SlowGuess/NeurIPS_2023_OCR huggingface dataset:
Reason: With iron ore in inventory, the next priority is to craft a more durable and efficient iron pickaxe using the table and furnace.
1. Priority 1: Move South-East (Action 4 - Move South): The requirement of having a flat ground below the agent is met, as there is no obstacle mentioned in the observation.
2. Priority 2: Move East (Action 2 - Move East): The requirement for this action is met as well, since the player will be on flat ground after moving south in the previous step.
3. Priority 3: Do (Action 5 - Do): The requirement is currently not met, as the player first needs to move south and east to reach the iron ore deposit. Once the player is adjacent to the iron ore deposit and equipped with the stone_pickaxe, the requirement will be met.
4. Priority 4: Move West (Action 1 - Move West): Once the player has moved south and east, this requirement will be met, as the player will be on flat ground after moving back to the table.
5. Priority 5: Make Iron Pickaxe (Action 13 - Make Iron Pickaxe): The player has a nearby table placed, but the furnace's presence is not mentioned. The coal and wood requirements are met, but the player first needs to mine the iron to meet the iron requirement. The action is partially viable, and the player should focus on mining the iron and setting up a furnace to meet all the requirements.
Yes, the last player action succeeded. The player placed a table because they had enough wood in their inventory (1 wood) and met the requirements to place the table.
The best executable action from the list above is Priority 1: Move South (Action 4 - Move South), as its requirement of having flat ground below the agent is currently met. This action takes the player towards the iron deposit.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  57, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- stone 3 steps to your north-east
-path1steps to your east
- tree 1 steps to your west
- coal 3 steps to your south-east
-iron2steps to your south-east
- cow 4 steps to your north-west
- health: 9/9
- food: 7/9
- drink: 7/9
-energy:8/9
1. Stone: Provides stone resource; requires a wood pickaxe to collect.
2. Path: Provides a flat surface to travel on; no requirements.
3. Tree: Provides wood resource; can be collected with any type of pickaxe or bare hands.
4. Coal: Provides coal resource; requires a wood pickaxe to collect
5. Iron: Provides iron resource; requires a stone pickaxe to collect.
6. Cow: Provides food; no specific tool requirement, can be defeated with any weapon or bare hands.
1. Stone: Yes, the requirement of having a wood pickaxe is met (wood_pickaxe: 1 in inventory).
2. Path: Yes, no requirements to interact with a path.
3. Tree: Yes, no specific tool requirement, can be collected with any pickaxe (wood_pickaxe: 1 in inventory) or bare hands.
4. Coal: Yes, the requirement of having a wood pickaxe is met (wood_pickaxe: 1 in inventory).
5. Iron: No, the requirement for a stone pickaxe is not met (inventory shows only a wood_pickaxe, not a stone_pickaxe).
6. Cow: Yes, can be defeated with any weapon (including bare hands), so no specific tool requirement is needed.
1. Craft a stone pickaxe (Priority: 5/5)
- Requirement: Nearby table (already placed) and stone in inventory (2 stones available).
2. Collect iron (Priority: 4/5)
- Requirement: Requires a stone pickaxe (to be crafted to meet the requirement).
3. Increase food and drink levels (Priority: 3/5)
- Requirement: Defeat a cow for food and find a water source to drink.
- Alternatively, find other food sources (such as growing fruits) to increase food level.
Top sub-task: Craft a stone pickaxe
- Nearby table: Already placed in the previous steps.
- Stone in inventory: The player has 2 stones available in their inventory.
- The player should craft a stone pickaxe using the available stone resources and the placed table. To do that, they must stand close to the table and use the "make_stone_pickaxe" action.
