SoroushVahidi/scidocs huggingface dataset:
Antibacterial activity of large-area monolayer graphene film manipulated by charge transfer
(2014)

Graphene has attracted increasing attention for potential applications in biotechnology due to its excellent electronic property and biocompatibility. Here we use both Gram-positive Staphylococcus aureus (S. aureus) and Gram-negative Escherichia coli (E. coli) to investigate the antibacterial actions of large-area monolayer graphene film on conductor Cu, semiconductor Ge and insulator SiO2. The results show that the graphene films on Cu and Ge can surprisingly inhibit the growth of both bacteria, especially the former. However, the proliferation of both bacteria cannot be significantly restricted by the graphene film on SiO2. The morphology of S. aureus and E. coli on graphene films further confirms that the direct contact of both bacteria with graphene on Cu and Ge can cause membrane damage and destroy membrane integrity, while no evident membrane destruction is induced by graphene on SiO2. From the viewpoint of charge transfer, a plausible mechanism is proposed here to explain this phenomenon. This study may provide new insights for the better understanding of antibacterial actions of graphene film and for the better designing of graphene-based antibiotics or other biomedical applications.
Industrial Management & Data Systems Transformational leadership and innovative work behavior
(2014)

Purpose – The purpose of this paper is to explore the mediating role of psychological empowerment and the moderating role of self-construal (independent and interdependent) on the relationship between transformational leadership and employees’ innovative work behavior (IWB). Design/methodology/approach – A total of 639 followers and 87 leaders filled out questionnaires from cross-industry sample of five most innovative companies of China. Structural equation modeling was used to analyze the relations. Findings – Results revealed that psychological empowerment mediated the relationship between transformational leadership and IWB. The research established that transformational leadership positively influences IWB which includes idea generation as well as idea implementation. The results also showed that the relationship between transformational leadership and IWB was stronger among employees with a higher interdependent self-construal and a lower independent self-construal. Originality/value – This study adds to IWB literature by empirically testing the moderating role of self-construal and the mediating role of psychological empowerment on transformational leadership-IWB link.
Named Entity Recognition System for Urdu
(2012)

Named Entity Recognition (NER) is a task which helps in finding out Persons name, Location names, Brand names, Abbreviations, Date, Time etc and classifies the m into predefined different categories. NER plays a major role in various Natural Language Processing (NLP) fields like Information Extraction, Machine Translations and Question Answering. This paper describes the problems of NER in the context of Urdu Language and provides relevan t solutions. The system is developed to tag thirteen different Named Entities (NE), twelve NE proposed by IJCNLP-08 and Izaafats. We have used the Rule Based approach and developed the various rules to extract the Named Entities in the given Urdu text.
A 27-mW 3.6-gb/s I/O transceiver
(2003)

This paper describes a 3.6-Gb/s 27-mW transceiver for chip-to-chip applications. A voltage-mode transmitter is proposed that equalizes the channel while maintaining impedance matching. A comparator is proposed that achieves sampling bandwidth control and offset compensation. A novel timing recovery circuit controls the phase by mismatching the current in the charge pump. The architecture maintains high signal integrity while each port consumes only 7.5 mW/Gb/s. The entire design occupies 0.2 mm/sup 2/ in a 0.18-/spl mu/m 1.8-V CMOS technology.
Recurrent Neural Network Embedding for Knowledgebase Completion
(2016)

Knowledge can often be represented using entities connected by relations. For example, the fact that tennis ball is round can be represented as “TennisBall HasShape Round”, where a “TennisBall” is one entity, “HasShape” is a relation and “Round” is another entity. A knowledge base is a way to store such structured information, a knowledge base stores triples of the “an entity-relation-an entity” form, and a real world knowledge base often has millions or billions of such triples. There are several well-known knowledge bases including FreeBase [1], WordNet [2], YAGO [3], etc. They are important in fields like reasoning and question answering; for instance if one asks “what is the shape of a tennis ball”, we can search the knowledge base for the triple as “TennisBall HasShape Round” and output “round” as the answer.
Honeypots : The Need of Network Security
(2014)

Network forensics is basically used to detect attackers activity and to analyze their behavior. Data collection is the major task of network forensics and honeypots are used in network forensics to collect useful data. Honeypot is an exciting new technology with enormous potential for security communities. This review paper is based upon the introduction to honeypots, their importance in network security, types of honeypots, their advantages disadvantages and legal issues related with them. Research Paper also discuss about the shortcomings of intrusion detection system in a network security and how honeypots improve the security architecture of the organizational network. Furthermore, paper reveals about the different kind of honeypots their level of interaction and risks associated with them. Keywords—honeyd; honeypots; nmap; network forensics
Repeatable Reverse Engineering with PANDA
(2015)

