SoroushVahidi/scidocs huggingface dataset:
SLING: A framework for frame semantic parsing
(2017)

We describe SLING, a framework for parsing natural language into semantic frames. SLING supports general transition-based, neural-network parsing with bidirectional LSTM input encoding and a Transition Based Recurrent Unit (TBRU) for output decoding. The parsing model is trained end-to-end using only the text tokens as input. The transition system has been designed to output frame graphs directly without any intervening symbolic representation. The SLING framework includes an efficient and scalable frame store implementation as well as a neural network JIT compiler for fast inference during parsing. SLING is implemented in C++ and it is available for download on GitHub.
Context-Sensitive Flow Graph and Projective Single Assignment Form for Resolving Context-Dependency of Binary Code
(2018)

Program analysis on binary code is considered as difficult because one has to resolve destinations of indirect jumps. However, there is another difficulty of context-dependency that matters when one processes binary programs that are not compiler generated. In this paper, we propose a novel approach for tackling these difficulties and describe a way to reconstruct a control flow from a binary program with no extra assumptions than the operational meaning of machine instructions.
Human-in-the-Loop Challenges for Entity Matching: A Midterm Report
(2017)

Entity matching (EM) has been a long-standing challenge in data management. In the past few years we have started two major projects on EM (Magellan and Corleone/Falcon). These projects have raised many human-in-the-loop (HIL) challenges. In this paper we discuss these challenges. In particular, we show how these challenges forced us to revise our solution architecture, from a typical RDBMS-style architecture to a very human-centric one, in which human users are first-class objects driving the EM process, using tools at pain-point places. We discuss how such solution architectures can be viewed as combining "tools in the loop" with "human in the loop". Finally, we discuss lessons learned which can potentially be applied to other problem settings. We also hope that more researchers will investigate EM, as it can be a rich "playground" for HIL research.
ReticularSpaces: activity-based computing support for physically distributed and collaborative smart spaces
(2012)

Smart spaces research focuses on technology for multiple displays and devices for collocated participants. In most approaches, however, users have to cope with heterogeneous interfaces and information organization, as well as a lack of support for collaboration with mobile and remote users outside the smart space. In this paper, we present ReticularSpaces; a multi-display smart space system built on the principles of activity-based computing. The focus of ReticularSpaces is to support: (i) unified interaction with applications and documents through ReticularUI, a novel distributed user interfaces design; (ii) management of the complexity of tasks between users and displays; (iii) mobile users in a local, remote or 'nomadic' settings; and (iv) collaboration among local and remote users. We describe the motivation, design, and architecture of ReticularSpaces, and report from a preliminary feasibility study. The study shows that participants found ReticularSpaces useful and effective, but at the same time reveals new areas for research on smart environments.
Advanced control strategies for balancing LED usage of AC LED driver
(2017)

This paper presents two enhanced methods to balance LEDs energy usage in the AC LED Driver. While conventional AC LED driver has energy consumption imbalance, the proposed control methods provide equally distributed energy usage. First method is to apply the appropriate firing voltage that is the threshold voltage for equalizing energy consumption of LEDs. This method improves balancing energy consumption within a rectified line cycle. The other method is to change the order of LEDs turning on sequence by every two rectified line cycle. These two approaches are compared with mathematical analysis in terms of the energy consumption of each LED. A prototype driver with three 12 W-LED strings is built. The proposed method 1 and method 2 achieve 0.0030 J and 0.0033 J standard deviation of energy consumption, respectively, compared to the 0.0070 J deviation for the conventional approach.
Deep convolutional neural network based large-scale oil palm tree detection for high-resolution remote sensing images
(2017)

This paper proposed a deep convolutional neural network (DCNN) based framework for large-scale oil palm tree detection using high-resolution remote sensing images in Malaysia. Different from the previous palm tree or tree crown detection studies, the palm trees in our study area are very crowded and their crowns often overlap. Moreover, there are various land cover types in our study area, e.g. impervious, bare land, and other vegetation, etc. The main steps of our proposed method include large-scale and multi-class sample collection, AlexNet-based DCNN training and optimization, sliding window-based label prediction, and post-processing. Compared with the manually interpreted ground truth, our proposed method achieves detection accuracies of 92%–97% in our study area, which are greatly higher than the accuracies obtained from another two detection methods used in this paper.
Multiple asynchronous stimulus- and task-dependent hierarchies (STDH) within the visual brain's parallel processing systems.
(2016)

