Problem:
Score : 600 points

Problem Statement

Silver Fox is fighting with N monsters.

The monsters are standing in a row, and we can assume them to be standing on a number line. The i-th monster, standing at the coordinate X_i, has the health of H_i.

Silver Fox can use bombs to attack the monsters.
Using a bomb at the coordinate x decreases the healths of all monsters between the coordinates x-D and x+D (inclusive) by A.
There is no way other than bombs to decrease the monster's health.

Silver Fox wins when all the monsters' healths become 0 or below.

Find the minimum number of bombs needed to win.

Constraints

1 \leq N \leq 2 \times 10^5

0 \leq D \leq 10^9

1 \leq A \leq 10^9

0 \leq X_i \leq 10^9

1 \leq H_i \leq 10^9

X_i are distinct.

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N D A
X_1 H_1
:
X_N H_N

Output

Print the minimum number of bombs needed to win.

Sample Input 1

3 3 2
1 2
5 4
9 2

Sample Output 1

2

First, let us use a bomb at the coordinate 4 to decrease the first and second monsters' health by 2.

Then, use a bomb at the coordinate 6 to decrease the second and third monsters' health by 2.

Now, all the monsters' healths are 0.
We cannot make all the monsters' health drop to 0 or below with just one bomb.

Sample Input 2

9 4 1
1 5
2 4
3 3
4 2
5 1
6 2
7 3
8 4
9 5

Sample Output 2

5

We should use five bombs at the coordinate 5.

Sample Input 3

3 0 1
300000000 1000000000
100000000 1000000000
200000000 1000000000

Sample Output 3

3000000000

Watch out for overflow.

Solution in Rust (1.15.1) (judge verdict: Time Limit Exceeded)

// use std::io::stdin;

fn main() {
    let vec: Vec<i32> = get_input_by_vec();
    // 0: N 体のモンスター
    // 1: D 爆弾の範囲
    // 2: A 爆弾のダメージ
    let (mut each_hp_and_location, mut locations) = get_input_by_loop(vec[0]);

    locations.sort();
    let mut used_bomb: i64 = 0;
    let bomb_range = vec[1] * 2;
    let mut effect_range_head = 0;
    let damage = vec[2];
    let mut counter = 0;
    let mut _using_bomb_position = 0; // 暫定値

    // println!("location.len:{}",locations.len() );
    while  locations.len() > 0 {
        counter += 1;
        // println!("count {}",counter );

        // モンスターの位置を取得
        let next_monster_location = locations.pop().unwrap();

        // 累積（巻き添え）ダメージを初期化
        let mut accumulation_damage = 0;

        // 対象モンスターのHPを取得
        {
            let mut hp: &i32 = &0;
            for i in 0..each_hp_and_location.len() {
                if each_hp_and_location[i][0] != next_monster_location {continue;}
                hp = &each_hp_and_location[i][1];
            }

            // HP<=0(前のBombで死んだとき）の時はcontinue
            if hp <= &0 {continue;}

            // BOMBダメージ計算（対象のモンスター）
            // BOM位置が範囲を外れた時はBOMの範囲で使用
            if next_monster_location - (bomb_range / 2) < 0 {_using_bomb_position = 0}

            // 爆発の影響範囲計算
            effect_range_head = next_monster_location - bomb_range;

            //累積カウントの計算（Temp）
            accumulation_damage = (hp + damage - 1) / damage;
        }

        // 使用回数を計算
        used_bomb += accumulation_damage as i64;

        // 累積ダメージの計算
        accumulation_damage *= damage;

        // BOMBダメージ計算（対象のモンスター）
        for i in 0..each_hp_and_location.len() {
            // 範囲にいた時の処理
            if  effect_range_head <= each_hp_and_location[i][0] {
                each_hp_and_location[i][1] -=  accumulation_damage;
            }
        }
    }
    println!("{}",used_bomb);
}


fn get_input_by_vec() -> Vec<i32> {
    let mut input  = String::new();
    std::io::stdin().read_line(&mut input).unwrap();
    let mut _vec: Vec<i32> = input.split_whitespace()
                            .map(|x| x.parse().unwrap())
                            .collect();
    _vec
}

fn get_input_by_loop(loop_count: i32) -> (Vec<Vec<i32>>, Vec<i32>) {
    let mut input = String::new();
    let mut vec: Vec<Vec<i32>> = Vec::new();
    let mut locations: Vec<i32> = Vec::new();
    for _i in 0..loop_count {
        std::io::stdin().read_line(&mut input).unwrap();
    }
    let mut temp: Vec<i32> = input.split_whitespace()
         .map(|x| x.parse::<i32>().unwrap())
         .collect();

    let (mut x, mut y) = (0, 0);
    loop{
        x = match temp.pop() {
            Some(v)  => v,
            None => break
        };
        y = temp.pop().unwrap();
        vec.push(vec![y, x]);
        locations.push(y);
    }
    (vec, locations)
}