Go: package main

import (
        "fmt"
)

func main() {
        var x1, y1, x2, y2, x3, y3, px, py float64
        var oax, oay, obx, oby, opx, opy float64
        var det float64
        var s, t float64

        for {
                _, err := fmt.Scanf("%f %f %f %f %f %f %f %f", &x1, &y1, &x2, &y2, &x3, &y3, &px, &py)
                if err != nil {
                        break
                }
                oax = x2 - x1
                oay = y2 - y1
                obx = x3 - x1
                oby = y3 - y1
                opx = px - x1
                opy = py - y1
                det = oax*oby - obx*oay

                if det == 0 {
                        fmt.Printf("NO\n")
                } else {
                        s = (oby*opx - obx*opy) / det
                        t = (oax*opy - oay*opx) / det

                        if (s+t < 1 && s > 0 && t > 0) {
                                fmt.Printf("YES\n")
                        } else {
                                fmt.Printf("NO\n")
                        }
                }
        }
}

C++: #include <iostream>
#include <math.h>
#include <algorithm>
#include <string>
#include <stack>
#include <queue>
#include <set>
#include <cstdio>
#include <string.h>
using namespace std;

#define FOR(i, n) for(int i = 0; i < n; i++)
#define bit(i) static_cast<bitset<8> >(i)

typedef long long ll;
typedef unsigned long long ull;
typedef vector<int> VI;
typedef vector<string> VS;
typedef pair<int, int> PII;
typedef pair<long long, long long>PLL;
typedef queue<int> QI;
typedef priority_queue<int> maxpq;
typedef priority_queue<int, vector<int>, greater<int> > minpq;

struct edge{int to, cost;};

void begin(){cin.tie(0); ios::sync_with_stdio(false);};
int gcd(int a, int b){if(a%b==0){return(b);}else{return(gcd(b,a%b));}};
int lcm(int m, int n){if((0 == m)||(0 == n)){return 0;} return ((m / gcd(m, n)) * n);};
unsigned long long comb(long n, long m){unsigned long long c = 1; m = (n - m < m ? n - m : m);
    for(long ns = n - m + 1, ms = 1; ms <= m; ns ++, ms ++){c *= ns; c /= ms;} return c;};

// ワーシャルフロイド法
void warshallFloyd(int d[100][100], int n){
    for(int k = 0; k < n; ++k)
        for(int i = 0; i < n; ++i)
            for(int j = 0; j < n; ++j)
                if(d[i][k] != -1 && d[k][j] != -1){
                    if(d[i][j] == -1){
                        d[i][j] = d[i][k] + d[k][j];
                    }else{
                        d[i][j] = min(d[i][j], d[i][k] + d[k][j]);
                    }
                }
};


// d:隣接行列  n:グラフのサイズ  s:始点  dist:始点からの距離が入る配列
void dijkstra(int d[1000][1000], int n, int s, int dist[1000]){
    FOR(i, n) dist[i] = -1;
    dist[s] = 0;
    priority_queue<PII, vector<PII>, greater<PII> > q;
    q.push(PII(0, s));
    while (!q.empty()) {
        PII p = q.top(); q.pop();
        int i = p.second;
        if(dist[i] < p.first) continue;
        for(int j = 0; j < n; j++){
            if(d[i][j] == -1) continue;
            if(dist[j] == -1){
                dist[j] = dist[i] + d[i][j];
                q.push(PII(dist[j], j));
            }else if(dist[j] > dist[i] + d[i][j]){
                dist[j] = dist[i] + d[i][j];
                q.push(PII(dist[j], j));
            }
        }
    }
};

// 線分の交差判定
bool isCross(int x1, int y1, int x2, int y2, int x3, int y3, int x4, int y4){
    // 並行な場合
    int m = (x2-x1)*(y4-y3)-(y2-y1)*(x4-x3);
    if(m == 0) return false;
    // 媒介変数の値が0より大きく1以下なら交差する、これは問題の状況によって変わるかも。
    double r =(double)((y4-y3)*(x3-x1)-(x4-x3)*(y3-y1))/m;
    double s =(double)((y2-y1)*(x3-x1)-(x2-x1)*(y3-y1))/m;
    return (0 < r && r <= 1 && 0 < s && s <= 1);
};

// 外積の計算 AB CD
int crossProdct(int ax, int ay, int bx, int by, int cx, int cy, int dx, int dy){
    int abx = bx - ax;
    int aby = by - ay;
    int cdx = cx - dx;
    int cdy = cy - dy;
    return abx * cdy - cdx - aby;
};

double crossProdct(double ax, double ay, double bx, double by, double cx, double cy, double dx, double dy){
    double abx = bx - ax;
    double aby = by - ay;
    double cdx = dx - cx;
    double cdy = dy - cy;
    return abx * cdy - cdx * aby;
};

