Go: package main

import (
	"bufio"
	"os"
	"math"
	"strings"
	"strconv"
	"fmt"
)

var scanner = bufio.NewScanner(os.Stdin)

const (
	INF = 0x7FFFFFFF
	EPS = 1e-10
)

type Point struct {
	x, y float64
}
func (p *Point) plus(q *Point) *Point {
	return &Point{p.x + q.x, p.y + q.y}
}
func (p *Point) minus(q *Point) *Point {
	return &Point{p.x - q.x, p.y - q.y}
}
func (p *Point) multi(a float64) *Point {
	return &Point{p.x * a, p.y * a}
}
func (p *Point) div(a float64) *Point {
	return &Point{p.x / a, p.y / a}
}
func (p *Point) abs() float64 {
	return math.Sqrt(p.norm())
}
func (p *Point) norm() float64 {
	return p.x*p.x + p.y*p.y
}
func (p *Point) isLessThan(q *Point) bool {
	if p.x != q.x {
		return p.x < q.x && p.y < q.y
	}
	return true
}
func (p *Point) isEqual(q *Point) bool {
	return math.Abs(p.x - q.x) < EPS && math.Abs(p.y - q.y) < EPS
}

type Segment struct {
	p1, p2 *Point
}
func (s *Segment) norm() float64 {
	return (s.p2.x - s.p1.x)*(s.p2.x - s.p1.x) +
		(s.p2.y - s.p1.y)*(s.p2.y - s.p1.y)
}
func (s *Segment) abs() float64 {
	return math.Sqrt(s.norm())
}

func norm(a *Point) float64 {
	return a.x*a.x + a.y*a.y
}

func abs(a *Point) float64 {
	return math.Sqrt(norm(a))
}

func polar(a, r float64) *Point {
	return &Point{math.Cos(r)*a, math.Sin(r)*a}
}

func getDistance(a, b *Point) float64 {
	return abs(a.minus(b))
}

func dot(a, b *Point) float64 {
	return a.x*b.x + a.y*b.y
}

func cross(a, b *Point) float64 {
	return a.x*b.y - a.y*b.x
}

func getDistanceLP(s Segment, p *Point) float64 {
	return cross(s.p2.minus(s.p1), p.minus(s.p1))/ abs(s.p2.minus(s.p1))
}

func getDistanceSP(s Segment, p *Point) float64 {
	if dot(s.p2.minus(s.p1), p.minus(s.p1)) < 0 {
		return abs(p.minus(s.p1))
	}
	if dot(s.p1.minus(s.p2), p.minus(s.p2)) < 0 {
		return abs(p.minus(s.p2))
	}
	return getDistanceLP(s, p)
}

func main() {
	for scanner.Scan() {
		buf := strings.Split(scanner.Text(), " ")
		R, _ := strconv.Atoi(buf[0])
		N, _ := strconv.Atoi(buf[1])
		if R == 0 && N == 0 {
			break
		}
		p := make([]*Point, N)
		r := make([]float64, N)
		v := make([]float64, N)
		d := make([]float64, N)
		nd := make([]float64, N)
		die := make([]bool, N)
		for i := 0; i < N; i++ {
			scanner.Scan()
			buf_ := strings.Split(scanner.Text(), " ")
			_x, _ := strconv.ParseFloat(buf_[0], 64)
			_y, _ := strconv.ParseFloat(buf_[1], 64)
			_r, _ := strconv.ParseFloat(buf_[2], 64)
			_v, _ := strconv.ParseFloat(buf_[3], 64)
			tmp := &Point{_x, _y}
			p[i] = tmp
			r[i] = _r
			v[i] = _v
			nd[i] = getDistance(p[i], &Point{0, 0})
			d[i] = getDistance(p[i], &Point{0, 0})
			die[i] = false
		}
		for {
			for i := 0; i < N; i++ {
				nd[i] = math.Max(float64(R), nd[i]-v[i])
			}
			mini := float64(INF)
			id := -1
			for i := 0; i < N; i++ {
				if die[i] {
					continue
				}
				if nd[i] < EPS+float64(R) {
					continue
				}
				if nd[i] > mini {
					continue
				}
				mini = nd[i]
				id = i
			}
			if id == -1 {
				break
			}
			s := Segment{p[id], p[id]}
			s.p1 = s.p1.div(d[id])
			s.p1 = s.p1.multi(float64(R))
			s.p2 = s.p2.div(d[id])
			s.p2 = s.p2.multi(10000000.0)
			for i := 0; i < N; i++ {
				if nd[i] < EPS + float64(R) {
					continue
				}
				a := p[i]
				a = a.div(d[i])
				a = a.multi(nd[i])
				if getDistanceSP(s, a) < EPS + r[i] {
					die[i] = true
				}
			}
		}
		ans := 0
		for i := 0; i < N; i++ {
			if !die[i] {
				ans++
			}
		}
		fmt.Println(ans)
	}
}

