Go: package main

import (
	"bufio"
	"os"
	"strconv"
	"fmt"
	"strings"
)

var scanner = bufio.NewScanner(os.Stdin)

func nextInt() int {
	scanner.Scan()
	i, e := strconv.Atoi(scanner.Text())
	if e != nil {
		panic(e)
	}
	return i
}

func main() {
	n := nextInt()
	for i := 0; i < n; i++ {
		scanner.Scan()
		points := strings.Split(scanner.Text(), " ")
		fpoints := make([]float64, 0)
		for _, v := range points {
			tmp, _ := strconv.ParseFloat(v, 64)
			fpoints = append(fpoints, tmp)
		}
		a := (fpoints[1]-fpoints[3])/(fpoints[0]-fpoints[2])
		b := (fpoints[5]-fpoints[7])/(fpoints[4]-fpoints[6])
		if a == b {
			fmt.Println("YES")
		} else {
			fmt.Println("NO")
		}
	}
}

C++: #define _USE_MATH_DEFINES
#include<iostream>
#include<string>
#include<queue>
#include<cmath>
#include<map>
#include<set>
#include<list>
#include<iomanip>
#include<vector>
#include<random>
#include<functional>
#include<algorithm>
#include<stack>
#include<cstdio>
#include<bitset>
#include<unordered_map>
#include<climits>
#include<fstream>
using namespace std;
///////////////////library zone!!!!!!!!!!!!!!!!!!!!!!!!!!!!
typedef long long ll;
typedef long double ld;
#define all(a) (a).begin(),(a).end()
#define EPS (1e-7)
const ll Mod = 1000000007;
const ll mod = 998244353;
struct H {
	ll x, y;
	bool operator<(const H &b) const {
		if (x != b.x) return x < b.x;
		return y < b.y;
	}
	bool operator>(const H &b) const {
		if (x != b.x) return x > b.x;
		return y > b.y;
	}
	bool operator==(const H &b) const { return x == b.x&&y == b.y; }
	bool operator!=(const H &b) const { return (*this) != b; }
};
struct P {
	ll pos, cost;
	bool operator<(const P &b) const { return cost < b.cost; }
	bool operator>(const P &b) const { return cost > b.cost; }
};
struct B {
	ll to, cost;
};
struct E {
	ll from, to, cost;
	bool operator<(const E &b) const { return cost < b.cost; }
	bool operator>(const E &b) const { return cost > b.cost; }
};
template<typename T, typename U>
void chmin(T &a, U b) {
	if (a > b) a = b;
}
template<typename T, typename U>
void chmax(T &a, U b) {
	if (a < b) a = b;
}
template<typename T>
T max_0(T a) {
	if (a < 0) return 0;
	return a;
}
template<typename T>
T min_0(T a) {
	if (a > 0) return 0;
	return a;
}
ll read() {
	ll u;
	ll k = scanf("%lld", &u);
	return u;
}
ll gcd(ll i, ll j) {
	if (i > j) swap(i, j);
	if (i == 0) return j;
	return gcd(j%i, i);
}
ll mod_pow(ll x, ll n, ll p) {
	ll res = 1;
	while (n > 0) {
		if (n & 1) res = res * x % p;
		x = x * x % p;
		n >>= 1;
	}
	return res;
}//x^n%p
vector<string>split(string s, char c = ' ') {
	vector<string>vec;
	string h = "";
	for (int i = 0; i < s.size();) {
		int j = i;
		while (j < s.size() && s[j] != ' ') {
			h += s[j++];
		}
		if (h.size() > 0) vec.push_back(h);
		h = "";
		i = j + 1;
	}
	return vec;
}
const ll Inf = 3023372036854775807;
const int inf = 1500000000;
#define int long long
//----------------------------------------------------
class Vec2 {
public:
	ld x, y;
	Vec2() { x = 0, y = 0; }
	Vec2(ld x, ld y) :x(x), y(y) {}
	ld length() {
		return sqrt(x*x + y * y);
	}
	Vec2 normal() {
		ld len = this->length();
		if (len == 0) return Vec2(x, y);
		x /= len, y /= len;
		return *(this);
	}
	Vec2 operator+(Vec2 vec) {
		return Vec2(x + vec.x, y + vec.y);
	}
	Vec2 operator-(Vec2 vec) {
		return Vec2(x - vec.x, y - vec.y);
	}
	template<typename T>
	Vec2 operator*(T cons) {
		return Vec2(x*cons, y*cons);
	}
	ld operator*(Vec2 vec) {
		return x * vec.x + y * vec.y;
	}
	ld operator%(Vec2 vec) {
		return x * vec.y - y * vec.x;
	}
	bool operator==(Vec2 vec) {
		return abs(x - vec.x) < EPS && abs(y - vec.y) < EPS;
	}
};
ld dot(Vec2 a, Vec2 b) {
	return a.x*b.x + a.y*b.y;
}
ld cross(Vec2 a, Vec2 b) {
	return a.x*b.y - a.y*b.x;
}
ld areaIntegral(Vec2 a, Vec2 b) {
	return abs(a.x*b.y - a.y*b.x) / 2.0;
}
class Vec3 {
public:
	ld x, y, z;
	Vec3() { x = 0, y = 0, z = 0; }
	Vec3(ld x, ld y, ld z) :x(x), y(y), z(z) {}
	ld length() {
		return sqrt(x*x + y * y + z * z);
	}
	void normal() {
		ld len = this->length();
		if (len == 0) return;
		x /= len, y /= len, z /= len;
	}
	Vec3 operator+(Vec3 vec) {
		return Vec3(x + vec.x, y + vec.y, z + vec.z);
	}
	Vec3 operator-(Vec3 vec) {
		return Vec3(x - vec.x, y - vec.y, z - vec.z);
	}
	Vec3 operator*(int cons) {
		return Vec3(x*cons, y*cons, z*cons);
	}
	ld operator*(Vec3 vec) {
		return x * vec.x + y * vec.y + z * vec.z;
	}
};
ld dot(Vec3 a, Vec3 b) {
	return a.x*b.x + a.y*b.y + a.z*b.z;
}
class Line {
public:
	Vec2 from, to;
	Line(Vec2 from, Vec2 to) :from(from), to(to) {}
};
Line getPerpendicularBisector(Line line) {
	int cx = (line.from.x + line.to.x) / 2, cy = (line.from.y + line.to.y) / 2;
	Vec2 p = Vec2(cx + (line.from.y - line.to.y), cy + (line.to.x - line.from.x));
	return Line(Vec2(cx, cy), p);
}
signed main() {
	ld a, b, c, d, e, f, g, h;
	int n = read();
	while (n--) {
		cin >> a >> b >> c >> d >> e >> f >> g >> h;
		Vec2 vec = Vec2(c - a, d - b).normal();
		Vec2 vec2 = Vec2(g - e, h - f).normal();
		if (vec == vec2 || (vec*-1) == vec2) {
			cout << "YES\n";
		}
		else {
			cout << "NO\n";
		}
	}
}

