SoroushVahidi/scidocs huggingface dataset:
Clustering versus faceted categories for information exploration
(2006)

Information seekers often express a desire for a user interface that organizes search results into meaningful groups, in order to help make sense of the results, and to help decide what to do next. A longitudinal study in which participants were provided with the ability to group search results found they changed their search habits in response to having the grouping mechanism available [2]. There are many open research questions about how to generate useful groupings and how to design interfaces to support exploration using grouping. Currently two methods are quite popular: clustering and faceted categorization. Here, I describe both approaches and summarize their advantages and disadvantages based on the results of usability studies. Clustering refers to the grouping of items according to some measure of similarity. In document clustering, similarity is typically computed using associations and commonalities among features, where features are typically words and phrases [1]. One of the better implementations of clustering of Web results can be found at Clusty.com. The greatest advantage of clustering is that it is fully automatable and can be easily applied to any text collection. Clustering can also reveal interesting and potentially unexpected or new trends in a group of documents. A query on “New Orleans”’ run on Clusty.com on Sept. 16, 2005 (shortly after the devastation wreaked by Hurricane Katrina), revealed a top-ranked cluster titled Hurricane, followed by the more standard groupings of Hotels, Louisiana, University, and Mardi Gras. Clustering can be useful for clarifying and sharpening a vague query, by showing users the dominant themes of the returned results [2]. Clustering also works well for disambiguating ambiguous queries; particularly acronyms. For example, ACL can stand for Anterior Cruciate Ligament, Association for Computational Linguistics, Atlantic Coast Line Railroad, among others. Unfortunately, because clustering algorithms are imperfect, they do not neatly group all occurrences of each acronym into one cluster, nor do they allow users to issue follow-up queries that only return documents from the intended sense (for example, “ACL meeting” will return meetings for multiple senses of the term). By Marti A. Hearst
Management Dimension for Assessing Organizations' Readiness toward Business Intelligence Systems
(2014)

The improvements and capabilities of Business Intelligence (BI) systems are making them highly required by organizations in many of the fields. Day by day, the demand is increasing on these systems. Figures show that billions of US dollars are spent annually on BI systems. However, half of these BI projects are ending with unrealized benefit, according to some studies. As a participation to reduce this failure rate, the authors have developed a conceptual model, based on the existing studies in the field, which may help organizations to assess their readiness toward BI systems. The conceptual model is tested empirically on the Context of Malaysian Organizations(CMOs) as they are emerging widely to BI systems and they lack for this kind of studies to be done them. The conceptual model is consisting of seven dimensions. Depending on the results of the conducted study, this paper will disclose the results of management dimension, which will help to know the degree of its importance for organizations' to be ready for such systems. A brief introduction on BI systems and the challenges of their implementation will be presented. In Addition, this paper will go through some important studies have been done in the field. The details of the study will be provided as well.
A Meta-Model for the Analysis and Design of Organizations in Multi-Agent Systems
(1998)

This paper presents a generic meta-model of multi-agent systems based on organizational concepts such as groups, roles and structures. This model, called AALAADIN, defines a very simple description of coordination and negotiation schemes through multi-agent systems. Aalaadin is a meta-model of artificial organization by which one can build multi-agent systems with different forms of organizations such as market-like and hierarchical organizations. We show that this meta-model allows for agent heterogeneity in languages, applications and architectures. We also introduce the concept of organizational reflection which uses the same conceptual model to describe systemlevel tasks such as remote communication and migration of agents. Finally, we briefly describe a platform, called MADKIT, based on this model. It relies on a minimal agent kernel with platform-level services implemented as agents, groups and roles.
Coreference in Spoken vs. Written Texts: a Corpus-based Analysis
(2012)

This paper describes an empirical study of coreference in spoken vs. written text. We focus on the comparison of two particular text types, interviews and popular science texts, as instances of spoken and written texts since they display quite different discourse structures. We believe in fact, that the correlation of difficulties in coreference resolution and varying discourse structures requires a deeper analysis that accounts for the diversity of coreference strategies or their sub-phenomena as indicators of text type or genre. In this work, we therefore aim at defining specific parameters that classify differences in genres of spoken and written texts such as the preferred segmentation strategy, the maximal allowed distance in or the length and size of coreference chains as well as the correlation of structural and syntactic features of coreferring expressions. We argue that a characterization of such genre dependent parameters might improve the performance of current state-of-art coreference resolution technology.
HOW THE EYE MEASURES REALITY AND VIRTUAL REALITY
(1997)