// 三角形の内部判定
bool inTriangle(int ax, int ay, int bx, int by, int cx, int cy, int px, int py){
    int abx = bx - ax;
    int aby = by - ay;
    int bcx = cx - bx;
    int bcy = cy - by;
    int cax = ax - cx;
    int cay = ay - cy;
    
    int apx = px - ax;
    int apy = py - ay;
    int bpx = px - bx;
    int bpy = py - by;
    int cpx = px - cx;
    int cpy = py - cy;
    
    int c1 = abx * bpy - aby * bpx;
    int c2 = bcx * cpy - bcy * cpx;
    int c3 = cax * apy - cay * apx;
    return (c1 > 0 && c2 > 0 && c3 > 0) || (c1 < 0 && c2 < 0 && c3 < 0);
};

bool inTriangle(double ax, double ay, double bx, double by, double cx, double cy, double px, double py){
    double c1 = crossProdct(ax, ay, bx, by, bx, by, px, py);
    double c2 = crossProdct(bx, by, cx, cy, cx, cy, px, py);
    double c3 = crossProdct(cx, cy, ax, ay, ax, ay, px, py);
    return (c1 > 0 && c2 > 0 && c3 > 0) || (c1 < 0 && c2 < 0 && c3 < 0);
};

void cp(int a1[], int a2[], int l){FOR(i, l) a2[i] = a1[i];};



/**
 * start
 * @author yoshikyoto
 */
int main(int argc, const char * argv[]){
    begin();
    double ax, ay, bx, by, cx, cy, px, py;
    while(cin >> ax >> ay >> bx >> by >> cx >> cy >> px >> py){
        if(inTriangle(ax, ay, bx, by, cx, cy, px, py)){
            cout << "YES" << endl;
        }else{
            cout << "NO" << endl;
        }
    }
}

C++: #include <bits/stdc++.h>
using namespace std;

#define fs first
#define sc second
#define all(v) v.begin(), v.end()
#define rall(v) v.rbegin(), v.rend()
#define rep(i, n) for (int i = 0; i < n; ++i)
#define pb emplace_back

using pii = pair<int, int>;
using vi = vector<int>;
using lint = long long;

const int inf = 1001001001;
const lint linf = 1001001001001001001ll;
const int mod = 1e9 + 7;
const int dx[]{0, 1, 0, -1, -1, -1, 1, 1}, dy[]{1, 0, -1, 0, -1, 1, -1, 1};
const double EPS = 1e-10;

template<typename T> inline bool chmin(T &a, T b) { if (a > b) { a = b; } return a > b; }
template<typename T> inline bool chmax(T &a, T b) { if (a < b) { a = b; } return a < b; }
template<typename T> inline void print(const T &x, string s = "\n") { cout << x << s; }
template<typename T> inline void print(const vector<T> &v, string s = " ") 
{ rep(i, v.size()) cout << v[i] << (i + 1 == v.size() ? "\n" : s); }
inline bool inside(int y, int x, int H, int W) { return 0 <= y && y < H && 0 <= x && x < W; }
inline lint in() { lint x; std::cin>>x; return x; }

struct Point{
	double x, y;
	Point(){}
	Point(double x,double y) :x(x), y(y){}
	Point operator+(Point p) {return Point(x+p.x,y+p.y);}
	Point operator-(Point p) {return Point(x-p.x,y-p.y);}
	Point operator*(double k){return Point(x*k,y*k);}
	Point operator/(double k){return Point(x/k,y/k);}
	double norm(){return x*x+y*y;}
	double abs(){return sqrt(norm());}

	bool operator < (const Point &p) const{
		return x!=p.x?x<p.x:y<p.y;
	}

	bool operator == (const Point &p) const{
		return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS;
	}
};

typedef Point Vector;
typedef vector<Point> Polygon;

double dot(Vector a,Vector b){
	return a.x * b.x + a.y * b.y;
}
double cross(Vector a,Vector b){
	return a.x * b.y - a.y * b.x;
}

int contains(Polygon g,Point p){
	int n = g.size();
	bool x = false;
	for(int i = 0; i < n; i++){
		Point a = g[i] - p, b = g[(i + 1) % n] - p;
		if(fabs(cross(a, b)) < EPS && dot(a, b) < EPS) return 1;
		if(a.y > b.y) swap(a, b);
		if(a.y < EPS && EPS < b.y && cross(a,b) > EPS ) x = !x;
	}

	return (x ? 2 : 0);
}

int main() {
	Point a, r;
	Polygon v;

	while (cin >> a.x >> a.y) {
		v.pb(a);
		rep(i, 2) { 
			cin >> a.x >> a.y;
			v.pb(a);
		}
		cin >> r.x >> r.y;

		cout << (contains(v, r) == 2 ? "YES" : "NO") << endl;
	}
}