Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	//pq.Push(start)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				//heap.Push(&pq, next)
				//pq.Push(next)
				pq = append(pq, next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include<stdio.h>
#include<iostream>
#include<queue>
#include<string.h>
using namespace std;
struct Y{
int hx,hy,rx,ry,tim;
};
int mp[52][52],c[51][51][51][51];
int main(){
int n,w,h,i,j,a[2]={1,-1},b[2];
Y e;
while(1){
queue<Y> q;
	cin>>w>>h;
	if(w==0&&h==0)break;
	cin>>e.hx>>e.hy>>e.rx>>e.ry;
	e.tim=0;
	q.push(e);
	memset(mp,0,sizeof(mp));
	memset(c,0,sizeof(c));
	for(i=0;i<=h+1;i++){
		mp[i][0]=1;
		mp[i][w+1]=1;
	}
	for(i=0;i<=w+1;i++){
		mp[0][i]=1;
		mp[h+1][i]=1;
	}
	for(i=1;i<=h;i++){
		for(j=1;j<=w;j++){
			cin>>mp[j][i];
		}
	}
	while(!q.empty()){
		e=q.front();
		q.pop();
		if(e.tim>=100||e.hx==e.rx&&e.hy==e.ry)break;
		e.tim++;
		for(i=0;i<2;i++){
			if(mp[e.hy+a[i]][e.hx]!=1&&c[e.hy+a[i]][e.hx][e.ry-a[i]][e.rx]==0&&mp[e.ry-a[i]][e.rx]!=1||mp[e.ry-a[i]][e.rx]!=1&&c[e.hy][e.hx][e.ry-a[i]][e.rx]==0&&mp[e.hy+a[i]][e.hx]==1||mp[e.hy+a[i]][e.hx]!=1&&mp[e.ry-a[i]][e.rx]==1&&c[e.hy+a[i]][e.hx][e.ry][e.rx]==0){
				b[0]=0;																										
				b[1]=0;																																		
				if(mp[e.hy+a[i]][e.hx]!=1){																											
					e.hy+=a[i];																																			
					b[0]=1;																																					
				}																																													
				if(mp[e.ry-a[i]][e.rx]!=1){																																										
					e.ry-=a[i];																																		
					b[1]=1;																																																														
				}		
				c[e.hy][e.hx][e.ry][e.rx]=1;																																																																																																																
				q.push(e);																											
				if(b[0]==1)e.hy-=a[i];																														
				if(b[1]==1)e.ry+=a[i];																											
			}																																																												
			if(mp[e.hy][e.hx+a[i]]!=1&&mp[e.ry][e.rx-a[i]]!=1&&c[e.hy][e.hx+a[i]][e.ry][e.rx-a[i]]==0||mp[e.hy][e.hx+a[i]]!=1&&c[e.hy][e.hx+a[i]][e.ry][e.rx]==0&&mp[e.ry][e.rx-a[i]]==1||mp[e.ry][e.rx-a[i]]!=1&&mp[e.hy][e.hx+a[i]]==1&&c[e.hy][e.hx][e.ry][e.rx-a[i]]==0){
				b[0]=0;
				b[1]=0;
				if(mp[e.hy][e.hx+a[i]]!=1){
					e.hx+=a[i];
					b[0]=1;
				}
				if(mp[e.ry][e.rx-a[i]]!=1){
					e.rx-=a[i];
					b[1]=1;
				}
				c[e.hy][e.hx][e.ry][e.rx]=1;
				q.push(e);
				if(b[0]==1)e.hx-=a[i];
				if(b[1]==1)e.rx+=a[i];
			}
		}
		e.tim--;
	}
	if(e.hy==e.ry&&e.hx==e.rx)cout<<e.tim<<endl;
	else printf("NA\n");
}
return 0;
}

C++: /*??£?¨?*/
#include<cstdio>
#include<iostream>
#include<algorithm>
#include<math.h>
#include<queue>
#include<string.h>
#include<string>
#include<vector>
using namespace std;
#define rep(i,n) for(int i=0;i<n;i++)
#define rep1(i,n) for(int i=1;i<=n;i++)
struct X
{
	int tx, ty, t, kx, ky;
};
int java[51][51][51][51] = { 0 };
int main()
{
	int w, h, map[52][52] = { 0 };
		int mx[4] = { 0,1,0,-1 }, my[4] = { 1,0,-1,0 };
		while (1)
		{
			queue<X> que;
			X c;
			cin >> w >> h;
			if (w == 0 && h == 0)
				break;
			memset(java, 0, sizeof(java));
			cin >> c.tx >> c.ty >> c.kx >> c.ky;
			c.t = 0;
			que.push(c);
			rep1(i, h)
			{
				rep(j, w)
				{
					cin >> map[i][j];
				}
			}
			/*?£???????*/
			rep(i, h + 2)	//n???????????°,m????¨??????°
			{
				map[i][0] = 1;
				map[i][w + 1] = 1;
			}
			rep(i, w + 2)
			{
				map[0][i] = 1;
				map[h + 1][i] = 1;
			}
			while (1)
			{
				c = que.front();
				que.pop();
				java[c.tx][c.ty][c.kx][c.ky] = 1;
				if (c.tx == c.kx&&c.ty == c.ky&&c.t >= 100)
				{
					cout << "FACKYOU!" << endl;
					break;
				}
				c.t++;
				rep(i, 4)
				{
					if (java[c.tx + mx[i]][c.ty + my[i]][c.kx - mx[i]][c.ky - my[i]] == 0 && map[c.tx + mx[i]][c.ty + my[i]] == 0 && map[c.kx - mx[i]][c.ky - my[i]] == 0)
					{
						c.tx += mx[i];
						c.ty += my[i];
						c.kx -= mx[i];
						c.ky -= my[i];
						que.push(c);
						java[c.tx][c.ty][c.kx][c.ky] = 1;
						c.tx -= mx[i];
						c.ty -= my[i];
						c.kx += mx[i];
						c.ky += my[i];
					}
					else if (java[c.tx][c.ty][c.kx - mx[i]][c.ky - my[i]] == 0 && map[c.tx + mx[i]][c.ty + my[i]] == 1 && map[c.kx - mx[i]][c.ky - my[i]] == 0)
					{
						c.kx -= mx[i];
						c.ky -= my[i];
						que.push(c);
						java[c.tx][c.ty][c.kx][c.ky] = 1;
						c.kx += mx[i];
						c.ky += my[i];
					}
					else if (java[c.tx + mx[i]][c.ty + my[i]][c.kx][c.ky] == 0 && map[c.tx + mx[i]][c.ty + my[i]] == 0 && map[c.kx - mx[i]][c.ky - my[i]] == 1)
					{
						c.tx += mx[i];
						c.ty += my[i];
						que.push(c);
						java[c.tx][c.ty][c.kx][c.ky] = 1;
						c.tx -= mx[i];
						c.ty -= my[i];
					}
				}
			}
			if (c.t < 100)
				cout << c.t << endl;
			else
				cout << "NA" << endl;
		}
	return 0;
}