Go: package main

import (
	"container/heap"
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() > pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]struct{}, 0)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		if now.Person.Distance() == 0 {
			fmt.Println(now.Turn)
			return
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = struct{}{}
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				heap.Push(&pq, next)
			}
		}
	}
	fmt.Println("NA")
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<string>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<complex>
#include<cmath>
#include<algorithm>
#include<map>
#include<vector>
#include<sstream>
#include<queue>
#include<iostream>
using namespace std;
struct data{
    int x;
    int y;
    int u;
    int v;
    int t;
};

bool vis[60][60][60][60] = {};
const int dx[] = {1,0,-1,0},dy[] = {0,1,0,-1};
int main(void){
    int w,h;
    while(cin>>w>>h,w){
        int x,y,u,v;
        cin>>x>>y>>u>>v;
        bool screen[60][60] = {};
        for(int i = 0;i < h;i++){
            for(int j = 0;j < w;j++){
                cin>>screen[i][j];
            }
        }
        data D;
        D.x = x,D.y = y;
        D.u = u,D.v = v;
        D.t = 0;
        queue<data> Q;
        Q.push(D);

        while(!Q.empty()){
            data E = Q.front();Q.pop();

            vis[E.x][E.y][E.u][E.v] = true;
            vis[E.u][E.v][E.x][E.y] = true;
            if(E.x == E.u&&E.y == E.v){
                cout<<E.t<<endl;
                goto e;
            }
            cout<<E.x<<" "<<E.y<<" "<<E.u<<" "<<E.v<<endl;
            for(int i = 0;i < 4;i++){

                    data F = E;
                    F.t++;
                    F.x+=dx[i],F.y+=dy[i],F.u+=dx[(i+2)%4],F.v+=dy[(i+2)%4];
                    if(!(0<=F.x&&F.x<w&&0<=F.y&&F.y<h)){
                        F.x = E.x,F.y = E.y;
                    }
                    else if(screen[F.x][F.y])F.x = E.x,F.y = E.y;
                    if(!(0<=F.u&&F.u<w&&0<=F.v&&F.v<h)){
                        F.u = E.u,F.v = E.v;
                    }
                    else if(screen[F.u][F.v])F.u = E.u,F.v = E.v;
                    if(!(0<=F.x&&F.x<w&&0<=F.y&&F.y<h&&0<=F.u&&F.u<w&&0<=F.v&&F.v<h))continue;
                    if(!vis[F.x][F.y][F.u][F.v]&&!vis[F.u][F.v][F.x][F.y]){
                        Q.push(F);
                    }

            }

        }
        cout<<"NA"<<endl;
        e:;
    }


    return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

int table[51][51];

bool memo[51][51][51][51];

int main() {

    while(1){

        int w,h;

        scanf(" %d %d",&w,&h);

        if(w==0&&h==0) break;

        int tx,ty,kx,ky;

        scanf(" %d %d %d %d",&tx,&ty,&kx,&ky);

        tx--;ty--;kx--;ky--;

        for(int i=0;i<h;i++){
            for(int j=0;j<w;j++){
                scanf(" %d",&table[i][j]);
            }
        }

        memset(memo,false,sizeof(memo));

        queue<vector<int> > q;

        vector<int> v(5);

        v[0] = tx; v[1] = ty; v[2] = kx; v[3] = ky; v[4] = 0;

        q.push(v);

        bool check = false;

        while(!q.empty()){

            v = q.front(); q.pop();

            if(v[4] >= 100){
                break;
            }

            if(memo[v[0]][v[1]][v[2]][v[3]]){
                continue;
            }

            if(v[0] == v[2] && v[1] == v[3]){
                check = true;
                printf("%d\n",v[4]);
                break;
            }

            memo[v[0]][v[1]][v[2]][v[3]] = true;

            v[4]++;

            tx = v[0]; ty = v[1]; kx = v[2]; ky = v[3];

            tx++; kx--;

            v[0] = tx; v[1] = ty; v[2] = kx; v[3] = ky;

            if(v[0] >= w || v[1] >= h || v[2] >= w || v[3] >= h || v[0] < 0 || v[1] < 0 || v[2] < 0 || v[3] < 0 || table[v[0]][v[1]] == 1 || table[v[2]][v[3]] == 1){

            }else {
                q.push(v);
            }



            tx = v[0]; ty = v[1]; kx = v[2]; ky = v[3];

            tx--; kx++;

            v[0] = tx; v[1] = ty; v[2] = kx; v[3] = ky;

            if(v[0] >= w || v[1] >= h || v[2] >= w || v[3] >= h || v[0] < 0 || v[1] < 0 || v[2] < 0 || v[3] < 0 || table[v[0]][v[1]] == 1 || table[v[2]][v[3]] == 1){

            }else {
                q.push(v);
            }


            tx = v[0]; ty = v[1]; kx = v[2]; ky = v[3];

            ty--; ky++;

            v[0] = tx; v[1] = ty; v[2] = kx; v[3] = ky;

            if(v[0] >= w || v[1] >= h || v[2] >= w || v[3] >= h || v[0] < 0 || v[1] < 0 || v[2] < 0 || v[3] < 0 || table[v[0]][v[1]] == 1 || table[v[2]][v[3]] == 1){

            }else {
                q.push(v);
            }


            tx = v[0]; ty = v[1]; kx = v[2]; ky = v[3];

            ty++; ky--;

            v[0] = tx; v[1] = ty; v[2] = kx; v[3] = ky;

            if(v[0] >= w || v[1] >= h || v[2] >= w || v[3] >= h || v[0] < 0 || v[1] < 0 || v[2] < 0 || v[3] < 0 || table[v[0]][v[1]] == 1 || table[v[2]][v[3]] == 1){

            }else {
                q.push(v);
            }



        }

        if(!check){
            printf("NA\n");
        }



    }

    return 0;
}