Go: package main

import (
	"bufio"
	"fmt"
	"io"
	"math"
	"os"
	"strconv"
	"strings"

)


func main() {
	solve(os.Stdin, os.Stdout)
}

type ReaderEx struct {
	baseScanner *bufio.Scanner
	words       []string
	nextWordIdx func() int
	initWordIdx func(int)
}

func NewScannerEx(stdin io.Reader) *ReaderEx {
	var this ReaderEx
	var idx int
	var wordsCnt int
	this.baseScanner = bufio.NewScanner(stdin)
	this.baseScanner.Buffer(make([]byte, 0), 1E+11)
	this.nextWordIdx = func() int {
		cur := idx
		idx = (idx + 1) % wordsCnt
		return cur
	}
	this.initWordIdx = func(wc int) {
		idx = 0
		wordsCnt = wc
	}
	return &this
}

func (me *ReaderEx) Scan(doSplit bool) (isScanned bool) {
	isScanned = me.baseScanner.Scan()
	if doSplit {
		me.words = strings.Fields(me.baseScanner.Text())
	} else {
		me.words = []string{me.baseScanner.Text()}
	}
	me.initWordIdx(len(me.words))
	return
}

func (me *ReaderEx) nextBytes() []byte {
	return []byte(me.words[me.nextWordIdx()])
}
func (me *ReaderEx) nextString() string {
	return me.words[me.nextWordIdx()]
}

type StringArray []string

func (me *ReaderEx) nextStringArray() StringArray {
	return me.words[me.nextWordIdx():]
}

func (me StringArray) toStrings() []string {
	return me
}

func (me StringArray) toInts() []int {
	strValues := me.toStrings()
	values := make([]int, len(strValues))
	for i, v := range strValues {
		n, err := strconv.Atoi(v)
		if err != nil {
			panic(err)
		}
		values[i] = n
	}
	return values
}
func (me *ReaderEx) nextInt() int {
	n, err := strconv.Atoi(me.words[me.nextWordIdx()])

	defer func() {
		if err != nil {
			panic(fmt.Sprintf("getInt(%d)", n))
		}
	}()
	return n
}

func pow(x, y, mod int) (ans int) {

	ans = 1
	for bit := 1 << uint(math.Floor(math.Log2(float64(y)))); ; bit >>= 1 {
		if y&bit != 0 {
			ans *= x
			if mod > 0 {
				ans %= mod
			}
		}
		if bit <= 1 {
			return
		}
		ans *= ans
		if mod > 0 {
			ans %= mod
		}
	}
}

type factType struct {
	prime int
	count int
}

func fact(n int) (facts []*factType) {

	for i := 2; i*i <= n; i++ {
		if n%i == 0 {
			fa := factType{prime: i}
			for n%fa.prime == 0 {
				n /= fa.prime
				fa.count++
			}
			facts = append(facts, &fa)
		}
	}
	if n > 1 {
		facts = append(facts, &factType{prime: n, count: 1})
	}
	return facts
}
func dec2bin(n int) (ret []bool) {
	for bit := 1 << uint(math.Floor(math.Log2(float64(n)))); ; bit >>= 1 {
		ret = append(ret, n&bit != 0)

		if bit <= 1 {
			return
		}
	}

}

func abs(v int) int {
	if v < 0 {
		v = -v
	}
	return v
}

func b2i(b bool) (i int) {
	if b {
		i = 1
	} else {
		i = 0
	}
	return
}

func solve(stdin io.Reader, stdout io.Writer) {

	r := NewScannerEx(stdin)
	r.Scan(true)
	n := r.nextInt()

	type Vec struct {
		x, y float64
	}
	vec := func(a, b Vec) Vec { return Vec{b.x - a.x, b.y - a.y} }
	unv := func(a Vec) Vec { return Vec{-a.y, a.x} }
	cdot := func(a, b Vec) float64 { return a.x*b.x + a.y*b.y }
	times := func(t float64, a Vec) Vec { return Vec{t * a.x, t * a.y} }
	add := func(a, b Vec) Vec { return Vec{a.x + b.x, a.y + b.y} }
	for i := 0; i < n; i++ {

		r.Scan(true)
		nextFloat64 := func() (ret float64) { fmt.Sscanf(r.nextString(), "%f", &ret); return }
		a1, a2, a3 := Vec{nextFloat64(), nextFloat64()}, Vec{nextFloat64(), nextFloat64()}, Vec{nextFloat64(), nextFloat64()}
		unv23 := unv(vec(a2, a3))
		v12 := vec(a1, a2)
		v31 := vec(a3, a1)
		s := cdot(v12, v31) / 2 / cdot(v12, unv23)
		c := add(times(.5, add(a2, a3)), times(s, unv23))
		v1c := vec(a1, c)
		fmt.Fprintf(stdout, "%.3f %.3f %.3f\n", c.x, c.y, math.Sqrt(v1c.x*v1c.x+v1c.y*v1c.y))
	}
}

