Go: package main

import (
	"fmt"
)

func main() {
	for {
		var a, b, c, d, e, f float64
		i, _ := fmt.Scan(&a, &b, &c, &d, &e, &f)
		if i == 0 {
			break
		}

		y := (c*d - a*f) / (b*d - a*e)
		x := (c - b*y) / a

		fmt.Printf("%.3f %.3f\n", x, y)
	}
}

C++: #include<iostream>
#include<iomanip>
#include<vector>
#include<map>
#include<string>
using namespace std;
/*
??£???????¨????
	ax + by = c
	dx + ey = f
????§£x, y???????????????????????°??????
*/
int main() {
	int a, b, c, d, e, f;
	int cnt = 0;						//??\??????????????£???????¨????????????°
	std::vector<double> x_vector;		//x????§£???????´?
	std::vector<double> y_vector;		//y????§£???????´?

#if 0
	while (cnt < 2) {
		cin >> a >> b >> c >> d >> e >> f;
#else
	while (cin >> a >> b >> c >> d >> e >> f) {
#endif
		double x = (b * f - c * e) / (b * d - a * e);
		double y = (c * d - a * f) / (b * d - a * e);

		cnt++;
		x_vector.push_back(x);
		y_vector.push_back(y);
	}

	for (unsigned int i = 0; i < cnt; i++) {
		std::cout << std::fixed;
		std::cout << std::setprecision(3) << x_vector[i] << " ";
		std::cout << std::setprecision(3) << y_vector[i] << endl;
	}

	//???????????°
	//while (1);

	return 0;
}

C++: #include<iostream>
#include<iomanip>
#include<bits/stdc++.h>
using namespace std;

int main(){
    double a,b,c,d,e,f;

    while(cin>>a){
    if (a==EOF)
        break;
    cin>>b>>c>>d>>e>>f;
    double temp=b/e;
    double x,y;
    x=(c-temp*f)/(a-temp*d);
    temp=a/d;
    y=(c-temp*f)/(b-temp*e);


    cout.setf(ios::fixed);
    cout.precision(3);
    cout<<x<<" "<<y<<endl;
    }
    return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <algorithm>
#include <functional>
#include <numeric>
#include <string>
#include <vector>
#include <list>

#define DIM 2

typedef std::vector<double> Vec;
typedef std::vector<Vec> Mat;
typedef std::pair<Mat,Vec> Eq;

int main(void){
	using namespace std;

	list<Eq> input;

	double a,b,c,d,e,f;

	cout << fixed << setprecision(4);

	while(cin >> a >> b >> c >> d >> e >> f){
		Vec m1, m2;
		m1.push_back(a);
		m1.push_back(b);
		m2.push_back(d);
		m2.push_back(e);

		Vec vec;
		vec.push_back(c);
		vec.push_back(f);

		Mat mat;
		mat.push_back(m1);
		mat.push_back(m2);

		Eq eq = make_pair(mat,vec);

		input.push_back(eq);
	}

	for(auto itr = input.begin(); itr!=input.end(); ++itr){
		auto mat = itr->first;
		auto vec = itr->second;

		Vec output(DIM);

		auto det = mat[0][0] * mat[1][1] - mat[0][1] * mat[1][0];
		std::transform(vec.begin(), vec.end(),vec.begin(), std::bind1st(multiplies<double>(),1.0/det));

		mat[0][1] = -mat[0][1];
		mat[1][0] = -mat[1][0];
		swap(mat[0][0],mat[1][1]);

		for (int i=0; i<DIM; i++){
			output[i] = inner_product(vec.begin(), vec.end(), mat[i].begin(), 0);
		}

		cout << output[0] << " " << output[1] << endl;
	}

}

C++: #include <iostream>
#include <iomanip>

int main()
{
	double a, b, c, d, e, f;
	while(std::cin >> a >> b >> c >> d >> e >> f) {
	    double A = e;
	    double B = - b;
	    double D = - d;
	    double E = a;
	    double det = a * e - b * d;
	    double x = (A * c + B * f) / det;
	    double y = (D * c + E * f) / det;
	    std::cout << std::fixed << std::setprecision(3) << x << " " << y << std::endl;
	}
	return 0;
}

C++: #include <iostream>
#include <cstdio>
using namespace std;
int main(){
	double a, b, c, d, e, f;
	double x, y;
	while(true){
		cin >> a >> b >> c >> d >> e >> f;
		x = (e*c-b*f) / (a*e-b*d);
		y = (a*f-d*c) / (a*e-b*d);
		if(x==0) x=0;
		if(y==0) y=0;
		printf("%.3f %.3f\n",x,y);
	}
	return 0;
}

C++: #include <iostream>
#include <iomanip>

using namespace std;

int main(void){
    int a,b,c,d,e,f;
    double ansX,ansY;
    while(std::cin >> a >> b >> c >> d >> e >> f){
        ansX = (c*e - b*f) / (a*e - b*d);
        ansX *= 1000;
        if(ansX > 0) ansX += 0.5;
        else ansX -= 0.5;
        ansX = int(ansX);
        ansX /= 1000;
        
        ansY = (a*f - c*d) / (a*e - b*d);
        ansY *= 1000;
        if(ansY > 0) ansY += 0.5;
        else ansY -= 0.5;
        ansY = int(ansY);
        ansY /= 1000;
        
        std::cout <<fixed << setprecision(3) << ansX << " " << fixed << setprecision(3)<<ansY << std::endl;
    }
}

