SoroushVahidi/scidocs huggingface dataset:
CONTEXT-CONDITIONAL GENERATIVE ADVERSARIAL NETWORKS
(2016)

We introduce a simple semi-supervised learning approach for images based on in-painting using an adversarial loss. Images with random patches removed are presented to a generator whose task is to fill in the hole, based on the surrounding pixels. The in-painted images are then presented to a discriminator network that judges if they are real (unaltered training images) or not. This task acts as a regularizer for standard supervised training of the discriminator. Using our approach we are able to directly train large VGG-style networks in a semi-supervised fashion. We evaluate on STL-10 and PASCAL datasets, where our approach obtains performance comparable or superior to existing methods.
Ensemble methods for spoken emotion recognition in call-centres
(2007)

Machine-based emotional intelligence is a requirement for more natural interaction between humans and computer interfaces and a basic level of accurate emotion perception is needed for computer systems to respond adequately to human emotion. Humans convey emotional information both intentionally and unintentionally via speech patterns. These vocal patterns are perceived and understood by listeners during conversation. This research aims to improve the automatic perception of vocal emotion in two ways. First, we compare two emotional speech data sources: natural, spontaneous emotional speech and acted or portrayed emotional speech. This comparison demonstrates the advantages and disadvantages of both acquisition methods and how these methods affect the end application of vocal emotion recognition. Second, we look at two classification methods which have not been applied in this field: stacked generalisation and unweighted vote. We show how these techniques can yield an improvement over traditional classification methods. 2006 Elsevier B.V. All rights reserved.
Laser ranging : a critical review of usual techniques for distance measurement
(2001)

Marc Rioux National Research Council, Canada Institute for Information Technology Visual Information Technology Ottawa, Canada, K1A 0R6 Abstract. We review some usual laser range finding techniques for industrial applications. After outlining the basic principles of triangulation and time of flight [pulsed, phase-shift and frequency modulated continuous wave (FMCW)], we discuss their respective fundamental limitations. Selected examples of traditional and new applications are also briefly presented. © 2001 Society of Photo-Optical Instrumentation Engineers. [DOI: 10.1117/1.1330700]
Liquid cooled permanent-magnet traction motor design considering temporary overloading
(2012)

This paper focuses on traction motor design in a variable speed drive of an Electric Mini Bus, aiming to deliver high mean mechanical power over the whole speed range, using single gear transmission. Specific design considerations aim to minimize oversizing, by utilizing temporary overloading capability using liquid cooled motor housing. Constant toque - constant power control strategy is adopted by appropriately programming the over-torque and field weakening operation areas of the motor. A good quantitative analysis between over-torque, rated and field weakening operation areas, is given, focusing on efficiency and paying particular attention to iron losses both on stator and rotor. The motor has been designed in order to meet traction application specifications and allow operation in higher specific electric loading to increase power density.
Nitroglycerin: a review of its use in the treatment of vascular occlusion after soft tissue augmentation.
(2012)

BACKGROUND
Skin necrosis after soft tissue augmentation with dermal fillers is a rare but potentially severe complication. Nitroglycerin paste may be an important treatment option for dermal and epidermal ischemia in cosmetic surgery.


OBJECTIVES
To summarize the knowledge about nitroglycerin paste in cosmetic surgery and to understand its current use in the treatment of vascular compromise after soft tissue augmentation. To review the mechanism of action of nitroglycerin, examine its utility in the dermal vasculature in the setting of dermal filler-induced ischemia, and describe the facial anatomy danger zones in order to avoid vascular injury.


METHODS
A literature review was conducted to examine the mechanism of action of nitroglycerin, and a treatment algorithm was proposed from clinical observations to define strategies for impending facial necrosis after filler injection.


RESULTS AND CONCLUSIONS
Our experience with nitroglycerin paste and our review of the medical literature supports the use of nitroglycerin paste on the skin to help improve flow in the dermal vasculature because of its vasodilatory effect on small-caliber arterioles.
Factors contributing to the facial aging of identical twins.
(2009)

BACKGROUND
The purpose of this study was to identify the environmental factors that contribute to facial aging in identical twins.


METHODS
During the Twins Day Festival in Twinsburg, Ohio, 186 pairs of identical twins completed a comprehensive questionnaire, and digital images were obtained. A panel reviewed the images independently and recorded the differences in the perceived twins' ages and their facial features. The perceived age differences were then correlated with multiple factors.


