SoroushVahidi/scidocs huggingface dataset:
Multi-finger and whole hand gestural interaction techniques for multi-user tabletop displays
(2003)

Recent advances in sensing technology have enabled a new generation of tabletop displays that can sense multiple points of input from several users simultaneously. However, apart from a few demonstration techniques [17], current user interfaces do not take advantage of this increased input bandwidth. We present a variety of multifinger and whole hand gestural interaction techniques for these displays that leverage and extend the types of actions that people perform when interacting on real physical tabletops. Apart from gestural input techniques, we also explore interaction and visualization techniques for supporting shared spaces, awareness, and privacy. These techniques are demonstrated within a prototype room furniture layout application, called RoomPlanner.
Introduction to Modern Information Retrieval
(1984)

Come with us to read a new book that is coming recently. Yeah, this is a new coming book that many people really want to read will you be one of them? Of course, you should be. It will not make you feel so hard to enjoy your life. Even some people think that reading is a hard to do, you must be sure that you can do it. Hard will be felt when you have no ideas about what kind of book to read. Or sometimes, your reading material is not interesting enough.
Cyberguide: A mobile context-aware tour guide
(1997)

Future computing environments will free the user from the constraints of the desktop. Applications for a mobile environment should take advantage of contextual information, such as position, to o er greater services to the user. In this paper, we present the Cyberguide project, in which we are building prototypes of a mobile context-aware tour guide. Knowledge of the user's current location, as well as a history of past locations, are used to provide more of the kind of services that we come to expect from a real tour guide. We describe the architecture and features of a variety of Cyberguide prototypes developed for indoor and outdoor use on a number of di erent hand-held platforms. We also discuss the general research issues that have emerged in our context-aware applications development in a mobile environment.
Interacting with Paper on the Digital Desk
(1993)

real world can be overcome in VR, and physical tools can. be m a d e obsolete by more flexible, virtual alternatives'.. Physical tools can be hard to replace , however. At one time it seemed that paper might become obsolete, for example, and visionaries predicted the "paperlless office" would dominate within a few years. But the trouble is that people like paper. It is easier to read than a screen [5], it is cheap, universally accepted , tactile, and portable. According to some studies, paperwork in the office has increased by a l~actor of six since 1970, and is now growing at 20% annually [14]. Like electronic documents, paper has properties that people just cannot seem to give up, making it resilient in the face of computer-based alternatives [10]. Consequently, we have two desks: one for "paper pushing" and the other for "pixel pushing." Although activities on the two desk.s are often related, the two are quite isolated from each other. Printers and scanners provide a way for documents to move back ;and forth between desk-tops, but this conversion process is inconvenient. Wang's Freestyle system [3], for example, was. a "paper-less office" system that attempted to coexist with partially paper-based processes. A key factor necessary for adoption of that system was to minimize the printing and scanning re-RoE.ALL o quired, because too many of these tasks would cause the process to revert entirely back to paper. Trade-offs between electronic and paper documents can make the choice of medium difficult, but imagine if we did not have to choose, and we had a space where documents could be both paper and electronic at the same time. Instead of putting the user in the virtual world of the computer , we could do the opposite: add the computer to the real world of the user and create a Computer Augmented Environment for paper (see guest editors' introduction.). Instead of replacing paper with computers, we could enhance paper with computation. The Xerox PaperWorks product [8] takes a step in this direction with its fax-based paper user interface (UI) to a storage and retrieval system. With this system, ordinary paper forms are enhanced to control a PC through a fax machine. These paper documents gain some properties of electronic documents, but fax machines are slow compared to computer screens. Response time is limited by the delay it takes to scan and print a …
Keeping track of time: evidence for episodic-like memory in great apes
(2009)

Episodic memory, as defined by Tulving, can be described in terms of behavioural elements (what, where and when information) but it is also accompained by an awareness of one’s past (chronesthesia) and a subjective conscious experience (autonoetic awareness). Recent experiments have shown that corvids and rodents recall the where, what and when of an event. This capability has been called episodic-like memory because it only fulfils the behavioural criteria for episodic memory. We tested seven chimpanzees, three orangutans and two bonobos of various ages by adapting two paradigms, originally developed by Clayton and colleagues to test scrub jays. In Experiment 1, subjects were fed preferred but perishable food (frozen juice) and less preferred but non-perishable food (grape). After the food items were hidden, subjects could choose one of them either after 5 min or 1 h. The frozen juice was still available after 5 min but melted after 1 h and became unobtainable. Apes chose the frozen juice significantly more after 5 min and the grape after 1 h. In Experiment 2, subjects faced two baiting events happening at different times, yet they formed an integrated memory for the location and time of the baiting event for particular food items. We also included a memory task that required no temporal encoding. Our results showed that apes remember in an integrated fashion what, where and when (i.e., how long ago) an event happened; that is, apes distinguished between different events in which the same food items were hidden in different places at different times. The temporal control of their choices was not dependent on the familiarity of the platforms where the food was hidden. Chimpanzees’ and bonobos’ performance in the temporal encoding task was age-dependent, following an inverted U-shaped distribution. The age had no effect on the performance of the subjects in the task that required no temporal encoding.
DESH: Database evaluation system with hibernate ORM framework
(2016)

