SoroushVahidi/scidocs huggingface dataset:
Learning to Ask: Neural Question Generation for Reading Comprehension
(2017)

We study automatic question generation for sentences from text passages in reading comprehension. We introduce an attention-based sequence learning model for the task and investigate the effect of encoding sentencevs. paragraph-level information. In contrast to all previous work, our model does not rely on hand-crafted rules or a sophisticated NLP pipeline; it is instead trainable end-to-end via sequenceto-sequence learning. Automatic evaluation results show that our system significantly outperforms the state-of-the-art rule-based system. In human evaluations, questions generated by our system are also rated as being more natural (i.e., grammaticality, fluency) and as more difficult to answer (in terms of syntactic and lexical divergence from the original text and reasoning needed to answer).
Petri Net Modeling of Cyber-Physical Attacks on Smart Grid
(2011)

This paper investigates the use of Petri nets for modeling coordinated cyber-physical attacks on the smart grid. Petri nets offer more flexibility and expressiveness than traditional attack trees to represent the actions of simultaneous attackers. However, Petri net models for attacks on very large critical infrastructures such as the smart grid require a great amount of manual effort and detailed expertise in cyber-physical threats. To overcome these obstacles, we propose a novel hierarchical method to construct large Petri nets from a number of smaller Petri nets that can be created separately by different domain experts. The construction method is facilitated by a model description language that enables identical places in different Petri nets to be matched. The new modeling approach is described for an example attack on smart meters, and its efficacy is demonstrated by a proof-of-concept Python program.
A trust-semantic fusion-based recommendation approach for e-business applications
(2012)

a r t i c l e i n f o Collaborative Filtering (CF) is the most popular recommendation technique but still suffers from data sparsi-ty, user and item cold-start problems, resulting in poor recommendation accuracy and reduced coverage. This study incorporates additional information from the users' social trust network and the items' semantic domain knowledge to alleviate these problems. It proposes an innovative Trust–Semantic Fusion (TSF)-based recommendation approach within the CF framework. Experiments demonstrate that the TSF approach significantly outperforms existing recommendation algorithms in terms of recommendation accuracy and coverage when dealing with the above problems. A business-to-business recommender system case study validates the applicability of the TSF approach. Recommender systems are considered the most popular forms of web personalization and have become a promising and important research topic in information sciences and decision support systems Recommender systems are used to either predict whether a particular user will like a particular item or to identify a set of k items that will be of interest to a certain user, and have been used in different web-based applications including e-business, e-learning and e-tourism [8,22,31]. Currently, Collaborative Filtering (CF) is probably the most known and commonly used recommendation approach in recommender systems. CF works by collecting user ratings for items in a given domain and computing similarities between users or between items in order to produce recommendations [1,31]. CF can be further divided into user-based and item-based CF approaches. In user-based CF approach, a user will receive recommendations of items that similar users liked. In item-based CF approach, a user will receive recommendations of items that are similar to the ones that the user liked in the past [1]. Despite their popularity and success, the CF-based approaches still suffer from some major limitations ; these include data sparsity, cold-start user and cold-start item problems [1,3,36,37]. The data sparsity problem occurs when the number of available items increases and the number of ratings in the rating matrix is insufficient for generating accurate predictions. When the ratings obtained are very small compared to the number of ratings that are needed to be predicted, a recommender system becomes unable to locate similar neighbors and produces poor recommendations. The cold-start (CS) user problem, which is also known as the new user problem, affects users who have none, or a small number of ratings. When the number of rated items is small for the CS user, …
Development of Network Gateway Between CAN and FlexRay Protocols For ECU Embedded Systems
(2006)

This paper presents a network gateway between the CAN and FlexRay protocols for ECU embedded systems. Flexible gateways are necessary for implementing several functions to avoiding the need for increased clock speed. This gateway system is based on a second internal control unit, which can be implemented as a RISC or a specialized finite state machine and use combined message buffer RAM. The control unit is used to lessen the interrupt burden of the main CPU and to reduce the required CPU performance, while message buffer RAM is used to store all messages transmitted and received. It requires a high system frequency to guarantee the transfer of data between two or more networks in real-time and to assure data integrity. To compensate for the limited functionality of the modules, the control unit requires greater program memory capacity, for storing the complex routing information. This gateway system is based on proven communication controllers, expanded with a gateway interface. These communication controllers are linked by an independent CPU data bus structure that enables the transfer of messages. The data flow between the modules is controlled by an application specific gateway unit that provides all control signals. This unit consists of special function registers or of an independent CPU finite state machine. Due to the special gateway interfaces, which allows concurrent CPU and gateway unit request to the same cell, semaphores and flags are not necessary. This maximizes the flexibility of the module. These Gateways play and will continue to play a major role in automotive networks such as CAN, and FlexRay
Exemplar-Based 3D Shape Segmentation in Point Clouds
(2016)

