Go: package main

import (
        "fmt"
        "math/big"
)

func main() {
        var x1, x2, x3, x4, y1, y2, y3, y4 big.Float
        var n int
        fmt.Scanf("%d", &n)
        for i := 0; i < n; i++ {
                fmt.Scanf("%f %f %f %f %f %f %f %f",
                        &x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)
                var lx, ly, mx, my, mul1, mul2, sub, zz big.Float
                lx.Sub(&x2, &x1)
                ly.Sub(&y2, &y1)
                mx.Sub(&x4, &x3)
                my.Sub(&y4, &y3)
                mul1.Mul(&lx, &my)
                mul2.Mul(&ly, &mx)
                sub.Sub(&mul1, &mul2)
                zz.SetFloat64(0.0)

                if sub.Cmp(&zz) == 0 {
                        fmt.Println("YES")
                } else {
                        fmt.Println("NO")
                }
        }
}

C++: #include <iostream>
#include <stdio.h>
#define REP(i,n) for(int i = 0; i < (n); ++i)
using namespace std;

int main(){
	int n;
	cin >> n;
	double x1,y1,x2,y2,x3,y3,x4,y4;
	REP(i,n){
		 scanf("%lf %lf %lf %lf %lf %lf %lf %lf", &x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4);
		//cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
		if((y1-y2)*(x3-x4) == (x1-x2)*(y3-y4) ){
			cout << "YES" << endl;
		}else{
			cout << "NO" << endl;
		}
	}
	return 0;
}

C++: #include <iostream>
#define REP(i,n) for(int i = 0; i < (n); ++i)
using namespace std;

int main(){
	int n;
	cin >> n;
	double x1,y1,x2,y2,x3,y3,x4,y4;
	REP(i,n){
		cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
		if((y1-y2) / (x1-x2) == (y3-y4) / (x3-x4) ){
		//if((y1-y2) * (x3-x4) == (y3-y4) * (x1-x2)){
			cout << "YES" << endl;
		}else{
			cout << "NO" << endl;
		}
	}
	return 0;
}

C++: #include <iostream>
#include <complex>
#include <vector>
#include <cmath>

#define rep(i,n) for(int i=0;i<n;i++)
#define EPS 1e-8

using namespace std;

typedef complex<double> P;

int main()
{
	int n;
	cin >> n;
	while(n--)
	{
		vector<P> p;
		rep(i,4)
		{
			double a,b;
			cin >> a >> b;
			p.push_back(P(a,b));
		}

		P a = p[1] - p[0];
		P b = p[3] - p[2];
		double t = a.real()*b.imag() - a.imag()*b.real();
		if(abs(t) < EPS)
		{
			cout << "YES" << endl;
		}
		else
		{
			cout << "NO" << endl;
		}
	}
	return 0;
}

C++: #include <iostream>
#include <stdio.h>
#include <string.h>
#include <string>
#include <algorithm>
#include <vector>
#define _USE_MATH_DEFINES
#include <math.h>
#define swap(a,b) {a=a+b; b=a-b; a=a-b;}
#define abs(a) (a > 0 ? a:-a)

using namespace std;


void q21() {
	int N;
	cin >> N;
	for (int i = 0; i < N; i++) {
		double ax, ay, bx, by, cx, cy, dx, dy;
		cin >> ax >> ay >> bx >> by >> cx >> cy >> dx >> dy;
		if (bx - ax == 0 || dx - cx == 0) {
			if (bx - ax == dx - cx) {
				cout << "YES" << endl;
				continue;
			}
		}
		else if (abs((by - ay) / (bx - ax) - (dy - cy) / (dx - cx)) <= 0.000001 ){
			cout << "YES" << endl;
			continue;
		}
		cout << "NO" << endl;
	}
}

int main() {
	q21();
	return 0;
}

C++: #include <iostream>
using namespace std ;

int main()
{
	int num ;
	float ax, ay, bx, by, cx, cy, dx, dy ;

	cin >> num ;
	for( int i = 0 ; i < num ; i ++ )
	{
		cin >> ax >> ay >> bx >> by >> cx >> cy >> dx >> dy ;

		if( (ay-by)/(ax-by) == (cy-dy)/(cx-dx) && (ax == cx || bx == dx) ) cout << "YES\n" ;
		else cout << "NO\n" ;
	}
	return 0;
}

C++: #if 0

#endif

#include <bits/stdc++.h>
using namespace std;
typedef long long int ll;
typedef complex<double> xy_t;
const double EPS = 1e-11;

double dot_product(xy_t a, xy_t b) {
  return (conj(a)*b).real();
}
double cross_product(xy_t a, xy_t b) {
  return (conj(a)*b).imag();
}
xy_t projection(xy_t p, xy_t b) {
  return b*dot_product(p,b)/norm(b);
}

double x[4], y[4];
int N;
int main() {
  cin >> N;
  for (int t=0; t<N; ++t) {
    for (int i=0; i<4; ++i)
      cin >> x[i] >> y[i];
      xy_t a[2] = {
        xy_t(x[0],y[0]) - xy_t(x[1],y[1]),
        xy_t(x[2],y[2]) - xy_t(x[3],y[3])
      };
      bool p = abs(cross_product(a[0], a[1])/2.0) < EPS;
      cout << (p ? "YES" : "NO") << endl;
  }
}