Relational databases have been the predominant choice for back-ends in enterprise applications for several decades. JDBC - a Java API - that is used for developing such applications and persisting data on the back-end requires enormous time and effort. JDBC makes the application logic to become tightly coupled with the database and consequently is inadequate for building enterprise applications that need to adopt to dynamic requirements. Hence, ORM frameworks such as Hibernate, became prominent. However, even with ORM, the relational back-end often faces a drawback of lack of scalability and flexibility. In this context, NoSQL databases are increasingly gaining popularity. Existing research works have either benchmarked Hibernate with an RDBMS or with one of the NoSQL databases. However, it has not been attempted in the literature to test both an RDBMS and a NoSQL database for their performance within the context of a single application developed using the features of Hibernate. This kind of a study will provide an insight that using Hibernate ORM solution would help us to develop database-independent applications and how much performance gain can be achieved when an application is ported from an RDBMS back-end to a NoSQL database backend. The objective of this work is to develop a business application using Hibernate framework that can individually communicate with an RDBMS as well as a specific NoSQL database and to evaluate the performance of both these databases.
Neural Approaches to Conversational AI
(2018)

This tutorial surveys neural approaches to conversational AI that were developed in the last few years. We group conversational systems into three categories: (1) question answering agents, (2) task-oriented dialogue agents, and (3) social bots. For each category, we present a review of state-of-the-art neural approaches, draw the connection between neural approaches and traditional symbolic approaches, and discuss the progress we have made and challenges we are facing, using specific systems and models as case studies.
Towards Twitter hashtag recommendation using distributed word representations and a deep feed forward neural network
(2014)

Hashtags are useful for categorizing and discovering content and conversations in online social networks. However, assigning hashtags requires additional user effort, hampering their widespread adoption. Therefore, in this paper, we introduce a novel approach for hashtag recommendation, targeting English language tweets on Twitter. First, we make use of a skip-gram model to learn distributed word representations (word2vec). Next, we make use of the distributed word representations learned to train a deep feed forward neural network. We test our deep neural network by recommending hashtags for tweets with user-assigned hashtags, using Mean Squared Error (MSE) as the objective function. We also test our deep neural network by recommending hashtags for tweets without user-assigned hashtags. Our experimental results show that the proposed approach recommends hashtags that are specific to the semantics of the tweets and that preserve the linguistic regularity of the tweets. In addition, our experimental results show that the proposed approach is capable of generating hashtags that have not been seen before.
Review of Charge Pump Topologies for Micro Energy Harvesting Systems
(2016)

Corresponding Author: Michelle Lim Sern Mi Institute of Microengineering and Nanoelectronics (IMEN), UKM, 43600 Bangi, Selangor, Malaysia Email: mlsm_2002@yahoo.com Abstract: This paper reviews CMOS based charge pump topologies used within autonomous embedded micro-systems. These charge pump structures have evolved from its simplistic diode-tied, single-branches with major threshold drops to exponential type, dual-branches with sophisticated gate and substrate control for lower voltage operation. Published charge pumps are grouped based on architecture, operation principles and pump optimization techniques with their pros and cons compared and results contrasted. The various charge pump topologies and schemes used are considered based on pumping efficiency, power efficiency, charge transferability, circuit complexity, pumping capacitors, form factor and minimum supply voltages with an optimum load. This article concludes with an overview of suitable techniques and recommendations that will aid a designer in selecting the most suitable charge pump topology especially for low ambient micro energy harvesting applications.
Private Query on Encrypted Data in Multi-user Settings
(2008)

Searchable encryption schemes allow users to perform keyword based searches on an encrypted database. Almost all existing such schemes only consider the scenario where a single user acts as both the data owner and the querier. However, most databases in practice do not just serve one user; instead, they support search and write operations by multiple users. In this paper, we systematically study searchable encryption in a practical multi-user setting. Our results include a set of security notions for multi-user searchable encryption as well as a construction which is provably secure under the newly introduced security notions.
SMIT: Stochastic Multi-Label Image-to-Image Translation
(2018)

