Problem:
Score: 300 points

Problem Statement

Takahashi has decided to hold fastest-finger-fast quiz games. Kizahashi, who is in charge of making the scoreboard, is struggling to write the program that manages the players' scores in a game, which proceeds as follows.

A game is played by N players, numbered 1 to N. At the beginning of a game, each player has K points.

When a player correctly answers a question, each of the other N-1 players receives minus one (-1) point. There is no other factor that affects the players' scores.

At the end of a game, the players with 0 points or lower are eliminated, and the remaining players survive.

In the last game, the players gave a total of Q correct answers, the i-th of which was given by Player A_i.
For Kizahashi, write a program that determines whether each of the N players survived this game.

Constraints

All values in input are integers.

2 \leq N \leq 10^5

1 \leq K \leq 10^9

1 \leq Q \leq 10^5

1 \leq A_i \leq N\ (1 \leq i \leq Q)

Input

Input is given from Standard Input in the following format:

N K Q
A_1
A_2
.
.
.
A_Q

Output

Print N lines. The i-th line should contain Yes if Player i survived the game, and No otherwise.

Sample Input 1

6 3 4
3
1
3
2

Sample Output 1

No
No
Yes
No
No
No

In the beginning, the players' scores are (3, 3, 3, 3, 3, 3).

Player 3 correctly answers a question. The players' scores are now (2, 2, 3, 2, 2, 2).

Player 1 correctly answers a question. The players' scores are now (2, 1, 2, 1, 1, 1).

Player 3 correctly answers a question. The players' scores are now (1, 0, 2, 0, 0, 0).

Player 2 correctly answers a question. The players' scores are now (0, 0, 1, -1, -1, -1).

Players 1, 2, 4, 5 and 6, who have 0 points or lower, are eliminated, and Player 3 survives this game.

Sample Input 2

6 5 4
3
1
3
2

Sample Output 2

Yes
Yes
Yes
Yes
Yes
Yes

Sample Input 3

10 13 15
3
1
4
1
5
9
2
6
5
3
5
8
9
7
9

Sample Output 3

No
No
No
No
Yes
No
No
No
Yes
No

Solution in Rust (1.15.1) (judge verdict: Accepted)

#[allow(unused_macros, dead_code)]
macro_rules! input {
    (source = $s:expr, $($r:tt)*) => {
        let mut iter = $s.split_whitespace();
        let mut next = || { iter.next().unwrap() };
        input_inner!{next, $($r)*}
    };
    ($($r:tt)*) => {
        let stdin = std::io::stdin();
        let mut bytes = std::io::Read::bytes(std::io::BufReader::new(stdin.lock()));
        let mut next = move || -> String{
            bytes
                .by_ref()
                .map(|r|r.unwrap() as char)
                .skip_while(|c|c.is_whitespace())
                .take_while(|c|!c.is_whitespace())
                .collect()
        };
        input_inner!{next, $($r)*}
    };
}

#[allow(unused_macros, dead_code)]
macro_rules! input_inner {
    ($next:expr) => {};
    ($next:expr, ) => {};

    ($next:expr, $var:ident : $t:tt $($r:tt)*) => {
        let $var = read_value!($next, $t);
        input_inner!{$next $($r)*}
    };

    ($next:expr, mut $var:ident : $t:tt $($r:tt)*) => {
        let mut $var = read_value!($next, $t);
        input_inner!{$next $($r)*}
    };
}

#[allow(unused_macros, dead_code)]
macro_rules! read_value {
    ($next:expr, ( $($t:tt),* )) => {
        ( $(read_value!($next, $t)),* )
    };

    ($next:expr, [ $t:tt ; $len:expr ]) => {
        (0..$len).map(|_| read_value!($next, $t)).collect::<Vec<_>>()
    };

    ($next:expr, chars) => {
        read_value!($next, String).chars().collect::<Vec<char>>()
    };

    ($next:expr, bytes) => {
        read_value!($next, String).into_bytes()
    };

    ($next:expr, usize1) => {
        read_value!($next, usize) - 1
    };

    ($next:expr, $t:ty) => {
        $next().parse::<$t>().expect("Parse error")
    };
}

#[allow(dead_code)]
struct UnionFind {
    parent: Vec<usize>,
    rank: Vec<usize>,
    size: Vec<usize>,
}

#[allow(dead_code)]
impl UnionFind {
    fn new(n: usize) -> UnionFind {
        let mut p = vec![0; n];
        for i in 0..n {
            p[i] = i;
        }
        return UnionFind {
            parent: p,
            rank: vec![0; n],
            size: vec![1; n],
        };
    }

    fn find(&mut self, x: usize) -> usize {
        if x == self.parent[x] {
            x
        } else {
            let p = self.parent[x];
            let pr = self.find(p);
            self.parent[x] = pr;
            pr
        }
    }

    fn same(&mut self, a: usize, b: usize) -> bool {
        self.find(a) == self.find(b)
    }

    fn unite(&mut self, a: usize, b: usize) {
        let a_root = self.find(a);
        let b_root = self.find(b);
        if self.rank[a_root] > self.rank[b_root] {
            self.parent[b_root] = a_root;
            self.size[a_root] += self.size[b_root];
        } else {
            self.parent[a_root] = b_root;
            self.size[b_root] += self.size[a_root];
            if self.rank[a_root] == self.rank[b_root] {
                self.rank[b_root] += 1;
            }
        }
    }

    fn get_size(&mut self, x: usize) -> usize {
        let root = self.find(x);
        self.size[root]
    }
}

const MOD_P: usize = 1000000007;

#[allow(dead_code)]
// fact(n) = n! mod p
fn fact(n: usize) -> usize {
    let mut acc = 1;
    for i in 1..n + 1 {
        acc = acc * i % MOD_P;
    }
    acc
}

#[allow(dead_code)]
fn mod_pow(b: usize, mut e: usize) -> usize {
    let mut base = b;
    let mut acc = 1;

    while e > 1 {
        if e % 2 == 1 {
            acc = acc * base % MOD_P;
        }
        e /= 2;
        base = base * base % MOD_P;
    }

    if e == 1 {
        acc = acc * base % MOD_P;
    }

    acc
}

#[allow(dead_code)]
fn comb(n: usize, r: usize) -> usize {
    // nCr = n! / (r! (n-r)!) = n! (r!)^(p-2) ((n-r)!)^(p-2)
    fact(n) * mod_pow(fact(r), MOD_P - 2) % MOD_P * mod_pow(fact(n - r), MOD_P - 2) % MOD_P
}

fn main() {
    input! {
        n: usize,
        k: usize,
        q: usize,
        a: [usize1; q],
    }
    let mut win = vec![0; n];

    for i in a {
        win[i] += 1;
    }
    for x in win {
        if k > q - x {
            println!("Yes");
        } else {
            println!("No");
        }
    }
}