Go: package main

import (
	"bufio"
	"os"
	"strconv"
	"fmt"
	"strings"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextInt() int {
	scanner.Scan()
	i, e := strconv.Atoi(scanner.Text())
	if e != nil {
		panic(e)
	}
	return i
}

func main() {
	n := nextInt()
	for i := 0; i < n; i++ {
		scanner.Scan()
		points := strings.Split(scanner.Text(), " ")
		fpoints := make([]float64, 0)
		for _, v := range points {
			tmp, _ := strconv.ParseFloat(v, 64)
			fpoints = append(fpoints, tmp)
		}
		if fpoints[0] == fpoints[2] && fpoints[4] == fpoints[6] {
			fmt.Println("YES")
		} else {
			a := (fpoints[1] - fpoints[3]) / (fpoints[0] - fpoints[2])
			b := (fpoints[5] - fpoints[7]) / (fpoints[4] - fpoints[6])
			if a == b {
				fmt.Println("YES")
			} else {
				fmt.Println("NO")
			}
		}
	}
}

C++: #include <iostream>
#include <iomanip>
#include <algorithm>
#include <functional>
#include <numeric>
#include <string>
#include <vector>
#include <list>
#include <iterator>

#include <cmath>

typedef std::pair<double,double> Vec;
typedef std::pair<Vec,Vec> Line;

Vec operator+(const Vec& lhs, const Vec& rhs) {
	return std::make_pair(lhs.first+rhs.first, lhs.second+rhs.second);
}

Vec operator-(const Vec& lhs, const Vec& rhs) {
	return std::make_pair(lhs.first-rhs.first, lhs.second-rhs.second);
}

Vec lineToVec(const Line& l) {
	return l.first - l.second;
}

double cross(const Vec& lhs, const Vec& rhs) {
  return lhs.first*rhs.second - lhs.second*rhs.first;
}

int main(void){
	using namespace std;

	int n;
	cin >> n;

	vector< pair<Line,Line> > input;
	input.reserve(n);

	for(int i=1; i<=n; i++){
		double x1,y1,x2,y2,x3,y3,x4,y4;
		cin
			>> x1 >> y1
			>> x2 >> y2
			>> x3 >> y3
			>> x4 >> y4;

		auto AB = make_pair( make_pair(x1,y1), make_pair(x2,y2) );
		auto CD = make_pair( make_pair(x3,y3), make_pair(x4,y4) );

		input.push_back(make_pair(AB,CD));
	}

	for(auto itr=input.begin(); itr!=input.end(); itr++){
		auto AB = itr->first;
		auto CD = itr->second;

		auto cr = cross( lineToVec(AB), lineToVec(CD) );

		if( abs(cr) <1e-10 ){
			cout << "YES" << endl;
		}
		else{
			cout << "NO" << endl;
		}
	}
}

C++: #include<iostream>
#include<stdlib.h>
using namespace std;

double x[4];
double y[4];

int main(){
  int n;
  cin >> n;
  for(int i=0;i<n;i++){
    for(int j=0;j<4;j++){
      cin >> x[j];
      cin >> y[j];
    }
    if(abs((x[1]-x[0])*(y[3]-y[2]))==abs((x[3]-x[2])*(y[1]-y[0]))){
      cout << "YES" << endl;
    }else{
      cout << "NO" << endl;
    }
  }
  
  return 0;
}

C++: #include<iostream>
#include<complex>
#include<cmath>
#include<string>
#include<queue>
using namespace std;
typedef complex<double> xy_t;
int main()
{
  int n;
  double x,y;
  queue<string> qs;
  cin >> n;
  for( int i = 0; i < n; ++i){
    xy_t p[4];
    for( int j = 0; j < 4; ++j){
      cin >> x >> y;
      p[j] = xy_t(x,y);
    }
    int S =(conj(p[0] - p[1])*(p[2] - p[3])).imag();
    if( S == 0) qs.push("YES");
    else qs.push("NO");
  }
  while(!qs.empty()){
    cout << qs.front() << endl;
    qs.pop();
  }
}

C++: #include <iostream>

using namespace std;

int main(void) {
	int n;
	cin >> n;
	while ( --n >= 0) {
		double x1, y1, x2, y2, x3, y3, x4, y4;
		cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;

		if ( (y2 - y1) / (x2 - x1) == (y4 - y3) / (x4 - x3))
			cout << "YES" << endl;
		else
			cout << "NO" << endl;
	}
	return 0;
}

C++: #include <iostream>
using namespace std;

bool solve();

int main(){
	int n;cin>>n;
	while(n--){
		if(solve()){
			cout<<"YES";
		}else{
			cout<<"NO";
		}
		cout<<endl;
	}	
	return 0;
}

bool solve(){
	float x1,x2,y1,y2;
	float vx1,vx2,vy1,vy2;
	
	cin>>x1>>y1>>x2>>y2;
	vx1=x2-x1;vy1=y2-y1;
	cin>>x1>>y1>>x2>>y2;
	vx2=x2-x1;vy2=y2-y1;
	
	//vx1:vy1=vx2:vy2
	return (vx1*vy2==vy1*vx2);
}

C++: #include <bits/stdc++.h>
using namespace std ;

