Go: package main

import "fmt"

func main() {

	for {
		var a, b, c, d, e, f float64
		var x, y float64
		i, _ := fmt.Scanf("%f %f %f %f %f %f", &a, &b, &c, &d, &e, &f)
		if i != 6 {
			return
		}

		// x = ((e * c) - (b * f)) / ((a * e) - (b * d))
		y = ((a * f) - (d * c)) / ((a * e) - (b * d))
		x = (c - b*y) / a

		fmt.Printf("%.3f %.3f\n", x, y)
	}
}

C++: #include <iostream>
#include <cstdio>
using namespace std;

int main(){
	
	int a, b, c, d, e, f;
	double x, y;
	
	while(~scanf("%d %d %d %d %d %d\n", &a, &b, &c, &d, &e, &f)){
		y = (double)(a*f-c*d)/(double)(a*e-b*d);
		x = ((double)c-(double)b*y)/(double)a;
		
		printf("%.3f %.3f\n",x,y);
	}
	
	return 0;
}

C++: #include <iostream>
#include <iomanip>

using namespace std;

int main()
{
	double a, b, c, d, e, f;
	cout << setprecision(3) << fixed;
	while (cin >> a >> b >> c >> d >> e >> f) {
		double denom = a * e - b * d;
		double x = (c * e - b * f) / denom;
		double y = (a * f - c * d) / denom;
		cout << x << ' ' << y << endl;
	}
	return 0;
}

C++: #include <iostream>
#include<stdio.h>
using namespace std;

int main() {
double a,b,c,d,e,f,x,y;
while(cin>>a>>b>>c>>d>>e>>f){
	
 x = (double)((e*c-b*f) / (a*e-b*d));
  y = (double)((-(d*c)+a*f) / (a*e-b*d));
  if(x == 0){x = 0;}
  if(y == 0){y = 0;}
  printf("%.3f %.3f\n",x,y);
}
	return 0;
}

C++: #include <stdio.h>
#include <math.h>

using namespace std;


int main(){
	double a,b,c,d,e,f,x,y;

	while(scanf("%lf %lf %lf %lf %lf %lf",&a,&b,&c,&d,&e,&f)!=EOF){
		x=(c*e-b*f)/(a*e-d*b);
		y=(a*f-c*d)/(a*e-b*d);
		if(x == 0)x=0;
		if(y == 0)y=0;
		printf("%.3lf %.3lf\n",x,y);
	}

    return 0;
}

C++: #include <iostream>
#include <iomanip>
using namespace std;

int main()
{
	double a,b,c,d,e,f;
	double x,y;
	while(cin>>a>>b>>c>>d>>e>>f)
	{
		x=(c*(b*d-a*e)-b*(c*d-a*f))/(a*(b*d-a*e));
		y=(c*d-a*f)/(b*d-a*e);
		printf("%.3f %.3f\n",x,y);
	}
	return 0;
}

C++: 
#include <cmath>
#include <string>
#include <sstream>
#include <iostream>
#include <algorithm>

int main(void) 
{
    std::string str;
    float a, b, c, d, e, f;
    float x, y;

    while (getline(std::cin, str)) {
        std::istringstream str_s(str);

        str_s >> a >> b >> c >> d >> e >> f;

        x = (c*e - b*f) / (a*e - b*d);
        y = (c*d - a*f) / (b*d - a*e);

        x = (float)round(x*100)/100;
        y = (float)round(y*100)/100;

        if (x == 0) {
            x = abs(x);
        }

        if (y == 0) {
            y = abs(y);
        }

        std::cout.setf(std::ios::fixed);  
        std::cout.precision(3);

        std::cout << std::showpoint << x << ' ' << y << '\n';
    }

    return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <cmath>
using namespace std;
constexpr double EPS = 1e-8;

int main() {
    double a, b, c, d, e, f, x, y;
    while (cin >> a >> b >> c >> d >> e >> f) {
        x = (c * e - b * f) / (a * e - b * d);
        y = (c - a * x) / b;
        if (abs(x) < EPS) x = 0;
        if (abs(y) < EPS) y = 0;
        cout << fixed << setprecision(3) << x << " " << y << endl;
    }
    return 0;
}

C++: #include <iostream>
using namespace std;

{
	double a,b,c,d,e,f;
	double x,y;
	
	while (cin>>a>>b>>c>>d>>e>>f, cin.eof()) {
		y = (c * d - a * f) / (b * d - e * a);
		x = (c - (b * y)) / a;
		
		cout<<setprecision(3)<<setiosflags(ios::fixed)<<x<<" "<<y<<endl;
	}	
	return 0;
}

C++: #include<iostream>
#include<cstdio>

using namespace std;

int main() {
  double a, b, c, d, e, f;

  while(scanf("%lf%lf%lf%lf%lf%lf", &a, &b, &c, &d, &e, &f) != EOF) {
    double x, y;
    double denom = a * e - b *d;
    double nomer_x = c*e - b*f;
    double nomer_y = -c*d + a*f;
    printf("%.3lf %.3lf\n", nomer_x / denom, nomer_y / denom);
  }

  return 0;
}

C++: #include <iostream>
#include <stdio.h>
using namespace std;
int main(){
	double a,b,c,d,e,f;
	double x,y;
	while(cin >> a >> b >> c >> d >> e >> f){
		double tmp=(d/e)-(a/b);
		x=((f/e)-(c/b))/tmp;
		y=(c-(a*x))/b;
		x=x*1000;y=y*1000;
		if(x<0)		x-=0.5;
		else 		x+=0.5;
		if(y<0)		y-=0.5;
		else		y+=0.5;
		x=int(x);y=int(y);
		x/=1000;
		y/=1000;
		printf("%.3lf %.3lf\n", x , y );
	}
}

