SoroushVahidi/scidocs huggingface dataset:
Measuring retail company performance using credit scoring techniques
(2007)

This paper proposes a theoretical framework for predicting financial distress based on Hunt’s (2000) ‘Resource-Advantage (R-A) Theory of Competition’. The study focuses on the US retail market. Five credit scoring methodologies –Naïve Bayes, Logistic Regression, Recursive Partition, Artificial Neural Network, and Sequential Minimal Optimization— are used on a sample of 195 healthy companies and 51 distressed firms over different time periods from 1994 to 2002. Analyses provide sufficient evidence that the five credit scoring methodologies have sound classification ability. In the time period of one year before financial distress, logistic regression model shows identical performance with neural network model based on the accuracy rate and shows the best performance in terms of AUROC value. Other models are slightly worse for predicting financial distress, but still present high accuracy rate and AUROC value. Moreover, the methodologies remain sound even five years prior to financial distress with classification accuracy rates above 85% and AUROC values above 0.85 for all five methodologies. This paper also shows external environment influences exist based on the naïve bayes, logistic, recursive partition and SMO models, but these influences are weak. With regards to the model applicability, a subset of the different models is compared with Moody’s rankings. It is found that both SMO and Logistic models are better than the Neural Network model in terms of similarity with Moody’s ranking, with SMO being slightly better than the Logistic Model.
Are we dependent upon coffee and caffeine? A review on human and animal data
(1999)

Caffeine is the most widely used psychoactive substance and has been considered occasionally as a drug of abuse. The present paper reviews available data on caffeine dependence, tolerance, reinforcement and withdrawal. After sudden caffeine cessation, withdrawal symptoms develop in a small portion of the population but are moderate and transient. Tolerance to caffeine-induced stimulation of locomotor activity has been shown in animals. In humans, tolerance to some subjective effects of caffeine seems to occur, but most of the time complete tolerance to many effects of caffeine on the central nervous system does not occur. In animals, caffeine can act as a reinforcer, but only in a more limited range of conditions than with classical drugs of dependence. In humans, the reinforcing stimuli functions of caffeine are limited to low or rather moderate doses while high doses are usually avoided. The classical drugs of abuse lead to quite specific increases in cerebral functional activity and dopamine release in the shell of the nucleus accumbens, the key structure for reward, motivation and addiction. However, caffeine doses that reflect the daily human consumption, do not induce a release of dopamine in the shell of the nucleus accumbens but lead to a release of dopamine in the prefrontal cortex, which is consistent with caffeine reinforcing properties. Moreover, caffeine increases glucose utilization in the shell of the nucleus accumbens only at rather high doses that stimulate most brain structures, non-specifically, and likely reflect the side effects linked to high caffeine ingestion. That dose is also 5-10-fold higher than the one necessary to stimulate the caudate nucleus, which mediates motor activity and the structures regulating the sleep-wake cycle, the two functions the most sensitive to caffeine. In conclusion, it appears that although caffeine fulfils some of the criteria for drug dependence and shares with amphetamines and cocaine a certain specificity of action on the cerebral dopaminergic system, the methylxanthine does not act on the dopaminergic structures related to reward, motivation and addiction.
Approximation algorithms for data placement in arbitrary networks
(2001)

We study approximation algorithms for placing replicated data in arbitrary networks. Consider a network of nodes with individual storage capacities and a metric communication cost function, in which each node periodically issues a request for an object drawn from a collection of uniform-length objects. We consider the problem of placing copies of the objects among the nodes such that the average access cost is minimized. Our main result is a polynomial-time constant-factor approximation algorithm for this placement problem. Our algorithm is based on a careful rounding of a linear programming relaxation of the problem. We also show that the data placement problem is MAXSNP-hard.
We extend our approximation result to a generalization of the data placement problem that models additional costs such as the cost of realizing the placement. We also show that when object lengths are non-uniform, a constant-factor approximation is achievable if the capacity at each node in the approximate solution is allowed to exceed that in the optimal solution by the length of the largest object.
Exploiting Similarities among Languages for Machine Translation
(2013)

Dictionaries and phrase tables are the basis of modern statistical machine translation systems. This paper develops a method that can automate the process of generating and extending dictionaries and phrase tables. Our method can translate missing word and phrase entries by learning language structures based on large monolingual data and mapping between languages from small bilingual data. It uses distributed representation of words and learns a linear mapping between vector spaces of languages. Despite its simplicity, our method is surprisingly effective: we can achieve almost 90% precision@5 for translation of words between English and Spanish. This method makes little assumption about the languages, so it can be used to extend and refine dictionaries and translation tables for any language pairs.
A Systematic Comparison of Various Statistical Alignment Models
(2003)

