SlowGuess/NeurIPS_2023_OCR huggingface dataset:
1. Stone: Resource provided is stone; Requirement is a wood_pickaxe or better to mine it.
2. Path: Resource provided is easier movement; No requirements.
3. Tree: Resource provided is wood; Requirement is any type of pickaxe or an axe to cut it down.
4. Table: Resource provided is crafting station; No requirements for interaction.
5. Cow: Resource provided is food (meat); Requirement is a weapon like a sword or tool to kill it.
6. Zombie: Resource provided is a potential drop of random items upon defeat; Requirement is a weapon like a sword to fight it.
7. Grass: Resource provided is a sapling when "do" action is used on it; No requirements for interaction.
1. Stone: Yes, the requirements are met as you have both a wood_pickaxe and a stone_pickaxe in your inventory.
2. Path: Yes, the requirements are met as there are no specific requirements for interacting with a path.
3. Tree: Yes, the requirements are met as you have both a wood_pickaxe and a stone_pickaxe in your inventory, which can be used to cut down the tree.
4. Table: Yes, the requirements are met as there are no specific requirements for interacting with a table.
5. Cov: Yes, the requirements are met as you have a stone_pickaxe in your inventory, which can be used as a weapon to kill the cow.
6. Zombie: Yes, the requirements are met as you have a stone_pickaxe in your inventory, which can be used as a weapon to fight the zombie.
7. Grass: Yes, the requirements are met as there are no specific requirements for interacting with grass.
1. Find and drink water (Priority: 5/5) - Your current drink level is at 1/9, placing you at high risk of dehydration.  
Locate a water source such as a lake, river, or well to replenish your drink level.
2. Obtain food (Priority: 4/5) - Your current food level is at  $3/9$ , indicating that you need food to sustain your health and energy. You can kill the nearby cow for meat or search for other food sources like fruits, crops, or saplings for plant-based options.
3. Defeat or avoid the nearby zombie (Priority: 3/5) - The zombie is 2 steps to your north and poses a threat to your safety. Depending on your preference or strategy, you can either use your stone_pickaxe to defeat the zombie or alter your path to avoid confrontation.
Top sub-task: Find and drink water
Requirements: Locate a water source such as a lake, river, or well and be close enough to interact with the water.
The player should move in a direction that may lead to a water source. Exploring the area and keeping an eye out for signs of water, such as a riverbank or the sound of flowing water, will be helpful. Once a water source is located, the player should stand close to it and take the action to drink water to replenish the drink level.
1. Priority 1: Move East (or other directions) - Requirement: Flat ground in the desired direction (East in this case) Explanation: The player should move around to find a water source and avoid the zombie.
2. Priority 2: Noop - Requirement: Always applicable Explanation: If moving to another direction is not possible, the player can choose to stay in place momentarily until a better option presents itself.
3. Priority 3: Drink water - Requirement: Close to a water source (lake or river) Explanation: Once the player finds a water source, drinking water will be essential to replenish the drink level.
4. Priority 4: Move towards the cow - Requirement: Flat ground in the direction of cow Explanation: The player needs to replenish the food level, and chasing a cow can help achieve this objective.
5. Priority 5: Eat cow - Requirement: Close to a cow Explanation: After getting close to a cow, the player should choose to eat the cow to replenish the food level.
1. Move East: Yes, the requirement is met - the player can move back towards the path because flat ground (path) is observed 2 steps to the east.
2. Noop: Yes, the requirement is met - since 'Noop' is always applicable, the player can choose to stay in place momentarily.
3. Drink water: No, the requirement is not met - the player has not found a water source (lake or river) at this moment.
4. Move towards the cow: Yes, the requirement is met - moving towards the cow requires flat ground in the direction of the cow, and the cow is observed 7 steps to the southwest. The player can move south and/or west to approach the cow.
5. Eat cow: No, the requirement is not met - the player is not close enough to a cow, as it is located 7 steps to the southwest.
Yes, the last player action succeeded. The player was able to move west because there was flat ground (grass) in that direction, allowing the player to move without any obstacles.
