Go: package main

import (
	"bufio"
	"os"
	"strconv"
	"fmt"
	"strings"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextInt() int {
	scanner.Scan()
	i, e := strconv.Atoi(scanner.Text())
	if e != nil {
		panic(e)
	}
	return i
}

func main() {
	n := nextInt()
	for i := 0; i < n; i++ {
		scanner.Scan()
		points := strings.Split(scanner.Text(), " ")
		fpoints := make([]float64, 0)
		for _, v := range points {
			tmp, _ := strconv.ParseFloat(v, 64)
			fpoints = append(fpoints, tmp)
		}
		if fpoints[0] == fpoints[2] && fpoints[1] == fpoints[3] {
			fmt.Println("YES")
			continue
		}
		a := (fpoints[1]-fpoints[3])/(fpoints[0]-fpoints[2])
		b := (fpoints[5]-fpoints[7])/(fpoints[4]-fpoints[6])
		if a == b {
			fmt.Println("YES")
		} else {
			fmt.Println("NO")
		}
	}
}

C++: #include <iostream>
#include <stdio.h>
#include <string.h>
#include <string>
#include <algorithm>
#include <vector>

using namespace std;

void q21() {
	int N;
	cin >> N;
	for (int i = 0; i < N; i++) {
		double ax, ay, bx, by, cx, cy, dx, dy;
		cin >> ax >> ay >> bx >> by >> cx >> cy >> dx >> dy;
		if (bx - ax == 0 || dx - cx == 0) {
			if (bx - ax == dx - cx) {
				cout << "YES" << endl;
				continue;
			}
		}
		else if ( ((by - ay) / (bx - ax)) == ((dy - cy) / (dx - cx)) ){
			cout << "YES" << endl;
			continue;
		}
		cout << "NO" << endl;
	}
}

int main() {
	q21();
	return 0;
}

C++: #include <iostream>
#include <complex>
#include <cmath>
using namespace std;

int main() {
	typedef complex<double> com;
	int n;
	double x1, y1, x2, y2, x3, y3, x4, y4;
	cin >> n;
	for ( int i = 0; i < n; i++ ) {
		cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
		if ( - 1e-11 < ( conj( com( x2 - x1, y2 - y1 ) ) * com( x4 - x3, y4 - y3 ) ).imag() < 1e-11 )
			cout << "YES" << endl;
		else
			cout << "NO" << endl;
	}
}

C++: #include<iostream>
#include<cstdio>
#include<string>
#include<algorithm>

using namespace std;

int main(){
	int n;
	double x1,x2,x3,x4;
	double y1,y2,y3,y4;
	double a1,a2;
	
	scanf("%d",&n);
	for(int i=0;i<n;i++){
		scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4);
		a1 = (y2-y1)/(x2-x1);
		a2 = (y4-y3)/(x4-x3);
		if(a1==a2)
		printf("YES\n");
		else
		printf("NO\n");
	}
}

C++: #include <iostream>
using namespace std;
  
int main() {
    int N;
    long double x[4],y[4];
    cin>>N;
    while(N--){
        for(int i=0;i<4;i++) cin>>x[i]>>y[i];
        long double y1=y[1]-y[0]; long double x1=x[1]-x[0];
        long double y2=y[3]-y[2]; long double x2=x[3]-x[2];
        if(y1*x2==y2*x1) cout<<"YES"<<endl;
        else cout<<"NO"<<endl;
    }
    return 0;
}

C++: #include<iostream>
using namespace std;

int main(){
	int n;
	double x[4], y[4];
	cin >> n;
	while (n-- != 0){
		for (int i = 0; i < 4; i++)
			cin >> x[i] >> y[i];
		if ((x[0] - x[1]) / (y[0] - y[1]) == (x[2] - x[3]) / (y[2] - y[3]))
			puts("YES");
		else
			puts("NO");
	}
	return 0;
}

C++: #include <cstdio>
using namespace std;

int main(){
	int t;
	__int64 x1, y1, x2, y2, x3, y3, x4, y4;
	double s1, s2, s3, s4, s5, s6, s7, s8;
	scanf("%d", &t);
	while(t--){
		scanf("%lf%lf%lf%lf%lf%lf%lf%lf", &s1, &s2, &s3, &s4, &s5, &s6, &s7, &s8);
		x1 = s1 * 10000; x2 = s3 * 10000; x3 = s5 * 10000; x4 = s7 * 10000;
		y1 = s2 * 10000; y2 = s4 * 10000; y3 = s6 * 10000; y4 = s8 * 10000;
		printf("%s\n", ((x2 - x1) * (y4 - y3) == (x4 - x3) * (y2 - y1))? "YES" : "NO");
	}
	return 0;
}

C++: #include<iostream>
#include<cmath>
using namespace std;
int main(){
  int n;
  cin >> n;
  while(n--){
    long double x[4],y[4];
    for(int i=0;i<4;i++){
      cin >> x[i] >> y[i];
    }
    if(fabs((x[3]-x[2])*(y[1]-y[0])-(x[1]-x[0])*(y[3]-y[2])) < 1e-10){
      cout << "YES" << endl;
    }else cout << "NO" << endl;
  }
}

