SoroushVahidi/scidocs huggingface dataset:
The Influence of Context on Dialogue Act Recognition
(2015)

This article presents a deep analysis of the influence of context information on dialogue act recognition. We performed experiments on the annotated subsets of three different corpora: the widely explored Switchboard Dialog Act Corpus, as well as the unexplored LEGO and Cambridge Restaurant corpora. In contrast with previous work, especially in what concerns the Switchboard corpus, we used an event-based classification approach, using Support Vector Machines (SVMs), instead of the more common sequential approaches, such as Hidden Markov Models (HMMs). We opted for such an approach so that we could control the amount of provided context information and, thus, explore its range of influence. Our base features consist of n-grams, punctuation, and whwords. Context information is obtained from previous utterances and provided in three ways – n-grams, n-grams tagged with relative position, and dialogue act classifications. A comparative study was conducted to evaluate the performance of the three approaches. From it, we were able to assess the importance of context information on dialogue act recognition, as well as its range of influence for each of the three selected representations. In addition to the conclusions originated by the analysis, this work also produced results that advance the state-of-the-art, especially considering previous work on the Switchboard corpus. Furthermore, since, to our knowledge, the Email addresses: eugenio.ribeiro@l2f.inesc-id.pt (Eugénio Ribeiro), ricardo.ribeiro@inesc-id.pt (Ricardo Ribeiro), david.matos@inesc-id.pt (David Martins de Matos) Preprint submitted to Computer Speech and Language June 3, 2015 ar X iv :1 50 6. 00 83 9v 1 [ cs .C L ] 2 J un 2 01 5 remaining datasets had not been previously explored for this task, our experiments can be used as baselines for future work on those corpora.
Are More Data Always Better for Factor Analysis ?
(2002)

Factors estimated from large macroeconomic panels are being used in an increasing number of applications. However, little is known about how the size and composition of the data affect the factor estimates. In this paper, we question whether it is possible to use more series to extract the factors and that yet the resulting factors are less useful for forecasting, and the answer is yes. Such a problem tends to arise when the idiosyncratic errors are cross-correlated. It can also arise if forecasting power is provided by a factor that is dominant in a small dataset but is a dominated factor in a larger dataset. In a real time forecasting exercise, we find that factors extracted from as few as 40 pre-screened series often yield satisfactory or even better results than using all 147 series. Our simulation analysis is unique in that special attention is paid to cross-correlated idiosyncratic errors, and we also allow the factors to have weak loadings on groups of series. It thus allows us to better understand the properties of the principal components estimator in empirical applications. ∗Graduate School of Business, 719 Uris Hall, Columbia University, New York, NY. Email: jb903@columbia.edu †Corresponding author: Department of Economics, Johns Hopkins University, 3400 N. Charles St., Baltimore, MD 21218. Email: Serena.Ng@jhu.edu The authors would like to thank National Science Foundation for financial support. We thank Pritha Mitra for useful research assistance.
Attention, please! A Critical Review of Neural Attention Models in Natural Language Processing
(2019)

Attention is an increasingly popular mechanism used in a wide range of neural architectures. Because of the fast-paced advances in this domain, a systematic overview of attention is still missing. In this article, we define a unified model for attention architectures for natural language processing, with a focus on architectures designed to work with vector representation of the textual data. We discuss the dimensions along which proposals differ, the possible uses of attention, and chart the major research activities and open challenges in the area.
Low-rank matrix factorization for Deep Neural Network training with high-dimensional output targets
(2013)

While Deep Neural Networks (DNNs) have achieved tremendous success for large vocabulary continuous speech recognition (LVCSR) tasks, training of these networks is slow. One reason is that DNNs are trained with a large number of training parameters (i.e., 10-50 million). Because networks are trained with a large number of output targets to achieve good performance, the majority of these parameters are in the final weight layer. In this paper, we propose a low-rank matrix factorization of the final weight layer. We apply this low-rank technique to DNNs for both acoustic modeling and language modeling. We show on three different LVCSR tasks ranging between 50-400 hrs, that a low-rank factorization reduces the number of parameters of the network by 30-50%. This results in roughly an equivalent reduction in training time, without a significant loss in final recognition accuracy, compared to a full-rank representation.
Single-step assembly of a gene and entire plasmid from large numbers of oligodeoxyribonucleotides.
(1995)