We present and compare various methods for computing word alignments using statistical or heuristic models. We consider the five alignment models presented in Brown, Della Pietra, Della Pietra, and Mercer (1993), the hidden Markov alignment model, smoothing techniques, and refinements. These statistical models are compared with two heuristic models based on the Dice coefficient. We present different methods for combining word alignments to perform a symmetrization of directed statistical alignment models. As evaluation criterion, we use the quality of the resulting Viterbi alignment compared to a manually produced reference alignment. We evaluate the models on the German-English Verbmobil task and the French-English Hansards task. We perform a detailed analysis of various design decisions of our statistical alignment system and evaluate these on training corpora of various sizes. An important result is that refined alignment models with a first-order dependence and a fertility model yield significantly better results than simple heuristic models. In the Appendix, we present an efficient training algorithm for the alignment models presented.
Combining Bilingual and Comparable Corpora for Low Resource Machine Translation
(2013)

Statistical machine translation (SMT) performance suffers when models are trained on only small amounts of parallel data. The learned models typically have both low accuracy (incorrect translations and feature scores) and low coverage (high out-of-vocabulary rates). In this work, we use an additional data resource, comparable corpora, to improve both. Beginning with a small bitext and corresponding phrase-based SMT model, we improve coverage by using bilingual lexicon induction techniques to learn new translations from comparable corpora. Then, we supplement the model’s feature space with translation scores estimated over comparable corpora in order to improve accuracy. We observe improvements between 0.5 and 1.7 BLEU translating Tamil, Telugu, Bengali, Malayalam, Hindi, and Urdu into English.
Part-of-Speech Tagging with Neural Networks
(1994)

Text corpora which are tagged with part-of-speech information are useful in many areas of linguistic research. In this paper, a new part-of-speech tagging method hased on neural networks (Net-Tagger) is presented and its performance is compared to that of a llMM-tagger (Cutting et al., 1992) and a trigrambased tagger (Kempe, 1993). It is shown that the Net-Tagger performs as well as the trigram-based tagger and better than the iIMM-tagger.
Review of Ontology Matching Approaches and Challenges
(2015)

Ontology mapping aims to solve the semantic heterogeneity problems such as ambiguous entity names, different entity granularity, incomparable categorization, and various instances of different ontologies. The mapping helps to search or query data from different sources. Ontology mapping is necessary in many applications such as data integration, ontology evolution, data warehousing, e-commerce and data exchange in various domains such as purchase order, health, music and e-commerce. It is performed by ontology matching approaches that find semantic correspondences between ontology entities. In this paper, we review state of the art ontology matching approaches. We describe the approaches according to instancebased, schema-based, instance and schema-based, usage-based, element-level, and structure-level. The analysis of the existing approaches will assist us in revealing some challenges in ontology mapping such as handling ontology matching errors, user involvement and reusing previous match operations. We explain the way of handling the challenges using new strategy in order to increase the performance.
Clustering of periodic multichannel timeseries data with application to plasma fluctuations
(2014)

A periodic datamining algorithm has been developed and used to extract distinct plasma fluctuations in multichannel oscillatory timeseries data. The technique uses the Expectation Maximisation algorithm to solve for the maximum likelihood estimates and cluster assignments of a mixture of multivariate independent von Mises distributions (EM-VMM). The performance of the algorithm shows significant benefits when compared to a periodic k-means algorithm and clustering using non-periodic techniques on several artificial datasets and real experimental data. Additionally, a new technique for identifying interesting features in multichannel oscillatory timeseries data is described (STFT-clustering). STFTclustering identifies the coincidence of spectral features overmost channels of amulti-channel array using the averaged short time Fourier transform of the signals. These features are filtered using clustering to remove noise. This method is particularly good at identifying weaker features and complements existing methods of feature extraction. Results from applying the STFT-clustering and EM-VMM algorithm to the extraction and clustering of plasma wave modes in the time series data from a helical magnetic probe array on the H-1NF heliac are presented. © 2014 Elsevier B.V. All rights reserved.
Gamification Solutions to Enhance Software User Engagement - A Systematic Review
(2016)