The best executable action for the player is to "Move East" since it fulfills the requirement of having flat ground (path) in the desired direction, and it helps the player to move back towards the path and potentially avoid the zombie.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  190，Cumulative Reward:  $0.0==$
- grass 1 steps to your west
- stone 4 steps to your north-east
- tree 6 steps to your north-west
- table 3 steps to your south-east
- zombie 2 steps to your north
-health:9/9
- food: 3/9
drink: 1/9
energy:7/9
- wood: 1
-coal:2
-iron:1
- wood pickaxe: 1
- stone_pickaxe: 1
1. Grass: Provides no resources. No requirements.
2. Stone: Provides stone resources required for crafting tools and building structures. Requires a wood pickaxe or better to collect.
3. Path: Provides no resources, but makes travel easier. No requirements.
4. Tree: Provides wood resources for crafting tools, weapons, and building structures. Requires a wood pickaxe or better to collect.
5. Table: Used for crafting tools and weapons. Requires wood to craft.
6. Zombie: Provides experience points and possibly rare drops. Requires weapons, such as a wood or stone sword, to defeat.
2. Stone: You have a wood_pickaxe and a stone_pickaxe in your inventory, so yes, the requirements for collecting stone are met.
3. Path: No requirements for interaction, so yes, the requirements are met.
4. Tree: You have a wood_pickaxe in your inventory, so yes, the requirements for collecting wood are met.
5. Table: You already have a table in your vicinity, so yes, the requirements for crafting with the table are met.
6. Zombie: You don't have a sword in your inventory, so no, the requirements for defeating the zombie are not met. You need to craft either a wood, stone, or iron sword to interact with the zombie effectively.
1. Craft a sword to defend against the zombie (Priority: 5/5). Since there's a zombie nearby, crafting a sword should be the highest priority for self-defense.
2. Collect wood from the tree to have enough resources for crafting and building (Priority: 4/5). Wood is essential for various crafting recipes and building structures, so it's important to gather more.
3. Increase drink level by finding a water source (Priority: 4/5). Your drink level is 1/9, which is quite low. Finding a water source to restore your thirst level is crucial for survival.
4. Find food and increase your food level (Priority: 3/5). Your food level is also quite low (3/9), although not as critical as your drink level. Finding and consuming food should be done after addressing the more pressing priorities.
The top sub-task is to craft a sword to defend against the zombie. The requirements for crafting a sword (either wood, stone, or iron) are as follows:
1. Be near the crafting table (there's a table 3 steps to your south-east).
2. Have the necessary resources in your inventory.
The wood sword requires wood in your inventory. The stone sword requires wood and stone in your inventory. The iron sword requires wood, coal, and iron in your inventory.
Since you already have wood (1), coal (2), and iron (1) in your inventory, you can make an iron sword for better defense.
First, move 3 steps south-east to reach the crafting table. Then, craft the iron sword using the wood, coal, and iron that you already have in your inventory.
1. Priority 1: Move South-East (3 steps) - Requirement: Flat ground in the desired direction (south-east).
Reason: Moving towards the crafting table to create a sword.
2. Priority 2: Make Iron Sword - Requirements: Nearby table, furnace; wood, coal, and iron in inventory.
Reason: To be able to defend against the zombie
3. Priority 3: Move North (2 steps) - Requirement: Flat ground in the desired direction (north).
Reason: Engage with the zombie once the iron sword is crafted.
4. Priority 4: Defeat Zombie - Requirements: No specific requirement.
Reason: To eliminate the zombie threat and survive the encounter.
5. Priority 5: Drink water - Requirement: Access to a water source (lake, river, or any other water source).
Reason: To replenish the player's thirst, which is currently at 1/9.
1. Move South-East (3 steps): Yes, the requirements are met. The ground in the southeast direction is not explicitly mentioned, but considering the path and the table, it should be flat ground.
2. Make Iron Sword: No, the requirements are not met. Although the player has iron and a nearby table, they also need to be near a furnace. The furnace's location is not given in the recent observations.
