This is the world of electronic media, and many things are now depending upon digital media. In this electronic era different business has now become dependent of electronic media, for their sales and revenue. Number of companies is making remarking revenues with the aid of internet. Different companies are running their business online. In electronic media and in the field of computer science thousands of things involved in making new and amazing products, with a help of which a person is able to deploy new and creative ideas. In early days of computer there were only static images. Image is a picture made from the collection of different colors of pixels. An Ordinary image is 2D image usually such as photograph. They usually captured by camera and other digital devices, theses devices saves picture as human eye. The image is usually used for a two dimensional figure. In computers, 3-D (three dimensional images) describes an image that gives perception of depth. Users usually need plug-ins to view 3-D images. Virtual reality experiences may need additional plug-in. 3-D images creation can be divided into three phases: tessellation, geometry and rendering. Popular products of 3-D images are many, some of them are listed below: Extreme 3D, Light Wave 3D, Ray Dream Studio, 3D Studio MAX, Softimage 3D, and Visual Reality. Images and videos have a promising future in the world of computers. Making 3-D images from static images is not an easy task; it needs time, efforts and a sense of creativity. Making 3-D arbitrary images has a great scope and needs a wide and clear view of creator. In static images, it’s easy to find out geometry information in few steps, and to use those values in making 3-D images is quiet difficult. Image video based rendering (IVBR) is currently solve the problem up to some extent by using adapted generic human geometry which include use of high cost equipments. As, human brain has great ability to produce motion in static pictures, however, different approaches are also used in this way. Generally speaking, making static motion “live” is little difficult so proper approach and methods play an important and creative role in overall scene. VRH is a problem solving approach currently using in field of graphics, once the VRH solution is proved, it will open the door for further investigation. VRH (View reconstruction of humans) focused only creating motion in human static pictures. Different methods and approaches, algorithms are available for 3D reconstruction. Few of them are listed below: 3D object reconstruction and representation using neural networks This Method focuses on 3D images reconstruction using neural networks. This approach uses simple affined transformation on input images and than compared by other real objects. This method is easy to implement and also it has few steps. 3D reconstruction using labeled image regions In this methods user defines a set of polygonal regions with corresponding labels in each image using 2D image editing tools. This algorithm computes 3D model with full volumes with the respect of regions in input images. This algorithm uses only 2D intersection models, and directly calculates polygonal vales of image. It’s a fast algorithm and computes volumes with respect to region which makes