Problem:
Score : 400 points

Problem Statement

Takahashi has a maze, which is a grid of H \times W squares with H horizontal rows and W vertical columns.

The square at the i-th row from the top and the j-th column is a "wall" square if S_{ij} is #, and a "road" square if S_{ij} is ..

From a road square, you can move to a horizontally or vertically adjacent road square.

You cannot move out of the maze, move to a wall square, or move diagonally.

Takahashi will choose a starting square and a goal square, which can be any road squares, and give the maze to Aoki.

Aoki will then travel from the starting square to the goal square, in the minimum number of moves required.

In this situation, find the maximum possible number of moves Aoki has to make.

Constraints

1 \leq H,W \leq 20

S_{ij} is . or #.

S contains at least two occurrences of ..

Any road square can be reached from any road square in zero or more moves.

Input

Input is given from Standard Input in the following format:

H W
S_{11}...S_{1W}
:
S_{H1}...S_{HW}

Output

Print the maximum possible number of moves Aoki has to make.

Sample Input 1

3 3
...
...
...

Sample Output 1

4

If Takahashi chooses the top-left square as the starting square and the bottom-right square as the goal square, Aoki has to make four moves.

Sample Input 2

3 5
...#.
.#.#.
.#...

Sample Output 2

10

If Takahashi chooses the bottom-left square as the starting square and the top-right square as the goal square, Aoki has to make ten moves.

Solution in Rust (1.42.0) (judge verdict: Accepted)

#[allow(unused_imports)]
use itertools::Itertools;
#[allow(unused_imports)]
use num::*;
use proconio::input;
#[allow(unused_imports)]
use proconio::marker::*;
#[allow(unused_imports)]
use std::collections::*;

pub struct Graph {
    graph: Vec<Vec<usize>>,
    vn: usize,
}

type Edge = (usize, usize);
impl Graph {
    pub fn new(edges: &[Edge], vn: usize) -> Self {
        let mut graph = vec![Vec::new(); vn];
        for &(u, v) in edges {
            graph[u].push(v);
            graph[v].push(u);
        }
        Self { graph, vn }
    }

    pub fn new_directed(edges: &[Edge], vn: usize) -> Self {
        let mut graph = vec![Vec::new(); vn];
        for &(u, v) in edges {
            graph[u].push(v);
        }
        Self { graph, vn }
    }

    pub fn add_directed_edge(&mut self, e: Edge) {
        self.graph[e.0].push(e.1);
    }

    pub fn add_edge(&mut self, e: Edge) {
        self.graph[e.0].push(e.1);
        self.graph[e.1].push(e.0);
    }

    pub fn shortest_path(&self, start: usize) -> Vec<Option<usize>> {
        let mut cost_list = vec![None; self.vn];
        let mut que = std::collections::VecDeque::new();
        cost_list[start] = Some(0);
        que.push_back(start);
        while let Some(u) = que.pop_front() {
            for &v in &self.graph[u] {
                if cost_list[v].is_some() {
                    continue;
                }
                let new_cost = cost_list[u].unwrap() + 1;
                cost_list[v] = Some(new_cost);
                que.push_back(v);
            }
        }
        cost_list
    }
}

pub struct Grid {
    grid: Vec<Vec<char>>,
    h: usize,
    w: usize,
    ng_char: char,
    dirs: Vec<(isize, isize)>,
}

type VertexTable = std::collections::HashMap<(usize, usize), usize>;
impl Grid {
    // 上下左右 (i, j)
    #[allow(dead_code)]
    const UDLR_DIRS: [(isize, isize); 4] = [(-1, 0), (1, 0), (0, -1), (0, 1)];

    // 上下左右 + 斜め (i, j)
    #[allow(dead_code)]
    const ALL_DIRS: [(isize, isize); 8] = [
        // 時計回り
        (-1, 0),  // 上
        (-1, 1),  // 右上
        (0, 1),   // 右
        (1, 1),   // 右下
        (1, 0),   // 下
        (1, -1),  // 左下
        (0, -1),  // 左
        (-1, -1), // 左上
    ];

    pub fn new(grid: &[Vec<char>], ng_char: char, dirs: &[(isize, isize)]) -> Self {
        assert!(grid.len() > 0);
        let grid = grid.into_iter().cloned().collect::<Vec<_>>();
        let h = grid.len();
        let w = grid[0].len();
        let dirs = dirs.into_iter().copied().collect::<Vec<_>>();
        Self {
            grid,
            h,
            w,
            ng_char,
            dirs,
        }
    }

    pub fn to_graph(&self) -> (Graph, VertexTable) {
        let mut edges = Vec::new();
        let mut vertex_table = std::collections::HashMap::new();
        let mut v = 0;
        for i in 0..self.h {
            for j in 0..self.w {
                if self.grid[i][j] == self.ng_char {
                    continue;
                }
                let from = self.gen_vertex_if_needed((i, j), &mut vertex_table, &mut v);
                for &(di, dj) in &self.dirs {
                    let new_i = i as isize + di;
                    let new_j = j as isize + dj;
                    if new_i < 0
                        || new_i >= self.h as isize
                        || new_j < 0
                        || new_j >= self.w as isize
                    {
                        continue;
                    }
                    let new_i = new_i as usize;
                    let new_j = new_j as usize;
                    if self.grid[new_i][new_j] == self.ng_char {
                        continue;
                    }
                    let to = self.gen_vertex_if_needed((new_i, new_j), &mut vertex_table, &mut v);
                    edges.push((from, to));
                }
            }
        }
        let graph = Graph::new_directed(&edges, vertex_table.len());
        (graph, vertex_table)
    }

    fn gen_vertex_if_needed(
        &self,
        pos: (usize, usize),
        vertex_table: &mut VertexTable,
        cur_v: &mut usize,
    ) -> usize {
        if let Some(&v) = vertex_table.get(&pos) {
            return v;
        } else {
            let v = *cur_v;
            vertex_table.insert(pos, *cur_v);
            *cur_v += 1;
            return v;
        };
    }
}

fn solve() {
    input! {
        h: usize, w: usize,
        grid: [Chars; h]
    };

    let (graph, vertex_table) = Grid::new(&grid, '#', &Grid::UDLR_DIRS).to_graph();
    let mut res = 0;
    for i in 0..h {
        for j in 0..w {
            if let Some(&v) = vertex_table.get(&(i, j)) {
                let d = graph.shortest_path(v);
                let max = d
                    .into_iter()
                    .filter_map(std::convert::identity)
                    .max()
                    .unwrap_or(0);
                res = res.max(max);
            }
        }
    }
    println!("{}", res);
}

fn main() {
    std::thread::Builder::new()
        .name("big stack size".into())
        .stack_size(256 * 1024 * 1024)
        .spawn(|| {
            solve();
        })
        .unwrap()
        .join()
        .unwrap();
}