SoroushVahidi/scidocs huggingface dataset:
An Ontology-Based Approach to Text Summarization
(2008)

Extractive text summarization aims to create a condensed version of one or more source documents by selecting the most informative sentences. Research in text summarization has therefore often focused on measures of the usefulness of sentences for a summary. We present an approach to sentence extraction that maps sentences to nodes of a hierarchical ontology. By considering ontology attributes we are able to improve the semantic representation of a sentence's information content. The classifier that maps sentences to the taxonomy is trained using search engines and is therefore very flexible and not bound to a specific domain. In our experiments, we train an SVM classifier to identify summary sentences using ontology-based sentence features. Our experimental results show that the ontology-based extraction of sentences outperforms baseline classifiers, leading to higher Rouge scores of summary extracts.
Assessing mental health issues on college campuses: preliminary findings from a pilot study
(2016)

A significant fraction of college students suffer from serious mental health issues including depression, anxiety, self-harm and suicidal thought. The prevalence and severity of these issues among college students also appear to increase over time. However, most of these issues often remain undiagnosed, and as a result, untreated. One of the main reasons of this gap between illness and treatment results from the lack of reliable data over time. While health care services in college campuses have been focusing on detection of illness onset and appropriate interventions, their tools are mostly manual surveys which often fail to capture the granular details of contexts and behaviors which might provide important cues about illness onset. To overcome the limitations of these manual tools, we deployed a smartphone based tool or unobtrusive and continuous data collection from 22 students during an academic semester. In this paper, we present the preliminary findings from our study about assessing mental health on college campuses using passively sensed smartphone data.
Incremental multi-step Q-learning
(1994)

This paper presents a novel incremental algorithm that combines Q-learning, a well-known dynamic-programming based reinforcement learning method, with the TD(λ) return estimation process, which is typically used in actor-critic learning, another well-known dynamic-programming based reinforcement learning method. The parameter λ is used to distribute credit throughout sequences of actions, leading to faster learning and also helping to alleviate the non-Markovian effect of coarse state-space quatization. The resulting algorithm.Q(λ)-learning, thus combines some of the best features of the Q-learning and actor-critic learning paradigms. The behavior of this algorithm has been demonstrated through computer simulations.
DTCTH: a discriminative local pattern descriptor for image classification
(2017)

Despite lots of effort being exerted in designing feature descriptors, it is still challenging to find generalized feature descriptors, with acceptable discrimination ability, which are able to capture prominent features in various image processing applications. To address this issue, we propose a computationally feasible discriminative ternary census transform histogram (DTCTH) for image representation which uses dynamic thresholds to perceive the key properties of a feature descriptor. The code produced by DTCTH is more stable against intensity fluctuation, and it mainly captures the discriminative structural properties of an image by suppressing unnecessary background information. Thus, DTCTH becomes more generalized to be used in different applications with reasonable accuracies. To validate the generalizability of DTCTH, we have conducted rigorous experiments on five different applications considering nine benchmark datasets. The experimental results demonstrate that DTCTH performs as high as 28.08% better than the existing state-of-the-art feature descriptors such as GIST, SIFT, HOG, LBP, CLBP, OC-LBP, LGP, LTP, LAID, and CENTRIST.
A Business Intelligence System
(1958)

ระบบ Business Intelligence เป็นซอฟแวร์ที่เข้าไปช่วยอ านวยความสะดวกในด้านการวเิคราะห์ข้อมลู และการตัดสินใจใน ข้อมูลทางธุรกิจทั้งหมดของในหนว่ยงาน ซึ่งช่วยให้ผู้ใช้งานระบบงานในองค์กรท าการตัดสินใจทางธุรกิจที่ดียิ่งข้ึน มีฟังก์ช่ันการใช้ งานต่างๆครบถ้วนไม่ว่าจะเป็น Data Integration, Reporting, ad-hoc Query, Analysis Dashboard, Data Mining ทั้งนี้เพื่อลดการท างานท่ี ซ้ าซ้อน ลดความผิดพลาดและความขัดแย้งท่ีอาจจะเกิดขึ้นเนื่องจากการสื่อสารระหว่างหน่วยงานภายในกันเอง หรือกับหน่วยงาน ภายนอก
Understanding and Evaluating User Satisfaction with Music Discovery
(2018)

