Problem:
Score : 500 points

Problem Statement

There are N cities numbered 1 to N, connected by M railroads.

You are now at City 1, with 10^{100} gold coins and S silver coins in your pocket.

The i-th railroad connects City U_i and City V_i bidirectionally, and a one-way trip costs A_i silver coins and takes B_i minutes.
You cannot use gold coins to pay the fare.

There is an exchange counter in each city. At the exchange counter in City i, you can get C_i silver coins for 1 gold coin.
The transaction takes D_i minutes for each gold coin you give.
You can exchange any number of gold coins at each exchange counter.

For each t=2, ..., N, find the minimum time needed to travel from City 1 to City t. You can ignore the time spent waiting for trains.

Constraints

2 \leq N \leq 50

N-1 \leq M \leq 100

0 \leq S \leq 10^9

1 \leq A_i \leq 50

1 \leq B_i,C_i,D_i \leq 10^9

1 \leq U_i < V_i \leq N

There is no pair i, j(i \neq j) such that (U_i,V_i)=(U_j,V_j).

Each city t=2,...,N can be reached from City 1 with some number of railroads.

All values in input are integers.

Input

Input is given from Standard Input in the following format:

N M S
U_1 V_1 A_1 B_1
:
U_M V_M A_M B_M
C_1 D_1
:
C_N D_N

Output

For each t=2, ..., N in this order, print a line containing the minimum time needed to travel from City 1 to City t.

Sample Input 1

3 2 1
1 2 1 2
1 3 2 4
1 11
1 2
2 5

Sample Output 1

2
14

The railway network in this input is shown in the figure below.

In this figure, each city is labeled as follows:

The first line: the ID number i of the city (i for City i)

The second line: C_i / D_i

Similarly, each railroad is labeled as follows:

The first line: the ID number i of the railroad (i for the i-th railroad in input)

The second line: A_i / B_i

You can travel from City 1 to City 2 in 2 minutes, as follows:

Use the 1-st railroad to move from City 1 to City 2 in 2 minutes.

You can travel from City 1 to City 3 in 14 minutes, as follows:

Use the 1-st railroad to move from City 1 to City 2 in 2 minutes.

At the exchange counter in City 2, exchange 3 gold coins for 3 silver coins in 6 minutes.

Use the 1-st railroad to move from City 2 to City 1 in 2 minutes.

Use the 2-nd railroad to move from City 1 to City 3 in 4 minutes.

Sample Input 2

4 4 1
1 2 1 5
1 3 4 4
2 4 2 2
3 4 1 1
3 1
3 1
5 2
6 4

Sample Output 2

5
5
7

The railway network in this input is shown in the figure below:

You can travel from City 1 to City 4 in 7 minutes, as follows:

At the exchange counter in City 1, exchange 2 gold coins for 6 silver coins in 2 minutes.

Use the 2-nd railroad to move from City 1 to City 3 in 4 minutes.

Use the 4-th railroad to move from City 3 to City 4 in 1 minutes.

Sample Input 3

6 5 1
1 2 1 1
1 3 2 1
2 4 5 1
3 5 11 1
1 6 50 1
1 10000
1 3000
1 700
1 100
1 1
100 1

Sample Output 3

1
9003
14606
16510
16576

The railway network in this input is shown in the figure below:

You can travel from City 1 to City 6 in 16576 minutes, as follows:

Use the 1-st railroad to move from City 1 to City 2 in 1 minute.

At the exchange counter in City 2, exchange 3 gold coins for 3 silver coins in 9000 minutes.

Use the 1-st railroad to move from City 2 to City 1 in 1 minute.

Use the 2-nd railroad to move from City 1 to City 3 in 1 minute.

At the exchange counter in City 3, exchange 8 gold coins for 8 silver coins in 5600 minutes.

Use the 2-nd railroad to move from City 3 to City 1 in 1 minute.

Use the 1-st railroad to move from City 1 to City 2 in 1 minute.

Use the 3-rd railroad to move from City 2 to City 4 in 1 minute.

At the exchange counter in City 4, exchange 19 gold coins for 19 silver coins in 1900 minutes.

Use the 3-rd railroad to move from City 4 to City 2 in 1 minute.

Use the 1-st railroad to move from City 2 to City 1 in 1 minute.

Use the 2-nd railroad to move from City 1 to City 3 in 1 minute.

Use the 4-th railroad to move from City 3 to City 5 in 1 minute.

At the exchange counter in City 5, exchange 63 gold coins for 63 silver coins in 63 minutes.

Use the 4-th railroad to move from City 5 to City 3 in 1 minute.

Use the 2-nd railroad to move from City 3 to City 1 in 1 minute.

Use the 5-th railroad to move from City 1 to City 6 in 1 minute.