3. Move North (2 steps): Yes, the requirements are met. Moving north twice brings the player closer to the zombie and will be a valid action.
4. Defeat Zombie: No, the requirements are not met yet. While there are no specific inventory requirements for this action, it is recommended to have a sword first (ideally the iron sword) to successfully defeat the zombie. Since the player hasn't crafted an iron sword yet, it would be better to wait until they do.
5. Drink water: No, the requirements are not met. Currently, there is no mention of a water source in the recent
Yes, the last player action "move_east" succeeded. The player was able to move to the east because there was a path (flat ground) in that direction, allowing the player to move without any obstacles.
The best executable action from above is to "Move South-East (3 steps)" considering that it meets the requirements of flat ground in the desired direction, and it brings the player closer to the crafting table.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  191, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- tree 4 steps to your south-east
- table 2 steps to your south-east
- zombie 3 steps to your north
1. Stone: Provides stone as a resource, requires wood pickaxe or better to collect.
2. Path: No resource provided, requires no requirement.
3. Tree: Provides wood as a resource, requires wood pickaxe or better to collect.
4. Table: Provides a crafting surface, requires wood to craft and place.
5. Zombie: Provides experience or loot (if the game supports it), requires a weapon (wood, stone, or iron sword) to defeat.
6. Grass: No resource provided, requires no requirement.
1. Stone: Yes, the requirements for interaction are met since the player has a wood_pickaxe and a stone_pickaxe in their inventory.
2. Path: Yes, the requirements for interaction are met as there are no specific requirements needed to interact with a path.
3. Tree: Yes, the requirements for interaction are met since the player has a wood_pickaxe and a stone_pickaxe in their inventory.
4. Table: Yes, the requirements for interaction are met since the table is already placed and available for crafting. The player also has wood in their inventory which can be used for crafting.
5. Zombie: Yes, the requirements for interaction are met, as the player can use the wood_pickaxe or stone_pickaxe currently in their inventory to defend themselves or craft a weapon to defeat the zombie.
6. Grass: Yes, the requirements for interaction are met as there are no specific requirements needed to interact with grass.
1. Increase Drink level: Priority 5. The player's drink level is currently at 1/9, which is critically low. They should locate a water source, such as a lake, and interact with it to replenish their drink level.
2. Increase Food level: Priority 4. The player's food level is at 3/9, which is low. They should focus on finding a source of food, like animals to hunt or plants to gather, to increase their food level.
3. Defend against the Zombie: Priority 3. There is a zombie 3 steps to the north, posing a potential threat. The player should prepare to defend themselves by crafting a weapon or using their current tools, like the wood_pickaxe or stone_pickaxe, to attack the zombie if necessary.
Requirements for the top sub-task (Increase Drink level):
1. Find a water source such as a lake, river, or well.
2. Interact with the water source to drink and replenish the drink level.
The player should first try to locate a water source nearby, like a lake or river, by exploring the area around them. They should move in a direction where they might find a water source or remember seeing one in previous steps of the game. Once they have found a water source, they should interact with it to drink and increase their drink level.
1. Priority 1: Move West (Requirement: Flat ground left to the agent) - As the player faces grass at their front, moving west brings them closer to the grass, which can help them find a nearby water source.
2. Priority 2: Move North (Requirement: Flat ground above the agent) - Moving north will help the player avoid the zombie and possibly come across water or other resources.
3. Priority 3: Move East (Requirement: Flat ground right to the agent) - If moving west or north doesn't provide any water source or if the player wants to explore further in search of water, moving east is the next option.
4. Priority 4: Move South (Requirement: Flat ground below the agent) - Moving south might provide the player with more exploration options; however, it will bring them closer to the zombie, which increases the risk.
5. Priority 5: Do (Facing creature or material; have necessary tool) - While searching for a water source, the player can interact with materials or creatures they come across, such as mining stone, cutting wood, or fighting monsters. But only if they have the necessary tool and health/energy to perform the action.