We study the use and evaluation of a system for supporting music discovery, the experience of finding and listening to content previously unknown to the user. We adopt a mixed methods approach, including interviews, unsupervised learning, survey research, and statistical modeling, to understand and evaluate user satisfaction in the context of discovery. User interviews and survey data show that users' behaviors change according to their goals, such as listening to recommended tracks in the moment, or using recommendations as a starting point for exploration. We use these findings to develop a statistical model of user satisfaction at scale from interactions with a music streaming platform. We show that capturing users' goals, their deviations from their usual behavior, and their peak interactions on individual tracks are informative for estimating user satisfaction. Finally, we present and validate heuristic metrics that are grounded in user experience for online evaluation of recommendation performance. Our findings, supported with evidence from both qualitative and quantitative studies, reveal new insights about user expectations with discovery and their behavioral responses to satisfying and dissatisfying systems.
Dual-Band and Polarization-Flexible Cavity Antenna Based on Substrate Integrated Waveguide
(2016)

In this letter, a novel dual-band and polarization-flexible substrate integrated waveguide (SIW) cavity antenna is proposed. The SIW cavity used for the antenna is excited by a conventional TE120 mode for its first resonance. With the intervention of the slot, a second resonance excited by a modified- TE120 mode is also generated, thereby providing a broadside radiation pattern at two resonant frequencies. In addition, the proposed antenna has two orthogonal feeding lines. Therefore, it is possible to provide any six major polarization states. In this letter, three major polarization cases are simulated and compared to measured results. Since modern communication systems require multifunctional antennas, the proposed antenna concept is a promising candidate.
EEVi –Framework and Guidelines to Evaluate the Effectiveness of Cyber-Security Visualization
(2016)

Cyber-security visualization aims to reduce security analysts’ workload by presenting information as visual analytics instead of a string of text and characters. However, the adoption of the resultant visualizations by security analysts, is not widespread. The literature indicates a lack of guidelines and standardized evaluation techniques for effective visualization in cyber-security, as a reason for the low adoption rate. Consequently, this article addresses the research gap by introducing a framework called EEVi for effective cyber-security visualizations for the performed task. The term ‘effective visualization’ is defined as the features of visualization that are critical for an analyst to competently perform a certain task. EEVi has been developed by analyzing qualitative data which led to the formation of cognitive relationships (called links) between data. These relationships acted as guidelines for effective cyber-security visualization to perform tasks. The methodology to develop this framework can be applied to other fields to understand cognitive relationships between data. Additionally, the analysis of the framework presented, demonstrates how EEVi can be put into practice using the guidelines for effective cybersecurity visualization. The guidelines can be used to guide visualization developers to create effective visualizations for security analysts based on their requirements.
Videogame Addiction and its Treatment
(2009)

For many, the concept of videogame addiction seems far-fetched, particularly if their concepts and definitions of addiction involve the taking of drugs. This paper overviews the small, but growing area of videogame addiction and then examines the treatment options available for those affected by excessive videogame playing. An overview of the available empirical literature appears to indicate that adverse effects are likely to affect only a relatively small subgroup of players and that frequent players are the most at-risk for developing problems. Worldwide, there are relatively few practitioners that specialise in the treatment of videogame addiction and this may be because there are so few players who are genuinely addicted to playing videogames. However, the Internet may be facilitating excessive online game playing as evidenced by the increasing number of specialist addiction treatment clinics for online videogame addiction. This paper overviews the various approaches that have been used as an intervention in treating videogame addicts, including online support groups, 12-step programmes, behavioural and cognitive-behavioural therapies, and motivational interviewing.
Activity Forecasting
(2012)

We address the task of inferring the future actions of people from noisy visual input. We denote this task activity forecasting. To achieve accurate activity forecasting, our approach models the effect of the physical environment on the choice of human actions. This is accomplished by the use of state-of-the-art semantic scene understanding combined with ideas from optimal control theory. Our unified model also integrates several other key elements of activity analysis, namely, destination forecasting, sequence smoothing and transfer learning. As proof-of-concept, we focus on the domain of trajectory-based activity analysis from visual input. Experimental results demonstrate that our model accurately predicts distributions over future actions of individuals. We show how the same techniques can improve the results of tracking algorithms by leveraging information about likely goals and trajectories.
Anticipating Visual Representations from Unlabeled Video
(2016)