Sample Input 4

4 6 1000000000
1 2 50 1
1 3 50 5
1 4 50 7
2 3 50 2
2 4 50 4
3 4 50 3
10 2
4 4
5 5
7 7

Sample Output 4

1
3
5

The railway network in this input is shown in the figure below:

Sample Input 5

2 1 0
1 2 1 1
1 1000000000
1 1

Sample Output 5

1000000001

The railway network in this input is shown in the figure below:

You can travel from City 1 to City 2 in 1000000001 minutes, as follows:

At the exchange counter in City 1, exchange 1 gold coin for 1 silver coin in 1000000000 minutes.

Use the 1-st railroad to move from City 1 to City 2 in 1 minute.

Solution in Haskell (GHC 8.8.3) (judge verdict: Accepted)

{-# LANGUAGE
  ScopedTypeVariables, BangPatterns, TupleSections, ExplicitForAll,
  LambdaCase, MultiWayIf, Unsafe, RecordWildCards, FlexibleContexts, CPP,
  NoMonomorphismRestriction, GADTs, PatternGuards, MagicHash, UnboxedTuples,
  RankNTypes, EmptyDataDecls, EmptyCase, ViewPatterns, PolyKinds,
  TypeFamilies, OverloadedStrings, FlexibleInstances, UndecidableInstances,
  DefaultSignatures, GeneralizedNewtypeDeriving, StandaloneDeriving,
  DeriveGeneric, DeriveFunctor, DeriveDataTypeable, DeriveFoldable,
  DeriveTraversable, DeriveDataTypeable, FlexibleInstances,
  MultiParamTypeClasses, TypeApplications #-}
{-# OPTIONS_GHC -O2 #-}

#define PHASE_FUSED [1]
#define PHASE_INNER [0]
#define INLINE_FUSED INLINE PHASE_FUSED
#define INLINE_INNER INLINE PHASE_INNER

import Prelude
import Data.Bits
import Data.List
import Data.Maybe
import Data.Tuple
import Data.Ord
import Data.Int
import Data.Word
import Data.Char
import Data.Ratio
import Data.Function
import Data.STRef
import Data.IORef
import Data.Monoid
import Data.Functor
import Data.Functor.Identity
import Data.Data
import Data.Typeable
import GHC.Generics
import System.IO
import System.IO.Unsafe (unsafeDupablePerformIO, unsafePerformIO)
import Control.Arrow
import Control.Applicative
import Control.Monad
import Control.Monad.Primitive
import Control.Monad.State.Strict
import Control.Monad.ST
import Control.Monad.ST.Lazy (strictToLazyST, lazyToStrictST)
import qualified Control.Monad.ST.Lazy as STL
-- import Control.Monad.ST.Safe
import Control.DeepSeq
import Data.Coerce
import qualified Data.ByteString as BSW
import qualified Data.ByteString.Char8 as BS
import qualified Data.ByteString.Lazy as BSLW
import qualified Data.ByteString.Lazy.Char8 as BSL
import qualified Data.ByteString.Builder as BSB
import qualified Data.ByteString.Unsafe as BSU
import qualified Data.ByteString.Internal as BSU
import Data.IntMap (IntMap)
import qualified Data.IntMap.Strict as IMS
import qualified Data.IntMap.Lazy as IML
import Data.IntSet (IntSet)
import qualified Data.IntSet as IS
import qualified Data.Sequence as Seq
import Data.Sequence (Seq)
import qualified Data.Array.IArray as A
import qualified Data.Array.MArray.Safe as A
import qualified Data.Array.MArray as A
import Data.Array (Array)
import Data.Array.Unboxed (UArray)
import Data.Array.IArray (IArray)
import Data.Array.MArray.Safe (MArray)
import Data.Array.IO.Safe (IOArray, IOUArray)
import Data.Array.ST.Safe (STArray, STUArray, runSTArray, runSTUArray)
import qualified Data.Vector as V
import qualified Data.Vector.Mutable as VM
import qualified Data.Vector.Unboxed as VU
import qualified Data.Vector.Unboxed.Mutable as VUM
import qualified Data.Vector.Storable as VS
import qualified Data.Vector.Storable.Mutable as VSM
import qualified Data.Vector.Primitive as VP
import qualified Data.Vector.Primitive.Mutable as VPM
import qualified Data.Vector.Generic as VG
import qualified Data.Vector.Generic.Mutable as VGM
import qualified Data.Vector.Fusion.Bundle.Monadic as VFBM
import qualified Data.Vector.Fusion.Bundle as VFB
import qualified Data.Vector.Fusion.Stream.Monadic as VFSM
import qualified Data.Vector.Fusion.Bundle.Size as VFBS
import qualified Data.Vector.Fusion.Util as VFU
import qualified Data.Vector.Algorithms.Intro as VAIT
import qualified Data.Massiv.Array as M
import Data.Massiv.Array ( Ix2(..) )
import qualified Data.Massiv.Array.Unsafe as M
import qualified Data.Attoparsec.ByteString.Char8 as Atto
import Debug.Trace
import Unsafe.Coerce
import Foreign.ForeignPtr
import qualified Data.IntPSQ as PQ
import GHC.Exts (build, Int(..), Int#,
                 (+#), (*#), (-#), (<#), (>=#), (==#), quotRemInt#,
                 remInt#, uncheckedIShiftRL#, andI#, orI#,
                isTrue#, Addr#, Ptr(..))
import Control.Monad.Extra
import Data.Tuple.Extra hiding (first,second)

