Go: package main

import (
	"bufio"
	"fmt"
	"io"
	"math"
	"os"
	"strconv"
	"strings"

)


func main() {
	solve(os.Stdin, os.Stdout)
}

type ReaderEx struct {
	baseScanner *bufio.Scanner
	words       []string
	nextWordIdx func() int
	initWordIdx func(int)
}

func NewScannerEx(stdin io.Reader) *ReaderEx {
	var this ReaderEx
	var idx int
	var wordsCnt int
	this.baseScanner = bufio.NewScanner(stdin)
	this.baseScanner.Buffer(make([]byte, 0), 1E+11)
	this.nextWordIdx = func() int {
		cur := idx
		idx = (idx + 1) % wordsCnt
		return cur
	}
	this.initWordIdx = func(wc int) {
		idx = 0
		wordsCnt = wc
	}
	return &this
}

func (me *ReaderEx) Scan(doSplit bool) (isScanned bool) {
	isScanned = me.baseScanner.Scan()
	if doSplit {
		me.words = strings.Fields(me.baseScanner.Text())
	} else {
		me.words = []string{me.baseScanner.Text()}
	}
	me.initWordIdx(len(me.words))
	return
}

func (me *ReaderEx) nextBytes() []byte {
	return []byte(me.words[me.nextWordIdx()])
}
func (me *ReaderEx) nextString() string {
	return me.words[me.nextWordIdx()]
}

type StringArray []string

func (me *ReaderEx) nextStringArray() StringArray {
	return me.words[me.nextWordIdx():]
}

func (me StringArray) toStrings() []string {
	return me
}

func (me StringArray) toInts() []int {
	strValues := me.toStrings()
	values := make([]int, len(strValues))
	for i, v := range strValues {
		n, err := strconv.Atoi(v)
		if err != nil {
			panic(err)
		}
		values[i] = n
	}
	return values
}
func (me *ReaderEx) nextInt() int {
	n, err := strconv.Atoi(me.words[me.nextWordIdx()])

	defer func() {
		if err != nil {
			panic(fmt.Sprintf("getInt(%d)", n))
		}
	}()
	return n
}

func pow(x, y, mod int) (ans int) {

	ans = 1
	for bit := 1 << uint(math.Floor(math.Log2(float64(y)))); ; bit >>= 1 {
		if y&bit != 0 {
			ans *= x
			if mod > 0 {
				ans %= mod
			}
		}
		if bit <= 1 {
			return
		}
		ans *= ans
		if mod > 0 {
			ans %= mod
		}
	}
}

type factType struct {
	prime int
	count int
}

func fact(n int) (facts []*factType) {

	for i := 2; i*i <= n; i++ {
		if n%i == 0 {
			fa := factType{prime: i}
			for n%fa.prime == 0 {
				n /= fa.prime
				fa.count++
			}
			facts = append(facts, &fa)
		}
	}
	if n > 1 {
		facts = append(facts, &factType{prime: n, count: 1})
	}
	return facts
}
func dec2bin(n int) (ret []bool) {
	for bit := 1 << uint(math.Floor(math.Log2(float64(n)))); ; bit >>= 1 {
		ret = append(ret, n&bit != 0)

		if bit <= 1 {
			return
		}
	}

}

func abs(v int) int {
	if v < 0 {
		v = -v
	}
	return v
}

func b2i(b bool) (i int) {
	if b {
		i = 1
	} else {
		i = 0
	}
	return
}

func solve(stdin io.Reader, stdout io.Writer) {

	r := NewScannerEx(stdin)
	r.Scan(true)
	n := r.nextInt()

	type Vec struct {
		x, y float64
	}
	vec := func(a, b Vec) Vec { return Vec{b.x - a.x, b.y - a.y} }
	unv := func(a Vec) Vec { return Vec{-a.y, a.x} }
	cdot := func(a, b Vec) float64 { return a.x*b.x + a.y*b.y }
	times := func(t float64, a Vec) Vec { return Vec{t * a.x, t * a.y} }
	add := func(a, b Vec) Vec { return Vec{a.x + b.x, a.y + b.y} }
	for i := 0; i < n; i++ {