tures throughout our history. The paintings at Niaux, Altamira, and Lascaux (Clottes, 1995; Ruspoli, 1986), for example, are known to be about 14,000 years old, but with the recently discovered paintings in the Grotte Chauvet, the origin of representational art appears to have been pushed back even further (Chauvet, Brunel Deschamps, & Hillaire, 1995; Clottes, 1996), to 20,000 years ago if not longer.1 Thus, these paintings date from about the time at which homo sapiens sapiens first appeared in Europe (Nougier, 1969). We should remember these paintings in the context of virtual reality; our fascination with pictures is by no means recent. My intent is threefold: first, to discuss our perception of the cluttered layout, or space, that we normally find around us; second, to discuss the development of representational art up to our current appreciation of it; and third, to apply this knowledge to virtual reality systems. The first discussion focuses on the use of multiple sources of information specifying ordinal depth relations, within the theoretical framework that I have called directed perception (Cutting, 1986, 1991). The second discussion is embedded within the first, but it is steeped in neither history nor art history; instead, it is offered through the peculiar eyes of optics and psychology, particularly psychophysics. The third is addressed to one of the pressing problems of graphics and of virtual reality—how we perceive the layout of the environments that we simulate.
Exemplar Guided Unsupervised Image-to-Image Translation
(2018)

Image-to-image translation task has become a popular topic recently. Most works focus on either one-to-one mapping in an unsupervised way or many-to-many mapping in a supervised way. However, a more practical setting is many-to-many mapping in an unsupervised way, which is harder due to the lack of supervision and the complex inner and cross-domain variations. To alleviate these issues, we propose the Exemplar Guided UNsupervised Image-to-image Translation (EGUNIT) network which conditions the image translation process on an image in the target domain. An image representation is assumed to comprise both content information which is shared across domains and style information specific to one domain. By applying exemplar-based adaptive instance normalization to the shared content representation, EG-UNIT manages to transfer the style information in the target domain to the source domain. Experimental results on various datasets show that EG-UNIT can indeed translate the source image to diverse instances in the target domain with semantic consistency.
Usability Dimensions for Mobile Applications-A Review
(2013)

Usability has been increasingly recognized as a significant quality dimension to determine the success of mobile applications. Due to its importance, a number of usability guidelines have been proposed to direct the design of usable applications. The guidelines are intended particularly for desktop and web-based applications. Mobile applications on the other hand are different in many ways from those applications due to the mobility nature of mobile devices. To date, the usability guidelines for mobile applications are very limited. They in fact are isolated, which makes usability evaluation for mobile devices more difficult. This study aims to address this issue by proposing a set of usability dimensions that should be considered for designing and evaluating mobile applications. The dimensions are illustrated as a model that considers four contextual factors: user, environment, technology and task/activity. The model was proposed based on the reviews of previous related studies, which were analyzed by using content analysis approach. Twenty-five dimensions were found from the analysis. The dimensions however were synthesized and prioritized based on their importance towards designing usable mobile applications. As a result, ten most important dimensions were outlined in the model. The model can be used by practitioners and researchers as a guideline to design usable mobile applications and further research can be conducted in the near future.
SMARTMUSEUM: A mobile recommender system for the Web of Data
(2013)

Semantic and context knowledge have been envisioned as an appropriate solution for addressing the content heterogeneity and information overload in mobile Web information access, but few have explored their full potential in mobile scenarios, where information objects refer to their physical counterparts, and retrieval is context-aware and personalized for users. We present SMARTMUSEUM, a mobile ubiquitous recommender system for the Web of Data, and its application to information needs of tourists in context-aware on-site access to cultural heritage. The SMARTMUSEUM system utilizes Semantic Web languages as the form of data representation. Ontologies are used to bridge the semantic gap between heterogeneous content descriptions, sensor inputs, and user profiles. The system makes use of an information retrieval framework wherein context data and search result clustering are used in recommendation of suitable content for mobile users. Results from laboratory experiments demonstrate that ontology-based reasoning, query expansion, search result clustering, and context knowledge lead to significant improvement in recommendation performance. The results from field trials show that the usability of the system meets users’ expectations in real-world use. The results indicate that semantic content representation and retrieval can significantly improve the performance of mobile recommender systems in knowledge-rich domains.
A visitor's guide in an active museum: Presentations, communications, and reflection
(2011)

