SlowGuess/NeurIPS_2023_OCR huggingface dataset:
For the top sub-task (Collect more resources):
1. Locate nearby resources such as stones, wood, or iron deposits.
2. Ensure you have the correct tools to collect the resources (wood_pickaxe for stone, stone_pickaxe for iron).
3. Inventory space to hold the collected resources.
Find and approach nearby resource deposits, such as stones or wood from a tree. If you locate iron deposits, use your stone_pickaxe to collect it. If it's stone you're after, use your wood_pickaxe for efficient collection. Make sure to keep an eye on your inventory to ensure you have space for the collected resources.
1. Priority 1: Move East (Action 2) - Requirement: Flat ground right to the agent.
Move towards the table to access crafting capabilities.
2. Priority 2: Move South-East (Action not listed) or combine Move South (Action 4) and Move East (Action 2) - Requirement: Flat ground in the desired direction(s).
Approach the stone resource to collect more stones.
3. Priority 3: Do (Action 5) - Requirement: Facing stone resource and have a necessary tool (wood_pickaxe).
Collect more stone using the wood_pickaxe.
4. Priority 4: Move North-East (Action not listed) or combine Move North (Action 3) and Move East (Action 2) - Requirement: Flat ground in the desired direction(s).
Head towards the path to explore and find more resources.
5. Priority 5: Do (Action 5) - Requirement: Facing tree resource and have a necessary tool (wood_pickaxe).
Collect more wood from the tree using the wood_pickaxe
1. Move East (Priority 1): Yes, the requirement is met. The agent is on flat ground and can move to the right (east).
2. Move South-East (Priority 2) or combine Move South and Move East: Yes, the requirement is met. The agent can move south and east separately to reach the stone resource since the game does not have a direct south-east action.
3. Do (Priority 3): Yes, the requirement is met. When the agent gets to the stone resource and stands in front of it, the agent has the wood_pickaxe tool, which is needed to collect stone.
4. Move North-East (Priority 4) or combine Move North and Move East: Yes, the requirement is met. The agent can move north and east separately to reach the path since the game does not have a direct north-east action.
5. Do (Priority 5): Partially. The agent is not currently facing the tree, but upon moving and adjusting its position, the agent will be able to fulfill this requirement. The agent has a wood_pickaxe tool, which is needed to collect wood.
Yes, the last player action succeeded. The player was able to move north because there was flat ground above the agent, allowing them to move in that direction without any obstacles.
The best executable action from the list above is Priority 1: Move East (Action 2). The requirement for this action (flat ground right to the agent) is met, and it brings the player closer to the table, allowing them to access crafting capabilities.
- Step: 100, Cumulative Reward: 0.0  
You took action move_east.
- health: 9/9
- food: 6/9
drink: 5/9
-energy:8/9
-1 QA
1. Stone: Provides stone resource, requires a wood_pickaxe or better to collect.
2. Path: Provides a flat area to walk on, no specific requirements to interact with.
3. Tree: Provides wood resource, requires no specific tool to collect, but using a tool like an axe is more efficient.
4. Table: Provides a crafting area to create tools and other items, requires wood to be placed and built.
5. Grass: No specific resource, serves as a flat surface for movement and building.
1. Stone: Yes, the requirements are met, as you have a wood_pickaxe and a stone_pickaxe in your inventory.
2. Path: Yes, the requirements are met, as no specific requirements are needed to interact with the path.
3. Tree: Yes, the requirements are met, although you don't have an axe, you can still collect wood without a specific tool.
4. Table: Yes, the requirements are met, as it is already placed nearby and can be used for crafting purposes.
5. Grass: Yes, the requirements are met, as no specific requirements are needed to interact with grass.
1. Collect more resources (Priority: 5) - Gather wood, stone, and iron to craft better tools and build better constructions. This is a high priority for progress in the game.
