Go: package main

import (
	"bufio"
	"os"
	"strconv"
	"fmt"
	"strings"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextInt() int {
	scanner.Scan()
	i, e := strconv.Atoi(scanner.Text())
	if e != nil {
		panic(e)
	}
	return i
}

func main() {
	n := nextInt()
	for i := 0; i < n; i++ {
		scanner.Scan()
		points := strings.Split(scanner.Text(), " ")
		fpoints := make([]float64, 0)
		for _, v := range points {
			tmp, _ := strconv.ParseFloat(v, 64)
			fpoints = append(fpoints, tmp)
		}
		a := (fpoints[1]-fpoints[3])/(fpoints[0]-fpoints[2])
		b := (fpoints[5]-fpoints[7])/(fpoints[4]-fpoints[6])
		if a == b {
			fmt.Println("YES")
		} else {
			fmt.Println("NO")
		}
	}
}

C++: #include <iostream>
using namespace std;

int main(void){
    int n;
    double x[4];
    double y[4];
    cin >> n;
    while(n--){
        for(int i=0;i<4;i++) cin >> x[i] >> y[i];
        double ll,lll;
        ll = (y[1]-y[0])/(x[1]-x[0]);
        lll = (y[3]-y[2])/(x[3]-x[2]);
        if(ll == lll) cout << "YES" << endl;
        else cout << "NO" << endl;
    }
    return 0;
}

C++: #include <iostream>
#include <algorithm>
#include <string>
#include <cmath>
#include <stack>
using namespace std;

int main(){
	int n;
	cin >> n;
	double x1,y1,x2,y2,x3,y3,x4,y4;
	while(cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4){
		if((y1 - y2)/(x1 - x2) == (x3 - x4)/(y3 - y4))cout << "YES" << endl;
		else cout << "NO" << endl;
	}
}

C++: #include<iostream>
using namespace std;

struct Pos {
	double x, y;
}a, b, c, d;

int main() {
	int n;
	cin >> n;
	for(int i = 0; i < n; i++ ) {
		cin >> a.x >> a.y >> b.x >> b.y >> c.x >> c.y >> d.x >> d.y;
		Pos e;
		e.x = b.x - a.x;
		e.y = b.y - a.y;
		Pos f;
		f.x = d.x - c.x;
		f.y = d.y - c.y;
		
		double men = e.x * f.y - e.y * f.x;
		double eps = 1e-9;
		if(-eps <= men && men <= eps)
			cout << "YES" << endl;
		else
			cout << "NO" << endl;
	}
	return 0;
}

C++: #include <iostream>
using namespace std;
double x1,y1,x2,y2;
double a,b,c,d;

double chaji(){
	double dx=x2-x1,dy=y2-y1;
	double aa=c-a,bb=d-b;
	return (dx*bb-dy*aa);
}
int main(){
	int N;cin>>N;
	while(N--){
		cin>>a>>b>>c>>d;
		cin>>x1>>y1>>x2>>y2;
		double ans1=chaji();
		x1=(x1+x2)/2;
		y1=(y1+y2)/2;
		x2=(a+c)/2;
		y2=(b+d)/2;
		double ans2=chaji();
		if(ans1==0&&ans2!=0)cout<<"YES"<<endl;
		else cout<<"NO"<<endl;
	}
}

C++: #include <iostream>
using namespace std;
typedef struct vec vec;

struct vec {
	double x, y;
};

static vec P(double x, double y){
	vec P = {x, y};
	return P;
}

static vec sub(vec a, vec b){
	return P(a.x - b.x, a.y - b.y);
}

static double cross(vec a, vec b){
	return (a.x * b.y - a.y * b.x);
}

int main(void){
    
int n;
cin >> n;
double D[8];
vec V[4];
for(int i = 0; i < n; i++){
	for(int j = 0; j < 4; j++){
		cin >> D[2*j] >> D[2*j+1];
		V[j] = P(D[2*j], D[2*j+1]);
	}
	vec a = sub(V[0], V[1]);
	vec b = sub(V[2], V[3]);
	if (cross(a, b) == 0)
		cout << "YES" << endl;
	else
		cout << "NO" << endl;
}
return 0;

}

C++: #include <iostream>
#include <algorithm>
#include <cctype>
#include <cstdio>
#include <math.h>
using namespace std;

int main() {
	
	int n;
	double x1,y1,x2,y2,x3,y3,x4,y4,m1,m2;
	
	cin>>n;
	
	for(int i=0;i<n;i++){
		int p=0;
		cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
		if(x1==x2&&x3==x4){p=1;}
		else if(x1==x2||x3==x4){}
		else if((y2-y1)/(x2-x1)==(y4-y3)/(x4-x3))p=1;
		if(p==1)cout<<"YES"<<endl;
		else cout<<"NO"<<endl;
	}
	
	return 0;
}

C++: #include<iostream>
using namespace std;
#define rep(i,a) for(int i = 0 ; i < a ;  i++)
int main(void){
	int n;
	cin>>n;
	rep(k,n){
		double x[4];
		double y[4];
		double ans[2];
		rep(i,4)cin>>x[i]>>y[i];
    ans[0]=(y[1]-y[0])/(x[1]-x[0]);
    ans[1]=(y[3]-y[2])/(x[3]-x[2]);
		if(ans[0]==ans[1])cout<<"YES";
		else cout<<"NO";
		cout<<endl;
	}
}