Results from a variety of sources, some many years old, lead ineluctably to a re-appraisal of the twin strategies of hierarchical and parallel processing used by the brain to construct an image of the visual world. Contrary to common supposition, there are at least three 'feed-forward' anatomical hierarchies that reach the primary visual cortex (V1) and the specialized visual areas outside it, in parallel. These anatomical hierarchies do not conform to the temporal order with which visual signals reach the specialized visual areas through V1. Furthermore, neither the anatomical hierarchies nor the temporal order of activation through V1 predict the perceptual hierarchies. The latter shows that we see (and become aware of) different visual attributes at different times, with colour leading form (orientation) and directional visual motion, even though signals from fast-moving, high-contrast stimuli are among the earliest to reach the visual cortex (of area V5). Parallel processing, on the other hand, is much more ubiquitous than commonly supposed but is subject to a barely noticed but fundamental aspect of brain operations, namely that different parallel systems operate asynchronously with respect to each other and reach perceptual endpoints at different times. This re-assessment leads to the conclusion that the visual brain is constituted of multiple, parallel and asynchronously operating task- and stimulus-dependent hierarchies (STDH); which of these parallel anatomical hierarchies have temporal and perceptual precedence at any given moment is stimulus and task related, and dependent on the visual brain's ability to undertake multiple operations asynchronously.
From Theory to Experimental Evaluation: Resource Management in Software-Defined Vehicular Networks
(2017)

Managing resources in dynamic vehicular environments is a tough task, which is becoming more challenging with the increased number of access technologies today available in connected cars (e.g., IEEE 802.11, LTE), in the variety of applications provided on the road (e.g., safety, traffic efficiency, and infotainment), in the amount of driving awareness/coordination required (e.g., local, context, and cooperative awareness), and in the level of automation toward zero-accident driving (e.g., platooning and autonomous driving). The open programmability and logically centralized control features of the software–defined networking (SDN) paradigm offer an attractive means to manage communication and networking resources in the vehicular environment and promise improved performance. In this paper, we enumerate the potentials of software-defined vehicular networks, analyze the need to rethink the traditional SDN approach from theoretical and practical standpoints when applied in this application context, and present an emulation approach based on the proposed node car architecture in Mininet-WiFi to showcase the applicability and some expected benefits of SDN in a selected use case scenario.
Violent and nonviolent video games differentially affect physical aggression for individuals high vs. low in dispositional anger.
(2011)

Although numerous experiments have shown that exposure to violent video games (VVG) causes increases in aggression, relatively few studies have investigated the extent to which this effect differs as a function of theoretically relevant individual difference factors. This study investigated whether video game content differentially influences aggression as a function of individual differences in trait anger. Participants were randomly assigned to play a violent or nonviolent video game before completing a task in which they could behave aggressively. Results showed that participants high in trait anger were the most aggressive, but only if they first played a VVG. This relationship held while statistically controlling for dimensions other than violent content on which game conditions differed (e.g. frustration, arousal). Implications of these findings for models explaining the effects of video games on behavior are discussed.
Avoiding, finding and fixing spreadsheet errors - A survey of automated approaches for spreadsheet QA
(2014)

Spreadsheet programs can be found everywhere in organizations and they are used for a variety of purposes, including financial calculations, planning, data aggregation and decision making tasks. A number of research surveys have however shown that such programs are particularly prone to errors. Some reasons for the error-proneness of spreadsheets are that spreadsheets are developed by end users and that standard software quality assurance processes are mostly not applied. Correspondingly, during the last two decades, researchers have proposed a number of techniques and automated tools aimed at supporting the end user in the development of error-free spreadsheets. In this paper, we provide a review of the research literature and develop a classification of automated spreadsheet quality assurance (QA) approaches, which range from spreadsheet visualization, static analysis and quality reports, over testing and support to model-based spreadsheet development. Based on this review, we outline possible opportunities for future work in the area of automated spreadsheet QA.
Applying High-Resolution Visible Imagery to Satellite Melt Pond Fraction Retrieval: A Neural Network Approach
(2017)

During summer, melt ponds have a significant influence on Arctic sea-ice albedo. The melt pond fraction (MPF) also has the ability to forecast the Arctic sea-ice in a certain period. It is important to retrieve accurate melt pond fraction (MPF) from satellite data for Arctic research. This paper proposes a satellite MPF retrieval model based on the multi-layer neural network, named MPF-NN. Our model uses multi-spectral satellite data as model input and MPF information from multi-site and multiperiod visible imagery as prior knowledge for modeling. It can effectively model melt ponds evolution of different regions and periods over the Arctic. Evaluation results show that the MPF retrieved from MODIS data using the proposed model has an RMSE of 3.91% and a correlation coefficient of 0.73. The seasonal distribution of MPF is also consistent with previous results.
Multimaterial 3D Printing of Graphene-Based Electrodes for Electrochemical Energy Storage Using Thermoresponsive Inks.
(2017)