rIntS1 = subtract 1 <$> rIntS

{-# INLINE encodeAsKey #-}
encodeAsKey :: Ix2 -> Int
encodeAsKey (pos :. silv) = shiftL pos 16 .|. silv

{-# INLINE decodeKey #-}
decodeKey :: Int -> Ix2
decodeKey key = pos :. silv
  where
    !pos = shiftR key 16
    !silv = key .&. (bit 16 - 1)

main :: IO ()
main = do
  [cities,trains,initSilv] <- map readInt . words <$> getLine
  grph <- getUndirectedGraph cities trains
          $ readLnWith $ liftA3 (,,) rIntS1 rIntS1 $ liftA2 (,) rIntS rIntS
  let maxSilver = 50 * (cities-1)
      initSilver = min initSilv maxSilver
  exchgs <- getVecURest cities $ liftA2 (,) rIntL rIntL
  visitArr <- VUM.replicate cities (-1 :: Int)
  resArr <- VUM.replicate cities (-1 :: Int)
  let go !q0 !c0 | c0 <= 0 = return ()
      go (draw -> Nothing) !c0 = return ()
      go (draw -> Just (!time,!pos,!silv,!q0)) !c0 = do
        visitSilv <- VUM.read visitArr pos
        if visitSilv >= silv then go q0 c0 else do
          VUM.write visitArr pos silv
          !c1 <- do prev <- VUM.read resArr pos
                    if prev >= 0 then return c0 else do
                      VUM.write resArr pos time
                      return $! c0-1
          !frz <- VU.unsafeFreeze visitArr
          let !q1 = VU.foldl' (flip $ uncurry3 add) q0
                $ VU.filter
                  (\(!_,!dest,!newSilv) -> VU.unsafeIndex frz dest < newSilv)
                $ VU.map (\(!dest,(!silvCost,!timeCost)) ->
                            (time+timeCost,dest,min maxSilver $ silv-silvCost))
                $ VU.cons (pos,first negate $ exchgs VU.! pos)
                $ edgesOut grph pos
          go q1 c1
  go (PQ.singleton (encodeAsKey (0 :. initSilver)) (0::Int) ()) cities
  printVecInLines . VU.tail =<< VU.unsafeFreeze resArr
  where
    add !time !pos !silv
      = snd . PQ.alter (\x -> let !val = maybe time (min time . fst) x
                              in ((),Just (val,())))
               (encodeAsKey (pos :. silv))
    draw q = do (!key,!time,(),!psq) <- PQ.minView q
                let !(pos :. silv) = decodeKey key
                return (time,pos,silv,psq)


type Vertex = Int
data GraphData d = GraphData {-# UNPACK #-} !(VU.Vector (Vertex,d))
                             {-# UNPACK #-} !(VU.Vector Int)
data MGraphData s d = MGraphData {-# UNPACK #-} !(VUM.MVector s (Vertex,d))
                                 {-# UNPACK #-} !(VU.Vector Int)
data TreeData d = TreeData {-# UNPACK #-} !Vertex
                           {-# UNPACK #-} !(GraphData d)



parentInTree :: (VU.Unbox d)
  => TreeData d -> Vertex -> Maybe (Vertex,d)
parentInTree (TreeData root (GraphData connTable degCount)) vert
  | vert == root = Nothing
  | otherwise    = Just $! connTable VU.! (degCount VU.! vert)

childrenInTree :: (VU.Unbox d)
  => TreeData d -> Vertex -> VU.Vector (Vertex,d)
childrenInTree (TreeData root (GraphData connTable degCount)) vert
  = VU.slice beg (end-beg) connTable
  where
    !end = degCount VU.! (vert+1)
    !beg | vert == root = degCount VU.! vert
         | otherwise    = 1 + degCount VU.! vert

edgesOut :: (VU.Unbox d)
  => GraphData d -> Vertex -> VU.Vector (Vertex,d)
edgesOut (GraphData connTable degCount) vert
  = VU.slice beg (end-beg) connTable
  where
    !end = degCount VU.! (vert+1)
    !beg = degCount VU.! vert