C++: #include<cmath>
#include<algorithm>
#include<iostream>
#include<vector>
#include<climits>
#include<cfloat>
 
using namespace std;
 
double EPS = 1e-10;
const double PI = acos(-1);
 
double add(double a, double b){
  if(abs(a+b) < EPS * (abs(a)+abs(b)))return 0;
  return a+b;
}
 
struct point{
  double x, y;
  point(){x=y=0;}
  point(double x,double y) : x(x) , y(y){}
 
  point operator - (point p){
    return point(add(x,-p.x), add(y,-p.y));
  }
};
 
double cross(point a, point b) {return (a.x * b.y - a.y * b.x);}
 
int is_parallel(point a1, point a2, point b1, point b2) {
  return cross(a1-a2, b1-b2)==0.0 ;
}
 
int main(void){
 
  point a,b,c,d;
  int n;
  cin >> n;
 
  while(n--){
    cin >> a.x >> a.y >> b.x >> b.y;
    cin >> c.x >> c.y >> d.x >> d.y;
    if(is_parallel(a,b,c,d))cout << "YES" << endl;
    else cout << "NO" << endl;
  }
 
  return 0;
}

C++: #include <complex>
#include <iostream>
#include <cmath>
using namespace std;

typedef complex<double> xy_t;
double cross_product(xy_t a, xy_t b) { return (conj(a)*b).imag(); }
const double eps = 1e-11;
double x[4],y[4];
int N;
int main() {
	cin >> N;
	for (int i=0; i<N; ++i) {
		for (int i=0; i<4; ++i) {
			cin >> x[i] >> y[i];
		}
		xy_t a[2] = {
					xy_t(x[0],y[0]) - xy_t(x[1],y[1]),
					xy_t(x[2],y[2]) - xy_t(x[3],y[3])
				};
		bool p = abs(cross_product(a[0],a[1]))/2 < eps;
		cout << ( p ? "YES" : "NO") << endl;
	}
}

C++: //????????????????????????
#include<iostream>
#include<cmath>
using namespace std;

double EPS = 1e-8;

//??\????????°???????????°?????????????????????
//????¬?????????????????????????
//??¢??°vAdd, vSet????????????????????????????????¢?????????????????¶public:
//???????????????????????°??????????????§????????¨?????¶
//??\???????????§??????????????????????????????????????????????????????
class C3DVec{
    private:    //private: ????????¨???????????¢??????????????§?????????
    
    public:     //public: ????????¨???????????¢???????????????
    double x, y;
    
    //??°????????????????????????+????????????????????????
    C3DVec operator+(C3DVec v2){
        C3DVec vRet;
        
        //???????????????v?????¨??????
        vRet.x = x + v2.x;
        vRet.y = y + v2.y;
    
        return vRet;
    }
    
    //????§???????????????????????????????
    C3DVec operator-(C3DVec v2){
        C3DVec vRet;
        
        //???????????????v1??¨??????
        vRet.x = x - v2.x;
        vRet.y = y - v2.y;
        
        return vRet;
    }
    
    //????§?????????????????????¨??????????????????????????????
    C3DVec operator*(float sc){
        C3DVec vRet;
        
        vRet.x = x * sc;
        vRet.y = y * sc;
        
        return vRet;
    }
    
    
    
    //()????????????????????????????????°????????????????????±??????
     void operator() (double ix, double iy){
        C3DVec vRet;
    
        x = ix;
        y = iy;
    }
};

//???????????¨?????\??????????????????????????????????????????????????????????????¢??°
C3DVec operator*(float sc, C3DVec vi){
    C3DVec vRet;
    
    //?????????????????????????????????????????°????????????????????§???
    //??¢??°??????????????????????????????????????????
    vRet.x = vi.x * sc;
    vRet.y = vi.y * sc;
    
    return vRet;
}

//????????????????????????????????????
    double dot(C3DVec v1, C3DVec v2){
        return (v1.x * v2.x) + (v1.y * v2.y);
    }


int main(void){
    C3DVec va, vb, vc, vd;
    double x1, x2, x3, x4, y1, y2, y3, y4;
    int n;
    
    cin >> n;
    for(int i = 0; i < n; i++){
        //??????????????????
        cin >> x1 >> y1 >> x2 >> y2;
        cin >> x3 >> y3 >> x4 >> y4;
        
        //?????????????????????
        va(x1, y1);
        vb(x2, y2);
        vc(x3, y3);
        vd(x4, y4);
        
        //????????????????????????
        C3DVec vAB = vb - va;
        C3DVec vCD = vd - vc;
         
        //???????????¶????????????????????????
        if(dot(vAB, vCD) < EPS) cout << "YES" << endl;
        else            cout << "NO"  << endl;; 
    }
    
    return 0;
}