ShantanuT01/DACTYL-Pretraining huggingface dataset:
Introduction Facility management comprises a broad continuum of services which require to build a suitable environment that can enhance performance of functions and activities for which the facility is intended for. The management activities of a facility entail the day to day activities which are critical in its operation and maintenance. For that matter, for the facility to operate to its peak efficiency and effectiveness, there must be measures put in place to promote its smooth operation. As a result, technology becomes an important tool that should be used to ensure facility’s smooth operation and proper maintenance. In relation to this, the MacDonald Restaurants are a group of hotels that have branches widespread in all the continents all over the world. Their core services offer catering and hotel services. Nonetheless, this group of hotels has been called the best catering service provider in the world on several occasions. For that reason, facility management in this organization is regarded as one of the driving forces behind the accolade performance in this line of business. However, their effective facility management has been attributed to effective use of technology. Therefore, this paper presents a research that was conducted in the field of facility management which was intended to determine the role of technology. the MacDonald Restaurants group was used as a case study. Moreover, challenges that exhibit themselves in facility management were also explored. In addition, the field of the facility management presented some opportunities and, therefore, they were also considered in the study. Nonetheless, emerging trends in this field were covered. Importantly, it is worth noting that this research was conducted to determine the relevance of technology in facility management particularly to the hospitality industry. For that matter, the results of the study were, therefore, generalized in the entire hospitality industry. Result of the research In relation to the research conducted, several issues relating to the role of technology in facility management were established. To begin with, it was evident that maintenance procedure in facility management can be computerized. This can be done in form of an automated maintenance system for the facility management. The automated information system can be used to manage the day to day activities by tracking and monitoring the status of the maintenance and related costs of those activities. On the other hand, the automated systems not only provide tools for managing activities metrics
Introduction Children who become adolescents have to undergo numerous psychological and physiological changes and learn how to fulfill new social roles successfully. With that in mind, the period of adolescence is the stage of life that involves multiple risks related to different dimensions of well-being. This paper delves into the problem of suicidal thoughts in teenagers and discusses related stressors, approaches to health assessment, and effective support options. The Issue and Related External Stressors The emergence of suicidal thoughts belongs to the number of issues that impact today’s teenagers all over the world. This problem involves considering suicide as the potential way of solving some problems that impact the affected person at the moment (Whitmore & Smith, 2018). As is clear from the issue’s nature, suicidal thoughts are very unlikely to appear in the absence of mental or physical suffering. The development of suicidal ideas affects teenagers’ behavior severely, making them likely to engage in acts of self-harming or even design detailed plans to kill themselves (Holt et al., 2015). The issue’s severity may vary depending on the presence of support, teenagers’ personal situation, and their psychological characteristics. The problem in question is associated with a large number of external stressors that contribute to the emergence of suicidal ideations. For instance, thoughts about taking one’s life can be related to a variety of mental health problems, including depression, bipolar disorder, and exposure to stress (Owen, Gooding, Dempsey, & Jones, 2015). In people from the discussed age group, such ideas often appear due to their inability to cope with traumatic events, such as rape, physical violence from peers/parents, bullying at school, the death of relatives or friends, and so on (Holt et al., 2015). Moreover, suicidal ideation can be a result of teenagers’ dissatisfaction with their social and personal life manifested in one-sided love or poor relationships with peers. Assessment Strategies To screen for suicidal thoughts in the given age group, it is necessary to focus on the manifestations of this problem and related external stressors when asking questions. Appropriate strategies to assess young patients’ risks include the use of clinically validated tools, such as the Beck Hopelessness Scale and rating scales for depression (Granö, Oksanen, Kallionpää, & Roine, 2017). Additional strategies can be chosen based on the potential external stressors; for instance, physical assessments can reveal the signs of physical violence or self-harm (Falkner, n.d.). To exclude the presence of difficult relationships with romant
