SlowGuess/NeurIPS_2023_OCR huggingface dataset:
1. Priority 1: Action "Do" (Mine the stone you're facing using the stone_pickaxe)
- Are the requirements met? Yes, the agent is facing the stone and has a stone_pickaxe in their inventory.
2. Priority 2: Action "Move West" (Get closer to the tree)
- Are the requirements met? Yes, there is flat ground (grass) one step to the agent's west.
3. Priority 3: Action "Do" (Chop down the tree to collect more wood)
- Are the requirements met? No, although the agent has a wood_pickaxe in their inventory, they're not facing the tree yet.
The agent must move closer to the tree first.
4. Priority 4: Action "Move North" (Head back to the table)
- Are the requirements met? Yes, there is flat ground (path) one step to the agent's north.
5. Priority 5: Action "Sleep" (Restore energy)
- Are the requirements met? No, the agent's energy level is currently at its maximum (9/9). The agent needs to perform
Yes, the last player action "move_south" succeeded because there was a flat ground (path) in the south direction that allowed the player to move.
The best executable action from the list above is Priority 1: Action "Do" (Mine the stone you're facing using the stone_pickaxe), as it has all the requirements met (facing the stone and having a stone_pickaxe in the inventory).
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  114, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- grass 1 steps to your west
- stone 2 steps to your south
- tree 4 steps to your south-west
- table 2 steps to your south-west
You face path at your front (south).
-health:9/9
- food: 5/9
drink: 5/9
-energy:9/9
1. Grass: Provides saplings when interacted with, no specific requirement.
2. Path: Helps with navigation and movement, no specific requirement.
3. Tree: Provides wood when interacted with a wo
4. Table: Allows crafting of tools and weapons, requires wood or better materials in inventory.
5. Stone: Provides more stone when interacted with a wood_pickaxe, can be used for crafting tools, furnaces, and weapons.
6. Wood_pickaxe: Used to interact with resources such as stone, requires crafting at a table with wood.
7. Stone_pickaxe: Used to interact with resources like coal and iron, requires crafting at a table with wood and stone.
Answer:
1. Grass: Yes, the requirements are met for interaction as there is no specific requirement to interact with grass.
2. Path: Yes, the requirements are met for interaction; there are no specific requirements to navigate or move along the path.
3. Tree: Yes, the requirements are met with a wood_pickaxe in the inventory.
4. Table: Yes, the requirements are met as there are wood and stone materials in the inventory to craft tools and weapons.
5. Stone: Yes, the requirements are met with a wood_pickaxe or better (e.g., a stone_pickaxe) in the inventory.
6. Wood_pickaxe: The wood_pickaxe is already in the inventory, so there is no need to craft a new one.
7. Stone_pickaxe: The stone_pickaxe is already in the inventory, so there is no need to craft a new one.
1. Improve Food and Drink levels (Priority: 5/5) - The player's food and drink levels are at 5/9 each, and it's essential to maintain these levels for survival. The player should interact with grass to get saplings, grow fruits, or find animals to eat and drink water from a lake or river.
2. Craft an Iron Pickaxe (Priority: 4/5) - The player needs to collect more iron and smelt it in a furnace to craft an Iron Pickaxe. This will allow collecting higher-level resources like Diamond.
3. Build a Shelter (Priority: 3/5) - To protect the player from potential threats and provide a safe place to rest, building a shelter using the resources at hand could improve survival chances.
Requirements for the top sub-task (Improve Food and Drink levels):
1. Find a source of food, either by locating fruit-bearing plants or animals like cows.
2. Find a source of drink, such as a lake or river where the player can replenish their thirst.
First, the player should focus on finding a source of food. They can interact with grass to get saplings and grow fruit plants or search for animals like cows to consume for food. Once a reliable food source is found, the player should then look for a water source like a lake or river to maintain their drink levels.