C++: /*include*/
#include<iostream>
#include<string>
#include<algorithm>
#include<map>
#include<set>
#include<utility>
#include<vector>
#include<cmath>
#include<cstdio>
#include<complex>
#define loop(i,a,b) for(int i=a;i<b;i++) 
#define rep(i,a) loop(i,0,a)
#define rp(a) while(a--)
#define pb push_back
#define mp make_pair
#define it ::iterator
#define all(in) in.begin(),in.end()
const double PI=acos(-1);
const double EPS=1e-10;
const double inf=1e8;
using namespace std;
typedef complex<double> P;
typedef vector<P> G;
typedef vector<int> vi;
typedef vector<vi> vvi;

struct L : public vector<P> {
  L(const P &a, const P &b) {
    push_back(a); push_back(b);
  }
};
struct C{
	P c;double r;
	C(const P &c,double r):c(c),r(r){}
};
#define curr(P, i) P[i]
#define next(P, i) P[(i+1)%P.size()]
#define diff(P, i) (next(P, i) - curr(P, i))
namespace std {
	bool operator < (const P& a, const P& b) {
		return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
		//return imag(a) != imag(b) ? imag(a) < imag(b) : real(a) < real(b);  
	}
	bool operator == (const P& a, const P& b) {
		return a.real()==b.real()&&a.imag()==b.imag();
	}
}
P pin(){
	double x,y;
	char d;
	cin>>x>>y;
	P p(x,y);
	return p;
}
void PIN(P* a,int n){
	rep(i,n)a[i]=pin();
}
double dot(P a,P b){
	return real(conj(a)*b);
}
double cross(P a,P b){
	return imag(conj(a)*b);
}
int ccw(P a, P b, P c) {
  b -= a; c -= a;
  if (cross(b, c) > 0)   return +1;       // counter clockwise
  if (cross(b, c) < 0)   return -1;       // clockwise
  if (dot(b, c) < 0)     return +2;       // c--a--b on line
  if (norm(b) < norm(c)) return -2;       // a--b--c on line
  return 0;
}
P projection(L a,P p){
	double t=dot(p-a[0],a[0]-a[1])/norm(a[0]-a[1]);
	return a[0]+t*(a[0]-a[1]);
}
P reflection(L a,P p){
	return p+2.0*(projection(a,p)-p);
}
bool intersectLL(const L &l, const L &m) {
  return abs(cross(l[1]-l[0], m[1]-m[0])) > EPS || // non-parallel
         abs(cross(l[1]-l[0], m[0]-l[0])) < EPS;   // same line
}
bool intersectLS(const L &l, const L &s) {
  return cross(l[1]-l[0], s[0]-l[0])*       // s[0] is left of l
         cross(l[1]-l[0], s[1]-l[0]) < EPS; // s[1] is right of l
}
bool intersectLP(const L &l, const P &p) {
  return abs(cross(l[1]-p, l[0]-p)) < EPS;
}
bool intersectSS(const L &s, const L &t) {
  return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 &&
         ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0;
}
bool intersectSP(const L &s, const P &p) {
  return abs(s[0]-p)+abs(s[1]-p)-abs(s[1]-s[0]) < EPS; // triangle inequality
}
double distanceLP(const L &l, const P &p) {
	return abs(p - projection(l, p));
}
double distanceLL(const L &l, const L &m) {
  return intersectLL(l, m) ? 0 : distanceLP(l, m[0]);
}
double distanceLS(const L &l, const L &s) {
  if (intersectLS(l, s)) return 0;
  return min(distanceLP(l, s[0]), distanceLP(l, s[1]));
}
double distanceSP(const L &s, const P &p) {
  const P r = projection(s, p);
