Go: package main

import (
	"bufio"
	"os"
	"strings"
	"strconv"
	"fmt"
)

func rangeCheck(x, y int) bool {
	if x >= 0 && x <= 9 && y >= 0 && y <= 9 {
		return true
	} else {
		return false
	}
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	paper := make([][]int, 10)
	for i := range paper {
		paper[i] = make([]int, 10)
		for j := range paper[i] {
			paper[i][j] = 0
		}
	}
	// fmt.Println(paper)
	for scanner.Scan() {
		infos := strings.Split(scanner.Text(), ",")
		x, _ := strconv.Atoi(infos[0])
		y, _ := strconv.Atoi(infos[1])
		s, _ := strconv.Atoi(infos[2])
		// fmt.Println(x, y, s)
		switch s {
		case 1:
			paper[x][y]++
			if rangeCheck(x, y-1) {
				paper[x][y-1]++
			}
			if rangeCheck(x, y+1) {
				paper[x][y+1]++
			}
			if rangeCheck(x-1, y) {
				paper[x-1][y]++
			}
			if rangeCheck(x+1, y) {
				paper[x+1][y]++
			}
			continue
		case 2:
			paper[x][y]++
			if rangeCheck(x-1, y-1) {
				paper[x-1][y-1]++
			}
			if rangeCheck(x, y-1) {
				paper[x][y-1]++
			}
			if rangeCheck(x+1, y-1) {
				paper[x+1][y-1]++
			}
			if rangeCheck(x-1, y) {
				paper[x-1][y]++
			}
			if rangeCheck(x+1, y) {
				paper[x+1][y]++
			}
			if rangeCheck(x-1, y+1) {
				paper[x-1][y+1]++
			}
			if rangeCheck(x, y+1) {
				paper[x][y+1]++
			}
			if rangeCheck(x+1, y+1) {
				paper[x+1][y+1]++
			}
			continue
		case 3:
			paper[x][y]++
			if rangeCheck(x-1,y-1) {
				paper[x-1][y-1]++
			}
			if rangeCheck(x,y-1) {
				paper[x][y-1]++
			}
			if rangeCheck(x+1,y-1) {
				paper[x+1][y-1]++
			}
			if rangeCheck(x-1,y) {
				paper[x-1][y]++
			}
			if rangeCheck(x+1,y) {
				paper[x+1][y]++
			}
			if rangeCheck(x-1,y+1) {
				paper[x-1][y+1]++
			}
			if rangeCheck(x,y+1) {
				paper[x][y+1]++
			}
			if rangeCheck(x+1,y+1) {
				paper[x+1][y+1]++
			}
			if rangeCheck(x,y-2) {
				paper[x][y-2]++
			}
			if rangeCheck(x-2,y) {
				paper[x-2][y]++
			}
			if rangeCheck(x+2,y) {
				paper[x+2][y]++
			}
			if rangeCheck(x,y+2) {
				paper[x][y+2]++
			}
			continue
		}
	}
	count := 0
	max := -1
	for i := range paper {
		for j := range paper[i] {
			if paper[i][j] == 0 {
				count++
			}
			if max >= paper[i][j] {
				max = max
			} else {
				max = paper[i][j]
			}
		}
	}
	fmt.Printf("%d\n%d", count, max)
}

C++: #include <bits/stdc++.h>
using namespace std;
int main(){
  int a[15][15]={0},b=0,c=0,x,y,t;
  string s[50];
  while(scanf("%d,%d,%d",&x,&y,&t)){
    if(t==3){a[x+2][y+2]++;a[x+1][y+2]++;a[x][y+2]++;a[x+3][y+2]++;a[x+4][y+2]++;a[x+2][y+1]++;a[x+2][y]++;a[x+2][y+3]++;a[x+2][y+4]++;a[x+3][y+3]++;a[x+3][y+1]++;a[x+1][y+3]++;a[x+1][y+1]++;}
    if(t==2){a[x+2][y+2]++;a[x+1][y+2]++;a[x+3][y+2]++;a[x+2][y+1]++;a[x+2][y+3]++;a[x+3][y+3]++;a[x+3][y+1]++;a[x+1][y+3]++;a[x+1][y+1]++;}
    else {a[x+2][y+2]++;a[x+1][y+2]++;a[x+3][y+2]++;a[x+2][y+1]++;a[x+2][y+3]++;}
  }
  for(int i=2;i<13;i++){
    for(int j=2;j<13;j++){
      if(!a[i][j])c++;
      b=max(b,a[i][j]);
    }
  }
  cout<<b<<endl<<c<<endl;
}