1. Priority 1: Move East (Requirement: Flat ground right to the agent) - As there is no food source or water visible, the player should explore their surroundings by moving East.
2. Priority 2: Move West (Requirement: Flat ground left to the agent) - If East does not lead to any food or water source, the player can explore by moving West.
3. Priority 3: Move North (Requirement: Flat ground above the agent) - If East and West do not bring the player closer to a food or water source, moving North can help find resources.
4. Priority 4: Move South (Requirement: Flat ground below the agent) - If the first three directions yield no results, the player should try moving South.
5. Priority 5: Do (Requirement: Facing creature or material; have the necessary tool) - When the player finds a food source like a fruit-bearing plant, saplings, or a cow, or a water source, they can use the "Do" action to interact with the resource to improve their food and drink levels. The player should have the appropriate tool or inventory space to perform the action.
1. Priority 1: Move East (Requirement: Flat ground right to the agent) - Yes, the requirements are met as there is no mention of any obstacle to the East.
2. Priority 2: Move West (Requirement: Flat ground left to the agent) - Yes, the requirements are met as there is grass to the West, which is flat and walkable.
3. Priority 3: Move North (Requirement: Flat ground above the agent) - Yes, the requirements are met as there is a path to the North, which is flat and walkable.
4. Priority 4: Move South (Requirement: Flat ground below the agent) - Yes, the requirements are met as there is no mention of any obstacle to the South.
5. Priority 5: Do (Requirement: Facing creature or material; have the necessary tool) - No, the requirements are currently not met, as there is no mention of a food source, water source, or any other resources the player should interact with in their immediate surroundings.
Yes, the last player action succeeded. The player took the "do" action while facing stone using a stone_pickaxe (which is in the inventory), allowing them to mine the stone. As a result, the stone count in the inventory increased from 2 to 3.
The best executable action from the list above is Priority 1: Move East (Requirement: Flat ground right to the agent). It meets the requirements and will allow the player to explore their surroundings in search of food and drink sources.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Step: 115, Cumulative Reward: 0.0 =
- grass 2 steps to your west
- stone 1 steps to your south
- tree 5 steps to your south-west
- table 3 steps to your south-west
-health:9/9
-food:5/9
drink: 4/9
energy: 9/9
- stone: 3
-coal:2
-iron:1
- wood_pickaxe: 1
- stone_pickaxe: 1
1. Grass: Provides no resources, but it can be a flat ground for movement. Requirement: No specific requirement.
2. Stone: Provides stone resource for crafting tools, weapons, and building structures. Requirement: Wood pickaxe or a better pickaxe to collect.
3. Tree: Provides wood resource for crafting tools and building structures. Requirement: No specific tool required to collect; using hands is sufficient.
4. Table: Provides a surface for crafting tools and weapons. Requirement: Wood resource to build.
5. Path: Provides a clear direction for walking and exploring. Requirement: Flat ground for movement.
1. Grass: Yes, the requirements are met as there is flat ground for movement.
2. Stone: Yes, the requirements are met as you have both a wood pickaxe and a stone_pickaxe in your inventory.
3. Tree: Yes, the requirements are met as no specific tool is required to collect wood; using hands is sufficient.
4. Table: Yes, the requirements are met as you've already built the table using wood resources.
5. Path: Yes, the requirements are met as there is flat ground for movement.
1. Priority 4/5: Refill your drink status: Find a lake or water source to drink from, as your current drink status is 4/9.
2. Priority 3/5: Collect more wood: Locate trees and collect wood, as it is a basic resource required for building and crafting.
3. Priority 3/5: Craft a furnace: Use the stone resources in your inventory to craft a furnace for smelting iron and other ores.
Requirements for the top sub-task (Refill your drink status):
1. Locate a water source, such as a lake or river.
2. Position yourself near the water source.
The player should first locate a water source nearby, such as a lake or river, and then move towards it to drink and replenish their drink status.