RESULTS
Four-point higher body mass index was associated with an older appearance in twins younger than age 40 but resulted in a younger appearance after age 40 (p = 0.0001). Eight-point higher body mass index was associated with an older appearance in twins younger than age 55 but was associated with a younger appearance after age 55 (p = 0.0001). The longer the twins smoked, the older they appeared (p < 0.0001). Increased sun exposure was associated with an older appearance and accelerated with age (p = 0.015), as was a history of outdoor activities and lack of sunscreen use. Twins who used hormone replacement had a younger appearance (p = 0.002). Facial rhytids were more evident in twins with a history of skin cancer (p = 0.05) and in those who smoked (p = 0.005). Dark and patchy skin discoloration was less prevalent in twins with a higher body mass index (p = 0.01) and more common in twins with a history of smoking (p = 0.005) and those with sun exposure (p = 0.005). Hair quantity was better with a higher body mass index (p = 0.01) although worse with a history of skin cancer (p = 0.005) and better with the use of hormones (p = 0.05).


CONCLUSION
This study offers strong statistical evidence to support the role of some of the known factors that govern facial aging.
Foreign body granulomas after all injectable dermal fillers: part 2. Treatment options.
(2009)

SUMMARY
Foreign body granulomas occur at certain rates with all injectable dermal fillers. They have to be distinguished from early implant nodules, which usually appear 2 to 4 weeks after injection. In general, foreign body granulomas appear after a latent period of several months at all injected sites at the same time. If diagnosed early and treated correctly, they can be diminished within a few weeks. The treatment of choice of this hyperactive granulation tissue is the intralesional injection of corticosteroid crystals (triamcinolone, betamethasone, or prednisolone), which may be repeated in 4-week cycles until the right dose is found. To lower the risk of skin atrophy, corticosteroids can be combined with antimitotic drugs such as 5-fluorouracil and pulsed lasers. Because foreign body granulomas grow fingerlike into the surrounding tissue, surgical excision should be the last option. Surgery or drainage is indicated to treat normal lumps and cystic foreign body granulomas with little tissue ingrowth. In most patients, a foreign body granuloma is a single event during a lifetime, often triggered by a systemic bacterial infection.
Aging changes of the midfacial fat compartments: a computed tomographic study.
(2012)

BACKGROUND
The restoration of a natural volume distribution is a major goal in facial rejuvenation. The aims of this study were to establish a radiographic method enabling effective measurements of the midfacial fat compartments and to compare the anatomy between human cadavers of younger versus older age.


METHODS
Data from computed tomographic scans of 12 nonfixed cadaver heads, divided into two age groups (group 1, 54 to 75 years, n = 6; and group 2, 75 to 104 years, n = 6), were analyzed. For evaluation of the volume distribution within a specific compartment, the sagittal diameter of the upper, middle, and lower thirds of each compartment was determined. For evaluation of a "sagging" of the compartments, the distance between the cephalad border and the infraorbital rim was determined.


RESULTS
Computed tomography enables a reproducible depiction of the facial fat compartments and reveals aging changes. The distance between the fat compartments and the infraorbital rim was higher in group 2 compared with group 1. The sagittal diameter of the lower third of the compartments was higher, and the sagittal diameter of the upper third was smaller in group 2 compared with group 1. The buccal extension of the buccal fat pad was shown to be an independent, separate compartment.


CONCLUSIONS
This study demonstrates an inferior migration of the midfacial fat compartments and an inferior volume shift within the compartments during aging. Additional distinct compartment-specific changes (e.g., volume loss of the deep medial cheek fat and buccal extension of the buccal fat pad) contribute to the appearance of the aged face.
Validated assessment scales for the lower face.
(2012)

BACKGROUND
Aging in the lower face leads to lines, wrinkles, depression of the corners of the mouth, and changes in lip volume and lip shape, with increased sagging of the skin of the jawline. Refined, easy-to-use, validated, objective standards assessing the severity of these changes are required in clinical research and practice.


OBJECTIVE
To establish the reliability of eight lower face scales assessing nasolabial folds, marionette lines, upper and lower lip fullness, lip wrinkles (at rest and dynamic), the oral commissure and jawline, aesthetic areas, and the lower face unit.


METHODS AND MATERIALS
Four 5-point rating scales were developed to objectively assess upper and lower lip wrinkles, oral commissures, and the jawline. Twelve experts rated identical lower face photographs of 50 subjects in two separate rating cycles using eight 5-point scales. Inter- and intrarater reliability of responses was assessed.


RESULTS
Interrater reliability was substantial or almost perfect for all lower face scales, aesthetic areas, and the lower face unit. Intrarater reliability was high for all scales, areas and the lower face unit.