Anticipating actions and objects before they start or appear is a difficult problem in computer vision with several real-world applications. This task is challenging partly because it requires leveraging extensive knowledge of the world that is difficult to write down. We believe that a promising resource for efficiently learning this knowledge is through readily available unlabeled video. We present a framework that capitalizes on temporal structure in unlabeled video to learn to anticipate human actions and objects. The key idea behind our approach is that we can train deep networks to predict the visual representation of images in the future. Visual representations are a promising prediction target because they encode images at a higher semantic level than pixels yet are automatic to compute. We then apply recognition algorithms on our predicted representation to anticipate objects and actions. We experimentally validate this idea on two datasets, anticipating actions one second in the future and objects five seconds in the future.
Autoencoding beyond pixels using a learned similarity metric
(2016)

We present an autoencoder that leverages learned representations to better measure similarities in data space. By combining a variational autoencoder with a generative adversarial network we can use learned feature representations in the GAN discriminator as basis for the VAE reconstruction objective. Thereby, we replace element-wise errors with feature-wise errors to better capture the data distribution while offering invariance towards e.g. translation. We apply our method to images of faces and show that it outperforms VAEs with element-wise similarity measures in terms of visual fidelity. Moreover, we show that the method learns an embedding in which high-level abstract visual features (e.g. wearing glasses) can be modified using simple arithmetic.
Unsupervised Learning for Physical Interaction through Video Prediction
(2016)

A core challenge for an agent learning to interact with the world is to predict how its actions affect objects in its environment. Many existing methods for learning the dynamics of physical interactions require labeled object information. However, to scale real-world interaction learning to a variety of scenes and objects, acquiring labeled data becomes increasingly impractical. To learn about physical object motion without labels, we develop an action-conditioned video prediction model that explicitly models pixel motion, by predicting a distribution over pixel motion from previous frames. Because our model explicitly predicts motion, it is partially invariant to object appearance, enabling it to generalize to previously unseen objects. To explore video prediction for real-world interactive agents, we also introduce a dataset of 50, 000 robot interactions involving pushing motions, including a test set with novel objects. In this dataset, accurate prediction of videos conditioned on the robot’s future actions amounts to learning a “visual imagination” of different futures based on different courses of action. Our experiments show that our proposed method not only produces more accurate video predictions, but also more accurately predicts object motion, when compared to prior methods.
Self-Supervised Visual Planning with Temporal Skip Connections
(2017)

In order to autonomously learn wide repertoires of complex skills, robots must be able to learn from their own autonomously collected data, without human supervision. One learning signal that is always available for autonomously collected data is prediction. If a robot can learn to predict the future, it can use this predictive model to take actions to produce desired outcomes, such as moving an object to a particular location. However, in complex open-world scenarios, designing a representation for prediction is difficult. In this work, we instead aim to enable self-supervised robot learning through direct video prediction: instead of attempting to design a good representation, we directly predict what the robot will see next, and then use this model to achieve desired goals. A key challenge in video prediction for robotic manipulation is handling complex spatial arrangements such as occlusions. To that end, we introduce a video prediction model that can keep track of objects through occlusion by incorporating temporal skipconnections. Together with a novel planning criterion and action space formulation, we demonstrate that this model substantially outperforms prior work on video prediction-based control. Our results show manipulation of objects not seen during training, handling multiple objects, and pushing objects around obstructions. These results represent a significant advance in the range and complexity of skills that can be performed entirely with self-supervised robot learning.
Integrated staffing and scheduling for an aircraft line maintenance problem
(2013)

This paper presents a method for constructing the workforce schedules of an aircraft maintenance company. The method integrates both the staffing and the scheduling decision. We formulate the optimization problem using a mixed integer linear programming approach and solve it heuristically using a branch-and-bound enumeration framework. Each node of the tree represents a combination of teams and team sizes. An extensive computational experiment is added to illustrate the algorithmic performance using a set of test instances that are derived from a real-life setting. We conclude this paper by discussing some results and by addressing interesting future extensions to the model.
Obtaining accurate trajectories from repeated coarse and inaccurate location logs
(2016)

Context awareness is a key property for enabling context aware services. For a mobile device, the user's location or trajectory is one of the crucial contexts. One common challenge for detecting location or trajectory by mobile devices is to manage the tradeoff between accuracy and power consumption. Typical approaches are (1) controlling the frequency of usage of sensors and (2) sensor fusion technique. The algorithm proposed in this paper takes a different approach to improve the accuracy by merging repeatedly measured coarse and inaccurate location data from cell tower. The experimental result shows that the mean error distance between the detected trajectory and the ground truth is improved from 44m to 10.9m by merging data from 41 days' measurement.
A flame detection algorithm based on Bag-of-Features in the YUV color space
(2015)