Gamification is the use of video-game mechanics and elements in nongame contexts to enhance user engagement and performance. The purpose of this study is to conduct a systematic review to have an in-depth investigation into the existing gamification solutions targeted at solving user engagement problems in different categories of software. We carried out this systematic review by proposing a framework of gamifying process, which is the basis for comparison of existing gamification solutions. In order to report the review, the primary studies are categorized according to the following: a) gamified software and their platforms, b) elements of the gamifying process, c) gamification solutions in each software type, d) gamification solutions for software user engagement problems, e) gamification solutions in general, and f) effects of gamification on software user engagement and performance. Based on the search procedure and criteria, a total of 78 primary studies were extracted. Most of the studies focused on educational and social software, which were developed for web or mobile platforms. We concluded that the number of studies on motivating users to use software content, solving problems in learning software, and using real identity is very limited. Furthermore, few studies have been carried out on gamifying the following software categories: productivity software, cloud storage, utility software, entertainment software, search engine software, tool software, fitness software, software engineering, information worker software, and health-care software. In addition, a large number of gamification solutions are relatively simple and require improvement. Thus, for future studies, researchers can work on the items discovered in this review; they can improve the quality of the current gamified systems by using a wide variety of game mechanics and interface elements, utilizing a combination of contextual types of rewards and giving users the ability to use received rewards “in-game” and “out-game”.
Optimal control approach for pneumatic artificial muscle with using pressure-force conversion model
(2014)

In this paper, we propose an optimal control framework for pneumatic actuators. In particular, we consider using Pneumatic Artificial Muscle (PAM) as a part of Pneumatic-Electric (PE) hybrid actuation system. An optimal control framework can be useful for PE hybrid system to properly distribute desired torque outputs to the actuators that have different characteristics. In the optimal control framework, the standard choice to represent control cost is squared force or torque outputs. However, since the control input for PAM is pressure rather than the force or the torque, we should explicitly consider the pressure of PAM as the control cost in an objective function of the optimal control method. We show that we are able to use pressure input as the control cost for PAM by explicitly considering the model which represents a relationship between the pressure input and the force output of PAM. We demonstrate that one-DOF robot with the PE hybrid actuation system can generate pressure-optimized ball throwing movements by using the optimal control method.
Beyond Independence: Probabilistic Models for Query Approximation on Binary Transaction Data
(2003)

We investigate the problem of generating fast approximate a nswers to queries posed to large sparse binary data sets. We focus in particular on probabilistic mode l-based approaches to this problem and develop a number of techniques that are significantly more accurate t han a baseline independence model. In particular, we introduce two techniques for building probabil ist c models from frequent itemsets: the itemset maximum entropy method, and the itemset inclusion-exclusi on model. In the maximum entropy method we treat itemsets as constraints on the distribution of the q uery variables and use the maximum entropy principle to build a joint probability model for the query at tributes online. In the inclusion-exclusion model itemsets and their frequencies are stored in a data structur e alled an ADtree that supports an efficient implementation of the inclusion-exclusion principle in orde r to answer the query. We empirically compare these two itemset-based models to direct querying of the ori ginal data, querying of samples of the original data, as well as other probabilistic models such as the indep endence model, the Chow-Liu tree model, and the Bernoulli mixture model. These models are able to handle high-dimensionality (hundreds or thousands of attributes), whereas most other work on this topic has foc used on relatively low-dimensional OLAP problems. Experimental results on both simulated and realwor d transaction data sets illustrate various fundamental tradeoffs between approximation error, model complexity, and the online time required to compute a query answer.
MapMarker: Extraction of Postal Addresses and Associated Information for General Web Pages
(2010)

Address information is essential for people’s daily life. People often need to query addresses of unfamiliar location through Web and then use map services to mark down the location for direction purpose. Although both address information and map services are available online, they are not well combined. Users usually need to copy individual address from a Web site and paste it to another Web site with map services to locate its direction. Such copy and paste operations have to be repeated if multiple addresses are listed on a single page such as public school list or apartment list. Furthermore, associated information with individual address has to be copied and included on each marker for better comprehension. Our research is devoted to automate the above process and make the combination an easier task for users. The main techniques applied here include postal address extraction and associated information extraction. We apply sequence labeling algorithm based on Conditional Random Fields (CRFs) to train models for address extraction. Meanwhile, using the extracted addresses as landmarks, we apply pattern mining to identify the boundaries of address blocks and extract associated information with each individual address. The experimental result shows high F-score at 91% for postal address extraction and 87% accuracy for associated information extraction.
Revising the Structural Framework for Marketing Management
(2001)

