Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	//pq.Push(start)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}

		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				//heap.Push(&pq, next)
				//pq.Push(next)
				pq = append(pq, next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<stdio.h>
#include<iostream>
#include<queue>
#include<string.h>
using namespace std;
struct Y{
int hx,hy,rx,ry,tim;
};
int mp[52][52],vmp[52][52];
int main(){
int n,w,h,i,j,a[2]={1,-1},b[2],g,k;
Y e;
queue<Y> q;
while(1){
	g=0;
	k=0;
	cin>>w>>h;
	if(w==0&&h==0)break;
	cin>>e.hx>>e.hy>>e.rx>>e.ry;
	e.tim=0;
	q.push(e);
	memset(mp,0,sizeof(mp));
	memset(vmp,0,sizeof(vmp));
	for(i=0;i<=h+1;i++){
		mp[i][0]=1;
		mp[i][w+1]=1;
	}
	for(i=0;i<=w+1;i++){
		mp[0][i]=1;
		mp[h+1][i]=1;
	}
	for(i=1;i<=h;i++){
		for(j=1;j<=w;j++){
			cin>>mp[j][i];
			if(mp[j][i]==1)k++;
		}
	}
	while(1){
		e=q.front();
		q.pop();
				if(vmp[e.hy][e.hx]==0)g++;
				if(vmp[e.ry][e.rx]==0)g++;
				vmp[e.hy][e.hx]=1;
				vmp[e.ry][e.rx]=2;
		if(e.tim>=100||e.hx==e.rx&&e.hy==e.ry||g==(w*h-k))break;
		e.tim++;
		for(i=0;i<2;i++){
			if(mp[e.hy+a[i]][e.hx]!=1&&vmp[e.hy+a[i]][e.hx]!=1||mp[e.ry-a[i]][e.rx]!=1&&vmp[e.ry-a[i]][e.rx]!=2){
				b[0]=0;
				b[1]=0;
				if(mp[e.hy+a[i]][e.hx]!=1){
					e.hy+=a[i];
					b[0]=1;
				}
				if(mp[e.ry-a[i]][e.rx]!=1){
					e.ry-=a[i];
					b[1]=1;
				}
				if(vmp[e.hy][e.hx]==0)g++;
				if(vmp[e.ry][e.rx]==0)g++;
				vmp[e.hy][e.hx]=1;
				vmp[e.ry][e.rx]=2;
				q.push(e);
				if(b[0]==1)e.hy-=a[i];
				if(b[1]==1)e.ry+=a[i];
			}																									
			if(mp[e.hy][e.hx+a[i]]!=1&&vmp[e.hy][e.hx+a[i]]!=1||mp[e.ry][e.rx-a[i]]!=1&&vmp[e.ry][e.rx-a[i]]!=2){
				b[0]=0;
				b[1]=0;
				if(mp[e.hy][e.hx+a[i]]!=1){
					e.hx+=a[i];
					b[0]=1;
				}
				if(mp[e.ry][e.rx-a[i]]!=1){
					e.rx-=a[i];
					b[1]=1;
				}
				if(vmp[e.hy][e.hx]==0)g++;
				if(vmp[e.ry][e.rx]==0)g++;
				vmp[e.hy][e.hx]=1;
				vmp[e.ry][e.rx]=2;
				q.push(e);
				if(b[0]==1)e.hx-=a[i];
				if(b[1]==1)e.rx+=a[i];
			}
		}
		e.tim--;
	}
	while(!q.empty())q.pop();
	if(e.tim>=100||g==(w*h-k))printf("NA\n");
	else cout<<e.tim<<endl;
}
return 0;
}

