Go: package main

import (
        "fmt"
        "math"
)

func main() {
        var r, d float64
        var x, y, rad float64
        rad = math.Pi / 2
        for {
                _, err := fmt.Scanf("%f,%f", &d, &r)
                if err != nil {
                        break
                }
                if r == 0.0 && d == 0.0 {
                        break
                }

                x += d * math.Cos(rad)
                y += d * math.Sin(rad)
                rad -= r * math.Pi / 180
        }

        fmt.Printf("%d\n", int(x))
        fmt.Printf("%d\n", int(y))
}

C++: #define _USE_MATH_DEFINES
#include <iostream>
#include <algorithm>
#include <cassert>
#include <cmath>
#include <stdio.h>
 
using namespace std;

//-------------------------------------------------------------------------
// geometric library
 
namespace geometry {
 
struct point {
    double x;
    double y;
};
 
struct circle {
    point center;
    double radius;
};
 
struct line { // ax + by + c = 0
    double a;
    double b;
    double c;
};
 
std::istream& operator >> (std::istream& is, point& p)
{
    is >> p.x >> p.y;
    return is;
}
 
bool operator == (const point& p1, const point& p2)
{
    return p1.x == p2.x && p1.y == p2.y;
}
 
///! 2点の距離
double get_distance(const point& p1, const point& p2)
{
    return sqrt(pow(p1.x - p2.x, 2) + pow(p1.y - p2.y, 2));
}
 
///! 2直線の交点
bool get_crosspoint(const line& l1, const line& l2, point *result)
{
    double denominator = l1.a * l2.b - l1.b * l2.a;
    if (denominator == 0) {
        return false;
    }
    result->x = (l1.b * l2.c - l2.b * l1.c) / denominator;
    result->y = (l2.a * l1.c - l1.a * l2.c) / denominator;
    return true;
}
 
///! 2点の垂直2等分線
bool get_bisector(const point& p1, const point& p2, line *result)
{
    if (p1 == p2) {
        return false;
    }
    result->a = 2 * (p1.x - p2.x);
    result->b = 2 * (p1.y - p2.y);
    result->c = -(p1.y - p2.y) * (p1.y + p2.y) - (p1.x - p2.x) * (p1.x + p2.x);
    return true;
}
 
///! 外接円を求める
bool get_circum_circle(const point& p1, const point& p2, const point& p3, circle *result)
{
    double a = get_distance(p1, p2);
    double b = get_distance(p2, p3);
    double c = get_distance(p3, p1);
 
    // 半径の公式
    result->radius = a * b * c / sqrt((a + b + c) * (-a + b + c) * (a - b + c) * (a + b - c));
 
    line line_p1p2;
    line line_p2p3;
 
    // 頂点の垂直2等分線の交点が外心
    return get_bisector(p1, p2, &line_p1p2) &&
           get_bisector(p2, p3, &line_p2p3) &&
           get_crosspoint(line_p1p2, line_p2p3, &result->center);
}
 
} // namespace geometry

using namespace geometry; 


int main(void)
{
	int steps, dtheta;
	char comma;
	double theta;
	point p;

	p.x = p.y = 0.0;
	theta = 90.0;

	while (cin >> steps >> comma >> dtheta) {
		assert(comma == ',');

		if (steps == 0 && dtheta == 0) {
			break;
		}

		p.x += steps * cos(theta * M_PI / 180.0);
		p.y += steps * sin(theta * M_PI / 180.0);
		theta -= dtheta; // 正の数は右に回る
	}

	cout << (int)p.x << endl << (int)p.y << endl;
}

C++: #include<stdio.h>
#include<math.h>
using namespace std;
int main(){
double x,y,s;
int n,k;
x=y=s=0;
while((scanf("%d,%d",&n,&k)),n!=0){
x=x+n*cos(M_PI*s/180);
y=y+n*sin(M_PI*s/180);
s=s+k;
}
printf("%d\n%d\n",int(y),int(x));
}

C++: #include<stdio.h>
#include<iostream>
#include<list>
#include<map>
#include<vector>
#include<algorithm>
#include<string.h>
#include<math.h>
#define range(i,a,b) for(int i = (a); i < (b); i++)
#define rep(i,b) range(i,0,b)
#define debug(x) cout << x << endl;
using namespace std;

int main(){
    double rad = 90 / 180 * M_PI, north = 0, east = 0;
    double inputMeter, inputAngle;
    char garbage;

    while(cin >> inputMeter >> garbage >> inputAngle, inputMeter){
            east+= cos(rad) * inputMeter;
            north+= sin(rad) * inputMeter;
        rad+= inputAngle / 180 * M_PI;
    }
    cout << static_cast<int>(north) << endl << static_cast<int>(east) << endl;
}

