Go: package main

import (
	"bufio"
		"os"
	"strings"
	"strconv"
	"fmt"
	"math"
)

var scanner = bufio.NewScanner(os.Stdin)

type Point struct {
	x, y float64
}
func main() {
	for scanner.Scan() {
		buf1 := strings.Split(scanner.Text(), " ")
		line1 := make([]float64, len(buf1))
		for i := range line1 {
			line1[i], _ = strconv.ParseFloat(buf1[i], 64)
		}
		if line1[0] == 0 && line1[1] == 0 &&
			line1[2] == 0 && line1[3] == 0 {
				break
		}
		scanner.Scan()
		buf2 := strings.Split(scanner.Text(), " ")
		line2 := make([]float64, len(buf2))
		for i := range line2 {
			line2[i], _ = strconv.ParseFloat(buf2[i], 64)
		}
		scanner.Scan()
		buf3 := strings.Split(scanner.Text(), " ")
		line3 := make([]float64, len(buf3))
		for i := range line2 {
			line3[i], _ = strconv.ParseFloat(buf3[i], 64)
		}
		if !intersect(line1[0], line1[1], line1[2], line1[3], line2[0], line2[1], line2[2], line2[3]) ||
			!intersect(line2[0], line2[1], line2[2], line2[3], line3[0], line3[1], line3[2], line3[3]) ||
			!intersect(line3[0], line3[1], line3[2], line3[3], line1[0], line1[1], line1[2], line1[3]) {
				fmt.Println("kyo")
		} else {
			p1 := intersection(line1[0], line1[1], line1[2], line1[3], line2[0], line2[1], line2[2], line2[3])
			p2 := intersection(line2[0], line2[1], line2[2], line2[3], line3[0], line3[1], line3[2], line3[3])
			p3 := intersection(line3[0], line3[1], line3[2], line3[3], line1[0], line1[1], line1[2], line1[3])
			area := math.Abs((p2.x - p1.x) * (p3.y - p1.y) - (p2.y - p1.y) * (p3.x - p1.x))/2
			if area < 0.00000001 {
				fmt.Println("kyo")
			} else if 1899999.99999999 < area {
				fmt.Println("dai-kichi")
			} else if 999999.99999999 < area {
				fmt.Println("chu-kichi")
			} else if 99999.99999999 < area {
				fmt.Println("kichi")
			} else {
				fmt.Println("syo-kichi")
			}
		}
	}
}

func cross(x1, y1, x2, y2 float64) int {
	z :=  x1 * y2 - y1 * x2
	if 0 < z {
		return 1
	} else if z < 0 {
		return -1
	} else {
		return 0
	}
}

func intersect(x1, y1, x2, y2, x3, y3, x4, y4 float64) bool {
	if 0 <= cross(x2-x1, y2-y1, x3-x1, y3-y1) *
		cross(x2-x1, y2-y1, x4-x1, y4-y1) {
			return false
	}
	if 0 <= cross(x4-x3, y4-y3, x1-x3, y1-y3) *
		cross(x4-x3, y4-y3, x2-x3, y2-y3) {
			return false
	}
	return true
}

func intersection(x1, y1, x2, y2, x3, y3, x4, y4 float64) Point {
	if x3 == x4 {
		x1, x3 = x3, x1
		y1, y3 = y3, y1
		x2, x4 = x4, x2
		y2, y4 = y4, y2
	}
	ret := Point{}
	if x1 == x2 {
		// y軸に平行な直線の場合
		c := (y4 - y3) / (x4 - x3)
		d := y3 - c * x3
		x := x1
		y := c * x + d
		ret.x, ret.y = x, y
	} else {
		a := (y2 - y1) / (x2 - x1)
		b := y1 - a * x1
		c := (y4 - y3) / (x4 - x3)
		d := y3 - c * x3
		x := (d - b) / (a - c)
		y := a * x + b
		ret.x, ret.y = x, y
	}
	return ret
}

