Package: procemon
Proćemonis a procedurally-generated trading card game from the exceedingly popular Proćemon media franchise. I found the source code under a truck so I leaked it online. You can use it to create your own unique decks.InstallationGet Python3pip3 install procemonUsageEitherclone this repoordownload this file.cd path/to/the/file(Replacepath/towith the actual path to the repo or the directory where the downloaded file is located.)Windows:py -3 create_dex.pyOS X and Linux:python3 create_dex.pyResult:You will create a unique deck of cards.What it doesCreate a "Dex" of a given number of "types" of Proćemon. Choose those "types" randomly.Generate Proćemon and assign them moves.Save a JSON object describing the Dex to disk.Get a sprite image for each Proćemon.Generate a card image for each Proćemon and save it to disk.Generate a temporary image of the back of a card.Create a PDF zine of some of the images.How it worksRead the API documentation here.ADexis a compendium ofMonsterTypes. Per MonsterType, the Dex generates a given number ofMonsters.Each Dex has aregionname, generated viamarkov chainsof Japanese cities and prefectures scraped from Wikipedia and US county names scraped frompycoporaEach MonsterType is stored as a JSON objecthere. MonsterTypes are a few important keywords (such as the name of the type) as well as:A list ofnounswhich will be used to generate monster names. MonsterTypes and their nouns were collected in several ways:Reorganized from apycoporadictionaryScraped from Wikipedia usingBeautiful SoupExtracted fromImageNet synset hierarchiesA list ofverbsand a list ofadjectives. These are used to create names of moves. Seeprocemon/data/moves/srcs.txtfor a list of sources. Verbs and adjectives are assigned to each monster type by runningprocemon/wv.pyit loads aWord Vector file. It then loadsa list of verbs and a list of adjectives. Words are assigned to monster types based on their distance to the type. For example, if the type isflowerand the adjective isfloral, the distance will be really short, so now the adjectives dictionary will look something like:{"flower": ["floral"]}A given number of Monsters are generated per MonsterType.Each Monster has 2 MonsterTypes. Each Monster'snameis generated by combining part of a noun from the first MonsterType with part of a noun from the second MonsterType.Each Monster has adescriptioni.e. the flavor text at the bottom of the card. To generate the flavor text, it scrapes Wikipedia pages (with Beautiful Soup) using its MonsterType keywords (seeMonsterType.wikipedia) and its constituent nouns. It then creates a Markov chain model (usingMarkovify) from this text and to generate a short sentence.Each Monster has ararity. This determines how "good" its stats are. In the Dex, each MonsterType has a certain percentage of card rarities (e.g. 20% of each monster type is Rare, and so on).Each monster has astrong_againstwhich is just the type one to the right of its "primary type" in the Dex array of MonsterTypes. For example if the array is["duck", "furniture", "fern"]then all Monsters with the primary type"duck"are strong against"furniture". (The order of this array is randomly shuffled whenever a new Dex is created.)Each Monster has 2Moves. Moves are generated using the Monster's first type (the "primary type").When the Dex is first created,There is also a list of generic "attack verbs" that any type can use and prefer if the move deals damage. These verbs are a very short distance away from the words like"attack","battle", etc. These are calculated and cached via a word vector model when you runprocemon/wv.py(see above).To get thenameof a Move, a verb is first picked at random either from the "generic" verb list of the type-specific verb list. Then, sometimes a type-specific adjective is prepended to thename.AMovehas a certaincost. It might dealdamageand it might have aspecialeffect. The odds for how this is generated depends on the Monster'srarity.Once all of the monsters have been generated, the Dexcan be saved as a JSON dictionary.Generate cards of each Monster by callingDex.create_cards()Acolor paletteis loaded. This array was derived fromthis image of the NES palette. Each MonsterType is associated with a "color index" representing a column in the palette array.For every MonsterType, the Dex gets a list of nouns (the same list used for generating monster names). Using a randomized subset of that list, the Dex tries to get the corresponding Wikipedia page. It then uses Beautiful Soup to scrape the page for image URLs. If there aren't any image URLs, the Dex stores this noun indata/images/no_images.txtso we don't try it again.Once the images have been selected, a card per Monster is created and saved to disk using PIL.The background is colorized using the color index in the palette.SomePerlin noiseis applied to the background.This is the font.This is where it's from.Optionally,a zine can be created of some of the cards in the Dex. This script will:Generate an image of the back of the card to use as the front and back cover of the zine.Start creating a PDF usingfpdf.Randomly select some cards and add them as pages.Write the PDF to disk.ChangelogChangelog