Go: package main

import (
	"bufio"
	"fmt"
	"math"
	"os"
	"strconv"
)

var sc = bufio.NewScanner(os.Stdin)

func main() {
	sc.Split(bufio.ScanWords)
	for {
		data := nextInts(6)
		if data[0] == 0 || data[1] == 0 || data[2] == 0 || data[3] == 0 || data[4] == 0 || data[5] == 0 {
			break
		}
		fmt.Printf("%.3f\n", Round(GetX(data[0], data[1], data[2], data[3], data[4], data[5]), 3))
		fmt.Printf("%.3f\n", Round(GetY(data[0], data[1], data[2], data[3], data[4], data[5]), 3))
	}
}

func GetX(a, b, c, d, e, f float64) float64 {
	return ((c * e) - (b * f)) / ((a * e) - (b * d))
}

func GetY(a, b, c, d, e, f float64) float64 {
	return ((c * d) - (a * f)) / ((b * d) - (a * e))
}

func Round(f float64, places int) float64 {
	shift := math.Pow(10, float64(places))
	return math.Floor(f*shift+.5) / shift
}

func next() string {
	sc.Scan()
	return sc.Text()
}

func nextInt() float64 {
	a, _ := strconv.Atoi(next())
	return float64(a)
}

func nextInts(n int) []float64 {
	a := make([]float64, n)
	for i := 0; i < n; i++ {
		a[i] = nextInt()
	}
	return a
}

C++: #include <iostream>
#include <iomanip>
using namespace std;

int main()
{
	double A, B, C, D, E, F, X, Y, G , H;

	while(cin >> A >> B >> C >> D >> E >> F)
	{
		G = A / D;
		D *= G;
		E *= G;
		F *= G;
		Y = (F-C) / (E-B);
		
		D /= G;
		E /= G;
		F /= G;
		H = B / E;
		D *= H;
		E *= H;
		F *= H;
		X = (F-C) / (D-A);

		if(Y>-0.0005 && Y<=0.0){
			Y=0;
		}

		if(X>-0.0005 && X<=0.0){
			X=0;
		}

		cout<<fixed<<setprecision(3)<<X<<" "<<fixed<<setprecision(3)<<Y<<endl;
	}

	return 0;
}

C++: #include <iostream>
#include <cstdio>

using namespace std;

int main(int argc, char *argv[]) {
  double a, b, c, d, e, f;

  while (true) {
    cin >> a >> b >> c >> d >> e >> f;
    if (cin.eof())
      break;
    a -= d * b / e;
    c -= f * b / e;
    double x = c / a;
    if (x >= 0)
      x = (int)(x * 100 + 0.5);
    else
      x = (int)(x * 100 - 0.5);
    x /= 100;
    double y = (f - d * x) / e;
    if (y >= 0)
      y = (int)(y * 100 + 0.5);
    else
      x = (int)(y * 100 - 0.5);
    y /= 100;
    printf("%.3lf %.3lf\n", x, y);
  }
  return 0;
}

C++: #include<iostream>
#include<stdio.h>
using namespace std;
int main(){
double a,b,c,d,e,f;
double x,y;
while(cin >> a >> b >> c >> d >> e >> f){
  x = (double)((e*c-b*f) / (a*e-b*d));
  y = (double)((-(d*c)+a*f) / (a*e-b*d));
  if(x == 0){x = 0;}
  if(y == 0){y = 0;}
  printf("%.3f %.3f\n",x,y);
 }
}

C++: #include<iostream>
#include<cstdio>
using namespace std;

int main(){
	double a,b,c,d,e,f,x,y;
	while(cin >> a >> b >> c >> d >> e >> f){
		x = (e*c-b*f)/(a*e-b*d);
		y = (-c*d+a*f)/(a*e-b*d);
		if(x == -0) x = 0;
		if(y == -0) y = 0;
		printf("%.3lf %.3lf\n", x, y);
	}
}

C++: #include<bits/stdc++.h>
using namespace std;

int main()
{
	double a, b, c, d, e, f, x, y;
	while(cin >> a >> b >> c >> d >> e >> f)
	{
	 	y=(c*d-f*a)/(b*d-e*a);
	 	x=(c-b*y)/a;
	 	cout << x << endl;
	 	cout << y << endl;
	}
	return 0;
}

