ShantanuT01/DACTYL-Pretraining huggingface dataset:
The purpose of this paper is to examine various logical fallacies to avoid when developing an introduction. First, an introduction with fallacious arguments will be presented. In the next section, those fallacious arguments will be identified and discussed using margin comments. Finally, a revised version of the introduction will be presented using sound arguments. Introduction with Fallacious Arguments Advanced computer technologies today are becoming very popular among the younger generation of learners. This is why the employment of computer technologies such as software, the Internet and various games is very useful. Statistical research shows that students of both sexes willingly adopt games as a part of their learning process. Besides, learning based on game-playing significantly improves the academic success of the students shifting it from under 80% to almost 100% (Blunt, n. d.). Moreover, according to the research conducted by Blunt (n. d.), that the results of the learners of 41-50 years old do not change much after the employment of game-based learning, while for the teenagers such innovation plays a crucial role. This occurs because the younger generation grew up in the technologically enhanced environments (Blunt, n. d.). The research conducted by Blunt (n. d.) was directed at the evaluation of the efficiency of a game-based approach compared to the traditional teaching for the groups of students determined by gender, age, and ethnicity. The survey showed that the vast majority of the participants demonstrated better results during the application of game-based teaching. Game-based education is thought to be distracting, but it is a lot of fun. Empirical data shows that game-based learning also improves the intrinsic motivation of learners from mean=3.73 to mean=3.95 (Kang, 2012). The educators argue about the aesthetic value of game-based learning comparing it to traditional education, as digitalized thinking is believed to be limiting (Shapiro, 2013). As a result, the educators today can be divided into two main groups, the ones who appreciate the benefits provided by non-traditional game-based teaching and willingly add it to their methods of teaching, and the ones who oppose it believing that digitalized teaching is likely to limit the learners’ creativity and initiative turning their thinking process into a sequence of binary codes. Game-based learning is functional because it is applicable to both scien
The shining is a horror movie that has attracted many viewers, mainly due to its relevance to Halloween. In the film, Stephen King aims to convey the idea that evil or suffering can persist even after its source has vanished. Jack Torrance’s weaknesses and inner problems are exposed by King (2012), allowing him to be a tragic hero. Jack begins as a father attempting to do the right thing for his family rather than a ruthless killer (King, 2012). He may have a fiery temper, but he makes every effort to keep it under control. On his way to becoming the story’s antagonist, he goes through a period of insanity, which is partly fueled by his background and the disturbing memories that come with it. There is a constant conflict between the good and the evil that lurks within him throughout the movie (King, 2012). This aspect serves to deliver the message that good people can be haunted by evil spirits from their past and become the worst versions of themselves. The soundtrack hints that the Torrances, Jack and Wendy, and their little son Danny will be sentenced by supernatural, mythical, and legendary forces. Jack, having taken the job as a winter caretaker to plan his next writing project, goes insane (King, 2012). The personality change could be attributed to the cabin fever, ghostly haunting, alcoholism, or a combination of these, at their new lodgings at the Overlook Hotel. The ghosts at the hotel speak to him, urging him to use an ax to rip his family apart (King, 2012). However, having been psychically forewarned of his father’s upcoming murder, Danny flees the hotel alongside his mother, abandoning Jack to perish in the hedge maze. The horrific end influenced by ghostly power enforces the movie’s theme, making it relevant for Halloween. Reference King, S. (2012). The Shining . Random House.
Executive Summary This project is meant to create awareness of software that were developed by students of this university. The management of this university has been encouraging creativity and innovation from the student body. As a result, various groups of students have made massive efforts, with the help of their lecturers, to come up with new products that will make a difference in the society. The software helps in tracking of cars in case they are lost. The software does not only help in tracking the car, but also takes and transmits photos of the person driving the car. This software is an improvement of the existing car tracking software that helps in tracking cars when they are lost. Its ability to transmit the image of the parson driving the car is meant to help detect the person who has stolen the car. This will make arrest of the criminal easier. The criminal will have liberty of covering his face, but this will only jeopardize chances of being arrested by the highway officers who will want to know the reason why the face is hidden. The software also has a further capacity of capturing and transmitting the image of the immediate environment. This helps in tracing the direction taken by the carjackers. This is a massive project that will help advertise this software in the market. Introduction Purpose of the Report This report is meant to advertise car tracker software developed by a group of students within the campus. Although my society members consider universities as institutions for inventions and innovations, they have not taken seriously the fact that very good products can come from these universities. The fact that students lack enough money to bankroll expensive television commercials, their products always fail to get public attention, making it difficult to get the market they need. Their invention ends up being stolen, if not cheaply bought by major companies which have the capacity to commercialize the product. This project aims at helping these innovative students by ensuring that their products receives the much needed public attention that will help make the known in the market. Background of the study Students have been complaining that they work hard to come up with various innovative ideas but the ideas are never developed. They state that they come up with ideas, but because of enough money, their ideas are always bought cheaply by companies who use them to earn a lot of money. In some cases, they are always surprised by unethical actions of some companies which steal their ideas at their inception. This group that came up with this project worked very hard to ensure that the project is a success. Sure enough, they have been able to test and confirm the fact that the device works well and can help reduce cases of theft of cars (Murch 2004, p. 112). The main concern is now to ensure that the device reaches the market in time, and that the developers of the software g
Introduction All economic measures and structures of statistical comparison show that China’s economy has grown faster and is higher than that of India’s. In the recent past, China’s economy has grown mainly because of expedient implementation of policies by the Chinese government. Then again, the fractured system of the Indian government has been the main reason why the Indian government has been unable to implement its policies at a faster rate. This has therefore, led to the slow growth of the economy. However, the leadership of China is very effective in spearheading all sectors within its economy. This has speeded up the growth of China. Since the adoption of market-oriented economies, these two countries have ushered strategies of development that are largely similar. China has adopted measures with an objective of coming up with policies aimed at reforming the closed economy. For a long time, India has also been undertaking policies, which objective was to improve its economic performance. Macro-economic analysis of the two economies shows that they continued implementing of policies in order to stimulate their growth 1 . Per capita income Macroeconomic analyses of China and India show that the per capita income of the two countries was almost the same in the early 1900s. India was even ahead of the Chinese economy in terms of the income earnings. However, the pace of growth of the two economies changed tremendously after the World War. Statistics from the World Bank shows that China’s GDP has been growing at a rate of 10% per year while the annual GDP of India has been growing at a rate of 8 % to 9 % per year. However, China’s growth looks more sustainable with an increase of its fixed investments in overseas markets. This indicates that China’s GDP might even grow further if the economy continued to be open to the world market 2 . In both countries, the macroeconomic data on investment and savings rates is subjected to digital errors. Although many analysts may argue that China’s economic growth has been overrated, it is evident that huge investment into its physical capital proves that the country has experienced more economic growth than India, its counterpart. Although investment in physical capital alone is not enough to foretell the growth of the economy, it is evident that total productivity of China is higher than that of India. However, the pace of economic growth of India became high with implementation of projects such as the economic stimulus programs. These programs have provided the steady growth in the economy of India predictable because they came with roadmaps and estimates of the effect they had on the economy 3 . Foreign direct investment Economic projections from the World Bank show that India’s economy has a potential for growth. Unlike China, India has very few investments in other nations from all over the world. China, on the other hand, faces the risk of losing most of it
Background Information The patient is a 16-year-old female who lives with her mother, an elder brother (aged 22), and a younger sister who is 10. She is seeking treatment to address emotional discord and impulsivity. Her parents note the following concerns: absentmindedness, suspected hyperactivity, memory problems, and learning difficulties. Chief Complaint The main presenting problem entails emotional discord and poor impulse control that has persisted for the last five months. She also displays attention deficit and signs of hyperactivity. Additionally, the subjective data obtained through the parent interview indicate that the client grapples with attachment and self-esteem. She also struggles with interpersonal relationships at school. Mental Status Exam The assessment results (objective data) indicate an absence of impairment. However, the patient exhibits symptoms of psychomotor agitation, intense anger, distraction, and dramatic behavior. The client’s current mental status data are shown below.   * Physical appearance: Appropriate   * Dress: Appropriate   * Psychomotor activity: Signs of exaggerated agitation/restlessness   * Insight: Low   * Judgment: Fair   * Affect: Appropriate   * Mood: Intense anger   * Orientation: Oriented x3, i.e., responsiveness and knowledge of “person, place, and time” (Pierce, Kaczor, & Thompson, 2014, p. 15).   * Memory: Intact   * Attention: Easily distracted   * Thought Content: Age appropriate   * Perception: Average   * The Flow of Thought: Average   * Interview Behavior: Overdramatic   * Speech: Normal Social Information In childhood, the social environment is a significant predictor of a child’s wellbeing. According to Pierce et al. (2014), adverse experiences, including maltreatment in early years, are associated with low health outcomes and psychological problems later in life. Therefore, screening is essential to determine the child’s social needs and address them. For this case, the client, her parents, and siblings live in a suburban family house. The primary caregiver is the mother. The father visits only for a few days monthly owing to a demanding career. The mother drinks and has a history of substance abuse. The family owns a pet (a dog). The client is in the sixth grade, and she is an average student. She struggles with memory problems and learning difficulties that are reflected in her poor grades. She also grapples with interpersonal relationships with her parents, siblings, and a small circle of friends. She describes her bond with family members as warm. She is an active church member (Catholic). The client reports that her problems started when the family moved to a new neighborhood. She feels ‘misplaced’ at her new school. She denies ever using drugs, smoking, or drinking. The client considers her family to be very supportive. Medical and Mental Health History Medical History The client has no significant medical conditions. Based on subjective data (parent interview), she had no reported complications at birth. She achieved the main developmental milestones at the appropriate age, except speech. She was dia
Introduction Nowadays, women are more involved in sports than ever. According to the Research and Markets Adds Report: Sportswear Market (2021), the demand for women’s sportswear is experiencing rapid growth. Besides, in the Middle East, the attitude to women’s sports is changing, which also creates the basis for a new market. The Global Women’s Sportswear Market Till 2026 Latest Industry Scenario, Trends, Restrain & Future Forecast (2020) reports that the most popular brands in this segment are Nike, Adidas, Puma, Asics, Ralph Lauren Corporation, Hanes, and others. An understanding of a possible customer profile will help Patagonia to find a proper segment in this market. Possible Customer Profiles A customer profile helps to concentrate on the needs of customers and to understand the potential target audience for the product. Besides, the channels used by certain types of customers can help to understand where it is possible to place the advertisement. Creating groups dedicated to the product, launching contests, and other sales promotion offers also should be done after determining the key platforms preferred by the customer. The First Profile The potential customer for Patagonia women’s sportswear is a woman living in a big city aged from 18 to 35. This is the age when people are the most physically active and adventurous enough to explore the globe. Thus, a possible customer should be an active woman who enjoys trips and regularly travels in the countryside or in more distant locations such as mountains or forests. As for the challenges that such a person can face, these are the bad weather conditions that can occur on trips. The Patagonia product has been developed to solve this problem. Besides, the customer can face the problem of universal clothing that could be worn both in the gym and during traveling. The product perfectly fits this need. The customer can actively use such channels as Facebook and Instagram to share photos and to get some information concerning traveling and a healthy lifestyle. The Second Profile The second potential customer is a woman actively involved in sports. She can actually be more aged, as people over 35 do sports, too. However, the most involved sector of the audience would be from 18 to 35. Such a person lives in a big city, where it is important to wear stylish sports clothes. Besides, a person from a big city tends to differentiate clothes and buy separate outfits for different purposes. Therefore, a challenge occurs which can be solved by Patagonia products. The channels are the same as for the first profile. However, it is also possible to use Tik-Tok placement, as young people prefer this channel, and this is a relatively new and not saturated platform. The Third Profile The key demographics for the third customer would be the same as for the first two ones. As long as this is women’s sportswear, it should be a young woman’s. The key psychographics, although, are different, as the third customer is more concentrated on environmental issues. The Patagonia product is environmentally friendly, which is a great argument for people who want to reduce thei
Approaches to upbringing are the important aspects of a child personality’s formation since those rules of behavior and the study of the environment, which are established by parents, serve as a background for future experience. When evaluating different styles of education, it is essential to note that at an early age, the key practice is a play and its variations. The styles mentioned by Steinberg et al., in particular, symbolic and exploratory plays, may be considered (132). In each of the varieties, there are unique features that, according to the authors, manifest themselves through typical cultural characteristics (Steinberg et al. 132). As an example, the approaches of Japanese and American parents may be taken into account. In the country of the rising sun, the symbolic type of upbringing through games is encouraged when children are taught the interactive ways of studying the world. In American culture, an exploratory principle is more developed when the focus is on the functionality of games. Based on personal experience, my parents resorted to the practice of exploration and taught me to gain new knowledge through self-development. I believe that I will stick to the same type of child-rearing about my children. At the same time, most friends from my circle also follow this practice, and, judging by the current results, all children acquire appropriate skills and learn new things quickly enough. The effects considered are consistent with the results of theoretical studies and confirm the play theory described by Steinberg et al. (132). Certain factors have an impact on what style parents tend to follow. A cultural aspect is one of the main criteria determining the nature of children’s interaction with the environment, and the traditions of a particular country influence it significantly. Works Cited Steinberg, Laurence, et al. Development: Infancy Through Adolescence. Cengage Learning, 2010.
