Go: package main

import "fmt"

func abs(x float64) float64 {
	if x < 0 {
		return -x
	}
	return x
}

func main() {
	var n int
	var x1, y1, x2, y2, x3, y3, x4, y4 float64
	fmt.Scan(&n)
	for i := 0 ; i < n; i++ {
		fmt.Scanf("%f %f %f %f %f %f %f %f", &x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)
		if abs((x2-x1)*(y4-y3) - (y2-y1)*(x4-x3)) < 1e-10 {
			fmt.Println("YES")
		} else {
			fmt.Println("NO")
		}
	}
}

C++: #include "bits/stdc++.h"
#include<unordered_map>
#include<unordered_set>
#pragma warning(disable:4996)
using namespace std;
using ld =long double;
const ld eps = 1e-9;

enum R_Way {
	R_Left,
	R_Front,
	R_Right,
	R_Back,

	R_Dummy,
};

struct Dice {
	int tp;
	int bo;
	int no;
	int so;
	int ea;
	int we;
	Dice(int tp_, int bo_, int no_, int so_, int ea_, int we_) :
		tp(tp_), bo(bo_), no(no_), so(so_), ea(ea_), we(we_) {

	}
	Dice(vector<int>pips_) {

	}

	Dice() {
		tp = 1;
		/*bo = 6;
		no = 2;
		so = 5;
		ea = 3;
		we = 4;*/
	}

	int rotate(const R_Way way) {
		switch (way) {
		case R_Right: {
			int c = tp;
			tp = we;
			we = bo;
			bo = ea;
			ea = c;
		}
					  break;
		case R_Back: {
			int c = tp;
			tp = so;
			so = bo;
			bo = no;
			no = c;
		}
					 break;
		case R_Left: {
			int c = tp;
			tp = ea;
			ea = bo;
			bo = we;
			we = c;
		}
					 break;
		case R_Front: {
			int c = tp;
			tp = no;
			no = bo;
			bo = so;
			so = c;
		}
					  break;
		default:
			assert(false);
		}
		return tp;
	}
	int rotate(const int way) {
		return rotate(static_cast<R_Way>(way));
	}
	void spin(const int  clockwise) {
		if (!clockwise) {

			rotate(R_Way::R_Left);
			rotate(R_Way::R_Back);
			rotate(R_Way::R_Right);
		}
		else {

			rotate(R_Way::R_Left);
			rotate(R_Way::R_Front);
			rotate(R_Way::R_Right);
		}
	}
	int hash()const {
		return tp + we * 6 + no * 36;
	}
};
int geteast(int top, int south) {
	map<pair<int, int>, int>mp;
	mp[make_pair(1, 2)] = 3;
	mp[make_pair(1, 3)] = 5;
	mp[make_pair(2, 3)] = 1;
	mp[make_pair(2, 4)] = 6;
	bool rev = false;
	if (top >= 4) {
		rev = !rev; top = 7 - top;
	}
	if (south >= 4) {
		rev = !rev; south = 7 - south;
	}
	if (top > south) {
		rev = !rev; swap(top, south);
	}
	return mp[make_pair(top, south)];
}

bool connect(char a, char b) {
	return abs(a-b)==abs('A'-'a');
}

bool solve(bitset<8>&used, const int now, vector<Dice>&dices) {
	if(now==8)return true;
	else {
		for (int i = 0; i < 8; ++i) {
			if(used[i])continue;
			else {
				for (int tp = 1; tp <= 6; ++tp) {
					for (int so = 1; so <= 6; ++so) {
						if(tp==so||tp+so==7)continue;
						int le=geteast(tp,so);

						vector<int>perms(6);
						perms[0]=tp-1;
						//perms[1]=
					}
				}
			}
		}
	}
}

int main()
{
	int N;cin>>N;
	for (int i = 0; i < N; ++i) {
		vector<ld>v(8);
		for(int j=0;j<8;++j)cin>>v[j];

		ld ax=v[2]-v[0];
		ld ay=v[3]-v[1];

		ld bx=v[6]-v[4];
		ld by=v[7]-v[5];

		bool ok=abs(ax*by-bx*by)<eps*100;

		if(ok)cout<<"YES"<<endl;
		else cout<<"NO"<<endl;
	}
	return 0;
}

C++: #include<cstdio>

int main(){
  int n;scanf("%d",&n);
  for(int i=0;i<n;i++){
    long double d[8];
    for(int i=0;i<8;i++) scanf("%Lf",&d[i]);
    if((d[0]-d[2])*(d[5]-d[7])==(d[4]-d[6])*(d[1]-d[3]))
      puts("YES");
    else
      puts("NO");
  }
}

C++: #include <stdio.h>
#include <cctype>
#include <limits.h>
#include <math.h>
#include <complex>
#include <bitset>
#include <vector>
#include <map>
#include <set>
#include <stack>
#include <queue>
#include <cstring>
#include <string>
#include <sstream>
#include <algorithm>
#include <iomanip>
#include <iostream>

