Go: package main

import (
        "fmt"
        "math/big"
)

func main() {
        var x1, x2, x3, x4, y1, y2, y3, y4 big.Float
        var n int
        fmt.Scanf("%d", &n)
        for i := 0; i < n; i++ {
                fmt.Scanf("%f %f %f %f %f %f %f %f",
                        &x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)
                var lx, ly, mx, my, mul1, mul2, sub, zz big.Float
                lx.Sub(&x2, &x1)
                ly.Sub(&y2, &y1)
                mx.Sub(&x4, &x3)
                my.Sub(&y4, &y3)
                mul1.Mul(&lx, &my)
                mul2.Mul(&ly, &mx)
                sub.Sub(&mul1, &mul2)
                zz.SetFloat64(0.0)

                if sub.Cmp(&zz) == 0 {
                        fmt.Println("YES")
                } else {
                        fmt.Println("NO")
                }
        }
}

C++: #include<cmath>
#include<algorithm>
#include<iostream>
#include<vector>
#include<climits>
#include<cfloat>

using namespace std;

double EPS = 1e-10;
const double PI = acos(-1);

double add(double a, double b){
  if(abs(a+b) < EPS * (abs(a)+abs(b)))return 0;
  return a+b;
}

struct point{
  double x, y;
  point(){x=y=0;}
  point(double x,double y) : x(x) , y(y){}

  point operator - (point p){
    return point(add(x,-p.x), add(y,-p.y));
  }
};

double cross(point a, point b) {return (a.x * b.y - a.y * b.x);}

int is_parallel(point a1, point a2, point b1, point b2) {
  return cross(a1-a2, b1-b2)==0.0 ;
}

int main(void){

  point a,b,c,d;
  int n;
  cin >> n;

  while(n--){
    cin >> a.x >> a.y >> b.x >> b.y;
    cin >> c.x >> c.y >> d.x >> d.y;
    if(is_parallel(a,b,c,d))cout << "YES" << endl;
    else cout << "NO" << endl;
  }

  return 0;
}

C++: #include <iostream>
using namespace std;

int main(){
    int n;
    double x1,y1,x2,y2,x3,y3,x4,y4;
    cin >> n;
    for(int i=0;i<n;i++){
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
        if((y2-y1)/(x2-x1) == (y4-y3)/(x4-x3)) cout << "YES" << endl;
        else cout << "NO" << endl;
    }
}

C++: #include <cstdio>
#include <cmath>

using namespace std;

int main(void){
	int n, i;
	double x1,y1,x2,y2,x3,y3,x4,y4;
	scanf("%d",&n);
	for(i = 0;i < n;i++){
		scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4);
		if((y2 - y1) / (x2 - x1) == (y4 - y3) / (x4 - x3)){
			printf("YES\n");
		}else{
			printf("NO\n");
		}
	}
	return 0;
}

C++: #ifndef _GLIBCXX_NO_ASSERT
#include <cassert>
#endif
#include <cctype>
#include <cerrno>
#include <cfloat>
#include <ciso646>
#include <climits>
#include <clocale>
#include <cmath>
#include <csetjmp>
#include <csignal>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>

//#ifdef __GXX_EXPERIMENTAL_CXX0X__
#include <ccomplex>
#include <cfenv>
#include <cinttypes>
#include <cstdbool>
#include <cstdint>
#include <ctgmath>
#include <cwchar>
#include <cwctype>
//#endif

#include <algorithm>
#include <bitset>
#include <complex>
#include <deque>
#include <exception>
#include <fstream>
#include <functional>
#include <iomanip>
#include <ios>
#include <iosfwd>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <locale>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <stdexcept>
#include <streambuf>
#include <string>
#include <typeinfo>
#include <utility>
#include <valarray>
#include <vector>

#include <array>
//#include <atomic>
#include <chrono>
//#include <condition_variable>
#include <forward_list>
//#include <future>
#include <initializer_list>
//#include <mutex>
#include <random>
#include <ratio>
#include <regex>
#include <system_error>
//#include <thread>
#include <tuple>
#include <typeindex>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>


using namespace std;

class D3
{
public:
	double x;
	double y;
	double z;

	//?????????????????????
	D3 ( double x_ = 0.0 , double y_ = 0.0 , double z_ = 0.0 )
	{
		x = x_;
		y = y_;
		z = z_;
	}

	//??????
	D3 Cross_product ( D3 partner )
	{
		D3 ret ( y*partner.z - z*partner.y , z*partner.x - x*partner.z , x*partner.y - y*partner.x );
		return ret;
	}

	//??????
	double Inner_product ( D3 partner )
	{
		return x*partner.x + y*partner.y + z*partner.z;
	}

