Go: package main

import (
	"bufio"
	"fmt"
	"os"
	"strconv"
	"strings"
)

func main() {
	scanner := bufio.NewScanner(os.Stdin)
	for scanner.Scan() {
		strNums := strings.Fields(scanner.Text())
		nums := []int{}
		for _, strNum := range strNums {
			num, _ := strconv.Atoi(strNum)
			nums = append(nums, num)
		}
		a := nums[0]
		b := nums[1]
		c := nums[2]
		d := nums[3]
		e := nums[4]
		f := nums[5]
		var mulA, mulD int
		if a < 0 {
			mulA = a * -1
		} else {
			mulA = a
		}
		if d < 0 {
			mulD = d * -1
		} else {
			mulD = d
		}
		a *= mulD
		b *= mulD
		c *= mulD
		d *= mulA
		e *= mulA
		f *= mulA

		if d < 0 {
			d *= -1
			e *= -1
			f *= -1
		}

		bE := b - e
		cF := c - f
		if bE == 0 {
			bE = 1
		}
		y := cF / bE
		x := (c - (y * b)) / a

		fmt.Print(x)
		fmt.Print(".000 ")
		fmt.Print(y)
		fmt.Println(".000")
	}
}

C++: #include <iostream>
#include <cstdio>
#include <cstdlib>
using namespace std;

struct vector2{
	float x, y;
	vector2() : x(0), y(0){}
	vector2(float x, float y) : x(x), y(y){}
};

struct sim_elem{
	float a, b, c, d, e, f;
	sim_elem() :a(0), b(0), c(0), d(0), e(0), f(0){}
	sim_elem(float a, float b, float c, float d, float e, float f) :a(0), b(0), c(0), d(0), e(0), f(0){}
};

//	a / d * d
//	ey - by = f - c
//	y / y = (f - c) / y

// ax = -by + c
// ax / a = -(by + c) / a

vector2 sim_equ(sim_elem elem){

	float dx = elem.a / elem.d * elem.d;
	float ey = elem.a / elem.d * elem.e;
	float f = elem.a / elem.d * elem.f;

	float y = ey - elem.b;
	float yr = f - elem.c;
	y = yr / y;

	float ax = -elem.b * y + elem.c;
	float x = ax / elem.a;

	return vector2(x, y);
}

//	sprintf
float placement4(float val){
	char ret[128];
	sprintf(ret, "%.3f", val);
	return (float)atof(ret);
}

int main(){

	sim_elem elem;
	while (1){
		cin >> elem.a >> elem.b >> elem.c >> elem.d >> elem.e >> elem.f;
		if (cin.eof())break;
		vector2 ret;
		ret = sim_equ(elem);
		printf("%.3f %.3f\n", placement4(ret.x) ,placement4(ret.y) );
	}

	return 0;
}

C++: #include <cstdio>
#include <stdlib.h>
#include <math.h>

float a,b,c,d,e,f;
double    round( double val, int precision )
{
    double    ret;
    char    buf[256] = {'\0'};
    char    *p;

    sprintf( buf, "%.*f", precision, val );
    ret = strtod( buf, &p );

    return ret;
}
int main (){
 while(1){
  scanf("%f %f %f %f %f %f",&a,&b,&c,&d,&e,&f);
  double x,y;
  x=(f*b/e-c)/(d*b/e-a);
  y=(f*a/d-c)/(e*a/d-b);
 round(x,4);
 round(y,4);
if(x/1000== -0.000) x=0.000;
if(y/1000== -0.000) y=0.000;
  printf("%.3f %.3f\n",x,y);
  return 0;
  }
}

C++: #include <stdio.h>
#include <vector>
#include <utility>
#include <algorithm>
#include <iostream>
#include <limits>
#include <iomanip>
using namespace std;
#define rep(i,n) for(int i=0;i<n;++i)
#define ld long double
ld a, b, c, d, e, f, x, y;
ld shish(ld a)
{
	a *= 1000;
	a += 0.51;
	a = (ld)((int)a);
	a /= 1000;
	cout << a << endl;
	return a;
}
int main() {
	while (cin >> a >> b >> c >> d >> e >> f) {
		y = (a*f - c*d) / (ld)(a*e - b*d);
		x = (c*e - f*b) / (ld)(a*e - b*d);
		x = shish(x);
		y = shish(y);
		cout << fixed << setprecision(15) << x ;
		cout << " ";
		cout << fixed << setprecision(15) << y<< endl;
	}
	return 0;
}

