Package: pygame-ce
English简体中文FrançaisفارسیEspañolPygameis a free and open-source cross-platform library
for the development of multimedia applications like video games using Python.
It uses theSimple DirectMedia Layer libraryand several other
popular libraries to abstract the most common functions, making writing
these programs a more intuitive task.This distribution is called‘pygame - Community Edition’(‘pygame-ce’ for short).It is a fork of the upstream pygame project by its former core developers,
and was created after impossible challenges prevented them from continuing development upstream.
The new distribution aims to offer more frequent releases, continuous bugfixes and enhancements,
and a more democratic governance model.New contributors are welcome!Installationpip install pygame-ceHelpIf you are just getting started with pygame, you should be able to
get started fairly quickly.  Pygame comes with many tutorials and
introductions.  There is also full reference documentation for the
entire library. Browse the documentation on thedocs page. You
can also browse the documentation locally by runningpython-mpygame.docsin your terminal. If the docs aren’t found
locally, it’ll launch the online website instead.The online documentation stays up to date with the development version
of pygame on github.  This may be a bit newer than the version of pygame
you are using. To upgrade to the latest full release, runpip installpygame-ce--upgradein your terminal.Best of all, the examples directory has many playable small programs
which can get you started playing with the code right away.Building From SourceIf you want to use features that are currently in development,
or you want to contribute to pygame-ce, you will need to build pygame-ce
locally from its source code, rather than pip installing it.Installing from source is fairly automated. The most work will
involve compiling and installing all the pygame dependencies.  Once
that is done, run thesetup.pyscript which will attempt to
auto-configure, build, and install pygame.Much more information about installing and compiling is available
on theCompilation wiki page.CreditsThanks to everyone who has helped contribute to this library.
Special thanks are also in order.Marcus Von Appen: many changes, and fixes, 1.7.1+ freebsd maintainerLenard Lindstrom: the 1.8+ windows maintainer, many changes, and fixesBrian Fisher for svn auto builder, bug tracker and many contributionsRene Dudfield: many changes, and fixes, 1.7+ release manager/maintainerPhil Hassey for his work on the pygame.org websiteDR0ID for his work on the sprite moduleRichard Goedeken for his smoothscale functionUlf Ekström for his pixel perfect collision detection codePete Shinners: original authorDavid Clark for filling the right-hand-man positionEd Boraas and Francis Irving: Debian packagesMaxim Sobolev: FreeBSD packagingBob Ippolito: macOS and OS X porting (much work!)Jan Ekhol, Ray Kelm, and Peter Nicolai: putting up with early design ideasNat Pryce for starting our unit testsDan Richter for documentation workTheCorruptor for his incredible logos and graphicsNicholas Dudfield: many test improvementsAlex Folkner for pygame-ctypesThanks to those sending in patches and fixes: Niki Spahiev, Gordon
Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herve Cauwelier,
James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber
Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan,
Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
Cambell Barton.And our bug hunters above and beyond: Angus, Guillaume Proux, Frank
Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck,
Michael Benfield, David LauThere’s many more folks out there who’ve submitted helpful ideas, kept
this project going, and basically made our life easier.  Thanks!Many thank you’s for people making documentation comments, and adding to thepygame documentationand thepygame-ce documentation.Also many thanks for people creating games and putting them on the
pygame.org website for others to learn from and enjoy.Lots of thanks to James Paige for hosting the pygame bugzilla.Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our
excellent hosting.DependenciesPygame is obviously strongly dependent on SDL and Python. It also
links to and embeds several other smaller libraries. The font
module relies on SDL_ttf, which is dependent on freetype. The mixer
(and mixer.music) modules depend on SDL_mixer. The image module
depends on SDL_image. Transform.rotozoom has an embedded version
of SDL_rotozoom, and gfxdraw has an embedded version of SDL_gfx.
Dependency versions:CPython>= 3.8 (Or use PyPy3)SDL>= 2.0.10SDL_mixer>= 2.0.4SDL_image>= 2.0.4SDL_ttf>= 2.0.15LicenseThis library is distributed underGNU LGPL version 2.1, which can
be found in the filedocs/LGPL.txt.  We reserve the right to place
future versions of this library under a different license.This basically means you can use pygame in any project you want,
but if you make any changes or additions to pygame itself, those
must be released with a compatible license (preferably submitted
back to the pygame-ce project).  Closed source and commercial games are fine.The programs in theexamplessubdirectory are in the public domain.See docs/licenses for licenses of dependencies.