		r.Scan(true)
		nextFloat64 := func() (ret float64) { fmt.Sscanf(r.nextString(), "%f", &ret); return }
		a1, a2, a3 := Vec{nextFloat64(), nextFloat64()}, Vec{nextFloat64(), nextFloat64()}, Vec{nextFloat64(), nextFloat64()}
		unv23 := unv(vec(a2, a3))
		v12 := vec(a1, a2)
		v31 := vec(a3, a1)
		s := cdot(v12, v31) / 2 / cdot(v12, unv23)
		c := add(times(.5, add(a2, a3)), times(s, unv23))
		v1c := vec(a1, c)
		fmt.Fprintf(stdout, "%.3f %.3f %.3f\n", c.x, c.y, math.Sqrt(v1c.x*v1c.x+v1c.y*v1c.y))
	}
}

C++: #include <iostream>
#include <math.h>
#include <algorithm>
#include <string>
#include <stack>
#include <queue>
#include <set>
#include <cstdio>
#include <string.h>
using namespace std;

#define FOR(i, n) for(int i = 0; i < n; i++)
#define bit(i) static_cast<bitset<8> >(i)

typedef long long ll;
typedef unsigned long long ull;
typedef vector<int> VI;
typedef vector<string> VS;
typedef pair<int, int> PII;
typedef pair<long long, long long>PLL;
typedef queue<int> QI;
typedef priority_queue<int> maxpq;
typedef priority_queue<int, vector<int>, greater<int> > minpq;

struct edge{int to, cost;};

void begin(){cin.tie(0); ios::sync_with_stdio(false);};
int gcd(int a, int b){if(a%b==0){return(b);}else{return(gcd(b,a%b));}};
int lcm(int m, int n){if((0 == m)||(0 == n)){return 0;} return ((m / gcd(m, n)) * n);};
unsigned long long comb(long n, long m){unsigned long long c = 1; m = (n - m < m ? n - m : m);
    for(long ns = n - m + 1, ms = 1; ms <= m; ns ++, ms ++){c *= ns; c /= ms;} return c;};

void cp(int a1[], int a2[], int l){FOR(i, l) a2[i] = a1[i];};
double sq(double d){return d*d;};
int sq(int i){return i*i;};
double sqdist(int x1, int y1, int x2, int y2){
    double dx = x1 - x2, dy = y1 - y2; return dx*dx + dy*dy;
};

// ワーシャルフロイド法
void warshallFloyd(int d[100][100], int n){
    for(int k = 0; k < n; ++k)
        for(int i = 0; i < n; ++i)
            for(int j = 0; j < n; ++j)
                if(d[i][k] != -1 && d[k][j] != -1){
                    if(d[i][j] == -1){
                        d[i][j] = d[i][k] + d[k][j];
                    }else{
                        d[i][j] = min(d[i][j], d[i][k] + d[k][j]);
                    }
                }
};


// d:隣接行列  n:グラフのサイズ  s:始点  dist:始点からの距離が入る配列
void dijkstra(int d[1000][1000], int n, int s, int dist[1000]){
    FOR(i, n) dist[i] = -1;
    dist[s] = 0;
    priority_queue<PII, vector<PII>, greater<PII> > q;
    q.push(PII(0, s));
    while (!q.empty()) {
        PII p = q.top(); q.pop();
        int i = p.second;
        if(dist[i] < p.first) continue;
        for(int j = 0; j < n; j++){
            if(d[i][j] == -1) continue;
            if(dist[j] == -1){
                dist[j] = dist[i] + d[i][j];
                q.push(PII(dist[j], j));
            }else if(dist[j] > dist[i] + d[i][j]){
                dist[j] = dist[i] + d[i][j];
                q.push(PII(dist[j], j));
            }
        }
    }
};