type Depth = Int
{-# INLINE getTreeWithDepths #-}
getTreeWithDepths :: (PrimMonad m, VU.Unbox d)
  => Int -> Vertex -> (m (Int,Int,d)) -> m (TreeData d,VU.Vector Depth)
getTreeWithDepths !numVert !root getEdge = do
  !gd <- getUndirectedGraphMut numVert (numVert-1) getEdge
  !depths <- dfsFindTreeAndDepthInMGraph gd root
  !gdFrozen <- unsafeFreezeGraphData gd
  return (TreeData root gdFrozen, depths)

dfsFindTreeAndDepthInMGraph :: (PrimMonad m, VU.Unbox d)
  => MGraphData (PrimState m) d -> Vertex -> m (VU.Vector Depth)
dfsFindTreeAndDepthInMGraph (MGraphData connTable degCount) !root = do
  depths <- VUM.replicate (VU.length degCount - 1) (-1)
  let dfs !parent !this !depth = do
        !prevDepth <- VUM.read depths this
        when (prevDepth < 0) $ do
          VUM.unsafeWrite depths this depth
          let !beg = VU.unsafeIndex degCount this
              !end = VU.unsafeIndex degCount (this+1) - 1
          forM_ [beg..end] $ \ !i -> do
            (!vertex,!d) <- VUM.read connTable i
            if vertex == parent
              then do !vbeg <- VUM.unsafeRead connTable beg
                      VUM.unsafeWrite connTable beg (vertex,d)
                      VUM.unsafeWrite connTable i vbeg
              else dfs this vertex (depth+1)
  dfs (-1) root 0
  VU.unsafeFreeze depths

{-# INLINE unsafeFreezeGraphData #-}
unsafeFreezeGraphData :: (PrimMonad m, VU.Unbox d) =>
  MGraphData (PrimState m) d -> m (GraphData d)
unsafeFreezeGraphData (MGraphData connTable degCount)
  = (`GraphData` degCount) <$!> VU.unsafeFreeze connTable

{-# INLINE getDirectedGraphBidir #-}
getDirectedGraphBidir :: (PrimMonad m, VU.Unbox d)
  => Int -> Int -> (m (Int,Int,d))
  -> m (GraphData d, GraphData d)
getDirectedGraphBidir !numVert !numEdges getEdge = do
  (!forward,!backward) <- getDirectedGraphMutBidir numVert numEdges getEdge
  !forwardImmut <- unsafeFreezeGraphData forward
  !backwardImmut <- unsafeFreezeGraphData backward
  return $! (forwardImmut, backwardImmut)

{-# INLINE getDirectedGraphForward #-}
getDirectedGraphForward :: (PrimMonad m, VU.Unbox d) =>
  Int -> Int -> m (Int,Int,d) -> m (GraphData d)
getDirectedGraphForward !numVert !numEdges getEdge = do
  getDirectedGraphMutForward numVert numEdges getEdge >>= unsafeFreezeGraphData


{-# INLINE getUndirectedGraph #-}
getUndirectedGraph
  :: (PrimMonad m, VU.Unbox d) =>
  Int -> Int -> (m (Int,Int,d)) -> m (GraphData d)
getUndirectedGraph !numVert !numEdges getEdge
  = getUndirectedGraphMut numVert numEdges getEdge >>= unsafeFreezeGraphData

{-# INLINE getUndirectedGraphMut #-}
getUndirectedGraphMut
  :: (PrimMonad m, VU.Unbox d)
  => Int -> Int -> (m (Int,Int,d)) -> m (MGraphData (PrimState m) d)
getUndirectedGraphMut !numVert !numEdges getEdge = do
  !degCount <- VUM.replicate (numVert+1) 0
  !connTable <- VUM.new (shiftL numEdges 1)
  write degCount connTable
  MGraphData connTable <$!> VU.unsafeFreeze degCount
  where
    write !degCount !connTable = do
      !temp <- do
        !temp <- VUM.new numEdges
        VU.forM_ (VU.generate numEdges id) $ \ !i -> do
          (!a,!b,!d) <- getEdge
          VUM.unsafeWrite temp i (a,b,d)
          VUM.modify degCount (+1) (a+1)
          VUM.modify degCount (+1) (b+1)
        VU.unsafeFreeze temp
      VU.foldM'
        (\ !total !i -> do
            !di <- VUM.unsafeRead degCount i
            VUM.unsafeWrite degCount i total
            return $! total+di)
        0 (VU.generate (numVert+1) id)
      VU.forM_ temp $ \(!a,!b,!d) -> do
        !ia <- VUM.read degCount (a+1)
        VUM.unsafeWrite degCount (a+1) $! ia+1
        VUM.unsafeWrite connTable ia $! (b,d)
        !ib <- VUM.read degCount (b+1)
        VUM.unsafeWrite degCount (b+1) $! ib+1
        VUM.unsafeWrite connTable ib $! (a,d)

