Go: package main

import (
        "fmt"
)

var paper [10][10]int

func main() {
        var x, y, s int
        for {
                _, err := fmt.Scanf("%d,%d,%d", &x, &y, &s)
                if err != nil {
                        break
                }

                fill(x, y, s)
        }
        var d, z int
        for i := 0; i < 10; i++ {
                for j := 0; j < 10; j++ {
                        if paper[i][j] == 0 {
                                z += 1
                        }
                        if paper[i][j] > d {
                                d += 1
                        }
                }
        }
        fmt.Printf("%d\n%d\n", z, d)
}

func fill(x int, y int, s int) {
        paper[x][y] += 1
        if x > 0 {
                paper[x-1][y] += 1
        }
        if x < 9 {
                paper[x+1][y] += 1
        }
        if y > 0 {
                paper[x][y-1] += 1
        }
        if y < 9 {
                paper[x][y+1] += 1
        }

        if s >= 2 {
                if x > 0 && y > 0 {
                        paper[x-1][y-1] += 1
                }
                if x > 0 && y < 9 {
                        paper[x-1][y+1] += 1
                }
                if x < 9 && y > 0 {
                        paper[x+1][y-1] += 1
                }
                if x < 9 && y < 9 {
                        paper[x+1][y+1] += 1
                }
        }

        if s > 2 {
                if x > 1 {
                        paper[x-2][y] += 1
                }
                if x < 8 {
                        paper[x+2][y] += 1
                }
                if y > 1 {
                        paper[x][y-2] += 1
                }
                if y < 8 {
                        paper[x][y+2] += 1
                }
        }
}

C++: #include <iostream>
#include <vector>
#include <map>

class DrawAreaStrategy
{
public:
	DrawAreaStrategy(){}
	virtual ~DrawAreaStrategy(){}

	DrawAreaStrategy(const DrawAreaStrategy&) = delete;
	DrawAreaStrategy& operator=(const DrawAreaStrategy&) = delete;

	DrawAreaStrategy(DrawAreaStrategy&&) = delete;
	DrawAreaStrategy& operator=(DrawAreaStrategy&&) = delete;

	virtual void Draw(std::vector<std::vector<int>>& draw_sheet, int x, int y) = 0;
};

class DrawAreaSmallStrategy
{
public:
	DrawAreaSmallStrategy() {}
	virtual ~DrawAreaSmallStrategy() {}

	DrawAreaSmallStrategy(const DrawAreaSmallStrategy&) = delete;
	DrawAreaSmallStrategy& operator=(const DrawAreaSmallStrategy&) = delete;

	DrawAreaSmallStrategy(DrawAreaSmallStrategy&&) = delete;
	DrawAreaSmallStrategy& operator=(DrawAreaSmallStrategy&&) = delete;

	virtual void Draw(std::vector<std::vector<int>>& draw_sheet, int x, int y)
	{
		static const std::vector<std::pair<int, int>> draw_list
		{
			{ 0,  0 },

			{ -1,  0 },
			{  1,  0 },
			{  0, -1 },
			{  0,  1 }
		};
		for (auto draw_point : draw_list)
		{
			int draw_x = draw_point.first + x;
			if (draw_x < 0 || draw_x >= 10){ continue; }

			int draw_y = draw_point.second + y;
			if (draw_y < 0 || draw_y >= 10) { continue; }

			draw_sheet[x + draw_point.first][y + draw_point.second]++;
		}
	}
};


class DrawAreaMiddleStrategy
{
public:
	DrawAreaMiddleStrategy() {}
	virtual ~DrawAreaMiddleStrategy() {}

	DrawAreaMiddleStrategy(const DrawAreaMiddleStrategy&) = delete;
	DrawAreaMiddleStrategy& operator=(const DrawAreaMiddleStrategy&) = delete;

	DrawAreaMiddleStrategy(DrawAreaMiddleStrategy&&) = delete;
	DrawAreaMiddleStrategy& operator=(DrawAreaMiddleStrategy&&) = delete;

	virtual void Draw(std::vector<std::vector<int>>& draw_sheet, int x, int y)
	{
		static const std::vector<std::pair<int, int>> draw_list
		{
			{ 0,  0 },

			{ -1,  0 },
			{ 1,  0 },
			{ 0, -1 },
			{ 0,  1 },

			{ -1, -1 },
			{ -1,  1 },
			{  1, -1 },
			{  1,  1 }
		};
		for (auto draw_point : draw_list)
		{
			int draw_x = draw_point.first + x;
			if (draw_x < 0 || draw_x >= 10) { continue; }

			int draw_y = draw_point.second + y;
			if (draw_y < 0 || draw_y >= 10) { continue; }

			draw_sheet[x + draw_point.first][y + draw_point.second]++;
		}
	}
};

class DrawAreaLargeStrategy
{
public:
	DrawAreaLargeStrategy() {}
	virtual ~DrawAreaLargeStrategy() {}