#define pb(n) push_back(n)
#define fi first
#define se second
#define np string::npos
#define X real()
#define Y imag()
#define value(x,y,w,h) (x >= 0 && x < w && y >= 0 && y < h)
#define all(r) (r).begin(),(r).end()
#define gsort(st,en) sort((st),(en),greater<int>())
#define vmax(ary) *max_element(all(ary))
#define vmin(ary) *min_element(all(ary))
#define debug(x) cout<<#x<<": "<<x<<endl
#define fcout(n) cout<<fixed<<setprecision((n))
#define scout(n) cout<<setw(n)

#define rep(i,n) for(int i = 0; i < (int)(n);++i)
#define repc(i,a,b) for(int i = (a);i < (int)(b);++i)
#define repi(it,array) for(auto it = array.begin(),end = array.end(); it != end;++it)
#define repa(n,array) for(auto &n :(array))

typedef long long ll ;
typedef deque<int> di ;
typedef deque<ll> dl ;
typedef map<string,int> dict;
typedef complex<double> comd;
typedef pair<int,int> pii;

constexpr int imax = ((1<<30)-1)*2+1 ;
constexpr int inf = 100000000;
constexpr double PI = acos(-1.0) ;
double eps = 1e-10 ;
const int dy[] = {-1,0,1,0};
const int dx[] = {0,-1,0,1};

double CalcDist(comd p1, comd p2){
  return sqrt(pow(p1.X - p2.X,2.0) + pow(p1.Y -p2.Y,2.0));
}

  template <typename T>
void out(deque < T > d)
{
  for(size_t i = 0; i < d.size(); i++)
  {
    debug(d[i]);
  }
}

template<typename T>
T ston(string& str, T n){
  istringstream sin(str) ;
  T num ;
  sin >> num ;
  return num ;
}


double EPS = 1e-12;
double add(double a, double b){
  if(abs(a+b) < EPS* (abs(a) + abs(b))) return 0;
  return a+b;
}

struct P{
  double x,y;
  P(){}
  P(double _x,double _y):x(_x),y(_y){}
  P operator + (P p){
    return P(add(x,p.x) ,add(y,p.y));
  }
  P operator - (P p){
    return P(add(x,-p.x) ,add(y,-p.y));
  }
  P operator * (double d){
    return P(x * d,y * d);
  }
  double dot(P p){
    return add(x * p.x,y*p.y);
  }
  double det(P p){
    return add(x*p.y,-y*p.x);
  }
};

double Getslp(double x, double y,double x1, double y1){
  if(fabs(x1- x) < EPS){
    return 0.0;
  }
  return (y1-y)/(x1-x);
}

int n;
P ps[100][4];
int main(){
  cin.tie(0);
  ios::sync_with_stdio(false);
  cin >> n;
  rep(i,n){
    cin >> ps[i][0].x >> ps[i][0].y >> ps[i][1].x >> ps[i][1].y >> ps[i][2].x >> ps[i][2].y  >> ps[i][3].x >> ps[i][3].y ;
    //if(fabs(Getslp(ps[i][0].x,ps[i][0].y,ps[i][1].x,ps[i][1].y) - Getslp(ps[i][2].x,ps[i][2].y,ps[i][2].x,ps[i][2].y)) <= EPS){
    if((ps[i][1]-ps[i][0]).det((ps[i][3]-ps[i][2])) == 0){
      cout << "YES" << endl;
    }
    else{
      cout << "NO" << endl;
    }
  }
  return 0;
}

C++: #include <iostream>
using namespace std;
int main(){
    int n;
    cin >> n;
    double x1,x2,x3,x4,y1,y2,y3,y4;
    while(cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4){
        if (x1==x2){
            if(x3==x4)
                cout << "YES" << endl;
            else
                cout << "NO" << endl;
        }
        else if((y2-y1)*(x4-x3)==(y4-y3)*(x2-x1))
                cout << "YES" << endl;
            else
                cout << "NO" << endl;
    }

}

C++: #include <iostream>
#define REP(i,n) for(int i = 0; i < (n); ++i)
using namespace std;

int main(){
	int n;
	cin >> n;
	double x1,y1,x2,y2,x3,y3,x4,y4;
	REP(i,n){
		cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
		if((y1-y2) * (x3-x4) - (y3-y4) * (x1-x2) < 1.0e-10){
			cout << "YES" << endl;
		}else{
			cout << "NO" << endl;
		}
	}
	return 0;
}

C++: #include <iostream>
#include <complex>
#include <cmath>
using namespace std;
typedef complex<double> xy_t;

double cross_product(xy_t a, xy_t b) {
  return (conj(a) * b).imag();
}

const double eps = 1e-11;
double x[4], y[4];
int N;
int main() {
  cin >> N;
  for (int t = 0; t < N; ++t) {
    for (int i = 0; i < 4; ++i) {
      cin >> x[i] >> y[i];
    }
    xy_t a[2] = {
      xy_t(x[0], y[0]) - xy_t(x[1], y[1]),
      xy_t(x[2], y[2]) - xy_t(x[3], y[3])
    };
    bool p = abs(cross_product(a[0], a[1])) < eps;
    cout << (p ? "YES" : "NO") << endl;
  }
  return 0;
}