Problem:
Score : 400 points

Problem Statement

There is a directed graph with N vertices and M edges.
The i-th edge (1≤i≤M) points from vertex a_i to vertex b_i, and has a weight c_i.
We will play the following single-player game using this graph and a piece.

Initially, the piece is placed at vertex 1, and the score of the player is set to 0.
The player can move the piece as follows:

When the piece is placed at vertex a_i, move the piece along the i-th edge to vertex b_i. After this move, the score of the player is increased by c_i.

The player can end the game only when the piece is placed at vertex N.
The given graph guarantees that it is possible to traverse from vertex 1 to vertex N.

When the player acts optimally to maximize the score at the end of the game, what will the score be?
If it is possible to increase the score indefinitely, print inf.

Constraints

2≤N≤1000

1≤M≤min(N(N-1),2000)

1≤a_i,b_i≤N (1≤i≤M)

a_i≠b_i (1≤i≤M)

a_i≠a_j or b_i≠b_j (1≤i<j≤M)

-10^9≤c_i≤10^9 (1≤i≤M)

c_i is an integer.

In the given graph, there exists a path from vertex 1 to vertex N.

Input

Input is given from Standard Input in the following format:

N M
a_1 b_1 c_1
a_2 b_2 c_2
:
a_M b_M c_M

Output

Print the maximum possible score at the end of the game, if it is finite. If it is possible to increase the score indefinitely, print inf.

Sample Input 1

3 3
1 2 4
2 3 3
1 3 5

Sample Output 1

7

There are two ways to move the piece to vertex N=3:

vertex 1 → vertex 2 → vertex 3 : score 4+3=7

vertex 1 → vertex 3 : score 5

Thus, the maximum possible score at the end of the game is 7.

Sample Input 2

2 2
1 2 1
2 1 1

Sample Output 2

inf

It is possible to increase the score indefinitely by alternating between vertex 1 and 2.

Sample Input 3

6 5
1 2 -1000000000
2 3 -1000000000
3 4 -1000000000
4 5 -1000000000
5 6 -1000000000

Sample Output 3

-5000000000

Solution in Ruby (2.3.3) (judge verdict: Accepted)

class DirectedGraph
  class Edge
    attr_accessor :to, :cost

    def initialize(to, cost)
      @to, @cost = to, cost
    end

    def inspect
      [@to, @cost]
    end
  end

  def initialize
    @graph = Hash.new { |hash, key| hash[key] = [] }
  end

  def connect(i, j, d)
    @graph[i] << Edge.new(j, d)
  end

  def bellman_ford(s, v_size)
    ds = Hash.new { |hash, key| hash[key] = Float::INFINITY }
    ds[s] = 0
    @graph.each_key do |from|
      @graph[from].each do |e|
        if (ds[e.to] > ds[from] + e.cost)
          ds[e.to] = ds[from] + e.cost
        end
      end
    end
    has_neg_loop?(ds, v_size) ? nil : ds
  end

  def has_neg_loop?(ds, v_size)
    ns = Hash.new { |hash, key| hash[key] = false }
    @graph.each_key do |from|
      @graph[from].each do |e|
        if (ds[e.to] > ds[from] + e.cost)
          ds[e.to] = ds[from] + e.cost
          ns[e.to] = true
        end
      end
    end
    ns[v_size]
  end

  def inspect
    @graph.map { |key, value| [key, value] }.to_h
  end
end

n, m = gets.split.map(&:to_i)
g = DirectedGraph.new
m.times do
  a, b, c = gets.split.map(&:to_i)
  g.connect(a, b, -c)
end
ans = g.bellman_ford(1, n)
puts ans ? -ans[n] : "inf"