Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
	"strings"
)

func gcd(num1, num2 int) int {
	if num2 == 0 {
		return num1
	}
	num3 := num1 % num2
	return gcd(num2, num3)
}

func lcm(num1, num2 int) int {
	if num1%num2 != 0 {
		num3 := gcd(num1, num2)
		for i := 1; ; i++ {
			check := num3 * i
			if check%num1 == 0 && check%num2 == 0 {
				return check
			}
		}
	} else {
		return num1
	}
}

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	for scanner.Scan() {
		strNums := strings.Fields(scanner.Text())
		nums := []int{}
		for _, strNum := range strNums {
			num, _ := strconv.Atoi(strNum)
			nums = append(nums, num)
		}
		a := nums[0]
		b := nums[1]
		c := nums[2]
		d := nums[3]
		e := nums[4]
		f := nums[5]
		lcm := lcm(a, d)
		mulA := lcm / a
		mulD := lcm / d
		a *= mulA
		b *= mulA
		c *= mulA
		d *= mulD
		e *= mulD
		f *= mulD

		if d < 0 {
			d *= -1
			e *= -1
			f *= -1
		}

		bE := b - e
		cF := c - f
		y := cF / bE
		x := (c - (y * b)) / a

		fmt.Printf("%d.000 ", x)
		fmt.Printf("%d.000\n", y)
	}
}

C++: #include<iostream>
#include<cmath>
using namespace std;
int main()

{
    float a,b,c,d,e,f;
    while(cin>>a>>b>>c>>d>>e>>f)
    {
        
        float x=(c*e-b*f)/(a*e-b*f);
        float y=(c*d-a*f)/(b*d-a*e);
        printf("%.3f %.3f\n",x,y);
        
    }
    return 0;
}

C++: #include<stdio.h>

int main()
{
	int a[100],b[100],c[100],d[100],e[100],f[100],count=0,i;
	double x[100],y[100];
	while(scanf("%d %d %d %d %d %d",&a[count],&b[count],&c[count],&d[count],&e[count],&f[count]) != EOF){
		count++;
	}
	for(i=0;i<count;i++){
		if(d[i]!=0){
			y[i]=1.0*(c[i]*d[i]-a[i]*f[i])/(b[i]*d[i]-a[i]*e[i]);
			x[i]=(1.0*(-e[i])/d[i]*y[i])+(1.0*f[i]/d[i]);
		}else{
			y[i]=1.0*f[i]/e[i];
			x[i]=1.0*(c[i]*e[i]-b[i]*f[i])/(a[i]*e[i]);
		}
		x[i]+=0.0005;
		y[i]+=0.0005;
		printf("%.3f %.3f\n",x[i],y[i]);
	}

	return 0;
}

C++: #include <iostream>
#include <cmath>
#include <iomanip>
using namespace std;


int main() {
	ios::sync_with_stdio(false);
	int a, b, c, d, e, f;
	while(cin >> a >> b >> c >> d >> e >> f){
		double x = (e*c-b*f)/(a*e-b*d);
		double y = (-c*d+a*f)/(a*e-b*d);
		cout << fixed << setprecision(3) << x << " " << y << "\n";
	}

}

C++: #include<iostream>
#include<stdio.h>
using namespace std;

int main(){

	double a,b,c,d,e,f;

	double x,y;

	while(cin>>a){
		cin>>b;
		cin>>c;
		cin>>d;
		cin>>e;
		cin>>f;

		x = (e * c + (-b)*f)/(a*e-b*d);
		y = (-d * c + a * f)/(a*e-b*d);

		printf("%.3f %.3f\n",x,y);

	}

	return 0;
}

C++: #include<iostream>
#include<cstdio>
using namespace std;

int main(){
	double a,b,c,d,e,f;
	while(cin >> a >> b >> c >> d >> e >> f){
		double x = (c*e-b*f)/(a*e-b*d);
		double y = (c*d-a*f)/(b*d-a*e);
		if(x==0) x = 0;
		if(y==0) y = 0;
		printf("%.3f %.3f\n", x, y);
	}
}

C++: #include <bits/stdc++.h>
using namespace std;
typedef long long LL;
#define REP(i,N) for(int i = 0; i < (int)N; i++)

double det(double a1,double a2,double a3,double a4){
	return a1*a4-a2*a3;
}

int main(){
	double a,b,c,d,e,f;
	while(cin >> a >> b >> c >> d >> e >> f){
		double g,h,i;
		g = det(a,b,d,e);
		h = det(c,b,f,e);
		i = det(a,c,d,f);
		double j,k;
		j = h/g;
		k = i/g;
		j = round(j*pow(10,4))/pow(10,4);
		k = round(k*pow(10,4))/pow(10,4);
		printf("%.3f %.3f\n",j,k);
	}
	return 0;
}

C++: #include <cstdio>
using namespace std;
int main()
{
    int a, b, c, d, e, f;
    while (scanf("%d%d%d%d%d%d", &a,&b,&c,&d,&e,&f) != EOF) {
        double x, y;
        if (a * f != c * d && b * f == c * e) {
            x = 0;
            y = (double)c / b;
        }
        else if (a * f == c * d && b * f != c * e) {
            x = (double)c / a;
            y = 0;
        }
        else {
            x = ((double)a*e-b*d)/(c*e-b*f);
            y = ((double)c*d-a*f)/(b*d-e*a);
        }
        printf("%.3f %.3f\n", x, y);
    }
    return 0;
}

