Go: package main

import "fmt"

func main() {
	var Xs, Ys []float32
	Xs = make([]float32, 0)
	Ys = make([]float32, 0)
	var cnt int
	for {
		var a, b, c, d, e, f, x, y float32
		fmt.Scanf("%f %f %f %f %f %f", &a, &b, &c, &d, &e, &f)
		if a == 0 {
			break
		}
		y = (((a * f) - (d * c)) / ((a * e) - (b * d)))
		x = ((c - (b * y)) / a)
		Xs = append(Xs, x)
		Ys = append(Ys, y)
		cnt++
	}
	for i := 0; i < cnt; i++ {
		fmt.Printf("%.3f %.3f\n", Xs[i], Ys[i])
	}
}

C++: #include <iostream>
#include <iomanip>

using namespace std;

int main() {

	double a, b, c, d, e, f;
	
	while (cin >> a >> b >> c  >> d >> e >> f){

	cout << fixed << setprecision(3) << ((c*e-b*f)/(a*e-b*d))  << " " << ((a*f-c*d)/(a*e-b*d)) << endl;
	
	}

	return 0;
}

C++: #include <bits/stdc++.h>
using namespace std;

const double EPS = 1e-8;
typedef vector<double> Vec;
typedef vector<Vec> Mat;

void show(const Mat &m)
{
	puts("====");
	for (int i = 0; i < m.size(); i++){
		for (int j = 0; j < m[i].size(); j++){
			printf("%f ", m[i][j]);
		}
		puts("");
	}
	puts("====");
}

Vec gauss_jordan(const Mat &A, const Vec &b)
{
	int n = A.size();
	Mat B(n, Vec(n + 1));
	
	for (int i = 0; i < n; i++){
		for (int j = 0; j < n; j++){
			B[i][j] = A[i][j];
		}
		B[i][n] = b[i];
	}
	
	for (int i = 0; i < n; i++){
		int pivot = i;
		for (int j = i; j < n; j++){
			if (abs(B[j][i]) > abs(B[pivot][i])){
				pivot = j;
			}
		}
		swap(B[i], B[pivot]);
		
		if (abs(B[i][i]) < EPS) return Vec();
		
		for (int j = i + 1; j <= n; j++){
			B[i][j] /= B[i][i];
		}
		for (int j = 0; j < n; j++){
			if (i != j){
				for (int k = i + 1; k <= n; k++){
					B[j][k] -= B[j][i] * B[i][k];
				}
			}
		}
		
		//show(B);
	}
	
	Vec x(n);
	for (int i = 0; i < n; i++){
		x[i] = B[i][n];
	}
	
	return x;
}

int main()
{
	while (true){
		Mat A(2, Vec(2));
		Vec b(2);
		
		for (int i = 0; i < 2; i++){
			for (int j = 0; j < 2; j++){
				if (scanf("%lf", &A[i][j]) == EOF) return 0;
			}
			scanf("%lf", &b[i]);
		}
		
		Vec res = gauss_jordan(A, b);
		printf("%.3f %.3f\n", res[0], res[1]);
	}
	
	return 0;
}

C++: #include <stdio.h>

int main(){
    double a,b,c,d,e,f;
    double x,y;
    
    while (scanf("%lf %lf %lf %lf %lf %lf",&a,&b,&c,&d,&e,&f) != EOF) {
        x=(double)((c*e-b*f)/(a*e-b*d));
        y=(double)((c*d-a*f)/(b*d-a*e));
        if(a*e-b*d==0||b*d-a*e==0){
            return 1;
        }
        printf("%.3f %.3f\n",x,y);
    }
    
    return 0;
}

C++: #include <stdio.h>
int main ()
{
    long long int a,b,c,d,e,f;
    double x,y;
    while(scanf("%lld %lld %lld %lld %lld %lld",&a,&b,&c,&d,&e,&f)!=EOF)
    {
            x=(c*e-b*f)/(a*e-b*d);
            y=(a*f-c*d)/(a*e-b*d);

            printf("%.3lf %.3lf\n",x,y);
    }
    return 0;
}

C++: #include <iostream>
#include <iomanip>

int main(void) {
	double a, b, c, d, e, f, x, y;
	while (std::cin >> a >> b >> c >> d >> e >> f) {
		x = (f*b - e*c) / (d*b - e*a);
		y = (f*a - d*c) / (e*a - d*b);

		std::cout << std::fixed << std::setprecision(3) << x << ' ' << y;
	}

	return 0;
}

C++: #include <iostream>
#include <iomanip>

using namespace std;

int main()
{
    int a, b, c, d, e, f;
    double answer1, answer2;

    while (cin >> a >> b >> c >> d >> e >> f) {
        answer1 = static_cast<double>(e * c - b * f) / (a * e - b * d);
        answer2 = static_cast<double>(-d * c + a * f) / (a * e - b * d);
        cout << fixed << setprecision(3) << answer1 << " " << answer2 << endl;
    }
    
    return 0;
}

C++: #include<iostream>
#include<iomanip>
using namespace std;

int main()
{
	double a, b, c, d, e, f;
	while(cin>>a>>b>>c>>d>>e>>f){     
	  cout<<fixed<<setprecision(3)<<(e*c - b*f) / (a*e - b*d) << " " << (a*f - d*c) / (a*e - b*d) << endl;
	}

    return 0;
}

C++: #include<iostream>
#include<algorithm>
#include<cstdio>
using namespace std;

int main(){
  double a,b,c,d,e,f,y,x;
  while(cin >> a>>b>>c>>d>>e>>f){
    
      y = (double)(d*c-a*f)/(d*b-a*e);
      x = (double)(f - e * y)/d;
    if(x == 0){
      x = 0;
    }
    if(y == 0){
      y = 0;
    }
    printf("%.3f %.3f\n",x,y);
  }