2. Increase food and drink levels (Priority: 4) - Find food sources like animals and plants to raise your food and drink meters. This is important to maintain good health and continue playing.
3. Craft additional tools or weapons if needed (Priority: 3) - Using the table, create any necessary tools or weapons to defend yourself and gather resources more efficiently. This has a medium priority and should be pursued after securing essential resources and food.
Top sub-task: Collect more resources
1. Use appropriate tools (wood_pickaxe, stone_pickaxe) to collect specific resources (stone, coal, iron) more efficiently.
2. Locate and approach the desired resources (wood, stone, iron).
1. Determine which resource is the highest priority based on the player's current needs and inventory.
2. Locate the nearest source of the desired resource.
3. Approach and use the appropriate tool (if available) to collect the resource efficiently. If the tool is not available, craft it using the materials in inventory, if possible.
1. Priority 1: Move South - Flat ground below the agent.
Requirement: Orient yourself in the direction of the stone, which is 3 steps to your south-east.
2. Priority 2: Move East - Flat ground right to the agent.
Requirement: Continue moving toward the stone resource, which is currently 3 steps to your south-east.
3. Priority 3: Do - Facing creature or material; have the necessary tool.
Requirement: Once you are close enough and facing the stone, use the stone_pickaxe from your inventory to collect the stone efficiently.
4. Priority 4: Move North (toward the water source) - Flat ground above the agent.
Requirement: Increase your drink value by finding a water source. The water source's location has to be determined.
5. Priority 5: Collect Drink - Requires finding a water source.
Requirement: Once you have reached the water source, use the action Collect Drink to increase your drink value.
Question: For each action in the list, are the requirements met?
Answer: 1. Priority 1: Move South - The requirement is met as there is flat ground below the agent, and the stone is 3 steps to the south-east.
2. Priority 2: Move East - The requirement is met as there is flat ground to the right of the agent, and this move will bring the agent closer to the stone.
3. Priority 3: Do - The requirement is not yet met. The agent needs to move closer to the stone (south-east) and face it before using the stone_pickaxe to collect the stone.
4. Priority 4: Move North - The requirement is partially met. There is flat ground above the agent, but the exact location of the water source is still unknown. The agent should explore northward after collecting the stone.
5. Priority 5: Collect Drink - The requirement is not yet met. The agent has not located a water source to collect a drink from. The agent must find a water source before using the action Collect Drink.
Answer:  
Yes, the last player action of moving east succeeded. The move was successful because there was flat ground in the east direction that allowed the player to move.
Answer: The best executable action from the list above is Priority 1: Move South, as it has met the requirement of having flat ground below the agent, and it will bring the player closer to the stone resource.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  101, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- health: 9/9
-food:6/9
- drink: 5/
energy:8/9
1. Stone: Provides stone as a resource, which can be used to craft tools and build structures. Requires a wood_pickaxe or stronger to collect.
2. Path: Provides no resources. Requires no requirements, it is just a terrain feature which may be easier to traverse.
3. Tree: Provides wood as a resource, which can be used to craft tools, weapons, and furniture. Requires a wood_pickaxe or stronger to collect.
4. Table: Provides a crafting surface. Requires wood to craft and place first.
5. Cow: Provides meat as a resource, which can be used as a food source to restore health. Requires no special tools to chase and defeat/eat.
6. Grass: Provides no resources. Requires no requirements, it is just a terrain feature.
7. Wood_pickaxe (in inventory): Provides the ability to collect resources like wood and stone. Requires wood to craft it.
8. Stone_pickaxe (in inventory): Provides the ability to collect resources like iron. Requires wood and stone to craft it.
9. Coal (in inventory): Provides fuel for the furnace to smelt iron. Requires a wood_pickaxe or stronger to collect.
10. Iron (in inventory): Provides the ability to craft iron tools and weapons. Can be collected with a stone_pickaxe or stronger.