C++: #include <algorithm>
#include <cctype>
#include <cstdio>
#include <cmath>
#include <iostream>
#include <functional>
#include <queue>
#include <string>
#include <map>
#include <vector>

using namespace std;

int p[10][10];

void drop(int x, int y) {
  if (0 <= x && x < 10 && 0 <= y && y < 10)
    p[x][y]++;
}

int main() {
  int x, y, s;
  while (scanf("%d,%d,%d", &x, &y, &s) == 3)
    switch (s) {
    case 3:
      drop(x-2, y);
      drop(x+2, y);
      drop(x, y-2);
      drop(x, y+2);
    case 2:
      drop(x-1, y-1);
      drop(x-1, y+1);
      drop(x+1, y-1);
      drop(x+1, y+1);
    case 1:
      drop(x-1, y);
      drop(x+1, y);
      drop(x, y);
      drop(x, y-1);
      drop(x, y+1);
      break;
    default:
      break;
    }
  int c = 0, d = 0;
  for (int i = 0; i < 10; i++)
    for (int j = 0; j < 10; j++) {
      if (!p[i][j]) c++;
      d = max(d, p[i][j]);
    }
  printf("%d\n%d\n", c, d);
  return 0;
}

C++: #include <iostream>
#include <cstdio>
#include <cmath>
#include <algorithm>
using namespace std;

int G[10][10];

void draw(int x, int y) {
  if(0<=x<10 && 0<=y<10) {
    G[y][x] ++;
  }
}

int main() {
  int a, b, c;

  fill(G[0], G[10], 0);
  
  while(scanf("%d,%d,%d", &a, &b, &c) != EOF) {
    draw(a, b);
    switch(c) {
    case 1:
      draw(a-1, b);
      draw(a+1, b);
      draw(a, b-1);
      draw(a, b+1);
    case 2:
      draw(a-1, b-1);
      draw(a+1, b-1);
      draw(a-1, b+1);
      draw(a+1, b+1);
    case 3:
      draw(a-2, b);
      draw(a+2, b);
      draw(a, b-2);
      draw(a, b+2);
      break;
    }
  }
  
  int clrNum = 0, mx=0;  
  
  for(int i=0; i<10; i++) {
    for(int j=0; j<10; j++) {
      mx = max(mx, G[i][j]);
    }
  }

  cout << mx << endl << clrNum << endl;
  
  return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <cassert>
#include <algorithm>
#include <functional>
#include <vector>
#include <string>
#include <cstring>
#include <stack>
#include <queue>
#include <map>
#include <bitset>
#include <sstream>
#include <istream>
#include <cmath>
#include <cstdio>

using namespace std;

#define vci vector<int>
#define vcs vector<string>
#define pb push_back
#define sz size()
#define mapii map<int, int>
#define mapci map<char, int>
#define mapsi map<string, int>
#define all(x) x.begin(), x.end()
#define minit(a, i) memset(a, i, sizeof(a));

#define for_(i, a, b) for (int i=(int)a; i<(int)b; i++)
#define for_d(i, a, b) for (int i=(int)a-1; i>=b; i--)
#define for_r(i, a, b, c) for (int i=(int)a; i<(int)b; i += c)
#define for_dr(i, a, b, c) for (int i=(int)a-1; i>=b; i -= c)
#define FOR(i,c) for(__typeof((c).begin())i=(c).begin();i!=(c).end();++i)

typedef long long ll;

const int iINF = 2147483647;
const ll lINF = 9223372036854775807;

template <class T> inline void dbg(T t) { cout << t << endl; }

int area[10][10];

int main() {
	minit(area, 0);
	
	int x, y, s; char c;
	while (cin>>x>>c>>y>>c>>s) {
		area[x][y]++;
		switch (s) {
			case 1:
				if (x-1 >= 0) area[x-1][y]++;
				if (x+1 < 10) area[x+1][y]++;
				if (y-1 >= 0) area[x][y-1]++;
				if (y+1 < 10) area[x][y+1]++;
				break;
			case 2:
				if (x-1 >= 0) {
					area[x-1][y]++;
					if (y-1 >= 0) area[x-1][y-1]++;
					if (y+1 >= 0) area[x-1][y+1]++;
				}
				if (x+1 < 10) {
					area[x+1][y]++;
					if (y-1 >= 0) area[x+1][y-1]++;
					if (y+1 < 10) area[x+1][y+1]++;
				}
				if (y-1 >= 0) area[x][y-1]++;
				if (y+1 < 10) area[x][y+1]++;
				break;
			case 3:
				if (x-1 >= 0) {
					area[x-1][y]++;
					if (y-1 >= 0) area[x-1][y-1]++;
					if (y+1 >= 0) area[x-1][y+1]++;
				}
				if (x+1 < 10) {
					area[x+1][y]++;
					if (y-1 >= 0) area[x+1][y-1]++;
					if (y+1 < 10) area[x+1][y+1]++;
				}
				if (y-1 >= 0) area[x][y-1]++;
				if (y+1 < 10) area[x][y+1]++;
				if (x-2 >= 0) area[x-2][y]++;
				if (x+2 < 10) area[x+2][y]++;
				if (y-2 >= 0) area[x][y-2]++;
				if (y+2 < 10) area[x][y+2]++;
				break;
			default:
				break;
		}
	}
	
	int n0 = 0, m = 0;
	for (int i=0; i<10; i++) {
		for (int j=0; j<10; j++) {
			m = max(m, area[i][j]);
			if (area[i][j]==0) n0++;
		}
	}
	
	cout << n0 << endl << m << endl;
	
	return 0;
}