Technology can play a crucial role in supporting museum visitors and enhancing their overall museum visit experiences. Visitors coming to a museum do not want to be overloaded with information, but to receive the relevant information, learn, and have an overall interesting experience. To serve this goal, a user-friendly and flexible system is needed. The design of such a system poses several challenges that need to be addressed in parallel. The user interface should be intuitive and let the visitors focus on the exhibits, not on the technology. Content and delivery must provide relevant information and at the same time allow visitors to get the level of detail and the perspectives in which they are interested. Personalization may play a key role in providing relevant information to individuals. Yet, since visitors tend to visit the museum in small groups, technology should also contribute to and facilitate during-the-visit communication or post-visit group interaction. The PIL project applied at the Hecht museum extended the research results of the PEACH project and tried to address all of these considerations. Evaluation involving users substantiated several aspects of the design.
Smart cities in Europe
(2009)

Urban performance currently depends not only on the city’s endowment of hard infrastructure (‘physical capital’), but also, and increasingly so, on the availability and quality of knowledge communication and social infrastructure (‘human and social capital’). The latter form of capital is decisive for urban competitiveness. Against this background, the concept of the ‘smart city’ has recently been introduced as a strategic device to encompass modern urban production factors in a common framework and, in particular, to highlight the importance of Information and Communication Technologies (ICTs) in the last 20 years for enhancing the competitive profile of a city.
Verifiable source code documentation in controlled natural language
(2014)

Writing documentation about software internals is rarely considered a rewarding activity. It is highly time-consuming and the resulting documentation is fragile when the software is continuously evolving in a multi-developer setting. Unfortunately, traditional programming environments poorly support the writing and maintenance of documentation. Consequences are severe as the lack of documentation on software structure negatively impacts the overall quality of the software product. We show that using a controlled natural language with a reasoner and a query engine is a viable technique for verifying the consistency and accuracy of documentation and source code. Using ACE, a state-of-the-art controlled natural language, we present positive results on the comprehensibility and the general feasibility of creating and verifying documentation. As a case study, we used automatic documentation verification to identify and fix severe flaws in the architecture of a non-trivial piece of software. Moreover, a user experiment shows that our language is faster and easier to learn and understand than other formal languages for software documentation.
Context-aware query suggestion by mining click-through and session data
(2008)

Query suggestion plays an important role in improving the usability of search engines. Although some recently proposed methods can make meaningful query suggestions by mining query patterns from search logs, none of them are context-aware - they do not take into account the immediately preceding queries as context in query suggestion. In this paper, we propose a novel context-aware query suggestion approach which is in two steps. In the offine model-learning step, to address data sparseness, queries are summarized into concepts by clustering a click-through bipartite. Then, from session data a concept sequence suffix tree is constructed as the query suggestion model. In the online query suggestion step, a user's search context is captured by mapping the query sequence submitted by the user to a sequence of concepts. By looking up the context in the concept sequence sufix tree, our approach suggests queries to the user in a context-aware manner. We test our approach on a large-scale search log of a commercial search engine containing 1:8 billion search queries, 2:6 billion clicks, and 840 million query sessions. The experimental results clearly show that our approach outperforms two baseline methods in both coverage and quality of suggestions.
Spectral–Spatial Classification of Hyperspectral Imagery Based on Partitional Clustering Techniques
(2009)

A new spectral-spatial classification scheme for hyperspectral images is proposed. The method combines the results of a pixel wise support vector machine classification and the segmentation map obtained by partitional clustering using majority voting. The ISODATA algorithm and Gaussian mixture resolving techniques are used for image clustering. Experimental results are presented for two hyperspectral airborne images. The developed classification scheme improves the classification accuracies and provides classification maps with more homogeneous regions, when compared to pixel wise classification. The proposed method performs particularly well for classification of images with large spatial structures and when different classes have dissimilar spectral responses and a comparable number of pixels.
Nonvolatile memory design based on ferroelectric FETs
(2016)

Ferroelectric FETs (FEFETs) offer intriguing possibilities for the design of low power nonvolatile memories by virtue of their three-terminal structure coupled with the ability of the ferroelectric (FE) material to retain its polarization in the absence of an electric field. Utilizing the distinct features of FEFETs, we propose a 2-transistor (2T) FEFET-based nonvolatile memory with separate read and write paths. With proper co-design at the device, cell and array levels, the proposed design achieves non-destructive read and lower write power at iso-write speed compared to standard FERAM. In addition, the FEFET-based memory exhibits high distinguishability with six orders of magnitude difference in the read currents corresponding to the two states. Comparative analysis based on experimentally calibrated models shows significant improvement of access energy-delay. For example, at a fixed write time of 550ps, the write voltage and energy are 58.5% and 67.7% lower than FERAM, respectively. These benefits are achieved with 2.4 times the area overhead. Further exploration of the proposed FEFET memory in energy harvesting nonvolatile processors shows an average improvement of 27% in forward progress over FERAM.
Comparative genomic analysis identifies structural features of CRISPR-Cas systems in Riemerella anatipestifer
(2016)