1. Priority 1: Make Stone Pickaxe
Requirement: Nearby table and stone in inventory (Player has 2 stones and a table placed nearby)
Requirement: Flat ground right to the agent (Player's observation mentions a path 1 step to the east, which is flat ground
3. Priority 3: Move South-East
Requirement: Flat ground southeast of the agent (Player's observation mentions coal and iron ores in the south-east
direction)
4. Priority 4: Do (Mine Coal and Iron)
Requirement: Facing coal or iron ore (Player should face the coal or iron ore they encountered while moving south-east); have a stone pickaxe (Player crafts a stone pickaxe in priority 1 action)
5. Priority 5: Move to Furnace and Table
Requirement: Flat ground leading back to the furnace and table placed earlier (Player should retrace their steps to reach the furnace and table to smelt the iron)
Requirements met: Yes, the player has a table placed nearby and has 2 stones in their inventory.
Requirements met: Yes, the player's observation mentions a path 1 step to the east, which is flat ground.
Requirements met: It cannot be determined from the current observations if there is flat ground southeast. However, the player can move east and then south to reach the same location.
Requirements met: Not yet, the player needs to craft a stone pickaxe (Priority 1) and then move to the coal or iron ore location (Priority 3).
Requirements met: It cannot be determined from the current observations if there is a direct flat ground leading back to the furnace and table. However, the player can retrace their steps to reach the furnace and table, fulfilling this requirement after performing the previous actions.
Yes, the last player action (move_south) succeeded because there was flat ground (grass) in the direction the player wanted to move, which met the requirement for this action.
The best executable action from the above list is Priority 1: Make Stone Pickaxe, as its requirements are met with a nearby table and 2 stones in the player's inventory.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  58, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- stone 3 steps to your north-east
-path 1 steps to your east
- tree 1 steps to your west
- coal 3 steps to your south-east
- iron 2 steps to your south-east
- cow 4 steps to your north-west
-health:9/9
-food:7/9
drink:7/9
energy:8/9
1. Stone: Provides stone resource; requires a wood_pickaxe or better to obtain.
2. Path: No direct resources; allows easier movement and navigation.
3. Tree: Provides wood resource; requires no tools to obtain but can be collected faster with an axe.
4. Coal: Provides coal resource; requires a wood pickaxe or better to obtain.
5. Iron: Provides iron resource; requires a stone_pickaxe or better to obtain.
6. Cow: Provides food when killed; requires a weapon to effectively defeat, but can be killed without tools.
1. Stone: Yes, the requirements are met as you have a wood_pickaxe in your inventory.
2. Path: Yes, no tool requirements are necessary to interact with the path, and you can simply move onto it.
3. Tree: Yes, the requirements are met, and you can interact with the tree even without any tools.
4. Coal: Yes, the requirements are met as you have a wood_pickaxe in your inventory.
5. Iron: Yes, the requirements are met because you just made a stone_pickaxe
6. Cow: Yes, the requirements are met as you can interact and defeat the cow with or without a weapon (although using a
weapon would be more efficient).
1. Collect Iron (Priority: 5/5): Collect iron using the stone_pickaxe, as it is a valuable resource for crafting stronger tools and weapons.
2. Collect more Wood (Priority: 4/5): Collect more wood from the nearby tree, as it is a necessary resource for crafting various objects and building structures.
3. Defeat Cow (Priority: 3/5): Defeat the cow to obtain food to replenish your food level when needed.
- Have a stone pickaxe.
The player already has a stone_pickaxe in their inventory, so they should do the following first:
- Move towards the iron by taking action move_southeast.
- Once near the iron, use the stone_pickaxe to collect the iron.
1. Priority 1 - Move Southeast: Flat ground adjacent to the agent in the southeast direction.
Requirement: Move closer to the iron and coal.
2. Priority 2 - Do (Collect Iron): Face the iron and have a stone_pickaxe in the inventory.
Requirement: Collect iron to eventually make an iron pickaxe and sword.
3. Priority 3 - Move West: Flat ground adjacent to the agent in the west direction.
Requirement: Move closer to the tree after collecting iron.
4. Priority 4 - Do (Collect Wood): Face the tree and have a wood or stone pickaxe in the inventory.
Requirement: Collect more wood for crafting tools, weapons or building a table.
5. Priority 5 - Move Northwest: Flat ground adjacent to the agent in the northwest direction.
Requirement: Move closer to the cow, to eventually chase it or eat it for restoring health.