Special thanks to Robert Skipper and Aaron Hyman for their assistance on an earlier version of this manuscript. Also thanks to Shaun McQuitty, Robin Peterson, Chuck Pickett, Kevin Shanahan, and the Journal of Business Research editors and reviewers, for their helpful comments. An earlier version of this manuscript won the Shaw Award for best paper presented at 2001 Society for Marketing Advances conference. An abridged version of this manuscript has been accepted for publication in Journal of Business Research.
End-to-End Learning of Task-Oriented Dialogs
(2018)

In this thesis proposal, we address the limitations of conventional pipeline design of taskoriented dialog systems and propose end-toend learning solutions. We design neural network based dialog system that is able to robustly track dialog state, interface with knowledge bases, and incorporate structured query results into system responses to successfully complete task-oriented dialog. In learning such neural network based dialog systems, we propose hybrid offline training and online interactive learning methods. We introduce a multi-task learning method in pre-training the dialog agent in a supervised manner using task-oriented dialog corpora. The supervised training agent can further be improved via interacting with users and learning online from user demonstration and feedback with imitation and reinforcement learning. In addressing the sample efficiency issue with online policy learning, we further propose a method by combining the learning-from-user and learningfrom-simulation approaches to improve the online interactive learning efficiency.
Learning model-based strategies in simple environments with hierarchical q-networks
(2018)

Recent advances in deep learning have allowed artificial agents to rival human-level performance on a wide range of complex tasks; however, the ability of these networks to learn generalizable strategies remains a pressing challenge. This critical limitation is due in part to two factors: the opaque information representation in deep neural networks and the complexity of the task environments in which they are typically deployed. Here we propose a novel Hierarchical Q-Network (HQN), motivated by theories of the hierarchical organization of the human prefrontal cortex, that attempts to identify lower dimensional patterns in the value landscape that can be exploited to construct an internal model of rules in simple environments. We draw on combinatorial games, where there exists a single optimal strategy for winning that generalizes across other features of the game, to probe the strategy generalization of the HQN and other reinforcement learning (RL) agents using variations of Wythoff’s game. Traditional RL approaches failed to reach satisfactory performance on variants of Wythoff’s Game; however, the HQN learned heuristic-like strategies that generalized across changes in board configuration. More importantly, the HQN allowed for transparent inspection of the agent’s internal model of the game following training. Our results show how a biologically inspired hierarchical learner can facilitate learning abstract rules to promote robust and flexible action policies in simplified training environments with clearly delineated optimal strategies. 1 ar X iv :1 80 1. 06 68 9v 1 [ cs .A I] 2 0 Ja n 20 18
Ending the war between Sales & Marketing.
(2006)

Sales departments tend to believe that marketers are out of touch with what's really going on in the marketplace. Marketing people, in turn, believe the sales force is myopic--too focused on individual customer experiences, insufficiently aware of the larger market, and blind to the future. In short, each group undervalues the other's contributions. Both stumble (and organizational performance suffers) when they are out of sync. Yet few firms seem to make serious overtures toward analyzing and enhancing the relationship between these two critical functions. Curious about the misalignment between Sales and Marketing, the authors interviewed pairs of chief marketing officers and sales vice presidents to capture their perspectives. They looked in depth at the relationship between Sales and Marketing in a variety of companies in different industries. Their goal was to identify best practices that could enhance the joint performance and increase the contributions of these two functions. Among their findings: The marketing function takes different forms in different companies at different product life cycle stages. Marketing's increasing influence in each phase of an organization's growth profoundly affects its relationship with Sales. The strains between Sales and Marketing fall into two main categories: economic (a single budget is typically divided, between Sales and Marketing, and not always evenly) and cultural (the two functions attract very different types of people who achieve success by spending their time in very different ways). In this article, the authors describe the four types of relationships Sales and Marketing typically exhibit. They provide a diagnostic to help readers assess their companies' level of integration, and they offer recommendations for more closely aligning the two functions.
The Enigmatic temporal pole: a review of findings on social and emotional processing.
(2007)

The function of the anterior-most portion of the temporal lobes, the temporal pole, is not well understood. Anatomists have long considered it part of an extended limbic system based on its location posterior to the orbital frontal cortex and lateral to the amygdala, along with its tight connectivity to limbic and paralimbic regions. Here we review the literature in both non-human primates and humans to assess the temporal pole's putative role in social and emotional processing. Reviewed findings indicate that it has some role in both social and emotional processes, including face recognition and theory of mind, that goes beyond semantic memory. We propose that the temporal pole binds complex, highly processed perceptual inputs to visceral emotional responses. Because perceptual inputs remain segregated into dorsal (auditory), medial (olfactory) and ventral (visual) streams, the integration of emotion with perception is channel specific.