Review: Interesting but flawed
Rating: 4 out of 5
Date: 11 18, 2012
A Young Adult book set in 2050 where virtual reality games have developed to the point where the boundaries between reality and virtual reality are blurred. I liked the idea, and the slow build-up in parts 1 and 2 allowed me to follow what was going on. The needs of the two main characters, both young boys, were clearly defined, and I liked the way both characters were developed. The third main character, a feisty young girl, added spice to the melange. By the middle of part 3 the plot and I parted company. As the characters struggled to cling to reality, so did I. My confusion mounted, and the long, drawn-out climax, that lasted throughout the last quarter of the book, left me cold. Lacking adequate explanation, the technical complications that produced ever higher levels of tension were unconvincing. The result was tedium. I would have been more interested to see resolution of the characters' needs, such as the development of their inter-relationships. There were a few formatting problems and some typos, but none too serious. 3.5 stars.JJ Toner, from The Kindle Book Review-------------------------------------------------------------------KBR Review: The author provided a free copy of this book for review-------------------------------------------------------------------