Problem:
(Please read problem A first. The maximum score you can get by solving this problem B is 1, which will have almost no effect on your ranking.)

Beginner's Guide

Let's first write a program to calculate the score from a pair of input and output. You can know the total score by submitting your solution, or an official program to calculate a score is often provided for local evaluation as in this contest. Nevertheless, writing a score calculator by yourself is still useful to check your understanding of the problem specification. Moreover, the source code of the score calculator can often be reused for solving the problem or debugging your solution. So it is worthwhile to write a score calculator unless it is very complicated.

Problem Statement

You will be given a contest schedule for D days.
For each d=1,2,\ldots,D, calculate the satisfaction at the end of day d.

Input

Input is given from Standard Input in the form of the input of Problem A followed by the output of Problem A.

D
c_1 c_2 \cdots c_{26}
s_{1,1} s_{1,2} \cdots s_{1,26}
\vdots
s_{D,1} s_{D,2} \cdots s_{D,26}
t_1
t_2
\vdots
t_D

The constraints and generation methods for the input part are the same as those for Problem A.

For each d, t_d is an integer satisfying 1\leq t_d \leq 26, and your program is expected to work correctly for any value that meets the constraints.

Output

Let v_d be the satisfaction at the end of day d.
Print D integers v_d to Standard Output in the following format:

v_1
v_2
\vdots
v_D

Sample Input 1

5
86 90 69 51 2 96 71 47 88 34 45 46 89 34 31 38 97 84 41 80 14 4 50 83 7 82
19771 12979 18912 10432 10544 12928 13403 3047 10527 9740 8100 92 2856 14730 1396 15905 6534 4650 11469 3628 8433 2994 10899 16396 18355 11424
6674 17707 13855 16407 12232 2886 11908 1705 5000 1537 10440 10711 4917 10770 17272 15364 19277 18094 3929 3705 7169 6159 18683 15410 9092 4570
6878 4239 19925 1799 375 9563 3445 5658 19857 11401 6997 6498 19933 3848 2426 2146 19745 16880 17773 18359 3921 14172 16730 11157 5439 256
8633 15862 15303 10749 18499 7792 10317 5901 9395 11433 3514 3959 5202 19850 19469 9790 5653 784 18500 10552 17975 16615 7852 197 8471 7452
19855 17918 7990 10572 4333 438 9140 9104 12622 4985 12319 4028 19922 12132 16259 17476 2976 547 19195 19830 16285 4806 4471 9457 2864 2192
1
17
13
14
13

Sample Output 1

18398
35037
51140
65837
79325

Note that this example is a small one for checking the problem specification. It does not satisfy the constraint D=365 and is never actually given as a test case.

Next Step

We can build a solution (schedule) for this problem in the order of day 1, day 2, and so on. And for every partial solution we have built, we can calculate the goodness (satisfaction) by using the above score calculator. So we can construct the following algorithm: for each d=1,2,\ldots,D, we select the contest type that maximizes the satisfaction at the end of day d. You may have already encountered this kind of "greedy algorithms" in algorithm contests such as ABC. Greedy algorithms can guarantee the optimality for several problems, but unfortunately, it doesn't ensure optimality for this problem. However, even if it does not ensure optimality, we can still obtain a reasonable solution in many cases. Let's go back to Problem A and implement the greedy algorithm by utilizing the score calculator you just implemented!

Greedy methods can be applied to a variety of problems, are easy to implement, and often run relatively fast compared to other methods. Greedy is often the most powerful method when we need to process huge inputs.
We can further improve the score by changing the greedy selection criteria (evaluation function), keeping multiple candidates instead of focusing on one best partial solution (beam search), or using the output of greedy algorithms as an initial solution of other methods.
For more information, please refer to the editorial that will be published after the contest.