getDirectedGraphMutForward :: (PrimMonad m, VU.Unbox d)
  => Int -> Int -> (m (Int,Int,d))
  -> m (MGraphData (PrimState m) d)
getDirectedGraphMutForward !numVert !numEdges getEdge = do
  !degCount <- VUM.replicate (numVert+1) 0
  !connTable <- VUM.new numEdges
  write degCount connTable
  MGraphData connTable <$!> VU.unsafeFreeze degCount
  where
    write !degCount !connTable = do
      !temp <- do
        !temp <- VUM.new numEdges
        VU.forM_ (VU.generate numEdges id) $ \ !i -> do
          (!a,!b,!d) <- getEdge
          VUM.unsafeWrite temp i (a,b,d)
          VUM.modify degCount (+1) (a+1)
        VU.unsafeFreeze temp
      VU.foldM'
        (\ !total !i -> do
            !di <- VUM.unsafeRead degCount i
            VUM.unsafeWrite degCount i total
            return $! total+di)
        0 (VU.generate (numVert+1) id)
      VU.forM_ temp $ \(!a,!b,!d) -> do
        !ia <- VUM.read degCount (a+1)
        VUM.unsafeWrite degCount (a+1) $! ia+1
        VUM.unsafeWrite connTable ia $! (b,d)

getDirectedGraphMutBidir :: (PrimMonad m, VU.Unbox d)
  => Int -> Int -> (m (Int,Int,d))
  -> m (MGraphData (PrimState m) d, MGraphData (PrimState m) d)
getDirectedGraphMutBidir !numVert !numEdges getEdge = do
  !fDegCount <- VUM.replicate (numVert+1) 0
  !fConnTable <- VUM.new numEdges
  !bDegCount <- VUM.replicate (numVert+1) 0
  !bConnTable <- VUM.new numEdges
  write fDegCount fConnTable bDegCount bConnTable
  !forward <- MGraphData fConnTable <$> VU.unsafeFreeze fDegCount
  !backward <- MGraphData bConnTable <$> VU.unsafeFreeze bDegCount
  return $! (forward,backward)
  where
    write !fDegCount !fConnTable !bDegCount !bConnTable = do
      !temp <- do
        !temp <- VUM.new numEdges
        VU.forM_ (VU.generate numEdges id) $ \ !i -> do
          (!a,!b,!d) <- getEdge
          VUM.unsafeWrite temp i (a,b,d)
          VUM.modify fDegCount (+1) (a+1)
          VUM.modify bDegCount (+1) (b+1)
        VU.unsafeFreeze temp
      VU.foldM'
        (\ !total !i -> do
            !di <- VUM.unsafeRead fDegCount i
            VUM.unsafeWrite fDegCount i total
            return $! total+di)
        0 (VU.generate (numVert+1) id)
      VU.foldM'
        (\ !total !i -> do
            !di <- VUM.unsafeRead bDegCount i
            VUM.unsafeWrite bDegCount i total
            return $! total+di)
        0 (VU.generate (numVert+1) id)
      VU.forM_ temp $ \(!a,!b,!d) -> do
        !ia <- VUM.read fDegCount (a+1)
        VUM.unsafeWrite fDegCount (a+1) $! ia+1
        VUM.unsafeWrite fConnTable ia $! (b,d)
        !ib <- VUM.read bDegCount (b+1)
        VUM.unsafeWrite bDegCount (b+1) $! ib+1
        VUM.unsafeWrite bConnTable ib $! (a,d)

#define IL(f) {-# INLINE f #-}; f

IL(putBuilder) = BSB.hPutBuilder stdout

printVecInLines, printVecInSpcSepLn ::
  (VG.Vector v a, ShowAsBuilder a) => v a -> IO ()
IL(printVecInLines) = putBuilder . v2BLines
IL(printVecInSpcSepLn) = putBuilder . v2BSpcSepLn

class ShowAsBuilder a where
  showAsBuilder :: a -> BSB.Builder
  default showAsBuilder :: (Show a) => a -> BSB.Builder
  IL(showAsBuilder) = BSB.string8 . show

-- Inconsistent with show
instance (ShowAsBuilder a, VG.Vector v a) => ShowAsBuilder (v a) where
  IL(showAsBuilder) = v2BSpcSep