C++: #include<iostream>

using namespace std;

int main(){
	int n;
	cin >> n;

	double x1, y1, x2, y2, x3, y3, x4, y4;

	while (n--){
		cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
		if ((x2 - x1 == 0) && (x4 - x3 == 0)) cout << "YES\n";

		cout << ((((y2 - y1) / (x2 - x1) - (y4 - y3) / (x4 - x3)) == 0) ? "YES\n" : "NO\n");
	}

	return 0;
}

C++: #include <iostream>
using namespace std;

int main() {
	int N;
	long double x[4],y[4];
	cin>>N;
	while(N--){
		for(int i=0;i<4;i++) cin>>x[i]>>y[i];
		long double y1=y[1]-y[0]; long double x1=x[1]-x[0];
		long double y2=y[3]-y[2]; long double x2=x[3]-x[2];
		if(y1*x2==y2*x1) cout<<"YES"<<endl;
		else cout<<"NO"<<endl;
	}
	return 0;
}

C++: #include<iostream>
#include<string>
#include<vector>
using namespace std;
string h(bool x) {
	if (x == true)return "YES";
	else return "NO";
}
int main() {
	double x1, x2, x3, x4, y1, y2, y3, y4;
	vector<bool>l;
	int n;
	cin >> n;
	for (int i = 0; i < n; i++){
		cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
		double k1, k2;
		k1 = (x1 - x2) / (y1 - y2);
		k2 = (x3 - x4) / (y3 - y4);
		if (k1 == k2)
			l.push_back(true);
		else l.push_back(false);
	}
	for (int i = 0; i < n; i++){
		cout << h(l[i]) << endl;
	}
	char c;
	cin >> c;
}

C++: #include <iostream>
using namespace std;
int n;
double xa,xb,xc,xd,ya,yb,yc,yd,ta,tb,tc,td;
int main(){
	int i;
	cin >> n;
		for(i=0;i<n;i++){
			cin >> xa >> ya >> xb >> yb >> xc >> yc >> xd >> yd;
			ta = xb - xa;
			tb = yb - ya;
			tc = xd - xc;
			td = yd - yc;
			if(tb == td && ta == tc) cout << "YES" << endl;
			else cout << "NO" << endl;
		}
	return 0;
}

C++: #include <iostream>
#include <cmath>

#define EPS (1e5)
#define Eq(a,b) (fabs(a-b) <= EPS) 

using namespace std;
 
int main (void) {
  double x1, y1, x2, y2, x3, y3, x4, y4;
  int n;
    
  cin >> n;
   
  for(int i = 0; i < n; i++) {
    cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
    double t1 = (y1-y2)/(x1-x2);
    double t2 = (y3-y4)/(x3-x4);
    //cout << t1 << " " << t2 << endl;
    if ( Eq(t1, t2) ) {
      cout << "YES" << endl;
    } else {
      cout << "NO" << endl;
    }
  }
   
  return 0;
}