Problem:
Score: 400 points

Problem statement

We have an H \times W grid whose squares are painted black or white. The square at the i-th row from the top and the j-th column from the left is denoted as (i, j).

Snuke would like to play the following game on this grid. At the beginning of the game, there is a character called Kenus at square (1, 1). The player repeatedly moves Kenus up, down, left or right by one square. The game is completed when Kenus reaches square (H, W) passing only white squares.

Before Snuke starts the game, he can change the color of some of the white squares to black. However, he cannot change the color of square (1, 1) and (H, W). Also, changes of color must all be carried out before the beginning of the game.

When the game is completed, Snuke's score will be the number of times he changed the color of a square before the beginning of the game. Find the maximum possible score that Snuke can achieve, or print -1 if the game cannot be completed, that is, Kenus can never reach square (H, W) regardless of how Snuke changes the color of the squares.

The color of the squares are given to you as characters s_{i, j}. If square (i, j) is initially painted by white, s_{i, j} is .; if square (i, j) is initially painted by black, s_{i, j} is #.

Constraints

H is an integer between 2 and 50 (inclusive).

W is an integer between 2 and 50 (inclusive).

s_{i, j} is . or # (1 \leq i \leq H, 1 \leq j \leq W).

s_{1, 1} and s_{H, W} are ..

Input

Input is given from Standard Input in the following format:

H W
s_{1, 1}s_{1, 2}s_{1, 3} ... s_{1, W}
s_{2, 1}s_{2, 2}s_{2, 3} ... s_{2, W}
: :
s_{H, 1}s_{H, 2}s_{H, 3} ... s_{H, W}

Output

Print the maximum possible score that Snuke can achieve, or print -1 if the game cannot be completed.

Sample Input 1

3 3
..#
#..
...

Sample Output 1

2

The score 2 can be achieved by changing the color of squares as follows:

Sample Input 2

10 37
.....................................
...#...####...####..###...###...###..
..#.#..#...#.##....#...#.#...#.#...#.
..#.#..#...#.#.....#...#.#...#.#...#.
.#...#.#..##.#.....#...#.#.###.#.###.
.#####.####..#.....#...#..##....##...
.#...#.#...#.#.....#...#.#...#.#...#.
.#...#.#...#.##....#...#.#...#.#...#.
.#...#.####...####..###...###...###..
.....................................

Sample Output 2

209

Solution in Java8 (OpenJDK 1.8.0) (judge verdict: Wrong Answer)

import java.io.*;
import java.util.*;
class Main{
	static int H;
	static int W;
    public static void main(String[] args) throws Exception {
		hayami saori = new hayami();
		H = saori.saori_hayami();
		W = saori.saori_hayami();
		char[][] s = new char[H][W];
		int[][] moves = new int[H][W];

		int dx[] = { 0, 1, 0, -1 };
        int dy[] = { -1, 0, 1, 0 };

		Queue<Pair> que = new ArrayDeque<>();
		
		int count = 0;
		for(int i = 0;i < H;i++){
			String str = saori.nextHayami();
			for(int j = 0;j < W;j++){
				s[i][j] = str.charAt(j);
				if(s[i][j] == '#')count++;
			}
		}

		Pair st = new Pair(0, 0);
		que.add(st);
		while(que.size() > 0){
			Pair p = que.poll();
			s[p.x][p.y] = '#';
			for (int i=0; i<4; i++){
				int nx = p.x + dx[i];
				int ny = p.y + dy[i];			
				if(nx < 0 || ny < 0 || nx >= H || ny >= W || s[nx][ny] == '#')continue;
				
				que.add(new Pair(nx,ny));
				moves[nx][ny] = moves[p.x][p.y] + 1;
			}

		}
		System.out.println(H*W - count - moves[H - 1][W - 1] - 1);

    }
}

class Pair{
	int x;
	int y;

	public Pair(int x,int y){
		this.x = x;
		this.y = y;
	}
}

class hayami implements Closeable {
	private final InputStream in = System.in;
	private final byte[] hayami = new byte[1024];
	private int Hayami = 0;
	private int saori = 0;
	private boolean HayamiSaori() {
		if (Hayami < saori) {
			return true;
		}else{
			Hayami = 0;
			try {
				saori = in.read(hayami);
			} catch (IOException e) {
				e.printStackTrace();
			}
			if (saori <= 0) {
				return false;
			}
		}
		return true;
	}
	private int SaoriHayami() { 
		if (HayamiSaori()) {
            return hayami[Hayami++];
         }else{
             return -1;
         }
	}
	private static boolean hayami_saori(int hayami) { 
		return 33 <= hayami && hayami <= 126;
	}
	public boolean hayamisaori() { 
		while(HayamiSaori() && !hayami_saori(hayami[Hayami])) Hayami++; return HayamiSaori();
	}
	public String nextHayami() {
		if (!hayamisaori()) throw new NoSuchElementException();
		StringBuilder hayamin = new StringBuilder();
		int saori = SaoriHayami();
		while(hayami_saori(saori)) {
			hayamin.appendCodePoint(saori);
			saori = SaoriHayami();
		}
		return hayamin.toString();
	}
	public long saorihayami() {//nextLong
		if (!hayamisaori()) throw new NoSuchElementException();
		long hayami = 0;
		boolean misao = false;
		int saori = SaoriHayami();
		if (saori == '-') {
			misao = true;
			saori = SaoriHayami();
		}
		if (saori < '0' || '9' < saori) {
			throw new NumberFormatException();
		}
		while(true){
			if ('0' <= saori && saori <= '9') {
				hayami *= 10;
				hayami += saori - '0';
			}else if(saori == -1 || !hayami_saori(saori)){
				return misao ? -hayami : hayami;
			}else{
				throw new NumberFormatException();
			}
			saori = SaoriHayami();
		}
	}
	public int saori_hayami() {//nextInt
		long hayami = saorihayami();
		if (hayami < Integer.MIN_VALUE || hayami > Integer.MAX_VALUE) throw new NumberFormatException();
		return (int) hayami;
	}
	public double Hayamin() { //nextDouble
		return Double.parseDouble(nextHayami());
	}
	public void close() {
		try {
			in.close();
		} catch (IOException e) {

		}
    }
    
}