Introduction Video games have exhibited exponential growth in the past few decades. They have advanced from their humble origins in the computer lab to a contemporary status as one of the leaders in the multibillion dollar global entertainment industry (Newman 1). Most of the popular video games in the present times are characterized by their ability to allow players to role-play in various scenarios. Owing to the market appeal of violence, most of the scenarios involve acts of violence and destruction which are performed by the player on screen. Concerns have been raised as to the effect that this overexposure and subsequent desensitization to violence is having on people especially bearing in mind that video games are quickly becoming the most fashionable pass time activity for children in the developed world. Arguments have been forwarded that the violence in video games is directly responsible for the rise in violence by young people. On the other hand, other arguments propose that personal responsibility takes precedence and as such video games do not result in any violent behavior. As can be deduced from this, there are various opposing views on the effect that violent video games have on people. This paper shall examine several of the arguments raised so as to draw a conclusion as to whether video games actually do cause violence in people. The paper shall also discuss the various arguments advanced by proponents and opponents to consider their merit. Arguments Proposing that Video Games Cause Violence One of the factors that make video games especially prone to leading to violence in real life is the high level of engagement that video games have. Funk et al. theorizes that the intense engagement may increase the probability that game behaviors will generalize outside the game situation as a result of the active participation that video games require of the gamer (34). Qualitative researches further on show that children who were exposed to violent video games engaged in fantasy play’s in which they copied the actions of the violent video characters. This effectively demonstrates that the high involvement of video games results in youths desiring to play out the violent actions in real life. This inevitably leads to the perpetration of violence by people as a result of the influence of video games. Video game enthusiasts negate his point by arguing that people have the capability to differentiate simulations from real life. While this may be the case, it does not take into consideration the high impressionability of youths and the influence that media and in particular video games have on the lives of people. The correlation between video-game violence and increased aggression amongst the youths is unnerving. Anderson and Bushman hypothesize that it is no coincidence that recent cases of high school and campus violence are in most cases perpetrated by individuals who habitually played violent video games (353). Studies indicate that the reason for increased aggression with increased exposure to violence scenes is because aggression is largely based on the learning function of the brain and as such, each vi
Introduction According to modern surveys, fewer and fewer people belonging to ethnic minority groups are visiting museums. This is why it is a museum manager’s task to make museums more attractive not only to the wide public. Rising to this challenge requires a museum leader to perform a number of tasks, whereof we will give examples in this paper. Main body Firstly, the cultural heritage of ethnic minorities must not be underrepresented in a museum. Museums should position themselves as advocates of diversity. The goal of a leader is to change the overall perception of a museum by adapting it to non-traditional audiences. To attract such visitors, a museum must not be solely an exhibition of “white” and European artifacts, since any individual will be more inclined to visit a museum to learn about his or her own heritage and culture. One may also note that minority art is not very well researched, that is why a museum manager needs to seek aid from historians, interested in community history or immigration, in order to make a comprehensive review of minority artworks, exhibited in the museum or a compilation of course materials about minority art to supply local universities. A great amount of time should be dedicated to cooperation with local minority establishments and councils in order to seek funding or individuals willing to cooperate in organizing events dedicated to minority art. Various factors can prevent an individual from visiting a museum. One of them is the lack of knowledge and cultivated taste. There are also cases when an individual has no established tradition of visiting a museum. Both are influenced by cultural background and education level. The solution lies in an extensive interaction between museum managers and school managers. Studying museum artifacts of all ethnic groups should be integrated into classroom curricula as historic examples, thus making it of relevance for any racial group. Some children claim that museums are boring, that is why entertaining activities for children in the museum are crucial for altering children’s negative perception. Conclusion One of the reasons that prevent an individual or a group of people from visiting a museum is financial hardship. This problem can be partly dealt with by raising awareness about free visiting hours, available discounts, pass giveaways, etc. This review is not comprehensive, since museums are enterprises, which bear a substantial, yet unresolved potential.
