Go: package main

import (
	"fmt"
	"math"
)

type Position struct {
	X int64
	Y int64
}

func (one Position) Distance(another Position) int64 {
	return int64(math.Abs(float64(one.X-another.X)) + math.Abs(float64(one.Y-another.Y)))
}

type PersonPosition struct {
	Takayuki Position
	Kazuyuki Position
}

func (one PersonPosition) Distance() int64 {
	return one.Takayuki.Distance(one.Kazuyuki)
}

type Status struct {
	Person PersonPosition
	Turn   int64
}

type PQStatus []*Status

func (pq PQStatus) Len() int {
	return len(pq)
}
func (pq PQStatus) Less(i, j int) bool {
	if pq[i].Turn == pq[j].Turn {
		return pq[i].Person.Distance() < pq[j].Person.Distance()
	}
	return pq[i].Turn < pq[j].Turn
}

func (pq PQStatus) Swap(i, j int) {
	pq[i], pq[j] = pq[j], pq[i]
}

func (pq *PQStatus) Push(x interface{}) {
	item := x.(*Status)
	*pq = append(*pq, item)
}

func (pq *PQStatus) Pop() interface{} {
	old := *pq
	n := len(old)
	item := old[n-1]
	*pq = old[0 : n-1]
	return item
}

func solve(h, w int64) {
	var tx, ty, kx, ky int64
	fmt.Scan(&tx, &ty, &kx, &ky)
	tx--
	ty--
	kx--
	ky--
	m := make([][]int64, h)
	for i := range m {
		m[i] = make([]int64, w)
		for j := int64(0); j < w; j++ {
			fmt.Scan(&m[i][j])
		}
	}
	start := &Status{Person: PersonPosition{Takayuki: Position{X: tx, Y: ty}, Kazuyuki: Position{X: kx, Y: ky}}, Turn: 0}
	pq := make(PQStatus, 0)
	//heap.Init(&pq)
	//heap.Push(&pq, start)
	//pq.Push(start)
	pq = append(pq, start)
	dx := []int64{0, 1, 0, -1}
	dy := []int64{1, 0, -1, 0}
	memo := make(map[PersonPosition]int64, 0)
	ans := int64(101)
	for pq.Len() > 0 {
		//now := heap.Pop(&pq).(*Status)
		//now := pq.Pop().(*Status)
		now := pq[0]
		pq = pq[1:]
		if now.Person.Distance() == 0 && ans > now.Turn {
			ans = now.Turn
		}
		if ans <= now.Turn {
			continue
		}
		if v, ok := memo[now.Person]; ok && v <= now.Turn {
			continue
		}
		memo[now.Person] = now.Turn
		for i := 0; i < 4; i++ {
			next := &Status{}
			*next = *now
			next.Person.Kazuyuki.X += dx[i]
			next.Person.Kazuyuki.Y += dy[i]
			if next.Person.Kazuyuki.X < 0 || next.Person.Kazuyuki.X >= w ||
				next.Person.Kazuyuki.Y < 0 || next.Person.Kazuyuki.Y >= h ||
				m[next.Person.Kazuyuki.Y][next.Person.Kazuyuki.X] == 1 {
				next.Person.Kazuyuki.X -= dx[i]
				next.Person.Kazuyuki.Y -= dy[i]
			}
			next.Person.Takayuki.X -= dx[i]
			next.Person.Takayuki.Y -= dy[i]
			if next.Person.Takayuki.X < 0 || next.Person.Takayuki.X >= w ||
				next.Person.Takayuki.Y < 0 || next.Person.Takayuki.Y >= h ||
				m[next.Person.Takayuki.Y][next.Person.Takayuki.X] == 1 {
				next.Person.Takayuki.X += dx[i]
				next.Person.Takayuki.Y += dy[i]
			}
			next.Turn += 1
			if next.Turn < 100 {
				//heap.Push(&pq, next)
				//pq.Push(next)
				pq = append(pq, next)
			}
		}
	}
	if ans == 101 {
		fmt.Println("NA")
	} else {
		fmt.Println(ans)
	}
}

func main() {
	var h, w int64
	for {
		fmt.Scan(&h, &w)
		if h == 0 && w == 0 {
			break
		}
		solve(h, w)
	}
}

C++: #include <cstdio>
#include <cstdlib>
#include <cmath>
#include <climits>
#include <cfloat>
#include <map>
#include <utility>
#include <set>
#include <iostream>
#include <memory>
#include <string>
#include <vector>
#include <algorithm>
#include <functional>
#include <sstream>
#include <complex>
#include <stack>
#include <queue>
#include <cstring>
#include <sstream>
using namespace std;
static const double EPS = 1e-5;
typedef long long ll;
typedef pair<int,int> pi;
#define rep(i,n) for(int i=0;i<n;i++)


int dx[]={0,1,0,-1};
int dy[]={1,0,-1,0};
bool past[50][50][50][50];
int d[50][50];
int x,y;
int tx,ty,kx,ky;


main(){
	while(cin>>x>>y,x){
		cin>>tx>>ty>>kx>>ky;
		--tx;--ty;--kx;--ky;
		
		memset(d,0,sizeof(d));
		rep(i,x)rep(j,y)cin>>d[i][j];
		
		queue<pair<pair<pi,pi>,int> > state;
		memset(past,0,sizeof(past));
		
		state.push(make_pair(make_pair(make_pair(tx,ty),make_pair(kx,ky)),0));
		
		past[tx][ty][kx][ky]=1;
		
		bool na=true;
		
