Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(102)
	for len(pq) > 0 {
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}

		if _, ok := memo[now.Person]; ok {
			continue
		}
		memo[now.Person] = now.Turn

		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn++
			if next.Turn <= 100 {
				pq = append(pq, next)
			}
		}
	}
	if ans == 102 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <iostream>
#include <map>
#include <queue>
#include <sstream>

using namespace std;

const int dx[] = {0, 1, 0, -1};
const int dy[] = {-1, 0, 1, 0};

class state {
public:
    int tx, ty;
    int kx, ky;
    int time;
    state(int a, int b, int c, int d, int e) {
        tx = a;
        ty = b;
        kx = c;
        ky = d;
        time = e;
    }
};

int h, w;
int grid[55][55];
int tx, ty, kx, ky;

void solve()
{
    int ans = -1;
    state s(tx, ty, kx, ky, 0);
    map<string, bool> m;
    queue<state> q;
    ostringstream oss;

    oss << tx << "," << ty << "," << kx << "," << ky;
    q.push(s);
    m[oss.str()] = true;

    while (!q.empty()) {
        state now = q.front();
        q.pop();

        if (now.time >= 10)
            break;
        if (now.tx == now.kx && now.ty == now.ky) {
            ans = now.time;
            break;
        }

        for (int i = 0; i < 4; i++) {
            int ntx = now.tx + dx[i];
            int nty = now.ty + dy[i];
            int nkx = now.kx + dx[(i + 2) % 4];
            int nky = now.ky + dy[(i + 2) % 4];

            if (ntx < 1 || ntx > w)
                ntx = now.tx;
            if (nty < 1 || nty > h)
                nty = now.ty;
            if (nkx < 1 || nkx > w)
                nkx = now.kx;
            if (nky < 1 || nky > h)
                nky = now.ky;
            if (grid[nty][ntx] == 1) {
                ntx = now.tx;
                nty = now.ty;
            }
            if (grid[nky][nkx] == 1) {
                nkx = now.kx;
                nky = now.ky;
            }
                
            oss.str("");
            oss << ntx << "," << nty << "," << nkx << "," << nky;

            if (m.count(oss.str()) != 0)
                continue;
            state next(ntx, nty, nkx, nky, now.time + 1);
            q.push(next);
            m[oss.str()] = true;
        }
    }
    if (ans == -1 || ans >= 10)
        cout << "NA" << endl;
    else
        cout << ans << endl;
}

int main()
{
    while (cin >> w >> h, w || h) {
        cin >> tx >> ty >> kx >> ky;
        for (int y = 1; y <= h; y++)
            for (int x = 1; x <= w; x++) 
                cin >> grid[y][x];
        solve();
    }

    return 0;
}

C++: #include<string>
#include<cstdio>
#include<cstdlib>
#include<cstring>
#include<complex>
#include<cmath>
#include<algorithm>
#include<map>
#include<vector>
#include<sstream>
#include<queue>
#include<iostream>
using namespace std;
struct data{
    int x;
    int y;
    int u;
    int v;
    int t;
};

bool vis[60][60][60][60] = {};
const int dx[] = {1,0,-1,0},dy[] = {0,1,0,-1};
int main(void){
    int w,h;
    while(cin>>w>>h,w){
        int x,y,u,v;
        cin>>x>>y>>u>>v;
        bool screen[60][60] = {};
        for(int i = 0;i < h;i++){
            for(int j = 0;j < w;j++){
                cin>>screen[i][j];
            }
        }
        data D;
        D.x = x,D.y = y;
        D.u = u,D.v = v;
        D.t = 0;
        queue<data> Q;
        Q.push(D);

        while(!Q.empty()){
            data E = Q.front();Q.pop();

            vis[E.x][E.y][E.u][E.v] = true;
            vis[E.u][E.v][E.x][E.y] = true;
            if(E.x == E.u&&E.y == E.v){
                cout<<E.t<<endl;
                goto e;
            }
            cout<<E.x<<" "<<E.y<<" "<<E.u<<" "<<E.v<<endl;
            for(int i = 0;i < 4;i++){

                    data F = E;
                    F.t++;
                    F.x+=dx[i],F.y+=dy[i],F.u+=dx[(i+2)%4],F.v+=dy[(i+2)%4];
                    if(!(0<=F.x&&F.x<w&&0<=F.y&&F.y<h)){
                        F.x = E.x,F.y = E.y;
                    }
                    else if(screen[F.x][F.y])F.x = E.x,F.y = E.y;
                    if(!(0<=F.u&&F.u<w&&0<=F.v&&F.v<h)){
                        F.u = E.u,F.v = E.v;
                    }
                    else if(screen[F.u][F.v])F.u = E.u,F.v = E.v;
                    if(!(0<=F.x&&F.x<w&&0<=F.y&&F.y<h&&0<=F.u&&F.u<w&&0<=F.v&&F.v<h))continue;
                    if(!vis[F.x][F.y][F.u][F.v]&&!vis[F.u][F.v][F.x][F.y]){
                        Q.push(F);
                    }

            }

        }
        cout<<"NA"<<endl;
        e:;
    }


    return 0;
}