1. Priority 1 - Move Southeast: Yes, the requirement is met because the player only needs flat ground in the southeast
direction, which is available.
2. Priority 2 - Do (Collect Iron): No, the requirement is not yet met because the player first needs to move closer to the iron and equip the stone_pickaxe to collect iron.
3. Priority 3 - Move West: Yes, the requirement is met because the player only needs flat ground in the west direction, which is available.
4. Priority 4 - Do (Collect Wood): No, the requirement is not yet met because the player first needs to move closer to the tree, and also equip either a wood or stone pickaxe to collect the wood.
5. Priority 5 - Move Northwest: Yes, the requirement is met because the player only needs flat ground in the northwest direction, which is available.
Answer: I cannot determine if the last player action succeeded because the observation for Step 115 is missing. The observation jumps from Step 114 to Step 116, skipping the step where the action "make_stone_pickaxe" would be hinged on its success or failure.
Answer: The best executable action from the list above is Priority 1 - Move Southeast because the requirement is met and it brings the player closer to important resources such as iron and coal.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  59, Cumulative Reward:  $0.0=$
- stone 3 steps to your east
-path2steps to your north-east
- tree 2 steps to your north-west
- coal 2 steps to your east
-iron1steps to your east
- table 4 steps to your south-east
- cow 4 steps to your north-west
Your status:
- health: 9/9
-food:7/9
- drink: 7/
energy:8/9
- wood: 1
- stone: 2
-coal:1
- wood_pickaxe: 1
QA
Stone: Provides stone resources; requires a wood_pickaxe or better to mine.
Path: Provides easier movement; no requirements
Tree: Provides wood resources; requires a wood_pickaxe or better to chop.
Coal: Provides coal resources; requires a wood_pickaxe or better to mine.
Iron: Provides iron resources; requires a stone_pickaxe or better to mine.
Table: Provides a crafting surface; no requirements.
Cow: Provides food (meat) when killed; no specific requirement to kill, but a weapon (e.g., wood_sword, stone_sword) is recommended.
Stone: Yes, requirements met. You have a wood_pickaxe in your inventory.
Path: Yes, requirements met. No specific requirements for paths.
Tree: Yes, requirements met. You have a wood_pickaxe in your inventory.
Coal: Yes, requirements met. You have a wood_pickaxe in your inventory
Iron: Yes, requirements met. Although not mentioned, we can assume you have crafted a stone_pickaxe after taking the action "make_stone_pickaxe" in Step 116.
Table: Yes, requirements met. No specific requirements for tables.
Cow: Yes, requirements met. No specific requirement to kill a cow, but having a weapon would help. Since you have collected wood and stone before, we can assume you have the necessary resources to craft a weapon if needed.
1. Priority 5: Collect Iron using the stone_pickaxe to advance in crafting tools and weapons, as iron is a valuable resource.
2. Priority 4: Mine Coal with the wood_pickaxe to gather resources for smelting iron and other materials.
3. Priority 3: Chop down the Tree using the wood_pickaxe to gather more wood, which is essential for crafting tools, weapons, and building structures.
For the top sub-task (Collect Iron using the stone_pickaxe), the requirements are:
1. Having a stone_pickaxe in the inventory.
The player already has a stone_pickaxe in their inventory. To begin the top sub-task, the player should first move towards the iron, which is currently one step to the player's east. The player should take action: move_east.
Action: The player should move east to approach the iron.
2. Priority 2: Do (Requirement: Facing creature or material; have the necessary tool)
Action: Once the player reaches the iron and faces it, they should use the stone_pickaxe to collect the iron.
3. Priority 3: Move West (Requirement: Flat ground left to the agent)
Action: After collecting the iron, move west to return to the starting position near the table.
4. Priority 4: Move South (Requirement: Flat ground below the agent)
Action: Move south towards the table to be in its proximity to craft items.
5. Priority 5: Make Iron Pickaxe (Requirement: Nearby table, furnace; wood, coal, and iron in inventory)
Action: Once near the table and having collected the required resources, the player should make an iron pickaxe.
