Go: package main

import (
        "fmt"
        "bufio"
        "os"
        "math"
)

func main() {
        var a, b, c, d, e, f float64
        sc := bufio.NewScanner(os.Stdin)
        for sc.Scan() {
                fmt.Sscanf(sc.Text(), "%f %f %f %f %f %f", &a, &b, &c, &d, &e, &f)

                det := a*e - b*d
                x := (e*c - b*f) / det
                y := (a*f - c*d) / det
                if x == 0.0 {
                        x = math.Abs(x)
                }
                if y == 0.0 {
                        y = math.Abs(y)
                }
                fmt.Printf("%.3f %.3f\n", x, y)
        }
}

C++: #include <iostream>
#include <stdio.h>
using namespace std;
int main(){
	double a,b,c,d,e,f;
	double x,y;
	while(cin >> a >> b >> c >> d >> e >> f){
		double tmp=(d/e)-(a/b);
		x=((f/e)-(c/b))/tmp;
		y=(c-(a*x))/b;
		x=x*1000;y=y*1000;
		if(x<0)		x-=0.5;
		else 		x+=0.5;
		if(y<0)		y-=0.5;
		else		y+=0.5;
		x=int(x);y=int(y);
		x/=1000;
		y/=1000;
		printf("%.3lf %.3lf\n", x , y );
	}
}

C++: #include <iostream>
#include <iomanip>
using namespace std;

double sisya(double x)
{
	int a = static_cast<int>(x) * 10000;
	x = static_cast<double>(a) / 10000;
	if(a < 0)
		a = -a;
	if(a%10 > 4)
		return x+0.001;
	return x;
}

int main()
{
	double a,b,c,d,e,f;
	double x,y;
	while (cin >> a && cin >> b && cin >> c && cin >> d && cin >> e && cin >> f){
		x = (b*f-e*c)/(b*d-e*a);
		y = (a*f-d*c)/(a*e-d*b);
		cout << setprecision(3) << fixed << sisya(x) << " " << sisya(y) << endl;
	}
	return 0;
}

C++: #include<iostream>
#include<stdio.h>
using namespace std;

int main(){
    int a,b,c,d,e,f;
    while (cin>>a>>b>>c>>d>>e>>f) {
        double y = (a*f - c*d)/(a*e - b*d);
        double x = (c - b * y)/a;
        int tmp = x*1000;
        x = tmp / 1000;
        tmp = y* 1000;
        y = tmp / 1000;
        printf("%.3f %.3f\n", x, y);
    }
    return 0;
}

C++: /* All men have limits. They learn what they are and learn
   not to exceed them, I ignore mine. -Batman           */
#include <bits/stdc++.h>
//#include <iostream>
//#include <vector>
//#include <Windows.h>
using namespace std;

int main(){
int a,b,c,d,e,f;
double x,y;
while(cin>>a>>b>>c>>d>>e>>f){
	x=(double)(c*e-f*b)/(a*e-d*b);
	y=(double)(c*d-f*a)/(b*d-e*a);
	if(x>-0.001&&y>-0.001)printf("%.3lf %.3lf\n",abs(x),abs(y));
	else if(x>-0.001)printf("%.3lf %.3lf\n",abs(x),y);
	else if(y>-0.001)printf("%.3lf %.3lf\n",x,abs(y));
	else printf("%.3lf %.3lf",x,y);
		
}
return 0;
}

C++: #include <iostream>
#include <iomanip>

using namespace std;

int main() {

	double a, b, c, d, e, f;
	
	while (cin >> a >> b >> c  >> d >> e >> f){

	cout << setprecision(3) << ((c*e-b*f)/(a*e-b*d))  << " " << ((a*f-c*d)/(a*e-b*d)) << endl;
	
	}

	return 0;
}

C++: #include<iostream>
#include<cmath>
#include<iomanip>
double pow(double x,double y);
using namespace std;
int main(){
  double a,b,c,d,e,f,x,y,g,z,aa,bb;
  while(cin>>a){
    cin>>b>>c>>d>>e>>f;
    g=b;
    z=c;
    c*=d;
    cout<<c<<' '<<1<<endl;
    b*=d;
    cout<<b<<' '<<2<<endl;
    e*=a;
    cout<<e<<' '<<3<<endl;
    f*=a;
    cout<<f<<' '<<4<<endl;
    b-=e;
    cout<<b<<' '<<5<<endl;
    c-=f;
    cout<<c<<' '<<6<<endl;
    y=c/b;
    cout<<y<<' '<<7<<endl;
    g*=y;
    cout<<g<<' '<<8<<endl;
    z-=g;
    cout<<z<<' '<<9<<endl;
    x=z/a;
    cout<<x<<' '<<10<<endl;
    aa=round(x);
    bb=round(y);
    cout<<fixed;
    cout<<setprecision(3)<<aa<<' '<<setprecision(3)<<bb<<' '<<11<<endl;
  }
  return(0);
}

C++: #include<iostream>
using namespace std;

int main(){
    int a,b,c,d,e,f;
    while (cin>>a>>b>>c>>d>>e>>f) {
        double y = (a*f - c*d)/(a*e - b*d);
        double x = (c - b * y)/a;
        int tmp = x*1000;
        x = tmp / 1000;
        tmp = y* 1000;
        y = tmp / 1000;
        cout<<x<<" "<<y<<endl;
    }
    return 0;
}

