Go: package main

import "fmt"

func abs(x float64) float64 {
	if x < 0 {
		return -x
	}
	return x
}

func main() {
	var n int
	var x1, y1, x2, y2, x3, y3, x4, y4 float64
	fmt.Scan(&n)
	for i := 0 ; i < n; i++ {
		fmt.Scanf("%f %f %f %f %f %f %f %f", &x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)
		if abs((x2-x1)*(y4-y3) - (y2-y1)*(x4-x3)) < 1e-10 {
			fmt.Println("YES")
		} else {
			fmt.Println("NO")
		}
	}
}

C++: #ifndef _GLIBCXX_NO_ASSERT
#include <cassert>
#endif
#include <cctype>
#include <cerrno>
#include <cfloat>
#include <ciso646>
#include <climits>
#include <clocale>
#include <cmath>
#include <csetjmp>
#include <csignal>
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <ctime>

//#ifdef __GXX_EXPERIMENTAL_CXX0X__
#include <ccomplex>
#include <cfenv>
#include <cinttypes>
#include <cstdbool>
#include <cstdint>
#include <ctgmath>
#include <cwchar>
#include <cwctype>
//#endif

#include <algorithm>
#include <bitset>
#include <complex>
#include <deque>
#include <exception>
#include <fstream>
#include <functional>
#include <iomanip>
#include <ios>
#include <iosfwd>
#include <iostream>
#include <istream>
#include <iterator>
#include <limits>
#include <list>
#include <locale>
#include <map>
#include <memory>
#include <new>
#include <numeric>
#include <ostream>
#include <queue>
#include <set>
#include <sstream>
#include <stack>
#include <stdexcept>
#include <streambuf>
#include <string>
#include <typeinfo>
#include <utility>
#include <valarray>
#include <vector>

#include <array>
//#include <atomic>
#include <chrono>
//#include <condition_variable>
#include <forward_list>
//#include <future>
#include <initializer_list>
//#include <mutex>
#include <random>
#include <ratio>
#include <regex>
#include <system_error>
//#include <thread>
#include <tuple>
#include <typeindex>
#include <type_traits>
#include <unordered_map>
#include <unordered_set>


using namespace std;

class D3
{
public:
	double x;
	double y;
	double z;

	//?????????????????????
	D3 ( double x_ = 0.0 , double y_ = 0.0 , double z_ = 0.0 )
	{
		x = x_;
		y = y_;
		z = z_;
	}

	//??????
	D3 Cross_product ( D3 partner )
	{
		D3 ret ( y*partner.z - z*partner.y , z*partner.x - x*partner.z , x*partner.y - y*partner.x );
		return ret;
	}

	//??????
	double Inner_product ( D3 partner )
	{
		return x*partner.x + y*partner.y + z*partner.z;
	}

	//?????????????????????????????????
	D3 Make_vector ( D3 partner )
	{
		D3 ret ( partner.x - x , partner.y - y , partner.z - z );
		return ret;
	}

	//???????§????2????????????????????¢???????±???????
	double S_vec ( D3 A , D3 B )
	{
		D3 G;
		G = A.Cross_product ( B );
		return sqrt ( G.Inner_product ( G ) ) / 2;
	}

	//??????????????¢???????±???????
	double S_point ( D3 A , D3 B , D3 C )
	{
		return S_vec ( A.Make_vector ( B ) , A.Make_vector ( C ) );
	}

	//???????§????3????????????????????????????±???????
	double V_vec ( D3 A , D3 B , D3 C )
	{
		D3 G;
		G = A.Cross_product ( B );
		return G.Inner_product ( C ) / 6;
	}

	//4???????????????????±???????
	double V_point ( D3 A , D3 B , D3 C , D3 D )
	{
		return V_vec ( A.Make_vector ( B ) , A.Make_vector ( C ) , A.Make_vector ( D ) );
	}

	D3 operator+( D3 partner )
	{
		return D3 ( x + partner.x , y + partner.y , z + partner.z );
	}

	D3 operator-( D3 partner )
	{
		return D3 ( x - partner.x , y - partner.y , z - partner.z );
	}

	D3 operator*( D3 partner )
	{
		return D3 ( x * partner.x , y * partner.y , z * partner.z );
	}

	D3 operator/( D3 partner )
	{
		return D3 ( x / partner.x , y / partner.y , z / partner.z );
	}

	D3 operator*( double d )
	{
		return D3 ( x * d , y * d , z * d );
	}

	D3 operator/( double d )
	{
		return D3 ( x / d , y / d , z / d );
	}

	bool operator==( D3 partner )
	{
		return x == partner.x&&y == partner.y&&z == partner.z;
	}

	double length ()
	{
		return sqrt ( x*x + y*y + z*z );
	}

	//???????????????????????????
	D3 Unit_vec ()
	{
		return D3 ( *this ) / ( *this ).length ();
	}

