Go: package main

import "fmt"

func abs(x float64) float64 {
	if x < 0 {
		return -x
	}
	return x
}

func main() {
	var n int
	var x1, y1, x2, y2, x3, y3, x4, y4 float64
	fmt.Scan(&n)
	for i := 0 ; i < n; i++ {
		fmt.Scanf("%f %f %f %f %f %f %f %f", &x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)
		if abs((x2-x1)*(y4-y3) - (y2-y1)*(x4-x3)) < 1e-10 {
			fmt.Println("YES")
		} else {
			fmt.Println("NO")
		}
	}
}

C++: #include<iostream>
#include<cmath>

int main() {
	int n;
	std::cin >> n;
	for (int i = 0; i < n; i++) {
		long double x1, y1, x2, y2, x3, y3, x4, y4, ax, ay, bx, by;
		std::cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
		ax = x1 - x2; ay = y1 - y2;
		bx = x3 - x4; by = y3 - y4;
		if (std::abs(ax*by - ay*bx) < 0.00000000000000000000000000000001) {
			std::cout << "YES" << std::endl;
		}
		else {
			std::cout << "NO" << std::endl;
		}
	}

	return 0;
}

C++: #include <iostream>
#include <cstdio>
using namespace std;

int main() {
	double x[4], y[4], m[2];
	int i, n;
	cin >> n;
	while (n--) {
		for (i = 0; i < 4; i++)
			scanf("%lf %lf", &x[i], &y[i]);
		if (x[0] == x[1] && x[2] == x[3])
			cout << "YES" << endl;
		else if (x[0] != x[1] && x[2] != x[3]) {
			m[0] = (y[1]-y[0]) / (x[1]-x[0]);
			m[1] = (y[3]-y[2]) / (x[3]-x[2]);
			if (m[0] - m[1] == 0)
				cout << "YES" << endl;
			else
				cout << "NO" << endl;
		} else
			cout << "NO" << endl;
	}
	return 0;
}

C++: #include <iostream>
#include <complex>
using namespace std;
#define EPS (pow(10, -10))
#define EQ(a,b) (abs((a)-(b)) < EPS)


typedef complex<double> P;

double cross(P a, P b) {
    return(a.real() * b.imag() - a.imag() * b.real());
}

int is_parallel(P a1, P a2, P b1, P b2) {
    return(EQ(cross(a1 - a2, b1 - b2), 0.0));
}

int main(void) {
    int n;
	double x1,x2,x3,x4,y1,y2,y3,y4;
    
    cin >> n;
    for(int r = 0; r < n; r++) {
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
        P a(x1, y1), b(x2, y2), c(x3, y3), d(x4, y4);
        if(is_parallel(a, b, c, d)) cout << "YES" << endl;
        else                        cout << "NO" << endl;
    }
    return(0);
}

C++: #include <iostream>
using namespace std;

int main() {
	double x[4],y[4],N;
	cin>>N;
	while(N--){
		for(int i=0;i<4;i++) cin>>x[i]>>y[i];
		if((x[1]-x[0])*(y[3]-y[2])==(x[3]-x[2])*(y[1]-y[0]))
		cout<<"YES"<<endl;
		else cout<<"NO"<<endl;
	}
	return 0;
}

C++: 
#include <iostream>
#include <complex>
#include <cmath>

using namespace std;

typedef complex<double> Point;

int main() {
    int N;
    cin >> N;
    while(N--) {
        Point ps[4];
        for(int i = 0; i < 4; ++i) cin >> ps[i].real() >> ps[i].imag();
        Point v1 = ps[1]-ps[0], v2 = ps[3]-ps[2];

        double dot = v1.real()*v2.real() + v1.imag()*v2.imag();
        double n = norm(v1) * norm(v2);
        if(abs(dot*dot - n) < 1e-2) cout << "YES" << endl;
        else cout << "NO" << endl;
    }
    return 0;
}

C++: #include <stdio.h>
#include <iostream>

using namespace std;

int main() {
	int k;
	double x1,x2,x3,x4,y1,y2,y3,y4;
	double veku1[2];
	double veku2[2];
	double veku3[2];
	double t;
	double m;
	cin >> k;

	for (int i = 0; i < k; i++) {
		cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
		veku1[0] = x2 - x1;
		veku1[1] = y2 - y1;
		veku2[0] = x4 - x3;
		veku2[1] = y4 - y3;

		t = veku1[0] * veku2[0] + veku1[1] * veku2[1];

		if (t * t != (veku1[0] * veku1[0] + veku1[1] * veku1[1]) * (veku2[0] * veku2[0] + veku2[1] * veku2[1])) {
			cout << "NO" << endl;
		} else {
			veku3[0] = x3 - x1;
			veku3[1] = y3 - y1;
			m = veku1[0] * veku3[0] + veku1[1] * veku3[1];
			if (m * m != (veku1[0] * veku1[0] + veku1[1] * veku1[1]) * (veku3[0] * veku3[0] + veku3[1] * veku3[1])) {
				cout << "YES" << endl;
			} else {
				cout << "NO" << endl;
			}
		}
	}
	return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;
const double eps = 1e-7;

int main() {
    int n;
    double x1, y1, x2, y2, x3, y3, x4, y4;
    cin >> n;
    while(n--) {
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
        cout << (abs((x2-x1)*(y4-y3) - (x4-x3)*(y2-y1)) < eps ? "YES" : "NO") << endl;
    }
    return 0;
}