C++: #include <iostream>
#include <iomanip>
using namespace std;

double sisya(double x)
{
	int a = static_cast<int>(x) * 10000;
	x = static_cast<double>(a) / 10000;
	if(a < 0)
		a = -a;
	if(a%10 > 4)
		return x+0.001;
	return x;
}

int main()
{
	double a,b,c,d,e,f;
	double x,y;
	while (cin >> a && cin >> b && cin >> c && cin >> d && cin >> e && cin >> f){
		x = (b*f-e*c)/(b*d-e*a);
		y = (a*f-d*c)/(a*e-d*b);
		cout << setprecision(3) << fixed << sisya(x) << " " << sisya(y) << endl;
	}
	return 0;
}

C++: #include<iostream>
#include<stdio.h>
using namespace std;

int main(){
    int a,b,c,d,e,f;
    while (cin>>a>>b>>c>>d>>e>>f) {
        double y = (a*f - c*d)/(a*e - b*d);
        double x = (c - b * y)/a;
        int tmp = x*1000;
        x = tmp / 1000;
        tmp = y* 1000;
        y = tmp / 1000;
        printf("%.3f %.3f\n", x, y);
    }
    return 0;
}

C++: /* All men have limits. They learn what they are and learn
   not to exceed them, I ignore mine. -Batman           */
#include <bits/stdc++.h>
//#include <iostream>
//#include <vector>
//#include <Windows.h>
using namespace std;

int main(){
int a,b,c,d,e,f;
double x,y;
while(cin>>a>>b>>c>>d>>e>>f){
	x=(double)(c*e-f*b)/(a*e-d*b);
	y=(double)(c*d-f*a)/(b*d-e*a);
	if(x>-0.001&&y>-0.001)printf("%.3lf %.3lf\n",abs(x),abs(y));
	else if(x>-0.001)printf("%.3lf %.3lf\n",abs(x),y);
	else if(y>-0.001)printf("%.3lf %.3lf\n",x,abs(y));
	else printf("%.3lf %.3lf",x,y);
		
}
return 0;
}

C++: #include <iostream>
#include <iomanip>

using namespace std;

int main() {

	double a, b, c, d, e, f;
	
	while (cin >> a >> b >> c  >> d >> e >> f){

	cout << setprecision(3) << ((c*e-b*f)/(a*e-b*d))  << " " << ((a*f-c*d)/(a*e-b*d)) << endl;
	
	}

	return 0;
}

C++: #include<iostream>
#include<cmath>
#include<iomanip>
double pow(double x,double y);
using namespace std;
int main(){
  double a,b,c,d,e,f,x,y,g,z,aa,bb;
  while(cin>>a){
    cin>>b>>c>>d>>e>>f;
    g=b;
    z=c;
    c*=d;
    cout<<c<<' '<<1<<endl;
    b*=d;
    cout<<b<<' '<<2<<endl;
    e*=a;
    cout<<e<<' '<<3<<endl;
    f*=a;
    cout<<f<<' '<<4<<endl;
    b-=e;
    cout<<b<<' '<<5<<endl;
    c-=f;
    cout<<c<<' '<<6<<endl;
    y=c/b;
    cout<<y<<' '<<7<<endl;
    g*=y;
    cout<<g<<' '<<8<<endl;
    z-=g;
    cout<<z<<' '<<9<<endl;
    x=z/a;
    cout<<x<<' '<<10<<endl;
    aa=round(x);
    bb=round(y);
    cout<<fixed;
    cout<<setprecision(3)<<aa<<' '<<setprecision(3)<<bb<<' '<<11<<endl;
  }
  return(0);
}

C++: #include<iostream>
using namespace std;

int main(){
    int a,b,c,d,e,f;
    while (cin>>a>>b>>c>>d>>e>>f) {
        double y = (a*f - c*d)/(a*e - b*d);
        double x = (c - b * y)/a;
        int tmp = x*1000;
        x = tmp / 1000;
        tmp = y* 1000;
        y = tmp / 1000;
        cout<<x<<" "<<y<<endl;
    }
    return 0;
}

C++: #include<stdio.h>
#include<iostream>
#include<algorithm>
#include<iomanip>
using namespace std;

int main(){
	double a, b, c, d, e, f, x, y;

	while(1){
		cin >> a >> b >> c >> d >> e >> f;

		if(cin.eof()){
			break;
		}

		x = ((b * f) - (e * c)) / ((b * d) - (a * e));
		y = ((a * f) - (d * c)) / ((a * e) - (d * b));

		if(x == 0){
			x = 0;
		}
		if(y == 0){
			y = 0;
		}

		cout << fixed << setprecision(3) << x << endl;
		cout << fixed << setprecision(3) << y << endl;
	}

	return 0;
}