Based on the player's current observations and status:
1. Priority 1: Move West: Yes, the requirement is met as there is flat ground (path) to the player's left (west).
2. Priority 2: Move North: Yes, the requirement is met as there is flat ground (path) above the player (north).
3. Priority 3: Move East: Yes, the requirement is met as there is flat ground (path) to the player's right (east).
4. Priority 4: Move South: Yes, the requirement is met as there is flat ground (grass) below the player (south).
5. Priority 5: Do: This action requires more context, as it depends on the material or creature the player is facing and the necessary tool they possess. Currently, the player has a wood_pickaxe and a stone_pickaxe in their inventory. If the action involves mining stone or cutting wood, the player meets the requirements. However, if the action involves combat with the zombie, the player does not have a sword and may need to craft one first.
Yes, the last player action "move_south" succeeded because the player was able to face grass at their front (south) without any obstacles or restrictions in their way.
The best executable action from the list, considering the player's current situation, would be Priority 1: Move West. This action meets the requirement of flat ground left to the agent, and it brings the player closer to the grass, which can potentially help them find a nearby water source.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  192, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- stone 5 steps to your south-east
-path 3 steps to your north-east
- tree 5 steps to your south-east
- table 3 steps to your south-east
- cow 5 steps to your south-west
- zombie 3 steps to your north-east
-health:9/9
- food: 2/9
drink: 1/9
energy:7/9
1. Stone - Provides: Stone resource; Requirement: Stone pickaxe to collect.
2. Path - Provides: Easier navigation; Requirement: None.
3. Tree - Provides: Wood resource; Requirement: Wood pickaxe to collect.
4. Table - Provides: Crafting station; Requirement: None, place with wood in inventory.
5. Cow - Provides: Food (meat) when defeated; Requirement: Attack with a weapon or tool (e.g., sword, pickaxe).
6. Zombie - Provides: Defense against monsters (use weapons or tools to defeat); Requirement: A weapon or tool (e.g., sword, pickle) to defeat the zombie.
1. Stone - Yes, the requirements are met, as you have a stone_pickaxe in your inventory.
2. Path - Yes, there are no requirements to interact with the path.
3. Tree - Yes, the requirements are met, as you have a wood_pickaxe in your inventory.
4. Table - Yes, there are no requirements to interact with the placed table.
5. Cow - Yes, the requirements are met, as you can use the wood_pickaxe or stone_pickaxe in your inventory to attack the cow.
6. Zombie - Yes, the requirements are met, as you can use the wood_pickaxe or stone_pickaxe in your inventory to defeat the
zombie.
1. Priority 5/5: Collect Drink - Your current drink level is  $1/9$ , which is low. So, find a lake or water source and drink from it to restore your thirst.
2. Priority 4/5: Eat Cow - Your food level is 2/9, which is quite low, and there's a cow nearby. Attack and eat the cow to restore your food supply.
3. Priority 3/5: Defeat Zombie - There's a zombie nearby that poses a threat. Equip a weapon or tool (wood_pickaxe or stone_pickaxe) to defeat the zombie and ensure your safety.
Requirements for the top sub-task (Collect Drink):
- Locate a water source (like a lake or river)
Move towards a water source, which can be done by exploring the surroundings, and take note of the directions of lakes or rivers. Once at the water source, the player should interact with it to collect the drink and restore their thirst level.
1. Priority 1: Move East (Move towards the water source to collect drink)
Requirement: Flat ground right (east) of the agent.
2. Priority 2: Move South (Also move towards the water source to collect drink)
3. Priority 3: Do (interact with the water source for collecting drink)
Requirement: Facing the water source (lake or river).
4. Priority 4: Move towards the cow (Move East or South based on the cow's location)
Requirement: Flat ground in the direction of the cow (east or south) for moving.
5. Priority 5: Do (Interact with the cow to acquire food)
Requirement: Facing the cow; possibly have a weapon (like a stone or iron sword) to defeat the cow and acquire food.