Here, we describe assembly PCR as a method for the synthesis of long DNA sequences from large numbers of oligodeoxyribonucleotides (oligos). The method, which is derived from DNA shuffling [Stemmer, Nature 370 (1994a) 389-391], does not rely on DNA ligase but instead relies on DNA polymerase to build increasingly longer DNA fragments during the assembly process. A 1.1-kb fragment containing the TEM-1 beta-lactamase-encoding gene (bla) was assembled in a single reaction from a total of 56 oligos, each 40 nucleotides (nt) in length. The synthetic gene was PCR amplified and cloned in a vector containing the tetracycline-resistance gene (TcR) as the sole selectable marker. Without relying on ampicillin (Ap) selection, 76% of the TcR colonies were ApR, making this approach a general method for the rapid and cost-effective synthesis of any gene. We tested the range of assembly PCR by synthesizing, in a single reaction vessel containing 134 oligos, a high-molecular-mass multimeric form of a 2.7-kb plasmid containing the bla gene, the alpha-fragment of the lacZ gene and the pUC origin of replication. Digestion with a unique restriction enzyme, followed by ligation and transformation in Escherichia coli, yielded the correct plasmid. Assembly PCR is well suited for several in vitro mutagenesis strategies.
A Complete End-to-End Speaker Verification System Using Deep Neural Networks: From Raw Signals to Verification Result
(2018)

End-to-end systems using deep neural networks have been widely studied in the field of speaker verification. Raw audio signal processing has also been widely studied in the fields of automatic music tagging and speech recognition. However, as far as we know, end-to-end systems using raw audio signals have not been explored in speaker verification. In this paper, a complete end-to-end speaker verification system is proposed, which inputs raw audio signals and outputs the verification results. A pre-processing layer and the embedded speaker feature extraction models were mainly investigated. The proposed pre-emphasis layer was combined with a strided convolution layer for pre-processing at the first two hidden layers. In addition, speaker feature extraction models using convolutionallayer and long short-term memory are proposed to be embedded in the proposed end-to-end system.
The Central Nervous System and the Gut Microbiome
(2016)

Neurodevelopment is a complex process governed by both intrinsic and extrinsic signals. While historically studied by researching the brain, inputs from the periphery impact many neurological conditions. Indeed, emerging data suggest communication between the gut and the brain in anxiety, depression, cognition, and autism spectrum disorder (ASD). The development of a healthy, functional brain depends on key pre- and post-natal events that integrate environmental cues, such as molecular signals from the gut. These cues largely originate from the microbiome, the consortium of symbiotic bacteria that reside within all animals. Research over the past few years reveals that the gut microbiome plays a role in basic neurogenerative processes such as the formation of the blood-brain barrier, myelination, neurogenesis, and microglia maturation and also modulates many aspects of animal behavior. Herein, we discuss the biological intersection of neurodevelopment and the microbiome and explore the hypothesis that gut bacteria are integral contributors to development and function of the nervous system and to the balance between mental health and disease.
Personality traits associated with problematic and non-problematic massively multiplayer online role playing game use
(2011)

This research investigated the associations between personality traits and both normal and problematic massively multiplayer online role playing game (MMORPGs) play, as measured by a self report scale. A total of 225 participants completed the online questionnaire, 66 of whom played MMORPGs. Correlational analyses indicated that low levels of functional impulsivity and agreeableness alongside high levels of verbal aggression and video game dependency were associated with greater amount of time spent playing MMORPGs. When comparing problematic and non-problematic MMORPG players directly, problematic players were found to be lower in self regulation, dysfunctional impulsivity and agreeableness, suggesting that these traits may be important in the development and maintenance of problematic
A Graduated Assignment Algorithm for Graph Matching
(1996)