	//????????????????????????
	D3 Inverse_vec ()
	{
		return D3 ( *this )*-1;
	}

	//?????´????????????
	bool Vertical ( D3 partner )
	{
		return ( *this ).Inner_product ( partner ) == 0;
	}

	//??????????????????
	bool Parallel ( D3 partner )
	{
		return ( *this ).Unit_vec () == partner.Unit_vec () || ( *this ).Unit_vec ().Inverse_vec () == partner.Unit_vec ();
	}
};

int main ()
{
	int N;
	cin >> N;
	double a[8];
	for( size_t i = 0; i < N; i++ )
	{
		for( size_t j = 0; j < 8; j++ )
		{
			cin >> a[j];
		}
		D3 A ( a[0] , a[1] ) , B ( a[2] , a[3] ) , C ( a[4] , a[5] ) , D ( a[6] , a[7] );
		D3 AB = B - A;
		D3 CD = D - C;
		if( AB.Parallel ( CD ) )
		{
			cout << "YES" << endl;
		} else
		{
			cout << "NO" << endl;
		}
	}
}

C++: #include<iostream>
using namespace std;

int main(){
  double x1,y1,x2,y2,x3,y3,x4,y4;
  int n;
  cin>>n;
  for(int i=0;i<n;i++){
    cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
    if((y1-y2)/(x1-x2) == (y3-y4)/(x3-x4))cout<<"YES"<<endl;
    else cout<<"NO"<<endl;}
    return 0;

}

C++: #include <bits/stdc++.h>
#define rep(i,l,n) for(int i=l;i<n;i++)
using namespace std;

int main(){
	int n;
	double x1,y1,x2,y2,x3,y3,x4,y4,m1,m2;
	cin>>n;
	rep(i,0,n){
		cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
		m1=(y2-y1)/(x2-x1);
		m2=(y4-y3)/(x4-x3);
		if(m1==m2) cout<<"YES"<<endl;
		else cout<<"NO"<<endl;
	}
}

C++: #include<iostream>
#include<cmath>
using namespace std;
int main()
{
	int n;cin>>n;
	for(;n--;)
	{
		double a,b,c,d,e,f,g,h;cin>>a>>b>>c>>d>>e>>f>>g>>h;
		cout<<(fabs((d-b)*(g-e)-(h-f)*(c-a))<1e-4?"YES":"NO")<<endl;
	}
}

C++: #include <iostream>
#include <vector>
#include <queue>
#include <stack>
#include <map>
#include <set>
#include <cmath>
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <functional>
#include <string>
#include <algorithm>
#include <climits>
#include <utility>

#define PRINT(STR) cout << STR << endl;
#define REP(i, n) for (int (i) = 0; (i) < (int)(n); (i)++)
#define REG(i, a, b) for (int (i) = ((int)(a)); (i) < ((int)(b)); i++)
#define ALL(V) (V).begin(), (V).end()

typedef long long ll;

using namespace std;

int nextInt() { int n = -1; cin >> n; return n; }
double nextDouble() { double d = -1; cin >> d; return d; }
ll nextll() { ll n = -1; cin >> n; return n; }
string nextString() { string str; cin >> str; return str; }

int INF = 9999999;
double EPS = 1e-9;
// BEGIN //////////////////////////////////////////////////////////////


int main() {
	int N;
	scanf("%d", &N);
	double x1, y1, x2, y2, x3, y3, x4, y4;
	for (int i = 0; i < N; i++) {
		 scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4);
		 double s = x2 - x1, t = y2 - y1, u = x4 - x3, v = y4 - y3;
		 if (s * v - t * u < EPS) {
			 PRINT("YES");
		 } else {
			 PRINT("NO");
		 }
	}

	return 0;
}

// END   //////////////////////////////////////////////////////////////

C++: #include <iostream>
using namespace std;

int main() {
	int N;
	double x[4],y[4];
	cin>>N;
	while(N--){
		for(int i=0;i<4;i++) cin>>x[i]>>y[i];
		double a1=y[1]-y[0];
		a1/=x[1]-x[0];
		double a2=y[3]-y[2];
		a2/=x[3]-x[2];
		if(a1==a2) cout<<"YES"<<endl;
		else cout<<"NO"<<endl;
	}
	return 0;
}

C++: #include <iostream>
#include <cmath>
#define VLN 0.0000000000001
using namespace std;

int main(){
	double N,X[5],Y[5];
	cin>>N;
	for(int j=1;j<=N;j++){
		for(int i=1;i<=4;i++){
			cin>>X[i]>>Y[i];
		}
		if(abs((X[2]-X[1])*(Y[4]-Y[3])-(X[4]-X[3])*(Y[2]-Y[1]))<VLN){
			cout<<"YES"<<endl;
		}
		else{
			cout<<"NO"<<endl;
		}
	}
	return 0;
}