Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in Rust (1.15.1) (judge verdict: Accepted)

#[macro_use]
mod input {

use std;
use std::io;

const SPLIT_DELIMITER: char = ' ';

#[macro_export]
#[allow(unused_macros)]
macro_rules! input {
    ( $($x:expr ),*) => {
        {
            let temp_str = input_line_str();
            let mut split_result_iter = temp_str.split_whitespace();
                $(
                let buf_split_result = split_result_iter.next();
                let buf_split_result = buf_split_result.unwrap();
                    ($x) = buf_split_result.parse().unwrap();
                )*
        }
    };
}

#[allow(dead_code)]
pub fn input_line_str() -> String {
    let mut s = String::new();
    io::stdin().read_line(&mut s).unwrap();
    s.trim().to_string()
}

#[allow(dead_code)]
pub fn p<T>(t: T)
where
    T: std::fmt::Display,
{
    println!("{}", t);
}

#[allow(dead_code)]
pub fn input_vector2d<T>(line: usize) -> Vec<Vec<T>>
where
    T: std::str::FromStr,
{
    let mut v: Vec<Vec<T>> = Vec::new();

    for _ in 0..line {
        let vec_line = input_vector();
        v.push(vec_line);
    }
    v
}

#[allow(dead_code)]
pub fn input_vector<T>() -> Vec<T>
where
    T: std::str::FromStr,
{
    let mut v: Vec<T> = Vec::new();

    let s = input_line_str();
    let split_result = s.split(SPLIT_DELIMITER);
    for z in split_result {
        let buf = match z.parse() {
            Ok(r) => r,
            Err(_) => panic!("Parse Error"),
        };
        v.push(buf);
    }
    v
}

#[allow(dead_code)]
pub fn str2vec(s: &str) -> Vec<char> {
    let mut v: Vec<char> = Vec::new();
    for c in s.chars() {
        v.push(c);
    }
    v
}

}

use input::*;

fn draw(v: &mut Vec<Vec<bool>>, x: usize, y: usize, a: usize) {
    if a == 1 {
        for i in 0..v[0].len() {
            for j in 0..x {
                v[j][i] = false;
            }
        }
    }
    if a == 2 {
        for i in 0..v[0].len() {
            for j in x..v.len() {
                v[j][i] = false;
            }
        }
    }
    if a == 3 {
        for i in 0..v.len() {
            for j in 0..y {
                v[i][j] = false;
            }
        }
    }
    if a == 4 {
        for i in 0..v.len() {
            for j in y..v[0].len() {
                v[i][j] = false;
            }
        }
    }
}

fn main() {
    let (w, h, n): (usize, usize, usize);
    input!(w, h, n);

    let mut v = vec![vec![true; h]; w];

    for _ in 0..n {
        let (x, y, a): (usize, usize, usize);
        input!(x, y, a);
        draw(&mut v, x, y, a);
    }

    let mut ans = 0;
    for z in &v {
        for zz in z {
            if *zz {
                ans += 1;
            }
        }
    }
    p(ans);
}