Problem:
Score : 300 points

Problem Statement

N tiles are arranged in a row from left to right. The initial color of each tile is represented by a string S of length N.

The i-th tile from the left is painted black if the i-th character of S is 0, and painted white if that character is 1.

You want to repaint some of the tiles black or white, so that any two adjacent tiles have different colors.

At least how many tiles need to be repainted to satisfy the condition?

Constraints

1 \leq |S| \leq 10^5

S_i is 0 or 1.

Input

Input is given from Standard Input in the following format:

S

Output

Print the minimum number of tiles that need to be repainted to satisfy the condition.

Sample Input 1

000

Sample Output 1

1

The condition can be satisfied by repainting the middle tile white.

Sample Input 2

10010010

Sample Output 2

3

Sample Input 3

0

Sample Output 3

0

Solution in Haskell (GHC 7.10.3) (judge verdict: Accepted)

{-# LANGUAGE
  ScopedTypeVariables, BangPatterns, TupleSections, ExplicitForAll,
  LambdaCase, MultiWayIf, Unsafe, RecordWildCards, FlexibleContexts, CPP,
  NoMonomorphismRestriction, GADTs, PatternGuards,
  RankNTypes, EmptyDataDecls, EmptyCase, ViewPatterns #-}


import Data.Bits
import Data.List
import Data.Maybe
import Data.Tuple
import Data.Ord
import Data.Int
import Data.Word
import Data.Char
import Data.Function
import Data.STRef
import Data.IORef
import Data.Monoid
import Data.Functor
import System.IO
import Control.Arrow
import Control.Applicative
import Control.Monad
import Control.Monad.Primitive
import Control.Monad.State.Strict
import Control.Monad.ST
import Control.Monad.ST.Lazy (strictToLazyST, lazyToStrictST)
import qualified Control.Monad.ST.Lazy as STL
-- import Control.Monad.ST.Safe
import Control.DeepSeq
import qualified Data.ByteString.Char8 as BS
import qualified Data.ByteString.Lazy.Char8 as BSL
import qualified Data.ByteString.Builder as BSB
import Data.IntMap (IntMap)
import qualified Data.IntMap.Strict as IMS
import qualified Data.IntMap.Lazy as IML
import Data.IntSet (IntSet)
import qualified Data.IntSet as IS
import qualified Data.Sequence as Seq
import Data.Sequence (Seq)
import qualified Data.Array.IArray as A
import qualified Data.Array.MArray.Safe as A
import qualified Data.Array.MArray as A
import Data.Array (Array)
import Data.Array.Unboxed (UArray)
import Data.Array.IArray (IArray)
import Data.Array.MArray.Safe (MArray)
import Data.Array.IO.Safe (IOArray, IOUArray)
import Data.Array.ST.Safe (STArray, STUArray, runSTArray, runSTUArray)
import qualified Data.Vector as V
import qualified Data.Vector.Mutable as VM
import qualified Data.Vector.Unboxed as VU
import qualified Data.Vector.Unboxed.Mutable as VUM
import qualified Data.Vector.Primitive as VP
import qualified Data.Vector.Primitive.Mutable as VPM
import qualified Data.Vector.Generic as VG
import qualified Data.Vector.Generic.Mutable as VGM

main :: IO ()
main = do
  s <- getLine
  let (b,w) = partition id $ zipWith (==) s (cycle "01")
  print $ min (length b) (length w)


rInt :: StateT BSL.ByteString Maybe Int
rInt = StateT $ BSL.readInt . BSL.dropWhile (<'!')
rIntS :: StateT BS.ByteString Maybe Int
rIntS = StateT $ BS.readInt . BS.dropWhile (<'!')

#define D(f,r,d) f::Integral a=>a->d;f=fromIntegral;r::String->d;r=read
#define C(f,r,g,h,d) D(f,r,d);g,h::RealFrac a=>a->d;g=floor;h=ceiling
C(_toInteger_,readInteger,floorInteger,ceilInteger,Integer)
C(toInt,readInt,floorInt,ceilInt,Int)
C(toI8,readI8,floorI8,ceilI8,Int8)
C(toI16,readI16,floorI16,ceilI16,Int16)
C(toI32,readI32,floorI32,ceilI32,Int32)
C(toI64,readI64,floorI64,ceilI64,Int64)
C(toWord,readWord,floorWord,ceilWord,Word)
C(toW8,readW8,floorW8,ceilW8,Word8)
C(toW16,readW16,floorW16,ceilW16,Word16)
C(toW32,readW32,floorW32,ceilW32,Word32)
C(toW64,readW64,floorW64,ceilW64,Word64)
D(toDouble,readDouble,Double)
D(toFloat,readFloat,Float)
#undef D
#undef C

{-# INLINE wrA #-}
wrA = A.writeArray
{-# INLINE rdA #-}
rdA = A.readArray
{-# INLINE mdA #-}
mdA arr f i = do
  ai <- rdA arr i
  let fai = f ai 
  wrA arr i fai
  return (ai,fai)
{-# INLINE mdA' #-}
mdA' arr f i = do
  !ai <- rdA arr i
  let !fai = f ai
  wrA arr i fai
  return (ai,fai)
{-# INLINE swapA #-}
swapA arr i j = do
  ai <- rdA arr i
  wrA arr i =<< rdA arr j
  wrA arr j ai

#define N(f,g,a,m)\
  f :: forall e i s. (C(a,m)A.Ix i) => (i,i) -> e -> m (a i e); f=A.newArray;\
  g :: forall e i s. (C(a,m)A.Ix i) => (i,i) -> m (a i e); g=A.newArray_
#define C(a,m)
N(newIOA,newIOA_,IOArray,IO)
N(newSTA,newSTA_,STArray s,ST s)
#undef C
#define C(a,m) MArray (a) e (m), 
N(newIOUA,newIOUA_,IOUArray,IO)
N(newSTUA,newSTUA_,STUArray s,ST s)
#undef C
#undef N