C++: #include<stdio.h>
#include<iostream>
#include<algorithm>
#include<iomanip>
using namespace std;

int main(){
	double a, b, c, d, e, f, x, y;

	while(1){
		cin >> a >> b >> c >> d >> e >> f;

		if(cin.eof()){
			break;
		}

		x = ((b * f) - (e * c)) / ((b * d) - (a * e));
		y = ((a * f) - (d * c)) / ((a * e) - (d * b));

		if(x == 0){
			x = 0;
		}
		if(y == 0){
			y = 0;
		}

		cout << fixed << setprecision(3) << x << endl;
		cout << fixed << setprecision(3) << y << endl;
	}

	return 0;
}

C++: #include <iostream>
using namespace std;
 
int main()
{
    double a, b, c, d, e, f;
 
    while (cin >> a >> b >> c >> d >> e >> f)
    {
        b = b * d / a;
        c = c * d / a;
        a = a * d / a;
 
        d = d - a;           // d = 0
        e = e - b;
        f = f - c;
     
        f = f * b / e;
        e = e * b / e;
 
 
        b = b - e;            // b = 0
        c = c - f;
 
        c = c / a;            // x = c
        a = a / a;
 
        f = f / e;            // y = f
        e = e / e;
 
        cout << fixed << setprecision(3) << c << " " << fixed << setprecision(3) << f << endl;
    }
 
    return 0;
}

C++: #include<iostream>

#include<stdio.h>

using namespace std;

int main() {

   double a, b, c, d, e, f, x, y;

   while (cin >> a >> b >> c >> d >> e >> f) {

       x = (b*f - e * c) / (b*d - a * e);

       y = (a*f - d * c) / (a*e - b * d);

       x = int(1000 * x + 2 * (1000 * x - int(1000 * x))) / 1000.0;

       y = int(1000 * y + 2 * (1000 * y - int(1000 * y))) / 1000.0;

       printf("%.3lf %.3lf\n", x, y);

   }

}

C++: #include <iostream>
#include <cstdio>

using namespace std;

int main() {
	double a, b, c, d, e, f;
	while (cin>>a>>b>>c>>d>>e>>f) {
		double mat = a * e - b * d;
		double dx = (c * e - b * f) / mat;
		double dy = (a * f - d * c) / mat;

		if (dx == -0.) dx = 0.;
		if (dy == -0.) dy = 0.;
		printf("%.3f %.3f\n", dx, dy);
	}
	return 0;
}

C++: #include <iostream>
#include <iomanip>
using namespace std;

double is(double n)
{
	double mammad=n*1000;
	int mammadd=(int)mammad;
	return (double)mammadd / 1000.00;
}

int main()
{
	double a,b,c,d,e,f;
		
	while (cin>>a>>b>>c>>d>>e>>f)
	{
		double y=(c-((a/d)*f))/(b-((a/d)*e));
		double x=((c)-(b*y))/(a);
		
	
	//	cout<<setprecision(3) << fixed<<x<<" "<<setprecision(3) << fixed<<y<<endl;
		cout<<setprecision(3)<<fixed<<is(x)<<" "<<setprecision(3)<<fixed<<is(y)<<endl;
	
	}
}

C++: #include<iostream>
#include <stdio.h>

using namespace std;

int main(){
	double a,b,c,d,e,f;
	double x,y;
while(scanf("%lf%lf%lf%lf%lf%lf",&a,&b,&c,&d,&e,&f)!=EOF)
{

		x=(e*c-f*b)/(e*a-b*d);
		y=(d*c-f*a)/(b*d-a*e);

		printf("%.3f %.3f\n",x,y);
		
	}
}

C++: #include <stdio.h>

int main() {
  
  int a,b,c,d,e,f;
  float x,y;

  while(scanf("%d %d %d %d %d %d",&a,&b,&c,&d,&e,&f)!=EOF) {
    x=(double)(c*e-b*f)/(double)(a*e-b*d);
    y=(double)(a*f-c*d)/(double)(a*e-b*d);
    printf("%.3f %.3f\n",x,y);
  }
  
  return 0;
}

C++: #include <iostream>
#include <algorithm>

using namespace std;

int main(){
	double a, b, c, d, e, f;
	double x, y;

	while(cin >> a >> b >> c >> d >> e >> f){

	x == (c*e - b*f) / (a*e - b*d);
	y == (c - a*x) / b;

	printf("%.3f %.3f\n", x, y);
}
}

C++: #include <iostream>
#include <vector>
#include <iomanip>
#include <cmath>

using namespace std;
double round(double value);

int main(){
  double a,b,c,d,e,f;
  vector<double> al,bl,cl,dl,el,fl;
  double x,y,n,m;

  while(cin >> a >> b >> c >> d >> e >> f){
    al.push_back(a);
    bl.push_back(b);
    cl.push_back(c);
    dl.push_back(d);
    el.push_back(e);
    fl.push_back(f);
  }

  for(int i=0; i<al.size(); i++){
    n = bl[i]/el[i];
    m = al[i]/dl[i];
    x = (cl[i]-n*fl[i])/(al[i]-n*dl[i]); 
    y = (cl[i]-m*fl[i])/(bl[i]-m*el[i]);
    cout << setprecision(3) << fixed << round(x) << " " << round(y) << endl;
  }

  return 0;
}


double round(double value){
  return floor(value*1000 + 0.5)/1000;
}