Package: blended-tiling
blended-tilingThis module adds support for splitting NCHW tensor inputs like images & activations into overlapping tiles of equal size, and then blending those overlapping tiles together after they have been altered. This module is also fully Autograd & JIT / TorchScript compatible.This tiling solution is intended for situations where one wishes to render / generate outputs that are larger than what their computing device can support. Tiles can be separately rendered and periodically blended together to maintain tile feature coherence.Setup:Installation RequirementsPython >= 3.6PyTorch >= 1.6Installation viapip:pip install blended-tilingDev / Manual install:git clone https://github.com/progamergov/blended-tiling.git
cd blended-tiling
pip install -e .

# Notebook installs also require appending to environment variables
# import sys
# sys.path.append('/content/blended-tiling')DocumentationTilingModuleThe base blended tiling module.blended_tiling.TilingModule(tile_size=(224, 224), tile_overlap=(0.25, 0.25), base_size=(512, 512))Initialization Variablestile_size(int or tuple of int): The size of tiles to use. A single integer to use for both the height and width dimensions, or a list / tuple of dimensions with a shape of:[height, width]. The chosen tile sizes should be less than or equal to the sizes of the full NCHW tensor (base_size).tile_overlap(int or tuple of int): The amount of overlap to use when creating tiles. A single integer to use for both the height and width dimensions, or a list / tuple of dimensions with a shape of:[height, width]. The chosen overlap percentages should be in the range [0.0, 0.50] (0% - 50%).base_size(int or tuple of int): The size of the NCHW tensor being split into tiles. A single integer to use for both the height and width dimensions, or a list / tuple of dimensions with a shape of:[height, width].Methodsnum_tiles()Returnsnum_tiles(int): The number of tiles that the full image shape is divided into based on specified parameters.tiling_pattern()Returns:pattern(list of int): The number of tiles per column and number of tiles per row, in the format of:[n_tiles_per_column, n_tiles_per_row].split_into_tiles(x): Splits an NCHW image input into overlapping tiles, and then returns the tiles. Thebase_sizeparameter is automatically readjusted to match the input.Returns:tiles(torch.Tensor): A set of tiles created from the input image.get_tile_masks(channels=3, device=torch.device("cpu"), dtype=torch.float): Return a stack of NCHW masks corresponding to the tiles outputted by.split_into_tiles(x).Variables:channels(int, optional): The number of channels to use for the masks. Default: 3device(torch.device, optional): The desired device to create the masks on. Default: torch.device("cpu")dtype(torch.dtype, optional): The desired dtype to create the masks with. Default: torch.floatReturns:masks(torch.Tensor): A set of tile masks stacked across the batch dimension.rebuild(tiles, border=None, colors=None): Creates and returns the full image from a stack of NCHW tiles stacked across the batch dimension.Variables:tiles(torch.Tensor): A set of tiles that may or not be masked, stacked across the batch dimension.border(int, optional): Optionally add a border of a specified size to the edges of tiles in the full image for debugging and explainability. Set to None for no border.colors(list of float, optional): A set of floats to use for the border color, if using borders. Default is set to red unless specified.Returns:full_image(torch.Tensor): The full image made up of tiles merged together without any blending.rebuild_with_masks(tiles, border=None, colors=None):Creates and returns the full image from a stack of NCHW tiles stacked across the batch dimension, using tile blend masks.Variables:tiles(torch.Tensor): A set of tiles that may or not be masked, stacked across the batch dimension.border(int, optional): Optionally add a border of a specified size to the edges of tiles in the full image for debugging and explainability. Set to None for no border.colors(list of float, optional): A set of floats to use for the border color, if using borders. Default is set to red unless specified.Returns:full_image(torch.Tensor): The full image made up of tiles blended together using masks.forward(x):Takes a stack of tiles, combines them into the full image with blending masks, then splits the image back into tiles.Variables:x(torch.Tensor): A set of tiles to blend the overlapping regions together of.Returns:x(torch.Tensor): A set of tiles with overlapping regions blended together.Supported Tensor TypesTheTilingModuleclass has been tested with and is confirmed to work with the following PyTorchTensor Data types / dtypes:torch.float32/torch.float,torch.float64/torch.double,torch.float16/torch.half, &torch.bfloat16.UsageTheTilingModuleclass is pretty easy to use.from blended_tiling import TilingModule


full_size = [512, 512]
tile_size = [224, 224]
tile_overlap = [0.25, 0.25]  # 25% overlap on both H & W

tiling_module = TilingModule(
    tile_size=tile_size,
    tile_overlap=tile_overlap,
    base_size=full_size,
)

