Problem:
Score : 400 points

Problem Statement

Snuke lives in another world, where slimes are real creatures and kept by some people.
Slimes come in N colors. Those colors are conveniently numbered 1 through N.
Snuke currently has no slime. His objective is to have slimes of all the colors together.

Snuke can perform the following two actions:

Select a color i (1≤i≤N), such that he does not currently have a slime in color i, and catch a slime in color i. This action takes him a_i seconds.

Cast a spell, which changes the color of all the slimes that he currently has. The color of a slime in color i (1≤i≤N-1) will become color i+1, and the color of a slime in color N will become color 1. This action takes him x seconds.

Find the minimum time that Snuke needs to have slimes in all N colors.

Constraints

2≤N≤2,000

a_i are integers.

1≤a_i≤10^9

x is an integer.

1≤x≤10^9

Input

The input is given from Standard Input in the following format:

N x
a_1 a_2 ... a_N

Output

Find the minimum time that Snuke needs to have slimes in all N colors.

Sample Input 1

2 10
1 100

Sample Output 1

12

Snuke can act as follows:

Catch a slime in color 1. This takes 1 second.

Cast the spell. The color of the slime changes: 1 → 2. This takes 10 seconds.

Catch a slime in color 1. This takes 1 second.

Sample Input 2

3 10
100 1 100

Sample Output 2

23

Snuke can act as follows:

Catch a slime in color 2. This takes 1 second.

Cast the spell. The color of the slime changes: 2 → 3. This takes 10 seconds.

Catch a slime in color 2. This takes 1 second.

Cast the soell. The color of each slime changes: 3 → 1, 2 → 3. This takes 10 seconds.

Catch a slime in color 2. This takes 1 second.

Sample Input 3

4 10
1 2 3 4

Sample Output 3

10

Snuke can act as follows:

Catch a slime in color 1. This takes 1 second.

Catch a slime in color 2. This takes 2 seconds.

Catch a slime in color 3. This takes 3 seconds.

Catch a slime in color 4. This takes 4 seconds.

Solution in Rust (1.15.1) (judge verdict: Accepted)

use std::io::{stdin, Read, StdinLock};
use std::str::FromStr;
use std::iter::FromIterator;
use std::cmp::min;

fn main() {
    let cin = stdin();
    let mut scan = Scanner::new(cin.lock());
    let n = scan.read::<usize>();
    let x = scan.read::<i64>();
    let a = scan.readn::<i64>(n);
    let mut b = a.clone();
    let mut ret = 1i64 << 60;
    for k in 0..n {
        ret = min(ret, k as i64 * x + b.iter().cloned().sum::<i64>());
        for i in 0..n {
            b[i] = min(b[i], a[(i + n - k - 1) % n]);
        }
    }
    println!("{}", ret);
}

// region template
#[allow(dead_code)]
fn iu(i: isize) -> usize { i as usize }

#[allow(dead_code)]
fn ui(i: usize) -> isize { i as isize }

#[allow(dead_code, deprecated)]
fn join<T: std::fmt::Display>(slice: &[T], sep: &str) -> String {
    let strings = slice.iter().map(|t| format!("{}", t)).collect::<Vec<_>>();
    strings.connect(sep)
}

#[allow(dead_code)]
fn arr<'a, S, T>(n: usize, mut f: S) -> Vec<T> where S: FnMut(usize) -> T + 'a {
    (0..n).map(|i| f(i)).collect::<Vec<T>>()
}

#[allow(dead_code)]
fn alt<S, T>(v: Vec<S>) -> T where T: FromIterator<S> {
    v.into_iter().collect::<T>()
}

#[allow(dead_code)]
fn dup<S, T>(v: &[S]) -> T where T: FromIterator<S>, S: Clone {
    v.iter().cloned().collect::<T>()
}

struct Scanner<'a> {
    cin: StdinLock<'a>,
}

#[allow(dead_code)]
impl<'a> Scanner<'a> {
    fn new(cin: StdinLock<'a>) -> Scanner<'a> {
        Scanner { cin: cin }
    }

    fn read1<T: FromStr>(&mut self) -> Option<T> {
        let token = self.cin.by_ref().bytes().map(|c| c.unwrap() as char)
            .skip_while(|c| c.is_whitespace())
            .take_while(|c| !c.is_whitespace())
            .collect::<String>();
        token.parse::<T>().ok()
    }

    fn read<T: FromStr>(&mut self) -> T {
        self.read1().unwrap()
    }

    fn readn<T: FromStr>(&mut self, n: usize) -> Vec<T> {
        (0..n).map(|_| self.read::<T>()).collect()
    }

    fn chars(&mut self) -> Vec<char> {
        self.read::<String>().chars().collect()
    }
}
// endregion