Go: package main

import (
  "fmt"
)

func main() {
  var a,b,c,d,e,f float64
  var x,y float64
  for _, err := fmt.Scan(&a, &b, &c, &d, &e, &f); err == nil;
   _, err = fmt.Scan(&a, &b, &c, &d, &e, &f) {
    y = (a*f-c*d)/(a*e-b*d)
    x = (c-b*y)/a
    fmt.Printf("%.3f %.3f\n", x,y)
  }
}

C++: #include <iostream>
using namespace std;
int main(){
	double a;
	double b;
	double c;
	double d;
	double e;
	double f;
	while(cin >> a
		>> b
		>> c
		>> d
		>> e
		>> f){
			double det = 1.0/(a*e-b*d);
			double x = det*(e*c-b*f);
			double y = det*(-d*c+a*f);
			if(x==0)x=0;
			if(y==0)y=0;
			printf("%.3f %.3f\n",x,y);
		}
	return 0;
	}

C++: #include<iostream>
#include<cstdio>
using namespace std;
int main()
{
	int s = 1000000;
	int n;
	cin >> n;
	while (n--) {
		if (int(s*1.05) % 1000 == 0) {
			s = int(s*1.05);
		}
		else {
			s = int(s*1.05) + (1000 - int(s*1.05) % 1000);
		}
	}
	printf("%d\n", s);
    return 0;
}

C++: #include <iostream>
using namespace std;
int main(){
	double a,b,c,d,e,f,g;
	double x,y;
	while(cin>>a>>b>>c>>d>>e>>f){
		g=a*e-b*d;
		x=(c*e-b*f)/g;if(!x)x=0;x+=0.0005;
		y=(a*f-c*d)/g;if(!y)y=0;y+=0.0005;
		printf("%.3f %.3f",x,y);
	}
}

C++: #include <cstdio>
#include <stdlib.h>
#include <math.h>

float a,b,c,d,e,f;
double    round( double val, int precision )
{
    double    ret;
    char    buf[256] = {'\0'};
    char    *p;

    sprintf( buf, "%.*f", precision, val );
    ret = strtod( buf, &p );

    return ret;
}
int main (){
  scanf("%f %f %f %f %f %f",&a,&b,&c,&d,&e,&f);
  double x,y;
  x=(f*b/e-c)/(d*b/e-a);
  y=(f*a/d-c)/(e*a/d-b);
 round(x,4);
 round(y,4);
modf(x*1000, &x);
modf(y*1000, &y);
  printf("%.3f %.3f\n",x/1000,y/1000);
}

C++: #include<iostream>
#include<stdio.h>
using namespace std;

int main() {
	double a, b, c, d, e, f;
	while (cin >> a >> b >> c >> d >> e >> f) {
		printf("%.3f", (c*e - b*f) / (a*e - d*b));
		cout << ' ' ;
		printf("%.3f", (c*d - a*f) / (b*d - a*e));
	}
}

C++: #include<stdio.h>
#include<iostream>
int main() {
  double a,b,c,d,e,f;
  while(std::cin>>a>>b>>c>>d>>e>>f){
    printf("%.3f %.3f\n",(c*e-d*f)/(a*e-b*d),(a*f-d*c)/(a*e-b*d));
  }
}

C++: #include <iostream>
using namespace std;


int main()
{
	double x1, y1, a, x2, y2, b;
	for (int i = 0; i < 2; i++)
	{
		cin >> x1 >> y1 >> a >> x2 >> y2 >> b;


		double d1 = x2;
		double d2 = x1;
		double xx1 = d1 * x1;
		double xy1 = d1 * y1;
		double a1 = d1 * a;
		double xx2 = d2 * x2;
		double xy2 = d2 * y2;
		double b1 = d2 * b;
		double y = xy1 - xy2;
		double c = a1 - b1;
		y = c / y;


		d1 = y2;
		d2 = y1;
		xx1 = d1 * x1;
		xy1 = d1 * y1;
		a1 = d1 * a;
		xx2 = d2 * x2;
		xy2 = d2 * y2;
		b1 = d2 * b;
		double x = xx1 - xx2;
		c = a1 - b1;
		x = c / x;
		if (x == 0)
		{
			x = 0;
		}
		if (y == 0)
		{
			y = 0;
		}
		printf("%.3lf %.3lf\n", x, y);
	}
	return 0;
}