This paper addresses the problem of automatic 3D shape segmentation in point cloud representation. Of particular interest are segmentations of noisy real scans, which is a difficult problem in previous works. To guide segmentation of target shape, a small set of pre-segmented exemplar shapes in the same category is adopted. The main idea is to register the target shape with exemplar shapes in a piece-wise rigid manner, so that pieces under the same rigid transformation are more likely to be in the same segment. To achieve this goal, an over-complete set of candidate transformations is generated in the first stage. Then, each transformation is treated as a label and an assignment is optimized over all points. The transformation labels, together with nearest-neighbor transferred segment labels, constitute final labels of target shapes. The method is not dependent on high-order features, and thus robust to noise as can be shown in the experiments on challenging datasets.
Unpacking Spear Phishing Susceptibility
(2017)

We report the results of a field experiment where we sent to over 1200 university students an email or a Facebook message with a link to (non-existing) party pictures from a non-existing person, and later asked them about the reasons for their link clicking behavior. We registered a significant difference in clicking rates: 20% of email versus 42.5% of Facebook recipients clicked. The most frequently reported reason for clicking was curiosity (34%), followed by the explanations that the message fit recipient’s expectations (27%). Moreover, 16% thought that they might know the sender. These results show that people’s decisional heuristics are relatively easy to misuse in a targeted attack, making defense especially challenging.
A Model for Competence and Integrity in Variable Payoff Games
(2005)

Agents often have to trust one another when engaging in joint actions. In many cases, no single design team has the authority to assure that agents cooperate. Trust is required when agents hold potentially different values or conflicting goals. This paper presents a framework and some initial experiments for decomposing agent reputation within a multi-agent society into two characteristics: competence and integrity. The framework models competence as the probability of successfully carrying out an intended action. Integrity is modeled as a rational commitment to maintaining a reputation, based on the agent’s assessment of the game’s discount rate. We show that a simple, one-level-deep recursive model—given accurate knowledge of self and the other agent’s competence and integrity (commitment to reputation)—outperforms titfor-tat and other standard strategies in evolutionary round-robin iterated prisoner’s dilemma tournaments. This indicates that the approach taken here warrants further investigation using more realistic and complex strategies.
Automatic construction of multifaceted browsing interfaces
(2005)

Databases of text and text-annotated data constitute a significant fraction of the information available in electronic form. Searching and browsing are the typical ways that users locate items of interest in such databases. Interfaces that use multifaceted hierarchies represent a new powerful browsing paradigm which has been proven to be a successful complement to keyword searching. Thus far, multifaceted hierarchies have been created manually or semi-automatically, making it difficult to deploy multifaceted interfaces over a large number of databases. We present automatic and scalable methods for creation of multifaceted interfaces. Our methods are integrated with traditional relational databases and can scale well for large databases. Furthermore, we present methods for selecting the best portions of the generated hierarchies when the screen space is not sufficient for displaying all the hierarchy at once. We apply our technique to a range of large data sets, including annotated images, television programming schedules, and web pages. The results are promising and suggest directions for future research.
Smart Cameras as Embedded Systems
(2002)

