Anchor: And Stewart Brand's II Cybernetic Frontiers (1974), which recounts how this generation of computer kids designed computer games based on science fiction and used the Internet to fashion a universe of their own.
Entailed: At some time during 1974 or before that time, computer kids were designing computer games.
Contradiction: Stewart Brand created no material in the year 1974.
Contradiction: Nobody is wearing glasses
Contradiction: This work creates a noticeable amount of results and often times takes a great amount of effort.
Contradiction: There is a man dancing on stage.
Contradiction: They celebrated on Thursday.