1. Stone: Yes, the requirements are met as you have a wood_pickaxe and a stone_pickaxe in your inventory.
2. Path: Yes, there are no requirements to interact with the path, and it can be traversed freely.
3. Tree: Yes, the requirements are met as you have a wood_pickaxe in your inventory, which can be used to collect wood.
4. Table: Yes, the requirements are met as the table has already been placed, and you can use it for crafting.
5. Cow: Yes, there are no special tool requirements to interact with the cow, and it can be chased and defeated.
6. Grass: Yes, there are no requirements to interact with grass, and you can walk through it.
7. Wood_pickaxe (in inventory): Yes, the requirements were met when you crafted it, and it can now be used for collecting resources.
8. Stone_pickaxe (in inventory): Yes, the requirements were met when you crafted it, and it can now be used for collecting resources.
9. Coal (in inventory): Yes, the requirements were met when you collected it, and it can now be used as fuel in a furnace.
10. Iron (in inventory): Yes, the requirements were met when you collected it, and it can now be used to craft iron tools and weapons.
1. Priority 4/5: Collect more iron with the stone_pickaxe for crafting iron tools and weapons. Look for iron ore and continue collecting to strengthen your equipment.
2. Priority 5/5: Find a water source to drink, as your current drink level is 5/9. Drinking from a lake, river, or another water source will help restore your thirst level.
3. Priority 3/5: Chase and defeat/eat the cow 6 steps to your north-west to restore your health and food levels, as your current food level is 6/9. This will help maintain your character's overall health status.
Requirements for the top sub-task (Collect more iron):
1. Find an iron ore vein.
2. Use the stone_pickaxe in the inventory to collect the iron ore.
The player should first move towards the stone that is 3 steps to the south-east, as there is a chance it could be an iron ore vein. Once the player reaches the stone, they should use the stone_pickaxe to collect the iron ore if it is indeed an iron vein.
1. Priority 1 - Move South (Requirement: Flat ground below the agent)
2. Priority 2 - Move East (Requirement: Flat ground right to the agent)
3. Priority 3 - Move East (Requirement: Flat ground right to the agent)
4. Priority 4 - Do (Requirement: Facing iron or stone; have stone_pickaxe in inventory)
5. Priority 5 - Move North to find a water source for drinking (Requirement: Flat ground above the agent)
1. Priority 1 - Move South: Yes, the requirement (flat ground below the agent) is met as the player just moved south and there is no indication of obstacles below them.
2. Priority 2 - Move East: Yes, the requirement (flat ground right to the agent) is met as there is no mention of obstacles to the player's right (east).
3. Priority 3 - Move East: Yes, the requirement (flat ground right to the agent) is met as there is no mention of obstacles to the east. However, after performing the second priority action (Move East), observe the surroundings to ensure that the path remains clear.
4. Priority 4 - Do: The requirement (facing iron or stone; have stone_pickaxe in inventory) is partially met. The player has a stone_pickaxe in their inventory, but they need to face iron or stone. After performing the previous actions (Move South and Move East), they will likely be facing the stone they saw at step 200.
5. Priority 5 - Move North to find a water source for drinking: The requirement (flat ground above the agent) is met at the current position, but the visibility of a water source is unknown. The player will need to move north and observe their surroundings to locate a water source.
Yes, the last player action "move_south" succeeded because there was flat ground to the south of the player, allowing them to move in that direction.
The best executable action from the list is Priority 1 - Move South, as its requirement (flat ground below the agent) is met, and it helps the player progress towards the stone they previously saw.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  102, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- stone 3 steps to your south-east
-path2steps toyour north-east
- tree 4 steps to your north-west
- table 2 steps to your south-east
-health:9/9
-food:6/9
drink: 5/9
energy:8/9
1. Stone: Provides stone resource; requires a wood_pickaxe or better to mine it.
2. Path: Provides a flat ground for easy movement; no requirements.
3. Tree: Provides wood resource; requires a wood_pickaxe or better to chop it down.
4. Table: Provides a surface for crafting tools and weapons; requires wood to craft.
5. Grass: Provides a space for placing objects or walking; no requirements.
Note: The cow mentioned in step 202 is not present in step 204, so it is not included in the current observation list.
