Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in Rust (1.15.1) (judge verdict: Wrong Answer)

use std::env;
use std::io::*;
use std::str::*;
use std::mem;
use std::collections::HashMap;

fn read<T: FromStr>() -> T {
    let stdin = stdin();
    let s = stdin.bytes().map(|c| c.unwrap() as char)
        .skip_while(|c| c.is_whitespace())
        .take_while(|c| !c.is_whitespace())
        .collect::<String>();
    s.parse::<T>().ok().unwrap()
}
fn read_char() -> char {
    let c = read::<String>();
    let c = c.chars().collect::<Vec<char>>();
    c[0]
}
fn read_String_Vec() -> Vec<char> {
    let S = read::<String>();
    S.chars().collect::<Vec<char>>()
}

fn vecchar_to_String(Vs: Vec<char>) -> String {
    let mut S = String::new();
    for i in 0..Vs.len() {
        S.push(Vs[i]);
    }
    S
}

/*
A : 65
Z : 90
a : 97
z : 122
*/

/*
let N = read::<i32>();
let S = read::<String>();
let S = read_String_Vec();
let C = read_char();
*/

/*
 .to_string() : * -> String
 &*S          : String -> &str
*/

fn main() {
    // main の引数
    /*
        引数なしのときargs.len() = 1;
    */
    let args: Vec<String> = env::args().collect();

    let W = read::<i32>();
    let H = read::<i32>();
    let N = read::<i32>();
    let mut x_botom = 0;
    let mut x_upper = W;
    let mut y_botom = 0;
    let mut y_upper = H;
    for n in 0..N {
        let x = read::<i32>();
        let y = read::<i32>();
        let a = read::<i32>();
        match a {
            1 => { x_botom = x; },
            2 => { x_upper = x; },
            3 => { y_botom = y; },
            4 => { y_upper = y; },
            _ => {},
        }
    }
    if x_upper - x_botom > 0 && y_upper - y_botom > 0 {
        println!("{}", (x_upper - x_botom)*(y_upper - y_botom));
    } else {
        println!("0");
    }
}