  if (intersectSP(s, r)) return abs(r - p);
  return min(abs(s[0] - p), abs(s[1] - p));
}
double distanceSS(const L &s, const L &t) {
  if (intersectSS(s, t)) return 0;
  return min(min(distanceSP(s, t[0]), distanceSP(s, t[1])),
             min(distanceSP(t, s[0]), distanceSP(t, s[1])));
}
/*bool intersectCS(C c,const L &l){
    return (distanceLP(l,c.c) < c.r+EPS &&
            (c.r < abs(c.c-l[0]) + EPS || c.r < abs(c.c-l[1]) + EPS));
}*/
int intersectCS(C c,L &l){
	if(norm(projection(l,c.c)-c.c)-c.r*c.r>EPS)return 0;
	const double d1=abs(c.c-l[0]),d2=abs(c.c-l[1]);
	if(d1<c.r+EPS&&d2<c.r+EPS)return 0;
	if(d1<c.r-EPS&&d2>c.r+EPS||d1>c.r+EPS&&d2<c.r-EPS)return 1;
	const P h=projection(l,c.c);
	if(dot(l[0]-h,l[1]-h)<0)return 2;
	return 0;
}
P crosspointSS(L a,L b){
	double t1=abs(cross(a[1]-a[0],b[0]-a[0]));
	double t2=abs(cross(a[1]-a[0],b[1]-a[0]));
	return b[0]+(b[1]-b[0])*t1/(t1+t2);
}
L crosspointCL(C c,L l){
	P pr=projection(l,c.c);
	P e=(l[1]-l[0])/abs(l[1]-l[0]);
	double t=sqrt(c.r*c.r-norm(pr-c.c));
	P a=pr+t*e;
	P b=pr-t*e;
	if(b<a)swap(a,b);
	return L(a,b);
}
L crosspointCS(C c,L l){
	if(intersectCS(c,l)==2)return crosspointCL(c,l);
	L ret=crosspointCL(c,l);
	if(dot(l[0]-ret[0],l[1]-ret[0])<0)ret[1]=ret[0];
	else ret[0]=ret[1];
	return ret;
}
L crosspointCC(C a,C b){
	P tmp=b.c-a.c;
	double d=abs(tmp);
	double q=acos((a.r*a.r+d*d-b.r*b.r)/(2*a.r*d));
	double t=arg(tmp);//atan(tmp.imag()/tmp.real());
	P p1=a.c+polar(a.r,t+q);
	P p2=a.c+polar(a.r,t-q);
	if(p2<p1)swap(p1,p2);
	return L(p1,p2);
}
P crosspointLL(const L &l, const L &m) {
  double A = cross(l[1] - l[0], m[1] - m[0]);
  double B = cross(l[1] - l[0], l[1] - m[0]);
  if (abs(A) < EPS && abs(B) < EPS) return m[0]; // same line
  return m[0] + B / A * (m[1] - m[0]);
}
double area(const G &g){
    double S =0;
    for(int i =0;i <g.size();i++){
        S +=(cross(g[i],g[(i+1)%g.size()]));
    }
    return abs(S/2.0);
}
bool isconvex(const G &g){
	int n=g.size();
	rep(i,n)if(ccw(g[(i+n-1)%n],g[i%n],g[(i+1)%n])==-1)return false;
	return true;
}
int inconvex(const G& g, const P& p) {
	bool in = false;
	int n=g.size();
	rep(i,n){
		P a=g[i%n]-p;
		P b=g[(i+1)%n]-p;
		if(imag(a)>imag(b))swap(a, b);
		if(imag(a)<=0&&0<imag(b))if(cross(a,b)<0)in=!in;
		if(cross(a,b)==0&&dot(a,b)<=0)return 1;//ON
	}
	return in?2:0;//IN : OUT;
}
G convex_hull(G &ps) {
    int n=ps.size(),k=0;
	sort(ps.begin(), ps.end());
	G ch(2*n);
	for(int i=0;i<n;ch[k++]=ps[i++])//lower-hull
		while(k>=2&&ccw(ch[k-2],ch[k-1],ps[i])==-1)--k;//<=0  ->  ==-1
	for(int i=n-2,t=k+1;i>=0;ch[k++]=ps[i--])//upper-hull
		while(k>=t&&ccw(ch[k-2],ch[k-1],ps[i])==-1)--k;//
	ch.resize(k-1);
	return ch;
}
double convex_diameter(const G &pt) {
  const int n = pt.size();
  int is = 0, js = 0;
  for (int i = 1; i < n; ++i) {
    if (imag(pt[i]) > imag(pt[is])) is = i;
    if (imag(pt[i]) < imag(pt[js])) js = i;
  }
  double maxd = norm(pt[is]-pt[js]);