- Yes, the requirement is met. The player can move east towards the iron.
- No, the requirement is not fully met yet. The player must move east and face the iron before this action can be taken. The player has the necessary tool (stone_pickaxe) in their inventory.
- Yes, the requirement is met. However, this action should only be taken after completing action 2 (collecting the iron).
- Yes, the requirement is met. The player can move south after completing action 3.
- No, the requirement is not fully met yet. The player needs to collect iron first (action 2) and be near the table (action 4) to complete this action. The player has wood and coal in their inventory already.
Yes, the last player action "move_south" succeeded because there was flat ground below the agent, allowing them to move in that direction.
The best executable action from above is Priority 1: Move East. The requirement of flat ground right to the agent is met, and moving east will bring the player closer to the iron.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step: 60, Cumulative Reward: 0.0$
-path2steps to your north-east
- tree 2 steps to your north-west
- coal 2 steps to your east
- table 4 steps to your south-east
-food:7/9
- energy: 8/9
1. Stone: Provides stone resource, requires a wood_pickaxe or better to collect.
2. Path: No resource provided, no requirements, helps you navigate through the game world.
3. Tree: Provides wood resource, requires no specific tool but any type of axe will speed up the process.
4. Coal: Provides coal resource, requires a wood_pickaxe or better to collect.
5. Iron: Provides iron resource, requires a stone_pickaxe or better to collect.
6. Table: Provides a crafting interface, no direct resource, has a requirement of having wood in the inventory to place.
7. Cov: Provides food (in the form of beef) when killed, no specific tool required but weapons like swords make the process faster.
8. Grass: No resource provided, no requirements, serves as a flat surface in the game world.
1. Stone: Yes, the requirements are met as you have a wood_pickaxe in your inventory.
2. Path: Yes, the requirements are met as there are no specific requirements to interact with a path.
3. Tree: Yes, the requirements are met as there is no specific requirement for collection, although having an axe would make the process faster.
4. Coal: Yes, the requirements are met as you have a wood_pickaxe in your inventory.
5. Iron: Yes, the requirements are met as you have a wood_pickaxe in your inventory, but a stone_pickaxe is recommended for more efficient collection.
6. Table: The requirements are met if you want to interact with the table since you have wood in your inventory, but if you want to place a new table, you may need more wood.
7. Cow: Yes, the requirements are met as there's no specific requirement for interaction; however, having a weapon like a sword is more efficient.
8. Grass: Yes, the requirements are met as there are no specific requirements to interact with grass.
1. Craft a Stone Pickaxe (Priority: 5/5): Crafting a stone pickaxe is essential for collecting iron more efficiently. Since you already have the required wood and stone in your inventory, you can use the nearby table to craft the pickaxe.
2. Collect Iron (Priority: 4/5): With your new stone_pickaxe, collect the iron in front of you. Iron is valuable for crafting more advanced tools and weapons, such as an iron pickaxe or iron sword.
3. Gather More Food and Drink (Priority: 3/5): Your food and drink levels are at 7/9 each. Though this is not an immediate concern, replenishing these resources by finding more cows and water sources should be kept in mind to maintain your health and efficiency in the game.
1. Collect Wood: You already have 1 wood in your inventory.
2. Collect Stone: You already have 2 stone in your inventory.
3. Make a Wood Pickaxe: You already have a wood_pickaxe in your inventory.
4. Place Table: You see a table 4 steps to your south-east, which you can use for crafting.
Since you already have the required materials (wood and stone) and a table nearby, you can move towards the table and craft a Stone Pickaxe. To do this, move 4 steps towards the south-east to reach the table, and then craft the Stone Pickaxe.