	//?????????????????????????????????
	D3 Make_vector ( D3 partner )
	{
		D3 ret ( partner.x - x , partner.y - y , partner.z - z );
		return ret;
	}

	//???????§????2????????????????????¢???????±???????
	double S_vec ( D3 A , D3 B )
	{
		D3 G;
		G = A.Cross_product ( B );
		return sqrt ( G.Inner_product ( G ) ) / 2;
	}

	//??????????????¢???????±???????
	double S_point ( D3 A , D3 B , D3 C )
	{
		return S_vec ( A.Make_vector ( B ) , A.Make_vector ( C ) );
	}

	//???????§????3????????????????????????????±???????
	double V_vec ( D3 A , D3 B , D3 C )
	{
		D3 G;
		G = A.Cross_product ( B );
		return G.Inner_product ( C ) / 6;
	}

	//4???????????????????±???????
	double V_point ( D3 A , D3 B , D3 C , D3 D )
	{
		return V_vec ( A.Make_vector ( B ) , A.Make_vector ( C ) , A.Make_vector ( D ) );
	}

	D3 operator+( D3 partner )
	{
		return D3 ( x + partner.x , y + partner.y , z + partner.z );
	}

	D3 operator-( D3 partner )
	{
		return D3 ( x - partner.x , y - partner.y , z - partner.z );
	}

	D3 operator*( D3 partner )
	{
		return D3 ( x * partner.x , y * partner.y , z * partner.z );
	}

	D3 operator/( D3 partner )
	{
		return D3 ( x / partner.x , y / partner.y , z / partner.z );
	}

	D3 operator*( double d )
	{
		return D3 ( x * d , y * d , z * d );
	}

	D3 operator/( double d )
	{
		return D3 ( x / d , y / d , z / d );
	}

	bool operator==( D3 partner )
	{
		return x == partner.x&&y == partner.y&&z == partner.z;
	}

	double length ()
	{
		return sqrt ( x*x + y*y + z*z );
	}

	//???????????????????????????
	D3 Unit_vec ()
	{
		return ( *this ) / ( *this ).length ();
	}

	//????????????????????????
	D3 Inverse_vec ()
	{
		return ( *this )*-1;
	}

	//?????´????????????
	bool Vertical ( D3 partner )
	{
		return ( *this ).Inner_product ( partner ) == 0;
	}

	//??????????????????
	bool Parallel ( D3 partner )
	{
		return ( *this ).Unit_vec () == partner.Unit_vec () || ( *this ).Unit_vec ().Inverse_vec () == partner.Unit_vec ();
	}
};

int main ()
{
	int N;
	cin >> N;
	double a[8];
	for( size_t i = 0; i < N; i++ )
	{
		for( size_t j = 0; j < 8; j++ )
		{
			cin >> a[j];
		}
		D3 A ( a[0] , a[1] ) , B ( a[2] , a[3] ) , C ( a[4] , a[5] ) , D ( a[6] , a[7] );
		D3 AB = B - A;
		D3 CD = D - C;
		if( AB.Parallel ( CD ) )
		{
			cout << "YES" << endl;
		} else
		{
			cout << "NO" << endl;
		}
	}
}

C++: #include <cstdio>
#include <cstring>
#include <string>
#include <cmath>
#include <cassert>
#include <iostream>
#include <algorithm>
#include <stack>
#include <queue>
#include <vector>
#include <set>
#include <map>
#include <bitset>
#include <functional>
#include <sstream>
#include <utility>
#include <cstdlib>
#include <cctype>
#include <climits>
#include <fstream>

using namespace std;
typedef long long ll;
typedef pair<int, int> pii;
typedef vector<int> vi;
typedef vector<double> vd;
typedef vector<pair<int, int> > vpii;
#define FOR(i,a,b) for(int i=(a);i<(b);++i)
#define rep(i,n) for(int i=0;i<(n);++i)
#define foreach(itr,c) for(__typeof(c.begin()) itr=c.begin(); itr!=c.end(); itr++)
#define dbg(x) cout << #x"="<< (x) << endl
#define mp(a,b) make_pair((a),(b))
#define pb(a) push_back(a) 
#define in(x) cin >> x;
#define all(x) (x).begin(), (x).end()
#define INF 2147483600
#define fi first
#define se second
using namespace std;
const double eps = 1e-9;//????????????????????????

int main(){
	int N;
	vd a(8);
	cin >> N;
	rep(i,N){
		rep(i,8){
			cin>>a[i];
		}
		if(abs((a[1]-a[3])*(a[4]-a[6])-(a[5]-a[7])*(a[0]-a[2]))< eps){
			cout<<"YES"<<endl;
		}else{
			cout<<"NO"<<endl;
		}
	}

}