Go: package main

import (
	"fmt"
	"math"
)

func main() {
	n := scanInt()
	for i := 0; i < n; i++ {
		cal()
	}
}

func scanInt() int {
	var n int
	fmt.Scanf("%d", &n)
	return n
}

func cal() {
	var x1, y1, x2, y2, x3, y3 float64
	fmt.Scanf("%f%f%f%f%f%f", &x1, &y1, &x2, &y2, &x3, &y3)
	a := 2 * (x1 - x2)
	b := 2 * (y1 - y2)
	c := 2 * (x1 - x3)
	d := 2 * (y1 - y3)
	e := x1*x1 - x2*x2 + y1*y1 - y2*y2
	f := x1*x1 - x3*x3 + y1*y1 - y3*y3

	px := (d*e - b*f) / (a*d - b*c)
	py := (a*f - c*e) / (a*d - b*c)

	r := math.Sqrt((x1-px)*(x1-px) + (y1-py)*(y1-py))
	fmt.Printf("%.3f %.3f %.3f\n", px, py, r)
}

C++: #include<iostream>
#include<cmath>
#include<cstdio>

int main()
{
	int n;

	std::cin >> n;

	double x1,y1,x2,y2,x3,y3,xp,yp,r;

	for(int i=0;i<n;++i)
	{
		std::cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;

		xp = 1.0*((x1*x1+y1*y1)*(y2-y3)+(x2*x2+y2*y2)*(y3-y1)+(x3*x3+y3*y3)*(y1-y2))/(2*(x1*(y2-y3)+x2*(y3-y1)+x3*(y1-y2)));

		yp = 1.0*((x1*x1+y1*y1)*(x2-x3)+(x2*x2+y2*y2)*(x3-x1)+(x3*x3+y3*y3)*(x1-x2))/(2*(y1*(x2-x3)+y2*(x3-x1)+y3*(x1-x2)));

		double a = sqrt((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2));

		double b = sqrt((x1-x3)*(x1-x3)+(y1-y3)*(y1-y3));

		double c = sqrt((x3-x2)*(x3-x2)+(y3-y2)*(y3-y2));

		r = a*b*c/(sqrt((a+b+c)*(-a+b+c)*(a-b+c)*(a+b-c)));

		printf("%.3f %.3f %.3f\n",xp,yp,r) ;
	}
}

C++: #include <iostream>
#include <iomanip>
#include <math.h>
using namespace std;

int main(void){
    int n;
    double x1, x2, x3, y1, y2, y3, Px, Py, r;
    cin >> n;
    
    for(int i=1; i<=n; i++){
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;
    
        Px = ( (x1*x1 + y1*y1 - x3*x3 - y3*y3) / (2 * (y1-y3)) - (x2*x2 + y2*y2 - x3*x3 - y3*y3) / (2 * (y2-y3)) ) / ( (x1-x3)/(y1-y3) - (x2-x3)/(y2-y3) );
        Py = -(x1-x3) / (y1-y3) * Px + (x1*x1 + y1*y1 - x3*x3 - y3*y3) / (2 * (y1-y3));
        
        r = sqrt((x1-Px)*(x1-Px) + (y1-Py)*(y1-Py));

        cout << fixed << setprecision(3) << Px << " " << Py << " " << r << endl;
    }
    return 0;
}

C++: #include<iostream>
#include<cmath>
#include<cstdio>
using namespace std;
int main(){
	double a[2],b[2],c[2];
	double matrix[2][2],ans[2],reverse[2][2],det;
	double r,o[2];
	int n;
	cin >>n;
	for(int i=0; i<n; i++){
		cin >>a[0]>>a[1]>>b[0]>>b[1]>>c[0]>>c[1];
		b[0] = b[0]-a[0];
		b[1] = b[1]-a[1];
		c[0] = c[0]-a[0];
		c[1] = c[1]-a[1];
		matrix[0][0] = 2*b[0];
		matrix[1][0] = 2*b[1];
		matrix[0][1] = 2*c[0];
		matrix[1][1] = 2*c[1];
		ans[0] = b[0]*b[0]+b[1]*b[1];
		ans[1] = c[0]*c[0]+c[1]*c[1];
		det = matrix[0][0]*matrix[1][1]-matrix[0][1]*matrix[1][0];
		reverse[0][0] = matrix[1][1]/det;
		reverse[1][0] = -matrix[1][0]/det;
		reverse[0][1] = -matrix[0][1]/det;
		reverse[1][1] = matrix[0][0]/det;
		o[0] = ans[0]*reverse[0][0]+ans[1]*reverse[1][0];
		o[1] = ans[0]*reverse[0][1]+ans[1]*reverse[1][1];
		r = sqrt(o[0]*o[0]+o[1]*o[1]);
		o[0]+=a[0];
		o[1]+=a[1];
		printf("%.3lf %.3lf %.3lf\n",o[0],o[1],r);
	}
	return 0;
}