We present PANDA, an open-source tool that has been purpose-built to support whole system reverse engineering. It is built upon the QEMU whole system emulator, and so analyses have access to all code executing in the guest and all data. PANDA adds the ability to record and replay executions, enabling iterative, deep, whole system analyses. Further, the replay log files are compact and shareable, allowing for repeatable experiments. A nine billion instruction boot of FreeBSD, e.g., is represented by only a few hundred MB. PANDA leverages QEMU's support of thirteen different CPU architectures to make analyses of those diverse instruction sets possible within the LLVM IR. In this way, PANDA can have a single dynamic taint analysis, for example, that precisely supports many CPUs. PANDA analyses are written in a simple plugin architecture which includes a mechanism to share functionality between plugins, increasing analysis code re-use and simplifying complex analysis development. We demonstrate PANDA's effectiveness via a number of use cases, including enabling an old but legitimately purchased game to run despite a lost CD key, in-depth diagnosis of an Internet Explorer crash, and uncovering the censorship activities and mechanisms of an IM client.
Breaking 104 bit WEP in less than 60 seconds
(2007)

We demonstrate an active attack on the WEP protocol that is able to recover a 104-bit WEP key using less than 40.000 frames with a success probability of 50%. In order to succeed in 95% of all cases, 85.000 packets are needed. The IV of these packets can be randomly chosen. This is an improvement in the number of required frames by more than an order of magnitude over the best known key-recovery attacks for WEP. On a IEEE 802.11g network, the number of frames required can be obtained by re-injection in less than a minute. The required computational effort is approximately 2 RC4 key setups, which on current desktop and laptop CPUs is neglegible.
Brain-computer interface research at the Wadsworth Center.
(2000)

Studies at the Wadsworth Center over the past 14 years have shown that people with or without motor disabilities can learn to control the amplitude of mu or beta rhythms in electroencephalographic (EEG) activity recorded from the scalp over sensorimotor cortex and can use that control to move a cursor on a computer screen in one or two dimensions. This EEG-based brain-computer interface (BCI) could provide a new augmentative communication technology for those who are totally paralyzed or have other severe motor impairments. Present research focuses on improving the speed and accuracy of BCI communication.
Unsupervised Induction of Semantic Roles within a Reconstruction-Error Minimization Framework
(2015)

We introduce a new approach to unsupervised estimation of feature-rich semantic role labeling models. Our model consists of two components: (1) an encoding component: a semantic role labeling model which predicts roles given a rich set of syntactic and lexical features; (2) a reconstruction component: a tensor factorization model which relies on roles to predict argument fillers. When the components are estimated jointly to minimize errors in argument reconstruction, the induced roles largely correspond to roles defined in annotated resources. Our method performs on par with most accurate role induction methods on English and German, even though, unlike these previous approaches, we do not incorporate any prior linguistic knowledge about the languages.
A Two-Iteration Clustering Method to Reveal Unique and Hidden Characteristics of Items Based on Text Reviews
(2015)

This paper presents a new method for extracting unique features of items based on their textual reviews. The method is built of two similar iterations of applying a weighting scheme and then clustering the resultant set of vectors. In the first iteration, restaurants of similar food genres are grouped together into clusters. The second iteration reduces the importance of common terms in each such cluster, and highlights those that are unique to each specific restaurant. Clustering the restaurants again, now according to their unique features, reveals very interesting connections between the restaurants.
Siphon-based deadlock prevention for a class of S4PR generalized Petri nets
(2017)

The paper proposes a new technique for deadlock control for a class of generalized Petri net (PN) with S4PR net, from the concept of control siphon. One important property of PN is to design structure, in terms of siphons, in order to the characterization of the deadlock prevent, and analytic structure of the synchronization subsystem which is needed to control place in a system. An efficient siphon method provides a solution to calculating minimal siphons, which is lead to constructing an optimal supervisor, ensuring that the system live state is preserved. The experimental results show the illustration of the proposed methods by using an S4PR net with an example is represented in FMS. The simulation result is also provided as a Petri nets the conception as well as the integration with MATLAB.
Hello! My name is... Buffy'' -- Automatic Naming of Characters in TV Video
(2006)

We investigate the problem of automatically labelling appearances of characters in TV or film material. This is tremendously challenging due to the huge variation in imaged appearance of each character and the weakness and ambiguity of available annotation. However, we demonstrate that high precision can be achieved by combining multiple sources of information, both visual and textual. The principal novelties that we introduce are: (i) automatic generation of time stamped character annotation by aligning subtitles and transcripts; (ii) strengthening the supervisory information by identifying when characters are speaking; (iii) using complementary cues of face matching and clothing matching to propose common annotations for face tracks. Results are presented on episodes of the TV series “Buffy the Vampire Slayer”.
A survey and analysis of ontology-based software tools for semantic interoperability in IoT and WoT landscapes
(2018)