Computer vision-based fire detection involves flame detection and smoke detection. This paper proposes a new flame detection algorithm, which is based on a Bag-of-Features technique in the YUV color space. Inspired by that the color of flame in image and video will fall in certain regions in the color space, models of flame pixels and non-flame pixels are established based on code book in the training phase in our proposal. In the testing phase, the input image is split into some N×N blocks and each block is classified respectively. In each N×N block, the pixels values in the YUV color space are extracted as features, just as in the training phase. According to the experimental results, our proposed method can reduce the number of false alarms greatly compared with an alternative algorithm, while it also ensures the accurate classification of positive samples. The classification performance of our proposed method is better than that of alternative algorithms.
Multi sensor system for automatic fall detection
(2015)

To reduce elderly falling risk in the area where video surveillance system is unavailable due to privacy reason and so on, we need a monitor system which does no recognize what they are doing. This paper presents an elderly-falling detection system using ultrasonic sensors. The ultrasonic technology-based multi sensors are couple of receiver and transmitter together, which are connected to Arduino microcontroller in order to send the elderly person's fall related signal using WiFi to the processing unit. The sensors are positioned as an array on the roof and wall in the room. The signal is analyzed to recognize human by sensing distance, and detect the action such as standing, sitting, and falling by pattern matching with the standard templates of top and side signal. In experiments, the proposed system can recognize accuracy of falling detection is 93% approximately.
Learning Globally-Consistent Local Distance Functions for Shape-Based Image Retrieval and Classification
(2007)

We address the problem of visual category recognition by learning an image-to-image distance function that attempts to satisfy the following property: the distance between images from the same category should be less than the distance between images from different categories. We use patch-based feature vectors common in object recognition work as a basis for our image-to-image distance functions. Our large-margin formulation for learning the distance functions is similar to formulations used in the machine learning literature on distance metric learning, however we differ in that we learn local distance functions¿a different parameterized function for every image of our training set¿whereas typically a single global distance function is learned. This was a novel approach first introduced in Frome, Singer, & Malik, NIPS 2006. In that work we learned the local distance functions independently, and the outputs of these functions could not be compared at test time without the use of additional heuristics or training. Here we introduce a different approach that has the advantage that it learns distance functions that are globally consistent in that they can be directly compared for purposes of retrieval and classification. The output of the learning algorithm are weights assigned to the image features, which is intuitively appealing in the computer vision setting: some features are more salient than others, and which are more salient depends on the category, or image, being considered. We train and test using the Caltech 101 object recognition benchmark.
A demonstration of the GUINNESS: A GUI based neural NEtwork SyntheSizer for an FPGA
(2017)

The GUINNESS is a tool flow for the deep neural network toward FPGA implementation [3,4,5] based on the GUI (Graphical User Interface) including both the binarized deep neural network training on GPUs and the inference on an FPGA. It generates the trained the Binarized deep neural network [2] on the desktop PC, then, it generates the bitstream by using standard the FPGA CAD tool flow. All the operation is done on the GUI, thus, the designer is not necessary to write any scripts to descript the neural network structure, training behaviour, only specify the values for hyper parameters. After finished the training, it automatically generates C++ codes to synthesis the bitstream using the Xilinx SDSoC system design tool flow. Thus, our tool flow is suitable for the software programmers who are not familiar with the FPGA design.
DR(eye)VE: A Dataset for Attention-Based Tasks with Applications to Autonomous and Assisted Driving
(2016)

Autonomous and assisted driving are undoubtedly hot topics in computer vision. However, the driving task is extremely complex and a deep understanding of drivers' behavior is still lacking. Several researchers are now investigating the attention mechanism in order to define computational models for detecting salient and interesting objects in the scene. Nevertheless, most of these models only refer to bottom up visual saliency and are focused on still images. Instead, during the driving experience the temporal nature and peculiarity of the task influence the attention mechanisms, leading to the conclusion that real life driving data is mandatory. In this paper we propose a novel and publicly available dataset acquired during actual driving. Our dataset, composed by more than 500,000 frames, contains drivers' gaze fixations and their temporal integration providing task-specific saliency maps. Geo-referenced locations, driving speed and course complete the set of released data. To the best of our knowledge, this is the first publicly available dataset of this kind and can foster new discussions on better understanding, exploiting and reproducing the driver's attention process in the autonomous and assisted cars of future generations.