Go: package main

import (
	"bufio"
	"os"
	"strings"
	"strconv"
	"fmt"
)

func rangeCheck(x, y int) bool {
	if x >= 0 && x <= 9 && y >= 0 && y <= 9 {
		return true
	} else {
		return false
	}
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	paper := make([][]int, 10)
	for i := range paper {
		paper[i] = make([]int, 10)
		for j := range paper[i] {
			paper[i][j] = 0
		}
	}
	// fmt.Println(paper)
	for scanner.Scan() {
		infos := strings.Split(scanner.Text(), ",")
		x, _ := strconv.Atoi(infos[0])
		y, _ := strconv.Atoi(infos[1])
		s, _ := strconv.Atoi(infos[2])
		// fmt.Println(x, y, s)
		switch s {
		case 1:
			paper[x][y]++
			if rangeCheck(x, y-1) {
				paper[x][y-1]++
			}
			if rangeCheck(x, y+1) {
				paper[x][y+1]++
			}
			if rangeCheck(x-1, y) {
				paper[x-1][y]++
			}
			if rangeCheck(x+1, y) {
				paper[x+1][y]++
			}
			continue
		case 2:
			paper[x][y]++
			if rangeCheck(x-1, y-1) {
				paper[x-1][y-1]++
			}
			if rangeCheck(x, y-1) {
				paper[x][y-1]++
			}
			if rangeCheck(x+1, y-1) {
				paper[x+1][y-1]++
			}
			if rangeCheck(x-1, y) {
				paper[x-1][y]++
			}
			if rangeCheck(x+1, y) {
				paper[x+1][y]++
			}
			if rangeCheck(x-1, y+1) {
				paper[x-1][y+1]++
			}
			if rangeCheck(x, y+1) {
				paper[x][y+1]++
			}
			if rangeCheck(x+1, y+1) {
				paper[x+1][y+1]++
			}
			continue
		case 3:
			paper[x][y]++
			if rangeCheck(x-1,y-1) {
				paper[x-1][y-1]++
			}
			if rangeCheck(x,y-1) {
				paper[x][y-1]++
			}
			if rangeCheck(x+1,y-1) {
				paper[x+1][y-1]++
			}
			if rangeCheck(x-1,y) {
				paper[x-1][y]++
			}
			if rangeCheck(x+1,y) {
				paper[x+1][y]++
			}
			if rangeCheck(x-1,y+1) {
				paper[x-1][y+1]++
			}
			if rangeCheck(x,y+1) {
				paper[x][y+1]++
			}
			if rangeCheck(x+1,y+1) {
				paper[x+1][y+1]++
			}
			if rangeCheck(x,y-2) {
				paper[x][y-2]++
			}
			if rangeCheck(x-2,y) {
				paper[x-2][y]++
			}
			if rangeCheck(x+2,y) {
				paper[x+2][y]++
			}
			if rangeCheck(x,y+2) {
				paper[x][y+2]++
			}
			continue
		}
	}
	count := 0
	max := -1
	for i := range paper {
		for j := range paper[i] {
			if paper[i][j] == 0 {
				count++
			}
			if max >= paper[i][j] {
				max = max
			} else {
				max = paper[i][j]
			}
		}
	}
	fmt.Printf("%d\n%d", count, max)
}

