Go: package main

import (
	"bufio"
	"fmt"
	"io"
	"math"
	"os"
	"strconv"
	"strings"

)


func main() {
	solve(os.Stdin, os.Stdout)
}

type ReaderEx struct {
	baseScanner *bufio.Scanner
	words       []string
	nextWordIdx func() int
	initWordIdx func(int)
}

func NewScannerEx(stdin io.Reader) *ReaderEx {
	var this ReaderEx
	var idx int
	var wordsCnt int
	this.baseScanner = bufio.NewScanner(stdin)
	this.baseScanner.Buffer(make([]byte, 0), 1E+11)
	this.nextWordIdx = func() int {
		cur := idx
		idx = (idx + 1) % wordsCnt
		return cur
	}
	this.initWordIdx = func(wc int) {
		idx = 0
		wordsCnt = wc
	}
	return &this
}

func (me *ReaderEx) Scan(doSplit bool) (isScanned bool) {
	isScanned = me.baseScanner.Scan()
	if doSplit {
		me.words = strings.Fields(me.baseScanner.Text())
	} else {
		me.words = []string{me.baseScanner.Text()}
	}
	me.initWordIdx(len(me.words))
	return
}

func (me *ReaderEx) nextBytes() []byte {
	return []byte(me.words[me.nextWordIdx()])
}
func (me *ReaderEx) nextString() string {
	return me.words[me.nextWordIdx()]
}

type StringArray []string

func (me *ReaderEx) nextStringArray() StringArray {
	return me.words[me.nextWordIdx():]
}

func (me StringArray) toStrings() []string {
	return me
}

func (me StringArray) toInts() []int {
	strValues := me.toStrings()
	values := make([]int, len(strValues))
	for i, v := range strValues {
		n, err := strconv.Atoi(v)
		if err != nil {
			panic(err)
		}
		values[i] = n
	}
	return values
}
func (me *ReaderEx) nextInt() int {
	n, err := strconv.Atoi(me.words[me.nextWordIdx()])

	defer func() {
		if err != nil {
			panic(fmt.Sprintf("getInt(%d)", n))
		}
	}()
	return n
}

func pow(x, y, mod int) (ans int) {

	ans = 1
	for bit := 1 << uint(math.Floor(math.Log2(float64(y)))); ; bit >>= 1 {
		if y&bit != 0 {
			ans *= x
			if mod > 0 {
				ans %= mod
			}
		}
		if bit <= 1 {
			return
		}
		ans *= ans
		if mod > 0 {
			ans %= mod
		}
	}
}

type factType struct {
	prime int
	count int
}

func fact(n int) (facts []*factType) {

	for i := 2; i*i <= n; i++ {
		if n%i == 0 {
			fa := factType{prime: i}
			for n%fa.prime == 0 {
				n /= fa.prime
				fa.count++
			}
			facts = append(facts, &fa)
		}
	}
	if n > 1 {
		facts = append(facts, &factType{prime: n, count: 1})
	}
	return facts
}
func dec2bin(n int) (ret []bool) {
	for bit := 1 << uint(math.Floor(math.Log2(float64(n)))); ; bit >>= 1 {
		ret = append(ret, n&bit != 0)

		if bit <= 1 {
			return
		}
	}

}

func abs(v int) int {
	if v < 0 {
		v = -v
	}
	return v
}

func b2i(b bool) (i int) {
	if b {
		i = 1
	} else {
		i = 0
	}
	return
}

func solve(stdin io.Reader, stdout io.Writer) {

	r := NewScannerEx(stdin)
	r.Scan(true)
	n := r.nextInt()

	type Vec struct {
		x, y float64
	}
	vec := func(a, b Vec) Vec { return Vec{b.x - a.x, b.y - a.y} }
	unv := func(a Vec) Vec { return Vec{-a.y, a.x} }
	cdot := func(a, b Vec) float64 { return a.x*b.x + a.y*b.y }
	times := func(t float64, a Vec) Vec { return Vec{t * a.x, t * a.y} }
	add := func(a, b Vec) Vec { return Vec{a.x + b.x, a.y + b.y} }
	for i := 0; i < n; i++ {

		r.Scan(true)
		nextFloat64 := func() (ret float64) { fmt.Sscanf(r.nextString(), "%f", &ret); return }
		a1, a2, a3 := Vec{nextFloat64(), nextFloat64()}, Vec{nextFloat64(), nextFloat64()}, Vec{nextFloat64(), nextFloat64()}
		unv23 := unv(vec(a2, a3))
		v12 := vec(a1, a2)
		v31 := vec(a3, a1)
		s := cdot(v12, v31) / 2 / cdot(v12, unv23)
		c := add(times(.5, add(a2, a3)), times(s, unv23))
		v1c := vec(a1, c)
		fmt.Fprintf(stdout, "%.3f %.3f %.3f\n", c.x, c.y, math.Sqrt(v1c.x*v1c.x+v1c.y*v1c.y))
	}
}

C++: #include<bits/stdc++.h>
using namespace std;

struct Point{double x, y;};

Point center2(Point p1, Point p2, Point p3){
	Point p;
	if(p1.y == p2.y){
		p.x = (p1.x + p2.x) / 2.0;
	}else if(p2.y == p3.y){
		p.x = (p2.x + p3.x) / 2.0;
	}
	p.y = p.x - (p2.x + p3.x) / 2.0;
	p.y *= -(p3.x - p2.x) / (p3.y - p2.y);
	p.y += (p2.y + p3.y) / 2.0;
	return p;
}

