SoroushVahidi/scidocs huggingface dataset:
A biomimetic soft fingertip applicable to haptic feedback systems for texture identification
(2013)

Humans recognize textures using the tactile data obtained from the human somatosensory system. Recognition of textures allows humans discriminate objects and materials. Moreover, by understanding the object's or material's texture, the human intuitively estimates roughness and the friction properties of the object or the material. This ability is necessary for object manipulative tasks. Likewise artificial haptic systems too, should have the ability to encode textures and feedback those data to haptic applications such as haptic displays. In this paper a biomimetic soft fingertip sensor that can be used in above haptic systems is introduced. The fingertip has the ability to detect force and vibration modalities. We propose three features calculated from the covariance signal of two adjacent accelerometers in the fingertip to use in texture identification. The covariance signal is transformed using Discrete Wavelet Transform (DWT) and the three features mentioned below are calculated. The mean and variance of the approximate signal, and the energies of the detailed signal are chosen as features. Then, the proposed features were validate by using those in an Artificial Neural Network (ANN) to classify seven wood samples. The results showed a 65% success rate in classifying wood samples and that the proposed features are acceptable to encode textures.
Maximum Margin Reward Networks for Learning from Explicit and Implicit Supervision
(2017)

Neural networks have achieved state-ofthe-art performance on several structuredoutput prediction tasks, trained in a fully supervised fashion. However, annotated examples in structured domains are often costly to obtain, which thus limits the applications of neural networks. In this work, we propose Maximum Margin Reward Networks, a neural networkbased framework that aims to learn from both explicit (full structures) and implicit supervision signals (delayed feedback on the correctness of the predicted structure). On named entity recognition and semantic parsing, our model outperforms previous systems on the benchmark datasets, CoNLL-2003 and WebQuestionsSP.
A benchmark for semantic image segmentation
(2013)

Though quite a few image segmentation benchmark datasets have been constructed, there is no suitable benchmark for semantic image segmentation. In this paper, we construct a benchmark for such a purpose, where the ground-truths are generated by leveraging the existing fine granular ground-truths in Berkeley Segmentation Dataset (BSD) as well as using an interactive segmentation tool for new images. We also propose a percept-tree-based region merging strategy for dynamically adapting the ground-truth for evaluating test segmentation. Moreover, we propose a new evaluation metric that is easy to understand and compute, and does not require boundary matching. Experimental results show that, compared with BSD, the generated ground-truth dataset is more suitable for evaluating semantic image segmentation, and the conducted user study demonstrates that the proposed evaluation metric matches user ranking very well.
Multi-Feature Based Emotion Recognition for Video Clips
(2018)

In this paper, we present our latest progress in Emotion Recognition techniques, which combines acoustic features and facial features in both non-temporal and temporal mode. This paper presents the details of our techniques used in the Audio-Video Emotion Recognition subtask in the 2018 Emotion Recognition in the Wild (EmotiW) Challenge. After the multimodal results fusion, our final accuracy in Acted Facial Expression in Wild (AFEW) test dataset achieves 61.87%, which is 1.53% higher than the best results last year. Such improvements prove the effectiveness of our methods.
Affective state detection via facial expression analysis within a human-computer interaction context
(2017)

The advancement in technology indicates that there is an opportunity to enhance Human-Computer Interaction by way of affective state recognition. Affective state recognition is typically based on passive stimuli such as watching video clips, which does not reflect genuine interaction. This paper presents a study on affective state recognition using active stimuli, i.e. facial expressions of users when they attempt computerised tasks, particularly across typical usage of computer systems. A data collection experiment is presented for acquiring data from normal users whilst they interact with software, attempting to complete a set of predefined tasks. In addition, a hierarchical machine learning approach is presented for facial expression-based affective state recognition, which employs an Euclidean distance-based feature representation, conjointly with a customised encoding for users’ self-reported affective states. Consequently, the aim is to find the potential relationship between the facial expressions, as defined by Paul Ekman, and the self-reported emotional states specified by users using Russells Circumplex model, in relation to the actual feelings and affective states. The main findings of this study suggest that facial expressions cannot precisely reveal the actual feelings of users whilst interacting with common computerised tasks. Moreover, during active interaction tasks more variation occurs within the facial expressions of participants than occurs within passive interaction.
Cultural difference and adaptation of communication styles in computer-mediated group brainstorming
(2009)

