Problem:
Score: 400 points

Problem statement

We have an H \times W grid whose squares are painted black or white. The square at the i-th row from the top and the j-th column from the left is denoted as (i, j).

Snuke would like to play the following game on this grid. At the beginning of the game, there is a character called Kenus at square (1, 1). The player repeatedly moves Kenus up, down, left or right by one square. The game is completed when Kenus reaches square (H, W) passing only white squares.

Before Snuke starts the game, he can change the color of some of the white squares to black. However, he cannot change the color of square (1, 1) and (H, W). Also, changes of color must all be carried out before the beginning of the game.

When the game is completed, Snuke's score will be the number of times he changed the color of a square before the beginning of the game. Find the maximum possible score that Snuke can achieve, or print -1 if the game cannot be completed, that is, Kenus can never reach square (H, W) regardless of how Snuke changes the color of the squares.

The color of the squares are given to you as characters s_{i, j}. If square (i, j) is initially painted by white, s_{i, j} is .; if square (i, j) is initially painted by black, s_{i, j} is #.

Constraints

H is an integer between 2 and 50 (inclusive).

W is an integer between 2 and 50 (inclusive).

s_{i, j} is . or # (1 \leq i \leq H, 1 \leq j \leq W).

s_{1, 1} and s_{H, W} are ..

Input

Input is given from Standard Input in the following format:

H W
s_{1, 1}s_{1, 2}s_{1, 3} ... s_{1, W}
s_{2, 1}s_{2, 2}s_{2, 3} ... s_{2, W}
: :
s_{H, 1}s_{H, 2}s_{H, 3} ... s_{H, W}

Output

Print the maximum possible score that Snuke can achieve, or print -1 if the game cannot be completed.

Sample Input 1

3 3
..#
#..
...

Sample Output 1

2

The score 2 can be achieved by changing the color of squares as follows:

Sample Input 2

10 37
.....................................
...#...####...####..###...###...###..
..#.#..#...#.##....#...#.#...#.#...#.
..#.#..#...#.#.....#...#.#...#.#...#.
.#...#.#..##.#.....#...#.#.###.#.###.
.#####.####..#.....#...#..##....##...
.#...#.#...#.#.....#...#.#...#.#...#.
.#...#.#...#.##....#...#.#...#.#...#.
.#...#.####...####..###...###...###..
.....................................

Sample Output 2

209

Solution in Ruby (2.3.3) (judge verdict: Runtime Error)

size = gets.chomp.split(" ").map(&:to_i)
h = size[0]
w = size[1]
board = []
h.times {
board.push(gets.chomp)
}

point = 0
diff = fill
while diff != 0 do
  point = point + diff
  diff = fill
end

if board[0][1] == "#" and board[1][0] == "#" then
  puts -1
else
  puts point
end

def needless(i,j)
  up_left = i  != 0 and j != 0 and board[i-1][j-1] == "."
  up = i != 0 and board[i-1][j] == "."
  up_right = i != 0 and j != w-1 and board[i-1][j+1] == "."
  left = j != 0 and board[i][j-1] == "."
  right = j  != w - 1 and board[i][j+1] == "."
  down_left = i != h-1 and j != 0 and board[i+1][j-1] == "."
  down = i != h-1 and board[i+1][j] == "."
  down_right = i != h-1 and j != w-1 and board[i+1][j+1] == "."
  return true if !up and !down and !left
  return true if !up and !down and !right
  return true if !left and !right and !up
  return true if !left and !right and !down
  return true if !left and !down and up_right
  return true if !left and !up and down_right
  return true if !right and !down and up_left
  return true if !right and !up and down_left
  return false
end

def fill
  num = 0
  for i in 0..(h-1) do
    for j in 0..(w-1) do
      next if i == 0 and j == 0
      next if i == (h-1) and j == (w-1)
      next if board[i][j] == "#"
      if needless(i,j) then
        board[i][j] = "#"
        num = num + 1
      end
    end
  end
  return num
end