Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strings"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextString() string {
	scanner.Scan()
	return scanner.Text()
}

func incrementByte(b byte) byte {
	if b >= 97 && b < 122 {
		return b + 1
	} else if b == 122 {
		return 97
	}
	return b
}

func main() {
	scanner.Split(bufio.ScanLines)

	for {
		line := nextString()
		if len(line) == 0 {
			break
		}
		for i := 0; i <= 26; i++ {
			decoded := []byte{}
			for j := 0; j < len(line); j++ {
				decoded = append(decoded, incrementByte(line[j]))
			}
			line = string(decoded)
			if strings.Contains(line, "the") || strings.Contains(line, "this") || strings.Contains(line, "that") {
				fmt.Println(line)
				break
			}
		}
	}
}

C++: #define _USE_MATH_DEFINES
#include<iostream>
#include<string>
#include<queue>
#include<cmath>
#include<map>
#include<set>
#include<list>
#include<iomanip>
#include<vector>
#include<random>
#include<functional>
#include<algorithm>
#include<stack>
#include<cstdio>
#include<bitset>
#include<unordered_map>
#include<climits>
#include<fstream>
using namespace std;
///////////////////library zone!!!!!!!!!!!!!!!!!!!!!!!!!!!!
typedef long long ll;
typedef long double ld;
#define all(a) (a).begin(),(a).end()
#define EPS (1e-5)
const ll Mod = 1000000007;
const ll mod = 998244353;
struct H {
	ll x, y;
	bool operator<(const H &b) const {
		if (x != b.x) return x < b.x;
		return y < b.y;
	}
	bool operator>(const H &b) const {
		if (x != b.x) return x > b.x;
		return y > b.y;
	}
	bool operator==(const H &b) const { return x == b.x&&y == b.y; }
	bool operator!=(const H &b) const { return (*this) != b; }
};
struct P {
	ll pos, cost;
	bool operator<(const P &b) const { return cost < b.cost; }
	bool operator>(const P &b) const { return cost > b.cost; }
};
struct B {
	ll to, cost;
};
struct E {
	ll from, to, cost;
	bool operator<(const E &b) const { return cost < b.cost; }
	bool operator>(const E &b) const { return cost > b.cost; }
};
template<typename T, typename U>
void chmin(T &a, U b) {
	if (a > b) a = b;
}
template<typename T, typename U>
void chmax(T &a, U b) {
	if (a < b) a = b;
}
template<typename T>
T max_0(T a) {
	if (a < 0) return 0;
	return a;
}
template<typename T>
T min_0(T a) {
	if (a > 0) return 0;
	return a;
}
ll read() {
	ll u;
	ll k = scanf("%lld", &u);
	return u;
}
ll gcd(ll i, ll j) {
	if (i > j) swap(i, j);
	if (i == 0) return j;
	return gcd(j%i, i);
}
ll mod_pow(ll x, ll n, ll p) {
	ll res = 1;
	while (n > 0) {
		if (n & 1) res = res * x % p;
		x = x * x % p;
		n >>= 1;
	}
	return res;
}//x^n%p
vector<string>split(string s, char c = ' ') {
	vector<string>vec;
	string h = "";
	for (int i = 0; i < s.size();) {
		int j = i;
		while (j < s.size() && s[j] != ' ') {
			h += s[j++];
		}
		if (h.size() > 0) vec.push_back(h);
		h = "";
		i = j + 1;
	}
	return vec;
}
const ll Inf = 3023372036854775807;
const int inf = 1500000000;
#define int long long
//----------------------------------------------------
class Vec2 {
public:
	ld x, y;
	Vec2() { x = 0, y = 0; }
	Vec2(ld x, ld y) :x(x), y(y) {}
	ld length() {
		return sqrt(x*x + y * y);
	}
	void normal() {
		ld len = this->length();
		if (len == 0) return;
		x /= len, y /= len;
	}
	Vec2 operator+(Vec2 vec) {
		return Vec2(x + vec.x, y + vec.y);
	}
	Vec2 operator-(Vec2 vec) {
		return Vec2(x - vec.x, y - vec.y);
	}
	Vec2 operator*(int cons) {
		return Vec2(x*cons, y*cons);
	}
	ld operator*(Vec2 vec) {
		return x * vec.x + y * vec.y;
	}
	ld operator%(Vec2 vec) {
		return x * vec.y - y * vec.x;
	}
};
ld dot(Vec2 a, Vec2 b) {
	return a.x*b.x + a.y*b.y;
}
ld cross(Vec2 a, Vec2 b) {
	return a.x*b.y - a.y*b.x;
}
ld areaIntegral(Vec2 a, Vec2 b) {
	return abs(a.x*b.y - a.y*b.x) / 2.0;
}
class Vec3 {
public:
	ld x, y, z;
	Vec3() { x = 0, y = 0, z = 0; }
	Vec3(ld x, ld y, ld z) :x(x), y(y), z(z) {}
	ld length() {
		return sqrt(x*x + y * y + z * z);
	}
	void normal() {
		ld len = this->length();
		if (len == 0) return;
		x /= len, y /= len, z /= len;
	}
	Vec3 operator+(Vec3 vec) {
		return Vec3(x + vec.x, y + vec.y, z + vec.z);
	}
	Vec3 operator-(Vec3 vec) {
		return Vec3(x - vec.x, y - vec.y, z - vec.z);
	}
	Vec3 operator*(int cons) {
		return Vec3(x*cons, y*cons, z*cons);
	}
	ld operator*(Vec3 vec) {
		return x * vec.x + y * vec.y + z * vec.z;
	}
};
ld dot(Vec3 a, Vec3 b) {
	return a.x*b.x + a.y*b.y + a.z*b.z;
}
class Line {
public:
	Vec2 from, to;
	Line(Vec2 from, Vec2 to) :from(from), to(to) {}
};
Line getPerpendicularBisector(Line line) {
	int cx = (line.from.x + line.to.x) / 2, cy = (line.from.y + line.to.y) / 2;
	Vec2 p = Vec2(cx + (line.from.y - line.to.y), cy + (line.to.x - line.from.x));
	return Line(Vec2(cx, cy), p);
}
signed main() {
	string s;
	while (getline(cin, s)) {
		vector<string>vec = split(s);
		for (int i = 0; i < 26; i++) {
			for (int j = 0; j < vec.size(); j++) {
				string t = "";
				for (int z = 0; z < vec[j].size(); z++) {
					if ('a' <= vec[j][z] && vec[j][z] <= 'z') {
						t += (char)((vec[j][z] - 'a' + i) % 26 + 'a');
					}
				}
				if (t == "the" || t == "this" || t == "that") {
					for (int z = 0; z < s.size(); z++) {
						if ('a' <= s[z] && s[z] <= 'z') {
							s[z] = (char)((s[z] - 'a' + i) % 26 + 'a');
						}
					}
					cout << s << endl;
					goto loop;
				}
			}
		}
	loop:;
	}
}