Supporting creativity via collaborative group brainstorming is a prevalent practice in organizations. Today's technology makes it easy for international and intercultural group members to brainstorm together remotely, but surprisingly little is known about how culture and medium shape the underlying brainstorming process. In a laboratory study, we examined the influences of individual cultural background (American versus Chinese), group cultural composition (same- versus mixed-culture groups), and communication medium (text-only versus video-enabled chatrooms) on group brainstorming conversations. Cultural differences and adaptation in conversational talkativeness and responsiveness were identified. The text-only medium reduced cultural differences in talkativeness. Working in a mixed-culture group led to cultural adaptation in the communication style of Chinese but not American participants. We discuss implications for international group brainstorming.
Gender identity disorder in twins: a review of the case report literature.
(2012)

INTRODUCTION
The etiology of gender identity disorder (GID) remains largely unknown. In recent literature, increased attention has been attributed to possible biological factors in addition to psychological variables.


AIM
To review the current literature on case studies of twins concordant or discordant for GID.


METHODS
A systematic, comprehensive literature review.


RESULTS
Of 23 monozygotic female and male twins, nine (39.1%) were concordant for GID; in contrast, none of the 21 same-sex dizygotic female and male twins were concordant for GID, a statistically significant difference (P=0.005). Of the seven opposite-sex twins, all were discordant for GID.


CONCLUSIONS
These findings suggest a role for genetic factors in the development of GID.
Improving the Reliability of Series Resonant Inverters for Induction Heating Applications
(2014)

This paper analyzes a high-power (100-kW) high-frequency (50-kHz) voltage-fed inverter with a series resonant load circuit for industrial induction heating applications which is characterized by a full-bridge inverter composed of isolated-gate bipolar transistors and a new power control based on phase-shift (PS) control. This power control circuit incorporates a load-adaptive variable-frequency controller and automated blanking time management in order to allow the inverter to work in zero-voltage switching for all output power levels and load conditions. An important improvement of the inverter reliability is achieved by choosing an appropriate and novel switching sequence for the PS inverter. The results are verified experimentally using a prototype for induction hardening applications. A comparative study between the proposed and standard PS power control will be made.
Applying PCA for Traffic Anomaly Detection: Problems and Solutions
(2009)

Spatial Principal Component Analysis (PCA) has been proposed for network-wide anomaly detection. A recent work has shown that PCA is very sensitive to calibration settings, unfortunately, the authors did not provide further explanations for this observation. In this paper, we fill this gap and provide the reasoning behind the found discrepancies. First, we revisit PCA for anomaly detection and evaluate its performance on our data. We develop a slightly modified version of PCA that uses only data from a single router. Instead of correlating data across different spatial measurement points, we correlate the data across different metrics. With the help of the analyzed data, we explain the pitfalls of PCA and underline our argumentation with measurement results. We show that the main problems that make PCA difficult to apply are (i) the temporal correlation in the data; (ii) the non-stationarity of the data; and (iii) the difficulty about choosing the right number of components. Moreover, we propose a solution to deal with the most dominant problem, the temporal correlation in data. We find that when we consider temporal correlation, PCA detection results are significantly improved.
You Can Touch This: Eleven Years and 258218 Images of Objects
(2016)

Touch has become a central input modality for a wide variety of interactive devices, most of our mobile devices are operated using touch. In addition to interacting with digital artifacts, people touch and interact with many other objects in their daily lives. We provide a unique photo dataset containing all touched objects over the last 11 years. All photos were contributed by Alberto Frigo, who was involved early on in the "Quantified Self" movement. He takes photos of every object he touches with his dominant hand. We analyzed the 258,218 images with respect to the types objects, their distribution, and related activities.
Business Intelligence and Analytics Education, and Program Development: A Unique Opportunity for the Information Systems Discipline
(2012)

“Big Data,” huge volumes of data in both structured and unstructured forms generated by the Internet, social media, and computerized transactions, is straining our technical capacity to manage it. More importantly, the new challenge is to develop the capability to understand and interpret the burgeoning volume of data to take advantage of the opportunities it provides in many human endeavors, ranging from science to business. Data Science, and in business schools, Business Intelligence and Analytics (BI&A) are emerging disciplines that seek to address the demands of this new era. Big Data and BI&A present unique challenges and opportunities not only for the research community, but also for Information Systems (IS) programs at business schools. In this essay, we provide a brief overview of BI&A, speculate on the role of BI&A education in business schools, present the challenges facing IS departments, and discuss the role of IS curricula and program development, in delivering BI&A education. We contend that a new vision for the IS discipline should address these challenges.
3D printing with polymers: Challenges among expanding options and opportunities.
(2016)

OBJECTIVES
Additive manufacturing, which is more colloquially referred to as 3D printing, is quickly approaching mainstream adoption as a highly flexible processing technique that can be applied to plastic, metal, ceramic, concrete and other building materials. However, taking advantage of the tremendous versatility associated with in situ photopolymerization as well as the ability to select from a variety of preformed processible polymers, 3D printing predominantly targets the production of polymeric parts and models. The goal of this review is to connect the various additive manufacturing techniques with the monomeric and polymeric materials they use while highlighting emerging material-based developments.


