Introduction Technology is developing at a supersonic speed. From supercomputers to the latest developments in nanotechnology, consumer electronics firms have developed products that continue to create an impact on humanity. Among the latest developments in nanotechnology is a 3D television (3D-TV). 3D TV technology is the technology that employs practices of 3D arrangement, for example, multi-view capture, 3D display, 2D-plus-depth, and stereoscopic capture. These features give 3D-TV an advantage over other television sets. Currently, 3D television technology is progressively becoming trendy among consumers on each ephemeral day. On the other hand, the emergence of 3D feature films has forced television manufacturers such as Sony, Panasonic, and LG to manufacture 3D home television technology—the first came into the market in 2009. It is imperative to note that manufacturers create 3D animations on LCD televisions. Nevertheless, each manufacturer has its way of doing it—differently from the rest; perhaps this is the reason why some are costly while others are feasible. The paper will discuss 3D TV technology from technologies to the use of glasses to view 3D images (Minoli 2-13). Technologies Indeed, there are various ways to create 3D moving pictures on an LCD screen. The only prerequisite to this is to filter display-offset images disjointedly to the right and left eye. However, to undergo this, two strategies are relevant. The first one of course is to wear eyeglasses, which will do the work of filtering offset images before they reach the eye, and secondly, we can use a light source to divide the images and direct them to the eye. In the latter, glasses are not necessary. Very many people ask themselves why they can see the real object in 3D, but on the contrary, when they observe the television, everything seems flat. Nevertheless, this question now has an answer courtesy of 3D-TV. To view 3D images on an LCD television, one needs some viewers, for example, lenses. These lenses perform the function of stereoscopic image projection when paired. There are two types of 3D displays: single-view displays employ only a single pair stereo at an instant to project, while multi-displays can concurrently scheme manifold autonomous views of a scene for many viewers. Through the 2D pus depth format, experts have managed to create multiple views on the fly of 3D-TV technology (Lukman, Nauman, and Munir 1-3). Stereoscopy The rapid growth in technology has created a flurry of techniques and ways of capturing and delivering 3D video. However, the most common and widely referred to as stereoscopy. In stereoscopy, what we need is a system that can take images, that is, a pair of stereos having two focusing points. Additionally, the system should have two cameras, one on every side. The distance separating the two cameras should not exceed 7 centimeters just like the one separating pupils. For instance, we can illustrate this example by venturing an object point in a picture via the line-of-sight towards a flat backdrop screen and depicting the exact position of this spot mathematically using simple algebra. Let’s assume that we have a rectangle complete with all coordinates. The screen is on the Y-Z p