Go: package main

import (
        "fmt"
)

const MAX_N = 31
var lines [MAX_N]int

func main() {
        var n, w int
        fmt.Scanf("%d", &n)
        fmt.Scanf("%d", &w)

        Init()
        var l, r int
        for {
                _, err := fmt.Scanf("%d,%d", &l, &r)
                if err != nil {
                        break
                }

                Swp(l, r)
        }

        for i := 1; i <= n; i++ {
                fmt.Printf("%d\n", lines[i])
        }
}

func Swp(l int, r int) {
        var s int
        s = lines[l]
        lines[l] = lines[r]
        lines[r] = s
}

func Init() {
        for i := 0; i < MAX_N; i++ {
                lines[i] = i
        }
}

C++: #include <algorithm>
#include <iostream>
using namespace std;

int main()
{

	int w, n;
	cin >> w >> n;
	int A[30];
	for (int i = 0; i < w; i++) {
		A[i] = i + 1;
	}
	for (int i = 0; i < n; i++) {
		int a, b;
		char kannma;
		cin >> a >> kannma >> b;
		swap(A[a - 1], A[b - 1]);
	}
	for (int i = 0; i < w; i++) {
		cout << A[i] << endl;
	}
	return 0;
}

C++: #include <iostream>

const int W_MAX = 30;
const int N_MAX = 30;

int w;
int n;
int a[N_MAX + 1];
int b[N_MAX + 1];
int out[W_MAX + 1];

void chenge(int *farst, int *second){
	int tmp;
	tmp = *farst;
	*farst = *second;
	*second = tmp;
}

int main(void){
	std::ios_sync_with(false);
	std::cin.tie(0);

	std::cin >> w;
	std::cin >> n;

	for(int i = 0; i <= w; i++){
		out[i] = i;
	}

	for(int i = 1; i <= n; i++){
		std::cin >> a[i] >> b[i];
		chenge(&out[a[i]], &out[b[i]]);
	}
	
	for(int i = 1; i <= w; i++){
		std::cout << out[i] << ' ';
	}

	std::cout << '/n';

	return 0;
}

C++: #include<iostream>

int listen_lineCount();
void listen_path(int &from,int &to);

class Lots
{
private:
	int *start_goal;
	int verLineNum;
public:
	Lots(const int lineCount);
	~Lots();
	
	void draw_line(const int from,const int to);
	void echo_goalNums();
};

//-------------------------main--------------------------------

int main()
{
	int ver_lineCount=listen_lineCount();
	Lots inst_lot=Lots(ver_lineCount);
	
	int hor_lineCount=listen_lineCount();
	
	int from,to;
	for(int roop=0;roop<hor_lineCount;roop++)
	{
		listen_path(from,to);
		inst_lot.draw_line(from,to);
	}
	
	inst_lot.echo_goalNums();
	return 0;
}

//--------------------------------------------------------------

Lots::Lots(const int lineCount)
{
	verLineNum=lineCount;
	start_goal=new int(lineCount+1);
	
	for(int roop=1;roop<=lineCount;roop++)
	{
		start_goal[roop]=roop;
	}
}

Lots::~Lots()
{
	delete start_goal;
}

void Lots::draw_line(const int from,const int to)
{
	int swap=start_goal[from];
	start_goal[from]=start_goal[to];
	start_goal[to]=swap;
}

void Lots::echo_goalNums()
{
	using namespace std;
	
	for(int roop=1;roop<=verLineNum;roop++)
	{
		cout<<start_goal[roop]<<endl;
	}
}


int listen_lineCount()
{
	using namespace std;
	
	int lineCount;
	cin>>lineCount;
	
	return lineCount;
}

void listen_path(int &from,int &to)
{
	using namespace std;
	
	char delim;//カンマ区切り
	
	cin>>from>>delim>>to;
}

C++: #include <iostream>
#include <algorithm>
#include <cstring>
#include <sstream>
using namespace std;

int main(){
	int n, m;
	cin >> n >> m;
	int a[n];
	for(int i = 0; i < n; i++){
		a[i] = i+1;
	}
	for(int i = 0; i < m; i++){
		stringstream ss1, ss2;
		string str;
		int p, q;
		cin >> str;
		ss1 << str[0];
		ss2 << str[2];
		ss1 >> p;
		ss2 >> q;
		swap(a[p-1],a[q-1]);
	}
	for(int i = 0; i < n; i++){
		cout << a[i] << endl;
	}
}

C++: #include <iostream>
#define for1(be,end,z) for(z=be;z<end;z++)
#define for2(end,z) for1(0,end,z)

using namespace std;
int g_lost[30];
void init()
{
    int i;
    for2(30,i)
    {
        g_lost[i]=i+1;
    }
}
void swap(int a,int b)
{
    int tp;
    tp=g_lost[a-1];
    g_lost[a-1]=g_lost[b-1];
    g_lost[b-1]=tp;
}
int main()
{
    init();
    int w,n,i;
    cin>>w;
    cin>>n;
    while(n--)
    {
        char a,b,p;
        cin>>a>>p>>b;
        swap(a-0x30,b-0x30);
    }
    for2(w,i)
    {
        cout<<g_lost[i];
        if(i!=w)cout<<endl;
    }
    return 0;
}

