Problem:
Score : 200 points

Problem Statement

There is a rectangle in the xy-plane, with its lower left corner at (0, 0) and its upper right corner at (W, H). Each of its sides is parallel to the x-axis or y-axis. Initially, the whole region within the rectangle is painted white.

Snuke plotted N points into the rectangle. The coordinate of the i-th (1 ≦ i ≦ N) point was (x_i, y_i).

Then, he created an integer sequence a of length N, and for each 1 ≦ i ≦ N, he painted some region within the rectangle black, as follows:

If a_i = 1, he painted the region satisfying x < x_i within the rectangle.

If a_i = 2, he painted the region satisfying x > x_i within the rectangle.

If a_i = 3, he painted the region satisfying y < y_i within the rectangle.

If a_i = 4, he painted the region satisfying y > y_i within the rectangle.

Find the area of the white region within the rectangle after he finished painting.

Constraints

1 ≦ W, H ≦ 100

1 ≦ N ≦ 100

0 ≦ x_i ≦ W (1 ≦ i ≦ N)

0 ≦ y_i ≦ H (1 ≦ i ≦ N)

W, H (21:32, added), x_i and y_i are integers.

a_i (1 ≦ i ≦ N) is 1, 2, 3 or 4.

Input

The input is given from Standard Input in the following format:

W H N
x_1 y_1 a_1
x_2 y_2 a_2
:
x_N y_N a_N

Output

Print the area of the white region within the rectangle after Snuke finished painting.

Sample Input 1

5 4 2
2 1 1
3 3 4

Sample Output 1

9

The figure below shows the rectangle before Snuke starts painting.

First, as (x_1, y_1) = (2, 1) and a_1 = 1, he paints the region satisfying x < 2 within the rectangle:

Then, as (x_2, y_2) = (3, 3) and a_2 = 4, he paints the region satisfying y > 3 within the rectangle:

Now, the area of the white region within the rectangle is 9.

Sample Input 2

5 4 3
2 1 1
3 3 4
1 4 2

Sample Output 2

0

It is possible that the whole region within the rectangle is painted black.

Sample Input 3

10 10 5
1 6 1
4 1 3
6 9 4
9 4 2
3 1 3

Sample Output 3

64

Solution in Haskell (GHC 7.10.3) (judge verdict: Accepted)

import           Control.Monad
import qualified Data.Array.IO               as IO
import           Data.Bits
import qualified Data.ByteString.Char8       as BS
import           Data.Char
import           Data.Foldable
import           Data.List
import           Data.Maybe
import qualified Data.Sequence               as Seq
import qualified Data.Vector.Unboxed         as V
import qualified Data.Vector.Unboxed.Mutable as VM

readInt = fst . fromJust . BS.readInt
readIntList = map readInt . BS.words
getInt = readInt <$> BS.getLine
getIntList = readIntList <$> BS.getLine
getIntVec n = V.unfoldrN n (BS.readInt . BS.dropWhile isSpace) <$> BS.getLine

readInteger = fst . fromJust . BS.readInteger
readIntegerList = map readInteger . BS.words
getInteger = readInteger <$> BS.getLine
getIntegerList = readIntegerList <$> BS.getLine

main = do
  [w, h, n] <- getIntList
  xya <- replicateM n getIntList

  g <- IO.newArray ((1,1),(w,h)) 0 :: (IO (IO.IOUArray (Int, Int) Int))

  forM_ xya $ \[x, y, a] -> do
    when (a == 1) $ forM_ [1..x] $ \i -> forM_ [1..h] $ \j ->
      IO.writeArray g (i, j) 1
    when (a == 2) $ forM_ [(x+1)..w] $ \i -> forM_ [1..h] $ \j ->
      IO.writeArray g (i, j) 1
    when (a == 3) $ forM_ [1..w] $ \i -> forM_ [1..y] $ \j ->
      IO.writeArray g (i, j) 1
    when (a == 4) $ forM_ [1..w] $ \i -> forM_ [(y+1)..h] $ \j ->
      IO.writeArray g (i, j) 1

  res <- VM.new 1
  VM.write res 0 (0::Int)

  forM_ [1..w] $ \i -> forM_ [1..h] $ \j -> do
    c <- IO.readArray g (i, j)
    when (c == 0) $ do
      t <- VM.read res 0
      VM.write res 0 (t + 1)

  ans <- VM.read res 0
  print ans