Introduction Making animation is not a very difficult process, but this it is not quite easy either. Specifically, the main attributes of a successful animation involve imagination, time, and sense of proportions needed to present interesting characters and produce three-dimensional drawings (Johnson n. p.). Shades and colors also play an important role in drawing curves and lines and, therefore, it is crucial to make up accurate contours serving as the basic elements of the cartoon. Judging from this, animation can be considered as a separate form of art that needs appropriate skills and experience to master it. In addition, the major purpose of animators is to make their imaginary characters live and move; the professionals should also take into consideration the stages of creating animations from colors, drawing, sketches, and lines, to composing pictures and photos into a three-dimensional cartoon. There are a great number of software enabling to create animations of different quality and kind, such as 3D Studio Max, Lightwave, Blender, and Swift 3D (Top Animation Programs n. d.). Moreover, it is often hard to choose the one that would fit all purposes of animation. There are also different techniques and approaches to producing animations and one should learn pros and cons of this business before proceeding with this process. Background According to Wells, animation is “…a film made by hand, frame-by-frame, providing an illusion of movement which has not been directly recorded in the conventional photographic sense” (10). Though the technical process of creating animations should be recognized, the creative element is also of high significance. Specifically, famous filmmakers and animators seek to transform reality and resist the sort of animation produced by the Disney Studios that conforms to another mode of realistic representation which is congruent with live-action film-making (Wells 11). With the development of technologies, the animation has been considerably advanced with the introduction of digital imaging techniques that enable the animators to use specific tools and cross through different media platforms (Kerlov 4). The emergence of digital creative environment has blurred the boundaries between visual disciplines, including animation, broadcasting, graphic arts, and film. The Problem Identification Like any other sphere, animation production has a number of constraints and problems to be solved. In particular, there is not peculiar definition and boundaries of this industry due to the rise of computerized techniques. Second, there is a confrontation between the animators concerning the purpose of animations. Specifically, some believe that animation should be aimed at creating alternative reality that is reminiscent to the existing worlds while other are more prone to think that animated cartoon serve for self-expression and for implementation of specific creative approaches and styles where proportions are of secondary importance. Finally, there is a dilemma concerning technology advancement versus creativity because some believe that these things are incompatible. Effects The introduction of digital environment is a great contribution to the animation production, b