Problem:
Score : 400 points

Problem Statement

A maze is composed of a grid of H \times W squares - H vertical, W horizontal.

The square at the i-th row from the top and the j-th column from the left - (i,j) - is a wall if S_{ij} is # and a road if S_{ij} is ..

There is a magician in (C_h,C_w). He can do the following two kinds of moves:

Move A: Walk to a road square that is vertically or horizontally adjacent to the square he is currently in.

Move B: Use magic to warp himself to a road square in the 5\times 5 area centered at the square he is currently in.

In either case, he cannot go out of the maze.

At least how many times does he need to use the magic to reach (D_h, D_w)?

Constraints

1 \leq H,W \leq 10^3

1 \leq C_h,D_h \leq H

1 \leq C_w,D_w \leq W

S_{ij} is # or ..

S_{C_h C_w} and S_{D_h D_w} are ..

(C_h,C_w) \neq (D_h,D_w)

Input

Input is given from Standard Input in the following format:

H W
C_h C_w
D_h D_w
S_{11}\ldots S_{1W}
\vdots
S_{H1}\ldots S_{HW}

Output

Print the minimum number of times the magician needs to use the magic. If he cannot reach (D_h,D_w), print -1 instead.

Sample Input 1

4 4
1 1
4 4
..#.
..#.
.#..
.#..

Sample Output 1

1

For example, by walking to (2,2) and then using the magic to travel to (4,4), just one use of magic is enough.

Note that he cannot walk diagonally.

Sample Input 2

4 4
1 4
4 1
.##.
####
####
.##.

Sample Output 2

-1

He cannot move from there.

Sample Input 3

4 4
2 2
3 3
....
....
....
....

Sample Output 3

0

No use of magic is needed.

Sample Input 4

4 5
1 2
2 5
#.###
####.
#..##
#..##

Sample Output 4

2

Solution in Rust (1.42.0) (judge verdict: Wrong Answer)

#![allow(unused_imports)]

// language: Rust(1.42.0)
// check available crates on AtCoder at "https://atcoder.jp/contests/language-test-202001"
// My Library Repositry is at "https://github.com/Loptall/sfcpl"

/*
    水コーダーになれてうれしいです
*/

// from std...
use std::cmp::{
    max, min, Ordering,
    Ordering::{Equal, Greater, Less},
    Reverse,
};
use std::collections::{BTreeMap, BTreeSet, BinaryHeap, HashMap, HashSet, VecDeque};
use std::convert::TryInto;
use std::fmt;
use std::mem::swap;
use std::num::{NonZeroU32, ParseIntError};
use std::ops::{
    Add, AddAssign, BitAnd, BitAndAssign, BitOr, BitOrAssign, BitXor, BitXorAssign, Div, DivAssign,
    Index, IndexMut, Mul, MulAssign, Neg, Rem, RemAssign, Shl, ShlAssign, Shr, ShrAssign, Sub,
    SubAssign,
};
use std::process::exit;
use std::{f32, f64, i128, i16, i32, i64, i8, isize, u128, u16, u32, u64, u8, usize};

// Dep' crates are...
use itertools::*;
use itertools_num::*;
use lazy_static::lazy_static;
use maplit::{btreemap, btreeset, hashmap, hashset};
use num_bigint::{BigInt, BigUint};
use num_complex::Complex;
use num_integer::{binomial, gcd, lcm, multinomial, Integer};
use num_rational::Rational;
use num_traits::{
    clamp, one, pow, zero, Num, NumAssignOps, NumOps, One, Pow, Signed, Unsigned, Zero,
};
use permutohedron::Heap;
use proconio::{
    derive_readable, fastout, input, is_stdin_empty,
    marker::{Bytes, Chars, Isize1, Usize1},
};
use rand::random;

pub trait Visualize {
    fn visualize(&self, split: &str);
    fn continuous(&self) {
        self.visualize("");
    }
    fn spaces(&self) {
        self.visualize(" ");
    }
    fn lines(&self) {
        self.visualize("\n");
    }
}
macro_rules! impl_vis_for_sized {
    ($($t:ty),+) => {
        $(
            impl Visualize for $t {
                fn visualize(&self, _split: &str) {
                    print!("{}", self);
                }
            }
        )+
    };
}
impl_vis_for_sized! {
    usize, u8, u16, u32, u64, u128,
    isize, i8, i16, i32, i64, i128,
    f64, f32,
    String, &str, char
}
impl<T: fmt::Display> Visualize for [T] {
    fn visualize(&self, split: &str) {
        print!("{}", self.iter().join(split));
    }
}
#[macro_export]
macro_rules! vis {
    // end
    () => {
        println!();
    };

