Go: package main

import (
	"bufio"
	"fmt"
	"math"
	"os"
	"strconv"
	"strings"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextString() string {
	scanner.Scan()
	return scanner.Text()
}

func nextFloat64() (float64, error) {
	return strconv.ParseFloat(nextString(), 64)
}

func main() {
	scanner.Split(bufio.ScanWords)

	x, y := 0.0, 0.0
	rotate := 90.0

	for {
		line := nextString()
		if line == "0,0" {
			break
		}

		numbers := strings.Split(line, ",")
		di, _ := strconv.ParseFloat(numbers[0], 64)
		ai, _ := strconv.ParseFloat(numbers[1], 64)

		rotateRadian := math.Pi * rotate / 180.0
		x += di * math.Cos(rotateRadian)
		y += di * math.Sin(rotateRadian)

		rotate -= ai

		// fmt.Println(x, y)
	}

	fmt.Println(int(x))
	fmt.Println(int(y))
}

C++: #include <bits/stdc++.h>

using namespace std;
using ll = long long;
using pii = pair<int, int>;

const double PI = acos(-1);
const double EPS = 1e-10;
int sgn(double d) { return d > EPS ? 1 : d < -EPS ? -1 : 0; }

struct Point {
  double x, y;
  Point() {}
  Point (const double& x, const double& y) : x(x), y(y) {}
  Point& operator += (const Point& other) { x += other.x; y += other.y; return *this; }
  Point& operator -= (const Point& other) { x -= other.x; y -= other.y; return *this; }
  Point& operator *= (const double& factor) { x *= factor; y *= factor; return *this; }
  Point& operator /= (const double& factor) { x /= factor; y /= factor; return *this; }
};
using Vector = Point;
using Polygon = vector<Point>;

Point operator + (const Point&lhs, const Point& rhs) { return Point(lhs.x + rhs.x, lhs.y + rhs.y); }
Point operator - (const Point& lhs, const Point& rhs) { return Point(lhs.x - rhs.x, lhs.y - rhs.y); }
Point operator * (const Point& lhs, const double& factor) { return Point(lhs.x * factor, lhs.y * factor); }
Point operator * (const double& factor, const Point& rhs) { return Point(factor * rhs.x, factor * rhs.y); }
Point operator / (const Point& lhs, const double& factor) { return Point(lhs.x / factor, lhs.y / factor); }
double operator * (const Point& lhs, const Point& rhs) { return lhs.x * rhs.x + lhs.y * rhs.y; }
double operator ^ (const Point& lhs, const Point& rhs) { return lhs.x * rhs.y - lhs.y * rhs.x; }
bool operator == (const Point& lhs, const Point& rhs) { return sgn(lhs.x - rhs.x) == 0 && sgn(lhs.y - rhs.y) == 0; }
bool operator != (const Point& lhs, const Point& rhs) { return !(lhs == rhs); }
bool operator < (const Point& lhs, const Point& rhs) { return sgn(lhs.x - rhs.x) ? lhs.x < rhs.x : lhs.y < rhs.y; }
bool operator > (const Point& lhs, const Point& rhs) { return rhs < lhs; }
bool operator <= (const Point& lhs, const Point& rhs) { return !(lhs > rhs); }
bool operator >= (const Point& lhs, const Point& rhs) { return !(lhs < rhs); }
istream& operator >> (istream& is, Point& point) { return is >> point.x >> point.y; }
ostream& operator << (ostream& os, Point& point) { return os << "(" << point.x << "," << point.y << ")"; }
double norm(const Point& point) { return point.x * point.x + point.y * point.y; }
double abs(const Point& point) { return sqrt(norm(point)); }
double arg(const Point& point) { return atan2(point.y, point.x); }
Point polar(const double& a, const double& r) { return Point(cos(r) * a, sin(r) * a); }
bool sort_x(Point lhs, Point rhs) { return sgn(lhs.x - rhs.x) ? lhs.x < rhs.x : lhs.y < rhs.y; }
bool sort_y(Point lhs, Point rhs) { return sgn(lhs.y - rhs.y) ? lhs.y < rhs.y : lhs.x < rhs.x; }

int main() {
  cin.tie(0);
  ios_base::sync_with_stdio(false);
  cout << fixed << setprecision(10);
  
  Point p(0, 0);
  int d, a;
  double s = PI / 2;
  char c;
  while (cin >> d >> c >> a) {
    if (d == 0 && a == 0) break;
    p += polar(d, s);
    s -= a * PI / 180;
  }
  cout << (int)p.x << endl;
  cout << (int)p.y << endl;

  return 0;
}

C++: #include<iostream>
#include<cmath>
using namespace std;

int main()
{
	int n,r,next=90;
	double x=0,y=0;
	char tmp;
	while(cin>>n>>tmp>>r,n&&r)
	{
		double rad=M_PI/180*next;
		next-=r;

		x+=n*cos(rad);
		y+=n*sin(rad);
	}

	cout<<(int)x<<endl;
	cout<<(int)y<<endl;
	return 0;
}

C++: #include <iostream>
#include <cmath>
using namespace std;

static const double PI = 6*asin( 0.5 );
int main()
{
	double east=0.0,north=0.0,theta=90;
	double dm,dt;
	char dot;
	while(cin >> dm && cin >> dot && cin >> dt){
		if(dm==0 && dt==0)
			break;
		east += dm*cos(theta*PI/180);
		north += dm*sin(theta*PI/180);
		theta-=dt;
	}
	cout << static_cast<int>(east) << endl;
	cout << static_cast<int>(north) << endl;
	return 0;
}