#define INS(t,f) instance ShowAsBuilder t where { IL(showAsBuilder)=f }
INS(Int,BSB.intDec)
INS(Int8,BSB.int8Dec)
INS(Int16,BSB.int16Dec)
INS(Int32,BSB.int32Dec)
INS(Int64,BSB.int64Dec)
INS(Word,BSB.wordDec)
INS(Word8,BSB.word8Dec)
INS(Word16,BSB.word16Dec)
INS(Word32,BSB.word32Dec)
INS(Word64,BSB.word64Dec)
INS(Integer,BSB.integerDec)
INS(Float,BSB.floatDec)
INS(Double,BSB.doubleDec)
-- INS(String,BSB.string8) -- Inconsistent with Show
-- INS(BS.ByteString,BSB.byteString) -- Inconsistent with Show
-- INS(BSL.ByteString,BSB.lazyByteString) -- Inconsisitent with Show
#undef INS

-- Inconsistent with Show
instance (ShowAsBuilder a, ShowAsBuilder b) => ShowAsBuilder (a,b) where
  IL(showAsBuilder) = showTupAsBuilder
instance (ShowAsBuilder a, ShowAsBuilder b, ShowAsBuilder c) =>
  ShowAsBuilder (a,b,c) where
  IL(showAsBuilder) = showTup3AsBuilder
instance (ShowAsBuilder a, ShowAsBuilder b, ShowAsBuilder c, ShowAsBuilder d) =>
  ShowAsBuilder (a,b,c,d) where
  IL(showAsBuilder) = showTup4AsBuilder

IL(showTupAsBuilderWith)
  :: (a -> BSB.Builder) -> (b -> BSB.Builder) -> (a,b) -> BSB.Builder
showTupAsBuilderWith showA showB
  = \(a,b) -> (showA a <>) $ BSB.char7 ' ' <> showB b
IL(showTupAsBuilder) :: (ShowAsBuilder a, ShowAsBuilder b)
  => (a,b) -> BSB.Builder
showTupAsBuilder = showTupAsBuilderWith showAsBuilder showAsBuilder 

IL(showTup3AsBuilderWith) :: (a -> BSB.Builder) -> (b -> BSB.Builder) ->
  (c -> BSB.Builder) -> (a,b,c) -> BSB.Builder
showTup3AsBuilderWith showA showB showC
  = \(a,b,c) -> (showA a <>) $ (BSB.char7 ' ' <>) $ (showB b <>)
                $ (BSB.char7 ' ' <>) $ showC c
IL(showTup3AsBuilder) :: (ShowAsBuilder a, ShowAsBuilder b, ShowAsBuilder c)
  => (a,b,c) -> BSB.Builder
showTup3AsBuilder
  = showTup3AsBuilderWith showAsBuilder showAsBuilder showAsBuilder

IL(showTup4AsBuilderWith) :: (a -> BSB.Builder) -> (b -> BSB.Builder) ->
  (c -> BSB.Builder) -> (d -> BSB.Builder) -> (a,b,c,d) -> BSB.Builder
showTup4AsBuilderWith showA showB showC showD
  = \(a,b,c,d) -> (showA a <>) $ (BSB.char7 ' ' <>)
                  $ showTup3AsBuilderWith showB showC showD (b,c,d)
IL(showTup4AsBuilder) ::
  (ShowAsBuilder a, ShowAsBuilder b, ShowAsBuilder c, ShowAsBuilder d) =>
  (a,b,c,d) -> BSB.Builder
showTup4AsBuilder = showTup4AsBuilderWith showAsBuilder showAsBuilder
                    showAsBuilder showAsBuilder

v2BSpcSepLn, v2BSpcSep, v2BConcat, v2BLines ::
  (VG.Vector v a, ShowAsBuilder a)
  => v a -> BSB.Builder
IL(v2BSpcSepLn) = v2BSpcSepLnWith showAsBuilder
IL(v2BSpcSep) = v2BSpcSepWith showAsBuilder
IL(v2BConcat) = v2BConcatWith showAsBuilder
IL(v2BLines) = v2BLinesWith showAsBuilder


v2BSpcSepLnWith, v2BSpcSepWith, v2BConcatWith, v2BLinesWith ::
  (VG.Vector v a)
  => (a -> BSB.Builder) -- ^ show function
  -> v a -> BSB.Builder
IL(v2BSpcSepLnWith) = v2BSpcSepPostfWith $ BS.singleton '\n'
IL(v2BSpcSepWith) = v2BSpcSepPostfWith BS.empty
IL(v2BConcatWith) showFct = VG.foldr ((<>) . showFct) mempty
IL(v2BLinesWith) showFct
  = VG.foldr (\ a -> (showFct a <>) . (BSB.char7 '\n' <>)) mempty


v2BSpcSepPostf :: (VG.Vector v a, ShowAsBuilder a)
  => BS.ByteString -- ^ postfix
  -> v a -> BSB.Builder
IL(v2BSpcSepPostf) = (`v2BSpcSepPostfWith` showAsBuilder)

v2BSpcSepPostfWith :: (VG.Vector v a)
  => BS.ByteString -- ^ postfix
  -> (a -> BSB.Builder) -- ^ show function
  -> v a -> BSB.Builder
IL(v2BSpcSepPostfWith) = vecToBuilder BS.empty $ BS.singleton ' '

