Go: package main

import (
	"container/heap"
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	heap.Init(&pq)
	heap.Push(&pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]struct{}, 0)
	for pq.Len() > 0 {
		now := heap.Pop(&pq).(*Status)
		if now.Person.Distance() == 0 {
			fmt.Println(now.Turn)
			return
		}
		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = struct{}{}
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				heap.Push(&pq, next)
			}
		}
	}
	fmt.Println("NA")
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <iostream>
#include <vector>
#include <map>
#include <algorithm>
#include <string>
#include <complex>
#include <queue>
#include <deque>
#include <cmath>
#define FOR(i,a,b) for(int i=(a);i<(b);i++)
#define REP(i,a) FOR(i,0,a)
#define FORE(i,a,b) for(int i=(a);i<=(b);i++)
using namespace std;
typedef complex<int> cl;
typedef pair<cl,cl> pr;
typedef pair<pr,int> ppr;
typedef vector<pr> vpr;
const int INF=1<<30;
const int dx[]={0,1,0,-1},dy[]={1,0,-1,0};
bool reached[52][52][52][52]={};
ppr pprs(cl a,cl b,int c){ return ppr(pr(a,b),c);}
int main() {
	// your code goes here
	int X,Y,tmp,tmpb;
	while(cin >> X >> Y && X){
	REP(i,52) REP(j,52) REP(k,52) REP(l,52) reached[i][j][k][l]=false;
	bool maps[52][52]={};
	cl t,k;
	cin >> tmp>> tmpb;
	t=cl(tmpb,tmp);
	cin >> tmp>> tmpb;
	k=cl(tmpb,tmp);
	REP(i,Y+2)
		REP(j,X+2)
				maps[i][j]=1;
	FORE(i,1,Y)
		FORE(j,1,X)
			cin >> maps[i][j];
	queue<ppr> qu;
	qu.push(pprs(t,k,0));
	int ans=-1;
	while(!qu.empty()){
		cl a=qu.front().first.first,b=qu.front().first.second;
		int t=qu.front().second;
		qu.pop();
		if(a==b){
			ans=t;
			break;
		}
		if(reached[a.real()][a.imag()][b.real()][b.imag()]) continue;
		reached[a.real()][a.imag()][b.real()][b.imag()]=1;

		REP(i,4){
			
			cl na=cl(a),nb=cl(b);
			if(!maps[a.real()+dy[i]][a.imag()+dx[i]])
				na+=cl(dy[i],dx[i]);
			if(!maps[b.real()-dy[i]][b.imag()-dx[i]])
				nb-=cl(dy[i],dx[i]);
			if(!reached[na.real()][na.imag()][nb.real()][nb.imag()])
			qu.push(pprs(na,nb,t+1));
		}
	}
	if(ans==-1 || ans>=100)
	cout << "NA" << endl;
	else 
	cout << ans << endl;
	}
	return 0;
}