A graduated assignment algorithm for graph matching is presented which is fast and accurate even in the presence of high noise. By combining graduated nonconvexity, two-way (assignment) constraints, and sparsity, large improvements in accuracy and speed are achieved. Its low order computational complexity [O(/m), where land mare the number of links in the two graphs] and robustness in the presence of noise offer advantages over traditional combinatorial approaches. The algorithm, not restricted to any special class of graph, is applied to subgraph isomorphism, weighted graph matching, and attributed relational graph matching. To illustrate the performance of the algorithm, attributed relational graphs derived from objects are matched. Then, results from twenty-five thousand experiments conducted on 100 node random graphs of varying types (graphs with only zero-one links, weighted graphs, and graphs with node attributes and multiple link types) are reported. No comparable results have been reported by any other graph matching algorithm before in the research literature. Twenty-five hundred control experiments are conducted using a relaxation labeling algorithm and large improvements in accuracy are demonstrated.
Vehicle black box with 24GHz FMCW radar
(2016)

This paper presents vehicle black box using camera image and 24GHz Frequency Modulation Continuous Wave (FMCW) radar. Currently, almost all of vehicle black boxes are recording driving data using a single camera. They have some problems on low image quality and narrow viewing angle. In addition, it is difficult to record a clean image when the weather is in bad condition due to heavy rain, snow and night. These problems may have some troubles to investigate car accident accurately. In this paper, we propose a novel black box fusing data from radar and cameras. We estimate the distance and velocity of obstacle using the Doppler Effect and FMCW radar. In particular, we compare various Direction of Arrival (DOA) algorithms for estimation of obstacle angle. The experimental results indicate that the Multiple Signal Classification (MUSIC) is more accurate compared to other methods. Moreover, we formulate the vehicle tracking image through the camera image processing and radar information. This image can be used to widen viewing angle and it may be helpful to investigate a car accident. The experimental study results indicate that the new black box overcome the disadvantages of the current black boxes and may be useful for safe driving and accurate accident investigation.
The status of HTS ship propulsion motor developments
(2006)

The development of ship propulsion synchronous motors with high temperature superconductor (HTS) field windings for Naval electric ship applications has progressed to the point where a full scale motor is now under construction. A 5 MW, 230-rpm prototype ship propulsion motor was built and tested by the Center for Advanced Power Systems (CAPS) on behalf of U.S. Office of Naval Research (ONR). It met or exceeded all its design goals. Currently, a 36.5 MW, 120-rpm ship propulsion motor is being built for delivery to ONR at the end of 2006. This paper presents test results of the 5 MW motor and the status of the 36.5 MW motor
Beyond pixels: Exploiting camera metadata for photo classification
(2005)

Semantic scene classification based only on low-level vision cues has had limited success on unconstrained image sets. On the other hand, camera metadata related to capture conditions provides cues independent of the captured scene content that can be used to improve classification performance. We consider three problems, indoor-outdoor classification, sunset detection, and manmade-natural classification. Analysis of camera metadata statistics for images of each class revealed that metadata fields, such as exposure time, flash fired, and subject distance, are most discriminative for each problem. A Bayesian network is employed to fuse content-based and metadata cues in the probability domain and degrades gracefully even when specific metadata inputs are missing (a practical concern). Finally, we provide extensive experimental results on the three problems using content-based and metadata cues to demonstrate the efficacy of the proposed integrated scene classification scheme.
Outlier Rejection for Absolute Pose Estimation with Known Orientation
(2016)

