Go: package main

import (
	"bufio"
	"encoding/json"
	"fmt"
	"os"
	"strconv"
	"strings"
)

var (
	sc = bufio.NewScanner(os.Stdin)
)

type Color int

const (
	ColorBlack Color = iota
	ColorRed
)

var strByColor = map[Color]string{
	ColorBlack: "black",
	ColorRed:   "red",
}

func (c Color) String() string {
	return strByColor[c]
}

type Node struct {
	ID      int
	X, Y    int
	Color   Color
	NextIDs map[int]struct{}
}

func (n *Node) String() string {
	d, _ := json.Marshal(n)
	return string(d)
}

type Map struct {
	Width, Height int
	Nodes         map[int]*Node
}

func (m *Map) GetByID(id int) *Node {
	return m.Nodes[id]
}

func (m *Map) Get(x, y int) *Node {
	return m.Nodes[m.getID(x, y)]
}

func (m *Map) SetColor(x, y int, c Color) {
	m.Nodes[m.getID(x, y)].Color = c
}

func (m *Map) getID(x, y int) int {
	return x + y*m.Width
}

func (m *Map) init() {
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			id := m.getID(x, y)
			m.Nodes[id] = &Node{ID: id, X: x, Y: y}
		}
	}
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			nextIDs := map[int]struct{}{}
			if x > 1 {
				nextIDs[m.getID(x-1, y)] = struct{}{}
			}
			if x < m.Width {
				nextIDs[m.getID(x+1, y)] = struct{}{}
			}
			if y > 1 {
				nextIDs[m.getID(x, y-1)] = struct{}{}
			}
			if y < m.Height {
				nextIDs[m.getID(x, y+1)] = struct{}{}
			}
			m.Get(x, y).NextIDs = nextIDs
		}
	}
}

func NewMap(w, h int) *Map {
	m := &Map{Width: w, Height: h, Nodes: map[int]*Node{}}
	m.init()
	return m
}

type Searcher struct {
	Map        *Map
	queue      []*Node
	touchedIDs map[int]struct{}
	visitedIDs map[int]struct{}
}

func NewSearcher(m *Map) *Searcher {
	return &Searcher{
		Map:        m,
		queue:      []*Node{},
		touchedIDs: map[int]struct{}{},
		visitedIDs: map[int]struct{}{},
	}
}

func (s *Searcher) Search(start *Node) {
	s.enqueue(start)

	for {
		if len(s.queue) == 0 {
			break
		}
		for nextID := range s.dequeue().NextIDs {
			n := s.Map.GetByID(nextID)
			if n.Color == ColorRed || s.hasTouched(n) {
				continue
			}
			s.enqueue(n)
		}
	}
}

func (s *Searcher) VisitedNodeCount() int {
	return len(s.visitedIDs)
}

func (s *Searcher) hasTouched(n *Node) bool {
	_, ok := s.touchedIDs[n.ID]
	return ok
}

func (s *Searcher) enqueue(n *Node) {
	s.queue = append(s.queue, n)
	s.touchedIDs[n.ID] = struct{}{}
}

func (s *Searcher) dequeue() *Node {
	n := s.queue[0]
	s.queue = s.queue[1:]
	s.visitedIDs[n.ID] = struct{}{}
	return n
}

func main() {
	for sc.Scan() {
		if sc.Text() == "0 0" {
			break
		}
		chunks := strings.Split(sc.Text(), " ")
		w, _ := strconv.Atoi(chunks[0])
		h, _ := strconv.Atoi(chunks[1])

		m := NewMap(w, h)

		// Set colors
		var start *Node
		for y := 1; y <= h; y++ {
			sc.Scan()
			for i, c := range sc.Text() {
				switch c {
				case '.', '@':
					m.SetColor(i+1, y, ColorBlack)
					if c == '@' {
						start = m.Get(i+1, y)
					}
				case '#':
					m.SetColor(i+1, y, ColorRed)
				}
			}
		}

		// Search
		s := NewSearcher(m)
		s.Search(start)
		fmt.Println(s.VisitedNodeCount())
	}
}

C++: #include <iostream>

using namespace std;

const int dx[]={1,0,-1,0}, dy[]={0,-1,0,1};
int H,W,count=0;
char **map;
bool **isCount;

bool valid(int x,int y)
{
    return x<=(W-1)&&x>=0&&y<=(H-1)&&y>=0;
}

void bfs(int x,int y)
{
    if(valid(x,y)&&map[y][x]!='#' && !isCount[y][x])
    {
        count++;
        isCount[y][x]=true;
        for(int i=0;i<4;i++)
            bfs(x+dx[i],y+dy[i]);
    }
  /*int D[100];
  for(int i=0;i<100;i++)
    D[i]=-1;
  queue<int>Q;
  Q.push(src);
  D[src]=0;
  while(!Q.empty())
    {
      int cur=Q.front();
      Q.pop();
       for(int dst=0;dst<n;dst++)
	{
	  if(M[cur][dst]==1&&D[dst]==-1)
	    {
	      D[dst]=D[cur]+1;
	      Q.push(dst);
	    }
    }
    }
    for(int i=0;i<n;i++)
        cout<<i+1<<' '<<D[i]<<endl;
        */
}



int main()
{
    int x,y;
    cin>>W>>H;
    while(W!=0&&H!=0)
    {
        isCount=new bool*[H];
        map=new char*[H];
        for(int i=0;i<H;i++)
        {
            isCount[i]=new bool[W];
            map[i]=new char[W];
        }
        for(int i=0;i<H;i++)
        {
            for(int j=0;i<W;j++)
                isCount[i][j]=false;
        }
        for(int i=0;i<H;i++)
        {
            for(int j=0;j<W;j++)
            {
                cin>>map[i][j];
                if(map[i][j]=='@')
                {
                    x=j;
                    y=i;
                }
            }
        }
        bfs(x,y);
        cout << count << endl;
        delete map;
        delete isCount;
        cin>>W>>H;
    }
    return 0;
}