Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
)

var sc = bufio.NewScanner(os.Stdin)
var out = bufio.NewWriter(os.Stdout)

func main() {
	sc.Split(bufio.ScanWords)
	defer out.Flush()
	n := nextInt()
	for i := 0; i < n; i++ {
		data := nextInts(3)
		fmt.Fprintln(out, checkTriangle(data))
	}
}

func next() string {
	sc.Scan()
	return sc.Text()
}

func nextInt() int {
	a, _ := strconv.Atoi(next())
	return a
}

func nextInts(n int) []int {
	a := make([]int, n)
	for i := 0; i < n; i++ {
		a[i] = nextInt()
	}
	return a
}

func checkTriangle(i []int) string {
	if checkSt(i[0], i[1], i[2]) || checkSt(i[1], i[2], i[0]) || checkSt(i[2], i[0], i[1]) {
		return "YES"
	}
	return "NO"
}
func Sq(x int) int {
	return x * x
}

func checkSt(a, b, c int) bool {
	return (Sq(a) + Sq(b)) == Sq(c)
}

C++: #include<bits/stdc++.h>
using namespace std;
#define EPS 1e-10
#define equals(a,b) (fabs( (a) - (b) )< EPS )
// c++ 11,14
#define COUNTER_CLOCKWISE 1
#define CLOCKWISE -1
#define ONLINE_BACK 2
#define ONLINE_FRONT -2
#define ON_SEGMENT 0

typedef struct point{
	double x,y;
	point(){};
	point(double x ,double y):x(x),y(y){};
	point operator + (point &p){ return point(x+p.x,y+p.y);	}
	point operator - (point &p){ return point(x-p.x,y-p.y);	}
	point operator * (point &p){ return point(x*p.x-y*p.y,x*p.y+y*p.x) ;}
	point operator * (double a){ return point(x*a,y*a);	}
	point operator / (double a){ return point(x/a,y/a);	}
	
	double abs() { return sqrt(norm()); }
	double norm() { return x*x+y*y; }
	
	bool operator < (const point &p) const { return x!=p.x ? x<p.x : y<p.y; }
	bool operator == (const point &p) const { return fabs(x-p.x)<EPS && fabs(y-p.y)<EPS; }
}point;
double abs(point a){return a.abs();}
double norm(point a){return a.norm();}

typedef complex<double> C;
typedef struct { 
	point s,e;
} line;

C convert(point a){ return C(a.x,a.y); }
point convert( C a){ return point(a.real(),a.imag() );}
double dot(point a,point b){ return a.x*b.x+a.y*b.y ; } //内積　a・b
double cross(point a,point b){ return a.x*b.y - a.y*b.x ; }//外積(z成分)　a×b
point vec(line l){return l.e-l.s;}
line make(point s,point e){
	line res; res.s=s; res.e=e;
	return res;
}
point make(){ 
	double x,y; cin>>x>>y;
       	return point(x,y);
}
line lmake(){
	point p0=make();
	point p1=make();
	return make(p0,p1);
}
//直交
bool isorthogonal(point a,point b){ return equals(dot(a,b), 0.0); }
bool isorthogonal(line l1,line l2){ return isorthogonal(vec(l1),vec(l2)); }
//平行
bool isparallel(point a,point b){ return equals(cross(a,b),0.0); }
bool isparallel(line l1,line l2){ return isparallel(vec(l1),vec(l2)); }
//射影
point project(line s,point p){
	point base = vec(s);
	double r=dot(p-s.s,base)/base.norm();
	base = base*r;
	return s.s+base;
}
//反射
point reflect(line l,point p){
	point tmp=project(l,p)-p;
	tmp= tmp*2.0;
	return p+tmp;