1. Stone: Yes, the requirements are met for interaction, as you have both a wood_pickaxe and a stone_pickaxe in your inventory.
2. Path: Yes, the requirements are met for interaction, as there are no specific requirements for interacting with a path.
3. Tree: Yes, the requirements are met for interaction, as you have a wood_pickaxe in your inventory.
4. Table: Yes, the requirements are met for interaction, as it is already placed in the environment.
5. Grass: Yes, the requirements are met for interaction, as there are no specific requirements for interacting with grass.
1. Increase food level: Eat a cow or gather more food sources, like fruits (Priority: 4 out of 5).
2. Increase drink level: Find a lake or water source to drink from (Priority: 4 out of 5).
3. Collect more resources such as stone, iron, and wood: Collect more resources to create better tools, weapons, and
structures (Priority: 3 out of 5).
Requirements for the top sub-task (Increase food level):
Find a food source like a cow or gather fruits from trees.
The player should first:
- Locate a nearby cow or fruit-bearing tree and approach it.
1. Priority 1: Move West (Requirement: Flat ground to the west of the agent)
- To approach the tree in the north-west direction to potentially collect fruits.
2. Priority 2: Move North (Requirement: Flat ground to the north of the agent)
- After approaching the tree for fruit, head towards the cow in the north-west direction.
3. Priority 3: Do (Requirement: Facing cow)
- To chase the cow and consume it for food restoration.
4. Priority 4: Move East (Requirement: Flat ground to the east of the agent)
- To approach the table in the south-east direction.
5. Priority 5: Make Stone Sword (Requirement: Nearby table, wood and stone in inventory)
- To craft a stone sword for better defense against monsters.
1. Move West
- Requirement: Flat ground to the west of the agent.
- Is the requirement met? Yes, the player faces grass at their front (west), so the ground is flat.
2. Move North
- Requirement: Flat ground to the north of the agent.
- Is the requirement met? Yes, the player moved south in the last two steps, so flat ground is expected to the north.
3. Do (chase cow)
- Requirement: Facing cow
- Is the requirement met? No, currently, the player is not facing a cow and needs to approach it first.
4. Move East
- Requirement: Flat ground to the east of the agent.
- Is the requirement met? Yes, there's a path 2 steps to the player's north-east, so flat ground is expected in the east direction.
5. Make Stone Sword
- Requirement: Nearby table, wood and stone in inventory
- Is the requirement met? No, the player has only 1 stone in the inventory, and they need 2 stones to make a stone sword.
Yes, the last player action (move_south) succeeded. We can determine this because the player's observation in step 204 reflects the changes in the environment after moving south, and there are no indications of any issues or obstacles preventing the player from taking this action.
The best executable action from the list provided is to Move West. This action meets the requirement of having flat ground to the west of the agent, as the player faces grass at their front (vest).
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  103, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- health: 9/9
- food: 6/9
drink: 5/9
energy:8/9
- stone:
-coal:2
-iron:1
- wood pickaxe: 1
- stone_pickaxe: 1
1. Stone: Provides stone resource, requires a wood_pickaxe to collect.
2. Path: No resource provided, no requirement
3. Tree: Provides wood resource, requires a wood_pickaxe to collect.
4. Table: Allows crafting of tools and weapons, requires wood in inventory for placement.
5. Grass: No resource provided, no requirement.
1. Stone: Yes, the requirements of having a wood_pickaxe to collect stone are met, as the player has one in their inventory.
2. Path: There are no requirements for interacting with the path.
3. Tree: Yes, the requirements of having a wood_pickaxe to collect wood are met, as the player has one in their inventory.
