The technological breakthrough that has been taking place over the past few decades has led to massive changes in people’s lives, including the areas such as leisure, sport, and hobbies. Video games have become part and parcel of many people’s pastime; furthermore, modern video games have evolved to the point where they demand to be recognized as a legitimate sport. Since video games include the elements that allow promoting social, emotional, and cognitive development, as well as provide opportunities for sensor development and a better control of one’s sensory experiences, it will be reasonable to claim that video games should become a sport. Memory Training The opportunities for memory development and the further enhancement of the relevant skills acquisition must be regarded as the key characteristic that makes video games a legitimate sport. According to the research produced by Basak, Boot, Voss, and Kramer (2008), executive control processes, which are linked directly to memory, deteriorate approximately after 60 years. The use of video games as the means of training the specified ability, in turn, has proven very efficient, which means that the identified activity should be recognized as a legitimate sport. For instance, the outcomes of the research point to the fact that the use of video games allows enhancing participants’ flexibility levels (Basak et al., 2008). As a result, the opportunities for helping them train their analytical skills are created. Indeed, it is essential for a sportsperson to be able to adjust to the ever-changing environment of a competition and be able to perform the tasks of varying difficulty. The application of video games, in turn, will build the foundation for training the habit of using analytical skills in order to assess a sudden change in the environment, define the available opportunities, assess possible risks, and identify the most appropriate solution. The skills listed above align with the criteria set for sportspersons taking part in competitions and other sport-related activities. Cognitive and Emotional Development The opportunities for training one’s sensory abilities and engaging in the process of active cognitive development should also be considered as a piece of evidence in favor of making video games a sport. According to a recent study, video games create vast opportunities for extensive training of attention and memory, as well as the ability to control one’s actions. Particularly, the authors of the study announce that video games help improve not only visual and attentional skills but also a broader range of abilities, including the ones associated with carrying out “memory, reasoning, and executive control tasks” (Boot, Kramer, Simons, Fabiani, & Gratton, 2008, p. 388). Therefore, the use of video games allows training the skills that can be used for improving the performance of the members of the air force, as the authors explain (Boot et al., 2008). In other words, video games not only provide participants with exciting pastime but also contribute massively to their further development, including emotional, cognitive, and physical domains. The opportunities for training skills and excelling in the further performance can be regarded as a profound basis for listing video games among other kinds of sport. F