METHODS
Modern additive manufacturing technology was introduced approximately three decades ago but this review compiles recent peer-reviewed literature reports to demonstrate the evolution underway with respect to the various building techniques that differ significantly in approach as well as the new variations in polymer-based materials being employed.


RESULTS
Recent growth of 3D printing has been dramatic and the ability of the various platform technologies to expand from rapid production prototypic models to the greater volume of readily customizable production of working parts is critical for continued high growth rates. This transition to working part production is highly dependent on adapting materials that deliver not only the requisite design accuracy but also the physical and mechanical properties necessary for the application.


SIGNIFICANCE
With the weighty distinction of being called the next industrial revolution, 3D printing technologies is already altering many industrial and academic operations including changing models for future healthcare delivery in medicine and dentistry.
Facebook groups as LMS: A case study
(2012)

This paper describes a pilot study in using Facebook as an alternative to a learning management system (LMS). The paper reviews the current research on the use of Facebook in academia and analyzes the differences between a Facebook group and a regular LMS. The paper reports on a precedent-setting attempt to use a Facebook group as a course Web site, serving as a platform for delivering content and maintaining interactions among the students and between the students and the instructor. The paper presents findings from the students’ self-assessments and reflections on their experience. The students expressed satisfaction with learning in Facebook and willingness to continue using these groups in future courses.
Multi-resolution texture analysis for fingerprint based age-group estimation
(2017)

In this paper the possibility of using digital fingerprints to estimate age-groups of human being, particularly children is investigated. To our knowledge, age-group estimation in humans, using digital fingerprints have not been addressed formally. Age-group estimation can be applied in many areas like on-line child protection, access control and customized internet services etc. Motivated by the fact that human digital fingerprint vary in texture as the person ages, a multi-resolution texture approach for automatic age-group estimation has been presented in this paper. Three standard classifiers were used to judge the accuracy of the proposed method. In the process of this research study, a novel method for digital fingerprint reference point generation was developed, which provides reference point for very poor quality images also. The proposed reference point generation method is compared with core-point method using FG-NET DB1 dataset. Experimental results proves that a digital fingerprint can be used to identify age-groups, particularly children. A classification accuracy of 80 percent was achieved for children below the age of 14 by using the aforesaid method.
Scaled Agile Framework: Presentation and real world example
(2015)

This case focuses on the applicability of the Scaled Agile Framework (SAFe) founded by Dean Leffingwell. Modern organizations often work with agile software engineering teams using traditional single team-level methods like Scrum, but multiple teams and the program or portfolio level are not part of methods like Scrum. SAFe tries to apply agile methodologies to the whole organisation. The real world example focuses on a key element of SAFe, the Program Increment (PI) planning meeting and how it can improve multiple team collaboration.
Case Study On Social Engineering Techniques for Persuasion
(2010)

T There are plenty of security software in market; each claiming the best, still we daily face problem of viruses and other malicious activities. If we know the basic working principal of such malware then we can very easily prevent most of them even without security software. Hackers and crackers are experts in psychology to manipulate people into giving them access or the information necessary to get access. This paper discusses the inner working of such attacks. Case study of Spyware is provided. In this case study, we got 100% success using social engineering techniques for deception on Linux operating system, which is considered as the most secure operating system. Few basic principal of defend, for the individual as well as for the organization, are discussed here, which will prevent most of such attack if followed.
Enhancing linear system theory curriculum with an inverted pendulum robot
(2015)

The demands on both delivery methodology and content of control curriculum continue to evolve as more applications in our world incorporate control theory and the need for continuing education increases. Not only has the content evolved, but the application of social-behavioral science research has resulted in cooperative and active learning practices by faculty. In response to these shifts in education, an open-source inverted pendulum robot was used in a linear systems theory (LST) class taught as part of a professional master's program (PMP). The robot had to have a low cost, and enough capability to enable the students to explore and test the ideas presented in lecture and to engage in collaborative learning experiences. This paper discusses the robot, describes the key control theory experiments, and reviews the lessons learned from this experience.
Evaluating a tool for improving accessibility to charts and graphs
(2010)

