Package: uetools
uetoolsimplements a set of tools to make it easier to work
with Unreal Engine projects and automate common tasks.Get Startedpipinstalluetools# Saves common pathsuecliinit--engineC:/opt/UnrealEngine/Engine--projectsC:/opt/Projectsuecliengineadd--versionsrc--engineC:/opt/UnrealEngine/Engineuecliengineadd--version5.1--engineC:/EpicGames/UE_5.1/Engineuecliengineadd--version5.0--engineC:/EpicGames/UE_5.0/Engine# Install the plugin VoxelPlugin to the RTSGame projectuecliplugininstallRTSGamehttps://github.com/Phyronnaz/VoxelPlugin# Rebuild the RTSGame projectuecliubtbuildRTSGame# Open the project (located in C:/opt/Projects/RTSGame)ueclieditoropenRTSGameuecli-v5.1editoropenRTSGameuecli-v5.0editoropenRTSGame# Cook the projectueclieditorcookRTSGame# Start a serverueclieditorserverRTSGame--dedicated--port8123# start a clientueclieditorclientRTSGame--address127.0.0.1--port8123# Turn a blueprint Project into a C++ projectuecliprojectcppRTSGameMake your own commandYou can extend uetoosl for your organization by creating plugins.
Atemplateis provided to help you get started.Help ExamplePattern:uecli[-vversion]commandsubcommand...Examples:uecli-v5.1editoropenRTSGame--helppositionalargumentsproject:strNameofthetheprojecttoopenmap:strNameofthemaptoopenoptionalarguments--dry:bool=FalsePrintthecommanditwillexecutewithoutrunningitArguments--resx:int=320resolutionwidth--resy:int=240resolutionheight--fps:int=20MaxFPS--windowed=TrueWindowmode--usefixedtimestep=TrueBlockuntiltheMLagentreplieswithanaction--game=True--unattended=TrueClosewhenthegamefinishes--onethread:bool=FalseRunonasinglethread--reducethreadusage:bool=False--nosound:bool=FalseDisablesound--nullrhi:bool=FalseDisablerendering--deterministic:bool=FalseSetseeds?--debug:bool=False--mladapterport:int=8123RPCserverlistenportFeaturesWindows & LinuxOpen projectsBuildRun automated testsCookGenerate localization files for internationalizationRun the editormulti version supportIt also implements common recipes such asInstall project plugins from a repositoryDisable pluginsAdd dedicated server targetsAutomatically configure project settings for PythonWorks on both Linux & Windows seamlesslyAdd Doxygen to your projectRationalUnreal engine has 222 comandlets, 83 commands and more than
1237 command line parameters hidden inside its code, very few are documented.uetoolsidentifies the useful arguments and bundle them inside a command line utility,
forming groups/set of arguments with a singular purpose.CommandseditorSetofcommandstolaunchtheeditorsindifferentmodesclientLaunchtheeditorasaclienttoanalreadyrunningservercookCookyourmaingamerunRunsEditorasis.Thiscommandexposesalotofarguments.localizeGeneratelocalizationfilesusingunrealeditormlLaunchagamesetupformachinelearningopenOpentheeditorforagivenprojectresavepackagesResaveassets,fixingsomeissuesthatcanarisewhenusingmarketplaceassetsserverLaunchtheeditorasaserverengineSetofcommandstomanageengineinstallation/sourceupdateUpdatetheenginesourcecodeformatFormatUnrealEnginelogoutput.Itwillattempttoalignlogoutputtomakethemmoreeasilyreadable.initInitializetheconfigurationfileforthecommandlineinterfacepluginSetofcommandstocreate,packageandpublishpluginsdisableDisableunusedpluginthatareloadingbydefaultfinalizeFinalizePluginforredistributioninstallInstallaplugintoanunrealproject.listListinstalledpluginnewCreateanewpluginfromatemplatepackageBuildsandcookapluginprojectSetofcommandstomanageanUnrealProjectcppTurnablueprintprojectintoaC++projectnewWIPCreateanewprojectdedicatedCreateadedicatedservertargetforagivenprojectdocsAddadocsfoldertoyourprojectpythonTweakyourprojectsettingstoenablepythonscriptinginyourprojectvscodeTweakyourVSCodesettingforthisprojecttofindpythonstubgeneratedbyUnrealEngine.testSetofcommandstorunautomatedtestsrunExecuteautomatedtestsforagivenprojectuatUnrealAutomationToolCommandscookCookyourmaingameusingUATlocalizeUsetheUATtorunlocalizationgatheringtestExecuteautomatedtestsforagivenprojectusingUATuatRunsUnrealAutomationtool.ubtUnrealBuildToolCommandsbuildExecuteUnrealBuildToolforaspecifiedtargetconfigureDisableunusedpluginthatareloadingbydefaultregenerateGenerateprojectfilesubtRunsUnrealbuildtoolasis.asset-dumperDumpaUAssetgamekitSetofcommandsforGamekitgkscriptConvertaBlueprintintoGKScriptgitversionUpdateafilewithgitversioninfo