Cross-domain mapping has been a very active topic in recent years. Given one image, its main purpose is to translate it to the desired target domain, or multiple domains in the case of multiple labels. This problem is highly challenging due to three main reasons: (i) unpaired datasets, (ii) multiple attributes, and (iii) the multimodality associated with the translation. Most of the existing state-of-theart has focused only on two reasons, i.e. producing disentangled representations from unpaired datasets in a one-toone domain translation or producing multiple unimodal attributes from unpaired datasets. In this work, we propose a joint framework of diversity and multi-mapping image-toimage translations, using a single generator to conditionally produce countless and unique fake images that hold the underlying characteristics of the source image. Extensive experiments over different datasets demonstrate the effectiveness of our proposed approach with comparisons to the state-of-the-art in both multi-label and multimodal problems. Additionally, our method is able to generalize under different scenarios: continuous style interpolation, continuous label interpolation, and multi-label mapping.
Instagram #Instasad?: Exploring Associations Among Instagram Use, Depressive Symptoms, Negative Social Comparison, and Strangers Followed
(2015)

As the use and influence of social networking continues to grow, researchers have begun to explore its consequences for psychological well-being. Some research suggests that Facebook use can have negative consequences for well-being. Instagram, a photo-sharing social network created in 2010, has particular characteristics that may make users susceptible to negative consequences. This study tested a theoretically grounded moderated meditation model of the association between Instagram use and depressive symptoms through the mechanism of negative social comparison, and moderation by amount of strangers one follows. One hundred and seventeen 18-29 year olds completed online questionnaires containing demographics, frequency of Instagram use, amount of strangers followed on Instagram, the Center for Epidemiological Resources Scale for Depression, and the Social Comparison Rating Scale. Instagram use was marginally positively associated with depressive symptoms, and positive social comparison was significantly negatively associated with depressive symptoms. Amount of strangers followed moderated the associations of Instagram use with social comparison (significantly) and depressive symptoms (marginally), and further significantly moderated the indirect association of Instagram use with depressive symptoms through social comparison. Findings generally suggest that more frequent Instagram use has negative associations for people who follow more strangers, but positive associations for people who follow fewer strangers, with social comparison and depressive symptoms. Implications of negative associations of social networking for people who follow strangers and the need for more research on Instagram use given its increasing popularity are explored.
Processing capacity defined by relational complexity: implications for comparative, developmental, and cognitive psychology.
(1998)

Working memory limits are best defined in terms of the complexity of the relations that can be processed in parallel. Complexity is defined as the number of related dimensions or sources of variation. A binary relation has one argument and one source of variation; its argument can be instantiated in only one way at a time. A binary relation has two arguments, two sources of variation, and two instantiations, and so on. Dimensionality is related to the number of chunks, because both attributes on dimensions and chunks are independent units of information of arbitrary size. Studies of working memory limits suggest that there is a soft limit corresponding to the parallel processing of one quaternary relation. More complex concepts are processed by "segmentation" or "conceptual chunking." In segmentation, tasks are broken into components that do not exceed processing capacity and can be processed serially. In conceptual chunking, representations are "collapsed" to reduce their dimensionality and hence their processing load, but at the cost of making some relational information inaccessible. Neural net models of relational representations show that relations with more arguments have a higher computational cost that coincides with experimental findings on higher processing loads in humans. Relational complexity is related to processing load in reasoning and sentence comprehension and can distinguish between the capacities of higher species. The complexity of relations processed by children increases with age. Implications for neural net models and theories of cognition and cognitive development are discussed.
What causes hidradenitis suppurativa?
(2008)

Hidradenitis suppurativa (HS)--a rather common, very chronic and debilitating inflammatory skin appendage disorder with a notoriously underestimated burden of disease--has long been a playground for the high priests of nomenclature: Ask a bunch of eminent dermatologists and skin pathologists to publicly share their thoughts on what causes HS, and they will soon get entrenched in a heated debate on whether this historical term is a despicable misnomer. Fortunately, the recently founded Hidradenitis Suppurativa Foundation (HSF; http://www.hs-foundation.org), to which EXP DERMATOL serves as home journal, has broken with this unproductive tradition and has encouraged publication of the current CONTROVERSIES feature. This is exclusively devoted to discussing the pathobiology of this chronic neutrophilic folliculitis of unknown origin. Although traces of terminological bickering remain visible, it does the HS experts in our virtual debate room credit that they engage in a constructive and comprehensive dissection of potential pathogenesis pathways that may culminate in the clinical picture we know under the competing terms HS or acne inversa. These experts sketch more often complementary than mutually exclusive pathogenesis scenarios, and the outlines of a conceivable consensus on the many open pathobiology questions begin to emerge in these CONTROVERSIES. Hopefully, this heralds a welcome new tradition: to get to the molecular heart of HS pathogenesis, which can only be achieved by a renaissance of solid basic HS research, as the key to developing more effective HS therapy.
Achievable cases in an asynchronous environment
(1987)