I ncreasingly powerful integrated circuits are making an entire range of new applications possible. Complementary metal-oxide semiconductor (CMOS) sensors, for example, have made the digital camera a commonplace consumer item. These light-sensitive chips, positioned where film would normally be, capture images as reusable digital files that users can upload to their computer, manipulate with software, and distribute electronically. Recent technological advances are enabling a new generation of smart cameras that represent a quantum leap in sophistication. While today's digital cameras capture images, smart cameras capture high-level descriptions of the scene and analyze what they see. These devices could support a wide variety of applications including human and animal detection, surveillance, motion analysis, and facial identification. Video processing has an insatiable demand for real-time performance. Fortunately, Moore's law provides an increasing pool of available computing power to apply to real-time analysis. Smart cameras leverage very large-scale integration (VLSI) to provide such analysis in a low-cost, low-power system with substantial memory. Moving well beyond pixel processing and compression, these systems run a wide range of algorithms to extract meaning from streaming video. Because they push the design space in so many dimensions, smart cameras are a leading-edge application for embedded system research. has developed a first-generation smart camera system that can detect people and analyze their movement in real time. Although there are many approaches to real-time video analysis, we chose to focus initially on human gesture recognition—identifying whether a subject is walking, standing, waving his arms, and so on. Because much work remains to be done on this problem, we sought to design an embedded system that can incorporate future algorithms as well as use those we created exclusively for this application. As Figure 1 shows, our algorithms use both low-level and high-level processing. The low-level component identifies different body parts and categorizes their movement in simple terms. The high-level component, which is application-dependent, uses this information to recognize each body part's action and the person's overall activity based on scenario parameters. The system captures images from the video input, which can be either uncompressed or compressed (MPEG and motion JPEG), and applies four different algorithms to detect and identify human body parts. Region extraction. The first algorithm transforms the pixels of an image, like that shown in Figure 2a, into an M × N bitmap and eliminates the background. It then detects the body part's skin area using a YUV …
3D-Parallel Coordinates: Visualization for time varying multidimensional data
(2016)

Parallel coordinates can visualize multidimensional data efficiently, during to its shortage in displaying time-varying data, we present a new method to add time dimension, which can extend parallel coordinates into 3D space(3D-Parallel Coordinates) consisted of attribute, range and time dimension. So that time-varying multidimensional data can be displayed as polygonal line cluster for recording and analyzing. A technique called clipping shade is taken to highlight datasets around the current time, and results reveal that 3D-Parallel Coordinates can effectively analyze attribute's time-varying character.
Interaction and outeraction: instant messaging in action
(2000)

We discuss findings from an ethnographic study of instant messaging (IM) in the workplace and its implications for media theory. We describe how instant messaging supports a variety of informal communication tasks. We document the affordances of IM that support flexible, expressive communication. We describe some unexpected uses of IM that highlight aspects of communication which are not part of current media theorizing. They pertain to communicative processes people use to connect with each other and to manage communication, rather than to information exchange. We call these processes "outeraction". We discuss how outeractional aspects of communication affect media choice and patterns of media use.
Location-Based Services for Mobile Telephony: a Study of Users' Privacy Concerns
(2003)

Context -aware computing often involves tracking peoples’ location. Many studies and applications highlight the importance of keeping people’s location information private. We discuss two types of locationbased services; location-tracking services that are based on other parties tracking the user’s location and position-aware services that rely on the device’s knowledge of its own location. We present an experimental case study that examines people’s concern for location privacy and compare this to the use of location-based services. We find that even though the perceived usefulness of the two different types of services is the same, locationtracking services generate more concern for privacy than posit ion-aware services. We conclude that development emphasis should be given to position-aware services but that location-tracking services have a potential for success if users are given a simple option for turning the location-tracking off.
There is more to context than location
(1999)

Context is a key issue in interaction between human and computer, describing the surrounding facts that add meaning. In mobile computing research published the parameter location is most often used to approximate context and to implement context-aware applications. We propose that ultra-mobile computing, characterized by devices that are operational and operated while on the move (e.g. PDAs, mobile phones, wearable computers), can significantly benefit from a wider notion of context. To structure the field we introduce a working model for context, discuss mechanisms to acquire context beyond location, and application of context-awareness in ultra-mobile computing. We investigate the utility of sensors for context-awareness and present two prototypical implementations-a light sensitive display and an orientation aware PDA interface. The concept is then extended to a model for sensor fusion to enable more sophisticated context recognition. Based on an implementation of the model an experiment is described and the feasibility of the approach is demonstrated. Further we explore fusion of sensors for acquisition of information on more sophisticated contexts. 1 Introduction Context is " that which surrounds, and gives meaning to something else " =. Various areas of computer science have been investigating this concept over the last 40 years, to relate information processing and communication to aspects of the situations in which such processing occurs. Most notably, context is a key concept in Natural Language Processing and more generally in Human-Computer Interaction. For instance, state of the art graphical user interfaces use context to adapt menus to contexts such as user preference and dialogue status. A new domain, in which context currently receives growing attention, is mobile computing. While a first wave of mobile computing was based on portable general-purpose computers and primarily focussed on location transparency, a second wave is now based on ultra-mobile devices and an interest in relating these to their surrounding situation of usage. Ultra-mobile devices are a new class of small mobile computer, defined as computing devices that are operational and operated while on the move, and characterized by a shift from general-purpose computing to task-specific support. Ultra-mobile devices comprise for instance Personal Digital Assistants (PDAs), mobile phones, and wearable computers. A primary concern of context-awareness in mobile computing is awareness of the physical environment surrounding a user and their ultra-mobile device. In recent work, this concern has been addressed by implementation of location-awareness, for instance based on global positioning, or the use of beacons. Location …
Cross-domain transfer for reinforcement learning
(2007)

