Go: package main

import (
	"fmt"
	"math"
)

func main() {
	var n int
	fmt.Scan(&n)
	for i := 0; i < n; i++ {
		var xa, ya, ra, xb, yb, rb float64
		fmt.Scan(&xa, &ya, &ra, &xb, &yb, &rb)
		distance := math.Sqrt((xb-xa)*(xb-xa) + (yb-ya)*(yb-ya))
		if rb+distance < ra {
			fmt.Println(2)
		} else if ra+distance < rb {
			fmt.Println(-2)
		} else if rb+ra >= distance {
			fmt.Println(1)
		} else {
			fmt.Println(0)
		}
	}
}

C++: #include<bits/stdc++.h>
using namespace std;
#define EPS 1e-10
#define equals(a,b) (fabs( (a) - (b) )< EPS )
// c++ 11,14
#define COUNTER_CLOCKWISE 1
#define CLOCKWISE -1
#define ONLINE_BACK 2
#define ONLINE_FRONT -2
#define ON_SEGMENT 0

typedef struct point{
	double x,y;
	point(){};
	point(double x ,double y):x(x),y(y){};
	point operator + (point &p){ return point(x+p.x,y+p.y);	}
	point operator - (point &p){ return point(x-p.x,y-p.y);	}
	point operator * (point &p){ return point(x*p.x-y*p.y,x*p.y+y*p.x) ;}
	point operator * (double a){ return point(x*a,y*a);	}
	point operator / (double a){ return point(x/a,y/a);	}
	
	double abs() { return sqrt(norm()); }
	double norm() { return x*x+y*y; }
	
	bool operator < (const point &p) const { return x!=p.x ? x<p.x : y<p.y; }
	bool operator == (const point &p) const { return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS; }
}point;

double abs(point a){return a.abs();}
double norm(point a){return a.norm();}
typedef struct circle{
	point p;
	double r;
} circle;
typedef complex<double> C;
typedef struct { 
	point s,e;
} line;

C convert(point a){ return C(a.x,a.y); }
point convert( C a){ return point(a.real(),a.imag() );}
double dot(point a,point b){ return a.x*b.x+a.y*b.y ; } //内積　a・b
double cross(point a,point b){ return a.x*b.y - a.y*b.x ; }//外積(z成分)　a×b
point vec(line l){return l.e-l.s;}
line make(point s,point e){
	line res; res.s=s; res.e=e;
	return res;
}
circle make(point p,double r){ circle c;
	c.p = p ;
	c.r = r;
	return c;
}
point make(){ 
	double x,y; cin>>x>>y;
       	return point(x,y);
}
line lmake(){
	point p0=make();
	point p1=make();
	return make(p0,p1);
}
//直交
bool isorthogonal(point a,point b){ return equals(dot(a,b), 0.0); }
bool isorthogonal(line l1,line l2){ return isorthogonal(vec(l1),vec(l2)); }
//平行
bool isparallel(point a,point b){ return equals(cross(a,b),0.0); }
bool isparallel(line l1,line l2){ return isparallel(vec(l1),vec(l2)); }
//射影
point project(line s,point p){
	point base = vec(s);
	double r=dot(p-s.s,base)/base.norm();
	base = base*r;
	return s.s+base;
}
//反射
point reflect(line l,point p){
	point tmp=project(l,p)-p;
	tmp= tmp*2.0;
	return p+tmp;

}
//交差判定

int ccw(point p0,point p1,point p2){
	point a = p1-p0;
	point b = p2-p0;
if(cross(a,b)>EPS) return 1;//counter_clockwise
if(cross(a,b)<-EPS) return -1;//clockwise
if(dot(a,b)<-EPS)return 2;//online_back
if(a.norm()<b.norm() ) return -2;//online_front
return 0;//on_segment
}
// circle_versino
int ccw(circle c0,circle c1){
	double  d = abs(c0.p-c1.p);
	double r0 = c0.r,r1 = c1.r;
	
	//c0in c1
	if(d<r1-r0)return -2;
	//c1 in c0
	if(d<r0-r1)return 2;
	//c0 cross c1
	if(abs(r0-r1)<=d&&d<=r0+r1)return 1;
	//c0 not cross c1
	return 0;

}

// line p1-p2 line p3-p4
bool intersect(point p1,point p2,point p3,point p4){
	return (ccw(p1,p2,p3)*ccw(p1,p2,p4)<=0 && ccw(p3,p4,p1)*ccw(p3,p4,p2)<=0 ); 
}
// line l1,l2
bool intersect(line l1,line l2){ return intersect(l1.s,l1.e,l2.s,l2.e); }


//距離
//point-point
double distance(point a,point b){ return abs(a-b); }
//point-line(直線）
double distance2(line l,point p){
	return abs(cross(vec(l),p-l.s)/abs(l.e-l.s));
}
//point-line(線分)
double distance(line l,point p){
	if( dot(vec(l),p-l.s) <0.0 ) return abs(p-l.s);
	if( dot(l.s-l.e,p-l.e) <0.0 ) return abs(p-l.e);
	return distance2(l,p);
}
//line-line
double distance(line l1,line l2){
	if(intersect(l1,l2))	return 0.0;
	return min(min(distance(l1,l2.s),distance(l1,l2.e) ), min(distance(l2,l1.s),distance(l2,l1.e) ) );
}