Servals that are contained in zoos are often subjected to environments that are different from those in the wild. Wild servals engage in various activities, including hunting, territorial protection, searching for viable mates, and sheltering their young. However, the animals in zoos are provided all these elements, albeit in a very condensed environment. The servals that are contained in the local zoo are subject to various negative factors, including boredom, cannibalism, injuries as a result of over-grooming, and inhibited reproduction. Environment enrichment is the “enhancement of an animal’s physical and social environment” (Newberry, 229). The servals in the local zoo may be failing to reproduce due to a lack of environmental enrichment. Research indicates that environmental enrichment can have far-reaching effects on the behaviors of animals, especially when they are in captive. Servals’ natural habitat is in areas along the Sahara and the Savanna regions. This paper explores three categories of environmental enrichment that might be beneficial to the serval cats at the local zoo. The term ‘environmental enrichment does not have a specific definition, but it refers to a wide range of improvements that can be made on animals in captivity. Overall, environmental enrichment “involves any change to an animal’s life or environment which is beneficial to its welfare, and which provides for appropriate and ‘naturalistic’ or ‘wild’ behavioral opportunities” (Tarou and Bashaw 190). There are various types of environmental enrichment, but this paper focuses on sensory, physical, and nutritional categories of environmental enrichment in regards to servals in the local zoo. Nutrition based environmental enrichment “involves presenting varying kinds of foods to animals or changing how the food is served altogether” (Newberry 231). Nutritional enrichment should mirror the servals’ wild diet and hunting methods. Servals like to hunt in the dark, and they mainly feed on rodents, hares, birds, fish, and insects. Good and viable nutrition enrichment for servals might involve feeding them from elevated positions, thereby encouraging the animals to climb or jump in order to reach their food. The zoo’s administration can also feed the animals in tubes or watermelons with holes so t
Sequence chase-RH and sequence chase-Hero can be regarded as good examples of how different formal elements (camera movement, color and sound) convey different ideas. Of course, these formal elements are means of communication for a film director who starts a dialogue with the audience. The sequences are very short (chase-Hero lasts 19 seconds and chase-RH lasts one minute 21 seconds), but the formal elements used are really informative. There is no need in dialogues to understand the director’s ideas and messages. The director does not need to put words into his character’s mouths. He creates the world where words become irrelevant. Interestingly, the elements used are very similar with only slightest differences. Nonetheless, these differences help the director convey quite different ideas and messages. The two sequences are concerned with passion, but it is passionate though pure love in one case, and it is passionate desire to destroy in the other case. One of the major formal elements to analyze is camera movements. The two sequences can be regarded as an illustration of the role of camera movements (close-ups, to be more precise). The director employs close-ups to focus on the actresses’ faces and their gazes. The focus on the women’s gazes makes the dialogue unnecessary and even superfluous. The close-ups help the audience understand the director’s messages, which are quite different in the sequences. In sequence chase-RH, the gaze reveals the young woman’s interest and passion. She is too shy to approach the man she is interested in. However, she can’t continue her journey as she can’t resist the temptation to look at the object of her passion. Her gaze reveals her desire. It is necessary to mention that the director also employs long shots to stress the fact that the object of her love remains at certain distance. The man is ignorant of the woman’s presence. He continues his journey surrounded by children and their innocent games. The man is depicted as a certain ideal to love and admire. Th