Problem:
Score : 300 points

Problem Statement

AtCoDeer the deer and his friend TopCoDeer is playing a game.
The game consists of N turns.
In each turn, each player plays one of the two gestures, Rock and Paper, as in Rock-paper-scissors, under the following condition:

(※) After each turn, (the number of times the player has played Paper)≦(the number of times the player has played Rock).

Each player's score is calculated by (the number of turns where the player wins) - (the number of turns where the player loses), where the outcome of each turn is determined by the rules of Rock-paper-scissors.

(For those who are not familiar with Rock-paper-scissors: If one player plays Rock and the other plays Paper, the latter player will win and the former player will lose. If both players play the same gesture, the round is a tie and neither player will win nor lose.)

With his supernatural power, AtCoDeer was able to foresee the gesture that TopCoDeer will play in each of the N turns, before the game starts.
Plan AtCoDeer's gesture in each turn to maximize AtCoDeer's score.

The gesture that TopCoDeer will play in each turn is given by a string s. If the i-th (1≦i≦N) character in s is g, TopCoDeer will play Rock in the i-th turn. Similarly, if the i-th (1≦i≦N) character of s in p, TopCoDeer will play Paper in the i-th turn.

Constraints

1≦N≦10^5

N=|s|

Each character in s is g or p.

The gestures represented by s satisfy the condition (※).

Input

The input is given from Standard Input in the following format:

s

Output

Print the AtCoDeer's maximum possible score.

Sample Input 1

gpg

Sample Output 1

0

Playing the same gesture as the opponent in each turn results in the score of 0, which is the maximum possible score.

Sample Input 2

ggppgggpgg

Sample Output 2

2

For example, consider playing gestures in the following order: Rock, Paper, Rock, Paper, Rock, Rock, Paper, Paper, Rock, Paper. This strategy earns three victories and suffers one defeat, resulting in the score of 2, which is the maximum possible score.

Solution in Rust (1.42.0) (judge verdict: Accepted)

#[allow(dead_code)]
fn main() {
    let stdin = stdin();
    let mut reader = StdinReader::new(stdin.lock());
    let s = reader.s();
    let p = s.iter().filter(|&&x| x == 'p').count();

    let ap = s.len() / 2;

    println!("{}", ap as i64 - p as i64);
}
#[allow(unused_imports)]
use itertools::Itertools;
#[allow(unused_imports)]
use std::{cmp::*, collections::*, io::*, num::*, str::*};
#[allow(unused_imports)]
use stdin_reader::StdinReader;

#[allow(dead_code)]
mod stdin_reader {
    use std::fmt::Debug;
    use std::io::*;
    use std::str::*;

    pub struct StdinReader<R: BufRead> {
        reader: R,
        buf: Vec<u8>,
        // Should never be empty
        pos: usize, // Should never be out of bounds as long as the input ends with '\n'
    }

    impl<R: BufRead> StdinReader<R> {
        pub fn new(r: R) -> StdinReader<R> {
            StdinReader {
                reader: r,
                buf: Vec::new(),
                pos: 0,
            }
        }
        pub fn next<T: FromStr>(&mut self) -> T
        where
            T::Err: Debug,
        {
            if self.buf.is_empty() {
                self._read_next_line();
            }
            let mut start = None;
            loop {
                if self.pos == self.buf.len() {
                    break;
                }
                match (self.buf[self.pos], start.is_some()) {
                    (b' ', true) | (b'\n', true) => break,
                    (_, true) | (b' ', false) => self.pos += 1,
                    (b'\n', false) => self._read_next_line(),
                    (_, false) => start = Some(self.pos),
                }
            }
            let target = &self.buf[start.unwrap()..self.pos];
            from_utf8(target).unwrap().parse().unwrap()
        }

        fn _read_next_line(&mut self) {
            self.pos = 0;
            self.buf.clear();
            if self.reader.read_until(b'\n', &mut self.buf).unwrap() == 0 {
                panic!("Reached EOF");
            }
        }

        pub fn str(&mut self) -> String {
            self.next()
        }
        pub fn s(&mut self) -> Vec<char> {
            self.next::<String>().chars().collect()
        }
        pub fn i(&mut self) -> i64 {
            self.next()
        }
        pub fn i2(&mut self) -> (i64, i64) {
            (self.next(), self.next())
        }
        pub fn i3(&mut self) -> (i64, i64, i64) {
            (self.next(), self.next(), self.next())
        }
        pub fn u(&mut self) -> usize {
            self.next()
        }
        pub fn u2(&mut self) -> (usize, usize) {
            (self.next(), self.next())
        }
        pub fn u3(&mut self) -> (usize, usize, usize) {
            (self.next(), self.next(), self.next())
        }
        pub fn u4(&mut self) -> (usize, usize, usize, usize) {
            (self.next(), self.next(), self.next(), self.next())
        }
        pub fn u5(&mut self) -> (usize, usize, usize, usize, usize) {
            (
                self.next(),
                self.next(),
                self.next(),
                self.next(),
                self.next(),
            )
        }
        pub fn u6(&mut self) -> (usize, usize, usize, usize, usize, usize) {
            (
                self.next(),
                self.next(),
                self.next(),
                self.next(),
                self.next(),
                self.next(),
            )
        }
        pub fn f(&mut self) -> f64 {
            self.next()
        }
        pub fn f2(&mut self) -> (f64, f64) {
            (self.next(), self.next())
        }
        pub fn c(&mut self) -> char {
            self.next::<String>().pop().unwrap()
        }
        pub fn iv(&mut self, n: usize) -> Vec<i64> {
            (0..n).map(|_| self.i()).collect()
        }
        pub fn iv2(&mut self, n: usize) -> Vec<(i64, i64)> {
            (0..n).map(|_| self.i2()).collect()
        }
        pub fn iv3(&mut self, n: usize) -> Vec<(i64, i64, i64)> {
            (0..n).map(|_| self.i3()).collect()
        }
        pub fn uv(&mut self, n: usize) -> Vec<usize> {
            (0..n).map(|_| self.u()).collect()
        }
        pub fn uv2(&mut self, n: usize) -> Vec<(usize, usize)> {
            (0..n).map(|_| self.u2()).collect()
        }
        pub fn uv3(&mut self, n: usize) -> Vec<(usize, usize, usize)> {
            (0..n).map(|_| self.u3()).collect()
        }
        pub fn uv4(&mut self, n: usize) -> Vec<(usize, usize, usize, usize)> {
            (0..n).map(|_| self.u4()).collect()
        }
        pub fn fv(&mut self, n: usize) -> Vec<f64> {
            (0..n).map(|_| self.f()).collect()
        }
        pub fn cmap(&mut self, h: usize) -> Vec<Vec<char>> {
            (0..h).map(|_| self.s()).collect()
        }
    }
}