Go: package main

import (
        "fmt"
        "bufio"
        "os"
        "math"
)

func main() {
        var a, b, c, d, e, f float64
        sc := bufio.NewScanner(os.Stdin)
        for sc.Scan() {
                fmt.Sscanf(sc.Text(), "%f %f %f %f %f %f", &a, &b, &c, &d, &e, &f)

                det := a*e - b*d
                x := (e*c - b*f) / det
                y := (a*f - c*d) / det
                if x == 0.0 {
                        x = math.Abs(x)
                }
                if y == 0.0 {
                        y = math.Abs(y)
                }
                fmt.Printf("%.3f %.3f\n", x, y)
        }
}

C++: #include <bits/stdc++.h>
using namespace std;
typedef long long LL;
#define REP(i,N) for(int i = 0; i < (int)N; i++)

double det(double a1,double a2,double a3,double a4){
	return a1*a4-a2*a3;
}

int main(){
	double a,b,c,d,e,f;
	while(cin >> a >> b >> c >> d >> e >> f){
		double g,h,i;
		g = det(a,b,d,e);
		h = det(c,b,f,e);
		i = det(a,c,d,f);
		double j,k;
		j = h/g;
		k = i/g;
		j = round(j*pow(10,4))/pow(10,4);
		k = round(k*pow(10,4))/pow(10,4);
		printf("%.3f %.3f\n",j,k);
	}
	return 0;
}

C++: #include <cstdio>
using namespace std;
int main()
{
    int a, b, c, d, e, f;
    while (scanf("%d%d%d%d%d%d", &a,&b,&c,&d,&e,&f) != EOF) {
        double x, y;
        if (a * f != c * d && b * f == c * e) {
            x = 0;
            y = (double)c / b;
        }
        else if (a * f == c * d && b * f != c * e) {
            x = (double)c / a;
            y = 0;
        }
        else {
            x = ((double)a*e-b*d)/(c*e-b*f);
            y = ((double)c*d-a*f)/(b*d-e*a);
        }
        printf("%.3f %.3f\n", x, y);
    }
    return 0;
}

C++: #include <iostream>
#include <iomanip>
using namespace std;

int main()
{
	int a,b,c,d,e,f;
	double x,y;
	while(cin>>a>>b>>c>>d>>e>>f)
	{
		-1000 <= a, b, c, d, e, f <= 1000;
		x= (c*e-b*f)/(a*e-b*d);
		y= (c*d-a*f)/(b*d-a*e);
		if(x == -0.00){x=0.00;}
		if(y == -0.00){y=0.00;}
		cout<<setprecision(3)<<fixed;
		cout<<x<<" "<<y<<endl;
	}
	return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <cmath>

template <typename T> double round(const T r, const int n = 0){
    if(r>=0){
        return floor(r + 5 * pow(10, n));
    }
    else{
        return ceil(r - 5 * pow(10, n));
    }
}

int main(){
    double a, b, c, d, e, f;
	while(std::cin >> a){
		std::cin >> b >> c >> d >> e >> f;
		std::cout << std::fixed << std::setprecision(3)
			<< round((c * e - b * f) / (a * e - b * d), -3) << ' '
			<< round((a * f - c * d) / (a * e - b * d), -3) << std::endl;
	}
	return 0;
}

C++: #include <iostream>
#include <cstdio>
#include <vector> 
#include <iomanip>
#include <cmath>

int main()
{
	std::vector<double> x, y;
	double a, b, c, d, p, q;
	while (scanf("%d %d %d %d %d %d", &a, &b, &p, &c, &d, &q) != EOF)
	{
		x.push_back((d*p - b*q) / (a*d - b*c));
		y.push_back((a*q - c*p) / (a*d - b*c));
	}
	
	for (int i = 0; i < x.size(); ++i)
		std::cout << roundf(x[i]+0.0005) << " " << roundf(y[i]+ 0.0005) << std::endl;
	return 0;
}

C++: #include <iostream>
#include <vector>
#include<iomanip>
using namespace std;

struct xy
{
	double x;
	double y;
};
int main()
{
	double a, b, c, d, e, f,x,y;
	vector<xy> dst;
	while (cin>> a >> b >> c >> d >> e >> f) {
		y = (f - d / a * c) / (e - d / a * b);
		x = (c - b * y) / a;
		dst.push_back({ x,y });
	}
	for (vector<xy>::iterator it = dst.begin(); it < dst.end(); it++) {
		cout.setf(ios::fixed);
		cout << fixed << setprecision(3) << (*it).x<<" "<<(*it).y << endl;
	}
	return 0;
}