    // last element + trailing pattern
    ($last:expr ;) => {
        $last.lines();
        vis!()
    };
    ($last:expr =>) => {
        $last.continuous();
        vis!();
    };
    ($last:expr $(,)?) => {
        $last.spaces();
        vis!();
    };

    // get first element and pass rest
    ($first:expr; $($rest:tt)*) => {
        $first.lines();
        println!();
        vis!($($rest)*);
    };
    ($first:expr => $($rest:tt)*) => {
        $first.continuous();
        vis!($($rest)*);
    };
    ($first:expr, $($rest:tt)*) => {
        $first.spaces();
        print!(" ");
        vis!($($rest)*);
    };
}
pub const MOD10E9_7: usize = 1000000007; // 10 ^ 9 + 7
pub const MOD99_: usize = 998244353;
pub const MAX: usize = std::usize::MAX; // = 2 ^ 64 - 1 = 18446744073709551615 ≈ 1.8 * 10 ^ 19
pub const INF: usize = 2000000000000000000; // MAX / 9 < 2 * 10e18 < MAX / 10
pub const FNI: i64 = -2000000000000000000; // == -(INF as i64)
pub const PI: f64 = f64::consts::PI; // 3.141592653589793 -- 10 ^ -15
pub const ASCII_A_LARGE: u8 = 65;
pub const ASCII_A_SMALL: u8 = 97;
pub const ASCII_0: u8 = 48;
pub const ADJ4: &[(isize, isize); 4] = &[(1, 0), (0, 1), (-1, 0), (0, -1)];
pub const ADJ8: &[(isize, isize); 8] = &[
    (1, 0),
    (1, 1),
    (0, 1),
    (-1, 1),
    (-1, 0),
    (-1, -1),
    (0, -1),
    (1, -1),
];

// code...
// #[fastout]
fn main() {
    input! {
        h: usize, w: usize,
        start: (Usize1, Usize1),
        goal: (Usize1, Usize1),
        board: [Chars; h]
    }

    let mut d = vec![vec![INF; w]; h];
    d[start.0][start.1] = 0;

    let mut q = VecDeque::new();
    q.push_back((start.0, start.1, 0));

    while !q.is_empty() {
        // (x, y, ワープを使った回数)
        let (x, y, warped) = q.pop_front().unwrap();

        for &(dx, dy) in ADJ4 {
            if (x as isize + dx) >= 0
                && (x as isize + dx) < h as isize
                && (y as isize + dy) >= 0
                && (y as isize + dy) < w as isize
                && board[(x as isize + dx) as usize][(y as isize + dy) as usize] == '.'
                && d[(x as isize + dx) as usize][(y as isize + dy) as usize] > warped
            {
                if ((x as isize + dx) as usize, (y as isize + dy) as usize) == goal {
                    vis!(warped);
                    return;
                }
                d[(x as isize + dx) as usize][(y as isize + dy) as usize] = warped;
                q.push_back((
                    (x as isize + dx) as usize,
                    (y as isize + dy) as usize,
                    warped,
                ));
            }
        }

        for nx in x.saturating_sub(2)..=min(x + 2, h - 1) {
            for ny in y.saturating_sub(2)..=min(y + 2, w - 1) {
                if board[nx][ny] == '.' && d[nx][ny] > warped + 1 {
                    d[nx][ny] = warped + 1;
                    q.push_back((nx, ny, warped + 1));
                }
            }
        }
    }

    let ans = d[goal.0][goal.1];
    vis!(if ans == INF { -1 } else { ans as i64 });
}