Go: package main

import (
        "fmt"
        "math/big"
)

func main() {
        var x1, x2, x3, x4, y1, y2, y3, y4 big.Float
        var n int
        fmt.Scanf("%d", &n)
        for i := 0; i < n; i++ {
                fmt.Scanf("%f %f %f %f %f %f %f %f",
                        &x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)
                var lx, ly, mx, my, mul1, mul2, sub, zz big.Float
                lx.Sub(&x2, &x1)
                ly.Sub(&y2, &y1)
                mx.Sub(&x4, &x3)
                my.Sub(&y4, &y3)
                mul1.Mul(&lx, &my)
                mul2.Mul(&ly, &mx)
                sub.Sub(&mul1, &mul2)
                zz.SetFloat64(0.0)

                if sub.Cmp(&zz) == 0 {
                        fmt.Println("YES")
                } else {
                        fmt.Println("NO")
                }
        }
}

C++: #include <iostream>
#include <cstdio>
#include <cmath>
#include <cstdlib>
using namespace std;
int main(){
	int n;
	double x1,y1,x2,y2,x3,y3,x4,y4;
	cin>>n;
	for(int i=0;i<n;i++){
		cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
		double a,b,c,d,e,f;
		a=sqrt(pow(x2-x1,2)+pow(y2-y1,2));
		c=sqrt(pow(x4-x3,2)+pow(y4-y3,2));
		b=abs(x1-x3);
		d=abs(x2-x4);
		e=abs(y1-y3);
		f=abs(y2-y4);
		b=b*e;
		d=d*f;
		if(a==c&&b==d){
			cout<<"YES"<<endl;
		}else{
			cout<<"NO"<<endl;
		}
	}
	return 0;
}

C++: #include <iostream>
#define REP(i,n) for(int i = 0; i < (n); ++i)
using namespace std;

int main(){
	int n;
	cin >> n;
	double x1,y1,x2,y2,x3,y3,x4,y4;
	while(cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4){
		if((y1-y2)*(x3-x4) == (x1-x2)*(y3-y4) ){
			cout << "YES" << endl;
		}else{
			cout << "NO" << endl;
		}
	}
}

C++: #define _USE_MATH_DEFINES
#include <iostream>
#include <sstream>
#include <cmath>
#include <algorithm>
#include <queue>
#include <stack>

typedef long long ll;
using namespace std;

int main()
{
	int T;
	scanf("%d",&T);

	for(int t=0;t<T;t++){
		double pos[8];
		double eps = 10e-9;
		for(int i=0;i<8;i++){
			scanf("%lf",pos+i);
		}

		bool isok = (pos[0]-pos[2]) * (pos[1+4]-pos[3+4]) 
			== (pos[1]-pos[3]) * (pos[0+4]-pos[2+4]) ? true : false;

		printf("%s\n",isok ? "YES" : "NO");
	}
}

C++: #include <stdio.h>
#include <iostream>

using namespace std;

int main() {
	int k;
	double x1,x2,x3,x4,y1,y2,y3,y4;
	double katamuki1;
	double katamuki2;
	cin >> k;

	for (int i = 0; i < k; i++) {
		cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;

		katamuki1 = (y2 - y1) / (x2 - x1);
		katamuki2 = (y4 - y3) / (x4 - x3);

		if (katamuki1 == katamuki2) {
			if(((y4 - y1) / (x4 - x1)) == ((y3 - y2) / (x3 - x2)) && ((y3 - y1) / (x3 - x1)) == ((y4 - y2) / (x4 - x2))) {
				cout << "NO" << endl;
			} else {
				cout << "YES" << endl;
			}
		} else {
			cout << "NO" << endl;
		}
	}
	return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;
main(void){
	int T;cin>>T;
	double x1,x2,x3,x4,y1,y2,y3,y4;
	for(int t=1;t<=T;t++){
		cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
		if(abs((x1-x2)*(y3-y4)-(y1-y2)*(x3-x4))<0.000001)
			cout<<"YES"<<endl;
		else cout<<"NO"<<endl;
	}
}

C++: #include <iostream>
#include <cmath>
#include <vector>
#include <string>
#include <algorithm>
#include <climits>
using namespace std;

int main(){
    double e = 1e-12;
    double x[4];
    double y[4];
    double s;
    double t;
    double u;
    double v;
    double m;
    int n;
    cin >> n;

    for (int t = 0;t < n;++t) {
        for (int i = 0;i < 4;++i){
            cin >> x[i] >> y[i]; 
        }
    }
    s = x[1] - x[0];
    t = y[1] - y[0];
    u = x[3] - x[2];
    v = y[3] - y[2];

    if(s * v - t * u > 0){
        double m = s * v - t * u;
    }
    else{
        double m = t * u - s * v;
    }

    if(m<e){
        cout << "YES" << endl;
    }
    else{
        cout << "NO" << endl;
    }
    return 0;
}