1. Priority 1: Move South (Requirement: Flat ground below the agent)
- Move towards the stone, as it will be useful for crafting and building.
2. Priority 2: Do (Requirement: Facing creature or material; have necessary tool)
- Use the stone_pickaxe in the inventory to collect more stone once you are facing it.
3. Priority 3: Move West (Requirement: Flat ground left to the agent)
- Head back towards the table after collecting stone, as it will be required for crafting.
4. Priority 4: Move toward a water source (Requirement: Flat ground in the direction of the water source)
- Locate a water source (lake or river) and move closer to it to refill drink status.
5. Priority 5: Collect Drink (Requirement: At a water source)
- Once near the water source, drink to replenish drink status.
1. Priority 1: Move South (Requirement: Flat ground below the agent)
- Yes, the requirement is met. There is a flat ground below the agent, and moving south will bring the agent closer to the stone.
2. Priority 2: Do (Requirement: Facing creature or material; have necessary tool)
- No, the requirement is not met yet. The agent needs to move south first to face the stone, and then the requirement will be met since the agent has a stone_pickaxe in the inventory.
3. Priority 3: Move West (Requirement: Flat ground left to the agent)
- Yes, the requirement is met. There is a flat ground to the west of the agent, and moving west will bring the agent closer to the table.
4. Priority 4: Move toward a water source (Requirement: Flat ground in the direction of the water source)
- We cannot determine if the requirement is met, as the current observation does not mention a nearby water source. Further exploration is needed to find a water source and check if there is flat ground leading towards it.
5. Priority 5: Collect Drink (Requirement: At a water source)
- No, the requirement is not met. The agent needs to find a water source and move to its location before being able to collect a drink.
Yes, the last player action succeeded because there was flat ground (path) in the direction the player was facing (east), which allowed the player to move east without any obstructions or requirements unmet.
The best executable action from the list above is Priority 1: Move South, as it has met the requirement of having flat ground below the agent, and it will bring the player closer to the stone resource.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  116, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- grass 2 steps to your west
-path 1 steps to your west
- tree 5 steps to your south-west
- table 3 steps to your south-west
- health: 9/9
- food: 5/9
drink: 4/9
energy: 9/9
- stone: 3
- coal: 2
- Grass: Provides no direct resources but can be used to create paths or clear land. No requirements.
- Stone: Provides stone resource when mined, which can be used to craft tools and build structures. Requires a wood or stone pickaxe to mine.
- Path: Provides no resources but allows easier movement. No requirements.
- Tree: Provides wood resource when chopped, used in crafting or building. Requires a wood or stone axe (not mentioned in previous instructions) to chop.
- Table: A crafting station that allows crafting of advanced tools and items, already placed. No requirements for interaction.
- Grass: No requirements for interaction, so the requirements are met.
- Stone: Requires a wood or stone pickaxe to mine. You have both a wood_pickaxe and a stone_pickaxe in your inventory; thus, the requirements are met.
- Path: No requirements for interaction, so the requirements are met.
- Tree: Requires a wood or stone axe (not mentioned in previous instructions) to chop. Currently, you don't have an axe in your inventory; thus, the requirements are not met.
- Table: No requirements for interaction, so the requirements are met.
1. Priority 4/5: Collect more resources - Mine the stone to increase your stone resources. You already have a wood_pickaxe and a stone_pickaxe, which meet the requirement for mining stone.
2. Priority 5/5: Replenish food and drink - Your food and drink levels are 5/9 and 4/9, respectively. Find a source of food and drink, like a cow or a lake, to maintain a healthy state.
3. Priority 3/5: Craft additional tools and weapons - Use the table in proximity to craft more tools or weapons (e.g., an iron pickaxe or iron sword), which can help you acquire more valuable resources and defend against threats. You might need to collect more iron and wood for crafting.
For the top sub-task, "Collect more resources," the requirements are:
1. Having an appropriate tool to mine the stone: Since the player already has a wood_pickaxe and a stone_pickaxe in their inventory, this requirement is met.