A typical goal for transfer learning algorithms is to utilize knowledge gained in a source task to learn a target task faster. Recently introduced transfer methods in reinforcement learning settings have shown considerable promise, but they typically transfer between pairs of very similar tasks. This work introduces Rule Transfer, a transfer algorithm that first learns rules to summarize a source task policy and then leverages those rules to learn faster in a target task. This paper demonstrates that Rule Transfer can effectively speed up learning in Keepaway, a benchmark RL problem in the robot soccer domain, based on experience from source tasks in the gridworld domain. We empirically show, through the use of three distinct transfer metrics, that Rule Transfer is effective across these domains.
Involvement of gut microbiome in human health and disease: brief overview, knowledge gaps and research opportunities
(2018)

The commensal, symbiotic, and pathogenic microbial community which resides inside our body and on our skin (the human microbiome) can perturb host energy metabolism and immunity, and thus significantly influence development of a variety of human diseases. Therefore, the field has attracted unprecedented attention in the last decade. Although a large amount of data has been generated, there are still many unanswered questions and no universal agreements on how microbiome affects human health have been agreed upon. Consequently, this review was written to provide an updated overview of the rapidly expanding field, with a focus on revealing knowledge gaps and research opportunities. Specifically, the review covered animal physiology, optimal microbiome standard, health intervention by manipulating microbiome, knowledge base building by text mining, microbiota community structure and its implications in human diseases and health monitoring by analyzing microbiome in the blood. The review should enhance interest in conducting novel microbiota investigations that will further improve health and therapy.
Discrimination and racial disparities in health: evidence and needed research
(2008)

This paper provides a review and critique of empirical research on perceived discrimination and health. The patterns of racial disparities in health suggest that there are multiple ways by which racism can affect health. Perceived discrimination is one such pathway and the paper reviews the published research on discrimination and health that appeared in PubMed between 2005 and 2007. This recent research continues to document an inverse association between discrimination and health. This pattern is now evident in a wider range of contexts and for a broader array of outcomes. Advancing our understanding of the relationship between perceived discrimination and health will require more attention to situating discrimination within the context of other health-relevant aspects of racism, measuring it comprehensively and accurately, assessing its stressful dimensions, and identifying the mechanisms that link discrimination to health.
Augmented Virtual Environments (AVE): Dynamic Fusion of Imagery and 3D Models
(2003)

An Augmented Virtual Environment (AVE) fuses dynamic imagery with 3D models. The AVE provides a unique approach to visualize and comprehend multiple streams of temporal data or images. Models are used as a 3D substrate for the visualization of temporal imagery, providing improved comprehension of scene activities. The core elements of AVE systems include model construction, sensor tracking, real-time video/image acquisition, and dynamic texture projection for 3D visualization. This paper focuses on the integration of these components and the results that illustrate the utility and benefits of the resulting augmented virtual environment.
Real time automation of agricultural environment
(2014)

The paper, “Real time automation of agricultural environment”, using PIC16F877A and GSM SIM300 modem is focused on automating the irrigation system for social welfare of Indian agricultural system. This system will be useful for monitoring the soil moisture condition of the farm as well as controlling the soil moisture by monitoring the level of water in the water source and accordingly switching the motor ON/OFF for irrigation purposes. The system proposes a soil moisture sensor at each place where the moisture has to be monitored. Once the moisture reaches a particular level, the system takes appropriate steps to regulate or even stop the water flow. The circuit also monitors the water in the water source so that if the water level becomes very low, it switches off the motor to prevent damage to the motor due to dry run. The system also consists of a GSM modem through which the farmer can easily be notified about the critical conditions occurring during irrigation process.