C++: #define _USE_MATH_DEFINES
#define INF 0x3f3f3f3f
#include <cstdio>
#include <iostream>
#include <sstream>
#include <cmath>
#include <cstdlib>
#include <algorithm>
#include <queue>
#include <stack>
#include <limits>
#include <map>
#include <string>
#include <cstring>
#include <set>
#include <deque>
#include <bitset>
#include <list>
#include <cctype>
#include <utility>
#include <complex>
#include <assert.h>
 
using namespace std;
 
typedef long long ll;
typedef pair <int,int> P;
typedef pair <int,P > PP;
 
static const int tx[] = {0,1,0,-1};
static const int ty[] = {-1,0,1,0};

static const double EPS = 1e-10;

typedef complex<double> Point;

namespace std {
  bool operator < (const Point& a, const Point& b) {
    return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
  }
}

double cross(const Point& a, const Point& b) {
  return imag(conj(a)*b);
}
double dot(const Point& a, const Point& b) {
  return real(conj(a)*b);
}

struct Line : public vector<Point> {
  Line(const Point &a, const Point &b) {
    push_back(a); push_back(b);
  }
};

int ccw(Point a, Point b, Point c) {
  b -= a; c -= a;
  if (cross(b, c) > 0)   return +1;       // counter clockwise
  if (cross(b, c) < 0)   return -1;       // clockwise
  if (dot(b, c) < 0)     return +2;       // c--a--b on line
  if (norm(b) < norm(c)) return -2;       // a--b--c on line
  return 0;
}

bool intersectSS(const Line &s, const Line &t) {
  return ccw(s[0],s[1],t[0])*ccw(s[0],s[1],t[1]) <= 0 &&
    ccw(t[0],t[1],s[0])*ccw(t[0],t[1],s[1]) <= 0;
}

Point crosspoint(const Line &l, const Line &m) {
  double A = cross(l[1] - l[0], m[1] - m[0]);
  double B = cross(l[1] - l[0], l[1] - m[0]);
  if (abs(A) < EPS && abs(B) < EPS) return m[0]; // same line
  if (abs(A) < EPS) assert(false); // !!!PRECONDITION NOT SATISFIED!!!
  return m[0] + B / A * (m[1] - m[0]);
}

double compute_area(const Point &l,const Point &m){
  return abs(cross(l,m)) / 2.0;
}

int main(){
  int x1,y1,x2,y2;
  while(~scanf("%d %d %d %d",&x1,&y1,&x2,&y2)){
    if(x1 == 0 && y1 == 0 && x2 == 0 && y2 == 0) break;
    vector<Line> lines;
    lines.push_back(Line(Point(x1,y1),Point(x2,y2)));
    
    for(int i = 0; i < 2; i++){
      scanf("%d %d %d %d",&x1,&y1,&x2,&y2);
      lines.push_back(Line(Point(x1,y1),Point(x2,y2)));
    }

    bool isok = true;
    
    vector<Point> polygon;
    for(int i=0;i<3;i++){
      for(int j=i+1;j<3;j++){
        if(intersectSS(lines[i],lines[j])){
          Point p = crosspoint(lines[i],lines[j]);
          polygon.push_back(p);
        }
        else{
          isok = false;
          goto ng;
        }
      }
    }
  ng:;

    sort(polygon.begin(),polygon.end());
    double area = -1.0;
    if(isok){
      area = compute_area(polygon[1] - polygon[0],polygon[2] - polygon[0]);
    }

    if(1900000.0 <= area){
      printf("%s\n","dai-kichi");
    }
    else if(1000000.0 <= area && area < 1900000.0){
      printf("%s\n","chu-kichi");
    }
    else if(100000.0 <= area && area < 1000000.0){
      printf("%s\n","kichi");
    }
    else if(0.0 <= area && area < 100000.0){
      printf("%s\n","syo-kichi");
    }
    else {
      printf("%s\n","kyo");
    }
  }
}