Point center(Point p1, Point p2, Point p3){
	if(p1.y == p2.y || p2.y == p3.y) return center2(p1, p2, p3);
	Point p;
	p.x = 0.0;
	p.x += (p3.y - p1.y) / 2.0;
	p.x -= (p2.x * p2.x - p1.x * p1.x) / (2.0 * (p2.y - p1.y));
	p.x += (p3.x * p3.x - p2.x * p2.x) / (2.0 * (p3.y - p2.y));
	p.x /= ((p3.x - p2.x) / (p3.y - p2.y) - (p2.x - p1.x) / (p2.y - p1.y));
	p.y = p.x - (p2.x + p3.x) / 2.0;
	p.y *= -(p3.x - p2.x) / (p3.y - p2.y);
	p.y += (p2.y + p3.y) / 2.0;
	return p;
}

double rounding(double d){
	if(d - (int)floor(d) < 0.5) return floor(d);
	else return ceil(d);
}

int main(){
	int n;
	Point p1, p2, p3;
	Point p;
	double r;
	scanf("%d", &n);
	for(int i = 0; i < n; i++){
		scanf("%lf %lf %lf %lf %lf %lf", &p1.x, &p1.y, &p2.x, &p2.y, &p3.x, &p3.y);
		p = center(p1, p2, p3);
		r = sqrt((p.x - p1.x) * (p.x - p1.x) + (p.y - p1.y) * (p.y - p1.y));
		printf("%.3lf %.3lf %.3lf\n", rounding(p.x * 1000.0) / 1000.0, rounding(p.y * 1000.0) / 1000.0, rounding(r * 1000.0) / 1000.0);
	}
	return 0;
}

C++: /* Karen {{{
  ___  ____
 |_  ||_  _|
   | |_/ /    ,--.   _ .--.  .---.  _ .--.
   |  __'.   `'_\ : [ `/'`\]/ /__\\[ `.-. |
  _| |  \ \_ // | |, | |    | \__., | | | |
 |____||____|\'-;__/[___]    '.__.'[___||__]
}}} */
/* include {{{ */
#include <map>
#include <set>
#include <stack>
#include <queue>
#include <cmath>
#include <cstdio>
#include <string>
#include <vector>
#include <complex>
#include <iostream>
#include <algorithm>

using namespace std;

/*  }}} */
/* cpp template {{{*/


#define endl '\n'
#define REP(i, n) for (int i = 0; i < (n); i++)
#define REPS(i, a, n) for (int i = (a); i < (n); i++)
#define RREP(i, n) for (int i = 1; i <= (n); i++)
#define X real()
#define Y imag()
#define EQ(n,m) (abs((n)-(m)) < EPS)

typedef double D;      // ??§?¨?????????????double???long double?????????
typedef long long ll;
typedef long double lb;
typedef complex<D> P;  // Point
typedef pair<P, P> L;  // Line
typedef vector<P> VP;
typedef vector<int> vi;
typedef vector<vector<int> > vii;
typedef pair<int, int> pii;
typedef pair<int, string> pis;
typedef pair<string, int> psi;

inline bool inside(int y, int x, int H, int W){return (y >= 0 && x >= 0 && y < H && x < W);}
inline int in() {int x; std::cin >> x; return x;}

template <typename T>
void print(std::vector<T>& v, char c = ' ') {
  REP(i, v.size()) {
    if (i != 0) std::cout << c;
    std::cout << v[i];
  }
  std::cout << endl;
}
template <typename T>
void print(T x) {
  std::cout << x << '\n';
}

/* ?????° */
const ll MOD = 1e9 + 7;
const ll INF = 1e9 + 9;
const D EPS  = 1e-9;
const int dx[] = {0, 1, 0, -1, 1, -1, 1, -1};
const int dy[] = {1, 0, -1, 0, 1, -1, -1, 1};


/* }}} */

D cross(P a, P b) {
  return (conj(a)*b).Y;
}

P crosspointLL(P a1, P a2, P b1, P b2) {
  D d1 = cross(b2-b1, b1-a1);
  D d2 = cross(b2-b1, a2-a1);
  if (EQ(d1, 0) && EQ(d2, 0)) return a1;  // same line
  if (EQ(d2, 0)) throw "kouten ga nai";   // ???????????????
  return a1 + d1/d2 * (a2-a1);
}

P circumcenter(P a, P b, P c) {
  a = (a-c)*0.5;
  b = (b-c)*0.5;
  return c + crosspointLL(a, a*P(1,1), b, b*P(1,1));
}

int main()
{
  cin.tie(0);
  ios::sync_with_stdio(false);

  int x = in();
  
  for (int i = 0; i < x; i++){
    D a1, a2, b1, b2, c1, c2;
    cin >> a1 >> a2 >> b1 >> b2 >> c1 >> c2;
    P p = circumcenter( P(a1, a2), P(b1, b2), P(c1, c2));
    D r = sqrt(pow(a1 - p.X, 2) + pow(a2 - p.Y, 2));
    printf("%.3f %.3f %.3f", p.X, p.Y, r);

    cout << endl;
  }
  return (0);
}