Package: pymunk
Pymunk is an easy-to-use pythonic 2d physics library that can be used whenever
you need 2d rigid body physics from Python. Perfect when you need 2d physics
in your game, demo or simulation! It is built on top of the very
capable 2d physics libraryChipmunk.The first version was released in 2007 and Pymunk is still actively developed
and maintained today, more than 15 years of active development!Pymunk has been used with success in many projects, big and small. For example:
3 Pyweek game competition winners, dozens of published scientific
papers and even in a self-driving car simulation! See the Showcases section on
the Pymunk webpage for some examples.2007 - 2023, Victor Blomqvist -vb@viblo.se, MIT LicenseThis release is based on the latest Pymunk release (6.6.0),
using Chipmunk 7 rev 5dd7d774053145fa37f352d7a07d2f75a9bd8039.InstallationIn the normal case pymunk can be installed from PyPI with pip:> pip install pymunkIt has one direct dependency, CFFI.Pymunk can also be installed with conda, from the conda-forge channel:> conda install -c conda-forge pymunkFor more detailed installation instructions, please see the complete Pymunk
documentation.ExampleQuick code example:import pymunk               # Import pymunk..

space = pymunk.Space()      # Create a Space which contain the simulation
space.gravity = 0,-981      # Set its gravity

body = pymunk.Body()        # Create a Body
body.position = 50,100      # Set the position of the body

poly = pymunk.Poly.create_box(body) # Create a box shape and attach to body
poly.mass = 10              # Set the mass on the shape
space.add(body, poly)       # Add both body and shape to the simulation

print_options = pymunk.SpaceDebugDrawOptions() # For easy printing

for _ in range(100):        # Run simulation 100 steps in total
    space.step(0.02)        # Step the simulation one step forward
    space.debug_draw(print_options) # Print the state of the simulationThis will print (to console) the state of the simulation. For more visual,
detailed and advanced examples, take a look at the included demos.
They are included in the pymunk install, in the pymunk.examples subpackage.
They can be run directly. To list the examples:> python -m pymunk.examples -lAnd to run one of them:> python -m pymunk.examples.breakoutContact & SupportHomepagehttp://www.pymunk.org/StackoverflowYou can ask questions/browse old ones at Stackoverflow, just look for
the Pymunk tag.http://stackoverflow.com/questions/tagged/pymunkE-MailYou can email me directly atvb@viblo.seIssue TrackerPlease use the issue tracker at github to report any issues you find. This
is also the place for feature requests:https://github.com/viblo/pymunk/issuesRegardless of the method you use I will try to answer your questions as soon
as I see them. (And if you ask on SO other people might help as well!)DocumentationThe full documentation including API reference, showcase of usages and
screenshots of examples is available on the Pymunk homepage,http://www.pymunk.orgThe Pymunk Vision“Make 2d physics easy to include in your game”It is (or is striving to be):Easy to use- It should be easy to use, no complicated code should be
needed to add physics to your game or program.“Pythonic”- It should not be visible that a c-library (Chipmunk) is in
the bottom, it should feel like a Python library (no strange naming, OO,
no memory handling and more)Simple to build & install- You shouldn’t need to have a zillion of
libraries installed to make it install, or do a lot of command line tricks.Multi-platform- Should work on both Windows, *nix and OSX.Non-intrusive- It should not put restrictions on how you structure
your program and not force you to use a special game loop, it should be
possible to use with other libraries like Pygame and Pyglet.Dependencies / RequirementsBasically Pymunk have been made to be as easy to install and distribute as
possible, usuallypip installwill take care of everything for you.Python (Runs on CPython 3.7 and later and Pypy3)Chipmunk (Prebuilt and included when using binary wheels)CFFI (will be installed automatically by Pip)Setuptools (should be included with Pip)GCC and friends (optional, you need it to compile Pymunk from source. On
windows Visual Studio is required to compile)Pygame (optional, you need it to run the Pygame based demos)Pyglet (optional, you need it to run the Pyglet based demos)Matplotlib & Jupyter Notebook (optional, you need it to run the Matplotlib
based demos)Sphinx & aafigure & sphinx_autodoc_typehints (optional, you need it to build
documentation)Older PythonsSupport for Python 2 (and Python 3.0 - 3.5) was dropped with Pymunk 6.0.Support for Python 3.6 was dropped with Pymunk 6.5.2.If you use any of these legacy versions of Python, please use an older
Pymunk version. (It might work on newer Pymunks as well, but its not tested
and no wheels are built.)