// 線分の交差判定
bool isCross(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4){
    // 並行な場合
    int m = (x2-x1)*(y4-y3)-(y2-y1)*(x4-x3);
    if(m == 0) return false;
    // 媒介変数の値が0より大きく1以下なら交差する、これは問題の状況によって変わるかも。
    double r =(double)((y4-y3)*(x3-x1)-(x4-x3)*(y3-y1))/m;
    double s =(double)((y2-y1)*(x3-x1)-(x2-x1)*(y3-y1))/m;
    return (0 < r && r <= 1 && 0 < s && s <= 1);
};

// 外積の計算 AB CD の内積を求める
int crossProdct(int ax, int ay, int bx, int by, int cx, int cy, int dx, int dy){
    int abx = bx - ax; int aby = by - ay;
    int cdx = dx - cx; int cdy = dy - cy;
    return abx * cdy - cdx * aby;
};
double crossProdct(double ax, double ay, double bx, double by, double cx, double cy, double dx, double dy){
    double abx = bx - ax; double aby = by - ay;
    double cdx = dx - cx; double cdy = dy - cy;
    return abx * cdy - cdx * aby;
};
double innerProduct(double ax, double ay, double bx, double by, double cx, double cy, double dx, double dy){
    double abx = bx - ax; double aby = by - ay;
    double cdx = dx - cx; double cdy = dy - cy;
    return abx * cdx + aby * cdy;
};

// 三角形の内部判定 ABCの中にPがあるか判定
bool inTriangle(int ax, int ay, int bx, int by, int cx, int cy, int px, int py){
    int c1 = crossProdct(ax, ay, bx, by, bx, by, px, py);
    int c2 = crossProdct(bx, by, cx, cy, cx, cy, px, py);
    int c3 = crossProdct(cx, cy, ax, ay, ax, ay, px, py);
    return (c1 > 0 && c2 > 0 && c3 > 0) || (c1 < 0 && c2 < 0 && c3 < 0);
};
bool inTriangle(double ax, double ay, double bx, double by, double cx, double cy, double px, double py){
    double c1 = crossProdct(ax, ay, bx, by, bx, by, px, py);
    double c2 = crossProdct(bx, by, cx, cy, cx, cy, px, py);
    double c3 = crossProdct(cx, cy, ax, ay, ax, ay, px, py);
    return (c1 > 0 && c2 > 0 && c3 > 0) || (c1 < 0 && c2 < 0 && c3 < 0);
};

// 三角形の外心
void circumcenter(double ax, double ay, double bx, double by, double cx, double cy, double res[3]){
    // AB AC を求める
    double abx = bx - ax; double aby = by - ay;
    double acx = cx - ax; double acy = cy - ay;
    double m = abx * acy - acx * aby; // 分母 m = 0 となるのは3点が一直線になるとき
    double s = (abx * acx + aby * acy - sq(acx) - sq(acy)) / m; // 媒介変数s
    res[0] = abx / 2 + s * aby / 2; res[1] = aby / 2 - s * abx / 2;
    // cout << res[0] << " " << res[1] << endl;
    res[2] = sqrt(sqdist(0, 0, res[0], res[1]));
    res[0] += ax; res[1] += ay;
};




/**
 * start
 * @author yoshikyoto
 */
int main(int argc, const char * argv[]){
    begin();
    int n;
    cin >> n;
    FOR(i, n){
        double x1, y1, x2, y2, x3, y3;
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;
        double res[3];
        circumcenter(x1, y1, x2, y2, x3, y3, res);
        res[0] *= 1000; res[1] *= 1000; res[2] *= 1000;
        int x = round(res[0]), y = round(res[1]), r = round(res[2]);
        printf("%.3f %.3f %.3f\n", x / 1000.0, y / 1000.0, r / 1000.0);
    }
}