C++: #include <iostream>
#include <iomanip>
using namespace std;
int main(void){
    // Here your code !
    double a, b, c, d, e, f;
    while (cin >> a >> b >> c >> d >> e >> f) {
        double x = (c * e - b * f) / (a * e - b * d);
        double y = (a * f - c * d) / (a * e - b * d);
        x *= 1000; x = x + (x > 0 ? 0.5 : -0.5); x = (int)x;
        y *= 1000; y = y + (y > 0 ? 0.5 : -0.5); y = (int)y;
        //cout << %.3f %.3f\n << x / 1000 << y / 1000 << endl;
        cout << fixed << setprecision(3) << x /1000 << " " << y / 1000 <<endl;
    }
    return 0;
}

C++: #include <cstdio>
#include <iostream>
#include <algorithm>
#include <cmath>

using namespace std;


int main(){
	int a,b,c,d,e,f;
	while(cin>>a>>b>>c>>d>>e>>f){
		double det = a*e - b * d;
		double x = 1 / det * (c * e - b * f);
		double y = 1 / det * (f * a - c * d);
		printf("%lf %lf\n",x,y);
	}
	return 0;
}

C++: #include <iostream>
#include <vector>
#include <iomanip>
using namespace std;

int main() {
	double a, b, c, d, e, f, x, y;
	while(cin >> a >> b >> c >> d >> e >> f) {
		y = (c*d-f*a)/(b*d-e*a);
		x = (c-b*y)/a;

		cout << fixed << setprecision(3) << x << " " << y << endl;
	}
	return 0;
}

C++: #include <iostream>
#include <cstdio>
using namespace std;
int main(void){
     
    double x, y;
    int a, b, p;
    int c, d, q;
 
    while (cin >> a >> b >> p >> c >> d >> q){
 
        x = (double)((p * d - b * q) / (a * d - b * c));
        y = (double)((a * q + p * c) / (a * d - b * c));
        if (x == 0)x = 0;
        if (y == 0)y = 0;
        printf("%.3f %.3f\n", x, y);
    }
}

C++: #include <iostream>
#include <cstdio>
int main(){
double a,b,c,d,e,f,x,y;
while(std::cin>>a>>b>>c>>d>>e>>f){
	x = (double)(b*f-c*e)/(b*d-a*e);
	y = (double)(f*a-d*c)/(a*e-b*d);
	printf("%.3f %.3f\n",x==-0.000?0.000:x, y==-0.000?0.000:y);
}
}

C++: #include <iostream>
#include <iomanip>
using namespace std;

int main( )
{
    int a, b, c, d, e, f;
    double x, y;
 
    while( cin >> a >>  b >> c >> d >> e >> f )
    {
        x = (double) ( e * c - b * f ) / ( a * e - b * d );
        y = (double) ( a * f - c * d ) / ( a * e - b * d );
	
	x += 0;
	y += 0;

        cout << fixed << setprecision(3) << x << " " << y << endl; 
    }
    return 0;
}

C++: #include <iostream>
#include <iomanip>

using namespace std;

int main() {

	double a, b, c, d, e, f,aa,bb;


	
	while (cin >> a >> b >> c >> d >> e >> f){

			aa=(c*e-b*f)/(a*e-b*d);
	bb=(a*f-c*d)/(a*e-b*d);

	//cout << fixed << setprecision(3) << ((c*e-b*f)/(a*e-b*d))  << " " << ((a*f-c*d)/(a*e-b*d)) << endl;


		printf("%03d %*s %03d",	aa,1,bb);
	
	}

	return 0;
}

C++: #include<iostream>
using namespace std;

int main(){
double a,b,c,d,e,f,x,y;
while(cin>>a>>b>>c>>d>>e>>f){
x=(c-f*b/e)/(a-d*b/e)+0.0005;
y=(c-a*x)/b+0.0005;
x-=x%0.001;
y-=y%0.001;
cout<<x<<" "<<y<<endl;}}

C++: #include<iostream>
#include<iomanip>
using namespace std;

int main()
{ 
	double x1, x2, y1, y2, z1, z2;
	double x, y;
	while (cin >> x1 >> y1 >> z1 >> x2 >> y2 >> z2) {//係数値を入力している。
		double tmp = x1;
		x1 *= x2; y1 *= x2; z1 *= x2;//xの係数で連立する。
		x2 *= tmp; y2 *= tmp; z2 *= tmp;
		y = (z1 - z2) / (y1 - y2);//ｙを計算する。
		if (z1 - z2 == 0)y = 0;//-0.000にならないようにしている。
		x = (z1 - (y1*y)) / x1;//xの計算
		if (z1 - (y1*y) == 0)x = 0;//-0.000にならないようにしている。
		int a, b;
		a = x * 10000;//小数第4桁の四捨五入
		if (a % 10 > 4) {
			a += 10;
			x = double(a) / 10000;
		}
		b = y * 10000;//小数第4桁の四捨五入
		if (b % 10 > 4) {
			b += 10;
			y = double(b) / 10000;
		}
		cout << fixed;//小数第4桁までを出力したい
		cout << setprecision(3) << x << ' ' << y << endl;

	}
	return 0;
}