#define VARIABLE(x) cerr << #x << "=" << x << endl
#define BINARY(x) static_cast<bitset<16> >(x)
#define rep(i,n) for(int i=0;i<(int)(n);i++)
#define REP(i,m,n) for (int i=m;i<(int)(n);i++)
#define if_range(x, y, w, h) if (0<=(int)(x) && (int)(x)<(int)(w) && 0<=(int)(y) && (int)(y)<(int)(h))
#define ALL(a) (a).begin(),(a).end()
const int INF = 1e9;
const double PI = 3.14159;
int dx[4]={0, 1, 0, -1}, dy[4]={-1, 0, 1, 0};
using namespace std;
typedef long long ll;
//typedef pair<int, int> P;

/* struct P {
	int x, y, n;
	P(int n, int x, int y):n(n), x(x), y(y){}
	P(){}
}; */


/** 幾何ライブラリ **/
#include <complex>

#define X real()
#define Y imag()

const double EPS = 1e-8;

typedef double D;
typedef complex<D> P; // Point

// 共役複素数 conj(a);

// 符号
int sig(D a, D b=0) { return a < b - EPS ? -1 : (a > b + EPS ? 1 : 0); }

// 内積
D dot_product(P a, P b) { return (conj(a)*b).real(); }

// 外積
D cross_product(P a, P b) { return (conj(a)*b).imag(); }

/** Problem0021 : Parallelism **/
int main()
{
	int N; cin>>N;
	rep(i, N) {
		P a, b;
		D x1, y1, x2, y2;
		cin>>x1>>y1>>x2>>y2;
		a.X = (x2 - x1);
		a.Y = (y2 - y1);
		
		cin>>x1>>y1>>x2>>y2;
		b.X = (x2 - x1);
		b.Y = (y2 - y1);
		
		if (sig(cross_product(a, b))==0) {
			cout << "YES" << endl;
		} else {
			cout << "NO" << endl;
		}
	}
}

C++: //include
//------------------------------------------
#include <vector>
#include <list>
#include <map>
#include <set>
#include <deque>
#include <stack>
#include <bitset>
#include <algorithm>
#include <functional>
#include <numeric>
#include <utility>
#include <sstream>
#include <iostream>
#include <iomanip>
#include <cstdio>
#include <cmath>
#include <cstdlib>
#include <cctype>
#include <string>
#include <cstring>
#include <ctime>
#include <climits>
#include <queue>

using namespace std;

//typedef
//------------------------------------------
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<string> VS;
typedef pair<int, int> PII;
typedef long long LL;

//container util
//------------------------------------------
#define ALL(a)  (a).begin(),(a).end()
#define RALL(a) (a).rbegin(), (a).rend()
#define PB push_back
#define MP make_pair
#define SZ(a) int((a).size())
#define EACH(i,c) for(typeof((c).begin()) i=(c).begin(); i!=(c).end(); ++i)
#define EXIST(s,e) ((s).find(e)!=(s).end())
#define SORT(c) sort((c).begin(),(c).end())

//repetition
//------------------------------------------
#define FOR(i,a,b) for(int i=(a);i<(b);++i)
#define REP(i,n)  FOR(i,0,n)

//constant
//--------------------------------------------
const double EPS = 1e-8;
const double PI  = acos(-1.0);

int main(){
  cin.tie(0);
  ios_base::sync_with_stdio(false);

  int N; cin >> N;
  REP(n,N){
	double x[4], y[4];
	REP(i,4)
	  cin >> x[i] >> y[i];
	//x[0] -= x[1], y[0] -= y[1], x[2] -= x[3], y[2] -= y[3];

	if((x[0]-x[1])*(y[2]-y[3]) == (x[2]-x[3])*(y[0]-y[1]))
	  cout << "YES" << endl;
	else
	  cout << "NO" << endl;
  }
  
  return 0;
}

C++: #include <iostream>
#include <cmath>

struct Vector2D {
	double x;
	double y;

	Vector2D& operator-=(const Vector2D& rhs) {
		x -= rhs.x;
		y -= rhs.y;
		return *this;
	}
};

Vector2D operator-(const Vector2D& lhs, const Vector2D& rhs)
{
	return Vector2D(lhs) -= rhs;
}

int main()
{
	int count = 0;
	std::cin >> count;
	for (int i = 0; i < count; ++i) {
		Vector2D pA, pB, pC, pD;
		std::cin >> pA.x >> pA.y >> pB.x >> pB.y >> pC.x >> pC.y >> pD.x >> pD.y;

		Vector2D rAB(pB - pA), rCD(pD - pC);
		if (std::abs(rAB.x * rCD.y) - std::abs(rAB.y * rCD.x) < 1.0e-6) {
			std::cout << "YES\n";
		} else {
			std::cout << "NO\n";
		}
	}

	return 0;
}

C++: #include<iostream>
#include<cmath>
using namespace std;

#define eps 1e-5

int main()
{
    int n;
    cin >> n;

    for(int i=0; i<n; i++){
        double x1, y1, x2, y2, x3, y3, x4, y4;
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;

        if( fabs((y2-y1)*(x4-x3)-(x2-x1)*(y4-y3)) < eps ) cout << "YES\n";
        else cout << "NO\n";
    }

    return 0;
}