Go: package main

import (
	"bufio"
	"os"
	"strconv"
	"fmt"
	"strings"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextInt() int {
	scanner.Scan()
	i, e := strconv.Atoi(scanner.Text())
	if e != nil {
		panic(e)
	}
	return i
}

func main() {
	n := nextInt()
	for i := 0; i < n; i++ {
		scanner.Scan()
		points := strings.Split(scanner.Text(), " ")
		fpoints := make([]float64, 0)
		for _, v := range points {
			tmp, _ := strconv.ParseFloat(v, 64)
			fpoints = append(fpoints, tmp)
		}
		a := (fpoints[1]-fpoints[3])/(fpoints[0]-fpoints[2])
		b := (fpoints[5]-fpoints[7])/(fpoints[4]-fpoints[6])
		if a == b {
			fmt.Println("YES")
		} else {
			fmt.Println("NO")
		}
	}
}

C++: #include<stdio.h>
int main(void)
{
    int n,i;
    double x1,x2,x3,x4,y1,y2,y3,y4,a,b;
    scanf("%d",&n);
        for(i=0;i<n;i++){
        scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4);
        a=(y1-y2)/(x1-x2);
        b=(y3-y4)/(x3-x4);
        if(a==b)printf("YES\n");
        else if(a!=b)printf("NO\n");
    }
    return 0;
}

C++: #include <iostream>
#include <queue>
#include <stack>
#include <vector>
#include <stdio.h>
#include <algorithm>
#include <string.h>
#include <string>
#include <cmath>
#include <complex>
#include <map>
using namespace std;

#define rep(i,n) for(int i=0;i<int(n);++i)
#define ALL(v) (v).begin(),(v).end()
#define PB push_back
#define EPS 1e-8
#define F first
#define S second

static const double PI=6*asin(0.5);
typedef long long ll;
typedef complex<double> CP;
typedef pair<double,double> P;
static const int INF=1<<24;

int main(){
	double x[3],y[3];
	int n;
	cin>>n;
	rep(i,n){
		rep(j,4){
			cin>>x[j]>>y[j];
			//cout<<x[j]<<" "<<y[j]<<endl;
		}
		P a( x[1]-x[0] ,y[1]-y[0]), b( x[3]-x[2] ,y[3]-y[2]);
		bool f;
		if(abs(a.F*b.S-b.F*a.S)<=EPS) f=true;
		else f=false;
		//CP c(3.0,2.0);
		//cout<<real(c)<<" "<<imag(c)<<endl;
		//cout<<real(a)<<" "<<imag(a)<<" "<<real(b)<<" "<<imag(b)<<endl;
		if(f) cout<<"YES\n";
		else cout<<"NO\n";
	}
	return 0;
}

C++: #include <iostream>
using namespace std;

int main(){
  int n;
  double x[4],y[4],dx[2],dy[2];
  cin >> n;
  for(int i=0;i<n;i++){
	for(int j=0;j<4;j++)cin >> x[j] >> y[j]; 
	dx[0] = x[0] - x[1];
	dx[1] = x[2] - x[3];
	dy[0] = y[0] - y[1];
	dy[1] = y[2] - y[3];
	if(dx[0]*dy[1] == dx[1]*dy[0]) cout << "YES" << endl;
	else cout << "NO" << endl;
  }
  return 0;
}

C++: #include <cmath>
#include <complex>
#include <vector>
#include <cfloat>
#include <algorithm>
#include<iostream>
using namespace std;


//二次元幾何テンプレート
//点クラス point->x,y
//直線クラス line->s,v
//
class point;
class line;
point vec_add(point vec1,point vec2);//ベクトルの足し算
point vec_sub(point vec1,point vec2);//ベクトルの引き算
double inner_product(point a,point b);//内積
double outer_product(point a,point b);//外積
bool vec_parallel(point vec1,point vec2);//ベクトルの並行判定(交差判定falseとしても使える)
bool vec_angle_right(point vec1,point vec2);//ベクトルの直行判定
bool cross_line_segment(line a,point p1,point p2);//直線と線分の交差判定
//


class point{
public:
	double x,y;
	point(){
		x=0;
		y=0;
	}
	point(double a,double b){
		x=a;
		y=b;
	}
};