4. Table: Yes, the player has a table nearby, so they can interact with it to craft tools and weapons if they have the necessary resources in their inventory.
5. Grass: There are no requirements for interacting with the grass.
1. Collect more resources (Priority: 4/5):
Since the player's inventory is relatively low on stone and iron, it would be beneficial to collect more resources.
2. Restore food and drink levels (Priority: 5/5):
The player's food and drink levels are 6/9 and 5/9, respectively. Restoring these levels should be a priority to maintain health and survival.
3. Craft better tools and weapons (Priority: 3/5):
The player has a wood_pickaxe and a stone_pickaxe. Crafting better tools, such as an iron_pickaxe, and better weapons can improve their ability to collect resources and defend themselves against potential threats. However, this depends on the availability of required resources.
Top Sub-Task: Collect more resources
1. Locate and approach resource nodes (stone, iron, coal), while being mindful of any potential threats (monsters, falling hazards).
2. Use the appropriate tool (wood_pickaxe for stone and coal, stone_pickaxe for iron) for efficient and effective resource collection.
3. Monitor inventory space to avoid overfilling and being unable to carry additional resources.
First action:
The player should navigate to the stone they see 3 steps to their south-east and use their stone_pickaxe to collect it.
1. Priority 1: Move South-East (Action 3) - Requirements: Flat ground diagonal to the agent.  
Rationale: The stone resource is 3 steps to the south-east, and moving in that direction will get the player closer.
2. Priority 2: Move South (Action 4) - Requirements: Flat ground below the agent.
Rationale: After moving south-east, the stone should be closer to the south. Moving south will directly bring the player to the stone resource.
3. Priority 3: Do (Action 5) - Requirements: Facing the stone resource (3 steps south-east); have the stone_pickaxe (already in the inventory).
Rationale: To collect the stone resource, the player needs to face the stone and use the stone_pickaxe to mine it.
4. Priority 4: Move North-East (Action 2) - Requirements: Flat ground diagonal to the agent.
Rationale: After collecting the stone, the player should navigate back to the table seen 2 steps south-east, and northeast will be the best way to return.
5. Priority 5: Place Furnace (Action 9) - Requirements: Stone in inventory (will be collected after mining the stone).
Rationale: With the gathered stone, the player will be able to place a furnace near the table, allowing smelting and crafting of iron tools and weapons.
1. Priority 1: Move South-East (Action 3) - Requirements: Flat ground diagonal to the agent.
Yes, the requirements are met. The player can move south-east to get closer to the stone.
No, the requirements are currently not met. After moving south-east, the player might have the flat ground below them, and then they can move south.
No, the requirements are currently not met. The player needs to be near and facing the stone resource first, which will be possible after moving south-east and then south.
No, the requirements are currently not met. The player first has to move south-east, south, and mine the stone before they can move northeast towards the table.
No, the requirements are currently not met. The player needs to successfully mine the stone, and then they can place the
furnace near the table.
Yes, the last player action (move_west) succeeded. The player was able to move west because there was flat ground (grass) in front of the player, allowing them to move in that direction.
The best executable action from above is Priority 1: Move South-East (Action 3) as it has its requirements met: there is flat ground diagonal to the agent. This action will bring the player closer to the stone resource.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  104, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- drink: 5/9
1. Stone: Provides stone resource for crafting tools, weapons, and building; requires a wood_pickaxe or better to collect it.
2. Path: Does not provide any resources, acts as an indication of direction or a route for navigation.
3. Tree: Provides wood resource for crafting tools, weapons, and building; can be collected by hand or using a wood_pickaxe or better.
4. Table: Does not provide resources but acts as necessary tool to craft tools and weapons; requires wood to be crafted.
5. Grass: Does not provide any notable resources or interact; acts as a visually distinguishable terrain.
In the current observation, the aforementioned objects can be utilized in the following manner: