Go: package main

import (
	"bufio"
	"fmt"
	"io"
	"math"
	"os"
	"strconv"
	"strings"

)


func main() {
	solve(os.Stdin, os.Stdout)
}

type ReaderEx struct {
	baseScanner *bufio.Scanner
	words       []string
	nextWordIdx func() int
	initWordIdx func(int)
}

func NewScannerEx(stdin io.Reader) *ReaderEx {
	var this ReaderEx
	var idx int
	var wordsCnt int
	this.baseScanner = bufio.NewScanner(stdin)
	this.baseScanner.Buffer(make([]byte, 0), 1E+11)
	this.nextWordIdx = func() int {
		cur := idx
		idx = (idx + 1) % wordsCnt
		return cur
	}
	this.initWordIdx = func(wc int) {
		idx = 0
		wordsCnt = wc
	}
	return &this
}

func (me *ReaderEx) Scan(doSplit bool) (isScanned bool) {
	isScanned = me.baseScanner.Scan()
	if doSplit {
		me.words = strings.Fields(me.baseScanner.Text())
	} else {
		me.words = []string{me.baseScanner.Text()}
	}
	me.initWordIdx(len(me.words))
	return
}

func (me *ReaderEx) nextBytes() []byte {
	return []byte(me.words[me.nextWordIdx()])
}
func (me *ReaderEx) nextString() string {
	return me.words[me.nextWordIdx()]
}

type StringArray []string

func (me *ReaderEx) nextStringArray() StringArray {
	return me.words[me.nextWordIdx():]
}

func (me StringArray) toStrings() []string {
	return me
}

func (me StringArray) toInts() []int {
	strValues := me.toStrings()
	values := make([]int, len(strValues))
	for i, v := range strValues {
		n, err := strconv.Atoi(v)
		if err != nil {
			panic(err)
		}
		values[i] = n
	}
	return values
}
func (me *ReaderEx) nextInt() int {
	n, err := strconv.Atoi(me.words[me.nextWordIdx()])

	defer func() {
		if err != nil {
			panic(fmt.Sprintf("getInt(%d)", n))
		}
	}()
	return n
}

func pow(x, y, mod int) (ans int) {

	ans = 1
	for bit := 1 << uint(math.Floor(math.Log2(float64(y)))); ; bit >>= 1 {
		if y&bit != 0 {
			ans *= x
			if mod > 0 {
				ans %= mod
			}
		}
		if bit <= 1 {
			return
		}
		ans *= ans
		if mod > 0 {
			ans %= mod
		}
	}
}

type factType struct {
	prime int
	count int
}

func fact(n int) (facts []*factType) {

	for i := 2; i*i <= n; i++ {
		if n%i == 0 {
			fa := factType{prime: i}
			for n%fa.prime == 0 {
				n /= fa.prime
				fa.count++
			}
			facts = append(facts, &fa)
		}
	}
	if n > 1 {
		facts = append(facts, &factType{prime: n, count: 1})
	}
	return facts
}
func dec2bin(n int) (ret []bool) {
	for bit := 1 << uint(math.Floor(math.Log2(float64(n)))); ; bit >>= 1 {
		ret = append(ret, n&bit != 0)

		if bit <= 1 {
			return
		}
	}

}

func abs(v int) int {
	if v < 0 {
		v = -v
	}
	return v
}

func b2i(b bool) (i int) {
	if b {
		i = 1
	} else {
		i = 0
	}
	return
}

func solve(stdin io.Reader, stdout io.Writer) {

	r := NewScannerEx(stdin)
	r.Scan(true)
	n := r.nextInt()

	type Vec struct {
		x, y float64
	}
	vec := func(a, b Vec) Vec { return Vec{b.x - a.x, b.y - a.y} }
	unv := func(a Vec) Vec { return Vec{-a.y, a.x} }
	cdot := func(a, b Vec) float64 { return a.x*b.x + a.y*b.y }
	times := func(t float64, a Vec) Vec { return Vec{t * a.x, t * a.y} }
	add := func(a, b Vec) Vec { return Vec{a.x + b.x, a.y + b.y} }
	for i := 0; i < n; i++ {

		r.Scan(true)
		nextFloat64 := func() (ret float64) { fmt.Sscanf(r.nextString(), "%f", &ret); return }
		a1, a2, a3 := Vec{nextFloat64(), nextFloat64()}, Vec{nextFloat64(), nextFloat64()}, Vec{nextFloat64(), nextFloat64()}
		unv23 := unv(vec(a2, a3))
		v12 := vec(a1, a2)
		v31 := vec(a3, a1)
		s := cdot(v12, v31) / 2 / cdot(v12, unv23)
		c := add(times(.5, add(a2, a3)), times(s, unv23))
		v1c := vec(a1, c)
		fmt.Fprintf(stdout, "%.3f %.3f %.3f\n", c.x, c.y, math.Sqrt(v1c.x*v1c.x+v1c.y*v1c.y))
	}
}