}

C++: #include <iostream>
#include <cstdio>
using namespace std;

int main(){
	double a,b,c,d,e,f;
	while(cin >> a >> b >> c >> d >> e >> f){
		double x = (c - b * f / e)/(a - b * d / e);
		double y = (c - a * x) / b;
		printf("%.3lf ", x);
		printf("%.3lf\n", y);
	}
	return 0;
}

C++: #include<iostream>
#include<iomanip>
#include<algorithm>
#include<vector>
using namespace std;

int main() {
	double a, b, c, d, e, f, xx, yy;
	while (cin >> a >> b >> c >> d >> e >> f) {
		double y = (a * f - c * d) / (a * e - b * d);
	    double y = (c*d - a * f) / (b*d - a * e);
		cout << fixed << setprecision(3) << x << " " << y << endl;
	}

	return 0;
}

C++: #include<iostream>
#include<cstdio>
using namespace std;

int main(void){
  double a,b,c,d,e,f;
  while(cin>>a>>b>>c>>d>>e>>f){
  double p = a * e - b * d;
  double x = (e * c - b * c) / p;
  double y = (a * f - d * f) / p;
  printf("%.10f %.10f\n",x,y);
  }

}

C++:  #include<iostream>
 #include<stdio.h>
 #include<string>
 #include<math.h>
 #include<iomanip>
 #include<algorithm>
 #include<string.h>
 #include<cctype>
 #include<map>
 #include<set>
 #include<vector>
 #include<sstream>
 
 using namespace std;

 int main()
 {
   int a,b,c,d,e,f;
   while(cin>>a>>b>>c>>d>>e>>f)
   {
     double y=1.0*(c*d-f*a)/(b*d-a*e);
     double x=1.0*(c*e-f*b)/(a*e-d*b);
     if(x==0.0) x=0.0;
     if(y==0.0) y=0.0;
     printf("%.3lf %.3lf\n",x,y);            
   }
   //while(1);      
   return 0;    
 }

C++: #include <iostream>
#include <iomanip>
#include <cmath>

using namespace std;

double a, b, c, d, e, f;


double x(double, double, double, double, double, double) {

	return (c*e - b*f) / (a*e - b*d);
}

double y(double, double, double, double, double, double) {

	return (a*f - c*d) / (a*e - b*d);
}

double round(double dat, int keta ){

	int fct;
	fct =  int pow(10, keta - 1);
	dat *= fct;
	dat += (dat < 0) ? -0.5 : 0.5;
	dat = (int)(dat);
	dat /= fct;
	return dat;
}

int main()
{
	double x1, x2, y1, y2;
	cin >> a >> b >> c >> d >> e >> f;

	x1 = x(a, b, c, d, e, f);
	y1 = y(a, b, c, d, e, f);

	cin >> a >> b >> c >> d >> e >> f;

	x2 = x(a, b, c, d, e, f);
	y2 = y(a, b, c, d, e, f);

	cout << fixed << setprecision(3) << round(x1,3) << " " << round(y1,3) << endl;
	cout << fixed << setprecision(3) << round(x2,3) << " " << round(y2,3) << endl;

	return 0;
}

C++: #include<iostream>
#include<algorithm>
#include<stdio.h>

using namespace std;

double a, b, c, d, e, f;
double x, y;

int main(){
	while (cin >> a >> b >> c >> d >> e >> f){
		y = (c - f*a / d) / (b - e*a / d);
		x = -b / a*y + c / a;
		printf("%.3f %.3f\n", x, y);
	}
}

C++: #include <stdio.h>
#include <math.h>

int main(){
  int a, b, c, d, e, f;
  scanf("%d",&a);
  scanf("%d",&b);
  scanf("%d",&c);
  scanf("%d",&d);
  scanf("%d",&e);
  scanf("%d",&f);
  
  double x, y;
  x = (double)(c*e-b*f) / (double)(a*e-b*d);
  y = (double)(a*f-c*d) / (double)(a*e-b*d);
  x = (double)round(x*10000.0) / 10000.0;
  y = (double)round(y*10000.0) / 10000.0;
  printf("%f.3 %f.3\n", x, y);
  
  return 0;
}

C++: #include<stdio.h>
int main()
{
	double a,b, c, d, e, f, x,y;
	while(scanf("%lf%lf%lf%lf%lf%lf",&a,&b,&c,&d,&e,&f)!=EOF)
	{
		y=(a*f-c*d)/(a*e-d*b);
		x=(c-b*y)/a;
		printf("%.3f %.3f\n",x,y);
	}
}