Package: catanlog
catanlog--------This project introduces a machine-parsable, human-readable file format for describing a game of Catan.Each `.catan` file contains all publicly known information in the game. Therefore, each `.catan` file containssufficient information to 'replay' a game (from a spectator's point of view). This allows statistics and analysis tobe done after the fact, at any time.This package is intended to support broadcast tooling (e.g. [catan-spectator](https://github.com/rosshamish/catan-spectator)), AI development (e.g. [goodcatan](https://github.com/rosshamish/goodcatan)), and other pursuits which benefit from well-defined game logs.Until a formal specification is written, this implementation serves as the specification.The spec will likely be formalized once stable, after v1.0.0Supports Python 3. Might work in Python 2.> Author: Ross Anderson ([rosshamish](https://github.com/rosshamish))### Installation```pip install catanlog```### File FormatAt a high level, files look like this:```version      |timestamp    | Headerplayers      |board layout |...CATAN!    -gameplay     | Body```The specification is defined by .feature files in `spec/`. The `.feature` files are human-readable. They are executedusing [behave](https://github.com/behave/behave).`$ behave spec/`The format is not yet v1.0, and could change at any time until then. The version is listed in version.py. Todos beforev1.0.0:- decide logged/not-logged for a) dev card types and b) *which* card was stolen in a robber move### UsageThere is one method in class CatanLog for each loggable action.Some methods expect parameters of types defined in module [`catan`](https://github.com/rosshamish/catan-py). Methods aredocumented individually, check the docstring.Methods which take a `location` expect location strings as computed by method `location()` inmodule [`hexgrid`](https://github.com/rosshamish/hexgrid). Use it! Locations look like this:```1         # the tile in the northwest corner(1 NW)    # a node on the northwest corner of the board (settlement, city)(1 NW)    # the edge on the northwest corner of the board (road)```The tile numbers start from 1 in the northwest corner, and increase counterclockwise, spiralling inwards. See thedocumentation of [`hexgrid`](https://github.com/rosshamish/hexgrid) for more info.Examples:- Import it, create a logger```import catanloglog = catanlog.CatanLog(use_stdout=True)```- Header / game start```log.log_game_start(players, terrain, numbers, ports)catanlog v0.5.8                                          # versiontimestamp: 2015-12-30 03:21:56.572418                    # timestampplayers: 4                                               # playersname: yurick, color: green, seat: 1                      #name: josh, color: blue, seat: 2                         #name: zach, color: orange, seat: 3                       #name: ross, color: red, seat: 4                          #terrain: desert brick sheep brick ... wheat wood         #numbers: None 4 6 9 8 10 5 8 10 5 ... 9 12 11 6 4 2      # board layoutports: wood(8 SE) brick(9 E) ... ore(2 W)  3:1(10 NE)    #...CATAN!                                                # end header```- Rolling. Players are named by their color. Two is the only special one.```log.log_player_roll(player, roll)green rolls 4blue rolls 10orange rolls 2 ...DEUCES!```- Moving the robber on a 7.```log.log_robber(player, location, victim)green moves robber to 1, steals from red```- Buying and building. Note that the dev card type is not logged. This might change.```log.log_player_buys_road(player, location)log.log_player_buys_settlement(player, location)log.log_player_buys_city(player, city)log.log_player_buys_dev_card(player)green buys settlement, builds at (1 NW)blue buys city, builds at (1 SE)orange buys road, builds at (2 E)red buys dev card```- Trading. Multiple port trades in a turn can (and should) be consolidated into large port transactions.```log.log_player_trades_with_port(player, to_port, port, to_player)log.log_player_trades_with_other_player(player, to_other, other, to_player)green trades [1 wheat, 1 brick] to player red for [1 sheep]blue trades [3 wheat] to port 3:1 for [1 sheep]orange trades [6 wheat] to port wheat for [3 ore]```- Dev cards.```log.log_player_plays_knight(player, location, victim)log.log_player_plays_road_builder(player, location1, location2)log.log_player_plays_year_of_plenty(player, resource1, resource2)log.log_player_plays_monopoly(player, resource)log.log_player_plays_victory_point(player)green plays knightgreen moves robber to 1, steals from redblue plays road builder, builds at (1 SW) and (1 W)orange plays year of plenty, takes wood and brickred plays monopoly on oregreen plays victory point```- End of turn. The length of the turn is logged, rounded to the nearest second.```log.log_player_ends_turngreen ends turn after 15s```- End of game.```log.log_player_winsgreen wins```### LicenseGPLv3