C++: #include <iostream>
using namespace std;
int main(void){
    // Here your code !
    double a, b, c, d, e, f;
    while (cin >> a >> b >> c >> d >> e >> f) {
        double x = (c * e - b * f) / (a * e - b * d);
        double y = (a * f - c * d) / (a * e - b * d);
        x *= 1000; x = x + (x > 0 ? 0.5 : -0.5); x = (int)x;
        y *= 1000; y = y + (y > 0 ? 0.5 : -0.5); y = (int)y;
        printf("%.3f %.3f\n", x / 1000, y / 1000);
    }
    return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <algorithm>
#include <functional>
#include <numeric>
#include <string>
#include <vector>
#include <list>
#include <iterator>

#include <cstdio>

#define DIM 2

typedef std::vector<double> Vec;
typedef std::vector<Vec> Mat;
typedef std::pair<Mat,Vec> Eq;

int main(void){
	using namespace std;

	list<Eq> input;

	double a,b,c,d,e,f;

	cout << fixed << setprecision(3);

	while(cin >> a >> b >> c >> d >> e >> f){
		Vec m1, m2;
		m1.push_back(a);
		m1.push_back(b);
		m2.push_back(d);
		m2.push_back(e);

		Vec vec;
		vec.push_back(c);
		vec.push_back(f);

		Mat mat;
		mat.push_back(m1);
		mat.push_back(m2);

		Eq eq = make_pair(mat,vec);

		input.push_back(eq);
	}

	for(auto itr = input.begin(); itr!=input.end(); ++itr){
		auto mat = itr->first;
		auto vec = itr->second;

		Vec output(DIM);

		auto det = mat[0][0] * mat[1][1] - mat[0][1] * mat[1][0];
		std::transform(vec.begin(), vec.end(),vec.begin(), std::bind1st(multiplies<double>(),1.0/det));

		mat[0][1] = -mat[0][1];
		mat[1][0] = -mat[1][0];
		swap(mat[0][0],mat[1][1]);

		for (int i=0; i<DIM; i++){
			output[i] = inner_product(vec.begin(), vec.end(), mat[i].begin(), 0);
		}

		// cout << output[0] << " " << output[1];
		printf("%.3f %.3f",output[0],output[1]);
		if( std::next(itr)!=input.end() ){
			cout << endl;
		}
	}

}

C++: #include <iostream>
#include <cstdio>
using namespace std;

int main(){
	double a, b, c, d, e, f;
	while(cin >> a >> b >> c >> d >> e >> f){
		double x = ((e*c-b*f) / (a*e-b*d));
		double y = ((-(d*c)+a*f) / (a*e-b*d));
		if(x == 0)x = 0;if(y == 0)y = 0;
		printf("%.3f %.3f\n", x, y);
	}
    return 0;
}

C++: #include <iostream>
#include <iomanip>

int main()
{
	int a, b, c, d, e, f;
	while (std::cin >> a >> b >> c >> d >> e >> f) {
		double const denominator = a * e - b * d;
		std::cout.setf(std::ios::fixed);
		std::cout.precision(3);
		std::cout << std::showpoint
				  << (c * e - b * f) / denominator << ' '
				  << (a * f - c * d) / denominator << std::endl;
	}
	return 0;
}

C++: #include<stdio.h>
#include<iostream>
#include<cmath>
#define EPS 0.0000001

using namespace std;

main(){
  int a, b, c, d, e, f;
  double x, y;
  while ( cin >> a >> b >> c >> d >> e >> f ){
    x = 1.0 * ( c*e - b*f ) / ( a*e - b*d ) + EPS;
    y = 1.0 * ( c*d - a*f ) / ( b*d - a*e ) + EPS;
    printf("%.3lf %.3lf\n", x, y);
  }
}

C++: #include <iostream>
#include <stdio.h>
using namespace std;

int main() {

//変数の宣言

	double a,b,c,d,e,f;
	double x,y;	

	while(cin >>a>>b>>c>>d>>e>>f){
	
		if (a==0){
			y = c / b;
			x = (f - (e*c/b)) / d;
		}else if(b==0){
			x = c / a;
			y = (f - (d*c/a)) / e;
		}else if(d==0){
			y = f / e;
			x = (c - (b*f/e)) / a;
		}else if(e==0){
			x = f / d;
			y = (c - (a*f/d)) / b;
		}else{
			x = (f - (e*c/b)) / (d - (e*a/b));
			y = (f - (d*c/a)) / (e - (d*b/a));
		}
		printf("%.3f %.3f",x,y);
	}
	return 0;
}