We discuss factors in the design and evaluation of natural language-driven assistive technologies that generate descriptions of, and allow interaction with, graphical representations of numerical data. In particular, we provide data in favor of 1) screen-reading technologies as a usable, useful, and cost-effective means of interacting with graphs. The data also show that by carrying out evaluation of Assistive Technologies on populations other than the target communities, certain subtleties of navigation and interaction may be lost or distorted.
Preventing Location-Based Identity Inference in Anonymous Spatial Queries
(2007)

The increasing trend of embedding positioning capabilities (for example, GPS) in mobile devices facilitates the widespread use of location-based services. For such applications to succeed, privacy and confidentiality are essential. Existing privacy-enhancing techniques rely on encryption to safeguard communication channels, and on pseudonyms to protect user identities. Nevertheless, the query contents may disclose the physical location of the user. In this paper, we present a framework for preventing location-based identity inference of users who issue spatial queries to location-based services. We propose transformations based on the well-established K-anonymity concept to compute exact answers for range and nearest neighbor search, without revealing the query source. Our methods optimize the entire process of anonymizing the requests and processing the transformed spatial queries. Extensive experimental studies suggest that the proposed techniques are applicable to real-life scenarios with numerous mobile users.
MobiHide: A Mobilea Peer-to-Peer System for Anonymous Location-Based Queries
(2007)

Modern mobile phones and PDAs are equipped with positioning capabilities (e.g., GPS). Users can access public location-based services (e.g., Google Maps) and ask spatial queries. Although communication is encrypted, privacy and confidentiality remain major concerns, since the queries may disclose the location and identity of the user. Commonly, spatial K-anonymity is employed to hide the query initiator among a group of K users. However, existing work either fails to guarantee privacy, or exhibits unacceptably long response time. In this paper we propose MobiHide, a Peer-to-Peer system for anonymous location-based queries, which addresses these problems. MobiHide employs the Hilbert space-filling curve to map the 2-D locations of mobile users to 1-D space. The transformed locations are indexed by a Chord-based distributed hash table, which is formed by the mobile devices. The resulting Peer-to-Peer system is used to anonymize a query by mapping it to a random group of K users that are consecutive in the 1-D space. Compared to existing state-of-the-art, MobiHide does not provide theoretical anonymity guarantees for skewed query distributions. Nevertheless, it achieves strong anonymity in practice, and it eliminates system hotspots. Our experimental evaluation shows that MobiHide has good load balancing and fault tolerance properties, and is applicable to real-life scenarios with numerous mobile users.
Location Privacy in Mobile Systems: A Personalized Anonymization Model
(2005)

This paper describes a personalized k-anonymity model for protecting location privacy against various privacy threats through location information sharing. Our model has two unique features. First, we provide a unified privacy personalization framework to support location k-anonymity for a wide range of users with context-sensitive personalized privacy requirements. This framework enables each mobile node to specify the minimum level of anonymity it desires as well as the maximum temporal and spatial resolutions it is willing to tolerate when requesting for k-anonymity preserving location-based services (LBSs). Second, we devise an efficient message perturbation engine which runs by the location protection broker on a trusted server and performs location anonymization on mobile users' LBS request messages, such as identity removal and spatio-temporal cloaking of location information. We develop a suite of scalable and yet efficient spatio-temporal cloaking algorithms, called CliqueCloak algorithms, to provide high quality personalized location k-anonymity, aiming at avoiding or reducing known location privacy threats before forwarding requests to LBS provider(s). The effectiveness of our CliqueCloak algorithms is studied under various conditions using realistic location data synthetically generated using real road maps and traffic volume data
User needs for location-aware mobile services
(2003)

Mobile contexts of use vary a lot, and may even be continuously changing during use. The context is much more than location, but its other elements are still difficult to identify or measure. Location information is becoming an integral part of different mobile devices. Current mobile services can be enhanced with location-aware features, thus providing the user with a smooth transition towards context-aware services. Potential application fields can be found in areas such as travel information, shopping, entertainment, event information and different mobile professions. This paper studies location-aware mobile services from the user's point of view. The paper draws conclusions about key issues related to user needs, based on user interviews, laboratory and field evaluations with users, and expert evaluations of location-aware services. The user needs are presented under five main themes: topical and comprehensive contents, smooth user interaction, personal and user-generated contents, seamless service entities and privacy issues.