C++: #define _USE_MATH_DEFINES
#include<iostream>
#include<string>
#include<queue>
#include<cmath>
#include<map>
#include<set>
#include<list>
#include<iomanip>
#include<vector>
#include<random>
#include<functional>
#include<algorithm>
#include<stack>
#include<cstdio>
#include<bitset>
#include<unordered_map>
#include<climits>
#include<fstream>
using namespace std;
///////////////////library zone!!!!!!!!!!!!!!!!!!!!!!!!!!!!
typedef long long ll;
typedef long double ld;
#define all(a) (a).begin(),(a).end()
#define EPS (1e-5);
const ll Mod = 1000000007;
const ll mod = 998244353;
struct H {
	ll x, y;
	bool operator<(const H &b) const {
		if (x != b.x) return x < b.x;
		return y < b.y;
	}
	bool operator>(const H &b) const {
		if (x != b.x) return x > b.x;
		return y > b.y;
	}
	bool operator==(const H &b) const { return x == b.x&&y == b.y; }
	bool operator!=(const H &b) const { return (*this) != b; }
};
struct P {
	ll pos, cost;
	bool operator<(const P &b) const { return cost < b.cost; }
	bool operator>(const P &b) const { return cost > b.cost; }
};
struct B {
	ll to, cost;
};
struct E {
	ll from, to, cost;
	bool operator<(const E &b) const { return cost < b.cost; }
	bool operator>(const E &b) const { return cost > b.cost; }
};
template<typename T, typename U>
void chmin(T &a, U b) {
	if (a > b) a = b;
}
template<typename T, typename U>
void chmax(T &a, U b) {
	if (a < b) a = b;
}
template<typename T>
T max_0(T a) {
	if (a < 0) return 0;
	return a;
}
template<typename T>
T min_0(T a) {
	if (a > 0) return 0;
	return a;
}
ll read() {
	ll u;
	ll k = scanf("%lld", &u);
	return u;
}
ll gcd(ll i, ll j) {
	if (i > j) swap(i, j);
	if (i == 0) return j;
	return gcd(j%i, i);
}
ll mod_pow(ll x, ll n, ll p) {
	ll res = 1;
	while (n > 0) {
		if (n & 1) res = res * x % p;
		x = x * x % p;
		n >>= 1;
	}
	return res;
}//x^n%p
const ll Inf = 3023372036854775807;
const int inf = 1500000000;
#define int long long
//----------------------------------------------------
class Vec2 {
public:
	ld x, y;
	Vec2() { x = 0, y = 0; }
	Vec2(ld x, ld y) :x(x), y(y) {}
	ld length() {
		return sqrt(x*x + y * y);
	}
	void normal() {
		ld len = this->length();
		if (len == 0) return;
		x /= len, y /= len;
	}
	Vec2 operator+(Vec2 vec) {
		return Vec2(x + vec.x, y + vec.y);
	}
	Vec2 operator-(Vec2 vec) {
		return Vec2(x - vec.x, y - vec.y);
	}
	Vec2 operator*(int cons) {
		return Vec2(x*cons, y*cons);
	}
	int operator*(Vec2 vec) {
		return x * vec.x + y * vec.y;
	}
	int operator%(Vec2 vec) {
		return x * vec.y - y * vec.x;
	}
};
int dot(Vec2 a, Vec2 b) {
	return a.x*b.x + a.y*b.y;
}
int cross(Vec2 a, Vec2 b) {
	return a.x*b.y - a.y*b.x;
}
class Vec3 {
public:
	ld x, y, z;
	Vec3() { x = 0, y = 0, z = 0; }
	Vec3(ld x, ld y, ld z) :x(x), y(y), z(z) {}
	ld length() {
		return sqrt(x*x + y * y + z * z);
	}
	void normal() {
		ld len = this->length();
		if (len == 0) return;
		x /= len, y /= len, z /= len;
	}
	Vec3 operator+(Vec3 vec) {
		return Vec3(x + vec.x, y + vec.y, z + vec.z);
	}
	Vec3 operator-(Vec3 vec) {
		return Vec3(x - vec.x, y - vec.y, z - vec.z);
	}
	Vec3 operator*(int cons) {
		return Vec3(x*cons, y*cons, z*cons);
	}
	int operator*(Vec3 vec) {
		return x * vec.x + y * vec.y + z * vec.z;
	}
};
int dot(Vec3 a, Vec3 b) {
	return a.x*b.x + a.y*b.y + a.z*b.z;

}
class Line {
public:
	Vec2 from, to;
	Line(Vec2 from, Vec2 to) :from(from), to(to) {}
};
Line getPerpendicularBisector(Line line) {
	int cx = (line.from.x + line.to.x) / 2, cy = (line.from.y + line.to.y) / 2;
	Vec2 p = Vec2(cx + (line.from.y - line.to.y), cy + (line.to.x - line.from.x));
	return Line(Vec2(cx, cy), p);
}
int a[200];
signed main() {
	int w, n;
	cin >> w >> n;
	for (int i = 1; i <= w; i++) a[i] = i;
	for (int i = 0; i < n; i++) {
		int x, y;
		scanf("%lld,%lld", &x, &y);
		swap(a[x], a[y]);
	}
	for (int i = 1; i <= w; i++) cout << a[i] << endl;
}