The paper deals with achievability of fault tolerant goals in a completely asynchronous distributed system. Fischer, Lynch, and Paterson [FLP] proved that in such a system "nontrivial agreement" cannot be achieved even in the (possible) presence of a single "benign" fault. In contrast, we exhibit two pairs of goals that are achievable even in the presence of up to t ≪ n/2 faulty processors, contradicting the widely held assumption that no nontrivial goals are attainable in such a system. The first pair deals with renaming processors so as to reduce the size of the initial name space. When only uniqueness is required of the new names, we present a lower bound of n + 1 on the size of the new name space, and a renaming algorithm which establishes an upper bound of n + t. In case the new names are required also to preserve the original order, a tight bound of 2t(n- t + 1) - 1 is obtained. The second pair of goals deals with the multi-slot critical section problem. We present algorithms for controlled access to a critical section. As for the number of slots required, a tight bound of t + 1 is proved in case the slots are identical. In the case of distinct slots the upper bound is 2t + 1.
Steerable Higher Order Mode Dielectric Resonator Antenna With Parasitic Elements for 5G Applications
(2017)

This paper presents the findings of a steerable higher order mode (TE<inline-formula> <tex-math notation="LaTeX">$^{\mathrm {y}}_{1\delta 3}$ </tex-math></inline-formula>) dielectric resonator antenna with parasitic elements. The beam steering was successfully achieved by switching the termination capacitor on the parasitic element. In this light, all of the dielectric resonator antennas (DRAs) have the same dielectric permittivity similar to that of ten and excited by a <inline-formula> <tex-math notation="LaTeX">$50\Omega $ </tex-math></inline-formula> microstrip with a narrow aperture. The effect of the mutual coupling on the radiation pattern and the reflection coefficient, as well as the array factor, was investigated clearly using MATLAB version 2014b and ANSYS HFSS version 16. As the result, the antenna beam of the proposed DRA array managed to steer from −32° to +32° at 15 GHz. Furthermore, the measured antenna array showed the maximum gain of 9.25 dBi and the reflection coefficients which are less than −10 dB with the bandwidth more than 1.3 GHz, which is viewed as desirable for device-to-device communication in 5G Internet of Things applications.
Autonomous UAV Surveillance in Complex Urban Environments
(2009)

We address the problem of multi-UAV-based surveillance in complex urban environments with occlusions. The problem consists of controlling the flight of UAVs with on-board cameras so that the coverage and recency of the information about the designated area is maximized. In contrast to the existing work, sensing constraints due to occlusions and UAV motion constraints are modeled realistically and taken into account. We propose a novel \emph{occlusion-aware} surveillance algorithm based on a decomposition of the surveillance problem into a variant of the 3D art gallery problem and an instance of traveling salesman problem for Dubins vehicles. The algorithm is evaluated on the high-fidelity \textsc{AgentFly} UAV simulation testbed which accurately models all constraints and effects involved. The results confirm the importance of occlusion-aware flight path planning, in particular in the case of narrow-street areas and low UAV flight altitudes.
Spatial augmented reality — A tool for 3D data visualization
(2014)

This paper presents a proposal for the use of Spatial Augmented Reality as a tool for 3D data visualizations. The use of traditional display technologies such as LCD monitors provides a fish tank metaphor for the user, i.e. the information is behind a plane of glass. The use of VR technologies allows the user to be immersed in the 3D volume and remove this fish tank problem, but can limit the set of techniques that allow users to interact with spatial data. Spatial Augmented Reality employed in conjunction with a highresolution monitor provides an elegant blend of spatial reasoning, tangible interaction, and detailed information viewing. This paper purposes a range of usages for SAR in 3D visualizations.
Learning deep semantic attributes for user video summarization
(2017)

This paper presents a Semantic Attribute assisted video SUMmarization framework (SASUM). Compared with traditional methods, SASUM has several innovative features. Firstly, we use a natural language processing tool to discover a set of keywords from an image and text corpora to form the semantic attributes of visual contents. Secondly, we train a deep convolution neural network to extract visual features as well as predict the semantic attributes of video segments which enables us to represent video contents with visual and semantic features simultaneously. Thirdly, we construct a temporally constrained video segment affinity matrix and use a partially near duplicate image discovery technique to cluster visually and semantically consistent video frames together. These frame clusters can then be condensed to form an informative and compact summary of the video. We will present experimental results to show the effectiveness of the semantic attributes in assisting the visual features in video summarization and our new technique achieves state-of-the-art performance.