//交点
point crosspoint(line l1,line l2){
	point base = vec(l2);
	double d1 = abs(cross(base,l1.s-l2.s) );
	double d2 = abs(cross(base,l1.e-l2.s) );
	double t = d1/(d1+d2);
	point tmp = vec(l1)*t;
	return l1.s+tmp;
}
//面積
double area(vector<point> p,int n){
	double ans=0.0;
	for(int i=0;i<n-2;i++){
	ans+=cross(p[i+2]-p[0],p[i+1]-p[0]);
	}
	return abs(ans)/2;
}
double area(vector<point> p){
	return area(p,p.size());
}
//内包
int contains(vector<point> g,point p){
int n=g.size();
bool flag=false;
	for(int i=0;i<n;i++){
		point a=g[i]-p, b=g[(i+1)%n]-p;
		if(abs(cross(a,b) )<EPS && dot(a,b) <EPS)return 1;
		if(a.y>b.y) swap(a,b);
		if(a.y<EPS&&EPS<b.y&&cross(a,b)>EPS) flag=!flag;
	}
	return (flag? 2:0);
}
//凸包
vector<point> andrewscan(vector<point> s){
	vector<point> u,l;
	if(s.size() <3) return s;
	sort(s.begin(),s.end());
	u.push_back(s[0]);
	u.push_back(s[1]);
	l.push_back(s[s.size()-1]);
	l.push_back(s[s.size()-2]);

	for(int i=2;i<s.size();i++){
			//凸包の辺上を含めない場合
		for(int n=u.size();n>=2&&ccw(u[n-2],u[n-1],s[i])!=CLOCKWISE;n--)
			//凸包の辺上を含める場合
		//for(int n=u.size();n>=2&&ccw(u[n-2],u[n-1],s[i])==COUNTER_CLOCKWISE;n--)
		{
			u.pop_back();
		}
		u.push_back(s[i]);
	}

	for(int i=s.size()-3;i>=0;i--){
			//凸包の辺上を含めない場合
		for(int n=l.size();n>=2&&ccw(l[n-2],l[n-1],s[i])!=CLOCKWISE;n--)
			//凸包の辺上を含める場合
		//for(int n=l.size();n>=2&&ccw(l[n-2],l[n-1],s[i])==COUNTER_CLOCKWISE;n--)
		{
			l.pop_back();
		}
		l.push_back(s[i]);
	}

	reverse(l.begin(),l.end());
	for(int i=u.size()-2;i>=1;i--)l.push_back(u[i]);
	return l;
}
//直径
double convex_diameter(vector<point> g){
	int n=g.size();
	int is=0,js=0;
	for(int i=1;i<n;i++){
		if(g[is].y < g[i].y)is =i;
		if(g[i].y < g[js].y)js=i;
	}
	double maxd = abs((g[is]-g[js]));
	int i,mi,j,mj;
	i=mi=is;
	j=mj=js;
	do{
		if(cross(g[(i+1)%n]-g[i],g[(j+1)%n]-g[j])>=0)j=(j+1)%n;
		else i=(i+1)%n;
		if(abs(g[i]-g[j])>maxd){
			//cerr<<i<<' '<<j<<' '<<norm(g[i]-g[j])<<endl;
			maxd =abs(g[i]-g[j]);
			mi=i;mj=j;
		}
	}while(i!=is||j!=js);
	return maxd;
}

int main(){
	int n; cin>>n;
	for(int i=0;i<n;i++){
	point p0,p1;
	double r0,r1;
	p0 =	make();	cin>>r0;
	p1 = 	make();	cin>>r1;
	circle c0 = make(p0,r0),c1 = make(p1,r1);
	cout<<ccw(c0,c1)<<endl;
	}
	return 0;
}

C++: #include <iostream>
#include <cmath>
using namespace std;

double distance(double px,double py,double qx,double qy){
    return sqrt(pow(py-qy,2)+pow(px-qx,2));
}

int main(){
    int n;
    
    struct data1{
        double x,y,r;
    } circle1;
    
    struct data2{
        double x,y,r;
    } circle2;
    
    cin >> n;
    while(n--){
        cin >> circle1.x >> circle1.y >> circle1.r;
        cin >> circle2.x >> circle2.y >> circle2.r;
        
        double d = distance(circle1.x,circle1.y,circle2.x,circle2.y);
        
        if(circle1.r + circle2.r < d) cout << "0" << endl;
        else if(circle2.r + d < circle1.r) cout << "2" << endl;
        else if(circle1.r + d < circle2.r) cout << "-2" << endl;
        else cout << "1" << endl;
    }
    
    return 0;
}

C++: #include <iostream>
#include <string>
#include <algorithm>
#include <cmath>
using namespace std;

#define REP(i,a,n) for(int i=(a); i<(int)(n); i++)
#define rep(i,n) REP(i,0,n)
#define EPS 1e-6

double sqr(double x, double y){
	return x*x + y*y;
}
int main(){
	int n;
	double xa,ya,ra,xb,yb,rb;
	scanf("%d",&n);
	rep(i,n){
		scanf("%lf %lf %lf %lf %lf %lf",
					&xa,&ya,&ra,&xb,&yb,&rb);
		double z = sqrt(sqr(xa-xb,ya-yb));
		//printf("z:%lf   ra+rb:%lf\n",z,ra+rb);
		if( z > ra+rb + EPS ){
			puts("0");
		}else{
			if( z>ra+EPS && z>rb+EPS ){
				puts("1");
			}else if( 0>z-ra-EPS ){
				puts("2");
			}else{
				puts("-2");
			}
		}
	}
	return 0;
}