C++: #include<cstdio>
#include<cmath>

double rad=90.00000000000;//回転角
double x=0.0,y=0.0;//現在地
int answer_x,answer_y;
double PI=6*asin( 0.5 )/180;

int main()
{
	int a,b;
	while(scanf("%d,%d",&a,&b)!=EOF)
	{
		if(a==0&&b==0)break;
		y+=sin(rad*PI)*a;
		x+=cos(rad*PI)*a;
		rad=(rad-b);
	}
	if(x>0)answer_x=floor(x);
	else answer_x=ceil(x);
	if(y>0)answer_y=floor(y);
	else answer_y=ceil(y);
	printf("%d %d\n",answer_x,answer_y);
	return 0;
}

C++: #include <iostream>
#include <string>
#include <cctype>
#include <vector>
#include <complex>
#include <cstdio>
using namespace std;

#define loop(i,a,b) for(int i=(a); i<int(b); i++)
#define rep(i,b) loop(i,0,b)

typedef vector<int> vi;
typedef vector<vi> vvi;
typedef long long ll;
typedef complex<double> vec;

int main(){
    double dir = acos(-1)/2;
    vec v(0,0);
    int r,t;
    while(scanf("%d,%d",&r,&t)!=EOF && r|t){
        v += polar<double>(r,dir);
        dir+=1.0 * t / 180 * acos(-1);
    }
    cout << int(-v.real()) << endl << int(v.imag()) << endl;
}

C++: #define _CRT_SECURE_NO_WARNINGS 1

#include <cmath>
#include <stdio.h>

using namespace std;

int main()
{
	double X = 0; double Y = 0;

	int R = -1, THETA = -1;

	while (scanf("%d,%d", &R, &THETA))
	{
		if (R == 0 && THETA == 0)
		{
			goto Exit;
		}

		X += R * cos(THETA);
		Y += R * sin(THETA);
	}

Exit:;

	printf("%d %d", static_cast<int>(X), static_cast<int>(Y));

	return 0;
}

C++: #include <cmath>
#include <cstdio>
#include <iostream>
using namespace std;
int main() {
  double x = 0, y = 0, r = 0;
  int a, b;
  while (scanf("%d,%d", &a, &b) != EOF) {
    x += a * sin(r * M_PI / 180);
    y += a * cos(r * M_PI / 180);
    r += b;
  }
  printf("%d\n%d\n", (int) x, (int) y);
  return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;
#define FOR(i, s, n) for(int i = s; i < (int)n; i++)
#define per(i, n) for(int i = n; i >= 0; i--)
#define ROF(i, s, n) for(int i = s; i >= (int)n; i--)
#define FORIT(i, A) for (auto i : A)
#define PRINT(x) cout << (x) << "\n"
#define ALL(a) (a).begin(),(a).end()
#define RALL(a) (a).rbegin(), (a).rend()
#define MP make_pair
#define EACH(i, n) for (__typeof((n).begin()) i = (n).begin(); i != (n).end(); ++i)
#define SZ(a) int((a).size())
#define EXIST(s,e) ((s).find(e)!=(s).end())
#define SORT(c) sort((c).begin(),(c).end())
#define CLR(a) memset((a), 0 ,sizeof(a))
#define NCLR(a) memset((a), -1 ,sizeof(a))
#define dump(x) cout << #x << " = " << (x) << "\n";
#define debug(x) cout << #x << " = " << (x) << " (L" << __LINE__ << ")" << " " << __FILE__ << "\n";
#define sq(n) (n) * (n)
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<string> VS;
typedef pair<int, int> PII;
typedef long long LL;
typedef vector<LL> VLL;
typedef vector<VLL> VVLL;
typedef unsigned int uint;
typedef unsigned long long ull;
typedef priority_queue<int> maxpq;
typedef priority_queue< int, vector<int>, greater<int> > minpq;
typedef complex<double> P;
static const double EPS = 1e-10;
static const double PI = acos( -1.0 );
static const int mod = 1000000007;
static const int INF = 1 << 30;
static const LL LL_INF = 1152921504606846976;
static const int dx[] = { -1, 0, 1, 0, 1, -1, 1, -1 };
static const int dy[] = { 0, -1, 0, 1, 1, 1, -1, -1 };

int a, b, r = 90;
double x = 0, y = 0;

int main() {
	while ( ~scanf( "%d,%d", &a, &b ) && a && b ) {
		x += a * cos( r * 3.141592 / 180 );
		y += a * sin( r * 3.141592 / 180 );
		r -= b;
	}
	printf( "%d\n%d\n", ( int ) x, ( int ) y );
	return 0;
}