C++: #include<iostream>
#include<complex>
#include<cmath>
#include<string>
#include<queue>
using namespace std;
typedef complex<double> xy_t;
int main()
{
  const double eps = 1e-11;
  int n;
  double x[4],y[4];
  queue<string> qs;
  cin >> n;
  for( int i = 0; i < n; ++i){
    xy_t p[4];
    for( int j = 0; j < 4; ++j){
      cin >> x[j] >> y[j];
      p[j] = xy_t(x[j],y[j]);
    }
    double S;
    S =(conj(p[0] - p[1])*(p[2] - p[3])).imag();
    if( abs(S) < eps) qs.push("YES");
    else qs.push("NO");
  }
  while(!qs.empty()){
    cout << qs.front() << endl;
    qs.pop();
  }
}

C++: #include<cstdio>
#include<iostream>
#include<cmath>
using namespace std;
int main(){
    int n;
    cin>>n;
    while(n--){
        double x1,y1,x2,y2,x3,y3,x4,y4;
        cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
        if(x1-x2==x3-x4&&y1-y2==y3-y4)cout<<"YES"<<endl;
        else cout<<"NO"<<endl;
    }
    return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;
typedef long long int ll;
const int INF = 1000000000;
#define REP(i,s,n) for(int i=(int)(s);i<(int)(n);i++)
#define rep(i,n) REP(i, 0, n)
typedef complex<double> Point;
double cross(const Point& a, const Point& b){
    return (conj(a) * b).imag();
}
int main() {
    cin.tie(0); ios::sync_with_stdio(false);
    Point a[4];
    int N; cin >> N;
    rep(casenum, N){
        double x_, y_;
        rep(i, 4) {
            cin >> x_ >> y_;
            a[i] = Point(x_, y_);
        }
        if([](Point a, Point b){
            double sum = cross(a, b) / 2;
            return sum < 1.0e-11;
        }(a[1] - a[0], a[3] - a[2]))cout << "YES"; else cout << "NO";
        cout << endl;
    }
    return 0;
}

C++: #include<vector>
#include<iostream>
#include<math.h>
using namespace std;

#define REP(i, x, n) for(int i = x; i < n; i++)
#define rep(i, n) REP(i, 0, n)
#define lengthof(x) (sizeof(x) / sizeof(*(x)))
#define FILL(ptr, value) FILL_((ptr), sizeof(ptr)/sizeof(value), (value))
template <typename T>
void FILL_(void * ptr, size_t size, T value){
  std::fill((T*)ptr, (T*)ptr+size, value);
}
//4方向ベクトル→↑←↓
int dx[] ={1,0,-1,0};
int dy[] ={0,-1,0,1};
double x1,Y1,x2,y2,x3,y3,x4,y4;
int n;
int main()
{
  cin>>n;
  for(int i = 0;i < n;i++){
    cin>>x1>>Y1>>x2>>y2>>x3>>y3>>x4>>y4;
    double a =(Y1-y2)/(x1-x2);
    double b =(y4-y3)/(x4-x3);
    if(fabs(a-b) <= 0.01)
      cout <<"YES"<<endl;
    else
      cout<<"NO"<<endl;
  }
  return 0;
}

C++: #include<iostream>
#include<cmath>
using namespace std;

int main(){
  int n;cin>>n;
  for(;n--;){
    double a,b,c,d,e,f,g,h;cin>>a>>b>>c>>d>>e>>f>>g>>h;
    cout<<(abs((d-b)*(g-e)-(h-f)*(c-a))<1e-10?"YES":"NO")<<endl;
  }
}

C++: #include<iostream>
using namespace std;

int main() {
    double n,x[4],y[4],judge1,judge2;
    cin >> n;
    for(int i=0;i<n;i++){
        for(int j=0;j<4;j++) cin>>x[j]>>y[j];
        judge1=(y[1]-y[0])/(x[1]-x[0]);
        judge2=(y[3]-y[2])/(x[3]-x[2]);
        if(judge1==judge2)cout << "YES";
        else cout << "NO";
        cout << endl;
    }
}

C++: #include<iostream>
#include<vector>
using namespace std;
struct Coordinate {
	long double x;
	long double y;
};
int main() {
	short int n;
	cin >> n;
	vector<bool>l;
	for (int i = 0; i < n; i++){
		Coordinate A, B, C, D;
		cin >> A.x >> A.y >> B.x >> B.y;
		long double Inclination_of_AB = (B.y - A.y) / (B.x - A.x);
		cin >> C.x >> C.y >> D.x >> D.y;
		long double Inclination_of_CD = (D.y - C.y) / (D.x - C.x);
		l.push_back(Inclination_of_AB == Inclination_of_CD);
	}
	for (bool i : l) {
		if (i) cout << "YES";
		else cout << "NO";
		cout << endl;
	}
	return 0;
}

C++: #include<iostream>
 
int main()
{
    int n;
 
    std::cin >> n;
 
    double x1,y1,x2,y2,x3,y3,x4,y4;
 
    for(int i=0;i<n;++i)
    {
        std::cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
 
        double m1 = (y1-y2)/(x1-x2);
 
        double m2 = (y3-y4)/(x3-x4);
 
        std::cout <<  (m1==m2 ? "YES":"NO") << '\n';
    }
}