1. Move East:
Requirement: Flat ground right (east) of the agent.
Status: Requirement met (player can move east)
2. Move South:
Status: Requirement met (player can move south)
3. Do (interact with the water source for collecting drink):
Requirement: Facing the water source (lake or river)
Status: Requirement not met (player currently does not see a water source)
4. Move towards the cow (Move East or South based on the cow's location):
Status: Requirement met (player can move east or south in the direction of the cow)
5. Do (Interact with the cow to acquire food):
Status: Requirement not met (player is not facing the cow and lacks a proper weapon)
Yes, the last player action (move_west) succeeded because there was flat ground (grass) in the direction the player was
moving (west), allowing the player to move without any obstruction.
The best executable action from the list above is to Move East, as the requirement for flat ground right (east) of the agent
is met. This action will also help the player move towards the water source and cow.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Step: 193, Cumulative Reward:  $-0.2 =$
You see:
- stone 4 steps to your south-east
-path2steps to your north-east
- tree 4 steps to your south-east
- table 2 steps to your south-east
- zombie 1 steps to your north
Your status:
-health:7/9
- food: 2/9
drink: 1/9
-energy:7/9
Your inventory:
- wood: 1
-coal:2
1. Stone: Provides stone resource; requires a wood pickaxe or better to collect.
2. Path: Provides ease of movement; no requirements to interact.
3. Tree: Provides wood resource; no specific requirement to collect.
4. Table: Allows crafting of tools and weapons; requires wood to make.
5. Zombie: A potential threat; combat may be required; requires a weapon to defeat.
6. Grass: A basic terrain; no specific resources or requirements.
1. Stone: Yes, the requirements are met as you have a wood_pickaxe and a stone_pickaxe in your inventory.
2. Path: Yes, there are no requirements to interact with a path.
3. Tree: Yes, there are no specific requirements to collect wood from a tree.
4. Table: Yes, the requirements are met; you have wood in your inventory to make a table.
5. Zombie: Yes, you can interact with the zombie using a weapon, although you only have a wood_pickaxe and a stone_pickaxe as potential weapons. Crafting a suitable weapon, like a wood sword or stone sword, would be more effective.
6. Grass: Yes, there are no specific requirements to interact with grass.
1. Increase Food and Drink levels (Priority: 5/5) - To ensure survival, prioritize finding a source of food (e.g., hunting the nearby cov) and drink (e.g., locating a lake or river to drink from).
2. Craft a suitable weapon (Priority: 4/5) - Drafting a sword or a stone sword will help you defend yourself more effectively against the zombie and other potential threats.
3. Collect more resources (Priority: 3/5) - Continue collecting wood, stone, and iron to craft better tools and weapons, and progress further in the game.
Requirements for increasing Food and Drink levels:
1. Find sources of food and drink - Locate a lake, river, or other water source to drink from and locate animals, plants, or other food sources.
2. Craft required tools or weapons (if necessary) - For hunting animals, such as the nearby cow, you might need to craft a weapon like a wood or stone sword. For gathering fruits or plants, you might need to craft tools like a sickle or a hoe.
The player should first focus on finding a water source to increase their drink level, as it is at  $1/9$ . They should also be prepared to hunt the nearby cow to increase their food level, which is at  $2/9$ .
1. Priority 1: Move to a water source - Requirement: Locate a lake, river, or other water source nearby to increase the drink level. (Move North, South, East, or West based on observations)
2. Priority 2: Drink from the water source - Requirement: Be adjacent to a water source (Collect Drink)
3. Priority 3: Craft a weapon to hunt animals for food - Requirement: Have sufficient materials (wood or stone) and be near a crafting table. (Make Wood Sword, Make Stone Sword according to existing inventory)
4. Priority 4: Move closer to the cow - Requirement: Locate the cow and move in the appropriate direction to get closer to it. (Move North, South, East, or West)
5. Priority 5: Hunt the cow - Requirement: Be adjacent to the cow and have a weapon ready for use. (Do or Eat Cow, depending on the context provided by the game)