(-1, 0), P(0, -1) };

struct Node {
  int rap;
  P tak, kaz;
};

bool in_room(P p) {
  int x = p.real(), y = p.imag();
  return (0 <= x && x < X && 0 <= y && y < Y && !field[x][y]);
}

int main() {
  while (cin >> X >> Y and X) {
    int tx, ty, kx, ky;
    cin >> tx >> ty >> kx >> ky;
    P tak(--tx, --ty), kaz(--kx, --ky);
    for (int y = 0; y < Y; y++) {
      for (int x = 0; x < X; x++) {
        cin >> field[x][y];
      }
    }

    queue<Node> que;
    que.push((Node){tak, kaz});

    bool found = false;

    while (!que.empty()) {
      Node node = que.front(); que.pop();
      if (node.tak == node.kaz) {
        cout << "HOGE" << endl;
        found = true;
        break;
      }

      for (int i = 0; i < 4; i++) {
        Node new_node{node.rap+1, node.tak+dx[i], node.kaz-dx[i]};
        if (!in_room(new_node.tak)) new_node.tak = node.tak;
        if (!in_room(new_node.kaz)) new_node.kaz = node.kaz;
        que.push(new_node);
      }
    }
    if (not found) {
      cout << "NA" << endl;
    }
  }
  return 0;
}