//直線クラス
class line{
public:
	point s,v;
public:
	line(point a,point b){
		s=a;
		v=vec_sub(a,b);
	}
};

//多角形(頂点を保持する)
typedef vector<point> polygon;

//ベクトルの足し算
point vec_add(point vec1,point vec2){
	point res(vec1.x+vec2.x,vec1.y+vec2.y);
	return res;
}
//ベクトルの引き算
point vec_sub(point vec1,point vec2){
	point res(vec1.x-vec2.x,vec1.y-vec2.y);
	return res;
}
//内積
double inner_product(point a,point b){
	return a.x * b.x + a.y * b.y;
}
//外積
double outer_product(point a,point b){
	return a.x * b.y - a.y * b.x;
}


//ベクトルの並行判定
bool vec_parallel(point vec1,point vec2){
	if(outer_product(vec1,vec2)==0){
		return true;
	}else{
		return false;
	}
}
//ベクトルの直交判定
bool vec_angle_right(point vec1,point vec2){
	if(inner_product(vec1,vec2)==0){
		return true;
	}else{
		return false;
	}
}

bool cross_line_segment(line l,point p1,point p2){
	p1=vec_sub(p1,l.s);
	p2=vec_sub(p2,l.s);
	if(outer_product(p1,l.v)*outer_product(p2,l.v)<0){
		return true;
	}else{
		return false;
	}
}



//
int main(){
	int n;
	point p[4];
	cin>>n;
	for(;n--;){
		for(int i=0;i<4;i++){
			cin>>p[i].x;
			cin>>p[i].y;
		}
		p[0]=vec_sub(p[0],p[1]);
		p[2]=vec_sub(p[2],p[3]);
		if(vec_parallel(p[0],p[2])){
			cout<<"YES"<<endl;
		}else{
			cout<<"NO"<<endl;
		}

	}
	return 0;
}

C++: #include <iostream>

int main() {
  int a, b;
  int i;

  double x[4];
  double y[4];

  std::cin >> a;

  for(i = 0; i < a; i++) {

    std::cin >> x[0] >> y[0];
    std::cin >> x[1] >> y[1];
    std::cin >> x[2] >> y[2];
    std::cin >> x[3] >> y[3];

    if( ((x[3] - x[2])*(y[1] - y[0])) == ((x[1] - x[0])*(y[3] - y[2])) ) {
      std::cout << "YES" << std::endl;
    }
    else {
      std::cout << "NO" << std::endl;
    }

  }

  return 0;
}

C++: #include <iostream>
using namespace std;
int main() {
  int n;
  cin >> n;
  for(int i = 0; i < n; ++i) {
    double x1, x2, x3, x4;
    double y1, y2, y3, y4;
    cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
    double dx1 = x1 - x2;
    double dy1 = y1 - y2;
    double dx2 = x3 - x4;
    double dy2 = y3 - y4;
    if(dy1 / dx1 == dy2 / dx2) {
      cout << "YES" << endl;
    } else {
      cout << "NO" << endl;
    }
  }
  return 0;
}

C++: #include <iostream>
#include <cmath>

using namespace std;

int main (void) {
  double x1, y1, x2, y2, x3, y3, x4, y4;
  int n;
   
  cin >> n;
  
  for(int i = 0; i < n; i++) {
    cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
    double t1 = fabs((y1-y2)/(x1-x2));
    double t2 = fabs((y3-y4)/(x3-x4));
    //cout << t1 << " " << t2 << endl;
    if ( t1 == t2 ) {
      cout << "YES" << endl;
    } else {
      cout << "NO" << endl;
    }
  }
  
  return 0;
}