IL(vecToBuilder) :: (VG.Vector v a)
  => BS.ByteString -- ^ prefix
  -> BS.ByteString -- ^ separator
  -> BS.ByteString -- ^ postfix
  -> (a -> BSB.Builder) -- ^ show function
  -> v a -> BSB.Builder
vecToBuilder !prefix !separator !postfix
  = vecToBuilder_ (BSB.byteString prefix)
                  (BSB.byteString separator)
                  (BSB.byteString postfix)


IL(vecToBuilder_) :: (VG.Vector v a)
  => BSB.Builder -- ^ prefix
  -> BSB.Builder -- ^ separator
  -> BSB.Builder -- ^ postfix
  -> (a -> BSB.Builder) -- ^ show function
  -> v a -> BSB.Builder
vecToBuilder_ !prefix !separator !postfix showFct = \vec -> prefix <>
  VG.foldr
  (\ a rest !prefx -> prefx <> (showFct a <> rest separator))
  (const postfix) vec mempty

IL(evalVals) :: [a] -> [a]
evalVals xs = build $ \c n -> foldr (c $!) n xs
IL(forceVals) :: (NFData a) => [a] -> [a]
forceVals xs = build $ \c n -> foldr (c $!!) n xs

IL(readLnWith) :: StateT BS.ByteString Maybe a -> IO a
readLnWith parser = fromJust . evalStateT parser <$> BS.getLine
IL(readContentWith) :: StateT BSL.ByteString Maybe a -> IO a
readContentWith parser = fromJust . evalStateT parser <$> BSL.getContents

IL(getVecGLn) :: (VG.Vector v a) =>
  Int -> StateT BS.ByteString Maybe a -> IO (v a)
getVecGLn n s = VG.unfoldrN n (runStateT s) <$> BS.getLine
IL(getVecGRest) :: (VG.Vector v a) =>
  Int -> StateT BSL.ByteString Maybe a -> IO (v a)
getVecGRest n s = VG.unfoldrN n (runStateT s) <$> BSL.getContents
IL(getVecLn) :: Int -> StateT BS.ByteString Maybe a -> IO (V.Vector a)
getVecLn = getVecGLn
IL(getVecRest) :: Int -> StateT BSL.ByteString Maybe a -> IO (V.Vector a)
getVecRest = getVecGRest
IL(getVecULn) :: (VU.Unbox a) =>
  Int -> StateT BS.ByteString Maybe a -> IO (VU.Vector a)
getVecULn = getVecGLn
IL(getVecURest) :: (VU.Unbox a) =>
  Int -> StateT BSL.ByteString Maybe a -> IO (VU.Vector a)
getVecURest = getVecGRest

IL(rIntL) :: StateT BSL.ByteString Maybe Int
rIntL = skipSpecialL $ StateT BSL.readInt
IL(rIntS) :: StateT BS.ByteString Maybe Int
rIntS = skipSpecialS $ StateT BS.readInt
IL(rStrL) :: (MonadState BSL.ByteString m) => m BS.ByteString
rStrL = skipSpecialL $ BSL.toStrict <$> state (BSL.span (>='!'))
IL(rStrS) :: (MonadState BS.ByteString m) => m BS.ByteString
rStrS = skipSpecialS $ state $ BS.span (>='!')
IL(rCharL) :: StateT BSL.ByteString Maybe Char
rCharL = StateT BSL.uncons
IL(rCharS) :: StateT BS.ByteString Maybe Char
rCharS = StateT BS.uncons
IL(dropSpecialL) :: (MonadState BSL.ByteString m) => m ()
dropSpecialL = modify $ BSL.dropWhile (<'!')
IL(dropSpecialS) :: (MonadState BS.ByteString m) => m ()
dropSpecialS = modify $ BS.dropWhile (<'!')
IL(skipSpecialL) :: (MonadState BSL.ByteString m) => m a -> m a
skipSpecialL = (dropSpecialL *>)
IL(skipSpecialS) :: (MonadState BS.ByteString m) => m a -> m a
skipSpecialS = (dropSpecialS *>)

IL(linToMat) :: (VG.Vector v a) => Int -> Int -> v a -> V.Vector (v a)
linToMat h w lvec = vEvalElemsId $ V.generate h (\i -> VG.slice (i*w) w lvec)

