Go: package main

import "fmt"

func main() {
	var Xs, Ys []float32
	Xs = make([]float32, 0)
	Ys = make([]float32, 0)
	var cnt int
	for {
		var a, b, c, d, e, f, x, y float32
		fmt.Scanf("%f %f %f %f %f %f", &a, &b, &c, &d, &e, &f)
		if a == 0 {
			break
		}
		y = (((a * f) - (d * c)) / ((a * e) - (b * d)))
		x = ((c - (b * y)) / a)
		Xs = append(Xs, x)
		Ys = append(Ys, y)
		cnt++
	}
	for i := 0; i < cnt; i++ {
		fmt.Printf("%.3f %.3f\n", Xs[i], Ys[i])
	}
}

C++: #include <iostream>
#include <stdio.h>
using namespace std;

int main()
{
	int a, b, c, d, e, f;
	while (cin >> a >> b >> c >> d >> e >> f) {
		double x = (c*e - b*f) / (a*e - b*d);
		double y = (f - d*x) / e;
		printf("%1.3f %1.3f\n", x, y);
	}

	return 0;
}

C++: #include<iostream>
int main(){for(float a,b,c,d,e,f,y,s=1;s;printf("%.3f %.3f\n",d?f/d-e*y/d:c/a-b*y/a,y))s=!(std::cin>>a>>b>>c>>d>>e>>f).eof(),y=c*d-a*f,y/=b*d-a*e;}

C++: // clang-format off
#include <bits/stdc++.h>
#define int long long
#define main signed main()
// #define main int main()
#define loop(i, a, n) for (int i = (a); i < (n); i++)
#define rep(i, n) loop(i, 0, n)
#define all(v) (v).begin(), (v).end()
#define rall(v) (v).rbegin(), (v).rend()
#define prec(n) fixed << setprecision(n)
#define stlice(from, to) substr(from, (to) - (from) + 1)
#define pb push_back
#define mp make_pair
#define mt make_tuple
#define fi first
#define se second
using namespace std;
using pii = pair<int, int>;
using vi = vector<int>;
using vd = vector<double>;
using vc = vector<char>;
using vb = vector<bool>;
using vs = vector<string>;
using vpii = vector<pii>;
using vvi = vector<vi>;
using vvb = vector<vb>;
using vvpii = vector<vpii>;
template<typename A> using fn = function<A>;
constexpr int INF = sizeof(int) == sizeof(long long) ? 1000000000000000000LL : 1000000000;
constexpr int MOD = 1000000007;
constexpr double PI = acos(-1);
template<typename A, typename B> bool cmin(A &a, const B &b) { return a > b ? (a = b, true) : false; }
template<typename A, typename B> bool cmax(A &a, const B &b) { return a < b ? (a = b, true) : false; }
constexpr bool odd(const int &n) { return n & 1; }
constexpr bool even(const int &n) { return !odd(n); }
template<typename V> constexpr typename V::value_type sum(const V &v) { return accumulate(all(v), 0); }
void solve();
main { solve(); return 0; }
// clang-format on

double g(double x) {
  return double((int) (x * 1000)) / 1000;
}

void solve() {
  int a, b, c, d, e, f;
  while (cin >> a >> b >> c >> d >> e >> f) {
    int nx = c * e - b * f, ny = a * f - c * d;
    int de = a * e - b * d;
    cout << prec(3) << g(1.0 * nx / de) << ' ' << g(1.0 * ny / de) << endl;
  }
}

C++: #include <iostream>

using namespace std;

void solve()
{
	double a, b, c, d, e, f;
	while(cin >> a >> b >> c >> d >> e >> f)
	{
		printf("%.3f %.3f\n", (c * e - b * f) / (a * e - b * d), (c * d - a * f) / (b * d - a * e));
	}
}

int main()
{
	solve();
	return(0);
}

C++: #include <iostream>
#include <stdio.h>
using namespace std;

int main() {
  double a, b, c, d, e, f;
  double x, y;
  while( cin >> a >> b >> c >> d >> e >> f) {
    x = (c * e - b * f) / (a * e - b * d);
    y = (a * f - c * d) / (a * e - b * d);
    printf("%.3f %.3f\n", x, y);

  }
  return 0;
}

C++: #include <algorithm>
#include <iostream>

using namespace std;

int main(){
    double t, a, b, c, d, e, f, x, y;
    cin >> t;
    while(t--){
        cin >> a >> b >> c >> d >> e >> f;
        y = (c/a - f/d)/(b/a - e/d);
        x = (c-b*y)/a;
        cout << x << " " << y << endl;
    }
    return 0;
}