The player should first use either their wood_pickaxe or stone_pickaxe to mine the stone by facing the stone and taking the action "Do." This action will help increase the player's stone resources, which can later be used for crafting items or building structures.
1. Priority 1: Do (Mine the stone) - Requirement: Facing the stone and having the necessary tool (wood_pickaxe or stone_pickaxe) in the inventory.
2. Priority 2: Move West (Towards the table) - Requirement: Flat ground to the west of the agent.
3. Priority 3: Make Iron Pickaxe - Requirement: Nearby table, furnace, and having wood, coal, and iron in the inventory.
4. Priority 4: Move North (Explore the area) - Requirement: Flat ground above the agent.
5. Priority 5: Move South (Explore the area) - Requirement: Flat ground below the agent.
1. Do (Mine the stone) - Yes, requirements are met as the player is facing the stone and has a stone_pickaxe in their inventory.
2. Move West (Towards the table) - Yes, requirements are met as there is a flat ground (path) to the west of the agent.
3. Make Iron Pickaxe - No, requirements are not met since the player is not near a table or a furnace.
4. Move North (Explore the area) - No, requirements are not met as the player is facing the stone at their front (south).
5. Move South (Explore the area) - Yes, requirements are met as there is a flat ground (stone) below the agent.
Yes, the last player action to move_south succeeded because there was flat ground in the south direction, allowing the player to move there.
The best executable action from the list is to "Do (Mine the stone)" since the player is facing the stone and has the necessary tool (stone_pickaxe) in their inventory. This action meets all the requirements and would help the player collect more resources for crafting or building.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Step: 117, Cumulative Reward: 0.0 =
- grass 2 steps to your west
- stone 2 steps to your north
- tree 5 steps to your south-west
- table 3 steps to your south-west
-health:9/9
-food:5/9
- drink: 4/9
energy: 9/9
- stone: 4
-coal:2
-iron:1
- wood pickaxe: 1
- stone pickaxe: 1
QA
1. Grass: Provides no resources directly but can be used as flat ground for movement. No requirement to interact with it.
2. Path: Provides no resources directly, it is flat ground for movement. No requirement to interact with it.
3. Tree: Provides wood resource which can be used to craft tools, weapons, and other items. Requires wood_pickaxe to be collected.
4. Table: Provides a surface for crafting tools and weapons. No additional resources can be obtained from it directly. No requirement to interact with it.
5. Stone (collected): Provides stone resource which can be used to craft tools, weapons, and other items. Requires wood_pickaxe or stone_pickaxe to be collected.
Additionally, since you have collected the stone during Player Observation Step 234, in your inventory, you have:
6. Coal: Provides fuel for smelting materials in a furnace. Requires wood_pickaxe or stone_pickaxe to be collected.
7. Iron: Provides a resource for crafting advanced tools and weapons. Requires stone_pickaxe to be collected.
8. Wood pickaxe: Provides a tool for collecting wood and stone resources. Requires wood and a table for crafting.
9. Stone_pickaxe: Provides a tool for collecting stone, coal, and iron resources. Requires wood, stone, and a table for crafting.
1. Grass: No requirements for interaction, so it's met.
2. Path: No requirements for interaction, so
3. Tree: Requires a wood_pickaxe to collect the wood resource. You have a wood_pickaxe in your inventory, so the requirement is met.
4. Table: No requirements for interaction, so it's met.
5. Stone (collected): Requires a wood_pickaxe or stone_pickaxe to collect. You have both a wood_pickaxe and stone_pickaxe in your inventory, so the requirement was met when you collected it.
For the items in your inventory:
6. Coal: Requires a wood_pickaxe or stone_pickaxe to collect. You have both a wood_pickaxe and stone_pickaxe in your inventory, so the requirement was met when you collected it.
