SoroushVahidi/scidocs huggingface dataset:
Hatha yoga: improved vital capacity of college students.
(2000)

CONTEXT
The vital capacity of the lungs is a critical component of good health. Vital capacity is an important concern for those with asthma, heart conditions, and lung ailments; those who smoke; and those who have no known lung problems.


OBJECTIVE
To determine the effects of yoga postures and breathing exercises on vital capacity.


DESIGN
Using the Spiropet spirometer, researchers measured vital capacity. Vital capacity determinants were taken near the beginning and end of two 17-week semesters. No control group was used.


SETTING
Midwestern university yoga classes taken for college credit.


PARTICIPANTS
A total of 287 college students, 89 men and 198 women.


INTERVENTION
Subjects were taught yoga poses, breathing techniques, and relaxation in two 50-minute class meetings for 15 weeks.


MAIN OUTCOME MEASURES
Vital capacity over time for smokers, asthmatics, and those with no known lung disease.


RESULTS
The study showed a statistically significant (P < .001) improvement in vital capacity across all categories over time.


CONCLUSIONS
It is not known whether these findings were the result of yoga poses, breathing techniques, relaxation, or other aspects of exercise in the subjects' life. The subjects' adherence to attending class was 99.96%. The large number of 287 subjects is considered to be a valid number for a study of this type. These findings are consistent with other research studies reporting the positive effect of yoga on the vital capacity of the lungs.
PinPoint: Localizing Interfering Radios
(2013)

This paper presents PinPoint, a technique for localizing rogue interfering radios that adhere to standard protocols in the inhospitable ISM band without any cooperation from the interfering radio. PinPoint is designed to be incrementally deployed on top of existing 802.11 WLAN infrastructure, and used by network administrators to identify and troubleshoot sources of interference which may be disrupting the network. PinPoint’s key contribution is a novel algorithm that accurately computes the line of sight angle of arrival (AoA) and cyclic signal strength indicator (CSSI) of the target interfering signal at all APs, even when the line of sight (LoS) component is buried by stronger multipath components, interference and noise. PinPoint leverages this algorithm to design an optimization technique, which can localize interfering radios and simultaneously identify the type of interference. Unlike several localization techniques which require extensive pre-deployment calibration (e.g. RFFingerprinting), PinPoint requires very little calibration by the network administrator, and uses a novel algorithm to self-initialize its bearings, even if the locations of some AP are initially unknown and are oriented randomly. We implement PinPoint on WARP software radios and deploy in an indoor testbed spanning an entire floor of our department. We compare PinPoint with the best known prior RSSI [8, 11] and MUSIC-AoA based approaches and show that PinPoint achieves a median localization error of 0.97 meters, which is around three times lower compared to the RSSI [8, 11] and MUSIC-AoA based approaches.
Simultaneous Localization and Mapping for Forest Harvesters
(2007)

A real-time SLAM (simultaneous localization and mapping) approach to harvester localization and tree map generation in forest environments is presented in this paper. The method combines 2D laser localization and mapping with GPS information to form global tree maps. Building an incremental map while also using it for localization is the only way a mobile robot can navigate in large outdoor environments. Until recently SLAM has only been confined to small-scale, mostly indoor, environments. We try to addresses the issues of scale for practical implementations of SLAM in extensive outdoor environments. Presented algorithms are tested in real outdoor environments using an all-terrain vehicle equipped with the navigation sensors and a DGPS receiver.
Platform Competition in Two-Sided Markets : The Case of Payment Networks
(2004)

In this article, we construct a model to study competing payment networks, where networks offer differentiated products in terms of benefits to consumers and merchants. We study market equilibria for a variety of market structures: duopolistic competition and cartel, symmetric and asymmetric networks, and alternative assumptions about multihoming and consumer preferences. We find that competition unambiguously increases consumer and merchant welfare. We extend this analysis to competition among payment networks providing different payment instruments and find similar results. JEL Classifications: D43, G21, L13
Forecasting Intraday stock price trends with text mining techniques
(2004)

In this paper, we describe NewsCATS (news categorization and trading system), a system implemented to predict stock price trends for the time immediately after the publication of press releases. NewsCATS consists mainly of three components. The first component retrieves relevant information from press releases through the application of text preprocessing techniques. The second component sorts the press releases into predefined categories. Finally, appropriate trading strategies are derived by the third component by means of the earlier categorization. The findings indicate that a categorization of press releases is able to provide additional information that can be used to forecast stock price trends, but that an adequate trading strategy is essential for the results of the categorization to be fully exploited.
Use alone or in Combination of Red and Infrared Laser in Skin Wounds.
(2014)