The current Internet of Things (IoT) ecosystem consists of non-interoperable products and services. The Web of Things (WoT) advances the IoT by allowing consumers to interact with the IoT ecosystem through the open and standard web technologies. But the Web alone does not solve the interoperability issues. It is widely acknowledged that Semantic Web Technologies hold the potential of achieving data and platform interoperability in both the IoT and WoT landscapes. In this context, the paper attempts to review and analyze the current state of ontology-based software tools for semantic interoperability.
"With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users
(2016)

Social media is an increasingly important part of modern life. We investigate the use of and usability of Twitter by blind users, via a combination of surveys of blind Twitter users, large-scale analysis of tweets from and Twitter profiles of blind and sighted users, and analysis of tweets containing embedded imagery. While Twitter has traditionally been thought of as the most accessible social media platform for blind users, Twitter's increasing integration of image content and users' diverse uses for images have presented emergent accessibility challenges. Our findings illuminate the importance of the ability to use social media for people who are blind, while also highlighting the many challenges such media currently present this user base, including difficulty in creating profiles, in awareness of available features and settings, in controlling revelations of one's disability status, and in dealing with the increasing pervasiveness of image-based content. We propose changes that Twitter and other social platforms should make to promote fuller access to users with visual impairments.
Full dimension MIMO for LTE-Advanced and 5G
(2015)

Elevation beamforming and Full Dimension MIMO (FD-MIMO) has been an active area of research and standardization in 3GPP LTE-Advanced. In an FD-MIMO system, a base station with 2-dimensional (2D) active array supports multi-user joint elevation and azimuth beamforming (a.k.a. 3D beamfoming), which results in much higher cell capacity compared to conventional systems. Recent study has shown that with these new FD-MIMO technologies, we can achieve promising 3-5× gain in both cell capacity as well as cell-edge throughput. In this paper, we will provide a brief summary of recent 3GPP activities, including the recently completed 3D channel model, ongoing study on FD-MIMO scenarios, antenna/RF (radio frequency) transceiver architectures, as well as potential network performance benefits. In addition, we also discuss some methods for reducing CSI (channel state information) feedback overhead and ensuring efficient operation of large size FD-MIMO for both TDD and FDD systems.
AnySee: Peer-to-Peer Live Streaming
(2006)

Efficient and scalable live-streaming overlay construction has become a hot topic recently. In order to improve the performance metrics, such as startup delay, source-to-end delay, and playback continuity, most previous studies focused on intra-overlay optimization. Such approaches have drawbacks including low resource utilization, high startup and source-to-end delay, and unreasonable resource assignment in global P2P networks. Anysee is a peer-to-peer live streaming system and adopts an inter-overlay optimization scheme, in which resources can join multiple overlays, so as to (1) improve global resource utilization and distribute traffic to all physical links evenly; (2) assign resources based on their locality and delay; (3) guarantee streaming service quality by using the nearest peers, even when such peers might belong to different overlays; and (4) balance the load among the group members. We compare the performance of our design with existing approaches based on comprehensive trace driven simulations. Results show that AnySee outperforms previous schemes in resource utilization and the QoS of streaming services. AnySee has been implemented as an Internet based live streaming system, and was successfully released in the summer of 2004 in CERNET of China. Over 60,000 users enjoy massive entertainment programs, including TV programs, movies, and academic conferences. Statistics prove that this design is scalable and robust, and we believe that the wide deployment of AnySee will soon benefit many more Internet users.
Feeling and believing: the influence of emotion on trust.
(2005)

The authors report results from 5 experiments that describe the influence of emotional states on trust. They found that incidental emotions significantly influence trust in unrelated settings. Happiness and gratitude--emotions with positive valence--increase trust, and anger--an emotion with negative valence--decreases trust. Specifically, they found that emotions characterized by other-person control (anger and gratitude) and weak control appraisals (happiness) influence trust significantly more than emotions characterized by personal control (pride and guilt) or situational control (sadness). These findings suggest that emotions are more likely to be misattributed when the appraisals of the emotion are consistent with the judgment task than when the appraisals of the emotion are inconsistent with the judgment task. Emotions do not influence trust when individuals are aware of the source of their emotions or when individuals are very familiar with the trustee.
3 D model classification using convolutional neural network
(2015)