C++: #include<bits/stdc++.h>
#define inf 1<<29
using namespace std;

class State{
public:
  int a,b,c,d;
  State(int a,int b,int c,int d):a(a),b(b),c(c),d(d){};
};

int h,w;
int table[51][51],memo[51][51][51][51];
int X[4]={-1,0,1,0};
int Y[4]={0,1,0,-1};

bool in(int a,int b){
  if(a<0 || b<0 || h<=a || w<=b)return false;
  return true;
}

void init(){
  for(int i=0;i<51;i++)
    for(int j=0;j<51;j++)
      for(int k=0;k<51;k++)
	for(int l=0;l<51;l++)memo[i][j][k][l]=inf;
}

int main()
{
  int a,b,c,d;
  while(1){
    cin>>w>>h;
    if(h+w==0)break;
    cin>>b>>a>>d>>c;
    a--;b--;c--;d--;
    for(int i=0;i<h;i++)for(int j=0;j<w;j++)cin>>table[i][j];
    init();

    queue<State> q;
    q.push(State(a,b,c,d));
    memo[a][b][c][d]=0;

    int ans=inf;
    while(!q.empty()){
      State u=q.front();
      q.pop();

      if(u.a==u.c && u.b==u.d){
	ans=min(memo[u.a][u.b][u.c][u.d],ans);
	continue;
      }
      for(int i=0;i<4;i++){
	int A=u.a+Y[i],B=u.b+X[i],C=u.c+Y[(i+2)%4],D=u.d+X[(i+2)%4];
	if(!in(A,B))continue;
	if(!in(C,D))continue;
	if(table[A][B]){
	  A=u.a;
	  B=u.b;
	}
	if(table[C][D]){
	  C=u.c;
	  D=u.d;
	}
	if(memo[A][B][C][D]==inf){
	  q.push(State(A,B,C,D));
	  memo[A][B][C][D]=memo[u.a][u.b][u.c][u.d]+1;
	}
      }
    }
    if(ans==inf)cout<<"NA"<<endl;
    else cout<<ans<<endl;
  }
  return 0;
}

C++: #include<iostream>
#include<queue>
using namespace std;
struct xy{
  int tx,ty;
  int kx,ky;
  int ti;
};
int x,y;
xy tk;
int m[51][51],vt[51][51]={},vk[51][51]={};
int dx[4]={1,0,-1,0},dy[4]={0,1,0,-1};

bool g(int a,int b){
  if(a<=0 || a>x || b<=0 || b>y) return 0;
  return 1;
}

int bfs(){
  queue<xy> q;
  xy t,tmp;
  int ta,tb,ka,kb,ans=10000,tim;
  q.push(tk);
  while(!q.empty()){
    t=q.front(),q.pop();
      for(int i=0;i<4;i++){
      ta=t.tx+dx[i],tb=t.ty+dy[i],ka=t.kx-dx[i],kb=t.ky-dy[i],tim=t.ti+1;
      if(g(ta,tb) || g(ka,kb)){
	if(vt[ta][tb]==2 && vt[ta][tb]==2)continue;
	if(m[ta][tb]==1 && m[ka][kb]==1) continue;
	if(m[ta][tb]==1) tmp.tx=t.tx,tmp.ty=t.ty;
	else if(vt[ta][tb]==0 && m[ta][tb]!=1)tmp.tx=ta,tmp.ty=tb,vt[ta][tb]=2;
	
	if(m[ta][tb]==1) tmp.kx=t.kx,tmp.ky=t.ky;
	else if(vk[ka][kb]==0 && m[ka][kb]!=1)tmp.kx=ka,tmp.ky=kb,vt[ta][tb]=2;
	
	tmp.ti=tim;
	if(tmp.ti>=100)  break;
	if(tmp.tx==tmp.kx && tmp.ky==tmp.ty){
	  if(ans>tmp.ti) ans=tmp.ti;
	  continue;
	}
	q.push(tmp);
      }
    }
  }
  return ans;
}

int main(){
  while(1){
    int ans;
    cin>>x>>y;
    if(x+y==0) break;
    cin>>tk.tx>>tk.ty>>tk.kx>>tk.ky;
    for(int i=1;i<=x;i++)
      for(int j=1;j<=y;j++) vt[i][j]=0,vk[i][j]=0;
    tk.ti=0;
    for(int i=1;i<=x;i++)
      for(int j=1;j<=y;j++)  cin>>m[i][j];
    ans=bfs();
    if(ans<100) cout<<ans<<endl;
    else cout<<"NA"<<endl;
  }
  
  return 0;
}