Solution in Ruby (2.7.1) (judge verdict: Wrong Answer)

#require 'prime'
#require 'openssl'
MOD=10**9+7;  cnt=0; sum=0; prev=nil; can=true; h=Hash.new(0)
def gs() gets.chomp end
def gi() gets.chomp.to_i end
def gsmi() gets.chomp.split.map(&:to_i) end

def ar2(s1,s2,de=nil) Array.new(s1){Array.new(s2,de)} end
def ar3(s1,s2,s3,de=nil) Array.new(s1){Array.new(s2){Array.new(s3,de)}} end

def desc(ar) ar.sort!{|x,y| y<=>x} end
def min(a,b) a<=b ? a : b end
def max(a,b) a>=b ? a : b end
def sum(ar) ar.inject(:+).to_i end
def ceil(a,b) (a.to_f/b).ceil end

def C(a,b) b==0||a==b ? 1 : (b=a-b if a/2<b;(a-b+1..a).inject(:*)/(1..b).inject(:*)) end
def rui(ar) s=[0]; ar.size.times{|i| s<<s[-1]+ar[i]}; s end
def rev_rui(ar) s=[0]; ar.size.times.reverse_each{|i| s<<s[-1]+ar[i]}; s end

def puts_yesno(b) puts(b ? 'Yes' : 'No') end
def putsend(s) puts s; exit end
def pu(h) begin; require './../nemi_lib/debug.rb'; puts_val(h); rescue LoadError; end; end
########### ( ˘ω˘ )ｽﾔｧ… ###########

# Genetic Algorithm
class GA
  # ログ取りたい
  def initialize(time:2, item_length:10, item_size:10, range:0..100)
    @start_time = Time.now
    @time_limit = time - 0.1
    @item_size = item_size
    @item_length = item_length
    @range = range
    @superior = nil

    @items = generate
  end

  def execute
    evaluate
    while true
      change
      sudden_change
      evaluate
      @superior = @items[0] if !@superior || @superior.point.to_i < @items[0].point
      break unless in_time?
    end

    @superior
  end

  private

  # 初期値生成
  def generate
    items = []
    gene = Struct.new(:ar, :point)
    @item_size.times do |i|
      ar = []
      @item_length.times do |j|
        ar << rand(@range)
      end
      items << gene.new(ar, 0)
    end
    items
  end

  # 交叉
  def change
    gene = Struct.new(:ar, :point)
    l = @items.size/2
    l.times do
      pat1 = @items.shift.ar
      pat2 = @items.shift.ar
      lp = @item_length
      @items << gene.new((pat1[0..lp/2] + pat2[lp/2+1..-1]),0)
      @items << gene.new((pat2[0..lp/2] + pat1[lp/2+1..-1]),0)
    end
  end

  # 突然変異
  def sudden_change
    ratio = 5 #percent
    count = @item_length * @item_size * ratio / 100
    count.times do |i|
      target_i = rand(@item_size)
      pos_i = rand(@item_length)
      val = rand(@range)
      @items[target_i].ar[pos_i] = val
    end
  end

  # 評価
  def evaluate
    # TODO: 実装する
    # 例: 次の要素との差分の２乗が大きくなる方がいい
    
    @item_size.times do |i|
      prev=0
      sum=0
      @item_length.times do |j|
        sum+= (@items[i].ar[j]-prev)**2
        prev = @items[i].ar[j]
      end
      @items[i].point=sum
    end

    sort!
  end

  # pointに従ってソート
  def sort!
    @items.sort_by!{|a|-a.point}.to_a
  end

  def in_time?
    @time_limit> Time.now - @start_time
  end

end

class GAA < GA
  def initialize(time:2, item_length:100, item_size:10, range:1..26,c:,s:)
    @c=c
    @s=s
    # TODO いい書き方ありそう
    super(time:time, item_length:item_length, item_size:item_size, range:range)
  end

  def evaluate
    @item_size.times do |i|
      prev=0
      sum=0
      lasts={}
      @item_length.times do |day|
        con = @items[i].ar[day]
        lasts[con]=day
        sum+=@s[day][con-1]
        (1..26).each do |k|
          last=lasts[k].to_i
          sum-=@c[k-1]*(day-last)
        end
      end
      @items[i].point=sum
    end
    sort!
  end
end

d=gi
c=gsmi
s=d.times.map{gsmi}

ga=GAA.new(item_length:d,c:c,s:s)
ans=ga.execute
puts ans.ar