The current lifestyles, increasing population, and limited resources result in energy research being at the forefront of worldwide grand challenges, increasing the demand for sustainable and more efficient energy devices. In this context, additive manufacturing brings the possibility of making electrodes and electrical energy storage devices in any desired three-dimensional (3D) shape and dimensions, while preserving the multifunctional properties of the active materials in terms of surface area and conductivity. This paves the way to optimized and more efficient designs for energy devices. Here, we describe how three-dimensional (3D) printing will allow the fabrication of bespoke devices, with complex geometries, tailored to fit specific requirements and applications, by designing water-based thermoresponsive inks to 3D-print different materials in one step, for example, printing the active material precursor (reduced chemically modified graphene (rCMG)) and the current collector (copper) for supercapacitors or anodes for lithium-ion batteries. The formulation of thermoresponsive inks using Pluronic F127 provides an aqueous-based, robust, flexible, and easily upscalable approach. The devices are designed to provide low resistance interface, enhanced electrical properties, mechanical performance, packing of rCMG, and low active material density while facilitating the postprocessing of the multicomponent 3D-printed structures. The electrode materials are selected to match postprocessing conditions. The reduction of the active material (rCMG) and sintering of the current collector (Cu) take place simultaneously. The electrochemical performance of the rCMG-based self-standing binder-free electrode and the two materials coupled rCMG/Cu printed electrode prove the potential of multimaterial printing in energy applications.
Knowledge management and organizational culture: a theoretical integrative framework
(2011)

Purpose – Organizational culture is a critical factor in building and reinforcing knowledge management in organizations. However, there is no theoretical framework that comprehensively explains the effect of organizational culture on knowledge management in organizations. This paper endeavors to develop a theoretical integrative framework for organizational knowledge management and organizational culture. Design/methodology/approach – This is a conceptual paper. It modifies the ‘‘competing value framework’’ by adding a new dimension representing ethical and trusting culture, and then integrates it with the SECI model of knowledge creation and conversion by identifying the conceptual parallels between the two frameworks and then analyzing the interaction effects among the dimensions. Findings – Based on the congruity between the modified competing values framework and the knowledge creation and conversion framework, the paper formulates six propositions about the propensity of organizations of different dominant cultural styles to engage in the four processes of knowledge creation and conversion. Research limitations/implications – The dynamic nature of the framework presented in the paper points to the importance of longitudinal and comparative research in understanding the effects of organizational culture on organizational knowledge management systems in organizations. Practical implications – The proposed integrative framework would facilitate organizational learning and lead to the improvement of knowledge management practices in organizations as it helps managers to understand the linkages between culture and knowledge management. Originality/value – This paper presents a new framework linking organizational culture to knowledge management. It moves away from analyzing culture only in terms of its positive and negative influences on knowledge management. Instead, it suggests a typology of the kind of knowledge management processes that organizations are likely to focus on depending on the culture that prevails in an organization.
Improving lip-reading performance for robust audiovisual speech recognition using DNNs
(2015)

This paper presents preliminary experiments using the Kaldi toolkit [1] to investigate audiovisual speech recognition (AVSR) in noisy environments using deep neural networks (DNNs). In particular we use a single-speaker large vocabulary, continuous audiovisual speech corpus to compare the performance of visual-only, audio-only and audiovisual speech recognition. The models trained using the Kaldi toolkit are compared with the performance of models trained using conventional hidden Markov models (HMMs). In addition, we compare the performance of a speech recognizer both with and without visual features over nine different SNR levels of babble noise ranging from 20dB down to -20dB. The results show that the DNN outperforms conventional HMMs in all experimental conditions, especially for the lip-reading only system, which achieves a gain of 37.19% accuracy (84.67% absolute word accuracy). Moreover, the DNN provides an effective improvement of 10 and 12dB SNR respectively for both the single modal and bimodal speech recognition systems. However, integrating the visual features using simple feature fusion is only effective in SNRs at 5dB and above. Below this the degradion in accuracy of an audiovisual system is similar to the audio only recognizer.
Real-Time Classification of Dance Gesturesfrom Skeleton Animation
(2011)

We present a real-time gesture classification system for skeletal wireframe motion. Its key components include an angular representation of the skeleton designed for recognition robustness under noisy input, a cascaded correlation-based classifier for multivariate time-series data, and a distance metric based on dynamic time-warping to evaluate the difference in motion between an acquired gesture and an oracle for the matching gesture. While the first and last tools are generic in nature and could be applied to any gesture-matching scenario, the classifier is conceived based on the assumption that the input motion adheres to a known, canonical time-base: a musical beat. On a benchmark comprising 28 gesture classes, hundreds of gesture instances recorded using the XBOX Kinect platform and performed by dozens of subjects for each gesture class, our classifier has an average accuracy of 96:9%, for approximately 4-second skeletal motion recordings. This accuracy is remarkable given the input noise from the real-time depth sensor.
Passive in-home measurement of stride-to-stride gait variability comparing vision and Kinect sensing
(2011)