}
//交差判定

int ccw(point p0,point p1,point p2){
	point a = p1-p0;
	point b = p2-p0;
if(cross(a,b)>EPS) return 1;//counter_clockwise
if(cross(a,b)<-EPS) return -1;//clockwise
if(dot(a,b)<-EPS)return 2;//online_back
if(a.norm()<b.norm() ) return -2;//online_front
return 0;//on_segment
}
// line p1-p2 line p3-p4
bool intersect(point p1,point p2,point p3,point p4){
	return (ccw(p1,p2,p3)*ccw(p1,p2,p4)<=0 && ccw(p3,p4,p1)*ccw(p3,p4,p2)<=0 ); 
}
// line l1,l2
bool intersect(line l1,line l2){ return intersect(l1.s,l1.e,l2.s,l2.e); }


//距離
//point-point
double distance(point a,point b){ return abs(a-b); }
//point-line(直線）
double distance2(line l,point p){
	return abs(cross(vec(l),p-l.s)/abs(l.e-l.s));
}
//point-line(線分)
double distance(line l,point p){
	if( dot(vec(l),p-l.s) <0.0 ) return abs(p-l.s);
	if( dot(l.s-l.e,p-l.e) <0.0 ) return abs(p-l.e);
	return distance2(l,p);
}
//line-line
double distance(line l1,line l2){
	if(intersect(l1,l2))	return 0.0;
	return min(min(distance(l1,l2.s),distance(l1,l2.e) ), min(distance(l2,l1.s),distance(l2,l1.e) ) );
}

//交点
point crosspoint(line l1,line l2){
	point base = vec(l2);
	double d1 = abs(cross(base,l1.s-l2.s) );
	double d2 = abs(cross(base,l1.e-l2.s) );
	double t = d1/(d1+d2);
	point tmp = vec(l1)*t;
	return l1.s+tmp;
}
//面積
double area(vector<point> p,int n){
	double ans=0.0;
	for(int i=0;i<n-2;i++){
	ans+=cross(p[i+2]-p[0],p[i+1]-p[0]);
	}
	return abs(ans)/2;
}
double area(vector<point> p){
	return area(p,p.size());
}
//内包
int contains(vector<point> g,point p){
int n=g.size();
bool flag=false;
	for(int i=0;i<n;i++){
		point a=g[i]-p, b=g[(i+1)%n]-p;
		if(abs(cross(a,b) )<EPS && dot(a,b) <EPS)return 1;
		if(a.y>b.y) swap(a,b);
		if(a.y<EPS&&EPS<b.y&&cross(a,b)>EPS) flag=!flag;
	}
	return (flag? 2:0);
}
//凸包
vector<point> andrewscan(vector<point> s){
	vector<point> u,l;
	if(s.size() <3) return s;
	sort(s.begin(),s.end());
	u.push_back(s[0]);
	u.push_back(s[1]);
	l.push_back(s[s.size()-1]);
	l.push_back(s[s.size()-2]);

	for(int i=2;i<s.size();i++){
			//凸包の辺上を含めない場合
		for(int n=u.size();n>=2&&ccw(u[n-2],u[n-1],s[i])!=CLOCKWISE;n--)
			//凸包の辺上を含める場合
		//for(int n=u.size();n>=2&&ccw(u[n-2],u[n-1],s[i])==COUNTER_CLOCKWISE;n--)
		{
			u.pop_back();
		}
		u.push_back(s[i]);
	}

	for(int i=s.size()-3;i>=0;i--){
			//凸包の辺上を含めない場合
		for(int n=l.size();n>=2&&ccw(l[n-2],l[n-1],s[i])!=CLOCKWISE;n--)
			//凸包の辺上を含める場合
		//for(int n=l.size();n>=2&&ccw(l[n-2],l[n-1],s[i])==COUNTER_CLOCKWISE;n--)
		{
			l.pop_back();
		}
		l.push_back(s[i]);
	}

