Go: package main

import (
        "fmt"
        "math"
)

func main() {
        var n int
        fmt.Scanf("%d", &n)
        for i := 0; i < n; i++ {
                var ax, ay, ar, bx, by, br float64
                fmt.Scanf("%f %f %f %f %f %f", &ax, &ay, &ar, &bx, &by, &br)

                d := math.Sqrt((bx-ax)*(bx-ax) + (by-ay)*(by-ay))
                if d <= ar + br {
                        if ar > br {
                                if ar > br + d {
                                        fmt.Println("2")
                                } else {
                                        fmt.Println("1")
                                }
                        } else {
                                if br > ar + d {
                                        fmt.Println("-2")
                                } else {
                                        fmt.Println("1")
                                }
                        }
                } else {
                        fmt.Println(0)
                }
        }
}

C++: #include <iostream>
#include <cmath>

using namespace std;

int main()
{
    double xa, ya, ra, xb, yb, rb;
    double d;
    int num;

    cin >> num;
    for (int i = 0; i < num; i++) {
        cin >> xa >> ya >> ra >> xb >> yb >> rb;
        
        d = sqrt((xa - xb) * (xa - xb) + (ya - yb) * (ya - yb));

        if (d > ra + rb) 
            cout << 0 << endl;
        else if (d < abs(ra - rb))
            cout << 2 << endl;
        else if (d < abs(rb - ra))
            cout << -2 << endl;
        else if ((abs(ra - rb) < d) && (d < abs(ra + rb)))
            cout << 1 << endl;
    }

    return 0;
}

C++: #include<iostream>
#include<algorithm>
#include<cstdio>
#include<cstdlib>
#include<vector>
#include<string>
#include<sstream>
#include<cmath>
using namespace std;

int main(){

  int n;
  cin >> n;
  for(int i=0; i<n; i++){
    double xa, ya, ra;
    double xb, yb, rb;
    cin >> xa >> ya >> ra >> xb >> yb >> rb;

    int ans = 0;

    if( ra*ra > (xa-xb)*(xa-xb) + (ya-yb)*(ya-yb) + rb*rb ) ans = 2;
    else if( rb*rb > (xa-xb)*(xa-xb) + (ya-yb)*(ya-yb) + ra*ra ) ans = -2;
    else if( (ra*ra)+(rb*rb) > (xa-xb)*(xa-xb) + (ya-yb)*(ya-yb) ) ans = 1;


    cout << ans << endl;
  }

  return 0;
}

C++: #include<iostream>
#include<stdio.h>
#include<math.h>
using namespace std;
#define EPS (1e-10)
#define equals(a,b) (fabs((a) - (b)) < EPS)
class Point{
public:
  double x,y;
  Point(double x = 0, double y = 0):x(x), y(y) {}
  Point operator + (Point p){
    return Point(x+p.x,y+p.y);
  }
  Point operator - (Point p){
    return Point(x-p.x,y-p.y);
  }
  Point operator * (double k){
    return Point(x*k,y*k);
  }
  Point operator / (double k){
    return Point(x/k,y/k);
  }
  bool operator == (const Point &p) const{
    return fabs(x-p.x) < EPS && fabs(y-p.y) < EPS;
  }
};
typedef Point Vector;
double norm(Vector a){
  return pow(a.x,2.0)+pow(a.y,2.0);
}
double abs(Vector a){
  return sqrt(norm(a));
}
int main(){
  int n;
  cin >> n;
  for(int i=0;i<n;i++){
    Point a,b;
    double r1,r2;
    cin >> a.x >> a.y >> r1 >> b.x >> b.y >> r2;
    double d1 = abs(b-a);
    int res;
    if(d1+r2-r1<0) res=2;
    else if(d1+r1-r2<0) res=-2;
    else if(d1<=r1+r2) res= 1;
    else res= 0;
    cout << res << endl;
  }
  return 0;
}