Introduction A steam condenser is a device or an appliance in which steam condenses and heat released by steam is absorbed by water (Rajput 4). According to Graham Corporation (3), a surface condenser is designed to ensure that a turbine can operate efficiently while at the same time allowing the condensation of steam to occur. Later, the condensed steam is fed back into the system to create a cool environment within the turbine. These activities are handled proficiently to reduce wastage of resources and guarantee reliable performance of the system. This paper provides a discussion on condensers and other accessories contained within the steam turbine operation. Design, Operation, and Application of the Surface Condenser The design of the surface condenser is such that steam is made to get its way into the condenser system through an opening at the top section of the condenser system after which distribution takes place supported by the tubes internally laid within the steam turbine system. According to Stamper and Richard (3), the steam eventually gets condensed on coming into contact with tubes that are colder relative to the temperature of the steam. Due to the changes that occur during this process, a vacuity is created and maintained within the condenser for as long as no air exists within the condenser. The empty space
Introduction Although it has been maintained for quite a while and is widely believed even nowadays that the general idea of a movie is to keep the audience happily entertained for an hour and a half, the genre of horror movies, which manages even ordinary imagery look unbelievably creepy, has been proven not only worth watching but also worth being considered iconic. Psycho and The Night of the Living Dead are two perfect examples of such movies; however, the two are so strikingly different from each other that their comparison begs the question of what makes the essence of a horror film. Indeed, it is comparatively hard to pin down the characteristics that make a horror film universally scary, at the same time making it stand out of a range of similar movies in the genre. Although a lot of works produced in the identified area rely on jump scares as the primary means of tricking the audience into paying attention and experiencing the adrenalin rush that they seek, it is much harder to create the unique environment of suspense that will keep the audience engaged throughout the entire film. Both Psycho and The Night of the Living Dead manage to create the unique atmosphere that keeps the viewers at the edge of their seats, Psycho using the slow pacing and the unsettling pauses, whereas the Nigh of the Living Dead tends to focus on lighting as the element of the mise-en-scene. As a result, both movies remain horror classics. Analysis Psycho Shots The movie makes a very efficient use of the mise-en-scene to create the chilling effect at certain points of the plot. For example, the famous shower scene, which became the staple of a horror movie, is shot mostly in a close-up. As a result of the framing used in the scene, the audience cannot see anything but the shower room and anyone but Marion. As a result, despite the lack of any other indicator of the murder being about to happen, the audience feels that the character is to face an impending doom. The uncomfortable angles at which the scene is shot carefully also create the impression of unpleasantness, thus, increasing the tension (see Fig. 1). Figure 1. The Shower Scene (Psycho 00:35:42). However, the shower scene is only one among many others that allowed the movie to write itself into the history of cinematography immediately after its theatrical release. The one in which Detective Arbogast discovers the “Mother” personality of Norman is also admittedly haunting. Similarly to the one discussed previously, the identified element of the movie creates a very suspenseful environment, yet this time it is the lack of camera movement that makes the sequence so powerful (see Fig 2). The spaciousness of the mise-en-scene involving Arbogast walking up the stairs, especially when compared to the close-ups used in other significant scenes, creates the false impression of safety, yet the fact that the camera does not move at all makes the audience second-guess themsel
Introduction Slavery in this or that form and in that or other time existed in all parts of the world. Any race did not manage to avoid this terrible form of public development. Slavery is one form of dependence of one person on another, which in anthropology refers to rights-in-persons. Such relations are possible at the most various social and economic structures in any country and during any historical epoch. Their spectrum is very wide: on the one hand are obligations to relatives, spouses, and children, somewhere in the middle relations between a chief and subordinates, and at last on the other hand is the right to dispose of people as some articles of trade – to sell, to buy, and to exchange them. The United States has from the very beginning arisen as the slaveholding state. Slavery was an integral part of the American way of life. American slave-owning was not a certain similarity of antique slavery. It was formed in the depths of capitalism and has reflected the feature of its coming-to-be in the agrarian economy of Northern America. American planters owing to the extreme narrowness of the market of waged labor, have been compelled to resort to the work of black slaves. But the use of slave labor has not