C++: #include <iostream>
#include <cmath>
using namespace std;

#define PI 3.1415926535897932386

int main()
{
	int x, r;
	double X = 0, Y = 0, rad = 90;

	while(1){
		//üÍ
		cin>>x;
		cin>>r;

		//0¾Á½çIíé
		if(x == 0 && r == 0){
			break;
		}

		X += x * cos(rad * PI/180);
		Y += x * sin(rad * PI/180);

		rad -= r;
	}
	
	X = (int)X;
	Y = (int)Y;

	cout<<X<<endl<<Y;
}

C++: #include <iostream>
#include <cmath>
using namespace std;
int main( void )
{
  double PI = 3.14159265358979323846264338327950288;
  double x=0,y=0,d,a,b=PI/2;
  char c;
  while( 1 ){
    cin >> d >> c >> a;
    if( d == 0 && a == 0 ) break;
    x += d * cos(b);
    y += d * sin(b);
    b -= a / 360 * 2 * PI;
  }
  cout << (int)x << endl;
  cout << (int)y << endl;
  return 0;
}

C++: #include <iostream>
#include <cstdio>
#include <cmath>

const double PI = 3.14159265359;

using namespace std;

int main() {
	double x = 0.0, y = 0.0;
	int d, a;
	int ca = 90; //????????????????????????
	scanf("%d,%d", &d, &a);	

	do {
		x += d * cos(ca / 180.0 * PI);
		y += d * sin(ca / 180.0 * PI);
		ca -= a;
		scanf("%d,%d", &d, &a);	
		
	} while(d != 0 || a!= 0);

	cout << static_cast<int>(x) << endl << static_cast<int>(y) << endl;

	return 0;
}

C++: #include <bits/stdc++.h>

#define rep(i, n) for (int i = 0; i < int(n); i++)
#define rrep(i, n) for (int i = int(n) - 1; i >= 0; i--)
#define reps(i, n) for (int i = 1; i <= int(n); i++)
#define rreps(i, n) for (int i = int(n); i >= 1; i--)
#define repc(i, n) for (int i = 0; i <= int(n); i++)
#define rrepc(i, n) for (int i = int(n); i >= 0; i--)
#define repi(i, a, b) for (int i = int(a); i < int(b); i++)
#define repic(i, a, b) for (int i = int(a); i <= int(b); i++)
#define each(x, y) for (auto &x : y)
#define all(a) (a).begin(), (a).end()
#define bit(b) (1ll << (b))

using namespace std;

using i32 = int;
using i64 = long long;
using u64 = unsigned long long;
using f80 = long double;
using vi32 = vector<i32>;
using vi64 = vector<i64>;
using vu64 = vector<u64>;
using vf80 = vector<f80>;
using vstr = vector<string>;

inline void yes() { cout << "Yes" << '\n'; exit(0); }
inline void no() { cout << "No" << '\n'; exit(0); }
inline i64 gcd(i64 a, i64 b) { if (min(a, b) == 0) return max(a, b); if (a % b == 0) return b; return gcd(b, a % b); }
inline i64 lcm(i64 a, i64 b) { return a / gcd(a, b) * b; }
inline u64 xorshift() { static u64 x = 88172645463325252ull; x = x ^ (x << 7); return x = x ^ (x >> 9); }
void solve(); int main() { ios::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(16); solve(); return 0; }
template <typename T> class pqasc : public priority_queue<T, vector<T>, greater<T>> {};
template <typename T> class pqdesc : public priority_queue<T, vector<T>, less<T>> {};
template <typename T> inline void amax(T &x, T y) { if (x < y) x = y; }
template <typename T> inline void amin(T &x, T y) { if (x > y) x = y; }
template <typename T> inline T power(T x, i64 n, T e = 1) { T r = e; while (n > 0) { if (n & 1) r *= x; x *= x; n >>= 1; } return r; }
template <typename T> istream& operator>>(istream &is, vector<T> &v) { each(x, v) is >> x; return is; }
template <typename T> ostream& operator<<(ostream &os, vector<T> &v) { rep(i, v.size()) { if (i) os << ' '; os << v[i]; } return os; }
template <typename T, typename S> istream& operator>>(istream &is, pair<T, S> &p) { is >> p.first >> p.second; return is; }
template <typename T, typename S> ostream& operator<<(ostream &os, pair<T, S> &p) { os << p.first << ' ' << p.second; return os; }

void solve() {
  int rad = 0;
  f80 x = 0, y = 0;
  while (true) {
    int a, b;
    char c;
    cin >> a >> c >> b;
    if (a == 0) break;

    x += cos((double) rad * M_PI / 180) * a;
    y += sin((double) rad * M_PI / 180) * a;
    rad += b;
  }
  cout << (int) y << '\n';
  cout << (int) x << '\n';
}