Go: package main

import (
	"bufio"
	"encoding/json"
	"fmt"
	"os"
	"strconv"
	"strings"
)

var (
	sc = bufio.NewScanner(os.Stdin)
)

type Color int

const (
	ColorBlack Color = iota
	ColorRed
)

var strByColor = map[Color]string{
	ColorBlack: "black",
	ColorRed:   "red",
}

func (c Color) String() string {
	return strByColor[c]
}

type Node struct {
	ID      int
	X, Y    int
	Color   Color
	NextIDs map[int]struct{}
}

func (n *Node) String() string {
	d, _ := json.Marshal(n)
	return string(d)
}

type Map struct {
	Width, Height int
	Nodes         map[int]*Node
}

func (m *Map) GetByID(id int) *Node {
	return m.Nodes[id]
}

func (m *Map) Get(x, y int) *Node {
	return m.Nodes[m.getID(x, y)]
}

func (m *Map) SetColor(x, y int, c Color) {
	m.Nodes[m.getID(x, y)].Color = c
}

func (m *Map) getID(x, y int) int {
	return x + y*m.Width
}

func (m *Map) init() {
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			id := m.getID(x, y)
			m.Nodes[id] = &Node{ID: id, X: x, Y: y}
		}
	}
	for x := 1; x <= m.Width; x++ {
		for y := 1; y <= m.Height; y++ {
			nextIDs := map[int]struct{}{}
			if x > 1 {
				nextIDs[m.getID(x-1, y)] = struct{}{}
			}
			if x < m.Width {
				nextIDs[m.getID(x+1, y)] = struct{}{}
			}
			if y > 1 {
				nextIDs[m.getID(x, y-1)] = struct{}{}
			}
			if y < m.Height {
				nextIDs[m.getID(x, y+1)] = struct{}{}
			}
			m.Get(x, y).NextIDs = nextIDs
		}
	}
}

func NewMap(w, h int) *Map {
	m := &Map{Width: w, Height: h, Nodes: map[int]*Node{}}
	m.init()
	return m
}

type Searcher struct {
	Map        *Map
	queue      []*Node
	touchedIDs map[int]struct{}
	visitedIDs map[int]struct{}
}

func NewSearcher(m *Map) *Searcher {
	return &Searcher{
		Map:        m,
		queue:      []*Node{},
		touchedIDs: map[int]struct{}{},
		visitedIDs: map[int]struct{}{},
	}
}

func (s *Searcher) Search(start *Node) {
	s.enqueue(start)

	for {
		if len(s.queue) == 0 {
			break
		}
		for nextID := range s.dequeue().NextIDs {
			n := s.Map.GetByID(nextID)
			if n.Color == ColorRed || s.hasTouched(n) {
				continue
			}
			s.enqueue(n)
		}
	}
}

func (s *Searcher) VisitedNodeCount() int {
	return len(s.visitedIDs)
}

func (s *Searcher) hasTouched(n *Node) bool {
	_, ok := s.touchedIDs[n.ID]
	return ok
}

func (s *Searcher) enqueue(n *Node) {
	s.queue = append(s.queue, n)
	s.touchedIDs[n.ID] = struct{}{}
}

func (s *Searcher) dequeue() *Node {
	n := s.queue[0]
	s.queue = s.queue[1:]
	s.visitedIDs[n.ID] = struct{}{}
	return n
}

func main() {
	for sc.Scan() {
		if sc.Text() == "0 0" {
			break
		}
		chunks := strings.Split(sc.Text(), " ")
		w, _ := strconv.Atoi(chunks[0])
		h, _ := strconv.Atoi(chunks[1])

		m := NewMap(w, h)

		// Set colors
		var start *Node
		for y := 1; y <= h; y++ {
			sc.Scan()
			for i, c := range sc.Text() {
				switch c {
				case '.', '@':
					m.SetColor(i+1, y, ColorBlack)
					if c == '@' {
						start = m.Get(i+1, y)
					}
				case '#':
					m.SetColor(i+1, y, ColorRed)
				}
			}
		}

		// Search
		s := NewSearcher(m)
		s.Search(start)
		fmt.Println(s.VisitedNodeCount())
	}
}

C++: #include<iostream>
#include<string>
#include<vector>
#include<cmath>
#include<algorithm>
#include<functional>
#include<iomanip>
#include<queue>
#include<ciso646>
#include<random>
#include<map>
using namespace std;
typedef long long ll;
const ll MOD = 1000000007;
const ll INF = (ll)1000000007 * 1000000007;
typedef pair<int, int> P;
typedef unsigned int ui;
int main(){
	int w, h;
	string s;
	int i, j;
	while (cin >> w >> h) {
		if (w == 0)break;
		char tile[22][22]; int used[22][22];
		for (i = 0; i < 22; i++) {
			tile[i][0] = '#';
			tile[i][h + 1] = '#';
		}
		for (j = 0; j < 22; j++) {
			tile[0][j] = '#';
			tile[h + 1][j] = '#';
		}
		for (i = 0; i < 22; i++) {
			for (j = 0; j < 22; j++) {
				used[i][j] = 0;
			}
		}
		vector<int> q1,q2;
		for (j = 1; j <= h; j++) {
			cin >> s;
			for (i = 1; i <= w; i++) {
				tile[i][j] = s[i - 1];
				if (s[i - 1] == '@') {
					q1.push_back(i); q2.push_back(j);
				}
			}
		}
		while (!q1.empty()) {
			int x = q1[0]; int y = q2[0]; used[x][y]=1;
			q1.erase(q1.begin() + 0); q2.erase(q2.begin() + 0);
			if (used[x - 1][y] == 0 && tile[x - 1][y]=='.') {
				q1.push_back(x - 1); q2.push_back(y);
			}
			if (used[x + 1][y] == 0 && tile[x + 1][y] == '.') {
				q1.push_back(x + 1); q2.push_back(y);
			}
			if (used[x][y-1] == 0 && tile[x][y-1] == '.') {
				q1.push_back(x); q2.push_back(y-1);
			}
			if (used[x][y+1] == 0 && tile[x][y+1] == '.') {
				q1.push_back(x); q2.push_back(y+1);
			}
		}
		int count = 0;
		for (i = 0; i < 22; i++) {
			for (j = 0; j < 22; j++) {
				if (used[i][j] == 1)count++;
			}
		}
		cout << count << endl;
	}
	return 0;
}