C++: #define _USE_MATH_DEFINES
#include<iostream>
#include<string>
#include<queue>
#include<cmath>
#include<map>
#include<set>
#include<list>
#include<iomanip>
#include<vector>
#include<random>
#include<functional>
#include<algorithm>
#include<stack>
#include<cstdio>
#include<bitset>
#include<unordered_map>
#include<climits>
#include<fstream>
using namespace std;
///////////////////library zone!!!!!!!!!!!!!!!!!!!!!!!!!!!!
typedef long long ll;
typedef long double ld;
#define all(a) (a).begin(),(a).end()
#define EPS (1e-7)
const ll Mod = 1000000007;
const ll mod = 998244353;
struct H {
	ll x, y;
	bool operator<(const H &b) const {
		if (x != b.x) return x < b.x;
		return y < b.y;
	}
	bool operator>(const H &b) const {
		if (x != b.x) return x > b.x;
		return y > b.y;
	}
	bool operator==(const H &b) const { return x == b.x&&y == b.y; }
	bool operator!=(const H &b) const { return (*this) != b; }
};
struct P {
	ll pos, cost;
	bool operator<(const P &b) const { return cost < b.cost; }
	bool operator>(const P &b) const { return cost > b.cost; }
};
struct B {
	ll to, cost;
};
struct E {
	ll from, to, cost;
	bool operator<(const E &b) const { return cost < b.cost; }
	bool operator>(const E &b) const { return cost > b.cost; }
};
template<typename T, typename U>
void chmin(T &a, U b) {
	if (a > b) a = b;
}
template<typename T, typename U>
void chmax(T &a, U b) {
	if (a < b) a = b;
}
template<typename T>
T max_0(T a) {
	if (a < 0) return 0;
	return a;
}
template<typename T>
T min_0(T a) {
	if (a > 0) return 0;
	return a;
}
ll read() {
	ll u;
	ll k = scanf("%lld", &u);
	return u;
}
ll gcd(ll i, ll j) {
	if (i > j) swap(i, j);
	if (i == 0) return j;
	return gcd(j%i, i);
}
ll mod_pow(ll x, ll n, ll p) {
	ll res = 1;
	while (n > 0) {
		if (n & 1) res = res * x % p;
		x = x * x % p;
		n >>= 1;
	}
	return res;
}//x^n%p
vector<string>split(string s, char c = ' ') {
	vector<string>vec;
	string h = "";
	for (int i = 0; i < s.size();) {
		int j = i;
		while (j < s.size() && s[j] != ' ') {
			h += s[j++];
		}
		if (h.size() > 0) vec.push_back(h);
		h = "";
		i = j + 1;
	}
	return vec;
}
const ll Inf = 3023372036854775807;
const int inf = 1500000000;
#define int long long
//----------------------------------------------------
class Vec2 {
public:
	ld x, y;
	Vec2() { x = 0, y = 0; }
	Vec2(ld x, ld y) :x(x), y(y) {}
	ld length() {
		return sqrt(x*x + y * y);
	}
	Vec2 normal() {
		ld len = this->length();
		if (len == 0) return Vec2(x, y);
		x /= len, y /= len;
		return *(this);
	}
	Vec2 operator+(Vec2 vec) {
		return Vec2(x + vec.x, y + vec.y);
	}
	Vec2 operator-(Vec2 vec) {
		return Vec2(x - vec.x, y - vec.y);
	}
	template<typename T>
	Vec2 operator*(T cons) {
		return Vec2(x*cons, y*cons);
	}
	ld operator*(Vec2 vec) {
		return x * vec.x + y * vec.y;
	}
	ld operator%(Vec2 vec) {
		return x * vec.y - y * vec.x;
	}
	bool operator==(Vec2 vec) {
		return abs(x - vec.x) < EPS && abs(y - vec.y) < EPS;
	}
};
ld dot(Vec2 a, Vec2 b) {
	return a.x*b.x + a.y*b.y;
}
ld cross(Vec2 a, Vec2 b) {
	return a.x*b.y - a.y*b.x;
}
ld areaIntegral(Vec2 a, Vec2 b) {
	return abs(a.x*b.y - a.y*b.x) / 2.0;
}
class Vec3 {
public:
	ld x, y, z;
	Vec3() { x = 0, y = 0, z = 0; }
	Vec3(ld x, ld y, ld z) :x(x), y(y), z(z) {}
	ld length() {
		return sqrt(x*x + y * y + z * z);
	}
	void normal() {
		ld len = this->length();
		if (len == 0) return;
		x /= len, y /= len, z /= len;
	}
	Vec3 operator+(Vec3 vec) {
		return Vec3(x + vec.x, y + vec.y, z + vec.z);
	}
	Vec3 operator-(Vec3 vec) {
		return Vec3(x - vec.x, y - vec.y, z - vec.z);
	}
	Vec3 operator*(int cons) {
		return Vec3(x*cons, y*cons, z*cons);
	}
	ld operator*(Vec3 vec) {
		return x * vec.x + y * vec.y + z * vec.z;
	}
};
ld dot(Vec3 a, Vec3 b) {
	return a.x*b.x + a.y*b.y + a.z*b.z;
}
class Line {
public:
	Vec2 from, to;
	Line(Vec2 from, Vec2 to) :from(from), to(to) {}
};
Line getPerpendicularBisector(Line line) {
	int cx = (line.from.x + line.to.x) / 2, cy = (line.from.y + line.to.y) / 2;
	Vec2 p = Vec2(cx + (line.from.y - line.to.y), cy + (line.to.x - line.from.x));
	return Line(Vec2(cx, cy), p);
}
int a[100][100];
signed main() {
	int x, y, s;
	while (~scanf("%lld,%lld,%lld", &x, &y, &s)) {
		x += 10; y += 10;
		if (s == 1) {
			a[x][y]++;
			a[x - 1][y]++;
			a[x + 1][y]++;
			a[x][y - 1]++;
			a[x][y + 1]++;
		}
		else if (s >= 2) {
			for (int i = -1; i <= 1; i++) {
				for (int j = -1; j <= 1; j++) {
					a[x + i][y + j]++;
				}
			}
		}
		if (s == 3) {
			a[x - 2][y]++;
			a[x + 2][y]++;
			a[x][y - 2]++;
			a[x][y + 2]++;
		}
	}
	int ans = 0, sum = 0;
	for (int i = 10; i <= 19; i++) {
		for (int j = 10; j <= 19; j++) {
			if (!a[i][j]) ans++;
			sum = max(sum, a[i][j]);
		}
	}
	cout << ans << endl << sum << endl;
}