Problem:
Score : 200 points

Problem Statement

In a factory, there are N robots placed on a number line.
Robot i is placed at coordinate X_i and can extend its arms of length L_i in both directions, positive and negative.

We want to remove zero or more robots so that the movable ranges of arms of no two remaining robots intersect.
Here, for each i (1 \leq i \leq N), the movable range of arms of Robot i is the part of the number line between the coordinates X_i - L_i and X_i + L_i, excluding the endpoints.

Find the maximum number of robots that we can keep.

Constraints

1 \leq N \leq 100,000

0 \leq X_i \leq 10^9 (1 \leq i \leq N)

1 \leq L_i \leq 10^9 (1 \leq i \leq N)

If i \neq j, X_i \neq X_j.

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N
X_1 L_1
X_2 L_2
\vdots
X_N L_N

Output

Print the maximum number of robots that we can keep.

Sample Input 1

4
2 4
4 3
9 3
100 5

Sample Output 1

3

By removing Robot 2, we can keep the other three robots.

Sample Input 2

2
8 20
1 10

Sample Output 2

1

Sample Input 3

5
10 1
2 1
4 1
6 1
8 1

Sample Output 3

5

Solution in LuaJIT (2.0.4) (judge verdict: Accepted)

local mma = math.max
local mfl, mce, mmi = math.floor, math.ceil, math.min
local SegTree = {}
SegTree.updateAll = function(self)
  for i = self.stagenum - 1, 1, -1 do
    for j = 1, self.cnt[i] do
      self.stage[i][j] = self.func(self.stage[i + 1][j * 2 - 1], self.stage[i + 1][j * 2])
    end
  end
end
SegTree.create = function(self, n, func, emptyvalue)
  self.func, self.emptyvalue = func, emptyvalue
  local stagenum, mul = 1, 1
  self.cnt, self.stage, self.size = {1}, {{}}, {}
  while mul < n do
    mul, stagenum = mul * 2, stagenum + 1
    self.cnt[stagenum], self.stage[stagenum] = mul, {}
  end
  for i = 1, stagenum do self.size[i] = self.cnt[stagenum + 1 - i] end
  self.stagenum = stagenum
  for i = 1, mul do self.stage[stagenum][i] = emptyvalue end
  self:updateAll()
end
SegTree.getRange = function(self, left, right)
  if left == right then return self.stage[self.stagenum][left] end
  local start_stage = 1
  while right - left + 1 < self.size[start_stage] do
    start_stage = start_stage + 1
  end
  local ret = self.emptyvalue
  local t1, t2, t3 = {start_stage}, {left}, {right}
  while 0 < #t1 do
    local stage, l, r = t1[#t1], t2[#t1], t3[#t1]
    table.remove(t1) table.remove(t2) table.remove(t3)
    local sz = self.size[stage]
    if (l - 1) % sz ~= 0 then
      local newr = mmi(r, mce((l - 1) / sz) * sz)
      table.insert(t1, stage + 1) table.insert(t2, l) table.insert(t3, newr)
      l = newr + 1
    end
    if sz <= r + 1 - l then
      ret = self.func(ret, self.stage[stage][mce(l / sz)])
      l = l + sz
    end
    if l <= r then
      table.insert(t1, stage + 1) table.insert(t2, l) table.insert(t3, r)
    end
  end
  return ret
end
SegTree.setValue = function(self, idx, value, silent)
  self.stage[self.stagenum][idx] = value
  if not silent then
    for i = self.stagenum - 1, 1, -1 do
      local dst = mce(idx / 2)
      local rem = dst * 4 - 1 - idx
      self.stage[i][dst] = self.func(self.stage[i + 1][idx], self.stage[i + 1][rem])
      idx = dst
    end
  end
end
SegTree.new = function(n, func, emptyvalue)
  local obj = {}
  setmetatable(obj, {__index = SegTree})
  obj:create(n, func, emptyvalue)
  return obj
end

local n = io.read("*n")
local robo = {}
local z = {}
local zmap = {}
for i = 1, n do
  local a, b = io.read("*n", "*n")
  if not zmap[a - b] then
    table.insert(z, a - b)
    zmap[a - b] = true
  end
  if not zmap[a + b] then
    table.insert(z, a + b)
    zmap[a + b] = true
  end
  robo[i] = {a - b, a + b}
end
table.sort(z)
local zinv = {}
local st = SegTree.new(#z, mma, 0)
for i = 1, #z do
  zinv[z[i]] = i
end
table.sort(robo, function(a, b) return a[1] < b[1] end)
for i = 1, n do
  local left, right = robo[i][1], robo[i][2]
  local lp, rp = zinv[left], zinv[right]
  local cur = st:getRange(1, lp)
  local nxt = mma(st:getRange(rp, rp), cur + 1)
  st:setValue(rp, nxt)
end
local tot = st:getRange(1, #z)
print(tot)