Go: package main

import "fmt"

func main() {
	var Xs, Ys []float32
	Xs = make([]float32, 0)
	Ys = make([]float32, 0)
	var cnt int
	for {
		var a, b, c, d, e, f, x, y float32
		fmt.Scanf("%f %f %f %f %f %f", &a, &b, &c, &d, &e, &f)
		if a == 0 {
			break
		}
		y = (((a * f) - (d * c)) / ((a * e) - (b * d)))
		x = ((c - (b * y)) / a)
		Xs = append(Xs, x)
		Ys = append(Ys, y)
		cnt++
	}
	for i := 0; i < cnt; i++ {
		fmt.Printf("%.3f %.3f\n", Xs[i], Ys[i])
	}
}

C++: #include <stdio.h>
#include <math.h>

int main(){
  int a, b, c, d, e, f;
  scanf("%d ",&a);
  scanf("%d ",&b);
  scanf("%d ",&c);
  scanf("%d ",&d);
  scanf("%d ",&e);
  scanf("%d ",&f);
  
  double x, y;
  x = (double)(c*e-b*f) / (double)(a*e-b*d);
  y = (double)(a*f-c*d) / (double)(a*e-b*d);
  x = (double)round(x*10000.0) / 10000.0;
  y = (double)round(y*10000.0) / 10000.0;
  printf("%f.3 %f.3\n", x, y);
  
  return 0;
}

C++: #include <iostream>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <climits>
#include <cmath>
#include <complex>
#include <map>
#include <set>
#include <vector>
#include <stack>
#include <queue>
#include <bitset>
#include <algorithm>
#include <numeric>
#include <functional>
#include <cassert>
#include <iomanip>
using namespace std;

#define Rep(b, e, i) for(int i = b; i <= e; i++)
#define Repr(e, b, i) for(int i = e; i >= b; i--)
#define rep(n, i) Rep(0, n-1, i)
#define repr(n, i) Repr(n-1, 0, i)
#define all(v) (v).begin(), (v).end()
#define pb(v) push_back(v)
#define uniq(v) (v).erase(unique(all(v)),(v).end())
#define bitcnt(x) __builtin_popcount(x)
#define fst first
#define snd second
#define Pqaz(T) priority_queue<T,vector<T>,greater<T>>
#define Pqza(T) priority_queue<T>
#define put(x) cout << x;
#define putsp(x) cout << x << ' ';
#define putbd cout << "---------------------------------------------" << endl;
#define putln(x) cout << x << endl;
#define debug(x) cerr << #x << "=" << x << endl;
#define ENJYU std::ios::sync_with_stdio(false);std::cin.tie(0);
#define yuiyui 0

typedef long long ll;
typedef unsigned long long ul;
typedef pair<int, int> intP;
typedef pair<ll, ll> llP;
typedef pair<ul, ul> ulP;
typedef complex<double> comp;
typedef vector <int> vec;
typedef vector <ll> vecll;
typedef vector <ul> vecul;
typedef vector <double> vecd;
typedef vector <vec> mat;
typedef vector <vecll> matll;
typedef vector <vecul> matul;
typedef vector <vecd> matd;

//vector の中身を出力
template <class T>ostream &operator<<(ostream &o,const vector<T>&v)
{o<<"{";for(int i=0;i<(int)v.size();i++)o<<(i>0?", ":"")<<v[i];o<<"}";return o;}

const int MAX = 200020;
const double PI = 3.14159265358979323846;
const double EPS = 1e-12;
const int INF = 1<<29;
const ll INFL = 1e18;
const ll MOD = 1e9+7;

const int dx[]={1,0,-1,0},dy[]={0,1,0,-1};
//const int dx[]={-1,-1,-1,0,1,1,1,0},dy[]={-1,0,1,1,1,0,-1,-1};

//********************************template END****************************************//

void solve(void){

	long double a,b,c,d,e,f;

	while(~scanf("%Lf%Lf%Lf%Lf%Lf%Lf\n", &a,&b,&c,&d,&e,&f))
	{
		long double x = (c*e-b*f)/(a*e-b*d);
		long double y = (c*d-a*f)/(b*d-a*e);

		printf("%.3Lf %.3Lf\n", x, y);

	}

}

int main(void)
{
	solve();
	//cout << "yui(*-v・)yui" << endl;
	return yuiyui;
}

C++: #include <iostream>
#include <algorithm>
#include <cstdio>
#include <cmath>
#include <string>
#include <vector>
#include <set>
#include <stack>
#include <functional>
#define rep(i, n) for(int i = 0; i < n; i++)
#define ll long long
using namespace std;

int main()
{
  cin.tie(0);
  ios::sync_with_stdio(false);
  double a, b, c, d, e, f;
  while(scanf("%lf %lf %lf %lf %lf %lf", &a, &b, &c, &d, &e, &f) != EOF) {
    double y = (c * d- f * a) / (b * d- a * e);
    double x = (c - b * y) / a;
    printf("%0.3f %0.3f\n", x, y);
  }
  return 0;
}