Estimating the pose of a camera is a core problem in many geometric vision applications. While there has been much progress in the last two decades, the main difficulty is still dealing with data contaminated by outliers. For many scenes, e.g. with poor lightning conditions or repetitive textures, it is common that most of the correspondences are outliers. For real applications it is therefore essential to have robust estimation methods. In this paper we present an outlier rejection method for absolute pose estimation. We focus on the special case when the orientation of the camera is known. The problem is solved by projecting to a lower dimensional subspace where we are able to efficiently compute upper bounds on the maximum number of inliers. The method guarantees that only correspondences which cannot belong to an optimal pose are removed. In a number of challenging experiments we evaluate our method on both real and synthetic data and show improved performance compared to competing methods.
MySpace and Facebook: Applying the Uses and Gratifications Theory to Exploring Friend-Networking Sites
(2008)

The increased use of the Internet as a new tool in communication has changed the way people interact. This fact is even more evident in the recent development and use of friend-networking sites. However, no research has evaluated these sites and their impact on college students. Therefore, the present study was conducted to evaluate: (a) why people use these friend-networking sites, (b) what the characteristics are of the typical college user, and (c) what uses and gratifications are met by using these sites. Results indicated that the vast majority of college students are using these friend-networking sites for a significant portion of their day for reasons such as making new friends and locating old friends. Additionally, both men and women of traditional college age are equally engaging in this form of online communication with this result holding true for nearly all ethnic groups. Finally, results showed that many uses and gratifications are met by users (e.g., "keeping in touch with friends"). Results are discussed in light of the impact that friend-networking sites have on communication and social needs of college students.
Is e-Learning the Solution for Individual Learning?.
(2004)

Despite the fact that e-Learning exists for a relatively long time, it is still in its infancy. Current eLearning systems on the market are limited to technical gadgets and organizational aspects of teaching, instead of supporting the learning. As a result the learner has become deindividualized and demoted to a noncritical homogenous user. One way out of this drawback is the creation of individual e-Learning materials. For this purpose a flexible multidimensional data model and the generation of individual content are the solution. It is necessary to enable the interaction between the learners and the content in e-Learning systems in the same manner.
Answering Location-Aware Graph Reachability Queries on GeoSocial Data
(2017)

Thanks to the wide spread use of mobile and wearable devices, popular social networks, e.g., Facebook, prompts users to add spatial attributes to social entities, e.g., check-ins, traveling posts, and geotagged photos, leading to what is known as, The GeoSocial Graph. In such graph, usersmay issue a Reachability Query with Spatial Range Predicate (abbr. RangeReach). RangeReach finds whether an input vertex can reach any spatial vertex that lies within an input spatial range. The paper proposes GEOREACH, an approach that adds spatial data awareness to a graph database management system. GEOREACH allows efficient execution of RangeReach queries, yet without compromising a lot on the overall system scalability. Experiments based on system implementation inside Neo4j prove that GEOREACH exhibits up to two orders of magnitude better query performance and up to four times less storage than the state-of-the-art spatial and reachability indexing approaches.
Distributed Representation of Subgraphs
(2017)

Network embeddings have become very popular in learning effective feature representations of networks. Motivated by the recent successes of embeddings in natural language processing, researchers have tried to nd network embeddings in order to exploit machine learning algorithms for mining tasks like node classication and edge prediction. However, most of the work focuses on nding distributed representations of nodes, which are inherently ill-suited to tasks such as community detection which are intuitively dependent on subgraphs. Here, we propose Sub2Vec, an unsupervised scalable algorithm to learn feature representations of arbitrary subgraphs. We provide means to characterize similarties between subgraphs and provide theoretical analysis of Sub2Vec and demonstrate that it preserves the so-called local proximity. We also highlight the usability of Sub2Vec by leveraging it for network mining tasks, like community detection. We show that Sub2Vec gets signicant gains over stateof-the-art methods and node-embedding methods. In particular, Sub2Vec oers an approach to generate a richer vocabulary of features of subgraphs to support representation and reasoning. ACM Reference format: Bijaya Adhikari, Yao Zhang, Naren Ramakrishnan and B. Aditya Prakash. 2016. Distributed Representation of Subgraphs. In Proceedings of ACM Conference, Washington, DC, USA, July 2017 (Conference’17), 9 pages. DOI: 10.1145/nnnnnnn.nnnnnnn
Employee job attitudes and organizational characteristics as predictors of cyberloafing
(2011)