C++: #include <iostream>
#include <cstdio>
using namespace std; 
int main()
{
double a,b,c,d,e,f;
while(cin>>a>>b>>c>>d>>e>>f)
{
printf("%.3f %.3f\n", round((1.0 * b*f - c*e)/(b*d - a*e) * 1000) / 1000, round((1.0 * a*f - c*d)/(a*e - b*d) * 1000) / 1000);
}
return 0;
}

C++: #include <bits/stdc++.h>

using namespace std;

int main() {
  ios_base::sync_with_stdio(false);
  cin.tie(0);
  cout << fixed << setprecision(12);
  double a, b, c, d, e, f, x, y;
  while (cin >> a >> b >> c >> d >> e >> f) {
    x = (c * e - b * f) / (a * e - d * b);
    y = (a * f - c * d) / (a * e - b * d);
    if (!x) x = 0;
    if (!y) y = 0;
    cout << x << ' ' << y << '\n';
  }
  return 0;
}

C++: #include<iostream>
#include<iomanip>

using namespace std;

int main(){
    int a,b,c,d,e,f;
    double x,y;

    while(cin>>a>>b>>c>>d>>e>>f){
        x = ((e*c)-(b*f))/((a*e) - (b*d)) *1.0;
        y = ((a*f) - (c*d))/((a*e) - (b*d)) *1.0;

        cout << setprecision (3) << fixed << x << " " << y <<endl;
    }
    return 0;
}

C++: //
//  main.cpp
//  Sample
//
//  Created by h3037183 on 2017/07/31.
//  Copyright ?? 2017??´ ?°????. All rights reserved.
//

#include <iostream>
#include<cstdio>
#include<algorithm>
using namespace std;
int main(){
    double a,b,c,d,e,f,x,y;
    for(;;){
    cin>>a>>b>>c>>d>>e>>f;
    x=(c*e-b*f)/(a*e-b*d);
    y=(c*d-f*a)/(b*d-a*e);
    printf("%.3lf %.3lf",x,y);
    cout<<endl;
    }
    return 0;
}

C++: #include<iostream>
#include<iomanip>
#include<string>
#include<vector>
#include<set>
#include<algorithm>
#include<map>
#include<cmath>

using namespace std;

int main()
{
	double a,b,c,d,e,f;
	while(cin>>a>>b>>c>>d>>e>>f)
	{
		cout<<fixed<<setprecision(3)<<(double)((c*e-b*f)*1.0)/((a*e-b*d)*1.0)<<' ';
		cout<<fixed<<setprecision(3)<<(double)((c*d-a*f)*1.0)/((b*d-a*e)*1.0)<<endl;
	}

	return 0;
}

C++: #include<stdio.h>
int main(){
	double a,b,c,d,e,f;
	double x,y,z,v;
	scanf("%lf %lf %lf %lf %lf %lf",&a,&b,&c,&d,&e,&f);
	x=(c*e-b*f)/(a*e-b*d);
	y=(c*d-a*f)/(b*d-a*e);
	if(x>=-0.0005&&x<0.0005)	x=0;
	if(y>=-0.0005&&y<0.0005)	y=0;
	printf("%.3lf %.3lf\n",x,y);
}

C++: //#define __USE_MINGW_ANSI_STDIO 0
#include <bits/stdc++.h>

using namespace std;
typedef long long ll;
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<ll> VL;
typedef vector<VL> VVL;
typedef pair<int, int> PII;

#define FOR(i, a, n) for (ll i = (ll)a; i < (ll)n; ++i)
#define REP(i, n) FOR(i, 0, n)
#define ALL(x) x.begin(), x.end()
#define IN(a, b, x) (a<=x&&x<b)
#define MP make_pair
#define PB push_back
#define MOD 1000000007
#define INF (1LL<<30)
#define LLINF (1LL<<60)
#define PI 3.14159265359
#define EPS 1e-12
//#define int ll

signed main(void)
{
	double a, b, c, d, e, f;
	while(cin >> a >> b >> c >> d >> e >> f) {
		//cout << c*e-b*f << " " << a*e-b*d << " " << c*d-a*f << " " << b*d-a*e << endl;
		if(c*e==b*f) cout << fixed << setprecision(3) << 0 << " ";
		else cout << fixed << setprecision(3) << (c*e-b*f)/(a*e-b*d) << " ";
		if(c*d==a*f) cout << fixed << setprecision(3) << 0 << " ";
		else cout << fixed << setprecision(3) << (c*d-a*f)/(b*d-a*e) << endl;
	}
	return 0;
}

C++: #include<bits/stdc++.h>
using namespace std;

double Round4(double r){
    r=(int)round(r*1000);
    r=(double)r/1000;
    return(r);
}

int main(){
    double a,b,c,d,e,f;
    double x,y;
    while(cin>>a>>b>>c>>d>>e>>f){
        x=Round4((c*e-f*b)/(a*e-d*b));
        y=Round4((c*d-f*a)/(b*d-e*a));
        cout<<x<<" "<<y<<endl;
    }
    return(0);
}

C++: #include<iostream>
#include<stdio.h>
using namespace std;
int main(){
	float a,b,c,d,e,f,x,y;
	while(cin>>a>>b>>c>>d>>e>>f){
	y=(c*d-a*f)/(b*d-e*a);
	x=(c-y*b)/a;
	printf("%.3f %.3f\n",x,y);
	}
	return 0;
}