C++: #include <bits/stdc++.h>

#define REP(i, n) for (int i = 0; i < (n); i++)
#define FOR(i, init, n) for(int i = init; i < (n); i++)
#define ALL(obj) (obj).begin(), (obj).end()
#define fi first
#define se second

using namespace std;
using ll = long long int;
using P = pair<int, int>;
using T = tuple<int, int, int>;
using edge = struct
{
    int to, cost;
};

const int MOD = 1e9 + 7;
const int iINF = 1e9;
const long long int llINF = 1e18;
const double PI = acos(-1.0);

const int dx[4] = {1, 0, -1, 0};
const int dy[4] = {0, 1, 0, -1};

int main()
{
    cin.tie(0);
    ios::sync_with_stdio(false);

    double a, b, c, d, e, f;
    
    while(cin >> a >> b >> c >> d >> e >> f)
    {  
        double x = (c * e - b * f) / (a * e - b * d);
        double y = (a * f - d * c) / (a * e - b * d);

        if(x == 0)
            x = 0;
        
        if(y == 0)
            y = 0;
            
        printf("%.3lf %.3lf\n", x, y);
    }

    
    return 0;
}

C++: #include <iostream>
#include <iomanip>
#include <stdio.h>
#include <math.h>
using namespace std;

double* solve_equations(double *a)
{
	// クラメルの公式を用いる
	int data_size=sizeof(a[0]);
	/*cout << "data_size=" << data_size << endl;
	cout << "a=" << a << endl;
	cout << "*(a + data_size*1)=" << *(a + 1) << endl;
	cout << "*(a + data_size*0) * *(a + data_size*4)" << *(a + data_size*0) * *(a + data_size*4) << endl; */
	double z = *(a + 0) * *(a + 4) 
		   - *(a + 1) * *(a + 3);
	double x = *(a + 2) * *(a + 4)
		   -	*(a + 1) * *(a + 5);
	double y = *(a + 0) * *(a + 5)
		   - *(a + 2) * *(a + 3); 
	double ax,ay;
	/*cout << "x=" << x << endl;
	cout << "y=" << y << endl;*/
	ax = pow(z,-1)*x;
	ay = pow(z,-1)*y;
	
	/* cout << ax << endl;
	cout << ay << endl; */
	double ans[2] = {ax,ay};
	return ans;
}

int main()
{
	int s1,s2,s3,s4,s5,s6;
	int i=0;
	 while (cin >> s1 && cin >> s2 && cin >> s3 && cin >> s4 && cin >> s5 && cin >> s6){
		 double n[]={s1,s2,s3,s4,s5,s6};
		// if (i == 5){
		//	n[i]=s;
			/* for (int j=0;j<=5;j++)
			{
				cout << "n[" << j << "]=" << n[j] << endl;
			}*/
			double* an;
			an = solve_equations(n);
			/* printf("%.3lf",*(an+0));
			cout << " " << endl;
			printf("%.3lf",*(an+1)); */
			if (an[1] == 0)
				cout << fixed << setprecision(3) << an[0] << " " << 0.000 << endl;
			else if(an[0] == 0)
				cout << fixed << setprecision(3) << 0.000 << " " << an[1] << endl;
			else
				cout << fixed << setprecision(3) << an[0] << " " << an[1] << endl;

			i = 0;}
		//else{
		//	n[i]=s;
		//	i++;
		//}

	return 0;
			// cout << l[0]  endl;
}

C++: #include<iostream>
#include<algorithm>
#include<cmath>
#include <vector>
using namespace std;

int main(){
    int a,b,c,d,e,f;
    while(cin >> a >> b >> c >> d >> e >> f){
        double y;
        if(d!=0) y = (c - f * (double)a/d)/(b - e * (double)a/d);
        else y = (f - c * (double)d/a)/(e - b * (double)d/a);
        double x;
        if(a!=0) x = (c - b * y)/a;
        else x = (f - e * y)/d;
        printf("%.3f %.3f\n",x,y);
    }
    return 0;
}

C++: #include <iostream>
#include <stdio.h>
using namespace std;
int main(){
	double a, b, c, d, e, f;
	double x = 0, y = 0;
	cin >> a >> b >> c >> d >> e >> f;
	x = (1 / (a*e - b*d))*(c*e - f*b);
	y = (1 / (a*e - b*d))*(a*f - d*c);
	printf("%4.3f\n",x);
	printf("%4.3f\n",y);
	return 0;
}

C++: #define _CRT_SECURE_NO_WARNINGS
#include <cstdio>
#include <iostream>
#include <vector>
#include <list>
#include <map>
#include<string>
#include <algorithm>
#include <functional>
#include <cmath>
using namespace std;
typedef vector <int> ivector;


int main(){
	double a, b, c, d, e, f;
	while (scanf("%lf%lf%lf%lf%lf%lf", &a, &b, &c, &d, &e, &f) != EOF)
	{


		double x = (c*e - b*f) / (a*e - b*d);
		double y = (c*d - a*f) / (b*d - a*e);
		if (x == 0)x = 0;
		if (y == 0)y = 0;
		printf("%.3f %.3f\n", x, y);
	}


	return 0;
}

C++: #include<iostream>
#include<iomanip>
using namespace std;

int main()
{
	double x, y;
	int a, b, c, d, e, f;

	while (cin >> a >> b >> c >> d >> e >> f){

		y = ((d * c) - (a * f)) / ((b * d) - (e * a));
		x = (c - b * y) / a;

		x *= 10000;
		x = x + 0.5 - (x < 0);
		x = (int)x;
		x /= 10000;

		y *= 10000;
		y = y + 0.5 - (y < 0);
		y = (int)y;
		y /= 10000;


		cout << setprecision(4) << showpoint << x << " " << y << endl;
	}

	return 0;
}