  int i, maxi, j, maxj;
  i = maxi = is;
  j = maxj = js;
  do {
    if (cross(diff(pt,i), diff(pt,j)) >= 0) j = (j+1) % n;
    else i = (i+1) % n;
    if (norm(pt[i]-pt[j]) > maxd) {
      maxd = norm(pt[i]-pt[j]);
      maxi = i; maxj = j;
    }
  } while (i != is || j != js);
  return sqrt(maxd); /* farthest pair is (maxi, maxj). */
}//convex_diameter(g)
G convex_cut(const G& g, const L& l) {
  G Q;
  for (int i = 0; i < g.size(); ++i) {
    P a= curr(g, i), b= next(g, i);
    if (ccw(l[0], l[1], a) != -1) Q.push_back(a);
    if (ccw(l[0], l[1], a)*ccw(l[0], l[1], b) < 0)
      Q.push_back(crosspointLL(L(a,b), l));
  }
  return Q;
}
P turn(P p,double t){
	return p*exp(P(.0,t*PI/180.0));
}
vector<L> tangentCC(C a,C b){
	if(a.r<b.r)swap(a,b);
	double d=abs(a.c-b.c);
	vector<L>l;
	if(d<EPS)return l;
	if(a.r+b.r<d-EPS){//hanareteiru
		double t=acos((a.r+b.r)/d);
		t=t*180/PI;
		l.pb(L(a.c+turn(a.r/d*(b.c-a.c),t),b.c+turn(b.r/d*(a.c-b.c),t)));
		l.pb(L(a.c+turn(a.r/d*(b.c-a.c),-t),b.c+turn(b.r/d*(a.c-b.c),-t)));
	}else if(a.r+b.r<d+EPS){//kuttuiteiru soto
		P p=a.c+a.r/d*(b.c-a.c);
		l.pb(L(p,p+turn(b.c-a.c,90)));
	}
	if(abs(a.r-b.r)<d-EPS){//majiwatteiru
		double t1=acos((a.r-b.r)/d);
		t1=t1*180/PI;
		double t2=180-t1;
		l.pb(L(a.c+turn(a.r/d*(b.c-a.c),t1),b.c+turn(b.r/d*(a.c-b.c),-t2)));
		l.pb(L(a.c+turn(a.r/d*(b.c-a.c),-t1),b.c+turn(b.r/d*(a.c-b.c),t2)));
	}else if(abs(a.r-b.r)<d+EPS){//kuttuiteiru uti
		P p=a.c+a.r/d*(b.c-a.c);
		l.pb(L(p,p+turn(b.c-a.c,90)));
	}
	return l;
}
void printL(const L &out){
	printf("%.9f %.9f %.9f %.9f\n",out[0].real(),out[0].imag(),out[1].real(),out[1].imag());
}
C CIN(){
	P p=pin();
	double r;
	cin>>r;
	return C(p,r);
}
bool para(L a,L b){
	return (abs(cross(a[1]-a[0],b[1]-b[0]))<EPS);
}
int main(){
	int n;
	double R;
	while(cin>>R>>n,R||n){
		vector<C>c;
		vector<double>v(n);
		vector<bool>h(n);
		int co=0;
		rep(i,n){
			double a,b,e;
			cin>>a>>b>>e>>v[i];
			c.pb(C(P(a,b),e));
		}
		while(1){
			rep(i,n)if(!h[i]){
				double d=abs(c[i].c);
				P p=c[i].c;
				p=p-c[i].c/d*v[i];
				if(d<R+EPS||abs(p)<R+EPS||intersectSP(L(c[i].c,p),P(0,0))){
					h[i]=true;
					co++;
				}
				c[i].c=p;
			}
			double mi=inf;
			int mii=-1;
			rep(i,n)if(!h[i])if(mi>abs(c[i].c)){
				mi=abs(c[i].c);
				mii=i;
			}
			if(mii==-1)break;
			L rz(c[mii].c/abs(c[mii].c)*(R+EPS),c[mii].c*10000.0);
			rep(i,n)if(!h[i]&&intersectCS(c[i],rz)){
				L ll=crosspointCL(c[i],rz);
				L l=crosspointCS(c[i],rz);
//				printf("%.7f %.7f\n",abs(ll[0]),abs(ll[1]));
//				printf("%.7f %.7f\n",abs(l[0]),abs(l[1]));
				if(abs(l[0])>R+EPS||abs(l[1])>R+EPS){
					h[i]=true;
//					cout<<"!"<<endl;
				}
			}
		}
		cout<<co<<endl;
	}
}