C++: #include <iostream>
#include <cmath>
#include <vector>

int check_intersection(const double ra, const double rb, const double distance){
	if(distance > (ra + rb)){
		return 0;
	}else if(ra > rb){
		return ((distance + rb) < ra) ? 2 : 1;
	}else{
		return ((distance + ra) < rb) ? -2 : 1;
	}
}

int main(){
	int data_set;
	std::cin >> data_set;
	std::vector<double> xa(data_set), ya(data_set), ra(data_set), xb(data_set), yb(data_set), rb(data_set);
	for(int i = 0; i < data_set; ++i){
		std::cin >> xa[i] >> ya[i] >> ra[i] >> xb[i] >> yb[i] >> rb[i];
	//}
	double distance;
	//for(int i = 0; i < data_set; ++i){
		distance = sqrt(pow(xa.at(i) - xb.at(i), 2) + pow(yb.at(i) - yb.at(i), 2));
		std::cout << check_intersection(ra.at(i), rb.at(i), distance) << std::endl;
	}
	return 0;
}

C++: #include <iostream>
#include <cmath>

using namespace std;

class Vector3{
public:
	double x,y;

	Vector3(){}
	Vector3( double dx, double dy ){
		x = dx;
		y = dy;
	}

	void operator-=( Vector3 hoge ){
		x -= hoge.x;
		y -= hoge.y;
	}

	Vector3 operator-( Vector3 hoge ){
		return Vector3( x - hoge.x, y - hoge.y );
	}

};

double scaler( Vector3 hoge ){
	return sqrt( hoge.x * hoge.x + hoge.y * hoge.y );
}
int main(int argc, char const* argv[])
{
	Vector3 a,b;
	double ra,rb;

	int n;

	cin >> n;

	for( int i = 0;i < n;i++ ){
		cin >> a.x >> a.y >> ra >> b.x >> b.y >> rb;

		if( scaler( a - b ) > ra + rb ){ cout << 0 << endl; continue; }

		if( ra < rb ){
			if( rb - scaler( a - b ) <= ra ){ cout << 1 << endl; continue; }
			else { cout << -2 << endl; continue; }
		} else if( rb < ra ) {
			if( ra - scaler( a - b ) <= rb ){ cout << 1 << endl; continue; }
			else { cout << 2 << endl; continue; }
		} else { cout << 1 << endl; continue; }
	}
	return 0;



}

C++: #include <iostream>
#include <vector>
#include <list>
#include <algorithm>
#include <set>
#include <queue>
#include <stack>
#include <string>
#include <sstream>
#include <map>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <cstring>

#define rep(i, n) for(int i = 0; i < n; i ++)
#define COUNT(i, n) for(int i = 1; i <= n; i ++)
#define ITER(c) __typeof((c).begin())
#define each(c, it) for(ITER(c) it =(c).begin(); it!=(c).end(); it++)
#define ALL(c) c.begin(), c.end()
#define mp make_pair
#define pb push_back
#define MEMSET(v, h) memset((v), h, sizeof(v))
 
using namespace std; 

typedef pair<int, int> pii;
typedef long long ll;
typedef vector<int> vi;
typedef vector<string> vs;

const int INF = 1 << 24;

int main(void){
    int n; cin >> n;

    for(double xa, ya, ra, xb, yb, rb, d; n -- && cin >> xa >> ya >> ra >> xb >> yb >> rb; cout << ((d > 0) ? 0:(d < 0) ? (ra < rb) ? -2:(ra > rb) ? 2:1:1) << endl)
        d = sqrt(pow(xb - xa, 2) + pow(yb - ya, 2)) - (ra + rb);

    return 0;
}

C++: #include <stdio.h>
#include <math.h>
typedef struct En{
	double x,y,r;
};
int main(){
	En a,b;
	double dist;
	int n;
	scanf("%d",&n);
	while(n--){
		scanf("%lf%lf%lf%lf%lf%lf",&a.x,&a.y,&a.r,&b.x,&b.y,&b.r);
		dist = (a.x-b.x)*(a.x-b.x)+(a.y-b.y)*(a.y-b.y);
		a.r = a.r*a.r;b.r = b.r*b.r;
		if(dist>a.r+b.r) printf("0\n");
		else if(a.r>b.r+dist) printf("2\n");
		else if(b.r>a.r+dist) printf("-2\n");
		else printf("1\n");
	}
	return 0;
}