C++: #include<bits/stdc++.h>
using namespace std;

typedef long long int ll;
typedef pair<int, int> pii;
typedef vector<int> vi;
typedef vector<pair<int, int> > vii;
#define rrep(i, m, n) for(int (i)=(m); (i)<(n);  (i)++)
#define  rep(i, n)    for(int (i)=0; (i)<(n);  (i)++)
#define  rev(i, n)    for(int (i)=(n)-1; (i)>=0; (i)--)
#define vrep(i, c)    for(__typeof((c).begin())i=(c).begin(); i!=(c).end(); i++)
#define  ALL(v)       (v).begin(), (v).end()
#define mp            make_pair
#define pb            push_back
template<class T1, class T2> inline void minup(T1& m, T2 x){ if(m>x) m=static_cast<T2>(x); }
template<class T1, class T2> inline void maxup(T1& m, T2 x){ if(m<x) m=static_cast<T2>(x); }

#define INF 1000000000
#define MOD 1000000009
#define EPS 1E-9

template<class T> T add(T x, T y){ if(abs(x+y) < EPS*(abs(x)+abs(y))) return 0; return x + y; }
template<class T> inline bool semieq(T x, T y){ return abs(x - y) < EPS; }
template<class T> inline bool semige(T x, T y){ return x - y > -EPS; }
template<class T> inline bool semile(T x, T y){ return y - x > -EPS; }

template<class Type> struct Line;

template<class Type>
struct P
{
  friend struct Line<Type>;
private:
  Type x, y;

public:
  P(const Type x = 0, const Type y = 0) : x(x), y(y) {}
  void setter(Type x, Type y) { this->x = x;  this->y = y;  return ; }
  Type getX(){ return x; }
  Type getY(){ return y; }
  inline double getSlope(){ return semieq(x, (Type)0) ? INF : 1.0 * y / x; }
  inline double getSlope(P p){ return (this - p).getSlope(); }
  P  operator +  (const P p){ return P(add(x,  p.x), add(y,  p.y)); }
  P  operator -  (const P p){ return P(add(x, -p.x), add(y, -p.y)); }
  P  operator *  (const Type d){ return P(x * d, y * d); }
  P& operator += (const P p){ x = add(x,  p.x);  y = add(y,  p.y);  return *this; }
  P& operator -= (const P p){ x = add(x, -p.x);  y = add(y, -p.y);  return *this; }
  P& operator *= (const Type d){ x *= d;  y *= d;  return *this; }
  bool operator == (const P p){ return  semieq(x, p.x) &&  semieq(y, p.y); }
  bool operator != (const P p){ return !semieq(x, p.x) || !semieq(y, p.y); }
  Type operator * (const P p){ return add(x * p.x,  y * p.y); }
  Type operator / (const P p){ return add(x * p.y, -y * p.x); }
};

template<class Type>
struct Line
{
private:
  P<Type> S, T;

public:
  Line(const Type sx, const Type sy, const Type tx, const Type ty) : S(sx, sy), T(tx, ty) {}
  Line(const P<Type> S, const P<Type> T) : S(S), T(T) {}
  inline P<Type> getS(){ return S; }
  inline P<Type> getT(){ return T; }
  inline double getSlope(){ return S.getSlope(T); }
  inline bool isParallel(Line<Type> L){ return semieq((S.x-T.x)*(L.S.y-L.T.y), (L.S.x-L.T.x)*(S.y-T.y));}
  inline bool isVertical(Line<Type> L){ return semieq((S.x-T.x)*(L.S.x-L.T.x), (L.T.y-L.S.y)*(S.y-T.y));}
};

int n;
P<double> A[4];
double x, y;

int main()
{
  cin >> n;

  while(n--){
    rep(i, 4){
      cin >> x >> y;
      A[i].setter(x, y);
    }
    Line<double> AB(A[0], A[1]);
    Line<double> CD(A[2], A[3]);
    puts(AB.isParallel(CD) ? "YES" : "NO");
  }

  return 0;
}

C++: #include <iostream>
#include <cstdlib>
#include <cmath>
using namespace std;

struct point {
    double x;
    double y;
};

bool isparallel(point p1, point p2)
{
    if(((p1.x * p2.y) - (p1.y * p2.x)) ==0) return true;
    else return false;
}

int main()
{
    int n;
    double x1, y1, x2, y2, x3, y3, x4, y4;
    point p1, p2;
    cin >> n;
    for(int c=0; c< n; c++)
    {
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
        p1.x = x2 - x1;
        p2.x = x4 - x3;
        p1.y = y2 - y1;
        p2.y = y4 - y3;
        if(isparallel(p1, p2)) cout << "YES" << endl;
        else cout << "NO" << endl;
    }
    return EXIT_SUCCESS;
}

C++: #include <iostream>
#include <cmath>
#define EPS (1e-10)
#define EQ(a,b) (abs((a)-(b)) < EPS)
using namespace std;

int main (int argc, char const* argv[]){
  int n;
  double x1,x2,x3,x4,y1,y2,y3,y4;
  
  
  cin >> n;
  //座標取得
  while(cin >> x1 >>y1 >>x2 >>y2 >>x3 >>y3 >>x4 >>y4){
    double ax=x2-x1, ay=y2-y1, bx=x4-x3,by=y4-y3;
    double det = ax*by - ay*bx;
    if(EQ(det,0.0)) cout << "YES" <<endl;
    else cout << "NO" << endl;
    
  }
  
  
  
  
  return 0;
}