IL(mLinToMat) :: (VGM.MVector v a) => Int -> Int -> v s a -> V.Vector (v s a)
mLinToMat h w lvec = vEvalElemsId $ V.generate h (\i -> VGM.slice (i*w) w lvec)
  
IL(unsafeAddrToSVec) :: Int -> Addr# -> VS.Vector Word8
unsafeAddrToSVec n addr
  = (`VS.unsafeFromForeignPtr0` n)
    $ unsafeDupablePerformIO
    $ newForeignPtr_ $ Ptr addr

IL(vEvalElemsId) :: (VG.Vector v a) => v a -> v a
vEvalElemsId = vMapFoldl (\ !_ !x -> (x,())) ()

IL(vEvalElems) :: (VG.Vector v a) => v a -> ()
vEvalElems = VG.foldl' (\ !_ !_ -> ()) () 

IL(vMapFoldl) :: (VG.Vector v b, VG.Vector v c) =>
  (a -> b -> (c,a)) -> a -> v b -> v c
vMapFoldl f a
  = VG.unstream . VFB.inplace (streamMapFoldl f a) id . VG.stream

streamMapFoldl :: (Functor m) =>
  (a -> b -> (c,a)) -> a -> VFSM.Stream m b -> VFSM.Stream m c
{-# INLINE_FUSED streamMapFoldl #-}
streamMapFoldl f a (VFSM.Stream step s) = VFSM.Stream step1 (a,s)
  where
    {-# INLINE_INNER step1 #-}
    step1 (a0,s0) =  (<$> step s0) $ \r -> case r of
      VFSM.Yield b s1 -> case f a0 b of (c,a1) -> VFSM.Yield c (a1,s1)
      VFSM.Skip    s1 -> VFSM.Skip (a0,s1)
      VFSM.Done       -> VFSM.Done

IL(svecToBS) :: VS.Vector Word8 -> BS.ByteString
svecToBS vec = BSU.fromForeignPtr ptr 0 len
  where (ptr, len) = VS.unsafeToForeignPtr0 vec


unlessM, whenM :: (Monad m) => m Bool -> m () -> m ()
IL(whenM) = (. flip when) . (>>=)
IL(unlessM) = (. flip unless) . (>>=)

IL(wrA) = A.writeArray
IL(rdA) = A.readArray
IL(mdA) = \arr f !i -> do
  ai <- rdA arr i
  let fai = f ai 
  wrA arr i fai
  return (ai,fai)
{-# INLINE mdA' #-}
mdA' = \arr f !i -> do
  !ai <- rdA arr i
  let !fai = f ai
  wrA arr i fai
  return (ai,fai)
IL(swapA) = \arr !i !j -> do
  ai <- rdA arr i
  wrA arr i =<< rdA arr j
  wrA arr j ai

#define D(f,r,d)\
  IL(f) :: Integral a=>a->d; f=fromIntegral;\
  IL(r) :: String->d; r=read
#define C(f,r,g,h,d) D(f,r,d);\
  g,h :: RealFrac a=>a->d; IL(g)=floor; IL(h)=ceiling
C(_toInteger_,readInteger,floorInteger,ceilInteger,Integer)
C(toInt,readInt,floorInt,ceilInt,Int)
C(toI8,readI8,floorI8,ceilI8,Int8)
C(toI16,readI16,floorI16,ceilI16,Int16)
C(toI32,readI32,floorI32,ceilI32,Int32)
C(toI64,readI64,floorI64,ceilI64,Int64)
C(toWord,readWord,floorWord,ceilWord,Word)
C(toW8,readW8,floorW8,ceilW8,Word8)
C(toW16,readW16,floorW16,ceilW16,Word16)
C(toW32,readW32,floorW32,ceilW32,Word32)
C(toW64,readW64,floorW64,ceilW64,Word64)
D(toDouble,readDouble,Double)
D(toFloat,readFloat,Float)
#undef D
#undef C

#define TS(f,a,m,init)\
  IL(f) :: forall e i s. (C(a,m) A.Ix i) => (i,i) -> init m (a i e); f
#define N(f,g,h,a,m)\
  TS(f,a,m,e->)=A.newArray;\
  TS(g,a,m,)=A.newArray_;\
  TS(h,a,m,[e]->)=A.newListArray
#define C(a,m)
N(newIOA,newIOA_,newIOAL,IOArray,IO)
N(newSTA,newSTA_,newSTAL,STArray s,ST s)
#undef C
#define C(a,m) MArray (a) e (m), 
N(newIOUA,newIOUA_,newIOUAL,IOUArray,IO)
N(newSTUA,newSTUA_,newSTUAL,STUArray s,ST s)
#undef C
#undef N
#undef TS

#undef IL