CONCLUSION
Our rating scales are reliable tools for valid and reproducible assessment of the aging process in lower face areas.
Millimetre-wave T-shaped antenna with defected ground structures for 5G wireless networks
(2016)

This paper presents a T-shaped antenna at millimetre-wave (MMW) frequency ranges to offer a number of advantages including simple structure, high operating bandwidth, and high gain. Defected ground structures (DGS) have been symmetrically added in ground in order to produce multiple resonating bands, accompanied by partial ground plane to achieve continuous operating bandwidth. The antenna consists of T-shaped radiating patch with a coplanar waveguide (CPW) feed. The bottom part has a partial ground plane loaded with five symmetrical split-ring slots. Measured results of antenna prototype show a wide bandwidth of 25.1-37.5 GHz. Moreover, simulation evaluation of peak gain of the antenna is 9.86 dBi at 36.8 GHz, and efficiency is higher than 80% in complete range of operation. The proposed antenna is considered as a potential candidate for the 5G wireless networks and applications.
Design and implementation of full bridge bidirectional isolated DC-DC converter for high power applications
(2016)

This paper proposes the design and implementation of a high power full bridge bidirectional isolated DC-DC converter (BIDC) which comprises of two symmetrical voltage source converters and a high frequency transformer. In the proposed BIDC, a well-known PI controller based single phase-shift (SPS) modulation technique is used in order to achieve high power transfer. Besides, different phase shift methods such as extended phase-shift (EPS) and double phase-shift (DPS) are compared with SPS. Both simulation and experimental results are caried out to verify PI controller based simple phase-shift controlled BIDC prototype that is designed for 300-V 2.4-kW and operating at 20 kHz.
Ubii: Physical World Interaction Through Augmented Reality
(2017)

We describe a new set of interaction techniques that allow users to interact with physical objects through augmented reality (AR). Previously, to operate a smart device, physical touch is generally needed and a graphical interface is normally involved. These become limitations and prevent the user from operating a device out of reach or operating multiple devices at once. Ubii (Ubiquitous interface and interaction) is an integrated interface system that connects a network of smart devices together, and allows users to interact with the physical objects using hand gestures. The user wears a smart glass which displays the user interface in an augmented reality view. Hand gestures are captured by the smart glass, and upon recognizing the right gesture input, Ubii will communicate with the connected smart devices to complete the designated operations. Ubii supports common inter-device operations such as file transfer, printing, projecting, as well as device pairing. To improve the overall performance of the system, we implement computation offloading to perform the image processing computation. Our user test shows that Ubii is easy to use and more intuitive than traditional user interfaces. Ubii shortens the operation time on various tasks involving operating physical devices. The novel interaction paradigm attains a seamless interaction between the physical and digital worlds.
Early androgen exposure and human gender development
(2015)

During early development, testosterone plays an important role in sexual differentiation of the mammalian brain and has enduring influences on behavior. Testosterone exerts these influences at times when the testes are active, as evidenced by higher concentrations of testosterone in developing male than in developing female animals. This article critically reviews the available evidence regarding influences of testosterone on human gender-related development. In humans, testosterone is elevated in males from about weeks 8 to 24 of gestation and then again during early postnatal development. Individuals exposed to atypical concentrations of testosterone or other androgenic hormones prenatally, for example, because of genetic conditions or because their mothers were prescribed hormones during pregnancy, have been consistently found to show increased male-typical juvenile play behavior, alterations in sexual orientation and gender identity (the sense of self as male or female), and increased tendencies to engage in physically aggressive behavior. Studies of other behavioral outcomes following dramatic androgen abnormality prenatally are either too small in their numbers or too inconsistent in their results, to provide similarly conclusive evidence. Studies relating normal variability in testosterone prenatally to subsequent gender-related behavior have produced largely inconsistent results or have yet to be independently replicated. For studies of prenatal exposures in typically developing individuals, testosterone has been measured in single samples of maternal blood or amniotic fluid. These techniques may not be sufficiently powerful to consistently detect influences of testosterone on behavior, particularly in the relatively small samples that have generally been studied. The postnatal surge in testosterone in male infants, sometimes called mini-puberty, may provide a more accessible opportunity for measuring early androgen exposure during typical development. This approach has recently begun to be used, with some promising results relating testosterone during the first few months of postnatal life to later gender-typical play behavior. In replicating and extending these findings, it may be important to assess testosterone when it is maximal (months 1 to 2 postnatal) and to take advantage of the increased reliability afforded by repeated sampling.
Effect of Manipulated Amplitude and Frequency of Human Voice on Dominance and Persuasiveness in Audio Conferences
(2018)

We propose to artificially manipulate participants' vocal cues, amplitude and frequency, in real time to adjust their dominance and persuasiveness during audio conferences. We implemented a prototype system and conducted two experiments. The first experiment investigated the effect of vocal cue manipulation on the perception of dominance. The results showed that participants perceived higher dominance while listening to a voice with a high amplitude and low frequency. The second experiment investigated the effect of vocal cue manipulation on persuasiveness. The results indicated that a person with a low amplitude and low frequency voice had greater persuasiveness in conversations with biased dominance, while there was no statistically significant difference in persuasiveness in conversations with unbiased dominance.
A Theoretical Framework for Serious Game Design: Exploring Pedagogy, Play and Fidelity and their Implications for the Design Process
(2012)