C++: #include<cstdio>
#include<iostream>
#include<cmath>
#include<algorithm>
#define SQ(x) ((x)*(x))
using namespace std;

int main(){
  int n;
  double x1,y1,x2,y2,x3,y3;
  double a,b,c,d,e,f,l,C,r,xp,yp,m; // 3辺
  while(cin >> n){
    for(int i=0;i<n;i++){
      cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;
      a = sqrt((x2-x1)*(x2-x1)+(y2-y1)*(y2-y1));
      b = sqrt((x2-x3)*(x2-x3)+(y2-y3)*(y2-y3));
      c = sqrt((x3-x1)*(x3-x1)+(y3-y1)*(y3-y1));
      C = (sqrt(fabs(1.0-C*C))); // sinθに変更
      r = (c/2*C); // 接弦定理
    
      a = (x1 - x2);
      b = (y1 - y2);
      c = -1 * (SQ(x1) - SQ(x2) + SQ(y1) - SQ(y2));
      d = (x1 - x3);
      e = (y1 - y3);
      f = -1 * (SQ(x1) - SQ(x3) + SQ(y1) - SQ(y3));
    
      l = (c * e - b * f) / (e * a - b * d);
      m = (d * c - a * f) / (d * b - e * a);
    
      printf("%.3f %.3f %.3f\n", l / -2.0, m / -2.0, r);
    }
  }
}

C++: #include <iostream>
#include <cmath>

using namespace std;

struct point{
    double x;
    double y;
};

int main(){
    int n;
    struct point points[3];

    cin>>n;
    for (int j = 0; j < n; ++j) {
        double s,a,b,c;
        for (int i = 0; i < 3; ++i) {
            cin >> points[i].x >> points[i].y;
        }
        a  = sqrt(pow(points[0].x-points[1].x,2)+pow(points[0].y-points[1].y,2));
        b  = sqrt(pow(points[1].x-points[2].x,2)+pow(points[1].y-points[2].y,2));
        c  = sqrt(pow(points[2].x-points[0].x,2)+pow(points[2].y-points[0].y,2));
        s  = (a+b+c)/2;
        printf("%.3f %.3f %.3f\n",
               ((points[0].y - points[2].y)*(pow(points[0].y,2) - pow(points[1].y,2) + pow(points[0].x,2) - pow(points[1].x,2)) - (points[0].y - points[1].y)*(pow(points[0].y,2) - pow(points[2].y,2) + pow(points[0].x,2) - pow(points[2].x,2))) / (2*(points[0].y - points[2].y)*(points[0].x - points[1].x) - 2*(points[0].y - points[1].y)*(points[0].x - points[2].x))+5e-5,
               ((points[0].x - points[2].x)*(pow(points[0].x,2) - pow(points[1].x,2) + pow(points[0].y,2) - pow(points[1].y,2)) - (points[0].x - points[1].x)*(pow(points[0].x,2) - pow(points[2].x,2) + pow(points[0].y,2) - pow(points[2].y,2))) / (2*(points[0].x - points[2].x)*(points[0].y - points[1].y) - 2*(points[0].x - points[1].x)*(points[0].y - points[2].y))+5e-5,
               a*b*c/(4*sqrt(s*(s-a)*(s-b)*(s-c)))+5e-5
        );
    }
    return 0;
}

C++: #include<iostream>
#include<vector>
#include<complex>
#define EPS 1e-10
using namespace std;    

typedef complex<double> P;

double cross(P a, P b){
  return (a.real()*b.imag() - a.imag()*b.real());
}

int main()
{
  int i,j;
  int n;
  P point[3],ans;

  cin >> n;
  for(i=0;i<n;i++){

    for(j=0;j<3;j++){
      cin >> point[j].real() >> point[j].imag();
    }

    P p01 = point[0] + point[1];
    P p12 = point[1] + point[2];
    P h01 = P(p01.real()/2 , p01.imag()/2);
    P h12 = P(p12.real()/2 , p12.imag()/2);
    P n1 = (point[0] - h01) * P(0,1) + h01;
    P n2 = (point[1] - h12) * P(0,1) + h12;

    ans = n1 + (h01-n1) * cross(h12-n2,n2-n1) / cross(h12-n2,h01-n1);


    printf("%.3lf %.3lf %.3lf\n",real(ans) + EPS,imag(ans) + EPS,abs(point[0]-ans) );
  }
  return 0;
}

C++: #include <algorithm>
#include <cmath>
#include <ctime>
#include <climits>
#include <functional>
#include <iostream>
#include <map>
#include <numeric>
#include <set>
#include <sstream>
#include <string>
#include <utility>
#include <vector>
#include <cstring>
#include <tuple>
#include <bitset>
#include <unordered_map>
using namespace std;
typedef long long ll;
int main() {
    int n;
    cin >> n;
    double x1, y1, x2, y2, x3, y3;
    for (int i=0; i<n; ++i) {
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;
        if (y1 == y2) {
            swap(x2, x3);
            swap(y2, y3);
        } else if (y2 == y3) {
            swap(x1, x2);
            swap(y1, y2);
        }
        double a = (x1 - x2) / (y1 - y2) * (-1);
        double b = (y1 - y2) / 2 - (x1 - x2) / 2 * a;
        double c = (x2 - x3) / (y2 - y3) * (-1);
        double d = (y2 - y3) / 2 - (x2 - x3) / 2 * a;
        double px = (a - b) / (c - a);
        double py = (a * d - b * c) / (c - a);
        double r = hypot(x1 - px, y1 - py);
        cout.precision(3);
        cout << fixed << px << " " << py << " " << r << endl;
    }
    return 0;
}