1. Priority 1: Move South - Requirement: Flat ground below the agent.
2. Priority 2: Move East - Requirement: Flat ground right to the agent.
3. Priority 3: Move South - Requirement: Flat ground below the a
4. Priority 4: Move East - Requirement: Flat ground right to the agent.
5. Priority 5: Make Stone Pickaxe - Requirement: Nearby table; wood, stone in inventory.
1. Priority 1: Move South - Requirement: Flat ground below the agent. (Yes, the agent faces grass at the front which is considered flat ground)
2. Priority 2: Move East - Requirement: Flat ground right to the agent. (Yes, there is grass 1 step to the west, which means there is flat ground to move to the east)
3. Priority 3: Move South - Requirement: Flat ground below the agent. (Can't determine from the current observation, as the player needs to perform priority 1 and 2 before this action)
4. Priority 4: Move East - Requirement: Flat ground right to the agent. (Can't determine from the current observation, as the player needs to perform priority 1 to 3 before this action)
5. Priority 5: Make Stone Pickaxe - Requirement: Nearby table; wood, stone in inventory. (Partial, the agent has wood and stone in the inventory, but the agent needs to move closer to the table which is 4 steps to the south-east)
The best executable action from above is Priority 1: Move South, as its requirement (flat ground below the agent) is met.
$= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = Step$  61, Cumulative Reward: 0.0  $= \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \equiv \cdot$
- stone 4 steps to your south-east
- path 1 steps to your east
- tree 3 steps to your north-west
- coal 3 steps to your north-east
- iron 2 steps to your north-east
- table 3 steps to your south-east
drink:7/9
energy: 7/9
1. Stone: Provides stone resource for crafting tools and building; requires a wood_pickaxe or better to collect.
2. Path: Provides easier movement and navigation; no requirement to interact with.
3. Tree: Provides wood resource for crafting tools and building; requires any type of pickaxe to collect.
4. Coal: Provides coal resource for smelting and crafting; requires a wood_pickaxe or better to collect.
5. Iron: Provides iron resource for crafting advanced tools and weapons; requires a stone_pickaxe or better to collect.
6. Table: Provides a crafting surface for creating tools and weapons; no requirement to interact with.
7. Grass: No resource, only an indicator for open area or flat ground; no requirement to interact with.
8. Cow: Provides food resource upon defeating; no requirement to interact with other than using tools or weapons to defeat.
1. Stone: Yes, the requirement is met. The player has a wood_pickaxe in their inventory, which is suitable for collecting stone.
2. Path: Yes, there is no requirement to interact with the path. The player can simply walk on it.
3. Tree: Yes, the requirement is met. The player has a wood_pickaxe in their inventory, which can be used to collect wood from the tree.
4. Coal: Yes, the requirement is met. The player has a wood_pickaxe in their inventory, which is suitable for collecting coal.
5. Iron: No, the requirement is not met. The player needs a stone_pickaxe or better to collect iron, but they currently only have a wood_pickaxe in their inventory.
6. Table: Yes, there is no requirement to interact with the table. The player can use it to craft tools and weapons if they are near it.
7. Grass: Yes, there is no requirement to interact with grass. The player can simply walk on it or ignore it.
8. Cow: Yes, the requirement is met. The player can use their wood_pickaxe or other weapons to defeat the cow and obtain food.
1. Craft a stone_pickaxe (priority: 5) - The player should craft a stone_pickaxe to be able to collect iron, which is essential for making better tools and weapons.
2. Collect more wood (priority: 4) - The player should collect more wood to ensure they have enough resources to craft additional tools, weapons, and structures such as a furnace.
3. Defeat the cow and obtain food (priority: 3) - The player's food level is not critical yet, but defeating the cow and obtaining food would be beneficial for maintaining their food level.
The requirements for crafting a stone_pickaxe are:
1. Be near a table
2. Have wood and stone in the inventory.
The player already has wood and stone in their inventory. The first thing the player should do is move towards the table, which is 3 steps to the south-east. Once the player is near the table, they can craft the stone_pickaxe.
1. Priority 1: Move South-East (Requirement: Flat ground in the South-East direction)
2. Priority 2: Move South-East (Requirement: Flat ground in the South-East direction)
3. Priority 3: Move South-East (Requirement: Flat ground in the South-East direction)
4. Priority 4: Make Stone Pickaxe (Requirement: Nearby table; wood and stone in inventory)
5. Priority 5: Move North-East (Requirement: Flat ground in the North-East direction)