in FY 2013 (Figure 5-7-2-1).

In FY 2013, 7,101 illegal radio stations were detected, 1,480 less (17.2 percent) than the previous year. In response, 1,992 actions were taken in FY 2013, a decrease of 1,277 actions (39.1 percent) from the previous year. These actions included 228 indictments (11.4 percent of all actions) and 1,764 directives (88.6 percent of all actions).

## Section 8 Content Market Trends

### 1. State of Japan's content market

## (1) Size of Japan's content market

● The Japanese content market was valued at 11.2401 trillion yen, about 50 percent of which was attributable to video content, over 40 percent to text-based content, and less than 10 percent to audio-

## based content

The Japanese content market was valued at 11.2401 trillion yen in 2012. By content segment, video content accounted for about 50 percent of the market, text-based content, over 40 percent, and audio-based content, under 10 percent. $ ^{14} $

The primary components of the video content segment, worth 5.5147 trillion yen (49.1 percent of the entire market), were terrestrial TV programs, worth 2.7589 trillion yen, satellite and cable TV broadcast programs, 888.4 billion yen, game software, 751.5 billion yen, movies, 622.9 billion yen, videos, 354.0 billion yen, and original Internet videos, 139.1 billion yen. The primary components of the audio-based content segment, worth 821.1 billion yen (7.3 percent of the entire market), were music, worth 623.7 billion yen, and radio programs, 193.9 billion yen. And the primary components of the text-based content segment, worth 4.9044 trillion yen (43.6 percent of the entire market), were newspaper articles, worth 1.7288 trillion yen, magazines, $ ^{15} $ 1.1651 trillion yen, books, 736.4 billion yen, comics, 497.5 billion yen, original Internet text-based content, $ ^{16} $ 512.2 billion yen, and database information, 264.3 billion yen (Figure 5-8-1-1).

Japan’s content market in 2012 totaled about 11.2 trillion yen, which was almost unchanged from 2009 levels. The respective video, audio, and text segments, too, were almost the same (Figure 5-8-1-2).

## (2) Trends in the digital content market

● The market for digital content, which is downloaded or streamed via the Internet to computers or mobile phones, grew to 2.120 trillion yen, accounting for 18.9 percent of the entire content market

As part of the overall content market, the market for digital content, which is downloaded or streamed via the Internet to computers or mobile phones, reached 2.120 trillion yen.

The digital content market breaks down into 46.5 percent for text-based content, 37.5 percent for video content, and 16.0 percent for audio-based content.

The video content segment of the 2012 digital content market was worth 795.5 billion yen, which consisted of 378.8 billion yen for game software, 139.1 billion yen for original Internet videos, 117.4 billion yen for videos, 86.6 billion yen for movies, 38.0 billion yen for terrestrial TV programs, and 35.5 billion yen for satellite and cable TV

Figure 5-8-1-1 Breakdown Of Japan's Content Market (2012)

(Source) "Survey on the Production and Distribution of Media Content," Institute for Information and Communications Policy, MIC