	reverse(l.begin(),l.end());
	for(int i=u.size()-2;i>=1;i--)l.push_back(u[i]);
	return l;
}
//直径
double convex_diameter(vector<point> g){
	int n=g.size();
	int is=0,js=0;
	for(int i=1;i<n;i++){
		if(g[is].y < g[i].y)is =i;
		if(g[i].y < g[js].y)js=i;
	}
	double maxd = abs((g[is]-g[js]));
	int i,mi,j,mj;
	i=mi=is;
	j=mj=js;
	do{
		if(cross(g[(i+1)%n]-g[i],g[(j+1)%n]-g[j])>=0)j=(j+1)%n;
		else i=(i+1)%n;
		if(abs(g[i]-g[j])>maxd){
			//cerr<<i<<' '<<j<<' '<<norm(g[i]-g[j])<<endl;
			maxd =abs(g[i]-g[j]);
			mi=i;mj=j;
		}
	}while(i!=is||j!=js);
	return maxd;
}

int main(){
	int n;
	cin>>n;
	for(int i=0;i<n;i++){
		vector<int> r(3);
		cin>>r[0]>>r[1]>>r[2];
		sort(r.begin(),r.end());
		if(r[0]*r[0]+r[1]*r[1]==r[2]*r[2])cout<<"YES"<<endl;
		else cout<<"NO"<<endl;

	}

	
	return 0;
}

C++: #include <iostream>
#include <vector>
#include <algorithm>

#define rep(x,to) for(x=0;x<to;x++)
#define rep2(x,from,to) for(x=from;x<to;x++)

using namespace std;

bool chks(int a, int b, int c){
	if( a * a == b * b + c * c ) return true;
	if( b * b == a * a + c * c ) return true;
	if( c * c == b * b + a * a ) return true;
	return false;
}

int main(void){

int N,i;
bool sss;
	cin >> N;
	vector<vector<int> > s(N,vector<int>(3));

	rep(i,N) cin >> s[i][0] >> s[i][1] >> s[i][2];
	rep(i,N){
		sss = chks(s[i][0] , s[i][1] , s[i][2]);
		cout << (sss? "YES": "NO") << endl;
	}
	return 0;
}

C++: #include <iostream>
#include <iostream>
#include <stack>
using namespace std;

int main(){
	int a[1000];
	int b[1000];
	int c[1000];
	int n , m;

	cin >> n;
	m = 0;

	for (int i = 0; i < n; i++){
		cin >> a[i];
		cin >> b[i];
		cin >> c[i];

		if (a[i] > b[i]){
			m = a[i];
			a[i] = b[i];
			b[i] = m;
		}
		if (b[i] > c[i]){
			m = b[i];
			b[i] = c[i];
			c[i] = m;
		}
	}

	for (int i = 0; i < n; i++){
		if (a[i] * a[i] + b[i] * b[i] == c[i] * c[i]){
			cout << "YES" << endl;
		}
		else {
			cout << "NO" << endl;
		}
	}

	return 0;
}

C++:      #include <iostream>
    #include <math.h>
    using namespace std;
     
    int main() {
    int a,b,c,d;
    cin >> a;
    for(int i=0 ; i<a ; i++){
    cin >>b>>c>>d;
    if(b*b + c*c == d*d || c*c+d*d==b*b || b*b+d*d==c*c){
    cout << "YES"<<endl;
    }
    else{
    cout << "NO"<<endl;
    }
    }
    return 0;
    }

C++: #include <iostream>
#include <cmath>
using namespace std;
int main(){
	int n , x , y , z , ans=0;
	cin >> n ;
	int i , j ;
	for( i=1 ; i<=n ; i++ ){
		cin >> x >> y >> z ;
		ans=0;
		j=0;
		if( x*x+y*y== z*z )
			ans ++ ;
		if( y*y+z*z== x*x )
			ans++;
		if( z*z+x*x==y*y )
			ans++;
		if( ans!=0)
			cout <<"YES" << endl;
		else cout <<"NO"<< endl;
	}
}