C++: //1.includes
#include<iostream>
#include<queue>
#include<tuple>
#include<algorithm>
using namespace std;
//2.defines
#define MAX_N 60
#define INF 1000000000
//3.variables
int dp[MAX_N][MAX_N][MAX_N][MAX_N];
int H, W, A1, A2, B1, B2;
int x[MAX_N][MAX_N];
queue<tuple<int, int, int, int>>Q;
//4.functions
int solve() {
	dp[A1][A2][B1][B2] = 0;
	Q.push(make_tuple(A1, A2, B1, B2));
	while (!Q.empty()) {
		tuple<int, int, int, int>tup = Q.front();
		Q.pop();
		int a1 = get<0>(tup);
		int a2 = get<1>(tup);
		int a3 = get<2>(tup);
		int a4 = get<3>(tup);
		int dx[4] = { 1,0,-1,0 };
		int dy[4] = { 0,-1,0,1 };
		for (int i = 0; i < 4; i++) {
			int cx = a1 + dx[i], cy = a2 + dy[i];
			int ex = a3 - dx[i], ey = a4 - dy[i];
			if (x[cx][cy] == 1) { cx = a1; cy = a2; }
			if (x[ex][ey] == 1) { ex = a3; ey = a4; }
			if (dp[cx][cy][ex][ey] > dp[a1][a2][a3][a4] + 1) {
				dp[cx][cy][ex][ey] = dp[a1][a2][a3][a4] + 1;
				Q.push(make_tuple(cx, cy, ex, ey));
			}
		}
	}
	int minx = INF;
	for (int i = 1; i <= H; i++) {
		for (int j = 1; j <= W; j++) {
			minx = min(minx, dp[i][j][i][j]);
		}
	}
	return minx;
}
void _memset() {
	for (int i = 0; i < MAX_N; i++) {
		for (int j = 0; j < MAX_N; j++) {
			for (int k = 0; k < MAX_N; k++) {
				for (int l = 0; l < MAX_N; l++) {
					dp[i][j][k][l] = INF;
				}
			}
		}
	}
	for (int i = 0; i < MAX_N; i++) {
		for (int j = 0; j < MAX_N; j++) {
			x[i][j] = 1;
		}
	}
}
int main() {
	while (true) {
		_memset();
		cin >> H >> W;
		if (H == 0 && W == 0) { break; }
		cin >> A1 >> A2 >> B1 >> B2;
		for (int i = 1; i <= H; i++) {
			for (int j = 1; j <= W; j++) {
				cin >> x[i][j];
			}
		}
		int v = solve();
		if (v >= 100) { cout << "NA" << endl; }
		else { cout << v << endl; }
	}
	return 0;
}

C++: #define _USE_MATH_DEFINES
#define INF 10000000
#include <iostream>
#include <sstream>
#include <cmath>
#include <algorithm>
#include <queue>
#include <stack>
#include <limits>
#include <map>
#include <string>
#include <cstring>
#include <set>
#include <deque>
#include <bitset>
#include <list>

using namespace std;

typedef long long ll;
typedef pair <int,int> P;
typedef pair <P,P> PP;
typedef pair <int,PP> PPP;

static const double eps = 1e-8;

static const int moveTo[][2] = {{1,0},{0,-1},{-1,0},{0,1}};
static const int moveToRev[][2] = {{-1,0},{0,1},{1,0},{0,-1}};

int stage[50][50];

int bfs(int tx,int ty,int kx,int ky,int w,int h){
	priority_queue<PPP,vector<PPP>,greater<PPP> > que;
	que.push(PPP(0,PP(P(tx,ty),P(kx,ky))));	

	int res = INF;
	while(!que.empty()){
		int cost = que.top().first;
		if(res <= cost || cost >= 100){
			que.pop(); continue;
		}

		int tx = que.top().second.first.first;
		int ty = que.top().second.first.second;
		int kx = que.top().second.second.first;
		int ky = que.top().second.second.second;

		if(tx==kx && ty == ky) res = min(res,cost);

		que.pop();

		for(int i=0;i<4;i++){
			int tdx = tx + moveTo[i][0];
			int tdy = ty + moveTo[i][1];

			if((tdx < 0 || tdx >= w || tdy < 0 || tdy >=h) || stage[tdy][tdx]) {
				tdx = tx;
				tdy = ty;
			}

			int kdx = kx + moveToRev[i][0];
			int kdy = ky + moveToRev[i][1];

			if((kdx < 0 || kdx >= w || kdy < 0 || kdy >=h) || stage[kdy][kdx]) {
				kdx = kx;
				kdy = ky;
			}

			que.push(PPP(cost+1,PP(P(tdx,tdy),P(kdx,kdy))));
		}
	}

	return res;
}

int main(){

	int w,h;
	while(~scanf("%d %d",&w,&h)){
		if(w ==h && h==0) break;
		int tx,ty;
		scanf("%d %d",&tx,&ty);
		int kx,ky;
		scanf("%d %d",&kx,&ky);
		for(int y=0;y<h;y++){
			for(int x=0;x<w;x++){
				scanf("%d",&stage[y][x]);
			}
		}

		int res = bfs(tx,ty,kx,ky,w,h);
		if(res == INF) printf("NA\n");
		else printf("%d\n",res);
	}
}