A systematic review was conducted covering the action of red laser, infrared and combination of both, with emphasis on cutaneous wound therapy, showing the different settings on parameters such as fluency, power, energy density, time of application, frequency mode and even the type of low-power lasers and their wavelengths. It was observed that in general, the lasers brings good clinical and histological results mainly, but there is not a protocol that defines a dosage of use that has predictability of therapeutic success in repairing these wounds.
Ultra-stretchable and skin-mountable strain sensors using carbon nanotubes-Ecoflex nanocomposites.
(2015)

Super-stretchable, skin-mountable, and ultra-soft strain sensors are presented by using carbon nanotube percolation network-silicone rubber nanocomposite thin films. The applicability of the strain sensors as epidermal electronic systems, in which mechanical compliance like human skin and high stretchability (ϵ > 100%) are required, has been explored. The sensitivity of the strain sensors can be tuned by the number density of the carbon nanotube percolation network. The strain sensors show excellent hysteresis performance at different strain levels and rates with high linearity and small drift. We found that the carbon nanotube-silicone rubber based strain sensors possess super-stretchability and high reliability for strains as large as 500%. The nanocomposite thin films exhibit high robustness and excellent resistance-strain dependency for over ~1380% mechanical strain. Finally, we performed skin motion detection by mounting the strain sensors on different parts of the body. The maximum induced strain by the bending of the finger, wrist, and elbow was measured to be ~ 42%, 45% and 63%, respectively.
Improv: A System for Scripting Interactive Actors in Virtual Worlds
(1996)

Improv is a system for the creation of real−time behavior−based animated actors. There have been seve recent efforts to build network distributed autonomous agent But in general these efforts do not focus on the author’s view To create rich interactive worlds inhabited by believable animated actors, authors need the proper tools. Im prov provides tools to create actors that respond to users and each other in real−time, with personalities and mood consistent with the author’s goals and intentions. Improv consists of two subsystems. The first subsystem is an Animation Engine that uses procedur techniques to enable authors to create layered, continuo non−repetitive motions and smooth transitions between the The second subsystem is a Behavior Engine that enab authors to create sophisticated rules governing how acto communicate, change, and make decisions. The combin system provides an integrated set of tools for authoring th "minds" and "bodies" of interactive actors. The system uses a english−style scripting language so that creative experts wh are not primarily programmers can create powerful interactiv applications.
The EMOTE model for effort and shape
(2000)

Human movements include limb gestures and postural attitude. Although many computer animation researchers have studied these classes of movements, procedurally generated movements still lack naturalness. We argue that looking only at the psychological notion of gesture is insufficient to capture movement qualities needed by animated charactes. We advocate that the domain of movement observation science, specifically Laban Movement Analysis (LMA) and its Effort and Shape components, provides us with valuable parameters for the form and execution of qualitative aspects of movements. Inspired by some tenets shared among LMA proponents, we also point out that Effort and Shape phrasing across movements and the engagement of the whole body are essential aspects to be considered in the search for naturalness in procedurally generated gestures. Finally, we present EMOTE (Expressive MOTion Engine), a 3D character animation system that applies Effort and Shape qualities to independently defined underlying movements and thereby generates more natural synthetic gestures.
An Application of Inverse Reinforcement Learning to Medical Records of Diabetes Treatment
(2013)

It is an important issue to utilize large amount of medical records which are being accumulated on medical information systems to improve the quality of medical treatment. The process of medical treatment can be considered as a sequential interaction process between doctors and patients. From this viewpoint, we have been modeling medical records using Markov decision processes (MDPs). Using our model, we can simulate the future of each patient and evaluate each treatment. In order to do so, the reward function of the MDP should be specified. However, there is no explicit information regarding the reward value in medical records. In this study we report our results of applying an inverse reinforcement learning (IRL) algorithm to medical records of diabetes treatment to explore the reward function that doctors have in mind during their treatments.
Design of compact circular disc circularly polarized antenna with Koch curve fractal defected ground structure
(2014)

A circularly polarized microstrip patch antenna with Koch curve fractal defected ground structure (DGS) for mobile applications is presented. Asymmetric `+' shape slots are incorporated on circular patch for getting circular polarization. The advantages of incorporation of Koch curve fractal DGS for improvement of performance parameters of circular polarized antenna presented. It is shown that with every progressive stage of fractal DGS iteration, in addition to reduction in size of the patch, other performance parameters of the antenna such as 3 dB axial ratio bandwidth, 10 dB impedance bandwidth and radiation efficiency also show significant improvement in their values at cost of marginal reduction of the gain. The design, evaluation and comparison of the proposed antenna with conventional simple circular disc circular polarized antenna without DGS along with intermediate and final iterations of Koch curve fractal DGS are illustrated.
Project Success Prediction in Crowdfunding Environments
(2016)

