Problem:
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Dice III

Write a program which reads the two dices constructed in the same way as Dice I, and determines whether these two dices are identical. You can roll a dice in the same way as Dice I, and if all integers observed from the six directions are the same as that of another dice, these dices can be considered as identical.

Input

In the first line, six integers assigned to faces of a dice are given in ascending order of their corresponding labels.

In the second line, six integers assigned to faces of another dice are given in ascending order of their corresponding labels.

Output

Print "Yes" if two dices are identical, otherwise "No" in a line.

Constraints

$0 \leq $ the integer assigned to a face $ \leq 100$

Sample Input 1

1 2 3 4 5 6
6 2 4 3 5 1

Sample Output 1

Yes

Sample Input 2

1 2 3 4 5 6
6 5 4 3 2 1

Sample Output 2

No

Solution in Ruby (judge verdict: Wrong Answer)

class Dice
  TOP = 0
  FRONT = 1
  RIGHT = 2
  LEFT = 3
  BACK = 4
  BOTTOM = 5

  def initialize(faces)
    @faces = faces
  end

  def turn_to_n
    old_top = @faces[TOP]
    @faces[TOP] = @faces[FRONT]
    @faces[FRONT] = @faces[BOTTOM]
    @faces[BOTTOM] = @faces[BACK]
    @faces[BACK] = old_top
  end

  def turn_to_e
    old_top = @faces[TOP]
    @faces[TOP] = @faces[LEFT]
    @faces[LEFT] = @faces[BOTTOM]
    @faces[BOTTOM] = @faces[RIGHT]
    @faces[RIGHT] = old_top
  end

  def turn_to_w
    old_top = @faces[TOP]
    @faces[TOP] = @faces[RIGHT]
    @faces[RIGHT] = @faces[BOTTOM]
    @faces[BOTTOM] = @faces[LEFT]
    @faces[LEFT] = old_top
  end

  def turn_to_s
    old_top = @faces[TOP]
    @faces[TOP] = @faces[BACK]
    @faces[BACK] = @faces[BOTTOM]
    @faces[BOTTOM] = @faces[FRONT]
    @faces[FRONT] = old_top
  end

  def right_when_top_and_front_are(top, front)
    set_top_to(top)
    keep_top_and_set_front_to(front)
    @faces[RIGHT]
  end

  def ==(other)
    return true if faces == other.faces
    5.times {
      turn_to_n
      return true if faces == other.faces
      5.times {
        turn_to_e
        return true if faces == other.faces
      }
    }
    false
  end

  attr_reader :faces

  private

  def set_top_to(value)
    return if @faces[TOP] == value
    case value
      when @faces[FRONT] then turn_to_n
      when @faces[LEFT] then turn_to_e
      when @faces[RIGHT] then turn_to_w
      when @faces[BACK] then turn_to_s
      else turn_to_s; turn_to_s
    end
  end

  def keep_top_and_set_front_to(value)
    return if @faces[FRONT] == value
    case value
      when @faces[LEFT] then turn_to_e; turn_to_s; turn_to_w
      when @faces[RIGHT] then turn_to_w; turn_to_s; turn_to_e
      when @faces[BACK] then turn_to_e; turn_to_s; turn_to_s; turn_to_w
    end
  end
end

dice1 = Dice.new gets.split(" ").map(&:to_i)
dice2 = Dice.new gets.split(" ").map(&:to_i)
puts dice1 == dice2 ? "Yes" : "No"