Product: The Call - A Computer Animation Vision (2001)
Rating: 2.0
Hmmmm
I'm not sure what Beny is really trying to achieve here. There's a lot of well done modeling and texturing, as well as nice quality rendering, but then it falls short. The result is something that looks like so many of the demo reels that are received by animation and Hollywood effects houses on a daily basis. Many models are used repeatedly, with texture changes from piece to piece, but as a whole, the disc comes across as a hodge-podge of personal tests and experiments, all striving to show as much of each model from as many points of view as possible. Not that the models are bad (some are quite good), but they're over-presented and animated without any apparent purpose. There's also too many scenes of objects merely passing by the camera, or simply rotating to show all angles.If the intention was to revisit the look of early computer graphics, then this does come close at times. In the end though, this comes across as the work of an amateur just getting their feet wet with 3D. Kudos to Beny's persistance though, since there's an awful lot of animation here (and on his other discs). Being an animator myself, I know just how much work and render time goes into a project like this.I don't intend to sound harsh in any way here, and in fact, I encourage Beny to keep it up. Unfortunately, if you're looking for meaningful, polished animation, I recommend the Mind's Eye series of videos from Odyssey. These are a great inspiration to many animators, and also serve as good reference for demo reels. This video shows what not to do for a demo reel.