We present an analysis of measuring stride-to-stride gait variability passively, in a home setting using two vision based monitoring techniques: anonymized video data from a system of two web-cameras, and depth imagery from a single Microsoft Kinect. Millions of older adults fall every year. The ability to assess the fall risk of elderly individuals is essential to allowing them to continue living safely in independent settings as they age. Studies have shown that measures of stride-to-stride gait variability are predictive of falls in older adults. For this analysis, a set of participants were asked to perform a number of short walks while being monitored by the two vision based systems, along with a marker based Vicon motion capture system for ground truth. Measures of stride-to-stride gait variability were computed using each of the systems and compared against those obtained from the Vicon.
Older adults' attitudes towards and perceptions of "smart home" technologies: a pilot study.
(2004)

PRIMARY OBJECTIVE
The study aim is to explore the perceptions and expectations of seniors in regard to "smart home" technology installed and operated in their homes with the purpose of improving their quality of life and/or monitoring their health status.


RESEARCH DESIGN AND METHODS
Three focus group sessions were conducted within this pilot study to assess older adults' perceptions of the technology and ways they believe technology can improve their daily lives. Themes discussed in these groups included participants' perceptions of the usefulness of devices and sensors in health-related issues such as preventing or detecting falls, assisting with visual or hearing impairments, improving mobility, reducing isolation, managing medications, and monitoring of physiological parameters. The audiotapes were transcribed and a content analysis was performed.


RESULTS
A total of 15 older adults participated in three focus group sessions. Areas where advanced technologies would benefit older adult residents included emergency help, prevention and detection of falls, monitoring of physiological parameters, etc. Concerns were expressed about the user-friendliness of the devices, lack of human response and the need for training tailored to older learners.


CONCLUSIONS
All participants had an overall positive attitude towards devices and sensors that can be installed in their homes in order to enhance their lives.
Fast Subsequence Matching in Time-Series Databases
(1994)

We present an efficient indexing method to locate 1-dimensional subsequences within a collection of sequences, such that the subsequences match a given (query) pattern within a specified tolerance. The idea is to map each data sequences into a small set of multidimensional rectangles in feature space. Then, these rectangles can be readily indexed using traditional spatial access methods, like the R*-tree [9]. In more detail, we use a sliding window over the data sequence and extract its features; the result is a trail in feature space. We propose an efficient and effective algorithm to divide such trails into sub-trails, which are subsequently represented by their Minimum Bounding Rectangles (MBRs). We also examine queries of varying lengths, and we show how to handle each case efficiently. We implemented our method and carried out experiments on synthetic and real data (stock price movements). We compared the method to sequential scanning, which is the only obvious competitor. The results were excellent: our method accelerated the search time from 3 times up to 100 times.
The Recognition of Human Movement Using Temporal Templates
(2001)

ÐA new view-based approach to the representation and recognition of human movement is presented. The basis of the representation is a temporal templateÐa static vector-image where the vector value at each point is a function of the motion properties at the corresponding spatial location in an image sequence. Using aerobics exercises as a test domain, we explore the representational power of a simple, two component version of the templates: The first value is a binary value indicating the presence of motion and the second value is a function of the recency of motion in a sequence. We then develop a recognition method matching temporal templates against stored instances of views of known actions. The method automatically performs temporal segmentation, is invariant to linear changes in speed, and runs in real-time on standard platforms. Index TermsÐMotion recognition, computer vision.
Churn Prediction
(2007)

The rapid growth of the market in every sector is leading to a bigger subscriber base for service providers. More competitors, new and innovative business models and better services are increasing the cost of customer acquisition. In this environment service providers have realized the importance of the retention of existing customers. Therefore, providers are forced to put more efforts for prediction and prevention of churn. This paper aims to present commonly used data mining techniques for the identification of churn. Based on historical data these methods try to find patterns which can point out possible churners. Well-known techniques used for this are Regression analysis, Decision Trees, Neural Networks and Rule based learning. In section 1 we give a short introduction describing the current state of the market, then in section 2 a definition of customer churn, its’ types and the imporance of identification of churners is being discussed. Section 3 reviews different techniques used, pointing out advantages and disadvantages. Finally, current state of research and new emerging algorithms are being presented.