7. Iron: Requires a stone_pickaxe to collect. You have a stone_pickaxe in your inventory, so the requirement was met when you collected it.
8. Wood pickaxe: You've already crafted this, so the requirement of wood and a table was met previously.
9. Stone_pickaxe: You've already crafted this, so the requirement of wood, stone, and a table was met previously.
1. Priority 5/5: Increase food and drink levels - Find a source of food (e.g., cows, plants, or fruit) and water (e.g., lakes or rivers) to restore your food (5/9) and drink (4/9) levels, so you can maintain health and energy.
2. Priority 4/5: Craft a furnace - You already have sufficient stone (4) in your inventory, and crafting a furnace will allow you to smelt iron and produce advanced tools and weapons, such as an iron pickaxe and iron sword.
3. Priority 3/5: Collect more iron and coal - To make the most out of crafting a furnace, gather more iron and coal using your stone_pickaxe. This will allow you to create advanced tools and weapons for improved efficiency and combat capabilities.
1. Locate a source of food: Look for cows, plants, or fruit that can be collected and consumed to restore your food levels.
2. Locate a source of water: Find a lake or river where you can drink water to restore your drink levels.
Since both food and drink levels are essential for maintaining good health and energy, the player should start by locating a nearby source of food or water. If the player sees a cow, plant, or fruit in their vicinity, they should prioritize moving towards it to collect food. If there's a lake or river nearby, the player should move towards it to drink water. If multiple sources are available, the player can choose based on proximity and the ease of reaching them.
Answer:
1. Priority 1: Move West (Requirement: Flat ground left to the agent) - Moving west will bring the player closer to the grass, which may provide food (plants or fruit) to restore their food levels.
2. Priority 2: Do (Requirement: Facing creature or material; have the necessary tool) - If the player encounters a cow or another source of food, they can perform 'Do' to collect food.
3. Priority 3: Move South (Requirement: Flat ground below the agent) - Moving south will bring the player closer to the tree, which may also provide food (fruit) or wood for crafting purposes.
4. Priority 4: Drink (Requirement: Facing a water source, such as a lake or river) - If the player comes across a water source, they should drink from it to restore their drink levels.
5. Priority 5: Sleep (Requirement: Energy level is below maximum) - While the current energy level is at maximum, it's essential to remember to sleep when the energy level decreases, ensuring good health and productivity.
Answer:
1. Move West: Yes, the requirement for flat ground to the left of the agent is met since there's a path 1 step to the west.
2. Do: Currently, the player is not facing any creature or material like a cow or plant required for this action, so the requirement is not met.
3. Move South: Yes, the requirement for flat ground below the agent is met since there's a path to the south of the player.
4. Drink: The player's observation does not mention any water sources in sight, so the requirement for the 'Drink' action is not met.
5. Sleep: No, the requirement is not met since the player's energy level is currently at the maximum (9/9).
Yes, the last player action succeeded. The player was facing a stone at their front (south) and used the "do" action, which resulted in successfully collecting the stone. This can be confirmed by the increase in the stone count in the inventory from 3 to 4.
The best executable action from the above list is "Move West" since its requirement of having flat ground to the left of the agent is met.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  118, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- stone 2 steps to your south
-path1steps to your north
- tree 4 steps to your south-west
table 2 steps to your south-west
- health: 9/9
-food:5/9
drink: 4/9
energy: 9/9
- stone: 4
-coal:2
-iron:1
- wood_pickaxe: 1
- stone_pickaxe: 1
1. Stone: Provides stone resource; requires a wood_pickaxe or stone_pickaxe for collection.
2. Path: No resource provided; requires no action as it's open ground for movement.
3. Tree: Provides wood resource; requires a wood_pickaxe or stone_pickaxe for collection.
4. Table: Allows crafting of tools and weapons; requires wood in inventory for crafting.
5. Grass: No immediate resource provided; can be cleared with a pickaxe or dug up, used for pathways or creating flat ground for construction.