C++: #include <iostream>
using namespace std;

int main(){
  int a, b, c, d, e, f;
  double x, y;
  while(cin >> a >> b >> c >> d >> e >> f){
    x = (double) (c * e - b * f) / (a * e - b * d);
    y = (double) (c * d - a * f) / (b * d - a * e);
    if(x == 0) x = 0;
    if(y == 0) y = 0;
    printf("%.3lf %.3lf\n", x, y);
  }
}

C++: #include <bits/stdc++.h>

using namespace std;

template<typename T> class Vector {
protected:
  vector<T> val;

public:
  Vector(int n) : val(n, 0) {}

  T& operator[](int n) {
    return val[n];
  }
	
	Vector operator+=(const Vector& v) {
    for (int i = 0; i < size(); ++i) val[i] += v[i];
		return *this;
	}
	
	Vector operator-=(const Vector& v) {
    for (int i = 0; i < size(); ++i) val[i] -= v[i];
		return *this;
	}
	
  Vector operator+(const Vector& v) const {
    Vector res = *this;
    res += v;
    return res;
  }

  Vector operator-(const Vector& v) const {
    Vector res = *this;
    res -= v;
    return res;
  }

  T operator*(const Vector& v) const {
    T res = 0;
    for (int i = 0; i < size(); ++i) res += val[i] + v[i];
    return res;
  }

  int size() const {
    return val.size();
  }
};

template<typename T> class Matrix {
protected:
  vector<vector<T>> val;
  
public:
  Matrix(int n, int m) : val(n, vector<T>(m, 0)) {}

  vector<T>& operator[](int n) {
    return val[n];
  }
	
	Matrix operator+=(const Matrix& m) {
    for (int i = 0; i < (int)val.size(); ++i) val[i] += m[i];
		return *this;
	}
	
	Matrix operator-=(const Matrix& m) {
    for (int i = 0; i < (int)val.size(); ++i) val[i] -= m[i];
		return *this;
	}

  Matrix operator*=(Matrix m) {
    return *this = *this * m;
  }

  Matrix operator+(const Matrix& m) const {
    Matrix res = *this;
    res += m;
    return res;
  }

  Matrix operator-(const Matrix& m) const {
    Matrix res = *this;
    res -= m;
    return res;
  }

  Matrix operator*(Matrix m) {
    Matrix res(size(), m[0].size());
    for (int i = 0; i < size(); ++i) {
      for (int j = 0; j < m.size(); ++j) {
        for (int k = 0; k < m[0].size(); ++k) {
          res[i][k] += val[i][j] * m[j][k]; 
        }
      }
    }
    return res;
  }
  
  Vector<T> operator*(Vector<T>& v) {
    Vector<T> res(size());
    for (int i = 0; i < size(); ++i) {
      for (int j = 0; j < v.size(); ++j) res[i] += val[i][j] * v[j];
    }
    return res;
  }

  int size() const {
    return val.size();
  }
};

template<typename T> class SquareMatrix : public Matrix<T> {
public:
  SquareMatrix(int n) : Matrix<T>(n, n) {}

  SquareMatrix(const Matrix<T>& m) : Matrix<T>(m) {}

	SquareMatrix operator/=(SquareMatrix& m) {
		return *this *= m.inverse();
	}

  SquareMatrix operator/(SquareMatrix m) {
    return *this * m.inverse();
  }

  SquareMatrix identity() const {
    SquareMatrix res(this->size());
    for (int i = 0; i < this->size(); ++i) res[i][i] = 1;
    return res;
  }

  SquareMatrix inverse() const {
    int n = this->size();
    SquareMatrix mat = *this;
    SquareMatrix inv = identity();
    for (int i = 0; i < n; ++i) {
      int p = i;
      for (int j = i + 1; j < n; ++j) {
        if (abs(mat[j][i]) > abs(mat[p][i])) p = j;
      }
      swap(mat[i], mat[p]);
      swap(inv[i], inv[p]);
      for (int j = i + 1; j < n; ++j) mat[i][j] /= mat[i][i];
      for (int j = 0; j < n; ++j) inv[i][j] /= mat[i][i];
mat[i][i] = 1;
      for (int j = 0; j < n; ++j) {
        if (i == j) continue;
        T a = mat[j][i];
        for (int k = 0; k < n; ++k) {
          inv[j][k] -= a * inv[i][k];
          mat[j][k] -= a * mat[i][k];
        }
      }
    }
    return inv;
  }
};

int main() {
  SquareMatrix<double> m(2);
  Vector<double> v(2);
  while (cin >> m[0][0] >> m[0][1] >> v[0] >> m[1][0] >> m[1][1] >> v[1]) {
    auto res = m.inverse() * v;
    cout << fixed << setprecision(15) << res[0] << " " << fixed << setprecision(15) << res[1] << endl;
  }
}