C++: #include <cstdio>
#include <cstdlib>
#include <cmath>
#include <map>
#include <utility>
#include <set>
#include <iostream>
#include <string>
#include <vector>
#include <algorithm>
#include <sstream>
#include <queue>
#include <cstring>
#include <functional>

using namespace std;

#define REP(i,a,b) for((i)=(a);(i)<(int)(b);(i)++)
#define rep(i,n) REP(i,0,n)
// BEGIN CUT HERE
#define foreach(itr,c) for(typeof((c).begin()) itr=(c).begin();itr!=(c).end();itr++)
template<class T> inline string toString(T x){ostringstream sout;sout<<x;return sout.str();}
// END CUT HERE

int main(){
  string str;

  while(getline(cin,str)){
    int i, N = str.size();

    while(1){
      rep(i,N) if('a' <= str[i] && str[i] <= 'z') str[i]--;
      if(str.find("this") != -1 || str.find("the") != -1 || str.find("that") != -1){
        cout << str << endl;
        break;
      }
    }
  }

  return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <list>
#include <map>
#include <algorithm>
#include <stack>
#include <string>
#include <vector>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cmath>

using namespace std;


int main(){
	string tmp;
	string key[] = {"the","this","that"};
	int alfabet;
	bool clearFlag;
	while(getline(cin,tmp)){
		clearFlag = false;
		alfabet = 26;
		while(alfabet--){

			for(string::iterator it = tmp.begin(); it != tmp.end(); it++){
				if(*it >= 'a' && *it <= 'z'){
					(*it)++;
					if(*it >= 'z'){
						*it = 'a';
					}
				}
			}
			for(int j = 0; j < 3; j++){
				if(tmp.find(key[j]) != string::npos){
					cout << tmp << endl;
					clearFlag = true;
					break;
				}
			}

			if(clearFlag == true){
				break;
			}

		}

	}
	return 0;
}

C++: #include<cstdio>
#include<iostream>
#include<string>
#include<cctype>
using namespace std;
string cea (string a){
  for(int i=0;i<a.length();i++){
    if(isalpha(a[i])) a[i]=(char)a[i]+1;
    if(a[i]=='{')a[i]='a';
  }
    return a;
}

string cear(string b,int c){
  for(int i=0;i<c;i++){
    b=cea(b);
  }
  return b;
}


int main(){
  string input[100];
  string in;
  int n=0;
  int ans=0;
  while(cin>>in){
    // if(in=="00")break;
    input[n]=in;
    n++;
    
  }
  for(int i=0;i<30;i++){
    for(int j=0;j<n;j++){
      in=cear(input[j],i);
      if(in=="the"||in=="this"||in=="that"){ans=i;}
    }
  }
  for(int i=0;i<n-1;i++){
    cout<<cear(input[i],ans)<<' ';
  }
  cout<<cear(input[n-1],ans)<<endl;
  //  cout<<ans<<endl;

}