	DrawAreaLargeStrategy(const DrawAreaLargeStrategy&) = delete;
	DrawAreaLargeStrategy& operator=(const DrawAreaLargeStrategy&) = delete;

	DrawAreaLargeStrategy(DrawAreaLargeStrategy&&) = delete;
	DrawAreaLargeStrategy& operator=(DrawAreaLargeStrategy&&) = delete;

	virtual void Draw(std::vector<std::vector<int>>& draw_sheet, int x, int y)
	{
		static const std::vector<std::pair<int, int>> draw_list
		{
			{  0,  0 },

			{ -1,  0 },
			{  1,  0 },
			{  0, -1 },
			{  0,  1 },

			{ -1, -1 },
			{ -1,  1 },
			{  1, -1 },
			{  1,  1 },

			{ -2,  0 },
			{  2,  0 },
			{  0, -2 },
			{  0,  2 }
		};
		for (auto draw_point : draw_list)
		{
			int draw_x = draw_point.first + x;
			if (draw_x < 0 || draw_x >= 10) { continue; }

			int draw_y = draw_point.second + y;
			if (draw_y < 0 || draw_y >= 10) { continue; }

			draw_sheet[x + draw_point.first][y + draw_point.second]++;
		}
	}
};

int main()
{
	DrawAreaSmallStrategy small;
	DrawAreaMiddleStrategy middle;
	DrawAreaLargeStrategy large;

	std::vector< std::vector<int> > sheet(10, std::vector<int>(10));

	int x = 0, y = 0, s = 0;
	char a = 0;
	while (std::cin >> x >> a >> y >> a >> s)
	{
		switch (s)
		{
		case 1:
		{
			small.Draw(sheet, x, y);
			break;
		}
		case 2:
		{
			middle.Draw(sheet, x, y);
			break;
		}
		case 3:
		{
			large.Draw(sheet, x, y);
			break;
		}
		default:
			break;
		}
	}

	int empty_num = 0;
	int max_num = 0;

	for (auto line : sheet)
	{
		for (auto cell : line)
		{
			if (0 == cell)
			{
				empty_num++;
				continue;
			}
			if (max_num < cell)
			{
				max_num = cell;
			}
		}
	}
	std::cout << empty_num << "\n" << max_num << std::endl;

	return 0;
}

C++: #include <iostream>
using namespace std;

int main(){
  int x,y,size;
  int canvas[10][10];
  int empty_num, max_val;
  int i, j;

  for(i=0; i<10; i++)
    for(j=0; j<10; j++) canvas[i][j]=0;
  while(cin>>x){
    cin>>y; cin>>size;

    for(i=-1; i<=1; i=i+2)
      if(x+i>=0 && x+i<10) canvas[x+i][y]++;
    for(i=-1; i<=1; i=i+2)
      if(y+i>=0 && y+i<10) canvas[x][y+i]++;
    if(size>1){
      for(i=-1; i<=1; i=i+2){
        for(j=-1; j<=1; j=j+2)
          if(x+i>=0 && x+i<10 && y+j>=0 && y+j<10) canvas[x+i][y+j]++;
      }
    }
    if(size>2){
      for(i=-2; i<=2; i=i+4)
        if(x+i>=0 && x+i<10) canvas[x+i][y]++;
      for(i=-2; i<=2; i=i+4)
        if(y+i>=0 && y+i<10) canvas[x][y+i]++;
      }
    }

    empty_num=0; max_val=0;
    for(i=0; i<10; i++){
      for(j=0; j<10; j++){
        if(canvas[i][j]>max_val) max_val=canvas[i][j];
        else if(canvas[i][j]==0) empty_num++;
      }
    }

    printf("%d\n%d\n", empty_num, max_val);
  }
  return 0;
}

C++: #include <iostream>
#include <stdio.h>
#include <vector>
#include <queue>

using namespace std;

int main(void){

	int p[10][10] = {};
	int l[4] = { 0, 5, 9, 13 };
	int d[13][2] = { { 0, 0 }, { 0, 1 }, { 1, 0 }, { 0, -1 }, { -1, 0 },		//ここまで小
					{ 1, 1 } , { 1, -1 }, { -1, 1 }, { -1, -1 },	//ここまで中
					{ 2, 0 }, { 0, 2 }, { -2, 0 }, { 0, -2 } };		//ここまで大
	int x, y, s;

	while( scanf("%d,%d,%d", &x, &y, &s) != EOF ) {
		for( int i = 0; i < l[s]; i++ ) {
			int tx = x + d[i][0], ty = y + d[i][1];
			if( tx < 0 || tx >= 9 || ty < 0 || ty >= 9 ) continue;
			p[tx][ty] ++;
		}
	}

	int cnt = 0, max = 0;
	for( int i = 0; i < 100; i++ ) {
		if( p[i%10][i/10] > max ) max = p[i%10][i/10];
		if( p[i%10][i/10] == 0 ) cnt ++;
	}
	cout << cnt << endl;
	cout << max << endl;

    return 0;
}