C++: #define _USE_MATH_DEFINES

#include <iostream>
#include <string>
#include <iomanip>
#include <cmath>
#include <algorithm>
#include <utility>
#include <vector>
#include <numeric>

using namespace std;

int main()
{
	double a, b, c, d, e, f;
	for (; cin >> a >> b >> c >> d >> e >> f;)
	{
		double x, y;
		if (a == 0 || b == 0 || d == 0 || e == 0)
		{
			if (a == 0)
			{
				y = c / b;
				x = (f - e * y) / d;
			}
			else if (b == 0)
			{
				x = c / a;
				y = (f - d * x) / e;
			}

			if (d == 0)
			{
				y = f / e;
				x = (c - b * y) / a;
			}
			else if (e == 0)
			{
				x = f / d;
				y = (c - a * x) / b;
			}
		}
		else
		{
			double a0 = a * e;
			double c0 = c * e;

			double d0 = d * b;
			double f0 = f * b;

			x = (f0 - c0) / (d0 - a0);

			y = (c - a * x) / b;
		}

		cout << fixed << setprecision(3) << x + 0 << " " << y + 0 << endl;

	}
}

C++: #include <iostream>
#include <cstdio>
using namespace std;
int main(){
  double a,b,c,d,e,f;
  double A,B,C;
  double temp;
  int cnt;
  while(scanf("%lf %lf %lf %lf %lf %lf",&a,&b,&c,&d,&e,&f) != EOF){
    A = a;
    B = b;
    C = c;
    b /= a;
    c /= a;
    a = 1;
    e /= d;
    f /= d;
    d = 1;
    b -= e;
    c -= f;
    c /= b;
    C -= c * B;
    C /= A;
    printf("%.3f %.3f\n",C,c);
  }
  return(0);
}

C++: #include <stdio.h>

//ax + by = c
//dx + ey = d

//y = (af-cd)/(ae-bd)
//x = (c-by)/a

int main(void){
double a,b,c,d,e,f;
while(~scanf("%lf%lf%lf%lf%lf%lf",&a,&b,&c,&d,&e,&f))
{
printf("%.3f %.3f\n", (c-b*((a*f-c*d)/(a*e-b*d)))/a, ((a*f-c*d)/(a*e-b*d)));
}
return 0;
}

C++: #include <algorithm>
#include <cstdio>
#include <iostream>


using namespace std;

int main(){
    int t;
    double a, b, c, d, e, f, x, y;
    cin >> t;
    while(t--){
        cin >> a >> b >> c >> d >> e >> f;
        y = (c/a - f/d)/(b/a - e/d);
        x = (c-b*y)/a;
        printf("%f %f\n",x,y);
    }
    return 0;
}

C++: #include <iostream>
#include <cstdio>

using namespace std;

int main()
{
	int a, b, c, d, e, f;
	double x, y;

	while (cin >> a >> b >> c >> d >> e >> f){
		x = (c * e - b * f) / (a * e - b * d);
		y = (a * f - c * d) / (a * e - b * d);
		if (x == -0) x = 0;
		if (y == -0) y = 0;
		printf("%.3lf %.3lf\n", x, y);
	}
	return (0);
}

C++: #include <iostream>
#include <stdio.h>
#include <string>
using namespace std;
int main(){
	double a,b,c,d,e,f;
	double x,y;
	while(cin >> a >> b >> c >> d >> e >> f){
	//	ax+by=c > y=(c-ax)/b
	// 	dx+ey=f > y=(f-dx)/e
	//	> (c-ax)/b=(f-dx)/e
	//	c/b-(a/b)x=f/e-(d/e)
	// 	(d/e)x-(a/b)x=f/e-c/b
		double tmp=(d/e)-(a/b);
		x=((f/e)-(c/b))/tmp;
		y=(c-(a*x))/b;
		printf("%.3lf %.3lf\n", x , y );
	}
}