C++: #include<iostream>
#include<vector>
using namespace std;
struct Coordinate {
	long double x;
	long double y;
};
int main() {
	short int n;
	cin >> n;
	vector<bool>l;
	for (int i = 0; i < n; i++){
		Coordinate A, B, C, D;
		cin >> A.x >> A.y >> B.x >> B.y;
		long double Inclination_of_AB = (B.y - A.y) / (B.x - A.x);
		cin >> C.x >> C.y >> D.x >> D.y;
		long double Inclination_of_CD = (D.y - C.y) / (D.x - C.x);
		l.push_back(Inclination_of_AB == Inclination_of_CD);
	}
	for (bool i : l) {
		if (i) cout << "YES";
		else cout << "NO";
		cout << endl;
	}
	return 0;
}

C++: #include <cmath>
#include <iostream>

using namespace std;

int main()
{
	double x1[100], y1[100], x2[100], y2[100], x3[100], y3[100], x4[100], y4[100]; int n;

	cin >> n;

	for (int i = 0; i < n; i++)
	{
		cin >> x1[i] >> y1[i] >> x2[i] >> y2[i] >> x3[i] >> y3[i] >> x4[i] >> y4[i];
	}

	for (int i = 0; i < n; i++)
	{
		if ((x2[i] - x1[i]) / (y2[i] - y1[i]) == (x4[i] - x3[i]) / (y4[i] - y3[i]))
		{
			cout << "YES" << endl;
		}
		else
		{
			cout << "NO" << endl;
		}
	}

	return 0;
}

C++: #include<iostream>
using namespace std;
int main() {
	double zhyoxy[4], line1, line2;
	char hantei[2];
	int time;
	cin >> time;
	for (int i = 0; i < time; ++i) {
		for (int i = 0; i < 4; ++i) {
			cin >> zhyoxy[i];
		}
		if (zhyoxy[3] == zhyoxy[1]) {
			hantei[0] = 'y';
		}
		else if (zhyoxy[2] == zhyoxy[0]) {
			hantei[0] = 'x';
		}
		line1 = (zhyoxy[3] - zhyoxy[1]) / (zhyoxy[2] - zhyoxy[0]);
		for (int i = 0; i < 4; ++i) {
			cin >> zhyoxy[i];
		}
		if (zhyoxy[3] == zhyoxy[1]) {
			hantei[1] = 'y';
		}
		else if (zhyoxy[2] == zhyoxy[0]) {
			hantei[1] = 'x';
		}
		line2 = (zhyoxy[3] - zhyoxy[1]) / (zhyoxy[2] - zhyoxy[0]);
		if ((line1 == line2||zhyoxy[0]==zhyoxy[1])&&line1!=0&&line2!=0) {
			cout << "YES" << endl;
		}
		else {
			cout << "NO" << endl;
		}
	}
	return 0;
}

C++: #include <iostream>

using namespace std;

int main()
{
	double x1, y1, x2, y2, x3, y3, x4, y4;
	int N;
	cin >> N;
	
	for (int i=0; i<N; i++) {
		cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
		
		if ( ( (x1==x2) && (y1==y2) ) || ( (x3==x4) && (y3==y4) ) ) {
			cout << "NO" << endl;
			continue;
		}
		
		double LHS = 100000.0 * (y2 - y1) * (x4 - x3);
		double RHS = 100000.0 * (y4 - y3) * (x2 - x1);
		//cout << LHS << " " << RHS << endl;
		//if ( (y2 - y1) * (x4 - x3) == (y4 - y3) * (x2 - x1) ) cout << "YES" << endl;
		if ( LHS == RHS ) cout << "YES" << endl;
		else cout << "NO" << endl;
	}
		
	return 0;
}

C++: #include<iostream>
using namespace std;
int main(){
int n;
double x[4],y[4];
cin>>n;
for(;n--;){
for(int i=0;i<4;i++){
cin>>x[i];
cin>>y[i];
}
if((x[0]-x[1])*(y[2]-y[3])-(x[2]-x[3])*(y[0]-y[1])==0){
cout<<"YES"<<endl;
}else{
cout<<"NO"<<endl;
}
}
return 0;
}

C++: #include <stdio.h>

int main() {
    double x1, y1, x2, y2, x3, y3, x4, y4;
    int i, n;
    
    scanf("%d", &n);
    for (i = 0; i < n; i++) {
        scanf("%lf %lf %lf %lf %lf %lf %lf %lf", &x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4);
        
        if( ((x1-x2)*(y3-y4) == (y1-y2)*(x3-x4)) ) {
            printf("YES\n");
        } else {
            printf("NO\n");
        }
    }
    
    return 0;
}

C++: #include <iostream>
#include <cmath>
#include <complex>
using namespace std;
typedef complex<double> xy_t;
double cross_product(xy_t a, xy_t b){
  return (conj(a)*b).imag();
}

const double eps = 1e-11;
double x[4], y[4];
int N;
int main(){
  cin >> N;
  for(int t=0; t<N; t++){
    for(int i=0; i<4; i++){
      cin >> x[i] >> y[i];
    }
    xy_t a[2] = {
      xy_t(x[0],y[0]) - xy_t(x[1],y[1]),
      xy_t(x[2],y[2]) - xy_t(x[3],y[3])
    };
    bool p = abs(cross_product(a[0], a[1])) < eps;
    cout << (p ? "YES" : "NO") << endl;

  }
}