Crowdfunding has gained widespread attention in recent years. Despite the huge success of crowdfunding platforms, the percentage of projects that succeed in achieving their desired goal amount is only around 40%. Moreover, many of these crowdfunding platforms follow "all-or-nothing" policy which means the pledged amount is collected only if the goal is reached within a certain predefined time duration. Hence, estimating the probability of success for a project is one of the most important research challenges in the crowdfunding domain. To predict the project success, there is a need for new prediction models that can potentially combine the power of both classification (which incorporate both successful and failed projects) and regression (for estimating the time for success). In this paper, we formulate the project success prediction as a survival analysis problem and apply the censored regression approach where one can perform regression in the presence of partial information. We rigorously study the project success time distribution of crowdfunding data and show that the logistic and log-logistic distributions are a natural choice for learning from such data. We investigate various censored regression models using comprehensive data of 18K Kickstarter (a popular crowdfunding platform) projects and 116K corresponding tweets collected from Twitter. We show that the models that take complete advantage of both the successful and failed projects during the training phase will perform significantly better at predicting the success of future projects compared to the ones that only use the successful projects. We provide a rigorous evaluation on many sets of relevant features and show that adding few temporal features that are obtained at the project's early stages can dramatically improve the performance.
Groute: An Asynchronous Multi-GPU Programming Model for Irregular Computations
(2017)

Nodes with multiple GPUs are becoming the platform of choice for high-performance computing. However, most applications are written using bulk-synchronous programming models, which may not be optimal for irregular algorithms that benefit from low-latency, asynchronous communication. This paper proposes constructs for asynchronous multi-GPU programming, and describes their implementation in a thin runtime environment called Groute. Groute also implements common collective operations and distributed work-lists, enabling the development of irregular applications without substantial programming effort. We demonstrate that this approach achieves state-of-the-art performance and exhibits strong scaling for a suite of irregular applications on 8-GPU and heterogeneous systems, yielding over 7x speedup for some algorithms.
Microfabricated adhesive mimicking gecko foot-hair.
(2003)

The amazing climbing ability of geckos has attracted the interest of philosophers and scientists alike for centuries. However, only in the past few years has progress been made in understanding the mechanism behind this ability, which relies on submicrometre keratin hairs covering the soles of geckos. Each hair produces a miniscule force approximately 10(-7) N (due to van der Waals and/or capillary interactions) but millions of hairs acting together create a formidable adhesion of approximately 10 N x cm(-2): sufficient to keep geckos firmly on their feet, even when upside down on a glass ceiling. It is very tempting to create a new type of adhesive by mimicking the gecko mechanism. Here we report on a prototype of such 'gecko tape' made by microfabrication of dense arrays of flexible plastic pillars, the geometry of which is optimized to ensure their collective adhesion. Our approach shows a way to manufacture self-cleaning, re-attachable dry adhesives, although problems related to their durability and mass production are yet to be resolved.
Adaptive Filtering for Color Image Sharpening and Denoising
(2007)

Both tasks of sharpening and denoising color images are eternity problems for improving image quality. This paper proposes a filtering algorithm which brings a dramatic improvement in sharpening effects and reducing flat-area noises for natural color images. First, we generate a luminance slope map, which classifies a color image into the edge areas and the flat areas with uniform color. Second, the Gaussian derivative filter is applied to sharpening each segmented edge area. In order to keep color balance, the edge-sharpening filter is applied only to the luminance component of the color image. In the flat areas, a filter based on the SUSAN algorithm is applied to reducing the background noises with preserving sharpened edges. The performance of the proposed method is verified for natural image with Gaussian noise and impulse noise.
Algorithmic Trading Using Intelligent Agents
(2008)

Trading in financial markets is undergoing a radical transformation, one in which algorithmic methods are becoming increasingly more important. The development of intelligent agents that can act as autonomous traders seems like a logical step forward in this “algorithms arms race”. In this paper we describe an infrastructure for implementing hybrid intelligent agents with the ability to trade financial instruments without requiring human supervision. We used this infrastructure, which relies heavily on artificial intelligence models and problem solving methodologies, to implement two currency trading agents. So far these agents have been able to profit from inefficiencies in the currency market, which lead us to believe our infrastructure can be of practical interest to the investment industry.
Neural Taylor Approximations: Convergence and Exploration in Rectifier Networks
(2017)