Riemerella anatipestifer infection is a contagious disease that has resulted in major economic losses in the duck industry worldwide. This study attempted to characterize CRISPR-Cas systems in the disease-causing agent, Riemerella anatipestifer (R. anatipestifer). The CRISPR-Cas system provides adaptive immunity against foreign genetic elements in prokaryotes and CRISPR-cas loci extensively exist in the genomes of archaea and bacteria. However, the structure characteristics of R. anatipestifer CRISPR-Cas systems remains to be elucidated due to the limited availability of genomic data. To identify the structure and components associated with CRISPR-Cas systems in R. anatipestifer, we performed comparative genomic analysis of CRISPR-Cas systems in 25 R. anatipestifer strains using high-throughput sequencing. The results showed that most of the R. anatipestifer strains (20/25) that were analyzed have two CRISPR loci (CRISPR1 and CRISPR2). CRISPR1 was shown to be flanked on one side by cas genes, while CRISPR2 was designated as an orphan. The other analyzed strains harbored only one locus, either CRISPR1 or CRISPR2. The length and content of consensus direct repeat sequences, as well as the length of spacer sequences associated with the two loci, differed from each other. Only three cas genes (cas1, cas2 and cas9) were located upstream of CRISPR1. CRISPR1 was also shown to be flanked by a 107 bp-long putative leader sequence and a 16 nt-long anti-repeat sequence. Combined with analysis of spacer organization similarity and phylogenetic tree of the R. anatipestifer strains, CRISPR arrays can be divided into different subgroups. The diversity of spacer organization was observed in the same subgroup. In general, spacer organization in CRISPR1 was more divergent than that in CRISPR2. Additionally, only 8 % of spacers (13/153) were homologous with phage or plasmid sequences. The cas operon flanking CRISPR1 was observed to be relatively conserved based on multiple sequence alignments of Cas amino acid sequences. The phylogenetic analysis associated with Cas9 showed Cas9 sequence from R. anatipestifer was closely related to that of Bacteroides fragilis and formed part of the subtype II-C subcluster. Our data revealed for the first time the structural features of R. anatipestifer CRISPR-Cas systems. The illumination of structural features of CRISPR-Cas system may assist in studying the specific mechanism associated with CRISPR-mediated adaptive immunity and other biological functions in R. anatipestifer.
Neural network-based reputation model in a distributed system
(2004)

Current centralized trust models are inappropriate to apply in a large distributed multi-agent system, due to various evaluation models and partial observations in local level reputation management. This paper proposes a distributed reputation management structure, and develops a global reputation model. The global reputation model is a novel application of neural network techniques in distributed reputation evaluations. The experimental results showed that the model has robust performance under various estimation accuracy requirements. More important, the model is adaptive to changes in distributed system structures and in local reputation evaluations.
Infants' preferences for toys, colors, and shapes: sex differences and similarities.
(2010)

Girls and boys differ in their preferences for toys such as dolls and trucks. These sex differences are present in infants, are seen in non-human primates, and relate, in part, to prenatal androgen exposure. This evidence of inborn influences on sex-typed toy preferences has led to suggestions that object features, such as the color or the shape of toys, may be of intrinsically different interest to males and females. We used a preferential looking task to examine preferences for different toys, colors, and shapes in 120 infants, ages 12, 18, or 24 months. Girls looked at dolls significantly more than boys did and boys looked at cars significantly more than girls did, irrespective of color, particularly when brightness was controlled. These outcomes did not vary with age. There were no significant sex differences in infants' preferences for different colors or shapes. Instead, both girls and boys preferred reddish colors over blue and rounded over angular shapes. These findings augment prior evidence of sex-typed toy preferences in infants, but suggest that color and shape do not determine these sex differences. In fact, the direction of influence could be the opposite. Girls may learn to prefer pink, for instance, because the toys that they enjoy playing with are often colored pink. Regarding within sex differences, as opposed to differences between boys and girls, both boys and girls preferred dolls to cars at age 12-months. The preference of young boys for dolls over cars suggests that older boys' avoidance of dolls may be acquired. Similarly, the sex similarities in infants' preferences for colors and shapes suggest that any subsequent sex differences in these preferences may arise from socialization or cognitive gender development rather than inborn factors.