C++: #include <iostream>
#include <cstdio>
/*
 * 
   1  2  3  4  5  6
   2 -1 -2 -1 -1 -5  
 * 
 */
int main()
{
    double a,b,c,d,e,f;
    while(std::cin >> a >> b >> c >> d >> e >> f) 
    {
        double y = ( (c / a) - (f / d) ) / ( (b / a) - (e /d ));
        double x = ( c / a ) - ( b / a ) * y;
        printf("%.3f %.3f",x,y);
    }  
    return 0;
}

C++: #include<stdio.h>
int main()

{
    int a,b,c,d,e,f;
    while(~scanf("%d%d%d%d%d%d",&a,&b,&c,&d,&e,&f))
    {
        
        float x=(c*e-b*f)/(a*e-b*f);
        float y=(c*d-a*f)/(b*d-a*e);
        printf("%.3f %.3f\n",x,y);
        
    }
    return 0;
}

C++: #include <stdio.h>

/* INPUT TYPE:
** Ax + By = C
** Dx + Ey = F
*/

int main(){
  float A, B, C, D, E, F, ans_x, ans_y = 0;
  scanf("%f %f %f %f %f %f", &A, &B, &C, &D, &E, &F);

  // x?????????AD???
  B = B*D;
  C = C*D;
  E = E*A;
  F = F*A;


  ans_y = (C-F) / (B-E);
  ans_x = (C-B*ans_y) / (A*D);

  printf("%.3f %.3f\n", ans_x, ans_y);

  return 0;
}

C++: #include <iostream>

using namespace std;

int main( void ) {
    double a, b, c, d, e, f;
    while(cin >> a >> b >> c >> d >> e >> f) {
        double y = ((c*d - a*f) / (b*d - a*e));
        double x = ((c*e - f*b) / (a*e - b*d));
        int iy = (int)(y * 1000);
        int ix = (int)(x * 1000);
        y = iy / 1000.0; x = ix / 1000.0;
        printf("%.3f %.3f\n", x, y);
    }
    return 0;
}

C++: #include <iostream>
#include <cstdio>
int main()
{
    double a,b,c,d,e,f,y,x;
    while(std::cin >> a >> b >> c >> d >> e >> f) 
    {
        y = (double)( (c / a) - (f / d) ) / ( (b / a) - (e /d ));
        x = (double)( c / a ) - ( b / a ) * y;
        if(x==0)x=0;
        if(y==0)y=0;
        printf("%.3lf %.3lf",x,y);
    }  
    return 0;
}

C++: #include <stdio.h>
int main(){double a,b,c,d,e,f;while(scanf("%lf %lf %lf %lf %lf %lf",&a,&b,&c,&d,&e,&f)!=-1){f=(c*e-b*f)/(a*e-b*d);printf("%.3lf %.3lf\n",f,(-a*f+c)/b);}return 0;}

C++: #include<stdio.h>
#include<stdlib.h>
int main(){
	int a,b,c,d,e,f;
	float x,y;
	while(scanf("%d%d%d%d%d%d",&a,&b,&c,&d,&e,&f)!=EOF){
		if((b>=0&&e>=0)||(b<0&&e<0)){
			x=(c*e-f*b)/(a*e-d*b);
		}
		else{
			x=(c*e+f*b)/(a*e+d*b);
		}
		y=(c-a*x)/b;
		printf("%1.3f %1.3f\n",x,y);
	}
	return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <cstdio>

#include <math.h>
using namespace std;

int main()
{
	double A, B, C, D, E, F, X, Y, G , H;

	while(cin >> A >> B >> C >> D >> E >> F)
	{
		G = A / D;
		D *= G;
		E *= G;
		F *= G;
		Y = (F-C) / (E-B);
		
		D /= G;
		E /= G;
		F /= G;
		H = B / E;
		D *= H;
		E *= H;
		F *= H;
		X = (F-C) / (D-A);

		if(Y==0){
			Y=0.000;
		}

		if(X==0){
			X=0.000;
		}

		printf("%.3f %.3f\n",X,Y);
	}

	return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <sstream>
#include <vector>
#include <cmath>

using namespace std;

int main() {
	double a, b, c, d, e, f;

	vector<string> v;
	while (cin >> a >> b >> c >> d >> e >> f) {
		double x, y;

		x = ((c * e) - (b * f)) / ((a * e) - (b * d));
		y = ((c * d) - (a * f)) / ((b * d) - (a * e));

		x = x * 1000;
		x = round(x);
		x = x / 1000;

		y = y * 1000;
		y = round(y);
		y = y / 1000;

		stringstream ss;
		ss << fixed << setprecision(3) << x << " " << y;
		v.push_back(ss.str());
	}
	
	for (int i = 0; i < v.size(); i++) {
		cout << v[i] << endl;
	}

	return 0;
}