Package: nodebox-opengl
NodeBox for OpenGLNodeBox for OpenGL is a Python module for creating 2D interactive visuals using OpenGL. It is based on the command set of the classic NodeBox for Mac OS X (http://nodebox.net). It has support for Bezier paths, text, image filters (blur, bloom, …), offscreen rendering, animation & motion tweening, and simple 2D physics. Its purpose is to implement a small game engine for “City In A Bottle” (http://cityinabottle.org).VERSION1.7LICENSEBSD, see LICENSE.txt for further details.REQUIREMENTSNodeBox for OpenGL is built on the excellent Pyglet module. It works on all platforms if you have Python and Pyglet installed. Note: on Mac OS 10.5, Python is already installed. On Mac OS X 10.6+ (Snow Leopard), you need to install a 32-bit version of Python (Pyglet won’t work as expected with the preinstalled 64-bit version).Python 2.5-6 : an installer can be downloaded fromhttp://www.python.org/download/Pyglet 1.4+  : an installer can be downloaded fromhttp://www.pyglet.org/Your video hardware needs support for OpenGL 2.0.
If this is not the case, try updating to a new driver.INSTALLATIONTo be able to import NodeBox in your scripts, Python needs to know where the module is located.
There are three basic ways to accomplish this:Put the nodebox/ folder in the same folder as your script.Put the nodebox/ folder in the standard location for modules so it is available to all scripts.
The standard location depends on your operating system, for example:
/Library/Python/2.5/site-packages/ on Mac,
/usr/lib/python2.5/site-packages/ on Unix,
c:python25Libsite-packageson Windows.In your script, add the location of NodeBox to sys.path, before importing it:
>>> MODULE = ‘/users/tom/python/nodebox’
>>> import sys; if MODULE not in sys.path: sys.path.append(MODULE)
>>> import nodeboxIf you get an “import pyglet” error, make sure that Pyglet is installed in site-packages/ too.Binaries:
NodeBox contains C extensions for faster mathematics.
These are precompiled for Mac, on other systems you need to execute “python setup.py” in nodebox/ext/ manually.
Psyco (http://psyco.sourceforge.net/) can boost performance as well (if you use a 32-bit Python).
A version precompiled for Mac is included in nodebox/ext/.USAGEFor users coming from NodeBox for Mac OS X, or NodeBox 2: this NodeBox for OpenGL does not have a built-in code editor. You can use the IDLE editor bundled with Python. On Mac OS X, we prefer TextMate (http://macromates.com).From the command line, you can run a script with: python example.py (or command-R in TextMate)This will open an application window with the output of your script.Here is a simple NodeBox script:>>> from nodebox.graphics import *
>>> def draw(canvas):
>>>     canvas.clear()
>>>     translate(250, 250)
>>>     rotate(canvas.frame)
>>>     rect(x=-50, y=-50, width=100, height=100)
>>> canvas.size = 500, 500
>>> canvas.run(draw)It imports the nodebox.graphics module with the standard set of drawing commands. It defines a draw() function and attaches it to the canvas, so that it will be drawn each animation frame. It opens the main application window with canvas.run().DOCUMENTATIONhttp://cityinabottle.org/nodeboxACKNOWLEDGEMENTSAuthors:
- Tom De Smedt (tom@organisms.be)
- Frederik De Bleser (frederik@burocrazy.com)Contributing authors:
- Lieven Menschaert
- Giorgio OliveroCity In A Bottle:
- Nicolas Marinus
- Ludivine Lechat
- Tim Vets
- Frederik De Bleser
- Tom De SmedtCopyright (c) 2008 City In A Bottle