C++: #include <iostream>
#include <iomanip>
using namespace std;

int main()
{
	int a,b,c,d,e,f;
	double x,y;
	while(cin>>a>>b>>c>>d>>e>>f)
	{
		-1000 <= a, b, c, d, e, f <= 1000;
		x= (c*e-b*f)/(a*e-b*d);
		y= (c*d-a*f)/(b*d-a*e);
		if(x == -0.00){x=0.00;}
		if(y == -0.00){y=0.00;}
		cout<<setprecision(3)<<fixed;
		cout<<x<<" "<<y<<endl;
	}
	return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <cmath>

template <typename T> double round(const T r, const int n = 0){
    if(r>=0){
        return floor(r + 5 * pow(10, n));
    }
    else{
        return ceil(r - 5 * pow(10, n));
    }
}

int main(){
    double a, b, c, d, e, f;
	while(std::cin >> a){
		std::cin >> b >> c >> d >> e >> f;
		std::cout << std::fixed << std::setprecision(3)
			<< round((c * e - b * f) / (a * e - b * d), -3) << ' '
			<< round((a * f - c * d) / (a * e - b * d), -3) << std::endl;
	}
	return 0;
}

C++: #include <iostream>
#include <cstdio>
#include <vector> 
#include <iomanip>
#include <cmath>

int main()
{
	std::vector<double> x, y;
	double a, b, c, d, p, q;
	while (scanf("%d %d %d %d %d %d", &a, &b, &p, &c, &d, &q) != EOF)
	{
		x.push_back((d*p - b*q) / (a*d - b*c));
		y.push_back((a*q - c*p) / (a*d - b*c));
	}
	
	for (int i = 0; i < x.size(); ++i)
		std::cout << roundf(x[i]+0.0005) << " " << roundf(y[i]+ 0.0005) << std::endl;
	return 0;
}

C++: #include <iostream>
#include <vector>
#include<iomanip>
using namespace std;

struct xy
{
	double x;
	double y;
};
int main()
{
	double a, b, c, d, e, f,x,y;
	vector<xy> dst;
	while (cin>> a >> b >> c >> d >> e >> f) {
		y = (f - d / a * c) / (e - d / a * b);
		x = (c - b * y) / a;
		dst.push_back({ x,y });
	}
	for (vector<xy>::iterator it = dst.begin(); it < dst.end(); it++) {
		cout.setf(ios::fixed);
		cout << fixed << setprecision(3) << (*it).x<<" "<<(*it).y << endl;
	}
	return 0;
}

C++: #include <iostream>
#include <iomanip>
using namespace std;
int main(void){
    // Here your code !
    double a, b, c, d, e, f;
    while (cin >> a >> b >> c >> d >> e >> f) {
        double x = (c * e - b * f) / (a * e - b * d);
        double y = (a * f - c * d) / (a * e - b * d);
        x *= 1000; x = x + (x > 0 ? 0.5 : -0.5); x = (int)x;
        y *= 1000; y = y + (y > 0 ? 0.5 : -0.5); y = (int)y;
        //cout << %.3f %.3f\n << x / 1000 << y / 1000 << endl;
        cout << fixed << setprecision(3) << x /1000 << " " << y / 1000 <<endl;
    }
    return 0;
}

C++: #include <cstdio>
#include <iostream>
#include <algorithm>
#include <cmath>

using namespace std;


int main(){
	int a,b,c,d,e,f;
	while(cin>>a>>b>>c>>d>>e>>f){
		double det = a*e - b * d;
		double x = 1 / det * (c * e - b * f);
		double y = 1 / det * (f * a - c * d);
		printf("%lf %lf\n",x,y);
	}
	return 0;
}

C++: #include <iostream>
#include <vector>
#include <iomanip>
using namespace std;

int main() {
	double a, b, c, d, e, f, x, y;
	while(cin >> a >> b >> c >> d >> e >> f) {
		y = (c*d-f*a)/(b*d-e*a);
		x = (c-b*y)/a;

		cout << fixed << setprecision(3) << x << " " << y << endl;
	}
	return 0;
}

C++: #include <iostream>
#include <cstdio>
using namespace std;
int main(void){
     
    double x, y;
    int a, b, p;
    int c, d, q;
 
    while (cin >> a >> b >> p >> c >> d >> q){
 
        x = (double)((p * d - b * q) / (a * d - b * c));
        y = (double)((a * q + p * c) / (a * d - b * c));
        if (x == 0)x = 0;
        if (y == 0)y = 0;
        printf("%.3f %.3f\n", x, y);
    }
}

C++: #include <iostream>
#include <cstdio>
int main(){
double a,b,c,d,e,f,x,y;
while(std::cin>>a>>b>>c>>d>>e>>f){
	x = (double)(b*f-c*e)/(b*d-a*e);
	y = (double)(f*a-d*c)/(a*e-b*d);
	printf("%.3f %.3f\n",x==-0.000?0.000:x, y==-0.000?0.000:y);
}
}

C++: #include <iostream>
#include <iomanip>
using namespace std;

int main( )
{
    int a, b, c, d, e, f;
    double x, y;
 
    while( cin >> a >>  b >> c >> d >> e >> f )
    {
        x = (double) ( e * c - b * f ) / ( a * e - b * d );
        y = (double) ( a * f - c * d ) / ( a * e - b * d );
	
	x += 0;
	y += 0;

        cout << fixed << setprecision(3) << x << " " << y << endl; 
    }
    return 0;
}