# Shape of tiles expected in forward pass
input_shape = [tiling_module.num_tiles(), 3] + tile_size

# Tiles are blended together and then split apart by default
blended_tiles = tiling_module(torch.ones(input_shape))Tiles can be created and then merged back into the original tensor like this:full_tensor = torch.ones(1, 3, 512, 512)

tiles = tiling_module.split_into_tiles(full_tensor)

full_tensor = tiling_module.rebuild_with_masks(tiles)The tile boundaries can be viewed on the full tensor like this:tiles = torch.ones(9, 3, 224, 224)
full_tensor = tiling_module.rebuild_with_masks(tiles, border=2)And the number of tiles and tiling pattern can be obtained like this:num_tiles = tiling_module.num_tiles()

tiling_pattern = tiling_module.tiling_pattern()
print("{}x{}".format(tiling_pattern[0], tiling_pattern[1]))Custom ClassesIt's also easy to modify the forward function of the tiling module:from typing import Union, List, Tuple
from blended_tiling import TilingModule

class CustomTilingModule(TilingModule):
    def __init__(
        self,
        tile_size: Union[int, List[int], Tuple[int, int]] = [224, 224],
        tile_overlap: Union[float, List[float], Tuple[float, float]] = [0.25, 0.25],
        base_size: Union[int, List[int], Tuple[int, int]] = [512, 512],
    ) -> None:
        TilingModule.__init__(self, tile_size, tile_overlap, base_size)
        self.custom_module = torch.nn.Identity()

    def forward(self, x: torch.Tensor) -> torch.Tensor:
        x = self.rebuild_with_masks(x)
        x = self.custom_module(x) + 4.0
        return self._get_tiles_and_coords(x)[0]ExamplesTo demonstrate the tile blending abilities of theTilingModuleclass, an example has been created below.First we'll create a set of tiles & give them all unique colors for this example:# Setup TilingModule instance
full_size = [768, 1014]
tile_size = [256, 448]
tile_overlap = [0.25, 0.25]
tiling_module = TilingModule(
    tile_size=tile_size,
    tile_overlap=tile_overlap,
    base_size=full_size,
)

# Create unique colors for tiles
tile_colors = [
    [0.5334, 0.0, 0.8459],
    [0.0, 1.0, 0.0],
    [0.0, 0.7071, 0.7071],
    [0.7071, 0.7071, 0.0],
    [1.0, 0.0, 0.0],
    [0.8459, 0.0, 0.5334],
    [0.7071, 0.0, 0.7071],
    [0.0, 0.8459, 0.5334],
    [0.5334, 0.8459, 0.0],
    [0.0, 0.5334, 0.8459],
    [0.0, 0.0, 1.0],
    [0.8459, 0.5334, 0.0],
]
tile_colors = torch.as_tensor(tile_colors).view(12, 3, 1, 1)

# Create tiles
tiles = torch.ones([tiling_module.num_tiles(), 3] + tile_size)

# Color tiles
tiles = tiles * tile_colorsNext we apply the blend masks to the tiles:tiles = tiles * tiling_module.get_tile_masks()We can now combine the masked tiles into the full image:# Build full tiled image
output = tiling_module.rebuild(tiles)We can also view the tile boundaries like so:# Build full tiled image
output = tiling_module.rebuild(tiles, border=2, colors=[0,0,0])We can view an animation of the tiles being added like this:from torchvision.transforms import ToPILImage

tile_steps = [
    tiling_module.rebuild(tiles[: i + 1]) for i in range(tiles.shape[0])
]
tile_frames = [
    ToPILImage()(x[0])
    for x in [torch.zeros_like(tile_steps[0])] + tile_steps + [tile_steps[-1]]
]
tile_frames[0].save(
    "tiles.gif",
    format="GIF",
    append_images=tile_frames[1:],
    save_all=True,
    duration=700,
    loop=0,
)