		while(!state.empty()){
			pair<pi,pi> tp=state.front().first;
			int time=state.front().second;
			state.pop();
			if(time>=100)break;
			if(tp.first==tp.second){
				na=false;
				cout<<time<<endl;
				break;
			}
			
			rep(i,4){
				int ttx=tp.first.first+dx[i],tty=tp.first.second+dy[i],
					tkx=tp.second.first-dx[i],tky=tp.second.second-dy[i];
				
				if(ttx<0 || ttx>=x || tty<0 || tty>=y || d[ttx][tty]==1){
					ttx-=dx[i];
					tty-=dy[i];
				}
				if(tkx<0 || tkx>=x || tky<0 || tky>=y || d[tkx][tky]==1){
					tkx+=dx[i];
					tky+=dy[i];
				}
				pair<pair<int,int>,pair<int,int> > next=make_pair(make_pair(ttx,tty),make_pair(tkx,tky));
				
				if(past[ttx][tty][tkx][tky])continue;
				past[ttx][tty][tkx][tky]=1;
				state.push(make_pair(next,time+1));
			}
		}
		
		if(na)puts("NA");
	}
}

C++: #include<iostream>
#include<queue>
#include<map>
using namespace std;
int dx[4] = { 1,0,-1,0 };
int dy[4] = { 0,1,0,-1 };
class state {
public:
	int tx;
	int ty;
	int kx;
	int ky;
	int time;
	bool operator < (const state &s)const {
		if (ty != s.ty)return ty < s.ty;
		if (tx != s.tx)return tx < s.tx;
		if (ky != s.ky)return ky < s.ky;
		if (kx != s.kx)return kx < s.kx;
		return false;
	}
};
int main() {
	while (true) {
		int W, H;
		map<state, bool> m;
		queue<state> q;
		cin >> W >> H;
		if (W == 0 && H == 0)
			break;
		bool d[52][52];
		for (int i = 0; i < H + 2; i++) {
			for (int j = 0; j < W + 2; j++) {
				d[i][j] = 1;
			}
		}
		state num;
		cin >> num.tx >> num.ty >> num.kx >> num.ky;
		for (int i = 1; i < H + 1; i++) {
			for (int j = 1; j < W + 1; j++) {
				cin >> d[j][i];
			}
		}
		num.time = 0;
		q.push(num);
		m[num] = true;
		while (true) {
			num = q.front();
			q.pop();
			if (num.time >= 100) {
				cout << "NA" << endl;
				break;
			}
			if (num.tx == num.kx && num.ty == num.ky) {
				cout << num.time << endl;
				break;
			}
			for (int i = 0; i < 4; i++) {
				state copy;
				copy.tx = num.tx + dx[i];
				copy.ty = num.ty + dy[i];
				copy.kx = num.kx - dx[i];
				copy.ky = num.ky - dy[i];
				if (d[copy.tx][copy.ty]) {
					copy.tx = num.tx;
					copy.ty = num.ty;
				}
				if (d[copy.kx][copy.ky]) {
					copy.kx = num.kx;
					copy.ky = num.ky;
				}
				if (!m[copy]) {
					m[copy] = true;
					copy.time = num.time + 1;
					q.push(copy);
				}
			}
			if (q.empty()) {
				cout << "NA" << endl;
				break;
			}
		}
	}
	return 0;
}

C++: #include <iostream>
#include <vector>
#include <map>
#include <algorithm>
#include <string>
#include <complex>
#include <queue>
#include <deque>
#include <cmath>
#define FOR(i,a,b) for(int i=(a);i<(b);i++)
#define REP(i,a) FOR(i,0,a)
#define FORE(i,a,b) for(int i=(a);i<=(b);i++)
using namespace std;
typedef complex<int> cl;
typedef pair<cl,cl> pr;
typedef pair<pr,int> ppr;
typedef vector<pr> vpr;
const int INF=1<<30;
const int dx[]={0,1,0,-1},dy[]={1,0,-1,0};
bool reached[52][52][52][52]={};
ppr pprs(cl a,cl b,int c){ return ppr(pr(a,b),c);}
int main() {
	// your code goes here
	int X,Y,tmp,tmpb;
	while(cin >> X >> Y && X){
	bool maps[52][52]={};
	cl t,k;
	cin >> tmp>> tmpb;
	t=cl(tmpb,tmp);
	cin >> tmp>> tmpb;
	k=cl(tmpb,tmp);
	REP(i,Y+2)
		REP(j,X+2)
				maps[i][j]=1;
	FORE(i,1,Y)
		FORE(j,1,X)
			cin >> maps[i][j];
	queue<ppr> qu;
	qu.push(pprs(t,k,0));
	int ans=-1;
	while(!qu.empty()){
		cl a=qu.front().first.first,b=qu.front().first.second;
		int t=qu.front().second;
		qu.pop();
		if(a==b){
			ans=t;
			break;
		}
		if(reached[a.real()][a.imag()][b.real()][b.imag()]) continue;
		reached[a.real()][a.imag()][b.real()][b.imag()]=1;

		REP(i,4){
			
			cl na=cl(a),nb=cl(b);
			if(!maps[a.real()+dy[i]][a.imag()+dx[i]])
				na+=cl(dy[i],dx[i]);
			if(!maps[b.real()-dy[i]][b.imag()-dx[i]])
				nb-=cl(dy[i],dx[i]);
			if(!reached[na.real()][na.imag()][nb.real()][nb.imag()])
			qu.push(pprs(na,nb,t+1));
		}
	}
	if(ans==-1 || ans>=100)
	cout << "NA" << endl;
	else 
	cout << ans << endl;
	}
	return 0;
}