Go: package main

import (
	"bufio"
	"fmt"
	"io"
	"math"
	"os"
	"strconv"
	"strings"

)


func main() {
	solve(os.Stdin, os.Stdout)
}

type ReaderEx struct {
	baseScanner *bufio.Scanner
	words       []string
	nextWordIdx func() int
	initWordIdx func(int)
}

func NewScannerEx(stdin io.Reader) *ReaderEx {
	var this ReaderEx
	var idx int
	var wordsCnt int
	this.baseScanner = bufio.NewScanner(stdin)
	this.baseScanner.Buffer(make([]byte, 0), 1E+11)
	this.nextWordIdx = func() int {
		cur := idx
		idx = (idx + 1) % wordsCnt
		return cur
	}
	this.initWordIdx = func(wc int) {
		idx = 0
		wordsCnt = wc
	}
	return &this
}

func (me *ReaderEx) Scan(doSplit bool) (isScanned bool) {
	isScanned = me.baseScanner.Scan()
	if doSplit {
		me.words = strings.Fields(me.baseScanner.Text())
	} else {
		me.words = []string{me.baseScanner.Text()}
	}
	me.initWordIdx(len(me.words))
	return
}

func (me *ReaderEx) nextBytes() []byte {
	return []byte(me.words[me.nextWordIdx()])
}
func (me *ReaderEx) nextString() string {
	return me.words[me.nextWordIdx()]
}

type StringArray []string

func (me *ReaderEx) nextStringArray() StringArray {
	return me.words[me.nextWordIdx():]
}

func (me StringArray) toStrings() []string {
	return me
}

func (me StringArray) toInts() []int {
	strValues := me.toStrings()
	values := make([]int, len(strValues))
	for i, v := range strValues {
		n, err := strconv.Atoi(v)
		if err != nil {
			panic(err)
		}
		values[i] = n
	}
	return values
}
func (me *ReaderEx) nextInt() int {
	n, err := strconv.Atoi(me.words[me.nextWordIdx()])

	defer func() {
		if err != nil {
			panic(fmt.Sprintf("getInt(%d)", n))
		}
	}()
	return n
}

func pow(x, y, mod int) (ans int) {

	ans = 1
	for bit := 1 << uint(math.Floor(math.Log2(float64(y)))); ; bit >>= 1 {
		if y&bit != 0 {
			ans *= x
			if mod > 0 {
				ans %= mod
			}
		}
		if bit <= 1 {
			return
		}
		ans *= ans
		if mod > 0 {
			ans %= mod
		}
	}
}

type factType struct {
	prime int
	count int
}

func fact(n int) (facts []*factType) {

	for i := 2; i*i <= n; i++ {
		if n%i == 0 {
			fa := factType{prime: i}
			for n%fa.prime == 0 {
				n /= fa.prime
				fa.count++
			}
			facts = append(facts, &fa)
		}
	}
	if n > 1 {
		facts = append(facts, &factType{prime: n, count: 1})
	}
	return facts
}
func dec2bin(n int) (ret []bool) {
	for bit := 1 << uint(math.Floor(math.Log2(float64(n)))); ; bit >>= 1 {
		ret = append(ret, n&bit != 0)

		if bit <= 1 {
			return
		}
	}

}

func abs(v int) int {
	if v < 0 {
		v = -v
	}
	return v
}

func b2i(b bool) (i int) {
	if b {
		i = 1
	} else {
		i = 0
	}
	return
}

func solve(stdin io.Reader, stdout io.Writer) {

	r := NewScannerEx(stdin)
	r.Scan(true)
	n := r.nextInt()

	type Vec struct {
		x, y float64
	}
	vec := func(a, b Vec) Vec { return Vec{b.x - a.x, b.y - a.y} }
	unv := func(a Vec) Vec { return Vec{-a.y, a.x} }
	cdot := func(a, b Vec) float64 { return a.x*b.x + a.y*b.y }
	times := func(t float64, a Vec) Vec { return Vec{t * a.x, t * a.y} }
	add := func(a, b Vec) Vec { return Vec{a.x + b.x, a.y + b.y} }
	for i := 0; i < n; i++ {

		r.Scan(true)
		nextFloat64 := func() (ret float64) { fmt.Sscanf(r.nextString(), "%f", &ret); return }
		a1, a2, a3 := Vec{nextFloat64(), nextFloat64()}, Vec{nextFloat64(), nextFloat64()}, Vec{nextFloat64(), nextFloat64()}
		unv23 := unv(vec(a2, a3))
		v12 := vec(a1, a2)
		v31 := vec(a3, a1)
		s := cdot(v12, v31) / 2 / cdot(v12, unv23)
		c := add(times(.5, add(a2, a3)), times(s, unv23))
		v1c := vec(a1, c)
		fmt.Fprintf(stdout, "%.3f %.3f %.3f\n", c.x, c.y, math.Sqrt(v1c.x*v1c.x+v1c.y*v1c.y))
	}
}

