SlowGuess/NAACL_2021_OCR huggingface dataset:
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Ji He, Jianshu Chen, Xiaodong He, Jianfeng Gao, Li-hong Li, Li Deng, and Mari Ostendorf. 2016. Deep reinforcement learning with a natural language action space. In Proceedings of the 54th Annual Meeting of the Association for Computational Linguistics (Volume 1: Long Papers), pages 1621-1630, Berlin, Germany. Association for Computational Linguistics.
Laurens van der Maaten and Geoffrey Hinton. 2008. Visualizing data using t-sne. Journal of machine learning research, 9(Nov):2579-2605.
Karthik Narasimhan, Tejas Kulkarni, and Regina Barzilay. 2015. Language understanding for text-based games using deep reinforcement learning. In Proceedings of the 2015 Conference on Empirical Methods in Natural Language Processing, pages 1-11, Lisbon, Portugal. Association for Computational Linguistics.
Deepak Pathak, Pulkit Agrawal, Alexei A. Efros, and Trevor Darrell. 2017. Curiosity-driven exploration by self-supervised prediction. In Proceedings of the 34th International Conference on Machine Learning, ICML 2017, Sydney, NSW, Australia, 6-11 August 2017, volume 70 of Proceedings of Machine Learning Research, pages 2778-2787. PMLR.
Shunyu Yao, Rohan Rao, Matthew Hausknecht, and Karthik Narasimhan. 2020. Keep CALM and explore: Language models for action generation in text-based games. In Proceedings of the 2020 Conference on Empirical Methods in Natural Language Processing (EMNLP), pages 8736-8754, Online. Association for Computational Linguistics.
Mo Yu, Xiaoxiao Guo, Yufei Feng, Xiaodan Zhu, Michael Greenspan, and Murray Campbell. 2020. Deriving commonsense inference tasks from interactive fictions. arXiv preprint arXiv:2010.09788.