Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	pq.Push(start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		now := pq.Pop().(*Status)
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				//heap.Push(&pq, next)
				pq.Push(next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <cstdio>
#include <cstdlib>
#include <cmath>
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <utility>
#include <set>
#include <map>
#include <stack>
#include <queue>
#include <functional>
#include <sstream>

using namespace std;

#define fst first
#define scd second
#define pb push_back
#define mp make_pair
#define chmin(a,b) a=min(a,b)
#define chmax(a,b) a=max(a,b)
#define rep(i,x) for(int i=0;i<(int)x;++i)
#define rep1(i,x) for(int i=1;i<=(int)x;++i)
#define rrep(i,x) for(int i=(int)x-1;i>=0;--i)
#define rrep1(i,x) for(int i=(int)x;i>=1;--i)
#define repf(i,a,x) for(int i=a;i<(int)x;++i)
#define repf1(i,a,x) for(int i=a;i<=(int)x;++i)
#define all(a) a.begin(),a.end()
#define rall(a) a.rbegin(),a.rend()

template<typename T> T get(){T a;cin >> a;return a;}
template<typename T> T rev(T & a){reverse(all(a));return a;}

typedef long long ll;
typedef vector<int> vi;
typedef pair<int, int> pii;

const int inf = 1e9;
const ll linf = 1e18;

class P {
public:
    int x, y;
    P () {
        x = y = 0;
    };
    P (int x0,int y0) {
        x=x0,y=y0;
    };
};

int dx[4] = {-1, 0, 0, 1}, dy[4] = {0, -1, 1, 0};

int d[52][52];
int memo[52][52];
P coords[52][52];
bool used[52][52];

int main()
{
    ios::sync_with_stdio(false);
    cin.tie(0);

    int X, Y;
    while (cin >> X >> Y, X || Y) {
        int tx, ty; cin >> tx >> ty;
        int kx, ky; cin >> kx >> ky;
        fill(d[0], d[Y+2], 1);
        rep1(i, Y) rep1(j, X) cin >> d[i][j];

        queue<pair<P, P> > q;

        q.push(mp(P(tx, ty), P(kx, ky)));
        memo[ty][tx] = 0;

        int cnt = 0;

        while (q.size()) {
            if (cnt == 100) {
                break;
            }

            pair<P, P> r = q.front(); q.pop();
            P f = r.fst, s = r.scd;
            if (f.x == s.x && f.y == s.y) {
                cout << memo[r.fst.y][r.fst.x] << endl;
                goto nxt;
            }
            //if (used[f.y][f.x]) continue;
            //used[f.y][f.x] = true;

            rep(i, 4) {
                int nfx = f.x + dx[i], nfy = f.y + dy[i];
                int nsx = s.x - dx[i], nsy = s.y - dy[i];
                if (d[nfy][nfx] == 1 || d[nsy][nsx] == 1) continue;
                memo[nfy][nfx] = memo[f.y][f.x] + 1;
                q.push(mp(P(nfx, nfy), P(nsx, nsy)));
            }

            cnt++;
        }

        cout << "NA" << endl;

nxt:;
    }
}

C++: #include <iostream>
#include <queue>
#include <cstring>
using namespace std;


int H,W;
bool F[52][52]; //障害物
bool D[52][52][52][52]; //探索済みかの判定用
int inc_tx[4] = {1,-1,0,0};
int inc_ty[4] = {0,0,1,-1};
int inc_kx[4] = {-1,1,0,0};
int inc_ky[4] = {0,0,-1,1};

class Point{
public:
  int tx; //タカユキの座標
  int ty;
  int kx; //カズユキの座標
  int ky;
  int d; //ターン回数
  void set(int a,int b,int c,int d){
    tx = a;
    ty = b;
    kx = c;
    ky = d;
  }
};

bool is_out_of_area(int y,int x) //座標が範囲内か確認する関数
{
  return x < 1 || x > W || y < 1 || y > H || F[y][x];
}

int main(){

  while(1){

    Point p,q;
    int tx,ty,kx,ky;
    queue<Point> qa;
    cin >> W >> H;
    if(W == 0 && H == 0)
    break;
    cin >> tx >> ty >> kx >> ky;
    memset(F,1,sizeof(F));
    for(int y=1;y<=H;y++){
      for(int x=1;x<=W;x++){
        cin >> F[y][x];
      }
    }
    memset(D,1,sizeof(D));
    p.set(tx,ty,kx,ky);
    D[ty][tx][ky][kx] = 0;
    p.d = 0;
    qa.push(p);
    while(1){
      if(qa.empty()){
        cout << "NA" <<endl;
        break;
      }
      p = qa.front();
      qa.pop();
      if(p.d >= 100){
        cout << "NA" << endl;
        break;
      }
      if(p.tx == p.kx && p.ty == p.ky){
        cout << p.d << endl;
        break;
      }
      for(int i=0;i<4;i++){
        q.tx = p.tx + inc_tx[i]; q.ty = p.ty + inc_ty[i];
        q.kx = p.kx + inc_kx[i]; q.ky = p.ky + inc_ky[i];
        if(D[q.ty][q.tx][q.ky][q.kx]){
          if(is_out_of_area(q.ty ,q.tx) == 0 || is_out_of_area(q.ky ,q.kx) == 0){
            if(is_out_of_area(q.ty ,q.tx)){
              q.ty = p.ty; q.tx = p.tx;
            }
            if(is_out_of_area(q.ky ,q.kx)){
              q.ky = p.ky; q.kx = p.kx;
            }
            q.d = p.d + 1;
            qa.push(q);
            D[q.ty][q.tx][q.ky][q.kx] = 0;
          }
        }
      }
    }
    while(!qa.empty()){
      qa.pop();
    } //キューの残りカスを消去
  }
  return 0;
}