Issue: [Audio] Path of Common Voice cannot be used for audio loading anymore

Comment:
Thanks for your comments here @albertz - cool to get your input! 

Answering a bit here between the lines:

> I understand the argument that it is bad to have a breaking change. How to deal with the introduction of breaking changes is a topic of its own and not sure how you want to deal with that (or is the policy this is never allowed, and there must be a `load_dataset_v2` or so if you really want to introduce a breaking change?).
> 
> Regardless of whether it is a breaking change, however, I don't see the other arguments.
> 
> > but **really** bad for Tensorflow and Flax where we **currently cannot** even use `datasets` to load `.mp3` files
> 
> I don't exactly understand this. Why not?

> Why does the HF dataset on-the-fly decoding mechanism not work? Why is it anyway specific to PyTorch or TensorFlow? Isn't this independent?

The problem with decoding on the fly is that we currently rely on `torchaudio` for this now which relies on `torch` which is not necessarily something people would like to install when using `tensorflow` or `flax`. Therefore we cannot just rely on people using the decoding on the fly method. We just didn't find a library that is ML framework independent and fast enough for all formats. `torchaudio` is currently in our opinion by far the best here.

So for TF and Flax it's important that users can load audio files or bytes they way the want to - this might become less important if we find (or make) a good library with few dependencies that is fast for all kinds of platforms / use cases.


Now the question is whether it's better to store audio data as a path to a file or as raw bytes I guess.\
My main arguments for storing the audio data as a path to a file is pretty much all about users experience - I don't really expect our users to understand the inner workings of datasets:

- 1. It's not straightforward to know which function to use to decode it - not all `load_audio(...)` or `read_audio(...)` work on raw bytes. E.g. Looking at https://pytorch.org/audio/stable/torchaudio.html?highlight=load#torchaudio.load one would not see directly how to load raw bytes . There are also some functions of other libraries which only work on files which would require the user to save the bytes as a file first before being able to load it.
- 2. It's difficult to see which format the bytes are coming from (mp3, ogg, ...) - guess this could be remedied by adding the format to each sample though
- 3. It is a bit scary IMO to see raw bytes for users. Overall, I think it's better to leave the data in it's raw form as this way it's much easier for people to play around with the audio files, less need to read docs because people don't worry about what happened to the audio files (are the bytes already resampled?)

But the argument that the audio should be loadable directly from memory is good - haven't thought about this too much. 
I guess it's still very much possible for the user to do this:

```python
def save_as_bytes:
      batch["bytes"] = read_in_bytes_from_file(batch["file"])\
      os.remove(batch["file"])

ds = ds.map(save_as_bytes)

ds.save_to_disk(...)
```

Guess the question is more a bit about what should be the default case?