C++: #include<iostream>
using namespace std;
bool b[21][21];
int w,h,count=0;

void dfs(int x, int y){
 b[y][x]=1;count++;
 int dx[4]={0,1,0,-1},dy[4]={1,0,-1,0};
 int nx,ny;
 for(int i=0;i<4;i++){
  nx=dx[i]+x;
  ny=dy[i]+y;
  if(0<=nx&&nx<w&&0<=ny&&ny<h)
   if(b[ny][nx]==0)dfs(nx,ny);
  }
 }

int main(){
char a;
int sx,sy;
while(1){
cin>>w>>h;
count=0;
b[21][21]={};
if(w+h==0)break;
for(int i=0;i<h;i++)
for(int j=0;j<w;j++){
cin>>a;
if(a=='#')b[i][j]=1;
if(a=='@'){sx=j;sy=i;}
}
dfs(sx,sy);
cout<<count<<endl;
}
 return 0;
}

C++: #include <iostream>

using namespace std;

int W, H;
int dx[4] = {0, 1, 0, -1},
    dy[4] = {-1, 0, 1, 0};
char field[22][22];     // 1-origin

int dfs(int y, int x)
{
  if (field[y][x] == '#') {
    return 0;
  }
  
  field[y][x] = '#';
  int res = 1;
  for (int k = 0; k < 4; k++) {
    res += dfs(y + dy[k], x + dx[k]);
  }

  return res;
}

int main()
{

  while (cin >> W >> H && (W && H)) {

    // pre exec
    for (int i = 0; i <= 22; i++)
      for (int j = 0; j < 22; j++) 
        field[i][j] = '#';

    // read
    int sx = 1, sy = 1;
    for (int i = 1; i <= H; i++) {
      for (int j = 1; j <= W; j++) {
        cin >> field[i][j];
        if (field[i][j] == '@') {
          sx = j; sy = i;
          field[i][j] = '*';
        }
      }
    }

    // depth first search
    cout << dfs(sy, sx) << endl;
  }
}

C++: #include <bits/stdc++.h>

using namespace std;

int dx[4] = {0,1,0,-1};
int dy[4] = {1,0,-1,0};

int dfs(int x, int y, vector<vector<bool> >& Cango){
  
  int counter = 0;
  Cango[x][y] = false;
  counter++;

  for(int i = 0; i < 4; i++){
    int nextx = x + dx[i];
    int nexty = y + dy[i];
    
    if(Cango[nextx][nexty]) counter += dfs(nextx, nexty, Cango);

  }

  return counter;
}

int main(void)
{
  
  int w, h;
  int si, sj;
  while(1){
    cin >> w >> h;
    if(w == 0 && h == 0) break;

    vector<vector<bool> > Cango(h + 2, vector<bool>(w + 2, false));
    for(int i = 1 ; i <= h; i++){
      for(int j = 1; j <= w; j++){
	char input; cin >> input;
	if(input != '#') Cango[i][j] = true;
	if(input == '@'){
	  si = i;
	  sj = j;
	}
      }
    }
    int ans = dfs(si, sj, Cango);
   
    cout << ans << endl;
  }

  return 0;
    
}

C++: #include <iostream>
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <cmath>
#include <vector>
#include <string>
#include <map>
#include <queue>
#include <stack>
#include <algorithm>

#define rep(i,j) REP((i), 0, (j))
#define REP(i,j,k) for(int i=(j);(i)<(k);++i)
#define between(a,x,b) ((a)<=(x)&&(x)<=(b))
#define ck(i, j) ((i) >= 0 && (i) < (j))
using namespace std;
char tile[21][21];
int  w, h, dy[] = {-1,0,1,0}, dx[] = {0,-1,0,1};

int dfs(int y, int x){
  tile[y][x] = '#';
  int res = 1;
  rep(i, 4){
    int ny = y+dy[i], nx = x+dx[i];
    if(ck(ny, h) && ck(nx, w) && tile[ny][nx] == '.')
      res += dfs(ny, nx);
  }

  return res; 
}

int main(){
  while(scanf("%d%d", &w, &h) && w && h){
    rep(i, h)  scanf("%s", tile[i]);
    rep(i, h) rep(j, w)
      if(tile[i][j] == '@') printf("%d\n", dfs(i, j));
  } 
  return 0;
}