Introduction Gambling refers to the exchange of money based on an event whose outcome is uncertain (Frey, 1998). The primary reason behind gambling is to win more money though this is not always the case (Frey, 1998). Moreover, some engage in it as a leisure activity and therefore the whole idea of gambling has money as its identity. Gambling is therefore a phenomenon that is existent in both developed and developed countries though the money involved in the developed countries is considerable (Frey, 1998). Most countries have seen the opportunity that gambling provides and have either harnessed it as an industry or as a means of supporting other industries with the aim of economic growth (Frey, 1998). History The gaming history in Macau stretches back a couple of centuries. Macau was referred to by many as the East’s La Vegas (Clelow & Samagalki, 1997). This was before gaming started and by 2006 the revenues generated by gaming were more than 71% of the regions total revenue (Clelow & Samagalki, 1997). In recent years there have been several occasion where the revenues that have arisen fro the gaming in Macau have exceeded Las Vegas’ thus it is arguably the gaming capital of the world. The reason for the success have been varied though government support has played a significant role in the resounding success. The robust investments by investors and the general trend in gaming that has a preference for Asia are the other reasons behind the success. The gaming industry in Macau traces its roots back in the mid 16th century when it first opened its harbours to allow for visitors (Clelow & Samagalki, 1997). During that time gaming was only popular among the construction workers (who were predominantly from China), domestic helps and harbour workers (Clelow & Samagalki, 1997). It was rather an ordinary persons game, the gambling stalls were all over due to the lack of rules to govern them (Marshall Cavendish Corporation, 2007). The major operators of the stalls were bankers. After Hong Kong was taken by the British in the early 1840’s, Macao’s role as a trading port diminished as Hong Kong became a more preferred port (Marshall Cavendish Corporation, 2007). In 1847, Macao, then under the Portuguese government legalised gaming as a measure aimed at diversification and reviving its harbours (Marshall Cavendish Corporation, 2007). More than 200 gaming businesses were operating by 1850, the end of the 19th century witnessed the boom of the gaming industry and started and was among the world’s prominent gaming zones (Songer, 2006). The Hong Heng Company won the monopoly to operate all casino games in 1930 (Songer, 2006). The company started immediately and is considered the pioneer of gaming as it brought order to an industry that was rather sprawling with many players. Some of the notable changes were the renovation and refurbishment of Casinos and the inclusion of shows and other social functions and shows in the gaming areas (Songer, 2006). Fan Che Pang in 1932 pioneered the dawn of greyhound racing (Songer, 2006). He and several America later formed a club that dealt exclusively on dog racing and even built a stadium for the same. These efforts were fruitless in ensuring popularity as the games were new to most of the gamers. The government in 1937 passed a decree that allowed the integration of various games, severa