Python: 
import math

PI = math.pi
EPS = 10**-10

def edge(a, b):
    return ((a[0]-b[0])**2+(a[1]-b[1])**2)**.5

def area(a, b, c):
    s = (a+b+c)/2
    return (s*(s-a)*(s-b)*(s-c))**.5

def LawOfCosines(a, b, c): #余弦定理
    return math.acos( (b*b+c*c-a*a) / (2.0*b*c) );

def is_same(x, y): 
    return abs(x-y) < EPS

class Triangle:
    def __init__(self, p):
        a, b, c = p
        self.a = a
        self.b = b
        self.c = c

        self.edgeA = edge(b, c)
        self.edgeB = edge(c, a)
        self.edgeC = edge(a, b)

        self.area = area(self.edgeA, self.edgeB, self.edgeC)

        self.angleA = LawOfCosines(self.edgeA, self.edgeB, self.edgeC)
        self.angleB = LawOfCosines(self.edgeB, self.edgeC, self.edgeA)
        self.angleC = LawOfCosines(self.edgeC, self.edgeA, self.edgeB)

    def circumscribeadCircleRadius(self): #外接円の半径を返す
        return self.edgeA / math.sin(self.angleA) / 2.0

    def circumscribedCircleCenter(self): #外接円の中心の座標を返す
        a = math.sin(2.0*self.angleA);
        b = math.sin(2.0*self.angleB);
        c = math.sin(2.0*self.angleC);
        X = (self.a[0] * a + self.b[0] * b + self.c[0] * c) / (a+b+c);
        Y = (self.a[1] * a + self.b[1] * b + self.c[1] * c) / (a+b+c);
        return X, Y

    def inscribedCircleRadius(self): #内接円の半径
        return 2 * self.area / (self.edgeA + self.edgeB + self.edgeC)

    def inscribedCircleCenter(self): #内接円の中心の座標
        points = [self.a, self.b, self.c]
        edges = [self.edgeA, self.edgeB, self.edgeC]
        s = sum(edges)
        return [sum([points[j][i]*edges[j] for j in range(3)])/s for i in range(2)]

    def isInner(self, p): #点が三角形の内側か判定
        cross = lambda a, b: a[0]*b[1]-a[1]*b[0]

        c1 = 0
        c2 = 0
        points = [self.a, self.b, self.c]
        for i in range(3):
            a = [points[i][0]-points[(i+1)%3][0], points[i][1]-points[(i+1)%3][1]]
            b = [points[i][0]-p[0],  points[i][1]-p[1]]
            c = cross(a, b)
            if c > 0:
                c1 += 1
            elif c < 0:
                c2 += 1
        if c1 == 3 or c2 == 3:
            return True
        else:
            return c1+c2 != 3 and (c1 == 0 or c2 == 0)


if __name__ == "__main__":
    n = int(input())
    for _ in range(n):
        points = []
        c = list(map(float, input().split()))
        points = [(c[i], c[i+1]) for i in range(0, 6, 2)]
        t = Triangle(points)

        #外接円
        x, y = t.circumscribedCircleCenter()
        r = t.circumscribeadCircleRadius()
        print("{:.3f} {:.3f} {:.3f}".format(x,y,r))

Python: import sys
f = sys.stdin

def take2(iterable):
    while True:
        yield next(iterable), next(iterable)
#外積
def cross(v1, v2):
    return v1.real * v2.imag - v1.imag * v2.real
# 線分13と線分24の交点を求める
def get_intersection(p1,p2,p3,p4):
    a1 = p4 - p2
    b1 = p2 - p3
    b2 = p1 - p2
    s1 = cross(a1, b2) / 2
    s2 = cross(a1, b1) / 2
    print(s1,s2)
    return p1 + (p3 - p1) * s1 / (s1 + s2)

n = int(f.readline())
for i in range(n):
    p1, p2, p3 = [x + y * 1j for x, y in take2(map(float, f.readline().split()))]
    p12 = (p1 + p2) / 2
    p13 = (p1 + p3) / 2
    pxy = get_intersection(p12,p13,p12 + (p2 - p1) * 1j,p13 + (p1 - p3) * 1j)
    r = abs(pxy - p1)
    print('{:.3f} {:.3f} {:.3f}'.format(pxy.real,pxy.imag,r))

Python: def calc(x1, y1, x2, y2):
    return 2 * (x2 - x1), 2 * (y2 - y1), x2 ** 2 + y2 ** 2 - x1 ** 2 - y1 ** 2


n = int(input())
for _ in range(n):
    x1, y1, x2, y2, x3, y3 = map(float, input().split())
    cx1, cy1, z1 = calc(x1, y1, x2, y2)
    cx2, cy2, z2 = calc(x1, y1, x3, y3)
    dcy, dz = cx2 * cy1 - cx1 * cy2, cx2 * z1 - cx1 * z2
    y = dz / dcy
    x = (z1 - cy1 * y) / cx1 if cx1 else (z2 - cy2 * y) / cx2
    r = ((x - x1) ** 2 + (y - y1) ** 2) ** 0.5
    print('{:.3f} {:.3f} {:.3f}'.format(x, y, r))