C++: #include <iostream>
#include <algorithm>
#include <stdio.h>
#include <cmath>

using namespace std;
double min(double x0, double x1, double x2){ return min(min(x0, x1), x2); }
double max(double x0, double x1, double x2){ return max(max(x0, x1), x2); }
double d(double x, double y, double p, double q){ return sqrt((p-x)*(p-x)+(q-y)*(q-y)); }
double diff(double x0, double x1, double x2){ return max(x0,x1,x2)-min(x0,x1,x2); }
int main(){
	int n;
	cin >> n;
	double x[3], y[3];
	for(int j=0; j<n; j++){
	cin >> x[0] >> y[0] >> x[1] >> y[1] >> x[2] >> y[2];
	double ax,ay, r;
	double p, q;
	ax = (max(x[0],x[1],x[2]) + min(x[0],x[1],x[2]))/2;
	ay = (max(y[0],x[1],x[2]) + min(x[0],x[1],x[2]))/2;
	p = (max(x[0],x[1],x[2]) - min(x[0],x[1],x[2]))/4;
	q = (max(y[0],x[1],x[2]) - min(x[0],x[1],x[2]))/4;

	for(int i=0; i<10; i++){
		p = (max(x[0],x[1],x[2]) - min(x[0],x[1],x[2]))/4;
		q = (max(y[0],x[1],x[2]) - min(x[0],x[1],x[2]))/4;
		while(1){
		if(diff(d(x[0],y[0],ax+p,ay),d(x[1],y[1],ax+p,ay),d(x[2],y[2],ax+p,ay)) == diff(d(x[0],y[0],ax-p,ay),d(x[1],y[1],ax-p,ay),d(x[2],y[2],ax-p,ay))){
		}
		else if(diff(d(x[0],y[0],ax+p,ay),d(x[1],y[1],ax+p,ay),d(x[2],y[2],ax+p,ay)) > diff(d(x[0],y[0],ax-p,ay),d(x[1],y[1],ax-p,ay),d(x[2],y[2],ax-p,ay))){
			ax -= p;
		}
		else if(diff(d(x[0],y[0],ax+p,ay),d(x[1],y[1],ax+p,ay),d(x[2],y[2],ax+p,ay)) < diff(d(x[0],y[0],ax-p,ay),d(x[1],y[1],ax-p,ay),d(x[2],y[2],ax-p,ay)) ){
			ax += p;
		}
		if(p<0.000001) break;

		p /= 2;
		}

		while(1){
		if(diff(d(x[0],y[0],ax,ay+q),d(x[1],y[1],ax,ay+q),d(x[2],y[2],ax,ay+q)) == diff(d(x[0],y[0],ax,ay-q),d(x[1],y[1],ax,ay-q),d(x[2],y[2],ax,ay-q))){
		}
		if(diff(d(x[0],y[0],ax,ay+q),d(x[1],y[1],ax,ay+q),d(x[2],y[2],ax,ay+q)) > diff(d(x[0],y[0],ax,ay-q),d(x[1],y[1],ax,ay-q),d(x[2],y[2],ax,ay-q))){
			ax -= q;
		}
		else if(diff(d(x[0],y[0],ax,ay+q),d(x[1],y[1],ax,ay+q),d(x[2],y[2],ax,ay+q)) < diff(d(x[0],y[0],ax,ay-q),d(x[1],y[1],ax,ay-q),d(x[2],y[2],ax,ay-q))){
			ax += q;
		}
		if(q<0.000001) break;

		q /= 2;
		}
	}

	r = d(x[0],y[0],ax,ay);

	printf("%.3f %.3f %.3f\n",ax, ay, r);

}
	return 0;
}

C++: #include <iostream>
#include <algorithm>
#include <cstdio>
#include <cmath>
#include <string>
#include <cctype>
#include <stack>
#include <queue>
#include <vector>
#include <cstdlib>
#include <list>
#define _USE_MATH_DEFINES
#include <math.h>

using namespace std;

int main() {

	int n;
	double x1, x2, x3, y1, y2, y3;
	double X, Y, R;
	double a, b, c, d;

	cin >> n;

	for (int i = 0; i < n; i++) {
		cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3;

		a = x2 - x1;
		b = x3 - x1;
		c = y2 - y1;
		d = y3 - y1;
	
		X = 0.5*((a*a*d - b*b*c) + c*d*(d - c)) / (a*d - b*c);
		Y = 0.5*(a*b*(a - b) + (b*c*c - a*d*d)) / (b*c - a*d);
		R = sqrt((X - a)*(X - a) + (Y - a)*(Y - a));


		
		printf("%.3lf %.3lf %.3lf\n", X/1000 , Y /1000, R /1000);
	}

	return 0;
}

C++: #include<stdio.h>
#include<math.h>

struct Zahyou
{
	float x, y;
};

int main()
{
	int n;
	Zahyou de[4];

	scanf("%d", &n);
	for (int i = 0; i < n; i++)
	{
		for (int j = 1; j < 4; j++)
		{
			scanf("%f %f", &de[j].x, &de[j].y);
		}
		de[0].x = ((de[1].y - de[3].y)*(pow(de[1].y, 2) - pow(de[2].y, 2) + pow(de[1].x, 2) - pow(de[2].x, 2)) + (de[1].y - de[2].y)*(pow(de[1].y, 2) - pow(de[3].y, 2) + pow(de[1].x, 2) - pow(de[3].x, 2))) / (2 * (de[1].y - de[3].y)*(de[1].x - de[2].x) + 2 * (de[1].y - de[2].y)*(de[1].x - de[3].x));
		de[0].y = ((de[1].x - de[3].x)*(pow(de[1].x, 2) - pow(de[2].x, 2) + pow(de[1].y, 2) - pow(de[2].y, 2)) + (de[1].x - de[2].y)*(pow(de[1].x, 2) - pow(de[3].x, 2) + pow(de[1].y, 2) - pow(de[3].y, 2))) / (2 * (de[1].x - de[3].x)*(de[1].y - de[2].y) + 2 * (de[1].x - de[2].x)*(de[1].y - de[3].y));
		
		printf("%.3f %.3f %.3f\n",de[0].x,de[0].y,sqrt(pow((de[1].x-de[0].x),2)+pow((de[1].y-de[0].y),2)));
	}
	return 0;
}