Our goal is to classify 3D models directly using convolutional neural network. Most of existing approaches rely on a set of human-engineered features. We use 3D convolutional neural network to let the network learn the features over 3D space to minimize classification error. We trained and tested over ShapeNet dataset with data augmentation by applying random transformations. We made various visual analysis to find out what the network has learned. We extended our work to extract additional information such as pose of the 3D model.
Preliminary Guidelines for Empirical Research in Software Engineering
(2002)

Empirical software engineering research needs research guidelines to improve the research and reporting processes. We propose a preliminary set of research guidelines aimed at stimulating discussion among software researchers. They are based on a review of research guidelines developed for medical researchers and on our own experience in doing and reviewing software engineering research. The guidelines are intended to assist researchers, reviewers and meta-analysts in designing, conducting and evaluating empirical studies. Editorial boards of software engineering journals may wish to use our recommendations as a basis for developing guidelines for reviewers and for framing policies for dealing with the design, data collection and analysis and reporting of empirical studies.
Measuring and predicting software productivity: A systematic map and review
(2011)

0950-5849/$ see front matter 2010 Elsevier B.V. A doi:10.1016/j.infsof.2010.12.001 ⇑ Address: School of Computing, Blekinge Institute 372 25, Sweden. E-mail addresses: kai.petersen@bth.se, kai.petersen URLs: http://www.bth.se/besq, http://www.ericsso Context: Software productivity measurement is essential in order to control and improve the performance of software development. For example, by identifying role models (e.g. projects, individuals, tasks) when comparing productivity data. The prediction is of relevance to determine whether corrective actions are needed, and to discover which alternative improvement action would yield the best results. Objective: In this study we identify studies for software productivity prediction and measurement. Based on the identified studies we first create a classification scheme and map the studies into the scheme (systematic map). Thereafter, a detailed analysis and synthesis of the studies is conducted. Method: As a research method for systematically identifying and aggregating the evidence of productivity measurement and prediction approaches systematic mapping and systematic review have been used. Results: In total 38 studies have been identified, resulting in a classification scheme for empirical research on software productivity. The mapping allowed to identify the rigor of the evidence with respect to the different productivity approaches. In the detailed analysis the results were tabulated and synthesized to provide recommendations to practitioners. Conclusion: Risks with simple ratio-based measurement approaches were shown. In response to the problems data envelopment analysis seems to be a strong approach to capture multivariate productivity measures, and allows to identify reference projects to which inefficient projects should be compared. Regarding simulation no general prediction model can be identified. Simulation and statistical process control are promising methods for software productivity prediction. Overall, further evidence is needed to make stronger claims and recommendations. In particular, the discussion of validity threats should become standard, and models need to be compared with each other. 2010 Elsevier B.V. All rights reserved.
A Review of Productivity Factors and Strategies on Software Development
(2010)

Since the late seventies, efforts to catalog factors that influences productivity, as well as actions to improve it, has been a huge concern for both academy and software development industry. Despite numerous studies, software organizations still do not know which the most significant factors are and what to do with it. Several studies present the factors in a very superficial way, some others address only the related factors or there are those that describe only a single factor. Actions to deal with the factors are spread and frequently were not mapped. Through a literature review, this paper presents a consolidated view of the main factors that have affected productivity over the years, and the strategies to deal with these factors nowadays. This research aims to support software development industry on the selection of their strategies to improve productivity by maximizing the positive factors and minimizing or avoiding the impact of the negative ones.
The impact of agile practices on communication in software development
(2008)

Agile software development practices such as eXtreme Programming (XP) and SCRUM have increasingly been adopted to respond to the challenges of volatile business environments, where the markets and technologies evolve rapidly and present the unexpected. In spite of the encouraging results so far, little is known about how agile practices affect communication. This article presents the results from a study which examined the impact of XP and SCRUM practices on communication within software development teams and within the focal organization. The research was carried out as a case study in F-Secure where two agile software development projects were compared from the communication perspective. The goal of the study is to increase the understanding of communication in the context of agile software development: internally among the developers and project leaders and in the interface between the development team and stakeholders (i.e. customers, testers, other development teams). The study shows that agile practices improve both informal and formal communication. However, it further indicates that, in larger development situations involving multiple external stakeholders, a mismatch of adequate communication mechanisms can sometimes even hinder the communication. The study highlights the fact that hurdles and improvements in the communication process can both affect the feature requirements and task subtask dependencies as described in coordination theory. While the use of SCRUM and some XP practices facilitate team and organizational communication of the dependencies between product features and working tasks, the use of agile practices requires that the team and organization use also additional plan-driven practices to ensure the efficiency of external communication between all the actors of software development.