Cyberloafing is the personal use of the Internet by employees while at work. The purpose of this study is to examine whether employee job attitudes, organizational characteristics, attitudes towards cyberloafing, and other non-Internet loafing behaviors serve as antecedents to cyberloafing behaviors. We hypothesize that the employee job attitudes of job involvement and intrinsic involvement are related to cyberloafing. In addition, we hypothesize that organizational characteristics including the perceived cyberloafing of one’s coworkers and managerial support for internet usage are related to cyberloafing. We also hypothesize that attitudes towards cyberloafing and the extent to which employees participate in non-Internet loafing behaviors (e.g., talking with coworkers, running personal errands) will both be related to cyberloafing. One hundred and forty-three working professional from a variety of industries were surveyed regarding their Internet usage at work. As hypothesized, the employee job attitudes of job involvement and intrinsic involvement were negatively related to cyberloafing. Also as predicted, the organizational characteristics of the perceived cyberloafing of one’s coworkers and managerial support for internet usage were positively related to cyberloafing. Finally, results showed that attitudes towards cyberloafing and participation in non-Internet loafing behaviors were positively related to cyberloafing. Implications for both organizations and employees are discussed. 2011 Elsevier Ltd. All rights reserved.
Hand Rehabilitation Learning System With an Exoskeleton Robotic Glove
(2016)

This paper presents a hand rehabilitation learning system, the SAFE Glove, a device that can be utilized to enhance the rehabilitation of subjects with disabilities. This system is able to learn fingertip motion and force for grasping different objects and then record and analyze the common movements of hand function including grip and release patterns. The glove is then able to reproduce these movement patterns in playback fashion to assist a weakened hand to accomplish these movements, or to modulate the assistive level based on the user's or therapist's intent for the purpose of hand rehabilitation therapy. Preliminary data have been collected from healthy hands. To demonstrate the glove's ability to manipulate the hand, the glove has been fitted on a wooden hand and the grasping of various objects was performed. To further prove that hands can be safely driven by this haptic mechanism, force sensor readings placed between each finger and the mechanism are plotted. These experimental results demonstrate the potential of the proposed system in rehabilitation therapy.
Transgender face recognition with off-the-shelf pre-trained CNNs: A comprehensive study
(2018)

Face recognition has become a ubiquitous way of establishing identity in many applications. Gender transformation therapy induces changes to face on both for structural and textural features. A challenge for face recognition system is, therefore, to reliably identify the subjects after they undergo gender change while the enrolment images correspond to pre-change. In this work, we propose a new framework based on augmenting and fine-tuning deep Residual Network-50 (ResNet-50). We employ YouTube database with 37 subjects whose images are self-captured to evaluate the performance of state-of-the-schemes. Obtained results demonstrate the superiority of the proposed scheme over twelve different state-of-the-art schemes with an improved Rank — 1 recognition rate.
Multi-Strategy Sentiment Analysis of Consumer Reviews Based on Semantic Fuzziness
(2018)

Since Internet has become an excellent source of consumer reviews, the area of sentiment analysis (also called sentiment extraction, opinion mining, opinion extraction, and sentiment mining) has seen a large increase in academic interest over the last few years. Sentiment analysis mines opinions at word, sentence, and document levels, and gives sentiment polarities and strengths of articles. As known, the opinions of consumers are expressed in sentiment Chinese phrases. But due to the fuzziness of Chinese characters, traditional machine learning techniques can not represent the opinion of articles very well. In this paper, we propose a multi-strategy sentiment analysis method with semantic fuzziness to solve the problem. The results show that this hybrid sentiment analysis method can achieve a good level of effectiveness.