C++: #include <iostream>
#include <cmath>
using namespace std;

class Point {
public:
  double x, y;
  Point(double x=0, double y=0) : x(x), y(y) {}
};

double dist(Point p1, Point p2) {
  return sqrt(pow(p1.x-p2.x, 2.0)+pow(p1.y-p2.y, 2.0));
}

Point circumcenter(Point pa, Point pb, Point pc) {
  double A = abs(atan2(pb.y-pa.y, pb.x-pa.x) - atan2(pc.y-pa.y, pc.x-pa.x));
  double B = abs(atan2(pa.y-pb.y, pa.x-pb.x) - atan2(pc.y-pb.y, pc.x-pb.x));
  double C = abs(atan2(pa.y-pc.y, pa.x-pc.x) - atan2(pb.y-pc.y, pb.x-pc.x));
  double a = dist(pb, pc);
  double b = dist(pa, pc);
  double c = dist(pa, pb);
  return Point((pa.x*sin(A*2)+pb.x*sin(B*2)+pc.x*sin(C*2))
	       /(sin(A*2)+sin(B*2)+sin(C*2)),
	       (pa.y*sin(A*2)+pb.y*sin(B*2)+pc.y*sin(C*2))
	       /(sin(A*2)+sin(B*2)+sin(C*2))
	       );
}

main() {
  Point p[3];
  Point op;
  int n;
  cin >> n;
  for(int i = 0; i < n; i++) {
    for(int j = 0; j < 3; j++) cin >> p[j].x >> p[j].y;
    op = circumcenter(p[0], p[1], p[2]);
    double A = abs(atan2(p[1].y-p[0].y, p[1].x-p[0].x)
		   - atan2(p[2].y-p[0].y, p[2].x-p[0].x));
    printf("%.3f %.3f %.3f\n", op.x, op.y, dist(p[1],p[2])/(2*sin(A)));
  }
}

C++: #include <iostream>
#include <cmath>

using namespace std;

double dist(double x1, double y1, double x2, double y2){
	return sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1));
}

int main(){

	double x[3], y[3];
	int n;

	cin >> n;
	while(n-- > 0){
		for(int i = 0; i < 3; i++){
			cin >> x[i] >> y[i];
		}

		double a = x[1] - x[0];
		double b = y[1] - y[0];
		double c = x[2] - x[1];
		double d = y[2] - y[1];
		double e = a*a + b*b;
		double f = c*c + d*d;

		double p = (e*c - f*a) / (2 * (b*c - a*d));
		double q = (e*d - f*b) / (2 * (a*d - b*c));

		double r = dist(x[0], y[0], p, q);

		cout.setf(ios::fixed);
		cout.precision(4);
		cout << p << ' ' << q << ' ' << r << endl;
	}

	return 0;
}

C++: #include <iostream>
#include <cmath>
#include <complex>
using namespace std;

typedef complex<double> P;
#define X real()
#define Y imag()

#define PI 3.14159265358979


class Triangle{
    P a, b, c;
    double edgeA, edgeB, edgeC;
    double angleA, angleB, angleC;
    double LawOfCosines(double a, double b, double c){
        return acos((b*b+c*c-a*a) / (2.0*b*c));
    }

public:
    Triangle(P p1, P p2, P p3){
        a = p1;
        b = p2;
        c = p3;

        edgeB = abs(c-a);
        edgeA = abs(b-c);
        edgeC = abs(a-b);
        angleA = LawOfCosines(edgeA, edgeB, edgeC);
        angleB = LawOfCosines(edgeB, edgeC, edgeA);
        angleC = LawOfCosines(edgeC, edgeA, edgeB);
    }

    double circumscribedCircleRadius(){
        return (edgeA / sin(angleA) / 2.0);
    }

    double circumscribedCircleX(){
        double A = sin(2.0*angleA);
        double B = sin(2.0*angleB);
        double C = sin(2.0*angleC);

        return ((a.X*A + b.X*B + c.X*C) / (A+B+C));
    }
    double circumscribedCircleY(){
        double A = sin(2.0*angleA);
        double B = sin(2.0*angleB);
        double C = sin(2.0*angleC);

        return ((a.Y*A + b.Y*B + c.Y*C) / (A+B+C));
    }
};

int main(){
    int n;
    double x1, x2, x3;
    double y1, y2, y3;

    cin >> n;

    for(int i=1; i<=n; i++){
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;

        P a(x1, y1);
        P b(x2, y2);
        P c(x3, y3);

        Triangle hoge(a, b, c);
        double r = hoge. circumscribedCircleRadius();

        printf("%.3f %.3f %.3f\n", hoge.circumscribedCircleX(), hoge.circumscribedCircleY(),hoge.circumscribedCircleRadius());
    }

    return 0;
}