Modern convolutional networks, incorporating rectifiers and max-pooling, are neither smooth nor convex; standard guarantees therefore do not apply. Nevertheless, methods from convex optimization such as gradient descent and Adam are widely used as building blocks for deep learning algorithms. This paper provides the first convergence guarantee applicable to modern convnets, which furthermore matches a lower bound for convex nonsmooth functions. The key technical tool is the neural Taylor approximation – a straightforward application of Taylor expansions to neural networks – and the associated Taylor loss. Experiments on a range of optimizers, layers, and tasks provide evidence that the analysis accurately captures the dynamics of neural optimization. The second half of the paper applies the Taylor approximation to isolate the main difficulty in training rectifier nets – that gradients are shattered – and investigates the hypothesis that, by exploring the space of activation configurations more thoroughly, adaptive optimizers such as RMSProp and Adam are able to converge to better solutions.
A Visual Analytics Approach for Understanding Reasons behind Snowballing and Comeback in MOBA Games
(2017)

To design a successful Multiplayer Online Battle Arena (MOBA) game, the ratio of snowballing and comeback occurrences to all matches played must be maintained at a certain level to ensure its fairness and engagement. Although it is easy to identify these two types of occurrences, game developers often find it difficult to determine their causes and triggers with so many game design choices and game parameters involved. In addition, the huge amounts of MOBA game data are often heterogeneous, multi-dimensional and highly dynamic in terms of space and time, which poses special challenges for analysts. In this paper, we present a visual analytics system to help game designers find key events and game parameters resulting in snowballing or comeback occurrences in MOBA game data. We follow a user-centered design process developing the system with game analysts and testing with real data of a trial version MOBA game from NetEase Inc. We apply novel visualization techniques in conjunction with well-established ones to depict the evolution of players' positions, status and the occurrences of events. Our system can reveal players' strategies and performance throughout a single match and suggest patterns, e.g., specific player' actions and game events, that have led to the final occurrences. We further demonstrate a workflow of leveraging human analyzed patterns to improve the scalability and generality of match data analysis. Finally, we validate the usability of our system by proving the identified patterns are representative in snowballing or comeback matches in a one-month-long MOBA tournament dataset.
The neural basis of intuitive best next-move generation in board game experts.
(2011)

The superior capability of cognitive experts largely depends on quick automatic processes. To reveal their neural bases, we used functional magnetic resonance imaging to study brain activity of professional and amateur players in a board game named shogi. We found two activations specific to professionals: one in the precuneus of the parietal lobe during perception of board patterns, and the other in the caudate nucleus of the basal ganglia during quick generation of the best next move. Activities at these two sites covaried in relevant tasks. These results suggest that the precuneus-caudate circuit implements the automatic, yet complicated, processes of board-pattern perception and next-move generation in board game experts.
Depression and memory impairment: a meta-analysis of the association, its pattern, and specificity.
(1995)

The existing evidence paints an unclear picture of whether an association exists between depression and memory impairment. The purpose of this investigation was to determine whether depression is associated with memory impairment, whether moderator variables determine the extent of this association, and whether any obtained association is unique to depression. Meta-analytic techniques were used to synthesize data from 99 studies on recall and 48 studies on recognition in clinically depressed and nondepressed samples. Associations between memory impairment and other psychiatric disorders (e.g., schizophrenia, dementia) were also examined. A significant, stable association between depression and memory impairment was revealed. Further analyses indicated, however, that it is likely that depression is linked to particular aspects of memory, the linkage is found in particular subsets of depressed individuals, and memory impairment is not unique to depression.
Information Privacy Awareness (IPA): A Review of the Use, Definition and Measurement of IPA
(2017)

Despite the acknowledged importance of awareness in the information privacy (IP) literature, we lack a consistent and thorough understanding of information privacy awareness (IPA). Drawing on Endsley’s model of Situation Awareness, we propose a multidimensional model of IPA and define each of its dimensions. We then conducted a thorough review of the IP literature’s use of awareness and synthesize our findings using our proposed model. This paper makes significant contributions by 1) distinguishing between IP knowledge, literacy and awareness 2) consolidating the IP literature’s definitions of awareness and providing a new detailed definition 3) proposing a new IPA model that future authors can reference when using or measuring IPA.
Detection and prevention system against cyber attacks and botnet malware for information systems and Internet of Things
(2016)

The explosion of interconnected devices and the Internet of Things has triggered new important challenges in the area of internet security, due to the various device vulnerabilities and increased potential for cyber-attacks. This paper touches on the areas of Cybersecurity, intrusion detection, prevention systems and artificial intelligence. Our aim is to create a system capable of understanding, detecting and preventing malicious connections using applied concepts of machine learning. We emphasize the importance of selecting and extracting features that can lead to an accurate decision of classification for malware and intrusion attacks. We propose a solution that combines features that extract correlations from the packet history for the same and different services and hosts, based on the rate of REJ, SYN and ACK flags and connection states, with HTTP features extracted from URI and RESTful methods. Our proposed solution is able to detect network intrusions and botnet communications with a precision of 98.4% on the binary classification problem.