Go: package main

import (
        "fmt"
        "math"
)

func main() {
        var v, t, h float64
        for {
                _, err := fmt.Scanf("%f", &v)
                if err != nil {
                        break
                }
                t = v / 9.8
                h = 4.9 * t * t
                n := math.Floor(h/5+1.0) + 1.0
                fmt.Printf("%d\n", int(n))
        }
}

C++: #define _USE_MATH_DEFINES
#include<iostream>
#include<string>
#include<queue>
#include<cmath>
#include<map>
#include<set>
#include<list>
#include<iomanip>
#include<vector>
#include<random>
#include<functional>
#include<algorithm>
#include<stack>
#include<cstdio>
#include<bitset>
#include<unordered_map>
#include<climits>
#include<fstream>
using namespace std;
///////////////////library zone!!!!!!!!!!!!!!!!!!!!!!!!!!!!
typedef long long ll;
typedef long double ld;
#define all(a) (a).begin(),(a).end()
#define EPS (1e-7)
const ll Mod = 1000000007;
const ll mod = 998244353;
struct H {
	ll x, y;
	bool operator<(const H &b) const {
		if (x != b.x) return x < b.x;
		return y < b.y;
	}
	bool operator>(const H &b) const {
		if (x != b.x) return x > b.x;
		return y > b.y;
	}
	bool operator==(const H &b) const { return x == b.x&&y == b.y; }
	bool operator!=(const H &b) const { return (*this) != b; }
};
struct P {
	ll pos, cost;
	bool operator<(const P &b) const { return cost < b.cost; }
	bool operator>(const P &b) const { return cost > b.cost; }
};
struct B {
	ll to, cost;
};
struct E {
	ll from, to, cost;
	bool operator<(const E &b) const { return cost < b.cost; }
	bool operator>(const E &b) const { return cost > b.cost; }
};
template<typename T, typename U>
void chmin(T &a, U b) {
	if (a > b) a = b;
}
template<typename T, typename U>
void chmax(T &a, U b) {
	if (a < b) a = b;
}
template<typename T>
T max_0(T a) {
	if (a < 0) return 0;
	return a;
}
template<typename T>
T min_0(T a) {
	if (a > 0) return 0;
	return a;
}
ll read() {
	ll u;
	ll k = scanf("%lld", &u);
	return u;
}
ll gcd(ll i, ll j) {
	if (i > j) swap(i, j);
	if (i == 0) return j;
	return gcd(j%i, i);
}
ll mod_pow(ll x, ll n, ll p) {
	ll res = 1;
	while (n > 0) {
		if (n & 1) res = res * x % p;
		x = x * x % p;
		n >>= 1;
	}
	return res;
}//x^n%p
vector<string>split(string s, char c = ' ') {
	vector<string>vec;
	string h = "";
	for (int i = 0; i < s.size();) {
		int j = i;
		while (j < s.size() && s[j] != ' ') {
			h += s[j++];
		}
		if (h.size() > 0) vec.push_back(h);
		h = "";
		i = j + 1;
	}
	return vec;
}
const ll Inf = 3023372036854775807;
const int inf = 1500000000;
#define int long long
//----------------------------------------------------
class Vec2 {
public:
	ld x, y;
	Vec2() { x = 0, y = 0; }
	Vec2(ld x, ld y) :x(x), y(y) {}
	ld length() {
		return sqrt(x*x + y * y);
	}
	Vec2 normal() {
		ld len = this->length();
		if (len == 0) return Vec2(x, y);
		x /= len, y /= len;
		return *(this);
	}
	Vec2 operator+(Vec2 vec) {
		return Vec2(x + vec.x, y + vec.y);
	}
	Vec2 operator-(Vec2 vec) {
		return Vec2(x - vec.x, y - vec.y);
	}
	template<typename T>
	Vec2 operator*(T cons) {
		return Vec2(x*cons, y*cons);
	}
	ld operator*(Vec2 vec) {
		return x * vec.x + y * vec.y;
	}
	ld operator%(Vec2 vec) {
		return x * vec.y - y * vec.x;
	}
	bool operator==(Vec2 vec) {
		return abs(x - vec.x) < EPS && abs(y - vec.y) < EPS;
	}
};
ld dot(Vec2 a, Vec2 b) {
	return a.x*b.x + a.y*b.y;
}
ld cross(Vec2 a, Vec2 b) {
	return a.x*b.y - a.y*b.x;
}
ld areaIntegral(Vec2 a, Vec2 b) {
	return abs(a.x*b.y - a.y*b.x) / 2.0;
}
class Vec3 {
public:
	ld x, y, z;
	Vec3() { x = 0, y = 0, z = 0; }
	Vec3(ld x, ld y, ld z) :x(x), y(y), z(z) {}
	ld length() {
		return sqrt(x*x + y * y + z * z);
	}
	void normal() {
		ld len = this->length();
		if (len == 0) return;
		x /= len, y /= len, z /= len;
	}
	Vec3 operator+(Vec3 vec) {
		return Vec3(x + vec.x, y + vec.y, z + vec.z);
	}
	Vec3 operator-(Vec3 vec) {
		return Vec3(x - vec.x, y - vec.y, z - vec.z);
	}
	Vec3 operator*(int cons) {
		return Vec3(x*cons, y*cons, z*cons);
	}
	ld operator*(Vec3 vec) {
		return x * vec.x + y * vec.y + z * vec.z;
	}
};
ld dot(Vec3 a, Vec3 b) {
	return a.x*b.x + a.y*b.y + a.z*b.z;
}
class Line {
public:
	Vec2 from, to;
	Line(Vec2 from, Vec2 to) :from(from), to(to) {}
};
Line getPerpendicularBisector(Line line) {
	int cx = (line.from.x + line.to.x) / 2, cy = (line.from.y + line.to.y) / 2;
	Vec2 p = Vec2(cx + (line.from.y - line.to.y), cy + (line.to.x - line.from.x));
	return Line(Vec2(cx, cy), p);
}
signed main() {
	ld v;
	while (cin >> v) {
		ld t = v / 9.8;
		ld y = 4.9*t*t;
		cout << ceil((y + 5) / 5) << endl;
	}
}