It is widely acknowledged that digital games can provide an engaging, motivating and “fun” experience for students. However an entertaining game does not necessarily constitute a meaningful, valuable learning experience. For this reason, experts espouse the importance of underpinning serious games with a sound theoretical framework which integrates and balances theories from two fields of practice: pedagogy and game design (Kiili, 2005; Seeney & Routledge, 2009). Additionally, with the advent of sophisticated, immersive technologies, and increasing interest in the opportunities for constructivist learning offered by these technologies, concepts of fidelity and its impact on student learning and engagement, have emerged (Aldrich, 2005; Harteveld et al., 2007, 2010). This paper will explore a triadic theoretical framework for serious game design comprising play, pedagogy and fidelity. It will outline underpinning theories, review key literatures and identify challenges and issues involved in balancing these elements in the process of serious game design. DOI: 10.4018/ijgbl.2012100103 42 International Journal of Game-Based Learning, 2(4), 41-60, October-December 2012 Copyright © 2012, IGI Global. Copying or distributing in print or electronic forms without written permission of IGI Global is prohibited. game design (Kiili, 2005; Seeney & Routledge, 2009). While a sound pedagogical framework is considered essential to their effectiveness as learning tools, equally important is the integration of game play elements which harness and sustain player engagement. Additionally, with the advent of sophisticated and immersive technologies, as exemplified in the virtual worlds of contemporary games, and increasing interest in the opportunities for constructivist learning offered by these worlds, concepts of fidelity, and its impact on student learning and engagement, have emerged (Aldrich, 2005; Harteveld et al., 2007, 2010). This paper will explore this triadic theoretical framework for serious game design, outlining underpinning theories, reviewing key literatures and identifying associated challenges and issues (Figure 1). The paper begins by reflecting on pedagogical theories commonly utilised to conceptualise game-based learning, focusing on three constructivist theories. Following this, attention switches to theories used to conceptualise players’ engagement with digital games, and thus inform effective, engaging and “fun” game design. As a key component of engaging and pedagogically effective game design, the concept of fidelity, and how it relates to game design and game-based learning, is discussed. The paper will conclude by reflecting on issues and challenges involved in balancing these components when designing
Design and evaluation of a wide-area event notification service
(2001)

The components of a loosely coupled system are typically designed to operate by generating and responding to asynchronous events. An event notification service is an application-independent infrastructure that supports the construction of event-based systems, whereby generators of events publish event notifications to the infrastructure and consumers of events subscribe with the infrastructure to receive relevant notifications. The two primary services that should be provided to components by the infrastructure are notification selection (i. e., determining which notifications match which subscriptions) and notification delivery (i.e., routing matching notifications from publishers to subscribers). Numerous event notification services have been developed for local-area networks, generally based on a centralized server to select and deliver event notifications. Therefore, they suffer from an inherent inability to scale to wide-area networks, such as the Internet, where the number and physical distribution of the service's clients can quickly overwhelm a centralized solution. The critical challenge in the setting of a wide-area network is to maximize the expressiveness in the selection mechanism without sacrificing scalability in the delivery mechanism. This paper presents SIENA, an event notification service that we have designed and implemented to exhibit both expressiveness and scalability. We describe the service's interface to applications, the algorithms used by networks of servers to select and deliver event notifications, and the strategies used to optimize performance. We also present results of simulation studies that examine the scalability and performance of the service.
Comparing Children's Crosshair and Finger Interactions in Handheld Augmented Reality: Relationships Between Usability and Child Development
(2016)

Augmented reality technology is a unique medium that can be helpful for young children's entertainment and education, but in order to achieve the benefits of this technology, augmented reality experiences need to be appropriately designed for young children's developing physical and cognitive skills. In the present study we investigated how 5-10 year-old children react to typical handheld augmented reality interaction techniques such as crosshair selection and finger selection, in AR environments that require them to change perspective or not. Our analysis shows significant impacts of age upon AR performance, with young children having slower selection times, more tracking losses, and taking longer to recover tracking. Significant differences were also found between AR interaction technique conditions, with finger selection being faster than crosshair selection, and interactions which required changes in perspective taking longer, generating more tracking losses, and more errors in selection. Furthermore, by analyzing children's performance in relation to metrics of physical and cognitive development, we identified correlations between AR interaction techniques performance and developmental tests of spatial relations, block construction and visuomotor precision. Gender differences were analyzed but no significant effects were detected.