Review: Column A or Column B
Rating: 4 out of 5
Date: 05 28, 2014
After opening the attractive cover, the reader will discover the words HOW to PLAY. Yes, this book is a game of sorts; it is an interactive story. The reader’s decisions allow her to shape the story. At each chapter break, the reader obtains an opportunity to redirect the story. So, in effect, the reader is almost writing the outcome of the story.General plot involves you being invited to New Zealand to spend holidays with your cousins, Stella and Max. These cousins are planning to journey to an island named Arapawa. You don’t have to go there. Instead you can make the choice to stay with your mother’s friend, Maddy. That is only your first choice.I spent some time alternating between choices so I could get a good feel for the divergent story lines. Depending on whether you want to make a “safe” choice or be adventurous, your journey might involve time travel, animal adventures, exploring social issues, becoming a hero or getting involved in a kidnapping. I like the fact that the author chooses both a strong male and female protagonist allowing the book to appeal to boys and girls. The text is written clearly and simply. It could be considered an early chapter book. Siblings might enjoy reading the book together and taking turns making alternate choices. There are so many variations that children will want to go back to it over and over again to see what happens as different combinations are selected.I feel the author missed an opportunity by not including some illustrations to accompany the alternate chapters. The cover is attractive and appealing. While the book is certainly fun and interesting, having a few pictures could have piqued the interest level even more. I would still recommend the book highly to parents, teachers and librarians as one that will encourage creativity, decision making and critical thinking skills for children in middle grades and older. Adults will certainly enjoy reading it aloud as well.