C++: #include <cstdio>
#include <cmath>

int main(){
  double v;
  while(~scanf("%lf",&v)){
    double y = v*v/19.6;
    for(int i=1;;i++)
      if(5*i-5>y){
	printf("%d\n",i);
	break;
      }
  }
}

C++: #include <stdio.h>

main()
{
  long double v,floar;
  int    i=0;

  while( scanf("%Lf",&v)!=EOF || i<50){
    floar = (v*v/98) + 1;
    if((v-(int)v != 0)||((int)v%14!=0)){
      floar++;
    }
    printf("%d\n", (int)floar);
    i++;
  }

  return 0;
}

C++: #include <iostream>
using namespace std;

int main(){
    double v;
    while( cin >> v ){
        double b = ((v*v/2/9.8)+5)/5;
        int i = 0;
        while(i < b) i++;
        cout << i << endl;
    }
    return 0;
}

C++: #include<stdio.h>
#include<stdlib.h>
#include<iostream>
#include<string>
#include<vector>
#include<math.h>
#include<queue>
#include <algorithm>
#include<functional>
#include<cstdlib>
#include<cmath>


#define REP(i, n) for(int i = 0;i < n;i++)
#define REPR(i, n) for(int i = n;i >= 0;i--)
#define FOR(i, m, n) for(int i = m;i < n;i++)
#define FORR(i, m, n) for(int i = m;i >= n;i--)
#define CI cin >>
#define CO cout <<
#define E << endl;

using namespace std;

typedef pair<int, int> P;
typedef pair<long, long> LP;
typedef pair<int, P> PP;
typedef pair<long, LP> LPP;



int dy[] = { 0, 0, 1, -1, 0 };
int dx[] = { 1, -1, 0, 0, 0 };

int A = 0, B = 0, K = 0, T = 0, W = 0, N = 0, H = 0;
double V = 0;
int n = 0;
double L = 0;
double S = 0;
double ar = 0, br = 0, cr = 0;
int answer = 0;

string C;
string sA, strB;
vector<vector<char>> map;
vector<double> num;
vector<string> str;

int sum = 0;

vector<int> value;
vector<int> weight;

int dp[110][10010];

int data_[210][2] = { -2 };

void input(void) {
	
	return;
}


int main(void) {
	double t = 0;
	double y = 0;
	double N_ = 0;

	while (scanf("%lf", &V) != EOF) {
		t = V / 9.8;
		y = 4.9 * t * t;
		N_ = (y + 5) / 5;

		if (N_ == (double)(int)N_) {
			CO (int)N_ E
		}
		else {
			CO (int)N_ + 1 E
		}
	}
	

	return 0;
}

C++: #include <cstdio>

int main(void)
{
    double glass_v;
    double glass_y;
    double t;
    int ans;
    
    while (scanf("%lf", &glass_v) != EOF){
        t = glass_v / 9.8;
        glass_y = 4.9 * t * t;
        ans = 1;
        while ((5 * ans) - 5 < glass_y){
            ans++;
        }
        printf("%d\n", ans);
    }
    
    return (0);
}