C++: #include <iostream>
#include <cstdlib>
#include <cmath>
using namespace std;

struct point {
    double x;
    double y;
};

bool isparallel(point p1, point p2)
{
    if(p1.x ==0 && p1.y==0) return false;
    if(p2.x ==0 && p2.y==0) return false;
    if(p1.y ==0 && p2.y==0) return true;
    if(p1.x ==0 && p2.x==0) return true;
    if(((p1.x * p2.y) - (p1.y * p2.x)) ==0) return true;
    else return false;
}

int main()
{
    int n;
    double x1, y1, x2, y2, x3, y3, x4, y4;
    point p1, p2;
    cin >> n;
    for(int c=0; c< n; c++)
    {
        cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
        p1.x = x2 - x1;
        p2.x = x4 - x3;
        p1.y = y2 - y1;
        p2.y = y4 - y3;
        if(isparallel(p1, p2)) cout << "YES" << endl;
        else cout << "NO" << endl;
    }
    return EXIT_SUCCESS;
}

C++: #include <complex>
#include <iostream>
using namespace std;

typedef complex<double> P;

// ?¨±?????????????????
#define EPS (1e-10)
// 2??????????????????????????????????????????
#define EQ(a,b) (abs((a)-(b)) < EPS)

// ?????? (cross product) : a??b = |a||b|sin??
double cross(P a, P b) {
  return (a.real() * b.imag() - a.imag() * b.real());
}

// 2??´?????????????????? : a//b <=> cross(a, b) = 0
int is_parallel(P a1, P a2, P b1, P b2) {
  return EQ( cross(a1-a2, b1-b2), 0.0 );
}

int main(){
	int n;
	double x1,x2,x3,x4,y1,y2,y3,y4;

	cin >> n;
	for(int i=0 ; i<n ; i++){
		cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
		P a(x1,y1), b(x2,y2), c(x3,y3), d(x4,y4);
		if( is_parallel(a,b,c,d) ){
			cout << "YES" << endl;
		}else{
			cout << "NO" << endl;
		}
	}
}

C++: #include <iostream>
#include <iomanip>
#include <vector>
#include <string>
#include <stack>
#include <set>
#include <cmath>
#include <algorithm>
using namespace std;

int main(){
	double x1 , y1 , x2 , y2 , x3 , y3 , x4 , y4;
	int n;
	cin >> n;
	for(int i=0 ; i<n ; ++i){
		cin >> x1 >> y1 >> x2 >> y2 >> x3 >> y3 >> x4 >> y4;
		if((y2-y1)/(x2-x1)==(y4-y3)/(x4-x3)) cout << "YES" << endl;
		else cout << "NO" << endl;
	}
	return 0; 
}

C++: #include<iostream>
#include<cmath>
using namespace std;

int main(){

	typedef struct{
		double x, y;
	}_td;

	int n;
	_td p1, p2, p3, p4;
	double del, eps;
	eps = 10e-12;
	
	cin >> n;
	
	for(int i=0; i<n; i++){
		cin >> p1.x >> p1.y >> p2.x >> p2.y >> p3.x >> p3.y >> p4.x >> p4.y;
		del = (p2.x - p1.x) * (p4.y - p3.y) - (p2.y - p1.y) * (p4.x - p3.x);
		if(abs(del) < eps) cout << "YES" << endl;
		else cout << "NO" << endl;
	}

	return 0;

}

C++: #include <iostream>
#include <cmath>
using namespace std;

struct Point
{
  double x;
  double y;
};

//              --class Line
class Line
{
  public:
    Line(Point p1, Point p2);

  public:
    bool parallel(Line other); // 平行か

  private:
    Point m_p1;
    Point m_p2;
    double m_slope;     //  傾き
};

Line::Line(Point p1, Point p2)
{
  m_p1 = p1;
  m_p2 = p2;
  m_slope = ( p2.y - p1.y ) / ( p2.x - p1.x );
}

bool Line::parallel(Line other)
{
  return abs(m_slope - other.m_slope) < 0.000001;
}

int main(void)
{
  int n;
  cin >> n;
  for (int i = 0; i < n; ++i)
  {
    Point p1, p2, p3, p4;
    cin >> p1.x >> p1.y >> p2.x >> p2.y >> p3.x >> p3.y >> p4.x >> p4.y;
    Line line1(p1, p2);
    Line line2(p3, p4);
    cout << (line1.parallel(line2) ? "YES" : "NO") << endl;
  }
  return 0;
}

C++: #include <iostream>
#include <complex>
using namespace std;

int main()
{
	const double EPS = 1e-5;
	const double PI = 4.*atan(1.);

	int n;cin>>n;
	for ( int i=0; i<n; i++ )
	{
		double x1,y1,x2,y2,x3,y3,x4,y4;
		cin>>x1>>y1>>x2>>y2>>x3>>y3>>x4>>y4;
		complex<double> A(x1,y1),B(x2,y2),C(x3,y3),D(x4,y4);
		double a = arg((A-B)/(C-D));
		cout << ( abs(a)<EPS || abs(a)>PI-EPS ? "YES" : "NO" ) << endl;
	}
	return 0;
}

C++: #include <cstdio>

int main(){
	int n;
	double a1, a2, x[4], y[4];
	
	scanf("%d", &n);
	for(int i = 0; i < n; i++){
		scanf("%lf %lf %lf %lf %lf %lf %lf %lf",
			&x[0], &y[0], &x[1], &y[1], &x[2], &y[2], &x[3], &y[3]);
		a1 = (y[0] - y[1]) *(x[0] - x[1]);
		a2 = (y[2] - y[3]) * (x[2] - x[3]);
		if(a1 == a2) printf("YES\n");
		else printf("NO\n");
	}
	return 0;
}