Introduction This paper looks into factors that will determine the Lexus RX 330 Line plant location. The plant can be located either in Canada (Toyota Motor Manufacturing Canada) or in the United States (North American plant in USA). The team asses the location decision using a Weighting Model. The team tasked with the work of determining the location develops a list of factors, which are weighted using different weights, and the location with the highest score is chosen. Weighting and choice of location The team develops several factors that will be influential in the company’s decision to find the plant’s location. The following are the factors. The factors are categorized into exogenous and endogenous typologies. The exogenous factors refer to external factors that a company is not in control of while endogenous factors are factors within the control of the company. For example, a company can control salaries and wages but cannot control the availability of markets. Endogenous   * Salaries and wages   * Internal Infrastructure Exogenous   * Laws and Regulations   * Industry Competitiveness   * Infrastructure external   * Human Resources Availability   * Taxation   * Cost of Expert Expatriation   * Regional Growth potential   * Plant Expansion possibility   * Cost of leasing   * Market availability After that, the team develops weights for each criteria depending upon the hierarchy of importance to the company operations (Schwalbe, 2012). The following weights and scores are assigned to each factor. Examples of factors Economic Conditions The motor industry is quite unpredictable. The industry had been recording slumps in profits intermittently since 2000. For example between 2001 and 2006, the industry recorded cumulative losses amounting to $42 billion. Toyota tries to operate in predictable markets to avoid such losses. It had been making profits even in a time when the industry was recoding losses. For example, it has signed exclusive contracts to operate in particular countries (Toyota in US, Canada etc) to increase profitability and enhance predictability. For the past decade, the prices of crude oil have been unpredictable because of terminal wars and global economic crises. This makes the industry to operate at a state in which it cannot accurately predict costs. Additionally, in 2008 the world plunged in an economic crisis emanating from the finance systems of United States. This has led to a situation where world customers and businesses have cut spending spelling doom to an industry that mostly targets business and leisure customers. Role of Government Competitors and critics have constantly complained that success of Toyota is not attributable to its strategies. They have painted a picture where environmental forces, specifically governments, play a key role in the success of Toyota. The industrial climate in those countries is favorable compare
I would like to introduce myself by mentioning what my profession is. I work as a nursing assistant, and I am dedicated to my job since I find it rather necessary and rewarding. At the same time, working in healthcare settings might be challenging, especially when one is employed in a nursing home, which is the case with me. I believe that the problems of miscommunication on the part of leaders and managers are some of the most common triggers of employee stress and burnout. Probably one of the saddest issues that I have come across in my workplace is the lack of recognition from the authorities. Being a nursing assistant in a place where all patients require special help and support makes one feel excessively responsible and cautious. More than once did I stay overtime to help a patient with some routine or simply to listen to their life stories if they decided to share those at the end of my shift. However, when I humbly asked for one additional day off, which I needed to visit my parents living in a different state, I was refused in a rather harsh manner. The way of communication my nurse leader chose was highly unpleasant and even made me start thinking of quitting the job. I felt both disappointed (due to not being appreciated enough) and devastated (because my parents looked forward to seeing me). I understand that all of us have good and bad days, and my leader, who is usually quite okay to communicate with, might have had a bad day. Still, there are positions within organizations at which one cannot let one’s feelings overshadow the responsibility for subordinates’ psychological wellbeing. The situation in which I felt myself extremely underappreciated made me reluctant to go to work for a few following weeks or even months. Thus, I am convinced that managers and leaders should work on their communication ski
In studying the theory of literary criticism, we find that there are primarily three considerations for literary criticism: the author’s life, the author’s environment, and the text. While the text is the most important, it is often modified by the other two considerations. In criticism of the film, the text is almost the only consideration. That is, we use only the contents for analysis. This is partly due to the immense complexity of the medium: cinematography, musical score, sound quality, the performance quality of both the music and the acting, script elements, dialogue, and narrative. In addition to these main categories, numerous sub-categories are mentioned whenever notable. Good film criticism requires viewing the film several times to pay close attention to all of the various elements which make up the film. During the initial viewing, a good critic will merely experience the film and then view it again as many times as necessary to discover the elements which created that experience. In the end, it becomes an analysis of all the elements of the film which contribute to the initial experience of the film which matters. Braudy and Cohn ask (2004), “Is the filmed world realistic or artificial? Is film a language? Is its world best expressed in silence? in sound? through stories that may be derived from other arts? through stories that can be told only on film?” This is just the tip of this iceberg. The many elements which make up a film all influence the experience, and so we analyze the experience and then identify which of the dozens of contributing elements had the greatest influence on that experience. In addition to criticizing the film based on these criteria, many critics include such things as the film’s aim and how well it is achieved, or its place in filmic history. Analyzing the experience is not difficult, but it needs to be as complete as possible to give a solid basis for identifying the contributing elements. It is not enough to say one enjoyed the experience. The experience itself must be described in great detail and reasons must be given for each reaction. As each reaction is described, the source of the stimulus must be identified and analyzed for the exact property of the source which caused the reaction. For example, if the analyst says they were involved with the protagonist and identified with him or her, the elements which caused and maintained this involvement should be noted. Was it the script, the acting, the story, or some other element t